1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX FALSE
28 #define DEBUG_FRAME_TIME FALSE
30 /* tool button identifiers */
31 #define TOOL_CTRL_ID_YES 0
32 #define TOOL_CTRL_ID_NO 1
33 #define TOOL_CTRL_ID_CONFIRM 2
34 #define TOOL_CTRL_ID_PLAYER_1 3
35 #define TOOL_CTRL_ID_PLAYER_2 4
36 #define TOOL_CTRL_ID_PLAYER_3 5
37 #define TOOL_CTRL_ID_PLAYER_4 6
39 #define NUM_TOOL_BUTTONS 7
41 /* constants for number of doors and door parts */
43 #define NUM_PANELS NUM_DOORS
44 // #define NUM_PANELS 0
45 #define MAX_PARTS_PER_DOOR 8
46 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
47 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
50 struct DoorPartOrderInfo
56 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
58 struct DoorPartControlInfo
62 struct DoorPartPosInfo *pos;
65 static struct DoorPartControlInfo door_part_controls[] =
69 IMG_GFX_DOOR_1_PART_1,
74 IMG_GFX_DOOR_1_PART_2,
79 IMG_GFX_DOOR_1_PART_3,
84 IMG_GFX_DOOR_1_PART_4,
89 IMG_GFX_DOOR_1_PART_5,
94 IMG_GFX_DOOR_1_PART_6,
99 IMG_GFX_DOOR_1_PART_7,
104 IMG_GFX_DOOR_1_PART_8,
110 IMG_GFX_DOOR_2_PART_1,
115 IMG_GFX_DOOR_2_PART_2,
120 IMG_GFX_DOOR_2_PART_3,
125 IMG_GFX_DOOR_2_PART_4,
130 IMG_GFX_DOOR_2_PART_5,
135 IMG_GFX_DOOR_2_PART_6,
140 IMG_GFX_DOOR_2_PART_7,
145 IMG_GFX_DOOR_2_PART_8,
151 IMG_BACKGROUND_PANEL,
168 /* forward declaration for internal use */
169 static void UnmapToolButtons();
170 static void HandleToolButtons(struct GadgetInfo *);
171 static int el_act_dir2crm(int, int, int);
172 static int el_act2crm(int, int);
174 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
175 static int request_gadget_id = -1;
177 static char *print_if_not_empty(int element)
179 static char *s = NULL;
180 char *token_name = element_info[element].token_name;
185 s = checked_malloc(strlen(token_name) + 10 + 1);
187 if (element != EL_EMPTY)
188 sprintf(s, "%d\t['%s']", element, token_name);
190 sprintf(s, "%d", element);
195 int correctLevelPosX_EM(int lx)
198 lx -= (BorderElement != EL_EMPTY ? 1 : 0);
203 int correctLevelPosY_EM(int ly)
206 ly -= (BorderElement != EL_EMPTY ? 1 : 0);
211 static int getFieldbufferOffsetX_RND()
213 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
214 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
215 int dx_var = dx * TILESIZE_VAR / TILESIZE;
218 if (EVEN(SCR_FIELDX))
220 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
222 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
223 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
225 fx += (dx_var > 0 ? TILEX_VAR : 0);
232 if (full_lev_fieldx <= SCR_FIELDX)
234 if (EVEN(SCR_FIELDX))
235 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
237 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
243 static int getFieldbufferOffsetY_RND()
245 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
246 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
247 int dy_var = dy * TILESIZE_VAR / TILESIZE;
250 if (EVEN(SCR_FIELDY))
252 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
254 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
255 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
257 fy += (dy_var > 0 ? TILEY_VAR : 0);
264 if (full_lev_fieldy <= SCR_FIELDY)
266 if (EVEN(SCR_FIELDY))
267 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
269 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
275 static int getLevelFromScreenX_RND(int sx)
277 int fx = getFieldbufferOffsetX_RND();
280 int lx = LEVELX((px + dx) / TILESIZE_VAR);
285 static int getLevelFromScreenY_RND(int sy)
287 int fy = getFieldbufferOffsetY_RND();
290 int ly = LEVELY((py + dy) / TILESIZE_VAR);
295 static int getLevelFromScreenX_EM(int sx)
297 int level_xsize = level.native_em_level->lev->width;
298 int full_xsize = level_xsize * TILESIZE_VAR;
300 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
302 int fx = getFieldbufferOffsetX_EM();
305 int lx = LEVELX((px + dx) / TILESIZE_VAR);
307 lx = correctLevelPosX_EM(lx);
312 static int getLevelFromScreenY_EM(int sy)
314 int level_ysize = level.native_em_level->lev->height;
315 int full_ysize = level_ysize * TILESIZE_VAR;
317 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
319 int fy = getFieldbufferOffsetY_EM();
322 int ly = LEVELY((py + dy) / TILESIZE_VAR);
324 ly = correctLevelPosY_EM(ly);
329 static int getLevelFromScreenX_SP(int sx)
331 int menBorder = setup.sp_show_border_elements;
332 int level_xsize = level.native_sp_level->width;
333 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
335 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
337 int fx = getFieldbufferOffsetX_SP();
340 int lx = LEVELX((px + dx) / TILESIZE_VAR);
345 static int getLevelFromScreenY_SP(int sy)
347 int menBorder = setup.sp_show_border_elements;
348 int level_ysize = level.native_sp_level->height;
349 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
351 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
353 int fy = getFieldbufferOffsetY_SP();
356 int ly = LEVELY((py + dy) / TILESIZE_VAR);
361 int getLevelFromScreenX(int x)
363 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
364 return getLevelFromScreenX_EM(x);
365 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
366 return getLevelFromScreenX_SP(x);
368 return getLevelFromScreenX_RND(x);
371 int getLevelFromScreenY(int y)
373 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
374 return getLevelFromScreenY_EM(y);
375 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
376 return getLevelFromScreenY_SP(y);
378 return getLevelFromScreenY_RND(y);
381 void DumpTile(int x, int y)
386 printf_line("-", 79);
387 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
388 printf_line("-", 79);
390 if (!IN_LEV_FIELD(x, y))
392 printf("(not in level field)\n");
398 printf(" Feld: %d\t['%s']\n", Feld[x][y],
399 element_info[Feld[x][y]].token_name);
400 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
401 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
402 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
403 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
404 printf(" MovPos: %d\n", MovPos[x][y]);
405 printf(" MovDir: %d\n", MovDir[x][y]);
406 printf(" MovDelay: %d\n", MovDelay[x][y]);
407 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
408 printf(" CustomValue: %d\n", CustomValue[x][y]);
409 printf(" GfxElement: %d\n", GfxElement[x][y]);
410 printf(" GfxAction: %d\n", GfxAction[x][y]);
411 printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
412 printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy);
416 void DumpTileFromScreen(int sx, int sy)
418 int lx = getLevelFromScreenX(sx);
419 int ly = getLevelFromScreenY(sy);
424 void SetDrawtoField(int mode)
426 if (mode == DRAW_TO_FIELDBUFFER)
432 BX2 = SCR_FIELDX + 1;
433 BY2 = SCR_FIELDY + 1;
435 drawto_field = fieldbuffer;
437 else /* DRAW_TO_BACKBUFFER */
443 BX2 = SCR_FIELDX - 1;
444 BY2 = SCR_FIELDY - 1;
446 drawto_field = backbuffer;
450 static void RedrawPlayfield_RND()
452 if (game.envelope_active)
455 DrawLevel(REDRAW_ALL);
459 void RedrawPlayfield()
461 if (game_status != GAME_MODE_PLAYING)
464 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
465 RedrawPlayfield_EM(TRUE);
466 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
467 RedrawPlayfield_SP(TRUE);
468 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
469 RedrawPlayfield_RND();
471 BlitScreenToBitmap(backbuffer);
473 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
477 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
480 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
481 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
483 if (x == -1 && y == -1)
486 if (draw_target == DRAW_TO_SCREEN)
487 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
489 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
492 static void DrawMaskedBorderExt_FIELD(int draw_target)
494 if (global.border_status >= GAME_MODE_MAIN &&
495 global.border_status <= GAME_MODE_PLAYING &&
496 border.draw_masked[global.border_status])
497 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
501 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
503 // when drawing to backbuffer, never draw border over open doors
504 if (draw_target == DRAW_TO_BACKBUFFER &&
505 (GetDoorState() & DOOR_OPEN_1))
508 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
509 (global.border_status != GAME_MODE_EDITOR ||
510 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
511 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
514 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
516 // when drawing to backbuffer, never draw border over open doors
517 if (draw_target == DRAW_TO_BACKBUFFER &&
518 (GetDoorState() & DOOR_OPEN_2))
521 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
522 global.border_status != GAME_MODE_EDITOR)
523 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
526 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
528 /* currently not available */
531 static void DrawMaskedBorderExt_ALL(int draw_target)
533 DrawMaskedBorderExt_FIELD(draw_target);
534 DrawMaskedBorderExt_DOOR_1(draw_target);
535 DrawMaskedBorderExt_DOOR_2(draw_target);
536 DrawMaskedBorderExt_DOOR_3(draw_target);
539 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
541 /* never draw masked screen borders on borderless screens */
542 if (global.border_status == GAME_MODE_LOADING ||
543 global.border_status == GAME_MODE_TITLE)
546 if (redraw_mask & REDRAW_ALL)
547 DrawMaskedBorderExt_ALL(draw_target);
550 if (redraw_mask & REDRAW_FIELD)
551 DrawMaskedBorderExt_FIELD(draw_target);
552 if (redraw_mask & REDRAW_DOOR_1)
553 DrawMaskedBorderExt_DOOR_1(draw_target);
554 if (redraw_mask & REDRAW_DOOR_2)
555 DrawMaskedBorderExt_DOOR_2(draw_target);
556 if (redraw_mask & REDRAW_DOOR_3)
557 DrawMaskedBorderExt_DOOR_3(draw_target);
561 void DrawMaskedBorder_FIELD()
563 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
566 void DrawMaskedBorder(int redraw_mask)
568 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
571 void DrawMaskedBorderToTarget(int draw_target)
573 if (draw_target == DRAW_TO_BACKBUFFER ||
574 draw_target == DRAW_TO_SCREEN)
576 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
580 int last_border_status = global.border_status;
582 if (draw_target == DRAW_TO_FADE_SOURCE)
584 global.border_status = gfx.fade_border_source_status;
585 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
587 else if (draw_target == DRAW_TO_FADE_TARGET)
589 global.border_status = gfx.fade_border_target_status;
590 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
593 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
595 global.border_status = last_border_status;
596 gfx.masked_border_bitmap_ptr = backbuffer;
600 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
602 int fx = getFieldbufferOffsetX_RND();
603 int fy = getFieldbufferOffsetY_RND();
605 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
608 void BlitScreenToBitmap(Bitmap *target_bitmap)
610 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
611 BlitScreenToBitmap_EM(target_bitmap);
612 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
613 BlitScreenToBitmap_SP(target_bitmap);
614 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
615 BlitScreenToBitmap_RND(target_bitmap);
617 redraw_mask |= REDRAW_FIELD;
620 void DrawFramesPerSecond()
623 int font_nr = FONT_TEXT_2;
624 int font_width = getFontWidth(font_nr);
626 sprintf(text, "%04.1f fps", global.frames_per_second);
628 DrawTextExt(backbuffer, WIN_XSIZE - font_width * strlen(text), 0, text,
629 font_nr, BLIT_OPAQUE);
633 static void PrintFrameTimeDebugging()
635 static unsigned int last_counter = 0;
636 unsigned int counter = Counter();
637 int diff_1 = counter - last_counter;
638 int diff_2 = diff_1 - GAME_FRAME_DELAY;
640 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
641 char diff_bar[2 * diff_2_max + 5];
645 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
647 for (i = 0; i < diff_2_max; i++)
648 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
649 i >= diff_2_max - diff_2_cut ? '-' : ' ');
651 diff_bar[pos++] = '|';
653 for (i = 0; i < diff_2_max; i++)
654 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
656 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
658 diff_bar[pos++] = '\0';
660 Error(ERR_INFO, "%06d [%02d] [%c%02d] %s",
663 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
666 last_counter = counter;
670 static int unifiedRedrawMask(int mask)
672 if (mask & REDRAW_ALL)
675 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
681 static boolean equalRedrawMasks(int mask_1, int mask_2)
683 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
688 static int last_redraw_mask = REDRAW_NONE;
690 // force screen redraw in every frame to continue drawing global animations
691 // (but always use the last redraw mask to prevent unwanted side effects)
692 if (redraw_mask == REDRAW_NONE)
693 redraw_mask = last_redraw_mask;
695 last_redraw_mask = redraw_mask;
698 // masked border now drawn immediately when blitting backbuffer to window
700 // draw masked border to all viewports, if defined
701 DrawMaskedBorder(redraw_mask);
704 // draw frames per second (only if debug mode is enabled)
705 if (redraw_mask & REDRAW_FPS)
706 DrawFramesPerSecond();
708 // remove playfield redraw before potentially merging with doors redraw
709 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
710 redraw_mask &= ~REDRAW_FIELD;
712 // redraw complete window if both playfield and (some) doors need redraw
713 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
714 redraw_mask = REDRAW_ALL;
716 /* although redrawing the whole window would be fine for normal gameplay,
717 being able to only redraw the playfield is required for deactivating
718 certain drawing areas (mainly playfield) to work, which is needed for
719 warp-forward to be fast enough (by skipping redraw of most frames) */
721 if (redraw_mask & REDRAW_ALL)
723 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
725 else if (redraw_mask & REDRAW_FIELD)
727 BlitBitmap(backbuffer, window,
728 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
730 else if (redraw_mask & REDRAW_DOORS)
732 // merge door areas to prevent calling screen redraw more than once
738 if (redraw_mask & REDRAW_DOOR_1)
742 x2 = MAX(x2, DX + DXSIZE);
743 y2 = MAX(y2, DY + DYSIZE);
746 if (redraw_mask & REDRAW_DOOR_2)
750 x2 = MAX(x2, VX + VXSIZE);
751 y2 = MAX(y2, VY + VYSIZE);
754 if (redraw_mask & REDRAW_DOOR_3)
758 x2 = MAX(x2, EX + EXSIZE);
759 y2 = MAX(y2, EY + EYSIZE);
762 // make sure that at least one pixel is blitted, and inside the screen
763 // (else nothing is blitted, causing the animations not to be updated)
764 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
765 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
766 x2 = MIN(MAX(1, x2), WIN_XSIZE);
767 y2 = MIN(MAX(1, y2), WIN_YSIZE);
769 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
772 redraw_mask = REDRAW_NONE;
775 PrintFrameTimeDebugging();
779 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
781 unsigned int frame_delay_value_old = GetVideoFrameDelay();
783 SetVideoFrameDelay(frame_delay_value);
787 SetVideoFrameDelay(frame_delay_value_old);
790 static int fade_type_skip = FADE_TYPE_NONE;
792 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
794 void (*draw_border_function)(void) = NULL;
795 int x, y, width, height;
796 int fade_delay, post_delay;
798 if (fade_type == FADE_TYPE_FADE_OUT)
800 if (fade_type_skip != FADE_TYPE_NONE)
802 /* skip all fade operations until specified fade operation */
803 if (fade_type & fade_type_skip)
804 fade_type_skip = FADE_TYPE_NONE;
809 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
813 redraw_mask |= fade_mask;
815 if (fade_type == FADE_TYPE_SKIP)
817 fade_type_skip = fade_mode;
822 fade_delay = fading.fade_delay;
823 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
825 if (fade_type_skip != FADE_TYPE_NONE)
827 /* skip all fade operations until specified fade operation */
828 if (fade_type & fade_type_skip)
829 fade_type_skip = FADE_TYPE_NONE;
834 if (global.autoplay_leveldir)
839 if (fade_mask == REDRAW_FIELD)
844 height = FADE_SYSIZE;
846 if (border.draw_masked_when_fading)
847 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
849 DrawMaskedBorder_FIELD(); /* draw once */
851 else /* REDRAW_ALL */
859 if (!setup.fade_screens ||
861 fading.fade_mode == FADE_MODE_NONE)
863 if (fade_mode == FADE_MODE_FADE_OUT)
866 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
868 redraw_mask &= ~fade_mask;
873 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
874 draw_border_function);
876 redraw_mask &= ~fade_mask;
879 static void SetScreenStates_BeforeFadingIn()
881 // temporarily set screen mode for animations to screen after fading in
882 global.anim_status = global.anim_status_next;
884 // store backbuffer with all animations that will be started after fading in
885 if (fade_type_skip != FADE_MODE_SKIP_FADE_IN)
886 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
888 // set screen mode for animations back to fading
889 global.anim_status = GAME_MODE_PSEUDO_FADING;
892 static void SetScreenStates_AfterFadingIn()
894 // store new source screen (to use correct masked border for fading)
895 gfx.fade_border_source_status = global.border_status;
897 global.anim_status = global.anim_status_next;
900 static void SetScreenStates_BeforeFadingOut()
902 // store new target screen (to use correct masked border for fading)
903 gfx.fade_border_target_status = game_status;
905 // set screen mode for animations to fading
906 global.anim_status = GAME_MODE_PSEUDO_FADING;
908 // store backbuffer with all animations that will be stopped for fading out
909 if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
910 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
913 static void SetScreenStates_AfterFadingOut()
915 global.border_status = game_status;
918 void FadeIn(int fade_mask)
920 SetScreenStates_BeforeFadingIn();
923 DrawMaskedBorder(REDRAW_ALL);
926 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
927 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
929 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
933 FADE_SXSIZE = FULL_SXSIZE;
934 FADE_SYSIZE = FULL_SYSIZE;
936 if (game_status == GAME_MODE_PLAYING &&
937 strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
938 SetOverlayActive(TRUE);
940 SetScreenStates_AfterFadingIn();
942 // force update of global animation status in case of rapid screen changes
943 redraw_mask = REDRAW_ALL;
947 void FadeOut(int fade_mask)
949 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
950 if (!equalRedrawMasks(fade_mask, redraw_mask))
953 SetScreenStates_BeforeFadingOut();
955 SetOverlayActive(FALSE);
958 DrawMaskedBorder(REDRAW_ALL);
961 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
962 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
964 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
966 SetScreenStates_AfterFadingOut();
969 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
971 static struct TitleFadingInfo fading_leave_stored;
974 fading_leave_stored = fading_leave;
976 fading = fading_leave_stored;
979 void FadeSetEnterMenu()
981 fading = menu.enter_menu;
983 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
986 void FadeSetLeaveMenu()
988 fading = menu.leave_menu;
990 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
993 void FadeSetEnterScreen()
995 fading = menu.enter_screen[game_status];
997 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
1000 void FadeSetNextScreen()
1002 fading = menu.next_screen[game_status];
1004 // (do not overwrite fade mode set by FadeSetEnterScreen)
1005 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1008 void FadeSetLeaveScreen()
1010 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
1013 void FadeSetFromType(int type)
1015 if (type & TYPE_ENTER_SCREEN)
1016 FadeSetEnterScreen();
1017 else if (type & TYPE_ENTER)
1019 else if (type & TYPE_LEAVE)
1023 void FadeSetDisabled()
1025 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1027 fading = fading_none;
1030 void FadeSkipNextFadeIn()
1032 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1035 void FadeSkipNextFadeOut()
1037 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1040 Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1042 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1044 return (graphic == IMG_UNDEFINED ? NULL :
1045 graphic_info[graphic].bitmap != NULL || redefined ?
