1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
23 /* tool button identifiers */
24 #define TOOL_CTRL_ID_YES 0
25 #define TOOL_CTRL_ID_NO 1
26 #define TOOL_CTRL_ID_CONFIRM 2
27 #define TOOL_CTRL_ID_PLAYER_1 3
28 #define TOOL_CTRL_ID_PLAYER_2 4
29 #define TOOL_CTRL_ID_PLAYER_3 5
30 #define TOOL_CTRL_ID_PLAYER_4 6
32 #define NUM_TOOL_BUTTONS 7
34 /* forward declaration for internal use */
35 static void UnmapToolButtons();
36 static void HandleToolButtons(struct GadgetInfo *);
38 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
39 static int request_gadget_id = -1;
41 void SetDrawtoField(int mode)
43 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
54 drawto_field = fieldbuffer;
56 else /* DRAW_DIRECT, DRAW_BACKBUFFER */
67 drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
71 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
73 if (game_status == PLAYING)
79 width = gfx.sxsize + 2 * TILEX;
80 height = gfx.sysize + 2 * TILEY;
83 if (force_redraw || setup.direct_draw)
86 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
87 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
89 if (setup.direct_draw)
90 SetDrawtoField(DRAW_BACKBUFFER);
92 for(xx=BX1; xx<=BX2; xx++)
93 for(yy=BY1; yy<=BY2; yy++)
94 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
95 DrawScreenField(xx, yy);
98 if (setup.direct_draw)
99 SetDrawtoField(DRAW_DIRECT);
102 if (setup.soft_scrolling)
104 int fx = FX, fy = FY;
106 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
107 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
109 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
113 BlitBitmap(drawto, window, x, y, width, height, x, y);
119 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
121 if (setup.direct_draw && game_status == PLAYING)
122 redraw_mask &= ~REDRAW_MAIN;
124 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
125 redraw_mask |= REDRAW_FIELD;
127 if (redraw_mask & REDRAW_FIELD)
128 redraw_mask &= ~REDRAW_TILES;
130 if (redraw_mask == REDRAW_NONE)
133 if (global.fps_slowdown && game_status == PLAYING)
135 static boolean last_frame_skipped = FALSE;
136 boolean skip_even_when_not_scrolling = TRUE;
137 boolean just_scrolling = (ScreenMovDir != 0);
138 boolean verbose = FALSE;
140 if (global.fps_slowdown_factor > 1 &&
141 (FrameCounter % global.fps_slowdown_factor) &&
142 (just_scrolling || skip_even_when_not_scrolling))
144 redraw_mask &= ~REDRAW_MAIN;
146 last_frame_skipped = TRUE;
149 printf("FRAME SKIPPED\n");
153 if (last_frame_skipped)
154 redraw_mask |= REDRAW_FIELD;
156 last_frame_skipped = FALSE;
159 printf("frame not skipped\n");
163 /* synchronize X11 graphics at this point; if we would synchronize the
164 display immediately after the buffer switching (after the XFlush),
165 this could mean that we have to wait for the graphics to complete,
166 although we could go on doing calculations for the next frame */
170 if (redraw_mask & REDRAW_ALL)
172 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
176 if (redraw_mask & REDRAW_FIELD)
178 if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
180 BlitBitmap(backbuffer, window,
181 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
185 int fx = FX, fy = FY;
187 if (setup.soft_scrolling)
189 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
190 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
193 if (setup.soft_scrolling ||
194 ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
195 ABS(ScreenMovPos) == ScrollStepSize ||
196 redraw_tiles > REDRAWTILES_THRESHOLD)
198 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
202 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
204 (setup.soft_scrolling ?
205 "setup.soft_scrolling" :
206 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
207 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
208 ABS(ScreenGfxPos) == ScrollStepSize ?
209 "ABS(ScreenGfxPos) == ScrollStepSize" :
210 "redraw_tiles > REDRAWTILES_THRESHOLD"));
216 redraw_mask &= ~REDRAW_MAIN;
219 if (redraw_mask & REDRAW_DOORS)
221 if (redraw_mask & REDRAW_DOOR_1)
222 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
223 if (redraw_mask & REDRAW_DOOR_2)
225 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
226 BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
229 if (redraw_mask & REDRAW_VIDEO_1)
230 BlitBitmap(backbuffer, window,
231 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
232 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
233 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
234 if (redraw_mask & REDRAW_VIDEO_2)
235 BlitBitmap(backbuffer, window,
236 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
237 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
238 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
239 if (redraw_mask & REDRAW_VIDEO_3)
240 BlitBitmap(backbuffer, window,
241 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
242 VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
243 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
246 if (redraw_mask & REDRAW_DOOR_3)
247 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
248 redraw_mask &= ~REDRAW_DOORS;
251 if (redraw_mask & REDRAW_MICROLEVEL)
253 BlitBitmap(backbuffer, window,
254 MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
255 MICROLEV_XPOS, MICROLEV_YPOS);
256 BlitBitmap(backbuffer, window,
257 SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
258 SX, MICROLABEL_YPOS);
259 redraw_mask &= ~REDRAW_MICROLEVEL;
262 if (redraw_mask & REDRAW_TILES)
264 for(x=0; x<SCR_FIELDX; x++)
265 for(y=0; y<SCR_FIELDY; y++)
266 if (redraw[redraw_x1 + x][redraw_y1 + y])
267 BlitBitmap(buffer, window,
268 FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
269 SX + x * TILEX, SY + y * TILEY);
272 if (redraw_mask & REDRAW_FPS) /* display frames per second */
277 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
278 if (!global.fps_slowdown)
281 sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
282 DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
287 for(x=0; x<MAX_BUF_XSIZE; x++)
288 for(y=0; y<MAX_BUF_YSIZE; y++)
291 redraw_mask = REDRAW_NONE;
297 long fading_delay = 300;
299 if (setup.fading && (redraw_mask & REDRAW_FIELD))
306 ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
309 for(i=0;i<2*FULL_SYSIZE;i++)
311 for(y=0;y<FULL_SYSIZE;y++)
313 BlitBitmap(backbuffer, window,
314 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
322 for(i=1;i<FULL_SYSIZE;i+=2)
323 BlitBitmap(backbuffer, window,
324 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
330 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
331 BlitBitmapMasked(backbuffer, window,
332 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
337 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
338 BlitBitmapMasked(backbuffer, window,
339 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
344 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
345 BlitBitmapMasked(backbuffer, window,
346 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
351 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
352 BlitBitmapMasked(backbuffer, window,
353 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
358 redraw_mask &= ~REDRAW_MAIN;
367 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
369 if (setup.soft_scrolling && game_status == PLAYING)
371 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
372 SetDrawtoField(DRAW_BUFFERED);
375 SetDrawtoField(DRAW_BACKBUFFER);
377 if (setup.direct_draw && game_status == PLAYING)
379 ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
380 SetDrawtoField(DRAW_DIRECT);
383 redraw_mask |= REDRAW_FIELD;
386 static int getGraphicAnimationPhase(int frames, int delay, int mode)
390 if (mode & ANIM_PINGPONG)
392 int max_anim_frames = 2 * frames - 2;
394 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
395 phase = (phase < frames ? phase : max_anim_frames - phase);
398 phase = (FrameCounter % (delay * frames)) / delay;
400 if (mode & ANIM_REVERSE)
406 inline int getGraphicAnimationFrame(int graphic, int sync_frame)
408 /* animation synchronized with global frame counter, not move position */
409 if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
410 sync_frame = FrameCounter;
412 return getAnimationFrame(new_graphic_info[graphic].anim_frames,
413 new_graphic_info[graphic].anim_delay,
414 new_graphic_info[graphic].anim_mode,
415 new_graphic_info[graphic].anim_start_frame,
419 void MarkTileDirty(int x, int y)
421 int xx = redraw_x1 + x;
422 int yy = redraw_y1 + y;
427 redraw[xx][yy] = TRUE;
428 redraw_mask |= REDRAW_TILES;
431 void SetBorderElement()
435 BorderElement = EL_EMPTY;
437 for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
439 for(x=0; x<lev_fieldx; x++)
441 if (!IS_MASSIVE(Feld[x][y]))
442 BorderElement = EL_STEELWALL;
444 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
450 void DrawAllPlayers()
454 for(i=0; i<MAX_PLAYERS; i++)
455 if (stored_player[i].active)
456 DrawPlayer(&stored_player[i]);
459 void DrawPlayerField(int x, int y)
461 if (!IS_PLAYER(x, y))
464 DrawPlayer(PLAYERINFO(x, y));
467 void DrawPlayer(struct PlayerInfo *player)
469 int jx = player->jx, jy = player->jy;
470 int last_jx = player->last_jx, last_jy = player->last_jy;
471 int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
472 int sx = SCREENX(jx), sy = SCREENY(jy);
473 int sxx = 0, syy = 0;
474 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
477 boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
479 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
483 if (!IN_LEV_FIELD(jx,jy))
485 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
486 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
487 printf("DrawPlayerField(): This should never happen!\n");
492 if (element == EL_EXPLOSION)
495 /* draw things in the field the player is leaving, if needed */
497 if (player_is_moving)
499 if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
501 DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
503 if (last_element == EL_DYNAMITE_ACTIVE)
