1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX FALSE
28 #define DEBUG_FRAME_TIME FALSE
30 /* tool button identifiers */
31 #define TOOL_CTRL_ID_YES 0
32 #define TOOL_CTRL_ID_NO 1
33 #define TOOL_CTRL_ID_CONFIRM 2
34 #define TOOL_CTRL_ID_PLAYER_1 3
35 #define TOOL_CTRL_ID_PLAYER_2 4
36 #define TOOL_CTRL_ID_PLAYER_3 5
37 #define TOOL_CTRL_ID_PLAYER_4 6
39 #define NUM_TOOL_BUTTONS 7
41 /* constants for number of doors and door parts */
43 #define NUM_PANELS NUM_DOORS
44 // #define NUM_PANELS 0
45 #define MAX_PARTS_PER_DOOR 8
46 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
47 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
50 struct DoorPartOrderInfo
56 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
58 struct DoorPartControlInfo
62 struct DoorPartPosInfo *pos;
65 static struct DoorPartControlInfo door_part_controls[] =
69 IMG_GFX_DOOR_1_PART_1,
74 IMG_GFX_DOOR_1_PART_2,
79 IMG_GFX_DOOR_1_PART_3,
84 IMG_GFX_DOOR_1_PART_4,
89 IMG_GFX_DOOR_1_PART_5,
94 IMG_GFX_DOOR_1_PART_6,
99 IMG_GFX_DOOR_1_PART_7,
104 IMG_GFX_DOOR_1_PART_8,
110 IMG_GFX_DOOR_2_PART_1,
115 IMG_GFX_DOOR_2_PART_2,
120 IMG_GFX_DOOR_2_PART_3,
125 IMG_GFX_DOOR_2_PART_4,
130 IMG_GFX_DOOR_2_PART_5,
135 IMG_GFX_DOOR_2_PART_6,
140 IMG_GFX_DOOR_2_PART_7,
145 IMG_GFX_DOOR_2_PART_8,
151 IMG_BACKGROUND_PANEL,
168 /* forward declaration for internal use */
169 static void UnmapToolButtons();
170 static void HandleToolButtons(struct GadgetInfo *);
171 static int el_act_dir2crm(int, int, int);
172 static int el_act2crm(int, int);
174 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
175 static int request_gadget_id = -1;
177 static char *print_if_not_empty(int element)
179 static char *s = NULL;
180 char *token_name = element_info[element].token_name;
185 s = checked_malloc(strlen(token_name) + 10 + 1);
187 if (element != EL_EMPTY)
188 sprintf(s, "%d\t['%s']", element, token_name);
190 sprintf(s, "%d", element);
195 int correctLevelPosX_EM(int lx)
198 lx -= (BorderElement != EL_EMPTY ? 1 : 0);
203 int correctLevelPosY_EM(int ly)
206 ly -= (BorderElement != EL_EMPTY ? 1 : 0);
211 static int getFieldbufferOffsetX_RND()
213 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
214 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
215 int dx_var = dx * TILESIZE_VAR / TILESIZE;
218 if (EVEN(SCR_FIELDX))
220 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
222 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
223 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
225 fx += (dx_var > 0 ? TILEX_VAR : 0);
232 if (full_lev_fieldx <= SCR_FIELDX)
234 if (EVEN(SCR_FIELDX))
235 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
237 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
243 static int getFieldbufferOffsetY_RND()
245 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
246 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
247 int dy_var = dy * TILESIZE_VAR / TILESIZE;
250 if (EVEN(SCR_FIELDY))
252 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
254 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
255 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
257 fy += (dy_var > 0 ? TILEY_VAR : 0);
264 if (full_lev_fieldy <= SCR_FIELDY)
266 if (EVEN(SCR_FIELDY))
267 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
269 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
275 static int getLevelFromScreenX_RND(int sx)
277 int fx = getFieldbufferOffsetX_RND();
280 int lx = LEVELX((px + dx) / TILESIZE_VAR);
285 static int getLevelFromScreenY_RND(int sy)
287 int fy = getFieldbufferOffsetY_RND();
290 int ly = LEVELY((py + dy) / TILESIZE_VAR);
295 static int getLevelFromScreenX_EM(int sx)
297 int level_xsize = level.native_em_level->lev->width;
298 int full_xsize = level_xsize * TILESIZE_VAR;
300 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
302 int fx = getFieldbufferOffsetX_EM();
305 int lx = LEVELX((px + dx) / TILESIZE_VAR);
307 lx = correctLevelPosX_EM(lx);
312 static int getLevelFromScreenY_EM(int sy)
314 int level_ysize = level.native_em_level->lev->height;
315 int full_ysize = level_ysize * TILESIZE_VAR;
317 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
319 int fy = getFieldbufferOffsetY_EM();
322 int ly = LEVELY((py + dy) / TILESIZE_VAR);
324 ly = correctLevelPosY_EM(ly);
329 static int getLevelFromScreenX_SP(int sx)
331 int menBorder = setup.sp_show_border_elements;
332 int level_xsize = level.native_sp_level->width;
333 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
335 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
337 int fx = getFieldbufferOffsetX_SP();
340 int lx = LEVELX((px + dx) / TILESIZE_VAR);
345 static int getLevelFromScreenY_SP(int sy)
347 int menBorder = setup.sp_show_border_elements;
348 int level_ysize = level.native_sp_level->height;
349 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
351 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
353 int fy = getFieldbufferOffsetY_SP();
356 int ly = LEVELY((py + dy) / TILESIZE_VAR);
361 int getLevelFromScreenX(int x)
363 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
364 return getLevelFromScreenX_EM(x);
365 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
366 return getLevelFromScreenX_SP(x);
368 return getLevelFromScreenX_RND(x);
371 int getLevelFromScreenY(int y)
373 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
374 return getLevelFromScreenY_EM(y);
375 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
376 return getLevelFromScreenY_SP(y);
378 return getLevelFromScreenY_RND(y);
381 void DumpTile(int x, int y)
386 printf_line("-", 79);
387 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
388 printf_line("-", 79);
390 if (!IN_LEV_FIELD(x, y))
392 printf("(not in level field)\n");
398 printf(" Feld: %d\t['%s']\n", Feld[x][y],
399 element_info[Feld[x][y]].token_name);
400 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
401 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
402 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
403 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
404 printf(" MovPos: %d\n", MovPos[x][y]);
405 printf(" MovDir: %d\n", MovDir[x][y]);
406 printf(" MovDelay: %d\n", MovDelay[x][y]);
407 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
408 printf(" CustomValue: %d\n", CustomValue[x][y]);
409 printf(" GfxElement: %d\n", GfxElement[x][y]);
410 printf(" GfxAction: %d\n", GfxAction[x][y]);
411 printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
412 printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy);
416 void DumpTileFromScreen(int sx, int sy)
418 int lx = getLevelFromScreenX(sx);
419 int ly = getLevelFromScreenY(sy);
424 void SetDrawtoField(int mode)
426 if (mode == DRAW_TO_FIELDBUFFER)
432 BX2 = SCR_FIELDX + 1;
433 BY2 = SCR_FIELDY + 1;
435 drawto_field = fieldbuffer;
437 else /* DRAW_TO_BACKBUFFER */
443 BX2 = SCR_FIELDX - 1;
444 BY2 = SCR_FIELDY - 1;
446 drawto_field = backbuffer;
450 static void RedrawPlayfield_RND()
452 if (game.envelope_active)
455 DrawLevel(REDRAW_ALL);
459 void RedrawPlayfield()
461 if (game_status != GAME_MODE_PLAYING)
464 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
465 RedrawPlayfield_EM(TRUE);
466 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
467 RedrawPlayfield_SP(TRUE);
468 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
469 RedrawPlayfield_RND();
471 BlitScreenToBitmap(backbuffer);
473 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
477 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
480 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
481 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
483 if (x == -1 && y == -1)
486 if (draw_target == DRAW_TO_SCREEN)
487 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
489 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
492 static void DrawMaskedBorderExt_FIELD(int draw_target)
494 if (global.border_status >= GAME_MODE_MAIN &&
495 global.border_status <= GAME_MODE_PLAYING &&
496 border.draw_masked[global.border_status])
497 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
501 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
503 // when drawing to backbuffer, never draw border over open doors
504 if (draw_target == DRAW_TO_BACKBUFFER &&
505 (GetDoorState() & DOOR_OPEN_1))
508 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
509 (global.border_status != GAME_MODE_EDITOR ||
510 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
511 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
514 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
516 // when drawing to backbuffer, never draw border over open doors
517 if (draw_target == DRAW_TO_BACKBUFFER &&
518 (GetDoorState() & DOOR_OPEN_2))
521 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
522 global.border_status != GAME_MODE_EDITOR)
523 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
526 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
528 /* currently not available */
531 static void DrawMaskedBorderExt_ALL(int draw_target)
533 DrawMaskedBorderExt_FIELD(draw_target);
534 DrawMaskedBorderExt_DOOR_1(draw_target);
535 DrawMaskedBorderExt_DOOR_2(draw_target);
536 DrawMaskedBorderExt_DOOR_3(draw_target);
539 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
541 /* never draw masked screen borders on borderless screens */
542 if (global.border_status == GAME_MODE_LOADING ||
543 global.border_status == GAME_MODE_TITLE)
546 if (redraw_mask & REDRAW_ALL)
547 DrawMaskedBorderExt_ALL(draw_target);
550 if (redraw_mask & REDRAW_FIELD)
551 DrawMaskedBorderExt_FIELD(draw_target);
552 if (redraw_mask & REDRAW_DOOR_1)
553 DrawMaskedBorderExt_DOOR_1(draw_target);
554 if (redraw_mask & REDRAW_DOOR_2)
555 DrawMaskedBorderExt_DOOR_2(draw_target);
556 if (redraw_mask & REDRAW_DOOR_3)
557 DrawMaskedBorderExt_DOOR_3(draw_target);
561 void DrawMaskedBorder_FIELD()
563 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
566 void DrawMaskedBorder(int redraw_mask)
568 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
571 void DrawMaskedBorderToTarget(int draw_target)
573 if (draw_target == DRAW_TO_BACKBUFFER ||
574 draw_target == DRAW_TO_SCREEN)
576 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
580 int last_border_status = global.border_status;
582 if (draw_target == DRAW_TO_FADE_SOURCE)
584 global.border_status = gfx.fade_border_source_status;
585 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
587 else if (draw_target == DRAW_TO_FADE_TARGET)
589 global.border_status = gfx.fade_border_target_status;
590 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
593 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
595 global.border_status = last_border_status;
596 gfx.masked_border_bitmap_ptr = backbuffer;
600 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
602 int fx = getFieldbufferOffsetX_RND();
603 int fy = getFieldbufferOffsetY_RND();
605 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
608 void BlitScreenToBitmap(Bitmap *target_bitmap)
610 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
611 BlitScreenToBitmap_EM(target_bitmap);
612 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
613 BlitScreenToBitmap_SP(target_bitmap);
614 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
615 BlitScreenToBitmap_RND(target_bitmap);
617 redraw_mask |= REDRAW_FIELD;
620 void DrawFramesPerSecond()
623 int font_nr = FONT_TEXT_2;
624 int font_width = getFontWidth(font_nr);
626 sprintf(text, "%04.1f fps", global.frames_per_second);
628 DrawTextExt(backbuffer, WIN_XSIZE - font_width * strlen(text), 0, text,
629 font_nr, BLIT_OPAQUE);
633 static void PrintFrameTimeDebugging()
635 static unsigned int last_counter = 0;
636 unsigned int counter = Counter();
637 int diff_1 = counter - last_counter;
638 int diff_2 = diff_1 - GAME_FRAME_DELAY;
640 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
641 char diff_bar[2 * diff_2_max + 5];
645 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
647 for (i = 0; i < diff_2_max; i++)
648 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
649 i >= diff_2_max - diff_2_cut ? '-' : ' ');
651 diff_bar[pos++] = '|';
653 for (i = 0; i < diff_2_max; i++)
654 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
656 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
658 diff_bar[pos++] = '\0';
660 Error(ERR_INFO, "%06d [%02d] [%c%02d] %s",
663 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
666 last_counter = counter;
670 static int unifiedRedrawMask(int mask)
672 if (mask & REDRAW_ALL)
675 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
681 static boolean equalRedrawMasks(int mask_1, int mask_2)
683 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
688 static int last_redraw_mask = REDRAW_NONE;
690 // force screen redraw in every frame to continue drawing global animations
691 // (but always use the last redraw mask to prevent unwanted side effects)
692 if (redraw_mask == REDRAW_NONE)
693 redraw_mask = last_redraw_mask;
695 last_redraw_mask = redraw_mask;
698 // masked border now drawn immediately when blitting backbuffer to window
700 // draw masked border to all viewports, if defined
701 DrawMaskedBorder(redraw_mask);
704 // draw frames per second (only if debug mode is enabled)
705 if (redraw_mask & REDRAW_FPS)
706 DrawFramesPerSecond();
708 // remove playfield redraw before potentially merging with doors redraw
709 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
710 redraw_mask &= ~REDRAW_FIELD;
712 // redraw complete window if both playfield and (some) doors need redraw
713 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
714 redraw_mask = REDRAW_ALL;
716 /* although redrawing the whole window would be fine for normal gameplay,
717 being able to only redraw the playfield is required for deactivating
718 certain drawing areas (mainly playfield) to work, which is needed for
719 warp-forward to be fast enough (by skipping redraw of most frames) */
721 if (redraw_mask & REDRAW_ALL)
723 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
725 else if (redraw_mask & REDRAW_FIELD)
727 BlitBitmap(backbuffer, window,
728 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
730 else if (redraw_mask & REDRAW_DOORS)
732 // merge door areas to prevent calling screen redraw more than once
738 if (redraw_mask & REDRAW_DOOR_1)
742 x2 = MAX(x2, DX + DXSIZE);
743 y2 = MAX(y2, DY + DYSIZE);
746 if (redraw_mask & REDRAW_DOOR_2)
750 x2 = MAX(x2, VX + VXSIZE);
751 y2 = MAX(y2, VY + VYSIZE);
754 if (redraw_mask & REDRAW_DOOR_3)
758 x2 = MAX(x2, EX + EXSIZE);
759 y2 = MAX(y2, EY + EYSIZE);
762 // make sure that at least one pixel is blitted, and inside the screen
763 // (else nothing is blitted, causing the animations not to be updated)
764 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
765 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
766 x2 = MIN(MAX(1, x2), WIN_XSIZE);
767 y2 = MIN(MAX(1, y2), WIN_YSIZE);
769 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
772 redraw_mask = REDRAW_NONE;
775 PrintFrameTimeDebugging();
779 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
781 unsigned int frame_delay_value_old = GetVideoFrameDelay();
783 SetVideoFrameDelay(frame_delay_value);
787 SetVideoFrameDelay(frame_delay_value_old);
790 static int fade_type_skip = FADE_TYPE_NONE;
792 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
794 void (*draw_border_function)(void) = NULL;
795 int x, y, width, height;
796 int fade_delay, post_delay;
798 if (fade_type == FADE_TYPE_FADE_OUT)
800 if (fade_type_skip != FADE_TYPE_NONE)
802 /* skip all fade operations until specified fade operation */
803 if (fade_type & fade_type_skip)
804 fade_type_skip = FADE_TYPE_NONE;
809 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
813 redraw_mask |= fade_mask;
815 if (fade_type == FADE_TYPE_SKIP)
817 fade_type_skip = fade_mode;
822 fade_delay = fading.fade_delay;
823 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
825 if (fade_type_skip != FADE_TYPE_NONE)
827 /* skip all fade operations until specified fade operation */
828 if (fade_type & fade_type_skip)
829 fade_type_skip = FADE_TYPE_NONE;
834 if (global.autoplay_leveldir)
839 if (fade_mask == REDRAW_FIELD)
844 height = FADE_SYSIZE;
846 if (border.draw_masked_when_fading)
847 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
849 DrawMaskedBorder_FIELD(); /* draw once */
851 else /* REDRAW_ALL */
859 if (!setup.fade_screens ||
861 fading.fade_mode == FADE_MODE_NONE)
863 if (fade_mode == FADE_MODE_FADE_OUT)
866 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
868 redraw_mask &= ~fade_mask;
873 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
874 draw_border_function);
876 redraw_mask &= ~fade_mask;
879 static void SetScreenStates_BeforeFadingIn()
881 // temporarily set screen mode for animations to screen after fading in
882 global.anim_status = global.anim_status_next;
884 // store backbuffer with all animations that will be started after fading in
885 if (fade_type_skip != FADE_MODE_SKIP_FADE_IN)
886 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
888 // set screen mode for animations back to fading
889 global.anim_status = GAME_MODE_PSEUDO_FADING;
892 static void SetScreenStates_AfterFadingIn()
894 // store new source screen (to use correct masked border for fading)
895 gfx.fade_border_source_status = global.border_status;
897 global.anim_status = global.anim_status_next;
900 static void SetScreenStates_BeforeFadingOut()
902 // store new target screen (to use correct masked border for fading)
903 gfx.fade_border_target_status = game_status;
905 // set screen mode for animations to fading
906 global.anim_status = GAME_MODE_PSEUDO_FADING;
908 // store backbuffer with all animations that will be stopped for fading out
909 if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
910 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
913 static void SetScreenStates_AfterFadingOut()
915 global.border_status = game_status;
918 void FadeIn(int fade_mask)
920 SetScreenStates_BeforeFadingIn();
923 DrawMaskedBorder(REDRAW_ALL);
926 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
927 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
929 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
933 FADE_SXSIZE = FULL_SXSIZE;
934 FADE_SYSIZE = FULL_SYSIZE;
936 if (game_status == GAME_MODE_PLAYING &&
937 strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
938 SetOverlayActive(TRUE);
940 SetScreenStates_AfterFadingIn();
942 // force update of global animation status in case of rapid screen changes
943 redraw_mask = REDRAW_ALL;
947 void FadeOut(int fade_mask)
949 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
950 if (!equalRedrawMasks(fade_mask, redraw_mask))
953 SetScreenStates_BeforeFadingOut();
955 SetOverlayActive(FALSE);
958 DrawMaskedBorder(REDRAW_ALL);
961 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
962 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
964 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
966 SetScreenStates_AfterFadingOut();
969 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
971 static struct TitleFadingInfo fading_leave_stored;
974 fading_leave_stored = fading_leave;
976 fading = fading_leave_stored;
979 void FadeSetEnterMenu()
981 fading = menu.enter_menu;
983 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
986 void FadeSetLeaveMenu()
988 fading = menu.leave_menu;
990 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
993 void FadeSetEnterScreen()
995 fading = menu.enter_screen[game_status];
997 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
1000 void FadeSetNextScreen()
1002 fading = menu.next_screen[game_status];
1004 // (do not overwrite fade mode set by FadeSetEnterScreen)
1005 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1008 void FadeSetLeaveScreen()
1010 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
1013 void FadeSetFromType(int type)
1015 if (type & TYPE_ENTER_SCREEN)
1016 FadeSetEnterScreen();
1017 else if (type & TYPE_ENTER)
1019 else if (type & TYPE_LEAVE)
1023 void FadeSetDisabled()
1025 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1027 fading = fading_none;
1030 void FadeSkipNextFadeIn()
1032 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1035 void FadeSkipNextFadeOut()
1037 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1040 Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1042 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1044 return (graphic == IMG_UNDEFINED ? NULL :
1045 graphic_info[graphic].bitmap != NULL || redefined ?
