1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX FALSE
28 #define DEBUG_FRAME_TIME FALSE
30 /* tool button identifiers */
31 #define TOOL_CTRL_ID_YES 0
32 #define TOOL_CTRL_ID_NO 1
33 #define TOOL_CTRL_ID_CONFIRM 2
34 #define TOOL_CTRL_ID_PLAYER_1 3
35 #define TOOL_CTRL_ID_PLAYER_2 4
36 #define TOOL_CTRL_ID_PLAYER_3 5
37 #define TOOL_CTRL_ID_PLAYER_4 6
39 #define NUM_TOOL_BUTTONS 7
41 /* constants for number of doors and door parts */
43 #define NUM_PANELS NUM_DOORS
44 // #define NUM_PANELS 0
45 #define MAX_PARTS_PER_DOOR 8
46 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
47 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
50 struct DoorPartOrderInfo
56 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
58 struct DoorPartControlInfo
62 struct DoorPartPosInfo *pos;
65 static struct DoorPartControlInfo door_part_controls[] =
69 IMG_GFX_DOOR_1_PART_1,
74 IMG_GFX_DOOR_1_PART_2,
79 IMG_GFX_DOOR_1_PART_3,
84 IMG_GFX_DOOR_1_PART_4,
89 IMG_GFX_DOOR_1_PART_5,
94 IMG_GFX_DOOR_1_PART_6,
99 IMG_GFX_DOOR_1_PART_7,
104 IMG_GFX_DOOR_1_PART_8,
110 IMG_GFX_DOOR_2_PART_1,
115 IMG_GFX_DOOR_2_PART_2,
120 IMG_GFX_DOOR_2_PART_3,
125 IMG_GFX_DOOR_2_PART_4,
130 IMG_GFX_DOOR_2_PART_5,
135 IMG_GFX_DOOR_2_PART_6,
140 IMG_GFX_DOOR_2_PART_7,
145 IMG_GFX_DOOR_2_PART_8,
151 IMG_BACKGROUND_PANEL,
168 /* forward declaration for internal use */
169 static void UnmapToolButtons();
170 static void HandleToolButtons(struct GadgetInfo *);
171 static int el_act_dir2crm(int, int, int);
172 static int el_act2crm(int, int);
174 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
175 static int request_gadget_id = -1;
177 static char *print_if_not_empty(int element)
179 static char *s = NULL;
180 char *token_name = element_info[element].token_name;
185 s = checked_malloc(strlen(token_name) + 10 + 1);
187 if (element != EL_EMPTY)
188 sprintf(s, "%d\t['%s']", element, token_name);
190 sprintf(s, "%d", element);
195 int correctLevelPosX_EM(int lx)
198 lx -= (BorderElement != EL_EMPTY ? 1 : 0);
203 int correctLevelPosY_EM(int ly)
206 ly -= (BorderElement != EL_EMPTY ? 1 : 0);
211 static int getFieldbufferOffsetX_RND()
213 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
214 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
215 int dx_var = dx * TILESIZE_VAR / TILESIZE;
218 if (EVEN(SCR_FIELDX))
220 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
222 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
223 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
225 fx += (dx_var > 0 ? TILEX_VAR : 0);
232 if (full_lev_fieldx <= SCR_FIELDX)
234 if (EVEN(SCR_FIELDX))
235 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
237 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
243 static int getFieldbufferOffsetY_RND()
245 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
246 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
247 int dy_var = dy * TILESIZE_VAR / TILESIZE;
250 if (EVEN(SCR_FIELDY))
252 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
254 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
255 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
257 fy += (dy_var > 0 ? TILEY_VAR : 0);
264 if (full_lev_fieldy <= SCR_FIELDY)
266 if (EVEN(SCR_FIELDY))
267 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
269 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
275 static int getLevelFromScreenX_RND(int sx)
277 int fx = getFieldbufferOffsetX_RND();
280 int lx = LEVELX((px + dx) / TILESIZE_VAR);
285 static int getLevelFromScreenY_RND(int sy)
287 int fy = getFieldbufferOffsetY_RND();
290 int ly = LEVELY((py + dy) / TILESIZE_VAR);
295 static int getLevelFromScreenX_EM(int sx)
297 int level_xsize = level.native_em_level->lev->width;
298 int full_xsize = level_xsize * TILESIZE_VAR;
300 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
302 int fx = getFieldbufferOffsetX_EM();
305 int lx = LEVELX((px + dx) / TILESIZE_VAR);
307 lx = correctLevelPosX_EM(lx);
312 static int getLevelFromScreenY_EM(int sy)
314 int level_ysize = level.native_em_level->lev->height;
315 int full_ysize = level_ysize * TILESIZE_VAR;
317 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
319 int fy = getFieldbufferOffsetY_EM();
322 int ly = LEVELY((py + dy) / TILESIZE_VAR);
324 ly = correctLevelPosY_EM(ly);
329 static int getLevelFromScreenX_SP(int sx)
331 int menBorder = setup.sp_show_border_elements;
332 int level_xsize = level.native_sp_level->width;
333 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
335 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
337 int fx = getFieldbufferOffsetX_SP();
340 int lx = LEVELX((px + dx) / TILESIZE_VAR);
345 static int getLevelFromScreenY_SP(int sy)
347 int menBorder = setup.sp_show_border_elements;
348 int level_ysize = level.native_sp_level->height;
349 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
351 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
353 int fy = getFieldbufferOffsetY_SP();
356 int ly = LEVELY((py + dy) / TILESIZE_VAR);
361 int getLevelFromScreenX(int x)
363 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
364 return getLevelFromScreenX_EM(x);
365 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
366 return getLevelFromScreenX_SP(x);
368 return getLevelFromScreenX_RND(x);
371 int getLevelFromScreenY(int y)
373 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
374 return getLevelFromScreenY_EM(y);
375 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
376 return getLevelFromScreenY_SP(y);
378 return getLevelFromScreenY_RND(y);
381 void DumpTile(int x, int y)
386 printf_line("-", 79);
387 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
388 printf_line("-", 79);
390 if (!IN_LEV_FIELD(x, y))
392 printf("(not in level field)\n");
398 printf(" Feld: %d\t['%s']\n", Feld[x][y],
399 element_info[Feld[x][y]].token_name);
400 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
401 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
402 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
403 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
404 printf(" MovPos: %d\n", MovPos[x][y]);
405 printf(" MovDir: %d\n", MovDir[x][y]);
406 printf(" MovDelay: %d\n", MovDelay[x][y]);
407 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
408 printf(" CustomValue: %d\n", CustomValue[x][y]);
409 printf(" GfxElement: %d\n", GfxElement[x][y]);
410 printf(" GfxAction: %d\n", GfxAction[x][y]);
411 printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
412 printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy);
416 void DumpTileFromScreen(int sx, int sy)
418 int lx = getLevelFromScreenX(sx);
419 int ly = getLevelFromScreenY(sy);
424 void SetDrawtoField(int mode)
426 if (mode == DRAW_TO_FIELDBUFFER)
432 BX2 = SCR_FIELDX + 1;
433 BY2 = SCR_FIELDY + 1;
435 drawto_field = fieldbuffer;
437 else /* DRAW_TO_BACKBUFFER */
443 BX2 = SCR_FIELDX - 1;
444 BY2 = SCR_FIELDY - 1;
446 drawto_field = backbuffer;
450 static void RedrawPlayfield_RND()
452 if (game.envelope_active)
455 DrawLevel(REDRAW_ALL);
459 void RedrawPlayfield()
461 if (game_status != GAME_MODE_PLAYING)
464 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
465 RedrawPlayfield_EM(TRUE);
466 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
467 RedrawPlayfield_SP(TRUE);
468 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
469 RedrawPlayfield_RND();
471 BlitScreenToBitmap(backbuffer);
473 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
477 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
480 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
481 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
483 if (x == -1 && y == -1)
486 if (draw_target == DRAW_TO_SCREEN)
487 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
489 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
492 static void DrawMaskedBorderExt_FIELD(int draw_target)
494 if (global.border_status >= GAME_MODE_MAIN &&
495 global.border_status <= GAME_MODE_PLAYING &&
496 border.draw_masked[global.border_status])
497 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
501 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
503 // when drawing to backbuffer, never draw border over open doors
504 if (draw_target == DRAW_TO_BACKBUFFER &&
505 (GetDoorState() & DOOR_OPEN_1))
508 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
509 (global.border_status != GAME_MODE_EDITOR ||
510 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
511 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
514 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
516 // when drawing to backbuffer, never draw border over open doors
517 if (draw_target == DRAW_TO_BACKBUFFER &&
518 (GetDoorState() & DOOR_OPEN_2))
521 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
522 global.border_status != GAME_MODE_EDITOR)
523 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
526 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
528 /* currently not available */
531 static void DrawMaskedBorderExt_ALL(int draw_target)
533 DrawMaskedBorderExt_FIELD(draw_target);
534 DrawMaskedBorderExt_DOOR_1(draw_target);
535 DrawMaskedBorderExt_DOOR_2(draw_target);
536 DrawMaskedBorderExt_DOOR_3(draw_target);
539 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
541 /* never draw masked screen borders on borderless screens */
542 if (global.border_status == GAME_MODE_LOADING ||
543 global.border_status == GAME_MODE_TITLE)
546 if (redraw_mask & REDRAW_ALL)
547 DrawMaskedBorderExt_ALL(draw_target);
550 if (redraw_mask & REDRAW_FIELD)
551 DrawMaskedBorderExt_FIELD(draw_target);
552 if (redraw_mask & REDRAW_DOOR_1)
553 DrawMaskedBorderExt_DOOR_1(draw_target);
554 if (redraw_mask & REDRAW_DOOR_2)
555 DrawMaskedBorderExt_DOOR_2(draw_target);
556 if (redraw_mask & REDRAW_DOOR_3)
557 DrawMaskedBorderExt_DOOR_3(draw_target);
561 void DrawMaskedBorder_FIELD()
563 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
566 void DrawMaskedBorder(int redraw_mask)
568 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
571 void DrawMaskedBorderToTarget(int draw_target)
573 if (draw_target == DRAW_TO_BACKBUFFER ||
574 draw_target == DRAW_TO_SCREEN)
576 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
580 int last_border_status = global.border_status;
582 if (draw_target == DRAW_TO_FADE_SOURCE)
584 global.border_status = gfx.fade_border_source_status;
585 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
587 else if (draw_target == DRAW_TO_FADE_TARGET)
589 global.border_status = gfx.fade_border_target_status;
590 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
593 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
595 global.border_status = last_border_status;
596 gfx.masked_border_bitmap_ptr = backbuffer;
600 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
602 int fx = getFieldbufferOffsetX_RND();
603 int fy = getFieldbufferOffsetY_RND();
605 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
608 void BlitScreenToBitmap(Bitmap *target_bitmap)
610 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
611 BlitScreenToBitmap_EM(target_bitmap);
612 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
613 BlitScreenToBitmap_SP(target_bitmap);
614 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
615 BlitScreenToBitmap_RND(target_bitmap);
617 redraw_mask |= REDRAW_FIELD;
620 void DrawFramesPerSecond()
623 int font_nr = FONT_TEXT_2;
624 int font_width = getFontWidth(font_nr);
626 sprintf(text, "%04.1f fps", global.frames_per_second);
628 DrawTextExt(backbuffer, WIN_XSIZE - font_width * strlen(text), 0, text,
629 font_nr, BLIT_OPAQUE);
633 static void PrintFrameTimeDebugging()
635 static unsigned int last_counter = 0;
636 unsigned int counter = Counter();
637 int diff_1 = counter - last_counter;
638 int diff_2 = diff_1 - GAME_FRAME_DELAY;
640 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
641 char diff_bar[2 * diff_2_max + 5];
645 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
647 for (i = 0; i < diff_2_max; i++)
648 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
649 i >= diff_2_max - diff_2_cut ? '-' : ' ');
651 diff_bar[pos++] = '|';
653 for (i = 0; i < diff_2_max; i++)
654 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
656 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
658 diff_bar[pos++] = '\0';
660 Error(ERR_INFO, "%06d [%02d] [%c%02d] %s",
663 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
666 last_counter = counter;
670 static int unifiedRedrawMask(int mask)
672 if (mask & REDRAW_ALL)
675 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
681 static boolean equalRedrawMasks(int mask_1, int mask_2)
683 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
688 static int last_redraw_mask = REDRAW_NONE;
690 // force screen redraw in every frame to continue drawing global animations
691 // (but always use the last redraw mask to prevent unwanted side effects)
692 if (redraw_mask == REDRAW_NONE)
693 redraw_mask = last_redraw_mask;
695 last_redraw_mask = redraw_mask;
698 // masked border now drawn immediately when blitting backbuffer to window
700 // draw masked border to all viewports, if defined
701 DrawMaskedBorder(redraw_mask);
704 // draw frames per second (only if debug mode is enabled)
705 if (redraw_mask & REDRAW_FPS)
706 DrawFramesPerSecond();
708 // remove playfield redraw before potentially merging with doors redraw
709 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
710 redraw_mask &= ~REDRAW_FIELD;
712 // redraw complete window if both playfield and (some) doors need redraw
713 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
714 redraw_mask = REDRAW_ALL;
716 /* although redrawing the whole window would be fine for normal gameplay,
717 being able to only redraw the playfield is required for deactivating
718 certain drawing areas (mainly playfield) to work, which is needed for
719 warp-forward to be fast enough (by skipping redraw of most frames) */
721 if (redraw_mask & REDRAW_ALL)
723 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
725 else if (redraw_mask & REDRAW_FIELD)
727 BlitBitmap(backbuffer, window,
728 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
730 else if (redraw_mask & REDRAW_DOORS)
732 // merge door areas to prevent calling screen redraw more than once
738 if (redraw_mask & REDRAW_DOOR_1)
742 x2 = MAX(x2, DX + DXSIZE);
743 y2 = MAX(y2, DY + DYSIZE);
746 if (redraw_mask & REDRAW_DOOR_2)
750 x2 = MAX(x2, VX + VXSIZE);
751 y2 = MAX(y2, VY + VYSIZE);
754 if (redraw_mask & REDRAW_DOOR_3)
758 x2 = MAX(x2, EX + EXSIZE);
759 y2 = MAX(y2, EY + EYSIZE);
762 // make sure that at least one pixel is blitted, and inside the screen
763 // (else nothing is blitted, causing the animations not to be updated)
764 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
765 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
766 x2 = MIN(MAX(1, x2), WIN_XSIZE);
767 y2 = MIN(MAX(1, y2), WIN_YSIZE);
769 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
772 redraw_mask = REDRAW_NONE;
775 PrintFrameTimeDebugging();
779 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
781 unsigned int frame_delay_value_old = GetVideoFrameDelay();
783 SetVideoFrameDelay(frame_delay_value);
787 SetVideoFrameDelay(frame_delay_value_old);
790 static int fade_type_skip = FADE_TYPE_NONE;
792 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
794 void (*draw_border_function)(void) = NULL;
795 int x, y, width, height;
796 int fade_delay, post_delay;
798 if (fade_type == FADE_TYPE_FADE_OUT)
800 if (fade_type_skip != FADE_TYPE_NONE)
802 /* skip all fade operations until specified fade operation */
803 if (fade_type & fade_type_skip)
804 fade_type_skip = FADE_TYPE_NONE;
809 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
813 redraw_mask |= fade_mask;
815 if (fade_type == FADE_TYPE_SKIP)
817 fade_type_skip = fade_mode;
822 fade_delay = fading.fade_delay;
823 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
825 if (fade_type_skip != FADE_TYPE_NONE)
827 /* skip all fade operations until specified fade operation */
828 if (fade_type & fade_type_skip)
829 fade_type_skip = FADE_TYPE_NONE;
834 if (global.autoplay_leveldir)
839 if (fade_mask == REDRAW_FIELD)
844 height = FADE_SYSIZE;
846 if (border.draw_masked_when_fading)
847 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
849 DrawMaskedBorder_FIELD(); /* draw once */
851 else /* REDRAW_ALL */
859 if (!setup.fade_screens ||
861 fading.fade_mode == FADE_MODE_NONE)
863 if (fade_mode == FADE_MODE_FADE_OUT)
866 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
868 redraw_mask &= ~fade_mask;
873 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
874 draw_border_function);
876 redraw_mask &= ~fade_mask;
879 static void SetScreenStates_BeforeFadingIn()
881 // temporarily set screen mode for animations to screen after fading in
882 global.anim_status = global.anim_status_next;
884 // store backbuffer with all animations that will be started after fading in
885 if (fade_type_skip != FADE_MODE_SKIP_FADE_IN)
886 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
888 // set screen mode for animations back to fading
889 global.anim_status = GAME_MODE_PSEUDO_FADING;
892 static void SetScreenStates_AfterFadingIn()
894 // store new source screen (to use correct masked border for fading)
895 gfx.fade_border_source_status = global.border_status;
897 global.anim_status = global.anim_status_next;
900 static void SetScreenStates_BeforeFadingOut()
902 // store new target screen (to use correct masked border for fading)
903 gfx.fade_border_target_status = game_status;
905 // set screen mode for animations to fading
906 global.anim_status = GAME_MODE_PSEUDO_FADING;
908 // store backbuffer with all animations that will be stopped for fading out
909 if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
910 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
913 static void SetScreenStates_AfterFadingOut()
915 global.border_status = game_status;
918 void FadeIn(int fade_mask)
920 SetScreenStates_BeforeFadingIn();
923 DrawMaskedBorder(REDRAW_ALL);
926 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
927 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
929 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
933 FADE_SXSIZE = FULL_SXSIZE;
934 FADE_SYSIZE = FULL_SYSIZE;
936 if (game_status == GAME_MODE_PLAYING &&
937 strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
938 SetOverlayActive(TRUE);
940 SetScreenStates_AfterFadingIn();
942 // force update of global animation status in case of rapid screen changes
943 redraw_mask = REDRAW_ALL;
947 void FadeOut(int fade_mask)
949 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
950 if (!equalRedrawMasks(fade_mask, redraw_mask))
953 SetScreenStates_BeforeFadingOut();
955 SetOverlayActive(FALSE);
958 DrawMaskedBorder(REDRAW_ALL);
961 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
962 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
964 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
966 SetScreenStates_AfterFadingOut();
969 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
971 static struct TitleFadingInfo fading_leave_stored;
974 fading_leave_stored = fading_leave;
976 fading = fading_leave_stored;
979 void FadeSetEnterMenu()
981 fading = menu.enter_menu;
983 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
986 void FadeSetLeaveMenu()
988 fading = menu.leave_menu;
990 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
993 void FadeSetEnterScreen()
995 fading = menu.enter_screen[game_status];
997 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
1000 void FadeSetNextScreen()
1002 fading = menu.next_screen[game_status];
1004 // (do not overwrite fade mode set by FadeSetEnterScreen)
1005 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1008 void FadeSetLeaveScreen()
1010 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
1013 void FadeSetFromType(int type)
1015 if (type & TYPE_ENTER_SCREEN)
1016 FadeSetEnterScreen();
1017 else if (type & TYPE_ENTER)
1019 else if (type & TYPE_LEAVE)
1023 void FadeSetDisabled()
1025 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1027 fading = fading_none;
1030 void FadeSkipNextFadeIn()
1032 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1035 void FadeSkipNextFadeOut()
1037 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1040 Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1042 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1044 return (graphic == IMG_UNDEFINED ? NULL :
1045 graphic_info[graphic].bitmap != NULL || redefined ?
