1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX 0
29 /* tool button identifiers */
30 #define TOOL_CTRL_ID_YES 0
31 #define TOOL_CTRL_ID_NO 1
32 #define TOOL_CTRL_ID_CONFIRM 2
33 #define TOOL_CTRL_ID_PLAYER_1 3
34 #define TOOL_CTRL_ID_PLAYER_2 4
35 #define TOOL_CTRL_ID_PLAYER_3 5
36 #define TOOL_CTRL_ID_PLAYER_4 6
38 #define NUM_TOOL_BUTTONS 7
40 /* forward declaration for internal use */
41 static void UnmapToolButtons();
42 static void HandleToolButtons(struct GadgetInfo *);
43 static int el_act_dir2crm(int, int, int);
44 static int el_act2crm(int, int);
46 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
47 static int request_gadget_id = -1;
49 static char *print_if_not_empty(int element)
51 static char *s = NULL;
52 char *token_name = element_info[element].token_name;
57 s = checked_malloc(strlen(token_name) + 10 + 1);
59 if (element != EL_EMPTY)
60 sprintf(s, "%d\t['%s']", element, token_name);
62 sprintf(s, "%d", element);
67 void DumpTile(int x, int y)
72 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
79 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
82 if (!IN_LEV_FIELD(x, y))
84 printf("(not in level field)\n");
90 printf(" Feld: %d\t['%s']\n", Feld[x][y],
91 element_info[Feld[x][y]].token_name);
92 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
93 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
94 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
95 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
96 printf(" MovPos: %d\n", MovPos[x][y]);
97 printf(" MovDir: %d\n", MovDir[x][y]);
98 printf(" MovDelay: %d\n", MovDelay[x][y]);
99 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
100 printf(" CustomValue: %d\n", CustomValue[x][y]);
101 printf(" GfxElement: %d\n", GfxElement[x][y]);
102 printf(" GfxAction: %d\n", GfxAction[x][y]);
103 printf(" GfxFrame: %d\n", GfxFrame[x][y]);
107 void SetDrawtoField(int mode)
109 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
117 BX2 = SCR_FIELDX + 1;
118 BY2 = SCR_FIELDY + 1;
137 BX2 = SCR_FIELDX + 1;
138 BY2 = SCR_FIELDY + 1;
153 drawto_field = fieldbuffer;
155 else /* DRAW_BACKBUFFER */
161 BX2 = SCR_FIELDX - 1;
162 BY2 = SCR_FIELDY - 1;
166 drawto_field = backbuffer;
170 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
172 if (game_status == GAME_MODE_PLAYING &&
173 level.game_engine_type == GAME_ENGINE_TYPE_EM)
175 /* currently there is no partial redraw -- always redraw whole playfield */
176 RedrawPlayfield_EM(TRUE);
178 /* blit playfield from scroll buffer to normal back buffer for fading in */
179 BlitScreenToBitmap_EM(backbuffer);
181 else if (game_status == GAME_MODE_PLAYING &&
182 level.game_engine_type == GAME_ENGINE_TYPE_SP)
184 /* currently there is no partial redraw -- always redraw whole playfield */
185 RedrawPlayfield_SP(TRUE);
187 /* blit playfield from scroll buffer to normal back buffer for fading in */
188 BlitScreenToBitmap_SP(backbuffer);
190 else if (game_status == GAME_MODE_PLAYING &&
191 !game.envelope_active)
197 width = gfx.sxsize + 2 * TILEX;
198 height = gfx.sysize + 2 * TILEY;
204 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
205 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
207 for (xx = BX1; xx <= BX2; xx++)
208 for (yy = BY1; yy <= BY2; yy++)
209 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
210 DrawScreenField(xx, yy);
214 if (setup.soft_scrolling)
216 int fx = FX, fy = FY;
218 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
219 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
221 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
233 BlitBitmap(drawto, window, x, y, width, height, x, y);
236 void DrawMaskedBorder_Rect(int x, int y, int width, int height)
238 Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
240 SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
241 BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
244 void DrawMaskedBorder_FIELD()
246 if (global.border_status >= GAME_MODE_TITLE &&
247 global.border_status <= GAME_MODE_PLAYING &&
248 border.draw_masked[global.border_status])
249 DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
252 void DrawMaskedBorder_DOOR_1()
254 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
255 (global.border_status != GAME_MODE_EDITOR ||
256 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
257 DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE);
260 void DrawMaskedBorder_DOOR_2()
262 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
263 global.border_status != GAME_MODE_EDITOR)
264 DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE);
267 void DrawMaskedBorder_DOOR_3()
269 /* currently not available */
272 void DrawMaskedBorder_ALL()
274 DrawMaskedBorder_FIELD();
275 DrawMaskedBorder_DOOR_1();
276 DrawMaskedBorder_DOOR_2();
277 DrawMaskedBorder_DOOR_3();
280 void DrawMaskedBorder(int redraw_mask)
282 /* never draw masked screen borders on borderless screens */
283 if (effectiveGameStatus() == GAME_MODE_LOADING ||
284 effectiveGameStatus() == GAME_MODE_TITLE)
287 /* never draw masked screen borders when displaying request outside door */
288 if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR &&
289 global.use_envelope_request)
292 if (redraw_mask & REDRAW_ALL)
293 DrawMaskedBorder_ALL();
296 if (redraw_mask & REDRAW_FIELD)
297 DrawMaskedBorder_FIELD();
298 if (redraw_mask & REDRAW_DOOR_1)
299 DrawMaskedBorder_DOOR_1();
300 if (redraw_mask & REDRAW_DOOR_2)
301 DrawMaskedBorder_DOOR_2();
302 if (redraw_mask & REDRAW_DOOR_3)
303 DrawMaskedBorder_DOOR_3();
307 void BlitScreenToBitmap(Bitmap *target_bitmap)
309 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
310 int fx = FX, fy = FY;
313 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
314 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
315 int dx_var = dx * TILESIZE_VAR / TILESIZE;
316 int dy_var = dy * TILESIZE_VAR / TILESIZE;
319 // fx += dx * TILESIZE_VAR / TILESIZE;
320 // fy += dy * TILESIZE_VAR / TILESIZE;
322 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
323 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
326 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
327 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
329 if (EVEN(SCR_FIELDX))
331 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
332 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
334 fx += (dx_var > 0 ? TILEX_VAR : 0);
341 if (EVEN(SCR_FIELDY))
343 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
344 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
346 fy += (dy_var > 0 ? TILEY_VAR : 0);
354 printf("::: (%d, %d) [(%d / %d, %d / %d)] => %d, %d\n",
357 SBY_Upper, SBY_Lower,
361 if (border.draw_masked[GAME_MODE_PLAYING])
363 if (buffer != backbuffer)
365 /* copy playfield buffer to backbuffer to add masked border */
366 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
367 DrawMaskedBorder(REDRAW_FIELD);
370 BlitBitmap(backbuffer, target_bitmap,
371 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
376 BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
383 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
386 printf("::: TILES TO REFRESH: %d\n", redraw_tiles);
387 for (x = 0; x < SCR_FIELDX; x++)
388 for (y = 0 ; y < SCR_FIELDY; y++)
389 if (redraw[redraw_x1 + x][redraw_y1 + y])
390 printf("::: - %d, %d [%s]\n",
391 LEVELX(x), LEVELY(y),
392 EL_NAME(Feld[LEVELX(x)][LEVELY(y)]));
395 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
396 redraw_mask |= REDRAW_FIELD;
399 // never redraw single tiles, always redraw the whole field
400 // (redrawing single tiles up to a certain threshold was faster on old,
401 // now legacy graphics, but slows things down on modern graphics now)
402 // UPDATE: this is now globally defined by value of REDRAWTILES_THRESHOLD
403 if (redraw_mask & REDRAW_TILES)
404 redraw_mask |= REDRAW_FIELD;
408 /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
409 /* (force full redraw) */
410 if (game_status == GAME_MODE_PLAYING)
411 redraw_mask |= REDRAW_FIELD;
414 if (redraw_mask & REDRAW_FIELD)
415 redraw_mask &= ~REDRAW_TILES;
417 if (redraw_mask == REDRAW_NONE)
422 if (redraw_mask & REDRAW_ALL)
423 printf("[REDRAW_ALL]");
424 if (redraw_mask & REDRAW_FIELD)
425 printf("[REDRAW_FIELD]");
426 if (redraw_mask & REDRAW_TILES)
427 printf("[REDRAW_TILES]");
428 if (redraw_mask & REDRAW_DOOR_1)
429 printf("[REDRAW_DOOR_1]");
430 if (redraw_mask & REDRAW_DOOR_2)
431 printf("[REDRAW_DOOR_2]");
432 if (redraw_mask & REDRAW_FROM_BACKBUFFER)
433 printf("[REDRAW_FROM_BACKBUFFER]");
434 printf(" [%d]\n", FrameCounter);
437 if (redraw_mask & REDRAW_TILES &&
438 game_status == GAME_MODE_PLAYING &&
439 border.draw_masked[GAME_MODE_PLAYING])
440 redraw_mask |= REDRAW_FIELD;
442 if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
444 static boolean last_frame_skipped = FALSE;
445 boolean skip_even_when_not_scrolling = TRUE;
446 boolean just_scrolling = (ScreenMovDir != 0);
447 boolean verbose = FALSE;
449 if (global.fps_slowdown_factor > 1 &&
450 (FrameCounter % global.fps_slowdown_factor) &&
451 (just_scrolling || skip_even_when_not_scrolling))
453 redraw_mask &= ~REDRAW_MAIN;
455 last_frame_skipped = TRUE;
458 printf("FRAME SKIPPED\n");
462 if (last_frame_skipped)
463 redraw_mask |= REDRAW_FIELD;
465 last_frame_skipped = FALSE;
468 printf("frame not skipped\n");
472 /* synchronize X11 graphics at this point; if we would synchronize the
473 display immediately after the buffer switching (after the XFlush),
474 this could mean that we have to wait for the graphics to complete,
475 although we could go on doing calculations for the next frame */
479 /* never draw masked border to backbuffer when using playfield buffer */
480 if (game_status != GAME_MODE_PLAYING ||
481 redraw_mask & REDRAW_FROM_BACKBUFFER ||
482 buffer == backbuffer)
483 DrawMaskedBorder(redraw_mask);
485 DrawMaskedBorder(redraw_mask & REDRAW_DOORS);
487 if (redraw_mask & REDRAW_ALL)
489 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
491 redraw_mask = REDRAW_NONE;
494 if (redraw_mask & REDRAW_FIELD)
497 printf("::: REDRAW_FIELD\n");
500 if (game_status != GAME_MODE_PLAYING ||
501 redraw_mask & REDRAW_FROM_BACKBUFFER)
503 BlitBitmap(backbuffer, window,
504 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
509 BlitScreenToBitmap(window);
511 int fx = FX, fy = FY;
514 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
515 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
516 int dx_var = dx * TILESIZE_VAR / TILESIZE;
517 int dy_var = dy * TILESIZE_VAR / TILESIZE;
520 // fx += dx * TILESIZE_VAR / TILESIZE;
521 // fy += dy * TILESIZE_VAR / TILESIZE;
523 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
524 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
527 /* !!! THIS WORKS !!! */
529 printf("::: %d, %d\n", scroll_x, scroll_y);
531 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
532 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
534 if (EVEN(SCR_FIELDX))
536 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
537 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
539 fx += (dx > 0 ? TILEX_VAR : 0);
546 if (EVEN(SCR_FIELDY))
548 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
549 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
551 fy += (dy > 0 ? TILEY_VAR : 0);
558 if (border.draw_masked[GAME_MODE_PLAYING])
560 if (buffer != backbuffer)
562 /* copy playfield buffer to backbuffer to add masked border */
563 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
564 DrawMaskedBorder(REDRAW_FIELD);
567 BlitBitmap(backbuffer, window,
568 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
573 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
579 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
581 (setup.soft_scrolling ?
582 "setup.soft_scrolling" :
583 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
584 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
585 ABS(ScreenGfxPos) == ScrollStepSize ?
586 "ABS(ScreenGfxPos) == ScrollStepSize" :
587 "redraw_tiles > REDRAWTILES_THRESHOLD"));
592 redraw_mask &= ~REDRAW_MAIN;
595 if (redraw_mask & REDRAW_DOORS)
597 if (redraw_mask & REDRAW_DOOR_1)
598 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
600 if (redraw_mask & REDRAW_DOOR_2)
601 BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
603 if (redraw_mask & REDRAW_DOOR_3)
604 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
606 redraw_mask &= ~REDRAW_DOORS;
609 if (redraw_mask & REDRAW_MICROLEVEL)
611 BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
612 SX, SY + 10 * TILEY);
614 redraw_mask &= ~REDRAW_MICROLEVEL;
617 if (redraw_mask & REDRAW_TILES)
620 printf("::: REDRAW_TILES\n");
626 InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE);
629 int sx = SX; // - (EVEN(SCR_FIELDX) ? TILEX_VAR / 2 : 0);
630 int sy = SY; // + (EVEN(SCR_FIELDY) ? TILEY_VAR / 2 : 0);
633 int dx_var = dx * TILESIZE_VAR / TILESIZE;
634 int dy_var = dy * TILESIZE_VAR / TILESIZE;
636 int fx = FX, fy = FY;
638 int scr_fieldx = SCR_FIELDX + (EVEN(SCR_FIELDX) ? 2 : 0);
639 int scr_fieldy = SCR_FIELDY + (EVEN(SCR_FIELDY) ? 2 : 0);
641 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
642 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
644 if (EVEN(SCR_FIELDX))
646 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
648 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
657 fx += (dx_var > 0 ? TILEX_VAR : 0);
661 if (EVEN(SCR_FIELDY))
663 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
665 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
674 fy += (dy_var > 0 ? TILEY_VAR : 0);
679 printf("::: %d, %d, %d, %d\n", sx, sy, SCR_FIELDX, SCR_FIELDY);
682 for (x = 0; x < scr_fieldx; x++)
683 for (y = 0 ; y < scr_fieldy; y++)
684 if (redraw[redraw_x1 + x][redraw_y1 + y])
685 BlitBitmap(buffer, window,
686 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
687 TILEX_VAR, TILEY_VAR,
688 sx + x * TILEX_VAR, sy + y * TILEY_VAR);
691 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
693 for (x = 0; x < SCR_FIELDX; x++)
694 for (y = 0 ; y < SCR_FIELDY; y++)
695 if (redraw[redraw_x1 + x][redraw_y1 + y])
696 BlitBitmap(buffer, window,
697 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
698 TILEX_VAR, TILEY_VAR,
699 SX + x * TILEX_VAR, SY + y * TILEY_VAR);
703 for (x = 0; x < SCR_FIELDX; x++)
704 for (y = 0 ; y < SCR_FIELDY; y++)
705 if (redraw[redraw_x1 + x][redraw_y1 + y])
706 BlitBitmap(buffer, window,
707 FX + x * TILEX, FY + y * TILEY, TILEX, TILEY,
708 SX + x * TILEX, SY + y * TILEY);
712 if (redraw_mask & REDRAW_FPS) /* display frames per second */
717 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
718 if (!global.fps_slowdown)
721 sprintf(text, "%04.1f fps%s", global.frames_per_second, info1);
723 DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
725 DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
731 for (x = 0; x < MAX_BUF_XSIZE; x++)
732 for (y = 0; y < MAX_BUF_YSIZE; y++)
735 redraw_mask = REDRAW_NONE;
738 static void FadeCrossSaveBackbuffer()
740 BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
743 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
745 static int fade_type_skip = FADE_TYPE_NONE;
746 void (*draw_border_function)(void) = NULL;
747 Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
748 int x, y, width, height;
749 int fade_delay, post_delay;
751 if (fade_type == FADE_TYPE_FADE_OUT)
753 if (fade_type_skip != FADE_TYPE_NONE)
756 printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip);
759 /* skip all fade operations until specified fade operation */
760 if (fade_type & fade_type_skip)
761 fade_type_skip = FADE_TYPE_NONE;
766 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
768 FadeCrossSaveBackbuffer();
774 redraw_mask |= fade_mask;
776 if (fade_type == FADE_TYPE_SKIP)
779 printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip);
782 fade_type_skip = fade_mode;
788 printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type,
793 fade_delay = fading.fade_delay;
794 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
797 if (fade_type_skip != FADE_TYPE_NONE)
800 printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip);
803 /* skip all fade operations until specified fade operation */
804 if (fade_type & fade_type_skip)
805 fade_type_skip = FADE_TYPE_NONE;
815 if (global.autoplay_leveldir)
817 // fading.fade_mode = FADE_MODE_NONE;
824 if (fading.fade_mode == FADE_MODE_NONE)
832 /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
835 printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
839 if (fade_mask == REDRAW_NONE)
840 fade_mask = REDRAW_FIELD;
843 // if (fade_mask & REDRAW_FIELD)
844 if (fade_mask == REDRAW_FIELD)
849 height = FULL_SYSIZE;
852 fade_delay = fading.fade_delay;
853 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
856 if (border.draw_masked_when_fading)
857 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
859 DrawMaskedBorder_FIELD(); /* draw once */
861 else /* REDRAW_ALL */
869 fade_delay = fading.fade_delay;
870 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
875 if (!setup.fade_screens ||
877 fading.fade_mode == FADE_MODE_NONE)
879 if (!setup.fade_screens || fade_delay == 0)
882 if (fade_mode == FADE_MODE_FADE_OUT)
886 if (fade_mode == FADE_MODE_FADE_OUT &&
887 fading.fade_mode != FADE_MODE_NONE)
888 ClearRectangle(backbuffer, x, y, width, height);
892 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
893 redraw_mask = REDRAW_NONE;
901 FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay,
902 draw_border_function);
904 redraw_mask &= ~fade_mask;
907 void FadeIn(int fade_mask)
909 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
910 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
912 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
915 void FadeOut(int fade_mask)
917 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
918 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
920 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
922 global.border_status = game_status;
925 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
927 static struct TitleFadingInfo fading_leave_stored;
930 fading_leave_stored = fading_leave;
932 fading = fading_leave_stored;
935 void FadeSetEnterMenu()
937 fading = menu.enter_menu;
940 printf("::: storing enter_menu\n");
943 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
946 void FadeSetLeaveMenu()
948 fading = menu.leave_menu;
951 printf("::: storing leave_menu\n");
954 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
957 void FadeSetEnterScreen()
959 fading = menu.enter_screen[game_status];
962 printf("::: storing leave_screen[%d]\n", game_status);
965 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
968 void FadeSetNextScreen()
970 fading = menu.next_screen;
973 printf("::: storing next_screen\n");
976 // (do not overwrite fade mode set by FadeSetEnterScreen)
977 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
980 void FadeSetLeaveScreen()
983 printf("::: recalling last stored value\n");
986 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
989 void FadeSetFromType(int type)
991 if (type & TYPE_ENTER_SCREEN)
992 FadeSetEnterScreen();
993 else if (type & TYPE_ENTER)
995 else if (type & TYPE_LEAVE)
999 void FadeSetDisabled()
1001 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1003 fading = fading_none;
1006 void FadeSkipNextFadeIn()
1008 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1011 void FadeSkipNextFadeOut()
1013 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1016 void SetWindowBackgroundImageIfDefined(int graphic)
1018 if (graphic_info[graphic].bitmap)
1019 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1022 void SetMainBackgroundImageIfDefined(int graphic)
1024 if (graphic_info[graphic].bitmap)
1025 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1028 void SetDoorBackgroundImageIfDefined(int graphic)
1030 if (graphic_info[graphic].bitmap)
1031 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1034 void SetWindowBackgroundImage(int graphic)
1036 SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1037 graphic_info[graphic].bitmap ?
1038 graphic_info[graphic].bitmap :
1039 graphic_info[IMG_BACKGROUND].bitmap);
1042 void SetMainBackgroundImage(int graphic)
1044 SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1045 graphic_info[graphic].bitmap ?
1046 graphic_info[graphic].bitmap :
1047 graphic_info[IMG_BACKGROUND].bitmap);
1050 void SetDoorBackgroundImage(int graphic)
