1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 #define DEBUG_FRAME_TIME FALSE
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES 0
30 #define TOOL_CTRL_ID_NO 1
31 #define TOOL_CTRL_ID_CONFIRM 2
32 #define TOOL_CTRL_ID_PLAYER_1 3
33 #define TOOL_CTRL_ID_PLAYER_2 4
34 #define TOOL_CTRL_ID_PLAYER_3 5
35 #define TOOL_CTRL_ID_PLAYER_4 6
36 #define TOOL_CTRL_ID_TOUCH_YES 7
37 #define TOOL_CTRL_ID_TOUCH_NO 8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
40 #define NUM_TOOL_BUTTONS 10
42 // constants for number of doors and door parts
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_GFX_DOOR_1_PART_1,
75 IMG_GFX_DOOR_1_PART_2,
80 IMG_GFX_DOOR_1_PART_3,
85 IMG_GFX_DOOR_1_PART_4,
90 IMG_GFX_DOOR_1_PART_5,
95 IMG_GFX_DOOR_1_PART_6,
100 IMG_GFX_DOOR_1_PART_7,
105 IMG_GFX_DOOR_1_PART_8,
111 IMG_GFX_DOOR_2_PART_1,
116 IMG_GFX_DOOR_2_PART_2,
121 IMG_GFX_DOOR_2_PART_3,
126 IMG_GFX_DOOR_2_PART_4,
131 IMG_GFX_DOOR_2_PART_5,
136 IMG_GFX_DOOR_2_PART_6,
141 IMG_GFX_DOOR_2_PART_7,
146 IMG_GFX_DOOR_2_PART_8,
152 IMG_BACKGROUND_PANEL,
168 static struct XY xy_topdown[] =
177 // forward declaration for internal use
178 static void MapToolButtons(unsigned int);
179 static void UnmapToolButtons(void);
180 static void HandleToolButtons(struct GadgetInfo *);
181 static int el_act_dir2crm(int, int, int);
182 static int el_act2crm(int, int);
184 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
185 static int request_gadget_id = -1;
187 static char *print_if_not_empty(int element)
189 static char *s = NULL;
190 char *token_name = element_info[element].token_name;
195 s = checked_malloc(strlen(token_name) + 10 + 1);
197 if (element != EL_EMPTY)
198 sprintf(s, "%d\t['%s']", element, token_name);
200 sprintf(s, "%d", element);
205 int getFieldbufferOffsetX_RND(int dir, int pos)
207 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
208 int dx = (dir & MV_HORIZONTAL ? pos : 0);
209 int dx_var = dx * TILESIZE_VAR / TILESIZE;
212 if (EVEN(SCR_FIELDX))
214 int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
215 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
217 if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
218 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
220 fx += (dx_var > 0 ? TILEX_VAR : 0);
227 if (full_lev_fieldx <= SCR_FIELDX)
229 if (EVEN(SCR_FIELDX))
230 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
232 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
238 int getFieldbufferOffsetY_RND(int dir, int pos)
240 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
241 int dy = (dir & MV_VERTICAL ? pos : 0);
242 int dy_var = dy * TILESIZE_VAR / TILESIZE;
245 if (EVEN(SCR_FIELDY))
247 int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
248 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
250 if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
251 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
253 fy += (dy_var > 0 ? TILEY_VAR : 0);
260 if (full_lev_fieldy <= SCR_FIELDY)
262 if (EVEN(SCR_FIELDY))
263 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
265 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
271 static int getLevelFromScreenX_RND(int sx)
273 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
276 int lx = LEVELX((px + dx) / TILESIZE_VAR);
281 static int getLevelFromScreenY_RND(int sy)
283 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
286 int ly = LEVELY((py + dy) / TILESIZE_VAR);
291 static int getLevelFromScreenX_EM(int sx)
293 int level_xsize = level.native_em_level->cav->width;
294 int full_xsize = level_xsize * TILESIZE_VAR;
296 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
298 int fx = getFieldbufferOffsetX_EM();
301 int lx = LEVELX((px + dx) / TILESIZE_VAR);
306 static int getLevelFromScreenY_EM(int sy)
308 int level_ysize = level.native_em_level->cav->height;
309 int full_ysize = level_ysize * TILESIZE_VAR;
311 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
313 int fy = getFieldbufferOffsetY_EM();
316 int ly = LEVELY((py + dy) / TILESIZE_VAR);
321 static int getLevelFromScreenX_SP(int sx)
323 int menBorder = setup.sp_show_border_elements;
324 int level_xsize = level.native_sp_level->width;
325 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
327 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
329 int fx = getFieldbufferOffsetX_SP();
332 int lx = LEVELX((px + dx) / TILESIZE_VAR);
337 static int getLevelFromScreenY_SP(int sy)
339 int menBorder = setup.sp_show_border_elements;
340 int level_ysize = level.native_sp_level->height;
341 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
343 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
345 int fy = getFieldbufferOffsetY_SP();
348 int ly = LEVELY((py + dy) / TILESIZE_VAR);
353 static int getLevelFromScreenX_MM(int sx)
355 int level_xsize = level.native_mm_level->fieldx;
356 int full_xsize = level_xsize * TILESIZE_VAR;
358 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
361 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
366 static int getLevelFromScreenY_MM(int sy)
368 int level_ysize = level.native_mm_level->fieldy;
369 int full_ysize = level_ysize * TILESIZE_VAR;
371 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
374 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
379 int getLevelFromScreenX(int x)
381 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
382 return getLevelFromScreenX_EM(x);
383 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
384 return getLevelFromScreenX_SP(x);
385 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
386 return getLevelFromScreenX_MM(x);
388 return getLevelFromScreenX_RND(x);
391 int getLevelFromScreenY(int y)
393 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
394 return getLevelFromScreenY_EM(y);
395 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
396 return getLevelFromScreenY_SP(y);
397 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
398 return getLevelFromScreenY_MM(y);
400 return getLevelFromScreenY_RND(y);
403 int getScreenFieldSizeX(void)
405 return (tape.playing ? tape.scr_fieldx : SCR_FIELDX);
408 int getScreenFieldSizeY(void)
410 return (tape.playing ? tape.scr_fieldy : SCR_FIELDY);
413 void DumpTile(int x, int y)
420 Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
423 if (!IN_LEV_FIELD(x, y))
425 Info("(not in level field)");
431 token_name = element_info[Tile[x][y]].token_name;
433 Info("Tile: %d\t['%s']", Tile[x][y], token_name);
434 Info("Back: %s", print_if_not_empty(Back[x][y]));
435 Info("Store: %s", print_if_not_empty(Store[x][y]));
436 Info("Store2: %s", print_if_not_empty(Store2[x][y]));
437 Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
438 Info("MovPos: %d", MovPos[x][y]);
439 Info("MovDir: %d", MovDir[x][y]);
440 Info("MovDelay: %d", MovDelay[x][y]);
441 Info("ChangeDelay: %d", ChangeDelay[x][y]);
442 Info("CustomValue: %d", CustomValue[x][y]);
443 Info("GfxElement: %d", GfxElement[x][y]);
444 Info("GfxAction: %d", GfxAction[x][y]);
445 Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
446 Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
450 void DumpTileFromScreen(int sx, int sy)
452 int lx = getLevelFromScreenX(sx);
453 int ly = getLevelFromScreenY(sy);
458 void SetDrawtoField(int mode)
460 if (mode == DRAW_TO_FIELDBUFFER)
466 BX2 = SCR_FIELDX + 1;
467 BY2 = SCR_FIELDY + 1;
469 drawto_field = fieldbuffer;
471 else // DRAW_TO_BACKBUFFER
477 BX2 = SCR_FIELDX - 1;
478 BY2 = SCR_FIELDY - 1;
480 drawto_field = backbuffer;
484 int GetDrawtoField(void)
486 return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
489 static void RedrawPlayfield_RND(void)
491 if (game.envelope_active)
494 DrawLevel(REDRAW_ALL);
498 void RedrawPlayfield(void)
500 if (game_status != GAME_MODE_PLAYING)
503 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
504 RedrawPlayfield_EM(TRUE);
505 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
506 RedrawPlayfield_SP(TRUE);
507 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
508 RedrawPlayfield_MM();
509 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
510 RedrawPlayfield_RND();
512 BlitScreenToBitmap(backbuffer);
514 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
518 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
521 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
522 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
524 // may happen for "border.draw_masked.*" with undefined "global.border.*"
525 if (src_bitmap == NULL)
528 if (x == -1 && y == -1)
531 if (draw_target == DRAW_TO_SCREEN)
532 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
534 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
537 static void DrawMaskedBorderExt_FIELD(int draw_target)
539 if (global.border_status >= GAME_MODE_MAIN &&
540 global.border_status <= GAME_MODE_PLAYING &&
541 border.draw_masked[global.border_status])
542 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
546 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
548 // when drawing to backbuffer, never draw border over open doors
549 if (draw_target == DRAW_TO_BACKBUFFER &&
550 (GetDoorState() & DOOR_OPEN_1))
553 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
554 (global.border_status != GAME_MODE_EDITOR ||
555 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
556 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
559 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
561 // when drawing to backbuffer, never draw border over open doors
562 if (draw_target == DRAW_TO_BACKBUFFER &&
563 (GetDoorState() & DOOR_OPEN_2))
566 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
567 global.border_status != GAME_MODE_EDITOR)
568 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
571 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
573 // currently not available
576 static void DrawMaskedBorderExt_ALL(int draw_target)
578 DrawMaskedBorderExt_FIELD(draw_target);
579 DrawMaskedBorderExt_DOOR_1(draw_target);
580 DrawMaskedBorderExt_DOOR_2(draw_target);
581 DrawMaskedBorderExt_DOOR_3(draw_target);
584 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
586 // never draw masked screen borders on borderless screens
587 if (global.border_status == GAME_MODE_LOADING ||
588 global.border_status == GAME_MODE_TITLE)
591 if (redraw_mask & REDRAW_ALL)
592 DrawMaskedBorderExt_ALL(draw_target);
595 if (redraw_mask & REDRAW_FIELD)
596 DrawMaskedBorderExt_FIELD(draw_target);
597 if (redraw_mask & REDRAW_DOOR_1)
598 DrawMaskedBorderExt_DOOR_1(draw_target);
599 if (redraw_mask & REDRAW_DOOR_2)
600 DrawMaskedBorderExt_DOOR_2(draw_target);
601 if (redraw_mask & REDRAW_DOOR_3)
602 DrawMaskedBorderExt_DOOR_3(draw_target);
606 void DrawMaskedBorder_FIELD(void)
608 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
611 void DrawMaskedBorder(int redraw_mask)
613 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
616 void DrawMaskedBorderToTarget(int draw_target)
618 if (draw_target == DRAW_TO_BACKBUFFER ||
619 draw_target == DRAW_TO_SCREEN)
621 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
625 int last_border_status = global.border_status;
627 if (draw_target == DRAW_TO_FADE_SOURCE)
629 global.border_status = gfx.fade_border_source_status;
630 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
632 else if (draw_target == DRAW_TO_FADE_TARGET)
634 global.border_status = gfx.fade_border_target_status;
635 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
638 // always use global border for PLAYING when restarting the game
639 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
640 global.border_status = GAME_MODE_PLAYING;
642 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
644 global.border_status = last_border_status;
645 gfx.masked_border_bitmap_ptr = backbuffer;
649 void DrawTileCursor(int draw_target)
651 DrawTileCursor_MM(draw_target, game_status == GAME_MODE_PLAYING);
654 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
656 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
659 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
661 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
662 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
664 BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
667 void BlitScreenToBitmap(Bitmap *target_bitmap)
669 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
670 BlitScreenToBitmap_EM(target_bitmap);
671 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
672 BlitScreenToBitmap_SP(target_bitmap);
673 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
674 BlitScreenToBitmap_MM(target_bitmap);
675 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
676 BlitScreenToBitmap_RND(target_bitmap);
678 redraw_mask |= REDRAW_FIELD;
681 static void DrawFramesPerSecond(void)
684 int font_nr = FONT_TEXT_2;
685 int font_width = getFontWidth(font_nr);
686 int draw_deactivation_mask = GetDrawDeactivationMask();
687 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
689 // draw FPS with leading space (needed if field buffer deactivated)
690 sprintf(text, " %04.1f fps", global.frames_per_second);
692 // override draw deactivation mask (required for invisible warp mode)
693 SetDrawDeactivationMask(REDRAW_NONE);
695 // draw opaque FPS if field buffer deactivated, else draw masked FPS
696 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
697 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
699 // set draw deactivation mask to previous value
700 SetDrawDeactivationMask(draw_deactivation_mask);
702 // force full-screen redraw in this frame
703 redraw_mask = REDRAW_ALL;
707 static void PrintFrameTimeDebugging(void)
709 static unsigned int last_counter = 0;
710 unsigned int counter = Counter();
711 int diff_1 = counter - last_counter;
712 int diff_2 = diff_1 - GAME_FRAME_DELAY;
714 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
715 char diff_bar[2 * diff_2_max + 5];
719 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
721 for (i = 0; i < diff_2_max; i++)
722 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
723 i >= diff_2_max - diff_2_cut ? '-' : ' ');
725 diff_bar[pos++] = '|';
727 for (i = 0; i < diff_2_max; i++)
728 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
730 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
732 diff_bar[pos++] = '\0';
734 Debug("time:frame", "%06d [%02d] [%c%02d] %s",
737 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
740 last_counter = counter;
744 static int unifiedRedrawMask(int mask)
746 if (mask & REDRAW_ALL)
749 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
755 static boolean equalRedrawMasks(int mask_1, int mask_2)
757 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
760 void BackToFront(void)
762 static int last_redraw_mask = REDRAW_NONE;
764 // force screen redraw in every frame to continue drawing global animations
765 // (but always use the last redraw mask to prevent unwanted side effects)
766 if (redraw_mask == REDRAW_NONE)
767 redraw_mask = last_redraw_mask;
769 last_redraw_mask = redraw_mask;
772 // masked border now drawn immediately when blitting backbuffer to window
774 // draw masked border to all viewports, if defined
775 DrawMaskedBorder(redraw_mask);
778 // draw frames per second (only if debug mode is enabled)
779 if (redraw_mask & REDRAW_FPS)
780 DrawFramesPerSecond();
782 // remove playfield redraw before potentially merging with doors redraw
783 if (DrawingDeactivated(REAL_SX, REAL_SY))
784 redraw_mask &= ~REDRAW_FIELD;
786 // redraw complete window if both playfield and (some) doors need redraw
787 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
788 redraw_mask = REDRAW_ALL;
790 /* although redrawing the whole window would be fine for normal gameplay,
791 being able to only redraw the playfield is required for deactivating
792 certain drawing areas (mainly playfield) to work, which is needed for
793 warp-forward to be fast enough (by skipping redraw of most frames) */
795 if (redraw_mask & REDRAW_ALL)
797 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
799 else if (redraw_mask & REDRAW_FIELD)
801 BlitBitmap(backbuffer, window,
802 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
804 else if (redraw_mask & REDRAW_DOORS)
806 // merge door areas to prevent calling screen redraw more than once
812 if (redraw_mask & REDRAW_DOOR_1)
816 x2 = MAX(x2, DX + DXSIZE);
817 y2 = MAX(y2, DY + DYSIZE);
820 if (redraw_mask & REDRAW_DOOR_2)
824 x2 = MAX(x2, VX + VXSIZE);
825 y2 = MAX(y2, VY + VYSIZE);
828 if (redraw_mask & REDRAW_DOOR_3)
832 x2 = MAX(x2, EX + EXSIZE);
833 y2 = MAX(y2, EY + EYSIZE);
836 // make sure that at least one pixel is blitted, and inside the screen
837 // (else nothing is blitted, causing the animations not to be updated)
838 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
839 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
840 x2 = MIN(MAX(1, x2), WIN_XSIZE);
841 y2 = MIN(MAX(1, y2), WIN_YSIZE);
843 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
846 redraw_mask = REDRAW_NONE;
849 PrintFrameTimeDebugging();
853 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
855 unsigned int frame_delay_value_old = GetVideoFrameDelay();
857 SetVideoFrameDelay(frame_delay_value);
861 SetVideoFrameDelay(frame_delay_value_old);
864 static int fade_type_skip = FADE_TYPE_NONE;
866 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
868 void (*draw_border_function)(void) = NULL;
869 int x, y, width, height;
870 int fade_delay, post_delay;
872 if (fade_type == FADE_TYPE_FADE_OUT)
874 if (fade_type_skip != FADE_TYPE_NONE)
876 // skip all fade operations until specified fade operation
877 if (fade_type & fade_type_skip)
878 fade_type_skip = FADE_TYPE_NONE;
883 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
887 redraw_mask |= fade_mask;
889 if (fade_type == FADE_TYPE_SKIP)
891 fade_type_skip = fade_mode;
896 fade_delay = fading.fade_delay;
897 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
899 if (fade_type_skip != FADE_TYPE_NONE)
901 // skip all fade operations until specified fade operation
902 if (fade_type & fade_type_skip)
903 fade_type_skip = FADE_TYPE_NONE;
908 if (global.autoplay_leveldir)
913 if (fade_mask == REDRAW_FIELD)
918 height = FADE_SYSIZE;
920 if (border.draw_masked_when_fading)
921 draw_border_function = DrawMaskedBorder_FIELD; // update when fading
923 DrawMaskedBorder_FIELD(); // draw once
933 // when switching screens without fading, set fade delay to zero
934 if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
937 // do not display black frame when fading out without fade delay
938 if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
941 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
942 draw_border_function);
944 redraw_mask &= ~fade_mask;
946 ClearAutoRepeatKeyEvents();
949 static void SetScreenStates_BeforeFadingIn(void)
951 // temporarily set screen mode for animations to screen after fading in
952 global.anim_status = global.anim_status_next;
954 // store backbuffer with all animations that will be started after fading in
955 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
957 // set screen mode for animations back to fading
958 global.anim_status = GAME_MODE_PSEUDO_FADING;
961 static void SetScreenStates_AfterFadingIn(void)
963 // store new source screen (to use correct masked border for fading)
964 gfx.fade_border_source_status = global.border_status;
966 global.anim_status = global.anim_status_next;
969 static void SetScreenStates_BeforeFadingOut(void)
971 // store new target screen (to use correct masked border for fading)
972 gfx.fade_border_target_status = game_status;
974 // set screen mode for animations to fading
975 global.anim_status = GAME_MODE_PSEUDO_FADING;
977 // store backbuffer with all animations that will be stopped for fading out
978 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
981 static void SetScreenStates_AfterFadingOut(void)
983 global.border_status = game_status;
985 // always use global border for PLAYING when restarting the game
986 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
987 global.border_status = GAME_MODE_PLAYING;
990 void FadeIn(int fade_mask)
992 SetScreenStates_BeforeFadingIn();
995 DrawMaskedBorder(REDRAW_ALL);
998 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
999 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1001 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1005 FADE_SXSIZE = FULL_SXSIZE;
1006 FADE_SYSIZE = FULL_SYSIZE;
1008 // activate virtual buttons depending on upcoming game status
1009 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1010 game_status == GAME_MODE_PLAYING && !tape.playing)
1011 SetOverlayActive(TRUE);
1013 SetScreenStates_AfterFadingIn();
1015 // force update of global animation status in case of rapid screen changes
1016 redraw_mask = REDRAW_ALL;
1020 void FadeOut(int fade_mask)
1022 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1023 if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1024 fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1027 SetScreenStates_BeforeFadingOut();
1029 SetTileCursorActive(FALSE);
1030 SetOverlayActive(FALSE);
1033 DrawMaskedBorder(REDRAW_ALL);
1036 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1037 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1039 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1041 SetScreenStates_AfterFadingOut();
1044 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1046 static struct TitleFadingInfo fading_leave_stored;
1049 fading_leave_stored = fading_leave;
1051 fading = fading_leave_stored;
1054 void FadeSetEnterMenu(void)
1056 fading = menu.enter_menu;
1058 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1061 void FadeSetLeaveMenu(void)
1063 fading = menu.leave_menu;
1065 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1068 void FadeSetEnterScreen(void)
1070 fading = menu.enter_screen[game_status];
1072 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
1075 void FadeSetNextScreen(void)
1077 fading = menu.next_screen[game_status];
1079 // (do not overwrite fade mode set by FadeSetEnterScreen)
1080 // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1083 void FadeSetLeaveScreen(void)
1085 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
1088 void FadeSetFromType(int type)
1090 if (type & TYPE_ENTER_SCREEN)
1091 FadeSetEnterScreen();
1092 else if (type & TYPE_ENTER)
1094 else if (type & TYPE_LEAVE)
1098 void FadeSetDisabled(void)
1100 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1102 fading = fading_none;
1105 void FadeSkipNextFadeIn(void)
1107 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1110 void FadeSkipNextFadeOut(void)
1112 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1115 static int getGlobalGameStatus(int status)
1117 return (status == GAME_MODE_PSEUDO_TYPENAME ? GAME_MODE_MAIN :
1118 status == GAME_MODE_SCOREINFO ? GAME_MODE_SCORES :
1122 int getImageFromGraphicOrDefault(int graphic, int default_graphic)
1124 if (graphic == IMG_UNDEFINED)
1125 return IMG_UNDEFINED;
1127 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1129 return (graphic_info[graphic].bitmap != NULL || redefined ?
1130 graphic : default_graphic);
1133 static int getBackgroundImage(int graphic)
1135 return getImageFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1138 static int getGlobalBorderImage(int graphic)
1140 return getImageFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1143 Bitmap *getGlobalBorderBitmapFromStatus(int status_raw)
1145 int status = getGlobalGameStatus(status_raw);
1147 (status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
1148 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1149 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1150 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1152 int graphic_final = getGlobalBorderImage(graphic);
1154 return graphic_info[graphic_final].bitmap;
1157 void SetBackgroundImage(int graphic, int redraw_mask)
1159 struct GraphicInfo *g = &graphic_info[graphic];
1160 struct GraphicInfo g_undefined = { 0 };
1162 if (graphic == IMG_UNDEFINED)
1165 // always use original size bitmap for backgrounds, if existing
1166 Bitmap *bitmap = (g->bitmaps != NULL &&
1167 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
1168 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
1170 // remove every mask before setting mask for window, and
1171 // remove window area mask before setting mask for main or door area
1172 int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
1174 // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
1175 SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0); // !!! FIX THIS !!!
1176 SetBackgroundBitmap(bitmap, redraw_mask,
1178 g->width, g->height);
1181 void SetWindowBackgroundImageIfDefined(int graphic)
1183 if (graphic_info[graphic].bitmap)
1184 SetBackgroundImage(graphic, REDRAW_ALL);
1187 void SetMainBackgroundImageIfDefined(int graphic)
1189 if (graphic_info[graphic].bitmap)
1190 SetBackgroundImage(graphic, REDRAW_FIELD);
1193 void SetDoorBackgroundImageIfDefined(int graphic)
1195 if (graphic_info[graphic].bitmap)
1196 SetBackgroundImage(graphic, REDRAW_DOOR_1);
1199 void SetWindowBackgroundImage(int graphic)
1201 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_ALL);
1204 void SetMainBackgroundImage(int graphic)
1206 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_FIELD);
1209 void SetDoorBackgroundImage(int graphic)
1211 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_DOOR_1);
1214 void SetPanelBackground(void)
1216 SetDoorBackgroundImage(IMG_BACKGROUND_PANEL);
1219 void DrawBackground(int x, int y, int width, int height)
1221 // "drawto" might still point to playfield buffer here (hall of fame)
1222 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1224 if (IN_GFX_FIELD_FULL(x, y))
1225 redraw_mask |= REDRAW_FIELD;
1226 else if (IN_GFX_DOOR_1(x, y))
1227 redraw_mask |= REDRAW_DOOR_1;
1228 else if (IN_GFX_DOOR_2(x, y))
1229 redraw_mask |= REDRAW_DOOR_2;
1230 else if (IN_GFX_DOOR_3(x, y))
1231 redraw_mask |= REDRAW_DOOR_3;
1234 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1236 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1238 if (font->bitmap == NULL)
1241 DrawBackground(x, y, width, height);
1244 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1246 struct GraphicInfo *g = &graphic_info[graphic];
1248 if (g->bitmap == NULL)
1251 DrawBackground(x, y, width, height);
1254 static int game_status_last = -1;
1255 static Bitmap *global_border_bitmap_last = NULL;
1256 static Bitmap *global_border_bitmap = NULL;
1257 static int real_sx_last = -1, real_sy_last = -1;
1258 static int full_sxsize_last = -1, full_sysize_last = -1;
1259 static int dx_last = -1, dy_last = -1;
1260 static int dxsize_last = -1, dysize_last = -1;
1261 static int vx_last = -1, vy_last = -1;
1262 static int vxsize_last = -1, vysize_last = -1;
1263 static int ex_last = -1, ey_last = -1;
1264 static int exsize_last = -1, eysize_last = -1;
1266 boolean CheckIfGlobalBorderHasChanged(void)
1268 // if game status has not changed, global border has not changed either
1269 if (game_status == game_status_last)
1272 // determine and store new global border bitmap for current game status
1273 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1275 return (global_border_bitmap_last != global_border_bitmap);
1278 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1280 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1281 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1283 // if game status has not changed, nothing has to be redrawn
1284 if (game_status == game_status_last)
1287 // redraw if last screen was title screen
1288 if (game_status_last == GAME_MODE_TITLE)
1291 // redraw if global screen border has changed
1292 if (CheckIfGlobalBorderHasChanged())
1295 // redraw if position or size of playfield area has changed
1296 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1297 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1300 // redraw if position or size of door area has changed
1301 if (dx_last != DX || dy_last != DY ||
1302 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1305 // redraw if position or size of tape area has changed
1306 if (vx_last != VX || vy_last != VY ||
1307 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1310 // redraw if position or size of editor area has changed
1311 if (ex_last != EX || ey_last != EY ||
1312 exsize_last != EXSIZE || eysize_last != EYSIZE)
1319 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1322 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1324 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1327 void RedrawGlobalBorder(void)
1329 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1331 RedrawGlobalBorderFromBitmap(bitmap);
1333 redraw_mask = REDRAW_ALL;
1336 static void RedrawGlobalBorderIfNeeded(void)
1338 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1339 if (game_status == game_status_last)
1343 // copy current draw buffer to later copy back areas that have not changed
1344 if (game_status_last != GAME_MODE_TITLE)
1345 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1347 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1348 if (CheckIfGlobalBorderRedrawIsNeeded())
1350 // determine and store new global border bitmap for current game status
1351 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1354 // redraw global screen border (or clear, if defined to be empty)
1355 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1357 if (game_status == GAME_MODE_EDITOR)
1358 DrawSpecialEditorDoor();
1360 // copy previous playfield and door areas, if they are defined on both
1361 // previous and current screen and if they still have the same size
1363 if (real_sx_last != -1 && real_sy_last != -1 &&
1364 REAL_SX != -1 && REAL_SY != -1 &&
1365 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1366 BlitBitmap(bitmap_db_store_1, backbuffer,
1367 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1370 if (dx_last != -1 && dy_last != -1 &&
1371 DX != -1 && DY != -1 &&
1372 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1373 BlitBitmap(bitmap_db_store_1, backbuffer,
1374 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1376 if (game_status != GAME_MODE_EDITOR)
1378 if (vx_last != -1 && vy_last != -1 &&
1379 VX != -1 && VY != -1 &&
1380 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1381 BlitBitmap(bitmap_db_store_1, backbuffer,
1382 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1386 if (ex_last != -1 && ey_last != -1 &&
1387 EX != -1 && EY != -1 &&
1388 exsize_last == EXSIZE && eysize_last == EYSIZE)
1389 BlitBitmap(bitmap_db_store_1, backbuffer,
1390 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1393 redraw_mask = REDRAW_ALL;
1396 game_status_last = game_status;
1398 global_border_bitmap_last = global_border_bitmap;
1400 real_sx_last = REAL_SX;
1401 real_sy_last = REAL_SY;
1402 full_sxsize_last = FULL_SXSIZE;
1403 full_sysize_last = FULL_SYSIZE;
1406 dxsize_last = DXSIZE;
1407 dysize_last = DYSIZE;
1410 vxsize_last = VXSIZE;
1411 vysize_last = VYSIZE;
1414 exsize_last = EXSIZE;
1415 eysize_last = EYSIZE;
1418 void ClearField(void)
1420 RedrawGlobalBorderIfNeeded();
1422 // !!! "drawto" might still point to playfield buffer here (see above) !!!
