1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
23 /* tool button identifiers */
24 #define TOOL_CTRL_ID_YES 0
25 #define TOOL_CTRL_ID_NO 1
26 #define TOOL_CTRL_ID_CONFIRM 2
27 #define TOOL_CTRL_ID_PLAYER_1 3
28 #define TOOL_CTRL_ID_PLAYER_2 4
29 #define TOOL_CTRL_ID_PLAYER_3 5
30 #define TOOL_CTRL_ID_PLAYER_4 6
32 #define NUM_TOOL_BUTTONS 7
34 /* forward declaration for internal use */
35 static int getGraphicAnimationPhase(int, int, int);
36 static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
38 static void UnmapToolButtons();
39 static void HandleToolButtons(struct GadgetInfo *);
41 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
42 static int request_gadget_id = -1;
44 void SetDrawtoField(int mode)
46 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
57 drawto_field = fieldbuffer;
59 else /* DRAW_DIRECT, DRAW_BACKBUFFER */
70 drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
74 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
76 if (game_status == PLAYING)
82 width = gfx.sxsize + 2 * TILEX;
83 height = gfx.sysize + 2 * TILEY;
86 if (force_redraw || setup.direct_draw)
89 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
90 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
92 if (setup.direct_draw)
93 SetDrawtoField(DRAW_BACKBUFFER);
95 for(xx=BX1; xx<=BX2; xx++)
96 for(yy=BY1; yy<=BY2; yy++)
97 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
98 DrawScreenField(xx, yy);
101 if (setup.direct_draw)
102 SetDrawtoField(DRAW_DIRECT);
105 if (setup.soft_scrolling)
107 int fx = FX, fy = FY;
109 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
110 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
112 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
116 BlitBitmap(drawto, window, x, y, width, height, x, y);
122 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
124 if (setup.direct_draw && game_status == PLAYING)
125 redraw_mask &= ~REDRAW_MAIN;
127 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
128 redraw_mask |= REDRAW_FIELD;
130 if (redraw_mask & REDRAW_FIELD)
131 redraw_mask &= ~REDRAW_TILES;
133 if (redraw_mask == REDRAW_NONE)
136 if (global.fps_slowdown && game_status == PLAYING)
138 static boolean last_frame_skipped = FALSE;
139 boolean skip_even_when_not_scrolling = TRUE;
140 boolean just_scrolling = (ScreenMovDir != 0);
141 boolean verbose = FALSE;
143 if (global.fps_slowdown_factor > 1 &&
144 (FrameCounter % global.fps_slowdown_factor) &&
145 (just_scrolling || skip_even_when_not_scrolling))
147 redraw_mask &= ~REDRAW_MAIN;
149 last_frame_skipped = TRUE;
152 printf("FRAME SKIPPED\n");
156 if (last_frame_skipped)
157 redraw_mask |= REDRAW_FIELD;
159 last_frame_skipped = FALSE;
162 printf("frame not skipped\n");
166 /* synchronize X11 graphics at this point; if we would synchronize the
167 display immediately after the buffer switching (after the XFlush),
168 this could mean that we have to wait for the graphics to complete,
169 although we could go on doing calculations for the next frame */
173 if (redraw_mask & REDRAW_ALL)
175 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
179 if (redraw_mask & REDRAW_FIELD)
181 if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
183 BlitBitmap(backbuffer, window,
184 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
188 int fx = FX, fy = FY;
190 if (setup.soft_scrolling)
192 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
193 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
196 if (setup.soft_scrolling ||
197 ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
198 ABS(ScreenMovPos) == ScrollStepSize ||
199 redraw_tiles > REDRAWTILES_THRESHOLD)
201 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
205 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
207 (setup.soft_scrolling ?
208 "setup.soft_scrolling" :
209 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
210 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
211 ABS(ScreenGfxPos) == ScrollStepSize ?
212 "ABS(ScreenGfxPos) == ScrollStepSize" :
213 "redraw_tiles > REDRAWTILES_THRESHOLD"));
219 redraw_mask &= ~REDRAW_MAIN;
222 if (redraw_mask & REDRAW_DOORS)
224 if (redraw_mask & REDRAW_DOOR_1)
225 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
226 if (redraw_mask & REDRAW_DOOR_2)
228 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
229 BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
232 if (redraw_mask & REDRAW_VIDEO_1)
233 BlitBitmap(backbuffer, window,
234 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
235 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
236 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
237 if (redraw_mask & REDRAW_VIDEO_2)
238 BlitBitmap(backbuffer, window,
239 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
240 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
241 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
242 if (redraw_mask & REDRAW_VIDEO_3)
243 BlitBitmap(backbuffer, window,
244 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
245 VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
246 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
249 if (redraw_mask & REDRAW_DOOR_3)
250 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
251 redraw_mask &= ~REDRAW_DOORS;
254 if (redraw_mask & REDRAW_MICROLEVEL)
256 BlitBitmap(backbuffer, window,
257 MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
258 MICROLEV_XPOS, MICROLEV_YPOS);
259 BlitBitmap(backbuffer, window,
260 SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
261 SX, MICROLABEL_YPOS);
262 redraw_mask &= ~REDRAW_MICROLEVEL;
265 if (redraw_mask & REDRAW_TILES)
267 for(x=0; x<SCR_FIELDX; x++)
268 for(y=0; y<SCR_FIELDY; y++)
269 if (redraw[redraw_x1 + x][redraw_y1 + y])
270 BlitBitmap(buffer, window,
271 FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
272 SX + x * TILEX, SY + y * TILEY);
275 if (redraw_mask & REDRAW_FPS) /* display frames per second */
280 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
281 if (!global.fps_slowdown)
284 sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
285 DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
290 for(x=0; x<MAX_BUF_XSIZE; x++)
291 for(y=0; y<MAX_BUF_YSIZE; y++)
294 redraw_mask = REDRAW_NONE;
300 long fading_delay = 300;
302 if (setup.fading && (redraw_mask & REDRAW_FIELD))
309 ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
312 for(i=0;i<2*FULL_SYSIZE;i++)
314 for(y=0;y<FULL_SYSIZE;y++)
316 BlitBitmap(backbuffer, window,
317 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
325 for(i=1;i<FULL_SYSIZE;i+=2)
326 BlitBitmap(backbuffer, window,
327 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
333 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
334 BlitBitmapMasked(backbuffer, window,
335 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
340 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
341 BlitBitmapMasked(backbuffer, window,
342 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
347 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
348 BlitBitmapMasked(backbuffer, window,
349 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
354 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
355 BlitBitmapMasked(backbuffer, window,
356 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
361 redraw_mask &= ~REDRAW_MAIN;
370 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
372 if (setup.soft_scrolling && game_status == PLAYING)
374 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
375 SetDrawtoField(DRAW_BUFFERED);
378 SetDrawtoField(DRAW_BACKBUFFER);
380 if (setup.direct_draw && game_status == PLAYING)
382 ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
383 SetDrawtoField(DRAW_DIRECT);
386 redraw_mask |= REDRAW_FIELD;
389 void MarkTileDirty(int x, int y)
391 int xx = redraw_x1 + x;
392 int yy = redraw_y1 + y;
397 redraw[xx][yy] = TRUE;
398 redraw_mask |= REDRAW_TILES;
401 void SetBorderElement()
405 BorderElement = EL_LEERRAUM;
407 for(y=0; y<lev_fieldy && BorderElement == EL_LEERRAUM; y++)
409 for(x=0; x<lev_fieldx; x++)
411 if (!IS_MASSIVE(Feld[x][y]))
412 BorderElement = EL_BETON;
414 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
420 void DrawAllPlayers()
424 for(i=0; i<MAX_PLAYERS; i++)
425 if (stored_player[i].active)
426 DrawPlayer(&stored_player[i]);
429 void DrawPlayerField(int x, int y)
431 if (!IS_PLAYER(x, y))
434 DrawPlayer(PLAYERINFO(x, y));
437 void DrawPlayer(struct PlayerInfo *player)
439 int jx = player->jx, jy = player->jy;
440 int last_jx = player->last_jx, last_jy = player->last_jy;
441 int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
442 int sx = SCREENX(jx), sy = SCREENY(jy);
443 int sxx = 0, syy = 0;
444 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
446 boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
448 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
452 if (!IN_LEV_FIELD(jx,jy))
454 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
455 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
456 printf("DrawPlayerField(): This should never happen!\n");
461 if (element == EL_EXPLODING)
464 /* draw things in the field the player is leaving, if needed */
