1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 #define DEBUG_FRAME_TIME FALSE
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES 0
30 #define TOOL_CTRL_ID_NO 1
31 #define TOOL_CTRL_ID_CONFIRM 2
32 #define TOOL_CTRL_ID_PLAYER_1 3
33 #define TOOL_CTRL_ID_PLAYER_2 4
34 #define TOOL_CTRL_ID_PLAYER_3 5
35 #define TOOL_CTRL_ID_PLAYER_4 6
36 #define TOOL_CTRL_ID_TOUCH_YES 7
37 #define TOOL_CTRL_ID_TOUCH_NO 8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
40 #define NUM_TOOL_BUTTONS 10
42 // constants for number of doors and door parts
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_GFX_DOOR_1_PART_1,
75 IMG_GFX_DOOR_1_PART_2,
80 IMG_GFX_DOOR_1_PART_3,
85 IMG_GFX_DOOR_1_PART_4,
90 IMG_GFX_DOOR_1_PART_5,
95 IMG_GFX_DOOR_1_PART_6,
100 IMG_GFX_DOOR_1_PART_7,
105 IMG_GFX_DOOR_1_PART_8,
111 IMG_GFX_DOOR_2_PART_1,
116 IMG_GFX_DOOR_2_PART_2,
121 IMG_GFX_DOOR_2_PART_3,
126 IMG_GFX_DOOR_2_PART_4,
131 IMG_GFX_DOOR_2_PART_5,
136 IMG_GFX_DOOR_2_PART_6,
141 IMG_GFX_DOOR_2_PART_7,
146 IMG_GFX_DOOR_2_PART_8,
152 IMG_BACKGROUND_PANEL,
169 // forward declaration for internal use
170 static void UnmapToolButtons(void);
171 static void HandleToolButtons(struct GadgetInfo *);
172 static int el_act_dir2crm(int, int, int);
173 static int el_act2crm(int, int);
175 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
176 static int request_gadget_id = -1;
178 static char *print_if_not_empty(int element)
180 static char *s = NULL;
181 char *token_name = element_info[element].token_name;
186 s = checked_malloc(strlen(token_name) + 10 + 1);
188 if (element != EL_EMPTY)
189 sprintf(s, "%d\t['%s']", element, token_name);
191 sprintf(s, "%d", element);
196 int getFieldbufferOffsetX_RND(int dir, int pos)
198 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
199 int dx = (dir & MV_HORIZONTAL ? pos : 0);
200 int dx_var = dx * TILESIZE_VAR / TILESIZE;
203 if (EVEN(SCR_FIELDX))
205 int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
206 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
208 if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
209 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
211 fx += (dx_var > 0 ? TILEX_VAR : 0);
218 if (full_lev_fieldx <= SCR_FIELDX)
220 if (EVEN(SCR_FIELDX))
221 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
223 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
229 int getFieldbufferOffsetY_RND(int dir, int pos)
231 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
232 int dy = (dir & MV_VERTICAL ? pos : 0);
233 int dy_var = dy * TILESIZE_VAR / TILESIZE;
236 if (EVEN(SCR_FIELDY))
238 int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
239 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
241 if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
242 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
244 fy += (dy_var > 0 ? TILEY_VAR : 0);
251 if (full_lev_fieldy <= SCR_FIELDY)
253 if (EVEN(SCR_FIELDY))
254 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
256 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
262 static int getLevelFromScreenX_RND(int sx)
264 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
267 int lx = LEVELX((px + dx) / TILESIZE_VAR);
272 static int getLevelFromScreenY_RND(int sy)
274 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
277 int ly = LEVELY((py + dy) / TILESIZE_VAR);
282 static int getLevelFromScreenX_EM(int sx)
284 int level_xsize = level.native_em_level->cav->width;
285 int full_xsize = level_xsize * TILESIZE_VAR;
287 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
289 int fx = getFieldbufferOffsetX_EM();
292 int lx = LEVELX((px + dx) / TILESIZE_VAR);
297 static int getLevelFromScreenY_EM(int sy)
299 int level_ysize = level.native_em_level->cav->height;
300 int full_ysize = level_ysize * TILESIZE_VAR;
302 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
304 int fy = getFieldbufferOffsetY_EM();
307 int ly = LEVELY((py + dy) / TILESIZE_VAR);
312 static int getLevelFromScreenX_SP(int sx)
314 int menBorder = setup.sp_show_border_elements;
315 int level_xsize = level.native_sp_level->width;
316 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
318 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
320 int fx = getFieldbufferOffsetX_SP();
323 int lx = LEVELX((px + dx) / TILESIZE_VAR);
328 static int getLevelFromScreenY_SP(int sy)
330 int menBorder = setup.sp_show_border_elements;
331 int level_ysize = level.native_sp_level->height;
332 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
334 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
336 int fy = getFieldbufferOffsetY_SP();
339 int ly = LEVELY((py + dy) / TILESIZE_VAR);
344 static int getLevelFromScreenX_MM(int sx)
346 int level_xsize = level.native_mm_level->fieldx;
347 int full_xsize = level_xsize * TILESIZE_VAR;
349 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
352 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
357 static int getLevelFromScreenY_MM(int sy)
359 int level_ysize = level.native_mm_level->fieldy;
360 int full_ysize = level_ysize * TILESIZE_VAR;
362 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
365 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
370 int getLevelFromScreenX(int x)
372 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
373 return getLevelFromScreenX_EM(x);
374 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
375 return getLevelFromScreenX_SP(x);
376 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
377 return getLevelFromScreenX_MM(x);
379 return getLevelFromScreenX_RND(x);
382 int getLevelFromScreenY(int y)
384 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
385 return getLevelFromScreenY_EM(y);
386 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
387 return getLevelFromScreenY_SP(y);
388 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
389 return getLevelFromScreenY_MM(y);
391 return getLevelFromScreenY_RND(y);
394 void DumpTile(int x, int y)
401 Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
404 if (!IN_LEV_FIELD(x, y))
406 Info("(not in level field)");
412 token_name = element_info[Tile[x][y]].token_name;
414 Info("Tile: %d\t['%s']", Tile[x][y], token_name);
415 Info("Back: %s", print_if_not_empty(Back[x][y]));
416 Info("Store: %s", print_if_not_empty(Store[x][y]));
417 Info("Store2: %s", print_if_not_empty(Store2[x][y]));
418 Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
419 Info("MovPos: %d", MovPos[x][y]);
420 Info("MovDir: %d", MovDir[x][y]);
421 Info("MovDelay: %d", MovDelay[x][y]);
422 Info("ChangeDelay: %d", ChangeDelay[x][y]);
423 Info("CustomValue: %d", CustomValue[x][y]);
424 Info("GfxElement: %d", GfxElement[x][y]);
425 Info("GfxAction: %d", GfxAction[x][y]);
426 Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
427 Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
431 void DumpTileFromScreen(int sx, int sy)
433 int lx = getLevelFromScreenX(sx);
434 int ly = getLevelFromScreenY(sy);
439 void SetDrawtoField(int mode)
441 if (mode == DRAW_TO_FIELDBUFFER)
447 BX2 = SCR_FIELDX + 1;
448 BY2 = SCR_FIELDY + 1;
450 drawto_field = fieldbuffer;
452 else // DRAW_TO_BACKBUFFER
458 BX2 = SCR_FIELDX - 1;
459 BY2 = SCR_FIELDY - 1;
461 drawto_field = backbuffer;
465 static void RedrawPlayfield_RND(void)
467 if (game.envelope_active)
470 DrawLevel(REDRAW_ALL);
474 void RedrawPlayfield(void)
476 if (game_status != GAME_MODE_PLAYING)
479 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
480 RedrawPlayfield_EM(TRUE);
481 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
482 RedrawPlayfield_SP(TRUE);
483 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
484 RedrawPlayfield_MM();
485 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
486 RedrawPlayfield_RND();
488 BlitScreenToBitmap(backbuffer);
490 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
494 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
497 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
498 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
500 if (x == -1 && y == -1)
503 if (draw_target == DRAW_TO_SCREEN)
504 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
506 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
509 static void DrawMaskedBorderExt_FIELD(int draw_target)
511 if (global.border_status >= GAME_MODE_MAIN &&
512 global.border_status <= GAME_MODE_PLAYING &&
513 border.draw_masked[global.border_status])
514 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
518 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
520 // when drawing to backbuffer, never draw border over open doors
521 if (draw_target == DRAW_TO_BACKBUFFER &&
522 (GetDoorState() & DOOR_OPEN_1))
525 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
526 (global.border_status != GAME_MODE_EDITOR ||
527 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
528 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
531 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
533 // when drawing to backbuffer, never draw border over open doors
534 if (draw_target == DRAW_TO_BACKBUFFER &&
535 (GetDoorState() & DOOR_OPEN_2))
538 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
539 global.border_status != GAME_MODE_EDITOR)
540 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
543 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
545 // currently not available
548 static void DrawMaskedBorderExt_ALL(int draw_target)
550 DrawMaskedBorderExt_FIELD(draw_target);
551 DrawMaskedBorderExt_DOOR_1(draw_target);
552 DrawMaskedBorderExt_DOOR_2(draw_target);
553 DrawMaskedBorderExt_DOOR_3(draw_target);
556 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
558 // never draw masked screen borders on borderless screens
559 if (global.border_status == GAME_MODE_LOADING ||
560 global.border_status == GAME_MODE_TITLE)
563 if (redraw_mask & REDRAW_ALL)
564 DrawMaskedBorderExt_ALL(draw_target);
567 if (redraw_mask & REDRAW_FIELD)
568 DrawMaskedBorderExt_FIELD(draw_target);
569 if (redraw_mask & REDRAW_DOOR_1)
570 DrawMaskedBorderExt_DOOR_1(draw_target);
571 if (redraw_mask & REDRAW_DOOR_2)
572 DrawMaskedBorderExt_DOOR_2(draw_target);
573 if (redraw_mask & REDRAW_DOOR_3)
574 DrawMaskedBorderExt_DOOR_3(draw_target);
578 void DrawMaskedBorder_FIELD(void)
580 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
583 void DrawMaskedBorder(int redraw_mask)
585 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
588 void DrawMaskedBorderToTarget(int draw_target)
590 if (draw_target == DRAW_TO_BACKBUFFER ||
591 draw_target == DRAW_TO_SCREEN)
593 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
597 int last_border_status = global.border_status;
599 if (draw_target == DRAW_TO_FADE_SOURCE)
601 global.border_status = gfx.fade_border_source_status;
602 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
604 else if (draw_target == DRAW_TO_FADE_TARGET)
606 global.border_status = gfx.fade_border_target_status;
607 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
610 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
612 global.border_status = last_border_status;
613 gfx.masked_border_bitmap_ptr = backbuffer;
617 void DrawTileCursor(int draw_target)
623 int graphic = IMG_GLOBAL_TILE_CURSOR;
625 int tilesize = TILESIZE_VAR;
626 int width = tilesize;
627 int height = tilesize;
629 if (game_status != GAME_MODE_PLAYING)
632 if (!tile_cursor.enabled ||
636 if (tile_cursor.moving)
638 int step = TILESIZE_VAR / 4;
639 int dx = tile_cursor.target_x - tile_cursor.x;
640 int dy = tile_cursor.target_y - tile_cursor.y;
643 tile_cursor.x = tile_cursor.target_x;
645 tile_cursor.x += SIGN(dx) * step;
648 tile_cursor.y = tile_cursor.target_y;
650 tile_cursor.y += SIGN(dy) * step;
652 if (tile_cursor.x == tile_cursor.target_x &&
653 tile_cursor.y == tile_cursor.target_y)
654 tile_cursor.moving = FALSE;
657 dst_x = tile_cursor.x;
658 dst_y = tile_cursor.y;
660 frame = getGraphicAnimationFrame(graphic, -1);
662 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
665 (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source :
666 draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL);
668 if (draw_target == DRAW_TO_SCREEN)
669 BlitToScreenMasked(src_bitmap, src_x, src_y, width, height, dst_x, dst_y);
671 BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height,
675 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
677 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
680 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
682 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
683 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
685 BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
688 void BlitScreenToBitmap(Bitmap *target_bitmap)
690 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
691 BlitScreenToBitmap_EM(target_bitmap);
692 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
693 BlitScreenToBitmap_SP(target_bitmap);
694 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
695 BlitScreenToBitmap_MM(target_bitmap);
696 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
697 BlitScreenToBitmap_RND(target_bitmap);
699 redraw_mask |= REDRAW_FIELD;
702 static void DrawFramesPerSecond(void)
705 int font_nr = FONT_TEXT_2;
706 int font_width = getFontWidth(font_nr);
707 int draw_deactivation_mask = GetDrawDeactivationMask();
708 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
710 // draw FPS with leading space (needed if field buffer deactivated)
711 sprintf(text, " %04.1f fps", global.frames_per_second);
713 // override draw deactivation mask (required for invisible warp mode)
714 SetDrawDeactivationMask(REDRAW_NONE);
716 // draw opaque FPS if field buffer deactivated, else draw masked FPS
717 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
718 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
720 // set draw deactivation mask to previous value
721 SetDrawDeactivationMask(draw_deactivation_mask);
723 // force full-screen redraw in this frame
724 redraw_mask = REDRAW_ALL;
728 static void PrintFrameTimeDebugging(void)
730 static unsigned int last_counter = 0;
731 unsigned int counter = Counter();
732 int diff_1 = counter - last_counter;
733 int diff_2 = diff_1 - GAME_FRAME_DELAY;
735 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
736 char diff_bar[2 * diff_2_max + 5];
740 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
742 for (i = 0; i < diff_2_max; i++)
743 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
744 i >= diff_2_max - diff_2_cut ? '-' : ' ');
746 diff_bar[pos++] = '|';
748 for (i = 0; i < diff_2_max; i++)
749 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
751 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
753 diff_bar[pos++] = '\0';
755 Debug("time:frame", "%06d [%02d] [%c%02d] %s",
758 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
761 last_counter = counter;
765 static int unifiedRedrawMask(int mask)
767 if (mask & REDRAW_ALL)
770 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
776 static boolean equalRedrawMasks(int mask_1, int mask_2)
778 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
781 void BackToFront(void)
783 static int last_redraw_mask = REDRAW_NONE;
785 // force screen redraw in every frame to continue drawing global animations
786 // (but always use the last redraw mask to prevent unwanted side effects)
787 if (redraw_mask == REDRAW_NONE)
788 redraw_mask = last_redraw_mask;
790 last_redraw_mask = redraw_mask;
793 // masked border now drawn immediately when blitting backbuffer to window
795 // draw masked border to all viewports, if defined
796 DrawMaskedBorder(redraw_mask);
799 // draw frames per second (only if debug mode is enabled)
800 if (redraw_mask & REDRAW_FPS)
801 DrawFramesPerSecond();
803 // remove playfield redraw before potentially merging with doors redraw
804 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
805 redraw_mask &= ~REDRAW_FIELD;
807 // redraw complete window if both playfield and (some) doors need redraw
808 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
809 redraw_mask = REDRAW_ALL;
811 /* although redrawing the whole window would be fine for normal gameplay,
812 being able to only redraw the playfield is required for deactivating
813 certain drawing areas (mainly playfield) to work, which is needed for
814 warp-forward to be fast enough (by skipping redraw of most frames) */
816 if (redraw_mask & REDRAW_ALL)
818 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
820 else if (redraw_mask & REDRAW_FIELD)
822 BlitBitmap(backbuffer, window,
823 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
825 else if (redraw_mask & REDRAW_DOORS)
827 // merge door areas to prevent calling screen redraw more than once
833 if (redraw_mask & REDRAW_DOOR_1)
837 x2 = MAX(x2, DX + DXSIZE);
838 y2 = MAX(y2, DY + DYSIZE);
841 if (redraw_mask & REDRAW_DOOR_2)
845 x2 = MAX(x2, VX + VXSIZE);
846 y2 = MAX(y2, VY + VYSIZE);
849 if (redraw_mask & REDRAW_DOOR_3)
853 x2 = MAX(x2, EX + EXSIZE);
854 y2 = MAX(y2, EY + EYSIZE);
857 // make sure that at least one pixel is blitted, and inside the screen
858 // (else nothing is blitted, causing the animations not to be updated)
859 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
860 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
861 x2 = MIN(MAX(1, x2), WIN_XSIZE);
862 y2 = MIN(MAX(1, y2), WIN_YSIZE);
864 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
867 redraw_mask = REDRAW_NONE;
870 PrintFrameTimeDebugging();
874 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
876 unsigned int frame_delay_value_old = GetVideoFrameDelay();
878 SetVideoFrameDelay(frame_delay_value);
882 SetVideoFrameDelay(frame_delay_value_old);
885 static int fade_type_skip = FADE_TYPE_NONE;
887 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
889 void (*draw_border_function)(void) = NULL;
890 int x, y, width, height;
891 int fade_delay, post_delay;
893 if (fade_type == FADE_TYPE_FADE_OUT)
895 if (fade_type_skip != FADE_TYPE_NONE)
897 // skip all fade operations until specified fade operation
898 if (fade_type & fade_type_skip)
899 fade_type_skip = FADE_TYPE_NONE;
904 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
908 redraw_mask |= fade_mask;
910 if (fade_type == FADE_TYPE_SKIP)
912 fade_type_skip = fade_mode;
917 fade_delay = fading.fade_delay;
918 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
920 if (fade_type_skip != FADE_TYPE_NONE)
922 // skip all fade operations until specified fade operation
923 if (fade_type & fade_type_skip)
924 fade_type_skip = FADE_TYPE_NONE;
929 if (global.autoplay_leveldir)
934 if (fade_mask == REDRAW_FIELD)
939 height = FADE_SYSIZE;
941 if (border.draw_masked_when_fading)
942 draw_border_function = DrawMaskedBorder_FIELD; // update when fading
944 DrawMaskedBorder_FIELD(); // draw once
954 // when switching screens without fading, set fade delay to zero
955 if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
958 // do not display black frame when fading out without fade delay
959 if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
962 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
963 draw_border_function);
965 redraw_mask &= ~fade_mask;
967 ClearAutoRepeatKeyEvents();
970 static void SetScreenStates_BeforeFadingIn(void)
972 // temporarily set screen mode for animations to screen after fading in
973 global.anim_status = global.anim_status_next;
975 // store backbuffer with all animations that will be started after fading in
976 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
978 // set screen mode for animations back to fading
979 global.anim_status = GAME_MODE_PSEUDO_FADING;
982 static void SetScreenStates_AfterFadingIn(void)
984 // store new source screen (to use correct masked border for fading)
985 gfx.fade_border_source_status = global.border_status;
987 global.anim_status = global.anim_status_next;
990 static void SetScreenStates_BeforeFadingOut(void)
992 // store new target screen (to use correct masked border for fading)
993 gfx.fade_border_target_status = game_status;
995 // set screen mode for animations to fading
996 global.anim_status = GAME_MODE_PSEUDO_FADING;
998 // store backbuffer with all animations that will be stopped for fading out
999 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
1002 static void SetScreenStates_AfterFadingOut(void)
1004 global.border_status = game_status;
1007 void FadeIn(int fade_mask)
1009 SetScreenStates_BeforeFadingIn();
1012 DrawMaskedBorder(REDRAW_ALL);
1015 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1016 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1018 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1022 FADE_SXSIZE = FULL_SXSIZE;
1023 FADE_SYSIZE = FULL_SYSIZE;
1025 // activate virtual buttons depending on upcoming game status
1026 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1027 game_status == GAME_MODE_PLAYING && !tape.playing)
1028 SetOverlayActive(TRUE);
1030 SetScreenStates_AfterFadingIn();
1032 // force update of global animation status in case of rapid screen changes
1033 redraw_mask = REDRAW_ALL;
1037 void FadeOut(int fade_mask)
1039 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1040 if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1041 fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1044 SetScreenStates_BeforeFadingOut();
1046 SetTileCursorActive(FALSE);
1047 SetOverlayActive(FALSE);
1050 DrawMaskedBorder(REDRAW_ALL);
1053 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1054 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1056 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1058 SetScreenStates_AfterFadingOut();
1061 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1063 static struct TitleFadingInfo fading_leave_stored;
1066 fading_leave_stored = fading_leave;
1068 fading = fading_leave_stored;
1071 void FadeSetEnterMenu(void)
1073 fading = menu.enter_menu;
1075 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1078 void FadeSetLeaveMenu(void)
1080 fading = menu.leave_menu;
1082 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1085 void FadeSetEnterScreen(void)
1087 fading = menu.enter_screen[game_status];
1089 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
1092 void FadeSetNextScreen(void)
1094 fading = menu.next_screen[game_status];
1096 // (do not overwrite fade mode set by FadeSetEnterScreen)
1097 // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1100 void FadeSetLeaveScreen(void)
1102 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
1105 void FadeSetFromType(int type)
1107 if (type & TYPE_ENTER_SCREEN)
1108 FadeSetEnterScreen();
1109 else if (type & TYPE_ENTER)
1111 else if (type & TYPE_LEAVE)
1115 void FadeSetDisabled(void)
1117 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1119 fading = fading_none;
1122 void FadeSkipNextFadeIn(void)
1124 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1127 void FadeSkipNextFadeOut(void)
1129 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1132 static Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1134 if (graphic == IMG_UNDEFINED)
1137 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1139 return (graphic_info[graphic].bitmap != NULL || redefined ?
1140 graphic_info[graphic].bitmap :
1141 graphic_info[default_graphic].bitmap);
1144 static Bitmap *getBackgroundBitmap(int graphic)
1146 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1149 static Bitmap *getGlobalBorderBitmap(int graphic)
1151 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1154 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1157 (status == GAME_MODE_MAIN ||
1158 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1159 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1160 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1161 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1164 return getGlobalBorderBitmap(graphic);
1167 void SetWindowBackgroundImageIfDefined(int graphic)
1169 if (graphic_info[graphic].bitmap)
1170 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1173 void SetMainBackgroundImageIfDefined(int graphic)
1175 if (graphic_info[graphic].bitmap)
1176 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1179 void SetDoorBackgroundImageIfDefined(int graphic)
1181 if (graphic_info[graphic].bitmap)
1182 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1185 void SetWindowBackgroundImage(int graphic)
1187 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1190 void SetMainBackgroundImage(int graphic)
1192 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1195 void SetDoorBackgroundImage(int graphic)
1197 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1200 void SetPanelBackground(void)
1202 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1204 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1205 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1207 SetDoorBackgroundBitmap(bitmap_db_panel);
1210 void DrawBackground(int x, int y, int width, int height)
1212 // "drawto" might still point to playfield buffer here (hall of fame)
1213 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1215 if (IN_GFX_FIELD_FULL(x, y))
1216 redraw_mask |= REDRAW_FIELD;
1217 else if (IN_GFX_DOOR_1(x, y))
1218 redraw_mask |= REDRAW_DOOR_1;
1219 else if (IN_GFX_DOOR_2(x, y))
1220 redraw_mask |= REDRAW_DOOR_2;
1221 else if (IN_GFX_DOOR_3(x, y))
1222 redraw_mask |= REDRAW_DOOR_3;
1225 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1227 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1229 if (font->bitmap == NULL)
1232 DrawBackground(x, y, width, height);
1235 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1237 struct GraphicInfo *g = &graphic_info[graphic];
1239 if (g->bitmap == NULL)
1242 DrawBackground(x, y, width, height);
1245 static int game_status_last = -1;
1246 static Bitmap *global_border_bitmap_last = NULL;
1247 static Bitmap *global_border_bitmap = NULL;
1248 static int real_sx_last = -1, real_sy_last = -1;
1249 static int full_sxsize_last = -1, full_sysize_last = -1;
1250 static int dx_last = -1, dy_last = -1;
1251 static int dxsize_last = -1, dysize_last = -1;
1252 static int vx_last = -1, vy_last = -1;
1253 static int vxsize_last = -1, vysize_last = -1;
1254 static int ex_last = -1, ey_last = -1;
1255 static int exsize_last = -1, eysize_last = -1;
1257 boolean CheckIfGlobalBorderHasChanged(void)
1259 // if game status has not changed, global border has not changed either
1260 if (game_status == game_status_last)
1263 // determine and store new global border bitmap for current game status
1264 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1266 return (global_border_bitmap_last != global_border_bitmap);
1269 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1271 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1272 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1274 // if game status has not changed, nothing has to be redrawn
1275 if (game_status == game_status_last)
1278 // redraw if last screen was title screen
1279 if (game_status_last == GAME_MODE_TITLE)
1282 // redraw if global screen border has changed
1283 if (CheckIfGlobalBorderHasChanged())
1286 // redraw if position or size of playfield area has changed
1287 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1288 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1291 // redraw if position or size of door area has changed
1292 if (dx_last != DX || dy_last != DY ||
1293 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1296 // redraw if position or size of tape area has changed
1297 if (vx_last != VX || vy_last != VY ||
1298 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1301 // redraw if position or size of editor area has changed
1302 if (ex_last != EX || ey_last != EY ||
1303 exsize_last != EXSIZE || eysize_last != EYSIZE)
1310 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1313 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1315 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1318 void RedrawGlobalBorder(void)
1320 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1322 RedrawGlobalBorderFromBitmap(bitmap);
1324 redraw_mask = REDRAW_ALL;
1327 static void RedrawGlobalBorderIfNeeded(void)
1329 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1330 if (game_status == game_status_last)
1334 // copy current draw buffer to later copy back areas that have not changed
1335 if (game_status_last != GAME_MODE_TITLE)
1336 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1338 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1339 if (CheckIfGlobalBorderRedrawIsNeeded())
1341 // determine and store new global border bitmap for current game status
1342 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1345 // redraw global screen border (or clear, if defined to be empty)
1346 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1348 if (game_status == GAME_MODE_EDITOR)
1349 DrawSpecialEditorDoor();
1351 // copy previous playfield and door areas, if they are defined on both
1352 // previous and current screen and if they still have the same size
1354 if (real_sx_last != -1 && real_sy_last != -1 &&
1355 REAL_SX != -1 && REAL_SY != -1 &&
1356 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1357 BlitBitmap(bitmap_db_store_1, backbuffer,
1358 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1361 if (dx_last != -1 && dy_last != -1 &&
1362 DX != -1 && DY != -1 &&
1363 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1364 BlitBitmap(bitmap_db_store_1, backbuffer,
1365 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1367 if (game_status != GAME_MODE_EDITOR)
1369 if (vx_last != -1 && vy_last != -1 &&
1370 VX != -1 && VY != -1 &&
1371 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1372 BlitBitmap(bitmap_db_store_1, backbuffer,
1373 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1377 if (ex_last != -1 && ey_last != -1 &&
1378 EX != -1 && EY != -1 &&
1379 exsize_last == EXSIZE && eysize_last == EYSIZE)
1380 BlitBitmap(bitmap_db_store_1, backbuffer,
1381 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1384 redraw_mask = REDRAW_ALL;
1387 game_status_last = game_status;
1389 global_border_bitmap_last = global_border_bitmap;
1391 real_sx_last = REAL_SX;
1392 real_sy_last = REAL_SY;
1393 full_sxsize_last = FULL_SXSIZE;
1394 full_sysize_last = FULL_SYSIZE;
1397 dxsize_last = DXSIZE;
1398 dysize_last = DYSIZE;
1401 vxsize_last = VXSIZE;
1402 vysize_last = VYSIZE;
1405 exsize_last = EXSIZE;
1406 eysize_last = EYSIZE;
1409 void ClearField(void)
1411 RedrawGlobalBorderIfNeeded();
1413 // !!! "drawto" might still point to playfield buffer here (see above) !!!
