1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
23 /* tool button identifiers */
24 #define TOOL_CTRL_ID_YES 0
25 #define TOOL_CTRL_ID_NO 1
26 #define TOOL_CTRL_ID_CONFIRM 2
27 #define TOOL_CTRL_ID_PLAYER_1 3
28 #define TOOL_CTRL_ID_PLAYER_2 4
29 #define TOOL_CTRL_ID_PLAYER_3 5
30 #define TOOL_CTRL_ID_PLAYER_4 6
32 #define NUM_TOOL_BUTTONS 7
34 /* forward declaration for internal use */
35 static int getGraphicAnimationPhase(int, int, int);
36 static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
38 static void UnmapToolButtons();
39 static void HandleToolButtons(struct GadgetInfo *);
41 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
42 static int request_gadget_id = -1;
44 void SetDrawtoField(int mode)
46 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
57 drawto_field = fieldbuffer;
59 else /* DRAW_DIRECT, DRAW_BACKBUFFER */
70 drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
74 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
76 if (game_status == PLAYING)
82 width = gfx.sxsize + 2 * TILEX;
83 height = gfx.sysize + 2 * TILEY;
86 if (force_redraw || setup.direct_draw)
89 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
90 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
92 if (setup.direct_draw)
93 SetDrawtoField(DRAW_BACKBUFFER);
95 for(xx=BX1; xx<=BX2; xx++)
96 for(yy=BY1; yy<=BY2; yy++)
97 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
98 DrawScreenField(xx, yy);
101 if (setup.direct_draw)
102 SetDrawtoField(DRAW_DIRECT);
105 if (setup.soft_scrolling)
107 int fx = FX, fy = FY;
109 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
110 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
112 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
116 BlitBitmap(drawto, window, x, y, width, height, x, y);
122 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
124 if (setup.direct_draw && game_status == PLAYING)
125 redraw_mask &= ~REDRAW_MAIN;
127 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
128 redraw_mask |= REDRAW_FIELD;
130 if (redraw_mask & REDRAW_FIELD)
131 redraw_mask &= ~REDRAW_TILES;
133 if (redraw_mask == REDRAW_NONE)
136 if (global.fps_slowdown && game_status == PLAYING)
138 static boolean last_frame_skipped = FALSE;
139 boolean skip_even_when_not_scrolling = TRUE;
140 boolean just_scrolling = (ScreenMovDir != 0);
141 boolean verbose = FALSE;
143 if (global.fps_slowdown_factor > 1 &&
144 (FrameCounter % global.fps_slowdown_factor) &&
145 (just_scrolling || skip_even_when_not_scrolling))
147 redraw_mask &= ~REDRAW_MAIN;
149 last_frame_skipped = TRUE;
152 printf("FRAME SKIPPED\n");
156 if (last_frame_skipped)
157 redraw_mask |= REDRAW_FIELD;
159 last_frame_skipped = FALSE;
162 printf("frame not skipped\n");
166 /* synchronize X11 graphics at this point; if we would synchronize the
167 display immediately after the buffer switching (after the XFlush),
168 this could mean that we have to wait for the graphics to complete,
169 although we could go on doing calculations for the next frame */
173 if (redraw_mask & REDRAW_ALL)
175 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
179 if (redraw_mask & REDRAW_FIELD)
181 if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
183 BlitBitmap(backbuffer, window,
184 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
188 int fx = FX, fy = FY;
190 if (setup.soft_scrolling)
192 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
193 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
196 if (setup.soft_scrolling ||
197 ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
198 ABS(ScreenMovPos) == ScrollStepSize ||
199 redraw_tiles > REDRAWTILES_THRESHOLD)
201 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
205 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
207 (setup.soft_scrolling ?
208 "setup.soft_scrolling" :
209 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
210 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
211 ABS(ScreenGfxPos) == ScrollStepSize ?
212 "ABS(ScreenGfxPos) == ScrollStepSize" :
213 "redraw_tiles > REDRAWTILES_THRESHOLD"));
219 redraw_mask &= ~REDRAW_MAIN;
222 if (redraw_mask & REDRAW_DOORS)
224 if (redraw_mask & REDRAW_DOOR_1)
225 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
226 if (redraw_mask & REDRAW_DOOR_2)
228 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
229 BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
232 if (redraw_mask & REDRAW_VIDEO_1)
233 BlitBitmap(backbuffer, window,
234 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
235 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
236 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
237 if (redraw_mask & REDRAW_VIDEO_2)
238 BlitBitmap(backbuffer, window,
239 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
240 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
241 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
242 if (redraw_mask & REDRAW_VIDEO_3)
243 BlitBitmap(backbuffer, window,
244 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
245 VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
246 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
249 if (redraw_mask & REDRAW_DOOR_3)
250 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
251 redraw_mask &= ~REDRAW_DOORS;
254 if (redraw_mask & REDRAW_MICROLEVEL)
256 BlitBitmap(backbuffer, window,
257 MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
258 MICROLEV_XPOS, MICROLEV_YPOS);
259 BlitBitmap(backbuffer, window,
260 SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
261 SX, MICROLABEL_YPOS);
262 redraw_mask &= ~REDRAW_MICROLEVEL;
265 if (redraw_mask & REDRAW_TILES)
267 for(x=0; x<SCR_FIELDX; x++)
268 for(y=0; y<SCR_FIELDY; y++)
269 if (redraw[redraw_x1 + x][redraw_y1 + y])
270 BlitBitmap(buffer, window,
271 FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
272 SX + x * TILEX, SY + y * TILEY);
275 if (redraw_mask & REDRAW_FPS) /* display frames per second */
280 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
281 if (!global.fps_slowdown)
284 sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
285 DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
290 for(x=0; x<MAX_BUF_XSIZE; x++)
291 for(y=0; y<MAX_BUF_YSIZE; y++)
294 redraw_mask = REDRAW_NONE;
300 long fading_delay = 300;
302 if (setup.fading && (redraw_mask & REDRAW_FIELD))
309 ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
312 for(i=0;i<2*FULL_SYSIZE;i++)
314 for(y=0;y<FULL_SYSIZE;y++)
316 BlitBitmap(backbuffer, window,
317 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
325 for(i=1;i<FULL_SYSIZE;i+=2)
326 BlitBitmap(backbuffer, window,
327 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
333 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
334 BlitBitmapMasked(backbuffer, window,
335 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
340 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
341 BlitBitmapMasked(backbuffer, window,
342 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
347 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
348 BlitBitmapMasked(backbuffer, window,
349 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
354 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
355 BlitBitmapMasked(backbuffer, window,
356 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
361 redraw_mask &= ~REDRAW_MAIN;
370 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
372 if (setup.soft_scrolling && game_status == PLAYING)
374 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
375 SetDrawtoField(DRAW_BUFFERED);
378 SetDrawtoField(DRAW_BACKBUFFER);
380 if (setup.direct_draw && game_status == PLAYING)
382 ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
383 SetDrawtoField(DRAW_DIRECT);
386 redraw_mask |= REDRAW_FIELD;
389 void MarkTileDirty(int x, int y)
391 int xx = redraw_x1 + x;
392 int yy = redraw_y1 + y;
397 redraw[xx][yy] = TRUE;
398 redraw_mask |= REDRAW_TILES;
401 void SetBorderElement()
405 BorderElement = EL_LEERRAUM;
407 for(y=0; y<lev_fieldy && BorderElement == EL_LEERRAUM; y++)
409 for(x=0; x<lev_fieldx; x++)
411 if (!IS_MASSIVE(Feld[x][y]))
412 BorderElement = EL_BETON;
414 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
420 void DrawAllPlayers()
424 for(i=0; i<MAX_PLAYERS; i++)
425 if (stored_player[i].active)
426 DrawPlayer(&stored_player[i]);
429 void DrawPlayerField(int x, int y)
431 if (!IS_PLAYER(x, y))
434 DrawPlayer(PLAYERINFO(x, y));
437 void DrawPlayer(struct PlayerInfo *player)
439 int jx = player->jx, jy = player->jy;
440 int last_jx = player->last_jx, last_jy = player->last_jy;
441 int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
442 int sx = SCREENX(jx), sy = SCREENY(jy);
443 int sxx = 0, syy = 0;
444 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
446 boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
448 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
452 if (!IN_LEV_FIELD(jx,jy))
454 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
455 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
456 printf("DrawPlayerField(): This should never happen!\n");
461 if (element == EL_EXPLODING)
464 /* draw things in the field the player is leaving, if needed */
