1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
23 /* tool button identifiers */
24 #define TOOL_CTRL_ID_YES 0
25 #define TOOL_CTRL_ID_NO 1
26 #define TOOL_CTRL_ID_CONFIRM 2
27 #define TOOL_CTRL_ID_PLAYER_1 3
28 #define TOOL_CTRL_ID_PLAYER_2 4
29 #define TOOL_CTRL_ID_PLAYER_3 5
30 #define TOOL_CTRL_ID_PLAYER_4 6
32 #define NUM_TOOL_BUTTONS 7
34 /* forward declaration for internal use */
35 static int getGraphicAnimationPhase(int, int, int);
36 static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
38 static void UnmapToolButtons();
39 static void HandleToolButtons(struct GadgetInfo *);
41 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
42 static int request_gadget_id = -1;
44 void SetDrawtoField(int mode)
46 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
57 drawto_field = fieldbuffer;
59 else /* DRAW_DIRECT, DRAW_BACKBUFFER */
70 drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
74 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
76 if (game_status == PLAYING)
82 width = gfx.sxsize + 2 * TILEX;
83 height = gfx.sysize + 2 * TILEY;
86 if (force_redraw || setup.direct_draw)
89 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
90 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
92 if (setup.direct_draw)
93 SetDrawtoField(DRAW_BACKBUFFER);
95 for(xx=BX1; xx<=BX2; xx++)
96 for(yy=BY1; yy<=BY2; yy++)
97 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
98 DrawScreenField(xx, yy);
101 if (setup.direct_draw)
102 SetDrawtoField(DRAW_DIRECT);
105 if (setup.soft_scrolling)
107 int fx = FX, fy = FY;
109 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
110 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
112 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
116 BlitBitmap(drawto, window, x, y, width, height, x, y);
122 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
124 if (setup.direct_draw && game_status == PLAYING)
125 redraw_mask &= ~REDRAW_MAIN;
127 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
128 redraw_mask |= REDRAW_FIELD;
130 if (redraw_mask & REDRAW_FIELD)
131 redraw_mask &= ~REDRAW_TILES;
133 if (redraw_mask == REDRAW_NONE)
136 if (global.fps_slowdown && game_status == PLAYING)
138 static boolean last_frame_skipped = FALSE;
139 boolean skip_even_when_not_scrolling = TRUE;
140 boolean just_scrolling = (ScreenMovDir != 0);
141 boolean verbose = FALSE;
143 if (global.fps_slowdown_factor > 1 &&
144 (FrameCounter % global.fps_slowdown_factor) &&
145 (just_scrolling || skip_even_when_not_scrolling))
147 redraw_mask &= ~REDRAW_MAIN;
149 last_frame_skipped = TRUE;
152 printf("FRAME SKIPPED\n");
156 if (last_frame_skipped)
157 redraw_mask |= REDRAW_FIELD;
159 last_frame_skipped = FALSE;
162 printf("frame not skipped\n");
166 /* synchronize X11 graphics at this point; if we would synchronize the
167 display immediately after the buffer switching (after the XFlush),
168 this could mean that we have to wait for the graphics to complete,
169 although we could go on doing calculations for the next frame */
173 if (redraw_mask & REDRAW_ALL)
175 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
179 if (redraw_mask & REDRAW_FIELD)
181 if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
183 BlitBitmap(backbuffer, window,
184 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
188 int fx = FX, fy = FY;
190 if (setup.soft_scrolling)
192 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
193 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
196 if (setup.soft_scrolling ||
197 ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
198 ABS(ScreenMovPos) == ScrollStepSize ||
199 redraw_tiles > REDRAWTILES_THRESHOLD)
201 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
205 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
207 (setup.soft_scrolling ?
208 "setup.soft_scrolling" :
209 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
210 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
211 ABS(ScreenGfxPos) == ScrollStepSize ?
212 "ABS(ScreenGfxPos) == ScrollStepSize" :
213 "redraw_tiles > REDRAWTILES_THRESHOLD"));
219 redraw_mask &= ~REDRAW_MAIN;
222 if (redraw_mask & REDRAW_DOORS)
224 if (redraw_mask & REDRAW_DOOR_1)
225 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
226 if (redraw_mask & REDRAW_DOOR_2)
228 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
229 BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
232 if (redraw_mask & REDRAW_VIDEO_1)
233 BlitBitmap(backbuffer, window,
234 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
235 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
236 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
237 if (redraw_mask & REDRAW_VIDEO_2)
238 BlitBitmap(backbuffer, window,
239 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
240 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
241 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
242 if (redraw_mask & REDRAW_VIDEO_3)
243 BlitBitmap(backbuffer, window,
244 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
245 VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
246 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
249 if (redraw_mask & REDRAW_DOOR_3)
250 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
251 redraw_mask &= ~REDRAW_DOORS;
254 if (redraw_mask & REDRAW_MICROLEVEL)
256 BlitBitmap(backbuffer, window,
257 MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
258 MICROLEV_XPOS, MICROLEV_YPOS);
259 BlitBitmap(backbuffer, window,
260 SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
261 SX, MICROLABEL_YPOS);
262 redraw_mask &= ~REDRAW_MICROLEVEL;
265 if (redraw_mask & REDRAW_TILES)
267 for(x=0; x<SCR_FIELDX; x++)
268 for(y=0; y<SCR_FIELDY; y++)
269 if (redraw[redraw_x1 + x][redraw_y1 + y])
270 BlitBitmap(buffer, window,
271 FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
272 SX + x * TILEX, SY + y * TILEY);
275 if (redraw_mask & REDRAW_FPS) /* display frames per second */
280 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
281 if (!global.fps_slowdown)
284 sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
285 DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
290 for(x=0; x<MAX_BUF_XSIZE; x++)
291 for(y=0; y<MAX_BUF_YSIZE; y++)
294 redraw_mask = REDRAW_NONE;
300 long fading_delay = 300;
302 if (setup.fading && (redraw_mask & REDRAW_FIELD))
309 ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
312 for(i=0;i<2*FULL_SYSIZE;i++)
314 for(y=0;y<FULL_SYSIZE;y++)
316 BlitBitmap(backbuffer, window,
317 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
325 for(i=1;i<FULL_SYSIZE;i+=2)
326 BlitBitmap(backbuffer, window,
327 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
333 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
334 BlitBitmapMasked(backbuffer, window,
335 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
340 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
341 BlitBitmapMasked(backbuffer, window,
342 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
347 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
348 BlitBitmapMasked(backbuffer, window,
349 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
354 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
355 BlitBitmapMasked(backbuffer, window,
356 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
361 redraw_mask &= ~REDRAW_MAIN;
370 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
372 if (setup.soft_scrolling && game_status == PLAYING)
374 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
375 SetDrawtoField(DRAW_BUFFERED);
378 SetDrawtoField(DRAW_BACKBUFFER);
380 if (setup.direct_draw && game_status == PLAYING)
382 ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
383 SetDrawtoField(DRAW_DIRECT);
386 redraw_mask |= REDRAW_FIELD;
389 void MarkTileDirty(int x, int y)
391 int xx = redraw_x1 + x;
392 int yy = redraw_y1 + y;
397 redraw[xx][yy] = TRUE;
398 redraw_mask |= REDRAW_TILES;
401 void SetBorderElement()
405 BorderElement = EL_EMPTY;
407 for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
409 for(x=0; x<lev_fieldx; x++)
411 if (!IS_MASSIVE(Feld[x][y]))
412 BorderElement = EL_STEELWALL;
414 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
420 void DrawAllPlayers()
424 for(i=0; i<MAX_PLAYERS; i++)
425 if (stored_player[i].active)
426 DrawPlayer(&stored_player[i]);
429 void DrawPlayerField(int x, int y)
431 if (!IS_PLAYER(x, y))
434 DrawPlayer(PLAYERINFO(x, y));
437 void DrawPlayer(struct PlayerInfo *player)
439 int jx = player->jx, jy = player->jy;
440 int last_jx = player->last_jx, last_jy = player->last_jy;
441 int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
442 int sx = SCREENX(jx), sy = SCREENY(jy);
443 int sxx = 0, syy = 0;
444 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
446 boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
448 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
452 if (!IN_LEV_FIELD(jx,jy))
454 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
455 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
456 printf("DrawPlayerField(): This should never happen!\n");
461 if (element == EL_EXPLOSION)
464 /* draw things in the field the player is leaving, if needed */
466 if (player_is_moving)
468 if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
470 DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
471 if (last_element == EL_DYNAMITE_ACTIVE)
472 DrawDynamite(last_jx, last_jy);
474 DrawLevelFieldThruMask(last_jx, last_jy);
476 else if (last_element == EL_DYNAMITE_ACTIVE)
477 DrawDynamite(last_jx, last_jy);
479 DrawLevelField(last_jx, last_jy);
481 if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
485 if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
486 DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
488 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
491 DrawLevelField(next_jx, next_jy);
495 if (!IN_SCR_FIELD(sx, sy))
498 if (setup.direct_draw)
499 SetDrawtoField(DRAW_BUFFERED);
501 /* draw things behind the player, if needed */
504 DrawLevelElement(jx, jy, Store[jx][jy]);
505 else if (!IS_ACTIVE_BOMB(element))
506 DrawLevelField(jx, jy);
508 DrawLevelElement(jx, jy, EL_EMPTY);
510 /* draw player himself */
512 if (game.emulation == EMU_SUPAPLEX)
514 static int last_dir = MV_LEFT;
515 int action = (player->programmed_action ? player->programmed_action :
517 boolean action_moving =
519 ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
520 !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
