1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX FALSE
28 #define DEBUG_FRAME_TIME FALSE
30 /* tool button identifiers */
31 #define TOOL_CTRL_ID_YES 0
32 #define TOOL_CTRL_ID_NO 1
33 #define TOOL_CTRL_ID_CONFIRM 2
34 #define TOOL_CTRL_ID_PLAYER_1 3
35 #define TOOL_CTRL_ID_PLAYER_2 4
36 #define TOOL_CTRL_ID_PLAYER_3 5
37 #define TOOL_CTRL_ID_PLAYER_4 6
39 #define NUM_TOOL_BUTTONS 7
41 /* constants for number of doors and door parts */
43 #define NUM_PANELS NUM_DOORS
44 // #define NUM_PANELS 0
45 #define MAX_PARTS_PER_DOOR 8
46 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
47 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
50 struct DoorPartOrderInfo
56 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
58 struct DoorPartControlInfo
62 struct DoorPartPosInfo *pos;
65 static struct DoorPartControlInfo door_part_controls[] =
69 IMG_GFX_DOOR_1_PART_1,
74 IMG_GFX_DOOR_1_PART_2,
79 IMG_GFX_DOOR_1_PART_3,
84 IMG_GFX_DOOR_1_PART_4,
89 IMG_GFX_DOOR_1_PART_5,
94 IMG_GFX_DOOR_1_PART_6,
99 IMG_GFX_DOOR_1_PART_7,
104 IMG_GFX_DOOR_1_PART_8,
110 IMG_GFX_DOOR_2_PART_1,
115 IMG_GFX_DOOR_2_PART_2,
120 IMG_GFX_DOOR_2_PART_3,
125 IMG_GFX_DOOR_2_PART_4,
130 IMG_GFX_DOOR_2_PART_5,
135 IMG_GFX_DOOR_2_PART_6,
140 IMG_GFX_DOOR_2_PART_7,
145 IMG_GFX_DOOR_2_PART_8,
151 IMG_BACKGROUND_PANEL,
168 /* forward declaration for internal use */
169 static void UnmapToolButtons();
170 static void HandleToolButtons(struct GadgetInfo *);
171 static int el_act_dir2crm(int, int, int);
172 static int el_act2crm(int, int);
174 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
175 static int request_gadget_id = -1;
177 static char *print_if_not_empty(int element)
179 static char *s = NULL;
180 char *token_name = element_info[element].token_name;
185 s = checked_malloc(strlen(token_name) + 10 + 1);
187 if (element != EL_EMPTY)
188 sprintf(s, "%d\t['%s']", element, token_name);
190 sprintf(s, "%d", element);
195 int correctLevelPosX_EM(int lx)
198 lx -= (BorderElement != EL_EMPTY ? 1 : 0);
203 int correctLevelPosY_EM(int ly)
206 ly -= (BorderElement != EL_EMPTY ? 1 : 0);
211 static int getFieldbufferOffsetX_RND()
213 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
214 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
215 int dx_var = dx * TILESIZE_VAR / TILESIZE;
218 if (EVEN(SCR_FIELDX))
220 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
222 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
223 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
225 fx += (dx_var > 0 ? TILEX_VAR : 0);
232 if (full_lev_fieldx <= SCR_FIELDX)
234 if (EVEN(SCR_FIELDX))
235 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
237 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
243 static int getFieldbufferOffsetY_RND()
245 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
246 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
247 int dy_var = dy * TILESIZE_VAR / TILESIZE;
250 if (EVEN(SCR_FIELDY))
252 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
254 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
255 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
257 fy += (dy_var > 0 ? TILEY_VAR : 0);
264 if (full_lev_fieldy <= SCR_FIELDY)
266 if (EVEN(SCR_FIELDY))
267 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
269 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
275 static int getLevelFromScreenX_RND(int sx)
277 int fx = getFieldbufferOffsetX_RND();
280 int lx = LEVELX((px + dx) / TILESIZE_VAR);
285 static int getLevelFromScreenY_RND(int sy)
287 int fy = getFieldbufferOffsetY_RND();
290 int ly = LEVELY((py + dy) / TILESIZE_VAR);
295 static int getLevelFromScreenX_EM(int sx)
297 int level_xsize = level.native_em_level->lev->width;
298 int full_xsize = level_xsize * TILESIZE_VAR;
300 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
302 int fx = getFieldbufferOffsetX_EM();
305 int lx = LEVELX((px + dx) / TILESIZE_VAR);
307 lx = correctLevelPosX_EM(lx);
312 static int getLevelFromScreenY_EM(int sy)
314 int level_ysize = level.native_em_level->lev->height;
315 int full_ysize = level_ysize * TILESIZE_VAR;
317 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
319 int fy = getFieldbufferOffsetY_EM();
322 int ly = LEVELY((py + dy) / TILESIZE_VAR);
324 ly = correctLevelPosY_EM(ly);
329 static int getLevelFromScreenX_SP(int sx)
331 int menBorder = setup.sp_show_border_elements;
332 int level_xsize = level.native_sp_level->width;
333 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
335 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
337 int fx = getFieldbufferOffsetX_SP();
340 int lx = LEVELX((px + dx) / TILESIZE_VAR);
345 static int getLevelFromScreenY_SP(int sy)
347 int menBorder = setup.sp_show_border_elements;
348 int level_ysize = level.native_sp_level->height;
349 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
351 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
353 int fy = getFieldbufferOffsetY_SP();
356 int ly = LEVELY((py + dy) / TILESIZE_VAR);
361 static int getLevelFromScreenX_MM(int sx)
364 int level_xsize = level.native_mm_level->fieldx;
365 int full_xsize = level_xsize * TILESIZE_VAR;
367 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
371 int lx = px / TILESIZE_VAR;
376 static int getLevelFromScreenY_MM(int sy)
379 int level_ysize = level.native_mm_level->fieldy;
380 int full_ysize = level_ysize * TILESIZE_VAR;
382 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
386 int ly = py / TILESIZE_VAR;
391 int getLevelFromScreenX(int x)
393 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
394 return getLevelFromScreenX_EM(x);
395 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
396 return getLevelFromScreenX_SP(x);
397 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
398 return getLevelFromScreenX_MM(x);
400 return getLevelFromScreenX_RND(x);
403 int getLevelFromScreenY(int y)
405 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
406 return getLevelFromScreenY_EM(y);
407 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
408 return getLevelFromScreenY_SP(y);
409 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
410 return getLevelFromScreenY_MM(y);
412 return getLevelFromScreenY_RND(y);
415 void DumpTile(int x, int y)
421 printf_line("-", 79);
422 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
423 printf_line("-", 79);
425 if (!IN_LEV_FIELD(x, y))
427 printf("(not in level field)\n");
433 token_name = element_info[Feld[x][y]].token_name;
435 printf(" Feld: %d\t['%s']\n", Feld[x][y], token_name);
436 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
437 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
438 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
439 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
440 printf(" MovPos: %d\n", MovPos[x][y]);
441 printf(" MovDir: %d\n", MovDir[x][y]);
442 printf(" MovDelay: %d\n", MovDelay[x][y]);
443 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
444 printf(" CustomValue: %d\n", CustomValue[x][y]);
445 printf(" GfxElement: %d\n", GfxElement[x][y]);
446 printf(" GfxAction: %d\n", GfxAction[x][y]);
447 printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
448 printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy);
452 void DumpTileFromScreen(int sx, int sy)
454 int lx = getLevelFromScreenX(sx);
455 int ly = getLevelFromScreenY(sy);
460 void SetDrawtoField(int mode)
462 if (mode == DRAW_TO_FIELDBUFFER)
468 BX2 = SCR_FIELDX + 1;
469 BY2 = SCR_FIELDY + 1;
471 drawto_field = fieldbuffer;
473 else /* DRAW_TO_BACKBUFFER */
479 BX2 = SCR_FIELDX - 1;
480 BY2 = SCR_FIELDY - 1;
482 drawto_field = backbuffer;
486 static void RedrawPlayfield_RND()
488 if (game.envelope_active)
491 DrawLevel(REDRAW_ALL);
495 void RedrawPlayfield()
497 if (game_status != GAME_MODE_PLAYING)
500 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
501 RedrawPlayfield_EM(TRUE);
502 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
503 RedrawPlayfield_SP(TRUE);
504 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
505 RedrawPlayfield_MM();
506 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
507 RedrawPlayfield_RND();
509 BlitScreenToBitmap(backbuffer);
511 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
515 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
518 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
519 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
521 if (x == -1 && y == -1)
524 if (draw_target == DRAW_TO_SCREEN)
525 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
527 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
530 static void DrawMaskedBorderExt_FIELD(int draw_target)
532 if (global.border_status >= GAME_MODE_MAIN &&
533 global.border_status <= GAME_MODE_PLAYING &&
534 border.draw_masked[global.border_status])
535 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
539 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
541 // when drawing to backbuffer, never draw border over open doors
542 if (draw_target == DRAW_TO_BACKBUFFER &&
543 (GetDoorState() & DOOR_OPEN_1))
546 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
547 (global.border_status != GAME_MODE_EDITOR ||
548 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
549 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
552 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
554 // when drawing to backbuffer, never draw border over open doors
555 if (draw_target == DRAW_TO_BACKBUFFER &&
556 (GetDoorState() & DOOR_OPEN_2))
559 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
560 global.border_status != GAME_MODE_EDITOR)
561 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
564 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
566 /* currently not available */
569 static void DrawMaskedBorderExt_ALL(int draw_target)
571 DrawMaskedBorderExt_FIELD(draw_target);
572 DrawMaskedBorderExt_DOOR_1(draw_target);
573 DrawMaskedBorderExt_DOOR_2(draw_target);
574 DrawMaskedBorderExt_DOOR_3(draw_target);
577 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
579 /* never draw masked screen borders on borderless screens */
580 if (global.border_status == GAME_MODE_LOADING ||
581 global.border_status == GAME_MODE_TITLE)
584 if (redraw_mask & REDRAW_ALL)
585 DrawMaskedBorderExt_ALL(draw_target);
588 if (redraw_mask & REDRAW_FIELD)
589 DrawMaskedBorderExt_FIELD(draw_target);
590 if (redraw_mask & REDRAW_DOOR_1)
591 DrawMaskedBorderExt_DOOR_1(draw_target);
592 if (redraw_mask & REDRAW_DOOR_2)
593 DrawMaskedBorderExt_DOOR_2(draw_target);
594 if (redraw_mask & REDRAW_DOOR_3)
595 DrawMaskedBorderExt_DOOR_3(draw_target);
599 void DrawMaskedBorder_FIELD()
601 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
604 void DrawMaskedBorder(int redraw_mask)
606 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
609 void DrawMaskedBorderToTarget(int draw_target)
611 if (draw_target == DRAW_TO_BACKBUFFER ||
612 draw_target == DRAW_TO_SCREEN)
614 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
618 int last_border_status = global.border_status;
620 if (draw_target == DRAW_TO_FADE_SOURCE)
622 global.border_status = gfx.fade_border_source_status;
623 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
625 else if (draw_target == DRAW_TO_FADE_TARGET)
627 global.border_status = gfx.fade_border_target_status;
628 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
631 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
633 global.border_status = last_border_status;
634 gfx.masked_border_bitmap_ptr = backbuffer;
638 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
640 int fx = getFieldbufferOffsetX_RND();
641 int fy = getFieldbufferOffsetY_RND();
643 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
646 void BlitScreenToBitmap(Bitmap *target_bitmap)
648 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
649 BlitScreenToBitmap_EM(target_bitmap);
650 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
651 BlitScreenToBitmap_SP(target_bitmap);
652 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
653 BlitScreenToBitmap_MM(target_bitmap);
654 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
655 BlitScreenToBitmap_RND(target_bitmap);
657 redraw_mask |= REDRAW_FIELD;
660 void DrawFramesPerSecond()
663 int font_nr = FONT_TEXT_2;
664 int font_width = getFontWidth(font_nr);
665 int draw_deactivation_mask = GetDrawDeactivationMask();
666 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
668 /* draw FPS with leading space (needed if field buffer deactivated) */
669 sprintf(text, " %04.1f fps", global.frames_per_second);
671 /* override draw deactivation mask (required for invisible warp mode) */
672 SetDrawDeactivationMask(REDRAW_NONE);
674 /* draw opaque FPS if field buffer deactivated, else draw masked FPS */
675 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
676 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
678 /* set draw deactivation mask to previous value */
679 SetDrawDeactivationMask(draw_deactivation_mask);
681 /* force full-screen redraw in this frame */
682 redraw_mask = REDRAW_ALL;
686 static void PrintFrameTimeDebugging()
688 static unsigned int last_counter = 0;
689 unsigned int counter = Counter();
690 int diff_1 = counter - last_counter;
691 int diff_2 = diff_1 - GAME_FRAME_DELAY;
693 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
694 char diff_bar[2 * diff_2_max + 5];
698 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
700 for (i = 0; i < diff_2_max; i++)
701 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
702 i >= diff_2_max - diff_2_cut ? '-' : ' ');
704 diff_bar[pos++] = '|';
706 for (i = 0; i < diff_2_max; i++)
707 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
709 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
711 diff_bar[pos++] = '\0';
713 Error(ERR_INFO, "%06d [%02d] [%c%02d] %s",
716 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
719 last_counter = counter;
723 static int unifiedRedrawMask(int mask)
725 if (mask & REDRAW_ALL)
728 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
734 static boolean equalRedrawMasks(int mask_1, int mask_2)
736 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
741 static int last_redraw_mask = REDRAW_NONE;
743 // force screen redraw in every frame to continue drawing global animations
744 // (but always use the last redraw mask to prevent unwanted side effects)
745 if (redraw_mask == REDRAW_NONE)
746 redraw_mask = last_redraw_mask;
748 last_redraw_mask = redraw_mask;
751 // masked border now drawn immediately when blitting backbuffer to window
753 // draw masked border to all viewports, if defined
754 DrawMaskedBorder(redraw_mask);
757 // draw frames per second (only if debug mode is enabled)
758 if (redraw_mask & REDRAW_FPS)
759 DrawFramesPerSecond();
761 // remove playfield redraw before potentially merging with doors redraw
762 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
763 redraw_mask &= ~REDRAW_FIELD;
765 // redraw complete window if both playfield and (some) doors need redraw
766 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
767 redraw_mask = REDRAW_ALL;
769 /* although redrawing the whole window would be fine for normal gameplay,
770 being able to only redraw the playfield is required for deactivating
771 certain drawing areas (mainly playfield) to work, which is needed for
772 warp-forward to be fast enough (by skipping redraw of most frames) */
774 if (redraw_mask & REDRAW_ALL)
776 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
778 else if (redraw_mask & REDRAW_FIELD)
780 BlitBitmap(backbuffer, window,
781 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
783 else if (redraw_mask & REDRAW_DOORS)
785 // merge door areas to prevent calling screen redraw more than once
791 if (redraw_mask & REDRAW_DOOR_1)
795 x2 = MAX(x2, DX + DXSIZE);
796 y2 = MAX(y2, DY + DYSIZE);
799 if (redraw_mask & REDRAW_DOOR_2)
803 x2 = MAX(x2, VX + VXSIZE);
804 y2 = MAX(y2, VY + VYSIZE);
807 if (redraw_mask & REDRAW_DOOR_3)
811 x2 = MAX(x2, EX + EXSIZE);
812 y2 = MAX(y2, EY + EYSIZE);
815 // make sure that at least one pixel is blitted, and inside the screen
816 // (else nothing is blitted, causing the animations not to be updated)
817 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
818 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
819 x2 = MIN(MAX(1, x2), WIN_XSIZE);
820 y2 = MIN(MAX(1, y2), WIN_YSIZE);
822 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
825 redraw_mask = REDRAW_NONE;
828 PrintFrameTimeDebugging();
832 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
834 unsigned int frame_delay_value_old = GetVideoFrameDelay();
836 SetVideoFrameDelay(frame_delay_value);
840 SetVideoFrameDelay(frame_delay_value_old);
843 static int fade_type_skip = FADE_TYPE_NONE;
845 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
847 void (*draw_border_function)(void) = NULL;
848 int x, y, width, height;
849 int fade_delay, post_delay;
851 if (fade_type == FADE_TYPE_FADE_OUT)
853 if (fade_type_skip != FADE_TYPE_NONE)
855 /* skip all fade operations until specified fade operation */
856 if (fade_type & fade_type_skip)
857 fade_type_skip = FADE_TYPE_NONE;
862 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
866 redraw_mask |= fade_mask;
868 if (fade_type == FADE_TYPE_SKIP)
870 fade_type_skip = fade_mode;
875 fade_delay = fading.fade_delay;
876 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
878 if (fade_type_skip != FADE_TYPE_NONE)
880 /* skip all fade operations until specified fade operation */
881 if (fade_type & fade_type_skip)
882 fade_type_skip = FADE_TYPE_NONE;
887 if (global.autoplay_leveldir)
892 if (fade_mask == REDRAW_FIELD)
897 height = FADE_SYSIZE;
899 if (border.draw_masked_when_fading)
900 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
902 DrawMaskedBorder_FIELD(); /* draw once */
904 else /* REDRAW_ALL */
912 if (!setup.fade_screens ||
914 fading.fade_mode == FADE_MODE_NONE)
916 if (fade_mode == FADE_MODE_FADE_OUT)
919 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
921 redraw_mask &= ~fade_mask;
926 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
927 draw_border_function);
929 redraw_mask &= ~fade_mask;
932 static void SetScreenStates_BeforeFadingIn()
934 // temporarily set screen mode for animations to screen after fading in
935 global.anim_status = global.anim_status_next;
937 // store backbuffer with all animations that will be started after fading in
938 if (fade_type_skip != FADE_MODE_SKIP_FADE_IN)
939 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
941 // set screen mode for animations back to fading
942 global.anim_status = GAME_MODE_PSEUDO_FADING;
945 static void SetScreenStates_AfterFadingIn()
947 // store new source screen (to use correct masked border for fading)
948 gfx.fade_border_source_status = global.border_status;
950 global.anim_status = global.anim_status_next;
953 static void SetScreenStates_BeforeFadingOut()
955 // store new target screen (to use correct masked border for fading)
956 gfx.fade_border_target_status = game_status;
958 // set screen mode for animations to fading
959 global.anim_status = GAME_MODE_PSEUDO_FADING;
961 // store backbuffer with all animations that will be stopped for fading out
962 if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
963 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
966 static void SetScreenStates_AfterFadingOut()
968 global.border_status = game_status;
971 void FadeIn(int fade_mask)
973 SetScreenStates_BeforeFadingIn();
976 DrawMaskedBorder(REDRAW_ALL);
979 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
980 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
982 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
986 FADE_SXSIZE = FULL_SXSIZE;
987 FADE_SYSIZE = FULL_SYSIZE;
989 if (game_status == GAME_MODE_PLAYING &&
990 strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
991 SetOverlayActive(TRUE);
993 SetScreenStates_AfterFadingIn();
995 // force update of global animation status in case of rapid screen changes
996 redraw_mask = REDRAW_ALL;
1000 void FadeOut(int fade_mask)
1002 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1003 if (!equalRedrawMasks(fade_mask, redraw_mask))
1006 SetScreenStates_BeforeFadingOut();
1008 SetOverlayActive(FALSE);
1011 DrawMaskedBorder(REDRAW_ALL);
1014 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1015 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1017 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1019 SetScreenStates_AfterFadingOut();
1022 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1024 static struct TitleFadingInfo fading_leave_stored;
1027 fading_leave_stored = fading_leave;
1029 fading = fading_leave_stored;
1032 void FadeSetEnterMenu()
1034 fading = menu.enter_menu;
1036 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1039 void FadeSetLeaveMenu()
1041 fading = menu.leave_menu;
1043 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1046 void FadeSetEnterScreen()
1048 fading = menu.enter_screen[game_status];
1050 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
1053 void FadeSetNextScreen()
1055 fading = menu.next_screen[game_status];
1057 // (do not overwrite fade mode set by FadeSetEnterScreen)
1058 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1061 void FadeSetLeaveScreen()
1063 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
1066 void FadeSetFromType(int type)
1068 if (type & TYPE_ENTER_SCREEN)
1069 FadeSetEnterScreen();
1070 else if (type & TYPE_ENTER)
1072 else if (type & TYPE_LEAVE)
1076 void FadeSetDisabled()
1078 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1080 fading = fading_none;
1083 void FadeSkipNextFadeIn()
1085 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1088 void FadeSkipNextFadeOut()
1090 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1093 Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1095 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1097 return (graphic == IMG_UNDEFINED ? NULL :
1098 graphic_info[graphic].bitmap != NULL || redefined ?