466 if (player_is_moving)
468 if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
470 DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
471 if (last_element == EL_DYNAMITE_ACTIVE)
472 DrawDynamite(last_jx, last_jy);
474 DrawLevelFieldThruMask(last_jx, last_jy);
476 else if (last_element == EL_DYNAMITE_ACTIVE)
477 DrawDynamite(last_jx, last_jy);
479 DrawLevelField(last_jx, last_jy);
481 if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
485 if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
486 DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
488 DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
491 DrawLevelField(next_jx, next_jy);
495 if (!IN_SCR_FIELD(sx, sy))
498 if (setup.direct_draw)
499 SetDrawtoField(DRAW_BUFFERED);
501 /* draw things behind the player, if needed */
504 DrawLevelElement(jx, jy, Store[jx][jy]);
505 else if (!IS_ACTIVE_BOMB(element))
506 DrawLevelField(jx, jy);
508 DrawLevelElement(jx, jy, EL_LEERRAUM);
510 /* draw player himself */
512 if (game.emulation == EMU_SUPAPLEX)
514 static int last_dir = MV_LEFT;
515 int action = (player->programmed_action ? player->programmed_action :
517 boolean action_moving =
519 ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
520 !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
522 graphic = GFX_SP_MURPHY;
526 if (player->MovDir == MV_LEFT)
527 graphic = GFX_MURPHY_PUSH_LEFT;
528 else if (player->MovDir == MV_RIGHT)
529 graphic = GFX_MURPHY_PUSH_RIGHT;
530 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
531 graphic = GFX_MURPHY_PUSH_LEFT;
532 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
533 graphic = GFX_MURPHY_PUSH_RIGHT;
535 else if (player->snapped)
537 if (player->MovDir == MV_LEFT)
538 graphic = GFX_MURPHY_SNAP_LEFT;
539 else if (player->MovDir == MV_RIGHT)
540 graphic = GFX_MURPHY_SNAP_RIGHT;
541 else if (player->MovDir == MV_UP)
542 graphic = GFX_MURPHY_SNAP_UP;
543 else if (player->MovDir == MV_DOWN)
544 graphic = GFX_MURPHY_SNAP_DOWN;
546 else if (action_moving)
548 if (player->MovDir == MV_LEFT)
549 graphic = GFX_MURPHY_GO_LEFT;
550 else if (player->MovDir == MV_RIGHT)
551 graphic = GFX_MURPHY_GO_RIGHT;
552 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
553 graphic = GFX_MURPHY_GO_LEFT;
554 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
555 graphic = GFX_MURPHY_GO_RIGHT;
557 graphic = GFX_MURPHY_GO_LEFT;
559 graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
562 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
563 last_dir = player->MovDir;
567 if (player->MovDir == MV_LEFT)
569 (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
570 else if (player->MovDir == MV_RIGHT)
572 (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
573 else if (player->MovDir == MV_UP)
574 graphic = GFX_SPIELER1_UP;
575 else /* MV_DOWN || MV_NO_MOVING */
576 graphic = GFX_SPIELER1_DOWN;
578 graphic += player->index_nr * 3 * HEROES_PER_LINE;
579 graphic += player->Frame;
584 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
585 sxx = player->GfxPos;
587 syy = player->GfxPos;
590 if (!setup.soft_scrolling && ScreenMovPos)
593 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
595 if (SHIELD_ON(player))
597 int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
598 GFX2_SHIELD_PASSIVE);
600 DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
601 3, 8, ANIM_OSCILLATE);
604 if (player->Pushing && player->GfxPos)
606 int px = SCREENX(next_jx), py = SCREENY(next_jy);
608 if (element == EL_SOKOBAN_FELD_LEER ||
609 Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
610 DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
614 int element = Feld[next_jx][next_jy];
615 int graphic = el2gfx(element);
617 if ((element == EL_FELSBROCKEN ||
618 element == EL_SP_ZONK ||
619 element == EL_BD_ROCK) && sxx)
621 int phase = (player->GfxPos / (TILEX / 4));
623 if (player->MovDir == MV_LEFT)
626 graphic += (phase + 4) % 4;
629 DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
633 /* draw things in front of player (active dynamite or dynabombs) */
635 if (IS_ACTIVE_BOMB(element))
637 graphic = el2gfx(element);
639 if (element == EL_DYNAMITE_ACTIVE)
641 if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
646 if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
650 if (game.emulation == EMU_SUPAPLEX)
651 DrawGraphic(sx, sy, GFX_SP_DISK_RED);
653 DrawGraphicThruMask(sx, sy, graphic + phase);
656 if (player_is_moving && last_element == EL_EXPLODING)
658 int phase = Frame[last_jx][last_jy];
662 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
663 GFX_EXPLOSION + ((phase - 1) / delay - 1));
666 /* draw elements that stay over the player */
667 /* handle the field the player is leaving ... */
668 if (player_is_moving && IS_OVER_PLAYER(last_element))
669 DrawLevelField(last_jx, last_jy);
670 /* ... and the field the player is entering */
671 if (IS_OVER_PLAYER(element))
672 DrawLevelField(jx, jy);
674 if (setup.direct_draw)
676 int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
677 int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
678 int x_size = TILEX * (1 + ABS(jx - last_jx));
679 int y_size = TILEY * (1 + ABS(jy - last_jy));
681 BlitBitmap(drawto_field, window,
682 dest_x, dest_y, x_size, y_size, dest_x, dest_y);
683 SetDrawtoField(DRAW_DIRECT);
686 MarkTileDirty(sx,sy);
689 static int getGraphicAnimationPhase(int frames, int delay, int mode)
693 if (mode == ANIM_OSCILLATE)
695 int max_anim_frames = 2 * frames - 2;
696 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
697 phase = (phase < frames ? phase : max_anim_frames - phase);
700 phase = (FrameCounter % (delay * frames)) / delay;
702 if (mode == ANIM_REVERSE)
708 void DrawGraphicAnimationExt(int x, int y, int graphic,
709 int frames, int delay, int mode, int mask_mode)
711 int phase = getGraphicAnimationPhase(frames, delay, mode);
713 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
715 if (mask_mode == USE_MASKING)
716 DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
718 DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
722 void DrawGraphicAnimation(int x, int y, int graphic,
723 int frames, int delay, int mode)
725 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
728 void DrawGraphicAnimationThruMask(int x, int y, int graphic,
729 int frames, int delay, int mode)
731 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
734 static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
737 int frames, int delay,
740 int phase = getGraphicAnimationPhase(frames, delay, mode);
742 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
745 void getGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
747 if (graphic >= 0 && graphic_info[graphic].bitmap != NULL)
749 *bitmap = graphic_info[graphic].bitmap;
750 *x = graphic_info[graphic].src_x;
751 *y = graphic_info[graphic].src_y;
753 else if (graphic >= GFX_START_ROCKSELEMENTS &&
754 graphic <= GFX_END_ROCKSELEMENTS)
756 graphic -= GFX_START_ROCKSELEMENTS;
757 *bitmap = pix[PIX_ELEMENTS];
758 *x = (graphic % GFX_PER_LINE) * TILEX;
759 *y = (graphic / GFX_PER_LINE) * TILEY;
761 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
763 graphic -= GFX_START_ROCKSHEROES;
764 *bitmap = pix[PIX_HEROES];
765 *x = (graphic % HEROES_PER_LINE) * TILEX;
766 *y = (graphic / HEROES_PER_LINE) * TILEY;
768 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
770 graphic -= GFX_START_ROCKSSP;
771 *bitmap = pix[PIX_SP];
772 *x = (graphic % SP_PER_LINE) * TILEX;
773 *y = (graphic / SP_PER_LINE) * TILEY;
775 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
777 graphic -= GFX_START_ROCKSDC;
778 *bitmap = pix[PIX_DC];
779 *x = (graphic % DC_PER_LINE) * TILEX;
780 *y = (graphic / DC_PER_LINE) * TILEY;
782 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
784 graphic -= GFX_START_ROCKSMORE;
785 *bitmap = pix[PIX_MORE];
786 *x = (graphic % MORE_PER_LINE) * TILEX;
787 *y = (graphic / MORE_PER_LINE) * TILEY;
789 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
791 graphic -= GFX_START_ROCKSFONT;
792 *bitmap = pix[PIX_BIGFONT];
793 *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
794 *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
795 FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
799 *bitmap = pix[PIX_SP];
805 void DrawGraphic(int x, int y, int graphic)
808 if (!IN_SCR_FIELD(x,y))
810 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
811 printf("DrawGraphic(): This should never happen!\n");
816 DrawGraphicExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
820 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
825 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
826 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
829 void DrawGraphicThruMask(int x, int y, int graphic)
832 if (!IN_SCR_FIELD(x,y))
834 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
835 printf("DrawGraphicThruMask(): This should never happen!\n");
840 DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
844 void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic)
851 if (graphic == GFX_LEERRAUM)
854 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
855 drawing_gc = src_bitmap->stored_clip_gc;
