1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX FALSE
28 #define DEBUG_FRAME_TIME FALSE
30 /* tool button identifiers */
31 #define TOOL_CTRL_ID_YES 0
32 #define TOOL_CTRL_ID_NO 1
33 #define TOOL_CTRL_ID_CONFIRM 2
34 #define TOOL_CTRL_ID_PLAYER_1 3
35 #define TOOL_CTRL_ID_PLAYER_2 4
36 #define TOOL_CTRL_ID_PLAYER_3 5
37 #define TOOL_CTRL_ID_PLAYER_4 6
39 #define NUM_TOOL_BUTTONS 7
41 /* constants for number of doors and door parts */
43 #define NUM_PANELS NUM_DOORS
44 // #define NUM_PANELS 0
45 #define MAX_PARTS_PER_DOOR 8
46 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
47 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
50 struct DoorPartOrderInfo
56 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
58 struct DoorPartControlInfo
62 struct DoorPartPosInfo *pos;
65 static struct DoorPartControlInfo door_part_controls[] =
69 IMG_GFX_DOOR_1_PART_1,
74 IMG_GFX_DOOR_1_PART_2,
79 IMG_GFX_DOOR_1_PART_3,
84 IMG_GFX_DOOR_1_PART_4,
89 IMG_GFX_DOOR_1_PART_5,
94 IMG_GFX_DOOR_1_PART_6,
99 IMG_GFX_DOOR_1_PART_7,
104 IMG_GFX_DOOR_1_PART_8,
110 IMG_GFX_DOOR_2_PART_1,
115 IMG_GFX_DOOR_2_PART_2,
120 IMG_GFX_DOOR_2_PART_3,
125 IMG_GFX_DOOR_2_PART_4,
130 IMG_GFX_DOOR_2_PART_5,
135 IMG_GFX_DOOR_2_PART_6,
140 IMG_GFX_DOOR_2_PART_7,
145 IMG_GFX_DOOR_2_PART_8,
151 IMG_BACKGROUND_PANEL,
168 /* forward declaration for internal use */
169 static void UnmapToolButtons();
170 static void HandleToolButtons(struct GadgetInfo *);
171 static int el_act_dir2crm(int, int, int);
172 static int el_act2crm(int, int);
174 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
175 static int request_gadget_id = -1;
177 static char *print_if_not_empty(int element)
179 static char *s = NULL;
180 char *token_name = element_info[element].token_name;
185 s = checked_malloc(strlen(token_name) + 10 + 1);
187 if (element != EL_EMPTY)
188 sprintf(s, "%d\t['%s']", element, token_name);
190 sprintf(s, "%d", element);
195 int correctLevelPosX_EM(int lx)
198 lx -= (BorderElement != EL_EMPTY ? 1 : 0);
203 int correctLevelPosY_EM(int ly)
206 ly -= (BorderElement != EL_EMPTY ? 1 : 0);
211 static int getFieldbufferOffsetX_RND()
213 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
214 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
215 int dx_var = dx * TILESIZE_VAR / TILESIZE;
218 if (EVEN(SCR_FIELDX))
220 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
222 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
223 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
225 fx += (dx_var > 0 ? TILEX_VAR : 0);
232 if (full_lev_fieldx <= SCR_FIELDX)
234 if (EVEN(SCR_FIELDX))
235 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
237 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
243 static int getFieldbufferOffsetY_RND()
245 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
246 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
247 int dy_var = dy * TILESIZE_VAR / TILESIZE;
250 if (EVEN(SCR_FIELDY))
252 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
254 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
255 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
257 fy += (dy_var > 0 ? TILEY_VAR : 0);
264 if (full_lev_fieldy <= SCR_FIELDY)
266 if (EVEN(SCR_FIELDY))
267 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
269 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
275 static int getLevelFromScreenX_RND(int sx)
277 int fx = getFieldbufferOffsetX_RND();
280 int lx = LEVELX((px + dx) / TILESIZE_VAR);
285 static int getLevelFromScreenY_RND(int sy)
287 int fy = getFieldbufferOffsetY_RND();
290 int ly = LEVELY((py + dy) / TILESIZE_VAR);
295 static int getLevelFromScreenX_EM(int sx)
297 int level_xsize = level.native_em_level->lev->width;
298 int full_xsize = level_xsize * TILESIZE_VAR;
300 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
302 int fx = getFieldbufferOffsetX_EM();
305 int lx = LEVELX((px + dx) / TILESIZE_VAR);
307 lx = correctLevelPosX_EM(lx);
312 static int getLevelFromScreenY_EM(int sy)
314 int level_ysize = level.native_em_level->lev->height;
315 int full_ysize = level_ysize * TILESIZE_VAR;
317 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
319 int fy = getFieldbufferOffsetY_EM();
322 int ly = LEVELY((py + dy) / TILESIZE_VAR);
324 ly = correctLevelPosY_EM(ly);
329 static int getLevelFromScreenX_SP(int sx)
331 int menBorder = setup.sp_show_border_elements;
332 int level_xsize = level.native_sp_level->width;
333 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
335 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
337 int fx = getFieldbufferOffsetX_SP();
340 int lx = LEVELX((px + dx) / TILESIZE_VAR);
345 static int getLevelFromScreenY_SP(int sy)
347 int menBorder = setup.sp_show_border_elements;
348 int level_ysize = level.native_sp_level->height;
349 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
351 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
353 int fy = getFieldbufferOffsetY_SP();
356 int ly = LEVELY((py + dy) / TILESIZE_VAR);
361 static int getLevelFromScreenX_MM(int sx)
363 int level_xsize = level.native_mm_level->fieldx;
364 int full_xsize = level_xsize * TILESIZE_VAR;
366 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
369 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
374 static int getLevelFromScreenY_MM(int sy)
376 int level_ysize = level.native_mm_level->fieldy;
377 int full_ysize = level_ysize * TILESIZE_VAR;
379 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
382 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
387 int getLevelFromScreenX(int x)
389 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
390 return getLevelFromScreenX_EM(x);
391 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
392 return getLevelFromScreenX_SP(x);
393 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
394 return getLevelFromScreenX_MM(x);
396 return getLevelFromScreenX_RND(x);
399 int getLevelFromScreenY(int y)
401 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
402 return getLevelFromScreenY_EM(y);
403 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
404 return getLevelFromScreenY_SP(y);
405 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
406 return getLevelFromScreenY_MM(y);
408 return getLevelFromScreenY_RND(y);
411 void DumpTile(int x, int y)
417 printf_line("-", 79);
418 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
419 printf_line("-", 79);
421 if (!IN_LEV_FIELD(x, y))
423 printf("(not in level field)\n");
429 token_name = element_info[Feld[x][y]].token_name;
431 printf(" Feld: %d\t['%s']\n", Feld[x][y], token_name);
432 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
433 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
434 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
435 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
436 printf(" MovPos: %d\n", MovPos[x][y]);
437 printf(" MovDir: %d\n", MovDir[x][y]);
438 printf(" MovDelay: %d\n", MovDelay[x][y]);
439 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
440 printf(" CustomValue: %d\n", CustomValue[x][y]);
441 printf(" GfxElement: %d\n", GfxElement[x][y]);
442 printf(" GfxAction: %d\n", GfxAction[x][y]);
443 printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
444 printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy);
448 void DumpTileFromScreen(int sx, int sy)
450 int lx = getLevelFromScreenX(sx);
451 int ly = getLevelFromScreenY(sy);
456 void SetDrawtoField(int mode)
458 if (mode == DRAW_TO_FIELDBUFFER)
464 BX2 = SCR_FIELDX + 1;
465 BY2 = SCR_FIELDY + 1;
467 drawto_field = fieldbuffer;
469 else /* DRAW_TO_BACKBUFFER */
475 BX2 = SCR_FIELDX - 1;
476 BY2 = SCR_FIELDY - 1;
478 drawto_field = backbuffer;
482 static void RedrawPlayfield_RND()
484 if (game.envelope_active)
487 DrawLevel(REDRAW_ALL);
491 void RedrawPlayfield()
493 if (game_status != GAME_MODE_PLAYING)
496 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
497 RedrawPlayfield_EM(TRUE);
498 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
499 RedrawPlayfield_SP(TRUE);
500 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
501 RedrawPlayfield_MM();
502 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
503 RedrawPlayfield_RND();
505 BlitScreenToBitmap(backbuffer);
507 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
511 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
514 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
515 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
517 if (x == -1 && y == -1)
520 if (draw_target == DRAW_TO_SCREEN)
521 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
523 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
526 static void DrawMaskedBorderExt_FIELD(int draw_target)
528 if (global.border_status >= GAME_MODE_MAIN &&
529 global.border_status <= GAME_MODE_PLAYING &&
530 border.draw_masked[global.border_status])
531 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
535 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
537 // when drawing to backbuffer, never draw border over open doors
538 if (draw_target == DRAW_TO_BACKBUFFER &&
539 (GetDoorState() & DOOR_OPEN_1))
542 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
543 (global.border_status != GAME_MODE_EDITOR ||
544 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
545 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
548 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
550 // when drawing to backbuffer, never draw border over open doors
551 if (draw_target == DRAW_TO_BACKBUFFER &&
552 (GetDoorState() & DOOR_OPEN_2))
555 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
556 global.border_status != GAME_MODE_EDITOR)
557 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
560 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
562 /* currently not available */
565 static void DrawMaskedBorderExt_ALL(int draw_target)
567 DrawMaskedBorderExt_FIELD(draw_target);
568 DrawMaskedBorderExt_DOOR_1(draw_target);
569 DrawMaskedBorderExt_DOOR_2(draw_target);
570 DrawMaskedBorderExt_DOOR_3(draw_target);
573 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
575 /* never draw masked screen borders on borderless screens */
576 if (global.border_status == GAME_MODE_LOADING ||
577 global.border_status == GAME_MODE_TITLE)
580 if (redraw_mask & REDRAW_ALL)
581 DrawMaskedBorderExt_ALL(draw_target);
584 if (redraw_mask & REDRAW_FIELD)
585 DrawMaskedBorderExt_FIELD(draw_target);
586 if (redraw_mask & REDRAW_DOOR_1)
587 DrawMaskedBorderExt_DOOR_1(draw_target);
588 if (redraw_mask & REDRAW_DOOR_2)
589 DrawMaskedBorderExt_DOOR_2(draw_target);
590 if (redraw_mask & REDRAW_DOOR_3)
591 DrawMaskedBorderExt_DOOR_3(draw_target);
595 void DrawMaskedBorder_FIELD()
597 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
600 void DrawMaskedBorder(int redraw_mask)
602 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
605 void DrawMaskedBorderToTarget(int draw_target)
607 if (draw_target == DRAW_TO_BACKBUFFER ||
608 draw_target == DRAW_TO_SCREEN)
610 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
614 int last_border_status = global.border_status;
616 if (draw_target == DRAW_TO_FADE_SOURCE)
618 global.border_status = gfx.fade_border_source_status;
619 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
621 else if (draw_target == DRAW_TO_FADE_TARGET)
623 global.border_status = gfx.fade_border_target_status;
624 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
627 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
629 global.border_status = last_border_status;
630 gfx.masked_border_bitmap_ptr = backbuffer;
634 void DrawTileCursor(int draw_target)
640 int graphic = IMG_GLOBAL_TILE_CURSOR;
642 int tilesize = TILESIZE_VAR;
643 int width = tilesize;
644 int height = tilesize;
646 if (game_status != GAME_MODE_PLAYING)
649 if (!tile_cursor.enabled ||
653 if (tile_cursor.moving)
655 int step = TILESIZE_VAR / 4;
656 int dx = tile_cursor.target_x - tile_cursor.x;
657 int dy = tile_cursor.target_y - tile_cursor.y;
660 tile_cursor.x = tile_cursor.target_x;
662 tile_cursor.x += SIGN(dx) * step;
665 tile_cursor.y = tile_cursor.target_y;
667 tile_cursor.y += SIGN(dy) * step;
669 if (tile_cursor.x == tile_cursor.target_x &&
670 tile_cursor.y == tile_cursor.target_y)
671 tile_cursor.moving = FALSE;
674 dst_x = tile_cursor.x;
675 dst_y = tile_cursor.y;
677 frame = getGraphicAnimationFrame(graphic, -1);
679 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
682 (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source :
683 draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL);
685 if (draw_target == DRAW_TO_SCREEN)
686 BlitToScreenMasked(src_bitmap, src_x, src_y, width, height, dst_x, dst_y);
688 BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height,
692 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
694 int fx = getFieldbufferOffsetX_RND();
695 int fy = getFieldbufferOffsetY_RND();
697 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
700 void BlitScreenToBitmap(Bitmap *target_bitmap)
702 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
703 BlitScreenToBitmap_EM(target_bitmap);
704 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
705 BlitScreenToBitmap_SP(target_bitmap);
706 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
707 BlitScreenToBitmap_MM(target_bitmap);
708 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
709 BlitScreenToBitmap_RND(target_bitmap);
711 redraw_mask |= REDRAW_FIELD;
714 void DrawFramesPerSecond()
717 int font_nr = FONT_TEXT_2;
718 int font_width = getFontWidth(font_nr);
719 int draw_deactivation_mask = GetDrawDeactivationMask();
720 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
722 /* draw FPS with leading space (needed if field buffer deactivated) */
723 sprintf(text, " %04.1f fps", global.frames_per_second);
725 /* override draw deactivation mask (required for invisible warp mode) */
726 SetDrawDeactivationMask(REDRAW_NONE);
728 /* draw opaque FPS if field buffer deactivated, else draw masked FPS */
729 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
730 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
732 /* set draw deactivation mask to previous value */
733 SetDrawDeactivationMask(draw_deactivation_mask);
735 /* force full-screen redraw in this frame */
736 redraw_mask = REDRAW_ALL;
740 static void PrintFrameTimeDebugging()
742 static unsigned int last_counter = 0;
743 unsigned int counter = Counter();
744 int diff_1 = counter - last_counter;
745 int diff_2 = diff_1 - GAME_FRAME_DELAY;
747 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
748 char diff_bar[2 * diff_2_max + 5];
752 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
754 for (i = 0; i < diff_2_max; i++)
755 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
756 i >= diff_2_max - diff_2_cut ? '-' : ' ');
758 diff_bar[pos++] = '|';
760 for (i = 0; i < diff_2_max; i++)
761 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
763 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
765 diff_bar[pos++] = '\0';
767 Error(ERR_INFO, "%06d [%02d] [%c%02d] %s",
770 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
773 last_counter = counter;
777 static int unifiedRedrawMask(int mask)
779 if (mask & REDRAW_ALL)
782 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
788 static boolean equalRedrawMasks(int mask_1, int mask_2)
790 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
795 static int last_redraw_mask = REDRAW_NONE;
797 // force screen redraw in every frame to continue drawing global animations
798 // (but always use the last redraw mask to prevent unwanted side effects)
799 if (redraw_mask == REDRAW_NONE)
800 redraw_mask = last_redraw_mask;
802 last_redraw_mask = redraw_mask;
805 // masked border now drawn immediately when blitting backbuffer to window
807 // draw masked border to all viewports, if defined
808 DrawMaskedBorder(redraw_mask);
811 // draw frames per second (only if debug mode is enabled)
812 if (redraw_mask & REDRAW_FPS)
813 DrawFramesPerSecond();
815 // remove playfield redraw before potentially merging with doors redraw
816 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
817 redraw_mask &= ~REDRAW_FIELD;
819 // redraw complete window if both playfield and (some) doors need redraw
820 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
821 redraw_mask = REDRAW_ALL;
823 /* although redrawing the whole window would be fine for normal gameplay,
824 being able to only redraw the playfield is required for deactivating
825 certain drawing areas (mainly playfield) to work, which is needed for
826 warp-forward to be fast enough (by skipping redraw of most frames) */
828 if (redraw_mask & REDRAW_ALL)
830 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
832 else if (redraw_mask & REDRAW_FIELD)
834 BlitBitmap(backbuffer, window,
835 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
837 else if (redraw_mask & REDRAW_DOORS)
839 // merge door areas to prevent calling screen redraw more than once
845 if (redraw_mask & REDRAW_DOOR_1)
849 x2 = MAX(x2, DX + DXSIZE);
850 y2 = MAX(y2, DY + DYSIZE);
853 if (redraw_mask & REDRAW_DOOR_2)
857 x2 = MAX(x2, VX + VXSIZE);
858 y2 = MAX(y2, VY + VYSIZE);
861 if (redraw_mask & REDRAW_DOOR_3)
865 x2 = MAX(x2, EX + EXSIZE);
866 y2 = MAX(y2, EY + EYSIZE);
869 // make sure that at least one pixel is blitted, and inside the screen
870 // (else nothing is blitted, causing the animations not to be updated)
871 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
872 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
873 x2 = MIN(MAX(1, x2), WIN_XSIZE);
874 y2 = MIN(MAX(1, y2), WIN_YSIZE);
876 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
879 redraw_mask = REDRAW_NONE;
882 PrintFrameTimeDebugging();
886 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
888 unsigned int frame_delay_value_old = GetVideoFrameDelay();
890 SetVideoFrameDelay(frame_delay_value);
894 SetVideoFrameDelay(frame_delay_value_old);
897 static int fade_type_skip = FADE_TYPE_NONE;
899 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
901 void (*draw_border_function)(void) = NULL;
902 int x, y, width, height;
903 int fade_delay, post_delay;
905 if (fade_type == FADE_TYPE_FADE_OUT)
907 if (fade_type_skip != FADE_TYPE_NONE)
909 /* skip all fade operations until specified fade operation */
910 if (fade_type & fade_type_skip)
911 fade_type_skip = FADE_TYPE_NONE;
916 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
920 redraw_mask |= fade_mask;
922 if (fade_type == FADE_TYPE_SKIP)
924 fade_type_skip = fade_mode;
929 fade_delay = fading.fade_delay;
930 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
932 if (fade_type_skip != FADE_TYPE_NONE)
934 /* skip all fade operations until specified fade operation */
935 if (fade_type & fade_type_skip)
936 fade_type_skip = FADE_TYPE_NONE;
941 if (global.autoplay_leveldir)
946 if (fade_mask == REDRAW_FIELD)
951 height = FADE_SYSIZE;
953 if (border.draw_masked_when_fading)
954 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
956 DrawMaskedBorder_FIELD(); /* draw once */
958 else /* REDRAW_ALL */
966 if (!setup.fade_screens ||
968 fading.fade_mode == FADE_MODE_NONE)
970 if (fade_mode == FADE_MODE_FADE_OUT)
973 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
975 redraw_mask &= ~fade_mask;
980 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
981 draw_border_function);
983 redraw_mask &= ~fade_mask;
986 static void SetScreenStates_BeforeFadingIn()
988 // temporarily set screen mode for animations to screen after fading in
989 global.anim_status = global.anim_status_next;
991 // store backbuffer with all animations that will be started after fading in
992 if (fade_type_skip != FADE_MODE_SKIP_FADE_IN)
993 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
995 // set screen mode for animations back to fading
996 global.anim_status = GAME_MODE_PSEUDO_FADING;
999 static void SetScreenStates_AfterFadingIn()
1001 // store new source screen (to use correct masked border for fading)
1002 gfx.fade_border_source_status = global.border_status;
1004 global.anim_status = global.anim_status_next;
1007 static void SetScreenStates_BeforeFadingOut()
1009 // store new target screen (to use correct masked border for fading)
1010 gfx.fade_border_target_status = game_status;
1012 // set screen mode for animations to fading
1013 global.anim_status = GAME_MODE_PSEUDO_FADING;
1015 // store backbuffer with all animations that will be stopped for fading out
1016 if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1017 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
1020 static void SetScreenStates_AfterFadingOut()
1022 global.border_status = game_status;
1025 void FadeIn(int fade_mask)
1027 SetScreenStates_BeforeFadingIn();
1030 DrawMaskedBorder(REDRAW_ALL);
1033 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1034 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1036 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1040 FADE_SXSIZE = FULL_SXSIZE;
1041 FADE_SYSIZE = FULL_SYSIZE;
1043 if (game_status == GAME_MODE_PLAYING &&
1044 strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
1045 SetOverlayActive(TRUE);
1047 SetScreenStates_AfterFadingIn();
1049 // force update of global animation status in case of rapid screen changes
1050 redraw_mask = REDRAW_ALL;
1054 void FadeOut(int fade_mask)
1056 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1057 if (!equalRedrawMasks(fade_mask, redraw_mask))
1060 SetScreenStates_BeforeFadingOut();
1062 SetTileCursorActive(FALSE);
1063 SetOverlayActive(FALSE);
1066 DrawMaskedBorder(REDRAW_ALL);
1069 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1070 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1072 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1074 SetScreenStates_AfterFadingOut();
1077 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1079 static struct TitleFadingInfo fading_leave_stored;
1082 fading_leave_stored = fading_leave;
1084 fading = fading_leave_stored;
1087 void FadeSetEnterMenu()
1089 fading = menu.enter_menu;
1091 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1094 void FadeSetLeaveMenu()
1096 fading = menu.leave_menu;
1098 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1101 void FadeSetEnterScreen()
1103 fading = menu.enter_screen[game_status];
1105 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
1108 void FadeSetNextScreen()
1110 fading = menu.next_screen[game_status];
1112 // (do not overwrite fade mode set by FadeSetEnterScreen)
1113 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1116 void FadeSetLeaveScreen()
1118 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
1121 void FadeSetFromType(int type)
1123 if (type & TYPE_ENTER_SCREEN)
1124 FadeSetEnterScreen();
1125 else if (type & TYPE_ENTER)
1127 else if (type & TYPE_LEAVE)
1131 void FadeSetDisabled()
1133 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1135 fading = fading_none;
1138 void FadeSkipNextFadeIn()
1140 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1143 void FadeSkipNextFadeOut()
1145 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1148 Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1150 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1152 return (graphic == IMG_UNDEFINED ? NULL :
1153 graphic_info[graphic].bitmap != NULL || redefined ?