504 DrawDynamite(last_jx, last_jy);
506 DrawLevelFieldThruMask(last_jx, last_jy);
508 else if (last_element == EL_DYNAMITE_ACTIVE)
509 DrawDynamite(last_jx, last_jy);
511 DrawLevelField(last_jx, last_jy);
513 if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
517 if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
518 DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
520 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
523 DrawLevelField(next_jx, next_jy);
527 if (!IN_SCR_FIELD(sx, sy))
530 if (setup.direct_draw)
531 SetDrawtoField(DRAW_BUFFERED);
533 /* draw things behind the player, if needed */
536 DrawLevelElement(jx, jy, Store[jx][jy]);
537 else if (!IS_ACTIVE_BOMB(element))
538 DrawLevelField(jx, jy);
540 DrawLevelElement(jx, jy, EL_EMPTY);
542 /* draw player himself */
544 if (game.emulation == EMU_SUPAPLEX)
546 static int last_dir = MV_LEFT;
547 int action = (player->programmed_action ? player->programmed_action :
549 boolean action_moving =
551 ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
552 !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
554 graphic = IMG_SP_MURPHY;
558 if (player->MovDir == MV_LEFT)
559 graphic = IMG_SP_MURPHY_LEFT_PUSHING;
560 else if (player->MovDir == MV_RIGHT)
561 graphic = IMG_SP_MURPHY_RIGHT_PUSHING;
562 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
563 graphic = IMG_SP_MURPHY_LEFT_PUSHING;
564 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
565 graphic = IMG_SP_MURPHY_RIGHT_PUSHING;
567 else if (player->snapped)
569 if (player->MovDir == MV_LEFT)
570 graphic = IMG_SP_MURPHY_LEFT_SNAPPING;
571 else if (player->MovDir == MV_RIGHT)
572 graphic = IMG_SP_MURPHY_RIGHT_SNAPPING;
573 else if (player->MovDir == MV_UP)
574 graphic = IMG_SP_MURPHY_UP_SNAPPING;
575 else if (player->MovDir == MV_DOWN)
576 graphic = IMG_SP_MURPHY_DOWN_SNAPPING;
578 else if (action_moving)
580 if (player->MovDir == MV_LEFT)
581 graphic = IMG_SP_MURPHY_LEFT_MOVING;
582 else if (player->MovDir == MV_RIGHT)
583 graphic = IMG_SP_MURPHY_RIGHT_MOVING;
584 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
585 graphic = IMG_SP_MURPHY_LEFT_MOVING;
586 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
587 graphic = IMG_SP_MURPHY_RIGHT_MOVING;
589 graphic = IMG_SP_MURPHY_LEFT_MOVING;
591 frame = getGraphicAnimationFrame(graphic, -1);
594 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
595 last_dir = player->MovDir;
599 if (player->MovDir == MV_LEFT)
600 graphic = (player->Pushing ? IMG_PLAYER1_LEFT_PUSHING :
601 player->is_moving ? IMG_PLAYER1_LEFT_MOVING :
603 else if (player->MovDir == MV_RIGHT)
604 graphic = (player->Pushing ? IMG_PLAYER1_RIGHT_PUSHING :
605 player->is_moving ? IMG_PLAYER1_RIGHT_MOVING :
607 else if (player->MovDir == MV_UP)
608 graphic = (player->Pushing ? IMG_PLAYER1_UP_PUSHING :
609 player->is_moving ? IMG_PLAYER1_UP_MOVING :
611 else /* MV_DOWN || MV_NO_MOVING */
612 graphic = (player->Pushing ? IMG_PLAYER1_DOWN_PUSHING :
613 player->is_moving ? IMG_PLAYER1_DOWN_MOVING :
616 graphic = PLAYER_NR_GFX(graphic, player->index_nr);
619 frame = player->Frame;
621 frame = getGraphicAnimationFrame(graphic, player->Frame);
627 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
628 sxx = player->GfxPos;
630 syy = player->GfxPos;
633 if (!setup.soft_scrolling && ScreenMovPos)
638 printf("-> %d\n", player->Frame);
641 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
643 if (SHIELD_ON(player))
645 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
646 IMG_SHIELD_NORMAL_ACTIVE);
647 int frame = getGraphicAnimationFrame(graphic, -1);
649 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
653 if (player->Pushing && player->GfxPos)
655 if (player->Pushing && player_is_moving)
658 int px = SCREENX(next_jx), py = SCREENY(next_jy);
660 if (element == EL_SOKOBAN_FIELD_EMPTY ||
661 Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
662 DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, 0,
666 int element = Feld[next_jx][next_jy];
667 int graphic = el2img(element);
672 if ((element == EL_ROCK ||
673 element == EL_BD_ROCK ||
674 element == EL_SP_ZONK) && sxx)
676 graphic = el_dir_act2img(element, player->MovDir, GFX_ACTION_MOVING);
678 frame = getGraphicAnimationFrame(graphic, player->GfxPos);
680 frame = getGraphicAnimationFrame(graphic, player->Frame);
684 printf("-> %d [%d]\n", player->Frame, player->GfxPos);
689 if (player->MovDir == MV_LEFT)
694 frame = (player->GfxPos / (TILEX / 4));
696 if (player->MovDir == MV_RIGHT)
697 frame = (frame + 4) % 4;
701 DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
702 NO_CUTTING, NO_MASKING);
706 /* draw things in front of player (active dynamite or dynabombs) */
708 if (IS_ACTIVE_BOMB(element))
710 graphic = el2img(element);
713 if (element == EL_DYNAMITE_ACTIVE)
715 if ((frame = (96 - MovDelay[jx][jy]) / 12) > 6)
720 if ((frame = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
724 frame = getGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]);
727 if (game.emulation == EMU_SUPAPLEX)
728 DrawGraphic(sx, sy, GFX_SP_DISK_RED, 0);
730 DrawGraphicThruMask(sx, sy, graphic, frame);
733 if (player_is_moving && last_element == EL_EXPLOSION)
735 int stored = Store[last_jx][last_jy];
736 int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION :
737 stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
739 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
740 int phase = Frame[last_jx][last_jy] - 1;
741 int frame = getGraphicAnimationFrame(graphic, phase - delay);
744 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
747 /* draw elements that stay over the player */
748 /* handle the field the player is leaving ... */
749 if (player_is_moving && IS_OVER_PLAYER(last_element))
750 DrawLevelField(last_jx, last_jy);
752 /* ... and the field the player is entering */
753 if (IS_OVER_PLAYER(element))
754 DrawLevelField(jx, jy);
756 if (setup.direct_draw)
758 int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
759 int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
760 int x_size = TILEX * (1 + ABS(jx - last_jx));
761 int y_size = TILEY * (1 + ABS(jy - last_jy));
763 BlitBitmap(drawto_field, window,
764 dest_x, dest_y, x_size, y_size, dest_x, dest_y);
765 SetDrawtoField(DRAW_DIRECT);
768 MarkTileDirty(sx,sy);
771 void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
772 int graphic, int mask_mode)
774 int frame = getGraphicAnimationFrame(graphic, -1);
776 if (mask_mode == USE_MASKING)
777 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
779 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
782 void DrawGraphicAnimation(int x, int y, int graphic)
784 if (!IN_SCR_FIELD(x, y) ||
785 (FrameCounter % new_graphic_info[graphic].anim_delay) != 0)
788 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
789 graphic, NO_MASKING);
794 void getOldGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
796 if (graphic >= 0 && graphic_info[graphic].bitmap != NULL)
798 *bitmap = graphic_info[graphic].bitmap;
799 *x = graphic_info[graphic].src_x;
800 *y = graphic_info[graphic].src_y;
802 else if (graphic >= GFX_START_ROCKSELEMENTS &&
803 graphic <= GFX_END_ROCKSELEMENTS)
805 graphic -= GFX_START_ROCKSELEMENTS;
806 *bitmap = new_graphic_info[IMG_OLD_PIX_ELEMENTS].bitmap;
807 *x = (graphic % GFX_PER_LINE) * TILEX;
808 *y = (graphic / GFX_PER_LINE) * TILEY;
810 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
812 graphic -= GFX_START_ROCKSHEROES;
813 *bitmap = new_graphic_info[IMG_OLD_PIX_HEROES].bitmap;
814 *x = (graphic % HEROES_PER_LINE) * TILEX;
815 *y = (graphic / HEROES_PER_LINE) * TILEY;
817 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
819 graphic -= GFX_START_ROCKSSP;
820 *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap;
821 *x = (graphic % SP_PER_LINE) * TILEX;
822 *y = (graphic / SP_PER_LINE) * TILEY;
824 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
826 graphic -= GFX_START_ROCKSDC;
827 *bitmap = new_graphic_info[IMG_OLD_PIX_DC].bitmap;
828 *x = (graphic % DC_PER_LINE) * TILEX;
829 *y = (graphic / DC_PER_LINE) * TILEY;
831 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
833 graphic -= GFX_START_ROCKSMORE;
834 *bitmap = new_graphic_info[IMG_OLD_PIX_MORE].bitmap;
835 *x = (graphic % MORE_PER_LINE) * TILEX;
836 *y = (graphic / MORE_PER_LINE) * TILEY;
838 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
840 graphic -= GFX_START_ROCKSFONT;
841 *bitmap = new_graphic_info[IMG_OLD_PIX_FONT_EM].bitmap;
842 *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
843 *y = (graphic / FONT_CHARS_PER_LINE) * TILEY;
847 *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap;
854 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
856 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
857 int offset_x = new_graphic_info[graphic].offset_x;
858 int offset_y = new_graphic_info[graphic].offset_y;
859 int src_x = new_graphic_info[graphic].src_x + frame * offset_x;
860 int src_y = new_graphic_info[graphic].src_y + frame * offset_y;
862 *bitmap = src_bitmap;
867 void DrawGraphic(int x, int y, int graphic, int frame)
870 if (!IN_SCR_FIELD(x, y))
872 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
873 printf("DrawGraphic(): This should never happen!\n");
878 DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
883 void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
888 getOldGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
889 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
893 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
900 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
902 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
903 int src_x = new_graphic_info[graphic].src_x;
904 int src_y = new_graphic_info[graphic].src_y;
905 int offset_x = new_graphic_info[graphic].offset_x;
906 int offset_y = new_graphic_info[graphic].offset_y;
908 src_x += frame * offset_x;
909 src_y += frame * offset_y;
912 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
915 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