1052 SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1053 graphic_info[graphic].bitmap ?
1054 graphic_info[graphic].bitmap :
1055 graphic_info[IMG_BACKGROUND].bitmap);
1058 void SetPanelBackground()
1061 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1064 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1065 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1067 /* (ClearRectangle() only needed if panel bitmap is smaller than panel) */
1068 ClearRectangle(bitmap_db_panel, DX, DY, DXSIZE, DYSIZE);
1069 BlitBitmap(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1070 MIN(gfx->width, DXSIZE), MIN(gfx->height, DYSIZE), 0, 0);
1073 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
1074 DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
1077 SetDoorBackgroundBitmap(bitmap_db_panel);
1080 void DrawBackground(int x, int y, int width, int height)
1082 /* !!! "drawto" might still point to playfield buffer here (see below) !!! */
1083 /* (when entering hall of fame after playing) */
1085 ClearRectangleOnBackground(drawto, x, y, width, height);
1087 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1091 /* (this only works for the current arrangement of playfield and panels) */
1093 redraw_mask |= REDRAW_FIELD;
1094 else if (y < gfx.vy)
1095 redraw_mask |= REDRAW_DOOR_1;
1097 redraw_mask |= REDRAW_DOOR_2;
1099 /* (this is just wrong (when drawing to one of the two door panel areas)) */
1100 redraw_mask |= REDRAW_FIELD;
1104 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1106 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1108 if (font->bitmap == NULL)
1111 DrawBackground(x, y, width, height);
1114 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1116 struct GraphicInfo *g = &graphic_info[graphic];
1118 if (g->bitmap == NULL)
1121 DrawBackground(x, y, width, height);
1126 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1127 /* (when entering hall of fame after playing) */
1128 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1130 /* !!! maybe this should be done before clearing the background !!! */
1131 if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
1133 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1134 SetDrawtoField(DRAW_BUFFERED);
1137 SetDrawtoField(DRAW_BACKBUFFER);
1140 void MarkTileDirty(int x, int y)
1142 int xx = redraw_x1 + x;
1143 int yy = redraw_y1 + y;
1145 if (!redraw[xx][yy])
1148 redraw[xx][yy] = TRUE;
1149 redraw_mask |= REDRAW_TILES;
1152 void SetBorderElement()
1156 BorderElement = EL_EMPTY;
1158 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1160 for (x = 0; x < lev_fieldx; x++)
1162 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1163 BorderElement = EL_STEELWALL;
1165 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1171 void FloodFillLevel(int from_x, int from_y, int fill_element,
1172 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1173 int max_fieldx, int max_fieldy)
1177 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1178 static int safety = 0;
1180 /* check if starting field still has the desired content */
1181 if (field[from_x][from_y] == fill_element)
1186 if (safety > max_fieldx * max_fieldy)
1187 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1189 old_element = field[from_x][from_y];
1190 field[from_x][from_y] = fill_element;
1192 for (i = 0; i < 4; i++)
1194 x = from_x + check[i][0];
1195 y = from_y + check[i][1];
1197 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1198 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1204 void SetRandomAnimationValue(int x, int y)
1206 gfx.anim_random_frame = GfxRandom[x][y];
1209 inline int getGraphicAnimationFrame(int graphic, int sync_frame)
1211 /* animation synchronized with global frame counter, not move position */
1212 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1213 sync_frame = FrameCounter;
1215 return getAnimationFrame(graphic_info[graphic].anim_frames,
1216 graphic_info[graphic].anim_delay,
1217 graphic_info[graphic].anim_mode,
1218 graphic_info[graphic].anim_start_frame,
1222 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize_raw,
1223 Bitmap **bitmap, int *x, int *y,
1224 boolean get_backside)
1228 int width_mult, width_div;
1229 int height_mult, height_div;
1233 { 15, 16, 2, 3 }, /* 1 x 1 */
1234 { 7, 8, 2, 3 }, /* 2 x 2 */
1235 { 3, 4, 2, 3 }, /* 4 x 4 */
1236 { 1, 2, 2, 3 }, /* 8 x 8 */
1237 { 0, 1, 2, 3 }, /* 16 x 16 */
1238 { 0, 1, 0, 1 }, /* 32 x 32 */
1240 struct GraphicInfo *g = &graphic_info[graphic];
1241 Bitmap *src_bitmap = g->bitmap;
1242 int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
1243 int offset_calc_pos = log_2(tilesize);
1244 int width_mult = offset_calc[offset_calc_pos].width_mult;
1245 int width_div = offset_calc[offset_calc_pos].width_div;
1246 int height_mult = offset_calc[offset_calc_pos].height_mult;
1247 int height_div = offset_calc[offset_calc_pos].height_div;
1248 int startx = src_bitmap->width * width_mult / width_div;
1249 int starty = src_bitmap->height * height_mult / height_div;
1251 int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
1252 tilesize / TILESIZE;
1253 int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
1254 tilesize / TILESIZE;
1256 int src_x = g->src_x * tilesize / TILESIZE;
1257 int src_y = g->src_y * tilesize / TILESIZE;
1259 int width = g->width * tilesize / TILESIZE;
1260 int height = g->height * tilesize / TILESIZE;
1261 int offset_x = g->offset_x * tilesize / TILESIZE;
1262 int offset_y = g->offset_y * tilesize / TILESIZE;
1264 if (g->offset_y == 0) /* frames are ordered horizontally */
1266 int max_width = g->anim_frames_per_line * width;
1267 int pos = (src_y / height) * max_width + src_x + frame * offset_x;
1269 src_x = pos % max_width;
1270 src_y = src_y % height + pos / max_width * height;
1272 else if (g->offset_x == 0) /* frames are ordered vertically */
1274 int max_height = g->anim_frames_per_line * height;
1275 int pos = (src_x / width) * max_height + src_y + frame * offset_y;
1277 src_x = src_x % width + pos / max_height * width;
1278 src_y = pos % max_height;
1280 else /* frames are ordered diagonally */
1282 src_x = src_x + frame * offset_x;
1283 src_y = src_y + frame * offset_y;
1286 *bitmap = src_bitmap;
1287 *x = startx + src_x;
1288 *y = starty + src_y;
1291 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1292 int *x, int *y, boolean get_backside)
1294 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1298 void getSizedGraphicSource(int graphic, int frame, int tilesize_raw,
1299 Bitmap **bitmap, int *x, int *y)
1301 getSizedGraphicSourceExt(graphic, frame, tilesize_raw, bitmap, x, y, FALSE);
1304 void getFixedGraphicSource(int graphic, int frame,
1305 Bitmap **bitmap, int *x, int *y)
1307 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1310 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1313 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1315 struct GraphicInfo *g = &graphic_info[graphic];
1316 int mini_startx = 0;
1317 int mini_starty = g->bitmap->height * 2 / 3;
1319 *bitmap = g->bitmap;
1320 *x = mini_startx + g->src_x / 2;
1321 *y = mini_starty + g->src_y / 2;
1325 inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1326 int *x, int *y, boolean get_backside)
1328 struct GraphicInfo *g = &graphic_info[graphic];
1329 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1330 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1333 if (TILESIZE_VAR != TILESIZE)
1334 return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1338 *bitmap = g->bitmap;
1340 if (g->offset_y == 0) /* frames are ordered horizontally */
1342 int max_width = g->anim_frames_per_line * g->width;
1343 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1345 *x = pos % max_width;
1346 *y = src_y % g->height + pos / max_width * g->height;
1348 else if (g->offset_x == 0) /* frames are ordered vertically */
1350 int max_height = g->anim_frames_per_line * g->height;
1351 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1353 *x = src_x % g->width + pos / max_height * g->width;
1354 *y = pos % max_height;
1356 else /* frames are ordered diagonally */
1358 *x = src_x + frame * g->offset_x;
1359 *y = src_y + frame * g->offset_y;
1363 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1365 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1368 void DrawGraphic(int x, int y, int graphic, int frame)
1371 if (!IN_SCR_FIELD(x, y))
1373 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1374 printf("DrawGraphic(): This should never happen!\n");
1380 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1383 DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
1385 MarkTileDirty(x, y);
1388 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1391 if (!IN_SCR_FIELD(x, y))
1393 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1394 printf("DrawGraphic(): This should never happen!\n");
1399 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1401 MarkTileDirty(x, y);
1404 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1410 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1412 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1414 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1418 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1424 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1425 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1428 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1431 if (!IN_SCR_FIELD(x, y))
1433 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1434 printf("DrawGraphicThruMask(): This should never happen!\n");
1440 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1443 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1446 MarkTileDirty(x, y);
1449 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1452 if (!IN_SCR_FIELD(x, y))
1454 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1455 printf("DrawGraphicThruMask(): This should never happen!\n");
1460 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1462 MarkTileDirty(x, y);
1465 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1471 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1473 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1474 dst_x - src_x, dst_y - src_y);
1476 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1479 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1483 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1484 int graphic, int frame)
1489 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1491 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1492 dst_x - src_x, dst_y - src_y);
1493 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1496 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1498 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1500 MarkTileDirty(x / tilesize, y / tilesize);
1503 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1509 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1510 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1513 void DrawMiniGraphic(int x, int y, int graphic)
1515 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1516 MarkTileDirty(x / 2, y / 2);
1519 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1524 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1525 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1528 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1529 int graphic, int frame,
1530 int cut_mode, int mask_mode)
1535 int width = TILEX, height = TILEY;
1538 if (dx || dy) /* shifted graphic */
1540 if (x < BX1) /* object enters playfield from the left */
1547 else if (x > BX2) /* object enters playfield from the right */
1553 else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
1559 else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
1561 else if (dx) /* general horizontal movement */
1562 MarkTileDirty(x + SIGN(dx), y);
1564 if (y < BY1) /* object enters playfield from the top */
1566 if (cut_mode==CUT_BELOW) /* object completely above top border */
1574 else if (y > BY2) /* object enters playfield from the bottom */
1580 else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
1586 else if (dy > 0 && cut_mode == CUT_ABOVE)
1588 if (y == BY2) /* object completely above bottom border */
1594 MarkTileDirty(x, y + 1);
1595 } /* object leaves playfield to the bottom */
1596 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1598 else if (dy) /* general vertical movement */
1599 MarkTileDirty(x, y + SIGN(dy));
1603 if (!IN_SCR_FIELD(x, y))
1605 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1606 printf("DrawGraphicShifted(): This should never happen!\n");
1612 width = width * TILESIZE_VAR / TILESIZE;
1613 height = height * TILESIZE_VAR / TILESIZE;
1614 cx = cx * TILESIZE_VAR / TILESIZE;
1615 cy = cy * TILESIZE_VAR / TILESIZE;
1616 dx = dx * TILESIZE_VAR / TILESIZE;
1617 dy = dy * TILESIZE_VAR / TILESIZE;
1620 if (width > 0 && height > 0)
1622 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1628 dst_x = FX + x * TILEX_VAR + dx;
1629 dst_y = FY + y * TILEY_VAR + dy;
1631 dst_x = FX + x * TILEX + dx;
1632 dst_y = FY + y * TILEY + dy;
1635 if (mask_mode == USE_MASKING)
1637 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1638 dst_x - src_x, dst_y - src_y);
1639 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1643 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1646 MarkTileDirty(x, y);
1650 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1651 int graphic, int frame,
1652 int cut_mode, int mask_mode)
1658 int width = TILEX_VAR, height = TILEY_VAR;
1660 int width = TILEX, height = TILEY;
1664 int x2 = x + SIGN(dx);
1665 int y2 = y + SIGN(dy);
1667 /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */
1668 int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)];
1670 /* movement with two-tile animations must be sync'ed with movement position,
1671 not with current GfxFrame (which can be higher when using slow movement) */
1672 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1673 int anim_frames = graphic_info[graphic].anim_frames;
1675 /* (we also need anim_delay here for movement animations with less frames) */
1676 int anim_delay = graphic_info[graphic].anim_delay;
1677 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1679 int sync_frame = anim_pos * anim_frames / TILESIZE;
1682 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1683 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1685 /* re-calculate animation frame for two-tile movement animation */
1686 frame = getGraphicAnimationFrame(graphic, sync_frame);
1690 printf("::: %d, %d, %d => %d [%d]\n",
1691 anim_pos, anim_frames, anim_delay, sync_frame, graphic);
1693 printf("::: %d, %d => %d\n",
1694 anim_pos, anim_frames, sync_frame);
1699 printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy,
1700 GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode);
1703 /* check if movement start graphic inside screen area and should be drawn */
1704 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1706 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1709 dst_x = FX + x1 * TILEX_VAR;
1710 dst_y = FY + y1 * TILEY_VAR;
1712 dst_x = FX + x1 * TILEX;
1713 dst_y = FY + y1 * TILEY;
1716 if (mask_mode == USE_MASKING)
1718 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1719 dst_x - src_x, dst_y - src_y);
1720 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1724 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1727 MarkTileDirty(x1, y1);
1730 /* check if movement end graphic inside screen area and should be drawn */
1731 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1733 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1736 dst_x = FX + x2 * TILEX_VAR;
1737 dst_y = FY + y2 * TILEY_VAR;
1739 dst_x = FX + x2 * TILEX;
1740 dst_y = FY + y2 * TILEY;
1743 if (mask_mode == USE_MASKING)
1745 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1746 dst_x - src_x, dst_y - src_y);
1747 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1751 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1754 MarkTileDirty(x2, y2);
1758 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1759 int graphic, int frame,
1760 int cut_mode, int mask_mode)
1764 DrawGraphic(x, y, graphic, frame);
1769 if (graphic_info[graphic].double_movement) /* EM style movement images */
1770 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1772 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1775 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1776 int frame, int cut_mode)
1778 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1781 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1782 int cut_mode, int mask_mode)
1784 int lx = LEVELX(x), ly = LEVELY(y);
1788 if (IN_LEV_FIELD(lx, ly))
1790 SetRandomAnimationValue(lx, ly);
1792 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1793 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1795 /* do not use double (EM style) movement graphic when not moving */
1796 if (graphic_info[graphic].double_movement && !dx && !dy)
1798 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1799 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1802 else /* border element */
1804 graphic = el2img(element);
1805 frame = getGraphicAnimationFrame(graphic, -1);
1808 if (element == EL_EXPANDABLE_WALL)
1810 boolean left_stopped = FALSE, right_stopped = FALSE;
1812 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1813 left_stopped = TRUE;
1814 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1815 right_stopped = TRUE;
1817 if (left_stopped && right_stopped)
1819 else if (left_stopped)
1821 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1822 frame = graphic_info[graphic].anim_frames - 1;
1824 else if (right_stopped)
1826 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1827 frame = graphic_info[graphic].anim_frames - 1;
1832 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1833 else if (mask_mode == USE_MASKING)
1834 DrawGraphicThruMask(x, y, graphic, frame);
1836 DrawGraphic(x, y, graphic, frame);
1839 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1840 int cut_mode, int mask_mode)
1842 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1843 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1844 cut_mode, mask_mode);
1847 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1850 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1853 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1856 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1859 void DrawLevelElementThruMask(int x, int y, int element)
1861 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1864 void DrawLevelFieldThruMask(int x, int y)
1866 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1869 /* !!! implementation of quicksand is totally broken !!! */
1870 #define IS_CRUMBLED_TILE(x, y, e) \
1871 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1872 !IS_MOVING(x, y) || \
1873 (e) == EL_QUICKSAND_EMPTYING || \
1874 (e) == EL_QUICKSAND_FAST_EMPTYING))
1876 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1881 int width, height, cx, cy;
1882 int sx = SCREENX(x), sy = SCREENY(y);
1883 int crumbled_border_size = graphic_info[graphic].border_size;
1886 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1888 for (i = 1; i < 4; i++)
1890 int dxx = (i & 1 ? dx : 0);
1891 int dyy = (i & 2 ? dy : 0);
1894 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1897 /* check if neighbour field is of same crumble type */
1898 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
1899 graphic_info[graphic].class ==
1900 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
1902 /* return if check prevents inner corner */
1903 if (same == (dxx == dx && dyy == dy))
1907 /* if we reach this point, we have an inner corner */
1909 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
1912 width = crumbled_border_size * TILESIZE_VAR / TILESIZE;
1913 height = crumbled_border_size * TILESIZE_VAR / TILESIZE;
1914 cx = (dx > 0 ? TILEX - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
1915 cy = (dy > 0 ? TILEY - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
1917 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1918 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
1920 width = crumbled_border_size;
1921 height = crumbled_border_size;
1922 cx = (dx > 0 ? TILEX - crumbled_border_size : 0);
1923 cy = (dy > 0 ? TILEY - crumbled_border_size : 0);
1925 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1926 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1930 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
1935 int width, height, bx, by, cx, cy;
1936 int sx = SCREENX(x), sy = SCREENY(y);
1937 int crumbled_border_size = graphic_info[graphic].border_size;
1940 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1942 /* draw simple, sloppy, non-corner-accurate crumbled border */
1945 width = (dir == 1 || dir == 2 ? crumbled_border_size : TILEX);
1946 height = (dir == 0 || dir == 3 ? crumbled_border_size : TILEY);
1947 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
1948 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
1950 if (dir == 1 || dir == 2) /* left or right crumbled border */
1952 width = crumbled_border_size;
1954 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
1957 else /* top or bottom crumbled border */
1960 height = crumbled_border_size;
1962 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
1967 BlitBitmap(src_bitmap, drawto_field,
1968 src_x + cx * TILESIZE_VAR / TILESIZE,
1969 src_y + cy * TILESIZE_VAR / TILESIZE,
1970 width * TILESIZE_VAR / TILESIZE,
1971 height * TILESIZE_VAR / TILESIZE,
1972 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
1973 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
1975 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1976 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1979 /* (remaining middle border part must be at least as big as corner part) */
1980 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
1981 crumbled_border_size >= TILESIZE / 3)
1984 /* correct corners of crumbled border, if needed */
1987 for (i = -1; i <= 1; i+=2)
1989 int xx = x + (dir == 0 || dir == 3 ? i : 0);
1990 int yy = y + (dir == 1 || dir == 2 ? i : 0);
1991 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1994 /* check if neighbour field is of same crumble type */
1995 if (IS_CRUMBLED_TILE(xx, yy, element) &&
1996 graphic_info[graphic].class ==
1997 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
1999 /* no crumbled corner, but continued crumbled border */
2001 int c1 = (dir == 2 || dir == 3 ? TILESIZE - crumbled_border_size : 0);
2002 int c2 = (i == 1 ? TILESIZE - crumbled_border_size : 0);
2003 int b1 = (i == 1 ? crumbled_border_size :
2004 TILESIZE - 2 * crumbled_border_size);
2006 width = crumbled_border_size;
2007 height = crumbled_border_size;
2009 if (dir == 1 || dir == 2)
2025 BlitBitmap(src_bitmap, drawto_field,
2026 src_x + bx * TILESIZE_VAR / TILESIZE,
2027 src_y + by * TILESIZE_VAR / TILESIZE,
2028 width * TILESIZE_VAR / TILESIZE,
2029 height * TILESIZE_VAR / TILESIZE,
2030 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
2031 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
2033 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2034 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2039 if (dir == 1 || dir == 2) /* left or right crumbled border */
2041 for (i = -1; i <= 1; i+=2)
2045 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2048 /* check if neighbour field is of same crumble type */
2049 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2050 graphic_info[graphic].class ==
2051 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2053 /* no crumbled corner, but continued crumbled border */
2055 width = crumbled_border_size;
2056 height = crumbled_border_size;
2057 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
2058 cy = (i == 1 ? TILEY - crumbled_border_size : 0);
2060 by = (i == 1 ? crumbled_border_size :
2061 TILEY - 2 * crumbled_border_size);
2063 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2064 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2068 else /* top or bottom crumbled border */
2070 for (i = -1; i <= 1; i+=2)
2074 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2077 /* check if neighbour field is of same crumble type */
2078 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2079 graphic_info[graphic].class ==
2080 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2082 /* no crumbled corner, but continued crumbled border */
2084 width = crumbled_border_size;
2085 height = crumbled_border_size;
2086 cx = (i == 1 ? TILEX - crumbled_border_size : 0);
2087 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
2088 bx = (i == 1 ? crumbled_border_size :
2089 TILEX - 2 * crumbled_border_size);
2092 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2093 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2100 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2102 int sx = SCREENX(x), sy = SCREENY(y);
2105 static int xy[4][2] =
2113 if (!IN_LEV_FIELD(x, y))
2116 element = TILE_GFX_ELEMENT(x, y);
2118 /* crumble field itself */
2119 if (IS_CRUMBLED_TILE(x, y, element))
2121 if (!IN_SCR_FIELD(sx, sy))
2124 for (i = 0; i < 4; i++)
2126 int xx = x + xy[i][0];
2127 int yy = y + xy[i][1];
2129 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2132 /* check if neighbour field is of same crumble type */
2134 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2135 graphic_info[graphic].class ==
2136 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2139 if (IS_CRUMBLED_TILE(xx, yy, element))
2143 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2146 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2147 graphic_info[graphic].anim_frames == 2)
2149 for (i = 0; i < 4; i++)
2151 int dx = (i & 1 ? +1 : -1);
2152 int dy = (i & 2 ? +1 : -1);
2154 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2158 MarkTileDirty(sx, sy);
2160 else /* center field not crumbled -- crumble neighbour fields */
2162 for (i = 0; i < 4; i++)
2164 int xx = x + xy[i][0];
2165 int yy = y + xy[i][1];
2166 int sxx = sx + xy[i][0];
2167 int syy = sy + xy[i][1];
2169 if (!IN_LEV_FIELD(xx, yy) ||
2170 !IN_SCR_FIELD(sxx, syy))
2173 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2176 element = TILE_GFX_ELEMENT(xx, yy);
2178 if (!IS_CRUMBLED_TILE(xx, yy, element))
2181 graphic = el_act2crm(element, ACTION_DEFAULT);
2183 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2185 MarkTileDirty(sxx, syy);
2190 void DrawLevelFieldCrumbled(int x, int y)
2194 if (!IN_LEV_FIELD(x, y))
2198 /* !!! CHECK THIS !!! */
2201 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2202 GFX_CRUMBLED(GfxElement[x][y]))
2205 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2206 GfxElement[x][y] != EL_UNDEFINED &&
2207 GFX_CRUMBLED(GfxElement[x][y]))
2209 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2216 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2218 graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
2221 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2224 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2227 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2228 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2229 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2230 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2231 int sx = SCREENX(x), sy = SCREENY(y);
2233 DrawGraphic(sx, sy, graphic1, frame1);
2234 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2237 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2239 int sx = SCREENX(x), sy = SCREENY(y);
2240 static int xy[4][2] =
2249 for (i = 0; i < 4; i++)
2251 int xx = x + xy[i][0];
2252 int yy = y + xy[i][1];
2253 int sxx = sx + xy[i][0];
2254 int syy = sy + xy[i][1];
2256 if (!IN_LEV_FIELD(xx, yy) ||
2257 !IN_SCR_FIELD(sxx, syy) ||
2258 !GFX_CRUMBLED(Feld[xx][yy]) ||
2262 DrawLevelField(xx, yy);
2266 static int getBorderElement(int x, int y)
2270 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2271 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2272 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2273 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2274 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2275 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2276 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2278 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2279 int steel_position = (x == -1 && y == -1 ? 0 :
2280 x == lev_fieldx && y == -1 ? 1 :
2281 x == -1 && y == lev_fieldy ? 2 :
2282 x == lev_fieldx && y == lev_fieldy ? 3 :
2283 x == -1 || x == lev_fieldx ? 4 :
2284 y == -1 || y == lev_fieldy ? 5 : 6);
