1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
23 /* tool button identifiers */
24 #define TOOL_CTRL_ID_YES 0
25 #define TOOL_CTRL_ID_NO 1
26 #define TOOL_CTRL_ID_CONFIRM 2
27 #define TOOL_CTRL_ID_PLAYER_1 3
28 #define TOOL_CTRL_ID_PLAYER_2 4
29 #define TOOL_CTRL_ID_PLAYER_3 5
30 #define TOOL_CTRL_ID_PLAYER_4 6
32 #define NUM_TOOL_BUTTONS 7
34 /* forward declaration for internal use */
35 static int getGraphicAnimationPhase(int, int, int);
36 static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
38 static void UnmapToolButtons();
39 static void HandleToolButtons(struct GadgetInfo *);
41 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
42 static int request_gadget_id = -1;
44 void SetDrawtoField(int mode)
46 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
57 drawto_field = fieldbuffer;
59 else /* DRAW_DIRECT, DRAW_BACKBUFFER */
70 drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
74 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
76 if (game_status == PLAYING)
82 width = gfx.sxsize + 2 * TILEX;
83 height = gfx.sysize + 2 * TILEY;
86 if (force_redraw || setup.direct_draw)
89 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
90 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
92 if (setup.direct_draw)
93 SetDrawtoField(DRAW_BACKBUFFER);
95 for(xx=BX1; xx<=BX2; xx++)
96 for(yy=BY1; yy<=BY2; yy++)
97 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
98 DrawScreenField(xx, yy);
101 if (setup.direct_draw)
102 SetDrawtoField(DRAW_DIRECT);
105 if (setup.soft_scrolling)
107 int fx = FX, fy = FY;
109 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
110 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
112 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
116 BlitBitmap(drawto, window, x, y, width, height, x, y);
122 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
124 if (setup.direct_draw && game_status == PLAYING)
125 redraw_mask &= ~REDRAW_MAIN;
127 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
128 redraw_mask |= REDRAW_FIELD;
130 if (redraw_mask & REDRAW_FIELD)
131 redraw_mask &= ~REDRAW_TILES;
133 if (redraw_mask == REDRAW_NONE)
136 if (global.fps_slowdown && game_status == PLAYING)
138 static boolean last_frame_skipped = FALSE;
139 boolean skip_even_when_not_scrolling = TRUE;
140 boolean just_scrolling = (ScreenMovDir != 0);
141 boolean verbose = FALSE;
143 if (global.fps_slowdown_factor > 1 &&
144 (FrameCounter % global.fps_slowdown_factor) &&
145 (just_scrolling || skip_even_when_not_scrolling))
147 redraw_mask &= ~REDRAW_MAIN;
149 last_frame_skipped = TRUE;
152 printf("FRAME SKIPPED\n");
156 if (last_frame_skipped)
157 redraw_mask |= REDRAW_FIELD;
159 last_frame_skipped = FALSE;
162 printf("frame not skipped\n");
166 /* synchronize X11 graphics at this point; if we would synchronize the
167 display immediately after the buffer switching (after the XFlush),
168 this could mean that we have to wait for the graphics to complete,
169 although we could go on doing calculations for the next frame */
173 if (redraw_mask & REDRAW_ALL)
175 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
179 if (redraw_mask & REDRAW_FIELD)
181 if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
183 BlitBitmap(backbuffer, window,
184 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
188 int fx = FX, fy = FY;
190 if (setup.soft_scrolling)
192 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
193 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
196 if (setup.soft_scrolling ||
197 ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
198 ABS(ScreenMovPos) == ScrollStepSize ||
199 redraw_tiles > REDRAWTILES_THRESHOLD)
201 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
205 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
207 (setup.soft_scrolling ?
208 "setup.soft_scrolling" :
209 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
210 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
211 ABS(ScreenGfxPos) == ScrollStepSize ?
212 "ABS(ScreenGfxPos) == ScrollStepSize" :
213 "redraw_tiles > REDRAWTILES_THRESHOLD"));
219 redraw_mask &= ~REDRAW_MAIN;
222 if (redraw_mask & REDRAW_DOORS)
224 if (redraw_mask & REDRAW_DOOR_1)
225 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
226 if (redraw_mask & REDRAW_DOOR_2)
228 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
229 BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
232 if (redraw_mask & REDRAW_VIDEO_1)
233 BlitBitmap(backbuffer, window,
234 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
235 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
236 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
237 if (redraw_mask & REDRAW_VIDEO_2)
238 BlitBitmap(backbuffer, window,
239 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
240 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
241 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
242 if (redraw_mask & REDRAW_VIDEO_3)
243 BlitBitmap(backbuffer, window,
244 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
245 VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
246 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
249 if (redraw_mask & REDRAW_DOOR_3)
250 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
251 redraw_mask &= ~REDRAW_DOORS;
254 if (redraw_mask & REDRAW_MICROLEVEL)
256 BlitBitmap(backbuffer, window,
257 MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
258 MICROLEV_XPOS, MICROLEV_YPOS);
259 BlitBitmap(backbuffer, window,
260 SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
261 SX, MICROLABEL_YPOS);
262 redraw_mask &= ~REDRAW_MICROLEVEL;
265 if (redraw_mask & REDRAW_TILES)
267 for(x=0; x<SCR_FIELDX; x++)
268 for(y=0; y<SCR_FIELDY; y++)
269 if (redraw[redraw_x1 + x][redraw_y1 + y])
270 BlitBitmap(buffer, window,
271 FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
272 SX + x * TILEX, SY + y * TILEY);
275 if (redraw_mask & REDRAW_FPS) /* display frames per second */
280 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
281 if (!global.fps_slowdown)
284 sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
285 DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
290 for(x=0; x<MAX_BUF_XSIZE; x++)
291 for(y=0; y<MAX_BUF_YSIZE; y++)
294 redraw_mask = REDRAW_NONE;
300 long fading_delay = 300;
302 if (setup.fading && (redraw_mask & REDRAW_FIELD))
309 ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
312 for(i=0;i<2*FULL_SYSIZE;i++)
314 for(y=0;y<FULL_SYSIZE;y++)
316 BlitBitmap(backbuffer, window,
317 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
325 for(i=1;i<FULL_SYSIZE;i+=2)
326 BlitBitmap(backbuffer, window,
327 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
333 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
334 BlitBitmapMasked(backbuffer, window,
335 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
340 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
341 BlitBitmapMasked(backbuffer, window,
342 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
347 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
348 BlitBitmapMasked(backbuffer, window,
349 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
354 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
355 BlitBitmapMasked(backbuffer, window,
356 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
361 redraw_mask &= ~REDRAW_MAIN;
370 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
372 if (setup.soft_scrolling && game_status == PLAYING)
374 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
375 SetDrawtoField(DRAW_BUFFERED);
378 SetDrawtoField(DRAW_BACKBUFFER);
380 if (setup.direct_draw && game_status == PLAYING)
382 ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
383 SetDrawtoField(DRAW_DIRECT);
386 redraw_mask |= REDRAW_FIELD;
389 void MarkTileDirty(int x, int y)
391 int xx = redraw_x1 + x;
392 int yy = redraw_y1 + y;
397 redraw[xx][yy] = TRUE;
398 redraw_mask |= REDRAW_TILES;
401 void SetBorderElement()
405 BorderElement = EL_EMPTY;
407 for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
409 for(x=0; x<lev_fieldx; x++)
411 if (!IS_MASSIVE(Feld[x][y]))
412 BorderElement = EL_STEELWALL;
414 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
420 void DrawAllPlayers()
424 for(i=0; i<MAX_PLAYERS; i++)
425 if (stored_player[i].active)
426 DrawPlayer(&stored_player[i]);
429 void DrawPlayerField(int x, int y)
431 if (!IS_PLAYER(x, y))
434 DrawPlayer(PLAYERINFO(x, y));
437 void DrawPlayer(struct PlayerInfo *player)
439 int jx = player->jx, jy = player->jy;
440 int last_jx = player->last_jx, last_jy = player->last_jy;
441 int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
442 int sx = SCREENX(jx), sy = SCREENY(jy);
443 int sxx = 0, syy = 0;
444 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
446 boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
448 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
452 if (!IN_LEV_FIELD(jx,jy))
454 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
455 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
456 printf("DrawPlayerField(): This should never happen!\n");
461 if (element == EL_EXPLOSION)
464 /* draw things in the field the player is leaving, if needed */
466 if (player_is_moving)
468 if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
470 DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
471 if (last_element == EL_DYNAMITE_ACTIVE)
472 DrawDynamite(last_jx, last_jy);
474 DrawLevelFieldThruMask(last_jx, last_jy);
476 else if (last_element == EL_DYNAMITE_ACTIVE)
477 DrawDynamite(last_jx, last_jy);
479 DrawLevelField(last_jx, last_jy);
481 if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
485 if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
486 DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
488 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
491 DrawLevelField(next_jx, next_jy);
495 if (!IN_SCR_FIELD(sx, sy))
498 if (setup.direct_draw)
499 SetDrawtoField(DRAW_BUFFERED);
501 /* draw things behind the player, if needed */
504 DrawLevelElement(jx, jy, Store[jx][jy]);
505 else if (!IS_ACTIVE_BOMB(element))
506 DrawLevelField(jx, jy);
508 DrawLevelElement(jx, jy, EL_EMPTY);
510 /* draw player himself */
512 if (game.emulation == EMU_SUPAPLEX)
514 static int last_dir = MV_LEFT;
515 int action = (player->programmed_action ? player->programmed_action :
517 boolean action_moving =
