1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 #define DEBUG_FRAME_TIME FALSE
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES 0
30 #define TOOL_CTRL_ID_NO 1
31 #define TOOL_CTRL_ID_CONFIRM 2
32 #define TOOL_CTRL_ID_PLAYER_1 3
33 #define TOOL_CTRL_ID_PLAYER_2 4
34 #define TOOL_CTRL_ID_PLAYER_3 5
35 #define TOOL_CTRL_ID_PLAYER_4 6
36 #define TOOL_CTRL_ID_TOUCH_YES 7
37 #define TOOL_CTRL_ID_TOUCH_NO 8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
40 #define NUM_TOOL_BUTTONS 10
42 // constants for number of doors and door parts
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_GFX_DOOR_1_PART_1,
75 IMG_GFX_DOOR_1_PART_2,
80 IMG_GFX_DOOR_1_PART_3,
85 IMG_GFX_DOOR_1_PART_4,
90 IMG_GFX_DOOR_1_PART_5,
95 IMG_GFX_DOOR_1_PART_6,
100 IMG_GFX_DOOR_1_PART_7,
105 IMG_GFX_DOOR_1_PART_8,
111 IMG_GFX_DOOR_2_PART_1,
116 IMG_GFX_DOOR_2_PART_2,
121 IMG_GFX_DOOR_2_PART_3,
126 IMG_GFX_DOOR_2_PART_4,
131 IMG_GFX_DOOR_2_PART_5,
136 IMG_GFX_DOOR_2_PART_6,
141 IMG_GFX_DOOR_2_PART_7,
146 IMG_GFX_DOOR_2_PART_8,
152 IMG_BACKGROUND_PANEL,
168 static struct XY xy_topdown[] =
177 // forward declaration for internal use
178 static void MapToolButtons(unsigned int);
179 static void UnmapToolButtons(void);
180 static void HandleToolButtons(struct GadgetInfo *);
181 static int el_act_dir2crm(int, int, int);
182 static int el_act2crm(int, int);
184 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
185 static int request_gadget_id = -1;
187 static char *print_if_not_empty(int element)
189 static char *s = NULL;
190 char *token_name = element_info[element].token_name;
195 s = checked_malloc(strlen(token_name) + 10 + 1);
197 if (element != EL_EMPTY)
198 sprintf(s, "%d\t['%s']", element, token_name);
200 sprintf(s, "%d", element);
205 int getFieldbufferOffsetX_RND(int dir, int pos)
207 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
208 int dx = (dir & MV_HORIZONTAL ? pos : 0);
209 int dx_var = dx * TILESIZE_VAR / TILESIZE;
212 if (EVEN(SCR_FIELDX))
214 int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
215 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
217 if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
218 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
220 fx += (dx_var > 0 ? TILEX_VAR : 0);
227 if (full_lev_fieldx <= SCR_FIELDX)
229 if (EVEN(SCR_FIELDX))
230 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
232 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
238 int getFieldbufferOffsetY_RND(int dir, int pos)
240 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
241 int dy = (dir & MV_VERTICAL ? pos : 0);
242 int dy_var = dy * TILESIZE_VAR / TILESIZE;
245 if (EVEN(SCR_FIELDY))
247 int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
248 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
250 if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
251 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
253 fy += (dy_var > 0 ? TILEY_VAR : 0);
260 if (full_lev_fieldy <= SCR_FIELDY)
262 if (EVEN(SCR_FIELDY))
263 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
265 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
271 static int getLevelFromScreenX_RND(int sx)
273 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
276 int lx = LEVELX((px + dx) / TILESIZE_VAR);
281 static int getLevelFromScreenY_RND(int sy)
283 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
286 int ly = LEVELY((py + dy) / TILESIZE_VAR);
291 static int getLevelFromScreenX_EM(int sx)
293 int level_xsize = level.native_em_level->cav->width;
294 int full_xsize = level_xsize * TILESIZE_VAR;
296 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
298 int fx = getFieldbufferOffsetX_EM();
301 int lx = LEVELX((px + dx) / TILESIZE_VAR);
306 static int getLevelFromScreenY_EM(int sy)
308 int level_ysize = level.native_em_level->cav->height;
309 int full_ysize = level_ysize * TILESIZE_VAR;
311 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
313 int fy = getFieldbufferOffsetY_EM();
316 int ly = LEVELY((py + dy) / TILESIZE_VAR);
321 static int getLevelFromScreenX_SP(int sx)
323 int menBorder = setup.sp_show_border_elements;
324 int level_xsize = level.native_sp_level->width;
325 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
327 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
329 int fx = getFieldbufferOffsetX_SP();
332 int lx = LEVELX((px + dx) / TILESIZE_VAR);
337 static int getLevelFromScreenY_SP(int sy)
339 int menBorder = setup.sp_show_border_elements;
340 int level_ysize = level.native_sp_level->height;
341 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
343 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
345 int fy = getFieldbufferOffsetY_SP();
348 int ly = LEVELY((py + dy) / TILESIZE_VAR);
353 static int getLevelFromScreenX_MM(int sx)
355 int level_xsize = level.native_mm_level->fieldx;
356 int full_xsize = level_xsize * TILESIZE_VAR;
358 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
361 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
366 static int getLevelFromScreenY_MM(int sy)
368 int level_ysize = level.native_mm_level->fieldy;
369 int full_ysize = level_ysize * TILESIZE_VAR;
371 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
374 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
379 int getLevelFromScreenX(int x)
381 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
382 return getLevelFromScreenX_EM(x);
383 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
384 return getLevelFromScreenX_SP(x);
385 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
386 return getLevelFromScreenX_MM(x);
388 return getLevelFromScreenX_RND(x);
391 int getLevelFromScreenY(int y)
393 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
394 return getLevelFromScreenY_EM(y);
395 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
396 return getLevelFromScreenY_SP(y);
397 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
398 return getLevelFromScreenY_MM(y);
400 return getLevelFromScreenY_RND(y);
403 int getScreenFieldSizeX(void)
405 return (tape.playing ? tape.scr_fieldx : SCR_FIELDX);
408 int getScreenFieldSizeY(void)
410 return (tape.playing ? tape.scr_fieldy : SCR_FIELDY);
413 void DumpTile(int x, int y)
420 Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
423 if (!IN_LEV_FIELD(x, y))
425 Info("(not in level field)");
431 token_name = element_info[Tile[x][y]].token_name;
433 Info("Tile: %d\t['%s']", Tile[x][y], token_name);
434 Info("Back: %s", print_if_not_empty(Back[x][y]));
435 Info("Store: %s", print_if_not_empty(Store[x][y]));
436 Info("Store2: %s", print_if_not_empty(Store2[x][y]));
437 Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
438 Info("MovPos: %d", MovPos[x][y]);
439 Info("MovDir: %d", MovDir[x][y]);
440 Info("MovDelay: %d", MovDelay[x][y]);
441 Info("ChangeDelay: %d", ChangeDelay[x][y]);
442 Info("CustomValue: %d", CustomValue[x][y]);
443 Info("GfxElement: %d", GfxElement[x][y]);
444 Info("GfxAction: %d", GfxAction[x][y]);
445 Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
446 Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
450 void DumpTileFromScreen(int sx, int sy)
452 int lx = getLevelFromScreenX(sx);
453 int ly = getLevelFromScreenY(sy);
458 void SetDrawtoField(int mode)
460 if (mode == DRAW_TO_FIELDBUFFER)
466 BX2 = SCR_FIELDX + 1;
467 BY2 = SCR_FIELDY + 1;
469 drawto_field = fieldbuffer;
471 else // DRAW_TO_BACKBUFFER
477 BX2 = SCR_FIELDX - 1;
478 BY2 = SCR_FIELDY - 1;
480 drawto_field = backbuffer;
484 int GetDrawtoField(void)
486 return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
489 static void RedrawPlayfield_RND(void)
491 if (game.envelope_active)
494 DrawLevel(REDRAW_ALL);
498 void RedrawPlayfield(void)
500 if (game_status != GAME_MODE_PLAYING)
503 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
504 RedrawPlayfield_BD(TRUE);
505 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
506 RedrawPlayfield_EM(TRUE);
507 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
508 RedrawPlayfield_SP(TRUE);
509 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
510 RedrawPlayfield_MM();
511 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
512 RedrawPlayfield_RND();
514 BlitScreenToBitmap(backbuffer);
516 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
520 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
523 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
524 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
526 // may happen for "border.draw_masked.*" with undefined "global.border.*"
527 if (src_bitmap == NULL)
530 if (x == -1 && y == -1)
533 if (draw_target == DRAW_TO_SCREEN)
534 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
536 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
539 static void DrawMaskedBorderExt_FIELD(int draw_target)
541 if (global.border_status >= GAME_MODE_MAIN &&
542 global.border_status <= GAME_MODE_PLAYING &&
543 border.draw_masked[global.border_status])
544 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
548 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
550 // when drawing to backbuffer, never draw border over open doors
551 if (draw_target == DRAW_TO_BACKBUFFER &&
552 (GetDoorState() & DOOR_OPEN_1))
555 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
556 (global.border_status != GAME_MODE_EDITOR ||
557 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
558 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
561 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
563 // when drawing to backbuffer, never draw border over open doors
564 if (draw_target == DRAW_TO_BACKBUFFER &&
565 (GetDoorState() & DOOR_OPEN_2))
568 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
569 global.border_status != GAME_MODE_EDITOR)
570 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
573 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
575 // currently not available
578 static void DrawMaskedBorderExt_ALL(int draw_target)
580 DrawMaskedBorderExt_FIELD(draw_target);
581 DrawMaskedBorderExt_DOOR_1(draw_target);
582 DrawMaskedBorderExt_DOOR_2(draw_target);
583 DrawMaskedBorderExt_DOOR_3(draw_target);
586 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
588 // never draw masked screen borders on borderless screens
589 if (global.border_status == GAME_MODE_LOADING ||
590 global.border_status == GAME_MODE_TITLE)
593 if (redraw_mask & REDRAW_ALL)
594 DrawMaskedBorderExt_ALL(draw_target);
597 if (redraw_mask & REDRAW_FIELD)
598 DrawMaskedBorderExt_FIELD(draw_target);
599 if (redraw_mask & REDRAW_DOOR_1)
600 DrawMaskedBorderExt_DOOR_1(draw_target);
601 if (redraw_mask & REDRAW_DOOR_2)
602 DrawMaskedBorderExt_DOOR_2(draw_target);
603 if (redraw_mask & REDRAW_DOOR_3)
604 DrawMaskedBorderExt_DOOR_3(draw_target);
608 void DrawMaskedBorder_FIELD(void)
610 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
613 void DrawMaskedBorder(int redraw_mask)
615 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
618 void DrawMaskedBorderToTarget(int draw_target)
620 if (draw_target == DRAW_TO_BACKBUFFER ||
621 draw_target == DRAW_TO_SCREEN)
623 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
627 int last_border_status = global.border_status;
629 if (draw_target == DRAW_TO_FADE_SOURCE)
631 global.border_status = gfx.fade_border_source_status;
632 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
634 else if (draw_target == DRAW_TO_FADE_TARGET)
636 global.border_status = gfx.fade_border_target_status;
637 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
640 // always use global border for PLAYING when restarting the game
641 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
642 global.border_status = GAME_MODE_PLAYING;
644 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
646 global.border_status = last_border_status;
647 gfx.masked_border_bitmap_ptr = backbuffer;
651 void DrawTileCursor(int draw_target, int drawing_stage)
653 int tile_cursor_active = (game_status == GAME_MODE_PLAYING);
655 DrawTileCursor_MM(draw_target, drawing_stage, tile_cursor_active);
658 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
660 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
663 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
665 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
666 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
668 BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
671 void BlitScreenToBitmap(Bitmap *target_bitmap)
673 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
674 BlitScreenToBitmap_BD(target_bitmap);
675 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
676 BlitScreenToBitmap_EM(target_bitmap);
677 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
678 BlitScreenToBitmap_SP(target_bitmap);
679 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
680 BlitScreenToBitmap_MM(target_bitmap);
681 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
682 BlitScreenToBitmap_RND(target_bitmap);
684 redraw_mask |= REDRAW_FIELD;
687 static void DrawFramesPerSecond(void)
690 int font_nr = FONT_TEXT_2;
691 int font_width = getFontWidth(font_nr);
692 int draw_deactivation_mask = GetDrawDeactivationMask();
693 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
695 // draw FPS with leading space (needed if field buffer deactivated)
696 sprintf(text, " %04.1f fps", global.frames_per_second);
698 // override draw deactivation mask (required for invisible warp mode)
699 SetDrawDeactivationMask(REDRAW_NONE);
701 // draw opaque FPS if field buffer deactivated, else draw masked FPS
702 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
703 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
705 // set draw deactivation mask to previous value
706 SetDrawDeactivationMask(draw_deactivation_mask);
708 // force full-screen redraw in this frame
709 redraw_mask = REDRAW_ALL;
713 static void PrintFrameTimeDebugging(void)
715 static unsigned int last_counter = 0;
716 unsigned int counter = Counter();
717 int diff_1 = counter - last_counter;
718 int diff_2 = diff_1 - GAME_FRAME_DELAY;
720 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
721 char diff_bar[2 * diff_2_max + 5];
725 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
727 for (i = 0; i < diff_2_max; i++)
728 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
729 i >= diff_2_max - diff_2_cut ? '-' : ' ');
731 diff_bar[pos++] = '|';
733 for (i = 0; i < diff_2_max; i++)
734 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
736 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
738 diff_bar[pos++] = '\0';
740 Debug("time:frame", "%06d [%02d] [%c%02d] %s",
743 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
746 last_counter = counter;
750 static int unifiedRedrawMask(int mask)
752 if (mask & REDRAW_ALL)
755 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
761 static boolean equalRedrawMasks(int mask_1, int mask_2)
763 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
766 void BackToFront(void)
768 static int last_redraw_mask = REDRAW_NONE;
770 // force screen redraw in every frame to continue drawing global animations
771 // (but always use the last redraw mask to prevent unwanted side effects)
772 if (redraw_mask == REDRAW_NONE)
773 redraw_mask = last_redraw_mask;
775 last_redraw_mask = redraw_mask;
778 // masked border now drawn immediately when blitting backbuffer to window
780 // draw masked border to all viewports, if defined
781 DrawMaskedBorder(redraw_mask);
784 // draw frames per second (only if debug mode is enabled)
785 if (redraw_mask & REDRAW_FPS)
786 DrawFramesPerSecond();
788 // remove playfield redraw before potentially merging with doors redraw
789 if (DrawingDeactivated(REAL_SX, REAL_SY))
790 redraw_mask &= ~REDRAW_FIELD;
792 // redraw complete window if both playfield and (some) doors need redraw
793 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
794 redraw_mask = REDRAW_ALL;
796 /* although redrawing the whole window would be fine for normal gameplay,
797 being able to only redraw the playfield is required for deactivating
798 certain drawing areas (mainly playfield) to work, which is needed for
799 warp-forward to be fast enough (by skipping redraw of most frames) */
801 if (redraw_mask & REDRAW_ALL)
803 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
805 else if (redraw_mask & REDRAW_FIELD)
807 BlitBitmap(backbuffer, window,
808 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
810 else if (redraw_mask & REDRAW_DOORS)
812 // merge door areas to prevent calling screen redraw more than once
818 if (redraw_mask & REDRAW_DOOR_1)
822 x2 = MAX(x2, DX + DXSIZE);
823 y2 = MAX(y2, DY + DYSIZE);
826 if (redraw_mask & REDRAW_DOOR_2)
830 x2 = MAX(x2, VX + VXSIZE);
831 y2 = MAX(y2, VY + VYSIZE);
834 if (redraw_mask & REDRAW_DOOR_3)
838 x2 = MAX(x2, EX + EXSIZE);
839 y2 = MAX(y2, EY + EYSIZE);
842 // make sure that at least one pixel is blitted, and inside the screen
843 // (else nothing is blitted, causing the animations not to be updated)
844 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
845 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
846 x2 = MIN(MAX(1, x2), WIN_XSIZE);
847 y2 = MIN(MAX(1, y2), WIN_YSIZE);
849 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
852 redraw_mask = REDRAW_NONE;
855 PrintFrameTimeDebugging();
859 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
861 unsigned int frame_delay_value_old = GetVideoFrameDelay();
863 SetVideoFrameDelay(frame_delay_value);
867 SetVideoFrameDelay(frame_delay_value_old);
870 static int fade_type_skip = FADE_TYPE_NONE;
872 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
874 void (*draw_border_function)(void) = NULL;
875 int x, y, width, height;
876 int fade_delay, post_delay;
878 if (fade_type == FADE_TYPE_FADE_OUT)
880 if (fade_type_skip != FADE_TYPE_NONE)
882 // skip all fade operations until specified fade operation
883 if (fade_type & fade_type_skip)
884 fade_type_skip = FADE_TYPE_NONE;
889 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
893 redraw_mask |= fade_mask;
895 if (fade_type == FADE_TYPE_SKIP)
897 fade_type_skip = fade_mode;
902 fade_delay = fading.fade_delay;
903 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
905 if (fade_type_skip != FADE_TYPE_NONE)
907 // skip all fade operations until specified fade operation
908 if (fade_type & fade_type_skip)
909 fade_type_skip = FADE_TYPE_NONE;
914 if (global.autoplay_leveldir)
919 if (fade_mask == REDRAW_FIELD)
924 height = FADE_SYSIZE;
926 if (border.draw_masked_when_fading)
927 draw_border_function = DrawMaskedBorder_FIELD; // update when fading
929 DrawMaskedBorder_FIELD(); // draw once
939 // when switching screens without fading, set fade delay to zero
940 if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
943 // do not display black frame when fading out without fade delay
944 if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
947 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
948 draw_border_function);
950 redraw_mask &= ~fade_mask;
952 ClearAutoRepeatKeyEvents();
955 static void SetScreenStates_BeforeFadingIn(void)
957 // temporarily set screen mode for animations to screen after fading in
958 global.anim_status = global.anim_status_next;
960 // store backbuffer with all animations that will be started after fading in
961 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
963 // set screen mode for animations back to fading
964 global.anim_status = GAME_MODE_PSEUDO_FADING;
967 static void SetScreenStates_AfterFadingIn(void)
969 // store new source screen (to use correct masked border for fading)
970 gfx.fade_border_source_status = global.border_status;
972 global.anim_status = global.anim_status_next;
975 static void SetScreenStates_BeforeFadingOut(void)
977 // store new target screen (to use correct masked border for fading)
978 gfx.fade_border_target_status = game_status;
980 // set screen mode for animations to fading
981 global.anim_status = GAME_MODE_PSEUDO_FADING;
983 // store backbuffer with all animations that will be stopped for fading out
984 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
987 static void SetScreenStates_AfterFadingOut(void)
989 global.border_status = game_status;
991 // always use global border for PLAYING when restarting the game
992 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
993 global.border_status = GAME_MODE_PLAYING;
996 void FadeIn(int fade_mask)
998 SetScreenStates_BeforeFadingIn();
1001 DrawMaskedBorder(REDRAW_ALL);
1004 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1005 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1007 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1011 FADE_SXSIZE = FULL_SXSIZE;
1012 FADE_SYSIZE = FULL_SYSIZE;
1014 // activate virtual buttons depending on upcoming game status
1015 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1016 game_status == GAME_MODE_PLAYING && !tape.playing)
1017 SetOverlayActive(TRUE);
1019 SetScreenStates_AfterFadingIn();
1021 // force update of global animation status in case of rapid screen changes
1022 redraw_mask = REDRAW_ALL;
1026 void FadeOut(int fade_mask)
1028 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1029 if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1030 fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1033 // when using BD game engine, cover playfield before fading out after a game
1034 if (game_bd.cover_screen)
1037 SetScreenStates_BeforeFadingOut();
1039 SetTileCursorActive(FALSE);
1040 SetOverlayActive(FALSE);
1043 DrawMaskedBorder(REDRAW_ALL);
1046 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1047 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1049 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1051 SetScreenStates_AfterFadingOut();
1054 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1056 static struct TitleFadingInfo fading_leave_stored;
1059 fading_leave_stored = fading_leave;
1061 fading = fading_leave_stored;
1064 void FadeSetEnterMenu(void)
1066 fading = menu.enter_menu;
1068 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1071 void FadeSetLeaveMenu(void)
1073 fading = menu.leave_menu;
1075 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1078 void FadeSetEnterScreen(void)
1080 fading = menu.enter_screen[game_status];
1082 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
1085 void FadeSetNextScreen(void)
1087 fading = menu.next_screen[game_status];
1089 // (do not overwrite fade mode set by FadeSetEnterScreen)
1090 // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1093 void FadeSetLeaveScreen(void)
1095 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
1098 void FadeSetFromType(int type)
1100 if (type & TYPE_ENTER_SCREEN)
1101 FadeSetEnterScreen();
1102 else if (type & TYPE_ENTER)
1104 else if (type & TYPE_LEAVE)
1108 void FadeSetDisabled(void)
1110 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1112 fading = fading_none;
1115 void FadeSkipNextFadeIn(void)
1117 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1120 void FadeSkipNextFadeOut(void)
1122 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1125 static int getGlobalGameStatus(int status)
1127 return (status == GAME_MODE_PSEUDO_TYPENAME ? GAME_MODE_MAIN :
1128 status == GAME_MODE_SCOREINFO ? GAME_MODE_SCORES :
1132 int getImageFromGraphicOrDefault(int graphic, int default_graphic)
1134 if (graphic == IMG_UNDEFINED)
1135 return IMG_UNDEFINED;
1137 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1139 return (graphic_info[graphic].bitmap != NULL || redefined ?
1140 graphic : default_graphic);
1143 static int getBackgroundImage(int graphic)
1145 return getImageFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1148 static int getGlobalBorderImage(int graphic)
1150 return getImageFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1153 Bitmap *getGlobalBorderBitmapFromStatus(int status_raw)
1155 int status = getGlobalGameStatus(status_raw);
1157 (status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
1158 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1159 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1160 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1162 int graphic_final = getGlobalBorderImage(graphic);
1164 return graphic_info[graphic_final].bitmap;
1167 void SetBackgroundImage(int graphic, int redraw_mask)
1169 struct GraphicInfo *g = &graphic_info[graphic];
1170 struct GraphicInfo g_undefined = { 0 };
1172 if (graphic == IMG_UNDEFINED)
1175 // always use original size bitmap for backgrounds, if existing
1176 Bitmap *bitmap = (g->bitmaps != NULL &&
1177 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
1178 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
1180 // remove every mask before setting mask for window, and
1181 // remove window area mask before setting mask for main or door area
1182 int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
1184 // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
1185 SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0); // !!! FIX THIS !!!
1186 SetBackgroundBitmap(bitmap, redraw_mask,
1188 g->width, g->height);
1191 void SetWindowBackgroundImageIfDefined(int graphic)
1193 if (graphic_info[graphic].bitmap)
1194 SetBackgroundImage(graphic, REDRAW_ALL);
1197 void SetMainBackgroundImageIfDefined(int graphic)
1199 if (graphic_info[graphic].bitmap)
1200 SetBackgroundImage(graphic, REDRAW_FIELD);
1203 void SetDoorBackgroundImageIfDefined(int graphic)
1205 if (graphic_info[graphic].bitmap)
1206 SetBackgroundImage(graphic, REDRAW_DOOR_1);
1209 void SetWindowBackgroundImage(int graphic)
1211 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_ALL);
1214 void SetMainBackgroundImage(int graphic)
1216 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_FIELD);
1219 void SetDoorBackgroundImage(int graphic)
1221 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_DOOR_1);
1224 void SetPanelBackground(void)
1226 SetDoorBackgroundImage(IMG_BACKGROUND_PANEL);
1229 void DrawBackground(int x, int y, int width, int height)
1231 // "drawto" might still point to playfield buffer here (hall of fame)
1232 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1234 if (IN_GFX_FIELD_FULL(x, y))
1235 redraw_mask |= REDRAW_FIELD;
1236 else if (IN_GFX_DOOR_1(x, y))
1237 redraw_mask |= REDRAW_DOOR_1;
1238 else if (IN_GFX_DOOR_2(x, y))
1239 redraw_mask |= REDRAW_DOOR_2;
1240 else if (IN_GFX_DOOR_3(x, y))
1241 redraw_mask |= REDRAW_DOOR_3;
1244 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1246 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1248 if (font->bitmap == NULL)
1251 DrawBackground(x, y, width, height);
1254 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1256 struct GraphicInfo *g = &graphic_info[graphic];
1258 if (g->bitmap == NULL)
1261 DrawBackground(x, y, width, height);
1264 static int game_status_last = -1;
1265 static Bitmap *global_border_bitmap_last = NULL;
1266 static Bitmap *global_border_bitmap = NULL;
1267 static int real_sx_last = -1, real_sy_last = -1;
1268 static int full_sxsize_last = -1, full_sysize_last = -1;
1269 static int dx_last = -1, dy_last = -1;
1270 static int dxsize_last = -1, dysize_last = -1;
1271 static int vx_last = -1, vy_last = -1;
1272 static int vxsize_last = -1, vysize_last = -1;
1273 static int ex_last = -1, ey_last = -1;
1274 static int exsize_last = -1, eysize_last = -1;
1276 boolean CheckIfGlobalBorderHasChanged(void)
1278 // if game status has not changed, global border has not changed either
1279 if (game_status == game_status_last)
1282 // determine and store new global border bitmap for current game status
1283 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1285 return (global_border_bitmap_last != global_border_bitmap);
1288 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1290 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1291 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1293 // if game status has not changed, nothing has to be redrawn
1294 if (game_status == game_status_last)
1297 // redraw if last screen was title screen
1298 if (game_status_last == GAME_MODE_TITLE)
1301 // redraw if global screen border has changed
1302 if (CheckIfGlobalBorderHasChanged())
1305 // redraw if position or size of playfield area has changed
1306 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1307 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1310 // redraw if position or size of door area has changed
1311 if (dx_last != DX || dy_last != DY ||
1312 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1315 // redraw if position or size of tape area has changed
1316 if (vx_last != VX || vy_last != VY ||
1317 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1320 // redraw if position or size of editor area has changed
1321 if (ex_last != EX || ey_last != EY ||
1322 exsize_last != EXSIZE || eysize_last != EYSIZE)
1329 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1332 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1334 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1337 void RedrawGlobalBorder(void)
1339 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1341 RedrawGlobalBorderFromBitmap(bitmap);
1343 redraw_mask = REDRAW_ALL;
1346 static void RedrawGlobalBorderIfNeeded(void)
1348 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1349 if (game_status == game_status_last)
1353 // copy current draw buffer to later copy back areas that have not changed
1354 if (game_status_last != GAME_MODE_TITLE)
1355 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1357 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1358 if (CheckIfGlobalBorderRedrawIsNeeded())
1360 // determine and store new global border bitmap for current game status
1361 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1364 // redraw global screen border (or clear, if defined to be empty)
1365 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1367 if (game_status == GAME_MODE_EDITOR)
1368 DrawSpecialEditorDoor();
1370 // copy previous playfield and door areas, if they are defined on both
1371 // previous and current screen and if they still have the same size
1373 if (real_sx_last != -1 && real_sy_last != -1 &&
1374 REAL_SX != -1 && REAL_SY != -1 &&
1375 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1376 BlitBitmap(bitmap_db_store_1, backbuffer,
1377 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1380 if (dx_last != -1 && dy_last != -1 &&
1381 DX != -1 && DY != -1 &&
1382 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1383 BlitBitmap(bitmap_db_store_1, backbuffer,
1384 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1386 if (game_status != GAME_MODE_EDITOR)
1388 if (vx_last != -1 && vy_last != -1 &&
1389 VX != -1 && VY != -1 &&
1390 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1391 BlitBitmap(bitmap_db_store_1, backbuffer,
1392 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1396 if (ex_last != -1 && ey_last != -1 &&
1397 EX != -1 && EY != -1 &&
1398 exsize_last == EXSIZE && eysize_last == EYSIZE)
1399 BlitBitmap(bitmap_db_store_1, backbuffer,
1400 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1403 redraw_mask = REDRAW_ALL;
1406 game_status_last = game_status;
1408 global_border_bitmap_last = global_border_bitmap;
1410 real_sx_last = REAL_SX;
1411 real_sy_last = REAL_SY;
1412 full_sxsize_last = FULL_SXSIZE;
1413 full_sysize_last = FULL_SYSIZE;
1416 dxsize_last = DXSIZE;
1417 dysize_last = DYSIZE;
1420 vxsize_last = VXSIZE;
1421 vysize_last = VYSIZE;
1424 exsize_last = EXSIZE;
1425 eysize_last = EYSIZE;
1428 void ClearField(void)
1430 RedrawGlobalBorderIfNeeded();
1432 // !!! "drawto" might still point to playfield buffer here (see above) !!!
1433 // (when entering hall of fame after playing)
1434 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1436 // !!! maybe this should be done before clearing the background !!!