466 if (player_is_moving)
468 if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
470 DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
471 if (last_element == EL_DYNAMITE_ACTIVE)
472 DrawDynamite(last_jx, last_jy);
474 DrawLevelFieldThruMask(last_jx, last_jy);
476 else if (last_element == EL_DYNAMITE_ACTIVE)
477 DrawDynamite(last_jx, last_jy);
479 DrawLevelField(last_jx, last_jy);
481 if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
485 if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
486 DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
488 DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
491 DrawLevelField(next_jx, next_jy);
495 if (!IN_SCR_FIELD(sx, sy))
498 if (setup.direct_draw)
499 SetDrawtoField(DRAW_BUFFERED);
501 /* draw things behind the player, if needed */
504 DrawLevelElement(jx, jy, Store[jx][jy]);
505 else if (!IS_ACTIVE_BOMB(element))
506 DrawLevelField(jx, jy);
508 DrawLevelElement(jx, jy, EL_LEERRAUM);
510 /* draw player himself */
512 if (game.emulation == EMU_SUPAPLEX)
514 static int last_dir = MV_LEFT;
515 int action = (player->programmed_action ? player->programmed_action :
517 boolean action_moving =
519 ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
520 !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
522 graphic = GFX_SP_MURPHY;
526 if (player->MovDir == MV_LEFT)
527 graphic = GFX_MURPHY_PUSH_LEFT;
528 else if (player->MovDir == MV_RIGHT)
529 graphic = GFX_MURPHY_PUSH_RIGHT;
530 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
531 graphic = GFX_MURPHY_PUSH_LEFT;
532 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
533 graphic = GFX_MURPHY_PUSH_RIGHT;
535 else if (player->snapped)
537 if (player->MovDir == MV_LEFT)
538 graphic = GFX_MURPHY_SNAP_LEFT;
539 else if (player->MovDir == MV_RIGHT)
540 graphic = GFX_MURPHY_SNAP_RIGHT;
541 else if (player->MovDir == MV_UP)
542 graphic = GFX_MURPHY_SNAP_UP;
543 else if (player->MovDir == MV_DOWN)
544 graphic = GFX_MURPHY_SNAP_DOWN;
546 else if (action_moving)
548 if (player->MovDir == MV_LEFT)
549 graphic = GFX_MURPHY_GO_LEFT;
550 else if (player->MovDir == MV_RIGHT)
551 graphic = GFX_MURPHY_GO_RIGHT;
552 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
553 graphic = GFX_MURPHY_GO_LEFT;
554 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
555 graphic = GFX_MURPHY_GO_RIGHT;
557 graphic = GFX_MURPHY_GO_LEFT;
559 graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
562 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
563 last_dir = player->MovDir;
567 if (player->MovDir == MV_LEFT)
569 (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
570 else if (player->MovDir == MV_RIGHT)
572 (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
573 else if (player->MovDir == MV_UP)
574 graphic = GFX_SPIELER1_UP;
575 else /* MV_DOWN || MV_NO_MOVING */
576 graphic = GFX_SPIELER1_DOWN;
578 graphic += player->index_nr * 3 * HEROES_PER_LINE;
579 graphic += player->Frame;
584 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
585 sxx = player->GfxPos;
587 syy = player->GfxPos;
590 if (!setup.soft_scrolling && ScreenMovPos)
593 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
595 if (SHIELD_ON(player))
597 int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
598 GFX2_SHIELD_PASSIVE);
600 DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
601 3, 8, ANIM_OSCILLATE);
604 if (player->Pushing && player->GfxPos)
606 int px = SCREENX(next_jx), py = SCREENY(next_jy);
608 if (element == EL_SOKOBAN_FELD_LEER ||
609 Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
610 DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
614 int element = Feld[next_jx][next_jy];
615 int graphic = el2gfx(element);
617 if ((element == EL_FELSBROCKEN ||
618 element == EL_SP_ZONK ||
619 element == EL_BD_ROCK) && sxx)
621 int phase = (player->GfxPos / (TILEX / 4));
623 if (player->MovDir == MV_LEFT)
626 graphic += (phase + 4) % 4;
629 DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
633 /* draw things in front of player (active dynamite or dynabombs) */
635 if (IS_ACTIVE_BOMB(element))
637 graphic = el2gfx(element);
639 if (element == EL_DYNAMITE_ACTIVE)
641 if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
646 if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
650 if (game.emulation == EMU_SUPAPLEX)
651 DrawGraphic(sx, sy, GFX_SP_DISK_RED);
653 DrawGraphicThruMask(sx, sy, graphic + phase);
656 if (player_is_moving && last_element == EL_EXPLODING)
658 int phase = Frame[last_jx][last_jy];
662 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
663 GFX_EXPLOSION + ((phase - 1) / delay - 1));
666 /* draw elements that stay over the player */
667 /* handle the field the player is leaving ... */
668 if (player_is_moving && IS_OVER_PLAYER(last_element))
669 DrawLevelField(last_jx, last_jy);
670 /* ... and the field the player is entering */
671 if (IS_OVER_PLAYER(element))
672 DrawLevelField(jx, jy);
674 if (setup.direct_draw)
676 int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
677 int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
678 int x_size = TILEX * (1 + ABS(jx - last_jx));
679 int y_size = TILEY * (1 + ABS(jy - last_jy));
681 BlitBitmap(drawto_field, window,
682 dest_x, dest_y, x_size, y_size, dest_x, dest_y);
683 SetDrawtoField(DRAW_DIRECT);
686 MarkTileDirty(sx,sy);
689 static int getGraphicAnimationPhase(int frames, int delay, int mode)
693 if (mode == ANIM_OSCILLATE)
695 int max_anim_frames = 2 * frames - 2;
696 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
697 phase = (phase < frames ? phase : max_anim_frames - phase);
700 phase = (FrameCounter % (delay * frames)) / delay;
702 if (mode == ANIM_REVERSE)
708 void DrawGraphicAnimationExt(int x, int y, int graphic,
709 int frames, int delay, int mode, int mask_mode)
711 int phase = getGraphicAnimationPhase(frames, delay, mode);
713 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
715 if (mask_mode == USE_MASKING)
716 DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
718 DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
722 void DrawGraphicAnimation(int x, int y, int graphic,
723 int frames, int delay, int mode)
725 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
728 void DrawGraphicAnimationThruMask(int x, int y, int graphic,
729 int frames, int delay, int mode)
731 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
734 static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
737 int frames, int delay,
740 int phase = getGraphicAnimationPhase(frames, delay, mode);
742 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
745 void getGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
747 if (graphic >= 0 && graphic_info[graphic].bitmap != NULL)
749 *bitmap = graphic_info[graphic].bitmap;
750 *x = graphic_info[graphic].src_x;
751 *y = graphic_info[graphic].src_y;
753 else if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
755 graphic -= GFX_START_ROCKSSCREEN;
756 *bitmap = pix[PIX_BACK];
757 *x = SX + (graphic % GFX_PER_LINE) * TILEX;
758 *y = SY + (graphic / GFX_PER_LINE) * TILEY;
760 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
762 graphic -= GFX_START_ROCKSHEROES;
763 *bitmap = pix[PIX_HEROES];
764 *x = (graphic % HEROES_PER_LINE) * TILEX;
765 *y = (graphic / HEROES_PER_LINE) * TILEY;
767 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
769 graphic -= GFX_START_ROCKSSP;
770 *bitmap = pix[PIX_SP];
771 *x = (graphic % SP_PER_LINE) * TILEX;
772 *y = (graphic / SP_PER_LINE) * TILEY;
774 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
776 graphic -= GFX_START_ROCKSDC;
777 *bitmap = pix[PIX_DC];
778 *x = (graphic % DC_PER_LINE) * TILEX;
779 *y = (graphic / DC_PER_LINE) * TILEY;
781 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
783 graphic -= GFX_START_ROCKSMORE;
784 *bitmap = pix[PIX_MORE];
785 *x = (graphic % MORE_PER_LINE) * TILEX;
786 *y = (graphic / MORE_PER_LINE) * TILEY;
788 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
790 graphic -= GFX_START_ROCKSFONT;
791 *bitmap = pix[PIX_BIGFONT];
792 *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
793 *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
794 FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
798 *bitmap = pix[PIX_SP];
804 void DrawGraphic(int x, int y, int graphic)
807 if (!IN_SCR_FIELD(x,y))
809 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
810 printf("DrawGraphic(): This should never happen!\n");
815 DrawGraphicExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
819 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
824 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
825 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
828 void DrawGraphicThruMask(int x, int y, int graphic)
831 if (!IN_SCR_FIELD(x,y))
833 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
834 printf("DrawGraphicThruMask(): This should never happen!\n");
839 DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
843 void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic)
850 if (graphic == GFX_LEERRAUM)
853 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
854 drawing_gc = src_bitmap->stored_clip_gc;