857 if (tile_clipmask[tile] != None)
859 SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
860 SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
861 BlitBitmapMasked(src_bitmap, d,
862 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
868 printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
872 SetClipOrigin(src_bitmap, drawing_gc, dest_x-src_x, dest_y-src_y);
873 BlitBitmapMasked(src_bitmap, d,
874 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
878 void DrawMiniGraphic(int x, int y, int graphic)
880 DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
881 MarkTileDirty(x/2, y/2);
884 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
886 if (graphic >= GFX_START_ROCKSELEMENTS && graphic <= GFX_END_ROCKSELEMENTS)
888 graphic -= GFX_START_ROCKSELEMENTS;
889 *bitmap = pix[PIX_ELEMENTS];
890 *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
891 *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
893 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
895 graphic -= GFX_START_ROCKSSP;
896 graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
897 *bitmap = pix[PIX_SP];
898 *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
899 *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
901 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
903 graphic -= GFX_START_ROCKSDC;
904 *bitmap = pix[PIX_DC];
905 *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
906 *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
908 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
910 graphic -= GFX_START_ROCKSMORE;
911 *bitmap = pix[PIX_MORE];
912 *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
913 *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
915 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
917 graphic -= GFX_START_ROCKSFONT;
918 *bitmap = pix[PIX_SMALLFONT];
919 *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
920 *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
921 FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
925 *bitmap = pix[PIX_SP];
931 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
936 getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
937 BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
940 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
941 int cut_mode, int mask_mode)
943 int width = TILEX, height = TILEY;
945 int src_x, src_y, dest_x, dest_y;
952 DrawGraphic(x, y, graphic);
956 if (dx || dy) /* Verschiebung der Grafik? */
958 if (x < BX1) /* Element kommt von links ins Bild */
965 else if (x > BX2) /* Element kommt von rechts ins Bild */
971 else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
977 else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
979 else if (dx) /* allg. Bewegung in x-Richtung */
980 MarkTileDirty(x + SIGN(dx), y);
982 if (y < BY1) /* Element kommt von oben ins Bild */
984 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
992 else if (y > BY2) /* Element kommt von unten ins Bild */
998 else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
1004 else if (dy > 0 && cut_mode == CUT_ABOVE)
1006 if (y == BY2) /* Element unterhalb des Bildes */
1012 MarkTileDirty(x, y + 1);
1013 } /* Element verläßt unten das Bild */
1014 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1016 else if (dy) /* allg. Bewegung in y-Richtung */
1017 MarkTileDirty(x, y + SIGN(dy));
1020 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1021 drawing_gc = src_bitmap->stored_clip_gc;
1026 dest_x = FX + x * TILEX + dx;
1027 dest_y = FY + y * TILEY + dy;
1030 if (!IN_SCR_FIELD(x,y))
1032 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1033 printf("DrawGraphicShifted(): This should never happen!\n");
1038 if (mask_mode == USE_MASKING)
1040 if (tile_clipmask[tile] != None)
1042 SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
1043 SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
1044 BlitBitmapMasked(src_bitmap, drawto_field,
1045 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
1051 printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
1055 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1056 BlitBitmapMasked(src_bitmap, drawto_field,
1057 src_x, src_y, width, height, dest_x, dest_y);
1061 BlitBitmap(src_bitmap, drawto_field,
1062 src_x, src_y, width, height, dest_x, dest_y);
1067 void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
1070 DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
1073 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1074 int cut_mode, int mask_mode)
1076 int ux = LEVELX(x), uy = LEVELY(y);
1077 int graphic = el2gfx(element);
1078 int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
1079 int phase4 = phase8 / 2;
1080 int phase2 = phase8 / 4;
1081 int dir = MovDir[ux][uy];
1083 if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
1085 graphic += 4 * !phase2;
1089 else if (dir == MV_LEFT)
1091 else if (dir == MV_DOWN)
1094 else if (element == EL_SP_SNIKSNAK)
1097 graphic = GFX_SP_SNIKSNAK_LEFT;
1098 else if (dir == MV_RIGHT)
1099 graphic = GFX_SP_SNIKSNAK_RIGHT;
1100 else if (dir == MV_UP)
1101 graphic = GFX_SP_SNIKSNAK_UP;
1103 graphic = GFX_SP_SNIKSNAK_DOWN;
1105 graphic += (phase8 < 4 ? phase8 : 7 - phase8);
1107 else if (element == EL_SP_ELECTRON)
1109 graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1111 else if (element == EL_MOLE || element == EL_PINGUIN ||
1112 element == EL_SCHWEIN || element == EL_DRACHE)
1115 graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
1116 element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
1117 element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
1118 else if (dir == MV_RIGHT)
1119 graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
1120 element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
1121 element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
1122 else if (dir == MV_UP)
1123 graphic = (element == EL_MOLE ? GFX_MOLE_UP :
1124 element == EL_PINGUIN ? GFX_PINGUIN_UP :
1125 element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
1127 graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
1128 element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
1129 element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
1133 else if (element == EL_SONDE)
1135 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1137 else if (element == EL_SALZSAEURE)
1139 graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
1141 else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
1145 else if (element == EL_BALLOON)
1149 else if ((element == EL_FELSBROCKEN ||
1150 element == EL_SP_ZONK ||
1151 element == EL_BD_ROCK ||
1152 element == EL_SP_INFOTRON ||
1156 if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
1158 if (element == EL_FELSBROCKEN ||
1159 element == EL_SP_ZONK ||
1160 element == EL_BD_ROCK)
1163 graphic += (4 - phase4) % 4;
1164 else if (dir == MV_RIGHT)
1167 graphic += phase2 * 2;
1169 else if (element != EL_SP_INFOTRON)
1173 else if (element == EL_MAGIC_WALL_EMPTY ||
1174 element == EL_MAGIC_WALL_EMPTYING ||
1175 element == EL_MAGIC_WALL_BD_EMPTY ||
1176 element == EL_MAGIC_WALL_BD_EMPTYING ||
1177 element == EL_MAGIC_WALL_FULL ||
1178 element == EL_MAGIC_WALL_BD_FULL)
1180 graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
1182 else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
1184 graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
1185 graphic += (x + 2 * y + 4) % 4;
1187 else if (element == EL_MAUER_LEBT)
1189 boolean links_massiv = FALSE, rechts_massiv = FALSE;
1191 if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
1192 links_massiv = TRUE;
1193 if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
1194 rechts_massiv = TRUE;
1196 if (links_massiv && rechts_massiv)
1197 graphic = GFX_MAUERWERK;
1198 else if (links_massiv)
1199 graphic = GFX_MAUER_R;
1200 else if (rechts_massiv)
1201 graphic = GFX_MAUER_L;
1203 else if ((element == EL_INVISIBLE_STEEL ||
1204 element == EL_UNSICHTBAR ||
1205 element == EL_SAND_INVISIBLE) && game.light_time_left)
1207 graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
1208 element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
1209 GFX_SAND_INVISIBLE_ON);
1213 DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
1214 else if (mask_mode == USE_MASKING)
1215 DrawGraphicThruMask(x, y, graphic);
1217 DrawGraphic(x, y, graphic);
1220 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1221 int cut_mode, int mask_mode)
1223 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1224 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1225 cut_mode, mask_mode);
1228 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1231 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1234 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1237 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1240 void DrawScreenElementThruMask(int x, int y, int element)
1242 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1245 void DrawLevelElementThruMask(int x, int y, int element)
1247 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1250 void DrawLevelFieldThruMask(int x, int y)
1252 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1255 void ErdreichAnbroeckeln(int x, int y)