1437 if (game_status == GAME_MODE_PLAYING)
1439 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1440 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1444 SetDrawtoField(DRAW_TO_BACKBUFFER);
1448 void MarkTileDirty(int x, int y)
1450 redraw_mask |= REDRAW_FIELD;
1453 void SetBorderElement(void)
1457 BorderElement = EL_EMPTY;
1459 // only the R'n'D game engine may use an additional steelwall border
1460 if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
1463 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1465 for (x = 0; x < lev_fieldx; x++)
1467 if (!IS_INDESTRUCTIBLE(Tile[x][y]))
1468 BorderElement = EL_STEELWALL;
1470 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1476 void FloodFillLevelExt(int start_x, int start_y, int fill_element,
1477 int max_array_fieldx, int max_array_fieldy,
1478 short field[max_array_fieldx][max_array_fieldy],
1479 int max_fieldx, int max_fieldy)
1481 static struct XY stack_buffer[MAX_LEV_FIELDX * MAX_LEV_FIELDY];
1482 struct XY *check = xy_topdown;
1483 int old_element = field[start_x][start_y];
1486 // do nothing if start field already has the desired content
1487 if (old_element == fill_element)
1490 stack_buffer[stack_pos++] = (struct XY){ start_x, start_y };
1492 while (stack_pos > 0)
1494 struct XY current = stack_buffer[--stack_pos];
1497 field[current.x][current.y] = fill_element;
1499 for (i = 0; i < 4; i++)
1501 int x = current.x + check[i].x;
1502 int y = current.y + check[i].y;
1504 // check for stack buffer overflow (should not happen)
1505 if (stack_pos >= MAX_LEV_FIELDX * MAX_LEV_FIELDY)
1506 Fail("Stack buffer overflow in 'FloodFillLevelExt()'. Please debug.");
1508 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1509 stack_buffer[stack_pos++] = (struct XY){ x, y };
1514 void FloodFillLevel(int from_x, int from_y, int fill_element,
1515 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1516 int max_fieldx, int max_fieldy)
1518 FloodFillLevelExt(from_x, from_y, fill_element,
1519 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1520 max_fieldx, max_fieldy);
1523 void SetRandomAnimationValue(int x, int y)
1525 gfx.anim_random_frame = GfxRandom[x][y];
1528 void SetAnimationFirstLevel(int first_level)
1530 gfx.anim_first_level = first_level;
1533 int getGraphicAnimationFrame(int graphic, int sync_frame)
1535 // animation synchronized with global frame counter, not move position
1536 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1537 sync_frame = FrameCounter;
1538 else if (graphic_info[graphic].anim_global_anim_sync)
1539 sync_frame = getGlobalAnimSyncFrame();
1541 return getAnimationFrame(graphic_info[graphic].anim_frames,
1542 graphic_info[graphic].anim_delay,
1543 graphic_info[graphic].anim_mode,
1544 graphic_info[graphic].anim_start_frame,
1548 int getGraphicAnimationFrameXY(int graphic, int lx, int ly)
1550 if (graphic_info[graphic].anim_mode & ANIM_TILED)
1552 struct GraphicInfo *g = &graphic_info[graphic];
1553 int xsize = MAX(1, g->anim_frames_per_line);
1554 int ysize = MAX(1, g->anim_frames / xsize);
1555 int xoffset = g->anim_start_frame % xsize;
1556 int yoffset = g->anim_start_frame % ysize;
1557 // may be needed if screen field is significantly larger than playfield
1558 int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
1559 int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
1560 int sync_frame = y * xsize + x;
1562 return sync_frame % g->anim_frames;
1564 else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
1566 struct GraphicInfo *g = &graphic_info[graphic];
1567 // may be needed if screen field is significantly larger than playfield
1568 int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
1569 int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
1570 int sync_frame = GfxRandomStatic[x][y];
1572 return sync_frame % g->anim_frames;
1576 int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
1578 return getGraphicAnimationFrame(graphic, sync_frame);
1582 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1584 struct GraphicInfo *g = &graphic_info[graphic];
1585 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1587 if (tilesize == gfx.standard_tile_size)
1588 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1589 else if (tilesize == game.tile_size)
1590 *bitmap = g->bitmaps[IMG_BITMAP_PTR_GAME];
1592 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1595 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1596 boolean get_backside)
1598 struct GraphicInfo *g = &graphic_info[graphic];
1599 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1600 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1602 if (g->offset_y == 0) // frames are ordered horizontally
1604 int max_width = g->anim_frames_per_line * g->width;
1605 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1607 *x = pos % max_width;
1608 *y = src_y % g->height + pos / max_width * g->height;
1610 else if (g->offset_x == 0) // frames are ordered vertically
1612 int max_height = g->anim_frames_per_line * g->height;
1613 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1615 *x = src_x % g->width + pos / max_height * g->width;
1616 *y = pos % max_height;
1618 else // frames are ordered diagonally
1620 *x = src_x + frame * g->offset_x;
1621 *y = src_y + frame * g->offset_y;
1625 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1626 Bitmap **bitmap, int *x, int *y,
1627 boolean get_backside)
1629 struct GraphicInfo *g = &graphic_info[graphic];
1631 // if no graphics defined at all, use fallback graphics
1632 if (g->bitmaps == NULL)
1633 *g = graphic_info[IMG_CHAR_EXCLAM];
1635 // if no in-game graphics defined, always use standard graphic size
1636 if (g->bitmaps[IMG_BITMAP_PTR_GAME] == NULL)
1637 tilesize = TILESIZE;
1639 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1640 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1642 *x = *x * tilesize / g->tile_size;
1643 *y = *y * tilesize / g->tile_size;
1646 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1647 Bitmap **bitmap, int *x, int *y)
1649 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1652 void getFixedGraphicSource(int graphic, int frame,
1653 Bitmap **bitmap, int *x, int *y)
1655 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1658 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1660 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1663 void getGlobalAnimGraphicSource(int graphic, int frame,
1664 Bitmap **bitmap, int *x, int *y)
1666 struct GraphicInfo *g = &graphic_info[graphic];
1668 // if no graphics defined at all, use fallback graphics
1669 if (g->bitmaps == NULL)
1670 *g = graphic_info[IMG_CHAR_EXCLAM];
1672 // use original size graphics, if existing, else use standard size graphics
1673 if (g->bitmaps[IMG_BITMAP_PTR_ORIGINAL])
1674 *bitmap = g->bitmaps[IMG_BITMAP_PTR_ORIGINAL];
1676 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1678 getGraphicSourceXY(graphic, frame, x, y, FALSE);
1681 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1682 int *x, int *y, boolean get_backside)
1684 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1688 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1690 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1693 void DrawGraphic(int x, int y, int graphic, int frame)
1696 if (!IN_SCR_FIELD(x, y))
1698 Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
1699 Debug("draw:DrawGraphic", "This should never happen!");
1705 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1708 MarkTileDirty(x, y);
1711 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1714 if (!IN_SCR_FIELD(x, y))
1716 Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
1718 Debug("draw:DrawFixedGraphic", "This should never happen!");
1724 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1726 MarkTileDirty(x, y);
1729 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1735 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1737 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1740 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1746 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1747 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1750 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1753 if (!IN_SCR_FIELD(x, y))
1755 Debug("draw:DrawGraphicThruMask", "x = %d, y = %d, graphic = %d",
1757 Debug("draw:DrawGraphicThruMask", "This should never happen!");
1763 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1766 MarkTileDirty(x, y);
1769 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1772 if (!IN_SCR_FIELD(x, y))
1774 Debug("draw:DrawFixedGraphicThruMask", "x = %d, y = %d, graphic = %d",
1776 Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
1782 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1784 MarkTileDirty(x, y);
1787 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1793 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1795 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1799 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1800 int graphic, int frame)
1805 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1807 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1811 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1813 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1815 MarkTileDirty(x / tilesize, y / tilesize);
1818 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1821 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1822 graphic, frame, tilesize);
1823 MarkTileDirty(x / tilesize, y / tilesize);
1826 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1832 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1833 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1836 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1837 int frame, int tilesize)
1842 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1843 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1846 void DrawMiniGraphic(int x, int y, int graphic)
1848 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
1849 MarkTileDirty(x / 2, y / 2);
1852 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1857 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1858 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1861 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1862 int graphic, int frame,
1863 int cut_mode, int mask_mode)
1868 int width = TILEX, height = TILEY;
1871 if (dx || dy) // shifted graphic
1873 if (x < BX1) // object enters playfield from the left
1880 else if (x > BX2) // object enters playfield from the right
1886 else if (x == BX1 && dx < 0) // object leaves playfield to the left
1892 else if (x == BX2 && dx > 0) // object leaves playfield to the right
1894 else if (dx) // general horizontal movement
1895 MarkTileDirty(x + SIGN(dx), y);
1897 if (y < BY1) // object enters playfield from the top
1899 if (cut_mode == CUT_BELOW) // object completely above top border
1907 else if (y > BY2) // object enters playfield from the bottom
1913 else if (y == BY1 && dy < 0) // object leaves playfield to the top
1919 else if (dy > 0 && cut_mode == CUT_ABOVE)
1921 if (y == BY2) // object completely above bottom border
1927 MarkTileDirty(x, y + 1);
1928 } // object leaves playfield to the bottom
1929 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1931 else if (dy) // general vertical movement
1932 MarkTileDirty(x, y + SIGN(dy));
1936 if (!IN_SCR_FIELD(x, y))
1938 Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
1940 Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
1946 width = width * TILESIZE_VAR / TILESIZE;
1947 height = height * TILESIZE_VAR / TILESIZE;
1948 cx = cx * TILESIZE_VAR / TILESIZE;
1949 cy = cy * TILESIZE_VAR / TILESIZE;
1950 dx = dx * TILESIZE_VAR / TILESIZE;
1951 dy = dy * TILESIZE_VAR / TILESIZE;
1953 if (width > 0 && height > 0)
1955 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1960 dst_x = FX + x * TILEX_VAR + dx;
1961 dst_y = FY + y * TILEY_VAR + dy;
1963 if (mask_mode == USE_MASKING)
1964 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1967 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1970 MarkTileDirty(x, y);
1974 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1975 int graphic, int frame,
1976 int cut_mode, int mask_mode)
1981 int width = TILEX_VAR, height = TILEY_VAR;
1984 int x2 = x + SIGN(dx);
1985 int y2 = y + SIGN(dy);
1987 // movement with two-tile animations must be sync'ed with movement position,
1988 // not with current GfxFrame (which can be higher when using slow movement)
1989 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1990 int anim_frames = graphic_info[graphic].anim_frames;
1992 // (we also need anim_delay here for movement animations with less frames)
1993 int anim_delay = graphic_info[graphic].anim_delay;
1994 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1996 boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
1997 boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
1999 // re-calculate animation frame for two-tile movement animation
2000 frame = getGraphicAnimationFrame(graphic, sync_frame);
2002 // check if movement start graphic inside screen area and should be drawn
2003 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
2005 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
2007 dst_x = FX + x1 * TILEX_VAR;
2008 dst_y = FY + y1 * TILEY_VAR;
2010 if (mask_mode == USE_MASKING)
2011 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2014 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2017 MarkTileDirty(x1, y1);
2020 // check if movement end graphic inside screen area and should be drawn
2021 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
2023 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
2025 dst_x = FX + x2 * TILEX_VAR;
2026 dst_y = FY + y2 * TILEY_VAR;
2028 if (mask_mode == USE_MASKING)
2029 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2032 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2035 MarkTileDirty(x2, y2);
2039 static void DrawGraphicShifted(int x, int y, int dx, int dy,
2040 int graphic, int frame,
2041 int cut_mode, int mask_mode)
2045 DrawGraphic(x, y, graphic, frame);
2050 if (graphic_info[graphic].double_movement) // EM style movement images
2051 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2053 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2056 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
2057 int graphic, int frame, int cut_mode)
2059 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
2062 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
2063 int cut_mode, int mask_mode)
2065 int lx = LEVELX(x), ly = LEVELY(y);
2069 if (IN_LEV_FIELD(lx, ly))
2071 if (element == EL_EMPTY)
2072 element = GfxElementEmpty[lx][ly];
2074 SetRandomAnimationValue(lx, ly);
2076 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
2077 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2079 // do not use double (EM style) movement graphic when not moving
2080 if (graphic_info[graphic].double_movement && !dx && !dy)
2082 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
2083 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2086 if (game.use_masked_elements && (dx || dy))
2087 mask_mode = USE_MASKING;
2089 else // border element
2091 graphic = el2img(element);
2092 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2095 if (element == EL_EXPANDABLE_WALL)
2097 boolean left_stopped = FALSE, right_stopped = FALSE;
2099 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
2100 left_stopped = TRUE;
2101 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
2102 right_stopped = TRUE;
2104 if (left_stopped && right_stopped)
2106 else if (left_stopped)
2108 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2109 frame = graphic_info[graphic].anim_frames - 1;
2111 else if (right_stopped)
2113 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2114 frame = graphic_info[graphic].anim_frames - 1;
2119 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2120 else if (mask_mode == USE_MASKING)
2121 DrawGraphicThruMask(x, y, graphic, frame);
2123 DrawGraphic(x, y, graphic, frame);
2126 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2127 int cut_mode, int mask_mode)
2129 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2130 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2131 cut_mode, mask_mode);
2134 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2137 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2140 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2143 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2146 void DrawLevelElementThruMask(int x, int y, int element)
2148 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2151 void DrawLevelFieldThruMask(int x, int y)
2153 DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
2156 // !!! implementation of quicksand is totally broken !!!
2157 #define IS_CRUMBLED_TILE(x, y, e) \
2158 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2159 !IS_MOVING(x, y) || \
2160 (e) == EL_QUICKSAND_EMPTYING || \
2161 (e) == EL_QUICKSAND_FAST_EMPTYING))
2163 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2168 int width, height, cx, cy;
2169 int sx = SCREENX(x), sy = SCREENY(y);
2170 int crumbled_border_size = graphic_info[graphic].border_size;
2171 int crumbled_tile_size = graphic_info[graphic].tile_size;
2172 int crumbled_border_size_var =
2173 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2176 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2178 for (i = 1; i < 4; i++)
2180 int dxx = (i & 1 ? dx : 0);
2181 int dyy = (i & 2 ? dy : 0);
2184 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2187 // check if neighbour field is of same crumble type
2188 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2189 graphic_info[graphic].class ==
2190 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2192 // return if check prevents inner corner
2193 if (same == (dxx == dx && dyy == dy))
2197 // if we reach this point, we have an inner corner
2199 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2201 width = crumbled_border_size_var;
2202 height = crumbled_border_size_var;
2203 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2204 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2206 if (game.use_masked_elements)
2208 int graphic0 = el2img(EL_EMPTY);
2209 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2210 Bitmap *src_bitmap0;
2213 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2215 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2217 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2219 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2221 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2224 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2226 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2229 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2234 int width, height, bx, by, cx, cy;
2235 int sx = SCREENX(x), sy = SCREENY(y);
2236 int crumbled_border_size = graphic_info[graphic].border_size;
2237 int crumbled_tile_size = graphic_info[graphic].tile_size;
2238 int crumbled_border_size_var =
2239 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2240 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2243 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2245 // only needed when using masked elements
2246 int graphic0 = el2img(EL_EMPTY);
2247 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2248 Bitmap *src_bitmap0;
2251 if (game.use_masked_elements)
2252 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2254 // draw simple, sloppy, non-corner-accurate crumbled border
2256 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2257 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2258 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2259 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2261 if (game.use_masked_elements)
2263 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2265 FX + sx * TILEX_VAR + cx,
2266 FY + sy * TILEY_VAR + cy);
2268 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2270 FX + sx * TILEX_VAR + cx,
2271 FY + sy * TILEY_VAR + cy);
2274 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2276 FX + sx * TILEX_VAR + cx,
2277 FY + sy * TILEY_VAR + cy);
2279 // (remaining middle border part must be at least as big as corner part)
2280 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2281 crumbled_border_size_var >= TILESIZE_VAR / 3)
2284 // correct corners of crumbled border, if needed
2286 for (i = -1; i <= 1; i += 2)
2288 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2289 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2290 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2293 // check if neighbour field is of same crumble type
2294 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2295 graphic_info[graphic].class ==
2296 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2298 // no crumbled corner, but continued crumbled border
2300 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2301 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2302 int b1 = (i == 1 ? crumbled_border_size_var :
2303 TILESIZE_VAR - 2 * crumbled_border_size_var);
2305 width = crumbled_border_size_var;
2306 height = crumbled_border_size_var;
2308 if (dir == 1 || dir == 2)
2323 if (game.use_masked_elements)
2325 BlitBitmap(src_bitmap0, drawto_field, src_x0 + bx, src_y0 + by,
2327 FX + sx * TILEX_VAR + cx,
2328 FY + sy * TILEY_VAR + cy);
2330 BlitBitmapMasked(src_bitmap, drawto_field, src_x + bx, src_y + by,
2332 FX + sx * TILEX_VAR + cx,
2333 FY + sy * TILEY_VAR + cy);
2336 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2338 FX + sx * TILEX_VAR + cx,
2339 FY + sy * TILEY_VAR + cy);
2344 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2346 int sx = SCREENX(x), sy = SCREENY(y);
2349 struct XY *xy = xy_topdown;
2351 if (!IN_LEV_FIELD(x, y))
2354 element = TILE_GFX_ELEMENT(x, y);
2356 if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
2358 if (!IN_SCR_FIELD(sx, sy))
2361 // crumble field borders towards direct neighbour fields
2362 for (i = 0; i < 4; i++)
2364 int xx = x + xy[i].x;
2365 int yy = y + xy[i].y;
2367 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2370 // check if neighbour field is of same crumble type
2371 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2372 graphic_info[graphic].class ==
2373 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2376 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2379 // crumble inner field corners towards corner neighbour fields
2380 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2381 graphic_info[graphic].anim_frames == 2)
2383 for (i = 0; i < 4; i++)
2385 int dx = (i & 1 ? +1 : -1);
2386 int dy = (i & 2 ? +1 : -1);
2388 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2392 MarkTileDirty(sx, sy);
2394 else // center field is not crumbled -- crumble neighbour fields
2396 // crumble field borders of direct neighbour fields
2397 for (i = 0; i < 4; i++)
2399 int xx = x + xy[i].x;
2400 int yy = y + xy[i].y;
2401 int sxx = sx + xy[i].x;
2402 int syy = sy + xy[i].y;
2404 if (!IN_LEV_FIELD(xx, yy) ||
2405 !IN_SCR_FIELD(sxx, syy))
2408 // do not crumble fields that are being digged or snapped
2409 if (Tile[xx][yy] == EL_EMPTY ||
2410 Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2413 element = TILE_GFX_ELEMENT(xx, yy);
2415 if (!IS_CRUMBLED_TILE(xx, yy, element))
2418 graphic = el_act2crm(element, ACTION_DEFAULT);
2420 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2422 MarkTileDirty(sxx, syy);
2425 // crumble inner field corners of corner neighbour fields
2426 for (i = 0; i < 4; i++)
2428 int dx = (i & 1 ? +1 : -1);
2429 int dy = (i & 2 ? +1 : -1);
2435 if (!IN_LEV_FIELD(xx, yy) ||
2436 !IN_SCR_FIELD(sxx, syy))
2439 if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2442 element = TILE_GFX_ELEMENT(xx, yy);
2444 if (!IS_CRUMBLED_TILE(xx, yy, element))
2447 graphic = el_act2crm(element, ACTION_DEFAULT);
2449 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2450 graphic_info[graphic].anim_frames == 2)
2451 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2453 MarkTileDirty(sxx, syy);
2458 void DrawLevelFieldCrumbled(int x, int y)
2462 if (!IN_LEV_FIELD(x, y))
2465 if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
2466 GfxElement[x][y] != EL_UNDEFINED &&
2467 GFX_CRUMBLED(GfxElement[x][y]))
2469 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2474 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2476 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2479 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2482 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2483 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2484 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2485 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2486 int sx = SCREENX(x), sy = SCREENY(y);
2488 DrawScreenGraphic(sx, sy, graphic1, frame1);
2489 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2492 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2494 int sx = SCREENX(x), sy = SCREENY(y);
2495 struct XY *xy = xy_topdown;
2498 // crumble direct neighbour fields (required for field borders)
2499 for (i = 0; i < 4; i++)
2501 int xx = x + xy[i].x;
2502 int yy = y + xy[i].y;
2503 int sxx = sx + xy[i].x;
2504 int syy = sy + xy[i].y;
2506 if (!IN_LEV_FIELD(xx, yy) ||
2507 !IN_SCR_FIELD(sxx, syy) ||
2508 !GFX_CRUMBLED(Tile[xx][yy]) ||
2512 DrawLevelField(xx, yy);
2515 // crumble corner neighbour fields (required for inner field corners)
2516 for (i = 0; i < 4; i++)
2518 int dx = (i & 1 ? +1 : -1);
2519 int dy = (i & 2 ? +1 : -1);
2525 if (!IN_LEV_FIELD(xx, yy) ||
2526 !IN_SCR_FIELD(sxx, syy) ||
2527 !GFX_CRUMBLED(Tile[xx][yy]) ||
2531 int element = TILE_GFX_ELEMENT(xx, yy);
2532 int graphic = el_act2crm(element, ACTION_DEFAULT);
2534 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2535 graphic_info[graphic].anim_frames == 2)
2536 DrawLevelField(xx, yy);
2540 static int getBorderElement(int x, int y)
2544 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2545 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2546 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2547 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2548 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2549 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2550 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2552 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2553 int steel_position = (x == -1 && y == -1 ? 0 :
2554 x == lev_fieldx && y == -1 ? 1 :
2555 x == -1 && y == lev_fieldy ? 2 :
2556 x == lev_fieldx && y == lev_fieldy ? 3 :
2557 x == -1 || x == lev_fieldx ? 4 :
2558 y == -1 || y == lev_fieldy ? 5 : 6);
2560 return border[steel_position][steel_type];
2563 void DrawScreenGraphic(int x, int y, int graphic, int frame)
2565 if (game.use_masked_elements)
2567 if (graphic != el2img(EL_EMPTY))
2568 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2570 DrawGraphicThruMask(x, y, graphic, frame);
2574 DrawGraphic(x, y, graphic, frame);
2578 void DrawLevelGraphic(int x, int y, int graphic, int frame)
2580 DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
2583 void DrawScreenElement(int x, int y, int element)
2585 int mask_mode = NO_MASKING;
2587 if (game.use_masked_elements)
2589 int lx = LEVELX(x), ly = LEVELY(y);
2591 if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY)
2593 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2595 mask_mode = USE_MASKING;
2599 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode);
2600 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2603 void DrawLevelElement(int x, int y, int element)
2605 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2606 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2609 void DrawScreenField(int x, int y)
2611 int lx = LEVELX(x), ly = LEVELY(y);
2612 int element, content;
2614 if (!IN_LEV_FIELD(lx, ly))
2616 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2619 element = getBorderElement(lx, ly);
2621 DrawScreenElement(x, y, element);
2626 element = Tile[lx][ly];
2627 content = Store[lx][ly];
2629 if (IS_MOVING(lx, ly))
2631 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2632 boolean cut_mode = NO_CUTTING;
2634 if (element == EL_QUICKSAND_EMPTYING ||
2635 element == EL_QUICKSAND_FAST_EMPTYING ||
2636 element == EL_MAGIC_WALL_EMPTYING ||
2637 element == EL_BD_MAGIC_WALL_EMPTYING ||
2638 element == EL_DC_MAGIC_WALL_EMPTYING ||
2639 element == EL_AMOEBA_DROPPING)
2640 cut_mode = CUT_ABOVE;
2641 else if (element == EL_QUICKSAND_FILLING ||
2642 element == EL_QUICKSAND_FAST_FILLING ||
2643 element == EL_MAGIC_WALL_FILLING ||
2644 element == EL_BD_MAGIC_WALL_FILLING ||
2645 element == EL_DC_MAGIC_WALL_FILLING)
2646 cut_mode = CUT_BELOW;
2648 if (cut_mode == CUT_ABOVE)
2649 DrawScreenElement(x, y, element);
2651 DrawScreenElement(x, y, EL_EMPTY);
2653 if (cut_mode != CUT_BELOW && game.use_masked_elements)
2655 int dir = MovDir[lx][ly];
2656 int newx = x + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2657 int newy = y + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2659 if (IN_SCR_FIELD(newx, newy))
2660 DrawScreenElement(newx, newy, EL_EMPTY);
2664 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2665 else if (cut_mode == NO_CUTTING)
2666 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2669 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2671 if (cut_mode == CUT_BELOW &&
2672 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2673 DrawLevelElement(lx, ly + 1, element);
2676 if (content == EL_ACID)
2678 int dir = MovDir[lx][ly];
2679 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2680 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2682 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2684 // prevent target field from being drawn again (but without masking)
2685 // (this would happen if target field is scanned after moving element)
2686 Stop[newlx][newly] = TRUE;
2689 else if (IS_BLOCKED(lx, ly))
2694 boolean cut_mode = NO_CUTTING;
2695 int element_old, content_old;
2697 Blocked2Moving(lx, ly, &oldx, &oldy);
2700 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2701 MovDir[oldx][oldy] == MV_RIGHT);
2703 element_old = Tile[oldx][oldy];
2704 content_old = Store[oldx][oldy];
2706 if (element_old == EL_QUICKSAND_EMPTYING ||
2707 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2708 element_old == EL_MAGIC_WALL_EMPTYING ||
2709 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2710 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2711 element_old == EL_AMOEBA_DROPPING)
2712 cut_mode = CUT_ABOVE;
2714 DrawScreenElement(x, y, EL_EMPTY);
2717 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2719 else if (cut_mode == NO_CUTTING)
2720 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2723 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2726 else if (IS_DRAWABLE(element))
2727 DrawScreenElement(x, y, element);
2729 DrawScreenElement(x, y, EL_EMPTY);
2732 void DrawLevelField(int x, int y)
2734 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2735 DrawScreenField(SCREENX(x), SCREENY(y));
2736 else if (IS_MOVING(x, y))
2740 Moving2Blocked(x, y, &newx, &newy);
2741 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2742 DrawScreenField(SCREENX(newx), SCREENY(newy));
2744 else if (IS_BLOCKED(x, y))
2748 Blocked2Moving(x, y, &oldx, &oldy);
2749 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2750 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2754 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2755 int (*el2img_function)(int), boolean masked,
2756 int element_bits_draw)
2758 int element_base = map_mm_wall_element(element);
2759 int element_bits = (IS_DF_WALL(element) ?
2760 element - EL_DF_WALL_START :
2761 IS_MM_WALL(element) ?
2762 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2763 int graphic = el2img_function(element_base);
2764 int tilesize_draw = tilesize / 2;
2769 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2771 for (i = 0; i < 4; i++)
2773 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2774 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2776 if (!(element_bits_draw & (1 << i)))
2779 if (element_bits & (1 << i))
2782 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2783 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2785 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2786 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2791 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2792 tilesize_draw, tilesize_draw);
2797 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2798 boolean masked, int element_bits_draw)
2800 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2801 element, tilesize, el2edimg, masked, element_bits_draw);
2804 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2805 int (*el2img_function)(int))
2807 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2811 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2814 if (IS_MM_WALL(element))
2816 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2817 element, tilesize, el2edimg, masked, 0x000f);
2821 int graphic = el2edimg(element);
2824 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2826 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2830 void DrawSizedElement(int x, int y, int element, int tilesize)
2832 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2835 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2837 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2840 void DrawMiniElement(int x, int y, int element)
2844 graphic = el2edimg(element);
2845 DrawMiniGraphic(x, y, graphic);
2848 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2851 int x = sx + scroll_x, y = sy + scroll_y;
2853 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2854 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2855 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2856 DrawSizedElement(sx, sy, Tile[x][y], tilesize);
2858 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2861 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2863 int x = sx + scroll_x, y = sy + scroll_y;
2865 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2866 DrawMiniElement(sx, sy, EL_EMPTY);
2867 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2868 DrawMiniElement(sx, sy, Tile[x][y]);
2870 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2873 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2874 int x, int y, int xsize, int ysize,
2875 int tile_width, int tile_height)
2879 int dst_x = startx + x * tile_width;
2880 int dst_y = starty + y * tile_height;
2881 int width = graphic_info[graphic].width;
2882 int height = graphic_info[graphic].height;
2883 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2884 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2885 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2886 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2887 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2888 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2889 boolean draw_masked = graphic_info[graphic].draw_masked;
2891 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2893 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2895 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2899 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2900 inner_sx + (x - 1) * tile_width % inner_width);
2901 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2902 inner_sy + (y - 1) * tile_height % inner_height);
2905 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2908 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2912 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2913 int x, int y, int xsize, int ysize,
2916 int font_width = getFontWidth(font_nr);
2917 int font_height = getFontHeight(font_nr);
2919 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2920 font_width, font_height);
2923 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2925 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2926 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2927 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2928 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2929 boolean no_delay = (tape.warp_forward);
2930 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2931 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2932 DelayCounter anim_delay = { anim_delay_value };
2933 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2934 int font_width = getFontWidth(font_nr);
2935 int font_height = getFontHeight(font_nr);
2936 int max_xsize = level.envelope[envelope_nr].xsize;
2937 int max_ysize = level.envelope[envelope_nr].ysize;
2938 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2939 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2940 int xend = max_xsize;
2941 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2942 int xstep = (xstart < xend ? 1 : 0);
2943 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2945 int end = MAX(xend - xstart, yend - ystart);
2948 for (i = start; i <= end; i++)
2950 int last_frame = end; // last frame of this "for" loop
2951 int x = xstart + i * xstep;
2952 int y = ystart + i * ystep;
2953 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2954 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2955 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2956 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2959 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2961 BlitScreenToBitmap(backbuffer);
2963 SetDrawtoField(DRAW_TO_BACKBUFFER);
2965 for (yy = 0; yy < ysize; yy++)
2966 for (xx = 0; xx < xsize; xx++)
2967 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2969 DrawTextArea(sx + font_width, sy + font_height,
2970 level.envelope[envelope_nr].text, font_nr, max_xsize,
2971 xsize - 2, ysize - 2, 0, mask_mode,
2972 level.envelope[envelope_nr].autowrap,
2973 level.envelope[envelope_nr].centered, FALSE);
2975 redraw_mask |= REDRAW_FIELD;
2978 SkipUntilDelayReached(&anim_delay, &i, last_frame);
2981 ClearAutoRepeatKeyEvents();
2984 void ShowEnvelope(int envelope_nr)
2986 int element = EL_ENVELOPE_1 + envelope_nr;
2987 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2988 int sound_opening = element_info[element].sound[ACTION_OPENING];
2989 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2990 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2991 boolean no_delay = (tape.warp_forward);
2992 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2993 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2994 int anim_mode = graphic_info[graphic].anim_mode;
2995 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2996 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2997 boolean overlay_enabled = GetOverlayEnabled();
2999 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3001 SetOverlayEnabled(FALSE);
3004 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3006 if (anim_mode == ANIM_DEFAULT)
3007 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
3009 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
3012 Delay_WithScreenUpdates(wait_delay_value);
3014 WaitForEventToContinue();
3017 SetOverlayEnabled(overlay_enabled);
3019 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3021 if (anim_mode != ANIM_NONE)
3022 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
3024 if (anim_mode == ANIM_DEFAULT)
3025 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
3027 game.envelope_active = FALSE;
3029 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3031 redraw_mask |= REDRAW_FIELD;
3035 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
3036 int xsize, int ysize)
3038 if (!global.use_envelope_request)
3041 if (request.bitmap == NULL ||
3042 xsize > request.xsize ||
3043 ysize > request.ysize)
3045 if (request.bitmap != NULL)
3046 FreeBitmap(request.bitmap);
3048 request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
3050 SDL_Surface *surface = request.bitmap->surface;
3052 if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
3053 Fail("SDLGetNativeSurface() failed");
3056 BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
3058 // create masked surface for request bitmap, if needed
3059 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3061 SDL_Surface *surface = request.bitmap->surface;
3062 SDL_Surface *surface_masked = request.bitmap->surface_masked;
3064 SDLBlitSurface(surface, surface_masked, 0, 0, xsize, ysize, 0, 0);
3065 SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
3066 SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
3069 SDLFreeBitmapTextures(request.bitmap);
3070 SDLCreateBitmapTextures(request.bitmap);
3072 ResetBitmapAlpha(request.bitmap);
3074 // set envelope request run-time values
3077 request.xsize = xsize;
3078 request.ysize = ysize;
3081 void DrawEnvelopeRequestToScreen(int drawing_target)
3083 if (global.use_envelope_request &&
3084 game.request_active &&
3085 drawing_target == DRAW_TO_SCREEN)
3087 struct GraphicInfo *g = &graphic_info[IMG_BACKGROUND_REQUEST];
3089 SetBitmapAlphaNextBlit(request.bitmap, g->alpha);
3092 BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
3093 request.sx, request.sy);
3095 BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
3096 request.sx, request.sy);
3100 static void setRequestBasePosition(int *x, int *y)
3102 int sx_base, sy_base;
3104 if (request.x != -1)
3105 sx_base = request.x;
3106 else if (request.align == ALIGN_LEFT)
3108 else if (request.align == ALIGN_RIGHT)
3109 sx_base = SX + SXSIZE;
3111 sx_base = SX + SXSIZE / 2;
3113 if (request.y != -1)
3114 sy_base = request.y;
3115 else if (request.valign == VALIGN_TOP)
3117 else if (request.valign == VALIGN_BOTTOM)
3118 sy_base = SY + SYSIZE;
3120 sy_base = SY + SYSIZE / 2;
3126 static void setRequestPositionExt(int *x, int *y, int width, int height,
3127 boolean add_border_size)
3129 int border_size = request.border_size;
3130 int sx_base, sy_base;
3133 setRequestBasePosition(&sx_base, &sy_base);
3135 if (request.align == ALIGN_LEFT)
3137 else if (request.align == ALIGN_RIGHT)
3138 sx = sx_base - width;
3140 sx = sx_base - width / 2;
3142 if (request.valign == VALIGN_TOP)
3144 else if (request.valign == VALIGN_BOTTOM)
3145 sy = sy_base - height;
3147 sy = sy_base - height / 2;
3149 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
3150 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
3152 if (add_border_size)
3162 static void setRequestPosition(int *x, int *y, boolean add_border_size)
3164 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
3167 static void DrawEnvelopeRequestText(int sx, int sy, char *text)
3169 char *text_final = text;
3170 char *text_door_style = NULL;
3171 int graphic = IMG_BACKGROUND_REQUEST;
3172 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
3173 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
3174 int font_nr = FONT_REQUEST;
3175 int font_width = getFontWidth(font_nr);
3176 int font_height = getFontHeight(font_nr);
3177 int border_size = request.border_size;
3178 int line_spacing = request.line_spacing;
3179 int line_height = font_height + line_spacing;
3180 int max_text_width = request.width - 2 * border_size;
3181 int max_text_height = request.height - 2 * border_size;
3182 int line_length = max_text_width / font_width;
3183 int max_lines = max_text_height / line_height;
3184 int text_width = line_length * font_width;
3185 int sx_offset = border_size;
3186 int sy_offset = border_size;
3188 // force DOOR font inside door area
3189 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
3191 if (request.centered)
3192 sx_offset = (request.width - text_width) / 2;
3194 if (request.wrap_single_words && !request.autowrap)
3196 char *src_text_ptr, *dst_text_ptr;
3198 if (maxWordLengthInRequestString(text) > line_length)
3200 font_nr = FONT_REQUEST_NARROW;
3201 font_width = getFontWidth(font_nr);
3202 line_length = max_text_width / font_width;
3205 text_door_style = checked_malloc(2 * strlen(text) + 1);
3207 src_text_ptr = text;
3208 dst_text_ptr = text_door_style;
3210 while (*src_text_ptr)
3212 if (*src_text_ptr == ' ' ||
3213 *src_text_ptr == '?' ||
3214 *src_text_ptr == '!')