1414 // (when entering hall of fame after playing)
1415 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1417 // !!! maybe this should be done before clearing the background !!!
1418 if (game_status == GAME_MODE_PLAYING)
1420 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1421 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1425 SetDrawtoField(DRAW_TO_BACKBUFFER);
1429 void MarkTileDirty(int x, int y)
1431 redraw_mask |= REDRAW_FIELD;
1434 void SetBorderElement(void)
1438 BorderElement = EL_EMPTY;
1440 // only the R'n'D game engine may use an additional steelwall border
1441 if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
1444 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1446 for (x = 0; x < lev_fieldx; x++)
1448 if (!IS_INDESTRUCTIBLE(Tile[x][y]))
1449 BorderElement = EL_STEELWALL;
1451 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1457 void FloodFillLevelExt(int from_x, int from_y, int fill_element,
1458 int max_array_fieldx, int max_array_fieldy,
1459 short field[max_array_fieldx][max_array_fieldy],
1460 int max_fieldx, int max_fieldy)
1464 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1465 static int safety = 0;
1467 // check if starting field still has the desired content
1468 if (field[from_x][from_y] == fill_element)
1473 if (safety > max_fieldx * max_fieldy)
1474 Fail("Something went wrong in 'FloodFill()'. Please debug.");
1476 old_element = field[from_x][from_y];
1477 field[from_x][from_y] = fill_element;
1479 for (i = 0; i < 4; i++)
1481 x = from_x + check[i][0];
1482 y = from_y + check[i][1];
1484 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1485 FloodFillLevelExt(x, y, fill_element, max_array_fieldx, max_array_fieldy,
1486 field, max_fieldx, max_fieldy);
1492 void FloodFillLevel(int from_x, int from_y, int fill_element,
1493 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1494 int max_fieldx, int max_fieldy)
1496 FloodFillLevelExt(from_x, from_y, fill_element,
1497 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1498 max_fieldx, max_fieldy);
1501 void SetRandomAnimationValue(int x, int y)
1503 gfx.anim_random_frame = GfxRandom[x][y];
1506 int getGraphicAnimationFrame(int graphic, int sync_frame)
1508 // animation synchronized with global frame counter, not move position
1509 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1510 sync_frame = FrameCounter;
1512 return getAnimationFrame(graphic_info[graphic].anim_frames,
1513 graphic_info[graphic].anim_delay,
1514 graphic_info[graphic].anim_mode,
1515 graphic_info[graphic].anim_start_frame,
1519 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1521 struct GraphicInfo *g = &graphic_info[graphic];
1522 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1524 if (tilesize == gfx.standard_tile_size)
1525 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1526 else if (tilesize == game.tile_size)
1527 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1529 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1532 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1533 boolean get_backside)
1535 struct GraphicInfo *g = &graphic_info[graphic];
1536 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1537 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1539 if (g->offset_y == 0) // frames are ordered horizontally
1541 int max_width = g->anim_frames_per_line * g->width;
1542 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1544 *x = pos % max_width;
1545 *y = src_y % g->height + pos / max_width * g->height;
1547 else if (g->offset_x == 0) // frames are ordered vertically
1549 int max_height = g->anim_frames_per_line * g->height;
1550 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1552 *x = src_x % g->width + pos / max_height * g->width;
1553 *y = pos % max_height;
1555 else // frames are ordered diagonally
1557 *x = src_x + frame * g->offset_x;
1558 *y = src_y + frame * g->offset_y;
1562 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1563 Bitmap **bitmap, int *x, int *y,
1564 boolean get_backside)
1566 struct GraphicInfo *g = &graphic_info[graphic];
1568 // if no graphics defined at all, use fallback graphics
1569 if (g->bitmaps == NULL)
1570 *g = graphic_info[IMG_CHAR_EXCLAM];
1572 // if no in-game graphics defined, always use standard graphic size
1573 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1574 tilesize = TILESIZE;
1576 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1577 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1579 *x = *x * tilesize / g->tile_size;
1580 *y = *y * tilesize / g->tile_size;
1583 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1584 Bitmap **bitmap, int *x, int *y)
1586 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1589 void getFixedGraphicSource(int graphic, int frame,
1590 Bitmap **bitmap, int *x, int *y)
1592 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1595 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1597 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1600 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1601 int *x, int *y, boolean get_backside)
1603 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1607 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1609 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1612 void DrawGraphic(int x, int y, int graphic, int frame)
1615 if (!IN_SCR_FIELD(x, y))
1617 Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
1618 Debug("draw:DrawGraphic", "This should never happen!");
1624 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1627 MarkTileDirty(x, y);
1630 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1633 if (!IN_SCR_FIELD(x, y))
1635 Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
1637 Debug("draw:DrawFixedGraphic", "This should never happen!");
1643 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1645 MarkTileDirty(x, y);
1648 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1654 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1656 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1659 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1665 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1666 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1669 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1672 if (!IN_SCR_FIELD(x, y))
1674 Debug("draw:DrawGraphicThruMask", "x = %d,y = %d, graphic = %d",
1676 Debug("draw:DrawGraphicThruMask", "This should never happen!");
1682 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1685 MarkTileDirty(x, y);
1688 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1691 if (!IN_SCR_FIELD(x, y))
1693 Debug("draw:DrawFixedGraphicThruMask", "x = %d,y = %d, graphic = %d",
1695 Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
1701 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1703 MarkTileDirty(x, y);
1706 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1712 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1714 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1718 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1719 int graphic, int frame)
1724 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1726 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1730 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1732 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1734 MarkTileDirty(x / tilesize, y / tilesize);
1737 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1740 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1741 graphic, frame, tilesize);
1742 MarkTileDirty(x / tilesize, y / tilesize);
1745 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1751 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1752 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1755 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1756 int frame, int tilesize)
1761 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1762 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1765 void DrawMiniGraphic(int x, int y, int graphic)
1767 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1768 MarkTileDirty(x / 2, y / 2);
1771 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1776 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1777 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1780 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1781 int graphic, int frame,
1782 int cut_mode, int mask_mode)
1787 int width = TILEX, height = TILEY;
1790 if (dx || dy) // shifted graphic
1792 if (x < BX1) // object enters playfield from the left
1799 else if (x > BX2) // object enters playfield from the right
1805 else if (x == BX1 && dx < 0) // object leaves playfield to the left
1811 else if (x == BX2 && dx > 0) // object leaves playfield to the right
1813 else if (dx) // general horizontal movement
1814 MarkTileDirty(x + SIGN(dx), y);
1816 if (y < BY1) // object enters playfield from the top
1818 if (cut_mode == CUT_BELOW) // object completely above top border
1826 else if (y > BY2) // object enters playfield from the bottom
1832 else if (y == BY1 && dy < 0) // object leaves playfield to the top
1838 else if (dy > 0 && cut_mode == CUT_ABOVE)
1840 if (y == BY2) // object completely above bottom border
1846 MarkTileDirty(x, y + 1);
1847 } // object leaves playfield to the bottom
1848 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1850 else if (dy) // general vertical movement
1851 MarkTileDirty(x, y + SIGN(dy));
1855 if (!IN_SCR_FIELD(x, y))
1857 Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
1859 Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
1865 width = width * TILESIZE_VAR / TILESIZE;
1866 height = height * TILESIZE_VAR / TILESIZE;
1867 cx = cx * TILESIZE_VAR / TILESIZE;
1868 cy = cy * TILESIZE_VAR / TILESIZE;
1869 dx = dx * TILESIZE_VAR / TILESIZE;
1870 dy = dy * TILESIZE_VAR / TILESIZE;
1872 if (width > 0 && height > 0)
1874 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1879 dst_x = FX + x * TILEX_VAR + dx;
1880 dst_y = FY + y * TILEY_VAR + dy;
1882 if (mask_mode == USE_MASKING)
1883 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1886 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1889 MarkTileDirty(x, y);
1893 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1894 int graphic, int frame,
1895 int cut_mode, int mask_mode)
1900 int width = TILEX_VAR, height = TILEY_VAR;
1903 int x2 = x + SIGN(dx);
1904 int y2 = y + SIGN(dy);
1906 // movement with two-tile animations must be sync'ed with movement position,
1907 // not with current GfxFrame (which can be higher when using slow movement)
1908 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1909 int anim_frames = graphic_info[graphic].anim_frames;
1911 // (we also need anim_delay here for movement animations with less frames)
1912 int anim_delay = graphic_info[graphic].anim_delay;
1913 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1915 boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
1916 boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
1918 // re-calculate animation frame for two-tile movement animation
1919 frame = getGraphicAnimationFrame(graphic, sync_frame);
1921 // check if movement start graphic inside screen area and should be drawn
1922 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1924 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1926 dst_x = FX + x1 * TILEX_VAR;
1927 dst_y = FY + y1 * TILEY_VAR;
1929 if (mask_mode == USE_MASKING)
1930 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1933 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1936 MarkTileDirty(x1, y1);
1939 // check if movement end graphic inside screen area and should be drawn
1940 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1942 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1944 dst_x = FX + x2 * TILEX_VAR;
1945 dst_y = FY + y2 * TILEY_VAR;
1947 if (mask_mode == USE_MASKING)
1948 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1951 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1954 MarkTileDirty(x2, y2);
1958 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1959 int graphic, int frame,
1960 int cut_mode, int mask_mode)
1964 DrawGraphic(x, y, graphic, frame);
1969 if (graphic_info[graphic].double_movement) // EM style movement images
1970 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1972 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1975 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
1976 int graphic, int frame, int cut_mode)
1978 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1981 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1982 int cut_mode, int mask_mode)
1984 int lx = LEVELX(x), ly = LEVELY(y);
1988 if (IN_LEV_FIELD(lx, ly))
1990 SetRandomAnimationValue(lx, ly);
1992 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1993 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1995 // do not use double (EM style) movement graphic when not moving
1996 if (graphic_info[graphic].double_movement && !dx && !dy)
1998 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1999 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
2002 else // border element
2004 graphic = el2img(element);
2005 frame = getGraphicAnimationFrame(graphic, -1);
2008 if (element == EL_EXPANDABLE_WALL)
2010 boolean left_stopped = FALSE, right_stopped = FALSE;
2012 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
2013 left_stopped = TRUE;
2014 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
2015 right_stopped = TRUE;
2017 if (left_stopped && right_stopped)
2019 else if (left_stopped)
2021 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2022 frame = graphic_info[graphic].anim_frames - 1;
2024 else if (right_stopped)
2026 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2027 frame = graphic_info[graphic].anim_frames - 1;
2032 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2033 else if (mask_mode == USE_MASKING)
2034 DrawGraphicThruMask(x, y, graphic, frame);
2036 DrawGraphic(x, y, graphic, frame);
2039 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2040 int cut_mode, int mask_mode)
2042 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2043 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2044 cut_mode, mask_mode);
2047 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2050 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2053 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2056 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2059 void DrawLevelElementThruMask(int x, int y, int element)
2061 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2064 void DrawLevelFieldThruMask(int x, int y)
2066 DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
2069 // !!! implementation of quicksand is totally broken !!!
2070 #define IS_CRUMBLED_TILE(x, y, e) \
2071 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2072 !IS_MOVING(x, y) || \
2073 (e) == EL_QUICKSAND_EMPTYING || \
2074 (e) == EL_QUICKSAND_FAST_EMPTYING))
2076 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2081 int width, height, cx, cy;
2082 int sx = SCREENX(x), sy = SCREENY(y);
2083 int crumbled_border_size = graphic_info[graphic].border_size;
2084 int crumbled_tile_size = graphic_info[graphic].tile_size;
2085 int crumbled_border_size_var =
2086 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2089 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2091 for (i = 1; i < 4; i++)
2093 int dxx = (i & 1 ? dx : 0);
2094 int dyy = (i & 2 ? dy : 0);
2097 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2100 // check if neighbour field is of same crumble type
2101 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2102 graphic_info[graphic].class ==
2103 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2105 // return if check prevents inner corner
2106 if (same == (dxx == dx && dyy == dy))
2110 // if we reach this point, we have an inner corner
2112 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2114 width = crumbled_border_size_var;
2115 height = crumbled_border_size_var;
2116 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2117 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2119 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2120 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2123 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2128 int width, height, bx, by, cx, cy;
2129 int sx = SCREENX(x), sy = SCREENY(y);
2130 int crumbled_border_size = graphic_info[graphic].border_size;
2131 int crumbled_tile_size = graphic_info[graphic].tile_size;
2132 int crumbled_border_size_var =
2133 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2134 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2137 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2139 // draw simple, sloppy, non-corner-accurate crumbled border
2141 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2142 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2143 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2144 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2146 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
2147 FX + sx * TILEX_VAR + cx,
2148 FY + sy * TILEY_VAR + cy);
2150 // (remaining middle border part must be at least as big as corner part)
2151 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2152 crumbled_border_size_var >= TILESIZE_VAR / 3)
2155 // correct corners of crumbled border, if needed
2157 for (i = -1; i <= 1; i += 2)
2159 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2160 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2161 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2164 // check if neighbour field is of same crumble type
2165 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2166 graphic_info[graphic].class ==
2167 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2169 // no crumbled corner, but continued crumbled border
2171 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2172 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2173 int b1 = (i == 1 ? crumbled_border_size_var :
2174 TILESIZE_VAR - 2 * crumbled_border_size_var);
2176 width = crumbled_border_size_var;
2177 height = crumbled_border_size_var;
2179 if (dir == 1 || dir == 2)
2194 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2196 FX + sx * TILEX_VAR + cx,
2197 FY + sy * TILEY_VAR + cy);
2202 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2204 int sx = SCREENX(x), sy = SCREENY(y);
2207 static int xy[4][2] =
2215 if (!IN_LEV_FIELD(x, y))
2218 element = TILE_GFX_ELEMENT(x, y);
2220 if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
2222 if (!IN_SCR_FIELD(sx, sy))
2225 // crumble field borders towards direct neighbour fields
2226 for (i = 0; i < 4; i++)
2228 int xx = x + xy[i][0];
2229 int yy = y + xy[i][1];
2231 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2234 // check if neighbour field is of same crumble type
2235 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2236 graphic_info[graphic].class ==
2237 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2240 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2243 // crumble inner field corners towards corner neighbour fields
2244 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2245 graphic_info[graphic].anim_frames == 2)
2247 for (i = 0; i < 4; i++)
2249 int dx = (i & 1 ? +1 : -1);
2250 int dy = (i & 2 ? +1 : -1);
2252 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2256 MarkTileDirty(sx, sy);
2258 else // center field is not crumbled -- crumble neighbour fields
2260 // crumble field borders of direct neighbour fields
2261 for (i = 0; i < 4; i++)
2263 int xx = x + xy[i][0];
2264 int yy = y + xy[i][1];
2265 int sxx = sx + xy[i][0];
2266 int syy = sy + xy[i][1];
2268 if (!IN_LEV_FIELD(xx, yy) ||
2269 !IN_SCR_FIELD(sxx, syy))
2272 // do not crumble fields that are being digged or snapped
2273 if (Tile[xx][yy] == EL_EMPTY ||
2274 Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2277 element = TILE_GFX_ELEMENT(xx, yy);
2279 if (!IS_CRUMBLED_TILE(xx, yy, element))
2282 graphic = el_act2crm(element, ACTION_DEFAULT);
2284 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2286 MarkTileDirty(sxx, syy);
2289 // crumble inner field corners of corner neighbour fields
2290 for (i = 0; i < 4; i++)
2292 int dx = (i & 1 ? +1 : -1);
2293 int dy = (i & 2 ? +1 : -1);
2299 if (!IN_LEV_FIELD(xx, yy) ||
2300 !IN_SCR_FIELD(sxx, syy))
2303 if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2306 element = TILE_GFX_ELEMENT(xx, yy);
2308 if (!IS_CRUMBLED_TILE(xx, yy, element))
2311 graphic = el_act2crm(element, ACTION_DEFAULT);
2313 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2314 graphic_info[graphic].anim_frames == 2)
2315 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2317 MarkTileDirty(sxx, syy);
2322 void DrawLevelFieldCrumbled(int x, int y)
2326 if (!IN_LEV_FIELD(x, y))
2329 if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
2330 GfxElement[x][y] != EL_UNDEFINED &&
2331 GFX_CRUMBLED(GfxElement[x][y]))
2333 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2338 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2340 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2343 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2346 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2347 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2348 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2349 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2350 int sx = SCREENX(x), sy = SCREENY(y);
2352 DrawGraphic(sx, sy, graphic1, frame1);
2353 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2356 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2358 int sx = SCREENX(x), sy = SCREENY(y);
2359 static int xy[4][2] =
2368 // crumble direct neighbour fields (required for field borders)
2369 for (i = 0; i < 4; i++)
2371 int xx = x + xy[i][0];
2372 int yy = y + xy[i][1];
2373 int sxx = sx + xy[i][0];
2374 int syy = sy + xy[i][1];
2376 if (!IN_LEV_FIELD(xx, yy) ||
2377 !IN_SCR_FIELD(sxx, syy) ||
2378 !GFX_CRUMBLED(Tile[xx][yy]) ||
2382 DrawLevelField(xx, yy);
2385 // crumble corner neighbour fields (required for inner field corners)
2386 for (i = 0; i < 4; i++)
2388 int dx = (i & 1 ? +1 : -1);
2389 int dy = (i & 2 ? +1 : -1);
2395 if (!IN_LEV_FIELD(xx, yy) ||
2396 !IN_SCR_FIELD(sxx, syy) ||
2397 !GFX_CRUMBLED(Tile[xx][yy]) ||
2401 int element = TILE_GFX_ELEMENT(xx, yy);
2402 int graphic = el_act2crm(element, ACTION_DEFAULT);
2404 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2405 graphic_info[graphic].anim_frames == 2)
2406 DrawLevelField(xx, yy);
2410 static int getBorderElement(int x, int y)
2414 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2415 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2416 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2417 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2418 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2419 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2420 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2422 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2423 int steel_position = (x == -1 && y == -1 ? 0 :
2424 x == lev_fieldx && y == -1 ? 1 :
2425 x == -1 && y == lev_fieldy ? 2 :
2426 x == lev_fieldx && y == lev_fieldy ? 3 :
2427 x == -1 || x == lev_fieldx ? 4 :
2428 y == -1 || y == lev_fieldy ? 5 : 6);
2430 return border[steel_position][steel_type];
2433 void DrawScreenElement(int x, int y, int element)
2435 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2436 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2439 void DrawLevelElement(int x, int y, int element)
2441 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2442 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2445 void DrawScreenField(int x, int y)
2447 int lx = LEVELX(x), ly = LEVELY(y);
2448 int element, content;
2450 if (!IN_LEV_FIELD(lx, ly))
2452 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2455 element = getBorderElement(lx, ly);
2457 DrawScreenElement(x, y, element);
2462 element = Tile[lx][ly];
2463 content = Store[lx][ly];
2465 if (IS_MOVING(lx, ly))
2467 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2468 boolean cut_mode = NO_CUTTING;
2470 if (element == EL_QUICKSAND_EMPTYING ||
2471 element == EL_QUICKSAND_FAST_EMPTYING ||
2472 element == EL_MAGIC_WALL_EMPTYING ||
2473 element == EL_BD_MAGIC_WALL_EMPTYING ||
2474 element == EL_DC_MAGIC_WALL_EMPTYING ||
2475 element == EL_AMOEBA_DROPPING)
2476 cut_mode = CUT_ABOVE;
2477 else if (element == EL_QUICKSAND_FILLING ||
2478 element == EL_QUICKSAND_FAST_FILLING ||
2479 element == EL_MAGIC_WALL_FILLING ||
2480 element == EL_BD_MAGIC_WALL_FILLING ||
2481 element == EL_DC_MAGIC_WALL_FILLING)
2482 cut_mode = CUT_BELOW;
2484 if (cut_mode == CUT_ABOVE)
2485 DrawScreenElement(x, y, element);
2487 DrawScreenElement(x, y, EL_EMPTY);
2490 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2491 else if (cut_mode == NO_CUTTING)
2492 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2495 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2497 if (cut_mode == CUT_BELOW &&
2498 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2499 DrawLevelElement(lx, ly + 1, element);
2502 if (content == EL_ACID)
2504 int dir = MovDir[lx][ly];
2505 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2506 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2508 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2510 // prevent target field from being drawn again (but without masking)
2511 // (this would happen if target field is scanned after moving element)
2512 Stop[newlx][newly] = TRUE;
2515 else if (IS_BLOCKED(lx, ly))
2520 boolean cut_mode = NO_CUTTING;
2521 int element_old, content_old;
2523 Blocked2Moving(lx, ly, &oldx, &oldy);
2526 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2527 MovDir[oldx][oldy] == MV_RIGHT);
2529 element_old = Tile[oldx][oldy];
2530 content_old = Store[oldx][oldy];
2532 if (element_old == EL_QUICKSAND_EMPTYING ||
2533 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2534 element_old == EL_MAGIC_WALL_EMPTYING ||
2535 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2536 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2537 element_old == EL_AMOEBA_DROPPING)
2538 cut_mode = CUT_ABOVE;
2540 DrawScreenElement(x, y, EL_EMPTY);
2543 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2545 else if (cut_mode == NO_CUTTING)
2546 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2549 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2552 else if (IS_DRAWABLE(element))
2553 DrawScreenElement(x, y, element);
2555 DrawScreenElement(x, y, EL_EMPTY);
2558 void DrawLevelField(int x, int y)
2560 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2561 DrawScreenField(SCREENX(x), SCREENY(y));
2562 else if (IS_MOVING(x, y))
2566 Moving2Blocked(x, y, &newx, &newy);
2567 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2568 DrawScreenField(SCREENX(newx), SCREENY(newy));
2570 else if (IS_BLOCKED(x, y))
2574 Blocked2Moving(x, y, &oldx, &oldy);
2575 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2576 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2580 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2581 int (*el2img_function)(int), boolean masked,
2582 int element_bits_draw)
2584 int element_base = map_mm_wall_element(element);
2585 int element_bits = (IS_DF_WALL(element) ?