1423 // (when entering hall of fame after playing)
1424 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1426 // !!! maybe this should be done before clearing the background !!!
1427 if (game_status == GAME_MODE_PLAYING)
1429 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1430 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1434 SetDrawtoField(DRAW_TO_BACKBUFFER);
1438 void MarkTileDirty(int x, int y)
1440 redraw_mask |= REDRAW_FIELD;
1443 void SetBorderElement(void)
1447 BorderElement = EL_EMPTY;
1449 // only the R'n'D game engine may use an additional steelwall border
1450 if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
1453 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1455 for (x = 0; x < lev_fieldx; x++)
1457 if (!IS_INDESTRUCTIBLE(Tile[x][y]))
1458 BorderElement = EL_STEELWALL;
1460 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1466 void FloodFillLevelExt(int start_x, int start_y, int fill_element,
1467 int max_array_fieldx, int max_array_fieldy,
1468 short field[max_array_fieldx][max_array_fieldy],
1469 int max_fieldx, int max_fieldy)
1471 static struct XY stack_buffer[MAX_LEV_FIELDX * MAX_LEV_FIELDY];
1472 struct XY *check = xy_topdown;
1473 int old_element = field[start_x][start_y];
1476 // do nothing if start field already has the desired content
1477 if (old_element == fill_element)
1480 stack_buffer[stack_pos++] = (struct XY){ start_x, start_y };
1482 while (stack_pos > 0)
1484 struct XY current = stack_buffer[--stack_pos];
1487 field[current.x][current.y] = fill_element;
1489 for (i = 0; i < 4; i++)
1491 int x = current.x + check[i].x;
1492 int y = current.y + check[i].y;
1494 // check for stack buffer overflow (should not happen)
1495 if (stack_pos >= MAX_LEV_FIELDX * MAX_LEV_FIELDY)
1496 Fail("Stack buffer overflow in 'FloodFillLevelExt()'. Please debug.");
1498 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1499 stack_buffer[stack_pos++] = (struct XY){ x, y };
1504 void FloodFillLevel(int from_x, int from_y, int fill_element,
1505 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1506 int max_fieldx, int max_fieldy)
1508 FloodFillLevelExt(from_x, from_y, fill_element,
1509 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1510 max_fieldx, max_fieldy);
1513 void SetRandomAnimationValue(int x, int y)
1515 gfx.anim_random_frame = GfxRandom[x][y];
1518 int getGraphicAnimationFrame(int graphic, int sync_frame)
1520 // animation synchronized with global frame counter, not move position
1521 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1522 sync_frame = FrameCounter;
1523 else if (graphic_info[graphic].anim_global_anim_sync)
1524 sync_frame = getGlobalAnimSyncFrame();
1526 return getAnimationFrame(graphic_info[graphic].anim_frames,
1527 graphic_info[graphic].anim_delay,
1528 graphic_info[graphic].anim_mode,
1529 graphic_info[graphic].anim_start_frame,
1533 int getGraphicAnimationFrameXY(int graphic, int lx, int ly)
1535 if (graphic_info[graphic].anim_mode & ANIM_TILED)
1537 struct GraphicInfo *g = &graphic_info[graphic];
1538 int xsize = MAX(1, g->anim_frames_per_line);
1539 int ysize = MAX(1, g->anim_frames / xsize);
1540 int xoffset = g->anim_start_frame % xsize;
1541 int yoffset = g->anim_start_frame % ysize;
1542 // may be needed if screen field is significantly larger than playfield
1543 int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
1544 int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
1545 int sync_frame = y * xsize + x;
1547 return sync_frame % g->anim_frames;
1549 else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
1551 struct GraphicInfo *g = &graphic_info[graphic];
1552 // may be needed if screen field is significantly larger than playfield
1553 int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
1554 int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
1555 int sync_frame = GfxRandomStatic[x][y];
1557 return sync_frame % g->anim_frames;
1561 int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
1563 return getGraphicAnimationFrame(graphic, sync_frame);
1567 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1569 struct GraphicInfo *g = &graphic_info[graphic];
1570 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1572 if (tilesize == gfx.standard_tile_size)
1573 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1574 else if (tilesize == game.tile_size)
1575 *bitmap = g->bitmaps[IMG_BITMAP_PTR_GAME];
1577 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1580 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1581 boolean get_backside)
1583 struct GraphicInfo *g = &graphic_info[graphic];
1584 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1585 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1587 if (g->offset_y == 0) // frames are ordered horizontally
1589 int max_width = g->anim_frames_per_line * g->width;
1590 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1592 *x = pos % max_width;
1593 *y = src_y % g->height + pos / max_width * g->height;
1595 else if (g->offset_x == 0) // frames are ordered vertically
1597 int max_height = g->anim_frames_per_line * g->height;
1598 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1600 *x = src_x % g->width + pos / max_height * g->width;
1601 *y = pos % max_height;
1603 else // frames are ordered diagonally
1605 *x = src_x + frame * g->offset_x;
1606 *y = src_y + frame * g->offset_y;
1610 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1611 Bitmap **bitmap, int *x, int *y,
1612 boolean get_backside)
1614 struct GraphicInfo *g = &graphic_info[graphic];
1616 // if no graphics defined at all, use fallback graphics
1617 if (g->bitmaps == NULL)
1618 *g = graphic_info[IMG_CHAR_EXCLAM];
1620 // if no in-game graphics defined, always use standard graphic size
1621 if (g->bitmaps[IMG_BITMAP_PTR_GAME] == NULL)
1622 tilesize = TILESIZE;
1624 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1625 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1627 *x = *x * tilesize / g->tile_size;
1628 *y = *y * tilesize / g->tile_size;
1631 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1632 Bitmap **bitmap, int *x, int *y)
1634 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1637 void getFixedGraphicSource(int graphic, int frame,
1638 Bitmap **bitmap, int *x, int *y)
1640 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1643 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1645 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1648 void getGlobalAnimGraphicSource(int graphic, int frame,
1649 Bitmap **bitmap, int *x, int *y)
1651 struct GraphicInfo *g = &graphic_info[graphic];
1653 // if no graphics defined at all, use fallback graphics
1654 if (g->bitmaps == NULL)
1655 *g = graphic_info[IMG_CHAR_EXCLAM];
1657 // use original size graphics, if existing, else use standard size graphics
1658 if (g->bitmaps[IMG_BITMAP_PTR_ORIGINAL])
1659 *bitmap = g->bitmaps[IMG_BITMAP_PTR_ORIGINAL];
1661 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1663 getGraphicSourceXY(graphic, frame, x, y, FALSE);
1666 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1667 int *x, int *y, boolean get_backside)
1669 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1673 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1675 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1678 void DrawGraphic(int x, int y, int graphic, int frame)
1681 if (!IN_SCR_FIELD(x, y))
1683 Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
1684 Debug("draw:DrawGraphic", "This should never happen!");
1690 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1693 MarkTileDirty(x, y);
1696 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1699 if (!IN_SCR_FIELD(x, y))
1701 Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
1703 Debug("draw:DrawFixedGraphic", "This should never happen!");
1709 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1711 MarkTileDirty(x, y);
1714 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1720 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1722 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1725 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1731 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1732 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1735 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1738 if (!IN_SCR_FIELD(x, y))
1740 Debug("draw:DrawGraphicThruMask", "x = %d, y = %d, graphic = %d",
1742 Debug("draw:DrawGraphicThruMask", "This should never happen!");
1748 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1751 MarkTileDirty(x, y);
1754 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1757 if (!IN_SCR_FIELD(x, y))
1759 Debug("draw:DrawFixedGraphicThruMask", "x = %d, y = %d, graphic = %d",
1761 Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
1767 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1769 MarkTileDirty(x, y);
1772 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1778 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1780 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1784 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1785 int graphic, int frame)
1790 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1792 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1796 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1798 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1800 MarkTileDirty(x / tilesize, y / tilesize);
1803 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1806 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1807 graphic, frame, tilesize);
1808 MarkTileDirty(x / tilesize, y / tilesize);
1811 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1817 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1818 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1821 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1822 int frame, int tilesize)
1827 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1828 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1831 void DrawMiniGraphic(int x, int y, int graphic)
1833 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
1834 MarkTileDirty(x / 2, y / 2);
1837 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1842 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1843 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1846 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1847 int graphic, int frame,
1848 int cut_mode, int mask_mode)
1853 int width = TILEX, height = TILEY;
1856 if (dx || dy) // shifted graphic
1858 if (x < BX1) // object enters playfield from the left
1865 else if (x > BX2) // object enters playfield from the right
1871 else if (x == BX1 && dx < 0) // object leaves playfield to the left
1877 else if (x == BX2 && dx > 0) // object leaves playfield to the right
1879 else if (dx) // general horizontal movement
1880 MarkTileDirty(x + SIGN(dx), y);
1882 if (y < BY1) // object enters playfield from the top
1884 if (cut_mode == CUT_BELOW) // object completely above top border
1892 else if (y > BY2) // object enters playfield from the bottom
1898 else if (y == BY1 && dy < 0) // object leaves playfield to the top
1904 else if (dy > 0 && cut_mode == CUT_ABOVE)
1906 if (y == BY2) // object completely above bottom border
1912 MarkTileDirty(x, y + 1);
1913 } // object leaves playfield to the bottom
1914 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1916 else if (dy) // general vertical movement
1917 MarkTileDirty(x, y + SIGN(dy));
1921 if (!IN_SCR_FIELD(x, y))
1923 Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
1925 Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
1931 width = width * TILESIZE_VAR / TILESIZE;
1932 height = height * TILESIZE_VAR / TILESIZE;
1933 cx = cx * TILESIZE_VAR / TILESIZE;
1934 cy = cy * TILESIZE_VAR / TILESIZE;
1935 dx = dx * TILESIZE_VAR / TILESIZE;
1936 dy = dy * TILESIZE_VAR / TILESIZE;
1938 if (width > 0 && height > 0)
1940 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1945 dst_x = FX + x * TILEX_VAR + dx;
1946 dst_y = FY + y * TILEY_VAR + dy;
1948 if (mask_mode == USE_MASKING)
1949 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1952 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1955 MarkTileDirty(x, y);
1959 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1960 int graphic, int frame,
1961 int cut_mode, int mask_mode)
1966 int width = TILEX_VAR, height = TILEY_VAR;
1969 int x2 = x + SIGN(dx);
1970 int y2 = y + SIGN(dy);
1972 // movement with two-tile animations must be sync'ed with movement position,
1973 // not with current GfxFrame (which can be higher when using slow movement)
1974 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1975 int anim_frames = graphic_info[graphic].anim_frames;
1977 // (we also need anim_delay here for movement animations with less frames)
1978 int anim_delay = graphic_info[graphic].anim_delay;
1979 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1981 boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
1982 boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
1984 // re-calculate animation frame for two-tile movement animation
1985 frame = getGraphicAnimationFrame(graphic, sync_frame);
1987 // check if movement start graphic inside screen area and should be drawn
1988 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1990 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1992 dst_x = FX + x1 * TILEX_VAR;
1993 dst_y = FY + y1 * TILEY_VAR;
1995 if (mask_mode == USE_MASKING)
1996 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1999 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2002 MarkTileDirty(x1, y1);
2005 // check if movement end graphic inside screen area and should be drawn
2006 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
2008 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
2010 dst_x = FX + x2 * TILEX_VAR;
2011 dst_y = FY + y2 * TILEY_VAR;
2013 if (mask_mode == USE_MASKING)
2014 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2017 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2020 MarkTileDirty(x2, y2);
2024 static void DrawGraphicShifted(int x, int y, int dx, int dy,
2025 int graphic, int frame,
2026 int cut_mode, int mask_mode)
2030 DrawGraphic(x, y, graphic, frame);
2035 if (graphic_info[graphic].double_movement) // EM style movement images
2036 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2038 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2041 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
2042 int graphic, int frame, int cut_mode)
2044 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
2047 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
2048 int cut_mode, int mask_mode)
2050 int lx = LEVELX(x), ly = LEVELY(y);
2054 if (IN_LEV_FIELD(lx, ly))
2056 if (element == EL_EMPTY)
2057 element = GfxElementEmpty[lx][ly];
2059 SetRandomAnimationValue(lx, ly);
2061 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
2062 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2064 // do not use double (EM style) movement graphic when not moving
2065 if (graphic_info[graphic].double_movement && !dx && !dy)
2067 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
2068 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2071 if (game.use_masked_elements && (dx || dy))
2072 mask_mode = USE_MASKING;
2074 else // border element
2076 graphic = el2img(element);
2077 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2080 if (element == EL_EXPANDABLE_WALL)
2082 boolean left_stopped = FALSE, right_stopped = FALSE;
2084 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
2085 left_stopped = TRUE;
2086 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
2087 right_stopped = TRUE;
2089 if (left_stopped && right_stopped)
2091 else if (left_stopped)
2093 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2094 frame = graphic_info[graphic].anim_frames - 1;
2096 else if (right_stopped)
2098 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2099 frame = graphic_info[graphic].anim_frames - 1;
2104 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2105 else if (mask_mode == USE_MASKING)
2106 DrawGraphicThruMask(x, y, graphic, frame);
2108 DrawGraphic(x, y, graphic, frame);
2111 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2112 int cut_mode, int mask_mode)
2114 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2115 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2116 cut_mode, mask_mode);
2119 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2122 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2125 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2128 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2131 void DrawLevelElementThruMask(int x, int y, int element)
2133 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2136 void DrawLevelFieldThruMask(int x, int y)
2138 DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
2141 // !!! implementation of quicksand is totally broken !!!
2142 #define IS_CRUMBLED_TILE(x, y, e) \
2143 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2144 !IS_MOVING(x, y) || \
2145 (e) == EL_QUICKSAND_EMPTYING || \
2146 (e) == EL_QUICKSAND_FAST_EMPTYING))
2148 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2153 int width, height, cx, cy;
2154 int sx = SCREENX(x), sy = SCREENY(y);
2155 int crumbled_border_size = graphic_info[graphic].border_size;
2156 int crumbled_tile_size = graphic_info[graphic].tile_size;
2157 int crumbled_border_size_var =
2158 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2161 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2163 for (i = 1; i < 4; i++)
2165 int dxx = (i & 1 ? dx : 0);
2166 int dyy = (i & 2 ? dy : 0);
2169 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2172 // check if neighbour field is of same crumble type
2173 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2174 graphic_info[graphic].class ==
2175 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2177 // return if check prevents inner corner
2178 if (same == (dxx == dx && dyy == dy))
2182 // if we reach this point, we have an inner corner
2184 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2186 width = crumbled_border_size_var;
2187 height = crumbled_border_size_var;
2188 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2189 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2191 if (game.use_masked_elements)
2193 int graphic0 = el2img(EL_EMPTY);
2194 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2195 Bitmap *src_bitmap0;
2198 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2200 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2202 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2204 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2206 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2209 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2211 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2214 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2219 int width, height, bx, by, cx, cy;
2220 int sx = SCREENX(x), sy = SCREENY(y);
2221 int crumbled_border_size = graphic_info[graphic].border_size;
2222 int crumbled_tile_size = graphic_info[graphic].tile_size;
2223 int crumbled_border_size_var =
2224 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2225 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2228 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2230 // only needed when using masked elements
2231 int graphic0 = el2img(EL_EMPTY);
2232 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2233 Bitmap *src_bitmap0;
2236 if (game.use_masked_elements)
2237 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2239 // draw simple, sloppy, non-corner-accurate crumbled border
2241 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2242 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2243 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2244 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2246 if (game.use_masked_elements)
2248 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2250 FX + sx * TILEX_VAR + cx,
2251 FY + sy * TILEY_VAR + cy);
2253 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2255 FX + sx * TILEX_VAR + cx,
2256 FY + sy * TILEY_VAR + cy);
2259 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2261 FX + sx * TILEX_VAR + cx,
2262 FY + sy * TILEY_VAR + cy);
2264 // (remaining middle border part must be at least as big as corner part)
2265 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2266 crumbled_border_size_var >= TILESIZE_VAR / 3)
2269 // correct corners of crumbled border, if needed
2271 for (i = -1; i <= 1; i += 2)
2273 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2274 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2275 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2278 // check if neighbour field is of same crumble type
2279 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2280 graphic_info[graphic].class ==
2281 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2283 // no crumbled corner, but continued crumbled border
2285 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2286 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2287 int b1 = (i == 1 ? crumbled_border_size_var :
2288 TILESIZE_VAR - 2 * crumbled_border_size_var);
2290 width = crumbled_border_size_var;
2291 height = crumbled_border_size_var;
2293 if (dir == 1 || dir == 2)
2308 if (game.use_masked_elements)
2310 BlitBitmap(src_bitmap0, drawto_field, src_x0 + bx, src_y0 + by,
2312 FX + sx * TILEX_VAR + cx,
2313 FY + sy * TILEY_VAR + cy);
2315 BlitBitmapMasked(src_bitmap, drawto_field, src_x + bx, src_y + by,
2317 FX + sx * TILEX_VAR + cx,
2318 FY + sy * TILEY_VAR + cy);
2321 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2323 FX + sx * TILEX_VAR + cx,
2324 FY + sy * TILEY_VAR + cy);
2329 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2331 int sx = SCREENX(x), sy = SCREENY(y);
2334 struct XY *xy = xy_topdown;
2336 if (!IN_LEV_FIELD(x, y))
2339 element = TILE_GFX_ELEMENT(x, y);
2341 if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
2343 if (!IN_SCR_FIELD(sx, sy))
2346 // crumble field borders towards direct neighbour fields
2347 for (i = 0; i < 4; i++)
2349 int xx = x + xy[i].x;
2350 int yy = y + xy[i].y;
2352 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2355 // check if neighbour field is of same crumble type
2356 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2357 graphic_info[graphic].class ==
2358 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2361 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2364 // crumble inner field corners towards corner neighbour fields
2365 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2366 graphic_info[graphic].anim_frames == 2)
2368 for (i = 0; i < 4; i++)
2370 int dx = (i & 1 ? +1 : -1);
2371 int dy = (i & 2 ? +1 : -1);
2373 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2377 MarkTileDirty(sx, sy);
2379 else // center field is not crumbled -- crumble neighbour fields
2381 // crumble field borders of direct neighbour fields
2382 for (i = 0; i < 4; i++)
2384 int xx = x + xy[i].x;
2385 int yy = y + xy[i].y;
2386 int sxx = sx + xy[i].x;
2387 int syy = sy + xy[i].y;
2389 if (!IN_LEV_FIELD(xx, yy) ||
2390 !IN_SCR_FIELD(sxx, syy))
2393 // do not crumble fields that are being digged or snapped
2394 if (Tile[xx][yy] == EL_EMPTY ||
2395 Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2398 element = TILE_GFX_ELEMENT(xx, yy);
2400 if (!IS_CRUMBLED_TILE(xx, yy, element))
2403 graphic = el_act2crm(element, ACTION_DEFAULT);
2405 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2407 MarkTileDirty(sxx, syy);
2410 // crumble inner field corners of corner neighbour fields
2411 for (i = 0; i < 4; i++)
2413 int dx = (i & 1 ? +1 : -1);
2414 int dy = (i & 2 ? +1 : -1);
2420 if (!IN_LEV_FIELD(xx, yy) ||
2421 !IN_SCR_FIELD(sxx, syy))
2424 if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2427 element = TILE_GFX_ELEMENT(xx, yy);
2429 if (!IS_CRUMBLED_TILE(xx, yy, element))
2432 graphic = el_act2crm(element, ACTION_DEFAULT);
2434 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2435 graphic_info[graphic].anim_frames == 2)
2436 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2438 MarkTileDirty(sxx, syy);
2443 void DrawLevelFieldCrumbled(int x, int y)
2447 if (!IN_LEV_FIELD(x, y))
2450 if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
2451 GfxElement[x][y] != EL_UNDEFINED &&
2452 GFX_CRUMBLED(GfxElement[x][y]))
2454 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2459 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2461 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2464 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2467 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2468 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2469 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2470 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2471 int sx = SCREENX(x), sy = SCREENY(y);
2473 DrawScreenGraphic(sx, sy, graphic1, frame1);
2474 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2477 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2479 int sx = SCREENX(x), sy = SCREENY(y);
2480 struct XY *xy = xy_topdown;
2483 // crumble direct neighbour fields (required for field borders)
2484 for (i = 0; i < 4; i++)
2486 int xx = x + xy[i].x;
2487 int yy = y + xy[i].y;
2488 int sxx = sx + xy[i].x;
2489 int syy = sy + xy[i].y;
2491 if (!IN_LEV_FIELD(xx, yy) ||
2492 !IN_SCR_FIELD(sxx, syy) ||
2493 !GFX_CRUMBLED(Tile[xx][yy]) ||
2497 DrawLevelField(xx, yy);
2500 // crumble corner neighbour fields (required for inner field corners)
2501 for (i = 0; i < 4; i++)
2503 int dx = (i & 1 ? +1 : -1);
2504 int dy = (i & 2 ? +1 : -1);
2510 if (!IN_LEV_FIELD(xx, yy) ||
2511 !IN_SCR_FIELD(sxx, syy) ||
2512 !GFX_CRUMBLED(Tile[xx][yy]) ||
2516 int element = TILE_GFX_ELEMENT(xx, yy);
2517 int graphic = el_act2crm(element, ACTION_DEFAULT);
2519 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2520 graphic_info[graphic].anim_frames == 2)
2521 DrawLevelField(xx, yy);
2525 static int getBorderElement(int x, int y)
2529 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2530 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2531 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2532 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2533 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2534 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2535 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2537 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2538 int steel_position = (x == -1 && y == -1 ? 0 :
2539 x == lev_fieldx && y == -1 ? 1 :
2540 x == -1 && y == lev_fieldy ? 2 :
2541 x == lev_fieldx && y == lev_fieldy ? 3 :
2542 x == -1 || x == lev_fieldx ? 4 :
2543 y == -1 || y == lev_fieldy ? 5 : 6);
2545 return border[steel_position][steel_type];
2548 void DrawScreenGraphic(int x, int y, int graphic, int frame)
2550 if (game.use_masked_elements)
2552 if (graphic != el2img(EL_EMPTY))
2553 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2555 DrawGraphicThruMask(x, y, graphic, frame);
2559 DrawGraphic(x, y, graphic, frame);
2563 void DrawLevelGraphic(int x, int y, int graphic, int frame)
2565 DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
2568 void DrawScreenElement(int x, int y, int element)
2570 int mask_mode = NO_MASKING;
2572 if (game.use_masked_elements)
2574 int lx = LEVELX(x), ly = LEVELY(y);
2576 if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY)
2578 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2580 mask_mode = USE_MASKING;
2584 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode);
2585 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2588 void DrawLevelElement(int x, int y, int element)
2590 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2591 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2594 void DrawScreenField(int x, int y)
2596 int lx = LEVELX(x), ly = LEVELY(y);
2597 int element, content;
2599 if (!IN_LEV_FIELD(lx, ly))
2601 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2604 element = getBorderElement(lx, ly);
2606 DrawScreenElement(x, y, element);
2611 element = Tile[lx][ly];
2612 content = Store[lx][ly];
2614 if (IS_MOVING(lx, ly))
2616 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2617 boolean cut_mode = NO_CUTTING;
2619 if (element == EL_QUICKSAND_EMPTYING ||
2620 element == EL_QUICKSAND_FAST_EMPTYING ||
2621 element == EL_MAGIC_WALL_EMPTYING ||
2622 element == EL_BD_MAGIC_WALL_EMPTYING ||
2623 element == EL_DC_MAGIC_WALL_EMPTYING ||
2624 element == EL_AMOEBA_DROPPING)
2625 cut_mode = CUT_ABOVE;
2626 else if (element == EL_QUICKSAND_FILLING ||
2627 element == EL_QUICKSAND_FAST_FILLING ||
2628 element == EL_MAGIC_WALL_FILLING ||
2629 element == EL_BD_MAGIC_WALL_FILLING ||
2630 element == EL_DC_MAGIC_WALL_FILLING)
2631 cut_mode = CUT_BELOW;
2633 if (cut_mode == CUT_ABOVE)
2634 DrawScreenElement(x, y, element);
2636 DrawScreenElement(x, y, EL_EMPTY);
2638 if (cut_mode != CUT_BELOW && game.use_masked_elements)
2640 int dir = MovDir[lx][ly];
2641 int newx = x + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2642 int newy = y + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2644 if (IN_SCR_FIELD(newx, newy))
2645 DrawScreenElement(newx, newy, EL_EMPTY);
2649 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2650 else if (cut_mode == NO_CUTTING)
2651 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2654 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2656 if (cut_mode == CUT_BELOW &&
2657 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2658 DrawLevelElement(lx, ly + 1, element);
2661 if (content == EL_ACID)
2663 int dir = MovDir[lx][ly];
2664 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2665 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2667 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2669 // prevent target field from being drawn again (but without masking)
2670 // (this would happen if target field is scanned after moving element)
2671 Stop[newlx][newly] = TRUE;
2674 else if (IS_BLOCKED(lx, ly))
2679 boolean cut_mode = NO_CUTTING;
2680 int element_old, content_old;
2682 Blocked2Moving(lx, ly, &oldx, &oldy);
2685 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2686 MovDir[oldx][oldy] == MV_RIGHT);
2688 element_old = Tile[oldx][oldy];
2689 content_old = Store[oldx][oldy];
2691 if (element_old == EL_QUICKSAND_EMPTYING ||
2692 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2693 element_old == EL_MAGIC_WALL_EMPTYING ||
2694 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2695 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2696 element_old == EL_AMOEBA_DROPPING)
2697 cut_mode = CUT_ABOVE;
2699 DrawScreenElement(x, y, EL_EMPTY);
2702 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2704 else if (cut_mode == NO_CUTTING)
2705 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2708 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2711 else if (IS_DRAWABLE(element))
2712 DrawScreenElement(x, y, element);
2714 DrawScreenElement(x, y, EL_EMPTY);
2717 void DrawLevelField(int x, int y)
2719 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2720 DrawScreenField(SCREENX(x), SCREENY(y));
2721 else if (IS_MOVING(x, y))
2725 Moving2Blocked(x, y, &newx, &newy);
2726 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2727 DrawScreenField(SCREENX(newx), SCREENY(newy));
2729 else if (IS_BLOCKED(x, y))
2733 Blocked2Moving(x, y, &oldx, &oldy);
2734 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2735 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2739 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2740 int (*el2img_function)(int), boolean masked,
2741 int element_bits_draw)
2743 int element_base = map_mm_wall_element(element);
2744 int element_bits = (IS_DF_WALL(element) ?
