1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX 0
29 /* tool button identifiers */
30 #define TOOL_CTRL_ID_YES 0
31 #define TOOL_CTRL_ID_NO 1
32 #define TOOL_CTRL_ID_CONFIRM 2
33 #define TOOL_CTRL_ID_PLAYER_1 3
34 #define TOOL_CTRL_ID_PLAYER_2 4
35 #define TOOL_CTRL_ID_PLAYER_3 5
36 #define TOOL_CTRL_ID_PLAYER_4 6
38 #define NUM_TOOL_BUTTONS 7
40 /* forward declaration for internal use */
41 static void UnmapToolButtons();
42 static void HandleToolButtons(struct GadgetInfo *);
43 static int el_act_dir2crm(int, int, int);
44 static int el_act2crm(int, int);
46 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
47 static int request_gadget_id = -1;
49 static char *print_if_not_empty(int element)
51 static char *s = NULL;
52 char *token_name = element_info[element].token_name;
57 s = checked_malloc(strlen(token_name) + 10 + 1);
59 if (element != EL_EMPTY)
60 sprintf(s, "%d\t['%s']", element, token_name);
62 sprintf(s, "%d", element);
67 void DumpTile(int x, int y)
72 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
79 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
82 if (!IN_LEV_FIELD(x, y))
84 printf("(not in level field)\n");
90 printf(" Feld: %d\t['%s']\n", Feld[x][y],
91 element_info[Feld[x][y]].token_name);
92 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
93 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
94 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
95 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
96 printf(" MovPos: %d\n", MovPos[x][y]);
97 printf(" MovDir: %d\n", MovDir[x][y]);
98 printf(" MovDelay: %d\n", MovDelay[x][y]);
99 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
100 printf(" CustomValue: %d\n", CustomValue[x][y]);
101 printf(" GfxElement: %d\n", GfxElement[x][y]);
102 printf(" GfxAction: %d\n", GfxAction[x][y]);
103 printf(" GfxFrame: %d\n", GfxFrame[x][y]);
107 void SetDrawtoField(int mode)
109 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
117 BX2 = SCR_FIELDX + 1;
118 BY2 = SCR_FIELDY + 1;
137 BX2 = SCR_FIELDX + 1;
138 BY2 = SCR_FIELDY + 1;
153 drawto_field = fieldbuffer;
155 else /* DRAW_BACKBUFFER */
161 BX2 = SCR_FIELDX - 1;
162 BY2 = SCR_FIELDY - 1;
166 drawto_field = backbuffer;
170 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
172 if (game_status == GAME_MODE_PLAYING &&
173 level.game_engine_type == GAME_ENGINE_TYPE_EM)
175 /* currently there is no partial redraw -- always redraw whole playfield */
176 RedrawPlayfield_EM(TRUE);
178 /* blit playfield from scroll buffer to normal back buffer for fading in */
179 BlitScreenToBitmap_EM(backbuffer);
181 else if (game_status == GAME_MODE_PLAYING &&
182 level.game_engine_type == GAME_ENGINE_TYPE_SP)
184 /* currently there is no partial redraw -- always redraw whole playfield */
185 RedrawPlayfield_SP(TRUE);
187 /* blit playfield from scroll buffer to normal back buffer for fading in */
188 BlitScreenToBitmap_SP(backbuffer);
190 else if (game_status == GAME_MODE_PLAYING &&
191 !game.envelope_active)
197 width = gfx.sxsize + 2 * TILEX;
198 height = gfx.sysize + 2 * TILEY;
204 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
205 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
207 for (xx = BX1; xx <= BX2; xx++)
208 for (yy = BY1; yy <= BY2; yy++)
209 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
210 DrawScreenField(xx, yy);
214 if (setup.soft_scrolling)
216 int fx = FX, fy = FY;
218 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
219 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
221 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
233 BlitBitmap(drawto, window, x, y, width, height, x, y);
236 void DrawMaskedBorder_Rect(int x, int y, int width, int height)
238 Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
240 SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
241 BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
244 void DrawMaskedBorder_FIELD()
246 if (global.border_status >= GAME_MODE_TITLE &&
247 global.border_status <= GAME_MODE_PLAYING &&
248 border.draw_masked[global.border_status])
249 DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
252 void DrawMaskedBorder_DOOR_1()
254 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
255 (global.border_status != GAME_MODE_EDITOR ||
256 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
257 DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE);
260 void DrawMaskedBorder_DOOR_2()
262 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
263 global.border_status != GAME_MODE_EDITOR)
264 DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE);
267 void DrawMaskedBorder_DOOR_3()
269 /* currently not available */
272 void DrawMaskedBorder_ALL()
274 DrawMaskedBorder_FIELD();
275 DrawMaskedBorder_DOOR_1();
276 DrawMaskedBorder_DOOR_2();
277 DrawMaskedBorder_DOOR_3();
280 void DrawMaskedBorder(int redraw_mask)
282 /* never draw masked screen borders on borderless screens */
283 if (effectiveGameStatus() == GAME_MODE_LOADING ||
284 effectiveGameStatus() == GAME_MODE_TITLE)
287 /* never draw masked screen borders when displaying request outside door */
288 if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR &&
289 global.use_envelope_request)
292 if (redraw_mask & REDRAW_ALL)
293 DrawMaskedBorder_ALL();
296 if (redraw_mask & REDRAW_FIELD)
297 DrawMaskedBorder_FIELD();
298 if (redraw_mask & REDRAW_DOOR_1)
299 DrawMaskedBorder_DOOR_1();
300 if (redraw_mask & REDRAW_DOOR_2)
301 DrawMaskedBorder_DOOR_2();
302 if (redraw_mask & REDRAW_DOOR_3)
303 DrawMaskedBorder_DOOR_3();
307 void BlitScreenToBitmap(Bitmap *target_bitmap)
309 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
310 int fx = FX, fy = FY;
313 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
314 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
315 int dx_var = dx * TILESIZE_VAR / TILESIZE;
316 int dy_var = dy * TILESIZE_VAR / TILESIZE;
319 // fx += dx * TILESIZE_VAR / TILESIZE;
320 // fy += dy * TILESIZE_VAR / TILESIZE;
322 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
323 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
326 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
327 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
329 if (EVEN(SCR_FIELDX))
331 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
332 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
334 fx += (dx_var > 0 ? TILEX_VAR : 0);
341 if (EVEN(SCR_FIELDY))
343 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
344 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
346 fy += (dy_var > 0 ? TILEY_VAR : 0);
354 printf("::: (%d, %d) [(%d / %d, %d / %d)] => %d, %d\n",
357 SBY_Upper, SBY_Lower,
361 if (border.draw_masked[GAME_MODE_PLAYING])
363 if (buffer != backbuffer)
365 /* copy playfield buffer to backbuffer to add masked border */
366 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
367 DrawMaskedBorder(REDRAW_FIELD);
370 BlitBitmap(backbuffer, target_bitmap,
371 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
376 BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
383 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
386 printf("::: TILES TO REFRESH: %d\n", redraw_tiles);
387 for (x = 0; x < SCR_FIELDX; x++)
388 for (y = 0 ; y < SCR_FIELDY; y++)
389 if (redraw[redraw_x1 + x][redraw_y1 + y])
390 printf("::: - %d, %d [%s]\n",
391 LEVELX(x), LEVELY(y),
392 EL_NAME(Feld[LEVELX(x)][LEVELY(y)]));
395 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
396 redraw_mask |= REDRAW_FIELD;
399 // never redraw single tiles, always redraw the whole field
400 // (redrawing single tiles up to a certain threshold was faster on old,
401 // now legacy graphics, but slows things down on modern graphics now)
402 // UPDATE: this is now globally defined by value of REDRAWTILES_THRESHOLD
403 if (redraw_mask & REDRAW_TILES)
404 redraw_mask |= REDRAW_FIELD;
408 /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
409 /* (force full redraw) */
410 if (game_status == GAME_MODE_PLAYING)
411 redraw_mask |= REDRAW_FIELD;
414 if (redraw_mask & REDRAW_FIELD)
415 redraw_mask &= ~REDRAW_TILES;
417 if (redraw_mask == REDRAW_NONE)
422 if (redraw_mask & REDRAW_ALL)
423 printf("[REDRAW_ALL]");
424 if (redraw_mask & REDRAW_FIELD)
425 printf("[REDRAW_FIELD]");
426 if (redraw_mask & REDRAW_TILES)
427 printf("[REDRAW_TILES]");
428 if (redraw_mask & REDRAW_DOOR_1)
429 printf("[REDRAW_DOOR_1]");
430 if (redraw_mask & REDRAW_DOOR_2)
431 printf("[REDRAW_DOOR_2]");
432 if (redraw_mask & REDRAW_FROM_BACKBUFFER)
433 printf("[REDRAW_FROM_BACKBUFFER]");
434 printf(" [%d]\n", FrameCounter);
437 if (redraw_mask & REDRAW_TILES &&
438 game_status == GAME_MODE_PLAYING &&
439 border.draw_masked[GAME_MODE_PLAYING])
440 redraw_mask |= REDRAW_FIELD;
442 if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
444 static boolean last_frame_skipped = FALSE;
445 boolean skip_even_when_not_scrolling = TRUE;
446 boolean just_scrolling = (ScreenMovDir != 0);
447 boolean verbose = FALSE;
449 if (global.fps_slowdown_factor > 1 &&
450 (FrameCounter % global.fps_slowdown_factor) &&
451 (just_scrolling || skip_even_when_not_scrolling))
453 redraw_mask &= ~REDRAW_MAIN;
455 last_frame_skipped = TRUE;
458 printf("FRAME SKIPPED\n");
462 if (last_frame_skipped)
463 redraw_mask |= REDRAW_FIELD;
465 last_frame_skipped = FALSE;
468 printf("frame not skipped\n");
472 /* synchronize X11 graphics at this point; if we would synchronize the
473 display immediately after the buffer switching (after the XFlush),
474 this could mean that we have to wait for the graphics to complete,
475 although we could go on doing calculations for the next frame */
479 /* never draw masked border to backbuffer when using playfield buffer */
480 if (game_status != GAME_MODE_PLAYING ||
481 redraw_mask & REDRAW_FROM_BACKBUFFER ||
482 buffer == backbuffer)
483 DrawMaskedBorder(redraw_mask);
485 DrawMaskedBorder(redraw_mask & REDRAW_DOORS);
487 if (redraw_mask & REDRAW_ALL)
489 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
491 redraw_mask = REDRAW_NONE;
494 if (redraw_mask & REDRAW_FIELD)
497 printf("::: REDRAW_FIELD\n");
500 if (game_status != GAME_MODE_PLAYING ||
501 redraw_mask & REDRAW_FROM_BACKBUFFER)
503 BlitBitmap(backbuffer, window,
504 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
509 BlitScreenToBitmap(window);
511 int fx = FX, fy = FY;
514 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
515 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
516 int dx_var = dx * TILESIZE_VAR / TILESIZE;
517 int dy_var = dy * TILESIZE_VAR / TILESIZE;
520 // fx += dx * TILESIZE_VAR / TILESIZE;
521 // fy += dy * TILESIZE_VAR / TILESIZE;
523 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
524 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
527 /* !!! THIS WORKS !!! */
529 printf("::: %d, %d\n", scroll_x, scroll_y);
531 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
532 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
534 if (EVEN(SCR_FIELDX))
536 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
537 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
539 fx += (dx > 0 ? TILEX_VAR : 0);
546 if (EVEN(SCR_FIELDY))
548 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
549 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
551 fy += (dy > 0 ? TILEY_VAR : 0);
558 if (border.draw_masked[GAME_MODE_PLAYING])
560 if (buffer != backbuffer)
562 /* copy playfield buffer to backbuffer to add masked border */
563 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
564 DrawMaskedBorder(REDRAW_FIELD);
567 BlitBitmap(backbuffer, window,
568 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
573 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
579 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
581 (setup.soft_scrolling ?
582 "setup.soft_scrolling" :
583 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
584 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
585 ABS(ScreenGfxPos) == ScrollStepSize ?
586 "ABS(ScreenGfxPos) == ScrollStepSize" :
587 "redraw_tiles > REDRAWTILES_THRESHOLD"));
592 redraw_mask &= ~REDRAW_MAIN;
595 if (redraw_mask & REDRAW_DOORS)
597 if (redraw_mask & REDRAW_DOOR_1)
598 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
600 if (redraw_mask & REDRAW_DOOR_2)
601 BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
603 if (redraw_mask & REDRAW_DOOR_3)
604 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
606 redraw_mask &= ~REDRAW_DOORS;
609 if (redraw_mask & REDRAW_MICROLEVEL)
611 BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
612 SX, SY + 10 * TILEY);
614 redraw_mask &= ~REDRAW_MICROLEVEL;
617 if (redraw_mask & REDRAW_TILES)
620 printf("::: REDRAW_TILES\n");
626 InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE);
629 int sx = SX; // - (EVEN(SCR_FIELDX) ? TILEX_VAR / 2 : 0);
630 int sy = SY; // + (EVEN(SCR_FIELDY) ? TILEY_VAR / 2 : 0);
633 int dx_var = dx * TILESIZE_VAR / TILESIZE;
634 int dy_var = dy * TILESIZE_VAR / TILESIZE;
636 int fx = FX, fy = FY;
638 int scr_fieldx = SCR_FIELDX + (EVEN(SCR_FIELDX) ? 2 : 0);
639 int scr_fieldy = SCR_FIELDY + (EVEN(SCR_FIELDY) ? 2 : 0);
641 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
642 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
644 if (EVEN(SCR_FIELDX))
646 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
648 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
657 fx += (dx_var > 0 ? TILEX_VAR : 0);
661 if (EVEN(SCR_FIELDY))
663 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
665 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
674 fy += (dy_var > 0 ? TILEY_VAR : 0);
679 printf("::: %d, %d, %d, %d\n", sx, sy, SCR_FIELDX, SCR_FIELDY);
682 for (x = 0; x < scr_fieldx; x++)
683 for (y = 0 ; y < scr_fieldy; y++)
684 if (redraw[redraw_x1 + x][redraw_y1 + y])
685 BlitBitmap(buffer, window,
686 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
687 TILEX_VAR, TILEY_VAR,
688 sx + x * TILEX_VAR, sy + y * TILEY_VAR);
691 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
693 for (x = 0; x < SCR_FIELDX; x++)
694 for (y = 0 ; y < SCR_FIELDY; y++)
695 if (redraw[redraw_x1 + x][redraw_y1 + y])
696 BlitBitmap(buffer, window,
697 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
698 TILEX_VAR, TILEY_VAR,
699 SX + x * TILEX_VAR, SY + y * TILEY_VAR);
703 for (x = 0; x < SCR_FIELDX; x++)
704 for (y = 0 ; y < SCR_FIELDY; y++)
705 if (redraw[redraw_x1 + x][redraw_y1 + y])
706 BlitBitmap(buffer, window,
707 FX + x * TILEX, FY + y * TILEY, TILEX, TILEY,
708 SX + x * TILEX, SY + y * TILEY);
712 if (redraw_mask & REDRAW_FPS) /* display frames per second */
717 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
718 if (!global.fps_slowdown)
721 sprintf(text, "%04.1f fps%s", global.frames_per_second, info1);
723 DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
725 DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
731 for (x = 0; x < MAX_BUF_XSIZE; x++)
732 for (y = 0; y < MAX_BUF_YSIZE; y++)
735 redraw_mask = REDRAW_NONE;
738 static void FadeCrossSaveBackbuffer()
740 BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
743 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
745 static int fade_type_skip = FADE_TYPE_NONE;
746 void (*draw_border_function)(void) = NULL;
747 Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
748 int x, y, width, height;
749 int fade_delay, post_delay;
751 if (fade_type == FADE_TYPE_FADE_OUT)
753 if (fade_type_skip != FADE_TYPE_NONE)
756 printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip);
759 /* skip all fade operations until specified fade operation */
760 if (fade_type & fade_type_skip)
761 fade_type_skip = FADE_TYPE_NONE;
766 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
768 FadeCrossSaveBackbuffer();
774 redraw_mask |= fade_mask;
776 if (fade_type == FADE_TYPE_SKIP)
779 printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip);
782 fade_type_skip = fade_mode;
788 printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type,
793 fade_delay = fading.fade_delay;
794 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
797 if (fade_type_skip != FADE_TYPE_NONE)
800 printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip);
803 /* skip all fade operations until specified fade operation */
804 if (fade_type & fade_type_skip)
805 fade_type_skip = FADE_TYPE_NONE;
815 if (global.autoplay_leveldir)
817 // fading.fade_mode = FADE_MODE_NONE;
824 if (fading.fade_mode == FADE_MODE_NONE)
832 /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
835 printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
839 if (fade_mask == REDRAW_NONE)
840 fade_mask = REDRAW_FIELD;
843 // if (fade_mask & REDRAW_FIELD)
844 if (fade_mask == REDRAW_FIELD)
849 height = FULL_SYSIZE;
852 fade_delay = fading.fade_delay;
853 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
856 if (border.draw_masked_when_fading)
857 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
859 DrawMaskedBorder_FIELD(); /* draw once */
861 else /* REDRAW_ALL */
869 fade_delay = fading.fade_delay;
870 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
875 if (!setup.fade_screens ||
877 fading.fade_mode == FADE_MODE_NONE)
879 if (!setup.fade_screens || fade_delay == 0)
882 if (fade_mode == FADE_MODE_FADE_OUT)
886 if (fade_mode == FADE_MODE_FADE_OUT &&
887 fading.fade_mode != FADE_MODE_NONE)
888 ClearRectangle(backbuffer, x, y, width, height);
892 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
893 redraw_mask = REDRAW_NONE;
901 FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay,
902 draw_border_function);
904 redraw_mask &= ~fade_mask;
907 void FadeIn(int fade_mask)
909 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
910 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
912 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
915 void FadeOut(int fade_mask)
917 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
918 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
920 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
922 global.border_status = game_status;
925 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
927 static struct TitleFadingInfo fading_leave_stored;
930 fading_leave_stored = fading_leave;
932 fading = fading_leave_stored;
935 void FadeSetEnterMenu()
937 fading = menu.enter_menu;
940 printf("::: storing enter_menu\n");
943 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
946 void FadeSetLeaveMenu()
948 fading = menu.leave_menu;
951 printf("::: storing leave_menu\n");
954 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
957 void FadeSetEnterScreen()
959 fading = menu.enter_screen[game_status];
962 printf("::: storing leave_screen[%d]\n", game_status);
965 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
968 void FadeSetNextScreen()
970 fading = menu.next_screen;
973 printf("::: storing next_screen\n");
976 // (do not overwrite fade mode set by FadeSetEnterScreen)
977 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
980 void FadeSetLeaveScreen()
983 printf("::: recalling last stored value\n");
986 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
989 void FadeSetFromType(int type)
991 if (type & TYPE_ENTER_SCREEN)
992 FadeSetEnterScreen();
993 else if (type & TYPE_ENTER)
995 else if (type & TYPE_LEAVE)
999 void FadeSetDisabled()
1001 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1003 fading = fading_none;
1006 void FadeSkipNextFadeIn()
1008 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1011 void FadeSkipNextFadeOut()
1013 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1016 void SetWindowBackgroundImageIfDefined(int graphic)
1018 if (graphic_info[graphic].bitmap)
1019 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1022 void SetMainBackgroundImageIfDefined(int graphic)
1024 if (graphic_info[graphic].bitmap)
1025 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1028 void SetDoorBackgroundImageIfDefined(int graphic)
1030 if (graphic_info[graphic].bitmap)
1031 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1034 void SetWindowBackgroundImage(int graphic)
1036 SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1037 graphic_info[graphic].bitmap ?
1038 graphic_info[graphic].bitmap :
1039 graphic_info[IMG_BACKGROUND].bitmap);
1042 void SetMainBackgroundImage(int graphic)
1044 SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1045 graphic_info[graphic].bitmap ?
1046 graphic_info[graphic].bitmap :
1047 graphic_info[IMG_BACKGROUND].bitmap);
1050 void SetDoorBackgroundImage(int graphic)
1052 SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1053 graphic_info[graphic].bitmap ?
1054 graphic_info[graphic].bitmap :
1055 graphic_info[IMG_BACKGROUND].bitmap);
1058 void SetPanelBackground()
1061 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1064 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1065 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1067 /* (ClearRectangle() only needed if panel bitmap is smaller than panel) */
1068 ClearRectangle(bitmap_db_panel, DX, DY, DXSIZE, DYSIZE);
1069 BlitBitmap(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1070 MIN(gfx->width, DXSIZE), MIN(gfx->height, DYSIZE), 0, 0);
1073 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
1074 DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
1077 SetDoorBackgroundBitmap(bitmap_db_panel);
1080 void DrawBackground(int x, int y, int width, int height)
1082 /* !!! "drawto" might still point to playfield buffer here (see below) !!! */
1083 /* (when entering hall of fame after playing) */
1085 ClearRectangleOnBackground(drawto, x, y, width, height);
1087 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1091 /* (this only works for the current arrangement of playfield and panels) */
1093 redraw_mask |= REDRAW_FIELD;
1094 else if (y < gfx.vy)
1095 redraw_mask |= REDRAW_DOOR_1;
1097 redraw_mask |= REDRAW_DOOR_2;
1099 /* (this is just wrong (when drawing to one of the two door panel areas)) */
1100 redraw_mask |= REDRAW_FIELD;
1104 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1106 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1108 if (font->bitmap == NULL)
1111 DrawBackground(x, y, width, height);
1114 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1116 struct GraphicInfo *g = &graphic_info[graphic];
1118 if (g->bitmap == NULL)
1121 DrawBackground(x, y, width, height);
1126 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1127 /* (when entering hall of fame after playing) */
1128 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1130 /* !!! maybe this should be done before clearing the background !!! */
1131 if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
1133 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1134 SetDrawtoField(DRAW_BUFFERED);
1137 SetDrawtoField(DRAW_BACKBUFFER);
1140 void MarkTileDirty(int x, int y)
1142 int xx = redraw_x1 + x;
1143 int yy = redraw_y1 + y;
1145 if (!redraw[xx][yy])
1148 redraw[xx][yy] = TRUE;
1149 redraw_mask |= REDRAW_TILES;
1152 void SetBorderElement()
1156 BorderElement = EL_EMPTY;
1158 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1160 for (x = 0; x < lev_fieldx; x++)
1162 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1163 BorderElement = EL_STEELWALL;
1165 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1171 void FloodFillLevel(int from_x, int from_y, int fill_element,
1172 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1173 int max_fieldx, int max_fieldy)
1177 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1178 static int safety = 0;
1180 /* check if starting field still has the desired content */
1181 if (field[from_x][from_y] == fill_element)
1186 if (safety > max_fieldx * max_fieldy)
1187 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1189 old_element = field[from_x][from_y];
1190 field[from_x][from_y] = fill_element;
1192 for (i = 0; i < 4; i++)
1194 x = from_x + check[i][0];
1195 y = from_y + check[i][1];
1197 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1198 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1204 void SetRandomAnimationValue(int x, int y)
1206 gfx.anim_random_frame = GfxRandom[x][y];
1209 inline int getGraphicAnimationFrame(int graphic, int sync_frame)
1211 /* animation synchronized with global frame counter, not move position */
1212 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1213 sync_frame = FrameCounter;
1215 return getAnimationFrame(graphic_info[graphic].anim_frames,
1216 graphic_info[graphic].anim_delay,
1217 graphic_info[graphic].anim_mode,
1218 graphic_info[graphic].anim_start_frame,
1222 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize_raw,
1223 Bitmap **bitmap, int *x, int *y,
1224 boolean get_backside)
1228 int width_mult, width_div;
1229 int height_mult, height_div;
1233 { 15, 16, 2, 3 }, /* 1 x 1 */
1234 { 7, 8, 2, 3 }, /* 2 x 2 */
1235 { 3, 4, 2, 3 }, /* 4 x 4 */
1236 { 1, 2, 2, 3 }, /* 8 x 8 */
1237 { 0, 1, 2, 3 }, /* 16 x 16 */
1238 { 0, 1, 0, 1 }, /* 32 x 32 */
1240 struct GraphicInfo *g = &graphic_info[graphic];
1241 Bitmap *src_bitmap = g->bitmap;
1242 int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
1243 int offset_calc_pos = log_2(tilesize);
1244 int width_mult = offset_calc[offset_calc_pos].width_mult;
1245 int width_div = offset_calc[offset_calc_pos].width_div;
1246 int height_mult = offset_calc[offset_calc_pos].height_mult;
1247 int height_div = offset_calc[offset_calc_pos].height_div;
1248 int startx = src_bitmap->width * width_mult / width_div;
1249 int starty = src_bitmap->height * height_mult / height_div;
1251 int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
1252 tilesize / TILESIZE;
1253 int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
1254 tilesize / TILESIZE;
1256 int src_x = g->src_x * tilesize / TILESIZE;
1257 int src_y = g->src_y * tilesize / TILESIZE;
1259 int width = g->width * tilesize / TILESIZE;
1260 int height = g->height * tilesize / TILESIZE;
1261 int offset_x = g->offset_x * tilesize / TILESIZE;
1262 int offset_y = g->offset_y * tilesize / TILESIZE;
1264 if (g->offset_y == 0) /* frames are ordered horizontally */
1266 int max_width = g->anim_frames_per_line * width;
1267 int pos = (src_y / height) * max_width + src_x + frame * offset_x;
1269 src_x = pos % max_width;
1270 src_y = src_y % height + pos / max_width * height;
1272 else if (g->offset_x == 0) /* frames are ordered vertically */
1274 int max_height = g->anim_frames_per_line * height;
1275 int pos = (src_x / width) * max_height + src_y + frame * offset_y;
1277 src_x = src_x % width + pos / max_height * width;
1278 src_y = pos % max_height;
1280 else /* frames are ordered diagonally */
1282 src_x = src_x + frame * offset_x;
1283 src_y = src_y + frame * offset_y;
1286 *bitmap = src_bitmap;
1287 *x = startx + src_x;
1288 *y = starty + src_y;
1291 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1292 int *x, int *y, boolean get_backside)
1294 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1298 void getSizedGraphicSource(int graphic, int frame, int tilesize_raw,
1299 Bitmap **bitmap, int *x, int *y)
1301 getSizedGraphicSourceExt(graphic, frame, tilesize_raw, bitmap, x, y, FALSE);
1304 void getFixedGraphicSource(int graphic, int frame,
1305 Bitmap **bitmap, int *x, int *y)
1307 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1310 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1313 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1315 struct GraphicInfo *g = &graphic_info[graphic];
1316 int mini_startx = 0;
1317 int mini_starty = g->bitmap->height * 2 / 3;
1319 *bitmap = g->bitmap;
1320 *x = mini_startx + g->src_x / 2;
1321 *y = mini_starty + g->src_y / 2;
1325 inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1326 int *x, int *y, boolean get_backside)
1328 struct GraphicInfo *g = &graphic_info[graphic];
1329 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1330 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1333 if (TILESIZE_VAR != TILESIZE)
1334 return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1338 *bitmap = g->bitmap;
1340 if (g->offset_y == 0) /* frames are ordered horizontally */
1342 int max_width = g->anim_frames_per_line * g->width;
1343 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1345 *x = pos % max_width;
1346 *y = src_y % g->height + pos / max_width * g->height;
1348 else if (g->offset_x == 0) /* frames are ordered vertically */
1350 int max_height = g->anim_frames_per_line * g->height;
1351 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1353 *x = src_x % g->width + pos / max_height * g->width;
1354 *y = pos % max_height;
1356 else /* frames are ordered diagonally */
1358 *x = src_x + frame * g->offset_x;
1359 *y = src_y + frame * g->offset_y;
1363 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1365 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1368 void DrawGraphic(int x, int y, int graphic, int frame)
1371 if (!IN_SCR_FIELD(x, y))
1373 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1374 printf("DrawGraphic(): This should never happen!\n");
1380 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1383 DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
1385 MarkTileDirty(x, y);
1388 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1391 if (!IN_SCR_FIELD(x, y))
1393 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1394 printf("DrawGraphic(): This should never happen!\n");
1399 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1401 MarkTileDirty(x, y);
1404 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1410 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1412 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1414 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1418 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1424 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1425 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1428 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1431 if (!IN_SCR_FIELD(x, y))
1433 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1434 printf("DrawGraphicThruMask(): This should never happen!\n");
1440 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1443 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1446 MarkTileDirty(x, y);
1449 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1452 if (!IN_SCR_FIELD(x, y))