1046 graphic_info[graphic].bitmap :
1047 graphic_info[default_graphic].bitmap);
1050 Bitmap *getBackgroundBitmap(int graphic)
1052 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1055 Bitmap *getGlobalBorderBitmap(int graphic)
1057 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1060 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1063 (status == GAME_MODE_MAIN ||
1064 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1065 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1066 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1067 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1070 return getGlobalBorderBitmap(graphic);
1073 void SetWindowBackgroundImageIfDefined(int graphic)
1075 if (graphic_info[graphic].bitmap)
1076 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1079 void SetMainBackgroundImageIfDefined(int graphic)
1081 if (graphic_info[graphic].bitmap)
1082 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1085 void SetDoorBackgroundImageIfDefined(int graphic)
1087 if (graphic_info[graphic].bitmap)
1088 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1091 void SetWindowBackgroundImage(int graphic)
1093 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1096 void SetMainBackgroundImage(int graphic)
1098 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1101 void SetDoorBackgroundImage(int graphic)
1103 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1106 void SetPanelBackground()
1108 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1110 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1111 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1113 SetDoorBackgroundBitmap(bitmap_db_panel);
1116 void DrawBackground(int x, int y, int width, int height)
1118 /* "drawto" might still point to playfield buffer here (hall of fame) */
1119 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1121 if (IN_GFX_FIELD_FULL(x, y))
1122 redraw_mask |= REDRAW_FIELD;
1123 else if (IN_GFX_DOOR_1(x, y))
1124 redraw_mask |= REDRAW_DOOR_1;
1125 else if (IN_GFX_DOOR_2(x, y))
1126 redraw_mask |= REDRAW_DOOR_2;
1127 else if (IN_GFX_DOOR_3(x, y))
1128 redraw_mask |= REDRAW_DOOR_3;
1131 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1133 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1135 if (font->bitmap == NULL)
1138 DrawBackground(x, y, width, height);
1141 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1143 struct GraphicInfo *g = &graphic_info[graphic];
1145 if (g->bitmap == NULL)
1148 DrawBackground(x, y, width, height);
1151 static int game_status_last = -1;
1152 static Bitmap *global_border_bitmap_last = NULL;
1153 static Bitmap *global_border_bitmap = NULL;
1154 static int real_sx_last = -1, real_sy_last = -1;
1155 static int full_sxsize_last = -1, full_sysize_last = -1;
1156 static int dx_last = -1, dy_last = -1;
1157 static int dxsize_last = -1, dysize_last = -1;
1158 static int vx_last = -1, vy_last = -1;
1159 static int vxsize_last = -1, vysize_last = -1;
1161 boolean CheckIfGlobalBorderHasChanged()
1163 // if game status has not changed, global border has not changed either
1164 if (game_status == game_status_last)
1167 // determine and store new global border bitmap for current game status
1168 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1170 return (global_border_bitmap_last != global_border_bitmap);
1173 boolean CheckIfGlobalBorderRedrawIsNeeded()
1175 // if game status has not changed, nothing has to be redrawn
1176 if (game_status == game_status_last)
1179 // redraw if last screen was title screen
1180 if (game_status_last == GAME_MODE_TITLE)
1183 // redraw if global screen border has changed
1184 if (CheckIfGlobalBorderHasChanged())
1187 // redraw if position or size of playfield area has changed
1188 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1189 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1192 // redraw if position or size of door area has changed
1193 if (dx_last != DX || dy_last != DY ||
1194 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1197 // redraw if position or size of tape area has changed
1198 if (vx_last != VX || vy_last != VY ||
1199 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1205 void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1208 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1210 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1213 void RedrawGlobalBorder()
1215 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1217 RedrawGlobalBorderFromBitmap(bitmap);
1219 redraw_mask = REDRAW_ALL;
1222 static void RedrawGlobalBorderIfNeeded()
1224 if (game_status == game_status_last)
1227 // copy current draw buffer to later copy back areas that have not changed
1228 if (game_status_last != GAME_MODE_TITLE)
1229 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1231 if (CheckIfGlobalBorderRedrawIsNeeded())
1233 // redraw global screen border (or clear, if defined to be empty)
1234 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1236 // copy previous playfield and door areas, if they are defined on both
1237 // previous and current screen and if they still have the same size
1239 if (real_sx_last != -1 && real_sy_last != -1 &&
1240 REAL_SX != -1 && REAL_SY != -1 &&
1241 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1242 BlitBitmap(bitmap_db_store_1, backbuffer,
1243 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1246 if (dx_last != -1 && dy_last != -1 &&
1247 DX != -1 && DY != -1 &&
1248 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1249 BlitBitmap(bitmap_db_store_1, backbuffer,
1250 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1252 if (vx_last != -1 && vy_last != -1 &&
1253 VX != -1 && VY != -1 &&
1254 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1255 BlitBitmap(bitmap_db_store_1, backbuffer,
1256 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1258 redraw_mask = REDRAW_ALL;
1261 game_status_last = game_status;
1263 global_border_bitmap_last = global_border_bitmap;
1265 real_sx_last = REAL_SX;
1266 real_sy_last = REAL_SY;
1267 full_sxsize_last = FULL_SXSIZE;
1268 full_sysize_last = FULL_SYSIZE;
1271 dxsize_last = DXSIZE;
1272 dysize_last = DYSIZE;
1275 vxsize_last = VXSIZE;
1276 vysize_last = VYSIZE;
1281 RedrawGlobalBorderIfNeeded();
1283 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1284 /* (when entering hall of fame after playing) */
1285 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1287 /* !!! maybe this should be done before clearing the background !!! */
1288 if (game_status == GAME_MODE_PLAYING)
1290 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1291 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1295 SetDrawtoField(DRAW_TO_BACKBUFFER);
1299 void MarkTileDirty(int x, int y)
1301 redraw_mask |= REDRAW_FIELD;
1304 void SetBorderElement()
1308 BorderElement = EL_EMPTY;
1310 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1312 for (x = 0; x < lev_fieldx; x++)
1314 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1315 BorderElement = EL_STEELWALL;
1317 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1323 void FloodFillLevel(int from_x, int from_y, int fill_element,
1324 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1325 int max_fieldx, int max_fieldy)
1329 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1330 static int safety = 0;
1332 /* check if starting field still has the desired content */
1333 if (field[from_x][from_y] == fill_element)
1338 if (safety > max_fieldx * max_fieldy)
1339 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1341 old_element = field[from_x][from_y];
1342 field[from_x][from_y] = fill_element;
1344 for (i = 0; i < 4; i++)
1346 x = from_x + check[i][0];
1347 y = from_y + check[i][1];
1349 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1350 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1356 void SetRandomAnimationValue(int x, int y)
1358 gfx.anim_random_frame = GfxRandom[x][y];
1361 int getGraphicAnimationFrame(int graphic, int sync_frame)
1363 /* animation synchronized with global frame counter, not move position */
1364 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1365 sync_frame = FrameCounter;
1367 return getAnimationFrame(graphic_info[graphic].anim_frames,
1368 graphic_info[graphic].anim_delay,
1369 graphic_info[graphic].anim_mode,
1370 graphic_info[graphic].anim_start_frame,
1374 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1376 struct GraphicInfo *g = &graphic_info[graphic];
1377 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1379 if (tilesize == gfx.standard_tile_size)
1380 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1381 else if (tilesize == game.tile_size)
1382 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1384 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1387 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1388 boolean get_backside)
1390 struct GraphicInfo *g = &graphic_info[graphic];
1391 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1392 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1394 if (g->offset_y == 0) /* frames are ordered horizontally */
1396 int max_width = g->anim_frames_per_line * g->width;
1397 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1399 *x = pos % max_width;
1400 *y = src_y % g->height + pos / max_width * g->height;
1402 else if (g->offset_x == 0) /* frames are ordered vertically */
1404 int max_height = g->anim_frames_per_line * g->height;
1405 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1407 *x = src_x % g->width + pos / max_height * g->width;
1408 *y = pos % max_height;
1410 else /* frames are ordered diagonally */
1412 *x = src_x + frame * g->offset_x;
1413 *y = src_y + frame * g->offset_y;
1417 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1418 Bitmap **bitmap, int *x, int *y,
1419 boolean get_backside)
1421 struct GraphicInfo *g = &graphic_info[graphic];
1423 // if no in-game graphics defined, always use standard graphic size
1424 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1425 tilesize = TILESIZE;
1427 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1428 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1430 *x = *x * tilesize / g->tile_size;
1431 *y = *y * tilesize / g->tile_size;
1434 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1435 int *x, int *y, boolean get_backside)
1437 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1441 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1442 Bitmap **bitmap, int *x, int *y)
1444 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1447 void getFixedGraphicSource(int graphic, int frame,
1448 Bitmap **bitmap, int *x, int *y)
1450 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1453 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1455 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1458 inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1459 int *x, int *y, boolean get_backside)
1461 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1465 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1467 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1470 void DrawGraphic(int x, int y, int graphic, int frame)
1473 if (!IN_SCR_FIELD(x, y))
1475 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1476 printf("DrawGraphic(): This should never happen!\n");
1481 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1484 MarkTileDirty(x, y);
1487 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1490 if (!IN_SCR_FIELD(x, y))
1492 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1493 printf("DrawGraphic(): This should never happen!\n");
1498 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1500 MarkTileDirty(x, y);
1503 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1509 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1511 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1514 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1520 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1521 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1524 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1527 if (!IN_SCR_FIELD(x, y))
1529 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1530 printf("DrawGraphicThruMask(): This should never happen!\n");
1535 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1538 MarkTileDirty(x, y);
1541 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1544 if (!IN_SCR_FIELD(x, y))
1546 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1547 printf("DrawGraphicThruMask(): This should never happen!\n");
1552 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1554 MarkTileDirty(x, y);
1557 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1563 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1565 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1569 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1570 int graphic, int frame)
1575 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1577 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1581 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1583 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1585 MarkTileDirty(x / tilesize, y / tilesize);
1588 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1594 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1595 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1598 void DrawMiniGraphic(int x, int y, int graphic)
1600 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1601 MarkTileDirty(x / 2, y / 2);
1604 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1609 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1610 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1613 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1614 int graphic, int frame,
1615 int cut_mode, int mask_mode)
1620 int width = TILEX, height = TILEY;
1623 if (dx || dy) /* shifted graphic */
1625 if (x < BX1) /* object enters playfield from the left */
1632 else if (x > BX2) /* object enters playfield from the right */
1638 else if (x == BX1 && dx < 0) /* object leaves playfield to the left */
1644 else if (x == BX2 && dx > 0) /* object leaves playfield to the right */
1646 else if (dx) /* general horizontal movement */
1647 MarkTileDirty(x + SIGN(dx), y);
1649 if (y < BY1) /* object enters playfield from the top */
1651 if (cut_mode == CUT_BELOW) /* object completely above top border */
1659 else if (y > BY2) /* object enters playfield from the bottom */
1665 else if (y == BY1 && dy < 0) /* object leaves playfield to the top */
1671 else if (dy > 0 && cut_mode == CUT_ABOVE)
1673 if (y == BY2) /* object completely above bottom border */
1679 MarkTileDirty(x, y + 1);
1680 } /* object leaves playfield to the bottom */
1681 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1683 else if (dy) /* general vertical movement */
1684 MarkTileDirty(x, y + SIGN(dy));
1688 if (!IN_SCR_FIELD(x, y))
1690 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1691 printf("DrawGraphicShifted(): This should never happen!\n");
1696 width = width * TILESIZE_VAR / TILESIZE;
1697 height = height * TILESIZE_VAR / TILESIZE;
1698 cx = cx * TILESIZE_VAR / TILESIZE;
1699 cy = cy * TILESIZE_VAR / TILESIZE;
1700 dx = dx * TILESIZE_VAR / TILESIZE;
1701 dy = dy * TILESIZE_VAR / TILESIZE;
1703 if (width > 0 && height > 0)
1705 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1710 dst_x = FX + x * TILEX_VAR + dx;
1711 dst_y = FY + y * TILEY_VAR + dy;
1713 if (mask_mode == USE_MASKING)
1714 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1717 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1720 MarkTileDirty(x, y);
1724 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1725 int graphic, int frame,
1726 int cut_mode, int mask_mode)
1731 int width = TILEX_VAR, height = TILEY_VAR;
1734 int x2 = x + SIGN(dx);
1735 int y2 = y + SIGN(dy);
1737 /* movement with two-tile animations must be sync'ed with movement position,
1738 not with current GfxFrame (which can be higher when using slow movement) */
1739 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1740 int anim_frames = graphic_info[graphic].anim_frames;
1742 /* (we also need anim_delay here for movement animations with less frames) */
1743 int anim_delay = graphic_info[graphic].anim_delay;
1744 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1746 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1747 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1749 /* re-calculate animation frame for two-tile movement animation */
1750 frame = getGraphicAnimationFrame(graphic, sync_frame);
1752 /* check if movement start graphic inside screen area and should be drawn */
1753 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1755 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1757 dst_x = FX + x1 * TILEX_VAR;
1758 dst_y = FY + y1 * TILEY_VAR;
1760 if (mask_mode == USE_MASKING)
1761 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1764 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1767 MarkTileDirty(x1, y1);
1770 /* check if movement end graphic inside screen area and should be drawn */
1771 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1773 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1775 dst_x = FX + x2 * TILEX_VAR;
1776 dst_y = FY + y2 * TILEY_VAR;
1778 if (mask_mode == USE_MASKING)
1779 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1782 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1785 MarkTileDirty(x2, y2);
1789 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1790 int graphic, int frame,
1791 int cut_mode, int mask_mode)
1795 DrawGraphic(x, y, graphic, frame);
1800 if (graphic_info[graphic].double_movement) /* EM style movement images */
1801 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1803 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1806 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1807 int frame, int cut_mode)
1809 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1812 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1813 int cut_mode, int mask_mode)
1815 int lx = LEVELX(x), ly = LEVELY(y);
1819 if (IN_LEV_FIELD(lx, ly))
1821 SetRandomAnimationValue(lx, ly);
1823 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1824 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1826 /* do not use double (EM style) movement graphic when not moving */
1827 if (graphic_info[graphic].double_movement && !dx && !dy)
1829 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1830 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1833 else /* border element */
1835 graphic = el2img(element);
1836 frame = getGraphicAnimationFrame(graphic, -1);
1839 if (element == EL_EXPANDABLE_WALL)
1841 boolean left_stopped = FALSE, right_stopped = FALSE;
1843 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1844 left_stopped = TRUE;
1845 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1846 right_stopped = TRUE;
1848 if (left_stopped && right_stopped)
1850 else if (left_stopped)
1852 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1853 frame = graphic_info[graphic].anim_frames - 1;
1855 else if (right_stopped)
1857 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1858 frame = graphic_info[graphic].anim_frames - 1;
1863 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1864 else if (mask_mode == USE_MASKING)
1865 DrawGraphicThruMask(x, y, graphic, frame);
1867 DrawGraphic(x, y, graphic, frame);
1870 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1871 int cut_mode, int mask_mode)
1873 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1874 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1875 cut_mode, mask_mode);
1878 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1881 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1884 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1887 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1890 void DrawLevelElementThruMask(int x, int y, int element)
1892 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1895 void DrawLevelFieldThruMask(int x, int y)
1897 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1900 /* !!! implementation of quicksand is totally broken !!! */
1901 #define IS_CRUMBLED_TILE(x, y, e) \
1902 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1903 !IS_MOVING(x, y) || \
1904 (e) == EL_QUICKSAND_EMPTYING || \
1905 (e) == EL_QUICKSAND_FAST_EMPTYING))
1907 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1912 int width, height, cx, cy;
1913 int sx = SCREENX(x), sy = SCREENY(y);
1914 int crumbled_border_size = graphic_info[graphic].border_size;
1915 int crumbled_tile_size = graphic_info[graphic].tile_size;
1916 int crumbled_border_size_var =
1917 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1920 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1922 for (i = 1; i < 4; i++)
1924 int dxx = (i & 1 ? dx : 0);
1925 int dyy = (i & 2 ? dy : 0);
1928 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1931 /* check if neighbour field is of same crumble type */
1932 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
1933 graphic_info[graphic].class ==
1934 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
1936 /* return if check prevents inner corner */
1937 if (same == (dxx == dx && dyy == dy))
1941 /* if we reach this point, we have an inner corner */
1943 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
1945 width = crumbled_border_size_var;
1946 height = crumbled_border_size_var;
1947 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
1948 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
1950 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1951 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
1954 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
1959 int width, height, bx, by, cx, cy;
1960 int sx = SCREENX(x), sy = SCREENY(y);
1961 int crumbled_border_size = graphic_info[graphic].border_size;
1962 int crumbled_tile_size = graphic_info[graphic].tile_size;
1963 int crumbled_border_size_var =
1964 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1965 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
1968 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1970 /* draw simple, sloppy, non-corner-accurate crumbled border */
1972 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
1973 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
1974 cx = (dir == 2 ? crumbled_border_pos_var : 0);
1975 cy = (dir == 3 ? crumbled_border_pos_var : 0);
1977 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
1978 FX + sx * TILEX_VAR + cx,
1979 FY + sy * TILEY_VAR + cy);
1981 /* (remaining middle border part must be at least as big as corner part) */
1982 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
1983 crumbled_border_size_var >= TILESIZE_VAR / 3)
1986 /* correct corners of crumbled border, if needed */
1988 for (i = -1; i <= 1; i += 2)
1990 int xx = x + (dir == 0 || dir == 3 ? i : 0);
1991 int yy = y + (dir == 1 || dir == 2 ? i : 0);
1992 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1995 /* check if neighbour field is of same crumble type */
1996 if (IS_CRUMBLED_TILE(xx, yy, element) &&
1997 graphic_info[graphic].class ==
1998 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2000 /* no crumbled corner, but continued crumbled border */
2002 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2003 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2004 int b1 = (i == 1 ? crumbled_border_size_var :
2005 TILESIZE_VAR - 2 * crumbled_border_size_var);
2007 width = crumbled_border_size_var;
2008 height = crumbled_border_size_var;
2010 if (dir == 1 || dir == 2)
2025 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2027 FX + sx * TILEX_VAR + cx,
2028 FY + sy * TILEY_VAR + cy);
2033 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2035 int sx = SCREENX(x), sy = SCREENY(y);
2038 static int xy[4][2] =
2046 if (!IN_LEV_FIELD(x, y))
2049 element = TILE_GFX_ELEMENT(x, y);
2051 if (IS_CRUMBLED_TILE(x, y, element)) /* crumble field itself */
2053 if (!IN_SCR_FIELD(sx, sy))
2056 /* crumble field borders towards direct neighbour fields */
2057 for (i = 0; i < 4; i++)
2059 int xx = x + xy[i][0];
2060 int yy = y + xy[i][1];
2062 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2065 /* check if neighbour field is of same crumble type */
2066 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2067 graphic_info[graphic].class ==
2068 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2071 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2074 /* crumble inner field corners towards corner neighbour fields */
2075 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2076 graphic_info[graphic].anim_frames == 2)
2078 for (i = 0; i < 4; i++)
2080 int dx = (i & 1 ? +1 : -1);
2081 int dy = (i & 2 ? +1 : -1);
2083 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2087 MarkTileDirty(sx, sy);
2089 else /* center field is not crumbled -- crumble neighbour fields */
2091 /* crumble field borders of direct neighbour fields */
2092 for (i = 0; i < 4; i++)
2094 int xx = x + xy[i][0];
2095 int yy = y + xy[i][1];
2096 int sxx = sx + xy[i][0];
2097 int syy = sy + xy[i][1];
2099 if (!IN_LEV_FIELD(xx, yy) ||
2100 !IN_SCR_FIELD(sxx, syy))
2103 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2106 element = TILE_GFX_ELEMENT(xx, yy);
2108 if (!IS_CRUMBLED_TILE(xx, yy, element))
2111 graphic = el_act2crm(element, ACTION_DEFAULT);
2113 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2115 MarkTileDirty(sxx, syy);
2118 /* crumble inner field corners of corner neighbour fields */
2119 for (i = 0; i < 4; i++)
2121 int dx = (i & 1 ? +1 : -1);
2122 int dy = (i & 2 ? +1 : -1);
2128 if (!IN_LEV_FIELD(xx, yy) ||
2129 !IN_SCR_FIELD(sxx, syy))
2132 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2135 element = TILE_GFX_ELEMENT(xx, yy);
2137 if (!IS_CRUMBLED_TILE(xx, yy, element))
2140 graphic = el_act2crm(element, ACTION_DEFAULT);
2142 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2143 graphic_info[graphic].anim_frames == 2)
2144 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2146 MarkTileDirty(sxx, syy);
2151 void DrawLevelFieldCrumbled(int x, int y)
2155 if (!IN_LEV_FIELD(x, y))
2158 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2159 GfxElement[x][y] != EL_UNDEFINED &&
2160 GFX_CRUMBLED(GfxElement[x][y]))
2162 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2167 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2169 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2172 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2175 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2176 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2177 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2178 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2179 int sx = SCREENX(x), sy = SCREENY(y);
2181 DrawGraphic(sx, sy, graphic1, frame1);
2182 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2185 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2187 int sx = SCREENX(x), sy = SCREENY(y);
2188 static int xy[4][2] =
2197 /* crumble direct neighbour fields (required for field borders) */
2198 for (i = 0; i < 4; i++)
2200 int xx = x + xy[i][0];
2201 int yy = y + xy[i][1];
2202 int sxx = sx + xy[i][0];
2203 int syy = sy + xy[i][1];
2205 if (!IN_LEV_FIELD(xx, yy) ||
2206 !IN_SCR_FIELD(sxx, syy) ||
2207 !GFX_CRUMBLED(Feld[xx][yy]) ||
2211 DrawLevelField(xx, yy);
2214 /* crumble corner neighbour fields (required for inner field corners) */
2215 for (i = 0; i < 4; i++)
2217 int dx = (i & 1 ? +1 : -1);
2218 int dy = (i & 2 ? +1 : -1);
2224 if (!IN_LEV_FIELD(xx, yy) ||
2225 !IN_SCR_FIELD(sxx, syy) ||
2226 !GFX_CRUMBLED(Feld[xx][yy]) ||
2230 int element = TILE_GFX_ELEMENT(xx, yy);
2231 int graphic = el_act2crm(element, ACTION_DEFAULT);
2233 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2234 graphic_info[graphic].anim_frames == 2)
2235 DrawLevelField(xx, yy);
2239 static int getBorderElement(int x, int y)
2243 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2244 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2245 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2246 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2247 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2248 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2249 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2251 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2252 int steel_position = (x == -1 && y == -1 ? 0 :
2253 x == lev_fieldx && y == -1 ? 1 :
2254 x == -1 && y == lev_fieldy ? 2 :
2255 x == lev_fieldx && y == lev_fieldy ? 3 :
2256 x == -1 || x == lev_fieldx ? 4 :
2257 y == -1 || y == lev_fieldy ? 5 : 6);
2259 return border[steel_position][steel_type];
2262 void DrawScreenElement(int x, int y, int element)
2264 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2265 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2268 void DrawLevelElement(int x, int y, int element)
2270 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2271 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2274 void DrawScreenField(int x, int y)
2276 int lx = LEVELX(x), ly = LEVELY(y);
2277 int element, content;
2279 if (!IN_LEV_FIELD(lx, ly))
2281 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2284 element = getBorderElement(lx, ly);
2286 DrawScreenElement(x, y, element);
2291 element = Feld[lx][ly];
2292 content = Store[lx][ly];
2294 if (IS_MOVING(lx, ly))
2296 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2297 boolean cut_mode = NO_CUTTING;
2299 if (element == EL_QUICKSAND_EMPTYING ||
2300 element == EL_QUICKSAND_FAST_EMPTYING ||
2301 element == EL_MAGIC_WALL_EMPTYING ||
2302 element == EL_BD_MAGIC_WALL_EMPTYING ||
2303 element == EL_DC_MAGIC_WALL_EMPTYING ||
2304 element == EL_AMOEBA_DROPPING)
2305 cut_mode = CUT_ABOVE;
2306 else if (element == EL_QUICKSAND_FILLING ||
2307 element == EL_QUICKSAND_FAST_FILLING ||
2308 element == EL_MAGIC_WALL_FILLING ||
2309 element == EL_BD_MAGIC_WALL_FILLING ||
2310 element == EL_DC_MAGIC_WALL_FILLING)
2311 cut_mode = CUT_BELOW;
2313 if (cut_mode == CUT_ABOVE)
2314 DrawScreenElement(x, y, element);
2316 DrawScreenElement(x, y, EL_EMPTY);
2319 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2320 else if (cut_mode == NO_CUTTING)
2321 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2324 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2326 if (cut_mode == CUT_BELOW &&
2327 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2328 DrawLevelElement(lx, ly + 1, element);
2331 if (content == EL_ACID)
2333 int dir = MovDir[lx][ly];
2334 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2335 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2337 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2339 // prevent target field from being drawn again (but without masking)
2340 // (this would happen if target field is scanned after moving element)
2341 Stop[newlx][newly] = TRUE;
2344 else if (IS_BLOCKED(lx, ly))
2349 boolean cut_mode = NO_CUTTING;
2350 int element_old, content_old;
2352 Blocked2Moving(lx, ly, &oldx, &oldy);
2355 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2356 MovDir[oldx][oldy] == MV_RIGHT);
2358 element_old = Feld[oldx][oldy];
2359 content_old = Store[oldx][oldy];
2361 if (element_old == EL_QUICKSAND_EMPTYING ||
2362 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2363 element_old == EL_MAGIC_WALL_EMPTYING ||
2364 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2365 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2366 element_old == EL_AMOEBA_DROPPING)
2367 cut_mode = CUT_ABOVE;
2369 DrawScreenElement(x, y, EL_EMPTY);
2372 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2374 else if (cut_mode == NO_CUTTING)
2375 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2378 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2381 else if (IS_DRAWABLE(element))
2382 DrawScreenElement(x, y, element);
2384 DrawScreenElement(x, y, EL_EMPTY);
2387 void DrawLevelField(int x, int y)
2389 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2390 DrawScreenField(SCREENX(x), SCREENY(y));
2391 else if (IS_MOVING(x, y))
2395 Moving2Blocked(x, y, &newx, &newy);
2396 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2397 DrawScreenField(SCREENX(newx), SCREENY(newy));
2399 else if (IS_BLOCKED(x, y))
2403 Blocked2Moving(x, y, &oldx, &oldy);
2404 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2405 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2409 void DrawSizedElement(int x, int y, int element, int tilesize)
2413 graphic = el2edimg(element);
2414 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2417 void DrawMiniElement(int x, int y, int element)
2421 graphic = el2edimg(element);
2422 DrawMiniGraphic(x, y, graphic);
2425 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2428 int x = sx + scroll_x, y = sy + scroll_y;
2430 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2431 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2432 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2433 DrawSizedElement(sx, sy, Feld[x][y], tilesize);
2435 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2438 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2440 int x = sx + scroll_x, y = sy + scroll_y;
2442 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2443 DrawMiniElement(sx, sy, EL_EMPTY);
2444 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2445 DrawMiniElement(sx, sy, Feld[x][y]);
2447 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2450 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2451 int x, int y, int xsize, int ysize,
2452 int tile_width, int tile_height)
2456 int dst_x = startx + x * tile_width;
2457 int dst_y = starty + y * tile_height;
2458 int width = graphic_info[graphic].width;
2459 int height = graphic_info[graphic].height;
2460 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2461 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2462 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2463 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2464 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2465 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2466 boolean draw_masked = graphic_info[graphic].draw_masked;
2468 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2470 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2472 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2476 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2477 inner_sx + (x - 1) * tile_width % inner_width);
2478 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2479 inner_sy + (y - 1) * tile_height % inner_height);
2482 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2485 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2489 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2490 int x, int y, int xsize, int ysize, int font_nr)
2492 int font_width = getFontWidth(font_nr);
2493 int font_height = getFontHeight(font_nr);
2495 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2496 font_width, font_height);
2499 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2501 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2502 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2503 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2504 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2505 boolean no_delay = (tape.warp_forward);
2506 unsigned int anim_delay = 0;
2507 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2508 int anim_delay_value = (no_delay ? 0 : frame_delay_value) / 2;
2509 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2510 int font_width = getFontWidth(font_nr);
2511 int font_height = getFontHeight(font_nr);
2512 int max_xsize = level.envelope[envelope_nr].xsize;
2513 int max_ysize = level.envelope[envelope_nr].ysize;
2514 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2515 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2516 int xend = max_xsize;
2517 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2518 int xstep = (xstart < xend ? 1 : 0);
2519 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2521 int end = MAX(xend - xstart, yend - ystart);
2524 for (i = start; i <= end; i++)
2526 int last_frame = end; // last frame of this "for" loop
2527 int x = xstart + i * xstep;
2528 int y = ystart + i * ystep;
2529 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2530 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2531 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2532 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2535 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2537 BlitScreenToBitmap(backbuffer);
2539 SetDrawtoField(DRAW_TO_BACKBUFFER);
2541 for (yy = 0; yy < ysize; yy++)
2542 for (xx = 0; xx < xsize; xx++)
2543 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2545 DrawTextBuffer(sx + font_width, sy + font_height,
2546 level.envelope[envelope_nr].text, font_nr, max_xsize,
2547 xsize - 2, ysize - 2, 0, mask_mode,
2548 level.envelope[envelope_nr].autowrap,
2549 level.envelope[envelope_nr].centered, FALSE);
2551 redraw_mask |= REDRAW_FIELD;
2554 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2558 void ShowEnvelope(int envelope_nr)
2560 int element = EL_ENVELOPE_1 + envelope_nr;
2561 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2562 int sound_opening = element_info[element].sound[ACTION_OPENING];
2563 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2564 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2565 boolean no_delay = (tape.warp_forward);
2566 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2567 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2568 int anim_mode = graphic_info[graphic].anim_mode;
2569 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2570 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2572 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2574 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2576 if (anim_mode == ANIM_DEFAULT)
2577 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2579 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2582 Delay(wait_delay_value);
2584 WaitForEventToContinue();
2586 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2588 if (anim_mode != ANIM_NONE)
2589 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2591 if (anim_mode == ANIM_DEFAULT)
2592 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2594 game.envelope_active = FALSE;
2596 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2598 redraw_mask |= REDRAW_FIELD;
2602 static void setRequestBasePosition(int *x, int *y)
2604 int sx_base, sy_base;
2606 if (request.x != -1)
2607 sx_base = request.x;
2608 else if (request.align == ALIGN_LEFT)
2610 else if (request.align == ALIGN_RIGHT)
2611 sx_base = SX + SXSIZE;
2613 sx_base = SX + SXSIZE / 2;
2615 if (request.y != -1)
2616 sy_base = request.y;
2617 else if (request.valign == VALIGN_TOP)
2619 else if (request.valign == VALIGN_BOTTOM)
2620 sy_base = SY + SYSIZE;
2622 sy_base = SY + SYSIZE / 2;
2628 static void setRequestPositionExt(int *x, int *y, int width, int height,
2629 boolean add_border_size)
2631 int border_size = request.border_size;
2632 int sx_base, sy_base;
2635 setRequestBasePosition(&sx_base, &sy_base);
2637 if (request.align == ALIGN_LEFT)
2639 else if (request.align == ALIGN_RIGHT)
2640 sx = sx_base - width;
2642 sx = sx_base - width / 2;
2644 if (request.valign == VALIGN_TOP)
2646 else if (request.valign == VALIGN_BOTTOM)
2647 sy = sy_base - height;
2649 sy = sy_base - height / 2;
2651 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2652 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2654 if (add_border_size)
2664 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2666 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2669 void DrawEnvelopeRequest(char *text)
2671 char *text_final = text;
2672 char *text_door_style = NULL;
2673 int graphic = IMG_BACKGROUND_REQUEST;
2674 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2675 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2676 int font_nr = FONT_REQUEST;
2677 int font_width = getFontWidth(font_nr);
2678 int font_height = getFontHeight(font_nr);
2679 int border_size = request.border_size;
2680 int line_spacing = request.line_spacing;
2681 int line_height = font_height + line_spacing;
2682 int max_text_width = request.width - 2 * border_size;
2683 int max_text_height = request.height - 2 * border_size;
2684 int line_length = max_text_width / font_width;
2685 int max_lines = max_text_height / line_height;
2686 int text_width = line_length * font_width;
2687 int width = request.width;
2688 int height = request.height;
2689 int tile_size = MAX(request.step_offset, 1);
2690 int x_steps = width / tile_size;
2691 int y_steps = height / tile_size;
2692 int sx_offset = border_size;
2693 int sy_offset = border_size;
2697 if (request.centered)
2698 sx_offset = (request.width - text_width) / 2;
2700 if (request.wrap_single_words && !request.autowrap)
2702 char *src_text_ptr, *dst_text_ptr;
2704 text_door_style = checked_malloc(2 * strlen(text) + 1);
2706 src_text_ptr = text;
2707 dst_text_ptr = text_door_style;
2709 while (*src_text_ptr)
2711 if (*src_text_ptr == ' ' ||
2712 *src_text_ptr == '?' ||
2713 *src_text_ptr == '!')