1046 graphic_info[graphic].bitmap :
1047 graphic_info[default_graphic].bitmap);
1050 Bitmap *getBackgroundBitmap(int graphic)
1052 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1055 Bitmap *getGlobalBorderBitmap(int graphic)
1057 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1060 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1063 (status == GAME_MODE_MAIN ||
1064 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1065 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1066 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1067 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1070 return getGlobalBorderBitmap(graphic);
1073 void SetWindowBackgroundImageIfDefined(int graphic)
1075 if (graphic_info[graphic].bitmap)
1076 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1079 void SetMainBackgroundImageIfDefined(int graphic)
1081 if (graphic_info[graphic].bitmap)
1082 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1085 void SetDoorBackgroundImageIfDefined(int graphic)
1087 if (graphic_info[graphic].bitmap)
1088 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1091 void SetWindowBackgroundImage(int graphic)
1093 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1096 void SetMainBackgroundImage(int graphic)
1098 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1101 void SetDoorBackgroundImage(int graphic)
1103 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1106 void SetPanelBackground()
1108 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1110 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1111 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1113 SetDoorBackgroundBitmap(bitmap_db_panel);
1116 void DrawBackground(int x, int y, int width, int height)
1118 /* "drawto" might still point to playfield buffer here (hall of fame) */
1119 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1121 if (IN_GFX_FIELD_FULL(x, y))
1122 redraw_mask |= REDRAW_FIELD;
1123 else if (IN_GFX_DOOR_1(x, y))
1124 redraw_mask |= REDRAW_DOOR_1;
1125 else if (IN_GFX_DOOR_2(x, y))
1126 redraw_mask |= REDRAW_DOOR_2;
1127 else if (IN_GFX_DOOR_3(x, y))
1128 redraw_mask |= REDRAW_DOOR_3;
1131 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1133 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1135 if (font->bitmap == NULL)
1138 DrawBackground(x, y, width, height);
1141 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1143 struct GraphicInfo *g = &graphic_info[graphic];
1145 if (g->bitmap == NULL)
1148 DrawBackground(x, y, width, height);
1151 static int game_status_last = -1;
1152 static Bitmap *global_border_bitmap_last = NULL;
1153 static Bitmap *global_border_bitmap = NULL;
1154 static int real_sx_last = -1, real_sy_last = -1;
1155 static int full_sxsize_last = -1, full_sysize_last = -1;
1156 static int dx_last = -1, dy_last = -1;
1157 static int dxsize_last = -1, dysize_last = -1;
1158 static int vx_last = -1, vy_last = -1;
1159 static int vxsize_last = -1, vysize_last = -1;
1161 boolean CheckIfGlobalBorderHasChanged()
1163 // if game status has not changed, global border has not changed either
1164 if (game_status == game_status_last)
1167 // determine and store new global border bitmap for current game status
1168 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1170 return (global_border_bitmap_last != global_border_bitmap);
1173 boolean CheckIfGlobalBorderRedrawIsNeeded()
1175 // if game status has not changed, nothing has to be redrawn
1176 if (game_status == game_status_last)
1179 // redraw if last screen was title screen
1180 if (game_status_last == GAME_MODE_TITLE)
1183 // redraw if global screen border has changed
1184 if (CheckIfGlobalBorderHasChanged())
1187 // redraw if position or size of playfield area has changed
1188 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1189 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1192 // redraw if position or size of door area has changed
1193 if (dx_last != DX || dy_last != DY ||
1194 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1197 // redraw if position or size of tape area has changed
1198 if (vx_last != VX || vy_last != VY ||
1199 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1205 void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1208 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1210 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1213 void RedrawGlobalBorder()
1215 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1217 RedrawGlobalBorderFromBitmap(bitmap);
1219 redraw_mask = REDRAW_ALL;
1222 static void RedrawGlobalBorderIfNeeded()
1224 if (game_status == game_status_last)
1227 // copy current draw buffer to later copy back areas that have not changed
1228 if (game_status_last != GAME_MODE_TITLE)
1229 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1231 if (CheckIfGlobalBorderRedrawIsNeeded())
1233 // redraw global screen border (or clear, if defined to be empty)
1234 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1236 // copy previous playfield and door areas, if they are defined on both
1237 // previous and current screen and if they still have the same size
1239 if (real_sx_last != -1 && real_sy_last != -1 &&
1240 REAL_SX != -1 && REAL_SY != -1 &&
1241 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1242 BlitBitmap(bitmap_db_store_1, backbuffer,
1243 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1246 if (dx_last != -1 && dy_last != -1 &&
1247 DX != -1 && DY != -1 &&
1248 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1249 BlitBitmap(bitmap_db_store_1, backbuffer,
1250 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1252 if (vx_last != -1 && vy_last != -1 &&
1253 VX != -1 && VY != -1 &&
1254 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1255 BlitBitmap(bitmap_db_store_1, backbuffer,
1256 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1258 redraw_mask = REDRAW_ALL;
1261 game_status_last = game_status;
1263 global_border_bitmap_last = global_border_bitmap;
1265 real_sx_last = REAL_SX;
1266 real_sy_last = REAL_SY;
1267 full_sxsize_last = FULL_SXSIZE;
1268 full_sysize_last = FULL_SYSIZE;
1271 dxsize_last = DXSIZE;
1272 dysize_last = DYSIZE;
1275 vxsize_last = VXSIZE;
1276 vysize_last = VYSIZE;
1281 RedrawGlobalBorderIfNeeded();
1283 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1284 /* (when entering hall of fame after playing) */
1285 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1287 /* !!! maybe this should be done before clearing the background !!! */
1288 if (game_status == GAME_MODE_PLAYING)
1290 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1291 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1295 SetDrawtoField(DRAW_TO_BACKBUFFER);
1299 void MarkTileDirty(int x, int y)
1301 redraw_mask |= REDRAW_FIELD;
1304 void SetBorderElement()
1308 BorderElement = EL_EMPTY;
1310 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1312 for (x = 0; x < lev_fieldx; x++)
1314 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1315 BorderElement = EL_STEELWALL;
1317 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1323 void FloodFillLevel(int from_x, int from_y, int fill_element,
1324 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1325 int max_fieldx, int max_fieldy)
1329 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1330 static int safety = 0;
1332 /* check if starting field still has the desired content */
1333 if (field[from_x][from_y] == fill_element)
1338 if (safety > max_fieldx * max_fieldy)
1339 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1341 old_element = field[from_x][from_y];
1342 field[from_x][from_y] = fill_element;
1344 for (i = 0; i < 4; i++)
1346 x = from_x + check[i][0];
1347 y = from_y + check[i][1];
1349 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1350 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1356 void SetRandomAnimationValue(int x, int y)
1358 gfx.anim_random_frame = GfxRandom[x][y];
1361 int getGraphicAnimationFrame(int graphic, int sync_frame)
1363 /* animation synchronized with global frame counter, not move position */
1364 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1365 sync_frame = FrameCounter;
1367 return getAnimationFrame(graphic_info[graphic].anim_frames,
1368 graphic_info[graphic].anim_delay,
1369 graphic_info[graphic].anim_mode,
1370 graphic_info[graphic].anim_start_frame,
1374 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1376 struct GraphicInfo *g = &graphic_info[graphic];
1377 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1379 if (tilesize == gfx.standard_tile_size)
1380 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1381 else if (tilesize == game.tile_size)
1382 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1384 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1387 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1388 boolean get_backside)
1390 struct GraphicInfo *g = &graphic_info[graphic];
1391 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1392 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1394 if (g->offset_y == 0) /* frames are ordered horizontally */
1396 int max_width = g->anim_frames_per_line * g->width;
1397 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1399 *x = pos % max_width;
1400 *y = src_y % g->height + pos / max_width * g->height;
1402 else if (g->offset_x == 0) /* frames are ordered vertically */
1404 int max_height = g->anim_frames_per_line * g->height;
1405 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1407 *x = src_x % g->width + pos / max_height * g->width;
1408 *y = pos % max_height;
1410 else /* frames are ordered diagonally */
1412 *x = src_x + frame * g->offset_x;
1413 *y = src_y + frame * g->offset_y;
1417 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1418 Bitmap **bitmap, int *x, int *y,
1419 boolean get_backside)
1421 struct GraphicInfo *g = &graphic_info[graphic];
1423 // if no in-game graphics defined, always use standard graphic size
1424 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1425 tilesize = TILESIZE;
1427 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1428 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1430 *x = *x * tilesize / g->tile_size;
1431 *y = *y * tilesize / g->tile_size;
1434 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1435 int *x, int *y, boolean get_backside)
1437 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1441 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1442 Bitmap **bitmap, int *x, int *y)
1444 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1447 void getFixedGraphicSource(int graphic, int frame,
1448 Bitmap **bitmap, int *x, int *y)
1450 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1453 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1455 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1458 inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1459 int *x, int *y, boolean get_backside)
1461 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1465 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1467 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1470 void DrawGraphic(int x, int y, int graphic, int frame)
1473 if (!IN_SCR_FIELD(x, y))
1475 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1476 printf("DrawGraphic(): This should never happen!\n");
1481 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1484 MarkTileDirty(x, y);
1487 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1490 if (!IN_SCR_FIELD(x, y))
1492 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1493 printf("DrawGraphic(): This should never happen!\n");
1498 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1500 MarkTileDirty(x, y);
1503 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1509 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1511 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1514 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1520 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1521 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1524 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1527 if (!IN_SCR_FIELD(x, y))
1529 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1530 printf("DrawGraphicThruMask(): This should never happen!\n");
1535 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1538 MarkTileDirty(x, y);
1541 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1544 if (!IN_SCR_FIELD(x, y))
1546 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1547 printf("DrawGraphicThruMask(): This should never happen!\n");
1552 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1554 MarkTileDirty(x, y);
1557 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1563 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1565 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1569 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1570 int graphic, int frame)
1575 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1577 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1581 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1583 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1585 MarkTileDirty(x / tilesize, y / tilesize);
1588 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1594 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1595 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1598 void DrawMiniGraphic(int x, int y, int graphic)
1600 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1601 MarkTileDirty(x / 2, y / 2);
1604 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1609 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1610 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1613 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1614 int graphic, int frame,
1615 int cut_mode, int mask_mode)
1620 int width = TILEX, height = TILEY;
1623 if (dx || dy) /* shifted graphic */
1625 if (x < BX1) /* object enters playfield from the left */
1632 else if (x > BX2) /* object enters playfield from the right */
1638 else if (x == BX1 && dx < 0) /* object leaves playfield to the left */
1644 else if (x == BX2 && dx > 0) /* object leaves playfield to the right */
1646 else if (dx) /* general horizontal movement */
1647 MarkTileDirty(x + SIGN(dx), y);
1649 if (y < BY1) /* object enters playfield from the top */
1651 if (cut_mode == CUT_BELOW) /* object completely above top border */
1659 else if (y > BY2) /* object enters playfield from the bottom */
1665 else if (y == BY1 && dy < 0) /* object leaves playfield to the top */
1671 else if (dy > 0 && cut_mode == CUT_ABOVE)
1673 if (y == BY2) /* object completely above bottom border */
1679 MarkTileDirty(x, y + 1);
1680 } /* object leaves playfield to the bottom */
1681 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1683 else if (dy) /* general vertical movement */
1684 MarkTileDirty(x, y + SIGN(dy));
1688 if (!IN_SCR_FIELD(x, y))
1690 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1691 printf("DrawGraphicShifted(): This should never happen!\n");
1696 width = width * TILESIZE_VAR / TILESIZE;
1697 height = height * TILESIZE_VAR / TILESIZE;
1698 cx = cx * TILESIZE_VAR / TILESIZE;
1699 cy = cy * TILESIZE_VAR / TILESIZE;
1700 dx = dx * TILESIZE_VAR / TILESIZE;
1701 dy = dy * TILESIZE_VAR / TILESIZE;
1703 if (width > 0 && height > 0)
1705 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1710 dst_x = FX + x * TILEX_VAR + dx;
1711 dst_y = FY + y * TILEY_VAR + dy;
1713 if (mask_mode == USE_MASKING)
1714 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1717 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1720 MarkTileDirty(x, y);
1724 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1725 int graphic, int frame,
1726 int cut_mode, int mask_mode)
1731 int width = TILEX_VAR, height = TILEY_VAR;
1734 int x2 = x + SIGN(dx);
1735 int y2 = y + SIGN(dy);
1737 /* movement with two-tile animations must be sync'ed with movement position,
1738 not with current GfxFrame (which can be higher when using slow movement) */
1739 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1740 int anim_frames = graphic_info[graphic].anim_frames;
1742 /* (we also need anim_delay here for movement animations with less frames) */
1743 int anim_delay = graphic_info[graphic].anim_delay;
1744 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1746 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1747 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1749 /* re-calculate animation frame for two-tile movement animation */
1750 frame = getGraphicAnimationFrame(graphic, sync_frame);
1752 /* check if movement start graphic inside screen area and should be drawn */
1753 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1755 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1757 dst_x = FX + x1 * TILEX_VAR;
1758 dst_y = FY + y1 * TILEY_VAR;
1760 if (mask_mode == USE_MASKING)
1761 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1764 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1767 MarkTileDirty(x1, y1);
1770 /* check if movement end graphic inside screen area and should be drawn */
1771 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1773 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1775 dst_x = FX + x2 * TILEX_VAR;
1776 dst_y = FY + y2 * TILEY_VAR;
1778 if (mask_mode == USE_MASKING)
1779 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1782 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1785 MarkTileDirty(x2, y2);
1789 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1790 int graphic, int frame,
1791 int cut_mode, int mask_mode)
1795 DrawGraphic(x, y, graphic, frame);
1800 if (graphic_info[graphic].double_movement) /* EM style movement images */
1801 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1803 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1806 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1807 int frame, int cut_mode)
1809 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1812 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1813 int cut_mode, int mask_mode)
1815 int lx = LEVELX(x), ly = LEVELY(y);
1819 if (IN_LEV_FIELD(lx, ly))
1821 SetRandomAnimationValue(lx, ly);
1823 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1824 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1826 /* do not use double (EM style) movement graphic when not moving */
1827 if (graphic_info[graphic].double_movement && !dx && !dy)
1829 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1830 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1833 else /* border element */
1835 graphic = el2img(element);
1836 frame = getGraphicAnimationFrame(graphic, -1);
1839 if (element == EL_EXPANDABLE_WALL)
1841 boolean left_stopped = FALSE, right_stopped = FALSE;
1843 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1844 left_stopped = TRUE;
1845 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1846 right_stopped = TRUE;
1848 if (left_stopped && right_stopped)
1850 else if (left_stopped)
1852 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1853 frame = graphic_info[graphic].anim_frames - 1;
1855 else if (right_stopped)
1857 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1858 frame = graphic_info[graphic].anim_frames - 1;
1863 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1864 else if (mask_mode == USE_MASKING)
1865 DrawGraphicThruMask(x, y, graphic, frame);
1867 DrawGraphic(x, y, graphic, frame);
1870 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1871 int cut_mode, int mask_mode)
1873 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1874 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1875 cut_mode, mask_mode);
1878 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1881 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1884 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1887 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1890 void DrawLevelElementThruMask(int x, int y, int element)
1892 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1895 void DrawLevelFieldThruMask(int x, int y)
1897 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1900 /* !!! implementation of quicksand is totally broken !!! */
1901 #define IS_CRUMBLED_TILE(x, y, e) \
1902 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1903 !IS_MOVING(x, y) || \
1904 (e) == EL_QUICKSAND_EMPTYING || \
1905 (e) == EL_QUICKSAND_FAST_EMPTYING))
1907 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1912 int width, height, cx, cy;
1913 int sx = SCREENX(x), sy = SCREENY(y);
1914 int crumbled_border_size = graphic_info[graphic].border_size;
1915 int crumbled_tile_size = graphic_info[graphic].tile_size;
1916 int crumbled_border_size_var =
1917 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1920 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1922 for (i = 1; i < 4; i++)
1924 int dxx = (i & 1 ? dx : 0);
1925 int dyy = (i & 2 ? dy : 0);
1928 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1931 /* check if neighbour field is of same crumble type */
1932 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
1933 graphic_info[graphic].class ==
1934 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
1936 /* return if check prevents inner corner */
1937 if (same == (dxx == dx && dyy == dy))
1941 /* if we reach this point, we have an inner corner */
1943 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
1945 width = crumbled_border_size_var;
1946 height = crumbled_border_size_var;
1947 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
1948 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
1950 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1951 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
1954 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
1959 int width, height, bx, by, cx, cy;
1960 int sx = SCREENX(x), sy = SCREENY(y);
1961 int crumbled_border_size = graphic_info[graphic].border_size;
1962 int crumbled_tile_size = graphic_info[graphic].tile_size;
1963 int crumbled_border_size_var =
1964 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1965 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
1968 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1970 /* draw simple, sloppy, non-corner-accurate crumbled border */
1972 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
1973 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
1974 cx = (dir == 2 ? crumbled_border_pos_var : 0);
1975 cy = (dir == 3 ? crumbled_border_pos_var : 0);
1977 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
1978 FX + sx * TILEX_VAR + cx,
1979 FY + sy * TILEY_VAR + cy);
1981 /* (remaining middle border part must be at least as big as corner part) */
1982 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
1983 crumbled_border_size_var >= TILESIZE_VAR / 3)
1986 /* correct corners of crumbled border, if needed */
1988 for (i = -1; i <= 1; i += 2)
1990 int xx = x + (dir == 0 || dir == 3 ? i : 0);
1991 int yy = y + (dir == 1 || dir == 2 ? i : 0);
1992 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1995 /* check if neighbour field is of same crumble type */
1996 if (IS_CRUMBLED_TILE(xx, yy, element) &&
1997 graphic_info[graphic].class ==
1998 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2000 /* no crumbled corner, but continued crumbled border */
2002 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2003 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2004 int b1 = (i == 1 ? crumbled_border_size_var :
2005 TILESIZE_VAR - 2 * crumbled_border_size_var);
2007 width = crumbled_border_size_var;
2008 height = crumbled_border_size_var;
2010 if (dir == 1 || dir == 2)
2025 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2027 FX + sx * TILEX_VAR + cx,
2028 FY + sy * TILEY_VAR + cy);
2033 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2035 int sx = SCREENX(x), sy = SCREENY(y);
2038 static int xy[4][2] =
2046 if (!IN_LEV_FIELD(x, y))
2049 element = TILE_GFX_ELEMENT(x, y);
2051 if (IS_CRUMBLED_TILE(x, y, element)) /* crumble field itself */
2053 if (!IN_SCR_FIELD(sx, sy))
2056 /* crumble field borders towards direct neighbour fields */
2057 for (i = 0; i < 4; i++)
2059 int xx = x + xy[i][0];
2060 int yy = y + xy[i][1];
2062 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2065 /* check if neighbour field is of same crumble type */
2066 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2067 graphic_info[graphic].class ==
2068 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2071 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2074 /* crumble inner field corners towards corner neighbour fields */
2075 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2076 graphic_info[graphic].anim_frames == 2)
2078 for (i = 0; i < 4; i++)
2080 int dx = (i & 1 ? +1 : -1);
2081 int dy = (i & 2 ? +1 : -1);
2083 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2087 MarkTileDirty(sx, sy);
2089 else /* center field is not crumbled -- crumble neighbour fields */
2091 /* crumble field borders of direct neighbour fields */
2092 for (i = 0; i < 4; i++)
2094 int xx = x + xy[i][0];
2095 int yy = y + xy[i][1];
2096 int sxx = sx + xy[i][0];
2097 int syy = sy + xy[i][1];
2099 if (!IN_LEV_FIELD(xx, yy) ||
2100 !IN_SCR_FIELD(sxx, syy))
2103 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2106 element = TILE_GFX_ELEMENT(xx, yy);
2108 if (!IS_CRUMBLED_TILE(xx, yy, element))
2111 graphic = el_act2crm(element, ACTION_DEFAULT);
2113 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2115 MarkTileDirty(sxx, syy);
2118 /* crumble inner field corners of corner neighbour fields */
2119 for (i = 0; i < 4; i++)
2121 int dx = (i & 1 ? +1 : -1);
2122 int dy = (i & 2 ? +1 : -1);
2128 if (!IN_LEV_FIELD(xx, yy) ||
2129 !IN_SCR_FIELD(sxx, syy))
2132 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2135 element = TILE_GFX_ELEMENT(xx, yy);
2137 if (!IS_CRUMBLED_TILE(xx, yy, element))
2140 graphic = el_act2crm(element, ACTION_DEFAULT);
2142 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2143 graphic_info[graphic].anim_frames == 2)
2144 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2146 MarkTileDirty(sxx, syy);
2151 void DrawLevelFieldCrumbled(int x, int y)
2155 if (!IN_LEV_FIELD(x, y))
2158 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2159 GfxElement[x][y] != EL_UNDEFINED &&
2160 GFX_CRUMBLED(GfxElement[x][y]))
2162 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2167 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2169 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2172 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2175 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2176 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2177 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2178 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2179 int sx = SCREENX(x), sy = SCREENY(y);
2181 DrawGraphic(sx, sy, graphic1, frame1);
2182 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2185 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2187 int sx = SCREENX(x), sy = SCREENY(y);
2188 static int xy[4][2] =
2197 /* crumble direct neighbour fields (required for field borders) */
2198 for (i = 0; i < 4; i++)
2200 int xx = x + xy[i][0];
2201 int yy = y + xy[i][1];
2202 int sxx = sx + xy[i][0];
2203 int syy = sy + xy[i][1];
2205 if (!IN_LEV_FIELD(xx, yy) ||
2206 !IN_SCR_FIELD(sxx, syy) ||
2207 !GFX_CRUMBLED(Feld[xx][yy]) ||
2211 DrawLevelField(xx, yy);
2214 /* crumble corner neighbour fields (required for inner field corners) */
2215 for (i = 0; i < 4; i++)
2217 int dx = (i & 1 ? +1 : -1);
2218 int dy = (i & 2 ? +1 : -1);
2224 if (!IN_LEV_FIELD(xx, yy) ||
2225 !IN_SCR_FIELD(sxx, syy) ||
2226 !GFX_CRUMBLED(Feld[xx][yy]) ||
2230 int element = TILE_GFX_ELEMENT(xx, yy);
2231 int graphic = el_act2crm(element, ACTION_DEFAULT);
2233 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2234 graphic_info[graphic].anim_frames == 2)
2235 DrawLevelField(xx, yy);
2239 static int getBorderElement(int x, int y)
2243 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2244 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2245 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2246 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2247 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2248 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2249 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2251 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2252 int steel_position = (x == -1 && y == -1 ? 0 :
2253 x == lev_fieldx && y == -1 ? 1 :
2254 x == -1 && y == lev_fieldy ? 2 :
2255 x == lev_fieldx && y == lev_fieldy ? 3 :
2256 x == -1 || x == lev_fieldx ? 4 :
2257 y == -1 || y == lev_fieldy ? 5 : 6);
2259 return border[steel_position][steel_type];
2262 void DrawScreenElement(int x, int y, int element)
2264 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2265 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2268 void DrawLevelElement(int x, int y, int element)
2270 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2271 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2274 void DrawScreenField(int x, int y)
2276 int lx = LEVELX(x), ly = LEVELY(y);
2277 int element, content;
2279 if (!IN_LEV_FIELD(lx, ly))
2281 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2284 element = getBorderElement(lx, ly);
2286 DrawScreenElement(x, y, element);
2291 element = Feld[lx][ly];
2292 content = Store[lx][ly];
2294 if (IS_MOVING(lx, ly))
2296 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2297 boolean cut_mode = NO_CUTTING;
2299 if (element == EL_QUICKSAND_EMPTYING ||
2300 element == EL_QUICKSAND_FAST_EMPTYING ||
2301 element == EL_MAGIC_WALL_EMPTYING ||
2302 element == EL_BD_MAGIC_WALL_EMPTYING ||
2303 element == EL_DC_MAGIC_WALL_EMPTYING ||
2304 element == EL_AMOEBA_DROPPING)
2305 cut_mode = CUT_ABOVE;
2306 else if (element == EL_QUICKSAND_FILLING ||
2307 element == EL_QUICKSAND_FAST_FILLING ||
2308 element == EL_MAGIC_WALL_FILLING ||
2309 element == EL_BD_MAGIC_WALL_FILLING ||
2310 element == EL_DC_MAGIC_WALL_FILLING)
2311 cut_mode = CUT_BELOW;
2313 if (cut_mode == CUT_ABOVE)
2314 DrawScreenElement(x, y, element);
2316 DrawScreenElement(x, y, EL_EMPTY);
2319 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2320 else if (cut_mode == NO_CUTTING)
2321 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2324 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2326 if (cut_mode == CUT_BELOW &&
2327 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2328 DrawLevelElement(lx, ly + 1, element);
2331 if (content == EL_ACID)
2333 int dir = MovDir[lx][ly];
2334 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2335 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2337 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2339 // prevent target field from being drawn again (but without masking)
2340 // (this would happen if target field is scanned after moving element)
2341 Stop[newlx][newly] = TRUE;
2344 else if (IS_BLOCKED(lx, ly))
2349 boolean cut_mode = NO_CUTTING;
2350 int element_old, content_old;
2352 Blocked2Moving(lx, ly, &oldx, &oldy);
2355 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2356 MovDir[oldx][oldy] == MV_RIGHT);
2358 element_old = Feld[oldx][oldy];
2359 content_old = Store[oldx][oldy];
2361 if (element_old == EL_QUICKSAND_EMPTYING ||
2362 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2363 element_old == EL_MAGIC_WALL_EMPTYING ||
2364 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2365 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2366 element_old == EL_AMOEBA_DROPPING)
2367 cut_mode = CUT_ABOVE;
2369 DrawScreenElement(x, y, EL_EMPTY);
2372 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2374 else if (cut_mode == NO_CUTTING)
2375 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2378 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2381 else if (IS_DRAWABLE(element))
2382 DrawScreenElement(x, y, element);
2384 DrawScreenElement(x, y, EL_EMPTY);
2387 void DrawLevelField(int x, int y)
2389 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2390 DrawScreenField(SCREENX(x), SCREENY(y));
2391 else if (IS_MOVING(x, y))
2395 Moving2Blocked(x, y, &newx, &newy);
2396 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2397 DrawScreenField(SCREENX(newx), SCREENY(newy));
2399 else if (IS_BLOCKED(x, y))
2403 Blocked2Moving(x, y, &oldx, &oldy);
2404 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2405 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2409 void DrawSizedElement(int x, int y, int element, int tilesize)
2413 graphic = el2edimg(element);
2414 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2417 void DrawMiniElement(int x, int y, int element)
2421 graphic = el2edimg(element);
2422 DrawMiniGraphic(x, y, graphic);
2425 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2428 int x = sx + scroll_x, y = sy + scroll_y;
2430 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2431 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2432 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2433 DrawSizedElement(sx, sy, Feld[x][y], tilesize);
2435 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2438 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2440 int x = sx + scroll_x, y = sy + scroll_y;
2442 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2443 DrawMiniElement(sx, sy, EL_EMPTY);
2444 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2445 DrawMiniElement(sx, sy, Feld[x][y]);
2447 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2450 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2451 int x, int y, int xsize, int ysize,
2452 int tile_width, int tile_height)
2456 int dst_x = startx + x * tile_width;
2457 int dst_y = starty + y * tile_height;
2458 int width = graphic_info[graphic].width;
2459 int height = graphic_info[graphic].height;
2460 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2461 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2462 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2463 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2464 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2465 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2466 boolean draw_masked = graphic_info[graphic].draw_masked;
2468 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2470 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2472 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2476 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2477 inner_sx + (x - 1) * tile_width % inner_width);
2478 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2479 inner_sy + (y - 1) * tile_height % inner_height);
2482 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2485 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2489 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2490 int x, int y, int xsize, int ysize, int font_nr)
2492 int font_width = getFontWidth(font_nr);
2493 int font_height = getFontHeight(font_nr);
2495 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2496 font_width, font_height);
2499 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2501 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2502 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2503 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2504 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2505 boolean no_delay = (tape.warp_forward);
2506 unsigned int anim_delay = 0;
2507 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2508 int anim_delay_value = (no_delay ? 0 : frame_delay_value) / 2;
2509 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2510 int font_width = getFontWidth(font_nr);
2511 int font_height = getFontHeight(font_nr);
2512 int max_xsize = level.envelope[envelope_nr].xsize;
2513 int max_ysize = level.envelope[envelope_nr].ysize;
2514 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2515 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2516 int xend = max_xsize;
2517 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2518 int xstep = (xstart < xend ? 1 : 0);
2519 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2521 int end = MAX(xend - xstart, yend - ystart);
2524 for (i = start; i <= end; i++)
2526 int last_frame = end; // last frame of this "for" loop
2527 int x = xstart + i * xstep;
2528 int y = ystart + i * ystep;
2529 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2530 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2531 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2532 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2535 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2537 BlitScreenToBitmap(backbuffer);
2539 SetDrawtoField(DRAW_TO_BACKBUFFER);
2541 for (yy = 0; yy < ysize; yy++)
2542 for (xx = 0; xx < xsize; xx++)
2543 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2545 DrawTextBuffer(sx + font_width, sy + font_height,
2546 level.envelope[envelope_nr].text, font_nr, max_xsize,
2547 xsize - 2, ysize - 2, 0, mask_mode,
2548 level.envelope[envelope_nr].autowrap,
2549 level.envelope[envelope_nr].centered, FALSE);
2551 redraw_mask |= REDRAW_FIELD;
2554 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2558 void ShowEnvelope(int envelope_nr)
2560 int element = EL_ENVELOPE_1 + envelope_nr;
2561 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2562 int sound_opening = element_info[element].sound[ACTION_OPENING];
2563 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2564 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2565 boolean no_delay = (tape.warp_forward);
2566 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2567 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2568 int anim_mode = graphic_info[graphic].anim_mode;
2569 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2570 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2572 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2574 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2576 if (anim_mode == ANIM_DEFAULT)
2577 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2579 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2582 Delay(wait_delay_value);
2584 WaitForEventToContinue();
2586 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2588 if (anim_mode != ANIM_NONE)
2589 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2591 if (anim_mode == ANIM_DEFAULT)
2592 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2594 game.envelope_active = FALSE;
2596 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2598 redraw_mask |= REDRAW_FIELD;
2602 static void setRequestBasePosition(int *x, int *y)
2604 int sx_base, sy_base;
2606 if (request.x != -1)
2607 sx_base = request.x;
2608 else if (request.align == ALIGN_LEFT)
2610 else if (request.align == ALIGN_RIGHT)
2611 sx_base = SX + SXSIZE;
2613 sx_base = SX + SXSIZE / 2;
2615 if (request.y != -1)
2616 sy_base = request.y;
2617 else if (request.valign == VALIGN_TOP)
2619 else if (request.valign == VALIGN_BOTTOM)
2620 sy_base = SY + SYSIZE;
2622 sy_base = SY + SYSIZE / 2;
2628 static void setRequestPositionExt(int *x, int *y, int width, int height,
2629 boolean add_border_size)
2631 int border_size = request.border_size;
2632 int sx_base, sy_base;
2635 setRequestBasePosition(&sx_base, &sy_base);
2637 if (request.align == ALIGN_LEFT)
2639 else if (request.align == ALIGN_RIGHT)
2640 sx = sx_base - width;
2642 sx = sx_base - width / 2;
2644 if (request.valign == VALIGN_TOP)
2646 else if (request.valign == VALIGN_BOTTOM)
2647 sy = sy_base - height;
2649 sy = sy_base - height / 2;
2651 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2652 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2654 if (add_border_size)
2664 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2666 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2669 void DrawEnvelopeRequest(char *text)
2671 char *text_final = text;
2672 char *text_door_style = NULL;
2673 int graphic = IMG_BACKGROUND_REQUEST;
2674 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2675 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2676 int font_nr = FONT_REQUEST;
2677 int font_width = getFontWidth(font_nr);
2678 int font_height = getFontHeight(font_nr);
2679 int border_size = request.border_size;
2680 int line_spacing = request.line_spacing;
2681 int line_height = font_height + line_spacing;
2682 int max_text_width = request.width - 2 * border_size;
2683 int max_text_height = request.height - 2 * border_size;
2684 int line_length = max_text_width / font_width;
2685 int max_lines = max_text_height / line_height;
2686 int text_width = line_length * font_width;
2687 int width = request.width;
2688 int height = request.height;
2689 int tile_size = MAX(request.step_offset, 1);
2690 int x_steps = width / tile_size;
2691 int y_steps = height / tile_size;
2692 int sx_offset = border_size;
2693 int sy_offset = border_size;
2697 if (request.centered)
2698 sx_offset = (request.width - text_width) / 2;
2700 if (request.wrap_single_words && !request.autowrap)
2702 char *src_text_ptr, *dst_text_ptr;
2704 text_door_style = checked_malloc(2 * strlen(text) + 1);
2706 src_text_ptr = text;
2707 dst_text_ptr = text_door_style;
2709 while (*src_text_ptr)
2711 if (*src_text_ptr == ' ' ||
2712 *src_text_ptr == '?' ||
2713 *src_text_ptr == '!')