1257 int i, width, height, cx,cy;
1258 int ux = LEVELX(x), uy = LEVELY(y);
1259 int element, graphic;
1261 static int xy[4][2] =
1269 if (!IN_LEV_FIELD(ux, uy))
1272 element = Feld[ux][uy];
1274 if (element == EL_ERDREICH ||
1275 element == EL_LANDMINE ||
1276 element == EL_TRAP_INACTIVE ||
1277 element == EL_TRAP_ACTIVE)
1279 if (!IN_SCR_FIELD(x, y))
1282 graphic = GFX_ERDENRAND;
1288 uxx = ux + xy[i][0];
1289 uyy = uy + xy[i][1];
1290 if (!IN_LEV_FIELD(uxx, uyy))
1293 element = Feld[uxx][uyy];
1295 if (element == EL_ERDREICH ||
1296 element == EL_LANDMINE ||
1297 element == EL_TRAP_INACTIVE ||
1298 element == EL_TRAP_ACTIVE)
1301 if (i == 1 || i == 2)
1305 cx = (i == 2 ? TILEX - snip : 0);
1313 cy = (i == 3 ? TILEY - snip : 0);
1316 BlitBitmap(pix[PIX_BACK], drawto_field,
1317 SX + (graphic % GFX_PER_LINE) * TILEX + cx,
1318 SY + (graphic / GFX_PER_LINE) * TILEY + cy,
1319 width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
1322 MarkTileDirty(x, y);
1326 graphic = GFX_ERDENRAND;
1330 int xx, yy, uxx, uyy;
1334 uxx = ux + xy[i][0];
1335 uyy = uy + xy[i][1];
1337 if (!IN_LEV_FIELD(uxx, uyy) ||
1338 (Feld[uxx][uyy] != EL_ERDREICH &&
1339 Feld[uxx][uyy] != EL_LANDMINE &&
1340 Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
1341 Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
1342 !IN_SCR_FIELD(xx, yy))
1345 if (i == 1 || i == 2)
1349 cx = (i == 1 ? TILEX - snip : 0);
1357 cy = (i==0 ? TILEY-snip : 0);
1360 BlitBitmap(pix[PIX_BACK], drawto_field,
1361 SX + (graphic % GFX_PER_LINE) * TILEX + cx,
1362 SY + (graphic / GFX_PER_LINE) * TILEY + cy,
1363 width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
1365 MarkTileDirty(xx, yy);
1370 void DrawScreenElement(int x, int y, int element)
1372 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1373 ErdreichAnbroeckeln(x, y);
1376 void DrawLevelElement(int x, int y, int element)
1378 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1379 DrawScreenElement(SCREENX(x), SCREENY(y), element);
1382 void DrawScreenField(int x, int y)
1384 int ux = LEVELX(x), uy = LEVELY(y);
1385 int element, content;
1387 if (!IN_LEV_FIELD(ux, uy))
1389 if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
1390 element = EL_LEERRAUM;
1392 element = BorderElement;
1394 DrawScreenElement(x, y, element);
1398 element = Feld[ux][uy];
1399 content = Store[ux][uy];
1401 if (IS_MOVING(ux, uy))
1403 int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
1404 boolean cut_mode = NO_CUTTING;
1406 if (element == EL_QUICKSAND_EMPTYING ||
1407 element == EL_MAGIC_WALL_EMPTYING ||
1408 element == EL_MAGIC_WALL_BD_EMPTYING ||
1409 element == EL_AMOEBA_DRIPPING)
1410 cut_mode = CUT_ABOVE;
1411 else if (element == EL_QUICKSAND_FILLING ||
1412 element == EL_MAGIC_WALL_FILLING ||
1413 element == EL_MAGIC_WALL_BD_FILLING)
1414 cut_mode = CUT_BELOW;
1416 if (cut_mode == CUT_ABOVE)
1417 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
1419 DrawScreenElement(x, y, EL_LEERRAUM);
1422 DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
1423 else if (cut_mode == NO_CUTTING)
1424 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
1426 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
1428 if (content == EL_SALZSAEURE)
1429 DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
1431 else if (IS_BLOCKED(ux, uy))
1436 boolean cut_mode = NO_CUTTING;
1437 int element_old, content_old;
1439 Blocked2Moving(ux, uy, &oldx, &oldy);
1442 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1443 MovDir[oldx][oldy] == MV_RIGHT);
1445 element_old = Feld[oldx][oldy];
1446 content_old = Store[oldx][oldy];
1448 if (element_old == EL_QUICKSAND_EMPTYING ||
1449 element_old == EL_MAGIC_WALL_EMPTYING ||
1450 element_old == EL_MAGIC_WALL_BD_EMPTYING ||
1451 element_old == EL_AMOEBA_DRIPPING)
1452 cut_mode = CUT_ABOVE;
1454 DrawScreenElement(x, y, EL_LEERRAUM);
1457 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
1459 else if (cut_mode == NO_CUTTING)
1460 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
1463 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
1466 else if (IS_DRAWABLE(element))
1467 DrawScreenElement(x, y, element);
1469 DrawScreenElement(x, y, EL_LEERRAUM);
1472 void DrawLevelField(int x, int y)
1474 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1475 DrawScreenField(SCREENX(x), SCREENY(y));
1476 else if (IS_MOVING(x, y))
1480 Moving2Blocked(x, y, &newx, &newy);
1481 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
1482 DrawScreenField(SCREENX(newx), SCREENY(newy));
1484 else if (IS_BLOCKED(x, y))
1488 Blocked2Moving(x, y, &oldx, &oldy);
1489 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
1490 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
1494 void DrawMiniElement(int x, int y, int element)
1500 DrawMiniGraphic(x, y, -1);
1504 graphic = el2gfx(element);
1505 DrawMiniGraphic(x, y, graphic);
1508 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
1510 int x = sx + scroll_x, y = sy + scroll_y;
1512 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
1513 DrawMiniElement(sx, sy, EL_LEERRAUM);
1514 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
1515 DrawMiniElement(sx, sy, Feld[x][y]);
1518 int steel_type, steel_position;
1521 { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
1522 { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
1523 { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
1524 { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
1525 { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
1526 { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
1529 steel_type = (BorderElement == EL_BETON ? 0 : 1);
1530 steel_position = (x == -1 && y == -1 ? 0 :
1531 x == lev_fieldx && y == -1 ? 1 :
1532 x == -1 && y == lev_fieldy ? 2 :
1533 x == lev_fieldx && y == lev_fieldy ? 3 :
1534 x == -1 || x == lev_fieldx ? 4 :
1535 y == -1 || y == lev_fieldy ? 5 : -1);
1537 if (steel_position != -1)
1538 DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
1542 void DrawMicroElement(int xpos, int ypos, int element)
1546 if (element == EL_LEERRAUM)
1549 graphic = el2gfx(element);
1551 if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
1553 graphic -= GFX_START_ROCKSSP;
1554 graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
1555 BlitBitmap(pix[PIX_SP], drawto,
1556 MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
1557 MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
1558 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1560 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
1562 graphic -= GFX_START_ROCKSDC;
1563 BlitBitmap(pix[PIX_DC], drawto,
1564 MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
1565 MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
1566 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1568 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
1570 graphic -= GFX_START_ROCKSMORE;
1571 BlitBitmap(pix[PIX_MORE], drawto,
1572 MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX,
1573 MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
1574 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1577 BlitBitmap(pix[PIX_ELEMENTS], drawto,
1578 MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
1579 MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
1580 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1589 for(x=BX1; x<=BX2; x++)
1590 for(y=BY1; y<=BY2; y++)
1591 DrawScreenField(x, y);
1593 redraw_mask |= REDRAW_FIELD;
1596 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
1600 for(x=0; x<size_x; x++)
1601 for(y=0; y<size_y; y++)
1602 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
1604 redraw_mask |= REDRAW_FIELD;
1607 static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
1611 ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
1613 if (lev_fieldx < STD_LEV_FIELDX)
1614 xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
1615 if (lev_fieldy < STD_LEV_FIELDY)
1616 ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
1618 xpos += MICRO_TILEX;
1619 ypos += MICRO_TILEY;
1621 for(x=-1; x<=STD_LEV_FIELDX; x++)
1623 for(y=-1; y<=STD_LEV_FIELDY; y++)
1625 int lx = from_x + x, ly = from_y + y;
1627 if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
1628 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1630 else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
1631 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1636 redraw_mask |= REDRAW_MICROLEVEL;
1639 #define MICROLABEL_EMPTY 0
1640 #define MICROLABEL_LEVEL_NAME 1
1641 #define MICROLABEL_CREATED_BY 2
1642 #define MICROLABEL_LEVEL_AUTHOR 3
1643 #define MICROLABEL_IMPORTED_FROM 4
1644 #define MICROLABEL_LEVEL_IMPORT_INFO 5
1646 #define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
1648 static void DrawMicroLevelLabelExt(int mode)
1650 char label_text[MAX_MICROLABEL_SIZE + 1];
1652 ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
1654 strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
1655 mode == MICROLABEL_CREATED_BY ? "created by" :
1656 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
1657 mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
1658 mode == MICROLABEL_LEVEL_IMPORT_INFO ?