522 graphic = GFX_SP_MURPHY;
526 if (player->MovDir == MV_LEFT)
527 graphic = GFX_MURPHY_PUSH_LEFT;
528 else if (player->MovDir == MV_RIGHT)
529 graphic = GFX_MURPHY_PUSH_RIGHT;
530 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
531 graphic = GFX_MURPHY_PUSH_LEFT;
532 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
533 graphic = GFX_MURPHY_PUSH_RIGHT;
535 else if (player->snapped)
537 if (player->MovDir == MV_LEFT)
538 graphic = GFX_MURPHY_SNAP_LEFT;
539 else if (player->MovDir == MV_RIGHT)
540 graphic = GFX_MURPHY_SNAP_RIGHT;
541 else if (player->MovDir == MV_UP)
542 graphic = GFX_MURPHY_SNAP_UP;
543 else if (player->MovDir == MV_DOWN)
544 graphic = GFX_MURPHY_SNAP_DOWN;
546 else if (action_moving)
548 if (player->MovDir == MV_LEFT)
549 graphic = GFX_MURPHY_GO_LEFT;
550 else if (player->MovDir == MV_RIGHT)
551 graphic = GFX_MURPHY_GO_RIGHT;
552 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
553 graphic = GFX_MURPHY_GO_LEFT;
554 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
555 graphic = GFX_MURPHY_GO_RIGHT;
557 graphic = GFX_MURPHY_GO_LEFT;
559 graphic += getGraphicAnimationPhase(3, 2, ANIM_PINGPONG);
562 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
563 last_dir = player->MovDir;
567 if (player->MovDir == MV_LEFT)
569 (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
570 else if (player->MovDir == MV_RIGHT)
572 (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
573 else if (player->MovDir == MV_UP)
574 graphic = GFX_SPIELER1_UP;
575 else /* MV_DOWN || MV_NO_MOVING */
576 graphic = GFX_SPIELER1_DOWN;
578 graphic += player->index_nr * 3 * HEROES_PER_LINE;
579 graphic += player->Frame;
584 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
585 sxx = player->GfxPos;
587 syy = player->GfxPos;
590 if (!setup.soft_scrolling && ScreenMovPos)
593 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
595 if (SHIELD_ON(player))
597 int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
598 GFX2_SHIELD_PASSIVE);
600 DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
601 3, 8, ANIM_PINGPONG);
604 if (player->Pushing && player->GfxPos)
606 int px = SCREENX(next_jx), py = SCREENY(next_jy);
608 if (element == EL_SOKOBAN_FIELD_EMPTY ||
609 Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
610 DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
614 int element = Feld[next_jx][next_jy];
615 int graphic = el2gfx(element);
617 if ((element == EL_ROCK ||
618 element == EL_SP_ZONK ||
619 element == EL_BD_ROCK) && sxx)
621 int phase = (player->GfxPos / (TILEX / 4));
623 if (player->MovDir == MV_LEFT)
626 graphic += (phase + 4) % 4;
629 DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
633 /* draw things in front of player (active dynamite or dynabombs) */
635 if (IS_ACTIVE_BOMB(element))
637 graphic = el2gfx(element);
639 if (element == EL_DYNAMITE_ACTIVE)
641 if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
646 if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
650 if (game.emulation == EMU_SUPAPLEX)
651 DrawGraphic(sx, sy, GFX_SP_DISK_RED);
653 DrawGraphicThruMask(sx, sy, graphic + phase);
656 if (player_is_moving && last_element == EL_EXPLOSION)
658 int phase = Frame[last_jx][last_jy];
662 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
663 GFX_EXPLOSION + ((phase - 1) / delay - 1));
666 /* draw elements that stay over the player */
667 /* handle the field the player is leaving ... */
668 if (player_is_moving && IS_OVER_PLAYER(last_element))
669 DrawLevelField(last_jx, last_jy);
670 /* ... and the field the player is entering */
671 if (IS_OVER_PLAYER(element))
672 DrawLevelField(jx, jy);
674 if (setup.direct_draw)
676 int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
677 int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
678 int x_size = TILEX * (1 + ABS(jx - last_jx));
679 int y_size = TILEY * (1 + ABS(jy - last_jy));
681 BlitBitmap(drawto_field, window,
682 dest_x, dest_y, x_size, y_size, dest_x, dest_y);
683 SetDrawtoField(DRAW_DIRECT);
686 MarkTileDirty(sx,sy);
689 static int getGraphicAnimationPhase(int frames, int delay, int mode)
693 if (mode == ANIM_PINGPONG)
695 int max_anim_frames = 2 * frames - 2;
697 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
698 phase = (phase < frames ? phase : max_anim_frames - phase);
701 phase = (FrameCounter % (delay * frames)) / delay;
703 if (mode == ANIM_REVERSE)
709 static int getNewGraphicAnimationFrame(int graphic, int sync_frame)
711 int num_frames = new_graphic_info[graphic].anim_frames;
712 int delay = new_graphic_info[graphic].anim_delay;
713 int mode = new_graphic_info[graphic].anim_mode;
716 /* animation synchronized with global frame counter, not move position */
717 if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
718 sync_frame = FrameCounter;
720 if (mode & ANIM_PINGPONG) /* use border frames once */
722 int max_anim_frames = 2 * num_frames - 2;
724 frame = (sync_frame % (delay * max_anim_frames)) / delay;
725 frame = (frame < num_frames ? frame : max_anim_frames - frame);
727 else if (mode & ANIM_PINGPONG2) /* use border frames twice */
729 int max_anim_frames = 2 * num_frames;
731 frame = (sync_frame % (delay * max_anim_frames)) / delay;
732 frame = (frame < num_frames ? frame : max_anim_frames - frame - 1);
734 else /* mode == ANIM_NORMAL || mode == ANIM_REVERSE */
735 frame = (sync_frame % (delay * num_frames)) / delay;
737 if (mode & ANIM_REVERSE) /* use reverse animation direction */
738 frame = num_frames - frame - 1;
743 void DrawGraphicAnimationExt(int x, int y, int graphic,
744 int frames, int delay, int mode, int mask_mode)
746 int phase = getGraphicAnimationPhase(frames, delay, mode);
748 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
750 if (mask_mode == USE_MASKING)
751 DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
753 DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
757 void DrawNewGraphicAnimationExt(int x, int y, int graphic, int mask_mode)
759 int delay = new_graphic_info[graphic].anim_delay;
761 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
763 int frame = getNewGraphicAnimationFrame(graphic, -1);
765 if (mask_mode == USE_MASKING)
766 DrawNewGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
768 DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame);
772 void DrawGraphicAnimation(int x, int y, int graphic,
773 int frames, int delay, int mode)
775 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
778 void DrawNewGraphicAnimation(int x, int y, int graphic)
780 DrawNewGraphicAnimationExt(x, y, graphic, NO_MASKING);
783 void DrawGraphicAnimationThruMask(int x, int y, int graphic,
784 int frames, int delay, int mode)
786 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
789 static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
792 int frames, int delay,
795 int phase = getGraphicAnimationPhase(frames, delay, mode);
797 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
800 void getGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
802 if (graphic >= 0 && graphic_info[graphic].bitmap != NULL)
804 *bitmap = graphic_info[graphic].bitmap;
805 *x = graphic_info[graphic].src_x;
806 *y = graphic_info[graphic].src_y;
808 else if (graphic >= GFX_START_ROCKSELEMENTS &&
809 graphic <= GFX_END_ROCKSELEMENTS)
811 graphic -= GFX_START_ROCKSELEMENTS;
812 *bitmap = pix[PIX_ELEMENTS];
813 *x = (graphic % GFX_PER_LINE) * TILEX;
814 *y = (graphic / GFX_PER_LINE) * TILEY;
816 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
818 graphic -= GFX_START_ROCKSHEROES;
819 *bitmap = pix[PIX_HEROES];
820 *x = (graphic % HEROES_PER_LINE) * TILEX;
821 *y = (graphic / HEROES_PER_LINE) * TILEY;
823 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
825 graphic -= GFX_START_ROCKSSP;
826 *bitmap = pix[PIX_SP];
827 *x = (graphic % SP_PER_LINE) * TILEX;
828 *y = (graphic / SP_PER_LINE) * TILEY;
830 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
832 graphic -= GFX_START_ROCKSDC;
833 *bitmap = pix[PIX_DC];
834 *x = (graphic % DC_PER_LINE) * TILEX;
835 *y = (graphic / DC_PER_LINE) * TILEY;
837 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
839 graphic -= GFX_START_ROCKSMORE;
840 *bitmap = pix[PIX_MORE];
841 *x = (graphic % MORE_PER_LINE) * TILEX;
842 *y = (graphic / MORE_PER_LINE) * TILEY;
844 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
846 graphic -= GFX_START_ROCKSFONT;
847 *bitmap = pix[PIX_FONT_EM];
848 *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
849 *y = (graphic / FONT_CHARS_PER_LINE) * TILEY;
853 *bitmap = pix[PIX_SP];
859 void DrawGraphic(int x, int y, int graphic)
862 if (!IN_SCR_FIELD(x, y))
864 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
865 printf("DrawGraphic(): This should never happen!\n");
870 DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic);
874 void DrawNewGraphic(int x, int y, int graphic, int frame)
877 if (!IN_SCR_FIELD(x, y))
879 printf("DrawNewGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
880 printf("DrawNewGraphic(): This should never happen!\n");
885 DrawNewGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
890 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
895 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
896 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
899 void DrawNewGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
902 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
903 int src_x = new_graphic_info[graphic].src_x;
904 int src_y = new_graphic_info[graphic].src_y;
906 if (new_graphic_info[graphic].anim_vertical)
907 src_y += frame * TILEY;
909 src_x += frame * TILEX;
911 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
914 void DrawGraphicThruMask(int x, int y, int graphic)
917 if (!IN_SCR_FIELD(x, y))
919 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
920 printf("DrawGraphicThruMask(): This should never happen!\n");
925 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic);
929 void DrawNewGraphicThruMask(int x, int y, int graphic, int frame)
932 if (!IN_SCR_FIELD(x, y))
934 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
935 printf("DrawGraphicThruMask(): This should never happen!\n");
940 DrawNewGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY,
945 void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic)
952 if (graphic == GFX_LEERRAUM)
955 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
956 drawing_gc = src_bitmap->stored_clip_gc;
958 if (tile_clipmask[tile] != None)