2714 *dst_text_ptr++ = '\n';
2716 if (*src_text_ptr != ' ')
2717 *dst_text_ptr++ = *src_text_ptr;
2722 *dst_text_ptr = '\0';
2724 text_final = text_door_style;
2727 setRequestPosition(&sx, &sy, FALSE);
2729 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2731 for (y = 0; y < y_steps; y++)
2732 for (x = 0; x < x_steps; x++)
2733 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2734 x, y, x_steps, y_steps,
2735 tile_size, tile_size);
2737 /* force DOOR font inside door area */
2738 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
2740 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
2741 line_length, -1, max_lines, line_spacing, mask_mode,
2742 request.autowrap, request.centered, FALSE);
2746 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2747 RedrawGadget(tool_gadget[i]);
2749 // store readily prepared envelope request for later use when animating
2750 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2752 if (text_door_style)
2753 free(text_door_style);
2756 void AnimateEnvelopeRequest(int anim_mode, int action)
2758 int graphic = IMG_BACKGROUND_REQUEST;
2759 boolean draw_masked = graphic_info[graphic].draw_masked;
2760 int delay_value_normal = request.step_delay;
2761 int delay_value_fast = delay_value_normal / 2;
2762 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2763 boolean no_delay = (tape.warp_forward);
2764 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
2765 int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2;
2766 unsigned int anim_delay = 0;
2768 int tile_size = MAX(request.step_offset, 1);
2769 int max_xsize = request.width / tile_size;
2770 int max_ysize = request.height / tile_size;
2771 int max_xsize_inner = max_xsize - 2;
2772 int max_ysize_inner = max_ysize - 2;
2774 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
2775 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
2776 int xend = max_xsize_inner;
2777 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
2778 int xstep = (xstart < xend ? 1 : 0);
2779 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2781 int end = MAX(xend - xstart, yend - ystart);
2784 if (setup.quick_doors)
2791 for (i = start; i <= end; i++)
2793 int last_frame = end; // last frame of this "for" loop
2794 int x = xstart + i * xstep;
2795 int y = ystart + i * ystep;
2796 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2797 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2798 int xsize_size_left = (xsize - 1) * tile_size;
2799 int ysize_size_top = (ysize - 1) * tile_size;
2800 int max_xsize_pos = (max_xsize - 1) * tile_size;
2801 int max_ysize_pos = (max_ysize - 1) * tile_size;
2802 int width = xsize * tile_size;
2803 int height = ysize * tile_size;
2808 setRequestPosition(&src_x, &src_y, FALSE);
2809 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
2811 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2813 for (yy = 0; yy < 2; yy++)
2815 for (xx = 0; xx < 2; xx++)
2817 int src_xx = src_x + xx * max_xsize_pos;
2818 int src_yy = src_y + yy * max_ysize_pos;
2819 int dst_xx = dst_x + xx * xsize_size_left;
2820 int dst_yy = dst_y + yy * ysize_size_top;
2821 int xx_size = (xx ? tile_size : xsize_size_left);
2822 int yy_size = (yy ? tile_size : ysize_size_top);
2825 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
2826 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2828 BlitBitmap(bitmap_db_store_2, backbuffer,
2829 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2833 redraw_mask |= REDRAW_FIELD;
2837 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2841 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
2843 int graphic = IMG_BACKGROUND_REQUEST;
2844 int sound_opening = SND_REQUEST_OPENING;
2845 int sound_closing = SND_REQUEST_CLOSING;
2846 int anim_mode_1 = request.anim_mode; /* (higher priority) */
2847 int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */
2848 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
2849 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2850 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2852 if (game_status == GAME_MODE_PLAYING)
2853 BlitScreenToBitmap(backbuffer);
2855 SetDrawtoField(DRAW_TO_BACKBUFFER);
2857 // SetDrawBackgroundMask(REDRAW_NONE);
2859 if (action == ACTION_OPENING)
2861 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2863 if (req_state & REQ_ASK)
2865 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
2866 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
2868 else if (req_state & REQ_CONFIRM)
2870 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
2872 else if (req_state & REQ_PLAYER)
2874 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
2875 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
2876 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
2877 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
2880 DrawEnvelopeRequest(text);
2883 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2885 if (action == ACTION_OPENING)
2887 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2889 if (anim_mode == ANIM_DEFAULT)
2890 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
2892 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
2896 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2898 if (anim_mode != ANIM_NONE)
2899 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
2901 if (anim_mode == ANIM_DEFAULT)
2902 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
2905 game.envelope_active = FALSE;
2907 if (action == ACTION_CLOSING)
2908 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2910 // SetDrawBackgroundMask(last_draw_background_mask);
2912 redraw_mask |= REDRAW_FIELD;
2916 if (action == ACTION_CLOSING &&
2917 game_status == GAME_MODE_PLAYING &&
2918 level.game_engine_type == GAME_ENGINE_TYPE_RND)
2919 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2922 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
2926 int graphic = el2preimg(element);
2928 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
2929 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
2932 void DrawLevel(int draw_background_mask)
2936 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
2937 SetDrawBackgroundMask(draw_background_mask);
2941 for (x = BX1; x <= BX2; x++)
2942 for (y = BY1; y <= BY2; y++)
2943 DrawScreenField(x, y);
2945 redraw_mask |= REDRAW_FIELD;
2948 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
2953 for (x = 0; x < size_x; x++)
2954 for (y = 0; y < size_y; y++)
2955 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
2957 redraw_mask |= REDRAW_FIELD;
2960 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
2964 for (x = 0; x < size_x; x++)
2965 for (y = 0; y < size_y; y++)
2966 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
2968 redraw_mask |= REDRAW_FIELD;
2971 static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y)
2973 boolean show_level_border = (BorderElement != EL_EMPTY);
2974 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
2975 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
2976 int tile_size = preview.tile_size;
2977 int preview_width = preview.xsize * tile_size;
2978 int preview_height = preview.ysize * tile_size;
2979 int real_preview_xsize = MIN(level_xsize, preview.xsize);
2980 int real_preview_ysize = MIN(level_ysize, preview.ysize);
2981 int real_preview_width = real_preview_xsize * tile_size;
2982 int real_preview_height = real_preview_ysize * tile_size;
2983 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
2984 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
2987 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
2990 DrawBackground(dst_x, dst_y, preview_width, preview_height);
2992 dst_x += (preview_width - real_preview_width) / 2;
2993 dst_y += (preview_height - real_preview_height) / 2;
2995 for (x = 0; x < real_preview_xsize; x++)
2997 for (y = 0; y < real_preview_ysize; y++)
2999 int lx = from_x + x + (show_level_border ? -1 : 0);
3000 int ly = from_y + y + (show_level_border ? -1 : 0);
3001 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3002 getBorderElement(lx, ly));
3004 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3005 element, tile_size);
3009 redraw_mask |= REDRAW_FIELD;
3012 #define MICROLABEL_EMPTY 0
3013 #define MICROLABEL_LEVEL_NAME 1
3014 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3015 #define MICROLABEL_LEVEL_AUTHOR 3
3016 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3017 #define MICROLABEL_IMPORTED_FROM 5
3018 #define MICROLABEL_IMPORTED_BY_HEAD 6
3019 #define MICROLABEL_IMPORTED_BY 7
3021 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3023 int max_text_width = SXSIZE;
3024 int font_width = getFontWidth(font_nr);
3026 if (pos->align == ALIGN_CENTER)
3027 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3028 else if (pos->align == ALIGN_RIGHT)
3029 max_text_width = pos->x;
3031 max_text_width = SXSIZE - pos->x;
3033 return max_text_width / font_width;
3036 static void DrawPreviewLevelLabelExt(int mode)
3038 struct TextPosInfo *pos = &menu.main.text.level_info_2;
3039 char label_text[MAX_OUTPUT_LINESIZE + 1];
3040 int max_len_label_text;
3041 int font_nr = pos->font;
3044 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3047 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3048 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3049 mode == MICROLABEL_IMPORTED_BY_HEAD)
3050 font_nr = pos->font_alt;
3052 max_len_label_text = getMaxTextLength(pos, font_nr);
3054 if (pos->size != -1)
3055 max_len_label_text = pos->size;
3057 for (i = 0; i < max_len_label_text; i++)
3058 label_text[i] = ' ';
3059 label_text[max_len_label_text] = '\0';
3061 if (strlen(label_text) > 0)
3062 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3065 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3066 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3067 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3068 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3069 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3070 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3071 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3072 max_len_label_text);
3073 label_text[max_len_label_text] = '\0';
3075 if (strlen(label_text) > 0)
3076 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3078 redraw_mask |= REDRAW_FIELD;
3081 static void DrawPreviewLevelExt(boolean restart)
3083 static unsigned int scroll_delay = 0;
3084 static unsigned int label_delay = 0;
3085 static int from_x, from_y, scroll_direction;
3086 static int label_state, label_counter;
3087 unsigned int scroll_delay_value = preview.step_delay;
3088 boolean show_level_border = (BorderElement != EL_EMPTY);
3089 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3090 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3097 if (preview.anim_mode == ANIM_CENTERED)
3099 if (level_xsize > preview.xsize)
3100 from_x = (level_xsize - preview.xsize) / 2;
3101 if (level_ysize > preview.ysize)
3102 from_y = (level_ysize - preview.ysize) / 2;
3105 from_x += preview.xoffset;
3106 from_y += preview.yoffset;
3108 scroll_direction = MV_RIGHT;
3112 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3113 DrawPreviewLevelLabelExt(label_state);
3115 /* initialize delay counters */
3116 DelayReached(&scroll_delay, 0);
3117 DelayReached(&label_delay, 0);
3119 if (leveldir_current->name)
3121 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3122 char label_text[MAX_OUTPUT_LINESIZE + 1];
3123 int font_nr = pos->font;
3124 int max_len_label_text = getMaxTextLength(pos, font_nr);
3126 if (pos->size != -1)
3127 max_len_label_text = pos->size;
3129 strncpy(label_text, leveldir_current->name, max_len_label_text);
3130 label_text[max_len_label_text] = '\0';
3132 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3133 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3139 /* scroll preview level, if needed */
3140 if (preview.anim_mode != ANIM_NONE &&
3141 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3142 DelayReached(&scroll_delay, scroll_delay_value))
3144 switch (scroll_direction)
3149 from_x -= preview.step_offset;
3150 from_x = (from_x < 0 ? 0 : from_x);
3153 scroll_direction = MV_UP;
3157 if (from_x < level_xsize - preview.xsize)
3159 from_x += preview.step_offset;
3160 from_x = (from_x > level_xsize - preview.xsize ?
3161 level_xsize - preview.xsize : from_x);
3164 scroll_direction = MV_DOWN;
3170 from_y -= preview.step_offset;
3171 from_y = (from_y < 0 ? 0 : from_y);
3174 scroll_direction = MV_RIGHT;
3178 if (from_y < level_ysize - preview.ysize)
3180 from_y += preview.step_offset;
3181 from_y = (from_y > level_ysize - preview.ysize ?
3182 level_ysize - preview.ysize : from_y);
3185 scroll_direction = MV_LEFT;
3192 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3195 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3196 /* redraw micro level label, if needed */
3197 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3198 !strEqual(level.author, ANONYMOUS_NAME) &&
3199 !strEqual(level.author, leveldir_current->name) &&
3200 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3202 int max_label_counter = 23;
3204 if (leveldir_current->imported_from != NULL &&
3205 strlen(leveldir_current->imported_from) > 0)
3206 max_label_counter += 14;
3207 if (leveldir_current->imported_by != NULL &&
3208 strlen(leveldir_current->imported_by) > 0)
3209 max_label_counter += 14;
3211 label_counter = (label_counter + 1) % max_label_counter;
3212 label_state = (label_counter >= 0 && label_counter <= 7 ?
3213 MICROLABEL_LEVEL_NAME :
3214 label_counter >= 9 && label_counter <= 12 ?
3215 MICROLABEL_LEVEL_AUTHOR_HEAD :
3216 label_counter >= 14 && label_counter <= 21 ?
3217 MICROLABEL_LEVEL_AUTHOR :
3218 label_counter >= 23 && label_counter <= 26 ?
3219 MICROLABEL_IMPORTED_FROM_HEAD :
3220 label_counter >= 28 && label_counter <= 35 ?
3221 MICROLABEL_IMPORTED_FROM :
3222 label_counter >= 37 && label_counter <= 40 ?
3223 MICROLABEL_IMPORTED_BY_HEAD :
3224 label_counter >= 42 && label_counter <= 49 ?