1659 leveldir_current->imported_from : ""),
1660 MAX_MICROLABEL_SIZE);
1661 label_text[MAX_MICROLABEL_SIZE] = '\0';
1663 if (strlen(label_text) > 0)
1665 int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
1666 int lypos = MICROLABEL_YPOS;
1668 DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
1671 redraw_mask |= REDRAW_MICROLEVEL;
1674 void DrawMicroLevel(int xpos, int ypos, boolean restart)
1676 static unsigned long scroll_delay = 0;
1677 static unsigned long label_delay = 0;
1678 static int from_x, from_y, scroll_direction;
1679 static int label_state, label_counter;
1683 from_x = from_y = 0;
1684 scroll_direction = MV_RIGHT;
1688 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1689 DrawMicroLevelLabelExt(label_state);
1691 /* initialize delay counters */
1692 DelayReached(&scroll_delay, 0);
1693 DelayReached(&label_delay, 0);
1698 /* scroll micro level, if needed */
1699 if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
1700 DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
1702 switch (scroll_direction)
1708 scroll_direction = MV_UP;
1712 if (from_x < lev_fieldx - STD_LEV_FIELDX)
1715 scroll_direction = MV_DOWN;
1722 scroll_direction = MV_RIGHT;
1726 if (from_y < lev_fieldy - STD_LEV_FIELDY)
1729 scroll_direction = MV_LEFT;
1736 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1739 /* redraw micro level label, if needed */
1740 if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
1741 strcmp(level.author, ANONYMOUS_NAME) != 0 &&
1742 strcmp(level.author, leveldir_current->name) != 0 &&
1743 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
1745 int max_label_counter = 23;
1747 if (leveldir_current->imported_from != NULL)
1748 max_label_counter += 14;
1750 label_counter = (label_counter + 1) % max_label_counter;
1751 label_state = (label_counter >= 0 && label_counter <= 7 ?
1752 MICROLABEL_LEVEL_NAME :
1753 label_counter >= 9 && label_counter <= 12 ?
1754 MICROLABEL_CREATED_BY :
1755 label_counter >= 14 && label_counter <= 21 ?
1756 MICROLABEL_LEVEL_AUTHOR :
1757 label_counter >= 23 && label_counter <= 26 ?
1758 MICROLABEL_IMPORTED_FROM :
1759 label_counter >= 28 && label_counter <= 35 ?
1760 MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
1761 DrawMicroLevelLabelExt(label_state);
1765 int REQ_in_range(int x, int y)
1767 if (y > DY+249 && y < DY+278)
1769 if (x > DX+1 && x < DX+48)
1771 else if (x > DX+51 && x < DX+98)
1777 #define MAX_REQUEST_LINES 13
1778 #define MAX_REQUEST_LINE_LEN 7
1780 boolean Request(char *text, unsigned int req_state)
1782 int mx, my, ty, result = -1;
1783 unsigned int old_door_state;
1785 #if defined(PLATFORM_UNIX)
1786 /* pause network game while waiting for request to answer */
1787 if (options.network &&
1788 game_status == PLAYING &&
1789 req_state & REQUEST_WAIT_FOR)
1790 SendToServer_PausePlaying();
1793 old_door_state = GetDoorState();
1797 CloseDoor(DOOR_CLOSE_1);
1799 /* save old door content */
1800 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
1801 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
1802 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
1804 /* clear door drawing field */
1805 ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
1807 /* write text for request */
1808 for(ty=0; ty < MAX_REQUEST_LINES; ty++)
1810 char text_line[MAX_REQUEST_LINE_LEN + 1];
1816 for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
1819 if (!tc || tc == ' ')
1830 strncpy(text_line, text, tl);
1833 DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
1834 text_line, FS_SMALL, FC_YELLOW);
1836 text += tl + (tc == ' ' ? 1 : 0);
1839 if (req_state & REQ_ASK)
1841 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
1842 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
1844 else if (req_state & REQ_CONFIRM)
1846 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
1848 else if (req_state & REQ_PLAYER)
1850 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
1851 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
1852 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
1853 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
1856 /* copy request gadgets to door backbuffer */
1857 BlitBitmap(drawto, pix[PIX_DB_DOOR],
1858 DX, DY, DXSIZE, DYSIZE,
1859 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
1861 OpenDoor(DOOR_OPEN_1);
1867 if (!(req_state & REQUEST_WAIT_FOR))
1870 if (game_status != MAINMENU)
1873 button_status = MB_RELEASED;
1875 request_gadget_id = -1;
1887 case EVENT_BUTTONPRESS:
1888 case EVENT_BUTTONRELEASE:
1889 case EVENT_MOTIONNOTIFY:
1891 if (event.type == EVENT_MOTIONNOTIFY)
1893 if (!PointerInWindow(window))
1894 continue; /* window and pointer are on different screens */
1899 motion_status = TRUE;
1900 mx = ((MotionEvent *) &event)->x;
1901 my = ((MotionEvent *) &event)->y;
1905 motion_status = FALSE;
1906 mx = ((ButtonEvent *) &event)->x;
1907 my = ((ButtonEvent *) &event)->y;
1908 if (event.type == EVENT_BUTTONPRESS)
1909 button_status = ((ButtonEvent *) &event)->button;
1911 button_status = MB_RELEASED;
1914 /* this sets 'request_gadget_id' */
1915 HandleGadgets(mx, my, button_status);
1917 switch(request_gadget_id)
1919 case TOOL_CTRL_ID_YES:
1922 case TOOL_CTRL_ID_NO:
1925 case TOOL_CTRL_ID_CONFIRM:
1926 result = TRUE | FALSE;
1929 case TOOL_CTRL_ID_PLAYER_1:
1932 case TOOL_CTRL_ID_PLAYER_2:
1935 case TOOL_CTRL_ID_PLAYER_3:
1938 case TOOL_CTRL_ID_PLAYER_4:
1949 case EVENT_KEYPRESS:
1950 switch(GetEventKey((KeyEvent *)&event, TRUE))
1963 if (req_state & REQ_PLAYER)
1967 case EVENT_KEYRELEASE:
1968 ClearPlayerAction();
1972 HandleOtherEvents(&event);
1976 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
1978 int joy = AnyJoystick();
1980 if (joy & JOY_BUTTON_1)
1982 else if (joy & JOY_BUTTON_2)
1988 /* don't eat all CPU time */
1992 if (game_status != MAINMENU)
1997 if (!(req_state & REQ_STAY_OPEN))
1999 CloseDoor(DOOR_CLOSE_1);
2001 if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
2003 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
2004 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2005 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
2006 OpenDoor(DOOR_OPEN_1);
2012 #if defined(PLATFORM_UNIX)
2013 /* continue network game after request */
2014 if (options.network &&
2015 game_status == PLAYING &&
2016 req_state & REQUEST_WAIT_FOR)
2017 SendToServer_ContinuePlaying();
2023 unsigned int OpenDoor(unsigned int door_state)
2025 unsigned int new_door_state;
2027 if (door_state & DOOR_COPY_BACK)
2029 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
2030 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
2031 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2032 door_state &= ~DOOR_COPY_BACK;
2035 new_door_state = MoveDoor(door_state);
2037 return(new_door_state);
2040 unsigned int CloseDoor(unsigned int door_state)
2042 unsigned int new_door_state;
2044 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
2045 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2046 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
2047 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
2049 new_door_state = MoveDoor(door_state);
2051 return(new_door_state);
2054 unsigned int GetDoorState()
2056 return MoveDoor(DOOR_GET_STATE);
2059 unsigned int SetDoorState(unsigned int door_state)
2061 return MoveDoor(door_state | DOOR_SET_STATE);
2064 unsigned int MoveDoor(unsigned int door_state)
2066 static int door1 = DOOR_OPEN_1;
2067 static int door2 = DOOR_CLOSE_2;
2068 static unsigned long door_delay = 0;
2069 int x, start, stepsize = 2;
2070 unsigned long door_delay_value = stepsize * 5;
2072 if (door_state == DOOR_GET_STATE)
2073 return(door1 | door2);
2075 if (door_state & DOOR_SET_STATE)
2077 if (door_state & DOOR_ACTION_1)
2078 door1 = door_state & DOOR_ACTION_1;
2079 if (door_state & DOOR_ACTION_2)
2080 door2 = door_state & DOOR_ACTION_2;
2082 return(door1 | door2);
2085 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
2086 door_state &= ~DOOR_OPEN_1;
2087 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
2088 door_state &= ~DOOR_CLOSE_1;
2089 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
2090 door_state &= ~DOOR_OPEN_2;
2091 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
2092 door_state &= ~DOOR_CLOSE_2;
2094 if (setup.quick_doors)
2097 door_delay_value = 0;