1046 graphic_info[graphic].bitmap :
1047 graphic_info[default_graphic].bitmap);
1050 Bitmap *getBackgroundBitmap(int graphic)
1052 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1055 Bitmap *getGlobalBorderBitmap(int graphic)
1057 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1060 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1063 (status == GAME_MODE_MAIN ||
1064 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1065 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1066 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1067 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1070 return getGlobalBorderBitmap(graphic);
1073 void SetWindowBackgroundImageIfDefined(int graphic)
1075 if (graphic_info[graphic].bitmap)
1076 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1079 void SetMainBackgroundImageIfDefined(int graphic)
1081 if (graphic_info[graphic].bitmap)
1082 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1085 void SetDoorBackgroundImageIfDefined(int graphic)
1087 if (graphic_info[graphic].bitmap)
1088 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1091 void SetWindowBackgroundImage(int graphic)
1093 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1096 void SetMainBackgroundImage(int graphic)
1098 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1101 void SetDoorBackgroundImage(int graphic)
1103 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1106 void SetPanelBackground()
1108 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1110 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1111 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1113 SetDoorBackgroundBitmap(bitmap_db_panel);
1116 void DrawBackground(int x, int y, int width, int height)
1118 /* "drawto" might still point to playfield buffer here (hall of fame) */
1119 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1121 if (IN_GFX_FIELD_FULL(x, y))
1122 redraw_mask |= REDRAW_FIELD;
1123 else if (IN_GFX_DOOR_1(x, y))
1124 redraw_mask |= REDRAW_DOOR_1;
1125 else if (IN_GFX_DOOR_2(x, y))
1126 redraw_mask |= REDRAW_DOOR_2;
1127 else if (IN_GFX_DOOR_3(x, y))
1128 redraw_mask |= REDRAW_DOOR_3;
1131 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1133 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1135 if (font->bitmap == NULL)
1138 DrawBackground(x, y, width, height);
1141 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1143 struct GraphicInfo *g = &graphic_info[graphic];
1145 if (g->bitmap == NULL)
1148 DrawBackground(x, y, width, height);
1151 static int game_status_last = -1;
1152 static Bitmap *global_border_bitmap_last = NULL;
1153 static Bitmap *global_border_bitmap = NULL;
1154 static int real_sx_last = -1, real_sy_last = -1;
1155 static int full_sxsize_last = -1, full_sysize_last = -1;
1156 static int dx_last = -1, dy_last = -1;
1157 static int dxsize_last = -1, dysize_last = -1;
1158 static int vx_last = -1, vy_last = -1;
1159 static int vxsize_last = -1, vysize_last = -1;
1161 boolean CheckIfGlobalBorderHasChanged()
1163 // if game status has not changed, global border has not changed either
1164 if (game_status == game_status_last)
1167 // determine and store new global border bitmap for current game status
1168 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1170 return (global_border_bitmap_last != global_border_bitmap);
1173 boolean CheckIfGlobalBorderRedrawIsNeeded()
1175 // if game status has not changed, nothing has to be redrawn
1176 if (game_status == game_status_last)
1179 // redraw if last screen was title screen
1180 if (game_status_last == GAME_MODE_TITLE)
1183 // redraw if global screen border has changed
1184 if (CheckIfGlobalBorderHasChanged())
1187 // redraw if position or size of playfield area has changed
1188 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1189 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1192 // redraw if position or size of door area has changed
1193 if (dx_last != DX || dy_last != DY ||
1194 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1197 // redraw if position or size of tape area has changed
1198 if (vx_last != VX || vy_last != VY ||
1199 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1205 void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1208 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1210 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1213 void RedrawGlobalBorder()
1215 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1217 RedrawGlobalBorderFromBitmap(bitmap);
1219 redraw_mask = REDRAW_ALL;
1222 static void RedrawGlobalBorderIfNeeded()
1224 if (game_status == game_status_last)
1227 // copy current draw buffer to later copy back areas that have not changed
1228 if (game_status_last != GAME_MODE_TITLE)
1229 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1231 if (CheckIfGlobalBorderRedrawIsNeeded())
1233 // redraw global screen border (or clear, if defined to be empty)
1234 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1236 // copy previous playfield and door areas, if they are defined on both
1237 // previous and current screen and if they still have the same size
1239 if (real_sx_last != -1 && real_sy_last != -1 &&
1240 REAL_SX != -1 && REAL_SY != -1 &&
1241 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1242 BlitBitmap(bitmap_db_store_1, backbuffer,
1243 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1246 if (dx_last != -1 && dy_last != -1 &&
1247 DX != -1 && DY != -1 &&
1248 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1249 BlitBitmap(bitmap_db_store_1, backbuffer,
1250 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1252 if (vx_last != -1 && vy_last != -1 &&
1253 VX != -1 && VY != -1 &&
1254 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1255 BlitBitmap(bitmap_db_store_1, backbuffer,
1256 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1258 redraw_mask = REDRAW_ALL;
1261 game_status_last = game_status;
1263 global_border_bitmap_last = global_border_bitmap;
1265 real_sx_last = REAL_SX;
1266 real_sy_last = REAL_SY;
1267 full_sxsize_last = FULL_SXSIZE;
1268 full_sysize_last = FULL_SYSIZE;
1271 dxsize_last = DXSIZE;
1272 dysize_last = DYSIZE;
1275 vxsize_last = VXSIZE;
1276 vysize_last = VYSIZE;
1281 RedrawGlobalBorderIfNeeded();
1283 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1284 /* (when entering hall of fame after playing) */
1285 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1287 /* !!! maybe this should be done before clearing the background !!! */
1288 if (game_status == GAME_MODE_PLAYING)
1290 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1291 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1295 SetDrawtoField(DRAW_TO_BACKBUFFER);
1299 void MarkTileDirty(int x, int y)
1301 redraw_mask |= REDRAW_FIELD;
1304 void SetBorderElement()
1308 BorderElement = EL_EMPTY;
1310 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1312 for (x = 0; x < lev_fieldx; x++)
1314 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1315 BorderElement = EL_STEELWALL;
1317 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1323 void FloodFillLevel(int from_x, int from_y, int fill_element,
1324 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1325 int max_fieldx, int max_fieldy)
1329 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1330 static int safety = 0;
1332 /* check if starting field still has the desired content */
1333 if (field[from_x][from_y] == fill_element)
1338 if (safety > max_fieldx * max_fieldy)
1339 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1341 old_element = field[from_x][from_y];
1342 field[from_x][from_y] = fill_element;
1344 for (i = 0; i < 4; i++)
1346 x = from_x + check[i][0];
1347 y = from_y + check[i][1];
1349 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1350 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1356 void SetRandomAnimationValue(int x, int y)
1358 gfx.anim_random_frame = GfxRandom[x][y];
1361 int getGraphicAnimationFrame(int graphic, int sync_frame)
1363 /* animation synchronized with global frame counter, not move position */
1364 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1365 sync_frame = FrameCounter;
1367 return getAnimationFrame(graphic_info[graphic].anim_frames,
1368 graphic_info[graphic].anim_delay,
1369 graphic_info[graphic].anim_mode,
1370 graphic_info[graphic].anim_start_frame,
1374 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1376 struct GraphicInfo *g = &graphic_info[graphic];
1377 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1379 if (tilesize == gfx.standard_tile_size)
1380 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1381 else if (tilesize == game.tile_size)
1382 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1384 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1387 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1388 boolean get_backside)
1390 struct GraphicInfo *g = &graphic_info[graphic];
1391 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1392 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1394 if (g->offset_y == 0) /* frames are ordered horizontally */
1396 int max_width = g->anim_frames_per_line * g->width;
1397 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1399 *x = pos % max_width;
1400 *y = src_y % g->height + pos / max_width * g->height;
1402 else if (g->offset_x == 0) /* frames are ordered vertically */
1404 int max_height = g->anim_frames_per_line * g->height;
1405 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1407 *x = src_x % g->width + pos / max_height * g->width;
1408 *y = pos % max_height;
1410 else /* frames are ordered diagonally */
1412 *x = src_x + frame * g->offset_x;
1413 *y = src_y + frame * g->offset_y;
1417 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1418 Bitmap **bitmap, int *x, int *y,
1419 boolean get_backside)
1421 struct GraphicInfo *g = &graphic_info[graphic];
1423 // if no in-game graphics defined, always use standard graphic size
1424 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1425 tilesize = TILESIZE;
1427 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1428 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1430 *x = *x * tilesize / g->tile_size;
1431 *y = *y * tilesize / g->tile_size;
1434 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1435 int *x, int *y, boolean get_backside)
1437 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1441 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1442 Bitmap **bitmap, int *x, int *y)
1444 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1447 void getFixedGraphicSource(int graphic, int frame,
1448 Bitmap **bitmap, int *x, int *y)
1450 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1453 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1455 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1458 inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1459 int *x, int *y, boolean get_backside)
1461 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1465 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1467 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1470 void DrawGraphic(int x, int y, int graphic, int frame)
1473 if (!IN_SCR_FIELD(x, y))
1475 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1476 printf("DrawGraphic(): This should never happen!\n");
1481 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1484 MarkTileDirty(x, y);
1487 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1490 if (!IN_SCR_FIELD(x, y))
1492 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1493 printf("DrawGraphic(): This should never happen!\n");
1498 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1500 MarkTileDirty(x, y);
1503 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1509 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1511 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1514 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1520 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1521 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1524 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1527 if (!IN_SCR_FIELD(x, y))
1529 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1530 printf("DrawGraphicThruMask(): This should never happen!\n");
1535 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1538 MarkTileDirty(x, y);
1541 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1544 if (!IN_SCR_FIELD(x, y))
1546 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1547 printf("DrawGraphicThruMask(): This should never happen!\n");
1552 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1554 MarkTileDirty(x, y);
1557 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1563 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1565 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1569 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1570 int graphic, int frame)
1575 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1577 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1581 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1583 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1585 MarkTileDirty(x / tilesize, y / tilesize);
1588 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1594 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1595 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1598 void DrawMiniGraphic(int x, int y, int graphic)
1600 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1601 MarkTileDirty(x / 2, y / 2);
1604 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1609 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1610 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1613 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1614 int graphic, int frame,
1615 int cut_mode, int mask_mode)
1620 int width = TILEX, height = TILEY;
1623 if (dx || dy) /* shifted graphic */
1625 if (x < BX1) /* object enters playfield from the left */
1632 else if (x > BX2) /* object enters playfield from the right */
1638 else if (x == BX1 && dx < 0) /* object leaves playfield to the left */
1644 else if (x == BX2 && dx > 0) /* object leaves playfield to the right */
1646 else if (dx) /* general horizontal movement */
1647 MarkTileDirty(x + SIGN(dx), y);
1649 if (y < BY1) /* object enters playfield from the top */
1651 if (cut_mode == CUT_BELOW) /* object completely above top border */
1659 else if (y > BY2) /* object enters playfield from the bottom */
1665 else if (y == BY1 && dy < 0) /* object leaves playfield to the top */
1671 else if (dy > 0 && cut_mode == CUT_ABOVE)
1673 if (y == BY2) /* object completely above bottom border */
1679 MarkTileDirty(x, y + 1);
1680 } /* object leaves playfield to the bottom */
1681 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1683 else if (dy) /* general vertical movement */
1684 MarkTileDirty(x, y + SIGN(dy));
1688 if (!IN_SCR_FIELD(x, y))
1690 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1691 printf("DrawGraphicShifted(): This should never happen!\n");
1696 width = width * TILESIZE_VAR / TILESIZE;
1697 height = height * TILESIZE_VAR / TILESIZE;
1698 cx = cx * TILESIZE_VAR / TILESIZE;
1699 cy = cy * TILESIZE_VAR / TILESIZE;
1700 dx = dx * TILESIZE_VAR / TILESIZE;
1701 dy = dy * TILESIZE_VAR / TILESIZE;
1703 if (width > 0 && height > 0)
1705 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1710 dst_x = FX + x * TILEX_VAR + dx;
1711 dst_y = FY + y * TILEY_VAR + dy;
1713 if (mask_mode == USE_MASKING)
1714 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1717 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1720 MarkTileDirty(x, y);
1724 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1725 int graphic, int frame,
1726 int cut_mode, int mask_mode)
1731 int width = TILEX_VAR, height = TILEY_VAR;
1734 int x2 = x + SIGN(dx);
1735 int y2 = y + SIGN(dy);
1737 /* movement with two-tile animations must be sync'ed with movement position,
1738 not with current GfxFrame (which can be higher when using slow movement) */
1739 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1740 int anim_frames = graphic_info[graphic].anim_frames;
1742 /* (we also need anim_delay here for movement animations with less frames) */
1743 int anim_delay = graphic_info[graphic].anim_delay;
1744 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1746 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1747 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1749 /* re-calculate animation frame for two-tile movement animation */
1750 frame = getGraphicAnimationFrame(graphic, sync_frame);
1752 /* check if movement start graphic inside screen area and should be drawn */
1753 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1755 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1757 dst_x = FX + x1 * TILEX_VAR;
1758 dst_y = FY + y1 * TILEY_VAR;
1760 if (mask_mode == USE_MASKING)
1761 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1764 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1767 MarkTileDirty(x1, y1);
1770 /* check if movement end graphic inside screen area and should be drawn */
1771 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1773 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1775 dst_x = FX + x2 * TILEX_VAR;
1776 dst_y = FY + y2 * TILEY_VAR;
1778 if (mask_mode == USE_MASKING)
1779 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1782 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1785 MarkTileDirty(x2, y2);
1789 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1790 int graphic, int frame,
1791 int cut_mode, int mask_mode)
1795 DrawGraphic(x, y, graphic, frame);
1800 if (graphic_info[graphic].double_movement) /* EM style movement images */
1801 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1803 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1806 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1807 int frame, int cut_mode)
1809 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1812 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1813 int cut_mode, int mask_mode)
1815 int lx = LEVELX(x), ly = LEVELY(y);
1819 if (IN_LEV_FIELD(lx, ly))
1821 SetRandomAnimationValue(lx, ly);
1823 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1824 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1826 /* do not use double (EM style) movement graphic when not moving */
1827 if (graphic_info[graphic].double_movement && !dx && !dy)
1829 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1830 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1833 else /* border element */
1835 graphic = el2img(element);
1836 frame = getGraphicAnimationFrame(graphic, -1);
1839 if (element == EL_EXPANDABLE_WALL)
1841 boolean left_stopped = FALSE, right_stopped = FALSE;
1843 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1844 left_stopped = TRUE;
1845 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1846 right_stopped = TRUE;
1848 if (left_stopped && right_stopped)
1850 else if (left_stopped)
1852 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1853 frame = graphic_info[graphic].anim_frames - 1;
1855 else if (right_stopped)
1857 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1858 frame = graphic_info[graphic].anim_frames - 1;
1863 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1864 else if (mask_mode == USE_MASKING)
1865 DrawGraphicThruMask(x, y, graphic, frame);
1867 DrawGraphic(x, y, graphic, frame);
1870 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1871 int cut_mode, int mask_mode)
1873 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1874 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1875 cut_mode, mask_mode);
1878 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1881 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1884 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1887 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1890 void DrawLevelElementThruMask(int x, int y, int element)
1892 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1895 void DrawLevelFieldThruMask(int x, int y)
1897 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1900 /* !!! implementation of quicksand is totally broken !!! */
1901 #define IS_CRUMBLED_TILE(x, y, e) \
1902 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1903 !IS_MOVING(x, y) || \
1904 (e) == EL_QUICKSAND_EMPTYING || \
1905 (e) == EL_QUICKSAND_FAST_EMPTYING))
1907 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1912 int width, height, cx, cy;
1913 int sx = SCREENX(x), sy = SCREENY(y);
1914 int crumbled_border_size = graphic_info[graphic].border_size;
1915 int crumbled_tile_size = graphic_info[graphic].tile_size;
1916 int crumbled_border_size_var =
1917 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1920 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1922 for (i = 1; i < 4; i++)
1924 int dxx = (i & 1 ? dx : 0);
1925 int dyy = (i & 2 ? dy : 0);
1928 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1931 /* check if neighbour field is of same crumble type */
1932 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
1933 graphic_info[graphic].class ==
1934 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
1936 /* return if check prevents inner corner */
1937 if (same == (dxx == dx && dyy == dy))
1941 /* if we reach this point, we have an inner corner */
1943 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
1945 width = crumbled_border_size_var;
1946 height = crumbled_border_size_var;
1947 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
1948 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
1950 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1951 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
1954 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
1959 int width, height, bx, by, cx, cy;
1960 int sx = SCREENX(x), sy = SCREENY(y);
1961 int crumbled_border_size = graphic_info[graphic].border_size;
1962 int crumbled_tile_size = graphic_info[graphic].tile_size;
1963 int crumbled_border_size_var =
1964 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1965 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
1968 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1970 /* draw simple, sloppy, non-corner-accurate crumbled border */
1972 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
1973 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
1974 cx = (dir == 2 ? crumbled_border_pos_var : 0);
1975 cy = (dir == 3 ? crumbled_border_pos_var : 0);
1977 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
1978 FX + sx * TILEX_VAR + cx,
1979 FY + sy * TILEY_VAR + cy);
1981 /* (remaining middle border part must be at least as big as corner part) */
1982 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
1983 crumbled_border_size_var >= TILESIZE_VAR / 3)
1986 /* correct corners of crumbled border, if needed */
1988 for (i = -1; i <= 1; i += 2)
1990 int xx = x + (dir == 0 || dir == 3 ? i : 0);
1991 int yy = y + (dir == 1 || dir == 2 ? i : 0);
1992 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1995 /* check if neighbour field is of same crumble type */
1996 if (IS_CRUMBLED_TILE(xx, yy, element) &&
1997 graphic_info[graphic].class ==
1998 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2000 /* no crumbled corner, but continued crumbled border */
2002 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2003 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2004 int b1 = (i == 1 ? crumbled_border_size_var :
2005 TILESIZE_VAR - 2 * crumbled_border_size_var);
2007 width = crumbled_border_size_var;
2008 height = crumbled_border_size_var;
2010 if (dir == 1 || dir == 2)
2025 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2027 FX + sx * TILEX_VAR + cx,
2028 FY + sy * TILEY_VAR + cy);
2033 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2035 int sx = SCREENX(x), sy = SCREENY(y);
2038 static int xy[4][2] =
2046 if (!IN_LEV_FIELD(x, y))
2049 element = TILE_GFX_ELEMENT(x, y);
2051 if (IS_CRUMBLED_TILE(x, y, element)) /* crumble field itself */
2053 if (!IN_SCR_FIELD(sx, sy))
2056 /* crumble field borders towards direct neighbour fields */
2057 for (i = 0; i < 4; i++)
2059 int xx = x + xy[i][0];
2060 int yy = y + xy[i][1];
2062 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2065 /* check if neighbour field is of same crumble type */
2066 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2067 graphic_info[graphic].class ==
2068 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2071 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2074 /* crumble inner field corners towards corner neighbour fields */
2075 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2076 graphic_info[graphic].anim_frames == 2)
2078 for (i = 0; i < 4; i++)
2080 int dx = (i & 1 ? +1 : -1);
2081 int dy = (i & 2 ? +1 : -1);
2083 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2087 MarkTileDirty(sx, sy);
2089 else /* center field is not crumbled -- crumble neighbour fields */
2091 /* crumble field borders of direct neighbour fields */
2092 for (i = 0; i < 4; i++)
2094 int xx = x + xy[i][0];
2095 int yy = y + xy[i][1];
2096 int sxx = sx + xy[i][0];
2097 int syy = sy + xy[i][1];
2099 if (!IN_LEV_FIELD(xx, yy) ||
2100 !IN_SCR_FIELD(sxx, syy))
2103 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2106 element = TILE_GFX_ELEMENT(xx, yy);
2108 if (!IS_CRUMBLED_TILE(xx, yy, element))
2111 graphic = el_act2crm(element, ACTION_DEFAULT);
2113 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2115 MarkTileDirty(sxx, syy);
2118 /* crumble inner field corners of corner neighbour fields */
2119 for (i = 0; i < 4; i++)
2121 int dx = (i & 1 ? +1 : -1);
2122 int dy = (i & 2 ? +1 : -1);
2128 if (!IN_LEV_FIELD(xx, yy) ||
2129 !IN_SCR_FIELD(sxx, syy))
2132 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2135 element = TILE_GFX_ELEMENT(xx, yy);
2137 if (!IS_CRUMBLED_TILE(xx, yy, element))
2140 graphic = el_act2crm(element, ACTION_DEFAULT);
2142 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2143 graphic_info[graphic].anim_frames == 2)
2144 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2146 MarkTileDirty(sxx, syy);
2151 void DrawLevelFieldCrumbled(int x, int y)
2155 if (!IN_LEV_FIELD(x, y))
2158 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2159 GfxElement[x][y] != EL_UNDEFINED &&
2160 GFX_CRUMBLED(GfxElement[x][y]))
2162 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2167 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2169 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2172 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2175 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2176 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2177 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2178 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2179 int sx = SCREENX(x), sy = SCREENY(y);
2181 DrawGraphic(sx, sy, graphic1, frame1);
2182 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2185 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2187 int sx = SCREENX(x), sy = SCREENY(y);
2188 static int xy[4][2] =
2197 /* crumble direct neighbour fields (required for field borders) */
2198 for (i = 0; i < 4; i++)
2200 int xx = x + xy[i][0];
2201 int yy = y + xy[i][1];
2202 int sxx = sx + xy[i][0];
2203 int syy = sy + xy[i][1];
2205 if (!IN_LEV_FIELD(xx, yy) ||
2206 !IN_SCR_FIELD(sxx, syy) ||
2207 !GFX_CRUMBLED(Feld[xx][yy]) ||
2211 DrawLevelField(xx, yy);
2214 /* crumble corner neighbour fields (required for inner field corners) */
2215 for (i = 0; i < 4; i++)
2217 int dx = (i & 1 ? +1 : -1);
2218 int dy = (i & 2 ? +1 : -1);
2224 if (!IN_LEV_FIELD(xx, yy) ||
2225 !IN_SCR_FIELD(sxx, syy) ||
2226 !GFX_CRUMBLED(Feld[xx][yy]) ||
2230 int element = TILE_GFX_ELEMENT(xx, yy);
2231 int graphic = el_act2crm(element, ACTION_DEFAULT);
2233 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2234 graphic_info[graphic].anim_frames == 2)
2235 DrawLevelField(xx, yy);
2239 static int getBorderElement(int x, int y)
2243 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2244 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2245 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2246 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2247 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2248 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2249 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2251 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2252 int steel_position = (x == -1 && y == -1 ? 0 :
2253 x == lev_fieldx && y == -1 ? 1 :
2254 x == -1 && y == lev_fieldy ? 2 :
2255 x == lev_fieldx && y == lev_fieldy ? 3 :
2256 x == -1 || x == lev_fieldx ? 4 :
2257 y == -1 || y == lev_fieldy ? 5 : 6);
2259 return border[steel_position][steel_type];
2262 void DrawScreenElement(int x, int y, int element)
2264 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2265 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2268 void DrawLevelElement(int x, int y, int element)
2270 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2271 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2274 void DrawScreenField(int x, int y)
2276 int lx = LEVELX(x), ly = LEVELY(y);
2277 int element, content;
2279 if (!IN_LEV_FIELD(lx, ly))
2281 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2284 element = getBorderElement(lx, ly);
2286 DrawScreenElement(x, y, element);
2291 element = Feld[lx][ly];
2292 content = Store[lx][ly];
2294 if (IS_MOVING(lx, ly))
2296 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2297 boolean cut_mode = NO_CUTTING;
2299 if (element == EL_QUICKSAND_EMPTYING ||
2300 element == EL_QUICKSAND_FAST_EMPTYING ||
2301 element == EL_MAGIC_WALL_EMPTYING ||
2302 element == EL_BD_MAGIC_WALL_EMPTYING ||
2303 element == EL_DC_MAGIC_WALL_EMPTYING ||
2304 element == EL_AMOEBA_DROPPING)
2305 cut_mode = CUT_ABOVE;
2306 else if (element == EL_QUICKSAND_FILLING ||
2307 element == EL_QUICKSAND_FAST_FILLING ||
2308 element == EL_MAGIC_WALL_FILLING ||
2309 element == EL_BD_MAGIC_WALL_FILLING ||
2310 element == EL_DC_MAGIC_WALL_FILLING)
2311 cut_mode = CUT_BELOW;
2313 if (cut_mode == CUT_ABOVE)
2314 DrawScreenElement(x, y, element);
2316 DrawScreenElement(x, y, EL_EMPTY);
2319 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2320 else if (cut_mode == NO_CUTTING)
2321 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2324 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2326 if (cut_mode == CUT_BELOW &&
2327 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2328 DrawLevelElement(lx, ly + 1, element);
2331 if (content == EL_ACID)
2333 int dir = MovDir[lx][ly];
2334 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2335 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2337 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2339 // prevent target field from being drawn again (but without masking)
2340 // (this would happen if target field is scanned after moving element)
2341 Stop[newlx][newly] = TRUE;
2344 else if (IS_BLOCKED(lx, ly))
2349 boolean cut_mode = NO_CUTTING;
2350 int element_old, content_old;
2352 Blocked2Moving(lx, ly, &oldx, &oldy);
2355 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2356 MovDir[oldx][oldy] == MV_RIGHT);
2358 element_old = Feld[oldx][oldy];
2359 content_old = Store[oldx][oldy];
2361 if (element_old == EL_QUICKSAND_EMPTYING ||
2362 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2363 element_old == EL_MAGIC_WALL_EMPTYING ||
2364 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2365 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2366 element_old == EL_AMOEBA_DROPPING)
2367 cut_mode = CUT_ABOVE;
2369 DrawScreenElement(x, y, EL_EMPTY);
2372 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2374 else if (cut_mode == NO_CUTTING)
2375 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2378 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2381 else if (IS_DRAWABLE(element))
2382 DrawScreenElement(x, y, element);
2384 DrawScreenElement(x, y, EL_EMPTY);
2387 void DrawLevelField(int x, int y)
2389 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2390 DrawScreenField(SCREENX(x), SCREENY(y));
2391 else if (IS_MOVING(x, y))
2395 Moving2Blocked(x, y, &newx, &newy);
2396 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2397 DrawScreenField(SCREENX(newx), SCREENY(newy));
2399 else if (IS_BLOCKED(x, y))
2403 Blocked2Moving(x, y, &oldx, &oldy);
2404 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2405 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2409 void DrawSizedElement(int x, int y, int element, int tilesize)
2413 graphic = el2edimg(element);
2414 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2417 void DrawMiniElement(int x, int y, int element)
2421 graphic = el2edimg(element);
2422 DrawMiniGraphic(x, y, graphic);
2425 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2428 int x = sx + scroll_x, y = sy + scroll_y;
2430 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2431 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2432 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2433 DrawSizedElement(sx, sy, Feld[x][y], tilesize);
2435 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2438 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2440 int x = sx + scroll_x, y = sy + scroll_y;
2442 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2443 DrawMiniElement(sx, sy, EL_EMPTY);
2444 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2445 DrawMiniElement(sx, sy, Feld[x][y]);
2447 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2450 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2451 int x, int y, int xsize, int ysize,
2452 int tile_width, int tile_height)
2456 int dst_x = startx + x * tile_width;
2457 int dst_y = starty + y * tile_height;
2458 int width = graphic_info[graphic].width;
2459 int height = graphic_info[graphic].height;
2460 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2461 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2462 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2463 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2464 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2465 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2466 boolean draw_masked = graphic_info[graphic].draw_masked;
2468 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2470 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2472 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2476 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2477 inner_sx + (x - 1) * tile_width % inner_width);
2478 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2479 inner_sy + (y - 1) * tile_height % inner_height);
2482 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2485 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2489 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2490 int x, int y, int xsize, int ysize, int font_nr)
2492 int font_width = getFontWidth(font_nr);
2493 int font_height = getFontHeight(font_nr);
2495 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2496 font_width, font_height);
2499 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2501 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2502 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2503 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2504 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2505 boolean no_delay = (tape.warp_forward);
2506 unsigned int anim_delay = 0;
2507 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2508 int anim_delay_value = (no_delay ? 0 : frame_delay_value) / 2;
2509 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2510 int font_width = getFontWidth(font_nr);
2511 int font_height = getFontHeight(font_nr);
2512 int max_xsize = level.envelope[envelope_nr].xsize;
2513 int max_ysize = level.envelope[envelope_nr].ysize;
2514 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2515 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2516 int xend = max_xsize;
2517 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2518 int xstep = (xstart < xend ? 1 : 0);
2519 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2521 int end = MAX(xend - xstart, yend - ystart);
2524 for (i = start; i <= end; i++)
2526 int last_frame = end; // last frame of this "for" loop
2527 int x = xstart + i * xstep;
2528 int y = ystart + i * ystep;
2529 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2530 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2531 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2532 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2535 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2537 BlitScreenToBitmap(backbuffer);
2539 SetDrawtoField(DRAW_TO_BACKBUFFER);
2541 for (yy = 0; yy < ysize; yy++)
2542 for (xx = 0; xx < xsize; xx++)
2543 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2545 DrawTextBuffer(sx + font_width, sy + font_height,
2546 level.envelope[envelope_nr].text, font_nr, max_xsize,
2547 xsize - 2, ysize - 2, 0, mask_mode,
2548 level.envelope[envelope_nr].autowrap,
2549 level.envelope[envelope_nr].centered, FALSE);
2551 redraw_mask |= REDRAW_FIELD;
2554 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2558 void ShowEnvelope(int envelope_nr)
2560 int element = EL_ENVELOPE_1 + envelope_nr;
2561 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2562 int sound_opening = element_info[element].sound[ACTION_OPENING];
2563 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2564 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2565 boolean no_delay = (tape.warp_forward);
2566 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2567 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2568 int anim_mode = graphic_info[graphic].anim_mode;
2569 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2570 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2572 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2574 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2576 if (anim_mode == ANIM_DEFAULT)
2577 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2579 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2582 Delay(wait_delay_value);
2584 WaitForEventToContinue();
2586 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2588 if (anim_mode != ANIM_NONE)
2589 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2591 if (anim_mode == ANIM_DEFAULT)
2592 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2594 game.envelope_active = FALSE;
2596 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2598 redraw_mask |= REDRAW_FIELD;
2602 static void setRequestBasePosition(int *x, int *y)
2604 int sx_base, sy_base;
2606 if (request.x != -1)
2607 sx_base = request.x;
2608 else if (request.align == ALIGN_LEFT)
2610 else if (request.align == ALIGN_RIGHT)
2611 sx_base = SX + SXSIZE;
2613 sx_base = SX + SXSIZE / 2;
2615 if (request.y != -1)
2616 sy_base = request.y;
2617 else if (request.valign == VALIGN_TOP)
2619 else if (request.valign == VALIGN_BOTTOM)
2620 sy_base = SY + SYSIZE;
2622 sy_base = SY + SYSIZE / 2;
2628 static void setRequestPositionExt(int *x, int *y, int width, int height,
2629 boolean add_border_size)
2631 int border_size = request.border_size;
2632 int sx_base, sy_base;
2635 setRequestBasePosition(&sx_base, &sy_base);
2637 if (request.align == ALIGN_LEFT)
2639 else if (request.align == ALIGN_RIGHT)
2640 sx = sx_base - width;
2642 sx = sx_base - width / 2;
2644 if (request.valign == VALIGN_TOP)
2646 else if (request.valign == VALIGN_BOTTOM)
2647 sy = sy_base - height;
2649 sy = sy_base - height / 2;
2651 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2652 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2654 if (add_border_size)
2664 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2666 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2669 void DrawEnvelopeRequest(char *text)
2671 char *text_final = text;
2672 char *text_door_style = NULL;
2673 int graphic = IMG_BACKGROUND_REQUEST;
2674 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2675 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2676 int font_nr = FONT_REQUEST;
2677 int font_width = getFontWidth(font_nr);
2678 int font_height = getFontHeight(font_nr);
2679 int border_size = request.border_size;
2680 int line_spacing = request.line_spacing;
2681 int line_height = font_height + line_spacing;
2682 int max_text_width = request.width - 2 * border_size;
2683 int max_text_height = request.height - 2 * border_size;
2684 int line_length = max_text_width / font_width;
2685 int max_lines = max_text_height / line_height;
2686 int text_width = line_length * font_width;
2687 int width = request.width;
2688 int height = request.height;
2689 int tile_size = MAX(request.step_offset, 1);
2690 int x_steps = width / tile_size;
2691 int y_steps = height / tile_size;
2692 int sx_offset = border_size;
2693 int sy_offset = border_size;
2697 if (request.centered)
2698 sx_offset = (request.width - text_width) / 2;
2700 if (request.wrap_single_words && !request.autowrap)
2702 char *src_text_ptr, *dst_text_ptr;
2704 text_door_style = checked_malloc(2 * strlen(text) + 1);
2706 src_text_ptr = text;
2707 dst_text_ptr = text_door_style;
2709 while (*src_text_ptr)
2711 if (*src_text_ptr == ' ' ||
2712 *src_text_ptr == '?' ||
2713 *src_text_ptr == '!')