3215 *dst_text_ptr++ = '\n';
3217 if (*src_text_ptr != ' ')
3218 *dst_text_ptr++ = *src_text_ptr;
3223 *dst_text_ptr = '\0';
3225 text_final = text_door_style;
3228 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
3229 line_length, -1, max_lines, line_spacing, mask_mode,
3230 request.autowrap, request.centered, FALSE);
3232 if (text_door_style)
3233 free(text_door_style);
3238 static void DrawEnvelopeRequest(char *text, unsigned int req_state)
3240 DrawBuffer *drawto_last = drawto;
3241 int graphic = IMG_BACKGROUND_REQUEST;
3242 int width = request.width;
3243 int height = request.height;
3244 int tile_size = MAX(request.step_offset, 1);
3245 int x_steps = width / tile_size;
3246 int y_steps = height / tile_size;
3250 setRequestPosition(&sx, &sy, FALSE);
3252 // draw complete envelope request to temporary bitmap
3253 drawto = bitmap_db_store_1;
3255 ClearRectangle(drawto, sx, sy, width, height);
3257 for (y = 0; y < y_steps; y++)
3258 for (x = 0; x < x_steps; x++)
3259 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
3260 x, y, x_steps, y_steps,
3261 tile_size, tile_size);
3263 // write text for request
3264 DrawEnvelopeRequestText(sx, sy, text);
3266 MapToolButtons(req_state);
3268 // restore pointer to drawing buffer
3269 drawto = drawto_last;
3271 // prepare complete envelope request from temporary bitmap
3272 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy, width, height);
3275 static void AnimateEnvelopeRequest(int anim_mode, int action)
3277 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
3278 int delay_value_normal = request.step_delay;
3279 int delay_value_fast = delay_value_normal / 2;
3280 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3281 boolean no_delay = (tape.warp_forward);
3282 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3283 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value) / 2);
3284 DelayCounter anim_delay = { anim_delay_value };
3286 int tile_size = MAX(request.step_offset, 1);
3287 int max_xsize = request.width / tile_size;
3288 int max_ysize = request.height / tile_size;
3289 int max_xsize_inner = max_xsize - 2;
3290 int max_ysize_inner = max_ysize - 2;
3292 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3293 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3294 int xend = max_xsize_inner;
3295 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3296 int xstep = (xstart < xend ? 1 : 0);
3297 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3299 int end = MAX(xend - xstart, yend - ystart);
3302 if (setup.quick_doors)
3309 for (i = start; i <= end; i++)
3311 int last_frame = end; // last frame of this "for" loop
3312 int x = xstart + i * xstep;
3313 int y = ystart + i * ystep;
3314 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3315 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3316 int xsize_size_left = (xsize - 1) * tile_size;
3317 int ysize_size_top = (ysize - 1) * tile_size;
3318 int max_xsize_pos = (max_xsize - 1) * tile_size;
3319 int max_ysize_pos = (max_ysize - 1) * tile_size;
3320 int width = xsize * tile_size;
3321 int height = ysize * tile_size;
3327 HandleGameActions();
3329 setRequestPosition(&src_x, &src_y, FALSE);
3330 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3332 for (yy = 0; yy < 2; yy++)
3334 for (xx = 0; xx < 2; xx++)
3336 int src_xx = src_x + xx * max_xsize_pos;
3337 int src_yy = src_y + yy * max_ysize_pos;
3338 int dst_xx = dst_x + xx * xsize_size_left;
3339 int dst_yy = dst_y + yy * ysize_size_top;
3340 int xx_size = (xx ? tile_size : xsize_size_left);
3341 int yy_size = (yy ? tile_size : ysize_size_top);
3343 // draw partial (animated) envelope request to temporary bitmap
3344 BlitBitmap(bitmap_db_store_1, bitmap_db_store_2,
3345 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3349 // prepare partial (animated) envelope request from temporary bitmap
3350 PrepareEnvelopeRequestToScreen(bitmap_db_store_2, dst_x, dst_y,
3353 redraw_mask |= REDRAW_FIELD;
3357 SkipUntilDelayReached(&anim_delay, &i, last_frame);
3360 ClearAutoRepeatKeyEvents();
3363 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3365 int graphic = IMG_BACKGROUND_REQUEST;
3366 int sound_opening = SND_REQUEST_OPENING;
3367 int sound_closing = SND_REQUEST_CLOSING;
3368 int anim_mode_1 = request.anim_mode; // (higher priority)
3369 int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
3370 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3371 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3372 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3374 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3376 if (action == ACTION_OPENING)
3378 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3380 if (anim_mode == ANIM_DEFAULT)
3381 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3383 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3387 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3389 if (anim_mode != ANIM_NONE)
3390 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3392 if (anim_mode == ANIM_DEFAULT)
3393 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3396 game.envelope_active = FALSE;
3399 static Bitmap *GetPreviewTileBitmap(Bitmap *bitmap)
3401 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3402 return GetPreviewTileBitmap_BD(bitmap);
3407 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3409 if (IS_MM_WALL(element))
3411 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3417 int graphic = el2preimg(element);
3419 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3421 // for BD style levels, maybe use bitmap with level-specific colors
3422 src_bitmap = GetPreviewTileBitmap(src_bitmap);
3424 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3429 void DrawLevel(int draw_background_mask)
3433 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3434 SetDrawBackgroundMask(draw_background_mask);
3438 for (x = BX1; x <= BX2; x++)
3439 for (y = BY1; y <= BY2; y++)
3440 DrawScreenField(x, y);
3442 redraw_mask |= REDRAW_FIELD;
3445 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3450 for (x = 0; x < size_x; x++)
3451 for (y = 0; y < size_y; y++)
3452 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3454 redraw_mask |= REDRAW_FIELD;
3457 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3461 for (x = 0; x < size_x; x++)
3462 for (y = 0; y < size_y; y++)
3463 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3465 redraw_mask |= REDRAW_FIELD;
3468 static int getPreviewLevelWidth(void)
3470 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3471 return (level.native_bd_level->cave->x2 - level.native_bd_level->cave->x1 + 1);
3476 static int getPreviewLevelHeight(void)
3478 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3479 return (level.native_bd_level->cave->y2 - level.native_bd_level->cave->y1 + 1);
3484 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3486 boolean show_level_border = (BorderElement != EL_EMPTY);
3487 int level_xsize = getPreviewLevelWidth() + (show_level_border ? 2 : 0);
3488 int level_ysize = getPreviewLevelHeight() + (show_level_border ? 2 : 0);
3489 int tile_size = preview.tile_size;
3490 int preview_width = preview.xsize * tile_size;
3491 int preview_height = preview.ysize * tile_size;
3492 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3493 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3494 int real_preview_width = real_preview_xsize * tile_size;
3495 int real_preview_height = real_preview_ysize * tile_size;
3496 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3497 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3500 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3503 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3505 dst_x += (preview_width - real_preview_width) / 2;
3506 dst_y += (preview_height - real_preview_height) / 2;
3508 for (x = 0; x < real_preview_xsize; x++)
3510 for (y = 0; y < real_preview_ysize; y++)
3512 int lx = from_x + x + (show_level_border ? -1 : 0);
3513 int ly = from_y + y + (show_level_border ? -1 : 0);
3514 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3515 getBorderElement(lx, ly));
3517 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3518 element, tile_size);
3522 redraw_mask |= REDRAW_FIELD;
3525 #define MICROLABEL_EMPTY 0
3526 #define MICROLABEL_LEVEL_NAME 1
3527 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3528 #define MICROLABEL_LEVEL_AUTHOR 3
3529 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3530 #define MICROLABEL_IMPORTED_FROM 5
3531 #define MICROLABEL_IMPORTED_BY_HEAD 6
3532 #define MICROLABEL_IMPORTED_BY 7
3534 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3536 int max_text_width = SXSIZE;
3537 int font_width = getFontWidth(font_nr);
3539 if (pos->align == ALIGN_CENTER)
3540 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3541 else if (pos->align == ALIGN_RIGHT)
3542 max_text_width = pos->x;
3544 max_text_width = SXSIZE - pos->x;
3546 return max_text_width / font_width;
3549 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3551 char label_text[MAX_OUTPUT_LINESIZE + 1];
3552 int max_len_label_text;
3553 int font_nr = pos->font;
3556 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3559 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3560 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3561 mode == MICROLABEL_IMPORTED_BY_HEAD)
3562 font_nr = pos->font_alt;
3564 max_len_label_text = getMaxTextLength(pos, font_nr);
3566 if (pos->size != -1)
3567 max_len_label_text = pos->size;
3569 for (i = 0; i < max_len_label_text; i++)
3570 label_text[i] = ' ';
3571 label_text[max_len_label_text] = '\0';
3573 if (strlen(label_text) > 0)
3574 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3577 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3578 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3579 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3580 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3581 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3582 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3583 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3584 max_len_label_text);
3585 label_text[max_len_label_text] = '\0';
3587 if (strlen(label_text) > 0)
3588 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3590 redraw_mask |= REDRAW_FIELD;
3593 static void DrawPreviewLevelLabel(int mode)
3595 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3598 static void DrawPreviewLevelInfo(int mode)
3600 if (mode == MICROLABEL_LEVEL_NAME)
3601 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3602 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3603 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3606 static void DrawPreviewLevelExt(boolean restart)
3608 static DelayCounter scroll_delay = { 0 };
3609 static DelayCounter label_delay = { 0 };
3610 static int from_x, from_y, scroll_direction;
3611 static int label_state, label_counter;
3612 boolean show_level_border = (BorderElement != EL_EMPTY);
3613 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3614 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3616 scroll_delay.value = preview.step_delay;
3617 label_delay.value = MICROLEVEL_LABEL_DELAY;
3624 if (preview.anim_mode == ANIM_CENTERED)
3626 if (level_xsize > preview.xsize)
3627 from_x = (level_xsize - preview.xsize) / 2;
3628 if (level_ysize > preview.ysize)
3629 from_y = (level_ysize - preview.ysize) / 2;
3632 from_x += preview.xoffset;
3633 from_y += preview.yoffset;
3635 scroll_direction = MV_RIGHT;
3639 DrawPreviewLevelPlayfield(from_x, from_y);
3640 DrawPreviewLevelLabel(label_state);
3642 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3643 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3645 // initialize delay counters
3646 ResetDelayCounter(&scroll_delay);
3647 ResetDelayCounter(&label_delay);
3649 if (leveldir_current->name)
3651 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3652 char label_text[MAX_OUTPUT_LINESIZE + 1];
3653 int font_nr = pos->font;
3654 int max_len_label_text = getMaxTextLength(pos, font_nr);
3656 if (pos->size != -1)
3657 max_len_label_text = pos->size;
3659 strncpy(label_text, leveldir_current->name, max_len_label_text);
3660 label_text[max_len_label_text] = '\0';
3662 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3663 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3669 // scroll preview level, if needed
3670 if (preview.anim_mode != ANIM_NONE &&
3671 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3672 DelayReached(&scroll_delay))
3674 switch (scroll_direction)
3679 from_x -= preview.step_offset;
3680 from_x = (from_x < 0 ? 0 : from_x);
3683 scroll_direction = MV_UP;
3687 if (from_x < level_xsize - preview.xsize)
3689 from_x += preview.step_offset;
3690 from_x = (from_x > level_xsize - preview.xsize ?
3691 level_xsize - preview.xsize : from_x);
3694 scroll_direction = MV_DOWN;
3700 from_y -= preview.step_offset;
3701 from_y = (from_y < 0 ? 0 : from_y);
3704 scroll_direction = MV_RIGHT;
3708 if (from_y < level_ysize - preview.ysize)
3710 from_y += preview.step_offset;
3711 from_y = (from_y > level_ysize - preview.ysize ?
3712 level_ysize - preview.ysize : from_y);
3715 scroll_direction = MV_LEFT;
3722 DrawPreviewLevelPlayfield(from_x, from_y);
3725 // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3726 // redraw micro level label, if needed
3727 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3728 !strEqual(level.author, ANONYMOUS_NAME) &&
3729 !strEqual(level.author, leveldir_current->name) &&
3730 DelayReached(&label_delay))
3732 int max_label_counter = 23;
3734 if (leveldir_current->imported_from != NULL &&
3735 strlen(leveldir_current->imported_from) > 0)
3736 max_label_counter += 14;
3737 if (leveldir_current->imported_by != NULL &&
3738 strlen(leveldir_current->imported_by) > 0)
3739 max_label_counter += 14;
3741 label_counter = (label_counter + 1) % max_label_counter;
3742 label_state = (label_counter >= 0 && label_counter <= 7 ?
3743 MICROLABEL_LEVEL_NAME :
3744 label_counter >= 9 && label_counter <= 12 ?
3745 MICROLABEL_LEVEL_AUTHOR_HEAD :
3746 label_counter >= 14 && label_counter <= 21 ?
3747 MICROLABEL_LEVEL_AUTHOR :
3748 label_counter >= 23 && label_counter <= 26 ?
3749 MICROLABEL_IMPORTED_FROM_HEAD :
3750 label_counter >= 28 && label_counter <= 35 ?
3751 MICROLABEL_IMPORTED_FROM :
3752 label_counter >= 37 && label_counter <= 40 ?
3753 MICROLABEL_IMPORTED_BY_HEAD :
3754 label_counter >= 42 && label_counter <= 49 ?
3755 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3757 if (leveldir_current->imported_from == NULL &&
3758 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3759 label_state == MICROLABEL_IMPORTED_FROM))
3760 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3761 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3763 DrawPreviewLevelLabel(label_state);
3767 void DrawPreviewPlayers(void)
3769 if (game_status != GAME_MODE_MAIN)
3772 // do not draw preview players if level preview redefined, but players aren't
3773 if (preview.redefined && !menu.main.preview_players.redefined)
3776 boolean player_found[MAX_PLAYERS];
3777 int num_players = 0;
3780 for (i = 0; i < MAX_PLAYERS; i++)
3781 player_found[i] = FALSE;
3783 // check which players can be found in the level (simple approach)
3784 for (x = 0; x < lev_fieldx; x++)
3786 for (y = 0; y < lev_fieldy; y++)
3788 int element = level.field[x][y];
3790 if (IS_PLAYER_ELEMENT(element))
3792 int player_nr = GET_PLAYER_NR(element);
3794 player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3796 if (!player_found[player_nr])
3799 player_found[player_nr] = TRUE;
3804 struct TextPosInfo *pos = &menu.main.preview_players;
3805 int tile_size = pos->tile_size;
3806 int border_size = pos->border_size;
3807 int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3808 int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3809 int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3810 int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3811 int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3812 int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3813 int all_players_width = (num_players - 1) * player_xoffset + tile_size;
3814 int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3815 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3816 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3817 int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
3818 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3820 // clear area in which the players will be drawn
3821 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3822 max_players_width, max_players_height);
3824 if (!network.enabled && !setup.team_mode)
3827 // only draw players if level is suited for team mode
3828 if (num_players < 2)
3831 // draw all players that were found in the level
3832 for (i = 0; i < MAX_PLAYERS; i++)
3834 if (player_found[i])
3836 int graphic = el2img(EL_PLAYER_1 + i);
3838 DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3840 xpos += player_xoffset;
3841 ypos += player_yoffset;
3846 static void PreparePreviewTileBitmap(void)
3848 // check if special preview bitmap with level-specific colors should be created
3849 if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
3852 // use original sized bitmap (else reduced color palette is lost by downscaling)
3853 int original_tilesize = MAX(MINI_TILESIZE, preview.tile_size);
3854 int scale_down_factor = original_tilesize / preview.tile_size;
3857 int element_template = EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
3858 int graphic_template = el2preimg(element_template);
3859 int element_default = EL_BD_ROCK;
3860 int graphic_default = el2preimg(element_default);
3862 // create special preview bitmap and scale it down to preview tile size
3863 getSizedGraphicSource(graphic_template, 0, original_tilesize, &src_bitmap, &src_x, &src_y);
3864 PreparePreviewTileBitmap_BD(src_bitmap, scale_down_factor);
3866 // force using special preview bitmap to replace original preview bitmap
3867 getSizedGraphicSource(graphic_default, 0, preview.tile_size, &src_bitmap, &src_x, &src_y);
3868 SetPreviewTileBitmapReference_BD(src_bitmap);
3871 void DrawPreviewLevelInitial(void)
3873 PreparePreviewTileBitmap(); // only needed for native BD style levels
3875 DrawPreviewLevelExt(TRUE);
3876 DrawPreviewPlayers();
3879 void DrawPreviewLevelAnimation(void)
3881 DrawPreviewLevelExt(FALSE);
3884 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3885 int border_size, int font_nr)
3887 int graphic = el2img(EL_PLAYER_1 + player_nr);
3888 int font_height = getFontHeight(font_nr);
3889 int player_height = MAX(tile_size, font_height);
3890 int xoffset_text = tile_size + border_size;
3891 int yoffset_text = (player_height - font_height) / 2;
3892 int yoffset_graphic = (player_height - tile_size) / 2;
3893 char *player_name = getNetworkPlayerName(player_nr + 1);
3895 DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3897 DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3900 static void DrawNetworkPlayersExt(boolean force)
3902 if (game_status != GAME_MODE_MAIN)
3905 if (!network.connected && !force)
3908 // do not draw network players if level preview redefined, but players aren't
3909 if (preview.redefined && !menu.main.network_players.redefined)
3912 int num_players = 0;
3915 for (i = 0; i < MAX_PLAYERS; i++)
3916 if (stored_player[i].connected_network)
3919 struct TextPosInfo *pos = &menu.main.network_players;
3920 int tile_size = pos->tile_size;
3921 int border_size = pos->border_size;
3922 int xoffset_text = tile_size + border_size;
3923 int font_nr = pos->font;
3924 int font_width = getFontWidth(font_nr);
3925 int font_height = getFontHeight(font_nr);
3926 int player_height = MAX(tile_size, font_height);
3927 int player_yoffset = player_height + border_size;
3928 int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3929 int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3930 int all_players_height = num_players * player_yoffset - border_size;
3931 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3932 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3933 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3935 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3936 max_players_width, max_players_height);
3938 // first draw local network player ...
3939 for (i = 0; i < MAX_PLAYERS; i++)
3941 if (stored_player[i].connected_network &&
3942 stored_player[i].connected_locally)
3944 char *player_name = getNetworkPlayerName(i + 1);
3945 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3946 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3948 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3950 ypos += player_yoffset;
3954 // ... then draw all other network players
3955 for (i = 0; i < MAX_PLAYERS; i++)
3957 if (stored_player[i].connected_network &&
3958 !stored_player[i].connected_locally)
3960 char *player_name = getNetworkPlayerName(i + 1);
3961 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3962 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3964 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3966 ypos += player_yoffset;
3971 void DrawNetworkPlayers(void)
3973 DrawNetworkPlayersExt(FALSE);
3976 void ClearNetworkPlayers(void)
3978 DrawNetworkPlayersExt(TRUE);
3981 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3982 int graphic, int lx, int ly,
3985 int frame = getGraphicAnimationFrameXY(graphic, lx, ly);
3987 if (mask_mode == USE_MASKING)
3988 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3990 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3993 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3994 int graphic, int sync_frame, int mask_mode)
3996 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3998 if (mask_mode == USE_MASKING)
3999 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
4001 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
4004 void DrawSizedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
4005 int graphic, int sync_frame, int tilesize,
4008 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4010 if (mask_mode == USE_MASKING)
4011 DrawSizedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame, tilesize);
4013 DrawSizedGraphicExt(dst_bitmap, x, y, graphic, frame, tilesize);
4016 static void DrawGraphicAnimation(int x, int y, int graphic)
4018 int lx = LEVELX(x), ly = LEVELY(y);
4019 int mask_mode = NO_MASKING;
4021 if (!IN_SCR_FIELD(x, y))
4024 if (game.use_masked_elements)
4026 if (Tile[lx][ly] != EL_EMPTY)
4028 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
4030 mask_mode = USE_MASKING;
4034 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
4035 graphic, lx, ly, mask_mode);
4037 MarkTileDirty(x, y);
4040 void DrawFixedGraphicAnimation(int x, int y, int graphic)
4042 int lx = LEVELX(x), ly = LEVELY(y);
4043 int mask_mode = NO_MASKING;
4045 if (!IN_SCR_FIELD(x, y))
4048 if (game.use_masked_elements)
4050 if (Tile[lx][ly] != EL_EMPTY)
4052 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
4054 mask_mode = USE_MASKING;
4058 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
4059 graphic, lx, ly, mask_mode);
4061 MarkTileDirty(x, y);
4064 void DrawLevelGraphicAnimation(int x, int y, int graphic)
4066 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
4069 void DrawLevelElementAnimation(int x, int y, int element)
4071 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4073 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
4076 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
4078 int sx = SCREENX(x), sy = SCREENY(y);
4080 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4083 if (Tile[x][y] == EL_EMPTY)
4084 graphic = el2img(GfxElementEmpty[x][y]);
4086 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4089 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
4092 DrawGraphicAnimation(sx, sy, graphic);
4095 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
4096 DrawLevelFieldCrumbled(x, y);
4098 if (GFX_CRUMBLED(Tile[x][y]))
4099 DrawLevelFieldCrumbled(x, y);
4103 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
4105 int sx = SCREENX(x), sy = SCREENY(y);
4108 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4111 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4113 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4116 DrawGraphicAnimation(sx, sy, graphic);
4118 if (GFX_CRUMBLED(element))
4119 DrawLevelFieldCrumbled(x, y);
4122 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
4124 if (player->use_murphy)
4126 // this works only because currently only one player can be "murphy" ...
4127 static int last_horizontal_dir = MV_LEFT;
4128 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
4130 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4131 last_horizontal_dir = move_dir;
4133 if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
4135 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
4137 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
4143 return el_act_dir2img(player->artwork_element, player->GfxAction, move_dir);
4146 static boolean equalGraphics(int graphic1, int graphic2)
4148 struct GraphicInfo *g1 = &graphic_info[graphic1];
4149 struct GraphicInfo *g2 = &graphic_info[graphic2];
4151 return (g1->bitmap == g2->bitmap &&
4152 g1->src_x == g2->src_x &&
4153 g1->src_y == g2->src_y &&
4154 g1->anim_frames == g2->anim_frames &&
4155 g1->anim_delay == g2->anim_delay &&
4156 g1->anim_mode == g2->anim_mode);
4159 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
4163 DRAW_PLAYER_STAGE_INIT = 0,
4164 DRAW_PLAYER_STAGE_LAST_FIELD,
4165 DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
4166 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4167 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4168 DRAW_PLAYER_STAGE_PLAYER,
4170 DRAW_PLAYER_STAGE_PLAYER,
4171 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4173 DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
4174 DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
4176 NUM_DRAW_PLAYER_STAGES
4179 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
4181 static int static_last_player_graphic[MAX_PLAYERS];
4182 static int static_last_player_frame[MAX_PLAYERS];
4183 static boolean static_player_is_opaque[MAX_PLAYERS];
4184 static boolean draw_player[MAX_PLAYERS];
4185 int pnr = player->index_nr;
4187 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4189 static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
4190 static_last_player_frame[pnr] = player->Frame;
4191 static_player_is_opaque[pnr] = FALSE;
4193 draw_player[pnr] = TRUE;
4196 if (!draw_player[pnr])
4200 if (!IN_LEV_FIELD(player->jx, player->jy))
4202 Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
4203 Debug("draw:DrawPlayerExt", "This should never happen!");
4205 draw_player[pnr] = FALSE;
4211 int last_player_graphic = static_last_player_graphic[pnr];
4212 int last_player_frame = static_last_player_frame[pnr];
4213 boolean player_is_opaque = static_player_is_opaque[pnr];
4215 int jx = player->jx;
4216 int jy = player->jy;
4217 int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
4218 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
4219 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
4220 int last_jx = (player->is_moving ? jx - dx : jx);
4221 int last_jy = (player->is_moving ? jy - dy : jy);
4222 int next_jx = jx + dx;
4223 int next_jy = jy + dy;
4224 boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
4225 int sx = SCREENX(jx);
4226 int sy = SCREENY(jy);
4227 int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
4228 int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
4229 int element = Tile[jx][jy];
4230 int last_element = Tile[last_jx][last_jy];
4231 int action = (player->is_pushing ? ACTION_PUSHING :
4232 player->is_digging ? ACTION_DIGGING :
4233 player->is_collecting ? ACTION_COLLECTING :
4234 player->is_moving ? ACTION_MOVING :
4235 player->is_snapping ? ACTION_SNAPPING :
4236 player->is_dropping ? ACTION_DROPPING :
4237 player->is_waiting ? player->action_waiting :
4240 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4242 // ------------------------------------------------------------------------
4243 // initialize drawing the player
4244 // ------------------------------------------------------------------------
4246 draw_player[pnr] = FALSE;
4248 // GfxElement[][] is set to the element the player is digging or collecting;
4249 // remove also for off-screen player if the player is not moving anymore
4250 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
4251 GfxElement[jx][jy] = EL_UNDEFINED;
4253 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
4256 if (element == EL_EXPLOSION)
4259 InitPlayerGfxAnimation(player, action, move_dir);
4261 draw_player[pnr] = TRUE;
4263 else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
4265 // ------------------------------------------------------------------------
4266 // draw things in the field the player is leaving, if needed
4267 // ------------------------------------------------------------------------
4269 if (!IN_SCR_FIELD(sx, sy))
4270 draw_player[pnr] = FALSE;
4272 if (!player->is_moving)
4275 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
4277 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
4279 if (last_element == EL_DYNAMITE_ACTIVE ||
4280 last_element == EL_EM_DYNAMITE_ACTIVE ||
4281 last_element == EL_SP_DISK_RED_ACTIVE)
4282 DrawDynamite(last_jx, last_jy);
4284 DrawLevelFieldThruMask(last_jx, last_jy);
4286 else if (last_element == EL_DYNAMITE_ACTIVE ||
4287 last_element == EL_EM_DYNAMITE_ACTIVE ||
4288 last_element == EL_SP_DISK_RED_ACTIVE)
4289 DrawDynamite(last_jx, last_jy);
4291 DrawLevelField(last_jx, last_jy);
4293 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
4295 // ------------------------------------------------------------------------
4296 // draw things behind the player, if needed
4297 // ------------------------------------------------------------------------
4301 DrawLevelElement(jx, jy, Back[jx][jy]);
4306 if (IS_ACTIVE_BOMB(element))
4308 DrawLevelElement(jx, jy, EL_EMPTY);
4313 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4315 int old_element = GfxElement[jx][jy];
4316 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4317 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4319 if (GFX_CRUMBLED(old_element))
4320 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4322 DrawScreenGraphic(sx, sy, old_graphic, frame);
4324 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4325 static_player_is_opaque[pnr] = TRUE;
4329 GfxElement[jx][jy] = EL_UNDEFINED;
4331 // make sure that pushed elements are drawn with correct frame rate
4332 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4334 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4335 GfxFrame[jx][jy] = player->StepFrame;
4337 DrawLevelField(jx, jy);
4340 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4342 // ------------------------------------------------------------------------
4343 // draw things the player is pushing, if needed
4344 // ------------------------------------------------------------------------
4346 if (!player->is_pushing || !player->is_moving)
4349 if (Tile[next_jx][next_jy] == EL_EXPLOSION)
4352 int gfx_frame = GfxFrame[jx][jy];
4354 if (!IS_MOVING(jx, jy)) // push movement already finished
4356 element = Tile[next_jx][next_jy];
4357 gfx_frame = GfxFrame[next_jx][next_jy];
4360 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4361 int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4362 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4364 // draw background element under pushed element (like the Sokoban field)
4365 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4367 // this allows transparent pushing animation over non-black background
4370 DrawLevelElement(jx, jy, Back[jx][jy]);
4372 DrawLevelElement(jx, jy, EL_EMPTY);
4375 if (Back[next_jx][next_jy])
4376 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4378 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4380 int px = SCREENX(jx), py = SCREENY(jy);
4381 int pxx = (TILEX - ABS(sxx)) * dx;
4382 int pyy = (TILEY - ABS(syy)) * dy;
4385 // do not draw (EM style) pushing animation when pushing is finished
4386 // (two-tile animations usually do not contain start and end frame)
4387 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4388 DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
4390 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4392 // masked drawing is needed for EMC style (double) movement graphics
4393 // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4394 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4397 else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4399 // ------------------------------------------------------------------------
4400 // draw player himself
4401 // ------------------------------------------------------------------------
4403 int graphic = getPlayerGraphic(player, move_dir);
4405 // in the case of changed player action or direction, prevent the current
4406 // animation frame from being restarted for identical animations
4407 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4408 player->Frame = last_player_frame;
4410 int frame = getGraphicAnimationFrame(graphic, player->Frame);
4412 if (player_is_opaque)
4413 DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4415 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4417 if (SHIELD_ON(player))
4419 graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4420 IMG_SHIELD_NORMAL_ACTIVE);
4421 frame = getGraphicAnimationFrame(graphic, -1);
4423 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4426 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4428 // ------------------------------------------------------------------------
4429 // draw things in front of player (active dynamite or dynabombs)
4430 // ------------------------------------------------------------------------
4432 if (IS_ACTIVE_BOMB(element))
4434 int graphic = el2img(element);
4435 int frame = getGraphicAnimationFrameXY(graphic, jx, jy);
4437 if (game.emulation == EMU_SUPAPLEX)
4438 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4440 DrawGraphicThruMask(sx, sy, graphic, frame);
4443 if (player_is_moving && last_element == EL_EXPLOSION)
4445 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4446 GfxElement[last_jx][last_jy] : EL_EMPTY);
4447 int graphic = el_act2img(element, ACTION_EXPLODING);
4448 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4449 int phase = ExplodePhase[last_jx][last_jy] - 1;
4450 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4453 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4456 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4458 // ------------------------------------------------------------------------
4459 // draw elements the player is just walking/passing through/under
4460 // ------------------------------------------------------------------------
4462 if (player_is_moving)
4464 // handle the field the player is leaving ...