1154 graphic_info[graphic].bitmap :
1155 graphic_info[default_graphic].bitmap);
1158 Bitmap *getBackgroundBitmap(int graphic)
1160 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1163 Bitmap *getGlobalBorderBitmap(int graphic)
1165 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1168 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1171 (status == GAME_MODE_MAIN ||
1172 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1173 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1174 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1175 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1178 return getGlobalBorderBitmap(graphic);
1181 void SetWindowBackgroundImageIfDefined(int graphic)
1183 if (graphic_info[graphic].bitmap)
1184 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1187 void SetMainBackgroundImageIfDefined(int graphic)
1189 if (graphic_info[graphic].bitmap)
1190 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1193 void SetDoorBackgroundImageIfDefined(int graphic)
1195 if (graphic_info[graphic].bitmap)
1196 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1199 void SetWindowBackgroundImage(int graphic)
1201 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1204 void SetMainBackgroundImage(int graphic)
1206 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1209 void SetDoorBackgroundImage(int graphic)
1211 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1214 void SetPanelBackground()
1216 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1218 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1219 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1221 SetDoorBackgroundBitmap(bitmap_db_panel);
1224 void DrawBackground(int x, int y, int width, int height)
1226 /* "drawto" might still point to playfield buffer here (hall of fame) */
1227 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1229 if (IN_GFX_FIELD_FULL(x, y))
1230 redraw_mask |= REDRAW_FIELD;
1231 else if (IN_GFX_DOOR_1(x, y))
1232 redraw_mask |= REDRAW_DOOR_1;
1233 else if (IN_GFX_DOOR_2(x, y))
1234 redraw_mask |= REDRAW_DOOR_2;
1235 else if (IN_GFX_DOOR_3(x, y))
1236 redraw_mask |= REDRAW_DOOR_3;
1239 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1241 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1243 if (font->bitmap == NULL)
1246 DrawBackground(x, y, width, height);
1249 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1251 struct GraphicInfo *g = &graphic_info[graphic];
1253 if (g->bitmap == NULL)
1256 DrawBackground(x, y, width, height);
1259 static int game_status_last = -1;
1260 static Bitmap *global_border_bitmap_last = NULL;
1261 static Bitmap *global_border_bitmap = NULL;
1262 static int real_sx_last = -1, real_sy_last = -1;
1263 static int full_sxsize_last = -1, full_sysize_last = -1;
1264 static int dx_last = -1, dy_last = -1;
1265 static int dxsize_last = -1, dysize_last = -1;
1266 static int vx_last = -1, vy_last = -1;
1267 static int vxsize_last = -1, vysize_last = -1;
1268 static int ex_last = -1, ey_last = -1;
1269 static int exsize_last = -1, eysize_last = -1;
1271 boolean CheckIfGlobalBorderHasChanged()
1273 // if game status has not changed, global border has not changed either
1274 if (game_status == game_status_last)
1277 // determine and store new global border bitmap for current game status
1278 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1280 return (global_border_bitmap_last != global_border_bitmap);
1283 boolean CheckIfGlobalBorderRedrawIsNeeded()
1285 // if game status has not changed, nothing has to be redrawn
1286 if (game_status == game_status_last)
1289 // redraw if last screen was title screen
1290 if (game_status_last == GAME_MODE_TITLE)
1293 // redraw if global screen border has changed
1294 if (CheckIfGlobalBorderHasChanged())
1297 // redraw if position or size of playfield area has changed
1298 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1299 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1302 // redraw if position or size of door area has changed
1303 if (dx_last != DX || dy_last != DY ||
1304 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1307 // redraw if position or size of tape area has changed
1308 if (vx_last != VX || vy_last != VY ||
1309 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1312 // redraw if position or size of editor area has changed
1313 if (ex_last != EX || ey_last != EY ||
1314 exsize_last != EXSIZE || eysize_last != EYSIZE)
1320 void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1323 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1325 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1328 void RedrawGlobalBorder()
1330 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1332 RedrawGlobalBorderFromBitmap(bitmap);
1334 redraw_mask = REDRAW_ALL;
1337 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1339 static void RedrawGlobalBorderIfNeeded()
1341 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1342 if (game_status == game_status_last)
1346 // copy current draw buffer to later copy back areas that have not changed
1347 if (game_status_last != GAME_MODE_TITLE)
1348 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1350 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1351 if (CheckIfGlobalBorderRedrawIsNeeded())
1354 // redraw global screen border (or clear, if defined to be empty)
1355 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1357 if (game_status == GAME_MODE_EDITOR)
1358 DrawSpecialEditorDoor();
1360 // copy previous playfield and door areas, if they are defined on both
1361 // previous and current screen and if they still have the same size
1363 if (real_sx_last != -1 && real_sy_last != -1 &&
1364 REAL_SX != -1 && REAL_SY != -1 &&
1365 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1366 BlitBitmap(bitmap_db_store_1, backbuffer,
1367 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1370 if (dx_last != -1 && dy_last != -1 &&
1371 DX != -1 && DY != -1 &&
1372 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1373 BlitBitmap(bitmap_db_store_1, backbuffer,
1374 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1376 if (game_status != GAME_MODE_EDITOR)
1378 if (vx_last != -1 && vy_last != -1 &&
1379 VX != -1 && VY != -1 &&
1380 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1381 BlitBitmap(bitmap_db_store_1, backbuffer,
1382 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1386 if (ex_last != -1 && ey_last != -1 &&
1387 EX != -1 && EY != -1 &&
1388 exsize_last == EXSIZE && eysize_last == EYSIZE)
1389 BlitBitmap(bitmap_db_store_1, backbuffer,
1390 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1393 redraw_mask = REDRAW_ALL;
1396 game_status_last = game_status;
1398 global_border_bitmap_last = global_border_bitmap;
1400 real_sx_last = REAL_SX;
1401 real_sy_last = REAL_SY;
1402 full_sxsize_last = FULL_SXSIZE;
1403 full_sysize_last = FULL_SYSIZE;
1406 dxsize_last = DXSIZE;
1407 dysize_last = DYSIZE;
1410 vxsize_last = VXSIZE;
1411 vysize_last = VYSIZE;
1414 exsize_last = EXSIZE;
1415 eysize_last = EYSIZE;
1420 RedrawGlobalBorderIfNeeded();
1422 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1423 /* (when entering hall of fame after playing) */
1424 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1426 /* !!! maybe this should be done before clearing the background !!! */
1427 if (game_status == GAME_MODE_PLAYING)
1429 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1430 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1434 SetDrawtoField(DRAW_TO_BACKBUFFER);
1438 void MarkTileDirty(int x, int y)
1440 redraw_mask |= REDRAW_FIELD;
1443 void SetBorderElement()
1447 BorderElement = EL_EMPTY;
1449 /* the MM game engine does not use a visible border element */
1450 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
1453 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1455 for (x = 0; x < lev_fieldx; x++)
1457 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1458 BorderElement = EL_STEELWALL;
1460 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1466 void FloodFillLevelExt(int from_x, int from_y, int fill_element,
1467 int max_array_fieldx, int max_array_fieldy,
1468 short field[max_array_fieldx][max_array_fieldy],
1469 int max_fieldx, int max_fieldy)
1473 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1474 static int safety = 0;
1476 /* check if starting field still has the desired content */
1477 if (field[from_x][from_y] == fill_element)
1482 if (safety > max_fieldx * max_fieldy)
1483 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1485 old_element = field[from_x][from_y];
1486 field[from_x][from_y] = fill_element;
1488 for (i = 0; i < 4; i++)
1490 x = from_x + check[i][0];
1491 y = from_y + check[i][1];
1493 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1494 FloodFillLevelExt(x, y, fill_element, max_array_fieldx, max_array_fieldy,
1495 field, max_fieldx, max_fieldy);
1501 void FloodFillLevel(int from_x, int from_y, int fill_element,
1502 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1503 int max_fieldx, int max_fieldy)
1505 FloodFillLevelExt(from_x, from_y, fill_element,
1506 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1507 max_fieldx, max_fieldy);
1510 void SetRandomAnimationValue(int x, int y)
1512 gfx.anim_random_frame = GfxRandom[x][y];
1515 int getGraphicAnimationFrame(int graphic, int sync_frame)
1517 /* animation synchronized with global frame counter, not move position */
1518 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1519 sync_frame = FrameCounter;
1521 return getAnimationFrame(graphic_info[graphic].anim_frames,
1522 graphic_info[graphic].anim_delay,
1523 graphic_info[graphic].anim_mode,
1524 graphic_info[graphic].anim_start_frame,
1528 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1530 struct GraphicInfo *g = &graphic_info[graphic];
1531 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1533 if (tilesize == gfx.standard_tile_size)
1534 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1535 else if (tilesize == game.tile_size)
1536 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1538 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1541 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1542 boolean get_backside)
1544 struct GraphicInfo *g = &graphic_info[graphic];
1545 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1546 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1548 if (g->offset_y == 0) /* frames are ordered horizontally */
1550 int max_width = g->anim_frames_per_line * g->width;
1551 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1553 *x = pos % max_width;
1554 *y = src_y % g->height + pos / max_width * g->height;
1556 else if (g->offset_x == 0) /* frames are ordered vertically */
1558 int max_height = g->anim_frames_per_line * g->height;
1559 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1561 *x = src_x % g->width + pos / max_height * g->width;
1562 *y = pos % max_height;
1564 else /* frames are ordered diagonally */
1566 *x = src_x + frame * g->offset_x;
1567 *y = src_y + frame * g->offset_y;
1571 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1572 Bitmap **bitmap, int *x, int *y,
1573 boolean get_backside)
1575 struct GraphicInfo *g = &graphic_info[graphic];
1577 // if no graphics defined at all, use fallback graphics
1578 if (g->bitmaps == NULL)
1579 *g = graphic_info[IMG_CHAR_EXCLAM];
1581 // if no in-game graphics defined, always use standard graphic size
1582 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1583 tilesize = TILESIZE;
1585 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1586 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1588 *x = *x * tilesize / g->tile_size;
1589 *y = *y * tilesize / g->tile_size;
1592 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1593 Bitmap **bitmap, int *x, int *y)
1595 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1598 void getFixedGraphicSource(int graphic, int frame,
1599 Bitmap **bitmap, int *x, int *y)
1601 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1604 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1606 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1609 inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1610 int *x, int *y, boolean get_backside)
1612 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1616 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1618 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1621 void DrawGraphic(int x, int y, int graphic, int frame)
1624 if (!IN_SCR_FIELD(x, y))
1626 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1627 printf("DrawGraphic(): This should never happen!\n");
1632 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1635 MarkTileDirty(x, y);
1638 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1641 if (!IN_SCR_FIELD(x, y))
1643 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1644 printf("DrawGraphic(): This should never happen!\n");
1649 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1651 MarkTileDirty(x, y);
1654 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1660 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1662 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1665 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1671 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1672 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1675 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1678 if (!IN_SCR_FIELD(x, y))
1680 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1681 printf("DrawGraphicThruMask(): This should never happen!\n");
1686 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1689 MarkTileDirty(x, y);
1692 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1695 if (!IN_SCR_FIELD(x, y))
1697 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1698 printf("DrawGraphicThruMask(): This should never happen!\n");
1703 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1705 MarkTileDirty(x, y);
1708 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1714 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1716 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1720 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1721 int graphic, int frame)
1726 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1728 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1732 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1734 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1736 MarkTileDirty(x / tilesize, y / tilesize);
1739 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1742 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1743 graphic, frame, tilesize);
1744 MarkTileDirty(x / tilesize, y / tilesize);
1747 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1753 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1754 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1757 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1758 int frame, int tilesize)
1763 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1764 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1767 void DrawMiniGraphic(int x, int y, int graphic)
1769 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1770 MarkTileDirty(x / 2, y / 2);
1773 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1778 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1779 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1782 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1783 int graphic, int frame,
1784 int cut_mode, int mask_mode)
1789 int width = TILEX, height = TILEY;
1792 if (dx || dy) /* shifted graphic */
1794 if (x < BX1) /* object enters playfield from the left */
1801 else if (x > BX2) /* object enters playfield from the right */
1807 else if (x == BX1 && dx < 0) /* object leaves playfield to the left */
1813 else if (x == BX2 && dx > 0) /* object leaves playfield to the right */
1815 else if (dx) /* general horizontal movement */
1816 MarkTileDirty(x + SIGN(dx), y);
1818 if (y < BY1) /* object enters playfield from the top */
1820 if (cut_mode == CUT_BELOW) /* object completely above top border */
1828 else if (y > BY2) /* object enters playfield from the bottom */
1834 else if (y == BY1 && dy < 0) /* object leaves playfield to the top */
1840 else if (dy > 0 && cut_mode == CUT_ABOVE)
1842 if (y == BY2) /* object completely above bottom border */
1848 MarkTileDirty(x, y + 1);
1849 } /* object leaves playfield to the bottom */
1850 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1852 else if (dy) /* general vertical movement */
1853 MarkTileDirty(x, y + SIGN(dy));
1857 if (!IN_SCR_FIELD(x, y))
1859 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1860 printf("DrawGraphicShifted(): This should never happen!\n");
1865 width = width * TILESIZE_VAR / TILESIZE;
1866 height = height * TILESIZE_VAR / TILESIZE;
1867 cx = cx * TILESIZE_VAR / TILESIZE;
1868 cy = cy * TILESIZE_VAR / TILESIZE;
1869 dx = dx * TILESIZE_VAR / TILESIZE;
1870 dy = dy * TILESIZE_VAR / TILESIZE;
1872 if (width > 0 && height > 0)
1874 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1879 dst_x = FX + x * TILEX_VAR + dx;
1880 dst_y = FY + y * TILEY_VAR + dy;
1882 if (mask_mode == USE_MASKING)
1883 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1886 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1889 MarkTileDirty(x, y);
1893 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1894 int graphic, int frame,
1895 int cut_mode, int mask_mode)
1900 int width = TILEX_VAR, height = TILEY_VAR;
1903 int x2 = x + SIGN(dx);
1904 int y2 = y + SIGN(dy);
1906 /* movement with two-tile animations must be sync'ed with movement position,
1907 not with current GfxFrame (which can be higher when using slow movement) */
1908 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1909 int anim_frames = graphic_info[graphic].anim_frames;
1911 /* (we also need anim_delay here for movement animations with less frames) */
1912 int anim_delay = graphic_info[graphic].anim_delay;
1913 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1915 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1916 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1918 /* re-calculate animation frame for two-tile movement animation */
1919 frame = getGraphicAnimationFrame(graphic, sync_frame);
1921 /* check if movement start graphic inside screen area and should be drawn */
1922 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1924 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1926 dst_x = FX + x1 * TILEX_VAR;
1927 dst_y = FY + y1 * TILEY_VAR;
1929 if (mask_mode == USE_MASKING)
1930 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1933 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1936 MarkTileDirty(x1, y1);
1939 /* check if movement end graphic inside screen area and should be drawn */
1940 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1942 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1944 dst_x = FX + x2 * TILEX_VAR;
1945 dst_y = FY + y2 * TILEY_VAR;
1947 if (mask_mode == USE_MASKING)
1948 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1951 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1954 MarkTileDirty(x2, y2);
1958 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1959 int graphic, int frame,
1960 int cut_mode, int mask_mode)
1964 DrawGraphic(x, y, graphic, frame);
1969 if (graphic_info[graphic].double_movement) /* EM style movement images */
1970 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1972 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1975 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1976 int frame, int cut_mode)
1978 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1981 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1982 int cut_mode, int mask_mode)
1984 int lx = LEVELX(x), ly = LEVELY(y);
1988 if (IN_LEV_FIELD(lx, ly))
1990 SetRandomAnimationValue(lx, ly);
1992 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1993 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1995 /* do not use double (EM style) movement graphic when not moving */
1996 if (graphic_info[graphic].double_movement && !dx && !dy)
1998 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1999 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
2002 else /* border element */
2004 graphic = el2img(element);
2005 frame = getGraphicAnimationFrame(graphic, -1);
2008 if (element == EL_EXPANDABLE_WALL)
2010 boolean left_stopped = FALSE, right_stopped = FALSE;
2012 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
2013 left_stopped = TRUE;
2014 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
2015 right_stopped = TRUE;
2017 if (left_stopped && right_stopped)
2019 else if (left_stopped)
2021 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2022 frame = graphic_info[graphic].anim_frames - 1;
2024 else if (right_stopped)
2026 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2027 frame = graphic_info[graphic].anim_frames - 1;
2032 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2033 else if (mask_mode == USE_MASKING)
2034 DrawGraphicThruMask(x, y, graphic, frame);
2036 DrawGraphic(x, y, graphic, frame);
2039 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2040 int cut_mode, int mask_mode)
2042 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2043 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2044 cut_mode, mask_mode);
2047 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2050 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2053 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2056 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2059 void DrawLevelElementThruMask(int x, int y, int element)
2061 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2064 void DrawLevelFieldThruMask(int x, int y)
2066 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
2069 /* !!! implementation of quicksand is totally broken !!! */
2070 #define IS_CRUMBLED_TILE(x, y, e) \
2071 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2072 !IS_MOVING(x, y) || \
2073 (e) == EL_QUICKSAND_EMPTYING || \
2074 (e) == EL_QUICKSAND_FAST_EMPTYING))
2076 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2081 int width, height, cx, cy;
2082 int sx = SCREENX(x), sy = SCREENY(y);
2083 int crumbled_border_size = graphic_info[graphic].border_size;
2084 int crumbled_tile_size = graphic_info[graphic].tile_size;
2085 int crumbled_border_size_var =
2086 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2089 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2091 for (i = 1; i < 4; i++)
2093 int dxx = (i & 1 ? dx : 0);
2094 int dyy = (i & 2 ? dy : 0);
2097 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2100 /* check if neighbour field is of same crumble type */
2101 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2102 graphic_info[graphic].class ==
2103 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2105 /* return if check prevents inner corner */
2106 if (same == (dxx == dx && dyy == dy))
2110 /* if we reach this point, we have an inner corner */
2112 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2114 width = crumbled_border_size_var;
2115 height = crumbled_border_size_var;
2116 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2117 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2119 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2120 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2123 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2128 int width, height, bx, by, cx, cy;
2129 int sx = SCREENX(x), sy = SCREENY(y);
2130 int crumbled_border_size = graphic_info[graphic].border_size;
2131 int crumbled_tile_size = graphic_info[graphic].tile_size;
2132 int crumbled_border_size_var =
2133 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2134 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2137 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2139 /* draw simple, sloppy, non-corner-accurate crumbled border */
2141 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2142 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2143 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2144 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2146 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
2147 FX + sx * TILEX_VAR + cx,
2148 FY + sy * TILEY_VAR + cy);
2150 /* (remaining middle border part must be at least as big as corner part) */
2151 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2152 crumbled_border_size_var >= TILESIZE_VAR / 3)
2155 /* correct corners of crumbled border, if needed */
2157 for (i = -1; i <= 1; i += 2)
2159 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2160 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2161 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2164 /* check if neighbour field is of same crumble type */
2165 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2166 graphic_info[graphic].class ==
2167 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2169 /* no crumbled corner, but continued crumbled border */
2171 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2172 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2173 int b1 = (i == 1 ? crumbled_border_size_var :
2174 TILESIZE_VAR - 2 * crumbled_border_size_var);
2176 width = crumbled_border_size_var;
2177 height = crumbled_border_size_var;
2179 if (dir == 1 || dir == 2)
2194 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2196 FX + sx * TILEX_VAR + cx,
2197 FY + sy * TILEY_VAR + cy);
2202 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2204 int sx = SCREENX(x), sy = SCREENY(y);
2207 static int xy[4][2] =
2215 if (!IN_LEV_FIELD(x, y))
2218 element = TILE_GFX_ELEMENT(x, y);
2220 if (IS_CRUMBLED_TILE(x, y, element)) /* crumble field itself */
2222 if (!IN_SCR_FIELD(sx, sy))
2225 /* crumble field borders towards direct neighbour fields */
2226 for (i = 0; i < 4; i++)
2228 int xx = x + xy[i][0];
2229 int yy = y + xy[i][1];
2231 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2234 /* check if neighbour field is of same crumble type */
2235 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2236 graphic_info[graphic].class ==
2237 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2240 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2243 /* crumble inner field corners towards corner neighbour fields */
2244 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2245 graphic_info[graphic].anim_frames == 2)
2247 for (i = 0; i < 4; i++)
2249 int dx = (i & 1 ? +1 : -1);
2250 int dy = (i & 2 ? +1 : -1);
2252 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2256 MarkTileDirty(sx, sy);
2258 else /* center field is not crumbled -- crumble neighbour fields */
2260 /* crumble field borders of direct neighbour fields */
2261 for (i = 0; i < 4; i++)
2263 int xx = x + xy[i][0];
2264 int yy = y + xy[i][1];
2265 int sxx = sx + xy[i][0];
2266 int syy = sy + xy[i][1];
2268 if (!IN_LEV_FIELD(xx, yy) ||
2269 !IN_SCR_FIELD(sxx, syy))
2272 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2275 element = TILE_GFX_ELEMENT(xx, yy);
2277 if (!IS_CRUMBLED_TILE(xx, yy, element))
2280 graphic = el_act2crm(element, ACTION_DEFAULT);
2282 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2284 MarkTileDirty(sxx, syy);
2287 /* crumble inner field corners of corner neighbour fields */
2288 for (i = 0; i < 4; i++)
2290 int dx = (i & 1 ? +1 : -1);
2291 int dy = (i & 2 ? +1 : -1);
2297 if (!IN_LEV_FIELD(xx, yy) ||
2298 !IN_SCR_FIELD(sxx, syy))
2301 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2304 element = TILE_GFX_ELEMENT(xx, yy);
2306 if (!IS_CRUMBLED_TILE(xx, yy, element))
2309 graphic = el_act2crm(element, ACTION_DEFAULT);
2311 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2312 graphic_info[graphic].anim_frames == 2)
2313 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2315 MarkTileDirty(sxx, syy);
2320 void DrawLevelFieldCrumbled(int x, int y)
2324 if (!IN_LEV_FIELD(x, y))
2327 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2328 GfxElement[x][y] != EL_UNDEFINED &&
2329 GFX_CRUMBLED(GfxElement[x][y]))
2331 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2336 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2338 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2341 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2344 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2345 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2346 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2347 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2348 int sx = SCREENX(x), sy = SCREENY(y);
2350 DrawGraphic(sx, sy, graphic1, frame1);
2351 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2354 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2356 int sx = SCREENX(x), sy = SCREENY(y);
2357 static int xy[4][2] =
2366 /* crumble direct neighbour fields (required for field borders) */
2367 for (i = 0; i < 4; i++)
2369 int xx = x + xy[i][0];
2370 int yy = y + xy[i][1];
2371 int sxx = sx + xy[i][0];
2372 int syy = sy + xy[i][1];
2374 if (!IN_LEV_FIELD(xx, yy) ||
2375 !IN_SCR_FIELD(sxx, syy) ||
2376 !GFX_CRUMBLED(Feld[xx][yy]) ||
2380 DrawLevelField(xx, yy);
2383 /* crumble corner neighbour fields (required for inner field corners) */
2384 for (i = 0; i < 4; i++)
2386 int dx = (i & 1 ? +1 : -1);
2387 int dy = (i & 2 ? +1 : -1);
2393 if (!IN_LEV_FIELD(xx, yy) ||
2394 !IN_SCR_FIELD(sxx, syy) ||
2395 !GFX_CRUMBLED(Feld[xx][yy]) ||
2399 int element = TILE_GFX_ELEMENT(xx, yy);
2400 int graphic = el_act2crm(element, ACTION_DEFAULT);
2402 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2403 graphic_info[graphic].anim_frames == 2)
2404 DrawLevelField(xx, yy);
2408 static int getBorderElement(int x, int y)
2412 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2413 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2414 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2415 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2416 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2417 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2418 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2420 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2421 int steel_position = (x == -1 && y == -1 ? 0 :
2422 x == lev_fieldx && y == -1 ? 1 :
2423 x == -1 && y == lev_fieldy ? 2 :
2424 x == lev_fieldx && y == lev_fieldy ? 3 :
2425 x == -1 || x == lev_fieldx ? 4 :
2426 y == -1 || y == lev_fieldy ? 5 : 6);
2428 return border[steel_position][steel_type];
2431 void DrawScreenElement(int x, int y, int element)
2433 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2434 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2437 void DrawLevelElement(int x, int y, int element)
2439 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2440 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2443 void DrawScreenField(int x, int y)
2445 int lx = LEVELX(x), ly = LEVELY(y);
2446 int element, content;
2448 if (!IN_LEV_FIELD(lx, ly))
2450 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2453 element = getBorderElement(lx, ly);
2455 DrawScreenElement(x, y, element);
2460 element = Feld[lx][ly];
2461 content = Store[lx][ly];
2463 if (IS_MOVING(lx, ly))
2465 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2466 boolean cut_mode = NO_CUTTING;
2468 if (element == EL_QUICKSAND_EMPTYING ||
2469 element == EL_QUICKSAND_FAST_EMPTYING ||
2470 element == EL_MAGIC_WALL_EMPTYING ||
2471 element == EL_BD_MAGIC_WALL_EMPTYING ||
2472 element == EL_DC_MAGIC_WALL_EMPTYING ||
2473 element == EL_AMOEBA_DROPPING)
2474 cut_mode = CUT_ABOVE;
2475 else if (element == EL_QUICKSAND_FILLING ||
2476 element == EL_QUICKSAND_FAST_FILLING ||
2477 element == EL_MAGIC_WALL_FILLING ||
2478 element == EL_BD_MAGIC_WALL_FILLING ||
2479 element == EL_DC_MAGIC_WALL_FILLING)
2480 cut_mode = CUT_BELOW;
2482 if (cut_mode == CUT_ABOVE)
2483 DrawScreenElement(x, y, element);
2485 DrawScreenElement(x, y, EL_EMPTY);
2488 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2489 else if (cut_mode == NO_CUTTING)
2490 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2493 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2495 if (cut_mode == CUT_BELOW &&
2496 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2497 DrawLevelElement(lx, ly + 1, element);
2500 if (content == EL_ACID)
2502 int dir = MovDir[lx][ly];
2503 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2504 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2506 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2508 // prevent target field from being drawn again (but without masking)
2509 // (this would happen if target field is scanned after moving element)
2510 Stop[newlx][newly] = TRUE;
2513 else if (IS_BLOCKED(lx, ly))
2518 boolean cut_mode = NO_CUTTING;
2519 int element_old, content_old;
2521 Blocked2Moving(lx, ly, &oldx, &oldy);
2524 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2525 MovDir[oldx][oldy] == MV_RIGHT);
2527 element_old = Feld[oldx][oldy];
2528 content_old = Store[oldx][oldy];
2530 if (element_old == EL_QUICKSAND_EMPTYING ||
2531 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2532 element_old == EL_MAGIC_WALL_EMPTYING ||
2533 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2534 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2535 element_old == EL_AMOEBA_DROPPING)
2536 cut_mode = CUT_ABOVE;
2538 DrawScreenElement(x, y, EL_EMPTY);
2541 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2543 else if (cut_mode == NO_CUTTING)
2544 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2547 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2550 else if (IS_DRAWABLE(element))
2551 DrawScreenElement(x, y, element);
2553 DrawScreenElement(x, y, EL_EMPTY);
2556 void DrawLevelField(int x, int y)
2558 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2559 DrawScreenField(SCREENX(x), SCREENY(y));
2560 else if (IS_MOVING(x, y))
2564 Moving2Blocked(x, y, &newx, &newy);
2565 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2566 DrawScreenField(SCREENX(newx), SCREENY(newy));
2568 else if (IS_BLOCKED(x, y))
2572 Blocked2Moving(x, y, &oldx, &oldy);
2573 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2574 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2578 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2579 int (*el2img_function)(int), boolean masked,
2580 int element_bits_draw)
2582 int element_base = map_mm_wall_element(element);
2583 int element_bits = (IS_DF_WALL(element) ?