2745 element - EL_DF_WALL_START :
2746 IS_MM_WALL(element) ?
2747 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2748 int graphic = el2img_function(element_base);
2749 int tilesize_draw = tilesize / 2;
2754 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2756 for (i = 0; i < 4; i++)
2758 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2759 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2761 if (!(element_bits_draw & (1 << i)))
2764 if (element_bits & (1 << i))
2767 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2768 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2770 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2771 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2776 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2777 tilesize_draw, tilesize_draw);
2782 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2783 boolean masked, int element_bits_draw)
2785 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2786 element, tilesize, el2edimg, masked, element_bits_draw);
2789 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2790 int (*el2img_function)(int))
2792 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2796 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2799 if (IS_MM_WALL(element))
2801 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2802 element, tilesize, el2edimg, masked, 0x000f);
2806 int graphic = el2edimg(element);
2809 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2811 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2815 void DrawSizedElement(int x, int y, int element, int tilesize)
2817 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2820 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2822 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2825 void DrawMiniElement(int x, int y, int element)
2829 graphic = el2edimg(element);
2830 DrawMiniGraphic(x, y, graphic);
2833 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2836 int x = sx + scroll_x, y = sy + scroll_y;
2838 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2839 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2840 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2841 DrawSizedElement(sx, sy, Tile[x][y], tilesize);
2843 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2846 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2848 int x = sx + scroll_x, y = sy + scroll_y;
2850 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2851 DrawMiniElement(sx, sy, EL_EMPTY);
2852 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2853 DrawMiniElement(sx, sy, Tile[x][y]);
2855 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2858 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2859 int x, int y, int xsize, int ysize,
2860 int tile_width, int tile_height)
2864 int dst_x = startx + x * tile_width;
2865 int dst_y = starty + y * tile_height;
2866 int width = graphic_info[graphic].width;
2867 int height = graphic_info[graphic].height;
2868 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2869 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2870 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2871 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2872 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2873 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2874 boolean draw_masked = graphic_info[graphic].draw_masked;
2876 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2878 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2880 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2884 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2885 inner_sx + (x - 1) * tile_width % inner_width);
2886 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2887 inner_sy + (y - 1) * tile_height % inner_height);
2890 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2893 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2897 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2898 int x, int y, int xsize, int ysize,
2901 int font_width = getFontWidth(font_nr);
2902 int font_height = getFontHeight(font_nr);
2904 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2905 font_width, font_height);
2908 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2910 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2911 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2912 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2913 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2914 boolean no_delay = (tape.warp_forward);
2915 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2916 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2917 DelayCounter anim_delay = { anim_delay_value };
2918 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2919 int font_width = getFontWidth(font_nr);
2920 int font_height = getFontHeight(font_nr);
2921 int max_xsize = level.envelope[envelope_nr].xsize;
2922 int max_ysize = level.envelope[envelope_nr].ysize;
2923 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2924 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2925 int xend = max_xsize;
2926 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2927 int xstep = (xstart < xend ? 1 : 0);
2928 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2930 int end = MAX(xend - xstart, yend - ystart);
2933 for (i = start; i <= end; i++)
2935 int last_frame = end; // last frame of this "for" loop
2936 int x = xstart + i * xstep;
2937 int y = ystart + i * ystep;
2938 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2939 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2940 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2941 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2944 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2946 BlitScreenToBitmap(backbuffer);
2948 SetDrawtoField(DRAW_TO_BACKBUFFER);
2950 for (yy = 0; yy < ysize; yy++)
2951 for (xx = 0; xx < xsize; xx++)
2952 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2954 DrawTextArea(sx + font_width, sy + font_height,
2955 level.envelope[envelope_nr].text, font_nr, max_xsize,
2956 xsize - 2, ysize - 2, 0, mask_mode,
2957 level.envelope[envelope_nr].autowrap,
2958 level.envelope[envelope_nr].centered, FALSE);
2960 redraw_mask |= REDRAW_FIELD;
2963 SkipUntilDelayReached(&anim_delay, &i, last_frame);
2966 ClearAutoRepeatKeyEvents();
2969 void ShowEnvelope(int envelope_nr)
2971 int element = EL_ENVELOPE_1 + envelope_nr;
2972 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2973 int sound_opening = element_info[element].sound[ACTION_OPENING];
2974 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2975 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2976 boolean no_delay = (tape.warp_forward);
2977 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2978 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2979 int anim_mode = graphic_info[graphic].anim_mode;
2980 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2981 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2982 boolean overlay_enabled = GetOverlayEnabled();
2984 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
2986 SetOverlayEnabled(FALSE);
2989 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2991 if (anim_mode == ANIM_DEFAULT)
2992 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2994 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2997 Delay_WithScreenUpdates(wait_delay_value);
2999 WaitForEventToContinue();
3002 SetOverlayEnabled(overlay_enabled);
3004 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3006 if (anim_mode != ANIM_NONE)
3007 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
3009 if (anim_mode == ANIM_DEFAULT)
3010 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
3012 game.envelope_active = FALSE;
3014 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3016 redraw_mask |= REDRAW_FIELD;
3020 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
3021 int xsize, int ysize)
3023 if (!global.use_envelope_request)
3026 if (request.bitmap == NULL ||
3027 xsize > request.xsize ||
3028 ysize > request.ysize)
3030 if (request.bitmap != NULL)
3031 FreeBitmap(request.bitmap);
3033 request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
3035 SDL_Surface *surface = request.bitmap->surface;
3037 if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
3038 Fail("SDLGetNativeSurface() failed");
3041 BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
3043 // create masked surface for request bitmap, if needed
3044 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3046 SDL_Surface *surface = request.bitmap->surface;
3047 SDL_Surface *surface_masked = request.bitmap->surface_masked;
3049 SDLBlitSurface(surface, surface_masked, 0, 0, xsize, ysize, 0, 0);
3050 SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
3051 SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
3054 SDLFreeBitmapTextures(request.bitmap);
3055 SDLCreateBitmapTextures(request.bitmap);
3057 // set envelope request run-time values
3060 request.xsize = xsize;
3061 request.ysize = ysize;
3064 void DrawEnvelopeRequestToScreen(int drawing_target)
3066 if (global.use_envelope_request &&
3067 game.request_active &&
3068 drawing_target == DRAW_TO_SCREEN)
3070 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3071 BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
3072 request.sx, request.sy);
3074 BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
3075 request.sx, request.sy);
3079 static void setRequestBasePosition(int *x, int *y)
3081 int sx_base, sy_base;
3083 if (request.x != -1)
3084 sx_base = request.x;
3085 else if (request.align == ALIGN_LEFT)
3087 else if (request.align == ALIGN_RIGHT)
3088 sx_base = SX + SXSIZE;
3090 sx_base = SX + SXSIZE / 2;
3092 if (request.y != -1)
3093 sy_base = request.y;
3094 else if (request.valign == VALIGN_TOP)
3096 else if (request.valign == VALIGN_BOTTOM)
3097 sy_base = SY + SYSIZE;
3099 sy_base = SY + SYSIZE / 2;
3105 static void setRequestPositionExt(int *x, int *y, int width, int height,
3106 boolean add_border_size)
3108 int border_size = request.border_size;
3109 int sx_base, sy_base;
3112 setRequestBasePosition(&sx_base, &sy_base);
3114 if (request.align == ALIGN_LEFT)
3116 else if (request.align == ALIGN_RIGHT)
3117 sx = sx_base - width;
3119 sx = sx_base - width / 2;
3121 if (request.valign == VALIGN_TOP)
3123 else if (request.valign == VALIGN_BOTTOM)
3124 sy = sy_base - height;
3126 sy = sy_base - height / 2;
3128 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
3129 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
3131 if (add_border_size)
3141 static void setRequestPosition(int *x, int *y, boolean add_border_size)
3143 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
3146 static void DrawEnvelopeRequest(char *text, unsigned int req_state)
3148 DrawBuffer *drawto_last = drawto;
3149 char *text_final = text;
3150 char *text_door_style = NULL;
3151 int graphic = IMG_BACKGROUND_REQUEST;
3152 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
3153 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
3154 int font_nr = FONT_REQUEST;
3155 int font_width = getFontWidth(font_nr);
3156 int font_height = getFontHeight(font_nr);
3157 int border_size = request.border_size;
3158 int line_spacing = request.line_spacing;
3159 int line_height = font_height + line_spacing;
3160 int max_text_width = request.width - 2 * border_size;
3161 int max_text_height = request.height - 2 * border_size;
3162 int line_length = max_text_width / font_width;
3163 int max_lines = max_text_height / line_height;
3164 int text_width = line_length * font_width;
3165 int width = request.width;
3166 int height = request.height;
3167 int tile_size = MAX(request.step_offset, 1);
3168 int x_steps = width / tile_size;
3169 int y_steps = height / tile_size;
3170 int sx_offset = border_size;
3171 int sy_offset = border_size;
3175 if (request.centered)
3176 sx_offset = (request.width - text_width) / 2;
3178 if (request.wrap_single_words && !request.autowrap)
3180 char *src_text_ptr, *dst_text_ptr;
3182 text_door_style = checked_malloc(2 * strlen(text) + 1);
3184 src_text_ptr = text;
3185 dst_text_ptr = text_door_style;
3187 while (*src_text_ptr)
3189 if (*src_text_ptr == ' ' ||
3190 *src_text_ptr == '?' ||
3191 *src_text_ptr == '!')
3192 *dst_text_ptr++ = '\n';
3194 if (*src_text_ptr != ' ')
3195 *dst_text_ptr++ = *src_text_ptr;
3200 *dst_text_ptr = '\0';
3202 text_final = text_door_style;
3205 setRequestPosition(&sx, &sy, FALSE);
3207 // draw complete envelope request to temporary bitmap
3208 drawto = bitmap_db_store_1;
3210 ClearRectangle(drawto, sx, sy, width, height);
3212 for (y = 0; y < y_steps; y++)
3213 for (x = 0; x < x_steps; x++)
3214 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
3215 x, y, x_steps, y_steps,
3216 tile_size, tile_size);
3218 // force DOOR font inside door area
3219 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
3221 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
3222 line_length, -1, max_lines, line_spacing, mask_mode,
3223 request.autowrap, request.centered, FALSE);
3227 MapToolButtons(req_state);
3229 // restore pointer to drawing buffer
3230 drawto = drawto_last;
3232 // prepare complete envelope request from temporary bitmap
3233 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy, width, height);
3235 if (text_door_style)
3236 free(text_door_style);
3239 static void AnimateEnvelopeRequest(int anim_mode, int action)
3241 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
3242 int delay_value_normal = request.step_delay;
3243 int delay_value_fast = delay_value_normal / 2;
3244 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3245 boolean no_delay = (tape.warp_forward);
3246 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3247 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
3248 DelayCounter anim_delay = { anim_delay_value };
3250 int tile_size = MAX(request.step_offset, 1);
3251 int max_xsize = request.width / tile_size;
3252 int max_ysize = request.height / tile_size;
3253 int max_xsize_inner = max_xsize - 2;
3254 int max_ysize_inner = max_ysize - 2;
3256 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3257 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3258 int xend = max_xsize_inner;
3259 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3260 int xstep = (xstart < xend ? 1 : 0);
3261 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3263 int end = MAX(xend - xstart, yend - ystart);
3266 if (setup.quick_doors)
3273 for (i = start; i <= end; i++)
3275 int last_frame = end; // last frame of this "for" loop
3276 int x = xstart + i * xstep;
3277 int y = ystart + i * ystep;
3278 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3279 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3280 int xsize_size_left = (xsize - 1) * tile_size;
3281 int ysize_size_top = (ysize - 1) * tile_size;
3282 int max_xsize_pos = (max_xsize - 1) * tile_size;
3283 int max_ysize_pos = (max_ysize - 1) * tile_size;
3284 int width = xsize * tile_size;
3285 int height = ysize * tile_size;
3291 HandleGameActions();
3293 setRequestPosition(&src_x, &src_y, FALSE);
3294 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3296 for (yy = 0; yy < 2; yy++)
3298 for (xx = 0; xx < 2; xx++)
3300 int src_xx = src_x + xx * max_xsize_pos;
3301 int src_yy = src_y + yy * max_ysize_pos;
3302 int dst_xx = dst_x + xx * xsize_size_left;
3303 int dst_yy = dst_y + yy * ysize_size_top;
3304 int xx_size = (xx ? tile_size : xsize_size_left);
3305 int yy_size = (yy ? tile_size : ysize_size_top);
3307 // draw partial (animated) envelope request to temporary bitmap
3308 BlitBitmap(bitmap_db_store_1, bitmap_db_store_2,
3309 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3313 // prepare partial (animated) envelope request from temporary bitmap
3314 PrepareEnvelopeRequestToScreen(bitmap_db_store_2, dst_x, dst_y,
3317 redraw_mask |= REDRAW_FIELD;
3321 SkipUntilDelayReached(&anim_delay, &i, last_frame);
3324 ClearAutoRepeatKeyEvents();
3327 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3329 int graphic = IMG_BACKGROUND_REQUEST;
3330 int sound_opening = SND_REQUEST_OPENING;
3331 int sound_closing = SND_REQUEST_CLOSING;
3332 int anim_mode_1 = request.anim_mode; // (higher priority)
3333 int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
3334 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3335 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3336 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3338 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3340 if (action == ACTION_OPENING)
3342 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3344 if (anim_mode == ANIM_DEFAULT)
3345 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3347 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3351 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3353 if (anim_mode != ANIM_NONE)
3354 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3356 if (anim_mode == ANIM_DEFAULT)
3357 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3360 game.envelope_active = FALSE;
3363 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3365 if (IS_MM_WALL(element))
3367 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3373 int graphic = el2preimg(element);
3375 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3376 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3381 void DrawLevel(int draw_background_mask)
3385 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3386 SetDrawBackgroundMask(draw_background_mask);
3390 for (x = BX1; x <= BX2; x++)
3391 for (y = BY1; y <= BY2; y++)
3392 DrawScreenField(x, y);
3394 redraw_mask |= REDRAW_FIELD;
3397 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3402 for (x = 0; x < size_x; x++)
3403 for (y = 0; y < size_y; y++)
3404 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3406 redraw_mask |= REDRAW_FIELD;
3409 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3413 for (x = 0; x < size_x; x++)
3414 for (y = 0; y < size_y; y++)
3415 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3417 redraw_mask |= REDRAW_FIELD;
3420 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3422 boolean show_level_border = (BorderElement != EL_EMPTY);
3423 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3424 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3425 int tile_size = preview.tile_size;
3426 int preview_width = preview.xsize * tile_size;
3427 int preview_height = preview.ysize * tile_size;
3428 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3429 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3430 int real_preview_width = real_preview_xsize * tile_size;
3431 int real_preview_height = real_preview_ysize * tile_size;
3432 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3433 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3436 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3439 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3441 dst_x += (preview_width - real_preview_width) / 2;
3442 dst_y += (preview_height - real_preview_height) / 2;
3444 for (x = 0; x < real_preview_xsize; x++)
3446 for (y = 0; y < real_preview_ysize; y++)
3448 int lx = from_x + x + (show_level_border ? -1 : 0);
3449 int ly = from_y + y + (show_level_border ? -1 : 0);
3450 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3451 getBorderElement(lx, ly));
3453 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3454 element, tile_size);
3458 redraw_mask |= REDRAW_FIELD;
3461 #define MICROLABEL_EMPTY 0
3462 #define MICROLABEL_LEVEL_NAME 1
3463 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3464 #define MICROLABEL_LEVEL_AUTHOR 3
3465 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3466 #define MICROLABEL_IMPORTED_FROM 5
3467 #define MICROLABEL_IMPORTED_BY_HEAD 6
3468 #define MICROLABEL_IMPORTED_BY 7
3470 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3472 int max_text_width = SXSIZE;
3473 int font_width = getFontWidth(font_nr);
3475 if (pos->align == ALIGN_CENTER)
3476 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3477 else if (pos->align == ALIGN_RIGHT)
3478 max_text_width = pos->x;
3480 max_text_width = SXSIZE - pos->x;
3482 return max_text_width / font_width;
3485 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3487 char label_text[MAX_OUTPUT_LINESIZE + 1];
3488 int max_len_label_text;
3489 int font_nr = pos->font;
3492 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3495 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3496 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3497 mode == MICROLABEL_IMPORTED_BY_HEAD)
3498 font_nr = pos->font_alt;
3500 max_len_label_text = getMaxTextLength(pos, font_nr);
3502 if (pos->size != -1)
3503 max_len_label_text = pos->size;
3505 for (i = 0; i < max_len_label_text; i++)
3506 label_text[i] = ' ';
3507 label_text[max_len_label_text] = '\0';
3509 if (strlen(label_text) > 0)
3510 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3513 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3514 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3515 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3516 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3517 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3518 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3519 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3520 max_len_label_text);
3521 label_text[max_len_label_text] = '\0';
3523 if (strlen(label_text) > 0)
3524 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3526 redraw_mask |= REDRAW_FIELD;
3529 static void DrawPreviewLevelLabel(int mode)
3531 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3534 static void DrawPreviewLevelInfo(int mode)
3536 if (mode == MICROLABEL_LEVEL_NAME)
3537 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3538 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3539 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3542 static void DrawPreviewLevelExt(boolean restart)
3544 static DelayCounter scroll_delay = { 0 };
3545 static DelayCounter label_delay = { 0 };
3546 static int from_x, from_y, scroll_direction;
3547 static int label_state, label_counter;
3548 boolean show_level_border = (BorderElement != EL_EMPTY);
3549 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3550 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3552 scroll_delay.value = preview.step_delay;
3553 label_delay.value = MICROLEVEL_LABEL_DELAY;
3560 if (preview.anim_mode == ANIM_CENTERED)
3562 if (level_xsize > preview.xsize)
3563 from_x = (level_xsize - preview.xsize) / 2;
3564 if (level_ysize > preview.ysize)
3565 from_y = (level_ysize - preview.ysize) / 2;
3568 from_x += preview.xoffset;
3569 from_y += preview.yoffset;
3571 scroll_direction = MV_RIGHT;
3575 DrawPreviewLevelPlayfield(from_x, from_y);
3576 DrawPreviewLevelLabel(label_state);
3578 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3579 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3581 // initialize delay counters
3582 ResetDelayCounter(&scroll_delay);
3583 ResetDelayCounter(&label_delay);
3585 if (leveldir_current->name)
3587 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3588 char label_text[MAX_OUTPUT_LINESIZE + 1];
3589 int font_nr = pos->font;
3590 int max_len_label_text = getMaxTextLength(pos, font_nr);
3592 if (pos->size != -1)
3593 max_len_label_text = pos->size;
3595 strncpy(label_text, leveldir_current->name, max_len_label_text);
3596 label_text[max_len_label_text] = '\0';
3598 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3599 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3605 // scroll preview level, if needed
3606 if (preview.anim_mode != ANIM_NONE &&
3607 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3608 DelayReached(&scroll_delay))
3610 switch (scroll_direction)
3615 from_x -= preview.step_offset;
3616 from_x = (from_x < 0 ? 0 : from_x);
3619 scroll_direction = MV_UP;
3623 if (from_x < level_xsize - preview.xsize)
3625 from_x += preview.step_offset;
3626 from_x = (from_x > level_xsize - preview.xsize ?
3627 level_xsize - preview.xsize : from_x);
3630 scroll_direction = MV_DOWN;
3636 from_y -= preview.step_offset;
3637 from_y = (from_y < 0 ? 0 : from_y);
3640 scroll_direction = MV_RIGHT;
3644 if (from_y < level_ysize - preview.ysize)
3646 from_y += preview.step_offset;
3647 from_y = (from_y > level_ysize - preview.ysize ?
3648 level_ysize - preview.ysize : from_y);
3651 scroll_direction = MV_LEFT;
3658 DrawPreviewLevelPlayfield(from_x, from_y);
3661 // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3662 // redraw micro level label, if needed
3663 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3664 !strEqual(level.author, ANONYMOUS_NAME) &&
3665 !strEqual(level.author, leveldir_current->name) &&
3666 DelayReached(&label_delay))
3668 int max_label_counter = 23;
3670 if (leveldir_current->imported_from != NULL &&
3671 strlen(leveldir_current->imported_from) > 0)
3672 max_label_counter += 14;
3673 if (leveldir_current->imported_by != NULL &&
3674 strlen(leveldir_current->imported_by) > 0)
3675 max_label_counter += 14;
3677 label_counter = (label_counter + 1) % max_label_counter;
3678 label_state = (label_counter >= 0 && label_counter <= 7 ?
3679 MICROLABEL_LEVEL_NAME :
3680 label_counter >= 9 && label_counter <= 12 ?
3681 MICROLABEL_LEVEL_AUTHOR_HEAD :
3682 label_counter >= 14 && label_counter <= 21 ?
3683 MICROLABEL_LEVEL_AUTHOR :
3684 label_counter >= 23 && label_counter <= 26 ?
3685 MICROLABEL_IMPORTED_FROM_HEAD :
3686 label_counter >= 28 && label_counter <= 35 ?
3687 MICROLABEL_IMPORTED_FROM :
3688 label_counter >= 37 && label_counter <= 40 ?
3689 MICROLABEL_IMPORTED_BY_HEAD :
3690 label_counter >= 42 && label_counter <= 49 ?
3691 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3693 if (leveldir_current->imported_from == NULL &&
3694 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3695 label_state == MICROLABEL_IMPORTED_FROM))
3696 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3697 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3699 DrawPreviewLevelLabel(label_state);
3703 void DrawPreviewPlayers(void)
3705 if (game_status != GAME_MODE_MAIN)
3708 // do not draw preview players if level preview redefined, but players aren't
3709 if (preview.redefined && !menu.main.preview_players.redefined)
3712 boolean player_found[MAX_PLAYERS];
3713 int num_players = 0;
3716 for (i = 0; i < MAX_PLAYERS; i++)
3717 player_found[i] = FALSE;
3719 // check which players can be found in the level (simple approach)
3720 for (x = 0; x < lev_fieldx; x++)
3722 for (y = 0; y < lev_fieldy; y++)
3724 int element = level.field[x][y];
3726 if (IS_PLAYER_ELEMENT(element))
3728 int player_nr = GET_PLAYER_NR(element);
3730 player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3732 if (!player_found[player_nr])
3735 player_found[player_nr] = TRUE;
3740 struct TextPosInfo *pos = &menu.main.preview_players;
3741 int tile_size = pos->tile_size;
3742 int border_size = pos->border_size;
3743 int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3744 int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3745 int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3746 int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3747 int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3748 int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3749 int all_players_width = (num_players - 1) * player_xoffset + tile_size;
3750 int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3751 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3752 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3753 int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
3754 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3756 // clear area in which the players will be drawn
3757 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3758 max_players_width, max_players_height);
3760 if (!network.enabled && !setup.team_mode)
3763 // only draw players if level is suited for team mode
3764 if (num_players < 2)
3767 // draw all players that were found in the level
3768 for (i = 0; i < MAX_PLAYERS; i++)
3770 if (player_found[i])
3772 int graphic = el2img(EL_PLAYER_1 + i);
3774 DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3776 xpos += player_xoffset;
3777 ypos += player_yoffset;
3782 void DrawPreviewLevelInitial(void)
3784 DrawPreviewLevelExt(TRUE);
3785 DrawPreviewPlayers();
3788 void DrawPreviewLevelAnimation(void)
3790 DrawPreviewLevelExt(FALSE);
3793 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3794 int border_size, int font_nr)
3796 int graphic = el2img(EL_PLAYER_1 + player_nr);
3797 int font_height = getFontHeight(font_nr);
3798 int player_height = MAX(tile_size, font_height);
3799 int xoffset_text = tile_size + border_size;
3800 int yoffset_text = (player_height - font_height) / 2;
3801 int yoffset_graphic = (player_height - tile_size) / 2;
3802 char *player_name = getNetworkPlayerName(player_nr + 1);
3804 DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3806 DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3809 static void DrawNetworkPlayersExt(boolean force)
3811 if (game_status != GAME_MODE_MAIN)
3814 if (!network.connected && !force)
3817 // do not draw network players if level preview redefined, but players aren't
3818 if (preview.redefined && !menu.main.network_players.redefined)
3821 int num_players = 0;
3824 for (i = 0; i < MAX_PLAYERS; i++)
3825 if (stored_player[i].connected_network)
3828 struct TextPosInfo *pos = &menu.main.network_players;
3829 int tile_size = pos->tile_size;
3830 int border_size = pos->border_size;
3831 int xoffset_text = tile_size + border_size;
3832 int font_nr = pos->font;
3833 int font_width = getFontWidth(font_nr);
3834 int font_height = getFontHeight(font_nr);
3835 int player_height = MAX(tile_size, font_height);
3836 int player_yoffset = player_height + border_size;
3837 int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3838 int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3839 int all_players_height = num_players * player_yoffset - border_size;
3840 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3841 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3842 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3844 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3845 max_players_width, max_players_height);
3847 // first draw local network player ...
3848 for (i = 0; i < MAX_PLAYERS; i++)
3850 if (stored_player[i].connected_network &&
3851 stored_player[i].connected_locally)
3853 char *player_name = getNetworkPlayerName(i + 1);
3854 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3855 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3857 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3859 ypos += player_yoffset;
3863 // ... then draw all other network players
3864 for (i = 0; i < MAX_PLAYERS; i++)
3866 if (stored_player[i].connected_network &&
3867 !stored_player[i].connected_locally)
3869 char *player_name = getNetworkPlayerName(i + 1);
3870 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3871 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3873 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3875 ypos += player_yoffset;
3880 void DrawNetworkPlayers(void)
3882 DrawNetworkPlayersExt(FALSE);
3885 void ClearNetworkPlayers(void)
3887 DrawNetworkPlayersExt(TRUE);
3890 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3891 int graphic, int lx, int ly,
3894 int frame = getGraphicAnimationFrameXY(graphic, lx, ly);
3896 if (mask_mode == USE_MASKING)
3897 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3899 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3902 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3903 int graphic, int sync_frame, int mask_mode)
3905 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3907 if (mask_mode == USE_MASKING)
3908 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3910 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3913 void DrawSizedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3914 int graphic, int sync_frame, int tilesize,
3917 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3919 if (mask_mode == USE_MASKING)
3920 DrawSizedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame, tilesize);
3922 DrawSizedGraphicExt(dst_bitmap, x, y, graphic, frame, tilesize);
3925 static void DrawGraphicAnimation(int x, int y, int graphic)
3927 int lx = LEVELX(x), ly = LEVELY(y);
3928 int mask_mode = NO_MASKING;
3930 if (!IN_SCR_FIELD(x, y))
3933 if (game.use_masked_elements)
3935 if (Tile[lx][ly] != EL_EMPTY)
3937 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
3939 mask_mode = USE_MASKING;
3943 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3944 graphic, lx, ly, mask_mode);
3946 MarkTileDirty(x, y);
3949 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3951 int lx = LEVELX(x), ly = LEVELY(y);
3952 int mask_mode = NO_MASKING;
3954 if (!IN_SCR_FIELD(x, y))
3957 if (game.use_masked_elements)
3959 if (Tile[lx][ly] != EL_EMPTY)
3961 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
3963 mask_mode = USE_MASKING;
3967 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3968 graphic, lx, ly, mask_mode);
3970 MarkTileDirty(x, y);
3973 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3975 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3978 void DrawLevelElementAnimation(int x, int y, int element)
3980 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3982 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3985 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3987 int sx = SCREENX(x), sy = SCREENY(y);
3989 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3992 if (Tile[x][y] == EL_EMPTY)
3993 graphic = el2img(GfxElementEmpty[x][y]);
3995 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3998 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
4001 DrawGraphicAnimation(sx, sy, graphic);
4004 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
4005 DrawLevelFieldCrumbled(x, y);
4007 if (GFX_CRUMBLED(Tile[x][y]))
4008 DrawLevelFieldCrumbled(x, y);
4012 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
4014 int sx = SCREENX(x), sy = SCREENY(y);
4017 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4020 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4022 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4025 DrawGraphicAnimation(sx, sy, graphic);
4027 if (GFX_CRUMBLED(element))
4028 DrawLevelFieldCrumbled(x, y);
4031 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
4033 if (player->use_murphy)
4035 // this works only because currently only one player can be "murphy" ...