2714 *dst_text_ptr++ = '\n';
2716 if (*src_text_ptr != ' ')
2717 *dst_text_ptr++ = *src_text_ptr;
2722 *dst_text_ptr = '\0';
2724 text_final = text_door_style;
2727 setRequestPosition(&sx, &sy, FALSE);
2729 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2731 for (y = 0; y < y_steps; y++)
2732 for (x = 0; x < x_steps; x++)
2733 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2734 x, y, x_steps, y_steps,
2735 tile_size, tile_size);
2737 /* force DOOR font inside door area */
2738 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
2740 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
2741 line_length, -1, max_lines, line_spacing, mask_mode,
2742 request.autowrap, request.centered, FALSE);
2746 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2747 RedrawGadget(tool_gadget[i]);
2749 // store readily prepared envelope request for later use when animating
2750 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2752 if (text_door_style)
2753 free(text_door_style);
2756 void AnimateEnvelopeRequest(int anim_mode, int action)
2758 int graphic = IMG_BACKGROUND_REQUEST;
2759 boolean draw_masked = graphic_info[graphic].draw_masked;
2760 int delay_value_normal = request.step_delay;
2761 int delay_value_fast = delay_value_normal / 2;
2762 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2763 boolean no_delay = (tape.warp_forward);
2764 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
2765 int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2;
2766 unsigned int anim_delay = 0;
2768 int tile_size = MAX(request.step_offset, 1);
2769 int max_xsize = request.width / tile_size;
2770 int max_ysize = request.height / tile_size;
2771 int max_xsize_inner = max_xsize - 2;
2772 int max_ysize_inner = max_ysize - 2;
2774 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
2775 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
2776 int xend = max_xsize_inner;
2777 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
2778 int xstep = (xstart < xend ? 1 : 0);
2779 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2781 int end = MAX(xend - xstart, yend - ystart);
2784 if (setup.quick_doors)
2791 for (i = start; i <= end; i++)
2793 int last_frame = end; // last frame of this "for" loop
2794 int x = xstart + i * xstep;
2795 int y = ystart + i * ystep;
2796 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2797 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2798 int xsize_size_left = (xsize - 1) * tile_size;
2799 int ysize_size_top = (ysize - 1) * tile_size;
2800 int max_xsize_pos = (max_xsize - 1) * tile_size;
2801 int max_ysize_pos = (max_ysize - 1) * tile_size;
2802 int width = xsize * tile_size;
2803 int height = ysize * tile_size;
2808 setRequestPosition(&src_x, &src_y, FALSE);
2809 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
2811 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2813 for (yy = 0; yy < 2; yy++)
2815 for (xx = 0; xx < 2; xx++)
2817 int src_xx = src_x + xx * max_xsize_pos;
2818 int src_yy = src_y + yy * max_ysize_pos;
2819 int dst_xx = dst_x + xx * xsize_size_left;
2820 int dst_yy = dst_y + yy * ysize_size_top;
2821 int xx_size = (xx ? tile_size : xsize_size_left);
2822 int yy_size = (yy ? tile_size : ysize_size_top);
2825 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
2826 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2828 BlitBitmap(bitmap_db_store_2, backbuffer,
2829 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2833 redraw_mask |= REDRAW_FIELD;
2837 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2841 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
2843 int graphic = IMG_BACKGROUND_REQUEST;
2844 int sound_opening = SND_REQUEST_OPENING;
2845 int sound_closing = SND_REQUEST_CLOSING;
2846 int anim_mode_1 = request.anim_mode; /* (higher priority) */
2847 int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */
2848 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
2849 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2850 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2852 if (game_status == GAME_MODE_PLAYING)
2853 BlitScreenToBitmap(backbuffer);
2855 SetDrawtoField(DRAW_TO_BACKBUFFER);
2857 // SetDrawBackgroundMask(REDRAW_NONE);
2859 if (action == ACTION_OPENING)
2861 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2863 if (req_state & REQ_ASK)
2865 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
2866 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
2868 else if (req_state & REQ_CONFIRM)
2870 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
2872 else if (req_state & REQ_PLAYER)
2874 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
2875 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
2876 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
2877 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
2880 DrawEnvelopeRequest(text);
2883 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2885 if (action == ACTION_OPENING)
2887 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2889 if (anim_mode == ANIM_DEFAULT)
2890 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
2892 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
2896 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2898 if (anim_mode != ANIM_NONE)
2899 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
2901 if (anim_mode == ANIM_DEFAULT)
2902 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
2905 game.envelope_active = FALSE;
2907 if (action == ACTION_CLOSING)
2908 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2910 // SetDrawBackgroundMask(last_draw_background_mask);
2912 redraw_mask |= REDRAW_FIELD;
2916 if (action == ACTION_CLOSING &&
2917 game_status == GAME_MODE_PLAYING &&
2918 level.game_engine_type == GAME_ENGINE_TYPE_RND)
2919 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2922 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
2926 int graphic = el2preimg(element);
2928 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
2929 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
2932 void DrawLevel(int draw_background_mask)
2936 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
2937 SetDrawBackgroundMask(draw_background_mask);
2941 for (x = BX1; x <= BX2; x++)
2942 for (y = BY1; y <= BY2; y++)
2943 DrawScreenField(x, y);
2945 redraw_mask |= REDRAW_FIELD;
2948 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
2953 for (x = 0; x < size_x; x++)
2954 for (y = 0; y < size_y; y++)
2955 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
2957 redraw_mask |= REDRAW_FIELD;
2960 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
2964 for (x = 0; x < size_x; x++)
2965 for (y = 0; y < size_y; y++)
2966 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
2968 redraw_mask |= REDRAW_FIELD;
2971 static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y)
2973 boolean show_level_border = (BorderElement != EL_EMPTY);
2974 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
2975 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
2976 int tile_size = preview.tile_size;
2977 int preview_width = preview.xsize * tile_size;
2978 int preview_height = preview.ysize * tile_size;
2979 int real_preview_xsize = MIN(level_xsize, preview.xsize);
2980 int real_preview_ysize = MIN(level_ysize, preview.ysize);
2981 int real_preview_width = real_preview_xsize * tile_size;
2982 int real_preview_height = real_preview_ysize * tile_size;
2983 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
2984 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
2987 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
2990 DrawBackground(dst_x, dst_y, preview_width, preview_height);
2992 dst_x += (preview_width - real_preview_width) / 2;
2993 dst_y += (preview_height - real_preview_height) / 2;
2995 for (x = 0; x < real_preview_xsize; x++)
2997 for (y = 0; y < real_preview_ysize; y++)
2999 int lx = from_x + x + (show_level_border ? -1 : 0);
3000 int ly = from_y + y + (show_level_border ? -1 : 0);
3001 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3002 getBorderElement(lx, ly));
3004 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3005 element, tile_size);
3009 redraw_mask |= REDRAW_FIELD;
3012 #define MICROLABEL_EMPTY 0
3013 #define MICROLABEL_LEVEL_NAME 1
3014 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3015 #define MICROLABEL_LEVEL_AUTHOR 3
3016 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3017 #define MICROLABEL_IMPORTED_FROM 5
3018 #define MICROLABEL_IMPORTED_BY_HEAD 6
3019 #define MICROLABEL_IMPORTED_BY 7
3021 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3023 int max_text_width = SXSIZE;
3024 int font_width = getFontWidth(font_nr);
3026 if (pos->align == ALIGN_CENTER)
3027 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3028 else if (pos->align == ALIGN_RIGHT)
3029 max_text_width = pos->x;
3031 max_text_width = SXSIZE - pos->x;
3033 return max_text_width / font_width;
3036 static void DrawPreviewLevelLabelExt(int mode)
3038 struct TextPosInfo *pos = &menu.main.text.level_info_2;
3039 char label_text[MAX_OUTPUT_LINESIZE + 1];
3040 int max_len_label_text;
3041 int font_nr = pos->font;
3044 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3047 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3048 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3049 mode == MICROLABEL_IMPORTED_BY_HEAD)
3050 font_nr = pos->font_alt;
3052 max_len_label_text = getMaxTextLength(pos, font_nr);
3054 if (pos->size != -1)
3055 max_len_label_text = pos->size;
3057 for (i = 0; i < max_len_label_text; i++)
3058 label_text[i] = ' ';
3059 label_text[max_len_label_text] = '\0';
3061 if (strlen(label_text) > 0)
3062 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3065 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3066 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3067 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3068 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3069 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3070 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3071 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3072 max_len_label_text);
3073 label_text[max_len_label_text] = '\0';
3075 if (strlen(label_text) > 0)
3076 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3078 redraw_mask |= REDRAW_FIELD;
3081 static void DrawPreviewLevelExt(boolean restart)
3083 static unsigned int scroll_delay = 0;
3084 static unsigned int label_delay = 0;
3085 static int from_x, from_y, scroll_direction;
3086 static int label_state, label_counter;
3087 unsigned int scroll_delay_value = preview.step_delay;
3088 boolean show_level_border = (BorderElement != EL_EMPTY);
3089 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3090 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3097 if (preview.anim_mode == ANIM_CENTERED)
3099 if (level_xsize > preview.xsize)
3100 from_x = (level_xsize - preview.xsize) / 2;
3101 if (level_ysize > preview.ysize)
3102 from_y = (level_ysize - preview.ysize) / 2;
3105 from_x += preview.xoffset;
3106 from_y += preview.yoffset;
3108 scroll_direction = MV_RIGHT;
3112 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3113 DrawPreviewLevelLabelExt(label_state);
3115 /* initialize delay counters */
3116 DelayReached(&scroll_delay, 0);
3117 DelayReached(&label_delay, 0);
3119 if (leveldir_current->name)
3121 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3122 char label_text[MAX_OUTPUT_LINESIZE + 1];
3123 int font_nr = pos->font;
3124 int max_len_label_text = getMaxTextLength(pos, font_nr);
3126 if (pos->size != -1)
3127 max_len_label_text = pos->size;
3129 strncpy(label_text, leveldir_current->name, max_len_label_text);
3130 label_text[max_len_label_text] = '\0';
3132 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3133 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3139 /* scroll preview level, if needed */
3140 if (preview.anim_mode != ANIM_NONE &&
3141 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3142 DelayReached(&scroll_delay, scroll_delay_value))
3144 switch (scroll_direction)
3149 from_x -= preview.step_offset;
3150 from_x = (from_x < 0 ? 0 : from_x);
3153 scroll_direction = MV_UP;
3157 if (from_x < level_xsize - preview.xsize)
3159 from_x += preview.step_offset;
3160 from_x = (from_x > level_xsize - preview.xsize ?
3161 level_xsize - preview.xsize : from_x);
3164 scroll_direction = MV_DOWN;
3170 from_y -= preview.step_offset;
3171 from_y = (from_y < 0 ? 0 : from_y);
3174 scroll_direction = MV_RIGHT;
3178 if (from_y < level_ysize - preview.ysize)
3180 from_y += preview.step_offset;
3181 from_y = (from_y > level_ysize - preview.ysize ?
3182 level_ysize - preview.ysize : from_y);
3185 scroll_direction = MV_LEFT;
3192 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3195 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3196 /* redraw micro level label, if needed */
3197 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3198 !strEqual(level.author, ANONYMOUS_NAME) &&
3199 !strEqual(level.author, leveldir_current->name) &&
3200 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3202 int max_label_counter = 23;
3204 if (leveldir_current->imported_from != NULL &&
3205 strlen(leveldir_current->imported_from) > 0)
3206 max_label_counter += 14;
3207 if (leveldir_current->imported_by != NULL &&
3208 strlen(leveldir_current->imported_by) > 0)
3209 max_label_counter += 14;
3211 label_counter = (label_counter + 1) % max_label_counter;
3212 label_state = (label_counter >= 0 && label_counter <= 7 ?
3213 MICROLABEL_LEVEL_NAME :
3214 label_counter >= 9 && label_counter <= 12 ?
3215 MICROLABEL_LEVEL_AUTHOR_HEAD :
3216 label_counter >= 14 && label_counter <= 21 ?
3217 MICROLABEL_LEVEL_AUTHOR :
3218 label_counter >= 23 && label_counter <= 26 ?
3219 MICROLABEL_IMPORTED_FROM_HEAD :
3220 label_counter >= 28 && label_counter <= 35 ?
3221 MICROLABEL_IMPORTED_FROM :
3222 label_counter >= 37 && label_counter <= 40 ?
3223 MICROLABEL_IMPORTED_BY_HEAD :
3224 label_counter >= 42 && label_counter <= 49 ?
3225 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3227 if (leveldir_current->imported_from == NULL &&
3228 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3229 label_state == MICROLABEL_IMPORTED_FROM))
3230 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3231 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3233 DrawPreviewLevelLabelExt(label_state);
3237 void DrawPreviewLevelInitial()
3239 DrawPreviewLevelExt(TRUE);
3242 void DrawPreviewLevelAnimation()
3244 DrawPreviewLevelExt(FALSE);
3247 inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3248 int graphic, int sync_frame,
3251 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3253 if (mask_mode == USE_MASKING)
3254 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3256 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3259 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3260 int graphic, int sync_frame, int mask_mode)
3262 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3264 if (mask_mode == USE_MASKING)
3265 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3267 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3270 inline static void DrawGraphicAnimation(int x, int y, int graphic)
3272 int lx = LEVELX(x), ly = LEVELY(y);
3274 if (!IN_SCR_FIELD(x, y))
3277 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3278 graphic, GfxFrame[lx][ly], NO_MASKING);
3280 MarkTileDirty(x, y);
3283 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3285 int lx = LEVELX(x), ly = LEVELY(y);
3287 if (!IN_SCR_FIELD(x, y))
3290 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3291 graphic, GfxFrame[lx][ly], NO_MASKING);
3292 MarkTileDirty(x, y);
3295 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3297 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3300 void DrawLevelElementAnimation(int x, int y, int element)
3302 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3304 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3307 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3309 int sx = SCREENX(x), sy = SCREENY(y);
3311 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3314 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3317 DrawGraphicAnimation(sx, sy, graphic);
3320 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3321 DrawLevelFieldCrumbled(x, y);
3323 if (GFX_CRUMBLED(Feld[x][y]))
3324 DrawLevelFieldCrumbled(x, y);
3328 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3330 int sx = SCREENX(x), sy = SCREENY(y);
3333 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3336 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3338 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3341 DrawGraphicAnimation(sx, sy, graphic);
3343 if (GFX_CRUMBLED(element))
3344 DrawLevelFieldCrumbled(x, y);
3347 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3349 if (player->use_murphy)
3351 /* this works only because currently only one player can be "murphy" ... */
3352 static int last_horizontal_dir = MV_LEFT;
3353 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3355 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3356 last_horizontal_dir = move_dir;
3358 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3360 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3362 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3368 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3371 static boolean equalGraphics(int graphic1, int graphic2)
3373 struct GraphicInfo *g1 = &graphic_info[graphic1];
3374 struct GraphicInfo *g2 = &graphic_info[graphic2];
3376 return (g1->bitmap == g2->bitmap &&
3377 g1->src_x == g2->src_x &&
3378 g1->src_y == g2->src_y &&
3379 g1->anim_frames == g2->anim_frames &&
3380 g1->anim_delay == g2->anim_delay &&
3381 g1->anim_mode == g2->anim_mode);
3384 void DrawAllPlayers()
3388 for (i = 0; i < MAX_PLAYERS; i++)
3389 if (stored_player[i].active)
3390 DrawPlayer(&stored_player[i]);
3393 void DrawPlayerField(int x, int y)
3395 if (!IS_PLAYER(x, y))
3398 DrawPlayer(PLAYERINFO(x, y));
3401 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3403 void DrawPlayer(struct PlayerInfo *player)
3405 int jx = player->jx;
3406 int jy = player->jy;
3407 int move_dir = player->MovDir;
3408 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3409 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3410 int last_jx = (player->is_moving ? jx - dx : jx);
3411 int last_jy = (player->is_moving ? jy - dy : jy);
3412 int next_jx = jx + dx;
3413 int next_jy = jy + dy;
3414 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3415 boolean player_is_opaque = FALSE;
3416 int sx = SCREENX(jx), sy = SCREENY(jy);
3417 int sxx = 0, syy = 0;
3418 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3420 int action = ACTION_DEFAULT;
3421 int last_player_graphic = getPlayerGraphic(player, move_dir);
3422 int last_player_frame = player->Frame;
3425 /* GfxElement[][] is set to the element the player is digging or collecting;
3426 remove also for off-screen player if the player is not moving anymore */
3427 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3428 GfxElement[jx][jy] = EL_UNDEFINED;
3430 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3434 if (!IN_LEV_FIELD(jx, jy))
3436 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3437 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3438 printf("DrawPlayerField(): This should never happen!\n");
3443 if (element == EL_EXPLOSION)
3446 action = (player->is_pushing ? ACTION_PUSHING :
3447 player->is_digging ? ACTION_DIGGING :
3448 player->is_collecting ? ACTION_COLLECTING :
3449 player->is_moving ? ACTION_MOVING :
3450 player->is_snapping ? ACTION_SNAPPING :
3451 player->is_dropping ? ACTION_DROPPING :
3452 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3454 if (player->is_waiting)
3455 move_dir = player->dir_waiting;
3457 InitPlayerGfxAnimation(player, action, move_dir);
3459 /* ----------------------------------------------------------------------- */
3460 /* draw things in the field the player is leaving, if needed */
3461 /* ----------------------------------------------------------------------- */
3463 if (player->is_moving)
3465 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3467 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3469 if (last_element == EL_DYNAMITE_ACTIVE ||
3470 last_element == EL_EM_DYNAMITE_ACTIVE ||
3471 last_element == EL_SP_DISK_RED_ACTIVE)
3472 DrawDynamite(last_jx, last_jy);
3474 DrawLevelFieldThruMask(last_jx, last_jy);
3476 else if (last_element == EL_DYNAMITE_ACTIVE ||
3477 last_element == EL_EM_DYNAMITE_ACTIVE ||
3478 last_element == EL_SP_DISK_RED_ACTIVE)
3479 DrawDynamite(last_jx, last_jy);
3481 /* !!! this is not enough to prevent flickering of players which are
3482 moving next to each others without a free tile between them -- this
3483 can only be solved by drawing all players layer by layer (first the
3484 background, then the foreground etc.) !!! => TODO */
3485 else if (!IS_PLAYER(last_jx, last_jy))
3486 DrawLevelField(last_jx, last_jy);
3489 DrawLevelField(last_jx, last_jy);
3492 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3493 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3496 if (!IN_SCR_FIELD(sx, sy))
3499 /* ----------------------------------------------------------------------- */
3500 /* draw things behind the player, if needed */
3501 /* ----------------------------------------------------------------------- */
3504 DrawLevelElement(jx, jy, Back[jx][jy]);
3505 else if (IS_ACTIVE_BOMB(element))
3506 DrawLevelElement(jx, jy, EL_EMPTY);
3509 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3511 int old_element = GfxElement[jx][jy];
3512 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3513 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3515 if (GFX_CRUMBLED(old_element))
3516 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3518 DrawGraphic(sx, sy, old_graphic, frame);
3520 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3521 player_is_opaque = TRUE;
3525 GfxElement[jx][jy] = EL_UNDEFINED;
3527 /* make sure that pushed elements are drawn with correct frame rate */
3528 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3530 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3531 GfxFrame[jx][jy] = player->StepFrame;
3533 DrawLevelField(jx, jy);
3537 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3538 /* ----------------------------------------------------------------------- */
3539 /* draw player himself */
3540 /* ----------------------------------------------------------------------- */
3542 graphic = getPlayerGraphic(player, move_dir);
3544 /* in the case of changed player action or direction, prevent the current
3545 animation frame from being restarted for identical animations */
3546 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3547 player->Frame = last_player_frame;
3549 frame = getGraphicAnimationFrame(graphic, player->Frame);
3553 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3554 sxx = player->GfxPos;
3556 syy = player->GfxPos;
3559 if (player_is_opaque)
3560 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3562 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3564 if (SHIELD_ON(player))
3566 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3567 IMG_SHIELD_NORMAL_ACTIVE);
3568 int frame = getGraphicAnimationFrame(graphic, -1);
3570 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3574 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3577 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3578 sxx = player->GfxPos;
3580 syy = player->GfxPos;
3584 /* ----------------------------------------------------------------------- */
3585 /* draw things the player is pushing, if needed */
3586 /* ----------------------------------------------------------------------- */
3588 if (player->is_pushing && player->is_moving)
3590 int px = SCREENX(jx), py = SCREENY(jy);
3591 int pxx = (TILEX - ABS(sxx)) * dx;
3592 int pyy = (TILEY - ABS(syy)) * dy;
3593 int gfx_frame = GfxFrame[jx][jy];
3599 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3601 element = Feld[next_jx][next_jy];
3602 gfx_frame = GfxFrame[next_jx][next_jy];
