1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 #define DEBUG_FRAME_TIME FALSE
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES 0
30 #define TOOL_CTRL_ID_NO 1
31 #define TOOL_CTRL_ID_CONFIRM 2
32 #define TOOL_CTRL_ID_PLAYER_1 3
33 #define TOOL_CTRL_ID_PLAYER_2 4
34 #define TOOL_CTRL_ID_PLAYER_3 5
35 #define TOOL_CTRL_ID_PLAYER_4 6
36 #define TOOL_CTRL_ID_TOUCH_YES 7
37 #define TOOL_CTRL_ID_TOUCH_NO 8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
40 #define NUM_TOOL_BUTTONS 10
42 // constants for number of doors and door parts
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_GFX_DOOR_1_PART_1,
75 IMG_GFX_DOOR_1_PART_2,
80 IMG_GFX_DOOR_1_PART_3,
85 IMG_GFX_DOOR_1_PART_4,
90 IMG_GFX_DOOR_1_PART_5,
95 IMG_GFX_DOOR_1_PART_6,
100 IMG_GFX_DOOR_1_PART_7,
105 IMG_GFX_DOOR_1_PART_8,
111 IMG_GFX_DOOR_2_PART_1,
116 IMG_GFX_DOOR_2_PART_2,
121 IMG_GFX_DOOR_2_PART_3,
126 IMG_GFX_DOOR_2_PART_4,
131 IMG_GFX_DOOR_2_PART_5,
136 IMG_GFX_DOOR_2_PART_6,
141 IMG_GFX_DOOR_2_PART_7,
146 IMG_GFX_DOOR_2_PART_8,
152 IMG_BACKGROUND_PANEL,
169 // forward declaration for internal use
170 static void UnmapToolButtons(void);
171 static void HandleToolButtons(struct GadgetInfo *);
172 static int el_act_dir2crm(int, int, int);
173 static int el_act2crm(int, int);
175 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
176 static int request_gadget_id = -1;
178 static char *print_if_not_empty(int element)
180 static char *s = NULL;
181 char *token_name = element_info[element].token_name;
186 s = checked_malloc(strlen(token_name) + 10 + 1);
188 if (element != EL_EMPTY)
189 sprintf(s, "%d\t['%s']", element, token_name);
191 sprintf(s, "%d", element);
196 int getFieldbufferOffsetX_RND(int dir, int pos)
198 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
199 int dx = (dir & MV_HORIZONTAL ? pos : 0);
200 int dx_var = dx * TILESIZE_VAR / TILESIZE;
203 if (EVEN(SCR_FIELDX))
205 int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
206 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
208 if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
209 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
211 fx += (dx_var > 0 ? TILEX_VAR : 0);
218 if (full_lev_fieldx <= SCR_FIELDX)
220 if (EVEN(SCR_FIELDX))
221 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
223 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
229 int getFieldbufferOffsetY_RND(int dir, int pos)
231 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
232 int dy = (dir & MV_VERTICAL ? pos : 0);
233 int dy_var = dy * TILESIZE_VAR / TILESIZE;
236 if (EVEN(SCR_FIELDY))
238 int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
239 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
241 if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
242 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
244 fy += (dy_var > 0 ? TILEY_VAR : 0);
251 if (full_lev_fieldy <= SCR_FIELDY)
253 if (EVEN(SCR_FIELDY))
254 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
256 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
262 static int getLevelFromScreenX_RND(int sx)
264 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
267 int lx = LEVELX((px + dx) / TILESIZE_VAR);
272 static int getLevelFromScreenY_RND(int sy)
274 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
277 int ly = LEVELY((py + dy) / TILESIZE_VAR);
282 static int getLevelFromScreenX_EM(int sx)
284 int level_xsize = level.native_em_level->cav->width;
285 int full_xsize = level_xsize * TILESIZE_VAR;
287 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
289 int fx = getFieldbufferOffsetX_EM();
292 int lx = LEVELX((px + dx) / TILESIZE_VAR);
297 static int getLevelFromScreenY_EM(int sy)
299 int level_ysize = level.native_em_level->cav->height;
300 int full_ysize = level_ysize * TILESIZE_VAR;
302 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
304 int fy = getFieldbufferOffsetY_EM();
307 int ly = LEVELY((py + dy) / TILESIZE_VAR);
312 static int getLevelFromScreenX_SP(int sx)
314 int menBorder = setup.sp_show_border_elements;
315 int level_xsize = level.native_sp_level->width;
316 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
318 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
320 int fx = getFieldbufferOffsetX_SP();
323 int lx = LEVELX((px + dx) / TILESIZE_VAR);
328 static int getLevelFromScreenY_SP(int sy)
330 int menBorder = setup.sp_show_border_elements;
331 int level_ysize = level.native_sp_level->height;
332 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
334 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
336 int fy = getFieldbufferOffsetY_SP();
339 int ly = LEVELY((py + dy) / TILESIZE_VAR);
344 static int getLevelFromScreenX_MM(int sx)
346 int level_xsize = level.native_mm_level->fieldx;
347 int full_xsize = level_xsize * TILESIZE_VAR;
349 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
352 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
357 static int getLevelFromScreenY_MM(int sy)
359 int level_ysize = level.native_mm_level->fieldy;
360 int full_ysize = level_ysize * TILESIZE_VAR;
362 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
365 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
370 int getLevelFromScreenX(int x)
372 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
373 return getLevelFromScreenX_EM(x);
374 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
375 return getLevelFromScreenX_SP(x);
376 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
377 return getLevelFromScreenX_MM(x);
379 return getLevelFromScreenX_RND(x);
382 int getLevelFromScreenY(int y)
384 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
385 return getLevelFromScreenY_EM(y);
386 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
387 return getLevelFromScreenY_SP(y);
388 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
389 return getLevelFromScreenY_MM(y);
391 return getLevelFromScreenY_RND(y);
394 void DumpTile(int x, int y)
401 Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
404 if (!IN_LEV_FIELD(x, y))
406 Info("(not in level field)");
412 token_name = element_info[Tile[x][y]].token_name;
414 Info("Tile: %d\t['%s']", Tile[x][y], token_name);
415 Info("Back: %s", print_if_not_empty(Back[x][y]));
416 Info("Store: %s", print_if_not_empty(Store[x][y]));
417 Info("Store2: %s", print_if_not_empty(Store2[x][y]));
418 Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
419 Info("MovPos: %d", MovPos[x][y]);
420 Info("MovDir: %d", MovDir[x][y]);
421 Info("MovDelay: %d", MovDelay[x][y]);
422 Info("ChangeDelay: %d", ChangeDelay[x][y]);
423 Info("CustomValue: %d", CustomValue[x][y]);
424 Info("GfxElement: %d", GfxElement[x][y]);
425 Info("GfxAction: %d", GfxAction[x][y]);
426 Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
427 Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
431 void DumpTileFromScreen(int sx, int sy)
433 int lx = getLevelFromScreenX(sx);
434 int ly = getLevelFromScreenY(sy);
439 void SetDrawtoField(int mode)
441 if (mode == DRAW_TO_FIELDBUFFER)
447 BX2 = SCR_FIELDX + 1;
448 BY2 = SCR_FIELDY + 1;
450 drawto_field = fieldbuffer;
452 else // DRAW_TO_BACKBUFFER
458 BX2 = SCR_FIELDX - 1;
459 BY2 = SCR_FIELDY - 1;
461 drawto_field = backbuffer;
465 static void RedrawPlayfield_RND(void)
467 if (game.envelope_active)
470 DrawLevel(REDRAW_ALL);
474 void RedrawPlayfield(void)
476 if (game_status != GAME_MODE_PLAYING)
479 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
480 RedrawPlayfield_EM(TRUE);
481 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
482 RedrawPlayfield_SP(TRUE);
483 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
484 RedrawPlayfield_MM();
485 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
486 RedrawPlayfield_RND();
488 BlitScreenToBitmap(backbuffer);
490 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
494 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
497 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
498 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
500 if (x == -1 && y == -1)
503 if (draw_target == DRAW_TO_SCREEN)
504 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
506 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
509 static void DrawMaskedBorderExt_FIELD(int draw_target)
511 if (global.border_status >= GAME_MODE_MAIN &&
512 global.border_status <= GAME_MODE_PLAYING &&
513 border.draw_masked[global.border_status])
514 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
518 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
520 // when drawing to backbuffer, never draw border over open doors
521 if (draw_target == DRAW_TO_BACKBUFFER &&
522 (GetDoorState() & DOOR_OPEN_1))
525 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
526 (global.border_status != GAME_MODE_EDITOR ||
527 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
528 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
531 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
533 // when drawing to backbuffer, never draw border over open doors
534 if (draw_target == DRAW_TO_BACKBUFFER &&
535 (GetDoorState() & DOOR_OPEN_2))
538 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
539 global.border_status != GAME_MODE_EDITOR)
540 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
543 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
545 // currently not available
548 static void DrawMaskedBorderExt_ALL(int draw_target)
550 DrawMaskedBorderExt_FIELD(draw_target);
551 DrawMaskedBorderExt_DOOR_1(draw_target);
552 DrawMaskedBorderExt_DOOR_2(draw_target);
553 DrawMaskedBorderExt_DOOR_3(draw_target);
556 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
558 // never draw masked screen borders on borderless screens
559 if (global.border_status == GAME_MODE_LOADING ||
560 global.border_status == GAME_MODE_TITLE)
563 if (redraw_mask & REDRAW_ALL)
564 DrawMaskedBorderExt_ALL(draw_target);
567 if (redraw_mask & REDRAW_FIELD)
568 DrawMaskedBorderExt_FIELD(draw_target);
569 if (redraw_mask & REDRAW_DOOR_1)
570 DrawMaskedBorderExt_DOOR_1(draw_target);
571 if (redraw_mask & REDRAW_DOOR_2)
572 DrawMaskedBorderExt_DOOR_2(draw_target);
573 if (redraw_mask & REDRAW_DOOR_3)
574 DrawMaskedBorderExt_DOOR_3(draw_target);
578 void DrawMaskedBorder_FIELD(void)
580 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
583 void DrawMaskedBorder(int redraw_mask)
585 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
588 void DrawMaskedBorderToTarget(int draw_target)
590 if (draw_target == DRAW_TO_BACKBUFFER ||
591 draw_target == DRAW_TO_SCREEN)
593 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
597 int last_border_status = global.border_status;
599 if (draw_target == DRAW_TO_FADE_SOURCE)
601 global.border_status = gfx.fade_border_source_status;
602 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
604 else if (draw_target == DRAW_TO_FADE_TARGET)
606 global.border_status = gfx.fade_border_target_status;
607 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
610 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
612 global.border_status = last_border_status;
613 gfx.masked_border_bitmap_ptr = backbuffer;
617 void DrawTileCursor(int draw_target)
623 int graphic = IMG_GLOBAL_TILE_CURSOR;
625 int tilesize = TILESIZE_VAR;
626 int width = tilesize;
627 int height = tilesize;
629 if (game_status != GAME_MODE_PLAYING)
632 if (!tile_cursor.enabled ||
636 if (tile_cursor.moving)
638 int step = TILESIZE_VAR / 4;
639 int dx = tile_cursor.target_x - tile_cursor.x;
640 int dy = tile_cursor.target_y - tile_cursor.y;
643 tile_cursor.x = tile_cursor.target_x;
645 tile_cursor.x += SIGN(dx) * step;
648 tile_cursor.y = tile_cursor.target_y;
650 tile_cursor.y += SIGN(dy) * step;
652 if (tile_cursor.x == tile_cursor.target_x &&
653 tile_cursor.y == tile_cursor.target_y)
654 tile_cursor.moving = FALSE;
657 dst_x = tile_cursor.x;
658 dst_y = tile_cursor.y;
660 frame = getGraphicAnimationFrame(graphic, -1);
662 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
665 (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source :
666 draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL);
668 if (draw_target == DRAW_TO_SCREEN)
669 BlitToScreenMasked(src_bitmap, src_x, src_y, width, height, dst_x, dst_y);
671 BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height,
675 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
677 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
680 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
682 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
683 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
685 BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
688 void BlitScreenToBitmap(Bitmap *target_bitmap)
690 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
691 BlitScreenToBitmap_EM(target_bitmap);
692 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
693 BlitScreenToBitmap_SP(target_bitmap);
694 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
695 BlitScreenToBitmap_MM(target_bitmap);
696 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
697 BlitScreenToBitmap_RND(target_bitmap);
699 redraw_mask |= REDRAW_FIELD;
702 static void DrawFramesPerSecond(void)
705 int font_nr = FONT_TEXT_2;
706 int font_width = getFontWidth(font_nr);
707 int draw_deactivation_mask = GetDrawDeactivationMask();
708 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
710 // draw FPS with leading space (needed if field buffer deactivated)
711 sprintf(text, " %04.1f fps", global.frames_per_second);
713 // override draw deactivation mask (required for invisible warp mode)
714 SetDrawDeactivationMask(REDRAW_NONE);
716 // draw opaque FPS if field buffer deactivated, else draw masked FPS
717 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
718 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
720 // set draw deactivation mask to previous value
721 SetDrawDeactivationMask(draw_deactivation_mask);
723 // force full-screen redraw in this frame
724 redraw_mask = REDRAW_ALL;
728 static void PrintFrameTimeDebugging(void)
730 static unsigned int last_counter = 0;
731 unsigned int counter = Counter();
732 int diff_1 = counter - last_counter;
733 int diff_2 = diff_1 - GAME_FRAME_DELAY;
735 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
736 char diff_bar[2 * diff_2_max + 5];
740 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
742 for (i = 0; i < diff_2_max; i++)
743 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
744 i >= diff_2_max - diff_2_cut ? '-' : ' ');
746 diff_bar[pos++] = '|';
748 for (i = 0; i < diff_2_max; i++)
749 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
751 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
753 diff_bar[pos++] = '\0';
755 Debug("time:frame", "%06d [%02d] [%c%02d] %s",
758 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
761 last_counter = counter;
765 static int unifiedRedrawMask(int mask)
767 if (mask & REDRAW_ALL)
770 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
776 static boolean equalRedrawMasks(int mask_1, int mask_2)
778 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
781 void BackToFront(void)
783 static int last_redraw_mask = REDRAW_NONE;
785 // force screen redraw in every frame to continue drawing global animations
786 // (but always use the last redraw mask to prevent unwanted side effects)
787 if (redraw_mask == REDRAW_NONE)
788 redraw_mask = last_redraw_mask;
790 last_redraw_mask = redraw_mask;
793 // masked border now drawn immediately when blitting backbuffer to window
795 // draw masked border to all viewports, if defined
796 DrawMaskedBorder(redraw_mask);
799 // draw frames per second (only if debug mode is enabled)
800 if (redraw_mask & REDRAW_FPS)
801 DrawFramesPerSecond();
803 // remove playfield redraw before potentially merging with doors redraw
804 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
805 redraw_mask &= ~REDRAW_FIELD;
807 // redraw complete window if both playfield and (some) doors need redraw
808 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
809 redraw_mask = REDRAW_ALL;
811 /* although redrawing the whole window would be fine for normal gameplay,
812 being able to only redraw the playfield is required for deactivating
813 certain drawing areas (mainly playfield) to work, which is needed for
814 warp-forward to be fast enough (by skipping redraw of most frames) */
816 if (redraw_mask & REDRAW_ALL)
818 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
820 else if (redraw_mask & REDRAW_FIELD)
822 BlitBitmap(backbuffer, window,
823 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
825 else if (redraw_mask & REDRAW_DOORS)
827 // merge door areas to prevent calling screen redraw more than once
833 if (redraw_mask & REDRAW_DOOR_1)
837 x2 = MAX(x2, DX + DXSIZE);
838 y2 = MAX(y2, DY + DYSIZE);
841 if (redraw_mask & REDRAW_DOOR_2)
845 x2 = MAX(x2, VX + VXSIZE);
846 y2 = MAX(y2, VY + VYSIZE);
849 if (redraw_mask & REDRAW_DOOR_3)
853 x2 = MAX(x2, EX + EXSIZE);
854 y2 = MAX(y2, EY + EYSIZE);
857 // make sure that at least one pixel is blitted, and inside the screen
858 // (else nothing is blitted, causing the animations not to be updated)
859 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
860 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
861 x2 = MIN(MAX(1, x2), WIN_XSIZE);
862 y2 = MIN(MAX(1, y2), WIN_YSIZE);
864 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
867 redraw_mask = REDRAW_NONE;
870 PrintFrameTimeDebugging();
874 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
876 unsigned int frame_delay_value_old = GetVideoFrameDelay();
878 SetVideoFrameDelay(frame_delay_value);
882 SetVideoFrameDelay(frame_delay_value_old);
885 static int fade_type_skip = FADE_TYPE_NONE;
887 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
889 void (*draw_border_function)(void) = NULL;
890 int x, y, width, height;
891 int fade_delay, post_delay;
893 if (fade_type == FADE_TYPE_FADE_OUT)
895 if (fade_type_skip != FADE_TYPE_NONE)
897 // skip all fade operations until specified fade operation
898 if (fade_type & fade_type_skip)
899 fade_type_skip = FADE_TYPE_NONE;
904 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
908 redraw_mask |= fade_mask;
910 if (fade_type == FADE_TYPE_SKIP)
912 fade_type_skip = fade_mode;
917 fade_delay = fading.fade_delay;
918 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
920 if (fade_type_skip != FADE_TYPE_NONE)
922 // skip all fade operations until specified fade operation
923 if (fade_type & fade_type_skip)
924 fade_type_skip = FADE_TYPE_NONE;
929 if (global.autoplay_leveldir)
934 if (fade_mask == REDRAW_FIELD)
939 height = FADE_SYSIZE;
941 if (border.draw_masked_when_fading)
942 draw_border_function = DrawMaskedBorder_FIELD; // update when fading
944 DrawMaskedBorder_FIELD(); // draw once
954 // when switching screens without fading, set fade delay to zero
955 if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
958 // do not display black frame when fading out without fade delay
959 if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
962 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
963 draw_border_function);
965 redraw_mask &= ~fade_mask;
967 ClearAutoRepeatKeyEvents();
970 static void SetScreenStates_BeforeFadingIn(void)
972 // temporarily set screen mode for animations to screen after fading in
973 global.anim_status = global.anim_status_next;
975 // store backbuffer with all animations that will be started after fading in
976 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
978 // set screen mode for animations back to fading
979 global.anim_status = GAME_MODE_PSEUDO_FADING;
982 static void SetScreenStates_AfterFadingIn(void)
984 // store new source screen (to use correct masked border for fading)
985 gfx.fade_border_source_status = global.border_status;
987 global.anim_status = global.anim_status_next;
990 static void SetScreenStates_BeforeFadingOut(void)
992 // store new target screen (to use correct masked border for fading)
993 gfx.fade_border_target_status = game_status;
995 // set screen mode for animations to fading
996 global.anim_status = GAME_MODE_PSEUDO_FADING;
998 // store backbuffer with all animations that will be stopped for fading out
999 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
1002 static void SetScreenStates_AfterFadingOut(void)
1004 global.border_status = game_status;
1007 void FadeIn(int fade_mask)
1009 SetScreenStates_BeforeFadingIn();
1012 DrawMaskedBorder(REDRAW_ALL);
1015 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1016 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1018 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1022 FADE_SXSIZE = FULL_SXSIZE;
1023 FADE_SYSIZE = FULL_SYSIZE;
1025 // activate virtual buttons depending on upcoming game status
1026 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1027 game_status == GAME_MODE_PLAYING && !tape.playing)
1028 SetOverlayActive(TRUE);
1030 SetScreenStates_AfterFadingIn();
1032 // force update of global animation status in case of rapid screen changes
1033 redraw_mask = REDRAW_ALL;
1037 void FadeOut(int fade_mask)
1039 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1040 if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1041 fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1044 SetScreenStates_BeforeFadingOut();
1046 SetTileCursorActive(FALSE);
1047 SetOverlayActive(FALSE);
1050 DrawMaskedBorder(REDRAW_ALL);
1053 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1054 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1056 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1058 SetScreenStates_AfterFadingOut();
1061 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1063 static struct TitleFadingInfo fading_leave_stored;
1066 fading_leave_stored = fading_leave;
1068 fading = fading_leave_stored;
1071 void FadeSetEnterMenu(void)
1073 fading = menu.enter_menu;
1075 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1078 void FadeSetLeaveMenu(void)
1080 fading = menu.leave_menu;
1082 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1085 void FadeSetEnterScreen(void)
1087 fading = menu.enter_screen[game_status];
1089 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
1092 void FadeSetNextScreen(void)
1094 fading = menu.next_screen[game_status];
1096 // (do not overwrite fade mode set by FadeSetEnterScreen)
1097 // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1100 void FadeSetLeaveScreen(void)
1102 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
1105 void FadeSetFromType(int type)
1107 if (type & TYPE_ENTER_SCREEN)
1108 FadeSetEnterScreen();
1109 else if (type & TYPE_ENTER)
1111 else if (type & TYPE_LEAVE)
1115 void FadeSetDisabled(void)
1117 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1119 fading = fading_none;
1122 void FadeSkipNextFadeIn(void)
1124 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1127 void FadeSkipNextFadeOut(void)
1129 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1132 static Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1134 if (graphic == IMG_UNDEFINED)
1137 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1139 return (graphic_info[graphic].bitmap != NULL || redefined ?