856 if (tile_clipmask[tile] != None)
858 SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
859 SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
860 BlitBitmapMasked(src_bitmap, d,
861 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
867 printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
871 SetClipOrigin(src_bitmap, drawing_gc, dest_x-src_x, dest_y-src_y);
872 BlitBitmapMasked(src_bitmap, d,
873 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
877 void DrawMiniGraphic(int x, int y, int graphic)
879 DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
880 MarkTileDirty(x/2, y/2);
883 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
885 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
887 graphic -= GFX_START_ROCKSSCREEN;
888 *bitmap = pix[PIX_BACK];
889 *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
890 *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
892 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
894 graphic -= GFX_START_ROCKSSP;
895 graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
896 *bitmap = pix[PIX_SP];
897 *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
898 *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
900 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
902 graphic -= GFX_START_ROCKSDC;
903 *bitmap = pix[PIX_DC];
904 *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
905 *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
907 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
909 graphic -= GFX_START_ROCKSMORE;
910 *bitmap = pix[PIX_MORE];
911 *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
912 *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
914 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
916 graphic -= GFX_START_ROCKSFONT;
917 *bitmap = pix[PIX_SMALLFONT];
918 *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
919 *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
920 FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
924 *bitmap = pix[PIX_SP];
930 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
935 getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
936 BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
939 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
940 int cut_mode, int mask_mode)
942 int width = TILEX, height = TILEY;
944 int src_x, src_y, dest_x, dest_y;
951 DrawGraphic(x, y, graphic);
955 if (dx || dy) /* Verschiebung der Grafik? */
957 if (x < BX1) /* Element kommt von links ins Bild */
964 else if (x > BX2) /* Element kommt von rechts ins Bild */
970 else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
976 else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
978 else if (dx) /* allg. Bewegung in x-Richtung */
979 MarkTileDirty(x + SIGN(dx), y);
981 if (y < BY1) /* Element kommt von oben ins Bild */
983 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
991 else if (y > BY2) /* Element kommt von unten ins Bild */
997 else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
1003 else if (dy > 0 && cut_mode == CUT_ABOVE)
1005 if (y == BY2) /* Element unterhalb des Bildes */
1011 MarkTileDirty(x, y + 1);
1012 } /* Element verläßt unten das Bild */
1013 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1015 else if (dy) /* allg. Bewegung in y-Richtung */
1016 MarkTileDirty(x, y + SIGN(dy));
1019 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1020 drawing_gc = src_bitmap->stored_clip_gc;
1025 dest_x = FX + x * TILEX + dx;
1026 dest_y = FY + y * TILEY + dy;
1029 if (!IN_SCR_FIELD(x,y))
1031 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1032 printf("DrawGraphicShifted(): This should never happen!\n");
1037 if (mask_mode == USE_MASKING)
1039 if (tile_clipmask[tile] != None)
1041 SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
1042 SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
1043 BlitBitmapMasked(src_bitmap, drawto_field,
1044 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
1050 printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
1054 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1055 BlitBitmapMasked(src_bitmap, drawto_field,
1056 src_x, src_y, width, height, dest_x, dest_y);
1060 BlitBitmap(src_bitmap, drawto_field,
1061 src_x, src_y, width, height, dest_x, dest_y);
1066 void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
1069 DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
1072 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1073 int cut_mode, int mask_mode)
1075 int ux = LEVELX(x), uy = LEVELY(y);
1076 int graphic = el2gfx(element);
1077 int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
1078 int phase4 = phase8 / 2;
1079 int phase2 = phase8 / 4;
1080 int dir = MovDir[ux][uy];
1082 if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
1084 graphic += 4 * !phase2;
1088 else if (dir == MV_LEFT)
1090 else if (dir == MV_DOWN)
1093 else if (element == EL_SP_SNIKSNAK)
1096 graphic = GFX_SP_SNIKSNAK_LEFT;
1097 else if (dir == MV_RIGHT)
1098 graphic = GFX_SP_SNIKSNAK_RIGHT;
1099 else if (dir == MV_UP)
1100 graphic = GFX_SP_SNIKSNAK_UP;
1102 graphic = GFX_SP_SNIKSNAK_DOWN;
1104 graphic += (phase8 < 4 ? phase8 : 7 - phase8);
1106 else if (element == EL_SP_ELECTRON)
1108 graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1110 else if (element == EL_MOLE || element == EL_PINGUIN ||
1111 element == EL_SCHWEIN || element == EL_DRACHE)
1114 graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
1115 element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
1116 element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
1117 else if (dir == MV_RIGHT)
1118 graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
1119 element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
1120 element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
1121 else if (dir == MV_UP)
1122 graphic = (element == EL_MOLE ? GFX_MOLE_UP :
1123 element == EL_PINGUIN ? GFX_PINGUIN_UP :
1124 element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
1126 graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
1127 element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
1128 element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
1132 else if (element == EL_SONDE)
1134 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1136 else if (element == EL_SALZSAEURE)
1138 graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
1140 else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
1144 else if (element == EL_BALLOON)
1148 else if ((element == EL_FELSBROCKEN ||
1149 element == EL_SP_ZONK ||
1150 element == EL_BD_ROCK ||
1151 element == EL_SP_INFOTRON ||
1155 if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
1157 if (element == EL_FELSBROCKEN ||
1158 element == EL_SP_ZONK ||
1159 element == EL_BD_ROCK)
1162 graphic += (4 - phase4) % 4;
1163 else if (dir == MV_RIGHT)
1166 graphic += phase2 * 2;
1168 else if (element != EL_SP_INFOTRON)
1172 else if (element == EL_MAGIC_WALL_EMPTY ||
1173 element == EL_MAGIC_WALL_EMPTYING ||
1174 element == EL_MAGIC_WALL_BD_EMPTY ||
1175 element == EL_MAGIC_WALL_BD_EMPTYING ||
1176 element == EL_MAGIC_WALL_FULL ||
1177 element == EL_MAGIC_WALL_BD_FULL)
1179 graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
1181 else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
1183 graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
1184 graphic += (x + 2 * y + 4) % 4;
1186 else if (element == EL_MAUER_LEBT)
1188 boolean links_massiv = FALSE, rechts_massiv = FALSE;
1190 if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
1191 links_massiv = TRUE;
1192 if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
1193 rechts_massiv = TRUE;
1195 if (links_massiv && rechts_massiv)
1196 graphic = GFX_MAUERWERK;
1197 else if (links_massiv)
1198 graphic = GFX_MAUER_R;
1199 else if (rechts_massiv)
1200 graphic = GFX_MAUER_L;
1202 else if ((element == EL_INVISIBLE_STEEL ||
1203 element == EL_UNSICHTBAR ||
1204 element == EL_SAND_INVISIBLE) && game.light_time_left)
1206 graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
1207 element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
1208 GFX_SAND_INVISIBLE_ON);
1212 DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
1213 else if (mask_mode == USE_MASKING)
1214 DrawGraphicThruMask(x, y, graphic);
1216 DrawGraphic(x, y, graphic);
1219 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1220 int cut_mode, int mask_mode)
1222 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1223 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1224 cut_mode, mask_mode);
1227 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1230 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1233 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1236 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1239 void DrawScreenElementThruMask(int x, int y, int element)
1241 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1244 void DrawLevelElementThruMask(int x, int y, int element)
1246 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1249 void DrawLevelFieldThruMask(int x, int y)
1251 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1254 void ErdreichAnbroeckeln(int x, int y)