960 SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
961 SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
962 BlitBitmapMasked(src_bitmap, d,
963 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
969 printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
973 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
974 BlitBitmapMasked(src_bitmap, d,
975 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
979 void DrawNewGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y,
980 int graphic, int frame)
982 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
983 GC drawing_gc = src_bitmap->stored_clip_gc;
984 int src_x = new_graphic_info[graphic].src_x;
985 int src_y = new_graphic_info[graphic].src_y;
987 if (new_graphic_info[graphic].anim_vertical)
988 src_y += frame * TILEY;
990 src_x += frame * TILEX;
992 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
993 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
996 void DrawMiniGraphic(int x, int y, int graphic)
998 DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
999 MarkTileDirty(x/2, y/2);
1002 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1004 if (graphic >= GFX_START_ROCKSELEMENTS && graphic <= GFX_END_ROCKSELEMENTS)
1006 graphic -= GFX_START_ROCKSELEMENTS;
1007 *bitmap = pix[PIX_ELEMENTS];
1008 *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
1009 *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
1011 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
1013 graphic -= GFX_START_ROCKSSP;
1014 *bitmap = pix[PIX_SP];
1015 *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
1016 *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
1018 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
1020 graphic -= GFX_START_ROCKSDC;
1021 *bitmap = pix[PIX_DC];
1022 *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
1023 *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
1025 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
1027 graphic -= GFX_START_ROCKSMORE;
1028 *bitmap = pix[PIX_MORE];
1029 *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
1030 *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
1032 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
1034 graphic -= GFX_START_ROCKSFONT;
1035 *bitmap = pix[PIX_FONT_EM];
1036 *x = MINI_FONT_STARTX + (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
1037 *y = MINI_FONT_STARTY + (graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE;
1041 *bitmap = pix[PIX_SP];
1042 *x = MINI_SP_STARTX;
1043 *y = MINI_SP_STARTY;
1047 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1052 getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
1053 BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1056 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
1057 int cut_mode, int mask_mode)
1059 int width = TILEX, height = TILEY;
1061 int src_x, src_y, dest_x, dest_y;
1068 DrawGraphic(x, y, graphic);
1072 if (dx || dy) /* Verschiebung der Grafik? */
1074 if (x < BX1) /* Element kommt von links ins Bild */
1081 else if (x > BX2) /* Element kommt von rechts ins Bild */
1087 else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
1093 else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
1095 else if (dx) /* allg. Bewegung in x-Richtung */
1096 MarkTileDirty(x + SIGN(dx), y);
1098 if (y < BY1) /* Element kommt von oben ins Bild */
1100 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
1108 else if (y > BY2) /* Element kommt von unten ins Bild */
1114 else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
1120 else if (dy > 0 && cut_mode == CUT_ABOVE)
1122 if (y == BY2) /* Element unterhalb des Bildes */
1128 MarkTileDirty(x, y + 1);
1129 } /* Element verläßt unten das Bild */
1130 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1132 else if (dy) /* allg. Bewegung in y-Richtung */
1133 MarkTileDirty(x, y + SIGN(dy));
1136 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1137 drawing_gc = src_bitmap->stored_clip_gc;
1142 dest_x = FX + x * TILEX + dx;
1143 dest_y = FY + y * TILEY + dy;
1146 if (!IN_SCR_FIELD(x,y))
1148 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1149 printf("DrawGraphicShifted(): This should never happen!\n");
1154 if (mask_mode == USE_MASKING)
1156 if (tile_clipmask[tile] != None)
1158 SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
1159 SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
1160 BlitBitmapMasked(src_bitmap, drawto_field,
1161 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
1167 printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
1171 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1172 BlitBitmapMasked(src_bitmap, drawto_field,
1173 src_x, src_y, width, height, dest_x, dest_y);
1177 BlitBitmap(src_bitmap, drawto_field,
1178 src_x, src_y, width, height, dest_x, dest_y);
1183 void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
1184 int cut_mode, int mask_mode)
1191 int width = TILEX, height = TILEY;
1197 DrawNewGraphic(x, y, graphic, frame);
1201 if (dx || dy) /* Verschiebung der Grafik? */
1203 if (x < BX1) /* Element kommt von links ins Bild */
1210 else if (x > BX2) /* Element kommt von rechts ins Bild */
1216 else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
1222 else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
1224 else if (dx) /* allg. Bewegung in x-Richtung */
1225 MarkTileDirty(x + SIGN(dx), y);
1227 if (y < BY1) /* Element kommt von oben ins Bild */
1229 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
1237 else if (y > BY2) /* Element kommt von unten ins Bild */
1243 else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
1249 else if (dy > 0 && cut_mode == CUT_ABOVE)
1251 if (y == BY2) /* Element unterhalb des Bildes */
1257 MarkTileDirty(x, y + 1);
1258 } /* Element verläßt unten das Bild */
1259 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1261 else if (dy) /* allg. Bewegung in y-Richtung */
1262 MarkTileDirty(x, y + SIGN(dy));
1265 src_bitmap = new_graphic_info[graphic].bitmap;
1266 drawing_gc = src_bitmap->stored_clip_gc;
1267 src_x = new_graphic_info[graphic].src_x;
1268 src_y = new_graphic_info[graphic].src_y;
1270 if (new_graphic_info[graphic].anim_vertical)
1271 src_y += frame * TILEY;
1273 src_x += frame * TILEX;
1278 dest_x = FX + x * TILEX + dx;
1279 dest_y = FY + y * TILEY + dy;
1282 if (!IN_SCR_FIELD(x,y))
1284 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1285 printf("DrawGraphicShifted(): This should never happen!\n");
1290 if (mask_mode == USE_MASKING)
1291 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1293 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1299 void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
1302 DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
1305 void DrawNewGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
1306 int frame, int cut_mode)
1308 DrawNewGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
1311 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1312 int cut_mode, int mask_mode)
1314 int ux = LEVELX(x), uy = LEVELY(y);
1315 int graphic = el2gfx(element);
1316 int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
1317 int phase4 = phase8 / 2;
1318 int phase2 = phase8 / 4;
1319 int dir = MovDir[ux][uy];
1321 if (element == EL_PACMAN || element == EL_BUG || element == EL_SPACESHIP)
1323 graphic += 1 * !phase2;
1327 else if (dir == MV_LEFT)
1329 else if (dir == MV_DOWN)
1332 else if (element == EL_SP_SNIKSNAK)
1335 graphic = GFX_SP_SNIKSNAK_LEFT;
1336 else if (dir == MV_RIGHT)
1337 graphic = GFX_SP_SNIKSNAK_RIGHT;
1338 else if (dir == MV_UP)
1339 graphic = GFX_SP_SNIKSNAK_UP;
1341 graphic = GFX_SP_SNIKSNAK_DOWN;
1343 graphic += (phase8 < 4 ? phase8 : 7 - phase8);
1345 else if (element == EL_SP_ELECTRON)
1347 graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1349 else if (element == EL_MOLE || element == EL_PENGUIN ||
1350 element == EL_PIG || element == EL_DRAGON)
1353 graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
1354 element == EL_PENGUIN ? GFX_PINGUIN_LEFT :
1355 element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
1356 else if (dir == MV_RIGHT)
1357 graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
1358 element == EL_PENGUIN ? GFX_PINGUIN_RIGHT :
1359 element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
1360 else if (dir == MV_UP)
1361 graphic = (element == EL_MOLE ? GFX_MOLE_UP :
1362 element == EL_PENGUIN ? GFX_PINGUIN_UP :
1363 element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
1365 graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
1366 element == EL_PENGUIN ? GFX_PINGUIN_DOWN :
1367 element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
1371 else if (element == EL_SATELLITE)
1373 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1375 else if (element == EL_ACID)
1377 graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
1379 else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
1383 else if (element == EL_BALLOON)
1387 else if ((element == EL_ROCK ||
1388 element == EL_SP_ZONK ||
1389 element == EL_BD_ROCK ||
1390 element == EL_SP_INFOTRON ||
1394 if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
1396 if (element == EL_ROCK ||
1397 element == EL_SP_ZONK ||
1398 element == EL_BD_ROCK)
1401 graphic += (4 - phase4) % 4;
1402 else if (dir == MV_RIGHT)
1405 graphic += phase2 * 2;
1407 else if (element != EL_SP_INFOTRON)
1411 else if (element == EL_MAGIC_WALL_ACTIVE ||
1412 element == EL_MAGIC_WALL_EMPTYING ||
1413 element == EL_BD_MAGIC_WALL_ACTIVE ||
1414 element == EL_BD_MAGIC_WALL_EMPTYING ||
1415 element == EL_MAGIC_WALL_FULL ||
1416 element == EL_BD_MAGIC_WALL_FULL)
1418 graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
1420 else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
1422 graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
1423 graphic += (x + 2 * y + 4) % 4;
1425 else if (element == EL_WALL_GROWING)
1427 boolean links_massiv = FALSE, rechts_massiv = FALSE;
1429 if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
1430 links_massiv = TRUE;
1431 if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
1432 rechts_massiv = TRUE;
1434 if (links_massiv && rechts_massiv)
1435 graphic = GFX_MAUERWERK;
1436 else if (links_massiv)
1437 graphic = GFX_MAUER_R;
1438 else if (rechts_massiv)
1439 graphic = GFX_MAUER_L;
1442 else if ((element == EL_INVISIBLE_STEELWALL ||
1443 element == EL_INVISIBLE_WALL ||
1444 element == EL_INVISIBLE_SAND) && game.light_time_left)