3225 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3227 if (leveldir_current->imported_from == NULL &&
3228 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3229 label_state == MICROLABEL_IMPORTED_FROM))
3230 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3231 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3233 DrawPreviewLevelLabelExt(label_state);
3237 void DrawPreviewLevelInitial()
3239 DrawPreviewLevelExt(TRUE);
3242 void DrawPreviewLevelAnimation()
3244 DrawPreviewLevelExt(FALSE);
3247 inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3248 int graphic, int sync_frame,
3251 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3253 if (mask_mode == USE_MASKING)
3254 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3256 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3259 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3260 int graphic, int sync_frame, int mask_mode)
3262 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3264 if (mask_mode == USE_MASKING)
3265 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3267 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3270 inline static void DrawGraphicAnimation(int x, int y, int graphic)
3272 int lx = LEVELX(x), ly = LEVELY(y);
3274 if (!IN_SCR_FIELD(x, y))
3277 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3278 graphic, GfxFrame[lx][ly], NO_MASKING);
3280 MarkTileDirty(x, y);
3283 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3285 int lx = LEVELX(x), ly = LEVELY(y);
3287 if (!IN_SCR_FIELD(x, y))
3290 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3291 graphic, GfxFrame[lx][ly], NO_MASKING);
3292 MarkTileDirty(x, y);
3295 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3297 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3300 void DrawLevelElementAnimation(int x, int y, int element)
3302 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3304 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3307 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3309 int sx = SCREENX(x), sy = SCREENY(y);
3311 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3314 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3317 DrawGraphicAnimation(sx, sy, graphic);
3320 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3321 DrawLevelFieldCrumbled(x, y);
3323 if (GFX_CRUMBLED(Feld[x][y]))
3324 DrawLevelFieldCrumbled(x, y);
3328 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3330 int sx = SCREENX(x), sy = SCREENY(y);
3333 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3336 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3338 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3341 DrawGraphicAnimation(sx, sy, graphic);
3343 if (GFX_CRUMBLED(element))
3344 DrawLevelFieldCrumbled(x, y);
3347 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3349 if (player->use_murphy)
3351 /* this works only because currently only one player can be "murphy" ... */
3352 static int last_horizontal_dir = MV_LEFT;
3353 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3355 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3356 last_horizontal_dir = move_dir;
3358 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3360 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3362 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3368 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3371 static boolean equalGraphics(int graphic1, int graphic2)
3373 struct GraphicInfo *g1 = &graphic_info[graphic1];
3374 struct GraphicInfo *g2 = &graphic_info[graphic2];
3376 return (g1->bitmap == g2->bitmap &&
3377 g1->src_x == g2->src_x &&
3378 g1->src_y == g2->src_y &&
3379 g1->anim_frames == g2->anim_frames &&
3380 g1->anim_delay == g2->anim_delay &&
3381 g1->anim_mode == g2->anim_mode);
3384 void DrawAllPlayers()
3388 for (i = 0; i < MAX_PLAYERS; i++)
3389 if (stored_player[i].active)
3390 DrawPlayer(&stored_player[i]);
3393 void DrawPlayerField(int x, int y)
3395 if (!IS_PLAYER(x, y))
3398 DrawPlayer(PLAYERINFO(x, y));
3401 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3403 void DrawPlayer(struct PlayerInfo *player)
3405 int jx = player->jx;
3406 int jy = player->jy;
3407 int move_dir = player->MovDir;
3408 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3409 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3410 int last_jx = (player->is_moving ? jx - dx : jx);
3411 int last_jy = (player->is_moving ? jy - dy : jy);
3412 int next_jx = jx + dx;
3413 int next_jy = jy + dy;
3414 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3415 boolean player_is_opaque = FALSE;
3416 int sx = SCREENX(jx), sy = SCREENY(jy);
3417 int sxx = 0, syy = 0;
3418 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3420 int action = ACTION_DEFAULT;
3421 int last_player_graphic = getPlayerGraphic(player, move_dir);
3422 int last_player_frame = player->Frame;
3425 /* GfxElement[][] is set to the element the player is digging or collecting;
3426 remove also for off-screen player if the player is not moving anymore */
3427 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3428 GfxElement[jx][jy] = EL_UNDEFINED;
3430 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3434 if (!IN_LEV_FIELD(jx, jy))
3436 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3437 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3438 printf("DrawPlayerField(): This should never happen!\n");
3443 if (element == EL_EXPLOSION)
3446 action = (player->is_pushing ? ACTION_PUSHING :
3447 player->is_digging ? ACTION_DIGGING :
3448 player->is_collecting ? ACTION_COLLECTING :
3449 player->is_moving ? ACTION_MOVING :
3450 player->is_snapping ? ACTION_SNAPPING :
3451 player->is_dropping ? ACTION_DROPPING :
3452 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3454 if (player->is_waiting)
3455 move_dir = player->dir_waiting;
3457 InitPlayerGfxAnimation(player, action, move_dir);
3459 /* ----------------------------------------------------------------------- */
3460 /* draw things in the field the player is leaving, if needed */
3461 /* ----------------------------------------------------------------------- */
3463 if (player->is_moving)
3465 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3467 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3469 if (last_element == EL_DYNAMITE_ACTIVE ||
3470 last_element == EL_EM_DYNAMITE_ACTIVE ||
3471 last_element == EL_SP_DISK_RED_ACTIVE)
3472 DrawDynamite(last_jx, last_jy);
3474 DrawLevelFieldThruMask(last_jx, last_jy);
3476 else if (last_element == EL_DYNAMITE_ACTIVE ||
3477 last_element == EL_EM_DYNAMITE_ACTIVE ||
3478 last_element == EL_SP_DISK_RED_ACTIVE)
3479 DrawDynamite(last_jx, last_jy);
3481 /* !!! this is not enough to prevent flickering of players which are
3482 moving next to each others without a free tile between them -- this
3483 can only be solved by drawing all players layer by layer (first the
3484 background, then the foreground etc.) !!! => TODO */
3485 else if (!IS_PLAYER(last_jx, last_jy))
3486 DrawLevelField(last_jx, last_jy);
3489 DrawLevelField(last_jx, last_jy);
3492 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3493 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3496 if (!IN_SCR_FIELD(sx, sy))
3499 /* ----------------------------------------------------------------------- */
3500 /* draw things behind the player, if needed */
3501 /* ----------------------------------------------------------------------- */
3504 DrawLevelElement(jx, jy, Back[jx][jy]);
3505 else if (IS_ACTIVE_BOMB(element))
3506 DrawLevelElement(jx, jy, EL_EMPTY);
3509 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3511 int old_element = GfxElement[jx][jy];
3512 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3513 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3515 if (GFX_CRUMBLED(old_element))
3516 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3518 DrawGraphic(sx, sy, old_graphic, frame);
3520 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3521 player_is_opaque = TRUE;
3525 GfxElement[jx][jy] = EL_UNDEFINED;
3527 /* make sure that pushed elements are drawn with correct frame rate */
3528 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3530 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3531 GfxFrame[jx][jy] = player->StepFrame;
3533 DrawLevelField(jx, jy);
3537 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3538 /* ----------------------------------------------------------------------- */
3539 /* draw player himself */
3540 /* ----------------------------------------------------------------------- */
3542 graphic = getPlayerGraphic(player, move_dir);
3544 /* in the case of changed player action or direction, prevent the current
3545 animation frame from being restarted for identical animations */
3546 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3547 player->Frame = last_player_frame;
3549 frame = getGraphicAnimationFrame(graphic, player->Frame);
3553 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3554 sxx = player->GfxPos;
3556 syy = player->GfxPos;
3559 if (player_is_opaque)
3560 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3562 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3564 if (SHIELD_ON(player))
3566 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3567 IMG_SHIELD_NORMAL_ACTIVE);
3568 int frame = getGraphicAnimationFrame(graphic, -1);
3570 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3574 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3577 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3578 sxx = player->GfxPos;
3580 syy = player->GfxPos;
3584 /* ----------------------------------------------------------------------- */
3585 /* draw things the player is pushing, if needed */
3586 /* ----------------------------------------------------------------------- */
3588 if (player->is_pushing && player->is_moving)
3590 int px = SCREENX(jx), py = SCREENY(jy);
3591 int pxx = (TILEX - ABS(sxx)) * dx;
3592 int pyy = (TILEY - ABS(syy)) * dy;
3593 int gfx_frame = GfxFrame[jx][jy];
3599 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3601 element = Feld[next_jx][next_jy];
3602 gfx_frame = GfxFrame[next_jx][next_jy];
3605 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3607 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3608 frame = getGraphicAnimationFrame(graphic, sync_frame);
3610 /* draw background element under pushed element (like the Sokoban field) */
3611 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3613 /* this allows transparent pushing animation over non-black background */
3616 DrawLevelElement(jx, jy, Back[jx][jy]);
3618 DrawLevelElement(jx, jy, EL_EMPTY);
3620 if (Back[next_jx][next_jy])
3621 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3623 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3625 else if (Back[next_jx][next_jy])
3626 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3629 /* do not draw (EM style) pushing animation when pushing is finished */
3630 /* (two-tile animations usually do not contain start and end frame) */
3631 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
3632 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
3634 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3636 /* masked drawing is needed for EMC style (double) movement graphics */
3637 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
3638 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3642 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3643 /* ----------------------------------------------------------------------- */
3644 /* draw player himself */
3645 /* ----------------------------------------------------------------------- */
3647 graphic = getPlayerGraphic(player, move_dir);
3649 /* in the case of changed player action or direction, prevent the current
3650 animation frame from being restarted for identical animations */
3651 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3652 player->Frame = last_player_frame;
3654 frame = getGraphicAnimationFrame(graphic, player->Frame);
3658 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3659 sxx = player->GfxPos;
3661 syy = player->GfxPos;
3664 if (player_is_opaque)
3665 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3667 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3669 if (SHIELD_ON(player))
3671 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3672 IMG_SHIELD_NORMAL_ACTIVE);
3673 int frame = getGraphicAnimationFrame(graphic, -1);
3675 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3679 /* ----------------------------------------------------------------------- */
3680 /* draw things in front of player (active dynamite or dynabombs) */
3681 /* ----------------------------------------------------------------------- */
3683 if (IS_ACTIVE_BOMB(element))
3685 graphic = el2img(element);
3686 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
3688 if (game.emulation == EMU_SUPAPLEX)
3689 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
3691 DrawGraphicThruMask(sx, sy, graphic, frame);
3694 if (player_is_moving && last_element == EL_EXPLOSION)
3696 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
3697 GfxElement[last_jx][last_jy] : EL_EMPTY);
3698 int graphic = el_act2img(element, ACTION_EXPLODING);
3699 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
3700 int phase = ExplodePhase[last_jx][last_jy] - 1;
3701 int frame = getGraphicAnimationFrame(graphic, phase - delay);
3704 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
3707 /* ----------------------------------------------------------------------- */
3708 /* draw elements the player is just walking/passing through/under */
3709 /* ----------------------------------------------------------------------- */
3711 if (player_is_moving)
3713 /* handle the field the player is leaving ... */
3714 if (IS_ACCESSIBLE_INSIDE(last_element))
3715 DrawLevelField(last_jx, last_jy);
3716 else if (IS_ACCESSIBLE_UNDER(last_element))
3717 DrawLevelFieldThruMask(last_jx, last_jy);
3720 /* do not redraw accessible elements if the player is just pushing them */
3721 if (!player_is_moving || !player->is_pushing)
3723 /* ... and the field the player is entering */
3724 if (IS_ACCESSIBLE_INSIDE(element))
3725 DrawLevelField(jx, jy);
3726 else if (IS_ACCESSIBLE_UNDER(element))
3727 DrawLevelFieldThruMask(jx, jy);
3730 MarkTileDirty(sx, sy);
3733 /* ------------------------------------------------------------------------- */
3735 void WaitForEventToContinue()
3737 boolean still_wait = TRUE;
3739 if (program.headless)
3742 /* simulate releasing mouse button over last gadget, if still pressed */
3744 HandleGadgets(-1, -1, 0);
3746 button_status = MB_RELEASED;
3760 case EVENT_BUTTONPRESS:
3761 case EVENT_KEYPRESS:
3765 case EVENT_KEYRELEASE:
3766 ClearPlayerAction();
3770 HandleOtherEvents(&event);
3774 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3783 #define MAX_REQUEST_LINES 13
3784 #define MAX_REQUEST_LINE_FONT1_LEN 7
3785 #define MAX_REQUEST_LINE_FONT2_LEN 10
3787 static int RequestHandleEvents(unsigned int req_state)
3789 boolean level_solved = (game_status == GAME_MODE_PLAYING &&
3790 local_player->LevelSolved_GameEnd);
3791 int width = request.width;
3792 int height = request.height;
3796 setRequestPosition(&sx, &sy, FALSE);
3798 button_status = MB_RELEASED;
3800 request_gadget_id = -1;
3807 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3809 HandleGameActions();
3811 SetDrawtoField(DRAW_TO_BACKBUFFER);
3813 if (global.use_envelope_request)
3815 /* copy current state of request area to middle of playfield area */
3816 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
3824 while (NextValidEvent(&event))
3828 case EVENT_BUTTONPRESS:
3829 case EVENT_BUTTONRELEASE:
3830 case EVENT_MOTIONNOTIFY:
3834 if (event.type == EVENT_MOTIONNOTIFY)
3839 motion_status = TRUE;
3840 mx = ((MotionEvent *) &event)->x;
3841 my = ((MotionEvent *) &event)->y;
3845 motion_status = FALSE;
3846 mx = ((ButtonEvent *) &event)->x;
3847 my = ((ButtonEvent *) &event)->y;
3848 if (event.type == EVENT_BUTTONPRESS)
3849 button_status = ((ButtonEvent *) &event)->button;
3851 button_status = MB_RELEASED;
3854 /* this sets 'request_gadget_id' */
3855 HandleGadgets(mx, my, button_status);
3857 switch (request_gadget_id)
3859 case TOOL_CTRL_ID_YES:
3862 case TOOL_CTRL_ID_NO:
3865 case TOOL_CTRL_ID_CONFIRM:
3866 result = TRUE | FALSE;
3869 case TOOL_CTRL_ID_PLAYER_1:
3872 case TOOL_CTRL_ID_PLAYER_2:
3875 case TOOL_CTRL_ID_PLAYER_3:
3878 case TOOL_CTRL_ID_PLAYER_4:
3889 #if defined(TARGET_SDL2)
3890 case SDL_WINDOWEVENT:
3891 HandleWindowEvent((WindowEvent *) &event);
3894 case SDL_APP_WILLENTERBACKGROUND:
3895 case SDL_APP_DIDENTERBACKGROUND:
3896 case SDL_APP_WILLENTERFOREGROUND:
3897 case SDL_APP_DIDENTERFOREGROUND:
3898 HandlePauseResumeEvent((PauseResumeEvent *) &event);
3902 case EVENT_KEYPRESS:
3904 Key key = GetEventKey((KeyEvent *)&event, TRUE);
3909 if (req_state & REQ_CONFIRM)
3914 #if defined(TARGET_SDL2)
3921 #if defined(TARGET_SDL2)
3928 HandleKeysDebug(key);
3932 if (req_state & REQ_PLAYER)
3938 case EVENT_KEYRELEASE:
3939 ClearPlayerAction();
3942 #if defined(TARGET_SDL2)
3943 case SDL_CONTROLLERBUTTONDOWN:
3944 switch (event.cbutton.button)
3946 case SDL_CONTROLLER_BUTTON_A:
3947 case SDL_CONTROLLER_BUTTON_X:
3948 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
3952 case SDL_CONTROLLER_BUTTON_B:
3953 case SDL_CONTROLLER_BUTTON_Y:
3954 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
3955 case SDL_CONTROLLER_BUTTON_BACK:
3960 if (req_state & REQ_PLAYER)
3965 case SDL_CONTROLLERBUTTONUP:
3966 HandleJoystickEvent(&event);
3967 ClearPlayerAction();
3972 HandleOtherEvents(&event);
3977 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3979 int joy = AnyJoystick();
3981 if (joy & JOY_BUTTON_1)
3983 else if (joy & JOY_BUTTON_2)
3989 if (global.use_envelope_request)
3991 /* copy back current state of pressed buttons inside request area */
3992 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
4002 static boolean RequestDoor(char *text, unsigned int req_state)
4004 unsigned int old_door_state;
4005 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4006 int font_nr = FONT_TEXT_2;
4011 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4013 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4014 font_nr = FONT_TEXT_1;
4017 if (game_status == GAME_MODE_PLAYING)
4018 BlitScreenToBitmap(backbuffer);
4020 /* disable deactivated drawing when quick-loading level tape recording */
4021 if (tape.playing && tape.deactivate_display)
4022 TapeDeactivateDisplayOff(TRUE);
4024 SetMouseCursor(CURSOR_DEFAULT);
4026 #if defined(NETWORK_AVALIABLE)
4027 /* pause network game while waiting for request to answer */
4028 if (options.network &&
4029 game_status == GAME_MODE_PLAYING &&
4030 req_state & REQUEST_WAIT_FOR_INPUT)
4031 SendToServer_PausePlaying();
4034 old_door_state = GetDoorState();
4036 /* simulate releasing mouse button over last gadget, if still pressed */
4038 HandleGadgets(-1, -1, 0);
4042 /* draw released gadget before proceeding */
4045 if (old_door_state & DOOR_OPEN_1)
4047 CloseDoor(DOOR_CLOSE_1);
4049 /* save old door content */
4050 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4051 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4054 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4055 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4057 /* clear door drawing field */
4058 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4060 /* force DOOR font inside door area */
4061 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4063 /* write text for request */
4064 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4066 char text_line[max_request_line_len + 1];
4072 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4074 tc = *(text_ptr + tx);
4075 // if (!tc || tc == ' ')
4076 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4080 if ((tc == '?' || tc == '!') && tl == 0)
4090 strncpy(text_line, text_ptr, tl);
4093 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4094 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4095 text_line, font_nr);
4097 text_ptr += tl + (tc == ' ' ? 1 : 0);
4098 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4103 if (req_state & REQ_ASK)
4105 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4106 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4108 else if (req_state & REQ_CONFIRM)
4110 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4112 else if (req_state & REQ_PLAYER)
4114 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4115 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4116 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4117 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4120 /* copy request gadgets to door backbuffer */
4121 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4123 OpenDoor(DOOR_OPEN_1);
4125 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4127 if (game_status == GAME_MODE_PLAYING)
4129 SetPanelBackground();
4130 SetDrawBackgroundMask(REDRAW_DOOR_1);
4134 SetDrawBackgroundMask(REDRAW_FIELD);
4140 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4142 // ---------- handle request buttons ----------
4143 result = RequestHandleEvents(req_state);
4147 if (!(req_state & REQ_STAY_OPEN))
4149 CloseDoor(DOOR_CLOSE_1);
4151 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4152 (req_state & REQ_REOPEN))
4153 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4158 if (game_status == GAME_MODE_PLAYING)
4160 SetPanelBackground();
4161 SetDrawBackgroundMask(REDRAW_DOOR_1);
4165 SetDrawBackgroundMask(REDRAW_FIELD);
4168 #if defined(NETWORK_AVALIABLE)
4169 /* continue network game after request */
4170 if (options.network &&
4171 game_status == GAME_MODE_PLAYING &&
4172 req_state & REQUEST_WAIT_FOR_INPUT)
4173 SendToServer_ContinuePlaying();
4176 /* restore deactivated drawing when quick-loading level tape recording */
4177 if (tape.playing && tape.deactivate_display)
4178 TapeDeactivateDisplayOn();
4183 static boolean RequestEnvelope(char *text, unsigned int req_state)
4187 if (game_status == GAME_MODE_PLAYING)
4188 BlitScreenToBitmap(backbuffer);
4190 /* disable deactivated drawing when quick-loading level tape recording */
4191 if (tape.playing && tape.deactivate_display)
4192 TapeDeactivateDisplayOff(TRUE);
4194 SetMouseCursor(CURSOR_DEFAULT);
4196 #if defined(NETWORK_AVALIABLE)
4197 /* pause network game while waiting for request to answer */
4198 if (options.network &&
4199 game_status == GAME_MODE_PLAYING &&
4200 req_state & REQUEST_WAIT_FOR_INPUT)
4201 SendToServer_PausePlaying();
4204 /* simulate releasing mouse button over last gadget, if still pressed */
4206 HandleGadgets(-1, -1, 0);
4210 // (replace with setting corresponding request background)
4211 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4212 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4214 /* clear door drawing field */
4215 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4217 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4219 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4221 if (game_status == GAME_MODE_PLAYING)
4223 SetPanelBackground();
4224 SetDrawBackgroundMask(REDRAW_DOOR_1);
4228 SetDrawBackgroundMask(REDRAW_FIELD);
4234 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4236 // ---------- handle request buttons ----------
4237 result = RequestHandleEvents(req_state);
4241 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4245 if (game_status == GAME_MODE_PLAYING)
4247 SetPanelBackground();
4248 SetDrawBackgroundMask(REDRAW_DOOR_1);
4252 SetDrawBackgroundMask(REDRAW_FIELD);
4255 #if defined(NETWORK_AVALIABLE)
4256 /* continue network game after request */
4257 if (options.network &&
4258 game_status == GAME_MODE_PLAYING &&
4259 req_state & REQUEST_WAIT_FOR_INPUT)
4260 SendToServer_ContinuePlaying();
4263 /* restore deactivated drawing when quick-loading level tape recording */
4264 if (tape.playing && tape.deactivate_display)
4265 TapeDeactivateDisplayOn();
4270 boolean Request(char *text, unsigned int req_state)
4272 boolean overlay_active = GetOverlayActive();
4275 SetOverlayActive(FALSE);
4277 if (global.use_envelope_request)
4278 result = RequestEnvelope(text, req_state);
4280 result = RequestDoor(text, req_state);
4282 SetOverlayActive(overlay_active);
4287 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4289 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4290 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4293 if (dpo1->sort_priority != dpo2->sort_priority)
4294 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4296 compare_result = dpo1->nr - dpo2->nr;
4298 return compare_result;
4301 void InitGraphicCompatibilityInfo_Doors()
4307 struct DoorInfo *door;
4311 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4312 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4314 { -1, -1, -1, NULL }
4316 struct Rect door_rect_list[] =
4318 { DX, DY, DXSIZE, DYSIZE },
4319 { VX, VY, VXSIZE, VYSIZE }
4323 for (i = 0; doors[i].door_token != -1; i++)
4325 int door_token = doors[i].door_token;
4326 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4327 int part_1 = doors[i].part_1;
4328 int part_8 = doors[i].part_8;
4329 int part_2 = part_1 + 1;
4330 int part_3 = part_1 + 2;
4331 struct DoorInfo *door = doors[i].door;
4332 struct Rect *door_rect = &door_rect_list[door_index];
4333 boolean door_gfx_redefined = FALSE;
4335 /* check if any door part graphic definitions have been redefined */
4337 for (j = 0; door_part_controls[j].door_token != -1; j++)
4339 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4340 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4342 if (dpc->door_token == door_token && fi->redefined)
4343 door_gfx_redefined = TRUE;
4346 /* check for old-style door graphic/animation modifications */
4348 if (!door_gfx_redefined)
4350 if (door->anim_mode & ANIM_STATIC_PANEL)
4352 door->panel.step_xoffset = 0;
4353 door->panel.step_yoffset = 0;
4356 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4358 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4359 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4360 int num_door_steps, num_panel_steps;
4362 /* remove door part graphics other than the two default wings */
4364 for (j = 0; door_part_controls[j].door_token != -1; j++)
4366 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4367 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4369 if (dpc->graphic >= part_3 &&
4370 dpc->graphic <= part_8)
4374 /* set graphics and screen positions of the default wings */
4376 g_part_1->width = door_rect->width;
4377 g_part_1->height = door_rect->height;
4378 g_part_2->width = door_rect->width;
4379 g_part_2->height = door_rect->height;
4380 g_part_2->src_x = door_rect->width;
4381 g_part_2->src_y = g_part_1->src_y;
4383 door->part_2.x = door->part_1.x;
4384 door->part_2.y = door->part_1.y;
4386 if (door->width != -1)
4388 g_part_1->width = door->width;
4389 g_part_2->width = door->width;
4391 // special treatment for graphics and screen position of right wing
4392 g_part_2->src_x += door_rect->width - door->width;
4393 door->part_2.x += door_rect->width - door->width;
4396 if (door->height != -1)
4398 g_part_1->height = door->height;
4399 g_part_2->height = door->height;
4401 // special treatment for graphics and screen position of bottom wing
4402 g_part_2->src_y += door_rect->height - door->height;
4403 door->part_2.y += door_rect->height - door->height;
4406 /* set animation delays for the default wings and panels */
4408 door->part_1.step_delay = door->step_delay;
4409 door->part_2.step_delay = door->step_delay;
4410 door->panel.step_delay = door->step_delay;
4412 /* set animation draw order for the default wings */
4414 door->part_1.sort_priority = 2; /* draw left wing over ... */
4415 door->part_2.sort_priority = 1; /* ... right wing */
4417 /* set animation draw offset for the default wings */
4419 if (door->anim_mode & ANIM_HORIZONTAL)
4421 door->part_1.step_xoffset = door->step_offset;
4422 door->part_1.step_yoffset = 0;
4423 door->part_2.step_xoffset = door->step_offset * -1;
4424 door->part_2.step_yoffset = 0;
4426 num_door_steps = g_part_1->width / door->step_offset;
4428 else // ANIM_VERTICAL
4430 door->part_1.step_xoffset = 0;
4431 door->part_1.step_yoffset = door->step_offset;
4432 door->part_2.step_xoffset = 0;
4433 door->part_2.step_yoffset = door->step_offset * -1;
4435 num_door_steps = g_part_1->height / door->step_offset;
4438 /* set animation draw offset for the default panels */
4440 if (door->step_offset > 1)
4442 num_panel_steps = 2 * door_rect->height / door->step_offset;
4443 door->panel.start_step = num_panel_steps - num_door_steps;
4444 door->panel.start_step_closing = door->panel.start_step;
4448 num_panel_steps = door_rect->height / door->step_offset;
4449 door->panel.start_step = num_panel_steps - num_door_steps / 2;
4450 door->panel.start_step_closing = door->panel.start_step;
4451 door->panel.step_delay *= 2;
4462 for (i = 0; door_part_controls[i].door_token != -1; i++)
4464 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4465 struct DoorPartOrderInfo *dpo = &door_part_order[i];
4467 /* initialize "start_step_opening" and "start_step_closing", if needed */
4468 if (dpc->pos->start_step_opening == 0 &&
4469 dpc->pos->start_step_closing == 0)
4471 // dpc->pos->start_step_opening = dpc->pos->start_step;
4472 dpc->pos->start_step_closing = dpc->pos->start_step;
4475 /* fill structure for door part draw order (sorted below) */
4477 dpo->sort_priority = dpc->pos->sort_priority;
4480 /* sort door part controls according to sort_priority and graphic number */
4481 qsort(door_part_order, MAX_DOOR_PARTS,
4482 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
4485 unsigned int OpenDoor(unsigned int door_state)
4487 if (door_state & DOOR_COPY_BACK)
4489 if (door_state & DOOR_OPEN_1)
4490 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4491 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
4493 if (door_state & DOOR_OPEN_2)
4494 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
4495 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
4497 door_state &= ~DOOR_COPY_BACK;
4500 return MoveDoor(door_state);
4503 unsigned int CloseDoor(unsigned int door_state)
4505 unsigned int old_door_state = GetDoorState();
4507 if (!(door_state & DOOR_NO_COPY_BACK))
4509 if (old_door_state & DOOR_OPEN_1)
4510 BlitBitmap(backbuffer, bitmap_db_door_1,
4511 DX, DY, DXSIZE, DYSIZE, 0, 0);
4513 if (old_door_state & DOOR_OPEN_2)
4514 BlitBitmap(backbuffer, bitmap_db_door_2,
4515 VX, VY, VXSIZE, VYSIZE, 0, 0);
4517 door_state &= ~DOOR_NO_COPY_BACK;
4520 return MoveDoor(door_state);
4523 unsigned int GetDoorState()
4525 return MoveDoor(DOOR_GET_STATE);
4528 unsigned int SetDoorState(unsigned int door_state)
4530 return MoveDoor(door_state | DOOR_SET_STATE);
4533 int euclid(int a, int b)
4535 return (b ? euclid(b, a % b) : a);
4538 unsigned int MoveDoor(unsigned int door_state)
4540 struct Rect door_rect_list[] =
4542 { DX, DY, DXSIZE, DYSIZE },
4543 { VX, VY, VXSIZE, VYSIZE }
4545 static int door1 = DOOR_CLOSE_1;
4546 static int door2 = DOOR_CLOSE_2;
4547 unsigned int door_delay = 0;
4548 unsigned int door_delay_value;
4551 if (door_state == DOOR_GET_STATE)
4552 return (door1 | door2);
4554 if (door_state & DOOR_SET_STATE)
4556 if (door_state & DOOR_ACTION_1)
4557 door1 = door_state & DOOR_ACTION_1;
4558 if (door_state & DOOR_ACTION_2)
4559 door2 = door_state & DOOR_ACTION_2;
4561 return (door1 | door2);
4564 if (!(door_state & DOOR_FORCE_REDRAW))
4566 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
4567 door_state &= ~DOOR_OPEN_1;
4568 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
4569 door_state &= ~DOOR_CLOSE_1;
4570 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
4571 door_state &= ~DOOR_OPEN_2;
4572 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
4573 door_state &= ~DOOR_CLOSE_2;
4576 if (global.autoplay_leveldir)
4578 door_state |= DOOR_NO_DELAY;
4579 door_state &= ~DOOR_CLOSE_ALL;
4582 if (game_status == GAME_MODE_EDITOR)
4583 door_state |= DOOR_NO_DELAY;
4585 if (door_state & DOOR_ACTION)
4587 boolean door_panel_drawn[NUM_DOORS];
4588 boolean panel_has_doors[NUM_DOORS];
4589 boolean door_part_skip[MAX_DOOR_PARTS];
4590 boolean door_part_done[MAX_DOOR_PARTS];
4591 boolean door_part_done_all;
4592 int num_steps[MAX_DOOR_PARTS];
4593 int max_move_delay = 0; // delay for complete animations of all doors
4594 int max_step_delay = 0; // delay (ms) between two animation frames
4595 int num_move_steps = 0; // number of animation steps for all doors
4596 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
4597 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
4598 int current_move_delay = 0;
4602 for (i = 0; i < NUM_DOORS; i++)
4603 panel_has_doors[i] = FALSE;
4605 for (i = 0; i < MAX_DOOR_PARTS; i++)
4607 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4608 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4609 int door_token = dpc->door_token;
4611 door_part_done[i] = FALSE;
4612 door_part_skip[i] = (!(door_state & door_token) ||
4616 for (i = 0; i < MAX_DOOR_PARTS; i++)
4618 int nr = door_part_order[i].nr;
4619 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4620 struct DoorPartPosInfo *pos = dpc->pos;
4621 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4622 int door_token = dpc->door_token;
4623 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4624 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4625 int step_xoffset = ABS(pos->step_xoffset);
4626 int step_yoffset = ABS(pos->step_yoffset);
4627 int step_delay = pos->step_delay;
4628 int current_door_state = door_state & door_token;
4629 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4630 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
4631 boolean part_opening = (is_panel ? door_closing : door_opening);
4632 int start_step = (part_opening ? pos->start_step_opening :
4633 pos->start_step_closing);
4634 float move_xsize = (step_xoffset ? g->width : 0);
4635 float move_ysize = (step_yoffset ? g->height : 0);
4636 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
4637 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
4638 int move_steps = (move_xsteps && move_ysteps ?