4465 if (IS_ACCESSIBLE_INSIDE(last_element))
4466 DrawLevelField(last_jx, last_jy);
4467 else if (IS_ACCESSIBLE_UNDER(last_element))
4468 DrawLevelFieldThruMask(last_jx, last_jy);
4471 // do not redraw accessible elements if the player is just pushing them
4472 if (!player_is_moving || !player->is_pushing)
4474 // ... and the field the player is entering
4475 if (IS_ACCESSIBLE_INSIDE(element))
4476 DrawLevelField(jx, jy);
4477 else if (IS_ACCESSIBLE_UNDER(element))
4478 DrawLevelFieldThruMask(jx, jy);
4481 MarkTileDirty(sx, sy);
4485 void DrawPlayer(struct PlayerInfo *player)
4489 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4490 DrawPlayerExt(player, i);
4493 void DrawAllPlayers(void)
4497 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4498 for (j = 0; j < MAX_PLAYERS; j++)
4499 if (stored_player[j].active)
4500 DrawPlayerExt(&stored_player[j], i);
4503 void DrawPlayerField(int x, int y)
4505 if (!IS_PLAYER(x, y))
4508 DrawPlayer(PLAYERINFO(x, y));
4511 // ----------------------------------------------------------------------------
4513 void WaitForEventToContinue(void)
4515 boolean first_wait = TRUE;
4516 boolean still_wait = TRUE;
4518 if (program.headless)
4521 // simulate releasing mouse button over last gadget, if still pressed
4523 HandleGadgets(-1, -1, 0);
4525 button_status = MB_RELEASED;
4528 ClearPlayerAction();
4534 if (NextValidEvent(&event))
4538 case EVENT_BUTTONPRESS:
4539 case EVENT_FINGERPRESS:
4543 case EVENT_BUTTONRELEASE:
4544 case EVENT_FINGERRELEASE:
4545 still_wait = first_wait;
4548 case EVENT_KEYPRESS:
4549 case SDL_CONTROLLERBUTTONDOWN:
4550 case SDL_JOYBUTTONDOWN:
4555 HandleOtherEvents(&event);
4559 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4564 if (!PendingEvent())
4569 static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
4571 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4572 int draw_buffer_last = GetDrawtoField();
4573 int width = request.width;
4574 int height = request.height;
4578 setRequestPosition(&sx, &sy, FALSE);
4580 button_status = MB_RELEASED;
4582 request_gadget_id = -1;
4589 SetDrawtoField(draw_buffer_game);
4591 HandleGameActions();
4593 SetDrawtoField(DRAW_TO_BACKBUFFER);
4600 while (NextValidEvent(&event))
4604 case EVENT_BUTTONPRESS:
4605 case EVENT_BUTTONRELEASE:
4606 case EVENT_MOTIONNOTIFY:
4608 DrawBuffer *drawto_last = drawto;
4611 if (event.type == EVENT_MOTIONNOTIFY)
4616 motion_status = TRUE;
4617 mx = ((MotionEvent *) &event)->x;
4618 my = ((MotionEvent *) &event)->y;
4622 motion_status = FALSE;
4623 mx = ((ButtonEvent *) &event)->x;
4624 my = ((ButtonEvent *) &event)->y;
4625 if (event.type == EVENT_BUTTONPRESS)
4626 button_status = ((ButtonEvent *) &event)->button;
4628 button_status = MB_RELEASED;
4631 if (global.use_envelope_request)
4633 // draw changed button states to temporary bitmap
4634 drawto = bitmap_db_store_1;
4637 // this sets 'request_gadget_id'
4638 HandleGadgets(mx, my, button_status);
4640 if (global.use_envelope_request)
4642 // restore pointer to drawing buffer
4643 drawto = drawto_last;
4645 // prepare complete envelope request from temporary bitmap
4646 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy,
4650 switch (request_gadget_id)
4652 case TOOL_CTRL_ID_YES:
4653 case TOOL_CTRL_ID_TOUCH_YES:
4656 case TOOL_CTRL_ID_NO:
4657 case TOOL_CTRL_ID_TOUCH_NO:
4660 case TOOL_CTRL_ID_CONFIRM:
4661 case TOOL_CTRL_ID_TOUCH_CONFIRM:
4662 result = TRUE | FALSE;
4665 case TOOL_CTRL_ID_PLAYER_1:
4668 case TOOL_CTRL_ID_PLAYER_2:
4671 case TOOL_CTRL_ID_PLAYER_3:
4674 case TOOL_CTRL_ID_PLAYER_4:
4682 // only needed to handle clickable pointer animations here
4683 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4688 case SDL_WINDOWEVENT:
4689 HandleWindowEvent((WindowEvent *) &event);
4692 case SDL_APP_WILLENTERBACKGROUND:
4693 case SDL_APP_DIDENTERBACKGROUND:
4694 case SDL_APP_WILLENTERFOREGROUND:
4695 case SDL_APP_DIDENTERFOREGROUND:
4696 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4699 case EVENT_KEYPRESS:
4701 Key key = GetEventKey((KeyEvent *)&event);
4706 if (req_state & REQ_CONFIRM)
4715 #if defined(KSYM_Rewind)
4716 case KSYM_Rewind: // for Amazon Fire TV remote
4725 #if defined(KSYM_FastForward)
4726 case KSYM_FastForward: // for Amazon Fire TV remote
4732 HandleKeysDebug(key, KEY_PRESSED);
4736 if (req_state & REQ_PLAYER)
4738 int old_player_nr = setup.network_player_nr;
4741 result = old_player_nr + 1;
4746 result = old_player_nr + 1;
4777 case EVENT_FINGERRELEASE:
4778 case EVENT_KEYRELEASE:
4779 ClearPlayerAction();
4782 case SDL_CONTROLLERBUTTONDOWN:
4783 switch (event.cbutton.button)
4785 case SDL_CONTROLLER_BUTTON_A:
4786 case SDL_CONTROLLER_BUTTON_X:
4787 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4788 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4792 case SDL_CONTROLLER_BUTTON_B:
4793 case SDL_CONTROLLER_BUTTON_Y:
4794 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4795 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4796 case SDL_CONTROLLER_BUTTON_BACK:
4801 if (req_state & REQ_PLAYER)
4803 int old_player_nr = setup.network_player_nr;
4806 result = old_player_nr + 1;
4808 switch (event.cbutton.button)
4810 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4811 case SDL_CONTROLLER_BUTTON_Y:
4815 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4816 case SDL_CONTROLLER_BUTTON_B:
4820 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4821 case SDL_CONTROLLER_BUTTON_A:
4825 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4826 case SDL_CONTROLLER_BUTTON_X:
4837 case SDL_CONTROLLERBUTTONUP:
4838 HandleJoystickEvent(&event);
4839 ClearPlayerAction();
4843 HandleOtherEvents(&event);
4848 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4850 int joy = AnyJoystick();
4852 if (joy & JOY_BUTTON_1)
4854 else if (joy & JOY_BUTTON_2)
4857 else if (AnyJoystick())
4859 int joy = AnyJoystick();
4861 if (req_state & REQ_PLAYER)
4865 else if (joy & JOY_RIGHT)
4867 else if (joy & JOY_DOWN)
4869 else if (joy & JOY_LEFT)
4877 SetDrawtoField(draw_buffer_last);
4882 static void DoRequestBefore(void)
4884 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4886 // when showing request dialog after game ended, deactivate game panel
4888 game.panel.active = FALSE;
4890 if (game_status == GAME_MODE_PLAYING)
4891 BlitScreenToBitmap(backbuffer);
4893 // disable deactivated drawing when quick-loading level tape recording
4894 if (tape.playing && tape.deactivate_display)
4895 TapeDeactivateDisplayOff(TRUE);
4897 SetMouseCursor(CURSOR_DEFAULT);
4899 // pause network game while waiting for request to answer
4900 if (network.enabled &&
4901 game_status == GAME_MODE_PLAYING &&
4902 !game.all_players_gone)
4903 SendToServer_PausePlaying();
4905 // simulate releasing mouse button over last gadget, if still pressed
4907 HandleGadgets(-1, -1, 0);
4912 static void DoRequestAfter(void)
4916 if (game_status == GAME_MODE_PLAYING)
4918 SetPanelBackground();
4919 SetDrawBackgroundMask(REDRAW_DOOR_1);
4923 SetDrawBackgroundMask(REDRAW_FIELD);
4926 // continue network game after request
4927 if (network.enabled &&
4928 game_status == GAME_MODE_PLAYING &&
4929 !game.all_players_gone)
4930 SendToServer_ContinuePlaying();
4932 // restore deactivated drawing when quick-loading level tape recording
4933 if (tape.playing && tape.deactivate_display)
4934 TapeDeactivateDisplayOn();
4937 static void setRequestDoorTextProperties(char *text,
4942 int *set_max_line_length)
4944 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
4945 struct TextPosInfo *pos = &request.button.confirm;
4946 int button_ypos = pos->y;
4947 int font_nr = FONT_TEXT_2;
4948 int font_width = getFontWidth(font_nr);
4949 int font_height = getFontHeight(font_nr);
4950 int line_height = font_height + line_spacing;
4951 int max_text_width = vp_door_1->width;
4952 int max_text_height = button_ypos - 2 * text_spacing;
4953 int max_line_length = max_text_width / font_width;
4954 int max_lines = max_text_height / line_height;
4956 if (maxWordLengthInRequestString(text) > max_line_length)
4958 font_nr = FONT_TEXT_1;
4959 font_width = getFontWidth(font_nr);
4960 max_line_length = max_text_width / font_width;
4963 *set_font_nr = font_nr;
4964 *set_max_lines = max_lines;
4965 *set_max_line_length = max_line_length;
4968 static void DrawRequestDoorText(char *text)
4970 char *text_ptr = text;
4971 int text_spacing = 8;
4972 int line_spacing = 2;
4973 int max_request_lines;
4974 int max_request_line_len;
4978 // force DOOR font inside door area
4979 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4981 setRequestDoorTextProperties(text, text_spacing, line_spacing, &font_nr,
4982 &max_request_lines, &max_request_line_len);
4984 for (text_ptr = text, ty = 0; ty < max_request_lines; ty++)
4986 char text_line[max_request_line_len + 1];
4992 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4994 tc = *(text_ptr + tx);
4995 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4999 if ((tc == '?' || tc == '!') && tl == 0)
5009 strncpy(text_line, text_ptr, tl);
5012 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
5013 DY + text_spacing + ty * (getFontHeight(font_nr) + line_spacing),
5014 text_line, font_nr);
5016 text_ptr += tl + (tc == ' ' ? 1 : 0);
5022 static int RequestDoor(char *text, unsigned int req_state)
5024 unsigned int old_door_state = GetDoorState();
5025 int draw_buffer_last = GetDrawtoField();
5028 if (old_door_state & DOOR_OPEN_1)
5030 CloseDoor(DOOR_CLOSE_1);
5032 // save old door content
5033 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5034 0, 0, DXSIZE, DYSIZE, DXSIZE, 0);
5037 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
5038 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
5040 // clear door drawing field
5041 DrawBackground(DX, DY, DXSIZE, DYSIZE);
5043 // write text for request
5044 DrawRequestDoorText(text);
5046 MapToolButtons(req_state);
5048 // copy request gadgets to door backbuffer
5049 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
5051 OpenDoor(DOOR_OPEN_1);
5053 // ---------- handle request buttons ----------
5054 result = RequestHandleEvents(req_state, draw_buffer_last);
5058 if (!(req_state & REQ_STAY_OPEN))
5060 CloseDoor(DOOR_CLOSE_1);
5062 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
5063 (req_state & REQ_REOPEN))
5064 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
5070 static int RequestEnvelope(char *text, unsigned int req_state)
5072 int draw_buffer_last = GetDrawtoField();
5075 DrawEnvelopeRequest(text, req_state);
5076 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
5078 // ---------- handle request buttons ----------
5079 result = RequestHandleEvents(req_state, draw_buffer_last);
5083 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
5088 int Request(char *text, unsigned int req_state)
5090 boolean overlay_enabled = GetOverlayEnabled();
5093 game.request_active = TRUE;
5095 SetOverlayEnabled(FALSE);
5099 if (global.use_envelope_request)
5100 result = RequestEnvelope(text, req_state);
5102 result = RequestDoor(text, req_state);
5106 SetOverlayEnabled(overlay_enabled);
5108 game.request_active = FALSE;
5113 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
5115 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
5116 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
5119 if (dpo1->sort_priority != dpo2->sort_priority)
5120 compare_result = dpo1->sort_priority - dpo2->sort_priority;
5122 compare_result = dpo1->nr - dpo2->nr;
5124 return compare_result;
5127 void InitGraphicCompatibilityInfo_Doors(void)
5133 struct DoorInfo *door;
5137 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
5138 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
5140 { -1, -1, -1, NULL }
5142 struct Rect door_rect_list[] =
5144 { DX, DY, DXSIZE, DYSIZE },
5145 { VX, VY, VXSIZE, VYSIZE }
5149 for (i = 0; doors[i].door_token != -1; i++)
5151 int door_token = doors[i].door_token;
5152 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5153 int part_1 = doors[i].part_1;
5154 int part_8 = doors[i].part_8;
5155 int part_2 = part_1 + 1;
5156 int part_3 = part_1 + 2;
5157 struct DoorInfo *door = doors[i].door;
5158 struct Rect *door_rect = &door_rect_list[door_index];
5159 boolean door_gfx_redefined = FALSE;
5161 // check if any door part graphic definitions have been redefined
5163 for (j = 0; door_part_controls[j].door_token != -1; j++)
5165 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5166 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
5168 if (dpc->door_token == door_token && fi->redefined)
5169 door_gfx_redefined = TRUE;
5172 // check for old-style door graphic/animation modifications
5174 if (!door_gfx_redefined)
5176 if (door->anim_mode & ANIM_STATIC_PANEL)
5178 door->panel.step_xoffset = 0;
5179 door->panel.step_yoffset = 0;
5182 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
5184 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
5185 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
5186 int num_door_steps, num_panel_steps;
5188 // remove door part graphics other than the two default wings
5190 for (j = 0; door_part_controls[j].door_token != -1; j++)
5192 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5193 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5195 if (dpc->graphic >= part_3 &&
5196 dpc->graphic <= part_8)
5200 // set graphics and screen positions of the default wings
5202 g_part_1->width = door_rect->width;
5203 g_part_1->height = door_rect->height;
5204 g_part_2->width = door_rect->width;
5205 g_part_2->height = door_rect->height;
5206 g_part_2->src_x = door_rect->width;
5207 g_part_2->src_y = g_part_1->src_y;
5209 door->part_2.x = door->part_1.x;
5210 door->part_2.y = door->part_1.y;
5212 if (door->width != -1)
5214 g_part_1->width = door->width;
5215 g_part_2->width = door->width;
5217 // special treatment for graphics and screen position of right wing
5218 g_part_2->src_x += door_rect->width - door->width;
5219 door->part_2.x += door_rect->width - door->width;
5222 if (door->height != -1)
5224 g_part_1->height = door->height;
5225 g_part_2->height = door->height;
5227 // special treatment for graphics and screen position of bottom wing
5228 g_part_2->src_y += door_rect->height - door->height;
5229 door->part_2.y += door_rect->height - door->height;
5232 // set animation delays for the default wings and panels
5234 door->part_1.step_delay = door->step_delay;
5235 door->part_2.step_delay = door->step_delay;
5236 door->panel.step_delay = door->step_delay;
5238 // set animation draw order for the default wings
5240 door->part_1.sort_priority = 2; // draw left wing over ...
5241 door->part_2.sort_priority = 1; // ... right wing
5243 // set animation draw offset for the default wings
5245 if (door->anim_mode & ANIM_HORIZONTAL)
5247 door->part_1.step_xoffset = door->step_offset;
5248 door->part_1.step_yoffset = 0;
5249 door->part_2.step_xoffset = door->step_offset * -1;
5250 door->part_2.step_yoffset = 0;
5252 num_door_steps = g_part_1->width / door->step_offset;
5254 else // ANIM_VERTICAL
5256 door->part_1.step_xoffset = 0;
5257 door->part_1.step_yoffset = door->step_offset;
5258 door->part_2.step_xoffset = 0;
5259 door->part_2.step_yoffset = door->step_offset * -1;
5261 num_door_steps = g_part_1->height / door->step_offset;
5264 // set animation draw offset for the default panels
5266 if (door->step_offset > 1)
5268 num_panel_steps = 2 * door_rect->height / door->step_offset;
5269 door->panel.start_step = num_panel_steps - num_door_steps;
5270 door->panel.start_step_closing = door->panel.start_step;
5274 num_panel_steps = door_rect->height / door->step_offset;
5275 door->panel.start_step = num_panel_steps - num_door_steps / 2;
5276 door->panel.start_step_closing = door->panel.start_step;
5277 door->panel.step_delay *= 2;
5284 void InitDoors(void)
5288 for (i = 0; door_part_controls[i].door_token != -1; i++)
5290 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5291 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5293 // initialize "start_step_opening" and "start_step_closing", if needed
5294 if (dpc->pos->start_step_opening == 0 &&
5295 dpc->pos->start_step_closing == 0)
5297 // dpc->pos->start_step_opening = dpc->pos->start_step;
5298 dpc->pos->start_step_closing = dpc->pos->start_step;
5301 // fill structure for door part draw order (sorted below)
5303 dpo->sort_priority = dpc->pos->sort_priority;
5306 // sort door part controls according to sort_priority and graphic number
5307 qsort(door_part_order, MAX_DOOR_PARTS,
5308 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5311 unsigned int OpenDoor(unsigned int door_state)
5313 if (door_state & DOOR_COPY_BACK)
5315 if (door_state & DOOR_OPEN_1)
5316 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5317 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5319 if (door_state & DOOR_OPEN_2)
5320 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5321 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5323 door_state &= ~DOOR_COPY_BACK;
5326 return MoveDoor(door_state);
5329 unsigned int CloseDoor(unsigned int door_state)
5331 unsigned int old_door_state = GetDoorState();
5333 if (!(door_state & DOOR_NO_COPY_BACK))
5335 if (old_door_state & DOOR_OPEN_1)
5336 BlitBitmap(backbuffer, bitmap_db_door_1,
5337 DX, DY, DXSIZE, DYSIZE, 0, 0);
5339 if (old_door_state & DOOR_OPEN_2)
5340 BlitBitmap(backbuffer, bitmap_db_door_2,
5341 VX, VY, VXSIZE, VYSIZE, 0, 0);
5343 door_state &= ~DOOR_NO_COPY_BACK;
5346 return MoveDoor(door_state);
5349 unsigned int GetDoorState(void)
5351 return MoveDoor(DOOR_GET_STATE);
5354 unsigned int SetDoorState(unsigned int door_state)
5356 return MoveDoor(door_state | DOOR_SET_STATE);
5359 static int euclid(int a, int b)
5361 return (b ? euclid(b, a % b) : a);
5364 unsigned int MoveDoor(unsigned int door_state)
5366 struct Rect door_rect_list[] =
5368 { DX, DY, DXSIZE, DYSIZE },
5369 { VX, VY, VXSIZE, VYSIZE }
5371 static int door1 = DOOR_CLOSE_1;
5372 static int door2 = DOOR_CLOSE_2;
5373 DelayCounter door_delay = { 0 };
5376 if (door_state == DOOR_GET_STATE)
5377 return (door1 | door2);
5379 if (door_state & DOOR_SET_STATE)
5381 if (door_state & DOOR_ACTION_1)
5382 door1 = door_state & DOOR_ACTION_1;
5383 if (door_state & DOOR_ACTION_2)
5384 door2 = door_state & DOOR_ACTION_2;
5386 return (door1 | door2);
5389 if (!(door_state & DOOR_FORCE_REDRAW))
5391 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5392 door_state &= ~DOOR_OPEN_1;
5393 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5394 door_state &= ~DOOR_CLOSE_1;
5395 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5396 door_state &= ~DOOR_OPEN_2;
5397 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5398 door_state &= ~DOOR_CLOSE_2;
5401 if (global.autoplay_leveldir)
5403 door_state |= DOOR_NO_DELAY;
5404 door_state &= ~DOOR_CLOSE_ALL;
5407 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5408 door_state |= DOOR_NO_DELAY;
5410 if (door_state & DOOR_ACTION)
5412 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
5413 boolean door_panel_drawn[NUM_DOORS];
5414 boolean panel_has_doors[NUM_DOORS];
5415 boolean door_part_skip[MAX_DOOR_PARTS];
5416 boolean door_part_done[MAX_DOOR_PARTS];
5417 boolean door_part_done_all;
5418 int num_steps[MAX_DOOR_PARTS];
5419 int max_move_delay = 0; // delay for complete animations of all doors
5420 int max_step_delay = 0; // delay (ms) between two animation frames
5421 int num_move_steps = 0; // number of animation steps for all doors
5422 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
5423 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
5427 for (i = 0; i < NUM_DOORS; i++)
5428 panel_has_doors[i] = FALSE;
5430 for (i = 0; i < MAX_DOOR_PARTS; i++)
5432 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5433 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5434 int door_token = dpc->door_token;
5436 door_part_done[i] = FALSE;
5437 door_part_skip[i] = (!(door_state & door_token) ||
5441 for (i = 0; i < MAX_DOOR_PARTS; i++)
5443 int nr = door_part_order[i].nr;
5444 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5445 struct DoorPartPosInfo *pos = dpc->pos;
5446 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5447 int door_token = dpc->door_token;
5448 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5449 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5450 int step_xoffset = ABS(pos->step_xoffset);
5451 int step_yoffset = ABS(pos->step_yoffset);
5452 int step_delay = pos->step_delay;
5453 int current_door_state = door_state & door_token;
5454 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5455 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5456 boolean part_opening = (is_panel ? door_closing : door_opening);
5457 int start_step = (part_opening ? pos->start_step_opening :
5458 pos->start_step_closing);
5459 float move_xsize = (step_xoffset ? g->width : 0);
5460 float move_ysize = (step_yoffset ? g->height : 0);
5461 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5462 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5463 int move_steps = (move_xsteps && move_ysteps ?
5464 MIN(move_xsteps, move_ysteps) :
5465 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5466 int move_delay = move_steps * step_delay;
5468 if (door_part_skip[nr])
5471 max_move_delay = MAX(max_move_delay, move_delay);
5472 max_step_delay = (max_step_delay == 0 ? step_delay :
5473 euclid(max_step_delay, step_delay));
5474 num_steps[nr] = move_steps;
5478 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5480 panel_has_doors[door_index] = TRUE;
5484 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
5486 num_move_steps = max_move_delay / max_step_delay;
5487 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5489 door_delay.value = max_step_delay;
5491 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5493 start = num_move_steps - 1;
5497 // opening door sound has priority over simultaneously closing door
5498 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5500 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5502 if (door_state & DOOR_OPEN_1)
5503 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5504 if (door_state & DOOR_OPEN_2)
5505 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5507 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5509 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5511 if (door_state & DOOR_CLOSE_1)
5512 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5513 if (door_state & DOOR_CLOSE_2)
5514 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5518 for (k = start; k < num_move_steps; k++)
5520 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5522 door_part_done_all = TRUE;
5524 for (i = 0; i < NUM_DOORS; i++)
5525 door_panel_drawn[i] = FALSE;
5527 for (i = 0; i < MAX_DOOR_PARTS; i++)
5529 int nr = door_part_order[i].nr;
5530 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5531 struct DoorPartPosInfo *pos = dpc->pos;
5532 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5533 int door_token = dpc->door_token;
5534 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5535 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5536 boolean is_panel_and_door_has_closed = FALSE;
5537 struct Rect *door_rect = &door_rect_list[door_index];
5538 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5540 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5541 int current_door_state = door_state & door_token;
5542 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5543 boolean door_closing = !door_opening;
5544 boolean part_opening = (is_panel ? door_closing : door_opening);
5545 boolean part_closing = !part_opening;
5546 int start_step = (part_opening ? pos->start_step_opening :
5547 pos->start_step_closing);
5548 int step_delay = pos->step_delay;
5549 int step_factor = step_delay / max_step_delay;
5550 int k1 = (step_factor ? k / step_factor + 1 : k);
5551 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5552 int kk = MAX(0, k2);
5555 int src_x, src_y, src_xx, src_yy;
5556 int dst_x, dst_y, dst_xx, dst_yy;
5559 if (door_part_skip[nr])
5562 if (!(door_state & door_token))
5570 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5571 int kk_door = MAX(0, k2_door);
5572 int sync_frame = kk_door * door_delay.value;
5573 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5575 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5576 &g_src_x, &g_src_y);
5581 if (!door_panel_drawn[door_index])
5583 ClearRectangle(drawto, door_rect->x, door_rect->y,
5584 door_rect->width, door_rect->height);
5586 door_panel_drawn[door_index] = TRUE;
5589 // draw opening or closing door parts
5591 if (pos->step_xoffset < 0) // door part on right side
5594 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5597 if (dst_xx + width > door_rect->width)
5598 width = door_rect->width - dst_xx;
5600 else // door part on left side
5603 dst_xx = pos->x - kk * pos->step_xoffset;
5607 src_xx = ABS(dst_xx);
5611 width = g->width - src_xx;
5613 if (width > door_rect->width)
5614 width = door_rect->width;
5616 // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
5619 if (pos->step_yoffset < 0) // door part on bottom side
5622 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5625 if (dst_yy + height > door_rect->height)
5626 height = door_rect->height - dst_yy;
5628 else // door part on top side
5631 dst_yy = pos->y - kk * pos->step_yoffset;
5635 src_yy = ABS(dst_yy);
5639 height = g->height - src_yy;
5642 src_x = g_src_x + src_xx;
5643 src_y = g_src_y + src_yy;
5645 dst_x = door_rect->x + dst_xx;
5646 dst_y = door_rect->y + dst_yy;
5648 is_panel_and_door_has_closed =
5651 panel_has_doors[door_index] &&
5652 k >= num_move_steps_doors_only - 1);
5654 if (width >= 0 && width <= g->width &&
5655 height >= 0 && height <= g->height &&
5656 !is_panel_and_door_has_closed)
5658 if (is_panel || !pos->draw_masked)
5659 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5662 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5666 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5668 if ((part_opening && (width < 0 || height < 0)) ||
5669 (part_closing && (width >= g->width && height >= g->height)))
5670 door_part_done[nr] = TRUE;
5672 // continue door part animations, but not panel after door has closed
5673 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5674 door_part_done_all = FALSE;
5677 if (!(door_state & DOOR_NO_DELAY))
5680 HandleGameActions();
5684 SkipUntilDelayReached(&door_delay, &k, last_frame);
5686 // prevent OS (Windows) from complaining about program not responding
5690 if (door_part_done_all)
5694 if (!(door_state & DOOR_NO_DELAY))
5696 // wait for specified door action post delay
5697 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5698 door_delay.value = MAX(door_1.post_delay, door_2.post_delay);
5699 else if (door_state & DOOR_ACTION_1)
5700 door_delay.value = door_1.post_delay;
5701 else if (door_state & DOOR_ACTION_2)
5702 door_delay.value = door_2.post_delay;
5704 while (!DelayReached(&door_delay))
5707 HandleGameActions();
5714 if (door_state & DOOR_ACTION_1)
5715 door1 = door_state & DOOR_ACTION_1;
5716 if (door_state & DOOR_ACTION_2)
5717 door2 = door_state & DOOR_ACTION_2;
5719 // draw masked border over door area
5720 DrawMaskedBorder(REDRAW_DOOR_1);
5721 DrawMaskedBorder(REDRAW_DOOR_2);
5723 ClearAutoRepeatKeyEvents();
5725 return (door1 | door2);
5728 static boolean useSpecialEditorDoor(void)
5730 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5731 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5733 // do not draw special editor door if editor border defined or redefined
5734 if (graphic_info[graphic].bitmap != NULL || redefined)
5737 // do not draw special editor door if global border defined to be empty
5738 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5741 // do not draw special editor door if viewport definitions do not match
5745 EY + EYSIZE != VY + VYSIZE)
5751 void DrawSpecialEditorDoor(void)
5753 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5754 int top_border_width = gfx1->width;
5755 int top_border_height = gfx1->height;
5756 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5757 int ex = EX - outer_border;
5758 int ey = EY - outer_border;
5759 int vy = VY - outer_border;
5760 int exsize = EXSIZE + 2 * outer_border;
5762 if (!useSpecialEditorDoor())
5765 // draw bigger level editor toolbox window
5766 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5767 top_border_width, top_border_height, ex, ey - top_border_height);
5768 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5769 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5771 redraw_mask |= REDRAW_ALL;
5774 void UndrawSpecialEditorDoor(void)
5776 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5777 int top_border_width = gfx1->width;
5778 int top_border_height = gfx1->height;
5779 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5780 int ex = EX - outer_border;
5781 int ey = EY - outer_border;
5782 int ey_top = ey - top_border_height;