1099 graphic_info[graphic].bitmap :
1100 graphic_info[default_graphic].bitmap);
1103 Bitmap *getBackgroundBitmap(int graphic)
1105 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1108 Bitmap *getGlobalBorderBitmap(int graphic)
1110 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1113 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1116 (status == GAME_MODE_MAIN ||
1117 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1118 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1119 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1120 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1123 return getGlobalBorderBitmap(graphic);
1126 void SetWindowBackgroundImageIfDefined(int graphic)
1128 if (graphic_info[graphic].bitmap)
1129 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1132 void SetMainBackgroundImageIfDefined(int graphic)
1134 if (graphic_info[graphic].bitmap)
1135 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1138 void SetDoorBackgroundImageIfDefined(int graphic)
1140 if (graphic_info[graphic].bitmap)
1141 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1144 void SetWindowBackgroundImage(int graphic)
1146 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1149 void SetMainBackgroundImage(int graphic)
1151 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1154 void SetDoorBackgroundImage(int graphic)
1156 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1159 void SetPanelBackground()
1161 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1163 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1164 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1166 SetDoorBackgroundBitmap(bitmap_db_panel);
1169 void DrawBackground(int x, int y, int width, int height)
1171 /* "drawto" might still point to playfield buffer here (hall of fame) */
1172 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1174 if (IN_GFX_FIELD_FULL(x, y))
1175 redraw_mask |= REDRAW_FIELD;
1176 else if (IN_GFX_DOOR_1(x, y))
1177 redraw_mask |= REDRAW_DOOR_1;
1178 else if (IN_GFX_DOOR_2(x, y))
1179 redraw_mask |= REDRAW_DOOR_2;
1180 else if (IN_GFX_DOOR_3(x, y))
1181 redraw_mask |= REDRAW_DOOR_3;
1184 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1186 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1188 if (font->bitmap == NULL)
1191 DrawBackground(x, y, width, height);
1194 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1196 struct GraphicInfo *g = &graphic_info[graphic];
1198 if (g->bitmap == NULL)
1201 DrawBackground(x, y, width, height);
1204 static int game_status_last = -1;
1205 static Bitmap *global_border_bitmap_last = NULL;
1206 static Bitmap *global_border_bitmap = NULL;
1207 static int real_sx_last = -1, real_sy_last = -1;
1208 static int full_sxsize_last = -1, full_sysize_last = -1;
1209 static int dx_last = -1, dy_last = -1;
1210 static int dxsize_last = -1, dysize_last = -1;
1211 static int vx_last = -1, vy_last = -1;
1212 static int vxsize_last = -1, vysize_last = -1;
1214 boolean CheckIfGlobalBorderHasChanged()
1216 // if game status has not changed, global border has not changed either
1217 if (game_status == game_status_last)
1220 // determine and store new global border bitmap for current game status
1221 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1223 return (global_border_bitmap_last != global_border_bitmap);
1226 boolean CheckIfGlobalBorderRedrawIsNeeded()
1228 // if game status has not changed, nothing has to be redrawn
1229 if (game_status == game_status_last)
1232 // redraw if last screen was title screen
1233 if (game_status_last == GAME_MODE_TITLE)
1236 // redraw if global screen border has changed
1237 if (CheckIfGlobalBorderHasChanged())
1240 // redraw if position or size of playfield area has changed
1241 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1242 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1245 // redraw if position or size of door area has changed
1246 if (dx_last != DX || dy_last != DY ||
1247 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1250 // redraw if position or size of tape area has changed
1251 if (vx_last != VX || vy_last != VY ||
1252 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1258 void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1261 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1263 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1266 void RedrawGlobalBorder()
1268 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1270 RedrawGlobalBorderFromBitmap(bitmap);
1272 redraw_mask = REDRAW_ALL;
1275 static void RedrawGlobalBorderIfNeeded()
1277 if (game_status == game_status_last)
1280 // copy current draw buffer to later copy back areas that have not changed
1281 if (game_status_last != GAME_MODE_TITLE)
1282 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1284 if (CheckIfGlobalBorderRedrawIsNeeded())
1286 // redraw global screen border (or clear, if defined to be empty)
1287 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1289 // copy previous playfield and door areas, if they are defined on both
1290 // previous and current screen and if they still have the same size
1292 if (real_sx_last != -1 && real_sy_last != -1 &&
1293 REAL_SX != -1 && REAL_SY != -1 &&
1294 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1295 BlitBitmap(bitmap_db_store_1, backbuffer,
1296 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1299 if (dx_last != -1 && dy_last != -1 &&
1300 DX != -1 && DY != -1 &&
1301 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1302 BlitBitmap(bitmap_db_store_1, backbuffer,
1303 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1305 if (vx_last != -1 && vy_last != -1 &&
1306 VX != -1 && VY != -1 &&
1307 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1308 BlitBitmap(bitmap_db_store_1, backbuffer,
1309 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1311 redraw_mask = REDRAW_ALL;
1314 game_status_last = game_status;
1316 global_border_bitmap_last = global_border_bitmap;
1318 real_sx_last = REAL_SX;
1319 real_sy_last = REAL_SY;
1320 full_sxsize_last = FULL_SXSIZE;
1321 full_sysize_last = FULL_SYSIZE;
1324 dxsize_last = DXSIZE;
1325 dysize_last = DYSIZE;
1328 vxsize_last = VXSIZE;
1329 vysize_last = VYSIZE;
1334 RedrawGlobalBorderIfNeeded();
1336 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1337 /* (when entering hall of fame after playing) */
1338 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1340 /* !!! maybe this should be done before clearing the background !!! */
1341 if (game_status == GAME_MODE_PLAYING)
1343 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1344 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1348 SetDrawtoField(DRAW_TO_BACKBUFFER);
1352 void MarkTileDirty(int x, int y)
1354 redraw_mask |= REDRAW_FIELD;
1357 void SetBorderElement()
1361 BorderElement = EL_EMPTY;
1363 /* the MM game engine does not use a visible border element */
1364 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
1367 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1369 for (x = 0; x < lev_fieldx; x++)
1371 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1372 BorderElement = EL_STEELWALL;
1374 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1380 void FloodFillLevelExt(int from_x, int from_y, int fill_element,
1381 int max_array_fieldx, int max_array_fieldy,
1382 short field[max_array_fieldx][max_array_fieldy],
1383 int max_fieldx, int max_fieldy)
1387 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1388 static int safety = 0;
1390 /* check if starting field still has the desired content */
1391 if (field[from_x][from_y] == fill_element)
1396 if (safety > max_fieldx * max_fieldy)
1397 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1399 old_element = field[from_x][from_y];
1400 field[from_x][from_y] = fill_element;
1402 for (i = 0; i < 4; i++)
1404 x = from_x + check[i][0];
1405 y = from_y + check[i][1];
1407 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1408 FloodFillLevelExt(x, y, fill_element, max_array_fieldx, max_array_fieldy,
1409 field, max_fieldx, max_fieldy);
1415 void FloodFillLevel(int from_x, int from_y, int fill_element,
1416 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1417 int max_fieldx, int max_fieldy)
1419 FloodFillLevelExt(from_x, from_y, fill_element,
1420 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1421 max_fieldx, max_fieldy);
1424 void SetRandomAnimationValue(int x, int y)
1426 gfx.anim_random_frame = GfxRandom[x][y];
1429 int getGraphicAnimationFrame(int graphic, int sync_frame)
1431 /* animation synchronized with global frame counter, not move position */
1432 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1433 sync_frame = FrameCounter;
1435 return getAnimationFrame(graphic_info[graphic].anim_frames,
1436 graphic_info[graphic].anim_delay,
1437 graphic_info[graphic].anim_mode,
1438 graphic_info[graphic].anim_start_frame,
1442 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1444 struct GraphicInfo *g = &graphic_info[graphic];
1445 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1447 if (tilesize == gfx.standard_tile_size)
1448 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1449 else if (tilesize == game.tile_size)
1450 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1452 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1455 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1456 boolean get_backside)
1458 struct GraphicInfo *g = &graphic_info[graphic];
1459 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1460 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1462 if (g->offset_y == 0) /* frames are ordered horizontally */
1464 int max_width = g->anim_frames_per_line * g->width;
1465 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1467 *x = pos % max_width;
1468 *y = src_y % g->height + pos / max_width * g->height;
1470 else if (g->offset_x == 0) /* frames are ordered vertically */
1472 int max_height = g->anim_frames_per_line * g->height;
1473 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1475 *x = src_x % g->width + pos / max_height * g->width;
1476 *y = pos % max_height;
1478 else /* frames are ordered diagonally */
1480 *x = src_x + frame * g->offset_x;
1481 *y = src_y + frame * g->offset_y;
1485 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1486 Bitmap **bitmap, int *x, int *y,
1487 boolean get_backside)
1489 struct GraphicInfo *g = &graphic_info[graphic];
1491 // if no in-game graphics defined, always use standard graphic size
1492 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1493 tilesize = TILESIZE;
1495 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1496 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1498 *x = *x * tilesize / g->tile_size;
1499 *y = *y * tilesize / g->tile_size;
1502 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1503 Bitmap **bitmap, int *x, int *y)
1505 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1508 void getFixedGraphicSource(int graphic, int frame,
1509 Bitmap **bitmap, int *x, int *y)
1511 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1514 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1516 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1519 inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1520 int *x, int *y, boolean get_backside)
1522 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1526 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1528 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1531 void DrawGraphic(int x, int y, int graphic, int frame)
1534 if (!IN_SCR_FIELD(x, y))
1536 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1537 printf("DrawGraphic(): This should never happen!\n");
1542 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1545 MarkTileDirty(x, y);
1548 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1551 if (!IN_SCR_FIELD(x, y))
1553 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1554 printf("DrawGraphic(): This should never happen!\n");
1559 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1561 MarkTileDirty(x, y);
1564 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1570 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1572 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1575 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1581 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1582 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1585 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1588 if (!IN_SCR_FIELD(x, y))
1590 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1591 printf("DrawGraphicThruMask(): This should never happen!\n");
1596 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1599 MarkTileDirty(x, y);
1602 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1605 if (!IN_SCR_FIELD(x, y))
1607 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1608 printf("DrawGraphicThruMask(): This should never happen!\n");
1613 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1615 MarkTileDirty(x, y);
1618 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1624 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1626 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1630 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1631 int graphic, int frame)
1636 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1638 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1642 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1644 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1646 MarkTileDirty(x / tilesize, y / tilesize);
1649 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1652 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1653 graphic, frame, tilesize);
1654 MarkTileDirty(x / tilesize, y / tilesize);
1657 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1663 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1664 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1667 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1668 int frame, int tilesize)
1673 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1674 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1677 void DrawMiniGraphic(int x, int y, int graphic)
1679 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1680 MarkTileDirty(x / 2, y / 2);
1683 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1688 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1689 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1692 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1693 int graphic, int frame,
1694 int cut_mode, int mask_mode)
1699 int width = TILEX, height = TILEY;
1702 if (dx || dy) /* shifted graphic */
1704 if (x < BX1) /* object enters playfield from the left */
1711 else if (x > BX2) /* object enters playfield from the right */
1717 else if (x == BX1 && dx < 0) /* object leaves playfield to the left */
1723 else if (x == BX2 && dx > 0) /* object leaves playfield to the right */
1725 else if (dx) /* general horizontal movement */
1726 MarkTileDirty(x + SIGN(dx), y);
1728 if (y < BY1) /* object enters playfield from the top */
1730 if (cut_mode == CUT_BELOW) /* object completely above top border */
1738 else if (y > BY2) /* object enters playfield from the bottom */
1744 else if (y == BY1 && dy < 0) /* object leaves playfield to the top */
1750 else if (dy > 0 && cut_mode == CUT_ABOVE)
1752 if (y == BY2) /* object completely above bottom border */
1758 MarkTileDirty(x, y + 1);
1759 } /* object leaves playfield to the bottom */
1760 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1762 else if (dy) /* general vertical movement */
1763 MarkTileDirty(x, y + SIGN(dy));
1767 if (!IN_SCR_FIELD(x, y))
1769 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1770 printf("DrawGraphicShifted(): This should never happen!\n");
1775 width = width * TILESIZE_VAR / TILESIZE;
1776 height = height * TILESIZE_VAR / TILESIZE;
1777 cx = cx * TILESIZE_VAR / TILESIZE;
1778 cy = cy * TILESIZE_VAR / TILESIZE;
1779 dx = dx * TILESIZE_VAR / TILESIZE;
1780 dy = dy * TILESIZE_VAR / TILESIZE;
1782 if (width > 0 && height > 0)
1784 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1789 dst_x = FX + x * TILEX_VAR + dx;
1790 dst_y = FY + y * TILEY_VAR + dy;
1792 if (mask_mode == USE_MASKING)
1793 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1796 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1799 MarkTileDirty(x, y);
1803 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1804 int graphic, int frame,
1805 int cut_mode, int mask_mode)
1810 int width = TILEX_VAR, height = TILEY_VAR;
1813 int x2 = x + SIGN(dx);
1814 int y2 = y + SIGN(dy);
1816 /* movement with two-tile animations must be sync'ed with movement position,
1817 not with current GfxFrame (which can be higher when using slow movement) */
1818 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1819 int anim_frames = graphic_info[graphic].anim_frames;
1821 /* (we also need anim_delay here for movement animations with less frames) */
1822 int anim_delay = graphic_info[graphic].anim_delay;
1823 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1825 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1826 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1828 /* re-calculate animation frame for two-tile movement animation */
1829 frame = getGraphicAnimationFrame(graphic, sync_frame);
1831 /* check if movement start graphic inside screen area and should be drawn */
1832 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1834 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1836 dst_x = FX + x1 * TILEX_VAR;
1837 dst_y = FY + y1 * TILEY_VAR;
1839 if (mask_mode == USE_MASKING)
1840 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1843 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1846 MarkTileDirty(x1, y1);
1849 /* check if movement end graphic inside screen area and should be drawn */
1850 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1852 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1854 dst_x = FX + x2 * TILEX_VAR;
1855 dst_y = FY + y2 * TILEY_VAR;
1857 if (mask_mode == USE_MASKING)
1858 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1861 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1864 MarkTileDirty(x2, y2);
1868 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1869 int graphic, int frame,
1870 int cut_mode, int mask_mode)
1874 DrawGraphic(x, y, graphic, frame);
1879 if (graphic_info[graphic].double_movement) /* EM style movement images */
1880 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1882 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1885 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1886 int frame, int cut_mode)
1888 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1891 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1892 int cut_mode, int mask_mode)
1894 int lx = LEVELX(x), ly = LEVELY(y);
1898 if (IN_LEV_FIELD(lx, ly))
1900 SetRandomAnimationValue(lx, ly);
1902 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1903 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1905 /* do not use double (EM style) movement graphic when not moving */
1906 if (graphic_info[graphic].double_movement && !dx && !dy)
1908 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1909 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1912 else /* border element */
1914 graphic = el2img(element);
1915 frame = getGraphicAnimationFrame(graphic, -1);
1918 if (element == EL_EXPANDABLE_WALL)
1920 boolean left_stopped = FALSE, right_stopped = FALSE;
1922 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1923 left_stopped = TRUE;
1924 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1925 right_stopped = TRUE;
1927 if (left_stopped && right_stopped)
1929 else if (left_stopped)
1931 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1932 frame = graphic_info[graphic].anim_frames - 1;
1934 else if (right_stopped)
1936 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1937 frame = graphic_info[graphic].anim_frames - 1;
1942 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1943 else if (mask_mode == USE_MASKING)
1944 DrawGraphicThruMask(x, y, graphic, frame);
1946 DrawGraphic(x, y, graphic, frame);
1949 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1950 int cut_mode, int mask_mode)
1952 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1953 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1954 cut_mode, mask_mode);
1957 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1960 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1963 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1966 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1969 void DrawLevelElementThruMask(int x, int y, int element)
1971 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1974 void DrawLevelFieldThruMask(int x, int y)
1976 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1979 /* !!! implementation of quicksand is totally broken !!! */
1980 #define IS_CRUMBLED_TILE(x, y, e) \
1981 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1982 !IS_MOVING(x, y) || \
1983 (e) == EL_QUICKSAND_EMPTYING || \
1984 (e) == EL_QUICKSAND_FAST_EMPTYING))
1986 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1991 int width, height, cx, cy;
1992 int sx = SCREENX(x), sy = SCREENY(y);
1993 int crumbled_border_size = graphic_info[graphic].border_size;
1994 int crumbled_tile_size = graphic_info[graphic].tile_size;
1995 int crumbled_border_size_var =
1996 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1999 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2001 for (i = 1; i < 4; i++)
2003 int dxx = (i & 1 ? dx : 0);
2004 int dyy = (i & 2 ? dy : 0);
2007 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2010 /* check if neighbour field is of same crumble type */
2011 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2012 graphic_info[graphic].class ==
2013 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2015 /* return if check prevents inner corner */
2016 if (same == (dxx == dx && dyy == dy))
2020 /* if we reach this point, we have an inner corner */
2022 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2024 width = crumbled_border_size_var;
2025 height = crumbled_border_size_var;
2026 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2027 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2029 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2030 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2033 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2038 int width, height, bx, by, cx, cy;
2039 int sx = SCREENX(x), sy = SCREENY(y);
2040 int crumbled_border_size = graphic_info[graphic].border_size;
2041 int crumbled_tile_size = graphic_info[graphic].tile_size;
2042 int crumbled_border_size_var =
2043 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2044 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2047 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2049 /* draw simple, sloppy, non-corner-accurate crumbled border */
2051 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2052 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2053 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2054 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2056 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
2057 FX + sx * TILEX_VAR + cx,
2058 FY + sy * TILEY_VAR + cy);
2060 /* (remaining middle border part must be at least as big as corner part) */
2061 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2062 crumbled_border_size_var >= TILESIZE_VAR / 3)
2065 /* correct corners of crumbled border, if needed */
2067 for (i = -1; i <= 1; i += 2)
2069 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2070 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2071 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2074 /* check if neighbour field is of same crumble type */
2075 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2076 graphic_info[graphic].class ==
2077 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2079 /* no crumbled corner, but continued crumbled border */
2081 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2082 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2083 int b1 = (i == 1 ? crumbled_border_size_var :
2084 TILESIZE_VAR - 2 * crumbled_border_size_var);
2086 width = crumbled_border_size_var;
2087 height = crumbled_border_size_var;
2089 if (dir == 1 || dir == 2)
2104 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2106 FX + sx * TILEX_VAR + cx,
2107 FY + sy * TILEY_VAR + cy);
2112 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2114 int sx = SCREENX(x), sy = SCREENY(y);
2117 static int xy[4][2] =
2125 if (!IN_LEV_FIELD(x, y))
2128 element = TILE_GFX_ELEMENT(x, y);
2130 if (IS_CRUMBLED_TILE(x, y, element)) /* crumble field itself */
2132 if (!IN_SCR_FIELD(sx, sy))
2135 /* crumble field borders towards direct neighbour fields */
2136 for (i = 0; i < 4; i++)
2138 int xx = x + xy[i][0];
2139 int yy = y + xy[i][1];
2141 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2144 /* check if neighbour field is of same crumble type */
2145 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2146 graphic_info[graphic].class ==
2147 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2150 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2153 /* crumble inner field corners towards corner neighbour fields */
2154 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2155 graphic_info[graphic].anim_frames == 2)
2157 for (i = 0; i < 4; i++)
2159 int dx = (i & 1 ? +1 : -1);
2160 int dy = (i & 2 ? +1 : -1);
2162 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2166 MarkTileDirty(sx, sy);
2168 else /* center field is not crumbled -- crumble neighbour fields */
2170 /* crumble field borders of direct neighbour fields */
2171 for (i = 0; i < 4; i++)
2173 int xx = x + xy[i][0];
2174 int yy = y + xy[i][1];
2175 int sxx = sx + xy[i][0];
2176 int syy = sy + xy[i][1];
2178 if (!IN_LEV_FIELD(xx, yy) ||
2179 !IN_SCR_FIELD(sxx, syy))
2182 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2185 element = TILE_GFX_ELEMENT(xx, yy);
2187 if (!IS_CRUMBLED_TILE(xx, yy, element))
2190 graphic = el_act2crm(element, ACTION_DEFAULT);
2192 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2194 MarkTileDirty(sxx, syy);
2197 /* crumble inner field corners of corner neighbour fields */
2198 for (i = 0; i < 4; i++)
2200 int dx = (i & 1 ? +1 : -1);
2201 int dy = (i & 2 ? +1 : -1);
2207 if (!IN_LEV_FIELD(xx, yy) ||
2208 !IN_SCR_FIELD(sxx, syy))
2211 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2214 element = TILE_GFX_ELEMENT(xx, yy);
2216 if (!IS_CRUMBLED_TILE(xx, yy, element))
2219 graphic = el_act2crm(element, ACTION_DEFAULT);
2221 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2222 graphic_info[graphic].anim_frames == 2)
2223 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2225 MarkTileDirty(sxx, syy);
2230 void DrawLevelFieldCrumbled(int x, int y)
2234 if (!IN_LEV_FIELD(x, y))
2237 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2238 GfxElement[x][y] != EL_UNDEFINED &&
2239 GFX_CRUMBLED(GfxElement[x][y]))
2241 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2246 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2248 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2251 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2254 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2255 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2256 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2257 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2258 int sx = SCREENX(x), sy = SCREENY(y);
2260 DrawGraphic(sx, sy, graphic1, frame1);
2261 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2264 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2266 int sx = SCREENX(x), sy = SCREENY(y);
2267 static int xy[4][2] =
2276 /* crumble direct neighbour fields (required for field borders) */
2277 for (i = 0; i < 4; i++)
2279 int xx = x + xy[i][0];
2280 int yy = y + xy[i][1];
2281 int sxx = sx + xy[i][0];
2282 int syy = sy + xy[i][1];
2284 if (!IN_LEV_FIELD(xx, yy) ||
2285 !IN_SCR_FIELD(sxx, syy) ||
2286 !GFX_CRUMBLED(Feld[xx][yy]) ||
2290 DrawLevelField(xx, yy);
2293 /* crumble corner neighbour fields (required for inner field corners) */
2294 for (i = 0; i < 4; i++)
2296 int dx = (i & 1 ? +1 : -1);
2297 int dy = (i & 2 ? +1 : -1);
2303 if (!IN_LEV_FIELD(xx, yy) ||
2304 !IN_SCR_FIELD(sxx, syy) ||
2305 !GFX_CRUMBLED(Feld[xx][yy]) ||
2309 int element = TILE_GFX_ELEMENT(xx, yy);
2310 int graphic = el_act2crm(element, ACTION_DEFAULT);
2312 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2313 graphic_info[graphic].anim_frames == 2)
2314 DrawLevelField(xx, yy);
2318 static int getBorderElement(int x, int y)
2322 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2323 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2324 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2325 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2326 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2327 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2328 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2330 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2331 int steel_position = (x == -1 && y == -1 ? 0 :
2332 x == lev_fieldx && y == -1 ? 1 :
2333 x == -1 && y == lev_fieldy ? 2 :
2334 x == lev_fieldx && y == lev_fieldy ? 3 :
2335 x == -1 || x == lev_fieldx ? 4 :
2336 y == -1 || y == lev_fieldy ? 5 : 6);
2338 return border[steel_position][steel_type];
2341 void DrawScreenElement(int x, int y, int element)
2343 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2344 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2347 void DrawLevelElement(int x, int y, int element)
2349 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2350 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2353 void DrawScreenField(int x, int y)
2355 int lx = LEVELX(x), ly = LEVELY(y);
2356 int element, content;
2358 if (!IN_LEV_FIELD(lx, ly))
2360 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2363 element = getBorderElement(lx, ly);
2365 DrawScreenElement(x, y, element);
2370 element = Feld[lx][ly];
2371 content = Store[lx][ly];
2373 if (IS_MOVING(lx, ly))
2375 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2376 boolean cut_mode = NO_CUTTING;
2378 if (element == EL_QUICKSAND_EMPTYING ||
2379 element == EL_QUICKSAND_FAST_EMPTYING ||
2380 element == EL_MAGIC_WALL_EMPTYING ||
2381 element == EL_BD_MAGIC_WALL_EMPTYING ||
2382 element == EL_DC_MAGIC_WALL_EMPTYING ||
2383 element == EL_AMOEBA_DROPPING)
2384 cut_mode = CUT_ABOVE;
2385 else if (element == EL_QUICKSAND_FILLING ||
2386 element == EL_QUICKSAND_FAST_FILLING ||
2387 element == EL_MAGIC_WALL_FILLING ||
2388 element == EL_BD_MAGIC_WALL_FILLING ||
2389 element == EL_DC_MAGIC_WALL_FILLING)
2390 cut_mode = CUT_BELOW;
2392 if (cut_mode == CUT_ABOVE)
2393 DrawScreenElement(x, y, element);
2395 DrawScreenElement(x, y, EL_EMPTY);
2398 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2399 else if (cut_mode == NO_CUTTING)
2400 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2403 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2405 if (cut_mode == CUT_BELOW &&
2406 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2407 DrawLevelElement(lx, ly + 1, element);
2410 if (content == EL_ACID)
2412 int dir = MovDir[lx][ly];
2413 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2414 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2416 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2418 // prevent target field from being drawn again (but without masking)
2419 // (this would happen if target field is scanned after moving element)
2420 Stop[newlx][newly] = TRUE;
2423 else if (IS_BLOCKED(lx, ly))
2428 boolean cut_mode = NO_CUTTING;
2429 int element_old, content_old;
2431 Blocked2Moving(lx, ly, &oldx, &oldy);
2434 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2435 MovDir[oldx][oldy] == MV_RIGHT);
2437 element_old = Feld[oldx][oldy];
2438 content_old = Store[oldx][oldy];
2440 if (element_old == EL_QUICKSAND_EMPTYING ||
2441 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2442 element_old == EL_MAGIC_WALL_EMPTYING ||
2443 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2444 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2445 element_old == EL_AMOEBA_DROPPING)
2446 cut_mode = CUT_ABOVE;
2448 DrawScreenElement(x, y, EL_EMPTY);
2451 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2453 else if (cut_mode == NO_CUTTING)
2454 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2457 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2460 else if (IS_DRAWABLE(element))
2461 DrawScreenElement(x, y, element);
2463 DrawScreenElement(x, y, EL_EMPTY);
2466 void DrawLevelField(int x, int y)
2468 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2469 DrawScreenField(SCREENX(x), SCREENY(y));
2470 else if (IS_MOVING(x, y))
2474 Moving2Blocked(x, y, &newx, &newy);
2475 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2476 DrawScreenField(SCREENX(newx), SCREENY(newy));
2478 else if (IS_BLOCKED(x, y))
2482 Blocked2Moving(x, y, &oldx, &oldy);
2483 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2484 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2488 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2489 int (*el2img_function)(int), boolean masked,
2490 int element_bits_draw)
2492 int element_base = map_mm_wall_element(element);
2493 int element_bits = (IS_DF_WALL(element) ?