2098 StopSound(SND_MENU_DOOR_OPENING);
2099 StopSound(SND_MENU_DOOR_CLOSING);
2102 if (door_state & DOOR_ACTION)
2104 if (!(door_state & DOOR_NO_DELAY))
2106 /* opening door sound has priority over simultaneously closing door */
2107 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
2108 PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
2109 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
2110 PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
2113 start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
2115 for(x=start; x<=DXSIZE; x+=stepsize)
2117 Bitmap *bitmap = pix[PIX_DOOR];
2118 GC gc = bitmap->stored_clip_gc;
2120 WaitUntilDelayReached(&door_delay, door_delay_value);
2122 if (door_state & DOOR_ACTION_1)
2124 int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
2125 int j = (DXSIZE - i) / 3;
2127 BlitBitmap(pix[PIX_DB_DOOR], drawto,
2128 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
2129 DXSIZE,DYSIZE - i/2, DX, DY);
2131 ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
2133 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2134 BlitBitmapMasked(bitmap, drawto,
2135 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
2136 DX + DXSIZE - i, DY + j);
2137 BlitBitmapMasked(bitmap, drawto,
2138 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
2139 DX + DXSIZE - i, DY + 140 + j);
2140 SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
2141 BlitBitmapMasked(bitmap, drawto,
2142 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
2144 BlitBitmapMasked(bitmap, drawto,
2145 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
2148 BlitBitmapMasked(bitmap, drawto,
2149 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
2151 BlitBitmapMasked(bitmap, drawto,
2152 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
2154 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2155 BlitBitmapMasked(bitmap, drawto,
2156 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
2157 DX + DXSIZE - i, DY + 77 + j);
2158 BlitBitmapMasked(bitmap, drawto,
2159 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
2160 DX + DXSIZE - i, DY + 203 + j);
2162 redraw_mask |= REDRAW_DOOR_1;
2165 if (door_state & DOOR_ACTION_2)
2167 int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
2168 int j = (VXSIZE - i) / 3;
2170 BlitBitmap(pix[PIX_DB_DOOR], drawto,
2171 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
2172 VXSIZE, VYSIZE - i/2, VX, VY);
2174 ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
2176 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2177 BlitBitmapMasked(bitmap, drawto,
2178 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
2179 VX + VXSIZE-i, VY+j);
2180 SetClipOrigin(bitmap, gc,
2181 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
2182 BlitBitmapMasked(bitmap, drawto,
2183 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
2186 BlitBitmapMasked(bitmap, drawto,
2187 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2188 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
2189 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2190 BlitBitmapMasked(bitmap, drawto,
2191 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2193 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
2195 redraw_mask |= REDRAW_DOOR_2;
2200 if (game_status == MAINMENU)
2205 if (setup.quick_doors)
2207 StopSound(SND_MENU_DOOR_OPENING);
2208 StopSound(SND_MENU_DOOR_CLOSING);
2211 if (door_state & DOOR_ACTION_1)
2212 door1 = door_state & DOOR_ACTION_1;
2213 if (door_state & DOOR_ACTION_2)
2214 door2 = door_state & DOOR_ACTION_2;
2216 return (door1 | door2);
2219 void DrawSpecialEditorDoor()
2221 /* draw bigger toolbox window */
2222 BlitBitmap(pix[PIX_DOOR], drawto,
2223 DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
2225 redraw_mask |= REDRAW_ALL;
2228 void UndrawSpecialEditorDoor()
2230 /* draw normal tape recorder window */
2231 BlitBitmap(pix[PIX_BACK], drawto,
2232 562, 344, 108, 56, EX - 4, EY - 12);
2234 redraw_mask |= REDRAW_ALL;
2238 int ReadPixel(DrawBuffer *bitmap, int x, int y)
2240 XImage *pixel_image;
2241 unsigned long pixel_value;
2243 pixel_image = XGetImage(display, bitmap->drawable,
2244 x, y, 1, 1, AllPlanes, ZPixmap);
2245 pixel_value = XGetPixel(pixel_image, 0, 0);
2247 XDestroyImage(pixel_image);
2253 /* ---------- new tool button stuff ---------------------------------------- */
2255 /* graphic position values for tool buttons */
2256 #define TOOL_BUTTON_YES_XPOS 2
2257 #define TOOL_BUTTON_YES_YPOS 250
2258 #define TOOL_BUTTON_YES_GFX_YPOS 0
2259 #define TOOL_BUTTON_YES_XSIZE 46
2260 #define TOOL_BUTTON_YES_YSIZE 28
2261 #define TOOL_BUTTON_NO_XPOS 52
2262 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
2263 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
2264 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
2265 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
2266 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
2267 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
2268 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
2269 #define TOOL_BUTTON_CONFIRM_XSIZE 96
2270 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
2271 #define TOOL_BUTTON_PLAYER_XSIZE 30
2272 #define TOOL_BUTTON_PLAYER_YSIZE 30
2273 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
2274 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
2275 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
2276 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
2277 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2278 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2279 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2280 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2281 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2282 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2283 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2284 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2285 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2286 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2287 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2288 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2289 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2290 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2291 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2292 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2301 } toolbutton_info[NUM_TOOL_BUTTONS] =
2304 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
2305 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
2306 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
2311 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
2312 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
2313 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
2318 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
2319 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
2320 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
2321 TOOL_CTRL_ID_CONFIRM,
2325 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2326 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
2327 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2328 TOOL_CTRL_ID_PLAYER_1,
2332 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2333 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
2334 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2335 TOOL_CTRL_ID_PLAYER_2,
2339 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2340 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
2341 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2342 TOOL_CTRL_ID_PLAYER_3,
2346 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2347 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
2348 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2349 TOOL_CTRL_ID_PLAYER_4,
2354 void CreateToolButtons()
2358 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2360 Bitmap *gd_bitmap = pix[PIX_DOOR];
2361 Bitmap *deco_bitmap = None;
2362 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
2363 struct GadgetInfo *gi;
2364 unsigned long event_mask;
2365 int gd_xoffset, gd_yoffset;
2366 int gd_x1, gd_x2, gd_y;
2369 event_mask = GD_EVENT_RELEASED;
2371 gd_xoffset = toolbutton_info[i].xpos;
2372 gd_yoffset = toolbutton_info[i].ypos;