1140 graphic_info[graphic].bitmap :
1141 graphic_info[default_graphic].bitmap);
1144 static Bitmap *getBackgroundBitmap(int graphic)
1146 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1149 static Bitmap *getGlobalBorderBitmap(int graphic)
1151 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1154 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1157 (status == GAME_MODE_MAIN ||
1158 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1159 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1160 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1161 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1164 return getGlobalBorderBitmap(graphic);
1167 void SetWindowBackgroundImageIfDefined(int graphic)
1169 if (graphic_info[graphic].bitmap)
1170 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1173 void SetMainBackgroundImageIfDefined(int graphic)
1175 if (graphic_info[graphic].bitmap)
1176 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1179 void SetDoorBackgroundImageIfDefined(int graphic)
1181 if (graphic_info[graphic].bitmap)
1182 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1185 void SetWindowBackgroundImage(int graphic)
1187 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1190 void SetMainBackgroundImage(int graphic)
1192 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1195 void SetDoorBackgroundImage(int graphic)
1197 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1200 void SetPanelBackground(void)
1202 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1204 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1205 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1207 SetDoorBackgroundBitmap(bitmap_db_panel);
1210 void DrawBackground(int x, int y, int width, int height)
1212 // "drawto" might still point to playfield buffer here (hall of fame)
1213 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1215 if (IN_GFX_FIELD_FULL(x, y))
1216 redraw_mask |= REDRAW_FIELD;
1217 else if (IN_GFX_DOOR_1(x, y))
1218 redraw_mask |= REDRAW_DOOR_1;
1219 else if (IN_GFX_DOOR_2(x, y))
1220 redraw_mask |= REDRAW_DOOR_2;
1221 else if (IN_GFX_DOOR_3(x, y))
1222 redraw_mask |= REDRAW_DOOR_3;
1225 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1227 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1229 if (font->bitmap == NULL)
1232 DrawBackground(x, y, width, height);
1235 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1237 struct GraphicInfo *g = &graphic_info[graphic];
1239 if (g->bitmap == NULL)
1242 DrawBackground(x, y, width, height);
1245 static int game_status_last = -1;
1246 static Bitmap *global_border_bitmap_last = NULL;
1247 static Bitmap *global_border_bitmap = NULL;
1248 static int real_sx_last = -1, real_sy_last = -1;
1249 static int full_sxsize_last = -1, full_sysize_last = -1;
1250 static int dx_last = -1, dy_last = -1;
1251 static int dxsize_last = -1, dysize_last = -1;
1252 static int vx_last = -1, vy_last = -1;
1253 static int vxsize_last = -1, vysize_last = -1;
1254 static int ex_last = -1, ey_last = -1;
1255 static int exsize_last = -1, eysize_last = -1;
1257 boolean CheckIfGlobalBorderHasChanged(void)
1259 // if game status has not changed, global border has not changed either
1260 if (game_status == game_status_last)
1263 // determine and store new global border bitmap for current game status
1264 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1266 return (global_border_bitmap_last != global_border_bitmap);
1269 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1271 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1272 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1274 // if game status has not changed, nothing has to be redrawn
1275 if (game_status == game_status_last)
1278 // redraw if last screen was title screen
1279 if (game_status_last == GAME_MODE_TITLE)
1282 // redraw if global screen border has changed
1283 if (CheckIfGlobalBorderHasChanged())
1286 // redraw if position or size of playfield area has changed
1287 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1288 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1291 // redraw if position or size of door area has changed
1292 if (dx_last != DX || dy_last != DY ||
1293 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1296 // redraw if position or size of tape area has changed
1297 if (vx_last != VX || vy_last != VY ||
1298 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1301 // redraw if position or size of editor area has changed
1302 if (ex_last != EX || ey_last != EY ||
1303 exsize_last != EXSIZE || eysize_last != EYSIZE)
1310 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1313 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1315 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1318 void RedrawGlobalBorder(void)
1320 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1322 RedrawGlobalBorderFromBitmap(bitmap);
1324 redraw_mask = REDRAW_ALL;
1327 static void RedrawGlobalBorderIfNeeded(void)
1329 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1330 if (game_status == game_status_last)
1334 // copy current draw buffer to later copy back areas that have not changed
1335 if (game_status_last != GAME_MODE_TITLE)
1336 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1338 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1339 if (CheckIfGlobalBorderRedrawIsNeeded())
1341 // determine and store new global border bitmap for current game status
1342 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1345 // redraw global screen border (or clear, if defined to be empty)
1346 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1348 if (game_status == GAME_MODE_EDITOR)
1349 DrawSpecialEditorDoor();
1351 // copy previous playfield and door areas, if they are defined on both
1352 // previous and current screen and if they still have the same size
1354 if (real_sx_last != -1 && real_sy_last != -1 &&
1355 REAL_SX != -1 && REAL_SY != -1 &&
1356 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1357 BlitBitmap(bitmap_db_store_1, backbuffer,
1358 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1361 if (dx_last != -1 && dy_last != -1 &&
1362 DX != -1 && DY != -1 &&
1363 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1364 BlitBitmap(bitmap_db_store_1, backbuffer,
1365 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1367 if (game_status != GAME_MODE_EDITOR)
1369 if (vx_last != -1 && vy_last != -1 &&
1370 VX != -1 && VY != -1 &&
1371 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1372 BlitBitmap(bitmap_db_store_1, backbuffer,
1373 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1377 if (ex_last != -1 && ey_last != -1 &&
1378 EX != -1 && EY != -1 &&
1379 exsize_last == EXSIZE && eysize_last == EYSIZE)
1380 BlitBitmap(bitmap_db_store_1, backbuffer,
1381 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1384 redraw_mask = REDRAW_ALL;
1387 game_status_last = game_status;
1389 global_border_bitmap_last = global_border_bitmap;
1391 real_sx_last = REAL_SX;
1392 real_sy_last = REAL_SY;
1393 full_sxsize_last = FULL_SXSIZE;
1394 full_sysize_last = FULL_SYSIZE;
1397 dxsize_last = DXSIZE;
1398 dysize_last = DYSIZE;
1401 vxsize_last = VXSIZE;
1402 vysize_last = VYSIZE;
1405 exsize_last = EXSIZE;
1406 eysize_last = EYSIZE;
1409 void ClearField(void)
1411 RedrawGlobalBorderIfNeeded();
1413 // !!! "drawto" might still point to playfield buffer here (see above) !!!
1414 // (when entering hall of fame after playing)
1415 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1417 // !!! maybe this should be done before clearing the background !!!
1418 if (game_status == GAME_MODE_PLAYING)
1420 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1421 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1425 SetDrawtoField(DRAW_TO_BACKBUFFER);
1429 void MarkTileDirty(int x, int y)
1431 redraw_mask |= REDRAW_FIELD;
1434 void SetBorderElement(void)
1438 BorderElement = EL_EMPTY;
1440 // only the R'n'D game engine may use an additional steelwall border
1441 if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
1444 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1446 for (x = 0; x < lev_fieldx; x++)
1448 if (!IS_INDESTRUCTIBLE(Tile[x][y]))
1449 BorderElement = EL_STEELWALL;
1451 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1457 void FloodFillLevelExt(int from_x, int from_y, int fill_element,
1458 int max_array_fieldx, int max_array_fieldy,
1459 short field[max_array_fieldx][max_array_fieldy],
1460 int max_fieldx, int max_fieldy)
1464 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1465 static int safety = 0;
1467 // check if starting field still has the desired content
1468 if (field[from_x][from_y] == fill_element)
1473 if (safety > max_fieldx * max_fieldy)
1474 Fail("Something went wrong in 'FloodFill()'. Please debug.");
1476 old_element = field[from_x][from_y];
1477 field[from_x][from_y] = fill_element;
1479 for (i = 0; i < 4; i++)
1481 x = from_x + check[i][0];
1482 y = from_y + check[i][1];
1484 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1485 FloodFillLevelExt(x, y, fill_element, max_array_fieldx, max_array_fieldy,
1486 field, max_fieldx, max_fieldy);
1492 void FloodFillLevel(int from_x, int from_y, int fill_element,
1493 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1494 int max_fieldx, int max_fieldy)
1496 FloodFillLevelExt(from_x, from_y, fill_element,
1497 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1498 max_fieldx, max_fieldy);
1501 void SetRandomAnimationValue(int x, int y)
1503 gfx.anim_random_frame = GfxRandom[x][y];
1506 int getGraphicAnimationFrame(int graphic, int sync_frame)
1508 // animation synchronized with global frame counter, not move position
1509 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1510 sync_frame = FrameCounter;
1512 return getAnimationFrame(graphic_info[graphic].anim_frames,
1513 graphic_info[graphic].anim_delay,
1514 graphic_info[graphic].anim_mode,
1515 graphic_info[graphic].anim_start_frame,
1519 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1521 struct GraphicInfo *g = &graphic_info[graphic];
1522 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1524 if (tilesize == gfx.standard_tile_size)
1525 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1526 else if (tilesize == game.tile_size)
1527 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1529 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1532 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1533 boolean get_backside)
1535 struct GraphicInfo *g = &graphic_info[graphic];
1536 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1537 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1539 if (g->offset_y == 0) // frames are ordered horizontally
1541 int max_width = g->anim_frames_per_line * g->width;
1542 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1544 *x = pos % max_width;
1545 *y = src_y % g->height + pos / max_width * g->height;
1547 else if (g->offset_x == 0) // frames are ordered vertically
1549 int max_height = g->anim_frames_per_line * g->height;
1550 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1552 *x = src_x % g->width + pos / max_height * g->width;
1553 *y = pos % max_height;
1555 else // frames are ordered diagonally
1557 *x = src_x + frame * g->offset_x;
1558 *y = src_y + frame * g->offset_y;
1562 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1563 Bitmap **bitmap, int *x, int *y,
1564 boolean get_backside)
1566 struct GraphicInfo *g = &graphic_info[graphic];
1568 // if no graphics defined at all, use fallback graphics
1569 if (g->bitmaps == NULL)
1570 *g = graphic_info[IMG_CHAR_EXCLAM];
1572 // if no in-game graphics defined, always use standard graphic size
1573 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1574 tilesize = TILESIZE;
1576 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1577 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1579 *x = *x * tilesize / g->tile_size;
1580 *y = *y * tilesize / g->tile_size;
1583 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1584 Bitmap **bitmap, int *x, int *y)
1586 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1589 void getFixedGraphicSource(int graphic, int frame,
1590 Bitmap **bitmap, int *x, int *y)
1592 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1595 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1597 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1600 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1601 int *x, int *y, boolean get_backside)
1603 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1607 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1609 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1612 void DrawGraphic(int x, int y, int graphic, int frame)
1615 if (!IN_SCR_FIELD(x, y))
1617 Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
1618 Debug("draw:DrawGraphic", "This should never happen!");
1624 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1627 MarkTileDirty(x, y);
1630 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1633 if (!IN_SCR_FIELD(x, y))
1635 Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
1637 Debug("draw:DrawFixedGraphic", "This should never happen!");
1643 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1645 MarkTileDirty(x, y);
1648 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1654 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1656 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1659 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1665 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1666 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1669 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1672 if (!IN_SCR_FIELD(x, y))
1674 Debug("draw:DrawGraphicThruMask", "x = %d,y = %d, graphic = %d",
1676 Debug("draw:DrawGraphicThruMask", "This should never happen!");
1682 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1685 MarkTileDirty(x, y);
1688 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1691 if (!IN_SCR_FIELD(x, y))
1693 Debug("draw:DrawFixedGraphicThruMask", "x = %d,y = %d, graphic = %d",
1695 Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
1701 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1703 MarkTileDirty(x, y);
1706 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1712 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1714 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1718 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1719 int graphic, int frame)
1724 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1726 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1730 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1732 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1734 MarkTileDirty(x / tilesize, y / tilesize);
1737 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1740 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1741 graphic, frame, tilesize);
1742 MarkTileDirty(x / tilesize, y / tilesize);
1745 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1751 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1752 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1755 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1756 int frame, int tilesize)
1761 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1762 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1765 void DrawMiniGraphic(int x, int y, int graphic)
1767 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1768 MarkTileDirty(x / 2, y / 2);
1771 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1776 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1777 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1780 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1781 int graphic, int frame,
1782 int cut_mode, int mask_mode)
1787 int width = TILEX, height = TILEY;
1790 if (dx || dy) // shifted graphic
1792 if (x < BX1) // object enters playfield from the left
1799 else if (x > BX2) // object enters playfield from the right
1805 else if (x == BX1 && dx < 0) // object leaves playfield to the left
1811 else if (x == BX2 && dx > 0) // object leaves playfield to the right
1813 else if (dx) // general horizontal movement
1814 MarkTileDirty(x + SIGN(dx), y);
1816 if (y < BY1) // object enters playfield from the top
1818 if (cut_mode == CUT_BELOW) // object completely above top border
1826 else if (y > BY2) // object enters playfield from the bottom
1832 else if (y == BY1 && dy < 0) // object leaves playfield to the top
1838 else if (dy > 0 && cut_mode == CUT_ABOVE)
1840 if (y == BY2) // object completely above bottom border
1846 MarkTileDirty(x, y + 1);
1847 } // object leaves playfield to the bottom
1848 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1850 else if (dy) // general vertical movement
1851 MarkTileDirty(x, y + SIGN(dy));
1855 if (!IN_SCR_FIELD(x, y))
1857 Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
1859 Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
1865 width = width * TILESIZE_VAR / TILESIZE;
1866 height = height * TILESIZE_VAR / TILESIZE;
1867 cx = cx * TILESIZE_VAR / TILESIZE;
1868 cy = cy * TILESIZE_VAR / TILESIZE;
1869 dx = dx * TILESIZE_VAR / TILESIZE;
1870 dy = dy * TILESIZE_VAR / TILESIZE;
1872 if (width > 0 && height > 0)
1874 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1879 dst_x = FX + x * TILEX_VAR + dx;
1880 dst_y = FY + y * TILEY_VAR + dy;
1882 if (mask_mode == USE_MASKING)
1883 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1886 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1889 MarkTileDirty(x, y);
1893 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1894 int graphic, int frame,
1895 int cut_mode, int mask_mode)
1900 int width = TILEX_VAR, height = TILEY_VAR;
1903 int x2 = x + SIGN(dx);
1904 int y2 = y + SIGN(dy);
1906 // movement with two-tile animations must be sync'ed with movement position,
1907 // not with current GfxFrame (which can be higher when using slow movement)
1908 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1909 int anim_frames = graphic_info[graphic].anim_frames;
1911 // (we also need anim_delay here for movement animations with less frames)
1912 int anim_delay = graphic_info[graphic].anim_delay;
1913 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1915 boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
1916 boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
1918 // re-calculate animation frame for two-tile movement animation
1919 frame = getGraphicAnimationFrame(graphic, sync_frame);
1921 // check if movement start graphic inside screen area and should be drawn
1922 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1924 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1926 dst_x = FX + x1 * TILEX_VAR;
1927 dst_y = FY + y1 * TILEY_VAR;
1929 if (mask_mode == USE_MASKING)
1930 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1933 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1936 MarkTileDirty(x1, y1);
1939 // check if movement end graphic inside screen area and should be drawn
1940 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1942 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1944 dst_x = FX + x2 * TILEX_VAR;
1945 dst_y = FY + y2 * TILEY_VAR;
1947 if (mask_mode == USE_MASKING)
1948 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1951 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1954 MarkTileDirty(x2, y2);
1958 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1959 int graphic, int frame,
1960 int cut_mode, int mask_mode)
1964 DrawGraphic(x, y, graphic, frame);
1969 if (graphic_info[graphic].double_movement) // EM style movement images
1970 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1972 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1975 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
1976 int graphic, int frame, int cut_mode)
1978 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1981 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1982 int cut_mode, int mask_mode)
1984 int lx = LEVELX(x), ly = LEVELY(y);
1988 if (IN_LEV_FIELD(lx, ly))
1990 SetRandomAnimationValue(lx, ly);
1992 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1993 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1995 // do not use double (EM style) movement graphic when not moving
1996 if (graphic_info[graphic].double_movement && !dx && !dy)
1998 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1999 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
2002 else // border element
2004 graphic = el2img(element);
2005 frame = getGraphicAnimationFrame(graphic, -1);
2008 if (element == EL_EXPANDABLE_WALL)
2010 boolean left_stopped = FALSE, right_stopped = FALSE;
2012 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
2013 left_stopped = TRUE;
2014 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
2015 right_stopped = TRUE;
2017 if (left_stopped && right_stopped)
2019 else if (left_stopped)
2021 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2022 frame = graphic_info[graphic].anim_frames - 1;
2024 else if (right_stopped)
2026 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2027 frame = graphic_info[graphic].anim_frames - 1;
2032 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2033 else if (mask_mode == USE_MASKING)
2034 DrawGraphicThruMask(x, y, graphic, frame);
2036 DrawGraphic(x, y, graphic, frame);
2039 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2040 int cut_mode, int mask_mode)
2042 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2043 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2044 cut_mode, mask_mode);
2047 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2050 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2053 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2056 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2059 void DrawLevelElementThruMask(int x, int y, int element)
2061 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2064 void DrawLevelFieldThruMask(int x, int y)
2066 DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
2069 // !!! implementation of quicksand is totally broken !!!