4036 static int last_horizontal_dir = MV_LEFT;
4037 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
4039 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4040 last_horizontal_dir = move_dir;
4042 if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
4044 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
4046 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
4052 return el_act_dir2img(player->artwork_element, player->GfxAction, move_dir);
4055 static boolean equalGraphics(int graphic1, int graphic2)
4057 struct GraphicInfo *g1 = &graphic_info[graphic1];
4058 struct GraphicInfo *g2 = &graphic_info[graphic2];
4060 return (g1->bitmap == g2->bitmap &&
4061 g1->src_x == g2->src_x &&
4062 g1->src_y == g2->src_y &&
4063 g1->anim_frames == g2->anim_frames &&
4064 g1->anim_delay == g2->anim_delay &&
4065 g1->anim_mode == g2->anim_mode);
4068 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
4072 DRAW_PLAYER_STAGE_INIT = 0,
4073 DRAW_PLAYER_STAGE_LAST_FIELD,
4074 DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
4075 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4076 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4077 DRAW_PLAYER_STAGE_PLAYER,
4079 DRAW_PLAYER_STAGE_PLAYER,
4080 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4082 DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
4083 DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
4085 NUM_DRAW_PLAYER_STAGES
4088 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
4090 static int static_last_player_graphic[MAX_PLAYERS];
4091 static int static_last_player_frame[MAX_PLAYERS];
4092 static boolean static_player_is_opaque[MAX_PLAYERS];
4093 static boolean draw_player[MAX_PLAYERS];
4094 int pnr = player->index_nr;
4096 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4098 static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
4099 static_last_player_frame[pnr] = player->Frame;
4100 static_player_is_opaque[pnr] = FALSE;
4102 draw_player[pnr] = TRUE;
4105 if (!draw_player[pnr])
4109 if (!IN_LEV_FIELD(player->jx, player->jy))
4111 Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
4112 Debug("draw:DrawPlayerExt", "This should never happen!");
4114 draw_player[pnr] = FALSE;
4120 int last_player_graphic = static_last_player_graphic[pnr];
4121 int last_player_frame = static_last_player_frame[pnr];
4122 boolean player_is_opaque = static_player_is_opaque[pnr];
4124 int jx = player->jx;
4125 int jy = player->jy;
4126 int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
4127 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
4128 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
4129 int last_jx = (player->is_moving ? jx - dx : jx);
4130 int last_jy = (player->is_moving ? jy - dy : jy);
4131 int next_jx = jx + dx;
4132 int next_jy = jy + dy;
4133 boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
4134 int sx = SCREENX(jx);
4135 int sy = SCREENY(jy);
4136 int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
4137 int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
4138 int element = Tile[jx][jy];
4139 int last_element = Tile[last_jx][last_jy];
4140 int action = (player->is_pushing ? ACTION_PUSHING :
4141 player->is_digging ? ACTION_DIGGING :
4142 player->is_collecting ? ACTION_COLLECTING :
4143 player->is_moving ? ACTION_MOVING :
4144 player->is_snapping ? ACTION_SNAPPING :
4145 player->is_dropping ? ACTION_DROPPING :
4146 player->is_waiting ? player->action_waiting :
4149 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4151 // ------------------------------------------------------------------------
4152 // initialize drawing the player
4153 // ------------------------------------------------------------------------
4155 draw_player[pnr] = FALSE;
4157 // GfxElement[][] is set to the element the player is digging or collecting;
4158 // remove also for off-screen player if the player is not moving anymore
4159 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
4160 GfxElement[jx][jy] = EL_UNDEFINED;
4162 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
4165 if (element == EL_EXPLOSION)
4168 InitPlayerGfxAnimation(player, action, move_dir);
4170 draw_player[pnr] = TRUE;
4172 else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
4174 // ------------------------------------------------------------------------
4175 // draw things in the field the player is leaving, if needed
4176 // ------------------------------------------------------------------------
4178 if (!IN_SCR_FIELD(sx, sy))
4179 draw_player[pnr] = FALSE;
4181 if (!player->is_moving)
4184 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
4186 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
4188 if (last_element == EL_DYNAMITE_ACTIVE ||
4189 last_element == EL_EM_DYNAMITE_ACTIVE ||
4190 last_element == EL_SP_DISK_RED_ACTIVE)
4191 DrawDynamite(last_jx, last_jy);
4193 DrawLevelFieldThruMask(last_jx, last_jy);
4195 else if (last_element == EL_DYNAMITE_ACTIVE ||
4196 last_element == EL_EM_DYNAMITE_ACTIVE ||
4197 last_element == EL_SP_DISK_RED_ACTIVE)
4198 DrawDynamite(last_jx, last_jy);
4200 DrawLevelField(last_jx, last_jy);
4202 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
4204 // ------------------------------------------------------------------------
4205 // draw things behind the player, if needed
4206 // ------------------------------------------------------------------------
4210 DrawLevelElement(jx, jy, Back[jx][jy]);
4215 if (IS_ACTIVE_BOMB(element))
4217 DrawLevelElement(jx, jy, EL_EMPTY);
4222 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4224 int old_element = GfxElement[jx][jy];
4225 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4226 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4228 if (GFX_CRUMBLED(old_element))
4229 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4231 DrawScreenGraphic(sx, sy, old_graphic, frame);
4233 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4234 static_player_is_opaque[pnr] = TRUE;
4238 GfxElement[jx][jy] = EL_UNDEFINED;
4240 // make sure that pushed elements are drawn with correct frame rate
4241 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4243 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4244 GfxFrame[jx][jy] = player->StepFrame;
4246 DrawLevelField(jx, jy);
4249 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4251 // ------------------------------------------------------------------------
4252 // draw things the player is pushing, if needed
4253 // ------------------------------------------------------------------------
4255 if (!player->is_pushing || !player->is_moving)
4258 if (Tile[next_jx][next_jy] == EL_EXPLOSION)
4261 int gfx_frame = GfxFrame[jx][jy];
4263 if (!IS_MOVING(jx, jy)) // push movement already finished
4265 element = Tile[next_jx][next_jy];
4266 gfx_frame = GfxFrame[next_jx][next_jy];
4269 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4270 int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4271 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4273 // draw background element under pushed element (like the Sokoban field)
4274 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4276 // this allows transparent pushing animation over non-black background
4279 DrawLevelElement(jx, jy, Back[jx][jy]);
4281 DrawLevelElement(jx, jy, EL_EMPTY);
4284 if (Back[next_jx][next_jy])
4285 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4287 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4289 int px = SCREENX(jx), py = SCREENY(jy);
4290 int pxx = (TILEX - ABS(sxx)) * dx;
4291 int pyy = (TILEY - ABS(syy)) * dy;
4294 // do not draw (EM style) pushing animation when pushing is finished
4295 // (two-tile animations usually do not contain start and end frame)
4296 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4297 DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
4299 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4301 // masked drawing is needed for EMC style (double) movement graphics
4302 // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4303 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4306 else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4308 // ------------------------------------------------------------------------
4309 // draw player himself
4310 // ------------------------------------------------------------------------
4312 int graphic = getPlayerGraphic(player, move_dir);
4314 // in the case of changed player action or direction, prevent the current
4315 // animation frame from being restarted for identical animations
4316 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4317 player->Frame = last_player_frame;
4319 int frame = getGraphicAnimationFrame(graphic, player->Frame);
4321 if (player_is_opaque)
4322 DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4324 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4326 if (SHIELD_ON(player))
4328 graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4329 IMG_SHIELD_NORMAL_ACTIVE);
4330 frame = getGraphicAnimationFrame(graphic, -1);
4332 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4335 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4337 // ------------------------------------------------------------------------
4338 // draw things in front of player (active dynamite or dynabombs)
4339 // ------------------------------------------------------------------------
4341 if (IS_ACTIVE_BOMB(element))
4343 int graphic = el2img(element);
4344 int frame = getGraphicAnimationFrameXY(graphic, jx, jy);
4346 if (game.emulation == EMU_SUPAPLEX)
4347 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4349 DrawGraphicThruMask(sx, sy, graphic, frame);
4352 if (player_is_moving && last_element == EL_EXPLOSION)
4354 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4355 GfxElement[last_jx][last_jy] : EL_EMPTY);
4356 int graphic = el_act2img(element, ACTION_EXPLODING);
4357 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4358 int phase = ExplodePhase[last_jx][last_jy] - 1;
4359 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4362 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4365 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4367 // ------------------------------------------------------------------------
4368 // draw elements the player is just walking/passing through/under
4369 // ------------------------------------------------------------------------
4371 if (player_is_moving)
4373 // handle the field the player is leaving ...
4374 if (IS_ACCESSIBLE_INSIDE(last_element))
4375 DrawLevelField(last_jx, last_jy);
4376 else if (IS_ACCESSIBLE_UNDER(last_element))
4377 DrawLevelFieldThruMask(last_jx, last_jy);
4380 // do not redraw accessible elements if the player is just pushing them
4381 if (!player_is_moving || !player->is_pushing)
4383 // ... and the field the player is entering
4384 if (IS_ACCESSIBLE_INSIDE(element))
4385 DrawLevelField(jx, jy);
4386 else if (IS_ACCESSIBLE_UNDER(element))
4387 DrawLevelFieldThruMask(jx, jy);
4390 MarkTileDirty(sx, sy);
4394 void DrawPlayer(struct PlayerInfo *player)
4398 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4399 DrawPlayerExt(player, i);
4402 void DrawAllPlayers(void)
4406 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4407 for (j = 0; j < MAX_PLAYERS; j++)
4408 if (stored_player[j].active)
4409 DrawPlayerExt(&stored_player[j], i);
4412 void DrawPlayerField(int x, int y)
4414 if (!IS_PLAYER(x, y))
4417 DrawPlayer(PLAYERINFO(x, y));
4420 // ----------------------------------------------------------------------------
4422 void WaitForEventToContinue(void)
4424 boolean first_wait = TRUE;
4425 boolean still_wait = TRUE;
4427 if (program.headless)
4430 // simulate releasing mouse button over last gadget, if still pressed
4432 HandleGadgets(-1, -1, 0);
4434 button_status = MB_RELEASED;
4437 ClearPlayerAction();
4443 if (NextValidEvent(&event))
4447 case EVENT_BUTTONPRESS:
4448 case EVENT_FINGERPRESS:
4452 case EVENT_BUTTONRELEASE:
4453 case EVENT_FINGERRELEASE:
4454 still_wait = first_wait;
4457 case EVENT_KEYPRESS:
4458 case SDL_CONTROLLERBUTTONDOWN:
4459 case SDL_JOYBUTTONDOWN:
4464 HandleOtherEvents(&event);
4468 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4473 if (!PendingEvent())
4478 #define MAX_REQUEST_LINES 13
4479 #define MAX_REQUEST_LINE_FONT1_LEN 7
4480 #define MAX_REQUEST_LINE_FONT2_LEN 10
4482 static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
4484 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4485 int draw_buffer_last = GetDrawtoField();
4486 int width = request.width;
4487 int height = request.height;
4491 setRequestPosition(&sx, &sy, FALSE);
4493 button_status = MB_RELEASED;
4495 request_gadget_id = -1;
4502 SetDrawtoField(draw_buffer_game);
4504 HandleGameActions();
4506 SetDrawtoField(DRAW_TO_BACKBUFFER);
4513 while (NextValidEvent(&event))
4517 case EVENT_BUTTONPRESS:
4518 case EVENT_BUTTONRELEASE:
4519 case EVENT_MOTIONNOTIFY:
4521 DrawBuffer *drawto_last = drawto;
4524 if (event.type == EVENT_MOTIONNOTIFY)
4529 motion_status = TRUE;
4530 mx = ((MotionEvent *) &event)->x;
4531 my = ((MotionEvent *) &event)->y;
4535 motion_status = FALSE;
4536 mx = ((ButtonEvent *) &event)->x;
4537 my = ((ButtonEvent *) &event)->y;
4538 if (event.type == EVENT_BUTTONPRESS)
4539 button_status = ((ButtonEvent *) &event)->button;
4541 button_status = MB_RELEASED;
4544 if (global.use_envelope_request)
4546 // draw changed button states to temporary bitmap
4547 drawto = bitmap_db_store_1;
4550 // this sets 'request_gadget_id'
4551 HandleGadgets(mx, my, button_status);
4553 if (global.use_envelope_request)
4555 // restore pointer to drawing buffer
4556 drawto = drawto_last;
4558 // prepare complete envelope request from temporary bitmap
4559 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy,
4563 switch (request_gadget_id)
4565 case TOOL_CTRL_ID_YES:
4566 case TOOL_CTRL_ID_TOUCH_YES:
4569 case TOOL_CTRL_ID_NO:
4570 case TOOL_CTRL_ID_TOUCH_NO:
4573 case TOOL_CTRL_ID_CONFIRM:
4574 case TOOL_CTRL_ID_TOUCH_CONFIRM:
4575 result = TRUE | FALSE;
4578 case TOOL_CTRL_ID_PLAYER_1:
4581 case TOOL_CTRL_ID_PLAYER_2:
4584 case TOOL_CTRL_ID_PLAYER_3:
4587 case TOOL_CTRL_ID_PLAYER_4:
4592 // only check clickable animations if no request gadget clicked
4593 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4600 case SDL_WINDOWEVENT:
4601 HandleWindowEvent((WindowEvent *) &event);
4604 case SDL_APP_WILLENTERBACKGROUND:
4605 case SDL_APP_DIDENTERBACKGROUND:
4606 case SDL_APP_WILLENTERFOREGROUND:
4607 case SDL_APP_DIDENTERFOREGROUND:
4608 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4611 case EVENT_KEYPRESS:
4613 Key key = GetEventKey((KeyEvent *)&event);
4618 if (req_state & REQ_CONFIRM)
4627 #if defined(KSYM_Rewind)
4628 case KSYM_Rewind: // for Amazon Fire TV remote
4637 #if defined(KSYM_FastForward)
4638 case KSYM_FastForward: // for Amazon Fire TV remote
4644 HandleKeysDebug(key, KEY_PRESSED);
4648 if (req_state & REQ_PLAYER)
4650 int old_player_nr = setup.network_player_nr;
4653 result = old_player_nr + 1;
4658 result = old_player_nr + 1;
4689 case EVENT_FINGERRELEASE:
4690 case EVENT_KEYRELEASE:
4691 ClearPlayerAction();
4694 case SDL_CONTROLLERBUTTONDOWN:
4695 switch (event.cbutton.button)
4697 case SDL_CONTROLLER_BUTTON_A:
4698 case SDL_CONTROLLER_BUTTON_X:
4699 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4700 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4704 case SDL_CONTROLLER_BUTTON_B:
4705 case SDL_CONTROLLER_BUTTON_Y:
4706 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4707 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4708 case SDL_CONTROLLER_BUTTON_BACK:
4713 if (req_state & REQ_PLAYER)
4715 int old_player_nr = setup.network_player_nr;
4718 result = old_player_nr + 1;
4720 switch (event.cbutton.button)
4722 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4723 case SDL_CONTROLLER_BUTTON_Y:
4727 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4728 case SDL_CONTROLLER_BUTTON_B:
4732 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4733 case SDL_CONTROLLER_BUTTON_A:
4737 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4738 case SDL_CONTROLLER_BUTTON_X:
4749 case SDL_CONTROLLERBUTTONUP:
4750 HandleJoystickEvent(&event);
4751 ClearPlayerAction();
4755 HandleOtherEvents(&event);
4760 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4762 int joy = AnyJoystick();
4764 if (joy & JOY_BUTTON_1)
4766 else if (joy & JOY_BUTTON_2)
4769 else if (AnyJoystick())
4771 int joy = AnyJoystick();
4773 if (req_state & REQ_PLAYER)
4777 else if (joy & JOY_RIGHT)
4779 else if (joy & JOY_DOWN)
4781 else if (joy & JOY_LEFT)
4789 SetDrawtoField(draw_buffer_last);
4794 static void DoRequestBefore(void)
4796 if (game_status == GAME_MODE_PLAYING)
4797 BlitScreenToBitmap(backbuffer);
4799 // disable deactivated drawing when quick-loading level tape recording
4800 if (tape.playing && tape.deactivate_display)
4801 TapeDeactivateDisplayOff(TRUE);
4803 SetMouseCursor(CURSOR_DEFAULT);
4805 // pause network game while waiting for request to answer
4806 if (network.enabled &&
4807 game_status == GAME_MODE_PLAYING &&
4808 !game.all_players_gone)
4809 SendToServer_PausePlaying();
4811 // simulate releasing mouse button over last gadget, if still pressed
4813 HandleGadgets(-1, -1, 0);
4818 static void DoRequestAfter(void)
4822 if (game_status == GAME_MODE_PLAYING)
4824 SetPanelBackground();
4825 SetDrawBackgroundMask(REDRAW_DOOR_1);
4829 SetDrawBackgroundMask(REDRAW_FIELD);
4832 // continue network game after request
4833 if (network.enabled &&
4834 game_status == GAME_MODE_PLAYING &&
4835 !game.all_players_gone)
4836 SendToServer_ContinuePlaying();
4838 // restore deactivated drawing when quick-loading level tape recording
4839 if (tape.playing && tape.deactivate_display)
4840 TapeDeactivateDisplayOn();
4843 static boolean RequestDoor(char *text, unsigned int req_state)
4845 int draw_buffer_last = GetDrawtoField();
4846 unsigned int old_door_state = GetDoorState();
4847 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4848 int font_nr = FONT_TEXT_2;
4853 if (maxWordLengthInRequestString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4855 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4856 font_nr = FONT_TEXT_1;
4861 // draw released gadget before proceeding
4864 if (old_door_state & DOOR_OPEN_1)
4866 CloseDoor(DOOR_CLOSE_1);
4868 // save old door content
4869 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4870 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4873 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4874 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4876 // clear door drawing field
4877 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4879 // force DOOR font inside door area
4880 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4882 // write text for request
4883 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4885 char text_line[max_request_line_len + 1];
4891 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4893 tc = *(text_ptr + tx);
4894 // if (!tc || tc == ' ')
4895 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4899 if ((tc == '?' || tc == '!') && tl == 0)
4909 strncpy(text_line, text_ptr, tl);
4912 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4913 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4914 text_line, font_nr);
4916 text_ptr += tl + (tc == ' ' ? 1 : 0);
4917 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4922 MapToolButtons(req_state);
4924 // copy request gadgets to door backbuffer
4925 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4927 OpenDoor(DOOR_OPEN_1);
4929 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4931 // ---------- handle request buttons ----------
4932 result = RequestHandleEvents(req_state, draw_buffer_last);
4936 if (!(req_state & REQ_STAY_OPEN))
4938 CloseDoor(DOOR_CLOSE_1);
4940 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4941 (req_state & REQ_REOPEN))
4942 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4950 static boolean RequestEnvelope(char *text, unsigned int req_state)
4952 int draw_buffer_last = GetDrawtoField();
4957 DrawEnvelopeRequest(text, req_state);
4958 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4960 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4962 // ---------- handle request buttons ----------
4963 result = RequestHandleEvents(req_state, draw_buffer_last);
4967 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4974 boolean Request(char *text, unsigned int req_state)
4976 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4977 boolean overlay_enabled = GetOverlayEnabled();
4980 // when showing request dialog after game ended, deactivate game panel
4982 game.panel.active = FALSE;
4984 game.request_active = TRUE;
4986 SetOverlayEnabled(FALSE);
4988 if (global.use_envelope_request)
4989 result = RequestEnvelope(text, req_state);
4991 result = RequestDoor(text, req_state);
4993 SetOverlayEnabled(overlay_enabled);
4995 game.request_active = FALSE;
5000 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
5002 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
5003 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
5006 if (dpo1->sort_priority != dpo2->sort_priority)
5007 compare_result = dpo1->sort_priority - dpo2->sort_priority;
5009 compare_result = dpo1->nr - dpo2->nr;
5011 return compare_result;
5014 void InitGraphicCompatibilityInfo_Doors(void)
5020 struct DoorInfo *door;
5024 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
5025 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
5027 { -1, -1, -1, NULL }
5029 struct Rect door_rect_list[] =
5031 { DX, DY, DXSIZE, DYSIZE },
5032 { VX, VY, VXSIZE, VYSIZE }
5036 for (i = 0; doors[i].door_token != -1; i++)
5038 int door_token = doors[i].door_token;
5039 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5040 int part_1 = doors[i].part_1;
5041 int part_8 = doors[i].part_8;
5042 int part_2 = part_1 + 1;
5043 int part_3 = part_1 + 2;
5044 struct DoorInfo *door = doors[i].door;
5045 struct Rect *door_rect = &door_rect_list[door_index];
5046 boolean door_gfx_redefined = FALSE;
5048 // check if any door part graphic definitions have been redefined
5050 for (j = 0; door_part_controls[j].door_token != -1; j++)
5052 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5053 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
5055 if (dpc->door_token == door_token && fi->redefined)
5056 door_gfx_redefined = TRUE;
5059 // check for old-style door graphic/animation modifications
5061 if (!door_gfx_redefined)
5063 if (door->anim_mode & ANIM_STATIC_PANEL)
5065 door->panel.step_xoffset = 0;
5066 door->panel.step_yoffset = 0;
5069 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
5071 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
5072 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
5073 int num_door_steps, num_panel_steps;
5075 // remove door part graphics other than the two default wings
5077 for (j = 0; door_part_controls[j].door_token != -1; j++)
5079 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5080 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5082 if (dpc->graphic >= part_3 &&
5083 dpc->graphic <= part_8)
5087 // set graphics and screen positions of the default wings
5089 g_part_1->width = door_rect->width;
5090 g_part_1->height = door_rect->height;
5091 g_part_2->width = door_rect->width;
5092 g_part_2->height = door_rect->height;
5093 g_part_2->src_x = door_rect->width;
5094 g_part_2->src_y = g_part_1->src_y;
5096 door->part_2.x = door->part_1.x;
5097 door->part_2.y = door->part_1.y;
5099 if (door->width != -1)
5101 g_part_1->width = door->width;
5102 g_part_2->width = door->width;
5104 // special treatment for graphics and screen position of right wing
5105 g_part_2->src_x += door_rect->width - door->width;
5106 door->part_2.x += door_rect->width - door->width;
5109 if (door->height != -1)
5111 g_part_1->height = door->height;
5112 g_part_2->height = door->height;
5114 // special treatment for graphics and screen position of bottom wing
5115 g_part_2->src_y += door_rect->height - door->height;
5116 door->part_2.y += door_rect->height - door->height;
5119 // set animation delays for the default wings and panels
5121 door->part_1.step_delay = door->step_delay;
5122 door->part_2.step_delay = door->step_delay;
5123 door->panel.step_delay = door->step_delay;
5125 // set animation draw order for the default wings
5127 door->part_1.sort_priority = 2; // draw left wing over ...
5128 door->part_2.sort_priority = 1; // ... right wing
5130 // set animation draw offset for the default wings
5132 if (door->anim_mode & ANIM_HORIZONTAL)
5134 door->part_1.step_xoffset = door->step_offset;
5135 door->part_1.step_yoffset = 0;
5136 door->part_2.step_xoffset = door->step_offset * -1;
5137 door->part_2.step_yoffset = 0;
5139 num_door_steps = g_part_1->width / door->step_offset;
5141 else // ANIM_VERTICAL
5143 door->part_1.step_xoffset = 0;
5144 door->part_1.step_yoffset = door->step_offset;
5145 door->part_2.step_xoffset = 0;
5146 door->part_2.step_yoffset = door->step_offset * -1;
5148 num_door_steps = g_part_1->height / door->step_offset;
5151 // set animation draw offset for the default panels
5153 if (door->step_offset > 1)
5155 num_panel_steps = 2 * door_rect->height / door->step_offset;
5156 door->panel.start_step = num_panel_steps - num_door_steps;
5157 door->panel.start_step_closing = door->panel.start_step;
5161 num_panel_steps = door_rect->height / door->step_offset;
5162 door->panel.start_step = num_panel_steps - num_door_steps / 2;
5163 door->panel.start_step_closing = door->panel.start_step;
5164 door->panel.step_delay *= 2;
5171 void InitDoors(void)
5175 for (i = 0; door_part_controls[i].door_token != -1; i++)
5177 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5178 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5180 // initialize "start_step_opening" and "start_step_closing", if needed
5181 if (dpc->pos->start_step_opening == 0 &&
5182 dpc->pos->start_step_closing == 0)
5184 // dpc->pos->start_step_opening = dpc->pos->start_step;
5185 dpc->pos->start_step_closing = dpc->pos->start_step;
5188 // fill structure for door part draw order (sorted below)
5190 dpo->sort_priority = dpc->pos->sort_priority;
5193 // sort door part controls according to sort_priority and graphic number
5194 qsort(door_part_order, MAX_DOOR_PARTS,
5195 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5198 unsigned int OpenDoor(unsigned int door_state)
5200 if (door_state & DOOR_COPY_BACK)
5202 if (door_state & DOOR_OPEN_1)
5203 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5204 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5206 if (door_state & DOOR_OPEN_2)
5207 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5208 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5210 door_state &= ~DOOR_COPY_BACK;
5213 return MoveDoor(door_state);
5216 unsigned int CloseDoor(unsigned int door_state)
5218 unsigned int old_door_state = GetDoorState();
5220 if (!(door_state & DOOR_NO_COPY_BACK))
5222 if (old_door_state & DOOR_OPEN_1)
5223 BlitBitmap(backbuffer, bitmap_db_door_1,
5224 DX, DY, DXSIZE, DYSIZE, 0, 0);
5226 if (old_door_state & DOOR_OPEN_2)
5227 BlitBitmap(backbuffer, bitmap_db_door_2,
5228 VX, VY, VXSIZE, VYSIZE, 0, 0);
5230 door_state &= ~DOOR_NO_COPY_BACK;
5233 return MoveDoor(door_state);
5236 unsigned int GetDoorState(void)
5238 return MoveDoor(DOOR_GET_STATE);
5241 unsigned int SetDoorState(unsigned int door_state)
5243 return MoveDoor(door_state | DOOR_SET_STATE);
5246 static int euclid(int a, int b)
5248 return (b ? euclid(b, a % b) : a);
5251 unsigned int MoveDoor(unsigned int door_state)
5253 struct Rect door_rect_list[] =
5255 { DX, DY, DXSIZE, DYSIZE },
5256 { VX, VY, VXSIZE, VYSIZE }
5258 static int door1 = DOOR_CLOSE_1;
5259 static int door2 = DOOR_CLOSE_2;
5260 DelayCounter door_delay = { 0 };
5263 if (door_state == DOOR_GET_STATE)
5264 return (door1 | door2);
5266 if (door_state & DOOR_SET_STATE)
5268 if (door_state & DOOR_ACTION_1)
5269 door1 = door_state & DOOR_ACTION_1;
5270 if (door_state & DOOR_ACTION_2)
5271 door2 = door_state & DOOR_ACTION_2;
5273 return (door1 | door2);
5276 if (!(door_state & DOOR_FORCE_REDRAW))
5278 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5279 door_state &= ~DOOR_OPEN_1;
5280 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5281 door_state &= ~DOOR_CLOSE_1;
5282 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5283 door_state &= ~DOOR_OPEN_2;
5284 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5285 door_state &= ~DOOR_CLOSE_2;
5288 if (global.autoplay_leveldir)
5290 door_state |= DOOR_NO_DELAY;
5291 door_state &= ~DOOR_CLOSE_ALL;
5294 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5295 door_state |= DOOR_NO_DELAY;
5297 if (door_state & DOOR_ACTION)
5299 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
5300 boolean door_panel_drawn[NUM_DOORS];
5301 boolean panel_has_doors[NUM_DOORS];
5302 boolean door_part_skip[MAX_DOOR_PARTS];
5303 boolean door_part_done[MAX_DOOR_PARTS];
5304 boolean door_part_done_all;
5305 int num_steps[MAX_DOOR_PARTS];
5306 int max_move_delay = 0; // delay for complete animations of all doors
5307 int max_step_delay = 0; // delay (ms) between two animation frames
5308 int num_move_steps = 0; // number of animation steps for all doors
5309 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
5310 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
5314 for (i = 0; i < NUM_DOORS; i++)
5315 panel_has_doors[i] = FALSE;
5317 for (i = 0; i < MAX_DOOR_PARTS; i++)
5319 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5320 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5321 int door_token = dpc->door_token;
5323 door_part_done[i] = FALSE;
5324 door_part_skip[i] = (!(door_state & door_token) ||
5328 for (i = 0; i < MAX_DOOR_PARTS; i++)
5330 int nr = door_part_order[i].nr;
5331 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5332 struct DoorPartPosInfo *pos = dpc->pos;
5333 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5334 int door_token = dpc->door_token;
5335 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5336 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5337 int step_xoffset = ABS(pos->step_xoffset);
5338 int step_yoffset = ABS(pos->step_yoffset);
5339 int step_delay = pos->step_delay;
5340 int current_door_state = door_state & door_token;
5341 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5342 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5343 boolean part_opening = (is_panel ? door_closing : door_opening);
5344 int start_step = (part_opening ? pos->start_step_opening :
5345 pos->start_step_closing);
5346 float move_xsize = (step_xoffset ? g->width : 0);
5347 float move_ysize = (step_yoffset ? g->height : 0);
5348 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5349 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5350 int move_steps = (move_xsteps && move_ysteps ?