519 ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
520 !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
522 graphic = GFX_SP_MURPHY;
526 if (player->MovDir == MV_LEFT)
527 graphic = GFX_MURPHY_PUSH_LEFT;
528 else if (player->MovDir == MV_RIGHT)
529 graphic = GFX_MURPHY_PUSH_RIGHT;
530 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
531 graphic = GFX_MURPHY_PUSH_LEFT;
532 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
533 graphic = GFX_MURPHY_PUSH_RIGHT;
535 else if (player->snapped)
537 if (player->MovDir == MV_LEFT)
538 graphic = GFX_MURPHY_SNAP_LEFT;
539 else if (player->MovDir == MV_RIGHT)
540 graphic = GFX_MURPHY_SNAP_RIGHT;
541 else if (player->MovDir == MV_UP)
542 graphic = GFX_MURPHY_SNAP_UP;
543 else if (player->MovDir == MV_DOWN)
544 graphic = GFX_MURPHY_SNAP_DOWN;
546 else if (action_moving)
548 if (player->MovDir == MV_LEFT)
549 graphic = GFX_MURPHY_GO_LEFT;
550 else if (player->MovDir == MV_RIGHT)
551 graphic = GFX_MURPHY_GO_RIGHT;
552 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
553 graphic = GFX_MURPHY_GO_LEFT;
554 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
555 graphic = GFX_MURPHY_GO_RIGHT;
557 graphic = GFX_MURPHY_GO_LEFT;
559 graphic += getGraphicAnimationPhase(3, 2, ANIM_PINGPONG);
562 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
563 last_dir = player->MovDir;
567 if (player->MovDir == MV_LEFT)
569 (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
570 else if (player->MovDir == MV_RIGHT)
572 (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
573 else if (player->MovDir == MV_UP)
574 graphic = GFX_SPIELER1_UP;
575 else /* MV_DOWN || MV_NO_MOVING */
576 graphic = GFX_SPIELER1_DOWN;
578 graphic += player->index_nr * 3 * HEROES_PER_LINE;
579 graphic += player->Frame;
584 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
585 sxx = player->GfxPos;
587 syy = player->GfxPos;
590 if (!setup.soft_scrolling && ScreenMovPos)
593 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
595 if (SHIELD_ON(player))
597 int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
598 GFX2_SHIELD_PASSIVE);
600 DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
601 3, 8, ANIM_PINGPONG);
604 if (player->Pushing && player->GfxPos)
606 int px = SCREENX(next_jx), py = SCREENY(next_jy);
608 if (element == EL_SOKOBAN_FIELD_EMPTY ||
609 Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
610 DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
614 int element = Feld[next_jx][next_jy];
615 int graphic = el2gfx(element);
617 if ((element == EL_ROCK ||
618 element == EL_SP_ZONK ||
619 element == EL_BD_ROCK) && sxx)
621 int phase = (player->GfxPos / (TILEX / 4));
623 if (player->MovDir == MV_LEFT)
626 graphic += (phase + 4) % 4;
629 DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
633 /* draw things in front of player (active dynamite or dynabombs) */
635 if (IS_ACTIVE_BOMB(element))
637 graphic = el2gfx(element);
639 if (element == EL_DYNAMITE_ACTIVE)
641 if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
646 if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
650 if (game.emulation == EMU_SUPAPLEX)
651 DrawGraphic(sx, sy, GFX_SP_DISK_RED);
653 DrawGraphicThruMask(sx, sy, graphic + phase);
656 if (player_is_moving && last_element == EL_EXPLOSION)
658 int phase = Frame[last_jx][last_jy];
662 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
663 GFX_EXPLOSION + ((phase - 1) / delay - 1));
666 /* draw elements that stay over the player */
667 /* handle the field the player is leaving ... */
668 if (player_is_moving && IS_OVER_PLAYER(last_element))
669 DrawLevelField(last_jx, last_jy);
670 /* ... and the field the player is entering */
671 if (IS_OVER_PLAYER(element))
672 DrawLevelField(jx, jy);
674 if (setup.direct_draw)
676 int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
677 int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
678 int x_size = TILEX * (1 + ABS(jx - last_jx));
679 int y_size = TILEY * (1 + ABS(jy - last_jy));
681 BlitBitmap(drawto_field, window,
682 dest_x, dest_y, x_size, y_size, dest_x, dest_y);
683 SetDrawtoField(DRAW_DIRECT);
686 MarkTileDirty(sx,sy);
689 static int getGraphicAnimationPhase(int frames, int delay, int mode)
693 if (mode == ANIM_PINGPONG)
695 int max_anim_frames = 2 * frames - 2;
697 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
698 phase = (phase < frames ? phase : max_anim_frames - phase);
701 phase = (FrameCounter % (delay * frames)) / delay;
703 if (mode == ANIM_REVERSE)
709 int getNewGraphicAnimationFrame(int graphic, int sync_frame)
711 int num_frames = new_graphic_info[graphic].anim_frames;
712 int delay = new_graphic_info[graphic].anim_delay;
713 int mode = new_graphic_info[graphic].anim_mode;
716 /* animation synchronized with global frame counter, not move position */
717 if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
718 sync_frame = FrameCounter;
720 if (mode & ANIM_LOOP) /* normal, looping animation */
722 frame = (sync_frame % (delay * num_frames)) / delay;
724 else if (mode & ANIM_LINEAR) /* normal, non-looping animation */
726 frame = sync_frame / delay;
728 if (frame > num_frames - 1)
729 frame = num_frames - 1;
731 else if (mode & ANIM_PINGPONG) /* use border frames once */
733 int max_anim_frames = 2 * num_frames - 2;
735 frame = (sync_frame % (delay * max_anim_frames)) / delay;
736 frame = (frame < num_frames ? frame : max_anim_frames - frame);
738 else if (mode & ANIM_PINGPONG2) /* use border frames twice */
740 int max_anim_frames = 2 * num_frames;
742 frame = (sync_frame % (delay * max_anim_frames)) / delay;
743 frame = (frame < num_frames ? frame : max_anim_frames - frame - 1);
746 if (mode & ANIM_REVERSE) /* use reverse animation direction */
747 frame = num_frames - frame - 1;
752 void DrawGraphicAnimationExt(int x, int y, int graphic,
753 int frames, int delay, int mode, int mask_mode)
755 int phase = getGraphicAnimationPhase(frames, delay, mode);
757 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
759 if (mask_mode == USE_MASKING)
760 DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
762 DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
766 void DrawNewGraphicAnimationExt(int x, int y, int graphic, int mask_mode)
768 int delay = new_graphic_info[graphic].anim_delay;
770 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
772 int frame = getNewGraphicAnimationFrame(graphic, -1);
774 if (mask_mode == USE_MASKING)
775 DrawNewGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
777 DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame);
781 void DrawGraphicAnimation(int x, int y, int graphic,
782 int frames, int delay, int mode)
784 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
787 void DrawNewGraphicAnimation(int x, int y, int graphic)
789 DrawNewGraphicAnimationExt(x, y, graphic, NO_MASKING);
792 void DrawGraphicAnimationThruMask(int x, int y, int graphic,
793 int frames, int delay, int mode)
795 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
798 static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
801 int frames, int delay,
804 int phase = getGraphicAnimationPhase(frames, delay, mode);
806 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
809 void getGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
811 if (graphic >= 0 && graphic_info[graphic].bitmap != NULL)
813 *bitmap = graphic_info[graphic].bitmap;
814 *x = graphic_info[graphic].src_x;
815 *y = graphic_info[graphic].src_y;
817 else if (graphic >= GFX_START_ROCKSELEMENTS &&
818 graphic <= GFX_END_ROCKSELEMENTS)
820 graphic -= GFX_START_ROCKSELEMENTS;
821 *bitmap = pix[PIX_ELEMENTS];
822 *x = (graphic % GFX_PER_LINE) * TILEX;
823 *y = (graphic / GFX_PER_LINE) * TILEY;
825 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
827 graphic -= GFX_START_ROCKSHEROES;
828 *bitmap = pix[PIX_HEROES];
829 *x = (graphic % HEROES_PER_LINE) * TILEX;
830 *y = (graphic / HEROES_PER_LINE) * TILEY;
832 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
834 graphic -= GFX_START_ROCKSSP;
835 *bitmap = pix[PIX_SP];
836 *x = (graphic % SP_PER_LINE) * TILEX;
837 *y = (graphic / SP_PER_LINE) * TILEY;
839 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
841 graphic -= GFX_START_ROCKSDC;
842 *bitmap = pix[PIX_DC];
843 *x = (graphic % DC_PER_LINE) * TILEX;
844 *y = (graphic / DC_PER_LINE) * TILEY;
846 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
848 graphic -= GFX_START_ROCKSMORE;
849 *bitmap = pix[PIX_MORE];
850 *x = (graphic % MORE_PER_LINE) * TILEX;
851 *y = (graphic / MORE_PER_LINE) * TILEY;
853 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
855 graphic -= GFX_START_ROCKSFONT;
856 *bitmap = pix[PIX_FONT_EM];
857 *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
858 *y = (graphic / FONT_CHARS_PER_LINE) * TILEY;
862 *bitmap = pix[PIX_SP];
868 void DrawGraphic(int x, int y, int graphic)
871 if (!IN_SCR_FIELD(x, y))
873 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
874 printf("DrawGraphic(): This should never happen!\n");
879 DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic);
883 void DrawNewGraphic(int x, int y, int graphic, int frame)
886 if (!IN_SCR_FIELD(x, y))
888 printf("DrawNewGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
889 printf("DrawNewGraphic(): This should never happen!\n");
894 DrawNewGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
899 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
904 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
905 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
908 void DrawNewGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
911 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
912 int src_x = new_graphic_info[graphic].src_x;
913 int src_y = new_graphic_info[graphic].src_y;
915 if (new_graphic_info[graphic].anim_vertical)
916 src_y += frame * TILEY;
918 src_x += frame * TILEX;
920 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
923 void DrawGraphicThruMask(int x, int y, int graphic)
926 if (!IN_SCR_FIELD(x, y))
928 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
929 printf("DrawGraphicThruMask(): This should never happen!\n");
934 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic);
938 void DrawNewGraphicThruMask(int x, int y, int graphic, int frame)
941 if (!IN_SCR_FIELD(x, y))
943 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
944 printf("DrawGraphicThruMask(): This should never happen!\n");