2586 element - EL_DF_WALL_START :
2587 IS_MM_WALL(element) ?
2588 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2589 int graphic = el2img_function(element_base);
2590 int tilesize_draw = tilesize / 2;
2595 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2597 for (i = 0; i < 4; i++)
2599 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2600 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2602 if (!(element_bits_draw & (1 << i)))
2605 if (element_bits & (1 << i))
2608 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2609 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2611 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2612 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2617 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2618 tilesize_draw, tilesize_draw);
2623 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2624 boolean masked, int element_bits_draw)
2626 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2627 element, tilesize, el2edimg, masked, element_bits_draw);
2630 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2631 int (*el2img_function)(int))
2633 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2637 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2640 if (IS_MM_WALL(element))
2642 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2643 element, tilesize, el2edimg, masked, 0x000f);
2647 int graphic = el2edimg(element);
2650 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2652 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2656 void DrawSizedElement(int x, int y, int element, int tilesize)
2658 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2661 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2663 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2666 void DrawMiniElement(int x, int y, int element)
2670 graphic = el2edimg(element);
2671 DrawMiniGraphic(x, y, graphic);
2674 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2677 int x = sx + scroll_x, y = sy + scroll_y;
2679 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2680 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2681 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2682 DrawSizedElement(sx, sy, Tile[x][y], tilesize);
2684 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2687 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2689 int x = sx + scroll_x, y = sy + scroll_y;
2691 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2692 DrawMiniElement(sx, sy, EL_EMPTY);
2693 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2694 DrawMiniElement(sx, sy, Tile[x][y]);
2696 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2699 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2700 int x, int y, int xsize, int ysize,
2701 int tile_width, int tile_height)
2705 int dst_x = startx + x * tile_width;
2706 int dst_y = starty + y * tile_height;
2707 int width = graphic_info[graphic].width;
2708 int height = graphic_info[graphic].height;
2709 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2710 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2711 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2712 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2713 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2714 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2715 boolean draw_masked = graphic_info[graphic].draw_masked;
2717 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2719 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2721 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2725 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2726 inner_sx + (x - 1) * tile_width % inner_width);
2727 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2728 inner_sy + (y - 1) * tile_height % inner_height);
2731 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2734 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2738 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2739 int x, int y, int xsize, int ysize,
2742 int font_width = getFontWidth(font_nr);
2743 int font_height = getFontHeight(font_nr);
2745 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2746 font_width, font_height);
2749 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2751 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2752 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2753 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2754 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2755 boolean no_delay = (tape.warp_forward);
2756 unsigned int anim_delay = 0;
2757 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2758 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2759 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2760 int font_width = getFontWidth(font_nr);
2761 int font_height = getFontHeight(font_nr);
2762 int max_xsize = level.envelope[envelope_nr].xsize;
2763 int max_ysize = level.envelope[envelope_nr].ysize;
2764 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2765 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2766 int xend = max_xsize;
2767 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2768 int xstep = (xstart < xend ? 1 : 0);
2769 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2771 int end = MAX(xend - xstart, yend - ystart);
2774 for (i = start; i <= end; i++)
2776 int last_frame = end; // last frame of this "for" loop
2777 int x = xstart + i * xstep;
2778 int y = ystart + i * ystep;
2779 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2780 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2781 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2782 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2785 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2787 BlitScreenToBitmap(backbuffer);
2789 SetDrawtoField(DRAW_TO_BACKBUFFER);
2791 for (yy = 0; yy < ysize; yy++)
2792 for (xx = 0; xx < xsize; xx++)
2793 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2795 DrawTextBuffer(sx + font_width, sy + font_height,
2796 level.envelope[envelope_nr].text, font_nr, max_xsize,
2797 xsize - 2, ysize - 2, 0, mask_mode,
2798 level.envelope[envelope_nr].autowrap,
2799 level.envelope[envelope_nr].centered, FALSE);
2801 redraw_mask |= REDRAW_FIELD;
2804 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2807 ClearAutoRepeatKeyEvents();
2810 void ShowEnvelope(int envelope_nr)
2812 int element = EL_ENVELOPE_1 + envelope_nr;
2813 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2814 int sound_opening = element_info[element].sound[ACTION_OPENING];
2815 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2816 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2817 boolean no_delay = (tape.warp_forward);
2818 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2819 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2820 int anim_mode = graphic_info[graphic].anim_mode;
2821 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2822 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2824 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
2826 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2828 if (anim_mode == ANIM_DEFAULT)
2829 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2831 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2834 Delay_WithScreenUpdates(wait_delay_value);
2836 WaitForEventToContinue();
2838 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2840 if (anim_mode != ANIM_NONE)
2841 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2843 if (anim_mode == ANIM_DEFAULT)
2844 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2846 game.envelope_active = FALSE;
2848 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2850 redraw_mask |= REDRAW_FIELD;
2854 static void setRequestBasePosition(int *x, int *y)
2856 int sx_base, sy_base;
2858 if (request.x != -1)
2859 sx_base = request.x;
2860 else if (request.align == ALIGN_LEFT)
2862 else if (request.align == ALIGN_RIGHT)
2863 sx_base = SX + SXSIZE;
2865 sx_base = SX + SXSIZE / 2;
2867 if (request.y != -1)
2868 sy_base = request.y;
2869 else if (request.valign == VALIGN_TOP)
2871 else if (request.valign == VALIGN_BOTTOM)
2872 sy_base = SY + SYSIZE;
2874 sy_base = SY + SYSIZE / 2;
2880 static void setRequestPositionExt(int *x, int *y, int width, int height,
2881 boolean add_border_size)
2883 int border_size = request.border_size;
2884 int sx_base, sy_base;
2887 setRequestBasePosition(&sx_base, &sy_base);
2889 if (request.align == ALIGN_LEFT)
2891 else if (request.align == ALIGN_RIGHT)
2892 sx = sx_base - width;
2894 sx = sx_base - width / 2;
2896 if (request.valign == VALIGN_TOP)
2898 else if (request.valign == VALIGN_BOTTOM)
2899 sy = sy_base - height;
2901 sy = sy_base - height / 2;
2903 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2904 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2906 if (add_border_size)
2916 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2918 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2921 static void DrawEnvelopeRequest(char *text)
2923 char *text_final = text;
2924 char *text_door_style = NULL;
2925 int graphic = IMG_BACKGROUND_REQUEST;
2926 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2927 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2928 int font_nr = FONT_REQUEST;
2929 int font_width = getFontWidth(font_nr);
2930 int font_height = getFontHeight(font_nr);
2931 int border_size = request.border_size;
2932 int line_spacing = request.line_spacing;
2933 int line_height = font_height + line_spacing;
2934 int max_text_width = request.width - 2 * border_size;
2935 int max_text_height = request.height - 2 * border_size;
2936 int line_length = max_text_width / font_width;
2937 int max_lines = max_text_height / line_height;
2938 int text_width = line_length * font_width;
2939 int width = request.width;
2940 int height = request.height;
2941 int tile_size = MAX(request.step_offset, 1);
2942 int x_steps = width / tile_size;
2943 int y_steps = height / tile_size;
2944 int sx_offset = border_size;
2945 int sy_offset = border_size;
2949 if (request.centered)
2950 sx_offset = (request.width - text_width) / 2;
2952 if (request.wrap_single_words && !request.autowrap)
2954 char *src_text_ptr, *dst_text_ptr;
2956 text_door_style = checked_malloc(2 * strlen(text) + 1);
2958 src_text_ptr = text;
2959 dst_text_ptr = text_door_style;
2961 while (*src_text_ptr)
2963 if (*src_text_ptr == ' ' ||
2964 *src_text_ptr == '?' ||
2965 *src_text_ptr == '!')
2966 *dst_text_ptr++ = '\n';
2968 if (*src_text_ptr != ' ')
2969 *dst_text_ptr++ = *src_text_ptr;
2974 *dst_text_ptr = '\0';
2976 text_final = text_door_style;
2979 setRequestPosition(&sx, &sy, FALSE);
2981 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2983 for (y = 0; y < y_steps; y++)
2984 for (x = 0; x < x_steps; x++)
2985 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2986 x, y, x_steps, y_steps,
2987 tile_size, tile_size);
2989 // force DOOR font inside door area
2990 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
2992 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
2993 line_length, -1, max_lines, line_spacing, mask_mode,
2994 request.autowrap, request.centered, FALSE);
2998 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2999 RedrawGadget(tool_gadget[i]);
3001 // store readily prepared envelope request for later use when animating
3002 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3004 if (text_door_style)
3005 free(text_door_style);
3008 static void AnimateEnvelopeRequest(int anim_mode, int action)
3010 int graphic = IMG_BACKGROUND_REQUEST;
3011 boolean draw_masked = graphic_info[graphic].draw_masked;
3012 int delay_value_normal = request.step_delay;
3013 int delay_value_fast = delay_value_normal / 2;
3014 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3015 boolean no_delay = (tape.warp_forward);
3016 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3017 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
3018 unsigned int anim_delay = 0;
3020 int tile_size = MAX(request.step_offset, 1);
3021 int max_xsize = request.width / tile_size;
3022 int max_ysize = request.height / tile_size;
3023 int max_xsize_inner = max_xsize - 2;
3024 int max_ysize_inner = max_ysize - 2;
3026 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3027 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3028 int xend = max_xsize_inner;
3029 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3030 int xstep = (xstart < xend ? 1 : 0);
3031 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3033 int end = MAX(xend - xstart, yend - ystart);
3036 if (setup.quick_doors)
3043 for (i = start; i <= end; i++)
3045 int last_frame = end; // last frame of this "for" loop
3046 int x = xstart + i * xstep;
3047 int y = ystart + i * ystep;
3048 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3049 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3050 int xsize_size_left = (xsize - 1) * tile_size;
3051 int ysize_size_top = (ysize - 1) * tile_size;
3052 int max_xsize_pos = (max_xsize - 1) * tile_size;
3053 int max_ysize_pos = (max_ysize - 1) * tile_size;
3054 int width = xsize * tile_size;
3055 int height = ysize * tile_size;
3060 setRequestPosition(&src_x, &src_y, FALSE);
3061 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3063 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3065 for (yy = 0; yy < 2; yy++)
3067 for (xx = 0; xx < 2; xx++)
3069 int src_xx = src_x + xx * max_xsize_pos;
3070 int src_yy = src_y + yy * max_ysize_pos;
3071 int dst_xx = dst_x + xx * xsize_size_left;
3072 int dst_yy = dst_y + yy * ysize_size_top;
3073 int xx_size = (xx ? tile_size : xsize_size_left);
3074 int yy_size = (yy ? tile_size : ysize_size_top);
3077 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
3078 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3080 BlitBitmap(bitmap_db_store_2, backbuffer,
3081 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3085 redraw_mask |= REDRAW_FIELD;
3089 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
3092 ClearAutoRepeatKeyEvents();
3095 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3097 int graphic = IMG_BACKGROUND_REQUEST;
3098 int sound_opening = SND_REQUEST_OPENING;
3099 int sound_closing = SND_REQUEST_CLOSING;
3100 int anim_mode_1 = request.anim_mode; // (higher priority)
3101 int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
3102 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3103 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3104 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3106 if (game_status == GAME_MODE_PLAYING)
3107 BlitScreenToBitmap(backbuffer);
3109 SetDrawtoField(DRAW_TO_BACKBUFFER);
3111 // SetDrawBackgroundMask(REDRAW_NONE);
3113 if (action == ACTION_OPENING)
3115 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3117 if (req_state & REQ_ASK)
3119 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3120 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3121 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
3122 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
3124 else if (req_state & REQ_CONFIRM)
3126 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3127 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
3129 else if (req_state & REQ_PLAYER)
3131 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3132 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3133 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3134 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3137 DrawEnvelopeRequest(text);
3140 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3142 if (action == ACTION_OPENING)
3144 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3146 if (anim_mode == ANIM_DEFAULT)
3147 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3149 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3153 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3155 if (anim_mode != ANIM_NONE)
3156 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3158 if (anim_mode == ANIM_DEFAULT)
3159 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3162 game.envelope_active = FALSE;
3164 if (action == ACTION_CLOSING)
3165 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3167 // SetDrawBackgroundMask(last_draw_background_mask);
3169 redraw_mask |= REDRAW_FIELD;
3173 if (action == ACTION_CLOSING &&
3174 game_status == GAME_MODE_PLAYING &&
3175 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3176 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3179 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3181 if (IS_MM_WALL(element))
3183 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3189 int graphic = el2preimg(element);
3191 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3192 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3197 void DrawLevel(int draw_background_mask)
3201 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3202 SetDrawBackgroundMask(draw_background_mask);
3206 for (x = BX1; x <= BX2; x++)
3207 for (y = BY1; y <= BY2; y++)
3208 DrawScreenField(x, y);
3210 redraw_mask |= REDRAW_FIELD;
3213 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3218 for (x = 0; x < size_x; x++)
3219 for (y = 0; y < size_y; y++)
3220 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3222 redraw_mask |= REDRAW_FIELD;
3225 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3229 for (x = 0; x < size_x; x++)
3230 for (y = 0; y < size_y; y++)
3231 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3233 redraw_mask |= REDRAW_FIELD;
3236 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3238 boolean show_level_border = (BorderElement != EL_EMPTY);
3239 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3240 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3241 int tile_size = preview.tile_size;
3242 int preview_width = preview.xsize * tile_size;
3243 int preview_height = preview.ysize * tile_size;
3244 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3245 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3246 int real_preview_width = real_preview_xsize * tile_size;
3247 int real_preview_height = real_preview_ysize * tile_size;
3248 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3249 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3252 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3255 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3257 dst_x += (preview_width - real_preview_width) / 2;
3258 dst_y += (preview_height - real_preview_height) / 2;
3260 for (x = 0; x < real_preview_xsize; x++)
3262 for (y = 0; y < real_preview_ysize; y++)
3264 int lx = from_x + x + (show_level_border ? -1 : 0);
3265 int ly = from_y + y + (show_level_border ? -1 : 0);
3266 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3267 getBorderElement(lx, ly));
3269 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3270 element, tile_size);
3274 redraw_mask |= REDRAW_FIELD;
3277 #define MICROLABEL_EMPTY 0
3278 #define MICROLABEL_LEVEL_NAME 1
3279 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3280 #define MICROLABEL_LEVEL_AUTHOR 3
3281 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3282 #define MICROLABEL_IMPORTED_FROM 5
3283 #define MICROLABEL_IMPORTED_BY_HEAD 6
3284 #define MICROLABEL_IMPORTED_BY 7
3286 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3288 int max_text_width = SXSIZE;
3289 int font_width = getFontWidth(font_nr);
3291 if (pos->align == ALIGN_CENTER)
3292 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3293 else if (pos->align == ALIGN_RIGHT)
3294 max_text_width = pos->x;
3296 max_text_width = SXSIZE - pos->x;
3298 return max_text_width / font_width;
3301 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3303 char label_text[MAX_OUTPUT_LINESIZE + 1];
3304 int max_len_label_text;
3305 int font_nr = pos->font;
3308 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3311 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3312 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3313 mode == MICROLABEL_IMPORTED_BY_HEAD)
3314 font_nr = pos->font_alt;
3316 max_len_label_text = getMaxTextLength(pos, font_nr);
3318 if (pos->size != -1)
3319 max_len_label_text = pos->size;
3321 for (i = 0; i < max_len_label_text; i++)
3322 label_text[i] = ' ';
3323 label_text[max_len_label_text] = '\0';
3325 if (strlen(label_text) > 0)
3326 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3329 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3330 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3331 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3332 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3333 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3334 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3335 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3336 max_len_label_text);
3337 label_text[max_len_label_text] = '\0';
3339 if (strlen(label_text) > 0)
3340 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3342 redraw_mask |= REDRAW_FIELD;
3345 static void DrawPreviewLevelLabel(int mode)
3347 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3350 static void DrawPreviewLevelInfo(int mode)
3352 if (mode == MICROLABEL_LEVEL_NAME)
3353 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3354 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3355 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3358 static void DrawPreviewLevelExt(boolean restart)
3360 static unsigned int scroll_delay = 0;
3361 static unsigned int label_delay = 0;
3362 static int from_x, from_y, scroll_direction;
3363 static int label_state, label_counter;
3364 unsigned int scroll_delay_value = preview.step_delay;
3365 boolean show_level_border = (BorderElement != EL_EMPTY);
3366 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3367 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3374 if (preview.anim_mode == ANIM_CENTERED)
3376 if (level_xsize > preview.xsize)
3377 from_x = (level_xsize - preview.xsize) / 2;
3378 if (level_ysize > preview.ysize)
3379 from_y = (level_ysize - preview.ysize) / 2;
3382 from_x += preview.xoffset;
3383 from_y += preview.yoffset;
3385 scroll_direction = MV_RIGHT;
3389 DrawPreviewLevelPlayfield(from_x, from_y);
3390 DrawPreviewLevelLabel(label_state);
3392 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3393 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3395 // initialize delay counters
3396 DelayReached(&scroll_delay, 0);
3397 DelayReached(&label_delay, 0);
3399 if (leveldir_current->name)
3401 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3402 char label_text[MAX_OUTPUT_LINESIZE + 1];
3403 int font_nr = pos->font;
3404 int max_len_label_text = getMaxTextLength(pos, font_nr);
3406 if (pos->size != -1)
3407 max_len_label_text = pos->size;
3409 strncpy(label_text, leveldir_current->name, max_len_label_text);
3410 label_text[max_len_label_text] = '\0';
3412 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3413 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3419 // scroll preview level, if needed
3420 if (preview.anim_mode != ANIM_NONE &&
3421 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3422 DelayReached(&scroll_delay, scroll_delay_value))
3424 switch (scroll_direction)
3429 from_x -= preview.step_offset;
3430 from_x = (from_x < 0 ? 0 : from_x);
3433 scroll_direction = MV_UP;
3437 if (from_x < level_xsize - preview.xsize)
3439 from_x += preview.step_offset;
3440 from_x = (from_x > level_xsize - preview.xsize ?
3441 level_xsize - preview.xsize : from_x);
3444 scroll_direction = MV_DOWN;
3450 from_y -= preview.step_offset;
3451 from_y = (from_y < 0 ? 0 : from_y);
3454 scroll_direction = MV_RIGHT;
3458 if (from_y < level_ysize - preview.ysize)
3460 from_y += preview.step_offset;
3461 from_y = (from_y > level_ysize - preview.ysize ?
3462 level_ysize - preview.ysize : from_y);
3465 scroll_direction = MV_LEFT;
3472 DrawPreviewLevelPlayfield(from_x, from_y);
3475 // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3476 // redraw micro level label, if needed
3477 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3478 !strEqual(level.author, ANONYMOUS_NAME) &&
3479 !strEqual(level.author, leveldir_current->name) &&
3480 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3482 int max_label_counter = 23;
3484 if (leveldir_current->imported_from != NULL &&
3485 strlen(leveldir_current->imported_from) > 0)
3486 max_label_counter += 14;
3487 if (leveldir_current->imported_by != NULL &&
3488 strlen(leveldir_current->imported_by) > 0)
3489 max_label_counter += 14;
3491 label_counter = (label_counter + 1) % max_label_counter;
3492 label_state = (label_counter >= 0 && label_counter <= 7 ?
3493 MICROLABEL_LEVEL_NAME :
3494 label_counter >= 9 && label_counter <= 12 ?
3495 MICROLABEL_LEVEL_AUTHOR_HEAD :
3496 label_counter >= 14 && label_counter <= 21 ?
3497 MICROLABEL_LEVEL_AUTHOR :
3498 label_counter >= 23 && label_counter <= 26 ?
3499 MICROLABEL_IMPORTED_FROM_HEAD :
3500 label_counter >= 28 && label_counter <= 35 ?
3501 MICROLABEL_IMPORTED_FROM :
3502 label_counter >= 37 && label_counter <= 40 ?
3503 MICROLABEL_IMPORTED_BY_HEAD :
3504 label_counter >= 42 && label_counter <= 49 ?
3505 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3507 if (leveldir_current->imported_from == NULL &&
3508 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3509 label_state == MICROLABEL_IMPORTED_FROM))
3510 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3511 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3513 DrawPreviewLevelLabel(label_state);
3517 void DrawPreviewPlayers(void)
3519 if (game_status != GAME_MODE_MAIN)
3522 // do not draw preview players if level preview redefined, but players aren't
3523 if (preview.redefined && !menu.main.preview_players.redefined)
3526 boolean player_found[MAX_PLAYERS];
3527 int num_players = 0;
3530 for (i = 0; i < MAX_PLAYERS; i++)
3531 player_found[i] = FALSE;
3533 // check which players can be found in the level (simple approach)
3534 for (x = 0; x < lev_fieldx; x++)
3536 for (y = 0; y < lev_fieldy; y++)
3538 int element = level.field[x][y];
3540 if (ELEM_IS_PLAYER(element))
3542 int player_nr = GET_PLAYER_NR(element);
3544 player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3546 if (!player_found[player_nr])
3549 player_found[player_nr] = TRUE;
3554 struct TextPosInfo *pos = &menu.main.preview_players;
3555 int tile_size = pos->tile_size;
3556 int border_size = pos->border_size;
3557 int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3558 int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3559 int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3560 int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3561 int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3562 int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3563 int all_players_width = (num_players - 1) * player_xoffset + tile_size;
3564 int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3565 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3566 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3567 int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
3568 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3570 // clear area in which the players will be drawn
3571 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3572 max_players_width, max_players_height);
3574 if (!network.enabled && !setup.team_mode)
3577 // only draw players if level is suited for team mode
3578 if (num_players < 2)
3581 // draw all players that were found in the level
3582 for (i = 0; i < MAX_PLAYERS; i++)
3584 if (player_found[i])
3586 int graphic = el2img(EL_PLAYER_1 + i);
3588 DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3590 xpos += player_xoffset;
3591 ypos += player_yoffset;
3596 void DrawPreviewLevelInitial(void)
3598 DrawPreviewLevelExt(TRUE);
3599 DrawPreviewPlayers();
3602 void DrawPreviewLevelAnimation(void)
3604 DrawPreviewLevelExt(FALSE);
3607 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3608 int border_size, int font_nr)
3610 int graphic = el2img(EL_PLAYER_1 + player_nr);
3611 int font_height = getFontHeight(font_nr);
3612 int player_height = MAX(tile_size, font_height);
3613 int xoffset_text = tile_size + border_size;
3614 int yoffset_text = (player_height - font_height) / 2;
3615 int yoffset_graphic = (player_height - tile_size) / 2;
3616 char *player_name = getNetworkPlayerName(player_nr + 1);
3618 DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3620 DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3623 static void DrawNetworkPlayersExt(boolean force)
3625 if (game_status != GAME_MODE_MAIN)
3628 if (!network.connected && !force)
3631 // do not draw network players if level preview redefined, but players aren't
3632 if (preview.redefined && !menu.main.network_players.redefined)
3635 int num_players = 0;
3638 for (i = 0; i < MAX_PLAYERS; i++)
3639 if (stored_player[i].connected_network)
3642 struct TextPosInfo *pos = &menu.main.network_players;
3643 int tile_size = pos->tile_size;
3644 int border_size = pos->border_size;
3645 int xoffset_text = tile_size + border_size;
3646 int font_nr = pos->font;
3647 int font_width = getFontWidth(font_nr);
3648 int font_height = getFontHeight(font_nr);
3649 int player_height = MAX(tile_size, font_height);
3650 int player_yoffset = player_height + border_size;
3651 int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3652 int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3653 int all_players_height = num_players * player_yoffset - border_size;
3654 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3655 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3656 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3658 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3659 max_players_width, max_players_height);
3661 // first draw local network player ...
3662 for (i = 0; i < MAX_PLAYERS; i++)
3664 if (stored_player[i].connected_network &&
3665 stored_player[i].connected_locally)
3667 char *player_name = getNetworkPlayerName(i + 1);
3668 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3669 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3671 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3673 ypos += player_yoffset;
3677 // ... then draw all other network players
3678 for (i = 0; i < MAX_PLAYERS; i++)
3680 if (stored_player[i].connected_network &&
3681 !stored_player[i].connected_locally)
3683 char *player_name = getNetworkPlayerName(i + 1);
3684 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3685 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3687 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3689 ypos += player_yoffset;
3694 void DrawNetworkPlayers(void)
3696 DrawNetworkPlayersExt(FALSE);
3699 void ClearNetworkPlayers(void)
3701 DrawNetworkPlayersExt(TRUE);
3704 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3705 int graphic, int sync_frame,
3708 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3710 if (mask_mode == USE_MASKING)
3711 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3713 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3716 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3717 int graphic, int sync_frame, int mask_mode)
3719 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3721 if (mask_mode == USE_MASKING)
3722 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3724 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3727 static void DrawGraphicAnimation(int x, int y, int graphic)
3729 int lx = LEVELX(x), ly = LEVELY(y);
3731 if (!IN_SCR_FIELD(x, y))
3734 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3735 graphic, GfxFrame[lx][ly], NO_MASKING);
3737 MarkTileDirty(x, y);
3740 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3742 int lx = LEVELX(x), ly = LEVELY(y);
3744 if (!IN_SCR_FIELD(x, y))
3747 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3748 graphic, GfxFrame[lx][ly], NO_MASKING);
3749 MarkTileDirty(x, y);
3752 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3754 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3757 void DrawLevelElementAnimation(int x, int y, int element)
3759 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3761 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3764 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3766 int sx = SCREENX(x), sy = SCREENY(y);
3768 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3771 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3774 DrawGraphicAnimation(sx, sy, graphic);
3777 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3778 DrawLevelFieldCrumbled(x, y);
3780 if (GFX_CRUMBLED(Tile[x][y]))
3781 DrawLevelFieldCrumbled(x, y);
3785 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3787 int sx = SCREENX(x), sy = SCREENY(y);
3790 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3793 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3795 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3798 DrawGraphicAnimation(sx, sy, graphic);
3800 if (GFX_CRUMBLED(element))
3801 DrawLevelFieldCrumbled(x, y);
3804 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3806 if (player->use_murphy)
3808 // this works only because currently only one player can be "murphy" ...