5351 MIN(move_xsteps, move_ysteps) :
5352 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5353 int move_delay = move_steps * step_delay;
5355 if (door_part_skip[nr])
5358 max_move_delay = MAX(max_move_delay, move_delay);
5359 max_step_delay = (max_step_delay == 0 ? step_delay :
5360 euclid(max_step_delay, step_delay));
5361 num_steps[nr] = move_steps;
5365 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5367 panel_has_doors[door_index] = TRUE;
5371 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
5373 num_move_steps = max_move_delay / max_step_delay;
5374 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5376 door_delay.value = max_step_delay;
5378 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5380 start = num_move_steps - 1;
5384 // opening door sound has priority over simultaneously closing door
5385 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5387 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5389 if (door_state & DOOR_OPEN_1)
5390 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5391 if (door_state & DOOR_OPEN_2)
5392 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5394 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5396 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5398 if (door_state & DOOR_CLOSE_1)
5399 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5400 if (door_state & DOOR_CLOSE_2)
5401 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5405 for (k = start; k < num_move_steps; k++)
5407 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5409 door_part_done_all = TRUE;
5411 for (i = 0; i < NUM_DOORS; i++)
5412 door_panel_drawn[i] = FALSE;
5414 for (i = 0; i < MAX_DOOR_PARTS; i++)
5416 int nr = door_part_order[i].nr;
5417 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5418 struct DoorPartPosInfo *pos = dpc->pos;
5419 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5420 int door_token = dpc->door_token;
5421 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5422 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5423 boolean is_panel_and_door_has_closed = FALSE;
5424 struct Rect *door_rect = &door_rect_list[door_index];
5425 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5427 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5428 int current_door_state = door_state & door_token;
5429 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5430 boolean door_closing = !door_opening;
5431 boolean part_opening = (is_panel ? door_closing : door_opening);
5432 boolean part_closing = !part_opening;
5433 int start_step = (part_opening ? pos->start_step_opening :
5434 pos->start_step_closing);
5435 int step_delay = pos->step_delay;
5436 int step_factor = step_delay / max_step_delay;
5437 int k1 = (step_factor ? k / step_factor + 1 : k);
5438 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5439 int kk = MAX(0, k2);
5442 int src_x, src_y, src_xx, src_yy;
5443 int dst_x, dst_y, dst_xx, dst_yy;
5446 if (door_part_skip[nr])
5449 if (!(door_state & door_token))
5457 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5458 int kk_door = MAX(0, k2_door);
5459 int sync_frame = kk_door * door_delay.value;
5460 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5462 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5463 &g_src_x, &g_src_y);
5468 if (!door_panel_drawn[door_index])
5470 ClearRectangle(drawto, door_rect->x, door_rect->y,
5471 door_rect->width, door_rect->height);
5473 door_panel_drawn[door_index] = TRUE;
5476 // draw opening or closing door parts
5478 if (pos->step_xoffset < 0) // door part on right side
5481 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5484 if (dst_xx + width > door_rect->width)
5485 width = door_rect->width - dst_xx;
5487 else // door part on left side
5490 dst_xx = pos->x - kk * pos->step_xoffset;
5494 src_xx = ABS(dst_xx);
5498 width = g->width - src_xx;
5500 if (width > door_rect->width)
5501 width = door_rect->width;
5503 // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
5506 if (pos->step_yoffset < 0) // door part on bottom side
5509 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5512 if (dst_yy + height > door_rect->height)
5513 height = door_rect->height - dst_yy;
5515 else // door part on top side
5518 dst_yy = pos->y - kk * pos->step_yoffset;
5522 src_yy = ABS(dst_yy);
5526 height = g->height - src_yy;
5529 src_x = g_src_x + src_xx;
5530 src_y = g_src_y + src_yy;
5532 dst_x = door_rect->x + dst_xx;
5533 dst_y = door_rect->y + dst_yy;
5535 is_panel_and_door_has_closed =
5538 panel_has_doors[door_index] &&
5539 k >= num_move_steps_doors_only - 1);
5541 if (width >= 0 && width <= g->width &&
5542 height >= 0 && height <= g->height &&
5543 !is_panel_and_door_has_closed)
5545 if (is_panel || !pos->draw_masked)
5546 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5549 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5553 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5555 if ((part_opening && (width < 0 || height < 0)) ||
5556 (part_closing && (width >= g->width && height >= g->height)))
5557 door_part_done[nr] = TRUE;
5559 // continue door part animations, but not panel after door has closed
5560 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5561 door_part_done_all = FALSE;
5564 if (!(door_state & DOOR_NO_DELAY))
5567 HandleGameActions();
5571 SkipUntilDelayReached(&door_delay, &k, last_frame);
5573 // prevent OS (Windows) from complaining about program not responding
5577 if (door_part_done_all)
5581 if (!(door_state & DOOR_NO_DELAY))
5583 // wait for specified door action post delay
5584 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5585 door_delay.value = MAX(door_1.post_delay, door_2.post_delay);
5586 else if (door_state & DOOR_ACTION_1)
5587 door_delay.value = door_1.post_delay;
5588 else if (door_state & DOOR_ACTION_2)
5589 door_delay.value = door_2.post_delay;
5591 while (!DelayReached(&door_delay))
5594 HandleGameActions();
5601 if (door_state & DOOR_ACTION_1)
5602 door1 = door_state & DOOR_ACTION_1;
5603 if (door_state & DOOR_ACTION_2)
5604 door2 = door_state & DOOR_ACTION_2;
5606 // draw masked border over door area
5607 DrawMaskedBorder(REDRAW_DOOR_1);
5608 DrawMaskedBorder(REDRAW_DOOR_2);
5610 ClearAutoRepeatKeyEvents();
5612 return (door1 | door2);
5615 static boolean useSpecialEditorDoor(void)
5617 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5618 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5620 // do not draw special editor door if editor border defined or redefined
5621 if (graphic_info[graphic].bitmap != NULL || redefined)
5624 // do not draw special editor door if global border defined to be empty
5625 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5628 // do not draw special editor door if viewport definitions do not match
5632 EY + EYSIZE != VY + VYSIZE)
5638 void DrawSpecialEditorDoor(void)
5640 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5641 int top_border_width = gfx1->width;
5642 int top_border_height = gfx1->height;
5643 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5644 int ex = EX - outer_border;
5645 int ey = EY - outer_border;
5646 int vy = VY - outer_border;
5647 int exsize = EXSIZE + 2 * outer_border;
5649 if (!useSpecialEditorDoor())
5652 // draw bigger level editor toolbox window
5653 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5654 top_border_width, top_border_height, ex, ey - top_border_height);
5655 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5656 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5658 redraw_mask |= REDRAW_ALL;
5661 void UndrawSpecialEditorDoor(void)
5663 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5664 int top_border_width = gfx1->width;
5665 int top_border_height = gfx1->height;
5666 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5667 int ex = EX - outer_border;
5668 int ey = EY - outer_border;
5669 int ey_top = ey - top_border_height;
5670 int exsize = EXSIZE + 2 * outer_border;
5671 int eysize = EYSIZE + 2 * outer_border;
5673 if (!useSpecialEditorDoor())
5676 // draw normal tape recorder window
5677 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5679 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5680 ex, ey_top, top_border_width, top_border_height,
5682 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5683 ex, ey, exsize, eysize, ex, ey);
5687 // if screen background is set to "[NONE]", clear editor toolbox window
5688 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5689 ClearRectangle(drawto, ex, ey, exsize, eysize);
5692 redraw_mask |= REDRAW_ALL;
5696 // ---------- new tool button stuff -------------------------------------------
5701 struct TextPosInfo *pos;
5703 boolean is_touch_button;
5705 } toolbutton_info[NUM_TOOL_BUTTONS] =
5708 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5709 TOOL_CTRL_ID_YES, FALSE, "yes"
5712 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5713 TOOL_CTRL_ID_NO, FALSE, "no"
5716 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5717 TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
5720 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5721 TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
5724 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5725 TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
5728 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5729 TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
5732 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5733 TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
5736 IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
5737 TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
5740 IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
5741 TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
5744 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5745 TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
5749 void CreateToolButtons(void)
5753 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5755 int graphic = toolbutton_info[i].graphic;
5756 struct GraphicInfo *gfx = &graphic_info[graphic];
5757 struct TextPosInfo *pos = toolbutton_info[i].pos;
5758 struct GadgetInfo *gi;
5759 Bitmap *deco_bitmap = None;
5760 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5761 unsigned int event_mask = GD_EVENT_RELEASED;
5762 boolean is_touch_button = toolbutton_info[i].is_touch_button;
5763 int base_x = (is_touch_button ? 0 : DX);
5764 int base_y = (is_touch_button ? 0 : DY);
5765 int gd_x = gfx->src_x;
5766 int gd_y = gfx->src_y;
5767 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5768 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5773 // do not use touch buttons if overlay touch buttons are disabled
5774 if (is_touch_button && !setup.touch.overlay_buttons)
5777 if (global.use_envelope_request && !is_touch_button)
5779 setRequestPosition(&base_x, &base_y, TRUE);
5781 // check if request buttons are outside of envelope and fix, if needed
5782 if (x < 0 || x + gfx->width > request.width ||
5783 y < 0 || y + gfx->height > request.height)
5785 if (id == TOOL_CTRL_ID_YES)
5788 y = request.height - 2 * request.border_size - gfx->height;
5790 else if (id == TOOL_CTRL_ID_NO)
5792 x = request.width - 2 * request.border_size - gfx->width;
5793 y = request.height - 2 * request.border_size - gfx->height;
5795 else if (id == TOOL_CTRL_ID_CONFIRM)
5797 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5798 y = request.height - 2 * request.border_size - gfx->height;
5800 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5802 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5804 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5805 y = request.height - 2 * request.border_size - gfx->height * 2;
5807 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5808 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5813 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4 &&
5816 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5818 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5819 pos->size, &deco_bitmap, &deco_x, &deco_y);
5820 deco_xpos = (gfx->width - pos->size) / 2;
5821 deco_ypos = (gfx->height - pos->size) / 2;
5824 gi = CreateGadget(GDI_CUSTOM_ID, id,
5825 GDI_IMAGE_ID, graphic,
5826 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5829 GDI_WIDTH, gfx->width,
5830 GDI_HEIGHT, gfx->height,
5831 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5832 GDI_STATE, GD_BUTTON_UNPRESSED,
5833 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5834 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5835 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5836 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5837 GDI_DECORATION_SIZE, pos->size, pos->size,
5838 GDI_DECORATION_SHIFTING, 1, 1,
5839 GDI_DIRECT_DRAW, FALSE,
5840 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5841 GDI_EVENT_MASK, event_mask,
5842 GDI_CALLBACK_ACTION, HandleToolButtons,
5846 Fail("cannot create gadget");
5848 tool_gadget[id] = gi;
5852 void FreeToolButtons(void)
5856 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5857 FreeGadget(tool_gadget[i]);
5860 static void MapToolButtons(unsigned int req_state)
5862 if (req_state & REQ_ASK)
5864 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
5865 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
5866 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
5867 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
5869 else if (req_state & REQ_CONFIRM)
5871 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
5872 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
5874 else if (req_state & REQ_PLAYER)
5876 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
5877 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
5878 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
5879 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
5883 static void UnmapToolButtons(void)
5887 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5888 UnmapGadget(tool_gadget[i]);
5891 static void HandleToolButtons(struct GadgetInfo *gi)
5893 request_gadget_id = gi->custom_id;
5896 static struct Mapping_EM_to_RND_object
5899 boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
5900 boolean is_backside; // backside of moving element
5906 em_object_mapping_list[GAME_TILE_MAX + 1] =
5909 Zborder, FALSE, FALSE,
5913 Zplayer, FALSE, FALSE,
5922 Ztank, FALSE, FALSE,
5926 Zeater, FALSE, FALSE,
5930 Zdynamite, FALSE, FALSE,
5934 Zboom, FALSE, FALSE,
5939 Xchain, FALSE, FALSE,
5940 EL_DEFAULT, ACTION_EXPLODING, -1
5943 Xboom_bug, FALSE, FALSE,
5944 EL_BUG, ACTION_EXPLODING, -1
5947 Xboom_tank, FALSE, FALSE,
5948 EL_SPACESHIP, ACTION_EXPLODING, -1
5951 Xboom_android, FALSE, FALSE,
5952 EL_EMC_ANDROID, ACTION_OTHER, -1
5955 Xboom_1, FALSE, FALSE,
5956 EL_DEFAULT, ACTION_EXPLODING, -1
5959 Xboom_2, FALSE, FALSE,
5960 EL_DEFAULT, ACTION_EXPLODING, -1
5964 Xblank, TRUE, FALSE,
5969 Xsplash_e, FALSE, FALSE,
5970 EL_ACID_SPLASH_RIGHT, -1, -1
5973 Xsplash_w, FALSE, FALSE,
5974 EL_ACID_SPLASH_LEFT, -1, -1
5978 Xplant, TRUE, FALSE,
5979 EL_EMC_PLANT, -1, -1
5982 Yplant, FALSE, FALSE,
5983 EL_EMC_PLANT, -1, -1
5987 Xacid_1, TRUE, FALSE,
5991 Xacid_2, FALSE, FALSE,
5995 Xacid_3, FALSE, FALSE,
5999 Xacid_4, FALSE, FALSE,
6003 Xacid_5, FALSE, FALSE,
6007 Xacid_6, FALSE, FALSE,
6011 Xacid_7, FALSE, FALSE,
6015 Xacid_8, FALSE, FALSE,
6020 Xfake_acid_1, TRUE, FALSE,
6021 EL_EMC_FAKE_ACID, -1, -1
6024 Xfake_acid_2, FALSE, FALSE,
6025 EL_EMC_FAKE_ACID, -1, -1
6028 Xfake_acid_3, FALSE, FALSE,
6029 EL_EMC_FAKE_ACID, -1, -1
6032 Xfake_acid_4, FALSE, FALSE,
6033 EL_EMC_FAKE_ACID, -1, -1
6036 Xfake_acid_5, FALSE, FALSE,
6037 EL_EMC_FAKE_ACID, -1, -1
6040 Xfake_acid_6, FALSE, FALSE,
6041 EL_EMC_FAKE_ACID, -1, -1
6044 Xfake_acid_7, FALSE, FALSE,
6045 EL_EMC_FAKE_ACID, -1, -1
6048 Xfake_acid_8, FALSE, FALSE,
6049 EL_EMC_FAKE_ACID, -1, -1
6053 Xfake_acid_1_player, FALSE, FALSE,
6054 EL_EMC_FAKE_ACID, -1, -1
6057 Xfake_acid_2_player, FALSE, FALSE,
6058 EL_EMC_FAKE_ACID, -1, -1
6061 Xfake_acid_3_player, FALSE, FALSE,
6062 EL_EMC_FAKE_ACID, -1, -1
6065 Xfake_acid_4_player, FALSE, FALSE,
6066 EL_EMC_FAKE_ACID, -1, -1
6069 Xfake_acid_5_player, FALSE, FALSE,
6070 EL_EMC_FAKE_ACID, -1, -1
6073 Xfake_acid_6_player, FALSE, FALSE,
6074 EL_EMC_FAKE_ACID, -1, -1
6077 Xfake_acid_7_player, FALSE, FALSE,
6078 EL_EMC_FAKE_ACID, -1, -1
6081 Xfake_acid_8_player, FALSE, FALSE,
6082 EL_EMC_FAKE_ACID, -1, -1
6086 Xgrass, TRUE, FALSE,
6087 EL_EMC_GRASS, -1, -1
6090 Ygrass_nB, FALSE, FALSE,
6091 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
6094 Ygrass_eB, FALSE, FALSE,
6095 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
6098 Ygrass_sB, FALSE, FALSE,
6099 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
6102 Ygrass_wB, FALSE, FALSE,
6103 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
6111 Ydirt_nB, FALSE, FALSE,
6112 EL_SAND, ACTION_DIGGING, MV_BIT_UP
6115 Ydirt_eB, FALSE, FALSE,
6116 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
6119 Ydirt_sB, FALSE, FALSE,
6120 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
6123 Ydirt_wB, FALSE, FALSE,
6124 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
6128 Xandroid, TRUE, FALSE,
6129 EL_EMC_ANDROID, ACTION_ACTIVE, -1
6132 Xandroid_1_n, FALSE, FALSE,
6133 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6136 Xandroid_2_n, FALSE, FALSE,
6137 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6140 Xandroid_1_e, FALSE, FALSE,
6141 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6144 Xandroid_2_e, FALSE, FALSE,
6145 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6148 Xandroid_1_w, FALSE, FALSE,
6149 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6152 Xandroid_2_w, FALSE, FALSE,
6153 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6156 Xandroid_1_s, FALSE, FALSE,
6157 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6160 Xandroid_2_s, FALSE, FALSE,
6161 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6164 Yandroid_n, FALSE, FALSE,
6165 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6168 Yandroid_nB, FALSE, TRUE,
6169 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6172 Yandroid_ne, FALSE, FALSE,
6173 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
6176 Yandroid_neB, FALSE, TRUE,
6177 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
6180 Yandroid_e, FALSE, FALSE,
6181 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6184 Yandroid_eB, FALSE, TRUE,
6185 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6188 Yandroid_se, FALSE, FALSE,
6189 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
6192 Yandroid_seB, FALSE, TRUE,
6193 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
6196 Yandroid_s, FALSE, FALSE,
6197 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6200 Yandroid_sB, FALSE, TRUE,
6201 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6204 Yandroid_sw, FALSE, FALSE,
6205 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
6208 Yandroid_swB, FALSE, TRUE,
6209 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
6212 Yandroid_w, FALSE, FALSE,
6213 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6216 Yandroid_wB, FALSE, TRUE,
6217 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6220 Yandroid_nw, FALSE, FALSE,
6221 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
6224 Yandroid_nwB, FALSE, TRUE,
6225 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
6229 Xeater_n, TRUE, FALSE,
6230 EL_YAMYAM_UP, -1, -1
6233 Xeater_e, TRUE, FALSE,
6234 EL_YAMYAM_RIGHT, -1, -1
6237 Xeater_w, TRUE, FALSE,
6238 EL_YAMYAM_LEFT, -1, -1
6241 Xeater_s, TRUE, FALSE,
6242 EL_YAMYAM_DOWN, -1, -1
6245 Yeater_n, FALSE, FALSE,
6246 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6249 Yeater_nB, FALSE, TRUE,
6250 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6253 Yeater_e, FALSE, FALSE,
6254 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6257 Yeater_eB, FALSE, TRUE,
6258 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6261 Yeater_s, FALSE, FALSE,
6262 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6265 Yeater_sB, FALSE, TRUE,
6266 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6269 Yeater_w, FALSE, FALSE,
6270 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6273 Yeater_wB, FALSE, TRUE,
6274 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6277 Yeater_stone, FALSE, FALSE,
6278 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
6281 Yeater_spring, FALSE, FALSE,
6282 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
6286 Xalien, TRUE, FALSE,
6290 Xalien_pause, FALSE, FALSE,
6294 Yalien_n, FALSE, FALSE,
6295 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6298 Yalien_nB, FALSE, TRUE,
6299 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6302 Yalien_e, FALSE, FALSE,
6303 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6306 Yalien_eB, FALSE, TRUE,
6307 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6310 Yalien_s, FALSE, FALSE,
6311 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6314 Yalien_sB, FALSE, TRUE,
6315 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6318 Yalien_w, FALSE, FALSE,
6319 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6322 Yalien_wB, FALSE, TRUE,
6323 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6326 Yalien_stone, FALSE, FALSE,
6327 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6330 Yalien_spring, FALSE, FALSE,
6331 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6335 Xbug_1_n, TRUE, FALSE,
6339 Xbug_1_e, TRUE, FALSE,
6340 EL_BUG_RIGHT, -1, -1
6343 Xbug_1_s, TRUE, FALSE,
6347 Xbug_1_w, TRUE, FALSE,
6351 Xbug_2_n, FALSE, FALSE,
6355 Xbug_2_e, FALSE, FALSE,
6356 EL_BUG_RIGHT, -1, -1
6359 Xbug_2_s, FALSE, FALSE,
6363 Xbug_2_w, FALSE, FALSE,
6367 Ybug_n, FALSE, FALSE,
6368 EL_BUG, ACTION_MOVING, MV_BIT_UP
6371 Ybug_nB, FALSE, TRUE,
6372 EL_BUG, ACTION_MOVING, MV_BIT_UP
6375 Ybug_e, FALSE, FALSE,
6376 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6379 Ybug_eB, FALSE, TRUE,
6380 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6383 Ybug_s, FALSE, FALSE,
6384 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6387 Ybug_sB, FALSE, TRUE,
6388 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6391 Ybug_w, FALSE, FALSE,
6392 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6395 Ybug_wB, FALSE, TRUE,
6396 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6399 Ybug_w_n, FALSE, FALSE,
6400 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6403 Ybug_n_e, FALSE, FALSE,
6404 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6407 Ybug_e_s, FALSE, FALSE,
6408 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6411 Ybug_s_w, FALSE, FALSE,
6412 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6415 Ybug_e_n, FALSE, FALSE,
6416 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6419 Ybug_s_e, FALSE, FALSE,
6420 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6423 Ybug_w_s, FALSE, FALSE,
6424 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6427 Ybug_n_w, FALSE, FALSE,
6428 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6431 Ybug_stone, FALSE, FALSE,
6432 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
6435 Ybug_spring, FALSE, FALSE,
6436 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
6440 Xtank_1_n, TRUE, FALSE,
6441 EL_SPACESHIP_UP, -1, -1
6444 Xtank_1_e, TRUE, FALSE,
6445 EL_SPACESHIP_RIGHT, -1, -1
6448 Xtank_1_s, TRUE, FALSE,
6449 EL_SPACESHIP_DOWN, -1, -1
6452 Xtank_1_w, TRUE, FALSE,
6453 EL_SPACESHIP_LEFT, -1, -1
6456 Xtank_2_n, FALSE, FALSE,
6457 EL_SPACESHIP_UP, -1, -1
6460 Xtank_2_e, FALSE, FALSE,
6461 EL_SPACESHIP_RIGHT, -1, -1
6464 Xtank_2_s, FALSE, FALSE,
6465 EL_SPACESHIP_DOWN, -1, -1
6468 Xtank_2_w, FALSE, FALSE,
6469 EL_SPACESHIP_LEFT, -1, -1
6472 Ytank_n, FALSE, FALSE,
6473 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6476 Ytank_nB, FALSE, TRUE,
6477 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6480 Ytank_e, FALSE, FALSE,
6481 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6484 Ytank_eB, FALSE, TRUE,
6485 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6488 Ytank_s, FALSE, FALSE,
6489 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6492 Ytank_sB, FALSE, TRUE,
6493 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6496 Ytank_w, FALSE, FALSE,
6497 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6500 Ytank_wB, FALSE, TRUE,
6501 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6504 Ytank_w_n, FALSE, FALSE,
6505 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6508 Ytank_n_e, FALSE, FALSE,
6509 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6512 Ytank_e_s, FALSE, FALSE,
6513 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6516 Ytank_s_w, FALSE, FALSE,
6517 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6520 Ytank_e_n, FALSE, FALSE,
6521 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6524 Ytank_s_e, FALSE, FALSE,
6525 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6528 Ytank_w_s, FALSE, FALSE,
6529 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6532 Ytank_n_w, FALSE, FALSE,
6533 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6536 Ytank_stone, FALSE, FALSE,
6537 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
6540 Ytank_spring, FALSE, FALSE,
6541 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
6545 Xemerald, TRUE, FALSE,
6549 Xemerald_pause, FALSE, FALSE,
6553 Xemerald_fall, FALSE, FALSE,
6557 Xemerald_shine, FALSE, FALSE,
6558 EL_EMERALD, ACTION_TWINKLING, -1
6561 Yemerald_s, FALSE, FALSE,
6562 EL_EMERALD, ACTION_FALLING, -1
6565 Yemerald_sB, FALSE, TRUE,
6566 EL_EMERALD, ACTION_FALLING, -1