949 DrawNewGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY,
954 void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic)
961 if (graphic == GFX_LEERRAUM)
964 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
965 drawing_gc = src_bitmap->stored_clip_gc;
967 if (tile_clipmask[tile] != None)
969 SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
970 SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
971 BlitBitmapMasked(src_bitmap, d,
972 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
978 printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
982 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
983 BlitBitmapMasked(src_bitmap, d,
984 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
988 void DrawNewGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y,
989 int graphic, int frame)
991 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
992 GC drawing_gc = src_bitmap->stored_clip_gc;
993 int src_x = new_graphic_info[graphic].src_x;
994 int src_y = new_graphic_info[graphic].src_y;
996 if (new_graphic_info[graphic].anim_vertical)
997 src_y += frame * TILEY;
999 src_x += frame * TILEX;
1001 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1002 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
1005 void DrawMiniGraphic(int x, int y, int graphic)
1007 DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
1008 MarkTileDirty(x/2, y/2);
1011 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1013 if (graphic >= GFX_START_ROCKSELEMENTS && graphic <= GFX_END_ROCKSELEMENTS)
1015 graphic -= GFX_START_ROCKSELEMENTS;
1016 *bitmap = pix[PIX_ELEMENTS];
1017 *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
1018 *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
1020 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
1022 graphic -= GFX_START_ROCKSSP;
1023 *bitmap = pix[PIX_SP];
1024 *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
1025 *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
1027 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
1029 graphic -= GFX_START_ROCKSDC;
1030 *bitmap = pix[PIX_DC];
1031 *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
1032 *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
1034 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
1036 graphic -= GFX_START_ROCKSMORE;
1037 *bitmap = pix[PIX_MORE];
1038 *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
1039 *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
1041 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
1043 graphic -= GFX_START_ROCKSFONT;
1044 *bitmap = pix[PIX_FONT_EM];
1045 *x = MINI_FONT_STARTX + (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
1046 *y = MINI_FONT_STARTY + (graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE;
1050 *bitmap = pix[PIX_SP];
1051 *x = MINI_SP_STARTX;
1052 *y = MINI_SP_STARTY;
1056 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1061 getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
1062 BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1065 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
1066 int cut_mode, int mask_mode)
1068 int width = TILEX, height = TILEY;
1070 int src_x, src_y, dest_x, dest_y;
1077 DrawGraphic(x, y, graphic);
1081 if (dx || dy) /* Verschiebung der Grafik? */
1083 if (x < BX1) /* Element kommt von links ins Bild */
1090 else if (x > BX2) /* Element kommt von rechts ins Bild */
1096 else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
1102 else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
1104 else if (dx) /* allg. Bewegung in x-Richtung */
1105 MarkTileDirty(x + SIGN(dx), y);
1107 if (y < BY1) /* Element kommt von oben ins Bild */
1109 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
1117 else if (y > BY2) /* Element kommt von unten ins Bild */
1123 else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
1129 else if (dy > 0 && cut_mode == CUT_ABOVE)
1131 if (y == BY2) /* Element unterhalb des Bildes */
1137 MarkTileDirty(x, y + 1);
1138 } /* Element verläßt unten das Bild */
1139 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1141 else if (dy) /* allg. Bewegung in y-Richtung */
1142 MarkTileDirty(x, y + SIGN(dy));
1145 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1146 drawing_gc = src_bitmap->stored_clip_gc;
1151 dest_x = FX + x * TILEX + dx;
1152 dest_y = FY + y * TILEY + dy;
1155 if (!IN_SCR_FIELD(x,y))
1157 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1158 printf("DrawGraphicShifted(): This should never happen!\n");
1163 if (mask_mode == USE_MASKING)
1165 if (tile_clipmask[tile] != None)
1167 SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
1168 SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
1169 BlitBitmapMasked(src_bitmap, drawto_field,
1170 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
1176 printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
1180 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1181 BlitBitmapMasked(src_bitmap, drawto_field,
1182 src_x, src_y, width, height, dest_x, dest_y);
1186 BlitBitmap(src_bitmap, drawto_field,
1187 src_x, src_y, width, height, dest_x, dest_y);
1192 void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
1193 int cut_mode, int mask_mode)
1200 int width = TILEX, height = TILEY;
1206 DrawNewGraphic(x, y, graphic, frame);
1210 if (dx || dy) /* Verschiebung der Grafik? */
1212 if (x < BX1) /* Element kommt von links ins Bild */
1219 else if (x > BX2) /* Element kommt von rechts ins Bild */
1225 else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
1231 else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
1233 else if (dx) /* allg. Bewegung in x-Richtung */
1234 MarkTileDirty(x + SIGN(dx), y);
1236 if (y < BY1) /* Element kommt von oben ins Bild */
1238 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
1246 else if (y > BY2) /* Element kommt von unten ins Bild */
1252 else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
1258 else if (dy > 0 && cut_mode == CUT_ABOVE)
1260 if (y == BY2) /* Element unterhalb des Bildes */
1266 MarkTileDirty(x, y + 1);
1267 } /* Element verläßt unten das Bild */
1268 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1270 else if (dy) /* allg. Bewegung in y-Richtung */
1271 MarkTileDirty(x, y + SIGN(dy));
1274 src_bitmap = new_graphic_info[graphic].bitmap;
1275 drawing_gc = src_bitmap->stored_clip_gc;
1276 src_x = new_graphic_info[graphic].src_x;
1277 src_y = new_graphic_info[graphic].src_y;
1279 if (new_graphic_info[graphic].anim_vertical)
1280 src_y += frame * TILEY;
1282 src_x += frame * TILEX;
1287 dest_x = FX + x * TILEX + dx;
1288 dest_y = FY + y * TILEY + dy;
1291 if (!IN_SCR_FIELD(x,y))
1293 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1294 printf("DrawGraphicShifted(): This should never happen!\n");
1299 if (mask_mode == USE_MASKING)
1300 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1302 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1308 void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
1311 DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
1314 void DrawNewGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
1315 int frame, int cut_mode)
1317 DrawNewGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
1320 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1321 int cut_mode, int mask_mode)
1323 int ux = LEVELX(x), uy = LEVELY(y);
1324 int graphic = el2gfx(element);
1325 int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
1326 int phase4 = phase8 / 2;
1327 int phase2 = phase8 / 4;
1328 int dir = MovDir[ux][uy];
1330 if (element == EL_PACMAN || element == EL_BUG || element == EL_SPACESHIP)
1332 graphic += 1 * !phase2;
1336 else if (dir == MV_LEFT)
1338 else if (dir == MV_DOWN)
1341 else if (element == EL_SP_SNIKSNAK)
1344 graphic = GFX_SP_SNIKSNAK_LEFT;
1345 else if (dir == MV_RIGHT)
1346 graphic = GFX_SP_SNIKSNAK_RIGHT;
1347 else if (dir == MV_UP)
1348 graphic = GFX_SP_SNIKSNAK_UP;
1350 graphic = GFX_SP_SNIKSNAK_DOWN;
1352 graphic += (phase8 < 4 ? phase8 : 7 - phase8);
1354 else if (element == EL_SP_ELECTRON)
1356 graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
1358 else if (element == EL_MOLE || element == EL_PENGUIN ||
1359 element == EL_PIG || element == EL_DRAGON)
1362 graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
1363 element == EL_PENGUIN ? GFX_PINGUIN_LEFT :
1364 element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
1365 else if (dir == MV_RIGHT)
1366 graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
1367 element == EL_PENGUIN ? GFX_PINGUIN_RIGHT :
1368 element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
1369 else if (dir == MV_UP)
1370 graphic = (element == EL_MOLE ? GFX_MOLE_UP :
1371 element == EL_PENGUIN ? GFX_PINGUIN_UP :
1372 element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
1374 graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
1375 element == EL_PENGUIN ? GFX_PINGUIN_DOWN :
1376 element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
1380 else if (element == EL_SATELLITE)
1382 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
1384 else if (element == EL_ACID)
1386 graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_LOOP);
1388 else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
1392 else if (element == EL_BALLOON)
1396 else if ((element == EL_ROCK ||
1397 element == EL_SP_ZONK ||
1398 element == EL_BD_ROCK ||
1399 element == EL_SP_INFOTRON ||
1403 if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
1405 if (element == EL_ROCK ||
1406 element == EL_SP_ZONK ||
1407 element == EL_BD_ROCK)
1410 graphic += (4 - phase4) % 4;
1411 else if (dir == MV_RIGHT)
1414 graphic += phase2 * 2;
1416 else if (element != EL_SP_INFOTRON)
1420 else if (element == EL_MAGIC_WALL_ACTIVE ||
1421 element == EL_MAGIC_WALL_EMPTYING ||
1422 element == EL_BD_MAGIC_WALL_ACTIVE ||
1423 element == EL_BD_MAGIC_WALL_EMPTYING ||
1424 element == EL_MAGIC_WALL_FULL ||
1425 element == EL_BD_MAGIC_WALL_FULL)
1427 graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
1429 else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
1431 graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
1432 graphic += (x + 2 * y + 4) % 4;
1434 else if (element == EL_WALL_GROWING)
1436 boolean links_massiv = FALSE, rechts_massiv = FALSE;
1438 if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