918 if (!IN_SCR_FIELD(x, y))
920 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
921 printf("DrawGraphicThruMask(): This should never happen!\n");
926 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
931 void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
939 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
940 drawing_gc = src_bitmap->stored_clip_gc;
942 GC drawing_gc = src_bitmap->stored_clip_gc;
943 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
944 int src_x = new_graphic_info[graphic].src_x;
945 int src_y = new_graphic_info[graphic].src_y;
946 int offset_x = new_graphic_info[graphic].offset_x;
947 int offset_y = new_graphic_info[graphic].offset_y;
949 src_x += frame * offset_x;
950 src_y += frame * offset_y;
954 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
955 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
958 void DrawMiniGraphic(int x, int y, int graphic)
960 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
961 MarkTileDirty(x / 2, y / 2);
964 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
966 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
968 int mini_starty = src_bitmap->height * 2 / 3;
969 int src_x = mini_startx + new_graphic_info[graphic].src_x / 2;
970 int src_y = mini_starty + new_graphic_info[graphic].src_y / 2;
972 if (src_x + MINI_TILEX > src_bitmap->width ||
973 src_y + MINI_TILEY > src_bitmap->height)
975 /* graphic of desired size seems not to be contained in this image;
976 dirty workaround: get it from the middle of the normal sized image */
978 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
979 src_x += (TILEX / 2 - MINI_TILEX / 2);
980 src_y += (TILEY / 2 - MINI_TILEY / 2);
983 *bitmap = src_bitmap;
988 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
993 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
994 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
997 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
998 int cut_mode, int mask_mode)
1007 int width = TILEX, height = TILEY;
1013 DrawGraphic(x, y, graphic, frame);
1017 if (dx || dy) /* shifted graphic */
1019 if (x < BX1) /* object enters playfield from the left */
1026 else if (x > BX2) /* object enters playfield from the right */
1032 else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
1038 else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
1040 else if (dx) /* general horizontal movement */
1041 MarkTileDirty(x + SIGN(dx), y);
1043 if (y < BY1) /* object enters playfield from the top */
1045 if (cut_mode==CUT_BELOW) /* object completely above top border */
1053 else if (y > BY2) /* object enters playfield from the bottom */
1059 else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
1065 else if (dy > 0 && cut_mode == CUT_ABOVE)
1067 if (y == BY2) /* object completely above bottom border */
1073 MarkTileDirty(x, y + 1);
1074 } /* object leaves playfield to the bottom */
1075 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1077 else if (dy) /* general vertical movement */
1078 MarkTileDirty(x, y + SIGN(dy));
1081 src_bitmap = new_graphic_info[graphic].bitmap;
1082 src_x = new_graphic_info[graphic].src_x;
1083 src_y = new_graphic_info[graphic].src_y;
1084 offset_x = new_graphic_info[graphic].offset_x;
1085 offset_y = new_graphic_info[graphic].offset_y;
1087 drawing_gc = src_bitmap->stored_clip_gc;
1089 src_x += frame * offset_x;
1090 src_y += frame * offset_y;
1095 dest_x = FX + x * TILEX + dx;
1096 dest_y = FY + y * TILEY + dy;
1099 if (!IN_SCR_FIELD(x,y))
1101 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1102 printf("DrawGraphicShifted(): This should never happen!\n");
1107 if (mask_mode == USE_MASKING)
1109 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1110 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1114 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1120 void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
1121 int frame, int cut_mode)
1123 DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
1127 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1128 int cut_mode, int mask_mode)
1130 int ux = LEVELX(x), uy = LEVELY(y);
1131 int graphic = el2gfx(element);
1132 int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
1133 int phase4 = phase8 / 2;
1134 int phase2 = phase8 / 4;
1135 int dir = MovDir[ux][uy];
1137 if (element == EL_PACMAN || element == EL_BUG || element == EL_SPACESHIP)
1139 graphic += 1 * !phase2;
1143 else if (dir == MV_LEFT)
1145 else if (dir == MV_DOWN)
1148 else if (element == EL_SP_SNIKSNAK)
1151 graphic = GFX_SP_SNIKSNAK_LEFT;
1152 else if (dir == MV_RIGHT)
1153 graphic = GFX_SP_SNIKSNAK_RIGHT;
1154 else if (dir == MV_UP)
1155 graphic = GFX_SP_SNIKSNAK_UP;
1157 graphic = GFX_SP_SNIKSNAK_DOWN;
1159 graphic += (phase8 < 4 ? phase8 : 7 - phase8);
1161 else if (element == EL_SP_ELECTRON)
1163 graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
1165 else if (element == EL_MOLE || element == EL_PENGUIN ||
1166 element == EL_PIG || element == EL_DRAGON)
1169 graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
1170 element == EL_PENGUIN ? GFX_PINGUIN_LEFT :
1171 element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
1172 else if (dir == MV_RIGHT)
1173 graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
1174 element == EL_PENGUIN ? GFX_PINGUIN_RIGHT :
1175 element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
1176 else if (dir == MV_UP)
1177 graphic = (element == EL_MOLE ? GFX_MOLE_UP :
1178 element == EL_PENGUIN ? GFX_PINGUIN_UP :
1179 element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
1181 graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
1182 element == EL_PENGUIN ? GFX_PINGUIN_DOWN :
1183 element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
1187 else if (element == EL_SATELLITE)
1189 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
1191 else if (element == EL_ACID)
1193 graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_LOOP);
1195 else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
1199 else if (element == EL_BALLOON)
1203 else if ((element == EL_ROCK ||
1204 element == EL_SP_ZONK ||
1205 element == EL_BD_ROCK ||
1206 element == EL_SP_INFOTRON ||
1210 if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
1212 if (element == EL_ROCK ||
1213 element == EL_SP_ZONK ||
1214 element == EL_BD_ROCK)
1217 graphic += (4 - phase4) % 4;
1218 else if (dir == MV_RIGHT)
1221 graphic += phase2 * 2;
1223 else if (element != EL_SP_INFOTRON)
1227 else if (element == EL_MAGIC_WALL_ACTIVE ||
1228 element == EL_MAGIC_WALL_EMPTYING ||
1229 element == EL_BD_MAGIC_WALL_ACTIVE ||
1230 element == EL_BD_MAGIC_WALL_EMPTYING ||
1231 element == EL_MAGIC_WALL_FULL ||
1232 element == EL_BD_MAGIC_WALL_FULL)
1234 graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
1236 else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
1238 graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
1239 graphic += (x + 2 * y + 4) % 4;
1241 else if (element == EL_WALL_GROWING)
1243 boolean links_massiv = FALSE, rechts_massiv = FALSE;
1245 if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
1246 links_massiv = TRUE;
1247 if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
1248 rechts_massiv = TRUE;
1250 if (links_massiv && rechts_massiv)
1251 graphic = GFX_MAUERWERK;
1252 else if (links_massiv)
1253 graphic = GFX_MAUER_R;
1254 else if (rechts_massiv)
1255 graphic = GFX_MAUER_L;
1258 else if ((element == EL_INVISIBLE_STEELWALL ||
1259 element == EL_INVISIBLE_WALL ||
1260 element == EL_INVISIBLE_SAND) && game.light_time_left)
1262 graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
1263 element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
1264 GFX_SAND_INVISIBLE_ON);
1269 DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
1270 else if (mask_mode == USE_MASKING)
1271 DrawGraphicThruMask(x, y, graphic);
1273 DrawGraphic(x, y, graphic);
1277 inline static int getFramePosition(int x, int y)
1279 int frame_pos = -1; /* default: global synchronization */
1281 int element = Feld[x][y];
1283 if (element == EL_QUICKSAND_FULL ||
1284 element == EL_MAGIC_WALL_FULL ||
1285 element == EL_BD_MAGIC_WALL_FULL)
1287 else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element))
1288 frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
1290 frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
1296 inline static int getGfxAction(int x, int y)
1298 int gfx_action = GFX_ACTION_DEFAULT;
1301 if (GfxAction[x][y] != GFX_ACTION_DEFAULT)
1302 gfx_action = GfxAction[x][y];
1303 else if (IS_MOVING(x, y))
1304 gfx_action = GFX_ACTION_MOVING;
1306 gfx_action = GfxAction[x][y];
1312 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1313 int cut_mode, int mask_mode)
1315 int ux = LEVELX(x), uy = LEVELY(y);
1316 int move_dir = MovDir[ux][uy];
1317 int move_pos = getFramePosition(ux, uy);
1318 int gfx_action = getGfxAction(ux, uy);
1319 int graphic = el_dir_act2img(element, move_dir, gfx_action);
1320 int frame = getGraphicAnimationFrame(graphic, move_pos);
1322 if (element == EL_WALL_GROWING)
1324 boolean left_stopped = FALSE, right_stopped = FALSE;
1326 if (!IN_LEV_FIELD(ux - 1, uy) || IS_MAUER(Feld[ux - 1][uy]))
1327 left_stopped = TRUE;
1328 if (!IN_LEV_FIELD(ux + 1, uy) || IS_MAUER(Feld[ux + 1][uy]))
1329 right_stopped = TRUE;
1331 if (left_stopped && right_stopped)
1333 else if (left_stopped)
1335 graphic = IMG_WALL_GROWING_ACTIVE_RIGHT;
1336 frame = new_graphic_info[graphic].anim_frames - 1;
1338 else if (right_stopped)
1340 graphic = IMG_WALL_GROWING_ACTIVE_LEFT;
1341 frame = new_graphic_info[graphic].anim_frames - 1;
1344 else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
1346 graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 :
1347 element == EL_AMOEBA_WET ? IMG_AMOEBA_WET_PART1 :
1348 element == EL_AMOEBA_DRY ? IMG_AMOEBA_DRY_PART1 :
1349 element == EL_AMOEBA_FULL ? IMG_AMOEBA_FULL_PART1 :
1350 IMG_AMOEBA_DEAD_PART1);
1352 graphic += (x + 2 * y + 4) % 4;
1356 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1357 else if (mask_mode == USE_MASKING)