1446 graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
1447 element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
1448 GFX_SAND_INVISIBLE_ON);
1453 DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
1454 else if (mask_mode == USE_MASKING)
1455 DrawGraphicThruMask(x, y, graphic);
1457 DrawGraphic(x, y, graphic);
1460 void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
1461 int cut_mode, int mask_mode)
1463 int ux = LEVELX(x), uy = LEVELY(y);
1464 int move_dir = MovDir[ux][uy];
1465 int move_pos = ABS(MovPos[ux][uy]) / (TILEX / 8);
1466 int graphic = el_dir2img(element, move_dir);
1467 int frame = getNewGraphicAnimationFrame(graphic, move_pos);
1468 int phase8 = move_pos;
1469 int phase4 = phase8 / 2;
1470 int phase2 = phase8 / 4;
1472 int dir = move_dir; /* !!! THROW AWAY LATER !!! */
1479 else if (element == EL_PACMAN || element == EL_BUG ||
1480 element == EL_SPACESHIP)
1482 graphic += 1 * !phase2;
1486 else if (dir == MV_LEFT)
1488 else if (dir == MV_DOWN)
1491 else if (element == EL_SP_SNIKSNAK)
1494 graphic = GFX_SP_SNIKSNAK_LEFT;
1495 else if (dir == MV_RIGHT)
1496 graphic = GFX_SP_SNIKSNAK_RIGHT;
1497 else if (dir == MV_UP)
1498 graphic = GFX_SP_SNIKSNAK_UP;
1500 graphic = GFX_SP_SNIKSNAK_DOWN;
1502 graphic += (phase8 < 4 ? phase8 : 7 - phase8);
1504 else if (element == EL_SP_ELECTRON)
1506 graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1509 else if (element == EL_MOLE || element == EL_PENGUIN ||
1510 element == EL_PIG || element == EL_DRAGON)
1513 graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
1514 element == EL_PENGUIN ? GFX_PINGUIN_LEFT :
1515 element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
1516 else if (dir == MV_RIGHT)
1517 graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
1518 element == EL_PENGUIN ? GFX_PINGUIN_RIGHT :
1519 element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
1520 else if (dir == MV_UP)
1521 graphic = (element == EL_MOLE ? GFX_MOLE_UP :
1522 element == EL_PENGUIN ? GFX_PINGUIN_UP :
1523 element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
1525 graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
1526 element == EL_PENGUIN ? GFX_PINGUIN_DOWN :
1527 element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
1531 else if (element == EL_SATELLITE)
1534 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1536 graphic = GFX_SONDE_START + getNewGraphicAnimationFrame(graphic, move_pos);
1539 else if (element == EL_ACID)
1542 graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
1544 graphic = GFX_GEBLUBBER + getNewGraphicAnimationFrame(graphic, move_pos);
1547 else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
1551 else if (element == EL_BALLOON)
1555 else if ((element == EL_ROCK ||
1556 element == EL_SP_ZONK ||
1557 element == EL_BD_ROCK ||
1558 element == EL_SP_INFOTRON ||
1562 if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
1564 if (element == EL_ROCK ||
1565 element == EL_SP_ZONK ||
1566 element == EL_BD_ROCK)
1569 graphic += (4 - phase4) % 4;
1570 else if (dir == MV_RIGHT)
1573 graphic += phase2 * 2;
1575 else if (element != EL_SP_INFOTRON)
1579 else if (element == EL_MAGIC_WALL_ACTIVE ||
1580 element == EL_MAGIC_WALL_EMPTYING ||
1581 element == EL_BD_MAGIC_WALL_ACTIVE ||
1582 element == EL_BD_MAGIC_WALL_EMPTYING ||
1583 element == EL_MAGIC_WALL_FULL ||
1584 element == EL_BD_MAGIC_WALL_FULL)
1587 graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
1589 graphic += 3 + getNewGraphicAnimationFrame(graphic, move_pos);
1592 else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
1594 graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
1595 graphic += (x + 2 * y + 4) % 4;
1597 else if (element == EL_WALL_GROWING)
1599 boolean links_massiv = FALSE, rechts_massiv = FALSE;
1601 if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
1602 links_massiv = TRUE;
1603 if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
1604 rechts_massiv = TRUE;
1606 if (links_massiv && rechts_massiv)
1607 graphic = GFX_MAUERWERK;
1608 else if (links_massiv)
1609 graphic = GFX_MAUER_R;
1610 else if (rechts_massiv)
1611 graphic = GFX_MAUER_L;
1614 else if ((element == EL_INVISIBLE_STEELWALL ||
1615 element == EL_INVISIBLE_WALL ||
1616 element == EL_INVISIBLE_SAND) && game.light_time_left)
1618 graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
1619 element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
1620 GFX_SAND_INVISIBLE_ON);
1625 DrawNewGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1626 else if (mask_mode == USE_MASKING)
1627 DrawNewGraphicThruMask(x, y, graphic, frame);
1629 DrawNewGraphic(x, y, graphic, frame);
1632 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1633 int cut_mode, int mask_mode)
1635 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1636 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1637 cut_mode, mask_mode);
1640 void DrawNewLevelElementExt(int x, int y, int dx, int dy, int element,
1641 int cut_mode, int mask_mode)
1643 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1644 DrawNewScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1645 cut_mode, mask_mode);
1648 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1651 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1654 void DrawNewScreenElementShifted(int x, int y, int dx, int dy, int element,
1657 DrawNewScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1660 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1663 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1666 void DrawNewLevelElementShifted(int x, int y, int dx, int dy, int element,
1669 DrawNewLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1672 void DrawScreenElementThruMask(int x, int y, int element)
1674 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1677 void DrawNewScreenElementThruMask(int x, int y, int element)
1679 DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1682 void DrawLevelElementThruMask(int x, int y, int element)
1684 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1687 void DrawNewLevelElementThruMask(int x, int y, int element)
1689 DrawNewLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1692 void DrawLevelFieldThruMask(int x, int y)
1694 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1697 void DrawNewLevelFieldThruMask(int x, int y)
1699 DrawNewLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1702 void ErdreichAnbroeckeln(int x, int y)
1706 int i, width, height, cx,cy;
1707 int ux = LEVELX(x), uy = LEVELY(y);
1708 int element, graphic;
1710 static int xy[4][2] =
1718 if (!IN_LEV_FIELD(ux, uy))
1721 element = Feld[ux][uy];
1723 if (element == EL_SAND ||
1724 element == EL_LANDMINE ||
1725 element == EL_TRAP ||
1726 element == EL_TRAP_ACTIVE)
1728 if (!IN_SCR_FIELD(x, y))
1731 graphic = GFX_ERDENRAND;
1733 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1739 uxx = ux + xy[i][0];
1740 uyy = uy + xy[i][1];
1741 if (!IN_LEV_FIELD(uxx, uyy))
1742 element = EL_STEELWALL;
1744 element = Feld[uxx][uyy];
1746 if (element == EL_SAND ||
1747 element == EL_LANDMINE ||
1748 element == EL_TRAP ||
1749 element == EL_TRAP_ACTIVE)
1752 if (i == 1 || i == 2)
1756 cx = (i == 2 ? TILEX - snip : 0);
1764 cy = (i == 3 ? TILEY - snip : 0);
1767 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1768 width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
1771 MarkTileDirty(x, y);
1775 graphic = GFX_ERDENRAND;
1777 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1781 int xx, yy, uxx, uyy;
1785 uxx = ux + xy[i][0];
1786 uyy = uy + xy[i][1];
1788 if (!IN_LEV_FIELD(uxx, uyy) ||
1789 (Feld[uxx][uyy] != EL_SAND &&
1790 Feld[uxx][uyy] != EL_LANDMINE &&
1791 Feld[uxx][uyy] != EL_TRAP &&
1792 Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
1793 !IN_SCR_FIELD(xx, yy))
1796 if (i == 1 || i == 2)
1800 cx = (i == 1 ? TILEX - snip : 0);
1808 cy = (i==0 ? TILEY-snip : 0);
1811 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1812 width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
1814 MarkTileDirty(xx, yy);
1819 void DrawScreenElement(int x, int y, int element)
1821 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1822 ErdreichAnbroeckeln(x, y);
1825 void DrawNewScreenElement(int x, int y, int element)
1827 DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1828 ErdreichAnbroeckeln(x, y);
1831 void DrawLevelElement(int x, int y, int element)
1833 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1834 DrawScreenElement(SCREENX(x), SCREENY(y), element);
1837 void DrawNewLevelElement(int x, int y, int element)
1839 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1840 DrawNewScreenElement(SCREENX(x), SCREENY(y), element);
1843 void DrawScreenField(int x, int y)
1845 int ux = LEVELX(x), uy = LEVELY(y);
1846 int element, content;
1848 if (!IN_LEV_FIELD(ux, uy))
1850 if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
1853 element = BorderElement;
1855 DrawScreenElement(x, y, element);
1859 element = Feld[ux][uy];
1860 content = Store[ux][uy];
1862 if (IS_MOVING(ux, uy))
1864 int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
1865 boolean cut_mode = NO_CUTTING;
1867 if (element == EL_QUICKSAND_EMPTYING ||
1868 element == EL_MAGIC_WALL_EMPTYING ||
1869 element == EL_BD_MAGIC_WALL_EMPTYING ||
1870 element == EL_AMOEBA_DRIPPING)
1871 cut_mode = CUT_ABOVE;
1872 else if (element == EL_QUICKSAND_FILLING ||
1873 element == EL_MAGIC_WALL_FILLING ||
1874 element == EL_BD_MAGIC_WALL_FILLING)
1875 cut_mode = CUT_BELOW;
1877 if (cut_mode == CUT_ABOVE)
1878 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
1880 DrawScreenElement(x, y, EL_EMPTY);
1883 DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
1884 else if (cut_mode == NO_CUTTING)
1885 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
1887 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
1889 if (content == EL_ACID)
1890 DrawLevelElementThruMask(ux, uy + 1, EL_ACID);
1892 else if (IS_BLOCKED(ux, uy))
1897 boolean cut_mode = NO_CUTTING;
1898 int element_old, content_old;
1900 Blocked2Moving(ux, uy, &oldx, &oldy);
1903 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1904 MovDir[oldx][oldy] == MV_RIGHT);
1906 element_old = Feld[oldx][oldy];
1907 content_old = Store[oldx][oldy];
1909 if (element_old == EL_QUICKSAND_EMPTYING ||
1910 element_old == EL_MAGIC_WALL_EMPTYING ||
1911 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
1912 element_old == EL_AMOEBA_DRIPPING)
1913 cut_mode = CUT_ABOVE;
1915 DrawScreenElement(x, y, EL_EMPTY);