2584 element - EL_DF_WALL_START :
2585 IS_MM_WALL(element) ?
2586 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2587 int graphic = el2img_function(element_base);
2588 int tilesize_draw = tilesize / 2;
2593 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2595 for (i = 0; i < 4; i++)
2597 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2598 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2600 if (!(element_bits_draw & (1 << i)))
2603 if (element_bits & (1 << i))
2606 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2607 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2609 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2610 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2615 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2616 tilesize_draw, tilesize_draw);
2621 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2622 boolean masked, int element_bits_draw)
2624 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2625 element, tilesize, el2edimg, masked, element_bits_draw);
2628 void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2629 int (*el2img_function)(int))
2631 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2635 void DrawSizedElementExt(int x, int y, int element, int tilesize,
2638 if (IS_MM_WALL(element))
2640 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2641 element, tilesize, el2edimg, masked, 0x000f);
2645 int graphic = el2edimg(element);
2648 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2650 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2654 void DrawSizedElement(int x, int y, int element, int tilesize)
2656 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2659 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2661 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2664 void DrawMiniElement(int x, int y, int element)
2668 graphic = el2edimg(element);
2669 DrawMiniGraphic(x, y, graphic);
2672 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2675 int x = sx + scroll_x, y = sy + scroll_y;
2677 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2678 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2679 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2680 DrawSizedElement(sx, sy, Feld[x][y], tilesize);
2682 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2685 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2687 int x = sx + scroll_x, y = sy + scroll_y;
2689 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2690 DrawMiniElement(sx, sy, EL_EMPTY);
2691 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2692 DrawMiniElement(sx, sy, Feld[x][y]);
2694 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2697 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2698 int x, int y, int xsize, int ysize,
2699 int tile_width, int tile_height)
2703 int dst_x = startx + x * tile_width;
2704 int dst_y = starty + y * tile_height;
2705 int width = graphic_info[graphic].width;
2706 int height = graphic_info[graphic].height;
2707 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2708 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2709 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2710 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2711 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2712 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2713 boolean draw_masked = graphic_info[graphic].draw_masked;
2715 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2717 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2719 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2723 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2724 inner_sx + (x - 1) * tile_width % inner_width);
2725 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2726 inner_sy + (y - 1) * tile_height % inner_height);
2729 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2732 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2736 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2737 int x, int y, int xsize, int ysize, int font_nr)
2739 int font_width = getFontWidth(font_nr);
2740 int font_height = getFontHeight(font_nr);
2742 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2743 font_width, font_height);
2746 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2748 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2749 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2750 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2751 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2752 boolean no_delay = (tape.warp_forward);
2753 unsigned int anim_delay = 0;
2754 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2755 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2756 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2757 int font_width = getFontWidth(font_nr);
2758 int font_height = getFontHeight(font_nr);
2759 int max_xsize = level.envelope[envelope_nr].xsize;
2760 int max_ysize = level.envelope[envelope_nr].ysize;
2761 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2762 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2763 int xend = max_xsize;
2764 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2765 int xstep = (xstart < xend ? 1 : 0);
2766 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2768 int end = MAX(xend - xstart, yend - ystart);
2771 for (i = start; i <= end; i++)
2773 int last_frame = end; // last frame of this "for" loop
2774 int x = xstart + i * xstep;
2775 int y = ystart + i * ystep;
2776 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2777 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2778 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2779 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2782 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2784 BlitScreenToBitmap(backbuffer);
2786 SetDrawtoField(DRAW_TO_BACKBUFFER);
2788 for (yy = 0; yy < ysize; yy++)
2789 for (xx = 0; xx < xsize; xx++)
2790 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2792 DrawTextBuffer(sx + font_width, sy + font_height,
2793 level.envelope[envelope_nr].text, font_nr, max_xsize,
2794 xsize - 2, ysize - 2, 0, mask_mode,
2795 level.envelope[envelope_nr].autowrap,
2796 level.envelope[envelope_nr].centered, FALSE);
2798 redraw_mask |= REDRAW_FIELD;
2801 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2805 void ShowEnvelope(int envelope_nr)
2807 int element = EL_ENVELOPE_1 + envelope_nr;
2808 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2809 int sound_opening = element_info[element].sound[ACTION_OPENING];
2810 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2811 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2812 boolean no_delay = (tape.warp_forward);
2813 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2814 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2815 int anim_mode = graphic_info[graphic].anim_mode;
2816 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2817 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2819 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2821 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2823 if (anim_mode == ANIM_DEFAULT)
2824 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2826 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2829 Delay(wait_delay_value);
2831 WaitForEventToContinue();
2833 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2835 if (anim_mode != ANIM_NONE)
2836 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2838 if (anim_mode == ANIM_DEFAULT)
2839 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2841 game.envelope_active = FALSE;
2843 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2845 redraw_mask |= REDRAW_FIELD;
2849 static void setRequestBasePosition(int *x, int *y)
2851 int sx_base, sy_base;
2853 if (request.x != -1)
2854 sx_base = request.x;
2855 else if (request.align == ALIGN_LEFT)
2857 else if (request.align == ALIGN_RIGHT)
2858 sx_base = SX + SXSIZE;
2860 sx_base = SX + SXSIZE / 2;
2862 if (request.y != -1)
2863 sy_base = request.y;
2864 else if (request.valign == VALIGN_TOP)
2866 else if (request.valign == VALIGN_BOTTOM)
2867 sy_base = SY + SYSIZE;
2869 sy_base = SY + SYSIZE / 2;
2875 static void setRequestPositionExt(int *x, int *y, int width, int height,
2876 boolean add_border_size)
2878 int border_size = request.border_size;
2879 int sx_base, sy_base;
2882 setRequestBasePosition(&sx_base, &sy_base);
2884 if (request.align == ALIGN_LEFT)
2886 else if (request.align == ALIGN_RIGHT)
2887 sx = sx_base - width;
2889 sx = sx_base - width / 2;
2891 if (request.valign == VALIGN_TOP)
2893 else if (request.valign == VALIGN_BOTTOM)
2894 sy = sy_base - height;
2896 sy = sy_base - height / 2;
2898 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2899 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2901 if (add_border_size)
2911 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2913 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2916 void DrawEnvelopeRequest(char *text)
2918 char *text_final = text;
2919 char *text_door_style = NULL;
2920 int graphic = IMG_BACKGROUND_REQUEST;
2921 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2922 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2923 int font_nr = FONT_REQUEST;
2924 int font_width = getFontWidth(font_nr);
2925 int font_height = getFontHeight(font_nr);
2926 int border_size = request.border_size;
2927 int line_spacing = request.line_spacing;
2928 int line_height = font_height + line_spacing;
2929 int max_text_width = request.width - 2 * border_size;
2930 int max_text_height = request.height - 2 * border_size;
2931 int line_length = max_text_width / font_width;
2932 int max_lines = max_text_height / line_height;
2933 int text_width = line_length * font_width;
2934 int width = request.width;
2935 int height = request.height;
2936 int tile_size = MAX(request.step_offset, 1);
2937 int x_steps = width / tile_size;
2938 int y_steps = height / tile_size;
2939 int sx_offset = border_size;
2940 int sy_offset = border_size;
2944 if (request.centered)
2945 sx_offset = (request.width - text_width) / 2;
2947 if (request.wrap_single_words && !request.autowrap)
2949 char *src_text_ptr, *dst_text_ptr;
2951 text_door_style = checked_malloc(2 * strlen(text) + 1);
2953 src_text_ptr = text;
2954 dst_text_ptr = text_door_style;
2956 while (*src_text_ptr)
2958 if (*src_text_ptr == ' ' ||
2959 *src_text_ptr == '?' ||
2960 *src_text_ptr == '!')
2961 *dst_text_ptr++ = '\n';
2963 if (*src_text_ptr != ' ')
2964 *dst_text_ptr++ = *src_text_ptr;
2969 *dst_text_ptr = '\0';
2971 text_final = text_door_style;
2974 setRequestPosition(&sx, &sy, FALSE);
2976 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2978 for (y = 0; y < y_steps; y++)
2979 for (x = 0; x < x_steps; x++)
2980 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2981 x, y, x_steps, y_steps,
2982 tile_size, tile_size);
2984 /* force DOOR font inside door area */
2985 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
2987 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
2988 line_length, -1, max_lines, line_spacing, mask_mode,
2989 request.autowrap, request.centered, FALSE);
2993 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2994 RedrawGadget(tool_gadget[i]);
2996 // store readily prepared envelope request for later use when animating
2997 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2999 if (text_door_style)
3000 free(text_door_style);
3003 void AnimateEnvelopeRequest(int anim_mode, int action)
3005 int graphic = IMG_BACKGROUND_REQUEST;
3006 boolean draw_masked = graphic_info[graphic].draw_masked;
3007 int delay_value_normal = request.step_delay;
3008 int delay_value_fast = delay_value_normal / 2;
3009 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3010 boolean no_delay = (tape.warp_forward);
3011 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3012 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
3013 unsigned int anim_delay = 0;
3015 int tile_size = MAX(request.step_offset, 1);
3016 int max_xsize = request.width / tile_size;
3017 int max_ysize = request.height / tile_size;
3018 int max_xsize_inner = max_xsize - 2;
3019 int max_ysize_inner = max_ysize - 2;
3021 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3022 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3023 int xend = max_xsize_inner;
3024 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3025 int xstep = (xstart < xend ? 1 : 0);
3026 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3028 int end = MAX(xend - xstart, yend - ystart);
3031 if (setup.quick_doors)
3038 for (i = start; i <= end; i++)
3040 int last_frame = end; // last frame of this "for" loop
3041 int x = xstart + i * xstep;
3042 int y = ystart + i * ystep;
3043 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3044 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3045 int xsize_size_left = (xsize - 1) * tile_size;
3046 int ysize_size_top = (ysize - 1) * tile_size;
3047 int max_xsize_pos = (max_xsize - 1) * tile_size;
3048 int max_ysize_pos = (max_ysize - 1) * tile_size;
3049 int width = xsize * tile_size;
3050 int height = ysize * tile_size;
3055 setRequestPosition(&src_x, &src_y, FALSE);
3056 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3058 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3060 for (yy = 0; yy < 2; yy++)
3062 for (xx = 0; xx < 2; xx++)
3064 int src_xx = src_x + xx * max_xsize_pos;
3065 int src_yy = src_y + yy * max_ysize_pos;
3066 int dst_xx = dst_x + xx * xsize_size_left;
3067 int dst_yy = dst_y + yy * ysize_size_top;
3068 int xx_size = (xx ? tile_size : xsize_size_left);
3069 int yy_size = (yy ? tile_size : ysize_size_top);
3072 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
3073 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3075 BlitBitmap(bitmap_db_store_2, backbuffer,
3076 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3080 redraw_mask |= REDRAW_FIELD;
3084 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
3088 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3090 int graphic = IMG_BACKGROUND_REQUEST;
3091 int sound_opening = SND_REQUEST_OPENING;
3092 int sound_closing = SND_REQUEST_CLOSING;
3093 int anim_mode_1 = request.anim_mode; /* (higher priority) */
3094 int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */
3095 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3096 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3097 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3099 if (game_status == GAME_MODE_PLAYING)
3100 BlitScreenToBitmap(backbuffer);
3102 SetDrawtoField(DRAW_TO_BACKBUFFER);
3104 // SetDrawBackgroundMask(REDRAW_NONE);
3106 if (action == ACTION_OPENING)
3108 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3110 if (req_state & REQ_ASK)
3112 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3113 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3115 else if (req_state & REQ_CONFIRM)
3117 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3119 else if (req_state & REQ_PLAYER)
3121 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3122 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3123 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3124 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3127 DrawEnvelopeRequest(text);
3130 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
3132 if (action == ACTION_OPENING)
3134 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3136 if (anim_mode == ANIM_DEFAULT)
3137 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3139 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3143 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3145 if (anim_mode != ANIM_NONE)
3146 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3148 if (anim_mode == ANIM_DEFAULT)
3149 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3152 game.envelope_active = FALSE;
3154 if (action == ACTION_CLOSING)
3155 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3157 // SetDrawBackgroundMask(last_draw_background_mask);
3159 redraw_mask |= REDRAW_FIELD;
3163 if (action == ACTION_CLOSING &&
3164 game_status == GAME_MODE_PLAYING &&
3165 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3166 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3169 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3171 if (IS_MM_WALL(element))
3173 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3179 int graphic = el2preimg(element);
3181 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3182 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3187 void DrawLevel(int draw_background_mask)
3191 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3192 SetDrawBackgroundMask(draw_background_mask);
3196 for (x = BX1; x <= BX2; x++)
3197 for (y = BY1; y <= BY2; y++)
3198 DrawScreenField(x, y);
3200 redraw_mask |= REDRAW_FIELD;
3203 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3208 for (x = 0; x < size_x; x++)
3209 for (y = 0; y < size_y; y++)
3210 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3212 redraw_mask |= REDRAW_FIELD;
3215 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3219 for (x = 0; x < size_x; x++)
3220 for (y = 0; y < size_y; y++)
3221 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3223 redraw_mask |= REDRAW_FIELD;
3226 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3228 boolean show_level_border = (BorderElement != EL_EMPTY);
3229 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3230 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3231 int tile_size = preview.tile_size;
3232 int preview_width = preview.xsize * tile_size;
3233 int preview_height = preview.ysize * tile_size;
3234 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3235 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3236 int real_preview_width = real_preview_xsize * tile_size;
3237 int real_preview_height = real_preview_ysize * tile_size;
3238 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3239 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3242 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3245 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3247 dst_x += (preview_width - real_preview_width) / 2;
3248 dst_y += (preview_height - real_preview_height) / 2;
3250 for (x = 0; x < real_preview_xsize; x++)
3252 for (y = 0; y < real_preview_ysize; y++)
3254 int lx = from_x + x + (show_level_border ? -1 : 0);
3255 int ly = from_y + y + (show_level_border ? -1 : 0);
3256 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3257 getBorderElement(lx, ly));
3259 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3260 element, tile_size);
3264 redraw_mask |= REDRAW_FIELD;
3267 #define MICROLABEL_EMPTY 0
3268 #define MICROLABEL_LEVEL_NAME 1
3269 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3270 #define MICROLABEL_LEVEL_AUTHOR 3
3271 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3272 #define MICROLABEL_IMPORTED_FROM 5
3273 #define MICROLABEL_IMPORTED_BY_HEAD 6
3274 #define MICROLABEL_IMPORTED_BY 7
3276 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3278 int max_text_width = SXSIZE;
3279 int font_width = getFontWidth(font_nr);
3281 if (pos->align == ALIGN_CENTER)
3282 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3283 else if (pos->align == ALIGN_RIGHT)
3284 max_text_width = pos->x;
3286 max_text_width = SXSIZE - pos->x;
3288 return max_text_width / font_width;
3291 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3293 char label_text[MAX_OUTPUT_LINESIZE + 1];
3294 int max_len_label_text;
3295 int font_nr = pos->font;
3298 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3301 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3302 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3303 mode == MICROLABEL_IMPORTED_BY_HEAD)
3304 font_nr = pos->font_alt;
3306 max_len_label_text = getMaxTextLength(pos, font_nr);
3308 if (pos->size != -1)
3309 max_len_label_text = pos->size;
3311 for (i = 0; i < max_len_label_text; i++)
3312 label_text[i] = ' ';
3313 label_text[max_len_label_text] = '\0';
3315 if (strlen(label_text) > 0)
3316 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3319 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3320 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3321 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3322 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3323 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3324 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3325 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3326 max_len_label_text);
3327 label_text[max_len_label_text] = '\0';
3329 if (strlen(label_text) > 0)
3330 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3332 redraw_mask |= REDRAW_FIELD;
3335 static void DrawPreviewLevelLabel(int mode)
3337 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3340 static void DrawPreviewLevelInfo(int mode)
3342 if (mode == MICROLABEL_LEVEL_NAME)
3343 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3344 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3345 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3348 static void DrawPreviewLevelExt(boolean restart)
3350 static unsigned int scroll_delay = 0;
3351 static unsigned int label_delay = 0;
3352 static int from_x, from_y, scroll_direction;
3353 static int label_state, label_counter;
3354 unsigned int scroll_delay_value = preview.step_delay;
3355 boolean show_level_border = (BorderElement != EL_EMPTY);
3356 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3357 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3364 if (preview.anim_mode == ANIM_CENTERED)
3366 if (level_xsize > preview.xsize)
3367 from_x = (level_xsize - preview.xsize) / 2;
3368 if (level_ysize > preview.ysize)
3369 from_y = (level_ysize - preview.ysize) / 2;
3372 from_x += preview.xoffset;
3373 from_y += preview.yoffset;
3375 scroll_direction = MV_RIGHT;
3379 DrawPreviewLevelPlayfield(from_x, from_y);
3380 DrawPreviewLevelLabel(label_state);
3382 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3383 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3385 /* initialize delay counters */
3386 DelayReached(&scroll_delay, 0);
3387 DelayReached(&label_delay, 0);
3389 if (leveldir_current->name)
3391 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3392 char label_text[MAX_OUTPUT_LINESIZE + 1];
3393 int font_nr = pos->font;
3394 int max_len_label_text = getMaxTextLength(pos, font_nr);
3396 if (pos->size != -1)
3397 max_len_label_text = pos->size;
3399 strncpy(label_text, leveldir_current->name, max_len_label_text);
3400 label_text[max_len_label_text] = '\0';
3402 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3403 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3409 /* scroll preview level, if needed */
3410 if (preview.anim_mode != ANIM_NONE &&
3411 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3412 DelayReached(&scroll_delay, scroll_delay_value))
3414 switch (scroll_direction)
3419 from_x -= preview.step_offset;
3420 from_x = (from_x < 0 ? 0 : from_x);
3423 scroll_direction = MV_UP;
3427 if (from_x < level_xsize - preview.xsize)
3429 from_x += preview.step_offset;
3430 from_x = (from_x > level_xsize - preview.xsize ?
3431 level_xsize - preview.xsize : from_x);
3434 scroll_direction = MV_DOWN;
3440 from_y -= preview.step_offset;
3441 from_y = (from_y < 0 ? 0 : from_y);
3444 scroll_direction = MV_RIGHT;
3448 if (from_y < level_ysize - preview.ysize)
3450 from_y += preview.step_offset;
3451 from_y = (from_y > level_ysize - preview.ysize ?
3452 level_ysize - preview.ysize : from_y);
3455 scroll_direction = MV_LEFT;
3462 DrawPreviewLevelPlayfield(from_x, from_y);
3465 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3466 /* redraw micro level label, if needed */
3467 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3468 !strEqual(level.author, ANONYMOUS_NAME) &&
3469 !strEqual(level.author, leveldir_current->name) &&
3470 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3472 int max_label_counter = 23;
3474 if (leveldir_current->imported_from != NULL &&
3475 strlen(leveldir_current->imported_from) > 0)
3476 max_label_counter += 14;
3477 if (leveldir_current->imported_by != NULL &&
3478 strlen(leveldir_current->imported_by) > 0)
3479 max_label_counter += 14;
3481 label_counter = (label_counter + 1) % max_label_counter;
3482 label_state = (label_counter >= 0 && label_counter <= 7 ?
3483 MICROLABEL_LEVEL_NAME :
3484 label_counter >= 9 && label_counter <= 12 ?
3485 MICROLABEL_LEVEL_AUTHOR_HEAD :
3486 label_counter >= 14 && label_counter <= 21 ?
3487 MICROLABEL_LEVEL_AUTHOR :
3488 label_counter >= 23 && label_counter <= 26 ?
3489 MICROLABEL_IMPORTED_FROM_HEAD :
3490 label_counter >= 28 && label_counter <= 35 ?
3491 MICROLABEL_IMPORTED_FROM :
3492 label_counter >= 37 && label_counter <= 40 ?
3493 MICROLABEL_IMPORTED_BY_HEAD :
3494 label_counter >= 42 && label_counter <= 49 ?