2714 *dst_text_ptr++ = '\n';
2716 if (*src_text_ptr != ' ')
2717 *dst_text_ptr++ = *src_text_ptr;
2722 *dst_text_ptr = '\0';
2724 text_final = text_door_style;
2727 setRequestPosition(&sx, &sy, FALSE);
2729 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2731 for (y = 0; y < y_steps; y++)
2732 for (x = 0; x < x_steps; x++)
2733 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2734 x, y, x_steps, y_steps,
2735 tile_size, tile_size);
2737 /* force DOOR font inside door area */
2738 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
2740 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
2741 line_length, -1, max_lines, line_spacing, mask_mode,
2742 request.autowrap, request.centered, FALSE);
2746 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2747 RedrawGadget(tool_gadget[i]);
2749 // store readily prepared envelope request for later use when animating
2750 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2752 if (text_door_style)
2753 free(text_door_style);
2756 void AnimateEnvelopeRequest(int anim_mode, int action)
2758 int graphic = IMG_BACKGROUND_REQUEST;
2759 boolean draw_masked = graphic_info[graphic].draw_masked;
2760 int delay_value_normal = request.step_delay;
2761 int delay_value_fast = delay_value_normal / 2;
2762 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2763 boolean no_delay = (tape.warp_forward);
2764 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
2765 int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2;
2766 unsigned int anim_delay = 0;
2768 int tile_size = MAX(request.step_offset, 1);
2769 int max_xsize = request.width / tile_size;
2770 int max_ysize = request.height / tile_size;
2771 int max_xsize_inner = max_xsize - 2;
2772 int max_ysize_inner = max_ysize - 2;
2774 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
2775 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
2776 int xend = max_xsize_inner;
2777 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
2778 int xstep = (xstart < xend ? 1 : 0);
2779 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2781 int end = MAX(xend - xstart, yend - ystart);
2784 if (setup.quick_doors)
2791 for (i = start; i <= end; i++)
2793 int last_frame = end; // last frame of this "for" loop
2794 int x = xstart + i * xstep;
2795 int y = ystart + i * ystep;
2796 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2797 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2798 int xsize_size_left = (xsize - 1) * tile_size;
2799 int ysize_size_top = (ysize - 1) * tile_size;
2800 int max_xsize_pos = (max_xsize - 1) * tile_size;
2801 int max_ysize_pos = (max_ysize - 1) * tile_size;
2802 int width = xsize * tile_size;
2803 int height = ysize * tile_size;
2808 setRequestPosition(&src_x, &src_y, FALSE);
2809 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
2811 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2813 for (yy = 0; yy < 2; yy++)
2815 for (xx = 0; xx < 2; xx++)
2817 int src_xx = src_x + xx * max_xsize_pos;
2818 int src_yy = src_y + yy * max_ysize_pos;
2819 int dst_xx = dst_x + xx * xsize_size_left;
2820 int dst_yy = dst_y + yy * ysize_size_top;
2821 int xx_size = (xx ? tile_size : xsize_size_left);
2822 int yy_size = (yy ? tile_size : ysize_size_top);
2825 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
2826 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2828 BlitBitmap(bitmap_db_store_2, backbuffer,
2829 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2833 redraw_mask |= REDRAW_FIELD;
2837 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2841 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
2843 int graphic = IMG_BACKGROUND_REQUEST;
2844 int sound_opening = SND_REQUEST_OPENING;
2845 int sound_closing = SND_REQUEST_CLOSING;
2846 int anim_mode_1 = request.anim_mode; /* (higher priority) */
2847 int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */
2848 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
2849 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2850 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2852 if (game_status == GAME_MODE_PLAYING)
2853 BlitScreenToBitmap(backbuffer);
2855 SetDrawtoField(DRAW_TO_BACKBUFFER);
2857 // SetDrawBackgroundMask(REDRAW_NONE);
2859 if (action == ACTION_OPENING)
2861 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2863 if (req_state & REQ_ASK)
2865 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
2866 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
2868 else if (req_state & REQ_CONFIRM)
2870 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
2872 else if (req_state & REQ_PLAYER)
2874 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
2875 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
2876 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
2877 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
2880 DrawEnvelopeRequest(text);
2883 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2885 if (action == ACTION_OPENING)
2887 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2889 if (anim_mode == ANIM_DEFAULT)
2890 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
2892 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
2896 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2898 if (anim_mode != ANIM_NONE)
2899 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
2901 if (anim_mode == ANIM_DEFAULT)
2902 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
2905 game.envelope_active = FALSE;
2907 if (action == ACTION_CLOSING)
2908 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2910 // SetDrawBackgroundMask(last_draw_background_mask);
2912 redraw_mask |= REDRAW_FIELD;
2916 if (action == ACTION_CLOSING &&
2917 game_status == GAME_MODE_PLAYING &&
2918 level.game_engine_type == GAME_ENGINE_TYPE_RND)
2919 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2922 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
2926 int graphic = el2preimg(element);
2928 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
2929 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
2932 void DrawLevel(int draw_background_mask)
2936 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
2937 SetDrawBackgroundMask(draw_background_mask);
2941 for (x = BX1; x <= BX2; x++)
2942 for (y = BY1; y <= BY2; y++)
2943 DrawScreenField(x, y);
2945 redraw_mask |= REDRAW_FIELD;
2948 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
2953 for (x = 0; x < size_x; x++)
2954 for (y = 0; y < size_y; y++)
2955 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
2957 redraw_mask |= REDRAW_FIELD;
2960 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
2964 for (x = 0; x < size_x; x++)
2965 for (y = 0; y < size_y; y++)
2966 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
2968 redraw_mask |= REDRAW_FIELD;
2971 static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y)
2973 boolean show_level_border = (BorderElement != EL_EMPTY);
2974 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
2975 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
2976 int tile_size = preview.tile_size;
2977 int preview_width = preview.xsize * tile_size;
2978 int preview_height = preview.ysize * tile_size;
2979 int real_preview_xsize = MIN(level_xsize, preview.xsize);
2980 int real_preview_ysize = MIN(level_ysize, preview.ysize);
2981 int real_preview_width = real_preview_xsize * tile_size;
2982 int real_preview_height = real_preview_ysize * tile_size;
2983 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
2984 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
2987 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
2990 DrawBackground(dst_x, dst_y, preview_width, preview_height);
2992 dst_x += (preview_width - real_preview_width) / 2;
2993 dst_y += (preview_height - real_preview_height) / 2;
2995 for (x = 0; x < real_preview_xsize; x++)
2997 for (y = 0; y < real_preview_ysize; y++)
2999 int lx = from_x + x + (show_level_border ? -1 : 0);
3000 int ly = from_y + y + (show_level_border ? -1 : 0);
3001 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3002 getBorderElement(lx, ly));
3004 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3005 element, tile_size);
3009 redraw_mask |= REDRAW_FIELD;
3012 #define MICROLABEL_EMPTY 0
3013 #define MICROLABEL_LEVEL_NAME 1
3014 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3015 #define MICROLABEL_LEVEL_AUTHOR 3
3016 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3017 #define MICROLABEL_IMPORTED_FROM 5
3018 #define MICROLABEL_IMPORTED_BY_HEAD 6
3019 #define MICROLABEL_IMPORTED_BY 7
3021 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3023 int max_text_width = SXSIZE;
3024 int font_width = getFontWidth(font_nr);
3026 if (pos->align == ALIGN_CENTER)
3027 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3028 else if (pos->align == ALIGN_RIGHT)
3029 max_text_width = pos->x;
3031 max_text_width = SXSIZE - pos->x;
3033 return max_text_width / font_width;
3036 static void DrawPreviewLevelLabelExt(int mode)
3038 struct TextPosInfo *pos = &menu.main.text.level_info_2;
3039 char label_text[MAX_OUTPUT_LINESIZE + 1];
3040 int max_len_label_text;
3041 int font_nr = pos->font;
3044 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3047 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3048 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3049 mode == MICROLABEL_IMPORTED_BY_HEAD)
3050 font_nr = pos->font_alt;
3052 max_len_label_text = getMaxTextLength(pos, font_nr);
3054 if (pos->size != -1)
3055 max_len_label_text = pos->size;
3057 for (i = 0; i < max_len_label_text; i++)
3058 label_text[i] = ' ';
3059 label_text[max_len_label_text] = '\0';
3061 if (strlen(label_text) > 0)
3062 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3065 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3066 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3067 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3068 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3069 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3070 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3071 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3072 max_len_label_text);
3073 label_text[max_len_label_text] = '\0';
3075 if (strlen(label_text) > 0)
3076 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3078 redraw_mask |= REDRAW_FIELD;
3081 static void DrawPreviewLevelExt(boolean restart)
3083 static unsigned int scroll_delay = 0;
3084 static unsigned int label_delay = 0;
3085 static int from_x, from_y, scroll_direction;
3086 static int label_state, label_counter;
3087 unsigned int scroll_delay_value = preview.step_delay;
3088 boolean show_level_border = (BorderElement != EL_EMPTY);
3089 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3090 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3097 if (preview.anim_mode == ANIM_CENTERED)
3099 if (level_xsize > preview.xsize)
3100 from_x = (level_xsize - preview.xsize) / 2;
3101 if (level_ysize > preview.ysize)
3102 from_y = (level_ysize - preview.ysize) / 2;
3105 from_x += preview.xoffset;
3106 from_y += preview.yoffset;
3108 scroll_direction = MV_RIGHT;
3112 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3113 DrawPreviewLevelLabelExt(label_state);
3115 /* initialize delay counters */
3116 DelayReached(&scroll_delay, 0);
3117 DelayReached(&label_delay, 0);
3119 if (leveldir_current->name)
3121 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3122 char label_text[MAX_OUTPUT_LINESIZE + 1];
3123 int font_nr = pos->font;
3124 int max_len_label_text = getMaxTextLength(pos, font_nr);
3126 if (pos->size != -1)
3127 max_len_label_text = pos->size;
3129 strncpy(label_text, leveldir_current->name, max_len_label_text);
3130 label_text[max_len_label_text] = '\0';
3132 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3133 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3139 /* scroll preview level, if needed */
3140 if (preview.anim_mode != ANIM_NONE &&
3141 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3142 DelayReached(&scroll_delay, scroll_delay_value))
3144 switch (scroll_direction)
3149 from_x -= preview.step_offset;
3150 from_x = (from_x < 0 ? 0 : from_x);
3153 scroll_direction = MV_UP;
3157 if (from_x < level_xsize - preview.xsize)
3159 from_x += preview.step_offset;
3160 from_x = (from_x > level_xsize - preview.xsize ?
3161 level_xsize - preview.xsize : from_x);
3164 scroll_direction = MV_DOWN;
3170 from_y -= preview.step_offset;
3171 from_y = (from_y < 0 ? 0 : from_y);
3174 scroll_direction = MV_RIGHT;
3178 if (from_y < level_ysize - preview.ysize)
3180 from_y += preview.step_offset;
3181 from_y = (from_y > level_ysize - preview.ysize ?
3182 level_ysize - preview.ysize : from_y);
3185 scroll_direction = MV_LEFT;
3192 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3195 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3196 /* redraw micro level label, if needed */
3197 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3198 !strEqual(level.author, ANONYMOUS_NAME) &&
3199 !strEqual(level.author, leveldir_current->name) &&
3200 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3202 int max_label_counter = 23;
3204 if (leveldir_current->imported_from != NULL &&
3205 strlen(leveldir_current->imported_from) > 0)
3206 max_label_counter += 14;
3207 if (leveldir_current->imported_by != NULL &&
3208 strlen(leveldir_current->imported_by) > 0)
3209 max_label_counter += 14;
3211 label_counter = (label_counter + 1) % max_label_counter;
3212 label_state = (label_counter >= 0 && label_counter <= 7 ?
3213 MICROLABEL_LEVEL_NAME :
3214 label_counter >= 9 && label_counter <= 12 ?
3215 MICROLABEL_LEVEL_AUTHOR_HEAD :
3216 label_counter >= 14 && label_counter <= 21 ?
3217 MICROLABEL_LEVEL_AUTHOR :
3218 label_counter >= 23 && label_counter <= 26 ?
3219 MICROLABEL_IMPORTED_FROM_HEAD :
3220 label_counter >= 28 && label_counter <= 35 ?
3221 MICROLABEL_IMPORTED_FROM :
3222 label_counter >= 37 && label_counter <= 40 ?
3223 MICROLABEL_IMPORTED_BY_HEAD :
3224 label_counter >= 42 && label_counter <= 49 ?