6569 Yemerald_e, FALSE, FALSE,
6570 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6573 Yemerald_eB, FALSE, TRUE,
6574 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6577 Yemerald_w, FALSE, FALSE,
6578 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6581 Yemerald_wB, FALSE, TRUE,
6582 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6585 Yemerald_blank, FALSE, FALSE,
6586 EL_EMERALD, ACTION_COLLECTING, -1
6590 Xdiamond, TRUE, FALSE,
6594 Xdiamond_pause, FALSE, FALSE,
6598 Xdiamond_fall, FALSE, FALSE,
6602 Xdiamond_shine, FALSE, FALSE,
6603 EL_DIAMOND, ACTION_TWINKLING, -1
6606 Ydiamond_s, FALSE, FALSE,
6607 EL_DIAMOND, ACTION_FALLING, -1
6610 Ydiamond_sB, FALSE, TRUE,
6611 EL_DIAMOND, ACTION_FALLING, -1
6614 Ydiamond_e, FALSE, FALSE,
6615 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6618 Ydiamond_eB, FALSE, TRUE,
6619 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6622 Ydiamond_w, FALSE, FALSE,
6623 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6626 Ydiamond_wB, FALSE, TRUE,
6627 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6630 Ydiamond_blank, FALSE, FALSE,
6631 EL_DIAMOND, ACTION_COLLECTING, -1
6634 Ydiamond_stone, FALSE, FALSE,
6635 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6639 Xstone, TRUE, FALSE,
6643 Xstone_pause, FALSE, FALSE,
6647 Xstone_fall, FALSE, FALSE,
6651 Ystone_s, FALSE, FALSE,
6652 EL_ROCK, ACTION_FALLING, -1
6655 Ystone_sB, FALSE, TRUE,
6656 EL_ROCK, ACTION_FALLING, -1
6659 Ystone_e, FALSE, FALSE,
6660 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6663 Ystone_eB, FALSE, TRUE,
6664 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6667 Ystone_w, FALSE, FALSE,
6668 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6671 Ystone_wB, FALSE, TRUE,
6672 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6680 Xbomb_pause, FALSE, FALSE,
6684 Xbomb_fall, FALSE, FALSE,
6688 Ybomb_s, FALSE, FALSE,
6689 EL_BOMB, ACTION_FALLING, -1
6692 Ybomb_sB, FALSE, TRUE,
6693 EL_BOMB, ACTION_FALLING, -1
6696 Ybomb_e, FALSE, FALSE,
6697 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6700 Ybomb_eB, FALSE, TRUE,
6701 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6704 Ybomb_w, FALSE, FALSE,
6705 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6708 Ybomb_wB, FALSE, TRUE,
6709 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6712 Ybomb_blank, FALSE, FALSE,
6713 EL_BOMB, ACTION_ACTIVATING, -1
6721 Xnut_pause, FALSE, FALSE,
6725 Xnut_fall, FALSE, FALSE,
6729 Ynut_s, FALSE, FALSE,
6730 EL_NUT, ACTION_FALLING, -1
6733 Ynut_sB, FALSE, TRUE,
6734 EL_NUT, ACTION_FALLING, -1
6737 Ynut_e, FALSE, FALSE,
6738 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6741 Ynut_eB, FALSE, TRUE,
6742 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6745 Ynut_w, FALSE, FALSE,
6746 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6749 Ynut_wB, FALSE, TRUE,
6750 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6753 Ynut_stone, FALSE, FALSE,
6754 EL_NUT, ACTION_BREAKING, -1
6758 Xspring, TRUE, FALSE,
6762 Xspring_pause, FALSE, FALSE,
6766 Xspring_e, TRUE, FALSE,
6767 EL_SPRING_RIGHT, -1, -1
6770 Xspring_w, TRUE, FALSE,
6771 EL_SPRING_LEFT, -1, -1
6774 Xspring_fall, FALSE, FALSE,
6778 Yspring_s, FALSE, FALSE,
6779 EL_SPRING, ACTION_FALLING, -1
6782 Yspring_sB, FALSE, TRUE,
6783 EL_SPRING, ACTION_FALLING, -1
6786 Yspring_e, FALSE, FALSE,
6787 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6790 Yspring_eB, FALSE, TRUE,
6791 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6794 Yspring_w, FALSE, FALSE,
6795 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6798 Yspring_wB, FALSE, TRUE,
6799 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6802 Yspring_alien_e, FALSE, FALSE,
6803 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6806 Yspring_alien_eB, FALSE, TRUE,
6807 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6810 Yspring_alien_w, FALSE, FALSE,
6811 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6814 Yspring_alien_wB, FALSE, TRUE,
6815 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6819 Xpush_emerald_e, FALSE, FALSE,
6820 EL_EMERALD, -1, MV_BIT_RIGHT
6823 Xpush_emerald_w, FALSE, FALSE,
6824 EL_EMERALD, -1, MV_BIT_LEFT
6827 Xpush_diamond_e, FALSE, FALSE,
6828 EL_DIAMOND, -1, MV_BIT_RIGHT
6831 Xpush_diamond_w, FALSE, FALSE,
6832 EL_DIAMOND, -1, MV_BIT_LEFT
6835 Xpush_stone_e, FALSE, FALSE,
6836 EL_ROCK, -1, MV_BIT_RIGHT
6839 Xpush_stone_w, FALSE, FALSE,
6840 EL_ROCK, -1, MV_BIT_LEFT
6843 Xpush_bomb_e, FALSE, FALSE,
6844 EL_BOMB, -1, MV_BIT_RIGHT
6847 Xpush_bomb_w, FALSE, FALSE,
6848 EL_BOMB, -1, MV_BIT_LEFT
6851 Xpush_nut_e, FALSE, FALSE,
6852 EL_NUT, -1, MV_BIT_RIGHT
6855 Xpush_nut_w, FALSE, FALSE,
6856 EL_NUT, -1, MV_BIT_LEFT
6859 Xpush_spring_e, FALSE, FALSE,
6860 EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
6863 Xpush_spring_w, FALSE, FALSE,
6864 EL_SPRING_LEFT, -1, MV_BIT_LEFT
6868 Xdynamite, TRUE, FALSE,
6869 EL_EM_DYNAMITE, -1, -1
6872 Ydynamite_blank, FALSE, FALSE,
6873 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6876 Xdynamite_1, TRUE, FALSE,
6877 EL_EM_DYNAMITE_ACTIVE, -1, -1
6880 Xdynamite_2, FALSE, FALSE,
6881 EL_EM_DYNAMITE_ACTIVE, -1, -1
6884 Xdynamite_3, FALSE, FALSE,
6885 EL_EM_DYNAMITE_ACTIVE, -1, -1
6888 Xdynamite_4, FALSE, FALSE,
6889 EL_EM_DYNAMITE_ACTIVE, -1, -1
6893 Xkey_1, TRUE, FALSE,
6897 Xkey_2, TRUE, FALSE,
6901 Xkey_3, TRUE, FALSE,
6905 Xkey_4, TRUE, FALSE,
6909 Xkey_5, TRUE, FALSE,
6910 EL_EMC_KEY_5, -1, -1
6913 Xkey_6, TRUE, FALSE,
6914 EL_EMC_KEY_6, -1, -1
6917 Xkey_7, TRUE, FALSE,
6918 EL_EMC_KEY_7, -1, -1
6921 Xkey_8, TRUE, FALSE,
6922 EL_EMC_KEY_8, -1, -1
6926 Xdoor_1, TRUE, FALSE,
6927 EL_EM_GATE_1, -1, -1
6930 Xdoor_2, TRUE, FALSE,
6931 EL_EM_GATE_2, -1, -1
6934 Xdoor_3, TRUE, FALSE,
6935 EL_EM_GATE_3, -1, -1
6938 Xdoor_4, TRUE, FALSE,
6939 EL_EM_GATE_4, -1, -1
6942 Xdoor_5, TRUE, FALSE,
6943 EL_EMC_GATE_5, -1, -1
6946 Xdoor_6, TRUE, FALSE,
6947 EL_EMC_GATE_6, -1, -1
6950 Xdoor_7, TRUE, FALSE,
6951 EL_EMC_GATE_7, -1, -1
6954 Xdoor_8, TRUE, FALSE,
6955 EL_EMC_GATE_8, -1, -1
6959 Xfake_door_1, TRUE, FALSE,
6960 EL_EM_GATE_1_GRAY, -1, -1
6963 Xfake_door_2, TRUE, FALSE,
6964 EL_EM_GATE_2_GRAY, -1, -1
6967 Xfake_door_3, TRUE, FALSE,
6968 EL_EM_GATE_3_GRAY, -1, -1
6971 Xfake_door_4, TRUE, FALSE,
6972 EL_EM_GATE_4_GRAY, -1, -1
6975 Xfake_door_5, TRUE, FALSE,
6976 EL_EMC_GATE_5_GRAY, -1, -1
6979 Xfake_door_6, TRUE, FALSE,
6980 EL_EMC_GATE_6_GRAY, -1, -1
6983 Xfake_door_7, TRUE, FALSE,
6984 EL_EMC_GATE_7_GRAY, -1, -1
6987 Xfake_door_8, TRUE, FALSE,
6988 EL_EMC_GATE_8_GRAY, -1, -1
6992 Xballoon, TRUE, FALSE,
6996 Yballoon_n, FALSE, FALSE,
6997 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
7000 Yballoon_nB, FALSE, TRUE,
7001 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
7004 Yballoon_e, FALSE, FALSE,
7005 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
7008 Yballoon_eB, FALSE, TRUE,
7009 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
7012 Yballoon_s, FALSE, FALSE,
7013 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
7016 Yballoon_sB, FALSE, TRUE,
7017 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
7020 Yballoon_w, FALSE, FALSE,
7021 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
7024 Yballoon_wB, FALSE, TRUE,
7025 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
7029 Xball_1, TRUE, FALSE,
7030 EL_EMC_MAGIC_BALL, -1, -1
7033 Yball_1, FALSE, FALSE,
7034 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7037 Xball_2, FALSE, FALSE,
7038 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7041 Yball_2, FALSE, FALSE,
7042 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7045 Yball_blank, FALSE, FALSE,
7046 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
7050 Xamoeba_1, TRUE, FALSE,
7051 EL_AMOEBA_DRY, ACTION_OTHER, -1
7054 Xamoeba_2, FALSE, FALSE,
7055 EL_AMOEBA_DRY, ACTION_OTHER, -1
7058 Xamoeba_3, FALSE, FALSE,
7059 EL_AMOEBA_DRY, ACTION_OTHER, -1
7062 Xamoeba_4, FALSE, FALSE,
7063 EL_AMOEBA_DRY, ACTION_OTHER, -1
7066 Xamoeba_5, TRUE, FALSE,
7067 EL_AMOEBA_WET, ACTION_OTHER, -1
7070 Xamoeba_6, FALSE, FALSE,
7071 EL_AMOEBA_WET, ACTION_OTHER, -1
7074 Xamoeba_7, FALSE, FALSE,
7075 EL_AMOEBA_WET, ACTION_OTHER, -1
7078 Xamoeba_8, FALSE, FALSE,
7079 EL_AMOEBA_WET, ACTION_OTHER, -1
7084 EL_AMOEBA_DROP, ACTION_GROWING, -1
7087 Xdrip_fall, FALSE, FALSE,
7088 EL_AMOEBA_DROP, -1, -1
7091 Xdrip_stretch, FALSE, FALSE,
7092 EL_AMOEBA_DROP, ACTION_FALLING, -1
7095 Xdrip_stretchB, FALSE, TRUE,
7096 EL_AMOEBA_DROP, ACTION_FALLING, -1
7099 Ydrip_1_s, FALSE, FALSE,
7100 EL_AMOEBA_DROP, ACTION_FALLING, -1
7103 Ydrip_1_sB, FALSE, TRUE,
7104 EL_AMOEBA_DROP, ACTION_FALLING, -1
7107 Ydrip_2_s, FALSE, FALSE,
7108 EL_AMOEBA_DROP, ACTION_FALLING, -1
7111 Ydrip_2_sB, FALSE, TRUE,
7112 EL_AMOEBA_DROP, ACTION_FALLING, -1
7116 Xwonderwall, TRUE, FALSE,
7117 EL_MAGIC_WALL, -1, -1
7120 Ywonderwall, FALSE, FALSE,
7121 EL_MAGIC_WALL, ACTION_ACTIVE, -1
7125 Xwheel, TRUE, FALSE,
7126 EL_ROBOT_WHEEL, -1, -1
7129 Ywheel, FALSE, FALSE,
7130 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
7134 Xswitch, TRUE, FALSE,
7135 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
7138 Yswitch, FALSE, FALSE,
7139 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
7143 Xbumper, TRUE, FALSE,
7144 EL_EMC_SPRING_BUMPER, -1, -1
7147 Ybumper, FALSE, FALSE,
7148 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
7152 Xacid_nw, TRUE, FALSE,
7153 EL_ACID_POOL_TOPLEFT, -1, -1
7156 Xacid_ne, TRUE, FALSE,
7157 EL_ACID_POOL_TOPRIGHT, -1, -1
7160 Xacid_sw, TRUE, FALSE,
7161 EL_ACID_POOL_BOTTOMLEFT, -1, -1
7164 Xacid_s, TRUE, FALSE,
7165 EL_ACID_POOL_BOTTOM, -1, -1
7168 Xacid_se, TRUE, FALSE,
7169 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
7173 Xfake_blank, TRUE, FALSE,
7174 EL_INVISIBLE_WALL, -1, -1
7177 Yfake_blank, FALSE, FALSE,
7178 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
7182 Xfake_grass, TRUE, FALSE,
7183 EL_EMC_FAKE_GRASS, -1, -1
7186 Yfake_grass, FALSE, FALSE,
7187 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
7191 Xfake_amoeba, TRUE, FALSE,
7192 EL_EMC_DRIPPER, -1, -1
7195 Yfake_amoeba, FALSE, FALSE,
7196 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
7200 Xlenses, TRUE, FALSE,
7201 EL_EMC_LENSES, -1, -1
7205 Xmagnify, TRUE, FALSE,
7206 EL_EMC_MAGNIFIER, -1, -1
7211 EL_QUICKSAND_EMPTY, -1, -1
7214 Xsand_stone, TRUE, FALSE,
7215 EL_QUICKSAND_FULL, -1, -1
7218 Xsand_stonein_1, FALSE, TRUE,
7219 EL_ROCK, ACTION_FILLING, -1
7222 Xsand_stonein_2, FALSE, TRUE,
7223 EL_ROCK, ACTION_FILLING, -1
7226 Xsand_stonein_3, FALSE, TRUE,
7227 EL_ROCK, ACTION_FILLING, -1
7230 Xsand_stonein_4, FALSE, TRUE,
7231 EL_ROCK, ACTION_FILLING, -1
7234 Xsand_sandstone_1, FALSE, FALSE,
7235 EL_QUICKSAND_FILLING, -1, -1
7238 Xsand_sandstone_2, FALSE, FALSE,
7239 EL_QUICKSAND_FILLING, -1, -1
7242 Xsand_sandstone_3, FALSE, FALSE,
7243 EL_QUICKSAND_FILLING, -1, -1
7246 Xsand_sandstone_4, FALSE, FALSE,
7247 EL_QUICKSAND_FILLING, -1, -1
7250 Xsand_stonesand_1, FALSE, FALSE,
7251 EL_QUICKSAND_EMPTYING, -1, -1
7254 Xsand_stonesand_2, FALSE, FALSE,
7255 EL_QUICKSAND_EMPTYING, -1, -1
7258 Xsand_stonesand_3, FALSE, FALSE,
7259 EL_QUICKSAND_EMPTYING, -1, -1
7262 Xsand_stonesand_4, FALSE, FALSE,
7263 EL_QUICKSAND_EMPTYING, -1, -1
7266 Xsand_stoneout_1, FALSE, FALSE,
7267 EL_ROCK, ACTION_EMPTYING, -1
7270 Xsand_stoneout_2, FALSE, FALSE,
7271 EL_ROCK, ACTION_EMPTYING, -1
7274 Xsand_stonesand_quickout_1, FALSE, FALSE,
7275 EL_QUICKSAND_EMPTYING, -1, -1
7278 Xsand_stonesand_quickout_2, FALSE, FALSE,
7279 EL_QUICKSAND_EMPTYING, -1, -1
7283 Xslide_ns, TRUE, FALSE,
7284 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
7287 Yslide_ns_blank, FALSE, FALSE,
7288 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
7291 Xslide_ew, TRUE, FALSE,
7292 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
7295 Yslide_ew_blank, FALSE, FALSE,
7296 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
7300 Xwind_n, TRUE, FALSE,
7301 EL_BALLOON_SWITCH_UP, -1, -1
7304 Xwind_e, TRUE, FALSE,
7305 EL_BALLOON_SWITCH_RIGHT, -1, -1
7308 Xwind_s, TRUE, FALSE,
7309 EL_BALLOON_SWITCH_DOWN, -1, -1
7312 Xwind_w, TRUE, FALSE,
7313 EL_BALLOON_SWITCH_LEFT, -1, -1
7316 Xwind_any, TRUE, FALSE,
7317 EL_BALLOON_SWITCH_ANY, -1, -1
7320 Xwind_stop, TRUE, FALSE,
7321 EL_BALLOON_SWITCH_NONE, -1, -1
7326 EL_EM_EXIT_CLOSED, -1, -1
7329 Xexit_1, TRUE, FALSE,
7330 EL_EM_EXIT_OPEN, -1, -1
7333 Xexit_2, FALSE, FALSE,
7334 EL_EM_EXIT_OPEN, -1, -1
7337 Xexit_3, FALSE, FALSE,
7338 EL_EM_EXIT_OPEN, -1, -1
7342 Xpause, FALSE, FALSE,
7347 Xwall_1, TRUE, FALSE,
7351 Xwall_2, TRUE, FALSE,
7352 EL_EMC_WALL_14, -1, -1
7355 Xwall_3, TRUE, FALSE,
7356 EL_EMC_WALL_15, -1, -1
7359 Xwall_4, TRUE, FALSE,
7360 EL_EMC_WALL_16, -1, -1
7364 Xroundwall_1, TRUE, FALSE,
7365 EL_WALL_SLIPPERY, -1, -1
7368 Xroundwall_2, TRUE, FALSE,
7369 EL_EMC_WALL_SLIPPERY_2, -1, -1
7372 Xroundwall_3, TRUE, FALSE,
7373 EL_EMC_WALL_SLIPPERY_3, -1, -1
7376 Xroundwall_4, TRUE, FALSE,
7377 EL_EMC_WALL_SLIPPERY_4, -1, -1
7381 Xsteel_1, TRUE, FALSE,
7382 EL_STEELWALL, -1, -1
7385 Xsteel_2, TRUE, FALSE,
7386 EL_EMC_STEELWALL_2, -1, -1
7389 Xsteel_3, TRUE, FALSE,
7390 EL_EMC_STEELWALL_3, -1, -1
7393 Xsteel_4, TRUE, FALSE,
7394 EL_EMC_STEELWALL_4, -1, -1
7398 Xdecor_1, TRUE, FALSE,
7399 EL_EMC_WALL_8, -1, -1
7402 Xdecor_2, TRUE, FALSE,
7403 EL_EMC_WALL_6, -1, -1
7406 Xdecor_3, TRUE, FALSE,
7407 EL_EMC_WALL_4, -1, -1
7410 Xdecor_4, TRUE, FALSE,
7411 EL_EMC_WALL_7, -1, -1
7414 Xdecor_5, TRUE, FALSE,
7415 EL_EMC_WALL_5, -1, -1
7418 Xdecor_6, TRUE, FALSE,
7419 EL_EMC_WALL_9, -1, -1
7422 Xdecor_7, TRUE, FALSE,
7423 EL_EMC_WALL_10, -1, -1
7426 Xdecor_8, TRUE, FALSE,
7427 EL_EMC_WALL_1, -1, -1
7430 Xdecor_9, TRUE, FALSE,
7431 EL_EMC_WALL_2, -1, -1
7434 Xdecor_10, TRUE, FALSE,
7435 EL_EMC_WALL_3, -1, -1
7438 Xdecor_11, TRUE, FALSE,
7439 EL_EMC_WALL_11, -1, -1
7442 Xdecor_12, TRUE, FALSE,
7443 EL_EMC_WALL_12, -1, -1
7447 Xalpha_0, TRUE, FALSE,
7448 EL_CHAR('0'), -1, -1
7451 Xalpha_1, TRUE, FALSE,
7452 EL_CHAR('1'), -1, -1
7455 Xalpha_2, TRUE, FALSE,
7456 EL_CHAR('2'), -1, -1
7459 Xalpha_3, TRUE, FALSE,
7460 EL_CHAR('3'), -1, -1
7463 Xalpha_4, TRUE, FALSE,
7464 EL_CHAR('4'), -1, -1
7467 Xalpha_5, TRUE, FALSE,
7468 EL_CHAR('5'), -1, -1
7471 Xalpha_6, TRUE, FALSE,
7472 EL_CHAR('6'), -1, -1
7475 Xalpha_7, TRUE, FALSE,
7476 EL_CHAR('7'), -1, -1
7479 Xalpha_8, TRUE, FALSE,
7480 EL_CHAR('8'), -1, -1
7483 Xalpha_9, TRUE, FALSE,
7484 EL_CHAR('9'), -1, -1
7487 Xalpha_excla, TRUE, FALSE,
7488 EL_CHAR('!'), -1, -1
7491 Xalpha_apost, TRUE, FALSE,
7492 EL_CHAR('\''), -1, -1
7495 Xalpha_comma, TRUE, FALSE,
7496 EL_CHAR(','), -1, -1
7499 Xalpha_minus, TRUE, FALSE,
7500 EL_CHAR('-'), -1, -1
7503 Xalpha_perio, TRUE, FALSE,
7504 EL_CHAR('.'), -1, -1
7507 Xalpha_colon, TRUE, FALSE,
7508 EL_CHAR(':'), -1, -1
7511 Xalpha_quest, TRUE, FALSE,
7512 EL_CHAR('?'), -1, -1
7515 Xalpha_a, TRUE, FALSE,
7516 EL_CHAR('A'), -1, -1
7519 Xalpha_b, TRUE, FALSE,
7520 EL_CHAR('B'), -1, -1
7523 Xalpha_c, TRUE, FALSE,
7524 EL_CHAR('C'), -1, -1
7527 Xalpha_d, TRUE, FALSE,
7528 EL_CHAR('D'), -1, -1
7531 Xalpha_e, TRUE, FALSE,
7532 EL_CHAR('E'), -1, -1
7535 Xalpha_f, TRUE, FALSE,
7536 EL_CHAR('F'), -1, -1
7539 Xalpha_g, TRUE, FALSE,
7540 EL_CHAR('G'), -1, -1
7543 Xalpha_h, TRUE, FALSE,
7544 EL_CHAR('H'), -1, -1
7547 Xalpha_i, TRUE, FALSE,
7548 EL_CHAR('I'), -1, -1
7551 Xalpha_j, TRUE, FALSE,
7552 EL_CHAR('J'), -1, -1
7555 Xalpha_k, TRUE, FALSE,
7556 EL_CHAR('K'), -1, -1
7559 Xalpha_l, TRUE, FALSE,
7560 EL_CHAR('L'), -1, -1
7563 Xalpha_m, TRUE, FALSE,
7564 EL_CHAR('M'), -1, -1
7567 Xalpha_n, TRUE, FALSE,
7568 EL_CHAR('N'), -1, -1
7571 Xalpha_o, TRUE, FALSE,
7572 EL_CHAR('O'), -1, -1
7575 Xalpha_p, TRUE, FALSE,
7576 EL_CHAR('P'), -1, -1
7579 Xalpha_q, TRUE, FALSE,
7580 EL_CHAR('Q'), -1, -1
7583 Xalpha_r, TRUE, FALSE,
7584 EL_CHAR('R'), -1, -1
7587 Xalpha_s, TRUE, FALSE,
7588 EL_CHAR('S'), -1, -1
7591 Xalpha_t, TRUE, FALSE,
7592 EL_CHAR('T'), -1, -1
7595 Xalpha_u, TRUE, FALSE,
7596 EL_CHAR('U'), -1, -1
7599 Xalpha_v, TRUE, FALSE,
7600 EL_CHAR('V'), -1, -1
7603 Xalpha_w, TRUE, FALSE,
7604 EL_CHAR('W'), -1, -1
7607 Xalpha_x, TRUE, FALSE,
7608 EL_CHAR('X'), -1, -1
7611 Xalpha_y, TRUE, FALSE,
7612 EL_CHAR('Y'), -1, -1
7615 Xalpha_z, TRUE, FALSE,
7616 EL_CHAR('Z'), -1, -1
7619 Xalpha_arrow_e, TRUE, FALSE,
7620 EL_CHAR('>'), -1, -1
7623 Xalpha_arrow_w, TRUE, FALSE,
7624 EL_CHAR('<'), -1, -1
7627 Xalpha_copyr, TRUE, FALSE,
7628 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
7632 Ykey_1_blank, FALSE, FALSE,
7633 EL_EM_KEY_1, ACTION_COLLECTING, -1
7636 Ykey_2_blank, FALSE, FALSE,
7637 EL_EM_KEY_2, ACTION_COLLECTING, -1
7640 Ykey_3_blank, FALSE, FALSE,
7641 EL_EM_KEY_3, ACTION_COLLECTING, -1
7644 Ykey_4_blank, FALSE, FALSE,
7645 EL_EM_KEY_4, ACTION_COLLECTING, -1
7648 Ykey_5_blank, FALSE, FALSE,
7649 EL_EMC_KEY_5, ACTION_COLLECTING, -1
7652 Ykey_6_blank, FALSE, FALSE,
7653 EL_EMC_KEY_6, ACTION_COLLECTING, -1
7656 Ykey_7_blank, FALSE, FALSE,
7657 EL_EMC_KEY_7, ACTION_COLLECTING, -1
7660 Ykey_8_blank, FALSE, FALSE,
7661 EL_EMC_KEY_8, ACTION_COLLECTING, -1
7664 Ylenses_blank, FALSE, FALSE,
7665 EL_EMC_LENSES, ACTION_COLLECTING, -1
7668 Ymagnify_blank, FALSE, FALSE,
7669 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
7672 Ygrass_blank, FALSE, FALSE,
7673 EL_EMC_GRASS, ACTION_SNAPPING, -1
7676 Ydirt_blank, FALSE, FALSE,
7677 EL_SAND, ACTION_SNAPPING, -1
7686 static struct Mapping_EM_to_RND_player
7695 em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
7699 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7703 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7707 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7711 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7715 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7719 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7723 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7727 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7731 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7735 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7739 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7743 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7747 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7751 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7755 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7759 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7763 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7767 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7771 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7775 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7779 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7783 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7787 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7791 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7795 EL_PLAYER_1, ACTION_DEFAULT, -1,
7799 EL_PLAYER_2, ACTION_DEFAULT, -1,
7803 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7807 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7811 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7815 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7819 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7823 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7827 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7831 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7835 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7839 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7843 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7847 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7851 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7855 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7859 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7863 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7867 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7871 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7875 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7879 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7883 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7887 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7891 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7895 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7899 EL_PLAYER_3, ACTION_DEFAULT, -1,
7903 EL_PLAYER_4, ACTION_DEFAULT, -1,
7912 int map_element_RND_to_EM_cave(int element_rnd)
7914 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7915 static boolean mapping_initialized = FALSE;
7917 if (!mapping_initialized)
7921 // return "Xalpha_quest" for all undefined elements in mapping array
7922 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7923 mapping_RND_to_EM[i] = Xalpha_quest;
7925 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7926 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7927 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7928 em_object_mapping_list[i].element_em;
7930 mapping_initialized = TRUE;
7933 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7935 Warn("invalid RND level element %d", element_rnd);
7940 return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
7943 int map_element_EM_to_RND_cave(int element_em_cave)
7945 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7946 static boolean mapping_initialized = FALSE;
7948 if (!mapping_initialized)
7952 // return "EL_UNKNOWN" for all undefined elements in mapping array
7953 for (i = 0; i < GAME_TILE_MAX; i++)
7954 mapping_EM_to_RND[i] = EL_UNKNOWN;
7956 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7957 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7958 em_object_mapping_list[i].element_rnd;
7960 mapping_initialized = TRUE;
7963 if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
7965 Warn("invalid EM cave element %d", element_em_cave);
7970 return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
7973 int map_element_EM_to_RND_game(int element_em_game)
7975 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7976 static boolean mapping_initialized = FALSE;
7978 if (!mapping_initialized)
7982 // return "EL_UNKNOWN" for all undefined elements in mapping array
7983 for (i = 0; i < GAME_TILE_MAX; i++)
7984 mapping_EM_to_RND[i] = EL_UNKNOWN;
7986 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7987 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7988 em_object_mapping_list[i].element_rnd;
7990 mapping_initialized = TRUE;
7993 if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
7995 Warn("invalid EM game element %d", element_em_game);
8000 return mapping_EM_to_RND[element_em_game];
8003 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
8005 struct LevelInfo_EM *level_em = level->native_em_level;
8006 struct CAVE *cav = level_em->cav;
8009 for (i = 0; i < GAME_TILE_MAX; i++)
8010 cav->android_array[i] = Cblank;
8012 for (i = 0; i < level->num_android_clone_elements; i++)
8014 int element_rnd = level->android_clone_element[i];
8015 int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
8017 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
8018 if (em_object_mapping_list[j].element_rnd == element_rnd)
8019 cav->android_array[em_object_mapping_list[j].element_em] =
8024 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
8026 struct LevelInfo_EM *level_em = level->native_em_level;
8027 struct CAVE *cav = level_em->cav;
8030 level->num_android_clone_elements = 0;
8032 for (i = 0; i < GAME_TILE_MAX; i++)
8034 int element_em_cave = cav->android_array[i];
8036 boolean element_found = FALSE;
8038 if (element_em_cave == Cblank)
8041 element_rnd = map_element_EM_to_RND_cave(element_em_cave);
8043 for (j = 0; j < level->num_android_clone_elements; j++)
8044 if (level->android_clone_element[j] == element_rnd)
8045 element_found = TRUE;
8049 level->android_clone_element[level->num_android_clone_elements++] =
8052 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
8057 if (level->num_android_clone_elements == 0)
8059 level->num_android_clone_elements = 1;
8060 level->android_clone_element[0] = EL_EMPTY;
8064 int map_direction_RND_to_EM(int direction)
8066 return (direction == MV_UP ? 0 :
8067 direction == MV_RIGHT ? 1 :
8068 direction == MV_DOWN ? 2 :
8069 direction == MV_LEFT ? 3 :
8073 int map_direction_EM_to_RND(int direction)
8075 return (direction == 0 ? MV_UP :
8076 direction == 1 ? MV_RIGHT :
8077 direction == 2 ? MV_DOWN :
8078 direction == 3 ? MV_LEFT :
8082 int map_element_RND_to_SP(int element_rnd)
8084 int element_sp = 0x20; // map unknown elements to yellow "hardware"
8086 if (element_rnd >= EL_SP_START &&
8087 element_rnd <= EL_SP_END)
8088 element_sp = element_rnd - EL_SP_START;
8089 else if (element_rnd == EL_EMPTY_SPACE)
8091 else if (element_rnd == EL_INVISIBLE_WALL)
8097 int map_element_SP_to_RND(int element_sp)
8099 int element_rnd = EL_UNKNOWN;
8101 if (element_sp >= 0x00 &&
8103 element_rnd = EL_SP_START + element_sp;
8104 else if (element_sp == 0x28)
8105 element_rnd = EL_INVISIBLE_WALL;
8110 int map_action_SP_to_RND(int action_sp)
8114 case actActive: return ACTION_ACTIVE;
8115 case actImpact: return ACTION_IMPACT;
8116 case actExploding: return ACTION_EXPLODING;
8117 case actDigging: return ACTION_DIGGING;
8118 case actSnapping: return ACTION_SNAPPING;
8119 case actCollecting: return ACTION_COLLECTING;
8120 case actPassing: return ACTION_PASSING;
8121 case actPushing: return ACTION_PUSHING;
8122 case actDropping: return ACTION_DROPPING;
8124 default: return ACTION_DEFAULT;
8128 int map_element_RND_to_MM(int element_rnd)
8130 return (element_rnd >= EL_MM_START_1 &&
8131 element_rnd <= EL_MM_END_1 ?