1454 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1455 printf("DrawGraphicThruMask(): This should never happen!\n");
1460 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1462 MarkTileDirty(x, y);
1465 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1471 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1473 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1474 dst_x - src_x, dst_y - src_y);
1476 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1479 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1483 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1484 int graphic, int frame)
1489 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1491 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1492 dst_x - src_x, dst_y - src_y);
1493 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1496 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1498 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1500 MarkTileDirty(x / tilesize, y / tilesize);
1503 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1509 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1510 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1513 void DrawMiniGraphic(int x, int y, int graphic)
1515 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1516 MarkTileDirty(x / 2, y / 2);
1519 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1524 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1525 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1528 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1529 int graphic, int frame,
1530 int cut_mode, int mask_mode)
1535 int width = TILEX, height = TILEY;
1538 if (dx || dy) /* shifted graphic */
1540 if (x < BX1) /* object enters playfield from the left */
1547 else if (x > BX2) /* object enters playfield from the right */
1553 else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
1559 else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
1561 else if (dx) /* general horizontal movement */
1562 MarkTileDirty(x + SIGN(dx), y);
1564 if (y < BY1) /* object enters playfield from the top */
1566 if (cut_mode==CUT_BELOW) /* object completely above top border */
1574 else if (y > BY2) /* object enters playfield from the bottom */
1580 else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
1586 else if (dy > 0 && cut_mode == CUT_ABOVE)
1588 if (y == BY2) /* object completely above bottom border */
1594 MarkTileDirty(x, y + 1);
1595 } /* object leaves playfield to the bottom */
1596 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1598 else if (dy) /* general vertical movement */
1599 MarkTileDirty(x, y + SIGN(dy));
1603 if (!IN_SCR_FIELD(x, y))
1605 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1606 printf("DrawGraphicShifted(): This should never happen!\n");
1612 width = width * TILESIZE_VAR / TILESIZE;
1613 height = height * TILESIZE_VAR / TILESIZE;
1614 cx = cx * TILESIZE_VAR / TILESIZE;
1615 cy = cy * TILESIZE_VAR / TILESIZE;
1616 dx = dx * TILESIZE_VAR / TILESIZE;
1617 dy = dy * TILESIZE_VAR / TILESIZE;
1620 if (width > 0 && height > 0)
1622 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1628 dst_x = FX + x * TILEX_VAR + dx;
1629 dst_y = FY + y * TILEY_VAR + dy;
1631 dst_x = FX + x * TILEX + dx;
1632 dst_y = FY + y * TILEY + dy;
1635 if (mask_mode == USE_MASKING)
1637 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1638 dst_x - src_x, dst_y - src_y);
1639 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1643 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1646 MarkTileDirty(x, y);
1650 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1651 int graphic, int frame,
1652 int cut_mode, int mask_mode)
1658 int width = TILEX_VAR, height = TILEY_VAR;
1660 int width = TILEX, height = TILEY;
1664 int x2 = x + SIGN(dx);
1665 int y2 = y + SIGN(dy);
1667 /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */
1668 int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)];
1670 /* movement with two-tile animations must be sync'ed with movement position,
1671 not with current GfxFrame (which can be higher when using slow movement) */
1672 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1673 int anim_frames = graphic_info[graphic].anim_frames;
1675 /* (we also need anim_delay here for movement animations with less frames) */
1676 int anim_delay = graphic_info[graphic].anim_delay;
1677 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1679 int sync_frame = anim_pos * anim_frames / TILESIZE;
1682 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1683 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1685 /* re-calculate animation frame for two-tile movement animation */
1686 frame = getGraphicAnimationFrame(graphic, sync_frame);
1690 printf("::: %d, %d, %d => %d [%d]\n",
1691 anim_pos, anim_frames, anim_delay, sync_frame, graphic);
1693 printf("::: %d, %d => %d\n",
1694 anim_pos, anim_frames, sync_frame);
1699 printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy,
1700 GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode);
1703 /* check if movement start graphic inside screen area and should be drawn */
1704 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1706 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1709 dst_x = FX + x1 * TILEX_VAR;
1710 dst_y = FY + y1 * TILEY_VAR;
1712 dst_x = FX + x1 * TILEX;
1713 dst_y = FY + y1 * TILEY;
1716 if (mask_mode == USE_MASKING)
1718 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1719 dst_x - src_x, dst_y - src_y);
1720 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1724 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1727 MarkTileDirty(x1, y1);
1730 /* check if movement end graphic inside screen area and should be drawn */
1731 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1733 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1736 dst_x = FX + x2 * TILEX_VAR;
1737 dst_y = FY + y2 * TILEY_VAR;
1739 dst_x = FX + x2 * TILEX;
1740 dst_y = FY + y2 * TILEY;
1743 if (mask_mode == USE_MASKING)
1745 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1746 dst_x - src_x, dst_y - src_y);
1747 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1751 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1754 MarkTileDirty(x2, y2);
1758 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1759 int graphic, int frame,
1760 int cut_mode, int mask_mode)
1764 DrawGraphic(x, y, graphic, frame);
1769 if (graphic_info[graphic].double_movement) /* EM style movement images */
1770 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1772 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1775 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1776 int frame, int cut_mode)
1778 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1781 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1782 int cut_mode, int mask_mode)
1784 int lx = LEVELX(x), ly = LEVELY(y);
1788 if (IN_LEV_FIELD(lx, ly))
1790 SetRandomAnimationValue(lx, ly);
1792 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1793 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1795 /* do not use double (EM style) movement graphic when not moving */
1796 if (graphic_info[graphic].double_movement && !dx && !dy)
1798 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1799 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1802 else /* border element */
1804 graphic = el2img(element);
1805 frame = getGraphicAnimationFrame(graphic, -1);
1808 if (element == EL_EXPANDABLE_WALL)
1810 boolean left_stopped = FALSE, right_stopped = FALSE;
1812 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1813 left_stopped = TRUE;
1814 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1815 right_stopped = TRUE;
1817 if (left_stopped && right_stopped)
1819 else if (left_stopped)
1821 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1822 frame = graphic_info[graphic].anim_frames - 1;
1824 else if (right_stopped)
1826 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1827 frame = graphic_info[graphic].anim_frames - 1;
1832 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1833 else if (mask_mode == USE_MASKING)
1834 DrawGraphicThruMask(x, y, graphic, frame);
1836 DrawGraphic(x, y, graphic, frame);
1839 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1840 int cut_mode, int mask_mode)
1842 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1843 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1844 cut_mode, mask_mode);
1847 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1850 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1853 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1856 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1859 void DrawLevelElementThruMask(int x, int y, int element)
1861 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1864 void DrawLevelFieldThruMask(int x, int y)
1866 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1869 /* !!! implementation of quicksand is totally broken !!! */
1870 #define IS_CRUMBLED_TILE(x, y, e) \
1871 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1872 !IS_MOVING(x, y) || \
1873 (e) == EL_QUICKSAND_EMPTYING || \
1874 (e) == EL_QUICKSAND_FAST_EMPTYING))
1876 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1881 int width, height, cx, cy;
1882 int sx = SCREENX(x), sy = SCREENY(y);
1883 int crumbled_border_size = graphic_info[graphic].border_size;
1886 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1888 for (i = 1; i < 4; i++)
1890 int dxx = (i & 1 ? dx : 0);
1891 int dyy = (i & 2 ? dy : 0);
1894 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1897 /* check if neighbour field is of same crumble type */
1898 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
1899 graphic_info[graphic].class ==
1900 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
1902 /* return if check prevents inner corner */
1903 if (same == (dxx == dx && dyy == dy))
1907 /* if we reach this point, we have an inner corner */
1909 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
1912 width = crumbled_border_size * TILESIZE_VAR / TILESIZE;
1913 height = crumbled_border_size * TILESIZE_VAR / TILESIZE;
1914 cx = (dx > 0 ? TILEX - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
1915 cy = (dy > 0 ? TILEY - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
1917 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1918 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
1920 width = crumbled_border_size;
1921 height = crumbled_border_size;
1922 cx = (dx > 0 ? TILEX - crumbled_border_size : 0);
1923 cy = (dy > 0 ? TILEY - crumbled_border_size : 0);
1925 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1926 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1930 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
1935 int width, height, bx, by, cx, cy;
1936 int sx = SCREENX(x), sy = SCREENY(y);
1937 int crumbled_border_size = graphic_info[graphic].border_size;
1940 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1942 /* draw simple, sloppy, non-corner-accurate crumbled border */
1945 width = (dir == 1 || dir == 2 ? crumbled_border_size : TILEX);
1946 height = (dir == 0 || dir == 3 ? crumbled_border_size : TILEY);
1947 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
1948 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
1950 if (dir == 1 || dir == 2) /* left or right crumbled border */
1952 width = crumbled_border_size;
1954 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
1957 else /* top or bottom crumbled border */
1960 height = crumbled_border_size;
1962 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
1967 BlitBitmap(src_bitmap, drawto_field,
1968 src_x + cx * TILESIZE_VAR / TILESIZE,
1969 src_y + cy * TILESIZE_VAR / TILESIZE,
1970 width * TILESIZE_VAR / TILESIZE,
1971 height * TILESIZE_VAR / TILESIZE,
1972 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
1973 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
1975 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1976 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1979 /* (remaining middle border part must be at least as big as corner part) */
1980 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
1981 crumbled_border_size >= TILESIZE / 3)
1984 /* correct corners of crumbled border, if needed */
1987 for (i = -1; i <= 1; i+=2)
1989 int xx = x + (dir == 0 || dir == 3 ? i : 0);
1990 int yy = y + (dir == 1 || dir == 2 ? i : 0);
1991 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1994 /* check if neighbour field is of same crumble type */
1995 if (IS_CRUMBLED_TILE(xx, yy, element) &&
1996 graphic_info[graphic].class ==
1997 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
1999 /* no crumbled corner, but continued crumbled border */
2001 int c1 = (dir == 2 || dir == 3 ? TILESIZE - crumbled_border_size : 0);
2002 int c2 = (i == 1 ? TILESIZE - crumbled_border_size : 0);
2003 int b1 = (i == 1 ? crumbled_border_size :
2004 TILESIZE - 2 * crumbled_border_size);
2006 width = crumbled_border_size;
2007 height = crumbled_border_size;
2009 if (dir == 1 || dir == 2)
2025 BlitBitmap(src_bitmap, drawto_field,
2026 src_x + bx * TILESIZE_VAR / TILESIZE,
2027 src_y + by * TILESIZE_VAR / TILESIZE,
2028 width * TILESIZE_VAR / TILESIZE,
2029 height * TILESIZE_VAR / TILESIZE,
2030 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
2031 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
2033 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2034 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2039 if (dir == 1 || dir == 2) /* left or right crumbled border */
2041 for (i = -1; i <= 1; i+=2)
2045 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2048 /* check if neighbour field is of same crumble type */
2049 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2050 graphic_info[graphic].class ==
2051 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2053 /* no crumbled corner, but continued crumbled border */
2055 width = crumbled_border_size;
2056 height = crumbled_border_size;
2057 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
2058 cy = (i == 1 ? TILEY - crumbled_border_size : 0);
2060 by = (i == 1 ? crumbled_border_size :
2061 TILEY - 2 * crumbled_border_size);
2063 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2064 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2068 else /* top or bottom crumbled border */
2070 for (i = -1; i <= 1; i+=2)
2074 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2077 /* check if neighbour field is of same crumble type */
2078 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2079 graphic_info[graphic].class ==
2080 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2082 /* no crumbled corner, but continued crumbled border */
2084 width = crumbled_border_size;
2085 height = crumbled_border_size;
2086 cx = (i == 1 ? TILEX - crumbled_border_size : 0);
2087 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
2088 bx = (i == 1 ? crumbled_border_size :
2089 TILEX - 2 * crumbled_border_size);
2092 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2093 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2100 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2102 int sx = SCREENX(x), sy = SCREENY(y);
2105 static int xy[4][2] =
2113 if (!IN_LEV_FIELD(x, y))
2116 element = TILE_GFX_ELEMENT(x, y);
2118 /* crumble field itself */
2119 if (IS_CRUMBLED_TILE(x, y, element))
2121 if (!IN_SCR_FIELD(sx, sy))
2124 for (i = 0; i < 4; i++)
2126 int xx = x + xy[i][0];
2127 int yy = y + xy[i][1];
2129 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2132 /* check if neighbour field is of same crumble type */
2134 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2135 graphic_info[graphic].class ==
2136 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2139 if (IS_CRUMBLED_TILE(xx, yy, element))
2143 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2146 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2147 graphic_info[graphic].anim_frames == 2)
2149 for (i = 0; i < 4; i++)
2151 int dx = (i & 1 ? +1 : -1);
2152 int dy = (i & 2 ? +1 : -1);
2154 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2158 MarkTileDirty(sx, sy);
2160 else /* center field not crumbled -- crumble neighbour fields */
2162 for (i = 0; i < 4; i++)
2164 int xx = x + xy[i][0];
2165 int yy = y + xy[i][1];
2166 int sxx = sx + xy[i][0];
2167 int syy = sy + xy[i][1];
2169 if (!IN_LEV_FIELD(xx, yy) ||
2170 !IN_SCR_FIELD(sxx, syy))
2173 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2176 element = TILE_GFX_ELEMENT(xx, yy);
2178 if (!IS_CRUMBLED_TILE(xx, yy, element))
2181 graphic = el_act2crm(element, ACTION_DEFAULT);
2183 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2185 MarkTileDirty(sxx, syy);
2190 void DrawLevelFieldCrumbled(int x, int y)
2194 if (!IN_LEV_FIELD(x, y))
2198 /* !!! CHECK THIS !!! */
2201 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2202 GFX_CRUMBLED(GfxElement[x][y]))
2205 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2206 GfxElement[x][y] != EL_UNDEFINED &&
2207 GFX_CRUMBLED(GfxElement[x][y]))
2209 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2216 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2218 graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
2221 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2224 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2227 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2228 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2229 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2230 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2231 int sx = SCREENX(x), sy = SCREENY(y);
2233 DrawGraphic(sx, sy, graphic1, frame1);
2234 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2237 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2239 int sx = SCREENX(x), sy = SCREENY(y);
2240 static int xy[4][2] =
2249 for (i = 0; i < 4; i++)
2251 int xx = x + xy[i][0];
2252 int yy = y + xy[i][1];
2253 int sxx = sx + xy[i][0];
2254 int syy = sy + xy[i][1];
2256 if (!IN_LEV_FIELD(xx, yy) ||
2257 !IN_SCR_FIELD(sxx, syy) ||
2258 !GFX_CRUMBLED(Feld[xx][yy]) ||
2262 DrawLevelField(xx, yy);
2266 static int getBorderElement(int x, int y)
2270 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2271 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2272 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2273 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2274 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2275 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2276 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2278 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2279 int steel_position = (x == -1 && y == -1 ? 0 :
2280 x == lev_fieldx && y == -1 ? 1 :
2281 x == -1 && y == lev_fieldy ? 2 :
2282 x == lev_fieldx && y == lev_fieldy ? 3 :
2283 x == -1 || x == lev_fieldx ? 4 :
2284 y == -1 || y == lev_fieldy ? 5 : 6);
2286 return border[steel_position][steel_type];
2289 void DrawScreenElement(int x, int y, int element)
2291 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2292 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2295 void DrawLevelElement(int x, int y, int element)
2297 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2298 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2301 void DrawScreenField(int x, int y)
2303 int lx = LEVELX(x), ly = LEVELY(y);
2304 int element, content;
2306 if (!IN_LEV_FIELD(lx, ly))
2308 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2311 element = getBorderElement(lx, ly);
2313 DrawScreenElement(x, y, element);
2318 element = Feld[lx][ly];
2319 content = Store[lx][ly];
2321 if (IS_MOVING(lx, ly))
2323 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2324 boolean cut_mode = NO_CUTTING;
2326 if (element == EL_QUICKSAND_EMPTYING ||
2327 element == EL_QUICKSAND_FAST_EMPTYING ||
2328 element == EL_MAGIC_WALL_EMPTYING ||
2329 element == EL_BD_MAGIC_WALL_EMPTYING ||
2330 element == EL_DC_MAGIC_WALL_EMPTYING ||
2331 element == EL_AMOEBA_DROPPING)
2332 cut_mode = CUT_ABOVE;
2333 else if (element == EL_QUICKSAND_FILLING ||
2334 element == EL_QUICKSAND_FAST_FILLING ||
2335 element == EL_MAGIC_WALL_FILLING ||
2336 element == EL_BD_MAGIC_WALL_FILLING ||
2337 element == EL_DC_MAGIC_WALL_FILLING)
2338 cut_mode = CUT_BELOW;
2341 if (lx == 9 && ly == 1)
2342 printf("::: %s [%d] [%d, %d] [%d]\n",
2343 EL_NAME(TILE_GFX_ELEMENT(lx, ly)),
2344 el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT),
2345 element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT],
2346 element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT],
2347 GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly)));
2350 if (cut_mode == CUT_ABOVE)
2352 DrawScreenElement(x, y, element);
2354 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
2357 DrawScreenElement(x, y, EL_EMPTY);
2360 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2361 else if (cut_mode == NO_CUTTING)
2362 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2365 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2368 if (cut_mode == CUT_BELOW &&
2369 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2370 DrawLevelElement(lx, ly + 1, element);
2374 if (content == EL_ACID)
2376 int dir = MovDir[lx][ly];
2377 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2378 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2380 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2383 else if (IS_BLOCKED(lx, ly))
2388 boolean cut_mode = NO_CUTTING;
2389 int element_old, content_old;
2391 Blocked2Moving(lx, ly, &oldx, &oldy);
2394 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2395 MovDir[oldx][oldy] == MV_RIGHT);
2397 element_old = Feld[oldx][oldy];
2398 content_old = Store[oldx][oldy];
2400 if (element_old == EL_QUICKSAND_EMPTYING ||
2401 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2402 element_old == EL_MAGIC_WALL_EMPTYING ||
2403 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2404 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2405 element_old == EL_AMOEBA_DROPPING)
2406 cut_mode = CUT_ABOVE;
2408 DrawScreenElement(x, y, EL_EMPTY);
2411 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2413 else if (cut_mode == NO_CUTTING)
2414 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2417 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2420 else if (IS_DRAWABLE(element))
2421 DrawScreenElement(x, y, element);
2423 DrawScreenElement(x, y, EL_EMPTY);
2426 void DrawLevelField(int x, int y)
2428 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2429 DrawScreenField(SCREENX(x), SCREENY(y));
2430 else if (IS_MOVING(x, y))
2434 Moving2Blocked(x, y, &newx, &newy);
2435 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2436 DrawScreenField(SCREENX(newx), SCREENY(newy));
2438 else if (IS_BLOCKED(x, y))
2442 Blocked2Moving(x, y, &oldx, &oldy);
2443 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2444 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2448 void DrawMiniElement(int x, int y, int element)
2452 graphic = el2edimg(element);
2453 DrawMiniGraphic(x, y, graphic);
2456 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2458 int x = sx + scroll_x, y = sy + scroll_y;
2460 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2461 DrawMiniElement(sx, sy, EL_EMPTY);
2462 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2463 DrawMiniElement(sx, sy, Feld[x][y]);
2465 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2468 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2469 int x, int y, int xsize, int ysize,
2470 int tile_width, int tile_height)
2474 int dst_x = startx + x * tile_width;
2475 int dst_y = starty + y * tile_height;
2476 int width = graphic_info[graphic].width;
2477 int height = graphic_info[graphic].height;
2478 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2479 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2480 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2481 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2482 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2483 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2484 boolean draw_masked = graphic_info[graphic].draw_masked;
2486 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2488 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2490 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2494 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2495 inner_sx + (x - 1) * tile_width % inner_width);
2496 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2497 inner_sy + (y - 1) * tile_height % inner_height);
2501 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
2502 dst_x - src_x, dst_y - src_y);
2503 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2507 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2511 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2512 int x, int y, int xsize, int ysize, int font_nr)
2514 int font_width = getFontWidth(font_nr);
2515 int font_height = getFontHeight(font_nr);
2517 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2518 font_width, font_height);
2521 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2523 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2524 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2525 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2526 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2527 boolean no_delay = (tape.warp_forward);
2528 unsigned int anim_delay = 0;
2529 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2530 int anim_delay_value = (no_delay ? 0 : frame_delay_value);
2531 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2532 int font_width = getFontWidth(font_nr);
2533 int font_height = getFontHeight(font_nr);
2534 int max_xsize = level.envelope[envelope_nr].xsize;
2535 int max_ysize = level.envelope[envelope_nr].ysize;
2536 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2537 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2538 int xend = max_xsize;
2539 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2540 int xstep = (xstart < xend ? 1 : 0);
2541 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2544 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2546 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2547 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2548 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2549 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2552 SetDrawtoField(DRAW_BUFFERED);
2555 BlitScreenToBitmap(backbuffer);
2557 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2560 SetDrawtoField(DRAW_BACKBUFFER);
2562 for (yy = 0; yy < ysize; yy++)
2563 for (xx = 0; xx < xsize; xx++)
2564 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2567 DrawTextBuffer(sx + font_width, sy + font_height,
2568 level.envelope[envelope_nr].text, font_nr, max_xsize,
2569 xsize - 2, ysize - 2, 0, mask_mode,
2570 level.envelope[envelope_nr].autowrap,
2571 level.envelope[envelope_nr].centered, FALSE);
2573 DrawTextToTextArea(sx + font_width, sy + font_height,
2574 level.envelope[envelope_nr].text, font_nr, max_xsize,
2575 xsize - 2, ysize - 2, mask_mode);
2578 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2581 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2585 void ShowEnvelope(int envelope_nr)
2587 int element = EL_ENVELOPE_1 + envelope_nr;
2588 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2589 int sound_opening = element_info[element].sound[ACTION_OPENING];
2590 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2591 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2592 boolean no_delay = (tape.warp_forward);
2593 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2594 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2595 int anim_mode = graphic_info[graphic].anim_mode;
2596 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2597 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2599 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2601 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2603 if (anim_mode == ANIM_DEFAULT)
2604 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2606 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2609 Delay(wait_delay_value);
2611 WaitForEventToContinue();
2613 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2615 if (anim_mode != ANIM_NONE)
2616 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2618 if (anim_mode == ANIM_DEFAULT)
2619 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2621 game.envelope_active = FALSE;
2623 SetDrawtoField(DRAW_BUFFERED);
2625 redraw_mask |= REDRAW_FIELD;
2629 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2631 int border_size = request.border_size;
2632 int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
2633 int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
2634 int sx = sx_center - request.width / 2;
2635 int sy = sy_center - request.height / 2;
2637 if (add_border_size)
2647 void DrawEnvelopeRequest(char *text)
2649 char *text_final = text;
2650 char *text_door_style = NULL;
2651 int graphic = IMG_BACKGROUND_REQUEST;
2652 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2653 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2654 int font_nr = FONT_REQUEST;
2655 int font_width = getFontWidth(font_nr);
2656 int font_height = getFontHeight(font_nr);
2657 int border_size = request.border_size;
2658 int line_spacing = request.line_spacing;
2659 int line_height = font_height + line_spacing;
2660 int text_width = request.width - 2 * border_size;
2661 int text_height = request.height - 2 * border_size;
2662 int line_length = text_width / font_width;
2663 int max_lines = text_height / line_height;
2664 int width = request.width;
2665 int height = request.height;
2666 int tile_size = request.step_offset;
2667 int x_steps = width / tile_size;
2668 int y_steps = height / tile_size;
2672 if (request.wrap_single_words)
2674 char *src_text_ptr, *dst_text_ptr;
2676 text_door_style = checked_malloc(2 * strlen(text) + 1);
2678 src_text_ptr = text;
2679 dst_text_ptr = text_door_style;
2681 while (*src_text_ptr)
2683 if (*src_text_ptr == ' ' ||
2684 *src_text_ptr == '?' ||
2685 *src_text_ptr == '!')