1918 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
1920 else if (cut_mode == NO_CUTTING)
1921 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
1924 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
1927 else if (IS_DRAWABLE(element))
1928 DrawScreenElement(x, y, element);
1930 DrawScreenElement(x, y, EL_EMPTY);
1933 void DrawNewScreenField(int x, int y)
1935 int ux = LEVELX(x), uy = LEVELY(y);
1936 int element, content;
1938 if (!IN_LEV_FIELD(ux, uy))
1940 if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
1943 element = BorderElement;
1945 DrawNewScreenElement(x, y, element);
1949 element = Feld[ux][uy];
1950 content = Store[ux][uy];
1952 if (IS_MOVING(ux, uy))
1954 int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
1955 boolean cut_mode = NO_CUTTING;
1957 if (element == EL_QUICKSAND_EMPTYING ||
1958 element == EL_MAGIC_WALL_EMPTYING ||
1959 element == EL_BD_MAGIC_WALL_EMPTYING ||
1960 element == EL_AMOEBA_DRIPPING)
1961 cut_mode = CUT_ABOVE;
1962 else if (element == EL_QUICKSAND_FILLING ||
1963 element == EL_MAGIC_WALL_FILLING ||
1964 element == EL_BD_MAGIC_WALL_FILLING)
1965 cut_mode = CUT_BELOW;
1967 if (cut_mode == CUT_ABOVE)
1968 DrawNewScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
1970 DrawNewScreenElement(x, y, EL_EMPTY);
1973 DrawNewScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
1974 else if (cut_mode == NO_CUTTING)
1975 DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
1977 DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
1979 if (content == EL_ACID)
1980 DrawNewLevelElementThruMask(ux, uy + 1, EL_ACID);
1982 else if (IS_BLOCKED(ux, uy))
1987 boolean cut_mode = NO_CUTTING;
1988 int element_old, content_old;
1990 Blocked2Moving(ux, uy, &oldx, &oldy);
1993 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1994 MovDir[oldx][oldy] == MV_RIGHT);
1996 element_old = Feld[oldx][oldy];
1997 content_old = Store[oldx][oldy];
1999 if (element_old == EL_QUICKSAND_EMPTYING ||
2000 element_old == EL_MAGIC_WALL_EMPTYING ||
2001 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2002 element_old == EL_AMOEBA_DRIPPING)
2003 cut_mode = CUT_ABOVE;
2005 DrawNewScreenElement(x, y, EL_EMPTY);
2008 DrawNewScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2010 else if (cut_mode == NO_CUTTING)
2011 DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2014 DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2017 else if (IS_DRAWABLE(element))
2018 DrawNewScreenElement(x, y, element);
2020 DrawNewScreenElement(x, y, EL_EMPTY);
2023 void DrawLevelField(int x, int y)
2025 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2026 DrawScreenField(SCREENX(x), SCREENY(y));
2027 else if (IS_MOVING(x, y))
2031 Moving2Blocked(x, y, &newx, &newy);
2032 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2033 DrawScreenField(SCREENX(newx), SCREENY(newy));
2035 else if (IS_BLOCKED(x, y))
2039 Blocked2Moving(x, y, &oldx, &oldy);
2040 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2041 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2045 void DrawNewLevelField(int x, int y)
2047 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2048 DrawNewScreenField(SCREENX(x), SCREENY(y));
2049 else if (IS_MOVING(x, y))
2053 Moving2Blocked(x, y, &newx, &newy);
2054 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2055 DrawNewScreenField(SCREENX(newx), SCREENY(newy));
2057 else if (IS_BLOCKED(x, y))
2061 Blocked2Moving(x, y, &oldx, &oldy);
2062 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2063 DrawNewScreenField(SCREENX(oldx), SCREENY(oldy));
2067 void DrawMiniElement(int x, int y, int element)
2073 DrawMiniGraphic(x, y, -1);
2077 graphic = el2gfx(element);
2078 DrawMiniGraphic(x, y, graphic);
2081 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2083 int x = sx + scroll_x, y = sy + scroll_y;
2085 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2086 DrawMiniElement(sx, sy, EL_EMPTY);
2087 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2088 DrawMiniElement(sx, sy, Feld[x][y]);
2091 int steel_type, steel_position;
2094 { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
2095 { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
2096 { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
2097 { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
2098 { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
2099 { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
2102 steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2103 steel_position = (x == -1 && y == -1 ? 0 :
2104 x == lev_fieldx && y == -1 ? 1 :
2105 x == -1 && y == lev_fieldy ? 2 :
2106 x == lev_fieldx && y == lev_fieldy ? 3 :
2107 x == -1 || x == lev_fieldx ? 4 :
2108 y == -1 || y == lev_fieldy ? 5 : -1);
2110 if (steel_position != -1)
2111 DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
2115 void DrawMicroElement(int xpos, int ypos, int element)
2119 if (element == EL_EMPTY)
2122 graphic = el2gfx(element);
2124 if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
2126 graphic -= GFX_START_ROCKSSP;
2127 BlitBitmap(pix[PIX_SP], drawto,
2128 MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
2129 MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
2130 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
2132 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
2134 graphic -= GFX_START_ROCKSDC;
2135 BlitBitmap(pix[PIX_DC], drawto,
2136 MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
2137 MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
2138 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
2140 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
2142 graphic -= GFX_START_ROCKSMORE;
2143 BlitBitmap(pix[PIX_MORE], drawto,
2144 MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX,
2145 MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
2146 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
2148 else if (graphic >= GFX_CHAR_START && graphic <= GFX_CHAR_END)
2150 graphic -= GFX_CHAR_START;
2151 BlitBitmap(pix[PIX_FONT_EM], drawto,
2152 MICRO_FONT_STARTX + (graphic % MICRO_GFX_PER_LINE)* MICRO_TILEX,
2153 MICRO_FONT_STARTY + (graphic / MICRO_GFX_PER_LINE)* MICRO_TILEY,
2154 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
2157 BlitBitmap(pix[PIX_ELEMENTS], drawto,
2158 MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
2159 MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
2160 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
2169 for(x=BX1; x<=BX2; x++)
2170 for(y=BY1; y<=BY2; y++)
2171 DrawScreenField(x, y);
2173 redraw_mask |= REDRAW_FIELD;
2176 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
2180 for(x=0; x<size_x; x++)
2181 for(y=0; y<size_y; y++)
2182 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
2184 redraw_mask |= REDRAW_FIELD;
2187 static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
2191 ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
2193 if (lev_fieldx < STD_LEV_FIELDX)
2194 xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
2195 if (lev_fieldy < STD_LEV_FIELDY)
2196 ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
2198 xpos += MICRO_TILEX;
2199 ypos += MICRO_TILEY;
2201 for(x=-1; x<=STD_LEV_FIELDX; x++)
2203 for(y=-1; y<=STD_LEV_FIELDY; y++)
2205 int lx = from_x + x, ly = from_y + y;
2207 if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
2208 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
2210 else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
2211 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
2216 redraw_mask |= REDRAW_MICROLEVEL;
2219 #define MICROLABEL_EMPTY 0
2220 #define MICROLABEL_LEVEL_NAME 1
2221 #define MICROLABEL_CREATED_BY 2
2222 #define MICROLABEL_LEVEL_AUTHOR 3
2223 #define MICROLABEL_IMPORTED_FROM 4
2224 #define MICROLABEL_LEVEL_IMPORT_INFO 5
2226 #define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
2228 static void DrawMicroLevelLabelExt(int mode)
2230 char label_text[MAX_MICROLABEL_SIZE + 1];
2232 ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
2234 strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
2235 mode == MICROLABEL_CREATED_BY ? "created by" :
2236 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
2237 mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
2238 mode == MICROLABEL_LEVEL_IMPORT_INFO ?
2239 leveldir_current->imported_from : ""),
2240 MAX_MICROLABEL_SIZE);
2241 label_text[MAX_MICROLABEL_SIZE] = '\0';
2243 if (strlen(label_text) > 0)
2245 int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
2246 int lypos = MICROLABEL_YPOS;
2248 DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
2251 redraw_mask |= REDRAW_MICROLEVEL;
2254 void DrawMicroLevel(int xpos, int ypos, boolean restart)
2256 static unsigned long scroll_delay = 0;
2257 static unsigned long label_delay = 0;
2258 static int from_x, from_y, scroll_direction;
2259 static int label_state, label_counter;
2263 from_x = from_y = 0;
2264 scroll_direction = MV_RIGHT;
2268 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
2269 DrawMicroLevelLabelExt(label_state);
2271 /* initialize delay counters */
2272 DelayReached(&scroll_delay, 0);
2273 DelayReached(&label_delay, 0);
2278 /* scroll micro level, if needed */
2279 if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
2280 DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
2282 switch (scroll_direction)
2288 scroll_direction = MV_UP;
2292 if (from_x < lev_fieldx - STD_LEV_FIELDX)
2295 scroll_direction = MV_DOWN;
2302 scroll_direction = MV_RIGHT;
2306 if (from_y < lev_fieldy - STD_LEV_FIELDY)
2309 scroll_direction = MV_LEFT;
2316 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
2319 /* redraw micro level label, if needed */
2320 if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
2321 strcmp(level.author, ANONYMOUS_NAME) != 0 &&
2322 strcmp(level.author, leveldir_current->name) != 0 &&
2323 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
2325 int max_label_counter = 23;
2327 if (leveldir_current->imported_from != NULL)
2328 max_label_counter += 14;
2330 label_counter = (label_counter + 1) % max_label_counter;
2331 label_state = (label_counter >= 0 && label_counter <= 7 ?
2332 MICROLABEL_LEVEL_NAME :
2333 label_counter >= 9 && label_counter <= 12 ?
2334 MICROLABEL_CREATED_BY :
2335 label_counter >= 14 && label_counter <= 21 ?
2336 MICROLABEL_LEVEL_AUTHOR :
2337 label_counter >= 23 && label_counter <= 26 ?
2338 MICROLABEL_IMPORTED_FROM :
2339 label_counter >= 28 && label_counter <= 35 ?