1358 DrawGraphicThruMask(x, y, graphic, frame);
1360 DrawGraphic(x, y, graphic, frame);
1363 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1364 int cut_mode, int mask_mode)
1366 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1367 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1368 cut_mode, mask_mode);
1371 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1374 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1377 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1380 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1384 void DrawOldScreenElementThruMask(int x, int y, int element)
1386 DrawOldScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1389 void DrawScreenElementThruMask(int x, int y, int element)
1391 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1395 void DrawLevelElementThruMask(int x, int y, int element)
1397 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1400 void DrawLevelFieldThruMask(int x, int y)
1402 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1405 void DrawCrumbledSand(int x, int y)
1409 int i, width, height, cx,cy;
1410 int ux = LEVELX(x), uy = LEVELY(y);
1411 int element, graphic;
1413 static int xy[4][2] =
1421 if (!IN_LEV_FIELD(ux, uy))
1424 element = Feld[ux][uy];
1426 if (element == EL_SAND ||
1427 element == EL_LANDMINE ||
1428 element == EL_TRAP ||
1429 element == EL_TRAP_ACTIVE)
1431 if (!IN_SCR_FIELD(x, y))
1434 graphic = IMG_SAND_CRUMBLED;
1436 src_bitmap = new_graphic_info[graphic].bitmap;
1437 src_x = new_graphic_info[graphic].src_x;
1438 src_y = new_graphic_info[graphic].src_y;
1444 uxx = ux + xy[i][0];
1445 uyy = uy + xy[i][1];
1446 if (!IN_LEV_FIELD(uxx, uyy))
1447 element = EL_STEELWALL;
1449 element = Feld[uxx][uyy];
1451 if (element == EL_SAND ||
1452 element == EL_LANDMINE ||
1453 element == EL_TRAP ||
1454 element == EL_TRAP_ACTIVE)
1457 if (i == 1 || i == 2)
1461 cx = (i == 2 ? TILEX - snip : 0);
1469 cy = (i == 3 ? TILEY - snip : 0);
1472 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1473 width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
1476 MarkTileDirty(x, y);
1480 graphic = IMG_SAND_CRUMBLED;
1482 src_bitmap = new_graphic_info[graphic].bitmap;
1483 src_x = new_graphic_info[graphic].src_x;
1484 src_y = new_graphic_info[graphic].src_y;
1488 int xx, yy, uxx, uyy;
1492 uxx = ux + xy[i][0];
1493 uyy = uy + xy[i][1];
1495 if (!IN_LEV_FIELD(uxx, uyy) ||
1496 (Feld[uxx][uyy] != EL_SAND &&
1497 Feld[uxx][uyy] != EL_LANDMINE &&
1498 Feld[uxx][uyy] != EL_TRAP &&
1499 Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
1500 !IN_SCR_FIELD(xx, yy))
1503 if (i == 1 || i == 2)
1507 cx = (i == 1 ? TILEX - snip : 0);
1515 cy = (i==0 ? TILEY-snip : 0);
1518 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1519 width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
1521 MarkTileDirty(xx, yy);
1526 void DrawScreenElement(int x, int y, int element)
1528 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1529 DrawCrumbledSand(x, y);
1532 void DrawLevelElement(int x, int y, int element)
1534 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1535 DrawScreenElement(SCREENX(x), SCREENY(y), element);
1538 void DrawScreenField(int x, int y)
1540 int ux = LEVELX(x), uy = LEVELY(y);
1541 int element, content;
1543 if (!IN_LEV_FIELD(ux, uy))
1545 if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
1548 element = BorderElement;
1550 DrawScreenElement(x, y, element);
1554 element = Feld[ux][uy];
1555 content = Store[ux][uy];
1557 if (IS_MOVING(ux, uy))
1559 int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
1560 boolean cut_mode = NO_CUTTING;
1562 if (element == EL_QUICKSAND_EMPTYING ||
1563 element == EL_MAGIC_WALL_EMPTYING ||
1564 element == EL_BD_MAGIC_WALL_EMPTYING ||
1565 element == EL_AMOEBA_DRIPPING)
1566 cut_mode = CUT_ABOVE;
1567 else if (element == EL_QUICKSAND_FILLING ||
1568 element == EL_MAGIC_WALL_FILLING ||
1569 element == EL_BD_MAGIC_WALL_FILLING)
1570 cut_mode = CUT_BELOW;
1572 if (cut_mode == CUT_ABOVE)
1573 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
1575 DrawScreenElement(x, y, EL_EMPTY);
1578 DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
1579 else if (cut_mode == NO_CUTTING)
1580 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
1582 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
1584 if (content == EL_ACID)
1585 DrawLevelElementThruMask(ux, uy + 1, EL_ACID);
1587 else if (IS_BLOCKED(ux, uy))
1592 boolean cut_mode = NO_CUTTING;
1593 int element_old, content_old;
1595 Blocked2Moving(ux, uy, &oldx, &oldy);
1598 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1599 MovDir[oldx][oldy] == MV_RIGHT);
1601 element_old = Feld[oldx][oldy];
1602 content_old = Store[oldx][oldy];
1604 if (element_old == EL_QUICKSAND_EMPTYING ||
1605 element_old == EL_MAGIC_WALL_EMPTYING ||
1606 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
1607 element_old == EL_AMOEBA_DRIPPING)
1608 cut_mode = CUT_ABOVE;
1610 DrawScreenElement(x, y, EL_EMPTY);
1613 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
1615 else if (cut_mode == NO_CUTTING)
1616 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
1619 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
1622 else if (IS_DRAWABLE(element))
1623 DrawScreenElement(x, y, element);
1625 DrawScreenElement(x, y, EL_EMPTY);
1628 void DrawLevelField(int x, int y)
1630 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1631 DrawScreenField(SCREENX(x), SCREENY(y));
1632 else if (IS_MOVING(x, y))
1636 Moving2Blocked(x, y, &newx, &newy);
1637 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
1638 DrawScreenField(SCREENX(newx), SCREENY(newy));
1640 else if (IS_BLOCKED(x, y))
1644 Blocked2Moving(x, y, &oldx, &oldy);
1645 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
1646 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
1650 void DrawMiniElement(int x, int y, int element)
1654 graphic = el2img(element);
1655 DrawMiniGraphic(x, y, graphic);
1658 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
1660 int x = sx + scroll_x, y = sy + scroll_y;
1662 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
1663 DrawMiniElement(sx, sy, EL_EMPTY);
1664 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
1665 DrawMiniElement(sx, sy, Feld[x][y]);
1668 int steel_type, steel_position;
1671 { IMG_STEELWALL_TOPLEFT, IMG_INVISIBLE_STEELWALL_TOPLEFT },
1672 { IMG_STEELWALL_TOPRIGHT, IMG_INVISIBLE_STEELWALL_TOPRIGHT },
1673 { IMG_STEELWALL_BOTTOMLEFT, IMG_INVISIBLE_STEELWALL_BOTTOMLEFT },
1674 { IMG_STEELWALL_BOTTOMRIGHT, IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT },
1675 { IMG_STEELWALL_VERTICAL, IMG_INVISIBLE_STEELWALL_VERTICAL },
1676 { IMG_STEELWALL_HORIZONTAL, IMG_INVISIBLE_STEELWALL_HORIZONTAL }
1679 steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
1680 steel_position = (x == -1 && y == -1 ? 0 :
1681 x == lev_fieldx && y == -1 ? 1 :
1682 x == -1 && y == lev_fieldy ? 2 :
1683 x == lev_fieldx && y == lev_fieldy ? 3 :
1684 x == -1 || x == lev_fieldx ? 4 :
1685 y == -1 || y == lev_fieldy ? 5 : -1);
1687 if (steel_position != -1)
1688 DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
1692 void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1694 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
1695 int mini_startx = src_bitmap->width * 3 / 4;
1696 int mini_starty = src_bitmap->height * 2 / 3;
1697 int src_x = mini_startx + new_graphic_info[graphic].src_x / 8;
1698 int src_y = mini_starty + new_graphic_info[graphic].src_y / 8;
1700 if (src_x + MICRO_TILEX > src_bitmap->width ||
1701 src_y + MICRO_TILEY > src_bitmap->height)
1703 /* graphic of desired size seems not to be contained in this image;
1704 dirty workaround: get it from the middle of the normal sized image */
1706 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1707 src_x += (TILEX / 2 - MICRO_TILEX / 2);
1708 src_y += (TILEY / 2 - MICRO_TILEY / 2);
1711 *bitmap = src_bitmap;
1716 void DrawMicroElement(int xpos, int ypos, int element)
1722 if (element == EL_EMPTY)
1725 graphic = el2img(element);
1727 getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1728 BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
1738 for(x=BX1; x<=BX2; x++)
1739 for(y=BY1; y<=BY2; y++)
1740 DrawScreenField(x, y);
1742 redraw_mask |= REDRAW_FIELD;
1745 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
1749 for(x=0; x<size_x; x++)
1750 for(y=0; y<size_y; y++)
1751 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
1753 redraw_mask |= REDRAW_FIELD;
1756 static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
1760 ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
1762 if (lev_fieldx < STD_LEV_FIELDX)
1763 xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
1764 if (lev_fieldy < STD_LEV_FIELDY)
1765 ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
1767 xpos += MICRO_TILEX;
1768 ypos += MICRO_TILEY;
1770 for(x=-1; x<=STD_LEV_FIELDX; x++)
1772 for(y=-1; y<=STD_LEV_FIELDY; y++)
1774 int lx = from_x + x, ly = from_y + y;
1776 if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
1777 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1779 else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
1780 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1785 redraw_mask |= REDRAW_MICROLEVEL;
1788 #define MICROLABEL_EMPTY 0
1789 #define MICROLABEL_LEVEL_NAME 1
1790 #define MICROLABEL_CREATED_BY 2
1791 #define MICROLABEL_LEVEL_AUTHOR 3
1792 #define MICROLABEL_IMPORTED_FROM 4
1793 #define MICROLABEL_LEVEL_IMPORT_INFO 5
1795 #define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
1797 static void DrawMicroLevelLabelExt(int mode)
1799 char label_text[MAX_MICROLABEL_SIZE + 1];
1801 ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
1803 strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
1804 mode == MICROLABEL_CREATED_BY ? "created by" :
1805 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
1806 mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
1807 mode == MICROLABEL_LEVEL_IMPORT_INFO ?