2070 #define IS_CRUMBLED_TILE(x, y, e) \
2071 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2072 !IS_MOVING(x, y) || \
2073 (e) == EL_QUICKSAND_EMPTYING || \
2074 (e) == EL_QUICKSAND_FAST_EMPTYING))
2076 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2081 int width, height, cx, cy;
2082 int sx = SCREENX(x), sy = SCREENY(y);
2083 int crumbled_border_size = graphic_info[graphic].border_size;
2084 int crumbled_tile_size = graphic_info[graphic].tile_size;
2085 int crumbled_border_size_var =
2086 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2089 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2091 for (i = 1; i < 4; i++)
2093 int dxx = (i & 1 ? dx : 0);
2094 int dyy = (i & 2 ? dy : 0);
2097 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2100 // check if neighbour field is of same crumble type
2101 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2102 graphic_info[graphic].class ==
2103 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2105 // return if check prevents inner corner
2106 if (same == (dxx == dx && dyy == dy))
2110 // if we reach this point, we have an inner corner
2112 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2114 width = crumbled_border_size_var;
2115 height = crumbled_border_size_var;
2116 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2117 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2119 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2120 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2123 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2128 int width, height, bx, by, cx, cy;
2129 int sx = SCREENX(x), sy = SCREENY(y);
2130 int crumbled_border_size = graphic_info[graphic].border_size;
2131 int crumbled_tile_size = graphic_info[graphic].tile_size;
2132 int crumbled_border_size_var =
2133 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2134 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2137 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2139 // draw simple, sloppy, non-corner-accurate crumbled border
2141 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2142 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2143 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2144 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2146 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
2147 FX + sx * TILEX_VAR + cx,
2148 FY + sy * TILEY_VAR + cy);
2150 // (remaining middle border part must be at least as big as corner part)
2151 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2152 crumbled_border_size_var >= TILESIZE_VAR / 3)
2155 // correct corners of crumbled border, if needed
2157 for (i = -1; i <= 1; i += 2)
2159 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2160 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2161 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2164 // check if neighbour field is of same crumble type
2165 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2166 graphic_info[graphic].class ==
2167 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2169 // no crumbled corner, but continued crumbled border
2171 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2172 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2173 int b1 = (i == 1 ? crumbled_border_size_var :
2174 TILESIZE_VAR - 2 * crumbled_border_size_var);
2176 width = crumbled_border_size_var;
2177 height = crumbled_border_size_var;
2179 if (dir == 1 || dir == 2)
2194 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2196 FX + sx * TILEX_VAR + cx,
2197 FY + sy * TILEY_VAR + cy);
2202 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2204 int sx = SCREENX(x), sy = SCREENY(y);
2207 static int xy[4][2] =
2215 if (!IN_LEV_FIELD(x, y))
2218 element = TILE_GFX_ELEMENT(x, y);
2220 if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
2222 if (!IN_SCR_FIELD(sx, sy))
2225 // crumble field borders towards direct neighbour fields
2226 for (i = 0; i < 4; i++)
2228 int xx = x + xy[i][0];
2229 int yy = y + xy[i][1];
2231 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2234 // check if neighbour field is of same crumble type
2235 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2236 graphic_info[graphic].class ==
2237 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2240 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2243 // crumble inner field corners towards corner neighbour fields
2244 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2245 graphic_info[graphic].anim_frames == 2)
2247 for (i = 0; i < 4; i++)
2249 int dx = (i & 1 ? +1 : -1);
2250 int dy = (i & 2 ? +1 : -1);
2252 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2256 MarkTileDirty(sx, sy);
2258 else // center field is not crumbled -- crumble neighbour fields
2260 // crumble field borders of direct neighbour fields
2261 for (i = 0; i < 4; i++)
2263 int xx = x + xy[i][0];
2264 int yy = y + xy[i][1];
2265 int sxx = sx + xy[i][0];
2266 int syy = sy + xy[i][1];
2268 if (!IN_LEV_FIELD(xx, yy) ||
2269 !IN_SCR_FIELD(sxx, syy))
2272 // do not crumble fields that are being digged or snapped
2273 if (Tile[xx][yy] == EL_EMPTY ||
2274 Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2277 element = TILE_GFX_ELEMENT(xx, yy);
2279 if (!IS_CRUMBLED_TILE(xx, yy, element))
2282 graphic = el_act2crm(element, ACTION_DEFAULT);
2284 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2286 MarkTileDirty(sxx, syy);
2289 // crumble inner field corners of corner neighbour fields
2290 for (i = 0; i < 4; i++)
2292 int dx = (i & 1 ? +1 : -1);
2293 int dy = (i & 2 ? +1 : -1);
2299 if (!IN_LEV_FIELD(xx, yy) ||
2300 !IN_SCR_FIELD(sxx, syy))
2303 if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2306 element = TILE_GFX_ELEMENT(xx, yy);
2308 if (!IS_CRUMBLED_TILE(xx, yy, element))
2311 graphic = el_act2crm(element, ACTION_DEFAULT);
2313 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2314 graphic_info[graphic].anim_frames == 2)
2315 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2317 MarkTileDirty(sxx, syy);
2322 void DrawLevelFieldCrumbled(int x, int y)
2326 if (!IN_LEV_FIELD(x, y))
2329 if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
2330 GfxElement[x][y] != EL_UNDEFINED &&
2331 GFX_CRUMBLED(GfxElement[x][y]))
2333 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2338 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2340 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2343 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2346 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2347 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2348 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2349 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2350 int sx = SCREENX(x), sy = SCREENY(y);
2352 DrawGraphic(sx, sy, graphic1, frame1);
2353 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2356 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2358 int sx = SCREENX(x), sy = SCREENY(y);
2359 static int xy[4][2] =
2368 // crumble direct neighbour fields (required for field borders)
2369 for (i = 0; i < 4; i++)
2371 int xx = x + xy[i][0];
2372 int yy = y + xy[i][1];
2373 int sxx = sx + xy[i][0];
2374 int syy = sy + xy[i][1];
2376 if (!IN_LEV_FIELD(xx, yy) ||
2377 !IN_SCR_FIELD(sxx, syy) ||
2378 !GFX_CRUMBLED(Tile[xx][yy]) ||
2382 DrawLevelField(xx, yy);
2385 // crumble corner neighbour fields (required for inner field corners)
2386 for (i = 0; i < 4; i++)
2388 int dx = (i & 1 ? +1 : -1);
2389 int dy = (i & 2 ? +1 : -1);
2395 if (!IN_LEV_FIELD(xx, yy) ||
2396 !IN_SCR_FIELD(sxx, syy) ||
2397 !GFX_CRUMBLED(Tile[xx][yy]) ||
2401 int element = TILE_GFX_ELEMENT(xx, yy);
2402 int graphic = el_act2crm(element, ACTION_DEFAULT);
2404 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2405 graphic_info[graphic].anim_frames == 2)
2406 DrawLevelField(xx, yy);
2410 static int getBorderElement(int x, int y)
2414 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2415 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2416 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2417 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2418 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2419 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2420 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2422 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2423 int steel_position = (x == -1 && y == -1 ? 0 :
2424 x == lev_fieldx && y == -1 ? 1 :
2425 x == -1 && y == lev_fieldy ? 2 :
2426 x == lev_fieldx && y == lev_fieldy ? 3 :
2427 x == -1 || x == lev_fieldx ? 4 :
2428 y == -1 || y == lev_fieldy ? 5 : 6);
2430 return border[steel_position][steel_type];
2433 void DrawScreenElement(int x, int y, int element)
2435 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2436 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2439 void DrawLevelElement(int x, int y, int element)
2441 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2442 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2445 void DrawScreenField(int x, int y)
2447 int lx = LEVELX(x), ly = LEVELY(y);
2448 int element, content;
2450 if (!IN_LEV_FIELD(lx, ly))
2452 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2455 element = getBorderElement(lx, ly);
2457 DrawScreenElement(x, y, element);
2462 element = Tile[lx][ly];
2463 content = Store[lx][ly];
2465 if (IS_MOVING(lx, ly))
2467 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2468 boolean cut_mode = NO_CUTTING;
2470 if (element == EL_QUICKSAND_EMPTYING ||
2471 element == EL_QUICKSAND_FAST_EMPTYING ||
2472 element == EL_MAGIC_WALL_EMPTYING ||
2473 element == EL_BD_MAGIC_WALL_EMPTYING ||
2474 element == EL_DC_MAGIC_WALL_EMPTYING ||
2475 element == EL_AMOEBA_DROPPING)
2476 cut_mode = CUT_ABOVE;
2477 else if (element == EL_QUICKSAND_FILLING ||
2478 element == EL_QUICKSAND_FAST_FILLING ||
2479 element == EL_MAGIC_WALL_FILLING ||
2480 element == EL_BD_MAGIC_WALL_FILLING ||
2481 element == EL_DC_MAGIC_WALL_FILLING)
2482 cut_mode = CUT_BELOW;
2484 if (cut_mode == CUT_ABOVE)
2485 DrawScreenElement(x, y, element);
2487 DrawScreenElement(x, y, EL_EMPTY);
2490 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2491 else if (cut_mode == NO_CUTTING)
2492 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2495 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2497 if (cut_mode == CUT_BELOW &&
2498 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2499 DrawLevelElement(lx, ly + 1, element);
2502 if (content == EL_ACID)
2504 int dir = MovDir[lx][ly];
2505 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2506 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2508 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2510 // prevent target field from being drawn again (but without masking)
2511 // (this would happen if target field is scanned after moving element)
2512 Stop[newlx][newly] = TRUE;
2515 else if (IS_BLOCKED(lx, ly))
2520 boolean cut_mode = NO_CUTTING;
2521 int element_old, content_old;
2523 Blocked2Moving(lx, ly, &oldx, &oldy);
2526 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2527 MovDir[oldx][oldy] == MV_RIGHT);
2529 element_old = Tile[oldx][oldy];
2530 content_old = Store[oldx][oldy];
2532 if (element_old == EL_QUICKSAND_EMPTYING ||
2533 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2534 element_old == EL_MAGIC_WALL_EMPTYING ||
2535 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2536 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2537 element_old == EL_AMOEBA_DROPPING)
2538 cut_mode = CUT_ABOVE;
2540 DrawScreenElement(x, y, EL_EMPTY);
2543 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2545 else if (cut_mode == NO_CUTTING)
2546 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2549 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2552 else if (IS_DRAWABLE(element))
2553 DrawScreenElement(x, y, element);
2555 DrawScreenElement(x, y, EL_EMPTY);
2558 void DrawLevelField(int x, int y)
2560 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2561 DrawScreenField(SCREENX(x), SCREENY(y));
2562 else if (IS_MOVING(x, y))
2566 Moving2Blocked(x, y, &newx, &newy);
2567 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2568 DrawScreenField(SCREENX(newx), SCREENY(newy));
2570 else if (IS_BLOCKED(x, y))
2574 Blocked2Moving(x, y, &oldx, &oldy);
2575 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2576 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2580 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2581 int (*el2img_function)(int), boolean masked,
2582 int element_bits_draw)
2584 int element_base = map_mm_wall_element(element);
2585 int element_bits = (IS_DF_WALL(element) ?