4639 MIN(move_xsteps, move_ysteps) :
4640 move_xsteps ? move_xsteps : move_ysteps) - start_step;
4641 int move_delay = move_steps * step_delay;
4643 if (door_part_skip[nr])
4646 max_move_delay = MAX(max_move_delay, move_delay);
4647 max_step_delay = (max_step_delay == 0 ? step_delay :
4648 euclid(max_step_delay, step_delay));
4649 num_steps[nr] = move_steps;
4653 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
4655 panel_has_doors[door_index] = TRUE;
4659 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
4661 num_move_steps = max_move_delay / max_step_delay;
4662 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
4664 door_delay_value = max_step_delay;
4666 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
4668 start = num_move_steps - 1;
4672 /* opening door sound has priority over simultaneously closing door */
4673 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
4674 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
4675 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
4676 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
4679 for (k = start; k < num_move_steps; k++)
4681 int last_frame = num_move_steps - 1; // last frame of this "for" loop
4683 door_part_done_all = TRUE;
4685 for (i = 0; i < NUM_DOORS; i++)
4686 door_panel_drawn[i] = FALSE;
4688 for (i = 0; i < MAX_DOOR_PARTS; i++)
4690 int nr = door_part_order[i].nr;
4691 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4692 struct DoorPartPosInfo *pos = dpc->pos;
4693 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4694 int door_token = dpc->door_token;
4695 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4696 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4697 boolean is_panel_and_door_has_closed = FALSE;
4698 struct Rect *door_rect = &door_rect_list[door_index];
4699 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
4701 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
4702 int current_door_state = door_state & door_token;
4703 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4704 boolean door_closing = !door_opening;
4705 boolean part_opening = (is_panel ? door_closing : door_opening);
4706 boolean part_closing = !part_opening;
4707 int start_step = (part_opening ? pos->start_step_opening :
4708 pos->start_step_closing);
4709 int step_delay = pos->step_delay;
4710 int step_factor = step_delay / max_step_delay;
4711 int k1 = (step_factor ? k / step_factor + 1 : k);
4712 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
4713 int kk = MAX(0, k2);
4716 int src_x, src_y, src_xx, src_yy;
4717 int dst_x, dst_y, dst_xx, dst_yy;
4720 if (door_part_skip[nr])
4723 if (!(door_state & door_token))
4731 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
4732 int kk_door = MAX(0, k2_door);
4733 int sync_frame = kk_door * door_delay_value;
4734 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
4736 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
4737 &g_src_x, &g_src_y);
4742 if (!door_panel_drawn[door_index])
4744 ClearRectangle(drawto, door_rect->x, door_rect->y,
4745 door_rect->width, door_rect->height);
4747 door_panel_drawn[door_index] = TRUE;
4750 // draw opening or closing door parts
4752 if (pos->step_xoffset < 0) // door part on right side
4755 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
4758 if (dst_xx + width > door_rect->width)
4759 width = door_rect->width - dst_xx;
4761 else // door part on left side
4764 dst_xx = pos->x - kk * pos->step_xoffset;
4768 src_xx = ABS(dst_xx);
4772 width = g->width - src_xx;
4774 if (width > door_rect->width)
4775 width = door_rect->width;
4777 // printf("::: k == %d [%d] \n", k, start_step);
4780 if (pos->step_yoffset < 0) // door part on bottom side
4783 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
4786 if (dst_yy + height > door_rect->height)
4787 height = door_rect->height - dst_yy;
4789 else // door part on top side
4792 dst_yy = pos->y - kk * pos->step_yoffset;
4796 src_yy = ABS(dst_yy);
4800 height = g->height - src_yy;
4803 src_x = g_src_x + src_xx;
4804 src_y = g_src_y + src_yy;
4806 dst_x = door_rect->x + dst_xx;
4807 dst_y = door_rect->y + dst_yy;
4809 is_panel_and_door_has_closed =
4812 panel_has_doors[door_index] &&
4813 k >= num_move_steps_doors_only - 1);
4815 if (width >= 0 && width <= g->width &&
4816 height >= 0 && height <= g->height &&
4817 !is_panel_and_door_has_closed)
4819 if (is_panel || !pos->draw_masked)
4820 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
4823 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
4827 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
4829 if ((part_opening && (width < 0 || height < 0)) ||
4830 (part_closing && (width >= g->width && height >= g->height)))
4831 door_part_done[nr] = TRUE;
4833 // continue door part animations, but not panel after door has closed
4834 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
4835 door_part_done_all = FALSE;
4838 if (!(door_state & DOOR_NO_DELAY))
4842 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
4844 current_move_delay += max_step_delay;
4847 if (door_part_done_all)
4852 if (door_state & DOOR_ACTION_1)
4853 door1 = door_state & DOOR_ACTION_1;
4854 if (door_state & DOOR_ACTION_2)
4855 door2 = door_state & DOOR_ACTION_2;
4857 // draw masked border over door area
4858 DrawMaskedBorder(REDRAW_DOOR_1);
4859 DrawMaskedBorder(REDRAW_DOOR_2);
4861 return (door1 | door2);
4864 static boolean useSpecialEditorDoor()
4866 int graphic = IMG_GLOBAL_BORDER_EDITOR;
4867 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
4869 // do not draw special editor door if editor border defined or redefined
4870 if (graphic_info[graphic].bitmap != NULL || redefined)
4873 // do not draw special editor door if global border defined to be empty
4874 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
4877 // do not draw special editor door if viewport definitions do not match
4881 EY + EYSIZE != VY + VYSIZE)
4887 void DrawSpecialEditorDoor()
4889 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
4890 int top_border_width = gfx1->width;
4891 int top_border_height = gfx1->height;
4892 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
4893 int ex = EX - outer_border;
4894 int ey = EY - outer_border;
4895 int vy = VY - outer_border;
4896 int exsize = EXSIZE + 2 * outer_border;
4898 if (!useSpecialEditorDoor())
4901 /* draw bigger level editor toolbox window */
4902 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
4903 top_border_width, top_border_height, ex, ey - top_border_height);
4904 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
4905 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
4907 redraw_mask |= REDRAW_ALL;
4910 void UndrawSpecialEditorDoor()
4912 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
4913 int top_border_width = gfx1->width;
4914 int top_border_height = gfx1->height;
4915 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
4916 int ex = EX - outer_border;
4917 int ey = EY - outer_border;
4918 int ey_top = ey - top_border_height;
4919 int exsize = EXSIZE + 2 * outer_border;
4920 int eysize = EYSIZE + 2 * outer_border;
4922 if (!useSpecialEditorDoor())
4925 /* draw normal tape recorder window */
4926 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
4928 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4929 ex, ey_top, top_border_width, top_border_height,
4931 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4932 ex, ey, exsize, eysize, ex, ey);
4936 // if screen background is set to "[NONE]", clear editor toolbox window
4937 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
4938 ClearRectangle(drawto, ex, ey, exsize, eysize);
4941 redraw_mask |= REDRAW_ALL;
4945 /* ---------- new tool button stuff ---------------------------------------- */
4950 struct TextPosInfo *pos;
4953 } toolbutton_info[NUM_TOOL_BUTTONS] =
4956 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
4957 TOOL_CTRL_ID_YES, "yes"
4960 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
4961 TOOL_CTRL_ID_NO, "no"
4964 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
4965 TOOL_CTRL_ID_CONFIRM, "confirm"
4968 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
4969 TOOL_CTRL_ID_PLAYER_1, "player 1"
4972 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
4973 TOOL_CTRL_ID_PLAYER_2, "player 2"
4976 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
4977 TOOL_CTRL_ID_PLAYER_3, "player 3"
4980 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
4981 TOOL_CTRL_ID_PLAYER_4, "player 4"
4985 void CreateToolButtons()
4989 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4991 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
4992 struct TextPosInfo *pos = toolbutton_info[i].pos;
4993 struct GadgetInfo *gi;
4994 Bitmap *deco_bitmap = None;
4995 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
4996 unsigned int event_mask = GD_EVENT_RELEASED;
4999 int gd_x = gfx->src_x;
5000 int gd_y = gfx->src_y;
5001 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5002 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5005 if (global.use_envelope_request)
5006 setRequestPosition(&dx, &dy, TRUE);
5008 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5010 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5012 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5013 pos->size, &deco_bitmap, &deco_x, &deco_y);
5014 deco_xpos = (gfx->width - pos->size) / 2;
5015 deco_ypos = (gfx->height - pos->size) / 2;
5018 gi = CreateGadget(GDI_CUSTOM_ID, id,
5019 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5020 GDI_X, dx + GDI_ACTIVE_POS(pos->x),
5021 GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
5022 GDI_WIDTH, gfx->width,
5023 GDI_HEIGHT, gfx->height,
5024 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5025 GDI_STATE, GD_BUTTON_UNPRESSED,
5026 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5027 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5028 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5029 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5030 GDI_DECORATION_SIZE, pos->size, pos->size,
5031 GDI_DECORATION_SHIFTING, 1, 1,
5032 GDI_DIRECT_DRAW, FALSE,
5033 GDI_EVENT_MASK, event_mask,
5034 GDI_CALLBACK_ACTION, HandleToolButtons,
5038 Error(ERR_EXIT, "cannot create gadget");
5040 tool_gadget[id] = gi;
5044 void FreeToolButtons()
5048 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5049 FreeGadget(tool_gadget[i]);
5052 static void UnmapToolButtons()
5056 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5057 UnmapGadget(tool_gadget[i]);
5060 static void HandleToolButtons(struct GadgetInfo *gi)
5062 request_gadget_id = gi->custom_id;
5065 static struct Mapping_EM_to_RND_object
5068 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
5069 boolean is_backside; /* backside of moving element */
5075 em_object_mapping_list[] =
5078 Xblank, TRUE, FALSE,
5082 Yacid_splash_eB, FALSE, FALSE,
5083 EL_ACID_SPLASH_RIGHT, -1, -1
5086 Yacid_splash_wB, FALSE, FALSE,
5087 EL_ACID_SPLASH_LEFT, -1, -1
5090 #ifdef EM_ENGINE_BAD_ROLL
5092 Xstone_force_e, FALSE, FALSE,
5093 EL_ROCK, -1, MV_BIT_RIGHT
5096 Xstone_force_w, FALSE, FALSE,
5097 EL_ROCK, -1, MV_BIT_LEFT
5100 Xnut_force_e, FALSE, FALSE,
5101 EL_NUT, -1, MV_BIT_RIGHT
5104 Xnut_force_w, FALSE, FALSE,
5105 EL_NUT, -1, MV_BIT_LEFT
5108 Xspring_force_e, FALSE, FALSE,
5109 EL_SPRING, -1, MV_BIT_RIGHT
5112 Xspring_force_w, FALSE, FALSE,
5113 EL_SPRING, -1, MV_BIT_LEFT
5116 Xemerald_force_e, FALSE, FALSE,
5117 EL_EMERALD, -1, MV_BIT_RIGHT
5120 Xemerald_force_w, FALSE, FALSE,
5121 EL_EMERALD, -1, MV_BIT_LEFT
5124 Xdiamond_force_e, FALSE, FALSE,
5125 EL_DIAMOND, -1, MV_BIT_RIGHT
5128 Xdiamond_force_w, FALSE, FALSE,
5129 EL_DIAMOND, -1, MV_BIT_LEFT
5132 Xbomb_force_e, FALSE, FALSE,
5133 EL_BOMB, -1, MV_BIT_RIGHT
5136 Xbomb_force_w, FALSE, FALSE,
5137 EL_BOMB, -1, MV_BIT_LEFT
5139 #endif /* EM_ENGINE_BAD_ROLL */
5142 Xstone, TRUE, FALSE,
5146 Xstone_pause, FALSE, FALSE,
5150 Xstone_fall, FALSE, FALSE,
5154 Ystone_s, FALSE, FALSE,
5155 EL_ROCK, ACTION_FALLING, -1
5158 Ystone_sB, FALSE, TRUE,
5159 EL_ROCK, ACTION_FALLING, -1
5162 Ystone_e, FALSE, FALSE,
5163 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5166 Ystone_eB, FALSE, TRUE,
5167 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5170 Ystone_w, FALSE, FALSE,
5171 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5174 Ystone_wB, FALSE, TRUE,
5175 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5182 Xnut_pause, FALSE, FALSE,
5186 Xnut_fall, FALSE, FALSE,
5190 Ynut_s, FALSE, FALSE,
5191 EL_NUT, ACTION_FALLING, -1
5194 Ynut_sB, FALSE, TRUE,
5195 EL_NUT, ACTION_FALLING, -1
5198 Ynut_e, FALSE, FALSE,
5199 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5202 Ynut_eB, FALSE, TRUE,
5203 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5206 Ynut_w, FALSE, FALSE,
5207 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5210 Ynut_wB, FALSE, TRUE,
5211 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5214 Xbug_n, TRUE, FALSE,
5218 Xbug_e, TRUE, FALSE,
5219 EL_BUG_RIGHT, -1, -1
5222 Xbug_s, TRUE, FALSE,
5226 Xbug_w, TRUE, FALSE,
5230 Xbug_gon, FALSE, FALSE,
5234 Xbug_goe, FALSE, FALSE,
5235 EL_BUG_RIGHT, -1, -1
5238 Xbug_gos, FALSE, FALSE,
5242 Xbug_gow, FALSE, FALSE,
5246 Ybug_n, FALSE, FALSE,
5247 EL_BUG, ACTION_MOVING, MV_BIT_UP
5250 Ybug_nB, FALSE, TRUE,
5251 EL_BUG, ACTION_MOVING, MV_BIT_UP
5254 Ybug_e, FALSE, FALSE,
5255 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5258 Ybug_eB, FALSE, TRUE,
5259 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5262 Ybug_s, FALSE, FALSE,
5263 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5266 Ybug_sB, FALSE, TRUE,
5267 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5270 Ybug_w, FALSE, FALSE,
5271 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5274 Ybug_wB, FALSE, TRUE,
5275 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5278 Ybug_w_n, FALSE, FALSE,
5279 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5282 Ybug_n_e, FALSE, FALSE,
5283 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5286 Ybug_e_s, FALSE, FALSE,
5287 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5290 Ybug_s_w, FALSE, FALSE,
5291 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5294 Ybug_e_n, FALSE, FALSE,
5295 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5298 Ybug_s_e, FALSE, FALSE,
5299 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5302 Ybug_w_s, FALSE, FALSE,
5303 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5306 Ybug_n_w, FALSE, FALSE,
5307 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5310 Ybug_stone, FALSE, FALSE,
5311 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
5314 Ybug_spring, FALSE, FALSE,
5315 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
5318 Xtank_n, TRUE, FALSE,
5319 EL_SPACESHIP_UP, -1, -1
5322 Xtank_e, TRUE, FALSE,
5323 EL_SPACESHIP_RIGHT, -1, -1
5326 Xtank_s, TRUE, FALSE,
5327 EL_SPACESHIP_DOWN, -1, -1
5330 Xtank_w, TRUE, FALSE,
5331 EL_SPACESHIP_LEFT, -1, -1
5334 Xtank_gon, FALSE, FALSE,
5335 EL_SPACESHIP_UP, -1, -1
5338 Xtank_goe, FALSE, FALSE,
5339 EL_SPACESHIP_RIGHT, -1, -1
5342 Xtank_gos, FALSE, FALSE,
5343 EL_SPACESHIP_DOWN, -1, -1
5346 Xtank_gow, FALSE, FALSE,
5347 EL_SPACESHIP_LEFT, -1, -1
5350 Ytank_n, FALSE, FALSE,
5351 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5354 Ytank_nB, FALSE, TRUE,
5355 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5358 Ytank_e, FALSE, FALSE,
5359 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5362 Ytank_eB, FALSE, TRUE,
5363 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5366 Ytank_s, FALSE, FALSE,
5367 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5370 Ytank_sB, FALSE, TRUE,
5371 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5374 Ytank_w, FALSE, FALSE,
5375 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5378 Ytank_wB, FALSE, TRUE,
5379 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5382 Ytank_w_n, FALSE, FALSE,
5383 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5386 Ytank_n_e, FALSE, FALSE,
5387 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5390 Ytank_e_s, FALSE, FALSE,
5391 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5394 Ytank_s_w, FALSE, FALSE,
5395 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5398 Ytank_e_n, FALSE, FALSE,
5399 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5402 Ytank_s_e, FALSE, FALSE,
5403 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5406 Ytank_w_s, FALSE, FALSE,
5407 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5410 Ytank_n_w, FALSE, FALSE,
5411 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5414 Ytank_stone, FALSE, FALSE,
5415 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
5418 Ytank_spring, FALSE, FALSE,
5419 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
5422 Xandroid, TRUE, FALSE,
5423 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5426 Xandroid_1_n, FALSE, FALSE,
5427 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5430 Xandroid_2_n, FALSE, FALSE,
5431 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5434 Xandroid_1_e, FALSE, FALSE,
5435 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5438 Xandroid_2_e, FALSE, FALSE,
5439 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5442 Xandroid_1_w, FALSE, FALSE,
5443 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5446 Xandroid_2_w, FALSE, FALSE,
5447 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5450 Xandroid_1_s, FALSE, FALSE,
5451 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5454 Xandroid_2_s, FALSE, FALSE,
5455 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5458 Yandroid_n, FALSE, FALSE,
5459 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5462 Yandroid_nB, FALSE, TRUE,
5463 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5466 Yandroid_ne, FALSE, FALSE,
5467 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5470 Yandroid_neB, FALSE, TRUE,
5471 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5474 Yandroid_e, FALSE, FALSE,
5475 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5478 Yandroid_eB, FALSE, TRUE,
5479 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5482 Yandroid_se, FALSE, FALSE,
5483 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5486 Yandroid_seB, FALSE, TRUE,
5487 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5490 Yandroid_s, FALSE, FALSE,
5491 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5494 Yandroid_sB, FALSE, TRUE,
5495 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5498 Yandroid_sw, FALSE, FALSE,
5499 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5502 Yandroid_swB, FALSE, TRUE,
5503 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5506 Yandroid_w, FALSE, FALSE,
5507 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5510 Yandroid_wB, FALSE, TRUE,
5511 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5514 Yandroid_nw, FALSE, FALSE,
5515 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
5518 Yandroid_nwB, FALSE, TRUE,
5519 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
5522 Xspring, TRUE, FALSE,
5526 Xspring_pause, FALSE, FALSE,
5530 Xspring_e, FALSE, FALSE,
5534 Xspring_w, FALSE, FALSE,
5538 Xspring_fall, FALSE, FALSE,
5542 Yspring_s, FALSE, FALSE,
5543 EL_SPRING, ACTION_FALLING, -1
5546 Yspring_sB, FALSE, TRUE,
5547 EL_SPRING, ACTION_FALLING, -1
5550 Yspring_e, FALSE, FALSE,
5551 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5554 Yspring_eB, FALSE, TRUE,
5555 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5558 Yspring_w, FALSE, FALSE,
5559 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5562 Yspring_wB, FALSE, TRUE,
5563 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5566 Yspring_kill_e, FALSE, FALSE,
5567 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5570 Yspring_kill_eB, FALSE, TRUE,
5571 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5574 Yspring_kill_w, FALSE, FALSE,
5575 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5578 Yspring_kill_wB, FALSE, TRUE,
5579 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5582 Xeater_n, TRUE, FALSE,
5583 EL_YAMYAM_UP, -1, -1
5586 Xeater_e, TRUE, FALSE,
5587 EL_YAMYAM_RIGHT, -1, -1
5590 Xeater_w, TRUE, FALSE,
5591 EL_YAMYAM_LEFT, -1, -1
5594 Xeater_s, TRUE, FALSE,
5595 EL_YAMYAM_DOWN, -1, -1
5598 Yeater_n, FALSE, FALSE,
5599 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5602 Yeater_nB, FALSE, TRUE,
5603 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5606 Yeater_e, FALSE, FALSE,
5607 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5610 Yeater_eB, FALSE, TRUE,
5611 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5614 Yeater_s, FALSE, FALSE,
5615 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5618 Yeater_sB, FALSE, TRUE,
5619 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5622 Yeater_w, FALSE, FALSE,
5623 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5626 Yeater_wB, FALSE, TRUE,
5627 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5630 Yeater_stone, FALSE, FALSE,
5631 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
5634 Yeater_spring, FALSE, FALSE,
5635 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
5638 Xalien, TRUE, FALSE,
5642 Xalien_pause, FALSE, FALSE,
5646 Yalien_n, FALSE, FALSE,
5647 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5650 Yalien_nB, FALSE, TRUE,
5651 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5654 Yalien_e, FALSE, FALSE,
5655 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5658 Yalien_eB, FALSE, TRUE,
5659 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5662 Yalien_s, FALSE, FALSE,
5663 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5666 Yalien_sB, FALSE, TRUE,
5667 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5670 Yalien_w, FALSE, FALSE,
5671 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5674 Yalien_wB, FALSE, TRUE,
5675 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5678 Yalien_stone, FALSE, FALSE,
5679 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
5682 Yalien_spring, FALSE, FALSE,
5683 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
5686 Xemerald, TRUE, FALSE,
5690 Xemerald_pause, FALSE, FALSE,