8132 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
8134 element_rnd >= EL_MM_START_2 &&
8135 element_rnd <= EL_MM_END_2 ?
8136 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
8138 element_rnd >= EL_MM_START_3 &&
8139 element_rnd <= EL_MM_END_3 ?
8140 EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
8142 element_rnd >= EL_CHAR_START &&
8143 element_rnd <= EL_CHAR_END ?
8144 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
8146 element_rnd >= EL_MM_RUNTIME_START &&
8147 element_rnd <= EL_MM_RUNTIME_END ?
8148 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
8150 EL_MM_EMPTY_NATIVE);
8153 int map_element_MM_to_RND(int element_mm)
8155 return (element_mm == EL_MM_EMPTY_NATIVE ||
8156 element_mm == EL_DF_EMPTY_NATIVE ?
8159 element_mm >= EL_MM_START_1_NATIVE &&
8160 element_mm <= EL_MM_END_1_NATIVE ?
8161 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
8163 element_mm >= EL_MM_START_2_NATIVE &&
8164 element_mm <= EL_MM_END_2_NATIVE ?
8165 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
8167 element_mm >= EL_MM_START_3_NATIVE &&
8168 element_mm <= EL_MM_END_3_NATIVE ?
8169 EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
8171 element_mm >= EL_MM_CHAR_START_NATIVE &&
8172 element_mm <= EL_MM_CHAR_END_NATIVE ?
8173 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
8175 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
8176 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
8177 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
8182 int map_action_MM_to_RND(int action_mm)
8184 // all MM actions are defined to exactly match their RND counterparts
8188 int map_sound_MM_to_RND(int sound_mm)
8192 case SND_MM_GAME_LEVELTIME_CHARGING:
8193 return SND_GAME_LEVELTIME_CHARGING;
8195 case SND_MM_GAME_HEALTH_CHARGING:
8196 return SND_GAME_HEALTH_CHARGING;
8199 return SND_UNDEFINED;
8203 int map_mm_wall_element(int element)
8205 return (element >= EL_MM_STEEL_WALL_START &&
8206 element <= EL_MM_STEEL_WALL_END ?
8209 element >= EL_MM_WOODEN_WALL_START &&
8210 element <= EL_MM_WOODEN_WALL_END ?
8213 element >= EL_MM_ICE_WALL_START &&
8214 element <= EL_MM_ICE_WALL_END ?
8217 element >= EL_MM_AMOEBA_WALL_START &&
8218 element <= EL_MM_AMOEBA_WALL_END ?
8221 element >= EL_DF_STEEL_WALL_START &&
8222 element <= EL_DF_STEEL_WALL_END ?
8225 element >= EL_DF_WOODEN_WALL_START &&
8226 element <= EL_DF_WOODEN_WALL_END ?
8232 int map_mm_wall_element_editor(int element)
8236 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
8237 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
8238 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
8239 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
8240 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
8241 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
8243 default: return element;
8247 int get_next_element(int element)
8251 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
8252 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
8253 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
8254 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
8255 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
8256 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
8257 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
8258 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
8259 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
8260 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
8261 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
8263 default: return element;
8267 int el2img_mm(int element_mm)
8269 return el2img(map_element_MM_to_RND(element_mm));
8272 int el_act2img_mm(int element_mm, int action)
8274 return el_act2img(map_element_MM_to_RND(element_mm), action);
8277 int el_act_dir2img(int element, int action, int direction)
8279 element = GFX_ELEMENT(element);
8280 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8282 // direction_graphic[][] == graphic[] for undefined direction graphics
8283 return element_info[element].direction_graphic[action][direction];
8286 static int el_act_dir2crm(int element, int action, int direction)
8288 element = GFX_ELEMENT(element);
8289 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8291 // direction_graphic[][] == graphic[] for undefined direction graphics
8292 return element_info[element].direction_crumbled[action][direction];
8295 int el_act2img(int element, int action)
8297 element = GFX_ELEMENT(element);
8299 return element_info[element].graphic[action];
8302 int el_act2crm(int element, int action)
8304 element = GFX_ELEMENT(element);
8306 return element_info[element].crumbled[action];
8309 int el_dir2img(int element, int direction)
8311 element = GFX_ELEMENT(element);
8313 return el_act_dir2img(element, ACTION_DEFAULT, direction);
8316 int el2baseimg(int element)
8318 return element_info[element].graphic[ACTION_DEFAULT];
8321 int el2img(int element)
8323 element = GFX_ELEMENT(element);
8325 return element_info[element].graphic[ACTION_DEFAULT];
8328 int el2edimg(int element)
8330 element = GFX_ELEMENT(element);
8332 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8335 int el2preimg(int element)
8337 element = GFX_ELEMENT(element);
8339 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
8342 int el2panelimg(int element)
8344 element = GFX_ELEMENT(element);
8346 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
8349 int font2baseimg(int font_nr)
8351 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
8354 int getBeltNrFromBeltElement(int element)
8356 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
8357 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
8358 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
8361 int getBeltNrFromBeltActiveElement(int element)
8363 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
8364 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
8365 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
8368 int getBeltNrFromBeltSwitchElement(int element)
8370 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
8371 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
8372 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
8375 int getBeltDirNrFromBeltElement(int element)
8377 static int belt_base_element[4] =
8379 EL_CONVEYOR_BELT_1_LEFT,
8380 EL_CONVEYOR_BELT_2_LEFT,
8381 EL_CONVEYOR_BELT_3_LEFT,
8382 EL_CONVEYOR_BELT_4_LEFT
8385 int belt_nr = getBeltNrFromBeltElement(element);
8386 int belt_dir_nr = element - belt_base_element[belt_nr];
8388 return (belt_dir_nr % 3);
8391 int getBeltDirNrFromBeltSwitchElement(int element)
8393 static int belt_base_element[4] =
8395 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8396 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8397 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8398 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8401 int belt_nr = getBeltNrFromBeltSwitchElement(element);
8402 int belt_dir_nr = element - belt_base_element[belt_nr];
8404 return (belt_dir_nr % 3);
8407 int getBeltDirFromBeltElement(int element)
8409 static int belt_move_dir[3] =
8416 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
8418 return belt_move_dir[belt_dir_nr];
8421 int getBeltDirFromBeltSwitchElement(int element)
8423 static int belt_move_dir[3] =
8430 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
8432 return belt_move_dir[belt_dir_nr];
8435 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8437 static int belt_base_element[4] =
8439 EL_CONVEYOR_BELT_1_LEFT,
8440 EL_CONVEYOR_BELT_2_LEFT,
8441 EL_CONVEYOR_BELT_3_LEFT,
8442 EL_CONVEYOR_BELT_4_LEFT
8445 return belt_base_element[belt_nr] + belt_dir_nr;
8448 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8450 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8452 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8455 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8457 static int belt_base_element[4] =
8459 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8460 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8461 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8462 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8465 return belt_base_element[belt_nr] + belt_dir_nr;
8468 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8470 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8472 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8475 boolean swapTiles_EM(boolean is_pre_emc_cave)
8477 return is_pre_emc_cave && leveldir_current->use_emc_tiles;
8480 boolean getTeamMode_EM(void)
8482 return game.team_mode || network_playing;
8485 boolean isActivePlayer_EM(int player_nr)
8487 return stored_player[player_nr].active;
8490 unsigned int InitRND(int seed)
8492 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
8493 return InitEngineRandom_EM(seed);
8494 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8495 return InitEngineRandom_SP(seed);
8496 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8497 return InitEngineRandom_MM(seed);
8499 return InitEngineRandom_RND(seed);
8502 static struct Mapping_EM_to_RND_object object_mapping[GAME_TILE_MAX];
8503 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX];
8505 static int get_effective_element_EM(int tile, int frame_em)
8507 int element = object_mapping[tile].element_rnd;
8508 int action = object_mapping[tile].action;
8509 boolean is_backside = object_mapping[tile].is_backside;
8510 boolean action_removing = (action == ACTION_DIGGING ||
8511 action == ACTION_SNAPPING ||
8512 action == ACTION_COLLECTING);
8520 return (frame_em > 5 ? EL_EMPTY : element);
8526 else // frame_em == 7
8537 case Ydiamond_stone:
8541 case Xdrip_stretchB:
8557 case Ymagnify_blank:
8560 case Xsand_stonein_1:
8561 case Xsand_stonein_2:
8562 case Xsand_stonein_3:
8563 case Xsand_stonein_4:
8567 return (is_backside || action_removing ? EL_EMPTY : element);
8572 static boolean check_linear_animation_EM(int tile)
8576 case Xsand_stonesand_1:
8577 case Xsand_stonesand_quickout_1:
8578 case Xsand_sandstone_1:
8579 case Xsand_stonein_1:
8580 case Xsand_stoneout_1:
8608 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8609 boolean has_crumbled_graphics,
8610 int crumbled, int sync_frame)
8612 // if element can be crumbled, but certain action graphics are just empty
8613 // space (like instantly snapping sand to empty space in 1 frame), do not
8614 // treat these empty space graphics as crumbled graphics in EMC engine
8615 if (crumbled == IMG_EMPTY_SPACE)
8616 has_crumbled_graphics = FALSE;
8618 if (has_crumbled_graphics)
8620 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8621 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8622 g_crumbled->anim_delay,
8623 g_crumbled->anim_mode,
8624 g_crumbled->anim_start_frame,
8627 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8628 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8630 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8631 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
8633 g_em->has_crumbled_graphics = TRUE;
8637 g_em->crumbled_bitmap = NULL;
8638 g_em->crumbled_src_x = 0;
8639 g_em->crumbled_src_y = 0;
8640 g_em->crumbled_border_size = 0;
8641 g_em->crumbled_tile_size = 0;
8643 g_em->has_crumbled_graphics = FALSE;
8648 void ResetGfxAnimation_EM(int x, int y, int tile)
8654 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8655 int tile, int frame_em, int x, int y)
8657 int action = object_mapping[tile].action;
8658 int direction = object_mapping[tile].direction;
8659 int effective_element = get_effective_element_EM(tile, frame_em);
8660 int graphic = (direction == MV_NONE ?
8661 el_act2img(effective_element, action) :
8662 el_act_dir2img(effective_element, action, direction));
8663 struct GraphicInfo *g = &graphic_info[graphic];
8665 boolean action_removing = (action == ACTION_DIGGING ||
8666 action == ACTION_SNAPPING ||
8667 action == ACTION_COLLECTING);
8668 boolean action_moving = (action == ACTION_FALLING ||
8669 action == ACTION_MOVING ||
8670 action == ACTION_PUSHING ||
8671 action == ACTION_EATING ||
8672 action == ACTION_FILLING ||
8673 action == ACTION_EMPTYING);
8674 boolean action_falling = (action == ACTION_FALLING ||
8675 action == ACTION_FILLING ||
8676 action == ACTION_EMPTYING);
8678 // special case: graphic uses "2nd movement tile" and has defined
8679 // 7 frames for movement animation (or less) => use default graphic
8680 // for last (8th) frame which ends the movement animation
8681 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8683 action = ACTION_DEFAULT; // (keep action_* unchanged for now)
8684 graphic = (direction == MV_NONE ?
8685 el_act2img(effective_element, action) :
8686 el_act_dir2img(effective_element, action, direction));
8688 g = &graphic_info[graphic];
8691 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8695 else if (action_moving)
8697 boolean is_backside = object_mapping[tile].is_backside;
8701 int direction = object_mapping[tile].direction;
8702 int move_dir = (action_falling ? MV_DOWN : direction);
8707 // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
8708 if (g->double_movement && frame_em == 0)
8712 if (move_dir == MV_LEFT)
8713 GfxFrame[x - 1][y] = GfxFrame[x][y];
8714 else if (move_dir == MV_RIGHT)
8715 GfxFrame[x + 1][y] = GfxFrame[x][y];
8716 else if (move_dir == MV_UP)
8717 GfxFrame[x][y - 1] = GfxFrame[x][y];
8718 else if (move_dir == MV_DOWN)
8719 GfxFrame[x][y + 1] = GfxFrame[x][y];
8726 // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
8727 if (tile == Xsand_stonesand_quickout_1 ||
8728 tile == Xsand_stonesand_quickout_2)
8732 if (graphic_info[graphic].anim_global_sync)
8733 sync_frame = FrameCounter;
8734 else if (graphic_info[graphic].anim_global_anim_sync)
8735 sync_frame = getGlobalAnimSyncFrame();
8736 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8737 sync_frame = GfxFrame[x][y];
8739 sync_frame = 0; // playfield border (pseudo steel)
8741 SetRandomAnimationValue(x, y);
8743 int frame = getAnimationFrame(g->anim_frames,
8746 g->anim_start_frame,
8749 g_em->unique_identifier =
8750 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8753 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8754 int tile, int frame_em, int x, int y)
8756 int action = object_mapping[tile].action;
8757 int direction = object_mapping[tile].direction;
8758 boolean is_backside = object_mapping[tile].is_backside;
8759 int effective_element = get_effective_element_EM(tile, frame_em);
8760 int effective_action = action;
8761 int graphic = (direction == MV_NONE ?
8762 el_act2img(effective_element, effective_action) :
8763 el_act_dir2img(effective_element, effective_action,
8765 int crumbled = (direction == MV_NONE ?
8766 el_act2crm(effective_element, effective_action) :
8767 el_act_dir2crm(effective_element, effective_action,
8769 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8770 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8771 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8772 struct GraphicInfo *g = &graphic_info[graphic];
8775 // special case: graphic uses "2nd movement tile" and has defined
8776 // 7 frames for movement animation (or less) => use default graphic
8777 // for last (8th) frame which ends the movement animation
8778 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8780 effective_action = ACTION_DEFAULT;
8781 graphic = (direction == MV_NONE ?
8782 el_act2img(effective_element, effective_action) :
8783 el_act_dir2img(effective_element, effective_action,
8785 crumbled = (direction == MV_NONE ?
8786 el_act2crm(effective_element, effective_action) :
8787 el_act_dir2crm(effective_element, effective_action,
8790 g = &graphic_info[graphic];
8793 if (graphic_info[graphic].anim_global_sync)
8794 sync_frame = FrameCounter;
8795 else if (graphic_info[graphic].anim_global_anim_sync)
8796 sync_frame = getGlobalAnimSyncFrame();
8797 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8798 sync_frame = GfxFrame[x][y];
8800 sync_frame = 0; // playfield border (pseudo steel)
8802 SetRandomAnimationValue(x, y);
8804 int frame = getAnimationFrame(g->anim_frames,
8807 g->anim_start_frame,
8810 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8811 g->double_movement && is_backside);
8813 // (updating the "crumbled" graphic definitions is probably not really needed,
8814 // as animations for crumbled graphics can't be longer than one EMC cycle)
8815 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8819 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8820 int player_nr, int anim, int frame_em)
8822 int element = player_mapping[player_nr][anim].element_rnd;
8823 int action = player_mapping[player_nr][anim].action;
8824 int direction = player_mapping[player_nr][anim].direction;
8825 int graphic = (direction == MV_NONE ?
8826 el_act2img(element, action) :
8827 el_act_dir2img(element, action, direction));
8828 struct GraphicInfo *g = &graphic_info[graphic];
8831 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8833 stored_player[player_nr].StepFrame = frame_em;
8835 sync_frame = stored_player[player_nr].Frame;
8837 int frame = getAnimationFrame(g->anim_frames,
8840 g->anim_start_frame,
8843 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8844 &g_em->src_x, &g_em->src_y, FALSE);
8847 void InitGraphicInfo_EM(void)
8851 // always start with reliable default values
8852 for (i = 0; i < GAME_TILE_MAX; i++)
8854 object_mapping[i].element_rnd = EL_UNKNOWN;
8855 object_mapping[i].is_backside = FALSE;
8856 object_mapping[i].action = ACTION_DEFAULT;
8857 object_mapping[i].direction = MV_NONE;
8860 // always start with reliable default values
8861 for (p = 0; p < MAX_PLAYERS; p++)
8863 for (i = 0; i < PLY_MAX; i++)
8865 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8866 player_mapping[p][i].action = ACTION_DEFAULT;
8867 player_mapping[p][i].direction = MV_NONE;
8871 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8873 int e = em_object_mapping_list[i].element_em;
8875 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8876 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8878 if (em_object_mapping_list[i].action != -1)
8879 object_mapping[e].action = em_object_mapping_list[i].action;
8881 if (em_object_mapping_list[i].direction != -1)
8882 object_mapping[e].direction =
8883 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8886 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8888 int a = em_player_mapping_list[i].action_em;
8889 int p = em_player_mapping_list[i].player_nr;
8891 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8893 if (em_player_mapping_list[i].action != -1)
8894 player_mapping[p][a].action = em_player_mapping_list[i].action;
8896 if (em_player_mapping_list[i].direction != -1)
8897 player_mapping[p][a].direction =
8898 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8901 for (i = 0; i < GAME_TILE_MAX; i++)
8903 int element = object_mapping[i].element_rnd;
8904 int action = object_mapping[i].action;
8905 int direction = object_mapping[i].direction;
8906 boolean is_backside = object_mapping[i].is_backside;
8907 boolean action_exploding = ((action == ACTION_EXPLODING ||
8908 action == ACTION_SMASHED_BY_ROCK ||
8909 action == ACTION_SMASHED_BY_SPRING) &&
8910 element != EL_DIAMOND);
8911 boolean action_active = (action == ACTION_ACTIVE);
8912 boolean action_other = (action == ACTION_OTHER);
8914 for (j = 0; j < 8; j++)
8916 int effective_element = get_effective_element_EM(i, j);
8917 int effective_action = (j < 7 ? action :
8918 i == Xdrip_stretch ? action :
8919 i == Xdrip_stretchB ? action :
8920 i == Ydrip_1_s ? action :
8921 i == Ydrip_1_sB ? action :
8922 i == Yball_1 ? action :
8923 i == Xball_2 ? action :
8924 i == Yball_2 ? action :
8925 i == Yball_blank ? action :
8926 i == Ykey_1_blank ? action :
8927 i == Ykey_2_blank ? action :
8928 i == Ykey_3_blank ? action :
8929 i == Ykey_4_blank ? action :
8930 i == Ykey_5_blank ? action :
8931 i == Ykey_6_blank ? action :
8932 i == Ykey_7_blank ? action :
8933 i == Ykey_8_blank ? action :
8934 i == Ylenses_blank ? action :
8935 i == Ymagnify_blank ? action :
8936 i == Ygrass_blank ? action :
8937 i == Ydirt_blank ? action :
8938 i == Xsand_stonein_1 ? action :
8939 i == Xsand_stonein_2 ? action :
8940 i == Xsand_stonein_3 ? action :
8941 i == Xsand_stonein_4 ? action :
8942 i == Xsand_stoneout_1 ? action :
8943 i == Xsand_stoneout_2 ? action :
8944 i == Xboom_android ? ACTION_EXPLODING :
8945 action_exploding ? ACTION_EXPLODING :
8946 action_active ? action :
8947 action_other ? action :
8949 int graphic = (el_act_dir2img(effective_element, effective_action,
8951 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8953 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8954 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8955 boolean has_action_graphics = (graphic != base_graphic);
8956 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8957 struct GraphicInfo *g = &graphic_info[graphic];
8958 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
8961 // ensure to get symmetric 3-frame, 2-delay animations as used in EM
8962 boolean special_animation = (action != ACTION_DEFAULT &&
8963 g->anim_frames == 3 &&
8964 g->anim_delay == 2 &&
8965 g->anim_mode & ANIM_LINEAR);
8966 int sync_frame = (i == Xdrip_stretch ? 7 :
8967 i == Xdrip_stretchB ? 7 :
8968 i == Ydrip_2_s ? j + 8 :
8969 i == Ydrip_2_sB ? j + 8 :
8978 i == Xfake_acid_1 ? 0 :
8979 i == Xfake_acid_2 ? 10 :
8980 i == Xfake_acid_3 ? 20 :
8981 i == Xfake_acid_4 ? 30 :
8982 i == Xfake_acid_5 ? 40 :
8983 i == Xfake_acid_6 ? 50 :
8984 i == Xfake_acid_7 ? 60 :
8985 i == Xfake_acid_8 ? 70 :
8986 i == Xfake_acid_1_player ? 0 :
8987 i == Xfake_acid_2_player ? 10 :
8988 i == Xfake_acid_3_player ? 20 :
8989 i == Xfake_acid_4_player ? 30 :
8990 i == Xfake_acid_5_player ? 40 :
8991 i == Xfake_acid_6_player ? 50 :
8992 i == Xfake_acid_7_player ? 60 :
8993 i == Xfake_acid_8_player ? 70 :
8995 i == Yball_2 ? j + 8 :
8996 i == Yball_blank ? j + 1 :
8997 i == Ykey_1_blank ? j + 1 :
8998 i == Ykey_2_blank ? j + 1 :
8999 i == Ykey_3_blank ? j + 1 :
9000 i == Ykey_4_blank ? j + 1 :
9001 i == Ykey_5_blank ? j + 1 :
9002 i == Ykey_6_blank ? j + 1 :
9003 i == Ykey_7_blank ? j + 1 :
9004 i == Ykey_8_blank ? j + 1 :
9005 i == Ylenses_blank ? j + 1 :
9006 i == Ymagnify_blank ? j + 1 :
9007 i == Ygrass_blank ? j + 1 :
9008 i == Ydirt_blank ? j + 1 :
9009 i == Xamoeba_1 ? 0 :
9010 i == Xamoeba_2 ? 1 :
9011 i == Xamoeba_3 ? 2 :
9012 i == Xamoeba_4 ? 3 :
9013 i == Xamoeba_5 ? 0 :
9014 i == Xamoeba_6 ? 1 :
9015 i == Xamoeba_7 ? 2 :
9016 i == Xamoeba_8 ? 3 :
9017 i == Xexit_2 ? j + 8 :
9018 i == Xexit_3 ? j + 16 :
9019 i == Xdynamite_1 ? 0 :
9020 i == Xdynamite_2 ? 8 :
9021 i == Xdynamite_3 ? 16 :
9022 i == Xdynamite_4 ? 24 :
9023 i == Xsand_stonein_1 ? j + 1 :
9024 i == Xsand_stonein_2 ? j + 9 :
9025 i == Xsand_stonein_3 ? j + 17 :
9026 i == Xsand_stonein_4 ? j + 25 :
9027 i == Xsand_stoneout_1 && j == 0 ? 0 :
9028 i == Xsand_stoneout_1 && j == 1 ? 0 :
9029 i == Xsand_stoneout_1 && j == 2 ? 1 :
9030 i == Xsand_stoneout_1 && j == 3 ? 2 :
9031 i == Xsand_stoneout_1 && j == 4 ? 2 :
9032 i == Xsand_stoneout_1 && j == 5 ? 3 :
9033 i == Xsand_stoneout_1 && j == 6 ? 4 :
9034 i == Xsand_stoneout_1 && j == 7 ? 4 :
9035 i == Xsand_stoneout_2 && j == 0 ? 5 :
9036 i == Xsand_stoneout_2 && j == 1 ? 6 :
9037 i == Xsand_stoneout_2 && j == 2 ? 7 :
9038 i == Xsand_stoneout_2 && j == 3 ? 8 :
9039 i == Xsand_stoneout_2 && j == 4 ? 9 :
9040 i == Xsand_stoneout_2 && j == 5 ? 11 :
9041 i == Xsand_stoneout_2 && j == 6 ? 13 :
9042 i == Xsand_stoneout_2 && j == 7 ? 15 :
9043 i == Xboom_bug && j == 1 ? 2 :
9044 i == Xboom_bug && j == 2 ? 2 :
9045 i == Xboom_bug && j == 3 ? 4 :
9046 i == Xboom_bug && j == 4 ? 4 :
9047 i == Xboom_bug && j == 5 ? 2 :
9048 i == Xboom_bug && j == 6 ? 2 :
9049 i == Xboom_bug && j == 7 ? 0 :
9050 i == Xboom_tank && j == 1 ? 2 :
9051 i == Xboom_tank && j == 2 ? 2 :
9052 i == Xboom_tank && j == 3 ? 4 :
9053 i == Xboom_tank && j == 4 ? 4 :
9054 i == Xboom_tank && j == 5 ? 2 :
9055 i == Xboom_tank && j == 6 ? 2 :
9056 i == Xboom_tank && j == 7 ? 0 :
9057 i == Xboom_android && j == 7 ? 6 :
9058 i == Xboom_1 && j == 1 ? 2 :
9059 i == Xboom_1 && j == 2 ? 2 :
9060 i == Xboom_1 && j == 3 ? 4 :
9061 i == Xboom_1 && j == 4 ? 4 :
9062 i == Xboom_1 && j == 5 ? 6 :
9063 i == Xboom_1 && j == 6 ? 6 :
9064 i == Xboom_1 && j == 7 ? 8 :
9065 i == Xboom_2 && j == 0 ? 8 :
9066 i == Xboom_2 && j == 1 ? 8 :
9067 i == Xboom_2 && j == 2 ? 10 :
9068 i == Xboom_2 && j == 3 ? 10 :
9069 i == Xboom_2 && j == 4 ? 10 :
9070 i == Xboom_2 && j == 5 ? 12 :
9071 i == Xboom_2 && j == 6 ? 12 :
9072 i == Xboom_2 && j == 7 ? 12 :
9073 special_animation && j == 4 ? 3 :
9074 effective_action != action ? 0 :
9076 int frame = getAnimationFrame(g->anim_frames,
9079 g->anim_start_frame,
9082 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
9083 g->double_movement && is_backside);
9085 g_em->bitmap = src_bitmap;
9086 g_em->src_x = src_x;
9087 g_em->src_y = src_y;
9088 g_em->src_offset_x = 0;
9089 g_em->src_offset_y = 0;
9090 g_em->dst_offset_x = 0;
9091 g_em->dst_offset_y = 0;
9092 g_em->width = TILEX;
9093 g_em->height = TILEY;
9095 g_em->preserve_background = FALSE;
9097 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
9100 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
9101 effective_action == ACTION_MOVING ||
9102 effective_action == ACTION_PUSHING ||
9103 effective_action == ACTION_EATING)) ||
9104 (!has_action_graphics && (effective_action == ACTION_FILLING ||
9105 effective_action == ACTION_EMPTYING)))
9108 (effective_action == ACTION_FALLING ||
9109 effective_action == ACTION_FILLING ||
9110 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
9111 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
9112 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
9113 int num_steps = (i == Ydrip_1_s ? 16 :
9114 i == Ydrip_1_sB ? 16 :
9115 i == Ydrip_2_s ? 16 :
9116 i == Ydrip_2_sB ? 16 :
9117 i == Xsand_stonein_1 ? 32 :
9118 i == Xsand_stonein_2 ? 32 :
9119 i == Xsand_stonein_3 ? 32 :
9120 i == Xsand_stonein_4 ? 32 :
9121 i == Xsand_stoneout_1 ? 16 :
9122 i == Xsand_stoneout_2 ? 16 : 8);
9123 int cx = ABS(dx) * (TILEX / num_steps);
9124 int cy = ABS(dy) * (TILEY / num_steps);
9125 int step_frame = (i == Ydrip_2_s ? j + 8 :
9126 i == Ydrip_2_sB ? j + 8 :
9127 i == Xsand_stonein_2 ? j + 8 :
9128 i == Xsand_stonein_3 ? j + 16 :
9129 i == Xsand_stonein_4 ? j + 24 :
9130 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
9131 int step = (is_backside ? step_frame : num_steps - step_frame);
9133 if (is_backside) // tile where movement starts
9135 if (dx < 0 || dy < 0)
9137 g_em->src_offset_x = cx * step;
9138 g_em->src_offset_y = cy * step;
9142 g_em->dst_offset_x = cx * step;
9143 g_em->dst_offset_y = cy * step;
9146 else // tile where movement ends
9148 if (dx < 0 || dy < 0)
9150 g_em->dst_offset_x = cx * step;
9151 g_em->dst_offset_y = cy * step;
9155 g_em->src_offset_x = cx * step;
9156 g_em->src_offset_y = cy * step;
9160 g_em->width = TILEX - cx * step;
9161 g_em->height = TILEY - cy * step;
9164 // create unique graphic identifier to decide if tile must be redrawn
9165 /* bit 31 - 16 (16 bit): EM style graphic
9166 bit 15 - 12 ( 4 bit): EM style frame
9167 bit 11 - 6 ( 6 bit): graphic width
9168 bit 5 - 0 ( 6 bit): graphic height */
9169 g_em->unique_identifier =
9170 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
9174 for (i = 0; i < GAME_TILE_MAX; i++)
9176 for (j = 0; j < 8; j++)
9178 int element = object_mapping[i].element_rnd;
9179 int action = object_mapping[i].action;
9180 int direction = object_mapping[i].direction;
9181 boolean is_backside = object_mapping[i].is_backside;
9182 int graphic_action = el_act_dir2img(element, action, direction);
9183 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
9185 if ((action == ACTION_SMASHED_BY_ROCK ||
9186 action == ACTION_SMASHED_BY_SPRING ||
9187 action == ACTION_EATING) &&
9188 graphic_action == graphic_default)
9190 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
9191 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
9192 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
9193 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
9196 // no separate animation for "smashed by rock" -- use rock instead
9197 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
9198 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
9200 g_em->bitmap = g_xx->bitmap;
9201 g_em->src_x = g_xx->src_x;
9202 g_em->src_y = g_xx->src_y;
9203 g_em->src_offset_x = g_xx->src_offset_x;
9204 g_em->src_offset_y = g_xx->src_offset_y;
9205 g_em->dst_offset_x = g_xx->dst_offset_x;
9206 g_em->dst_offset_y = g_xx->dst_offset_y;
9207 g_em->width = g_xx->width;
9208 g_em->height = g_xx->height;
9209 g_em->unique_identifier = g_xx->unique_identifier;
9212 g_em->preserve_background = TRUE;
9217 for (p = 0; p < MAX_PLAYERS; p++)
9219 for (i = 0; i < PLY_MAX; i++)
9221 int element = player_mapping[p][i].element_rnd;
9222 int action = player_mapping[p][i].action;
9223 int direction = player_mapping[p][i].direction;
9225 for (j = 0; j < 8; j++)
9227 int effective_element = element;
9228 int effective_action = action;
9229 int graphic = (direction == MV_NONE ?