5783 int exsize = EXSIZE + 2 * outer_border;
5784 int eysize = EYSIZE + 2 * outer_border;
5786 if (!useSpecialEditorDoor())
5789 // draw normal tape recorder window
5790 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5792 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5793 ex, ey_top, top_border_width, top_border_height,
5795 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5796 ex, ey, exsize, eysize, ex, ey);
5800 // if screen background is set to "[NONE]", clear editor toolbox window
5801 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5802 ClearRectangle(drawto, ex, ey, exsize, eysize);
5805 redraw_mask |= REDRAW_ALL;
5809 // ---------- new tool button stuff -------------------------------------------
5814 struct TextPosInfo *pos;
5816 boolean is_touch_button;
5818 } toolbutton_info[NUM_TOOL_BUTTONS] =
5821 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5822 TOOL_CTRL_ID_YES, FALSE, "yes"
5825 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5826 TOOL_CTRL_ID_NO, FALSE, "no"
5829 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5830 TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
5833 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5834 TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
5837 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5838 TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
5841 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5842 TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
5845 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5846 TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
5849 IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
5850 TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
5853 IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
5854 TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
5857 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5858 TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
5862 void CreateToolButtons(void)
5866 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5868 int graphic = toolbutton_info[i].graphic;
5869 struct GraphicInfo *gfx = &graphic_info[graphic];
5870 struct TextPosInfo *pos = toolbutton_info[i].pos;
5871 struct GadgetInfo *gi;
5872 Bitmap *deco_bitmap = None;
5873 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5874 unsigned int event_mask = GD_EVENT_RELEASED;
5875 boolean is_touch_button = toolbutton_info[i].is_touch_button;
5876 int base_x = (is_touch_button ? 0 : DX);
5877 int base_y = (is_touch_button ? 0 : DY);
5878 int gd_x = gfx->src_x;
5879 int gd_y = gfx->src_y;
5880 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5881 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5886 // do not use touch buttons if overlay touch buttons are disabled
5887 if (is_touch_button && !setup.touch.overlay_buttons)
5890 if (global.use_envelope_request && !is_touch_button)
5892 setRequestPosition(&base_x, &base_y, TRUE);
5894 // check if request buttons are outside of envelope and fix, if needed
5895 if (x < 0 || x + gfx->width > request.width ||
5896 y < 0 || y + gfx->height > request.height)
5898 if (id == TOOL_CTRL_ID_YES)
5901 y = request.height - 2 * request.border_size - gfx->height;
5903 else if (id == TOOL_CTRL_ID_NO)
5905 x = request.width - 2 * request.border_size - gfx->width;
5906 y = request.height - 2 * request.border_size - gfx->height;
5908 else if (id == TOOL_CTRL_ID_CONFIRM)
5910 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5911 y = request.height - 2 * request.border_size - gfx->height;
5913 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5915 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5917 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5918 y = request.height - 2 * request.border_size - gfx->height * 2;
5920 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5921 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5926 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4 &&
5929 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5931 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5932 pos->size, &deco_bitmap, &deco_x, &deco_y);
5933 deco_xpos = (gfx->width - pos->size) / 2;
5934 deco_ypos = (gfx->height - pos->size) / 2;
5937 gi = CreateGadget(GDI_CUSTOM_ID, id,
5938 GDI_IMAGE_ID, graphic,
5939 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5942 GDI_WIDTH, gfx->width,
5943 GDI_HEIGHT, gfx->height,
5944 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5945 GDI_STATE, GD_BUTTON_UNPRESSED,
5946 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5947 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5948 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5949 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5950 GDI_DECORATION_SIZE, pos->size, pos->size,
5951 GDI_DECORATION_SHIFTING, 1, 1,
5952 GDI_DIRECT_DRAW, FALSE,
5953 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5954 GDI_EVENT_MASK, event_mask,
5955 GDI_CALLBACK_ACTION, HandleToolButtons,
5959 Fail("cannot create gadget");
5961 tool_gadget[id] = gi;
5965 void FreeToolButtons(void)
5969 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5970 FreeGadget(tool_gadget[i]);
5973 static void MapToolButtons(unsigned int req_state)
5975 if (req_state & REQ_ASK)
5977 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
5978 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
5979 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
5980 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
5982 else if (req_state & REQ_CONFIRM)
5984 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
5985 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
5987 else if (req_state & REQ_PLAYER)
5989 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
5990 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
5991 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
5992 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
5996 static void UnmapToolButtons(void)
6000 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6001 UnmapGadget(tool_gadget[i]);
6004 static void HandleToolButtons(struct GadgetInfo *gi)
6006 request_gadget_id = gi->custom_id;
6009 static struct Mapping_BD_to_RND_object
6012 boolean is_rnd_to_bd_mapping; // unique mapping BD <-> RND
6018 bd_object_mapping_list[] =
6020 // additional RND style elements mapped to BD style elements must be listed first
6036 EL_STEELWALL, -1, -1
6040 EL_BD_DIAMOND, -1, -1
6060 EL_EXIT_CLOSED, -1, -1
6063 // BD style elements with their corresponding RND style elements
6074 O_DIRT_SLOPED_UP_RIGHT, TRUE,
6075 EL_BD_SAND_SLOPED_UP_RIGHT, -1, -1
6078 O_DIRT_SLOPED_UP_LEFT, TRUE,
6079 EL_BD_SAND_SLOPED_UP_LEFT, -1, -1
6082 O_DIRT_SLOPED_DOWN_LEFT, TRUE,
6083 EL_BD_SAND_SLOPED_DOWN_LEFT, -1, -1
6086 O_DIRT_SLOPED_DOWN_RIGHT, TRUE,
6087 EL_BD_SAND_SLOPED_DOWN_RIGHT, -1, -1
6091 EL_BD_SAND_BALL, -1, -1
6094 O_DIRT_BALL_F, FALSE,
6095 EL_BD_SAND_BALL, ACTION_FALLING, -1
6099 EL_BD_SAND_LOOSE, -1, -1
6102 O_DIRT_LOOSE_F, FALSE,
6103 EL_BD_SAND_LOOSE, ACTION_FALLING, -1
6107 EL_BD_SAND_2, -1, -1
6114 O_BRICK_SLOPED_UP_RIGHT, TRUE,
6115 EL_BD_WALL_SLOPED_UP_RIGHT, -1, -1
6118 O_BRICK_SLOPED_UP_LEFT, TRUE,
6119 EL_BD_WALL_SLOPED_UP_LEFT, -1, -1
6122 O_BRICK_SLOPED_DOWN_LEFT, TRUE,
6123 EL_BD_WALL_SLOPED_DOWN_LEFT, -1, -1
6126 O_BRICK_SLOPED_DOWN_RIGHT, TRUE,
6127 EL_BD_WALL_SLOPED_DOWN_RIGHT, -1, -1
6130 O_BRICK_NON_SLOPED, TRUE,
6131 EL_BD_WALL_NON_SLOPED, -1, -1
6135 EL_BD_MAGIC_WALL, ACTION_ACTIVE, -1
6139 EL_BD_EXIT_CLOSED, -1, -1
6143 EL_BD_EXIT_OPEN, -1, -1
6146 O_PRE_INVIS_OUTBOX, TRUE,
6147 EL_BD_INVISIBLE_EXIT_CLOSED, -1, -1
6150 O_INVIS_OUTBOX, TRUE,
6151 EL_BD_INVISIBLE_EXIT_OPEN, -1, -1
6155 EL_BD_STEELWALL, -1, -1
6158 O_STEEL_SLOPED_UP_RIGHT, TRUE,
6159 EL_BD_STEELWALL_SLOPED_UP_RIGHT, -1, -1
6162 O_STEEL_SLOPED_UP_LEFT, TRUE,
6163 EL_BD_STEELWALL_SLOPED_UP_LEFT, -1, -1
6166 O_STEEL_SLOPED_DOWN_LEFT, TRUE,
6167 EL_BD_STEELWALL_SLOPED_DOWN_LEFT, -1, -1
6170 O_STEEL_SLOPED_DOWN_RIGHT, TRUE,
6171 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT, -1, -1
6174 O_STEEL_EXPLODABLE, TRUE,
6175 EL_BD_STEELWALL_EXPLODABLE, -1, -1
6178 O_STEEL_EATABLE, TRUE,
6179 EL_BD_STEELWALL_DIGGABLE, -1, -1
6182 O_BRICK_EATABLE, TRUE,
6183 EL_BD_WALL_DIGGABLE, -1, -1
6191 EL_BD_ROCK, ACTION_FALLING, -1
6194 O_FLYING_STONE, TRUE,
6195 EL_BD_FLYING_ROCK, -1, -1
6198 O_FLYING_STONE_F, FALSE,
6199 EL_BD_FLYING_ROCK, ACTION_FALLING, -1
6203 EL_BD_MEGA_ROCK, -1, -1
6206 O_MEGA_STONE_F, FALSE,
6207 EL_BD_MEGA_ROCK, ACTION_FALLING, -1
6211 EL_BD_DIAMOND, -1, -1
6215 EL_BD_DIAMOND, ACTION_FALLING, -1
6218 O_FLYING_DIAMOND, TRUE,
6219 EL_BD_FLYING_DIAMOND, -1, -1
6222 O_FLYING_DIAMOND_F, FALSE,
6223 EL_BD_FLYING_DIAMOND, ACTION_FALLING, -1
6231 EL_BD_NUT, ACTION_FALLING, -1
6234 O_BLADDER_SPENDER, TRUE,
6235 EL_BD_BLADDER_SPENDER, -1, -1
6242 O_H_EXPANDING_WALL, TRUE,
6243 EL_BD_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6246 O_V_EXPANDING_WALL, TRUE,
6247 EL_BD_EXPANDABLE_WALL_VERTICAL, -1, -1
6250 O_EXPANDING_WALL, TRUE,
6251 EL_BD_EXPANDABLE_WALL_ANY, -1, -1
6254 O_H_EXPANDING_STEEL_WALL, TRUE,
6255 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL, -1, -1
6258 O_V_EXPANDING_STEEL_WALL, TRUE,
6259 EL_BD_EXPANDABLE_STEELWALL_VERTICAL, -1, -1
6262 O_EXPANDING_STEEL_WALL, TRUE,
6263 EL_BD_EXPANDABLE_STEELWALL_ANY, -1, -1
6266 O_EXPANDING_WALL_SWITCH, TRUE,
6267 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
6270 O_CREATURE_SWITCH, TRUE,
6271 EL_BD_CREATURE_SWITCH, -1, -1
6274 O_BITER_SWITCH, TRUE,
6275 EL_BD_BITER_SWITCH_1, -1, -1
6278 O_REPLICATOR_SWITCH, TRUE,
6279 EL_BD_REPLICATOR_SWITCH, -1, -1
6282 O_CONVEYOR_SWITCH, TRUE,
6283 EL_BD_CONVEYOR_SWITCH, -1, -1
6286 O_CONVEYOR_DIR_SWITCH, TRUE,
6287 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT, -1, -1
6294 O_FALLING_WALL, TRUE,
6295 EL_BD_FALLING_WALL, -1, -1
6298 O_FALLING_WALL_F, FALSE,
6299 EL_BD_FALLING_WALL, ACTION_FALLING, -1
6306 O_TIME_PENALTY, TRUE,
6307 EL_BD_TIME_PENALTY, -1, -1
6311 EL_BD_GRAVESTONE, -1, -1
6314 O_STONE_GLUED, TRUE,
6315 EL_BD_ROCK_GLUED, -1, -1
6318 O_DIAMOND_GLUED, TRUE,
6319 EL_BD_DIAMOND_GLUED, -1, -1
6322 O_DIAMOND_KEY, TRUE,
6323 EL_BD_DIAMOND_KEY, -1, -1
6326 O_TRAPPED_DIAMOND, TRUE,
6327 EL_BD_TRAPPED_DIAMOND, -1, -1
6335 EL_BD_SAND_GLUED, -1, -1
6351 EL_BD_GATE_1, -1, -1
6355 EL_BD_GATE_2, -1, -1
6359 EL_BD_GATE_3, -1, -1
6366 O_GRAVITY_SWITCH, TRUE,
6367 EL_BD_GRAVITY_SWITCH, -1, -1
6370 O_PNEUMATIC_HAMMER, TRUE,
6371 EL_BD_PNEUMATIC_HAMMER, -1, -1
6375 EL_BD_TELEPORTER, -1, -1
6379 EL_BD_SKELETON, -1, -1
6451 EL_BD_COW_LEFT, -1, -1
6455 EL_BD_COW_UP, -1, -1
6459 EL_BD_COW_RIGHT, -1, -1
6463 EL_BD_COW_DOWN, -1, -1
6466 O_COW_ENCLOSED_1, FALSE,
6467 EL_BD_COW_DOWN, -1, -1
6470 O_COW_ENCLOSED_2, FALSE,
6471 EL_BD_COW_DOWN, -1, -1
6474 O_COW_ENCLOSED_3, FALSE,
6475 EL_BD_COW_DOWN, -1, -1
6478 O_COW_ENCLOSED_4, FALSE,
6479 EL_BD_COW_DOWN, -1, -1
6482 O_COW_ENCLOSED_5, FALSE,
6483 EL_BD_COW_DOWN, -1, -1
6486 O_COW_ENCLOSED_6, FALSE,
6487 EL_BD_COW_DOWN, -1, -1
6490 O_COW_ENCLOSED_7, FALSE,
6491 EL_BD_COW_DOWN, -1, -1
6494 O_WALLED_DIAMOND, TRUE,
6495 EL_BD_WALL_DIAMOND, -1, -1
6498 O_WALLED_KEY_1, TRUE,
6499 EL_BD_WALL_KEY_1, -1, -1
6502 O_WALLED_KEY_2, TRUE,
6503 EL_BD_WALL_KEY_2, -1, -1
6506 O_WALLED_KEY_3, TRUE,
6507 EL_BD_WALL_KEY_3, -1, -1
6511 EL_BD_AMOEBA, -1, -1
6515 EL_BD_AMOEBA_2, -1, -1
6519 EL_BD_REPLICATOR, -1, -1
6522 O_CONVEYOR_LEFT, TRUE,
6523 EL_BD_CONVEYOR_LEFT, -1, -1
6526 O_CONVEYOR_RIGHT, TRUE,
6527 EL_BD_CONVEYOR_RIGHT, -1, -1
6539 EL_BD_VOODOO_DOLL, -1, -1
6547 EL_BD_BLADDER, -1, -1
6551 EL_BD_BLADDER, -1, -1
6555 EL_BD_BLADDER, -1, -1
6559 EL_BD_BLADDER, -1, -1
6563 EL_BD_BLADDER, -1, -1
6567 EL_BD_BLADDER, -1, -1
6571 EL_BD_BLADDER, -1, -1
6575 EL_BD_BLADDER, -1, -1
6579 EL_BD_BLADDER, -1, -1
6582 O_WAITING_STONE, TRUE,
6583 EL_BD_WAITING_ROCK, -1, -1
6586 O_CHASING_STONE, TRUE,
6587 EL_BD_CHASING_ROCK, -1, -1
6595 EL_BD_FIREFLY_LEFT, -1, -1
6599 EL_BD_FIREFLY_UP, -1, -1
6603 EL_BD_FIREFLY_RIGHT, -1, -1
6607 EL_BD_FIREFLY_DOWN, -1, -1
6610 O_ALT_FIREFLY_1, TRUE,
6611 EL_BD_FIREFLY_2_LEFT, -1, -1
6614 O_ALT_FIREFLY_2, TRUE,
6615 EL_BD_FIREFLY_2_UP, -1, -1
6618 O_ALT_FIREFLY_3, TRUE,
6619 EL_BD_FIREFLY_2_RIGHT, -1, -1
6622 O_ALT_FIREFLY_4, TRUE,
6623 EL_BD_FIREFLY_2_DOWN, -1, -1
6627 EL_BD_BUTTERFLY_LEFT, -1, -1
6631 EL_BD_BUTTERFLY_UP, -1, -1
6635 EL_BD_BUTTERFLY_RIGHT, -1, -1
6639 EL_BD_BUTTERFLY_DOWN, -1, -1
6642 O_ALT_BUTTER_1, TRUE,
6643 EL_BD_BUTTERFLY_2_LEFT, -1, -1
6646 O_ALT_BUTTER_2, TRUE,
6647 EL_BD_BUTTERFLY_2_UP, -1, -1
6650 O_ALT_BUTTER_3, TRUE,
6651 EL_BD_BUTTERFLY_2_RIGHT, -1, -1
6654 O_ALT_BUTTER_4, TRUE,
6655 EL_BD_BUTTERFLY_2_DOWN, -1, -1
6659 EL_BD_STONEFLY_LEFT, -1, -1
6663 EL_BD_STONEFLY_UP, -1, -1
6667 EL_BD_STONEFLY_RIGHT, -1, -1
6671 EL_BD_STONEFLY_DOWN, -1, -1
6675 EL_BD_BITER_UP, -1, -1
6679 EL_BD_BITER_RIGHT, -1, -1
6683 EL_BD_BITER_DOWN, -1, -1
6687 EL_BD_BITER_LEFT, -1, -1
6690 O_DRAGONFLY_1, TRUE,
6691 EL_BD_DRAGONFLY_LEFT, -1, -1
6694 O_DRAGONFLY_2, TRUE,
6695 EL_BD_DRAGONFLY_UP, -1, -1
6698 O_DRAGONFLY_3, TRUE,
6699 EL_BD_DRAGONFLY_RIGHT, -1, -1
6702 O_DRAGONFLY_4, TRUE,
6703 EL_BD_DRAGONFLY_DOWN, -1, -1
6707 EL_BD_PLAYER, ACTION_GROWING, -1
6711 EL_BD_PLAYER, ACTION_GROWING, -1
6715 EL_BD_PLAYER, ACTION_GROWING, -1
6719 EL_BD_PLAYER, -1, -1
6722 O_PLAYER_BOMB, TRUE,
6723 EL_BD_PLAYER_WITH_BOMB, -1, -1
6726 O_PLAYER_GLUED, TRUE,
6727 EL_BD_PLAYER_GLUED, -1, -1
6730 O_PLAYER_STIRRING, TRUE,
6731 EL_BD_PLAYER_STIRRING, -1, -1
6738 O_BOMB_TICK_1, FALSE,
6739 EL_BD_BOMB, ACTION_ACTIVE, -1
6742 O_BOMB_TICK_2, FALSE,
6743 EL_BD_BOMB, ACTION_ACTIVE, -1
6746 O_BOMB_TICK_3, FALSE,
6747 EL_BD_BOMB, ACTION_ACTIVE, -1
6750 O_BOMB_TICK_4, FALSE,
6751 EL_BD_BOMB, ACTION_ACTIVE, -1
6754 O_BOMB_TICK_5, FALSE,
6755 EL_BD_BOMB, ACTION_ACTIVE, -1
6758 O_BOMB_TICK_6, FALSE,
6759 EL_BD_BOMB, ACTION_ACTIVE, -1
6762 O_BOMB_TICK_7, FALSE,
6763 EL_BD_BOMB, ACTION_ACTIVE, -1
6767 EL_BD_NITRO_PACK, -1, -1
6770 O_NITRO_PACK_F, FALSE,
6771 EL_BD_NITRO_PACK, ACTION_FALLING, -1
6774 O_NITRO_PACK_EXPLODE, FALSE,
6775 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
6778 O_PRE_CLOCK_1, FALSE,
6779 EL_BD_CLOCK, ACTION_GROWING, -1
6782 O_PRE_CLOCK_2, FALSE,
6783 EL_BD_CLOCK, ACTION_GROWING, -1
6786 O_PRE_CLOCK_3, FALSE,
6787 EL_BD_CLOCK, ACTION_GROWING, -1
6790 O_PRE_CLOCK_4, FALSE,
6791 EL_BD_CLOCK, ACTION_GROWING, -1
6795 EL_BD_DIAMOND, ACTION_GROWING, -1
6799 EL_BD_DIAMOND, ACTION_GROWING, -1
6803 EL_BD_DIAMOND, ACTION_GROWING, -1
6807 EL_BD_DIAMOND, ACTION_GROWING, -1
6811 EL_BD_DIAMOND, ACTION_GROWING, -1
6815 EL_DEFAULT, ACTION_EXPLODING, -1
6819 EL_DEFAULT, ACTION_EXPLODING, -1
6823 EL_DEFAULT, ACTION_EXPLODING, -1
6827 EL_DEFAULT, ACTION_EXPLODING, -1
6831 EL_DEFAULT, ACTION_EXPLODING, -1
6834 O_PRE_STONE_1, FALSE,
6835 EL_BD_ROCK, ACTION_GROWING, -1
6838 O_PRE_STONE_2, FALSE,
6839 EL_BD_ROCK, ACTION_GROWING, -1
6842 O_PRE_STONE_3, FALSE,
6843 EL_BD_ROCK, ACTION_GROWING, -1
6846 O_PRE_STONE_4, FALSE,
6847 EL_BD_ROCK, ACTION_GROWING, -1
6850 O_PRE_STEEL_1, FALSE,
6851 EL_BD_STEELWALL, ACTION_GROWING, -1
6854 O_PRE_STEEL_2, FALSE,
6855 EL_BD_STEELWALL, ACTION_GROWING, -1
6858 O_PRE_STEEL_3, FALSE,
6859 EL_BD_STEELWALL, ACTION_GROWING, -1
6862 O_PRE_STEEL_4, FALSE,
6863 EL_BD_STEELWALL, ACTION_GROWING, -1
6866 O_GHOST_EXPL_1, FALSE,
6867 EL_BD_GHOST, ACTION_EXPLODING, -1
6870 O_GHOST_EXPL_2, FALSE,
6871 EL_BD_GHOST, ACTION_EXPLODING, -1
6874 O_GHOST_EXPL_3, FALSE,
6875 EL_BD_GHOST, ACTION_EXPLODING, -1
6878 O_GHOST_EXPL_4, FALSE,
6879 EL_BD_GHOST, ACTION_EXPLODING, -1
6882 O_BOMB_EXPL_1, FALSE,
6883 EL_BD_BOMB, ACTION_EXPLODING, -1
6886 O_BOMB_EXPL_2, FALSE,
6887 EL_BD_BOMB, ACTION_EXPLODING, -1
6890 O_BOMB_EXPL_3, FALSE,
6891 EL_BD_BOMB, ACTION_EXPLODING, -1
6894 O_BOMB_EXPL_4, FALSE,
6895 EL_BD_BOMB, ACTION_EXPLODING, -1
6898 O_NITRO_EXPL_1, FALSE,
6899 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
6902 O_NITRO_EXPL_2, FALSE,
6903 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
6906 O_NITRO_EXPL_3, FALSE,
6907 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
6910 O_NITRO_EXPL_4, FALSE,
6911 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
6914 O_AMOEBA_2_EXPL_1, FALSE,
6915 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
6918 O_AMOEBA_2_EXPL_2, FALSE,
6919 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
6922 O_AMOEBA_2_EXPL_3, FALSE,
6923 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
6926 O_AMOEBA_2_EXPL_4, FALSE,
6927 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
6930 O_NUT_EXPL_1, FALSE,
6931 EL_BD_NUT, ACTION_BREAKING, -1
6934 O_NUT_EXPL_2, FALSE,
6935 EL_BD_NUT, ACTION_BREAKING, -1
6938 O_NUT_EXPL_3, FALSE,
6939 EL_BD_NUT, ACTION_BREAKING, -1
6942 O_NUT_EXPL_4, FALSE,
6943 EL_BD_NUT, ACTION_BREAKING, -1
6946 O_PLAYER_PNEUMATIC_LEFT, FALSE,
6947 EL_BD_PLAYER, ACTION_HITTING, MV_BIT_LEFT
6950 O_PLAYER_PNEUMATIC_RIGHT, FALSE,
6951 EL_BD_PLAYER, ACTION_HITTING, MV_BIT_RIGHT
6954 O_PNEUMATIC_ACTIVE_LEFT, TRUE,
6955 EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_LEFT
6958 O_PNEUMATIC_ACTIVE_RIGHT, TRUE,
6959 EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_RIGHT
6962 // helper (runtime) elements
6965 O_FAKE_BONUS, FALSE,
6966 EL_BD_FAKE_BONUS, -1, -1
6969 O_INBOX_CLOSED, FALSE,
6973 O_INBOX_OPEN, FALSE,
6974 EL_BD_INBOX, ACTION_OPENING, -1
6977 O_OUTBOX_CLOSED, FALSE,
6978 EL_BD_EXIT_CLOSED, -1, -1
6981 O_OUTBOX_OPEN, FALSE,
6982 EL_BD_EXIT_OPEN, -1, -1
6986 EL_BD_COVERED, -1, -1
6989 O_PLAYER_LEFT, FALSE,
6990 EL_BD_PLAYER, ACTION_MOVING, MV_BIT_LEFT
6993 O_PLAYER_RIGHT, FALSE,
6994 EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT
6997 O_PLAYER_BLINK, FALSE,
6998 EL_BD_PLAYER, ACTION_BORING_1, -1
7001 O_PLAYER_TAP, FALSE,
7002 EL_BD_PLAYER, ACTION_BORING_2, -1
7005 O_PLAYER_TAP_BLINK, FALSE,
7006 EL_BD_PLAYER, ACTION_BORING_3, -1
7009 O_CREATURE_SWITCH_ON, FALSE,
7010 EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1
7013 O_EXPANDING_WALL_SWITCH_HORIZ, FALSE,
7014 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
7017 O_EXPANDING_WALL_SWITCH_VERT, FALSE,
7018 EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL, -1, -1
7021 O_GRAVITY_SWITCH_ACTIVE, FALSE,
7022 EL_BD_GRAVITY_SWITCH_ACTIVE, -1, -1
7025 O_REPLICATOR_SWITCH_OFF, FALSE,
7026 EL_BD_REPLICATOR_SWITCH, -1, -1
7029 O_REPLICATOR_SWITCH_ON, FALSE,
7030 EL_BD_REPLICATOR_SWITCH_ACTIVE, -1, -1
7033 O_CONVEYOR_DIR_NORMAL, FALSE,
7034 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT, -1, -1
7037 O_CONVEYOR_DIR_CHANGED, FALSE,
7038 EL_BD_CONVEYOR_DIR_SWITCH_LEFT, -1, -1
7041 O_CONVEYOR_SWITCH_OFF, FALSE,
7042 EL_BD_CONVEYOR_SWITCH, -1, -1
7045 O_CONVEYOR_SWITCH_ON, FALSE,
7046 EL_BD_CONVEYOR_SWITCH_ACTIVE, -1, -1
7049 O_MAGIC_WALL_ACTIVE, FALSE,
7050 EL_BD_MAGIC_WALL_ACTIVE, -1, -1
7053 O_REPLICATOR_ACTIVE, FALSE,
7054 EL_BD_REPLICATOR_ACTIVE, -1, -1
7057 O_CONVEYOR_LEFT_ACTIVE, FALSE,
7058 EL_BD_CONVEYOR_LEFT_ACTIVE, -1, -1
7061 O_CONVEYOR_RIGHT_ACTIVE, FALSE,
7062 EL_BD_CONVEYOR_RIGHT_ACTIVE, -1, -1
7065 O_BITER_SWITCH_1, FALSE,
7066 EL_BD_BITER_SWITCH_1, -1, -1
7069 O_BITER_SWITCH_2, FALSE,
7070 EL_BD_BITER_SWITCH_2, -1, -1
7073 O_BITER_SWITCH_3, FALSE,
7074 EL_BD_BITER_SWITCH_3, -1, -1
7077 O_BITER_SWITCH_4, FALSE,
7078 EL_BD_BITER_SWITCH_4, -1, -1
7087 int map_element_RND_to_BD(int element_rnd)
7089 static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS];
7090 static boolean mapping_initialized = FALSE;
7092 if (!mapping_initialized)
7096 // return "O_UNKNOWN" for all undefined elements in mapping array
7097 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7098 mapping_RND_to_BD[i] = O_UNKNOWN;
7100 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7101 if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
7102 mapping_RND_to_BD[bd_object_mapping_list[i].element_rnd] =
7103 bd_object_mapping_list[i].element_bd;
7105 mapping_initialized = TRUE;
7108 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7110 Warn("invalid RND element %d", element_rnd);
7115 return mapping_RND_to_BD[element_rnd];
7118 int map_element_BD_to_RND(int element_bd)
7120 static unsigned short mapping_BD_to_RND[O_MAX_ALL];
7121 static boolean mapping_initialized = FALSE;
7123 if (!mapping_initialized)
7127 // return "EL_UNKNOWN" for all undefined elements in mapping array
7128 for (i = 0; i < O_MAX_ALL; i++)
7129 mapping_BD_to_RND[i] = EL_UNKNOWN;
7131 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7132 mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
7133 bd_object_mapping_list[i].element_rnd;
7135 mapping_initialized = TRUE;
7138 if (element_bd < 0 || element_bd >= O_MAX_ALL)
7140 Warn("invalid BD element %d", element_bd);
7145 return mapping_BD_to_RND[element_bd];
7148 static struct Mapping_EM_to_RND_object
7151 boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
7152 boolean is_backside; // backside of moving element
7158 em_object_mapping_list[GAME_TILE_MAX + 1] =
7161 Zborder, FALSE, FALSE,
7165 Zplayer, FALSE, FALSE,
7174 Ztank, FALSE, FALSE,
7178 Zeater, FALSE, FALSE,
7182 Zdynamite, FALSE, FALSE,
7186 Zboom, FALSE, FALSE,
7191 Xchain, FALSE, FALSE,
7192 EL_DEFAULT, ACTION_EXPLODING, -1
7195 Xboom_bug, FALSE, FALSE,
7196 EL_BUG, ACTION_EXPLODING, -1
7199 Xboom_tank, FALSE, FALSE,
7200 EL_SPACESHIP, ACTION_EXPLODING, -1
7203 Xboom_android, FALSE, FALSE,
7204 EL_EMC_ANDROID, ACTION_OTHER, -1
7207 Xboom_1, FALSE, FALSE,
7208 EL_DEFAULT, ACTION_EXPLODING, -1
7211 Xboom_2, FALSE, FALSE,
7212 EL_DEFAULT, ACTION_EXPLODING, -1
7216 Xblank, TRUE, FALSE,
7221 Xsplash_e, FALSE, FALSE,
7222 EL_ACID_SPLASH_RIGHT, -1, -1
7225 Xsplash_w, FALSE, FALSE,
7226 EL_ACID_SPLASH_LEFT, -1, -1
7230 Xplant, TRUE, FALSE,
7231 EL_EMC_PLANT, -1, -1
7234 Yplant, FALSE, FALSE,
7235 EL_EMC_PLANT, -1, -1
7239 Xacid_1, TRUE, FALSE,
7243 Xacid_2, FALSE, FALSE,
7247 Xacid_3, FALSE, FALSE,
7251 Xacid_4, FALSE, FALSE,
7255 Xacid_5, FALSE, FALSE,
7259 Xacid_6, FALSE, FALSE,
7263 Xacid_7, FALSE, FALSE,
7267 Xacid_8, FALSE, FALSE,
7272 Xfake_acid_1, TRUE, FALSE,
7273 EL_EMC_FAKE_ACID, -1, -1
7276 Xfake_acid_2, FALSE, FALSE,
7277 EL_EMC_FAKE_ACID, -1, -1
7280 Xfake_acid_3, FALSE, FALSE,
7281 EL_EMC_FAKE_ACID, -1, -1
7284 Xfake_acid_4, FALSE, FALSE,
7285 EL_EMC_FAKE_ACID, -1, -1
7288 Xfake_acid_5, FALSE, FALSE,
7289 EL_EMC_FAKE_ACID, -1, -1
7292 Xfake_acid_6, FALSE, FALSE,
7293 EL_EMC_FAKE_ACID, -1, -1
7296 Xfake_acid_7, FALSE, FALSE,
7297 EL_EMC_FAKE_ACID, -1, -1
7300 Xfake_acid_8, FALSE, FALSE,
7301 EL_EMC_FAKE_ACID, -1, -1
7305 Xfake_acid_1_player, FALSE, FALSE,
7306 EL_EMC_FAKE_ACID, -1, -1
7309 Xfake_acid_2_player, FALSE, FALSE,
7310 EL_EMC_FAKE_ACID, -1, -1
7313 Xfake_acid_3_player, FALSE, FALSE,
7314 EL_EMC_FAKE_ACID, -1, -1
7317 Xfake_acid_4_player, FALSE, FALSE,
7318 EL_EMC_FAKE_ACID, -1, -1
7321 Xfake_acid_5_player, FALSE, FALSE,
7322 EL_EMC_FAKE_ACID, -1, -1
7325 Xfake_acid_6_player, FALSE, FALSE,
7326 EL_EMC_FAKE_ACID, -1, -1
7329 Xfake_acid_7_player, FALSE, FALSE,
7330 EL_EMC_FAKE_ACID, -1, -1
7333 Xfake_acid_8_player, FALSE, FALSE,
7334 EL_EMC_FAKE_ACID, -1, -1
7338 Xgrass, TRUE, FALSE,
7339 EL_EMC_GRASS, -1, -1
7342 Ygrass_nB, FALSE, FALSE,
7343 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
7346 Ygrass_eB, FALSE, FALSE,
7347 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
7350 Ygrass_sB, FALSE, FALSE,
7351 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
7354 Ygrass_wB, FALSE, FALSE,
7355 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
7363 Ydirt_nB, FALSE, FALSE,
7364 EL_SAND, ACTION_DIGGING, MV_BIT_UP
7367 Ydirt_eB, FALSE, FALSE,
7368 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
7371 Ydirt_sB, FALSE, FALSE,
7372 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
7375 Ydirt_wB, FALSE, FALSE,
7376 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
7380 Xandroid, TRUE, FALSE,
7381 EL_EMC_ANDROID, ACTION_ACTIVE, -1
7384 Xandroid_1_n, FALSE, FALSE,
7385 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7388 Xandroid_2_n, FALSE, FALSE,
7389 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7392 Xandroid_1_e, FALSE, FALSE,
7393 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7396 Xandroid_2_e, FALSE, FALSE,
7397 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7400 Xandroid_1_w, FALSE, FALSE,
7401 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7404 Xandroid_2_w, FALSE, FALSE,
7405 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7408 Xandroid_1_s, FALSE, FALSE,
7409 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7412 Xandroid_2_s, FALSE, FALSE,
7413 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7416 Yandroid_n, FALSE, FALSE,
7417 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7420 Yandroid_nB, FALSE, TRUE,
7421 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7424 Yandroid_ne, FALSE, FALSE,
7425 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
7428 Yandroid_neB, FALSE, TRUE,
7429 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
7432 Yandroid_e, FALSE, FALSE,
7433 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7436 Yandroid_eB, FALSE, TRUE,
7437 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7440 Yandroid_se, FALSE, FALSE,
7441 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
7444 Yandroid_seB, FALSE, TRUE,
7445 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
7448 Yandroid_s, FALSE, FALSE,
7449 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7452 Yandroid_sB, FALSE, TRUE,
7453 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7456 Yandroid_sw, FALSE, FALSE,
7457 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
7460 Yandroid_swB, FALSE, TRUE,
7461 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
7464 Yandroid_w, FALSE, FALSE,
7465 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7468 Yandroid_wB, FALSE, TRUE,
7469 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7472 Yandroid_nw, FALSE, FALSE,
7473 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
7476 Yandroid_nwB, FALSE, TRUE,
7477 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
7481 Xeater_n, TRUE, FALSE,
7482 EL_YAMYAM_UP, -1, -1
7485 Xeater_e, TRUE, FALSE,
7486 EL_YAMYAM_RIGHT, -1, -1
7489 Xeater_w, TRUE, FALSE,
7490 EL_YAMYAM_LEFT, -1, -1
7493 Xeater_s, TRUE, FALSE,
7494 EL_YAMYAM_DOWN, -1, -1
7497 Yeater_n, FALSE, FALSE,
7498 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7501 Yeater_nB, FALSE, TRUE,
7502 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7505 Yeater_e, FALSE, FALSE,
7506 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7509 Yeater_eB, FALSE, TRUE,
7510 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7513 Yeater_s, FALSE, FALSE,
7514 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
7517 Yeater_sB, FALSE, TRUE,
7518 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
7521 Yeater_w, FALSE, FALSE,
7522 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
7525 Yeater_wB, FALSE, TRUE,
7526 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
7529 Yeater_stone, FALSE, FALSE,
7530 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
7533 Yeater_spring, FALSE, FALSE,
7534 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
7538 Xalien, TRUE, FALSE,
7542 Xalien_pause, FALSE, FALSE,
7546 Yalien_n, FALSE, FALSE,
7547 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
7550 Yalien_nB, FALSE, TRUE,
7551 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
7554 Yalien_e, FALSE, FALSE,
7555 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
7558 Yalien_eB, FALSE, TRUE,
7559 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
7562 Yalien_s, FALSE, FALSE,
7563 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
7566 Yalien_sB, FALSE, TRUE,
7567 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
7570 Yalien_w, FALSE, FALSE,
7571 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
7574 Yalien_wB, FALSE, TRUE,
7575 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
7578 Yalien_stone, FALSE, FALSE,
7579 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
7582 Yalien_spring, FALSE, FALSE,
7583 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
7587 Xbug_1_n, TRUE, FALSE,
7591 Xbug_1_e, TRUE, FALSE,
7592 EL_BUG_RIGHT, -1, -1
7595 Xbug_1_s, TRUE, FALSE,
7599 Xbug_1_w, TRUE, FALSE,
7603 Xbug_2_n, FALSE, FALSE,
7607 Xbug_2_e, FALSE, FALSE,
7608 EL_BUG_RIGHT, -1, -1
7611 Xbug_2_s, FALSE, FALSE,
7615 Xbug_2_w, FALSE, FALSE,
7619 Ybug_n, FALSE, FALSE,
7620 EL_BUG, ACTION_MOVING, MV_BIT_UP
7623 Ybug_nB, FALSE, TRUE,
7624 EL_BUG, ACTION_MOVING, MV_BIT_UP
7627 Ybug_e, FALSE, FALSE,
7628 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
7631 Ybug_eB, FALSE, TRUE,
7632 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
7635 Ybug_s, FALSE, FALSE,
7636 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
7639 Ybug_sB, FALSE, TRUE,
7640 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
7643 Ybug_w, FALSE, FALSE,
7644 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
7647 Ybug_wB, FALSE, TRUE,
7648 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