2373 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
2374 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
2375 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
2377 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
2379 getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
2380 &deco_bitmap, &deco_x, &deco_y);
2381 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
2382 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
2385 gi = CreateGadget(GDI_CUSTOM_ID, id,
2386 GDI_INFO_TEXT, toolbutton_info[i].infotext,
2387 GDI_X, DX + toolbutton_info[i].x,
2388 GDI_Y, DY + toolbutton_info[i].y,
2389 GDI_WIDTH, toolbutton_info[i].width,
2390 GDI_HEIGHT, toolbutton_info[i].height,
2391 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2392 GDI_STATE, GD_BUTTON_UNPRESSED,
2393 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2394 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2395 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
2396 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
2397 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
2398 GDI_DECORATION_SHIFTING, 1, 1,
2399 GDI_EVENT_MASK, event_mask,
2400 GDI_CALLBACK_ACTION, HandleToolButtons,
2404 Error(ERR_EXIT, "cannot create gadget");
2406 tool_gadget[id] = gi;
2410 static void UnmapToolButtons()
2414 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2415 UnmapGadget(tool_gadget[i]);
2418 static void HandleToolButtons(struct GadgetInfo *gi)
2420 request_gadget_id = gi->custom_id;
2423 int get_next_element(int element)
2427 case EL_QUICKSAND_FILLING: return EL_MORAST_VOLL;
2428 case EL_QUICKSAND_EMPTYING: return EL_MORAST_LEER;
2429 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
2430 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_EMPTY;
2431 case EL_MAGIC_WALL_BD_FILLING: return EL_MAGIC_WALL_BD_FULL;
2432 case EL_MAGIC_WALL_BD_EMPTYING: return EL_MAGIC_WALL_BD_EMPTY;
2433 case EL_AMOEBA_DRIPPING: return EL_AMOEBE_NASS;
2435 default: return element;
2439 int el2gfx_OLD(int element)
2443 case EL_LEERRAUM: return -1;
2444 case EL_ERDREICH: return GFX_ERDREICH;
2445 case EL_MAUERWERK: return GFX_MAUERWERK;
2446 case EL_FELSBODEN: return GFX_FELSBODEN;
2447 case EL_FELSBROCKEN: return GFX_FELSBROCKEN;
2448 case EL_SCHLUESSEL: return GFX_SCHLUESSEL;
2449 case EL_EDELSTEIN: return GFX_EDELSTEIN;
2450 case EL_AUSGANG_ZU: return GFX_AUSGANG_ZU;
2451 case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT;
2452 case EL_AUSGANG_AUF: return GFX_AUSGANG_AUF;
2453 case EL_SPIELFIGUR: return GFX_SPIELFIGUR;
2454 case EL_SPIELER1: return GFX_SPIELER1;
2455 case EL_SPIELER2: return GFX_SPIELER2;
2456 case EL_SPIELER3: return GFX_SPIELER3;
2457 case EL_SPIELER4: return GFX_SPIELER4;
2458 case EL_KAEFER: return GFX_KAEFER;
2459 case EL_KAEFER_RIGHT: return GFX_KAEFER_RIGHT;
2460 case EL_KAEFER_UP: return GFX_KAEFER_UP;
2461 case EL_KAEFER_LEFT: return GFX_KAEFER_LEFT;
2462 case EL_KAEFER_DOWN: return GFX_KAEFER_DOWN;
2463 case EL_FLIEGER: return GFX_FLIEGER;
2464 case EL_FLIEGER_RIGHT: return GFX_FLIEGER_RIGHT;
2465 case EL_FLIEGER_UP: return GFX_FLIEGER_UP;
2466 case EL_FLIEGER_LEFT: return GFX_FLIEGER_LEFT;
2467 case EL_FLIEGER_DOWN: return GFX_FLIEGER_DOWN;
2468 case EL_BUTTERFLY: return GFX_BUTTERFLY;
2469 case EL_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
2470 case EL_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
2471 case EL_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
2472 case EL_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
2473 case EL_FIREFLY: return GFX_FIREFLY;
2474 case EL_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
2475 case EL_FIREFLY_UP: return GFX_FIREFLY_UP;
2476 case EL_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
2477 case EL_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
2478 case EL_MAMPFER: return GFX_MAMPFER;
2479 case EL_ROBOT: return GFX_ROBOT;
2480 case EL_BETON: return GFX_BETON;
2481 case EL_DIAMANT: return GFX_DIAMANT;
2482 case EL_MORAST_LEER: return GFX_MORAST_LEER;
2483 case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
2484 case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
2485 case EL_TROPFEN: return GFX_TROPFEN;
2486 case EL_BOMBE: return GFX_BOMBE;
2487 case EL_MAGIC_WALL_OFF: return GFX_MAGIC_WALL_OFF;
2488 case EL_MAGIC_WALL_EMPTY: return GFX_MAGIC_WALL_EMPTY;
2489 case EL_MAGIC_WALL_EMPTYING:return GFX_MAGIC_WALL_EMPTY;
2490 case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
2491 case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
2492 case EL_SALZSAEURE: return GFX_SALZSAEURE;
2493 case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT;
2494 case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS;
2495 case EL_AMOEBE_NORM: return GFX_AMOEBE_NORM;
2496 case EL_AMOEBE_VOLL: return GFX_AMOEBE_VOLL;
2497 case EL_AMOEBE_BD: return GFX_AMOEBE_BD;
2498 case EL_AMOEBA2DIAM: return GFX_AMOEBA2DIAM;
2499 case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS;
2500 case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
2501 case EL_LIFE: return GFX_LIFE;
2502 case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
2503 case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
2504 case EL_BADEWANNE: return GFX_BADEWANNE;
2505 case EL_BADEWANNE1: return GFX_BADEWANNE1;
2506 case EL_BADEWANNE2: return GFX_BADEWANNE2;
2507 case EL_BADEWANNE3: return GFX_BADEWANNE3;
2508 case EL_BADEWANNE4: return GFX_BADEWANNE4;
2509 case EL_BADEWANNE5: return GFX_BADEWANNE5;
2510 case EL_ABLENK_AUS: return GFX_ABLENK_AUS;
2511 case EL_ABLENK_EIN: return GFX_ABLENK_EIN;
2512 case EL_SCHLUESSEL1: return GFX_SCHLUESSEL1;
2513 case EL_SCHLUESSEL2: return GFX_SCHLUESSEL2;
2514 case EL_SCHLUESSEL3: return GFX_SCHLUESSEL3;
2515 case EL_SCHLUESSEL4: return GFX_SCHLUESSEL4;
2516 case EL_PFORTE1: return GFX_PFORTE1;
2517 case EL_PFORTE2: return GFX_PFORTE2;
2518 case EL_PFORTE3: return GFX_PFORTE3;
2519 case EL_PFORTE4: return GFX_PFORTE4;
2520 case EL_PFORTE1X: return GFX_PFORTE1X;
2521 case EL_PFORTE2X: return GFX_PFORTE2X;
2522 case EL_PFORTE3X: return GFX_PFORTE3X;
2523 case EL_PFORTE4X: return GFX_PFORTE4X;
2524 case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
2525 case EL_PACMAN: return GFX_PACMAN;
2526 case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
2527 case EL_PACMAN_UP: return GFX_PACMAN_UP;
2528 case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
2529 case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
2530 case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
2531 case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
2532 case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
2533 case EL_BIRNE_AUS: return GFX_BIRNE_AUS;
2534 case EL_BIRNE_EIN: return GFX_BIRNE_EIN;
2535 case EL_ZEIT_VOLL: return GFX_ZEIT_VOLL;
2536 case EL_ZEIT_LEER: return GFX_ZEIT_LEER;
2537 case EL_MAUER_LEBT: return GFX_MAUER_LEBT;
2538 case EL_MAUER_X: return GFX_MAUER_X;
2539 case EL_MAUER_Y: return GFX_MAUER_Y;
2540 case EL_MAUER_XY: return GFX_MAUER_XY;
2541 case EL_EDELSTEIN_BD: return GFX_EDELSTEIN_BD;
2542 case EL_EDELSTEIN_GELB: return GFX_EDELSTEIN_GELB;
2543 case EL_EDELSTEIN_ROT: return GFX_EDELSTEIN_ROT;
2544 case EL_EDELSTEIN_LILA: return GFX_EDELSTEIN_LILA;
2545 case EL_ERZ_EDEL_BD: return GFX_ERZ_EDEL_BD;
2546 case EL_ERZ_EDEL_GELB: return GFX_ERZ_EDEL_GELB;
2547 case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
2548 case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
2549 case EL_MAMPFER2: return GFX_MAMPFER2;
2550 case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
2551 case EL_MAGIC_WALL_BD_EMPTY:return GFX_MAGIC_WALL_BD_EMPTY;
2552 case EL_MAGIC_WALL_BD_EMPTYING:return GFX_MAGIC_WALL_BD_EMPTY;
2553 case EL_MAGIC_WALL_BD_FULL: return GFX_MAGIC_WALL_BD_FULL;
2554 case EL_MAGIC_WALL_BD_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
2555 case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
2556 case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
2557 case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
2558 case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
2559 case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
2560 case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
2561 case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