2340 MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
2341 DrawMicroLevelLabelExt(label_state);
2345 int REQ_in_range(int x, int y)
2347 if (y > DY+249 && y < DY+278)
2349 if (x > DX+1 && x < DX+48)
2351 else if (x > DX+51 && x < DX+98)
2357 #define MAX_REQUEST_LINES 13
2358 #define MAX_REQUEST_LINE_LEN 7
2360 boolean Request(char *text, unsigned int req_state)
2362 int mx, my, ty, result = -1;
2363 unsigned int old_door_state;
2365 #if defined(PLATFORM_UNIX)
2366 /* pause network game while waiting for request to answer */
2367 if (options.network &&
2368 game_status == PLAYING &&
2369 req_state & REQUEST_WAIT_FOR)
2370 SendToServer_PausePlaying();
2373 old_door_state = GetDoorState();
2377 CloseDoor(DOOR_CLOSE_1);
2379 /* save old door content */
2380 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
2381 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
2382 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
2384 /* clear door drawing field */
2385 ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
2387 /* write text for request */
2388 for(ty=0; ty < MAX_REQUEST_LINES; ty++)
2390 char text_line[MAX_REQUEST_LINE_LEN + 1];
2396 for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
2399 if (!tc || tc == ' ')
2410 strncpy(text_line, text, tl);
2413 DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
2414 text_line, FS_SMALL, FC_YELLOW);
2416 text += tl + (tc == ' ' ? 1 : 0);
2419 if (req_state & REQ_ASK)
2421 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
2422 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
2424 else if (req_state & REQ_CONFIRM)
2426 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
2428 else if (req_state & REQ_PLAYER)
2430 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
2431 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
2432 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
2433 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
2436 /* copy request gadgets to door backbuffer */
2437 BlitBitmap(drawto, pix[PIX_DB_DOOR],
2438 DX, DY, DXSIZE, DYSIZE,
2439 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2441 OpenDoor(DOOR_OPEN_1);
2447 if (!(req_state & REQUEST_WAIT_FOR))
2450 if (game_status != MAINMENU)
2453 button_status = MB_RELEASED;
2455 request_gadget_id = -1;
2467 case EVENT_BUTTONPRESS:
2468 case EVENT_BUTTONRELEASE:
2469 case EVENT_MOTIONNOTIFY:
2471 if (event.type == EVENT_MOTIONNOTIFY)
2473 if (!PointerInWindow(window))
2474 continue; /* window and pointer are on different screens */
2479 motion_status = TRUE;
2480 mx = ((MotionEvent *) &event)->x;
2481 my = ((MotionEvent *) &event)->y;
2485 motion_status = FALSE;
2486 mx = ((ButtonEvent *) &event)->x;
2487 my = ((ButtonEvent *) &event)->y;
2488 if (event.type == EVENT_BUTTONPRESS)
2489 button_status = ((ButtonEvent *) &event)->button;
2491 button_status = MB_RELEASED;
2494 /* this sets 'request_gadget_id' */
2495 HandleGadgets(mx, my, button_status);
2497 switch(request_gadget_id)
2499 case TOOL_CTRL_ID_YES:
2502 case TOOL_CTRL_ID_NO:
2505 case TOOL_CTRL_ID_CONFIRM:
2506 result = TRUE | FALSE;
2509 case TOOL_CTRL_ID_PLAYER_1:
2512 case TOOL_CTRL_ID_PLAYER_2:
2515 case TOOL_CTRL_ID_PLAYER_3:
2518 case TOOL_CTRL_ID_PLAYER_4:
2529 case EVENT_KEYPRESS:
2530 switch(GetEventKey((KeyEvent *)&event, TRUE))
2543 if (req_state & REQ_PLAYER)
2547 case EVENT_KEYRELEASE:
2548 ClearPlayerAction();
2552 HandleOtherEvents(&event);
2556 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
2558 int joy = AnyJoystick();
2560 if (joy & JOY_BUTTON_1)
2562 else if (joy & JOY_BUTTON_2)
2568 /* don't eat all CPU time */
2572 if (game_status != MAINMENU)
2577 if (!(req_state & REQ_STAY_OPEN))
2579 CloseDoor(DOOR_CLOSE_1);
2581 if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
2583 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
2584 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2585 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
2586 OpenDoor(DOOR_OPEN_1);
2592 #if defined(PLATFORM_UNIX)
2593 /* continue network game after request */
2594 if (options.network &&
2595 game_status == PLAYING &&
2596 req_state & REQUEST_WAIT_FOR)
2597 SendToServer_ContinuePlaying();
2603 unsigned int OpenDoor(unsigned int door_state)
2605 unsigned int new_door_state;
2607 if (door_state & DOOR_COPY_BACK)
2609 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
2610 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
2611 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2612 door_state &= ~DOOR_COPY_BACK;
2615 new_door_state = MoveDoor(door_state);
2617 return(new_door_state);
2620 unsigned int CloseDoor(unsigned int door_state)
2622 unsigned int new_door_state;
2624 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
2625 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2626 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
2627 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
2629 new_door_state = MoveDoor(door_state);
2631 return(new_door_state);
2634 unsigned int GetDoorState()
2636 return MoveDoor(DOOR_GET_STATE);
2639 unsigned int SetDoorState(unsigned int door_state)
2641 return MoveDoor(door_state | DOOR_SET_STATE);
2644 unsigned int MoveDoor(unsigned int door_state)
2646 static int door1 = DOOR_OPEN_1;
2647 static int door2 = DOOR_CLOSE_2;
2648 static unsigned long door_delay = 0;
2649 int x, start, stepsize = 2;
2650 unsigned long door_delay_value = stepsize * 5;
2652 if (door_state == DOOR_GET_STATE)
2653 return(door1 | door2);
2655 if (door_state & DOOR_SET_STATE)
2657 if (door_state & DOOR_ACTION_1)
2658 door1 = door_state & DOOR_ACTION_1;
2659 if (door_state & DOOR_ACTION_2)
2660 door2 = door_state & DOOR_ACTION_2;
2662 return(door1 | door2);
2665 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
2666 door_state &= ~DOOR_OPEN_1;
2667 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
2668 door_state &= ~DOOR_CLOSE_1;
2669 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
2670 door_state &= ~DOOR_OPEN_2;
2671 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
2672 door_state &= ~DOOR_CLOSE_2;
2674 if (setup.quick_doors)
2677 door_delay_value = 0;
2678 StopSound(SND_MENU_DOOR_OPENING);
2679 StopSound(SND_MENU_DOOR_CLOSING);
2682 if (door_state & DOOR_ACTION)
2684 if (!(door_state & DOOR_NO_DELAY))
2686 /* opening door sound has priority over simultaneously closing door */
2687 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
2688 PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
2689 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
2690 PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
2693 start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
2695 for(x=start; x<=DXSIZE; x+=stepsize)
2697 Bitmap *bitmap = pix[PIX_DOOR];
2698 GC gc = bitmap->stored_clip_gc;
2700 WaitUntilDelayReached(&door_delay, door_delay_value);
2702 if (door_state & DOOR_ACTION_1)
2704 int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
2705 int j = (DXSIZE - i) / 3;
2707 BlitBitmap(pix[PIX_DB_DOOR], drawto,
2708 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
2709 DXSIZE,DYSIZE - i/2, DX, DY);
2711 ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
2713 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2714 BlitBitmapMasked(bitmap, drawto,
2715 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
2716 DX + DXSIZE - i, DY + j);
2717 BlitBitmapMasked(bitmap, drawto,
2718 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
2719 DX + DXSIZE - i, DY + 140 + j);
2720 SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
2721 BlitBitmapMasked(bitmap, drawto,
2722 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
2724 BlitBitmapMasked(bitmap, drawto,
2725 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
2728 BlitBitmapMasked(bitmap, drawto,
2729 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
2731 BlitBitmapMasked(bitmap, drawto,
2732 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
2734 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2735 BlitBitmapMasked(bitmap, drawto,
2736 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
2737 DX + DXSIZE - i, DY + 77 + j);
2738 BlitBitmapMasked(bitmap, drawto,
2739 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
2740 DX + DXSIZE - i, DY + 203 + j);
2742 redraw_mask |= REDRAW_DOOR_1;
2745 if (door_state & DOOR_ACTION_2)
2747 int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
2748 int j = (VXSIZE - i) / 3;
2750 BlitBitmap(pix[PIX_DB_DOOR], drawto,
2751 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
2752 VXSIZE, VYSIZE - i/2, VX, VY);
2754 ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
2756 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2757 BlitBitmapMasked(bitmap, drawto,
2758 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
2759 VX + VXSIZE-i, VY+j);
2760 SetClipOrigin(bitmap, gc,
2761 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
2762 BlitBitmapMasked(bitmap, drawto,
2763 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
2766 BlitBitmapMasked(bitmap, drawto,
2767 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2768 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
2769 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2770 BlitBitmapMasked(bitmap, drawto,
2771 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2773 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
2775 redraw_mask |= REDRAW_DOOR_2;
2780 if (game_status == MAINMENU)
2785 if (setup.quick_doors)
2787 StopSound(SND_MENU_DOOR_OPENING);
2788 StopSound(SND_MENU_DOOR_CLOSING);
2791 if (door_state & DOOR_ACTION_1)
2792 door1 = door_state & DOOR_ACTION_1;
2793 if (door_state & DOOR_ACTION_2)
2794 door2 = door_state & DOOR_ACTION_2;
2796 return (door1 | door2);
2799 void DrawSpecialEditorDoor()
2801 /* draw bigger toolbox window */
2802 BlitBitmap(pix[PIX_DOOR], drawto,
2803 DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
2805 redraw_mask |= REDRAW_ALL;
2808 void UndrawSpecialEditorDoor()
2810 /* draw normal tape recorder window */
2811 BlitBitmap(pix[PIX_BACK], drawto,
2812 562, 344, 108, 56, EX - 4, EY - 12);
2814 redraw_mask |= REDRAW_ALL;
2818 int ReadPixel(DrawBuffer *bitmap, int x, int y)
2820 XImage *pixel_image;
2821 unsigned long pixel_value;
2823 pixel_image = XGetImage(display, bitmap->drawable,
2824 x, y, 1, 1, AllPlanes, ZPixmap);
2825 pixel_value = XGetPixel(pixel_image, 0, 0);
2827 XDestroyImage(pixel_image);
2833 /* ---------- new tool button stuff ---------------------------------------- */
2835 /* graphic position values for tool buttons */
2836 #define TOOL_BUTTON_YES_XPOS 2
2837 #define TOOL_BUTTON_YES_YPOS 250
2838 #define TOOL_BUTTON_YES_GFX_YPOS 0
2839 #define TOOL_BUTTON_YES_XSIZE 46
2840 #define TOOL_BUTTON_YES_YSIZE 28
2841 #define TOOL_BUTTON_NO_XPOS 52
2842 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
2843 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