2686 *dst_text_ptr++ = '\n';
2688 if (*src_text_ptr != ' ')
2689 *dst_text_ptr++ = *src_text_ptr;
2694 *dst_text_ptr = '\0';
2696 text_final = text_door_style;
2699 setRequestPosition(&sx, &sy, FALSE);
2701 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2703 for (y = 0; y < y_steps; y++)
2704 for (x = 0; x < x_steps; x++)
2705 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2706 x, y, x_steps, y_steps,
2707 tile_size, tile_size);
2709 DrawTextBuffer(sx + border_size, sy + border_size, text_final, font_nr,
2710 line_length, -1, max_lines, line_spacing, mask_mode,
2711 request.autowrap, request.centered, FALSE);
2713 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2714 RedrawGadget(tool_gadget[i]);
2716 // store readily prepared envelope request for later use when animating
2717 BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2721 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2722 BlitBitmap(bitmap_db_cross, backbuffer, sx, sy, width, height, sx, sy);
2724 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2729 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2731 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2737 if (text_door_style)
2738 free(text_door_style);
2743 void AnimateEnvelopeRequest(int anim_mode, int action)
2745 int graphic = IMG_BACKGROUND_REQUEST;
2746 boolean draw_masked = graphic_info[graphic].draw_masked;
2748 int delay_value_normal = request.step_delay;
2749 int delay_value_fast = delay_value_normal / 2;
2751 int delay_value_normal = GameFrameDelay;
2752 int delay_value_fast = FfwdFrameDelay;
2754 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2755 boolean no_delay = (tape.warp_forward);
2756 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
2757 int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0);
2758 unsigned int anim_delay = 0;
2760 int width = request.width;
2761 int height = request.height;
2762 int tile_size = request.step_offset;
2763 int max_xsize = width / tile_size;
2764 int max_ysize = height / tile_size;
2765 int max_xsize_inner = max_xsize - 2;
2766 int max_ysize_inner = max_ysize - 2;
2768 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
2769 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
2770 int xend = max_xsize_inner;
2771 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
2772 int xstep = (xstart < xend ? 1 : 0);
2773 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2776 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2778 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2779 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2780 int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
2781 int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
2782 int src_x = sx_center - width / 2;
2783 int src_y = sy_center - height / 2;
2784 int dst_x = sx_center - xsize * tile_size / 2;
2785 int dst_y = sy_center - ysize * tile_size / 2;
2786 int xsize_size_left = (xsize - 1) * tile_size;
2787 int ysize_size_top = (ysize - 1) * tile_size;
2788 int max_xsize_pos = (max_xsize - 1) * tile_size;
2789 int max_ysize_pos = (max_ysize - 1) * tile_size;
2792 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2795 for (yy = 0; yy < 2; yy++)
2797 for (xx = 0; xx < 2; xx++)
2799 int src_xx = src_x + xx * max_xsize_pos;
2800 int src_yy = src_y + yy * max_ysize_pos;
2801 int dst_xx = dst_x + xx * xsize_size_left;
2802 int dst_yy = dst_y + yy * ysize_size_top;
2803 int xx_size = (xx ? tile_size : xsize_size_left);
2804 int yy_size = (yy ? tile_size : ysize_size_top);
2807 BlitBitmapMasked(bitmap_db_cross, backbuffer,
2808 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2810 BlitBitmap(bitmap_db_cross, backbuffer,
2811 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2815 BlitBitmap(bitmap_db_cross, backbuffer,
2817 xsize_size_left, ysize_size_top,
2819 BlitBitmap(bitmap_db_cross, backbuffer,
2820 src_x + max_xsize_pos, src_y,
2821 tile_size, ysize_size_top,
2822 dst_x + xsize_size_left, dst_y);
2823 BlitBitmap(bitmap_db_cross, backbuffer,
2824 src_x, src_y + max_ysize_pos,
2825 xsize_size_left, tile_size,
2826 dst_x, dst_y + ysize_size_top);
2827 BlitBitmap(bitmap_db_cross, backbuffer,
2828 src_x + max_xsize_pos, src_y + max_ysize_pos,
2829 tile_size, tile_size,
2830 dst_x + xsize_size_left, dst_y + ysize_size_top);
2834 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2835 // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
2837 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2847 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2853 void AnimateEnvelopeRequest(char *text, int anim_mode, int action)
2856 int envelope_nr = 0;
2859 int graphic = IMG_BACKGROUND_REQUEST;
2861 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2863 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2864 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2865 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2866 boolean no_delay = (tape.warp_forward);
2867 unsigned int anim_delay = 0;
2868 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2869 int anim_delay_value = (no_delay ? 0 : frame_delay_value + 500 * 0);
2871 int max_word_len = maxWordLengthInString(text);
2872 int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2);
2874 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2876 int font_width = getFontWidth(font_nr);
2877 int font_height = getFontHeight(font_nr);
2878 int line_spacing = 2 * 1;
2882 int max_xsize = DXSIZE / font_width;
2883 // int max_ysize = DYSIZE / font_height;
2884 int max_ysize = DYSIZE / (font_height + line_spacing);
2886 int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
2887 int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */
2891 int max_xsize = level.envelope[envelope_nr].xsize;
2892 int max_ysize = level.envelope[envelope_nr].ysize;
2894 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2895 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2896 int xend = max_xsize;
2897 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2898 int xstep = (xstart < xend ? 1 : 0);
2899 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2904 char *text_copy = getStringCopy(text);
2907 font_nr = FONT_TEXT_2;
2909 if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */
2911 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
2912 font_nr = FONT_TEXT_1;
2915 int max_word_len = 0;
2917 char *text_copy = getStringCopy(text);
2919 font_nr = FONT_TEXT_2;
2921 for (text_ptr = text; *text_ptr; text_ptr++)
2923 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
2925 if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
2927 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
2928 font_nr = FONT_TEXT_1;
2937 for (text_ptr = text_copy; *text_ptr; text_ptr++)
2938 if (*text_ptr == ' ')
2943 dDX = SX + (SXSIZE - DXSIZE) / 2 - DX;
2944 dDY = SY + (SYSIZE - DYSIZE) / 2 - DY;
2946 dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX;
2947 dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY;
2950 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2952 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2953 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2954 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2955 // int sy = SX + (SYSIZE - ysize * font_height) / 2;
2956 int sy = SY + (SYSIZE - ysize * (font_height + line_spacing)) / 2;
2960 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2962 SetDrawtoField(DRAW_BUFFERED);
2965 BlitScreenToBitmap(backbuffer);
2967 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2970 SetDrawtoField(DRAW_BACKBUFFER);
2973 for (yy = 0; yy < ysize; yy++)
2974 for (xx = 0; xx < xsize; xx++)
2975 DrawEnvelopeBackgroundTiles(graphic, sx, sy, xx, yy, xsize, ysize,
2976 getFontWidth(font_nr),
2977 getFontHeight(font_nr) + line_spacing);
2982 DrawTextBuffer(sx + font_width, sy + font_height + 8,
2983 text_copy, font_nr, max_xsize,
2984 xsize - 2, ysize - 2, line_spacing, mask_mode,
2985 FALSE, TRUE, FALSE);
2987 DrawTextBuffer(sx + font_width, sy + font_height,
2988 level.envelope[envelope_nr].text, font_nr, max_xsize,
2989 xsize - 2, ysize - 2, 0, mask_mode,
2990 level.envelope[envelope_nr].autowrap,
2991 level.envelope[envelope_nr].centered, FALSE);
2995 DrawTextToTextArea(sx + font_width, sy + font_height,
2996 level.envelope[envelope_nr].text, font_nr, max_xsize,
2997 xsize - 2, ysize - 2, mask_mode);
3000 /* copy request gadgets to door backbuffer */
3003 if ((ysize - 2) > 13)
3004 BlitBitmap(bitmap_db_door, drawto,
3005 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3006 DOOR_GFX_PAGEY1 + 13 * font_height,
3007 (xsize - 2) * font_width,
3008 (ysize - 2 - 13) * font_height,
3010 sy + font_height * (1 + 13));
3012 if ((ysize - 2) > 13)
3013 BlitBitmap(bitmap_db_door, drawto,
3014 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3015 DOOR_GFX_PAGEY1 + 11 * (font_height + line_spacing * 0),
3016 (xsize - 2) * font_width,
3017 (ysize - 2 - 13) * (font_height + line_spacing),
3019 sy + (font_height + line_spacing) * (1 + 13));
3021 if ((ysize - 2) > 13)
3022 BlitBitmap(bitmap_db_door, drawto,
3023 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3024 DOOR_GFX_PAGEY1 + 13 * font_height,
3025 (xsize - 2) * font_width,
3026 (ysize - 2 - 13) * font_height,
3028 sy + font_height * (1 + 13));
3032 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
3033 // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
3035 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
3045 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
3055 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3058 int last_game_status = game_status; /* save current game status */
3059 // int last_draw_background_mask = gfx.draw_background_mask;
3062 int graphic = IMG_BACKGROUND_REQUEST;
3063 int sound_opening = SND_REQUEST_OPENING;
3064 int sound_closing = SND_REQUEST_CLOSING;
3066 int envelope_nr = 0;
3067 int element = EL_ENVELOPE_1 + envelope_nr;
3068 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
3069 int sound_opening = element_info[element].sound[ACTION_OPENING];
3070 int sound_closing = element_info[element].sound[ACTION_CLOSING];
3073 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3074 boolean no_delay = (tape.warp_forward);
3075 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
3076 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
3078 int anim_mode = graphic_info[graphic].anim_mode;
3079 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3080 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3082 char *text_copy = getStringCopy(text);
3085 for (text_ptr = text_copy; *text_ptr; text_ptr++)
3086 if (*text_ptr == ' ')
3091 if (game_status == GAME_MODE_PLAYING)
3093 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
3094 BlitScreenToBitmap_EM(backbuffer);
3095 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
3096 BlitScreenToBitmap_SP(backbuffer);
3099 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
3103 SetDrawtoField(DRAW_BACKBUFFER);
3105 // SetDrawBackgroundMask(REDRAW_NONE);
3107 if (action == ACTION_OPENING)
3109 BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3112 if (req_state & REQ_ASK)
3114 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3115 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3117 else if (req_state & REQ_CONFIRM)
3119 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3121 else if (req_state & REQ_PLAYER)
3123 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3124 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3125 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3126 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3131 DrawEnvelopeRequest(text);
3133 DrawEnvelopeRequest(text_copy);
3136 if (game_status != GAME_MODE_MAIN)
3140 /* force DOOR font inside door area */
3141 game_status = GAME_MODE_PSEUDO_DOOR;
3144 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
3146 if (action == ACTION_OPENING)
3148 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3150 if (anim_mode == ANIM_DEFAULT)
3151 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3153 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3157 Delay(wait_delay_value);
3159 WaitForEventToContinue();
3164 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3166 if (anim_mode != ANIM_NONE)
3167 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3169 if (anim_mode == ANIM_DEFAULT)
3170 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3173 game.envelope_active = FALSE;
3176 // game_status = last_game_status; /* restore current game status */
3178 if (action == ACTION_CLOSING)
3180 if (game_status != GAME_MODE_MAIN)
3183 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3186 SetDrawtoField(DRAW_BUFFERED);
3189 // SetDrawBackgroundMask(last_draw_background_mask);
3192 redraw_mask = REDRAW_FIELD;
3193 // redraw_mask |= REDRAW_ALL;
3195 redraw_mask |= REDRAW_FIELD;
3199 if (game_status == GAME_MODE_MAIN)
3204 /* (important: after "BackToFront()", but before "SetDrawtoField()") */
3205 game_status = last_game_status; /* restore current game status */
3208 if (action == ACTION_CLOSING &&
3209 game_status == GAME_MODE_PLAYING &&
3210 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3211 SetDrawtoField(DRAW_BUFFERED);
3213 if (game_status == GAME_MODE_PLAYING &&
3214 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3215 SetDrawtoField(DRAW_BUFFERED);
3227 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3231 int graphic = el2preimg(element);
3233 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3234 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
3242 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3243 SetDrawBackgroundMask(REDRAW_FIELD);
3245 SetDrawBackgroundMask(REDRAW_NONE);
3250 for (x = BX1; x <= BX2; x++)
3251 for (y = BY1; y <= BY2; y++)
3252 DrawScreenField(x, y);
3254 redraw_mask |= REDRAW_FIELD;
3257 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3261 for (x = 0; x < size_x; x++)
3262 for (y = 0; y < size_y; y++)
3263 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3265 redraw_mask |= REDRAW_FIELD;
3268 static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y)
3270 boolean show_level_border = (BorderElement != EL_EMPTY);
3271 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3272 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3273 int tile_size = preview.tile_size;
3274 int preview_width = preview.xsize * tile_size;
3275 int preview_height = preview.ysize * tile_size;
3276 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3277 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3278 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3279 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3282 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3284 dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
3285 dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
3287 for (x = 0; x < real_preview_xsize; x++)
3289 for (y = 0; y < real_preview_ysize; y++)
3291 int lx = from_x + x + (show_level_border ? -1 : 0);
3292 int ly = from_y + y + (show_level_border ? -1 : 0);
3293 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3294 getBorderElement(lx, ly));
3296 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3297 element, tile_size);
3301 redraw_mask |= REDRAW_MICROLEVEL;
3304 #define MICROLABEL_EMPTY 0
3305 #define MICROLABEL_LEVEL_NAME 1
3306 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3307 #define MICROLABEL_LEVEL_AUTHOR 3
3308 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3309 #define MICROLABEL_IMPORTED_FROM 5
3310 #define MICROLABEL_IMPORTED_BY_HEAD 6
3311 #define MICROLABEL_IMPORTED_BY 7
3313 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3315 int max_text_width = SXSIZE;
3316 int font_width = getFontWidth(font_nr);
3318 if (pos->align == ALIGN_CENTER)
3319 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3320 else if (pos->align == ALIGN_RIGHT)
3321 max_text_width = pos->x;
3323 max_text_width = SXSIZE - pos->x;
3325 return max_text_width / font_width;
3328 static void DrawPreviewLevelLabelExt(int mode)
3330 struct TextPosInfo *pos = &menu.main.text.level_info_2;
3331 char label_text[MAX_OUTPUT_LINESIZE + 1];
3332 int max_len_label_text;
3334 int font_nr = pos->font;
3337 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3338 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3339 mode == MICROLABEL_IMPORTED_BY_HEAD)
3340 font_nr = pos->font_alt;
3342 int font_nr = FONT_TEXT_2;
3345 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3346 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3347 mode == MICROLABEL_IMPORTED_BY_HEAD)
3348 font_nr = FONT_TEXT_3;
3352 max_len_label_text = getMaxTextLength(pos, font_nr);
3354 max_len_label_text = SXSIZE / getFontWidth(font_nr);
3358 if (pos->size != -1)
3359 max_len_label_text = pos->size;
3362 for (i = 0; i < max_len_label_text; i++)
3363 label_text[i] = ' ';
3364 label_text[max_len_label_text] = '\0';
3366 if (strlen(label_text) > 0)
3369 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3371 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3372 int lypos = MICROLABEL2_YPOS;
3374 DrawText(lxpos, lypos, label_text, font_nr);
3379 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3380 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3381 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3382 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3383 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3384 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3385 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3386 max_len_label_text);
3387 label_text[max_len_label_text] = '\0';
3389 if (strlen(label_text) > 0)
3392 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3394 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3395 int lypos = MICROLABEL2_YPOS;
3397 DrawText(lxpos, lypos, label_text, font_nr);
3401 redraw_mask |= REDRAW_MICROLEVEL;
3404 static void DrawPreviewLevelExt(boolean restart)
3406 static unsigned int scroll_delay = 0;
3407 static unsigned int label_delay = 0;
3408 static int from_x, from_y, scroll_direction;
3409 static int label_state, label_counter;
3410 unsigned int scroll_delay_value = preview.step_delay;
3411 boolean show_level_border = (BorderElement != EL_EMPTY);
3412 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3413 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3414 int last_game_status = game_status; /* save current game status */
3417 /* force PREVIEW font on preview level */
3418 game_status = GAME_MODE_PSEUDO_PREVIEW;
3426 if (preview.anim_mode == ANIM_CENTERED)
3428 if (level_xsize > preview.xsize)
3429 from_x = (level_xsize - preview.xsize) / 2;
3430 if (level_ysize > preview.ysize)
3431 from_y = (level_ysize - preview.ysize) / 2;
3434 from_x += preview.xoffset;
3435 from_y += preview.yoffset;
3437 scroll_direction = MV_RIGHT;
3441 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3442 DrawPreviewLevelLabelExt(label_state);
3444 /* initialize delay counters */
3445 DelayReached(&scroll_delay, 0);
3446 DelayReached(&label_delay, 0);
3448 if (leveldir_current->name)
3450 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3451 char label_text[MAX_OUTPUT_LINESIZE + 1];
3453 int font_nr = pos->font;
3455 int font_nr = FONT_TEXT_1;
3458 int max_len_label_text = getMaxTextLength(pos, font_nr);
3460 int max_len_label_text = SXSIZE / getFontWidth(font_nr);
3468 if (pos->size != -1)
3469 max_len_label_text = pos->size;
3472 strncpy(label_text, leveldir_current->name, max_len_label_text);
3473 label_text[max_len_label_text] = '\0';
3476 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3478 lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3479 lypos = SY + MICROLABEL1_YPOS;
3481 DrawText(lxpos, lypos, label_text, font_nr);
3485 game_status = last_game_status; /* restore current game status */
3490 /* scroll preview level, if needed */
3491 if (preview.anim_mode != ANIM_NONE &&
3492 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3493 DelayReached(&scroll_delay, scroll_delay_value))
3495 switch (scroll_direction)
3500 from_x -= preview.step_offset;
3501 from_x = (from_x < 0 ? 0 : from_x);
3504 scroll_direction = MV_UP;
3508 if (from_x < level_xsize - preview.xsize)
3510 from_x += preview.step_offset;
3511 from_x = (from_x > level_xsize - preview.xsize ?
3512 level_xsize - preview.xsize : from_x);
3515 scroll_direction = MV_DOWN;
3521 from_y -= preview.step_offset;
3522 from_y = (from_y < 0 ? 0 : from_y);
3525 scroll_direction = MV_RIGHT;
3529 if (from_y < level_ysize - preview.ysize)
3531 from_y += preview.step_offset;
3532 from_y = (from_y > level_ysize - preview.ysize ?
3533 level_ysize - preview.ysize : from_y);
3536 scroll_direction = MV_LEFT;
3543 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3546 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3547 /* redraw micro level label, if needed */
3548 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3549 !strEqual(level.author, ANONYMOUS_NAME) &&
3550 !strEqual(level.author, leveldir_current->name) &&
3551 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3553 int max_label_counter = 23;
3555 if (leveldir_current->imported_from != NULL &&
3556 strlen(leveldir_current->imported_from) > 0)
3557 max_label_counter += 14;
3558 if (leveldir_current->imported_by != NULL &&
3559 strlen(leveldir_current->imported_by) > 0)
3560 max_label_counter += 14;
3562 label_counter = (label_counter + 1) % max_label_counter;
3563 label_state = (label_counter >= 0 && label_counter <= 7 ?
3564 MICROLABEL_LEVEL_NAME :
3565 label_counter >= 9 && label_counter <= 12 ?
3566 MICROLABEL_LEVEL_AUTHOR_HEAD :
3567 label_counter >= 14 && label_counter <= 21 ?
3568 MICROLABEL_LEVEL_AUTHOR :
3569 label_counter >= 23 && label_counter <= 26 ?
3570 MICROLABEL_IMPORTED_FROM_HEAD :
3571 label_counter >= 28 && label_counter <= 35 ?
3572 MICROLABEL_IMPORTED_FROM :
3573 label_counter >= 37 && label_counter <= 40 ?
3574 MICROLABEL_IMPORTED_BY_HEAD :
3575 label_counter >= 42 && label_counter <= 49 ?
3576 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3578 if (leveldir_current->imported_from == NULL &&
3579 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3580 label_state == MICROLABEL_IMPORTED_FROM))
3581 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3582 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3584 DrawPreviewLevelLabelExt(label_state);
3587 game_status = last_game_status; /* restore current game status */
3590 void DrawPreviewLevelInitial()
3592 DrawPreviewLevelExt(TRUE);
3595 void DrawPreviewLevelAnimation()
3597 DrawPreviewLevelExt(FALSE);
3600 inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3601 int graphic, int sync_frame, int mask_mode)
3603 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3605 if (mask_mode == USE_MASKING)
3606 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3608 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3611 inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3612 int graphic, int sync_frame,
3615 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3617 if (mask_mode == USE_MASKING)
3618 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3620 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3623 inline void DrawGraphicAnimation(int x, int y, int graphic)
3625 int lx = LEVELX(x), ly = LEVELY(y);
3627 if (!IN_SCR_FIELD(x, y))
3631 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3632 graphic, GfxFrame[lx][ly], NO_MASKING);
3634 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3635 graphic, GfxFrame[lx][ly], NO_MASKING);
3637 MarkTileDirty(x, y);
3640 inline void DrawFixedGraphicAnimation(int x, int y, int graphic)
3642 int lx = LEVELX(x), ly = LEVELY(y);
3644 if (!IN_SCR_FIELD(x, y))
3647 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3648 graphic, GfxFrame[lx][ly], NO_MASKING);
3649 MarkTileDirty(x, y);
3652 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3654 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3657 void DrawLevelElementAnimation(int x, int y, int element)
3659 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3661 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3664 inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3666 int sx = SCREENX(x), sy = SCREENY(y);
3668 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3671 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3674 DrawGraphicAnimation(sx, sy, graphic);
3677 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3678 DrawLevelFieldCrumbled(x, y);
3680 if (GFX_CRUMBLED(Feld[x][y]))
3681 DrawLevelFieldCrumbled(x, y);
3685 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3687 int sx = SCREENX(x), sy = SCREENY(y);
3690 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3693 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3695 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3698 DrawGraphicAnimation(sx, sy, graphic);
3700 if (GFX_CRUMBLED(element))
3701 DrawLevelFieldCrumbled(x, y);
3704 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3706 if (player->use_murphy)
3708 /* this works only because currently only one player can be "murphy" ... */
3709 static int last_horizontal_dir = MV_LEFT;
3710 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3712 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3713 last_horizontal_dir = move_dir;
3715 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3717 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3719 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3725 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3728 static boolean equalGraphics(int graphic1, int graphic2)
3730 struct GraphicInfo *g1 = &graphic_info[graphic1];
3731 struct GraphicInfo *g2 = &graphic_info[graphic2];
3733 return (g1->bitmap == g2->bitmap &&
3734 g1->src_x == g2->src_x &&
3735 g1->src_y == g2->src_y &&
3736 g1->anim_frames == g2->anim_frames &&
3737 g1->anim_delay == g2->anim_delay &&
3738 g1->anim_mode == g2->anim_mode);
3741 void DrawAllPlayers()
3745 for (i = 0; i < MAX_PLAYERS; i++)
3746 if (stored_player[i].active)
3747 DrawPlayer(&stored_player[i]);
3750 void DrawPlayerField(int x, int y)
3752 if (!IS_PLAYER(x, y))
3755 DrawPlayer(PLAYERINFO(x, y));
3758 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3760 void DrawPlayer(struct PlayerInfo *player)
3762 int jx = player->jx;
3763 int jy = player->jy;
3764 int move_dir = player->MovDir;
3765 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3766 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3767 int last_jx = (player->is_moving ? jx - dx : jx);
3768 int last_jy = (player->is_moving ? jy - dy : jy);
3769 int next_jx = jx + dx;
3770 int next_jy = jy + dy;
3771 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3772 boolean player_is_opaque = FALSE;
3773 int sx = SCREENX(jx), sy = SCREENY(jy);
3774 int sxx = 0, syy = 0;
3775 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3777 int action = ACTION_DEFAULT;
3778 int last_player_graphic = getPlayerGraphic(player, move_dir);
3779 int last_player_frame = player->Frame;
3782 /* GfxElement[][] is set to the element the player is digging or collecting;
3783 remove also for off-screen player if the player is not moving anymore */
3784 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3785 GfxElement[jx][jy] = EL_UNDEFINED;
3787 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3791 if (!IN_LEV_FIELD(jx, jy))
3793 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3794 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3795 printf("DrawPlayerField(): This should never happen!\n");
3800 if (element == EL_EXPLOSION)
3803 action = (player->is_pushing ? ACTION_PUSHING :
3804 player->is_digging ? ACTION_DIGGING :
3805 player->is_collecting ? ACTION_COLLECTING :
3806 player->is_moving ? ACTION_MOVING :
3807 player->is_snapping ? ACTION_SNAPPING :
3808 player->is_dropping ? ACTION_DROPPING :
3809 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3811 if (player->is_waiting)
3812 move_dir = player->dir_waiting;
3814 InitPlayerGfxAnimation(player, action, move_dir);
3816 /* ----------------------------------------------------------------------- */
3817 /* draw things in the field the player is leaving, if needed */
3818 /* ----------------------------------------------------------------------- */
3820 if (player->is_moving)
3822 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3824 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3826 if (last_element == EL_DYNAMITE_ACTIVE ||
3827 last_element == EL_EM_DYNAMITE_ACTIVE ||
3828 last_element == EL_SP_DISK_RED_ACTIVE)
3829 DrawDynamite(last_jx, last_jy);
3831 DrawLevelFieldThruMask(last_jx, last_jy);
3833 else if (last_element == EL_DYNAMITE_ACTIVE ||
3834 last_element == EL_EM_DYNAMITE_ACTIVE ||
3835 last_element == EL_SP_DISK_RED_ACTIVE)
3836 DrawDynamite(last_jx, last_jy);
3838 /* !!! this is not enough to prevent flickering of players which are
3839 moving next to each others without a free tile between them -- this
3840 can only be solved by drawing all players layer by layer (first the
3841 background, then the foreground etc.) !!! => TODO */
3842 else if (!IS_PLAYER(last_jx, last_jy))
3843 DrawLevelField(last_jx, last_jy);
3846 DrawLevelField(last_jx, last_jy);
3849 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3850 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3853 if (!IN_SCR_FIELD(sx, sy))
3856 /* ----------------------------------------------------------------------- */
3857 /* draw things behind the player, if needed */
3858 /* ----------------------------------------------------------------------- */
3861 DrawLevelElement(jx, jy, Back[jx][jy]);
3862 else if (IS_ACTIVE_BOMB(element))
3863 DrawLevelElement(jx, jy, EL_EMPTY);
3866 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3868 int old_element = GfxElement[jx][jy];
3869 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3870 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3872 if (GFX_CRUMBLED(old_element))
3873 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3875 DrawGraphic(sx, sy, old_graphic, frame);
3877 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3878 player_is_opaque = TRUE;
3882 GfxElement[jx][jy] = EL_UNDEFINED;
3884 /* make sure that pushed elements are drawn with correct frame rate */
3886 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3888 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3889 GfxFrame[jx][jy] = player->StepFrame;
3891 if (player->is_pushing && player->is_moving)
3892 GfxFrame[jx][jy] = player->StepFrame;
3895 DrawLevelField(jx, jy);
3899 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3900 /* ----------------------------------------------------------------------- */
3901 /* draw player himself */
3902 /* ----------------------------------------------------------------------- */
3904 graphic = getPlayerGraphic(player, move_dir);
3906 /* in the case of changed player action or direction, prevent the current
3907 animation frame from being restarted for identical animations */
3908 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3909 player->Frame = last_player_frame;
3911 frame = getGraphicAnimationFrame(graphic, player->Frame);
3915 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3916 sxx = player->GfxPos;
3918 syy = player->GfxPos;
3921 if (!setup.soft_scrolling && ScreenMovPos)
3924 if (player_is_opaque)
3925 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3927 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3929 if (SHIELD_ON(player))
3931 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3932 IMG_SHIELD_NORMAL_ACTIVE);
3933 int frame = getGraphicAnimationFrame(graphic, -1);
3935 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3939 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3942 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3943 sxx = player->GfxPos;
3945 syy = player->GfxPos;
3949 /* ----------------------------------------------------------------------- */
3950 /* draw things the player is pushing, if needed */
3951 /* ----------------------------------------------------------------------- */
3954 printf("::: %d, %d [%d, %d] [%d]\n",
3955 player->is_pushing, player_is_moving, player->GfxAction,
3956 player->is_moving, player_is_moving);
3960 if (player->is_pushing && player->is_moving)
3962 int px = SCREENX(jx), py = SCREENY(jy);
3963 int pxx = (TILEX - ABS(sxx)) * dx;
3964 int pyy = (TILEY - ABS(syy)) * dy;
3965 int gfx_frame = GfxFrame[jx][jy];
3971 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3973 element = Feld[next_jx][next_jy];
3974 gfx_frame = GfxFrame[next_jx][next_jy];