2494 element - EL_DF_WALL_START :
2495 IS_MM_WALL(element) ?
2496 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2497 int graphic = el2img_function(element_base);
2498 int tilesize_draw = tilesize / 2;
2503 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2505 for (i = 0; i < 4; i++)
2507 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2508 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2510 if (!(element_bits_draw & (1 << i)))
2513 if (element_bits & (1 << i))
2516 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2517 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2519 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2520 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2525 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2526 tilesize_draw, tilesize_draw);
2531 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2532 boolean masked, int element_bits_draw)
2534 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2535 element, tilesize, el2edimg, masked, element_bits_draw);
2538 void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2539 int (*el2img_function)(int))
2541 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2545 void DrawSizedElementExt(int x, int y, int element, int tilesize,
2548 if (IS_MM_WALL(element))
2550 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2551 element, tilesize, el2edimg, masked, 0x000f);
2555 int graphic = el2edimg(element);
2558 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2560 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2564 void DrawSizedElement(int x, int y, int element, int tilesize)
2566 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2569 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2571 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2574 void DrawMiniElement(int x, int y, int element)
2578 graphic = el2edimg(element);
2579 DrawMiniGraphic(x, y, graphic);
2582 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2585 int x = sx + scroll_x, y = sy + scroll_y;
2587 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2588 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2589 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2590 DrawSizedElement(sx, sy, Feld[x][y], tilesize);
2592 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2595 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2597 int x = sx + scroll_x, y = sy + scroll_y;
2599 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2600 DrawMiniElement(sx, sy, EL_EMPTY);
2601 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2602 DrawMiniElement(sx, sy, Feld[x][y]);
2604 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2607 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2608 int x, int y, int xsize, int ysize,
2609 int tile_width, int tile_height)
2613 int dst_x = startx + x * tile_width;
2614 int dst_y = starty + y * tile_height;
2615 int width = graphic_info[graphic].width;
2616 int height = graphic_info[graphic].height;
2617 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2618 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2619 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2620 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2621 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2622 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2623 boolean draw_masked = graphic_info[graphic].draw_masked;
2625 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2627 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2629 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2633 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2634 inner_sx + (x - 1) * tile_width % inner_width);
2635 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2636 inner_sy + (y - 1) * tile_height % inner_height);
2639 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2642 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2646 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2647 int x, int y, int xsize, int ysize, int font_nr)
2649 int font_width = getFontWidth(font_nr);
2650 int font_height = getFontHeight(font_nr);
2652 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2653 font_width, font_height);
2656 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2658 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2659 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2660 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2661 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2662 boolean no_delay = (tape.warp_forward);
2663 unsigned int anim_delay = 0;
2664 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2665 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2666 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2667 int font_width = getFontWidth(font_nr);
2668 int font_height = getFontHeight(font_nr);
2669 int max_xsize = level.envelope[envelope_nr].xsize;
2670 int max_ysize = level.envelope[envelope_nr].ysize;
2671 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2672 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2673 int xend = max_xsize;
2674 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2675 int xstep = (xstart < xend ? 1 : 0);
2676 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2678 int end = MAX(xend - xstart, yend - ystart);
2681 for (i = start; i <= end; i++)
2683 int last_frame = end; // last frame of this "for" loop
2684 int x = xstart + i * xstep;
2685 int y = ystart + i * ystep;
2686 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2687 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2688 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2689 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2692 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2694 BlitScreenToBitmap(backbuffer);
2696 SetDrawtoField(DRAW_TO_BACKBUFFER);
2698 for (yy = 0; yy < ysize; yy++)
2699 for (xx = 0; xx < xsize; xx++)
2700 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2702 DrawTextBuffer(sx + font_width, sy + font_height,
2703 level.envelope[envelope_nr].text, font_nr, max_xsize,
2704 xsize - 2, ysize - 2, 0, mask_mode,
2705 level.envelope[envelope_nr].autowrap,
2706 level.envelope[envelope_nr].centered, FALSE);
2708 redraw_mask |= REDRAW_FIELD;
2711 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2715 void ShowEnvelope(int envelope_nr)
2717 int element = EL_ENVELOPE_1 + envelope_nr;
2718 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2719 int sound_opening = element_info[element].sound[ACTION_OPENING];
2720 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2721 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2722 boolean no_delay = (tape.warp_forward);
2723 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2724 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2725 int anim_mode = graphic_info[graphic].anim_mode;
2726 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2727 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2729 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2731 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2733 if (anim_mode == ANIM_DEFAULT)
2734 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2736 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2739 Delay(wait_delay_value);
2741 WaitForEventToContinue();
2743 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2745 if (anim_mode != ANIM_NONE)
2746 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2748 if (anim_mode == ANIM_DEFAULT)
2749 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2751 game.envelope_active = FALSE;
2753 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2755 redraw_mask |= REDRAW_FIELD;
2759 static void setRequestBasePosition(int *x, int *y)
2761 int sx_base, sy_base;
2763 if (request.x != -1)
2764 sx_base = request.x;
2765 else if (request.align == ALIGN_LEFT)
2767 else if (request.align == ALIGN_RIGHT)
2768 sx_base = SX + SXSIZE;
2770 sx_base = SX + SXSIZE / 2;
2772 if (request.y != -1)
2773 sy_base = request.y;
2774 else if (request.valign == VALIGN_TOP)
2776 else if (request.valign == VALIGN_BOTTOM)
2777 sy_base = SY + SYSIZE;
2779 sy_base = SY + SYSIZE / 2;
2785 static void setRequestPositionExt(int *x, int *y, int width, int height,
2786 boolean add_border_size)
2788 int border_size = request.border_size;
2789 int sx_base, sy_base;
2792 setRequestBasePosition(&sx_base, &sy_base);
2794 if (request.align == ALIGN_LEFT)
2796 else if (request.align == ALIGN_RIGHT)
2797 sx = sx_base - width;
2799 sx = sx_base - width / 2;
2801 if (request.valign == VALIGN_TOP)
2803 else if (request.valign == VALIGN_BOTTOM)
2804 sy = sy_base - height;
2806 sy = sy_base - height / 2;
2808 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2809 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2811 if (add_border_size)
2821 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2823 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2826 void DrawEnvelopeRequest(char *text)
2828 char *text_final = text;
2829 char *text_door_style = NULL;
2830 int graphic = IMG_BACKGROUND_REQUEST;
2831 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2832 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2833 int font_nr = FONT_REQUEST;
2834 int font_width = getFontWidth(font_nr);
2835 int font_height = getFontHeight(font_nr);
2836 int border_size = request.border_size;
2837 int line_spacing = request.line_spacing;
2838 int line_height = font_height + line_spacing;
2839 int max_text_width = request.width - 2 * border_size;
2840 int max_text_height = request.height - 2 * border_size;
2841 int line_length = max_text_width / font_width;
2842 int max_lines = max_text_height / line_height;
2843 int text_width = line_length * font_width;
2844 int width = request.width;
2845 int height = request.height;
2846 int tile_size = MAX(request.step_offset, 1);
2847 int x_steps = width / tile_size;
2848 int y_steps = height / tile_size;
2849 int sx_offset = border_size;
2850 int sy_offset = border_size;
2854 if (request.centered)
2855 sx_offset = (request.width - text_width) / 2;
2857 if (request.wrap_single_words && !request.autowrap)
2859 char *src_text_ptr, *dst_text_ptr;
2861 text_door_style = checked_malloc(2 * strlen(text) + 1);
2863 src_text_ptr = text;
2864 dst_text_ptr = text_door_style;
2866 while (*src_text_ptr)
2868 if (*src_text_ptr == ' ' ||
2869 *src_text_ptr == '?' ||
2870 *src_text_ptr == '!')
2871 *dst_text_ptr++ = '\n';
2873 if (*src_text_ptr != ' ')
2874 *dst_text_ptr++ = *src_text_ptr;
2879 *dst_text_ptr = '\0';
2881 text_final = text_door_style;
2884 setRequestPosition(&sx, &sy, FALSE);
2886 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2888 for (y = 0; y < y_steps; y++)
2889 for (x = 0; x < x_steps; x++)
2890 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2891 x, y, x_steps, y_steps,
2892 tile_size, tile_size);
2894 /* force DOOR font inside door area */
2895 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
2897 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
2898 line_length, -1, max_lines, line_spacing, mask_mode,
2899 request.autowrap, request.centered, FALSE);
2903 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2904 RedrawGadget(tool_gadget[i]);
2906 // store readily prepared envelope request for later use when animating
2907 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2909 if (text_door_style)
2910 free(text_door_style);
2913 void AnimateEnvelopeRequest(int anim_mode, int action)
2915 int graphic = IMG_BACKGROUND_REQUEST;
2916 boolean draw_masked = graphic_info[graphic].draw_masked;
2917 int delay_value_normal = request.step_delay;
2918 int delay_value_fast = delay_value_normal / 2;
2919 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2920 boolean no_delay = (tape.warp_forward);
2921 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
2922 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
2923 unsigned int anim_delay = 0;
2925 int tile_size = MAX(request.step_offset, 1);
2926 int max_xsize = request.width / tile_size;
2927 int max_ysize = request.height / tile_size;
2928 int max_xsize_inner = max_xsize - 2;
2929 int max_ysize_inner = max_ysize - 2;
2931 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
2932 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
2933 int xend = max_xsize_inner;
2934 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
2935 int xstep = (xstart < xend ? 1 : 0);
2936 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2938 int end = MAX(xend - xstart, yend - ystart);
2941 if (setup.quick_doors)
2948 for (i = start; i <= end; i++)
2950 int last_frame = end; // last frame of this "for" loop
2951 int x = xstart + i * xstep;
2952 int y = ystart + i * ystep;
2953 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2954 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2955 int xsize_size_left = (xsize - 1) * tile_size;
2956 int ysize_size_top = (ysize - 1) * tile_size;
2957 int max_xsize_pos = (max_xsize - 1) * tile_size;
2958 int max_ysize_pos = (max_ysize - 1) * tile_size;
2959 int width = xsize * tile_size;
2960 int height = ysize * tile_size;
2965 setRequestPosition(&src_x, &src_y, FALSE);
2966 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
2968 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2970 for (yy = 0; yy < 2; yy++)
2972 for (xx = 0; xx < 2; xx++)
2974 int src_xx = src_x + xx * max_xsize_pos;
2975 int src_yy = src_y + yy * max_ysize_pos;
2976 int dst_xx = dst_x + xx * xsize_size_left;
2977 int dst_yy = dst_y + yy * ysize_size_top;
2978 int xx_size = (xx ? tile_size : xsize_size_left);
2979 int yy_size = (yy ? tile_size : ysize_size_top);
2982 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
2983 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2985 BlitBitmap(bitmap_db_store_2, backbuffer,
2986 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2990 redraw_mask |= REDRAW_FIELD;
2994 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2998 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3000 int graphic = IMG_BACKGROUND_REQUEST;
3001 int sound_opening = SND_REQUEST_OPENING;
3002 int sound_closing = SND_REQUEST_CLOSING;
3003 int anim_mode_1 = request.anim_mode; /* (higher priority) */
3004 int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */
3005 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3006 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3007 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3009 if (game_status == GAME_MODE_PLAYING)
3010 BlitScreenToBitmap(backbuffer);
3012 SetDrawtoField(DRAW_TO_BACKBUFFER);
3014 // SetDrawBackgroundMask(REDRAW_NONE);
3016 if (action == ACTION_OPENING)
3018 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3020 if (req_state & REQ_ASK)
3022 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3023 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3025 else if (req_state & REQ_CONFIRM)
3027 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3029 else if (req_state & REQ_PLAYER)
3031 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3032 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3033 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3034 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3037 DrawEnvelopeRequest(text);
3040 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
3042 if (action == ACTION_OPENING)
3044 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3046 if (anim_mode == ANIM_DEFAULT)
3047 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3049 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3053 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3055 if (anim_mode != ANIM_NONE)
3056 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3058 if (anim_mode == ANIM_DEFAULT)
3059 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3062 game.envelope_active = FALSE;
3064 if (action == ACTION_CLOSING)
3065 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3067 // SetDrawBackgroundMask(last_draw_background_mask);
3069 redraw_mask |= REDRAW_FIELD;
3073 if (action == ACTION_CLOSING &&
3074 game_status == GAME_MODE_PLAYING &&
3075 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3076 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3079 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3081 if (IS_MM_WALL(element))
3083 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3089 int graphic = el2preimg(element);
3091 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3092 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3097 void DrawLevel(int draw_background_mask)
3101 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3102 SetDrawBackgroundMask(draw_background_mask);
3106 for (x = BX1; x <= BX2; x++)
3107 for (y = BY1; y <= BY2; y++)
3108 DrawScreenField(x, y);
3110 redraw_mask |= REDRAW_FIELD;
3113 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3118 for (x = 0; x < size_x; x++)
3119 for (y = 0; y < size_y; y++)
3120 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3122 redraw_mask |= REDRAW_FIELD;
3125 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3129 for (x = 0; x < size_x; x++)
3130 for (y = 0; y < size_y; y++)
3131 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3133 redraw_mask |= REDRAW_FIELD;
3136 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3138 boolean show_level_border = (BorderElement != EL_EMPTY);
3139 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3140 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3141 int tile_size = preview.tile_size;
3142 int preview_width = preview.xsize * tile_size;
3143 int preview_height = preview.ysize * tile_size;
3144 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3145 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3146 int real_preview_width = real_preview_xsize * tile_size;
3147 int real_preview_height = real_preview_ysize * tile_size;
3148 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3149 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3152 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3155 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3157 dst_x += (preview_width - real_preview_width) / 2;
3158 dst_y += (preview_height - real_preview_height) / 2;
3160 for (x = 0; x < real_preview_xsize; x++)
3162 for (y = 0; y < real_preview_ysize; y++)
3164 int lx = from_x + x + (show_level_border ? -1 : 0);
3165 int ly = from_y + y + (show_level_border ? -1 : 0);
3166 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3167 getBorderElement(lx, ly));
3169 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3170 element, tile_size);
3174 redraw_mask |= REDRAW_FIELD;
3177 #define MICROLABEL_EMPTY 0
3178 #define MICROLABEL_LEVEL_NAME 1
3179 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3180 #define MICROLABEL_LEVEL_AUTHOR 3
3181 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3182 #define MICROLABEL_IMPORTED_FROM 5
3183 #define MICROLABEL_IMPORTED_BY_HEAD 6
3184 #define MICROLABEL_IMPORTED_BY 7
3186 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3188 int max_text_width = SXSIZE;
3189 int font_width = getFontWidth(font_nr);
3191 if (pos->align == ALIGN_CENTER)
3192 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3193 else if (pos->align == ALIGN_RIGHT)
3194 max_text_width = pos->x;
3196 max_text_width = SXSIZE - pos->x;
3198 return max_text_width / font_width;
3201 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3203 char label_text[MAX_OUTPUT_LINESIZE + 1];
3204 int max_len_label_text;
3205 int font_nr = pos->font;
3208 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3211 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3212 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3213 mode == MICROLABEL_IMPORTED_BY_HEAD)
3214 font_nr = pos->font_alt;
3216 max_len_label_text = getMaxTextLength(pos, font_nr);
3218 if (pos->size != -1)
3219 max_len_label_text = pos->size;
3221 for (i = 0; i < max_len_label_text; i++)
3222 label_text[i] = ' ';
3223 label_text[max_len_label_text] = '\0';
3225 if (strlen(label_text) > 0)
3226 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3229 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3230 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3231 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3232 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3233 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3234 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3235 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3236 max_len_label_text);
3237 label_text[max_len_label_text] = '\0';
3239 if (strlen(label_text) > 0)
3240 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3242 redraw_mask |= REDRAW_FIELD;
3245 static void DrawPreviewLevelLabel(int mode)
3247 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3250 static void DrawPreviewLevelInfo(int mode)
3252 if (mode == MICROLABEL_LEVEL_NAME)
3253 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3254 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3255 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3258 static void DrawPreviewLevelExt(boolean restart)
3260 static unsigned int scroll_delay = 0;
3261 static unsigned int label_delay = 0;
3262 static int from_x, from_y, scroll_direction;
3263 static int label_state, label_counter;
3264 unsigned int scroll_delay_value = preview.step_delay;
3265 boolean show_level_border = (BorderElement != EL_EMPTY);
3266 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3267 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3274 if (preview.anim_mode == ANIM_CENTERED)
3276 if (level_xsize > preview.xsize)
3277 from_x = (level_xsize - preview.xsize) / 2;
3278 if (level_ysize > preview.ysize)
3279 from_y = (level_ysize - preview.ysize) / 2;
3282 from_x += preview.xoffset;
3283 from_y += preview.yoffset;
3285 scroll_direction = MV_RIGHT;
3289 DrawPreviewLevelPlayfield(from_x, from_y);
3290 DrawPreviewLevelLabel(label_state);
3292 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3293 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3295 /* initialize delay counters */
3296 DelayReached(&scroll_delay, 0);
3297 DelayReached(&label_delay, 0);
3299 if (leveldir_current->name)
3301 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3302 char label_text[MAX_OUTPUT_LINESIZE + 1];
3303 int font_nr = pos->font;
3304 int max_len_label_text = getMaxTextLength(pos, font_nr);
3306 if (pos->size != -1)
3307 max_len_label_text = pos->size;
3309 strncpy(label_text, leveldir_current->name, max_len_label_text);
3310 label_text[max_len_label_text] = '\0';
3312 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3313 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3319 /* scroll preview level, if needed */
3320 if (preview.anim_mode != ANIM_NONE &&
3321 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3322 DelayReached(&scroll_delay, scroll_delay_value))
3324 switch (scroll_direction)
3329 from_x -= preview.step_offset;
3330 from_x = (from_x < 0 ? 0 : from_x);
3333 scroll_direction = MV_UP;
3337 if (from_x < level_xsize - preview.xsize)
3339 from_x += preview.step_offset;
3340 from_x = (from_x > level_xsize - preview.xsize ?
3341 level_xsize - preview.xsize : from_x);
3344 scroll_direction = MV_DOWN;
3350 from_y -= preview.step_offset;
3351 from_y = (from_y < 0 ? 0 : from_y);
3354 scroll_direction = MV_RIGHT;
3358 if (from_y < level_ysize - preview.ysize)
3360 from_y += preview.step_offset;
3361 from_y = (from_y > level_ysize - preview.ysize ?
3362 level_ysize - preview.ysize : from_y);
3365 scroll_direction = MV_LEFT;
3372 DrawPreviewLevelPlayfield(from_x, from_y);
3375 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3376 /* redraw micro level label, if needed */
3377 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3378 !strEqual(level.author, ANONYMOUS_NAME) &&
3379 !strEqual(level.author, leveldir_current->name) &&
3380 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3382 int max_label_counter = 23;
3384 if (leveldir_current->imported_from != NULL &&
3385 strlen(leveldir_current->imported_from) > 0)
3386 max_label_counter += 14;
3387 if (leveldir_current->imported_by != NULL &&
3388 strlen(leveldir_current->imported_by) > 0)
3389 max_label_counter += 14;
3391 label_counter = (label_counter + 1) % max_label_counter;
3392 label_state = (label_counter >= 0 && label_counter <= 7 ?
3393 MICROLABEL_LEVEL_NAME :
3394 label_counter >= 9 && label_counter <= 12 ?
3395 MICROLABEL_LEVEL_AUTHOR_HEAD :
3396 label_counter >= 14 && label_counter <= 21 ?
3397 MICROLABEL_LEVEL_AUTHOR :
3398 label_counter >= 23 && label_counter <= 26 ?
3399 MICROLABEL_IMPORTED_FROM_HEAD :
3400 label_counter >= 28 && label_counter <= 35 ?
3401 MICROLABEL_IMPORTED_FROM :
3402 label_counter >= 37 && label_counter <= 40 ?
3403 MICROLABEL_IMPORTED_BY_HEAD :
3404 label_counter >= 42 && label_counter <= 49 ?