3225 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3227 if (leveldir_current->imported_from == NULL &&
3228 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3229 label_state == MICROLABEL_IMPORTED_FROM))
3230 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3231 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3233 DrawPreviewLevelLabelExt(label_state);
3237 void DrawPreviewLevelInitial()
3239 DrawPreviewLevelExt(TRUE);
3242 void DrawPreviewLevelAnimation()
3244 DrawPreviewLevelExt(FALSE);
3247 inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3248 int graphic, int sync_frame,
3251 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3253 if (mask_mode == USE_MASKING)
3254 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3256 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3259 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3260 int graphic, int sync_frame, int mask_mode)
3262 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3264 if (mask_mode == USE_MASKING)
3265 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3267 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3270 inline static void DrawGraphicAnimation(int x, int y, int graphic)
3272 int lx = LEVELX(x), ly = LEVELY(y);
3274 if (!IN_SCR_FIELD(x, y))
3277 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3278 graphic, GfxFrame[lx][ly], NO_MASKING);
3280 MarkTileDirty(x, y);
3283 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3285 int lx = LEVELX(x), ly = LEVELY(y);
3287 if (!IN_SCR_FIELD(x, y))
3290 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3291 graphic, GfxFrame[lx][ly], NO_MASKING);
3292 MarkTileDirty(x, y);
3295 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3297 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3300 void DrawLevelElementAnimation(int x, int y, int element)
3302 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3304 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3307 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3309 int sx = SCREENX(x), sy = SCREENY(y);
3311 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3314 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3317 DrawGraphicAnimation(sx, sy, graphic);
3320 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3321 DrawLevelFieldCrumbled(x, y);
3323 if (GFX_CRUMBLED(Feld[x][y]))
3324 DrawLevelFieldCrumbled(x, y);
3328 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3330 int sx = SCREENX(x), sy = SCREENY(y);
3333 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3336 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3338 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3341 DrawGraphicAnimation(sx, sy, graphic);
3343 if (GFX_CRUMBLED(element))
3344 DrawLevelFieldCrumbled(x, y);
3347 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3349 if (player->use_murphy)
3351 /* this works only because currently only one player can be "murphy" ... */
3352 static int last_horizontal_dir = MV_LEFT;
3353 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3355 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3356 last_horizontal_dir = move_dir;
3358 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3360 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3362 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3368 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3371 static boolean equalGraphics(int graphic1, int graphic2)
3373 struct GraphicInfo *g1 = &graphic_info[graphic1];
3374 struct GraphicInfo *g2 = &graphic_info[graphic2];
3376 return (g1->bitmap == g2->bitmap &&
3377 g1->src_x == g2->src_x &&
3378 g1->src_y == g2->src_y &&
3379 g1->anim_frames == g2->anim_frames &&
3380 g1->anim_delay == g2->anim_delay &&
3381 g1->anim_mode == g2->anim_mode);
3384 void DrawAllPlayers()
3388 for (i = 0; i < MAX_PLAYERS; i++)
3389 if (stored_player[i].active)
3390 DrawPlayer(&stored_player[i]);
3393 void DrawPlayerField(int x, int y)
3395 if (!IS_PLAYER(x, y))
3398 DrawPlayer(PLAYERINFO(x, y));
3401 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3403 void DrawPlayer(struct PlayerInfo *player)
3405 int jx = player->jx;
3406 int jy = player->jy;
3407 int move_dir = player->MovDir;
3408 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3409 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3410 int last_jx = (player->is_moving ? jx - dx : jx);
3411 int last_jy = (player->is_moving ? jy - dy : jy);
3412 int next_jx = jx + dx;
3413 int next_jy = jy + dy;
3414 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3415 boolean player_is_opaque = FALSE;
3416 int sx = SCREENX(jx), sy = SCREENY(jy);
3417 int sxx = 0, syy = 0;
3418 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3420 int action = ACTION_DEFAULT;
3421 int last_player_graphic = getPlayerGraphic(player, move_dir);
3422 int last_player_frame = player->Frame;
3425 /* GfxElement[][] is set to the element the player is digging or collecting;
3426 remove also for off-screen player if the player is not moving anymore */
3427 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3428 GfxElement[jx][jy] = EL_UNDEFINED;
3430 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3434 if (!IN_LEV_FIELD(jx, jy))
3436 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3437 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3438 printf("DrawPlayerField(): This should never happen!\n");
3443 if (element == EL_EXPLOSION)
3446 action = (player->is_pushing ? ACTION_PUSHING :
3447 player->is_digging ? ACTION_DIGGING :
3448 player->is_collecting ? ACTION_COLLECTING :
3449 player->is_moving ? ACTION_MOVING :
3450 player->is_snapping ? ACTION_SNAPPING :
3451 player->is_dropping ? ACTION_DROPPING :
3452 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3454 if (player->is_waiting)
3455 move_dir = player->dir_waiting;
3457 InitPlayerGfxAnimation(player, action, move_dir);
3459 /* ----------------------------------------------------------------------- */
3460 /* draw things in the field the player is leaving, if needed */
3461 /* ----------------------------------------------------------------------- */
3463 if (player->is_moving)
3465 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3467 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3469 if (last_element == EL_DYNAMITE_ACTIVE ||
3470 last_element == EL_EM_DYNAMITE_ACTIVE ||
3471 last_element == EL_SP_DISK_RED_ACTIVE)
3472 DrawDynamite(last_jx, last_jy);
3474 DrawLevelFieldThruMask(last_jx, last_jy);
3476 else if (last_element == EL_DYNAMITE_ACTIVE ||
3477 last_element == EL_EM_DYNAMITE_ACTIVE ||
3478 last_element == EL_SP_DISK_RED_ACTIVE)
3479 DrawDynamite(last_jx, last_jy);
3481 /* !!! this is not enough to prevent flickering of players which are
3482 moving next to each others without a free tile between them -- this
3483 can only be solved by drawing all players layer by layer (first the
3484 background, then the foreground etc.) !!! => TODO */
3485 else if (!IS_PLAYER(last_jx, last_jy))
3486 DrawLevelField(last_jx, last_jy);
3489 DrawLevelField(last_jx, last_jy);
3492 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3493 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3496 if (!IN_SCR_FIELD(sx, sy))
3499 /* ----------------------------------------------------------------------- */
3500 /* draw things behind the player, if needed */
3501 /* ----------------------------------------------------------------------- */
3504 DrawLevelElement(jx, jy, Back[jx][jy]);
3505 else if (IS_ACTIVE_BOMB(element))
3506 DrawLevelElement(jx, jy, EL_EMPTY);
3509 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3511 int old_element = GfxElement[jx][jy];
3512 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3513 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3515 if (GFX_CRUMBLED(old_element))
3516 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3518 DrawGraphic(sx, sy, old_graphic, frame);
3520 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3521 player_is_opaque = TRUE;
3525 GfxElement[jx][jy] = EL_UNDEFINED;
3527 /* make sure that pushed elements are drawn with correct frame rate */
3528 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3530 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3531 GfxFrame[jx][jy] = player->StepFrame;
3533 DrawLevelField(jx, jy);
3537 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3538 /* ----------------------------------------------------------------------- */
3539 /* draw player himself */
3540 /* ----------------------------------------------------------------------- */
3542 graphic = getPlayerGraphic(player, move_dir);
3544 /* in the case of changed player action or direction, prevent the current
3545 animation frame from being restarted for identical animations */
3546 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3547 player->Frame = last_player_frame;
3549 frame = getGraphicAnimationFrame(graphic, player->Frame);
3553 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3554 sxx = player->GfxPos;
3556 syy = player->GfxPos;
3559 if (player_is_opaque)
3560 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3562 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3564 if (SHIELD_ON(player))
3566 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3567 IMG_SHIELD_NORMAL_ACTIVE);
3568 int frame = getGraphicAnimationFrame(graphic, -1);
3570 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3574 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3577 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3578 sxx = player->GfxPos;
3580 syy = player->GfxPos;
3584 /* ----------------------------------------------------------------------- */
3585 /* draw things the player is pushing, if needed */
3586 /* ----------------------------------------------------------------------- */
3588 if (player->is_pushing && player->is_moving)
3590 int px = SCREENX(jx), py = SCREENY(jy);
3591 int pxx = (TILEX - ABS(sxx)) * dx;
3592 int pyy = (TILEY - ABS(syy)) * dy;
3593 int gfx_frame = GfxFrame[jx][jy];
3599 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3601 element = Feld[next_jx][next_jy];
3602 gfx_frame = GfxFrame[next_jx][next_jy];
3605 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3607 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3608 frame = getGraphicAnimationFrame(graphic, sync_frame);
3610 /* draw background element under pushed element (like the Sokoban field) */
3611 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3613 /* this allows transparent pushing animation over non-black background */
3616 DrawLevelElement(jx, jy, Back[jx][jy]);
3618 DrawLevelElement(jx, jy, EL_EMPTY);
3620 if (Back[next_jx][next_jy])
3621 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3623 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3625 else if (Back[next_jx][next_jy])
3626 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3629 /* do not draw (EM style) pushing animation when pushing is finished */
3630 /* (two-tile animations usually do not contain start and end frame) */
3631 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
3632 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
3634 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3636 /* masked drawing is needed for EMC style (double) movement graphics */
3637 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
3638 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3642 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3643 /* ----------------------------------------------------------------------- */
3644 /* draw player himself */
3645 /* ----------------------------------------------------------------------- */
3647 graphic = getPlayerGraphic(player, move_dir);
3649 /* in the case of changed player action or direction, prevent the current
3650 animation frame from being restarted for identical animations */
3651 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3652 player->Frame = last_player_frame;
3654 frame = getGraphicAnimationFrame(graphic, player->Frame);
3658 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3659 sxx = player->GfxPos;
3661 syy = player->GfxPos;
3664 if (player_is_opaque)
3665 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3667 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3669 if (SHIELD_ON(player))
3671 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3672 IMG_SHIELD_NORMAL_ACTIVE);
3673 int frame = getGraphicAnimationFrame(graphic, -1);
3675 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3679 /* ----------------------------------------------------------------------- */
3680 /* draw things in front of player (active dynamite or dynabombs) */
3681 /* ----------------------------------------------------------------------- */
3683 if (IS_ACTIVE_BOMB(element))
3685 graphic = el2img(element);
3686 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
3688 if (game.emulation == EMU_SUPAPLEX)
3689 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
3691 DrawGraphicThruMask(sx, sy, graphic, frame);
3694 if (player_is_moving && last_element == EL_EXPLOSION)
3696 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
3697 GfxElement[last_jx][last_jy] : EL_EMPTY);
3698 int graphic = el_act2img(element, ACTION_EXPLODING);
3699 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
3700 int phase = ExplodePhase[last_jx][last_jy] - 1;
3701 int frame = getGraphicAnimationFrame(graphic, phase - delay);
3704 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
3707 /* ----------------------------------------------------------------------- */
3708 /* draw elements the player is just walking/passing through/under */
3709 /* ----------------------------------------------------------------------- */
3711 if (player_is_moving)
3713 /* handle the field the player is leaving ... */
3714 if (IS_ACCESSIBLE_INSIDE(last_element))
3715 DrawLevelField(last_jx, last_jy);
3716 else if (IS_ACCESSIBLE_UNDER(last_element))
3717 DrawLevelFieldThruMask(last_jx, last_jy);
3720 /* do not redraw accessible elements if the player is just pushing them */
3721 if (!player_is_moving || !player->is_pushing)
3723 /* ... and the field the player is entering */
3724 if (IS_ACCESSIBLE_INSIDE(element))
3725 DrawLevelField(jx, jy);
3726 else if (IS_ACCESSIBLE_UNDER(element))
3727 DrawLevelFieldThruMask(jx, jy);
3730 MarkTileDirty(sx, sy);
3733 /* ------------------------------------------------------------------------- */
3735 void WaitForEventToContinue()
3737 boolean still_wait = TRUE;
3739 if (program.headless)
3742 /* simulate releasing mouse button over last gadget, if still pressed */
3744 HandleGadgets(-1, -1, 0);
3746 button_status = MB_RELEASED;
3760 case EVENT_BUTTONPRESS:
3761 case EVENT_KEYPRESS:
3765 case EVENT_KEYRELEASE:
3766 ClearPlayerAction();
3770 HandleOtherEvents(&event);
3774 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3783 #define MAX_REQUEST_LINES 13
3784 #define MAX_REQUEST_LINE_FONT1_LEN 7
3785 #define MAX_REQUEST_LINE_FONT2_LEN 10
3787 static int RequestHandleEvents(unsigned int req_state)
3789 boolean level_solved = (game_status == GAME_MODE_PLAYING &&
3790 local_player->LevelSolved_GameEnd);
3791 int width = request.width;
3792 int height = request.height;
3796 setRequestPosition(&sx, &sy, FALSE);
3798 button_status = MB_RELEASED;
3800 request_gadget_id = -1;
3807 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3809 HandleGameActions();
3811 SetDrawtoField(DRAW_TO_BACKBUFFER);
3813 if (global.use_envelope_request)
3815 /* copy current state of request area to middle of playfield area */
3816 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
3824 while (NextValidEvent(&event))
3828 case EVENT_BUTTONPRESS:
3829 case EVENT_BUTTONRELEASE:
3830 case EVENT_MOTIONNOTIFY:
3834 if (event.type == EVENT_MOTIONNOTIFY)
3839 motion_status = TRUE;
3840 mx = ((MotionEvent *) &event)->x;
3841 my = ((MotionEvent *) &event)->y;
3845 motion_status = FALSE;
3846 mx = ((ButtonEvent *) &event)->x;
3847 my = ((ButtonEvent *) &event)->y;
3848 if (event.type == EVENT_BUTTONPRESS)
3849 button_status = ((ButtonEvent *) &event)->button;
3851 button_status = MB_RELEASED;
3854 /* this sets 'request_gadget_id' */
3855 HandleGadgets(mx, my, button_status);
3857 switch (request_gadget_id)
3859 case TOOL_CTRL_ID_YES:
3862 case TOOL_CTRL_ID_NO:
3865 case TOOL_CTRL_ID_CONFIRM:
3866 result = TRUE | FALSE;
3869 case TOOL_CTRL_ID_PLAYER_1:
3872 case TOOL_CTRL_ID_PLAYER_2:
3875 case TOOL_CTRL_ID_PLAYER_3:
3878 case TOOL_CTRL_ID_PLAYER_4:
3889 #if defined(TARGET_SDL2)
3890 case SDL_WINDOWEVENT:
3891 HandleWindowEvent((WindowEvent *) &event);
3894 case SDL_APP_WILLENTERBACKGROUND:
3895 case SDL_APP_DIDENTERBACKGROUND:
3896 case SDL_APP_WILLENTERFOREGROUND:
3897 case SDL_APP_DIDENTERFOREGROUND:
3898 HandlePauseResumeEvent((PauseResumeEvent *) &event);
3902 case EVENT_KEYPRESS:
3904 Key key = GetEventKey((KeyEvent *)&event, TRUE);
3909 if (req_state & REQ_CONFIRM)
3914 #if defined(TARGET_SDL2)
3921 #if defined(TARGET_SDL2)
3928 HandleKeysDebug(key);
3932 if (req_state & REQ_PLAYER)
3938 case EVENT_KEYRELEASE:
3939 ClearPlayerAction();
3942 #if defined(TARGET_SDL2)
3943 case SDL_CONTROLLERBUTTONDOWN:
3944 switch (event.cbutton.button)
3946 case SDL_CONTROLLER_BUTTON_A:
3947 case SDL_CONTROLLER_BUTTON_X:
3948 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
3952 case SDL_CONTROLLER_BUTTON_B:
3953 case SDL_CONTROLLER_BUTTON_Y:
3954 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
3955 case SDL_CONTROLLER_BUTTON_BACK:
3960 if (req_state & REQ_PLAYER)
3965 case SDL_CONTROLLERBUTTONUP:
3966 ClearPlayerAction();
3971 HandleOtherEvents(&event);
3976 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3978 int joy = AnyJoystick();
3980 if (joy & JOY_BUTTON_1)
3982 else if (joy & JOY_BUTTON_2)
3988 if (global.use_envelope_request)
3990 /* copy back current state of pressed buttons inside request area */
3991 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
4001 static boolean RequestDoor(char *text, unsigned int req_state)
4003 unsigned int old_door_state;
4004 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4005 int font_nr = FONT_TEXT_2;
4010 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4012 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4013 font_nr = FONT_TEXT_1;
4016 if (game_status == GAME_MODE_PLAYING)
4017 BlitScreenToBitmap(backbuffer);
4019 /* disable deactivated drawing when quick-loading level tape recording */
4020 if (tape.playing && tape.deactivate_display)
4021 TapeDeactivateDisplayOff(TRUE);
4023 SetMouseCursor(CURSOR_DEFAULT);
4025 #if defined(NETWORK_AVALIABLE)
4026 /* pause network game while waiting for request to answer */
4027 if (options.network &&
4028 game_status == GAME_MODE_PLAYING &&
4029 req_state & REQUEST_WAIT_FOR_INPUT)
4030 SendToServer_PausePlaying();
4033 old_door_state = GetDoorState();
4035 /* simulate releasing mouse button over last gadget, if still pressed */
4037 HandleGadgets(-1, -1, 0);
4041 /* draw released gadget before proceeding */
4044 if (old_door_state & DOOR_OPEN_1)
4046 CloseDoor(DOOR_CLOSE_1);
4048 /* save old door content */
4049 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4050 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4053 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4054 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4056 /* clear door drawing field */
4057 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4059 /* force DOOR font inside door area */
4060 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4062 /* write text for request */
4063 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4065 char text_line[max_request_line_len + 1];
4071 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4073 tc = *(text_ptr + tx);
4074 // if (!tc || tc == ' ')
4075 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4079 if ((tc == '?' || tc == '!') && tl == 0)
4089 strncpy(text_line, text_ptr, tl);
4092 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4093 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4094 text_line, font_nr);
4096 text_ptr += tl + (tc == ' ' ? 1 : 0);
4097 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4102 if (req_state & REQ_ASK)
4104 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4105 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4107 else if (req_state & REQ_CONFIRM)
4109 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4111 else if (req_state & REQ_PLAYER)
4113 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4114 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4115 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4116 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4119 /* copy request gadgets to door backbuffer */
4120 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4122 OpenDoor(DOOR_OPEN_1);
4124 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4126 if (game_status == GAME_MODE_PLAYING)
4128 SetPanelBackground();
4129 SetDrawBackgroundMask(REDRAW_DOOR_1);
4133 SetDrawBackgroundMask(REDRAW_FIELD);
4139 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4141 // ---------- handle request buttons ----------
4142 result = RequestHandleEvents(req_state);
4146 if (!(req_state & REQ_STAY_OPEN))
4148 CloseDoor(DOOR_CLOSE_1);
4150 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4151 (req_state & REQ_REOPEN))
4152 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4157 if (game_status == GAME_MODE_PLAYING)
4159 SetPanelBackground();
4160 SetDrawBackgroundMask(REDRAW_DOOR_1);
4164 SetDrawBackgroundMask(REDRAW_FIELD);
4167 #if defined(NETWORK_AVALIABLE)
4168 /* continue network game after request */
4169 if (options.network &&
4170 game_status == GAME_MODE_PLAYING &&
4171 req_state & REQUEST_WAIT_FOR_INPUT)
4172 SendToServer_ContinuePlaying();
4175 /* restore deactivated drawing when quick-loading level tape recording */
4176 if (tape.playing && tape.deactivate_display)
4177 TapeDeactivateDisplayOn();
4182 static boolean RequestEnvelope(char *text, unsigned int req_state)
4186 if (game_status == GAME_MODE_PLAYING)
4187 BlitScreenToBitmap(backbuffer);
4189 /* disable deactivated drawing when quick-loading level tape recording */
4190 if (tape.playing && tape.deactivate_display)
4191 TapeDeactivateDisplayOff(TRUE);
4193 SetMouseCursor(CURSOR_DEFAULT);
4195 #if defined(NETWORK_AVALIABLE)
4196 /* pause network game while waiting for request to answer */
4197 if (options.network &&
4198 game_status == GAME_MODE_PLAYING &&
4199 req_state & REQUEST_WAIT_FOR_INPUT)
4200 SendToServer_PausePlaying();
4203 /* simulate releasing mouse button over last gadget, if still pressed */
4205 HandleGadgets(-1, -1, 0);
4209 // (replace with setting corresponding request background)
4210 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4211 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4213 /* clear door drawing field */
4214 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4216 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4218 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4220 if (game_status == GAME_MODE_PLAYING)
4222 SetPanelBackground();
4223 SetDrawBackgroundMask(REDRAW_DOOR_1);
4227 SetDrawBackgroundMask(REDRAW_FIELD);
4233 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4235 // ---------- handle request buttons ----------
4236 result = RequestHandleEvents(req_state);
4240 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4244 if (game_status == GAME_MODE_PLAYING)
4246 SetPanelBackground();
4247 SetDrawBackgroundMask(REDRAW_DOOR_1);
4251 SetDrawBackgroundMask(REDRAW_FIELD);
4254 #if defined(NETWORK_AVALIABLE)
4255 /* continue network game after request */
4256 if (options.network &&
4257 game_status == GAME_MODE_PLAYING &&
4258 req_state & REQUEST_WAIT_FOR_INPUT)
4259 SendToServer_ContinuePlaying();
4262 /* restore deactivated drawing when quick-loading level tape recording */
4263 if (tape.playing && tape.deactivate_display)
4264 TapeDeactivateDisplayOn();
4269 boolean Request(char *text, unsigned int req_state)
4271 boolean overlay_active = GetOverlayActive();
4274 SetOverlayActive(FALSE);
4276 if (global.use_envelope_request)
4277 result = RequestEnvelope(text, req_state);
4279 result = RequestDoor(text, req_state);
4281 SetOverlayActive(overlay_active);
4286 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4288 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4289 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4292 if (dpo1->sort_priority != dpo2->sort_priority)
4293 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4295 compare_result = dpo1->nr - dpo2->nr;
4297 return compare_result;
4300 void InitGraphicCompatibilityInfo_Doors()
4306 struct DoorInfo *door;
4310 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4311 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4313 { -1, -1, -1, NULL }
4315 struct Rect door_rect_list[] =
4317 { DX, DY, DXSIZE, DYSIZE },
4318 { VX, VY, VXSIZE, VYSIZE }
4322 for (i = 0; doors[i].door_token != -1; i++)
4324 int door_token = doors[i].door_token;
4325 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4326 int part_1 = doors[i].part_1;
4327 int part_8 = doors[i].part_8;
4328 int part_2 = part_1 + 1;
4329 int part_3 = part_1 + 2;
4330 struct DoorInfo *door = doors[i].door;
4331 struct Rect *door_rect = &door_rect_list[door_index];
4332 boolean door_gfx_redefined = FALSE;
4334 /* check if any door part graphic definitions have been redefined */
4336 for (j = 0; door_part_controls[j].door_token != -1; j++)
4338 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4339 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4341 if (dpc->door_token == door_token && fi->redefined)
4342 door_gfx_redefined = TRUE;
4345 /* check for old-style door graphic/animation modifications */
4347 if (!door_gfx_redefined)
4349 if (door->anim_mode & ANIM_STATIC_PANEL)
4351 door->panel.step_xoffset = 0;
4352 door->panel.step_yoffset = 0;
4355 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4357 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4358 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4359 int num_door_steps, num_panel_steps;
4361 /* remove door part graphics other than the two default wings */
4363 for (j = 0; door_part_controls[j].door_token != -1; j++)
4365 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4366 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4368 if (dpc->graphic >= part_3 &&
4369 dpc->graphic <= part_8)
4373 /* set graphics and screen positions of the default wings */
4375 g_part_1->width = door_rect->width;
4376 g_part_1->height = door_rect->height;
4377 g_part_2->width = door_rect->width;
4378 g_part_2->height = door_rect->height;
4379 g_part_2->src_x = door_rect->width;
4380 g_part_2->src_y = g_part_1->src_y;
4382 door->part_2.x = door->part_1.x;
4383 door->part_2.y = door->part_1.y;
4385 if (door->width != -1)
4387 g_part_1->width = door->width;
4388 g_part_2->width = door->width;
4390 // special treatment for graphics and screen position of right wing
4391 g_part_2->src_x += door_rect->width - door->width;
4392 door->part_2.x += door_rect->width - door->width;
4395 if (door->height != -1)
4397 g_part_1->height = door->height;
4398 g_part_2->height = door->height;
4400 // special treatment for graphics and screen position of bottom wing
4401 g_part_2->src_y += door_rect->height - door->height;
4402 door->part_2.y += door_rect->height - door->height;
4405 /* set animation delays for the default wings and panels */
4407 door->part_1.step_delay = door->step_delay;
4408 door->part_2.step_delay = door->step_delay;
4409 door->panel.step_delay = door->step_delay;
4411 /* set animation draw order for the default wings */
4413 door->part_1.sort_priority = 2; /* draw left wing over ... */
4414 door->part_2.sort_priority = 1; /* ... right wing */
4416 /* set animation draw offset for the default wings */
4418 if (door->anim_mode & ANIM_HORIZONTAL)
4420 door->part_1.step_xoffset = door->step_offset;
4421 door->part_1.step_yoffset = 0;
4422 door->part_2.step_xoffset = door->step_offset * -1;
4423 door->part_2.step_yoffset = 0;
4425 num_door_steps = g_part_1->width / door->step_offset;
4427 else // ANIM_VERTICAL
4429 door->part_1.step_xoffset = 0;
4430 door->part_1.step_yoffset = door->step_offset;
4431 door->part_2.step_xoffset = 0;
4432 door->part_2.step_yoffset = door->step_offset * -1;
4434 num_door_steps = g_part_1->height / door->step_offset;
4437 /* set animation draw offset for the default panels */
4439 if (door->step_offset > 1)
4441 num_panel_steps = 2 * door_rect->height / door->step_offset;
4442 door->panel.start_step = num_panel_steps - num_door_steps;
4443 door->panel.start_step_closing = door->panel.start_step;
4447 num_panel_steps = door_rect->height / door->step_offset;
4448 door->panel.start_step = num_panel_steps - num_door_steps / 2;
4449 door->panel.start_step_closing = door->panel.start_step;
4450 door->panel.step_delay *= 2;
4461 for (i = 0; door_part_controls[i].door_token != -1; i++)
4463 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4464 struct DoorPartOrderInfo *dpo = &door_part_order[i];
4466 /* initialize "start_step_opening" and "start_step_closing", if needed */
4467 if (dpc->pos->start_step_opening == 0 &&
4468 dpc->pos->start_step_closing == 0)
4470 // dpc->pos->start_step_opening = dpc->pos->start_step;
4471 dpc->pos->start_step_closing = dpc->pos->start_step;
4474 /* fill structure for door part draw order (sorted below) */
4476 dpo->sort_priority = dpc->pos->sort_priority;
4479 /* sort door part controls according to sort_priority and graphic number */
4480 qsort(door_part_order, MAX_DOOR_PARTS,
4481 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
4484 unsigned int OpenDoor(unsigned int door_state)
4486 if (door_state & DOOR_COPY_BACK)
4488 if (door_state & DOOR_OPEN_1)
4489 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4490 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
4492 if (door_state & DOOR_OPEN_2)
4493 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
4494 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
4496 door_state &= ~DOOR_COPY_BACK;
4499 return MoveDoor(door_state);
4502 unsigned int CloseDoor(unsigned int door_state)
4504 unsigned int old_door_state = GetDoorState();
4506 if (!(door_state & DOOR_NO_COPY_BACK))
4508 if (old_door_state & DOOR_OPEN_1)
4509 BlitBitmap(backbuffer, bitmap_db_door_1,
4510 DX, DY, DXSIZE, DYSIZE, 0, 0);
4512 if (old_door_state & DOOR_OPEN_2)
4513 BlitBitmap(backbuffer, bitmap_db_door_2,
4514 VX, VY, VXSIZE, VYSIZE, 0, 0);
4516 door_state &= ~DOOR_NO_COPY_BACK;
4519 return MoveDoor(door_state);
4522 unsigned int GetDoorState()
4524 return MoveDoor(DOOR_GET_STATE);
4527 unsigned int SetDoorState(unsigned int door_state)
4529 return MoveDoor(door_state | DOOR_SET_STATE);
4532 int euclid(int a, int b)
4534 return (b ? euclid(b, a % b) : a);
4537 unsigned int MoveDoor(unsigned int door_state)
4539 struct Rect door_rect_list[] =
4541 { DX, DY, DXSIZE, DYSIZE },
4542 { VX, VY, VXSIZE, VYSIZE }
4544 static int door1 = DOOR_CLOSE_1;
4545 static int door2 = DOOR_CLOSE_2;
4546 unsigned int door_delay = 0;
4547 unsigned int door_delay_value;
4550 if (door_state == DOOR_GET_STATE)
4551 return (door1 | door2);
4553 if (door_state & DOOR_SET_STATE)
4555 if (door_state & DOOR_ACTION_1)
4556 door1 = door_state & DOOR_ACTION_1;
4557 if (door_state & DOOR_ACTION_2)
4558 door2 = door_state & DOOR_ACTION_2;
4560 return (door1 | door2);
4563 if (!(door_state & DOOR_FORCE_REDRAW))
4565 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
4566 door_state &= ~DOOR_OPEN_1;
4567 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
4568 door_state &= ~DOOR_CLOSE_1;
4569 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
4570 door_state &= ~DOOR_OPEN_2;
4571 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
4572 door_state &= ~DOOR_CLOSE_2;
4575 if (global.autoplay_leveldir)
4577 door_state |= DOOR_NO_DELAY;
4578 door_state &= ~DOOR_CLOSE_ALL;
4581 if (game_status == GAME_MODE_EDITOR)
4582 door_state |= DOOR_NO_DELAY;
4584 if (door_state & DOOR_ACTION)
4586 boolean door_panel_drawn[NUM_DOORS];
4587 boolean panel_has_doors[NUM_DOORS];
4588 boolean door_part_skip[MAX_DOOR_PARTS];
4589 boolean door_part_done[MAX_DOOR_PARTS];
4590 boolean door_part_done_all;
4591 int num_steps[MAX_DOOR_PARTS];
4592 int max_move_delay = 0; // delay for complete animations of all doors
4593 int max_step_delay = 0; // delay (ms) between two animation frames
4594 int num_move_steps = 0; // number of animation steps for all doors
4595 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
4596 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
4597 int current_move_delay = 0;
4601 for (i = 0; i < NUM_DOORS; i++)
4602 panel_has_doors[i] = FALSE;
4604 for (i = 0; i < MAX_DOOR_PARTS; i++)
4606 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4607 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4608 int door_token = dpc->door_token;
4610 door_part_done[i] = FALSE;
4611 door_part_skip[i] = (!(door_state & door_token) ||
4615 for (i = 0; i < MAX_DOOR_PARTS; i++)
4617 int nr = door_part_order[i].nr;
4618 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4619 struct DoorPartPosInfo *pos = dpc->pos;
4620 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4621 int door_token = dpc->door_token;
4622 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4623 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4624 int step_xoffset = ABS(pos->step_xoffset);
4625 int step_yoffset = ABS(pos->step_yoffset);
4626 int step_delay = pos->step_delay;
4627 int current_door_state = door_state & door_token;
4628 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4629 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
4630 boolean part_opening = (is_panel ? door_closing : door_opening);
4631 int start_step = (part_opening ? pos->start_step_opening :
4632 pos->start_step_closing);
4633 float move_xsize = (step_xoffset ? g->width : 0);
4634 float move_ysize = (step_yoffset ? g->height : 0);
4635 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
4636 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
4637 int move_steps = (move_xsteps && move_ysteps ?