3809 static int last_horizontal_dir = MV_LEFT;
3810 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3812 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3813 last_horizontal_dir = move_dir;
3815 if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
3817 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3819 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3825 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3828 static boolean equalGraphics(int graphic1, int graphic2)
3830 struct GraphicInfo *g1 = &graphic_info[graphic1];
3831 struct GraphicInfo *g2 = &graphic_info[graphic2];
3833 return (g1->bitmap == g2->bitmap &&
3834 g1->src_x == g2->src_x &&
3835 g1->src_y == g2->src_y &&
3836 g1->anim_frames == g2->anim_frames &&
3837 g1->anim_delay == g2->anim_delay &&
3838 g1->anim_mode == g2->anim_mode);
3841 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3845 DRAW_PLAYER_STAGE_INIT = 0,
3846 DRAW_PLAYER_STAGE_LAST_FIELD,
3847 DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
3848 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3849 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
3850 DRAW_PLAYER_STAGE_PLAYER,
3852 DRAW_PLAYER_STAGE_PLAYER,
3853 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
3855 DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
3856 DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
3858 NUM_DRAW_PLAYER_STAGES
3861 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
3863 static int static_last_player_graphic[MAX_PLAYERS];
3864 static int static_last_player_frame[MAX_PLAYERS];
3865 static boolean static_player_is_opaque[MAX_PLAYERS];
3866 static boolean draw_player[MAX_PLAYERS];
3867 int pnr = player->index_nr;
3869 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
3871 static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
3872 static_last_player_frame[pnr] = player->Frame;
3873 static_player_is_opaque[pnr] = FALSE;
3875 draw_player[pnr] = TRUE;
3878 if (!draw_player[pnr])
3882 if (!IN_LEV_FIELD(player->jx, player->jy))
3884 Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
3885 Debug("draw:DrawPlayerExt", "This should never happen!");
3887 draw_player[pnr] = FALSE;
3893 int last_player_graphic = static_last_player_graphic[pnr];
3894 int last_player_frame = static_last_player_frame[pnr];
3895 boolean player_is_opaque = static_player_is_opaque[pnr];
3897 int jx = player->jx;
3898 int jy = player->jy;
3899 int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
3900 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3901 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3902 int last_jx = (player->is_moving ? jx - dx : jx);
3903 int last_jy = (player->is_moving ? jy - dy : jy);
3904 int next_jx = jx + dx;
3905 int next_jy = jy + dy;
3906 boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
3907 int sx = SCREENX(jx);
3908 int sy = SCREENY(jy);
3909 int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
3910 int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
3911 int element = Tile[jx][jy];
3912 int last_element = Tile[last_jx][last_jy];
3913 int action = (player->is_pushing ? ACTION_PUSHING :
3914 player->is_digging ? ACTION_DIGGING :
3915 player->is_collecting ? ACTION_COLLECTING :
3916 player->is_moving ? ACTION_MOVING :
3917 player->is_snapping ? ACTION_SNAPPING :
3918 player->is_dropping ? ACTION_DROPPING :
3919 player->is_waiting ? player->action_waiting :
3922 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
3924 // ------------------------------------------------------------------------
3925 // initialize drawing the player
3926 // ------------------------------------------------------------------------
3928 draw_player[pnr] = FALSE;
3930 // GfxElement[][] is set to the element the player is digging or collecting;
3931 // remove also for off-screen player if the player is not moving anymore
3932 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3933 GfxElement[jx][jy] = EL_UNDEFINED;
3935 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3938 if (element == EL_EXPLOSION)
3941 InitPlayerGfxAnimation(player, action, move_dir);
3943 draw_player[pnr] = TRUE;
3945 else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
3947 // ------------------------------------------------------------------------
3948 // draw things in the field the player is leaving, if needed
3949 // ------------------------------------------------------------------------
3951 if (!IN_SCR_FIELD(sx, sy))
3952 draw_player[pnr] = FALSE;
3954 if (!player->is_moving)
3957 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3959 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3961 if (last_element == EL_DYNAMITE_ACTIVE ||
3962 last_element == EL_EM_DYNAMITE_ACTIVE ||
3963 last_element == EL_SP_DISK_RED_ACTIVE)
3964 DrawDynamite(last_jx, last_jy);
3966 DrawLevelFieldThruMask(last_jx, last_jy);
3968 else if (last_element == EL_DYNAMITE_ACTIVE ||
3969 last_element == EL_EM_DYNAMITE_ACTIVE ||
3970 last_element == EL_SP_DISK_RED_ACTIVE)
3971 DrawDynamite(last_jx, last_jy);
3973 DrawLevelField(last_jx, last_jy);
3975 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3976 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3978 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
3980 // ------------------------------------------------------------------------
3981 // draw things behind the player, if needed
3982 // ------------------------------------------------------------------------
3986 DrawLevelElement(jx, jy, Back[jx][jy]);
3991 if (IS_ACTIVE_BOMB(element))
3993 DrawLevelElement(jx, jy, EL_EMPTY);
3998 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4000 int old_element = GfxElement[jx][jy];
4001 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4002 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4004 if (GFX_CRUMBLED(old_element))
4005 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4007 DrawGraphic(sx, sy, old_graphic, frame);
4009 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4010 static_player_is_opaque[pnr] = TRUE;
4014 GfxElement[jx][jy] = EL_UNDEFINED;
4016 // make sure that pushed elements are drawn with correct frame rate
4017 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4019 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4020 GfxFrame[jx][jy] = player->StepFrame;
4022 DrawLevelField(jx, jy);
4025 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4027 // ------------------------------------------------------------------------
4028 // draw things the player is pushing, if needed
4029 // ------------------------------------------------------------------------
4031 if (!player->is_pushing || !player->is_moving)
4034 int gfx_frame = GfxFrame[jx][jy];
4036 if (!IS_MOVING(jx, jy)) // push movement already finished
4038 element = Tile[next_jx][next_jy];
4039 gfx_frame = GfxFrame[next_jx][next_jy];
4042 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4043 int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4044 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4046 // draw background element under pushed element (like the Sokoban field)
4047 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4049 // this allows transparent pushing animation over non-black background
4052 DrawLevelElement(jx, jy, Back[jx][jy]);
4054 DrawLevelElement(jx, jy, EL_EMPTY);
4056 if (Back[next_jx][next_jy])
4057 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4059 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4061 else if (Back[next_jx][next_jy])
4062 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4064 int px = SCREENX(jx), py = SCREENY(jy);
4065 int pxx = (TILEX - ABS(sxx)) * dx;
4066 int pyy = (TILEY - ABS(syy)) * dy;
4069 // do not draw (EM style) pushing animation when pushing is finished
4070 // (two-tile animations usually do not contain start and end frame)
4071 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4072 DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
4074 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4076 // masked drawing is needed for EMC style (double) movement graphics
4077 // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4078 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4081 else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4083 // ------------------------------------------------------------------------
4084 // draw player himself
4085 // ------------------------------------------------------------------------
4087 int graphic = getPlayerGraphic(player, move_dir);
4089 // in the case of changed player action or direction, prevent the current
4090 // animation frame from being restarted for identical animations
4091 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4092 player->Frame = last_player_frame;
4094 int frame = getGraphicAnimationFrame(graphic, player->Frame);
4096 if (player_is_opaque)
4097 DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4099 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4101 if (SHIELD_ON(player))
4103 graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4104 IMG_SHIELD_NORMAL_ACTIVE);
4105 frame = getGraphicAnimationFrame(graphic, -1);
4107 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4110 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4112 // ------------------------------------------------------------------------
4113 // draw things in front of player (active dynamite or dynabombs)
4114 // ------------------------------------------------------------------------
4116 if (IS_ACTIVE_BOMB(element))
4118 int graphic = el2img(element);
4119 int frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
4121 if (game.emulation == EMU_SUPAPLEX)
4122 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4124 DrawGraphicThruMask(sx, sy, graphic, frame);
4127 if (player_is_moving && last_element == EL_EXPLOSION)
4129 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4130 GfxElement[last_jx][last_jy] : EL_EMPTY);
4131 int graphic = el_act2img(element, ACTION_EXPLODING);
4132 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4133 int phase = ExplodePhase[last_jx][last_jy] - 1;
4134 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4137 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4140 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4142 // ------------------------------------------------------------------------
4143 // draw elements the player is just walking/passing through/under
4144 // ------------------------------------------------------------------------
4146 if (player_is_moving)
4148 // handle the field the player is leaving ...
4149 if (IS_ACCESSIBLE_INSIDE(last_element))
4150 DrawLevelField(last_jx, last_jy);
4151 else if (IS_ACCESSIBLE_UNDER(last_element))
4152 DrawLevelFieldThruMask(last_jx, last_jy);
4155 // do not redraw accessible elements if the player is just pushing them
4156 if (!player_is_moving || !player->is_pushing)
4158 // ... and the field the player is entering
4159 if (IS_ACCESSIBLE_INSIDE(element))
4160 DrawLevelField(jx, jy);
4161 else if (IS_ACCESSIBLE_UNDER(element))
4162 DrawLevelFieldThruMask(jx, jy);
4165 MarkTileDirty(sx, sy);
4169 void DrawPlayer(struct PlayerInfo *player)
4173 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4174 DrawPlayerExt(player, i);
4177 void DrawAllPlayers(void)
4181 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4182 for (j = 0; j < MAX_PLAYERS; j++)
4183 if (stored_player[j].active)
4184 DrawPlayerExt(&stored_player[j], i);
4187 void DrawPlayerField(int x, int y)
4189 if (!IS_PLAYER(x, y))
4192 DrawPlayer(PLAYERINFO(x, y));
4195 // ----------------------------------------------------------------------------
4197 void WaitForEventToContinue(void)
4199 boolean still_wait = TRUE;
4201 if (program.headless)
4204 // simulate releasing mouse button over last gadget, if still pressed
4206 HandleGadgets(-1, -1, 0);
4208 button_status = MB_RELEASED;
4216 if (NextValidEvent(&event))
4220 case EVENT_BUTTONRELEASE:
4221 case EVENT_KEYPRESS:
4222 case SDL_CONTROLLERBUTTONDOWN:
4223 case SDL_JOYBUTTONDOWN:
4227 case EVENT_KEYRELEASE:
4228 ClearPlayerAction();
4232 HandleOtherEvents(&event);
4236 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4245 #define MAX_REQUEST_LINES 13
4246 #define MAX_REQUEST_LINE_FONT1_LEN 7
4247 #define MAX_REQUEST_LINE_FONT2_LEN 10
4249 static int RequestHandleEvents(unsigned int req_state)
4251 boolean game_just_ended = (game_status == GAME_MODE_PLAYING &&
4253 int width = request.width;
4254 int height = request.height;
4258 // when showing request dialog after game ended, deactivate game panel
4259 if (game_just_ended)
4260 game.panel.active = FALSE;
4262 game.request_active = TRUE;
4264 setRequestPosition(&sx, &sy, FALSE);
4266 button_status = MB_RELEASED;
4268 request_gadget_id = -1;
4273 if (game_just_ended)
4275 // the MM game engine does not use a special (scrollable) field buffer
4276 if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
4277 SetDrawtoField(DRAW_TO_FIELDBUFFER);
4279 HandleGameActions();
4281 SetDrawtoField(DRAW_TO_BACKBUFFER);
4283 if (global.use_envelope_request)
4285 // copy current state of request area to middle of playfield area
4286 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
4294 while (NextValidEvent(&event))
4298 case EVENT_BUTTONPRESS:
4299 case EVENT_BUTTONRELEASE:
4300 case EVENT_MOTIONNOTIFY:
4304 if (event.type == EVENT_MOTIONNOTIFY)
4309 motion_status = TRUE;
4310 mx = ((MotionEvent *) &event)->x;
4311 my = ((MotionEvent *) &event)->y;
4315 motion_status = FALSE;
4316 mx = ((ButtonEvent *) &event)->x;
4317 my = ((ButtonEvent *) &event)->y;
4318 if (event.type == EVENT_BUTTONPRESS)
4319 button_status = ((ButtonEvent *) &event)->button;
4321 button_status = MB_RELEASED;
4324 // this sets 'request_gadget_id'
4325 HandleGadgets(mx, my, button_status);
4327 switch (request_gadget_id)
4329 case TOOL_CTRL_ID_YES:
4330 case TOOL_CTRL_ID_TOUCH_YES:
4333 case TOOL_CTRL_ID_NO:
4334 case TOOL_CTRL_ID_TOUCH_NO:
4337 case TOOL_CTRL_ID_CONFIRM:
4338 case TOOL_CTRL_ID_TOUCH_CONFIRM:
4339 result = TRUE | FALSE;
4342 case TOOL_CTRL_ID_PLAYER_1:
4345 case TOOL_CTRL_ID_PLAYER_2:
4348 case TOOL_CTRL_ID_PLAYER_3:
4351 case TOOL_CTRL_ID_PLAYER_4:
4356 // only check clickable animations if no request gadget clicked
4357 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4364 case SDL_WINDOWEVENT:
4365 HandleWindowEvent((WindowEvent *) &event);
4368 case SDL_APP_WILLENTERBACKGROUND:
4369 case SDL_APP_DIDENTERBACKGROUND:
4370 case SDL_APP_WILLENTERFOREGROUND:
4371 case SDL_APP_DIDENTERFOREGROUND:
4372 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4375 case EVENT_KEYPRESS:
4377 Key key = GetEventKey((KeyEvent *)&event, TRUE);
4382 if (req_state & REQ_CONFIRM)
4391 #if defined(KSYM_Rewind)
4392 case KSYM_Rewind: // for Amazon Fire TV remote
4401 #if defined(KSYM_FastForward)
4402 case KSYM_FastForward: // for Amazon Fire TV remote
4408 HandleKeysDebug(key, KEY_PRESSED);
4412 if (req_state & REQ_PLAYER)
4414 int old_player_nr = setup.network_player_nr;
4417 result = old_player_nr + 1;
4422 result = old_player_nr + 1;
4453 case EVENT_KEYRELEASE:
4454 ClearPlayerAction();
4457 case SDL_CONTROLLERBUTTONDOWN:
4458 switch (event.cbutton.button)
4460 case SDL_CONTROLLER_BUTTON_A:
4461 case SDL_CONTROLLER_BUTTON_X:
4462 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4463 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4467 case SDL_CONTROLLER_BUTTON_B:
4468 case SDL_CONTROLLER_BUTTON_Y:
4469 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4470 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4471 case SDL_CONTROLLER_BUTTON_BACK:
4476 if (req_state & REQ_PLAYER)
4478 int old_player_nr = setup.network_player_nr;
4481 result = old_player_nr + 1;
4483 switch (event.cbutton.button)
4485 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4486 case SDL_CONTROLLER_BUTTON_Y:
4490 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4491 case SDL_CONTROLLER_BUTTON_B:
4495 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4496 case SDL_CONTROLLER_BUTTON_A:
4500 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4501 case SDL_CONTROLLER_BUTTON_X:
4512 case SDL_CONTROLLERBUTTONUP:
4513 HandleJoystickEvent(&event);
4514 ClearPlayerAction();
4518 HandleOtherEvents(&event);
4523 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4525 int joy = AnyJoystick();
4527 if (joy & JOY_BUTTON_1)
4529 else if (joy & JOY_BUTTON_2)
4532 else if (AnyJoystick())
4534 int joy = AnyJoystick();
4536 if (req_state & REQ_PLAYER)
4540 else if (joy & JOY_RIGHT)
4542 else if (joy & JOY_DOWN)
4544 else if (joy & JOY_LEFT)
4549 if (game_just_ended)
4551 if (global.use_envelope_request)
4553 // copy back current state of pressed buttons inside request area
4554 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
4561 game.request_active = FALSE;
4566 static boolean RequestDoor(char *text, unsigned int req_state)
4568 unsigned int old_door_state;
4569 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4570 int font_nr = FONT_TEXT_2;
4575 if (maxWordLengthInRequestString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4577 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4578 font_nr = FONT_TEXT_1;
4581 if (game_status == GAME_MODE_PLAYING)
4582 BlitScreenToBitmap(backbuffer);
4584 // disable deactivated drawing when quick-loading level tape recording
4585 if (tape.playing && tape.deactivate_display)
4586 TapeDeactivateDisplayOff(TRUE);
4588 SetMouseCursor(CURSOR_DEFAULT);
4590 // pause network game while waiting for request to answer
4591 if (network.enabled &&
4592 game_status == GAME_MODE_PLAYING &&
4593 !game.all_players_gone &&
4594 req_state & REQUEST_WAIT_FOR_INPUT)
4595 SendToServer_PausePlaying();
4597 old_door_state = GetDoorState();
4599 // simulate releasing mouse button over last gadget, if still pressed
4601 HandleGadgets(-1, -1, 0);
4605 // draw released gadget before proceeding
4608 if (old_door_state & DOOR_OPEN_1)
4610 CloseDoor(DOOR_CLOSE_1);
4612 // save old door content
4613 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4614 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4617 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4618 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4620 // clear door drawing field
4621 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4623 // force DOOR font inside door area
4624 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4626 // write text for request
4627 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4629 char text_line[max_request_line_len + 1];
4635 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4637 tc = *(text_ptr + tx);
4638 // if (!tc || tc == ' ')
4639 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4643 if ((tc == '?' || tc == '!') && tl == 0)
4653 strncpy(text_line, text_ptr, tl);
4656 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4657 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4658 text_line, font_nr);
4660 text_ptr += tl + (tc == ' ' ? 1 : 0);
4661 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4666 if (req_state & REQ_ASK)
4668 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4669 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4670 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
4671 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
4673 else if (req_state & REQ_CONFIRM)
4675 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4676 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
4678 else if (req_state & REQ_PLAYER)
4680 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4681 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4682 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4683 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4686 // copy request gadgets to door backbuffer
4687 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4689 OpenDoor(DOOR_OPEN_1);
4691 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4693 if (game_status == GAME_MODE_PLAYING)
4695 SetPanelBackground();
4696 SetDrawBackgroundMask(REDRAW_DOOR_1);
4700 SetDrawBackgroundMask(REDRAW_FIELD);
4706 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4708 // ---------- handle request buttons ----------
4709 result = RequestHandleEvents(req_state);
4713 if (!(req_state & REQ_STAY_OPEN))
4715 CloseDoor(DOOR_CLOSE_1);
4717 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4718 (req_state & REQ_REOPEN))
4719 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4724 if (game_status == GAME_MODE_PLAYING)
4726 SetPanelBackground();
4727 SetDrawBackgroundMask(REDRAW_DOOR_1);
4731 SetDrawBackgroundMask(REDRAW_FIELD);
4734 // continue network game after request
4735 if (network.enabled &&
4736 game_status == GAME_MODE_PLAYING &&
4737 !game.all_players_gone &&
4738 req_state & REQUEST_WAIT_FOR_INPUT)
4739 SendToServer_ContinuePlaying();
4741 // restore deactivated drawing when quick-loading level tape recording
4742 if (tape.playing && tape.deactivate_display)
4743 TapeDeactivateDisplayOn();
4748 static boolean RequestEnvelope(char *text, unsigned int req_state)
4752 if (game_status == GAME_MODE_PLAYING)
4753 BlitScreenToBitmap(backbuffer);
4755 // disable deactivated drawing when quick-loading level tape recording
4756 if (tape.playing && tape.deactivate_display)
4757 TapeDeactivateDisplayOff(TRUE);
4759 SetMouseCursor(CURSOR_DEFAULT);
4761 // pause network game while waiting for request to answer
4762 if (network.enabled &&
4763 game_status == GAME_MODE_PLAYING &&
4764 !game.all_players_gone &&
4765 req_state & REQUEST_WAIT_FOR_INPUT)
4766 SendToServer_PausePlaying();
4768 // simulate releasing mouse button over last gadget, if still pressed
4770 HandleGadgets(-1, -1, 0);
4774 // (replace with setting corresponding request background)
4775 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4776 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4778 // clear door drawing field
4779 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4781 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4783 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4785 if (game_status == GAME_MODE_PLAYING)
4787 SetPanelBackground();
4788 SetDrawBackgroundMask(REDRAW_DOOR_1);
4792 SetDrawBackgroundMask(REDRAW_FIELD);
4798 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4800 // ---------- handle request buttons ----------
4801 result = RequestHandleEvents(req_state);
4805 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4809 if (game_status == GAME_MODE_PLAYING)
4811 SetPanelBackground();
4812 SetDrawBackgroundMask(REDRAW_DOOR_1);
4816 SetDrawBackgroundMask(REDRAW_FIELD);
4819 // continue network game after request
4820 if (network.enabled &&
4821 game_status == GAME_MODE_PLAYING &&
4822 !game.all_players_gone &&
4823 req_state & REQUEST_WAIT_FOR_INPUT)
4824 SendToServer_ContinuePlaying();
4826 // restore deactivated drawing when quick-loading level tape recording
4827 if (tape.playing && tape.deactivate_display)
4828 TapeDeactivateDisplayOn();
4833 boolean Request(char *text, unsigned int req_state)
4835 boolean overlay_enabled = GetOverlayEnabled();
4838 SetOverlayEnabled(FALSE);
4840 if (global.use_envelope_request)
4841 result = RequestEnvelope(text, req_state);
4843 result = RequestDoor(text, req_state);
4845 SetOverlayEnabled(overlay_enabled);
4850 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4852 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4853 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4856 if (dpo1->sort_priority != dpo2->sort_priority)
4857 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4859 compare_result = dpo1->nr - dpo2->nr;
4861 return compare_result;
4864 void InitGraphicCompatibilityInfo_Doors(void)
4870 struct DoorInfo *door;
4874 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4875 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4877 { -1, -1, -1, NULL }
4879 struct Rect door_rect_list[] =
4881 { DX, DY, DXSIZE, DYSIZE },
4882 { VX, VY, VXSIZE, VYSIZE }
4886 for (i = 0; doors[i].door_token != -1; i++)
4888 int door_token = doors[i].door_token;
4889 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4890 int part_1 = doors[i].part_1;
4891 int part_8 = doors[i].part_8;
4892 int part_2 = part_1 + 1;
4893 int part_3 = part_1 + 2;
4894 struct DoorInfo *door = doors[i].door;
4895 struct Rect *door_rect = &door_rect_list[door_index];
4896 boolean door_gfx_redefined = FALSE;
4898 // check if any door part graphic definitions have been redefined
4900 for (j = 0; door_part_controls[j].door_token != -1; j++)
4902 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4903 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4905 if (dpc->door_token == door_token && fi->redefined)
4906 door_gfx_redefined = TRUE;
4909 // check for old-style door graphic/animation modifications
4911 if (!door_gfx_redefined)
4913 if (door->anim_mode & ANIM_STATIC_PANEL)
4915 door->panel.step_xoffset = 0;
4916 door->panel.step_yoffset = 0;
4919 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4921 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4922 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4923 int num_door_steps, num_panel_steps;
4925 // remove door part graphics other than the two default wings
4927 for (j = 0; door_part_controls[j].door_token != -1; j++)
4929 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4930 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4932 if (dpc->graphic >= part_3 &&
4933 dpc->graphic <= part_8)
4937 // set graphics and screen positions of the default wings
4939 g_part_1->width = door_rect->width;
4940 g_part_1->height = door_rect->height;
4941 g_part_2->width = door_rect->width;
4942 g_part_2->height = door_rect->height;
4943 g_part_2->src_x = door_rect->width;
4944 g_part_2->src_y = g_part_1->src_y;
4946 door->part_2.x = door->part_1.x;
4947 door->part_2.y = door->part_1.y;
4949 if (door->width != -1)
4951 g_part_1->width = door->width;
4952 g_part_2->width = door->width;
4954 // special treatment for graphics and screen position of right wing
4955 g_part_2->src_x += door_rect->width - door->width;
4956 door->part_2.x += door_rect->width - door->width;
4959 if (door->height != -1)
4961 g_part_1->height = door->height;
4962 g_part_2->height = door->height;
4964 // special treatment for graphics and screen position of bottom wing
4965 g_part_2->src_y += door_rect->height - door->height;
4966 door->part_2.y += door_rect->height - door->height;
4969 // set animation delays for the default wings and panels
4971 door->part_1.step_delay = door->step_delay;
4972 door->part_2.step_delay = door->step_delay;
4973 door->panel.step_delay = door->step_delay;
4975 // set animation draw order for the default wings
4977 door->part_1.sort_priority = 2; // draw left wing over ...
4978 door->part_2.sort_priority = 1; // ... right wing
4980 // set animation draw offset for the default wings
4982 if (door->anim_mode & ANIM_HORIZONTAL)
4984 door->part_1.step_xoffset = door->step_offset;
4985 door->part_1.step_yoffset = 0;
4986 door->part_2.step_xoffset = door->step_offset * -1;
4987 door->part_2.step_yoffset = 0;
4989 num_door_steps = g_part_1->width / door->step_offset;
4991 else // ANIM_VERTICAL
4993 door->part_1.step_xoffset = 0;
4994 door->part_1.step_yoffset = door->step_offset;
4995 door->part_2.step_xoffset = 0;
4996 door->part_2.step_yoffset = door->step_offset * -1;
4998 num_door_steps = g_part_1->height / door->step_offset;
5001 // set animation draw offset for the default panels
5003 if (door->step_offset > 1)
5005 num_panel_steps = 2 * door_rect->height / door->step_offset;
5006 door->panel.start_step = num_panel_steps - num_door_steps;
5007 door->panel.start_step_closing = door->panel.start_step;
5011 num_panel_steps = door_rect->height / door->step_offset;
5012 door->panel.start_step = num_panel_steps - num_door_steps / 2;
5013 door->panel.start_step_closing = door->panel.start_step;
5014 door->panel.step_delay *= 2;
5021 void InitDoors(void)
5025 for (i = 0; door_part_controls[i].door_token != -1; i++)
5027 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5028 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5030 // initialize "start_step_opening" and "start_step_closing", if needed
5031 if (dpc->pos->start_step_opening == 0 &&
5032 dpc->pos->start_step_closing == 0)
5034 // dpc->pos->start_step_opening = dpc->pos->start_step;
5035 dpc->pos->start_step_closing = dpc->pos->start_step;
5038 // fill structure for door part draw order (sorted below)
5040 dpo->sort_priority = dpc->pos->sort_priority;
5043 // sort door part controls according to sort_priority and graphic number
5044 qsort(door_part_order, MAX_DOOR_PARTS,
5045 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5048 unsigned int OpenDoor(unsigned int door_state)
5050 if (door_state & DOOR_COPY_BACK)
5052 if (door_state & DOOR_OPEN_1)
5053 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5054 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5056 if (door_state & DOOR_OPEN_2)
5057 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5058 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5060 door_state &= ~DOOR_COPY_BACK;
5063 return MoveDoor(door_state);
5066 unsigned int CloseDoor(unsigned int door_state)
5068 unsigned int old_door_state = GetDoorState();
5070 if (!(door_state & DOOR_NO_COPY_BACK))
5072 if (old_door_state & DOOR_OPEN_1)
5073 BlitBitmap(backbuffer, bitmap_db_door_1,
5074 DX, DY, DXSIZE, DYSIZE, 0, 0);
5076 if (old_door_state & DOOR_OPEN_2)
5077 BlitBitmap(backbuffer, bitmap_db_door_2,
5078 VX, VY, VXSIZE, VYSIZE, 0, 0);
5080 door_state &= ~DOOR_NO_COPY_BACK;
5083 return MoveDoor(door_state);
5086 unsigned int GetDoorState(void)
5088 return MoveDoor(DOOR_GET_STATE);
5091 unsigned int SetDoorState(unsigned int door_state)
5093 return MoveDoor(door_state | DOOR_SET_STATE);
5096 static int euclid(int a, int b)
5098 return (b ? euclid(b, a % b) : a);
5101 unsigned int MoveDoor(unsigned int door_state)
5103 struct Rect door_rect_list[] =
5105 { DX, DY, DXSIZE, DYSIZE },
5106 { VX, VY, VXSIZE, VYSIZE }
5108 static int door1 = DOOR_CLOSE_1;
5109 static int door2 = DOOR_CLOSE_2;
5110 unsigned int door_delay = 0;
5111 unsigned int door_delay_value;
5114 if (door_state == DOOR_GET_STATE)
5115 return (door1 | door2);
5117 if (door_state & DOOR_SET_STATE)
5119 if (door_state & DOOR_ACTION_1)
5120 door1 = door_state & DOOR_ACTION_1;
5121 if (door_state & DOOR_ACTION_2)
5122 door2 = door_state & DOOR_ACTION_2;
5124 return (door1 | door2);
5127 if (!(door_state & DOOR_FORCE_REDRAW))
5129 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5130 door_state &= ~DOOR_OPEN_1;
5131 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5132 door_state &= ~DOOR_CLOSE_1;
5133 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5134 door_state &= ~DOOR_OPEN_2;
5135 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5136 door_state &= ~DOOR_CLOSE_2;
5139 if (global.autoplay_leveldir)
5141 door_state |= DOOR_NO_DELAY;
5142 door_state &= ~DOOR_CLOSE_ALL;
5145 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5146 door_state |= DOOR_NO_DELAY;
5148 if (door_state & DOOR_ACTION)
5150 boolean door_panel_drawn[NUM_DOORS];
5151 boolean panel_has_doors[NUM_DOORS];
5152 boolean door_part_skip[MAX_DOOR_PARTS];
5153 boolean door_part_done[MAX_DOOR_PARTS];
5154 boolean door_part_done_all;
5155 int num_steps[MAX_DOOR_PARTS];
5156 int max_move_delay = 0; // delay for complete animations of all doors
5157 int max_step_delay = 0; // delay (ms) between two animation frames
5158 int num_move_steps = 0; // number of animation steps for all doors
5159 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
5160 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
5161 int current_move_delay = 0;
5165 for (i = 0; i < NUM_DOORS; i++)
5166 panel_has_doors[i] = FALSE;
5168 for (i = 0; i < MAX_DOOR_PARTS; i++)
5170 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5171 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5172 int door_token = dpc->door_token;
5174 door_part_done[i] = FALSE;
5175 door_part_skip[i] = (!(door_state & door_token) ||
5179 for (i = 0; i < MAX_DOOR_PARTS; i++)
5181 int nr = door_part_order[i].nr;
5182 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5183 struct DoorPartPosInfo *pos = dpc->pos;
5184 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5185 int door_token = dpc->door_token;
5186 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5187 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5188 int step_xoffset = ABS(pos->step_xoffset);
5189 int step_yoffset = ABS(pos->step_yoffset);
5190 int step_delay = pos->step_delay;
5191 int current_door_state = door_state & door_token;
5192 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5193 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5194 boolean part_opening = (is_panel ? door_closing : door_opening);
5195 int start_step = (part_opening ? pos->start_step_opening :
5196 pos->start_step_closing);
5197 float move_xsize = (step_xoffset ? g->width : 0);
5198 float move_ysize = (step_yoffset ? g->height : 0);
5199 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5200 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5201 int move_steps = (move_xsteps && move_ysteps ?