7651 Ybug_w_n, FALSE, FALSE,
7652 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
7655 Ybug_n_e, FALSE, FALSE,
7656 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
7659 Ybug_e_s, FALSE, FALSE,
7660 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
7663 Ybug_s_w, FALSE, FALSE,
7664 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
7667 Ybug_e_n, FALSE, FALSE,
7668 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
7671 Ybug_s_e, FALSE, FALSE,
7672 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
7675 Ybug_w_s, FALSE, FALSE,
7676 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
7679 Ybug_n_w, FALSE, FALSE,
7680 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
7683 Ybug_stone, FALSE, FALSE,
7684 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
7687 Ybug_spring, FALSE, FALSE,
7688 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
7692 Xtank_1_n, TRUE, FALSE,
7693 EL_SPACESHIP_UP, -1, -1
7696 Xtank_1_e, TRUE, FALSE,
7697 EL_SPACESHIP_RIGHT, -1, -1
7700 Xtank_1_s, TRUE, FALSE,
7701 EL_SPACESHIP_DOWN, -1, -1
7704 Xtank_1_w, TRUE, FALSE,
7705 EL_SPACESHIP_LEFT, -1, -1
7708 Xtank_2_n, FALSE, FALSE,
7709 EL_SPACESHIP_UP, -1, -1
7712 Xtank_2_e, FALSE, FALSE,
7713 EL_SPACESHIP_RIGHT, -1, -1
7716 Xtank_2_s, FALSE, FALSE,
7717 EL_SPACESHIP_DOWN, -1, -1
7720 Xtank_2_w, FALSE, FALSE,
7721 EL_SPACESHIP_LEFT, -1, -1
7724 Ytank_n, FALSE, FALSE,
7725 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
7728 Ytank_nB, FALSE, TRUE,
7729 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
7732 Ytank_e, FALSE, FALSE,
7733 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
7736 Ytank_eB, FALSE, TRUE,
7737 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
7740 Ytank_s, FALSE, FALSE,
7741 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
7744 Ytank_sB, FALSE, TRUE,
7745 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
7748 Ytank_w, FALSE, FALSE,
7749 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
7752 Ytank_wB, FALSE, TRUE,
7753 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
7756 Ytank_w_n, FALSE, FALSE,
7757 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
7760 Ytank_n_e, FALSE, FALSE,
7761 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
7764 Ytank_e_s, FALSE, FALSE,
7765 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
7768 Ytank_s_w, FALSE, FALSE,
7769 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
7772 Ytank_e_n, FALSE, FALSE,
7773 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
7776 Ytank_s_e, FALSE, FALSE,
7777 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
7780 Ytank_w_s, FALSE, FALSE,
7781 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
7784 Ytank_n_w, FALSE, FALSE,
7785 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
7788 Ytank_stone, FALSE, FALSE,
7789 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
7792 Ytank_spring, FALSE, FALSE,
7793 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
7797 Xemerald, TRUE, FALSE,
7801 Xemerald_pause, FALSE, FALSE,
7805 Xemerald_fall, FALSE, FALSE,
7809 Xemerald_shine, FALSE, FALSE,
7810 EL_EMERALD, ACTION_TWINKLING, -1
7813 Yemerald_s, FALSE, FALSE,
7814 EL_EMERALD, ACTION_FALLING, -1
7817 Yemerald_sB, FALSE, TRUE,
7818 EL_EMERALD, ACTION_FALLING, -1
7821 Yemerald_e, FALSE, FALSE,
7822 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
7825 Yemerald_eB, FALSE, TRUE,
7826 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
7829 Yemerald_w, FALSE, FALSE,
7830 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
7833 Yemerald_wB, FALSE, TRUE,
7834 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
7837 Yemerald_blank, FALSE, FALSE,
7838 EL_EMERALD, ACTION_COLLECTING, -1
7842 Xdiamond, TRUE, FALSE,
7846 Xdiamond_pause, FALSE, FALSE,
7850 Xdiamond_fall, FALSE, FALSE,
7854 Xdiamond_shine, FALSE, FALSE,
7855 EL_DIAMOND, ACTION_TWINKLING, -1
7858 Ydiamond_s, FALSE, FALSE,
7859 EL_DIAMOND, ACTION_FALLING, -1
7862 Ydiamond_sB, FALSE, TRUE,
7863 EL_DIAMOND, ACTION_FALLING, -1
7866 Ydiamond_e, FALSE, FALSE,
7867 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
7870 Ydiamond_eB, FALSE, TRUE,
7871 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
7874 Ydiamond_w, FALSE, FALSE,
7875 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
7878 Ydiamond_wB, FALSE, TRUE,
7879 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
7882 Ydiamond_blank, FALSE, FALSE,
7883 EL_DIAMOND, ACTION_COLLECTING, -1
7886 Ydiamond_stone, FALSE, FALSE,
7887 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
7891 Xstone, TRUE, FALSE,
7895 Xstone_pause, FALSE, FALSE,
7899 Xstone_fall, FALSE, FALSE,
7903 Ystone_s, FALSE, FALSE,
7904 EL_ROCK, ACTION_FALLING, -1
7907 Ystone_sB, FALSE, TRUE,
7908 EL_ROCK, ACTION_FALLING, -1
7911 Ystone_e, FALSE, FALSE,
7912 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
7915 Ystone_eB, FALSE, TRUE,
7916 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
7919 Ystone_w, FALSE, FALSE,
7920 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
7923 Ystone_wB, FALSE, TRUE,
7924 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
7932 Xbomb_pause, FALSE, FALSE,
7936 Xbomb_fall, FALSE, FALSE,
7940 Ybomb_s, FALSE, FALSE,
7941 EL_BOMB, ACTION_FALLING, -1
7944 Ybomb_sB, FALSE, TRUE,
7945 EL_BOMB, ACTION_FALLING, -1
7948 Ybomb_e, FALSE, FALSE,
7949 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
7952 Ybomb_eB, FALSE, TRUE,
7953 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
7956 Ybomb_w, FALSE, FALSE,
7957 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
7960 Ybomb_wB, FALSE, TRUE,
7961 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
7964 Ybomb_blank, FALSE, FALSE,
7965 EL_BOMB, ACTION_ACTIVATING, -1
7973 Xnut_pause, FALSE, FALSE,
7977 Xnut_fall, FALSE, FALSE,
7981 Ynut_s, FALSE, FALSE,
7982 EL_NUT, ACTION_FALLING, -1
7985 Ynut_sB, FALSE, TRUE,
7986 EL_NUT, ACTION_FALLING, -1
7989 Ynut_e, FALSE, FALSE,
7990 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
7993 Ynut_eB, FALSE, TRUE,
7994 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
7997 Ynut_w, FALSE, FALSE,
7998 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
8001 Ynut_wB, FALSE, TRUE,
8002 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
8005 Ynut_stone, FALSE, FALSE,
8006 EL_NUT, ACTION_BREAKING, -1
8010 Xspring, TRUE, FALSE,
8014 Xspring_pause, FALSE, FALSE,
8018 Xspring_e, TRUE, FALSE,
8019 EL_SPRING_RIGHT, -1, -1
8022 Xspring_w, TRUE, FALSE,
8023 EL_SPRING_LEFT, -1, -1
8026 Xspring_fall, FALSE, FALSE,
8030 Yspring_s, FALSE, FALSE,
8031 EL_SPRING, ACTION_FALLING, -1
8034 Yspring_sB, FALSE, TRUE,
8035 EL_SPRING, ACTION_FALLING, -1
8038 Yspring_e, FALSE, FALSE,
8039 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
8042 Yspring_eB, FALSE, TRUE,
8043 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
8046 Yspring_w, FALSE, FALSE,
8047 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
8050 Yspring_wB, FALSE, TRUE,
8051 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
8054 Yspring_alien_e, FALSE, FALSE,
8055 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
8058 Yspring_alien_eB, FALSE, TRUE,
8059 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
8062 Yspring_alien_w, FALSE, FALSE,
8063 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
8066 Yspring_alien_wB, FALSE, TRUE,
8067 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
8071 Xpush_emerald_e, FALSE, FALSE,
8072 EL_EMERALD, -1, MV_BIT_RIGHT
8075 Xpush_emerald_w, FALSE, FALSE,
8076 EL_EMERALD, -1, MV_BIT_LEFT
8079 Xpush_diamond_e, FALSE, FALSE,
8080 EL_DIAMOND, -1, MV_BIT_RIGHT
8083 Xpush_diamond_w, FALSE, FALSE,
8084 EL_DIAMOND, -1, MV_BIT_LEFT
8087 Xpush_stone_e, FALSE, FALSE,
8088 EL_ROCK, -1, MV_BIT_RIGHT
8091 Xpush_stone_w, FALSE, FALSE,
8092 EL_ROCK, -1, MV_BIT_LEFT
8095 Xpush_bomb_e, FALSE, FALSE,
8096 EL_BOMB, -1, MV_BIT_RIGHT
8099 Xpush_bomb_w, FALSE, FALSE,
8100 EL_BOMB, -1, MV_BIT_LEFT
8103 Xpush_nut_e, FALSE, FALSE,
8104 EL_NUT, -1, MV_BIT_RIGHT
8107 Xpush_nut_w, FALSE, FALSE,
8108 EL_NUT, -1, MV_BIT_LEFT
8111 Xpush_spring_e, FALSE, FALSE,
8112 EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
8115 Xpush_spring_w, FALSE, FALSE,
8116 EL_SPRING_LEFT, -1, MV_BIT_LEFT
8120 Xdynamite, TRUE, FALSE,
8121 EL_EM_DYNAMITE, -1, -1
8124 Ydynamite_blank, FALSE, FALSE,
8125 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
8128 Xdynamite_1, TRUE, FALSE,
8129 EL_EM_DYNAMITE_ACTIVE, -1, -1
8132 Xdynamite_2, FALSE, FALSE,
8133 EL_EM_DYNAMITE_ACTIVE, -1, -1
8136 Xdynamite_3, FALSE, FALSE,
8137 EL_EM_DYNAMITE_ACTIVE, -1, -1
8140 Xdynamite_4, FALSE, FALSE,
8141 EL_EM_DYNAMITE_ACTIVE, -1, -1
8145 Xkey_1, TRUE, FALSE,
8149 Xkey_2, TRUE, FALSE,
8153 Xkey_3, TRUE, FALSE,
8157 Xkey_4, TRUE, FALSE,
8161 Xkey_5, TRUE, FALSE,
8162 EL_EMC_KEY_5, -1, -1
8165 Xkey_6, TRUE, FALSE,
8166 EL_EMC_KEY_6, -1, -1
8169 Xkey_7, TRUE, FALSE,
8170 EL_EMC_KEY_7, -1, -1
8173 Xkey_8, TRUE, FALSE,
8174 EL_EMC_KEY_8, -1, -1
8178 Xdoor_1, TRUE, FALSE,
8179 EL_EM_GATE_1, -1, -1
8182 Xdoor_2, TRUE, FALSE,
8183 EL_EM_GATE_2, -1, -1
8186 Xdoor_3, TRUE, FALSE,
8187 EL_EM_GATE_3, -1, -1
8190 Xdoor_4, TRUE, FALSE,
8191 EL_EM_GATE_4, -1, -1
8194 Xdoor_5, TRUE, FALSE,
8195 EL_EMC_GATE_5, -1, -1
8198 Xdoor_6, TRUE, FALSE,
8199 EL_EMC_GATE_6, -1, -1
8202 Xdoor_7, TRUE, FALSE,
8203 EL_EMC_GATE_7, -1, -1
8206 Xdoor_8, TRUE, FALSE,
8207 EL_EMC_GATE_8, -1, -1
8211 Xfake_door_1, TRUE, FALSE,
8212 EL_EM_GATE_1_GRAY, -1, -1
8215 Xfake_door_2, TRUE, FALSE,
8216 EL_EM_GATE_2_GRAY, -1, -1
8219 Xfake_door_3, TRUE, FALSE,
8220 EL_EM_GATE_3_GRAY, -1, -1
8223 Xfake_door_4, TRUE, FALSE,
8224 EL_EM_GATE_4_GRAY, -1, -1
8227 Xfake_door_5, TRUE, FALSE,
8228 EL_EMC_GATE_5_GRAY, -1, -1
8231 Xfake_door_6, TRUE, FALSE,
8232 EL_EMC_GATE_6_GRAY, -1, -1
8235 Xfake_door_7, TRUE, FALSE,
8236 EL_EMC_GATE_7_GRAY, -1, -1
8239 Xfake_door_8, TRUE, FALSE,
8240 EL_EMC_GATE_8_GRAY, -1, -1
8244 Xballoon, TRUE, FALSE,
8248 Yballoon_n, FALSE, FALSE,
8249 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
8252 Yballoon_nB, FALSE, TRUE,
8253 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
8256 Yballoon_e, FALSE, FALSE,
8257 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
8260 Yballoon_eB, FALSE, TRUE,
8261 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
8264 Yballoon_s, FALSE, FALSE,
8265 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
8268 Yballoon_sB, FALSE, TRUE,
8269 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
8272 Yballoon_w, FALSE, FALSE,
8273 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
8276 Yballoon_wB, FALSE, TRUE,
8277 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
8281 Xball_1, TRUE, FALSE,
8282 EL_EMC_MAGIC_BALL, -1, -1
8285 Yball_1, FALSE, FALSE,
8286 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8289 Xball_2, FALSE, FALSE,
8290 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8293 Yball_2, FALSE, FALSE,
8294 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8297 Yball_blank, FALSE, FALSE,
8298 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
8302 Xamoeba_1, TRUE, FALSE,
8303 EL_AMOEBA_DRY, ACTION_OTHER, -1
8306 Xamoeba_2, FALSE, FALSE,
8307 EL_AMOEBA_DRY, ACTION_OTHER, -1
8310 Xamoeba_3, FALSE, FALSE,
8311 EL_AMOEBA_DRY, ACTION_OTHER, -1
8314 Xamoeba_4, FALSE, FALSE,
8315 EL_AMOEBA_DRY, ACTION_OTHER, -1
8318 Xamoeba_5, TRUE, FALSE,
8319 EL_AMOEBA_WET, ACTION_OTHER, -1
8322 Xamoeba_6, FALSE, FALSE,
8323 EL_AMOEBA_WET, ACTION_OTHER, -1
8326 Xamoeba_7, FALSE, FALSE,
8327 EL_AMOEBA_WET, ACTION_OTHER, -1
8330 Xamoeba_8, FALSE, FALSE,
8331 EL_AMOEBA_WET, ACTION_OTHER, -1
8336 EL_AMOEBA_DROP, ACTION_GROWING, -1
8339 Xdrip_fall, FALSE, FALSE,
8340 EL_AMOEBA_DROP, -1, -1
8343 Xdrip_stretch, FALSE, FALSE,
8344 EL_AMOEBA_DROP, ACTION_FALLING, -1
8347 Xdrip_stretchB, FALSE, TRUE,
8348 EL_AMOEBA_DROP, ACTION_FALLING, -1
8351 Ydrip_1_s, FALSE, FALSE,
8352 EL_AMOEBA_DROP, ACTION_FALLING, -1
8355 Ydrip_1_sB, FALSE, TRUE,
8356 EL_AMOEBA_DROP, ACTION_FALLING, -1
8359 Ydrip_2_s, FALSE, FALSE,
8360 EL_AMOEBA_DROP, ACTION_FALLING, -1
8363 Ydrip_2_sB, FALSE, TRUE,
8364 EL_AMOEBA_DROP, ACTION_FALLING, -1
8368 Xwonderwall, TRUE, FALSE,
8369 EL_MAGIC_WALL, -1, -1
8372 Ywonderwall, FALSE, FALSE,
8373 EL_MAGIC_WALL, ACTION_ACTIVE, -1
8377 Xwheel, TRUE, FALSE,
8378 EL_ROBOT_WHEEL, -1, -1
8381 Ywheel, FALSE, FALSE,
8382 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
8386 Xswitch, TRUE, FALSE,
8387 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
8390 Yswitch, FALSE, FALSE,
8391 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
8395 Xbumper, TRUE, FALSE,
8396 EL_EMC_SPRING_BUMPER, -1, -1
8399 Ybumper, FALSE, FALSE,
8400 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
8404 Xacid_nw, TRUE, FALSE,
8405 EL_ACID_POOL_TOPLEFT, -1, -1
8408 Xacid_ne, TRUE, FALSE,
8409 EL_ACID_POOL_TOPRIGHT, -1, -1
8412 Xacid_sw, TRUE, FALSE,
8413 EL_ACID_POOL_BOTTOMLEFT, -1, -1
8416 Xacid_s, TRUE, FALSE,
8417 EL_ACID_POOL_BOTTOM, -1, -1
8420 Xacid_se, TRUE, FALSE,
8421 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
8425 Xfake_blank, TRUE, FALSE,
8426 EL_INVISIBLE_WALL, -1, -1
8429 Yfake_blank, FALSE, FALSE,
8430 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
8434 Xfake_grass, TRUE, FALSE,
8435 EL_EMC_FAKE_GRASS, -1, -1
8438 Yfake_grass, FALSE, FALSE,
8439 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
8443 Xfake_amoeba, TRUE, FALSE,
8444 EL_EMC_DRIPPER, -1, -1
8447 Yfake_amoeba, FALSE, FALSE,
8448 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
8452 Xlenses, TRUE, FALSE,
8453 EL_EMC_LENSES, -1, -1
8457 Xmagnify, TRUE, FALSE,
8458 EL_EMC_MAGNIFIER, -1, -1
8463 EL_QUICKSAND_EMPTY, -1, -1
8466 Xsand_stone, TRUE, FALSE,
8467 EL_QUICKSAND_FULL, -1, -1
8470 Xsand_stonein_1, FALSE, TRUE,
8471 EL_ROCK, ACTION_FILLING, -1
8474 Xsand_stonein_2, FALSE, TRUE,
8475 EL_ROCK, ACTION_FILLING, -1
8478 Xsand_stonein_3, FALSE, TRUE,
8479 EL_ROCK, ACTION_FILLING, -1
8482 Xsand_stonein_4, FALSE, TRUE,
8483 EL_ROCK, ACTION_FILLING, -1
8486 Xsand_sandstone_1, FALSE, FALSE,
8487 EL_QUICKSAND_FILLING, -1, -1
8490 Xsand_sandstone_2, FALSE, FALSE,
8491 EL_QUICKSAND_FILLING, -1, -1
8494 Xsand_sandstone_3, FALSE, FALSE,
8495 EL_QUICKSAND_FILLING, -1, -1
8498 Xsand_sandstone_4, FALSE, FALSE,
8499 EL_QUICKSAND_FILLING, -1, -1
8502 Xsand_stonesand_1, FALSE, FALSE,
8503 EL_QUICKSAND_EMPTYING, -1, -1
8506 Xsand_stonesand_2, FALSE, FALSE,
8507 EL_QUICKSAND_EMPTYING, -1, -1
8510 Xsand_stonesand_3, FALSE, FALSE,
8511 EL_QUICKSAND_EMPTYING, -1, -1
8514 Xsand_stonesand_4, FALSE, FALSE,
8515 EL_QUICKSAND_EMPTYING, -1, -1
8518 Xsand_stoneout_1, FALSE, FALSE,
8519 EL_ROCK, ACTION_EMPTYING, -1
8522 Xsand_stoneout_2, FALSE, FALSE,
8523 EL_ROCK, ACTION_EMPTYING, -1
8526 Xsand_stonesand_quickout_1, FALSE, FALSE,
8527 EL_QUICKSAND_EMPTYING, -1, -1
8530 Xsand_stonesand_quickout_2, FALSE, FALSE,
8531 EL_QUICKSAND_EMPTYING, -1, -1
8535 Xslide_ns, TRUE, FALSE,
8536 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
8539 Yslide_ns_blank, FALSE, FALSE,
8540 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
8543 Xslide_ew, TRUE, FALSE,
8544 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
8547 Yslide_ew_blank, FALSE, FALSE,
8548 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
8552 Xwind_n, TRUE, FALSE,
8553 EL_BALLOON_SWITCH_UP, -1, -1
8556 Xwind_e, TRUE, FALSE,
8557 EL_BALLOON_SWITCH_RIGHT, -1, -1
8560 Xwind_s, TRUE, FALSE,
8561 EL_BALLOON_SWITCH_DOWN, -1, -1
8564 Xwind_w, TRUE, FALSE,
8565 EL_BALLOON_SWITCH_LEFT, -1, -1
8568 Xwind_any, TRUE, FALSE,
8569 EL_BALLOON_SWITCH_ANY, -1, -1
8572 Xwind_stop, TRUE, FALSE,
8573 EL_BALLOON_SWITCH_NONE, -1, -1
8578 EL_EM_EXIT_CLOSED, -1, -1
8581 Xexit_1, TRUE, FALSE,
8582 EL_EM_EXIT_OPEN, -1, -1
8585 Xexit_2, FALSE, FALSE,
8586 EL_EM_EXIT_OPEN, -1, -1
8589 Xexit_3, FALSE, FALSE,
8590 EL_EM_EXIT_OPEN, -1, -1
8594 Xpause, FALSE, FALSE,
8599 Xwall_1, TRUE, FALSE,
8603 Xwall_2, TRUE, FALSE,
8604 EL_EMC_WALL_14, -1, -1
8607 Xwall_3, TRUE, FALSE,
8608 EL_EMC_WALL_15, -1, -1
8611 Xwall_4, TRUE, FALSE,
8612 EL_EMC_WALL_16, -1, -1
8616 Xroundwall_1, TRUE, FALSE,
8617 EL_WALL_SLIPPERY, -1, -1
8620 Xroundwall_2, TRUE, FALSE,
8621 EL_EMC_WALL_SLIPPERY_2, -1, -1
8624 Xroundwall_3, TRUE, FALSE,
8625 EL_EMC_WALL_SLIPPERY_3, -1, -1
8628 Xroundwall_4, TRUE, FALSE,
8629 EL_EMC_WALL_SLIPPERY_4, -1, -1
8633 Xsteel_1, TRUE, FALSE,
8634 EL_STEELWALL, -1, -1
8637 Xsteel_2, TRUE, FALSE,
8638 EL_EMC_STEELWALL_2, -1, -1
8641 Xsteel_3, TRUE, FALSE,
8642 EL_EMC_STEELWALL_3, -1, -1
8645 Xsteel_4, TRUE, FALSE,
8646 EL_EMC_STEELWALL_4, -1, -1
8650 Xdecor_1, TRUE, FALSE,
8651 EL_EMC_WALL_8, -1, -1
8654 Xdecor_2, TRUE, FALSE,
8655 EL_EMC_WALL_6, -1, -1
8658 Xdecor_3, TRUE, FALSE,
8659 EL_EMC_WALL_4, -1, -1
8662 Xdecor_4, TRUE, FALSE,
8663 EL_EMC_WALL_7, -1, -1
8666 Xdecor_5, TRUE, FALSE,
8667 EL_EMC_WALL_5, -1, -1
8670 Xdecor_6, TRUE, FALSE,
8671 EL_EMC_WALL_9, -1, -1
8674 Xdecor_7, TRUE, FALSE,
8675 EL_EMC_WALL_10, -1, -1
8678 Xdecor_8, TRUE, FALSE,
8679 EL_EMC_WALL_1, -1, -1
8682 Xdecor_9, TRUE, FALSE,
8683 EL_EMC_WALL_2, -1, -1
8686 Xdecor_10, TRUE, FALSE,
8687 EL_EMC_WALL_3, -1, -1
8690 Xdecor_11, TRUE, FALSE,
8691 EL_EMC_WALL_11, -1, -1
8694 Xdecor_12, TRUE, FALSE,
8695 EL_EMC_WALL_12, -1, -1
8699 Xalpha_0, TRUE, FALSE,
8700 EL_CHAR('0'), -1, -1
8703 Xalpha_1, TRUE, FALSE,
8704 EL_CHAR('1'), -1, -1
8707 Xalpha_2, TRUE, FALSE,
8708 EL_CHAR('2'), -1, -1
8711 Xalpha_3, TRUE, FALSE,
8712 EL_CHAR('3'), -1, -1
8715 Xalpha_4, TRUE, FALSE,
8716 EL_CHAR('4'), -1, -1
8719 Xalpha_5, TRUE, FALSE,
8720 EL_CHAR('5'), -1, -1
8723 Xalpha_6, TRUE, FALSE,
8724 EL_CHAR('6'), -1, -1
8727 Xalpha_7, TRUE, FALSE,
8728 EL_CHAR('7'), -1, -1
8731 Xalpha_8, TRUE, FALSE,
8732 EL_CHAR('8'), -1, -1
8735 Xalpha_9, TRUE, FALSE,
8736 EL_CHAR('9'), -1, -1
8739 Xalpha_excla, TRUE, FALSE,
8740 EL_CHAR('!'), -1, -1
8743 Xalpha_apost, TRUE, FALSE,
8744 EL_CHAR('\''), -1, -1
8747 Xalpha_comma, TRUE, FALSE,
8748 EL_CHAR(','), -1, -1
8751 Xalpha_minus, TRUE, FALSE,
8752 EL_CHAR('-'), -1, -1
8755 Xalpha_perio, TRUE, FALSE,
8756 EL_CHAR('.'), -1, -1
8759 Xalpha_colon, TRUE, FALSE,
8760 EL_CHAR(':'), -1, -1
8763 Xalpha_quest, TRUE, FALSE,
8764 EL_CHAR('?'), -1, -1
8767 Xalpha_a, TRUE, FALSE,
8768 EL_CHAR('A'), -1, -1
8771 Xalpha_b, TRUE, FALSE,
8772 EL_CHAR('B'), -1, -1
8775 Xalpha_c, TRUE, FALSE,
8776 EL_CHAR('C'), -1, -1
8779 Xalpha_d, TRUE, FALSE,
8780 EL_CHAR('D'), -1, -1
8783 Xalpha_e, TRUE, FALSE,
8784 EL_CHAR('E'), -1, -1
8787 Xalpha_f, TRUE, FALSE,
8788 EL_CHAR('F'), -1, -1
8791 Xalpha_g, TRUE, FALSE,
8792 EL_CHAR('G'), -1, -1
8795 Xalpha_h, TRUE, FALSE,
8796 EL_CHAR('H'), -1, -1
8799 Xalpha_i, TRUE, FALSE,
8800 EL_CHAR('I'), -1, -1
8803 Xalpha_j, TRUE, FALSE,
8804 EL_CHAR('J'), -1, -1
8807 Xalpha_k, TRUE, FALSE,
8808 EL_CHAR('K'), -1, -1
8811 Xalpha_l, TRUE, FALSE,
8812 EL_CHAR('L'), -1, -1
8815 Xalpha_m, TRUE, FALSE,
8816 EL_CHAR('M'), -1, -1
8819 Xalpha_n, TRUE, FALSE,
8820 EL_CHAR('N'), -1, -1
8823 Xalpha_o, TRUE, FALSE,
8824 EL_CHAR('O'), -1, -1
8827 Xalpha_p, TRUE, FALSE,
8828 EL_CHAR('P'), -1, -1
8831 Xalpha_q, TRUE, FALSE,
8832 EL_CHAR('Q'), -1, -1
8835 Xalpha_r, TRUE, FALSE,
8836 EL_CHAR('R'), -1, -1
8839 Xalpha_s, TRUE, FALSE,
8840 EL_CHAR('S'), -1, -1
8843 Xalpha_t, TRUE, FALSE,
8844 EL_CHAR('T'), -1, -1
8847 Xalpha_u, TRUE, FALSE,
8848 EL_CHAR('U'), -1, -1
8851 Xalpha_v, TRUE, FALSE,
8852 EL_CHAR('V'), -1, -1
8855 Xalpha_w, TRUE, FALSE,
8856 EL_CHAR('W'), -1, -1
8859 Xalpha_x, TRUE, FALSE,
8860 EL_CHAR('X'), -1, -1
8863 Xalpha_y, TRUE, FALSE,
8864 EL_CHAR('Y'), -1, -1
8867 Xalpha_z, TRUE, FALSE,
8868 EL_CHAR('Z'), -1, -1
8871 Xalpha_arrow_e, TRUE, FALSE,
8872 EL_CHAR('>'), -1, -1
8875 Xalpha_arrow_w, TRUE, FALSE,
8876 EL_CHAR('<'), -1, -1
8879 Xalpha_copyr, TRUE, FALSE,
8880 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
8884 Ykey_1_blank, FALSE, FALSE,
8885 EL_EM_KEY_1, ACTION_COLLECTING, -1
8888 Ykey_2_blank, FALSE, FALSE,
8889 EL_EM_KEY_2, ACTION_COLLECTING, -1
8892 Ykey_3_blank, FALSE, FALSE,
8893 EL_EM_KEY_3, ACTION_COLLECTING, -1
8896 Ykey_4_blank, FALSE, FALSE,
8897 EL_EM_KEY_4, ACTION_COLLECTING, -1
8900 Ykey_5_blank, FALSE, FALSE,
8901 EL_EMC_KEY_5, ACTION_COLLECTING, -1
8904 Ykey_6_blank, FALSE, FALSE,
8905 EL_EMC_KEY_6, ACTION_COLLECTING, -1
8908 Ykey_7_blank, FALSE, FALSE,
8909 EL_EMC_KEY_7, ACTION_COLLECTING, -1
8912 Ykey_8_blank, FALSE, FALSE,
8913 EL_EMC_KEY_8, ACTION_COLLECTING, -1
8916 Ylenses_blank, FALSE, FALSE,
8917 EL_EMC_LENSES, ACTION_COLLECTING, -1
8920 Ymagnify_blank, FALSE, FALSE,
8921 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
8924 Ygrass_blank, FALSE, FALSE,
8925 EL_EMC_GRASS, ACTION_SNAPPING, -1
8928 Ydirt_blank, FALSE, FALSE,
8929 EL_SAND, ACTION_SNAPPING, -1
8938 static struct Mapping_EM_to_RND_player
8947 em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
8951 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
8955 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
8959 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
8963 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
8967 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
8971 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
8975 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
8979 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
8983 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
8987 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
8991 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
8995 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
8999 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
9003 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
9007 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
9011 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
9015 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
9019 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
9023 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
9027 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
9031 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
9035 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
9039 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
9043 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
9047 EL_PLAYER_1, ACTION_DEFAULT, -1,
9051 EL_PLAYER_2, ACTION_DEFAULT, -1,
9055 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
9059 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
9063 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
9067 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
9071 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
9075 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
9079 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
9083 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
9087 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
9091 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
9095 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
9099 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
9103 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
9107 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
9111 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
9115 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
9119 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
9123 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
9127 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
9131 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
9135 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
9139 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
9143 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
9147 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
9151 EL_PLAYER_3, ACTION_DEFAULT, -1,
9155 EL_PLAYER_4, ACTION_DEFAULT, -1,
9164 int map_element_RND_to_EM_cave(int element_rnd)
9166 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
9167 static boolean mapping_initialized = FALSE;
9169 if (!mapping_initialized)
9173 // return "Xalpha_quest" for all undefined elements in mapping array
9174 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9175 mapping_RND_to_EM[i] = Xalpha_quest;
9177 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9178 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
9179 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
9180 em_object_mapping_list[i].element_em;
9182 mapping_initialized = TRUE;
9185 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
9187 Warn("invalid RND level element %d", element_rnd);
9192 return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
9195 int map_element_EM_to_RND_cave(int element_em_cave)
9197 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
9198 static boolean mapping_initialized = FALSE;
9200 if (!mapping_initialized)
9204 // return "EL_UNKNOWN" for all undefined elements in mapping array
9205 for (i = 0; i < GAME_TILE_MAX; i++)
9206 mapping_EM_to_RND[i] = EL_UNKNOWN;
9208 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9209 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
9210 em_object_mapping_list[i].element_rnd;
9212 mapping_initialized = TRUE;
9215 if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
9217 Warn("invalid EM cave element %d", element_em_cave);
9222 return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
9225 int map_element_EM_to_RND_game(int element_em_game)
9227 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
9228 static boolean mapping_initialized = FALSE;
9230 if (!mapping_initialized)
9234 // return "EL_UNKNOWN" for all undefined elements in mapping array
9235 for (i = 0; i < GAME_TILE_MAX; i++)
9236 mapping_EM_to_RND[i] = EL_UNKNOWN;
9238 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9239 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
9240 em_object_mapping_list[i].element_rnd;
9242 mapping_initialized = TRUE;
9245 if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
9247 Warn("invalid EM game element %d", element_em_game);
9252 return mapping_EM_to_RND[element_em_game];
9255 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
9257 struct LevelInfo_EM *level_em = level->native_em_level;
9258 struct CAVE *cav = level_em->cav;
9261 for (i = 0; i < GAME_TILE_MAX; i++)
9262 cav->android_array[i] = Cblank;
9264 for (i = 0; i < level->num_android_clone_elements; i++)
9266 int element_rnd = level->android_clone_element[i];
9267 int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
9269 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
9270 if (em_object_mapping_list[j].element_rnd == element_rnd)
9271 cav->android_array[em_object_mapping_list[j].element_em] =
9276 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
9278 struct LevelInfo_EM *level_em = level->native_em_level;
9279 struct CAVE *cav = level_em->cav;
9282 level->num_android_clone_elements = 0;
9284 for (i = 0; i < GAME_TILE_MAX; i++)
9286 int element_em_cave = cav->android_array[i];
9288 boolean element_found = FALSE;
9290 if (element_em_cave == Cblank)
9293 element_rnd = map_element_EM_to_RND_cave(element_em_cave);
9295 for (j = 0; j < level->num_android_clone_elements; j++)
9296 if (level->android_clone_element[j] == element_rnd)
9297 element_found = TRUE;
9301 level->android_clone_element[level->num_android_clone_elements++] =
9304 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
9309 if (level->num_android_clone_elements == 0)
9311 level->num_android_clone_elements = 1;
9312 level->android_clone_element[0] = EL_EMPTY;
9316 int map_direction_RND_to_EM(int direction)
9318 return (direction == MV_UP ? 0 :
9319 direction == MV_RIGHT ? 1 :
9320 direction == MV_DOWN ? 2 :
9321 direction == MV_LEFT ? 3 :
9325 int map_direction_EM_to_RND(int direction)
9327 return (direction == 0 ? MV_UP :
9328 direction == 1 ? MV_RIGHT :
9329 direction == 2 ? MV_DOWN :
9330 direction == 3 ? MV_LEFT :
9334 int map_element_RND_to_SP(int element_rnd)
9336 int element_sp = 0x20; // map unknown elements to yellow "hardware"
9338 if (element_rnd >= EL_SP_START &&
9339 element_rnd <= EL_SP_END)
9340 element_sp = element_rnd - EL_SP_START;
9341 else if (element_rnd == EL_EMPTY_SPACE)
9343 else if (element_rnd == EL_INVISIBLE_WALL)
9349 int map_element_SP_to_RND(int element_sp)
9351 int element_rnd = EL_UNKNOWN;
9353 if (element_sp >= 0x00 &&
9355 element_rnd = EL_SP_START + element_sp;
9356 else if (element_sp == 0x28)
9357 element_rnd = EL_INVISIBLE_WALL;
9362 int map_action_SP_to_RND(int action_sp)
9366 case actActive: return ACTION_ACTIVE;
9367 case actImpact: return ACTION_IMPACT;
9368 case actExploding: return ACTION_EXPLODING;
9369 case actDigging: return ACTION_DIGGING;
9370 case actSnapping: return ACTION_SNAPPING;
9371 case actCollecting: return ACTION_COLLECTING;
9372 case actPassing: return ACTION_PASSING;
9373 case actPushing: return ACTION_PUSHING;
9374 case actDropping: return ACTION_DROPPING;
9376 default: return ACTION_DEFAULT;
9380 int map_element_RND_to_MM(int element_rnd)
9382 return (element_rnd >= EL_MM_START_1 &&
9383 element_rnd <= EL_MM_END_1 ?