1256 int i, width, height, cx,cy;
1257 int ux = LEVELX(x), uy = LEVELY(y);
1258 int element, graphic;
1260 static int xy[4][2] =
1268 if (!IN_LEV_FIELD(ux, uy))
1271 element = Feld[ux][uy];
1273 if (element == EL_ERDREICH ||
1274 element == EL_LANDMINE ||
1275 element == EL_TRAP_INACTIVE ||
1276 element == EL_TRAP_ACTIVE)
1278 if (!IN_SCR_FIELD(x, y))
1281 graphic = GFX_ERDENRAND;
1287 uxx = ux + xy[i][0];
1288 uyy = uy + xy[i][1];
1289 if (!IN_LEV_FIELD(uxx, uyy))
1292 element = Feld[uxx][uyy];
1294 if (element == EL_ERDREICH ||
1295 element == EL_LANDMINE ||
1296 element == EL_TRAP_INACTIVE ||
1297 element == EL_TRAP_ACTIVE)
1300 if (i == 1 || i == 2)
1304 cx = (i == 2 ? TILEX - snip : 0);
1312 cy = (i == 3 ? TILEY - snip : 0);
1315 BlitBitmap(pix[PIX_BACK], drawto_field,
1316 SX + (graphic % GFX_PER_LINE) * TILEX + cx,
1317 SY + (graphic / GFX_PER_LINE) * TILEY + cy,
1318 width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
1321 MarkTileDirty(x, y);
1325 graphic = GFX_ERDENRAND;
1329 int xx, yy, uxx, uyy;
1333 uxx = ux + xy[i][0];
1334 uyy = uy + xy[i][1];
1336 if (!IN_LEV_FIELD(uxx, uyy) ||
1337 (Feld[uxx][uyy] != EL_ERDREICH &&
1338 Feld[uxx][uyy] != EL_LANDMINE &&
1339 Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
1340 Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
1341 !IN_SCR_FIELD(xx, yy))
1344 if (i == 1 || i == 2)
1348 cx = (i == 1 ? TILEX - snip : 0);
1356 cy = (i==0 ? TILEY-snip : 0);
1359 BlitBitmap(pix[PIX_BACK], drawto_field,
1360 SX + (graphic % GFX_PER_LINE) * TILEX + cx,
1361 SY + (graphic / GFX_PER_LINE) * TILEY + cy,
1362 width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
1364 MarkTileDirty(xx, yy);
1369 void DrawScreenElement(int x, int y, int element)
1371 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1372 ErdreichAnbroeckeln(x, y);
1375 void DrawLevelElement(int x, int y, int element)
1377 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1378 DrawScreenElement(SCREENX(x), SCREENY(y), element);
1381 void DrawScreenField(int x, int y)
1383 int ux = LEVELX(x), uy = LEVELY(y);
1384 int element, content;
1386 if (!IN_LEV_FIELD(ux, uy))
1388 if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
1389 element = EL_LEERRAUM;
1391 element = BorderElement;
1393 DrawScreenElement(x, y, element);
1397 element = Feld[ux][uy];
1398 content = Store[ux][uy];
1400 if (IS_MOVING(ux, uy))
1402 int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
1403 boolean cut_mode = NO_CUTTING;
1405 if (element == EL_QUICKSAND_EMPTYING ||
1406 element == EL_MAGIC_WALL_EMPTYING ||
1407 element == EL_MAGIC_WALL_BD_EMPTYING ||
1408 element == EL_AMOEBA_DRIPPING)
1409 cut_mode = CUT_ABOVE;
1410 else if (element == EL_QUICKSAND_FILLING ||
1411 element == EL_MAGIC_WALL_FILLING ||
1412 element == EL_MAGIC_WALL_BD_FILLING)
1413 cut_mode = CUT_BELOW;
1415 if (cut_mode == CUT_ABOVE)
1416 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
1418 DrawScreenElement(x, y, EL_LEERRAUM);
1421 DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
1422 else if (cut_mode == NO_CUTTING)
1423 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
1425 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
1427 if (content == EL_SALZSAEURE)
1428 DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
1430 else if (IS_BLOCKED(ux, uy))
1435 boolean cut_mode = NO_CUTTING;
1436 int element_old, content_old;
1438 Blocked2Moving(ux, uy, &oldx, &oldy);
1441 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1442 MovDir[oldx][oldy] == MV_RIGHT);
1444 element_old = Feld[oldx][oldy];
1445 content_old = Store[oldx][oldy];
1447 if (element_old == EL_QUICKSAND_EMPTYING ||
1448 element_old == EL_MAGIC_WALL_EMPTYING ||
1449 element_old == EL_MAGIC_WALL_BD_EMPTYING ||
1450 element_old == EL_AMOEBA_DRIPPING)
1451 cut_mode = CUT_ABOVE;
1453 DrawScreenElement(x, y, EL_LEERRAUM);
1456 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
1458 else if (cut_mode == NO_CUTTING)
1459 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
1462 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
1465 else if (IS_DRAWABLE(element))
1466 DrawScreenElement(x, y, element);
1468 DrawScreenElement(x, y, EL_LEERRAUM);
1471 void DrawLevelField(int x, int y)
1473 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1474 DrawScreenField(SCREENX(x), SCREENY(y));
1475 else if (IS_MOVING(x, y))
1479 Moving2Blocked(x, y, &newx, &newy);
1480 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
1481 DrawScreenField(SCREENX(newx), SCREENY(newy));
1483 else if (IS_BLOCKED(x, y))
1487 Blocked2Moving(x, y, &oldx, &oldy);
1488 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
1489 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
1493 void DrawMiniElement(int x, int y, int element)
1499 DrawMiniGraphic(x, y, -1);
1503 graphic = el2gfx(element);
1504 DrawMiniGraphic(x, y, graphic);
1507 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
1509 int x = sx + scroll_x, y = sy + scroll_y;
1511 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
1512 DrawMiniElement(sx, sy, EL_LEERRAUM);
1513 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
1514 DrawMiniElement(sx, sy, Feld[x][y]);
1517 int steel_type, steel_position;
1520 { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
1521 { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
1522 { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
1523 { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
1524 { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
1525 { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
1528 steel_type = (BorderElement == EL_BETON ? 0 : 1);
1529 steel_position = (x == -1 && y == -1 ? 0 :
1530 x == lev_fieldx && y == -1 ? 1 :
1531 x == -1 && y == lev_fieldy ? 2 :
1532 x == lev_fieldx && y == lev_fieldy ? 3 :
1533 x == -1 || x == lev_fieldx ? 4 :
1534 y == -1 || y == lev_fieldy ? 5 : -1);
1536 if (steel_position != -1)
1537 DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
1541 void DrawMicroElement(int xpos, int ypos, int element)
1545 if (element == EL_LEERRAUM)
1548 graphic = el2gfx(element);
1550 if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
1552 graphic -= GFX_START_ROCKSSP;
1553 graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
1554 BlitBitmap(pix[PIX_SP], drawto,
1555 MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
1556 MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
1557 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1559 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
1561 graphic -= GFX_START_ROCKSDC;
1562 BlitBitmap(pix[PIX_DC], drawto,
1563 MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
1564 MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
1565 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1567 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
1569 graphic -= GFX_START_ROCKSMORE;
1570 BlitBitmap(pix[PIX_MORE], drawto,
1571 MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX,
1572 MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
1573 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1576 BlitBitmap(pix[PIX_BACK], drawto,
1577 MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
1578 MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
1579 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1588 for(x=BX1; x<=BX2; x++)
1589 for(y=BY1; y<=BY2; y++)
1590 DrawScreenField(x, y);
1592 redraw_mask |= REDRAW_FIELD;
1595 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
1599 for(x=0; x<size_x; x++)
1600 for(y=0; y<size_y; y++)
1601 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
1603 redraw_mask |= REDRAW_FIELD;
1606 static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
1610 ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
1612 if (lev_fieldx < STD_LEV_FIELDX)
1613 xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
1614 if (lev_fieldy < STD_LEV_FIELDY)
1615 ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
1617 xpos += MICRO_TILEX;
1618 ypos += MICRO_TILEY;
1620 for(x=-1; x<=STD_LEV_FIELDX; x++)
1622 for(y=-1; y<=STD_LEV_FIELDY; y++)
1624 int lx = from_x + x, ly = from_y + y;
1626 if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
1627 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1629 else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
1630 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1635 redraw_mask |= REDRAW_MICROLEVEL;
1638 #define MICROLABEL_EMPTY 0
1639 #define MICROLABEL_LEVEL_NAME 1
1640 #define MICROLABEL_CREATED_BY 2
1641 #define MICROLABEL_LEVEL_AUTHOR 3
1642 #define MICROLABEL_IMPORTED_FROM 4
1643 #define MICROLABEL_LEVEL_IMPORT_INFO 5
1645 #define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
1647 static void DrawMicroLevelLabelExt(int mode)
1649 char label_text[MAX_MICROLABEL_SIZE + 1];
1651 ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
1653 strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
1654 mode == MICROLABEL_CREATED_BY ? "created by" :
1655 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
1656 mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
1657 mode == MICROLABEL_LEVEL_IMPORT_INFO ?