3977 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3980 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3981 frame = getGraphicAnimationFrame(graphic, sync_frame);
3983 frame = getGraphicAnimationFrame(graphic, player->StepFrame);
3986 /* draw background element under pushed element (like the Sokoban field) */
3988 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3990 /* this allows transparent pushing animation over non-black background */
3993 DrawLevelElement(jx, jy, Back[jx][jy]);
3995 DrawLevelElement(jx, jy, EL_EMPTY);
3997 if (Back[next_jx][next_jy])
3998 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4000 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4002 else if (Back[next_jx][next_jy])
4003 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4005 if (Back[next_jx][next_jy])
4006 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4010 printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n",
4011 jx, px, player->GfxPos, player->StepFrame,
4016 GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]);
4020 /* do not draw (EM style) pushing animation when pushing is finished */
4021 /* (two-tile animations usually do not contain start and end frame) */
4022 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4023 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
4025 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4027 /* masked drawing is needed for EMC style (double) movement graphics */
4028 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
4029 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4034 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4035 /* ----------------------------------------------------------------------- */
4036 /* draw player himself */
4037 /* ----------------------------------------------------------------------- */
4039 graphic = getPlayerGraphic(player, move_dir);
4041 /* in the case of changed player action or direction, prevent the current
4042 animation frame from being restarted for identical animations */
4043 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4044 player->Frame = last_player_frame;
4046 frame = getGraphicAnimationFrame(graphic, player->Frame);
4050 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4051 sxx = player->GfxPos;
4053 syy = player->GfxPos;
4056 if (!setup.soft_scrolling && ScreenMovPos)
4059 if (player_is_opaque)
4060 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
4062 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4064 if (SHIELD_ON(player))
4066 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4067 IMG_SHIELD_NORMAL_ACTIVE);
4068 int frame = getGraphicAnimationFrame(graphic, -1);
4070 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4074 /* ----------------------------------------------------------------------- */
4075 /* draw things in front of player (active dynamite or dynabombs) */
4076 /* ----------------------------------------------------------------------- */
4078 if (IS_ACTIVE_BOMB(element))
4080 graphic = el2img(element);
4081 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
4083 if (game.emulation == EMU_SUPAPLEX)
4084 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4086 DrawGraphicThruMask(sx, sy, graphic, frame);
4089 if (player_is_moving && last_element == EL_EXPLOSION)
4091 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4092 GfxElement[last_jx][last_jy] : EL_EMPTY);
4093 int graphic = el_act2img(element, ACTION_EXPLODING);
4094 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4095 int phase = ExplodePhase[last_jx][last_jy] - 1;
4096 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4099 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4102 /* ----------------------------------------------------------------------- */
4103 /* draw elements the player is just walking/passing through/under */
4104 /* ----------------------------------------------------------------------- */
4106 if (player_is_moving)
4108 /* handle the field the player is leaving ... */
4109 if (IS_ACCESSIBLE_INSIDE(last_element))
4110 DrawLevelField(last_jx, last_jy);
4111 else if (IS_ACCESSIBLE_UNDER(last_element))
4112 DrawLevelFieldThruMask(last_jx, last_jy);
4115 /* do not redraw accessible elements if the player is just pushing them */
4116 if (!player_is_moving || !player->is_pushing)
4118 /* ... and the field the player is entering */
4119 if (IS_ACCESSIBLE_INSIDE(element))
4120 DrawLevelField(jx, jy);
4121 else if (IS_ACCESSIBLE_UNDER(element))
4122 DrawLevelFieldThruMask(jx, jy);
4125 MarkTileDirty(sx, sy);
4128 /* ------------------------------------------------------------------------- */
4130 void WaitForEventToContinue()
4132 boolean still_wait = TRUE;
4134 /* simulate releasing mouse button over last gadget, if still pressed */
4136 HandleGadgets(-1, -1, 0);
4138 button_status = MB_RELEASED;
4154 case EVENT_BUTTONPRESS:
4155 case EVENT_KEYPRESS:
4159 case EVENT_KEYRELEASE:
4160 ClearPlayerAction();
4164 HandleOtherEvents(&event);
4168 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4175 /* don't eat all CPU time */
4180 #define MAX_REQUEST_LINES 13
4181 #define MAX_REQUEST_LINE_FONT1_LEN 7
4182 #define MAX_REQUEST_LINE_FONT2_LEN 10
4186 static int RequestHandleEvents(unsigned int req_state)
4188 int last_game_status = game_status; /* save current game status */
4192 button_status = MB_RELEASED;
4194 request_gadget_id = -1;
4207 case EVENT_BUTTONPRESS:
4208 case EVENT_BUTTONRELEASE:
4209 case EVENT_MOTIONNOTIFY:
4211 if (event.type == EVENT_MOTIONNOTIFY)
4213 if (!PointerInWindow(window))
4214 continue; /* window and pointer are on different screens */
4219 motion_status = TRUE;
4220 mx = ((MotionEvent *) &event)->x;
4221 my = ((MotionEvent *) &event)->y;
4225 motion_status = FALSE;
4226 mx = ((ButtonEvent *) &event)->x;
4227 my = ((ButtonEvent *) &event)->y;
4228 if (event.type == EVENT_BUTTONPRESS)
4229 button_status = ((ButtonEvent *) &event)->button;
4231 button_status = MB_RELEASED;
4234 /* this sets 'request_gadget_id' */
4235 HandleGadgets(mx, my, button_status);
4237 switch (request_gadget_id)
4239 case TOOL_CTRL_ID_YES:
4242 case TOOL_CTRL_ID_NO:
4245 case TOOL_CTRL_ID_CONFIRM:
4246 result = TRUE | FALSE;
4249 case TOOL_CTRL_ID_PLAYER_1:
4252 case TOOL_CTRL_ID_PLAYER_2:
4255 case TOOL_CTRL_ID_PLAYER_3:
4258 case TOOL_CTRL_ID_PLAYER_4:
4269 case EVENT_KEYPRESS:
4270 switch (GetEventKey((KeyEvent *)&event, TRUE))
4273 if (req_state & REQ_CONFIRM)
4282 #if defined(TARGET_SDL2)
4292 if (req_state & REQ_PLAYER)
4296 case EVENT_KEYRELEASE:
4297 ClearPlayerAction();
4301 HandleOtherEvents(&event);
4305 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4307 int joy = AnyJoystick();
4309 if (joy & JOY_BUTTON_1)
4311 else if (joy & JOY_BUTTON_2)
4317 if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
4319 HandleGameActions();
4325 if (!PendingEvent()) /* delay only if no pending events */
4330 game_status = GAME_MODE_PSEUDO_DOOR;
4336 game_status = last_game_status; /* restore current game status */
4344 if (!PendingEvent()) /* delay only if no pending events */
4347 /* don't eat all CPU time */
4357 static boolean RequestDoor(char *text, unsigned int req_state)
4359 unsigned int old_door_state;
4360 int last_game_status = game_status; /* save current game status */
4361 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4362 int font_nr = FONT_TEXT_2;
4367 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4369 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4370 font_nr = FONT_TEXT_1;
4373 if (game_status == GAME_MODE_PLAYING)
4375 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4376 BlitScreenToBitmap_EM(backbuffer);
4377 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4378 BlitScreenToBitmap_SP(backbuffer);
4381 /* disable deactivated drawing when quick-loading level tape recording */
4382 if (tape.playing && tape.deactivate_display)
4383 TapeDeactivateDisplayOff(TRUE);
4385 SetMouseCursor(CURSOR_DEFAULT);
4387 #if defined(NETWORK_AVALIABLE)
4388 /* pause network game while waiting for request to answer */
4389 if (options.network &&
4390 game_status == GAME_MODE_PLAYING &&
4391 req_state & REQUEST_WAIT_FOR_INPUT)
4392 SendToServer_PausePlaying();
4395 old_door_state = GetDoorState();
4397 /* simulate releasing mouse button over last gadget, if still pressed */
4399 HandleGadgets(-1, -1, 0);
4403 /* draw released gadget before proceeding */
4406 if (old_door_state & DOOR_OPEN_1)
4408 CloseDoor(DOOR_CLOSE_1);
4410 /* save old door content */
4411 BlitBitmap(bitmap_db_door, bitmap_db_door,
4412 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
4413 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
4416 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4417 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4419 /* clear door drawing field */
4420 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4422 /* force DOOR font inside door area */
4423 game_status = GAME_MODE_PSEUDO_DOOR;
4425 /* write text for request */
4426 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4428 char text_line[max_request_line_len + 1];
4434 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4436 tc = *(text_ptr + tx);
4437 // if (!tc || tc == ' ')
4438 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4442 if ((tc == '?' || tc == '!') && tl == 0)
4452 strncpy(text_line, text_ptr, tl);
4455 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4456 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4457 text_line, font_nr);
4459 text_ptr += tl + (tc == ' ' ? 1 : 0);
4460 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4463 game_status = last_game_status; /* restore current game status */
4465 if (req_state & REQ_ASK)
4467 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4468 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4470 else if (req_state & REQ_CONFIRM)
4472 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4474 else if (req_state & REQ_PLAYER)
4476 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4477 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4478 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4479 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4482 /* copy request gadgets to door backbuffer */
4483 BlitBitmap(drawto, bitmap_db_door,
4484 DX, DY, DXSIZE, DYSIZE,
4485 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4487 OpenDoor(DOOR_OPEN_1);
4489 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4491 if (game_status == GAME_MODE_PLAYING)
4493 SetPanelBackground();
4494 SetDrawBackgroundMask(REDRAW_DOOR_1);
4498 SetDrawBackgroundMask(REDRAW_FIELD);
4504 if (game_status != GAME_MODE_MAIN)
4507 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4509 // ---------- handle request buttons ----------
4510 result = RequestHandleEvents(req_state);
4512 if (game_status != GAME_MODE_MAIN)
4517 if (!(req_state & REQ_STAY_OPEN))
4519 CloseDoor(DOOR_CLOSE_1);
4521 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4522 (req_state & REQ_REOPEN))
4523 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4528 if (game_status == GAME_MODE_PLAYING)
4530 SetPanelBackground();
4531 SetDrawBackgroundMask(REDRAW_DOOR_1);
4535 SetDrawBackgroundMask(REDRAW_FIELD);
4538 #if defined(NETWORK_AVALIABLE)
4539 /* continue network game after request */
4540 if (options.network &&
4541 game_status == GAME_MODE_PLAYING &&
4542 req_state & REQUEST_WAIT_FOR_INPUT)
4543 SendToServer_ContinuePlaying();
4546 /* restore deactivated drawing when quick-loading level tape recording */
4547 if (tape.playing && tape.deactivate_display)
4548 TapeDeactivateDisplayOn();
4553 static boolean RequestEnvelope(char *text, unsigned int req_state)
4560 if (game_status == GAME_MODE_PLAYING)
4562 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4563 BlitScreenToBitmap_EM(backbuffer);
4564 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4565 BlitScreenToBitmap_SP(backbuffer);
4568 /* disable deactivated drawing when quick-loading level tape recording */
4569 if (tape.playing && tape.deactivate_display)
4570 TapeDeactivateDisplayOff(TRUE);
4572 SetMouseCursor(CURSOR_DEFAULT);
4574 #if defined(NETWORK_AVALIABLE)
4575 /* pause network game while waiting for request to answer */
4576 if (options.network &&
4577 game_status == GAME_MODE_PLAYING &&
4578 req_state & REQUEST_WAIT_FOR_INPUT)
4579 SendToServer_PausePlaying();
4582 /* simulate releasing mouse button over last gadget, if still pressed */
4584 HandleGadgets(-1, -1, 0);
4588 // (replace with setting corresponding request background)
4589 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4590 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4592 /* clear door drawing field */
4593 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4596 if (global.use_envelope_request)
4600 CreateToolButtons();
4606 if (req_state & REQ_ASK)
4608 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_YES], FALSE);
4609 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_NO], FALSE);
4611 else if (req_state & REQ_CONFIRM)
4613 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_CONFIRM], FALSE);
4615 else if (req_state & REQ_PLAYER)
4617 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_1], FALSE);
4618 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_2], FALSE);
4619 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_3], FALSE);
4620 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_4], FALSE);
4623 if (req_state & REQ_ASK)
4625 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4626 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4628 else if (req_state & REQ_CONFIRM)
4630 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4632 else if (req_state & REQ_PLAYER)
4634 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4635 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4636 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4637 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4642 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4645 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4647 if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
4648 i == TOOL_CTRL_ID_NO)) ||
4649 (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
4650 (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
4651 i == TOOL_CTRL_ID_PLAYER_2 &&
4652 i == TOOL_CTRL_ID_PLAYER_3 &&
4653 i == TOOL_CTRL_ID_PLAYER_4)))
4655 int x = tool_gadget[i]->x + dDX;
4656 int y = tool_gadget[i]->y + dDY;
4658 ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
4663 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4665 if (game_status == GAME_MODE_PLAYING)
4667 SetPanelBackground();
4668 SetDrawBackgroundMask(REDRAW_DOOR_1);
4672 SetDrawBackgroundMask(REDRAW_FIELD);
4679 if (game_status != GAME_MODE_MAIN)
4683 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4685 // ---------- handle request buttons ----------
4686 result = RequestHandleEvents(req_state);
4688 if (game_status != GAME_MODE_MAIN)
4693 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4697 if (game_status == GAME_MODE_PLAYING)
4699 SetPanelBackground();
4700 SetDrawBackgroundMask(REDRAW_DOOR_1);
4704 SetDrawBackgroundMask(REDRAW_FIELD);
4707 #if defined(NETWORK_AVALIABLE)
4708 /* continue network game after request */
4709 if (options.network &&
4710 game_status == GAME_MODE_PLAYING &&
4711 req_state & REQUEST_WAIT_FOR_INPUT)
4712 SendToServer_ContinuePlaying();
4715 /* restore deactivated drawing when quick-loading level tape recording */
4716 if (tape.playing && tape.deactivate_display)
4717 TapeDeactivateDisplayOn();
4722 boolean Request(char *text, unsigned int req_state)
4724 if (global.use_envelope_request)
4725 return RequestEnvelope(text, req_state);
4727 return RequestDoor(text, req_state);
4730 #else // =====================================================================
4732 boolean Request(char *text, unsigned int req_state)
4734 int mx, my, ty, result = -1;
4735 unsigned int old_door_state;
4736 int last_game_status = game_status; /* save current game status */
4737 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4738 int font_nr = FONT_TEXT_2;
4740 int max_word_len = 0;
4746 global.use_envelope_request = 1;
4750 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4752 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4753 font_nr = FONT_TEXT_1;
4756 for (text_ptr = text; *text_ptr; text_ptr++)
4758 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
4760 if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
4762 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4764 font_nr = FONT_TEXT_1;
4766 font_nr = FONT_LEVEL_NUMBER;
4774 if (game_status == GAME_MODE_PLAYING)
4776 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4777 BlitScreenToBitmap_EM(backbuffer);
4778 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4779 BlitScreenToBitmap_SP(backbuffer);
4782 /* disable deactivated drawing when quick-loading level tape recording */
4783 if (tape.playing && tape.deactivate_display)
4784 TapeDeactivateDisplayOff(TRUE);
4786 SetMouseCursor(CURSOR_DEFAULT);
4788 #if defined(NETWORK_AVALIABLE)
4789 /* pause network game while waiting for request to answer */
4790 if (options.network &&
4791 game_status == GAME_MODE_PLAYING &&
4792 req_state & REQUEST_WAIT_FOR_INPUT)
4793 SendToServer_PausePlaying();
4796 old_door_state = GetDoorState();
4798 /* simulate releasing mouse button over last gadget, if still pressed */
4800 HandleGadgets(-1, -1, 0);
4804 /* draw released gadget before proceeding */
4808 if (old_door_state & DOOR_OPEN_1 && !global.use_envelope_request)
4810 if (old_door_state & DOOR_OPEN_1)
4814 if (!global.use_envelope_request)
4815 CloseDoor(DOOR_CLOSE_1);
4817 CloseDoor(DOOR_CLOSE_1);
4820 /* save old door content */
4821 BlitBitmap(bitmap_db_door, bitmap_db_door,
4822 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
4823 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
4827 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4830 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4832 /* clear door drawing field */
4833 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4835 /* force DOOR font inside door area */
4836 game_status = GAME_MODE_PSEUDO_DOOR;
4838 /* write text for request */
4839 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4841 char text_line[max_request_line_len + 1];
4847 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4849 tc = *(text_ptr + tx);
4850 if (!tc || tc == ' ')
4861 strncpy(text_line, text_ptr, tl);
4864 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4865 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4866 text_line, font_nr);
4868 text_ptr += tl + (tc == ' ' ? 1 : 0);
4871 game_status = last_game_status; /* restore current game status */
4874 if (global.use_envelope_request)
4878 CreateToolButtons();
4882 if (req_state & REQ_ASK)
4884 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4885 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4887 else if (req_state & REQ_CONFIRM)
4889 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4891 else if (req_state & REQ_PLAYER)
4893 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4894 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4895 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4896 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4899 /* copy request gadgets to door backbuffer */
4900 BlitBitmap(drawto, bitmap_db_door,
4901 DX, DY, DXSIZE, DYSIZE,
4902 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4905 if (global.use_envelope_request)
4907 ShowEnvelopeRequest(text, ACTION_OPENING);
4909 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4911 if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
4912 i == TOOL_CTRL_ID_NO)) ||
4913 (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
4914 (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
4915 i == TOOL_CTRL_ID_PLAYER_2 &&
4916 i == TOOL_CTRL_ID_PLAYER_3 &&
4917 i == TOOL_CTRL_ID_PLAYER_4)))
4919 int x = tool_gadget[i]->x + dDX;
4920 int y = tool_gadget[i]->y + dDY;
4922 ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
4929 if (!global.use_envelope_request)
4930 OpenDoor(DOOR_OPEN_1);
4932 OpenDoor(DOOR_OPEN_1);
4935 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4937 if (game_status == GAME_MODE_PLAYING)
4939 SetPanelBackground();
4940 SetDrawBackgroundMask(REDRAW_DOOR_1);
4944 SetDrawBackgroundMask(REDRAW_FIELD);
4951 if (game_status != GAME_MODE_MAIN && !global.use_envelope_request)
4954 if (game_status != GAME_MODE_MAIN)
4958 button_status = MB_RELEASED;
4960 request_gadget_id = -1;
4962 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4974 case EVENT_BUTTONPRESS:
4975 case EVENT_BUTTONRELEASE:
4976 case EVENT_MOTIONNOTIFY:
4978 if (event.type == EVENT_MOTIONNOTIFY)
4980 if (!PointerInWindow(window))
4981 continue; /* window and pointer are on different screens */
4986 motion_status = TRUE;
4987 mx = ((MotionEvent *) &event)->x;
4988 my = ((MotionEvent *) &event)->y;
4992 motion_status = FALSE;
4993 mx = ((ButtonEvent *) &event)->x;
4994 my = ((ButtonEvent *) &event)->y;
4995 if (event.type == EVENT_BUTTONPRESS)
4996 button_status = ((ButtonEvent *) &event)->button;
4998 button_status = MB_RELEASED;
5001 /* this sets 'request_gadget_id' */
5002 HandleGadgets(mx, my, button_status);
5004 switch (request_gadget_id)
5006 case TOOL_CTRL_ID_YES:
5009 case TOOL_CTRL_ID_NO:
5012 case TOOL_CTRL_ID_CONFIRM:
5013 result = TRUE | FALSE;
5016 case TOOL_CTRL_ID_PLAYER_1:
5019 case TOOL_CTRL_ID_PLAYER_2:
5022 case TOOL_CTRL_ID_PLAYER_3:
5025 case TOOL_CTRL_ID_PLAYER_4:
5036 case EVENT_KEYPRESS:
5037 switch (GetEventKey((KeyEvent *)&event, TRUE))
5040 if (req_state & REQ_CONFIRM)
5049 #if defined(TARGET_SDL2)
5059 if (req_state & REQ_PLAYER)
5063 case EVENT_KEYRELEASE:
5064 ClearPlayerAction();
5068 HandleOtherEvents(&event);
5072 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
5074 int joy = AnyJoystick();
5076 if (joy & JOY_BUTTON_1)
5078 else if (joy & JOY_BUTTON_2)
5084 if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
5086 HandleGameActions();
5092 if (!PendingEvent()) /* delay only if no pending events */
5097 game_status = GAME_MODE_PSEUDO_DOOR;
5103 game_status = last_game_status; /* restore current game status */
5111 if (!PendingEvent()) /* delay only if no pending events */
5114 /* don't eat all CPU time */
5121 if (game_status != GAME_MODE_MAIN)
5127 if (global.use_envelope_request)
5128 ShowEnvelopeRequest(text, ACTION_CLOSING);
5132 if (!(req_state & REQ_STAY_OPEN) && !global.use_envelope_request)
5134 if (!(req_state & REQ_STAY_OPEN))
5137 CloseDoor(DOOR_CLOSE_1);
5139 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
5140 (req_state & REQ_REOPEN))
5141 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
5146 if (game_status == GAME_MODE_PLAYING)
5148 SetPanelBackground();
5149 SetDrawBackgroundMask(REDRAW_DOOR_1);
5153 SetDrawBackgroundMask(REDRAW_FIELD);
5156 #if defined(NETWORK_AVALIABLE)
5157 /* continue network game after request */
5158 if (options.network &&
5159 game_status == GAME_MODE_PLAYING &&
5160 req_state & REQUEST_WAIT_FOR_INPUT)
5161 SendToServer_ContinuePlaying();
5164 /* restore deactivated drawing when quick-loading level tape recording */
5165 if (tape.playing && tape.deactivate_display)
5166 TapeDeactivateDisplayOn();
5173 unsigned int OpenDoor(unsigned int door_state)
5175 if (door_state & DOOR_COPY_BACK)
5177 if (door_state & DOOR_OPEN_1)
5178 BlitBitmap(bitmap_db_door, bitmap_db_door,
5179 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
5180 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
5182 if (door_state & DOOR_OPEN_2)
5183 BlitBitmap(bitmap_db_door, bitmap_db_door,
5184 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
5185 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
5187 door_state &= ~DOOR_COPY_BACK;
5190 return MoveDoor(door_state);
5193 unsigned int CloseDoor(unsigned int door_state)
5195 unsigned int old_door_state = GetDoorState();
5197 if (!(door_state & DOOR_NO_COPY_BACK))
5199 if (old_door_state & DOOR_OPEN_1)
5200 BlitBitmap(backbuffer, bitmap_db_door,
5201 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
5203 if (old_door_state & DOOR_OPEN_2)
5204 BlitBitmap(backbuffer, bitmap_db_door,
5205 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
5207 door_state &= ~DOOR_NO_COPY_BACK;
5210 return MoveDoor(door_state);
5213 unsigned int GetDoorState()
5215 return MoveDoor(DOOR_GET_STATE);
5218 unsigned int SetDoorState(unsigned int door_state)
5220 return MoveDoor(door_state | DOOR_SET_STATE);
5223 unsigned int MoveDoor(unsigned int door_state)
5225 static int door1 = DOOR_OPEN_1;
5226 static int door2 = DOOR_CLOSE_2;
5227 unsigned int door_delay = 0;
5228 unsigned int door_delay_value;
5232 if (door_1.width < 0 || door_1.width > DXSIZE)
5233 door_1.width = DXSIZE;
5234 if (door_1.height < 0 || door_1.height > DYSIZE)
5235 door_1.height = DYSIZE;
5236 if (door_2.width < 0 || door_2.width > VXSIZE)
5237 door_2.width = VXSIZE;
5238 if (door_2.height < 0 || door_2.height > VYSIZE)
5239 door_2.height = VYSIZE;
5242 if (door_state == DOOR_GET_STATE)
5243 return (door1 | door2);
5245 if (door_state & DOOR_SET_STATE)
5247 if (door_state & DOOR_ACTION_1)
5248 door1 = door_state & DOOR_ACTION_1;
5249 if (door_state & DOOR_ACTION_2)
5250 door2 = door_state & DOOR_ACTION_2;
5252 return (door1 | door2);
5255 if (!(door_state & DOOR_FORCE_REDRAW))
5257 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5258 door_state &= ~DOOR_OPEN_1;
5259 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5260 door_state &= ~DOOR_CLOSE_1;
5261 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5262 door_state &= ~DOOR_OPEN_2;
5263 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5264 door_state &= ~DOOR_CLOSE_2;
5267 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
5270 // door_delay_value *= 4; // !!! TEST ONLY !!!
5272 if (setup.quick_doors)
5274 stepsize = 20; /* must be chosen to always draw last frame */
5275 door_delay_value = 0;
5278 if (global.autoplay_leveldir)
5280 door_state |= DOOR_NO_DELAY;
5281 door_state &= ~DOOR_CLOSE_ALL;
5285 if (game_status == GAME_MODE_EDITOR)
5286 door_state |= DOOR_NO_DELAY;
5289 if (door_state & DOOR_ACTION)
5292 struct GraphicInfo *g1_left = &graphic_info[IMG_DOOR_1_WING_LEFT];
5293 struct GraphicInfo *g1_right = &graphic_info[IMG_DOOR_1_WING_RIGHT];
5294 struct GraphicInfo *g2_left = &graphic_info[IMG_DOOR_2_WING_LEFT];
5295 struct GraphicInfo *g2_right = &graphic_info[IMG_DOOR_2_WING_RIGHT];
5296 int door_1_left_width = g1_left->width;
5297 int door_1_left_height = g1_left->height;
5298 int door_1_right_width = g1_right->width;
5299 int door_1_right_height = g1_right->height;
5300 int door_2_left_width = g2_left->width;
5301 int door_2_left_height = g2_left->height;
5302 int door_2_right_width = g2_right->width;
5303 int door_2_right_height = g2_right->height;
5304 int door_1_width = MAX(door_1_left_width, door_1_right_width);
5305 int door_1_height = MAX(door_1_left_height, door_1_right_height);
5306 int door_2_width = MAX(door_2_left_width, door_2_right_width);
5307 int door_2_height = MAX(door_2_left_height, door_2_right_height);
5309 boolean handle_door_1 = (door_state & DOOR_ACTION_1);
5310 boolean handle_door_2 = (door_state & DOOR_ACTION_2);
5311 boolean door_1_done = (!handle_door_1);
5312 boolean door_2_done = (!handle_door_2);
5313 boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
5314 boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
5317 int door_size_1 = (door_1_vertical ? door_1_height : door_1_width);
5318 int door_size_2 = (door_2_vertical ? door_2_height : door_2_width);
5320 int door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
5321 int door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
5324 int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
5325 int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
5327 int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
5328 int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
5329 // int door_size = (handle_door_1 ? door_size_1 : door_size_2);
5330 int door_size = (handle_door_2 ? door_size_2 : door_size_1);
5331 int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
5332 int door_skip = max_door_size - door_size;
5333 int end = door_size;
5334 int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
5337 if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
5339 /* opening door sound has priority over simultaneously closing door */
5340 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5341 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5342 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5343 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5346 for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
5350 Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5351 GC gc = bitmap->stored_clip_gc;
5354 if (door_state & DOOR_ACTION_1 &&
5355 x * door_1.step_offset <= door_size_1)
5357 int a = MIN(x * door_1.step_offset, end);
5358 int p = (door_state & DOOR_OPEN_1 ? end - a : a);
5362 int i = p + door_skip;
5366 struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_1_WING_LEFT];
5367 struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_1_WING_RIGHT];
5368 Bitmap *bm_left = g_left->bitmap;
5369 Bitmap *bm_right = g_right->bitmap;
5370 GC gc_left = bm_left->stored_clip_gc;
5371 GC gc_right = bm_right->stored_clip_gc;
5374 if (door_1.anim_mode & ANIM_STATIC_PANEL)
5376 BlitBitmap(bitmap_db_door, drawto,
5377 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
5378 DXSIZE, DYSIZE, DX, DY);
5382 BlitBitmap(bitmap_db_door, drawto,
5383 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
5384 DXSIZE, DYSIZE - p / 2, DX, DY);
5386 ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
5389 if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
5392 int src1_x = g_right->src_x;
5393 int src1_y = g_right->src_y;
5394 int src2_x = g_left->src_x + g_left->width - i;
5395 int src2_y = g_left->src_y;
5396 int dst1_x = DX + DXSIZE - i;
5401 int height = DYSIZE;
5403 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
5404 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
5407 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
5408 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
5411 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
5412 int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
5413 int dst1_x = DX + DXSIZE - i, dst1_y = DY;
5414 int dst2_x = DX, dst2_y = DY;
5415 int width = i, height = DYSIZE;
5417 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5418 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5421 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5422 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5426 else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
5429 int src1_x = g_right->src_x;
5430 int src1_y = g_right->src_y;
5431 int src2_x = g_left->src_x;
5432 int src2_y = g_left->src_y + g_left->height - i;
5434 int dst1_y = DY + DYSIZE - i;
5440 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
5441 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
5444 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
5445 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
5448 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
5449 int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
5450 int dst1_x = DX, dst1_y = DY + DYSIZE - i;
5451 int dst2_x = DX, dst2_y = DY;
5452 int width = DXSIZE, height = i;
5454 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5455 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5458 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5459 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5463 else if (x <= DXSIZE) /* ANIM_DEFAULT */
5465 int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
5468 int src1_x = g_right->src_x;
5469 int src1_y = g_right->src_y;
5470 int src2_x = g_left->src_x + g_left->width - i;
5471 int src2_y = g_left->src_y;
5472 int dst1_x = DX + DXSIZE - i;
5477 int height1 = 63, height2 = DYSIZE / 2 - height1;
5478 int ypos1 = 0, ypos2 = height2;
5479 int ypos3 = DYSIZE / 2, ypos4 = DYSIZE - height2;
5481 SetClipOrigin(bm_right, gc_right,
5482 dst1_x - src1_x, dst1_y - src1_y + j);
5483 BlitBitmapMasked(bm_right, drawto,
5484 src1_x, src1_y + ypos1, width, height2,
5485 dst1_x, dst1_y + ypos1 + j);
5486 BlitBitmapMasked(bm_right, drawto,
5487 src1_x, src1_y + ypos3, width, height1,
5488 dst1_x, dst1_y + ypos3 + j);
5489 SetClipOrigin(bm_left, gc_left,
5490 dst2_x - src2_x, dst2_y - src2_y - j);
5491 BlitBitmapMasked(bm_left, drawto,
5492 src2_x, src2_y + ypos1 + j, width, height2 - j,
5493 dst2_x, dst2_y + ypos1);
5494 BlitBitmapMasked(bm_left, drawto,