5694 Xemerald_fall, FALSE, FALSE,
5698 Xemerald_shine, FALSE, FALSE,
5699 EL_EMERALD, ACTION_TWINKLING, -1
5702 Yemerald_s, FALSE, FALSE,
5703 EL_EMERALD, ACTION_FALLING, -1
5706 Yemerald_sB, FALSE, TRUE,
5707 EL_EMERALD, ACTION_FALLING, -1
5710 Yemerald_e, FALSE, FALSE,
5711 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5714 Yemerald_eB, FALSE, TRUE,
5715 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5718 Yemerald_w, FALSE, FALSE,
5719 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5722 Yemerald_wB, FALSE, TRUE,
5723 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5726 Yemerald_eat, FALSE, FALSE,
5727 EL_EMERALD, ACTION_COLLECTING, -1
5730 Yemerald_stone, FALSE, FALSE,
5731 EL_NUT, ACTION_BREAKING, -1
5734 Xdiamond, TRUE, FALSE,
5738 Xdiamond_pause, FALSE, FALSE,
5742 Xdiamond_fall, FALSE, FALSE,
5746 Xdiamond_shine, FALSE, FALSE,
5747 EL_DIAMOND, ACTION_TWINKLING, -1
5750 Ydiamond_s, FALSE, FALSE,
5751 EL_DIAMOND, ACTION_FALLING, -1
5754 Ydiamond_sB, FALSE, TRUE,
5755 EL_DIAMOND, ACTION_FALLING, -1
5758 Ydiamond_e, FALSE, FALSE,
5759 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5762 Ydiamond_eB, FALSE, TRUE,
5763 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5766 Ydiamond_w, FALSE, FALSE,
5767 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5770 Ydiamond_wB, FALSE, TRUE,
5771 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5774 Ydiamond_eat, FALSE, FALSE,
5775 EL_DIAMOND, ACTION_COLLECTING, -1
5778 Ydiamond_stone, FALSE, FALSE,
5779 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
5782 Xdrip_fall, TRUE, FALSE,
5783 EL_AMOEBA_DROP, -1, -1
5786 Xdrip_stretch, FALSE, FALSE,
5787 EL_AMOEBA_DROP, ACTION_FALLING, -1
5790 Xdrip_stretchB, FALSE, TRUE,
5791 EL_AMOEBA_DROP, ACTION_FALLING, -1
5794 Xdrip_eat, FALSE, FALSE,
5795 EL_AMOEBA_DROP, ACTION_GROWING, -1
5798 Ydrip_s1, FALSE, FALSE,
5799 EL_AMOEBA_DROP, ACTION_FALLING, -1
5802 Ydrip_s1B, FALSE, TRUE,
5803 EL_AMOEBA_DROP, ACTION_FALLING, -1
5806 Ydrip_s2, FALSE, FALSE,
5807 EL_AMOEBA_DROP, ACTION_FALLING, -1
5810 Ydrip_s2B, FALSE, TRUE,
5811 EL_AMOEBA_DROP, ACTION_FALLING, -1
5818 Xbomb_pause, FALSE, FALSE,
5822 Xbomb_fall, FALSE, FALSE,
5826 Ybomb_s, FALSE, FALSE,
5827 EL_BOMB, ACTION_FALLING, -1
5830 Ybomb_sB, FALSE, TRUE,
5831 EL_BOMB, ACTION_FALLING, -1
5834 Ybomb_e, FALSE, FALSE,
5835 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5838 Ybomb_eB, FALSE, TRUE,
5839 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5842 Ybomb_w, FALSE, FALSE,
5843 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5846 Ybomb_wB, FALSE, TRUE,
5847 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5850 Ybomb_eat, FALSE, FALSE,
5851 EL_BOMB, ACTION_ACTIVATING, -1
5854 Xballoon, TRUE, FALSE,
5858 Yballoon_n, FALSE, FALSE,
5859 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5862 Yballoon_nB, FALSE, TRUE,
5863 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5866 Yballoon_e, FALSE, FALSE,
5867 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5870 Yballoon_eB, FALSE, TRUE,
5871 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5874 Yballoon_s, FALSE, FALSE,
5875 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5878 Yballoon_sB, FALSE, TRUE,
5879 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5882 Yballoon_w, FALSE, FALSE,
5883 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5886 Yballoon_wB, FALSE, TRUE,
5887 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5890 Xgrass, TRUE, FALSE,
5891 EL_EMC_GRASS, -1, -1
5894 Ygrass_nB, FALSE, FALSE,
5895 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
5898 Ygrass_eB, FALSE, FALSE,
5899 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
5902 Ygrass_sB, FALSE, FALSE,
5903 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
5906 Ygrass_wB, FALSE, FALSE,
5907 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
5914 Ydirt_nB, FALSE, FALSE,
5915 EL_SAND, ACTION_DIGGING, MV_BIT_UP
5918 Ydirt_eB, FALSE, FALSE,
5919 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
5922 Ydirt_sB, FALSE, FALSE,
5923 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
5926 Ydirt_wB, FALSE, FALSE,
5927 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
5930 Xacid_ne, TRUE, FALSE,
5931 EL_ACID_POOL_TOPRIGHT, -1, -1
5934 Xacid_se, TRUE, FALSE,
5935 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
5938 Xacid_s, TRUE, FALSE,
5939 EL_ACID_POOL_BOTTOM, -1, -1
5942 Xacid_sw, TRUE, FALSE,
5943 EL_ACID_POOL_BOTTOMLEFT, -1, -1
5946 Xacid_nw, TRUE, FALSE,
5947 EL_ACID_POOL_TOPLEFT, -1, -1
5950 Xacid_1, TRUE, FALSE,
5954 Xacid_2, FALSE, FALSE,
5958 Xacid_3, FALSE, FALSE,
5962 Xacid_4, FALSE, FALSE,
5966 Xacid_5, FALSE, FALSE,
5970 Xacid_6, FALSE, FALSE,
5974 Xacid_7, FALSE, FALSE,
5978 Xacid_8, FALSE, FALSE,
5982 Xball_1, TRUE, FALSE,
5983 EL_EMC_MAGIC_BALL, -1, -1
5986 Xball_1B, FALSE, FALSE,
5987 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5990 Xball_2, FALSE, FALSE,
5991 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5994 Xball_2B, FALSE, FALSE,
5995 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5998 Yball_eat, FALSE, FALSE,
5999 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6002 Ykey_1_eat, FALSE, FALSE,
6003 EL_EM_KEY_1, ACTION_COLLECTING, -1
6006 Ykey_2_eat, FALSE, FALSE,
6007 EL_EM_KEY_2, ACTION_COLLECTING, -1
6010 Ykey_3_eat, FALSE, FALSE,
6011 EL_EM_KEY_3, ACTION_COLLECTING, -1
6014 Ykey_4_eat, FALSE, FALSE,
6015 EL_EM_KEY_4, ACTION_COLLECTING, -1
6018 Ykey_5_eat, FALSE, FALSE,
6019 EL_EMC_KEY_5, ACTION_COLLECTING, -1
6022 Ykey_6_eat, FALSE, FALSE,
6023 EL_EMC_KEY_6, ACTION_COLLECTING, -1
6026 Ykey_7_eat, FALSE, FALSE,
6027 EL_EMC_KEY_7, ACTION_COLLECTING, -1
6030 Ykey_8_eat, FALSE, FALSE,
6031 EL_EMC_KEY_8, ACTION_COLLECTING, -1
6034 Ylenses_eat, FALSE, FALSE,
6035 EL_EMC_LENSES, ACTION_COLLECTING, -1
6038 Ymagnify_eat, FALSE, FALSE,
6039 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
6042 Ygrass_eat, FALSE, FALSE,
6043 EL_EMC_GRASS, ACTION_SNAPPING, -1
6046 Ydirt_eat, FALSE, FALSE,
6047 EL_SAND, ACTION_SNAPPING, -1
6050 Xgrow_ns, TRUE, FALSE,
6051 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
6054 Ygrow_ns_eat, FALSE, FALSE,
6055 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
6058 Xgrow_ew, TRUE, FALSE,
6059 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6062 Ygrow_ew_eat, FALSE, FALSE,
6063 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
6066 Xwonderwall, TRUE, FALSE,
6067 EL_MAGIC_WALL, -1, -1
6070 XwonderwallB, FALSE, FALSE,
6071 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6074 Xamoeba_1, TRUE, FALSE,
6075 EL_AMOEBA_DRY, ACTION_OTHER, -1
6078 Xamoeba_2, FALSE, FALSE,
6079 EL_AMOEBA_DRY, ACTION_OTHER, -1
6082 Xamoeba_3, FALSE, FALSE,
6083 EL_AMOEBA_DRY, ACTION_OTHER, -1
6086 Xamoeba_4, FALSE, FALSE,
6087 EL_AMOEBA_DRY, ACTION_OTHER, -1
6090 Xamoeba_5, TRUE, FALSE,
6091 EL_AMOEBA_WET, ACTION_OTHER, -1
6094 Xamoeba_6, FALSE, FALSE,
6095 EL_AMOEBA_WET, ACTION_OTHER, -1
6098 Xamoeba_7, FALSE, FALSE,
6099 EL_AMOEBA_WET, ACTION_OTHER, -1
6102 Xamoeba_8, FALSE, FALSE,
6103 EL_AMOEBA_WET, ACTION_OTHER, -1
6106 Xdoor_1, TRUE, FALSE,
6107 EL_EM_GATE_1, -1, -1
6110 Xdoor_2, TRUE, FALSE,
6111 EL_EM_GATE_2, -1, -1
6114 Xdoor_3, TRUE, FALSE,
6115 EL_EM_GATE_3, -1, -1
6118 Xdoor_4, TRUE, FALSE,
6119 EL_EM_GATE_4, -1, -1
6122 Xdoor_5, TRUE, FALSE,
6123 EL_EMC_GATE_5, -1, -1
6126 Xdoor_6, TRUE, FALSE,
6127 EL_EMC_GATE_6, -1, -1
6130 Xdoor_7, TRUE, FALSE,
6131 EL_EMC_GATE_7, -1, -1
6134 Xdoor_8, TRUE, FALSE,
6135 EL_EMC_GATE_8, -1, -1
6138 Xkey_1, TRUE, FALSE,
6142 Xkey_2, TRUE, FALSE,
6146 Xkey_3, TRUE, FALSE,
6150 Xkey_4, TRUE, FALSE,
6154 Xkey_5, TRUE, FALSE,
6155 EL_EMC_KEY_5, -1, -1
6158 Xkey_6, TRUE, FALSE,
6159 EL_EMC_KEY_6, -1, -1
6162 Xkey_7, TRUE, FALSE,
6163 EL_EMC_KEY_7, -1, -1
6166 Xkey_8, TRUE, FALSE,
6167 EL_EMC_KEY_8, -1, -1
6170 Xwind_n, TRUE, FALSE,
6171 EL_BALLOON_SWITCH_UP, -1, -1
6174 Xwind_e, TRUE, FALSE,
6175 EL_BALLOON_SWITCH_RIGHT, -1, -1
6178 Xwind_s, TRUE, FALSE,
6179 EL_BALLOON_SWITCH_DOWN, -1, -1
6182 Xwind_w, TRUE, FALSE,
6183 EL_BALLOON_SWITCH_LEFT, -1, -1
6186 Xwind_nesw, TRUE, FALSE,
6187 EL_BALLOON_SWITCH_ANY, -1, -1
6190 Xwind_stop, TRUE, FALSE,
6191 EL_BALLOON_SWITCH_NONE, -1, -1
6195 EL_EM_EXIT_CLOSED, -1, -1
6198 Xexit_1, TRUE, FALSE,
6199 EL_EM_EXIT_OPEN, -1, -1
6202 Xexit_2, FALSE, FALSE,
6203 EL_EM_EXIT_OPEN, -1, -1
6206 Xexit_3, FALSE, FALSE,
6207 EL_EM_EXIT_OPEN, -1, -1
6210 Xdynamite, TRUE, FALSE,
6211 EL_EM_DYNAMITE, -1, -1
6214 Ydynamite_eat, FALSE, FALSE,
6215 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6218 Xdynamite_1, TRUE, FALSE,
6219 EL_EM_DYNAMITE_ACTIVE, -1, -1
6222 Xdynamite_2, FALSE, FALSE,
6223 EL_EM_DYNAMITE_ACTIVE, -1, -1
6226 Xdynamite_3, FALSE, FALSE,
6227 EL_EM_DYNAMITE_ACTIVE, -1, -1
6230 Xdynamite_4, FALSE, FALSE,
6231 EL_EM_DYNAMITE_ACTIVE, -1, -1
6234 Xbumper, TRUE, FALSE,
6235 EL_EMC_SPRING_BUMPER, -1, -1
6238 XbumperB, FALSE, FALSE,
6239 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6242 Xwheel, TRUE, FALSE,
6243 EL_ROBOT_WHEEL, -1, -1
6246 XwheelB, FALSE, FALSE,
6247 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6250 Xswitch, TRUE, FALSE,
6251 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6254 XswitchB, FALSE, FALSE,
6255 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6259 EL_QUICKSAND_EMPTY, -1, -1
6262 Xsand_stone, TRUE, FALSE,
6263 EL_QUICKSAND_FULL, -1, -1
6266 Xsand_stonein_1, FALSE, TRUE,
6267 EL_ROCK, ACTION_FILLING, -1
6270 Xsand_stonein_2, FALSE, TRUE,
6271 EL_ROCK, ACTION_FILLING, -1
6274 Xsand_stonein_3, FALSE, TRUE,
6275 EL_ROCK, ACTION_FILLING, -1
6278 Xsand_stonein_4, FALSE, TRUE,
6279 EL_ROCK, ACTION_FILLING, -1
6282 Xsand_stonesand_1, FALSE, FALSE,
6283 EL_QUICKSAND_EMPTYING, -1, -1
6286 Xsand_stonesand_2, FALSE, FALSE,
6287 EL_QUICKSAND_EMPTYING, -1, -1
6290 Xsand_stonesand_3, FALSE, FALSE,
6291 EL_QUICKSAND_EMPTYING, -1, -1
6294 Xsand_stonesand_4, FALSE, FALSE,
6295 EL_QUICKSAND_EMPTYING, -1, -1
6298 Xsand_stonesand_quickout_1, FALSE, FALSE,
6299 EL_QUICKSAND_EMPTYING, -1, -1
6302 Xsand_stonesand_quickout_2, FALSE, FALSE,
6303 EL_QUICKSAND_EMPTYING, -1, -1
6306 Xsand_stoneout_1, FALSE, FALSE,
6307 EL_ROCK, ACTION_EMPTYING, -1
6310 Xsand_stoneout_2, FALSE, FALSE,
6311 EL_ROCK, ACTION_EMPTYING, -1
6314 Xsand_sandstone_1, FALSE, FALSE,
6315 EL_QUICKSAND_FILLING, -1, -1
6318 Xsand_sandstone_2, FALSE, FALSE,
6319 EL_QUICKSAND_FILLING, -1, -1
6322 Xsand_sandstone_3, FALSE, FALSE,
6323 EL_QUICKSAND_FILLING, -1, -1
6326 Xsand_sandstone_4, FALSE, FALSE,
6327 EL_QUICKSAND_FILLING, -1, -1
6330 Xplant, TRUE, FALSE,
6331 EL_EMC_PLANT, -1, -1
6334 Yplant, FALSE, FALSE,
6335 EL_EMC_PLANT, -1, -1
6338 Xlenses, TRUE, FALSE,
6339 EL_EMC_LENSES, -1, -1
6342 Xmagnify, TRUE, FALSE,
6343 EL_EMC_MAGNIFIER, -1, -1
6346 Xdripper, TRUE, FALSE,
6347 EL_EMC_DRIPPER, -1, -1
6350 XdripperB, FALSE, FALSE,
6351 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6354 Xfake_blank, TRUE, FALSE,
6355 EL_INVISIBLE_WALL, -1, -1
6358 Xfake_blankB, FALSE, FALSE,
6359 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6362 Xfake_grass, TRUE, FALSE,
6363 EL_EMC_FAKE_GRASS, -1, -1
6366 Xfake_grassB, FALSE, FALSE,
6367 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6370 Xfake_door_1, TRUE, FALSE,
6371 EL_EM_GATE_1_GRAY, -1, -1
6374 Xfake_door_2, TRUE, FALSE,
6375 EL_EM_GATE_2_GRAY, -1, -1
6378 Xfake_door_3, TRUE, FALSE,
6379 EL_EM_GATE_3_GRAY, -1, -1
6382 Xfake_door_4, TRUE, FALSE,
6383 EL_EM_GATE_4_GRAY, -1, -1
6386 Xfake_door_5, TRUE, FALSE,
6387 EL_EMC_GATE_5_GRAY, -1, -1
6390 Xfake_door_6, TRUE, FALSE,
6391 EL_EMC_GATE_6_GRAY, -1, -1
6394 Xfake_door_7, TRUE, FALSE,
6395 EL_EMC_GATE_7_GRAY, -1, -1
6398 Xfake_door_8, TRUE, FALSE,
6399 EL_EMC_GATE_8_GRAY, -1, -1
6402 Xfake_acid_1, TRUE, FALSE,
6403 EL_EMC_FAKE_ACID, -1, -1
6406 Xfake_acid_2, FALSE, FALSE,
6407 EL_EMC_FAKE_ACID, -1, -1
6410 Xfake_acid_3, FALSE, FALSE,
6411 EL_EMC_FAKE_ACID, -1, -1
6414 Xfake_acid_4, FALSE, FALSE,
6415 EL_EMC_FAKE_ACID, -1, -1
6418 Xfake_acid_5, FALSE, FALSE,
6419 EL_EMC_FAKE_ACID, -1, -1
6422 Xfake_acid_6, FALSE, FALSE,
6423 EL_EMC_FAKE_ACID, -1, -1
6426 Xfake_acid_7, FALSE, FALSE,
6427 EL_EMC_FAKE_ACID, -1, -1
6430 Xfake_acid_8, FALSE, FALSE,
6431 EL_EMC_FAKE_ACID, -1, -1
6434 Xsteel_1, TRUE, FALSE,
6435 EL_STEELWALL, -1, -1
6438 Xsteel_2, TRUE, FALSE,
6439 EL_EMC_STEELWALL_2, -1, -1
6442 Xsteel_3, TRUE, FALSE,
6443 EL_EMC_STEELWALL_3, -1, -1
6446 Xsteel_4, TRUE, FALSE,
6447 EL_EMC_STEELWALL_4, -1, -1
6450 Xwall_1, TRUE, FALSE,
6454 Xwall_2, TRUE, FALSE,
6455 EL_EMC_WALL_14, -1, -1
6458 Xwall_3, TRUE, FALSE,
6459 EL_EMC_WALL_15, -1, -1
6462 Xwall_4, TRUE, FALSE,
6463 EL_EMC_WALL_16, -1, -1
6466 Xround_wall_1, TRUE, FALSE,
6467 EL_WALL_SLIPPERY, -1, -1
6470 Xround_wall_2, TRUE, FALSE,
6471 EL_EMC_WALL_SLIPPERY_2, -1, -1
6474 Xround_wall_3, TRUE, FALSE,
6475 EL_EMC_WALL_SLIPPERY_3, -1, -1
6478 Xround_wall_4, TRUE, FALSE,
6479 EL_EMC_WALL_SLIPPERY_4, -1, -1
6482 Xdecor_1, TRUE, FALSE,
6483 EL_EMC_WALL_8, -1, -1
6486 Xdecor_2, TRUE, FALSE,
6487 EL_EMC_WALL_6, -1, -1
6490 Xdecor_3, TRUE, FALSE,
6491 EL_EMC_WALL_4, -1, -1
6494 Xdecor_4, TRUE, FALSE,
6495 EL_EMC_WALL_7, -1, -1
6498 Xdecor_5, TRUE, FALSE,
6499 EL_EMC_WALL_5, -1, -1
6502 Xdecor_6, TRUE, FALSE,
6503 EL_EMC_WALL_9, -1, -1
6506 Xdecor_7, TRUE, FALSE,
6507 EL_EMC_WALL_10, -1, -1
6510 Xdecor_8, TRUE, FALSE,
6511 EL_EMC_WALL_1, -1, -1
6514 Xdecor_9, TRUE, FALSE,
6515 EL_EMC_WALL_2, -1, -1
6518 Xdecor_10, TRUE, FALSE,
6519 EL_EMC_WALL_3, -1, -1
6522 Xdecor_11, TRUE, FALSE,
6523 EL_EMC_WALL_11, -1, -1
6526 Xdecor_12, TRUE, FALSE,
6527 EL_EMC_WALL_12, -1, -1
6530 Xalpha_0, TRUE, FALSE,
6531 EL_CHAR('0'), -1, -1
6534 Xalpha_1, TRUE, FALSE,
6535 EL_CHAR('1'), -1, -1
6538 Xalpha_2, TRUE, FALSE,
6539 EL_CHAR('2'), -1, -1
6542 Xalpha_3, TRUE, FALSE,
6543 EL_CHAR('3'), -1, -1
6546 Xalpha_4, TRUE, FALSE,
6547 EL_CHAR('4'), -1, -1
6550 Xalpha_5, TRUE, FALSE,
6551 EL_CHAR('5'), -1, -1
6554 Xalpha_6, TRUE, FALSE,
6555 EL_CHAR('6'), -1, -1
6558 Xalpha_7, TRUE, FALSE,
6559 EL_CHAR('7'), -1, -1
6562 Xalpha_8, TRUE, FALSE,
6563 EL_CHAR('8'), -1, -1
6566 Xalpha_9, TRUE, FALSE,
6567 EL_CHAR('9'), -1, -1
6570 Xalpha_excla, TRUE, FALSE,
6571 EL_CHAR('!'), -1, -1
6574 Xalpha_quote, TRUE, FALSE,
6575 EL_CHAR('"'), -1, -1
6578 Xalpha_comma, TRUE, FALSE,
6579 EL_CHAR(','), -1, -1
6582 Xalpha_minus, TRUE, FALSE,
6583 EL_CHAR('-'), -1, -1
6586 Xalpha_perio, TRUE, FALSE,
6587 EL_CHAR('.'), -1, -1
6590 Xalpha_colon, TRUE, FALSE,
6591 EL_CHAR(':'), -1, -1
6594 Xalpha_quest, TRUE, FALSE,
6595 EL_CHAR('?'), -1, -1
6598 Xalpha_a, TRUE, FALSE,
6599 EL_CHAR('A'), -1, -1
6602 Xalpha_b, TRUE, FALSE,
6603 EL_CHAR('B'), -1, -1
6606 Xalpha_c, TRUE, FALSE,
6607 EL_CHAR('C'), -1, -1
6610 Xalpha_d, TRUE, FALSE,
6611 EL_CHAR('D'), -1, -1
6614 Xalpha_e, TRUE, FALSE,
6615 EL_CHAR('E'), -1, -1
6618 Xalpha_f, TRUE, FALSE,
6619 EL_CHAR('F'), -1, -1
6622 Xalpha_g, TRUE, FALSE,
6623 EL_CHAR('G'), -1, -1
6626 Xalpha_h, TRUE, FALSE,
6627 EL_CHAR('H'), -1, -1
6630 Xalpha_i, TRUE, FALSE,
6631 EL_CHAR('I'), -1, -1
6634 Xalpha_j, TRUE, FALSE,
6635 EL_CHAR('J'), -1, -1
6638 Xalpha_k, TRUE, FALSE,
6639 EL_CHAR('K'), -1, -1
6642 Xalpha_l, TRUE, FALSE,
6643 EL_CHAR('L'), -1, -1
6646 Xalpha_m, TRUE, FALSE,
6647 EL_CHAR('M'), -1, -1
6650 Xalpha_n, TRUE, FALSE,
6651 EL_CHAR('N'), -1, -1
6654 Xalpha_o, TRUE, FALSE,
6655 EL_CHAR('O'), -1, -1
6658 Xalpha_p, TRUE, FALSE,
6659 EL_CHAR('P'), -1, -1
6662 Xalpha_q, TRUE, FALSE,
6663 EL_CHAR('Q'), -1, -1
6666 Xalpha_r, TRUE, FALSE,
6667 EL_CHAR('R'), -1, -1
6670 Xalpha_s, TRUE, FALSE,
6671 EL_CHAR('S'), -1, -1
6674 Xalpha_t, TRUE, FALSE,
6675 EL_CHAR('T'), -1, -1
6678 Xalpha_u, TRUE, FALSE,
6679 EL_CHAR('U'), -1, -1
6682 Xalpha_v, TRUE, FALSE,
6683 EL_CHAR('V'), -1, -1
6686 Xalpha_w, TRUE, FALSE,
6687 EL_CHAR('W'), -1, -1
6690 Xalpha_x, TRUE, FALSE,
6691 EL_CHAR('X'), -1, -1
6694 Xalpha_y, TRUE, FALSE,
6695 EL_CHAR('Y'), -1, -1
6698 Xalpha_z, TRUE, FALSE,
6699 EL_CHAR('Z'), -1, -1
6702 Xalpha_arrow_e, TRUE, FALSE,
6703 EL_CHAR('>'), -1, -1
6706 Xalpha_arrow_w, TRUE, FALSE,
6707 EL_CHAR('<'), -1, -1
6710 Xalpha_copyr, TRUE, FALSE,
6711 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
6715 Xboom_bug, FALSE, FALSE,
6716 EL_BUG, ACTION_EXPLODING, -1
6719 Xboom_bomb, FALSE, FALSE,
6720 EL_BOMB, ACTION_EXPLODING, -1
6723 Xboom_android, FALSE, FALSE,
6724 EL_EMC_ANDROID, ACTION_OTHER, -1
6727 Xboom_1, FALSE, FALSE,
6728 EL_DEFAULT, ACTION_EXPLODING, -1
6731 Xboom_2, FALSE, FALSE,
6732 EL_DEFAULT, ACTION_EXPLODING, -1
6735 Znormal, FALSE, FALSE,
6739 Zdynamite, FALSE, FALSE,
6743 Zplayer, FALSE, FALSE,
6747 ZBORDER, FALSE, FALSE,
6757 static struct Mapping_EM_to_RND_player
6766 em_player_mapping_list[] =
6770 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
6774 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
6778 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
6782 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
6786 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
6790 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
6794 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
6798 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
6802 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
6806 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
6810 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
6814 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
6818 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
6822 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
6826 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
6830 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
6834 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
6838 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
6842 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
6846 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
6850 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
6854 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
6858 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
6862 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
6866 EL_PLAYER_1, ACTION_DEFAULT, -1,
6870 EL_PLAYER_2, ACTION_DEFAULT, -1,
6874 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
6878 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
6882 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
6886 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
6890 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
6894 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
6898 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
6902 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
6906 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
6910 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
6914 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
6918 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
6922 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
6926 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
6930 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
6934 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
6938 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
6942 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
6946 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
6950 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
6954 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
6958 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
6962 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
6966 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
6970 EL_PLAYER_3, ACTION_DEFAULT, -1,
6974 EL_PLAYER_4, ACTION_DEFAULT, -1,
6983 int map_element_RND_to_EM(int element_rnd)
6985 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
6986 static boolean mapping_initialized = FALSE;
6988 if (!mapping_initialized)
6992 /* return "Xalpha_quest" for all undefined elements in mapping array */
6993 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6994 mapping_RND_to_EM[i] = Xalpha_quest;
6996 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
6997 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
6998 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
6999 em_object_mapping_list[i].element_em;
7001 mapping_initialized = TRUE;
7004 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
7005 return mapping_RND_to_EM[element_rnd];
7007 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
7012 int map_element_EM_to_RND(int element_em)
7014 static unsigned short mapping_EM_to_RND[TILE_MAX];
7015 static boolean mapping_initialized = FALSE;
7017 if (!mapping_initialized)
7021 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
7022 for (i = 0; i < TILE_MAX; i++)
7023 mapping_EM_to_RND[i] = EL_UNKNOWN;
7025 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7026 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7027 em_object_mapping_list[i].element_rnd;
7029 mapping_initialized = TRUE;
7032 if (element_em >= 0 && element_em < TILE_MAX)
7033 return mapping_EM_to_RND[element_em];
7035 Error(ERR_WARN, "invalid EM level element %d", element_em);
7040 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7042 struct LevelInfo_EM *level_em = level->native_em_level;
7043 struct LEVEL *lev = level_em->lev;
7046 for (i = 0; i < TILE_MAX; i++)
7047 lev->android_array[i] = Xblank;
7049 for (i = 0; i < level->num_android_clone_elements; i++)
7051 int element_rnd = level->android_clone_element[i];
7052 int element_em = map_element_RND_to_EM(element_rnd);
7054 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7055 if (em_object_mapping_list[j].element_rnd == element_rnd)
7056 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
7060 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7062 struct LevelInfo_EM *level_em = level->native_em_level;
7063 struct LEVEL *lev = level_em->lev;
7066 level->num_android_clone_elements = 0;
7068 for (i = 0; i < TILE_MAX; i++)
7070 int element_em = lev->android_array[i];
7072 boolean element_found = FALSE;
7074 if (element_em == Xblank)
7077 element_rnd = map_element_EM_to_RND(element_em);
7079 for (j = 0; j < level->num_android_clone_elements; j++)