3605 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3607 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3608 frame = getGraphicAnimationFrame(graphic, sync_frame);
3610 /* draw background element under pushed element (like the Sokoban field) */
3611 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3613 /* this allows transparent pushing animation over non-black background */
3616 DrawLevelElement(jx, jy, Back[jx][jy]);
3618 DrawLevelElement(jx, jy, EL_EMPTY);
3620 if (Back[next_jx][next_jy])
3621 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3623 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3625 else if (Back[next_jx][next_jy])
3626 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3629 /* do not draw (EM style) pushing animation when pushing is finished */
3630 /* (two-tile animations usually do not contain start and end frame) */
3631 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
3632 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
3634 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3636 /* masked drawing is needed for EMC style (double) movement graphics */
3637 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
3638 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3642 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3643 /* ----------------------------------------------------------------------- */
3644 /* draw player himself */
3645 /* ----------------------------------------------------------------------- */
3647 graphic = getPlayerGraphic(player, move_dir);
3649 /* in the case of changed player action or direction, prevent the current
3650 animation frame from being restarted for identical animations */
3651 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3652 player->Frame = last_player_frame;
3654 frame = getGraphicAnimationFrame(graphic, player->Frame);
3658 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3659 sxx = player->GfxPos;
3661 syy = player->GfxPos;
3664 if (player_is_opaque)
3665 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3667 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3669 if (SHIELD_ON(player))
3671 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3672 IMG_SHIELD_NORMAL_ACTIVE);
3673 int frame = getGraphicAnimationFrame(graphic, -1);
3675 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3679 /* ----------------------------------------------------------------------- */
3680 /* draw things in front of player (active dynamite or dynabombs) */
3681 /* ----------------------------------------------------------------------- */
3683 if (IS_ACTIVE_BOMB(element))
3685 graphic = el2img(element);
3686 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
3688 if (game.emulation == EMU_SUPAPLEX)
3689 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
3691 DrawGraphicThruMask(sx, sy, graphic, frame);
3694 if (player_is_moving && last_element == EL_EXPLOSION)
3696 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
3697 GfxElement[last_jx][last_jy] : EL_EMPTY);
3698 int graphic = el_act2img(element, ACTION_EXPLODING);
3699 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
3700 int phase = ExplodePhase[last_jx][last_jy] - 1;
3701 int frame = getGraphicAnimationFrame(graphic, phase - delay);
3704 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
3707 /* ----------------------------------------------------------------------- */
3708 /* draw elements the player is just walking/passing through/under */
3709 /* ----------------------------------------------------------------------- */
3711 if (player_is_moving)
3713 /* handle the field the player is leaving ... */
3714 if (IS_ACCESSIBLE_INSIDE(last_element))
3715 DrawLevelField(last_jx, last_jy);
3716 else if (IS_ACCESSIBLE_UNDER(last_element))
3717 DrawLevelFieldThruMask(last_jx, last_jy);
3720 /* do not redraw accessible elements if the player is just pushing them */
3721 if (!player_is_moving || !player->is_pushing)
3723 /* ... and the field the player is entering */
3724 if (IS_ACCESSIBLE_INSIDE(element))
3725 DrawLevelField(jx, jy);
3726 else if (IS_ACCESSIBLE_UNDER(element))
3727 DrawLevelFieldThruMask(jx, jy);
3730 MarkTileDirty(sx, sy);
3733 /* ------------------------------------------------------------------------- */
3735 void WaitForEventToContinue()
3737 boolean still_wait = TRUE;
3739 if (program.headless)
3742 /* simulate releasing mouse button over last gadget, if still pressed */
3744 HandleGadgets(-1, -1, 0);
3746 button_status = MB_RELEASED;
3760 case EVENT_BUTTONPRESS:
3761 case EVENT_KEYPRESS:
3765 case EVENT_KEYRELEASE:
3766 ClearPlayerAction();
3770 HandleOtherEvents(&event);
3774 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3783 #define MAX_REQUEST_LINES 13
3784 #define MAX_REQUEST_LINE_FONT1_LEN 7
3785 #define MAX_REQUEST_LINE_FONT2_LEN 10
3787 static int RequestHandleEvents(unsigned int req_state)
3789 boolean level_solved = (game_status == GAME_MODE_PLAYING &&
3790 local_player->LevelSolved_GameEnd);
3791 int width = request.width;
3792 int height = request.height;
3796 setRequestPosition(&sx, &sy, FALSE);
3798 button_status = MB_RELEASED;
3800 request_gadget_id = -1;
3807 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3809 HandleGameActions();
3811 SetDrawtoField(DRAW_TO_BACKBUFFER);
3813 if (global.use_envelope_request)
3815 /* copy current state of request area to middle of playfield area */
3816 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
3824 while (NextValidEvent(&event))
3828 case EVENT_BUTTONPRESS:
3829 case EVENT_BUTTONRELEASE:
3830 case EVENT_MOTIONNOTIFY:
3834 if (event.type == EVENT_MOTIONNOTIFY)
3839 motion_status = TRUE;
3840 mx = ((MotionEvent *) &event)->x;
3841 my = ((MotionEvent *) &event)->y;
3845 motion_status = FALSE;
3846 mx = ((ButtonEvent *) &event)->x;
3847 my = ((ButtonEvent *) &event)->y;
3848 if (event.type == EVENT_BUTTONPRESS)
3849 button_status = ((ButtonEvent *) &event)->button;
3851 button_status = MB_RELEASED;
3854 /* this sets 'request_gadget_id' */
3855 HandleGadgets(mx, my, button_status);
3857 switch (request_gadget_id)
3859 case TOOL_CTRL_ID_YES:
3862 case TOOL_CTRL_ID_NO:
3865 case TOOL_CTRL_ID_CONFIRM:
3866 result = TRUE | FALSE;
3869 case TOOL_CTRL_ID_PLAYER_1:
3872 case TOOL_CTRL_ID_PLAYER_2:
3875 case TOOL_CTRL_ID_PLAYER_3:
3878 case TOOL_CTRL_ID_PLAYER_4:
3889 #if defined(TARGET_SDL2)
3890 case SDL_WINDOWEVENT:
3891 HandleWindowEvent((WindowEvent *) &event);
3894 case SDL_APP_WILLENTERBACKGROUND:
3895 case SDL_APP_DIDENTERBACKGROUND:
3896 case SDL_APP_WILLENTERFOREGROUND:
3897 case SDL_APP_DIDENTERFOREGROUND:
3898 HandlePauseResumeEvent((PauseResumeEvent *) &event);
3902 case EVENT_KEYPRESS:
3904 Key key = GetEventKey((KeyEvent *)&event, TRUE);
3909 if (req_state & REQ_CONFIRM)
3914 #if defined(TARGET_SDL2)
3916 #if defined(KSYM_Rewind)
3917 case KSYM_Rewind: /* for Amazon Fire TV remote */
3924 #if defined(TARGET_SDL2)
3926 #if defined(KSYM_FastForward)
3927 case KSYM_FastForward: /* for Amazon Fire TV remote */
3934 HandleKeysDebug(key);
3938 if (req_state & REQ_PLAYER)
3944 case EVENT_KEYRELEASE:
3945 ClearPlayerAction();
3948 #if defined(TARGET_SDL2)
3949 case SDL_CONTROLLERBUTTONDOWN:
3950 switch (event.cbutton.button)
3952 case SDL_CONTROLLER_BUTTON_A:
3953 case SDL_CONTROLLER_BUTTON_X:
3954 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
3958 case SDL_CONTROLLER_BUTTON_B:
3959 case SDL_CONTROLLER_BUTTON_Y:
3960 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
3961 case SDL_CONTROLLER_BUTTON_BACK:
3966 if (req_state & REQ_PLAYER)
3971 case SDL_CONTROLLERBUTTONUP:
3972 HandleJoystickEvent(&event);
3973 ClearPlayerAction();
3978 HandleOtherEvents(&event);
3983 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3985 int joy = AnyJoystick();
3987 if (joy & JOY_BUTTON_1)
3989 else if (joy & JOY_BUTTON_2)
3995 if (global.use_envelope_request)
3997 /* copy back current state of pressed buttons inside request area */
3998 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
4008 static boolean RequestDoor(char *text, unsigned int req_state)
4010 unsigned int old_door_state;
4011 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4012 int font_nr = FONT_TEXT_2;
4017 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4019 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4020 font_nr = FONT_TEXT_1;
4023 if (game_status == GAME_MODE_PLAYING)
4024 BlitScreenToBitmap(backbuffer);
4026 /* disable deactivated drawing when quick-loading level tape recording */
4027 if (tape.playing && tape.deactivate_display)
4028 TapeDeactivateDisplayOff(TRUE);
4030 SetMouseCursor(CURSOR_DEFAULT);
4032 #if defined(NETWORK_AVALIABLE)
4033 /* pause network game while waiting for request to answer */
4034 if (options.network &&
4035 game_status == GAME_MODE_PLAYING &&
4036 req_state & REQUEST_WAIT_FOR_INPUT)
4037 SendToServer_PausePlaying();
4040 old_door_state = GetDoorState();
4042 /* simulate releasing mouse button over last gadget, if still pressed */
4044 HandleGadgets(-1, -1, 0);
4048 /* draw released gadget before proceeding */
4051 if (old_door_state & DOOR_OPEN_1)
4053 CloseDoor(DOOR_CLOSE_1);
4055 /* save old door content */
4056 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4057 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4060 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4061 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4063 /* clear door drawing field */
4064 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4066 /* force DOOR font inside door area */
4067 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4069 /* write text for request */
4070 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4072 char text_line[max_request_line_len + 1];
4078 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4080 tc = *(text_ptr + tx);
4081 // if (!tc || tc == ' ')
4082 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4086 if ((tc == '?' || tc == '!') && tl == 0)
4096 strncpy(text_line, text_ptr, tl);
4099 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4100 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4101 text_line, font_nr);
4103 text_ptr += tl + (tc == ' ' ? 1 : 0);
4104 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4109 if (req_state & REQ_ASK)
4111 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4112 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4114 else if (req_state & REQ_CONFIRM)
4116 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4118 else if (req_state & REQ_PLAYER)
4120 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4121 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4122 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4123 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4126 /* copy request gadgets to door backbuffer */
4127 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4129 OpenDoor(DOOR_OPEN_1);
4131 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4133 if (game_status == GAME_MODE_PLAYING)
4135 SetPanelBackground();
4136 SetDrawBackgroundMask(REDRAW_DOOR_1);
4140 SetDrawBackgroundMask(REDRAW_FIELD);
4146 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4148 // ---------- handle request buttons ----------
4149 result = RequestHandleEvents(req_state);
4153 if (!(req_state & REQ_STAY_OPEN))
4155 CloseDoor(DOOR_CLOSE_1);
4157 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4158 (req_state & REQ_REOPEN))
4159 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4164 if (game_status == GAME_MODE_PLAYING)
4166 SetPanelBackground();
4167 SetDrawBackgroundMask(REDRAW_DOOR_1);
4171 SetDrawBackgroundMask(REDRAW_FIELD);
4174 #if defined(NETWORK_AVALIABLE)
4175 /* continue network game after request */
4176 if (options.network &&
4177 game_status == GAME_MODE_PLAYING &&
4178 req_state & REQUEST_WAIT_FOR_INPUT)
4179 SendToServer_ContinuePlaying();
4182 /* restore deactivated drawing when quick-loading level tape recording */
4183 if (tape.playing && tape.deactivate_display)
4184 TapeDeactivateDisplayOn();
4189 static boolean RequestEnvelope(char *text, unsigned int req_state)
4193 if (game_status == GAME_MODE_PLAYING)
4194 BlitScreenToBitmap(backbuffer);
4196 /* disable deactivated drawing when quick-loading level tape recording */
4197 if (tape.playing && tape.deactivate_display)
4198 TapeDeactivateDisplayOff(TRUE);
4200 SetMouseCursor(CURSOR_DEFAULT);
4202 #if defined(NETWORK_AVALIABLE)
4203 /* pause network game while waiting for request to answer */
4204 if (options.network &&
4205 game_status == GAME_MODE_PLAYING &&
4206 req_state & REQUEST_WAIT_FOR_INPUT)
4207 SendToServer_PausePlaying();
4210 /* simulate releasing mouse button over last gadget, if still pressed */
4212 HandleGadgets(-1, -1, 0);
4216 // (replace with setting corresponding request background)
4217 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4218 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4220 /* clear door drawing field */
4221 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4223 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4225 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4227 if (game_status == GAME_MODE_PLAYING)
4229 SetPanelBackground();
4230 SetDrawBackgroundMask(REDRAW_DOOR_1);
4234 SetDrawBackgroundMask(REDRAW_FIELD);
4240 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4242 // ---------- handle request buttons ----------
4243 result = RequestHandleEvents(req_state);
4247 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4251 if (game_status == GAME_MODE_PLAYING)
4253 SetPanelBackground();
4254 SetDrawBackgroundMask(REDRAW_DOOR_1);
4258 SetDrawBackgroundMask(REDRAW_FIELD);
4261 #if defined(NETWORK_AVALIABLE)
4262 /* continue network game after request */
4263 if (options.network &&
4264 game_status == GAME_MODE_PLAYING &&
4265 req_state & REQUEST_WAIT_FOR_INPUT)
4266 SendToServer_ContinuePlaying();
4269 /* restore deactivated drawing when quick-loading level tape recording */
4270 if (tape.playing && tape.deactivate_display)
4271 TapeDeactivateDisplayOn();
4276 boolean Request(char *text, unsigned int req_state)
4278 boolean overlay_active = GetOverlayActive();
4281 SetOverlayActive(FALSE);
4283 if (global.use_envelope_request)
4284 result = RequestEnvelope(text, req_state);
4286 result = RequestDoor(text, req_state);
4288 SetOverlayActive(overlay_active);
4293 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4295 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4296 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4299 if (dpo1->sort_priority != dpo2->sort_priority)
4300 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4302 compare_result = dpo1->nr - dpo2->nr;
4304 return compare_result;
4307 void InitGraphicCompatibilityInfo_Doors()
4313 struct DoorInfo *door;
4317 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4318 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4320 { -1, -1, -1, NULL }
4322 struct Rect door_rect_list[] =
4324 { DX, DY, DXSIZE, DYSIZE },
4325 { VX, VY, VXSIZE, VYSIZE }
4329 for (i = 0; doors[i].door_token != -1; i++)
4331 int door_token = doors[i].door_token;
4332 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4333 int part_1 = doors[i].part_1;
4334 int part_8 = doors[i].part_8;
4335 int part_2 = part_1 + 1;
4336 int part_3 = part_1 + 2;
4337 struct DoorInfo *door = doors[i].door;
4338 struct Rect *door_rect = &door_rect_list[door_index];
4339 boolean door_gfx_redefined = FALSE;
4341 /* check if any door part graphic definitions have been redefined */
4343 for (j = 0; door_part_controls[j].door_token != -1; j++)
4345 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4346 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4348 if (dpc->door_token == door_token && fi->redefined)
4349 door_gfx_redefined = TRUE;
4352 /* check for old-style door graphic/animation modifications */
4354 if (!door_gfx_redefined)
4356 if (door->anim_mode & ANIM_STATIC_PANEL)
4358 door->panel.step_xoffset = 0;
4359 door->panel.step_yoffset = 0;
4362 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4364 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4365 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4366 int num_door_steps, num_panel_steps;
4368 /* remove door part graphics other than the two default wings */
4370 for (j = 0; door_part_controls[j].door_token != -1; j++)
4372 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4373 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4375 if (dpc->graphic >= part_3 &&
4376 dpc->graphic <= part_8)
4380 /* set graphics and screen positions of the default wings */
4382 g_part_1->width = door_rect->width;
4383 g_part_1->height = door_rect->height;
4384 g_part_2->width = door_rect->width;
4385 g_part_2->height = door_rect->height;
4386 g_part_2->src_x = door_rect->width;
4387 g_part_2->src_y = g_part_1->src_y;
4389 door->part_2.x = door->part_1.x;
4390 door->part_2.y = door->part_1.y;
4392 if (door->width != -1)
4394 g_part_1->width = door->width;
4395 g_part_2->width = door->width;
4397 // special treatment for graphics and screen position of right wing
4398 g_part_2->src_x += door_rect->width - door->width;
4399 door->part_2.x += door_rect->width - door->width;
4402 if (door->height != -1)
4404 g_part_1->height = door->height;
4405 g_part_2->height = door->height;
4407 // special treatment for graphics and screen position of bottom wing
4408 g_part_2->src_y += door_rect->height - door->height;
4409 door->part_2.y += door_rect->height - door->height;
4412 /* set animation delays for the default wings and panels */
4414 door->part_1.step_delay = door->step_delay;
4415 door->part_2.step_delay = door->step_delay;
4416 door->panel.step_delay = door->step_delay;
4418 /* set animation draw order for the default wings */
4420 door->part_1.sort_priority = 2; /* draw left wing over ... */
4421 door->part_2.sort_priority = 1; /* ... right wing */
4423 /* set animation draw offset for the default wings */
4425 if (door->anim_mode & ANIM_HORIZONTAL)
4427 door->part_1.step_xoffset = door->step_offset;
4428 door->part_1.step_yoffset = 0;
4429 door->part_2.step_xoffset = door->step_offset * -1;
4430 door->part_2.step_yoffset = 0;
4432 num_door_steps = g_part_1->width / door->step_offset;
4434 else // ANIM_VERTICAL
4436 door->part_1.step_xoffset = 0;
4437 door->part_1.step_yoffset = door->step_offset;
4438 door->part_2.step_xoffset = 0;
4439 door->part_2.step_yoffset = door->step_offset * -1;
4441 num_door_steps = g_part_1->height / door->step_offset;
4444 /* set animation draw offset for the default panels */
4446 if (door->step_offset > 1)
4448 num_panel_steps = 2 * door_rect->height / door->step_offset;
4449 door->panel.start_step = num_panel_steps - num_door_steps;
4450 door->panel.start_step_closing = door->panel.start_step;
4454 num_panel_steps = door_rect->height / door->step_offset;
4455 door->panel.start_step = num_panel_steps - num_door_steps / 2;
4456 door->panel.start_step_closing = door->panel.start_step;
4457 door->panel.step_delay *= 2;
4468 for (i = 0; door_part_controls[i].door_token != -1; i++)
4470 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4471 struct DoorPartOrderInfo *dpo = &door_part_order[i];
4473 /* initialize "start_step_opening" and "start_step_closing", if needed */
4474 if (dpc->pos->start_step_opening == 0 &&
4475 dpc->pos->start_step_closing == 0)
4477 // dpc->pos->start_step_opening = dpc->pos->start_step;
4478 dpc->pos->start_step_closing = dpc->pos->start_step;
4481 /* fill structure for door part draw order (sorted below) */
4483 dpo->sort_priority = dpc->pos->sort_priority;
4486 /* sort door part controls according to sort_priority and graphic number */
4487 qsort(door_part_order, MAX_DOOR_PARTS,
4488 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
4491 unsigned int OpenDoor(unsigned int door_state)
4493 if (door_state & DOOR_COPY_BACK)
4495 if (door_state & DOOR_OPEN_1)
4496 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4497 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
4499 if (door_state & DOOR_OPEN_2)
4500 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
4501 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
4503 door_state &= ~DOOR_COPY_BACK;
4506 return MoveDoor(door_state);
4509 unsigned int CloseDoor(unsigned int door_state)
4511 unsigned int old_door_state = GetDoorState();
4513 if (!(door_state & DOOR_NO_COPY_BACK))
4515 if (old_door_state & DOOR_OPEN_1)
4516 BlitBitmap(backbuffer, bitmap_db_door_1,
4517 DX, DY, DXSIZE, DYSIZE, 0, 0);
4519 if (old_door_state & DOOR_OPEN_2)
4520 BlitBitmap(backbuffer, bitmap_db_door_2,
4521 VX, VY, VXSIZE, VYSIZE, 0, 0);
4523 door_state &= ~DOOR_NO_COPY_BACK;
4526 return MoveDoor(door_state);
4529 unsigned int GetDoorState()
4531 return MoveDoor(DOOR_GET_STATE);
4534 unsigned int SetDoorState(unsigned int door_state)
4536 return MoveDoor(door_state | DOOR_SET_STATE);
4539 int euclid(int a, int b)
4541 return (b ? euclid(b, a % b) : a);
4544 unsigned int MoveDoor(unsigned int door_state)
4546 struct Rect door_rect_list[] =
4548 { DX, DY, DXSIZE, DYSIZE },
4549 { VX, VY, VXSIZE, VYSIZE }
4551 static int door1 = DOOR_CLOSE_1;
4552 static int door2 = DOOR_CLOSE_2;
4553 unsigned int door_delay = 0;
4554 unsigned int door_delay_value;
4557 if (door_state == DOOR_GET_STATE)
4558 return (door1 | door2);
4560 if (door_state & DOOR_SET_STATE)
4562 if (door_state & DOOR_ACTION_1)
4563 door1 = door_state & DOOR_ACTION_1;
4564 if (door_state & DOOR_ACTION_2)
4565 door2 = door_state & DOOR_ACTION_2;
4567 return (door1 | door2);
4570 if (!(door_state & DOOR_FORCE_REDRAW))
4572 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
4573 door_state &= ~DOOR_OPEN_1;
4574 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
4575 door_state &= ~DOOR_CLOSE_1;
4576 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
4577 door_state &= ~DOOR_OPEN_2;
4578 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
4579 door_state &= ~DOOR_CLOSE_2;
4582 if (global.autoplay_leveldir)
4584 door_state |= DOOR_NO_DELAY;
4585 door_state &= ~DOOR_CLOSE_ALL;
4588 if (game_status == GAME_MODE_EDITOR)
4589 door_state |= DOOR_NO_DELAY;
4591 if (door_state & DOOR_ACTION)
4593 boolean door_panel_drawn[NUM_DOORS];
4594 boolean panel_has_doors[NUM_DOORS];
4595 boolean door_part_skip[MAX_DOOR_PARTS];
4596 boolean door_part_done[MAX_DOOR_PARTS];
4597 boolean door_part_done_all;
4598 int num_steps[MAX_DOOR_PARTS];
4599 int max_move_delay = 0; // delay for complete animations of all doors
4600 int max_step_delay = 0; // delay (ms) between two animation frames
4601 int num_move_steps = 0; // number of animation steps for all doors
4602 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
4603 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
4604 int current_move_delay = 0;
4608 for (i = 0; i < NUM_DOORS; i++)
4609 panel_has_doors[i] = FALSE;
4611 for (i = 0; i < MAX_DOOR_PARTS; i++)
4613 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4614 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4615 int door_token = dpc->door_token;
4617 door_part_done[i] = FALSE;
4618 door_part_skip[i] = (!(door_state & door_token) ||
4622 for (i = 0; i < MAX_DOOR_PARTS; i++)
4624 int nr = door_part_order[i].nr;
4625 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4626 struct DoorPartPosInfo *pos = dpc->pos;
4627 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4628 int door_token = dpc->door_token;
4629 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4630 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4631 int step_xoffset = ABS(pos->step_xoffset);
4632 int step_yoffset = ABS(pos->step_yoffset);
4633 int step_delay = pos->step_delay;
4634 int current_door_state = door_state & door_token;
4635 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4636 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
4637 boolean part_opening = (is_panel ? door_closing : door_opening);
4638 int start_step = (part_opening ? pos->start_step_opening :
4639 pos->start_step_closing);
4640 float move_xsize = (step_xoffset ? g->width : 0);
4641 float move_ysize = (step_yoffset ? g->height : 0);
4642 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
4643 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
4644 int move_steps = (move_xsteps && move_ysteps ?