1808 leveldir_current->imported_from : ""),
1809 MAX_MICROLABEL_SIZE);
1810 label_text[MAX_MICROLABEL_SIZE] = '\0';
1812 if (strlen(label_text) > 0)
1814 int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
1815 int lypos = MICROLABEL_YPOS;
1817 DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
1820 redraw_mask |= REDRAW_MICROLEVEL;
1823 void DrawMicroLevel(int xpos, int ypos, boolean restart)
1825 static unsigned long scroll_delay = 0;
1826 static unsigned long label_delay = 0;
1827 static int from_x, from_y, scroll_direction;
1828 static int label_state, label_counter;
1832 from_x = from_y = 0;
1833 scroll_direction = MV_RIGHT;
1837 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1838 DrawMicroLevelLabelExt(label_state);
1840 /* initialize delay counters */
1841 DelayReached(&scroll_delay, 0);
1842 DelayReached(&label_delay, 0);
1847 /* scroll micro level, if needed */
1848 if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
1849 DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
1851 switch (scroll_direction)
1857 scroll_direction = MV_UP;
1861 if (from_x < lev_fieldx - STD_LEV_FIELDX)
1864 scroll_direction = MV_DOWN;
1871 scroll_direction = MV_RIGHT;
1875 if (from_y < lev_fieldy - STD_LEV_FIELDY)
1878 scroll_direction = MV_LEFT;
1885 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1888 /* redraw micro level label, if needed */
1889 if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
1890 strcmp(level.author, ANONYMOUS_NAME) != 0 &&
1891 strcmp(level.author, leveldir_current->name) != 0 &&
1892 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
1894 int max_label_counter = 23;
1896 if (leveldir_current->imported_from != NULL)
1897 max_label_counter += 14;
1899 label_counter = (label_counter + 1) % max_label_counter;
1900 label_state = (label_counter >= 0 && label_counter <= 7 ?
1901 MICROLABEL_LEVEL_NAME :
1902 label_counter >= 9 && label_counter <= 12 ?
1903 MICROLABEL_CREATED_BY :
1904 label_counter >= 14 && label_counter <= 21 ?
1905 MICROLABEL_LEVEL_AUTHOR :
1906 label_counter >= 23 && label_counter <= 26 ?
1907 MICROLABEL_IMPORTED_FROM :
1908 label_counter >= 28 && label_counter <= 35 ?
1909 MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
1910 DrawMicroLevelLabelExt(label_state);
1914 int REQ_in_range(int x, int y)
1916 if (y > DY+249 && y < DY+278)
1918 if (x > DX+1 && x < DX+48)
1920 else if (x > DX+51 && x < DX+98)
1926 #define MAX_REQUEST_LINES 13
1927 #define MAX_REQUEST_LINE_LEN 7
1929 boolean Request(char *text, unsigned int req_state)
1931 int mx, my, ty, result = -1;
1932 unsigned int old_door_state;
1934 #if defined(PLATFORM_UNIX)
1935 /* pause network game while waiting for request to answer */
1936 if (options.network &&
1937 game_status == PLAYING &&
1938 req_state & REQUEST_WAIT_FOR)
1939 SendToServer_PausePlaying();
1942 old_door_state = GetDoorState();
1946 CloseDoor(DOOR_CLOSE_1);
1948 /* save old door content */
1949 BlitBitmap(bitmap_db_door, bitmap_db_door,
1950 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
1951 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
1953 /* clear door drawing field */
1954 ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
1956 /* write text for request */
1957 for(ty=0; ty < MAX_REQUEST_LINES; ty++)
1959 char text_line[MAX_REQUEST_LINE_LEN + 1];
1965 for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
1968 if (!tc || tc == ' ')
1979 strncpy(text_line, text, tl);
1982 DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
1983 text_line, FS_SMALL, FC_YELLOW);
1985 text += tl + (tc == ' ' ? 1 : 0);
1988 if (req_state & REQ_ASK)
1990 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
1991 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
1993 else if (req_state & REQ_CONFIRM)
1995 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
1997 else if (req_state & REQ_PLAYER)
1999 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
2000 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
2001 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
2002 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
2005 /* copy request gadgets to door backbuffer */
2006 BlitBitmap(drawto, bitmap_db_door,
2007 DX, DY, DXSIZE, DYSIZE,
2008 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2010 OpenDoor(DOOR_OPEN_1);
2016 if (!(req_state & REQUEST_WAIT_FOR))
2019 if (game_status != MAINMENU)
2022 button_status = MB_RELEASED;
2024 request_gadget_id = -1;
2036 case EVENT_BUTTONPRESS:
2037 case EVENT_BUTTONRELEASE:
2038 case EVENT_MOTIONNOTIFY:
2040 if (event.type == EVENT_MOTIONNOTIFY)
2042 if (!PointerInWindow(window))
2043 continue; /* window and pointer are on different screens */
2048 motion_status = TRUE;
2049 mx = ((MotionEvent *) &event)->x;
2050 my = ((MotionEvent *) &event)->y;
2054 motion_status = FALSE;
2055 mx = ((ButtonEvent *) &event)->x;
2056 my = ((ButtonEvent *) &event)->y;
2057 if (event.type == EVENT_BUTTONPRESS)
2058 button_status = ((ButtonEvent *) &event)->button;
2060 button_status = MB_RELEASED;
2063 /* this sets 'request_gadget_id' */
2064 HandleGadgets(mx, my, button_status);
2066 switch(request_gadget_id)
2068 case TOOL_CTRL_ID_YES:
2071 case TOOL_CTRL_ID_NO:
2074 case TOOL_CTRL_ID_CONFIRM:
2075 result = TRUE | FALSE;
2078 case TOOL_CTRL_ID_PLAYER_1:
2081 case TOOL_CTRL_ID_PLAYER_2:
2084 case TOOL_CTRL_ID_PLAYER_3:
2087 case TOOL_CTRL_ID_PLAYER_4:
2098 case EVENT_KEYPRESS:
2099 switch(GetEventKey((KeyEvent *)&event, TRUE))
2112 if (req_state & REQ_PLAYER)
2116 case EVENT_KEYRELEASE:
2117 ClearPlayerAction();
2121 HandleOtherEvents(&event);
2125 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
2127 int joy = AnyJoystick();
2129 if (joy & JOY_BUTTON_1)
2131 else if (joy & JOY_BUTTON_2)
2137 /* don't eat all CPU time */
2141 if (game_status != MAINMENU)
2146 if (!(req_state & REQ_STAY_OPEN))
2148 CloseDoor(DOOR_CLOSE_1);
2150 if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
2152 BlitBitmap(bitmap_db_door, bitmap_db_door,
2153 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2154 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
2155 OpenDoor(DOOR_OPEN_1);
2161 #if defined(PLATFORM_UNIX)
2162 /* continue network game after request */
2163 if (options.network &&
2164 game_status == PLAYING &&
2165 req_state & REQUEST_WAIT_FOR)
2166 SendToServer_ContinuePlaying();
2172 unsigned int OpenDoor(unsigned int door_state)
2174 unsigned int new_door_state;
2176 if (door_state & DOOR_COPY_BACK)
2178 BlitBitmap(bitmap_db_door, bitmap_db_door,
2179 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
2180 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2181 door_state &= ~DOOR_COPY_BACK;
2184 new_door_state = MoveDoor(door_state);
2186 return(new_door_state);
2189 unsigned int CloseDoor(unsigned int door_state)
2191 unsigned int new_door_state;
2193 BlitBitmap(backbuffer, bitmap_db_door,
2194 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2195 BlitBitmap(backbuffer, bitmap_db_door,
2196 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
2198 new_door_state = MoveDoor(door_state);
2200 return(new_door_state);
2203 unsigned int GetDoorState()
2205 return MoveDoor(DOOR_GET_STATE);
2208 unsigned int SetDoorState(unsigned int door_state)
2210 return MoveDoor(door_state | DOOR_SET_STATE);
2213 unsigned int MoveDoor(unsigned int door_state)
2215 static int door1 = DOOR_OPEN_1;
2216 static int door2 = DOOR_CLOSE_2;
2217 static unsigned long door_delay = 0;
2218 int x, start, stepsize = 2;
2219 unsigned long door_delay_value = stepsize * 5;
2221 if (door_state == DOOR_GET_STATE)
2222 return(door1 | door2);
2224 if (door_state & DOOR_SET_STATE)
2226 if (door_state & DOOR_ACTION_1)
2227 door1 = door_state & DOOR_ACTION_1;
2228 if (door_state & DOOR_ACTION_2)
2229 door2 = door_state & DOOR_ACTION_2;
2231 return(door1 | door2);
2234 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
2235 door_state &= ~DOOR_OPEN_1;
2236 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
2237 door_state &= ~DOOR_CLOSE_1;
2238 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
2239 door_state &= ~DOOR_OPEN_2;
2240 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
2241 door_state &= ~DOOR_CLOSE_2;
2243 if (setup.quick_doors)
2246 door_delay_value = 0;
2247 StopSound(SND_MENU_DOOR_OPENING);
2248 StopSound(SND_MENU_DOOR_CLOSING);
2251 if (door_state & DOOR_ACTION)
2253 if (!(door_state & DOOR_NO_DELAY))
2255 /* opening door sound has priority over simultaneously closing door */
2256 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
2257 PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
2258 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
2259 PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