1439 links_massiv = TRUE;
1440 if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
1441 rechts_massiv = TRUE;
1443 if (links_massiv && rechts_massiv)
1444 graphic = GFX_MAUERWERK;
1445 else if (links_massiv)
1446 graphic = GFX_MAUER_R;
1447 else if (rechts_massiv)
1448 graphic = GFX_MAUER_L;
1451 else if ((element == EL_INVISIBLE_STEELWALL ||
1452 element == EL_INVISIBLE_WALL ||
1453 element == EL_INVISIBLE_SAND) && game.light_time_left)
1455 graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
1456 element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
1457 GFX_SAND_INVISIBLE_ON);
1462 DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
1463 else if (mask_mode == USE_MASKING)
1464 DrawGraphicThruMask(x, y, graphic);
1466 DrawGraphic(x, y, graphic);
1469 inline static int getGfxAction(int x, int y)
1471 int gfx_action = GFX_ACTION_DEFAULT;
1473 if (GfxAction[x][y] != GFX_ACTION_DEFAULT)
1474 gfx_action = GfxAction[x][y];
1475 else if (IS_MOVING(x, y))
1476 gfx_action = GFX_ACTION_MOVING;
1481 void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
1482 int cut_mode, int mask_mode)
1484 int ux = LEVELX(x), uy = LEVELY(y);
1485 int move_dir = MovDir[ux][uy];
1486 int move_pos = ABS(MovPos[ux][uy]) / (TILEX / 8);
1487 int gfx_action = getGfxAction(ux, uy);
1488 int graphic = el_dir_act2img(element, move_dir, gfx_action);
1489 int frame = getNewGraphicAnimationFrame(graphic, move_pos);
1491 if (element == EL_WALL_GROWING)
1493 boolean left_stopped = FALSE, right_stopped = FALSE;
1495 if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
1496 left_stopped = TRUE;
1497 if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
1498 right_stopped = TRUE;
1500 if (left_stopped && right_stopped)
1502 else if (left_stopped)
1503 graphic = IMG_WALL_GROWING_ACTIVE_RIGHT;
1504 else if (right_stopped)
1505 graphic = IMG_WALL_GROWING_ACTIVE_LEFT;
1508 else if ((element == EL_ROCK ||
1509 element == EL_SP_ZONK ||
1510 element == EL_BD_ROCK ||
1511 element == EL_SP_INFOTRON ||
1515 if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
1517 if (element == EL_ROCK ||
1518 element == EL_SP_ZONK ||
1519 element == EL_BD_ROCK)
1521 if (move_dir == MV_LEFT)
1522 graphic += (4 - phase4) % 4;
1523 else if (move_dir == MV_RIGHT)
1526 graphic += phase2 * 2;
1528 else if (element != EL_SP_INFOTRON)
1532 else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
1534 graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
1535 graphic += (x + 2 * y + 4) % 4;
1540 DrawNewGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1541 else if (mask_mode == USE_MASKING)
1542 DrawNewGraphicThruMask(x, y, graphic, frame);
1544 DrawNewGraphic(x, y, graphic, frame);
1547 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1548 int cut_mode, int mask_mode)
1550 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1551 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1552 cut_mode, mask_mode);
1555 void DrawNewLevelElementExt(int x, int y, int dx, int dy, int element,
1556 int cut_mode, int mask_mode)
1558 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1559 DrawNewScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1560 cut_mode, mask_mode);
1563 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1566 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1569 void DrawNewScreenElementShifted(int x, int y, int dx, int dy, int element,
1572 DrawNewScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1575 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1578 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1581 void DrawNewLevelElementShifted(int x, int y, int dx, int dy, int element,
1584 DrawNewLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1587 void DrawScreenElementThruMask(int x, int y, int element)
1589 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1592 void DrawNewScreenElementThruMask(int x, int y, int element)
1594 DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1597 void DrawLevelElementThruMask(int x, int y, int element)
1599 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1602 void DrawNewLevelElementThruMask(int x, int y, int element)
1604 DrawNewLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1607 void DrawLevelFieldThruMask(int x, int y)
1609 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1612 void DrawNewLevelFieldThruMask(int x, int y)
1614 DrawNewLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1617 void ErdreichAnbroeckeln(int x, int y)
1621 int i, width, height, cx,cy;
1622 int ux = LEVELX(x), uy = LEVELY(y);
1623 int element, graphic;
1625 static int xy[4][2] =
1633 if (!IN_LEV_FIELD(ux, uy))
1636 element = Feld[ux][uy];
1638 if (element == EL_SAND ||
1639 element == EL_LANDMINE ||
1640 element == EL_TRAP ||
1641 element == EL_TRAP_ACTIVE)
1643 if (!IN_SCR_FIELD(x, y))
1646 graphic = GFX_ERDENRAND;
1648 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1654 uxx = ux + xy[i][0];
1655 uyy = uy + xy[i][1];
1656 if (!IN_LEV_FIELD(uxx, uyy))
1657 element = EL_STEELWALL;
1659 element = Feld[uxx][uyy];
1661 if (element == EL_SAND ||
1662 element == EL_LANDMINE ||
1663 element == EL_TRAP ||
1664 element == EL_TRAP_ACTIVE)
1667 if (i == 1 || i == 2)
1671 cx = (i == 2 ? TILEX - snip : 0);
1679 cy = (i == 3 ? TILEY - snip : 0);
1682 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1683 width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
1686 MarkTileDirty(x, y);
1690 graphic = GFX_ERDENRAND;
1692 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1696 int xx, yy, uxx, uyy;
1700 uxx = ux + xy[i][0];
1701 uyy = uy + xy[i][1];
1703 if (!IN_LEV_FIELD(uxx, uyy) ||
1704 (Feld[uxx][uyy] != EL_SAND &&
1705 Feld[uxx][uyy] != EL_LANDMINE &&
1706 Feld[uxx][uyy] != EL_TRAP &&
1707 Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
1708 !IN_SCR_FIELD(xx, yy))
1711 if (i == 1 || i == 2)
1715 cx = (i == 1 ? TILEX - snip : 0);
1723 cy = (i==0 ? TILEY-snip : 0);
1726 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1727 width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
1729 MarkTileDirty(xx, yy);
1734 void DrawScreenElement(int x, int y, int element)
1736 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1737 ErdreichAnbroeckeln(x, y);
1740 void DrawNewScreenElement(int x, int y, int element)
1742 DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1743 ErdreichAnbroeckeln(x, y);
1746 void DrawLevelElement(int x, int y, int element)
1748 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1749 DrawScreenElement(SCREENX(x), SCREENY(y), element);
1752 void DrawNewLevelElement(int x, int y, int element)
1754 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1755 DrawNewScreenElement(SCREENX(x), SCREENY(y), element);
1758 void DrawScreenField(int x, int y)
1760 int ux = LEVELX(x), uy = LEVELY(y);
1761 int element, content;
1763 if (!IN_LEV_FIELD(ux, uy))
1765 if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
1768 element = BorderElement;
1770 DrawScreenElement(x, y, element);
1774 element = Feld[ux][uy];
1775 content = Store[ux][uy];
1777 if (IS_MOVING(ux, uy))
1779 int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
1780 boolean cut_mode = NO_CUTTING;
1782 if (element == EL_QUICKSAND_EMPTYING ||
1783 element == EL_MAGIC_WALL_EMPTYING ||
1784 element == EL_BD_MAGIC_WALL_EMPTYING ||
1785 element == EL_AMOEBA_DRIPPING)
1786 cut_mode = CUT_ABOVE;
1787 else if (element == EL_QUICKSAND_FILLING ||
1788 element == EL_MAGIC_WALL_FILLING ||
1789 element == EL_BD_MAGIC_WALL_FILLING)
1790 cut_mode = CUT_BELOW;
1792 if (cut_mode == CUT_ABOVE)
1793 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
1795 DrawScreenElement(x, y, EL_EMPTY);
1798 DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
1799 else if (cut_mode == NO_CUTTING)
1800 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
1802 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
1804 if (content == EL_ACID)
1805 DrawLevelElementThruMask(ux, uy + 1, EL_ACID);
1807 else if (IS_BLOCKED(ux, uy))
1812 boolean cut_mode = NO_CUTTING;
1813 int element_old, content_old;
1815 Blocked2Moving(ux, uy, &oldx, &oldy);
1818 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1819 MovDir[oldx][oldy] == MV_RIGHT);
1821 element_old = Feld[oldx][oldy];
1822 content_old = Store[oldx][oldy];
1824 if (element_old == EL_QUICKSAND_EMPTYING ||
1825 element_old == EL_MAGIC_WALL_EMPTYING ||
1826 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
1827 element_old == EL_AMOEBA_DRIPPING)
1828 cut_mode = CUT_ABOVE;
1830 DrawScreenElement(x, y, EL_EMPTY);
1833 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
1835 else if (cut_mode == NO_CUTTING)
1836 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
1839 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
1842 else if (IS_DRAWABLE(element))
1843 DrawScreenElement(x, y, element);
1845 DrawScreenElement(x, y, EL_EMPTY);
1848 void DrawNewScreenField(int x, int y)
1850 int ux = LEVELX(x), uy = LEVELY(y);
1851 int element, content;
1853 if (!IN_LEV_FIELD(ux, uy))
1855 if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
1858 element = BorderElement;
1860 DrawNewScreenElement(x, y, element);
1864 element = Feld[ux][uy];
1865 content = Store[ux][uy];
1867 if (IS_MOVING(ux, uy))
1869 int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
1870 boolean cut_mode = NO_CUTTING;
1872 if (element == EL_QUICKSAND_EMPTYING ||
1873 element == EL_MAGIC_WALL_EMPTYING ||
1874 element == EL_BD_MAGIC_WALL_EMPTYING ||
1875 element == EL_AMOEBA_DRIPPING)
1876 cut_mode = CUT_ABOVE;
1877 else if (element == EL_QUICKSAND_FILLING ||
1878 element == EL_MAGIC_WALL_FILLING ||
1879 element == EL_BD_MAGIC_WALL_FILLING)
1880 cut_mode = CUT_BELOW;
1882 if (cut_mode == CUT_ABOVE)
1883 DrawNewScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
1885 DrawNewScreenElement(x, y, EL_EMPTY);
1888 DrawNewScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
1889 else if (cut_mode == NO_CUTTING)
1890 DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
1892 DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
1894 if (content == EL_ACID)
1895 DrawNewLevelElementThruMask(ux, uy + 1, EL_ACID);
1897 else if (IS_BLOCKED(ux, uy))
1902 boolean cut_mode = NO_CUTTING;
1903 int element_old, content_old;
1905 Blocked2Moving(ux, uy, &oldx, &oldy);
1908 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1909 MovDir[oldx][oldy] == MV_RIGHT);