2586 element - EL_DF_WALL_START :
2587 IS_MM_WALL(element) ?
2588 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2589 int graphic = el2img_function(element_base);
2590 int tilesize_draw = tilesize / 2;
2595 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2597 for (i = 0; i < 4; i++)
2599 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2600 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2602 if (!(element_bits_draw & (1 << i)))
2605 if (element_bits & (1 << i))
2608 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2609 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2611 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2612 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2617 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2618 tilesize_draw, tilesize_draw);
2623 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2624 boolean masked, int element_bits_draw)
2626 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2627 element, tilesize, el2edimg, masked, element_bits_draw);
2630 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2631 int (*el2img_function)(int))
2633 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2637 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2640 if (IS_MM_WALL(element))
2642 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2643 element, tilesize, el2edimg, masked, 0x000f);
2647 int graphic = el2edimg(element);
2650 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2652 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2656 void DrawSizedElement(int x, int y, int element, int tilesize)
2658 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2661 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2663 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2666 void DrawMiniElement(int x, int y, int element)
2670 graphic = el2edimg(element);
2671 DrawMiniGraphic(x, y, graphic);
2674 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2677 int x = sx + scroll_x, y = sy + scroll_y;
2679 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2680 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2681 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2682 DrawSizedElement(sx, sy, Tile[x][y], tilesize);
2684 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2687 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2689 int x = sx + scroll_x, y = sy + scroll_y;
2691 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2692 DrawMiniElement(sx, sy, EL_EMPTY);
2693 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2694 DrawMiniElement(sx, sy, Tile[x][y]);
2696 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2699 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2700 int x, int y, int xsize, int ysize,
2701 int tile_width, int tile_height)
2705 int dst_x = startx + x * tile_width;
2706 int dst_y = starty + y * tile_height;
2707 int width = graphic_info[graphic].width;
2708 int height = graphic_info[graphic].height;
2709 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2710 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2711 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2712 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2713 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2714 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2715 boolean draw_masked = graphic_info[graphic].draw_masked;
2717 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2719 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2721 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2725 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2726 inner_sx + (x - 1) * tile_width % inner_width);
2727 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2728 inner_sy + (y - 1) * tile_height % inner_height);
2731 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2734 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2738 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2739 int x, int y, int xsize, int ysize,
2742 int font_width = getFontWidth(font_nr);
2743 int font_height = getFontHeight(font_nr);
2745 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2746 font_width, font_height);
2749 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2751 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2752 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2753 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2754 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2755 boolean no_delay = (tape.warp_forward);
2756 unsigned int anim_delay = 0;
2757 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2758 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2759 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2760 int font_width = getFontWidth(font_nr);
2761 int font_height = getFontHeight(font_nr);
2762 int max_xsize = level.envelope[envelope_nr].xsize;
2763 int max_ysize = level.envelope[envelope_nr].ysize;
2764 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2765 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2766 int xend = max_xsize;
2767 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2768 int xstep = (xstart < xend ? 1 : 0);
2769 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2771 int end = MAX(xend - xstart, yend - ystart);
2774 for (i = start; i <= end; i++)
2776 int last_frame = end; // last frame of this "for" loop
2777 int x = xstart + i * xstep;
2778 int y = ystart + i * ystep;
2779 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2780 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2781 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2782 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2785 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2787 BlitScreenToBitmap(backbuffer);
2789 SetDrawtoField(DRAW_TO_BACKBUFFER);
2791 for (yy = 0; yy < ysize; yy++)
2792 for (xx = 0; xx < xsize; xx++)
2793 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2795 DrawTextBuffer(sx + font_width, sy + font_height,
2796 level.envelope[envelope_nr].text, font_nr, max_xsize,
2797 xsize - 2, ysize - 2, 0, mask_mode,
2798 level.envelope[envelope_nr].autowrap,
2799 level.envelope[envelope_nr].centered, FALSE);
2801 redraw_mask |= REDRAW_FIELD;
2804 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2807 ClearAutoRepeatKeyEvents();
2810 void ShowEnvelope(int envelope_nr)
2812 int element = EL_ENVELOPE_1 + envelope_nr;
2813 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2814 int sound_opening = element_info[element].sound[ACTION_OPENING];
2815 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2816 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2817 boolean no_delay = (tape.warp_forward);
2818 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2819 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2820 int anim_mode = graphic_info[graphic].anim_mode;
2821 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2822 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2824 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
2826 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2828 if (anim_mode == ANIM_DEFAULT)
2829 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2831 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2834 Delay_WithScreenUpdates(wait_delay_value);
2836 WaitForEventToContinue();
2838 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2840 if (anim_mode != ANIM_NONE)
2841 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2843 if (anim_mode == ANIM_DEFAULT)
2844 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2846 game.envelope_active = FALSE;
2848 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2850 redraw_mask |= REDRAW_FIELD;
2854 static void setRequestBasePosition(int *x, int *y)
2856 int sx_base, sy_base;
2858 if (request.x != -1)
2859 sx_base = request.x;
2860 else if (request.align == ALIGN_LEFT)
2862 else if (request.align == ALIGN_RIGHT)
2863 sx_base = SX + SXSIZE;
2865 sx_base = SX + SXSIZE / 2;
2867 if (request.y != -1)
2868 sy_base = request.y;
2869 else if (request.valign == VALIGN_TOP)
2871 else if (request.valign == VALIGN_BOTTOM)
2872 sy_base = SY + SYSIZE;
2874 sy_base = SY + SYSIZE / 2;
2880 static void setRequestPositionExt(int *x, int *y, int width, int height,
2881 boolean add_border_size)
2883 int border_size = request.border_size;
2884 int sx_base, sy_base;
2887 setRequestBasePosition(&sx_base, &sy_base);
2889 if (request.align == ALIGN_LEFT)
2891 else if (request.align == ALIGN_RIGHT)
2892 sx = sx_base - width;
2894 sx = sx_base - width / 2;
2896 if (request.valign == VALIGN_TOP)
2898 else if (request.valign == VALIGN_BOTTOM)
2899 sy = sy_base - height;
2901 sy = sy_base - height / 2;
2903 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2904 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2906 if (add_border_size)
2916 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2918 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2921 static void DrawEnvelopeRequest(char *text)
2923 char *text_final = text;
2924 char *text_door_style = NULL;
2925 int graphic = IMG_BACKGROUND_REQUEST;
2926 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2927 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2928 int font_nr = FONT_REQUEST;
2929 int font_width = getFontWidth(font_nr);
2930 int font_height = getFontHeight(font_nr);
2931 int border_size = request.border_size;
2932 int line_spacing = request.line_spacing;
2933 int line_height = font_height + line_spacing;
2934 int max_text_width = request.width - 2 * border_size;
2935 int max_text_height = request.height - 2 * border_size;
2936 int line_length = max_text_width / font_width;
2937 int max_lines = max_text_height / line_height;
2938 int text_width = line_length * font_width;
2939 int width = request.width;
2940 int height = request.height;
2941 int tile_size = MAX(request.step_offset, 1);
2942 int x_steps = width / tile_size;
2943 int y_steps = height / tile_size;
2944 int sx_offset = border_size;
2945 int sy_offset = border_size;
2949 if (request.centered)
2950 sx_offset = (request.width - text_width) / 2;
2952 if (request.wrap_single_words && !request.autowrap)
2954 char *src_text_ptr, *dst_text_ptr;
2956 text_door_style = checked_malloc(2 * strlen(text) + 1);
2958 src_text_ptr = text;
2959 dst_text_ptr = text_door_style;
2961 while (*src_text_ptr)
2963 if (*src_text_ptr == ' ' ||
2964 *src_text_ptr == '?' ||
2965 *src_text_ptr == '!')
2966 *dst_text_ptr++ = '\n';
2968 if (*src_text_ptr != ' ')
2969 *dst_text_ptr++ = *src_text_ptr;
2974 *dst_text_ptr = '\0';
2976 text_final = text_door_style;
2979 setRequestPosition(&sx, &sy, FALSE);
2981 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2983 for (y = 0; y < y_steps; y++)
2984 for (x = 0; x < x_steps; x++)
2985 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2986 x, y, x_steps, y_steps,
2987 tile_size, tile_size);
2989 // force DOOR font inside door area
2990 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
2992 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
2993 line_length, -1, max_lines, line_spacing, mask_mode,
2994 request.autowrap, request.centered, FALSE);
2998 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2999 RedrawGadget(tool_gadget[i]);
3001 // store readily prepared envelope request for later use when animating
3002 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3004 if (text_door_style)
3005 free(text_door_style);
3008 static void AnimateEnvelopeRequest(int anim_mode, int action)
3010 int graphic = IMG_BACKGROUND_REQUEST;
3011 boolean draw_masked = graphic_info[graphic].draw_masked;
3012 int delay_value_normal = request.step_delay;
3013 int delay_value_fast = delay_value_normal / 2;
3014 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3015 boolean no_delay = (tape.warp_forward);
3016 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3017 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
3018 unsigned int anim_delay = 0;
3020 int tile_size = MAX(request.step_offset, 1);
3021 int max_xsize = request.width / tile_size;
3022 int max_ysize = request.height / tile_size;
3023 int max_xsize_inner = max_xsize - 2;
3024 int max_ysize_inner = max_ysize - 2;
3026 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3027 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3028 int xend = max_xsize_inner;
3029 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3030 int xstep = (xstart < xend ? 1 : 0);
3031 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3033 int end = MAX(xend - xstart, yend - ystart);
3036 if (setup.quick_doors)
3043 for (i = start; i <= end; i++)
3045 int last_frame = end; // last frame of this "for" loop
3046 int x = xstart + i * xstep;
3047 int y = ystart + i * ystep;
3048 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3049 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3050 int xsize_size_left = (xsize - 1) * tile_size;
3051 int ysize_size_top = (ysize - 1) * tile_size;
3052 int max_xsize_pos = (max_xsize - 1) * tile_size;
3053 int max_ysize_pos = (max_ysize - 1) * tile_size;
3054 int width = xsize * tile_size;
3055 int height = ysize * tile_size;
3060 setRequestPosition(&src_x, &src_y, FALSE);
3061 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3063 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3065 for (yy = 0; yy < 2; yy++)
3067 for (xx = 0; xx < 2; xx++)
3069 int src_xx = src_x + xx * max_xsize_pos;
3070 int src_yy = src_y + yy * max_ysize_pos;
3071 int dst_xx = dst_x + xx * xsize_size_left;
3072 int dst_yy = dst_y + yy * ysize_size_top;
3073 int xx_size = (xx ? tile_size : xsize_size_left);
3074 int yy_size = (yy ? tile_size : ysize_size_top);
3077 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
3078 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3080 BlitBitmap(bitmap_db_store_2, backbuffer,
3081 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3085 redraw_mask |= REDRAW_FIELD;
3089 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
3092 ClearAutoRepeatKeyEvents();
3095 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3097 int graphic = IMG_BACKGROUND_REQUEST;
3098 int sound_opening = SND_REQUEST_OPENING;
3099 int sound_closing = SND_REQUEST_CLOSING;
3100 int anim_mode_1 = request.anim_mode; // (higher priority)
3101 int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
3102 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3103 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3104 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3106 if (game_status == GAME_MODE_PLAYING)
3107 BlitScreenToBitmap(backbuffer);
3109 SetDrawtoField(DRAW_TO_BACKBUFFER);
3111 // SetDrawBackgroundMask(REDRAW_NONE);
3113 if (action == ACTION_OPENING)
3115 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3117 if (req_state & REQ_ASK)
3119 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3120 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3121 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
3122 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
3124 else if (req_state & REQ_CONFIRM)
3126 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3127 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
3129 else if (req_state & REQ_PLAYER)
3131 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3132 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3133 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3134 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3137 DrawEnvelopeRequest(text);
3140 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3142 if (action == ACTION_OPENING)
3144 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3146 if (anim_mode == ANIM_DEFAULT)
3147 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3149 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3153 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3155 if (anim_mode != ANIM_NONE)
3156 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3158 if (anim_mode == ANIM_DEFAULT)
3159 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3162 game.envelope_active = FALSE;
3164 if (action == ACTION_CLOSING)
3165 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3167 // SetDrawBackgroundMask(last_draw_background_mask);
3169 redraw_mask |= REDRAW_FIELD;
3173 if (action == ACTION_CLOSING &&
3174 game_status == GAME_MODE_PLAYING &&
3175 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3176 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3179 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3181 if (IS_MM_WALL(element))
3183 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3189 int graphic = el2preimg(element);
3191 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3192 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3197 void DrawLevel(int draw_background_mask)
3201 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3202 SetDrawBackgroundMask(draw_background_mask);
3206 for (x = BX1; x <= BX2; x++)
3207 for (y = BY1; y <= BY2; y++)
3208 DrawScreenField(x, y);
3210 redraw_mask |= REDRAW_FIELD;
3213 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3218 for (x = 0; x < size_x; x++)
3219 for (y = 0; y < size_y; y++)
3220 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3222 redraw_mask |= REDRAW_FIELD;
3225 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3229 for (x = 0; x < size_x; x++)
3230 for (y = 0; y < size_y; y++)
3231 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3233 redraw_mask |= REDRAW_FIELD;
3236 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3238 boolean show_level_border = (BorderElement != EL_EMPTY);
3239 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3240 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3241 int tile_size = preview.tile_size;
3242 int preview_width = preview.xsize * tile_size;
3243 int preview_height = preview.ysize * tile_size;
3244 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3245 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3246 int real_preview_width = real_preview_xsize * tile_size;
3247 int real_preview_height = real_preview_ysize * tile_size;
3248 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3249 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3252 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3255 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3257 dst_x += (preview_width - real_preview_width) / 2;
3258 dst_y += (preview_height - real_preview_height) / 2;
3260 for (x = 0; x < real_preview_xsize; x++)
3262 for (y = 0; y < real_preview_ysize; y++)
3264 int lx = from_x + x + (show_level_border ? -1 : 0);
3265 int ly = from_y + y + (show_level_border ? -1 : 0);
3266 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3267 getBorderElement(lx, ly));
3269 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3270 element, tile_size);
3274 redraw_mask |= REDRAW_FIELD;
3277 #define MICROLABEL_EMPTY 0
3278 #define MICROLABEL_LEVEL_NAME 1
3279 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3280 #define MICROLABEL_LEVEL_AUTHOR 3
3281 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3282 #define MICROLABEL_IMPORTED_FROM 5
3283 #define MICROLABEL_IMPORTED_BY_HEAD 6
3284 #define MICROLABEL_IMPORTED_BY 7
3286 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3288 int max_text_width = SXSIZE;
3289 int font_width = getFontWidth(font_nr);
3291 if (pos->align == ALIGN_CENTER)
3292 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3293 else if (pos->align == ALIGN_RIGHT)
3294 max_text_width = pos->x;
3296 max_text_width = SXSIZE - pos->x;
3298 return max_text_width / font_width;
3301 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3303 char label_text[MAX_OUTPUT_LINESIZE + 1];
3304 int max_len_label_text;
3305 int font_nr = pos->font;
3308 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3311 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3312 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3313 mode == MICROLABEL_IMPORTED_BY_HEAD)
3314 font_nr = pos->font_alt;
3316 max_len_label_text = getMaxTextLength(pos, font_nr);
3318 if (pos->size != -1)
3319 max_len_label_text = pos->size;
3321 for (i = 0; i < max_len_label_text; i++)
3322 label_text[i] = ' ';
3323 label_text[max_len_label_text] = '\0';
3325 if (strlen(label_text) > 0)
3326 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3329 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3330 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3331 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3332 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3333 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3334 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3335 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3336 max_len_label_text);
3337 label_text[max_len_label_text] = '\0';
3339 if (strlen(label_text) > 0)
3340 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3342 redraw_mask |= REDRAW_FIELD;
3345 static void DrawPreviewLevelLabel(int mode)
3347 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3350 static void DrawPreviewLevelInfo(int mode)
3352 if (mode == MICROLABEL_LEVEL_NAME)
3353 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3354 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3355 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3358 static void DrawPreviewLevelExt(boolean restart)
3360 static unsigned int scroll_delay = 0;
3361 static unsigned int label_delay = 0;
3362 static int from_x, from_y, scroll_direction;
3363 static int label_state, label_counter;
3364 unsigned int scroll_delay_value = preview.step_delay;
3365 boolean show_level_border = (BorderElement != EL_EMPTY);
3366 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3367 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3374 if (preview.anim_mode == ANIM_CENTERED)
3376 if (level_xsize > preview.xsize)
3377 from_x = (level_xsize - preview.xsize) / 2;
3378 if (level_ysize > preview.ysize)
3379 from_y = (level_ysize - preview.ysize) / 2;
3382 from_x += preview.xoffset;
3383 from_y += preview.yoffset;
3385 scroll_direction = MV_RIGHT;
3389 DrawPreviewLevelPlayfield(from_x, from_y);
3390 DrawPreviewLevelLabel(label_state);
3392 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3393 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3395 // initialize delay counters
3396 DelayReached(&scroll_delay, 0);
3397 DelayReached(&label_delay, 0);
3399 if (leveldir_current->name)
3401 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3402 char label_text[MAX_OUTPUT_LINESIZE + 1];
3403 int font_nr = pos->font;
3404 int max_len_label_text = getMaxTextLength(pos, font_nr);
3406 if (pos->size != -1)
3407 max_len_label_text = pos->size;
3409 strncpy(label_text, leveldir_current->name, max_len_label_text);
3410 label_text[max_len_label_text] = '\0';
3412 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3413 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3419 // scroll preview level, if needed
3420 if (preview.anim_mode != ANIM_NONE &&
3421 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3422 DelayReached(&scroll_delay, scroll_delay_value))
3424 switch (scroll_direction)
3429 from_x -= preview.step_offset;
3430 from_x = (from_x < 0 ? 0 : from_x);
3433 scroll_direction = MV_UP;
3437 if (from_x < level_xsize - preview.xsize)
3439 from_x += preview.step_offset;
3440 from_x = (from_x > level_xsize - preview.xsize ?
3441 level_xsize - preview.xsize : from_x);
3444 scroll_direction = MV_DOWN;
3450 from_y -= preview.step_offset;
3451 from_y = (from_y < 0 ? 0 : from_y);
3454 scroll_direction = MV_RIGHT;
3458 if (from_y < level_ysize - preview.ysize)
3460 from_y += preview.step_offset;
3461 from_y = (from_y > level_ysize - preview.ysize ?
3462 level_ysize - preview.ysize : from_y);
3465 scroll_direction = MV_LEFT;
3472 DrawPreviewLevelPlayfield(from_x, from_y);
3475 // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3476 // redraw micro level label, if needed
3477 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3478 !strEqual(level.author, ANONYMOUS_NAME) &&
3479 !strEqual(level.author, leveldir_current->name) &&
3480 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3482 int max_label_counter = 23;
3484 if (leveldir_current->imported_from != NULL &&
3485 strlen(leveldir_current->imported_from) > 0)
3486 max_label_counter += 14;
3487 if (leveldir_current->imported_by != NULL &&
3488 strlen(leveldir_current->imported_by) > 0)
3489 max_label_counter += 14;
3491 label_counter = (label_counter + 1) % max_label_counter;
3492 label_state = (label_counter >= 0 && label_counter <= 7 ?
3493 MICROLABEL_LEVEL_NAME :
3494 label_counter >= 9 && label_counter <= 12 ?
3495 MICROLABEL_LEVEL_AUTHOR_HEAD :
3496 label_counter >= 14 && label_counter <= 21 ?
3497 MICROLABEL_LEVEL_AUTHOR :
3498 label_counter >= 23 && label_counter <= 26 ?