4645 MIN(move_xsteps, move_ysteps) :
4646 move_xsteps ? move_xsteps : move_ysteps) - start_step;
4647 int move_delay = move_steps * step_delay;
4649 if (door_part_skip[nr])
4652 max_move_delay = MAX(max_move_delay, move_delay);
4653 max_step_delay = (max_step_delay == 0 ? step_delay :
4654 euclid(max_step_delay, step_delay));
4655 num_steps[nr] = move_steps;
4659 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
4661 panel_has_doors[door_index] = TRUE;
4665 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
4667 num_move_steps = max_move_delay / max_step_delay;
4668 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
4670 door_delay_value = max_step_delay;
4672 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
4674 start = num_move_steps - 1;
4678 /* opening door sound has priority over simultaneously closing door */
4679 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
4680 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
4681 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
4682 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
4685 for (k = start; k < num_move_steps; k++)
4687 int last_frame = num_move_steps - 1; // last frame of this "for" loop
4689 door_part_done_all = TRUE;
4691 for (i = 0; i < NUM_DOORS; i++)
4692 door_panel_drawn[i] = FALSE;
4694 for (i = 0; i < MAX_DOOR_PARTS; i++)
4696 int nr = door_part_order[i].nr;
4697 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4698 struct DoorPartPosInfo *pos = dpc->pos;
4699 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4700 int door_token = dpc->door_token;
4701 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4702 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4703 boolean is_panel_and_door_has_closed = FALSE;
4704 struct Rect *door_rect = &door_rect_list[door_index];
4705 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
4707 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
4708 int current_door_state = door_state & door_token;
4709 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4710 boolean door_closing = !door_opening;
4711 boolean part_opening = (is_panel ? door_closing : door_opening);
4712 boolean part_closing = !part_opening;
4713 int start_step = (part_opening ? pos->start_step_opening :
4714 pos->start_step_closing);
4715 int step_delay = pos->step_delay;
4716 int step_factor = step_delay / max_step_delay;
4717 int k1 = (step_factor ? k / step_factor + 1 : k);
4718 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
4719 int kk = MAX(0, k2);
4722 int src_x, src_y, src_xx, src_yy;
4723 int dst_x, dst_y, dst_xx, dst_yy;
4726 if (door_part_skip[nr])
4729 if (!(door_state & door_token))
4737 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
4738 int kk_door = MAX(0, k2_door);
4739 int sync_frame = kk_door * door_delay_value;
4740 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
4742 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
4743 &g_src_x, &g_src_y);
4748 if (!door_panel_drawn[door_index])
4750 ClearRectangle(drawto, door_rect->x, door_rect->y,
4751 door_rect->width, door_rect->height);
4753 door_panel_drawn[door_index] = TRUE;
4756 // draw opening or closing door parts
4758 if (pos->step_xoffset < 0) // door part on right side
4761 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
4764 if (dst_xx + width > door_rect->width)
4765 width = door_rect->width - dst_xx;
4767 else // door part on left side
4770 dst_xx = pos->x - kk * pos->step_xoffset;
4774 src_xx = ABS(dst_xx);
4778 width = g->width - src_xx;
4780 if (width > door_rect->width)
4781 width = door_rect->width;
4783 // printf("::: k == %d [%d] \n", k, start_step);
4786 if (pos->step_yoffset < 0) // door part on bottom side
4789 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
4792 if (dst_yy + height > door_rect->height)
4793 height = door_rect->height - dst_yy;
4795 else // door part on top side
4798 dst_yy = pos->y - kk * pos->step_yoffset;
4802 src_yy = ABS(dst_yy);
4806 height = g->height - src_yy;
4809 src_x = g_src_x + src_xx;
4810 src_y = g_src_y + src_yy;
4812 dst_x = door_rect->x + dst_xx;
4813 dst_y = door_rect->y + dst_yy;
4815 is_panel_and_door_has_closed =
4818 panel_has_doors[door_index] &&
4819 k >= num_move_steps_doors_only - 1);
4821 if (width >= 0 && width <= g->width &&
4822 height >= 0 && height <= g->height &&
4823 !is_panel_and_door_has_closed)
4825 if (is_panel || !pos->draw_masked)
4826 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
4829 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
4833 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
4835 if ((part_opening && (width < 0 || height < 0)) ||
4836 (part_closing && (width >= g->width && height >= g->height)))
4837 door_part_done[nr] = TRUE;
4839 // continue door part animations, but not panel after door has closed
4840 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
4841 door_part_done_all = FALSE;
4844 if (!(door_state & DOOR_NO_DELAY))
4848 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
4850 current_move_delay += max_step_delay;
4853 if (door_part_done_all)
4858 if (door_state & DOOR_ACTION_1)
4859 door1 = door_state & DOOR_ACTION_1;
4860 if (door_state & DOOR_ACTION_2)
4861 door2 = door_state & DOOR_ACTION_2;
4863 // draw masked border over door area
4864 DrawMaskedBorder(REDRAW_DOOR_1);
4865 DrawMaskedBorder(REDRAW_DOOR_2);
4867 return (door1 | door2);
4870 static boolean useSpecialEditorDoor()
4872 int graphic = IMG_GLOBAL_BORDER_EDITOR;
4873 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
4875 // do not draw special editor door if editor border defined or redefined
4876 if (graphic_info[graphic].bitmap != NULL || redefined)
4879 // do not draw special editor door if global border defined to be empty
4880 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
4883 // do not draw special editor door if viewport definitions do not match
4887 EY + EYSIZE != VY + VYSIZE)
4893 void DrawSpecialEditorDoor()
4895 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
4896 int top_border_width = gfx1->width;
4897 int top_border_height = gfx1->height;
4898 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
4899 int ex = EX - outer_border;
4900 int ey = EY - outer_border;
4901 int vy = VY - outer_border;
4902 int exsize = EXSIZE + 2 * outer_border;
4904 if (!useSpecialEditorDoor())
4907 /* draw bigger level editor toolbox window */
4908 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
4909 top_border_width, top_border_height, ex, ey - top_border_height);
4910 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
4911 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
4913 redraw_mask |= REDRAW_ALL;
4916 void UndrawSpecialEditorDoor()
4918 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
4919 int top_border_width = gfx1->width;
4920 int top_border_height = gfx1->height;
4921 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
4922 int ex = EX - outer_border;
4923 int ey = EY - outer_border;
4924 int ey_top = ey - top_border_height;
4925 int exsize = EXSIZE + 2 * outer_border;
4926 int eysize = EYSIZE + 2 * outer_border;
4928 if (!useSpecialEditorDoor())
4931 /* draw normal tape recorder window */
4932 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
4934 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4935 ex, ey_top, top_border_width, top_border_height,
4937 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4938 ex, ey, exsize, eysize, ex, ey);
4942 // if screen background is set to "[NONE]", clear editor toolbox window
4943 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
4944 ClearRectangle(drawto, ex, ey, exsize, eysize);
4947 redraw_mask |= REDRAW_ALL;
4951 /* ---------- new tool button stuff ---------------------------------------- */
4956 struct TextPosInfo *pos;
4959 } toolbutton_info[NUM_TOOL_BUTTONS] =
4962 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
4963 TOOL_CTRL_ID_YES, "yes"
4966 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
4967 TOOL_CTRL_ID_NO, "no"
4970 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
4971 TOOL_CTRL_ID_CONFIRM, "confirm"
4974 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
4975 TOOL_CTRL_ID_PLAYER_1, "player 1"
4978 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
4979 TOOL_CTRL_ID_PLAYER_2, "player 2"
4982 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
4983 TOOL_CTRL_ID_PLAYER_3, "player 3"
4986 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
4987 TOOL_CTRL_ID_PLAYER_4, "player 4"
4991 void CreateToolButtons()
4995 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4997 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
4998 struct TextPosInfo *pos = toolbutton_info[i].pos;
4999 struct GadgetInfo *gi;
5000 Bitmap *deco_bitmap = None;
5001 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5002 unsigned int event_mask = GD_EVENT_RELEASED;
5005 int gd_x = gfx->src_x;
5006 int gd_y = gfx->src_y;
5007 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5008 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5011 if (global.use_envelope_request)
5012 setRequestPosition(&dx, &dy, TRUE);
5014 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5016 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5018 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5019 pos->size, &deco_bitmap, &deco_x, &deco_y);
5020 deco_xpos = (gfx->width - pos->size) / 2;
5021 deco_ypos = (gfx->height - pos->size) / 2;
5024 gi = CreateGadget(GDI_CUSTOM_ID, id,
5025 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5026 GDI_X, dx + GDI_ACTIVE_POS(pos->x),
5027 GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
5028 GDI_WIDTH, gfx->width,
5029 GDI_HEIGHT, gfx->height,
5030 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5031 GDI_STATE, GD_BUTTON_UNPRESSED,
5032 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5033 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5034 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5035 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5036 GDI_DECORATION_SIZE, pos->size, pos->size,
5037 GDI_DECORATION_SHIFTING, 1, 1,
5038 GDI_DIRECT_DRAW, FALSE,
5039 GDI_EVENT_MASK, event_mask,
5040 GDI_CALLBACK_ACTION, HandleToolButtons,
5044 Error(ERR_EXIT, "cannot create gadget");
5046 tool_gadget[id] = gi;
5050 void FreeToolButtons()
5054 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5055 FreeGadget(tool_gadget[i]);
5058 static void UnmapToolButtons()
5062 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5063 UnmapGadget(tool_gadget[i]);
5066 static void HandleToolButtons(struct GadgetInfo *gi)
5068 request_gadget_id = gi->custom_id;
5071 static struct Mapping_EM_to_RND_object
5074 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
5075 boolean is_backside; /* backside of moving element */
5081 em_object_mapping_list[] =
5084 Xblank, TRUE, FALSE,
5088 Yacid_splash_eB, FALSE, FALSE,
5089 EL_ACID_SPLASH_RIGHT, -1, -1
5092 Yacid_splash_wB, FALSE, FALSE,
5093 EL_ACID_SPLASH_LEFT, -1, -1
5096 #ifdef EM_ENGINE_BAD_ROLL
5098 Xstone_force_e, FALSE, FALSE,
5099 EL_ROCK, -1, MV_BIT_RIGHT
5102 Xstone_force_w, FALSE, FALSE,
5103 EL_ROCK, -1, MV_BIT_LEFT
5106 Xnut_force_e, FALSE, FALSE,
5107 EL_NUT, -1, MV_BIT_RIGHT
5110 Xnut_force_w, FALSE, FALSE,
5111 EL_NUT, -1, MV_BIT_LEFT
5114 Xspring_force_e, FALSE, FALSE,
5115 EL_SPRING, -1, MV_BIT_RIGHT
5118 Xspring_force_w, FALSE, FALSE,
5119 EL_SPRING, -1, MV_BIT_LEFT
5122 Xemerald_force_e, FALSE, FALSE,
5123 EL_EMERALD, -1, MV_BIT_RIGHT
5126 Xemerald_force_w, FALSE, FALSE,
5127 EL_EMERALD, -1, MV_BIT_LEFT
5130 Xdiamond_force_e, FALSE, FALSE,
5131 EL_DIAMOND, -1, MV_BIT_RIGHT
5134 Xdiamond_force_w, FALSE, FALSE,
5135 EL_DIAMOND, -1, MV_BIT_LEFT
5138 Xbomb_force_e, FALSE, FALSE,
5139 EL_BOMB, -1, MV_BIT_RIGHT
5142 Xbomb_force_w, FALSE, FALSE,
5143 EL_BOMB, -1, MV_BIT_LEFT
5145 #endif /* EM_ENGINE_BAD_ROLL */
5148 Xstone, TRUE, FALSE,
5152 Xstone_pause, FALSE, FALSE,
5156 Xstone_fall, FALSE, FALSE,
5160 Ystone_s, FALSE, FALSE,
5161 EL_ROCK, ACTION_FALLING, -1
5164 Ystone_sB, FALSE, TRUE,
5165 EL_ROCK, ACTION_FALLING, -1
5168 Ystone_e, FALSE, FALSE,
5169 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5172 Ystone_eB, FALSE, TRUE,
5173 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5176 Ystone_w, FALSE, FALSE,
5177 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5180 Ystone_wB, FALSE, TRUE,
5181 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5188 Xnut_pause, FALSE, FALSE,
5192 Xnut_fall, FALSE, FALSE,
5196 Ynut_s, FALSE, FALSE,
5197 EL_NUT, ACTION_FALLING, -1
5200 Ynut_sB, FALSE, TRUE,
5201 EL_NUT, ACTION_FALLING, -1
5204 Ynut_e, FALSE, FALSE,
5205 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5208 Ynut_eB, FALSE, TRUE,
5209 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5212 Ynut_w, FALSE, FALSE,
5213 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5216 Ynut_wB, FALSE, TRUE,
5217 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5220 Xbug_n, TRUE, FALSE,
5224 Xbug_e, TRUE, FALSE,
5225 EL_BUG_RIGHT, -1, -1
5228 Xbug_s, TRUE, FALSE,
5232 Xbug_w, TRUE, FALSE,
5236 Xbug_gon, FALSE, FALSE,
5240 Xbug_goe, FALSE, FALSE,
5241 EL_BUG_RIGHT, -1, -1
5244 Xbug_gos, FALSE, FALSE,
5248 Xbug_gow, FALSE, FALSE,
5252 Ybug_n, FALSE, FALSE,
5253 EL_BUG, ACTION_MOVING, MV_BIT_UP
5256 Ybug_nB, FALSE, TRUE,
5257 EL_BUG, ACTION_MOVING, MV_BIT_UP
5260 Ybug_e, FALSE, FALSE,
5261 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5264 Ybug_eB, FALSE, TRUE,
5265 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5268 Ybug_s, FALSE, FALSE,
5269 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5272 Ybug_sB, FALSE, TRUE,
5273 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5276 Ybug_w, FALSE, FALSE,
5277 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5280 Ybug_wB, FALSE, TRUE,
5281 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5284 Ybug_w_n, FALSE, FALSE,
5285 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5288 Ybug_n_e, FALSE, FALSE,
5289 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5292 Ybug_e_s, FALSE, FALSE,
5293 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5296 Ybug_s_w, FALSE, FALSE,
5297 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5300 Ybug_e_n, FALSE, FALSE,
5301 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5304 Ybug_s_e, FALSE, FALSE,
5305 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5308 Ybug_w_s, FALSE, FALSE,
5309 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5312 Ybug_n_w, FALSE, FALSE,
5313 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5316 Ybug_stone, FALSE, FALSE,
5317 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
5320 Ybug_spring, FALSE, FALSE,
5321 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
5324 Xtank_n, TRUE, FALSE,
5325 EL_SPACESHIP_UP, -1, -1
5328 Xtank_e, TRUE, FALSE,
5329 EL_SPACESHIP_RIGHT, -1, -1
5332 Xtank_s, TRUE, FALSE,
5333 EL_SPACESHIP_DOWN, -1, -1
5336 Xtank_w, TRUE, FALSE,
5337 EL_SPACESHIP_LEFT, -1, -1
5340 Xtank_gon, FALSE, FALSE,
5341 EL_SPACESHIP_UP, -1, -1
5344 Xtank_goe, FALSE, FALSE,
5345 EL_SPACESHIP_RIGHT, -1, -1
5348 Xtank_gos, FALSE, FALSE,
5349 EL_SPACESHIP_DOWN, -1, -1
5352 Xtank_gow, FALSE, FALSE,
5353 EL_SPACESHIP_LEFT, -1, -1
5356 Ytank_n, FALSE, FALSE,
5357 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5360 Ytank_nB, FALSE, TRUE,
5361 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5364 Ytank_e, FALSE, FALSE,
5365 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5368 Ytank_eB, FALSE, TRUE,
5369 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5372 Ytank_s, FALSE, FALSE,
5373 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5376 Ytank_sB, FALSE, TRUE,
5377 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5380 Ytank_w, FALSE, FALSE,
5381 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5384 Ytank_wB, FALSE, TRUE,
5385 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5388 Ytank_w_n, FALSE, FALSE,
5389 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5392 Ytank_n_e, FALSE, FALSE,
5393 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5396 Ytank_e_s, FALSE, FALSE,
5397 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5400 Ytank_s_w, FALSE, FALSE,
5401 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5404 Ytank_e_n, FALSE, FALSE,
5405 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5408 Ytank_s_e, FALSE, FALSE,
5409 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5412 Ytank_w_s, FALSE, FALSE,
5413 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5416 Ytank_n_w, FALSE, FALSE,
5417 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5420 Ytank_stone, FALSE, FALSE,
5421 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
5424 Ytank_spring, FALSE, FALSE,
5425 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
5428 Xandroid, TRUE, FALSE,
5429 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5432 Xandroid_1_n, FALSE, FALSE,
5433 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5436 Xandroid_2_n, FALSE, FALSE,
5437 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5440 Xandroid_1_e, FALSE, FALSE,
5441 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5444 Xandroid_2_e, FALSE, FALSE,
5445 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5448 Xandroid_1_w, FALSE, FALSE,
5449 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5452 Xandroid_2_w, FALSE, FALSE,
5453 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5456 Xandroid_1_s, FALSE, FALSE,
5457 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5460 Xandroid_2_s, FALSE, FALSE,
5461 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5464 Yandroid_n, FALSE, FALSE,
5465 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5468 Yandroid_nB, FALSE, TRUE,
5469 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5472 Yandroid_ne, FALSE, FALSE,
5473 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5476 Yandroid_neB, FALSE, TRUE,
5477 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5480 Yandroid_e, FALSE, FALSE,
5481 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5484 Yandroid_eB, FALSE, TRUE,
5485 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5488 Yandroid_se, FALSE, FALSE,
5489 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5492 Yandroid_seB, FALSE, TRUE,
5493 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5496 Yandroid_s, FALSE, FALSE,
5497 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5500 Yandroid_sB, FALSE, TRUE,
5501 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5504 Yandroid_sw, FALSE, FALSE,
5505 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5508 Yandroid_swB, FALSE, TRUE,
5509 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5512 Yandroid_w, FALSE, FALSE,
5513 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5516 Yandroid_wB, FALSE, TRUE,
5517 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5520 Yandroid_nw, FALSE, FALSE,
5521 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
5524 Yandroid_nwB, FALSE, TRUE,
5525 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
5528 Xspring, TRUE, FALSE,
5532 Xspring_pause, FALSE, FALSE,
5536 Xspring_e, FALSE, FALSE,
5540 Xspring_w, FALSE, FALSE,
5544 Xspring_fall, FALSE, FALSE,
5548 Yspring_s, FALSE, FALSE,
5549 EL_SPRING, ACTION_FALLING, -1
5552 Yspring_sB, FALSE, TRUE,
5553 EL_SPRING, ACTION_FALLING, -1
5556 Yspring_e, FALSE, FALSE,
5557 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5560 Yspring_eB, FALSE, TRUE,
5561 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5564 Yspring_w, FALSE, FALSE,
5565 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5568 Yspring_wB, FALSE, TRUE,
5569 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5572 Yspring_kill_e, FALSE, FALSE,
5573 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5576 Yspring_kill_eB, FALSE, TRUE,
5577 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5580 Yspring_kill_w, FALSE, FALSE,
5581 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5584 Yspring_kill_wB, FALSE, TRUE,
5585 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5588 Xeater_n, TRUE, FALSE,
5589 EL_YAMYAM_UP, -1, -1
5592 Xeater_e, TRUE, FALSE,
5593 EL_YAMYAM_RIGHT, -1, -1
5596 Xeater_w, TRUE, FALSE,
5597 EL_YAMYAM_LEFT, -1, -1
5600 Xeater_s, TRUE, FALSE,
5601 EL_YAMYAM_DOWN, -1, -1
5604 Yeater_n, FALSE, FALSE,
5605 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5608 Yeater_nB, FALSE, TRUE,
5609 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5612 Yeater_e, FALSE, FALSE,
5613 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5616 Yeater_eB, FALSE, TRUE,
5617 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5620 Yeater_s, FALSE, FALSE,
5621 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5624 Yeater_sB, FALSE, TRUE,
5625 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5628 Yeater_w, FALSE, FALSE,
5629 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5632 Yeater_wB, FALSE, TRUE,
5633 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5636 Yeater_stone, FALSE, FALSE,
5637 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
5640 Yeater_spring, FALSE, FALSE,
5641 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
5644 Xalien, TRUE, FALSE,
5648 Xalien_pause, FALSE, FALSE,
5652 Yalien_n, FALSE, FALSE,
5653 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5656 Yalien_nB, FALSE, TRUE,
5657 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5660 Yalien_e, FALSE, FALSE,
5661 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5664 Yalien_eB, FALSE, TRUE,
5665 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5668 Yalien_s, FALSE, FALSE,
5669 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5672 Yalien_sB, FALSE, TRUE,
5673 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5676 Yalien_w, FALSE, FALSE,
5677 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5680 Yalien_wB, FALSE, TRUE,
5681 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5684 Yalien_stone, FALSE, FALSE,
5685 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
5688 Yalien_spring, FALSE, FALSE,
5689 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
5692 Xemerald, TRUE, FALSE,
5696 Xemerald_pause, FALSE, FALSE,