1911 element_old = Feld[oldx][oldy];
1912 content_old = Store[oldx][oldy];
1914 if (element_old == EL_QUICKSAND_EMPTYING ||
1915 element_old == EL_MAGIC_WALL_EMPTYING ||
1916 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
1917 element_old == EL_AMOEBA_DRIPPING)
1918 cut_mode = CUT_ABOVE;
1920 DrawNewScreenElement(x, y, EL_EMPTY);
1923 DrawNewScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
1925 else if (cut_mode == NO_CUTTING)
1926 DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
1929 DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
1932 else if (IS_DRAWABLE(element))
1933 DrawNewScreenElement(x, y, element);
1935 DrawNewScreenElement(x, y, EL_EMPTY);
1938 void DrawLevelField(int x, int y)
1940 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1941 DrawScreenField(SCREENX(x), SCREENY(y));
1942 else if (IS_MOVING(x, y))
1946 Moving2Blocked(x, y, &newx, &newy);
1947 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
1948 DrawScreenField(SCREENX(newx), SCREENY(newy));
1950 else if (IS_BLOCKED(x, y))
1954 Blocked2Moving(x, y, &oldx, &oldy);
1955 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
1956 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
1960 void DrawNewLevelField(int x, int y)
1962 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1963 DrawNewScreenField(SCREENX(x), SCREENY(y));
1964 else if (IS_MOVING(x, y))
1968 Moving2Blocked(x, y, &newx, &newy);
1969 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
1970 DrawNewScreenField(SCREENX(newx), SCREENY(newy));
1972 else if (IS_BLOCKED(x, y))
1976 Blocked2Moving(x, y, &oldx, &oldy);
1977 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
1978 DrawNewScreenField(SCREENX(oldx), SCREENY(oldy));
1982 void DrawMiniElement(int x, int y, int element)
1988 DrawMiniGraphic(x, y, -1);
1992 graphic = el2gfx(element);
1993 DrawMiniGraphic(x, y, graphic);
1996 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
1998 int x = sx + scroll_x, y = sy + scroll_y;
2000 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2001 DrawMiniElement(sx, sy, EL_EMPTY);
2002 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2003 DrawMiniElement(sx, sy, Feld[x][y]);
2006 int steel_type, steel_position;
2009 { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
2010 { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
2011 { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
2012 { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
2013 { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
2014 { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
2017 steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2018 steel_position = (x == -1 && y == -1 ? 0 :
2019 x == lev_fieldx && y == -1 ? 1 :
2020 x == -1 && y == lev_fieldy ? 2 :
2021 x == lev_fieldx && y == lev_fieldy ? 3 :
2022 x == -1 || x == lev_fieldx ? 4 :
2023 y == -1 || y == lev_fieldy ? 5 : -1);
2025 if (steel_position != -1)
2026 DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
2030 void DrawMicroElement(int xpos, int ypos, int element)
2034 if (element == EL_EMPTY)
2037 graphic = el2gfx(element);
2039 if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
2041 graphic -= GFX_START_ROCKSSP;
2042 BlitBitmap(pix[PIX_SP], drawto,
2043 MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
2044 MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
2045 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
2047 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
2049 graphic -= GFX_START_ROCKSDC;
2050 BlitBitmap(pix[PIX_DC], drawto,
2051 MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
2052 MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
2053 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
2055 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
2057 graphic -= GFX_START_ROCKSMORE;
2058 BlitBitmap(pix[PIX_MORE], drawto,
2059 MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX,
2060 MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
2061 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
2063 else if (graphic >= GFX_CHAR_START && graphic <= GFX_CHAR_END)
2065 graphic -= GFX_CHAR_START;
2066 BlitBitmap(pix[PIX_FONT_EM], drawto,
2067 MICRO_FONT_STARTX + (graphic % MICRO_GFX_PER_LINE)* MICRO_TILEX,
2068 MICRO_FONT_STARTY + (graphic / MICRO_GFX_PER_LINE)* MICRO_TILEY,
2069 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
2072 BlitBitmap(pix[PIX_ELEMENTS], drawto,
2073 MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
2074 MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
2075 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
2084 for(x=BX1; x<=BX2; x++)
2085 for(y=BY1; y<=BY2; y++)
2086 DrawScreenField(x, y);
2088 redraw_mask |= REDRAW_FIELD;
2091 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
2095 for(x=0; x<size_x; x++)
2096 for(y=0; y<size_y; y++)
2097 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
2099 redraw_mask |= REDRAW_FIELD;
2102 static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
2106 ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
2108 if (lev_fieldx < STD_LEV_FIELDX)
2109 xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
2110 if (lev_fieldy < STD_LEV_FIELDY)
2111 ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
2113 xpos += MICRO_TILEX;
2114 ypos += MICRO_TILEY;
2116 for(x=-1; x<=STD_LEV_FIELDX; x++)
2118 for(y=-1; y<=STD_LEV_FIELDY; y++)
2120 int lx = from_x + x, ly = from_y + y;
2122 if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
2123 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
2125 else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
2126 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
2131 redraw_mask |= REDRAW_MICROLEVEL;
2134 #define MICROLABEL_EMPTY 0
2135 #define MICROLABEL_LEVEL_NAME 1
2136 #define MICROLABEL_CREATED_BY 2
2137 #define MICROLABEL_LEVEL_AUTHOR 3
2138 #define MICROLABEL_IMPORTED_FROM 4
2139 #define MICROLABEL_LEVEL_IMPORT_INFO 5
2141 #define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
2143 static void DrawMicroLevelLabelExt(int mode)
2145 char label_text[MAX_MICROLABEL_SIZE + 1];
2147 ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
2149 strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
2150 mode == MICROLABEL_CREATED_BY ? "created by" :
2151 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
2152 mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
2153 mode == MICROLABEL_LEVEL_IMPORT_INFO ?
2154 leveldir_current->imported_from : ""),
2155 MAX_MICROLABEL_SIZE);
2156 label_text[MAX_MICROLABEL_SIZE] = '\0';
2158 if (strlen(label_text) > 0)
2160 int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
2161 int lypos = MICROLABEL_YPOS;
2163 DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
2166 redraw_mask |= REDRAW_MICROLEVEL;
2169 void DrawMicroLevel(int xpos, int ypos, boolean restart)
2171 static unsigned long scroll_delay = 0;
2172 static unsigned long label_delay = 0;
2173 static int from_x, from_y, scroll_direction;
2174 static int label_state, label_counter;
2178 from_x = from_y = 0;
2179 scroll_direction = MV_RIGHT;
2183 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
2184 DrawMicroLevelLabelExt(label_state);
2186 /* initialize delay counters */
2187 DelayReached(&scroll_delay, 0);
2188 DelayReached(&label_delay, 0);
2193 /* scroll micro level, if needed */
2194 if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
2195 DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
2197 switch (scroll_direction)
2203 scroll_direction = MV_UP;
2207 if (from_x < lev_fieldx - STD_LEV_FIELDX)
2210 scroll_direction = MV_DOWN;
2217 scroll_direction = MV_RIGHT;
2221 if (from_y < lev_fieldy - STD_LEV_FIELDY)
2224 scroll_direction = MV_LEFT;
2231 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
2234 /* redraw micro level label, if needed */
2235 if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
2236 strcmp(level.author, ANONYMOUS_NAME) != 0 &&
2237 strcmp(level.author, leveldir_current->name) != 0 &&
2238 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
2240 int max_label_counter = 23;
2242 if (leveldir_current->imported_from != NULL)
2243 max_label_counter += 14;
2245 label_counter = (label_counter + 1) % max_label_counter;
2246 label_state = (label_counter >= 0 && label_counter <= 7 ?
2247 MICROLABEL_LEVEL_NAME :
2248 label_counter >= 9 && label_counter <= 12 ?
2249 MICROLABEL_CREATED_BY :
2250 label_counter >= 14 && label_counter <= 21 ?
2251 MICROLABEL_LEVEL_AUTHOR :
2252 label_counter >= 23 && label_counter <= 26 ?
2253 MICROLABEL_IMPORTED_FROM :
2254 label_counter >= 28 && label_counter <= 35 ?
2255 MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
2256 DrawMicroLevelLabelExt(label_state);
2260 int REQ_in_range(int x, int y)
2262 if (y > DY+249 && y < DY+278)
2264 if (x > DX+1 && x < DX+48)
2266 else if (x > DX+51 && x < DX+98)
2272 #define MAX_REQUEST_LINES 13
2273 #define MAX_REQUEST_LINE_LEN 7
2275 boolean Request(char *text, unsigned int req_state)
2277 int mx, my, ty, result = -1;
2278 unsigned int old_door_state;
2280 #if defined(PLATFORM_UNIX)
2281 /* pause network game while waiting for request to answer */
2282 if (options.network &&
2283 game_status == PLAYING &&
2284 req_state & REQUEST_WAIT_FOR)
2285 SendToServer_PausePlaying();
2288 old_door_state = GetDoorState();
2292 CloseDoor(DOOR_CLOSE_1);
2294 /* save old door content */
2295 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
2296 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
2297 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
2299 /* clear door drawing field */
2300 ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
2302 /* write text for request */
2303 for(ty=0; ty < MAX_REQUEST_LINES; ty++)
2305 char text_line[MAX_REQUEST_LINE_LEN + 1];
2311 for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
2314 if (!tc || tc == ' ')
2325 strncpy(text_line, text, tl);
2328 DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
2329 text_line, FS_SMALL, FC_YELLOW);
2331 text += tl + (tc == ' ' ? 1 : 0);
2334 if (req_state & REQ_ASK)
2336 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
2337 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
2339 else if (req_state & REQ_CONFIRM)
2341 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
2343 else if (req_state & REQ_PLAYER)