3499 MICROLABEL_IMPORTED_FROM_HEAD :
3500 label_counter >= 28 && label_counter <= 35 ?
3501 MICROLABEL_IMPORTED_FROM :
3502 label_counter >= 37 && label_counter <= 40 ?
3503 MICROLABEL_IMPORTED_BY_HEAD :
3504 label_counter >= 42 && label_counter <= 49 ?
3505 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3507 if (leveldir_current->imported_from == NULL &&
3508 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3509 label_state == MICROLABEL_IMPORTED_FROM))
3510 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3511 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3513 DrawPreviewLevelLabel(label_state);
3517 void DrawPreviewPlayers(void)
3519 if (game_status != GAME_MODE_MAIN)
3522 // do not draw preview players if level preview redefined, but players aren't
3523 if (preview.redefined && !menu.main.preview_players.redefined)
3526 boolean player_found[MAX_PLAYERS];
3527 int num_players = 0;
3530 for (i = 0; i < MAX_PLAYERS; i++)
3531 player_found[i] = FALSE;
3533 // check which players can be found in the level (simple approach)
3534 for (x = 0; x < lev_fieldx; x++)
3536 for (y = 0; y < lev_fieldy; y++)
3538 int element = level.field[x][y];
3540 if (ELEM_IS_PLAYER(element))
3542 int player_nr = GET_PLAYER_NR(element);
3544 player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3546 if (!player_found[player_nr])
3549 player_found[player_nr] = TRUE;
3554 struct TextPosInfo *pos = &menu.main.preview_players;
3555 int tile_size = pos->tile_size;
3556 int border_size = pos->border_size;
3557 int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3558 int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3559 int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3560 int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3561 int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3562 int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3563 int all_players_width = (num_players - 1) * player_xoffset + tile_size;
3564 int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3565 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3566 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3567 int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
3568 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3570 // clear area in which the players will be drawn
3571 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3572 max_players_width, max_players_height);
3574 if (!network.enabled && !setup.team_mode)
3577 // only draw players if level is suited for team mode
3578 if (num_players < 2)
3581 // draw all players that were found in the level
3582 for (i = 0; i < MAX_PLAYERS; i++)
3584 if (player_found[i])
3586 int graphic = el2img(EL_PLAYER_1 + i);
3588 DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3590 xpos += player_xoffset;
3591 ypos += player_yoffset;
3596 void DrawPreviewLevelInitial(void)
3598 DrawPreviewLevelExt(TRUE);
3599 DrawPreviewPlayers();
3602 void DrawPreviewLevelAnimation(void)
3604 DrawPreviewLevelExt(FALSE);
3607 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3608 int border_size, int font_nr)
3610 int graphic = el2img(EL_PLAYER_1 + player_nr);
3611 int font_height = getFontHeight(font_nr);
3612 int player_height = MAX(tile_size, font_height);
3613 int xoffset_text = tile_size + border_size;
3614 int yoffset_text = (player_height - font_height) / 2;
3615 int yoffset_graphic = (player_height - tile_size) / 2;
3616 char *player_name = getNetworkPlayerName(player_nr + 1);
3618 DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3620 DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3623 static void DrawNetworkPlayersExt(boolean force)
3625 if (game_status != GAME_MODE_MAIN)
3628 if (!network.connected && !force)
3631 // do not draw network players if level preview redefined, but players aren't
3632 if (preview.redefined && !menu.main.network_players.redefined)
3635 int num_players = 0;
3638 for (i = 0; i < MAX_PLAYERS; i++)
3639 if (stored_player[i].connected_network)
3642 struct TextPosInfo *pos = &menu.main.network_players;
3643 int tile_size = pos->tile_size;
3644 int border_size = pos->border_size;
3645 int xoffset_text = tile_size + border_size;
3646 int font_nr = pos->font;
3647 int font_width = getFontWidth(font_nr);
3648 int font_height = getFontHeight(font_nr);
3649 int player_height = MAX(tile_size, font_height);
3650 int player_yoffset = player_height + border_size;
3651 int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3652 int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3653 int all_players_height = num_players * player_yoffset - border_size;
3654 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3655 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3656 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3658 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3659 max_players_width, max_players_height);
3661 // first draw local network player ...
3662 for (i = 0; i < MAX_PLAYERS; i++)
3664 if (stored_player[i].connected_network &&
3665 stored_player[i].connected_locally)
3667 char *player_name = getNetworkPlayerName(i + 1);
3668 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3669 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3671 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3673 ypos += player_yoffset;
3677 // ... then draw all other network players
3678 for (i = 0; i < MAX_PLAYERS; i++)
3680 if (stored_player[i].connected_network &&
3681 !stored_player[i].connected_locally)
3683 char *player_name = getNetworkPlayerName(i + 1);
3684 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3685 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3687 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3689 ypos += player_yoffset;
3694 void DrawNetworkPlayers(void)
3696 DrawNetworkPlayersExt(FALSE);
3699 void ClearNetworkPlayers(void)
3701 DrawNetworkPlayersExt(TRUE);
3704 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3705 int graphic, int sync_frame,
3708 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3710 if (mask_mode == USE_MASKING)
3711 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3713 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3716 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3717 int graphic, int sync_frame, int mask_mode)
3719 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3721 if (mask_mode == USE_MASKING)
3722 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3724 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3727 static void DrawGraphicAnimation(int x, int y, int graphic)
3729 int lx = LEVELX(x), ly = LEVELY(y);
3731 if (!IN_SCR_FIELD(x, y))
3734 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3735 graphic, GfxFrame[lx][ly], NO_MASKING);
3737 MarkTileDirty(x, y);
3740 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3742 int lx = LEVELX(x), ly = LEVELY(y);
3744 if (!IN_SCR_FIELD(x, y))
3747 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3748 graphic, GfxFrame[lx][ly], NO_MASKING);
3749 MarkTileDirty(x, y);
3752 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3754 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3757 void DrawLevelElementAnimation(int x, int y, int element)
3759 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3761 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3764 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3766 int sx = SCREENX(x), sy = SCREENY(y);
3768 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3771 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3774 DrawGraphicAnimation(sx, sy, graphic);
3777 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3778 DrawLevelFieldCrumbled(x, y);
3780 if (GFX_CRUMBLED(Tile[x][y]))
3781 DrawLevelFieldCrumbled(x, y);
3785 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3787 int sx = SCREENX(x), sy = SCREENY(y);
3790 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3793 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3795 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3798 DrawGraphicAnimation(sx, sy, graphic);
3800 if (GFX_CRUMBLED(element))
3801 DrawLevelFieldCrumbled(x, y);
3804 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3806 if (player->use_murphy)
3808 // this works only because currently only one player can be "murphy" ...
3809 static int last_horizontal_dir = MV_LEFT;
3810 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3812 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3813 last_horizontal_dir = move_dir;
3815 if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
3817 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3819 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3825 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3828 static boolean equalGraphics(int graphic1, int graphic2)
3830 struct GraphicInfo *g1 = &graphic_info[graphic1];
3831 struct GraphicInfo *g2 = &graphic_info[graphic2];
3833 return (g1->bitmap == g2->bitmap &&
3834 g1->src_x == g2->src_x &&
3835 g1->src_y == g2->src_y &&
3836 g1->anim_frames == g2->anim_frames &&
3837 g1->anim_delay == g2->anim_delay &&
3838 g1->anim_mode == g2->anim_mode);
3841 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3845 DRAW_PLAYER_STAGE_INIT = 0,
3846 DRAW_PLAYER_STAGE_LAST_FIELD,
3847 DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
3848 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3849 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
3850 DRAW_PLAYER_STAGE_PLAYER,
3852 DRAW_PLAYER_STAGE_PLAYER,
3853 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
3855 DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
3856 DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
3858 NUM_DRAW_PLAYER_STAGES
3861 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
3863 static int static_last_player_graphic[MAX_PLAYERS];
3864 static int static_last_player_frame[MAX_PLAYERS];
3865 static boolean static_player_is_opaque[MAX_PLAYERS];
3866 static boolean draw_player[MAX_PLAYERS];
3867 int pnr = player->index_nr;
3869 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
3871 static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
3872 static_last_player_frame[pnr] = player->Frame;
3873 static_player_is_opaque[pnr] = FALSE;
3875 draw_player[pnr] = TRUE;
3878 if (!draw_player[pnr])
3882 if (!IN_LEV_FIELD(player->jx, player->jy))
3884 Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
3885 Debug("draw:DrawPlayerExt", "This should never happen!");
3887 draw_player[pnr] = FALSE;
3893 int last_player_graphic = static_last_player_graphic[pnr];
3894 int last_player_frame = static_last_player_frame[pnr];
3895 boolean player_is_opaque = static_player_is_opaque[pnr];
3897 int jx = player->jx;
3898 int jy = player->jy;
3899 int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
3900 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3901 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3902 int last_jx = (player->is_moving ? jx - dx : jx);
3903 int last_jy = (player->is_moving ? jy - dy : jy);
3904 int next_jx = jx + dx;
3905 int next_jy = jy + dy;
3906 boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
3907 int sx = SCREENX(jx);
3908 int sy = SCREENY(jy);
3909 int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
3910 int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
3911 int element = Tile[jx][jy];
3912 int last_element = Tile[last_jx][last_jy];
3913 int action = (player->is_pushing ? ACTION_PUSHING :
3914 player->is_digging ? ACTION_DIGGING :
3915 player->is_collecting ? ACTION_COLLECTING :
3916 player->is_moving ? ACTION_MOVING :
3917 player->is_snapping ? ACTION_SNAPPING :
3918 player->is_dropping ? ACTION_DROPPING :
3919 player->is_waiting ? player->action_waiting :
3922 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
3924 // ------------------------------------------------------------------------
3925 // initialize drawing the player
3926 // ------------------------------------------------------------------------
3928 draw_player[pnr] = FALSE;
3930 // GfxElement[][] is set to the element the player is digging or collecting;
3931 // remove also for off-screen player if the player is not moving anymore
3932 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3933 GfxElement[jx][jy] = EL_UNDEFINED;
3935 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3938 if (element == EL_EXPLOSION)
3941 InitPlayerGfxAnimation(player, action, move_dir);
3943 draw_player[pnr] = TRUE;
3945 else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
3947 // ------------------------------------------------------------------------
3948 // draw things in the field the player is leaving, if needed
3949 // ------------------------------------------------------------------------
3951 if (!IN_SCR_FIELD(sx, sy))
3952 draw_player[pnr] = FALSE;
3954 if (!player->is_moving)
3957 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3959 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3961 if (last_element == EL_DYNAMITE_ACTIVE ||
3962 last_element == EL_EM_DYNAMITE_ACTIVE ||
3963 last_element == EL_SP_DISK_RED_ACTIVE)
3964 DrawDynamite(last_jx, last_jy);
3966 DrawLevelFieldThruMask(last_jx, last_jy);
3968 else if (last_element == EL_DYNAMITE_ACTIVE ||
3969 last_element == EL_EM_DYNAMITE_ACTIVE ||
3970 last_element == EL_SP_DISK_RED_ACTIVE)
3971 DrawDynamite(last_jx, last_jy);
3973 DrawLevelField(last_jx, last_jy);
3975 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3976 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3978 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
3980 // ------------------------------------------------------------------------
3981 // draw things behind the player, if needed
3982 // ------------------------------------------------------------------------
3986 DrawLevelElement(jx, jy, Back[jx][jy]);
3991 if (IS_ACTIVE_BOMB(element))
3993 DrawLevelElement(jx, jy, EL_EMPTY);
3998 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4000 int old_element = GfxElement[jx][jy];
4001 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4002 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4004 if (GFX_CRUMBLED(old_element))
4005 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4007 DrawGraphic(sx, sy, old_graphic, frame);
4009 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4010 static_player_is_opaque[pnr] = TRUE;
4014 GfxElement[jx][jy] = EL_UNDEFINED;
4016 // make sure that pushed elements are drawn with correct frame rate
4017 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4019 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4020 GfxFrame[jx][jy] = player->StepFrame;
4022 DrawLevelField(jx, jy);
4025 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4027 // ------------------------------------------------------------------------
4028 // draw things the player is pushing, if needed
4029 // ------------------------------------------------------------------------
4031 if (!player->is_pushing || !player->is_moving)
4034 int gfx_frame = GfxFrame[jx][jy];
4036 if (!IS_MOVING(jx, jy)) // push movement already finished
4038 element = Tile[next_jx][next_jy];
4039 gfx_frame = GfxFrame[next_jx][next_jy];
4042 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4043 int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4044 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4046 // draw background element under pushed element (like the Sokoban field)
4047 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4049 // this allows transparent pushing animation over non-black background
4052 DrawLevelElement(jx, jy, Back[jx][jy]);
4054 DrawLevelElement(jx, jy, EL_EMPTY);
4056 if (Back[next_jx][next_jy])
4057 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4059 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4061 else if (Back[next_jx][next_jy])
4062 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4064 int px = SCREENX(jx), py = SCREENY(jy);
4065 int pxx = (TILEX - ABS(sxx)) * dx;
4066 int pyy = (TILEY - ABS(syy)) * dy;
4069 // do not draw (EM style) pushing animation when pushing is finished
4070 // (two-tile animations usually do not contain start and end frame)
4071 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4072 DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
4074 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4076 // masked drawing is needed for EMC style (double) movement graphics
4077 // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4078 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4081 else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4083 // ------------------------------------------------------------------------
4084 // draw player himself
4085 // ------------------------------------------------------------------------
4087 int graphic = getPlayerGraphic(player, move_dir);
4089 // in the case of changed player action or direction, prevent the current
4090 // animation frame from being restarted for identical animations
4091 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4092 player->Frame = last_player_frame;
4094 int frame = getGraphicAnimationFrame(graphic, player->Frame);
4096 if (player_is_opaque)
4097 DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4099 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4101 if (SHIELD_ON(player))
4103 graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4104 IMG_SHIELD_NORMAL_ACTIVE);
4105 frame = getGraphicAnimationFrame(graphic, -1);
4107 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4110 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4112 // ------------------------------------------------------------------------
4113 // draw things in front of player (active dynamite or dynabombs)
4114 // ------------------------------------------------------------------------
4116 if (IS_ACTIVE_BOMB(element))
4118 int graphic = el2img(element);
4119 int frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
4121 if (game.emulation == EMU_SUPAPLEX)
4122 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4124 DrawGraphicThruMask(sx, sy, graphic, frame);
4127 if (player_is_moving && last_element == EL_EXPLOSION)
4129 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4130 GfxElement[last_jx][last_jy] : EL_EMPTY);
4131 int graphic = el_act2img(element, ACTION_EXPLODING);
4132 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4133 int phase = ExplodePhase[last_jx][last_jy] - 1;
4134 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4137 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4140 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4142 // ------------------------------------------------------------------------
4143 // draw elements the player is just walking/passing through/under
4144 // ------------------------------------------------------------------------
4146 if (player_is_moving)
4148 // handle the field the player is leaving ...