2262 start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
2264 for(x=start; x<=DXSIZE; x+=stepsize)
2266 Bitmap *bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
2267 GC gc = bitmap->stored_clip_gc;
2269 WaitUntilDelayReached(&door_delay, door_delay_value);
2271 if (door_state & DOOR_ACTION_1)
2273 int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
2274 int j = (DXSIZE - i) / 3;
2276 BlitBitmap(bitmap_db_door, drawto,
2277 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
2278 DXSIZE,DYSIZE - i/2, DX, DY);
2280 ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
2282 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2283 BlitBitmapMasked(bitmap, drawto,
2284 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
2285 DX + DXSIZE - i, DY + j);
2286 BlitBitmapMasked(bitmap, drawto,
2287 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
2288 DX + DXSIZE - i, DY + 140 + j);
2289 SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
2290 BlitBitmapMasked(bitmap, drawto,
2291 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
2293 BlitBitmapMasked(bitmap, drawto,
2294 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
2297 BlitBitmapMasked(bitmap, drawto,
2298 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
2300 BlitBitmapMasked(bitmap, drawto,
2301 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
2303 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2304 BlitBitmapMasked(bitmap, drawto,
2305 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
2306 DX + DXSIZE - i, DY + 77 + j);
2307 BlitBitmapMasked(bitmap, drawto,
2308 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
2309 DX + DXSIZE - i, DY + 203 + j);
2311 redraw_mask |= REDRAW_DOOR_1;
2314 if (door_state & DOOR_ACTION_2)
2316 int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
2317 int j = (VXSIZE - i) / 3;
2319 BlitBitmap(bitmap_db_door, drawto,
2320 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
2321 VXSIZE, VYSIZE - i/2, VX, VY);
2323 ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
2325 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2326 BlitBitmapMasked(bitmap, drawto,
2327 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
2328 VX + VXSIZE-i, VY+j);
2329 SetClipOrigin(bitmap, gc,
2330 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
2331 BlitBitmapMasked(bitmap, drawto,
2332 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
2335 BlitBitmapMasked(bitmap, drawto,
2336 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2337 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
2338 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2339 BlitBitmapMasked(bitmap, drawto,
2340 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2342 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
2344 redraw_mask |= REDRAW_DOOR_2;
2349 if (game_status == MAINMENU)
2354 if (setup.quick_doors)
2356 StopSound(SND_MENU_DOOR_OPENING);
2357 StopSound(SND_MENU_DOOR_CLOSING);
2360 if (door_state & DOOR_ACTION_1)
2361 door1 = door_state & DOOR_ACTION_1;
2362 if (door_state & DOOR_ACTION_2)
2363 door2 = door_state & DOOR_ACTION_2;
2365 return (door1 | door2);
2368 void DrawSpecialEditorDoor()
2370 /* draw bigger toolbox window */
2371 BlitBitmap(new_graphic_info[IMG_MENU_DOOR].bitmap, drawto,
2372 DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
2374 redraw_mask |= REDRAW_ALL;
2377 void UndrawSpecialEditorDoor()
2379 /* draw normal tape recorder window */
2380 BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, drawto,
2381 562, 344, 108, 56, EX - 4, EY - 12);
2383 redraw_mask |= REDRAW_ALL;
2387 int ReadPixel(DrawBuffer *bitmap, int x, int y)
2389 XImage *pixel_image;
2390 unsigned long pixel_value;
2392 pixel_image = XGetImage(display, bitmap->drawable,
2393 x, y, 1, 1, AllPlanes, ZPixmap);
2394 pixel_value = XGetPixel(pixel_image, 0, 0);
2396 XDestroyImage(pixel_image);
2402 /* ---------- new tool button stuff ---------------------------------------- */
2404 /* graphic position values for tool buttons */
2405 #define TOOL_BUTTON_YES_XPOS 2
2406 #define TOOL_BUTTON_YES_YPOS 250
2407 #define TOOL_BUTTON_YES_GFX_YPOS 0
2408 #define TOOL_BUTTON_YES_XSIZE 46
2409 #define TOOL_BUTTON_YES_YSIZE 28
2410 #define TOOL_BUTTON_NO_XPOS 52
2411 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
2412 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
2413 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
2414 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
2415 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
2416 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
2417 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
2418 #define TOOL_BUTTON_CONFIRM_XSIZE 96
2419 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
2420 #define TOOL_BUTTON_PLAYER_XSIZE 30
2421 #define TOOL_BUTTON_PLAYER_YSIZE 30
2422 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
2423 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
2424 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
2425 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
2426 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2427 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2428 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2429 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2430 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2431 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2432 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2433 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2434 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2435 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2436 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2437 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2438 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2439 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2440 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2441 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2450 } toolbutton_info[NUM_TOOL_BUTTONS] =
2453 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
2454 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
2455 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
2460 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
2461 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
2462 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
2467 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
2468 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
2469 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
2470 TOOL_CTRL_ID_CONFIRM,
2474 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2475 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
2476 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2477 TOOL_CTRL_ID_PLAYER_1,
2481 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2482 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
2483 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2484 TOOL_CTRL_ID_PLAYER_2,
2488 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2489 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
2490 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2491 TOOL_CTRL_ID_PLAYER_3,
2495 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2496 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
2497 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2498 TOOL_CTRL_ID_PLAYER_4,
2503 void CreateToolButtons()
2507 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2509 Bitmap *gd_bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
2510 Bitmap *deco_bitmap = None;
2511 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
2512 struct GadgetInfo *gi;
2513 unsigned long event_mask;
2514 int gd_xoffset, gd_yoffset;
2515 int gd_x1, gd_x2, gd_y;
2518 event_mask = GD_EVENT_RELEASED;
2520 gd_xoffset = toolbutton_info[i].xpos;
2521 gd_yoffset = toolbutton_info[i].ypos;
2522 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
2523 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
2524 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
2526 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
2528 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
2530 getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER1, player_nr),
2531 &deco_bitmap, &deco_x, &deco_y);
2532 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
2533 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
2536 gi = CreateGadget(GDI_CUSTOM_ID, id,
2537 GDI_INFO_TEXT, toolbutton_info[i].infotext,
2538 GDI_X, DX + toolbutton_info[i].x,
2539 GDI_Y, DY + toolbutton_info[i].y,
2540 GDI_WIDTH, toolbutton_info[i].width,
2541 GDI_HEIGHT, toolbutton_info[i].height,
2542 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2543 GDI_STATE, GD_BUTTON_UNPRESSED,