2286 return border[steel_position][steel_type];
2289 void DrawScreenElement(int x, int y, int element)
2291 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2292 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2295 void DrawLevelElement(int x, int y, int element)
2297 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2298 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2301 void DrawScreenField(int x, int y)
2303 int lx = LEVELX(x), ly = LEVELY(y);
2304 int element, content;
2306 if (!IN_LEV_FIELD(lx, ly))
2308 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2311 element = getBorderElement(lx, ly);
2313 DrawScreenElement(x, y, element);
2318 element = Feld[lx][ly];
2319 content = Store[lx][ly];
2321 if (IS_MOVING(lx, ly))
2323 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2324 boolean cut_mode = NO_CUTTING;
2326 if (element == EL_QUICKSAND_EMPTYING ||
2327 element == EL_QUICKSAND_FAST_EMPTYING ||
2328 element == EL_MAGIC_WALL_EMPTYING ||
2329 element == EL_BD_MAGIC_WALL_EMPTYING ||
2330 element == EL_DC_MAGIC_WALL_EMPTYING ||
2331 element == EL_AMOEBA_DROPPING)
2332 cut_mode = CUT_ABOVE;
2333 else if (element == EL_QUICKSAND_FILLING ||
2334 element == EL_QUICKSAND_FAST_FILLING ||
2335 element == EL_MAGIC_WALL_FILLING ||
2336 element == EL_BD_MAGIC_WALL_FILLING ||
2337 element == EL_DC_MAGIC_WALL_FILLING)
2338 cut_mode = CUT_BELOW;
2341 if (lx == 9 && ly == 1)
2342 printf("::: %s [%d] [%d, %d] [%d]\n",
2343 EL_NAME(TILE_GFX_ELEMENT(lx, ly)),
2344 el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT),
2345 element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT],
2346 element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT],
2347 GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly)));
2350 if (cut_mode == CUT_ABOVE)
2352 DrawScreenElement(x, y, element);
2354 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
2357 DrawScreenElement(x, y, EL_EMPTY);
2360 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2361 else if (cut_mode == NO_CUTTING)
2362 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2365 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2368 if (cut_mode == CUT_BELOW &&
2369 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2370 DrawLevelElement(lx, ly + 1, element);
2374 if (content == EL_ACID)
2376 int dir = MovDir[lx][ly];
2377 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2378 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2380 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2383 else if (IS_BLOCKED(lx, ly))
2388 boolean cut_mode = NO_CUTTING;
2389 int element_old, content_old;
2391 Blocked2Moving(lx, ly, &oldx, &oldy);
2394 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2395 MovDir[oldx][oldy] == MV_RIGHT);
2397 element_old = Feld[oldx][oldy];
2398 content_old = Store[oldx][oldy];
2400 if (element_old == EL_QUICKSAND_EMPTYING ||
2401 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2402 element_old == EL_MAGIC_WALL_EMPTYING ||
2403 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2404 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2405 element_old == EL_AMOEBA_DROPPING)
2406 cut_mode = CUT_ABOVE;
2408 DrawScreenElement(x, y, EL_EMPTY);
2411 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2413 else if (cut_mode == NO_CUTTING)
2414 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2417 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2420 else if (IS_DRAWABLE(element))
2421 DrawScreenElement(x, y, element);
2423 DrawScreenElement(x, y, EL_EMPTY);
2426 void DrawLevelField(int x, int y)
2428 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2429 DrawScreenField(SCREENX(x), SCREENY(y));
2430 else if (IS_MOVING(x, y))
2434 Moving2Blocked(x, y, &newx, &newy);
2435 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2436 DrawScreenField(SCREENX(newx), SCREENY(newy));
2438 else if (IS_BLOCKED(x, y))
2442 Blocked2Moving(x, y, &oldx, &oldy);
2443 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2444 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2448 void DrawMiniElement(int x, int y, int element)
2452 graphic = el2edimg(element);
2453 DrawMiniGraphic(x, y, graphic);
2456 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2458 int x = sx + scroll_x, y = sy + scroll_y;
2460 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2461 DrawMiniElement(sx, sy, EL_EMPTY);
2462 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2463 DrawMiniElement(sx, sy, Feld[x][y]);
2465 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2468 void DrawEnvelopeBackground(int envelope_nr, int startx, int starty,
2469 int x, int y, int xsize, int ysize, int font_nr)
2471 int font_width = getFontWidth(font_nr);
2472 int font_height = getFontHeight(font_nr);
2473 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2476 int dst_x = SX + startx + x * font_width;
2477 int dst_y = SY + starty + y * font_height;
2478 int width = graphic_info[graphic].width;
2479 int height = graphic_info[graphic].height;
2480 int inner_width = MAX(width - 2 * font_width, font_width);
2481 int inner_height = MAX(height - 2 * font_height, font_height);
2482 int inner_sx = (width >= 3 * font_width ? font_width : 0);
2483 int inner_sy = (height >= 3 * font_height ? font_height : 0);
2484 boolean draw_masked = graphic_info[graphic].draw_masked;
2486 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2488 if (src_bitmap == NULL || width < font_width || height < font_height)
2490 ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
2494 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width :
2495 inner_sx + (x - 1) * font_width % inner_width);
2496 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height :
2497 inner_sy + (y - 1) * font_height % inner_height);
2501 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
2502 dst_x - src_x, dst_y - src_y);
2503 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
2507 BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
2511 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2513 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2514 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2515 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2516 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2517 boolean no_delay = (tape.warp_forward);
2518 unsigned int anim_delay = 0;
2519 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2520 int anim_delay_value = (no_delay ? 0 : frame_delay_value);
2521 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2522 int font_width = getFontWidth(font_nr);
2523 int font_height = getFontHeight(font_nr);
2524 int max_xsize = level.envelope[envelope_nr].xsize;
2525 int max_ysize = level.envelope[envelope_nr].ysize;
2526 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2527 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2528 int xend = max_xsize;
2529 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2530 int xstep = (xstart < xend ? 1 : 0);
2531 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2534 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2536 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2537 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2538 int sx = (SXSIZE - xsize * font_width) / 2;
2539 int sy = (SYSIZE - ysize * font_height) / 2;
2542 SetDrawtoField(DRAW_BUFFERED);
2544 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2546 SetDrawtoField(DRAW_BACKBUFFER);
2548 for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
2549 DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
2552 DrawTextBuffer(SX + sx + font_width, SY + sy + font_height,
2553 level.envelope[envelope_nr].text, font_nr, max_xsize,
2554 xsize - 2, ysize - 2, 0, mask_mode,
2555 level.envelope[envelope_nr].autowrap,
2556 level.envelope[envelope_nr].centered, FALSE);
2558 DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
2559 level.envelope[envelope_nr].text, font_nr, max_xsize,
2560 xsize - 2, ysize - 2, mask_mode);
2563 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2566 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2570 void AnimateEnvelopeDoor(char *text, int anim_mode, int action)
2573 int envelope_nr = 0;
2575 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2576 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2577 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2578 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2579 boolean no_delay = (tape.warp_forward);
2580 unsigned int anim_delay = 0;
2581 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2582 int anim_delay_value = (no_delay ? 0 : frame_delay_value);
2584 int max_word_len = maxWordLengthInString(text);
2585 int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2);
2587 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2589 int font_width = getFontWidth(font_nr);
2590 int font_height = getFontHeight(font_nr);
2594 int max_xsize = DXSIZE / font_width;
2595 int max_ysize = DYSIZE / font_height;
2597 int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
2598 int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */
2602 int max_xsize = level.envelope[envelope_nr].xsize;
2603 int max_ysize = level.envelope[envelope_nr].ysize;
2605 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2606 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2607 int xend = max_xsize;
2608 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2609 int xstep = (xstart < xend ? 1 : 0);
2610 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2615 char *text_copy = getStringCopy(text);
2618 font_nr = FONT_TEXT_2;
2620 if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */
2622 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
2623 font_nr = FONT_TEXT_1;
2626 int max_word_len = 0;
2628 char *text_copy = getStringCopy(text);
2630 font_nr = FONT_TEXT_2;
2632 for (text_ptr = text; *text_ptr; text_ptr++)
2634 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
2636 if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
2638 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
2639 font_nr = FONT_TEXT_1;
2648 for (text_ptr = text_copy; *text_ptr; text_ptr++)
2649 if (*text_ptr == ' ')
2654 dDX = SX + (SXSIZE - DXSIZE) / 2 - DX;
2655 dDY = SY + (SYSIZE - DYSIZE) / 2 - DY;
2657 dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX;
2658 dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY;
2661 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2663 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2664 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2665 int sx = (SXSIZE - xsize * font_width) / 2;
2666 int sy = (SYSIZE - ysize * font_height) / 2;
2670 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2672 SetDrawtoField(DRAW_BUFFERED);
2674 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2676 SetDrawtoField(DRAW_BACKBUFFER);
2679 for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
2680 DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
2685 DrawTextBuffer(SX + sx + font_width, SY + sy + font_height + 8,
2686 text_copy, font_nr, max_xsize,
2687 xsize - 2, ysize - 2, 2, mask_mode,
2688 FALSE, TRUE, FALSE);
2690 DrawTextBuffer(SX + sx + font_width, SY + sy + font_height,
2691 level.envelope[envelope_nr].text, font_nr, max_xsize,
2692 xsize - 2, ysize - 2, 0, mask_mode,
2693 level.envelope[envelope_nr].autowrap,
2694 level.envelope[envelope_nr].centered, FALSE);
2698 DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
2699 level.envelope[envelope_nr].text, font_nr, max_xsize,
2700 xsize - 2, ysize - 2, mask_mode);
2703 /* copy request gadgets to door backbuffer */
2705 if ((ysize - 2) > 13)
2706 BlitBitmap(bitmap_db_door, drawto,
2707 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
2708 DOOR_GFX_PAGEY1 + 13 * font_height,
2709 (xsize - 2) * font_width,
2710 (ysize - 2 - 13) * font_height,
2711 SX + sx + font_width,
2712 SY + sy + font_height * (1 + 13));
2714 if ((ysize - 2) > 13)
2715 BlitBitmap(bitmap_db_door, drawto,
2716 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
2717 DOOR_GFX_PAGEY1 + 13 * font_height,
2718 (xsize - 2) * font_width,
2719 (ysize - 2 - 13) * font_height,
2720 SX + sx + font_width,
2721 SY + sy + font_height * (1 + 13));
2725 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2726 // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
2728 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2738 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2746 void ShowEnvelope(int envelope_nr)
2748 int element = EL_ENVELOPE_1 + envelope_nr;
2749 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2750 int sound_opening = element_info[element].sound[ACTION_OPENING];
2751 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2752 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2753 boolean no_delay = (tape.warp_forward);
2754 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2755 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2756 int anim_mode = graphic_info[graphic].anim_mode;
2757 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2758 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2760 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2762 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2764 if (anim_mode == ANIM_DEFAULT)
2765 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2767 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2770 Delay(wait_delay_value);
2772 WaitForEventToContinue();
2774 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2776 if (anim_mode != ANIM_NONE)
2777 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2779 if (anim_mode == ANIM_DEFAULT)
2780 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2782 game.envelope_active = FALSE;
2784 SetDrawtoField(DRAW_BUFFERED);
2786 redraw_mask |= REDRAW_FIELD;
2790 void ShowEnvelopeDoor(char *text, int action)
2793 int last_game_status = game_status; /* save current game status */
2794 // int last_draw_background_mask = gfx.draw_background_mask;
2795 int envelope_nr = 0;
2797 int element = EL_ENVELOPE_1 + envelope_nr;
2798 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2799 int sound_opening = element_info[element].sound[ACTION_OPENING];
2800 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2802 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2803 boolean no_delay = (tape.warp_forward);
2804 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2805 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2807 int anim_mode = graphic_info[graphic].anim_mode;
2808 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2809 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2812 if (game_status == GAME_MODE_PLAYING)
2814 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
2815 BlitScreenToBitmap_EM(backbuffer);
2816 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
2817 BlitScreenToBitmap_SP(backbuffer);
2820 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2824 SetDrawtoField(DRAW_BACKBUFFER);
2826 // SetDrawBackgroundMask(REDRAW_NONE);
2828 if (action == ACTION_OPENING)
2830 BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2832 if (game_status != GAME_MODE_MAIN)
2836 /* force DOOR font inside door area */
2837 game_status = GAME_MODE_PSEUDO_DOOR;
2840 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2842 if (action == ACTION_OPENING)
2844 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2846 if (anim_mode == ANIM_DEFAULT)
2847 AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_OPENING);
2849 AnimateEnvelopeDoor(text, main_anim_mode, ACTION_OPENING);
2853 Delay(wait_delay_value);
2855 WaitForEventToContinue();
2860 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2862 if (anim_mode != ANIM_NONE)
2863 AnimateEnvelopeDoor(text, main_anim_mode, ACTION_CLOSING);
2865 if (anim_mode == ANIM_DEFAULT)
2866 AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_CLOSING);
2869 game.envelope_active = FALSE;
2872 // game_status = last_game_status; /* restore current game status */
2874 if (action == ACTION_CLOSING)
2876 if (game_status != GAME_MODE_MAIN)
2879 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2882 SetDrawtoField(DRAW_BUFFERED);
2885 // SetDrawBackgroundMask(last_draw_background_mask);
2888 redraw_mask = REDRAW_FIELD;
2889 // redraw_mask |= REDRAW_ALL;
2891 redraw_mask |= REDRAW_FIELD;
2895 if (game_status == GAME_MODE_MAIN)
2900 /* (important: after "BackToFront()", but before "SetDrawtoField()") */
2901 game_status = last_game_status; /* restore current game status */
2903 if (game_status == GAME_MODE_PLAYING &&
2904 level.game_engine_type == GAME_ENGINE_TYPE_RND)
2905 SetDrawtoField(DRAW_BUFFERED);
2911 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
2915 int graphic = el2preimg(element);
2917 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
2918 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
2926 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
2927 SetDrawBackgroundMask(REDRAW_FIELD);
2929 SetDrawBackgroundMask(REDRAW_NONE);
2934 for (x = BX1; x <= BX2; x++)
2935 for (y = BY1; y <= BY2; y++)
2936 DrawScreenField(x, y);
2938 redraw_mask |= REDRAW_FIELD;
2941 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
2945 for (x = 0; x < size_x; x++)
2946 for (y = 0; y < size_y; y++)
2947 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
2949 redraw_mask |= REDRAW_FIELD;
2952 static void DrawPreviewLevelExt(int from_x, int from_y)
2954 boolean show_level_border = (BorderElement != EL_EMPTY);
2955 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
2956 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
2957 int tile_size = preview.tile_size;
2958 int preview_width = preview.xsize * tile_size;
2959 int preview_height = preview.ysize * tile_size;
2960 int real_preview_xsize = MIN(level_xsize, preview.xsize);
2961 int real_preview_ysize = MIN(level_ysize, preview.ysize);
2962 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
2963 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
2966 DrawBackground(dst_x, dst_y, preview_width, preview_height);
2968 dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
2969 dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
2971 for (x = 0; x < real_preview_xsize; x++)
2973 for (y = 0; y < real_preview_ysize; y++)
2975 int lx = from_x + x + (show_level_border ? -1 : 0);
2976 int ly = from_y + y + (show_level_border ? -1 : 0);
2977 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
2978 getBorderElement(lx, ly));
2980 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
2981 element, tile_size);
2985 redraw_mask |= REDRAW_MICROLEVEL;
2988 #define MICROLABEL_EMPTY 0
2989 #define MICROLABEL_LEVEL_NAME 1
2990 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
2991 #define MICROLABEL_LEVEL_AUTHOR 3
2992 #define MICROLABEL_IMPORTED_FROM_HEAD 4
2993 #define MICROLABEL_IMPORTED_FROM 5
2994 #define MICROLABEL_IMPORTED_BY_HEAD 6
2995 #define MICROLABEL_IMPORTED_BY 7
2997 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
2999 int max_text_width = SXSIZE;
3000 int font_width = getFontWidth(font_nr);
3002 if (pos->align == ALIGN_CENTER)
3003 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3004 else if (pos->align == ALIGN_RIGHT)
3005 max_text_width = pos->x;
3007 max_text_width = SXSIZE - pos->x;
3009 return max_text_width / font_width;
3012 static void DrawPreviewLevelLabelExt(int mode)
3014 struct TextPosInfo *pos = &menu.main.text.level_info_2;
3015 char label_text[MAX_OUTPUT_LINESIZE + 1];
3016 int max_len_label_text;
3018 int font_nr = pos->font;
3021 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3022 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3023 mode == MICROLABEL_IMPORTED_BY_HEAD)
3024 font_nr = pos->font_alt;
3026 int font_nr = FONT_TEXT_2;
3029 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3030 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3031 mode == MICROLABEL_IMPORTED_BY_HEAD)
3032 font_nr = FONT_TEXT_3;
3036 max_len_label_text = getMaxTextLength(pos, font_nr);
3038 max_len_label_text = SXSIZE / getFontWidth(font_nr);
3042 if (pos->size != -1)
3043 max_len_label_text = pos->size;
3046 for (i = 0; i < max_len_label_text; i++)
3047 label_text[i] = ' ';
3048 label_text[max_len_label_text] = '\0';
3050 if (strlen(label_text) > 0)
3053 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3055 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3056 int lypos = MICROLABEL2_YPOS;
3058 DrawText(lxpos, lypos, label_text, font_nr);
3063 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3064 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3065 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3066 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3067 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3068 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3069 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3070 max_len_label_text);
3071 label_text[max_len_label_text] = '\0';
3073 if (strlen(label_text) > 0)
3076 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3078 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3079 int lypos = MICROLABEL2_YPOS;
3081 DrawText(lxpos, lypos, label_text, font_nr);
3085 redraw_mask |= REDRAW_MICROLEVEL;
3088 void DrawPreviewLevel(boolean restart)
3090 static unsigned int scroll_delay = 0;
3091 static unsigned int label_delay = 0;
3092 static int from_x, from_y, scroll_direction;
3093 static int label_state, label_counter;
3094 unsigned int scroll_delay_value = preview.step_delay;
3095 boolean show_level_border = (BorderElement != EL_EMPTY);
3096 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3097 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3098 int last_game_status = game_status; /* save current game status */
3101 /* force PREVIEW font on preview level */
3102 game_status = GAME_MODE_PSEUDO_PREVIEW;
3110 if (preview.anim_mode == ANIM_CENTERED)
3112 if (level_xsize > preview.xsize)
3113 from_x = (level_xsize - preview.xsize) / 2;
3114 if (level_ysize > preview.ysize)
3115 from_y = (level_ysize - preview.ysize) / 2;
3118 from_x += preview.xoffset;
3119 from_y += preview.yoffset;
3121 scroll_direction = MV_RIGHT;
3125 DrawPreviewLevelExt(from_x, from_y);
3126 DrawPreviewLevelLabelExt(label_state);
3128 /* initialize delay counters */
3129 DelayReached(&scroll_delay, 0);
3130 DelayReached(&label_delay, 0);
3132 if (leveldir_current->name)
3134 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3135 char label_text[MAX_OUTPUT_LINESIZE + 1];
3137 int font_nr = pos->font;
3139 int font_nr = FONT_TEXT_1;
3142 int max_len_label_text = getMaxTextLength(pos, font_nr);
3144 int max_len_label_text = SXSIZE / getFontWidth(font_nr);
3152 if (pos->size != -1)
3153 max_len_label_text = pos->size;
3156 strncpy(label_text, leveldir_current->name, max_len_label_text);
3157 label_text[max_len_label_text] = '\0';
3160 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3162 lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3163 lypos = SY + MICROLABEL1_YPOS;
3165 DrawText(lxpos, lypos, label_text, font_nr);
3169 game_status = last_game_status; /* restore current game status */
3174 /* scroll preview level, if needed */
3175 if (preview.anim_mode != ANIM_NONE &&
3176 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3177 DelayReached(&scroll_delay, scroll_delay_value))
3179 switch (scroll_direction)
3184 from_x -= preview.step_offset;
3185 from_x = (from_x < 0 ? 0 : from_x);
3188 scroll_direction = MV_UP;
3192 if (from_x < level_xsize - preview.xsize)
3194 from_x += preview.step_offset;
3195 from_x = (from_x > level_xsize - preview.xsize ?
3196 level_xsize - preview.xsize : from_x);
3199 scroll_direction = MV_DOWN;
3205 from_y -= preview.step_offset;
3206 from_y = (from_y < 0 ? 0 : from_y);
3209 scroll_direction = MV_RIGHT;
3213 if (from_y < level_ysize - preview.ysize)
3215 from_y += preview.step_offset;
3216 from_y = (from_y > level_ysize - preview.ysize ?
3217 level_ysize - preview.ysize : from_y);
3220 scroll_direction = MV_LEFT;
3227 DrawPreviewLevelExt(from_x, from_y);
3230 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3231 /* redraw micro level label, if needed */
3232 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3233 !strEqual(level.author, ANONYMOUS_NAME) &&
3234 !strEqual(level.author, leveldir_current->name) &&
3235 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3237 int max_label_counter = 23;
3239 if (leveldir_current->imported_from != NULL &&
3240 strlen(leveldir_current->imported_from) > 0)
3241 max_label_counter += 14;
3242 if (leveldir_current->imported_by != NULL &&
3243 strlen(leveldir_current->imported_by) > 0)
3244 max_label_counter += 14;
3246 label_counter = (label_counter + 1) % max_label_counter;
3247 label_state = (label_counter >= 0 && label_counter <= 7 ?
3248 MICROLABEL_LEVEL_NAME :
3249 label_counter >= 9 && label_counter <= 12 ?
3250 MICROLABEL_LEVEL_AUTHOR_HEAD :
3251 label_counter >= 14 && label_counter <= 21 ?
3252 MICROLABEL_LEVEL_AUTHOR :
3253 label_counter >= 23 && label_counter <= 26 ?
3254 MICROLABEL_IMPORTED_FROM_HEAD :
3255 label_counter >= 28 && label_counter <= 35 ?
3256 MICROLABEL_IMPORTED_FROM :
3257 label_counter >= 37 && label_counter <= 40 ?
3258 MICROLABEL_IMPORTED_BY_HEAD :
3259 label_counter >= 42 && label_counter <= 49 ?
3260 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3262 if (leveldir_current->imported_from == NULL &&
3263 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3264 label_state == MICROLABEL_IMPORTED_FROM))
3265 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3266 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3268 DrawPreviewLevelLabelExt(label_state);
3271 game_status = last_game_status; /* restore current game status */
3274 inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3275 int graphic, int sync_frame, int mask_mode)
3277 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3279 if (mask_mode == USE_MASKING)
3280 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3282 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3285 inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3286 int graphic, int sync_frame,
3289 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3291 if (mask_mode == USE_MASKING)
3292 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3294 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3297 inline void DrawGraphicAnimation(int x, int y, int graphic)
3299 int lx = LEVELX(x), ly = LEVELY(y);
3301 if (!IN_SCR_FIELD(x, y))
3305 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3306 graphic, GfxFrame[lx][ly], NO_MASKING);
3308 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3309 graphic, GfxFrame[lx][ly], NO_MASKING);
3311 MarkTileDirty(x, y);
3314 inline void DrawFixedGraphicAnimation(int x, int y, int graphic)
3316 int lx = LEVELX(x), ly = LEVELY(y);
3318 if (!IN_SCR_FIELD(x, y))
3321 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3322 graphic, GfxFrame[lx][ly], NO_MASKING);
3323 MarkTileDirty(x, y);
3326 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3328 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3331 void DrawLevelElementAnimation(int x, int y, int element)
3333 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3335 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3338 inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3340 int sx = SCREENX(x), sy = SCREENY(y);
3342 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3345 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3348 DrawGraphicAnimation(sx, sy, graphic);
3351 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3352 DrawLevelFieldCrumbled(x, y);
3354 if (GFX_CRUMBLED(Feld[x][y]))
3355 DrawLevelFieldCrumbled(x, y);
3359 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3361 int sx = SCREENX(x), sy = SCREENY(y);
3364 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3367 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3369 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3372 DrawGraphicAnimation(sx, sy, graphic);
3374 if (GFX_CRUMBLED(element))
3375 DrawLevelFieldCrumbled(x, y);
3378 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3380 if (player->use_murphy)
3382 /* this works only because currently only one player can be "murphy" ... */
3383 static int last_horizontal_dir = MV_LEFT;
3384 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3386 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3387 last_horizontal_dir = move_dir;
3389 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3391 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3393 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3399 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3402 static boolean equalGraphics(int graphic1, int graphic2)