4149 if (IS_ACCESSIBLE_INSIDE(last_element))
4150 DrawLevelField(last_jx, last_jy);
4151 else if (IS_ACCESSIBLE_UNDER(last_element))
4152 DrawLevelFieldThruMask(last_jx, last_jy);
4155 // do not redraw accessible elements if the player is just pushing them
4156 if (!player_is_moving || !player->is_pushing)
4158 // ... and the field the player is entering
4159 if (IS_ACCESSIBLE_INSIDE(element))
4160 DrawLevelField(jx, jy);
4161 else if (IS_ACCESSIBLE_UNDER(element))
4162 DrawLevelFieldThruMask(jx, jy);
4165 MarkTileDirty(sx, sy);
4169 void DrawPlayer(struct PlayerInfo *player)
4173 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4174 DrawPlayerExt(player, i);
4177 void DrawAllPlayers(void)
4181 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4182 for (j = 0; j < MAX_PLAYERS; j++)
4183 if (stored_player[j].active)
4184 DrawPlayerExt(&stored_player[j], i);
4187 void DrawPlayerField(int x, int y)
4189 if (!IS_PLAYER(x, y))
4192 DrawPlayer(PLAYERINFO(x, y));
4195 // ----------------------------------------------------------------------------
4197 void WaitForEventToContinue(void)
4199 boolean first_wait = TRUE;
4200 boolean still_wait = TRUE;
4202 if (program.headless)
4205 // simulate releasing mouse button over last gadget, if still pressed
4207 HandleGadgets(-1, -1, 0);
4209 button_status = MB_RELEASED;
4212 ClearPlayerAction();
4218 if (NextValidEvent(&event))
4222 case EVENT_BUTTONPRESS:
4223 case EVENT_FINGERPRESS:
4227 case EVENT_BUTTONRELEASE:
4228 case EVENT_FINGERRELEASE:
4229 still_wait = first_wait;
4232 case EVENT_KEYPRESS:
4233 case SDL_CONTROLLERBUTTONDOWN:
4234 case SDL_JOYBUTTONDOWN:
4239 HandleOtherEvents(&event);
4243 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4252 #define MAX_REQUEST_LINES 13
4253 #define MAX_REQUEST_LINE_FONT1_LEN 7
4254 #define MAX_REQUEST_LINE_FONT2_LEN 10
4256 static int RequestHandleEvents(unsigned int req_state)
4258 boolean game_just_ended = (game_status == GAME_MODE_PLAYING &&
4260 int width = request.width;
4261 int height = request.height;
4265 // when showing request dialog after game ended, deactivate game panel
4266 if (game_just_ended)
4267 game.panel.active = FALSE;
4269 game.request_active = TRUE;
4271 setRequestPosition(&sx, &sy, FALSE);
4273 button_status = MB_RELEASED;
4275 request_gadget_id = -1;
4280 if (game_just_ended)
4282 // the MM game engine does not use a special (scrollable) field buffer
4283 if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
4284 SetDrawtoField(DRAW_TO_FIELDBUFFER);
4286 HandleGameActions();
4288 SetDrawtoField(DRAW_TO_BACKBUFFER);
4290 if (global.use_envelope_request)
4292 // copy current state of request area to middle of playfield area
4293 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
4301 while (NextValidEvent(&event))
4305 case EVENT_BUTTONPRESS:
4306 case EVENT_BUTTONRELEASE:
4307 case EVENT_MOTIONNOTIFY:
4311 if (event.type == EVENT_MOTIONNOTIFY)
4316 motion_status = TRUE;
4317 mx = ((MotionEvent *) &event)->x;
4318 my = ((MotionEvent *) &event)->y;
4322 motion_status = FALSE;
4323 mx = ((ButtonEvent *) &event)->x;
4324 my = ((ButtonEvent *) &event)->y;
4325 if (event.type == EVENT_BUTTONPRESS)
4326 button_status = ((ButtonEvent *) &event)->button;
4328 button_status = MB_RELEASED;
4331 // this sets 'request_gadget_id'
4332 HandleGadgets(mx, my, button_status);
4334 switch (request_gadget_id)
4336 case TOOL_CTRL_ID_YES:
4337 case TOOL_CTRL_ID_TOUCH_YES:
4340 case TOOL_CTRL_ID_NO:
4341 case TOOL_CTRL_ID_TOUCH_NO:
4344 case TOOL_CTRL_ID_CONFIRM:
4345 case TOOL_CTRL_ID_TOUCH_CONFIRM:
4346 result = TRUE | FALSE;
4349 case TOOL_CTRL_ID_PLAYER_1:
4352 case TOOL_CTRL_ID_PLAYER_2:
4355 case TOOL_CTRL_ID_PLAYER_3:
4358 case TOOL_CTRL_ID_PLAYER_4:
4363 // only check clickable animations if no request gadget clicked
4364 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4371 case SDL_WINDOWEVENT:
4372 HandleWindowEvent((WindowEvent *) &event);
4375 case SDL_APP_WILLENTERBACKGROUND:
4376 case SDL_APP_DIDENTERBACKGROUND:
4377 case SDL_APP_WILLENTERFOREGROUND:
4378 case SDL_APP_DIDENTERFOREGROUND:
4379 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4382 case EVENT_KEYPRESS:
4384 Key key = GetEventKey((KeyEvent *)&event, TRUE);
4389 if (req_state & REQ_CONFIRM)
4398 #if defined(KSYM_Rewind)
4399 case KSYM_Rewind: // for Amazon Fire TV remote
4408 #if defined(KSYM_FastForward)
4409 case KSYM_FastForward: // for Amazon Fire TV remote
4415 HandleKeysDebug(key, KEY_PRESSED);
4419 if (req_state & REQ_PLAYER)
4421 int old_player_nr = setup.network_player_nr;
4424 result = old_player_nr + 1;
4429 result = old_player_nr + 1;
4460 case EVENT_FINGERRELEASE:
4461 case EVENT_KEYRELEASE:
4462 ClearPlayerAction();
4465 case SDL_CONTROLLERBUTTONDOWN:
4466 switch (event.cbutton.button)
4468 case SDL_CONTROLLER_BUTTON_A:
4469 case SDL_CONTROLLER_BUTTON_X:
4470 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4471 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4475 case SDL_CONTROLLER_BUTTON_B:
4476 case SDL_CONTROLLER_BUTTON_Y:
4477 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4478 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4479 case SDL_CONTROLLER_BUTTON_BACK:
4484 if (req_state & REQ_PLAYER)
4486 int old_player_nr = setup.network_player_nr;
4489 result = old_player_nr + 1;
4491 switch (event.cbutton.button)
4493 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4494 case SDL_CONTROLLER_BUTTON_Y:
4498 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4499 case SDL_CONTROLLER_BUTTON_B:
4503 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4504 case SDL_CONTROLLER_BUTTON_A:
4508 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4509 case SDL_CONTROLLER_BUTTON_X:
4520 case SDL_CONTROLLERBUTTONUP:
4521 HandleJoystickEvent(&event);
4522 ClearPlayerAction();
4526 HandleOtherEvents(&event);
4531 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4533 int joy = AnyJoystick();
4535 if (joy & JOY_BUTTON_1)
4537 else if (joy & JOY_BUTTON_2)
4540 else if (AnyJoystick())
4542 int joy = AnyJoystick();
4544 if (req_state & REQ_PLAYER)
4548 else if (joy & JOY_RIGHT)
4550 else if (joy & JOY_DOWN)
4552 else if (joy & JOY_LEFT)
4557 if (game_just_ended)
4559 if (global.use_envelope_request)
4561 // copy back current state of pressed buttons inside request area
4562 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
4569 game.request_active = FALSE;
4574 static boolean RequestDoor(char *text, unsigned int req_state)
4576 unsigned int old_door_state;
4577 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4578 int font_nr = FONT_TEXT_2;
4583 if (maxWordLengthInRequestString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4585 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4586 font_nr = FONT_TEXT_1;
4589 if (game_status == GAME_MODE_PLAYING)
4590 BlitScreenToBitmap(backbuffer);
4592 // disable deactivated drawing when quick-loading level tape recording
4593 if (tape.playing && tape.deactivate_display)
4594 TapeDeactivateDisplayOff(TRUE);
4596 SetMouseCursor(CURSOR_DEFAULT);
4598 // pause network game while waiting for request to answer
4599 if (network.enabled &&
4600 game_status == GAME_MODE_PLAYING &&
4601 !game.all_players_gone &&
4602 req_state & REQUEST_WAIT_FOR_INPUT)
4603 SendToServer_PausePlaying();
4605 old_door_state = GetDoorState();
4607 // simulate releasing mouse button over last gadget, if still pressed
4609 HandleGadgets(-1, -1, 0);
4613 // draw released gadget before proceeding
4616 if (old_door_state & DOOR_OPEN_1)
4618 CloseDoor(DOOR_CLOSE_1);
4620 // save old door content
4621 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4622 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4625 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4626 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4628 // clear door drawing field
4629 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4631 // force DOOR font inside door area
4632 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4634 // write text for request
4635 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4637 char text_line[max_request_line_len + 1];
4643 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4645 tc = *(text_ptr + tx);
4646 // if (!tc || tc == ' ')
4647 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4651 if ((tc == '?' || tc == '!') && tl == 0)
4661 strncpy(text_line, text_ptr, tl);
4664 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4665 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4666 text_line, font_nr);
4668 text_ptr += tl + (tc == ' ' ? 1 : 0);
4669 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4674 if (req_state & REQ_ASK)
4676 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4677 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4678 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
4679 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
4681 else if (req_state & REQ_CONFIRM)
4683 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4684 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
4686 else if (req_state & REQ_PLAYER)
4688 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4689 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4690 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4691 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4694 // copy request gadgets to door backbuffer
4695 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4697 OpenDoor(DOOR_OPEN_1);
4699 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4701 if (game_status == GAME_MODE_PLAYING)
4703 SetPanelBackground();
4704 SetDrawBackgroundMask(REDRAW_DOOR_1);
4708 SetDrawBackgroundMask(REDRAW_FIELD);
4714 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4716 // ---------- handle request buttons ----------
4717 result = RequestHandleEvents(req_state);
4721 if (!(req_state & REQ_STAY_OPEN))
4723 CloseDoor(DOOR_CLOSE_1);
4725 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4726 (req_state & REQ_REOPEN))
4727 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4732 if (game_status == GAME_MODE_PLAYING)
4734 SetPanelBackground();
4735 SetDrawBackgroundMask(REDRAW_DOOR_1);
4739 SetDrawBackgroundMask(REDRAW_FIELD);
4742 // continue network game after request
4743 if (network.enabled &&
4744 game_status == GAME_MODE_PLAYING &&
4745 !game.all_players_gone &&
4746 req_state & REQUEST_WAIT_FOR_INPUT)
4747 SendToServer_ContinuePlaying();
4749 // restore deactivated drawing when quick-loading level tape recording
4750 if (tape.playing && tape.deactivate_display)
4751 TapeDeactivateDisplayOn();
4756 static boolean RequestEnvelope(char *text, unsigned int req_state)
4760 if (game_status == GAME_MODE_PLAYING)
4761 BlitScreenToBitmap(backbuffer);
4763 // disable deactivated drawing when quick-loading level tape recording
4764 if (tape.playing && tape.deactivate_display)
4765 TapeDeactivateDisplayOff(TRUE);
4767 SetMouseCursor(CURSOR_DEFAULT);
4769 // pause network game while waiting for request to answer
4770 if (network.enabled &&
4771 game_status == GAME_MODE_PLAYING &&
4772 !game.all_players_gone &&
4773 req_state & REQUEST_WAIT_FOR_INPUT)
4774 SendToServer_PausePlaying();
4776 // simulate releasing mouse button over last gadget, if still pressed
4778 HandleGadgets(-1, -1, 0);
4782 // (replace with setting corresponding request background)
4783 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4784 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4786 // clear door drawing field
4787 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4789 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4791 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4793 if (game_status == GAME_MODE_PLAYING)
4795 SetPanelBackground();
4796 SetDrawBackgroundMask(REDRAW_DOOR_1);
4800 SetDrawBackgroundMask(REDRAW_FIELD);
4806 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4808 // ---------- handle request buttons ----------
4809 result = RequestHandleEvents(req_state);
4813 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4817 if (game_status == GAME_MODE_PLAYING)
4819 SetPanelBackground();
4820 SetDrawBackgroundMask(REDRAW_DOOR_1);
4824 SetDrawBackgroundMask(REDRAW_FIELD);
4827 // continue network game after request
4828 if (network.enabled &&
4829 game_status == GAME_MODE_PLAYING &&
4830 !game.all_players_gone &&
4831 req_state & REQUEST_WAIT_FOR_INPUT)
4832 SendToServer_ContinuePlaying();
4834 // restore deactivated drawing when quick-loading level tape recording
4835 if (tape.playing && tape.deactivate_display)
4836 TapeDeactivateDisplayOn();
4841 boolean Request(char *text, unsigned int req_state)
4843 boolean overlay_enabled = GetOverlayEnabled();
4846 SetOverlayEnabled(FALSE);
4848 if (global.use_envelope_request)
4849 result = RequestEnvelope(text, req_state);
4851 result = RequestDoor(text, req_state);
4853 SetOverlayEnabled(overlay_enabled);
4858 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4860 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4861 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4864 if (dpo1->sort_priority != dpo2->sort_priority)
4865 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4867 compare_result = dpo1->nr - dpo2->nr;
4869 return compare_result;
4872 void InitGraphicCompatibilityInfo_Doors(void)
4878 struct DoorInfo *door;
4882 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4883 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4885 { -1, -1, -1, NULL }
4887 struct Rect door_rect_list[] =
4889 { DX, DY, DXSIZE, DYSIZE },
4890 { VX, VY, VXSIZE, VYSIZE }
4894 for (i = 0; doors[i].door_token != -1; i++)
4896 int door_token = doors[i].door_token;
4897 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4898 int part_1 = doors[i].part_1;
4899 int part_8 = doors[i].part_8;
4900 int part_2 = part_1 + 1;
4901 int part_3 = part_1 + 2;
4902 struct DoorInfo *door = doors[i].door;
4903 struct Rect *door_rect = &door_rect_list[door_index];
4904 boolean door_gfx_redefined = FALSE;
4906 // check if any door part graphic definitions have been redefined
4908 for (j = 0; door_part_controls[j].door_token != -1; j++)
4910 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4911 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4913 if (dpc->door_token == door_token && fi->redefined)
4914 door_gfx_redefined = TRUE;
4917 // check for old-style door graphic/animation modifications
4919 if (!door_gfx_redefined)
4921 if (door->anim_mode & ANIM_STATIC_PANEL)
4923 door->panel.step_xoffset = 0;
4924 door->panel.step_yoffset = 0;
4927 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4929 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4930 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4931 int num_door_steps, num_panel_steps;
4933 // remove door part graphics other than the two default wings
4935 for (j = 0; door_part_controls[j].door_token != -1; j++)
4937 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4938 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4940 if (dpc->graphic >= part_3 &&
4941 dpc->graphic <= part_8)
4945 // set graphics and screen positions of the default wings
4947 g_part_1->width = door_rect->width;
4948 g_part_1->height = door_rect->height;
4949 g_part_2->width = door_rect->width;
4950 g_part_2->height = door_rect->height;
4951 g_part_2->src_x = door_rect->width;
4952 g_part_2->src_y = g_part_1->src_y;
4954 door->part_2.x = door->part_1.x;
4955 door->part_2.y = door->part_1.y;
4957 if (door->width != -1)
4959 g_part_1->width = door->width;
4960 g_part_2->width = door->width;
4962 // special treatment for graphics and screen position of right wing
4963 g_part_2->src_x += door_rect->width - door->width;
4964 door->part_2.x += door_rect->width - door->width;
4967 if (door->height != -1)
4969 g_part_1->height = door->height;
4970 g_part_2->height = door->height;
4972 // special treatment for graphics and screen position of bottom wing
4973 g_part_2->src_y += door_rect->height - door->height;
4974 door->part_2.y += door_rect->height - door->height;
4977 // set animation delays for the default wings and panels
4979 door->part_1.step_delay = door->step_delay;
4980 door->part_2.step_delay = door->step_delay;
4981 door->panel.step_delay = door->step_delay;
4983 // set animation draw order for the default wings
4985 door->part_1.sort_priority = 2; // draw left wing over ...
4986 door->part_2.sort_priority = 1; // ... right wing
4988 // set animation draw offset for the default wings
4990 if (door->anim_mode & ANIM_HORIZONTAL)
4992 door->part_1.step_xoffset = door->step_offset;
4993 door->part_1.step_yoffset = 0;
4994 door->part_2.step_xoffset = door->step_offset * -1;
4995 door->part_2.step_yoffset = 0;
4997 num_door_steps = g_part_1->width / door->step_offset;
4999 else // ANIM_VERTICAL
5001 door->part_1.step_xoffset = 0;
5002 door->part_1.step_yoffset = door->step_offset;
5003 door->part_2.step_xoffset = 0;
5004 door->part_2.step_yoffset = door->step_offset * -1;
5006 num_door_steps = g_part_1->height / door->step_offset;
5009 // set animation draw offset for the default panels
5011 if (door->step_offset > 1)
5013 num_panel_steps = 2 * door_rect->height / door->step_offset;
5014 door->panel.start_step = num_panel_steps - num_door_steps;
5015 door->panel.start_step_closing = door->panel.start_step;
5019 num_panel_steps = door_rect->height / door->step_offset;
5020 door->panel.start_step = num_panel_steps - num_door_steps / 2;
5021 door->panel.start_step_closing = door->panel.start_step;
5022 door->panel.step_delay *= 2;
5029 void InitDoors(void)
5033 for (i = 0; door_part_controls[i].door_token != -1; i++)
5035 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5036 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5038 // initialize "start_step_opening" and "start_step_closing", if needed
5039 if (dpc->pos->start_step_opening == 0 &&
5040 dpc->pos->start_step_closing == 0)
5042 // dpc->pos->start_step_opening = dpc->pos->start_step;
5043 dpc->pos->start_step_closing = dpc->pos->start_step;
5046 // fill structure for door part draw order (sorted below)
5048 dpo->sort_priority = dpc->pos->sort_priority;
5051 // sort door part controls according to sort_priority and graphic number
5052 qsort(door_part_order, MAX_DOOR_PARTS,
5053 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5056 unsigned int OpenDoor(unsigned int door_state)
5058 if (door_state & DOOR_COPY_BACK)
5060 if (door_state & DOOR_OPEN_1)
5061 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5062 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5064 if (door_state & DOOR_OPEN_2)
5065 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5066 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5068 door_state &= ~DOOR_COPY_BACK;
5071 return MoveDoor(door_state);
5074 unsigned int CloseDoor(unsigned int door_state)
5076 unsigned int old_door_state = GetDoorState();
5078 if (!(door_state & DOOR_NO_COPY_BACK))
5080 if (old_door_state & DOOR_OPEN_1)
5081 BlitBitmap(backbuffer, bitmap_db_door_1,
5082 DX, DY, DXSIZE, DYSIZE, 0, 0);
5084 if (old_door_state & DOOR_OPEN_2)
5085 BlitBitmap(backbuffer, bitmap_db_door_2,
5086 VX, VY, VXSIZE, VYSIZE, 0, 0);
5088 door_state &= ~DOOR_NO_COPY_BACK;
5091 return MoveDoor(door_state);
5094 unsigned int GetDoorState(void)
5096 return MoveDoor(DOOR_GET_STATE);
5099 unsigned int SetDoorState(unsigned int door_state)
5101 return MoveDoor(door_state | DOOR_SET_STATE);
5104 static int euclid(int a, int b)
5106 return (b ? euclid(b, a % b) : a);
5109 unsigned int MoveDoor(unsigned int door_state)
5111 struct Rect door_rect_list[] =
5113 { DX, DY, DXSIZE, DYSIZE },
5114 { VX, VY, VXSIZE, VYSIZE }
5116 static int door1 = DOOR_CLOSE_1;
5117 static int door2 = DOOR_CLOSE_2;
5118 unsigned int door_delay = 0;
5119 unsigned int door_delay_value;
5122 if (door_state == DOOR_GET_STATE)
5123 return (door1 | door2);
5125 if (door_state & DOOR_SET_STATE)
5127 if (door_state & DOOR_ACTION_1)
5128 door1 = door_state & DOOR_ACTION_1;
5129 if (door_state & DOOR_ACTION_2)
5130 door2 = door_state & DOOR_ACTION_2;
5132 return (door1 | door2);
5135 if (!(door_state & DOOR_FORCE_REDRAW))
5137 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5138 door_state &= ~DOOR_OPEN_1;
5139 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5140 door_state &= ~DOOR_CLOSE_1;
5141 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5142 door_state &= ~DOOR_OPEN_2;
5143 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5144 door_state &= ~DOOR_CLOSE_2;
5147 if (global.autoplay_leveldir)
5149 door_state |= DOOR_NO_DELAY;
5150 door_state &= ~DOOR_CLOSE_ALL;
5153 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5154 door_state |= DOOR_NO_DELAY;
5156 if (door_state & DOOR_ACTION)
5158 boolean door_panel_drawn[NUM_DOORS];
5159 boolean panel_has_doors[NUM_DOORS];
5160 boolean door_part_skip[MAX_DOOR_PARTS];
5161 boolean door_part_done[MAX_DOOR_PARTS];
5162 boolean door_part_done_all;
5163 int num_steps[MAX_DOOR_PARTS];
5164 int max_move_delay = 0; // delay for complete animations of all doors
5165 int max_step_delay = 0; // delay (ms) between two animation frames
5166 int num_move_steps = 0; // number of animation steps for all doors
5167 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
5168 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
5169 int current_move_delay = 0;
5173 for (i = 0; i < NUM_DOORS; i++)
5174 panel_has_doors[i] = FALSE;
5176 for (i = 0; i < MAX_DOOR_PARTS; i++)
5178 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5179 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5180 int door_token = dpc->door_token;
5182 door_part_done[i] = FALSE;
5183 door_part_skip[i] = (!(door_state & door_token) ||
5187 for (i = 0; i < MAX_DOOR_PARTS; i++)
5189 int nr = door_part_order[i].nr;
5190 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5191 struct DoorPartPosInfo *pos = dpc->pos;
5192 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5193 int door_token = dpc->door_token;
5194 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5195 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5196 int step_xoffset = ABS(pos->step_xoffset);
5197 int step_yoffset = ABS(pos->step_yoffset);
5198 int step_delay = pos->step_delay;
5199 int current_door_state = door_state & door_token;
5200 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5201 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5202 boolean part_opening = (is_panel ? door_closing : door_opening);
5203 int start_step = (part_opening ? pos->start_step_opening :
5204 pos->start_step_closing);
5205 float move_xsize = (step_xoffset ? g->width : 0);
5206 float move_ysize = (step_yoffset ? g->height : 0);
5207 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5208 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5209 int move_steps = (move_xsteps && move_ysteps ?