4638 MIN(move_xsteps, move_ysteps) :
4639 move_xsteps ? move_xsteps : move_ysteps) - start_step;
4640 int move_delay = move_steps * step_delay;
4642 if (door_part_skip[nr])
4645 max_move_delay = MAX(max_move_delay, move_delay);
4646 max_step_delay = (max_step_delay == 0 ? step_delay :
4647 euclid(max_step_delay, step_delay));
4648 num_steps[nr] = move_steps;
4652 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
4654 panel_has_doors[door_index] = TRUE;
4658 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
4660 num_move_steps = max_move_delay / max_step_delay;
4661 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
4663 door_delay_value = max_step_delay;
4665 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
4667 start = num_move_steps - 1;
4671 /* opening door sound has priority over simultaneously closing door */
4672 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
4673 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
4674 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
4675 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
4678 for (k = start; k < num_move_steps; k++)
4680 int last_frame = num_move_steps - 1; // last frame of this "for" loop
4682 door_part_done_all = TRUE;
4684 for (i = 0; i < NUM_DOORS; i++)
4685 door_panel_drawn[i] = FALSE;
4687 for (i = 0; i < MAX_DOOR_PARTS; i++)
4689 int nr = door_part_order[i].nr;
4690 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4691 struct DoorPartPosInfo *pos = dpc->pos;
4692 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4693 int door_token = dpc->door_token;
4694 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4695 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4696 boolean is_panel_and_door_has_closed = FALSE;
4697 struct Rect *door_rect = &door_rect_list[door_index];
4698 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
4700 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
4701 int current_door_state = door_state & door_token;
4702 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4703 boolean door_closing = !door_opening;
4704 boolean part_opening = (is_panel ? door_closing : door_opening);
4705 boolean part_closing = !part_opening;
4706 int start_step = (part_opening ? pos->start_step_opening :
4707 pos->start_step_closing);
4708 int step_delay = pos->step_delay;
4709 int step_factor = step_delay / max_step_delay;
4710 int k1 = (step_factor ? k / step_factor + 1 : k);
4711 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
4712 int kk = MAX(0, k2);
4715 int src_x, src_y, src_xx, src_yy;
4716 int dst_x, dst_y, dst_xx, dst_yy;
4719 if (door_part_skip[nr])
4722 if (!(door_state & door_token))
4730 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
4731 int kk_door = MAX(0, k2_door);
4732 int sync_frame = kk_door * door_delay_value;
4733 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
4735 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
4736 &g_src_x, &g_src_y);
4741 if (!door_panel_drawn[door_index])
4743 ClearRectangle(drawto, door_rect->x, door_rect->y,
4744 door_rect->width, door_rect->height);
4746 door_panel_drawn[door_index] = TRUE;
4749 // draw opening or closing door parts
4751 if (pos->step_xoffset < 0) // door part on right side
4754 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
4757 if (dst_xx + width > door_rect->width)
4758 width = door_rect->width - dst_xx;
4760 else // door part on left side
4763 dst_xx = pos->x - kk * pos->step_xoffset;
4767 src_xx = ABS(dst_xx);
4771 width = g->width - src_xx;
4773 if (width > door_rect->width)
4774 width = door_rect->width;
4776 // printf("::: k == %d [%d] \n", k, start_step);
4779 if (pos->step_yoffset < 0) // door part on bottom side
4782 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
4785 if (dst_yy + height > door_rect->height)
4786 height = door_rect->height - dst_yy;
4788 else // door part on top side
4791 dst_yy = pos->y - kk * pos->step_yoffset;
4795 src_yy = ABS(dst_yy);
4799 height = g->height - src_yy;
4802 src_x = g_src_x + src_xx;
4803 src_y = g_src_y + src_yy;
4805 dst_x = door_rect->x + dst_xx;
4806 dst_y = door_rect->y + dst_yy;
4808 is_panel_and_door_has_closed =
4811 panel_has_doors[door_index] &&
4812 k >= num_move_steps_doors_only - 1);
4814 if (width >= 0 && width <= g->width &&
4815 height >= 0 && height <= g->height &&
4816 !is_panel_and_door_has_closed)
4818 if (is_panel || !pos->draw_masked)
4819 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
4822 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
4826 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
4828 if ((part_opening && (width < 0 || height < 0)) ||
4829 (part_closing && (width >= g->width && height >= g->height)))
4830 door_part_done[nr] = TRUE;
4832 // continue door part animations, but not panel after door has closed
4833 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
4834 door_part_done_all = FALSE;
4837 if (!(door_state & DOOR_NO_DELAY))
4841 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
4843 current_move_delay += max_step_delay;
4846 if (door_part_done_all)
4851 if (door_state & DOOR_ACTION_1)
4852 door1 = door_state & DOOR_ACTION_1;
4853 if (door_state & DOOR_ACTION_2)
4854 door2 = door_state & DOOR_ACTION_2;
4856 // draw masked border over door area
4857 DrawMaskedBorder(REDRAW_DOOR_1);
4858 DrawMaskedBorder(REDRAW_DOOR_2);
4860 return (door1 | door2);
4863 static boolean useSpecialEditorDoor()
4865 int graphic = IMG_GLOBAL_BORDER_EDITOR;
4866 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
4868 // do not draw special editor door if editor border defined or redefined
4869 if (graphic_info[graphic].bitmap != NULL || redefined)
4872 // do not draw special editor door if global border defined to be empty
4873 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
4876 // do not draw special editor door if viewport definitions do not match
4880 EY + EYSIZE != VY + VYSIZE)
4886 void DrawSpecialEditorDoor()
4888 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
4889 int top_border_width = gfx1->width;
4890 int top_border_height = gfx1->height;
4891 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
4892 int ex = EX - outer_border;
4893 int ey = EY - outer_border;
4894 int vy = VY - outer_border;
4895 int exsize = EXSIZE + 2 * outer_border;
4897 if (!useSpecialEditorDoor())
4900 /* draw bigger level editor toolbox window */
4901 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
4902 top_border_width, top_border_height, ex, ey - top_border_height);
4903 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
4904 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
4906 redraw_mask |= REDRAW_ALL;
4909 void UndrawSpecialEditorDoor()
4911 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
4912 int top_border_width = gfx1->width;
4913 int top_border_height = gfx1->height;
4914 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
4915 int ex = EX - outer_border;
4916 int ey = EY - outer_border;
4917 int ey_top = ey - top_border_height;
4918 int exsize = EXSIZE + 2 * outer_border;
4919 int eysize = EYSIZE + 2 * outer_border;
4921 if (!useSpecialEditorDoor())
4924 /* draw normal tape recorder window */
4925 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
4927 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4928 ex, ey_top, top_border_width, top_border_height,
4930 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4931 ex, ey, exsize, eysize, ex, ey);
4935 // if screen background is set to "[NONE]", clear editor toolbox window
4936 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
4937 ClearRectangle(drawto, ex, ey, exsize, eysize);
4940 redraw_mask |= REDRAW_ALL;
4944 /* ---------- new tool button stuff ---------------------------------------- */
4949 struct TextPosInfo *pos;
4952 } toolbutton_info[NUM_TOOL_BUTTONS] =
4955 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
4956 TOOL_CTRL_ID_YES, "yes"
4959 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
4960 TOOL_CTRL_ID_NO, "no"
4963 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
4964 TOOL_CTRL_ID_CONFIRM, "confirm"
4967 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
4968 TOOL_CTRL_ID_PLAYER_1, "player 1"
4971 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
4972 TOOL_CTRL_ID_PLAYER_2, "player 2"
4975 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
4976 TOOL_CTRL_ID_PLAYER_3, "player 3"
4979 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
4980 TOOL_CTRL_ID_PLAYER_4, "player 4"
4984 void CreateToolButtons()
4988 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4990 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
4991 struct TextPosInfo *pos = toolbutton_info[i].pos;
4992 struct GadgetInfo *gi;
4993 Bitmap *deco_bitmap = None;
4994 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
4995 unsigned int event_mask = GD_EVENT_RELEASED;
4998 int gd_x = gfx->src_x;
4999 int gd_y = gfx->src_y;
5000 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5001 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5004 if (global.use_envelope_request)
5005 setRequestPosition(&dx, &dy, TRUE);
5007 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5009 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5011 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5012 pos->size, &deco_bitmap, &deco_x, &deco_y);
5013 deco_xpos = (gfx->width - pos->size) / 2;
5014 deco_ypos = (gfx->height - pos->size) / 2;
5017 gi = CreateGadget(GDI_CUSTOM_ID, id,
5018 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5019 GDI_X, dx + GDI_ACTIVE_POS(pos->x),
5020 GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
5021 GDI_WIDTH, gfx->width,
5022 GDI_HEIGHT, gfx->height,
5023 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5024 GDI_STATE, GD_BUTTON_UNPRESSED,
5025 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5026 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5027 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5028 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5029 GDI_DECORATION_SIZE, pos->size, pos->size,
5030 GDI_DECORATION_SHIFTING, 1, 1,
5031 GDI_DIRECT_DRAW, FALSE,
5032 GDI_EVENT_MASK, event_mask,
5033 GDI_CALLBACK_ACTION, HandleToolButtons,
5037 Error(ERR_EXIT, "cannot create gadget");
5039 tool_gadget[id] = gi;
5043 void FreeToolButtons()
5047 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5048 FreeGadget(tool_gadget[i]);
5051 static void UnmapToolButtons()
5055 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5056 UnmapGadget(tool_gadget[i]);
5059 static void HandleToolButtons(struct GadgetInfo *gi)
5061 request_gadget_id = gi->custom_id;
5064 static struct Mapping_EM_to_RND_object
5067 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
5068 boolean is_backside; /* backside of moving element */
5074 em_object_mapping_list[] =
5077 Xblank, TRUE, FALSE,
5081 Yacid_splash_eB, FALSE, FALSE,
5082 EL_ACID_SPLASH_RIGHT, -1, -1
5085 Yacid_splash_wB, FALSE, FALSE,
5086 EL_ACID_SPLASH_LEFT, -1, -1
5089 #ifdef EM_ENGINE_BAD_ROLL
5091 Xstone_force_e, FALSE, FALSE,
5092 EL_ROCK, -1, MV_BIT_RIGHT
5095 Xstone_force_w, FALSE, FALSE,
5096 EL_ROCK, -1, MV_BIT_LEFT
5099 Xnut_force_e, FALSE, FALSE,
5100 EL_NUT, -1, MV_BIT_RIGHT
5103 Xnut_force_w, FALSE, FALSE,
5104 EL_NUT, -1, MV_BIT_LEFT
5107 Xspring_force_e, FALSE, FALSE,
5108 EL_SPRING, -1, MV_BIT_RIGHT
5111 Xspring_force_w, FALSE, FALSE,
5112 EL_SPRING, -1, MV_BIT_LEFT
5115 Xemerald_force_e, FALSE, FALSE,
5116 EL_EMERALD, -1, MV_BIT_RIGHT
5119 Xemerald_force_w, FALSE, FALSE,
5120 EL_EMERALD, -1, MV_BIT_LEFT
5123 Xdiamond_force_e, FALSE, FALSE,
5124 EL_DIAMOND, -1, MV_BIT_RIGHT
5127 Xdiamond_force_w, FALSE, FALSE,
5128 EL_DIAMOND, -1, MV_BIT_LEFT
5131 Xbomb_force_e, FALSE, FALSE,
5132 EL_BOMB, -1, MV_BIT_RIGHT
5135 Xbomb_force_w, FALSE, FALSE,
5136 EL_BOMB, -1, MV_BIT_LEFT
5138 #endif /* EM_ENGINE_BAD_ROLL */
5141 Xstone, TRUE, FALSE,
5145 Xstone_pause, FALSE, FALSE,
5149 Xstone_fall, FALSE, FALSE,
5153 Ystone_s, FALSE, FALSE,
5154 EL_ROCK, ACTION_FALLING, -1
5157 Ystone_sB, FALSE, TRUE,
5158 EL_ROCK, ACTION_FALLING, -1
5161 Ystone_e, FALSE, FALSE,
5162 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5165 Ystone_eB, FALSE, TRUE,
5166 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5169 Ystone_w, FALSE, FALSE,
5170 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5173 Ystone_wB, FALSE, TRUE,
5174 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5181 Xnut_pause, FALSE, FALSE,
5185 Xnut_fall, FALSE, FALSE,
5189 Ynut_s, FALSE, FALSE,
5190 EL_NUT, ACTION_FALLING, -1
5193 Ynut_sB, FALSE, TRUE,
5194 EL_NUT, ACTION_FALLING, -1
5197 Ynut_e, FALSE, FALSE,
5198 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5201 Ynut_eB, FALSE, TRUE,
5202 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5205 Ynut_w, FALSE, FALSE,
5206 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5209 Ynut_wB, FALSE, TRUE,
5210 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5213 Xbug_n, TRUE, FALSE,
5217 Xbug_e, TRUE, FALSE,
5218 EL_BUG_RIGHT, -1, -1
5221 Xbug_s, TRUE, FALSE,
5225 Xbug_w, TRUE, FALSE,
5229 Xbug_gon, FALSE, FALSE,
5233 Xbug_goe, FALSE, FALSE,
5234 EL_BUG_RIGHT, -1, -1
5237 Xbug_gos, FALSE, FALSE,
5241 Xbug_gow, FALSE, FALSE,
5245 Ybug_n, FALSE, FALSE,
5246 EL_BUG, ACTION_MOVING, MV_BIT_UP
5249 Ybug_nB, FALSE, TRUE,
5250 EL_BUG, ACTION_MOVING, MV_BIT_UP
5253 Ybug_e, FALSE, FALSE,
5254 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5257 Ybug_eB, FALSE, TRUE,
5258 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5261 Ybug_s, FALSE, FALSE,
5262 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5265 Ybug_sB, FALSE, TRUE,
5266 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5269 Ybug_w, FALSE, FALSE,
5270 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5273 Ybug_wB, FALSE, TRUE,
5274 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5277 Ybug_w_n, FALSE, FALSE,
5278 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5281 Ybug_n_e, FALSE, FALSE,
5282 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5285 Ybug_e_s, FALSE, FALSE,
5286 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5289 Ybug_s_w, FALSE, FALSE,
5290 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5293 Ybug_e_n, FALSE, FALSE,
5294 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5297 Ybug_s_e, FALSE, FALSE,
5298 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5301 Ybug_w_s, FALSE, FALSE,
5302 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5305 Ybug_n_w, FALSE, FALSE,
5306 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5309 Ybug_stone, FALSE, FALSE,
5310 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
5313 Ybug_spring, FALSE, FALSE,
5314 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
5317 Xtank_n, TRUE, FALSE,
5318 EL_SPACESHIP_UP, -1, -1
5321 Xtank_e, TRUE, FALSE,
5322 EL_SPACESHIP_RIGHT, -1, -1
5325 Xtank_s, TRUE, FALSE,
5326 EL_SPACESHIP_DOWN, -1, -1
5329 Xtank_w, TRUE, FALSE,
5330 EL_SPACESHIP_LEFT, -1, -1
5333 Xtank_gon, FALSE, FALSE,
5334 EL_SPACESHIP_UP, -1, -1
5337 Xtank_goe, FALSE, FALSE,
5338 EL_SPACESHIP_RIGHT, -1, -1
5341 Xtank_gos, FALSE, FALSE,
5342 EL_SPACESHIP_DOWN, -1, -1
5345 Xtank_gow, FALSE, FALSE,
5346 EL_SPACESHIP_LEFT, -1, -1
5349 Ytank_n, FALSE, FALSE,
5350 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5353 Ytank_nB, FALSE, TRUE,
5354 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5357 Ytank_e, FALSE, FALSE,
5358 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5361 Ytank_eB, FALSE, TRUE,
5362 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5365 Ytank_s, FALSE, FALSE,
5366 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5369 Ytank_sB, FALSE, TRUE,
5370 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5373 Ytank_w, FALSE, FALSE,
5374 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5377 Ytank_wB, FALSE, TRUE,
5378 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5381 Ytank_w_n, FALSE, FALSE,
5382 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5385 Ytank_n_e, FALSE, FALSE,
5386 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5389 Ytank_e_s, FALSE, FALSE,
5390 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5393 Ytank_s_w, FALSE, FALSE,
5394 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5397 Ytank_e_n, FALSE, FALSE,
5398 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5401 Ytank_s_e, FALSE, FALSE,
5402 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5405 Ytank_w_s, FALSE, FALSE,
5406 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5409 Ytank_n_w, FALSE, FALSE,
5410 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5413 Ytank_stone, FALSE, FALSE,
5414 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
5417 Ytank_spring, FALSE, FALSE,
5418 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
5421 Xandroid, TRUE, FALSE,
5422 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5425 Xandroid_1_n, FALSE, FALSE,
5426 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5429 Xandroid_2_n, FALSE, FALSE,
5430 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5433 Xandroid_1_e, FALSE, FALSE,
5434 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5437 Xandroid_2_e, FALSE, FALSE,
5438 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5441 Xandroid_1_w, FALSE, FALSE,
5442 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5445 Xandroid_2_w, FALSE, FALSE,
5446 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5449 Xandroid_1_s, FALSE, FALSE,
5450 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5453 Xandroid_2_s, FALSE, FALSE,
5454 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5457 Yandroid_n, FALSE, FALSE,
5458 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5461 Yandroid_nB, FALSE, TRUE,
5462 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5465 Yandroid_ne, FALSE, FALSE,
5466 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5469 Yandroid_neB, FALSE, TRUE,
5470 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5473 Yandroid_e, FALSE, FALSE,
5474 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5477 Yandroid_eB, FALSE, TRUE,
5478 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5481 Yandroid_se, FALSE, FALSE,
5482 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5485 Yandroid_seB, FALSE, TRUE,
5486 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5489 Yandroid_s, FALSE, FALSE,
5490 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5493 Yandroid_sB, FALSE, TRUE,
5494 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5497 Yandroid_sw, FALSE, FALSE,
5498 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5501 Yandroid_swB, FALSE, TRUE,
5502 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5505 Yandroid_w, FALSE, FALSE,
5506 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5509 Yandroid_wB, FALSE, TRUE,
5510 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5513 Yandroid_nw, FALSE, FALSE,
5514 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
5517 Yandroid_nwB, FALSE, TRUE,
5518 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
5521 Xspring, TRUE, FALSE,
5525 Xspring_pause, FALSE, FALSE,
5529 Xspring_e, FALSE, FALSE,
5533 Xspring_w, FALSE, FALSE,
5537 Xspring_fall, FALSE, FALSE,
5541 Yspring_s, FALSE, FALSE,
5542 EL_SPRING, ACTION_FALLING, -1
5545 Yspring_sB, FALSE, TRUE,
5546 EL_SPRING, ACTION_FALLING, -1
5549 Yspring_e, FALSE, FALSE,
5550 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5553 Yspring_eB, FALSE, TRUE,
5554 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5557 Yspring_w, FALSE, FALSE,
5558 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5561 Yspring_wB, FALSE, TRUE,
5562 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5565 Yspring_kill_e, FALSE, FALSE,
5566 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5569 Yspring_kill_eB, FALSE, TRUE,
5570 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5573 Yspring_kill_w, FALSE, FALSE,
5574 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5577 Yspring_kill_wB, FALSE, TRUE,
5578 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5581 Xeater_n, TRUE, FALSE,
5582 EL_YAMYAM_UP, -1, -1
5585 Xeater_e, TRUE, FALSE,
5586 EL_YAMYAM_RIGHT, -1, -1
5589 Xeater_w, TRUE, FALSE,
5590 EL_YAMYAM_LEFT, -1, -1
5593 Xeater_s, TRUE, FALSE,
5594 EL_YAMYAM_DOWN, -1, -1
5597 Yeater_n, FALSE, FALSE,
5598 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5601 Yeater_nB, FALSE, TRUE,
5602 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5605 Yeater_e, FALSE, FALSE,
5606 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5609 Yeater_eB, FALSE, TRUE,
5610 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5613 Yeater_s, FALSE, FALSE,
5614 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5617 Yeater_sB, FALSE, TRUE,
5618 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5621 Yeater_w, FALSE, FALSE,
5622 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5625 Yeater_wB, FALSE, TRUE,
5626 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5629 Yeater_stone, FALSE, FALSE,
5630 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
5633 Yeater_spring, FALSE, FALSE,
5634 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
5637 Xalien, TRUE, FALSE,
5641 Xalien_pause, FALSE, FALSE,
5645 Yalien_n, FALSE, FALSE,
5646 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5649 Yalien_nB, FALSE, TRUE,
5650 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5653 Yalien_e, FALSE, FALSE,
5654 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5657 Yalien_eB, FALSE, TRUE,
5658 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5661 Yalien_s, FALSE, FALSE,
5662 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5665 Yalien_sB, FALSE, TRUE,
5666 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5669 Yalien_w, FALSE, FALSE,
5670 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5673 Yalien_wB, FALSE, TRUE,
5674 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5677 Yalien_stone, FALSE, FALSE,
5678 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
5681 Yalien_spring, FALSE, FALSE,
5682 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
5685 Xemerald, TRUE, FALSE,
5689 Xemerald_pause, FALSE, FALSE,