3404 struct GraphicInfo *g1 = &graphic_info[graphic1];
3405 struct GraphicInfo *g2 = &graphic_info[graphic2];
3407 return (g1->bitmap == g2->bitmap &&
3408 g1->src_x == g2->src_x &&
3409 g1->src_y == g2->src_y &&
3410 g1->anim_frames == g2->anim_frames &&
3411 g1->anim_delay == g2->anim_delay &&
3412 g1->anim_mode == g2->anim_mode);
3415 void DrawAllPlayers()
3419 for (i = 0; i < MAX_PLAYERS; i++)
3420 if (stored_player[i].active)
3421 DrawPlayer(&stored_player[i]);
3424 void DrawPlayerField(int x, int y)
3426 if (!IS_PLAYER(x, y))
3429 DrawPlayer(PLAYERINFO(x, y));
3432 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3434 void DrawPlayer(struct PlayerInfo *player)
3436 int jx = player->jx;
3437 int jy = player->jy;
3438 int move_dir = player->MovDir;
3439 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3440 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3441 int last_jx = (player->is_moving ? jx - dx : jx);
3442 int last_jy = (player->is_moving ? jy - dy : jy);
3443 int next_jx = jx + dx;
3444 int next_jy = jy + dy;
3445 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3446 boolean player_is_opaque = FALSE;
3447 int sx = SCREENX(jx), sy = SCREENY(jy);
3448 int sxx = 0, syy = 0;
3449 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3451 int action = ACTION_DEFAULT;
3452 int last_player_graphic = getPlayerGraphic(player, move_dir);
3453 int last_player_frame = player->Frame;
3456 /* GfxElement[][] is set to the element the player is digging or collecting;
3457 remove also for off-screen player if the player is not moving anymore */
3458 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3459 GfxElement[jx][jy] = EL_UNDEFINED;
3461 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3465 if (!IN_LEV_FIELD(jx, jy))
3467 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3468 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3469 printf("DrawPlayerField(): This should never happen!\n");
3474 if (element == EL_EXPLOSION)
3477 action = (player->is_pushing ? ACTION_PUSHING :
3478 player->is_digging ? ACTION_DIGGING :
3479 player->is_collecting ? ACTION_COLLECTING :
3480 player->is_moving ? ACTION_MOVING :
3481 player->is_snapping ? ACTION_SNAPPING :
3482 player->is_dropping ? ACTION_DROPPING :
3483 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3485 if (player->is_waiting)
3486 move_dir = player->dir_waiting;
3488 InitPlayerGfxAnimation(player, action, move_dir);
3490 /* ----------------------------------------------------------------------- */
3491 /* draw things in the field the player is leaving, if needed */
3492 /* ----------------------------------------------------------------------- */
3494 if (player->is_moving)
3496 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3498 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3500 if (last_element == EL_DYNAMITE_ACTIVE ||
3501 last_element == EL_EM_DYNAMITE_ACTIVE ||
3502 last_element == EL_SP_DISK_RED_ACTIVE)
3503 DrawDynamite(last_jx, last_jy);
3505 DrawLevelFieldThruMask(last_jx, last_jy);
3507 else if (last_element == EL_DYNAMITE_ACTIVE ||
3508 last_element == EL_EM_DYNAMITE_ACTIVE ||
3509 last_element == EL_SP_DISK_RED_ACTIVE)
3510 DrawDynamite(last_jx, last_jy);
3512 /* !!! this is not enough to prevent flickering of players which are
3513 moving next to each others without a free tile between them -- this
3514 can only be solved by drawing all players layer by layer (first the
3515 background, then the foreground etc.) !!! => TODO */
3516 else if (!IS_PLAYER(last_jx, last_jy))
3517 DrawLevelField(last_jx, last_jy);
3520 DrawLevelField(last_jx, last_jy);
3523 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3524 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3527 if (!IN_SCR_FIELD(sx, sy))
3530 /* ----------------------------------------------------------------------- */
3531 /* draw things behind the player, if needed */
3532 /* ----------------------------------------------------------------------- */
3535 DrawLevelElement(jx, jy, Back[jx][jy]);
3536 else if (IS_ACTIVE_BOMB(element))
3537 DrawLevelElement(jx, jy, EL_EMPTY);
3540 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3542 int old_element = GfxElement[jx][jy];
3543 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3544 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3546 if (GFX_CRUMBLED(old_element))
3547 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3549 DrawGraphic(sx, sy, old_graphic, frame);
3551 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3552 player_is_opaque = TRUE;
3556 GfxElement[jx][jy] = EL_UNDEFINED;
3558 /* make sure that pushed elements are drawn with correct frame rate */
3560 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3562 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3563 GfxFrame[jx][jy] = player->StepFrame;
3565 if (player->is_pushing && player->is_moving)
3566 GfxFrame[jx][jy] = player->StepFrame;
3569 DrawLevelField(jx, jy);
3573 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3574 /* ----------------------------------------------------------------------- */
3575 /* draw player himself */
3576 /* ----------------------------------------------------------------------- */
3578 graphic = getPlayerGraphic(player, move_dir);
3580 /* in the case of changed player action or direction, prevent the current
3581 animation frame from being restarted for identical animations */
3582 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3583 player->Frame = last_player_frame;
3585 frame = getGraphicAnimationFrame(graphic, player->Frame);
3589 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3590 sxx = player->GfxPos;
3592 syy = player->GfxPos;
3595 if (!setup.soft_scrolling && ScreenMovPos)
3598 if (player_is_opaque)
3599 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3601 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3603 if (SHIELD_ON(player))
3605 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3606 IMG_SHIELD_NORMAL_ACTIVE);
3607 int frame = getGraphicAnimationFrame(graphic, -1);
3609 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3613 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3616 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3617 sxx = player->GfxPos;
3619 syy = player->GfxPos;
3623 /* ----------------------------------------------------------------------- */
3624 /* draw things the player is pushing, if needed */
3625 /* ----------------------------------------------------------------------- */
3628 printf("::: %d, %d [%d, %d] [%d]\n",
3629 player->is_pushing, player_is_moving, player->GfxAction,
3630 player->is_moving, player_is_moving);
3634 if (player->is_pushing && player->is_moving)
3636 int px = SCREENX(jx), py = SCREENY(jy);
3637 int pxx = (TILEX - ABS(sxx)) * dx;
3638 int pyy = (TILEY - ABS(syy)) * dy;
3639 int gfx_frame = GfxFrame[jx][jy];
3645 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3647 element = Feld[next_jx][next_jy];
3648 gfx_frame = GfxFrame[next_jx][next_jy];
3651 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3654 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3655 frame = getGraphicAnimationFrame(graphic, sync_frame);
3657 frame = getGraphicAnimationFrame(graphic, player->StepFrame);
3660 /* draw background element under pushed element (like the Sokoban field) */
3662 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3664 /* this allows transparent pushing animation over non-black background */
3667 DrawLevelElement(jx, jy, Back[jx][jy]);
3669 DrawLevelElement(jx, jy, EL_EMPTY);
3671 if (Back[next_jx][next_jy])
3672 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3674 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3676 else if (Back[next_jx][next_jy])
3677 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3679 if (Back[next_jx][next_jy])
3680 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3684 printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n",
3685 jx, px, player->GfxPos, player->StepFrame,
3690 GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]);
3694 /* do not draw (EM style) pushing animation when pushing is finished */
3695 /* (two-tile animations usually do not contain start and end frame) */
3696 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
3697 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
3699 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3701 /* masked drawing is needed for EMC style (double) movement graphics */
3702 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
3703 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3708 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3709 /* ----------------------------------------------------------------------- */
3710 /* draw player himself */
3711 /* ----------------------------------------------------------------------- */
3713 graphic = getPlayerGraphic(player, move_dir);
3715 /* in the case of changed player action or direction, prevent the current
3716 animation frame from being restarted for identical animations */
3717 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3718 player->Frame = last_player_frame;
3720 frame = getGraphicAnimationFrame(graphic, player->Frame);
3724 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3725 sxx = player->GfxPos;
3727 syy = player->GfxPos;
3730 if (!setup.soft_scrolling && ScreenMovPos)
3733 if (player_is_opaque)
3734 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3736 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3738 if (SHIELD_ON(player))
3740 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3741 IMG_SHIELD_NORMAL_ACTIVE);
3742 int frame = getGraphicAnimationFrame(graphic, -1);
3744 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3748 /* ----------------------------------------------------------------------- */
3749 /* draw things in front of player (active dynamite or dynabombs) */
3750 /* ----------------------------------------------------------------------- */
3752 if (IS_ACTIVE_BOMB(element))
3754 graphic = el2img(element);
3755 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
3757 if (game.emulation == EMU_SUPAPLEX)
3758 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
3760 DrawGraphicThruMask(sx, sy, graphic, frame);
3763 if (player_is_moving && last_element == EL_EXPLOSION)
3765 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
3766 GfxElement[last_jx][last_jy] : EL_EMPTY);
3767 int graphic = el_act2img(element, ACTION_EXPLODING);
3768 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
3769 int phase = ExplodePhase[last_jx][last_jy] - 1;
3770 int frame = getGraphicAnimationFrame(graphic, phase - delay);
3773 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
3776 /* ----------------------------------------------------------------------- */
3777 /* draw elements the player is just walking/passing through/under */
3778 /* ----------------------------------------------------------------------- */
3780 if (player_is_moving)
3782 /* handle the field the player is leaving ... */
3783 if (IS_ACCESSIBLE_INSIDE(last_element))
3784 DrawLevelField(last_jx, last_jy);
3785 else if (IS_ACCESSIBLE_UNDER(last_element))
3786 DrawLevelFieldThruMask(last_jx, last_jy);
3789 /* do not redraw accessible elements if the player is just pushing them */
3790 if (!player_is_moving || !player->is_pushing)
3792 /* ... and the field the player is entering */
3793 if (IS_ACCESSIBLE_INSIDE(element))
3794 DrawLevelField(jx, jy);
3795 else if (IS_ACCESSIBLE_UNDER(element))
3796 DrawLevelFieldThruMask(jx, jy);
3799 MarkTileDirty(sx, sy);
3802 /* ------------------------------------------------------------------------- */
3804 void WaitForEventToContinue()
3806 boolean still_wait = TRUE;
3808 /* simulate releasing mouse button over last gadget, if still pressed */
3810 HandleGadgets(-1, -1, 0);
3812 button_status = MB_RELEASED;
3828 case EVENT_BUTTONPRESS:
3829 case EVENT_KEYPRESS:
3833 case EVENT_KEYRELEASE:
3834 ClearPlayerAction();
3838 HandleOtherEvents(&event);
3842 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3849 /* don't eat all CPU time */
3854 #define MAX_REQUEST_LINES 13
3855 #define MAX_REQUEST_LINE_FONT1_LEN 7
3856 #define MAX_REQUEST_LINE_FONT2_LEN 10
3858 boolean Request(char *text, unsigned int req_state)
3860 int mx, my, ty, result = -1;
3861 unsigned int old_door_state;
3862 int last_game_status = game_status; /* save current game status */
3863 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
3864 int font_nr = FONT_TEXT_2;
3866 int max_word_len = 0;
3872 global.use_envelope_request = 0;
3876 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
3878 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
3879 font_nr = FONT_TEXT_1;
3882 for (text_ptr = text; *text_ptr; text_ptr++)
3884 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
3886 if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
3888 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
3890 font_nr = FONT_TEXT_1;
3892 font_nr = FONT_LEVEL_NUMBER;
3900 if (game_status == GAME_MODE_PLAYING)
3902 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
3903 BlitScreenToBitmap_EM(backbuffer);
3904 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
3905 BlitScreenToBitmap_SP(backbuffer);
3908 /* disable deactivated drawing when quick-loading level tape recording */
3909 if (tape.playing && tape.deactivate_display)
3910 TapeDeactivateDisplayOff(TRUE);
3912 SetMouseCursor(CURSOR_DEFAULT);
3914 #if defined(NETWORK_AVALIABLE)
3915 /* pause network game while waiting for request to answer */
3916 if (options.network &&
3917 game_status == GAME_MODE_PLAYING &&
3918 req_state & REQUEST_WAIT_FOR_INPUT)
3919 SendToServer_PausePlaying();
3922 old_door_state = GetDoorState();
3924 /* simulate releasing mouse button over last gadget, if still pressed */
3926 HandleGadgets(-1, -1, 0);
3930 /* draw released gadget before proceeding */
3934 if (old_door_state & DOOR_OPEN_1 && !global.use_envelope_request)
3936 if (old_door_state & DOOR_OPEN_1)
3940 if (!global.use_envelope_request)
3941 CloseDoor(DOOR_CLOSE_1);
3943 CloseDoor(DOOR_CLOSE_1);
3946 /* save old door content */
3947 BlitBitmap(bitmap_db_door, bitmap_db_door,
3948 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
3949 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
3953 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
3956 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
3958 /* clear door drawing field */
3959 DrawBackground(DX, DY, DXSIZE, DYSIZE);
3961 /* force DOOR font inside door area */
3962 game_status = GAME_MODE_PSEUDO_DOOR;
3964 /* write text for request */
3965 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
3967 char text_line[max_request_line_len + 1];
3973 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
3975 tc = *(text_ptr + tx);
3976 if (!tc || tc == ' ')
3987 strncpy(text_line, text_ptr, tl);
3990 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
3991 DY + 8 + ty * (getFontHeight(font_nr) + 2),
3992 text_line, font_nr);
3994 text_ptr += tl + (tc == ' ' ? 1 : 0);
3997 game_status = last_game_status; /* restore current game status */
4000 if (global.use_envelope_request)
4004 CreateToolButtons();
4008 if (req_state & REQ_ASK)
4010 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4011 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4013 else if (req_state & REQ_CONFIRM)
4015 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4017 else if (req_state & REQ_PLAYER)
4019 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4020 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4021 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4022 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4025 /* copy request gadgets to door backbuffer */
4026 BlitBitmap(drawto, bitmap_db_door,
4027 DX, DY, DXSIZE, DYSIZE,
4028 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4031 if (global.use_envelope_request)
4033 ShowEnvelopeDoor(text, ACTION_OPENING);
4035 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4037 if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
4038 i == TOOL_CTRL_ID_NO)) ||
4039 (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
4040 (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
4041 i == TOOL_CTRL_ID_PLAYER_2 &&
4042 i == TOOL_CTRL_ID_PLAYER_3 &&
4043 i == TOOL_CTRL_ID_PLAYER_4)))
4045 int x = tool_gadget[i]->x + dDX;
4046 int y = tool_gadget[i]->y + dDY;
4048 ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
4055 if (!global.use_envelope_request)
4056 OpenDoor(DOOR_OPEN_1);
4058 OpenDoor(DOOR_OPEN_1);
4061 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4063 if (game_status == GAME_MODE_PLAYING)
4065 SetPanelBackground();
4066 SetDrawBackgroundMask(REDRAW_DOOR_1);
4070 SetDrawBackgroundMask(REDRAW_FIELD);
4077 if (game_status != GAME_MODE_MAIN && !global.use_envelope_request)
4080 if (game_status != GAME_MODE_MAIN)
4084 button_status = MB_RELEASED;
4086 request_gadget_id = -1;
4088 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4100 case EVENT_BUTTONPRESS:
4101 case EVENT_BUTTONRELEASE:
4102 case EVENT_MOTIONNOTIFY:
4104 if (event.type == EVENT_MOTIONNOTIFY)
4106 if (!PointerInWindow(window))
4107 continue; /* window and pointer are on different screens */
4112 motion_status = TRUE;
4113 mx = ((MotionEvent *) &event)->x;
4114 my = ((MotionEvent *) &event)->y;
4118 motion_status = FALSE;
4119 mx = ((ButtonEvent *) &event)->x;
4120 my = ((ButtonEvent *) &event)->y;
4121 if (event.type == EVENT_BUTTONPRESS)
4122 button_status = ((ButtonEvent *) &event)->button;
4124 button_status = MB_RELEASED;
4127 /* this sets 'request_gadget_id' */
4128 HandleGadgets(mx, my, button_status);
4130 switch (request_gadget_id)
4132 case TOOL_CTRL_ID_YES:
4135 case TOOL_CTRL_ID_NO:
4138 case TOOL_CTRL_ID_CONFIRM:
4139 result = TRUE | FALSE;
4142 case TOOL_CTRL_ID_PLAYER_1:
4145 case TOOL_CTRL_ID_PLAYER_2:
4148 case TOOL_CTRL_ID_PLAYER_3:
4151 case TOOL_CTRL_ID_PLAYER_4:
4162 case EVENT_KEYPRESS:
4163 switch (GetEventKey((KeyEvent *)&event, TRUE))
4166 if (req_state & REQ_CONFIRM)
4182 if (req_state & REQ_PLAYER)
4186 case EVENT_KEYRELEASE:
4187 ClearPlayerAction();
4191 HandleOtherEvents(&event);
4195 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4197 int joy = AnyJoystick();
4199 if (joy & JOY_BUTTON_1)
4201 else if (joy & JOY_BUTTON_2)
4207 if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
4209 HandleGameActions();
4215 if (!PendingEvent()) /* delay only if no pending events */
4220 game_status = GAME_MODE_PSEUDO_DOOR;
4226 game_status = last_game_status; /* restore current game status */
4234 if (!PendingEvent()) /* delay only if no pending events */
4237 /* don't eat all CPU time */
4244 if (game_status != GAME_MODE_MAIN)
4250 if (global.use_envelope_request)
4251 ShowEnvelopeDoor(text, ACTION_CLOSING);
4255 if (!(req_state & REQ_STAY_OPEN) && !global.use_envelope_request)
4257 if (!(req_state & REQ_STAY_OPEN))
4260 CloseDoor(DOOR_CLOSE_1);
4262 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4263 (req_state & REQ_REOPEN))
4264 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4269 if (game_status == GAME_MODE_PLAYING)
4271 SetPanelBackground();
4272 SetDrawBackgroundMask(REDRAW_DOOR_1);
4276 SetDrawBackgroundMask(REDRAW_FIELD);
4279 #if defined(NETWORK_AVALIABLE)
4280 /* continue network game after request */
4281 if (options.network &&
4282 game_status == GAME_MODE_PLAYING &&
4283 req_state & REQUEST_WAIT_FOR_INPUT)
4284 SendToServer_ContinuePlaying();
4287 /* restore deactivated drawing when quick-loading level tape recording */
4288 if (tape.playing && tape.deactivate_display)
4289 TapeDeactivateDisplayOn();
4294 unsigned int OpenDoor(unsigned int door_state)
4296 if (door_state & DOOR_COPY_BACK)
4298 if (door_state & DOOR_OPEN_1)
4299 BlitBitmap(bitmap_db_door, bitmap_db_door,
4300 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
4301 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4303 if (door_state & DOOR_OPEN_2)
4304 BlitBitmap(bitmap_db_door, bitmap_db_door,
4305 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
4306 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
4308 door_state &= ~DOOR_COPY_BACK;
4311 return MoveDoor(door_state);
4314 unsigned int CloseDoor(unsigned int door_state)
4316 unsigned int old_door_state = GetDoorState();
4318 if (!(door_state & DOOR_NO_COPY_BACK))
4320 if (old_door_state & DOOR_OPEN_1)
4321 BlitBitmap(backbuffer, bitmap_db_door,
4322 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4324 if (old_door_state & DOOR_OPEN_2)
4325 BlitBitmap(backbuffer, bitmap_db_door,
4326 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
4328 door_state &= ~DOOR_NO_COPY_BACK;
4331 return MoveDoor(door_state);
4334 unsigned int GetDoorState()
4336 return MoveDoor(DOOR_GET_STATE);
4339 unsigned int SetDoorState(unsigned int door_state)
4341 return MoveDoor(door_state | DOOR_SET_STATE);
4344 unsigned int MoveDoor(unsigned int door_state)
4346 static int door1 = DOOR_OPEN_1;
4347 static int door2 = DOOR_CLOSE_2;
4348 unsigned int door_delay = 0;
4349 unsigned int door_delay_value;
4352 if (door_1.width < 0 || door_1.width > DXSIZE)
4353 door_1.width = DXSIZE;
4354 if (door_1.height < 0 || door_1.height > DYSIZE)
4355 door_1.height = DYSIZE;
4356 if (door_2.width < 0 || door_2.width > VXSIZE)
4357 door_2.width = VXSIZE;
4358 if (door_2.height < 0 || door_2.height > VYSIZE)
4359 door_2.height = VYSIZE;
4361 if (door_state == DOOR_GET_STATE)
4362 return (door1 | door2);
4364 if (door_state & DOOR_SET_STATE)
4366 if (door_state & DOOR_ACTION_1)
4367 door1 = door_state & DOOR_ACTION_1;
4368 if (door_state & DOOR_ACTION_2)
4369 door2 = door_state & DOOR_ACTION_2;
4371 return (door1 | door2);
4374 if (!(door_state & DOOR_FORCE_REDRAW))
4376 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
4377 door_state &= ~DOOR_OPEN_1;
4378 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
4379 door_state &= ~DOOR_CLOSE_1;
4380 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
4381 door_state &= ~DOOR_OPEN_2;
4382 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
4383 door_state &= ~DOOR_CLOSE_2;
4386 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
4389 if (setup.quick_doors)
4391 stepsize = 20; /* must be chosen to always draw last frame */
4392 door_delay_value = 0;
4395 if (global.autoplay_leveldir)
4397 door_state |= DOOR_NO_DELAY;
4398 door_state &= ~DOOR_CLOSE_ALL;
4402 if (game_status == GAME_MODE_EDITOR)
4403 door_state |= DOOR_NO_DELAY;
4406 if (door_state & DOOR_ACTION)
4408 boolean handle_door_1 = (door_state & DOOR_ACTION_1);
4409 boolean handle_door_2 = (door_state & DOOR_ACTION_2);
4410 boolean door_1_done = (!handle_door_1);
4411 boolean door_2_done = (!handle_door_2);
4412 boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
4413 boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
4414 int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
4415 int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
4416 int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
4417 int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
4418 int door_size = (handle_door_1 ? door_size_1 : door_size_2);
4419 int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
4420 int door_skip = max_door_size - door_size;
4421 int end = door_size;
4422 int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
4425 if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
4427 /* opening door sound has priority over simultaneously closing door */
4428 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
4429 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
4430 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
4431 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
4434 for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
4437 Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
4438 GC gc = bitmap->stored_clip_gc;
4440 if (door_state & DOOR_ACTION_1)
4442 int a = MIN(x * door_1.step_offset, end);
4443 int p = (door_state & DOOR_OPEN_1 ? end - a : a);
4444 int i = p + door_skip;
4446 if (door_1.anim_mode & ANIM_STATIC_PANEL)
4448 BlitBitmap(bitmap_db_door, drawto,
4449 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
4450 DXSIZE, DYSIZE, DX, DY);
4454 BlitBitmap(bitmap_db_door, drawto,
4455 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
4456 DXSIZE, DYSIZE - p / 2, DX, DY);
4458 ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
4461 if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
4463 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
4464 int dst1_x = DX + DXSIZE - i, dst1_y = DY;
4465 int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
4466 int dst2_x = DX, dst2_y = DY;
4467 int width = i, height = DYSIZE;
4469 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
4470 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
4473 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
4474 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
4477 else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
4479 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
4480 int dst1_x = DX, dst1_y = DY + DYSIZE - i;
4481 int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
4482 int dst2_x = DX, dst2_y = DY;
4483 int width = DXSIZE, height = i;
4485 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
4486 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
4489 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
4490 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
4493 else if (x <= DXSIZE) /* ANIM_DEFAULT */
4495 int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
4497 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
4498 BlitBitmapMasked(bitmap, drawto,
4499 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
4500 DX + DXSIZE - i, DY + j);
4501 BlitBitmapMasked(bitmap, drawto,
4502 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
4503 DX + DXSIZE - i, DY + 140 + j);
4504 SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
4505 DY - (DOOR_GFX_PAGEY1 + j));
4506 BlitBitmapMasked(bitmap, drawto,
4507 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
4509 BlitBitmapMasked(bitmap, drawto,
4510 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
4513 BlitBitmapMasked(bitmap, drawto,
4514 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
4516 BlitBitmapMasked(bitmap, drawto,
4517 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
4519 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
4520 BlitBitmapMasked(bitmap, drawto,
4521 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
4522 DX + DXSIZE - i, DY + 77 + j);
4523 BlitBitmapMasked(bitmap, drawto,
4524 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
4525 DX + DXSIZE - i, DY + 203 + j);
4528 redraw_mask |= REDRAW_DOOR_1;
4529 door_1_done = (a == end);
4532 if (door_state & DOOR_ACTION_2)
4534 int a = MIN(x * door_2.step_offset, door_size);
4535 int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
4536 int i = p + door_skip;
4538 if (door_2.anim_mode & ANIM_STATIC_PANEL)
4540 BlitBitmap(bitmap_db_door, drawto,
4541 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
4542 VXSIZE, VYSIZE, VX, VY);
4544 else if (x <= VYSIZE)
4546 BlitBitmap(bitmap_db_door, drawto,
4547 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
4548 VXSIZE, VYSIZE - p / 2, VX, VY);
4550 ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
4553 if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
4555 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
4556 int dst1_x = VX + VXSIZE - i, dst1_y = VY;
4557 int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
4558 int dst2_x = VX, dst2_y = VY;
4559 int width = i, height = VYSIZE;
4561 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
4562 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
4565 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
4566 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
4569 else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
4571 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
4572 int dst1_x = VX, dst1_y = VY + VYSIZE - i;
4573 int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
4574 int dst2_x = VX, dst2_y = VY;
4575 int width = VXSIZE, height = i;
4577 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
4578 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
4581 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
4582 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
4585 else if (x <= VXSIZE) /* ANIM_DEFAULT */