1658 leveldir_current->imported_from : ""),
1659 MAX_MICROLABEL_SIZE);
1660 label_text[MAX_MICROLABEL_SIZE] = '\0';
1662 if (strlen(label_text) > 0)
1664 int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
1665 int lypos = MICROLABEL_YPOS;
1667 DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
1670 redraw_mask |= REDRAW_MICROLEVEL;
1673 void DrawMicroLevel(int xpos, int ypos, boolean restart)
1675 static unsigned long scroll_delay = 0;
1676 static unsigned long label_delay = 0;
1677 static int from_x, from_y, scroll_direction;
1678 static int label_state, label_counter;
1682 from_x = from_y = 0;
1683 scroll_direction = MV_RIGHT;
1687 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1688 DrawMicroLevelLabelExt(label_state);
1690 /* initialize delay counters */
1691 DelayReached(&scroll_delay, 0);
1692 DelayReached(&label_delay, 0);
1697 /* scroll micro level, if needed */
1698 if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
1699 DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
1701 switch (scroll_direction)
1707 scroll_direction = MV_UP;
1711 if (from_x < lev_fieldx - STD_LEV_FIELDX)
1714 scroll_direction = MV_DOWN;
1721 scroll_direction = MV_RIGHT;
1725 if (from_y < lev_fieldy - STD_LEV_FIELDY)
1728 scroll_direction = MV_LEFT;
1735 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1738 /* redraw micro level label, if needed */
1739 if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
1740 strcmp(level.author, ANONYMOUS_NAME) != 0 &&
1741 strcmp(level.author, leveldir_current->name) != 0 &&
1742 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
1744 int max_label_counter = 23;
1746 if (leveldir_current->imported_from != NULL)
1747 max_label_counter += 14;
1749 label_counter = (label_counter + 1) % max_label_counter;
1750 label_state = (label_counter >= 0 && label_counter <= 7 ?
1751 MICROLABEL_LEVEL_NAME :
1752 label_counter >= 9 && label_counter <= 12 ?
1753 MICROLABEL_CREATED_BY :
1754 label_counter >= 14 && label_counter <= 21 ?
1755 MICROLABEL_LEVEL_AUTHOR :
1756 label_counter >= 23 && label_counter <= 26 ?
1757 MICROLABEL_IMPORTED_FROM :
1758 label_counter >= 28 && label_counter <= 35 ?
1759 MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
1760 DrawMicroLevelLabelExt(label_state);
1764 int REQ_in_range(int x, int y)
1766 if (y > DY+249 && y < DY+278)
1768 if (x > DX+1 && x < DX+48)
1770 else if (x > DX+51 && x < DX+98)
1776 #define MAX_REQUEST_LINES 13
1777 #define MAX_REQUEST_LINE_LEN 7
1779 boolean Request(char *text, unsigned int req_state)
1781 int mx, my, ty, result = -1;
1782 unsigned int old_door_state;
1784 #if defined(PLATFORM_UNIX)
1785 /* pause network game while waiting for request to answer */
1786 if (options.network &&
1787 game_status == PLAYING &&
1788 req_state & REQUEST_WAIT_FOR)
1789 SendToServer_PausePlaying();
1792 old_door_state = GetDoorState();
1796 CloseDoor(DOOR_CLOSE_1);
1798 /* save old door content */
1799 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
1800 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
1801 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
1803 /* clear door drawing field */
1804 ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
1806 /* write text for request */
1807 for(ty=0; ty < MAX_REQUEST_LINES; ty++)
1809 char text_line[MAX_REQUEST_LINE_LEN + 1];
1815 for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
1818 if (!tc || tc == ' ')
1829 strncpy(text_line, text, tl);
1832 DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
1833 text_line, FS_SMALL, FC_YELLOW);
1835 text += tl + (tc == ' ' ? 1 : 0);
1838 if (req_state & REQ_ASK)
1840 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
1841 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
1843 else if (req_state & REQ_CONFIRM)
1845 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
1847 else if (req_state & REQ_PLAYER)
1849 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
1850 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
1851 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
1852 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
1855 /* copy request gadgets to door backbuffer */
1856 BlitBitmap(drawto, pix[PIX_DB_DOOR],
1857 DX, DY, DXSIZE, DYSIZE,
1858 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
1860 OpenDoor(DOOR_OPEN_1);
1866 if (!(req_state & REQUEST_WAIT_FOR))
1869 if (game_status != MAINMENU)
1872 button_status = MB_RELEASED;
1874 request_gadget_id = -1;
1886 case EVENT_BUTTONPRESS:
1887 case EVENT_BUTTONRELEASE:
1888 case EVENT_MOTIONNOTIFY:
1890 if (event.type == EVENT_MOTIONNOTIFY)
1892 if (!PointerInWindow(window))
1893 continue; /* window and pointer are on different screens */
1898 motion_status = TRUE;
1899 mx = ((MotionEvent *) &event)->x;
1900 my = ((MotionEvent *) &event)->y;
1904 motion_status = FALSE;
1905 mx = ((ButtonEvent *) &event)->x;
1906 my = ((ButtonEvent *) &event)->y;
1907 if (event.type == EVENT_BUTTONPRESS)
1908 button_status = ((ButtonEvent *) &event)->button;
1910 button_status = MB_RELEASED;
1913 /* this sets 'request_gadget_id' */
1914 HandleGadgets(mx, my, button_status);
1916 switch(request_gadget_id)
1918 case TOOL_CTRL_ID_YES:
1921 case TOOL_CTRL_ID_NO:
1924 case TOOL_CTRL_ID_CONFIRM:
1925 result = TRUE | FALSE;
1928 case TOOL_CTRL_ID_PLAYER_1:
1931 case TOOL_CTRL_ID_PLAYER_2:
1934 case TOOL_CTRL_ID_PLAYER_3:
1937 case TOOL_CTRL_ID_PLAYER_4:
1948 case EVENT_KEYPRESS:
1949 switch(GetEventKey((KeyEvent *)&event, TRUE))
1962 if (req_state & REQ_PLAYER)
1966 case EVENT_KEYRELEASE:
1967 ClearPlayerAction();
1971 HandleOtherEvents(&event);
1975 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
1977 int joy = AnyJoystick();
1979 if (joy & JOY_BUTTON_1)
1981 else if (joy & JOY_BUTTON_2)
1987 /* don't eat all CPU time */
1991 if (game_status != MAINMENU)
1996 if (!(req_state & REQ_STAY_OPEN))
1998 CloseDoor(DOOR_CLOSE_1);
2000 if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
2002 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
2003 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2004 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
2005 OpenDoor(DOOR_OPEN_1);
2011 #if defined(PLATFORM_UNIX)
2012 /* continue network game after request */
2013 if (options.network &&
2014 game_status == PLAYING &&
2015 req_state & REQUEST_WAIT_FOR)
2016 SendToServer_ContinuePlaying();
2022 unsigned int OpenDoor(unsigned int door_state)
2024 unsigned int new_door_state;
2026 if (door_state & DOOR_COPY_BACK)
2028 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
2029 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
2030 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2031 door_state &= ~DOOR_COPY_BACK;
2034 new_door_state = MoveDoor(door_state);
2036 return(new_door_state);
2039 unsigned int CloseDoor(unsigned int door_state)
2041 unsigned int new_door_state;
2043 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
2044 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2045 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
2046 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
2048 new_door_state = MoveDoor(door_state);
2050 return(new_door_state);
2053 unsigned int GetDoorState()
2055 return MoveDoor(DOOR_GET_STATE);
2058 unsigned int SetDoorState(unsigned int door_state)
2060 return MoveDoor(door_state | DOOR_SET_STATE);
2063 unsigned int MoveDoor(unsigned int door_state)
2065 static int door1 = DOOR_OPEN_1;
2066 static int door2 = DOOR_CLOSE_2;
2067 static unsigned long door_delay = 0;
2068 int x, start, stepsize = 2;
2069 unsigned long door_delay_value = stepsize * 5;
2071 if (door_state == DOOR_GET_STATE)
2072 return(door1 | door2);
2074 if (door_state & DOOR_SET_STATE)
2076 if (door_state & DOOR_ACTION_1)
2077 door1 = door_state & DOOR_ACTION_1;
2078 if (door_state & DOOR_ACTION_2)
2079 door2 = door_state & DOOR_ACTION_2;
2081 return(door1 | door2);
2084 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
2085 door_state &= ~DOOR_OPEN_1;
2086 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
2087 door_state &= ~DOOR_CLOSE_1;
2088 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
2089 door_state &= ~DOOR_OPEN_2;
2090 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
2091 door_state &= ~DOOR_CLOSE_2;
2093 if (setup.quick_doors)
2096 door_delay_value = 0;