5693 Xemerald_fall, FALSE, FALSE,
5697 Xemerald_shine, FALSE, FALSE,
5698 EL_EMERALD, ACTION_TWINKLING, -1
5701 Yemerald_s, FALSE, FALSE,
5702 EL_EMERALD, ACTION_FALLING, -1
5705 Yemerald_sB, FALSE, TRUE,
5706 EL_EMERALD, ACTION_FALLING, -1
5709 Yemerald_e, FALSE, FALSE,
5710 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5713 Yemerald_eB, FALSE, TRUE,
5714 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5717 Yemerald_w, FALSE, FALSE,
5718 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5721 Yemerald_wB, FALSE, TRUE,
5722 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5725 Yemerald_eat, FALSE, FALSE,
5726 EL_EMERALD, ACTION_COLLECTING, -1
5729 Yemerald_stone, FALSE, FALSE,
5730 EL_NUT, ACTION_BREAKING, -1
5733 Xdiamond, TRUE, FALSE,
5737 Xdiamond_pause, FALSE, FALSE,
5741 Xdiamond_fall, FALSE, FALSE,
5745 Xdiamond_shine, FALSE, FALSE,
5746 EL_DIAMOND, ACTION_TWINKLING, -1
5749 Ydiamond_s, FALSE, FALSE,
5750 EL_DIAMOND, ACTION_FALLING, -1
5753 Ydiamond_sB, FALSE, TRUE,
5754 EL_DIAMOND, ACTION_FALLING, -1
5757 Ydiamond_e, FALSE, FALSE,
5758 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5761 Ydiamond_eB, FALSE, TRUE,
5762 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5765 Ydiamond_w, FALSE, FALSE,
5766 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5769 Ydiamond_wB, FALSE, TRUE,
5770 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5773 Ydiamond_eat, FALSE, FALSE,
5774 EL_DIAMOND, ACTION_COLLECTING, -1
5777 Ydiamond_stone, FALSE, FALSE,
5778 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
5781 Xdrip_fall, TRUE, FALSE,
5782 EL_AMOEBA_DROP, -1, -1
5785 Xdrip_stretch, FALSE, FALSE,
5786 EL_AMOEBA_DROP, ACTION_FALLING, -1
5789 Xdrip_stretchB, FALSE, TRUE,
5790 EL_AMOEBA_DROP, ACTION_FALLING, -1
5793 Xdrip_eat, FALSE, FALSE,
5794 EL_AMOEBA_DROP, ACTION_GROWING, -1
5797 Ydrip_s1, FALSE, FALSE,
5798 EL_AMOEBA_DROP, ACTION_FALLING, -1
5801 Ydrip_s1B, FALSE, TRUE,
5802 EL_AMOEBA_DROP, ACTION_FALLING, -1
5805 Ydrip_s2, FALSE, FALSE,
5806 EL_AMOEBA_DROP, ACTION_FALLING, -1
5809 Ydrip_s2B, FALSE, TRUE,
5810 EL_AMOEBA_DROP, ACTION_FALLING, -1
5817 Xbomb_pause, FALSE, FALSE,
5821 Xbomb_fall, FALSE, FALSE,
5825 Ybomb_s, FALSE, FALSE,
5826 EL_BOMB, ACTION_FALLING, -1
5829 Ybomb_sB, FALSE, TRUE,
5830 EL_BOMB, ACTION_FALLING, -1
5833 Ybomb_e, FALSE, FALSE,
5834 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5837 Ybomb_eB, FALSE, TRUE,
5838 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5841 Ybomb_w, FALSE, FALSE,
5842 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5845 Ybomb_wB, FALSE, TRUE,
5846 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5849 Ybomb_eat, FALSE, FALSE,
5850 EL_BOMB, ACTION_ACTIVATING, -1
5853 Xballoon, TRUE, FALSE,
5857 Yballoon_n, FALSE, FALSE,
5858 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5861 Yballoon_nB, FALSE, TRUE,
5862 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5865 Yballoon_e, FALSE, FALSE,
5866 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5869 Yballoon_eB, FALSE, TRUE,
5870 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5873 Yballoon_s, FALSE, FALSE,
5874 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5877 Yballoon_sB, FALSE, TRUE,
5878 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5881 Yballoon_w, FALSE, FALSE,
5882 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5885 Yballoon_wB, FALSE, TRUE,
5886 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5889 Xgrass, TRUE, FALSE,
5890 EL_EMC_GRASS, -1, -1
5893 Ygrass_nB, FALSE, FALSE,
5894 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
5897 Ygrass_eB, FALSE, FALSE,
5898 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
5901 Ygrass_sB, FALSE, FALSE,
5902 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
5905 Ygrass_wB, FALSE, FALSE,
5906 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
5913 Ydirt_nB, FALSE, FALSE,
5914 EL_SAND, ACTION_DIGGING, MV_BIT_UP
5917 Ydirt_eB, FALSE, FALSE,
5918 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
5921 Ydirt_sB, FALSE, FALSE,
5922 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
5925 Ydirt_wB, FALSE, FALSE,
5926 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
5929 Xacid_ne, TRUE, FALSE,
5930 EL_ACID_POOL_TOPRIGHT, -1, -1
5933 Xacid_se, TRUE, FALSE,
5934 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
5937 Xacid_s, TRUE, FALSE,
5938 EL_ACID_POOL_BOTTOM, -1, -1
5941 Xacid_sw, TRUE, FALSE,
5942 EL_ACID_POOL_BOTTOMLEFT, -1, -1
5945 Xacid_nw, TRUE, FALSE,
5946 EL_ACID_POOL_TOPLEFT, -1, -1
5949 Xacid_1, TRUE, FALSE,
5953 Xacid_2, FALSE, FALSE,
5957 Xacid_3, FALSE, FALSE,
5961 Xacid_4, FALSE, FALSE,
5965 Xacid_5, FALSE, FALSE,
5969 Xacid_6, FALSE, FALSE,
5973 Xacid_7, FALSE, FALSE,
5977 Xacid_8, FALSE, FALSE,
5981 Xball_1, TRUE, FALSE,
5982 EL_EMC_MAGIC_BALL, -1, -1
5985 Xball_1B, FALSE, FALSE,
5986 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5989 Xball_2, FALSE, FALSE,
5990 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5993 Xball_2B, FALSE, FALSE,
5994 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5997 Yball_eat, FALSE, FALSE,
5998 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6001 Ykey_1_eat, FALSE, FALSE,
6002 EL_EM_KEY_1, ACTION_COLLECTING, -1
6005 Ykey_2_eat, FALSE, FALSE,
6006 EL_EM_KEY_2, ACTION_COLLECTING, -1
6009 Ykey_3_eat, FALSE, FALSE,
6010 EL_EM_KEY_3, ACTION_COLLECTING, -1
6013 Ykey_4_eat, FALSE, FALSE,
6014 EL_EM_KEY_4, ACTION_COLLECTING, -1
6017 Ykey_5_eat, FALSE, FALSE,
6018 EL_EMC_KEY_5, ACTION_COLLECTING, -1
6021 Ykey_6_eat, FALSE, FALSE,
6022 EL_EMC_KEY_6, ACTION_COLLECTING, -1
6025 Ykey_7_eat, FALSE, FALSE,
6026 EL_EMC_KEY_7, ACTION_COLLECTING, -1
6029 Ykey_8_eat, FALSE, FALSE,
6030 EL_EMC_KEY_8, ACTION_COLLECTING, -1
6033 Ylenses_eat, FALSE, FALSE,
6034 EL_EMC_LENSES, ACTION_COLLECTING, -1
6037 Ymagnify_eat, FALSE, FALSE,
6038 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
6041 Ygrass_eat, FALSE, FALSE,
6042 EL_EMC_GRASS, ACTION_SNAPPING, -1
6045 Ydirt_eat, FALSE, FALSE,
6046 EL_SAND, ACTION_SNAPPING, -1
6049 Xgrow_ns, TRUE, FALSE,
6050 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
6053 Ygrow_ns_eat, FALSE, FALSE,
6054 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
6057 Xgrow_ew, TRUE, FALSE,
6058 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6061 Ygrow_ew_eat, FALSE, FALSE,
6062 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
6065 Xwonderwall, TRUE, FALSE,
6066 EL_MAGIC_WALL, -1, -1
6069 XwonderwallB, FALSE, FALSE,
6070 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6073 Xamoeba_1, TRUE, FALSE,
6074 EL_AMOEBA_DRY, ACTION_OTHER, -1
6077 Xamoeba_2, FALSE, FALSE,
6078 EL_AMOEBA_DRY, ACTION_OTHER, -1
6081 Xamoeba_3, FALSE, FALSE,
6082 EL_AMOEBA_DRY, ACTION_OTHER, -1
6085 Xamoeba_4, FALSE, FALSE,
6086 EL_AMOEBA_DRY, ACTION_OTHER, -1
6089 Xamoeba_5, TRUE, FALSE,
6090 EL_AMOEBA_WET, ACTION_OTHER, -1
6093 Xamoeba_6, FALSE, FALSE,
6094 EL_AMOEBA_WET, ACTION_OTHER, -1
6097 Xamoeba_7, FALSE, FALSE,
6098 EL_AMOEBA_WET, ACTION_OTHER, -1
6101 Xamoeba_8, FALSE, FALSE,
6102 EL_AMOEBA_WET, ACTION_OTHER, -1
6105 Xdoor_1, TRUE, FALSE,
6106 EL_EM_GATE_1, -1, -1
6109 Xdoor_2, TRUE, FALSE,
6110 EL_EM_GATE_2, -1, -1
6113 Xdoor_3, TRUE, FALSE,
6114 EL_EM_GATE_3, -1, -1
6117 Xdoor_4, TRUE, FALSE,
6118 EL_EM_GATE_4, -1, -1
6121 Xdoor_5, TRUE, FALSE,
6122 EL_EMC_GATE_5, -1, -1
6125 Xdoor_6, TRUE, FALSE,
6126 EL_EMC_GATE_6, -1, -1
6129 Xdoor_7, TRUE, FALSE,
6130 EL_EMC_GATE_7, -1, -1
6133 Xdoor_8, TRUE, FALSE,
6134 EL_EMC_GATE_8, -1, -1
6137 Xkey_1, TRUE, FALSE,
6141 Xkey_2, TRUE, FALSE,
6145 Xkey_3, TRUE, FALSE,
6149 Xkey_4, TRUE, FALSE,
6153 Xkey_5, TRUE, FALSE,
6154 EL_EMC_KEY_5, -1, -1
6157 Xkey_6, TRUE, FALSE,
6158 EL_EMC_KEY_6, -1, -1
6161 Xkey_7, TRUE, FALSE,
6162 EL_EMC_KEY_7, -1, -1
6165 Xkey_8, TRUE, FALSE,
6166 EL_EMC_KEY_8, -1, -1
6169 Xwind_n, TRUE, FALSE,
6170 EL_BALLOON_SWITCH_UP, -1, -1
6173 Xwind_e, TRUE, FALSE,
6174 EL_BALLOON_SWITCH_RIGHT, -1, -1
6177 Xwind_s, TRUE, FALSE,
6178 EL_BALLOON_SWITCH_DOWN, -1, -1
6181 Xwind_w, TRUE, FALSE,
6182 EL_BALLOON_SWITCH_LEFT, -1, -1
6185 Xwind_nesw, TRUE, FALSE,
6186 EL_BALLOON_SWITCH_ANY, -1, -1
6189 Xwind_stop, TRUE, FALSE,
6190 EL_BALLOON_SWITCH_NONE, -1, -1
6194 EL_EM_EXIT_CLOSED, -1, -1
6197 Xexit_1, TRUE, FALSE,
6198 EL_EM_EXIT_OPEN, -1, -1
6201 Xexit_2, FALSE, FALSE,
6202 EL_EM_EXIT_OPEN, -1, -1
6205 Xexit_3, FALSE, FALSE,
6206 EL_EM_EXIT_OPEN, -1, -1
6209 Xdynamite, TRUE, FALSE,
6210 EL_EM_DYNAMITE, -1, -1
6213 Ydynamite_eat, FALSE, FALSE,
6214 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6217 Xdynamite_1, TRUE, FALSE,
6218 EL_EM_DYNAMITE_ACTIVE, -1, -1
6221 Xdynamite_2, FALSE, FALSE,
6222 EL_EM_DYNAMITE_ACTIVE, -1, -1
6225 Xdynamite_3, FALSE, FALSE,
6226 EL_EM_DYNAMITE_ACTIVE, -1, -1
6229 Xdynamite_4, FALSE, FALSE,
6230 EL_EM_DYNAMITE_ACTIVE, -1, -1
6233 Xbumper, TRUE, FALSE,
6234 EL_EMC_SPRING_BUMPER, -1, -1
6237 XbumperB, FALSE, FALSE,
6238 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6241 Xwheel, TRUE, FALSE,
6242 EL_ROBOT_WHEEL, -1, -1
6245 XwheelB, FALSE, FALSE,
6246 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6249 Xswitch, TRUE, FALSE,
6250 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6253 XswitchB, FALSE, FALSE,
6254 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6258 EL_QUICKSAND_EMPTY, -1, -1
6261 Xsand_stone, TRUE, FALSE,
6262 EL_QUICKSAND_FULL, -1, -1
6265 Xsand_stonein_1, FALSE, TRUE,
6266 EL_ROCK, ACTION_FILLING, -1
6269 Xsand_stonein_2, FALSE, TRUE,
6270 EL_ROCK, ACTION_FILLING, -1
6273 Xsand_stonein_3, FALSE, TRUE,
6274 EL_ROCK, ACTION_FILLING, -1
6277 Xsand_stonein_4, FALSE, TRUE,
6278 EL_ROCK, ACTION_FILLING, -1
6281 Xsand_stonesand_1, FALSE, FALSE,
6282 EL_QUICKSAND_EMPTYING, -1, -1
6285 Xsand_stonesand_2, FALSE, FALSE,
6286 EL_QUICKSAND_EMPTYING, -1, -1
6289 Xsand_stonesand_3, FALSE, FALSE,
6290 EL_QUICKSAND_EMPTYING, -1, -1
6293 Xsand_stonesand_4, FALSE, FALSE,
6294 EL_QUICKSAND_EMPTYING, -1, -1
6297 Xsand_stonesand_quickout_1, FALSE, FALSE,
6298 EL_QUICKSAND_EMPTYING, -1, -1
6301 Xsand_stonesand_quickout_2, FALSE, FALSE,
6302 EL_QUICKSAND_EMPTYING, -1, -1
6305 Xsand_stoneout_1, FALSE, FALSE,
6306 EL_ROCK, ACTION_EMPTYING, -1
6309 Xsand_stoneout_2, FALSE, FALSE,
6310 EL_ROCK, ACTION_EMPTYING, -1
6313 Xsand_sandstone_1, FALSE, FALSE,
6314 EL_QUICKSAND_FILLING, -1, -1
6317 Xsand_sandstone_2, FALSE, FALSE,
6318 EL_QUICKSAND_FILLING, -1, -1
6321 Xsand_sandstone_3, FALSE, FALSE,
6322 EL_QUICKSAND_FILLING, -1, -1
6325 Xsand_sandstone_4, FALSE, FALSE,
6326 EL_QUICKSAND_FILLING, -1, -1
6329 Xplant, TRUE, FALSE,
6330 EL_EMC_PLANT, -1, -1
6333 Yplant, FALSE, FALSE,
6334 EL_EMC_PLANT, -1, -1
6337 Xlenses, TRUE, FALSE,
6338 EL_EMC_LENSES, -1, -1
6341 Xmagnify, TRUE, FALSE,
6342 EL_EMC_MAGNIFIER, -1, -1
6345 Xdripper, TRUE, FALSE,
6346 EL_EMC_DRIPPER, -1, -1
6349 XdripperB, FALSE, FALSE,
6350 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6353 Xfake_blank, TRUE, FALSE,
6354 EL_INVISIBLE_WALL, -1, -1
6357 Xfake_blankB, FALSE, FALSE,
6358 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6361 Xfake_grass, TRUE, FALSE,
6362 EL_EMC_FAKE_GRASS, -1, -1
6365 Xfake_grassB, FALSE, FALSE,
6366 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6369 Xfake_door_1, TRUE, FALSE,
6370 EL_EM_GATE_1_GRAY, -1, -1
6373 Xfake_door_2, TRUE, FALSE,
6374 EL_EM_GATE_2_GRAY, -1, -1
6377 Xfake_door_3, TRUE, FALSE,
6378 EL_EM_GATE_3_GRAY, -1, -1
6381 Xfake_door_4, TRUE, FALSE,
6382 EL_EM_GATE_4_GRAY, -1, -1
6385 Xfake_door_5, TRUE, FALSE,
6386 EL_EMC_GATE_5_GRAY, -1, -1
6389 Xfake_door_6, TRUE, FALSE,
6390 EL_EMC_GATE_6_GRAY, -1, -1
6393 Xfake_door_7, TRUE, FALSE,
6394 EL_EMC_GATE_7_GRAY, -1, -1
6397 Xfake_door_8, TRUE, FALSE,
6398 EL_EMC_GATE_8_GRAY, -1, -1
6401 Xfake_acid_1, TRUE, FALSE,
6402 EL_EMC_FAKE_ACID, -1, -1
6405 Xfake_acid_2, FALSE, FALSE,
6406 EL_EMC_FAKE_ACID, -1, -1
6409 Xfake_acid_3, FALSE, FALSE,
6410 EL_EMC_FAKE_ACID, -1, -1
6413 Xfake_acid_4, FALSE, FALSE,
6414 EL_EMC_FAKE_ACID, -1, -1
6417 Xfake_acid_5, FALSE, FALSE,
6418 EL_EMC_FAKE_ACID, -1, -1
6421 Xfake_acid_6, FALSE, FALSE,
6422 EL_EMC_FAKE_ACID, -1, -1
6425 Xfake_acid_7, FALSE, FALSE,
6426 EL_EMC_FAKE_ACID, -1, -1
6429 Xfake_acid_8, FALSE, FALSE,
6430 EL_EMC_FAKE_ACID, -1, -1
6433 Xsteel_1, TRUE, FALSE,
6434 EL_STEELWALL, -1, -1
6437 Xsteel_2, TRUE, FALSE,
6438 EL_EMC_STEELWALL_2, -1, -1
6441 Xsteel_3, TRUE, FALSE,
6442 EL_EMC_STEELWALL_3, -1, -1
6445 Xsteel_4, TRUE, FALSE,
6446 EL_EMC_STEELWALL_4, -1, -1
6449 Xwall_1, TRUE, FALSE,
6453 Xwall_2, TRUE, FALSE,
6454 EL_EMC_WALL_14, -1, -1
6457 Xwall_3, TRUE, FALSE,
6458 EL_EMC_WALL_15, -1, -1
6461 Xwall_4, TRUE, FALSE,
6462 EL_EMC_WALL_16, -1, -1
6465 Xround_wall_1, TRUE, FALSE,
6466 EL_WALL_SLIPPERY, -1, -1
6469 Xround_wall_2, TRUE, FALSE,
6470 EL_EMC_WALL_SLIPPERY_2, -1, -1
6473 Xround_wall_3, TRUE, FALSE,
6474 EL_EMC_WALL_SLIPPERY_3, -1, -1
6477 Xround_wall_4, TRUE, FALSE,
6478 EL_EMC_WALL_SLIPPERY_4, -1, -1
6481 Xdecor_1, TRUE, FALSE,
6482 EL_EMC_WALL_8, -1, -1
6485 Xdecor_2, TRUE, FALSE,
6486 EL_EMC_WALL_6, -1, -1
6489 Xdecor_3, TRUE, FALSE,
6490 EL_EMC_WALL_4, -1, -1
6493 Xdecor_4, TRUE, FALSE,
6494 EL_EMC_WALL_7, -1, -1
6497 Xdecor_5, TRUE, FALSE,
6498 EL_EMC_WALL_5, -1, -1
6501 Xdecor_6, TRUE, FALSE,
6502 EL_EMC_WALL_9, -1, -1
6505 Xdecor_7, TRUE, FALSE,
6506 EL_EMC_WALL_10, -1, -1
6509 Xdecor_8, TRUE, FALSE,
6510 EL_EMC_WALL_1, -1, -1
6513 Xdecor_9, TRUE, FALSE,
6514 EL_EMC_WALL_2, -1, -1
6517 Xdecor_10, TRUE, FALSE,
6518 EL_EMC_WALL_3, -1, -1
6521 Xdecor_11, TRUE, FALSE,
6522 EL_EMC_WALL_11, -1, -1
6525 Xdecor_12, TRUE, FALSE,
6526 EL_EMC_WALL_12, -1, -1
6529 Xalpha_0, TRUE, FALSE,
6530 EL_CHAR('0'), -1, -1
6533 Xalpha_1, TRUE, FALSE,
6534 EL_CHAR('1'), -1, -1
6537 Xalpha_2, TRUE, FALSE,
6538 EL_CHAR('2'), -1, -1
6541 Xalpha_3, TRUE, FALSE,
6542 EL_CHAR('3'), -1, -1
6545 Xalpha_4, TRUE, FALSE,
6546 EL_CHAR('4'), -1, -1
6549 Xalpha_5, TRUE, FALSE,
6550 EL_CHAR('5'), -1, -1
6553 Xalpha_6, TRUE, FALSE,
6554 EL_CHAR('6'), -1, -1
6557 Xalpha_7, TRUE, FALSE,
6558 EL_CHAR('7'), -1, -1
6561 Xalpha_8, TRUE, FALSE,
6562 EL_CHAR('8'), -1, -1
6565 Xalpha_9, TRUE, FALSE,
6566 EL_CHAR('9'), -1, -1
6569 Xalpha_excla, TRUE, FALSE,
6570 EL_CHAR('!'), -1, -1
6573 Xalpha_quote, TRUE, FALSE,
6574 EL_CHAR('"'), -1, -1
6577 Xalpha_comma, TRUE, FALSE,
6578 EL_CHAR(','), -1, -1
6581 Xalpha_minus, TRUE, FALSE,
6582 EL_CHAR('-'), -1, -1
6585 Xalpha_perio, TRUE, FALSE,
6586 EL_CHAR('.'), -1, -1
6589 Xalpha_colon, TRUE, FALSE,
6590 EL_CHAR(':'), -1, -1
6593 Xalpha_quest, TRUE, FALSE,
6594 EL_CHAR('?'), -1, -1
6597 Xalpha_a, TRUE, FALSE,
6598 EL_CHAR('A'), -1, -1
6601 Xalpha_b, TRUE, FALSE,
6602 EL_CHAR('B'), -1, -1
6605 Xalpha_c, TRUE, FALSE,
6606 EL_CHAR('C'), -1, -1
6609 Xalpha_d, TRUE, FALSE,
6610 EL_CHAR('D'), -1, -1
6613 Xalpha_e, TRUE, FALSE,
6614 EL_CHAR('E'), -1, -1
6617 Xalpha_f, TRUE, FALSE,
6618 EL_CHAR('F'), -1, -1
6621 Xalpha_g, TRUE, FALSE,
6622 EL_CHAR('G'), -1, -1
6625 Xalpha_h, TRUE, FALSE,
6626 EL_CHAR('H'), -1, -1
6629 Xalpha_i, TRUE, FALSE,
6630 EL_CHAR('I'), -1, -1
6633 Xalpha_j, TRUE, FALSE,
6634 EL_CHAR('J'), -1, -1
6637 Xalpha_k, TRUE, FALSE,
6638 EL_CHAR('K'), -1, -1
6641 Xalpha_l, TRUE, FALSE,
6642 EL_CHAR('L'), -1, -1
6645 Xalpha_m, TRUE, FALSE,
6646 EL_CHAR('M'), -1, -1
6649 Xalpha_n, TRUE, FALSE,
6650 EL_CHAR('N'), -1, -1
6653 Xalpha_o, TRUE, FALSE,
6654 EL_CHAR('O'), -1, -1
6657 Xalpha_p, TRUE, FALSE,
6658 EL_CHAR('P'), -1, -1
6661 Xalpha_q, TRUE, FALSE,
6662 EL_CHAR('Q'), -1, -1
6665 Xalpha_r, TRUE, FALSE,
6666 EL_CHAR('R'), -1, -1
6669 Xalpha_s, TRUE, FALSE,
6670 EL_CHAR('S'), -1, -1
6673 Xalpha_t, TRUE, FALSE,
6674 EL_CHAR('T'), -1, -1
6677 Xalpha_u, TRUE, FALSE,
6678 EL_CHAR('U'), -1, -1
6681 Xalpha_v, TRUE, FALSE,
6682 EL_CHAR('V'), -1, -1
6685 Xalpha_w, TRUE, FALSE,
6686 EL_CHAR('W'), -1, -1
6689 Xalpha_x, TRUE, FALSE,
6690 EL_CHAR('X'), -1, -1
6693 Xalpha_y, TRUE, FALSE,
6694 EL_CHAR('Y'), -1, -1
6697 Xalpha_z, TRUE, FALSE,
6698 EL_CHAR('Z'), -1, -1
6701 Xalpha_arrow_e, TRUE, FALSE,
6702 EL_CHAR('>'), -1, -1
6705 Xalpha_arrow_w, TRUE, FALSE,
6706 EL_CHAR('<'), -1, -1
6709 Xalpha_copyr, TRUE, FALSE,
6710 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
6714 Xboom_bug, FALSE, FALSE,
6715 EL_BUG, ACTION_EXPLODING, -1
6718 Xboom_bomb, FALSE, FALSE,
6719 EL_BOMB, ACTION_EXPLODING, -1
6722 Xboom_android, FALSE, FALSE,
6723 EL_EMC_ANDROID, ACTION_OTHER, -1
6726 Xboom_1, FALSE, FALSE,
6727 EL_DEFAULT, ACTION_EXPLODING, -1
6730 Xboom_2, FALSE, FALSE,
6731 EL_DEFAULT, ACTION_EXPLODING, -1
6734 Znormal, FALSE, FALSE,
6738 Zdynamite, FALSE, FALSE,
6742 Zplayer, FALSE, FALSE,
6746 ZBORDER, FALSE, FALSE,
6756 static struct Mapping_EM_to_RND_player
6765 em_player_mapping_list[] =
6769 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
6773 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
6777 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
6781 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
6785 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
6789 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
6793 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
6797 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
6801 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
6805 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
6809 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
6813 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
6817 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
6821 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
6825 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
6829 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
6833 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
6837 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
6841 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
6845 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
6849 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
6853 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
6857 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
6861 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
6865 EL_PLAYER_1, ACTION_DEFAULT, -1,
6869 EL_PLAYER_2, ACTION_DEFAULT, -1,
6873 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
6877 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
6881 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
6885 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
6889 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
6893 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
6897 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
6901 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
6905 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
6909 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
6913 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
6917 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
6921 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
6925 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
6929 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
6933 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
6937 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
6941 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
6945 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
6949 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
6953 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
6957 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
6961 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
6965 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
6969 EL_PLAYER_3, ACTION_DEFAULT, -1,
6973 EL_PLAYER_4, ACTION_DEFAULT, -1,
6982 int map_element_RND_to_EM(int element_rnd)
6984 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
6985 static boolean mapping_initialized = FALSE;
6987 if (!mapping_initialized)
6991 /* return "Xalpha_quest" for all undefined elements in mapping array */
6992 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6993 mapping_RND_to_EM[i] = Xalpha_quest;
6995 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
6996 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
6997 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
6998 em_object_mapping_list[i].element_em;
7000 mapping_initialized = TRUE;
7003 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
7004 return mapping_RND_to_EM[element_rnd];
7006 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
7011 int map_element_EM_to_RND(int element_em)
7013 static unsigned short mapping_EM_to_RND[TILE_MAX];
7014 static boolean mapping_initialized = FALSE;
7016 if (!mapping_initialized)
7020 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
7021 for (i = 0; i < TILE_MAX; i++)
7022 mapping_EM_to_RND[i] = EL_UNKNOWN;
7024 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7025 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7026 em_object_mapping_list[i].element_rnd;
7028 mapping_initialized = TRUE;
7031 if (element_em >= 0 && element_em < TILE_MAX)
7032 return mapping_EM_to_RND[element_em];
7034 Error(ERR_WARN, "invalid EM level element %d", element_em);
7039 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7041 struct LevelInfo_EM *level_em = level->native_em_level;
7042 struct LEVEL *lev = level_em->lev;
7045 for (i = 0; i < TILE_MAX; i++)
7046 lev->android_array[i] = Xblank;
7048 for (i = 0; i < level->num_android_clone_elements; i++)
7050 int element_rnd = level->android_clone_element[i];
7051 int element_em = map_element_RND_to_EM(element_rnd);
7053 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7054 if (em_object_mapping_list[j].element_rnd == element_rnd)
7055 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
7059 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7061 struct LevelInfo_EM *level_em = level->native_em_level;
7062 struct LEVEL *lev = level_em->lev;
7065 level->num_android_clone_elements = 0;
7067 for (i = 0; i < TILE_MAX; i++)
7069 int element_em = lev->android_array[i];
7071 boolean element_found = FALSE;
7073 if (element_em == Xblank)
7076 element_rnd = map_element_EM_to_RND(element_em);
7078 for (j = 0; j < level->num_android_clone_elements; j++)