4587 int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
4589 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
4590 BlitBitmapMasked(bitmap, drawto,
4591 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
4592 VX + VXSIZE - i, VY + j);
4593 SetClipOrigin(bitmap, gc,
4594 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
4595 BlitBitmapMasked(bitmap, drawto,
4596 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
4599 BlitBitmapMasked(bitmap, drawto,
4600 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
4601 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
4602 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
4603 BlitBitmapMasked(bitmap, drawto,
4604 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
4606 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
4609 redraw_mask |= REDRAW_DOOR_2;
4610 door_2_done = (a == VXSIZE);
4613 if (!(door_state & DOOR_NO_DELAY))
4617 if (game_status == GAME_MODE_MAIN)
4620 WaitUntilDelayReached(&door_delay, door_delay_value);
4625 if (door_state & DOOR_ACTION_1)
4626 door1 = door_state & DOOR_ACTION_1;
4627 if (door_state & DOOR_ACTION_2)
4628 door2 = door_state & DOOR_ACTION_2;
4630 return (door1 | door2);
4633 void DrawSpecialEditorDoor()
4635 /* draw bigger toolbox window */
4636 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
4637 DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
4639 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4640 EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
4643 redraw_mask |= REDRAW_ALL;
4646 void UndrawSpecialEditorDoor()
4648 /* draw normal tape recorder window */
4649 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4650 EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
4653 redraw_mask |= REDRAW_ALL;
4657 /* ---------- new tool button stuff ---------------------------------------- */
4659 /* graphic position values for tool buttons */
4660 #define TOOL_BUTTON_YES_XPOS 2
4661 #define TOOL_BUTTON_YES_YPOS 250
4662 #define TOOL_BUTTON_YES_GFX_YPOS 0
4663 #define TOOL_BUTTON_YES_XSIZE 46
4664 #define TOOL_BUTTON_YES_YSIZE 28
4665 #define TOOL_BUTTON_NO_XPOS 52
4666 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
4667 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
4668 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
4669 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
4670 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
4671 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
4672 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
4673 #define TOOL_BUTTON_CONFIRM_XSIZE 96
4674 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
4675 #define TOOL_BUTTON_PLAYER_XSIZE 30
4676 #define TOOL_BUTTON_PLAYER_YSIZE 30
4677 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
4678 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
4679 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
4680 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
4681 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
4682 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
4683 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
4684 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
4685 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
4686 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
4687 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
4688 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
4689 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
4690 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
4691 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
4692 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
4693 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
4694 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
4695 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
4696 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
4705 } toolbutton_info[NUM_TOOL_BUTTONS] =
4708 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
4709 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
4710 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
4715 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
4716 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
4717 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
4722 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
4723 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
4724 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
4725 TOOL_CTRL_ID_CONFIRM,
4729 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
4730 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
4731 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
4732 TOOL_CTRL_ID_PLAYER_1,
4736 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
4737 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
4738 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
4739 TOOL_CTRL_ID_PLAYER_2,
4743 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
4744 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
4745 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
4746 TOOL_CTRL_ID_PLAYER_3,
4750 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
4751 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
4752 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
4753 TOOL_CTRL_ID_PLAYER_4,
4758 void CreateToolButtons()
4762 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4764 Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
4765 Bitmap *deco_bitmap = None;
4766 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
4767 struct GadgetInfo *gi;
4768 unsigned int event_mask;
4769 int gd_xoffset, gd_yoffset;
4770 int gd_x1, gd_x2, gd_y;
4773 event_mask = GD_EVENT_RELEASED;
4775 gd_xoffset = toolbutton_info[i].xpos;
4776 gd_yoffset = toolbutton_info[i].ypos;
4777 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
4778 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
4779 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
4781 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
4783 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
4785 getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
4786 &deco_bitmap, &deco_x, &deco_y);
4787 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
4788 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
4791 gi = CreateGadget(GDI_CUSTOM_ID, id,
4792 GDI_INFO_TEXT, toolbutton_info[i].infotext,
4793 GDI_X, DX + toolbutton_info[i].x,
4794 GDI_Y, DY + toolbutton_info[i].y,
4795 GDI_WIDTH, toolbutton_info[i].width,
4796 GDI_HEIGHT, toolbutton_info[i].height,
4797 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4798 GDI_STATE, GD_BUTTON_UNPRESSED,
4799 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
4800 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
4801 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
4802 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
4803 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
4804 GDI_DECORATION_SHIFTING, 1, 1,
4805 GDI_DIRECT_DRAW, FALSE,
4806 GDI_EVENT_MASK, event_mask,
4807 GDI_CALLBACK_ACTION, HandleToolButtons,
4811 Error(ERR_EXIT, "cannot create gadget");
4813 tool_gadget[id] = gi;
4817 void FreeToolButtons()
4821 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4822 FreeGadget(tool_gadget[i]);
4825 static void UnmapToolButtons()
4829 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4830 UnmapGadget(tool_gadget[i]);
4833 static void HandleToolButtons(struct GadgetInfo *gi)
4835 request_gadget_id = gi->custom_id;
4838 static struct Mapping_EM_to_RND_object
4841 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
4842 boolean is_backside; /* backside of moving element */
4848 em_object_mapping_list[] =
4851 Xblank, TRUE, FALSE,
4855 Yacid_splash_eB, FALSE, FALSE,
4856 EL_ACID_SPLASH_RIGHT, -1, -1
4859 Yacid_splash_wB, FALSE, FALSE,
4860 EL_ACID_SPLASH_LEFT, -1, -1
4863 #ifdef EM_ENGINE_BAD_ROLL
4865 Xstone_force_e, FALSE, FALSE,
4866 EL_ROCK, -1, MV_BIT_RIGHT
4869 Xstone_force_w, FALSE, FALSE,
4870 EL_ROCK, -1, MV_BIT_LEFT
4873 Xnut_force_e, FALSE, FALSE,
4874 EL_NUT, -1, MV_BIT_RIGHT
4877 Xnut_force_w, FALSE, FALSE,
4878 EL_NUT, -1, MV_BIT_LEFT
4881 Xspring_force_e, FALSE, FALSE,
4882 EL_SPRING, -1, MV_BIT_RIGHT
4885 Xspring_force_w, FALSE, FALSE,
4886 EL_SPRING, -1, MV_BIT_LEFT
4889 Xemerald_force_e, FALSE, FALSE,
4890 EL_EMERALD, -1, MV_BIT_RIGHT
4893 Xemerald_force_w, FALSE, FALSE,
4894 EL_EMERALD, -1, MV_BIT_LEFT
4897 Xdiamond_force_e, FALSE, FALSE,
4898 EL_DIAMOND, -1, MV_BIT_RIGHT
4901 Xdiamond_force_w, FALSE, FALSE,
4902 EL_DIAMOND, -1, MV_BIT_LEFT
4905 Xbomb_force_e, FALSE, FALSE,
4906 EL_BOMB, -1, MV_BIT_RIGHT
4909 Xbomb_force_w, FALSE, FALSE,
4910 EL_BOMB, -1, MV_BIT_LEFT
4912 #endif /* EM_ENGINE_BAD_ROLL */
4915 Xstone, TRUE, FALSE,
4919 Xstone_pause, FALSE, FALSE,
4923 Xstone_fall, FALSE, FALSE,
4927 Ystone_s, FALSE, FALSE,
4928 EL_ROCK, ACTION_FALLING, -1
4931 Ystone_sB, FALSE, TRUE,
4932 EL_ROCK, ACTION_FALLING, -1
4935 Ystone_e, FALSE, FALSE,
4936 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
4939 Ystone_eB, FALSE, TRUE,
4940 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
4943 Ystone_w, FALSE, FALSE,
4944 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
4947 Ystone_wB, FALSE, TRUE,
4948 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
4955 Xnut_pause, FALSE, FALSE,
4959 Xnut_fall, FALSE, FALSE,
4963 Ynut_s, FALSE, FALSE,
4964 EL_NUT, ACTION_FALLING, -1
4967 Ynut_sB, FALSE, TRUE,
4968 EL_NUT, ACTION_FALLING, -1
4971 Ynut_e, FALSE, FALSE,
4972 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
4975 Ynut_eB, FALSE, TRUE,
4976 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
4979 Ynut_w, FALSE, FALSE,
4980 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
4983 Ynut_wB, FALSE, TRUE,
4984 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
4987 Xbug_n, TRUE, FALSE,
4991 Xbug_e, TRUE, FALSE,
4992 EL_BUG_RIGHT, -1, -1
4995 Xbug_s, TRUE, FALSE,
4999 Xbug_w, TRUE, FALSE,
5003 Xbug_gon, FALSE, FALSE,
5007 Xbug_goe, FALSE, FALSE,
5008 EL_BUG_RIGHT, -1, -1
5011 Xbug_gos, FALSE, FALSE,
5015 Xbug_gow, FALSE, FALSE,
5019 Ybug_n, FALSE, FALSE,
5020 EL_BUG, ACTION_MOVING, MV_BIT_UP
5023 Ybug_nB, FALSE, TRUE,
5024 EL_BUG, ACTION_MOVING, MV_BIT_UP
5027 Ybug_e, FALSE, FALSE,
5028 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5031 Ybug_eB, FALSE, TRUE,
5032 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5035 Ybug_s, FALSE, FALSE,
5036 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5039 Ybug_sB, FALSE, TRUE,
5040 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5043 Ybug_w, FALSE, FALSE,
5044 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5047 Ybug_wB, FALSE, TRUE,
5048 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5051 Ybug_w_n, FALSE, FALSE,
5052 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5055 Ybug_n_e, FALSE, FALSE,
5056 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5059 Ybug_e_s, FALSE, FALSE,
5060 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5063 Ybug_s_w, FALSE, FALSE,
5064 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5067 Ybug_e_n, FALSE, FALSE,
5068 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5071 Ybug_s_e, FALSE, FALSE,
5072 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5075 Ybug_w_s, FALSE, FALSE,
5076 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5079 Ybug_n_w, FALSE, FALSE,
5080 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5083 Ybug_stone, FALSE, FALSE,
5084 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
5087 Ybug_spring, FALSE, FALSE,
5088 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
5091 Xtank_n, TRUE, FALSE,
5092 EL_SPACESHIP_UP, -1, -1
5095 Xtank_e, TRUE, FALSE,
5096 EL_SPACESHIP_RIGHT, -1, -1
5099 Xtank_s, TRUE, FALSE,
5100 EL_SPACESHIP_DOWN, -1, -1
5103 Xtank_w, TRUE, FALSE,
5104 EL_SPACESHIP_LEFT, -1, -1
5107 Xtank_gon, FALSE, FALSE,
5108 EL_SPACESHIP_UP, -1, -1
5111 Xtank_goe, FALSE, FALSE,
5112 EL_SPACESHIP_RIGHT, -1, -1
5115 Xtank_gos, FALSE, FALSE,
5116 EL_SPACESHIP_DOWN, -1, -1
5119 Xtank_gow, FALSE, FALSE,
5120 EL_SPACESHIP_LEFT, -1, -1
5123 Ytank_n, FALSE, FALSE,
5124 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5127 Ytank_nB, FALSE, TRUE,
5128 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5131 Ytank_e, FALSE, FALSE,
5132 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5135 Ytank_eB, FALSE, TRUE,
5136 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5139 Ytank_s, FALSE, FALSE,
5140 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5143 Ytank_sB, FALSE, TRUE,
5144 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5147 Ytank_w, FALSE, FALSE,
5148 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5151 Ytank_wB, FALSE, TRUE,
5152 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5155 Ytank_w_n, FALSE, FALSE,
5156 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5159 Ytank_n_e, FALSE, FALSE,
5160 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5163 Ytank_e_s, FALSE, FALSE,
5164 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5167 Ytank_s_w, FALSE, FALSE,
5168 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5171 Ytank_e_n, FALSE, FALSE,
5172 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5175 Ytank_s_e, FALSE, FALSE,
5176 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5179 Ytank_w_s, FALSE, FALSE,
5180 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5183 Ytank_n_w, FALSE, FALSE,
5184 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5187 Ytank_stone, FALSE, FALSE,
5188 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
5191 Ytank_spring, FALSE, FALSE,
5192 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
5195 Xandroid, TRUE, FALSE,
5196 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5199 Xandroid_1_n, FALSE, FALSE,
5200 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5203 Xandroid_2_n, FALSE, FALSE,
5204 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5207 Xandroid_1_e, FALSE, FALSE,
5208 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5211 Xandroid_2_e, FALSE, FALSE,
5212 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5215 Xandroid_1_w, FALSE, FALSE,
5216 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5219 Xandroid_2_w, FALSE, FALSE,
5220 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5223 Xandroid_1_s, FALSE, FALSE,
5224 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5227 Xandroid_2_s, FALSE, FALSE,
5228 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5231 Yandroid_n, FALSE, FALSE,
5232 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5235 Yandroid_nB, FALSE, TRUE,
5236 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5239 Yandroid_ne, FALSE, FALSE,
5240 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5243 Yandroid_neB, FALSE, TRUE,
5244 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5247 Yandroid_e, FALSE, FALSE,
5248 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5251 Yandroid_eB, FALSE, TRUE,
5252 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5255 Yandroid_se, FALSE, FALSE,
5256 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5259 Yandroid_seB, FALSE, TRUE,
5260 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5263 Yandroid_s, FALSE, FALSE,
5264 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5267 Yandroid_sB, FALSE, TRUE,
5268 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5271 Yandroid_sw, FALSE, FALSE,
5272 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5275 Yandroid_swB, FALSE, TRUE,
5276 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5279 Yandroid_w, FALSE, FALSE,
5280 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5283 Yandroid_wB, FALSE, TRUE,
5284 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5287 Yandroid_nw, FALSE, FALSE,
5288 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
5291 Yandroid_nwB, FALSE, TRUE,
5292 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
5295 Xspring, TRUE, FALSE,
5299 Xspring_pause, FALSE, FALSE,
5303 Xspring_e, FALSE, FALSE,
5307 Xspring_w, FALSE, FALSE,
5311 Xspring_fall, FALSE, FALSE,
5315 Yspring_s, FALSE, FALSE,
5316 EL_SPRING, ACTION_FALLING, -1
5319 Yspring_sB, FALSE, TRUE,
5320 EL_SPRING, ACTION_FALLING, -1
5323 Yspring_e, FALSE, FALSE,
5324 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5327 Yspring_eB, FALSE, TRUE,
5328 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5331 Yspring_w, FALSE, FALSE,
5332 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5335 Yspring_wB, FALSE, TRUE,
5336 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5339 Yspring_kill_e, FALSE, FALSE,
5340 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5343 Yspring_kill_eB, FALSE, TRUE,
5344 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5347 Yspring_kill_w, FALSE, FALSE,
5348 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5351 Yspring_kill_wB, FALSE, TRUE,
5352 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5355 Xeater_n, TRUE, FALSE,
5356 EL_YAMYAM_UP, -1, -1
5359 Xeater_e, TRUE, FALSE,
5360 EL_YAMYAM_RIGHT, -1, -1
5363 Xeater_w, TRUE, FALSE,
5364 EL_YAMYAM_LEFT, -1, -1
5367 Xeater_s, TRUE, FALSE,
5368 EL_YAMYAM_DOWN, -1, -1
5371 Yeater_n, FALSE, FALSE,
5372 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5375 Yeater_nB, FALSE, TRUE,
5376 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5379 Yeater_e, FALSE, FALSE,
5380 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5383 Yeater_eB, FALSE, TRUE,
5384 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5387 Yeater_s, FALSE, FALSE,
5388 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5391 Yeater_sB, FALSE, TRUE,
5392 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5395 Yeater_w, FALSE, FALSE,
5396 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5399 Yeater_wB, FALSE, TRUE,
5400 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5403 Yeater_stone, FALSE, FALSE,
5404 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
5407 Yeater_spring, FALSE, FALSE,
5408 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
5411 Xalien, TRUE, FALSE,
5415 Xalien_pause, FALSE, FALSE,
5419 Yalien_n, FALSE, FALSE,
5420 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5423 Yalien_nB, FALSE, TRUE,
5424 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5427 Yalien_e, FALSE, FALSE,
5428 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5431 Yalien_eB, FALSE, TRUE,
5432 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5435 Yalien_s, FALSE, FALSE,
5436 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5439 Yalien_sB, FALSE, TRUE,
5440 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5443 Yalien_w, FALSE, FALSE,
5444 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5447 Yalien_wB, FALSE, TRUE,
5448 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5451 Yalien_stone, FALSE, FALSE,
5452 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
5455 Yalien_spring, FALSE, FALSE,
5456 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
5459 Xemerald, TRUE, FALSE,
5463 Xemerald_pause, FALSE, FALSE,
5467 Xemerald_fall, FALSE, FALSE,
5471 Xemerald_shine, FALSE, FALSE,
5472 EL_EMERALD, ACTION_TWINKLING, -1
5475 Yemerald_s, FALSE, FALSE,
5476 EL_EMERALD, ACTION_FALLING, -1
5479 Yemerald_sB, FALSE, TRUE,
5480 EL_EMERALD, ACTION_FALLING, -1
5483 Yemerald_e, FALSE, FALSE,
5484 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5487 Yemerald_eB, FALSE, TRUE,
5488 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5491 Yemerald_w, FALSE, FALSE,
5492 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5495 Yemerald_wB, FALSE, TRUE,
5496 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5499 Yemerald_eat, FALSE, FALSE,
5500 EL_EMERALD, ACTION_COLLECTING, -1
5503 Yemerald_stone, FALSE, FALSE,
5504 EL_NUT, ACTION_BREAKING, -1
5507 Xdiamond, TRUE, FALSE,
5511 Xdiamond_pause, FALSE, FALSE,
5515 Xdiamond_fall, FALSE, FALSE,
5519 Xdiamond_shine, FALSE, FALSE,
5520 EL_DIAMOND, ACTION_TWINKLING, -1
5523 Ydiamond_s, FALSE, FALSE,
5524 EL_DIAMOND, ACTION_FALLING, -1
5527 Ydiamond_sB, FALSE, TRUE,
5528 EL_DIAMOND, ACTION_FALLING, -1
5531 Ydiamond_e, FALSE, FALSE,
5532 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5535 Ydiamond_eB, FALSE, TRUE,
5536 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5539 Ydiamond_w, FALSE, FALSE,
5540 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5543 Ydiamond_wB, FALSE, TRUE,
5544 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5547 Ydiamond_eat, FALSE, FALSE,
5548 EL_DIAMOND, ACTION_COLLECTING, -1
5551 Ydiamond_stone, FALSE, FALSE,
5552 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
5555 Xdrip_fall, TRUE, FALSE,
5556 EL_AMOEBA_DROP, -1, -1
5559 Xdrip_stretch, FALSE, FALSE,
5560 EL_AMOEBA_DROP, ACTION_FALLING, -1
5563 Xdrip_stretchB, FALSE, TRUE,
5564 EL_AMOEBA_DROP, ACTION_FALLING, -1
5567 Xdrip_eat, FALSE, FALSE,
5568 EL_AMOEBA_DROP, ACTION_GROWING, -1
5571 Ydrip_s1, FALSE, FALSE,
5572 EL_AMOEBA_DROP, ACTION_FALLING, -1
5575 Ydrip_s1B, FALSE, TRUE,
5576 EL_AMOEBA_DROP, ACTION_FALLING, -1
5579 Ydrip_s2, FALSE, FALSE,
5580 EL_AMOEBA_DROP, ACTION_FALLING, -1
5583 Ydrip_s2B, FALSE, TRUE,
5584 EL_AMOEBA_DROP, ACTION_FALLING, -1
5591 Xbomb_pause, FALSE, FALSE,
5595 Xbomb_fall, FALSE, FALSE,
5599 Ybomb_s, FALSE, FALSE,
5600 EL_BOMB, ACTION_FALLING, -1
5603 Ybomb_sB, FALSE, TRUE,
5604 EL_BOMB, ACTION_FALLING, -1
5607 Ybomb_e, FALSE, FALSE,
5608 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5611 Ybomb_eB, FALSE, TRUE,
5612 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5615 Ybomb_w, FALSE, FALSE,
5616 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5619 Ybomb_wB, FALSE, TRUE,
5620 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5623 Ybomb_eat, FALSE, FALSE,
5624 EL_BOMB, ACTION_ACTIVATING, -1
5627 Xballoon, TRUE, FALSE,
5631 Yballoon_n, FALSE, FALSE,
5632 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5635 Yballoon_nB, FALSE, TRUE,
5636 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5639 Yballoon_e, FALSE, FALSE,
5640 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5643 Yballoon_eB, FALSE, TRUE,
5644 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5647 Yballoon_s, FALSE, FALSE,
5648 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5651 Yballoon_sB, FALSE, TRUE,
5652 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5655 Yballoon_w, FALSE, FALSE,
5656 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5659 Yballoon_wB, FALSE, TRUE,
5660 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5663 Xgrass, TRUE, FALSE,
5664 EL_EMC_GRASS, -1, -1
5667 Ygrass_nB, FALSE, FALSE,
5668 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
5671 Ygrass_eB, FALSE, FALSE,
5672 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
5675 Ygrass_sB, FALSE, FALSE,
5676 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
5679 Ygrass_wB, FALSE, FALSE,
5680 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
5687 Ydirt_nB, FALSE, FALSE,
5688 EL_SAND, ACTION_DIGGING, MV_BIT_UP
5691 Ydirt_eB, FALSE, FALSE,
5692 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
5695 Ydirt_sB, FALSE, FALSE,
5696 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
5699 Ydirt_wB, FALSE, FALSE,
5700 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
5703 Xacid_ne, TRUE, FALSE,
5704 EL_ACID_POOL_TOPRIGHT, -1, -1
5707 Xacid_se, TRUE, FALSE,
5708 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
5711 Xacid_s, TRUE, FALSE,
5712 EL_ACID_POOL_BOTTOM, -1, -1
5715 Xacid_sw, TRUE, FALSE,
5716 EL_ACID_POOL_BOTTOMLEFT, -1, -1
5719 Xacid_nw, TRUE, FALSE,
5720 EL_ACID_POOL_TOPLEFT, -1, -1
5723 Xacid_1, TRUE, FALSE,
5727 Xacid_2, FALSE, FALSE,
5731 Xacid_3, FALSE, FALSE,
5735 Xacid_4, FALSE, FALSE,
5739 Xacid_5, FALSE, FALSE,
5743 Xacid_6, FALSE, FALSE,
5747 Xacid_7, FALSE, FALSE,
5751 Xacid_8, FALSE, FALSE,
5755 Xball_1, TRUE, FALSE,
5756 EL_EMC_MAGIC_BALL, -1, -1
5759 Xball_1B, FALSE, FALSE,
5760 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5763 Xball_2, FALSE, FALSE,
5764 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5767 Xball_2B, FALSE, FALSE,
5768 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5771 Yball_eat, FALSE, FALSE,
5772 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
5775 Ykey_1_eat, FALSE, FALSE,
5776 EL_EM_KEY_1, ACTION_COLLECTING, -1
5779 Ykey_2_eat, FALSE, FALSE,
5780 EL_EM_KEY_2, ACTION_COLLECTING, -1
5783 Ykey_3_eat, FALSE, FALSE,
5784 EL_EM_KEY_3, ACTION_COLLECTING, -1
5787 Ykey_4_eat, FALSE, FALSE,
5788 EL_EM_KEY_4, ACTION_COLLECTING, -1
5791 Ykey_5_eat, FALSE, FALSE,
5792 EL_EMC_KEY_5, ACTION_COLLECTING, -1
5795 Ykey_6_eat, FALSE, FALSE,
5796 EL_EMC_KEY_6, ACTION_COLLECTING, -1
5799 Ykey_7_eat, FALSE, FALSE,
5800 EL_EMC_KEY_7, ACTION_COLLECTING, -1
5803 Ykey_8_eat, FALSE, FALSE,
5804 EL_EMC_KEY_8, ACTION_COLLECTING, -1
5807 Ylenses_eat, FALSE, FALSE,
5808 EL_EMC_LENSES, ACTION_COLLECTING, -1
5811 Ymagnify_eat, FALSE, FALSE,
5812 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
5815 Ygrass_eat, FALSE, FALSE,
5816 EL_EMC_GRASS, ACTION_SNAPPING, -1
5819 Ydirt_eat, FALSE, FALSE,
5820 EL_SAND, ACTION_SNAPPING, -1
5823 Xgrow_ns, TRUE, FALSE,
5824 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
5827 Ygrow_ns_eat, FALSE, FALSE,
5828 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
5831 Xgrow_ew, TRUE, FALSE,
5832 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
5835 Ygrow_ew_eat, FALSE, FALSE,
5836 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
5839 Xwonderwall, TRUE, FALSE,
5840 EL_MAGIC_WALL, -1, -1
5843 XwonderwallB, FALSE, FALSE,
5844 EL_MAGIC_WALL, ACTION_ACTIVE, -1
5847 Xamoeba_1, TRUE, FALSE,
5848 EL_AMOEBA_DRY, ACTION_OTHER, -1
5851 Xamoeba_2, FALSE, FALSE,
5852 EL_AMOEBA_DRY, ACTION_OTHER, -1
5855 Xamoeba_3, FALSE, FALSE,
5856 EL_AMOEBA_DRY, ACTION_OTHER, -1
5859 Xamoeba_4, FALSE, FALSE,
5860 EL_AMOEBA_DRY, ACTION_OTHER, -1
5863 Xamoeba_5, TRUE, FALSE,
5864 EL_AMOEBA_WET, ACTION_OTHER, -1
5867 Xamoeba_6, FALSE, FALSE,
5868 EL_AMOEBA_WET, ACTION_OTHER, -1
5871 Xamoeba_7, FALSE, FALSE,
5872 EL_AMOEBA_WET, ACTION_OTHER, -1
5875 Xamoeba_8, FALSE, FALSE,
5876 EL_AMOEBA_WET, ACTION_OTHER, -1
5879 Xdoor_1, TRUE, FALSE,
5880 EL_EM_GATE_1, -1, -1
5883 Xdoor_2, TRUE, FALSE,
5884 EL_EM_GATE_2, -1, -1
5887 Xdoor_3, TRUE, FALSE,
5888 EL_EM_GATE_3, -1, -1
5891 Xdoor_4, TRUE, FALSE,
5892 EL_EM_GATE_4, -1, -1
5895 Xdoor_5, TRUE, FALSE,
5896 EL_EMC_GATE_5, -1, -1
5899 Xdoor_6, TRUE, FALSE,
5900 EL_EMC_GATE_6, -1, -1
5903 Xdoor_7, TRUE, FALSE,
5904 EL_EMC_GATE_7, -1, -1
5907 Xdoor_8, TRUE, FALSE,
5908 EL_EMC_GATE_8, -1, -1
5911 Xkey_1, TRUE, FALSE,
5915 Xkey_2, TRUE, FALSE,
5919 Xkey_3, TRUE, FALSE,
5923 Xkey_4, TRUE, FALSE,
5927 Xkey_5, TRUE, FALSE,
5928 EL_EMC_KEY_5, -1, -1
5931 Xkey_6, TRUE, FALSE,
5932 EL_EMC_KEY_6, -1, -1
5935 Xkey_7, TRUE, FALSE,
5936 EL_EMC_KEY_7, -1, -1
5939 Xkey_8, TRUE, FALSE,
5940 EL_EMC_KEY_8, -1, -1
5943 Xwind_n, TRUE, FALSE,
5944 EL_BALLOON_SWITCH_UP, -1, -1
5947 Xwind_e, TRUE, FALSE,
5948 EL_BALLOON_SWITCH_RIGHT, -1, -1
5951 Xwind_s, TRUE, FALSE,
5952 EL_BALLOON_SWITCH_DOWN, -1, -1
5955 Xwind_w, TRUE, FALSE,
5956 EL_BALLOON_SWITCH_LEFT, -1, -1
5959 Xwind_nesw, TRUE, FALSE,
5960 EL_BALLOON_SWITCH_ANY, -1, -1
5963 Xwind_stop, TRUE, FALSE,
5964 EL_BALLOON_SWITCH_NONE, -1, -1
5968 EL_EM_EXIT_CLOSED, -1, -1
5971 Xexit_1, TRUE, FALSE,
5972 EL_EM_EXIT_OPEN, -1, -1
5975 Xexit_2, FALSE, FALSE,
5976 EL_EM_EXIT_OPEN, -1, -1
5979 Xexit_3, FALSE, FALSE,
5980 EL_EM_EXIT_OPEN, -1, -1
5983 Xdynamite, TRUE, FALSE,
5984 EL_EM_DYNAMITE, -1, -1
5987 Ydynamite_eat, FALSE, FALSE,
5988 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
5991 Xdynamite_1, TRUE, FALSE,
5992 EL_EM_DYNAMITE_ACTIVE, -1, -1
5995 Xdynamite_2, FALSE, FALSE,
5996 EL_EM_DYNAMITE_ACTIVE, -1, -1
5999 Xdynamite_3, FALSE, FALSE,
6000 EL_EM_DYNAMITE_ACTIVE, -1, -1
6003 Xdynamite_4, FALSE, FALSE,
6004 EL_EM_DYNAMITE_ACTIVE, -1, -1
6007 Xbumper, TRUE, FALSE,
6008 EL_EMC_SPRING_BUMPER, -1, -1
6011 XbumperB, FALSE, FALSE,
6012 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6015 Xwheel, TRUE, FALSE,
6016 EL_ROBOT_WHEEL, -1, -1
6019 XwheelB, FALSE, FALSE,
6020 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6023 Xswitch, TRUE, FALSE,
6024 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6027 XswitchB, FALSE, FALSE,
6028 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6032 EL_QUICKSAND_EMPTY, -1, -1
6035 Xsand_stone, TRUE, FALSE,
6036 EL_QUICKSAND_FULL, -1, -1
6039 Xsand_stonein_1, FALSE, TRUE,
6040 EL_ROCK, ACTION_FILLING, -1
6043 Xsand_stonein_2, FALSE, TRUE,
6044 EL_ROCK, ACTION_FILLING, -1
6047 Xsand_stonein_3, FALSE, TRUE,
6048 EL_ROCK, ACTION_FILLING, -1
6051 Xsand_stonein_4, FALSE, TRUE,