3495 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3497 if (leveldir_current->imported_from == NULL &&
3498 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3499 label_state == MICROLABEL_IMPORTED_FROM))
3500 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3501 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3503 DrawPreviewLevelLabel(label_state);
3507 void DrawPreviewLevelInitial()
3509 DrawPreviewLevelExt(TRUE);
3512 void DrawPreviewLevelAnimation()
3514 DrawPreviewLevelExt(FALSE);
3517 inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3518 int graphic, int sync_frame,
3521 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3523 if (mask_mode == USE_MASKING)
3524 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3526 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3529 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3530 int graphic, int sync_frame, int mask_mode)
3532 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3534 if (mask_mode == USE_MASKING)
3535 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3537 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3540 inline static void DrawGraphicAnimation(int x, int y, int graphic)
3542 int lx = LEVELX(x), ly = LEVELY(y);
3544 if (!IN_SCR_FIELD(x, y))
3547 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3548 graphic, GfxFrame[lx][ly], NO_MASKING);
3550 MarkTileDirty(x, y);
3553 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3555 int lx = LEVELX(x), ly = LEVELY(y);
3557 if (!IN_SCR_FIELD(x, y))
3560 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3561 graphic, GfxFrame[lx][ly], NO_MASKING);
3562 MarkTileDirty(x, y);
3565 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3567 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3570 void DrawLevelElementAnimation(int x, int y, int element)
3572 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3574 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3577 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3579 int sx = SCREENX(x), sy = SCREENY(y);
3581 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3584 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3587 DrawGraphicAnimation(sx, sy, graphic);
3590 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3591 DrawLevelFieldCrumbled(x, y);
3593 if (GFX_CRUMBLED(Feld[x][y]))
3594 DrawLevelFieldCrumbled(x, y);
3598 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3600 int sx = SCREENX(x), sy = SCREENY(y);
3603 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3606 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3608 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3611 DrawGraphicAnimation(sx, sy, graphic);
3613 if (GFX_CRUMBLED(element))
3614 DrawLevelFieldCrumbled(x, y);
3617 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3619 if (player->use_murphy)
3621 /* this works only because currently only one player can be "murphy" ... */
3622 static int last_horizontal_dir = MV_LEFT;
3623 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3625 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3626 last_horizontal_dir = move_dir;
3628 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3630 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3632 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3638 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3641 static boolean equalGraphics(int graphic1, int graphic2)
3643 struct GraphicInfo *g1 = &graphic_info[graphic1];
3644 struct GraphicInfo *g2 = &graphic_info[graphic2];
3646 return (g1->bitmap == g2->bitmap &&
3647 g1->src_x == g2->src_x &&
3648 g1->src_y == g2->src_y &&
3649 g1->anim_frames == g2->anim_frames &&
3650 g1->anim_delay == g2->anim_delay &&
3651 g1->anim_mode == g2->anim_mode);
3654 void DrawAllPlayers()
3658 for (i = 0; i < MAX_PLAYERS; i++)
3659 if (stored_player[i].active)
3660 DrawPlayer(&stored_player[i]);
3663 void DrawPlayerField(int x, int y)
3665 if (!IS_PLAYER(x, y))
3668 DrawPlayer(PLAYERINFO(x, y));
3671 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3673 void DrawPlayer(struct PlayerInfo *player)
3675 int jx = player->jx;
3676 int jy = player->jy;
3677 int move_dir = player->MovDir;
3678 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3679 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3680 int last_jx = (player->is_moving ? jx - dx : jx);
3681 int last_jy = (player->is_moving ? jy - dy : jy);
3682 int next_jx = jx + dx;
3683 int next_jy = jy + dy;
3684 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3685 boolean player_is_opaque = FALSE;
3686 int sx = SCREENX(jx), sy = SCREENY(jy);
3687 int sxx = 0, syy = 0;
3688 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3690 int action = ACTION_DEFAULT;
3691 int last_player_graphic = getPlayerGraphic(player, move_dir);
3692 int last_player_frame = player->Frame;
3695 /* GfxElement[][] is set to the element the player is digging or collecting;
3696 remove also for off-screen player if the player is not moving anymore */
3697 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3698 GfxElement[jx][jy] = EL_UNDEFINED;
3700 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3704 if (!IN_LEV_FIELD(jx, jy))
3706 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3707 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3708 printf("DrawPlayerField(): This should never happen!\n");
3713 if (element == EL_EXPLOSION)
3716 action = (player->is_pushing ? ACTION_PUSHING :
3717 player->is_digging ? ACTION_DIGGING :
3718 player->is_collecting ? ACTION_COLLECTING :
3719 player->is_moving ? ACTION_MOVING :
3720 player->is_snapping ? ACTION_SNAPPING :
3721 player->is_dropping ? ACTION_DROPPING :
3722 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3724 if (player->is_waiting)
3725 move_dir = player->dir_waiting;
3727 InitPlayerGfxAnimation(player, action, move_dir);
3729 /* ----------------------------------------------------------------------- */
3730 /* draw things in the field the player is leaving, if needed */
3731 /* ----------------------------------------------------------------------- */
3733 if (player->is_moving)
3735 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3737 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3739 if (last_element == EL_DYNAMITE_ACTIVE ||
3740 last_element == EL_EM_DYNAMITE_ACTIVE ||
3741 last_element == EL_SP_DISK_RED_ACTIVE)
3742 DrawDynamite(last_jx, last_jy);
3744 DrawLevelFieldThruMask(last_jx, last_jy);
3746 else if (last_element == EL_DYNAMITE_ACTIVE ||
3747 last_element == EL_EM_DYNAMITE_ACTIVE ||
3748 last_element == EL_SP_DISK_RED_ACTIVE)
3749 DrawDynamite(last_jx, last_jy);
3751 /* !!! this is not enough to prevent flickering of players which are
3752 moving next to each others without a free tile between them -- this
3753 can only be solved by drawing all players layer by layer (first the
3754 background, then the foreground etc.) !!! => TODO */
3755 else if (!IS_PLAYER(last_jx, last_jy))
3756 DrawLevelField(last_jx, last_jy);
3759 DrawLevelField(last_jx, last_jy);
3762 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3763 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3766 if (!IN_SCR_FIELD(sx, sy))
3769 /* ----------------------------------------------------------------------- */
3770 /* draw things behind the player, if needed */
3771 /* ----------------------------------------------------------------------- */
3774 DrawLevelElement(jx, jy, Back[jx][jy]);
3775 else if (IS_ACTIVE_BOMB(element))
3776 DrawLevelElement(jx, jy, EL_EMPTY);
3779 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3781 int old_element = GfxElement[jx][jy];
3782 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3783 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3785 if (GFX_CRUMBLED(old_element))
3786 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3788 DrawGraphic(sx, sy, old_graphic, frame);
3790 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3791 player_is_opaque = TRUE;
3795 GfxElement[jx][jy] = EL_UNDEFINED;
3797 /* make sure that pushed elements are drawn with correct frame rate */
3798 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3800 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3801 GfxFrame[jx][jy] = player->StepFrame;
3803 DrawLevelField(jx, jy);
3807 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3808 /* ----------------------------------------------------------------------- */
3809 /* draw player himself */
3810 /* ----------------------------------------------------------------------- */
3812 graphic = getPlayerGraphic(player, move_dir);
3814 /* in the case of changed player action or direction, prevent the current
3815 animation frame from being restarted for identical animations */
3816 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3817 player->Frame = last_player_frame;
3819 frame = getGraphicAnimationFrame(graphic, player->Frame);
3823 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3824 sxx = player->GfxPos;
3826 syy = player->GfxPos;
3829 if (player_is_opaque)
3830 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3832 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3834 if (SHIELD_ON(player))
3836 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3837 IMG_SHIELD_NORMAL_ACTIVE);
3838 int frame = getGraphicAnimationFrame(graphic, -1);
3840 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3844 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3847 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3848 sxx = player->GfxPos;
3850 syy = player->GfxPos;
3854 /* ----------------------------------------------------------------------- */
3855 /* draw things the player is pushing, if needed */
3856 /* ----------------------------------------------------------------------- */
3858 if (player->is_pushing && player->is_moving)
3860 int px = SCREENX(jx), py = SCREENY(jy);
3861 int pxx = (TILEX - ABS(sxx)) * dx;
3862 int pyy = (TILEY - ABS(syy)) * dy;
3863 int gfx_frame = GfxFrame[jx][jy];
3869 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3871 element = Feld[next_jx][next_jy];
3872 gfx_frame = GfxFrame[next_jx][next_jy];
3875 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3877 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3878 frame = getGraphicAnimationFrame(graphic, sync_frame);
3880 /* draw background element under pushed element (like the Sokoban field) */
3881 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3883 /* this allows transparent pushing animation over non-black background */
3886 DrawLevelElement(jx, jy, Back[jx][jy]);
3888 DrawLevelElement(jx, jy, EL_EMPTY);
3890 if (Back[next_jx][next_jy])
3891 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3893 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3895 else if (Back[next_jx][next_jy])
3896 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3899 /* do not draw (EM style) pushing animation when pushing is finished */
3900 /* (two-tile animations usually do not contain start and end frame) */
3901 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
3902 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
3904 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3906 /* masked drawing is needed for EMC style (double) movement graphics */
3907 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
3908 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3912 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3913 /* ----------------------------------------------------------------------- */
3914 /* draw player himself */
3915 /* ----------------------------------------------------------------------- */
3917 graphic = getPlayerGraphic(player, move_dir);
3919 /* in the case of changed player action or direction, prevent the current
3920 animation frame from being restarted for identical animations */
3921 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3922 player->Frame = last_player_frame;
3924 frame = getGraphicAnimationFrame(graphic, player->Frame);
3928 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3929 sxx = player->GfxPos;
3931 syy = player->GfxPos;
3934 if (player_is_opaque)
3935 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3937 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3939 if (SHIELD_ON(player))
3941 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3942 IMG_SHIELD_NORMAL_ACTIVE);
3943 int frame = getGraphicAnimationFrame(graphic, -1);
3945 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3949 /* ----------------------------------------------------------------------- */
3950 /* draw things in front of player (active dynamite or dynabombs) */
3951 /* ----------------------------------------------------------------------- */
3953 if (IS_ACTIVE_BOMB(element))
3955 graphic = el2img(element);
3956 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
3958 if (game.emulation == EMU_SUPAPLEX)
3959 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
3961 DrawGraphicThruMask(sx, sy, graphic, frame);
3964 if (player_is_moving && last_element == EL_EXPLOSION)
3966 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
3967 GfxElement[last_jx][last_jy] : EL_EMPTY);
3968 int graphic = el_act2img(element, ACTION_EXPLODING);
3969 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
3970 int phase = ExplodePhase[last_jx][last_jy] - 1;
3971 int frame = getGraphicAnimationFrame(graphic, phase - delay);
3974 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
3977 /* ----------------------------------------------------------------------- */
3978 /* draw elements the player is just walking/passing through/under */
3979 /* ----------------------------------------------------------------------- */
3981 if (player_is_moving)
3983 /* handle the field the player is leaving ... */
3984 if (IS_ACCESSIBLE_INSIDE(last_element))
3985 DrawLevelField(last_jx, last_jy);
3986 else if (IS_ACCESSIBLE_UNDER(last_element))
3987 DrawLevelFieldThruMask(last_jx, last_jy);
3990 /* do not redraw accessible elements if the player is just pushing them */
3991 if (!player_is_moving || !player->is_pushing)
3993 /* ... and the field the player is entering */
3994 if (IS_ACCESSIBLE_INSIDE(element))
3995 DrawLevelField(jx, jy);
3996 else if (IS_ACCESSIBLE_UNDER(element))
3997 DrawLevelFieldThruMask(jx, jy);
4000 MarkTileDirty(sx, sy);
4003 /* ------------------------------------------------------------------------- */
4005 void WaitForEventToContinue()
4007 boolean still_wait = TRUE;
4009 if (program.headless)
4012 /* simulate releasing mouse button over last gadget, if still pressed */
4014 HandleGadgets(-1, -1, 0);
4016 button_status = MB_RELEASED;
4024 if (NextValidEvent(&event))
4028 case EVENT_BUTTONPRESS:
4029 case EVENT_KEYPRESS:
4030 #if defined(TARGET_SDL2)
4031 case SDL_CONTROLLERBUTTONDOWN:
4033 case SDL_JOYBUTTONDOWN:
4037 case EVENT_KEYRELEASE:
4038 ClearPlayerAction();
4042 HandleOtherEvents(&event);
4046 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4055 #define MAX_REQUEST_LINES 13
4056 #define MAX_REQUEST_LINE_FONT1_LEN 7
4057 #define MAX_REQUEST_LINE_FONT2_LEN 10
4059 static int RequestHandleEvents(unsigned int req_state)
4061 boolean level_solved = (game_status == GAME_MODE_PLAYING &&
4062 local_player->LevelSolved_GameEnd);
4063 int width = request.width;
4064 int height = request.height;
4068 setRequestPosition(&sx, &sy, FALSE);
4070 button_status = MB_RELEASED;
4072 request_gadget_id = -1;
4079 /* the MM game engine does not use a special (scrollable) field buffer */
4080 if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
4081 SetDrawtoField(DRAW_TO_FIELDBUFFER);
4083 HandleGameActions();
4085 SetDrawtoField(DRAW_TO_BACKBUFFER);
4087 if (global.use_envelope_request)
4089 /* copy current state of request area to middle of playfield area */
4090 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
4098 while (NextValidEvent(&event))
4102 case EVENT_BUTTONPRESS:
4103 case EVENT_BUTTONRELEASE:
4104 case EVENT_MOTIONNOTIFY:
4108 if (event.type == EVENT_MOTIONNOTIFY)
4113 motion_status = TRUE;
4114 mx = ((MotionEvent *) &event)->x;
4115 my = ((MotionEvent *) &event)->y;
4119 motion_status = FALSE;
4120 mx = ((ButtonEvent *) &event)->x;
4121 my = ((ButtonEvent *) &event)->y;
4122 if (event.type == EVENT_BUTTONPRESS)
4123 button_status = ((ButtonEvent *) &event)->button;
4125 button_status = MB_RELEASED;
4128 /* this sets 'request_gadget_id' */
4129 HandleGadgets(mx, my, button_status);
4131 switch (request_gadget_id)
4133 case TOOL_CTRL_ID_YES:
4136 case TOOL_CTRL_ID_NO:
4139 case TOOL_CTRL_ID_CONFIRM:
4140 result = TRUE | FALSE;
4143 case TOOL_CTRL_ID_PLAYER_1:
4146 case TOOL_CTRL_ID_PLAYER_2:
4149 case TOOL_CTRL_ID_PLAYER_3:
4152 case TOOL_CTRL_ID_PLAYER_4:
4163 #if defined(TARGET_SDL2)
4164 case SDL_WINDOWEVENT:
4165 HandleWindowEvent((WindowEvent *) &event);
4168 case SDL_APP_WILLENTERBACKGROUND:
4169 case SDL_APP_DIDENTERBACKGROUND:
4170 case SDL_APP_WILLENTERFOREGROUND:
4171 case SDL_APP_DIDENTERFOREGROUND:
4172 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4176 case EVENT_KEYPRESS:
4178 Key key = GetEventKey((KeyEvent *)&event, TRUE);
4183 if (req_state & REQ_CONFIRM)
4189 #if defined(TARGET_SDL2)
4193 #if defined(KSYM_Rewind)
4194 case KSYM_Rewind: /* for Amazon Fire TV remote */
4202 #if defined(TARGET_SDL2)
4205 #if defined(KSYM_FastForward)
4206 case KSYM_FastForward: /* for Amazon Fire TV remote */
4213 HandleKeysDebug(key);
4217 if (req_state & REQ_PLAYER)
4223 case EVENT_KEYRELEASE:
4224 ClearPlayerAction();
4227 #if defined(TARGET_SDL2)
4228 case SDL_CONTROLLERBUTTONDOWN:
4229 switch (event.cbutton.button)
4231 case SDL_CONTROLLER_BUTTON_A:
4232 case SDL_CONTROLLER_BUTTON_X:
4233 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4237 case SDL_CONTROLLER_BUTTON_B:
4238 case SDL_CONTROLLER_BUTTON_Y:
4239 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4240 case SDL_CONTROLLER_BUTTON_BACK:
4245 if (req_state & REQ_PLAYER)
4250 case SDL_CONTROLLERBUTTONUP:
4251 HandleJoystickEvent(&event);
4252 ClearPlayerAction();
4257 HandleOtherEvents(&event);
4262 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4264 int joy = AnyJoystick();
4266 if (joy & JOY_BUTTON_1)
4268 else if (joy & JOY_BUTTON_2)
4274 if (global.use_envelope_request)
4276 /* copy back current state of pressed buttons inside request area */
4277 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
4287 static boolean RequestDoor(char *text, unsigned int req_state)
4289 unsigned int old_door_state;
4290 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4291 int font_nr = FONT_TEXT_2;
4296 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4298 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4299 font_nr = FONT_TEXT_1;
4302 if (game_status == GAME_MODE_PLAYING)
4303 BlitScreenToBitmap(backbuffer);
4305 /* disable deactivated drawing when quick-loading level tape recording */
4306 if (tape.playing && tape.deactivate_display)
4307 TapeDeactivateDisplayOff(TRUE);
4309 SetMouseCursor(CURSOR_DEFAULT);
4311 #if defined(NETWORK_AVALIABLE)
4312 /* pause network game while waiting for request to answer */
4313 if (options.network &&
4314 game_status == GAME_MODE_PLAYING &&
4315 req_state & REQUEST_WAIT_FOR_INPUT)
4316 SendToServer_PausePlaying();
4319 old_door_state = GetDoorState();
4321 /* simulate releasing mouse button over last gadget, if still pressed */
4323 HandleGadgets(-1, -1, 0);
4327 /* draw released gadget before proceeding */
4330 if (old_door_state & DOOR_OPEN_1)
4332 CloseDoor(DOOR_CLOSE_1);
4334 /* save old door content */
4335 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4336 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4339 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4340 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4342 /* clear door drawing field */
4343 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4345 /* force DOOR font inside door area */
4346 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4348 /* write text for request */
4349 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4351 char text_line[max_request_line_len + 1];
4357 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4359 tc = *(text_ptr + tx);
4360 // if (!tc || tc == ' ')
4361 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4365 if ((tc == '?' || tc == '!') && tl == 0)
4375 strncpy(text_line, text_ptr, tl);
4378 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4379 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4380 text_line, font_nr);
4382 text_ptr += tl + (tc == ' ' ? 1 : 0);
4383 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4388 if (req_state & REQ_ASK)
4390 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4391 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4393 else if (req_state & REQ_CONFIRM)
4395 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4397 else if (req_state & REQ_PLAYER)
4399 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4400 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4401 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4402 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4405 /* copy request gadgets to door backbuffer */
4406 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4408 OpenDoor(DOOR_OPEN_1);
4410 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4412 if (game_status == GAME_MODE_PLAYING)
4414 SetPanelBackground();
4415 SetDrawBackgroundMask(REDRAW_DOOR_1);
4419 SetDrawBackgroundMask(REDRAW_FIELD);
4425 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4427 // ---------- handle request buttons ----------
4428 result = RequestHandleEvents(req_state);
4432 if (!(req_state & REQ_STAY_OPEN))
4434 CloseDoor(DOOR_CLOSE_1);
4436 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4437 (req_state & REQ_REOPEN))
4438 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4443 if (game_status == GAME_MODE_PLAYING)
4445 SetPanelBackground();
4446 SetDrawBackgroundMask(REDRAW_DOOR_1);
4450 SetDrawBackgroundMask(REDRAW_FIELD);
4453 #if defined(NETWORK_AVALIABLE)
4454 /* continue network game after request */
4455 if (options.network &&
4456 game_status == GAME_MODE_PLAYING &&
4457 req_state & REQUEST_WAIT_FOR_INPUT)
4458 SendToServer_ContinuePlaying();
4461 /* restore deactivated drawing when quick-loading level tape recording */
4462 if (tape.playing && tape.deactivate_display)
4463 TapeDeactivateDisplayOn();
4468 static boolean RequestEnvelope(char *text, unsigned int req_state)
4472 if (game_status == GAME_MODE_PLAYING)
4473 BlitScreenToBitmap(backbuffer);
4475 /* disable deactivated drawing when quick-loading level tape recording */
4476 if (tape.playing && tape.deactivate_display)
4477 TapeDeactivateDisplayOff(TRUE);
4479 SetMouseCursor(CURSOR_DEFAULT);
4481 #if defined(NETWORK_AVALIABLE)
4482 /* pause network game while waiting for request to answer */
4483 if (options.network &&
4484 game_status == GAME_MODE_PLAYING &&
4485 req_state & REQUEST_WAIT_FOR_INPUT)
4486 SendToServer_PausePlaying();
4489 /* simulate releasing mouse button over last gadget, if still pressed */
4491 HandleGadgets(-1, -1, 0);
4495 // (replace with setting corresponding request background)
4496 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4497 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4499 /* clear door drawing field */
4500 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4502 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4504 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4506 if (game_status == GAME_MODE_PLAYING)
4508 SetPanelBackground();
4509 SetDrawBackgroundMask(REDRAW_DOOR_1);
4513 SetDrawBackgroundMask(REDRAW_FIELD);
4519 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4521 // ---------- handle request buttons ----------
4522 result = RequestHandleEvents(req_state);
4526 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4530 if (game_status == GAME_MODE_PLAYING)
4532 SetPanelBackground();
4533 SetDrawBackgroundMask(REDRAW_DOOR_1);
4537 SetDrawBackgroundMask(REDRAW_FIELD);
4540 #if defined(NETWORK_AVALIABLE)
4541 /* continue network game after request */
4542 if (options.network &&
4543 game_status == GAME_MODE_PLAYING &&
4544 req_state & REQUEST_WAIT_FOR_INPUT)
4545 SendToServer_ContinuePlaying();
4548 /* restore deactivated drawing when quick-loading level tape recording */
4549 if (tape.playing && tape.deactivate_display)
4550 TapeDeactivateDisplayOn();
4555 boolean Request(char *text, unsigned int req_state)
4557 boolean overlay_active = GetOverlayActive();
4560 SetOverlayActive(FALSE);
4562 if (global.use_envelope_request)
4563 result = RequestEnvelope(text, req_state);
4565 result = RequestDoor(text, req_state);
4567 SetOverlayActive(overlay_active);
4572 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4574 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4575 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4578 if (dpo1->sort_priority != dpo2->sort_priority)
4579 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4581 compare_result = dpo1->nr - dpo2->nr;
4583 return compare_result;
4586 void InitGraphicCompatibilityInfo_Doors()
4592 struct DoorInfo *door;
4596 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4597 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4599 { -1, -1, -1, NULL }
4601 struct Rect door_rect_list[] =
4603 { DX, DY, DXSIZE, DYSIZE },
4604 { VX, VY, VXSIZE, VYSIZE }
4608 for (i = 0; doors[i].door_token != -1; i++)
4610 int door_token = doors[i].door_token;
4611 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4612 int part_1 = doors[i].part_1;
4613 int part_8 = doors[i].part_8;
4614 int part_2 = part_1 + 1;
4615 int part_3 = part_1 + 2;
4616 struct DoorInfo *door = doors[i].door;
4617 struct Rect *door_rect = &door_rect_list[door_index];
4618 boolean door_gfx_redefined = FALSE;
4620 /* check if any door part graphic definitions have been redefined */
4622 for (j = 0; door_part_controls[j].door_token != -1; j++)
4624 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4625 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4627 if (dpc->door_token == door_token && fi->redefined)
4628 door_gfx_redefined = TRUE;
4631 /* check for old-style door graphic/animation modifications */
4633 if (!door_gfx_redefined)
4635 if (door->anim_mode & ANIM_STATIC_PANEL)
4637 door->panel.step_xoffset = 0;
4638 door->panel.step_yoffset = 0;
4641 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4643 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4644 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4645 int num_door_steps, num_panel_steps;
4647 /* remove door part graphics other than the two default wings */
4649 for (j = 0; door_part_controls[j].door_token != -1; j++)
4651 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4652 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4654 if (dpc->graphic >= part_3 &&
4655 dpc->graphic <= part_8)
4659 /* set graphics and screen positions of the default wings */
4661 g_part_1->width = door_rect->width;
4662 g_part_1->height = door_rect->height;
4663 g_part_2->width = door_rect->width;
4664 g_part_2->height = door_rect->height;
4665 g_part_2->src_x = door_rect->width;
4666 g_part_2->src_y = g_part_1->src_y;
4668 door->part_2.x = door->part_1.x;
4669 door->part_2.y = door->part_1.y;
4671 if (door->width != -1)
4673 g_part_1->width = door->width;
4674 g_part_2->width = door->width;
4676 // special treatment for graphics and screen position of right wing
4677 g_part_2->src_x += door_rect->width - door->width;
4678 door->part_2.x += door_rect->width - door->width;
4681 if (door->height != -1)
4683 g_part_1->height = door->height;
4684 g_part_2->height = door->height;
4686 // special treatment for graphics and screen position of bottom wing
4687 g_part_2->src_y += door_rect->height - door->height;
4688 door->part_2.y += door_rect->height - door->height;
4691 /* set animation delays for the default wings and panels */
4693 door->part_1.step_delay = door->step_delay;
4694 door->part_2.step_delay = door->step_delay;
4695 door->panel.step_delay = door->step_delay;
4697 /* set animation draw order for the default wings */
4699 door->part_1.sort_priority = 2; /* draw left wing over ... */
4700 door->part_2.sort_priority = 1; /* ... right wing */
4702 /* set animation draw offset for the default wings */
4704 if (door->anim_mode & ANIM_HORIZONTAL)
4706 door->part_1.step_xoffset = door->step_offset;
4707 door->part_1.step_yoffset = 0;
4708 door->part_2.step_xoffset = door->step_offset * -1;
4709 door->part_2.step_yoffset = 0;
4711 num_door_steps = g_part_1->width / door->step_offset;
4713 else // ANIM_VERTICAL
4715 door->part_1.step_xoffset = 0;
4716 door->part_1.step_yoffset = door->step_offset;
4717 door->part_2.step_xoffset = 0;
4718 door->part_2.step_yoffset = door->step_offset * -1;
4720 num_door_steps = g_part_1->height / door->step_offset;
4723 /* set animation draw offset for the default panels */
4725 if (door->step_offset > 1)
4727 num_panel_steps = 2 * door_rect->height / door->step_offset;
4728 door->panel.start_step = num_panel_steps - num_door_steps;
4729 door->panel.start_step_closing = door->panel.start_step;
4733 num_panel_steps = door_rect->height / door->step_offset;
4734 door->panel.start_step = num_panel_steps - num_door_steps / 2;
4735 door->panel.start_step_closing = door->panel.start_step;
4736 door->panel.step_delay *= 2;
4747 for (i = 0; door_part_controls[i].door_token != -1; i++)
4749 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4750 struct DoorPartOrderInfo *dpo = &door_part_order[i];
4752 /* initialize "start_step_opening" and "start_step_closing", if needed */
4753 if (dpc->pos->start_step_opening == 0 &&
4754 dpc->pos->start_step_closing == 0)
4756 // dpc->pos->start_step_opening = dpc->pos->start_step;
4757 dpc->pos->start_step_closing = dpc->pos->start_step;
4760 /* fill structure for door part draw order (sorted below) */
4762 dpo->sort_priority = dpc->pos->sort_priority;
4765 /* sort door part controls according to sort_priority and graphic number */
4766 qsort(door_part_order, MAX_DOOR_PARTS,
4767 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
4770 unsigned int OpenDoor(unsigned int door_state)
4772 if (door_state & DOOR_COPY_BACK)
4774 if (door_state & DOOR_OPEN_1)
4775 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4776 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
4778 if (door_state & DOOR_OPEN_2)
4779 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
4780 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
4782 door_state &= ~DOOR_COPY_BACK;
4785 return MoveDoor(door_state);
4788 unsigned int CloseDoor(unsigned int door_state)
4790 unsigned int old_door_state = GetDoorState();
4792 if (!(door_state & DOOR_NO_COPY_BACK))
4794 if (old_door_state & DOOR_OPEN_1)
4795 BlitBitmap(backbuffer, bitmap_db_door_1,
4796 DX, DY, DXSIZE, DYSIZE, 0, 0);
4798 if (old_door_state & DOOR_OPEN_2)
4799 BlitBitmap(backbuffer, bitmap_db_door_2,
4800 VX, VY, VXSIZE, VYSIZE, 0, 0);
4802 door_state &= ~DOOR_NO_COPY_BACK;
4805 return MoveDoor(door_state);
4808 unsigned int GetDoorState()
4810 return MoveDoor(DOOR_GET_STATE);
4813 unsigned int SetDoorState(unsigned int door_state)
4815 return MoveDoor(door_state | DOOR_SET_STATE);
4818 int euclid(int a, int b)
4820 return (b ? euclid(b, a % b) : a);
4823 unsigned int MoveDoor(unsigned int door_state)
4825 struct Rect door_rect_list[] =
4827 { DX, DY, DXSIZE, DYSIZE },
4828 { VX, VY, VXSIZE, VYSIZE }
4830 static int door1 = DOOR_CLOSE_1;
4831 static int door2 = DOOR_CLOSE_2;
4832 unsigned int door_delay = 0;
4833 unsigned int door_delay_value;
4836 if (door_state == DOOR_GET_STATE)
4837 return (door1 | door2);
4839 if (door_state & DOOR_SET_STATE)
4841 if (door_state & DOOR_ACTION_1)
4842 door1 = door_state & DOOR_ACTION_1;
4843 if (door_state & DOOR_ACTION_2)
4844 door2 = door_state & DOOR_ACTION_2;
4846 return (door1 | door2);
4849 if (!(door_state & DOOR_FORCE_REDRAW))
4851 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
4852 door_state &= ~DOOR_OPEN_1;
4853 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
4854 door_state &= ~DOOR_CLOSE_1;
4855 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
4856 door_state &= ~DOOR_OPEN_2;
4857 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
4858 door_state &= ~DOOR_CLOSE_2;
4861 if (global.autoplay_leveldir)
4863 door_state |= DOOR_NO_DELAY;
4864 door_state &= ~DOOR_CLOSE_ALL;
4867 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
4868 door_state |= DOOR_NO_DELAY;
4870 if (door_state & DOOR_ACTION)
4872 boolean door_panel_drawn[NUM_DOORS];
4873 boolean panel_has_doors[NUM_DOORS];
4874 boolean door_part_skip[MAX_DOOR_PARTS];
4875 boolean door_part_done[MAX_DOOR_PARTS];
4876 boolean door_part_done_all;
4877 int num_steps[MAX_DOOR_PARTS];
4878 int max_move_delay = 0; // delay for complete animations of all doors
4879 int max_step_delay = 0; // delay (ms) between two animation frames
4880 int num_move_steps = 0; // number of animation steps for all doors
4881 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
4882 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
4883 int current_move_delay = 0;
4887 for (i = 0; i < NUM_DOORS; i++)
4888 panel_has_doors[i] = FALSE;
4890 for (i = 0; i < MAX_DOOR_PARTS; i++)
4892 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4893 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4894 int door_token = dpc->door_token;
4896 door_part_done[i] = FALSE;
4897 door_part_skip[i] = (!(door_state & door_token) ||
4901 for (i = 0; i < MAX_DOOR_PARTS; i++)
4903 int nr = door_part_order[i].nr;
4904 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4905 struct DoorPartPosInfo *pos = dpc->pos;
4906 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4907 int door_token = dpc->door_token;
4908 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4909 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4910 int step_xoffset = ABS(pos->step_xoffset);
4911 int step_yoffset = ABS(pos->step_yoffset);
4912 int step_delay = pos->step_delay;
4913 int current_door_state = door_state & door_token;
4914 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4915 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
4916 boolean part_opening = (is_panel ? door_closing : door_opening);
4917 int start_step = (part_opening ? pos->start_step_opening :
4918 pos->start_step_closing);
4919 float move_xsize = (step_xoffset ? g->width : 0);
4920 float move_ysize = (step_yoffset ? g->height : 0);
4921 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
4922 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
4923 int move_steps = (move_xsteps && move_ysteps ?