5202 MIN(move_xsteps, move_ysteps) :
5203 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5204 int move_delay = move_steps * step_delay;
5206 if (door_part_skip[nr])
5209 max_move_delay = MAX(max_move_delay, move_delay);
5210 max_step_delay = (max_step_delay == 0 ? step_delay :
5211 euclid(max_step_delay, step_delay));
5212 num_steps[nr] = move_steps;
5216 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5218 panel_has_doors[door_index] = TRUE;
5222 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
5224 num_move_steps = max_move_delay / max_step_delay;
5225 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5227 door_delay_value = max_step_delay;
5229 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5231 start = num_move_steps - 1;
5235 // opening door sound has priority over simultaneously closing door
5236 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5238 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5240 if (door_state & DOOR_OPEN_1)
5241 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5242 if (door_state & DOOR_OPEN_2)
5243 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5245 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5247 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5249 if (door_state & DOOR_CLOSE_1)
5250 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5251 if (door_state & DOOR_CLOSE_2)
5252 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5256 for (k = start; k < num_move_steps; k++)
5258 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5260 door_part_done_all = TRUE;
5262 for (i = 0; i < NUM_DOORS; i++)
5263 door_panel_drawn[i] = FALSE;
5265 for (i = 0; i < MAX_DOOR_PARTS; i++)
5267 int nr = door_part_order[i].nr;
5268 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5269 struct DoorPartPosInfo *pos = dpc->pos;
5270 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5271 int door_token = dpc->door_token;
5272 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5273 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5274 boolean is_panel_and_door_has_closed = FALSE;
5275 struct Rect *door_rect = &door_rect_list[door_index];
5276 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5278 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5279 int current_door_state = door_state & door_token;
5280 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5281 boolean door_closing = !door_opening;
5282 boolean part_opening = (is_panel ? door_closing : door_opening);
5283 boolean part_closing = !part_opening;
5284 int start_step = (part_opening ? pos->start_step_opening :
5285 pos->start_step_closing);
5286 int step_delay = pos->step_delay;
5287 int step_factor = step_delay / max_step_delay;
5288 int k1 = (step_factor ? k / step_factor + 1 : k);
5289 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5290 int kk = MAX(0, k2);
5293 int src_x, src_y, src_xx, src_yy;
5294 int dst_x, dst_y, dst_xx, dst_yy;
5297 if (door_part_skip[nr])
5300 if (!(door_state & door_token))
5308 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5309 int kk_door = MAX(0, k2_door);
5310 int sync_frame = kk_door * door_delay_value;
5311 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5313 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5314 &g_src_x, &g_src_y);
5319 if (!door_panel_drawn[door_index])
5321 ClearRectangle(drawto, door_rect->x, door_rect->y,
5322 door_rect->width, door_rect->height);
5324 door_panel_drawn[door_index] = TRUE;
5327 // draw opening or closing door parts
5329 if (pos->step_xoffset < 0) // door part on right side
5332 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5335 if (dst_xx + width > door_rect->width)
5336 width = door_rect->width - dst_xx;
5338 else // door part on left side
5341 dst_xx = pos->x - kk * pos->step_xoffset;
5345 src_xx = ABS(dst_xx);
5349 width = g->width - src_xx;
5351 if (width > door_rect->width)
5352 width = door_rect->width;
5354 // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
5357 if (pos->step_yoffset < 0) // door part on bottom side
5360 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5363 if (dst_yy + height > door_rect->height)
5364 height = door_rect->height - dst_yy;
5366 else // door part on top side
5369 dst_yy = pos->y - kk * pos->step_yoffset;
5373 src_yy = ABS(dst_yy);
5377 height = g->height - src_yy;
5380 src_x = g_src_x + src_xx;
5381 src_y = g_src_y + src_yy;
5383 dst_x = door_rect->x + dst_xx;
5384 dst_y = door_rect->y + dst_yy;
5386 is_panel_and_door_has_closed =
5389 panel_has_doors[door_index] &&
5390 k >= num_move_steps_doors_only - 1);
5392 if (width >= 0 && width <= g->width &&
5393 height >= 0 && height <= g->height &&
5394 !is_panel_and_door_has_closed)
5396 if (is_panel || !pos->draw_masked)
5397 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5400 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5404 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5406 if ((part_opening && (width < 0 || height < 0)) ||
5407 (part_closing && (width >= g->width && height >= g->height)))
5408 door_part_done[nr] = TRUE;
5410 // continue door part animations, but not panel after door has closed
5411 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5412 door_part_done_all = FALSE;
5415 if (!(door_state & DOOR_NO_DELAY))
5419 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
5421 current_move_delay += max_step_delay;
5423 // prevent OS (Windows) from complaining about program not responding
5427 if (door_part_done_all)
5431 if (!(door_state & DOOR_NO_DELAY))
5433 // wait for specified door action post delay
5434 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5435 door_delay_value = MAX(door_1.post_delay, door_2.post_delay);
5436 else if (door_state & DOOR_ACTION_1)
5437 door_delay_value = door_1.post_delay;
5438 else if (door_state & DOOR_ACTION_2)
5439 door_delay_value = door_2.post_delay;
5441 while (!DelayReached(&door_delay, door_delay_value))
5446 if (door_state & DOOR_ACTION_1)
5447 door1 = door_state & DOOR_ACTION_1;
5448 if (door_state & DOOR_ACTION_2)
5449 door2 = door_state & DOOR_ACTION_2;
5451 // draw masked border over door area
5452 DrawMaskedBorder(REDRAW_DOOR_1);
5453 DrawMaskedBorder(REDRAW_DOOR_2);
5455 ClearAutoRepeatKeyEvents();
5457 return (door1 | door2);
5460 static boolean useSpecialEditorDoor(void)
5462 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5463 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5465 // do not draw special editor door if editor border defined or redefined
5466 if (graphic_info[graphic].bitmap != NULL || redefined)
5469 // do not draw special editor door if global border defined to be empty
5470 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5473 // do not draw special editor door if viewport definitions do not match
5477 EY + EYSIZE != VY + VYSIZE)
5483 void DrawSpecialEditorDoor(void)
5485 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5486 int top_border_width = gfx1->width;
5487 int top_border_height = gfx1->height;
5488 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5489 int ex = EX - outer_border;
5490 int ey = EY - outer_border;
5491 int vy = VY - outer_border;
5492 int exsize = EXSIZE + 2 * outer_border;
5494 if (!useSpecialEditorDoor())
5497 // draw bigger level editor toolbox window
5498 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5499 top_border_width, top_border_height, ex, ey - top_border_height);
5500 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5501 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5503 redraw_mask |= REDRAW_ALL;
5506 void UndrawSpecialEditorDoor(void)
5508 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5509 int top_border_width = gfx1->width;
5510 int top_border_height = gfx1->height;
5511 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5512 int ex = EX - outer_border;
5513 int ey = EY - outer_border;
5514 int ey_top = ey - top_border_height;
5515 int exsize = EXSIZE + 2 * outer_border;
5516 int eysize = EYSIZE + 2 * outer_border;
5518 if (!useSpecialEditorDoor())
5521 // draw normal tape recorder window
5522 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5524 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5525 ex, ey_top, top_border_width, top_border_height,
5527 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5528 ex, ey, exsize, eysize, ex, ey);
5532 // if screen background is set to "[NONE]", clear editor toolbox window
5533 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5534 ClearRectangle(drawto, ex, ey, exsize, eysize);
5537 redraw_mask |= REDRAW_ALL;
5541 // ---------- new tool button stuff -------------------------------------------
5546 struct TextPosInfo *pos;
5548 boolean is_touch_button;
5550 } toolbutton_info[NUM_TOOL_BUTTONS] =
5553 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5554 TOOL_CTRL_ID_YES, FALSE, "yes"
5557 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5558 TOOL_CTRL_ID_NO, FALSE, "no"
5561 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5562 TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
5565 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5566 TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
5569 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5570 TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
5573 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5574 TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
5577 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5578 TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
5581 IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
5582 TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
5585 IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
5586 TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
5589 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5590 TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
5594 void CreateToolButtons(void)
5598 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5600 int graphic = toolbutton_info[i].graphic;
5601 struct GraphicInfo *gfx = &graphic_info[graphic];
5602 struct TextPosInfo *pos = toolbutton_info[i].pos;
5603 struct GadgetInfo *gi;
5604 Bitmap *deco_bitmap = None;
5605 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5606 unsigned int event_mask = GD_EVENT_RELEASED;
5607 boolean is_touch_button = toolbutton_info[i].is_touch_button;
5608 int base_x = (is_touch_button ? 0 : DX);
5609 int base_y = (is_touch_button ? 0 : DY);
5610 int gd_x = gfx->src_x;
5611 int gd_y = gfx->src_y;
5612 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5613 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5618 if (global.use_envelope_request && !is_touch_button)
5620 setRequestPosition(&base_x, &base_y, TRUE);
5622 // check if request buttons are outside of envelope and fix, if needed
5623 if (x < 0 || x + gfx->width > request.width ||
5624 y < 0 || y + gfx->height > request.height)
5626 if (id == TOOL_CTRL_ID_YES)
5629 y = request.height - 2 * request.border_size - gfx->height;
5631 else if (id == TOOL_CTRL_ID_NO)
5633 x = request.width - 2 * request.border_size - gfx->width;
5634 y = request.height - 2 * request.border_size - gfx->height;
5636 else if (id == TOOL_CTRL_ID_CONFIRM)
5638 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5639 y = request.height - 2 * request.border_size - gfx->height;
5641 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5643 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5645 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5646 y = request.height - 2 * request.border_size - gfx->height * 2;
5648 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5649 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5654 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5656 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5658 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5659 pos->size, &deco_bitmap, &deco_x, &deco_y);
5660 deco_xpos = (gfx->width - pos->size) / 2;
5661 deco_ypos = (gfx->height - pos->size) / 2;
5664 gi = CreateGadget(GDI_CUSTOM_ID, id,
5665 GDI_IMAGE_ID, graphic,
5666 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5669 GDI_WIDTH, gfx->width,
5670 GDI_HEIGHT, gfx->height,
5671 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5672 GDI_STATE, GD_BUTTON_UNPRESSED,
5673 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5674 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5675 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5676 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5677 GDI_DECORATION_SIZE, pos->size, pos->size,
5678 GDI_DECORATION_SHIFTING, 1, 1,
5679 GDI_DIRECT_DRAW, FALSE,
5680 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5681 GDI_EVENT_MASK, event_mask,
5682 GDI_CALLBACK_ACTION, HandleToolButtons,
5686 Fail("cannot create gadget");
5688 tool_gadget[id] = gi;
5692 void FreeToolButtons(void)
5696 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5697 FreeGadget(tool_gadget[i]);
5700 static void UnmapToolButtons(void)
5704 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5705 UnmapGadget(tool_gadget[i]);
5708 static void HandleToolButtons(struct GadgetInfo *gi)
5710 request_gadget_id = gi->custom_id;
5713 static struct Mapping_EM_to_RND_object
5716 boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
5717 boolean is_backside; // backside of moving element
5723 em_object_mapping_list[GAME_TILE_MAX + 1] =
5726 Zborder, FALSE, FALSE,
5730 Zplayer, FALSE, FALSE,
5739 Ztank, FALSE, FALSE,
5743 Zeater, FALSE, FALSE,
5747 Zdynamite, FALSE, FALSE,
5751 Zboom, FALSE, FALSE,
5756 Xchain, FALSE, FALSE,
5757 EL_DEFAULT, ACTION_EXPLODING, -1
5760 Xboom_bug, FALSE, FALSE,
5761 EL_BUG, ACTION_EXPLODING, -1
5764 Xboom_tank, FALSE, FALSE,
5765 EL_SPACESHIP, ACTION_EXPLODING, -1
5768 Xboom_android, FALSE, FALSE,
5769 EL_EMC_ANDROID, ACTION_OTHER, -1
5772 Xboom_1, FALSE, FALSE,
5773 EL_DEFAULT, ACTION_EXPLODING, -1
5776 Xboom_2, FALSE, FALSE,
5777 EL_DEFAULT, ACTION_EXPLODING, -1
5781 Xblank, TRUE, FALSE,
5786 Xsplash_e, FALSE, FALSE,
5787 EL_ACID_SPLASH_RIGHT, -1, -1
5790 Xsplash_w, FALSE, FALSE,
5791 EL_ACID_SPLASH_LEFT, -1, -1
5795 Xplant, TRUE, FALSE,
5796 EL_EMC_PLANT, -1, -1
5799 Yplant, FALSE, FALSE,
5800 EL_EMC_PLANT, -1, -1
5804 Xacid_1, TRUE, FALSE,
5808 Xacid_2, FALSE, FALSE,
5812 Xacid_3, FALSE, FALSE,
5816 Xacid_4, FALSE, FALSE,
5820 Xacid_5, FALSE, FALSE,
5824 Xacid_6, FALSE, FALSE,
5828 Xacid_7, FALSE, FALSE,
5832 Xacid_8, FALSE, FALSE,
5837 Xfake_acid_1, TRUE, FALSE,
5838 EL_EMC_FAKE_ACID, -1, -1
5841 Xfake_acid_2, FALSE, FALSE,
5842 EL_EMC_FAKE_ACID, -1, -1
5845 Xfake_acid_3, FALSE, FALSE,
5846 EL_EMC_FAKE_ACID, -1, -1
5849 Xfake_acid_4, FALSE, FALSE,
5850 EL_EMC_FAKE_ACID, -1, -1
5853 Xfake_acid_5, FALSE, FALSE,
5854 EL_EMC_FAKE_ACID, -1, -1
5857 Xfake_acid_6, FALSE, FALSE,
5858 EL_EMC_FAKE_ACID, -1, -1
5861 Xfake_acid_7, FALSE, FALSE,
5862 EL_EMC_FAKE_ACID, -1, -1
5865 Xfake_acid_8, FALSE, FALSE,
5866 EL_EMC_FAKE_ACID, -1, -1
5870 Xgrass, TRUE, FALSE,
5871 EL_EMC_GRASS, -1, -1
5874 Ygrass_nB, FALSE, FALSE,
5875 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
5878 Ygrass_eB, FALSE, FALSE,
5879 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
5882 Ygrass_sB, FALSE, FALSE,
5883 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
5886 Ygrass_wB, FALSE, FALSE,
5887 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
5895 Ydirt_nB, FALSE, FALSE,
5896 EL_SAND, ACTION_DIGGING, MV_BIT_UP
5899 Ydirt_eB, FALSE, FALSE,
5900 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
5903 Ydirt_sB, FALSE, FALSE,
5904 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
5907 Ydirt_wB, FALSE, FALSE,
5908 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
5912 Xandroid, TRUE, FALSE,
5913 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5916 Xandroid_1_n, FALSE, FALSE,
5917 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5920 Xandroid_2_n, FALSE, FALSE,
5921 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5924 Xandroid_1_e, FALSE, FALSE,
5925 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5928 Xandroid_2_e, FALSE, FALSE,
5929 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5932 Xandroid_1_w, FALSE, FALSE,
5933 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5936 Xandroid_2_w, FALSE, FALSE,
5937 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5940 Xandroid_1_s, FALSE, FALSE,
5941 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5944 Xandroid_2_s, FALSE, FALSE,
5945 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5948 Yandroid_n, FALSE, FALSE,
5949 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5952 Yandroid_nB, FALSE, TRUE,
5953 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5956 Yandroid_ne, FALSE, FALSE,
5957 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5960 Yandroid_neB, FALSE, TRUE,
5961 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5964 Yandroid_e, FALSE, FALSE,
5965 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5968 Yandroid_eB, FALSE, TRUE,
5969 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5972 Yandroid_se, FALSE, FALSE,
5973 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5976 Yandroid_seB, FALSE, TRUE,
5977 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5980 Yandroid_s, FALSE, FALSE,
5981 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5984 Yandroid_sB, FALSE, TRUE,
5985 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5988 Yandroid_sw, FALSE, FALSE,
5989 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5992 Yandroid_swB, FALSE, TRUE,
5993 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5996 Yandroid_w, FALSE, FALSE,
5997 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6000 Yandroid_wB, FALSE, TRUE,
6001 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6004 Yandroid_nw, FALSE, FALSE,
6005 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
6008 Yandroid_nwB, FALSE, TRUE,
6009 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
6013 Xeater_n, TRUE, FALSE,
6014 EL_YAMYAM_UP, -1, -1
6017 Xeater_e, TRUE, FALSE,
6018 EL_YAMYAM_RIGHT, -1, -1
6021 Xeater_w, TRUE, FALSE,
6022 EL_YAMYAM_LEFT, -1, -1
6025 Xeater_s, TRUE, FALSE,
6026 EL_YAMYAM_DOWN, -1, -1
6029 Yeater_n, FALSE, FALSE,
6030 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6033 Yeater_nB, FALSE, TRUE,
6034 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6037 Yeater_e, FALSE, FALSE,
6038 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6041 Yeater_eB, FALSE, TRUE,
6042 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6045 Yeater_s, FALSE, FALSE,
6046 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6049 Yeater_sB, FALSE, TRUE,
6050 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6053 Yeater_w, FALSE, FALSE,
6054 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6057 Yeater_wB, FALSE, TRUE,
6058 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6061 Yeater_stone, FALSE, FALSE,
6062 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
6065 Yeater_spring, FALSE, FALSE,
6066 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
6070 Xalien, TRUE, FALSE,
6074 Xalien_pause, FALSE, FALSE,
6078 Yalien_n, FALSE, FALSE,
6079 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6082 Yalien_nB, FALSE, TRUE,
6083 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6086 Yalien_e, FALSE, FALSE,
6087 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6090 Yalien_eB, FALSE, TRUE,
6091 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6094 Yalien_s, FALSE, FALSE,
6095 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6098 Yalien_sB, FALSE, TRUE,
6099 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6102 Yalien_w, FALSE, FALSE,
6103 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6106 Yalien_wB, FALSE, TRUE,
6107 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6110 Yalien_stone, FALSE, FALSE,
6111 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6114 Yalien_spring, FALSE, FALSE,
6115 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6119 Xbug_1_n, TRUE, FALSE,
6123 Xbug_1_e, TRUE, FALSE,
6124 EL_BUG_RIGHT, -1, -1
6127 Xbug_1_s, TRUE, FALSE,
6131 Xbug_1_w, TRUE, FALSE,
6135 Xbug_2_n, FALSE, FALSE,
6139 Xbug_2_e, FALSE, FALSE,
6140 EL_BUG_RIGHT, -1, -1
6143 Xbug_2_s, FALSE, FALSE,
6147 Xbug_2_w, FALSE, FALSE,
6151 Ybug_n, FALSE, FALSE,
6152 EL_BUG, ACTION_MOVING, MV_BIT_UP
6155 Ybug_nB, FALSE, TRUE,
6156 EL_BUG, ACTION_MOVING, MV_BIT_UP
6159 Ybug_e, FALSE, FALSE,
6160 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6163 Ybug_eB, FALSE, TRUE,
6164 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6167 Ybug_s, FALSE, FALSE,
6168 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6171 Ybug_sB, FALSE, TRUE,
6172 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6175 Ybug_w, FALSE, FALSE,
6176 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6179 Ybug_wB, FALSE, TRUE,
6180 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6183 Ybug_w_n, FALSE, FALSE,
6184 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6187 Ybug_n_e, FALSE, FALSE,
6188 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6191 Ybug_e_s, FALSE, FALSE,
6192 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6195 Ybug_s_w, FALSE, FALSE,
6196 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6199 Ybug_e_n, FALSE, FALSE,
6200 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6203 Ybug_s_e, FALSE, FALSE,
6204 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6207 Ybug_w_s, FALSE, FALSE,
6208 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6211 Ybug_n_w, FALSE, FALSE,
6212 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6215 Ybug_stone, FALSE, FALSE,
6216 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
6219 Ybug_spring, FALSE, FALSE,
6220 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
6224 Xtank_1_n, TRUE, FALSE,
6225 EL_SPACESHIP_UP, -1, -1
6228 Xtank_1_e, TRUE, FALSE,
6229 EL_SPACESHIP_RIGHT, -1, -1
6232 Xtank_1_s, TRUE, FALSE,
6233 EL_SPACESHIP_DOWN, -1, -1
6236 Xtank_1_w, TRUE, FALSE,
6237 EL_SPACESHIP_LEFT, -1, -1
6240 Xtank_2_n, FALSE, FALSE,
6241 EL_SPACESHIP_UP, -1, -1
6244 Xtank_2_e, FALSE, FALSE,
6245 EL_SPACESHIP_RIGHT, -1, -1
6248 Xtank_2_s, FALSE, FALSE,
6249 EL_SPACESHIP_DOWN, -1, -1
6252 Xtank_2_w, FALSE, FALSE,
6253 EL_SPACESHIP_LEFT, -1, -1
6256 Ytank_n, FALSE, FALSE,
6257 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6260 Ytank_nB, FALSE, TRUE,
6261 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6264 Ytank_e, FALSE, FALSE,
6265 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6268 Ytank_eB, FALSE, TRUE,
6269 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6272 Ytank_s, FALSE, FALSE,
6273 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6276 Ytank_sB, FALSE, TRUE,
6277 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6280 Ytank_w, FALSE, FALSE,
6281 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6284 Ytank_wB, FALSE, TRUE,
6285 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6288 Ytank_w_n, FALSE, FALSE,
6289 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6292 Ytank_n_e, FALSE, FALSE,
6293 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6296 Ytank_e_s, FALSE, FALSE,
6297 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6300 Ytank_s_w, FALSE, FALSE,
6301 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6304 Ytank_e_n, FALSE, FALSE,
6305 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6308 Ytank_s_e, FALSE, FALSE,
6309 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6312 Ytank_w_s, FALSE, FALSE,
6313 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6316 Ytank_n_w, FALSE, FALSE,
6317 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6320 Ytank_stone, FALSE, FALSE,
6321 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
6324 Ytank_spring, FALSE, FALSE,
6325 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
6329 Xemerald, TRUE, FALSE,
6333 Xemerald_pause, FALSE, FALSE,
6337 Xemerald_fall, FALSE, FALSE,
6341 Xemerald_shine, FALSE, FALSE,
6342 EL_EMERALD, ACTION_TWINKLING, -1
6345 Yemerald_s, FALSE, FALSE,
6346 EL_EMERALD, ACTION_FALLING, -1
6349 Yemerald_sB, FALSE, TRUE,
6350 EL_EMERALD, ACTION_FALLING, -1
6353 Yemerald_e, FALSE, FALSE,
6354 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6357 Yemerald_eB, FALSE, TRUE,
6358 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6361 Yemerald_w, FALSE, FALSE,
6362 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6365 Yemerald_wB, FALSE, TRUE,
6366 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6369 Yemerald_blank, FALSE, FALSE,
6370 EL_EMERALD, ACTION_COLLECTING, -1
6374 Xdiamond, TRUE, FALSE,
6378 Xdiamond_pause, FALSE, FALSE,
6382 Xdiamond_fall, FALSE, FALSE,
6386 Xdiamond_shine, FALSE, FALSE,
6387 EL_DIAMOND, ACTION_TWINKLING, -1
6390 Ydiamond_s, FALSE, FALSE,
6391 EL_DIAMOND, ACTION_FALLING, -1
6394 Ydiamond_sB, FALSE, TRUE,
6395 EL_DIAMOND, ACTION_FALLING, -1