6052 EL_ROCK, ACTION_FILLING, -1
6056 Xsand_stonesand_1, FALSE, FALSE,
6057 EL_QUICKSAND_EMPTYING, -1, -1
6060 Xsand_stonesand_2, FALSE, FALSE,
6061 EL_QUICKSAND_EMPTYING, -1, -1
6064 Xsand_stonesand_3, FALSE, FALSE,
6065 EL_QUICKSAND_EMPTYING, -1, -1
6068 Xsand_stonesand_4, FALSE, FALSE,
6069 EL_QUICKSAND_EMPTYING, -1, -1
6072 Xsand_stonesand_quickout_1, FALSE, FALSE,
6073 EL_QUICKSAND_EMPTYING, -1, -1
6076 Xsand_stonesand_quickout_2, FALSE, FALSE,
6077 EL_QUICKSAND_EMPTYING, -1, -1
6081 Xsand_stonesand_1, FALSE, FALSE,
6082 EL_QUICKSAND_FULL, -1, -1
6085 Xsand_stonesand_2, FALSE, FALSE,
6086 EL_QUICKSAND_FULL, -1, -1
6089 Xsand_stonesand_3, FALSE, FALSE,
6090 EL_QUICKSAND_FULL, -1, -1
6093 Xsand_stonesand_4, FALSE, FALSE,
6094 EL_QUICKSAND_FULL, -1, -1
6098 Xsand_stoneout_1, FALSE, FALSE,
6099 EL_ROCK, ACTION_EMPTYING, -1
6102 Xsand_stoneout_2, FALSE, FALSE,
6103 EL_ROCK, ACTION_EMPTYING, -1
6107 Xsand_sandstone_1, FALSE, FALSE,
6108 EL_QUICKSAND_FILLING, -1, -1
6111 Xsand_sandstone_2, FALSE, FALSE,
6112 EL_QUICKSAND_FILLING, -1, -1
6115 Xsand_sandstone_3, FALSE, FALSE,
6116 EL_QUICKSAND_FILLING, -1, -1
6119 Xsand_sandstone_4, FALSE, FALSE,
6120 EL_QUICKSAND_FILLING, -1, -1
6124 Xsand_sandstone_1, FALSE, FALSE,
6125 EL_QUICKSAND_FULL, -1, -1
6128 Xsand_sandstone_2, FALSE, FALSE,
6129 EL_QUICKSAND_FULL, -1, -1
6132 Xsand_sandstone_3, FALSE, FALSE,
6133 EL_QUICKSAND_FULL, -1, -1
6136 Xsand_sandstone_4, FALSE, FALSE,
6137 EL_QUICKSAND_FULL, -1, -1
6141 Xplant, TRUE, FALSE,
6142 EL_EMC_PLANT, -1, -1
6145 Yplant, FALSE, FALSE,
6146 EL_EMC_PLANT, -1, -1
6149 Xlenses, TRUE, FALSE,
6150 EL_EMC_LENSES, -1, -1
6153 Xmagnify, TRUE, FALSE,
6154 EL_EMC_MAGNIFIER, -1, -1
6157 Xdripper, TRUE, FALSE,
6158 EL_EMC_DRIPPER, -1, -1
6161 XdripperB, FALSE, FALSE,
6162 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6165 Xfake_blank, TRUE, FALSE,
6166 EL_INVISIBLE_WALL, -1, -1
6169 Xfake_blankB, FALSE, FALSE,
6170 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6173 Xfake_grass, TRUE, FALSE,
6174 EL_EMC_FAKE_GRASS, -1, -1
6177 Xfake_grassB, FALSE, FALSE,
6178 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6181 Xfake_door_1, TRUE, FALSE,
6182 EL_EM_GATE_1_GRAY, -1, -1
6185 Xfake_door_2, TRUE, FALSE,
6186 EL_EM_GATE_2_GRAY, -1, -1
6189 Xfake_door_3, TRUE, FALSE,
6190 EL_EM_GATE_3_GRAY, -1, -1
6193 Xfake_door_4, TRUE, FALSE,
6194 EL_EM_GATE_4_GRAY, -1, -1
6197 Xfake_door_5, TRUE, FALSE,
6198 EL_EMC_GATE_5_GRAY, -1, -1
6201 Xfake_door_6, TRUE, FALSE,
6202 EL_EMC_GATE_6_GRAY, -1, -1
6205 Xfake_door_7, TRUE, FALSE,
6206 EL_EMC_GATE_7_GRAY, -1, -1
6209 Xfake_door_8, TRUE, FALSE,
6210 EL_EMC_GATE_8_GRAY, -1, -1
6213 Xfake_acid_1, TRUE, FALSE,
6214 EL_EMC_FAKE_ACID, -1, -1
6217 Xfake_acid_2, FALSE, FALSE,
6218 EL_EMC_FAKE_ACID, -1, -1
6221 Xfake_acid_3, FALSE, FALSE,
6222 EL_EMC_FAKE_ACID, -1, -1
6225 Xfake_acid_4, FALSE, FALSE,
6226 EL_EMC_FAKE_ACID, -1, -1
6229 Xfake_acid_5, FALSE, FALSE,
6230 EL_EMC_FAKE_ACID, -1, -1
6233 Xfake_acid_6, FALSE, FALSE,
6234 EL_EMC_FAKE_ACID, -1, -1
6237 Xfake_acid_7, FALSE, FALSE,
6238 EL_EMC_FAKE_ACID, -1, -1
6241 Xfake_acid_8, FALSE, FALSE,
6242 EL_EMC_FAKE_ACID, -1, -1
6245 Xsteel_1, TRUE, FALSE,
6246 EL_STEELWALL, -1, -1
6249 Xsteel_2, TRUE, FALSE,
6250 EL_EMC_STEELWALL_2, -1, -1
6253 Xsteel_3, TRUE, FALSE,
6254 EL_EMC_STEELWALL_3, -1, -1
6257 Xsteel_4, TRUE, FALSE,
6258 EL_EMC_STEELWALL_4, -1, -1
6261 Xwall_1, TRUE, FALSE,
6265 Xwall_2, TRUE, FALSE,
6266 EL_EMC_WALL_14, -1, -1
6269 Xwall_3, TRUE, FALSE,
6270 EL_EMC_WALL_15, -1, -1
6273 Xwall_4, TRUE, FALSE,
6274 EL_EMC_WALL_16, -1, -1
6277 Xround_wall_1, TRUE, FALSE,
6278 EL_WALL_SLIPPERY, -1, -1
6281 Xround_wall_2, TRUE, FALSE,
6282 EL_EMC_WALL_SLIPPERY_2, -1, -1
6285 Xround_wall_3, TRUE, FALSE,
6286 EL_EMC_WALL_SLIPPERY_3, -1, -1
6289 Xround_wall_4, TRUE, FALSE,
6290 EL_EMC_WALL_SLIPPERY_4, -1, -1
6293 Xdecor_1, TRUE, FALSE,
6294 EL_EMC_WALL_8, -1, -1
6297 Xdecor_2, TRUE, FALSE,
6298 EL_EMC_WALL_6, -1, -1
6301 Xdecor_3, TRUE, FALSE,
6302 EL_EMC_WALL_4, -1, -1
6305 Xdecor_4, TRUE, FALSE,
6306 EL_EMC_WALL_7, -1, -1
6309 Xdecor_5, TRUE, FALSE,
6310 EL_EMC_WALL_5, -1, -1
6313 Xdecor_6, TRUE, FALSE,
6314 EL_EMC_WALL_9, -1, -1
6317 Xdecor_7, TRUE, FALSE,
6318 EL_EMC_WALL_10, -1, -1
6321 Xdecor_8, TRUE, FALSE,
6322 EL_EMC_WALL_1, -1, -1
6325 Xdecor_9, TRUE, FALSE,
6326 EL_EMC_WALL_2, -1, -1
6329 Xdecor_10, TRUE, FALSE,
6330 EL_EMC_WALL_3, -1, -1
6333 Xdecor_11, TRUE, FALSE,
6334 EL_EMC_WALL_11, -1, -1
6337 Xdecor_12, TRUE, FALSE,
6338 EL_EMC_WALL_12, -1, -1
6341 Xalpha_0, TRUE, FALSE,
6342 EL_CHAR('0'), -1, -1
6345 Xalpha_1, TRUE, FALSE,
6346 EL_CHAR('1'), -1, -1
6349 Xalpha_2, TRUE, FALSE,
6350 EL_CHAR('2'), -1, -1
6353 Xalpha_3, TRUE, FALSE,
6354 EL_CHAR('3'), -1, -1
6357 Xalpha_4, TRUE, FALSE,
6358 EL_CHAR('4'), -1, -1
6361 Xalpha_5, TRUE, FALSE,
6362 EL_CHAR('5'), -1, -1
6365 Xalpha_6, TRUE, FALSE,
6366 EL_CHAR('6'), -1, -1
6369 Xalpha_7, TRUE, FALSE,
6370 EL_CHAR('7'), -1, -1
6373 Xalpha_8, TRUE, FALSE,
6374 EL_CHAR('8'), -1, -1
6377 Xalpha_9, TRUE, FALSE,
6378 EL_CHAR('9'), -1, -1
6381 Xalpha_excla, TRUE, FALSE,
6382 EL_CHAR('!'), -1, -1
6385 Xalpha_quote, TRUE, FALSE,
6386 EL_CHAR('"'), -1, -1
6389 Xalpha_comma, TRUE, FALSE,
6390 EL_CHAR(','), -1, -1
6393 Xalpha_minus, TRUE, FALSE,
6394 EL_CHAR('-'), -1, -1
6397 Xalpha_perio, TRUE, FALSE,
6398 EL_CHAR('.'), -1, -1
6401 Xalpha_colon, TRUE, FALSE,
6402 EL_CHAR(':'), -1, -1
6405 Xalpha_quest, TRUE, FALSE,
6406 EL_CHAR('?'), -1, -1
6409 Xalpha_a, TRUE, FALSE,
6410 EL_CHAR('A'), -1, -1
6413 Xalpha_b, TRUE, FALSE,
6414 EL_CHAR('B'), -1, -1
6417 Xalpha_c, TRUE, FALSE,
6418 EL_CHAR('C'), -1, -1
6421 Xalpha_d, TRUE, FALSE,
6422 EL_CHAR('D'), -1, -1
6425 Xalpha_e, TRUE, FALSE,
6426 EL_CHAR('E'), -1, -1
6429 Xalpha_f, TRUE, FALSE,
6430 EL_CHAR('F'), -1, -1
6433 Xalpha_g, TRUE, FALSE,
6434 EL_CHAR('G'), -1, -1
6437 Xalpha_h, TRUE, FALSE,
6438 EL_CHAR('H'), -1, -1
6441 Xalpha_i, TRUE, FALSE,
6442 EL_CHAR('I'), -1, -1
6445 Xalpha_j, TRUE, FALSE,
6446 EL_CHAR('J'), -1, -1
6449 Xalpha_k, TRUE, FALSE,
6450 EL_CHAR('K'), -1, -1
6453 Xalpha_l, TRUE, FALSE,
6454 EL_CHAR('L'), -1, -1
6457 Xalpha_m, TRUE, FALSE,
6458 EL_CHAR('M'), -1, -1
6461 Xalpha_n, TRUE, FALSE,
6462 EL_CHAR('N'), -1, -1
6465 Xalpha_o, TRUE, FALSE,
6466 EL_CHAR('O'), -1, -1
6469 Xalpha_p, TRUE, FALSE,
6470 EL_CHAR('P'), -1, -1
6473 Xalpha_q, TRUE, FALSE,
6474 EL_CHAR('Q'), -1, -1
6477 Xalpha_r, TRUE, FALSE,
6478 EL_CHAR('R'), -1, -1
6481 Xalpha_s, TRUE, FALSE,
6482 EL_CHAR('S'), -1, -1
6485 Xalpha_t, TRUE, FALSE,
6486 EL_CHAR('T'), -1, -1
6489 Xalpha_u, TRUE, FALSE,
6490 EL_CHAR('U'), -1, -1
6493 Xalpha_v, TRUE, FALSE,
6494 EL_CHAR('V'), -1, -1
6497 Xalpha_w, TRUE, FALSE,
6498 EL_CHAR('W'), -1, -1
6501 Xalpha_x, TRUE, FALSE,
6502 EL_CHAR('X'), -1, -1
6505 Xalpha_y, TRUE, FALSE,
6506 EL_CHAR('Y'), -1, -1
6509 Xalpha_z, TRUE, FALSE,
6510 EL_CHAR('Z'), -1, -1
6513 Xalpha_arrow_e, TRUE, FALSE,
6514 EL_CHAR('>'), -1, -1
6517 Xalpha_arrow_w, TRUE, FALSE,
6518 EL_CHAR('<'), -1, -1
6521 Xalpha_copyr, TRUE, FALSE,
6522 EL_CHAR('©'), -1, -1
6526 Xboom_bug, FALSE, FALSE,
6527 EL_BUG, ACTION_EXPLODING, -1
6530 Xboom_bomb, FALSE, FALSE,
6531 EL_BOMB, ACTION_EXPLODING, -1
6534 Xboom_android, FALSE, FALSE,
6535 EL_EMC_ANDROID, ACTION_OTHER, -1
6538 Xboom_1, FALSE, FALSE,
6539 EL_DEFAULT, ACTION_EXPLODING, -1
6542 Xboom_2, FALSE, FALSE,
6543 EL_DEFAULT, ACTION_EXPLODING, -1
6546 Znormal, FALSE, FALSE,
6550 Zdynamite, FALSE, FALSE,
6554 Zplayer, FALSE, FALSE,
6558 ZBORDER, FALSE, FALSE,
6568 static struct Mapping_EM_to_RND_player
6577 em_player_mapping_list[] =
6581 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
6585 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
6589 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
6593 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
6597 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
6601 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
6605 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
6609 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
6613 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
6617 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
6621 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
6625 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
6629 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
6633 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
6637 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
6641 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
6645 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
6649 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
6653 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
6657 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
6661 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
6665 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
6669 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
6673 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
6677 EL_PLAYER_1, ACTION_DEFAULT, -1,
6681 EL_PLAYER_2, ACTION_DEFAULT, -1,
6685 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
6689 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
6693 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
6697 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
6701 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
6705 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
6709 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
6713 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
6717 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
6721 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
6725 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
6729 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
6733 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
6737 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
6741 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
6745 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
6749 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
6753 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
6757 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
6761 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
6765 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
6769 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
6773 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
6777 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
6781 EL_PLAYER_3, ACTION_DEFAULT, -1,
6785 EL_PLAYER_4, ACTION_DEFAULT, -1,
6794 int map_element_RND_to_EM(int element_rnd)
6796 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
6797 static boolean mapping_initialized = FALSE;
6799 if (!mapping_initialized)
6803 /* return "Xalpha_quest" for all undefined elements in mapping array */
6804 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6805 mapping_RND_to_EM[i] = Xalpha_quest;
6807 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
6808 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
6809 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
6810 em_object_mapping_list[i].element_em;
6812 mapping_initialized = TRUE;
6815 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
6816 return mapping_RND_to_EM[element_rnd];
6818 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
6823 int map_element_EM_to_RND(int element_em)
6825 static unsigned short mapping_EM_to_RND[TILE_MAX];
6826 static boolean mapping_initialized = FALSE;
6828 if (!mapping_initialized)
6832 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
6833 for (i = 0; i < TILE_MAX; i++)
6834 mapping_EM_to_RND[i] = EL_UNKNOWN;
6836 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
6837 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
6838 em_object_mapping_list[i].element_rnd;
6840 mapping_initialized = TRUE;
6843 if (element_em >= 0 && element_em < TILE_MAX)
6844 return mapping_EM_to_RND[element_em];
6846 Error(ERR_WARN, "invalid EM level element %d", element_em);
6851 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
6853 struct LevelInfo_EM *level_em = level->native_em_level;
6854 struct LEVEL *lev = level_em->lev;
6857 for (i = 0; i < TILE_MAX; i++)
6858 lev->android_array[i] = Xblank;
6860 for (i = 0; i < level->num_android_clone_elements; i++)
6862 int element_rnd = level->android_clone_element[i];
6863 int element_em = map_element_RND_to_EM(element_rnd);
6865 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
6866 if (em_object_mapping_list[j].element_rnd == element_rnd)
6867 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
6871 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
6873 struct LevelInfo_EM *level_em = level->native_em_level;
6874 struct LEVEL *lev = level_em->lev;
6877 level->num_android_clone_elements = 0;
6879 for (i = 0; i < TILE_MAX; i++)
6881 int element_em = lev->android_array[i];
6883 boolean element_found = FALSE;
6885 if (element_em == Xblank)
6888 element_rnd = map_element_EM_to_RND(element_em);
6890 for (j = 0; j < level->num_android_clone_elements; j++)
6891 if (level->android_clone_element[j] == element_rnd)
6892 element_found = TRUE;
6896 level->android_clone_element[level->num_android_clone_elements++] =
6899 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
6904 if (level->num_android_clone_elements == 0)
6906 level->num_android_clone_elements = 1;
6907 level->android_clone_element[0] = EL_EMPTY;
6911 int map_direction_RND_to_EM(int direction)
6913 return (direction == MV_UP ? 0 :
6914 direction == MV_RIGHT ? 1 :
6915 direction == MV_DOWN ? 2 :
6916 direction == MV_LEFT ? 3 :
6920 int map_direction_EM_to_RND(int direction)
6922 return (direction == 0 ? MV_UP :
6923 direction == 1 ? MV_RIGHT :
6924 direction == 2 ? MV_DOWN :
6925 direction == 3 ? MV_LEFT :
6929 int map_element_RND_to_SP(int element_rnd)
6931 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
6933 if (element_rnd >= EL_SP_START &&
6934 element_rnd <= EL_SP_END)
6935 element_sp = element_rnd - EL_SP_START;
6936 else if (element_rnd == EL_EMPTY_SPACE)
6938 else if (element_rnd == EL_INVISIBLE_WALL)
6944 int map_element_SP_to_RND(int element_sp)
6946 int element_rnd = EL_UNKNOWN;
6948 if (element_sp >= 0x00 &&
6950 element_rnd = EL_SP_START + element_sp;
6951 else if (element_sp == 0x28)
6952 element_rnd = EL_INVISIBLE_WALL;
6957 int map_action_SP_to_RND(int action_sp)
6961 case actActive: return ACTION_ACTIVE;
6962 case actImpact: return ACTION_IMPACT;
6963 case actExploding: return ACTION_EXPLODING;
6964 case actDigging: return ACTION_DIGGING;
6965 case actSnapping: return ACTION_SNAPPING;
6966 case actCollecting: return ACTION_COLLECTING;
6967 case actPassing: return ACTION_PASSING;
6968 case actPushing: return ACTION_PUSHING;
6969 case actDropping: return ACTION_DROPPING;
6971 default: return ACTION_DEFAULT;
6975 int get_next_element(int element)
6979 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
6980 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
6981 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
6982 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
6983 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
6984 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
6985 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
6986 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
6987 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
6988 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
6989 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
6991 default: return element;
6996 int el_act_dir2img(int element, int action, int direction)
6998 element = GFX_ELEMENT(element);
7000 if (direction == MV_NONE)
7001 return element_info[element].graphic[action];
7003 direction = MV_DIR_TO_BIT(direction);
7005 return element_info[element].direction_graphic[action][direction];
7008 int el_act_dir2img(int element, int action, int direction)
7010 element = GFX_ELEMENT(element);
7011 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7013 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7014 return element_info[element].direction_graphic[action][direction];
7019 static int el_act_dir2crm(int element, int action, int direction)
7021 element = GFX_ELEMENT(element);
7023 if (direction == MV_NONE)
7024 return element_info[element].crumbled[action];
7026 direction = MV_DIR_TO_BIT(direction);
7028 return element_info[element].direction_crumbled[action][direction];
7031 static int el_act_dir2crm(int element, int action, int direction)
7033 element = GFX_ELEMENT(element);
7034 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7036 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7037 return element_info[element].direction_crumbled[action][direction];
7041 int el_act2img(int element, int action)
7043 element = GFX_ELEMENT(element);
7045 return element_info[element].graphic[action];
7048 int el_act2crm(int element, int action)
7050 element = GFX_ELEMENT(element);
7052 return element_info[element].crumbled[action];
7055 int el_dir2img(int element, int direction)
7057 element = GFX_ELEMENT(element);
7059 return el_act_dir2img(element, ACTION_DEFAULT, direction);
7062 int el2baseimg(int element)
7064 return element_info[element].graphic[ACTION_DEFAULT];
7067 int el2img(int element)
7069 element = GFX_ELEMENT(element);
7071 return element_info[element].graphic[ACTION_DEFAULT];
7074 int el2edimg(int element)
7076 element = GFX_ELEMENT(element);
7078 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
7081 int el2preimg(int element)
7083 element = GFX_ELEMENT(element);
7085 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
7088 int el2panelimg(int element)
7090 element = GFX_ELEMENT(element);
7092 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
7095 int font2baseimg(int font_nr)
7097 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
7100 int getBeltNrFromBeltElement(int element)
7102 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
7103 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
7104 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
7107 int getBeltNrFromBeltActiveElement(int element)
7109 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
7110 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
7111 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
7114 int getBeltNrFromBeltSwitchElement(int element)
7116 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
7117 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
7118 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
7121 int getBeltDirNrFromBeltElement(int element)
7123 static int belt_base_element[4] =
7125 EL_CONVEYOR_BELT_1_LEFT,
7126 EL_CONVEYOR_BELT_2_LEFT,
7127 EL_CONVEYOR_BELT_3_LEFT,
7128 EL_CONVEYOR_BELT_4_LEFT
7131 int belt_nr = getBeltNrFromBeltElement(element);
7132 int belt_dir_nr = element - belt_base_element[belt_nr];
7134 return (belt_dir_nr % 3);
7137 int getBeltDirNrFromBeltSwitchElement(int element)
7139 static int belt_base_element[4] =
7141 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7142 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7143 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7144 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7147 int belt_nr = getBeltNrFromBeltSwitchElement(element);
7148 int belt_dir_nr = element - belt_base_element[belt_nr];
7150 return (belt_dir_nr % 3);
7153 int getBeltDirFromBeltElement(int element)
7155 static int belt_move_dir[3] =
7162 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
7164 return belt_move_dir[belt_dir_nr];
7167 int getBeltDirFromBeltSwitchElement(int element)
7169 static int belt_move_dir[3] =
7176 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
7178 return belt_move_dir[belt_dir_nr];
7181 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7183 static int belt_base_element[4] =
7185 EL_CONVEYOR_BELT_1_LEFT,
7186 EL_CONVEYOR_BELT_2_LEFT,
7187 EL_CONVEYOR_BELT_3_LEFT,
7188 EL_CONVEYOR_BELT_4_LEFT
7191 return belt_base_element[belt_nr] + belt_dir_nr;
7194 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7196 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7198 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7201 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7203 static int belt_base_element[4] =
7205 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7206 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7207 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7208 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7211 return belt_base_element[belt_nr] + belt_dir_nr;
7214 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7216 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7218 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7221 int getNumActivePlayers_EM()
7223 int num_players = 0;
7229 for (i = 0; i < MAX_PLAYERS; i++)
7230 if (tape.player_participates[i])
7236 int getGameFrameDelay_EM(int native_em_game_frame_delay)
7238 int game_frame_delay_value;
7240 game_frame_delay_value =
7241 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
7242 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
7245 if (tape.playing && tape.warp_forward && !tape.pausing)
7246 game_frame_delay_value = 0;
7248 return game_frame_delay_value;
7251 unsigned int InitRND(int seed)
7253 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7254 return InitEngineRandom_EM(seed);
7255 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7256 return InitEngineRandom_SP(seed);
7258 return InitEngineRandom_RND(seed);
7262 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
7263 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
7266 inline static int get_effective_element_EM(int tile, int frame_em)
7268 int element = object_mapping[tile].element_rnd;
7269 int action = object_mapping[tile].action;
7270 boolean is_backside = object_mapping[tile].is_backside;
7271 boolean action_removing = (action == ACTION_DIGGING ||
7272 action == ACTION_SNAPPING ||
7273 action == ACTION_COLLECTING);
7279 case Yacid_splash_eB:
7280 case Yacid_splash_wB:
7281 return (frame_em > 5 ? EL_EMPTY : element);
7285 case Ydiamond_stone:
7286 // if (!game.use_native_emc_graphics_engine)
7294 else /* frame_em == 7 */
7298 case Yacid_splash_eB:
7299 case Yacid_splash_wB:
7302 case Yemerald_stone:
7305 case Ydiamond_stone:
7309 case Xdrip_stretchB:
7328 case Xsand_stonein_1:
7329 case Xsand_stonein_2:
7330 case Xsand_stonein_3:
7331 case Xsand_stonein_4:
7335 return (is_backside || action_removing ? EL_EMPTY : element);
7340 inline static boolean check_linear_animation_EM(int tile)
7344 case Xsand_stonesand_1:
7345 case Xsand_stonesand_quickout_1:
7346 case Xsand_sandstone_1:
7347 case Xsand_stonein_1:
7348 case Xsand_stoneout_1:
7368 case Yacid_splash_eB:
7369 case Yacid_splash_wB:
7370 case Yemerald_stone:
7378 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
7379 boolean has_crumbled_graphics,
7380 int crumbled, int sync_frame)
7382 /* if element can be crumbled, but certain action graphics are just empty
7383 space (like instantly snapping sand to empty space in 1 frame), do not
7384 treat these empty space graphics as crumbled graphics in EMC engine */
7385 if (crumbled == IMG_EMPTY_SPACE)
7386 has_crumbled_graphics = FALSE;
7388 if (has_crumbled_graphics)
7390 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
7391 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
7392 g_crumbled->anim_delay,
7393 g_crumbled->anim_mode,
7394 g_crumbled->anim_start_frame,
7397 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
7398 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
7400 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
7402 g_em->has_crumbled_graphics = TRUE;
7406 g_em->crumbled_bitmap = NULL;
7407 g_em->crumbled_src_x = 0;
7408 g_em->crumbled_src_y = 0;
7409 g_em->crumbled_border_size = 0;
7411 g_em->has_crumbled_graphics = FALSE;
7415 void ResetGfxAnimation_EM(int x, int y, int tile)
7420 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
7421 int tile, int frame_em, int x, int y)
7423 int action = object_mapping[tile].action;
7425 int direction = object_mapping[tile].direction;
7426 int effective_element = get_effective_element_EM(tile, frame_em);
7427 int graphic = (direction == MV_NONE ?
7428 el_act2img(effective_element, action) :
7429 el_act_dir2img(effective_element, action, direction));
7430 struct GraphicInfo *g = &graphic_info[graphic];
7433 boolean action_removing = (action == ACTION_DIGGING ||
7434 action == ACTION_SNAPPING ||
7435 action == ACTION_COLLECTING);
7436 boolean action_moving = (action == ACTION_FALLING ||
7437 action == ACTION_MOVING ||
7438 action == ACTION_PUSHING ||
7439 action == ACTION_EATING ||
7440 action == ACTION_FILLING ||
7441 action == ACTION_EMPTYING);
7442 boolean action_falling = (action == ACTION_FALLING ||
7443 action == ACTION_FILLING ||
7444 action == ACTION_EMPTYING);
7446 /* special case: graphic uses "2nd movement tile" and has defined
7447 7 frames for movement animation (or less) => use default graphic
7448 for last (8th) frame which ends the movement animation */
7449 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7451 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
7452 graphic = (direction == MV_NONE ?
7453 el_act2img(effective_element, action) :
7454 el_act_dir2img(effective_element, action, direction));
7456 g = &graphic_info[graphic];
7460 if (tile == Xsand_stonesand_1 ||
7461 tile == Xsand_stonesand_2 ||
7462 tile == Xsand_stonesand_3 ||
7463 tile == Xsand_stonesand_4)
7464 printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
7468 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
7472 // printf("::: resetting... [%d]\n", tile);
7475 if (action_removing || check_linear_animation_EM(tile))
7477 GfxFrame[x][y] = frame_em;
7479 // printf("::: resetting... [%d]\n", tile);
7482 else if (action_moving)
7484 boolean is_backside = object_mapping[tile].is_backside;
7488 int direction = object_mapping[tile].direction;
7489 int move_dir = (action_falling ? MV_DOWN : direction);
7494 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
7495 if (g->double_movement && frame_em == 0)
7499 // printf("::: resetting... [%d]\n", tile);
7503 if (move_dir == MV_LEFT)
7504 GfxFrame[x - 1][y] = GfxFrame[x][y];
7505 else if (move_dir == MV_RIGHT)
7506 GfxFrame[x + 1][y] = GfxFrame[x][y];
7507 else if (move_dir == MV_UP)
7508 GfxFrame[x][y - 1] = GfxFrame[x][y];
7509 else if (move_dir == MV_DOWN)
7510 GfxFrame[x][y + 1] = GfxFrame[x][y];
7517 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
7518 if (tile == Xsand_stonesand_quickout_1 ||
7519 tile == Xsand_stonesand_quickout_2)
7524 if (tile == Xsand_stonesand_1 ||
7525 tile == Xsand_stonesand_2 ||
7526 tile == Xsand_stonesand_3 ||
7527 tile == Xsand_stonesand_4)
7528 printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
7532 if (graphic_info[graphic].anim_global_sync)
7533 sync_frame = FrameCounter;
7534 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7535 sync_frame = GfxFrame[x][y];
7537 sync_frame = 0; /* playfield border (pseudo steel) */
7539 SetRandomAnimationValue(x, y);
7541 int frame = getAnimationFrame(g->anim_frames,
7544 g->anim_start_frame,
7547 g_em->unique_identifier =
7548 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
7552 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
7553 int tile, int frame_em, int x, int y)
7555 int action = object_mapping[tile].action;
7556 int direction = object_mapping[tile].direction;
7557 boolean is_backside = object_mapping[tile].is_backside;
7558 int effective_element = get_effective_element_EM(tile, frame_em);
7560 int effective_action = action;
7562 int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT);
7564 int graphic = (direction == MV_NONE ?
7565 el_act2img(effective_element, effective_action) :
7566 el_act_dir2img(effective_element, effective_action,
7568 int crumbled = (direction == MV_NONE ?
7569 el_act2crm(effective_element, effective_action) :
7570 el_act_dir2crm(effective_element, effective_action,
7572 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7573 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7574 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7575 struct GraphicInfo *g = &graphic_info[graphic];
7577 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
7581 /* special case: graphic uses "2nd movement tile" and has defined
7582 7 frames for movement animation (or less) => use default graphic
7583 for last (8th) frame which ends the movement animation */
7584 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7586 effective_action = ACTION_DEFAULT;
7587 graphic = (direction == MV_NONE ?