5495 src2_x, src2_y + ypos3, width, height1,
5496 dst2_x, dst2_y + ypos3 - j);
5498 SetClipOrigin(bm_left, gc_left,
5499 dst2_x - src2_x, dst2_y - src2_y - j);
5500 BlitBitmapMasked(bm_left, drawto,
5501 src2_x, src2_y + ypos2, width, height1,
5502 dst2_x, dst2_y + ypos2 - j);
5503 BlitBitmapMasked(bm_left, drawto,
5504 src2_x, src2_y + ypos4, width, height2,
5505 dst2_x, dst2_y + ypos4 - j);
5506 SetClipOrigin(bm_right, gc_right,
5507 dst1_x - src1_x, dst1_y - src1_y + j);
5508 BlitBitmapMasked(bm_right, drawto,
5509 src1_x, src1_y + ypos2, width, height1,
5510 dst1_x, dst1_y + ypos2 + j);
5511 BlitBitmapMasked(bm_right, drawto,
5512 src1_x, src1_y + ypos4, width, height2 - j,
5513 dst1_x, dst1_y + ypos4 + j);
5515 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
5516 int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
5517 int dst1_x = DX + DXSIZE - i, dst1_y = DY;
5518 int dst2_x = DX, dst2_y = DY;
5519 int width = i, height = DYSIZE;
5520 int ypos1 = 63, ypos2 = 77, ypos3 = 140, ypos4 = 203;
5522 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
5523 BlitBitmapMasked(bitmap, drawto,
5524 src1_x, src1_y, width, ypos2,
5525 dst1_x, dst1_y + j);
5526 BlitBitmapMasked(bitmap, drawto,
5527 src1_x, src1_y + ypos3, width, ypos1,
5528 dst1_x, dst1_y + ypos3 + j);
5529 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
5530 BlitBitmapMasked(bitmap, drawto,
5531 src2_x, src2_y + j, width, ypos2 - j,
5533 BlitBitmapMasked(bitmap, drawto,
5534 src2_x, src2_y + ypos3, width, ypos1,
5535 dst2_x, dst2_y + ypos3 - j);
5537 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
5538 BlitBitmapMasked(bitmap, drawto,
5539 src2_x, src2_y + ypos2, width, ypos1,
5540 dst2_x, dst2_y + ypos2 - j);
5541 BlitBitmapMasked(bitmap, drawto,
5542 src2_x, src2_y + ypos4, width, ypos2,
5543 dst2_x, dst2_y + ypos4 - j);
5544 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
5545 BlitBitmapMasked(bitmap, drawto,
5546 src1_x, src1_y + ypos2, width, ypos1,
5547 dst1_x, dst1_y + ypos2 + j);
5548 BlitBitmapMasked(bitmap, drawto,
5549 src1_x, src1_y + ypos4, width, ypos2 - j,
5550 dst1_x, dst1_y + ypos4 + j);
5553 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
5554 BlitBitmapMasked(bitmap, drawto,
5555 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
5556 DX + DXSIZE - i, DY + j);
5557 BlitBitmapMasked(bitmap, drawto,
5558 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
5559 DX + DXSIZE - i, DY + 140 + j);
5560 SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
5561 DY - (DOOR_GFX_PAGEY1 + j));
5562 BlitBitmapMasked(bitmap, drawto,
5563 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
5565 BlitBitmapMasked(bitmap, drawto,
5566 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
5569 BlitBitmapMasked(bitmap, drawto,
5570 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
5572 BlitBitmapMasked(bitmap, drawto,
5573 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
5575 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
5576 BlitBitmapMasked(bitmap, drawto,
5577 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
5578 DX + DXSIZE - i, DY + 77 + j);
5579 BlitBitmapMasked(bitmap, drawto,
5580 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
5581 DX + DXSIZE - i, DY + 203 + j);
5586 redraw_mask |= REDRAW_DOOR_1;
5587 door_1_done = (a == end);
5590 if (door_state & DOOR_ACTION_2 &&
5591 x * door_2.step_offset <= door_size_2)
5593 int a = MIN(x * door_2.step_offset, door_size);
5594 int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
5595 int i = p + door_skip;
5598 struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_2_WING_LEFT];
5599 struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_2_WING_RIGHT];
5600 Bitmap *bm_left = g_left->bitmap;
5601 Bitmap *bm_right = g_right->bitmap;
5602 GC gc_left = bm_left->stored_clip_gc;
5603 GC gc_right = bm_right->stored_clip_gc;
5606 if (door_2.anim_mode & ANIM_STATIC_PANEL)
5608 BlitBitmap(bitmap_db_door, drawto,
5609 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
5610 VXSIZE, VYSIZE, VX, VY);
5612 else if (x <= VYSIZE)
5614 BlitBitmap(bitmap_db_door, drawto,
5615 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
5616 VXSIZE, VYSIZE - p / 2, VX, VY);
5618 ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
5621 if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
5624 int src1_x = g_right->src_x;
5625 int src1_y = g_right->src_y;
5626 int src2_x = g_left->src_x + g_left->width - i;
5627 int src2_y = g_left->src_y;
5628 int dst1_x = VX + VXSIZE - i;
5633 int height = VYSIZE;
5635 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
5636 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
5639 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
5640 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
5643 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
5644 int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
5645 int dst1_x = VX + VXSIZE - i, dst1_y = VY;
5646 int dst2_x = VX, dst2_y = VY;
5647 int width = i, height = VYSIZE;
5649 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5650 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5653 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5654 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5658 else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
5661 int src1_x = g_right->src_x;
5662 int src1_y = g_right->src_y;
5663 int src2_x = g_left->src_x;
5664 int src2_y = g_left->src_y + g_left->height - i;
5666 int dst1_y = VY + VYSIZE - i;
5672 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
5673 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
5676 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
5677 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
5680 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
5681 int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
5682 int dst1_x = VX, dst1_y = VY + VYSIZE - i;
5683 int dst2_x = VX, dst2_y = VY;
5684 int width = VXSIZE, height = i;
5686 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5687 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5690 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5691 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5695 else if (x <= VXSIZE) /* ANIM_DEFAULT */
5697 int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
5700 int src1_x = g_right->src_x;
5701 int src1_y = g_right->src_y;
5702 int src2_x = g_left->src_x + g_left->width - i;
5703 int src2_y = g_left->src_y;
5704 int dst1_x = VX + VXSIZE - i;
5709 int height = VYSIZE / 2;
5710 int ypos1 = 0, ypos2 = VYSIZE / 2;
5712 SetClipOrigin(bm_right, gc_right,
5713 dst1_x - src1_x, dst1_y - src1_y + j);
5714 BlitBitmapMasked(bm_right, drawto,
5715 src1_x, src1_y + ypos1, width, height,
5716 dst1_x, dst1_y + ypos1 + j);
5717 SetClipOrigin(bm_left, gc_left,
5718 dst2_x - src2_x, dst2_y - src2_y - j);
5719 BlitBitmapMasked(bm_left, drawto,
5720 src2_x, src2_y + ypos1 + j, width, height - j,
5721 dst2_x, dst2_y + ypos1);
5723 SetClipOrigin(bm_left, gc_left,
5724 dst2_x - src2_x, dst2_y - src2_y - j);
5725 BlitBitmapMasked(bm_left, drawto,
5726 src2_x, src2_y + ypos2, width, height,
5727 dst2_x, dst2_y + ypos2 - j);
5728 SetClipOrigin(bm_right, gc_right,
5729 dst1_x - src1_x, dst1_y - src1_y + j);
5730 BlitBitmapMasked(bm_right, drawto,
5731 src1_x, src1_y + ypos2, width, height - j,
5732 dst1_x, dst1_y + ypos2 + j);
5734 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
5735 int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
5736 int dst1_x = VX + VXSIZE - i, dst1_y = VY;
5737 int dst2_x = VX, dst2_y = VY;
5738 int width = i, height = VYSIZE;
5739 int ypos = VYSIZE / 2;
5741 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
5742 BlitBitmapMasked(bitmap, drawto,
5743 src1_x, src1_y, width, ypos,
5744 dst1_x, dst1_y + j);
5745 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
5746 BlitBitmapMasked(bitmap, drawto,
5747 src2_x, src2_y + j, width, ypos - j,
5750 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
5751 BlitBitmapMasked(bitmap, drawto,
5752 src2_x, src2_y + ypos, width, ypos,
5753 dst2_x, dst2_y + ypos - j);
5754 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
5755 BlitBitmapMasked(bitmap, drawto,
5756 src1_x, src1_y + ypos, width, ypos - j,
5757 dst1_x, dst1_y + ypos + j);
5760 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
5761 BlitBitmapMasked(bitmap, drawto,
5762 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
5763 VX + VXSIZE - i, VY + j);
5764 SetClipOrigin(bitmap, gc,
5765 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
5766 BlitBitmapMasked(bitmap, drawto,
5767 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
5770 BlitBitmapMasked(bitmap, drawto,
5771 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
5772 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
5773 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
5774 BlitBitmapMasked(bitmap, drawto,
5775 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
5777 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
5782 redraw_mask |= REDRAW_DOOR_2;
5783 door_2_done = (a == VXSIZE);
5786 if (!(door_state & DOOR_NO_DELAY))
5790 if (game_status == GAME_MODE_MAIN)
5793 WaitUntilDelayReached(&door_delay, door_delay_value);
5798 if (door_state & DOOR_ACTION_1)
5799 door1 = door_state & DOOR_ACTION_1;
5800 if (door_state & DOOR_ACTION_2)
5801 door2 = door_state & DOOR_ACTION_2;
5803 return (door1 | door2);
5806 void DrawSpecialEditorDoor()
5809 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5810 int top_border_width = gfx1->width;
5811 int top_border_height = gfx1->height;
5812 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5813 int ex = EX - outer_border;
5814 int ey = EY - outer_border;
5815 int vy = VY - outer_border;
5816 int exsize = EXSIZE + 2 * outer_border;
5818 CloseDoor(DOOR_CLOSE_2);
5820 /* draw bigger level editor toolbox window */
5821 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5822 top_border_width, top_border_height, ex, ey - top_border_height);
5823 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5824 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5826 /* draw bigger level editor toolbox window */
5827 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
5828 DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
5830 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5831 EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
5835 redraw_mask |= REDRAW_ALL;
5838 void UndrawSpecialEditorDoor()
5841 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5842 int top_border_width = gfx1->width;
5843 int top_border_height = gfx1->height;
5844 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5845 int ex = EX - outer_border;
5846 int ey = EY - outer_border;
5847 int ey_top = ey - top_border_height;
5848 int exsize = EXSIZE + 2 * outer_border;
5849 int eysize = EYSIZE + 2 * outer_border;
5851 /* draw normal tape recorder window */
5852 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5854 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5855 ex, ey_top, top_border_width, top_border_height,
5857 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5858 ex, ey, exsize, eysize, ex, ey);
5862 // if screen background is set to "[NONE]", clear editor toolbox window
5863 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5864 ClearRectangle(drawto, ex, ey, exsize, eysize);
5867 /* draw normal tape recorder window */
5868 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5869 EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
5873 redraw_mask |= REDRAW_ALL;
5877 /* ---------- new tool button stuff ---------------------------------------- */
5884 struct TextPosInfo *pos;
5887 } toolbutton_info[NUM_TOOL_BUTTONS] =
5890 IMG_REQUEST_BUTTON_GFX_YES, &request.button.yes,
5891 TOOL_CTRL_ID_YES, "yes"
5894 IMG_REQUEST_BUTTON_GFX_NO, &request.button.no,
5895 TOOL_CTRL_ID_NO, "no"
5898 IMG_REQUEST_BUTTON_GFX_CONFIRM, &request.button.confirm,
5899 TOOL_CTRL_ID_CONFIRM, "confirm"
5902 IMG_REQUEST_BUTTON_GFX_PLAYER_1, &request.button.player_1,
5903 TOOL_CTRL_ID_PLAYER_1, "player 1"
5906 IMG_REQUEST_BUTTON_GFX_PLAYER_2, &request.button.player_2,
5907 TOOL_CTRL_ID_PLAYER_2, "player 2"
5910 IMG_REQUEST_BUTTON_GFX_PLAYER_3, &request.button.player_3,
5911 TOOL_CTRL_ID_PLAYER_3, "player 3"
5914 IMG_REQUEST_BUTTON_GFX_PLAYER_4, &request.button.player_4,
5915 TOOL_CTRL_ID_PLAYER_4, "player 4"
5919 void CreateToolButtons()
5923 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5925 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
5926 struct TextPosInfo *pos = toolbutton_info[i].pos;
5927 struct GadgetInfo *gi;
5928 Bitmap *deco_bitmap = None;
5929 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5930 unsigned int event_mask = GD_EVENT_RELEASED;
5933 int gd_x = gfx->src_x;
5934 int gd_y = gfx->src_y;
5935 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5936 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5939 if (global.use_envelope_request)
5940 setRequestPosition(&dx, &dy, TRUE);
5942 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5944 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5946 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5947 pos->size, &deco_bitmap, &deco_x, &deco_y);
5948 deco_xpos = (gfx->width - pos->size) / 2;
5949 deco_ypos = (gfx->height - pos->size) / 2;
5952 gi = CreateGadget(GDI_CUSTOM_ID, id,
5953 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5956 GDI_WIDTH, gfx->width,
5957 GDI_HEIGHT, gfx->height,
5958 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5959 GDI_STATE, GD_BUTTON_UNPRESSED,
5960 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5961 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5962 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5963 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5964 GDI_DECORATION_SIZE, pos->size, pos->size,
5965 GDI_DECORATION_SHIFTING, 1, 1,
5966 GDI_DIRECT_DRAW, FALSE,
5967 GDI_EVENT_MASK, event_mask,
5968 GDI_CALLBACK_ACTION, HandleToolButtons,
5972 Error(ERR_EXIT, "cannot create gadget");
5974 tool_gadget[id] = gi;
5980 /* graphic position values for tool buttons */
5981 #define TOOL_BUTTON_YES_XPOS 2
5982 #define TOOL_BUTTON_YES_YPOS 250
5983 #define TOOL_BUTTON_YES_GFX_YPOS 0
5984 #define TOOL_BUTTON_YES_XSIZE 46
5985 #define TOOL_BUTTON_YES_YSIZE 28
5986 #define TOOL_BUTTON_NO_XPOS 52
5987 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
5988 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
5989 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
5990 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
5991 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
5992 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
5993 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
5994 #define TOOL_BUTTON_CONFIRM_XSIZE 96
5995 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
5996 #define TOOL_BUTTON_PLAYER_XSIZE 30
5997 #define TOOL_BUTTON_PLAYER_YSIZE 30
5998 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
5999 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
6000 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
6001 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
6002 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
6003 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
6004 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
6005 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
6006 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
6007 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
6008 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
6009 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
6010 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
6011 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
6012 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
6013 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
6014 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
6015 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
6016 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
6017 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
6026 } toolbutton_info[NUM_TOOL_BUTTONS] =
6029 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
6030 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
6031 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
6036 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
6037 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
6038 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
6043 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
6044 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
6045 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
6046 TOOL_CTRL_ID_CONFIRM,
6050 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6051 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
6052 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6053 TOOL_CTRL_ID_PLAYER_1,
6057 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6058 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
6059 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6060 TOOL_CTRL_ID_PLAYER_2,
6064 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6065 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
6066 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6067 TOOL_CTRL_ID_PLAYER_3,
6071 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6072 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
6073 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6074 TOOL_CTRL_ID_PLAYER_4,
6079 void CreateToolButtons()
6083 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6085 Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6086 Bitmap *deco_bitmap = None;
6087 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6088 struct GadgetInfo *gi;
6089 unsigned int event_mask;
6090 int gd_xoffset, gd_yoffset;
6091 int gd_x1, gd_x2, gd_y;
6094 event_mask = GD_EVENT_RELEASED;
6096 gd_xoffset = toolbutton_info[i].xpos;
6097 gd_yoffset = toolbutton_info[i].ypos;
6098 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
6099 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
6100 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
6102 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
6104 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
6106 getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
6107 &deco_bitmap, &deco_x, &deco_y);
6108 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
6109 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
6112 gi = CreateGadget(GDI_CUSTOM_ID, id,
6113 GDI_INFO_TEXT, toolbutton_info[i].infotext,
6114 GDI_X, DX + toolbutton_info[i].x,
6115 GDI_Y, DY + toolbutton_info[i].y,
6116 GDI_WIDTH, toolbutton_info[i].width,
6117 GDI_HEIGHT, toolbutton_info[i].height,
6118 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6119 GDI_STATE, GD_BUTTON_UNPRESSED,
6120 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
6121 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
6122 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6123 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6124 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
6125 GDI_DECORATION_SHIFTING, 1, 1,
6126 GDI_DIRECT_DRAW, FALSE,
6127 GDI_EVENT_MASK, event_mask,
6128 GDI_CALLBACK_ACTION, HandleToolButtons,
6132 Error(ERR_EXIT, "cannot create gadget");
6134 tool_gadget[id] = gi;
6140 void FreeToolButtons()
6144 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6145 FreeGadget(tool_gadget[i]);
6148 static void UnmapToolButtons()
6152 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6153 UnmapGadget(tool_gadget[i]);
6156 static void HandleToolButtons(struct GadgetInfo *gi)
6158 request_gadget_id = gi->custom_id;
6161 static struct Mapping_EM_to_RND_object
6164 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
6165 boolean is_backside; /* backside of moving element */
6171 em_object_mapping_list[] =
6174 Xblank, TRUE, FALSE,
6178 Yacid_splash_eB, FALSE, FALSE,
6179 EL_ACID_SPLASH_RIGHT, -1, -1
6182 Yacid_splash_wB, FALSE, FALSE,
6183 EL_ACID_SPLASH_LEFT, -1, -1
6186 #ifdef EM_ENGINE_BAD_ROLL
6188 Xstone_force_e, FALSE, FALSE,
6189 EL_ROCK, -1, MV_BIT_RIGHT
6192 Xstone_force_w, FALSE, FALSE,
6193 EL_ROCK, -1, MV_BIT_LEFT
6196 Xnut_force_e, FALSE, FALSE,
6197 EL_NUT, -1, MV_BIT_RIGHT
6200 Xnut_force_w, FALSE, FALSE,
6201 EL_NUT, -1, MV_BIT_LEFT
6204 Xspring_force_e, FALSE, FALSE,
6205 EL_SPRING, -1, MV_BIT_RIGHT
6208 Xspring_force_w, FALSE, FALSE,
6209 EL_SPRING, -1, MV_BIT_LEFT
6212 Xemerald_force_e, FALSE, FALSE,
6213 EL_EMERALD, -1, MV_BIT_RIGHT
6216 Xemerald_force_w, FALSE, FALSE,
6217 EL_EMERALD, -1, MV_BIT_LEFT
6220 Xdiamond_force_e, FALSE, FALSE,
6221 EL_DIAMOND, -1, MV_BIT_RIGHT
6224 Xdiamond_force_w, FALSE, FALSE,
6225 EL_DIAMOND, -1, MV_BIT_LEFT
6228 Xbomb_force_e, FALSE, FALSE,
6229 EL_BOMB, -1, MV_BIT_RIGHT
6232 Xbomb_force_w, FALSE, FALSE,
6233 EL_BOMB, -1, MV_BIT_LEFT
6235 #endif /* EM_ENGINE_BAD_ROLL */
6238 Xstone, TRUE, FALSE,
6242 Xstone_pause, FALSE, FALSE,
6246 Xstone_fall, FALSE, FALSE,
6250 Ystone_s, FALSE, FALSE,
6251 EL_ROCK, ACTION_FALLING, -1
6254 Ystone_sB, FALSE, TRUE,
6255 EL_ROCK, ACTION_FALLING, -1
6258 Ystone_e, FALSE, FALSE,
6259 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6262 Ystone_eB, FALSE, TRUE,
6263 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6266 Ystone_w, FALSE, FALSE,
6267 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6270 Ystone_wB, FALSE, TRUE,
6271 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6278 Xnut_pause, FALSE, FALSE,
6282 Xnut_fall, FALSE, FALSE,
6286 Ynut_s, FALSE, FALSE,
6287 EL_NUT, ACTION_FALLING, -1
6290 Ynut_sB, FALSE, TRUE,
6291 EL_NUT, ACTION_FALLING, -1
6294 Ynut_e, FALSE, FALSE,
6295 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6298 Ynut_eB, FALSE, TRUE,
6299 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6302 Ynut_w, FALSE, FALSE,
6303 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6306 Ynut_wB, FALSE, TRUE,
6307 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6310 Xbug_n, TRUE, FALSE,
6314 Xbug_e, TRUE, FALSE,
6315 EL_BUG_RIGHT, -1, -1
6318 Xbug_s, TRUE, FALSE,
6322 Xbug_w, TRUE, FALSE,
6326 Xbug_gon, FALSE, FALSE,
6330 Xbug_goe, FALSE, FALSE,
6331 EL_BUG_RIGHT, -1, -1
6334 Xbug_gos, FALSE, FALSE,
6338 Xbug_gow, FALSE, FALSE,
6342 Ybug_n, FALSE, FALSE,
6343 EL_BUG, ACTION_MOVING, MV_BIT_UP
6346 Ybug_nB, FALSE, TRUE,
6347 EL_BUG, ACTION_MOVING, MV_BIT_UP
6350 Ybug_e, FALSE, FALSE,
6351 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6354 Ybug_eB, FALSE, TRUE,
6355 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6358 Ybug_s, FALSE, FALSE,
6359 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6362 Ybug_sB, FALSE, TRUE,
6363 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6366 Ybug_w, FALSE, FALSE,
6367 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6370 Ybug_wB, FALSE, TRUE,
6371 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6374 Ybug_w_n, FALSE, FALSE,
6375 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6378 Ybug_n_e, FALSE, FALSE,
6379 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6382 Ybug_e_s, FALSE, FALSE,
6383 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6386 Ybug_s_w, FALSE, FALSE,
6387 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6390 Ybug_e_n, FALSE, FALSE,
6391 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6394 Ybug_s_e, FALSE, FALSE,
6395 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6398 Ybug_w_s, FALSE, FALSE,
6399 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6402 Ybug_n_w, FALSE, FALSE,
6403 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6406 Ybug_stone, FALSE, FALSE,
6407 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
6410 Ybug_spring, FALSE, FALSE,
6411 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
6414 Xtank_n, TRUE, FALSE,
6415 EL_SPACESHIP_UP, -1, -1
6418 Xtank_e, TRUE, FALSE,
6419 EL_SPACESHIP_RIGHT, -1, -1
6422 Xtank_s, TRUE, FALSE,
6423 EL_SPACESHIP_DOWN, -1, -1
6426 Xtank_w, TRUE, FALSE,
6427 EL_SPACESHIP_LEFT, -1, -1
6430 Xtank_gon, FALSE, FALSE,
6431 EL_SPACESHIP_UP, -1, -1
6434 Xtank_goe, FALSE, FALSE,
6435 EL_SPACESHIP_RIGHT, -1, -1
6438 Xtank_gos, FALSE, FALSE,
6439 EL_SPACESHIP_DOWN, -1, -1
6442 Xtank_gow, FALSE, FALSE,
6443 EL_SPACESHIP_LEFT, -1, -1
6446 Ytank_n, FALSE, FALSE,
6447 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6450 Ytank_nB, FALSE, TRUE,
6451 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6454 Ytank_e, FALSE, FALSE,
6455 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6458 Ytank_eB, FALSE, TRUE,
6459 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6462 Ytank_s, FALSE, FALSE,
6463 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6466 Ytank_sB, FALSE, TRUE,
6467 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6470 Ytank_w, FALSE, FALSE,
6471 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6474 Ytank_wB, FALSE, TRUE,
6475 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6478 Ytank_w_n, FALSE, FALSE,
6479 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6482 Ytank_n_e, FALSE, FALSE,
6483 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6486 Ytank_e_s, FALSE, FALSE,
6487 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6490 Ytank_s_w, FALSE, FALSE,
6491 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6494 Ytank_e_n, FALSE, FALSE,
6495 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6498 Ytank_s_e, FALSE, FALSE,
6499 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6502 Ytank_w_s, FALSE, FALSE,
6503 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6506 Ytank_n_w, FALSE, FALSE,
6507 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6510 Ytank_stone, FALSE, FALSE,
6511 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
6514 Ytank_spring, FALSE, FALSE,
6515 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
6518 Xandroid, TRUE, FALSE,
6519 EL_EMC_ANDROID, ACTION_ACTIVE, -1
6522 Xandroid_1_n, FALSE, FALSE,
6523 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6526 Xandroid_2_n, FALSE, FALSE,
6527 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6530 Xandroid_1_e, FALSE, FALSE,
6531 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6534 Xandroid_2_e, FALSE, FALSE,
6535 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6538 Xandroid_1_w, FALSE, FALSE,
6539 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6542 Xandroid_2_w, FALSE, FALSE,
6543 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6546 Xandroid_1_s, FALSE, FALSE,
6547 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6550 Xandroid_2_s, FALSE, FALSE,
6551 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6554 Yandroid_n, FALSE, FALSE,
6555 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6558 Yandroid_nB, FALSE, TRUE,
6559 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6562 Yandroid_ne, FALSE, FALSE,
6563 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
6566 Yandroid_neB, FALSE, TRUE,
6567 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
6570 Yandroid_e, FALSE, FALSE,
6571 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6574 Yandroid_eB, FALSE, TRUE,
6575 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6578 Yandroid_se, FALSE, FALSE,
6579 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
6582 Yandroid_seB, FALSE, TRUE,
6583 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
6586 Yandroid_s, FALSE, FALSE,
6587 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6590 Yandroid_sB, FALSE, TRUE,
6591 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6594 Yandroid_sw, FALSE, FALSE,
6595 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
6598 Yandroid_swB, FALSE, TRUE,
6599 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
6602 Yandroid_w, FALSE, FALSE,
6603 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6606 Yandroid_wB, FALSE, TRUE,
6607 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6610 Yandroid_nw, FALSE, FALSE,
6611 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
6614 Yandroid_nwB, FALSE, TRUE,
6615 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
6618 Xspring, TRUE, FALSE,
6622 Xspring_pause, FALSE, FALSE,
6626 Xspring_e, FALSE, FALSE,
6630 Xspring_w, FALSE, FALSE,
6634 Xspring_fall, FALSE, FALSE,
6638 Yspring_s, FALSE, FALSE,
6639 EL_SPRING, ACTION_FALLING, -1
6642 Yspring_sB, FALSE, TRUE,
6643 EL_SPRING, ACTION_FALLING, -1
6646 Yspring_e, FALSE, FALSE,
6647 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6650 Yspring_eB, FALSE, TRUE,
6651 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6654 Yspring_w, FALSE, FALSE,
6655 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6658 Yspring_wB, FALSE, TRUE,
6659 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6662 Yspring_kill_e, FALSE, FALSE,
6663 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6666 Yspring_kill_eB, FALSE, TRUE,
6667 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6670 Yspring_kill_w, FALSE, FALSE,
6671 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6674 Yspring_kill_wB, FALSE, TRUE,
6675 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6678 Xeater_n, TRUE, FALSE,
6679 EL_YAMYAM_UP, -1, -1
6682 Xeater_e, TRUE, FALSE,
6683 EL_YAMYAM_RIGHT, -1, -1
6686 Xeater_w, TRUE, FALSE,
6687 EL_YAMYAM_LEFT, -1, -1
6690 Xeater_s, TRUE, FALSE,
6691 EL_YAMYAM_DOWN, -1, -1
6694 Yeater_n, FALSE, FALSE,
6695 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6698 Yeater_nB, FALSE, TRUE,
6699 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6702 Yeater_e, FALSE, FALSE,
6703 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6706 Yeater_eB, FALSE, TRUE,
6707 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6710 Yeater_s, FALSE, FALSE,
6711 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6714 Yeater_sB, FALSE, TRUE,
6715 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6718 Yeater_w, FALSE, FALSE,
6719 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6722 Yeater_wB, FALSE, TRUE,
6723 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6726 Yeater_stone, FALSE, FALSE,
6727 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
6730 Yeater_spring, FALSE, FALSE,
6731 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
6734 Xalien, TRUE, FALSE,
6738 Xalien_pause, FALSE, FALSE,
6742 Yalien_n, FALSE, FALSE,
6743 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6746 Yalien_nB, FALSE, TRUE,
6747 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6750 Yalien_e, FALSE, FALSE,
6751 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6754 Yalien_eB, FALSE, TRUE,
6755 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6758 Yalien_s, FALSE, FALSE,
6759 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6762 Yalien_sB, FALSE, TRUE,
6763 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6766 Yalien_w, FALSE, FALSE,
6767 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6770 Yalien_wB, FALSE, TRUE,
6771 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6774 Yalien_stone, FALSE, FALSE,
6775 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6778 Yalien_spring, FALSE, FALSE,
6779 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6782 Xemerald, TRUE, FALSE,
6786 Xemerald_pause, FALSE, FALSE,
6790 Xemerald_fall, FALSE, FALSE,
6794 Xemerald_shine, FALSE, FALSE,
6795 EL_EMERALD, ACTION_TWINKLING, -1
6798 Yemerald_s, FALSE, FALSE,
6799 EL_EMERALD, ACTION_FALLING, -1
6802 Yemerald_sB, FALSE, TRUE,
6803 EL_EMERALD, ACTION_FALLING, -1
6806 Yemerald_e, FALSE, FALSE,
6807 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6810 Yemerald_eB, FALSE, TRUE,
6811 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6814 Yemerald_w, FALSE, FALSE,
6815 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6818 Yemerald_wB, FALSE, TRUE,
6819 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6822 Yemerald_eat, FALSE, FALSE,
6823 EL_EMERALD, ACTION_COLLECTING, -1
6826 Yemerald_stone, FALSE, FALSE,
6827 EL_NUT, ACTION_BREAKING, -1
6830 Xdiamond, TRUE, FALSE,
6834 Xdiamond_pause, FALSE, FALSE,
6838 Xdiamond_fall, FALSE, FALSE,
6842 Xdiamond_shine, FALSE, FALSE,
6843 EL_DIAMOND, ACTION_TWINKLING, -1
6846 Ydiamond_s, FALSE, FALSE,
6847 EL_DIAMOND, ACTION_FALLING, -1
6850 Ydiamond_sB, FALSE, TRUE,
6851 EL_DIAMOND, ACTION_FALLING, -1
6854 Ydiamond_e, FALSE, FALSE,
6855 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6858 Ydiamond_eB, FALSE, TRUE,
6859 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6862 Ydiamond_w, FALSE, FALSE,
6863 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6866 Ydiamond_wB, FALSE, TRUE,
6867 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6870 Ydiamond_eat, FALSE, FALSE,
6871 EL_DIAMOND, ACTION_COLLECTING, -1