3405 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3407 if (leveldir_current->imported_from == NULL &&
3408 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3409 label_state == MICROLABEL_IMPORTED_FROM))
3410 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3411 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3413 DrawPreviewLevelLabel(label_state);
3417 void DrawPreviewLevelInitial()
3419 DrawPreviewLevelExt(TRUE);
3422 void DrawPreviewLevelAnimation()
3424 DrawPreviewLevelExt(FALSE);
3427 inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3428 int graphic, int sync_frame,
3431 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3433 if (mask_mode == USE_MASKING)
3434 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3436 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3439 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3440 int graphic, int sync_frame, int mask_mode)
3442 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3444 if (mask_mode == USE_MASKING)
3445 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3447 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3450 inline static void DrawGraphicAnimation(int x, int y, int graphic)
3452 int lx = LEVELX(x), ly = LEVELY(y);
3454 if (!IN_SCR_FIELD(x, y))
3457 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3458 graphic, GfxFrame[lx][ly], NO_MASKING);
3460 MarkTileDirty(x, y);
3463 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3465 int lx = LEVELX(x), ly = LEVELY(y);
3467 if (!IN_SCR_FIELD(x, y))
3470 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3471 graphic, GfxFrame[lx][ly], NO_MASKING);
3472 MarkTileDirty(x, y);
3475 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3477 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3480 void DrawLevelElementAnimation(int x, int y, int element)
3482 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3484 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3487 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3489 int sx = SCREENX(x), sy = SCREENY(y);
3491 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3494 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3497 DrawGraphicAnimation(sx, sy, graphic);
3500 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3501 DrawLevelFieldCrumbled(x, y);
3503 if (GFX_CRUMBLED(Feld[x][y]))
3504 DrawLevelFieldCrumbled(x, y);
3508 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3510 int sx = SCREENX(x), sy = SCREENY(y);
3513 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3516 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3518 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3521 DrawGraphicAnimation(sx, sy, graphic);
3523 if (GFX_CRUMBLED(element))
3524 DrawLevelFieldCrumbled(x, y);
3527 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3529 if (player->use_murphy)
3531 /* this works only because currently only one player can be "murphy" ... */
3532 static int last_horizontal_dir = MV_LEFT;
3533 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3535 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3536 last_horizontal_dir = move_dir;
3538 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3540 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3542 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3548 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3551 static boolean equalGraphics(int graphic1, int graphic2)
3553 struct GraphicInfo *g1 = &graphic_info[graphic1];
3554 struct GraphicInfo *g2 = &graphic_info[graphic2];
3556 return (g1->bitmap == g2->bitmap &&
3557 g1->src_x == g2->src_x &&
3558 g1->src_y == g2->src_y &&
3559 g1->anim_frames == g2->anim_frames &&
3560 g1->anim_delay == g2->anim_delay &&
3561 g1->anim_mode == g2->anim_mode);
3564 void DrawAllPlayers()
3568 for (i = 0; i < MAX_PLAYERS; i++)
3569 if (stored_player[i].active)
3570 DrawPlayer(&stored_player[i]);
3573 void DrawPlayerField(int x, int y)
3575 if (!IS_PLAYER(x, y))
3578 DrawPlayer(PLAYERINFO(x, y));
3581 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3583 void DrawPlayer(struct PlayerInfo *player)
3585 int jx = player->jx;
3586 int jy = player->jy;
3587 int move_dir = player->MovDir;
3588 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3589 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3590 int last_jx = (player->is_moving ? jx - dx : jx);
3591 int last_jy = (player->is_moving ? jy - dy : jy);
3592 int next_jx = jx + dx;
3593 int next_jy = jy + dy;
3594 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3595 boolean player_is_opaque = FALSE;
3596 int sx = SCREENX(jx), sy = SCREENY(jy);
3597 int sxx = 0, syy = 0;
3598 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3600 int action = ACTION_DEFAULT;
3601 int last_player_graphic = getPlayerGraphic(player, move_dir);
3602 int last_player_frame = player->Frame;
3605 /* GfxElement[][] is set to the element the player is digging or collecting;
3606 remove also for off-screen player if the player is not moving anymore */
3607 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3608 GfxElement[jx][jy] = EL_UNDEFINED;
3610 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3614 if (!IN_LEV_FIELD(jx, jy))
3616 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3617 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3618 printf("DrawPlayerField(): This should never happen!\n");
3623 if (element == EL_EXPLOSION)
3626 action = (player->is_pushing ? ACTION_PUSHING :
3627 player->is_digging ? ACTION_DIGGING :
3628 player->is_collecting ? ACTION_COLLECTING :
3629 player->is_moving ? ACTION_MOVING :
3630 player->is_snapping ? ACTION_SNAPPING :
3631 player->is_dropping ? ACTION_DROPPING :
3632 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3634 if (player->is_waiting)
3635 move_dir = player->dir_waiting;
3637 InitPlayerGfxAnimation(player, action, move_dir);
3639 /* ----------------------------------------------------------------------- */
3640 /* draw things in the field the player is leaving, if needed */
3641 /* ----------------------------------------------------------------------- */
3643 if (player->is_moving)
3645 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3647 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3649 if (last_element == EL_DYNAMITE_ACTIVE ||
3650 last_element == EL_EM_DYNAMITE_ACTIVE ||
3651 last_element == EL_SP_DISK_RED_ACTIVE)
3652 DrawDynamite(last_jx, last_jy);
3654 DrawLevelFieldThruMask(last_jx, last_jy);
3656 else if (last_element == EL_DYNAMITE_ACTIVE ||
3657 last_element == EL_EM_DYNAMITE_ACTIVE ||
3658 last_element == EL_SP_DISK_RED_ACTIVE)
3659 DrawDynamite(last_jx, last_jy);
3661 /* !!! this is not enough to prevent flickering of players which are
3662 moving next to each others without a free tile between them -- this
3663 can only be solved by drawing all players layer by layer (first the
3664 background, then the foreground etc.) !!! => TODO */
3665 else if (!IS_PLAYER(last_jx, last_jy))
3666 DrawLevelField(last_jx, last_jy);
3669 DrawLevelField(last_jx, last_jy);
3672 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3673 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3676 if (!IN_SCR_FIELD(sx, sy))
3679 /* ----------------------------------------------------------------------- */
3680 /* draw things behind the player, if needed */
3681 /* ----------------------------------------------------------------------- */
3684 DrawLevelElement(jx, jy, Back[jx][jy]);
3685 else if (IS_ACTIVE_BOMB(element))
3686 DrawLevelElement(jx, jy, EL_EMPTY);
3689 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3691 int old_element = GfxElement[jx][jy];
3692 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3693 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3695 if (GFX_CRUMBLED(old_element))
3696 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3698 DrawGraphic(sx, sy, old_graphic, frame);
3700 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3701 player_is_opaque = TRUE;
3705 GfxElement[jx][jy] = EL_UNDEFINED;
3707 /* make sure that pushed elements are drawn with correct frame rate */
3708 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3710 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3711 GfxFrame[jx][jy] = player->StepFrame;
3713 DrawLevelField(jx, jy);
3717 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3718 /* ----------------------------------------------------------------------- */
3719 /* draw player himself */
3720 /* ----------------------------------------------------------------------- */
3722 graphic = getPlayerGraphic(player, move_dir);
3724 /* in the case of changed player action or direction, prevent the current
3725 animation frame from being restarted for identical animations */
3726 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3727 player->Frame = last_player_frame;
3729 frame = getGraphicAnimationFrame(graphic, player->Frame);
3733 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3734 sxx = player->GfxPos;
3736 syy = player->GfxPos;
3739 if (player_is_opaque)
3740 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3742 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3744 if (SHIELD_ON(player))
3746 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3747 IMG_SHIELD_NORMAL_ACTIVE);
3748 int frame = getGraphicAnimationFrame(graphic, -1);
3750 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3754 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3757 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3758 sxx = player->GfxPos;
3760 syy = player->GfxPos;
3764 /* ----------------------------------------------------------------------- */
3765 /* draw things the player is pushing, if needed */
3766 /* ----------------------------------------------------------------------- */
3768 if (player->is_pushing && player->is_moving)
3770 int px = SCREENX(jx), py = SCREENY(jy);
3771 int pxx = (TILEX - ABS(sxx)) * dx;
3772 int pyy = (TILEY - ABS(syy)) * dy;
3773 int gfx_frame = GfxFrame[jx][jy];
3779 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3781 element = Feld[next_jx][next_jy];
3782 gfx_frame = GfxFrame[next_jx][next_jy];
3785 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3787 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3788 frame = getGraphicAnimationFrame(graphic, sync_frame);
3790 /* draw background element under pushed element (like the Sokoban field) */
3791 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3793 /* this allows transparent pushing animation over non-black background */
3796 DrawLevelElement(jx, jy, Back[jx][jy]);
3798 DrawLevelElement(jx, jy, EL_EMPTY);
3800 if (Back[next_jx][next_jy])
3801 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3803 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3805 else if (Back[next_jx][next_jy])
3806 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3809 /* do not draw (EM style) pushing animation when pushing is finished */
3810 /* (two-tile animations usually do not contain start and end frame) */
3811 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
3812 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
3814 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3816 /* masked drawing is needed for EMC style (double) movement graphics */
3817 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
3818 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3822 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3823 /* ----------------------------------------------------------------------- */
3824 /* draw player himself */
3825 /* ----------------------------------------------------------------------- */
3827 graphic = getPlayerGraphic(player, move_dir);
3829 /* in the case of changed player action or direction, prevent the current
3830 animation frame from being restarted for identical animations */
3831 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3832 player->Frame = last_player_frame;
3834 frame = getGraphicAnimationFrame(graphic, player->Frame);
3838 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3839 sxx = player->GfxPos;
3841 syy = player->GfxPos;
3844 if (player_is_opaque)
3845 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3847 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3849 if (SHIELD_ON(player))
3851 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3852 IMG_SHIELD_NORMAL_ACTIVE);
3853 int frame = getGraphicAnimationFrame(graphic, -1);
3855 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3859 /* ----------------------------------------------------------------------- */
3860 /* draw things in front of player (active dynamite or dynabombs) */
3861 /* ----------------------------------------------------------------------- */
3863 if (IS_ACTIVE_BOMB(element))
3865 graphic = el2img(element);
3866 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
3868 if (game.emulation == EMU_SUPAPLEX)
3869 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
3871 DrawGraphicThruMask(sx, sy, graphic, frame);
3874 if (player_is_moving && last_element == EL_EXPLOSION)
3876 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
3877 GfxElement[last_jx][last_jy] : EL_EMPTY);
3878 int graphic = el_act2img(element, ACTION_EXPLODING);
3879 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
3880 int phase = ExplodePhase[last_jx][last_jy] - 1;
3881 int frame = getGraphicAnimationFrame(graphic, phase - delay);
3884 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
3887 /* ----------------------------------------------------------------------- */
3888 /* draw elements the player is just walking/passing through/under */
3889 /* ----------------------------------------------------------------------- */
3891 if (player_is_moving)
3893 /* handle the field the player is leaving ... */
3894 if (IS_ACCESSIBLE_INSIDE(last_element))
3895 DrawLevelField(last_jx, last_jy);
3896 else if (IS_ACCESSIBLE_UNDER(last_element))
3897 DrawLevelFieldThruMask(last_jx, last_jy);
3900 /* do not redraw accessible elements if the player is just pushing them */
3901 if (!player_is_moving || !player->is_pushing)
3903 /* ... and the field the player is entering */
3904 if (IS_ACCESSIBLE_INSIDE(element))
3905 DrawLevelField(jx, jy);
3906 else if (IS_ACCESSIBLE_UNDER(element))
3907 DrawLevelFieldThruMask(jx, jy);
3910 MarkTileDirty(sx, sy);
3913 /* ------------------------------------------------------------------------- */
3915 void WaitForEventToContinue()
3917 boolean still_wait = TRUE;
3919 if (program.headless)
3922 /* simulate releasing mouse button over last gadget, if still pressed */
3924 HandleGadgets(-1, -1, 0);
3926 button_status = MB_RELEASED;
3934 if (NextValidEvent(&event))
3938 case EVENT_BUTTONPRESS:
3939 case EVENT_KEYPRESS:
3940 #if defined(TARGET_SDL2)
3941 case SDL_CONTROLLERBUTTONDOWN:
3943 case SDL_JOYBUTTONDOWN:
3947 case EVENT_KEYRELEASE:
3948 ClearPlayerAction();
3952 HandleOtherEvents(&event);
3956 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3965 #define MAX_REQUEST_LINES 13
3966 #define MAX_REQUEST_LINE_FONT1_LEN 7
3967 #define MAX_REQUEST_LINE_FONT2_LEN 10
3969 static int RequestHandleEvents(unsigned int req_state)
3971 boolean level_solved = (game_status == GAME_MODE_PLAYING &&
3972 local_player->LevelSolved_GameEnd);
3973 int width = request.width;
3974 int height = request.height;
3978 setRequestPosition(&sx, &sy, FALSE);
3980 button_status = MB_RELEASED;
3982 request_gadget_id = -1;
3989 /* the MM game engine does not use a special (scrollable) field buffer */
3990 if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
3991 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3993 HandleGameActions();
3995 SetDrawtoField(DRAW_TO_BACKBUFFER);
3997 if (global.use_envelope_request)
3999 /* copy current state of request area to middle of playfield area */
4000 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
4008 while (NextValidEvent(&event))
4012 case EVENT_BUTTONPRESS:
4013 case EVENT_BUTTONRELEASE:
4014 case EVENT_MOTIONNOTIFY:
4018 if (event.type == EVENT_MOTIONNOTIFY)
4023 motion_status = TRUE;
4024 mx = ((MotionEvent *) &event)->x;
4025 my = ((MotionEvent *) &event)->y;
4029 motion_status = FALSE;
4030 mx = ((ButtonEvent *) &event)->x;
4031 my = ((ButtonEvent *) &event)->y;
4032 if (event.type == EVENT_BUTTONPRESS)
4033 button_status = ((ButtonEvent *) &event)->button;
4035 button_status = MB_RELEASED;
4038 /* this sets 'request_gadget_id' */
4039 HandleGadgets(mx, my, button_status);
4041 switch (request_gadget_id)
4043 case TOOL_CTRL_ID_YES:
4046 case TOOL_CTRL_ID_NO:
4049 case TOOL_CTRL_ID_CONFIRM:
4050 result = TRUE | FALSE;
4053 case TOOL_CTRL_ID_PLAYER_1:
4056 case TOOL_CTRL_ID_PLAYER_2:
4059 case TOOL_CTRL_ID_PLAYER_3:
4062 case TOOL_CTRL_ID_PLAYER_4:
4073 #if defined(TARGET_SDL2)
4074 case SDL_WINDOWEVENT:
4075 HandleWindowEvent((WindowEvent *) &event);
4078 case SDL_APP_WILLENTERBACKGROUND:
4079 case SDL_APP_DIDENTERBACKGROUND:
4080 case SDL_APP_WILLENTERFOREGROUND:
4081 case SDL_APP_DIDENTERFOREGROUND:
4082 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4086 case EVENT_KEYPRESS:
4088 Key key = GetEventKey((KeyEvent *)&event, TRUE);
4093 if (req_state & REQ_CONFIRM)
4098 #if defined(TARGET_SDL2)
4101 #if defined(KSYM_Rewind)
4102 case KSYM_Rewind: /* for Amazon Fire TV remote */
4109 #if defined(TARGET_SDL2)
4111 #if defined(KSYM_FastForward)
4112 case KSYM_FastForward: /* for Amazon Fire TV remote */
4119 HandleKeysDebug(key);
4123 if (req_state & REQ_PLAYER)
4129 case EVENT_KEYRELEASE:
4130 ClearPlayerAction();
4133 #if defined(TARGET_SDL2)
4134 case SDL_CONTROLLERBUTTONDOWN:
4135 switch (event.cbutton.button)
4137 case SDL_CONTROLLER_BUTTON_A:
4138 case SDL_CONTROLLER_BUTTON_X:
4139 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4143 case SDL_CONTROLLER_BUTTON_B:
4144 case SDL_CONTROLLER_BUTTON_Y:
4145 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4146 case SDL_CONTROLLER_BUTTON_BACK:
4151 if (req_state & REQ_PLAYER)
4156 case SDL_CONTROLLERBUTTONUP:
4157 HandleJoystickEvent(&event);
4158 ClearPlayerAction();
4163 HandleOtherEvents(&event);
4168 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4170 int joy = AnyJoystick();
4172 if (joy & JOY_BUTTON_1)
4174 else if (joy & JOY_BUTTON_2)
4180 if (global.use_envelope_request)
4182 /* copy back current state of pressed buttons inside request area */
4183 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
4193 static boolean RequestDoor(char *text, unsigned int req_state)
4195 unsigned int old_door_state;
4196 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4197 int font_nr = FONT_TEXT_2;
4202 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4204 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4205 font_nr = FONT_TEXT_1;
4208 if (game_status == GAME_MODE_PLAYING)
4209 BlitScreenToBitmap(backbuffer);
4211 /* disable deactivated drawing when quick-loading level tape recording */
4212 if (tape.playing && tape.deactivate_display)
4213 TapeDeactivateDisplayOff(TRUE);
4215 SetMouseCursor(CURSOR_DEFAULT);
4217 #if defined(NETWORK_AVALIABLE)
4218 /* pause network game while waiting for request to answer */
4219 if (options.network &&
4220 game_status == GAME_MODE_PLAYING &&
4221 req_state & REQUEST_WAIT_FOR_INPUT)
4222 SendToServer_PausePlaying();
4225 old_door_state = GetDoorState();
4227 /* simulate releasing mouse button over last gadget, if still pressed */
4229 HandleGadgets(-1, -1, 0);
4233 /* draw released gadget before proceeding */
4236 if (old_door_state & DOOR_OPEN_1)
4238 CloseDoor(DOOR_CLOSE_1);
4240 /* save old door content */
4241 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4242 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4245 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4246 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4248 /* clear door drawing field */
4249 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4251 /* force DOOR font inside door area */
4252 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4254 /* write text for request */
4255 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4257 char text_line[max_request_line_len + 1];
4263 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4265 tc = *(text_ptr + tx);
4266 // if (!tc || tc == ' ')
4267 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4271 if ((tc == '?' || tc == '!') && tl == 0)
4281 strncpy(text_line, text_ptr, tl);
4284 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4285 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4286 text_line, font_nr);
4288 text_ptr += tl + (tc == ' ' ? 1 : 0);
4289 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4294 if (req_state & REQ_ASK)
4296 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4297 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4299 else if (req_state & REQ_CONFIRM)
4301 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4303 else if (req_state & REQ_PLAYER)
4305 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4306 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4307 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4308 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4311 /* copy request gadgets to door backbuffer */
4312 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4314 OpenDoor(DOOR_OPEN_1);
4316 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4318 if (game_status == GAME_MODE_PLAYING)
4320 SetPanelBackground();
4321 SetDrawBackgroundMask(REDRAW_DOOR_1);
4325 SetDrawBackgroundMask(REDRAW_FIELD);
4331 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4333 // ---------- handle request buttons ----------
4334 result = RequestHandleEvents(req_state);
4338 if (!(req_state & REQ_STAY_OPEN))
4340 CloseDoor(DOOR_CLOSE_1);
4342 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4343 (req_state & REQ_REOPEN))
4344 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4349 if (game_status == GAME_MODE_PLAYING)
4351 SetPanelBackground();
4352 SetDrawBackgroundMask(REDRAW_DOOR_1);
4356 SetDrawBackgroundMask(REDRAW_FIELD);
4359 #if defined(NETWORK_AVALIABLE)
4360 /* continue network game after request */
4361 if (options.network &&
4362 game_status == GAME_MODE_PLAYING &&
4363 req_state & REQUEST_WAIT_FOR_INPUT)
4364 SendToServer_ContinuePlaying();
4367 /* restore deactivated drawing when quick-loading level tape recording */
4368 if (tape.playing && tape.deactivate_display)
4369 TapeDeactivateDisplayOn();
4374 static boolean RequestEnvelope(char *text, unsigned int req_state)
4378 if (game_status == GAME_MODE_PLAYING)
4379 BlitScreenToBitmap(backbuffer);
4381 /* disable deactivated drawing when quick-loading level tape recording */
4382 if (tape.playing && tape.deactivate_display)
4383 TapeDeactivateDisplayOff(TRUE);
4385 SetMouseCursor(CURSOR_DEFAULT);
4387 #if defined(NETWORK_AVALIABLE)
4388 /* pause network game while waiting for request to answer */
4389 if (options.network &&
4390 game_status == GAME_MODE_PLAYING &&
4391 req_state & REQUEST_WAIT_FOR_INPUT)
4392 SendToServer_PausePlaying();
4395 /* simulate releasing mouse button over last gadget, if still pressed */
4397 HandleGadgets(-1, -1, 0);
4401 // (replace with setting corresponding request background)
4402 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4403 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4405 /* clear door drawing field */
4406 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4408 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4410 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4412 if (game_status == GAME_MODE_PLAYING)
4414 SetPanelBackground();
4415 SetDrawBackgroundMask(REDRAW_DOOR_1);
4419 SetDrawBackgroundMask(REDRAW_FIELD);
4425 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4427 // ---------- handle request buttons ----------
4428 result = RequestHandleEvents(req_state);
4432 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4436 if (game_status == GAME_MODE_PLAYING)
4438 SetPanelBackground();
4439 SetDrawBackgroundMask(REDRAW_DOOR_1);
4443 SetDrawBackgroundMask(REDRAW_FIELD);
4446 #if defined(NETWORK_AVALIABLE)
4447 /* continue network game after request */
4448 if (options.network &&
4449 game_status == GAME_MODE_PLAYING &&
4450 req_state & REQUEST_WAIT_FOR_INPUT)
4451 SendToServer_ContinuePlaying();
4454 /* restore deactivated drawing when quick-loading level tape recording */
4455 if (tape.playing && tape.deactivate_display)
4456 TapeDeactivateDisplayOn();
4461 boolean Request(char *text, unsigned int req_state)
4463 boolean overlay_active = GetOverlayActive();
4466 SetOverlayActive(FALSE);
4468 if (global.use_envelope_request)
4469 result = RequestEnvelope(text, req_state);
4471 result = RequestDoor(text, req_state);
4473 SetOverlayActive(overlay_active);
4478 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4480 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4481 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4484 if (dpo1->sort_priority != dpo2->sort_priority)
4485 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4487 compare_result = dpo1->nr - dpo2->nr;
4489 return compare_result;
4492 void InitGraphicCompatibilityInfo_Doors()
4498 struct DoorInfo *door;
4502 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4503 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4505 { -1, -1, -1, NULL }
4507 struct Rect door_rect_list[] =
4509 { DX, DY, DXSIZE, DYSIZE },
4510 { VX, VY, VXSIZE, VYSIZE }
4514 for (i = 0; doors[i].door_token != -1; i++)
4516 int door_token = doors[i].door_token;
4517 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4518 int part_1 = doors[i].part_1;
4519 int part_8 = doors[i].part_8;
4520 int part_2 = part_1 + 1;
4521 int part_3 = part_1 + 2;
4522 struct DoorInfo *door = doors[i].door;
4523 struct Rect *door_rect = &door_rect_list[door_index];
4524 boolean door_gfx_redefined = FALSE;
4526 /* check if any door part graphic definitions have been redefined */
4528 for (j = 0; door_part_controls[j].door_token != -1; j++)
4530 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4531 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4533 if (dpc->door_token == door_token && fi->redefined)
4534 door_gfx_redefined = TRUE;
4537 /* check for old-style door graphic/animation modifications */
4539 if (!door_gfx_redefined)
4541 if (door->anim_mode & ANIM_STATIC_PANEL)
4543 door->panel.step_xoffset = 0;
4544 door->panel.step_yoffset = 0;
4547 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4549 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4550 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4551 int num_door_steps, num_panel_steps;
4553 /* remove door part graphics other than the two default wings */
4555 for (j = 0; door_part_controls[j].door_token != -1; j++)
4557 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4558 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4560 if (dpc->graphic >= part_3 &&
4561 dpc->graphic <= part_8)
4565 /* set graphics and screen positions of the default wings */
4567 g_part_1->width = door_rect->width;
4568 g_part_1->height = door_rect->height;
4569 g_part_2->width = door_rect->width;
4570 g_part_2->height = door_rect->height;
4571 g_part_2->src_x = door_rect->width;
4572 g_part_2->src_y = g_part_1->src_y;
4574 door->part_2.x = door->part_1.x;
4575 door->part_2.y = door->part_1.y;
4577 if (door->width != -1)
4579 g_part_1->width = door->width;
4580 g_part_2->width = door->width;
4582 // special treatment for graphics and screen position of right wing
4583 g_part_2->src_x += door_rect->width - door->width;
4584 door->part_2.x += door_rect->width - door->width;
4587 if (door->height != -1)
4589 g_part_1->height = door->height;
4590 g_part_2->height = door->height;
4592 // special treatment for graphics and screen position of bottom wing
4593 g_part_2->src_y += door_rect->height - door->height;
4594 door->part_2.y += door_rect->height - door->height;
4597 /* set animation delays for the default wings and panels */
4599 door->part_1.step_delay = door->step_delay;
4600 door->part_2.step_delay = door->step_delay;
4601 door->panel.step_delay = door->step_delay;
4603 /* set animation draw order for the default wings */
4605 door->part_1.sort_priority = 2; /* draw left wing over ... */
4606 door->part_2.sort_priority = 1; /* ... right wing */
4608 /* set animation draw offset for the default wings */
4610 if (door->anim_mode & ANIM_HORIZONTAL)
4612 door->part_1.step_xoffset = door->step_offset;
4613 door->part_1.step_yoffset = 0;
4614 door->part_2.step_xoffset = door->step_offset * -1;
4615 door->part_2.step_yoffset = 0;
4617 num_door_steps = g_part_1->width / door->step_offset;
4619 else // ANIM_VERTICAL
4621 door->part_1.step_xoffset = 0;
4622 door->part_1.step_yoffset = door->step_offset;
4623 door->part_2.step_xoffset = 0;
4624 door->part_2.step_yoffset = door->step_offset * -1;
4626 num_door_steps = g_part_1->height / door->step_offset;
4629 /* set animation draw offset for the default panels */
4631 if (door->step_offset > 1)
4633 num_panel_steps = 2 * door_rect->height / door->step_offset;
4634 door->panel.start_step = num_panel_steps - num_door_steps;
4635 door->panel.start_step_closing = door->panel.start_step;
4639 num_panel_steps = door_rect->height / door->step_offset;
4640 door->panel.start_step = num_panel_steps - num_door_steps / 2;
4641 door->panel.start_step_closing = door->panel.start_step;
4642 door->panel.step_delay *= 2;
4653 for (i = 0; door_part_controls[i].door_token != -1; i++)
4655 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4656 struct DoorPartOrderInfo *dpo = &door_part_order[i];
4658 /* initialize "start_step_opening" and "start_step_closing", if needed */
4659 if (dpc->pos->start_step_opening == 0 &&
4660 dpc->pos->start_step_closing == 0)
4662 // dpc->pos->start_step_opening = dpc->pos->start_step;
4663 dpc->pos->start_step_closing = dpc->pos->start_step;
4666 /* fill structure for door part draw order (sorted below) */
4668 dpo->sort_priority = dpc->pos->sort_priority;
4671 /* sort door part controls according to sort_priority and graphic number */
4672 qsort(door_part_order, MAX_DOOR_PARTS,
4673 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
4676 unsigned int OpenDoor(unsigned int door_state)
4678 if (door_state & DOOR_COPY_BACK)
4680 if (door_state & DOOR_OPEN_1)
4681 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4682 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
4684 if (door_state & DOOR_OPEN_2)
4685 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
4686 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
4688 door_state &= ~DOOR_COPY_BACK;
4691 return MoveDoor(door_state);
4694 unsigned int CloseDoor(unsigned int door_state)
4696 unsigned int old_door_state = GetDoorState();
4698 if (!(door_state & DOOR_NO_COPY_BACK))
4700 if (old_door_state & DOOR_OPEN_1)
4701 BlitBitmap(backbuffer, bitmap_db_door_1,
4702 DX, DY, DXSIZE, DYSIZE, 0, 0);
4704 if (old_door_state & DOOR_OPEN_2)
4705 BlitBitmap(backbuffer, bitmap_db_door_2,
4706 VX, VY, VXSIZE, VYSIZE, 0, 0);
4708 door_state &= ~DOOR_NO_COPY_BACK;
4711 return MoveDoor(door_state);
4714 unsigned int GetDoorState()
4716 return MoveDoor(DOOR_GET_STATE);
4719 unsigned int SetDoorState(unsigned int door_state)
4721 return MoveDoor(door_state | DOOR_SET_STATE);
4724 int euclid(int a, int b)
4726 return (b ? euclid(b, a % b) : a);
4729 unsigned int MoveDoor(unsigned int door_state)
4731 struct Rect door_rect_list[] =
4733 { DX, DY, DXSIZE, DYSIZE },
4734 { VX, VY, VXSIZE, VYSIZE }
4736 static int door1 = DOOR_CLOSE_1;
4737 static int door2 = DOOR_CLOSE_2;
4738 unsigned int door_delay = 0;
4739 unsigned int door_delay_value;
4742 if (door_state == DOOR_GET_STATE)
4743 return (door1 | door2);
4745 if (door_state & DOOR_SET_STATE)
4747 if (door_state & DOOR_ACTION_1)
4748 door1 = door_state & DOOR_ACTION_1;
4749 if (door_state & DOOR_ACTION_2)
4750 door2 = door_state & DOOR_ACTION_2;
4752 return (door1 | door2);
4755 if (!(door_state & DOOR_FORCE_REDRAW))
4757 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
4758 door_state &= ~DOOR_OPEN_1;
4759 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
4760 door_state &= ~DOOR_CLOSE_1;
4761 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
4762 door_state &= ~DOOR_OPEN_2;
4763 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
4764 door_state &= ~DOOR_CLOSE_2;
4767 if (global.autoplay_leveldir)
4769 door_state |= DOOR_NO_DELAY;
4770 door_state &= ~DOOR_CLOSE_ALL;
4773 if (game_status == GAME_MODE_EDITOR)
4774 door_state |= DOOR_NO_DELAY;
4776 if (door_state & DOOR_ACTION)
4778 boolean door_panel_drawn[NUM_DOORS];
4779 boolean panel_has_doors[NUM_DOORS];
4780 boolean door_part_skip[MAX_DOOR_PARTS];
4781 boolean door_part_done[MAX_DOOR_PARTS];
4782 boolean door_part_done_all;
4783 int num_steps[MAX_DOOR_PARTS];
4784 int max_move_delay = 0; // delay for complete animations of all doors
4785 int max_step_delay = 0; // delay (ms) between two animation frames
4786 int num_move_steps = 0; // number of animation steps for all doors
4787 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
4788 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
4789 int current_move_delay = 0;
4793 for (i = 0; i < NUM_DOORS; i++)
4794 panel_has_doors[i] = FALSE;
4796 for (i = 0; i < MAX_DOOR_PARTS; i++)
4798 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4799 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4800 int door_token = dpc->door_token;
4802 door_part_done[i] = FALSE;
4803 door_part_skip[i] = (!(door_state & door_token) ||
4807 for (i = 0; i < MAX_DOOR_PARTS; i++)
4809 int nr = door_part_order[i].nr;
4810 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4811 struct DoorPartPosInfo *pos = dpc->pos;
4812 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4813 int door_token = dpc->door_token;
4814 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4815 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4816 int step_xoffset = ABS(pos->step_xoffset);
4817 int step_yoffset = ABS(pos->step_yoffset);
4818 int step_delay = pos->step_delay;
4819 int current_door_state = door_state & door_token;
4820 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4821 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
4822 boolean part_opening = (is_panel ? door_closing : door_opening);
4823 int start_step = (part_opening ? pos->start_step_opening :
4824 pos->start_step_closing);
4825 float move_xsize = (step_xoffset ? g->width : 0);
4826 float move_ysize = (step_yoffset ? g->height : 0);
4827 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
4828 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
4829 int move_steps = (move_xsteps && move_ysteps ?