5210 MIN(move_xsteps, move_ysteps) :
5211 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5212 int move_delay = move_steps * step_delay;
5214 if (door_part_skip[nr])
5217 max_move_delay = MAX(max_move_delay, move_delay);
5218 max_step_delay = (max_step_delay == 0 ? step_delay :
5219 euclid(max_step_delay, step_delay));
5220 num_steps[nr] = move_steps;
5224 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5226 panel_has_doors[door_index] = TRUE;
5230 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
5232 num_move_steps = max_move_delay / max_step_delay;
5233 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5235 door_delay_value = max_step_delay;
5237 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5239 start = num_move_steps - 1;
5243 // opening door sound has priority over simultaneously closing door
5244 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5246 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5248 if (door_state & DOOR_OPEN_1)
5249 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5250 if (door_state & DOOR_OPEN_2)
5251 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5253 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5255 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5257 if (door_state & DOOR_CLOSE_1)
5258 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5259 if (door_state & DOOR_CLOSE_2)
5260 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5264 for (k = start; k < num_move_steps; k++)
5266 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5268 door_part_done_all = TRUE;
5270 for (i = 0; i < NUM_DOORS; i++)
5271 door_panel_drawn[i] = FALSE;
5273 for (i = 0; i < MAX_DOOR_PARTS; i++)
5275 int nr = door_part_order[i].nr;
5276 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5277 struct DoorPartPosInfo *pos = dpc->pos;
5278 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5279 int door_token = dpc->door_token;
5280 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5281 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5282 boolean is_panel_and_door_has_closed = FALSE;
5283 struct Rect *door_rect = &door_rect_list[door_index];
5284 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5286 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5287 int current_door_state = door_state & door_token;
5288 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5289 boolean door_closing = !door_opening;
5290 boolean part_opening = (is_panel ? door_closing : door_opening);
5291 boolean part_closing = !part_opening;
5292 int start_step = (part_opening ? pos->start_step_opening :
5293 pos->start_step_closing);
5294 int step_delay = pos->step_delay;
5295 int step_factor = step_delay / max_step_delay;
5296 int k1 = (step_factor ? k / step_factor + 1 : k);
5297 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5298 int kk = MAX(0, k2);
5301 int src_x, src_y, src_xx, src_yy;
5302 int dst_x, dst_y, dst_xx, dst_yy;
5305 if (door_part_skip[nr])
5308 if (!(door_state & door_token))
5316 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5317 int kk_door = MAX(0, k2_door);
5318 int sync_frame = kk_door * door_delay_value;
5319 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5321 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5322 &g_src_x, &g_src_y);
5327 if (!door_panel_drawn[door_index])
5329 ClearRectangle(drawto, door_rect->x, door_rect->y,
5330 door_rect->width, door_rect->height);
5332 door_panel_drawn[door_index] = TRUE;
5335 // draw opening or closing door parts
5337 if (pos->step_xoffset < 0) // door part on right side
5340 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5343 if (dst_xx + width > door_rect->width)
5344 width = door_rect->width - dst_xx;
5346 else // door part on left side
5349 dst_xx = pos->x - kk * pos->step_xoffset;
5353 src_xx = ABS(dst_xx);
5357 width = g->width - src_xx;
5359 if (width > door_rect->width)
5360 width = door_rect->width;
5362 // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
5365 if (pos->step_yoffset < 0) // door part on bottom side
5368 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5371 if (dst_yy + height > door_rect->height)
5372 height = door_rect->height - dst_yy;
5374 else // door part on top side
5377 dst_yy = pos->y - kk * pos->step_yoffset;
5381 src_yy = ABS(dst_yy);
5385 height = g->height - src_yy;
5388 src_x = g_src_x + src_xx;
5389 src_y = g_src_y + src_yy;
5391 dst_x = door_rect->x + dst_xx;
5392 dst_y = door_rect->y + dst_yy;
5394 is_panel_and_door_has_closed =
5397 panel_has_doors[door_index] &&
5398 k >= num_move_steps_doors_only - 1);
5400 if (width >= 0 && width <= g->width &&
5401 height >= 0 && height <= g->height &&
5402 !is_panel_and_door_has_closed)
5404 if (is_panel || !pos->draw_masked)
5405 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5408 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5412 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5414 if ((part_opening && (width < 0 || height < 0)) ||
5415 (part_closing && (width >= g->width && height >= g->height)))
5416 door_part_done[nr] = TRUE;
5418 // continue door part animations, but not panel after door has closed
5419 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5420 door_part_done_all = FALSE;
5423 if (!(door_state & DOOR_NO_DELAY))
5427 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
5429 current_move_delay += max_step_delay;
5431 // prevent OS (Windows) from complaining about program not responding
5435 if (door_part_done_all)
5439 if (!(door_state & DOOR_NO_DELAY))
5441 // wait for specified door action post delay
5442 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5443 door_delay_value = MAX(door_1.post_delay, door_2.post_delay);
5444 else if (door_state & DOOR_ACTION_1)
5445 door_delay_value = door_1.post_delay;
5446 else if (door_state & DOOR_ACTION_2)
5447 door_delay_value = door_2.post_delay;
5449 while (!DelayReached(&door_delay, door_delay_value))
5454 if (door_state & DOOR_ACTION_1)
5455 door1 = door_state & DOOR_ACTION_1;
5456 if (door_state & DOOR_ACTION_2)
5457 door2 = door_state & DOOR_ACTION_2;
5459 // draw masked border over door area
5460 DrawMaskedBorder(REDRAW_DOOR_1);
5461 DrawMaskedBorder(REDRAW_DOOR_2);
5463 ClearAutoRepeatKeyEvents();
5465 return (door1 | door2);
5468 static boolean useSpecialEditorDoor(void)
5470 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5471 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5473 // do not draw special editor door if editor border defined or redefined
5474 if (graphic_info[graphic].bitmap != NULL || redefined)
5477 // do not draw special editor door if global border defined to be empty
5478 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5481 // do not draw special editor door if viewport definitions do not match
5485 EY + EYSIZE != VY + VYSIZE)
5491 void DrawSpecialEditorDoor(void)
5493 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5494 int top_border_width = gfx1->width;
5495 int top_border_height = gfx1->height;
5496 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5497 int ex = EX - outer_border;
5498 int ey = EY - outer_border;
5499 int vy = VY - outer_border;
5500 int exsize = EXSIZE + 2 * outer_border;
5502 if (!useSpecialEditorDoor())
5505 // draw bigger level editor toolbox window
5506 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5507 top_border_width, top_border_height, ex, ey - top_border_height);
5508 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5509 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5511 redraw_mask |= REDRAW_ALL;
5514 void UndrawSpecialEditorDoor(void)
5516 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5517 int top_border_width = gfx1->width;
5518 int top_border_height = gfx1->height;
5519 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5520 int ex = EX - outer_border;
5521 int ey = EY - outer_border;
5522 int ey_top = ey - top_border_height;
5523 int exsize = EXSIZE + 2 * outer_border;
5524 int eysize = EYSIZE + 2 * outer_border;
5526 if (!useSpecialEditorDoor())
5529 // draw normal tape recorder window
5530 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5532 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5533 ex, ey_top, top_border_width, top_border_height,
5535 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5536 ex, ey, exsize, eysize, ex, ey);
5540 // if screen background is set to "[NONE]", clear editor toolbox window
5541 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5542 ClearRectangle(drawto, ex, ey, exsize, eysize);
5545 redraw_mask |= REDRAW_ALL;
5549 // ---------- new tool button stuff -------------------------------------------
5554 struct TextPosInfo *pos;
5556 boolean is_touch_button;
5558 } toolbutton_info[NUM_TOOL_BUTTONS] =
5561 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5562 TOOL_CTRL_ID_YES, FALSE, "yes"
5565 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5566 TOOL_CTRL_ID_NO, FALSE, "no"
5569 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5570 TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
5573 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5574 TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
5577 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5578 TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
5581 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5582 TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
5585 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5586 TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
5589 IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
5590 TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
5593 IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
5594 TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
5597 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5598 TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
5602 void CreateToolButtons(void)
5606 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5608 int graphic = toolbutton_info[i].graphic;
5609 struct GraphicInfo *gfx = &graphic_info[graphic];
5610 struct TextPosInfo *pos = toolbutton_info[i].pos;
5611 struct GadgetInfo *gi;
5612 Bitmap *deco_bitmap = None;
5613 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5614 unsigned int event_mask = GD_EVENT_RELEASED;
5615 boolean is_touch_button = toolbutton_info[i].is_touch_button;
5616 int base_x = (is_touch_button ? 0 : DX);
5617 int base_y = (is_touch_button ? 0 : DY);
5618 int gd_x = gfx->src_x;
5619 int gd_y = gfx->src_y;
5620 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5621 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5626 if (global.use_envelope_request && !is_touch_button)
5628 setRequestPosition(&base_x, &base_y, TRUE);
5630 // check if request buttons are outside of envelope and fix, if needed
5631 if (x < 0 || x + gfx->width > request.width ||
5632 y < 0 || y + gfx->height > request.height)
5634 if (id == TOOL_CTRL_ID_YES)
5637 y = request.height - 2 * request.border_size - gfx->height;
5639 else if (id == TOOL_CTRL_ID_NO)
5641 x = request.width - 2 * request.border_size - gfx->width;
5642 y = request.height - 2 * request.border_size - gfx->height;
5644 else if (id == TOOL_CTRL_ID_CONFIRM)
5646 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5647 y = request.height - 2 * request.border_size - gfx->height;
5649 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5651 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5653 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5654 y = request.height - 2 * request.border_size - gfx->height * 2;
5656 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5657 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5662 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5664 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5666 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5667 pos->size, &deco_bitmap, &deco_x, &deco_y);
5668 deco_xpos = (gfx->width - pos->size) / 2;
5669 deco_ypos = (gfx->height - pos->size) / 2;
5672 gi = CreateGadget(GDI_CUSTOM_ID, id,
5673 GDI_IMAGE_ID, graphic,
5674 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5677 GDI_WIDTH, gfx->width,
5678 GDI_HEIGHT, gfx->height,
5679 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5680 GDI_STATE, GD_BUTTON_UNPRESSED,
5681 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5682 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5683 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5684 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5685 GDI_DECORATION_SIZE, pos->size, pos->size,
5686 GDI_DECORATION_SHIFTING, 1, 1,
5687 GDI_DIRECT_DRAW, FALSE,
5688 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5689 GDI_EVENT_MASK, event_mask,
5690 GDI_CALLBACK_ACTION, HandleToolButtons,
5694 Fail("cannot create gadget");
5696 tool_gadget[id] = gi;
5700 void FreeToolButtons(void)
5704 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5705 FreeGadget(tool_gadget[i]);
5708 static void UnmapToolButtons(void)
5712 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5713 UnmapGadget(tool_gadget[i]);
5716 static void HandleToolButtons(struct GadgetInfo *gi)
5718 request_gadget_id = gi->custom_id;
5721 static struct Mapping_EM_to_RND_object
5724 boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
5725 boolean is_backside; // backside of moving element
5731 em_object_mapping_list[GAME_TILE_MAX + 1] =
5734 Zborder, FALSE, FALSE,
5738 Zplayer, FALSE, FALSE,
5747 Ztank, FALSE, FALSE,
5751 Zeater, FALSE, FALSE,
5755 Zdynamite, FALSE, FALSE,
5759 Zboom, FALSE, FALSE,
5764 Xchain, FALSE, FALSE,
5765 EL_DEFAULT, ACTION_EXPLODING, -1
5768 Xboom_bug, FALSE, FALSE,
5769 EL_BUG, ACTION_EXPLODING, -1
5772 Xboom_tank, FALSE, FALSE,
5773 EL_SPACESHIP, ACTION_EXPLODING, -1
5776 Xboom_android, FALSE, FALSE,
5777 EL_EMC_ANDROID, ACTION_OTHER, -1
5780 Xboom_1, FALSE, FALSE,
5781 EL_DEFAULT, ACTION_EXPLODING, -1
5784 Xboom_2, FALSE, FALSE,
5785 EL_DEFAULT, ACTION_EXPLODING, -1
5789 Xblank, TRUE, FALSE,
5794 Xsplash_e, FALSE, FALSE,
5795 EL_ACID_SPLASH_RIGHT, -1, -1
5798 Xsplash_w, FALSE, FALSE,
5799 EL_ACID_SPLASH_LEFT, -1, -1
5803 Xplant, TRUE, FALSE,
5804 EL_EMC_PLANT, -1, -1
5807 Yplant, FALSE, FALSE,
5808 EL_EMC_PLANT, -1, -1
5812 Xacid_1, TRUE, FALSE,
5816 Xacid_2, FALSE, FALSE,
5820 Xacid_3, FALSE, FALSE,
5824 Xacid_4, FALSE, FALSE,
5828 Xacid_5, FALSE, FALSE,
5832 Xacid_6, FALSE, FALSE,
5836 Xacid_7, FALSE, FALSE,
5840 Xacid_8, FALSE, FALSE,
5845 Xfake_acid_1, TRUE, FALSE,
5846 EL_EMC_FAKE_ACID, -1, -1
5849 Xfake_acid_2, FALSE, FALSE,
5850 EL_EMC_FAKE_ACID, -1, -1
5853 Xfake_acid_3, FALSE, FALSE,
5854 EL_EMC_FAKE_ACID, -1, -1
5857 Xfake_acid_4, FALSE, FALSE,
5858 EL_EMC_FAKE_ACID, -1, -1
5861 Xfake_acid_5, FALSE, FALSE,
5862 EL_EMC_FAKE_ACID, -1, -1
5865 Xfake_acid_6, FALSE, FALSE,
5866 EL_EMC_FAKE_ACID, -1, -1
5869 Xfake_acid_7, FALSE, FALSE,
5870 EL_EMC_FAKE_ACID, -1, -1
5873 Xfake_acid_8, FALSE, FALSE,
5874 EL_EMC_FAKE_ACID, -1, -1
5878 Xgrass, TRUE, FALSE,
5879 EL_EMC_GRASS, -1, -1
5882 Ygrass_nB, FALSE, FALSE,
5883 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
5886 Ygrass_eB, FALSE, FALSE,
5887 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
5890 Ygrass_sB, FALSE, FALSE,
5891 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
5894 Ygrass_wB, FALSE, FALSE,