5700 Xemerald_fall, FALSE, FALSE,
5704 Xemerald_shine, FALSE, FALSE,
5705 EL_EMERALD, ACTION_TWINKLING, -1
5708 Yemerald_s, FALSE, FALSE,
5709 EL_EMERALD, ACTION_FALLING, -1
5712 Yemerald_sB, FALSE, TRUE,
5713 EL_EMERALD, ACTION_FALLING, -1
5716 Yemerald_e, FALSE, FALSE,
5717 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5720 Yemerald_eB, FALSE, TRUE,
5721 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5724 Yemerald_w, FALSE, FALSE,
5725 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5728 Yemerald_wB, FALSE, TRUE,
5729 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5732 Yemerald_eat, FALSE, FALSE,
5733 EL_EMERALD, ACTION_COLLECTING, -1
5736 Yemerald_stone, FALSE, FALSE,
5737 EL_NUT, ACTION_BREAKING, -1
5740 Xdiamond, TRUE, FALSE,
5744 Xdiamond_pause, FALSE, FALSE,
5748 Xdiamond_fall, FALSE, FALSE,
5752 Xdiamond_shine, FALSE, FALSE,
5753 EL_DIAMOND, ACTION_TWINKLING, -1
5756 Ydiamond_s, FALSE, FALSE,
5757 EL_DIAMOND, ACTION_FALLING, -1
5760 Ydiamond_sB, FALSE, TRUE,
5761 EL_DIAMOND, ACTION_FALLING, -1
5764 Ydiamond_e, FALSE, FALSE,
5765 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5768 Ydiamond_eB, FALSE, TRUE,
5769 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5772 Ydiamond_w, FALSE, FALSE,
5773 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5776 Ydiamond_wB, FALSE, TRUE,
5777 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5780 Ydiamond_eat, FALSE, FALSE,
5781 EL_DIAMOND, ACTION_COLLECTING, -1
5784 Ydiamond_stone, FALSE, FALSE,
5785 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
5788 Xdrip_fall, TRUE, FALSE,
5789 EL_AMOEBA_DROP, -1, -1
5792 Xdrip_stretch, FALSE, FALSE,
5793 EL_AMOEBA_DROP, ACTION_FALLING, -1
5796 Xdrip_stretchB, FALSE, TRUE,
5797 EL_AMOEBA_DROP, ACTION_FALLING, -1
5800 Xdrip_eat, FALSE, FALSE,
5801 EL_AMOEBA_DROP, ACTION_GROWING, -1
5804 Ydrip_s1, FALSE, FALSE,
5805 EL_AMOEBA_DROP, ACTION_FALLING, -1
5808 Ydrip_s1B, FALSE, TRUE,
5809 EL_AMOEBA_DROP, ACTION_FALLING, -1
5812 Ydrip_s2, FALSE, FALSE,
5813 EL_AMOEBA_DROP, ACTION_FALLING, -1
5816 Ydrip_s2B, FALSE, TRUE,
5817 EL_AMOEBA_DROP, ACTION_FALLING, -1
5824 Xbomb_pause, FALSE, FALSE,
5828 Xbomb_fall, FALSE, FALSE,
5832 Ybomb_s, FALSE, FALSE,
5833 EL_BOMB, ACTION_FALLING, -1
5836 Ybomb_sB, FALSE, TRUE,
5837 EL_BOMB, ACTION_FALLING, -1
5840 Ybomb_e, FALSE, FALSE,
5841 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5844 Ybomb_eB, FALSE, TRUE,
5845 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5848 Ybomb_w, FALSE, FALSE,
5849 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5852 Ybomb_wB, FALSE, TRUE,
5853 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5856 Ybomb_eat, FALSE, FALSE,
5857 EL_BOMB, ACTION_ACTIVATING, -1
5860 Xballoon, TRUE, FALSE,
5864 Yballoon_n, FALSE, FALSE,
5865 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5868 Yballoon_nB, FALSE, TRUE,
5869 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5872 Yballoon_e, FALSE, FALSE,
5873 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5876 Yballoon_eB, FALSE, TRUE,
5877 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5880 Yballoon_s, FALSE, FALSE,
5881 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5884 Yballoon_sB, FALSE, TRUE,
5885 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5888 Yballoon_w, FALSE, FALSE,
5889 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5892 Yballoon_wB, FALSE, TRUE,
5893 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5896 Xgrass, TRUE, FALSE,
5897 EL_EMC_GRASS, -1, -1
5900 Ygrass_nB, FALSE, FALSE,
5901 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
5904 Ygrass_eB, FALSE, FALSE,
5905 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
5908 Ygrass_sB, FALSE, FALSE,
5909 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
5912 Ygrass_wB, FALSE, FALSE,
5913 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
5920 Ydirt_nB, FALSE, FALSE,
5921 EL_SAND, ACTION_DIGGING, MV_BIT_UP
5924 Ydirt_eB, FALSE, FALSE,
5925 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
5928 Ydirt_sB, FALSE, FALSE,
5929 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
5932 Ydirt_wB, FALSE, FALSE,
5933 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
5936 Xacid_ne, TRUE, FALSE,
5937 EL_ACID_POOL_TOPRIGHT, -1, -1
5940 Xacid_se, TRUE, FALSE,
5941 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
5944 Xacid_s, TRUE, FALSE,
5945 EL_ACID_POOL_BOTTOM, -1, -1
5948 Xacid_sw, TRUE, FALSE,
5949 EL_ACID_POOL_BOTTOMLEFT, -1, -1
5952 Xacid_nw, TRUE, FALSE,
5953 EL_ACID_POOL_TOPLEFT, -1, -1
5956 Xacid_1, TRUE, FALSE,
5960 Xacid_2, FALSE, FALSE,
5964 Xacid_3, FALSE, FALSE,
5968 Xacid_4, FALSE, FALSE,
5972 Xacid_5, FALSE, FALSE,
5976 Xacid_6, FALSE, FALSE,
5980 Xacid_7, FALSE, FALSE,
5984 Xacid_8, FALSE, FALSE,
5988 Xball_1, TRUE, FALSE,
5989 EL_EMC_MAGIC_BALL, -1, -1
5992 Xball_1B, FALSE, FALSE,
5993 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5996 Xball_2, FALSE, FALSE,
5997 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6000 Xball_2B, FALSE, FALSE,
6001 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6004 Yball_eat, FALSE, FALSE,
6005 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6008 Ykey_1_eat, FALSE, FALSE,
6009 EL_EM_KEY_1, ACTION_COLLECTING, -1
6012 Ykey_2_eat, FALSE, FALSE,
6013 EL_EM_KEY_2, ACTION_COLLECTING, -1
6016 Ykey_3_eat, FALSE, FALSE,
6017 EL_EM_KEY_3, ACTION_COLLECTING, -1
6020 Ykey_4_eat, FALSE, FALSE,
6021 EL_EM_KEY_4, ACTION_COLLECTING, -1
6024 Ykey_5_eat, FALSE, FALSE,
6025 EL_EMC_KEY_5, ACTION_COLLECTING, -1
6028 Ykey_6_eat, FALSE, FALSE,
6029 EL_EMC_KEY_6, ACTION_COLLECTING, -1
6032 Ykey_7_eat, FALSE, FALSE,
6033 EL_EMC_KEY_7, ACTION_COLLECTING, -1
6036 Ykey_8_eat, FALSE, FALSE,
6037 EL_EMC_KEY_8, ACTION_COLLECTING, -1
6040 Ylenses_eat, FALSE, FALSE,
6041 EL_EMC_LENSES, ACTION_COLLECTING, -1
6044 Ymagnify_eat, FALSE, FALSE,
6045 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
6048 Ygrass_eat, FALSE, FALSE,
6049 EL_EMC_GRASS, ACTION_SNAPPING, -1
6052 Ydirt_eat, FALSE, FALSE,
6053 EL_SAND, ACTION_SNAPPING, -1
6056 Xgrow_ns, TRUE, FALSE,
6057 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
6060 Ygrow_ns_eat, FALSE, FALSE,
6061 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
6064 Xgrow_ew, TRUE, FALSE,
6065 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6068 Ygrow_ew_eat, FALSE, FALSE,
6069 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
6072 Xwonderwall, TRUE, FALSE,
6073 EL_MAGIC_WALL, -1, -1
6076 XwonderwallB, FALSE, FALSE,
6077 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6080 Xamoeba_1, TRUE, FALSE,
6081 EL_AMOEBA_DRY, ACTION_OTHER, -1
6084 Xamoeba_2, FALSE, FALSE,
6085 EL_AMOEBA_DRY, ACTION_OTHER, -1
6088 Xamoeba_3, FALSE, FALSE,
6089 EL_AMOEBA_DRY, ACTION_OTHER, -1
6092 Xamoeba_4, FALSE, FALSE,
6093 EL_AMOEBA_DRY, ACTION_OTHER, -1
6096 Xamoeba_5, TRUE, FALSE,
6097 EL_AMOEBA_WET, ACTION_OTHER, -1
6100 Xamoeba_6, FALSE, FALSE,
6101 EL_AMOEBA_WET, ACTION_OTHER, -1
6104 Xamoeba_7, FALSE, FALSE,
6105 EL_AMOEBA_WET, ACTION_OTHER, -1
6108 Xamoeba_8, FALSE, FALSE,
6109 EL_AMOEBA_WET, ACTION_OTHER, -1
6112 Xdoor_1, TRUE, FALSE,
6113 EL_EM_GATE_1, -1, -1
6116 Xdoor_2, TRUE, FALSE,
6117 EL_EM_GATE_2, -1, -1
6120 Xdoor_3, TRUE, FALSE,
6121 EL_EM_GATE_3, -1, -1
6124 Xdoor_4, TRUE, FALSE,
6125 EL_EM_GATE_4, -1, -1
6128 Xdoor_5, TRUE, FALSE,
6129 EL_EMC_GATE_5, -1, -1
6132 Xdoor_6, TRUE, FALSE,
6133 EL_EMC_GATE_6, -1, -1
6136 Xdoor_7, TRUE, FALSE,
6137 EL_EMC_GATE_7, -1, -1
6140 Xdoor_8, TRUE, FALSE,
6141 EL_EMC_GATE_8, -1, -1
6144 Xkey_1, TRUE, FALSE,
6148 Xkey_2, TRUE, FALSE,
6152 Xkey_3, TRUE, FALSE,
6156 Xkey_4, TRUE, FALSE,
6160 Xkey_5, TRUE, FALSE,
6161 EL_EMC_KEY_5, -1, -1
6164 Xkey_6, TRUE, FALSE,
6165 EL_EMC_KEY_6, -1, -1
6168 Xkey_7, TRUE, FALSE,
6169 EL_EMC_KEY_7, -1, -1
6172 Xkey_8, TRUE, FALSE,
6173 EL_EMC_KEY_8, -1, -1
6176 Xwind_n, TRUE, FALSE,
6177 EL_BALLOON_SWITCH_UP, -1, -1
6180 Xwind_e, TRUE, FALSE,
6181 EL_BALLOON_SWITCH_RIGHT, -1, -1
6184 Xwind_s, TRUE, FALSE,
6185 EL_BALLOON_SWITCH_DOWN, -1, -1
6188 Xwind_w, TRUE, FALSE,
6189 EL_BALLOON_SWITCH_LEFT, -1, -1
6192 Xwind_nesw, TRUE, FALSE,
6193 EL_BALLOON_SWITCH_ANY, -1, -1
6196 Xwind_stop, TRUE, FALSE,
6197 EL_BALLOON_SWITCH_NONE, -1, -1
6201 EL_EM_EXIT_CLOSED, -1, -1
6204 Xexit_1, TRUE, FALSE,
6205 EL_EM_EXIT_OPEN, -1, -1
6208 Xexit_2, FALSE, FALSE,
6209 EL_EM_EXIT_OPEN, -1, -1
6212 Xexit_3, FALSE, FALSE,
6213 EL_EM_EXIT_OPEN, -1, -1
6216 Xdynamite, TRUE, FALSE,
6217 EL_EM_DYNAMITE, -1, -1
6220 Ydynamite_eat, FALSE, FALSE,
6221 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6224 Xdynamite_1, TRUE, FALSE,
6225 EL_EM_DYNAMITE_ACTIVE, -1, -1
6228 Xdynamite_2, FALSE, FALSE,
6229 EL_EM_DYNAMITE_ACTIVE, -1, -1
6232 Xdynamite_3, FALSE, FALSE,
6233 EL_EM_DYNAMITE_ACTIVE, -1, -1
6236 Xdynamite_4, FALSE, FALSE,
6237 EL_EM_DYNAMITE_ACTIVE, -1, -1
6240 Xbumper, TRUE, FALSE,
6241 EL_EMC_SPRING_BUMPER, -1, -1
6244 XbumperB, FALSE, FALSE,
6245 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6248 Xwheel, TRUE, FALSE,
6249 EL_ROBOT_WHEEL, -1, -1
6252 XwheelB, FALSE, FALSE,
6253 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6256 Xswitch, TRUE, FALSE,
6257 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6260 XswitchB, FALSE, FALSE,
6261 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6265 EL_QUICKSAND_EMPTY, -1, -1
6268 Xsand_stone, TRUE, FALSE,
6269 EL_QUICKSAND_FULL, -1, -1
6272 Xsand_stonein_1, FALSE, TRUE,
6273 EL_ROCK, ACTION_FILLING, -1
6276 Xsand_stonein_2, FALSE, TRUE,
6277 EL_ROCK, ACTION_FILLING, -1
6280 Xsand_stonein_3, FALSE, TRUE,
6281 EL_ROCK, ACTION_FILLING, -1
6284 Xsand_stonein_4, FALSE, TRUE,
6285 EL_ROCK, ACTION_FILLING, -1
6288 Xsand_stonesand_1, FALSE, FALSE,
6289 EL_QUICKSAND_EMPTYING, -1, -1
6292 Xsand_stonesand_2, FALSE, FALSE,
6293 EL_QUICKSAND_EMPTYING, -1, -1
6296 Xsand_stonesand_3, FALSE, FALSE,
6297 EL_QUICKSAND_EMPTYING, -1, -1
6300 Xsand_stonesand_4, FALSE, FALSE,
6301 EL_QUICKSAND_EMPTYING, -1, -1
6304 Xsand_stonesand_quickout_1, FALSE, FALSE,
6305 EL_QUICKSAND_EMPTYING, -1, -1
6308 Xsand_stonesand_quickout_2, FALSE, FALSE,
6309 EL_QUICKSAND_EMPTYING, -1, -1
6312 Xsand_stoneout_1, FALSE, FALSE,
6313 EL_ROCK, ACTION_EMPTYING, -1
6316 Xsand_stoneout_2, FALSE, FALSE,
6317 EL_ROCK, ACTION_EMPTYING, -1
6320 Xsand_sandstone_1, FALSE, FALSE,
6321 EL_QUICKSAND_FILLING, -1, -1
6324 Xsand_sandstone_2, FALSE, FALSE,
6325 EL_QUICKSAND_FILLING, -1, -1
6328 Xsand_sandstone_3, FALSE, FALSE,
6329 EL_QUICKSAND_FILLING, -1, -1
6332 Xsand_sandstone_4, FALSE, FALSE,
6333 EL_QUICKSAND_FILLING, -1, -1
6336 Xplant, TRUE, FALSE,
6337 EL_EMC_PLANT, -1, -1
6340 Yplant, FALSE, FALSE,
6341 EL_EMC_PLANT, -1, -1
6344 Xlenses, TRUE, FALSE,
6345 EL_EMC_LENSES, -1, -1
6348 Xmagnify, TRUE, FALSE,
6349 EL_EMC_MAGNIFIER, -1, -1
6352 Xdripper, TRUE, FALSE,
6353 EL_EMC_DRIPPER, -1, -1
6356 XdripperB, FALSE, FALSE,
6357 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6360 Xfake_blank, TRUE, FALSE,
6361 EL_INVISIBLE_WALL, -1, -1
6364 Xfake_blankB, FALSE, FALSE,
6365 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6368 Xfake_grass, TRUE, FALSE,
6369 EL_EMC_FAKE_GRASS, -1, -1
6372 Xfake_grassB, FALSE, FALSE,
6373 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6376 Xfake_door_1, TRUE, FALSE,
6377 EL_EM_GATE_1_GRAY, -1, -1
6380 Xfake_door_2, TRUE, FALSE,
6381 EL_EM_GATE_2_GRAY, -1, -1
6384 Xfake_door_3, TRUE, FALSE,
6385 EL_EM_GATE_3_GRAY, -1, -1
6388 Xfake_door_4, TRUE, FALSE,
6389 EL_EM_GATE_4_GRAY, -1, -1
6392 Xfake_door_5, TRUE, FALSE,
6393 EL_EMC_GATE_5_GRAY, -1, -1
6396 Xfake_door_6, TRUE, FALSE,
6397 EL_EMC_GATE_6_GRAY, -1, -1
6400 Xfake_door_7, TRUE, FALSE,
6401 EL_EMC_GATE_7_GRAY, -1, -1
6404 Xfake_door_8, TRUE, FALSE,
6405 EL_EMC_GATE_8_GRAY, -1, -1
6408 Xfake_acid_1, TRUE, FALSE,
6409 EL_EMC_FAKE_ACID, -1, -1
6412 Xfake_acid_2, FALSE, FALSE,
6413 EL_EMC_FAKE_ACID, -1, -1
6416 Xfake_acid_3, FALSE, FALSE,
6417 EL_EMC_FAKE_ACID, -1, -1
6420 Xfake_acid_4, FALSE, FALSE,
6421 EL_EMC_FAKE_ACID, -1, -1
6424 Xfake_acid_5, FALSE, FALSE,
6425 EL_EMC_FAKE_ACID, -1, -1
6428 Xfake_acid_6, FALSE, FALSE,
6429 EL_EMC_FAKE_ACID, -1, -1
6432 Xfake_acid_7, FALSE, FALSE,
6433 EL_EMC_FAKE_ACID, -1, -1
6436 Xfake_acid_8, FALSE, FALSE,
6437 EL_EMC_FAKE_ACID, -1, -1
6440 Xsteel_1, TRUE, FALSE,
6441 EL_STEELWALL, -1, -1
6444 Xsteel_2, TRUE, FALSE,
6445 EL_EMC_STEELWALL_2, -1, -1
6448 Xsteel_3, TRUE, FALSE,
6449 EL_EMC_STEELWALL_3, -1, -1
6452 Xsteel_4, TRUE, FALSE,
6453 EL_EMC_STEELWALL_4, -1, -1
6456 Xwall_1, TRUE, FALSE,
6460 Xwall_2, TRUE, FALSE,
6461 EL_EMC_WALL_14, -1, -1
6464 Xwall_3, TRUE, FALSE,
6465 EL_EMC_WALL_15, -1, -1
6468 Xwall_4, TRUE, FALSE,
6469 EL_EMC_WALL_16, -1, -1
6472 Xround_wall_1, TRUE, FALSE,
6473 EL_WALL_SLIPPERY, -1, -1
6476 Xround_wall_2, TRUE, FALSE,
6477 EL_EMC_WALL_SLIPPERY_2, -1, -1
6480 Xround_wall_3, TRUE, FALSE,
6481 EL_EMC_WALL_SLIPPERY_3, -1, -1
6484 Xround_wall_4, TRUE, FALSE,
6485 EL_EMC_WALL_SLIPPERY_4, -1, -1
6488 Xdecor_1, TRUE, FALSE,
6489 EL_EMC_WALL_8, -1, -1
6492 Xdecor_2, TRUE, FALSE,
6493 EL_EMC_WALL_6, -1, -1
6496 Xdecor_3, TRUE, FALSE,
6497 EL_EMC_WALL_4, -1, -1
6500 Xdecor_4, TRUE, FALSE,
6501 EL_EMC_WALL_7, -1, -1
6504 Xdecor_5, TRUE, FALSE,
6505 EL_EMC_WALL_5, -1, -1
6508 Xdecor_6, TRUE, FALSE,
6509 EL_EMC_WALL_9, -1, -1
6512 Xdecor_7, TRUE, FALSE,
6513 EL_EMC_WALL_10, -1, -1
6516 Xdecor_8, TRUE, FALSE,
6517 EL_EMC_WALL_1, -1, -1
6520 Xdecor_9, TRUE, FALSE,
6521 EL_EMC_WALL_2, -1, -1
6524 Xdecor_10, TRUE, FALSE,
6525 EL_EMC_WALL_3, -1, -1
6528 Xdecor_11, TRUE, FALSE,
6529 EL_EMC_WALL_11, -1, -1
6532 Xdecor_12, TRUE, FALSE,
6533 EL_EMC_WALL_12, -1, -1
6536 Xalpha_0, TRUE, FALSE,
6537 EL_CHAR('0'), -1, -1
6540 Xalpha_1, TRUE, FALSE,
6541 EL_CHAR('1'), -1, -1
6544 Xalpha_2, TRUE, FALSE,
6545 EL_CHAR('2'), -1, -1
6548 Xalpha_3, TRUE, FALSE,
6549 EL_CHAR('3'), -1, -1
6552 Xalpha_4, TRUE, FALSE,
6553 EL_CHAR('4'), -1, -1
6556 Xalpha_5, TRUE, FALSE,
6557 EL_CHAR('5'), -1, -1
6560 Xalpha_6, TRUE, FALSE,
6561 EL_CHAR('6'), -1, -1
6564 Xalpha_7, TRUE, FALSE,
6565 EL_CHAR('7'), -1, -1
6568 Xalpha_8, TRUE, FALSE,
6569 EL_CHAR('8'), -1, -1
6572 Xalpha_9, TRUE, FALSE,
6573 EL_CHAR('9'), -1, -1
6576 Xalpha_excla, TRUE, FALSE,
6577 EL_CHAR('!'), -1, -1
6580 Xalpha_quote, TRUE, FALSE,
6581 EL_CHAR('"'), -1, -1
6584 Xalpha_comma, TRUE, FALSE,
6585 EL_CHAR(','), -1, -1
6588 Xalpha_minus, TRUE, FALSE,
6589 EL_CHAR('-'), -1, -1
6592 Xalpha_perio, TRUE, FALSE,
6593 EL_CHAR('.'), -1, -1
6596 Xalpha_colon, TRUE, FALSE,
6597 EL_CHAR(':'), -1, -1
6600 Xalpha_quest, TRUE, FALSE,
6601 EL_CHAR('?'), -1, -1
6604 Xalpha_a, TRUE, FALSE,
6605 EL_CHAR('A'), -1, -1
6608 Xalpha_b, TRUE, FALSE,
6609 EL_CHAR('B'), -1, -1
6612 Xalpha_c, TRUE, FALSE,
6613 EL_CHAR('C'), -1, -1
6616 Xalpha_d, TRUE, FALSE,
6617 EL_CHAR('D'), -1, -1
6620 Xalpha_e, TRUE, FALSE,
6621 EL_CHAR('E'), -1, -1
6624 Xalpha_f, TRUE, FALSE,
6625 EL_CHAR('F'), -1, -1
6628 Xalpha_g, TRUE, FALSE,
6629 EL_CHAR('G'), -1, -1
6632 Xalpha_h, TRUE, FALSE,
6633 EL_CHAR('H'), -1, -1
6636 Xalpha_i, TRUE, FALSE,
6637 EL_CHAR('I'), -1, -1
6640 Xalpha_j, TRUE, FALSE,
6641 EL_CHAR('J'), -1, -1
6644 Xalpha_k, TRUE, FALSE,
6645 EL_CHAR('K'), -1, -1
6648 Xalpha_l, TRUE, FALSE,
6649 EL_CHAR('L'), -1, -1
6652 Xalpha_m, TRUE, FALSE,
6653 EL_CHAR('M'), -1, -1
6656 Xalpha_n, TRUE, FALSE,
6657 EL_CHAR('N'), -1, -1
6660 Xalpha_o, TRUE, FALSE,
6661 EL_CHAR('O'), -1, -1
6664 Xalpha_p, TRUE, FALSE,
6665 EL_CHAR('P'), -1, -1
6668 Xalpha_q, TRUE, FALSE,
6669 EL_CHAR('Q'), -1, -1
6672 Xalpha_r, TRUE, FALSE,
6673 EL_CHAR('R'), -1, -1
6676 Xalpha_s, TRUE, FALSE,
6677 EL_CHAR('S'), -1, -1
6680 Xalpha_t, TRUE, FALSE,
6681 EL_CHAR('T'), -1, -1
6684 Xalpha_u, TRUE, FALSE,
6685 EL_CHAR('U'), -1, -1
6688 Xalpha_v, TRUE, FALSE,
6689 EL_CHAR('V'), -1, -1
6692 Xalpha_w, TRUE, FALSE,
6693 EL_CHAR('W'), -1, -1
6696 Xalpha_x, TRUE, FALSE,
6697 EL_CHAR('X'), -1, -1
6700 Xalpha_y, TRUE, FALSE,
6701 EL_CHAR('Y'), -1, -1
6704 Xalpha_z, TRUE, FALSE,
6705 EL_CHAR('Z'), -1, -1
6708 Xalpha_arrow_e, TRUE, FALSE,
6709 EL_CHAR('>'), -1, -1
6712 Xalpha_arrow_w, TRUE, FALSE,
6713 EL_CHAR('<'), -1, -1
6716 Xalpha_copyr, TRUE, FALSE,
6717 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
6721 Xboom_bug, FALSE, FALSE,
6722 EL_BUG, ACTION_EXPLODING, -1
6725 Xboom_bomb, FALSE, FALSE,
6726 EL_BOMB, ACTION_EXPLODING, -1
6729 Xboom_android, FALSE, FALSE,
6730 EL_EMC_ANDROID, ACTION_OTHER, -1
6733 Xboom_1, FALSE, FALSE,
6734 EL_DEFAULT, ACTION_EXPLODING, -1
6737 Xboom_2, FALSE, FALSE,
6738 EL_DEFAULT, ACTION_EXPLODING, -1
6741 Znormal, FALSE, FALSE,
6745 Zdynamite, FALSE, FALSE,
6749 Zplayer, FALSE, FALSE,
6753 ZBORDER, FALSE, FALSE,
6763 static struct Mapping_EM_to_RND_player
6772 em_player_mapping_list[] =
6776 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
6780 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
6784 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
6788 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
6792 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
6796 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
6800 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
6804 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
6808 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
6812 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
6816 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
6820 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
6824 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
6828 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
6832 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
6836 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
6840 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
6844 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
6848 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
6852 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
6856 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
6860 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
6864 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
6868 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
6872 EL_PLAYER_1, ACTION_DEFAULT, -1,
6876 EL_PLAYER_2, ACTION_DEFAULT, -1,
6880 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
6884 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
6888 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
6892 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
6896 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
6900 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
6904 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
6908 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
6912 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
6916 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
6920 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
6924 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
6928 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
6932 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
6936 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
6940 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
6944 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
6948 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
6952 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
6956 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
6960 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
6964 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
6968 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
6972 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
6976 EL_PLAYER_3, ACTION_DEFAULT, -1,
6980 EL_PLAYER_4, ACTION_DEFAULT, -1,
6989 int map_element_RND_to_EM(int element_rnd)
6991 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
6992 static boolean mapping_initialized = FALSE;
6994 if (!mapping_initialized)
6998 /* return "Xalpha_quest" for all undefined elements in mapping array */
6999 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7000 mapping_RND_to_EM[i] = Xalpha_quest;
7002 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7003 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7004 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7005 em_object_mapping_list[i].element_em;
7007 mapping_initialized = TRUE;
7010 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
7011 return mapping_RND_to_EM[element_rnd];
7013 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
7018 int map_element_EM_to_RND(int element_em)
7020 static unsigned short mapping_EM_to_RND[TILE_MAX];
7021 static boolean mapping_initialized = FALSE;
7023 if (!mapping_initialized)
7027 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
7028 for (i = 0; i < TILE_MAX; i++)
7029 mapping_EM_to_RND[i] = EL_UNKNOWN;
7031 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7032 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7033 em_object_mapping_list[i].element_rnd;
7035 mapping_initialized = TRUE;
7038 if (element_em >= 0 && element_em < TILE_MAX)
7039 return mapping_EM_to_RND[element_em];
7041 Error(ERR_WARN, "invalid EM level element %d", element_em);
7046 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7048 struct LevelInfo_EM *level_em = level->native_em_level;
7049 struct LEVEL *lev = level_em->lev;
7052 for (i = 0; i < TILE_MAX; i++)
7053 lev->android_array[i] = Xblank;
7055 for (i = 0; i < level->num_android_clone_elements; i++)
7057 int element_rnd = level->android_clone_element[i];
7058 int element_em = map_element_RND_to_EM(element_rnd);
7060 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7061 if (em_object_mapping_list[j].element_rnd == element_rnd)
7062 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
7066 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7068 struct LevelInfo_EM *level_em = level->native_em_level;
7069 struct LEVEL *lev = level_em->lev;
7072 level->num_android_clone_elements = 0;
7074 for (i = 0; i < TILE_MAX; i++)
7076 int element_em = lev->android_array[i];
7078 boolean element_found = FALSE;
7080 if (element_em == Xblank)
7083 element_rnd = map_element_EM_to_RND(element_em);
7085 for (j = 0; j < level->num_android_clone_elements; j++)