2345 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
2346 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
2347 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
2348 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
2351 /* copy request gadgets to door backbuffer */
2352 BlitBitmap(drawto, pix[PIX_DB_DOOR],
2353 DX, DY, DXSIZE, DYSIZE,
2354 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2356 OpenDoor(DOOR_OPEN_1);
2362 if (!(req_state & REQUEST_WAIT_FOR))
2365 if (game_status != MAINMENU)
2368 button_status = MB_RELEASED;
2370 request_gadget_id = -1;
2382 case EVENT_BUTTONPRESS:
2383 case EVENT_BUTTONRELEASE:
2384 case EVENT_MOTIONNOTIFY:
2386 if (event.type == EVENT_MOTIONNOTIFY)
2388 if (!PointerInWindow(window))
2389 continue; /* window and pointer are on different screens */
2394 motion_status = TRUE;
2395 mx = ((MotionEvent *) &event)->x;
2396 my = ((MotionEvent *) &event)->y;
2400 motion_status = FALSE;
2401 mx = ((ButtonEvent *) &event)->x;
2402 my = ((ButtonEvent *) &event)->y;
2403 if (event.type == EVENT_BUTTONPRESS)
2404 button_status = ((ButtonEvent *) &event)->button;
2406 button_status = MB_RELEASED;
2409 /* this sets 'request_gadget_id' */
2410 HandleGadgets(mx, my, button_status);
2412 switch(request_gadget_id)
2414 case TOOL_CTRL_ID_YES:
2417 case TOOL_CTRL_ID_NO:
2420 case TOOL_CTRL_ID_CONFIRM:
2421 result = TRUE | FALSE;
2424 case TOOL_CTRL_ID_PLAYER_1:
2427 case TOOL_CTRL_ID_PLAYER_2:
2430 case TOOL_CTRL_ID_PLAYER_3:
2433 case TOOL_CTRL_ID_PLAYER_4:
2444 case EVENT_KEYPRESS:
2445 switch(GetEventKey((KeyEvent *)&event, TRUE))
2458 if (req_state & REQ_PLAYER)
2462 case EVENT_KEYRELEASE:
2463 ClearPlayerAction();
2467 HandleOtherEvents(&event);
2471 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
2473 int joy = AnyJoystick();
2475 if (joy & JOY_BUTTON_1)
2477 else if (joy & JOY_BUTTON_2)
2483 /* don't eat all CPU time */
2487 if (game_status != MAINMENU)
2492 if (!(req_state & REQ_STAY_OPEN))
2494 CloseDoor(DOOR_CLOSE_1);
2496 if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
2498 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
2499 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2500 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
2501 OpenDoor(DOOR_OPEN_1);
2507 #if defined(PLATFORM_UNIX)
2508 /* continue network game after request */
2509 if (options.network &&
2510 game_status == PLAYING &&
2511 req_state & REQUEST_WAIT_FOR)
2512 SendToServer_ContinuePlaying();
2518 unsigned int OpenDoor(unsigned int door_state)
2520 unsigned int new_door_state;
2522 if (door_state & DOOR_COPY_BACK)
2524 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
2525 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
2526 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2527 door_state &= ~DOOR_COPY_BACK;
2530 new_door_state = MoveDoor(door_state);
2532 return(new_door_state);
2535 unsigned int CloseDoor(unsigned int door_state)
2537 unsigned int new_door_state;
2539 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
2540 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2541 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
2542 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
2544 new_door_state = MoveDoor(door_state);
2546 return(new_door_state);
2549 unsigned int GetDoorState()
2551 return MoveDoor(DOOR_GET_STATE);
2554 unsigned int SetDoorState(unsigned int door_state)
2556 return MoveDoor(door_state | DOOR_SET_STATE);
2559 unsigned int MoveDoor(unsigned int door_state)
2561 static int door1 = DOOR_OPEN_1;
2562 static int door2 = DOOR_CLOSE_2;
2563 static unsigned long door_delay = 0;
2564 int x, start, stepsize = 2;
2565 unsigned long door_delay_value = stepsize * 5;
2567 if (door_state == DOOR_GET_STATE)
2568 return(door1 | door2);
2570 if (door_state & DOOR_SET_STATE)
2572 if (door_state & DOOR_ACTION_1)
2573 door1 = door_state & DOOR_ACTION_1;
2574 if (door_state & DOOR_ACTION_2)
2575 door2 = door_state & DOOR_ACTION_2;
2577 return(door1 | door2);
2580 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
2581 door_state &= ~DOOR_OPEN_1;
2582 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
2583 door_state &= ~DOOR_CLOSE_1;
2584 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
2585 door_state &= ~DOOR_OPEN_2;
2586 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
2587 door_state &= ~DOOR_CLOSE_2;
2589 if (setup.quick_doors)
2592 door_delay_value = 0;
2593 StopSound(SND_MENU_DOOR_OPENING);
2594 StopSound(SND_MENU_DOOR_CLOSING);
2597 if (door_state & DOOR_ACTION)
2599 if (!(door_state & DOOR_NO_DELAY))
2601 /* opening door sound has priority over simultaneously closing door */
2602 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
2603 PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
2604 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
2605 PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
2608 start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
2610 for(x=start; x<=DXSIZE; x+=stepsize)
2612 Bitmap *bitmap = pix[PIX_DOOR];
2613 GC gc = bitmap->stored_clip_gc;
2615 WaitUntilDelayReached(&door_delay, door_delay_value);
2617 if (door_state & DOOR_ACTION_1)
2619 int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
2620 int j = (DXSIZE - i) / 3;
2622 BlitBitmap(pix[PIX_DB_DOOR], drawto,
2623 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
2624 DXSIZE,DYSIZE - i/2, DX, DY);
2626 ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
2628 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2629 BlitBitmapMasked(bitmap, drawto,
2630 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
2631 DX + DXSIZE - i, DY + j);
2632 BlitBitmapMasked(bitmap, drawto,
2633 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
2634 DX + DXSIZE - i, DY + 140 + j);
2635 SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
2636 BlitBitmapMasked(bitmap, drawto,
2637 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
2639 BlitBitmapMasked(bitmap, drawto,
2640 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
2643 BlitBitmapMasked(bitmap, drawto,
2644 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
2646 BlitBitmapMasked(bitmap, drawto,
2647 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
2649 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2650 BlitBitmapMasked(bitmap, drawto,
2651 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
2652 DX + DXSIZE - i, DY + 77 + j);
2653 BlitBitmapMasked(bitmap, drawto,
2654 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
2655 DX + DXSIZE - i, DY + 203 + j);
2657 redraw_mask |= REDRAW_DOOR_1;
2660 if (door_state & DOOR_ACTION_2)
2662 int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
2663 int j = (VXSIZE - i) / 3;
2665 BlitBitmap(pix[PIX_DB_DOOR], drawto,
2666 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
2667 VXSIZE, VYSIZE - i/2, VX, VY);
2669 ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
2671 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2672 BlitBitmapMasked(bitmap, drawto,
2673 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
2674 VX + VXSIZE-i, VY+j);
2675 SetClipOrigin(bitmap, gc,
2676 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
2677 BlitBitmapMasked(bitmap, drawto,
2678 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
2681 BlitBitmapMasked(bitmap, drawto,
2682 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2683 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
2684 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2685 BlitBitmapMasked(bitmap, drawto,
2686 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2688 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
2690 redraw_mask |= REDRAW_DOOR_2;
2695 if (game_status == MAINMENU)
2700 if (setup.quick_doors)
2702 StopSound(SND_MENU_DOOR_OPENING);
2703 StopSound(SND_MENU_DOOR_CLOSING);
2706 if (door_state & DOOR_ACTION_1)
2707 door1 = door_state & DOOR_ACTION_1;
2708 if (door_state & DOOR_ACTION_2)
2709 door2 = door_state & DOOR_ACTION_2;
2711 return (door1 | door2);
2714 void DrawSpecialEditorDoor()
2716 /* draw bigger toolbox window */
2717 BlitBitmap(pix[PIX_DOOR], drawto,
2718 DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
2720 redraw_mask |= REDRAW_ALL;
2723 void UndrawSpecialEditorDoor()
2725 /* draw normal tape recorder window */
2726 BlitBitmap(pix[PIX_BACK], drawto,
2727 562, 344, 108, 56, EX - 4, EY - 12);
2729 redraw_mask |= REDRAW_ALL;
2733 int ReadPixel(DrawBuffer *bitmap, int x, int y)
2735 XImage *pixel_image;
2736 unsigned long pixel_value;
2738 pixel_image = XGetImage(display, bitmap->drawable,
2739 x, y, 1, 1, AllPlanes, ZPixmap);
2740 pixel_value = XGetPixel(pixel_image, 0, 0);
2742 XDestroyImage(pixel_image);
2748 /* ---------- new tool button stuff ---------------------------------------- */
2750 /* graphic position values for tool buttons */
2751 #define TOOL_BUTTON_YES_XPOS 2
2752 #define TOOL_BUTTON_YES_YPOS 250
2753 #define TOOL_BUTTON_YES_GFX_YPOS 0
2754 #define TOOL_BUTTON_YES_XSIZE 46
2755 #define TOOL_BUTTON_YES_YSIZE 28
2756 #define TOOL_BUTTON_NO_XPOS 52
2757 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
2758 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
2759 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
2760 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
2761 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
2762 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
2763 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
2764 #define TOOL_BUTTON_CONFIRM_XSIZE 96
2765 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
2766 #define TOOL_BUTTON_PLAYER_XSIZE 30
2767 #define TOOL_BUTTON_PLAYER_YSIZE 30
2768 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
2769 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
2770 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
2771 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
2772 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2773 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2774 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2775 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2776 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2777 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2778 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2779 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2780 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2781 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2782 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2783 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2784 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2785 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2786 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2787 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2796 } toolbutton_info[NUM_TOOL_BUTTONS] =