2097 StopSound(SND_MENU_DOOR_OPENING);
2098 StopSound(SND_MENU_DOOR_CLOSING);
2101 if (door_state & DOOR_ACTION)
2103 if (!(door_state & DOOR_NO_DELAY))
2105 /* opening door sound has priority over simultaneously closing door */
2106 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
2107 PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
2108 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
2109 PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
2112 start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
2114 for(x=start; x<=DXSIZE; x+=stepsize)
2116 Bitmap *bitmap = pix[PIX_DOOR];
2117 GC gc = bitmap->stored_clip_gc;
2119 WaitUntilDelayReached(&door_delay, door_delay_value);
2121 if (door_state & DOOR_ACTION_1)
2123 int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
2124 int j = (DXSIZE - i) / 3;
2126 BlitBitmap(pix[PIX_DB_DOOR], drawto,
2127 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
2128 DXSIZE,DYSIZE - i/2, DX, DY);
2130 ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
2132 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2133 BlitBitmapMasked(bitmap, drawto,
2134 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
2135 DX + DXSIZE - i, DY + j);
2136 BlitBitmapMasked(bitmap, drawto,
2137 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
2138 DX + DXSIZE - i, DY + 140 + j);
2139 SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
2140 BlitBitmapMasked(bitmap, drawto,
2141 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
2143 BlitBitmapMasked(bitmap, drawto,
2144 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
2147 BlitBitmapMasked(bitmap, drawto,
2148 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
2150 BlitBitmapMasked(bitmap, drawto,
2151 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
2153 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2154 BlitBitmapMasked(bitmap, drawto,
2155 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
2156 DX + DXSIZE - i, DY + 77 + j);
2157 BlitBitmapMasked(bitmap, drawto,
2158 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
2159 DX + DXSIZE - i, DY + 203 + j);
2161 redraw_mask |= REDRAW_DOOR_1;
2164 if (door_state & DOOR_ACTION_2)
2166 int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
2167 int j = (VXSIZE - i) / 3;
2169 BlitBitmap(pix[PIX_DB_DOOR], drawto,
2170 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
2171 VXSIZE, VYSIZE - i/2, VX, VY);
2173 ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
2175 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2176 BlitBitmapMasked(bitmap, drawto,
2177 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
2178 VX + VXSIZE-i, VY+j);
2179 SetClipOrigin(bitmap, gc,
2180 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
2181 BlitBitmapMasked(bitmap, drawto,
2182 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
2185 BlitBitmapMasked(bitmap, drawto,
2186 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2187 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
2188 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2189 BlitBitmapMasked(bitmap, drawto,
2190 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2192 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
2194 redraw_mask |= REDRAW_DOOR_2;
2199 if (game_status == MAINMENU)
2204 if (setup.quick_doors)
2206 StopSound(SND_MENU_DOOR_OPENING);
2207 StopSound(SND_MENU_DOOR_CLOSING);
2210 if (door_state & DOOR_ACTION_1)
2211 door1 = door_state & DOOR_ACTION_1;
2212 if (door_state & DOOR_ACTION_2)
2213 door2 = door_state & DOOR_ACTION_2;
2215 return (door1 | door2);
2218 void DrawSpecialEditorDoor()
2220 /* draw bigger toolbox window */
2221 BlitBitmap(pix[PIX_DOOR], drawto,
2222 DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
2224 redraw_mask |= REDRAW_ALL;
2227 void UndrawSpecialEditorDoor()
2229 /* draw normal tape recorder window */
2230 BlitBitmap(pix[PIX_BACK], drawto,
2231 562, 344, 108, 56, EX - 4, EY - 12);
2233 redraw_mask |= REDRAW_ALL;
2237 int ReadPixel(DrawBuffer *bitmap, int x, int y)
2239 XImage *pixel_image;
2240 unsigned long pixel_value;
2242 pixel_image = XGetImage(display, bitmap->drawable,
2243 x, y, 1, 1, AllPlanes, ZPixmap);
2244 pixel_value = XGetPixel(pixel_image, 0, 0);
2246 XDestroyImage(pixel_image);
2252 /* ---------- new tool button stuff ---------------------------------------- */
2254 /* graphic position values for tool buttons */
2255 #define TOOL_BUTTON_YES_XPOS 2
2256 #define TOOL_BUTTON_YES_YPOS 250
2257 #define TOOL_BUTTON_YES_GFX_YPOS 0
2258 #define TOOL_BUTTON_YES_XSIZE 46
2259 #define TOOL_BUTTON_YES_YSIZE 28
2260 #define TOOL_BUTTON_NO_XPOS 52
2261 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
2262 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
2263 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
2264 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
2265 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
2266 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
2267 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
2268 #define TOOL_BUTTON_CONFIRM_XSIZE 96
2269 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
2270 #define TOOL_BUTTON_PLAYER_XSIZE 30
2271 #define TOOL_BUTTON_PLAYER_YSIZE 30
2272 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
2273 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
2274 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
2275 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
2276 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2277 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2278 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2279 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2280 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2281 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2282 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2283 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2284 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2285 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2286 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2287 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2288 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2289 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2290 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2291 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2300 } toolbutton_info[NUM_TOOL_BUTTONS] =
2303 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
2304 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
2305 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
2310 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
2311 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
2312 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
2317 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
2318 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
2319 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
2320 TOOL_CTRL_ID_CONFIRM,
2324 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2325 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
2326 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2327 TOOL_CTRL_ID_PLAYER_1,
2331 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2332 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
2333 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2334 TOOL_CTRL_ID_PLAYER_2,
2338 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2339 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
2340 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2341 TOOL_CTRL_ID_PLAYER_3,
2345 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2346 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
2347 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2348 TOOL_CTRL_ID_PLAYER_4,
2353 void CreateToolButtons()
2357 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2359 Bitmap *gd_bitmap = pix[PIX_DOOR];
2360 Bitmap *deco_bitmap = None;
2361 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
2362 struct GadgetInfo *gi;
2363 unsigned long event_mask;
2364 int gd_xoffset, gd_yoffset;
2365 int gd_x1, gd_x2, gd_y;
2368 event_mask = GD_EVENT_RELEASED;
2370 gd_xoffset = toolbutton_info[i].xpos;
2371 gd_yoffset = toolbutton_info[i].ypos;