6398 Ydiamond_e, FALSE, FALSE,
6399 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6402 Ydiamond_eB, FALSE, TRUE,
6403 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6406 Ydiamond_w, FALSE, FALSE,
6407 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6410 Ydiamond_wB, FALSE, TRUE,
6411 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6414 Ydiamond_blank, FALSE, FALSE,
6415 EL_DIAMOND, ACTION_COLLECTING, -1
6418 Ydiamond_stone, FALSE, FALSE,
6419 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6423 Xstone, TRUE, FALSE,
6427 Xstone_pause, FALSE, FALSE,
6431 Xstone_fall, FALSE, FALSE,
6435 Ystone_s, FALSE, FALSE,
6436 EL_ROCK, ACTION_FALLING, -1
6439 Ystone_sB, FALSE, TRUE,
6440 EL_ROCK, ACTION_FALLING, -1
6443 Ystone_e, FALSE, FALSE,
6444 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6447 Ystone_eB, FALSE, TRUE,
6448 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6451 Ystone_w, FALSE, FALSE,
6452 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6455 Ystone_wB, FALSE, TRUE,
6456 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6464 Xbomb_pause, FALSE, FALSE,
6468 Xbomb_fall, FALSE, FALSE,
6472 Ybomb_s, FALSE, FALSE,
6473 EL_BOMB, ACTION_FALLING, -1
6476 Ybomb_sB, FALSE, TRUE,
6477 EL_BOMB, ACTION_FALLING, -1
6480 Ybomb_e, FALSE, FALSE,
6481 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6484 Ybomb_eB, FALSE, TRUE,
6485 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6488 Ybomb_w, FALSE, FALSE,
6489 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6492 Ybomb_wB, FALSE, TRUE,
6493 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6496 Ybomb_blank, FALSE, FALSE,
6497 EL_BOMB, ACTION_ACTIVATING, -1
6505 Xnut_pause, FALSE, FALSE,
6509 Xnut_fall, FALSE, FALSE,
6513 Ynut_s, FALSE, FALSE,
6514 EL_NUT, ACTION_FALLING, -1
6517 Ynut_sB, FALSE, TRUE,
6518 EL_NUT, ACTION_FALLING, -1
6521 Ynut_e, FALSE, FALSE,
6522 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6525 Ynut_eB, FALSE, TRUE,
6526 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6529 Ynut_w, FALSE, FALSE,
6530 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6533 Ynut_wB, FALSE, TRUE,
6534 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6537 Ynut_stone, FALSE, FALSE,
6538 EL_NUT, ACTION_BREAKING, -1
6542 Xspring, TRUE, FALSE,
6546 Xspring_pause, FALSE, FALSE,
6550 Xspring_e, TRUE, FALSE,
6551 EL_SPRING_RIGHT, -1, -1
6554 Xspring_w, TRUE, FALSE,
6555 EL_SPRING_LEFT, -1, -1
6558 Xspring_fall, FALSE, FALSE,
6562 Yspring_s, FALSE, FALSE,
6563 EL_SPRING, ACTION_FALLING, -1
6566 Yspring_sB, FALSE, TRUE,
6567 EL_SPRING, ACTION_FALLING, -1
6570 Yspring_e, FALSE, FALSE,
6571 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6574 Yspring_eB, FALSE, TRUE,
6575 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6578 Yspring_w, FALSE, FALSE,
6579 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6582 Yspring_wB, FALSE, TRUE,
6583 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6586 Yspring_alien_e, FALSE, FALSE,
6587 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6590 Yspring_alien_eB, FALSE, TRUE,
6591 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6594 Yspring_alien_w, FALSE, FALSE,
6595 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6598 Yspring_alien_wB, FALSE, TRUE,
6599 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6603 Xpush_emerald_e, FALSE, FALSE,
6604 EL_EMERALD, -1, MV_BIT_RIGHT
6607 Xpush_emerald_w, FALSE, FALSE,
6608 EL_EMERALD, -1, MV_BIT_LEFT
6611 Xpush_diamond_e, FALSE, FALSE,
6612 EL_DIAMOND, -1, MV_BIT_RIGHT
6615 Xpush_diamond_w, FALSE, FALSE,
6616 EL_DIAMOND, -1, MV_BIT_LEFT
6619 Xpush_stone_e, FALSE, FALSE,
6620 EL_ROCK, -1, MV_BIT_RIGHT
6623 Xpush_stone_w, FALSE, FALSE,
6624 EL_ROCK, -1, MV_BIT_LEFT
6627 Xpush_bomb_e, FALSE, FALSE,
6628 EL_BOMB, -1, MV_BIT_RIGHT
6631 Xpush_bomb_w, FALSE, FALSE,
6632 EL_BOMB, -1, MV_BIT_LEFT
6635 Xpush_nut_e, FALSE, FALSE,
6636 EL_NUT, -1, MV_BIT_RIGHT
6639 Xpush_nut_w, FALSE, FALSE,
6640 EL_NUT, -1, MV_BIT_LEFT
6643 Xpush_spring_e, FALSE, FALSE,
6644 EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
6647 Xpush_spring_w, FALSE, FALSE,
6648 EL_SPRING_LEFT, -1, MV_BIT_LEFT
6652 Xdynamite, TRUE, FALSE,
6653 EL_EM_DYNAMITE, -1, -1
6656 Ydynamite_blank, FALSE, FALSE,
6657 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6660 Xdynamite_1, TRUE, FALSE,
6661 EL_EM_DYNAMITE_ACTIVE, -1, -1
6664 Xdynamite_2, FALSE, FALSE,
6665 EL_EM_DYNAMITE_ACTIVE, -1, -1
6668 Xdynamite_3, FALSE, FALSE,
6669 EL_EM_DYNAMITE_ACTIVE, -1, -1
6672 Xdynamite_4, FALSE, FALSE,
6673 EL_EM_DYNAMITE_ACTIVE, -1, -1
6677 Xkey_1, TRUE, FALSE,
6681 Xkey_2, TRUE, FALSE,
6685 Xkey_3, TRUE, FALSE,
6689 Xkey_4, TRUE, FALSE,
6693 Xkey_5, TRUE, FALSE,
6694 EL_EMC_KEY_5, -1, -1
6697 Xkey_6, TRUE, FALSE,
6698 EL_EMC_KEY_6, -1, -1
6701 Xkey_7, TRUE, FALSE,
6702 EL_EMC_KEY_7, -1, -1
6705 Xkey_8, TRUE, FALSE,
6706 EL_EMC_KEY_8, -1, -1
6710 Xdoor_1, TRUE, FALSE,
6711 EL_EM_GATE_1, -1, -1
6714 Xdoor_2, TRUE, FALSE,
6715 EL_EM_GATE_2, -1, -1
6718 Xdoor_3, TRUE, FALSE,
6719 EL_EM_GATE_3, -1, -1
6722 Xdoor_4, TRUE, FALSE,
6723 EL_EM_GATE_4, -1, -1
6726 Xdoor_5, TRUE, FALSE,
6727 EL_EMC_GATE_5, -1, -1
6730 Xdoor_6, TRUE, FALSE,
6731 EL_EMC_GATE_6, -1, -1
6734 Xdoor_7, TRUE, FALSE,
6735 EL_EMC_GATE_7, -1, -1
6738 Xdoor_8, TRUE, FALSE,
6739 EL_EMC_GATE_8, -1, -1
6743 Xfake_door_1, TRUE, FALSE,
6744 EL_EM_GATE_1_GRAY, -1, -1
6747 Xfake_door_2, TRUE, FALSE,
6748 EL_EM_GATE_2_GRAY, -1, -1
6751 Xfake_door_3, TRUE, FALSE,
6752 EL_EM_GATE_3_GRAY, -1, -1
6755 Xfake_door_4, TRUE, FALSE,
6756 EL_EM_GATE_4_GRAY, -1, -1
6759 Xfake_door_5, TRUE, FALSE,
6760 EL_EMC_GATE_5_GRAY, -1, -1
6763 Xfake_door_6, TRUE, FALSE,
6764 EL_EMC_GATE_6_GRAY, -1, -1
6767 Xfake_door_7, TRUE, FALSE,
6768 EL_EMC_GATE_7_GRAY, -1, -1
6771 Xfake_door_8, TRUE, FALSE,
6772 EL_EMC_GATE_8_GRAY, -1, -1
6776 Xballoon, TRUE, FALSE,
6780 Yballoon_n, FALSE, FALSE,
6781 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6784 Yballoon_nB, FALSE, TRUE,
6785 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6788 Yballoon_e, FALSE, FALSE,
6789 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6792 Yballoon_eB, FALSE, TRUE,
6793 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6796 Yballoon_s, FALSE, FALSE,
6797 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6800 Yballoon_sB, FALSE, TRUE,
6801 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6804 Yballoon_w, FALSE, FALSE,
6805 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6808 Yballoon_wB, FALSE, TRUE,
6809 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6813 Xball_1, TRUE, FALSE,
6814 EL_EMC_MAGIC_BALL, -1, -1
6817 Yball_1, FALSE, FALSE,
6818 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6821 Xball_2, FALSE, FALSE,
6822 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6825 Yball_2, FALSE, FALSE,
6826 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6829 Yball_blank, FALSE, FALSE,
6830 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6834 Xamoeba_1, TRUE, FALSE,
6835 EL_AMOEBA_DRY, ACTION_OTHER, -1
6838 Xamoeba_2, FALSE, FALSE,
6839 EL_AMOEBA_DRY, ACTION_OTHER, -1
6842 Xamoeba_3, FALSE, FALSE,
6843 EL_AMOEBA_DRY, ACTION_OTHER, -1
6846 Xamoeba_4, FALSE, FALSE,
6847 EL_AMOEBA_DRY, ACTION_OTHER, -1
6850 Xamoeba_5, TRUE, FALSE,
6851 EL_AMOEBA_WET, ACTION_OTHER, -1
6854 Xamoeba_6, FALSE, FALSE,
6855 EL_AMOEBA_WET, ACTION_OTHER, -1
6858 Xamoeba_7, FALSE, FALSE,
6859 EL_AMOEBA_WET, ACTION_OTHER, -1
6862 Xamoeba_8, FALSE, FALSE,
6863 EL_AMOEBA_WET, ACTION_OTHER, -1
6868 EL_AMOEBA_DROP, ACTION_GROWING, -1
6871 Xdrip_fall, FALSE, FALSE,
6872 EL_AMOEBA_DROP, -1, -1
6875 Xdrip_stretch, FALSE, FALSE,
6876 EL_AMOEBA_DROP, ACTION_FALLING, -1
6879 Xdrip_stretchB, FALSE, TRUE,
6880 EL_AMOEBA_DROP, ACTION_FALLING, -1
6883 Ydrip_1_s, FALSE, FALSE,
6884 EL_AMOEBA_DROP, ACTION_FALLING, -1
6887 Ydrip_1_sB, FALSE, TRUE,
6888 EL_AMOEBA_DROP, ACTION_FALLING, -1
6891 Ydrip_2_s, FALSE, FALSE,
6892 EL_AMOEBA_DROP, ACTION_FALLING, -1
6895 Ydrip_2_sB, FALSE, TRUE,
6896 EL_AMOEBA_DROP, ACTION_FALLING, -1
6900 Xwonderwall, TRUE, FALSE,
6901 EL_MAGIC_WALL, -1, -1
6904 Ywonderwall, FALSE, FALSE,
6905 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6909 Xwheel, TRUE, FALSE,
6910 EL_ROBOT_WHEEL, -1, -1
6913 Ywheel, FALSE, FALSE,
6914 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6918 Xswitch, TRUE, FALSE,
6919 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6922 Yswitch, FALSE, FALSE,
6923 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6927 Xbumper, TRUE, FALSE,
6928 EL_EMC_SPRING_BUMPER, -1, -1
6931 Ybumper, FALSE, FALSE,
6932 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6936 Xacid_nw, TRUE, FALSE,
6937 EL_ACID_POOL_TOPLEFT, -1, -1
6940 Xacid_ne, TRUE, FALSE,
6941 EL_ACID_POOL_TOPRIGHT, -1, -1
6944 Xacid_sw, TRUE, FALSE,
6945 EL_ACID_POOL_BOTTOMLEFT, -1, -1
6948 Xacid_s, TRUE, FALSE,
6949 EL_ACID_POOL_BOTTOM, -1, -1
6952 Xacid_se, TRUE, FALSE,
6953 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
6957 Xfake_blank, TRUE, FALSE,
6958 EL_INVISIBLE_WALL, -1, -1
6961 Yfake_blank, FALSE, FALSE,
6962 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6966 Xfake_grass, TRUE, FALSE,
6967 EL_EMC_FAKE_GRASS, -1, -1
6970 Yfake_grass, FALSE, FALSE,
6971 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6975 Xfake_amoeba, TRUE, FALSE,
6976 EL_EMC_DRIPPER, -1, -1
6979 Yfake_amoeba, FALSE, FALSE,
6980 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6984 Xlenses, TRUE, FALSE,
6985 EL_EMC_LENSES, -1, -1
6989 Xmagnify, TRUE, FALSE,
6990 EL_EMC_MAGNIFIER, -1, -1
6995 EL_QUICKSAND_EMPTY, -1, -1
6998 Xsand_stone, TRUE, FALSE,
6999 EL_QUICKSAND_FULL, -1, -1
7002 Xsand_stonein_1, FALSE, TRUE,
7003 EL_ROCK, ACTION_FILLING, -1
7006 Xsand_stonein_2, FALSE, TRUE,
7007 EL_ROCK, ACTION_FILLING, -1
7010 Xsand_stonein_3, FALSE, TRUE,
7011 EL_ROCK, ACTION_FILLING, -1
7014 Xsand_stonein_4, FALSE, TRUE,
7015 EL_ROCK, ACTION_FILLING, -1
7018 Xsand_sandstone_1, FALSE, FALSE,
7019 EL_QUICKSAND_FILLING, -1, -1
7022 Xsand_sandstone_2, FALSE, FALSE,
7023 EL_QUICKSAND_FILLING, -1, -1
7026 Xsand_sandstone_3, FALSE, FALSE,
7027 EL_QUICKSAND_FILLING, -1, -1
7030 Xsand_sandstone_4, FALSE, FALSE,
7031 EL_QUICKSAND_FILLING, -1, -1
7034 Xsand_stonesand_1, FALSE, FALSE,
7035 EL_QUICKSAND_EMPTYING, -1, -1
7038 Xsand_stonesand_2, FALSE, FALSE,
7039 EL_QUICKSAND_EMPTYING, -1, -1
7042 Xsand_stonesand_3, FALSE, FALSE,
7043 EL_QUICKSAND_EMPTYING, -1, -1
7046 Xsand_stonesand_4, FALSE, FALSE,
7047 EL_QUICKSAND_EMPTYING, -1, -1
7050 Xsand_stoneout_1, FALSE, FALSE,
7051 EL_ROCK, ACTION_EMPTYING, -1
7054 Xsand_stoneout_2, FALSE, FALSE,
7055 EL_ROCK, ACTION_EMPTYING, -1
7058 Xsand_stonesand_quickout_1, FALSE, FALSE,
7059 EL_QUICKSAND_EMPTYING, -1, -1
7062 Xsand_stonesand_quickout_2, FALSE, FALSE,
7063 EL_QUICKSAND_EMPTYING, -1, -1
7067 Xslide_ns, TRUE, FALSE,
7068 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
7071 Yslide_ns_blank, FALSE, FALSE,
7072 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
7075 Xslide_ew, TRUE, FALSE,
7076 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
7079 Yslide_ew_blank, FALSE, FALSE,
7080 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
7084 Xwind_n, TRUE, FALSE,
7085 EL_BALLOON_SWITCH_UP, -1, -1
7088 Xwind_e, TRUE, FALSE,
7089 EL_BALLOON_SWITCH_RIGHT, -1, -1
7092 Xwind_s, TRUE, FALSE,
7093 EL_BALLOON_SWITCH_DOWN, -1, -1
7096 Xwind_w, TRUE, FALSE,
7097 EL_BALLOON_SWITCH_LEFT, -1, -1
7100 Xwind_any, TRUE, FALSE,
7101 EL_BALLOON_SWITCH_ANY, -1, -1
7104 Xwind_stop, TRUE, FALSE,
7105 EL_BALLOON_SWITCH_NONE, -1, -1
7110 EL_EM_EXIT_CLOSED, -1, -1
7113 Xexit_1, TRUE, FALSE,
7114 EL_EM_EXIT_OPEN, -1, -1
7117 Xexit_2, FALSE, FALSE,
7118 EL_EM_EXIT_OPEN, -1, -1
7121 Xexit_3, FALSE, FALSE,
7122 EL_EM_EXIT_OPEN, -1, -1
7126 Xpause, FALSE, FALSE,
7131 Xwall_1, TRUE, FALSE,
7135 Xwall_2, TRUE, FALSE,
7136 EL_EMC_WALL_14, -1, -1
7139 Xwall_3, TRUE, FALSE,
7140 EL_EMC_WALL_15, -1, -1
7143 Xwall_4, TRUE, FALSE,
7144 EL_EMC_WALL_16, -1, -1
7148 Xroundwall_1, TRUE, FALSE,
7149 EL_WALL_SLIPPERY, -1, -1
7152 Xroundwall_2, TRUE, FALSE,
7153 EL_EMC_WALL_SLIPPERY_2, -1, -1
7156 Xroundwall_3, TRUE, FALSE,
7157 EL_EMC_WALL_SLIPPERY_3, -1, -1
7160 Xroundwall_4, TRUE, FALSE,
7161 EL_EMC_WALL_SLIPPERY_4, -1, -1
7165 Xsteel_1, TRUE, FALSE,
7166 EL_STEELWALL, -1, -1
7169 Xsteel_2, TRUE, FALSE,
7170 EL_EMC_STEELWALL_2, -1, -1
7173 Xsteel_3, TRUE, FALSE,
7174 EL_EMC_STEELWALL_3, -1, -1
7177 Xsteel_4, TRUE, FALSE,
7178 EL_EMC_STEELWALL_4, -1, -1
7182 Xdecor_1, TRUE, FALSE,
7183 EL_EMC_WALL_8, -1, -1
7186 Xdecor_2, TRUE, FALSE,
7187 EL_EMC_WALL_6, -1, -1
7190 Xdecor_3, TRUE, FALSE,
7191 EL_EMC_WALL_4, -1, -1
7194 Xdecor_4, TRUE, FALSE,
7195 EL_EMC_WALL_7, -1, -1
7198 Xdecor_5, TRUE, FALSE,
7199 EL_EMC_WALL_5, -1, -1
7202 Xdecor_6, TRUE, FALSE,
7203 EL_EMC_WALL_9, -1, -1
7206 Xdecor_7, TRUE, FALSE,
7207 EL_EMC_WALL_10, -1, -1
7210 Xdecor_8, TRUE, FALSE,
7211 EL_EMC_WALL_1, -1, -1
7214 Xdecor_9, TRUE, FALSE,
7215 EL_EMC_WALL_2, -1, -1
7218 Xdecor_10, TRUE, FALSE,
7219 EL_EMC_WALL_3, -1, -1
7222 Xdecor_11, TRUE, FALSE,
7223 EL_EMC_WALL_11, -1, -1
7226 Xdecor_12, TRUE, FALSE,
7227 EL_EMC_WALL_12, -1, -1
7231 Xalpha_0, TRUE, FALSE,
7232 EL_CHAR('0'), -1, -1
7235 Xalpha_1, TRUE, FALSE,
7236 EL_CHAR('1'), -1, -1
7239 Xalpha_2, TRUE, FALSE,
7240 EL_CHAR('2'), -1, -1
7243 Xalpha_3, TRUE, FALSE,
7244 EL_CHAR('3'), -1, -1
7247 Xalpha_4, TRUE, FALSE,
7248 EL_CHAR('4'), -1, -1
7251 Xalpha_5, TRUE, FALSE,
7252 EL_CHAR('5'), -1, -1
7255 Xalpha_6, TRUE, FALSE,
7256 EL_CHAR('6'), -1, -1
7259 Xalpha_7, TRUE, FALSE,
7260 EL_CHAR('7'), -1, -1
7263 Xalpha_8, TRUE, FALSE,
7264 EL_CHAR('8'), -1, -1
7267 Xalpha_9, TRUE, FALSE,
7268 EL_CHAR('9'), -1, -1
7271 Xalpha_excla, TRUE, FALSE,
7272 EL_CHAR('!'), -1, -1
7275 Xalpha_apost, TRUE, FALSE,
7276 EL_CHAR('\''), -1, -1
7279 Xalpha_comma, TRUE, FALSE,
7280 EL_CHAR(','), -1, -1
7283 Xalpha_minus, TRUE, FALSE,
7284 EL_CHAR('-'), -1, -1
7287 Xalpha_perio, TRUE, FALSE,
7288 EL_CHAR('.'), -1, -1
7291 Xalpha_colon, TRUE, FALSE,
7292 EL_CHAR(':'), -1, -1
7295 Xalpha_quest, TRUE, FALSE,
7296 EL_CHAR('?'), -1, -1
7299 Xalpha_a, TRUE, FALSE,
7300 EL_CHAR('A'), -1, -1
7303 Xalpha_b, TRUE, FALSE,
7304 EL_CHAR('B'), -1, -1
7307 Xalpha_c, TRUE, FALSE,
7308 EL_CHAR('C'), -1, -1
7311 Xalpha_d, TRUE, FALSE,
7312 EL_CHAR('D'), -1, -1
7315 Xalpha_e, TRUE, FALSE,
7316 EL_CHAR('E'), -1, -1
7319 Xalpha_f, TRUE, FALSE,
7320 EL_CHAR('F'), -1, -1
7323 Xalpha_g, TRUE, FALSE,
7324 EL_CHAR('G'), -1, -1
7327 Xalpha_h, TRUE, FALSE,
7328 EL_CHAR('H'), -1, -1
7331 Xalpha_i, TRUE, FALSE,
7332 EL_CHAR('I'), -1, -1
7335 Xalpha_j, TRUE, FALSE,
7336 EL_CHAR('J'), -1, -1
7339 Xalpha_k, TRUE, FALSE,
7340 EL_CHAR('K'), -1, -1
7343 Xalpha_l, TRUE, FALSE,
7344 EL_CHAR('L'), -1, -1
7347 Xalpha_m, TRUE, FALSE,
7348 EL_CHAR('M'), -1, -1
7351 Xalpha_n, TRUE, FALSE,
7352 EL_CHAR('N'), -1, -1
7355 Xalpha_o, TRUE, FALSE,
7356 EL_CHAR('O'), -1, -1
7359 Xalpha_p, TRUE, FALSE,
7360 EL_CHAR('P'), -1, -1
7363 Xalpha_q, TRUE, FALSE,
7364 EL_CHAR('Q'), -1, -1
7367 Xalpha_r, TRUE, FALSE,
7368 EL_CHAR('R'), -1, -1
7371 Xalpha_s, TRUE, FALSE,
7372 EL_CHAR('S'), -1, -1
7375 Xalpha_t, TRUE, FALSE,
7376 EL_CHAR('T'), -1, -1
7379 Xalpha_u, TRUE, FALSE,
7380 EL_CHAR('U'), -1, -1
7383 Xalpha_v, TRUE, FALSE,
7384 EL_CHAR('V'), -1, -1
7387 Xalpha_w, TRUE, FALSE,
7388 EL_CHAR('W'), -1, -1
7391 Xalpha_x, TRUE, FALSE,
7392 EL_CHAR('X'), -1, -1
7395 Xalpha_y, TRUE, FALSE,
7396 EL_CHAR('Y'), -1, -1
7399 Xalpha_z, TRUE, FALSE,
7400 EL_CHAR('Z'), -1, -1
7403 Xalpha_arrow_e, TRUE, FALSE,
7404 EL_CHAR('>'), -1, -1
7407 Xalpha_arrow_w, TRUE, FALSE,
7408 EL_CHAR('<'), -1, -1
7411 Xalpha_copyr, TRUE, FALSE,
7412 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
7416 Ykey_1_blank, FALSE, FALSE,
7417 EL_EM_KEY_1, ACTION_COLLECTING, -1
7420 Ykey_2_blank, FALSE, FALSE,
7421 EL_EM_KEY_2, ACTION_COLLECTING, -1
7424 Ykey_3_blank, FALSE, FALSE,
7425 EL_EM_KEY_3, ACTION_COLLECTING, -1
7428 Ykey_4_blank, FALSE, FALSE,
7429 EL_EM_KEY_4, ACTION_COLLECTING, -1
7432 Ykey_5_blank, FALSE, FALSE,
7433 EL_EMC_KEY_5, ACTION_COLLECTING, -1
7436 Ykey_6_blank, FALSE, FALSE,
7437 EL_EMC_KEY_6, ACTION_COLLECTING, -1
7440 Ykey_7_blank, FALSE, FALSE,
7441 EL_EMC_KEY_7, ACTION_COLLECTING, -1
7444 Ykey_8_blank, FALSE, FALSE,
7445 EL_EMC_KEY_8, ACTION_COLLECTING, -1
7448 Ylenses_blank, FALSE, FALSE,
7449 EL_EMC_LENSES, ACTION_COLLECTING, -1
7452 Ymagnify_blank, FALSE, FALSE,
7453 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
7456 Ygrass_blank, FALSE, FALSE,
7457 EL_EMC_GRASS, ACTION_SNAPPING, -1
7460 Ydirt_blank, FALSE, FALSE,
7461 EL_SAND, ACTION_SNAPPING, -1
7470 static struct Mapping_EM_to_RND_player
7479 em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
7483 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7487 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7491 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7495 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7499 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7503 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7507 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7511 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7515 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7519 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7523 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7527 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7531 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7535 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7539 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7543 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7547 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7551 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7555 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7559 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7563 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7567 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7571 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7575 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7579 EL_PLAYER_1, ACTION_DEFAULT, -1,
7583 EL_PLAYER_2, ACTION_DEFAULT, -1,
7587 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7591 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7595 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7599 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7603 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7607 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7611 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7615 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7619 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7623 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7627 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7631 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7635 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7639 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7643 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7647 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7651 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7655 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7659 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7663 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7667 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7671 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7675 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7679 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7683 EL_PLAYER_3, ACTION_DEFAULT, -1,
7687 EL_PLAYER_4, ACTION_DEFAULT, -1,
7696 int map_element_RND_to_EM_cave(int element_rnd)
7698 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7699 static boolean mapping_initialized = FALSE;
7701 if (!mapping_initialized)
7705 // return "Xalpha_quest" for all undefined elements in mapping array
7706 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7707 mapping_RND_to_EM[i] = Xalpha_quest;
7709 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7710 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7711 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7712 em_object_mapping_list[i].element_em;
7714 mapping_initialized = TRUE;
7717 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7719 Warn("invalid RND level element %d", element_rnd);
7724 return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
7727 int map_element_EM_to_RND_cave(int element_em_cave)
7729 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7730 static boolean mapping_initialized = FALSE;
7732 if (!mapping_initialized)
7736 // return "EL_UNKNOWN" for all undefined elements in mapping array
7737 for (i = 0; i < GAME_TILE_MAX; i++)
7738 mapping_EM_to_RND[i] = EL_UNKNOWN;
7740 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7741 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7742 em_object_mapping_list[i].element_rnd;
7744 mapping_initialized = TRUE;
7747 if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
7749 Warn("invalid EM cave element %d", element_em_cave);
7754 return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
7757 int map_element_EM_to_RND_game(int element_em_game)
7759 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7760 static boolean mapping_initialized = FALSE;
7762 if (!mapping_initialized)
7766 // return "EL_UNKNOWN" for all undefined elements in mapping array
7767 for (i = 0; i < GAME_TILE_MAX; i++)
7768 mapping_EM_to_RND[i] = EL_UNKNOWN;
7770 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7771 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7772 em_object_mapping_list[i].element_rnd;
7774 mapping_initialized = TRUE;
7777 if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
7779 Warn("invalid EM game element %d", element_em_game);
7784 return mapping_EM_to_RND[element_em_game];
7787 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7789 struct LevelInfo_EM *level_em = level->native_em_level;
7790 struct CAVE *cav = level_em->cav;
7793 for (i = 0; i < GAME_TILE_MAX; i++)
7794 cav->android_array[i] = Cblank;
7796 for (i = 0; i < level->num_android_clone_elements; i++)
7798 int element_rnd = level->android_clone_element[i];
7799 int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
7801 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7802 if (em_object_mapping_list[j].element_rnd == element_rnd)
7803 cav->android_array[em_object_mapping_list[j].element_em] =
7808 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7810 struct LevelInfo_EM *level_em = level->native_em_level;
7811 struct CAVE *cav = level_em->cav;
7814 level->num_android_clone_elements = 0;
7816 for (i = 0; i < GAME_TILE_MAX; i++)
7818 int element_em_cave = cav->android_array[i];
7820 boolean element_found = FALSE;
7822 if (element_em_cave == Cblank)
7825 element_rnd = map_element_EM_to_RND_cave(element_em_cave);
7827 for (j = 0; j < level->num_android_clone_elements; j++)
7828 if (level->android_clone_element[j] == element_rnd)
7829 element_found = TRUE;
7833 level->android_clone_element[level->num_android_clone_elements++] =
7836 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7841 if (level->num_android_clone_elements == 0)
7843 level->num_android_clone_elements = 1;
7844 level->android_clone_element[0] = EL_EMPTY;
7848 int map_direction_RND_to_EM(int direction)
7850 return (direction == MV_UP ? 0 :
7851 direction == MV_RIGHT ? 1 :
7852 direction == MV_DOWN ? 2 :
7853 direction == MV_LEFT ? 3 :
7857 int map_direction_EM_to_RND(int direction)
7859 return (direction == 0 ? MV_UP :
7860 direction == 1 ? MV_RIGHT :
7861 direction == 2 ? MV_DOWN :
7862 direction == 3 ? MV_LEFT :
7866 int map_element_RND_to_SP(int element_rnd)
7868 int element_sp = 0x20; // map unknown elements to yellow "hardware"
7870 if (element_rnd >= EL_SP_START &&
7871 element_rnd <= EL_SP_END)
7872 element_sp = element_rnd - EL_SP_START;
7873 else if (element_rnd == EL_EMPTY_SPACE)
7875 else if (element_rnd == EL_INVISIBLE_WALL)
7881 int map_element_SP_to_RND(int element_sp)
7883 int element_rnd = EL_UNKNOWN;
7885 if (element_sp >= 0x00 &&
7887 element_rnd = EL_SP_START + element_sp;
7888 else if (element_sp == 0x28)
7889 element_rnd = EL_INVISIBLE_WALL;
7894 int map_action_SP_to_RND(int action_sp)
7898 case actActive: return ACTION_ACTIVE;
7899 case actImpact: return ACTION_IMPACT;
7900 case actExploding: return ACTION_EXPLODING;
7901 case actDigging: return ACTION_DIGGING;
7902 case actSnapping: return ACTION_SNAPPING;
7903 case actCollecting: return ACTION_COLLECTING;
7904 case actPassing: return ACTION_PASSING;
7905 case actPushing: return ACTION_PUSHING;
7906 case actDropping: return ACTION_DROPPING;
7908 default: return ACTION_DEFAULT;
7912 int map_element_RND_to_MM(int element_rnd)
7914 return (element_rnd >= EL_MM_START_1 &&
7915 element_rnd <= EL_MM_END_1 ?