2844 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
2845 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
2846 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
2847 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
2848 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
2849 #define TOOL_BUTTON_CONFIRM_XSIZE 96
2850 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
2851 #define TOOL_BUTTON_PLAYER_XSIZE 30
2852 #define TOOL_BUTTON_PLAYER_YSIZE 30
2853 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
2854 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
2855 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
2856 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
2857 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2858 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2859 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2860 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2861 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2862 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2863 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2864 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2865 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2866 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2867 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2868 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2869 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2870 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2871 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2872 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2881 } toolbutton_info[NUM_TOOL_BUTTONS] =
2884 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
2885 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
2886 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
2891 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
2892 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
2893 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
2898 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
2899 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
2900 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
2901 TOOL_CTRL_ID_CONFIRM,
2905 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2906 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
2907 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2908 TOOL_CTRL_ID_PLAYER_1,
2912 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2913 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
2914 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2915 TOOL_CTRL_ID_PLAYER_2,
2919 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2920 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
2921 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2922 TOOL_CTRL_ID_PLAYER_3,
2926 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2927 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
2928 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2929 TOOL_CTRL_ID_PLAYER_4,
2934 void CreateToolButtons()
2938 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2940 Bitmap *gd_bitmap = pix[PIX_DOOR];
2941 Bitmap *deco_bitmap = None;
2942 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
2943 struct GadgetInfo *gi;
2944 unsigned long event_mask;
2945 int gd_xoffset, gd_yoffset;
2946 int gd_x1, gd_x2, gd_y;
2949 event_mask = GD_EVENT_RELEASED;
2951 gd_xoffset = toolbutton_info[i].xpos;
2952 gd_yoffset = toolbutton_info[i].ypos;
2953 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
2954 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
2955 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
2957 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
2959 getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
2960 &deco_bitmap, &deco_x, &deco_y);
2961 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
2962 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
2965 gi = CreateGadget(GDI_CUSTOM_ID, id,
2966 GDI_INFO_TEXT, toolbutton_info[i].infotext,
2967 GDI_X, DX + toolbutton_info[i].x,
2968 GDI_Y, DY + toolbutton_info[i].y,
2969 GDI_WIDTH, toolbutton_info[i].width,
2970 GDI_HEIGHT, toolbutton_info[i].height,
2971 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2972 GDI_STATE, GD_BUTTON_UNPRESSED,
2973 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2974 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2975 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
2976 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
2977 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
2978 GDI_DECORATION_SHIFTING, 1, 1,
2979 GDI_EVENT_MASK, event_mask,
2980 GDI_CALLBACK_ACTION, HandleToolButtons,
2984 Error(ERR_EXIT, "cannot create gadget");
2986 tool_gadget[id] = gi;
2990 static void UnmapToolButtons()
2994 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2995 UnmapGadget(tool_gadget[i]);
2998 static void HandleToolButtons(struct GadgetInfo *gi)
3000 request_gadget_id = gi->custom_id;
3003 int get_next_element(int element)
3007 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
3008 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
3009 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
3010 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
3011 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
3012 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
3013 case EL_AMOEBA_DRIPPING: return EL_AMOEBA_WET;
3015 default: return element;
3019 int el2gfx_OLD(int element)
3023 case EL_EMPTY: return -1;
3024 case EL_SAND: return GFX_ERDREICH;
3025 case EL_WALL: return GFX_MAUERWERK;
3026 case EL_WALL_CRUMBLED: return GFX_FELSBODEN;
3027 case EL_ROCK: return GFX_FELSBROCKEN;
3028 case EL_EMERALD: return GFX_EDELSTEIN;
3029 case EL_EXIT_CLOSED: return GFX_AUSGANG_ZU;
3030 case EL_EXIT_OPENING: return GFX_AUSGANG_ACT;
3031 case EL_EXIT_OPEN: return GFX_AUSGANG_AUF;
3032 case EL_SP_EXIT_OPEN: return GFX_SP_EXIT;
3033 case EL_PLAYER: return GFX_SPIELFIGUR;
3034 case EL_PLAYER1: return GFX_SPIELER1;
3035 case EL_PLAYER2: return GFX_SPIELER2;
3036 case EL_PLAYER3: return GFX_SPIELER3;
3037 case EL_PLAYER4: return GFX_SPIELER4;
3038 case EL_BUG: return GFX_KAEFER;
3039 case EL_BUG_RIGHT: return GFX_KAEFER_RIGHT;
3040 case EL_BUG_UP: return GFX_KAEFER_UP;
3041 case EL_BUG_LEFT: return GFX_KAEFER_LEFT;
3042 case EL_BUG_DOWN: return GFX_KAEFER_DOWN;
3043 case EL_SPACESHIP: return GFX_FLIEGER;
3044 case EL_SPACESHIP_RIGHT: return GFX_FLIEGER_RIGHT;
3045 case EL_SPACESHIP_UP: return GFX_FLIEGER_UP;
3046 case EL_SPACESHIP_LEFT: return GFX_FLIEGER_LEFT;
3047 case EL_SPACESHIP_DOWN: return GFX_FLIEGER_DOWN;
3048 case EL_BD_BUTTERFLY: return GFX_BUTTERFLY;
3049 case EL_BD_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
3050 case EL_BD_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
3051 case EL_BD_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
3052 case EL_BD_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
3053 case EL_BD_FIREFLY: return GFX_FIREFLY;
3054 case EL_BD_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
3055 case EL_BD_FIREFLY_UP: return GFX_FIREFLY_UP;
3056 case EL_BD_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
3057 case EL_BD_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
3058 case EL_YAMYAM: return GFX_MAMPFER;
3059 case EL_ROBOT: return GFX_ROBOT;
3060 case EL_STEELWALL: return GFX_BETON;
3061 case EL_DIAMOND: return GFX_DIAMANT;
3062 case EL_QUICKSAND_EMPTY: return GFX_MORAST_LEER;
3063 case EL_QUICKSAND_FULL: return GFX_MORAST_VOLL;
3064 case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
3065 case EL_AMOEBA_DROP: return GFX_TROPFEN;
3066 case EL_BOMB: return GFX_BOMBE;
3067 case EL_MAGIC_WALL: return GFX_MAGIC_WALL_OFF;
3068 case EL_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_EMPTY;
3069 case EL_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_EMPTY;
3070 case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
3071 case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
3072 case EL_ACID: return GFX_SALZSAEURE;
3073 case EL_AMOEBA_DEAD: return GFX_AMOEBE_TOT;
3074 case EL_AMOEBA_WET: return GFX_AMOEBE_NASS;
3075 case EL_AMOEBA_DRY: return GFX_AMOEBE_NORM;
3076 case EL_AMOEBA_FULL: return GFX_AMOEBE_VOLL;
3077 case EL_BD_AMOEBA: return GFX_AMOEBE_BD;
3078 case EL_AMOEBA_TO_DIAMOND: return GFX_AMOEBA2DIAM;
3079 case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS;
3080 case EL_NUT: return GFX_KOKOSNUSS;
3081 case EL_GAMEOFLIFE: return GFX_LIFE;
3082 case EL_BIOMAZE: return GFX_LIFE_ASYNC;
3083 case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
3084 case EL_STONEBLOCK: return GFX_BADEWANNE;
3085 case EL_ACIDPOOL_TOPLEFT: return GFX_BADEWANNE1;
3086 case EL_ACIDPOOL_TOPRIGHT: return GFX_BADEWANNE2;
3087 case EL_ACIDPOOL_BOTTOMLEFT: return GFX_BADEWANNE3;
3088 case EL_ACIDPOOL_BOTTOM: return GFX_BADEWANNE4;
3089 case EL_ACIDPOOL_BOTTOMRIGHT: return GFX_BADEWANNE5;
3090 case EL_ROBOT_WHEEL: return GFX_ABLENK_AUS;
3091 case EL_ROBOT_WHEEL_ACTIVE: return GFX_ABLENK_EIN;
3092 case EL_KEY1: return GFX_SCHLUESSEL1;
3093 case EL_KEY2: return GFX_SCHLUESSEL2;
3094 case EL_KEY3: return GFX_SCHLUESSEL3;
3095 case EL_KEY4: return GFX_SCHLUESSEL4;
3096 case EL_GATE1: return GFX_PFORTE1;
3097 case EL_GATE2: return GFX_PFORTE2;
3098 case EL_GATE3: return GFX_PFORTE3;
3099 case EL_GATE4: return GFX_PFORTE4;
3100 case EL_GATE1_GRAY: return GFX_PFORTE1X;
3101 case EL_GATE2_GRAY: return GFX_PFORTE2X;
3102 case EL_GATE3_GRAY: return GFX_PFORTE3X;
3103 case EL_GATE4_GRAY: return GFX_PFORTE4X;
3104 case EL_DYNAMITE: return GFX_DYNAMIT_AUS;
3105 case EL_PACMAN: return GFX_PACMAN;
3106 case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
3107 case EL_PACMAN_UP: return GFX_PACMAN_UP;
3108 case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
3109 case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
3110 case EL_INVISIBLE_WALL: return GFX_UNSICHTBAR;
3111 case EL_INVISIBLE_WALL_ACTIVE: return GFX_UNSICHTBAR_ON;
3112 case EL_WALL_EMERALD: return GFX_ERZ_EDEL;
3113 case EL_WALL_DIAMOND: return GFX_ERZ_DIAM;
3114 case EL_LAMP: return GFX_BIRNE_AUS;
3115 case EL_LAMP_ACTIVE: return GFX_BIRNE_EIN;
3116 case EL_TIME_ORB_FULL: return GFX_ZEIT_VOLL;
3117 case EL_TIME_ORB_EMPTY: return GFX_ZEIT_LEER;
3118 case EL_WALL_GROWING: return GFX_MAUER_LEBT;
3119 case EL_WALL_GROWING_X: return GFX_MAUER_X;
3120 case EL_WALL_GROWING_Y: return GFX_MAUER_Y;
3121 case EL_WALL_GROWING_XY: return GFX_MAUER_XY;
3122 case EL_BD_DIAMOND: return GFX_EDELSTEIN_BD;
3123 case EL_EMERALD_YELLOW: return GFX_EDELSTEIN_GELB;
3124 case EL_EMERALD_RED: return GFX_EDELSTEIN_ROT;
3125 case EL_EMERALD_PURPLE: return GFX_EDELSTEIN_LILA;
3126 case EL_WALL_BD_DIAMOND: return GFX_ERZ_EDEL_BD;
3127 case EL_WALL_EMERALD_YELLOW: return GFX_ERZ_EDEL_GELB;
3128 case EL_WALL_EMERALD_RED: return GFX_ERZ_EDEL_ROT;