2562 case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
2563 case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
2564 case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
2565 case EL_MOLE: return GFX_MOLE;
2566 case EL_PINGUIN: return GFX_PINGUIN;
2567 case EL_SCHWEIN: return GFX_SCHWEIN;
2568 case EL_DRACHE: return GFX_DRACHE;
2569 case EL_SONDE: return GFX_SONDE;
2570 case EL_PFEIL_LEFT: return GFX_PFEIL_LEFT;
2571 case EL_PFEIL_RIGHT: return GFX_PFEIL_RIGHT;
2572 case EL_PFEIL_UP: return GFX_PFEIL_UP;
2573 case EL_PFEIL_DOWN: return GFX_PFEIL_DOWN;
2574 case EL_SPEED_PILL: return GFX_SPEED_PILL;
2575 case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
2576 case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
2577 case EL_SP_ZONK: return GFX_SP_ZONK;
2578 /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
2579 case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
2580 case EL_BLACK_ORB: return GFX_BLACK_ORB;
2581 case EL_EM_GATE_1: return GFX_EM_GATE_1;
2582 case EL_EM_GATE_2: return GFX_EM_GATE_2;
2583 case EL_EM_GATE_3: return GFX_EM_GATE_3;
2584 case EL_EM_GATE_4: return GFX_EM_GATE_4;
2585 case EL_EM_GATE_1X: return GFX_EM_GATE_1X;
2586 case EL_EM_GATE_2X: return GFX_EM_GATE_2X;
2587 case EL_EM_GATE_3X: return GFX_EM_GATE_3X;
2588 case EL_EM_GATE_4X: return GFX_EM_GATE_4X;
2589 case EL_EM_KEY_1_FILE: return GFX_EM_KEY_1;
2590 case EL_EM_KEY_2_FILE: return GFX_EM_KEY_2;
2591 case EL_EM_KEY_3_FILE: return GFX_EM_KEY_3;
2592 case EL_EM_KEY_4_FILE: return GFX_EM_KEY_4;
2593 case EL_EM_KEY_1: return GFX_EM_KEY_1;
2594 case EL_EM_KEY_2: return GFX_EM_KEY_2;
2595 case EL_EM_KEY_3: return GFX_EM_KEY_3;
2596 case EL_EM_KEY_4: return GFX_EM_KEY_4;
2597 case EL_PEARL: return GFX_PEARL;
2598 case EL_CRYSTAL: return GFX_CRYSTAL;
2599 case EL_WALL_PEARL: return GFX_WALL_PEARL;
2600 case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
2601 case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
2602 case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
2603 case EL_KEY_WHITE: return GFX_KEY_WHITE;
2604 case EL_SHIELD_PASSIVE: return GFX_SHIELD_PASSIVE;
2605 case EL_SHIELD_ACTIVE: return GFX_SHIELD_ACTIVE;
2606 case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
2607 case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
2608 case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
2609 case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
2610 case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
2611 case EL_BELT1_LEFT: return GFX_BELT1_LEFT;
2612 case EL_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
2613 case EL_BELT1_RIGHT: return GFX_BELT1_RIGHT;
2614 case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
2615 case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
2616 case EL_BELT1_SWITCH_RIGHT: return GFX_BELT1_SWITCH_RIGHT;
2617 case EL_BELT2_LEFT: return GFX_BELT2_LEFT;
2618 case EL_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
2619 case EL_BELT2_RIGHT: return GFX_BELT2_RIGHT;
2620 case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
2621 case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
2622 case EL_BELT2_SWITCH_RIGHT: return GFX_BELT2_SWITCH_RIGHT;
2623 case EL_BELT3_LEFT: return GFX_BELT3_LEFT;
2624 case EL_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
2625 case EL_BELT3_RIGHT: return GFX_BELT3_RIGHT;
2626 case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
2627 case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
2628 case EL_BELT3_SWITCH_RIGHT: return GFX_BELT3_SWITCH_RIGHT;
2629 case EL_BELT4_LEFT: return GFX_BELT4_LEFT;
2630 case EL_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
2631 case EL_BELT4_RIGHT: return GFX_BELT4_RIGHT;
2632 case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
2633 case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
2634 case EL_BELT4_SWITCH_RIGHT: return GFX_BELT4_SWITCH_RIGHT;
2635 case EL_LANDMINE: return GFX_LANDMINE;
2636 case EL_ENVELOPE: return GFX_ENVELOPE;
2637 case EL_LIGHT_SWITCH_OFF: return GFX_LIGHT_SWITCH_OFF;
2638 case EL_LIGHT_SWITCH_ON: return GFX_LIGHT_SWITCH_ON;
2639 case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
2640 case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
2641 case EL_SIGN_STOP: return GFX_SIGN_STOP;
2642 case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
2643 case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
2644 case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
2645 case EL_SIGN_HEART: return GFX_SIGN_HEART;
2646 case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
2647 case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
2648 case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
2649 case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
2650 case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
2651 case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
2652 case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
2653 case EL_MOLE_UP: return GFX_MOLE_UP;
2654 case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
2655 case EL_STEEL_SLANTED: return GFX_STEEL_SLANTED;
2656 case EL_SAND_INVISIBLE: return GFX_SAND_INVISIBLE;
2657 case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
2658 case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
2659 case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
2660 case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
2661 case EL_TIMEGATE_SWITCH_ON: return GFX_TIMEGATE_SWITCH;
2662 case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
2663 case EL_BALLOON: return GFX_BALLOON;
2664 case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
2665 case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
2666 case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
2667 case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
2668 case EL_BALLOON_SEND_ANY: return GFX_BALLOON_SEND_ANY;
2669 case EL_EMC_STEEL_WALL_1: return GFX_EMC_STEEL_WALL_1;
2670 case EL_EMC_STEEL_WALL_2: return GFX_EMC_STEEL_WALL_2;
2671 case EL_EMC_STEEL_WALL_3: return GFX_EMC_STEEL_WALL_3;
2672 case EL_EMC_STEEL_WALL_4: return GFX_EMC_STEEL_WALL_4;
2673 case EL_EMC_WALL_1: return GFX_EMC_WALL_1;
2674 case EL_EMC_WALL_2: return GFX_EMC_WALL_2;
2675 case EL_EMC_WALL_3: return GFX_EMC_WALL_3;
2676 case EL_EMC_WALL_4: return GFX_EMC_WALL_4;
2677 case EL_EMC_WALL_5: return GFX_EMC_WALL_5;
2678 case EL_EMC_WALL_6: return GFX_EMC_WALL_6;
2679 case EL_EMC_WALL_7: return GFX_EMC_WALL_7;
2680 case EL_EMC_WALL_8: return GFX_EMC_WALL_8;
2681 case EL_TUBE_CROSS: return GFX_TUBE_CROSS;
2682 case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
2683 case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
2684 case EL_TUBE_VERT_LEFT: return GFX_TUBE_VERT_LEFT;
2685 case EL_TUBE_VERT_RIGHT: return GFX_TUBE_VERT_RIGHT;
2686 case EL_TUBE_HORIZ_UP: return GFX_TUBE_HORIZ_UP;
2687 case EL_TUBE_HORIZ_DOWN: return GFX_TUBE_HORIZ_DOWN;
2688 case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
2689 case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
2690 case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
2691 case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
2692 case EL_SPRING: return GFX_SPRING;
2693 case EL_SPRING_MOVING: return GFX_SPRING;
2694 case EL_TRAP_INACTIVE: return GFX_TRAP_INACTIVE;
2695 case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
2696 case EL_BD_WALL: return GFX_BD_WALL;
2697 case EL_BD_ROCK: return GFX_BD_ROCK;
2698 case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
2699 case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
2703 if (IS_CHAR(element))
2704 return GFX_CHAR_START + (element - EL_CHAR_START);
2705 else if (element >= EL_SP_START && element <= EL_SP_END)
2707 int nr_element = element - EL_SP_START;
2708 int gfx_per_line = 8;
2710 (nr_element / gfx_per_line) * SP_PER_LINE +
2711 (nr_element % gfx_per_line);
2713 return GFX_START_ROCKSSP + nr_graphic;
2721 int el2gfx(int element)
2723 int graphic_NEW = element_info[element].graphic;
2726 int graphic_OLD = el2gfx_OLD(element);
2728 if (element >= MAX_ELEMENTS)
2730 Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element);
2733 if (graphic_NEW != graphic_OLD)
2735 Error(ERR_WARN, "el2gfx: graphic_NEW (%d) != graphic_OLD (%d)",
2736 graphic_NEW, graphic_OLD);