2372 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
2373 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
2374 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
2376 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
2378 getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
2379 &deco_bitmap, &deco_x, &deco_y);
2380 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
2381 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
2384 gi = CreateGadget(GDI_CUSTOM_ID, id,
2385 GDI_INFO_TEXT, toolbutton_info[i].infotext,
2386 GDI_X, DX + toolbutton_info[i].x,
2387 GDI_Y, DY + toolbutton_info[i].y,
2388 GDI_WIDTH, toolbutton_info[i].width,
2389 GDI_HEIGHT, toolbutton_info[i].height,
2390 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2391 GDI_STATE, GD_BUTTON_UNPRESSED,
2392 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2393 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2394 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
2395 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
2396 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
2397 GDI_DECORATION_SHIFTING, 1, 1,
2398 GDI_EVENT_MASK, event_mask,
2399 GDI_CALLBACK_ACTION, HandleToolButtons,
2403 Error(ERR_EXIT, "cannot create gadget");
2405 tool_gadget[id] = gi;
2409 static void UnmapToolButtons()
2413 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2414 UnmapGadget(tool_gadget[i]);
2417 static void HandleToolButtons(struct GadgetInfo *gi)
2419 request_gadget_id = gi->custom_id;
2422 int get_next_element(int element)
2426 case EL_QUICKSAND_FILLING: return EL_MORAST_VOLL;
2427 case EL_QUICKSAND_EMPTYING: return EL_MORAST_LEER;
2428 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
2429 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_EMPTY;
2430 case EL_MAGIC_WALL_BD_FILLING: return EL_MAGIC_WALL_BD_FULL;
2431 case EL_MAGIC_WALL_BD_EMPTYING: return EL_MAGIC_WALL_BD_EMPTY;
2432 case EL_AMOEBA_DRIPPING: return EL_AMOEBE_NASS;
2434 default: return element;
2438 int el2gfx_OLD(int element)
2442 case EL_LEERRAUM: return -1;
2443 case EL_ERDREICH: return GFX_ERDREICH;
2444 case EL_MAUERWERK: return GFX_MAUERWERK;
2445 case EL_FELSBODEN: return GFX_FELSBODEN;
2446 case EL_FELSBROCKEN: return GFX_FELSBROCKEN;
2447 case EL_SCHLUESSEL: return GFX_SCHLUESSEL;
2448 case EL_EDELSTEIN: return GFX_EDELSTEIN;
2449 case EL_AUSGANG_ZU: return GFX_AUSGANG_ZU;
2450 case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT;
2451 case EL_AUSGANG_AUF: return GFX_AUSGANG_AUF;
2452 case EL_SPIELFIGUR: return GFX_SPIELFIGUR;
2453 case EL_SPIELER1: return GFX_SPIELER1;
2454 case EL_SPIELER2: return GFX_SPIELER2;
2455 case EL_SPIELER3: return GFX_SPIELER3;
2456 case EL_SPIELER4: return GFX_SPIELER4;
2457 case EL_KAEFER: return GFX_KAEFER;
2458 case EL_KAEFER_RIGHT: return GFX_KAEFER_RIGHT;
2459 case EL_KAEFER_UP: return GFX_KAEFER_UP;
2460 case EL_KAEFER_LEFT: return GFX_KAEFER_LEFT;
2461 case EL_KAEFER_DOWN: return GFX_KAEFER_DOWN;
2462 case EL_FLIEGER: return GFX_FLIEGER;
2463 case EL_FLIEGER_RIGHT: return GFX_FLIEGER_RIGHT;
2464 case EL_FLIEGER_UP: return GFX_FLIEGER_UP;
2465 case EL_FLIEGER_LEFT: return GFX_FLIEGER_LEFT;
2466 case EL_FLIEGER_DOWN: return GFX_FLIEGER_DOWN;
2467 case EL_BUTTERFLY: return GFX_BUTTERFLY;
2468 case EL_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
2469 case EL_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
2470 case EL_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
2471 case EL_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
2472 case EL_FIREFLY: return GFX_FIREFLY;
2473 case EL_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
2474 case EL_FIREFLY_UP: return GFX_FIREFLY_UP;
2475 case EL_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
2476 case EL_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
2477 case EL_MAMPFER: return GFX_MAMPFER;
2478 case EL_ROBOT: return GFX_ROBOT;
2479 case EL_BETON: return GFX_BETON;
2480 case EL_DIAMANT: return GFX_DIAMANT;
2481 case EL_MORAST_LEER: return GFX_MORAST_LEER;
2482 case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
2483 case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
2484 case EL_TROPFEN: return GFX_TROPFEN;
2485 case EL_BOMBE: return GFX_BOMBE;
2486 case EL_MAGIC_WALL_OFF: return GFX_MAGIC_WALL_OFF;
2487 case EL_MAGIC_WALL_EMPTY: return GFX_MAGIC_WALL_EMPTY;
2488 case EL_MAGIC_WALL_EMPTYING:return GFX_MAGIC_WALL_EMPTY;
2489 case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
2490 case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
2491 case EL_SALZSAEURE: return GFX_SALZSAEURE;
2492 case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT;
2493 case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS;
2494 case EL_AMOEBE_NORM: return GFX_AMOEBE_NORM;
2495 case EL_AMOEBE_VOLL: return GFX_AMOEBE_VOLL;
2496 case EL_AMOEBE_BD: return GFX_AMOEBE_BD;
2497 case EL_AMOEBA2DIAM: return GFX_AMOEBA2DIAM;
2498 case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS;
2499 case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
2500 case EL_LIFE: return GFX_LIFE;
2501 case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
2502 case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
2503 case EL_BADEWANNE: return GFX_BADEWANNE;
2504 case EL_BADEWANNE1: return GFX_BADEWANNE1;
2505 case EL_BADEWANNE2: return GFX_BADEWANNE2;
2506 case EL_BADEWANNE3: return GFX_BADEWANNE3;
2507 case EL_BADEWANNE4: return GFX_BADEWANNE4;
2508 case EL_BADEWANNE5: return GFX_BADEWANNE5;
2509 case EL_ABLENK_AUS: return GFX_ABLENK_AUS;
2510 case EL_ABLENK_EIN: return GFX_ABLENK_EIN;
2511 case EL_SCHLUESSEL1: return GFX_SCHLUESSEL1;
2512 case EL_SCHLUESSEL2: return GFX_SCHLUESSEL2;
2513 case EL_SCHLUESSEL3: return GFX_SCHLUESSEL3;
2514 case EL_SCHLUESSEL4: return GFX_SCHLUESSEL4;
2515 case EL_PFORTE1: return GFX_PFORTE1;
2516 case EL_PFORTE2: return GFX_PFORTE2;
2517 case EL_PFORTE3: return GFX_PFORTE3;
2518 case EL_PFORTE4: return GFX_PFORTE4;
2519 case EL_PFORTE1X: return GFX_PFORTE1X;
2520 case EL_PFORTE2X: return GFX_PFORTE2X;
2521 case EL_PFORTE3X: return GFX_PFORTE3X;
2522 case EL_PFORTE4X: return GFX_PFORTE4X;
2523 case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
2524 case EL_PACMAN: return GFX_PACMAN;
2525 case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
2526 case EL_PACMAN_UP: return GFX_PACMAN_UP;
2527 case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
2528 case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
2529 case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
2530 case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
2531 case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
2532 case EL_BIRNE_AUS: return GFX_BIRNE_AUS;
2533 case EL_BIRNE_EIN: return GFX_BIRNE_EIN;
2534 case EL_ZEIT_VOLL: return GFX_ZEIT_VOLL;
2535 case EL_ZEIT_LEER: return GFX_ZEIT_LEER;
2536 case EL_MAUER_LEBT: return GFX_MAUER_LEBT;
2537 case EL_MAUER_X: return GFX_MAUER_X;
2538 case EL_MAUER_Y: return GFX_MAUER_Y;
2539 case EL_MAUER_XY: return GFX_MAUER_XY;
2540 case EL_EDELSTEIN_BD: return GFX_EDELSTEIN_BD;
2541 case EL_EDELSTEIN_GELB: return GFX_EDELSTEIN_GELB;
2542 case EL_EDELSTEIN_ROT: return GFX_EDELSTEIN_ROT;
2543 case EL_EDELSTEIN_LILA: return GFX_EDELSTEIN_LILA;
2544 case EL_ERZ_EDEL_BD: return GFX_ERZ_EDEL_BD;
2545 case EL_ERZ_EDEL_GELB: return GFX_ERZ_EDEL_GELB;
2546 case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
2547 case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
2548 case EL_MAMPFER2: return GFX_MAMPFER2;
2549 case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
2550 case EL_MAGIC_WALL_BD_EMPTY:return GFX_MAGIC_WALL_BD_EMPTY;
2551 case EL_MAGIC_WALL_BD_EMPTYING:return GFX_MAGIC_WALL_BD_EMPTY;
2552 case EL_MAGIC_WALL_BD_FULL: return GFX_MAGIC_WALL_BD_FULL;
2553 case EL_MAGIC_WALL_BD_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
2554 case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
2555 case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
2556 case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
2557 case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
2558 case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
2559 case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
2560 case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