7086 if (level->android_clone_element[j] == element_rnd)
7087 element_found = TRUE;
7091 level->android_clone_element[level->num_android_clone_elements++] =
7094 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7099 if (level->num_android_clone_elements == 0)
7101 level->num_android_clone_elements = 1;
7102 level->android_clone_element[0] = EL_EMPTY;
7106 int map_direction_RND_to_EM(int direction)
7108 return (direction == MV_UP ? 0 :
7109 direction == MV_RIGHT ? 1 :
7110 direction == MV_DOWN ? 2 :
7111 direction == MV_LEFT ? 3 :
7115 int map_direction_EM_to_RND(int direction)
7117 return (direction == 0 ? MV_UP :
7118 direction == 1 ? MV_RIGHT :
7119 direction == 2 ? MV_DOWN :
7120 direction == 3 ? MV_LEFT :
7124 int map_element_RND_to_SP(int element_rnd)
7126 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
7128 if (element_rnd >= EL_SP_START &&
7129 element_rnd <= EL_SP_END)
7130 element_sp = element_rnd - EL_SP_START;
7131 else if (element_rnd == EL_EMPTY_SPACE)
7133 else if (element_rnd == EL_INVISIBLE_WALL)
7139 int map_element_SP_to_RND(int element_sp)
7141 int element_rnd = EL_UNKNOWN;
7143 if (element_sp >= 0x00 &&
7145 element_rnd = EL_SP_START + element_sp;
7146 else if (element_sp == 0x28)
7147 element_rnd = EL_INVISIBLE_WALL;
7152 int map_action_SP_to_RND(int action_sp)
7156 case actActive: return ACTION_ACTIVE;
7157 case actImpact: return ACTION_IMPACT;
7158 case actExploding: return ACTION_EXPLODING;
7159 case actDigging: return ACTION_DIGGING;
7160 case actSnapping: return ACTION_SNAPPING;
7161 case actCollecting: return ACTION_COLLECTING;
7162 case actPassing: return ACTION_PASSING;
7163 case actPushing: return ACTION_PUSHING;
7164 case actDropping: return ACTION_DROPPING;
7166 default: return ACTION_DEFAULT;
7170 int get_next_element(int element)
7174 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
7175 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
7176 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
7177 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
7178 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
7179 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
7180 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
7181 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
7182 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
7183 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
7184 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
7186 default: return element;
7190 int el_act_dir2img(int element, int action, int direction)
7192 element = GFX_ELEMENT(element);
7193 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7195 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7196 return element_info[element].direction_graphic[action][direction];
7199 static int el_act_dir2crm(int element, int action, int direction)
7201 element = GFX_ELEMENT(element);
7202 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7204 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7205 return element_info[element].direction_crumbled[action][direction];
7208 int el_act2img(int element, int action)
7210 element = GFX_ELEMENT(element);
7212 return element_info[element].graphic[action];
7215 int el_act2crm(int element, int action)
7217 element = GFX_ELEMENT(element);
7219 return element_info[element].crumbled[action];
7222 int el_dir2img(int element, int direction)
7224 element = GFX_ELEMENT(element);
7226 return el_act_dir2img(element, ACTION_DEFAULT, direction);
7229 int el2baseimg(int element)
7231 return element_info[element].graphic[ACTION_DEFAULT];
7234 int el2img(int element)
7236 element = GFX_ELEMENT(element);
7238 return element_info[element].graphic[ACTION_DEFAULT];
7241 int el2edimg(int element)
7243 element = GFX_ELEMENT(element);
7245 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
7248 int el2preimg(int element)
7250 element = GFX_ELEMENT(element);
7252 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
7255 int el2panelimg(int element)
7257 element = GFX_ELEMENT(element);
7259 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
7262 int font2baseimg(int font_nr)
7264 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
7267 int getBeltNrFromBeltElement(int element)
7269 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
7270 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
7271 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
7274 int getBeltNrFromBeltActiveElement(int element)
7276 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
7277 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
7278 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
7281 int getBeltNrFromBeltSwitchElement(int element)
7283 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
7284 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
7285 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
7288 int getBeltDirNrFromBeltElement(int element)
7290 static int belt_base_element[4] =
7292 EL_CONVEYOR_BELT_1_LEFT,
7293 EL_CONVEYOR_BELT_2_LEFT,
7294 EL_CONVEYOR_BELT_3_LEFT,
7295 EL_CONVEYOR_BELT_4_LEFT
7298 int belt_nr = getBeltNrFromBeltElement(element);
7299 int belt_dir_nr = element - belt_base_element[belt_nr];
7301 return (belt_dir_nr % 3);
7304 int getBeltDirNrFromBeltSwitchElement(int element)
7306 static int belt_base_element[4] =
7308 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7309 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7310 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7311 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7314 int belt_nr = getBeltNrFromBeltSwitchElement(element);
7315 int belt_dir_nr = element - belt_base_element[belt_nr];
7317 return (belt_dir_nr % 3);
7320 int getBeltDirFromBeltElement(int element)
7322 static int belt_move_dir[3] =
7329 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
7331 return belt_move_dir[belt_dir_nr];
7334 int getBeltDirFromBeltSwitchElement(int element)
7336 static int belt_move_dir[3] =
7343 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
7345 return belt_move_dir[belt_dir_nr];
7348 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7350 static int belt_base_element[4] =
7352 EL_CONVEYOR_BELT_1_LEFT,
7353 EL_CONVEYOR_BELT_2_LEFT,
7354 EL_CONVEYOR_BELT_3_LEFT,
7355 EL_CONVEYOR_BELT_4_LEFT
7358 return belt_base_element[belt_nr] + belt_dir_nr;
7361 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7363 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7365 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7368 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7370 static int belt_base_element[4] =
7372 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7373 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7374 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7375 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7378 return belt_base_element[belt_nr] + belt_dir_nr;
7381 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7383 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7385 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7388 boolean getTeamMode_EM()
7390 return game.team_mode;
7393 int getGameFrameDelay_EM(int native_em_game_frame_delay)
7395 int game_frame_delay_value;
7397 game_frame_delay_value =
7398 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
7399 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
7402 if (tape.playing && tape.warp_forward && !tape.pausing)
7403 game_frame_delay_value = 0;
7405 return game_frame_delay_value;
7408 unsigned int InitRND(int seed)
7410 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7411 return InitEngineRandom_EM(seed);
7412 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7413 return InitEngineRandom_SP(seed);
7415 return InitEngineRandom_RND(seed);
7418 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
7419 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
7421 inline static int get_effective_element_EM(int tile, int frame_em)
7423 int element = object_mapping[tile].element_rnd;
7424 int action = object_mapping[tile].action;
7425 boolean is_backside = object_mapping[tile].is_backside;
7426 boolean action_removing = (action == ACTION_DIGGING ||
7427 action == ACTION_SNAPPING ||
7428 action == ACTION_COLLECTING);
7434 case Yacid_splash_eB:
7435 case Yacid_splash_wB:
7436 return (frame_em > 5 ? EL_EMPTY : element);
7442 else /* frame_em == 7 */
7446 case Yacid_splash_eB:
7447 case Yacid_splash_wB:
7450 case Yemerald_stone:
7453 case Ydiamond_stone:
7457 case Xdrip_stretchB:
7476 case Xsand_stonein_1:
7477 case Xsand_stonein_2:
7478 case Xsand_stonein_3:
7479 case Xsand_stonein_4:
7483 return (is_backside || action_removing ? EL_EMPTY : element);
7488 inline static boolean check_linear_animation_EM(int tile)
7492 case Xsand_stonesand_1:
7493 case Xsand_stonesand_quickout_1:
7494 case Xsand_sandstone_1:
7495 case Xsand_stonein_1:
7496 case Xsand_stoneout_1:
7515 case Yacid_splash_eB:
7516 case Yacid_splash_wB:
7517 case Yemerald_stone:
7524 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
7525 boolean has_crumbled_graphics,
7526 int crumbled, int sync_frame)
7528 /* if element can be crumbled, but certain action graphics are just empty
7529 space (like instantly snapping sand to empty space in 1 frame), do not
7530 treat these empty space graphics as crumbled graphics in EMC engine */
7531 if (crumbled == IMG_EMPTY_SPACE)
7532 has_crumbled_graphics = FALSE;
7534 if (has_crumbled_graphics)
7536 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
7537 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
7538 g_crumbled->anim_delay,
7539 g_crumbled->anim_mode,
7540 g_crumbled->anim_start_frame,
7543 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
7544 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
7546 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
7547 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
7549 g_em->has_crumbled_graphics = TRUE;
7553 g_em->crumbled_bitmap = NULL;
7554 g_em->crumbled_src_x = 0;
7555 g_em->crumbled_src_y = 0;
7556 g_em->crumbled_border_size = 0;
7557 g_em->crumbled_tile_size = 0;
7559 g_em->has_crumbled_graphics = FALSE;
7563 void ResetGfxAnimation_EM(int x, int y, int tile)
7568 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
7569 int tile, int frame_em, int x, int y)
7571 int action = object_mapping[tile].action;
7572 int direction = object_mapping[tile].direction;
7573 int effective_element = get_effective_element_EM(tile, frame_em);
7574 int graphic = (direction == MV_NONE ?
7575 el_act2img(effective_element, action) :
7576 el_act_dir2img(effective_element, action, direction));
7577 struct GraphicInfo *g = &graphic_info[graphic];
7579 boolean action_removing = (action == ACTION_DIGGING ||
7580 action == ACTION_SNAPPING ||
7581 action == ACTION_COLLECTING);
7582 boolean action_moving = (action == ACTION_FALLING ||
7583 action == ACTION_MOVING ||
7584 action == ACTION_PUSHING ||
7585 action == ACTION_EATING ||
7586 action == ACTION_FILLING ||
7587 action == ACTION_EMPTYING);
7588 boolean action_falling = (action == ACTION_FALLING ||
7589 action == ACTION_FILLING ||
7590 action == ACTION_EMPTYING);
7592 /* special case: graphic uses "2nd movement tile" and has defined
7593 7 frames for movement animation (or less) => use default graphic
7594 for last (8th) frame which ends the movement animation */
7595 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7597 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
7598 graphic = (direction == MV_NONE ?
7599 el_act2img(effective_element, action) :
7600 el_act_dir2img(effective_element, action, direction));
7602 g = &graphic_info[graphic];
7605 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
7609 else if (action_moving)
7611 boolean is_backside = object_mapping[tile].is_backside;
7615 int direction = object_mapping[tile].direction;
7616 int move_dir = (action_falling ? MV_DOWN : direction);
7621 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
7622 if (g->double_movement && frame_em == 0)
7626 if (move_dir == MV_LEFT)
7627 GfxFrame[x - 1][y] = GfxFrame[x][y];
7628 else if (move_dir == MV_RIGHT)
7629 GfxFrame[x + 1][y] = GfxFrame[x][y];
7630 else if (move_dir == MV_UP)
7631 GfxFrame[x][y - 1] = GfxFrame[x][y];
7632 else if (move_dir == MV_DOWN)
7633 GfxFrame[x][y + 1] = GfxFrame[x][y];
7640 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
7641 if (tile == Xsand_stonesand_quickout_1 ||
7642 tile == Xsand_stonesand_quickout_2)
7646 if (graphic_info[graphic].anim_global_sync)
7647 sync_frame = FrameCounter;
7648 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7649 sync_frame = GfxFrame[x][y];
7651 sync_frame = 0; /* playfield border (pseudo steel) */
7653 SetRandomAnimationValue(x, y);
7655 int frame = getAnimationFrame(g->anim_frames,
7658 g->anim_start_frame,
7661 g_em->unique_identifier =
7662 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
7665 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
7666 int tile, int frame_em, int x, int y)
7668 int action = object_mapping[tile].action;
7669 int direction = object_mapping[tile].direction;
7670 boolean is_backside = object_mapping[tile].is_backside;
7671 int effective_element = get_effective_element_EM(tile, frame_em);
7672 int effective_action = action;
7673 int graphic = (direction == MV_NONE ?
7674 el_act2img(effective_element, effective_action) :
7675 el_act_dir2img(effective_element, effective_action,
7677 int crumbled = (direction == MV_NONE ?
7678 el_act2crm(effective_element, effective_action) :
7679 el_act_dir2crm(effective_element, effective_action,
7681 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7682 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7683 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7684 struct GraphicInfo *g = &graphic_info[graphic];
7687 /* special case: graphic uses "2nd movement tile" and has defined
7688 7 frames for movement animation (or less) => use default graphic
7689 for last (8th) frame which ends the movement animation */
7690 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7692 effective_action = ACTION_DEFAULT;
7693 graphic = (direction == MV_NONE ?
7694 el_act2img(effective_element, effective_action) :
7695 el_act_dir2img(effective_element, effective_action,
7697 crumbled = (direction == MV_NONE ?
7698 el_act2crm(effective_element, effective_action) :
7699 el_act_dir2crm(effective_element, effective_action,
7702 g = &graphic_info[graphic];
7705 if (graphic_info[graphic].anim_global_sync)
7706 sync_frame = FrameCounter;
7707 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7708 sync_frame = GfxFrame[x][y];
7710 sync_frame = 0; /* playfield border (pseudo steel) */
7712 SetRandomAnimationValue(x, y);
7714 int frame = getAnimationFrame(g->anim_frames,
7717 g->anim_start_frame,
7720 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
7721 g->double_movement && is_backside);
7723 /* (updating the "crumbled" graphic definitions is probably not really needed,
7724 as animations for crumbled graphics can't be longer than one EMC cycle) */
7725 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
7729 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
7730 int player_nr, int anim, int frame_em)
7732 int element = player_mapping[player_nr][anim].element_rnd;
7733 int action = player_mapping[player_nr][anim].action;
7734 int direction = player_mapping[player_nr][anim].direction;
7735 int graphic = (direction == MV_NONE ?
7736 el_act2img(element, action) :
7737 el_act_dir2img(element, action, direction));
7738 struct GraphicInfo *g = &graphic_info[graphic];
7741 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
7743 stored_player[player_nr].StepFrame = frame_em;
7745 sync_frame = stored_player[player_nr].Frame;
7747 int frame = getAnimationFrame(g->anim_frames,
7750 g->anim_start_frame,
7753 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
7754 &g_em->src_x, &g_em->src_y, FALSE);
7757 void InitGraphicInfo_EM(void)
7762 int num_em_gfx_errors = 0;
7764 if (graphic_info_em_object[0][0].bitmap == NULL)
7766 /* EM graphics not yet initialized in em_open_all() */
7771 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
7774 /* always start with reliable default values */
7775 for (i = 0; i < TILE_MAX; i++)
7777 object_mapping[i].element_rnd = EL_UNKNOWN;
7778 object_mapping[i].is_backside = FALSE;
7779 object_mapping[i].action = ACTION_DEFAULT;
7780 object_mapping[i].direction = MV_NONE;
7783 /* always start with reliable default values */
7784 for (p = 0; p < MAX_PLAYERS; p++)
7786 for (i = 0; i < SPR_MAX; i++)
7788 player_mapping[p][i].element_rnd = EL_UNKNOWN;
7789 player_mapping[p][i].action = ACTION_DEFAULT;
7790 player_mapping[p][i].direction = MV_NONE;
7794 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7796 int e = em_object_mapping_list[i].element_em;
7798 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
7799 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
7801 if (em_object_mapping_list[i].action != -1)
7802 object_mapping[e].action = em_object_mapping_list[i].action;
7804 if (em_object_mapping_list[i].direction != -1)
7805 object_mapping[e].direction =
7806 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
7809 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
7811 int a = em_player_mapping_list[i].action_em;
7812 int p = em_player_mapping_list[i].player_nr;
7814 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
7816 if (em_player_mapping_list[i].action != -1)
7817 player_mapping[p][a].action = em_player_mapping_list[i].action;
7819 if (em_player_mapping_list[i].direction != -1)
7820 player_mapping[p][a].direction =
7821 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
7824 for (i = 0; i < TILE_MAX; i++)
7826 int element = object_mapping[i].element_rnd;
7827 int action = object_mapping[i].action;
7828 int direction = object_mapping[i].direction;
7829 boolean is_backside = object_mapping[i].is_backside;
7830 boolean action_exploding = ((action == ACTION_EXPLODING ||
7831 action == ACTION_SMASHED_BY_ROCK ||
7832 action == ACTION_SMASHED_BY_SPRING) &&
7833 element != EL_DIAMOND);
7834 boolean action_active = (action == ACTION_ACTIVE);
7835 boolean action_other = (action == ACTION_OTHER);
7837 for (j = 0; j < 8; j++)
7839 int effective_element = get_effective_element_EM(i, j);
7840 int effective_action = (j < 7 ? action :
7841 i == Xdrip_stretch ? action :
7842 i == Xdrip_stretchB ? action :
7843 i == Ydrip_s1 ? action :
7844 i == Ydrip_s1B ? action :
7845 i == Xball_1B ? action :
7846 i == Xball_2 ? action :
7847 i == Xball_2B ? action :
7848 i == Yball_eat ? action :
7849 i == Ykey_1_eat ? action :
7850 i == Ykey_2_eat ? action :
7851 i == Ykey_3_eat ? action :
7852 i == Ykey_4_eat ? action :
7853 i == Ykey_5_eat ? action :
7854 i == Ykey_6_eat ? action :
7855 i == Ykey_7_eat ? action :
7856 i == Ykey_8_eat ? action :
7857 i == Ylenses_eat ? action :
7858 i == Ymagnify_eat ? action :
7859 i == Ygrass_eat ? action :
7860 i == Ydirt_eat ? action :
7861 i == Xsand_stonein_1 ? action :
7862 i == Xsand_stonein_2 ? action :
7863 i == Xsand_stonein_3 ? action :
7864 i == Xsand_stonein_4 ? action :
7865 i == Xsand_stoneout_1 ? action :
7866 i == Xsand_stoneout_2 ? action :
7867 i == Xboom_android ? ACTION_EXPLODING :
7868 action_exploding ? ACTION_EXPLODING :
7869 action_active ? action :
7870 action_other ? action :
7872 int graphic = (el_act_dir2img(effective_element, effective_action,
7874 int crumbled = (el_act_dir2crm(effective_element, effective_action,
7876 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7877 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7878 boolean has_action_graphics = (graphic != base_graphic);
7879 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7880 struct GraphicInfo *g = &graphic_info[graphic];
7881 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
7884 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
7885 boolean special_animation = (action != ACTION_DEFAULT &&
7886 g->anim_frames == 3 &&
7887 g->anim_delay == 2 &&
7888 g->anim_mode & ANIM_LINEAR);
7889 int sync_frame = (i == Xdrip_stretch ? 7 :
7890 i == Xdrip_stretchB ? 7 :
7891 i == Ydrip_s2 ? j + 8 :
7892 i == Ydrip_s2B ? j + 8 :
7901 i == Xfake_acid_1 ? 0 :
7902 i == Xfake_acid_2 ? 10 :
7903 i == Xfake_acid_3 ? 20 :
7904 i == Xfake_acid_4 ? 30 :
7905 i == Xfake_acid_5 ? 40 :
7906 i == Xfake_acid_6 ? 50 :
7907 i == Xfake_acid_7 ? 60 :
7908 i == Xfake_acid_8 ? 70 :
7910 i == Xball_2B ? j + 8 :
7911 i == Yball_eat ? j + 1 :
7912 i == Ykey_1_eat ? j + 1 :
7913 i == Ykey_2_eat ? j + 1 :
7914 i == Ykey_3_eat ? j + 1 :
7915 i == Ykey_4_eat ? j + 1 :
7916 i == Ykey_5_eat ? j + 1 :
7917 i == Ykey_6_eat ? j + 1 :
7918 i == Ykey_7_eat ? j + 1 :
7919 i == Ykey_8_eat ? j + 1 :
7920 i == Ylenses_eat ? j + 1 :
7921 i == Ymagnify_eat ? j + 1 :
7922 i == Ygrass_eat ? j + 1 :
7923 i == Ydirt_eat ? j + 1 :
7924 i == Xamoeba_1 ? 0 :
7925 i == Xamoeba_2 ? 1 :
7926 i == Xamoeba_3 ? 2 :
7927 i == Xamoeba_4 ? 3 :
7928 i == Xamoeba_5 ? 0 :
7929 i == Xamoeba_6 ? 1 :
7930 i == Xamoeba_7 ? 2 :
7931 i == Xamoeba_8 ? 3 :
7932 i == Xexit_2 ? j + 8 :
7933 i == Xexit_3 ? j + 16 :
7934 i == Xdynamite_1 ? 0 :
7935 i == Xdynamite_2 ? 8 :
7936 i == Xdynamite_3 ? 16 :
7937 i == Xdynamite_4 ? 24 :
7938 i == Xsand_stonein_1 ? j + 1 :
7939 i == Xsand_stonein_2 ? j + 9 :
7940 i == Xsand_stonein_3 ? j + 17 :
7941 i == Xsand_stonein_4 ? j + 25 :
7942 i == Xsand_stoneout_1 && j == 0 ? 0 :
7943 i == Xsand_stoneout_1 && j == 1 ? 0 :
7944 i == Xsand_stoneout_1 && j == 2 ? 1 :
7945 i == Xsand_stoneout_1 && j == 3 ? 2 :
7946 i == Xsand_stoneout_1 && j == 4 ? 2 :
7947 i == Xsand_stoneout_1 && j == 5 ? 3 :
7948 i == Xsand_stoneout_1 && j == 6 ? 4 :
7949 i == Xsand_stoneout_1 && j == 7 ? 4 :
7950 i == Xsand_stoneout_2 && j == 0 ? 5 :
7951 i == Xsand_stoneout_2 && j == 1 ? 6 :
7952 i == Xsand_stoneout_2 && j == 2 ? 7 :
7953 i == Xsand_stoneout_2 && j == 3 ? 8 :
7954 i == Xsand_stoneout_2 && j == 4 ? 9 :
7955 i == Xsand_stoneout_2 && j == 5 ? 11 :
7956 i == Xsand_stoneout_2 && j == 6 ? 13 :
7957 i == Xsand_stoneout_2 && j == 7 ? 15 :