6874 Ydiamond_stone, FALSE, FALSE,
6875 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6878 Xdrip_fall, TRUE, FALSE,
6879 EL_AMOEBA_DROP, -1, -1
6882 Xdrip_stretch, FALSE, FALSE,
6883 EL_AMOEBA_DROP, ACTION_FALLING, -1
6886 Xdrip_stretchB, FALSE, TRUE,
6887 EL_AMOEBA_DROP, ACTION_FALLING, -1
6890 Xdrip_eat, FALSE, FALSE,
6891 EL_AMOEBA_DROP, ACTION_GROWING, -1
6894 Ydrip_s1, FALSE, FALSE,
6895 EL_AMOEBA_DROP, ACTION_FALLING, -1
6898 Ydrip_s1B, FALSE, TRUE,
6899 EL_AMOEBA_DROP, ACTION_FALLING, -1
6902 Ydrip_s2, FALSE, FALSE,
6903 EL_AMOEBA_DROP, ACTION_FALLING, -1
6906 Ydrip_s2B, FALSE, TRUE,
6907 EL_AMOEBA_DROP, ACTION_FALLING, -1
6914 Xbomb_pause, FALSE, FALSE,
6918 Xbomb_fall, FALSE, FALSE,
6922 Ybomb_s, FALSE, FALSE,
6923 EL_BOMB, ACTION_FALLING, -1
6926 Ybomb_sB, FALSE, TRUE,
6927 EL_BOMB, ACTION_FALLING, -1
6930 Ybomb_e, FALSE, FALSE,
6931 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6934 Ybomb_eB, FALSE, TRUE,
6935 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6938 Ybomb_w, FALSE, FALSE,
6939 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6942 Ybomb_wB, FALSE, TRUE,
6943 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6946 Ybomb_eat, FALSE, FALSE,
6947 EL_BOMB, ACTION_ACTIVATING, -1
6950 Xballoon, TRUE, FALSE,
6954 Yballoon_n, FALSE, FALSE,
6955 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6958 Yballoon_nB, FALSE, TRUE,
6959 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6962 Yballoon_e, FALSE, FALSE,
6963 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6966 Yballoon_eB, FALSE, TRUE,
6967 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6970 Yballoon_s, FALSE, FALSE,
6971 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6974 Yballoon_sB, FALSE, TRUE,
6975 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6978 Yballoon_w, FALSE, FALSE,
6979 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6982 Yballoon_wB, FALSE, TRUE,
6983 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6986 Xgrass, TRUE, FALSE,
6987 EL_EMC_GRASS, -1, -1
6990 Ygrass_nB, FALSE, FALSE,
6991 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
6994 Ygrass_eB, FALSE, FALSE,
6995 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
6998 Ygrass_sB, FALSE, FALSE,
6999 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
7002 Ygrass_wB, FALSE, FALSE,
7003 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
7010 Ydirt_nB, FALSE, FALSE,
7011 EL_SAND, ACTION_DIGGING, MV_BIT_UP
7014 Ydirt_eB, FALSE, FALSE,
7015 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
7018 Ydirt_sB, FALSE, FALSE,
7019 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
7022 Ydirt_wB, FALSE, FALSE,
7023 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
7026 Xacid_ne, TRUE, FALSE,
7027 EL_ACID_POOL_TOPRIGHT, -1, -1
7030 Xacid_se, TRUE, FALSE,
7031 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
7034 Xacid_s, TRUE, FALSE,
7035 EL_ACID_POOL_BOTTOM, -1, -1
7038 Xacid_sw, TRUE, FALSE,
7039 EL_ACID_POOL_BOTTOMLEFT, -1, -1
7042 Xacid_nw, TRUE, FALSE,
7043 EL_ACID_POOL_TOPLEFT, -1, -1
7046 Xacid_1, TRUE, FALSE,
7050 Xacid_2, FALSE, FALSE,
7054 Xacid_3, FALSE, FALSE,
7058 Xacid_4, FALSE, FALSE,
7062 Xacid_5, FALSE, FALSE,
7066 Xacid_6, FALSE, FALSE,
7070 Xacid_7, FALSE, FALSE,
7074 Xacid_8, FALSE, FALSE,
7078 Xball_1, TRUE, FALSE,
7079 EL_EMC_MAGIC_BALL, -1, -1
7082 Xball_1B, FALSE, FALSE,
7083 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7086 Xball_2, FALSE, FALSE,
7087 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7090 Xball_2B, FALSE, FALSE,
7091 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7094 Yball_eat, FALSE, FALSE,
7095 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
7098 Ykey_1_eat, FALSE, FALSE,
7099 EL_EM_KEY_1, ACTION_COLLECTING, -1
7102 Ykey_2_eat, FALSE, FALSE,
7103 EL_EM_KEY_2, ACTION_COLLECTING, -1
7106 Ykey_3_eat, FALSE, FALSE,
7107 EL_EM_KEY_3, ACTION_COLLECTING, -1
7110 Ykey_4_eat, FALSE, FALSE,
7111 EL_EM_KEY_4, ACTION_COLLECTING, -1
7114 Ykey_5_eat, FALSE, FALSE,
7115 EL_EMC_KEY_5, ACTION_COLLECTING, -1
7118 Ykey_6_eat, FALSE, FALSE,
7119 EL_EMC_KEY_6, ACTION_COLLECTING, -1
7122 Ykey_7_eat, FALSE, FALSE,
7123 EL_EMC_KEY_7, ACTION_COLLECTING, -1
7126 Ykey_8_eat, FALSE, FALSE,
7127 EL_EMC_KEY_8, ACTION_COLLECTING, -1
7130 Ylenses_eat, FALSE, FALSE,
7131 EL_EMC_LENSES, ACTION_COLLECTING, -1
7134 Ymagnify_eat, FALSE, FALSE,
7135 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
7138 Ygrass_eat, FALSE, FALSE,
7139 EL_EMC_GRASS, ACTION_SNAPPING, -1
7142 Ydirt_eat, FALSE, FALSE,
7143 EL_SAND, ACTION_SNAPPING, -1
7146 Xgrow_ns, TRUE, FALSE,
7147 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
7150 Ygrow_ns_eat, FALSE, FALSE,
7151 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
7154 Xgrow_ew, TRUE, FALSE,
7155 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
7158 Ygrow_ew_eat, FALSE, FALSE,
7159 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
7162 Xwonderwall, TRUE, FALSE,
7163 EL_MAGIC_WALL, -1, -1
7166 XwonderwallB, FALSE, FALSE,
7167 EL_MAGIC_WALL, ACTION_ACTIVE, -1
7170 Xamoeba_1, TRUE, FALSE,
7171 EL_AMOEBA_DRY, ACTION_OTHER, -1
7174 Xamoeba_2, FALSE, FALSE,
7175 EL_AMOEBA_DRY, ACTION_OTHER, -1
7178 Xamoeba_3, FALSE, FALSE,
7179 EL_AMOEBA_DRY, ACTION_OTHER, -1
7182 Xamoeba_4, FALSE, FALSE,
7183 EL_AMOEBA_DRY, ACTION_OTHER, -1
7186 Xamoeba_5, TRUE, FALSE,
7187 EL_AMOEBA_WET, ACTION_OTHER, -1
7190 Xamoeba_6, FALSE, FALSE,
7191 EL_AMOEBA_WET, ACTION_OTHER, -1
7194 Xamoeba_7, FALSE, FALSE,
7195 EL_AMOEBA_WET, ACTION_OTHER, -1
7198 Xamoeba_8, FALSE, FALSE,
7199 EL_AMOEBA_WET, ACTION_OTHER, -1
7202 Xdoor_1, TRUE, FALSE,
7203 EL_EM_GATE_1, -1, -1
7206 Xdoor_2, TRUE, FALSE,
7207 EL_EM_GATE_2, -1, -1
7210 Xdoor_3, TRUE, FALSE,
7211 EL_EM_GATE_3, -1, -1
7214 Xdoor_4, TRUE, FALSE,
7215 EL_EM_GATE_4, -1, -1
7218 Xdoor_5, TRUE, FALSE,
7219 EL_EMC_GATE_5, -1, -1
7222 Xdoor_6, TRUE, FALSE,
7223 EL_EMC_GATE_6, -1, -1
7226 Xdoor_7, TRUE, FALSE,
7227 EL_EMC_GATE_7, -1, -1
7230 Xdoor_8, TRUE, FALSE,
7231 EL_EMC_GATE_8, -1, -1
7234 Xkey_1, TRUE, FALSE,
7238 Xkey_2, TRUE, FALSE,
7242 Xkey_3, TRUE, FALSE,
7246 Xkey_4, TRUE, FALSE,
7250 Xkey_5, TRUE, FALSE,
7251 EL_EMC_KEY_5, -1, -1
7254 Xkey_6, TRUE, FALSE,
7255 EL_EMC_KEY_6, -1, -1
7258 Xkey_7, TRUE, FALSE,
7259 EL_EMC_KEY_7, -1, -1
7262 Xkey_8, TRUE, FALSE,
7263 EL_EMC_KEY_8, -1, -1
7266 Xwind_n, TRUE, FALSE,
7267 EL_BALLOON_SWITCH_UP, -1, -1
7270 Xwind_e, TRUE, FALSE,
7271 EL_BALLOON_SWITCH_RIGHT, -1, -1
7274 Xwind_s, TRUE, FALSE,
7275 EL_BALLOON_SWITCH_DOWN, -1, -1
7278 Xwind_w, TRUE, FALSE,
7279 EL_BALLOON_SWITCH_LEFT, -1, -1
7282 Xwind_nesw, TRUE, FALSE,
7283 EL_BALLOON_SWITCH_ANY, -1, -1
7286 Xwind_stop, TRUE, FALSE,
7287 EL_BALLOON_SWITCH_NONE, -1, -1
7291 EL_EM_EXIT_CLOSED, -1, -1
7294 Xexit_1, TRUE, FALSE,
7295 EL_EM_EXIT_OPEN, -1, -1
7298 Xexit_2, FALSE, FALSE,
7299 EL_EM_EXIT_OPEN, -1, -1
7302 Xexit_3, FALSE, FALSE,
7303 EL_EM_EXIT_OPEN, -1, -1
7306 Xdynamite, TRUE, FALSE,
7307 EL_EM_DYNAMITE, -1, -1
7310 Ydynamite_eat, FALSE, FALSE,
7311 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
7314 Xdynamite_1, TRUE, FALSE,
7315 EL_EM_DYNAMITE_ACTIVE, -1, -1
7318 Xdynamite_2, FALSE, FALSE,
7319 EL_EM_DYNAMITE_ACTIVE, -1, -1
7322 Xdynamite_3, FALSE, FALSE,
7323 EL_EM_DYNAMITE_ACTIVE, -1, -1
7326 Xdynamite_4, FALSE, FALSE,
7327 EL_EM_DYNAMITE_ACTIVE, -1, -1
7330 Xbumper, TRUE, FALSE,
7331 EL_EMC_SPRING_BUMPER, -1, -1
7334 XbumperB, FALSE, FALSE,
7335 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
7338 Xwheel, TRUE, FALSE,
7339 EL_ROBOT_WHEEL, -1, -1
7342 XwheelB, FALSE, FALSE,
7343 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
7346 Xswitch, TRUE, FALSE,
7347 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
7350 XswitchB, FALSE, FALSE,
7351 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
7355 EL_QUICKSAND_EMPTY, -1, -1
7358 Xsand_stone, TRUE, FALSE,
7359 EL_QUICKSAND_FULL, -1, -1
7362 Xsand_stonein_1, FALSE, TRUE,
7363 EL_ROCK, ACTION_FILLING, -1
7366 Xsand_stonein_2, FALSE, TRUE,
7367 EL_ROCK, ACTION_FILLING, -1
7370 Xsand_stonein_3, FALSE, TRUE,
7371 EL_ROCK, ACTION_FILLING, -1
7374 Xsand_stonein_4, FALSE, TRUE,
7375 EL_ROCK, ACTION_FILLING, -1
7379 Xsand_stonesand_1, FALSE, FALSE,
7380 EL_QUICKSAND_EMPTYING, -1, -1
7383 Xsand_stonesand_2, FALSE, FALSE,
7384 EL_QUICKSAND_EMPTYING, -1, -1
7387 Xsand_stonesand_3, FALSE, FALSE,
7388 EL_QUICKSAND_EMPTYING, -1, -1
7391 Xsand_stonesand_4, FALSE, FALSE,
7392 EL_QUICKSAND_EMPTYING, -1, -1
7395 Xsand_stonesand_quickout_1, FALSE, FALSE,
7396 EL_QUICKSAND_EMPTYING, -1, -1
7399 Xsand_stonesand_quickout_2, FALSE, FALSE,
7400 EL_QUICKSAND_EMPTYING, -1, -1
7404 Xsand_stonesand_1, FALSE, FALSE,
7405 EL_QUICKSAND_FULL, -1, -1
7408 Xsand_stonesand_2, FALSE, FALSE,
7409 EL_QUICKSAND_FULL, -1, -1
7412 Xsand_stonesand_3, FALSE, FALSE,
7413 EL_QUICKSAND_FULL, -1, -1
7416 Xsand_stonesand_4, FALSE, FALSE,
7417 EL_QUICKSAND_FULL, -1, -1
7421 Xsand_stoneout_1, FALSE, FALSE,
7422 EL_ROCK, ACTION_EMPTYING, -1
7425 Xsand_stoneout_2, FALSE, FALSE,
7426 EL_ROCK, ACTION_EMPTYING, -1
7430 Xsand_sandstone_1, FALSE, FALSE,
7431 EL_QUICKSAND_FILLING, -1, -1
7434 Xsand_sandstone_2, FALSE, FALSE,
7435 EL_QUICKSAND_FILLING, -1, -1
7438 Xsand_sandstone_3, FALSE, FALSE,
7439 EL_QUICKSAND_FILLING, -1, -1
7442 Xsand_sandstone_4, FALSE, FALSE,
7443 EL_QUICKSAND_FILLING, -1, -1
7447 Xsand_sandstone_1, FALSE, FALSE,
7448 EL_QUICKSAND_FULL, -1, -1
7451 Xsand_sandstone_2, FALSE, FALSE,
7452 EL_QUICKSAND_FULL, -1, -1
7455 Xsand_sandstone_3, FALSE, FALSE,
7456 EL_QUICKSAND_FULL, -1, -1
7459 Xsand_sandstone_4, FALSE, FALSE,
7460 EL_QUICKSAND_FULL, -1, -1
7464 Xplant, TRUE, FALSE,
7465 EL_EMC_PLANT, -1, -1
7468 Yplant, FALSE, FALSE,
7469 EL_EMC_PLANT, -1, -1
7472 Xlenses, TRUE, FALSE,
7473 EL_EMC_LENSES, -1, -1
7476 Xmagnify, TRUE, FALSE,
7477 EL_EMC_MAGNIFIER, -1, -1
7480 Xdripper, TRUE, FALSE,
7481 EL_EMC_DRIPPER, -1, -1
7484 XdripperB, FALSE, FALSE,
7485 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
7488 Xfake_blank, TRUE, FALSE,
7489 EL_INVISIBLE_WALL, -1, -1
7492 Xfake_blankB, FALSE, FALSE,
7493 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
7496 Xfake_grass, TRUE, FALSE,
7497 EL_EMC_FAKE_GRASS, -1, -1
7500 Xfake_grassB, FALSE, FALSE,
7501 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
7504 Xfake_door_1, TRUE, FALSE,
7505 EL_EM_GATE_1_GRAY, -1, -1
7508 Xfake_door_2, TRUE, FALSE,
7509 EL_EM_GATE_2_GRAY, -1, -1
7512 Xfake_door_3, TRUE, FALSE,
7513 EL_EM_GATE_3_GRAY, -1, -1
7516 Xfake_door_4, TRUE, FALSE,
7517 EL_EM_GATE_4_GRAY, -1, -1
7520 Xfake_door_5, TRUE, FALSE,
7521 EL_EMC_GATE_5_GRAY, -1, -1
7524 Xfake_door_6, TRUE, FALSE,
7525 EL_EMC_GATE_6_GRAY, -1, -1
7528 Xfake_door_7, TRUE, FALSE,
7529 EL_EMC_GATE_7_GRAY, -1, -1
7532 Xfake_door_8, TRUE, FALSE,
7533 EL_EMC_GATE_8_GRAY, -1, -1
7536 Xfake_acid_1, TRUE, FALSE,
7537 EL_EMC_FAKE_ACID, -1, -1
7540 Xfake_acid_2, FALSE, FALSE,
7541 EL_EMC_FAKE_ACID, -1, -1
7544 Xfake_acid_3, FALSE, FALSE,
7545 EL_EMC_FAKE_ACID, -1, -1
7548 Xfake_acid_4, FALSE, FALSE,
7549 EL_EMC_FAKE_ACID, -1, -1
7552 Xfake_acid_5, FALSE, FALSE,
7553 EL_EMC_FAKE_ACID, -1, -1
7556 Xfake_acid_6, FALSE, FALSE,
7557 EL_EMC_FAKE_ACID, -1, -1
7560 Xfake_acid_7, FALSE, FALSE,
7561 EL_EMC_FAKE_ACID, -1, -1
7564 Xfake_acid_8, FALSE, FALSE,
7565 EL_EMC_FAKE_ACID, -1, -1
7568 Xsteel_1, TRUE, FALSE,
7569 EL_STEELWALL, -1, -1
7572 Xsteel_2, TRUE, FALSE,
7573 EL_EMC_STEELWALL_2, -1, -1
7576 Xsteel_3, TRUE, FALSE,
7577 EL_EMC_STEELWALL_3, -1, -1
7580 Xsteel_4, TRUE, FALSE,
7581 EL_EMC_STEELWALL_4, -1, -1
7584 Xwall_1, TRUE, FALSE,
7588 Xwall_2, TRUE, FALSE,
7589 EL_EMC_WALL_14, -1, -1
7592 Xwall_3, TRUE, FALSE,
7593 EL_EMC_WALL_15, -1, -1
7596 Xwall_4, TRUE, FALSE,
7597 EL_EMC_WALL_16, -1, -1
7600 Xround_wall_1, TRUE, FALSE,
7601 EL_WALL_SLIPPERY, -1, -1
7604 Xround_wall_2, TRUE, FALSE,
7605 EL_EMC_WALL_SLIPPERY_2, -1, -1
7608 Xround_wall_3, TRUE, FALSE,
7609 EL_EMC_WALL_SLIPPERY_3, -1, -1
7612 Xround_wall_4, TRUE, FALSE,
7613 EL_EMC_WALL_SLIPPERY_4, -1, -1
7616 Xdecor_1, TRUE, FALSE,
7617 EL_EMC_WALL_8, -1, -1
7620 Xdecor_2, TRUE, FALSE,
7621 EL_EMC_WALL_6, -1, -1
7624 Xdecor_3, TRUE, FALSE,
7625 EL_EMC_WALL_4, -1, -1
7628 Xdecor_4, TRUE, FALSE,
7629 EL_EMC_WALL_7, -1, -1
7632 Xdecor_5, TRUE, FALSE,
7633 EL_EMC_WALL_5, -1, -1
7636 Xdecor_6, TRUE, FALSE,
7637 EL_EMC_WALL_9, -1, -1
7640 Xdecor_7, TRUE, FALSE,
7641 EL_EMC_WALL_10, -1, -1
7644 Xdecor_8, TRUE, FALSE,
7645 EL_EMC_WALL_1, -1, -1
7648 Xdecor_9, TRUE, FALSE,
7649 EL_EMC_WALL_2, -1, -1
7652 Xdecor_10, TRUE, FALSE,
7653 EL_EMC_WALL_3, -1, -1
7656 Xdecor_11, TRUE, FALSE,
7657 EL_EMC_WALL_11, -1, -1
7660 Xdecor_12, TRUE, FALSE,
7661 EL_EMC_WALL_12, -1, -1
7664 Xalpha_0, TRUE, FALSE,
7665 EL_CHAR('0'), -1, -1
7668 Xalpha_1, TRUE, FALSE,
7669 EL_CHAR('1'), -1, -1
7672 Xalpha_2, TRUE, FALSE,
7673 EL_CHAR('2'), -1, -1
7676 Xalpha_3, TRUE, FALSE,
7677 EL_CHAR('3'), -1, -1
7680 Xalpha_4, TRUE, FALSE,
7681 EL_CHAR('4'), -1, -1
7684 Xalpha_5, TRUE, FALSE,
7685 EL_CHAR('5'), -1, -1
7688 Xalpha_6, TRUE, FALSE,
7689 EL_CHAR('6'), -1, -1
7692 Xalpha_7, TRUE, FALSE,
7693 EL_CHAR('7'), -1, -1
7696 Xalpha_8, TRUE, FALSE,
7697 EL_CHAR('8'), -1, -1
7700 Xalpha_9, TRUE, FALSE,
7701 EL_CHAR('9'), -1, -1
7704 Xalpha_excla, TRUE, FALSE,
7705 EL_CHAR('!'), -1, -1
7708 Xalpha_quote, TRUE, FALSE,
7709 EL_CHAR('"'), -1, -1
7712 Xalpha_comma, TRUE, FALSE,
7713 EL_CHAR(','), -1, -1
7716 Xalpha_minus, TRUE, FALSE,
7717 EL_CHAR('-'), -1, -1
7720 Xalpha_perio, TRUE, FALSE,
7721 EL_CHAR('.'), -1, -1
7724 Xalpha_colon, TRUE, FALSE,
7725 EL_CHAR(':'), -1, -1
7728 Xalpha_quest, TRUE, FALSE,
7729 EL_CHAR('?'), -1, -1
7732 Xalpha_a, TRUE, FALSE,
7733 EL_CHAR('A'), -1, -1
7736 Xalpha_b, TRUE, FALSE,
7737 EL_CHAR('B'), -1, -1
7740 Xalpha_c, TRUE, FALSE,
7741 EL_CHAR('C'), -1, -1
7744 Xalpha_d, TRUE, FALSE,
7745 EL_CHAR('D'), -1, -1
7748 Xalpha_e, TRUE, FALSE,
7749 EL_CHAR('E'), -1, -1
7752 Xalpha_f, TRUE, FALSE,
7753 EL_CHAR('F'), -1, -1
7756 Xalpha_g, TRUE, FALSE,
7757 EL_CHAR('G'), -1, -1
7760 Xalpha_h, TRUE, FALSE,
7761 EL_CHAR('H'), -1, -1
7764 Xalpha_i, TRUE, FALSE,
7765 EL_CHAR('I'), -1, -1
7768 Xalpha_j, TRUE, FALSE,
7769 EL_CHAR('J'), -1, -1
7772 Xalpha_k, TRUE, FALSE,
7773 EL_CHAR('K'), -1, -1
7776 Xalpha_l, TRUE, FALSE,
7777 EL_CHAR('L'), -1, -1
7780 Xalpha_m, TRUE, FALSE,
7781 EL_CHAR('M'), -1, -1
7784 Xalpha_n, TRUE, FALSE,
7785 EL_CHAR('N'), -1, -1
7788 Xalpha_o, TRUE, FALSE,
7789 EL_CHAR('O'), -1, -1
7792 Xalpha_p, TRUE, FALSE,
7793 EL_CHAR('P'), -1, -1
7796 Xalpha_q, TRUE, FALSE,
7797 EL_CHAR('Q'), -1, -1
7800 Xalpha_r, TRUE, FALSE,
7801 EL_CHAR('R'), -1, -1
7804 Xalpha_s, TRUE, FALSE,
7805 EL_CHAR('S'), -1, -1
7808 Xalpha_t, TRUE, FALSE,
7809 EL_CHAR('T'), -1, -1
7812 Xalpha_u, TRUE, FALSE,
7813 EL_CHAR('U'), -1, -1
7816 Xalpha_v, TRUE, FALSE,
7817 EL_CHAR('V'), -1, -1
7820 Xalpha_w, TRUE, FALSE,
7821 EL_CHAR('W'), -1, -1
7824 Xalpha_x, TRUE, FALSE,
7825 EL_CHAR('X'), -1, -1
7828 Xalpha_y, TRUE, FALSE,
7829 EL_CHAR('Y'), -1, -1
7832 Xalpha_z, TRUE, FALSE,
7833 EL_CHAR('Z'), -1, -1
7836 Xalpha_arrow_e, TRUE, FALSE,
7837 EL_CHAR('>'), -1, -1
7840 Xalpha_arrow_w, TRUE, FALSE,
7841 EL_CHAR('<'), -1, -1
7844 Xalpha_copyr, TRUE, FALSE,
7845 EL_CHAR('©'), -1, -1
7849 Xboom_bug, FALSE, FALSE,
7850 EL_BUG, ACTION_EXPLODING, -1
7853 Xboom_bomb, FALSE, FALSE,
7854 EL_BOMB, ACTION_EXPLODING, -1
7857 Xboom_android, FALSE, FALSE,
7858 EL_EMC_ANDROID, ACTION_OTHER, -1
7861 Xboom_1, FALSE, FALSE,
7862 EL_DEFAULT, ACTION_EXPLODING, -1
7865 Xboom_2, FALSE, FALSE,
7866 EL_DEFAULT, ACTION_EXPLODING, -1
7869 Znormal, FALSE, FALSE,
7873 Zdynamite, FALSE, FALSE,
7877 Zplayer, FALSE, FALSE,
7881 ZBORDER, FALSE, FALSE,
7891 static struct Mapping_EM_to_RND_player
7900 em_player_mapping_list[] =
7904 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7908 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7912 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7916 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7920 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7924 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7928 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7932 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7936 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7940 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7944 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7948 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7952 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7956 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7960 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7964 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7968 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7972 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7976 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7980 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7984 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7988 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7992 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7996 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
8000 EL_PLAYER_1, ACTION_DEFAULT, -1,
8004 EL_PLAYER_2, ACTION_DEFAULT, -1,
8008 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
8012 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
8016 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
8020 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
8024 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
8028 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
8032 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
8036 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
8040 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
8044 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
8048 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
8052 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
8056 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
8060 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
8064 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
8068 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
8072 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
8076 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
8080 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
8084 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
8088 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
8092 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
8096 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
8100 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
8104 EL_PLAYER_3, ACTION_DEFAULT, -1,
8108 EL_PLAYER_4, ACTION_DEFAULT, -1,
8117 int map_element_RND_to_EM(int element_rnd)
8119 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
8120 static boolean mapping_initialized = FALSE;
8122 if (!mapping_initialized)
8126 /* return "Xalpha_quest" for all undefined elements in mapping array */
8127 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8128 mapping_RND_to_EM[i] = Xalpha_quest;
8130 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8131 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
8132 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
8133 em_object_mapping_list[i].element_em;
8135 mapping_initialized = TRUE;
8138 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
8139 return mapping_RND_to_EM[element_rnd];
8141 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
8146 int map_element_EM_to_RND(int element_em)
8148 static unsigned short mapping_EM_to_RND[TILE_MAX];
8149 static boolean mapping_initialized = FALSE;
8151 if (!mapping_initialized)
8155 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
8156 for (i = 0; i < TILE_MAX; i++)
8157 mapping_EM_to_RND[i] = EL_UNKNOWN;
8159 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8160 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
8161 em_object_mapping_list[i].element_rnd;
8163 mapping_initialized = TRUE;
8166 if (element_em >= 0 && element_em < TILE_MAX)
8167 return mapping_EM_to_RND[element_em];
8169 Error(ERR_WARN, "invalid EM level element %d", element_em);
8174 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
8176 struct LevelInfo_EM *level_em = level->native_em_level;
8177 struct LEVEL *lev = level_em->lev;
8180 for (i = 0; i < TILE_MAX; i++)
8181 lev->android_array[i] = Xblank;
8183 for (i = 0; i < level->num_android_clone_elements; i++)
8185 int element_rnd = level->android_clone_element[i];
8186 int element_em = map_element_RND_to_EM(element_rnd);
8188 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
8189 if (em_object_mapping_list[j].element_rnd == element_rnd)
8190 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
8194 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
8196 struct LevelInfo_EM *level_em = level->native_em_level;
8197 struct LEVEL *lev = level_em->lev;
8200 level->num_android_clone_elements = 0;
8202 for (i = 0; i < TILE_MAX; i++)
8204 int element_em = lev->android_array[i];
8206 boolean element_found = FALSE;
8208 if (element_em == Xblank)
8211 element_rnd = map_element_EM_to_RND(element_em);
8213 for (j = 0; j < level->num_android_clone_elements; j++)
8214 if (level->android_clone_element[j] == element_rnd)
8215 element_found = TRUE;
8219 level->android_clone_element[level->num_android_clone_elements++] =
8222 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
8227 if (level->num_android_clone_elements == 0)
8229 level->num_android_clone_elements = 1;
8230 level->android_clone_element[0] = EL_EMPTY;
8234 int map_direction_RND_to_EM(int direction)
8236 return (direction == MV_UP ? 0 :
8237 direction == MV_RIGHT ? 1 :
8238 direction == MV_DOWN ? 2 :
8239 direction == MV_LEFT ? 3 :
8243 int map_direction_EM_to_RND(int direction)
8245 return (direction == 0 ? MV_UP :
8246 direction == 1 ? MV_RIGHT :
8247 direction == 2 ? MV_DOWN :
8248 direction == 3 ? MV_LEFT :
8252 int map_element_RND_to_SP(int element_rnd)
8254 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
8256 if (element_rnd >= EL_SP_START &&
8257 element_rnd <= EL_SP_END)
8258 element_sp = element_rnd - EL_SP_START;
8259 else if (element_rnd == EL_EMPTY_SPACE)
8261 else if (element_rnd == EL_INVISIBLE_WALL)
8267 int map_element_SP_to_RND(int element_sp)
8269 int element_rnd = EL_UNKNOWN;
8271 if (element_sp >= 0x00 &&
8273 element_rnd = EL_SP_START + element_sp;
8274 else if (element_sp == 0x28)
8275 element_rnd = EL_INVISIBLE_WALL;
8280 int map_action_SP_to_RND(int action_sp)
8284 case actActive: return ACTION_ACTIVE;
8285 case actImpact: return ACTION_IMPACT;
8286 case actExploding: return ACTION_EXPLODING;
8287 case actDigging: return ACTION_DIGGING;
8288 case actSnapping: return ACTION_SNAPPING;
8289 case actCollecting: return ACTION_COLLECTING;
8290 case actPassing: return ACTION_PASSING;
8291 case actPushing: return ACTION_PUSHING;
8292 case actDropping: return ACTION_DROPPING;
8294 default: return ACTION_DEFAULT;
8298 int get_next_element(int element)
8302 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
8303 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
8304 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
8305 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
8306 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
8307 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
8308 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
8309 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
8310 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
8311 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
8312 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
8314 default: return element;
8319 int el_act_dir2img(int element, int action, int direction)
8321 element = GFX_ELEMENT(element);
8323 if (direction == MV_NONE)
8324 return element_info[element].graphic[action];
8326 direction = MV_DIR_TO_BIT(direction);
8328 return element_info[element].direction_graphic[action][direction];
8331 int el_act_dir2img(int element, int action, int direction)
8333 element = GFX_ELEMENT(element);
8334 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
8336 /* direction_graphic[][] == graphic[] for undefined direction graphics */
8337 return element_info[element].direction_graphic[action][direction];
8342 static int el_act_dir2crm(int element, int action, int direction)
8344 element = GFX_ELEMENT(element);
8346 if (direction == MV_NONE)
8347 return element_info[element].crumbled[action];
8349 direction = MV_DIR_TO_BIT(direction);
8351 return element_info[element].direction_crumbled[action][direction];
8354 static int el_act_dir2crm(int element, int action, int direction)
8356 element = GFX_ELEMENT(element);
8357 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
8359 /* direction_graphic[][] == graphic[] for undefined direction graphics */
8360 return element_info[element].direction_crumbled[action][direction];
8364 int el_act2img(int element, int action)
8366 element = GFX_ELEMENT(element);
8368 return element_info[element].graphic[action];
8371 int el_act2crm(int element, int action)
8373 element = GFX_ELEMENT(element);
8375 return element_info[element].crumbled[action];
8378 int el_dir2img(int element, int direction)
8380 element = GFX_ELEMENT(element);
8382 return el_act_dir2img(element, ACTION_DEFAULT, direction);
8385 int el2baseimg(int element)
8387 return element_info[element].graphic[ACTION_DEFAULT];
8390 int el2img(int element)
8392 element = GFX_ELEMENT(element);
8394 return element_info[element].graphic[ACTION_DEFAULT];
8397 int el2edimg(int element)
8399 element = GFX_ELEMENT(element);
8401 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8404 int el2preimg(int element)
8406 element = GFX_ELEMENT(element);
8408 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
8411 int el2panelimg(int element)
8413 element = GFX_ELEMENT(element);
8415 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
8418 int font2baseimg(int font_nr)
8420 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
8423 int getBeltNrFromBeltElement(int element)
8425 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
8426 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
8427 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
8430 int getBeltNrFromBeltActiveElement(int element)
8432 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
8433 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
8434 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
8437 int getBeltNrFromBeltSwitchElement(int element)
8439 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
8440 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
8441 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
8444 int getBeltDirNrFromBeltElement(int element)
8446 static int belt_base_element[4] =
8448 EL_CONVEYOR_BELT_1_LEFT,
8449 EL_CONVEYOR_BELT_2_LEFT,
8450 EL_CONVEYOR_BELT_3_LEFT,
8451 EL_CONVEYOR_BELT_4_LEFT
8454 int belt_nr = getBeltNrFromBeltElement(element);
8455 int belt_dir_nr = element - belt_base_element[belt_nr];
8457 return (belt_dir_nr % 3);
8460 int getBeltDirNrFromBeltSwitchElement(int element)
8462 static int belt_base_element[4] =
8464 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8465 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8466 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8467 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8470 int belt_nr = getBeltNrFromBeltSwitchElement(element);
8471 int belt_dir_nr = element - belt_base_element[belt_nr];
8473 return (belt_dir_nr % 3);
8476 int getBeltDirFromBeltElement(int element)
8478 static int belt_move_dir[3] =
8485 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
8487 return belt_move_dir[belt_dir_nr];
8490 int getBeltDirFromBeltSwitchElement(int element)
8492 static int belt_move_dir[3] =
8499 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
8501 return belt_move_dir[belt_dir_nr];
8504 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8506 static int belt_base_element[4] =
8508 EL_CONVEYOR_BELT_1_LEFT,
8509 EL_CONVEYOR_BELT_2_LEFT,
8510 EL_CONVEYOR_BELT_3_LEFT,
8511 EL_CONVEYOR_BELT_4_LEFT
8514 return belt_base_element[belt_nr] + belt_dir_nr;
8517 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8519 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8521 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8524 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8526 static int belt_base_element[4] =
8528 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8529 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8530 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8531 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8534 return belt_base_element[belt_nr] + belt_dir_nr;
8537 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8539 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8541 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8545 boolean getTeamMode_EM()
8547 return game.team_mode;
8550 int getNumActivePlayers_EM()
8553 int num_players = 0;
8557 return (setup.team_mode ? MAX_PLAYERS : 1);
8559 for (i = 0; i < MAX_PLAYERS; i++)
8560 if (tape.player_participates[i])
8563 return (num_players > 1 ? MAX_PLAYERS : 1);
8567 int num_players = 0;
8570 /* when recording game, activate all connected players */
8574 for (i = 0; i < MAX_PLAYERS; i++)
8575 if (tape.player_participates[i])
8583 int getGameFrameDelay_EM(int native_em_game_frame_delay)
8585 int game_frame_delay_value;
8587 game_frame_delay_value =
8588 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
8589 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
8592 if (tape.playing && tape.warp_forward && !tape.pausing)
8593 game_frame_delay_value = 0;
8595 return game_frame_delay_value;
8598 unsigned int InitRND(int seed)
8600 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
8601 return InitEngineRandom_EM(seed);
8602 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8603 return InitEngineRandom_SP(seed);
8605 return InitEngineRandom_RND(seed);
8609 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
8610 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
8613 inline static int get_effective_element_EM(int tile, int frame_em)
8615 int element = object_mapping[tile].element_rnd;
8616 int action = object_mapping[tile].action;
8617 boolean is_backside = object_mapping[tile].is_backside;
8618 boolean action_removing = (action == ACTION_DIGGING ||
8619 action == ACTION_SNAPPING ||
8620 action == ACTION_COLLECTING);
8626 case Yacid_splash_eB:
8627 case Yacid_splash_wB:
8628 return (frame_em > 5 ? EL_EMPTY : element);
8632 case Ydiamond_stone:
8633 // if (!game.use_native_emc_graphics_engine)
8641 else /* frame_em == 7 */
8645 case Yacid_splash_eB:
8646 case Yacid_splash_wB:
8649 case Yemerald_stone:
8652 case Ydiamond_stone:
8656 case Xdrip_stretchB:
8675 case Xsand_stonein_1:
8676 case Xsand_stonein_2:
8677 case Xsand_stonein_3:
8678 case Xsand_stonein_4:
8682 return (is_backside || action_removing ? EL_EMPTY : element);
8687 inline static boolean check_linear_animation_EM(int tile)
8691 case Xsand_stonesand_1:
8692 case Xsand_stonesand_quickout_1:
8693 case Xsand_sandstone_1:
8694 case Xsand_stonein_1:
8695 case Xsand_stoneout_1:
8715 case Yacid_splash_eB:
8716 case Yacid_splash_wB:
8717 case Yemerald_stone:
8725 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8726 boolean has_crumbled_graphics,
8727 int crumbled, int sync_frame)
8729 /* if element can be crumbled, but certain action graphics are just empty
8730 space (like instantly snapping sand to empty space in 1 frame), do not
8731 treat these empty space graphics as crumbled graphics in EMC engine */
8732 if (crumbled == IMG_EMPTY_SPACE)
8733 has_crumbled_graphics = FALSE;
8735 if (has_crumbled_graphics)
8737 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8738 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8739 g_crumbled->anim_delay,
8740 g_crumbled->anim_mode,
8741 g_crumbled->anim_start_frame,
8744 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8745 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8747 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8749 g_em->has_crumbled_graphics = TRUE;
8753 g_em->crumbled_bitmap = NULL;
8754 g_em->crumbled_src_x = 0;
8755 g_em->crumbled_src_y = 0;
8756 g_em->crumbled_border_size = 0;
8758 g_em->has_crumbled_graphics = FALSE;
8762 void ResetGfxAnimation_EM(int x, int y, int tile)
8767 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8768 int tile, int frame_em, int x, int y)
8770 int action = object_mapping[tile].action;
8772 int direction = object_mapping[tile].direction;
8773 int effective_element = get_effective_element_EM(tile, frame_em);
8774 int graphic = (direction == MV_NONE ?