7588 el_act2img(effective_element, effective_action) :
7589 el_act_dir2img(effective_element, effective_action,
7591 crumbled = (direction == MV_NONE ?
7592 el_act2crm(effective_element, effective_action) :
7593 el_act_dir2crm(effective_element, effective_action,
7596 g = &graphic_info[graphic];
7606 if (frame_em == 0) /* reset animation frame for certain elements */
7608 if (check_linear_animation_EM(tile))
7613 if (graphic_info[graphic].anim_global_sync)
7614 sync_frame = FrameCounter;
7615 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7616 sync_frame = GfxFrame[x][y];
7618 sync_frame = 0; /* playfield border (pseudo steel) */
7620 SetRandomAnimationValue(x, y);
7625 int xxx_sync_frame = (i == Xdrip_stretch ? 7 :
7626 i == Xdrip_stretchB ? 7 :
7627 i == Ydrip_s2 ? j + 8 :
7628 i == Ydrip_s2B ? j + 8 :
7637 i == Xfake_acid_1 ? 0 :
7638 i == Xfake_acid_2 ? 10 :
7639 i == Xfake_acid_3 ? 20 :
7640 i == Xfake_acid_4 ? 30 :
7641 i == Xfake_acid_5 ? 40 :
7642 i == Xfake_acid_6 ? 50 :
7643 i == Xfake_acid_7 ? 60 :
7644 i == Xfake_acid_8 ? 70 :
7646 i == Xball_2B ? j + 8 :
7647 i == Yball_eat ? j + 1 :
7648 i == Ykey_1_eat ? j + 1 :
7649 i == Ykey_2_eat ? j + 1 :
7650 i == Ykey_3_eat ? j + 1 :
7651 i == Ykey_4_eat ? j + 1 :
7652 i == Ykey_5_eat ? j + 1 :
7653 i == Ykey_6_eat ? j + 1 :
7654 i == Ykey_7_eat ? j + 1 :
7655 i == Ykey_8_eat ? j + 1 :
7656 i == Ylenses_eat ? j + 1 :
7657 i == Ymagnify_eat ? j + 1 :
7658 i == Ygrass_eat ? j + 1 :
7659 i == Ydirt_eat ? j + 1 :
7660 i == Xamoeba_1 ? 0 :
7661 i == Xamoeba_2 ? 1 :
7662 i == Xamoeba_3 ? 2 :
7663 i == Xamoeba_4 ? 3 :
7664 i == Xamoeba_5 ? 0 :
7665 i == Xamoeba_6 ? 1 :
7666 i == Xamoeba_7 ? 2 :
7667 i == Xamoeba_8 ? 3 :
7668 i == Xexit_2 ? j + 8 :
7669 i == Xexit_3 ? j + 16 :
7670 i == Xdynamite_1 ? 0 :
7671 i == Xdynamite_2 ? 8 :
7672 i == Xdynamite_3 ? 16 :
7673 i == Xdynamite_4 ? 24 :
7674 i == Xsand_stonein_1 ? j + 1 :
7675 i == Xsand_stonein_2 ? j + 9 :
7676 i == Xsand_stonein_3 ? j + 17 :
7677 i == Xsand_stonein_4 ? j + 25 :
7678 i == Xsand_stoneout_1 && j == 0 ? 0 :
7679 i == Xsand_stoneout_1 && j == 1 ? 0 :
7680 i == Xsand_stoneout_1 && j == 2 ? 1 :
7681 i == Xsand_stoneout_1 && j == 3 ? 2 :
7682 i == Xsand_stoneout_1 && j == 4 ? 2 :
7683 i == Xsand_stoneout_1 && j == 5 ? 3 :
7684 i == Xsand_stoneout_1 && j == 6 ? 4 :
7685 i == Xsand_stoneout_1 && j == 7 ? 4 :
7686 i == Xsand_stoneout_2 && j == 0 ? 5 :
7687 i == Xsand_stoneout_2 && j == 1 ? 6 :
7688 i == Xsand_stoneout_2 && j == 2 ? 7 :
7689 i == Xsand_stoneout_2 && j == 3 ? 8 :
7690 i == Xsand_stoneout_2 && j == 4 ? 9 :
7691 i == Xsand_stoneout_2 && j == 5 ? 11 :
7692 i == Xsand_stoneout_2 && j == 6 ? 13 :
7693 i == Xsand_stoneout_2 && j == 7 ? 15 :
7694 i == Xboom_bug && j == 1 ? 2 :
7695 i == Xboom_bug && j == 2 ? 2 :
7696 i == Xboom_bug && j == 3 ? 4 :
7697 i == Xboom_bug && j == 4 ? 4 :
7698 i == Xboom_bug && j == 5 ? 2 :
7699 i == Xboom_bug && j == 6 ? 2 :
7700 i == Xboom_bug && j == 7 ? 0 :
7701 i == Xboom_bomb && j == 1 ? 2 :
7702 i == Xboom_bomb && j == 2 ? 2 :
7703 i == Xboom_bomb && j == 3 ? 4 :
7704 i == Xboom_bomb && j == 4 ? 4 :
7705 i == Xboom_bomb && j == 5 ? 2 :
7706 i == Xboom_bomb && j == 6 ? 2 :
7707 i == Xboom_bomb && j == 7 ? 0 :
7708 i == Xboom_android && j == 7 ? 6 :
7709 i == Xboom_1 && j == 1 ? 2 :
7710 i == Xboom_1 && j == 2 ? 2 :
7711 i == Xboom_1 && j == 3 ? 4 :
7712 i == Xboom_1 && j == 4 ? 4 :
7713 i == Xboom_1 && j == 5 ? 6 :
7714 i == Xboom_1 && j == 6 ? 6 :
7715 i == Xboom_1 && j == 7 ? 8 :
7716 i == Xboom_2 && j == 0 ? 8 :
7717 i == Xboom_2 && j == 1 ? 8 :
7718 i == Xboom_2 && j == 2 ? 10 :
7719 i == Xboom_2 && j == 3 ? 10 :
7720 i == Xboom_2 && j == 4 ? 10 :
7721 i == Xboom_2 && j == 5 ? 12 :
7722 i == Xboom_2 && j == 6 ? 12 :
7723 i == Xboom_2 && j == 7 ? 12 :
7725 special_animation && j == 4 ? 3 :
7726 effective_action != action ? 0 :
7732 int xxx_effective_action;
7733 int xxx_has_action_graphics;
7736 int element = object_mapping[i].element_rnd;
7737 int action = object_mapping[i].action;
7738 int direction = object_mapping[i].direction;
7739 boolean is_backside = object_mapping[i].is_backside;
7741 boolean action_removing = (action == ACTION_DIGGING ||
7742 action == ACTION_SNAPPING ||
7743 action == ACTION_COLLECTING);
7745 boolean action_exploding = ((action == ACTION_EXPLODING ||
7746 action == ACTION_SMASHED_BY_ROCK ||
7747 action == ACTION_SMASHED_BY_SPRING) &&
7748 element != EL_DIAMOND);
7749 boolean action_active = (action == ACTION_ACTIVE);
7750 boolean action_other = (action == ACTION_OTHER);
7754 int effective_element = get_effective_element_EM(i, j);
7756 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
7757 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
7759 i == Xdrip_stretch ? element :
7760 i == Xdrip_stretchB ? element :
7761 i == Ydrip_s1 ? element :
7762 i == Ydrip_s1B ? element :
7763 i == Xball_1B ? element :
7764 i == Xball_2 ? element :
7765 i == Xball_2B ? element :
7766 i == Yball_eat ? element :
7767 i == Ykey_1_eat ? element :
7768 i == Ykey_2_eat ? element :
7769 i == Ykey_3_eat ? element :
7770 i == Ykey_4_eat ? element :
7771 i == Ykey_5_eat ? element :
7772 i == Ykey_6_eat ? element :
7773 i == Ykey_7_eat ? element :
7774 i == Ykey_8_eat ? element :
7775 i == Ylenses_eat ? element :
7776 i == Ymagnify_eat ? element :
7777 i == Ygrass_eat ? element :
7778 i == Ydirt_eat ? element :
7779 i == Yemerald_stone ? EL_EMERALD :
7780 i == Ydiamond_stone ? EL_ROCK :
7781 i == Xsand_stonein_1 ? element :
7782 i == Xsand_stonein_2 ? element :
7783 i == Xsand_stonein_3 ? element :
7784 i == Xsand_stonein_4 ? element :
7785 is_backside ? EL_EMPTY :
7786 action_removing ? EL_EMPTY :
7789 int effective_action = (j < 7 ? action :
7790 i == Xdrip_stretch ? action :
7791 i == Xdrip_stretchB ? action :
7792 i == Ydrip_s1 ? action :
7793 i == Ydrip_s1B ? action :
7794 i == Xball_1B ? action :
7795 i == Xball_2 ? action :
7796 i == Xball_2B ? action :
7797 i == Yball_eat ? action :
7798 i == Ykey_1_eat ? action :
7799 i == Ykey_2_eat ? action :
7800 i == Ykey_3_eat ? action :
7801 i == Ykey_4_eat ? action :
7802 i == Ykey_5_eat ? action :
7803 i == Ykey_6_eat ? action :
7804 i == Ykey_7_eat ? action :
7805 i == Ykey_8_eat ? action :
7806 i == Ylenses_eat ? action :
7807 i == Ymagnify_eat ? action :
7808 i == Ygrass_eat ? action :
7809 i == Ydirt_eat ? action :
7810 i == Xsand_stonein_1 ? action :
7811 i == Xsand_stonein_2 ? action :
7812 i == Xsand_stonein_3 ? action :
7813 i == Xsand_stonein_4 ? action :
7814 i == Xsand_stoneout_1 ? action :
7815 i == Xsand_stoneout_2 ? action :
7816 i == Xboom_android ? ACTION_EXPLODING :
7817 action_exploding ? ACTION_EXPLODING :
7818 action_active ? action :
7819 action_other ? action :
7821 int graphic = (el_act_dir2img(effective_element, effective_action,
7823 int crumbled = (el_act_dir2crm(effective_element, effective_action,
7825 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7826 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7827 boolean has_action_graphics = (graphic != base_graphic);
7828 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7829 struct GraphicInfo *g = &graphic_info[graphic];
7831 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
7833 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
7836 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
7837 boolean special_animation = (action != ACTION_DEFAULT &&
7838 g->anim_frames == 3 &&
7839 g->anim_delay == 2 &&
7840 g->anim_mode & ANIM_LINEAR);
7841 xxx_sync_frame = (i == Xdrip_stretch ? 7 :
7842 i == Xdrip_stretchB ? 7 :
7843 i == Ydrip_s2 ? j + 8 :
7844 i == Ydrip_s2B ? j + 8 :
7853 i == Xfake_acid_1 ? 0 :
7854 i == Xfake_acid_2 ? 10 :
7855 i == Xfake_acid_3 ? 20 :
7856 i == Xfake_acid_4 ? 30 :
7857 i == Xfake_acid_5 ? 40 :
7858 i == Xfake_acid_6 ? 50 :
7859 i == Xfake_acid_7 ? 60 :
7860 i == Xfake_acid_8 ? 70 :
7862 i == Xball_2B ? j + 8 :
7863 i == Yball_eat ? j + 1 :
7864 i == Ykey_1_eat ? j + 1 :
7865 i == Ykey_2_eat ? j + 1 :
7866 i == Ykey_3_eat ? j + 1 :
7867 i == Ykey_4_eat ? j + 1 :
7868 i == Ykey_5_eat ? j + 1 :
7869 i == Ykey_6_eat ? j + 1 :
7870 i == Ykey_7_eat ? j + 1 :
7871 i == Ykey_8_eat ? j + 1 :
7872 i == Ylenses_eat ? j + 1 :
7873 i == Ymagnify_eat ? j + 1 :
7874 i == Ygrass_eat ? j + 1 :
7875 i == Ydirt_eat ? j + 1 :
7876 i == Xamoeba_1 ? 0 :
7877 i == Xamoeba_2 ? 1 :
7878 i == Xamoeba_3 ? 2 :
7879 i == Xamoeba_4 ? 3 :
7880 i == Xamoeba_5 ? 0 :
7881 i == Xamoeba_6 ? 1 :
7882 i == Xamoeba_7 ? 2 :
7883 i == Xamoeba_8 ? 3 :
7884 i == Xexit_2 ? j + 8 :
7885 i == Xexit_3 ? j + 16 :
7886 i == Xdynamite_1 ? 0 :
7887 i == Xdynamite_2 ? 8 :
7888 i == Xdynamite_3 ? 16 :
7889 i == Xdynamite_4 ? 24 :
7890 i == Xsand_stonein_1 ? j + 1 :
7891 i == Xsand_stonein_2 ? j + 9 :
7892 i == Xsand_stonein_3 ? j + 17 :
7893 i == Xsand_stonein_4 ? j + 25 :
7894 i == Xsand_stoneout_1 && j == 0 ? 0 :
7895 i == Xsand_stoneout_1 && j == 1 ? 0 :
7896 i == Xsand_stoneout_1 && j == 2 ? 1 :
7897 i == Xsand_stoneout_1 && j == 3 ? 2 :
7898 i == Xsand_stoneout_1 && j == 4 ? 2 :
7899 i == Xsand_stoneout_1 && j == 5 ? 3 :
7900 i == Xsand_stoneout_1 && j == 6 ? 4 :
7901 i == Xsand_stoneout_1 && j == 7 ? 4 :
7902 i == Xsand_stoneout_2 && j == 0 ? 5 :
7903 i == Xsand_stoneout_2 && j == 1 ? 6 :
7904 i == Xsand_stoneout_2 && j == 2 ? 7 :
7905 i == Xsand_stoneout_2 && j == 3 ? 8 :
7906 i == Xsand_stoneout_2 && j == 4 ? 9 :
7907 i == Xsand_stoneout_2 && j == 5 ? 11 :
7908 i == Xsand_stoneout_2 && j == 6 ? 13 :
7909 i == Xsand_stoneout_2 && j == 7 ? 15 :
7910 i == Xboom_bug && j == 1 ? 2 :
7911 i == Xboom_bug && j == 2 ? 2 :
7912 i == Xboom_bug && j == 3 ? 4 :
7913 i == Xboom_bug && j == 4 ? 4 :
7914 i == Xboom_bug && j == 5 ? 2 :
7915 i == Xboom_bug && j == 6 ? 2 :
7916 i == Xboom_bug && j == 7 ? 0 :
7917 i == Xboom_bomb && j == 1 ? 2 :
7918 i == Xboom_bomb && j == 2 ? 2 :
7919 i == Xboom_bomb && j == 3 ? 4 :
7920 i == Xboom_bomb && j == 4 ? 4 :
7921 i == Xboom_bomb && j == 5 ? 2 :
7922 i == Xboom_bomb && j == 6 ? 2 :
7923 i == Xboom_bomb && j == 7 ? 0 :
7924 i == Xboom_android && j == 7 ? 6 :
7925 i == Xboom_1 && j == 1 ? 2 :
7926 i == Xboom_1 && j == 2 ? 2 :
7927 i == Xboom_1 && j == 3 ? 4 :
7928 i == Xboom_1 && j == 4 ? 4 :
7929 i == Xboom_1 && j == 5 ? 6 :
7930 i == Xboom_1 && j == 6 ? 6 :
7931 i == Xboom_1 && j == 7 ? 8 :
7932 i == Xboom_2 && j == 0 ? 8 :
7933 i == Xboom_2 && j == 1 ? 8 :
7934 i == Xboom_2 && j == 2 ? 10 :
7935 i == Xboom_2 && j == 3 ? 10 :
7936 i == Xboom_2 && j == 4 ? 10 :
7937 i == Xboom_2 && j == 5 ? 12 :
7938 i == Xboom_2 && j == 6 ? 12 :
7939 i == Xboom_2 && j == 7 ? 12 :
7940 special_animation && j == 4 ? 3 :
7941 effective_action != action ? 0 :
7944 xxx_effective_action = effective_action;
7945 xxx_has_action_graphics = has_action_graphics;
7950 int frame = getAnimationFrame(g->anim_frames,
7953 g->anim_start_frame,
7967 int old_src_x = g_em->src_x;
7968 int old_src_y = g_em->src_y;
7972 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
7973 g->double_movement && is_backside);
7975 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
7976 &g_em->src_x, &g_em->src_y, FALSE);
7981 if (tile == Ydiamond_stone)
7982 printf("::: stone smashing diamond... %d: %d, %d, %d, %d, %d -> %d [%d, %d, %d, %d, %d, %d] [%d]\n",
7987 g->anim_start_frame,
7990 g_em->src_x, g_em->src_y,
7991 g_em->src_offset_x, g_em->src_offset_y,
7992 g_em->dst_offset_x, g_em->dst_offset_y,
8004 if (graphic == IMG_BUG_MOVING_RIGHT)
8005 printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y,
8006 g->double_movement, is_backside,
8007 old_src_x, old_src_y, g_em->src_x, g_em->src_y);
8015 g_em->src_offset_x = 0;
8016 g_em->src_offset_y = 0;
8017 g_em->dst_offset_x = 0;
8018 g_em->dst_offset_y = 0;
8019 g_em->width = TILEX;
8020 g_em->height = TILEY;
8022 g_em->preserve_background = FALSE;
8025 /* (updating the "crumbled" graphic definitions is probably not really needed,
8026 as animations for crumbled graphics can't be longer than one EMC cycle) */
8028 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8033 g_em->crumbled_bitmap = NULL;
8034 g_em->crumbled_src_x = 0;
8035 g_em->crumbled_src_y = 0;
8037 g_em->has_crumbled_graphics = FALSE;
8039 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
8041 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8042 g_crumbled->anim_delay,
8043 g_crumbled->anim_mode,
8044 g_crumbled->anim_start_frame,
8047 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8048 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8050 g_em->has_crumbled_graphics = TRUE;
8056 int effective_action = xxx_effective_action;
8057 int has_action_graphics = xxx_has_action_graphics;
8059 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8060 effective_action == ACTION_MOVING ||
8061 effective_action == ACTION_PUSHING ||
8062 effective_action == ACTION_EATING)) ||
8063 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8064 effective_action == ACTION_EMPTYING)))
8067 (effective_action == ACTION_FALLING ||
8068 effective_action == ACTION_FILLING ||
8069 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8070 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8071 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8072 int num_steps = (i == Ydrip_s1 ? 16 :
8073 i == Ydrip_s1B ? 16 :
8074 i == Ydrip_s2 ? 16 :
8075 i == Ydrip_s2B ? 16 :
8076 i == Xsand_stonein_1 ? 32 :
8077 i == Xsand_stonein_2 ? 32 :
8078 i == Xsand_stonein_3 ? 32 :
8079 i == Xsand_stonein_4 ? 32 :
8080 i == Xsand_stoneout_1 ? 16 :
8081 i == Xsand_stoneout_2 ? 16 : 8);
8082 int cx = ABS(dx) * (TILEX / num_steps);
8083 int cy = ABS(dy) * (TILEY / num_steps);
8084 int step_frame = (i == Ydrip_s2 ? j + 8 :
8085 i == Ydrip_s2B ? j + 8 :
8086 i == Xsand_stonein_2 ? j + 8 :
8087 i == Xsand_stonein_3 ? j + 16 :
8088 i == Xsand_stonein_4 ? j + 24 :
8089 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8090 int step = (is_backside ? step_frame : num_steps - step_frame);
8092 if (is_backside) /* tile where movement starts */
8094 if (dx < 0 || dy < 0)
8096 g_em->src_offset_x = cx * step;
8097 g_em->src_offset_y = cy * step;
8101 g_em->dst_offset_x = cx * step;
8102 g_em->dst_offset_y = cy * step;
8105 else /* tile where movement ends */
8107 if (dx < 0 || dy < 0)
8109 g_em->dst_offset_x = cx * step;
8110 g_em->dst_offset_y = cy * step;
8114 g_em->src_offset_x = cx * step;
8115 g_em->src_offset_y = cy * step;
8119 g_em->width = TILEX - cx * step;
8120 g_em->height = TILEY - cy * step;
8123 /* create unique graphic identifier to decide if tile must be redrawn */
8124 /* bit 31 - 16 (16 bit): EM style graphic
8125 bit 15 - 12 ( 4 bit): EM style frame
8126 bit 11 - 6 ( 6 bit): graphic width
8127 bit 5 - 0 ( 6 bit): graphic height */
8128 g_em->unique_identifier =
8129 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8135 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8136 int player_nr, int anim, int frame_em)
8138 int element = player_mapping[player_nr][anim].element_rnd;
8139 int action = player_mapping[player_nr][anim].action;
8140 int direction = player_mapping[player_nr][anim].direction;
8141 int graphic = (direction == MV_NONE ?