4830 MIN(move_xsteps, move_ysteps) :
4831 move_xsteps ? move_xsteps : move_ysteps) - start_step;
4832 int move_delay = move_steps * step_delay;
4834 if (door_part_skip[nr])
4837 max_move_delay = MAX(max_move_delay, move_delay);
4838 max_step_delay = (max_step_delay == 0 ? step_delay :
4839 euclid(max_step_delay, step_delay));
4840 num_steps[nr] = move_steps;
4844 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
4846 panel_has_doors[door_index] = TRUE;
4850 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
4852 num_move_steps = max_move_delay / max_step_delay;
4853 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
4855 door_delay_value = max_step_delay;
4857 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
4859 start = num_move_steps - 1;
4863 /* opening door sound has priority over simultaneously closing door */
4864 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
4865 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
4866 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
4867 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
4870 for (k = start; k < num_move_steps; k++)
4872 int last_frame = num_move_steps - 1; // last frame of this "for" loop
4874 door_part_done_all = TRUE;
4876 for (i = 0; i < NUM_DOORS; i++)
4877 door_panel_drawn[i] = FALSE;
4879 for (i = 0; i < MAX_DOOR_PARTS; i++)
4881 int nr = door_part_order[i].nr;
4882 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4883 struct DoorPartPosInfo *pos = dpc->pos;
4884 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4885 int door_token = dpc->door_token;
4886 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4887 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4888 boolean is_panel_and_door_has_closed = FALSE;
4889 struct Rect *door_rect = &door_rect_list[door_index];
4890 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
4892 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
4893 int current_door_state = door_state & door_token;
4894 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4895 boolean door_closing = !door_opening;
4896 boolean part_opening = (is_panel ? door_closing : door_opening);
4897 boolean part_closing = !part_opening;
4898 int start_step = (part_opening ? pos->start_step_opening :
4899 pos->start_step_closing);
4900 int step_delay = pos->step_delay;
4901 int step_factor = step_delay / max_step_delay;
4902 int k1 = (step_factor ? k / step_factor + 1 : k);
4903 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
4904 int kk = MAX(0, k2);
4907 int src_x, src_y, src_xx, src_yy;
4908 int dst_x, dst_y, dst_xx, dst_yy;
4911 if (door_part_skip[nr])
4914 if (!(door_state & door_token))
4922 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
4923 int kk_door = MAX(0, k2_door);
4924 int sync_frame = kk_door * door_delay_value;
4925 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
4927 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
4928 &g_src_x, &g_src_y);
4933 if (!door_panel_drawn[door_index])
4935 ClearRectangle(drawto, door_rect->x, door_rect->y,
4936 door_rect->width, door_rect->height);
4938 door_panel_drawn[door_index] = TRUE;
4941 // draw opening or closing door parts
4943 if (pos->step_xoffset < 0) // door part on right side
4946 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
4949 if (dst_xx + width > door_rect->width)
4950 width = door_rect->width - dst_xx;
4952 else // door part on left side
4955 dst_xx = pos->x - kk * pos->step_xoffset;
4959 src_xx = ABS(dst_xx);
4963 width = g->width - src_xx;
4965 if (width > door_rect->width)
4966 width = door_rect->width;
4968 // printf("::: k == %d [%d] \n", k, start_step);
4971 if (pos->step_yoffset < 0) // door part on bottom side
4974 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
4977 if (dst_yy + height > door_rect->height)
4978 height = door_rect->height - dst_yy;
4980 else // door part on top side
4983 dst_yy = pos->y - kk * pos->step_yoffset;
4987 src_yy = ABS(dst_yy);
4991 height = g->height - src_yy;
4994 src_x = g_src_x + src_xx;
4995 src_y = g_src_y + src_yy;
4997 dst_x = door_rect->x + dst_xx;
4998 dst_y = door_rect->y + dst_yy;
5000 is_panel_and_door_has_closed =
5003 panel_has_doors[door_index] &&
5004 k >= num_move_steps_doors_only - 1);
5006 if (width >= 0 && width <= g->width &&
5007 height >= 0 && height <= g->height &&
5008 !is_panel_and_door_has_closed)
5010 if (is_panel || !pos->draw_masked)
5011 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5014 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5018 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5020 if ((part_opening && (width < 0 || height < 0)) ||
5021 (part_closing && (width >= g->width && height >= g->height)))
5022 door_part_done[nr] = TRUE;
5024 // continue door part animations, but not panel after door has closed
5025 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5026 door_part_done_all = FALSE;
5029 if (!(door_state & DOOR_NO_DELAY))
5033 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
5035 current_move_delay += max_step_delay;
5037 /* prevent OS (Windows) from complaining about program not responding */
5041 if (door_part_done_all)
5046 if (door_state & DOOR_ACTION_1)
5047 door1 = door_state & DOOR_ACTION_1;
5048 if (door_state & DOOR_ACTION_2)
5049 door2 = door_state & DOOR_ACTION_2;
5051 // draw masked border over door area
5052 DrawMaskedBorder(REDRAW_DOOR_1);
5053 DrawMaskedBorder(REDRAW_DOOR_2);
5055 return (door1 | door2);
5058 static boolean useSpecialEditorDoor()
5060 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5061 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5063 // do not draw special editor door if editor border defined or redefined
5064 if (graphic_info[graphic].bitmap != NULL || redefined)
5067 // do not draw special editor door if global border defined to be empty
5068 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5071 // do not draw special editor door if viewport definitions do not match
5075 EY + EYSIZE != VY + VYSIZE)
5081 void DrawSpecialEditorDoor()
5083 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5084 int top_border_width = gfx1->width;
5085 int top_border_height = gfx1->height;
5086 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5087 int ex = EX - outer_border;
5088 int ey = EY - outer_border;
5089 int vy = VY - outer_border;
5090 int exsize = EXSIZE + 2 * outer_border;
5092 if (!useSpecialEditorDoor())
5095 /* draw bigger level editor toolbox window */
5096 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5097 top_border_width, top_border_height, ex, ey - top_border_height);
5098 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5099 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5101 redraw_mask |= REDRAW_ALL;
5104 void UndrawSpecialEditorDoor()
5106 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5107 int top_border_width = gfx1->width;
5108 int top_border_height = gfx1->height;
5109 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5110 int ex = EX - outer_border;
5111 int ey = EY - outer_border;
5112 int ey_top = ey - top_border_height;
5113 int exsize = EXSIZE + 2 * outer_border;
5114 int eysize = EYSIZE + 2 * outer_border;
5116 if (!useSpecialEditorDoor())
5119 /* draw normal tape recorder window */
5120 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5122 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5123 ex, ey_top, top_border_width, top_border_height,
5125 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5126 ex, ey, exsize, eysize, ex, ey);
5130 // if screen background is set to "[NONE]", clear editor toolbox window
5131 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5132 ClearRectangle(drawto, ex, ey, exsize, eysize);
5135 redraw_mask |= REDRAW_ALL;
5139 /* ---------- new tool button stuff ---------------------------------------- */
5144 struct TextPosInfo *pos;
5147 } toolbutton_info[NUM_TOOL_BUTTONS] =
5150 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5151 TOOL_CTRL_ID_YES, "yes"
5154 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5155 TOOL_CTRL_ID_NO, "no"
5158 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5159 TOOL_CTRL_ID_CONFIRM, "confirm"
5162 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5163 TOOL_CTRL_ID_PLAYER_1, "player 1"
5166 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5167 TOOL_CTRL_ID_PLAYER_2, "player 2"
5170 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5171 TOOL_CTRL_ID_PLAYER_3, "player 3"
5174 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5175 TOOL_CTRL_ID_PLAYER_4, "player 4"
5179 void CreateToolButtons()
5183 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5185 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
5186 struct TextPosInfo *pos = toolbutton_info[i].pos;
5187 struct GadgetInfo *gi;
5188 Bitmap *deco_bitmap = None;
5189 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5190 unsigned int event_mask = GD_EVENT_RELEASED;
5193 int gd_x = gfx->src_x;
5194 int gd_y = gfx->src_y;
5195 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5196 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5199 if (global.use_envelope_request)
5200 setRequestPosition(&dx, &dy, TRUE);
5202 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5204 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5206 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5207 pos->size, &deco_bitmap, &deco_x, &deco_y);
5208 deco_xpos = (gfx->width - pos->size) / 2;
5209 deco_ypos = (gfx->height - pos->size) / 2;
5212 gi = CreateGadget(GDI_CUSTOM_ID, id,
5213 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5214 GDI_X, dx + GDI_ACTIVE_POS(pos->x),
5215 GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
5216 GDI_WIDTH, gfx->width,
5217 GDI_HEIGHT, gfx->height,
5218 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5219 GDI_STATE, GD_BUTTON_UNPRESSED,
5220 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5221 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5222 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5223 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5224 GDI_DECORATION_SIZE, pos->size, pos->size,
5225 GDI_DECORATION_SHIFTING, 1, 1,
5226 GDI_DIRECT_DRAW, FALSE,
5227 GDI_EVENT_MASK, event_mask,
5228 GDI_CALLBACK_ACTION, HandleToolButtons,
5232 Error(ERR_EXIT, "cannot create gadget");
5234 tool_gadget[id] = gi;
5238 void FreeToolButtons()
5242 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5243 FreeGadget(tool_gadget[i]);
5246 static void UnmapToolButtons()
5250 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5251 UnmapGadget(tool_gadget[i]);
5254 static void HandleToolButtons(struct GadgetInfo *gi)
5256 request_gadget_id = gi->custom_id;
5259 static struct Mapping_EM_to_RND_object
5262 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
5263 boolean is_backside; /* backside of moving element */
5269 em_object_mapping_list[] =
5272 Xblank, TRUE, FALSE,
5276 Yacid_splash_eB, FALSE, FALSE,
5277 EL_ACID_SPLASH_RIGHT, -1, -1
5280 Yacid_splash_wB, FALSE, FALSE,
5281 EL_ACID_SPLASH_LEFT, -1, -1
5284 #ifdef EM_ENGINE_BAD_ROLL
5286 Xstone_force_e, FALSE, FALSE,
5287 EL_ROCK, -1, MV_BIT_RIGHT
5290 Xstone_force_w, FALSE, FALSE,
5291 EL_ROCK, -1, MV_BIT_LEFT
5294 Xnut_force_e, FALSE, FALSE,
5295 EL_NUT, -1, MV_BIT_RIGHT
5298 Xnut_force_w, FALSE, FALSE,
5299 EL_NUT, -1, MV_BIT_LEFT
5302 Xspring_force_e, FALSE, FALSE,
5303 EL_SPRING, -1, MV_BIT_RIGHT
5306 Xspring_force_w, FALSE, FALSE,
5307 EL_SPRING, -1, MV_BIT_LEFT
5310 Xemerald_force_e, FALSE, FALSE,
5311 EL_EMERALD, -1, MV_BIT_RIGHT
5314 Xemerald_force_w, FALSE, FALSE,
5315 EL_EMERALD, -1, MV_BIT_LEFT
5318 Xdiamond_force_e, FALSE, FALSE,
5319 EL_DIAMOND, -1, MV_BIT_RIGHT
5322 Xdiamond_force_w, FALSE, FALSE,
5323 EL_DIAMOND, -1, MV_BIT_LEFT
5326 Xbomb_force_e, FALSE, FALSE,
5327 EL_BOMB, -1, MV_BIT_RIGHT
5330 Xbomb_force_w, FALSE, FALSE,
5331 EL_BOMB, -1, MV_BIT_LEFT
5333 #endif /* EM_ENGINE_BAD_ROLL */
5336 Xstone, TRUE, FALSE,
5340 Xstone_pause, FALSE, FALSE,
5344 Xstone_fall, FALSE, FALSE,
5348 Ystone_s, FALSE, FALSE,
5349 EL_ROCK, ACTION_FALLING, -1
5352 Ystone_sB, FALSE, TRUE,
5353 EL_ROCK, ACTION_FALLING, -1
5356 Ystone_e, FALSE, FALSE,
5357 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5360 Ystone_eB, FALSE, TRUE,
5361 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5364 Ystone_w, FALSE, FALSE,
5365 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5368 Ystone_wB, FALSE, TRUE,
5369 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5376 Xnut_pause, FALSE, FALSE,
5380 Xnut_fall, FALSE, FALSE,
5384 Ynut_s, FALSE, FALSE,
5385 EL_NUT, ACTION_FALLING, -1
5388 Ynut_sB, FALSE, TRUE,
5389 EL_NUT, ACTION_FALLING, -1
5392 Ynut_e, FALSE, FALSE,
5393 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5396 Ynut_eB, FALSE, TRUE,
5397 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5400 Ynut_w, FALSE, FALSE,
5401 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5404 Ynut_wB, FALSE, TRUE,
5405 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5408 Xbug_n, TRUE, FALSE,
5412 Xbug_e, TRUE, FALSE,
5413 EL_BUG_RIGHT, -1, -1
5416 Xbug_s, TRUE, FALSE,
5420 Xbug_w, TRUE, FALSE,
5424 Xbug_gon, FALSE, FALSE,
5428 Xbug_goe, FALSE, FALSE,
5429 EL_BUG_RIGHT, -1, -1
5432 Xbug_gos, FALSE, FALSE,
5436 Xbug_gow, FALSE, FALSE,
5440 Ybug_n, FALSE, FALSE,
5441 EL_BUG, ACTION_MOVING, MV_BIT_UP
5444 Ybug_nB, FALSE, TRUE,
5445 EL_BUG, ACTION_MOVING, MV_BIT_UP
5448 Ybug_e, FALSE, FALSE,
5449 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5452 Ybug_eB, FALSE, TRUE,
5453 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5456 Ybug_s, FALSE, FALSE,
5457 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5460 Ybug_sB, FALSE, TRUE,
5461 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5464 Ybug_w, FALSE, FALSE,
5465 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5468 Ybug_wB, FALSE, TRUE,
5469 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5472 Ybug_w_n, FALSE, FALSE,
5473 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5476 Ybug_n_e, FALSE, FALSE,
5477 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5480 Ybug_e_s, FALSE, FALSE,
5481 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5484 Ybug_s_w, FALSE, FALSE,
5485 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5488 Ybug_e_n, FALSE, FALSE,
5489 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5492 Ybug_s_e, FALSE, FALSE,
5493 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5496 Ybug_w_s, FALSE, FALSE,
5497 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5500 Ybug_n_w, FALSE, FALSE,
5501 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5504 Ybug_stone, FALSE, FALSE,
5505 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
5508 Ybug_spring, FALSE, FALSE,
5509 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
5512 Xtank_n, TRUE, FALSE,
5513 EL_SPACESHIP_UP, -1, -1
5516 Xtank_e, TRUE, FALSE,
5517 EL_SPACESHIP_RIGHT, -1, -1
5520 Xtank_s, TRUE, FALSE,
5521 EL_SPACESHIP_DOWN, -1, -1
5524 Xtank_w, TRUE, FALSE,
5525 EL_SPACESHIP_LEFT, -1, -1
5528 Xtank_gon, FALSE, FALSE,
5529 EL_SPACESHIP_UP, -1, -1
5532 Xtank_goe, FALSE, FALSE,
5533 EL_SPACESHIP_RIGHT, -1, -1
5536 Xtank_gos, FALSE, FALSE,
5537 EL_SPACESHIP_DOWN, -1, -1
5540 Xtank_gow, FALSE, FALSE,
5541 EL_SPACESHIP_LEFT, -1, -1
5544 Ytank_n, FALSE, FALSE,
5545 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5548 Ytank_nB, FALSE, TRUE,
5549 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5552 Ytank_e, FALSE, FALSE,
5553 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5556 Ytank_eB, FALSE, TRUE,
5557 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5560 Ytank_s, FALSE, FALSE,
5561 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5564 Ytank_sB, FALSE, TRUE,
5565 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5568 Ytank_w, FALSE, FALSE,
5569 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5572 Ytank_wB, FALSE, TRUE,
5573 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5576 Ytank_w_n, FALSE, FALSE,
5577 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5580 Ytank_n_e, FALSE, FALSE,
5581 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5584 Ytank_e_s, FALSE, FALSE,
5585 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5588 Ytank_s_w, FALSE, FALSE,
5589 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5592 Ytank_e_n, FALSE, FALSE,
5593 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5596 Ytank_s_e, FALSE, FALSE,
5597 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5600 Ytank_w_s, FALSE, FALSE,
5601 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5604 Ytank_n_w, FALSE, FALSE,
5605 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5608 Ytank_stone, FALSE, FALSE,
5609 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
5612 Ytank_spring, FALSE, FALSE,
5613 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
5616 Xandroid, TRUE, FALSE,
5617 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5620 Xandroid_1_n, FALSE, FALSE,
5621 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5624 Xandroid_2_n, FALSE, FALSE,
5625 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5628 Xandroid_1_e, FALSE, FALSE,
5629 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5632 Xandroid_2_e, FALSE, FALSE,
5633 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5636 Xandroid_1_w, FALSE, FALSE,
5637 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5640 Xandroid_2_w, FALSE, FALSE,
5641 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5644 Xandroid_1_s, FALSE, FALSE,
5645 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5648 Xandroid_2_s, FALSE, FALSE,
5649 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5652 Yandroid_n, FALSE, FALSE,
5653 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5656 Yandroid_nB, FALSE, TRUE,
5657 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5660 Yandroid_ne, FALSE, FALSE,
5661 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5664 Yandroid_neB, FALSE, TRUE,
5665 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5668 Yandroid_e, FALSE, FALSE,
5669 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5672 Yandroid_eB, FALSE, TRUE,
5673 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5676 Yandroid_se, FALSE, FALSE,
5677 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5680 Yandroid_seB, FALSE, TRUE,
5681 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5684 Yandroid_s, FALSE, FALSE,
5685 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5688 Yandroid_sB, FALSE, TRUE,
5689 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5692 Yandroid_sw, FALSE, FALSE,
5693 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5696 Yandroid_swB, FALSE, TRUE,
5697 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5700 Yandroid_w, FALSE, FALSE,
5701 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5704 Yandroid_wB, FALSE, TRUE,
5705 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5708 Yandroid_nw, FALSE, FALSE,
5709 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
5712 Yandroid_nwB, FALSE, TRUE,
5713 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
5716 Xspring, TRUE, FALSE,
5720 Xspring_pause, FALSE, FALSE,
5724 Xspring_e, FALSE, FALSE,
5728 Xspring_w, FALSE, FALSE,
5732 Xspring_fall, FALSE, FALSE,
5736 Yspring_s, FALSE, FALSE,
5737 EL_SPRING, ACTION_FALLING, -1
5740 Yspring_sB, FALSE, TRUE,
5741 EL_SPRING, ACTION_FALLING, -1
5744 Yspring_e, FALSE, FALSE,
5745 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5748 Yspring_eB, FALSE, TRUE,
5749 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5752 Yspring_w, FALSE, FALSE,
5753 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5756 Yspring_wB, FALSE, TRUE,
5757 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5760 Yspring_kill_e, FALSE, FALSE,
5761 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5764 Yspring_kill_eB, FALSE, TRUE,
5765 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5768 Yspring_kill_w, FALSE, FALSE,
5769 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5772 Yspring_kill_wB, FALSE, TRUE,
5773 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5776 Xeater_n, TRUE, FALSE,
5777 EL_YAMYAM_UP, -1, -1
5780 Xeater_e, TRUE, FALSE,
5781 EL_YAMYAM_RIGHT, -1, -1
5784 Xeater_w, TRUE, FALSE,
5785 EL_YAMYAM_LEFT, -1, -1
5788 Xeater_s, TRUE, FALSE,
5789 EL_YAMYAM_DOWN, -1, -1
5792 Yeater_n, FALSE, FALSE,
5793 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5796 Yeater_nB, FALSE, TRUE,
5797 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5800 Yeater_e, FALSE, FALSE,
5801 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5804 Yeater_eB, FALSE, TRUE,
5805 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5808 Yeater_s, FALSE, FALSE,
5809 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5812 Yeater_sB, FALSE, TRUE,
5813 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5816 Yeater_w, FALSE, FALSE,
5817 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5820 Yeater_wB, FALSE, TRUE,
5821 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5824 Yeater_stone, FALSE, FALSE,
5825 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
5828 Yeater_spring, FALSE, FALSE,
5829 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
5832 Xalien, TRUE, FALSE,
5836 Xalien_pause, FALSE, FALSE,
5840 Yalien_n, FALSE, FALSE,
5841 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5844 Yalien_nB, FALSE, TRUE,
5845 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5848 Yalien_e, FALSE, FALSE,
5849 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5852 Yalien_eB, FALSE, TRUE,
5853 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5856 Yalien_s, FALSE, FALSE,
5857 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5860 Yalien_sB, FALSE, TRUE,
5861 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5864 Yalien_w, FALSE, FALSE,
5865 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5868 Yalien_wB, FALSE, TRUE,
5869 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5872 Yalien_stone, FALSE, FALSE,
5873 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
5876 Yalien_spring, FALSE, FALSE,
5877 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
5880 Xemerald, TRUE, FALSE,
5884 Xemerald_pause, FALSE, FALSE,
5888 Xemerald_fall, FALSE, FALSE,
5892 Xemerald_shine, FALSE, FALSE,
5893 EL_EMERALD, ACTION_TWINKLING, -1
5896 Yemerald_s, FALSE, FALSE,
5897 EL_EMERALD, ACTION_FALLING, -1
5900 Yemerald_sB, FALSE, TRUE,
5901 EL_EMERALD, ACTION_FALLING, -1
5904 Yemerald_e, FALSE, FALSE,
5905 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5908 Yemerald_eB, FALSE, TRUE,
5909 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5912 Yemerald_w, FALSE, FALSE,
5913 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5916 Yemerald_wB, FALSE, TRUE,
5917 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5920 Yemerald_eat, FALSE, FALSE,
5921 EL_EMERALD, ACTION_COLLECTING, -1
5924 Yemerald_stone, FALSE, FALSE,
5925 EL_NUT, ACTION_BREAKING, -1
5928 Xdiamond, TRUE, FALSE,
5932 Xdiamond_pause, FALSE, FALSE,
5936 Xdiamond_fall, FALSE, FALSE,
5940 Xdiamond_shine, FALSE, FALSE,
5941 EL_DIAMOND, ACTION_TWINKLING, -1