7080 if (level->android_clone_element[j] == element_rnd)
7081 element_found = TRUE;
7085 level->android_clone_element[level->num_android_clone_elements++] =
7088 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7093 if (level->num_android_clone_elements == 0)
7095 level->num_android_clone_elements = 1;
7096 level->android_clone_element[0] = EL_EMPTY;
7100 int map_direction_RND_to_EM(int direction)
7102 return (direction == MV_UP ? 0 :
7103 direction == MV_RIGHT ? 1 :
7104 direction == MV_DOWN ? 2 :
7105 direction == MV_LEFT ? 3 :
7109 int map_direction_EM_to_RND(int direction)
7111 return (direction == 0 ? MV_UP :
7112 direction == 1 ? MV_RIGHT :
7113 direction == 2 ? MV_DOWN :
7114 direction == 3 ? MV_LEFT :
7118 int map_element_RND_to_SP(int element_rnd)
7120 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
7122 if (element_rnd >= EL_SP_START &&
7123 element_rnd <= EL_SP_END)
7124 element_sp = element_rnd - EL_SP_START;
7125 else if (element_rnd == EL_EMPTY_SPACE)
7127 else if (element_rnd == EL_INVISIBLE_WALL)
7133 int map_element_SP_to_RND(int element_sp)
7135 int element_rnd = EL_UNKNOWN;
7137 if (element_sp >= 0x00 &&
7139 element_rnd = EL_SP_START + element_sp;
7140 else if (element_sp == 0x28)
7141 element_rnd = EL_INVISIBLE_WALL;
7146 int map_action_SP_to_RND(int action_sp)
7150 case actActive: return ACTION_ACTIVE;
7151 case actImpact: return ACTION_IMPACT;
7152 case actExploding: return ACTION_EXPLODING;
7153 case actDigging: return ACTION_DIGGING;
7154 case actSnapping: return ACTION_SNAPPING;
7155 case actCollecting: return ACTION_COLLECTING;
7156 case actPassing: return ACTION_PASSING;
7157 case actPushing: return ACTION_PUSHING;
7158 case actDropping: return ACTION_DROPPING;
7160 default: return ACTION_DEFAULT;
7164 int get_next_element(int element)
7168 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
7169 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
7170 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
7171 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
7172 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
7173 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
7174 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
7175 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
7176 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
7177 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
7178 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
7180 default: return element;
7184 int el_act_dir2img(int element, int action, int direction)
7186 element = GFX_ELEMENT(element);
7187 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7189 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7190 return element_info[element].direction_graphic[action][direction];
7193 static int el_act_dir2crm(int element, int action, int direction)
7195 element = GFX_ELEMENT(element);
7196 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7198 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7199 return element_info[element].direction_crumbled[action][direction];
7202 int el_act2img(int element, int action)
7204 element = GFX_ELEMENT(element);
7206 return element_info[element].graphic[action];
7209 int el_act2crm(int element, int action)
7211 element = GFX_ELEMENT(element);
7213 return element_info[element].crumbled[action];
7216 int el_dir2img(int element, int direction)
7218 element = GFX_ELEMENT(element);
7220 return el_act_dir2img(element, ACTION_DEFAULT, direction);
7223 int el2baseimg(int element)
7225 return element_info[element].graphic[ACTION_DEFAULT];
7228 int el2img(int element)
7230 element = GFX_ELEMENT(element);
7232 return element_info[element].graphic[ACTION_DEFAULT];
7235 int el2edimg(int element)
7237 element = GFX_ELEMENT(element);
7239 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
7242 int el2preimg(int element)
7244 element = GFX_ELEMENT(element);
7246 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
7249 int el2panelimg(int element)
7251 element = GFX_ELEMENT(element);
7253 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
7256 int font2baseimg(int font_nr)
7258 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
7261 int getBeltNrFromBeltElement(int element)
7263 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
7264 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
7265 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
7268 int getBeltNrFromBeltActiveElement(int element)
7270 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
7271 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
7272 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
7275 int getBeltNrFromBeltSwitchElement(int element)
7277 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
7278 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
7279 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
7282 int getBeltDirNrFromBeltElement(int element)
7284 static int belt_base_element[4] =
7286 EL_CONVEYOR_BELT_1_LEFT,
7287 EL_CONVEYOR_BELT_2_LEFT,
7288 EL_CONVEYOR_BELT_3_LEFT,
7289 EL_CONVEYOR_BELT_4_LEFT
7292 int belt_nr = getBeltNrFromBeltElement(element);
7293 int belt_dir_nr = element - belt_base_element[belt_nr];
7295 return (belt_dir_nr % 3);
7298 int getBeltDirNrFromBeltSwitchElement(int element)
7300 static int belt_base_element[4] =
7302 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7303 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7304 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7305 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7308 int belt_nr = getBeltNrFromBeltSwitchElement(element);
7309 int belt_dir_nr = element - belt_base_element[belt_nr];
7311 return (belt_dir_nr % 3);
7314 int getBeltDirFromBeltElement(int element)
7316 static int belt_move_dir[3] =
7323 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
7325 return belt_move_dir[belt_dir_nr];
7328 int getBeltDirFromBeltSwitchElement(int element)
7330 static int belt_move_dir[3] =
7337 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
7339 return belt_move_dir[belt_dir_nr];
7342 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7344 static int belt_base_element[4] =
7346 EL_CONVEYOR_BELT_1_LEFT,
7347 EL_CONVEYOR_BELT_2_LEFT,
7348 EL_CONVEYOR_BELT_3_LEFT,
7349 EL_CONVEYOR_BELT_4_LEFT
7352 return belt_base_element[belt_nr] + belt_dir_nr;
7355 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7357 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7359 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7362 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7364 static int belt_base_element[4] =
7366 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7367 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7368 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7369 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7372 return belt_base_element[belt_nr] + belt_dir_nr;
7375 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7377 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7379 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7382 boolean getTeamMode_EM()
7384 return game.team_mode;
7387 int getGameFrameDelay_EM(int native_em_game_frame_delay)
7389 int game_frame_delay_value;
7391 game_frame_delay_value =
7392 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
7393 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
7396 if (tape.playing && tape.warp_forward && !tape.pausing)
7397 game_frame_delay_value = 0;
7399 return game_frame_delay_value;
7402 unsigned int InitRND(int seed)
7404 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7405 return InitEngineRandom_EM(seed);
7406 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7407 return InitEngineRandom_SP(seed);
7409 return InitEngineRandom_RND(seed);
7412 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
7413 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
7415 inline static int get_effective_element_EM(int tile, int frame_em)
7417 int element = object_mapping[tile].element_rnd;
7418 int action = object_mapping[tile].action;
7419 boolean is_backside = object_mapping[tile].is_backside;
7420 boolean action_removing = (action == ACTION_DIGGING ||
7421 action == ACTION_SNAPPING ||
7422 action == ACTION_COLLECTING);
7428 case Yacid_splash_eB:
7429 case Yacid_splash_wB:
7430 return (frame_em > 5 ? EL_EMPTY : element);
7436 else /* frame_em == 7 */
7440 case Yacid_splash_eB:
7441 case Yacid_splash_wB:
7444 case Yemerald_stone:
7447 case Ydiamond_stone:
7451 case Xdrip_stretchB:
7470 case Xsand_stonein_1:
7471 case Xsand_stonein_2:
7472 case Xsand_stonein_3:
7473 case Xsand_stonein_4:
7477 return (is_backside || action_removing ? EL_EMPTY : element);
7482 inline static boolean check_linear_animation_EM(int tile)
7486 case Xsand_stonesand_1:
7487 case Xsand_stonesand_quickout_1:
7488 case Xsand_sandstone_1:
7489 case Xsand_stonein_1:
7490 case Xsand_stoneout_1:
7509 case Yacid_splash_eB:
7510 case Yacid_splash_wB:
7511 case Yemerald_stone:
7518 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
7519 boolean has_crumbled_graphics,
7520 int crumbled, int sync_frame)
7522 /* if element can be crumbled, but certain action graphics are just empty
7523 space (like instantly snapping sand to empty space in 1 frame), do not
7524 treat these empty space graphics as crumbled graphics in EMC engine */
7525 if (crumbled == IMG_EMPTY_SPACE)
7526 has_crumbled_graphics = FALSE;
7528 if (has_crumbled_graphics)
7530 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
7531 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
7532 g_crumbled->anim_delay,
7533 g_crumbled->anim_mode,
7534 g_crumbled->anim_start_frame,
7537 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
7538 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
7540 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
7541 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
7543 g_em->has_crumbled_graphics = TRUE;
7547 g_em->crumbled_bitmap = NULL;
7548 g_em->crumbled_src_x = 0;
7549 g_em->crumbled_src_y = 0;
7550 g_em->crumbled_border_size = 0;
7551 g_em->crumbled_tile_size = 0;
7553 g_em->has_crumbled_graphics = FALSE;
7557 void ResetGfxAnimation_EM(int x, int y, int tile)
7562 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
7563 int tile, int frame_em, int x, int y)
7565 int action = object_mapping[tile].action;
7566 int direction = object_mapping[tile].direction;
7567 int effective_element = get_effective_element_EM(tile, frame_em);
7568 int graphic = (direction == MV_NONE ?
7569 el_act2img(effective_element, action) :
7570 el_act_dir2img(effective_element, action, direction));
7571 struct GraphicInfo *g = &graphic_info[graphic];
7573 boolean action_removing = (action == ACTION_DIGGING ||
7574 action == ACTION_SNAPPING ||
7575 action == ACTION_COLLECTING);
7576 boolean action_moving = (action == ACTION_FALLING ||
7577 action == ACTION_MOVING ||
7578 action == ACTION_PUSHING ||
7579 action == ACTION_EATING ||
7580 action == ACTION_FILLING ||
7581 action == ACTION_EMPTYING);
7582 boolean action_falling = (action == ACTION_FALLING ||
7583 action == ACTION_FILLING ||
7584 action == ACTION_EMPTYING);
7586 /* special case: graphic uses "2nd movement tile" and has defined
7587 7 frames for movement animation (or less) => use default graphic
7588 for last (8th) frame which ends the movement animation */
7589 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7591 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
7592 graphic = (direction == MV_NONE ?
7593 el_act2img(effective_element, action) :
7594 el_act_dir2img(effective_element, action, direction));
7596 g = &graphic_info[graphic];
7599 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
7603 else if (action_moving)
7605 boolean is_backside = object_mapping[tile].is_backside;
7609 int direction = object_mapping[tile].direction;
7610 int move_dir = (action_falling ? MV_DOWN : direction);
7615 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
7616 if (g->double_movement && frame_em == 0)
7620 if (move_dir == MV_LEFT)
7621 GfxFrame[x - 1][y] = GfxFrame[x][y];
7622 else if (move_dir == MV_RIGHT)
7623 GfxFrame[x + 1][y] = GfxFrame[x][y];
7624 else if (move_dir == MV_UP)
7625 GfxFrame[x][y - 1] = GfxFrame[x][y];
7626 else if (move_dir == MV_DOWN)
7627 GfxFrame[x][y + 1] = GfxFrame[x][y];
7634 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
7635 if (tile == Xsand_stonesand_quickout_1 ||
7636 tile == Xsand_stonesand_quickout_2)
7640 if (graphic_info[graphic].anim_global_sync)
7641 sync_frame = FrameCounter;
7642 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7643 sync_frame = GfxFrame[x][y];
7645 sync_frame = 0; /* playfield border (pseudo steel) */
7647 SetRandomAnimationValue(x, y);
7649 int frame = getAnimationFrame(g->anim_frames,
7652 g->anim_start_frame,
7655 g_em->unique_identifier =
7656 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
7659 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
7660 int tile, int frame_em, int x, int y)
7662 int action = object_mapping[tile].action;
7663 int direction = object_mapping[tile].direction;
7664 boolean is_backside = object_mapping[tile].is_backside;
7665 int effective_element = get_effective_element_EM(tile, frame_em);
7666 int effective_action = action;
7667 int graphic = (direction == MV_NONE ?
7668 el_act2img(effective_element, effective_action) :
7669 el_act_dir2img(effective_element, effective_action,
7671 int crumbled = (direction == MV_NONE ?
7672 el_act2crm(effective_element, effective_action) :
7673 el_act_dir2crm(effective_element, effective_action,
7675 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7676 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7677 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7678 struct GraphicInfo *g = &graphic_info[graphic];
7681 /* special case: graphic uses "2nd movement tile" and has defined
7682 7 frames for movement animation (or less) => use default graphic
7683 for last (8th) frame which ends the movement animation */
7684 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7686 effective_action = ACTION_DEFAULT;
7687 graphic = (direction == MV_NONE ?
7688 el_act2img(effective_element, effective_action) :
7689 el_act_dir2img(effective_element, effective_action,
7691 crumbled = (direction == MV_NONE ?
7692 el_act2crm(effective_element, effective_action) :
7693 el_act_dir2crm(effective_element, effective_action,
7696 g = &graphic_info[graphic];
7699 if (graphic_info[graphic].anim_global_sync)
7700 sync_frame = FrameCounter;
7701 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7702 sync_frame = GfxFrame[x][y];
7704 sync_frame = 0; /* playfield border (pseudo steel) */
7706 SetRandomAnimationValue(x, y);
7708 int frame = getAnimationFrame(g->anim_frames,
7711 g->anim_start_frame,
7714 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
7715 g->double_movement && is_backside);
7717 /* (updating the "crumbled" graphic definitions is probably not really needed,
7718 as animations for crumbled graphics can't be longer than one EMC cycle) */
7719 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
7723 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
7724 int player_nr, int anim, int frame_em)
7726 int element = player_mapping[player_nr][anim].element_rnd;
7727 int action = player_mapping[player_nr][anim].action;
7728 int direction = player_mapping[player_nr][anim].direction;
7729 int graphic = (direction == MV_NONE ?
7730 el_act2img(element, action) :
7731 el_act_dir2img(element, action, direction));
7732 struct GraphicInfo *g = &graphic_info[graphic];
7735 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
7737 stored_player[player_nr].StepFrame = frame_em;
7739 sync_frame = stored_player[player_nr].Frame;
7741 int frame = getAnimationFrame(g->anim_frames,
7744 g->anim_start_frame,
7747 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
7748 &g_em->src_x, &g_em->src_y, FALSE);
7751 void InitGraphicInfo_EM(void)
7756 int num_em_gfx_errors = 0;
7758 if (graphic_info_em_object[0][0].bitmap == NULL)
7760 /* EM graphics not yet initialized in em_open_all() */
7765 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
7768 /* always start with reliable default values */
7769 for (i = 0; i < TILE_MAX; i++)
7771 object_mapping[i].element_rnd = EL_UNKNOWN;
7772 object_mapping[i].is_backside = FALSE;
7773 object_mapping[i].action = ACTION_DEFAULT;
7774 object_mapping[i].direction = MV_NONE;
7777 /* always start with reliable default values */
7778 for (p = 0; p < MAX_PLAYERS; p++)
7780 for (i = 0; i < SPR_MAX; i++)
7782 player_mapping[p][i].element_rnd = EL_UNKNOWN;
7783 player_mapping[p][i].action = ACTION_DEFAULT;
7784 player_mapping[p][i].direction = MV_NONE;
7788 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7790 int e = em_object_mapping_list[i].element_em;
7792 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
7793 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
7795 if (em_object_mapping_list[i].action != -1)
7796 object_mapping[e].action = em_object_mapping_list[i].action;
7798 if (em_object_mapping_list[i].direction != -1)
7799 object_mapping[e].direction =
7800 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
7803 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
7805 int a = em_player_mapping_list[i].action_em;
7806 int p = em_player_mapping_list[i].player_nr;
7808 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
7810 if (em_player_mapping_list[i].action != -1)
7811 player_mapping[p][a].action = em_player_mapping_list[i].action;
7813 if (em_player_mapping_list[i].direction != -1)
7814 player_mapping[p][a].direction =
7815 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
7818 for (i = 0; i < TILE_MAX; i++)
7820 int element = object_mapping[i].element_rnd;
7821 int action = object_mapping[i].action;
7822 int direction = object_mapping[i].direction;
7823 boolean is_backside = object_mapping[i].is_backside;
7824 boolean action_exploding = ((action == ACTION_EXPLODING ||
7825 action == ACTION_SMASHED_BY_ROCK ||
7826 action == ACTION_SMASHED_BY_SPRING) &&
7827 element != EL_DIAMOND);
7828 boolean action_active = (action == ACTION_ACTIVE);
7829 boolean action_other = (action == ACTION_OTHER);
7831 for (j = 0; j < 8; j++)
7833 int effective_element = get_effective_element_EM(i, j);
7834 int effective_action = (j < 7 ? action :
7835 i == Xdrip_stretch ? action :
7836 i == Xdrip_stretchB ? action :
7837 i == Ydrip_s1 ? action :
7838 i == Ydrip_s1B ? action :
7839 i == Xball_1B ? action :
7840 i == Xball_2 ? action :
7841 i == Xball_2B ? action :
7842 i == Yball_eat ? action :
7843 i == Ykey_1_eat ? action :
7844 i == Ykey_2_eat ? action :
7845 i == Ykey_3_eat ? action :
7846 i == Ykey_4_eat ? action :
7847 i == Ykey_5_eat ? action :
7848 i == Ykey_6_eat ? action :
7849 i == Ykey_7_eat ? action :
7850 i == Ykey_8_eat ? action :
7851 i == Ylenses_eat ? action :
7852 i == Ymagnify_eat ? action :
7853 i == Ygrass_eat ? action :
7854 i == Ydirt_eat ? action :
7855 i == Xsand_stonein_1 ? action :
7856 i == Xsand_stonein_2 ? action :
7857 i == Xsand_stonein_3 ? action :
7858 i == Xsand_stonein_4 ? action :
7859 i == Xsand_stoneout_1 ? action :
7860 i == Xsand_stoneout_2 ? action :
7861 i == Xboom_android ? ACTION_EXPLODING :
7862 action_exploding ? ACTION_EXPLODING :
7863 action_active ? action :
7864 action_other ? action :
7866 int graphic = (el_act_dir2img(effective_element, effective_action,
7868 int crumbled = (el_act_dir2crm(effective_element, effective_action,
7870 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7871 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7872 boolean has_action_graphics = (graphic != base_graphic);
7873 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7874 struct GraphicInfo *g = &graphic_info[graphic];
7875 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
7878 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
7879 boolean special_animation = (action != ACTION_DEFAULT &&
7880 g->anim_frames == 3 &&
7881 g->anim_delay == 2 &&
7882 g->anim_mode & ANIM_LINEAR);
7883 int sync_frame = (i == Xdrip_stretch ? 7 :
7884 i == Xdrip_stretchB ? 7 :
7885 i == Ydrip_s2 ? j + 8 :
7886 i == Ydrip_s2B ? j + 8 :
7895 i == Xfake_acid_1 ? 0 :
7896 i == Xfake_acid_2 ? 10 :
7897 i == Xfake_acid_3 ? 20 :
7898 i == Xfake_acid_4 ? 30 :
7899 i == Xfake_acid_5 ? 40 :
7900 i == Xfake_acid_6 ? 50 :
7901 i == Xfake_acid_7 ? 60 :
7902 i == Xfake_acid_8 ? 70 :
7904 i == Xball_2B ? j + 8 :
7905 i == Yball_eat ? j + 1 :
7906 i == Ykey_1_eat ? j + 1 :
7907 i == Ykey_2_eat ? j + 1 :
7908 i == Ykey_3_eat ? j + 1 :
7909 i == Ykey_4_eat ? j + 1 :
7910 i == Ykey_5_eat ? j + 1 :
7911 i == Ykey_6_eat ? j + 1 :
7912 i == Ykey_7_eat ? j + 1 :
7913 i == Ykey_8_eat ? j + 1 :
7914 i == Ylenses_eat ? j + 1 :
7915 i == Ymagnify_eat ? j + 1 :
7916 i == Ygrass_eat ? j + 1 :
7917 i == Ydirt_eat ? j + 1 :
7918 i == Xamoeba_1 ? 0 :
7919 i == Xamoeba_2 ? 1 :
7920 i == Xamoeba_3 ? 2 :
7921 i == Xamoeba_4 ? 3 :
7922 i == Xamoeba_5 ? 0 :
7923 i == Xamoeba_6 ? 1 :
7924 i == Xamoeba_7 ? 2 :
7925 i == Xamoeba_8 ? 3 :
7926 i == Xexit_2 ? j + 8 :
7927 i == Xexit_3 ? j + 16 :
7928 i == Xdynamite_1 ? 0 :
7929 i == Xdynamite_2 ? 8 :
7930 i == Xdynamite_3 ? 16 :
7931 i == Xdynamite_4 ? 24 :
7932 i == Xsand_stonein_1 ? j + 1 :
7933 i == Xsand_stonein_2 ? j + 9 :
7934 i == Xsand_stonein_3 ? j + 17 :
7935 i == Xsand_stonein_4 ? j + 25 :
7936 i == Xsand_stoneout_1 && j == 0 ? 0 :
7937 i == Xsand_stoneout_1 && j == 1 ? 0 :
7938 i == Xsand_stoneout_1 && j == 2 ? 1 :
7939 i == Xsand_stoneout_1 && j == 3 ? 2 :
7940 i == Xsand_stoneout_1 && j == 4 ? 2 :
7941 i == Xsand_stoneout_1 && j == 5 ? 3 :
7942 i == Xsand_stoneout_1 && j == 6 ? 4 :
7943 i == Xsand_stoneout_1 && j == 7 ? 4 :
7944 i == Xsand_stoneout_2 && j == 0 ? 5 :
7945 i == Xsand_stoneout_2 && j == 1 ? 6 :
7946 i == Xsand_stoneout_2 && j == 2 ? 7 :
7947 i == Xsand_stoneout_2 && j == 3 ? 8 :
7948 i == Xsand_stoneout_2 && j == 4 ? 9 :
7949 i == Xsand_stoneout_2 && j == 5 ? 11 :
7950 i == Xsand_stoneout_2 && j == 6 ? 13 :
7951 i == Xsand_stoneout_2 && j == 7 ? 15 :