2799 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
2800 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
2801 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
2806 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
2807 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
2808 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
2813 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
2814 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
2815 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
2816 TOOL_CTRL_ID_CONFIRM,
2820 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2821 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
2822 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2823 TOOL_CTRL_ID_PLAYER_1,
2827 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2828 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
2829 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2830 TOOL_CTRL_ID_PLAYER_2,
2834 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2835 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
2836 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2837 TOOL_CTRL_ID_PLAYER_3,
2841 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2842 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
2843 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2844 TOOL_CTRL_ID_PLAYER_4,
2849 void CreateToolButtons()
2853 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2855 Bitmap *gd_bitmap = pix[PIX_DOOR];
2856 Bitmap *deco_bitmap = None;
2857 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
2858 struct GadgetInfo *gi;
2859 unsigned long event_mask;
2860 int gd_xoffset, gd_yoffset;
2861 int gd_x1, gd_x2, gd_y;
2864 event_mask = GD_EVENT_RELEASED;
2866 gd_xoffset = toolbutton_info[i].xpos;
2867 gd_yoffset = toolbutton_info[i].ypos;
2868 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
2869 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
2870 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
2872 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
2874 getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
2875 &deco_bitmap, &deco_x, &deco_y);
2876 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
2877 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
2880 gi = CreateGadget(GDI_CUSTOM_ID, id,
2881 GDI_INFO_TEXT, toolbutton_info[i].infotext,
2882 GDI_X, DX + toolbutton_info[i].x,
2883 GDI_Y, DY + toolbutton_info[i].y,
2884 GDI_WIDTH, toolbutton_info[i].width,
2885 GDI_HEIGHT, toolbutton_info[i].height,
2886 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2887 GDI_STATE, GD_BUTTON_UNPRESSED,
2888 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2889 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2890 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
2891 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
2892 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
2893 GDI_DECORATION_SHIFTING, 1, 1,
2894 GDI_EVENT_MASK, event_mask,
2895 GDI_CALLBACK_ACTION, HandleToolButtons,
2899 Error(ERR_EXIT, "cannot create gadget");
2901 tool_gadget[id] = gi;
2905 static void UnmapToolButtons()
2909 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2910 UnmapGadget(tool_gadget[i]);
2913 static void HandleToolButtons(struct GadgetInfo *gi)
2915 request_gadget_id = gi->custom_id;
2918 int get_next_element(int element)
2922 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
2923 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
2924 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
2925 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
2926 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
2927 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
2928 case EL_AMOEBA_DRIPPING: return EL_AMOEBA_WET;
2930 default: return element;
2934 int el2gfx_OLD(int element)
2938 case EL_EMPTY: return -1;
2939 case EL_SAND: return GFX_ERDREICH;
2940 case EL_WALL: return GFX_MAUERWERK;
2941 case EL_WALL_CRUMBLED: return GFX_FELSBODEN;
2942 case EL_ROCK: return GFX_FELSBROCKEN;
2943 case EL_EMERALD: return GFX_EDELSTEIN;
2944 case EL_EXIT_CLOSED: return GFX_AUSGANG_ZU;
2945 case EL_EXIT_OPENING: return GFX_AUSGANG_ACT;
2946 case EL_EXIT_OPEN: return GFX_AUSGANG_AUF;
2947 case EL_SP_EXIT_OPEN: return GFX_SP_EXIT;
2948 case EL_PLAYER1: return GFX_SPIELER1;
2949 case EL_PLAYER2: return GFX_SPIELER2;
2950 case EL_PLAYER3: return GFX_SPIELER3;
2951 case EL_PLAYER4: return GFX_SPIELER4;
2952 case EL_BUG: return GFX_KAEFER;
2953 case EL_BUG_RIGHT: return GFX_KAEFER_RIGHT;
2954 case EL_BUG_UP: return GFX_KAEFER_UP;
2955 case EL_BUG_LEFT: return GFX_KAEFER_LEFT;
2956 case EL_BUG_DOWN: return GFX_KAEFER_DOWN;
2957 case EL_SPACESHIP: return GFX_FLIEGER;
2958 case EL_SPACESHIP_RIGHT: return GFX_FLIEGER_RIGHT;
2959 case EL_SPACESHIP_UP: return GFX_FLIEGER_UP;
2960 case EL_SPACESHIP_LEFT: return GFX_FLIEGER_LEFT;
2961 case EL_SPACESHIP_DOWN: return GFX_FLIEGER_DOWN;
2962 case EL_BD_BUTTERFLY: return GFX_BUTTERFLY;
2963 case EL_BD_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
2964 case EL_BD_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
2965 case EL_BD_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
2966 case EL_BD_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
2967 case EL_BD_FIREFLY: return GFX_FIREFLY;
2968 case EL_BD_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
2969 case EL_BD_FIREFLY_UP: return GFX_FIREFLY_UP;
2970 case EL_BD_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
2971 case EL_BD_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
2972 case EL_YAMYAM: return GFX_MAMPFER;
2973 case EL_ROBOT: return GFX_ROBOT;
2974 case EL_STEELWALL: return GFX_BETON;
2975 case EL_DIAMOND: return GFX_DIAMANT;
2976 case EL_QUICKSAND_EMPTY: return GFX_MORAST_LEER;
2977 case EL_QUICKSAND_FULL: return GFX_MORAST_VOLL;
2978 case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
2979 case EL_AMOEBA_DROP: return GFX_TROPFEN;
2980 case EL_BOMB: return GFX_BOMBE;
2981 case EL_MAGIC_WALL: return GFX_MAGIC_WALL_OFF;
2982 case EL_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_EMPTY;
2983 case EL_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_EMPTY;
2984 case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
2985 case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
2986 case EL_ACID: return GFX_SALZSAEURE;
2987 case EL_AMOEBA_DEAD: return GFX_AMOEBE_TOT;
2988 case EL_AMOEBA_WET: return GFX_AMOEBE_NASS;
2989 case EL_AMOEBA_DRY: return GFX_AMOEBE_NORM;
2990 case EL_AMOEBA_FULL: return GFX_AMOEBE_VOLL;
2991 case EL_BD_AMOEBA: return GFX_AMOEBE_BD;
2992 case EL_AMOEBA_TO_DIAMOND: return GFX_AMOEBA2DIAM;
2993 case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS;
2994 case EL_NUT: return GFX_KOKOSNUSS;
2995 case EL_GAMEOFLIFE: return GFX_LIFE;
2996 case EL_BIOMAZE: return GFX_LIFE_ASYNC;
2997 case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
2998 case EL_STONEBLOCK: return GFX_BADEWANNE;
2999 case EL_ACIDPOOL_TOPLEFT: return GFX_BADEWANNE1;
3000 case EL_ACIDPOOL_TOPRIGHT: return GFX_BADEWANNE2;
3001 case EL_ACIDPOOL_BOTTOMLEFT: return GFX_BADEWANNE3;
3002 case EL_ACIDPOOL_BOTTOM: return GFX_BADEWANNE4;
3003 case EL_ACIDPOOL_BOTTOMRIGHT: return GFX_BADEWANNE5;
3004 case EL_ROBOT_WHEEL: return GFX_ABLENK_AUS;
3005 case EL_ROBOT_WHEEL_ACTIVE: return GFX_ABLENK_EIN;
3006 case EL_KEY1: return GFX_SCHLUESSEL1;
3007 case EL_KEY2: return GFX_SCHLUESSEL2;
3008 case EL_KEY3: return GFX_SCHLUESSEL3;
3009 case EL_KEY4: return GFX_SCHLUESSEL4;
3010 case EL_GATE1: return GFX_PFORTE1;
3011 case EL_GATE2: return GFX_PFORTE2;
3012 case EL_GATE3: return GFX_PFORTE3;
3013 case EL_GATE4: return GFX_PFORTE4;
3014 case EL_GATE1_GRAY: return GFX_PFORTE1X;
3015 case EL_GATE2_GRAY: return GFX_PFORTE2X;
3016 case EL_GATE3_GRAY: return GFX_PFORTE3X;
3017 case EL_GATE4_GRAY: return GFX_PFORTE4X;
3018 case EL_DYNAMITE: return GFX_DYNAMIT_AUS;
3019 case EL_PACMAN: return GFX_PACMAN;
3020 case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
3021 case EL_PACMAN_UP: return GFX_PACMAN_UP;
3022 case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
3023 case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
3024 case EL_INVISIBLE_WALL: return GFX_UNSICHTBAR;
3025 case EL_INVISIBLE_WALL_ACTIVE: return GFX_UNSICHTBAR_ON;
3026 case EL_WALL_EMERALD: return GFX_ERZ_EDEL;
3027 case EL_WALL_DIAMOND: return GFX_ERZ_DIAM;
3028 case EL_LAMP: return GFX_BIRNE_AUS;
3029 case EL_LAMP_ACTIVE: return GFX_BIRNE_EIN;
3030 case EL_TIME_ORB_FULL: return GFX_ZEIT_VOLL;
3031 case EL_TIME_ORB_EMPTY: return GFX_ZEIT_LEER;
3032 case EL_WALL_GROWING: return GFX_MAUER_LEBT;
3033 case EL_WALL_GROWING_X: return GFX_MAUER_X;
3034 case EL_WALL_GROWING_Y: return GFX_MAUER_Y;
3035 case EL_WALL_GROWING_XY: return GFX_MAUER_XY;
3036 case EL_BD_DIAMOND: return GFX_EDELSTEIN_BD;
3037 case EL_EMERALD_YELLOW: return GFX_EDELSTEIN_GELB;
3038 case EL_EMERALD_RED: return GFX_EDELSTEIN_ROT;
3039 case EL_EMERALD_PURPLE: return GFX_EDELSTEIN_LILA;
3040 case EL_WALL_BD_DIAMOND: return GFX_ERZ_EDEL_BD;
3041 case EL_WALL_EMERALD_YELLOW: return GFX_ERZ_EDEL_GELB;
3042 case EL_WALL_EMERALD_RED: return GFX_ERZ_EDEL_ROT;
3043 case EL_WALL_EMERALD_PURPLE: return GFX_ERZ_EDEL_LILA;
3044 case EL_DARK_YAMYAM: return GFX_MAMPFER2;
3045 case EL_BD_MAGIC_WALL: return GFX_MAGIC_WALL_BD_OFF;
3046 case EL_BD_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_BD_EMPTY;
3047 case EL_BD_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_BD_EMPTY;
3048 case EL_BD_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_BD_FULL;
3049 case EL_BD_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
3050 case EL_DYNABOMB_PLAYER1_ACTIVE: return GFX_DYNABOMB;
3051 case EL_DYNABOMB_PLAYER2_ACTIVE: return GFX_DYNABOMB;
3052 case EL_DYNABOMB_PLAYER3_ACTIVE: return GFX_DYNABOMB;
3053 case EL_DYNABOMB_PLAYER4_ACTIVE: return GFX_DYNABOMB;