8775 el_act2img(effective_element, action) :
8776 el_act_dir2img(effective_element, action, direction));
8777 struct GraphicInfo *g = &graphic_info[graphic];
8780 boolean action_removing = (action == ACTION_DIGGING ||
8781 action == ACTION_SNAPPING ||
8782 action == ACTION_COLLECTING);
8783 boolean action_moving = (action == ACTION_FALLING ||
8784 action == ACTION_MOVING ||
8785 action == ACTION_PUSHING ||
8786 action == ACTION_EATING ||
8787 action == ACTION_FILLING ||
8788 action == ACTION_EMPTYING);
8789 boolean action_falling = (action == ACTION_FALLING ||
8790 action == ACTION_FILLING ||
8791 action == ACTION_EMPTYING);
8793 /* special case: graphic uses "2nd movement tile" and has defined
8794 7 frames for movement animation (or less) => use default graphic
8795 for last (8th) frame which ends the movement animation */
8796 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8798 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
8799 graphic = (direction == MV_NONE ?
8800 el_act2img(effective_element, action) :
8801 el_act_dir2img(effective_element, action, direction));
8803 g = &graphic_info[graphic];
8807 if (tile == Xsand_stonesand_1 ||
8808 tile == Xsand_stonesand_2 ||
8809 tile == Xsand_stonesand_3 ||
8810 tile == Xsand_stonesand_4)
8811 printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
8815 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8819 // printf("::: resetting... [%d]\n", tile);
8822 if (action_removing || check_linear_animation_EM(tile))
8824 GfxFrame[x][y] = frame_em;
8826 // printf("::: resetting... [%d]\n", tile);
8829 else if (action_moving)
8831 boolean is_backside = object_mapping[tile].is_backside;
8835 int direction = object_mapping[tile].direction;
8836 int move_dir = (action_falling ? MV_DOWN : direction);
8841 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
8842 if (g->double_movement && frame_em == 0)
8846 // printf("::: resetting... [%d]\n", tile);
8850 if (move_dir == MV_LEFT)
8851 GfxFrame[x - 1][y] = GfxFrame[x][y];
8852 else if (move_dir == MV_RIGHT)
8853 GfxFrame[x + 1][y] = GfxFrame[x][y];
8854 else if (move_dir == MV_UP)
8855 GfxFrame[x][y - 1] = GfxFrame[x][y];
8856 else if (move_dir == MV_DOWN)
8857 GfxFrame[x][y + 1] = GfxFrame[x][y];
8864 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
8865 if (tile == Xsand_stonesand_quickout_1 ||
8866 tile == Xsand_stonesand_quickout_2)
8871 if (tile == Xsand_stonesand_1 ||
8872 tile == Xsand_stonesand_2 ||
8873 tile == Xsand_stonesand_3 ||
8874 tile == Xsand_stonesand_4)
8875 printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
8879 if (graphic_info[graphic].anim_global_sync)
8880 sync_frame = FrameCounter;
8881 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8882 sync_frame = GfxFrame[x][y];
8884 sync_frame = 0; /* playfield border (pseudo steel) */
8886 SetRandomAnimationValue(x, y);
8888 int frame = getAnimationFrame(g->anim_frames,
8891 g->anim_start_frame,
8894 g_em->unique_identifier =
8895 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8899 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8900 int tile, int frame_em, int x, int y)
8902 int action = object_mapping[tile].action;
8903 int direction = object_mapping[tile].direction;
8904 boolean is_backside = object_mapping[tile].is_backside;
8905 int effective_element = get_effective_element_EM(tile, frame_em);
8907 int effective_action = action;
8909 int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT);
8911 int graphic = (direction == MV_NONE ?
8912 el_act2img(effective_element, effective_action) :
8913 el_act_dir2img(effective_element, effective_action,
8915 int crumbled = (direction == MV_NONE ?
8916 el_act2crm(effective_element, effective_action) :
8917 el_act_dir2crm(effective_element, effective_action,
8919 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8920 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8921 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8922 struct GraphicInfo *g = &graphic_info[graphic];
8924 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8928 /* special case: graphic uses "2nd movement tile" and has defined
8929 7 frames for movement animation (or less) => use default graphic
8930 for last (8th) frame which ends the movement animation */
8931 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8933 effective_action = ACTION_DEFAULT;
8934 graphic = (direction == MV_NONE ?
8935 el_act2img(effective_element, effective_action) :
8936 el_act_dir2img(effective_element, effective_action,
8938 crumbled = (direction == MV_NONE ?
8939 el_act2crm(effective_element, effective_action) :
8940 el_act_dir2crm(effective_element, effective_action,
8943 g = &graphic_info[graphic];
8953 if (frame_em == 0) /* reset animation frame for certain elements */
8955 if (check_linear_animation_EM(tile))
8960 if (graphic_info[graphic].anim_global_sync)
8961 sync_frame = FrameCounter;
8962 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8963 sync_frame = GfxFrame[x][y];
8965 sync_frame = 0; /* playfield border (pseudo steel) */
8967 SetRandomAnimationValue(x, y);
8972 int xxx_sync_frame = (i == Xdrip_stretch ? 7 :
8973 i == Xdrip_stretchB ? 7 :
8974 i == Ydrip_s2 ? j + 8 :
8975 i == Ydrip_s2B ? j + 8 :
8984 i == Xfake_acid_1 ? 0 :
8985 i == Xfake_acid_2 ? 10 :
8986 i == Xfake_acid_3 ? 20 :
8987 i == Xfake_acid_4 ? 30 :
8988 i == Xfake_acid_5 ? 40 :
8989 i == Xfake_acid_6 ? 50 :
8990 i == Xfake_acid_7 ? 60 :
8991 i == Xfake_acid_8 ? 70 :
8993 i == Xball_2B ? j + 8 :
8994 i == Yball_eat ? j + 1 :
8995 i == Ykey_1_eat ? j + 1 :
8996 i == Ykey_2_eat ? j + 1 :
8997 i == Ykey_3_eat ? j + 1 :
8998 i == Ykey_4_eat ? j + 1 :
8999 i == Ykey_5_eat ? j + 1 :
9000 i == Ykey_6_eat ? j + 1 :
9001 i == Ykey_7_eat ? j + 1 :
9002 i == Ykey_8_eat ? j + 1 :
9003 i == Ylenses_eat ? j + 1 :
9004 i == Ymagnify_eat ? j + 1 :
9005 i == Ygrass_eat ? j + 1 :
9006 i == Ydirt_eat ? j + 1 :
9007 i == Xamoeba_1 ? 0 :
9008 i == Xamoeba_2 ? 1 :
9009 i == Xamoeba_3 ? 2 :
9010 i == Xamoeba_4 ? 3 :
9011 i == Xamoeba_5 ? 0 :
9012 i == Xamoeba_6 ? 1 :
9013 i == Xamoeba_7 ? 2 :
9014 i == Xamoeba_8 ? 3 :
9015 i == Xexit_2 ? j + 8 :
9016 i == Xexit_3 ? j + 16 :
9017 i == Xdynamite_1 ? 0 :
9018 i == Xdynamite_2 ? 8 :
9019 i == Xdynamite_3 ? 16 :
9020 i == Xdynamite_4 ? 24 :
9021 i == Xsand_stonein_1 ? j + 1 :
9022 i == Xsand_stonein_2 ? j + 9 :
9023 i == Xsand_stonein_3 ? j + 17 :
9024 i == Xsand_stonein_4 ? j + 25 :
9025 i == Xsand_stoneout_1 && j == 0 ? 0 :
9026 i == Xsand_stoneout_1 && j == 1 ? 0 :
9027 i == Xsand_stoneout_1 && j == 2 ? 1 :
9028 i == Xsand_stoneout_1 && j == 3 ? 2 :
9029 i == Xsand_stoneout_1 && j == 4 ? 2 :
9030 i == Xsand_stoneout_1 && j == 5 ? 3 :
9031 i == Xsand_stoneout_1 && j == 6 ? 4 :
9032 i == Xsand_stoneout_1 && j == 7 ? 4 :
9033 i == Xsand_stoneout_2 && j == 0 ? 5 :
9034 i == Xsand_stoneout_2 && j == 1 ? 6 :
9035 i == Xsand_stoneout_2 && j == 2 ? 7 :
9036 i == Xsand_stoneout_2 && j == 3 ? 8 :
9037 i == Xsand_stoneout_2 && j == 4 ? 9 :
9038 i == Xsand_stoneout_2 && j == 5 ? 11 :
9039 i == Xsand_stoneout_2 && j == 6 ? 13 :
9040 i == Xsand_stoneout_2 && j == 7 ? 15 :
9041 i == Xboom_bug && j == 1 ? 2 :
9042 i == Xboom_bug && j == 2 ? 2 :
9043 i == Xboom_bug && j == 3 ? 4 :
9044 i == Xboom_bug && j == 4 ? 4 :
9045 i == Xboom_bug && j == 5 ? 2 :
9046 i == Xboom_bug && j == 6 ? 2 :
9047 i == Xboom_bug && j == 7 ? 0 :
9048 i == Xboom_bomb && j == 1 ? 2 :
9049 i == Xboom_bomb && j == 2 ? 2 :
9050 i == Xboom_bomb && j == 3 ? 4 :
9051 i == Xboom_bomb && j == 4 ? 4 :
9052 i == Xboom_bomb && j == 5 ? 2 :
9053 i == Xboom_bomb && j == 6 ? 2 :
9054 i == Xboom_bomb && j == 7 ? 0 :
9055 i == Xboom_android && j == 7 ? 6 :
9056 i == Xboom_1 && j == 1 ? 2 :
9057 i == Xboom_1 && j == 2 ? 2 :
9058 i == Xboom_1 && j == 3 ? 4 :
9059 i == Xboom_1 && j == 4 ? 4 :
9060 i == Xboom_1 && j == 5 ? 6 :
9061 i == Xboom_1 && j == 6 ? 6 :
9062 i == Xboom_1 && j == 7 ? 8 :
9063 i == Xboom_2 && j == 0 ? 8 :
9064 i == Xboom_2 && j == 1 ? 8 :
9065 i == Xboom_2 && j == 2 ? 10 :
9066 i == Xboom_2 && j == 3 ? 10 :
9067 i == Xboom_2 && j == 4 ? 10 :
9068 i == Xboom_2 && j == 5 ? 12 :
9069 i == Xboom_2 && j == 6 ? 12 :
9070 i == Xboom_2 && j == 7 ? 12 :
9072 special_animation && j == 4 ? 3 :
9073 effective_action != action ? 0 :
9079 int xxx_effective_action;
9080 int xxx_has_action_graphics;
9083 int element = object_mapping[i].element_rnd;
9084 int action = object_mapping[i].action;
9085 int direction = object_mapping[i].direction;
9086 boolean is_backside = object_mapping[i].is_backside;
9088 boolean action_removing = (action == ACTION_DIGGING ||
9089 action == ACTION_SNAPPING ||
9090 action == ACTION_COLLECTING);
9092 boolean action_exploding = ((action == ACTION_EXPLODING ||
9093 action == ACTION_SMASHED_BY_ROCK ||
9094 action == ACTION_SMASHED_BY_SPRING) &&
9095 element != EL_DIAMOND);
9096 boolean action_active = (action == ACTION_ACTIVE);
9097 boolean action_other = (action == ACTION_OTHER);
9101 int effective_element = get_effective_element_EM(i, j);
9103 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
9104 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
9106 i == Xdrip_stretch ? element :
9107 i == Xdrip_stretchB ? element :
9108 i == Ydrip_s1 ? element :
9109 i == Ydrip_s1B ? element :
9110 i == Xball_1B ? element :
9111 i == Xball_2 ? element :
9112 i == Xball_2B ? element :
9113 i == Yball_eat ? element :
9114 i == Ykey_1_eat ? element :
9115 i == Ykey_2_eat ? element :
9116 i == Ykey_3_eat ? element :
9117 i == Ykey_4_eat ? element :
9118 i == Ykey_5_eat ? element :
9119 i == Ykey_6_eat ? element :
9120 i == Ykey_7_eat ? element :
9121 i == Ykey_8_eat ? element :
9122 i == Ylenses_eat ? element :
9123 i == Ymagnify_eat ? element :
9124 i == Ygrass_eat ? element :
9125 i == Ydirt_eat ? element :
9126 i == Yemerald_stone ? EL_EMERALD :
9127 i == Ydiamond_stone ? EL_ROCK :
9128 i == Xsand_stonein_1 ? element :
9129 i == Xsand_stonein_2 ? element :
9130 i == Xsand_stonein_3 ? element :
9131 i == Xsand_stonein_4 ? element :
9132 is_backside ? EL_EMPTY :
9133 action_removing ? EL_EMPTY :
9136 int effective_action = (j < 7 ? action :
9137 i == Xdrip_stretch ? action :
9138 i == Xdrip_stretchB ? action :
9139 i == Ydrip_s1 ? action :
9140 i == Ydrip_s1B ? action :
9141 i == Xball_1B ? action :
9142 i == Xball_2 ? action :
9143 i == Xball_2B ? action :
9144 i == Yball_eat ? action :
9145 i == Ykey_1_eat ? action :
9146 i == Ykey_2_eat ? action :
9147 i == Ykey_3_eat ? action :
9148 i == Ykey_4_eat ? action :
9149 i == Ykey_5_eat ? action :
9150 i == Ykey_6_eat ? action :
9151 i == Ykey_7_eat ? action :
9152 i == Ykey_8_eat ? action :
9153 i == Ylenses_eat ? action :
9154 i == Ymagnify_eat ? action :
9155 i == Ygrass_eat ? action :
9156 i == Ydirt_eat ? action :
9157 i == Xsand_stonein_1 ? action :
9158 i == Xsand_stonein_2 ? action :
9159 i == Xsand_stonein_3 ? action :
9160 i == Xsand_stonein_4 ? action :
9161 i == Xsand_stoneout_1 ? action :
9162 i == Xsand_stoneout_2 ? action :
9163 i == Xboom_android ? ACTION_EXPLODING :
9164 action_exploding ? ACTION_EXPLODING :
9165 action_active ? action :
9166 action_other ? action :
9168 int graphic = (el_act_dir2img(effective_element, effective_action,
9170 int crumbled = (el_act_dir2crm(effective_element, effective_action,
9172 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
9173 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
9174 boolean has_action_graphics = (graphic != base_graphic);
9175 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
9176 struct GraphicInfo *g = &graphic_info[graphic];
9178 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
9180 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
9183 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
9184 boolean special_animation = (action != ACTION_DEFAULT &&
9185 g->anim_frames == 3 &&
9186 g->anim_delay == 2 &&
9187 g->anim_mode & ANIM_LINEAR);
9188 xxx_sync_frame = (i == Xdrip_stretch ? 7 :
9189 i == Xdrip_stretchB ? 7 :
9190 i == Ydrip_s2 ? j + 8 :
9191 i == Ydrip_s2B ? j + 8 :
9200 i == Xfake_acid_1 ? 0 :
9201 i == Xfake_acid_2 ? 10 :
9202 i == Xfake_acid_3 ? 20 :
9203 i == Xfake_acid_4 ? 30 :
9204 i == Xfake_acid_5 ? 40 :
9205 i == Xfake_acid_6 ? 50 :
9206 i == Xfake_acid_7 ? 60 :
9207 i == Xfake_acid_8 ? 70 :
9209 i == Xball_2B ? j + 8 :
9210 i == Yball_eat ? j + 1 :
9211 i == Ykey_1_eat ? j + 1 :
9212 i == Ykey_2_eat ? j + 1 :
9213 i == Ykey_3_eat ? j + 1 :
9214 i == Ykey_4_eat ? j + 1 :
9215 i == Ykey_5_eat ? j + 1 :
9216 i == Ykey_6_eat ? j + 1 :
9217 i == Ykey_7_eat ? j + 1 :
9218 i == Ykey_8_eat ? j + 1 :
9219 i == Ylenses_eat ? j + 1 :
9220 i == Ymagnify_eat ? j + 1 :
9221 i == Ygrass_eat ? j + 1 :
9222 i == Ydirt_eat ? j + 1 :
9223 i == Xamoeba_1 ? 0 :
9224 i == Xamoeba_2 ? 1 :
9225 i == Xamoeba_3 ? 2 :
9226 i == Xamoeba_4 ? 3 :
9227 i == Xamoeba_5 ? 0 :
9228 i == Xamoeba_6 ? 1 :
9229 i == Xamoeba_7 ? 2 :
9230 i == Xamoeba_8 ? 3 :
9231 i == Xexit_2 ? j + 8 :
9232 i == Xexit_3 ? j + 16 :
9233 i == Xdynamite_1 ? 0 :
9234 i == Xdynamite_2 ? 8 :
9235 i == Xdynamite_3 ? 16 :
9236 i == Xdynamite_4 ? 24 :
9237 i == Xsand_stonein_1 ? j + 1 :
9238 i == Xsand_stonein_2 ? j + 9 :
9239 i == Xsand_stonein_3 ? j + 17 :
9240 i == Xsand_stonein_4 ? j + 25 :
9241 i == Xsand_stoneout_1 && j == 0 ? 0 :
9242 i == Xsand_stoneout_1 && j == 1 ? 0 :
9243 i == Xsand_stoneout_1 && j == 2 ? 1 :
9244 i == Xsand_stoneout_1 && j == 3 ? 2 :
9245 i == Xsand_stoneout_1 && j == 4 ? 2 :
9246 i == Xsand_stoneout_1 && j == 5 ? 3 :
9247 i == Xsand_stoneout_1 && j == 6 ? 4 :
9248 i == Xsand_stoneout_1 && j == 7 ? 4 :
9249 i == Xsand_stoneout_2 && j == 0 ? 5 :
9250 i == Xsand_stoneout_2 && j == 1 ? 6 :
9251 i == Xsand_stoneout_2 && j == 2 ? 7 :
9252 i == Xsand_stoneout_2 && j == 3 ? 8 :
9253 i == Xsand_stoneout_2 && j == 4 ? 9 :
9254 i == Xsand_stoneout_2 && j == 5 ? 11 :
9255 i == Xsand_stoneout_2 && j == 6 ? 13 :
9256 i == Xsand_stoneout_2 && j == 7 ? 15 :
9257 i == Xboom_bug && j == 1 ? 2 :
9258 i == Xboom_bug && j == 2 ? 2 :
9259 i == Xboom_bug && j == 3 ? 4 :
9260 i == Xboom_bug && j == 4 ? 4 :
9261 i == Xboom_bug && j == 5 ? 2 :
9262 i == Xboom_bug && j == 6 ? 2 :
9263 i == Xboom_bug && j == 7 ? 0 :
9264 i == Xboom_bomb && j == 1 ? 2 :
9265 i == Xboom_bomb && j == 2 ? 2 :
9266 i == Xboom_bomb && j == 3 ? 4 :
9267 i == Xboom_bomb && j == 4 ? 4 :
9268 i == Xboom_bomb && j == 5 ? 2 :
9269 i == Xboom_bomb && j == 6 ? 2 :
9270 i == Xboom_bomb && j == 7 ? 0 :
9271 i == Xboom_android && j == 7 ? 6 :
9272 i == Xboom_1 && j == 1 ? 2 :
9273 i == Xboom_1 && j == 2 ? 2 :
9274 i == Xboom_1 && j == 3 ? 4 :
9275 i == Xboom_1 && j == 4 ? 4 :
9276 i == Xboom_1 && j == 5 ? 6 :
9277 i == Xboom_1 && j == 6 ? 6 :
9278 i == Xboom_1 && j == 7 ? 8 :
9279 i == Xboom_2 && j == 0 ? 8 :
9280 i == Xboom_2 && j == 1 ? 8 :
9281 i == Xboom_2 && j == 2 ? 10 :
9282 i == Xboom_2 && j == 3 ? 10 :
9283 i == Xboom_2 && j == 4 ? 10 :
9284 i == Xboom_2 && j == 5 ? 12 :
9285 i == Xboom_2 && j == 6 ? 12 :
9286 i == Xboom_2 && j == 7 ? 12 :
9287 special_animation && j == 4 ? 3 :
9288 effective_action != action ? 0 :
9291 xxx_effective_action = effective_action;
9292 xxx_has_action_graphics = has_action_graphics;
9297 int frame = getAnimationFrame(g->anim_frames,
9300 g->anim_start_frame,
9314 int old_src_x = g_em->src_x;
9315 int old_src_y = g_em->src_y;
9319 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
9320 g->double_movement && is_backside);
9322 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
9323 &g_em->src_x, &g_em->src_y, FALSE);
9328 if (tile == Ydiamond_stone)
9329 printf("::: stone smashing diamond... %d: %d, %d, %d, %d, %d -> %d [%d, %d, %d, %d, %d, %d] [%d]\n",
9334 g->anim_start_frame,
9337 g_em->src_x, g_em->src_y,
9338 g_em->src_offset_x, g_em->src_offset_y,
9339 g_em->dst_offset_x, g_em->dst_offset_y,
9351 if (graphic == IMG_BUG_MOVING_RIGHT)
9352 printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y,
9353 g->double_movement, is_backside,
9354 old_src_x, old_src_y, g_em->src_x, g_em->src_y);
9362 g_em->src_offset_x = 0;
9363 g_em->src_offset_y = 0;
9364 g_em->dst_offset_x = 0;
9365 g_em->dst_offset_y = 0;
9366 g_em->width = TILEX;
9367 g_em->height = TILEY;
9369 g_em->preserve_background = FALSE;
9372 /* (updating the "crumbled" graphic definitions is probably not really needed,
9373 as animations for crumbled graphics can't be longer than one EMC cycle) */
9375 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
9380 g_em->crumbled_bitmap = NULL;
9381 g_em->crumbled_src_x = 0;
9382 g_em->crumbled_src_y = 0;
9384 g_em->has_crumbled_graphics = FALSE;
9386 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
9388 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
9389 g_crumbled->anim_delay,
9390 g_crumbled->anim_mode,
9391 g_crumbled->anim_start_frame,
9394 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
9395 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
9397 g_em->has_crumbled_graphics = TRUE;
9403 int effective_action = xxx_effective_action;
9404 int has_action_graphics = xxx_has_action_graphics;
9406 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
9407 effective_action == ACTION_MOVING ||
9408 effective_action == ACTION_PUSHING ||
9409 effective_action == ACTION_EATING)) ||
9410 (!has_action_graphics && (effective_action == ACTION_FILLING ||
9411 effective_action == ACTION_EMPTYING)))
9414 (effective_action == ACTION_FALLING ||
9415 effective_action == ACTION_FILLING ||
9416 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
9417 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
9418 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
9419 int num_steps = (i == Ydrip_s1 ? 16 :
9420 i == Ydrip_s1B ? 16 :
9421 i == Ydrip_s2 ? 16 :
9422 i == Ydrip_s2B ? 16 :
9423 i == Xsand_stonein_1 ? 32 :
9424 i == Xsand_stonein_2 ? 32 :
9425 i == Xsand_stonein_3 ? 32 :
9426 i == Xsand_stonein_4 ? 32 :
9427 i == Xsand_stoneout_1 ? 16 :
9428 i == Xsand_stoneout_2 ? 16 : 8);
9429 int cx = ABS(dx) * (TILEX / num_steps);
9430 int cy = ABS(dy) * (TILEY / num_steps);
9431 int step_frame = (i == Ydrip_s2 ? j + 8 :
9432 i == Ydrip_s2B ? j + 8 :
9433 i == Xsand_stonein_2 ? j + 8 :
9434 i == Xsand_stonein_3 ? j + 16 :
9435 i == Xsand_stonein_4 ? j + 24 :
9436 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
9437 int step = (is_backside ? step_frame : num_steps - step_frame);
9439 if (is_backside) /* tile where movement starts */
9441 if (dx < 0 || dy < 0)
9443 g_em->src_offset_x = cx * step;
9444 g_em->src_offset_y = cy * step;
9448 g_em->dst_offset_x = cx * step;
9449 g_em->dst_offset_y = cy * step;
9452 else /* tile where movement ends */
9454 if (dx < 0 || dy < 0)
9456 g_em->dst_offset_x = cx * step;
9457 g_em->dst_offset_y = cy * step;
9461 g_em->src_offset_x = cx * step;
9462 g_em->src_offset_y = cy * step;
9466 g_em->width = TILEX - cx * step;
9467 g_em->height = TILEY - cy * step;
9470 /* create unique graphic identifier to decide if tile must be redrawn */
9471 /* bit 31 - 16 (16 bit): EM style graphic
9472 bit 15 - 12 ( 4 bit): EM style frame
9473 bit 11 - 6 ( 6 bit): graphic width
9474 bit 5 - 0 ( 6 bit): graphic height */
9475 g_em->unique_identifier =
9476 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
9482 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
9483 int player_nr, int anim, int frame_em)
9485 int element = player_mapping[player_nr][anim].element_rnd;
9486 int action = player_mapping[player_nr][anim].action;
9487 int direction = player_mapping[player_nr][anim].direction;
9488 int graphic = (direction == MV_NONE ?