4924 MIN(move_xsteps, move_ysteps) :
4925 move_xsteps ? move_xsteps : move_ysteps) - start_step;
4926 int move_delay = move_steps * step_delay;
4928 if (door_part_skip[nr])
4931 max_move_delay = MAX(max_move_delay, move_delay);
4932 max_step_delay = (max_step_delay == 0 ? step_delay :
4933 euclid(max_step_delay, step_delay));
4934 num_steps[nr] = move_steps;
4938 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
4940 panel_has_doors[door_index] = TRUE;
4944 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
4946 num_move_steps = max_move_delay / max_step_delay;
4947 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
4949 door_delay_value = max_step_delay;
4951 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
4953 start = num_move_steps - 1;
4957 /* opening door sound has priority over simultaneously closing door */
4958 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
4960 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
4962 if (door_state & DOOR_OPEN_1)
4963 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
4964 if (door_state & DOOR_OPEN_2)
4965 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
4967 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
4969 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
4971 if (door_state & DOOR_CLOSE_1)
4972 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
4973 if (door_state & DOOR_CLOSE_2)
4974 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
4978 for (k = start; k < num_move_steps; k++)
4980 int last_frame = num_move_steps - 1; // last frame of this "for" loop
4982 door_part_done_all = TRUE;
4984 for (i = 0; i < NUM_DOORS; i++)
4985 door_panel_drawn[i] = FALSE;
4987 for (i = 0; i < MAX_DOOR_PARTS; i++)
4989 int nr = door_part_order[i].nr;
4990 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4991 struct DoorPartPosInfo *pos = dpc->pos;
4992 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4993 int door_token = dpc->door_token;
4994 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4995 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4996 boolean is_panel_and_door_has_closed = FALSE;
4997 struct Rect *door_rect = &door_rect_list[door_index];
4998 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5000 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5001 int current_door_state = door_state & door_token;
5002 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5003 boolean door_closing = !door_opening;
5004 boolean part_opening = (is_panel ? door_closing : door_opening);
5005 boolean part_closing = !part_opening;
5006 int start_step = (part_opening ? pos->start_step_opening :
5007 pos->start_step_closing);
5008 int step_delay = pos->step_delay;
5009 int step_factor = step_delay / max_step_delay;
5010 int k1 = (step_factor ? k / step_factor + 1 : k);
5011 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5012 int kk = MAX(0, k2);
5015 int src_x, src_y, src_xx, src_yy;
5016 int dst_x, dst_y, dst_xx, dst_yy;
5019 if (door_part_skip[nr])
5022 if (!(door_state & door_token))
5030 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5031 int kk_door = MAX(0, k2_door);
5032 int sync_frame = kk_door * door_delay_value;
5033 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5035 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5036 &g_src_x, &g_src_y);
5041 if (!door_panel_drawn[door_index])
5043 ClearRectangle(drawto, door_rect->x, door_rect->y,
5044 door_rect->width, door_rect->height);
5046 door_panel_drawn[door_index] = TRUE;
5049 // draw opening or closing door parts
5051 if (pos->step_xoffset < 0) // door part on right side
5054 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5057 if (dst_xx + width > door_rect->width)
5058 width = door_rect->width - dst_xx;
5060 else // door part on left side
5063 dst_xx = pos->x - kk * pos->step_xoffset;
5067 src_xx = ABS(dst_xx);
5071 width = g->width - src_xx;
5073 if (width > door_rect->width)
5074 width = door_rect->width;
5076 // printf("::: k == %d [%d] \n", k, start_step);
5079 if (pos->step_yoffset < 0) // door part on bottom side
5082 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5085 if (dst_yy + height > door_rect->height)
5086 height = door_rect->height - dst_yy;
5088 else // door part on top side
5091 dst_yy = pos->y - kk * pos->step_yoffset;
5095 src_yy = ABS(dst_yy);
5099 height = g->height - src_yy;
5102 src_x = g_src_x + src_xx;
5103 src_y = g_src_y + src_yy;
5105 dst_x = door_rect->x + dst_xx;
5106 dst_y = door_rect->y + dst_yy;
5108 is_panel_and_door_has_closed =
5111 panel_has_doors[door_index] &&
5112 k >= num_move_steps_doors_only - 1);
5114 if (width >= 0 && width <= g->width &&
5115 height >= 0 && height <= g->height &&
5116 !is_panel_and_door_has_closed)
5118 if (is_panel || !pos->draw_masked)
5119 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5122 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5126 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5128 if ((part_opening && (width < 0 || height < 0)) ||
5129 (part_closing && (width >= g->width && height >= g->height)))
5130 door_part_done[nr] = TRUE;
5132 // continue door part animations, but not panel after door has closed
5133 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5134 door_part_done_all = FALSE;
5137 if (!(door_state & DOOR_NO_DELAY))
5141 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
5143 current_move_delay += max_step_delay;
5145 /* prevent OS (Windows) from complaining about program not responding */
5149 if (door_part_done_all)
5153 if (!(door_state & DOOR_NO_DELAY))
5155 /* wait for specified door action post delay */
5156 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5157 door_delay_value = MAX(door_1.post_delay, door_2.post_delay);
5158 else if (door_state & DOOR_ACTION_1)
5159 door_delay_value = door_1.post_delay;
5160 else if (door_state & DOOR_ACTION_2)
5161 door_delay_value = door_2.post_delay;
5163 while (!DelayReached(&door_delay, door_delay_value))
5168 if (door_state & DOOR_ACTION_1)
5169 door1 = door_state & DOOR_ACTION_1;
5170 if (door_state & DOOR_ACTION_2)
5171 door2 = door_state & DOOR_ACTION_2;
5173 // draw masked border over door area
5174 DrawMaskedBorder(REDRAW_DOOR_1);
5175 DrawMaskedBorder(REDRAW_DOOR_2);
5177 return (door1 | door2);
5180 static boolean useSpecialEditorDoor()
5182 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5183 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5185 // do not draw special editor door if editor border defined or redefined
5186 if (graphic_info[graphic].bitmap != NULL || redefined)
5189 // do not draw special editor door if global border defined to be empty
5190 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5193 // do not draw special editor door if viewport definitions do not match
5197 EY + EYSIZE != VY + VYSIZE)
5203 void DrawSpecialEditorDoor()
5205 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5206 int top_border_width = gfx1->width;
5207 int top_border_height = gfx1->height;
5208 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5209 int ex = EX - outer_border;
5210 int ey = EY - outer_border;
5211 int vy = VY - outer_border;
5212 int exsize = EXSIZE + 2 * outer_border;
5214 if (!useSpecialEditorDoor())
5217 /* draw bigger level editor toolbox window */
5218 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5219 top_border_width, top_border_height, ex, ey - top_border_height);
5220 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5221 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5223 redraw_mask |= REDRAW_ALL;
5226 void UndrawSpecialEditorDoor()
5228 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5229 int top_border_width = gfx1->width;
5230 int top_border_height = gfx1->height;
5231 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5232 int ex = EX - outer_border;
5233 int ey = EY - outer_border;
5234 int ey_top = ey - top_border_height;
5235 int exsize = EXSIZE + 2 * outer_border;
5236 int eysize = EYSIZE + 2 * outer_border;
5238 if (!useSpecialEditorDoor())
5241 /* draw normal tape recorder window */
5242 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5244 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5245 ex, ey_top, top_border_width, top_border_height,
5247 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5248 ex, ey, exsize, eysize, ex, ey);
5252 // if screen background is set to "[NONE]", clear editor toolbox window
5253 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5254 ClearRectangle(drawto, ex, ey, exsize, eysize);
5257 redraw_mask |= REDRAW_ALL;
5261 /* ---------- new tool button stuff ---------------------------------------- */
5266 struct TextPosInfo *pos;
5269 } toolbutton_info[NUM_TOOL_BUTTONS] =
5272 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5273 TOOL_CTRL_ID_YES, "yes"
5276 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5277 TOOL_CTRL_ID_NO, "no"
5280 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5281 TOOL_CTRL_ID_CONFIRM, "confirm"
5284 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5285 TOOL_CTRL_ID_PLAYER_1, "player 1"
5288 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5289 TOOL_CTRL_ID_PLAYER_2, "player 2"
5292 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5293 TOOL_CTRL_ID_PLAYER_3, "player 3"
5296 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5297 TOOL_CTRL_ID_PLAYER_4, "player 4"
5301 void CreateToolButtons()
5305 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5307 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
5308 struct TextPosInfo *pos = toolbutton_info[i].pos;
5309 struct GadgetInfo *gi;
5310 Bitmap *deco_bitmap = None;
5311 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5312 unsigned int event_mask = GD_EVENT_RELEASED;
5315 int gd_x = gfx->src_x;
5316 int gd_y = gfx->src_y;
5317 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5318 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5323 if (global.use_envelope_request)
5325 setRequestPosition(&dx, &dy, TRUE);
5327 // check if request buttons are outside of envelope and fix, if needed
5328 if (x < 0 || x + gfx->width > request.width ||
5329 y < 0 || y + gfx->height > request.height)
5331 // use left padding of "yes" button as default border padding
5332 int padding = toolbutton_info[TOOL_CTRL_ID_YES].pos->x;
5334 if (id == TOOL_CTRL_ID_YES)
5337 y = request.height - 2 * request.border_size - gfx->height - padding;
5339 else if (id == TOOL_CTRL_ID_NO)
5341 x = request.width - 2 * request.border_size - gfx->width - padding;
5342 y = request.height - 2 * request.border_size - gfx->height - padding;
5344 else if (id == TOOL_CTRL_ID_CONFIRM)
5346 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5347 y = request.height - 2 * request.border_size - gfx->height - padding;
5349 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5351 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5353 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5354 y = request.height - 2 * request.border_size - gfx->height - padding;
5356 x += (player_nr % 2 ? +1 : -1) * gfx->width / 2;
5357 y += (player_nr / 2 ? 0 : -1) * gfx->height;
5362 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5364 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5366 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5367 pos->size, &deco_bitmap, &deco_x, &deco_y);
5368 deco_xpos = (gfx->width - pos->size) / 2;
5369 deco_ypos = (gfx->height - pos->size) / 2;
5372 gi = CreateGadget(GDI_CUSTOM_ID, id,
5373 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5376 GDI_WIDTH, gfx->width,
5377 GDI_HEIGHT, gfx->height,
5378 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5379 GDI_STATE, GD_BUTTON_UNPRESSED,
5380 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5381 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5382 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5383 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5384 GDI_DECORATION_SIZE, pos->size, pos->size,
5385 GDI_DECORATION_SHIFTING, 1, 1,
5386 GDI_DIRECT_DRAW, FALSE,
5387 GDI_EVENT_MASK, event_mask,
5388 GDI_CALLBACK_ACTION, HandleToolButtons,
5392 Error(ERR_EXIT, "cannot create gadget");
5394 tool_gadget[id] = gi;
5398 void FreeToolButtons()
5402 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5403 FreeGadget(tool_gadget[i]);
5406 static void UnmapToolButtons()
5410 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5411 UnmapGadget(tool_gadget[i]);
5414 static void HandleToolButtons(struct GadgetInfo *gi)
5416 request_gadget_id = gi->custom_id;
5419 static struct Mapping_EM_to_RND_object
5422 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
5423 boolean is_backside; /* backside of moving element */
5429 em_object_mapping_list[] =
5432 Xblank, TRUE, FALSE,
5436 Yacid_splash_eB, FALSE, FALSE,
5437 EL_ACID_SPLASH_RIGHT, -1, -1
5440 Yacid_splash_wB, FALSE, FALSE,
5441 EL_ACID_SPLASH_LEFT, -1, -1
5444 #ifdef EM_ENGINE_BAD_ROLL
5446 Xstone_force_e, FALSE, FALSE,
5447 EL_ROCK, -1, MV_BIT_RIGHT
5450 Xstone_force_w, FALSE, FALSE,
5451 EL_ROCK, -1, MV_BIT_LEFT
5454 Xnut_force_e, FALSE, FALSE,
5455 EL_NUT, -1, MV_BIT_RIGHT
5458 Xnut_force_w, FALSE, FALSE,
5459 EL_NUT, -1, MV_BIT_LEFT
5462 Xspring_force_e, FALSE, FALSE,
5463 EL_SPRING, -1, MV_BIT_RIGHT
5466 Xspring_force_w, FALSE, FALSE,
5467 EL_SPRING, -1, MV_BIT_LEFT
5470 Xemerald_force_e, FALSE, FALSE,
5471 EL_EMERALD, -1, MV_BIT_RIGHT
5474 Xemerald_force_w, FALSE, FALSE,
5475 EL_EMERALD, -1, MV_BIT_LEFT
5478 Xdiamond_force_e, FALSE, FALSE,
5479 EL_DIAMOND, -1, MV_BIT_RIGHT
5482 Xdiamond_force_w, FALSE, FALSE,
5483 EL_DIAMOND, -1, MV_BIT_LEFT
5486 Xbomb_force_e, FALSE, FALSE,
5487 EL_BOMB, -1, MV_BIT_RIGHT
5490 Xbomb_force_w, FALSE, FALSE,
5491 EL_BOMB, -1, MV_BIT_LEFT
5493 #endif /* EM_ENGINE_BAD_ROLL */
5496 Xstone, TRUE, FALSE,
5500 Xstone_pause, FALSE, FALSE,
5504 Xstone_fall, FALSE, FALSE,
5508 Ystone_s, FALSE, FALSE,
5509 EL_ROCK, ACTION_FALLING, -1
5512 Ystone_sB, FALSE, TRUE,
5513 EL_ROCK, ACTION_FALLING, -1
5516 Ystone_e, FALSE, FALSE,
5517 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5520 Ystone_eB, FALSE, TRUE,
5521 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5524 Ystone_w, FALSE, FALSE,
5525 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5528 Ystone_wB, FALSE, TRUE,
5529 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5536 Xnut_pause, FALSE, FALSE,
5540 Xnut_fall, FALSE, FALSE,
5544 Ynut_s, FALSE, FALSE,
5545 EL_NUT, ACTION_FALLING, -1
5548 Ynut_sB, FALSE, TRUE,
5549 EL_NUT, ACTION_FALLING, -1
5552 Ynut_e, FALSE, FALSE,
5553 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5556 Ynut_eB, FALSE, TRUE,
5557 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5560 Ynut_w, FALSE, FALSE,
5561 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5564 Ynut_wB, FALSE, TRUE,
5565 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5568 Xbug_n, TRUE, FALSE,
5572 Xbug_e, TRUE, FALSE,
5573 EL_BUG_RIGHT, -1, -1
5576 Xbug_s, TRUE, FALSE,
5580 Xbug_w, TRUE, FALSE,
5584 Xbug_gon, FALSE, FALSE,
5588 Xbug_goe, FALSE, FALSE,
5589 EL_BUG_RIGHT, -1, -1
5592 Xbug_gos, FALSE, FALSE,
5596 Xbug_gow, FALSE, FALSE,
5600 Ybug_n, FALSE, FALSE,
5601 EL_BUG, ACTION_MOVING, MV_BIT_UP
5604 Ybug_nB, FALSE, TRUE,
5605 EL_BUG, ACTION_MOVING, MV_BIT_UP
5608 Ybug_e, FALSE, FALSE,
5609 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5612 Ybug_eB, FALSE, TRUE,
5613 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5616 Ybug_s, FALSE, FALSE,
5617 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5620 Ybug_sB, FALSE, TRUE,
5621 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5624 Ybug_w, FALSE, FALSE,
5625 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5628 Ybug_wB, FALSE, TRUE,
5629 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5632 Ybug_w_n, FALSE, FALSE,
5633 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5636 Ybug_n_e, FALSE, FALSE,
5637 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5640 Ybug_e_s, FALSE, FALSE,
5641 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5644 Ybug_s_w, FALSE, FALSE,
5645 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5648 Ybug_e_n, FALSE, FALSE,
5649 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5652 Ybug_s_e, FALSE, FALSE,
5653 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5656 Ybug_w_s, FALSE, FALSE,
5657 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5660 Ybug_n_w, FALSE, FALSE,
5661 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5664 Ybug_stone, FALSE, FALSE,
5665 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
5668 Ybug_spring, FALSE, FALSE,
5669 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
5672 Xtank_n, TRUE, FALSE,
5673 EL_SPACESHIP_UP, -1, -1
5676 Xtank_e, TRUE, FALSE,
5677 EL_SPACESHIP_RIGHT, -1, -1
5680 Xtank_s, TRUE, FALSE,
5681 EL_SPACESHIP_DOWN, -1, -1
5684 Xtank_w, TRUE, FALSE,
5685 EL_SPACESHIP_LEFT, -1, -1
5688 Xtank_gon, FALSE, FALSE,
5689 EL_SPACESHIP_UP, -1, -1
5692 Xtank_goe, FALSE, FALSE,
5693 EL_SPACESHIP_RIGHT, -1, -1
5696 Xtank_gos, FALSE, FALSE,
5697 EL_SPACESHIP_DOWN, -1, -1
5700 Xtank_gow, FALSE, FALSE,
5701 EL_SPACESHIP_LEFT, -1, -1
5704 Ytank_n, FALSE, FALSE,
5705 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5708 Ytank_nB, FALSE, TRUE,
5709 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5712 Ytank_e, FALSE, FALSE,
5713 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5716 Ytank_eB, FALSE, TRUE,
5717 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5720 Ytank_s, FALSE, FALSE,
5721 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5724 Ytank_sB, FALSE, TRUE,
5725 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5728 Ytank_w, FALSE, FALSE,
5729 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5732 Ytank_wB, FALSE, TRUE,
5733 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5736 Ytank_w_n, FALSE, FALSE,
5737 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5740 Ytank_n_e, FALSE, FALSE,
5741 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5744 Ytank_e_s, FALSE, FALSE,
5745 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5748 Ytank_s_w, FALSE, FALSE,
5749 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5752 Ytank_e_n, FALSE, FALSE,
5753 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5756 Ytank_s_e, FALSE, FALSE,
5757 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5760 Ytank_w_s, FALSE, FALSE,
5761 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5764 Ytank_n_w, FALSE, FALSE,
5765 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5768 Ytank_stone, FALSE, FALSE,
5769 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
5772 Ytank_spring, FALSE, FALSE,
5773 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
5776 Xandroid, TRUE, FALSE,
5777 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5780 Xandroid_1_n, FALSE, FALSE,
5781 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5784 Xandroid_2_n, FALSE, FALSE,
5785 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5788 Xandroid_1_e, FALSE, FALSE,
5789 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5792 Xandroid_2_e, FALSE, FALSE,
5793 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5796 Xandroid_1_w, FALSE, FALSE,
5797 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5800 Xandroid_2_w, FALSE, FALSE,
5801 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5804 Xandroid_1_s, FALSE, FALSE,
5805 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5808 Xandroid_2_s, FALSE, FALSE,
5809 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5812 Yandroid_n, FALSE, FALSE,
5813 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5816 Yandroid_nB, FALSE, TRUE,
5817 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5820 Yandroid_ne, FALSE, FALSE,
5821 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5824 Yandroid_neB, FALSE, TRUE,
5825 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5828 Yandroid_e, FALSE, FALSE,
5829 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5832 Yandroid_eB, FALSE, TRUE,
5833 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5836 Yandroid_se, FALSE, FALSE,
5837 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5840 Yandroid_seB, FALSE, TRUE,
5841 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5844 Yandroid_s, FALSE, FALSE,
5845 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5848 Yandroid_sB, FALSE, TRUE,
5849 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5852 Yandroid_sw, FALSE, FALSE,
5853 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5856 Yandroid_swB, FALSE, TRUE,
5857 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5860 Yandroid_w, FALSE, FALSE,
5861 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5864 Yandroid_wB, FALSE, TRUE,
5865 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5868 Yandroid_nw, FALSE, FALSE,
5869 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
5872 Yandroid_nwB, FALSE, TRUE,
5873 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
5876 Xspring, TRUE, FALSE,
5880 Xspring_pause, FALSE, FALSE,
5884 Xspring_e, FALSE, FALSE,
5888 Xspring_w, FALSE, FALSE,
5892 Xspring_fall, FALSE, FALSE,
5896 Yspring_s, FALSE, FALSE,
5897 EL_SPRING, ACTION_FALLING, -1
5900 Yspring_sB, FALSE, TRUE,
5901 EL_SPRING, ACTION_FALLING, -1
5904 Yspring_e, FALSE, FALSE,
5905 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5908 Yspring_eB, FALSE, TRUE,
5909 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5912 Yspring_w, FALSE, FALSE,
5913 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5916 Yspring_wB, FALSE, TRUE,
5917 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5920 Yspring_kill_e, FALSE, FALSE,
5921 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5924 Yspring_kill_eB, FALSE, TRUE,
5925 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5928 Yspring_kill_w, FALSE, FALSE,
5929 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5932 Yspring_kill_wB, FALSE, TRUE,
5933 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5936 Xeater_n, TRUE, FALSE,
5937 EL_YAMYAM_UP, -1, -1
5940 Xeater_e, TRUE, FALSE,
5941 EL_YAMYAM_RIGHT, -1, -1
5944 Xeater_w, TRUE, FALSE,
5945 EL_YAMYAM_LEFT, -1, -1
5948 Xeater_s, TRUE, FALSE,
5949 EL_YAMYAM_DOWN, -1, -1
5952 Yeater_n, FALSE, FALSE,
5953 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5956 Yeater_nB, FALSE, TRUE,
5957 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5960 Yeater_e, FALSE, FALSE,
5961 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5964 Yeater_eB, FALSE, TRUE,
5965 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5968 Yeater_s, FALSE, FALSE,
5969 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5972 Yeater_sB, FALSE, TRUE,
5973 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5976 Yeater_w, FALSE, FALSE,
5977 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5980 Yeater_wB, FALSE, TRUE,
5981 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5984 Yeater_stone, FALSE, FALSE,
5985 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
5988 Yeater_spring, FALSE, FALSE,
5989 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
5992 Xalien, TRUE, FALSE,
5996 Xalien_pause, FALSE, FALSE,
6000 Yalien_n, FALSE, FALSE,
6001 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6004 Yalien_nB, FALSE, TRUE,
6005 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6008 Yalien_e, FALSE, FALSE,
6009 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6012 Yalien_eB, FALSE, TRUE,
6013 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6016 Yalien_s, FALSE, FALSE,
6017 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6020 Yalien_sB, FALSE, TRUE,
6021 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6024 Yalien_w, FALSE, FALSE,
6025 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6028 Yalien_wB, FALSE, TRUE,
6029 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6032 Yalien_stone, FALSE, FALSE,
6033 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6036 Yalien_spring, FALSE, FALSE,
6037 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6040 Xemerald, TRUE, FALSE,