2544 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2545 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2546 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
2547 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
2548 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
2549 GDI_DECORATION_SHIFTING, 1, 1,
2550 GDI_EVENT_MASK, event_mask,
2551 GDI_CALLBACK_ACTION, HandleToolButtons,
2555 Error(ERR_EXIT, "cannot create gadget");
2557 tool_gadget[id] = gi;
2561 static void UnmapToolButtons()
2565 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2566 UnmapGadget(tool_gadget[i]);
2569 static void HandleToolButtons(struct GadgetInfo *gi)
2571 request_gadget_id = gi->custom_id;
2574 int get_next_element(int element)
2578 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
2579 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
2580 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
2581 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
2582 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
2583 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
2584 case EL_AMOEBA_DRIPPING: return EL_AMOEBA_WET;
2586 default: return element;
2590 int el2gfx_OLD(int element)
2594 case EL_EMPTY: return -1;
2595 case EL_SAND: return GFX_ERDREICH;
2596 case EL_WALL: return GFX_MAUERWERK;
2597 case EL_WALL_CRUMBLED: return GFX_FELSBODEN;
2598 case EL_ROCK: return GFX_FELSBROCKEN;
2599 case EL_EMERALD: return GFX_EDELSTEIN;
2600 case EL_EXIT_CLOSED: return GFX_AUSGANG_ZU;
2601 case EL_EXIT_OPENING: return GFX_AUSGANG_ACT;
2602 case EL_EXIT_OPEN: return GFX_AUSGANG_AUF;
2603 case EL_SP_EXIT_OPEN: return GFX_SP_EXIT;
2604 case EL_PLAYER1: return GFX_SPIELER1;
2605 case EL_PLAYER2: return GFX_SPIELER2;
2606 case EL_PLAYER3: return GFX_SPIELER3;
2607 case EL_PLAYER4: return GFX_SPIELER4;
2608 case EL_BUG: return GFX_KAEFER;
2609 case EL_BUG_RIGHT: return GFX_KAEFER_RIGHT;
2610 case EL_BUG_UP: return GFX_KAEFER_UP;
2611 case EL_BUG_LEFT: return GFX_KAEFER_LEFT;
2612 case EL_BUG_DOWN: return GFX_KAEFER_DOWN;
2613 case EL_SPACESHIP: return GFX_FLIEGER;
2614 case EL_SPACESHIP_RIGHT: return GFX_FLIEGER_RIGHT;
2615 case EL_SPACESHIP_UP: return GFX_FLIEGER_UP;
2616 case EL_SPACESHIP_LEFT: return GFX_FLIEGER_LEFT;
2617 case EL_SPACESHIP_DOWN: return GFX_FLIEGER_DOWN;
2618 case EL_BD_BUTTERFLY: return GFX_BUTTERFLY;
2619 case EL_BD_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
2620 case EL_BD_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
2621 case EL_BD_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
2622 case EL_BD_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
2623 case EL_BD_FIREFLY: return GFX_FIREFLY;
2624 case EL_BD_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
2625 case EL_BD_FIREFLY_UP: return GFX_FIREFLY_UP;
2626 case EL_BD_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
2627 case EL_BD_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
2628 case EL_YAMYAM: return GFX_MAMPFER;
2629 case EL_ROBOT: return GFX_ROBOT;
2630 case EL_STEELWALL: return GFX_BETON;
2631 case EL_DIAMOND: return GFX_DIAMANT;
2632 case EL_QUICKSAND_EMPTY: return GFX_MORAST_LEER;
2633 case EL_QUICKSAND_FULL: return GFX_MORAST_VOLL;
2634 case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
2635 case EL_AMOEBA_DROP: return GFX_TROPFEN;
2636 case EL_BOMB: return GFX_BOMBE;
2637 case EL_MAGIC_WALL: return GFX_MAGIC_WALL_OFF;
2638 case EL_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_EMPTY;
2639 case EL_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_EMPTY;
2640 case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
2641 case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
2642 case EL_ACID: return GFX_SALZSAEURE;
2643 case EL_AMOEBA_DEAD: return GFX_AMOEBE_TOT;
2644 case EL_AMOEBA_WET: return GFX_AMOEBE_NASS;
2645 case EL_AMOEBA_DRY: return GFX_AMOEBE_NORM;
2646 case EL_AMOEBA_FULL: return GFX_AMOEBE_VOLL;
2647 case EL_BD_AMOEBA: return GFX_AMOEBE_BD;
2648 case EL_AMOEBA_TO_DIAMOND: return GFX_AMOEBA2DIAM;
2649 case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS;
2650 case EL_NUT: return GFX_KOKOSNUSS;
2651 case EL_GAMEOFLIFE: return GFX_LIFE;
2652 case EL_BIOMAZE: return GFX_LIFE_ASYNC;
2653 case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
2654 case EL_STONEBLOCK: return GFX_BADEWANNE;
2655 case EL_ACIDPOOL_TOPLEFT: return GFX_BADEWANNE1;
2656 case EL_ACIDPOOL_TOPRIGHT: return GFX_BADEWANNE2;
2657 case EL_ACIDPOOL_BOTTOMLEFT: return GFX_BADEWANNE3;
2658 case EL_ACIDPOOL_BOTTOM: return GFX_BADEWANNE4;
2659 case EL_ACIDPOOL_BOTTOMRIGHT: return GFX_BADEWANNE5;
2660 case EL_ROBOT_WHEEL: return GFX_ABLENK_AUS;
2661 case EL_ROBOT_WHEEL_ACTIVE: return GFX_ABLENK_EIN;
2662 case EL_KEY1: return GFX_SCHLUESSEL1;
2663 case EL_KEY2: return GFX_SCHLUESSEL2;
2664 case EL_KEY3: return GFX_SCHLUESSEL3;
2665 case EL_KEY4: return GFX_SCHLUESSEL4;
2666 case EL_GATE1: return GFX_PFORTE1;
2667 case EL_GATE2: return GFX_PFORTE2;
2668 case EL_GATE3: return GFX_PFORTE3;
2669 case EL_GATE4: return GFX_PFORTE4;
2670 case EL_GATE1_GRAY: return GFX_PFORTE1X;
2671 case EL_GATE2_GRAY: return GFX_PFORTE2X;
2672 case EL_GATE3_GRAY: return GFX_PFORTE3X;
2673 case EL_GATE4_GRAY: return GFX_PFORTE4X;
2674 case EL_DYNAMITE: return GFX_DYNAMIT_AUS;
2675 case EL_PACMAN: return GFX_PACMAN;
2676 case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
2677 case EL_PACMAN_UP: return GFX_PACMAN_UP;
2678 case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
2679 case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
2680 case EL_INVISIBLE_WALL: return GFX_UNSICHTBAR;
2681 case EL_INVISIBLE_WALL_ACTIVE: return GFX_UNSICHTBAR_ON;
2682 case EL_WALL_EMERALD: return GFX_ERZ_EDEL;
2683 case EL_WALL_DIAMOND: return GFX_ERZ_DIAM;
2684 case EL_LAMP: return GFX_BIRNE_AUS;
2685 case EL_LAMP_ACTIVE: return GFX_BIRNE_EIN;
2686 case EL_TIME_ORB_FULL: return GFX_ZEIT_VOLL;
2687 case EL_TIME_ORB_EMPTY: return GFX_ZEIT_LEER;
2688 case EL_WALL_GROWING: return GFX_MAUER_LEBT;
2689 case EL_WALL_GROWING_X: return GFX_MAUER_X;
2690 case EL_WALL_GROWING_Y: return GFX_MAUER_Y;
2691 case EL_WALL_GROWING_XY: return GFX_MAUER_XY;
2692 case EL_BD_DIAMOND: return GFX_EDELSTEIN_BD;
2693 case EL_EMERALD_YELLOW: return GFX_EDELSTEIN_GELB;
2694 case EL_EMERALD_RED: return GFX_EDELSTEIN_ROT;
2695 case EL_EMERALD_PURPLE: return GFX_EDELSTEIN_LILA;
2696 case EL_WALL_BD_DIAMOND: return GFX_ERZ_EDEL_BD;
2697 case EL_WALL_EMERALD_YELLOW: return GFX_ERZ_EDEL_GELB;
2698 case EL_WALL_EMERALD_RED: return GFX_ERZ_EDEL_ROT;
2699 case EL_WALL_EMERALD_PURPLE: return GFX_ERZ_EDEL_LILA;
2700 case EL_DARK_YAMYAM: return GFX_MAMPFER2;
2701 case EL_BD_MAGIC_WALL: return GFX_MAGIC_WALL_BD_OFF;
2702 case EL_BD_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_BD_EMPTY;
2703 case EL_BD_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_BD_EMPTY;
2704 case EL_BD_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_BD_FULL;
2705 case EL_BD_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
2706 case EL_DYNABOMB_PLAYER1_ACTIVE: return GFX_DYNABOMB;
2707 case EL_DYNABOMB_PLAYER2_ACTIVE: return GFX_DYNABOMB;
2708 case EL_DYNABOMB_PLAYER3_ACTIVE: return GFX_DYNABOMB;
2709 case EL_DYNABOMB_PLAYER4_ACTIVE: return GFX_DYNABOMB;
2710 case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
2711 case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
2712 case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
2713 case EL_SOKOBAN_OBJECT: return GFX_SOKOBAN_OBJEKT;
2714 case EL_SOKOBAN_FIELD_EMPTY: return GFX_SOKOBAN_FELD_LEER;
2715 case EL_SOKOBAN_FIELD_FULL: return GFX_SOKOBAN_FELD_VOLL;
2716 case EL_MOLE: return GFX_MOLE;
2717 case EL_PENGUIN: return GFX_PINGUIN;
2718 case EL_PIG: return GFX_SCHWEIN;
2719 case EL_DRAGON: return GFX_DRACHE;
2720 case EL_SATELLITE: return GFX_SONDE;
2721 case EL_ARROW_BLUE_LEFT: return GFX_PFEIL_LEFT;
2722 case EL_ARROW_BLUE_RIGHT: return GFX_PFEIL_RIGHT;
2723 case EL_ARROW_BLUE_UP: return GFX_PFEIL_UP;
2724 case EL_ARROW_BLUE_DOWN: return GFX_PFEIL_DOWN;
2725 case EL_SPEED_PILL: return GFX_SPEED_PILL;
2726 case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
2727 case EL_SP_BUGGY_BASE_ACTIVE: return GFX_SP_BUG_ACTIVE;
2728 case EL_SP_ZONK: return GFX_SP_ZONK;
2729 /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
2730 case EL_INVISIBLE_STEELWALL: return GFX_INVISIBLE_STEEL;
2731 case EL_INVISIBLE_STEELWALL_ACTIVE: return GFX_INVISIBLE_STEEL_ON;
2732 case EL_BLACK_ORB: return GFX_BLACK_ORB;
2733 case EL_EM_GATE1: return GFX_EM_GATE_1;
2734 case EL_EM_GATE2: return GFX_EM_GATE_2;
2735 case EL_EM_GATE3: return GFX_EM_GATE_3;
2736 case EL_EM_GATE4: return GFX_EM_GATE_4;
2737 case EL_EM_GATE1_GRAY: return GFX_EM_GATE_1X;