9384 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
9386 element_rnd >= EL_MM_START_2 &&
9387 element_rnd <= EL_MM_END_2 ?
9388 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
9390 element_rnd >= EL_MM_START_3 &&
9391 element_rnd <= EL_MM_END_3 ?
9392 EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
9394 element_rnd >= EL_CHAR_START &&
9395 element_rnd <= EL_CHAR_END ?
9396 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
9398 element_rnd >= EL_MM_RUNTIME_START &&
9399 element_rnd <= EL_MM_RUNTIME_END ?
9400 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
9402 EL_MM_EMPTY_NATIVE);
9405 int map_element_MM_to_RND(int element_mm)
9407 return (element_mm == EL_MM_EMPTY_NATIVE ||
9408 element_mm == EL_DF_EMPTY_NATIVE ?
9411 element_mm >= EL_MM_START_1_NATIVE &&
9412 element_mm <= EL_MM_END_1_NATIVE ?
9413 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
9415 element_mm >= EL_MM_START_2_NATIVE &&
9416 element_mm <= EL_MM_END_2_NATIVE ?
9417 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
9419 element_mm >= EL_MM_START_3_NATIVE &&
9420 element_mm <= EL_MM_END_3_NATIVE ?
9421 EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
9423 element_mm >= EL_MM_CHAR_START_NATIVE &&
9424 element_mm <= EL_MM_CHAR_END_NATIVE ?
9425 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
9427 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
9428 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
9429 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
9434 int map_action_MM_to_RND(int action_mm)
9436 // all MM actions are defined to exactly match their RND counterparts
9440 int map_sound_MM_to_RND(int sound_mm)
9444 case SND_MM_GAME_LEVELTIME_CHARGING:
9445 return SND_GAME_LEVELTIME_CHARGING;
9447 case SND_MM_GAME_HEALTH_CHARGING:
9448 return SND_GAME_HEALTH_CHARGING;
9451 return SND_UNDEFINED;
9455 int map_mm_wall_element(int element)
9457 return (element >= EL_MM_STEEL_WALL_START &&
9458 element <= EL_MM_STEEL_WALL_END ?
9461 element >= EL_MM_WOODEN_WALL_START &&
9462 element <= EL_MM_WOODEN_WALL_END ?
9465 element >= EL_MM_ICE_WALL_START &&
9466 element <= EL_MM_ICE_WALL_END ?
9469 element >= EL_MM_AMOEBA_WALL_START &&
9470 element <= EL_MM_AMOEBA_WALL_END ?
9473 element >= EL_DF_STEEL_WALL_START &&
9474 element <= EL_DF_STEEL_WALL_END ?
9477 element >= EL_DF_WOODEN_WALL_START &&
9478 element <= EL_DF_WOODEN_WALL_END ?
9484 int map_mm_wall_element_editor(int element)
9488 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
9489 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
9490 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
9491 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
9492 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
9493 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
9495 default: return element;
9499 int get_next_element(int element)
9503 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
9504 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
9505 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
9506 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
9507 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
9508 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
9509 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
9510 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
9511 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
9512 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
9513 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
9515 default: return element;
9519 int el2img_mm(int element_mm)
9521 return el2img(map_element_MM_to_RND(element_mm));
9524 int el_act2img_mm(int element_mm, int action)
9526 return el_act2img(map_element_MM_to_RND(element_mm), action);
9529 int el_act_dir2img(int element, int action, int direction)
9531 element = GFX_ELEMENT(element);
9532 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
9534 // direction_graphic[][] == graphic[] for undefined direction graphics
9535 return element_info[element].direction_graphic[action][direction];
9538 static int el_act_dir2crm(int element, int action, int direction)
9540 element = GFX_ELEMENT(element);
9541 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
9543 // direction_graphic[][] == graphic[] for undefined direction graphics
9544 return element_info[element].direction_crumbled[action][direction];
9547 int el_act2img(int element, int action)
9549 element = GFX_ELEMENT(element);
9551 return element_info[element].graphic[action];
9554 int el_act2crm(int element, int action)
9556 element = GFX_ELEMENT(element);
9558 return element_info[element].crumbled[action];
9561 int el_dir2img(int element, int direction)
9563 element = GFX_ELEMENT(element);
9565 return el_act_dir2img(element, ACTION_DEFAULT, direction);
9568 int el2baseimg(int element)
9570 return element_info[element].graphic[ACTION_DEFAULT];
9573 int el2img(int element)
9575 element = GFX_ELEMENT(element);
9577 return element_info[element].graphic[ACTION_DEFAULT];
9580 int el2edimg(int element)
9582 element = GFX_ELEMENT(element);
9584 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
9587 int el2preimg(int element)
9589 element = GFX_ELEMENT(element);
9591 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
9594 int el2panelimg(int element)
9596 element = GFX_ELEMENT(element);
9598 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
9601 int font2baseimg(int font_nr)
9603 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
9606 int getBeltNrFromBeltElement(int element)
9608 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
9609 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
9610 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
9613 int getBeltNrFromBeltActiveElement(int element)
9615 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
9616 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
9617 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
9620 int getBeltNrFromBeltSwitchElement(int element)
9622 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
9623 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
9624 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
9627 int getBeltDirNrFromBeltElement(int element)
9629 static int belt_base_element[4] =
9631 EL_CONVEYOR_BELT_1_LEFT,
9632 EL_CONVEYOR_BELT_2_LEFT,
9633 EL_CONVEYOR_BELT_3_LEFT,
9634 EL_CONVEYOR_BELT_4_LEFT
9637 int belt_nr = getBeltNrFromBeltElement(element);
9638 int belt_dir_nr = element - belt_base_element[belt_nr];
9640 return (belt_dir_nr % 3);
9643 int getBeltDirNrFromBeltSwitchElement(int element)
9645 static int belt_base_element[4] =
9647 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
9648 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
9649 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
9650 EL_CONVEYOR_BELT_4_SWITCH_LEFT
9653 int belt_nr = getBeltNrFromBeltSwitchElement(element);
9654 int belt_dir_nr = element - belt_base_element[belt_nr];
9656 return (belt_dir_nr % 3);
9659 int getBeltDirFromBeltElement(int element)
9661 static int belt_move_dir[3] =
9668 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
9670 return belt_move_dir[belt_dir_nr];
9673 int getBeltDirFromBeltSwitchElement(int element)
9675 static int belt_move_dir[3] =
9682 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
9684 return belt_move_dir[belt_dir_nr];
9687 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
9689 static int belt_base_element[4] =
9691 EL_CONVEYOR_BELT_1_LEFT,
9692 EL_CONVEYOR_BELT_2_LEFT,
9693 EL_CONVEYOR_BELT_3_LEFT,
9694 EL_CONVEYOR_BELT_4_LEFT
9697 return belt_base_element[belt_nr] + belt_dir_nr;
9700 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
9702 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
9704 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
9707 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
9709 static int belt_base_element[4] =
9711 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
9712 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
9713 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
9714 EL_CONVEYOR_BELT_4_SWITCH_LEFT
9717 return belt_base_element[belt_nr] + belt_dir_nr;
9720 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
9722 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
9724 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
9727 boolean swapTiles_EM(boolean is_pre_emc_cave)
9729 return is_pre_emc_cave && leveldir_current->use_emc_tiles;
9732 boolean getTeamMode_EM(void)
9734 return game.team_mode || network_playing;
9737 boolean isActivePlayer_EM(int player_nr)
9739 return stored_player[player_nr].active;
9742 unsigned int InitRND(int seed)
9744 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9745 return InitEngineRandom_BD(seed);
9746 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
9747 return InitEngineRandom_EM(seed);
9748 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9749 return InitEngineRandom_SP(seed);
9750 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9751 return InitEngineRandom_MM(seed);
9753 return InitEngineRandom_RND(seed);
9756 static struct Mapping_BD_to_RND_object bd_object_mapping[O_MAX_ALL];
9757 static struct Mapping_EM_to_RND_object em_object_mapping[GAME_TILE_MAX];
9758 static struct Mapping_EM_to_RND_player em_player_mapping[MAX_PLAYERS][PLY_MAX];
9760 static int get_effective_element_EM(int tile, int frame_em)
9762 int element = em_object_mapping[tile].element_rnd;
9763 int action = em_object_mapping[tile].action;
9764 boolean is_backside = em_object_mapping[tile].is_backside;
9765 boolean action_removing = (action == ACTION_DIGGING ||
9766 action == ACTION_SNAPPING ||
9767 action == ACTION_COLLECTING);
9775 return (frame_em > 5 ? EL_EMPTY : element);
9781 else // frame_em == 7
9792 case Ydiamond_stone:
9796 case Xdrip_stretchB:
9812 case Ymagnify_blank:
9815 case Xsand_stonein_1:
9816 case Xsand_stonein_2:
9817 case Xsand_stonein_3:
9818 case Xsand_stonein_4:
9822 return (is_backside || action_removing ? EL_EMPTY : element);
9827 static boolean check_linear_animation_EM(int tile)
9831 case Xsand_stonesand_1:
9832 case Xsand_stonesand_quickout_1:
9833 case Xsand_sandstone_1:
9834 case Xsand_stonein_1:
9835 case Xsand_stoneout_1:
9863 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
9864 boolean has_crumbled_graphics,
9865 int crumbled, int sync_frame)
9867 // if element can be crumbled, but certain action graphics are just empty
9868 // space (like instantly snapping sand to empty space in 1 frame), do not
9869 // treat these empty space graphics as crumbled graphics in EMC engine
9870 if (crumbled == IMG_EMPTY_SPACE)
9871 has_crumbled_graphics = FALSE;
9873 if (has_crumbled_graphics)
9875 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
9876 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
9877 g_crumbled->anim_delay,
9878 g_crumbled->anim_mode,
9879 g_crumbled->anim_start_frame,
9882 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
9883 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
9885 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
9886 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
9888 g_em->has_crumbled_graphics = TRUE;
9892 g_em->crumbled_bitmap = NULL;
9893 g_em->crumbled_src_x = 0;
9894 g_em->crumbled_src_y = 0;
9895 g_em->crumbled_border_size = 0;
9896 g_em->crumbled_tile_size = 0;
9898 g_em->has_crumbled_graphics = FALSE;
9903 void ResetGfxAnimation_EM(int x, int y, int tile)
9909 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
9910 int tile, int frame_em, int x, int y)
9912 int action = em_object_mapping[tile].action;
9913 int direction = em_object_mapping[tile].direction;
9914 int effective_element = get_effective_element_EM(tile, frame_em);
9915 int graphic = (direction == MV_NONE ?
9916 el_act2img(effective_element, action) :
9917 el_act_dir2img(effective_element, action, direction));
9918 struct GraphicInfo *g = &graphic_info[graphic];
9920 boolean action_removing = (action == ACTION_DIGGING ||
9921 action == ACTION_SNAPPING ||
9922 action == ACTION_COLLECTING);
9923 boolean action_moving = (action == ACTION_FALLING ||
9924 action == ACTION_MOVING ||
9925 action == ACTION_PUSHING ||
9926 action == ACTION_EATING ||
9927 action == ACTION_FILLING ||
9928 action == ACTION_EMPTYING);
9929 boolean action_falling = (action == ACTION_FALLING ||
9930 action == ACTION_FILLING ||
9931 action == ACTION_EMPTYING);
9933 // special case: graphic uses "2nd movement tile" and has defined
9934 // 7 frames for movement animation (or less) => use default graphic
9935 // for last (8th) frame which ends the movement animation
9936 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
9938 action = ACTION_DEFAULT; // (keep action_* unchanged for now)
9939 graphic = (direction == MV_NONE ?
9940 el_act2img(effective_element, action) :
9941 el_act_dir2img(effective_element, action, direction));
9943 g = &graphic_info[graphic];
9946 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
9950 else if (action_moving)
9952 boolean is_backside = em_object_mapping[tile].is_backside;
9956 int direction = em_object_mapping[tile].direction;
9957 int move_dir = (action_falling ? MV_DOWN : direction);
9962 // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
9963 if (g->double_movement && frame_em == 0)
9967 if (move_dir == MV_LEFT)
9968 GfxFrame[x - 1][y] = GfxFrame[x][y];
9969 else if (move_dir == MV_RIGHT)
9970 GfxFrame[x + 1][y] = GfxFrame[x][y];
9971 else if (move_dir == MV_UP)
9972 GfxFrame[x][y - 1] = GfxFrame[x][y];
9973 else if (move_dir == MV_DOWN)
9974 GfxFrame[x][y + 1] = GfxFrame[x][y];
9981 // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
9982 if (tile == Xsand_stonesand_quickout_1 ||
9983 tile == Xsand_stonesand_quickout_2)
9987 if (graphic_info[graphic].anim_global_sync)
9988 sync_frame = FrameCounter;
9989 else if (graphic_info[graphic].anim_global_anim_sync)
9990 sync_frame = getGlobalAnimSyncFrame();
9991 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
9992 sync_frame = GfxFrame[x][y];
9994 sync_frame = 0; // playfield border (pseudo steel)
9996 SetRandomAnimationValue(x, y);
9998 int frame = getAnimationFrame(g->anim_frames,
10001 g->anim_start_frame,
10004 g_em->unique_identifier =
10005 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
10008 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
10009 int tile, int frame_em, int x, int y)
10011 int action = em_object_mapping[tile].action;
10012 int direction = em_object_mapping[tile].direction;
10013 boolean is_backside = em_object_mapping[tile].is_backside;
10014 int effective_element = get_effective_element_EM(tile, frame_em);
10015 int effective_action = action;
10016 int graphic = (direction == MV_NONE ?
10017 el_act2img(effective_element, effective_action) :
10018 el_act_dir2img(effective_element, effective_action,
10020 int crumbled = (direction == MV_NONE ?
10021 el_act2crm(effective_element, effective_action) :
10022 el_act_dir2crm(effective_element, effective_action,
10024 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10025 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10026 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10027 struct GraphicInfo *g = &graphic_info[graphic];
10030 // special case: graphic uses "2nd movement tile" and has defined
10031 // 7 frames for movement animation (or less) => use default graphic
10032 // for last (8th) frame which ends the movement animation
10033 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
10035 effective_action = ACTION_DEFAULT;
10036 graphic = (direction == MV_NONE ?
10037 el_act2img(effective_element, effective_action) :
10038 el_act_dir2img(effective_element, effective_action,
10040 crumbled = (direction == MV_NONE ?
10041 el_act2crm(effective_element, effective_action) :
10042 el_act_dir2crm(effective_element, effective_action,
10045 g = &graphic_info[graphic];
10048 if (graphic_info[graphic].anim_global_sync)
10049 sync_frame = FrameCounter;
10050 else if (graphic_info[graphic].anim_global_anim_sync)
10051 sync_frame = getGlobalAnimSyncFrame();
10052 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
10053 sync_frame = GfxFrame[x][y];
10055 sync_frame = 0; // playfield border (pseudo steel)
10057 SetRandomAnimationValue(x, y);
10059 int frame = getAnimationFrame(g->anim_frames,
10062 g->anim_start_frame,
10065 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
10066 g->double_movement && is_backside);
10068 // (updating the "crumbled" graphic definitions is probably not really needed,
10069 // as animations for crumbled graphics can't be longer than one EMC cycle)
10070 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10074 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
10075 int player_nr, int anim, int frame_em)
10077 int element = em_player_mapping[player_nr][anim].element_rnd;
10078 int action = em_player_mapping[player_nr][anim].action;
10079 int direction = em_player_mapping[player_nr][anim].direction;
10080 int graphic = (direction == MV_NONE ?
10081 el_act2img(element, action) :
10082 el_act_dir2img(element, action, direction));
10083 struct GraphicInfo *g = &graphic_info[graphic];
10086 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
10088 stored_player[player_nr].StepFrame = frame_em;
10090 sync_frame = stored_player[player_nr].Frame;
10092 int frame = getAnimationFrame(g->anim_frames,
10095 g->anim_start_frame,
10098 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
10099 &g_em->src_x, &g_em->src_y, FALSE);
10102 #define BD_GFX_RANGE(a, n, i) ((i) >= (a) && (i) < (a) + (n))
10103 #define BD_GFX_FRAME(b, i) (((i) - (b)) * 8)
10105 void InitGraphicInfo_BD(void)
10109 // always start with reliable default values
10110 for (i = 0; i < O_MAX_ALL; i++)
10112 bd_object_mapping[i].element_rnd = EL_UNKNOWN;
10113 bd_object_mapping[i].action = ACTION_DEFAULT;
10114 bd_object_mapping[i].direction = MV_NONE;
10117 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
10119 int e = bd_object_mapping_list[i].element_bd;
10121 bd_object_mapping[e].element_rnd = bd_object_mapping_list[i].element_rnd;
10123 if (bd_object_mapping_list[i].action != -1)
10124 bd_object_mapping[e].action = bd_object_mapping_list[i].action;
10126 if (bd_object_mapping_list[i].direction != -1)
10127 bd_object_mapping[e].direction =
10128 MV_DIR_FROM_BIT(bd_object_mapping_list[i].direction);
10131 for (i = 0; i < O_MAX_ALL; i++)
10133 int element = bd_object_mapping[i].element_rnd;
10134 int action = bd_object_mapping[i].action;
10135 int direction = bd_object_mapping[i].direction;
10137 for (j = 0; j < 8; j++)
10139 int effective_element = element;
10140 int effective_action = action;
10141 int graphic = (el_act_dir2img(effective_element, effective_action,
10143 struct GraphicInfo *g = &graphic_info[graphic];
10144 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[i][j];
10145 Bitmap *src_bitmap;
10147 int sync_frame = (BD_GFX_RANGE(O_PRE_PL_1, 3, i) ? BD_GFX_FRAME(O_PRE_PL_1, i) :
10148 BD_GFX_RANGE(O_PRE_DIA_1, 5, i) ? BD_GFX_FRAME(O_PRE_DIA_1, i) :
10149 BD_GFX_RANGE(O_PRE_STONE_1, 4, i) ? BD_GFX_FRAME(O_PRE_STONE_1, i) :
10150 BD_GFX_RANGE(O_PRE_STEEL_1, 4, i) ? BD_GFX_FRAME(O_PRE_STEEL_1, i) :
10151 BD_GFX_RANGE(O_BOMB_TICK_1, 7, i) ? BD_GFX_FRAME(O_BOMB_TICK_1, i) :
10152 BD_GFX_RANGE(O_BOMB_EXPL_1, 4, i) ? BD_GFX_FRAME(O_BOMB_EXPL_1, i) :
10153 BD_GFX_RANGE(O_NUT_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NUT_EXPL_1, i) :
10154 BD_GFX_RANGE(O_GHOST_EXPL_1, 4, i) ? BD_GFX_FRAME(O_GHOST_EXPL_1, i) :
10155 BD_GFX_RANGE(O_EXPLODE_1, 5, i) ? BD_GFX_FRAME(O_EXPLODE_1, i) :
10156 BD_GFX_RANGE(O_PRE_CLOCK_1, 4, i) ? BD_GFX_FRAME(O_PRE_CLOCK_1, i) :
10157 BD_GFX_RANGE(O_NITRO_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NITRO_EXPL_1, i) :
10158 BD_GFX_RANGE(O_AMOEBA_2_EXPL_1, 4, i) ? BD_GFX_FRAME(O_AMOEBA_2_EXPL_1, i):
10159 i == O_INBOX_OPEN || i == O_OUTBOX_OPEN ? j :
10161 int frame = getAnimationFrame(g->anim_frames,
10164 g->anim_start_frame,
10167 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
10169 g_bd->bitmap = src_bitmap;
10170 g_bd->src_x = src_x;
10171 g_bd->src_y = src_y;
10172 g_bd->width = TILEX;
10173 g_bd->height = TILEY;
10177 // game graphics template for level-specific colors for native BD levels
10178 int graphic = IMG_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
10179 struct GraphicInfo_BD *g_bd = &graphic_info_bd_color_template;
10180 Bitmap *src_bitmap;
10183 getGraphicSourceExt(graphic, 0, &src_bitmap, &src_x, &src_y, FALSE);
10185 g_bd->bitmap = src_bitmap;
10186 g_bd->src_x = src_x;
10187 g_bd->src_y = src_y;
10188 g_bd->width = TILEX;
10189 g_bd->height = TILEY;
10192 void InitGraphicInfo_EM(void)
10196 // always start with reliable default values
10197 for (i = 0; i < GAME_TILE_MAX; i++)
10199 em_object_mapping[i].element_rnd = EL_UNKNOWN;
10200 em_object_mapping[i].is_backside = FALSE;
10201 em_object_mapping[i].action = ACTION_DEFAULT;
10202 em_object_mapping[i].direction = MV_NONE;
10205 // always start with reliable default values
10206 for (p = 0; p < MAX_PLAYERS; p++)
10208 for (i = 0; i < PLY_MAX; i++)
10210 em_player_mapping[p][i].element_rnd = EL_UNKNOWN;
10211 em_player_mapping[p][i].action = ACTION_DEFAULT;
10212 em_player_mapping[p][i].direction = MV_NONE;
10216 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
10218 int e = em_object_mapping_list[i].element_em;
10220 em_object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
10221 em_object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
10223 if (em_object_mapping_list[i].action != -1)
10224 em_object_mapping[e].action = em_object_mapping_list[i].action;
10226 if (em_object_mapping_list[i].direction != -1)
10227 em_object_mapping[e].direction =
10228 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
10231 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
10233 int a = em_player_mapping_list[i].action_em;
10234 int p = em_player_mapping_list[i].player_nr;
10236 em_player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
10238 if (em_player_mapping_list[i].action != -1)
10239 em_player_mapping[p][a].action = em_player_mapping_list[i].action;
10241 if (em_player_mapping_list[i].direction != -1)
10242 em_player_mapping[p][a].direction =
10243 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
10246 for (i = 0; i < GAME_TILE_MAX; i++)
10248 int element = em_object_mapping[i].element_rnd;
10249 int action = em_object_mapping[i].action;
10250 int direction = em_object_mapping[i].direction;
10251 boolean is_backside = em_object_mapping[i].is_backside;
10252 boolean action_exploding = ((action == ACTION_EXPLODING ||
10253 action == ACTION_SMASHED_BY_ROCK ||
10254 action == ACTION_SMASHED_BY_SPRING) &&
10255 element != EL_DIAMOND);
10256 boolean action_active = (action == ACTION_ACTIVE);
10257 boolean action_other = (action == ACTION_OTHER);
10259 for (j = 0; j < 8; j++)
10261 int effective_element = get_effective_element_EM(i, j);
10262 int effective_action = (j < 7 ? action :
10263 i == Xdrip_stretch ? action :
10264 i == Xdrip_stretchB ? action :
10265 i == Ydrip_1_s ? action :
10266 i == Ydrip_1_sB ? action :
10267 i == Yball_1 ? action :
10268 i == Xball_2 ? action :
10269 i == Yball_2 ? action :
10270 i == Yball_blank ? action :
10271 i == Ykey_1_blank ? action :
10272 i == Ykey_2_blank ? action :
10273 i == Ykey_3_blank ? action :
10274 i == Ykey_4_blank ? action :
10275 i == Ykey_5_blank ? action :
10276 i == Ykey_6_blank ? action :
10277 i == Ykey_7_blank ? action :
10278 i == Ykey_8_blank ? action :
10279 i == Ylenses_blank ? action :
10280 i == Ymagnify_blank ? action :
10281 i == Ygrass_blank ? action :
10282 i == Ydirt_blank ? action :
10283 i == Xsand_stonein_1 ? action :
10284 i == Xsand_stonein_2 ? action :
10285 i == Xsand_stonein_3 ? action :
10286 i == Xsand_stonein_4 ? action :
10287 i == Xsand_stoneout_1 ? action :
10288 i == Xsand_stoneout_2 ? action :
10289 i == Xboom_android ? ACTION_EXPLODING :
10290 action_exploding ? ACTION_EXPLODING :
10291 action_active ? action :
10292 action_other ? action :
10294 int graphic = (el_act_dir2img(effective_element, effective_action,
10296 int crumbled = (el_act_dir2crm(effective_element, effective_action,
10298 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10299 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10300 boolean has_action_graphics = (graphic != base_graphic);
10301 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10302 struct GraphicInfo *g = &graphic_info[graphic];
10303 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
10304 Bitmap *src_bitmap;
10306 // ensure to get symmetric 3-frame, 2-delay animations as used in EM
10307 boolean special_animation = (action != ACTION_DEFAULT &&
10308 g->anim_frames == 3 &&
10309 g->anim_delay == 2 &&
10310 g->anim_mode & ANIM_LINEAR);
10311 int sync_frame = (i == Xdrip_stretch ? 7 :
10312 i == Xdrip_stretchB ? 7 :
10313 i == Ydrip_2_s ? j + 8 :
10314 i == Ydrip_2_sB ? j + 8 :
10316 i == Xacid_2 ? 10 :
10317 i == Xacid_3 ? 20 :
10318 i == Xacid_4 ? 30 :
10319 i == Xacid_5 ? 40 :
10320 i == Xacid_6 ? 50 :
10321 i == Xacid_7 ? 60 :
10322 i == Xacid_8 ? 70 :
10323 i == Xfake_acid_1 ? 0 :
10324 i == Xfake_acid_2 ? 10 :
10325 i == Xfake_acid_3 ? 20 :
10326 i == Xfake_acid_4 ? 30 :
10327 i == Xfake_acid_5 ? 40 :
10328 i == Xfake_acid_6 ? 50 :
10329 i == Xfake_acid_7 ? 60 :
10330 i == Xfake_acid_8 ? 70 :
10331 i == Xfake_acid_1_player ? 0 :
10332 i == Xfake_acid_2_player ? 10 :
10333 i == Xfake_acid_3_player ? 20 :
10334 i == Xfake_acid_4_player ? 30 :
10335 i == Xfake_acid_5_player ? 40 :
10336 i == Xfake_acid_6_player ? 50 :
10337 i == Xfake_acid_7_player ? 60 :
10338 i == Xfake_acid_8_player ? 70 :
10340 i == Yball_2 ? j + 8 :
10341 i == Yball_blank ? j + 1 :
10342 i == Ykey_1_blank ? j + 1 :
10343 i == Ykey_2_blank ? j + 1 :
10344 i == Ykey_3_blank ? j + 1 :
10345 i == Ykey_4_blank ? j + 1 :
10346 i == Ykey_5_blank ? j + 1 :
10347 i == Ykey_6_blank ? j + 1 :
10348 i == Ykey_7_blank ? j + 1 :
10349 i == Ykey_8_blank ? j + 1 :
10350 i == Ylenses_blank ? j + 1 :
10351 i == Ymagnify_blank ? j + 1 :
10352 i == Ygrass_blank ? j + 1 :
10353 i == Ydirt_blank ? j + 1 :
10354 i == Xamoeba_1 ? 0 :
10355 i == Xamoeba_2 ? 1 :
10356 i == Xamoeba_3 ? 2 :
10357 i == Xamoeba_4 ? 3 :
10358 i == Xamoeba_5 ? 0 :
10359 i == Xamoeba_6 ? 1 :
10360 i == Xamoeba_7 ? 2 :
10361 i == Xamoeba_8 ? 3 :
10362 i == Xexit_2 ? j + 8 :
10363 i == Xexit_3 ? j + 16 :
10364 i == Xdynamite_1 ? 0 :
10365 i == Xdynamite_2 ? 8 :
10366 i == Xdynamite_3 ? 16 :
10367 i == Xdynamite_4 ? 24 :
10368 i == Xsand_stonein_1 ? j + 1 :
10369 i == Xsand_stonein_2 ? j + 9 :
10370 i == Xsand_stonein_3 ? j + 17 :
10371 i == Xsand_stonein_4 ? j + 25 :
10372 i == Xsand_stoneout_1 && j == 0 ? 0 :
10373 i == Xsand_stoneout_1 && j == 1 ? 0 :
10374 i == Xsand_stoneout_1 && j == 2 ? 1 :
10375 i == Xsand_stoneout_1 && j == 3 ? 2 :
10376 i == Xsand_stoneout_1 && j == 4 ? 2 :
10377 i == Xsand_stoneout_1 && j == 5 ? 3 :
10378 i == Xsand_stoneout_1 && j == 6 ? 4 :
10379 i == Xsand_stoneout_1 && j == 7 ? 4 :
10380 i == Xsand_stoneout_2 && j == 0 ? 5 :
10381 i == Xsand_stoneout_2 && j == 1 ? 6 :
10382 i == Xsand_stoneout_2 && j == 2 ? 7 :
10383 i == Xsand_stoneout_2 && j == 3 ? 8 :
10384 i == Xsand_stoneout_2 && j == 4 ? 9 :
10385 i == Xsand_stoneout_2 && j == 5 ? 11 :
10386 i == Xsand_stoneout_2 && j == 6 ? 13 :
10387 i == Xsand_stoneout_2 && j == 7 ? 15 :
10388 i == Xboom_bug && j == 1 ? 2 :
10389 i == Xboom_bug && j == 2 ? 2 :
10390 i == Xboom_bug && j == 3 ? 4 :
10391 i == Xboom_bug && j == 4 ? 4 :
10392 i == Xboom_bug && j == 5 ? 2 :
10393 i == Xboom_bug && j == 6 ? 2 :
10394 i == Xboom_bug && j == 7 ? 0 :
10395 i == Xboom_tank && j == 1 ? 2 :
10396 i == Xboom_tank && j == 2 ? 2 :
10397 i == Xboom_tank && j == 3 ? 4 :
10398 i == Xboom_tank && j == 4 ? 4 :
10399 i == Xboom_tank && j == 5 ? 2 :
10400 i == Xboom_tank && j == 6 ? 2 :
10401 i == Xboom_tank && j == 7 ? 0 :
10402 i == Xboom_android && j == 7 ? 6 :
10403 i == Xboom_1 && j == 1 ? 2 :
10404 i == Xboom_1 && j == 2 ? 2 :
10405 i == Xboom_1 && j == 3 ? 4 :
10406 i == Xboom_1 && j == 4 ? 4 :
10407 i == Xboom_1 && j == 5 ? 6 :
10408 i == Xboom_1 && j == 6 ? 6 :
10409 i == Xboom_1 && j == 7 ? 8 :
10410 i == Xboom_2 && j == 0 ? 8 :
10411 i == Xboom_2 && j == 1 ? 8 :
10412 i == Xboom_2 && j == 2 ? 10 :
10413 i == Xboom_2 && j == 3 ? 10 :
10414 i == Xboom_2 && j == 4 ? 10 :
10415 i == Xboom_2 && j == 5 ? 12 :
10416 i == Xboom_2 && j == 6 ? 12 :
10417 i == Xboom_2 && j == 7 ? 12 :
10418 special_animation && j == 4 ? 3 :
10419 effective_action != action ? 0 :
10421 int frame = getAnimationFrame(g->anim_frames,
10424 g->anim_start_frame,
10427 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
10428 g->double_movement && is_backside);
10430 g_em->bitmap = src_bitmap;
10431 g_em->src_x = src_x;
10432 g_em->src_y = src_y;
10433 g_em->src_offset_x = 0;
10434 g_em->src_offset_y = 0;
10435 g_em->dst_offset_x = 0;
10436 g_em->dst_offset_y = 0;
10437 g_em->width = TILEX;
10438 g_em->height = TILEY;
10440 g_em->preserve_background = FALSE;
10442 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10445 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
10446 effective_action == ACTION_MOVING ||
10447 effective_action == ACTION_PUSHING ||
10448 effective_action == ACTION_EATING)) ||
10449 (!has_action_graphics && (effective_action == ACTION_FILLING ||
10450 effective_action == ACTION_EMPTYING)))
10453 (effective_action == ACTION_FALLING ||
10454 effective_action == ACTION_FILLING ||
10455 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
10456 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
10457 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
10458 int num_steps = (i == Ydrip_1_s ? 16 :
10459 i == Ydrip_1_sB ? 16 :
10460 i == Ydrip_2_s ? 16 :
10461 i == Ydrip_2_sB ? 16 :
10462 i == Xsand_stonein_1 ? 32 :
10463 i == Xsand_stonein_2 ? 32 :
10464 i == Xsand_stonein_3 ? 32 :
10465 i == Xsand_stonein_4 ? 32 :
10466 i == Xsand_stoneout_1 ? 16 :
10467 i == Xsand_stoneout_2 ? 16 : 8);
10468 int cx = ABS(dx) * (TILEX / num_steps);
10469 int cy = ABS(dy) * (TILEY / num_steps);
10470 int step_frame = (i == Ydrip_2_s ? j + 8 :
10471 i == Ydrip_2_sB ? j + 8 :
10472 i == Xsand_stonein_2 ? j + 8 :
10473 i == Xsand_stonein_3 ? j + 16 :
10474 i == Xsand_stonein_4 ? j + 24 :
10475 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
10476 int step = (is_backside ? step_frame : num_steps - step_frame);
10478 if (is_backside) // tile where movement starts
10480 if (dx < 0 || dy < 0)
10482 g_em->src_offset_x = cx * step;
10483 g_em->src_offset_y = cy * step;
10487 g_em->dst_offset_x = cx * step;
10488 g_em->dst_offset_y = cy * step;
10491 else // tile where movement ends
10493 if (dx < 0 || dy < 0)
10495 g_em->dst_offset_x = cx * step;
10496 g_em->dst_offset_y = cy * step;
10500 g_em->src_offset_x = cx * step;
10501 g_em->src_offset_y = cy * step;
10505 g_em->width = TILEX - cx * step;
10506 g_em->height = TILEY - cy * step;
10509 // create unique graphic identifier to decide if tile must be redrawn
10510 /* bit 31 - 16 (16 bit): EM style graphic
10511 bit 15 - 12 ( 4 bit): EM style frame
10512 bit 11 - 6 ( 6 bit): graphic width
10513 bit 5 - 0 ( 6 bit): graphic height */
10514 g_em->unique_identifier =
10515 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
10519 for (i = 0; i < GAME_TILE_MAX; i++)
10521 for (j = 0; j < 8; j++)
10523 int element = em_object_mapping[i].element_rnd;
10524 int action = em_object_mapping[i].action;
10525 int direction = em_object_mapping[i].direction;
10526 boolean is_backside = em_object_mapping[i].is_backside;
10527 int graphic_action = el_act_dir2img(element, action, direction);
10528 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
10530 if ((action == ACTION_SMASHED_BY_ROCK ||
10531 action == ACTION_SMASHED_BY_SPRING ||
10532 action == ACTION_EATING) &&
10533 graphic_action == graphic_default)
10535 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
10536 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
10537 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
10538 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
10541 // no separate animation for "smashed by rock" -- use rock instead
10542 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
10543 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
10545 g_em->bitmap = g_xx->bitmap;
10546 g_em->src_x = g_xx->src_x;
10547 g_em->src_y = g_xx->src_y;
10548 g_em->src_offset_x = g_xx->src_offset_x;
10549 g_em->src_offset_y = g_xx->src_offset_y;
10550 g_em->dst_offset_x = g_xx->dst_offset_x;
10551 g_em->dst_offset_y = g_xx->dst_offset_y;
10552 g_em->width = g_xx->width;
10553 g_em->height = g_xx->height;
10554 g_em->unique_identifier = g_xx->unique_identifier;
10557 g_em->preserve_background = TRUE;
10562 for (p = 0; p < MAX_PLAYERS; p++)
10564 for (i = 0; i < PLY_MAX; i++)
10566 int element = em_player_mapping[p][i].element_rnd;
10567 int action = em_player_mapping[p][i].action;
10568 int direction = em_player_mapping[p][i].direction;
10570 for (j = 0; j < 8; j++)
10572 int effective_element = element;
10573 int effective_action = action;
10574 int graphic = (direction == MV_NONE ?