5944 Ydiamond_s, FALSE, FALSE,
5945 EL_DIAMOND, ACTION_FALLING, -1
5948 Ydiamond_sB, FALSE, TRUE,
5949 EL_DIAMOND, ACTION_FALLING, -1
5952 Ydiamond_e, FALSE, FALSE,
5953 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5956 Ydiamond_eB, FALSE, TRUE,
5957 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5960 Ydiamond_w, FALSE, FALSE,
5961 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5964 Ydiamond_wB, FALSE, TRUE,
5965 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5968 Ydiamond_eat, FALSE, FALSE,
5969 EL_DIAMOND, ACTION_COLLECTING, -1
5972 Ydiamond_stone, FALSE, FALSE,
5973 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
5976 Xdrip_fall, TRUE, FALSE,
5977 EL_AMOEBA_DROP, -1, -1
5980 Xdrip_stretch, FALSE, FALSE,
5981 EL_AMOEBA_DROP, ACTION_FALLING, -1
5984 Xdrip_stretchB, FALSE, TRUE,
5985 EL_AMOEBA_DROP, ACTION_FALLING, -1
5988 Xdrip_eat, FALSE, FALSE,
5989 EL_AMOEBA_DROP, ACTION_GROWING, -1
5992 Ydrip_s1, FALSE, FALSE,
5993 EL_AMOEBA_DROP, ACTION_FALLING, -1
5996 Ydrip_s1B, FALSE, TRUE,
5997 EL_AMOEBA_DROP, ACTION_FALLING, -1
6000 Ydrip_s2, FALSE, FALSE,
6001 EL_AMOEBA_DROP, ACTION_FALLING, -1
6004 Ydrip_s2B, FALSE, TRUE,
6005 EL_AMOEBA_DROP, ACTION_FALLING, -1
6012 Xbomb_pause, FALSE, FALSE,
6016 Xbomb_fall, FALSE, FALSE,
6020 Ybomb_s, FALSE, FALSE,
6021 EL_BOMB, ACTION_FALLING, -1
6024 Ybomb_sB, FALSE, TRUE,
6025 EL_BOMB, ACTION_FALLING, -1
6028 Ybomb_e, FALSE, FALSE,
6029 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6032 Ybomb_eB, FALSE, TRUE,
6033 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6036 Ybomb_w, FALSE, FALSE,
6037 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6040 Ybomb_wB, FALSE, TRUE,
6041 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6044 Ybomb_eat, FALSE, FALSE,
6045 EL_BOMB, ACTION_ACTIVATING, -1
6048 Xballoon, TRUE, FALSE,
6052 Yballoon_n, FALSE, FALSE,
6053 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6056 Yballoon_nB, FALSE, TRUE,
6057 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6060 Yballoon_e, FALSE, FALSE,
6061 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6064 Yballoon_eB, FALSE, TRUE,
6065 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6068 Yballoon_s, FALSE, FALSE,
6069 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6072 Yballoon_sB, FALSE, TRUE,
6073 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6076 Yballoon_w, FALSE, FALSE,
6077 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6080 Yballoon_wB, FALSE, TRUE,
6081 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6084 Xgrass, TRUE, FALSE,
6085 EL_EMC_GRASS, -1, -1
6088 Ygrass_nB, FALSE, FALSE,
6089 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
6092 Ygrass_eB, FALSE, FALSE,
6093 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
6096 Ygrass_sB, FALSE, FALSE,
6097 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
6100 Ygrass_wB, FALSE, FALSE,
6101 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
6108 Ydirt_nB, FALSE, FALSE,
6109 EL_SAND, ACTION_DIGGING, MV_BIT_UP
6112 Ydirt_eB, FALSE, FALSE,
6113 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
6116 Ydirt_sB, FALSE, FALSE,
6117 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
6120 Ydirt_wB, FALSE, FALSE,
6121 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
6124 Xacid_ne, TRUE, FALSE,
6125 EL_ACID_POOL_TOPRIGHT, -1, -1
6128 Xacid_se, TRUE, FALSE,
6129 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
6132 Xacid_s, TRUE, FALSE,
6133 EL_ACID_POOL_BOTTOM, -1, -1
6136 Xacid_sw, TRUE, FALSE,
6137 EL_ACID_POOL_BOTTOMLEFT, -1, -1
6140 Xacid_nw, TRUE, FALSE,
6141 EL_ACID_POOL_TOPLEFT, -1, -1
6144 Xacid_1, TRUE, FALSE,
6148 Xacid_2, FALSE, FALSE,
6152 Xacid_3, FALSE, FALSE,
6156 Xacid_4, FALSE, FALSE,
6160 Xacid_5, FALSE, FALSE,
6164 Xacid_6, FALSE, FALSE,
6168 Xacid_7, FALSE, FALSE,
6172 Xacid_8, FALSE, FALSE,
6176 Xball_1, TRUE, FALSE,
6177 EL_EMC_MAGIC_BALL, -1, -1
6180 Xball_1B, FALSE, FALSE,
6181 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6184 Xball_2, FALSE, FALSE,
6185 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6188 Xball_2B, FALSE, FALSE,
6189 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6192 Yball_eat, FALSE, FALSE,
6193 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6196 Ykey_1_eat, FALSE, FALSE,
6197 EL_EM_KEY_1, ACTION_COLLECTING, -1
6200 Ykey_2_eat, FALSE, FALSE,
6201 EL_EM_KEY_2, ACTION_COLLECTING, -1
6204 Ykey_3_eat, FALSE, FALSE,
6205 EL_EM_KEY_3, ACTION_COLLECTING, -1
6208 Ykey_4_eat, FALSE, FALSE,
6209 EL_EM_KEY_4, ACTION_COLLECTING, -1
6212 Ykey_5_eat, FALSE, FALSE,
6213 EL_EMC_KEY_5, ACTION_COLLECTING, -1
6216 Ykey_6_eat, FALSE, FALSE,
6217 EL_EMC_KEY_6, ACTION_COLLECTING, -1
6220 Ykey_7_eat, FALSE, FALSE,
6221 EL_EMC_KEY_7, ACTION_COLLECTING, -1
6224 Ykey_8_eat, FALSE, FALSE,
6225 EL_EMC_KEY_8, ACTION_COLLECTING, -1
6228 Ylenses_eat, FALSE, FALSE,
6229 EL_EMC_LENSES, ACTION_COLLECTING, -1
6232 Ymagnify_eat, FALSE, FALSE,
6233 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
6236 Ygrass_eat, FALSE, FALSE,
6237 EL_EMC_GRASS, ACTION_SNAPPING, -1
6240 Ydirt_eat, FALSE, FALSE,
6241 EL_SAND, ACTION_SNAPPING, -1
6244 Xgrow_ns, TRUE, FALSE,
6245 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
6248 Ygrow_ns_eat, FALSE, FALSE,
6249 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
6252 Xgrow_ew, TRUE, FALSE,
6253 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6256 Ygrow_ew_eat, FALSE, FALSE,
6257 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
6260 Xwonderwall, TRUE, FALSE,
6261 EL_MAGIC_WALL, -1, -1
6264 XwonderwallB, FALSE, FALSE,
6265 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6268 Xamoeba_1, TRUE, FALSE,
6269 EL_AMOEBA_DRY, ACTION_OTHER, -1
6272 Xamoeba_2, FALSE, FALSE,
6273 EL_AMOEBA_DRY, ACTION_OTHER, -1
6276 Xamoeba_3, FALSE, FALSE,
6277 EL_AMOEBA_DRY, ACTION_OTHER, -1
6280 Xamoeba_4, FALSE, FALSE,
6281 EL_AMOEBA_DRY, ACTION_OTHER, -1
6284 Xamoeba_5, TRUE, FALSE,
6285 EL_AMOEBA_WET, ACTION_OTHER, -1
6288 Xamoeba_6, FALSE, FALSE,
6289 EL_AMOEBA_WET, ACTION_OTHER, -1
6292 Xamoeba_7, FALSE, FALSE,
6293 EL_AMOEBA_WET, ACTION_OTHER, -1
6296 Xamoeba_8, FALSE, FALSE,
6297 EL_AMOEBA_WET, ACTION_OTHER, -1
6300 Xdoor_1, TRUE, FALSE,
6301 EL_EM_GATE_1, -1, -1
6304 Xdoor_2, TRUE, FALSE,
6305 EL_EM_GATE_2, -1, -1
6308 Xdoor_3, TRUE, FALSE,
6309 EL_EM_GATE_3, -1, -1
6312 Xdoor_4, TRUE, FALSE,
6313 EL_EM_GATE_4, -1, -1
6316 Xdoor_5, TRUE, FALSE,
6317 EL_EMC_GATE_5, -1, -1
6320 Xdoor_6, TRUE, FALSE,
6321 EL_EMC_GATE_6, -1, -1
6324 Xdoor_7, TRUE, FALSE,
6325 EL_EMC_GATE_7, -1, -1
6328 Xdoor_8, TRUE, FALSE,
6329 EL_EMC_GATE_8, -1, -1
6332 Xkey_1, TRUE, FALSE,
6336 Xkey_2, TRUE, FALSE,
6340 Xkey_3, TRUE, FALSE,
6344 Xkey_4, TRUE, FALSE,
6348 Xkey_5, TRUE, FALSE,
6349 EL_EMC_KEY_5, -1, -1
6352 Xkey_6, TRUE, FALSE,
6353 EL_EMC_KEY_6, -1, -1
6356 Xkey_7, TRUE, FALSE,
6357 EL_EMC_KEY_7, -1, -1
6360 Xkey_8, TRUE, FALSE,
6361 EL_EMC_KEY_8, -1, -1
6364 Xwind_n, TRUE, FALSE,
6365 EL_BALLOON_SWITCH_UP, -1, -1
6368 Xwind_e, TRUE, FALSE,
6369 EL_BALLOON_SWITCH_RIGHT, -1, -1
6372 Xwind_s, TRUE, FALSE,
6373 EL_BALLOON_SWITCH_DOWN, -1, -1
6376 Xwind_w, TRUE, FALSE,
6377 EL_BALLOON_SWITCH_LEFT, -1, -1
6380 Xwind_nesw, TRUE, FALSE,
6381 EL_BALLOON_SWITCH_ANY, -1, -1
6384 Xwind_stop, TRUE, FALSE,
6385 EL_BALLOON_SWITCH_NONE, -1, -1
6389 EL_EM_EXIT_CLOSED, -1, -1
6392 Xexit_1, TRUE, FALSE,
6393 EL_EM_EXIT_OPEN, -1, -1
6396 Xexit_2, FALSE, FALSE,
6397 EL_EM_EXIT_OPEN, -1, -1
6400 Xexit_3, FALSE, FALSE,
6401 EL_EM_EXIT_OPEN, -1, -1
6404 Xdynamite, TRUE, FALSE,
6405 EL_EM_DYNAMITE, -1, -1
6408 Ydynamite_eat, FALSE, FALSE,
6409 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6412 Xdynamite_1, TRUE, FALSE,
6413 EL_EM_DYNAMITE_ACTIVE, -1, -1
6416 Xdynamite_2, FALSE, FALSE,
6417 EL_EM_DYNAMITE_ACTIVE, -1, -1
6420 Xdynamite_3, FALSE, FALSE,
6421 EL_EM_DYNAMITE_ACTIVE, -1, -1
6424 Xdynamite_4, FALSE, FALSE,
6425 EL_EM_DYNAMITE_ACTIVE, -1, -1
6428 Xbumper, TRUE, FALSE,
6429 EL_EMC_SPRING_BUMPER, -1, -1
6432 XbumperB, FALSE, FALSE,
6433 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6436 Xwheel, TRUE, FALSE,
6437 EL_ROBOT_WHEEL, -1, -1
6440 XwheelB, FALSE, FALSE,
6441 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6444 Xswitch, TRUE, FALSE,
6445 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6448 XswitchB, FALSE, FALSE,
6449 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6453 EL_QUICKSAND_EMPTY, -1, -1
6456 Xsand_stone, TRUE, FALSE,
6457 EL_QUICKSAND_FULL, -1, -1
6460 Xsand_stonein_1, FALSE, TRUE,
6461 EL_ROCK, ACTION_FILLING, -1
6464 Xsand_stonein_2, FALSE, TRUE,
6465 EL_ROCK, ACTION_FILLING, -1
6468 Xsand_stonein_3, FALSE, TRUE,
6469 EL_ROCK, ACTION_FILLING, -1
6472 Xsand_stonein_4, FALSE, TRUE,
6473 EL_ROCK, ACTION_FILLING, -1
6476 Xsand_stonesand_1, FALSE, FALSE,
6477 EL_QUICKSAND_EMPTYING, -1, -1
6480 Xsand_stonesand_2, FALSE, FALSE,
6481 EL_QUICKSAND_EMPTYING, -1, -1
6484 Xsand_stonesand_3, FALSE, FALSE,
6485 EL_QUICKSAND_EMPTYING, -1, -1
6488 Xsand_stonesand_4, FALSE, FALSE,
6489 EL_QUICKSAND_EMPTYING, -1, -1
6492 Xsand_stonesand_quickout_1, FALSE, FALSE,
6493 EL_QUICKSAND_EMPTYING, -1, -1
6496 Xsand_stonesand_quickout_2, FALSE, FALSE,
6497 EL_QUICKSAND_EMPTYING, -1, -1
6500 Xsand_stoneout_1, FALSE, FALSE,
6501 EL_ROCK, ACTION_EMPTYING, -1
6504 Xsand_stoneout_2, FALSE, FALSE,
6505 EL_ROCK, ACTION_EMPTYING, -1
6508 Xsand_sandstone_1, FALSE, FALSE,
6509 EL_QUICKSAND_FILLING, -1, -1
6512 Xsand_sandstone_2, FALSE, FALSE,
6513 EL_QUICKSAND_FILLING, -1, -1
6516 Xsand_sandstone_3, FALSE, FALSE,
6517 EL_QUICKSAND_FILLING, -1, -1
6520 Xsand_sandstone_4, FALSE, FALSE,
6521 EL_QUICKSAND_FILLING, -1, -1
6524 Xplant, TRUE, FALSE,
6525 EL_EMC_PLANT, -1, -1
6528 Yplant, FALSE, FALSE,
6529 EL_EMC_PLANT, -1, -1
6532 Xlenses, TRUE, FALSE,
6533 EL_EMC_LENSES, -1, -1
6536 Xmagnify, TRUE, FALSE,
6537 EL_EMC_MAGNIFIER, -1, -1
6540 Xdripper, TRUE, FALSE,
6541 EL_EMC_DRIPPER, -1, -1
6544 XdripperB, FALSE, FALSE,
6545 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6548 Xfake_blank, TRUE, FALSE,
6549 EL_INVISIBLE_WALL, -1, -1
6552 Xfake_blankB, FALSE, FALSE,
6553 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6556 Xfake_grass, TRUE, FALSE,
6557 EL_EMC_FAKE_GRASS, -1, -1
6560 Xfake_grassB, FALSE, FALSE,
6561 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6564 Xfake_door_1, TRUE, FALSE,
6565 EL_EM_GATE_1_GRAY, -1, -1
6568 Xfake_door_2, TRUE, FALSE,
6569 EL_EM_GATE_2_GRAY, -1, -1
6572 Xfake_door_3, TRUE, FALSE,
6573 EL_EM_GATE_3_GRAY, -1, -1
6576 Xfake_door_4, TRUE, FALSE,
6577 EL_EM_GATE_4_GRAY, -1, -1
6580 Xfake_door_5, TRUE, FALSE,
6581 EL_EMC_GATE_5_GRAY, -1, -1
6584 Xfake_door_6, TRUE, FALSE,
6585 EL_EMC_GATE_6_GRAY, -1, -1
6588 Xfake_door_7, TRUE, FALSE,
6589 EL_EMC_GATE_7_GRAY, -1, -1
6592 Xfake_door_8, TRUE, FALSE,
6593 EL_EMC_GATE_8_GRAY, -1, -1
6596 Xfake_acid_1, TRUE, FALSE,
6597 EL_EMC_FAKE_ACID, -1, -1
6600 Xfake_acid_2, FALSE, FALSE,
6601 EL_EMC_FAKE_ACID, -1, -1
6604 Xfake_acid_3, FALSE, FALSE,
6605 EL_EMC_FAKE_ACID, -1, -1
6608 Xfake_acid_4, FALSE, FALSE,
6609 EL_EMC_FAKE_ACID, -1, -1
6612 Xfake_acid_5, FALSE, FALSE,
6613 EL_EMC_FAKE_ACID, -1, -1
6616 Xfake_acid_6, FALSE, FALSE,
6617 EL_EMC_FAKE_ACID, -1, -1
6620 Xfake_acid_7, FALSE, FALSE,
6621 EL_EMC_FAKE_ACID, -1, -1
6624 Xfake_acid_8, FALSE, FALSE,
6625 EL_EMC_FAKE_ACID, -1, -1
6628 Xsteel_1, TRUE, FALSE,
6629 EL_STEELWALL, -1, -1
6632 Xsteel_2, TRUE, FALSE,
6633 EL_EMC_STEELWALL_2, -1, -1
6636 Xsteel_3, TRUE, FALSE,
6637 EL_EMC_STEELWALL_3, -1, -1
6640 Xsteel_4, TRUE, FALSE,
6641 EL_EMC_STEELWALL_4, -1, -1
6644 Xwall_1, TRUE, FALSE,
6648 Xwall_2, TRUE, FALSE,
6649 EL_EMC_WALL_14, -1, -1
6652 Xwall_3, TRUE, FALSE,
6653 EL_EMC_WALL_15, -1, -1
6656 Xwall_4, TRUE, FALSE,
6657 EL_EMC_WALL_16, -1, -1
6660 Xround_wall_1, TRUE, FALSE,
6661 EL_WALL_SLIPPERY, -1, -1
6664 Xround_wall_2, TRUE, FALSE,
6665 EL_EMC_WALL_SLIPPERY_2, -1, -1
6668 Xround_wall_3, TRUE, FALSE,
6669 EL_EMC_WALL_SLIPPERY_3, -1, -1
6672 Xround_wall_4, TRUE, FALSE,
6673 EL_EMC_WALL_SLIPPERY_4, -1, -1
6676 Xdecor_1, TRUE, FALSE,
6677 EL_EMC_WALL_8, -1, -1
6680 Xdecor_2, TRUE, FALSE,
6681 EL_EMC_WALL_6, -1, -1
6684 Xdecor_3, TRUE, FALSE,
6685 EL_EMC_WALL_4, -1, -1
6688 Xdecor_4, TRUE, FALSE,
6689 EL_EMC_WALL_7, -1, -1
6692 Xdecor_5, TRUE, FALSE,
6693 EL_EMC_WALL_5, -1, -1
6696 Xdecor_6, TRUE, FALSE,
6697 EL_EMC_WALL_9, -1, -1
6700 Xdecor_7, TRUE, FALSE,
6701 EL_EMC_WALL_10, -1, -1
6704 Xdecor_8, TRUE, FALSE,
6705 EL_EMC_WALL_1, -1, -1
6708 Xdecor_9, TRUE, FALSE,
6709 EL_EMC_WALL_2, -1, -1
6712 Xdecor_10, TRUE, FALSE,
6713 EL_EMC_WALL_3, -1, -1
6716 Xdecor_11, TRUE, FALSE,
6717 EL_EMC_WALL_11, -1, -1
6720 Xdecor_12, TRUE, FALSE,
6721 EL_EMC_WALL_12, -1, -1
6724 Xalpha_0, TRUE, FALSE,
6725 EL_CHAR('0'), -1, -1
6728 Xalpha_1, TRUE, FALSE,
6729 EL_CHAR('1'), -1, -1
6732 Xalpha_2, TRUE, FALSE,
6733 EL_CHAR('2'), -1, -1
6736 Xalpha_3, TRUE, FALSE,
6737 EL_CHAR('3'), -1, -1
6740 Xalpha_4, TRUE, FALSE,
6741 EL_CHAR('4'), -1, -1
6744 Xalpha_5, TRUE, FALSE,
6745 EL_CHAR('5'), -1, -1
6748 Xalpha_6, TRUE, FALSE,
6749 EL_CHAR('6'), -1, -1
6752 Xalpha_7, TRUE, FALSE,
6753 EL_CHAR('7'), -1, -1
6756 Xalpha_8, TRUE, FALSE,
6757 EL_CHAR('8'), -1, -1
6760 Xalpha_9, TRUE, FALSE,
6761 EL_CHAR('9'), -1, -1
6764 Xalpha_excla, TRUE, FALSE,
6765 EL_CHAR('!'), -1, -1
6768 Xalpha_quote, TRUE, FALSE,
6769 EL_CHAR('"'), -1, -1
6772 Xalpha_comma, TRUE, FALSE,
6773 EL_CHAR(','), -1, -1
6776 Xalpha_minus, TRUE, FALSE,
6777 EL_CHAR('-'), -1, -1
6780 Xalpha_perio, TRUE, FALSE,
6781 EL_CHAR('.'), -1, -1
6784 Xalpha_colon, TRUE, FALSE,
6785 EL_CHAR(':'), -1, -1
6788 Xalpha_quest, TRUE, FALSE,
6789 EL_CHAR('?'), -1, -1
6792 Xalpha_a, TRUE, FALSE,
6793 EL_CHAR('A'), -1, -1
6796 Xalpha_b, TRUE, FALSE,
6797 EL_CHAR('B'), -1, -1
6800 Xalpha_c, TRUE, FALSE,
6801 EL_CHAR('C'), -1, -1
6804 Xalpha_d, TRUE, FALSE,
6805 EL_CHAR('D'), -1, -1
6808 Xalpha_e, TRUE, FALSE,
6809 EL_CHAR('E'), -1, -1
6812 Xalpha_f, TRUE, FALSE,
6813 EL_CHAR('F'), -1, -1
6816 Xalpha_g, TRUE, FALSE,
6817 EL_CHAR('G'), -1, -1
6820 Xalpha_h, TRUE, FALSE,
6821 EL_CHAR('H'), -1, -1
6824 Xalpha_i, TRUE, FALSE,
6825 EL_CHAR('I'), -1, -1
6828 Xalpha_j, TRUE, FALSE,
6829 EL_CHAR('J'), -1, -1
6832 Xalpha_k, TRUE, FALSE,
6833 EL_CHAR('K'), -1, -1
6836 Xalpha_l, TRUE, FALSE,
6837 EL_CHAR('L'), -1, -1
6840 Xalpha_m, TRUE, FALSE,
6841 EL_CHAR('M'), -1, -1
6844 Xalpha_n, TRUE, FALSE,
6845 EL_CHAR('N'), -1, -1
6848 Xalpha_o, TRUE, FALSE,
6849 EL_CHAR('O'), -1, -1
6852 Xalpha_p, TRUE, FALSE,
6853 EL_CHAR('P'), -1, -1
6856 Xalpha_q, TRUE, FALSE,
6857 EL_CHAR('Q'), -1, -1
6860 Xalpha_r, TRUE, FALSE,
6861 EL_CHAR('R'), -1, -1
6864 Xalpha_s, TRUE, FALSE,
6865 EL_CHAR('S'), -1, -1
6868 Xalpha_t, TRUE, FALSE,
6869 EL_CHAR('T'), -1, -1
6872 Xalpha_u, TRUE, FALSE,
6873 EL_CHAR('U'), -1, -1
6876 Xalpha_v, TRUE, FALSE,
6877 EL_CHAR('V'), -1, -1
6880 Xalpha_w, TRUE, FALSE,
6881 EL_CHAR('W'), -1, -1
6884 Xalpha_x, TRUE, FALSE,
6885 EL_CHAR('X'), -1, -1
6888 Xalpha_y, TRUE, FALSE,
6889 EL_CHAR('Y'), -1, -1
6892 Xalpha_z, TRUE, FALSE,
6893 EL_CHAR('Z'), -1, -1
6896 Xalpha_arrow_e, TRUE, FALSE,
6897 EL_CHAR('>'), -1, -1
6900 Xalpha_arrow_w, TRUE, FALSE,
6901 EL_CHAR('<'), -1, -1
6904 Xalpha_copyr, TRUE, FALSE,
6905 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
6909 Xboom_bug, FALSE, FALSE,
6910 EL_BUG, ACTION_EXPLODING, -1
6913 Xboom_bomb, FALSE, FALSE,
6914 EL_BOMB, ACTION_EXPLODING, -1
6917 Xboom_android, FALSE, FALSE,
6918 EL_EMC_ANDROID, ACTION_OTHER, -1
6921 Xboom_1, FALSE, FALSE,
6922 EL_DEFAULT, ACTION_EXPLODING, -1
6925 Xboom_2, FALSE, FALSE,
6926 EL_DEFAULT, ACTION_EXPLODING, -1
6929 Znormal, FALSE, FALSE,
6933 Zdynamite, FALSE, FALSE,
6937 Zplayer, FALSE, FALSE,
6941 ZBORDER, FALSE, FALSE,
6951 static struct Mapping_EM_to_RND_player
6960 em_player_mapping_list[] =
6964 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
6968 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
6972 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
6976 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
6980 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
6984 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
6988 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
6992 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
6996 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7000 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7004 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7008 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7012 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7016 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7020 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7024 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7028 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7032 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7036 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7040 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7044 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7048 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7052 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7056 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7060 EL_PLAYER_1, ACTION_DEFAULT, -1,
7064 EL_PLAYER_2, ACTION_DEFAULT, -1,
7068 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7072 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7076 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7080 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7084 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7088 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7092 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7096 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7100 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7104 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7108 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7112 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7116 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7120 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7124 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7128 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7132 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7136 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7140 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7144 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7148 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7152 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7156 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7160 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7164 EL_PLAYER_3, ACTION_DEFAULT, -1,
7168 EL_PLAYER_4, ACTION_DEFAULT, -1,
7177 int map_element_RND_to_EM(int element_rnd)
7179 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7180 static boolean mapping_initialized = FALSE;
7182 if (!mapping_initialized)
7186 /* return "Xalpha_quest" for all undefined elements in mapping array */
7187 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7188 mapping_RND_to_EM[i] = Xalpha_quest;
7190 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7191 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7192 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7193 em_object_mapping_list[i].element_em;
7195 mapping_initialized = TRUE;
7198 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
7199 return mapping_RND_to_EM[element_rnd];
7201 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
7206 int map_element_EM_to_RND(int element_em)
7208 static unsigned short mapping_EM_to_RND[TILE_MAX];
7209 static boolean mapping_initialized = FALSE;
7211 if (!mapping_initialized)
7215 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
7216 for (i = 0; i < TILE_MAX; i++)
7217 mapping_EM_to_RND[i] = EL_UNKNOWN;
7219 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7220 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7221 em_object_mapping_list[i].element_rnd;
7223 mapping_initialized = TRUE;
7226 if (element_em >= 0 && element_em < TILE_MAX)
7227 return mapping_EM_to_RND[element_em];
7229 Error(ERR_WARN, "invalid EM level element %d", element_em);
7234 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7236 struct LevelInfo_EM *level_em = level->native_em_level;
7237 struct LEVEL *lev = level_em->lev;
7240 for (i = 0; i < TILE_MAX; i++)
7241 lev->android_array[i] = Xblank;
7243 for (i = 0; i < level->num_android_clone_elements; i++)
7245 int element_rnd = level->android_clone_element[i];
7246 int element_em = map_element_RND_to_EM(element_rnd);
7248 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7249 if (em_object_mapping_list[j].element_rnd == element_rnd)
7250 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
7254 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7256 struct LevelInfo_EM *level_em = level->native_em_level;
7257 struct LEVEL *lev = level_em->lev;
7260 level->num_android_clone_elements = 0;
7262 for (i = 0; i < TILE_MAX; i++)
7264 int element_em = lev->android_array[i];
7266 boolean element_found = FALSE;
7268 if (element_em == Xblank)
7271 element_rnd = map_element_EM_to_RND(element_em);
7273 for (j = 0; j < level->num_android_clone_elements; j++)
7274 if (level->android_clone_element[j] == element_rnd)
7275 element_found = TRUE;
7279 level->android_clone_element[level->num_android_clone_elements++] =
7282 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7287 if (level->num_android_clone_elements == 0)
7289 level->num_android_clone_elements = 1;
7290 level->android_clone_element[0] = EL_EMPTY;
7294 int map_direction_RND_to_EM(int direction)
7296 return (direction == MV_UP ? 0 :
7297 direction == MV_RIGHT ? 1 :
7298 direction == MV_DOWN ? 2 :
7299 direction == MV_LEFT ? 3 :
7303 int map_direction_EM_to_RND(int direction)
7305 return (direction == 0 ? MV_UP :
7306 direction == 1 ? MV_RIGHT :
7307 direction == 2 ? MV_DOWN :
7308 direction == 3 ? MV_LEFT :
7312 int map_element_RND_to_SP(int element_rnd)
7314 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
7316 if (element_rnd >= EL_SP_START &&
7317 element_rnd <= EL_SP_END)
7318 element_sp = element_rnd - EL_SP_START;
7319 else if (element_rnd == EL_EMPTY_SPACE)
7321 else if (element_rnd == EL_INVISIBLE_WALL)
7327 int map_element_SP_to_RND(int element_sp)
7329 int element_rnd = EL_UNKNOWN;
7331 if (element_sp >= 0x00 &&
7333 element_rnd = EL_SP_START + element_sp;
7334 else if (element_sp == 0x28)
7335 element_rnd = EL_INVISIBLE_WALL;
7340 int map_action_SP_to_RND(int action_sp)
7344 case actActive: return ACTION_ACTIVE;
7345 case actImpact: return ACTION_IMPACT;
7346 case actExploding: return ACTION_EXPLODING;
7347 case actDigging: return ACTION_DIGGING;
7348 case actSnapping: return ACTION_SNAPPING;
7349 case actCollecting: return ACTION_COLLECTING;
7350 case actPassing: return ACTION_PASSING;
7351 case actPushing: return ACTION_PUSHING;
7352 case actDropping: return ACTION_DROPPING;
7354 default: return ACTION_DEFAULT;
7358 int map_element_RND_to_MM(int element_rnd)
7360 return (element_rnd >= EL_MM_START_1 &&
7361 element_rnd <= EL_MM_END_1 ?