2561 case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
2562 case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
2563 case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
2564 case EL_MOLE: return GFX_MOLE;
2565 case EL_PINGUIN: return GFX_PINGUIN;
2566 case EL_SCHWEIN: return GFX_SCHWEIN;
2567 case EL_DRACHE: return GFX_DRACHE;
2568 case EL_SONDE: return GFX_SONDE;
2569 case EL_PFEIL_LEFT: return GFX_PFEIL_LEFT;
2570 case EL_PFEIL_RIGHT: return GFX_PFEIL_RIGHT;
2571 case EL_PFEIL_UP: return GFX_PFEIL_UP;
2572 case EL_PFEIL_DOWN: return GFX_PFEIL_DOWN;
2573 case EL_SPEED_PILL: return GFX_SPEED_PILL;
2574 case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
2575 case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
2576 case EL_SP_ZONK: return GFX_SP_ZONK;
2577 /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
2578 case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
2579 case EL_BLACK_ORB: return GFX_BLACK_ORB;
2580 case EL_EM_GATE_1: return GFX_EM_GATE_1;
2581 case EL_EM_GATE_2: return GFX_EM_GATE_2;
2582 case EL_EM_GATE_3: return GFX_EM_GATE_3;
2583 case EL_EM_GATE_4: return GFX_EM_GATE_4;
2584 case EL_EM_GATE_1X: return GFX_EM_GATE_1X;
2585 case EL_EM_GATE_2X: return GFX_EM_GATE_2X;
2586 case EL_EM_GATE_3X: return GFX_EM_GATE_3X;
2587 case EL_EM_GATE_4X: return GFX_EM_GATE_4X;
2588 case EL_EM_KEY_1_FILE: return GFX_EM_KEY_1;
2589 case EL_EM_KEY_2_FILE: return GFX_EM_KEY_2;
2590 case EL_EM_KEY_3_FILE: return GFX_EM_KEY_3;
2591 case EL_EM_KEY_4_FILE: return GFX_EM_KEY_4;
2592 case EL_EM_KEY_1: return GFX_EM_KEY_1;
2593 case EL_EM_KEY_2: return GFX_EM_KEY_2;
2594 case EL_EM_KEY_3: return GFX_EM_KEY_3;
2595 case EL_EM_KEY_4: return GFX_EM_KEY_4;
2596 case EL_PEARL: return GFX_PEARL;
2597 case EL_CRYSTAL: return GFX_CRYSTAL;
2598 case EL_WALL_PEARL: return GFX_WALL_PEARL;
2599 case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
2600 case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
2601 case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
2602 case EL_KEY_WHITE: return GFX_KEY_WHITE;
2603 case EL_SHIELD_PASSIVE: return GFX_SHIELD_PASSIVE;
2604 case EL_SHIELD_ACTIVE: return GFX_SHIELD_ACTIVE;
2605 case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
2606 case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
2607 case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
2608 case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
2609 case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
2610 case EL_BELT1_LEFT: return GFX_BELT1_LEFT;
2611 case EL_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
2612 case EL_BELT1_RIGHT: return GFX_BELT1_RIGHT;
2613 case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
2614 case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
2615 case EL_BELT1_SWITCH_RIGHT: return GFX_BELT1_SWITCH_RIGHT;
2616 case EL_BELT2_LEFT: return GFX_BELT2_LEFT;
2617 case EL_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
2618 case EL_BELT2_RIGHT: return GFX_BELT2_RIGHT;
2619 case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
2620 case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
2621 case EL_BELT2_SWITCH_RIGHT: return GFX_BELT2_SWITCH_RIGHT;
2622 case EL_BELT3_LEFT: return GFX_BELT3_LEFT;
2623 case EL_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
2624 case EL_BELT3_RIGHT: return GFX_BELT3_RIGHT;
2625 case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
2626 case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
2627 case EL_BELT3_SWITCH_RIGHT: return GFX_BELT3_SWITCH_RIGHT;
2628 case EL_BELT4_LEFT: return GFX_BELT4_LEFT;
2629 case EL_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
2630 case EL_BELT4_RIGHT: return GFX_BELT4_RIGHT;
2631 case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
2632 case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
2633 case EL_BELT4_SWITCH_RIGHT: return GFX_BELT4_SWITCH_RIGHT;
2634 case EL_LANDMINE: return GFX_LANDMINE;
2635 case EL_ENVELOPE: return GFX_ENVELOPE;
2636 case EL_LIGHT_SWITCH_OFF: return GFX_LIGHT_SWITCH_OFF;
2637 case EL_LIGHT_SWITCH_ON: return GFX_LIGHT_SWITCH_ON;
2638 case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
2639 case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
2640 case EL_SIGN_STOP: return GFX_SIGN_STOP;
2641 case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
2642 case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
2643 case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
2644 case EL_SIGN_HEART: return GFX_SIGN_HEART;
2645 case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
2646 case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
2647 case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
2648 case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
2649 case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
2650 case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
2651 case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
2652 case EL_MOLE_UP: return GFX_MOLE_UP;
2653 case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
2654 case EL_STEEL_SLANTED: return GFX_STEEL_SLANTED;
2655 case EL_SAND_INVISIBLE: return GFX_SAND_INVISIBLE;
2656 case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
2657 case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
2658 case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
2659 case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
2660 case EL_TIMEGATE_SWITCH_ON: return GFX_TIMEGATE_SWITCH;
2661 case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
2662 case EL_BALLOON: return GFX_BALLOON;
2663 case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
2664 case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
2665 case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
2666 case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
2667 case EL_BALLOON_SEND_ANY: return GFX_BALLOON_SEND_ANY;
2668 case EL_EMC_STEEL_WALL_1: return GFX_EMC_STEEL_WALL_1;
2669 case EL_EMC_STEEL_WALL_2: return GFX_EMC_STEEL_WALL_2;
2670 case EL_EMC_STEEL_WALL_3: return GFX_EMC_STEEL_WALL_3;
2671 case EL_EMC_STEEL_WALL_4: return GFX_EMC_STEEL_WALL_4;
2672 case EL_EMC_WALL_1: return GFX_EMC_WALL_1;
2673 case EL_EMC_WALL_2: return GFX_EMC_WALL_2;
2674 case EL_EMC_WALL_3: return GFX_EMC_WALL_3;
2675 case EL_EMC_WALL_4: return GFX_EMC_WALL_4;
2676 case EL_EMC_WALL_5: return GFX_EMC_WALL_5;
2677 case EL_EMC_WALL_6: return GFX_EMC_WALL_6;
2678 case EL_EMC_WALL_7: return GFX_EMC_WALL_7;
2679 case EL_EMC_WALL_8: return GFX_EMC_WALL_8;
2680 case EL_TUBE_CROSS: return GFX_TUBE_CROSS;
2681 case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
2682 case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
2683 case EL_TUBE_VERT_LEFT: return GFX_TUBE_VERT_LEFT;
2684 case EL_TUBE_VERT_RIGHT: return GFX_TUBE_VERT_RIGHT;
2685 case EL_TUBE_HORIZ_UP: return GFX_TUBE_HORIZ_UP;
2686 case EL_TUBE_HORIZ_DOWN: return GFX_TUBE_HORIZ_DOWN;
2687 case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
2688 case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
2689 case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
2690 case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
2691 case EL_SPRING: return GFX_SPRING;
2692 case EL_SPRING_MOVING: return GFX_SPRING;
2693 case EL_TRAP_INACTIVE: return GFX_TRAP_INACTIVE;
2694 case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
2695 case EL_BD_WALL: return GFX_BD_WALL;
2696 case EL_BD_ROCK: return GFX_BD_ROCK;
2697 case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
2698 case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
2702 if (IS_CHAR(element))
2703 return GFX_CHAR_START + (element - EL_CHAR_START);
2704 else if (element >= EL_SP_START && element <= EL_SP_END)
2706 int nr_element = element - EL_SP_START;
2707 int gfx_per_line = 8;
2709 (nr_element / gfx_per_line) * SP_PER_LINE +
2710 (nr_element % gfx_per_line);
2712 return GFX_START_ROCKSSP + nr_graphic;
2720 int el2gfx(int element)
2722 int graphic_NEW = element_info[element].graphic;
2725 int graphic_OLD = el2gfx_OLD(element);
2727 if (element >= MAX_ELEMENTS)
2729 Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element);
2732 if (graphic_NEW != graphic_OLD)
2734 Error(ERR_WARN, "el2gfx: graphic_NEW (%d) != graphic_OLD (%d)",
2735 graphic_NEW, graphic_OLD);