7952 i == Xboom_bug && j == 1 ? 2 :
7953 i == Xboom_bug && j == 2 ? 2 :
7954 i == Xboom_bug && j == 3 ? 4 :
7955 i == Xboom_bug && j == 4 ? 4 :
7956 i == Xboom_bug && j == 5 ? 2 :
7957 i == Xboom_bug && j == 6 ? 2 :
7958 i == Xboom_bug && j == 7 ? 0 :
7959 i == Xboom_bomb && j == 1 ? 2 :
7960 i == Xboom_bomb && j == 2 ? 2 :
7961 i == Xboom_bomb && j == 3 ? 4 :
7962 i == Xboom_bomb && j == 4 ? 4 :
7963 i == Xboom_bomb && j == 5 ? 2 :
7964 i == Xboom_bomb && j == 6 ? 2 :
7965 i == Xboom_bomb && j == 7 ? 0 :
7966 i == Xboom_android && j == 7 ? 6 :
7967 i == Xboom_1 && j == 1 ? 2 :
7968 i == Xboom_1 && j == 2 ? 2 :
7969 i == Xboom_1 && j == 3 ? 4 :
7970 i == Xboom_1 && j == 4 ? 4 :
7971 i == Xboom_1 && j == 5 ? 6 :
7972 i == Xboom_1 && j == 6 ? 6 :
7973 i == Xboom_1 && j == 7 ? 8 :
7974 i == Xboom_2 && j == 0 ? 8 :
7975 i == Xboom_2 && j == 1 ? 8 :
7976 i == Xboom_2 && j == 2 ? 10 :
7977 i == Xboom_2 && j == 3 ? 10 :
7978 i == Xboom_2 && j == 4 ? 10 :
7979 i == Xboom_2 && j == 5 ? 12 :
7980 i == Xboom_2 && j == 6 ? 12 :
7981 i == Xboom_2 && j == 7 ? 12 :
7982 special_animation && j == 4 ? 3 :
7983 effective_action != action ? 0 :
7987 Bitmap *debug_bitmap = g_em->bitmap;
7988 int debug_src_x = g_em->src_x;
7989 int debug_src_y = g_em->src_y;
7992 int frame = getAnimationFrame(g->anim_frames,
7995 g->anim_start_frame,
7998 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
7999 g->double_movement && is_backside);
8001 g_em->bitmap = src_bitmap;
8002 g_em->src_x = src_x;
8003 g_em->src_y = src_y;
8004 g_em->src_offset_x = 0;
8005 g_em->src_offset_y = 0;
8006 g_em->dst_offset_x = 0;
8007 g_em->dst_offset_y = 0;
8008 g_em->width = TILEX;
8009 g_em->height = TILEY;
8011 g_em->preserve_background = FALSE;
8013 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8016 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8017 effective_action == ACTION_MOVING ||
8018 effective_action == ACTION_PUSHING ||
8019 effective_action == ACTION_EATING)) ||
8020 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8021 effective_action == ACTION_EMPTYING)))
8024 (effective_action == ACTION_FALLING ||
8025 effective_action == ACTION_FILLING ||
8026 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8027 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8028 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8029 int num_steps = (i == Ydrip_s1 ? 16 :
8030 i == Ydrip_s1B ? 16 :
8031 i == Ydrip_s2 ? 16 :
8032 i == Ydrip_s2B ? 16 :
8033 i == Xsand_stonein_1 ? 32 :
8034 i == Xsand_stonein_2 ? 32 :
8035 i == Xsand_stonein_3 ? 32 :
8036 i == Xsand_stonein_4 ? 32 :
8037 i == Xsand_stoneout_1 ? 16 :
8038 i == Xsand_stoneout_2 ? 16 : 8);
8039 int cx = ABS(dx) * (TILEX / num_steps);
8040 int cy = ABS(dy) * (TILEY / num_steps);
8041 int step_frame = (i == Ydrip_s2 ? j + 8 :
8042 i == Ydrip_s2B ? j + 8 :
8043 i == Xsand_stonein_2 ? j + 8 :
8044 i == Xsand_stonein_3 ? j + 16 :
8045 i == Xsand_stonein_4 ? j + 24 :
8046 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8047 int step = (is_backside ? step_frame : num_steps - step_frame);
8049 if (is_backside) /* tile where movement starts */
8051 if (dx < 0 || dy < 0)
8053 g_em->src_offset_x = cx * step;
8054 g_em->src_offset_y = cy * step;
8058 g_em->dst_offset_x = cx * step;
8059 g_em->dst_offset_y = cy * step;
8062 else /* tile where movement ends */
8064 if (dx < 0 || dy < 0)
8066 g_em->dst_offset_x = cx * step;
8067 g_em->dst_offset_y = cy * step;
8071 g_em->src_offset_x = cx * step;
8072 g_em->src_offset_y = cy * step;
8076 g_em->width = TILEX - cx * step;
8077 g_em->height = TILEY - cy * step;
8080 /* create unique graphic identifier to decide if tile must be redrawn */
8081 /* bit 31 - 16 (16 bit): EM style graphic
8082 bit 15 - 12 ( 4 bit): EM style frame
8083 bit 11 - 6 ( 6 bit): graphic width
8084 bit 5 - 0 ( 6 bit): graphic height */
8085 g_em->unique_identifier =
8086 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8090 /* skip check for EMC elements not contained in original EMC artwork */
8091 if (element == EL_EMC_FAKE_ACID)
8094 if (g_em->bitmap != debug_bitmap ||
8095 g_em->src_x != debug_src_x ||
8096 g_em->src_y != debug_src_y ||
8097 g_em->src_offset_x != 0 ||
8098 g_em->src_offset_y != 0 ||
8099 g_em->dst_offset_x != 0 ||
8100 g_em->dst_offset_y != 0 ||
8101 g_em->width != TILEX ||
8102 g_em->height != TILEY)
8104 static int last_i = -1;
8112 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
8113 i, element, element_info[element].token_name,
8114 element_action_info[effective_action].suffix, direction);
8116 if (element != effective_element)
8117 printf(" [%d ('%s')]",
8119 element_info[effective_element].token_name);
8123 if (g_em->bitmap != debug_bitmap)
8124 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
8125 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
8127 if (g_em->src_x != debug_src_x ||
8128 g_em->src_y != debug_src_y)
8129 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8130 j, (is_backside ? 'B' : 'F'),
8131 g_em->src_x, g_em->src_y,
8132 g_em->src_x / 32, g_em->src_y / 32,
8133 debug_src_x, debug_src_y,
8134 debug_src_x / 32, debug_src_y / 32);
8136 if (g_em->src_offset_x != 0 ||
8137 g_em->src_offset_y != 0 ||
8138 g_em->dst_offset_x != 0 ||
8139 g_em->dst_offset_y != 0)
8140 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
8142 g_em->src_offset_x, g_em->src_offset_y,
8143 g_em->dst_offset_x, g_em->dst_offset_y);
8145 if (g_em->width != TILEX ||
8146 g_em->height != TILEY)
8147 printf(" %d (%d): size %d,%d should be %d,%d\n",
8149 g_em->width, g_em->height, TILEX, TILEY);
8151 num_em_gfx_errors++;
8158 for (i = 0; i < TILE_MAX; i++)
8160 for (j = 0; j < 8; j++)
8162 int element = object_mapping[i].element_rnd;
8163 int action = object_mapping[i].action;
8164 int direction = object_mapping[i].direction;
8165 boolean is_backside = object_mapping[i].is_backside;
8166 int graphic_action = el_act_dir2img(element, action, direction);
8167 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8169 if ((action == ACTION_SMASHED_BY_ROCK ||
8170 action == ACTION_SMASHED_BY_SPRING ||
8171 action == ACTION_EATING) &&
8172 graphic_action == graphic_default)
8174 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8175 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8176 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8177 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8180 /* no separate animation for "smashed by rock" -- use rock instead */
8181 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8182 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8184 g_em->bitmap = g_xx->bitmap;
8185 g_em->src_x = g_xx->src_x;
8186 g_em->src_y = g_xx->src_y;
8187 g_em->src_offset_x = g_xx->src_offset_x;
8188 g_em->src_offset_y = g_xx->src_offset_y;
8189 g_em->dst_offset_x = g_xx->dst_offset_x;
8190 g_em->dst_offset_y = g_xx->dst_offset_y;
8191 g_em->width = g_xx->width;
8192 g_em->height = g_xx->height;
8193 g_em->unique_identifier = g_xx->unique_identifier;
8196 g_em->preserve_background = TRUE;
8201 for (p = 0; p < MAX_PLAYERS; p++)
8203 for (i = 0; i < SPR_MAX; i++)
8205 int element = player_mapping[p][i].element_rnd;
8206 int action = player_mapping[p][i].action;
8207 int direction = player_mapping[p][i].direction;
8209 for (j = 0; j < 8; j++)
8211 int effective_element = element;
8212 int effective_action = action;
8213 int graphic = (direction == MV_NONE ?
8214 el_act2img(effective_element, effective_action) :
8215 el_act_dir2img(effective_element, effective_action,
8217 struct GraphicInfo *g = &graphic_info[graphic];
8218 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8224 Bitmap *debug_bitmap = g_em->bitmap;
8225 int debug_src_x = g_em->src_x;
8226 int debug_src_y = g_em->src_y;
8229 int frame = getAnimationFrame(g->anim_frames,
8232 g->anim_start_frame,
8235 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8237 g_em->bitmap = src_bitmap;
8238 g_em->src_x = src_x;
8239 g_em->src_y = src_y;
8240 g_em->src_offset_x = 0;
8241 g_em->src_offset_y = 0;
8242 g_em->dst_offset_x = 0;
8243 g_em->dst_offset_y = 0;
8244 g_em->width = TILEX;
8245 g_em->height = TILEY;
8249 /* skip check for EMC elements not contained in original EMC artwork */
8250 if (element == EL_PLAYER_3 ||
8251 element == EL_PLAYER_4)
8254 if (g_em->bitmap != debug_bitmap ||
8255 g_em->src_x != debug_src_x ||
8256 g_em->src_y != debug_src_y)
8258 static int last_i = -1;
8266 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
8267 p, i, element, element_info[element].token_name,
8268 element_action_info[effective_action].suffix, direction);
8270 if (element != effective_element)
8271 printf(" [%d ('%s')]",
8273 element_info[effective_element].token_name);
8277 if (g_em->bitmap != debug_bitmap)
8278 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
8279 j, (int)(g_em->bitmap), (int)(debug_bitmap));
8281 if (g_em->src_x != debug_src_x ||
8282 g_em->src_y != debug_src_y)
8283 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8285 g_em->src_x, g_em->src_y,
8286 g_em->src_x / 32, g_em->src_y / 32,
8287 debug_src_x, debug_src_y,
8288 debug_src_x / 32, debug_src_y / 32);
8290 num_em_gfx_errors++;
8300 printf("::: [%d errors found]\n", num_em_gfx_errors);
8306 void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
8307 boolean any_player_moving,
8308 boolean any_player_snapping,
8309 boolean any_player_dropping)
8311 if (frame == 0 && !any_player_dropping)
8313 if (!local_player->was_waiting)
8315 if (!CheckSaveEngineSnapshotToList())
8318 local_player->was_waiting = TRUE;
8321 else if (any_player_moving || any_player_snapping || any_player_dropping)
8323 local_player->was_waiting = FALSE;
8327 void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
8328 boolean murphy_is_dropping)
8330 if (murphy_is_waiting)
8332 if (!local_player->was_waiting)
8334 if (!CheckSaveEngineSnapshotToList())
8337 local_player->was_waiting = TRUE;
8342 local_player->was_waiting = FALSE;
8346 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
8347 boolean any_player_moving,
8348 boolean any_player_snapping,
8349 boolean any_player_dropping)
8351 if (tape.single_step && tape.recording && !tape.pausing)
8352 if (frame == 0 && !any_player_dropping)
8353 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8355 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
8356 any_player_snapping, any_player_dropping);
8359 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
8360 boolean murphy_is_dropping)
8362 if (tape.single_step && tape.recording && !tape.pausing)
8363 if (murphy_is_waiting)
8364 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8366 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
8369 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
8370 int graphic, int sync_frame, int x, int y)
8372 int frame = getGraphicAnimationFrame(graphic, sync_frame);
8374 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
8377 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
8379 return (IS_NEXT_FRAME(sync_frame, graphic));
8382 int getGraphicInfo_Delay(int graphic)
8384 return graphic_info[graphic].anim_delay;
8387 void PlayMenuSoundExt(int sound)
8389 if (sound == SND_UNDEFINED)
8392 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8393 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8396 if (IS_LOOP_SOUND(sound))
8397 PlaySoundLoop(sound);
8402 void PlayMenuSound()
8404 PlayMenuSoundExt(menu.sound[game_status]);
8407 void PlayMenuSoundStereo(int sound, int stereo_position)
8409 if (sound == SND_UNDEFINED)
8412 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8413 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8416 if (IS_LOOP_SOUND(sound))
8417 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
8419 PlaySoundStereo(sound, stereo_position);
8422 void PlayMenuSoundIfLoopExt(int sound)
8424 if (sound == SND_UNDEFINED)
8427 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8428 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8431 if (IS_LOOP_SOUND(sound))
8432 PlaySoundLoop(sound);
8435 void PlayMenuSoundIfLoop()
8437 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
8440 void PlayMenuMusicExt(int music)
8442 if (music == MUS_UNDEFINED)
8445 if (!setup.sound_music)
8451 void PlayMenuMusic()
8453 char *curr_music = getCurrentlyPlayingMusicFilename();
8454 char *next_music = getMusicListEntry(menu.music[game_status])->filename;
8456 if (!strEqual(curr_music, next_music))
8457 PlayMenuMusicExt(menu.music[game_status]);
8460 void PlayMenuSoundsAndMusic()
8466 static void FadeMenuSounds()
8471 static void FadeMenuMusic()
8473 char *curr_music = getCurrentlyPlayingMusicFilename();
8474 char *next_music = getMusicListEntry(menu.music[game_status])->filename;
8476 if (!strEqual(curr_music, next_music))
8480 void FadeMenuSoundsAndMusic()
8486 void PlaySoundActivating()
8489 PlaySound(SND_MENU_ITEM_ACTIVATING);
8493 void PlaySoundSelecting()
8496 PlaySound(SND_MENU_ITEM_SELECTING);
8500 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
8502 boolean change_fullscreen = (setup.fullscreen !=
8503 video.fullscreen_enabled);
8504 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
8505 setup.window_scaling_percent !=
8506 video.window_scaling_percent);
8508 if (change_window_scaling_percent && video.fullscreen_enabled)
8511 if (!change_window_scaling_percent && !video.fullscreen_available)
8514 #if defined(TARGET_SDL2)
8515 if (change_window_scaling_percent)
8517 SDLSetWindowScaling(setup.window_scaling_percent);
8521 else if (change_fullscreen)
8523 SDLSetWindowFullscreen(setup.fullscreen);
8525 /* set setup value according to successfully changed fullscreen mode */
8526 setup.fullscreen = video.fullscreen_enabled;
8532 if (change_fullscreen ||
8533 change_window_scaling_percent)
8535 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
8537 /* save backbuffer content which gets lost when toggling fullscreen mode */
8538 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8540 if (change_window_scaling_percent)
8542 /* keep window mode, but change window scaling */
8543 video.fullscreen_enabled = TRUE; /* force new window scaling */
8546 /* toggle fullscreen */
8547 ChangeVideoModeIfNeeded(setup.fullscreen);
8549 /* set setup value according to successfully changed fullscreen mode */
8550 setup.fullscreen = video.fullscreen_enabled;
8552 /* restore backbuffer content from temporary backbuffer backup bitmap */
8553 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8555 FreeBitmap(tmp_backbuffer);
8557 /* update visible window/screen */
8558 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8562 void JoinRectangles(int *x, int *y, int *width, int *height,
8563 int x2, int y2, int width2, int height2)
8565 // do not join with "off-screen" rectangle
8566 if (x2 == -1 || y2 == -1)
8571 *width = MAX(*width, width2);
8572 *height = MAX(*height, height2);
8575 void SetAnimStatus(int anim_status_new)
8577 if (anim_status_new == GAME_MODE_MAIN)
8578 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
8579 else if (anim_status_new == GAME_MODE_SCORES)
8580 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
8582 global.anim_status_next = anim_status_new;
8584 // directly set screen modes that are entered without fading
8585 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
8586 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
8587 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
8588 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
8589 global.anim_status = global.anim_status_next;
8592 void SetGameStatus(int game_status_new)
8594 if (game_status_new != game_status)
8595 game_status_last_screen = game_status;
8597 game_status = game_status_new;
8599 SetAnimStatus(game_status_new);
8602 void SetFontStatus(int game_status_new)
8604 static int last_game_status = -1;
8606 if (game_status_new != -1)
8608 // set game status for font use after storing last game status
8609 last_game_status = game_status;
8610 game_status = game_status_new;
8614 // reset game status after font use from last stored game status
8615 game_status = last_game_status;
8619 void ResetFontStatus()
8624 void ChangeViewportPropertiesIfNeeded()
8626 int gfx_game_mode = game_status;
8627 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
8629 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
8630 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
8631 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
8632 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
8633 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
8634 int new_win_xsize = vp_window->width;
8635 int new_win_ysize = vp_window->height;
8636 int border_size = vp_playfield->border_size;
8637 int new_sx = vp_playfield->x + border_size;
8638 int new_sy = vp_playfield->y + border_size;
8639 int new_sxsize = vp_playfield->width - 2 * border_size;
8640 int new_sysize = vp_playfield->height - 2 * border_size;
8641 int new_real_sx = vp_playfield->x;
8642 int new_real_sy = vp_playfield->y;
8643 int new_full_sxsize = vp_playfield->width;
8644 int new_full_sysize = vp_playfield->height;
8645 int new_dx = vp_door_1->x;
8646 int new_dy = vp_door_1->y;
8647 int new_dxsize = vp_door_1->width;
8648 int new_dysize = vp_door_1->height;
8649 int new_vx = vp_door_2->x;
8650 int new_vy = vp_door_2->y;
8651 int new_vxsize = vp_door_2->width;
8652 int new_vysize = vp_door_2->height;
8653 int new_ex = vp_door_3->x;
8654 int new_ey = vp_door_3->y;
8655 int new_exsize = vp_door_3->width;
8656 int new_eysize = vp_door_3->height;
8657 int new_tilesize_var =
8658 (setup.small_game_graphics ? MINI_TILESIZE : game.tile_size);
8660 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
8661 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
8662 int new_scr_fieldx = new_sxsize / tilesize;
8663 int new_scr_fieldy = new_sysize / tilesize;
8664 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
8665 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
8666 boolean init_gfx_buffers = FALSE;
8667 boolean init_video_buffer = FALSE;
8668 boolean init_gadgets_and_anims = FALSE;
8669 boolean init_em_graphics = FALSE;
8671 if (new_win_xsize != WIN_XSIZE ||
8672 new_win_ysize != WIN_YSIZE)
8674 WIN_XSIZE = new_win_xsize;
8675 WIN_YSIZE = new_win_ysize;
8677 init_video_buffer = TRUE;
8678 init_gfx_buffers = TRUE;
8679 init_gadgets_and_anims = TRUE;
8681 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
8684 if (new_scr_fieldx != SCR_FIELDX ||
8685 new_scr_fieldy != SCR_FIELDY)
8687 /* this always toggles between MAIN and GAME when using small tile size */
8689 SCR_FIELDX = new_scr_fieldx;
8690 SCR_FIELDY = new_scr_fieldy;
8692 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
8703 new_sxsize != SXSIZE ||
8704 new_sysize != SYSIZE ||
8705 new_dxsize != DXSIZE ||
8706 new_dysize != DYSIZE ||
8707 new_vxsize != VXSIZE ||
8708 new_vysize != VYSIZE ||
8709 new_exsize != EXSIZE ||
8710 new_eysize != EYSIZE ||
8711 new_real_sx != REAL_SX ||
8712 new_real_sy != REAL_SY ||
8713 new_full_sxsize != FULL_SXSIZE ||
8714 new_full_sysize != FULL_SYSIZE ||
8715 new_tilesize_var != TILESIZE_VAR
8718 // ------------------------------------------------------------------------
8719 // determine next fading area for changed viewport definitions
8720 // ------------------------------------------------------------------------
8722 // start with current playfield area (default fading area)
8725 FADE_SXSIZE = FULL_SXSIZE;
8726 FADE_SYSIZE = FULL_SYSIZE;
8728 // add new playfield area if position or size has changed
8729 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
8730 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
8732 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8733 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
8736 // add current and new door 1 area if position or size has changed
8737 if (new_dx != DX || new_dy != DY ||
8738 new_dxsize != DXSIZE || new_dysize != DYSIZE)
8740 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8741 DX, DY, DXSIZE, DYSIZE);
8742 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8743 new_dx, new_dy, new_dxsize, new_dysize);
8746 // add current and new door 2 area if position or size has changed
8747 if (new_dx != VX || new_dy != VY ||
8748 new_dxsize != VXSIZE || new_dysize != VYSIZE)
8750 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8751 VX, VY, VXSIZE, VYSIZE);
8752 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8753 new_vx, new_vy, new_vxsize, new_vysize);
8756 // ------------------------------------------------------------------------
8757 // handle changed tile size
8758 // ------------------------------------------------------------------------
8760 if (new_tilesize_var != TILESIZE_VAR)
8762 // printf("::: new_tilesize_var != TILESIZE_VAR\n");
8764 // changing tile size invalidates scroll values of engine snapshots
8765 FreeEngineSnapshotSingle();
8767 // changing tile size requires update of graphic mapping for EM engine
8768 init_em_graphics = TRUE;
8779 SXSIZE = new_sxsize;
8780 SYSIZE = new_sysize;
8781 DXSIZE = new_dxsize;
8782 DYSIZE = new_dysize;
8783 VXSIZE = new_vxsize;
8784 VYSIZE = new_vysize;
8785 EXSIZE = new_exsize;
8786 EYSIZE = new_eysize;
8787 REAL_SX = new_real_sx;
8788 REAL_SY = new_real_sy;
8789 FULL_SXSIZE = new_full_sxsize;
8790 FULL_SYSIZE = new_full_sysize;
8791 TILESIZE_VAR = new_tilesize_var;
8793 init_gfx_buffers = TRUE;
8794 init_gadgets_and_anims = TRUE;
8796 // printf("::: viewports: init_gfx_buffers\n");
8797 // printf("::: viewports: init_gadgets_and_anims\n");
8800 if (init_gfx_buffers)
8802 // printf("::: init_gfx_buffers\n");
8804 SCR_FIELDX = new_scr_fieldx_buffers;
8805 SCR_FIELDY = new_scr_fieldy_buffers;
8809 SCR_FIELDX = new_scr_fieldx;
8810 SCR_FIELDY = new_scr_fieldy;
8812 SetDrawDeactivationMask(REDRAW_NONE);
8813 SetDrawBackgroundMask(REDRAW_FIELD);
8816 if (init_video_buffer)
8818 // printf("::: init_video_buffer\n");
8820 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
8821 InitImageTextures();
8824 if (init_gadgets_and_anims)
8826 // printf("::: init_gadgets_and_anims\n");
8829 InitGlobalAnimations();
8832 if (init_em_graphics)
8834 InitGraphicInfo_EM();