7916 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
7918 element_rnd >= EL_MM_START_2 &&
7919 element_rnd <= EL_MM_END_2 ?
7920 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
7922 element_rnd >= EL_CHAR_START &&
7923 element_rnd <= EL_CHAR_END ?
7924 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
7926 element_rnd >= EL_MM_RUNTIME_START &&
7927 element_rnd <= EL_MM_RUNTIME_END ?
7928 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
7930 element_rnd >= EL_MM_DUMMY_START &&
7931 element_rnd <= EL_MM_DUMMY_END ?
7932 EL_MM_DUMMY_START_NATIVE + element_rnd - EL_MM_DUMMY_START :
7934 EL_MM_EMPTY_NATIVE);
7937 int map_element_MM_to_RND(int element_mm)
7939 return (element_mm == EL_MM_EMPTY_NATIVE ||
7940 element_mm == EL_DF_EMPTY_NATIVE ?
7943 element_mm >= EL_MM_START_1_NATIVE &&
7944 element_mm <= EL_MM_END_1_NATIVE ?
7945 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
7947 element_mm >= EL_MM_START_2_NATIVE &&
7948 element_mm <= EL_MM_END_2_NATIVE ?
7949 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
7951 element_mm >= EL_MM_CHAR_START_NATIVE &&
7952 element_mm <= EL_MM_CHAR_END_NATIVE ?
7953 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
7955 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
7956 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
7957 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
7959 element_mm >= EL_MM_DUMMY_START_NATIVE &&
7960 element_mm <= EL_MM_DUMMY_END_NATIVE ?
7961 EL_MM_DUMMY_START + element_mm - EL_MM_DUMMY_START_NATIVE :
7966 int map_action_MM_to_RND(int action_mm)
7968 // all MM actions are defined to exactly match their RND counterparts
7972 int map_sound_MM_to_RND(int sound_mm)
7976 case SND_MM_GAME_LEVELTIME_CHARGING:
7977 return SND_GAME_LEVELTIME_CHARGING;
7979 case SND_MM_GAME_HEALTH_CHARGING:
7980 return SND_GAME_HEALTH_CHARGING;
7983 return SND_UNDEFINED;
7987 int map_mm_wall_element(int element)
7989 return (element >= EL_MM_STEEL_WALL_START &&
7990 element <= EL_MM_STEEL_WALL_END ?
7993 element >= EL_MM_WOODEN_WALL_START &&
7994 element <= EL_MM_WOODEN_WALL_END ?
7997 element >= EL_MM_ICE_WALL_START &&
7998 element <= EL_MM_ICE_WALL_END ?
8001 element >= EL_MM_AMOEBA_WALL_START &&
8002 element <= EL_MM_AMOEBA_WALL_END ?
8005 element >= EL_DF_STEEL_WALL_START &&
8006 element <= EL_DF_STEEL_WALL_END ?
8009 element >= EL_DF_WOODEN_WALL_START &&
8010 element <= EL_DF_WOODEN_WALL_END ?
8016 int map_mm_wall_element_editor(int element)
8020 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
8021 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
8022 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
8023 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
8024 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
8025 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
8027 default: return element;
8031 int get_next_element(int element)
8035 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
8036 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
8037 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
8038 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
8039 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
8040 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
8041 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
8042 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
8043 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
8044 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
8045 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
8047 default: return element;
8051 int el2img_mm(int element_mm)
8053 return el2img(map_element_MM_to_RND(element_mm));
8056 int el_act_dir2img(int element, int action, int direction)
8058 element = GFX_ELEMENT(element);
8059 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8061 // direction_graphic[][] == graphic[] for undefined direction graphics
8062 return element_info[element].direction_graphic[action][direction];
8065 static int el_act_dir2crm(int element, int action, int direction)
8067 element = GFX_ELEMENT(element);
8068 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8070 // direction_graphic[][] == graphic[] for undefined direction graphics
8071 return element_info[element].direction_crumbled[action][direction];
8074 int el_act2img(int element, int action)
8076 element = GFX_ELEMENT(element);
8078 return element_info[element].graphic[action];
8081 int el_act2crm(int element, int action)
8083 element = GFX_ELEMENT(element);
8085 return element_info[element].crumbled[action];
8088 int el_dir2img(int element, int direction)
8090 element = GFX_ELEMENT(element);
8092 return el_act_dir2img(element, ACTION_DEFAULT, direction);
8095 int el2baseimg(int element)
8097 return element_info[element].graphic[ACTION_DEFAULT];
8100 int el2img(int element)
8102 element = GFX_ELEMENT(element);
8104 return element_info[element].graphic[ACTION_DEFAULT];
8107 int el2edimg(int element)
8109 element = GFX_ELEMENT(element);
8111 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8114 int el2preimg(int element)
8116 element = GFX_ELEMENT(element);
8118 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
8121 int el2panelimg(int element)
8123 element = GFX_ELEMENT(element);
8125 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
8128 int font2baseimg(int font_nr)
8130 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
8133 int getBeltNrFromBeltElement(int element)
8135 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
8136 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
8137 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
8140 int getBeltNrFromBeltActiveElement(int element)
8142 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
8143 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
8144 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
8147 int getBeltNrFromBeltSwitchElement(int element)
8149 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
8150 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
8151 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
8154 int getBeltDirNrFromBeltElement(int element)
8156 static int belt_base_element[4] =
8158 EL_CONVEYOR_BELT_1_LEFT,
8159 EL_CONVEYOR_BELT_2_LEFT,
8160 EL_CONVEYOR_BELT_3_LEFT,
8161 EL_CONVEYOR_BELT_4_LEFT
8164 int belt_nr = getBeltNrFromBeltElement(element);
8165 int belt_dir_nr = element - belt_base_element[belt_nr];
8167 return (belt_dir_nr % 3);
8170 int getBeltDirNrFromBeltSwitchElement(int element)
8172 static int belt_base_element[4] =
8174 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8175 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8176 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8177 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8180 int belt_nr = getBeltNrFromBeltSwitchElement(element);
8181 int belt_dir_nr = element - belt_base_element[belt_nr];
8183 return (belt_dir_nr % 3);
8186 int getBeltDirFromBeltElement(int element)
8188 static int belt_move_dir[3] =
8195 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
8197 return belt_move_dir[belt_dir_nr];
8200 int getBeltDirFromBeltSwitchElement(int element)
8202 static int belt_move_dir[3] =
8209 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
8211 return belt_move_dir[belt_dir_nr];
8214 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8216 static int belt_base_element[4] =
8218 EL_CONVEYOR_BELT_1_LEFT,
8219 EL_CONVEYOR_BELT_2_LEFT,
8220 EL_CONVEYOR_BELT_3_LEFT,
8221 EL_CONVEYOR_BELT_4_LEFT
8224 return belt_base_element[belt_nr] + belt_dir_nr;
8227 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8229 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8231 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8234 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8236 static int belt_base_element[4] =
8238 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8239 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8240 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8241 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8244 return belt_base_element[belt_nr] + belt_dir_nr;
8247 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8249 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8251 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8254 boolean swapTiles_EM(boolean is_pre_emc_cave)
8256 return is_pre_emc_cave && leveldir_current->use_emc_tiles;
8259 boolean getTeamMode_EM(void)
8261 return game.team_mode || network_playing;
8264 boolean isActivePlayer_EM(int player_nr)
8266 return stored_player[player_nr].active;
8269 unsigned int InitRND(int seed)
8271 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
8272 return InitEngineRandom_EM(seed);
8273 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8274 return InitEngineRandom_SP(seed);
8275 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8276 return InitEngineRandom_MM(seed);
8278 return InitEngineRandom_RND(seed);
8281 static struct Mapping_EM_to_RND_object object_mapping[GAME_TILE_MAX];
8282 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX];
8284 static int get_effective_element_EM(int tile, int frame_em)
8286 int element = object_mapping[tile].element_rnd;
8287 int action = object_mapping[tile].action;
8288 boolean is_backside = object_mapping[tile].is_backside;
8289 boolean action_removing = (action == ACTION_DIGGING ||
8290 action == ACTION_SNAPPING ||
8291 action == ACTION_COLLECTING);
8299 return (frame_em > 5 ? EL_EMPTY : element);
8305 else // frame_em == 7
8316 case Ydiamond_stone:
8320 case Xdrip_stretchB:
8336 case Ymagnify_blank:
8339 case Xsand_stonein_1:
8340 case Xsand_stonein_2:
8341 case Xsand_stonein_3:
8342 case Xsand_stonein_4:
8346 return (is_backside || action_removing ? EL_EMPTY : element);
8351 static boolean check_linear_animation_EM(int tile)
8355 case Xsand_stonesand_1:
8356 case Xsand_stonesand_quickout_1:
8357 case Xsand_sandstone_1:
8358 case Xsand_stonein_1:
8359 case Xsand_stoneout_1:
8387 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8388 boolean has_crumbled_graphics,
8389 int crumbled, int sync_frame)
8391 // if element can be crumbled, but certain action graphics are just empty
8392 // space (like instantly snapping sand to empty space in 1 frame), do not
8393 // treat these empty space graphics as crumbled graphics in EMC engine
8394 if (crumbled == IMG_EMPTY_SPACE)
8395 has_crumbled_graphics = FALSE;
8397 if (has_crumbled_graphics)
8399 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8400 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8401 g_crumbled->anim_delay,
8402 g_crumbled->anim_mode,
8403 g_crumbled->anim_start_frame,
8406 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8407 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8409 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8410 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
8412 g_em->has_crumbled_graphics = TRUE;
8416 g_em->crumbled_bitmap = NULL;
8417 g_em->crumbled_src_x = 0;
8418 g_em->crumbled_src_y = 0;
8419 g_em->crumbled_border_size = 0;
8420 g_em->crumbled_tile_size = 0;
8422 g_em->has_crumbled_graphics = FALSE;
8427 void ResetGfxAnimation_EM(int x, int y, int tile)
8433 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8434 int tile, int frame_em, int x, int y)
8436 int action = object_mapping[tile].action;
8437 int direction = object_mapping[tile].direction;
8438 int effective_element = get_effective_element_EM(tile, frame_em);
8439 int graphic = (direction == MV_NONE ?
8440 el_act2img(effective_element, action) :
8441 el_act_dir2img(effective_element, action, direction));
8442 struct GraphicInfo *g = &graphic_info[graphic];
8444 boolean action_removing = (action == ACTION_DIGGING ||
8445 action == ACTION_SNAPPING ||
8446 action == ACTION_COLLECTING);
8447 boolean action_moving = (action == ACTION_FALLING ||
8448 action == ACTION_MOVING ||
8449 action == ACTION_PUSHING ||
8450 action == ACTION_EATING ||
8451 action == ACTION_FILLING ||
8452 action == ACTION_EMPTYING);
8453 boolean action_falling = (action == ACTION_FALLING ||
8454 action == ACTION_FILLING ||
8455 action == ACTION_EMPTYING);
8457 // special case: graphic uses "2nd movement tile" and has defined
8458 // 7 frames for movement animation (or less) => use default graphic
8459 // for last (8th) frame which ends the movement animation
8460 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8462 action = ACTION_DEFAULT; // (keep action_* unchanged for now)
8463 graphic = (direction == MV_NONE ?
8464 el_act2img(effective_element, action) :
8465 el_act_dir2img(effective_element, action, direction));
8467 g = &graphic_info[graphic];
8470 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8474 else if (action_moving)
8476 boolean is_backside = object_mapping[tile].is_backside;
8480 int direction = object_mapping[tile].direction;
8481 int move_dir = (action_falling ? MV_DOWN : direction);
8486 // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
8487 if (g->double_movement && frame_em == 0)
8491 if (move_dir == MV_LEFT)
8492 GfxFrame[x - 1][y] = GfxFrame[x][y];
8493 else if (move_dir == MV_RIGHT)
8494 GfxFrame[x + 1][y] = GfxFrame[x][y];
8495 else if (move_dir == MV_UP)
8496 GfxFrame[x][y - 1] = GfxFrame[x][y];
8497 else if (move_dir == MV_DOWN)
8498 GfxFrame[x][y + 1] = GfxFrame[x][y];
8505 // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
8506 if (tile == Xsand_stonesand_quickout_1 ||
8507 tile == Xsand_stonesand_quickout_2)
8511 if (graphic_info[graphic].anim_global_sync)
8512 sync_frame = FrameCounter;
8513 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8514 sync_frame = GfxFrame[x][y];
8516 sync_frame = 0; // playfield border (pseudo steel)
8518 SetRandomAnimationValue(x, y);
8520 int frame = getAnimationFrame(g->anim_frames,
8523 g->anim_start_frame,
8526 g_em->unique_identifier =
8527 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8530 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8531 int tile, int frame_em, int x, int y)
8533 int action = object_mapping[tile].action;
8534 int direction = object_mapping[tile].direction;
8535 boolean is_backside = object_mapping[tile].is_backside;
8536 int effective_element = get_effective_element_EM(tile, frame_em);
8537 int effective_action = action;
8538 int graphic = (direction == MV_NONE ?
8539 el_act2img(effective_element, effective_action) :
8540 el_act_dir2img(effective_element, effective_action,
8542 int crumbled = (direction == MV_NONE ?
8543 el_act2crm(effective_element, effective_action) :
8544 el_act_dir2crm(effective_element, effective_action,
8546 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8547 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8548 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8549 struct GraphicInfo *g = &graphic_info[graphic];
8552 // special case: graphic uses "2nd movement tile" and has defined
8553 // 7 frames for movement animation (or less) => use default graphic
8554 // for last (8th) frame which ends the movement animation
8555 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8557 effective_action = ACTION_DEFAULT;
8558 graphic = (direction == MV_NONE ?
8559 el_act2img(effective_element, effective_action) :
8560 el_act_dir2img(effective_element, effective_action,
8562 crumbled = (direction == MV_NONE ?
8563 el_act2crm(effective_element, effective_action) :
8564 el_act_dir2crm(effective_element, effective_action,
8567 g = &graphic_info[graphic];
8570 if (graphic_info[graphic].anim_global_sync)
8571 sync_frame = FrameCounter;
8572 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8573 sync_frame = GfxFrame[x][y];
8575 sync_frame = 0; // playfield border (pseudo steel)
8577 SetRandomAnimationValue(x, y);
8579 int frame = getAnimationFrame(g->anim_frames,
8582 g->anim_start_frame,
8585 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8586 g->double_movement && is_backside);
8588 // (updating the "crumbled" graphic definitions is probably not really needed,
8589 // as animations for crumbled graphics can't be longer than one EMC cycle)
8590 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8594 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8595 int player_nr, int anim, int frame_em)
8597 int element = player_mapping[player_nr][anim].element_rnd;
8598 int action = player_mapping[player_nr][anim].action;
8599 int direction = player_mapping[player_nr][anim].direction;
8600 int graphic = (direction == MV_NONE ?