9230 el_act2img(effective_element, effective_action) :
9231 el_act_dir2img(effective_element, effective_action,
9233 struct GraphicInfo *g = &graphic_info[graphic];
9234 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
9238 int frame = getAnimationFrame(g->anim_frames,
9241 g->anim_start_frame,
9244 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
9246 g_em->bitmap = src_bitmap;
9247 g_em->src_x = src_x;
9248 g_em->src_y = src_y;
9249 g_em->src_offset_x = 0;
9250 g_em->src_offset_y = 0;
9251 g_em->dst_offset_x = 0;
9252 g_em->dst_offset_y = 0;
9253 g_em->width = TILEX;
9254 g_em->height = TILEY;
9260 static void CheckSaveEngineSnapshot_EM(int frame,
9261 boolean any_player_moving,
9262 boolean any_player_snapping,
9263 boolean any_player_dropping)
9265 if (frame == 7 && !any_player_dropping)
9267 if (!local_player->was_waiting)
9269 if (!CheckSaveEngineSnapshotToList())
9272 local_player->was_waiting = TRUE;
9275 else if (any_player_moving || any_player_snapping || any_player_dropping)
9277 local_player->was_waiting = FALSE;
9281 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
9282 boolean murphy_is_dropping)
9284 if (murphy_is_waiting)
9286 if (!local_player->was_waiting)
9288 if (!CheckSaveEngineSnapshotToList())
9291 local_player->was_waiting = TRUE;
9296 local_player->was_waiting = FALSE;
9300 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
9301 boolean button_released)
9303 if (button_released)
9305 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
9306 CheckSaveEngineSnapshotToList();
9308 else if (element_clicked)
9310 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
9311 CheckSaveEngineSnapshotToList();
9313 game.snapshot.changed_action = TRUE;
9317 boolean CheckSingleStepMode_EM(int frame,
9318 boolean any_player_moving,
9319 boolean any_player_snapping,
9320 boolean any_player_dropping)
9322 if (tape.single_step && tape.recording && !tape.pausing)
9323 if (frame == 7 && !any_player_dropping && FrameCounter > 6)
9324 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9326 CheckSaveEngineSnapshot_EM(frame, any_player_moving,
9327 any_player_snapping, any_player_dropping);
9329 return tape.pausing;
9332 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
9333 boolean murphy_is_dropping)
9335 boolean murphy_starts_dropping = FALSE;
9338 for (i = 0; i < MAX_PLAYERS; i++)
9339 if (stored_player[i].force_dropping)
9340 murphy_starts_dropping = TRUE;
9342 if (tape.single_step && tape.recording && !tape.pausing)
9343 if (murphy_is_waiting && !murphy_starts_dropping)
9344 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9346 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
9349 void CheckSingleStepMode_MM(boolean element_clicked,
9350 boolean button_released)
9352 if (tape.single_step && tape.recording && !tape.pausing)
9353 if (button_released)
9354 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9356 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
9359 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
9360 int graphic, int sync_frame)
9362 int frame = getGraphicAnimationFrame(graphic, sync_frame);
9364 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
9367 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
9369 return (IS_NEXT_FRAME(sync_frame, graphic));
9372 int getGraphicInfo_Delay(int graphic)
9374 return graphic_info[graphic].anim_delay;
9377 boolean getGraphicInfo_NewFrame(int x, int y, int graphic)
9379 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
9382 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
9388 void PlayMenuSoundExt(int sound)
9390 if (sound == SND_UNDEFINED)
9393 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9394 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9397 if (IS_LOOP_SOUND(sound))
9398 PlaySoundLoop(sound);
9403 void PlayMenuSound(void)
9405 PlayMenuSoundExt(menu.sound[game_status]);
9408 void PlayMenuSoundStereo(int sound, int stereo_position)
9410 if (sound == SND_UNDEFINED)
9413 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9414 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9417 if (IS_LOOP_SOUND(sound))
9418 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
9420 PlaySoundStereo(sound, stereo_position);
9423 void PlayMenuSoundIfLoopExt(int sound)
9425 if (sound == SND_UNDEFINED)
9428 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9429 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9432 if (IS_LOOP_SOUND(sound))
9433 PlaySoundLoop(sound);
9436 void PlayMenuSoundIfLoop(void)
9438 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
9441 void PlayMenuMusicExt(int music)
9443 if (music == MUS_UNDEFINED)
9446 if (!setup.sound_music)
9449 if (IS_LOOP_MUSIC(music))
9450 PlayMusicLoop(music);
9455 void PlayMenuMusic(void)
9457 char *curr_music = getCurrentlyPlayingMusicFilename();
9458 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9460 if (!strEqual(curr_music, next_music))
9461 PlayMenuMusicExt(menu.music[game_status]);
9464 void PlayMenuSoundsAndMusic(void)
9470 static void FadeMenuSounds(void)
9475 static void FadeMenuMusic(void)
9477 char *curr_music = getCurrentlyPlayingMusicFilename();
9478 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9480 if (!strEqual(curr_music, next_music))
9484 void FadeMenuSoundsAndMusic(void)
9490 void PlaySoundActivating(void)
9493 PlaySound(SND_MENU_ITEM_ACTIVATING);
9497 void PlaySoundSelecting(void)
9500 PlaySound(SND_MENU_ITEM_SELECTING);
9504 void ToggleFullscreenIfNeeded(void)
9506 // if setup and video fullscreen state are already matching, nothing do do
9507 if (setup.fullscreen == video.fullscreen_enabled ||
9508 !video.fullscreen_available)
9511 SDLSetWindowFullscreen(setup.fullscreen);
9513 // set setup value according to successfully changed fullscreen mode
9514 setup.fullscreen = video.fullscreen_enabled;
9517 void ChangeWindowScalingIfNeeded(void)
9519 // if setup and video window scaling are already matching, nothing do do
9520 if (setup.window_scaling_percent == video.window_scaling_percent ||
9521 video.fullscreen_enabled)
9524 SDLSetWindowScaling(setup.window_scaling_percent);
9526 // set setup value according to successfully changed window scaling
9527 setup.window_scaling_percent = video.window_scaling_percent;
9530 void ChangeVsyncModeIfNeeded(void)
9532 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
9533 int video_vsync_mode = video.vsync_mode;
9535 // if setup and video vsync mode are already matching, nothing do do
9536 if (setup_vsync_mode == video_vsync_mode)
9539 // if renderer is using OpenGL, vsync mode can directly be changed
9540 SDLSetScreenVsyncMode(setup.vsync_mode);
9542 // if vsync mode unchanged, try re-creating renderer to set vsync mode
9543 if (video.vsync_mode == video_vsync_mode)
9545 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
9547 // save backbuffer content which gets lost when re-creating screen
9548 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9550 // force re-creating screen and renderer to set new vsync mode
9551 video.fullscreen_enabled = !setup.fullscreen;
9553 // when creating new renderer, destroy textures linked to old renderer
9554 FreeAllImageTextures(); // needs old renderer to free the textures
9556 // re-create screen and renderer (including change of vsync mode)
9557 ChangeVideoModeIfNeeded(setup.fullscreen);
9559 // set setup value according to successfully changed fullscreen mode
9560 setup.fullscreen = video.fullscreen_enabled;
9562 // restore backbuffer content from temporary backbuffer backup bitmap
9563 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9564 FreeBitmap(tmp_backbuffer);
9566 // update visible window/screen
9567 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9569 // when changing vsync mode, re-create textures for new renderer
9570 InitImageTextures();
9573 // set setup value according to successfully changed vsync mode
9574 setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
9577 static void JoinRectangles(int *x, int *y, int *width, int *height,
9578 int x2, int y2, int width2, int height2)
9580 // do not join with "off-screen" rectangle
9581 if (x2 == -1 || y2 == -1)
9586 *width = MAX(*width, width2);
9587 *height = MAX(*height, height2);
9590 void SetAnimStatus(int anim_status_new)
9592 if (anim_status_new == GAME_MODE_MAIN)
9593 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
9594 else if (anim_status_new == GAME_MODE_NAMES)
9595 anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
9596 else if (anim_status_new == GAME_MODE_SCORES)
9597 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
9599 global.anim_status_next = anim_status_new;
9601 // directly set screen modes that are entered without fading
9602 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
9603 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
9604 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
9605 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
9606 (global.anim_status == GAME_MODE_PSEUDO_NAMESONLY &&
9607 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
9608 (global.anim_status == GAME_MODE_PSEUDO_TYPENAMES &&
9609 global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
9610 global.anim_status = global.anim_status_next;
9613 void SetGameStatus(int game_status_new)
9615 if (game_status_new != game_status)
9616 game_status_last_screen = game_status;
9618 game_status = game_status_new;
9620 SetAnimStatus(game_status_new);
9623 void SetFontStatus(int game_status_new)
9625 static int last_game_status = -1;
9627 if (game_status_new != -1)
9629 // set game status for font use after storing last game status
9630 last_game_status = game_status;
9631 game_status = game_status_new;
9635 // reset game status after font use from last stored game status
9636 game_status = last_game_status;
9640 void ResetFontStatus(void)
9645 void SetLevelSetInfo(char *identifier, int level_nr)
9647 setString(&levelset.identifier, identifier);
9649 levelset.level_nr = level_nr;
9652 boolean CheckIfAllViewportsHaveChanged(void)
9654 // if game status has not changed, viewports have not changed either
9655 if (game_status == game_status_last)
9658 // check if all viewports have changed with current game status
9660 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
9661 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
9662 struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
9663 int new_real_sx = vp_playfield->x;
9664 int new_real_sy = vp_playfield->y;
9665 int new_full_sxsize = vp_playfield->width;
9666 int new_full_sysize = vp_playfield->height;
9667 int new_dx = vp_door_1->x;
9668 int new_dy = vp_door_1->y;
9669 int new_dxsize = vp_door_1->width;
9670 int new_dysize = vp_door_1->height;
9671 int new_vx = vp_door_2->x;
9672 int new_vy = vp_door_2->y;
9673 int new_vxsize = vp_door_2->width;
9674 int new_vysize = vp_door_2->height;
9676 boolean playfield_viewport_has_changed =
9677 (new_real_sx != REAL_SX ||
9678 new_real_sy != REAL_SY ||
9679 new_full_sxsize != FULL_SXSIZE ||
9680 new_full_sysize != FULL_SYSIZE);
9682 boolean door_1_viewport_has_changed =
9685 new_dxsize != DXSIZE ||
9686 new_dysize != DYSIZE);
9688 boolean door_2_viewport_has_changed =
9691 new_vxsize != VXSIZE ||
9692 new_vysize != VYSIZE ||
9693 game_status_last == GAME_MODE_EDITOR);
9695 return (playfield_viewport_has_changed &&
9696 door_1_viewport_has_changed &&
9697 door_2_viewport_has_changed);
9700 boolean CheckFadeAll(void)
9702 return (CheckIfGlobalBorderHasChanged() ||
9703 CheckIfAllViewportsHaveChanged());
9706 void ChangeViewportPropertiesIfNeeded(void)
9708 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
9709 FALSE : setup.small_game_graphics);
9710 int gfx_game_mode = getGlobalGameStatus(game_status);
9711 int gfx_game_mode2 = (gfx_game_mode == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
9713 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
9714 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
9715 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
9716 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
9717 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
9718 int new_win_xsize = vp_window->width;
9719 int new_win_ysize = vp_window->height;
9720 int border_left = vp_playfield->border_left;
9721 int border_right = vp_playfield->border_right;
9722 int border_top = vp_playfield->border_top;
9723 int border_bottom = vp_playfield->border_bottom;
9724 int new_sx = vp_playfield->x + border_left;
9725 int new_sy = vp_playfield->y + border_top;
9726 int new_sxsize = vp_playfield->width - border_left - border_right;
9727 int new_sysize = vp_playfield->height - border_top - border_bottom;
9728 int new_real_sx = vp_playfield->x;
9729 int new_real_sy = vp_playfield->y;
9730 int new_full_sxsize = vp_playfield->width;
9731 int new_full_sysize = vp_playfield->height;
9732 int new_dx = vp_door_1->x;
9733 int new_dy = vp_door_1->y;
9734 int new_dxsize = vp_door_1->width;
9735 int new_dysize = vp_door_1->height;
9736 int new_vx = vp_door_2->x;
9737 int new_vy = vp_door_2->y;
9738 int new_vxsize = vp_door_2->width;
9739 int new_vysize = vp_door_2->height;
9740 int new_ex = vp_door_3->x;
9741 int new_ey = vp_door_3->y;
9742 int new_exsize = vp_door_3->width;
9743 int new_eysize = vp_door_3->height;
9744 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
9745 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9746 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9747 int new_scr_fieldx = new_sxsize / tilesize;
9748 int new_scr_fieldy = new_sysize / tilesize;
9749 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9750 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9751 boolean init_gfx_buffers = FALSE;
9752 boolean init_video_buffer = FALSE;
9753 boolean init_gadgets_and_anims = FALSE;
9754 boolean init_em_graphics = FALSE;
9756 if (new_win_xsize != WIN_XSIZE ||
9757 new_win_ysize != WIN_YSIZE)
9759 WIN_XSIZE = new_win_xsize;
9760 WIN_YSIZE = new_win_ysize;
9762 init_video_buffer = TRUE;
9763 init_gfx_buffers = TRUE;
9764 init_gadgets_and_anims = TRUE;
9766 // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
9769 if (new_scr_fieldx != SCR_FIELDX ||
9770 new_scr_fieldy != SCR_FIELDY)
9772 // this always toggles between MAIN and GAME when using small tile size
9774 SCR_FIELDX = new_scr_fieldx;
9775 SCR_FIELDY = new_scr_fieldy;
9777 // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
9788 new_sxsize != SXSIZE ||
9789 new_sysize != SYSIZE ||
9790 new_dxsize != DXSIZE ||
9791 new_dysize != DYSIZE ||
9792 new_vxsize != VXSIZE ||
9793 new_vysize != VYSIZE ||
9794 new_exsize != EXSIZE ||
9795 new_eysize != EYSIZE ||
9796 new_real_sx != REAL_SX ||
9797 new_real_sy != REAL_SY ||
9798 new_full_sxsize != FULL_SXSIZE ||
9799 new_full_sysize != FULL_SYSIZE ||
9800 new_tilesize_var != TILESIZE_VAR
9803 // ------------------------------------------------------------------------
9804 // determine next fading area for changed viewport definitions
9805 // ------------------------------------------------------------------------
9807 // start with current playfield area (default fading area)
9810 FADE_SXSIZE = FULL_SXSIZE;
9811 FADE_SYSIZE = FULL_SYSIZE;
9813 // add new playfield area if position or size has changed
9814 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
9815 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
9817 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9818 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
9821 // add current and new door 1 area if position or size has changed
9822 if (new_dx != DX || new_dy != DY ||
9823 new_dxsize != DXSIZE || new_dysize != DYSIZE)
9825 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9826 DX, DY, DXSIZE, DYSIZE);
9827 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9828 new_dx, new_dy, new_dxsize, new_dysize);
9831 // add current and new door 2 area if position or size has changed
9832 if (new_vx != VX || new_vy != VY ||
9833 new_vxsize != VXSIZE || new_vysize != VYSIZE)
9835 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9836 VX, VY, VXSIZE, VYSIZE);
9837 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9838 new_vx, new_vy, new_vxsize, new_vysize);
9841 // ------------------------------------------------------------------------
9842 // handle changed tile size
9843 // ------------------------------------------------------------------------
9845 if (new_tilesize_var != TILESIZE_VAR)
9847 // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
9849 // changing tile size invalidates scroll values of engine snapshots
9850 FreeEngineSnapshotSingle();
9852 // changing tile size requires update of graphic mapping for EM engine
9853 init_em_graphics = TRUE;
9864 SXSIZE = new_sxsize;
9865 SYSIZE = new_sysize;
9866 DXSIZE = new_dxsize;
9867 DYSIZE = new_dysize;
9868 VXSIZE = new_vxsize;
9869 VYSIZE = new_vysize;
9870 EXSIZE = new_exsize;
9871 EYSIZE = new_eysize;
9872 REAL_SX = new_real_sx;
9873 REAL_SY = new_real_sy;
9874 FULL_SXSIZE = new_full_sxsize;
9875 FULL_SYSIZE = new_full_sysize;
9876 TILESIZE_VAR = new_tilesize_var;
9878 init_gfx_buffers = TRUE;
9879 init_gadgets_and_anims = TRUE;
9881 // Debug("tools:viewport", "viewports: init_gfx_buffers");
9882 // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
9885 if (init_gfx_buffers)
9887 // Debug("tools:viewport", "init_gfx_buffers");
9889 SCR_FIELDX = new_scr_fieldx_buffers;
9890 SCR_FIELDY = new_scr_fieldy_buffers;
9894 SCR_FIELDX = new_scr_fieldx;
9895 SCR_FIELDY = new_scr_fieldy;
9897 SetDrawDeactivationMask(REDRAW_NONE);
9898 SetDrawBackgroundMask(REDRAW_FIELD);
9901 if (init_video_buffer)
9903 // Debug("tools:viewport", "init_video_buffer");
9905 FreeAllImageTextures(); // needs old renderer to free the textures
9907 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9908 InitImageTextures();
9911 if (init_gadgets_and_anims)
9913 // Debug("tools:viewport", "init_gadgets_and_anims");
9916 InitGlobalAnimations();
9919 if (init_em_graphics)
9921 InitGraphicInfo_EM();
9925 void OpenURL(char *url)
9927 #if SDL_VERSION_ATLEAST(2,0,14)
9930 Warn("SDL_OpenURL(\"%s\") not supported by SDL %d.%d.%d!",
9931 url, SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
9932 Warn("Please upgrade to at least SDL 2.0.14 for URL support!");
9936 void OpenURLFromHash(SetupFileHash *hash, int hash_key)
9938 OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
9942 // ============================================================================
9944 // ============================================================================
9946 #if defined(PLATFORM_WINDOWS)
9947 /* FILETIME of Jan 1 1970 00:00:00. */
9948 static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
9951 * timezone information is stored outside the kernel so tzp isn't used anymore.
9953 * Note: this function is not for Win32 high precision timing purpose. See
9956 static int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
9959 SYSTEMTIME system_time;
9960 ULARGE_INTEGER ularge;
9962 GetSystemTime(&system_time);
9963 SystemTimeToFileTime(&system_time, &file_time);
9964 ularge.LowPart = file_time.dwLowDateTime;
9965 ularge.HighPart = file_time.dwHighDateTime;
9967 tp->tv_sec = (long) ((ularge.QuadPart - epoch) / 10000000L);
9968 tp->tv_usec = (long) (system_time.wMilliseconds * 1000);
9974 static char *test_init_uuid_random_function_simple(void)
9976 static char seed_text[100];
9977 unsigned int seed = InitSimpleRandom(NEW_RANDOMIZE);
9979 sprintf(seed_text, "%d", seed);
9984 static char *test_init_uuid_random_function_better(void)
9986 static char seed_text[100];
9987 struct timeval current_time;
9989 gettimeofday(¤t_time, NULL);
9991 prng_seed_bytes(¤t_time, sizeof(current_time));
9993 sprintf(seed_text, "%ld.%ld",
9994 (long)current_time.tv_sec,
9995 (long)current_time.tv_usec);
10000 #if defined(PLATFORM_WINDOWS)
10001 static char *test_init_uuid_random_function_better_windows(void)
10003 static char seed_text[100];
10004 struct timeval current_time;
10006 gettimeofday_windows(¤t_time, NULL);
10008 prng_seed_bytes(¤t_time, sizeof(current_time));
10010 sprintf(seed_text, "%ld.%ld",
10011 (long)current_time.tv_sec,
10012 (long)current_time.tv_usec);
10018 static unsigned int test_uuid_random_function_simple(int max)
10020 return GetSimpleRandom(max);
10023 static unsigned int test_uuid_random_function_better(int max)
10025 return (max > 0 ? prng_get_uint() % max : 0);
10028 #if defined(PLATFORM_WINDOWS)
10029 #define NUM_UUID_TESTS 3
10031 #define NUM_UUID_TESTS 2
10034 static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
10036 struct hashtable *hash_seeds =
10037 create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
10038 struct hashtable *hash_uuids =
10039 create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
10040 static char message[100];
10043 char *random_name = (nr == 0 ? "simple" : "better");
10044 char *random_type = (always_seed ? "always" : "only once");
10045 char *(*init_random_function)(void) =
10047 test_init_uuid_random_function_simple :
10048 test_init_uuid_random_function_better);
10049 unsigned int (*random_function)(int) =
10051 test_uuid_random_function_simple :
10052 test_uuid_random_function_better);
10055 #if defined(PLATFORM_WINDOWS)
10058 random_name = "windows";
10059 init_random_function = test_init_uuid_random_function_better_windows;
10065 DrawTextF(xpos, 40, FC_GREEN, "Test: Generating UUIDs");
10066 DrawTextF(xpos, 80, FC_YELLOW, "Test %d.%d:", nr + 1, always_seed + 1);
10068 DrawTextF(xpos, 100, FC_YELLOW, "Random Generator Name: %s", random_name);
10069 DrawTextF(xpos, 120, FC_YELLOW, "Seeding Random Generator: %s", random_type);
10070 DrawTextF(xpos, 140, FC_YELLOW, "Number of UUIDs generated: %d", num_uuids);
10072 DrawTextF(xpos, 180, FC_GREEN, "Please wait ...");
10076 // always initialize random number generator at least once
10077 init_random_function();
10079 unsigned int time_start = SDL_GetTicks();
10081 for (i = 0; i < num_uuids; i++)
10085 char *seed = getStringCopy(init_random_function());
10087 hashtable_remove(hash_seeds, seed);
10088 hashtable_insert(hash_seeds, seed, "1");
10091 char *uuid = getStringCopy(getUUIDExt(random_function));
10093 hashtable_remove(hash_uuids, uuid);
10094 hashtable_insert(hash_uuids, uuid, "1");
10097 int num_unique_seeds = hashtable_count(hash_seeds);
10098 int num_unique_uuids = hashtable_count(hash_uuids);
10100 unsigned int time_needed = SDL_GetTicks() - time_start;
10102 DrawTextF(xpos, 220, FC_YELLOW, "Time needed: %d ms", time_needed);
10104 DrawTextF(xpos, 240, FC_YELLOW, "Number of unique UUIDs: %d", num_unique_uuids);
10107 DrawTextF(xpos, 260, FC_YELLOW, "Number of unique seeds: %d", num_unique_seeds);
10109 if (nr == NUM_UUID_TESTS - 1 && always_seed)
10110 DrawTextF(xpos, 300, FC_GREEN, "All tests done!");
10112 DrawTextF(xpos, 300, FC_GREEN, "Confirm dialog for next test ...");
10114 sprintf(message, "Test %d.%d finished!", nr + 1, always_seed + 1);
10116 Request(message, REQ_CONFIRM);
10118 hashtable_destroy(hash_seeds, 0);
10119 hashtable_destroy(hash_uuids, 0);
10122 void TestGeneratingUUIDs(void)
10124 int num_uuids = 1000000;
10127 for (i = 0; i < NUM_UUID_TESTS; i++)
10128 for (j = 0; j < 2; j++)
10129 TestGeneratingUUIDs_RunTest(i, j, num_uuids);
10131 CloseAllAndExit(0);