7079 if (level->android_clone_element[j] == element_rnd)
7080 element_found = TRUE;
7084 level->android_clone_element[level->num_android_clone_elements++] =
7087 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7092 if (level->num_android_clone_elements == 0)
7094 level->num_android_clone_elements = 1;
7095 level->android_clone_element[0] = EL_EMPTY;
7099 int map_direction_RND_to_EM(int direction)
7101 return (direction == MV_UP ? 0 :
7102 direction == MV_RIGHT ? 1 :
7103 direction == MV_DOWN ? 2 :
7104 direction == MV_LEFT ? 3 :
7108 int map_direction_EM_to_RND(int direction)
7110 return (direction == 0 ? MV_UP :
7111 direction == 1 ? MV_RIGHT :
7112 direction == 2 ? MV_DOWN :
7113 direction == 3 ? MV_LEFT :
7117 int map_element_RND_to_SP(int element_rnd)
7119 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
7121 if (element_rnd >= EL_SP_START &&
7122 element_rnd <= EL_SP_END)
7123 element_sp = element_rnd - EL_SP_START;
7124 else if (element_rnd == EL_EMPTY_SPACE)
7126 else if (element_rnd == EL_INVISIBLE_WALL)
7132 int map_element_SP_to_RND(int element_sp)
7134 int element_rnd = EL_UNKNOWN;
7136 if (element_sp >= 0x00 &&
7138 element_rnd = EL_SP_START + element_sp;
7139 else if (element_sp == 0x28)
7140 element_rnd = EL_INVISIBLE_WALL;
7145 int map_action_SP_to_RND(int action_sp)
7149 case actActive: return ACTION_ACTIVE;
7150 case actImpact: return ACTION_IMPACT;
7151 case actExploding: return ACTION_EXPLODING;
7152 case actDigging: return ACTION_DIGGING;
7153 case actSnapping: return ACTION_SNAPPING;
7154 case actCollecting: return ACTION_COLLECTING;
7155 case actPassing: return ACTION_PASSING;
7156 case actPushing: return ACTION_PUSHING;
7157 case actDropping: return ACTION_DROPPING;
7159 default: return ACTION_DEFAULT;
7163 int get_next_element(int element)
7167 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
7168 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
7169 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
7170 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
7171 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
7172 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
7173 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
7174 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
7175 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
7176 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
7177 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
7179 default: return element;
7183 int el_act_dir2img(int element, int action, int direction)
7185 element = GFX_ELEMENT(element);
7186 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7188 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7189 return element_info[element].direction_graphic[action][direction];
7192 static int el_act_dir2crm(int element, int action, int direction)
7194 element = GFX_ELEMENT(element);
7195 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7197 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7198 return element_info[element].direction_crumbled[action][direction];
7201 int el_act2img(int element, int action)
7203 element = GFX_ELEMENT(element);
7205 return element_info[element].graphic[action];
7208 int el_act2crm(int element, int action)
7210 element = GFX_ELEMENT(element);
7212 return element_info[element].crumbled[action];
7215 int el_dir2img(int element, int direction)
7217 element = GFX_ELEMENT(element);
7219 return el_act_dir2img(element, ACTION_DEFAULT, direction);
7222 int el2baseimg(int element)
7224 return element_info[element].graphic[ACTION_DEFAULT];
7227 int el2img(int element)
7229 element = GFX_ELEMENT(element);
7231 return element_info[element].graphic[ACTION_DEFAULT];
7234 int el2edimg(int element)
7236 element = GFX_ELEMENT(element);
7238 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
7241 int el2preimg(int element)
7243 element = GFX_ELEMENT(element);
7245 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
7248 int el2panelimg(int element)
7250 element = GFX_ELEMENT(element);
7252 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
7255 int font2baseimg(int font_nr)
7257 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
7260 int getBeltNrFromBeltElement(int element)
7262 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
7263 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
7264 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
7267 int getBeltNrFromBeltActiveElement(int element)
7269 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
7270 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
7271 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
7274 int getBeltNrFromBeltSwitchElement(int element)
7276 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
7277 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
7278 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
7281 int getBeltDirNrFromBeltElement(int element)
7283 static int belt_base_element[4] =
7285 EL_CONVEYOR_BELT_1_LEFT,
7286 EL_CONVEYOR_BELT_2_LEFT,
7287 EL_CONVEYOR_BELT_3_LEFT,
7288 EL_CONVEYOR_BELT_4_LEFT
7291 int belt_nr = getBeltNrFromBeltElement(element);
7292 int belt_dir_nr = element - belt_base_element[belt_nr];
7294 return (belt_dir_nr % 3);
7297 int getBeltDirNrFromBeltSwitchElement(int element)
7299 static int belt_base_element[4] =
7301 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7302 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7303 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7304 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7307 int belt_nr = getBeltNrFromBeltSwitchElement(element);
7308 int belt_dir_nr = element - belt_base_element[belt_nr];
7310 return (belt_dir_nr % 3);
7313 int getBeltDirFromBeltElement(int element)
7315 static int belt_move_dir[3] =
7322 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
7324 return belt_move_dir[belt_dir_nr];
7327 int getBeltDirFromBeltSwitchElement(int element)
7329 static int belt_move_dir[3] =
7336 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
7338 return belt_move_dir[belt_dir_nr];
7341 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7343 static int belt_base_element[4] =
7345 EL_CONVEYOR_BELT_1_LEFT,
7346 EL_CONVEYOR_BELT_2_LEFT,
7347 EL_CONVEYOR_BELT_3_LEFT,
7348 EL_CONVEYOR_BELT_4_LEFT
7351 return belt_base_element[belt_nr] + belt_dir_nr;
7354 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7356 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7358 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7361 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7363 static int belt_base_element[4] =
7365 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7366 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7367 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7368 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7371 return belt_base_element[belt_nr] + belt_dir_nr;
7374 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7376 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7378 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7381 boolean getTeamMode_EM()
7383 return game.team_mode;
7386 int getGameFrameDelay_EM(int native_em_game_frame_delay)
7388 int game_frame_delay_value;
7390 game_frame_delay_value =
7391 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
7392 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
7395 if (tape.playing && tape.warp_forward && !tape.pausing)
7396 game_frame_delay_value = 0;
7398 return game_frame_delay_value;
7401 unsigned int InitRND(int seed)
7403 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7404 return InitEngineRandom_EM(seed);
7405 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7406 return InitEngineRandom_SP(seed);
7408 return InitEngineRandom_RND(seed);
7411 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
7412 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
7414 inline static int get_effective_element_EM(int tile, int frame_em)
7416 int element = object_mapping[tile].element_rnd;
7417 int action = object_mapping[tile].action;
7418 boolean is_backside = object_mapping[tile].is_backside;
7419 boolean action_removing = (action == ACTION_DIGGING ||
7420 action == ACTION_SNAPPING ||
7421 action == ACTION_COLLECTING);
7427 case Yacid_splash_eB:
7428 case Yacid_splash_wB:
7429 return (frame_em > 5 ? EL_EMPTY : element);
7435 else /* frame_em == 7 */
7439 case Yacid_splash_eB:
7440 case Yacid_splash_wB:
7443 case Yemerald_stone:
7446 case Ydiamond_stone:
7450 case Xdrip_stretchB:
7469 case Xsand_stonein_1:
7470 case Xsand_stonein_2:
7471 case Xsand_stonein_3:
7472 case Xsand_stonein_4:
7476 return (is_backside || action_removing ? EL_EMPTY : element);
7481 inline static boolean check_linear_animation_EM(int tile)
7485 case Xsand_stonesand_1:
7486 case Xsand_stonesand_quickout_1:
7487 case Xsand_sandstone_1:
7488 case Xsand_stonein_1:
7489 case Xsand_stoneout_1:
7508 case Yacid_splash_eB:
7509 case Yacid_splash_wB:
7510 case Yemerald_stone:
7517 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
7518 boolean has_crumbled_graphics,
7519 int crumbled, int sync_frame)
7521 /* if element can be crumbled, but certain action graphics are just empty
7522 space (like instantly snapping sand to empty space in 1 frame), do not
7523 treat these empty space graphics as crumbled graphics in EMC engine */
7524 if (crumbled == IMG_EMPTY_SPACE)
7525 has_crumbled_graphics = FALSE;
7527 if (has_crumbled_graphics)
7529 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
7530 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
7531 g_crumbled->anim_delay,
7532 g_crumbled->anim_mode,
7533 g_crumbled->anim_start_frame,
7536 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
7537 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
7539 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
7540 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
7542 g_em->has_crumbled_graphics = TRUE;
7546 g_em->crumbled_bitmap = NULL;
7547 g_em->crumbled_src_x = 0;
7548 g_em->crumbled_src_y = 0;
7549 g_em->crumbled_border_size = 0;
7550 g_em->crumbled_tile_size = 0;
7552 g_em->has_crumbled_graphics = FALSE;
7556 void ResetGfxAnimation_EM(int x, int y, int tile)
7561 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
7562 int tile, int frame_em, int x, int y)
7564 int action = object_mapping[tile].action;
7565 int direction = object_mapping[tile].direction;
7566 int effective_element = get_effective_element_EM(tile, frame_em);
7567 int graphic = (direction == MV_NONE ?
7568 el_act2img(effective_element, action) :
7569 el_act_dir2img(effective_element, action, direction));
7570 struct GraphicInfo *g = &graphic_info[graphic];
7572 boolean action_removing = (action == ACTION_DIGGING ||
7573 action == ACTION_SNAPPING ||
7574 action == ACTION_COLLECTING);
7575 boolean action_moving = (action == ACTION_FALLING ||
7576 action == ACTION_MOVING ||
7577 action == ACTION_PUSHING ||
7578 action == ACTION_EATING ||
7579 action == ACTION_FILLING ||
7580 action == ACTION_EMPTYING);
7581 boolean action_falling = (action == ACTION_FALLING ||
7582 action == ACTION_FILLING ||
7583 action == ACTION_EMPTYING);
7585 /* special case: graphic uses "2nd movement tile" and has defined
7586 7 frames for movement animation (or less) => use default graphic
7587 for last (8th) frame which ends the movement animation */
7588 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7590 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
7591 graphic = (direction == MV_NONE ?
7592 el_act2img(effective_element, action) :
7593 el_act_dir2img(effective_element, action, direction));
7595 g = &graphic_info[graphic];
7598 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
7602 else if (action_moving)
7604 boolean is_backside = object_mapping[tile].is_backside;
7608 int direction = object_mapping[tile].direction;
7609 int move_dir = (action_falling ? MV_DOWN : direction);
7614 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
7615 if (g->double_movement && frame_em == 0)
7619 if (move_dir == MV_LEFT)
7620 GfxFrame[x - 1][y] = GfxFrame[x][y];
7621 else if (move_dir == MV_RIGHT)
7622 GfxFrame[x + 1][y] = GfxFrame[x][y];
7623 else if (move_dir == MV_UP)
7624 GfxFrame[x][y - 1] = GfxFrame[x][y];
7625 else if (move_dir == MV_DOWN)
7626 GfxFrame[x][y + 1] = GfxFrame[x][y];
7633 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
7634 if (tile == Xsand_stonesand_quickout_1 ||
7635 tile == Xsand_stonesand_quickout_2)
7639 if (graphic_info[graphic].anim_global_sync)
7640 sync_frame = FrameCounter;
7641 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7642 sync_frame = GfxFrame[x][y];
7644 sync_frame = 0; /* playfield border (pseudo steel) */
7646 SetRandomAnimationValue(x, y);
7648 int frame = getAnimationFrame(g->anim_frames,
7651 g->anim_start_frame,
7654 g_em->unique_identifier =
7655 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
7658 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
7659 int tile, int frame_em, int x, int y)
7661 int action = object_mapping[tile].action;
7662 int direction = object_mapping[tile].direction;
7663 boolean is_backside = object_mapping[tile].is_backside;
7664 int effective_element = get_effective_element_EM(tile, frame_em);
7665 int effective_action = action;
7666 int graphic = (direction == MV_NONE ?
7667 el_act2img(effective_element, effective_action) :
7668 el_act_dir2img(effective_element, effective_action,
7670 int crumbled = (direction == MV_NONE ?
7671 el_act2crm(effective_element, effective_action) :
7672 el_act_dir2crm(effective_element, effective_action,
7674 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7675 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7676 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7677 struct GraphicInfo *g = &graphic_info[graphic];
7680 /* special case: graphic uses "2nd movement tile" and has defined
7681 7 frames for movement animation (or less) => use default graphic
7682 for last (8th) frame which ends the movement animation */
7683 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7685 effective_action = ACTION_DEFAULT;
7686 graphic = (direction == MV_NONE ?
7687 el_act2img(effective_element, effective_action) :
7688 el_act_dir2img(effective_element, effective_action,
7690 crumbled = (direction == MV_NONE ?
7691 el_act2crm(effective_element, effective_action) :
7692 el_act_dir2crm(effective_element, effective_action,
7695 g = &graphic_info[graphic];
7698 if (graphic_info[graphic].anim_global_sync)
7699 sync_frame = FrameCounter;
7700 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7701 sync_frame = GfxFrame[x][y];
7703 sync_frame = 0; /* playfield border (pseudo steel) */
7705 SetRandomAnimationValue(x, y);
7707 int frame = getAnimationFrame(g->anim_frames,
7710 g->anim_start_frame,
7713 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
7714 g->double_movement && is_backside);
7716 /* (updating the "crumbled" graphic definitions is probably not really needed,
7717 as animations for crumbled graphics can't be longer than one EMC cycle) */
7718 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
7722 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
7723 int player_nr, int anim, int frame_em)
7725 int element = player_mapping[player_nr][anim].element_rnd;
7726 int action = player_mapping[player_nr][anim].action;
7727 int direction = player_mapping[player_nr][anim].direction;
7728 int graphic = (direction == MV_NONE ?
7729 el_act2img(element, action) :
7730 el_act_dir2img(element, action, direction));
7731 struct GraphicInfo *g = &graphic_info[graphic];
7734 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
7736 stored_player[player_nr].StepFrame = frame_em;
7738 sync_frame = stored_player[player_nr].Frame;
7740 int frame = getAnimationFrame(g->anim_frames,
7743 g->anim_start_frame,
7746 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
7747 &g_em->src_x, &g_em->src_y, FALSE);
7750 void InitGraphicInfo_EM(void)
7755 int num_em_gfx_errors = 0;
7757 if (graphic_info_em_object[0][0].bitmap == NULL)
7759 /* EM graphics not yet initialized in em_open_all() */
7764 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
7767 /* always start with reliable default values */
7768 for (i = 0; i < TILE_MAX; i++)
7770 object_mapping[i].element_rnd = EL_UNKNOWN;
7771 object_mapping[i].is_backside = FALSE;
7772 object_mapping[i].action = ACTION_DEFAULT;
7773 object_mapping[i].direction = MV_NONE;
7776 /* always start with reliable default values */
7777 for (p = 0; p < MAX_PLAYERS; p++)
7779 for (i = 0; i < SPR_MAX; i++)
7781 player_mapping[p][i].element_rnd = EL_UNKNOWN;
7782 player_mapping[p][i].action = ACTION_DEFAULT;
7783 player_mapping[p][i].direction = MV_NONE;
7787 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7789 int e = em_object_mapping_list[i].element_em;
7791 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
7792 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
7794 if (em_object_mapping_list[i].action != -1)
7795 object_mapping[e].action = em_object_mapping_list[i].action;
7797 if (em_object_mapping_list[i].direction != -1)
7798 object_mapping[e].direction =
7799 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
7802 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
7804 int a = em_player_mapping_list[i].action_em;
7805 int p = em_player_mapping_list[i].player_nr;
7807 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
7809 if (em_player_mapping_list[i].action != -1)
7810 player_mapping[p][a].action = em_player_mapping_list[i].action;
7812 if (em_player_mapping_list[i].direction != -1)
7813 player_mapping[p][a].direction =
7814 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
7817 for (i = 0; i < TILE_MAX; i++)
7819 int element = object_mapping[i].element_rnd;
7820 int action = object_mapping[i].action;
7821 int direction = object_mapping[i].direction;
7822 boolean is_backside = object_mapping[i].is_backside;
7823 boolean action_exploding = ((action == ACTION_EXPLODING ||
7824 action == ACTION_SMASHED_BY_ROCK ||
7825 action == ACTION_SMASHED_BY_SPRING) &&
7826 element != EL_DIAMOND);
7827 boolean action_active = (action == ACTION_ACTIVE);
7828 boolean action_other = (action == ACTION_OTHER);
7830 for (j = 0; j < 8; j++)
7832 int effective_element = get_effective_element_EM(i, j);
7833 int effective_action = (j < 7 ? action :
7834 i == Xdrip_stretch ? action :
7835 i == Xdrip_stretchB ? action :
7836 i == Ydrip_s1 ? action :
7837 i == Ydrip_s1B ? action :
7838 i == Xball_1B ? action :
7839 i == Xball_2 ? action :
7840 i == Xball_2B ? action :
7841 i == Yball_eat ? action :
7842 i == Ykey_1_eat ? action :
7843 i == Ykey_2_eat ? action :
7844 i == Ykey_3_eat ? action :
7845 i == Ykey_4_eat ? action :
7846 i == Ykey_5_eat ? action :
7847 i == Ykey_6_eat ? action :
7848 i == Ykey_7_eat ? action :
7849 i == Ykey_8_eat ? action :
7850 i == Ylenses_eat ? action :
7851 i == Ymagnify_eat ? action :
7852 i == Ygrass_eat ? action :
7853 i == Ydirt_eat ? action :
7854 i == Xsand_stonein_1 ? action :
7855 i == Xsand_stonein_2 ? action :
7856 i == Xsand_stonein_3 ? action :
7857 i == Xsand_stonein_4 ? action :
7858 i == Xsand_stoneout_1 ? action :
7859 i == Xsand_stoneout_2 ? action :
7860 i == Xboom_android ? ACTION_EXPLODING :
7861 action_exploding ? ACTION_EXPLODING :
7862 action_active ? action :
7863 action_other ? action :
7865 int graphic = (el_act_dir2img(effective_element, effective_action,
7867 int crumbled = (el_act_dir2crm(effective_element, effective_action,
7869 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7870 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7871 boolean has_action_graphics = (graphic != base_graphic);
7872 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7873 struct GraphicInfo *g = &graphic_info[graphic];
7874 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
7877 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
7878 boolean special_animation = (action != ACTION_DEFAULT &&
7879 g->anim_frames == 3 &&
7880 g->anim_delay == 2 &&
7881 g->anim_mode & ANIM_LINEAR);
7882 int sync_frame = (i == Xdrip_stretch ? 7 :
7883 i == Xdrip_stretchB ? 7 :
7884 i == Ydrip_s2 ? j + 8 :
7885 i == Ydrip_s2B ? j + 8 :
7894 i == Xfake_acid_1 ? 0 :
7895 i == Xfake_acid_2 ? 10 :
7896 i == Xfake_acid_3 ? 20 :
7897 i == Xfake_acid_4 ? 30 :
7898 i == Xfake_acid_5 ? 40 :
7899 i == Xfake_acid_6 ? 50 :
7900 i == Xfake_acid_7 ? 60 :
7901 i == Xfake_acid_8 ? 70 :
7903 i == Xball_2B ? j + 8 :
7904 i == Yball_eat ? j + 1 :
7905 i == Ykey_1_eat ? j + 1 :
7906 i == Ykey_2_eat ? j + 1 :
7907 i == Ykey_3_eat ? j + 1 :
7908 i == Ykey_4_eat ? j + 1 :
7909 i == Ykey_5_eat ? j + 1 :
7910 i == Ykey_6_eat ? j + 1 :
7911 i == Ykey_7_eat ? j + 1 :
7912 i == Ykey_8_eat ? j + 1 :
7913 i == Ylenses_eat ? j + 1 :
7914 i == Ymagnify_eat ? j + 1 :
7915 i == Ygrass_eat ? j + 1 :
7916 i == Ydirt_eat ? j + 1 :
7917 i == Xamoeba_1 ? 0 :
7918 i == Xamoeba_2 ? 1 :
7919 i == Xamoeba_3 ? 2 :
7920 i == Xamoeba_4 ? 3 :
7921 i == Xamoeba_5 ? 0 :
7922 i == Xamoeba_6 ? 1 :
7923 i == Xamoeba_7 ? 2 :
7924 i == Xamoeba_8 ? 3 :
7925 i == Xexit_2 ? j + 8 :
7926 i == Xexit_3 ? j + 16 :
7927 i == Xdynamite_1 ? 0 :
7928 i == Xdynamite_2 ? 8 :
7929 i == Xdynamite_3 ? 16 :
7930 i == Xdynamite_4 ? 24 :
7931 i == Xsand_stonein_1 ? j + 1 :
7932 i == Xsand_stonein_2 ? j + 9 :
7933 i == Xsand_stonein_3 ? j + 17 :
7934 i == Xsand_stonein_4 ? j + 25 :
7935 i == Xsand_stoneout_1 && j == 0 ? 0 :
7936 i == Xsand_stoneout_1 && j == 1 ? 0 :
7937 i == Xsand_stoneout_1 && j == 2 ? 1 :
7938 i == Xsand_stoneout_1 && j == 3 ? 2 :
7939 i == Xsand_stoneout_1 && j == 4 ? 2 :
7940 i == Xsand_stoneout_1 && j == 5 ? 3 :
7941 i == Xsand_stoneout_1 && j == 6 ? 4 :
7942 i == Xsand_stoneout_1 && j == 7 ? 4 :
7943 i == Xsand_stoneout_2 && j == 0 ? 5 :
7944 i == Xsand_stoneout_2 && j == 1 ? 6 :
7945 i == Xsand_stoneout_2 && j == 2 ? 7 :
7946 i == Xsand_stoneout_2 && j == 3 ? 8 :
7947 i == Xsand_stoneout_2 && j == 4 ? 9 :
7948 i == Xsand_stoneout_2 && j == 5 ? 11 :
7949 i == Xsand_stoneout_2 && j == 6 ? 13 :
7950 i == Xsand_stoneout_2 && j == 7 ? 15 :