8142 el_act2img(element, action) :
8143 el_act_dir2img(element, action, direction));
8144 struct GraphicInfo *g = &graphic_info[graphic];
8147 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8149 stored_player[player_nr].StepFrame = frame_em;
8151 sync_frame = stored_player[player_nr].Frame;
8153 int frame = getAnimationFrame(g->anim_frames,
8156 g->anim_start_frame,
8159 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8160 &g_em->src_x, &g_em->src_y, FALSE);
8163 printf("::: %d: %d, %d [%d]\n",
8165 stored_player[player_nr].Frame,
8166 stored_player[player_nr].StepFrame,
8171 void InitGraphicInfo_EM(void)
8174 struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
8175 struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
8180 int num_em_gfx_errors = 0;
8182 if (graphic_info_em_object[0][0].bitmap == NULL)
8184 /* EM graphics not yet initialized in em_open_all() */
8189 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
8192 /* always start with reliable default values */
8193 for (i = 0; i < TILE_MAX; i++)
8195 object_mapping[i].element_rnd = EL_UNKNOWN;
8196 object_mapping[i].is_backside = FALSE;
8197 object_mapping[i].action = ACTION_DEFAULT;
8198 object_mapping[i].direction = MV_NONE;
8201 /* always start with reliable default values */
8202 for (p = 0; p < MAX_PLAYERS; p++)
8204 for (i = 0; i < SPR_MAX; i++)
8206 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8207 player_mapping[p][i].action = ACTION_DEFAULT;
8208 player_mapping[p][i].direction = MV_NONE;
8212 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8214 int e = em_object_mapping_list[i].element_em;
8216 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8217 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8219 if (em_object_mapping_list[i].action != -1)
8220 object_mapping[e].action = em_object_mapping_list[i].action;
8222 if (em_object_mapping_list[i].direction != -1)
8223 object_mapping[e].direction =
8224 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8227 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8229 int a = em_player_mapping_list[i].action_em;
8230 int p = em_player_mapping_list[i].player_nr;
8232 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8234 if (em_player_mapping_list[i].action != -1)
8235 player_mapping[p][a].action = em_player_mapping_list[i].action;
8237 if (em_player_mapping_list[i].direction != -1)
8238 player_mapping[p][a].direction =
8239 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8242 for (i = 0; i < TILE_MAX; i++)
8244 int element = object_mapping[i].element_rnd;
8245 int action = object_mapping[i].action;
8246 int direction = object_mapping[i].direction;
8247 boolean is_backside = object_mapping[i].is_backside;
8249 boolean action_removing = (action == ACTION_DIGGING ||
8250 action == ACTION_SNAPPING ||
8251 action == ACTION_COLLECTING);
8253 boolean action_exploding = ((action == ACTION_EXPLODING ||
8254 action == ACTION_SMASHED_BY_ROCK ||
8255 action == ACTION_SMASHED_BY_SPRING) &&
8256 element != EL_DIAMOND);
8257 boolean action_active = (action == ACTION_ACTIVE);
8258 boolean action_other = (action == ACTION_OTHER);
8260 for (j = 0; j < 8; j++)
8263 int effective_element = get_effective_element_EM(i, j);
8265 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
8266 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
8268 i == Xdrip_stretch ? element :
8269 i == Xdrip_stretchB ? element :
8270 i == Ydrip_s1 ? element :
8271 i == Ydrip_s1B ? element :
8272 i == Xball_1B ? element :
8273 i == Xball_2 ? element :
8274 i == Xball_2B ? element :
8275 i == Yball_eat ? element :
8276 i == Ykey_1_eat ? element :
8277 i == Ykey_2_eat ? element :
8278 i == Ykey_3_eat ? element :
8279 i == Ykey_4_eat ? element :
8280 i == Ykey_5_eat ? element :
8281 i == Ykey_6_eat ? element :
8282 i == Ykey_7_eat ? element :
8283 i == Ykey_8_eat ? element :
8284 i == Ylenses_eat ? element :
8285 i == Ymagnify_eat ? element :
8286 i == Ygrass_eat ? element :
8287 i == Ydirt_eat ? element :
8288 i == Yemerald_stone ? EL_EMERALD :
8289 i == Ydiamond_stone ? EL_ROCK :
8290 i == Xsand_stonein_1 ? element :
8291 i == Xsand_stonein_2 ? element :
8292 i == Xsand_stonein_3 ? element :
8293 i == Xsand_stonein_4 ? element :
8294 is_backside ? EL_EMPTY :
8295 action_removing ? EL_EMPTY :
8298 int effective_action = (j < 7 ? action :
8299 i == Xdrip_stretch ? action :
8300 i == Xdrip_stretchB ? action :
8301 i == Ydrip_s1 ? action :
8302 i == Ydrip_s1B ? action :
8303 i == Xball_1B ? action :
8304 i == Xball_2 ? action :
8305 i == Xball_2B ? action :
8306 i == Yball_eat ? action :
8307 i == Ykey_1_eat ? action :
8308 i == Ykey_2_eat ? action :
8309 i == Ykey_3_eat ? action :
8310 i == Ykey_4_eat ? action :
8311 i == Ykey_5_eat ? action :
8312 i == Ykey_6_eat ? action :
8313 i == Ykey_7_eat ? action :
8314 i == Ykey_8_eat ? action :
8315 i == Ylenses_eat ? action :
8316 i == Ymagnify_eat ? action :
8317 i == Ygrass_eat ? action :
8318 i == Ydirt_eat ? action :
8319 i == Xsand_stonein_1 ? action :
8320 i == Xsand_stonein_2 ? action :
8321 i == Xsand_stonein_3 ? action :
8322 i == Xsand_stonein_4 ? action :
8323 i == Xsand_stoneout_1 ? action :
8324 i == Xsand_stoneout_2 ? action :
8325 i == Xboom_android ? ACTION_EXPLODING :
8326 action_exploding ? ACTION_EXPLODING :
8327 action_active ? action :
8328 action_other ? action :
8330 int graphic = (el_act_dir2img(effective_element, effective_action,
8332 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8334 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8335 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8336 boolean has_action_graphics = (graphic != base_graphic);
8337 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8338 struct GraphicInfo *g = &graphic_info[graphic];
8340 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8342 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8345 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
8346 boolean special_animation = (action != ACTION_DEFAULT &&
8347 g->anim_frames == 3 &&
8348 g->anim_delay == 2 &&
8349 g->anim_mode & ANIM_LINEAR);
8350 int sync_frame = (i == Xdrip_stretch ? 7 :
8351 i == Xdrip_stretchB ? 7 :
8352 i == Ydrip_s2 ? j + 8 :
8353 i == Ydrip_s2B ? j + 8 :
8362 i == Xfake_acid_1 ? 0 :
8363 i == Xfake_acid_2 ? 10 :
8364 i == Xfake_acid_3 ? 20 :
8365 i == Xfake_acid_4 ? 30 :
8366 i == Xfake_acid_5 ? 40 :
8367 i == Xfake_acid_6 ? 50 :
8368 i == Xfake_acid_7 ? 60 :
8369 i == Xfake_acid_8 ? 70 :
8371 i == Xball_2B ? j + 8 :
8372 i == Yball_eat ? j + 1 :
8373 i == Ykey_1_eat ? j + 1 :
8374 i == Ykey_2_eat ? j + 1 :
8375 i == Ykey_3_eat ? j + 1 :
8376 i == Ykey_4_eat ? j + 1 :
8377 i == Ykey_5_eat ? j + 1 :
8378 i == Ykey_6_eat ? j + 1 :
8379 i == Ykey_7_eat ? j + 1 :
8380 i == Ykey_8_eat ? j + 1 :
8381 i == Ylenses_eat ? j + 1 :
8382 i == Ymagnify_eat ? j + 1 :
8383 i == Ygrass_eat ? j + 1 :
8384 i == Ydirt_eat ? j + 1 :
8385 i == Xamoeba_1 ? 0 :
8386 i == Xamoeba_2 ? 1 :
8387 i == Xamoeba_3 ? 2 :
8388 i == Xamoeba_4 ? 3 :
8389 i == Xamoeba_5 ? 0 :
8390 i == Xamoeba_6 ? 1 :
8391 i == Xamoeba_7 ? 2 :
8392 i == Xamoeba_8 ? 3 :
8393 i == Xexit_2 ? j + 8 :
8394 i == Xexit_3 ? j + 16 :
8395 i == Xdynamite_1 ? 0 :
8396 i == Xdynamite_2 ? 8 :
8397 i == Xdynamite_3 ? 16 :
8398 i == Xdynamite_4 ? 24 :
8399 i == Xsand_stonein_1 ? j + 1 :
8400 i == Xsand_stonein_2 ? j + 9 :
8401 i == Xsand_stonein_3 ? j + 17 :
8402 i == Xsand_stonein_4 ? j + 25 :
8403 i == Xsand_stoneout_1 && j == 0 ? 0 :
8404 i == Xsand_stoneout_1 && j == 1 ? 0 :
8405 i == Xsand_stoneout_1 && j == 2 ? 1 :
8406 i == Xsand_stoneout_1 && j == 3 ? 2 :
8407 i == Xsand_stoneout_1 && j == 4 ? 2 :
8408 i == Xsand_stoneout_1 && j == 5 ? 3 :
8409 i == Xsand_stoneout_1 && j == 6 ? 4 :
8410 i == Xsand_stoneout_1 && j == 7 ? 4 :
8411 i == Xsand_stoneout_2 && j == 0 ? 5 :
8412 i == Xsand_stoneout_2 && j == 1 ? 6 :
8413 i == Xsand_stoneout_2 && j == 2 ? 7 :
8414 i == Xsand_stoneout_2 && j == 3 ? 8 :
8415 i == Xsand_stoneout_2 && j == 4 ? 9 :
8416 i == Xsand_stoneout_2 && j == 5 ? 11 :
8417 i == Xsand_stoneout_2 && j == 6 ? 13 :
8418 i == Xsand_stoneout_2 && j == 7 ? 15 :
8419 i == Xboom_bug && j == 1 ? 2 :
8420 i == Xboom_bug && j == 2 ? 2 :
8421 i == Xboom_bug && j == 3 ? 4 :
8422 i == Xboom_bug && j == 4 ? 4 :
8423 i == Xboom_bug && j == 5 ? 2 :
8424 i == Xboom_bug && j == 6 ? 2 :
8425 i == Xboom_bug && j == 7 ? 0 :
8426 i == Xboom_bomb && j == 1 ? 2 :
8427 i == Xboom_bomb && j == 2 ? 2 :
8428 i == Xboom_bomb && j == 3 ? 4 :
8429 i == Xboom_bomb && j == 4 ? 4 :
8430 i == Xboom_bomb && j == 5 ? 2 :
8431 i == Xboom_bomb && j == 6 ? 2 :
8432 i == Xboom_bomb && j == 7 ? 0 :
8433 i == Xboom_android && j == 7 ? 6 :
8434 i == Xboom_1 && j == 1 ? 2 :
8435 i == Xboom_1 && j == 2 ? 2 :
8436 i == Xboom_1 && j == 3 ? 4 :
8437 i == Xboom_1 && j == 4 ? 4 :
8438 i == Xboom_1 && j == 5 ? 6 :
8439 i == Xboom_1 && j == 6 ? 6 :
8440 i == Xboom_1 && j == 7 ? 8 :
8441 i == Xboom_2 && j == 0 ? 8 :
8442 i == Xboom_2 && j == 1 ? 8 :
8443 i == Xboom_2 && j == 2 ? 10 :
8444 i == Xboom_2 && j == 3 ? 10 :
8445 i == Xboom_2 && j == 4 ? 10 :
8446 i == Xboom_2 && j == 5 ? 12 :
8447 i == Xboom_2 && j == 6 ? 12 :
8448 i == Xboom_2 && j == 7 ? 12 :
8449 special_animation && j == 4 ? 3 :
8450 effective_action != action ? 0 :
8454 Bitmap *debug_bitmap = g_em->bitmap;
8455 int debug_src_x = g_em->src_x;
8456 int debug_src_y = g_em->src_y;
8459 int frame = getAnimationFrame(g->anim_frames,
8462 g->anim_start_frame,
8465 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
8466 g->double_movement && is_backside);
8468 g_em->bitmap = src_bitmap;
8469 g_em->src_x = src_x;
8470 g_em->src_y = src_y;
8471 g_em->src_offset_x = 0;
8472 g_em->src_offset_y = 0;
8473 g_em->dst_offset_x = 0;
8474 g_em->dst_offset_y = 0;
8475 g_em->width = TILEX;
8476 g_em->height = TILEY;
8478 g_em->preserve_background = FALSE;
8481 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8486 g_em->crumbled_bitmap = NULL;
8487 g_em->crumbled_src_x = 0;
8488 g_em->crumbled_src_y = 0;
8489 g_em->crumbled_border_size = 0;
8491 g_em->has_crumbled_graphics = FALSE;
8494 if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
8495 printf("::: empty crumbled: %d [%s], %d, %d\n",
8496 effective_element, element_info[effective_element].token_name,
8497 effective_action, direction);
8500 /* if element can be crumbled, but certain action graphics are just empty
8501 space (like instantly snapping sand to empty space in 1 frame), do not
8502 treat these empty space graphics as crumbled graphics in EMC engine */
8503 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
8505 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8506 g_crumbled->anim_delay,
8507 g_crumbled->anim_mode,
8508 g_crumbled->anim_start_frame,
8511 getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y);
8513 g_em->has_crumbled_graphics = TRUE;
8514 g_em->crumbled_bitmap = src_bitmap;
8515 g_em->crumbled_src_x = src_x;
8516 g_em->crumbled_src_y = src_y;
8517 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8521 if (g_em == &graphic_info_em_object[207][0])
8522 printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n",
8523 graphic_info_em_object[207][0].crumbled_src_x,
8524 graphic_info_em_object[207][0].crumbled_src_y,
8526 crumbled, frame, src_x, src_y,
8531 g->anim_start_frame,
8533 gfx.anim_random_frame,
8538 printf("::: EMC tile %d is crumbled\n", i);
8544 if (element == EL_ROCK &&
8545 effective_action == ACTION_FILLING)
8546 printf("::: has_action_graphics == %d\n", has_action_graphics);
8549 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8550 effective_action == ACTION_MOVING ||
8551 effective_action == ACTION_PUSHING ||
8552 effective_action == ACTION_EATING)) ||
8553 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8554 effective_action == ACTION_EMPTYING)))
8557 (effective_action == ACTION_FALLING ||
8558 effective_action == ACTION_FILLING ||
8559 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8560 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8561 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8562 int num_steps = (i == Ydrip_s1 ? 16 :
8563 i == Ydrip_s1B ? 16 :
8564 i == Ydrip_s2 ? 16 :
8565 i == Ydrip_s2B ? 16 :
8566 i == Xsand_stonein_1 ? 32 :
8567 i == Xsand_stonein_2 ? 32 :
8568 i == Xsand_stonein_3 ? 32 :
8569 i == Xsand_stonein_4 ? 32 :
8570 i == Xsand_stoneout_1 ? 16 :
8571 i == Xsand_stoneout_2 ? 16 : 8);
8572 int cx = ABS(dx) * (TILEX / num_steps);
8573 int cy = ABS(dy) * (TILEY / num_steps);
8574 int step_frame = (i == Ydrip_s2 ? j + 8 :
8575 i == Ydrip_s2B ? j + 8 :
8576 i == Xsand_stonein_2 ? j + 8 :
8577 i == Xsand_stonein_3 ? j + 16 :
8578 i == Xsand_stonein_4 ? j + 24 :
8579 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8580 int step = (is_backside ? step_frame : num_steps - step_frame);
8582 if (is_backside) /* tile where movement starts */
8584 if (dx < 0 || dy < 0)
8586 g_em->src_offset_x = cx * step;
8587 g_em->src_offset_y = cy * step;
8591 g_em->dst_offset_x = cx * step;
8592 g_em->dst_offset_y = cy * step;
8595 else /* tile where movement ends */
8597 if (dx < 0 || dy < 0)
8599 g_em->dst_offset_x = cx * step;
8600 g_em->dst_offset_y = cy * step;
8604 g_em->src_offset_x = cx * step;
8605 g_em->src_offset_y = cy * step;
8609 g_em->width = TILEX - cx * step;
8610 g_em->height = TILEY - cy * step;
8613 /* create unique graphic identifier to decide if tile must be redrawn */
8614 /* bit 31 - 16 (16 bit): EM style graphic
8615 bit 15 - 12 ( 4 bit): EM style frame
8616 bit 11 - 6 ( 6 bit): graphic width
8617 bit 5 - 0 ( 6 bit): graphic height */
8618 g_em->unique_identifier =
8619 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8623 /* skip check for EMC elements not contained in original EMC artwork */
8624 if (element == EL_EMC_FAKE_ACID)
8627 if (g_em->bitmap != debug_bitmap ||
8628 g_em->src_x != debug_src_x ||
8629 g_em->src_y != debug_src_y ||
8630 g_em->src_offset_x != 0 ||
8631 g_em->src_offset_y != 0 ||
8632 g_em->dst_offset_x != 0 ||
8633 g_em->dst_offset_y != 0 ||
8634 g_em->width != TILEX ||
8635 g_em->height != TILEY)
8637 static int last_i = -1;
8645 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
8646 i, element, element_info[element].token_name,
8647 element_action_info[effective_action].suffix, direction);
8649 if (element != effective_element)
8650 printf(" [%d ('%s')]",
8652 element_info[effective_element].token_name);
8656 if (g_em->bitmap != debug_bitmap)
8657 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
8658 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
8660 if (g_em->src_x != debug_src_x ||
8661 g_em->src_y != debug_src_y)
8662 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8663 j, (is_backside ? 'B' : 'F'),
8664 g_em->src_x, g_em->src_y,
8665 g_em->src_x / 32, g_em->src_y / 32,
8666 debug_src_x, debug_src_y,
8667 debug_src_x / 32, debug_src_y / 32);
8669 if (g_em->src_offset_x != 0 ||
8670 g_em->src_offset_y != 0 ||
8671 g_em->dst_offset_x != 0 ||
8672 g_em->dst_offset_y != 0)
8673 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
8675 g_em->src_offset_x, g_em->src_offset_y,
8676 g_em->dst_offset_x, g_em->dst_offset_y);
8678 if (g_em->width != TILEX ||
8679 g_em->height != TILEY)
8680 printf(" %d (%d): size %d,%d should be %d,%d\n",
8682 g_em->width, g_em->height, TILEX, TILEY);
8684 num_em_gfx_errors++;
8691 for (i = 0; i < TILE_MAX; i++)
8693 for (j = 0; j < 8; j++)
8695 int element = object_mapping[i].element_rnd;
8696 int action = object_mapping[i].action;
8697 int direction = object_mapping[i].direction;
8698 boolean is_backside = object_mapping[i].is_backside;
8699 int graphic_action = el_act_dir2img(element, action, direction);
8700 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8702 if ((action == ACTION_SMASHED_BY_ROCK ||
8703 action == ACTION_SMASHED_BY_SPRING ||
8704 action == ACTION_EATING) &&
8705 graphic_action == graphic_default)
8707 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8708 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8709 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8710 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8713 /* no separate animation for "smashed by rock" -- use rock instead */
8714 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8715 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8717 g_em->bitmap = g_xx->bitmap;
8718 g_em->src_x = g_xx->src_x;
8719 g_em->src_y = g_xx->src_y;
8720 g_em->src_offset_x = g_xx->src_offset_x;
8721 g_em->src_offset_y = g_xx->src_offset_y;
8722 g_em->dst_offset_x = g_xx->dst_offset_x;
8723 g_em->dst_offset_y = g_xx->dst_offset_y;
8724 g_em->width = g_xx->width;
8725 g_em->height = g_xx->height;
8726 g_em->unique_identifier = g_xx->unique_identifier;
8729 g_em->preserve_background = TRUE;
8734 for (p = 0; p < MAX_PLAYERS; p++)
8736 for (i = 0; i < SPR_MAX; i++)
8738 int element = player_mapping[p][i].element_rnd;
8739 int action = player_mapping[p][i].action;
8740 int direction = player_mapping[p][i].direction;
8742 for (j = 0; j < 8; j++)
8744 int effective_element = element;
8745 int effective_action = action;
8746 int graphic = (direction == MV_NONE ?
8747 el_act2img(effective_element, effective_action) :
8748 el_act_dir2img(effective_element, effective_action,
8750 struct GraphicInfo *g = &graphic_info[graphic];
8751 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8757 Bitmap *debug_bitmap = g_em->bitmap;
8758 int debug_src_x = g_em->src_x;
8759 int debug_src_y = g_em->src_y;
8762 int frame = getAnimationFrame(g->anim_frames,
8765 g->anim_start_frame,
8768 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8770 g_em->bitmap = src_bitmap;
8771 g_em->src_x = src_x;
8772 g_em->src_y = src_y;
8773 g_em->src_offset_x = 0;
8774 g_em->src_offset_y = 0;
8775 g_em->dst_offset_x = 0;
8776 g_em->dst_offset_y = 0;
8777 g_em->width = TILEX;
8778 g_em->height = TILEY;
8782 /* skip check for EMC elements not contained in original EMC artwork */
8783 if (element == EL_PLAYER_3 ||
8784 element == EL_PLAYER_4)
8787 if (g_em->bitmap != debug_bitmap ||
8788 g_em->src_x != debug_src_x ||
8789 g_em->src_y != debug_src_y)
8791 static int last_i = -1;
8799 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
8800 p, i, element, element_info[element].token_name,
8801 element_action_info[effective_action].suffix, direction);
8803 if (element != effective_element)
8804 printf(" [%d ('%s')]",
8806 element_info[effective_element].token_name);
8810 if (g_em->bitmap != debug_bitmap)
8811 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
8812 j, (int)(g_em->bitmap), (int)(debug_bitmap));
8814 if (g_em->src_x != debug_src_x ||
8815 g_em->src_y != debug_src_y)
8816 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8818 g_em->src_x, g_em->src_y,
8819 g_em->src_x / 32, g_em->src_y / 32,
8820 debug_src_x, debug_src_y,
8821 debug_src_x / 32, debug_src_y / 32);
8823 num_em_gfx_errors++;
8833 printf("::: [%d errors found]\n", num_em_gfx_errors);
8839 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
8840 boolean any_player_moving,
8841 boolean player_is_dropping)
8845 if (tape.single_step && tape.recording && !tape.pausing)
8847 boolean active_players = FALSE;
8849 for (i = 0; i < MAX_PLAYERS; i++)
8850 if (action[i] != JOY_NO_ACTION)
8851 active_players = TRUE;
8854 if (frame == 0 && !player_is_dropping)
8855 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8859 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
8860 boolean murphy_is_dropping)
8863 printf("::: waiting: %d, dropping: %d\n",
8864 murphy_is_waiting, murphy_is_dropping);
8867 if (tape.single_step && tape.recording && !tape.pausing)
8869 // if (murphy_is_waiting || murphy_is_dropping)
8870 if (murphy_is_waiting)
8873 printf("::: murphy is waiting -> pause mode\n");
8876 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8881 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
8882 int graphic, int sync_frame, int x, int y)
8884 int frame = getGraphicAnimationFrame(graphic, sync_frame);
8886 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
8889 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
8891 return (IS_NEXT_FRAME(sync_frame, graphic));
8894 int getGraphicInfo_Delay(int graphic)
8896 return graphic_info[graphic].anim_delay;
8899 void PlayMenuSoundExt(int sound)
8901 if (sound == SND_UNDEFINED)
8904 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8905 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8908 if (IS_LOOP_SOUND(sound))
8909 PlaySoundLoop(sound);
8914 void PlayMenuSound()
8916 PlayMenuSoundExt(menu.sound[game_status]);
8919 void PlayMenuSoundStereo(int sound, int stereo_position)
8921 if (sound == SND_UNDEFINED)
8924 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8925 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8928 if (IS_LOOP_SOUND(sound))
8929 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
8931 PlaySoundStereo(sound, stereo_position);
8934 void PlayMenuSoundIfLoopExt(int sound)
8936 if (sound == SND_UNDEFINED)
8939 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8940 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8943 if (IS_LOOP_SOUND(sound))
8944 PlaySoundLoop(sound);
8947 void PlayMenuSoundIfLoop()
8949 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
8952 void PlayMenuMusicExt(int music)
8954 if (music == MUS_UNDEFINED)
8957 if (!setup.sound_music)
8963 void PlayMenuMusic()
8965 PlayMenuMusicExt(menu.music[game_status]);
8968 void PlaySoundActivating()
8971 PlaySound(SND_MENU_ITEM_ACTIVATING);
8975 void PlaySoundSelecting()
8978 PlaySound(SND_MENU_ITEM_SELECTING);
8982 void ToggleFullscreenIfNeeded()
8984 boolean change_fullscreen = (setup.fullscreen !=
8985 video.fullscreen_enabled);
8986 boolean change_fullscreen_mode = (video.fullscreen_enabled &&
8987 !strEqual(setup.fullscreen_mode,
8988 video.fullscreen_mode_current));
8990 if (!video.fullscreen_available)
8993 if (change_fullscreen || change_fullscreen_mode)
8995 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
8997 /* save backbuffer content which gets lost when toggling fullscreen mode */
8998 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9000 if (change_fullscreen_mode)
9002 /* keep fullscreen, but change fullscreen mode (screen resolution) */
9003 video.fullscreen_enabled = FALSE; /* force new fullscreen mode */
9006 /* toggle fullscreen */
9007 ChangeVideoModeIfNeeded(setup.fullscreen);
9009 setup.fullscreen = video.fullscreen_enabled;
9011 /* restore backbuffer content from temporary backbuffer backup bitmap */
9012 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9014 FreeBitmap(tmp_backbuffer);
9017 /* update visible window/screen */
9018 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9020 redraw_mask = REDRAW_ALL;
9025 void ChangeViewportPropertiesIfNeeded()
9027 int *door_1_x = &DX;
9028 int *door_1_y = &DY;
9029 int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX);
9030 int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY);
9031 int gfx_game_mode = (game_status == GAME_MODE_PLAYING ||
9032 game_status == GAME_MODE_EDITOR ? game_status :
9034 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
9035 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
9036 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode];
9037 int border_size = vp_playfield->border_size;
9038 int new_sx = vp_playfield->x + border_size;
9039 int new_sy = vp_playfield->y + border_size;
9040 int new_sxsize = vp_playfield->width - 2 * border_size;
9041 int new_sysize = vp_playfield->height - 2 * border_size;
9042 int new_real_sx = vp_playfield->x;
9043 int new_real_sy = vp_playfield->y;
9044 int new_full_sxsize = vp_playfield->width;
9045 int new_full_sysize = vp_playfield->height;
9047 int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1);
9048 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9049 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9050 int new_scr_fieldx = new_sxsize / tilesize;
9051 int new_scr_fieldy = new_sysize / tilesize;
9052 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9053 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9055 int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE;
9056 int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE;
9058 boolean init_gfx_buffers = FALSE;
9059 boolean init_video_buffer = FALSE;
9060 boolean init_gadgets_and_toons = FALSE;
9063 /* !!! TEST ONLY !!! */
9064 // InitGfxBuffers();
9068 if (viewport.window.width != WIN_XSIZE ||
9069 viewport.window.height != WIN_YSIZE)
9071 WIN_XSIZE = viewport.window.width;
9072 WIN_YSIZE = viewport.window.height;
9075 init_video_buffer = TRUE;
9076 init_gfx_buffers = TRUE;
9078 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9082 SetDrawDeactivationMask(REDRAW_NONE);
9083 SetDrawBackgroundMask(REDRAW_FIELD);
9085 // RedrawBackground();
9089 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
9092 if (new_scr_fieldx != SCR_FIELDX ||
9093 new_scr_fieldy != SCR_FIELDY)
9095 /* this always toggles between MAIN and GAME when using small tile size */
9097 SCR_FIELDX = new_scr_fieldx;
9098 SCR_FIELDY = new_scr_fieldy;
9100 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
9104 if (new_tilesize_var != TILESIZE_VAR &&
9105 gfx_game_mode == GAME_MODE_PLAYING)
9107 /* doing this outside GAME_MODE_PLAYING would give wrong playfield size */
9109 TILESIZE_VAR = new_tilesize_var;
9111 init_gfx_buffers = TRUE;
9113 // printf("::: tilesize: init_gfx_buffers\n");
9119 new_sxsize != SXSIZE ||
9120 new_sysize != SYSIZE ||
9121 new_real_sx != REAL_SX ||
9122 new_real_sy != REAL_SY ||
9123 new_full_sxsize != FULL_SXSIZE ||
9124 new_full_sysize != FULL_SYSIZE ||
9125 new_tilesize_var != TILESIZE_VAR ||
9126 vp_door_1->x != *door_1_x ||
9127 vp_door_1->y != *door_1_y ||
9128 vp_door_2->x != *door_2_x ||
9129 vp_door_2->y != *door_2_y)
9133 SXSIZE = new_sxsize;
9134 SYSIZE = new_sysize;
9135 REAL_SX = new_real_sx;
9136 REAL_SY = new_real_sy;
9137 FULL_SXSIZE = new_full_sxsize;
9138 FULL_SYSIZE = new_full_sysize;
9139 TILESIZE_VAR = new_tilesize_var;
9142 printf("::: %d, %d, %d [%d]\n",
9143 SCR_FIELDX, SCR_FIELDY, TILESIZE_VAR,
9144 setup.small_game_graphics);
9147 *door_1_x = vp_door_1->x;
9148 *door_1_y = vp_door_1->y;
9149 *door_2_x = vp_door_2->x;
9150 *door_2_y = vp_door_2->y;
9153 init_gfx_buffers = TRUE;
9155 // printf("::: viewports: init_gfx_buffers\n");
9160 if (gfx_game_mode == GAME_MODE_MAIN)
9163 init_gadgets_and_toons = TRUE;
9165 // printf("::: viewports: init_gadgets_and_toons\n");
9173 if (init_gfx_buffers)
9175 // printf("::: init_gfx_buffers\n");
9177 SCR_FIELDX = new_scr_fieldx_buffers;
9178 SCR_FIELDY = new_scr_fieldy_buffers;
9182 SCR_FIELDX = new_scr_fieldx;
9183 SCR_FIELDY = new_scr_fieldy;
9186 if (init_video_buffer)
9188 // printf("::: init_video_buffer\n");
9190 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9192 SetDrawDeactivationMask(REDRAW_NONE);
9193 SetDrawBackgroundMask(REDRAW_FIELD);
9196 if (init_gadgets_and_toons)
9198 // printf("::: init_gadgets_and_toons\n");
9205 printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status);