9489 el_act2img(element, action) :
9490 el_act_dir2img(element, action, direction));
9491 struct GraphicInfo *g = &graphic_info[graphic];
9494 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
9496 stored_player[player_nr].StepFrame = frame_em;
9498 sync_frame = stored_player[player_nr].Frame;
9500 int frame = getAnimationFrame(g->anim_frames,
9503 g->anim_start_frame,
9506 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
9507 &g_em->src_x, &g_em->src_y, FALSE);
9510 printf("::: %d: %d, %d [%d]\n",
9512 stored_player[player_nr].Frame,
9513 stored_player[player_nr].StepFrame,
9518 void InitGraphicInfo_EM(void)
9521 struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
9522 struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
9527 int num_em_gfx_errors = 0;
9529 if (graphic_info_em_object[0][0].bitmap == NULL)
9531 /* EM graphics not yet initialized in em_open_all() */
9536 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
9539 /* always start with reliable default values */
9540 for (i = 0; i < TILE_MAX; i++)
9542 object_mapping[i].element_rnd = EL_UNKNOWN;
9543 object_mapping[i].is_backside = FALSE;
9544 object_mapping[i].action = ACTION_DEFAULT;
9545 object_mapping[i].direction = MV_NONE;
9548 /* always start with reliable default values */
9549 for (p = 0; p < MAX_PLAYERS; p++)
9551 for (i = 0; i < SPR_MAX; i++)
9553 player_mapping[p][i].element_rnd = EL_UNKNOWN;
9554 player_mapping[p][i].action = ACTION_DEFAULT;
9555 player_mapping[p][i].direction = MV_NONE;
9559 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9561 int e = em_object_mapping_list[i].element_em;
9563 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
9564 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
9566 if (em_object_mapping_list[i].action != -1)
9567 object_mapping[e].action = em_object_mapping_list[i].action;
9569 if (em_object_mapping_list[i].direction != -1)
9570 object_mapping[e].direction =
9571 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
9574 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
9576 int a = em_player_mapping_list[i].action_em;
9577 int p = em_player_mapping_list[i].player_nr;
9579 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
9581 if (em_player_mapping_list[i].action != -1)
9582 player_mapping[p][a].action = em_player_mapping_list[i].action;
9584 if (em_player_mapping_list[i].direction != -1)
9585 player_mapping[p][a].direction =
9586 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
9589 for (i = 0; i < TILE_MAX; i++)
9591 int element = object_mapping[i].element_rnd;
9592 int action = object_mapping[i].action;
9593 int direction = object_mapping[i].direction;
9594 boolean is_backside = object_mapping[i].is_backside;
9596 boolean action_removing = (action == ACTION_DIGGING ||
9597 action == ACTION_SNAPPING ||
9598 action == ACTION_COLLECTING);
9600 boolean action_exploding = ((action == ACTION_EXPLODING ||
9601 action == ACTION_SMASHED_BY_ROCK ||
9602 action == ACTION_SMASHED_BY_SPRING) &&
9603 element != EL_DIAMOND);
9604 boolean action_active = (action == ACTION_ACTIVE);
9605 boolean action_other = (action == ACTION_OTHER);
9607 for (j = 0; j < 8; j++)
9610 int effective_element = get_effective_element_EM(i, j);
9612 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
9613 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
9615 i == Xdrip_stretch ? element :
9616 i == Xdrip_stretchB ? element :
9617 i == Ydrip_s1 ? element :
9618 i == Ydrip_s1B ? element :
9619 i == Xball_1B ? element :
9620 i == Xball_2 ? element :
9621 i == Xball_2B ? element :
9622 i == Yball_eat ? element :
9623 i == Ykey_1_eat ? element :
9624 i == Ykey_2_eat ? element :
9625 i == Ykey_3_eat ? element :
9626 i == Ykey_4_eat ? element :
9627 i == Ykey_5_eat ? element :
9628 i == Ykey_6_eat ? element :
9629 i == Ykey_7_eat ? element :
9630 i == Ykey_8_eat ? element :
9631 i == Ylenses_eat ? element :
9632 i == Ymagnify_eat ? element :
9633 i == Ygrass_eat ? element :
9634 i == Ydirt_eat ? element :
9635 i == Yemerald_stone ? EL_EMERALD :
9636 i == Ydiamond_stone ? EL_ROCK :
9637 i == Xsand_stonein_1 ? element :
9638 i == Xsand_stonein_2 ? element :
9639 i == Xsand_stonein_3 ? element :
9640 i == Xsand_stonein_4 ? element :
9641 is_backside ? EL_EMPTY :
9642 action_removing ? EL_EMPTY :
9645 int effective_action = (j < 7 ? action :
9646 i == Xdrip_stretch ? action :
9647 i == Xdrip_stretchB ? action :
9648 i == Ydrip_s1 ? action :
9649 i == Ydrip_s1B ? action :
9650 i == Xball_1B ? action :
9651 i == Xball_2 ? action :
9652 i == Xball_2B ? action :
9653 i == Yball_eat ? action :
9654 i == Ykey_1_eat ? action :
9655 i == Ykey_2_eat ? action :
9656 i == Ykey_3_eat ? action :
9657 i == Ykey_4_eat ? action :
9658 i == Ykey_5_eat ? action :
9659 i == Ykey_6_eat ? action :
9660 i == Ykey_7_eat ? action :
9661 i == Ykey_8_eat ? action :
9662 i == Ylenses_eat ? action :
9663 i == Ymagnify_eat ? action :
9664 i == Ygrass_eat ? action :
9665 i == Ydirt_eat ? action :
9666 i == Xsand_stonein_1 ? action :
9667 i == Xsand_stonein_2 ? action :
9668 i == Xsand_stonein_3 ? action :
9669 i == Xsand_stonein_4 ? action :
9670 i == Xsand_stoneout_1 ? action :
9671 i == Xsand_stoneout_2 ? action :
9672 i == Xboom_android ? ACTION_EXPLODING :
9673 action_exploding ? ACTION_EXPLODING :
9674 action_active ? action :
9675 action_other ? action :
9677 int graphic = (el_act_dir2img(effective_element, effective_action,
9679 int crumbled = (el_act_dir2crm(effective_element, effective_action,
9681 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
9682 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
9683 boolean has_action_graphics = (graphic != base_graphic);
9684 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
9685 struct GraphicInfo *g = &graphic_info[graphic];
9687 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
9689 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
9692 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
9693 boolean special_animation = (action != ACTION_DEFAULT &&
9694 g->anim_frames == 3 &&
9695 g->anim_delay == 2 &&
9696 g->anim_mode & ANIM_LINEAR);
9697 int sync_frame = (i == Xdrip_stretch ? 7 :
9698 i == Xdrip_stretchB ? 7 :
9699 i == Ydrip_s2 ? j + 8 :
9700 i == Ydrip_s2B ? j + 8 :
9709 i == Xfake_acid_1 ? 0 :
9710 i == Xfake_acid_2 ? 10 :
9711 i == Xfake_acid_3 ? 20 :
9712 i == Xfake_acid_4 ? 30 :
9713 i == Xfake_acid_5 ? 40 :
9714 i == Xfake_acid_6 ? 50 :
9715 i == Xfake_acid_7 ? 60 :
9716 i == Xfake_acid_8 ? 70 :
9718 i == Xball_2B ? j + 8 :
9719 i == Yball_eat ? j + 1 :
9720 i == Ykey_1_eat ? j + 1 :
9721 i == Ykey_2_eat ? j + 1 :
9722 i == Ykey_3_eat ? j + 1 :
9723 i == Ykey_4_eat ? j + 1 :
9724 i == Ykey_5_eat ? j + 1 :
9725 i == Ykey_6_eat ? j + 1 :
9726 i == Ykey_7_eat ? j + 1 :
9727 i == Ykey_8_eat ? j + 1 :
9728 i == Ylenses_eat ? j + 1 :
9729 i == Ymagnify_eat ? j + 1 :
9730 i == Ygrass_eat ? j + 1 :
9731 i == Ydirt_eat ? j + 1 :
9732 i == Xamoeba_1 ? 0 :
9733 i == Xamoeba_2 ? 1 :
9734 i == Xamoeba_3 ? 2 :
9735 i == Xamoeba_4 ? 3 :
9736 i == Xamoeba_5 ? 0 :
9737 i == Xamoeba_6 ? 1 :
9738 i == Xamoeba_7 ? 2 :
9739 i == Xamoeba_8 ? 3 :
9740 i == Xexit_2 ? j + 8 :
9741 i == Xexit_3 ? j + 16 :
9742 i == Xdynamite_1 ? 0 :
9743 i == Xdynamite_2 ? 8 :
9744 i == Xdynamite_3 ? 16 :
9745 i == Xdynamite_4 ? 24 :
9746 i == Xsand_stonein_1 ? j + 1 :
9747 i == Xsand_stonein_2 ? j + 9 :
9748 i == Xsand_stonein_3 ? j + 17 :
9749 i == Xsand_stonein_4 ? j + 25 :
9750 i == Xsand_stoneout_1 && j == 0 ? 0 :
9751 i == Xsand_stoneout_1 && j == 1 ? 0 :
9752 i == Xsand_stoneout_1 && j == 2 ? 1 :
9753 i == Xsand_stoneout_1 && j == 3 ? 2 :
9754 i == Xsand_stoneout_1 && j == 4 ? 2 :
9755 i == Xsand_stoneout_1 && j == 5 ? 3 :
9756 i == Xsand_stoneout_1 && j == 6 ? 4 :
9757 i == Xsand_stoneout_1 && j == 7 ? 4 :
9758 i == Xsand_stoneout_2 && j == 0 ? 5 :
9759 i == Xsand_stoneout_2 && j == 1 ? 6 :
9760 i == Xsand_stoneout_2 && j == 2 ? 7 :
9761 i == Xsand_stoneout_2 && j == 3 ? 8 :
9762 i == Xsand_stoneout_2 && j == 4 ? 9 :
9763 i == Xsand_stoneout_2 && j == 5 ? 11 :
9764 i == Xsand_stoneout_2 && j == 6 ? 13 :
9765 i == Xsand_stoneout_2 && j == 7 ? 15 :
9766 i == Xboom_bug && j == 1 ? 2 :
9767 i == Xboom_bug && j == 2 ? 2 :
9768 i == Xboom_bug && j == 3 ? 4 :
9769 i == Xboom_bug && j == 4 ? 4 :
9770 i == Xboom_bug && j == 5 ? 2 :
9771 i == Xboom_bug && j == 6 ? 2 :
9772 i == Xboom_bug && j == 7 ? 0 :
9773 i == Xboom_bomb && j == 1 ? 2 :
9774 i == Xboom_bomb && j == 2 ? 2 :
9775 i == Xboom_bomb && j == 3 ? 4 :
9776 i == Xboom_bomb && j == 4 ? 4 :
9777 i == Xboom_bomb && j == 5 ? 2 :
9778 i == Xboom_bomb && j == 6 ? 2 :
9779 i == Xboom_bomb && j == 7 ? 0 :
9780 i == Xboom_android && j == 7 ? 6 :
9781 i == Xboom_1 && j == 1 ? 2 :
9782 i == Xboom_1 && j == 2 ? 2 :
9783 i == Xboom_1 && j == 3 ? 4 :
9784 i == Xboom_1 && j == 4 ? 4 :
9785 i == Xboom_1 && j == 5 ? 6 :
9786 i == Xboom_1 && j == 6 ? 6 :
9787 i == Xboom_1 && j == 7 ? 8 :
9788 i == Xboom_2 && j == 0 ? 8 :
9789 i == Xboom_2 && j == 1 ? 8 :
9790 i == Xboom_2 && j == 2 ? 10 :
9791 i == Xboom_2 && j == 3 ? 10 :
9792 i == Xboom_2 && j == 4 ? 10 :
9793 i == Xboom_2 && j == 5 ? 12 :
9794 i == Xboom_2 && j == 6 ? 12 :
9795 i == Xboom_2 && j == 7 ? 12 :
9796 special_animation && j == 4 ? 3 :
9797 effective_action != action ? 0 :
9801 Bitmap *debug_bitmap = g_em->bitmap;
9802 int debug_src_x = g_em->src_x;
9803 int debug_src_y = g_em->src_y;
9806 int frame = getAnimationFrame(g->anim_frames,
9809 g->anim_start_frame,
9812 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
9813 g->double_movement && is_backside);
9815 g_em->bitmap = src_bitmap;
9816 g_em->src_x = src_x;
9817 g_em->src_y = src_y;
9818 g_em->src_offset_x = 0;
9819 g_em->src_offset_y = 0;
9820 g_em->dst_offset_x = 0;
9821 g_em->dst_offset_y = 0;
9822 g_em->width = TILEX;
9823 g_em->height = TILEY;
9825 g_em->preserve_background = FALSE;
9828 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
9833 g_em->crumbled_bitmap = NULL;
9834 g_em->crumbled_src_x = 0;
9835 g_em->crumbled_src_y = 0;
9836 g_em->crumbled_border_size = 0;
9838 g_em->has_crumbled_graphics = FALSE;
9841 if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
9842 printf("::: empty crumbled: %d [%s], %d, %d\n",
9843 effective_element, element_info[effective_element].token_name,
9844 effective_action, direction);
9847 /* if element can be crumbled, but certain action graphics are just empty
9848 space (like instantly snapping sand to empty space in 1 frame), do not
9849 treat these empty space graphics as crumbled graphics in EMC engine */
9850 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
9852 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
9853 g_crumbled->anim_delay,
9854 g_crumbled->anim_mode,
9855 g_crumbled->anim_start_frame,
9858 getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y);
9860 g_em->has_crumbled_graphics = TRUE;
9861 g_em->crumbled_bitmap = src_bitmap;
9862 g_em->crumbled_src_x = src_x;
9863 g_em->crumbled_src_y = src_y;
9864 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
9868 if (g_em == &graphic_info_em_object[207][0])
9869 printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n",
9870 graphic_info_em_object[207][0].crumbled_src_x,
9871 graphic_info_em_object[207][0].crumbled_src_y,
9873 crumbled, frame, src_x, src_y,
9878 g->anim_start_frame,
9880 gfx.anim_random_frame,
9885 printf("::: EMC tile %d is crumbled\n", i);
9891 if (element == EL_ROCK &&
9892 effective_action == ACTION_FILLING)
9893 printf("::: has_action_graphics == %d\n", has_action_graphics);
9896 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
9897 effective_action == ACTION_MOVING ||
9898 effective_action == ACTION_PUSHING ||
9899 effective_action == ACTION_EATING)) ||
9900 (!has_action_graphics && (effective_action == ACTION_FILLING ||
9901 effective_action == ACTION_EMPTYING)))
9904 (effective_action == ACTION_FALLING ||
9905 effective_action == ACTION_FILLING ||
9906 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
9907 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
9908 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
9909 int num_steps = (i == Ydrip_s1 ? 16 :
9910 i == Ydrip_s1B ? 16 :
9911 i == Ydrip_s2 ? 16 :
9912 i == Ydrip_s2B ? 16 :
9913 i == Xsand_stonein_1 ? 32 :
9914 i == Xsand_stonein_2 ? 32 :
9915 i == Xsand_stonein_3 ? 32 :
9916 i == Xsand_stonein_4 ? 32 :
9917 i == Xsand_stoneout_1 ? 16 :
9918 i == Xsand_stoneout_2 ? 16 : 8);
9919 int cx = ABS(dx) * (TILEX / num_steps);
9920 int cy = ABS(dy) * (TILEY / num_steps);
9921 int step_frame = (i == Ydrip_s2 ? j + 8 :
9922 i == Ydrip_s2B ? j + 8 :
9923 i == Xsand_stonein_2 ? j + 8 :
9924 i == Xsand_stonein_3 ? j + 16 :
9925 i == Xsand_stonein_4 ? j + 24 :
9926 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
9927 int step = (is_backside ? step_frame : num_steps - step_frame);
9929 if (is_backside) /* tile where movement starts */
9931 if (dx < 0 || dy < 0)
9933 g_em->src_offset_x = cx * step;
9934 g_em->src_offset_y = cy * step;
9938 g_em->dst_offset_x = cx * step;
9939 g_em->dst_offset_y = cy * step;
9942 else /* tile where movement ends */
9944 if (dx < 0 || dy < 0)
9946 g_em->dst_offset_x = cx * step;
9947 g_em->dst_offset_y = cy * step;
9951 g_em->src_offset_x = cx * step;
9952 g_em->src_offset_y = cy * step;
9956 g_em->width = TILEX - cx * step;
9957 g_em->height = TILEY - cy * step;
9960 /* create unique graphic identifier to decide if tile must be redrawn */
9961 /* bit 31 - 16 (16 bit): EM style graphic
9962 bit 15 - 12 ( 4 bit): EM style frame
9963 bit 11 - 6 ( 6 bit): graphic width
9964 bit 5 - 0 ( 6 bit): graphic height */
9965 g_em->unique_identifier =
9966 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
9970 /* skip check for EMC elements not contained in original EMC artwork */
9971 if (element == EL_EMC_FAKE_ACID)
9974 if (g_em->bitmap != debug_bitmap ||
9975 g_em->src_x != debug_src_x ||
9976 g_em->src_y != debug_src_y ||
9977 g_em->src_offset_x != 0 ||
9978 g_em->src_offset_y != 0 ||
9979 g_em->dst_offset_x != 0 ||
9980 g_em->dst_offset_y != 0 ||
9981 g_em->width != TILEX ||
9982 g_em->height != TILEY)
9984 static int last_i = -1;
9992 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
9993 i, element, element_info[element].token_name,
9994 element_action_info[effective_action].suffix, direction);
9996 if (element != effective_element)
9997 printf(" [%d ('%s')]",
9999 element_info[effective_element].token_name);
10003 if (g_em->bitmap != debug_bitmap)
10004 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
10005 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
10007 if (g_em->src_x != debug_src_x ||
10008 g_em->src_y != debug_src_y)
10009 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
10010 j, (is_backside ? 'B' : 'F'),
10011 g_em->src_x, g_em->src_y,
10012 g_em->src_x / 32, g_em->src_y / 32,
10013 debug_src_x, debug_src_y,
10014 debug_src_x / 32, debug_src_y / 32);
10016 if (g_em->src_offset_x != 0 ||
10017 g_em->src_offset_y != 0 ||
10018 g_em->dst_offset_x != 0 ||
10019 g_em->dst_offset_y != 0)
10020 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
10022 g_em->src_offset_x, g_em->src_offset_y,
10023 g_em->dst_offset_x, g_em->dst_offset_y);
10025 if (g_em->width != TILEX ||
10026 g_em->height != TILEY)
10027 printf(" %d (%d): size %d,%d should be %d,%d\n",
10029 g_em->width, g_em->height, TILEX, TILEY);
10031 num_em_gfx_errors++;
10038 for (i = 0; i < TILE_MAX; i++)
10040 for (j = 0; j < 8; j++)
10042 int element = object_mapping[i].element_rnd;
10043 int action = object_mapping[i].action;
10044 int direction = object_mapping[i].direction;
10045 boolean is_backside = object_mapping[i].is_backside;
10046 int graphic_action = el_act_dir2img(element, action, direction);
10047 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
10049 if ((action == ACTION_SMASHED_BY_ROCK ||
10050 action == ACTION_SMASHED_BY_SPRING ||
10051 action == ACTION_EATING) &&
10052 graphic_action == graphic_default)
10054 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
10055 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
10056 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
10057 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
10060 /* no separate animation for "smashed by rock" -- use rock instead */
10061 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
10062 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
10064 g_em->bitmap = g_xx->bitmap;
10065 g_em->src_x = g_xx->src_x;
10066 g_em->src_y = g_xx->src_y;
10067 g_em->src_offset_x = g_xx->src_offset_x;
10068 g_em->src_offset_y = g_xx->src_offset_y;
10069 g_em->dst_offset_x = g_xx->dst_offset_x;
10070 g_em->dst_offset_y = g_xx->dst_offset_y;
10071 g_em->width = g_xx->width;
10072 g_em->height = g_xx->height;
10073 g_em->unique_identifier = g_xx->unique_identifier;
10076 g_em->preserve_background = TRUE;
10081 for (p = 0; p < MAX_PLAYERS; p++)
10083 for (i = 0; i < SPR_MAX; i++)
10085 int element = player_mapping[p][i].element_rnd;
10086 int action = player_mapping[p][i].action;
10087 int direction = player_mapping[p][i].direction;
10089 for (j = 0; j < 8; j++)
10091 int effective_element = element;
10092 int effective_action = action;
10093 int graphic = (direction == MV_NONE ?
10094 el_act2img(effective_element, effective_action) :
10095 el_act_dir2img(effective_element, effective_action,
10097 struct GraphicInfo *g = &graphic_info[graphic];
10098 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
10099 Bitmap *src_bitmap;
10101 int sync_frame = j;
10104 Bitmap *debug_bitmap = g_em->bitmap;
10105 int debug_src_x = g_em->src_x;
10106 int debug_src_y = g_em->src_y;
10109 int frame = getAnimationFrame(g->anim_frames,
10112 g->anim_start_frame,
10115 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
10117 g_em->bitmap = src_bitmap;
10118 g_em->src_x = src_x;
10119 g_em->src_y = src_y;
10120 g_em->src_offset_x = 0;
10121 g_em->src_offset_y = 0;
10122 g_em->dst_offset_x = 0;
10123 g_em->dst_offset_y = 0;
10124 g_em->width = TILEX;
10125 g_em->height = TILEY;
10129 /* skip check for EMC elements not contained in original EMC artwork */
10130 if (element == EL_PLAYER_3 ||
10131 element == EL_PLAYER_4)
10134 if (g_em->bitmap != debug_bitmap ||
10135 g_em->src_x != debug_src_x ||
10136 g_em->src_y != debug_src_y)
10138 static int last_i = -1;
10146 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
10147 p, i, element, element_info[element].token_name,
10148 element_action_info[effective_action].suffix, direction);
10150 if (element != effective_element)
10151 printf(" [%d ('%s')]",
10153 element_info[effective_element].token_name);
10157 if (g_em->bitmap != debug_bitmap)
10158 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
10159 j, (int)(g_em->bitmap), (int)(debug_bitmap));
10161 if (g_em->src_x != debug_src_x ||
10162 g_em->src_y != debug_src_y)
10163 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
10165 g_em->src_x, g_em->src_y,
10166 g_em->src_x / 32, g_em->src_y / 32,
10167 debug_src_x, debug_src_y,
10168 debug_src_x / 32, debug_src_y / 32);
10170 num_em_gfx_errors++;
10180 printf("::: [%d errors found]\n", num_em_gfx_errors);
10186 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
10187 boolean any_player_moving,
10188 boolean player_is_dropping)
10190 if (tape.single_step && tape.recording && !tape.pausing)
10193 boolean active_players = FALSE;
10196 for (i = 0; i < MAX_PLAYERS; i++)
10197 if (action[i] != JOY_NO_ACTION)
10198 active_players = TRUE;
10202 if (frame == 0 && !player_is_dropping)
10203 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
10207 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
10208 boolean murphy_is_dropping)
10211 printf("::: waiting: %d, dropping: %d\n",
10212 murphy_is_waiting, murphy_is_dropping);
10215 if (tape.single_step && tape.recording && !tape.pausing)
10217 // if (murphy_is_waiting || murphy_is_dropping)
10218 if (murphy_is_waiting)
10221 printf("::: murphy is waiting -> pause mode\n");
10224 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
10229 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
10230 int graphic, int sync_frame, int x, int y)
10232 int frame = getGraphicAnimationFrame(graphic, sync_frame);
10234 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
10237 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
10239 return (IS_NEXT_FRAME(sync_frame, graphic));
10242 int getGraphicInfo_Delay(int graphic)
10244 return graphic_info[graphic].anim_delay;
10247 void PlayMenuSoundExt(int sound)
10249 if (sound == SND_UNDEFINED)
10252 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10253 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10256 if (IS_LOOP_SOUND(sound))
10257 PlaySoundLoop(sound);
10262 void PlayMenuSound()
10264 PlayMenuSoundExt(menu.sound[game_status]);
10267 void PlayMenuSoundStereo(int sound, int stereo_position)
10269 if (sound == SND_UNDEFINED)
10272 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10273 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10276 if (IS_LOOP_SOUND(sound))
10277 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
10279 PlaySoundStereo(sound, stereo_position);
10282 void PlayMenuSoundIfLoopExt(int sound)
10284 if (sound == SND_UNDEFINED)
10287 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10288 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10291 if (IS_LOOP_SOUND(sound))
10292 PlaySoundLoop(sound);
10295 void PlayMenuSoundIfLoop()
10297 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
10300 void PlayMenuMusicExt(int music)
10302 if (music == MUS_UNDEFINED)
10305 if (!setup.sound_music)
10311 void PlayMenuMusic()
10313 PlayMenuMusicExt(menu.music[game_status]);
10316 void PlaySoundActivating()
10319 PlaySound(SND_MENU_ITEM_ACTIVATING);
10323 void PlaySoundSelecting()
10326 PlaySound(SND_MENU_ITEM_SELECTING);
10330 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
10332 boolean change_fullscreen = (setup.fullscreen !=
10333 video.fullscreen_enabled);
10334 boolean change_fullscreen_mode = (video.fullscreen_enabled &&
10335 !strEqual(setup.fullscreen_mode,
10336 video.fullscreen_mode_current));
10337 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
10338 setup.window_scaling_percent !=
10339 video.window_scaling_percent);
10341 if (change_window_scaling_percent && video.fullscreen_enabled)
10344 if (!change_window_scaling_percent && !video.fullscreen_available)
10347 #if defined(TARGET_SDL2)
10348 if (change_window_scaling_percent)
10350 SDLSetWindowScaling(setup.window_scaling_percent);
10354 else if (change_fullscreen)
10356 SDLSetWindowFullscreen(setup.fullscreen);
10358 /* set setup value according to successfully changed fullscreen mode */
10359 setup.fullscreen = video.fullscreen_enabled;
10365 if (change_fullscreen ||
10366 change_fullscreen_mode ||
10367 change_window_scaling_percent)
10369 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
10371 /* save backbuffer content which gets lost when toggling fullscreen mode */
10372 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10374 if (change_fullscreen_mode)
10376 /* keep fullscreen, but change fullscreen mode (screen resolution) */
10377 video.fullscreen_enabled = FALSE; /* force new fullscreen mode */
10380 if (change_window_scaling_percent)
10382 /* keep window mode, but change window scaling */
10383 video.fullscreen_enabled = TRUE; /* force new window scaling */
10386 /* toggle fullscreen */
10387 ChangeVideoModeIfNeeded(setup.fullscreen);
10389 /* set setup value according to successfully changed fullscreen mode */
10390 setup.fullscreen = video.fullscreen_enabled;
10392 /* restore backbuffer content from temporary backbuffer backup bitmap */
10393 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10395 FreeBitmap(tmp_backbuffer);
10398 /* update visible window/screen */
10399 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10401 redraw_mask = REDRAW_ALL;
10406 void ChangeViewportPropertiesIfNeeded()
10409 int *door_1_x = &DX;
10410 int *door_1_y = &DY;
10411 int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX);
10412 int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY);
10414 int gfx_game_mode = (game_status == GAME_MODE_PLAYING ||
10415 game_status == GAME_MODE_EDITOR ? game_status :
10417 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
10419 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
10420 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
10421 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
10422 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
10423 int border_size = vp_playfield->border_size;
10424 int new_sx = vp_playfield->x + border_size;
10425 int new_sy = vp_playfield->y + border_size;
10426 int new_sxsize = vp_playfield->width - 2 * border_size;
10427 int new_sysize = vp_playfield->height - 2 * border_size;
10428 int new_real_sx = vp_playfield->x;
10429 int new_real_sy = vp_playfield->y;
10430 int new_full_sxsize = vp_playfield->width;
10431 int new_full_sysize = vp_playfield->height;
10432 int new_dx = vp_door_1->x;
10433 int new_dy = vp_door_1->y;
10434 int new_dxsize = vp_door_1->width;
10435 int new_dysize = vp_door_1->height;
10436 int new_vx = vp_door_2->x;
10437 int new_vy = vp_door_2->y;
10438 int new_vxsize = vp_door_2->width;
10439 int new_vysize = vp_door_2->height;
10440 int new_ex = vp_door_3->x;
10441 int new_ey = vp_door_3->y;
10442 int new_exsize = vp_door_3->width;
10443 int new_eysize = vp_door_3->height;
10445 int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1);
10446 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
10447 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
10448 int new_scr_fieldx = new_sxsize / tilesize;
10449 int new_scr_fieldy = new_sysize / tilesize;
10450 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
10451 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
10453 int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE;
10454 int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE;
10456 boolean init_gfx_buffers = FALSE;
10457 boolean init_video_buffer = FALSE;
10458 boolean init_gadgets_and_toons = FALSE;
10461 /* !!! TEST ONLY !!! */
10462 // InitGfxBuffers();
10466 if (viewport.window.width != WIN_XSIZE ||
10467 viewport.window.height != WIN_YSIZE)
10469 WIN_XSIZE = viewport.window.width;
10470 WIN_YSIZE = viewport.window.height;
10473 init_video_buffer = TRUE;
10474 init_gfx_buffers = TRUE;
10476 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
10480 SetDrawDeactivationMask(REDRAW_NONE);
10481 SetDrawBackgroundMask(REDRAW_FIELD);
10483 // RedrawBackground();
10487 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
10490 if (new_scr_fieldx != SCR_FIELDX ||
10491 new_scr_fieldy != SCR_FIELDY)
10493 /* this always toggles between MAIN and GAME when using small tile size */
10495 SCR_FIELDX = new_scr_fieldx;
10496 SCR_FIELDY = new_scr_fieldy;
10498 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
10502 if (new_tilesize_var != TILESIZE_VAR &&
10503 gfx_game_mode == GAME_MODE_PLAYING)
10505 /* doing this outside GAME_MODE_PLAYING would give wrong playfield size */
10507 TILESIZE_VAR = new_tilesize_var;
10509 init_gfx_buffers = TRUE;
10511 // printf("::: tilesize: init_gfx_buffers\n");
10515 if (new_sx != SX ||
10523 new_sxsize != SXSIZE ||
10524 new_sysize != SYSIZE ||
10525 new_dxsize != DXSIZE ||
10526 new_dysize != DYSIZE ||
10527 new_vxsize != VXSIZE ||
10528 new_vysize != VYSIZE ||
10529 new_exsize != EXSIZE ||
10530 new_eysize != EYSIZE ||
10531 new_real_sx != REAL_SX ||
10532 new_real_sy != REAL_SY ||
10533 new_full_sxsize != FULL_SXSIZE ||
10534 new_full_sysize != FULL_SYSIZE ||
10535 new_tilesize_var != TILESIZE_VAR
10538 vp_door_1->x != *door_1_x ||
10539 vp_door_1->y != *door_1_y ||
10540 vp_door_2->x != *door_2_x ||
10541 vp_door_2->y != *door_2_y
10553 SXSIZE = new_sxsize;
10554 SYSIZE = new_sysize;
10555 DXSIZE = new_dxsize;
10556 DYSIZE = new_dysize;
10557 VXSIZE = new_vxsize;
10558 VYSIZE = new_vysize;
10559 EXSIZE = new_exsize;
10560 EYSIZE = new_eysize;
10561 REAL_SX = new_real_sx;
10562 REAL_SY = new_real_sy;
10563 FULL_SXSIZE = new_full_sxsize;
10564 FULL_SYSIZE = new_full_sysize;
10565 TILESIZE_VAR = new_tilesize_var;
10568 printf("::: %d, %d, %d [%d]\n",
10569 SCR_FIELDX, SCR_FIELDY, TILESIZE_VAR,
10570 setup.small_game_graphics);
10574 *door_1_x = vp_door_1->x;
10575 *door_1_y = vp_door_1->y;
10576 *door_2_x = vp_door_2->x;
10577 *door_2_y = vp_door_2->y;
10581 init_gfx_buffers = TRUE;
10583 // printf("::: viewports: init_gfx_buffers\n");
10588 if (gfx_game_mode == GAME_MODE_MAIN)
10591 init_gadgets_and_toons = TRUE;
10593 // printf("::: viewports: init_gadgets_and_toons\n");
10601 if (init_gfx_buffers)
10603 // printf("::: init_gfx_buffers\n");
10605 SCR_FIELDX = new_scr_fieldx_buffers;
10606 SCR_FIELDY = new_scr_fieldy_buffers;
10610 SCR_FIELDX = new_scr_fieldx;
10611 SCR_FIELDY = new_scr_fieldy;
10614 if (init_video_buffer)
10616 // printf("::: init_video_buffer\n");
10618 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
10620 SetDrawDeactivationMask(REDRAW_NONE);
10621 SetDrawBackgroundMask(REDRAW_FIELD);
10624 if (init_gadgets_and_toons)
10626 // printf("::: init_gadgets_and_toons\n");
10633 printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status);