7958 i == Xboom_bug && j == 1 ? 2 :
7959 i == Xboom_bug && j == 2 ? 2 :
7960 i == Xboom_bug && j == 3 ? 4 :
7961 i == Xboom_bug && j == 4 ? 4 :
7962 i == Xboom_bug && j == 5 ? 2 :
7963 i == Xboom_bug && j == 6 ? 2 :
7964 i == Xboom_bug && j == 7 ? 0 :
7965 i == Xboom_bomb && j == 1 ? 2 :
7966 i == Xboom_bomb && j == 2 ? 2 :
7967 i == Xboom_bomb && j == 3 ? 4 :
7968 i == Xboom_bomb && j == 4 ? 4 :
7969 i == Xboom_bomb && j == 5 ? 2 :
7970 i == Xboom_bomb && j == 6 ? 2 :
7971 i == Xboom_bomb && j == 7 ? 0 :
7972 i == Xboom_android && j == 7 ? 6 :
7973 i == Xboom_1 && j == 1 ? 2 :
7974 i == Xboom_1 && j == 2 ? 2 :
7975 i == Xboom_1 && j == 3 ? 4 :
7976 i == Xboom_1 && j == 4 ? 4 :
7977 i == Xboom_1 && j == 5 ? 6 :
7978 i == Xboom_1 && j == 6 ? 6 :
7979 i == Xboom_1 && j == 7 ? 8 :
7980 i == Xboom_2 && j == 0 ? 8 :
7981 i == Xboom_2 && j == 1 ? 8 :
7982 i == Xboom_2 && j == 2 ? 10 :
7983 i == Xboom_2 && j == 3 ? 10 :
7984 i == Xboom_2 && j == 4 ? 10 :
7985 i == Xboom_2 && j == 5 ? 12 :
7986 i == Xboom_2 && j == 6 ? 12 :
7987 i == Xboom_2 && j == 7 ? 12 :
7988 special_animation && j == 4 ? 3 :
7989 effective_action != action ? 0 :
7993 Bitmap *debug_bitmap = g_em->bitmap;
7994 int debug_src_x = g_em->src_x;
7995 int debug_src_y = g_em->src_y;
7998 int frame = getAnimationFrame(g->anim_frames,
8001 g->anim_start_frame,
8004 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
8005 g->double_movement && is_backside);
8007 g_em->bitmap = src_bitmap;
8008 g_em->src_x = src_x;
8009 g_em->src_y = src_y;
8010 g_em->src_offset_x = 0;
8011 g_em->src_offset_y = 0;
8012 g_em->dst_offset_x = 0;
8013 g_em->dst_offset_y = 0;
8014 g_em->width = TILEX;
8015 g_em->height = TILEY;
8017 g_em->preserve_background = FALSE;
8019 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8022 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8023 effective_action == ACTION_MOVING ||
8024 effective_action == ACTION_PUSHING ||
8025 effective_action == ACTION_EATING)) ||
8026 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8027 effective_action == ACTION_EMPTYING)))
8030 (effective_action == ACTION_FALLING ||
8031 effective_action == ACTION_FILLING ||
8032 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8033 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8034 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8035 int num_steps = (i == Ydrip_s1 ? 16 :
8036 i == Ydrip_s1B ? 16 :
8037 i == Ydrip_s2 ? 16 :
8038 i == Ydrip_s2B ? 16 :
8039 i == Xsand_stonein_1 ? 32 :
8040 i == Xsand_stonein_2 ? 32 :
8041 i == Xsand_stonein_3 ? 32 :
8042 i == Xsand_stonein_4 ? 32 :
8043 i == Xsand_stoneout_1 ? 16 :
8044 i == Xsand_stoneout_2 ? 16 : 8);
8045 int cx = ABS(dx) * (TILEX / num_steps);
8046 int cy = ABS(dy) * (TILEY / num_steps);
8047 int step_frame = (i == Ydrip_s2 ? j + 8 :
8048 i == Ydrip_s2B ? j + 8 :
8049 i == Xsand_stonein_2 ? j + 8 :
8050 i == Xsand_stonein_3 ? j + 16 :
8051 i == Xsand_stonein_4 ? j + 24 :
8052 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8053 int step = (is_backside ? step_frame : num_steps - step_frame);
8055 if (is_backside) /* tile where movement starts */
8057 if (dx < 0 || dy < 0)
8059 g_em->src_offset_x = cx * step;
8060 g_em->src_offset_y = cy * step;
8064 g_em->dst_offset_x = cx * step;
8065 g_em->dst_offset_y = cy * step;
8068 else /* tile where movement ends */
8070 if (dx < 0 || dy < 0)
8072 g_em->dst_offset_x = cx * step;
8073 g_em->dst_offset_y = cy * step;
8077 g_em->src_offset_x = cx * step;
8078 g_em->src_offset_y = cy * step;
8082 g_em->width = TILEX - cx * step;
8083 g_em->height = TILEY - cy * step;
8086 /* create unique graphic identifier to decide if tile must be redrawn */
8087 /* bit 31 - 16 (16 bit): EM style graphic
8088 bit 15 - 12 ( 4 bit): EM style frame
8089 bit 11 - 6 ( 6 bit): graphic width
8090 bit 5 - 0 ( 6 bit): graphic height */
8091 g_em->unique_identifier =
8092 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8096 /* skip check for EMC elements not contained in original EMC artwork */
8097 if (element == EL_EMC_FAKE_ACID)
8100 if (g_em->bitmap != debug_bitmap ||
8101 g_em->src_x != debug_src_x ||
8102 g_em->src_y != debug_src_y ||
8103 g_em->src_offset_x != 0 ||
8104 g_em->src_offset_y != 0 ||
8105 g_em->dst_offset_x != 0 ||
8106 g_em->dst_offset_y != 0 ||
8107 g_em->width != TILEX ||
8108 g_em->height != TILEY)
8110 static int last_i = -1;
8118 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
8119 i, element, element_info[element].token_name,
8120 element_action_info[effective_action].suffix, direction);
8122 if (element != effective_element)
8123 printf(" [%d ('%s')]",
8125 element_info[effective_element].token_name);
8129 if (g_em->bitmap != debug_bitmap)
8130 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
8131 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
8133 if (g_em->src_x != debug_src_x ||
8134 g_em->src_y != debug_src_y)
8135 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8136 j, (is_backside ? 'B' : 'F'),
8137 g_em->src_x, g_em->src_y,
8138 g_em->src_x / 32, g_em->src_y / 32,
8139 debug_src_x, debug_src_y,
8140 debug_src_x / 32, debug_src_y / 32);
8142 if (g_em->src_offset_x != 0 ||
8143 g_em->src_offset_y != 0 ||
8144 g_em->dst_offset_x != 0 ||
8145 g_em->dst_offset_y != 0)
8146 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
8148 g_em->src_offset_x, g_em->src_offset_y,
8149 g_em->dst_offset_x, g_em->dst_offset_y);
8151 if (g_em->width != TILEX ||
8152 g_em->height != TILEY)
8153 printf(" %d (%d): size %d,%d should be %d,%d\n",
8155 g_em->width, g_em->height, TILEX, TILEY);
8157 num_em_gfx_errors++;
8164 for (i = 0; i < TILE_MAX; i++)
8166 for (j = 0; j < 8; j++)
8168 int element = object_mapping[i].element_rnd;
8169 int action = object_mapping[i].action;
8170 int direction = object_mapping[i].direction;
8171 boolean is_backside = object_mapping[i].is_backside;
8172 int graphic_action = el_act_dir2img(element, action, direction);
8173 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8175 if ((action == ACTION_SMASHED_BY_ROCK ||
8176 action == ACTION_SMASHED_BY_SPRING ||
8177 action == ACTION_EATING) &&
8178 graphic_action == graphic_default)
8180 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8181 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8182 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8183 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8186 /* no separate animation for "smashed by rock" -- use rock instead */
8187 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8188 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8190 g_em->bitmap = g_xx->bitmap;
8191 g_em->src_x = g_xx->src_x;
8192 g_em->src_y = g_xx->src_y;
8193 g_em->src_offset_x = g_xx->src_offset_x;
8194 g_em->src_offset_y = g_xx->src_offset_y;
8195 g_em->dst_offset_x = g_xx->dst_offset_x;
8196 g_em->dst_offset_y = g_xx->dst_offset_y;
8197 g_em->width = g_xx->width;
8198 g_em->height = g_xx->height;
8199 g_em->unique_identifier = g_xx->unique_identifier;
8202 g_em->preserve_background = TRUE;
8207 for (p = 0; p < MAX_PLAYERS; p++)
8209 for (i = 0; i < SPR_MAX; i++)
8211 int element = player_mapping[p][i].element_rnd;
8212 int action = player_mapping[p][i].action;
8213 int direction = player_mapping[p][i].direction;
8215 for (j = 0; j < 8; j++)
8217 int effective_element = element;
8218 int effective_action = action;
8219 int graphic = (direction == MV_NONE ?
8220 el_act2img(effective_element, effective_action) :
8221 el_act_dir2img(effective_element, effective_action,
8223 struct GraphicInfo *g = &graphic_info[graphic];
8224 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8230 Bitmap *debug_bitmap = g_em->bitmap;
8231 int debug_src_x = g_em->src_x;
8232 int debug_src_y = g_em->src_y;
8235 int frame = getAnimationFrame(g->anim_frames,
8238 g->anim_start_frame,
8241 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8243 g_em->bitmap = src_bitmap;
8244 g_em->src_x = src_x;
8245 g_em->src_y = src_y;
8246 g_em->src_offset_x = 0;
8247 g_em->src_offset_y = 0;
8248 g_em->dst_offset_x = 0;
8249 g_em->dst_offset_y = 0;
8250 g_em->width = TILEX;
8251 g_em->height = TILEY;
8255 /* skip check for EMC elements not contained in original EMC artwork */
8256 if (element == EL_PLAYER_3 ||
8257 element == EL_PLAYER_4)
8260 if (g_em->bitmap != debug_bitmap ||
8261 g_em->src_x != debug_src_x ||
8262 g_em->src_y != debug_src_y)
8264 static int last_i = -1;
8272 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
8273 p, i, element, element_info[element].token_name,
8274 element_action_info[effective_action].suffix, direction);
8276 if (element != effective_element)
8277 printf(" [%d ('%s')]",
8279 element_info[effective_element].token_name);
8283 if (g_em->bitmap != debug_bitmap)
8284 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
8285 j, (int)(g_em->bitmap), (int)(debug_bitmap));
8287 if (g_em->src_x != debug_src_x ||
8288 g_em->src_y != debug_src_y)
8289 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8291 g_em->src_x, g_em->src_y,
8292 g_em->src_x / 32, g_em->src_y / 32,
8293 debug_src_x, debug_src_y,
8294 debug_src_x / 32, debug_src_y / 32);
8296 num_em_gfx_errors++;
8306 printf("::: [%d errors found]\n", num_em_gfx_errors);
8312 void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
8313 boolean any_player_moving,
8314 boolean any_player_snapping,
8315 boolean any_player_dropping)
8317 if (frame == 0 && !any_player_dropping)
8319 if (!local_player->was_waiting)
8321 if (!CheckSaveEngineSnapshotToList())
8324 local_player->was_waiting = TRUE;
8327 else if (any_player_moving || any_player_snapping || any_player_dropping)
8329 local_player->was_waiting = FALSE;
8333 void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
8334 boolean murphy_is_dropping)
8336 if (murphy_is_waiting)
8338 if (!local_player->was_waiting)
8340 if (!CheckSaveEngineSnapshotToList())
8343 local_player->was_waiting = TRUE;
8348 local_player->was_waiting = FALSE;
8352 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
8353 boolean any_player_moving,
8354 boolean any_player_snapping,
8355 boolean any_player_dropping)
8357 if (tape.single_step && tape.recording && !tape.pausing)
8358 if (frame == 0 && !any_player_dropping)
8359 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8361 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
8362 any_player_snapping, any_player_dropping);
8365 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
8366 boolean murphy_is_dropping)
8368 if (tape.single_step && tape.recording && !tape.pausing)
8369 if (murphy_is_waiting)
8370 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8372 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
8375 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
8376 int graphic, int sync_frame, int x, int y)
8378 int frame = getGraphicAnimationFrame(graphic, sync_frame);
8380 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
8383 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
8385 return (IS_NEXT_FRAME(sync_frame, graphic));
8388 int getGraphicInfo_Delay(int graphic)
8390 return graphic_info[graphic].anim_delay;
8393 void PlayMenuSoundExt(int sound)
8395 if (sound == SND_UNDEFINED)
8398 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8399 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8402 if (IS_LOOP_SOUND(sound))
8403 PlaySoundLoop(sound);
8408 void PlayMenuSound()
8410 PlayMenuSoundExt(menu.sound[game_status]);
8413 void PlayMenuSoundStereo(int sound, int stereo_position)
8415 if (sound == SND_UNDEFINED)
8418 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8419 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8422 if (IS_LOOP_SOUND(sound))
8423 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
8425 PlaySoundStereo(sound, stereo_position);
8428 void PlayMenuSoundIfLoopExt(int sound)
8430 if (sound == SND_UNDEFINED)
8433 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8434 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8437 if (IS_LOOP_SOUND(sound))
8438 PlaySoundLoop(sound);
8441 void PlayMenuSoundIfLoop()
8443 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
8446 void PlayMenuMusicExt(int music)
8448 if (music == MUS_UNDEFINED)
8451 if (!setup.sound_music)
8457 void PlayMenuMusic()
8459 char *curr_music = getCurrentlyPlayingMusicFilename();
8460 char *next_music = getMusicListEntry(menu.music[game_status])->filename;
8462 if (!strEqual(curr_music, next_music))
8463 PlayMenuMusicExt(menu.music[game_status]);
8466 void PlayMenuSoundsAndMusic()
8472 static void FadeMenuSounds()
8477 static void FadeMenuMusic()
8479 char *curr_music = getCurrentlyPlayingMusicFilename();
8480 char *next_music = getMusicListEntry(menu.music[game_status])->filename;
8482 if (!strEqual(curr_music, next_music))
8486 void FadeMenuSoundsAndMusic()
8492 void PlaySoundActivating()
8495 PlaySound(SND_MENU_ITEM_ACTIVATING);
8499 void PlaySoundSelecting()
8502 PlaySound(SND_MENU_ITEM_SELECTING);
8506 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
8508 boolean change_fullscreen = (setup.fullscreen !=
8509 video.fullscreen_enabled);
8510 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
8511 setup.window_scaling_percent !=
8512 video.window_scaling_percent);
8514 if (change_window_scaling_percent && video.fullscreen_enabled)
8517 if (!change_window_scaling_percent && !video.fullscreen_available)
8520 #if defined(TARGET_SDL2)
8521 if (change_window_scaling_percent)
8523 SDLSetWindowScaling(setup.window_scaling_percent);
8527 else if (change_fullscreen)
8529 SDLSetWindowFullscreen(setup.fullscreen);
8531 /* set setup value according to successfully changed fullscreen mode */
8532 setup.fullscreen = video.fullscreen_enabled;
8538 if (change_fullscreen ||
8539 change_window_scaling_percent)
8541 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
8543 /* save backbuffer content which gets lost when toggling fullscreen mode */
8544 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8546 if (change_window_scaling_percent)
8548 /* keep window mode, but change window scaling */
8549 video.fullscreen_enabled = TRUE; /* force new window scaling */
8552 /* toggle fullscreen */
8553 ChangeVideoModeIfNeeded(setup.fullscreen);
8555 /* set setup value according to successfully changed fullscreen mode */
8556 setup.fullscreen = video.fullscreen_enabled;
8558 /* restore backbuffer content from temporary backbuffer backup bitmap */
8559 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8561 FreeBitmap(tmp_backbuffer);
8563 /* update visible window/screen */
8564 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8568 void JoinRectangles(int *x, int *y, int *width, int *height,
8569 int x2, int y2, int width2, int height2)
8571 // do not join with "off-screen" rectangle
8572 if (x2 == -1 || y2 == -1)
8577 *width = MAX(*width, width2);
8578 *height = MAX(*height, height2);
8581 void SetAnimStatus(int anim_status_new)
8583 if (anim_status_new == GAME_MODE_MAIN)
8584 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
8585 else if (anim_status_new == GAME_MODE_SCORES)
8586 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
8588 global.anim_status_next = anim_status_new;
8590 // directly set screen modes that are entered without fading
8591 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
8592 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
8593 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
8594 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
8595 global.anim_status = global.anim_status_next;
8598 void SetGameStatus(int game_status_new)
8600 if (game_status_new != game_status)
8601 game_status_last_screen = game_status;
8603 game_status = game_status_new;
8605 SetAnimStatus(game_status_new);
8608 void SetFontStatus(int game_status_new)
8610 static int last_game_status = -1;
8612 if (game_status_new != -1)
8614 // set game status for font use after storing last game status
8615 last_game_status = game_status;
8616 game_status = game_status_new;
8620 // reset game status after font use from last stored game status
8621 game_status = last_game_status;
8625 void ResetFontStatus()
8630 void ChangeViewportPropertiesIfNeeded()
8632 int gfx_game_mode = game_status;
8633 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
8635 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
8636 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
8637 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
8638 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
8639 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
8640 int new_win_xsize = vp_window->width;
8641 int new_win_ysize = vp_window->height;
8642 int border_size = vp_playfield->border_size;
8643 int new_sx = vp_playfield->x + border_size;
8644 int new_sy = vp_playfield->y + border_size;
8645 int new_sxsize = vp_playfield->width - 2 * border_size;
8646 int new_sysize = vp_playfield->height - 2 * border_size;
8647 int new_real_sx = vp_playfield->x;
8648 int new_real_sy = vp_playfield->y;
8649 int new_full_sxsize = vp_playfield->width;
8650 int new_full_sysize = vp_playfield->height;
8651 int new_dx = vp_door_1->x;
8652 int new_dy = vp_door_1->y;
8653 int new_dxsize = vp_door_1->width;
8654 int new_dysize = vp_door_1->height;
8655 int new_vx = vp_door_2->x;
8656 int new_vy = vp_door_2->y;
8657 int new_vxsize = vp_door_2->width;
8658 int new_vysize = vp_door_2->height;
8659 int new_ex = vp_door_3->x;
8660 int new_ey = vp_door_3->y;
8661 int new_exsize = vp_door_3->width;
8662 int new_eysize = vp_door_3->height;
8663 int new_tilesize_var =
8664 (setup.small_game_graphics ? MINI_TILESIZE : game.tile_size);
8666 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
8667 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
8668 int new_scr_fieldx = new_sxsize / tilesize;
8669 int new_scr_fieldy = new_sysize / tilesize;
8670 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
8671 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
8672 boolean init_gfx_buffers = FALSE;
8673 boolean init_video_buffer = FALSE;
8674 boolean init_gadgets_and_anims = FALSE;
8675 boolean init_em_graphics = FALSE;
8677 if (new_win_xsize != WIN_XSIZE ||
8678 new_win_ysize != WIN_YSIZE)
8680 WIN_XSIZE = new_win_xsize;
8681 WIN_YSIZE = new_win_ysize;
8683 init_video_buffer = TRUE;
8684 init_gfx_buffers = TRUE;
8685 init_gadgets_and_anims = TRUE;
8687 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
8690 if (new_scr_fieldx != SCR_FIELDX ||
8691 new_scr_fieldy != SCR_FIELDY)
8693 /* this always toggles between MAIN and GAME when using small tile size */
8695 SCR_FIELDX = new_scr_fieldx;
8696 SCR_FIELDY = new_scr_fieldy;
8698 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
8709 new_sxsize != SXSIZE ||
8710 new_sysize != SYSIZE ||
8711 new_dxsize != DXSIZE ||
8712 new_dysize != DYSIZE ||
8713 new_vxsize != VXSIZE ||
8714 new_vysize != VYSIZE ||
8715 new_exsize != EXSIZE ||
8716 new_eysize != EYSIZE ||
8717 new_real_sx != REAL_SX ||
8718 new_real_sy != REAL_SY ||
8719 new_full_sxsize != FULL_SXSIZE ||
8720 new_full_sysize != FULL_SYSIZE ||
8721 new_tilesize_var != TILESIZE_VAR
8724 // ------------------------------------------------------------------------
8725 // determine next fading area for changed viewport definitions
8726 // ------------------------------------------------------------------------
8728 // start with current playfield area (default fading area)
8731 FADE_SXSIZE = FULL_SXSIZE;
8732 FADE_SYSIZE = FULL_SYSIZE;
8734 // add new playfield area if position or size has changed
8735 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
8736 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
8738 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8739 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
8742 // add current and new door 1 area if position or size has changed
8743 if (new_dx != DX || new_dy != DY ||
8744 new_dxsize != DXSIZE || new_dysize != DYSIZE)
8746 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8747 DX, DY, DXSIZE, DYSIZE);
8748 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8749 new_dx, new_dy, new_dxsize, new_dysize);
8752 // add current and new door 2 area if position or size has changed
8753 if (new_dx != VX || new_dy != VY ||
8754 new_dxsize != VXSIZE || new_dysize != VYSIZE)
8756 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8757 VX, VY, VXSIZE, VYSIZE);
8758 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8759 new_vx, new_vy, new_vxsize, new_vysize);
8762 // ------------------------------------------------------------------------
8763 // handle changed tile size
8764 // ------------------------------------------------------------------------
8766 if (new_tilesize_var != TILESIZE_VAR)
8768 // printf("::: new_tilesize_var != TILESIZE_VAR\n");
8770 // changing tile size invalidates scroll values of engine snapshots
8771 FreeEngineSnapshotSingle();
8773 // changing tile size requires update of graphic mapping for EM engine
8774 init_em_graphics = TRUE;
8785 SXSIZE = new_sxsize;
8786 SYSIZE = new_sysize;
8787 DXSIZE = new_dxsize;
8788 DYSIZE = new_dysize;
8789 VXSIZE = new_vxsize;
8790 VYSIZE = new_vysize;
8791 EXSIZE = new_exsize;
8792 EYSIZE = new_eysize;
8793 REAL_SX = new_real_sx;
8794 REAL_SY = new_real_sy;
8795 FULL_SXSIZE = new_full_sxsize;
8796 FULL_SYSIZE = new_full_sysize;
8797 TILESIZE_VAR = new_tilesize_var;
8799 init_gfx_buffers = TRUE;
8800 init_gadgets_and_anims = TRUE;
8802 // printf("::: viewports: init_gfx_buffers\n");
8803 // printf("::: viewports: init_gadgets_and_anims\n");
8806 if (init_gfx_buffers)
8808 // printf("::: init_gfx_buffers\n");
8810 SCR_FIELDX = new_scr_fieldx_buffers;
8811 SCR_FIELDY = new_scr_fieldy_buffers;
8815 SCR_FIELDX = new_scr_fieldx;
8816 SCR_FIELDY = new_scr_fieldy;
8818 SetDrawDeactivationMask(REDRAW_NONE);
8819 SetDrawBackgroundMask(REDRAW_FIELD);
8822 if (init_video_buffer)
8824 // printf("::: init_video_buffer\n");
8826 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
8827 InitImageTextures();
8830 if (init_gadgets_and_anims)
8832 // printf("::: init_gadgets_and_anims\n");
8835 InitGlobalAnimations();
8838 if (init_em_graphics)
8840 InitGraphicInfo_EM();