2738 case EL_EM_GATE2_GRAY: return GFX_EM_GATE_2X;
2739 case EL_EM_GATE3_GRAY: return GFX_EM_GATE_3X;
2740 case EL_EM_GATE4_GRAY: return GFX_EM_GATE_4X;
2741 case EL_EM_KEY1_FILE: return GFX_EM_KEY_1;
2742 case EL_EM_KEY2_FILE: return GFX_EM_KEY_2;
2743 case EL_EM_KEY3_FILE: return GFX_EM_KEY_3;
2744 case EL_EM_KEY4_FILE: return GFX_EM_KEY_4;
2745 case EL_EM_KEY1: return GFX_EM_KEY_1;
2746 case EL_EM_KEY2: return GFX_EM_KEY_2;
2747 case EL_EM_KEY3: return GFX_EM_KEY_3;
2748 case EL_EM_KEY4: return GFX_EM_KEY_4;
2749 case EL_PEARL: return GFX_PEARL;
2750 case EL_CRYSTAL: return GFX_CRYSTAL;
2751 case EL_WALL_PEARL: return GFX_WALL_PEARL;
2752 case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
2753 case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
2754 case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
2755 case EL_KEY_WHITE: return GFX_KEY_WHITE;
2756 case EL_SHIELD_NORMAL: return GFX_SHIELD_PASSIVE;
2757 case EL_SHIELD_DEADLY: return GFX_SHIELD_ACTIVE;
2758 case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
2759 case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
2760 case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
2761 case EL_SWITCHGATE_SWITCH_UP: return GFX_SWITCHGATE_SWITCH_1;
2762 case EL_SWITCHGATE_SWITCH_DOWN: return GFX_SWITCHGATE_SWITCH_2;
2763 case EL_CONVEYOR_BELT1_LEFT: return GFX_BELT1_LEFT;
2764 case EL_CONVEYOR_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
2765 case EL_CONVEYOR_BELT1_RIGHT: return GFX_BELT1_RIGHT;
2766 case EL_CONVEYOR_BELT1_LEFT_ACTIVE: return GFX_BELT1_LEFT;
2767 case EL_CONVEYOR_BELT1_MIDDLE_ACTIVE:return GFX_BELT1_MIDDLE;
2768 case EL_CONVEYOR_BELT1_RIGHT_ACTIVE:return GFX_BELT1_RIGHT;
2769 case EL_CONVEYOR_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
2770 case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
2771 case EL_CONVEYOR_BELT1_SWITCH_RIGHT:return GFX_BELT1_SWITCH_RIGHT;
2772 case EL_CONVEYOR_BELT2_LEFT: return GFX_BELT2_LEFT;
2773 case EL_CONVEYOR_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
2774 case EL_CONVEYOR_BELT2_RIGHT: return GFX_BELT2_RIGHT;
2775 case EL_CONVEYOR_BELT2_LEFT_ACTIVE: return GFX_BELT2_LEFT;
2776 case EL_CONVEYOR_BELT2_MIDDLE_ACTIVE:return GFX_BELT2_MIDDLE;
2777 case EL_CONVEYOR_BELT2_RIGHT_ACTIVE:return GFX_BELT2_RIGHT;
2778 case EL_CONVEYOR_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
2779 case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
2780 case EL_CONVEYOR_BELT2_SWITCH_RIGHT:return GFX_BELT2_SWITCH_RIGHT;
2781 case EL_CONVEYOR_BELT3_LEFT: return GFX_BELT3_LEFT;
2782 case EL_CONVEYOR_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
2783 case EL_CONVEYOR_BELT3_RIGHT: return GFX_BELT3_RIGHT;
2784 case EL_CONVEYOR_BELT3_LEFT_ACTIVE: return GFX_BELT3_LEFT;
2785 case EL_CONVEYOR_BELT3_MIDDLE_ACTIVE:return GFX_BELT3_MIDDLE;
2786 case EL_CONVEYOR_BELT3_RIGHT_ACTIVE:return GFX_BELT3_RIGHT;
2787 case EL_CONVEYOR_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
2788 case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
2789 case EL_CONVEYOR_BELT3_SWITCH_RIGHT:return GFX_BELT3_SWITCH_RIGHT;
2790 case EL_CONVEYOR_BELT4_LEFT: return GFX_BELT4_LEFT;
2791 case EL_CONVEYOR_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
2792 case EL_CONVEYOR_BELT4_RIGHT: return GFX_BELT4_RIGHT;
2793 case EL_CONVEYOR_BELT4_LEFT_ACTIVE: return GFX_BELT4_LEFT;
2794 case EL_CONVEYOR_BELT4_MIDDLE_ACTIVE:return GFX_BELT4_MIDDLE;
2795 case EL_CONVEYOR_BELT4_RIGHT_ACTIVE:return GFX_BELT4_RIGHT;
2796 case EL_CONVEYOR_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
2797 case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
2798 case EL_CONVEYOR_BELT4_SWITCH_RIGHT:return GFX_BELT4_SWITCH_RIGHT;
2799 case EL_LANDMINE: return GFX_LANDMINE;
2800 case EL_ENVELOPE: return GFX_ENVELOPE;
2801 case EL_LIGHT_SWITCH: return GFX_LIGHT_SWITCH_OFF;
2802 case EL_LIGHT_SWITCH_ACTIVE: return GFX_LIGHT_SWITCH_ON;
2803 case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
2804 case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
2805 case EL_SIGN_STOP: return GFX_SIGN_STOP;
2806 case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
2807 case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
2808 case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
2809 case EL_SIGN_HEART: return GFX_SIGN_HEART;
2810 case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
2811 case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
2812 case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
2813 case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
2814 case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
2815 case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
2816 case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
2817 case EL_MOLE_UP: return GFX_MOLE_UP;
2818 case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
2819 case EL_STEELWALL_SLANTED: return GFX_STEEL_SLANTED;
2820 case EL_INVISIBLE_SAND: return GFX_SAND_INVISIBLE;
2821 case EL_INVISIBLE_SAND_ACTIVE: return GFX_SAND_INVISIBLE_ON;
2822 case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
2823 case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
2824 case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
2825 case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
2826 case EL_TIMEGATE_SWITCH_ACTIVE: return GFX_TIMEGATE_SWITCH;
2827 case EL_TIMEGATE_SWITCH: return GFX_TIMEGATE_SWITCH;
2828 case EL_BALLOON: return GFX_BALLOON;
2829 case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
2830 case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
2831 case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
2832 case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
2833 case EL_BALLOON_SEND_ANY_DIRECTION: return GFX_BALLOON_SEND_ANY;
2834 case EL_EMC_STEELWALL1: return GFX_EMC_STEEL_WALL_1;
2835 case EL_EMC_STEELWALL2: return GFX_EMC_STEEL_WALL_2;
2836 case EL_EMC_STEELWALL3: return GFX_EMC_STEEL_WALL_3;
2837 case EL_EMC_STEELWALL4: return GFX_EMC_STEEL_WALL_4;
2838 case EL_EMC_WALL_PILLAR_UPPER: return GFX_EMC_WALL_1;
2839 case EL_EMC_WALL_PILLAR_MIDDLE: return GFX_EMC_WALL_2;
2840 case EL_EMC_WALL_PILLAR_LOWER: return GFX_EMC_WALL_3;
2841 case EL_EMC_WALL4: return GFX_EMC_WALL_4;
2842 case EL_EMC_WALL5: return GFX_EMC_WALL_5;
2843 case EL_EMC_WALL6: return GFX_EMC_WALL_6;
2844 case EL_EMC_WALL7: return GFX_EMC_WALL_7;
2845 case EL_EMC_WALL8: return GFX_EMC_WALL_8;
2846 case EL_TUBE_ALL: return GFX_TUBE_CROSS;
2847 case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
2848 case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
2849 case EL_TUBE_VERTICAL_LEFT: return GFX_TUBE_VERT_LEFT;
2850 case EL_TUBE_VERTICAL_RIGHT: return GFX_TUBE_VERT_RIGHT;
2851 case EL_TUBE_HORIZONTAL_UP: return GFX_TUBE_HORIZ_UP;
2852 case EL_TUBE_HORIZONTAL_DOWN: return GFX_TUBE_HORIZ_DOWN;
2853 case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
2854 case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
2855 case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
2856 case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
2857 case EL_SPRING: return GFX_SPRING;
2858 case EL_TRAP: return GFX_TRAP_INACTIVE;
2859 case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
2860 case EL_BD_WALL: return GFX_BD_WALL;
2861 case EL_BD_ROCK: return GFX_BD_ROCK;
2862 case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
2863 case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
2867 if (IS_CHAR(element))
2868 return GFX_CHAR_START + (element - EL_CHAR_START);
2869 else if (element >= EL_SP_START && element <= EL_SP_END)
2871 int nr_element = element - EL_SP_START;
2872 int gfx_per_line = 8;
2874 (nr_element / gfx_per_line) * SP_PER_LINE +
2875 (nr_element % gfx_per_line);
2877 return GFX_START_ROCKSSP + nr_graphic;
2885 int el2gfx(int element)
2888 int graphic_OLD = el2gfx_OLD(element);
2893 int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
2896 int graphic_OLD = el2gfx_OLD(element);
2898 if (element >= MAX_ELEMENTS)
2900 Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element);
2903 if (graphic_NEW != graphic_OLD)
2905 Error(ERR_WARN, "el2gfx: graphic_NEW (%d) != graphic_OLD (%d)",
2906 graphic_NEW, graphic_OLD);
2914 int el2img(int element)
2916 int graphic = element_info[element].graphic[GFX_ACTION_DEFAULT];
2920 Error(ERR_WARN, "element %d -> graphic %d -- probably crashing now...",
2927 int el_dir2img(int element, int direction)
2929 return el_dir_act2img(element, direction, GFX_ACTION_DEFAULT);
2932 int el_dir_act2img(int element, int direction, int action)
2934 action = graphics_action_mapping[action];
2935 direction = MV_DIR_BIT(direction);
2937 return element_info[element].direction_graphic[action][direction];