6044 Xemerald_pause, FALSE, FALSE,
6048 Xemerald_fall, FALSE, FALSE,
6052 Xemerald_shine, FALSE, FALSE,
6053 EL_EMERALD, ACTION_TWINKLING, -1
6056 Yemerald_s, FALSE, FALSE,
6057 EL_EMERALD, ACTION_FALLING, -1
6060 Yemerald_sB, FALSE, TRUE,
6061 EL_EMERALD, ACTION_FALLING, -1
6064 Yemerald_e, FALSE, FALSE,
6065 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6068 Yemerald_eB, FALSE, TRUE,
6069 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6072 Yemerald_w, FALSE, FALSE,
6073 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6076 Yemerald_wB, FALSE, TRUE,
6077 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6080 Yemerald_eat, FALSE, FALSE,
6081 EL_EMERALD, ACTION_COLLECTING, -1
6084 Yemerald_stone, FALSE, FALSE,
6085 EL_NUT, ACTION_BREAKING, -1
6088 Xdiamond, TRUE, FALSE,
6092 Xdiamond_pause, FALSE, FALSE,
6096 Xdiamond_fall, FALSE, FALSE,
6100 Xdiamond_shine, FALSE, FALSE,
6101 EL_DIAMOND, ACTION_TWINKLING, -1
6104 Ydiamond_s, FALSE, FALSE,
6105 EL_DIAMOND, ACTION_FALLING, -1
6108 Ydiamond_sB, FALSE, TRUE,
6109 EL_DIAMOND, ACTION_FALLING, -1
6112 Ydiamond_e, FALSE, FALSE,
6113 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6116 Ydiamond_eB, FALSE, TRUE,
6117 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6120 Ydiamond_w, FALSE, FALSE,
6121 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6124 Ydiamond_wB, FALSE, TRUE,
6125 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6128 Ydiamond_eat, FALSE, FALSE,
6129 EL_DIAMOND, ACTION_COLLECTING, -1
6132 Ydiamond_stone, FALSE, FALSE,
6133 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6136 Xdrip_fall, TRUE, FALSE,
6137 EL_AMOEBA_DROP, -1, -1
6140 Xdrip_stretch, FALSE, FALSE,
6141 EL_AMOEBA_DROP, ACTION_FALLING, -1
6144 Xdrip_stretchB, FALSE, TRUE,
6145 EL_AMOEBA_DROP, ACTION_FALLING, -1
6148 Xdrip_eat, FALSE, FALSE,
6149 EL_AMOEBA_DROP, ACTION_GROWING, -1
6152 Ydrip_s1, FALSE, FALSE,
6153 EL_AMOEBA_DROP, ACTION_FALLING, -1
6156 Ydrip_s1B, FALSE, TRUE,
6157 EL_AMOEBA_DROP, ACTION_FALLING, -1
6160 Ydrip_s2, FALSE, FALSE,
6161 EL_AMOEBA_DROP, ACTION_FALLING, -1
6164 Ydrip_s2B, FALSE, TRUE,
6165 EL_AMOEBA_DROP, ACTION_FALLING, -1
6172 Xbomb_pause, FALSE, FALSE,
6176 Xbomb_fall, FALSE, FALSE,
6180 Ybomb_s, FALSE, FALSE,
6181 EL_BOMB, ACTION_FALLING, -1
6184 Ybomb_sB, FALSE, TRUE,
6185 EL_BOMB, ACTION_FALLING, -1
6188 Ybomb_e, FALSE, FALSE,
6189 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6192 Ybomb_eB, FALSE, TRUE,
6193 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6196 Ybomb_w, FALSE, FALSE,
6197 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6200 Ybomb_wB, FALSE, TRUE,
6201 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6204 Ybomb_eat, FALSE, FALSE,
6205 EL_BOMB, ACTION_ACTIVATING, -1
6208 Xballoon, TRUE, FALSE,
6212 Yballoon_n, FALSE, FALSE,
6213 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6216 Yballoon_nB, FALSE, TRUE,
6217 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6220 Yballoon_e, FALSE, FALSE,
6221 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6224 Yballoon_eB, FALSE, TRUE,
6225 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6228 Yballoon_s, FALSE, FALSE,
6229 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6232 Yballoon_sB, FALSE, TRUE,
6233 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6236 Yballoon_w, FALSE, FALSE,
6237 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6240 Yballoon_wB, FALSE, TRUE,
6241 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6244 Xgrass, TRUE, FALSE,
6245 EL_EMC_GRASS, -1, -1
6248 Ygrass_nB, FALSE, FALSE,
6249 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
6252 Ygrass_eB, FALSE, FALSE,
6253 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
6256 Ygrass_sB, FALSE, FALSE,
6257 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
6260 Ygrass_wB, FALSE, FALSE,
6261 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
6268 Ydirt_nB, FALSE, FALSE,
6269 EL_SAND, ACTION_DIGGING, MV_BIT_UP
6272 Ydirt_eB, FALSE, FALSE,
6273 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
6276 Ydirt_sB, FALSE, FALSE,
6277 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
6280 Ydirt_wB, FALSE, FALSE,
6281 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
6284 Xacid_ne, TRUE, FALSE,
6285 EL_ACID_POOL_TOPRIGHT, -1, -1
6288 Xacid_se, TRUE, FALSE,
6289 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
6292 Xacid_s, TRUE, FALSE,
6293 EL_ACID_POOL_BOTTOM, -1, -1
6296 Xacid_sw, TRUE, FALSE,
6297 EL_ACID_POOL_BOTTOMLEFT, -1, -1
6300 Xacid_nw, TRUE, FALSE,
6301 EL_ACID_POOL_TOPLEFT, -1, -1
6304 Xacid_1, TRUE, FALSE,
6308 Xacid_2, FALSE, FALSE,
6312 Xacid_3, FALSE, FALSE,
6316 Xacid_4, FALSE, FALSE,
6320 Xacid_5, FALSE, FALSE,
6324 Xacid_6, FALSE, FALSE,
6328 Xacid_7, FALSE, FALSE,
6332 Xacid_8, FALSE, FALSE,
6336 Xball_1, TRUE, FALSE,
6337 EL_EMC_MAGIC_BALL, -1, -1
6340 Xball_1B, FALSE, FALSE,
6341 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6344 Xball_2, FALSE, FALSE,
6345 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6348 Xball_2B, FALSE, FALSE,
6349 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6352 Yball_eat, FALSE, FALSE,
6353 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6356 Ykey_1_eat, FALSE, FALSE,
6357 EL_EM_KEY_1, ACTION_COLLECTING, -1
6360 Ykey_2_eat, FALSE, FALSE,
6361 EL_EM_KEY_2, ACTION_COLLECTING, -1
6364 Ykey_3_eat, FALSE, FALSE,
6365 EL_EM_KEY_3, ACTION_COLLECTING, -1
6368 Ykey_4_eat, FALSE, FALSE,
6369 EL_EM_KEY_4, ACTION_COLLECTING, -1
6372 Ykey_5_eat, FALSE, FALSE,
6373 EL_EMC_KEY_5, ACTION_COLLECTING, -1
6376 Ykey_6_eat, FALSE, FALSE,
6377 EL_EMC_KEY_6, ACTION_COLLECTING, -1
6380 Ykey_7_eat, FALSE, FALSE,
6381 EL_EMC_KEY_7, ACTION_COLLECTING, -1
6384 Ykey_8_eat, FALSE, FALSE,
6385 EL_EMC_KEY_8, ACTION_COLLECTING, -1
6388 Ylenses_eat, FALSE, FALSE,
6389 EL_EMC_LENSES, ACTION_COLLECTING, -1
6392 Ymagnify_eat, FALSE, FALSE,
6393 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
6396 Ygrass_eat, FALSE, FALSE,
6397 EL_EMC_GRASS, ACTION_SNAPPING, -1
6400 Ydirt_eat, FALSE, FALSE,
6401 EL_SAND, ACTION_SNAPPING, -1
6404 Xgrow_ns, TRUE, FALSE,
6405 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
6408 Ygrow_ns_eat, FALSE, FALSE,
6409 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
6412 Xgrow_ew, TRUE, FALSE,
6413 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6416 Ygrow_ew_eat, FALSE, FALSE,
6417 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
6420 Xwonderwall, TRUE, FALSE,
6421 EL_MAGIC_WALL, -1, -1
6424 XwonderwallB, FALSE, FALSE,
6425 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6428 Xamoeba_1, TRUE, FALSE,
6429 EL_AMOEBA_DRY, ACTION_OTHER, -1
6432 Xamoeba_2, FALSE, FALSE,
6433 EL_AMOEBA_DRY, ACTION_OTHER, -1
6436 Xamoeba_3, FALSE, FALSE,
6437 EL_AMOEBA_DRY, ACTION_OTHER, -1
6440 Xamoeba_4, FALSE, FALSE,
6441 EL_AMOEBA_DRY, ACTION_OTHER, -1
6444 Xamoeba_5, TRUE, FALSE,
6445 EL_AMOEBA_WET, ACTION_OTHER, -1
6448 Xamoeba_6, FALSE, FALSE,
6449 EL_AMOEBA_WET, ACTION_OTHER, -1
6452 Xamoeba_7, FALSE, FALSE,
6453 EL_AMOEBA_WET, ACTION_OTHER, -1
6456 Xamoeba_8, FALSE, FALSE,
6457 EL_AMOEBA_WET, ACTION_OTHER, -1
6460 Xdoor_1, TRUE, FALSE,
6461 EL_EM_GATE_1, -1, -1
6464 Xdoor_2, TRUE, FALSE,
6465 EL_EM_GATE_2, -1, -1
6468 Xdoor_3, TRUE, FALSE,
6469 EL_EM_GATE_3, -1, -1
6472 Xdoor_4, TRUE, FALSE,
6473 EL_EM_GATE_4, -1, -1
6476 Xdoor_5, TRUE, FALSE,
6477 EL_EMC_GATE_5, -1, -1
6480 Xdoor_6, TRUE, FALSE,
6481 EL_EMC_GATE_6, -1, -1
6484 Xdoor_7, TRUE, FALSE,
6485 EL_EMC_GATE_7, -1, -1
6488 Xdoor_8, TRUE, FALSE,
6489 EL_EMC_GATE_8, -1, -1
6492 Xkey_1, TRUE, FALSE,
6496 Xkey_2, TRUE, FALSE,
6500 Xkey_3, TRUE, FALSE,
6504 Xkey_4, TRUE, FALSE,
6508 Xkey_5, TRUE, FALSE,
6509 EL_EMC_KEY_5, -1, -1
6512 Xkey_6, TRUE, FALSE,
6513 EL_EMC_KEY_6, -1, -1
6516 Xkey_7, TRUE, FALSE,
6517 EL_EMC_KEY_7, -1, -1
6520 Xkey_8, TRUE, FALSE,
6521 EL_EMC_KEY_8, -1, -1
6524 Xwind_n, TRUE, FALSE,
6525 EL_BALLOON_SWITCH_UP, -1, -1
6528 Xwind_e, TRUE, FALSE,
6529 EL_BALLOON_SWITCH_RIGHT, -1, -1
6532 Xwind_s, TRUE, FALSE,
6533 EL_BALLOON_SWITCH_DOWN, -1, -1
6536 Xwind_w, TRUE, FALSE,
6537 EL_BALLOON_SWITCH_LEFT, -1, -1
6540 Xwind_nesw, TRUE, FALSE,
6541 EL_BALLOON_SWITCH_ANY, -1, -1
6544 Xwind_stop, TRUE, FALSE,
6545 EL_BALLOON_SWITCH_NONE, -1, -1
6549 EL_EM_EXIT_CLOSED, -1, -1
6552 Xexit_1, TRUE, FALSE,
6553 EL_EM_EXIT_OPEN, -1, -1
6556 Xexit_2, FALSE, FALSE,
6557 EL_EM_EXIT_OPEN, -1, -1
6560 Xexit_3, FALSE, FALSE,
6561 EL_EM_EXIT_OPEN, -1, -1
6564 Xdynamite, TRUE, FALSE,
6565 EL_EM_DYNAMITE, -1, -1
6568 Ydynamite_eat, FALSE, FALSE,
6569 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6572 Xdynamite_1, TRUE, FALSE,
6573 EL_EM_DYNAMITE_ACTIVE, -1, -1
6576 Xdynamite_2, FALSE, FALSE,
6577 EL_EM_DYNAMITE_ACTIVE, -1, -1
6580 Xdynamite_3, FALSE, FALSE,
6581 EL_EM_DYNAMITE_ACTIVE, -1, -1
6584 Xdynamite_4, FALSE, FALSE,
6585 EL_EM_DYNAMITE_ACTIVE, -1, -1
6588 Xbumper, TRUE, FALSE,
6589 EL_EMC_SPRING_BUMPER, -1, -1
6592 XbumperB, FALSE, FALSE,
6593 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6596 Xwheel, TRUE, FALSE,
6597 EL_ROBOT_WHEEL, -1, -1
6600 XwheelB, FALSE, FALSE,
6601 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6604 Xswitch, TRUE, FALSE,
6605 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6608 XswitchB, FALSE, FALSE,
6609 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6613 EL_QUICKSAND_EMPTY, -1, -1
6616 Xsand_stone, TRUE, FALSE,
6617 EL_QUICKSAND_FULL, -1, -1
6620 Xsand_stonein_1, FALSE, TRUE,
6621 EL_ROCK, ACTION_FILLING, -1
6624 Xsand_stonein_2, FALSE, TRUE,
6625 EL_ROCK, ACTION_FILLING, -1
6628 Xsand_stonein_3, FALSE, TRUE,
6629 EL_ROCK, ACTION_FILLING, -1
6632 Xsand_stonein_4, FALSE, TRUE,
6633 EL_ROCK, ACTION_FILLING, -1
6636 Xsand_stonesand_1, FALSE, FALSE,
6637 EL_QUICKSAND_EMPTYING, -1, -1
6640 Xsand_stonesand_2, FALSE, FALSE,
6641 EL_QUICKSAND_EMPTYING, -1, -1
6644 Xsand_stonesand_3, FALSE, FALSE,
6645 EL_QUICKSAND_EMPTYING, -1, -1
6648 Xsand_stonesand_4, FALSE, FALSE,
6649 EL_QUICKSAND_EMPTYING, -1, -1
6652 Xsand_stonesand_quickout_1, FALSE, FALSE,
6653 EL_QUICKSAND_EMPTYING, -1, -1
6656 Xsand_stonesand_quickout_2, FALSE, FALSE,
6657 EL_QUICKSAND_EMPTYING, -1, -1
6660 Xsand_stoneout_1, FALSE, FALSE,
6661 EL_ROCK, ACTION_EMPTYING, -1
6664 Xsand_stoneout_2, FALSE, FALSE,
6665 EL_ROCK, ACTION_EMPTYING, -1
6668 Xsand_sandstone_1, FALSE, FALSE,
6669 EL_QUICKSAND_FILLING, -1, -1
6672 Xsand_sandstone_2, FALSE, FALSE,
6673 EL_QUICKSAND_FILLING, -1, -1
6676 Xsand_sandstone_3, FALSE, FALSE,
6677 EL_QUICKSAND_FILLING, -1, -1
6680 Xsand_sandstone_4, FALSE, FALSE,
6681 EL_QUICKSAND_FILLING, -1, -1
6684 Xplant, TRUE, FALSE,
6685 EL_EMC_PLANT, -1, -1
6688 Yplant, FALSE, FALSE,
6689 EL_EMC_PLANT, -1, -1
6692 Xlenses, TRUE, FALSE,
6693 EL_EMC_LENSES, -1, -1
6696 Xmagnify, TRUE, FALSE,
6697 EL_EMC_MAGNIFIER, -1, -1
6700 Xdripper, TRUE, FALSE,
6701 EL_EMC_DRIPPER, -1, -1
6704 XdripperB, FALSE, FALSE,
6705 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6708 Xfake_blank, TRUE, FALSE,
6709 EL_INVISIBLE_WALL, -1, -1
6712 Xfake_blankB, FALSE, FALSE,
6713 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6716 Xfake_grass, TRUE, FALSE,
6717 EL_EMC_FAKE_GRASS, -1, -1
6720 Xfake_grassB, FALSE, FALSE,
6721 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6724 Xfake_door_1, TRUE, FALSE,
6725 EL_EM_GATE_1_GRAY, -1, -1
6728 Xfake_door_2, TRUE, FALSE,
6729 EL_EM_GATE_2_GRAY, -1, -1
6732 Xfake_door_3, TRUE, FALSE,
6733 EL_EM_GATE_3_GRAY, -1, -1
6736 Xfake_door_4, TRUE, FALSE,
6737 EL_EM_GATE_4_GRAY, -1, -1
6740 Xfake_door_5, TRUE, FALSE,
6741 EL_EMC_GATE_5_GRAY, -1, -1
6744 Xfake_door_6, TRUE, FALSE,
6745 EL_EMC_GATE_6_GRAY, -1, -1
6748 Xfake_door_7, TRUE, FALSE,
6749 EL_EMC_GATE_7_GRAY, -1, -1
6752 Xfake_door_8, TRUE, FALSE,
6753 EL_EMC_GATE_8_GRAY, -1, -1
6756 Xfake_acid_1, TRUE, FALSE,
6757 EL_EMC_FAKE_ACID, -1, -1
6760 Xfake_acid_2, FALSE, FALSE,
6761 EL_EMC_FAKE_ACID, -1, -1
6764 Xfake_acid_3, FALSE, FALSE,
6765 EL_EMC_FAKE_ACID, -1, -1
6768 Xfake_acid_4, FALSE, FALSE,
6769 EL_EMC_FAKE_ACID, -1, -1
6772 Xfake_acid_5, FALSE, FALSE,
6773 EL_EMC_FAKE_ACID, -1, -1
6776 Xfake_acid_6, FALSE, FALSE,
6777 EL_EMC_FAKE_ACID, -1, -1
6780 Xfake_acid_7, FALSE, FALSE,
6781 EL_EMC_FAKE_ACID, -1, -1
6784 Xfake_acid_8, FALSE, FALSE,
6785 EL_EMC_FAKE_ACID, -1, -1
6788 Xsteel_1, TRUE, FALSE,
6789 EL_STEELWALL, -1, -1
6792 Xsteel_2, TRUE, FALSE,
6793 EL_EMC_STEELWALL_2, -1, -1
6796 Xsteel_3, TRUE, FALSE,
6797 EL_EMC_STEELWALL_3, -1, -1
6800 Xsteel_4, TRUE, FALSE,
6801 EL_EMC_STEELWALL_4, -1, -1
6804 Xwall_1, TRUE, FALSE,
6808 Xwall_2, TRUE, FALSE,
6809 EL_EMC_WALL_14, -1, -1
6812 Xwall_3, TRUE, FALSE,
6813 EL_EMC_WALL_15, -1, -1
6816 Xwall_4, TRUE, FALSE,
6817 EL_EMC_WALL_16, -1, -1
6820 Xround_wall_1, TRUE, FALSE,
6821 EL_WALL_SLIPPERY, -1, -1
6824 Xround_wall_2, TRUE, FALSE,
6825 EL_EMC_WALL_SLIPPERY_2, -1, -1
6828 Xround_wall_3, TRUE, FALSE,
6829 EL_EMC_WALL_SLIPPERY_3, -1, -1
6832 Xround_wall_4, TRUE, FALSE,
6833 EL_EMC_WALL_SLIPPERY_4, -1, -1
6836 Xdecor_1, TRUE, FALSE,
6837 EL_EMC_WALL_8, -1, -1
6840 Xdecor_2, TRUE, FALSE,
6841 EL_EMC_WALL_6, -1, -1
6844 Xdecor_3, TRUE, FALSE,
6845 EL_EMC_WALL_4, -1, -1
6848 Xdecor_4, TRUE, FALSE,
6849 EL_EMC_WALL_7, -1, -1
6852 Xdecor_5, TRUE, FALSE,
6853 EL_EMC_WALL_5, -1, -1
6856 Xdecor_6, TRUE, FALSE,
6857 EL_EMC_WALL_9, -1, -1
6860 Xdecor_7, TRUE, FALSE,
6861 EL_EMC_WALL_10, -1, -1
6864 Xdecor_8, TRUE, FALSE,
6865 EL_EMC_WALL_1, -1, -1
6868 Xdecor_9, TRUE, FALSE,
6869 EL_EMC_WALL_2, -1, -1
6872 Xdecor_10, TRUE, FALSE,
6873 EL_EMC_WALL_3, -1, -1
6876 Xdecor_11, TRUE, FALSE,
6877 EL_EMC_WALL_11, -1, -1
6880 Xdecor_12, TRUE, FALSE,
6881 EL_EMC_WALL_12, -1, -1
6884 Xalpha_0, TRUE, FALSE,
6885 EL_CHAR('0'), -1, -1
6888 Xalpha_1, TRUE, FALSE,
6889 EL_CHAR('1'), -1, -1
6892 Xalpha_2, TRUE, FALSE,
6893 EL_CHAR('2'), -1, -1
6896 Xalpha_3, TRUE, FALSE,
6897 EL_CHAR('3'), -1, -1
6900 Xalpha_4, TRUE, FALSE,
6901 EL_CHAR('4'), -1, -1
6904 Xalpha_5, TRUE, FALSE,
6905 EL_CHAR('5'), -1, -1
6908 Xalpha_6, TRUE, FALSE,
6909 EL_CHAR('6'), -1, -1
6912 Xalpha_7, TRUE, FALSE,
6913 EL_CHAR('7'), -1, -1
6916 Xalpha_8, TRUE, FALSE,
6917 EL_CHAR('8'), -1, -1
6920 Xalpha_9, TRUE, FALSE,
6921 EL_CHAR('9'), -1, -1
6924 Xalpha_excla, TRUE, FALSE,
6925 EL_CHAR('!'), -1, -1
6928 Xalpha_quote, TRUE, FALSE,
6929 EL_CHAR('"'), -1, -1
6932 Xalpha_comma, TRUE, FALSE,
6933 EL_CHAR(','), -1, -1
6936 Xalpha_minus, TRUE, FALSE,
6937 EL_CHAR('-'), -1, -1
6940 Xalpha_perio, TRUE, FALSE,
6941 EL_CHAR('.'), -1, -1
6944 Xalpha_colon, TRUE, FALSE,
6945 EL_CHAR(':'), -1, -1
6948 Xalpha_quest, TRUE, FALSE,
6949 EL_CHAR('?'), -1, -1
6952 Xalpha_a, TRUE, FALSE,
6953 EL_CHAR('A'), -1, -1
6956 Xalpha_b, TRUE, FALSE,
6957 EL_CHAR('B'), -1, -1
6960 Xalpha_c, TRUE, FALSE,
6961 EL_CHAR('C'), -1, -1
6964 Xalpha_d, TRUE, FALSE,
6965 EL_CHAR('D'), -1, -1
6968 Xalpha_e, TRUE, FALSE,
6969 EL_CHAR('E'), -1, -1
6972 Xalpha_f, TRUE, FALSE,
6973 EL_CHAR('F'), -1, -1
6976 Xalpha_g, TRUE, FALSE,
6977 EL_CHAR('G'), -1, -1
6980 Xalpha_h, TRUE, FALSE,
6981 EL_CHAR('H'), -1, -1
6984 Xalpha_i, TRUE, FALSE,
6985 EL_CHAR('I'), -1, -1
6988 Xalpha_j, TRUE, FALSE,
6989 EL_CHAR('J'), -1, -1
6992 Xalpha_k, TRUE, FALSE,
6993 EL_CHAR('K'), -1, -1
6996 Xalpha_l, TRUE, FALSE,
6997 EL_CHAR('L'), -1, -1
7000 Xalpha_m, TRUE, FALSE,
7001 EL_CHAR('M'), -1, -1
7004 Xalpha_n, TRUE, FALSE,
7005 EL_CHAR('N'), -1, -1
7008 Xalpha_o, TRUE, FALSE,
7009 EL_CHAR('O'), -1, -1
7012 Xalpha_p, TRUE, FALSE,
7013 EL_CHAR('P'), -1, -1
7016 Xalpha_q, TRUE, FALSE,
7017 EL_CHAR('Q'), -1, -1
7020 Xalpha_r, TRUE, FALSE,
7021 EL_CHAR('R'), -1, -1
7024 Xalpha_s, TRUE, FALSE,
7025 EL_CHAR('S'), -1, -1
7028 Xalpha_t, TRUE, FALSE,
7029 EL_CHAR('T'), -1, -1
7032 Xalpha_u, TRUE, FALSE,
7033 EL_CHAR('U'), -1, -1
7036 Xalpha_v, TRUE, FALSE,
7037 EL_CHAR('V'), -1, -1
7040 Xalpha_w, TRUE, FALSE,
7041 EL_CHAR('W'), -1, -1
7044 Xalpha_x, TRUE, FALSE,
7045 EL_CHAR('X'), -1, -1
7048 Xalpha_y, TRUE, FALSE,
7049 EL_CHAR('Y'), -1, -1
7052 Xalpha_z, TRUE, FALSE,
7053 EL_CHAR('Z'), -1, -1
7056 Xalpha_arrow_e, TRUE, FALSE,
7057 EL_CHAR('>'), -1, -1
7060 Xalpha_arrow_w, TRUE, FALSE,
7061 EL_CHAR('<'), -1, -1
7064 Xalpha_copyr, TRUE, FALSE,
7065 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
7069 Xboom_bug, FALSE, FALSE,
7070 EL_BUG, ACTION_EXPLODING, -1
7073 Xboom_bomb, FALSE, FALSE,
7074 EL_BOMB, ACTION_EXPLODING, -1
7077 Xboom_android, FALSE, FALSE,
7078 EL_EMC_ANDROID, ACTION_OTHER, -1
7081 Xboom_1, FALSE, FALSE,
7082 EL_DEFAULT, ACTION_EXPLODING, -1
7085 Xboom_2, FALSE, FALSE,
7086 EL_DEFAULT, ACTION_EXPLODING, -1
7089 Znormal, FALSE, FALSE,
7093 Zdynamite, FALSE, FALSE,
7097 Zplayer, FALSE, FALSE,
7101 ZBORDER, FALSE, FALSE,
7111 static struct Mapping_EM_to_RND_player
7120 em_player_mapping_list[] =
7124 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7128 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7132 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7136 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7140 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7144 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7148 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7152 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7156 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7160 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7164 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7168 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7172 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7176 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7180 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7184 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7188 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7192 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7196 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7200 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7204 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7208 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7212 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7216 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7220 EL_PLAYER_1, ACTION_DEFAULT, -1,
7224 EL_PLAYER_2, ACTION_DEFAULT, -1,
7228 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7232 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7236 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7240 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7244 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7248 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7252 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7256 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7260 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7264 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7268 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7272 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7276 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7280 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7284 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7288 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7292 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7296 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7300 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7304 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7308 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7312 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7316 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7320 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7324 EL_PLAYER_3, ACTION_DEFAULT, -1,
7328 EL_PLAYER_4, ACTION_DEFAULT, -1,
7337 int map_element_RND_to_EM(int element_rnd)
7339 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7340 static boolean mapping_initialized = FALSE;
7342 if (!mapping_initialized)
7346 /* return "Xalpha_quest" for all undefined elements in mapping array */
7347 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7348 mapping_RND_to_EM[i] = Xalpha_quest;
7350 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7351 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7352 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7353 em_object_mapping_list[i].element_em;
7355 mapping_initialized = TRUE;
7358 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
7359 return mapping_RND_to_EM[element_rnd];
7361 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
7366 int map_element_EM_to_RND(int element_em)
7368 static unsigned short mapping_EM_to_RND[TILE_MAX];
7369 static boolean mapping_initialized = FALSE;
7371 if (!mapping_initialized)
7375 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
7376 for (i = 0; i < TILE_MAX; i++)
7377 mapping_EM_to_RND[i] = EL_UNKNOWN;
7379 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7380 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7381 em_object_mapping_list[i].element_rnd;
7383 mapping_initialized = TRUE;
7386 if (element_em >= 0 && element_em < TILE_MAX)
7387 return mapping_EM_to_RND[element_em];
7389 Error(ERR_WARN, "invalid EM level element %d", element_em);
7394 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7396 struct LevelInfo_EM *level_em = level->native_em_level;
7397 struct LEVEL *lev = level_em->lev;
7400 for (i = 0; i < TILE_MAX; i++)
7401 lev->android_array[i] = Xblank;
7403 for (i = 0; i < level->num_android_clone_elements; i++)
7405 int element_rnd = level->android_clone_element[i];
7406 int element_em = map_element_RND_to_EM(element_rnd);
7408 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7409 if (em_object_mapping_list[j].element_rnd == element_rnd)
7410 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
7414 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7416 struct LevelInfo_EM *level_em = level->native_em_level;
7417 struct LEVEL *lev = level_em->lev;
7420 level->num_android_clone_elements = 0;
7422 for (i = 0; i < TILE_MAX; i++)
7424 int element_em = lev->android_array[i];
7426 boolean element_found = FALSE;
7428 if (element_em == Xblank)
7431 element_rnd = map_element_EM_to_RND(element_em);
7433 for (j = 0; j < level->num_android_clone_elements; j++)
7434 if (level->android_clone_element[j] == element_rnd)
7435 element_found = TRUE;
7439 level->android_clone_element[level->num_android_clone_elements++] =
7442 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7447 if (level->num_android_clone_elements == 0)
7449 level->num_android_clone_elements = 1;
7450 level->android_clone_element[0] = EL_EMPTY;
7454 int map_direction_RND_to_EM(int direction)
7456 return (direction == MV_UP ? 0 :
7457 direction == MV_RIGHT ? 1 :
7458 direction == MV_DOWN ? 2 :
7459 direction == MV_LEFT ? 3 :
7463 int map_direction_EM_to_RND(int direction)
7465 return (direction == 0 ? MV_UP :
7466 direction == 1 ? MV_RIGHT :
7467 direction == 2 ? MV_DOWN :
7468 direction == 3 ? MV_LEFT :
7472 int map_element_RND_to_SP(int element_rnd)
7474 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
7476 if (element_rnd >= EL_SP_START &&
7477 element_rnd <= EL_SP_END)
7478 element_sp = element_rnd - EL_SP_START;
7479 else if (element_rnd == EL_EMPTY_SPACE)
7481 else if (element_rnd == EL_INVISIBLE_WALL)
7487 int map_element_SP_to_RND(int element_sp)
7489 int element_rnd = EL_UNKNOWN;
7491 if (element_sp >= 0x00 &&
7493 element_rnd = EL_SP_START + element_sp;
7494 else if (element_sp == 0x28)
7495 element_rnd = EL_INVISIBLE_WALL;
7500 int map_action_SP_to_RND(int action_sp)
7504 case actActive: return ACTION_ACTIVE;
7505 case actImpact: return ACTION_IMPACT;
7506 case actExploding: return ACTION_EXPLODING;
7507 case actDigging: return ACTION_DIGGING;
7508 case actSnapping: return ACTION_SNAPPING;
7509 case actCollecting: return ACTION_COLLECTING;
7510 case actPassing: return ACTION_PASSING;
7511 case actPushing: return ACTION_PUSHING;
7512 case actDropping: return ACTION_DROPPING;
7514 default: return ACTION_DEFAULT;
7518 int map_element_RND_to_MM(int element_rnd)
7520 return (element_rnd >= EL_MM_START_1 &&
7521 element_rnd <= EL_MM_END_1 ?