8601 el_act2img(element, action) :
8602 el_act_dir2img(element, action, direction));
8603 struct GraphicInfo *g = &graphic_info[graphic];
8606 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8608 stored_player[player_nr].StepFrame = frame_em;
8610 sync_frame = stored_player[player_nr].Frame;
8612 int frame = getAnimationFrame(g->anim_frames,
8615 g->anim_start_frame,
8618 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8619 &g_em->src_x, &g_em->src_y, FALSE);
8622 void InitGraphicInfo_EM(void)
8626 // always start with reliable default values
8627 for (i = 0; i < GAME_TILE_MAX; i++)
8629 object_mapping[i].element_rnd = EL_UNKNOWN;
8630 object_mapping[i].is_backside = FALSE;
8631 object_mapping[i].action = ACTION_DEFAULT;
8632 object_mapping[i].direction = MV_NONE;
8635 // always start with reliable default values
8636 for (p = 0; p < MAX_PLAYERS; p++)
8638 for (i = 0; i < PLY_MAX; i++)
8640 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8641 player_mapping[p][i].action = ACTION_DEFAULT;
8642 player_mapping[p][i].direction = MV_NONE;
8646 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8648 int e = em_object_mapping_list[i].element_em;
8650 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8651 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8653 if (em_object_mapping_list[i].action != -1)
8654 object_mapping[e].action = em_object_mapping_list[i].action;
8656 if (em_object_mapping_list[i].direction != -1)
8657 object_mapping[e].direction =
8658 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8661 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8663 int a = em_player_mapping_list[i].action_em;
8664 int p = em_player_mapping_list[i].player_nr;
8666 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8668 if (em_player_mapping_list[i].action != -1)
8669 player_mapping[p][a].action = em_player_mapping_list[i].action;
8671 if (em_player_mapping_list[i].direction != -1)
8672 player_mapping[p][a].direction =
8673 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8676 for (i = 0; i < GAME_TILE_MAX; i++)
8678 int element = object_mapping[i].element_rnd;
8679 int action = object_mapping[i].action;
8680 int direction = object_mapping[i].direction;
8681 boolean is_backside = object_mapping[i].is_backside;
8682 boolean action_exploding = ((action == ACTION_EXPLODING ||
8683 action == ACTION_SMASHED_BY_ROCK ||
8684 action == ACTION_SMASHED_BY_SPRING) &&
8685 element != EL_DIAMOND);
8686 boolean action_active = (action == ACTION_ACTIVE);
8687 boolean action_other = (action == ACTION_OTHER);
8689 for (j = 0; j < 8; j++)
8691 int effective_element = get_effective_element_EM(i, j);
8692 int effective_action = (j < 7 ? action :
8693 i == Xdrip_stretch ? action :
8694 i == Xdrip_stretchB ? action :
8695 i == Ydrip_1_s ? action :
8696 i == Ydrip_1_sB ? action :
8697 i == Yball_1 ? action :
8698 i == Xball_2 ? action :
8699 i == Yball_2 ? action :
8700 i == Yball_blank ? action :
8701 i == Ykey_1_blank ? action :
8702 i == Ykey_2_blank ? action :
8703 i == Ykey_3_blank ? action :
8704 i == Ykey_4_blank ? action :
8705 i == Ykey_5_blank ? action :
8706 i == Ykey_6_blank ? action :
8707 i == Ykey_7_blank ? action :
8708 i == Ykey_8_blank ? action :
8709 i == Ylenses_blank ? action :
8710 i == Ymagnify_blank ? action :
8711 i == Ygrass_blank ? action :
8712 i == Ydirt_blank ? action :
8713 i == Xsand_stonein_1 ? action :
8714 i == Xsand_stonein_2 ? action :
8715 i == Xsand_stonein_3 ? action :
8716 i == Xsand_stonein_4 ? action :
8717 i == Xsand_stoneout_1 ? action :
8718 i == Xsand_stoneout_2 ? action :
8719 i == Xboom_android ? ACTION_EXPLODING :
8720 action_exploding ? ACTION_EXPLODING :
8721 action_active ? action :
8722 action_other ? action :
8724 int graphic = (el_act_dir2img(effective_element, effective_action,
8726 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8728 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8729 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8730 boolean has_action_graphics = (graphic != base_graphic);
8731 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8732 struct GraphicInfo *g = &graphic_info[graphic];
8733 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
8736 // ensure to get symmetric 3-frame, 2-delay animations as used in EM
8737 boolean special_animation = (action != ACTION_DEFAULT &&
8738 g->anim_frames == 3 &&
8739 g->anim_delay == 2 &&
8740 g->anim_mode & ANIM_LINEAR);
8741 int sync_frame = (i == Xdrip_stretch ? 7 :
8742 i == Xdrip_stretchB ? 7 :
8743 i == Ydrip_2_s ? j + 8 :
8744 i == Ydrip_2_sB ? j + 8 :
8753 i == Xfake_acid_1 ? 0 :
8754 i == Xfake_acid_2 ? 10 :
8755 i == Xfake_acid_3 ? 20 :
8756 i == Xfake_acid_4 ? 30 :
8757 i == Xfake_acid_5 ? 40 :
8758 i == Xfake_acid_6 ? 50 :
8759 i == Xfake_acid_7 ? 60 :
8760 i == Xfake_acid_8 ? 70 :
8762 i == Yball_2 ? j + 8 :
8763 i == Yball_blank ? j + 1 :
8764 i == Ykey_1_blank ? j + 1 :
8765 i == Ykey_2_blank ? j + 1 :
8766 i == Ykey_3_blank ? j + 1 :
8767 i == Ykey_4_blank ? j + 1 :
8768 i == Ykey_5_blank ? j + 1 :
8769 i == Ykey_6_blank ? j + 1 :
8770 i == Ykey_7_blank ? j + 1 :
8771 i == Ykey_8_blank ? j + 1 :
8772 i == Ylenses_blank ? j + 1 :
8773 i == Ymagnify_blank ? j + 1 :
8774 i == Ygrass_blank ? j + 1 :
8775 i == Ydirt_blank ? j + 1 :
8776 i == Xamoeba_1 ? 0 :
8777 i == Xamoeba_2 ? 1 :
8778 i == Xamoeba_3 ? 2 :
8779 i == Xamoeba_4 ? 3 :
8780 i == Xamoeba_5 ? 0 :
8781 i == Xamoeba_6 ? 1 :
8782 i == Xamoeba_7 ? 2 :
8783 i == Xamoeba_8 ? 3 :
8784 i == Xexit_2 ? j + 8 :
8785 i == Xexit_3 ? j + 16 :
8786 i == Xdynamite_1 ? 0 :
8787 i == Xdynamite_2 ? 8 :
8788 i == Xdynamite_3 ? 16 :
8789 i == Xdynamite_4 ? 24 :
8790 i == Xsand_stonein_1 ? j + 1 :
8791 i == Xsand_stonein_2 ? j + 9 :
8792 i == Xsand_stonein_3 ? j + 17 :
8793 i == Xsand_stonein_4 ? j + 25 :
8794 i == Xsand_stoneout_1 && j == 0 ? 0 :
8795 i == Xsand_stoneout_1 && j == 1 ? 0 :
8796 i == Xsand_stoneout_1 && j == 2 ? 1 :
8797 i == Xsand_stoneout_1 && j == 3 ? 2 :
8798 i == Xsand_stoneout_1 && j == 4 ? 2 :
8799 i == Xsand_stoneout_1 && j == 5 ? 3 :
8800 i == Xsand_stoneout_1 && j == 6 ? 4 :
8801 i == Xsand_stoneout_1 && j == 7 ? 4 :
8802 i == Xsand_stoneout_2 && j == 0 ? 5 :
8803 i == Xsand_stoneout_2 && j == 1 ? 6 :
8804 i == Xsand_stoneout_2 && j == 2 ? 7 :
8805 i == Xsand_stoneout_2 && j == 3 ? 8 :
8806 i == Xsand_stoneout_2 && j == 4 ? 9 :
8807 i == Xsand_stoneout_2 && j == 5 ? 11 :
8808 i == Xsand_stoneout_2 && j == 6 ? 13 :
8809 i == Xsand_stoneout_2 && j == 7 ? 15 :
8810 i == Xboom_bug && j == 1 ? 2 :
8811 i == Xboom_bug && j == 2 ? 2 :
8812 i == Xboom_bug && j == 3 ? 4 :
8813 i == Xboom_bug && j == 4 ? 4 :
8814 i == Xboom_bug && j == 5 ? 2 :
8815 i == Xboom_bug && j == 6 ? 2 :
8816 i == Xboom_bug && j == 7 ? 0 :
8817 i == Xboom_tank && j == 1 ? 2 :
8818 i == Xboom_tank && j == 2 ? 2 :
8819 i == Xboom_tank && j == 3 ? 4 :
8820 i == Xboom_tank && j == 4 ? 4 :
8821 i == Xboom_tank && j == 5 ? 2 :
8822 i == Xboom_tank && j == 6 ? 2 :
8823 i == Xboom_tank && j == 7 ? 0 :
8824 i == Xboom_android && j == 7 ? 6 :
8825 i == Xboom_1 && j == 1 ? 2 :
8826 i == Xboom_1 && j == 2 ? 2 :
8827 i == Xboom_1 && j == 3 ? 4 :
8828 i == Xboom_1 && j == 4 ? 4 :
8829 i == Xboom_1 && j == 5 ? 6 :
8830 i == Xboom_1 && j == 6 ? 6 :
8831 i == Xboom_1 && j == 7 ? 8 :
8832 i == Xboom_2 && j == 0 ? 8 :
8833 i == Xboom_2 && j == 1 ? 8 :
8834 i == Xboom_2 && j == 2 ? 10 :
8835 i == Xboom_2 && j == 3 ? 10 :
8836 i == Xboom_2 && j == 4 ? 10 :
8837 i == Xboom_2 && j == 5 ? 12 :
8838 i == Xboom_2 && j == 6 ? 12 :
8839 i == Xboom_2 && j == 7 ? 12 :
8840 special_animation && j == 4 ? 3 :
8841 effective_action != action ? 0 :
8843 int frame = getAnimationFrame(g->anim_frames,
8846 g->anim_start_frame,
8849 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
8850 g->double_movement && is_backside);
8852 g_em->bitmap = src_bitmap;
8853 g_em->src_x = src_x;
8854 g_em->src_y = src_y;
8855 g_em->src_offset_x = 0;
8856 g_em->src_offset_y = 0;
8857 g_em->dst_offset_x = 0;
8858 g_em->dst_offset_y = 0;
8859 g_em->width = TILEX;
8860 g_em->height = TILEY;
8862 g_em->preserve_background = FALSE;
8864 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8867 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8868 effective_action == ACTION_MOVING ||
8869 effective_action == ACTION_PUSHING ||
8870 effective_action == ACTION_EATING)) ||
8871 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8872 effective_action == ACTION_EMPTYING)))
8875 (effective_action == ACTION_FALLING ||
8876 effective_action == ACTION_FILLING ||
8877 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8878 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8879 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8880 int num_steps = (i == Ydrip_1_s ? 16 :
8881 i == Ydrip_1_sB ? 16 :
8882 i == Ydrip_2_s ? 16 :
8883 i == Ydrip_2_sB ? 16 :
8884 i == Xsand_stonein_1 ? 32 :
8885 i == Xsand_stonein_2 ? 32 :
8886 i == Xsand_stonein_3 ? 32 :
8887 i == Xsand_stonein_4 ? 32 :
8888 i == Xsand_stoneout_1 ? 16 :
8889 i == Xsand_stoneout_2 ? 16 : 8);
8890 int cx = ABS(dx) * (TILEX / num_steps);
8891 int cy = ABS(dy) * (TILEY / num_steps);
8892 int step_frame = (i == Ydrip_2_s ? j + 8 :
8893 i == Ydrip_2_sB ? j + 8 :
8894 i == Xsand_stonein_2 ? j + 8 :
8895 i == Xsand_stonein_3 ? j + 16 :
8896 i == Xsand_stonein_4 ? j + 24 :
8897 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8898 int step = (is_backside ? step_frame : num_steps - step_frame);
8900 if (is_backside) // tile where movement starts
8902 if (dx < 0 || dy < 0)
8904 g_em->src_offset_x = cx * step;
8905 g_em->src_offset_y = cy * step;
8909 g_em->dst_offset_x = cx * step;
8910 g_em->dst_offset_y = cy * step;
8913 else // tile where movement ends
8915 if (dx < 0 || dy < 0)
8917 g_em->dst_offset_x = cx * step;
8918 g_em->dst_offset_y = cy * step;
8922 g_em->src_offset_x = cx * step;
8923 g_em->src_offset_y = cy * step;
8927 g_em->width = TILEX - cx * step;
8928 g_em->height = TILEY - cy * step;
8931 // create unique graphic identifier to decide if tile must be redrawn
8932 /* bit 31 - 16 (16 bit): EM style graphic
8933 bit 15 - 12 ( 4 bit): EM style frame
8934 bit 11 - 6 ( 6 bit): graphic width
8935 bit 5 - 0 ( 6 bit): graphic height */
8936 g_em->unique_identifier =
8937 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8941 for (i = 0; i < GAME_TILE_MAX; i++)
8943 for (j = 0; j < 8; j++)
8945 int element = object_mapping[i].element_rnd;
8946 int action = object_mapping[i].action;
8947 int direction = object_mapping[i].direction;
8948 boolean is_backside = object_mapping[i].is_backside;
8949 int graphic_action = el_act_dir2img(element, action, direction);
8950 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8952 if ((action == ACTION_SMASHED_BY_ROCK ||
8953 action == ACTION_SMASHED_BY_SPRING ||
8954 action == ACTION_EATING) &&
8955 graphic_action == graphic_default)
8957 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8958 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8959 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8960 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8963 // no separate animation for "smashed by rock" -- use rock instead
8964 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
8965 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
8967 g_em->bitmap = g_xx->bitmap;
8968 g_em->src_x = g_xx->src_x;
8969 g_em->src_y = g_xx->src_y;
8970 g_em->src_offset_x = g_xx->src_offset_x;
8971 g_em->src_offset_y = g_xx->src_offset_y;
8972 g_em->dst_offset_x = g_xx->dst_offset_x;
8973 g_em->dst_offset_y = g_xx->dst_offset_y;
8974 g_em->width = g_xx->width;
8975 g_em->height = g_xx->height;
8976 g_em->unique_identifier = g_xx->unique_identifier;
8979 g_em->preserve_background = TRUE;
8984 for (p = 0; p < MAX_PLAYERS; p++)
8986 for (i = 0; i < PLY_MAX; i++)
8988 int element = player_mapping[p][i].element_rnd;
8989 int action = player_mapping[p][i].action;
8990 int direction = player_mapping[p][i].direction;
8992 for (j = 0; j < 8; j++)
8994 int effective_element = element;
8995 int effective_action = action;
8996 int graphic = (direction == MV_NONE ?
8997 el_act2img(effective_element, effective_action) :
8998 el_act_dir2img(effective_element, effective_action,
9000 struct GraphicInfo *g = &graphic_info[graphic];
9001 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
9005 int frame = getAnimationFrame(g->anim_frames,
9008 g->anim_start_frame,
9011 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
9013 g_em->bitmap = src_bitmap;
9014 g_em->src_x = src_x;
9015 g_em->src_y = src_y;
9016 g_em->src_offset_x = 0;
9017 g_em->src_offset_y = 0;
9018 g_em->dst_offset_x = 0;
9019 g_em->dst_offset_y = 0;
9020 g_em->width = TILEX;
9021 g_em->height = TILEY;
9027 static void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
9028 boolean any_player_moving,
9029 boolean any_player_snapping,
9030 boolean any_player_dropping)
9032 if (frame == 7 && !any_player_dropping)
9034 if (!local_player->was_waiting)
9036 if (!CheckSaveEngineSnapshotToList())
9039 local_player->was_waiting = TRUE;
9042 else if (any_player_moving || any_player_snapping || any_player_dropping)
9044 local_player->was_waiting = FALSE;
9048 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
9049 boolean murphy_is_dropping)
9051 if (murphy_is_waiting)
9053 if (!local_player->was_waiting)
9055 if (!CheckSaveEngineSnapshotToList())
9058 local_player->was_waiting = TRUE;
9063 local_player->was_waiting = FALSE;
9067 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
9068 boolean button_released)
9070 if (button_released)
9072 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
9073 CheckSaveEngineSnapshotToList();
9075 else if (element_clicked)
9077 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
9078 CheckSaveEngineSnapshotToList();
9080 game.snapshot.changed_action = TRUE;
9084 boolean CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
9085 boolean any_player_moving,
9086 boolean any_player_snapping,
9087 boolean any_player_dropping)
9089 if (tape.single_step && tape.recording && !tape.pausing)
9090 if (frame == 7 && !any_player_dropping)
9091 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9093 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
9094 any_player_snapping, any_player_dropping);
9096 return tape.pausing;
9099 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
9100 boolean murphy_is_dropping)
9102 boolean murphy_starts_dropping = FALSE;
9105 for (i = 0; i < MAX_PLAYERS; i++)
9106 if (stored_player[i].force_dropping)
9107 murphy_starts_dropping = TRUE;
9109 if (tape.single_step && tape.recording && !tape.pausing)
9110 if (murphy_is_waiting && !murphy_starts_dropping)
9111 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9113 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
9116 void CheckSingleStepMode_MM(boolean element_clicked,
9117 boolean button_released)
9119 if (tape.single_step && tape.recording && !tape.pausing)
9120 if (button_released)
9121 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9123 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
9126 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
9127 int graphic, int sync_frame, int x, int y)
9129 int frame = getGraphicAnimationFrame(graphic, sync_frame);
9131 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
9134 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
9136 return (IS_NEXT_FRAME(sync_frame, graphic));
9139 int getGraphicInfo_Delay(int graphic)
9141 return graphic_info[graphic].anim_delay;
9144 void PlayMenuSoundExt(int sound)
9146 if (sound == SND_UNDEFINED)
9149 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9150 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9153 if (IS_LOOP_SOUND(sound))
9154 PlaySoundLoop(sound);
9159 void PlayMenuSound(void)
9161 PlayMenuSoundExt(menu.sound[game_status]);
9164 void PlayMenuSoundStereo(int sound, int stereo_position)
9166 if (sound == SND_UNDEFINED)
9169 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9170 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9173 if (IS_LOOP_SOUND(sound))
9174 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
9176 PlaySoundStereo(sound, stereo_position);
9179 void PlayMenuSoundIfLoopExt(int sound)
9181 if (sound == SND_UNDEFINED)
9184 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9185 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9188 if (IS_LOOP_SOUND(sound))
9189 PlaySoundLoop(sound);
9192 void PlayMenuSoundIfLoop(void)
9194 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
9197 void PlayMenuMusicExt(int music)
9199 if (music == MUS_UNDEFINED)
9202 if (!setup.sound_music)
9205 if (IS_LOOP_MUSIC(music))
9206 PlayMusicLoop(music);
9211 void PlayMenuMusic(void)
9213 char *curr_music = getCurrentlyPlayingMusicFilename();
9214 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9216 if (!strEqual(curr_music, next_music))
9217 PlayMenuMusicExt(menu.music[game_status]);
9220 void PlayMenuSoundsAndMusic(void)
9226 static void FadeMenuSounds(void)
9231 static void FadeMenuMusic(void)
9233 char *curr_music = getCurrentlyPlayingMusicFilename();
9234 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9236 if (!strEqual(curr_music, next_music))
9240 void FadeMenuSoundsAndMusic(void)
9246 void PlaySoundActivating(void)
9249 PlaySound(SND_MENU_ITEM_ACTIVATING);
9253 void PlaySoundSelecting(void)
9256 PlaySound(SND_MENU_ITEM_SELECTING);
9260 void ToggleFullscreenIfNeeded(void)
9262 // if setup and video fullscreen state are already matching, nothing do do
9263 if (setup.fullscreen == video.fullscreen_enabled ||
9264 !video.fullscreen_available)
9267 SDLSetWindowFullscreen(setup.fullscreen);
9269 // set setup value according to successfully changed fullscreen mode
9270 setup.fullscreen = video.fullscreen_enabled;
9273 void ChangeWindowScalingIfNeeded(void)
9275 // if setup and video window scaling are already matching, nothing do do
9276 if (setup.window_scaling_percent == video.window_scaling_percent ||
9277 video.fullscreen_enabled)
9280 SDLSetWindowScaling(setup.window_scaling_percent);
9282 // set setup value according to successfully changed window scaling
9283 setup.window_scaling_percent = video.window_scaling_percent;
9286 void ChangeVsyncModeIfNeeded(void)
9288 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
9289 int video_vsync_mode = video.vsync_mode;
9291 // if setup and video vsync mode are already matching, nothing do do
9292 if (setup_vsync_mode == video_vsync_mode)
9295 // if renderer is using OpenGL, vsync mode can directly be changed
9296 SDLSetScreenVsyncMode(setup.vsync_mode);
9298 // if vsync mode unchanged, try re-creating renderer to set vsync mode
9299 if (video.vsync_mode == video_vsync_mode)
9301 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
9303 // save backbuffer content which gets lost when re-creating screen
9304 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9306 // force re-creating screen and renderer to set new vsync mode
9307 video.fullscreen_enabled = !setup.fullscreen;
9309 // when creating new renderer, destroy textures linked to old renderer
9310 FreeAllImageTextures(); // needs old renderer to free the textures
9312 // re-create screen and renderer (including change of vsync mode)
9313 ChangeVideoModeIfNeeded(setup.fullscreen);
9315 // set setup value according to successfully changed fullscreen mode
9316 setup.fullscreen = video.fullscreen_enabled;
9318 // restore backbuffer content from temporary backbuffer backup bitmap
9319 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9320 FreeBitmap(tmp_backbuffer);
9322 // update visible window/screen
9323 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9325 // when changing vsync mode, re-create textures for new renderer
9326 InitImageTextures();
9329 // set setup value according to successfully changed vsync mode
9330 setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
9333 static void JoinRectangles(int *x, int *y, int *width, int *height,
9334 int x2, int y2, int width2, int height2)
9336 // do not join with "off-screen" rectangle
9337 if (x2 == -1 || y2 == -1)
9342 *width = MAX(*width, width2);
9343 *height = MAX(*height, height2);
9346 void SetAnimStatus(int anim_status_new)
9348 if (anim_status_new == GAME_MODE_MAIN)
9349 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
9350 else if (anim_status_new == GAME_MODE_SCORES)
9351 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
9353 global.anim_status_next = anim_status_new;
9355 // directly set screen modes that are entered without fading
9356 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
9357 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
9358 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
9359 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
9360 global.anim_status = global.anim_status_next;
9363 void SetGameStatus(int game_status_new)
9365 if (game_status_new != game_status)
9366 game_status_last_screen = game_status;
9368 game_status = game_status_new;
9370 SetAnimStatus(game_status_new);
9373 void SetFontStatus(int game_status_new)
9375 static int last_game_status = -1;
9377 if (game_status_new != -1)
9379 // set game status for font use after storing last game status
9380 last_game_status = game_status;
9381 game_status = game_status_new;
9385 // reset game status after font use from last stored game status
9386 game_status = last_game_status;
9390 void ResetFontStatus(void)
9395 void SetLevelSetInfo(char *identifier, int level_nr)
9397 setString(&levelset.identifier, identifier);
9399 levelset.level_nr = level_nr;
9402 boolean CheckIfAllViewportsHaveChanged(void)
9404 // if game status has not changed, viewports have not changed either
9405 if (game_status == game_status_last)
9408 // check if all viewports have changed with current game status
9410 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
9411 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
9412 struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
9413 int new_real_sx = vp_playfield->x;
9414 int new_real_sy = vp_playfield->y;
9415 int new_full_sxsize = vp_playfield->width;
9416 int new_full_sysize = vp_playfield->height;
9417 int new_dx = vp_door_1->x;
9418 int new_dy = vp_door_1->y;
9419 int new_dxsize = vp_door_1->width;
9420 int new_dysize = vp_door_1->height;
9421 int new_vx = vp_door_2->x;
9422 int new_vy = vp_door_2->y;
9423 int new_vxsize = vp_door_2->width;
9424 int new_vysize = vp_door_2->height;
9426 boolean playfield_viewport_has_changed =
9427 (new_real_sx != REAL_SX ||
9428 new_real_sy != REAL_SY ||
9429 new_full_sxsize != FULL_SXSIZE ||
9430 new_full_sysize != FULL_SYSIZE);
9432 boolean door_1_viewport_has_changed =
9435 new_dxsize != DXSIZE ||
9436 new_dysize != DYSIZE);
9438 boolean door_2_viewport_has_changed =
9441 new_vxsize != VXSIZE ||
9442 new_vysize != VYSIZE ||
9443 game_status_last == GAME_MODE_EDITOR);
9445 return (playfield_viewport_has_changed &&
9446 door_1_viewport_has_changed &&
9447 door_2_viewport_has_changed);
9450 boolean CheckFadeAll(void)
9452 return (CheckIfGlobalBorderHasChanged() ||
9453 CheckIfAllViewportsHaveChanged());
9456 void ChangeViewportPropertiesIfNeeded(void)
9458 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
9459 FALSE : setup.small_game_graphics);
9460 int gfx_game_mode = game_status;
9461 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
9463 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
9464 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
9465 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
9466 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
9467 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
9468 int new_win_xsize = vp_window->width;
9469 int new_win_ysize = vp_window->height;
9470 int border_left = vp_playfield->border_left;
9471 int border_right = vp_playfield->border_right;
9472 int border_top = vp_playfield->border_top;
9473 int border_bottom = vp_playfield->border_bottom;
9474 int new_sx = vp_playfield->x + border_left;
9475 int new_sy = vp_playfield->y + border_top;
9476 int new_sxsize = vp_playfield->width - border_left - border_right;
9477 int new_sysize = vp_playfield->height - border_top - border_bottom;
9478 int new_real_sx = vp_playfield->x;
9479 int new_real_sy = vp_playfield->y;
9480 int new_full_sxsize = vp_playfield->width;
9481 int new_full_sysize = vp_playfield->height;
9482 int new_dx = vp_door_1->x;
9483 int new_dy = vp_door_1->y;
9484 int new_dxsize = vp_door_1->width;
9485 int new_dysize = vp_door_1->height;
9486 int new_vx = vp_door_2->x;
9487 int new_vy = vp_door_2->y;
9488 int new_vxsize = vp_door_2->width;
9489 int new_vysize = vp_door_2->height;
9490 int new_ex = vp_door_3->x;
9491 int new_ey = vp_door_3->y;
9492 int new_exsize = vp_door_3->width;
9493 int new_eysize = vp_door_3->height;
9494 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
9495 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9496 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9497 int new_scr_fieldx = new_sxsize / tilesize;
9498 int new_scr_fieldy = new_sysize / tilesize;
9499 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9500 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9501 boolean init_gfx_buffers = FALSE;
9502 boolean init_video_buffer = FALSE;
9503 boolean init_gadgets_and_anims = FALSE;
9504 boolean init_em_graphics = FALSE;
9506 if (new_win_xsize != WIN_XSIZE ||
9507 new_win_ysize != WIN_YSIZE)
9509 WIN_XSIZE = new_win_xsize;
9510 WIN_YSIZE = new_win_ysize;
9512 init_video_buffer = TRUE;
9513 init_gfx_buffers = TRUE;
9514 init_gadgets_and_anims = TRUE;
9516 // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
9519 if (new_scr_fieldx != SCR_FIELDX ||
9520 new_scr_fieldy != SCR_FIELDY)
9522 // this always toggles between MAIN and GAME when using small tile size
9524 SCR_FIELDX = new_scr_fieldx;
9525 SCR_FIELDY = new_scr_fieldy;
9527 // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
9538 new_sxsize != SXSIZE ||
9539 new_sysize != SYSIZE ||
9540 new_dxsize != DXSIZE ||
9541 new_dysize != DYSIZE ||
9542 new_vxsize != VXSIZE ||
9543 new_vysize != VYSIZE ||
9544 new_exsize != EXSIZE ||
9545 new_eysize != EYSIZE ||
9546 new_real_sx != REAL_SX ||
9547 new_real_sy != REAL_SY ||
9548 new_full_sxsize != FULL_SXSIZE ||
9549 new_full_sysize != FULL_SYSIZE ||
9550 new_tilesize_var != TILESIZE_VAR
9553 // ------------------------------------------------------------------------
9554 // determine next fading area for changed viewport definitions
9555 // ------------------------------------------------------------------------
9557 // start with current playfield area (default fading area)
9560 FADE_SXSIZE = FULL_SXSIZE;
9561 FADE_SYSIZE = FULL_SYSIZE;
9563 // add new playfield area if position or size has changed
9564 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
9565 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
9567 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9568 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
9571 // add current and new door 1 area if position or size has changed
9572 if (new_dx != DX || new_dy != DY ||
9573 new_dxsize != DXSIZE || new_dysize != DYSIZE)
9575 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9576 DX, DY, DXSIZE, DYSIZE);
9577 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9578 new_dx, new_dy, new_dxsize, new_dysize);
9581 // add current and new door 2 area if position or size has changed
9582 if (new_vx != VX || new_vy != VY ||
9583 new_vxsize != VXSIZE || new_vysize != VYSIZE)
9585 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9586 VX, VY, VXSIZE, VYSIZE);
9587 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9588 new_vx, new_vy, new_vxsize, new_vysize);
9591 // ------------------------------------------------------------------------
9592 // handle changed tile size
9593 // ------------------------------------------------------------------------
9595 if (new_tilesize_var != TILESIZE_VAR)
9597 // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
9599 // changing tile size invalidates scroll values of engine snapshots
9600 FreeEngineSnapshotSingle();
9602 // changing tile size requires update of graphic mapping for EM engine
9603 init_em_graphics = TRUE;
9614 SXSIZE = new_sxsize;
9615 SYSIZE = new_sysize;
9616 DXSIZE = new_dxsize;
9617 DYSIZE = new_dysize;
9618 VXSIZE = new_vxsize;
9619 VYSIZE = new_vysize;
9620 EXSIZE = new_exsize;
9621 EYSIZE = new_eysize;
9622 REAL_SX = new_real_sx;
9623 REAL_SY = new_real_sy;
9624 FULL_SXSIZE = new_full_sxsize;
9625 FULL_SYSIZE = new_full_sysize;
9626 TILESIZE_VAR = new_tilesize_var;
9628 init_gfx_buffers = TRUE;
9629 init_gadgets_and_anims = TRUE;
9631 // Debug("tools:viewport", "viewports: init_gfx_buffers");
9632 // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
9635 if (init_gfx_buffers)
9637 // Debug("tools:viewport", "init_gfx_buffers");
9639 SCR_FIELDX = new_scr_fieldx_buffers;
9640 SCR_FIELDY = new_scr_fieldy_buffers;
9644 SCR_FIELDX = new_scr_fieldx;
9645 SCR_FIELDY = new_scr_fieldy;
9647 SetDrawDeactivationMask(REDRAW_NONE);
9648 SetDrawBackgroundMask(REDRAW_FIELD);
9651 if (init_video_buffer)
9653 // Debug("tools:viewport", "init_video_buffer");
9655 FreeAllImageTextures(); // needs old renderer to free the textures
9657 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9658 InitImageTextures();
9661 if (init_gadgets_and_anims)
9663 // Debug("tools:viewport", "init_gadgets_and_anims");
9666 InitGlobalAnimations();
9669 if (init_em_graphics)
9671 InitGraphicInfo_EM();