3054 case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
3055 case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
3056 case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
3057 case EL_SOKOBAN_OBJECT: return GFX_SOKOBAN_OBJEKT;
3058 case EL_SOKOBAN_FIELD_EMPTY: return GFX_SOKOBAN_FELD_LEER;
3059 case EL_SOKOBAN_FIELD_FULL: return GFX_SOKOBAN_FELD_VOLL;
3060 case EL_MOLE: return GFX_MOLE;
3061 case EL_PENGUIN: return GFX_PINGUIN;
3062 case EL_PIG: return GFX_SCHWEIN;
3063 case EL_DRAGON: return GFX_DRACHE;
3064 case EL_SATELLITE: return GFX_SONDE;
3065 case EL_ARROW_BLUE_LEFT: return GFX_PFEIL_LEFT;
3066 case EL_ARROW_BLUE_RIGHT: return GFX_PFEIL_RIGHT;
3067 case EL_ARROW_BLUE_UP: return GFX_PFEIL_UP;
3068 case EL_ARROW_BLUE_DOWN: return GFX_PFEIL_DOWN;
3069 case EL_SPEED_PILL: return GFX_SPEED_PILL;
3070 case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
3071 case EL_SP_BUGGY_BASE_ACTIVE: return GFX_SP_BUG_ACTIVE;
3072 case EL_SP_ZONK: return GFX_SP_ZONK;
3073 /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
3074 case EL_INVISIBLE_STEELWALL: return GFX_INVISIBLE_STEEL;
3075 case EL_INVISIBLE_STEELWALL_ACTIVE: return GFX_INVISIBLE_STEEL_ON;
3076 case EL_BLACK_ORB: return GFX_BLACK_ORB;
3077 case EL_EM_GATE1: return GFX_EM_GATE_1;
3078 case EL_EM_GATE2: return GFX_EM_GATE_2;
3079 case EL_EM_GATE3: return GFX_EM_GATE_3;
3080 case EL_EM_GATE4: return GFX_EM_GATE_4;
3081 case EL_EM_GATE1_GRAY: return GFX_EM_GATE_1X;
3082 case EL_EM_GATE2_GRAY: return GFX_EM_GATE_2X;
3083 case EL_EM_GATE3_GRAY: return GFX_EM_GATE_3X;
3084 case EL_EM_GATE4_GRAY: return GFX_EM_GATE_4X;
3085 case EL_EM_KEY1_FILE: return GFX_EM_KEY_1;
3086 case EL_EM_KEY2_FILE: return GFX_EM_KEY_2;
3087 case EL_EM_KEY3_FILE: return GFX_EM_KEY_3;
3088 case EL_EM_KEY4_FILE: return GFX_EM_KEY_4;
3089 case EL_EM_KEY1: return GFX_EM_KEY_1;
3090 case EL_EM_KEY2: return GFX_EM_KEY_2;
3091 case EL_EM_KEY3: return GFX_EM_KEY_3;
3092 case EL_EM_KEY4: return GFX_EM_KEY_4;
3093 case EL_PEARL: return GFX_PEARL;
3094 case EL_CRYSTAL: return GFX_CRYSTAL;
3095 case EL_WALL_PEARL: return GFX_WALL_PEARL;
3096 case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
3097 case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
3098 case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
3099 case EL_KEY_WHITE: return GFX_KEY_WHITE;
3100 case EL_SHIELD_NORMAL: return GFX_SHIELD_PASSIVE;
3101 case EL_SHIELD_DEADLY: return GFX_SHIELD_ACTIVE;
3102 case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
3103 case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
3104 case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
3105 case EL_SWITCHGATE_SWITCH_UP: return GFX_SWITCHGATE_SWITCH_1;
3106 case EL_SWITCHGATE_SWITCH_DOWN: return GFX_SWITCHGATE_SWITCH_2;
3107 case EL_CONVEYOR_BELT1_LEFT: return GFX_BELT1_LEFT;
3108 case EL_CONVEYOR_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
3109 case EL_CONVEYOR_BELT1_RIGHT: return GFX_BELT1_RIGHT;
3110 case EL_CONVEYOR_BELT1_LEFT_ACTIVE: return GFX_BELT1_LEFT;
3111 case EL_CONVEYOR_BELT1_MIDDLE_ACTIVE:return GFX_BELT1_MIDDLE;
3112 case EL_CONVEYOR_BELT1_RIGHT_ACTIVE:return GFX_BELT1_RIGHT;
3113 case EL_CONVEYOR_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
3114 case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
3115 case EL_CONVEYOR_BELT1_SWITCH_RIGHT:return GFX_BELT1_SWITCH_RIGHT;
3116 case EL_CONVEYOR_BELT2_LEFT: return GFX_BELT2_LEFT;
3117 case EL_CONVEYOR_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
3118 case EL_CONVEYOR_BELT2_RIGHT: return GFX_BELT2_RIGHT;
3119 case EL_CONVEYOR_BELT2_LEFT_ACTIVE: return GFX_BELT2_LEFT;
3120 case EL_CONVEYOR_BELT2_MIDDLE_ACTIVE:return GFX_BELT2_MIDDLE;
3121 case EL_CONVEYOR_BELT2_RIGHT_ACTIVE:return GFX_BELT2_RIGHT;
3122 case EL_CONVEYOR_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
3123 case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
3124 case EL_CONVEYOR_BELT2_SWITCH_RIGHT:return GFX_BELT2_SWITCH_RIGHT;
3125 case EL_CONVEYOR_BELT3_LEFT: return GFX_BELT3_LEFT;
3126 case EL_CONVEYOR_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
3127 case EL_CONVEYOR_BELT3_RIGHT: return GFX_BELT3_RIGHT;
3128 case EL_CONVEYOR_BELT3_LEFT_ACTIVE: return GFX_BELT3_LEFT;
3129 case EL_CONVEYOR_BELT3_MIDDLE_ACTIVE:return GFX_BELT3_MIDDLE;
3130 case EL_CONVEYOR_BELT3_RIGHT_ACTIVE:return GFX_BELT3_RIGHT;
3131 case EL_CONVEYOR_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
3132 case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
3133 case EL_CONVEYOR_BELT3_SWITCH_RIGHT:return GFX_BELT3_SWITCH_RIGHT;
3134 case EL_CONVEYOR_BELT4_LEFT: return GFX_BELT4_LEFT;
3135 case EL_CONVEYOR_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
3136 case EL_CONVEYOR_BELT4_RIGHT: return GFX_BELT4_RIGHT;
3137 case EL_CONVEYOR_BELT4_LEFT_ACTIVE: return GFX_BELT4_LEFT;
3138 case EL_CONVEYOR_BELT4_MIDDLE_ACTIVE:return GFX_BELT4_MIDDLE;
3139 case EL_CONVEYOR_BELT4_RIGHT_ACTIVE:return GFX_BELT4_RIGHT;
3140 case EL_CONVEYOR_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
3141 case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
3142 case EL_CONVEYOR_BELT4_SWITCH_RIGHT:return GFX_BELT4_SWITCH_RIGHT;
3143 case EL_LANDMINE: return GFX_LANDMINE;
3144 case EL_ENVELOPE: return GFX_ENVELOPE;
3145 case EL_LIGHT_SWITCH: return GFX_LIGHT_SWITCH_OFF;
3146 case EL_LIGHT_SWITCH_ACTIVE: return GFX_LIGHT_SWITCH_ON;
3147 case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
3148 case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
3149 case EL_SIGN_STOP: return GFX_SIGN_STOP;
3150 case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
3151 case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
3152 case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
3153 case EL_SIGN_HEART: return GFX_SIGN_HEART;
3154 case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
3155 case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
3156 case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
3157 case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
3158 case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
3159 case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
3160 case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
3161 case EL_MOLE_UP: return GFX_MOLE_UP;
3162 case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
3163 case EL_STEELWALL_SLANTED: return GFX_STEEL_SLANTED;
3164 case EL_INVISIBLE_SAND: return GFX_SAND_INVISIBLE;
3165 case EL_INVISIBLE_SAND_ACTIVE: return GFX_SAND_INVISIBLE_ON;
3166 case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
3167 case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
3168 case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
3169 case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
3170 case EL_TIMEGATE_SWITCH_ACTIVE: return GFX_TIMEGATE_SWITCH;
3171 case EL_TIMEGATE_SWITCH: return GFX_TIMEGATE_SWITCH;
3172 case EL_BALLOON: return GFX_BALLOON;
3173 case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
3174 case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
3175 case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
3176 case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
3177 case EL_BALLOON_SEND_ANY_DIRECTION: return GFX_BALLOON_SEND_ANY;
3178 case EL_EMC_STEELWALL1: return GFX_EMC_STEEL_WALL_1;
3179 case EL_EMC_STEELWALL2: return GFX_EMC_STEEL_WALL_2;
3180 case EL_EMC_STEELWALL3: return GFX_EMC_STEEL_WALL_3;
3181 case EL_EMC_STEELWALL4: return GFX_EMC_STEEL_WALL_4;
3182 case EL_EMC_WALL_PILLAR_UPPER: return GFX_EMC_WALL_1;
3183 case EL_EMC_WALL_PILLAR_MIDDLE: return GFX_EMC_WALL_2;
3184 case EL_EMC_WALL_PILLAR_LOWER: return GFX_EMC_WALL_3;
3185 case EL_EMC_WALL4: return GFX_EMC_WALL_4;
3186 case EL_EMC_WALL5: return GFX_EMC_WALL_5;
3187 case EL_EMC_WALL6: return GFX_EMC_WALL_6;
3188 case EL_EMC_WALL7: return GFX_EMC_WALL_7;
3189 case EL_EMC_WALL8: return GFX_EMC_WALL_8;
3190 case EL_TUBE_ALL: return GFX_TUBE_CROSS;
3191 case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
3192 case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
3193 case EL_TUBE_VERTICAL_LEFT: return GFX_TUBE_VERT_LEFT;
3194 case EL_TUBE_VERTICAL_RIGHT: return GFX_TUBE_VERT_RIGHT;
3195 case EL_TUBE_HORIZONTAL_UP: return GFX_TUBE_HORIZ_UP;
3196 case EL_TUBE_HORIZONTAL_DOWN: return GFX_TUBE_HORIZ_DOWN;
3197 case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
3198 case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
3199 case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
3200 case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
3201 case EL_SPRING: return GFX_SPRING;
3202 case EL_SPRING_MOVING: return GFX_SPRING;
3203 case EL_TRAP: return GFX_TRAP_INACTIVE;
3204 case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
3205 case EL_BD_WALL: return GFX_BD_WALL;
3206 case EL_BD_ROCK: return GFX_BD_ROCK;
3207 case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
3208 case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
3212 if (IS_CHAR(element))
3213 return GFX_CHAR_START + (element - EL_CHAR_START);
3214 else if (element >= EL_SP_START && element <= EL_SP_END)
3216 int nr_element = element - EL_SP_START;
3217 int gfx_per_line = 8;
3219 (nr_element / gfx_per_line) * SP_PER_LINE +
3220 (nr_element % gfx_per_line);
3222 return GFX_START_ROCKSSP + nr_graphic;
3230 int el2gfx(int element)
3233 int graphic_OLD = el2gfx_OLD(element);
3238 int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
3241 int graphic_OLD = el2gfx_OLD(element);
3243 if (element >= MAX_ELEMENTS)
3245 Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element);
3248 if (graphic_NEW != graphic_OLD)
3250 Error(ERR_WARN, "el2gfx: graphic_NEW (%d) != graphic_OLD (%d)",
3251 graphic_NEW, graphic_OLD);
3259 int el2img(int element)
3262 int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
3269 case EL_BD_BUTTERFLY: return IMG_BD_BUTTERFLY;
3270 case EL_BD_FIREFLY: return IMG_BD_FIREFLY;
3271 case EL_SP_ELECTRON: return IMG_SP_ELECTRON;
3277 return IMG_EMPTY_SPACE;
3281 int el_dir2img(int element, int direction)
3283 return el_dir_act2img(element, direction, GFX_ACTION_DEFAULT);
3286 int el_dir_act2img(int element, int direction, int action)
3288 action = graphics_action_mapping[action];
3289 direction = MV_DIR_BIT(direction);
3291 return element_info[element].direction_graphic[action][direction];