3129 case EL_WALL_EMERALD_PURPLE: return GFX_ERZ_EDEL_LILA;
3130 case EL_DARK_YAMYAM: return GFX_MAMPFER2;
3131 case EL_BD_MAGIC_WALL: return GFX_MAGIC_WALL_BD_OFF;
3132 case EL_BD_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_BD_EMPTY;
3133 case EL_BD_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_BD_EMPTY;
3134 case EL_BD_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_BD_FULL;
3135 case EL_BD_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
3136 case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
3137 case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
3138 case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
3139 case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
3140 case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
3141 case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
3142 case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
3143 case EL_SOKOBAN_OBJECT: return GFX_SOKOBAN_OBJEKT;
3144 case EL_SOKOBAN_FIELD_EMPTY: return GFX_SOKOBAN_FELD_LEER;
3145 case EL_SOKOBAN_FIELD_FULL: return GFX_SOKOBAN_FELD_VOLL;
3146 case EL_MOLE: return GFX_MOLE;
3147 case EL_PENGUIN: return GFX_PINGUIN;
3148 case EL_PIG: return GFX_SCHWEIN;
3149 case EL_DRAGON: return GFX_DRACHE;
3150 case EL_SATELLITE: return GFX_SONDE;
3151 case EL_ARROW_BLUE_LEFT: return GFX_PFEIL_LEFT;
3152 case EL_ARROW_BLUE_RIGHT: return GFX_PFEIL_RIGHT;
3153 case EL_ARROW_BLUE_UP: return GFX_PFEIL_UP;
3154 case EL_ARROW_BLUE_DOWN: return GFX_PFEIL_DOWN;
3155 case EL_SPEED_PILL: return GFX_SPEED_PILL;
3156 case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
3157 case EL_SP_BUGGY_BASE_ACTIVE: return GFX_SP_BUG_ACTIVE;
3158 case EL_SP_ZONK: return GFX_SP_ZONK;
3159 /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
3160 case EL_INVISIBLE_STEELWALL: return GFX_INVISIBLE_STEEL;
3161 case EL_INVISIBLE_STEELWALL_ACTIVE: return GFX_INVISIBLE_STEEL_ON;
3162 case EL_BLACK_ORB: return GFX_BLACK_ORB;
3163 case EL_EM_GATE1: return GFX_EM_GATE_1;
3164 case EL_EM_GATE2: return GFX_EM_GATE_2;
3165 case EL_EM_GATE3: return GFX_EM_GATE_3;
3166 case EL_EM_GATE4: return GFX_EM_GATE_4;
3167 case EL_EM_GATE1_GRAY: return GFX_EM_GATE_1X;
3168 case EL_EM_GATE2_GRAY: return GFX_EM_GATE_2X;
3169 case EL_EM_GATE3_GRAY: return GFX_EM_GATE_3X;
3170 case EL_EM_GATE4_GRAY: return GFX_EM_GATE_4X;
3171 case EL_EM_KEY1_FILE: return GFX_EM_KEY_1;
3172 case EL_EM_KEY2_FILE: return GFX_EM_KEY_2;
3173 case EL_EM_KEY3_FILE: return GFX_EM_KEY_3;
3174 case EL_EM_KEY4_FILE: return GFX_EM_KEY_4;
3175 case EL_EM_KEY1: return GFX_EM_KEY_1;
3176 case EL_EM_KEY2: return GFX_EM_KEY_2;
3177 case EL_EM_KEY3: return GFX_EM_KEY_3;
3178 case EL_EM_KEY4: return GFX_EM_KEY_4;
3179 case EL_PEARL: return GFX_PEARL;
3180 case EL_CRYSTAL: return GFX_CRYSTAL;
3181 case EL_WALL_PEARL: return GFX_WALL_PEARL;
3182 case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
3183 case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
3184 case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
3185 case EL_KEY_WHITE: return GFX_KEY_WHITE;
3186 case EL_SHIELD_NORMAL: return GFX_SHIELD_PASSIVE;
3187 case EL_SHIELD_DEADLY: return GFX_SHIELD_ACTIVE;
3188 case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
3189 case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
3190 case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
3191 case EL_SWITCHGATE_SWITCH_UP: return GFX_SWITCHGATE_SWITCH_1;
3192 case EL_SWITCHGATE_SWITCH_DOWN: return GFX_SWITCHGATE_SWITCH_2;
3193 case EL_CONVEYOR_BELT1_LEFT: return GFX_BELT1_LEFT;
3194 case EL_CONVEYOR_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
3195 case EL_CONVEYOR_BELT1_RIGHT: return GFX_BELT1_RIGHT;
3196 case EL_CONVEYOR_BELT1_LEFT_ACTIVE: return GFX_BELT1_LEFT;
3197 case EL_CONVEYOR_BELT1_MIDDLE_ACTIVE:return GFX_BELT1_MIDDLE;
3198 case EL_CONVEYOR_BELT1_RIGHT_ACTIVE:return GFX_BELT1_RIGHT;
3199 case EL_CONVEYOR_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
3200 case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
3201 case EL_CONVEYOR_BELT1_SWITCH_RIGHT:return GFX_BELT1_SWITCH_RIGHT;
3202 case EL_CONVEYOR_BELT2_LEFT: return GFX_BELT2_LEFT;
3203 case EL_CONVEYOR_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
3204 case EL_CONVEYOR_BELT2_RIGHT: return GFX_BELT2_RIGHT;
3205 case EL_CONVEYOR_BELT2_LEFT_ACTIVE: return GFX_BELT2_LEFT;
3206 case EL_CONVEYOR_BELT2_MIDDLE_ACTIVE:return GFX_BELT2_MIDDLE;
3207 case EL_CONVEYOR_BELT2_RIGHT_ACTIVE:return GFX_BELT2_RIGHT;
3208 case EL_CONVEYOR_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
3209 case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
3210 case EL_CONVEYOR_BELT2_SWITCH_RIGHT:return GFX_BELT2_SWITCH_RIGHT;
3211 case EL_CONVEYOR_BELT3_LEFT: return GFX_BELT3_LEFT;
3212 case EL_CONVEYOR_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
3213 case EL_CONVEYOR_BELT3_RIGHT: return GFX_BELT3_RIGHT;
3214 case EL_CONVEYOR_BELT3_LEFT_ACTIVE: return GFX_BELT3_LEFT;
3215 case EL_CONVEYOR_BELT3_MIDDLE_ACTIVE:return GFX_BELT3_MIDDLE;
3216 case EL_CONVEYOR_BELT3_RIGHT_ACTIVE:return GFX_BELT3_RIGHT;
3217 case EL_CONVEYOR_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
3218 case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
3219 case EL_CONVEYOR_BELT3_SWITCH_RIGHT:return GFX_BELT3_SWITCH_RIGHT;
3220 case EL_CONVEYOR_BELT4_LEFT: return GFX_BELT4_LEFT;
3221 case EL_CONVEYOR_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
3222 case EL_CONVEYOR_BELT4_RIGHT: return GFX_BELT4_RIGHT;
3223 case EL_CONVEYOR_BELT4_LEFT_ACTIVE: return GFX_BELT4_LEFT;
3224 case EL_CONVEYOR_BELT4_MIDDLE_ACTIVE:return GFX_BELT4_MIDDLE;
3225 case EL_CONVEYOR_BELT4_RIGHT_ACTIVE:return GFX_BELT4_RIGHT;
3226 case EL_CONVEYOR_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
3227 case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
3228 case EL_CONVEYOR_BELT4_SWITCH_RIGHT:return GFX_BELT4_SWITCH_RIGHT;
3229 case EL_LANDMINE: return GFX_LANDMINE;
3230 case EL_ENVELOPE: return GFX_ENVELOPE;
3231 case EL_LIGHT_SWITCH: return GFX_LIGHT_SWITCH_OFF;
3232 case EL_LIGHT_SWITCH_ACTIVE: return GFX_LIGHT_SWITCH_ON;
3233 case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
3234 case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
3235 case EL_SIGN_STOP: return GFX_SIGN_STOP;
3236 case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
3237 case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
3238 case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
3239 case EL_SIGN_HEART: return GFX_SIGN_HEART;
3240 case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
3241 case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
3242 case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
3243 case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
3244 case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
3245 case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
3246 case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
3247 case EL_MOLE_UP: return GFX_MOLE_UP;
3248 case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
3249 case EL_STEELWALL_SLANTED: return GFX_STEEL_SLANTED;
3250 case EL_INVISIBLE_SAND: return GFX_SAND_INVISIBLE;
3251 case EL_INVISIBLE_SAND_ACTIVE: return GFX_SAND_INVISIBLE_ON;
3252 case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
3253 case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
3254 case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
3255 case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
3256 case EL_TIMEGATE_SWITCH_ACTIVE: return GFX_TIMEGATE_SWITCH;
3257 case EL_TIMEGATE_SWITCH: return GFX_TIMEGATE_SWITCH;
3258 case EL_BALLOON: return GFX_BALLOON;
3259 case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
3260 case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
3261 case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
3262 case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
3263 case EL_BALLOON_SEND_ANY_DIRECTION: return GFX_BALLOON_SEND_ANY;
3264 case EL_EMC_STEELWALL1: return GFX_EMC_STEEL_WALL_1;
3265 case EL_EMC_STEELWALL2: return GFX_EMC_STEEL_WALL_2;
3266 case EL_EMC_STEELWALL3: return GFX_EMC_STEEL_WALL_3;
3267 case EL_EMC_STEELWALL4: return GFX_EMC_STEEL_WALL_4;
3268 case EL_EMC_WALL_PILLAR_UPPER: return GFX_EMC_WALL_1;
3269 case EL_EMC_WALL_PILLAR_MIDDLE: return GFX_EMC_WALL_2;
3270 case EL_EMC_WALL_PILLAR_LOWER: return GFX_EMC_WALL_3;
3271 case EL_EMC_WALL4: return GFX_EMC_WALL_4;
3272 case EL_EMC_WALL5: return GFX_EMC_WALL_5;
3273 case EL_EMC_WALL6: return GFX_EMC_WALL_6;
3274 case EL_EMC_WALL7: return GFX_EMC_WALL_7;
3275 case EL_EMC_WALL8: return GFX_EMC_WALL_8;
3276 case EL_TUBE_ALL: return GFX_TUBE_CROSS;
3277 case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
3278 case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
3279 case EL_TUBE_VERTICAL_LEFT: return GFX_TUBE_VERT_LEFT;
3280 case EL_TUBE_VERTICAL_RIGHT: return GFX_TUBE_VERT_RIGHT;
3281 case EL_TUBE_HORIZONTAL_UP: return GFX_TUBE_HORIZ_UP;
3282 case EL_TUBE_HORIZONTAL_DOWN: return GFX_TUBE_HORIZ_DOWN;
3283 case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
3284 case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
3285 case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
3286 case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
3287 case EL_SPRING: return GFX_SPRING;
3288 case EL_SPRING_MOVING: return GFX_SPRING;
3289 case EL_TRAP: return GFX_TRAP_INACTIVE;
3290 case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
3291 case EL_BD_WALL: return GFX_BD_WALL;
3292 case EL_BD_ROCK: return GFX_BD_ROCK;
3293 case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
3294 case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
3298 if (IS_CHAR(element))
3299 return GFX_CHAR_START + (element - EL_CHAR_START);
3300 else if (element >= EL_SP_START && element <= EL_SP_END)
3302 int nr_element = element - EL_SP_START;
3303 int gfx_per_line = 8;
3305 (nr_element / gfx_per_line) * SP_PER_LINE +
3306 (nr_element % gfx_per_line);
3308 return GFX_START_ROCKSSP + nr_graphic;
3316 int el2gfx(int element)
3318 int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
3321 int graphic_OLD = el2gfx_OLD(element);
3323 if (element >= MAX_ELEMENTS)
3325 Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element);
3328 if (graphic_NEW != graphic_OLD)
3330 Error(ERR_WARN, "el2gfx: graphic_NEW (%d) != graphic_OLD (%d)",
3331 graphic_NEW, graphic_OLD);
3338 int el2img(int element)
3342 case EL_BD_BUTTERFLY: return IMG_BD_BUTTERFLY;
3343 case EL_BD_FIREFLY: return IMG_BD_FIREFLY;
3344 case EL_SP_ELECTRON: return IMG_SP_ELECTRON;
3350 return IMG_EMPTY_SPACE;
3353 int el_dir2img(int element, int direction)
3355 if (element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT])
3357 int i = LOG_MV_DIR(direction);
3359 return element_info[element].direction_graphic[GFX_ACTION_DEFAULT][i];
3362 return el2img(element);