7362 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
7364 element_rnd >= EL_MM_START_2 &&
7365 element_rnd <= EL_MM_END_2 ?
7366 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
7368 element_rnd >= EL_CHAR_START &&
7369 element_rnd <= EL_CHAR_END ?
7370 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
7372 element_rnd >= EL_MM_RUNTIME_START &&
7373 element_rnd <= EL_MM_RUNTIME_END ?
7374 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
7376 element_rnd >= EL_MM_DUMMY_START &&
7377 element_rnd <= EL_MM_DUMMY_END ?
7378 EL_MM_DUMMY_START_NATIVE + element_rnd - EL_MM_DUMMY_START :
7380 EL_MM_EMPTY_NATIVE);
7383 int map_element_MM_to_RND(int element_mm)
7385 return (element_mm == EL_MM_EMPTY_NATIVE ||
7386 element_mm == EL_DF_EMPTY_NATIVE ?
7389 element_mm >= EL_MM_START_1_NATIVE &&
7390 element_mm <= EL_MM_END_1_NATIVE ?
7391 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
7393 element_mm >= EL_MM_START_2_NATIVE &&
7394 element_mm <= EL_MM_END_2_NATIVE ?
7395 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
7397 element_mm >= EL_MM_CHAR_START_NATIVE &&
7398 element_mm <= EL_MM_CHAR_END_NATIVE ?
7399 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
7401 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
7402 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
7403 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
7405 element_mm >= EL_MM_DUMMY_START_NATIVE &&
7406 element_mm <= EL_MM_DUMMY_END_NATIVE ?
7407 EL_MM_DUMMY_START + element_mm - EL_MM_DUMMY_START_NATIVE :
7412 int map_action_MM_to_RND(int action_mm)
7414 /* all MM actions are defined to exactly match their RND counterparts */
7418 int map_sound_MM_to_RND(int sound_mm)
7422 case SND_MM_GAME_LEVELTIME_CHARGING:
7423 return SND_GAME_LEVELTIME_CHARGING;
7425 case SND_MM_GAME_HEALTH_CHARGING:
7426 return SND_GAME_HEALTH_CHARGING;
7429 return SND_UNDEFINED;
7433 int map_mm_wall_element(int element)
7435 return (element >= EL_MM_STEEL_WALL_START &&
7436 element <= EL_MM_STEEL_WALL_END ?
7439 element >= EL_MM_WOODEN_WALL_START &&
7440 element <= EL_MM_WOODEN_WALL_END ?
7443 element >= EL_MM_ICE_WALL_START &&
7444 element <= EL_MM_ICE_WALL_END ?
7447 element >= EL_MM_AMOEBA_WALL_START &&
7448 element <= EL_MM_AMOEBA_WALL_END ?
7451 element >= EL_DF_STEEL_WALL_START &&
7452 element <= EL_DF_STEEL_WALL_END ?
7455 element >= EL_DF_WOODEN_WALL_START &&
7456 element <= EL_DF_WOODEN_WALL_END ?
7462 int map_mm_wall_element_editor(int element)
7466 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
7467 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
7468 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
7469 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
7470 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
7471 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
7473 default: return element;
7477 int get_next_element(int element)
7481 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
7482 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
7483 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
7484 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
7485 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
7486 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
7487 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
7488 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
7489 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
7490 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
7491 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
7493 default: return element;
7497 int el2img_mm(int element_mm)
7499 return el2img(map_element_MM_to_RND(element_mm));
7502 int el_act_dir2img(int element, int action, int direction)
7504 element = GFX_ELEMENT(element);
7505 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7507 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7508 return element_info[element].direction_graphic[action][direction];
7511 static int el_act_dir2crm(int element, int action, int direction)
7513 element = GFX_ELEMENT(element);
7514 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7516 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7517 return element_info[element].direction_crumbled[action][direction];
7520 int el_act2img(int element, int action)
7522 element = GFX_ELEMENT(element);
7524 return element_info[element].graphic[action];
7527 int el_act2crm(int element, int action)
7529 element = GFX_ELEMENT(element);
7531 return element_info[element].crumbled[action];
7534 int el_dir2img(int element, int direction)
7536 element = GFX_ELEMENT(element);
7538 return el_act_dir2img(element, ACTION_DEFAULT, direction);
7541 int el2baseimg(int element)
7543 return element_info[element].graphic[ACTION_DEFAULT];
7546 int el2img(int element)
7548 element = GFX_ELEMENT(element);
7550 return element_info[element].graphic[ACTION_DEFAULT];
7553 int el2edimg(int element)
7555 element = GFX_ELEMENT(element);
7557 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
7560 int el2preimg(int element)
7562 element = GFX_ELEMENT(element);
7564 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
7567 int el2panelimg(int element)
7569 element = GFX_ELEMENT(element);
7571 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
7574 int font2baseimg(int font_nr)
7576 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
7579 int getBeltNrFromBeltElement(int element)
7581 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
7582 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
7583 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
7586 int getBeltNrFromBeltActiveElement(int element)
7588 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
7589 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
7590 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
7593 int getBeltNrFromBeltSwitchElement(int element)
7595 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
7596 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
7597 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
7600 int getBeltDirNrFromBeltElement(int element)
7602 static int belt_base_element[4] =
7604 EL_CONVEYOR_BELT_1_LEFT,
7605 EL_CONVEYOR_BELT_2_LEFT,
7606 EL_CONVEYOR_BELT_3_LEFT,
7607 EL_CONVEYOR_BELT_4_LEFT
7610 int belt_nr = getBeltNrFromBeltElement(element);
7611 int belt_dir_nr = element - belt_base_element[belt_nr];
7613 return (belt_dir_nr % 3);
7616 int getBeltDirNrFromBeltSwitchElement(int element)
7618 static int belt_base_element[4] =
7620 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7621 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7622 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7623 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7626 int belt_nr = getBeltNrFromBeltSwitchElement(element);
7627 int belt_dir_nr = element - belt_base_element[belt_nr];
7629 return (belt_dir_nr % 3);
7632 int getBeltDirFromBeltElement(int element)
7634 static int belt_move_dir[3] =
7641 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
7643 return belt_move_dir[belt_dir_nr];
7646 int getBeltDirFromBeltSwitchElement(int element)
7648 static int belt_move_dir[3] =
7655 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
7657 return belt_move_dir[belt_dir_nr];
7660 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7662 static int belt_base_element[4] =
7664 EL_CONVEYOR_BELT_1_LEFT,
7665 EL_CONVEYOR_BELT_2_LEFT,
7666 EL_CONVEYOR_BELT_3_LEFT,
7667 EL_CONVEYOR_BELT_4_LEFT
7670 return belt_base_element[belt_nr] + belt_dir_nr;
7673 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7675 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7677 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7680 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7682 static int belt_base_element[4] =
7684 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7685 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7686 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7687 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7690 return belt_base_element[belt_nr] + belt_dir_nr;
7693 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7695 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7697 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7700 boolean getTeamMode_EM()
7702 return game.team_mode;
7705 int getGameFrameDelay_EM(int native_em_game_frame_delay)
7707 int game_frame_delay_value;
7709 game_frame_delay_value =
7710 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
7711 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
7714 if (tape.playing && tape.warp_forward && !tape.pausing)
7715 game_frame_delay_value = 0;
7717 return game_frame_delay_value;
7720 unsigned int InitRND(int seed)
7722 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7723 return InitEngineRandom_EM(seed);
7724 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7725 return InitEngineRandom_SP(seed);
7726 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7727 return InitEngineRandom_MM(seed);
7729 return InitEngineRandom_RND(seed);
7732 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
7733 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
7735 inline static int get_effective_element_EM(int tile, int frame_em)
7737 int element = object_mapping[tile].element_rnd;
7738 int action = object_mapping[tile].action;
7739 boolean is_backside = object_mapping[tile].is_backside;
7740 boolean action_removing = (action == ACTION_DIGGING ||
7741 action == ACTION_SNAPPING ||
7742 action == ACTION_COLLECTING);
7748 case Yacid_splash_eB:
7749 case Yacid_splash_wB:
7750 return (frame_em > 5 ? EL_EMPTY : element);
7756 else /* frame_em == 7 */
7760 case Yacid_splash_eB:
7761 case Yacid_splash_wB:
7764 case Yemerald_stone:
7767 case Ydiamond_stone:
7771 case Xdrip_stretchB:
7790 case Xsand_stonein_1:
7791 case Xsand_stonein_2:
7792 case Xsand_stonein_3:
7793 case Xsand_stonein_4:
7797 return (is_backside || action_removing ? EL_EMPTY : element);
7802 inline static boolean check_linear_animation_EM(int tile)
7806 case Xsand_stonesand_1:
7807 case Xsand_stonesand_quickout_1:
7808 case Xsand_sandstone_1:
7809 case Xsand_stonein_1:
7810 case Xsand_stoneout_1:
7829 case Yacid_splash_eB:
7830 case Yacid_splash_wB:
7831 case Yemerald_stone:
7838 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
7839 boolean has_crumbled_graphics,
7840 int crumbled, int sync_frame)
7842 /* if element can be crumbled, but certain action graphics are just empty
7843 space (like instantly snapping sand to empty space in 1 frame), do not
7844 treat these empty space graphics as crumbled graphics in EMC engine */
7845 if (crumbled == IMG_EMPTY_SPACE)
7846 has_crumbled_graphics = FALSE;
7848 if (has_crumbled_graphics)
7850 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
7851 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
7852 g_crumbled->anim_delay,
7853 g_crumbled->anim_mode,
7854 g_crumbled->anim_start_frame,
7857 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
7858 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
7860 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
7861 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
7863 g_em->has_crumbled_graphics = TRUE;
7867 g_em->crumbled_bitmap = NULL;
7868 g_em->crumbled_src_x = 0;
7869 g_em->crumbled_src_y = 0;
7870 g_em->crumbled_border_size = 0;
7871 g_em->crumbled_tile_size = 0;
7873 g_em->has_crumbled_graphics = FALSE;
7877 void ResetGfxAnimation_EM(int x, int y, int tile)
7882 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
7883 int tile, int frame_em, int x, int y)
7885 int action = object_mapping[tile].action;
7886 int direction = object_mapping[tile].direction;
7887 int effective_element = get_effective_element_EM(tile, frame_em);
7888 int graphic = (direction == MV_NONE ?
7889 el_act2img(effective_element, action) :
7890 el_act_dir2img(effective_element, action, direction));
7891 struct GraphicInfo *g = &graphic_info[graphic];
7893 boolean action_removing = (action == ACTION_DIGGING ||
7894 action == ACTION_SNAPPING ||
7895 action == ACTION_COLLECTING);
7896 boolean action_moving = (action == ACTION_FALLING ||
7897 action == ACTION_MOVING ||
7898 action == ACTION_PUSHING ||
7899 action == ACTION_EATING ||
7900 action == ACTION_FILLING ||
7901 action == ACTION_EMPTYING);
7902 boolean action_falling = (action == ACTION_FALLING ||
7903 action == ACTION_FILLING ||
7904 action == ACTION_EMPTYING);
7906 /* special case: graphic uses "2nd movement tile" and has defined
7907 7 frames for movement animation (or less) => use default graphic
7908 for last (8th) frame which ends the movement animation */
7909 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7911 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
7912 graphic = (direction == MV_NONE ?
7913 el_act2img(effective_element, action) :
7914 el_act_dir2img(effective_element, action, direction));
7916 g = &graphic_info[graphic];
7919 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
7923 else if (action_moving)
7925 boolean is_backside = object_mapping[tile].is_backside;
7929 int direction = object_mapping[tile].direction;
7930 int move_dir = (action_falling ? MV_DOWN : direction);
7935 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
7936 if (g->double_movement && frame_em == 0)
7940 if (move_dir == MV_LEFT)
7941 GfxFrame[x - 1][y] = GfxFrame[x][y];
7942 else if (move_dir == MV_RIGHT)
7943 GfxFrame[x + 1][y] = GfxFrame[x][y];
7944 else if (move_dir == MV_UP)
7945 GfxFrame[x][y - 1] = GfxFrame[x][y];
7946 else if (move_dir == MV_DOWN)
7947 GfxFrame[x][y + 1] = GfxFrame[x][y];
7954 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
7955 if (tile == Xsand_stonesand_quickout_1 ||
7956 tile == Xsand_stonesand_quickout_2)
7960 if (graphic_info[graphic].anim_global_sync)
7961 sync_frame = FrameCounter;
7962 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7963 sync_frame = GfxFrame[x][y];
7965 sync_frame = 0; /* playfield border (pseudo steel) */
7967 SetRandomAnimationValue(x, y);
7969 int frame = getAnimationFrame(g->anim_frames,
7972 g->anim_start_frame,
7975 g_em->unique_identifier =
7976 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
7979 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
7980 int tile, int frame_em, int x, int y)
7982 int action = object_mapping[tile].action;
7983 int direction = object_mapping[tile].direction;
7984 boolean is_backside = object_mapping[tile].is_backside;
7985 int effective_element = get_effective_element_EM(tile, frame_em);
7986 int effective_action = action;
7987 int graphic = (direction == MV_NONE ?
7988 el_act2img(effective_element, effective_action) :
7989 el_act_dir2img(effective_element, effective_action,
7991 int crumbled = (direction == MV_NONE ?
7992 el_act2crm(effective_element, effective_action) :
7993 el_act_dir2crm(effective_element, effective_action,
7995 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7996 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7997 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7998 struct GraphicInfo *g = &graphic_info[graphic];
8001 /* special case: graphic uses "2nd movement tile" and has defined
8002 7 frames for movement animation (or less) => use default graphic
8003 for last (8th) frame which ends the movement animation */
8004 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8006 effective_action = ACTION_DEFAULT;
8007 graphic = (direction == MV_NONE ?
8008 el_act2img(effective_element, effective_action) :
8009 el_act_dir2img(effective_element, effective_action,
8011 crumbled = (direction == MV_NONE ?
8012 el_act2crm(effective_element, effective_action) :
8013 el_act_dir2crm(effective_element, effective_action,
8016 g = &graphic_info[graphic];
8019 if (graphic_info[graphic].anim_global_sync)
8020 sync_frame = FrameCounter;
8021 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8022 sync_frame = GfxFrame[x][y];
8024 sync_frame = 0; /* playfield border (pseudo steel) */
8026 SetRandomAnimationValue(x, y);
8028 int frame = getAnimationFrame(g->anim_frames,
8031 g->anim_start_frame,
8034 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8035 g->double_movement && is_backside);
8037 /* (updating the "crumbled" graphic definitions is probably not really needed,
8038 as animations for crumbled graphics can't be longer than one EMC cycle) */
8039 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8043 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8044 int player_nr, int anim, int frame_em)
8046 int element = player_mapping[player_nr][anim].element_rnd;
8047 int action = player_mapping[player_nr][anim].action;
8048 int direction = player_mapping[player_nr][anim].direction;
8049 int graphic = (direction == MV_NONE ?