10575 el_act2img(effective_element, effective_action) :
10576 el_act_dir2img(effective_element, effective_action,
10578 struct GraphicInfo *g = &graphic_info[graphic];
10579 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
10580 Bitmap *src_bitmap;
10582 int sync_frame = j;
10583 int frame = getAnimationFrame(g->anim_frames,
10586 g->anim_start_frame,
10589 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
10591 g_em->bitmap = src_bitmap;
10592 g_em->src_x = src_x;
10593 g_em->src_y = src_y;
10594 g_em->src_offset_x = 0;
10595 g_em->src_offset_y = 0;
10596 g_em->dst_offset_x = 0;
10597 g_em->dst_offset_y = 0;
10598 g_em->width = TILEX;
10599 g_em->height = TILEY;
10605 static void CheckSaveEngineSnapshot_EM(int frame,
10606 boolean any_player_moving,
10607 boolean any_player_snapping,
10608 boolean any_player_dropping)
10610 if (frame == 7 && !any_player_dropping)
10612 if (!local_player->was_waiting)
10614 if (!CheckSaveEngineSnapshotToList())
10617 local_player->was_waiting = TRUE;
10620 else if (any_player_moving || any_player_snapping || any_player_dropping)
10622 local_player->was_waiting = FALSE;
10626 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
10627 boolean murphy_is_dropping)
10629 if (murphy_is_waiting)
10631 if (!local_player->was_waiting)
10633 if (!CheckSaveEngineSnapshotToList())
10636 local_player->was_waiting = TRUE;
10641 local_player->was_waiting = FALSE;
10645 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
10646 boolean button_released)
10648 if (button_released)
10650 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
10651 CheckSaveEngineSnapshotToList();
10653 else if (element_clicked)
10655 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
10656 CheckSaveEngineSnapshotToList();
10658 game.snapshot.changed_action = TRUE;
10662 boolean CheckSingleStepMode_EM(int frame,
10663 boolean any_player_moving,
10664 boolean any_player_snapping,
10665 boolean any_player_dropping)
10667 if (tape.single_step && tape.recording && !tape.pausing)
10668 if (frame == 7 && !any_player_dropping && FrameCounter > 6)
10669 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
10671 CheckSaveEngineSnapshot_EM(frame, any_player_moving,
10672 any_player_snapping, any_player_dropping);
10674 return tape.pausing;
10677 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
10678 boolean murphy_is_dropping)
10680 boolean murphy_starts_dropping = FALSE;
10683 for (i = 0; i < MAX_PLAYERS; i++)
10684 if (stored_player[i].force_dropping)
10685 murphy_starts_dropping = TRUE;
10687 if (tape.single_step && tape.recording && !tape.pausing)
10688 if (murphy_is_waiting && !murphy_starts_dropping)
10689 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
10691 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
10694 void CheckSingleStepMode_MM(boolean element_clicked,
10695 boolean button_released)
10697 if (tape.single_step && tape.recording && !tape.pausing)
10698 if (button_released)
10699 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
10701 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
10704 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
10705 int graphic, int sync_frame)
10707 int frame = getGraphicAnimationFrame(graphic, sync_frame);
10709 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
10712 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
10714 return (IS_NEXT_FRAME(sync_frame, graphic));
10717 int getGraphicInfo_Delay(int graphic)
10719 return graphic_info[graphic].anim_delay;
10722 boolean getGraphicInfo_NewFrame(int x, int y, int graphic)
10724 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
10727 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
10733 void PlayMenuSoundExt(int sound)
10735 if (sound == SND_UNDEFINED)
10738 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10739 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10742 if (IS_LOOP_SOUND(sound))
10743 PlaySoundLoop(sound);
10748 void PlayMenuSound(void)
10750 PlayMenuSoundExt(menu.sound[game_status]);
10753 void PlayMenuSoundStereo(int sound, int stereo_position)
10755 if (sound == SND_UNDEFINED)
10758 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10759 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10762 if (IS_LOOP_SOUND(sound))
10763 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
10765 PlaySoundStereo(sound, stereo_position);
10768 void PlayMenuSoundIfLoopExt(int sound)
10770 if (sound == SND_UNDEFINED)
10773 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10774 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10777 if (IS_LOOP_SOUND(sound))
10778 PlaySoundLoop(sound);
10781 void PlayMenuSoundIfLoop(void)
10783 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
10786 void PlayMenuMusicExt(int music)
10788 if (music == MUS_UNDEFINED)
10791 if (!setup.sound_music)
10794 if (IS_LOOP_MUSIC(music))
10795 PlayMusicLoop(music);
10800 void PlayMenuMusic(void)
10802 char *curr_music = getCurrentlyPlayingMusicFilename();
10803 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
10805 if (!strEqual(curr_music, next_music))
10806 PlayMenuMusicExt(menu.music[game_status]);
10809 void PlayMenuSoundsAndMusic(void)
10815 static void FadeMenuSounds(void)
10820 static void FadeMenuMusic(void)
10822 char *curr_music = getCurrentlyPlayingMusicFilename();
10823 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
10825 if (!strEqual(curr_music, next_music))
10829 void FadeMenuSoundsAndMusic(void)
10835 void PlaySoundActivating(void)
10838 PlaySound(SND_MENU_ITEM_ACTIVATING);
10842 void PlaySoundSelecting(void)
10845 PlaySound(SND_MENU_ITEM_SELECTING);
10849 void ToggleFullscreenIfNeeded(void)
10851 // if setup and video fullscreen state are already matching, nothing do do
10852 if (setup.fullscreen == video.fullscreen_enabled ||
10853 !video.fullscreen_available)
10856 SDLSetWindowFullscreen(setup.fullscreen);
10858 // set setup value according to successfully changed fullscreen mode
10859 setup.fullscreen = video.fullscreen_enabled;
10862 void ChangeWindowScalingIfNeeded(void)
10864 // if setup and video window scaling are already matching, nothing do do
10865 if (setup.window_scaling_percent == video.window_scaling_percent ||
10866 video.fullscreen_enabled)
10869 SDLSetWindowScaling(setup.window_scaling_percent);
10871 // set setup value according to successfully changed window scaling
10872 setup.window_scaling_percent = video.window_scaling_percent;
10875 void ChangeVsyncModeIfNeeded(void)
10877 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
10878 int video_vsync_mode = video.vsync_mode;
10880 // if setup and video vsync mode are already matching, nothing do do
10881 if (setup_vsync_mode == video_vsync_mode)
10884 // if renderer is using OpenGL, vsync mode can directly be changed
10885 SDLSetScreenVsyncMode(setup.vsync_mode);
10887 // if vsync mode unchanged, try re-creating renderer to set vsync mode
10888 if (video.vsync_mode == video_vsync_mode)
10890 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
10892 // save backbuffer content which gets lost when re-creating screen
10893 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10895 // force re-creating screen and renderer to set new vsync mode
10896 video.fullscreen_enabled = !setup.fullscreen;
10898 // when creating new renderer, destroy textures linked to old renderer
10899 FreeAllImageTextures(); // needs old renderer to free the textures
10901 // re-create screen and renderer (including change of vsync mode)
10902 ChangeVideoModeIfNeeded(setup.fullscreen);
10904 // set setup value according to successfully changed fullscreen mode
10905 setup.fullscreen = video.fullscreen_enabled;
10907 // restore backbuffer content from temporary backbuffer backup bitmap
10908 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10909 FreeBitmap(tmp_backbuffer);
10911 // update visible window/screen
10912 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10914 // when changing vsync mode, re-create textures for new renderer
10915 InitImageTextures();
10918 // set setup value according to successfully changed vsync mode
10919 setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
10922 static void JoinRectangles(int *x, int *y, int *width, int *height,
10923 int x2, int y2, int width2, int height2)
10925 // do not join with "off-screen" rectangle
10926 if (x2 == -1 || y2 == -1)
10931 *width = MAX(*width, width2);
10932 *height = MAX(*height, height2);
10935 void SetAnimStatus(int anim_status_new)
10937 if (anim_status_new == GAME_MODE_MAIN)
10938 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
10939 else if (anim_status_new == GAME_MODE_NAMES)
10940 anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
10941 else if (anim_status_new == GAME_MODE_SCORES)
10942 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
10944 global.anim_status_next = anim_status_new;
10946 // directly set screen modes that are entered without fading
10947 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
10948 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
10949 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
10950 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
10951 (global.anim_status == GAME_MODE_PSEUDO_NAMESONLY &&
10952 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
10953 (global.anim_status == GAME_MODE_PSEUDO_TYPENAMES &&
10954 global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
10955 global.anim_status = global.anim_status_next;
10958 void SetGameStatus(int game_status_new)
10960 if (game_status_new != game_status)
10961 game_status_last_screen = game_status;
10963 game_status = game_status_new;
10965 SetAnimStatus(game_status_new);
10968 void SetFontStatus(int game_status_new)
10970 static int last_game_status = -1;
10972 if (game_status_new != -1)
10974 // set game status for font use after storing last game status
10975 last_game_status = game_status;
10976 game_status = game_status_new;
10980 // reset game status after font use from last stored game status
10981 game_status = last_game_status;
10985 void ResetFontStatus(void)
10990 void SetLevelSetInfo(char *identifier, int level_nr)
10992 setString(&levelset.identifier, identifier);
10994 levelset.level_nr = level_nr;
10997 boolean CheckIfAllViewportsHaveChanged(void)
10999 // if game status has not changed, viewports have not changed either
11000 if (game_status == game_status_last)
11003 // check if all viewports have changed with current game status
11005 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
11006 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
11007 struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
11008 int new_real_sx = vp_playfield->x;
11009 int new_real_sy = vp_playfield->y;
11010 int new_full_sxsize = vp_playfield->width;
11011 int new_full_sysize = vp_playfield->height;
11012 int new_dx = vp_door_1->x;
11013 int new_dy = vp_door_1->y;
11014 int new_dxsize = vp_door_1->width;
11015 int new_dysize = vp_door_1->height;
11016 int new_vx = vp_door_2->x;
11017 int new_vy = vp_door_2->y;
11018 int new_vxsize = vp_door_2->width;
11019 int new_vysize = vp_door_2->height;
11021 boolean playfield_viewport_has_changed =
11022 (new_real_sx != REAL_SX ||
11023 new_real_sy != REAL_SY ||
11024 new_full_sxsize != FULL_SXSIZE ||
11025 new_full_sysize != FULL_SYSIZE);
11027 boolean door_1_viewport_has_changed =
11030 new_dxsize != DXSIZE ||
11031 new_dysize != DYSIZE);
11033 boolean door_2_viewport_has_changed =
11036 new_vxsize != VXSIZE ||
11037 new_vysize != VYSIZE ||
11038 game_status_last == GAME_MODE_EDITOR);
11040 return (playfield_viewport_has_changed &&
11041 door_1_viewport_has_changed &&
11042 door_2_viewport_has_changed);
11045 boolean CheckFadeAll(void)
11047 return (CheckIfGlobalBorderHasChanged() ||
11048 CheckIfAllViewportsHaveChanged());
11051 void ChangeViewportPropertiesIfNeeded(void)
11053 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
11054 FALSE : setup.small_game_graphics);
11055 int gfx_game_mode = getGlobalGameStatus(game_status);
11056 int gfx_game_mode2 = (gfx_game_mode == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
11058 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
11059 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
11060 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
11061 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
11062 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
11063 int new_win_xsize = vp_window->width;
11064 int new_win_ysize = vp_window->height;
11065 int border_left = vp_playfield->border_left;
11066 int border_right = vp_playfield->border_right;
11067 int border_top = vp_playfield->border_top;
11068 int border_bottom = vp_playfield->border_bottom;
11069 int new_sx = vp_playfield->x + border_left;
11070 int new_sy = vp_playfield->y + border_top;
11071 int new_sxsize = vp_playfield->width - border_left - border_right;
11072 int new_sysize = vp_playfield->height - border_top - border_bottom;
11073 int new_real_sx = vp_playfield->x;
11074 int new_real_sy = vp_playfield->y;
11075 int new_full_sxsize = vp_playfield->width;
11076 int new_full_sysize = vp_playfield->height;
11077 int new_dx = vp_door_1->x;
11078 int new_dy = vp_door_1->y;
11079 int new_dxsize = vp_door_1->width;
11080 int new_dysize = vp_door_1->height;
11081 int new_vx = vp_door_2->x;
11082 int new_vy = vp_door_2->y;
11083 int new_vxsize = vp_door_2->width;
11084 int new_vysize = vp_door_2->height;
11085 int new_ex = vp_door_3->x;
11086 int new_ey = vp_door_3->y;
11087 int new_exsize = vp_door_3->width;
11088 int new_eysize = vp_door_3->height;
11089 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
11090 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
11091 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
11092 int new_scr_fieldx = new_sxsize / tilesize;
11093 int new_scr_fieldy = new_sysize / tilesize;
11094 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
11095 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
11096 boolean init_gfx_buffers = FALSE;
11097 boolean init_video_buffer = FALSE;
11098 boolean init_gadgets_and_anims = FALSE;
11099 boolean init_bd_graphics = FALSE;
11100 boolean init_em_graphics = FALSE;
11102 if (new_win_xsize != WIN_XSIZE ||
11103 new_win_ysize != WIN_YSIZE)
11105 WIN_XSIZE = new_win_xsize;
11106 WIN_YSIZE = new_win_ysize;
11108 init_video_buffer = TRUE;
11109 init_gfx_buffers = TRUE;
11110 init_gadgets_and_anims = TRUE;
11112 // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
11115 if (new_scr_fieldx != SCR_FIELDX ||
11116 new_scr_fieldy != SCR_FIELDY)
11118 // this always toggles between MAIN and GAME when using small tile size
11120 SCR_FIELDX = new_scr_fieldx;
11121 SCR_FIELDY = new_scr_fieldy;
11123 // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
11126 if (new_sx != SX ||
11134 new_sxsize != SXSIZE ||
11135 new_sysize != SYSIZE ||
11136 new_dxsize != DXSIZE ||
11137 new_dysize != DYSIZE ||
11138 new_vxsize != VXSIZE ||
11139 new_vysize != VYSIZE ||
11140 new_exsize != EXSIZE ||
11141 new_eysize != EYSIZE ||
11142 new_real_sx != REAL_SX ||
11143 new_real_sy != REAL_SY ||
11144 new_full_sxsize != FULL_SXSIZE ||
11145 new_full_sysize != FULL_SYSIZE ||
11146 new_tilesize_var != TILESIZE_VAR
11149 // ------------------------------------------------------------------------
11150 // determine next fading area for changed viewport definitions
11151 // ------------------------------------------------------------------------
11153 // start with current playfield area (default fading area)
11156 FADE_SXSIZE = FULL_SXSIZE;
11157 FADE_SYSIZE = FULL_SYSIZE;
11159 // add new playfield area if position or size has changed
11160 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
11161 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
11163 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11164 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
11167 // add current and new door 1 area if position or size has changed
11168 if (new_dx != DX || new_dy != DY ||
11169 new_dxsize != DXSIZE || new_dysize != DYSIZE)
11171 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11172 DX, DY, DXSIZE, DYSIZE);
11173 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11174 new_dx, new_dy, new_dxsize, new_dysize);
11177 // add current and new door 2 area if position or size has changed
11178 if (new_vx != VX || new_vy != VY ||
11179 new_vxsize != VXSIZE || new_vysize != VYSIZE)
11181 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11182 VX, VY, VXSIZE, VYSIZE);
11183 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11184 new_vx, new_vy, new_vxsize, new_vysize);
11187 // ------------------------------------------------------------------------
11188 // handle changed tile size
11189 // ------------------------------------------------------------------------
11191 if (new_tilesize_var != TILESIZE_VAR)
11193 // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
11195 // changing tile size invalidates scroll values of engine snapshots
11196 FreeEngineSnapshotSingle();
11198 // changing tile size requires update of graphic mapping for BD/EM engine
11199 init_bd_graphics = TRUE;
11200 init_em_graphics = TRUE;
11211 SXSIZE = new_sxsize;
11212 SYSIZE = new_sysize;
11213 DXSIZE = new_dxsize;
11214 DYSIZE = new_dysize;
11215 VXSIZE = new_vxsize;
11216 VYSIZE = new_vysize;
11217 EXSIZE = new_exsize;
11218 EYSIZE = new_eysize;
11219 REAL_SX = new_real_sx;
11220 REAL_SY = new_real_sy;
11221 FULL_SXSIZE = new_full_sxsize;
11222 FULL_SYSIZE = new_full_sysize;
11223 TILESIZE_VAR = new_tilesize_var;
11225 init_gfx_buffers = TRUE;
11226 init_gadgets_and_anims = TRUE;
11228 // Debug("tools:viewport", "viewports: init_gfx_buffers");
11229 // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
11232 if (init_gfx_buffers)
11234 // Debug("tools:viewport", "init_gfx_buffers");
11236 SCR_FIELDX = new_scr_fieldx_buffers;
11237 SCR_FIELDY = new_scr_fieldy_buffers;
11241 SCR_FIELDX = new_scr_fieldx;
11242 SCR_FIELDY = new_scr_fieldy;
11244 SetDrawDeactivationMask(REDRAW_NONE);
11245 SetDrawBackgroundMask(REDRAW_FIELD);
11248 if (init_video_buffer)
11250 // Debug("tools:viewport", "init_video_buffer");
11252 FreeAllImageTextures(); // needs old renderer to free the textures
11254 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
11255 InitImageTextures();
11258 if (init_gadgets_and_anims)
11260 // Debug("tools:viewport", "init_gadgets_and_anims");
11263 InitGlobalAnimations();
11266 if (init_bd_graphics)
11268 InitGraphicInfo_BD();
11271 if (init_em_graphics)
11273 InitGraphicInfo_EM();
11277 void OpenURL(char *url)
11279 #if SDL_VERSION_ATLEAST(2,0,14)
11282 Warn("SDL_OpenURL(\"%s\") not supported by SDL %d.%d.%d!",
11283 url, SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
11284 Warn("Please upgrade to at least SDL 2.0.14 for URL support!");
11288 void OpenURLFromHash(SetupFileHash *hash, int hash_key)
11290 OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
11293 char *getCurrentLevelsetName(void)
11295 return leveldir_current->name;
11299 // ============================================================================
11301 // ============================================================================
11303 #if defined(PLATFORM_WINDOWS)
11304 /* FILETIME of Jan 1 1970 00:00:00. */
11305 static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
11308 * timezone information is stored outside the kernel so tzp isn't used anymore.
11310 * Note: this function is not for Win32 high precision timing purpose. See
11313 static int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
11315 FILETIME file_time;
11316 SYSTEMTIME system_time;
11317 ULARGE_INTEGER ularge;
11319 GetSystemTime(&system_time);
11320 SystemTimeToFileTime(&system_time, &file_time);
11321 ularge.LowPart = file_time.dwLowDateTime;
11322 ularge.HighPart = file_time.dwHighDateTime;
11324 tp->tv_sec = (long) ((ularge.QuadPart - epoch) / 10000000L);
11325 tp->tv_usec = (long) (system_time.wMilliseconds * 1000);
11331 static char *test_init_uuid_random_function_simple(void)
11333 static char seed_text[100];
11334 unsigned int seed = InitSimpleRandom(NEW_RANDOMIZE);
11336 sprintf(seed_text, "%d", seed);
11341 static char *test_init_uuid_random_function_better(void)
11343 static char seed_text[100];
11344 struct timeval current_time;
11346 gettimeofday(¤t_time, NULL);
11348 prng_seed_bytes(¤t_time, sizeof(current_time));
11350 sprintf(seed_text, "%ld.%ld",
11351 (long)current_time.tv_sec,
11352 (long)current_time.tv_usec);
11357 #if defined(PLATFORM_WINDOWS)
11358 static char *test_init_uuid_random_function_better_windows(void)
11360 static char seed_text[100];
11361 struct timeval current_time;
11363 gettimeofday_windows(¤t_time, NULL);
11365 prng_seed_bytes(¤t_time, sizeof(current_time));
11367 sprintf(seed_text, "%ld.%ld",
11368 (long)current_time.tv_sec,
11369 (long)current_time.tv_usec);
11375 static unsigned int test_uuid_random_function_simple(int max)
11377 return GetSimpleRandom(max);
11380 static unsigned int test_uuid_random_function_better(int max)
11382 return (max > 0 ? prng_get_uint() % max : 0);
11385 #if defined(PLATFORM_WINDOWS)
11386 #define NUM_UUID_TESTS 3
11388 #define NUM_UUID_TESTS 2
11391 static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
11393 HashTable *hash_seeds =
11394 create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
11395 HashTable *hash_uuids =
11396 create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
11397 static char message[100];
11400 char *random_name = (nr == 0 ? "simple" : "better");
11401 char *random_type = (always_seed ? "always" : "only once");
11402 char *(*init_random_function)(void) =
11404 test_init_uuid_random_function_simple :
11405 test_init_uuid_random_function_better);
11406 unsigned int (*random_function)(int) =
11408 test_uuid_random_function_simple :
11409 test_uuid_random_function_better);
11412 #if defined(PLATFORM_WINDOWS)
11415 random_name = "windows";
11416 init_random_function = test_init_uuid_random_function_better_windows;
11422 DrawTextF(xpos, 40, FC_GREEN, "Test: Generating UUIDs");
11423 DrawTextF(xpos, 80, FC_YELLOW, "Test %d.%d:", nr + 1, always_seed + 1);
11425 DrawTextF(xpos, 100, FC_YELLOW, "Random Generator Name: %s", random_name);
11426 DrawTextF(xpos, 120, FC_YELLOW, "Seeding Random Generator: %s", random_type);
11427 DrawTextF(xpos, 140, FC_YELLOW, "Number of UUIDs generated: %d", num_uuids);
11429 DrawTextF(xpos, 180, FC_GREEN, "Please wait ...");
11433 // always initialize random number generator at least once
11434 init_random_function();
11436 unsigned int time_start = SDL_GetTicks();
11438 for (i = 0; i < num_uuids; i++)
11442 char *seed = getStringCopy(init_random_function());
11444 hashtable_remove(hash_seeds, seed);
11445 hashtable_insert(hash_seeds, seed, "1");
11448 char *uuid = getStringCopy(getUUIDExt(random_function));
11450 hashtable_remove(hash_uuids, uuid);
11451 hashtable_insert(hash_uuids, uuid, "1");
11454 int num_unique_seeds = hashtable_count(hash_seeds);
11455 int num_unique_uuids = hashtable_count(hash_uuids);
11457 unsigned int time_needed = SDL_GetTicks() - time_start;
11459 DrawTextF(xpos, 220, FC_YELLOW, "Time needed: %d ms", time_needed);
11461 DrawTextF(xpos, 240, FC_YELLOW, "Number of unique UUIDs: %d", num_unique_uuids);
11464 DrawTextF(xpos, 260, FC_YELLOW, "Number of unique seeds: %d", num_unique_seeds);
11466 if (nr == NUM_UUID_TESTS - 1 && always_seed)
11467 DrawTextF(xpos, 300, FC_GREEN, "All tests done!");
11469 DrawTextF(xpos, 300, FC_GREEN, "Confirm dialog for next test ...");
11471 sprintf(message, "Test %d.%d finished!", nr + 1, always_seed + 1);
11473 Request(message, REQ_CONFIRM);
11475 hashtable_destroy(hash_seeds);
11476 hashtable_destroy(hash_uuids);
11479 void TestGeneratingUUIDs(void)
11481 int num_uuids = 1000000;
11484 for (i = 0; i < NUM_UUID_TESTS; i++)
11485 for (j = 0; j < 2; j++)
11486 TestGeneratingUUIDs_RunTest(i, j, num_uuids);
11488 CloseAllAndExit(0);