7951 i == Xboom_bug && j == 1 ? 2 :
7952 i == Xboom_bug && j == 2 ? 2 :
7953 i == Xboom_bug && j == 3 ? 4 :
7954 i == Xboom_bug && j == 4 ? 4 :
7955 i == Xboom_bug && j == 5 ? 2 :
7956 i == Xboom_bug && j == 6 ? 2 :
7957 i == Xboom_bug && j == 7 ? 0 :
7958 i == Xboom_bomb && j == 1 ? 2 :
7959 i == Xboom_bomb && j == 2 ? 2 :
7960 i == Xboom_bomb && j == 3 ? 4 :
7961 i == Xboom_bomb && j == 4 ? 4 :
7962 i == Xboom_bomb && j == 5 ? 2 :
7963 i == Xboom_bomb && j == 6 ? 2 :
7964 i == Xboom_bomb && j == 7 ? 0 :
7965 i == Xboom_android && j == 7 ? 6 :
7966 i == Xboom_1 && j == 1 ? 2 :
7967 i == Xboom_1 && j == 2 ? 2 :
7968 i == Xboom_1 && j == 3 ? 4 :
7969 i == Xboom_1 && j == 4 ? 4 :
7970 i == Xboom_1 && j == 5 ? 6 :
7971 i == Xboom_1 && j == 6 ? 6 :
7972 i == Xboom_1 && j == 7 ? 8 :
7973 i == Xboom_2 && j == 0 ? 8 :
7974 i == Xboom_2 && j == 1 ? 8 :
7975 i == Xboom_2 && j == 2 ? 10 :
7976 i == Xboom_2 && j == 3 ? 10 :
7977 i == Xboom_2 && j == 4 ? 10 :
7978 i == Xboom_2 && j == 5 ? 12 :
7979 i == Xboom_2 && j == 6 ? 12 :
7980 i == Xboom_2 && j == 7 ? 12 :
7981 special_animation && j == 4 ? 3 :
7982 effective_action != action ? 0 :
7986 Bitmap *debug_bitmap = g_em->bitmap;
7987 int debug_src_x = g_em->src_x;
7988 int debug_src_y = g_em->src_y;
7991 int frame = getAnimationFrame(g->anim_frames,
7994 g->anim_start_frame,
7997 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
7998 g->double_movement && is_backside);
8000 g_em->bitmap = src_bitmap;
8001 g_em->src_x = src_x;
8002 g_em->src_y = src_y;
8003 g_em->src_offset_x = 0;
8004 g_em->src_offset_y = 0;
8005 g_em->dst_offset_x = 0;
8006 g_em->dst_offset_y = 0;
8007 g_em->width = TILEX;
8008 g_em->height = TILEY;
8010 g_em->preserve_background = FALSE;
8012 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8015 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8016 effective_action == ACTION_MOVING ||
8017 effective_action == ACTION_PUSHING ||
8018 effective_action == ACTION_EATING)) ||
8019 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8020 effective_action == ACTION_EMPTYING)))
8023 (effective_action == ACTION_FALLING ||
8024 effective_action == ACTION_FILLING ||
8025 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8026 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8027 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8028 int num_steps = (i == Ydrip_s1 ? 16 :
8029 i == Ydrip_s1B ? 16 :
8030 i == Ydrip_s2 ? 16 :
8031 i == Ydrip_s2B ? 16 :
8032 i == Xsand_stonein_1 ? 32 :
8033 i == Xsand_stonein_2 ? 32 :
8034 i == Xsand_stonein_3 ? 32 :
8035 i == Xsand_stonein_4 ? 32 :
8036 i == Xsand_stoneout_1 ? 16 :
8037 i == Xsand_stoneout_2 ? 16 : 8);
8038 int cx = ABS(dx) * (TILEX / num_steps);
8039 int cy = ABS(dy) * (TILEY / num_steps);
8040 int step_frame = (i == Ydrip_s2 ? j + 8 :
8041 i == Ydrip_s2B ? j + 8 :
8042 i == Xsand_stonein_2 ? j + 8 :
8043 i == Xsand_stonein_3 ? j + 16 :
8044 i == Xsand_stonein_4 ? j + 24 :
8045 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8046 int step = (is_backside ? step_frame : num_steps - step_frame);
8048 if (is_backside) /* tile where movement starts */
8050 if (dx < 0 || dy < 0)
8052 g_em->src_offset_x = cx * step;
8053 g_em->src_offset_y = cy * step;
8057 g_em->dst_offset_x = cx * step;
8058 g_em->dst_offset_y = cy * step;
8061 else /* tile where movement ends */
8063 if (dx < 0 || dy < 0)
8065 g_em->dst_offset_x = cx * step;
8066 g_em->dst_offset_y = cy * step;
8070 g_em->src_offset_x = cx * step;
8071 g_em->src_offset_y = cy * step;
8075 g_em->width = TILEX - cx * step;
8076 g_em->height = TILEY - cy * step;
8079 /* create unique graphic identifier to decide if tile must be redrawn */
8080 /* bit 31 - 16 (16 bit): EM style graphic
8081 bit 15 - 12 ( 4 bit): EM style frame
8082 bit 11 - 6 ( 6 bit): graphic width
8083 bit 5 - 0 ( 6 bit): graphic height */
8084 g_em->unique_identifier =
8085 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8089 /* skip check for EMC elements not contained in original EMC artwork */
8090 if (element == EL_EMC_FAKE_ACID)
8093 if (g_em->bitmap != debug_bitmap ||
8094 g_em->src_x != debug_src_x ||
8095 g_em->src_y != debug_src_y ||
8096 g_em->src_offset_x != 0 ||
8097 g_em->src_offset_y != 0 ||
8098 g_em->dst_offset_x != 0 ||
8099 g_em->dst_offset_y != 0 ||
8100 g_em->width != TILEX ||
8101 g_em->height != TILEY)
8103 static int last_i = -1;
8111 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
8112 i, element, element_info[element].token_name,
8113 element_action_info[effective_action].suffix, direction);
8115 if (element != effective_element)
8116 printf(" [%d ('%s')]",
8118 element_info[effective_element].token_name);
8122 if (g_em->bitmap != debug_bitmap)
8123 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
8124 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
8126 if (g_em->src_x != debug_src_x ||
8127 g_em->src_y != debug_src_y)
8128 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8129 j, (is_backside ? 'B' : 'F'),
8130 g_em->src_x, g_em->src_y,
8131 g_em->src_x / 32, g_em->src_y / 32,
8132 debug_src_x, debug_src_y,
8133 debug_src_x / 32, debug_src_y / 32);
8135 if (g_em->src_offset_x != 0 ||
8136 g_em->src_offset_y != 0 ||
8137 g_em->dst_offset_x != 0 ||
8138 g_em->dst_offset_y != 0)
8139 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
8141 g_em->src_offset_x, g_em->src_offset_y,
8142 g_em->dst_offset_x, g_em->dst_offset_y);
8144 if (g_em->width != TILEX ||
8145 g_em->height != TILEY)
8146 printf(" %d (%d): size %d,%d should be %d,%d\n",
8148 g_em->width, g_em->height, TILEX, TILEY);
8150 num_em_gfx_errors++;
8157 for (i = 0; i < TILE_MAX; i++)
8159 for (j = 0; j < 8; j++)
8161 int element = object_mapping[i].element_rnd;
8162 int action = object_mapping[i].action;
8163 int direction = object_mapping[i].direction;
8164 boolean is_backside = object_mapping[i].is_backside;
8165 int graphic_action = el_act_dir2img(element, action, direction);
8166 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8168 if ((action == ACTION_SMASHED_BY_ROCK ||
8169 action == ACTION_SMASHED_BY_SPRING ||
8170 action == ACTION_EATING) &&
8171 graphic_action == graphic_default)
8173 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8174 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8175 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8176 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8179 /* no separate animation for "smashed by rock" -- use rock instead */
8180 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8181 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8183 g_em->bitmap = g_xx->bitmap;
8184 g_em->src_x = g_xx->src_x;
8185 g_em->src_y = g_xx->src_y;
8186 g_em->src_offset_x = g_xx->src_offset_x;
8187 g_em->src_offset_y = g_xx->src_offset_y;
8188 g_em->dst_offset_x = g_xx->dst_offset_x;
8189 g_em->dst_offset_y = g_xx->dst_offset_y;
8190 g_em->width = g_xx->width;
8191 g_em->height = g_xx->height;
8192 g_em->unique_identifier = g_xx->unique_identifier;
8195 g_em->preserve_background = TRUE;
8200 for (p = 0; p < MAX_PLAYERS; p++)
8202 for (i = 0; i < SPR_MAX; i++)
8204 int element = player_mapping[p][i].element_rnd;
8205 int action = player_mapping[p][i].action;
8206 int direction = player_mapping[p][i].direction;
8208 for (j = 0; j < 8; j++)
8210 int effective_element = element;
8211 int effective_action = action;
8212 int graphic = (direction == MV_NONE ?
8213 el_act2img(effective_element, effective_action) :
8214 el_act_dir2img(effective_element, effective_action,
8216 struct GraphicInfo *g = &graphic_info[graphic];
8217 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8223 Bitmap *debug_bitmap = g_em->bitmap;
8224 int debug_src_x = g_em->src_x;
8225 int debug_src_y = g_em->src_y;
8228 int frame = getAnimationFrame(g->anim_frames,
8231 g->anim_start_frame,
8234 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8236 g_em->bitmap = src_bitmap;
8237 g_em->src_x = src_x;
8238 g_em->src_y = src_y;
8239 g_em->src_offset_x = 0;
8240 g_em->src_offset_y = 0;
8241 g_em->dst_offset_x = 0;
8242 g_em->dst_offset_y = 0;
8243 g_em->width = TILEX;
8244 g_em->height = TILEY;
8248 /* skip check for EMC elements not contained in original EMC artwork */
8249 if (element == EL_PLAYER_3 ||
8250 element == EL_PLAYER_4)
8253 if (g_em->bitmap != debug_bitmap ||
8254 g_em->src_x != debug_src_x ||
8255 g_em->src_y != debug_src_y)
8257 static int last_i = -1;
8265 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
8266 p, i, element, element_info[element].token_name,
8267 element_action_info[effective_action].suffix, direction);
8269 if (element != effective_element)
8270 printf(" [%d ('%s')]",
8272 element_info[effective_element].token_name);
8276 if (g_em->bitmap != debug_bitmap)
8277 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
8278 j, (int)(g_em->bitmap), (int)(debug_bitmap));
8280 if (g_em->src_x != debug_src_x ||
8281 g_em->src_y != debug_src_y)
8282 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8284 g_em->src_x, g_em->src_y,
8285 g_em->src_x / 32, g_em->src_y / 32,
8286 debug_src_x, debug_src_y,
8287 debug_src_x / 32, debug_src_y / 32);
8289 num_em_gfx_errors++;
8299 printf("::: [%d errors found]\n", num_em_gfx_errors);
8305 void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
8306 boolean any_player_moving,
8307 boolean any_player_snapping,
8308 boolean any_player_dropping)
8310 if (frame == 0 && !any_player_dropping)
8312 if (!local_player->was_waiting)
8314 if (!CheckSaveEngineSnapshotToList())
8317 local_player->was_waiting = TRUE;
8320 else if (any_player_moving || any_player_snapping || any_player_dropping)
8322 local_player->was_waiting = FALSE;
8326 void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
8327 boolean murphy_is_dropping)
8329 if (murphy_is_waiting)
8331 if (!local_player->was_waiting)
8333 if (!CheckSaveEngineSnapshotToList())
8336 local_player->was_waiting = TRUE;
8341 local_player->was_waiting = FALSE;
8345 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
8346 boolean any_player_moving,
8347 boolean any_player_snapping,
8348 boolean any_player_dropping)
8350 if (tape.single_step && tape.recording && !tape.pausing)
8351 if (frame == 0 && !any_player_dropping)
8352 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8354 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
8355 any_player_snapping, any_player_dropping);
8358 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
8359 boolean murphy_is_dropping)
8361 if (tape.single_step && tape.recording && !tape.pausing)
8362 if (murphy_is_waiting)
8363 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8365 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
8368 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
8369 int graphic, int sync_frame, int x, int y)
8371 int frame = getGraphicAnimationFrame(graphic, sync_frame);
8373 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
8376 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
8378 return (IS_NEXT_FRAME(sync_frame, graphic));
8381 int getGraphicInfo_Delay(int graphic)
8383 return graphic_info[graphic].anim_delay;
8386 void PlayMenuSoundExt(int sound)
8388 if (sound == SND_UNDEFINED)
8391 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8392 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8395 if (IS_LOOP_SOUND(sound))
8396 PlaySoundLoop(sound);
8401 void PlayMenuSound()
8403 PlayMenuSoundExt(menu.sound[game_status]);
8406 void PlayMenuSoundStereo(int sound, int stereo_position)
8408 if (sound == SND_UNDEFINED)
8411 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8412 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8415 if (IS_LOOP_SOUND(sound))
8416 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
8418 PlaySoundStereo(sound, stereo_position);
8421 void PlayMenuSoundIfLoopExt(int sound)
8423 if (sound == SND_UNDEFINED)
8426 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8427 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8430 if (IS_LOOP_SOUND(sound))
8431 PlaySoundLoop(sound);
8434 void PlayMenuSoundIfLoop()
8436 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
8439 void PlayMenuMusicExt(int music)
8441 if (music == MUS_UNDEFINED)
8444 if (!setup.sound_music)
8450 void PlayMenuMusic()
8452 char *curr_music = getCurrentlyPlayingMusicFilename();
8453 char *next_music = getMusicListEntry(menu.music[game_status])->filename;
8455 if (!strEqual(curr_music, next_music))
8456 PlayMenuMusicExt(menu.music[game_status]);
8459 void PlayMenuSoundsAndMusic()
8465 static void FadeMenuSounds()
8470 static void FadeMenuMusic()
8472 char *curr_music = getCurrentlyPlayingMusicFilename();
8473 char *next_music = getMusicListEntry(menu.music[game_status])->filename;
8475 if (!strEqual(curr_music, next_music))
8479 void FadeMenuSoundsAndMusic()
8485 void PlaySoundActivating()
8488 PlaySound(SND_MENU_ITEM_ACTIVATING);
8492 void PlaySoundSelecting()
8495 PlaySound(SND_MENU_ITEM_SELECTING);
8499 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
8501 boolean change_fullscreen = (setup.fullscreen !=
8502 video.fullscreen_enabled);
8503 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
8504 setup.window_scaling_percent !=
8505 video.window_scaling_percent);
8507 if (change_window_scaling_percent && video.fullscreen_enabled)
8510 if (!change_window_scaling_percent && !video.fullscreen_available)
8513 #if defined(TARGET_SDL2)
8514 if (change_window_scaling_percent)
8516 SDLSetWindowScaling(setup.window_scaling_percent);
8520 else if (change_fullscreen)
8522 SDLSetWindowFullscreen(setup.fullscreen);
8524 /* set setup value according to successfully changed fullscreen mode */
8525 setup.fullscreen = video.fullscreen_enabled;
8531 if (change_fullscreen ||
8532 change_window_scaling_percent)
8534 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
8536 /* save backbuffer content which gets lost when toggling fullscreen mode */
8537 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8539 if (change_window_scaling_percent)
8541 /* keep window mode, but change window scaling */
8542 video.fullscreen_enabled = TRUE; /* force new window scaling */
8545 /* toggle fullscreen */
8546 ChangeVideoModeIfNeeded(setup.fullscreen);
8548 /* set setup value according to successfully changed fullscreen mode */
8549 setup.fullscreen = video.fullscreen_enabled;
8551 /* restore backbuffer content from temporary backbuffer backup bitmap */
8552 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8554 FreeBitmap(tmp_backbuffer);
8556 /* update visible window/screen */
8557 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8561 void JoinRectangles(int *x, int *y, int *width, int *height,
8562 int x2, int y2, int width2, int height2)
8564 // do not join with "off-screen" rectangle
8565 if (x2 == -1 || y2 == -1)
8570 *width = MAX(*width, width2);
8571 *height = MAX(*height, height2);
8574 void SetAnimStatus(int anim_status_new)
8576 if (anim_status_new == GAME_MODE_MAIN)
8577 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
8578 else if (anim_status_new == GAME_MODE_SCORES)
8579 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
8581 global.anim_status_next = anim_status_new;
8583 // directly set screen modes that are entered without fading
8584 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
8585 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
8586 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
8587 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
8588 global.anim_status = global.anim_status_next;
8591 void SetGameStatus(int game_status_new)
8593 if (game_status_new != game_status)
8594 game_status_last_screen = game_status;
8596 game_status = game_status_new;
8598 SetAnimStatus(game_status_new);
8601 void SetFontStatus(int game_status_new)
8603 static int last_game_status = -1;
8605 if (game_status_new != -1)
8607 // set game status for font use after storing last game status
8608 last_game_status = game_status;
8609 game_status = game_status_new;
8613 // reset game status after font use from last stored game status
8614 game_status = last_game_status;
8618 void ResetFontStatus()
8623 void ChangeViewportPropertiesIfNeeded()
8625 int gfx_game_mode = game_status;
8626 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
8628 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
8629 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
8630 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
8631 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
8632 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
8633 int new_win_xsize = vp_window->width;
8634 int new_win_ysize = vp_window->height;
8635 int border_size = vp_playfield->border_size;
8636 int new_sx = vp_playfield->x + border_size;
8637 int new_sy = vp_playfield->y + border_size;
8638 int new_sxsize = vp_playfield->width - 2 * border_size;
8639 int new_sysize = vp_playfield->height - 2 * border_size;
8640 int new_real_sx = vp_playfield->x;
8641 int new_real_sy = vp_playfield->y;
8642 int new_full_sxsize = vp_playfield->width;
8643 int new_full_sysize = vp_playfield->height;
8644 int new_dx = vp_door_1->x;
8645 int new_dy = vp_door_1->y;
8646 int new_dxsize = vp_door_1->width;
8647 int new_dysize = vp_door_1->height;
8648 int new_vx = vp_door_2->x;
8649 int new_vy = vp_door_2->y;
8650 int new_vxsize = vp_door_2->width;
8651 int new_vysize = vp_door_2->height;
8652 int new_ex = vp_door_3->x;
8653 int new_ey = vp_door_3->y;
8654 int new_exsize = vp_door_3->width;
8655 int new_eysize = vp_door_3->height;
8656 int new_tilesize_var =
8657 (setup.small_game_graphics ? MINI_TILESIZE : game.tile_size);
8659 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
8660 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
8661 int new_scr_fieldx = new_sxsize / tilesize;
8662 int new_scr_fieldy = new_sysize / tilesize;
8663 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
8664 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
8665 boolean init_gfx_buffers = FALSE;
8666 boolean init_video_buffer = FALSE;
8667 boolean init_gadgets_and_anims = FALSE;
8668 boolean init_em_graphics = FALSE;
8670 if (new_win_xsize != WIN_XSIZE ||
8671 new_win_ysize != WIN_YSIZE)
8673 WIN_XSIZE = new_win_xsize;
8674 WIN_YSIZE = new_win_ysize;
8676 init_video_buffer = TRUE;
8677 init_gfx_buffers = TRUE;
8678 init_gadgets_and_anims = TRUE;
8680 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
8683 if (new_scr_fieldx != SCR_FIELDX ||
8684 new_scr_fieldy != SCR_FIELDY)
8686 /* this always toggles between MAIN and GAME when using small tile size */
8688 SCR_FIELDX = new_scr_fieldx;
8689 SCR_FIELDY = new_scr_fieldy;
8691 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
8702 new_sxsize != SXSIZE ||
8703 new_sysize != SYSIZE ||
8704 new_dxsize != DXSIZE ||
8705 new_dysize != DYSIZE ||
8706 new_vxsize != VXSIZE ||
8707 new_vysize != VYSIZE ||
8708 new_exsize != EXSIZE ||
8709 new_eysize != EYSIZE ||
8710 new_real_sx != REAL_SX ||
8711 new_real_sy != REAL_SY ||
8712 new_full_sxsize != FULL_SXSIZE ||
8713 new_full_sysize != FULL_SYSIZE ||
8714 new_tilesize_var != TILESIZE_VAR
8717 // ------------------------------------------------------------------------
8718 // determine next fading area for changed viewport definitions
8719 // ------------------------------------------------------------------------
8721 // start with current playfield area (default fading area)
8724 FADE_SXSIZE = FULL_SXSIZE;
8725 FADE_SYSIZE = FULL_SYSIZE;
8727 // add new playfield area if position or size has changed
8728 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
8729 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
8731 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8732 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
8735 // add current and new door 1 area if position or size has changed
8736 if (new_dx != DX || new_dy != DY ||
8737 new_dxsize != DXSIZE || new_dysize != DYSIZE)
8739 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8740 DX, DY, DXSIZE, DYSIZE);
8741 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8742 new_dx, new_dy, new_dxsize, new_dysize);
8745 // add current and new door 2 area if position or size has changed
8746 if (new_dx != VX || new_dy != VY ||
8747 new_dxsize != VXSIZE || new_dysize != VYSIZE)
8749 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8750 VX, VY, VXSIZE, VYSIZE);
8751 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8752 new_vx, new_vy, new_vxsize, new_vysize);
8755 // ------------------------------------------------------------------------
8756 // handle changed tile size
8757 // ------------------------------------------------------------------------
8759 if (new_tilesize_var != TILESIZE_VAR)
8761 // printf("::: new_tilesize_var != TILESIZE_VAR\n");
8763 // changing tile size invalidates scroll values of engine snapshots
8764 FreeEngineSnapshotSingle();
8766 // changing tile size requires update of graphic mapping for EM engine
8767 init_em_graphics = TRUE;
8778 SXSIZE = new_sxsize;
8779 SYSIZE = new_sysize;
8780 DXSIZE = new_dxsize;
8781 DYSIZE = new_dysize;
8782 VXSIZE = new_vxsize;
8783 VYSIZE = new_vysize;
8784 EXSIZE = new_exsize;
8785 EYSIZE = new_eysize;
8786 REAL_SX = new_real_sx;
8787 REAL_SY = new_real_sy;
8788 FULL_SXSIZE = new_full_sxsize;
8789 FULL_SYSIZE = new_full_sysize;
8790 TILESIZE_VAR = new_tilesize_var;
8792 init_gfx_buffers = TRUE;
8793 init_gadgets_and_anims = TRUE;
8795 // printf("::: viewports: init_gfx_buffers\n");
8796 // printf("::: viewports: init_gadgets_and_anims\n");
8799 if (init_gfx_buffers)
8801 // printf("::: init_gfx_buffers\n");
8803 SCR_FIELDX = new_scr_fieldx_buffers;
8804 SCR_FIELDY = new_scr_fieldy_buffers;
8808 SCR_FIELDX = new_scr_fieldx;
8809 SCR_FIELDY = new_scr_fieldy;
8811 SetDrawDeactivationMask(REDRAW_NONE);
8812 SetDrawBackgroundMask(REDRAW_FIELD);
8815 if (init_video_buffer)
8817 // printf("::: init_video_buffer\n");
8819 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
8820 InitImageTextures();
8823 if (init_gadgets_and_anims)
8825 // printf("::: init_gadgets_and_anims\n");
8828 InitGlobalAnimations();
8831 if (init_em_graphics)
8833 InitGraphicInfo_EM();