7522 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
7524 element_rnd >= EL_MM_START_2 &&
7525 element_rnd <= EL_MM_END_2 ?
7526 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
7528 element_rnd >= EL_CHAR_START &&
7529 element_rnd <= EL_CHAR_END ?
7530 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
7532 element_rnd >= EL_MM_RUNTIME_START &&
7533 element_rnd <= EL_MM_RUNTIME_END ?
7534 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
7536 element_rnd >= EL_MM_DUMMY_START &&
7537 element_rnd <= EL_MM_DUMMY_END ?
7538 EL_MM_DUMMY_START_NATIVE + element_rnd - EL_MM_DUMMY_START :
7540 EL_MM_EMPTY_NATIVE);
7543 int map_element_MM_to_RND(int element_mm)
7545 return (element_mm == EL_MM_EMPTY_NATIVE ||
7546 element_mm == EL_DF_EMPTY_NATIVE ?
7549 element_mm >= EL_MM_START_1_NATIVE &&
7550 element_mm <= EL_MM_END_1_NATIVE ?
7551 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
7553 element_mm >= EL_MM_START_2_NATIVE &&
7554 element_mm <= EL_MM_END_2_NATIVE ?
7555 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
7557 element_mm >= EL_MM_CHAR_START_NATIVE &&
7558 element_mm <= EL_MM_CHAR_END_NATIVE ?
7559 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
7561 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
7562 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
7563 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
7565 element_mm >= EL_MM_DUMMY_START_NATIVE &&
7566 element_mm <= EL_MM_DUMMY_END_NATIVE ?
7567 EL_MM_DUMMY_START + element_mm - EL_MM_DUMMY_START_NATIVE :
7572 int map_action_MM_to_RND(int action_mm)
7574 /* all MM actions are defined to exactly match their RND counterparts */
7578 int map_sound_MM_to_RND(int sound_mm)
7582 case SND_MM_GAME_LEVELTIME_CHARGING:
7583 return SND_GAME_LEVELTIME_CHARGING;
7585 case SND_MM_GAME_HEALTH_CHARGING:
7586 return SND_GAME_HEALTH_CHARGING;
7589 return SND_UNDEFINED;
7593 int map_mm_wall_element(int element)
7595 return (element >= EL_MM_STEEL_WALL_START &&
7596 element <= EL_MM_STEEL_WALL_END ?
7599 element >= EL_MM_WOODEN_WALL_START &&
7600 element <= EL_MM_WOODEN_WALL_END ?
7603 element >= EL_MM_ICE_WALL_START &&
7604 element <= EL_MM_ICE_WALL_END ?
7607 element >= EL_MM_AMOEBA_WALL_START &&
7608 element <= EL_MM_AMOEBA_WALL_END ?
7611 element >= EL_DF_STEEL_WALL_START &&
7612 element <= EL_DF_STEEL_WALL_END ?
7615 element >= EL_DF_WOODEN_WALL_START &&
7616 element <= EL_DF_WOODEN_WALL_END ?
7622 int map_mm_wall_element_editor(int element)
7626 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
7627 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
7628 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
7629 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
7630 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
7631 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
7633 default: return element;
7637 int get_next_element(int element)
7641 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
7642 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
7643 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
7644 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
7645 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
7646 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
7647 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
7648 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
7649 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
7650 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
7651 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
7653 default: return element;
7657 int el2img_mm(int element_mm)
7659 return el2img(map_element_MM_to_RND(element_mm));
7662 int el_act_dir2img(int element, int action, int direction)
7664 element = GFX_ELEMENT(element);
7665 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7667 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7668 return element_info[element].direction_graphic[action][direction];
7671 static int el_act_dir2crm(int element, int action, int direction)
7673 element = GFX_ELEMENT(element);
7674 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7676 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7677 return element_info[element].direction_crumbled[action][direction];
7680 int el_act2img(int element, int action)
7682 element = GFX_ELEMENT(element);
7684 return element_info[element].graphic[action];
7687 int el_act2crm(int element, int action)
7689 element = GFX_ELEMENT(element);
7691 return element_info[element].crumbled[action];
7694 int el_dir2img(int element, int direction)
7696 element = GFX_ELEMENT(element);
7698 return el_act_dir2img(element, ACTION_DEFAULT, direction);
7701 int el2baseimg(int element)
7703 return element_info[element].graphic[ACTION_DEFAULT];
7706 int el2img(int element)
7708 element = GFX_ELEMENT(element);
7710 return element_info[element].graphic[ACTION_DEFAULT];
7713 int el2edimg(int element)
7715 element = GFX_ELEMENT(element);
7717 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
7720 int el2preimg(int element)
7722 element = GFX_ELEMENT(element);
7724 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
7727 int el2panelimg(int element)
7729 element = GFX_ELEMENT(element);
7731 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
7734 int font2baseimg(int font_nr)
7736 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
7739 int getBeltNrFromBeltElement(int element)
7741 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
7742 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
7743 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
7746 int getBeltNrFromBeltActiveElement(int element)
7748 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
7749 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
7750 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
7753 int getBeltNrFromBeltSwitchElement(int element)
7755 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
7756 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
7757 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
7760 int getBeltDirNrFromBeltElement(int element)
7762 static int belt_base_element[4] =
7764 EL_CONVEYOR_BELT_1_LEFT,
7765 EL_CONVEYOR_BELT_2_LEFT,
7766 EL_CONVEYOR_BELT_3_LEFT,
7767 EL_CONVEYOR_BELT_4_LEFT
7770 int belt_nr = getBeltNrFromBeltElement(element);
7771 int belt_dir_nr = element - belt_base_element[belt_nr];
7773 return (belt_dir_nr % 3);
7776 int getBeltDirNrFromBeltSwitchElement(int element)
7778 static int belt_base_element[4] =
7780 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7781 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7782 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7783 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7786 int belt_nr = getBeltNrFromBeltSwitchElement(element);
7787 int belt_dir_nr = element - belt_base_element[belt_nr];
7789 return (belt_dir_nr % 3);
7792 int getBeltDirFromBeltElement(int element)
7794 static int belt_move_dir[3] =
7801 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
7803 return belt_move_dir[belt_dir_nr];
7806 int getBeltDirFromBeltSwitchElement(int element)
7808 static int belt_move_dir[3] =
7815 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
7817 return belt_move_dir[belt_dir_nr];
7820 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7822 static int belt_base_element[4] =
7824 EL_CONVEYOR_BELT_1_LEFT,
7825 EL_CONVEYOR_BELT_2_LEFT,
7826 EL_CONVEYOR_BELT_3_LEFT,
7827 EL_CONVEYOR_BELT_4_LEFT
7830 return belt_base_element[belt_nr] + belt_dir_nr;
7833 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7835 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7837 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7840 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7842 static int belt_base_element[4] =
7844 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7845 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7846 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7847 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7850 return belt_base_element[belt_nr] + belt_dir_nr;
7853 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7855 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7857 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7860 boolean getTeamMode_EM()
7862 return game.team_mode;
7865 int getGameFrameDelay_EM(int native_em_game_frame_delay)
7867 int game_frame_delay_value;
7869 game_frame_delay_value =
7870 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
7871 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
7874 if (tape.playing && tape.warp_forward && !tape.pausing)
7875 game_frame_delay_value = 0;
7877 return game_frame_delay_value;
7880 unsigned int InitRND(int seed)
7882 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7883 return InitEngineRandom_EM(seed);
7884 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7885 return InitEngineRandom_SP(seed);
7886 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7887 return InitEngineRandom_MM(seed);
7889 return InitEngineRandom_RND(seed);
7892 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
7893 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
7895 inline static int get_effective_element_EM(int tile, int frame_em)
7897 int element = object_mapping[tile].element_rnd;
7898 int action = object_mapping[tile].action;
7899 boolean is_backside = object_mapping[tile].is_backside;
7900 boolean action_removing = (action == ACTION_DIGGING ||
7901 action == ACTION_SNAPPING ||
7902 action == ACTION_COLLECTING);
7908 case Yacid_splash_eB:
7909 case Yacid_splash_wB:
7910 return (frame_em > 5 ? EL_EMPTY : element);
7916 else /* frame_em == 7 */
7920 case Yacid_splash_eB:
7921 case Yacid_splash_wB:
7924 case Yemerald_stone:
7927 case Ydiamond_stone:
7931 case Xdrip_stretchB:
7950 case Xsand_stonein_1:
7951 case Xsand_stonein_2:
7952 case Xsand_stonein_3:
7953 case Xsand_stonein_4:
7957 return (is_backside || action_removing ? EL_EMPTY : element);
7962 inline static boolean check_linear_animation_EM(int tile)
7966 case Xsand_stonesand_1:
7967 case Xsand_stonesand_quickout_1:
7968 case Xsand_sandstone_1:
7969 case Xsand_stonein_1:
7970 case Xsand_stoneout_1:
7989 case Yacid_splash_eB:
7990 case Yacid_splash_wB:
7991 case Yemerald_stone:
7998 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
7999 boolean has_crumbled_graphics,
8000 int crumbled, int sync_frame)
8002 /* if element can be crumbled, but certain action graphics are just empty
8003 space (like instantly snapping sand to empty space in 1 frame), do not
8004 treat these empty space graphics as crumbled graphics in EMC engine */
8005 if (crumbled == IMG_EMPTY_SPACE)
8006 has_crumbled_graphics = FALSE;
8008 if (has_crumbled_graphics)
8010 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8011 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8012 g_crumbled->anim_delay,
8013 g_crumbled->anim_mode,
8014 g_crumbled->anim_start_frame,
8017 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8018 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8020 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8021 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
8023 g_em->has_crumbled_graphics = TRUE;
8027 g_em->crumbled_bitmap = NULL;
8028 g_em->crumbled_src_x = 0;
8029 g_em->crumbled_src_y = 0;
8030 g_em->crumbled_border_size = 0;
8031 g_em->crumbled_tile_size = 0;
8033 g_em->has_crumbled_graphics = FALSE;
8037 void ResetGfxAnimation_EM(int x, int y, int tile)
8042 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8043 int tile, int frame_em, int x, int y)
8045 int action = object_mapping[tile].action;
8046 int direction = object_mapping[tile].direction;
8047 int effective_element = get_effective_element_EM(tile, frame_em);
8048 int graphic = (direction == MV_NONE ?
8049 el_act2img(effective_element, action) :
8050 el_act_dir2img(effective_element, action, direction));
8051 struct GraphicInfo *g = &graphic_info[graphic];
8053 boolean action_removing = (action == ACTION_DIGGING ||
8054 action == ACTION_SNAPPING ||
8055 action == ACTION_COLLECTING);
8056 boolean action_moving = (action == ACTION_FALLING ||
8057 action == ACTION_MOVING ||
8058 action == ACTION_PUSHING ||
8059 action == ACTION_EATING ||
8060 action == ACTION_FILLING ||
8061 action == ACTION_EMPTYING);
8062 boolean action_falling = (action == ACTION_FALLING ||
8063 action == ACTION_FILLING ||
8064 action == ACTION_EMPTYING);
8066 /* special case: graphic uses "2nd movement tile" and has defined
8067 7 frames for movement animation (or less) => use default graphic
8068 for last (8th) frame which ends the movement animation */
8069 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8071 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
8072 graphic = (direction == MV_NONE ?
8073 el_act2img(effective_element, action) :
8074 el_act_dir2img(effective_element, action, direction));
8076 g = &graphic_info[graphic];
8079 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8083 else if (action_moving)
8085 boolean is_backside = object_mapping[tile].is_backside;
8089 int direction = object_mapping[tile].direction;
8090 int move_dir = (action_falling ? MV_DOWN : direction);
8095 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
8096 if (g->double_movement && frame_em == 0)
8100 if (move_dir == MV_LEFT)
8101 GfxFrame[x - 1][y] = GfxFrame[x][y];
8102 else if (move_dir == MV_RIGHT)
8103 GfxFrame[x + 1][y] = GfxFrame[x][y];
8104 else if (move_dir == MV_UP)
8105 GfxFrame[x][y - 1] = GfxFrame[x][y];
8106 else if (move_dir == MV_DOWN)
8107 GfxFrame[x][y + 1] = GfxFrame[x][y];
8114 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
8115 if (tile == Xsand_stonesand_quickout_1 ||
8116 tile == Xsand_stonesand_quickout_2)
8120 if (graphic_info[graphic].anim_global_sync)
8121 sync_frame = FrameCounter;
8122 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8123 sync_frame = GfxFrame[x][y];
8125 sync_frame = 0; /* playfield border (pseudo steel) */
8127 SetRandomAnimationValue(x, y);
8129 int frame = getAnimationFrame(g->anim_frames,
8132 g->anim_start_frame,
8135 g_em->unique_identifier =
8136 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8139 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8140 int tile, int frame_em, int x, int y)
8142 int action = object_mapping[tile].action;
8143 int direction = object_mapping[tile].direction;
8144 boolean is_backside = object_mapping[tile].is_backside;
8145 int effective_element = get_effective_element_EM(tile, frame_em);
8146 int effective_action = action;
8147 int graphic = (direction == MV_NONE ?
8148 el_act2img(effective_element, effective_action) :
8149 el_act_dir2img(effective_element, effective_action,
8151 int crumbled = (direction == MV_NONE ?
8152 el_act2crm(effective_element, effective_action) :
8153 el_act_dir2crm(effective_element, effective_action,
8155 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8156 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8157 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8158 struct GraphicInfo *g = &graphic_info[graphic];
8161 /* special case: graphic uses "2nd movement tile" and has defined
8162 7 frames for movement animation (or less) => use default graphic
8163 for last (8th) frame which ends the movement animation */
8164 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8166 effective_action = ACTION_DEFAULT;
8167 graphic = (direction == MV_NONE ?
8168 el_act2img(effective_element, effective_action) :
8169 el_act_dir2img(effective_element, effective_action,
8171 crumbled = (direction == MV_NONE ?
8172 el_act2crm(effective_element, effective_action) :
8173 el_act_dir2crm(effective_element, effective_action,
8176 g = &graphic_info[graphic];
8179 if (graphic_info[graphic].anim_global_sync)
8180 sync_frame = FrameCounter;
8181 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8182 sync_frame = GfxFrame[x][y];
8184 sync_frame = 0; /* playfield border (pseudo steel) */
8186 SetRandomAnimationValue(x, y);
8188 int frame = getAnimationFrame(g->anim_frames,
8191 g->anim_start_frame,
8194 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8195 g->double_movement && is_backside);
8197 /* (updating the "crumbled" graphic definitions is probably not really needed,
8198 as animations for crumbled graphics can't be longer than one EMC cycle) */
8199 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8203 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8204 int player_nr, int anim, int frame_em)
8206 int element = player_mapping[player_nr][anim].element_rnd;
8207 int action = player_mapping[player_nr][anim].action;
8208 int direction = player_mapping[player_nr][anim].direction;
8209 int graphic = (direction == MV_NONE ?