8050 el_act2img(element, action) :
8051 el_act_dir2img(element, action, direction));
8052 struct GraphicInfo *g = &graphic_info[graphic];
8055 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8057 stored_player[player_nr].StepFrame = frame_em;
8059 sync_frame = stored_player[player_nr].Frame;
8061 int frame = getAnimationFrame(g->anim_frames,
8064 g->anim_start_frame,
8067 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8068 &g_em->src_x, &g_em->src_y, FALSE);
8071 void InitGraphicInfo_EM(void)
8076 int num_em_gfx_errors = 0;
8078 if (graphic_info_em_object[0][0].bitmap == NULL)
8080 /* EM graphics not yet initialized in em_open_all() */
8085 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
8088 /* always start with reliable default values */
8089 for (i = 0; i < TILE_MAX; i++)
8091 object_mapping[i].element_rnd = EL_UNKNOWN;
8092 object_mapping[i].is_backside = FALSE;
8093 object_mapping[i].action = ACTION_DEFAULT;
8094 object_mapping[i].direction = MV_NONE;
8097 /* always start with reliable default values */
8098 for (p = 0; p < MAX_PLAYERS; p++)
8100 for (i = 0; i < SPR_MAX; i++)
8102 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8103 player_mapping[p][i].action = ACTION_DEFAULT;
8104 player_mapping[p][i].direction = MV_NONE;
8108 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8110 int e = em_object_mapping_list[i].element_em;
8112 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8113 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8115 if (em_object_mapping_list[i].action != -1)
8116 object_mapping[e].action = em_object_mapping_list[i].action;
8118 if (em_object_mapping_list[i].direction != -1)
8119 object_mapping[e].direction =
8120 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8123 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8125 int a = em_player_mapping_list[i].action_em;
8126 int p = em_player_mapping_list[i].player_nr;
8128 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8130 if (em_player_mapping_list[i].action != -1)
8131 player_mapping[p][a].action = em_player_mapping_list[i].action;
8133 if (em_player_mapping_list[i].direction != -1)
8134 player_mapping[p][a].direction =
8135 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8138 for (i = 0; i < TILE_MAX; i++)
8140 int element = object_mapping[i].element_rnd;
8141 int action = object_mapping[i].action;
8142 int direction = object_mapping[i].direction;
8143 boolean is_backside = object_mapping[i].is_backside;
8144 boolean action_exploding = ((action == ACTION_EXPLODING ||
8145 action == ACTION_SMASHED_BY_ROCK ||
8146 action == ACTION_SMASHED_BY_SPRING) &&
8147 element != EL_DIAMOND);
8148 boolean action_active = (action == ACTION_ACTIVE);
8149 boolean action_other = (action == ACTION_OTHER);
8151 for (j = 0; j < 8; j++)
8153 int effective_element = get_effective_element_EM(i, j);
8154 int effective_action = (j < 7 ? action :
8155 i == Xdrip_stretch ? action :
8156 i == Xdrip_stretchB ? action :
8157 i == Ydrip_s1 ? action :
8158 i == Ydrip_s1B ? action :
8159 i == Xball_1B ? action :
8160 i == Xball_2 ? action :
8161 i == Xball_2B ? action :
8162 i == Yball_eat ? action :
8163 i == Ykey_1_eat ? action :
8164 i == Ykey_2_eat ? action :
8165 i == Ykey_3_eat ? action :
8166 i == Ykey_4_eat ? action :
8167 i == Ykey_5_eat ? action :
8168 i == Ykey_6_eat ? action :
8169 i == Ykey_7_eat ? action :
8170 i == Ykey_8_eat ? action :
8171 i == Ylenses_eat ? action :
8172 i == Ymagnify_eat ? action :
8173 i == Ygrass_eat ? action :
8174 i == Ydirt_eat ? action :
8175 i == Xsand_stonein_1 ? action :
8176 i == Xsand_stonein_2 ? action :
8177 i == Xsand_stonein_3 ? action :
8178 i == Xsand_stonein_4 ? action :
8179 i == Xsand_stoneout_1 ? action :
8180 i == Xsand_stoneout_2 ? action :
8181 i == Xboom_android ? ACTION_EXPLODING :
8182 action_exploding ? ACTION_EXPLODING :
8183 action_active ? action :
8184 action_other ? action :
8186 int graphic = (el_act_dir2img(effective_element, effective_action,
8188 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8190 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8191 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8192 boolean has_action_graphics = (graphic != base_graphic);
8193 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8194 struct GraphicInfo *g = &graphic_info[graphic];
8195 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8198 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
8199 boolean special_animation = (action != ACTION_DEFAULT &&
8200 g->anim_frames == 3 &&
8201 g->anim_delay == 2 &&
8202 g->anim_mode & ANIM_LINEAR);
8203 int sync_frame = (i == Xdrip_stretch ? 7 :
8204 i == Xdrip_stretchB ? 7 :
8205 i == Ydrip_s2 ? j + 8 :
8206 i == Ydrip_s2B ? j + 8 :
8215 i == Xfake_acid_1 ? 0 :
8216 i == Xfake_acid_2 ? 10 :
8217 i == Xfake_acid_3 ? 20 :
8218 i == Xfake_acid_4 ? 30 :
8219 i == Xfake_acid_5 ? 40 :
8220 i == Xfake_acid_6 ? 50 :
8221 i == Xfake_acid_7 ? 60 :
8222 i == Xfake_acid_8 ? 70 :
8224 i == Xball_2B ? j + 8 :
8225 i == Yball_eat ? j + 1 :
8226 i == Ykey_1_eat ? j + 1 :
8227 i == Ykey_2_eat ? j + 1 :
8228 i == Ykey_3_eat ? j + 1 :
8229 i == Ykey_4_eat ? j + 1 :
8230 i == Ykey_5_eat ? j + 1 :
8231 i == Ykey_6_eat ? j + 1 :
8232 i == Ykey_7_eat ? j + 1 :
8233 i == Ykey_8_eat ? j + 1 :
8234 i == Ylenses_eat ? j + 1 :
8235 i == Ymagnify_eat ? j + 1 :
8236 i == Ygrass_eat ? j + 1 :
8237 i == Ydirt_eat ? j + 1 :
8238 i == Xamoeba_1 ? 0 :
8239 i == Xamoeba_2 ? 1 :
8240 i == Xamoeba_3 ? 2 :
8241 i == Xamoeba_4 ? 3 :
8242 i == Xamoeba_5 ? 0 :
8243 i == Xamoeba_6 ? 1 :
8244 i == Xamoeba_7 ? 2 :
8245 i == Xamoeba_8 ? 3 :
8246 i == Xexit_2 ? j + 8 :
8247 i == Xexit_3 ? j + 16 :
8248 i == Xdynamite_1 ? 0 :
8249 i == Xdynamite_2 ? 8 :
8250 i == Xdynamite_3 ? 16 :
8251 i == Xdynamite_4 ? 24 :
8252 i == Xsand_stonein_1 ? j + 1 :
8253 i == Xsand_stonein_2 ? j + 9 :
8254 i == Xsand_stonein_3 ? j + 17 :
8255 i == Xsand_stonein_4 ? j + 25 :
8256 i == Xsand_stoneout_1 && j == 0 ? 0 :
8257 i == Xsand_stoneout_1 && j == 1 ? 0 :
8258 i == Xsand_stoneout_1 && j == 2 ? 1 :
8259 i == Xsand_stoneout_1 && j == 3 ? 2 :
8260 i == Xsand_stoneout_1 && j == 4 ? 2 :
8261 i == Xsand_stoneout_1 && j == 5 ? 3 :
8262 i == Xsand_stoneout_1 && j == 6 ? 4 :
8263 i == Xsand_stoneout_1 && j == 7 ? 4 :
8264 i == Xsand_stoneout_2 && j == 0 ? 5 :
8265 i == Xsand_stoneout_2 && j == 1 ? 6 :
8266 i == Xsand_stoneout_2 && j == 2 ? 7 :
8267 i == Xsand_stoneout_2 && j == 3 ? 8 :
8268 i == Xsand_stoneout_2 && j == 4 ? 9 :
8269 i == Xsand_stoneout_2 && j == 5 ? 11 :
8270 i == Xsand_stoneout_2 && j == 6 ? 13 :
8271 i == Xsand_stoneout_2 && j == 7 ? 15 :
8272 i == Xboom_bug && j == 1 ? 2 :
8273 i == Xboom_bug && j == 2 ? 2 :
8274 i == Xboom_bug && j == 3 ? 4 :
8275 i == Xboom_bug && j == 4 ? 4 :
8276 i == Xboom_bug && j == 5 ? 2 :
8277 i == Xboom_bug && j == 6 ? 2 :
8278 i == Xboom_bug && j == 7 ? 0 :
8279 i == Xboom_bomb && j == 1 ? 2 :
8280 i == Xboom_bomb && j == 2 ? 2 :
8281 i == Xboom_bomb && j == 3 ? 4 :
8282 i == Xboom_bomb && j == 4 ? 4 :
8283 i == Xboom_bomb && j == 5 ? 2 :
8284 i == Xboom_bomb && j == 6 ? 2 :
8285 i == Xboom_bomb && j == 7 ? 0 :
8286 i == Xboom_android && j == 7 ? 6 :
8287 i == Xboom_1 && j == 1 ? 2 :
8288 i == Xboom_1 && j == 2 ? 2 :
8289 i == Xboom_1 && j == 3 ? 4 :
8290 i == Xboom_1 && j == 4 ? 4 :
8291 i == Xboom_1 && j == 5 ? 6 :
8292 i == Xboom_1 && j == 6 ? 6 :
8293 i == Xboom_1 && j == 7 ? 8 :
8294 i == Xboom_2 && j == 0 ? 8 :
8295 i == Xboom_2 && j == 1 ? 8 :
8296 i == Xboom_2 && j == 2 ? 10 :
8297 i == Xboom_2 && j == 3 ? 10 :
8298 i == Xboom_2 && j == 4 ? 10 :
8299 i == Xboom_2 && j == 5 ? 12 :
8300 i == Xboom_2 && j == 6 ? 12 :
8301 i == Xboom_2 && j == 7 ? 12 :
8302 special_animation && j == 4 ? 3 :
8303 effective_action != action ? 0 :
8307 Bitmap *debug_bitmap = g_em->bitmap;
8308 int debug_src_x = g_em->src_x;
8309 int debug_src_y = g_em->src_y;
8312 int frame = getAnimationFrame(g->anim_frames,
8315 g->anim_start_frame,
8318 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
8319 g->double_movement && is_backside);
8321 g_em->bitmap = src_bitmap;
8322 g_em->src_x = src_x;
8323 g_em->src_y = src_y;
8324 g_em->src_offset_x = 0;
8325 g_em->src_offset_y = 0;
8326 g_em->dst_offset_x = 0;
8327 g_em->dst_offset_y = 0;
8328 g_em->width = TILEX;
8329 g_em->height = TILEY;
8331 g_em->preserve_background = FALSE;
8333 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8336 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8337 effective_action == ACTION_MOVING ||
8338 effective_action == ACTION_PUSHING ||
8339 effective_action == ACTION_EATING)) ||
8340 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8341 effective_action == ACTION_EMPTYING)))
8344 (effective_action == ACTION_FALLING ||
8345 effective_action == ACTION_FILLING ||
8346 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8347 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8348 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8349 int num_steps = (i == Ydrip_s1 ? 16 :
8350 i == Ydrip_s1B ? 16 :
8351 i == Ydrip_s2 ? 16 :
8352 i == Ydrip_s2B ? 16 :
8353 i == Xsand_stonein_1 ? 32 :
8354 i == Xsand_stonein_2 ? 32 :
8355 i == Xsand_stonein_3 ? 32 :
8356 i == Xsand_stonein_4 ? 32 :
8357 i == Xsand_stoneout_1 ? 16 :
8358 i == Xsand_stoneout_2 ? 16 : 8);
8359 int cx = ABS(dx) * (TILEX / num_steps);
8360 int cy = ABS(dy) * (TILEY / num_steps);
8361 int step_frame = (i == Ydrip_s2 ? j + 8 :
8362 i == Ydrip_s2B ? j + 8 :
8363 i == Xsand_stonein_2 ? j + 8 :
8364 i == Xsand_stonein_3 ? j + 16 :
8365 i == Xsand_stonein_4 ? j + 24 :
8366 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8367 int step = (is_backside ? step_frame : num_steps - step_frame);
8369 if (is_backside) /* tile where movement starts */
8371 if (dx < 0 || dy < 0)
8373 g_em->src_offset_x = cx * step;
8374 g_em->src_offset_y = cy * step;
8378 g_em->dst_offset_x = cx * step;
8379 g_em->dst_offset_y = cy * step;
8382 else /* tile where movement ends */
8384 if (dx < 0 || dy < 0)
8386 g_em->dst_offset_x = cx * step;
8387 g_em->dst_offset_y = cy * step;
8391 g_em->src_offset_x = cx * step;
8392 g_em->src_offset_y = cy * step;
8396 g_em->width = TILEX - cx * step;
8397 g_em->height = TILEY - cy * step;
8400 /* create unique graphic identifier to decide if tile must be redrawn */
8401 /* bit 31 - 16 (16 bit): EM style graphic
8402 bit 15 - 12 ( 4 bit): EM style frame
8403 bit 11 - 6 ( 6 bit): graphic width
8404 bit 5 - 0 ( 6 bit): graphic height */
8405 g_em->unique_identifier =
8406 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8410 /* skip check for EMC elements not contained in original EMC artwork */
8411 if (element == EL_EMC_FAKE_ACID)
8414 if (g_em->bitmap != debug_bitmap ||
8415 g_em->src_x != debug_src_x ||
8416 g_em->src_y != debug_src_y ||
8417 g_em->src_offset_x != 0 ||
8418 g_em->src_offset_y != 0 ||
8419 g_em->dst_offset_x != 0 ||
8420 g_em->dst_offset_y != 0 ||
8421 g_em->width != TILEX ||
8422 g_em->height != TILEY)
8424 static int last_i = -1;
8432 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
8433 i, element, element_info[element].token_name,
8434 element_action_info[effective_action].suffix, direction);
8436 if (element != effective_element)
8437 printf(" [%d ('%s')]",
8439 element_info[effective_element].token_name);
8443 if (g_em->bitmap != debug_bitmap)
8444 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
8445 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
8447 if (g_em->src_x != debug_src_x ||
8448 g_em->src_y != debug_src_y)
8449 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8450 j, (is_backside ? 'B' : 'F'),
8451 g_em->src_x, g_em->src_y,
8452 g_em->src_x / 32, g_em->src_y / 32,
8453 debug_src_x, debug_src_y,
8454 debug_src_x / 32, debug_src_y / 32);
8456 if (g_em->src_offset_x != 0 ||
8457 g_em->src_offset_y != 0 ||
8458 g_em->dst_offset_x != 0 ||
8459 g_em->dst_offset_y != 0)
8460 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
8462 g_em->src_offset_x, g_em->src_offset_y,
8463 g_em->dst_offset_x, g_em->dst_offset_y);
8465 if (g_em->width != TILEX ||
8466 g_em->height != TILEY)
8467 printf(" %d (%d): size %d,%d should be %d,%d\n",
8469 g_em->width, g_em->height, TILEX, TILEY);
8471 num_em_gfx_errors++;
8478 for (i = 0; i < TILE_MAX; i++)
8480 for (j = 0; j < 8; j++)
8482 int element = object_mapping[i].element_rnd;
8483 int action = object_mapping[i].action;
8484 int direction = object_mapping[i].direction;
8485 boolean is_backside = object_mapping[i].is_backside;
8486 int graphic_action = el_act_dir2img(element, action, direction);
8487 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8489 if ((action == ACTION_SMASHED_BY_ROCK ||
8490 action == ACTION_SMASHED_BY_SPRING ||
8491 action == ACTION_EATING) &&
8492 graphic_action == graphic_default)
8494 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8495 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8496 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8497 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8500 /* no separate animation for "smashed by rock" -- use rock instead */
8501 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8502 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8504 g_em->bitmap = g_xx->bitmap;
8505 g_em->src_x = g_xx->src_x;
8506 g_em->src_y = g_xx->src_y;
8507 g_em->src_offset_x = g_xx->src_offset_x;
8508 g_em->src_offset_y = g_xx->src_offset_y;
8509 g_em->dst_offset_x = g_xx->dst_offset_x;
8510 g_em->dst_offset_y = g_xx->dst_offset_y;
8511 g_em->width = g_xx->width;
8512 g_em->height = g_xx->height;
8513 g_em->unique_identifier = g_xx->unique_identifier;
8516 g_em->preserve_background = TRUE;
8521 for (p = 0; p < MAX_PLAYERS; p++)
8523 for (i = 0; i < SPR_MAX; i++)
8525 int element = player_mapping[p][i].element_rnd;
8526 int action = player_mapping[p][i].action;
8527 int direction = player_mapping[p][i].direction;
8529 for (j = 0; j < 8; j++)
8531 int effective_element = element;
8532 int effective_action = action;
8533 int graphic = (direction == MV_NONE ?
8534 el_act2img(effective_element, effective_action) :
8535 el_act_dir2img(effective_element, effective_action,
8537 struct GraphicInfo *g = &graphic_info[graphic];
8538 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8544 Bitmap *debug_bitmap = g_em->bitmap;
8545 int debug_src_x = g_em->src_x;
8546 int debug_src_y = g_em->src_y;
8549 int frame = getAnimationFrame(g->anim_frames,
8552 g->anim_start_frame,
8555 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8557 g_em->bitmap = src_bitmap;
8558 g_em->src_x = src_x;
8559 g_em->src_y = src_y;
8560 g_em->src_offset_x = 0;
8561 g_em->src_offset_y = 0;
8562 g_em->dst_offset_x = 0;
8563 g_em->dst_offset_y = 0;
8564 g_em->width = TILEX;
8565 g_em->height = TILEY;
8569 /* skip check for EMC elements not contained in original EMC artwork */
8570 if (element == EL_PLAYER_3 ||
8571 element == EL_PLAYER_4)
8574 if (g_em->bitmap != debug_bitmap ||
8575 g_em->src_x != debug_src_x ||
8576 g_em->src_y != debug_src_y)
8578 static int last_i = -1;
8586 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
8587 p, i, element, element_info[element].token_name,
8588 element_action_info[effective_action].suffix, direction);
8590 if (element != effective_element)
8591 printf(" [%d ('%s')]",
8593 element_info[effective_element].token_name);
8597 if (g_em->bitmap != debug_bitmap)
8598 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
8599 j, (int)(g_em->bitmap), (int)(debug_bitmap));
8601 if (g_em->src_x != debug_src_x ||
8602 g_em->src_y != debug_src_y)
8603 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8605 g_em->src_x, g_em->src_y,
8606 g_em->src_x / 32, g_em->src_y / 32,
8607 debug_src_x, debug_src_y,
8608 debug_src_x / 32, debug_src_y / 32);
8610 num_em_gfx_errors++;
8620 printf("::: [%d errors found]\n", num_em_gfx_errors);
8626 void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
8627 boolean any_player_moving,
8628 boolean any_player_snapping,
8629 boolean any_player_dropping)
8631 if (frame == 0 && !any_player_dropping)
8633 if (!local_player->was_waiting)
8635 if (!CheckSaveEngineSnapshotToList())
8638 local_player->was_waiting = TRUE;
8641 else if (any_player_moving || any_player_snapping || any_player_dropping)
8643 local_player->was_waiting = FALSE;
8647 void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
8648 boolean murphy_is_dropping)
8650 if (murphy_is_waiting)
8652 if (!local_player->was_waiting)
8654 if (!CheckSaveEngineSnapshotToList())
8657 local_player->was_waiting = TRUE;
8662 local_player->was_waiting = FALSE;
8666 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
8667 boolean any_player_moving,
8668 boolean any_player_snapping,
8669 boolean any_player_dropping)
8671 if (tape.single_step && tape.recording && !tape.pausing)
8672 if (frame == 0 && !any_player_dropping)
8673 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8675 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
8676 any_player_snapping, any_player_dropping);
8679 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
8680 boolean murphy_is_dropping)
8682 boolean murphy_starts_dropping = FALSE;
8685 for (i = 0; i < MAX_PLAYERS; i++)
8686 if (stored_player[i].force_dropping)
8687 murphy_starts_dropping = TRUE;
8689 if (tape.single_step && tape.recording && !tape.pausing)
8690 if (murphy_is_waiting && !murphy_starts_dropping)
8691 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8693 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
8696 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
8697 int graphic, int sync_frame, int x, int y)
8699 int frame = getGraphicAnimationFrame(graphic, sync_frame);
8701 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
8704 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
8706 return (IS_NEXT_FRAME(sync_frame, graphic));
8709 int getGraphicInfo_Delay(int graphic)
8711 return graphic_info[graphic].anim_delay;
8714 void PlayMenuSoundExt(int sound)
8716 if (sound == SND_UNDEFINED)
8719 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8720 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8723 if (IS_LOOP_SOUND(sound))
8724 PlaySoundLoop(sound);
8729 void PlayMenuSound()
8731 PlayMenuSoundExt(menu.sound[game_status]);
8734 void PlayMenuSoundStereo(int sound, int stereo_position)
8736 if (sound == SND_UNDEFINED)
8739 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8740 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8743 if (IS_LOOP_SOUND(sound))
8744 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
8746 PlaySoundStereo(sound, stereo_position);
8749 void PlayMenuSoundIfLoopExt(int sound)
8751 if (sound == SND_UNDEFINED)
8754 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8755 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8758 if (IS_LOOP_SOUND(sound))
8759 PlaySoundLoop(sound);
8762 void PlayMenuSoundIfLoop()
8764 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
8767 void PlayMenuMusicExt(int music)
8769 if (music == MUS_UNDEFINED)
8772 if (!setup.sound_music)
8778 void PlayMenuMusic()
8780 char *curr_music = getCurrentlyPlayingMusicFilename();
8781 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
8783 if (!strEqual(curr_music, next_music))
8784 PlayMenuMusicExt(menu.music[game_status]);
8787 void PlayMenuSoundsAndMusic()
8793 static void FadeMenuSounds()
8798 static void FadeMenuMusic()
8800 char *curr_music = getCurrentlyPlayingMusicFilename();
8801 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
8803 if (!strEqual(curr_music, next_music))
8807 void FadeMenuSoundsAndMusic()
8813 void PlaySoundActivating()
8816 PlaySound(SND_MENU_ITEM_ACTIVATING);
8820 void PlaySoundSelecting()
8823 PlaySound(SND_MENU_ITEM_SELECTING);
8827 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
8829 boolean change_fullscreen = (setup.fullscreen !=
8830 video.fullscreen_enabled);
8831 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
8832 setup.window_scaling_percent !=
8833 video.window_scaling_percent);
8835 if (change_window_scaling_percent && video.fullscreen_enabled)
8838 if (!change_window_scaling_percent && !video.fullscreen_available)
8841 #if defined(TARGET_SDL2)
8842 if (change_window_scaling_percent)
8844 SDLSetWindowScaling(setup.window_scaling_percent);
8848 else if (change_fullscreen)
8850 SDLSetWindowFullscreen(setup.fullscreen);
8852 /* set setup value according to successfully changed fullscreen mode */
8853 setup.fullscreen = video.fullscreen_enabled;
8859 if (change_fullscreen ||
8860 change_window_scaling_percent)
8862 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
8864 /* save backbuffer content which gets lost when toggling fullscreen mode */
8865 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8867 if (change_window_scaling_percent)
8869 /* keep window mode, but change window scaling */
8870 video.fullscreen_enabled = TRUE; /* force new window scaling */
8873 /* toggle fullscreen */
8874 ChangeVideoModeIfNeeded(setup.fullscreen);
8876 /* set setup value according to successfully changed fullscreen mode */
8877 setup.fullscreen = video.fullscreen_enabled;
8879 /* restore backbuffer content from temporary backbuffer backup bitmap */
8880 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8882 FreeBitmap(tmp_backbuffer);
8884 /* update visible window/screen */
8885 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8889 void JoinRectangles(int *x, int *y, int *width, int *height,
8890 int x2, int y2, int width2, int height2)
8892 // do not join with "off-screen" rectangle
8893 if (x2 == -1 || y2 == -1)
8898 *width = MAX(*width, width2);
8899 *height = MAX(*height, height2);
8902 void SetAnimStatus(int anim_status_new)
8904 if (anim_status_new == GAME_MODE_MAIN)
8905 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
8906 else if (anim_status_new == GAME_MODE_SCORES)
8907 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
8909 global.anim_status_next = anim_status_new;
8911 // directly set screen modes that are entered without fading
8912 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
8913 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
8914 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
8915 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
8916 global.anim_status = global.anim_status_next;
8919 void SetGameStatus(int game_status_new)
8921 if (game_status_new != game_status)
8922 game_status_last_screen = game_status;
8924 game_status = game_status_new;
8926 SetAnimStatus(game_status_new);
8929 void SetFontStatus(int game_status_new)
8931 static int last_game_status = -1;
8933 if (game_status_new != -1)
8935 // set game status for font use after storing last game status
8936 last_game_status = game_status;
8937 game_status = game_status_new;
8941 // reset game status after font use from last stored game status
8942 game_status = last_game_status;
8946 void ResetFontStatus()
8951 void ChangeViewportPropertiesIfNeeded()
8953 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
8954 FALSE : setup.small_game_graphics);
8955 int gfx_game_mode = game_status;
8956 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
8958 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
8959 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
8960 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
8961 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
8962 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
8963 int new_win_xsize = vp_window->width;
8964 int new_win_ysize = vp_window->height;
8965 int border_size = vp_playfield->border_size;
8966 int new_sx = vp_playfield->x + border_size;
8967 int new_sy = vp_playfield->y + border_size;
8968 int new_sxsize = vp_playfield->width - 2 * border_size;
8969 int new_sysize = vp_playfield->height - 2 * border_size;
8970 int new_real_sx = vp_playfield->x;
8971 int new_real_sy = vp_playfield->y;
8972 int new_full_sxsize = vp_playfield->width;
8973 int new_full_sysize = vp_playfield->height;
8974 int new_dx = vp_door_1->x;
8975 int new_dy = vp_door_1->y;
8976 int new_dxsize = vp_door_1->width;
8977 int new_dysize = vp_door_1->height;
8978 int new_vx = vp_door_2->x;
8979 int new_vy = vp_door_2->y;
8980 int new_vxsize = vp_door_2->width;
8981 int new_vysize = vp_door_2->height;
8982 int new_ex = vp_door_3->x;
8983 int new_ey = vp_door_3->y;
8984 int new_exsize = vp_door_3->width;
8985 int new_eysize = vp_door_3->height;
8986 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
8987 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
8988 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
8989 int new_scr_fieldx = new_sxsize / tilesize;
8990 int new_scr_fieldy = new_sysize / tilesize;
8991 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
8992 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
8993 boolean init_gfx_buffers = FALSE;
8994 boolean init_video_buffer = FALSE;
8995 boolean init_gadgets_and_anims = FALSE;
8996 boolean init_em_graphics = FALSE;
8998 if (new_win_xsize != WIN_XSIZE ||
8999 new_win_ysize != WIN_YSIZE)
9001 WIN_XSIZE = new_win_xsize;
9002 WIN_YSIZE = new_win_ysize;
9004 init_video_buffer = TRUE;
9005 init_gfx_buffers = TRUE;
9006 init_gadgets_and_anims = TRUE;
9008 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
9011 if (new_scr_fieldx != SCR_FIELDX ||
9012 new_scr_fieldy != SCR_FIELDY)
9014 /* this always toggles between MAIN and GAME when using small tile size */
9016 SCR_FIELDX = new_scr_fieldx;
9017 SCR_FIELDY = new_scr_fieldy;
9019 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
9030 new_sxsize != SXSIZE ||
9031 new_sysize != SYSIZE ||
9032 new_dxsize != DXSIZE ||
9033 new_dysize != DYSIZE ||
9034 new_vxsize != VXSIZE ||
9035 new_vysize != VYSIZE ||
9036 new_exsize != EXSIZE ||
9037 new_eysize != EYSIZE ||
9038 new_real_sx != REAL_SX ||
9039 new_real_sy != REAL_SY ||
9040 new_full_sxsize != FULL_SXSIZE ||
9041 new_full_sysize != FULL_SYSIZE ||
9042 new_tilesize_var != TILESIZE_VAR
9045 // ------------------------------------------------------------------------
9046 // determine next fading area for changed viewport definitions
9047 // ------------------------------------------------------------------------
9049 // start with current playfield area (default fading area)
9052 FADE_SXSIZE = FULL_SXSIZE;
9053 FADE_SYSIZE = FULL_SYSIZE;
9055 // add new playfield area if position or size has changed
9056 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
9057 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
9059 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9060 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
9063 // add current and new door 1 area if position or size has changed
9064 if (new_dx != DX || new_dy != DY ||
9065 new_dxsize != DXSIZE || new_dysize != DYSIZE)
9067 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9068 DX, DY, DXSIZE, DYSIZE);
9069 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9070 new_dx, new_dy, new_dxsize, new_dysize);
9073 // add current and new door 2 area if position or size has changed
9074 if (new_dx != VX || new_dy != VY ||
9075 new_dxsize != VXSIZE || new_dysize != VYSIZE)
9077 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9078 VX, VY, VXSIZE, VYSIZE);
9079 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9080 new_vx, new_vy, new_vxsize, new_vysize);
9083 // ------------------------------------------------------------------------
9084 // handle changed tile size
9085 // ------------------------------------------------------------------------
9087 if (new_tilesize_var != TILESIZE_VAR)
9089 // printf("::: new_tilesize_var != TILESIZE_VAR\n");
9091 // changing tile size invalidates scroll values of engine snapshots
9092 FreeEngineSnapshotSingle();
9094 // changing tile size requires update of graphic mapping for EM engine
9095 init_em_graphics = TRUE;
9106 SXSIZE = new_sxsize;
9107 SYSIZE = new_sysize;
9108 DXSIZE = new_dxsize;
9109 DYSIZE = new_dysize;
9110 VXSIZE = new_vxsize;
9111 VYSIZE = new_vysize;
9112 EXSIZE = new_exsize;
9113 EYSIZE = new_eysize;
9114 REAL_SX = new_real_sx;
9115 REAL_SY = new_real_sy;
9116 FULL_SXSIZE = new_full_sxsize;
9117 FULL_SYSIZE = new_full_sysize;
9118 TILESIZE_VAR = new_tilesize_var;
9120 init_gfx_buffers = TRUE;
9121 init_gadgets_and_anims = TRUE;
9123 // printf("::: viewports: init_gfx_buffers\n");
9124 // printf("::: viewports: init_gadgets_and_anims\n");
9127 if (init_gfx_buffers)
9129 // printf("::: init_gfx_buffers\n");
9131 SCR_FIELDX = new_scr_fieldx_buffers;
9132 SCR_FIELDY = new_scr_fieldy_buffers;
9136 SCR_FIELDX = new_scr_fieldx;
9137 SCR_FIELDY = new_scr_fieldy;
9139 SetDrawDeactivationMask(REDRAW_NONE);
9140 SetDrawBackgroundMask(REDRAW_FIELD);
9143 if (init_video_buffer)
9145 // printf("::: init_video_buffer\n");
9147 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9148 InitImageTextures();
9151 if (init_gadgets_and_anims)
9153 // printf("::: init_gadgets_and_anims\n");
9156 InitGlobalAnimations();
9159 if (init_em_graphics)
9161 InitGraphicInfo_EM();