8210 el_act2img(element, action) :
8211 el_act_dir2img(element, action, direction));
8212 struct GraphicInfo *g = &graphic_info[graphic];
8215 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8217 stored_player[player_nr].StepFrame = frame_em;
8219 sync_frame = stored_player[player_nr].Frame;
8221 int frame = getAnimationFrame(g->anim_frames,
8224 g->anim_start_frame,
8227 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8228 &g_em->src_x, &g_em->src_y, FALSE);
8231 void InitGraphicInfo_EM(void)
8236 int num_em_gfx_errors = 0;
8238 if (graphic_info_em_object[0][0].bitmap == NULL)
8240 /* EM graphics not yet initialized in em_open_all() */
8245 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
8248 /* always start with reliable default values */
8249 for (i = 0; i < TILE_MAX; i++)
8251 object_mapping[i].element_rnd = EL_UNKNOWN;
8252 object_mapping[i].is_backside = FALSE;
8253 object_mapping[i].action = ACTION_DEFAULT;
8254 object_mapping[i].direction = MV_NONE;
8257 /* always start with reliable default values */
8258 for (p = 0; p < MAX_PLAYERS; p++)
8260 for (i = 0; i < SPR_MAX; i++)
8262 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8263 player_mapping[p][i].action = ACTION_DEFAULT;
8264 player_mapping[p][i].direction = MV_NONE;
8268 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8270 int e = em_object_mapping_list[i].element_em;
8272 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8273 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8275 if (em_object_mapping_list[i].action != -1)
8276 object_mapping[e].action = em_object_mapping_list[i].action;
8278 if (em_object_mapping_list[i].direction != -1)
8279 object_mapping[e].direction =
8280 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8283 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8285 int a = em_player_mapping_list[i].action_em;
8286 int p = em_player_mapping_list[i].player_nr;
8288 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8290 if (em_player_mapping_list[i].action != -1)
8291 player_mapping[p][a].action = em_player_mapping_list[i].action;
8293 if (em_player_mapping_list[i].direction != -1)
8294 player_mapping[p][a].direction =
8295 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8298 for (i = 0; i < TILE_MAX; i++)
8300 int element = object_mapping[i].element_rnd;
8301 int action = object_mapping[i].action;
8302 int direction = object_mapping[i].direction;
8303 boolean is_backside = object_mapping[i].is_backside;
8304 boolean action_exploding = ((action == ACTION_EXPLODING ||
8305 action == ACTION_SMASHED_BY_ROCK ||
8306 action == ACTION_SMASHED_BY_SPRING) &&
8307 element != EL_DIAMOND);
8308 boolean action_active = (action == ACTION_ACTIVE);
8309 boolean action_other = (action == ACTION_OTHER);
8311 for (j = 0; j < 8; j++)
8313 int effective_element = get_effective_element_EM(i, j);
8314 int effective_action = (j < 7 ? action :
8315 i == Xdrip_stretch ? action :
8316 i == Xdrip_stretchB ? action :
8317 i == Ydrip_s1 ? action :
8318 i == Ydrip_s1B ? action :
8319 i == Xball_1B ? action :
8320 i == Xball_2 ? action :
8321 i == Xball_2B ? action :
8322 i == Yball_eat ? action :
8323 i == Ykey_1_eat ? action :
8324 i == Ykey_2_eat ? action :
8325 i == Ykey_3_eat ? action :
8326 i == Ykey_4_eat ? action :
8327 i == Ykey_5_eat ? action :
8328 i == Ykey_6_eat ? action :
8329 i == Ykey_7_eat ? action :
8330 i == Ykey_8_eat ? action :
8331 i == Ylenses_eat ? action :
8332 i == Ymagnify_eat ? action :
8333 i == Ygrass_eat ? action :
8334 i == Ydirt_eat ? action :
8335 i == Xsand_stonein_1 ? action :
8336 i == Xsand_stonein_2 ? action :
8337 i == Xsand_stonein_3 ? action :
8338 i == Xsand_stonein_4 ? action :
8339 i == Xsand_stoneout_1 ? action :
8340 i == Xsand_stoneout_2 ? action :
8341 i == Xboom_android ? ACTION_EXPLODING :
8342 action_exploding ? ACTION_EXPLODING :
8343 action_active ? action :
8344 action_other ? action :
8346 int graphic = (el_act_dir2img(effective_element, effective_action,
8348 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8350 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8351 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8352 boolean has_action_graphics = (graphic != base_graphic);
8353 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8354 struct GraphicInfo *g = &graphic_info[graphic];
8355 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8358 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
8359 boolean special_animation = (action != ACTION_DEFAULT &&
8360 g->anim_frames == 3 &&
8361 g->anim_delay == 2 &&
8362 g->anim_mode & ANIM_LINEAR);
8363 int sync_frame = (i == Xdrip_stretch ? 7 :
8364 i == Xdrip_stretchB ? 7 :
8365 i == Ydrip_s2 ? j + 8 :
8366 i == Ydrip_s2B ? j + 8 :
8375 i == Xfake_acid_1 ? 0 :
8376 i == Xfake_acid_2 ? 10 :
8377 i == Xfake_acid_3 ? 20 :
8378 i == Xfake_acid_4 ? 30 :
8379 i == Xfake_acid_5 ? 40 :
8380 i == Xfake_acid_6 ? 50 :
8381 i == Xfake_acid_7 ? 60 :
8382 i == Xfake_acid_8 ? 70 :
8384 i == Xball_2B ? j + 8 :
8385 i == Yball_eat ? j + 1 :
8386 i == Ykey_1_eat ? j + 1 :
8387 i == Ykey_2_eat ? j + 1 :
8388 i == Ykey_3_eat ? j + 1 :
8389 i == Ykey_4_eat ? j + 1 :
8390 i == Ykey_5_eat ? j + 1 :
8391 i == Ykey_6_eat ? j + 1 :
8392 i == Ykey_7_eat ? j + 1 :
8393 i == Ykey_8_eat ? j + 1 :
8394 i == Ylenses_eat ? j + 1 :
8395 i == Ymagnify_eat ? j + 1 :
8396 i == Ygrass_eat ? j + 1 :
8397 i == Ydirt_eat ? j + 1 :
8398 i == Xamoeba_1 ? 0 :
8399 i == Xamoeba_2 ? 1 :
8400 i == Xamoeba_3 ? 2 :
8401 i == Xamoeba_4 ? 3 :
8402 i == Xamoeba_5 ? 0 :
8403 i == Xamoeba_6 ? 1 :
8404 i == Xamoeba_7 ? 2 :
8405 i == Xamoeba_8 ? 3 :
8406 i == Xexit_2 ? j + 8 :
8407 i == Xexit_3 ? j + 16 :
8408 i == Xdynamite_1 ? 0 :
8409 i == Xdynamite_2 ? 8 :
8410 i == Xdynamite_3 ? 16 :
8411 i == Xdynamite_4 ? 24 :
8412 i == Xsand_stonein_1 ? j + 1 :
8413 i == Xsand_stonein_2 ? j + 9 :
8414 i == Xsand_stonein_3 ? j + 17 :
8415 i == Xsand_stonein_4 ? j + 25 :
8416 i == Xsand_stoneout_1 && j == 0 ? 0 :
8417 i == Xsand_stoneout_1 && j == 1 ? 0 :
8418 i == Xsand_stoneout_1 && j == 2 ? 1 :
8419 i == Xsand_stoneout_1 && j == 3 ? 2 :
8420 i == Xsand_stoneout_1 && j == 4 ? 2 :
8421 i == Xsand_stoneout_1 && j == 5 ? 3 :
8422 i == Xsand_stoneout_1 && j == 6 ? 4 :
8423 i == Xsand_stoneout_1 && j == 7 ? 4 :
8424 i == Xsand_stoneout_2 && j == 0 ? 5 :
8425 i == Xsand_stoneout_2 && j == 1 ? 6 :
8426 i == Xsand_stoneout_2 && j == 2 ? 7 :
8427 i == Xsand_stoneout_2 && j == 3 ? 8 :
8428 i == Xsand_stoneout_2 && j == 4 ? 9 :
8429 i == Xsand_stoneout_2 && j == 5 ? 11 :
8430 i == Xsand_stoneout_2 && j == 6 ? 13 :
8431 i == Xsand_stoneout_2 && j == 7 ? 15 :
8432 i == Xboom_bug && j == 1 ? 2 :
8433 i == Xboom_bug && j == 2 ? 2 :
8434 i == Xboom_bug && j == 3 ? 4 :
8435 i == Xboom_bug && j == 4 ? 4 :
8436 i == Xboom_bug && j == 5 ? 2 :
8437 i == Xboom_bug && j == 6 ? 2 :
8438 i == Xboom_bug && j == 7 ? 0 :
8439 i == Xboom_bomb && j == 1 ? 2 :
8440 i == Xboom_bomb && j == 2 ? 2 :
8441 i == Xboom_bomb && j == 3 ? 4 :
8442 i == Xboom_bomb && j == 4 ? 4 :
8443 i == Xboom_bomb && j == 5 ? 2 :
8444 i == Xboom_bomb && j == 6 ? 2 :
8445 i == Xboom_bomb && j == 7 ? 0 :
8446 i == Xboom_android && j == 7 ? 6 :
8447 i == Xboom_1 && j == 1 ? 2 :
8448 i == Xboom_1 && j == 2 ? 2 :
8449 i == Xboom_1 && j == 3 ? 4 :
8450 i == Xboom_1 && j == 4 ? 4 :
8451 i == Xboom_1 && j == 5 ? 6 :
8452 i == Xboom_1 && j == 6 ? 6 :
8453 i == Xboom_1 && j == 7 ? 8 :
8454 i == Xboom_2 && j == 0 ? 8 :
8455 i == Xboom_2 && j == 1 ? 8 :
8456 i == Xboom_2 && j == 2 ? 10 :
8457 i == Xboom_2 && j == 3 ? 10 :
8458 i == Xboom_2 && j == 4 ? 10 :
8459 i == Xboom_2 && j == 5 ? 12 :
8460 i == Xboom_2 && j == 6 ? 12 :
8461 i == Xboom_2 && j == 7 ? 12 :
8462 special_animation && j == 4 ? 3 :
8463 effective_action != action ? 0 :
8467 Bitmap *debug_bitmap = g_em->bitmap;
8468 int debug_src_x = g_em->src_x;
8469 int debug_src_y = g_em->src_y;
8472 int frame = getAnimationFrame(g->anim_frames,
8475 g->anim_start_frame,
8478 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
8479 g->double_movement && is_backside);
8481 g_em->bitmap = src_bitmap;
8482 g_em->src_x = src_x;
8483 g_em->src_y = src_y;
8484 g_em->src_offset_x = 0;
8485 g_em->src_offset_y = 0;
8486 g_em->dst_offset_x = 0;
8487 g_em->dst_offset_y = 0;
8488 g_em->width = TILEX;
8489 g_em->height = TILEY;
8491 g_em->preserve_background = FALSE;
8493 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8496 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8497 effective_action == ACTION_MOVING ||
8498 effective_action == ACTION_PUSHING ||
8499 effective_action == ACTION_EATING)) ||
8500 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8501 effective_action == ACTION_EMPTYING)))
8504 (effective_action == ACTION_FALLING ||
8505 effective_action == ACTION_FILLING ||
8506 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8507 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8508 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8509 int num_steps = (i == Ydrip_s1 ? 16 :
8510 i == Ydrip_s1B ? 16 :
8511 i == Ydrip_s2 ? 16 :
8512 i == Ydrip_s2B ? 16 :
8513 i == Xsand_stonein_1 ? 32 :
8514 i == Xsand_stonein_2 ? 32 :
8515 i == Xsand_stonein_3 ? 32 :
8516 i == Xsand_stonein_4 ? 32 :
8517 i == Xsand_stoneout_1 ? 16 :
8518 i == Xsand_stoneout_2 ? 16 : 8);
8519 int cx = ABS(dx) * (TILEX / num_steps);
8520 int cy = ABS(dy) * (TILEY / num_steps);
8521 int step_frame = (i == Ydrip_s2 ? j + 8 :
8522 i == Ydrip_s2B ? j + 8 :
8523 i == Xsand_stonein_2 ? j + 8 :
8524 i == Xsand_stonein_3 ? j + 16 :
8525 i == Xsand_stonein_4 ? j + 24 :
8526 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8527 int step = (is_backside ? step_frame : num_steps - step_frame);
8529 if (is_backside) /* tile where movement starts */
8531 if (dx < 0 || dy < 0)
8533 g_em->src_offset_x = cx * step;
8534 g_em->src_offset_y = cy * step;
8538 g_em->dst_offset_x = cx * step;
8539 g_em->dst_offset_y = cy * step;
8542 else /* tile where movement ends */
8544 if (dx < 0 || dy < 0)
8546 g_em->dst_offset_x = cx * step;
8547 g_em->dst_offset_y = cy * step;
8551 g_em->src_offset_x = cx * step;
8552 g_em->src_offset_y = cy * step;
8556 g_em->width = TILEX - cx * step;
8557 g_em->height = TILEY - cy * step;
8560 /* create unique graphic identifier to decide if tile must be redrawn */
8561 /* bit 31 - 16 (16 bit): EM style graphic
8562 bit 15 - 12 ( 4 bit): EM style frame
8563 bit 11 - 6 ( 6 bit): graphic width
8564 bit 5 - 0 ( 6 bit): graphic height */
8565 g_em->unique_identifier =
8566 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8570 /* skip check for EMC elements not contained in original EMC artwork */
8571 if (element == EL_EMC_FAKE_ACID)
8574 if (g_em->bitmap != debug_bitmap ||
8575 g_em->src_x != debug_src_x ||
8576 g_em->src_y != debug_src_y ||
8577 g_em->src_offset_x != 0 ||
8578 g_em->src_offset_y != 0 ||
8579 g_em->dst_offset_x != 0 ||
8580 g_em->dst_offset_y != 0 ||
8581 g_em->width != TILEX ||
8582 g_em->height != TILEY)
8584 static int last_i = -1;
8592 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
8593 i, element, element_info[element].token_name,
8594 element_action_info[effective_action].suffix, direction);
8596 if (element != effective_element)
8597 printf(" [%d ('%s')]",
8599 element_info[effective_element].token_name);
8603 if (g_em->bitmap != debug_bitmap)
8604 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
8605 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
8607 if (g_em->src_x != debug_src_x ||
8608 g_em->src_y != debug_src_y)
8609 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8610 j, (is_backside ? 'B' : 'F'),
8611 g_em->src_x, g_em->src_y,
8612 g_em->src_x / 32, g_em->src_y / 32,
8613 debug_src_x, debug_src_y,
8614 debug_src_x / 32, debug_src_y / 32);
8616 if (g_em->src_offset_x != 0 ||
8617 g_em->src_offset_y != 0 ||
8618 g_em->dst_offset_x != 0 ||
8619 g_em->dst_offset_y != 0)
8620 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
8622 g_em->src_offset_x, g_em->src_offset_y,
8623 g_em->dst_offset_x, g_em->dst_offset_y);
8625 if (g_em->width != TILEX ||
8626 g_em->height != TILEY)
8627 printf(" %d (%d): size %d,%d should be %d,%d\n",
8629 g_em->width, g_em->height, TILEX, TILEY);
8631 num_em_gfx_errors++;
8638 for (i = 0; i < TILE_MAX; i++)
8640 for (j = 0; j < 8; j++)
8642 int element = object_mapping[i].element_rnd;
8643 int action = object_mapping[i].action;
8644 int direction = object_mapping[i].direction;
8645 boolean is_backside = object_mapping[i].is_backside;
8646 int graphic_action = el_act_dir2img(element, action, direction);
8647 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8649 if ((action == ACTION_SMASHED_BY_ROCK ||
8650 action == ACTION_SMASHED_BY_SPRING ||
8651 action == ACTION_EATING) &&
8652 graphic_action == graphic_default)
8654 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8655 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8656 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8657 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8660 /* no separate animation for "smashed by rock" -- use rock instead */
8661 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8662 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8664 g_em->bitmap = g_xx->bitmap;
8665 g_em->src_x = g_xx->src_x;
8666 g_em->src_y = g_xx->src_y;
8667 g_em->src_offset_x = g_xx->src_offset_x;
8668 g_em->src_offset_y = g_xx->src_offset_y;
8669 g_em->dst_offset_x = g_xx->dst_offset_x;
8670 g_em->dst_offset_y = g_xx->dst_offset_y;
8671 g_em->width = g_xx->width;
8672 g_em->height = g_xx->height;
8673 g_em->unique_identifier = g_xx->unique_identifier;
8676 g_em->preserve_background = TRUE;
8681 for (p = 0; p < MAX_PLAYERS; p++)
8683 for (i = 0; i < SPR_MAX; i++)
8685 int element = player_mapping[p][i].element_rnd;
8686 int action = player_mapping[p][i].action;
8687 int direction = player_mapping[p][i].direction;
8689 for (j = 0; j < 8; j++)
8691 int effective_element = element;
8692 int effective_action = action;
8693 int graphic = (direction == MV_NONE ?
8694 el_act2img(effective_element, effective_action) :
8695 el_act_dir2img(effective_element, effective_action,
8697 struct GraphicInfo *g = &graphic_info[graphic];
8698 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8704 Bitmap *debug_bitmap = g_em->bitmap;
8705 int debug_src_x = g_em->src_x;
8706 int debug_src_y = g_em->src_y;
8709 int frame = getAnimationFrame(g->anim_frames,
8712 g->anim_start_frame,
8715 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8717 g_em->bitmap = src_bitmap;
8718 g_em->src_x = src_x;
8719 g_em->src_y = src_y;
8720 g_em->src_offset_x = 0;
8721 g_em->src_offset_y = 0;
8722 g_em->dst_offset_x = 0;
8723 g_em->dst_offset_y = 0;
8724 g_em->width = TILEX;
8725 g_em->height = TILEY;
8729 /* skip check for EMC elements not contained in original EMC artwork */
8730 if (element == EL_PLAYER_3 ||
8731 element == EL_PLAYER_4)
8734 if (g_em->bitmap != debug_bitmap ||
8735 g_em->src_x != debug_src_x ||
8736 g_em->src_y != debug_src_y)
8738 static int last_i = -1;
8746 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
8747 p, i, element, element_info[element].token_name,
8748 element_action_info[effective_action].suffix, direction);
8750 if (element != effective_element)
8751 printf(" [%d ('%s')]",
8753 element_info[effective_element].token_name);
8757 if (g_em->bitmap != debug_bitmap)
8758 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
8759 j, (int)(g_em->bitmap), (int)(debug_bitmap));
8761 if (g_em->src_x != debug_src_x ||
8762 g_em->src_y != debug_src_y)
8763 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8765 g_em->src_x, g_em->src_y,
8766 g_em->src_x / 32, g_em->src_y / 32,
8767 debug_src_x, debug_src_y,
8768 debug_src_x / 32, debug_src_y / 32);
8770 num_em_gfx_errors++;
8780 printf("::: [%d errors found]\n", num_em_gfx_errors);
8786 void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
8787 boolean any_player_moving,
8788 boolean any_player_snapping,
8789 boolean any_player_dropping)
8791 if (frame == 0 && !any_player_dropping)
8793 if (!local_player->was_waiting)
8795 if (!CheckSaveEngineSnapshotToList())
8798 local_player->was_waiting = TRUE;
8801 else if (any_player_moving || any_player_snapping || any_player_dropping)
8803 local_player->was_waiting = FALSE;
8807 void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
8808 boolean murphy_is_dropping)
8810 if (murphy_is_waiting)
8812 if (!local_player->was_waiting)
8814 if (!CheckSaveEngineSnapshotToList())
8817 local_player->was_waiting = TRUE;
8822 local_player->was_waiting = FALSE;
8826 void CheckSaveEngineSnapshot_MM(boolean element_clicked,
8827 boolean button_released)
8829 if (button_released)
8831 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
8832 CheckSaveEngineSnapshotToList();
8834 else if (element_clicked)
8836 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
8837 CheckSaveEngineSnapshotToList();
8839 game.snapshot.changed_action = TRUE;
8843 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
8844 boolean any_player_moving,
8845 boolean any_player_snapping,
8846 boolean any_player_dropping)
8848 if (tape.single_step && tape.recording && !tape.pausing)
8849 if (frame == 0 && !any_player_dropping)
8850 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8852 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
8853 any_player_snapping, any_player_dropping);
8856 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
8857 boolean murphy_is_dropping)
8859 boolean murphy_starts_dropping = FALSE;
8862 for (i = 0; i < MAX_PLAYERS; i++)
8863 if (stored_player[i].force_dropping)
8864 murphy_starts_dropping = TRUE;
8866 if (tape.single_step && tape.recording && !tape.pausing)
8867 if (murphy_is_waiting && !murphy_starts_dropping)
8868 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8870 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
8873 void CheckSingleStepMode_MM(boolean element_clicked,
8874 boolean button_released)
8876 if (tape.single_step && tape.recording && !tape.pausing)
8877 if (button_released)
8878 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8880 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
8883 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
8884 int graphic, int sync_frame, int x, int y)
8886 int frame = getGraphicAnimationFrame(graphic, sync_frame);
8888 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
8891 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
8893 return (IS_NEXT_FRAME(sync_frame, graphic));
8896 int getGraphicInfo_Delay(int graphic)
8898 return graphic_info[graphic].anim_delay;
8901 void PlayMenuSoundExt(int sound)
8903 if (sound == SND_UNDEFINED)
8906 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8907 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8910 if (IS_LOOP_SOUND(sound))
8911 PlaySoundLoop(sound);
8916 void PlayMenuSound()
8918 PlayMenuSoundExt(menu.sound[game_status]);
8921 void PlayMenuSoundStereo(int sound, int stereo_position)
8923 if (sound == SND_UNDEFINED)
8926 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8927 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8930 if (IS_LOOP_SOUND(sound))
8931 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
8933 PlaySoundStereo(sound, stereo_position);
8936 void PlayMenuSoundIfLoopExt(int sound)
8938 if (sound == SND_UNDEFINED)
8941 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8942 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8945 if (IS_LOOP_SOUND(sound))
8946 PlaySoundLoop(sound);
8949 void PlayMenuSoundIfLoop()
8951 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
8954 void PlayMenuMusicExt(int music)
8956 if (music == MUS_UNDEFINED)
8959 if (!setup.sound_music)
8965 void PlayMenuMusic()
8967 char *curr_music = getCurrentlyPlayingMusicFilename();
8968 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
8970 if (!strEqual(curr_music, next_music))
8971 PlayMenuMusicExt(menu.music[game_status]);
8974 void PlayMenuSoundsAndMusic()
8980 static void FadeMenuSounds()
8985 static void FadeMenuMusic()
8987 char *curr_music = getCurrentlyPlayingMusicFilename();
8988 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
8990 if (!strEqual(curr_music, next_music))
8994 void FadeMenuSoundsAndMusic()
9000 void PlaySoundActivating()
9003 PlaySound(SND_MENU_ITEM_ACTIVATING);
9007 void PlaySoundSelecting()
9010 PlaySound(SND_MENU_ITEM_SELECTING);
9014 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
9016 boolean change_fullscreen = (setup.fullscreen !=
9017 video.fullscreen_enabled);
9018 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
9019 setup.window_scaling_percent !=
9020 video.window_scaling_percent);
9022 if (change_window_scaling_percent && video.fullscreen_enabled)
9025 if (!change_window_scaling_percent && !video.fullscreen_available)
9028 #if defined(TARGET_SDL2)
9029 if (change_window_scaling_percent)
9031 SDLSetWindowScaling(setup.window_scaling_percent);
9035 else if (change_fullscreen)
9037 SDLSetWindowFullscreen(setup.fullscreen);
9039 /* set setup value according to successfully changed fullscreen mode */
9040 setup.fullscreen = video.fullscreen_enabled;
9046 if (change_fullscreen ||
9047 change_window_scaling_percent)
9049 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
9051 /* save backbuffer content which gets lost when toggling fullscreen mode */
9052 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9054 if (change_window_scaling_percent)
9056 /* keep window mode, but change window scaling */
9057 video.fullscreen_enabled = TRUE; /* force new window scaling */
9060 /* toggle fullscreen */
9061 ChangeVideoModeIfNeeded(setup.fullscreen);
9063 /* set setup value according to successfully changed fullscreen mode */
9064 setup.fullscreen = video.fullscreen_enabled;
9066 /* restore backbuffer content from temporary backbuffer backup bitmap */
9067 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9069 FreeBitmap(tmp_backbuffer);
9071 /* update visible window/screen */
9072 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9076 void JoinRectangles(int *x, int *y, int *width, int *height,
9077 int x2, int y2, int width2, int height2)
9079 // do not join with "off-screen" rectangle
9080 if (x2 == -1 || y2 == -1)
9085 *width = MAX(*width, width2);
9086 *height = MAX(*height, height2);
9089 void SetAnimStatus(int anim_status_new)
9091 if (anim_status_new == GAME_MODE_MAIN)
9092 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
9093 else if (anim_status_new == GAME_MODE_SCORES)
9094 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
9096 global.anim_status_next = anim_status_new;
9098 // directly set screen modes that are entered without fading
9099 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
9100 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
9101 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
9102 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
9103 global.anim_status = global.anim_status_next;
9106 void SetGameStatus(int game_status_new)
9108 if (game_status_new != game_status)
9109 game_status_last_screen = game_status;
9111 game_status = game_status_new;
9113 SetAnimStatus(game_status_new);
9116 void SetFontStatus(int game_status_new)
9118 static int last_game_status = -1;
9120 if (game_status_new != -1)
9122 // set game status for font use after storing last game status
9123 last_game_status = game_status;
9124 game_status = game_status_new;
9128 // reset game status after font use from last stored game status
9129 game_status = last_game_status;
9133 void ResetFontStatus()
9138 boolean CheckIfPlayfieldViewportHasChanged()
9140 // if game status has not changed, playfield viewport has not changed either
9141 if (game_status == game_status_last)
9144 // check if playfield viewport has changed with current game status
9145 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
9146 int new_real_sx = vp_playfield->x;
9147 int new_real_sy = vp_playfield->y;
9148 int new_full_sxsize = vp_playfield->width;
9149 int new_full_sysize = vp_playfield->height;
9151 return (new_real_sx != REAL_SX ||
9152 new_real_sy != REAL_SY ||
9153 new_full_sxsize != FULL_SXSIZE ||
9154 new_full_sysize != FULL_SYSIZE);
9157 boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged()
9159 return (CheckIfGlobalBorderHasChanged() ||
9160 CheckIfPlayfieldViewportHasChanged());
9163 void ChangeViewportPropertiesIfNeeded()
9165 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
9166 FALSE : setup.small_game_graphics);
9167 int gfx_game_mode = game_status;
9168 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
9170 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
9171 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
9172 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
9173 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
9174 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
9175 int new_win_xsize = vp_window->width;
9176 int new_win_ysize = vp_window->height;
9177 int border_size = vp_playfield->border_size;
9178 int new_sx = vp_playfield->x + border_size;
9179 int new_sy = vp_playfield->y + border_size;
9180 int new_sxsize = vp_playfield->width - 2 * border_size;
9181 int new_sysize = vp_playfield->height - 2 * border_size;
9182 int new_real_sx = vp_playfield->x;
9183 int new_real_sy = vp_playfield->y;
9184 int new_full_sxsize = vp_playfield->width;
9185 int new_full_sysize = vp_playfield->height;
9186 int new_dx = vp_door_1->x;
9187 int new_dy = vp_door_1->y;
9188 int new_dxsize = vp_door_1->width;
9189 int new_dysize = vp_door_1->height;
9190 int new_vx = vp_door_2->x;
9191 int new_vy = vp_door_2->y;
9192 int new_vxsize = vp_door_2->width;
9193 int new_vysize = vp_door_2->height;
9194 int new_ex = vp_door_3->x;
9195 int new_ey = vp_door_3->y;
9196 int new_exsize = vp_door_3->width;
9197 int new_eysize = vp_door_3->height;
9198 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
9199 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9200 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9201 int new_scr_fieldx = new_sxsize / tilesize;
9202 int new_scr_fieldy = new_sysize / tilesize;
9203 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9204 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9205 boolean init_gfx_buffers = FALSE;
9206 boolean init_video_buffer = FALSE;
9207 boolean init_gadgets_and_anims = FALSE;
9208 boolean init_em_graphics = FALSE;
9210 if (new_win_xsize != WIN_XSIZE ||
9211 new_win_ysize != WIN_YSIZE)
9213 WIN_XSIZE = new_win_xsize;
9214 WIN_YSIZE = new_win_ysize;
9216 init_video_buffer = TRUE;
9217 init_gfx_buffers = TRUE;
9218 init_gadgets_and_anims = TRUE;
9220 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
9223 if (new_scr_fieldx != SCR_FIELDX ||
9224 new_scr_fieldy != SCR_FIELDY)
9226 /* this always toggles between MAIN and GAME when using small tile size */
9228 SCR_FIELDX = new_scr_fieldx;
9229 SCR_FIELDY = new_scr_fieldy;
9231 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
9242 new_sxsize != SXSIZE ||
9243 new_sysize != SYSIZE ||
9244 new_dxsize != DXSIZE ||
9245 new_dysize != DYSIZE ||
9246 new_vxsize != VXSIZE ||
9247 new_vysize != VYSIZE ||
9248 new_exsize != EXSIZE ||
9249 new_eysize != EYSIZE ||
9250 new_real_sx != REAL_SX ||
9251 new_real_sy != REAL_SY ||
9252 new_full_sxsize != FULL_SXSIZE ||
9253 new_full_sysize != FULL_SYSIZE ||
9254 new_tilesize_var != TILESIZE_VAR
9257 // ------------------------------------------------------------------------
9258 // determine next fading area for changed viewport definitions
9259 // ------------------------------------------------------------------------
9261 // start with current playfield area (default fading area)
9264 FADE_SXSIZE = FULL_SXSIZE;
9265 FADE_SYSIZE = FULL_SYSIZE;
9267 // add new playfield area if position or size has changed
9268 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
9269 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
9271 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9272 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
9275 // add current and new door 1 area if position or size has changed
9276 if (new_dx != DX || new_dy != DY ||
9277 new_dxsize != DXSIZE || new_dysize != DYSIZE)
9279 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9280 DX, DY, DXSIZE, DYSIZE);
9281 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9282 new_dx, new_dy, new_dxsize, new_dysize);
9285 // add current and new door 2 area if position or size has changed
9286 if (new_dx != VX || new_dy != VY ||
9287 new_dxsize != VXSIZE || new_dysize != VYSIZE)
9289 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9290 VX, VY, VXSIZE, VYSIZE);
9291 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9292 new_vx, new_vy, new_vxsize, new_vysize);
9295 // ------------------------------------------------------------------------
9296 // handle changed tile size
9297 // ------------------------------------------------------------------------
9299 if (new_tilesize_var != TILESIZE_VAR)
9301 // printf("::: new_tilesize_var != TILESIZE_VAR\n");
9303 // changing tile size invalidates scroll values of engine snapshots
9304 FreeEngineSnapshotSingle();
9306 // changing tile size requires update of graphic mapping for EM engine
9307 init_em_graphics = TRUE;
9318 SXSIZE = new_sxsize;
9319 SYSIZE = new_sysize;
9320 DXSIZE = new_dxsize;
9321 DYSIZE = new_dysize;
9322 VXSIZE = new_vxsize;
9323 VYSIZE = new_vysize;
9324 EXSIZE = new_exsize;
9325 EYSIZE = new_eysize;
9326 REAL_SX = new_real_sx;
9327 REAL_SY = new_real_sy;
9328 FULL_SXSIZE = new_full_sxsize;
9329 FULL_SYSIZE = new_full_sysize;
9330 TILESIZE_VAR = new_tilesize_var;
9332 init_gfx_buffers = TRUE;
9333 init_gadgets_and_anims = TRUE;
9335 // printf("::: viewports: init_gfx_buffers\n");
9336 // printf("::: viewports: init_gadgets_and_anims\n");
9339 if (init_gfx_buffers)
9341 // printf("::: init_gfx_buffers\n");
9343 SCR_FIELDX = new_scr_fieldx_buffers;
9344 SCR_FIELDY = new_scr_fieldy_buffers;
9348 SCR_FIELDX = new_scr_fieldx;
9349 SCR_FIELDY = new_scr_fieldy;
9351 SetDrawDeactivationMask(REDRAW_NONE);
9352 SetDrawBackgroundMask(REDRAW_FIELD);
9355 if (init_video_buffer)
9357 // printf("::: init_video_buffer\n");
9359 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9360 InitImageTextures();
9363 if (init_gadgets_and_anims)
9365 // printf("::: init_gadgets_and_anims\n");
9368 InitGlobalAnimations();
9371 if (init_em_graphics)
9373 InitGraphicInfo_EM();