5895 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
5903 Ydirt_nB, FALSE, FALSE,
5904 EL_SAND, ACTION_DIGGING, MV_BIT_UP
5907 Ydirt_eB, FALSE, FALSE,
5908 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
5911 Ydirt_sB, FALSE, FALSE,
5912 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
5915 Ydirt_wB, FALSE, FALSE,
5916 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
5920 Xandroid, TRUE, FALSE,
5921 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5924 Xandroid_1_n, FALSE, FALSE,
5925 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5928 Xandroid_2_n, FALSE, FALSE,
5929 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5932 Xandroid_1_e, FALSE, FALSE,
5933 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5936 Xandroid_2_e, FALSE, FALSE,
5937 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5940 Xandroid_1_w, FALSE, FALSE,
5941 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5944 Xandroid_2_w, FALSE, FALSE,
5945 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5948 Xandroid_1_s, FALSE, FALSE,
5949 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5952 Xandroid_2_s, FALSE, FALSE,
5953 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5956 Yandroid_n, FALSE, FALSE,
5957 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5960 Yandroid_nB, FALSE, TRUE,
5961 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5964 Yandroid_ne, FALSE, FALSE,
5965 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5968 Yandroid_neB, FALSE, TRUE,
5969 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5972 Yandroid_e, FALSE, FALSE,
5973 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5976 Yandroid_eB, FALSE, TRUE,
5977 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5980 Yandroid_se, FALSE, FALSE,
5981 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5984 Yandroid_seB, FALSE, TRUE,
5985 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5988 Yandroid_s, FALSE, FALSE,
5989 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5992 Yandroid_sB, FALSE, TRUE,
5993 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5996 Yandroid_sw, FALSE, FALSE,
5997 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
6000 Yandroid_swB, FALSE, TRUE,
6001 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
6004 Yandroid_w, FALSE, FALSE,
6005 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6008 Yandroid_wB, FALSE, TRUE,
6009 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6012 Yandroid_nw, FALSE, FALSE,
6013 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
6016 Yandroid_nwB, FALSE, TRUE,
6017 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
6021 Xeater_n, TRUE, FALSE,
6022 EL_YAMYAM_UP, -1, -1
6025 Xeater_e, TRUE, FALSE,
6026 EL_YAMYAM_RIGHT, -1, -1
6029 Xeater_w, TRUE, FALSE,
6030 EL_YAMYAM_LEFT, -1, -1
6033 Xeater_s, TRUE, FALSE,
6034 EL_YAMYAM_DOWN, -1, -1
6037 Yeater_n, FALSE, FALSE,
6038 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6041 Yeater_nB, FALSE, TRUE,
6042 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6045 Yeater_e, FALSE, FALSE,
6046 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6049 Yeater_eB, FALSE, TRUE,
6050 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6053 Yeater_s, FALSE, FALSE,
6054 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6057 Yeater_sB, FALSE, TRUE,
6058 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6061 Yeater_w, FALSE, FALSE,
6062 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6065 Yeater_wB, FALSE, TRUE,
6066 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6069 Yeater_stone, FALSE, FALSE,
6070 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
6073 Yeater_spring, FALSE, FALSE,
6074 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
6078 Xalien, TRUE, FALSE,
6082 Xalien_pause, FALSE, FALSE,
6086 Yalien_n, FALSE, FALSE,
6087 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6090 Yalien_nB, FALSE, TRUE,
6091 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6094 Yalien_e, FALSE, FALSE,
6095 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6098 Yalien_eB, FALSE, TRUE,
6099 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6102 Yalien_s, FALSE, FALSE,
6103 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6106 Yalien_sB, FALSE, TRUE,
6107 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6110 Yalien_w, FALSE, FALSE,
6111 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6114 Yalien_wB, FALSE, TRUE,
6115 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6118 Yalien_stone, FALSE, FALSE,
6119 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6122 Yalien_spring, FALSE, FALSE,
6123 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6127 Xbug_1_n, TRUE, FALSE,
6131 Xbug_1_e, TRUE, FALSE,
6132 EL_BUG_RIGHT, -1, -1
6135 Xbug_1_s, TRUE, FALSE,
6139 Xbug_1_w, TRUE, FALSE,
6143 Xbug_2_n, FALSE, FALSE,
6147 Xbug_2_e, FALSE, FALSE,
6148 EL_BUG_RIGHT, -1, -1
6151 Xbug_2_s, FALSE, FALSE,
6155 Xbug_2_w, FALSE, FALSE,
6159 Ybug_n, FALSE, FALSE,
6160 EL_BUG, ACTION_MOVING, MV_BIT_UP
6163 Ybug_nB, FALSE, TRUE,
6164 EL_BUG, ACTION_MOVING, MV_BIT_UP
6167 Ybug_e, FALSE, FALSE,
6168 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6171 Ybug_eB, FALSE, TRUE,
6172 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6175 Ybug_s, FALSE, FALSE,
6176 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6179 Ybug_sB, FALSE, TRUE,
6180 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6183 Ybug_w, FALSE, FALSE,
6184 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6187 Ybug_wB, FALSE, TRUE,
6188 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6191 Ybug_w_n, FALSE, FALSE,
6192 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6195 Ybug_n_e, FALSE, FALSE,
6196 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6199 Ybug_e_s, FALSE, FALSE,
6200 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6203 Ybug_s_w, FALSE, FALSE,
6204 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6207 Ybug_e_n, FALSE, FALSE,
6208 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6211 Ybug_s_e, FALSE, FALSE,
6212 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6215 Ybug_w_s, FALSE, FALSE,
6216 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6219 Ybug_n_w, FALSE, FALSE,
6220 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6223 Ybug_stone, FALSE, FALSE,
6224 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
6227 Ybug_spring, FALSE, FALSE,
6228 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
6232 Xtank_1_n, TRUE, FALSE,
6233 EL_SPACESHIP_UP, -1, -1
6236 Xtank_1_e, TRUE, FALSE,
6237 EL_SPACESHIP_RIGHT, -1, -1
6240 Xtank_1_s, TRUE, FALSE,
6241 EL_SPACESHIP_DOWN, -1, -1
6244 Xtank_1_w, TRUE, FALSE,
6245 EL_SPACESHIP_LEFT, -1, -1
6248 Xtank_2_n, FALSE, FALSE,
6249 EL_SPACESHIP_UP, -1, -1
6252 Xtank_2_e, FALSE, FALSE,
6253 EL_SPACESHIP_RIGHT, -1, -1
6256 Xtank_2_s, FALSE, FALSE,
6257 EL_SPACESHIP_DOWN, -1, -1
6260 Xtank_2_w, FALSE, FALSE,
6261 EL_SPACESHIP_LEFT, -1, -1
6264 Ytank_n, FALSE, FALSE,
6265 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6268 Ytank_nB, FALSE, TRUE,
6269 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6272 Ytank_e, FALSE, FALSE,
6273 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6276 Ytank_eB, FALSE, TRUE,
6277 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6280 Ytank_s, FALSE, FALSE,
6281 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6284 Ytank_sB, FALSE, TRUE,
6285 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6288 Ytank_w, FALSE, FALSE,
6289 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6292 Ytank_wB, FALSE, TRUE,
6293 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6296 Ytank_w_n, FALSE, FALSE,
6297 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6300 Ytank_n_e, FALSE, FALSE,
6301 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6304 Ytank_e_s, FALSE, FALSE,
6305 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6308 Ytank_s_w, FALSE, FALSE,
6309 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6312 Ytank_e_n, FALSE, FALSE,
6313 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6316 Ytank_s_e, FALSE, FALSE,
6317 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6320 Ytank_w_s, FALSE, FALSE,
6321 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6324 Ytank_n_w, FALSE, FALSE,
6325 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6328 Ytank_stone, FALSE, FALSE,
6329 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
6332 Ytank_spring, FALSE, FALSE,
6333 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
6337 Xemerald, TRUE, FALSE,
6341 Xemerald_pause, FALSE, FALSE,
6345 Xemerald_fall, FALSE, FALSE,
6349 Xemerald_shine, FALSE, FALSE,
6350 EL_EMERALD, ACTION_TWINKLING, -1
6353 Yemerald_s, FALSE, FALSE,
6354 EL_EMERALD, ACTION_FALLING, -1
6357 Yemerald_sB, FALSE, TRUE,
6358 EL_EMERALD, ACTION_FALLING, -1
6361 Yemerald_e, FALSE, FALSE,
6362 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6365 Yemerald_eB, FALSE, TRUE,
6366 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6369 Yemerald_w, FALSE, FALSE,
6370 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6373 Yemerald_wB, FALSE, TRUE,
6374 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6377 Yemerald_blank, FALSE, FALSE,
6378 EL_EMERALD, ACTION_COLLECTING, -1
6382 Xdiamond, TRUE, FALSE,
6386 Xdiamond_pause, FALSE, FALSE,
6390 Xdiamond_fall, FALSE, FALSE,
6394 Xdiamond_shine, FALSE, FALSE,
6395 EL_DIAMOND, ACTION_TWINKLING, -1
6398 Ydiamond_s, FALSE, FALSE,
6399 EL_DIAMOND, ACTION_FALLING, -1
6402 Ydiamond_sB, FALSE, TRUE,
6403 EL_DIAMOND, ACTION_FALLING, -1
6406 Ydiamond_e, FALSE, FALSE,
6407 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6410 Ydiamond_eB, FALSE, TRUE,
6411 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6414 Ydiamond_w, FALSE, FALSE,
6415 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6418 Ydiamond_wB, FALSE, TRUE,
6419 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6422 Ydiamond_blank, FALSE, FALSE,
6423 EL_DIAMOND, ACTION_COLLECTING, -1
6426 Ydiamond_stone, FALSE, FALSE,
6427 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6431 Xstone, TRUE, FALSE,
6435 Xstone_pause, FALSE, FALSE,
6439 Xstone_fall, FALSE, FALSE,
6443 Ystone_s, FALSE, FALSE,
6444 EL_ROCK, ACTION_FALLING, -1
6447 Ystone_sB, FALSE, TRUE,
6448 EL_ROCK, ACTION_FALLING, -1
6451 Ystone_e, FALSE, FALSE,
6452 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6455 Ystone_eB, FALSE, TRUE,
6456 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6459 Ystone_w, FALSE, FALSE,
6460 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6463 Ystone_wB, FALSE, TRUE,
6464 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6472 Xbomb_pause, FALSE, FALSE,
6476 Xbomb_fall, FALSE, FALSE,
6480 Ybomb_s, FALSE, FALSE,
6481 EL_BOMB, ACTION_FALLING, -1
6484 Ybomb_sB, FALSE, TRUE,
6485 EL_BOMB, ACTION_FALLING, -1
6488 Ybomb_e, FALSE, FALSE,
6489 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6492 Ybomb_eB, FALSE, TRUE,
6493 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6496 Ybomb_w, FALSE, FALSE,
6497 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6500 Ybomb_wB, FALSE, TRUE,
6501 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6504 Ybomb_blank, FALSE, FALSE,
6505 EL_BOMB, ACTION_ACTIVATING, -1
6513 Xnut_pause, FALSE, FALSE,
6517 Xnut_fall, FALSE, FALSE,
6521 Ynut_s, FALSE, FALSE,
6522 EL_NUT, ACTION_FALLING, -1
6525 Ynut_sB, FALSE, TRUE,
6526 EL_NUT, ACTION_FALLING, -1
6529 Ynut_e, FALSE, FALSE,
6530 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6533 Ynut_eB, FALSE, TRUE,
6534 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6537 Ynut_w, FALSE, FALSE,
6538 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6541 Ynut_wB, FALSE, TRUE,
6542 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6545 Ynut_stone, FALSE, FALSE,
6546 EL_NUT, ACTION_BREAKING, -1
6550 Xspring, TRUE, FALSE,
6554 Xspring_pause, FALSE, FALSE,
6558 Xspring_e, TRUE, FALSE,
6559 EL_SPRING_RIGHT, -1, -1
6562 Xspring_w, TRUE, FALSE,
6563 EL_SPRING_LEFT, -1, -1
6566 Xspring_fall, FALSE, FALSE,
6570 Yspring_s, FALSE, FALSE,
6571 EL_SPRING, ACTION_FALLING, -1
6574 Yspring_sB, FALSE, TRUE,
6575 EL_SPRING, ACTION_FALLING, -1
6578 Yspring_e, FALSE, FALSE,
6579 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6582 Yspring_eB, FALSE, TRUE,
6583 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6586 Yspring_w, FALSE, FALSE,
6587 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6590 Yspring_wB, FALSE, TRUE,
6591 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6594 Yspring_alien_e, FALSE, FALSE,
6595 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6598 Yspring_alien_eB, FALSE, TRUE,
6599 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6602 Yspring_alien_w, FALSE, FALSE,
6603 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6606 Yspring_alien_wB, FALSE, TRUE,
6607 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6611 Xpush_emerald_e, FALSE, FALSE,
6612 EL_EMERALD, -1, MV_BIT_RIGHT
6615 Xpush_emerald_w, FALSE, FALSE,
6616 EL_EMERALD, -1, MV_BIT_LEFT
6619 Xpush_diamond_e, FALSE, FALSE,
6620 EL_DIAMOND, -1, MV_BIT_RIGHT
6623 Xpush_diamond_w, FALSE, FALSE,
6624 EL_DIAMOND, -1, MV_BIT_LEFT
6627 Xpush_stone_e, FALSE, FALSE,
6628 EL_ROCK, -1, MV_BIT_RIGHT
6631 Xpush_stone_w, FALSE, FALSE,
6632 EL_ROCK, -1, MV_BIT_LEFT
6635 Xpush_bomb_e, FALSE, FALSE,
6636 EL_BOMB, -1, MV_BIT_RIGHT
6639 Xpush_bomb_w, FALSE, FALSE,
6640 EL_BOMB, -1, MV_BIT_LEFT
6643 Xpush_nut_e, FALSE, FALSE,
6644 EL_NUT, -1, MV_BIT_RIGHT
6647 Xpush_nut_w, FALSE, FALSE,
6648 EL_NUT, -1, MV_BIT_LEFT
6651 Xpush_spring_e, FALSE, FALSE,
6652 EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
6655 Xpush_spring_w, FALSE, FALSE,
6656 EL_SPRING_LEFT, -1, MV_BIT_LEFT
6660 Xdynamite, TRUE, FALSE,
6661 EL_EM_DYNAMITE, -1, -1
6664 Ydynamite_blank, FALSE, FALSE,
6665 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6668 Xdynamite_1, TRUE, FALSE,
6669 EL_EM_DYNAMITE_ACTIVE, -1, -1
6672 Xdynamite_2, FALSE, FALSE,
6673 EL_EM_DYNAMITE_ACTIVE, -1, -1
6676 Xdynamite_3, FALSE, FALSE,
6677 EL_EM_DYNAMITE_ACTIVE, -1, -1
6680 Xdynamite_4, FALSE, FALSE,
6681 EL_EM_DYNAMITE_ACTIVE, -1, -1
6685 Xkey_1, TRUE, FALSE,
6689 Xkey_2, TRUE, FALSE,
6693 Xkey_3, TRUE, FALSE,
6697 Xkey_4, TRUE, FALSE,
6701 Xkey_5, TRUE, FALSE,
6702 EL_EMC_KEY_5, -1, -1
6705 Xkey_6, TRUE, FALSE,
6706 EL_EMC_KEY_6, -1, -1
6709 Xkey_7, TRUE, FALSE,
6710 EL_EMC_KEY_7, -1, -1
6713 Xkey_8, TRUE, FALSE,
6714 EL_EMC_KEY_8, -1, -1
6718 Xdoor_1, TRUE, FALSE,
6719 EL_EM_GATE_1, -1, -1
6722 Xdoor_2, TRUE, FALSE,
6723 EL_EM_GATE_2, -1, -1
6726 Xdoor_3, TRUE, FALSE,
6727 EL_EM_GATE_3, -1, -1
6730 Xdoor_4, TRUE, FALSE,
6731 EL_EM_GATE_4, -1, -1
6734 Xdoor_5, TRUE, FALSE,
6735 EL_EMC_GATE_5, -1, -1
6738 Xdoor_6, TRUE, FALSE,
6739 EL_EMC_GATE_6, -1, -1
6742 Xdoor_7, TRUE, FALSE,
6743 EL_EMC_GATE_7, -1, -1
6746 Xdoor_8, TRUE, FALSE,
6747 EL_EMC_GATE_8, -1, -1
6751 Xfake_door_1, TRUE, FALSE,
6752 EL_EM_GATE_1_GRAY, -1, -1
6755 Xfake_door_2, TRUE, FALSE,
6756 EL_EM_GATE_2_GRAY, -1, -1
6759 Xfake_door_3, TRUE, FALSE,
6760 EL_EM_GATE_3_GRAY, -1, -1
6763 Xfake_door_4, TRUE, FALSE,
6764 EL_EM_GATE_4_GRAY, -1, -1
6767 Xfake_door_5, TRUE, FALSE,
6768 EL_EMC_GATE_5_GRAY, -1, -1
6771 Xfake_door_6, TRUE, FALSE,
6772 EL_EMC_GATE_6_GRAY, -1, -1
6775 Xfake_door_7, TRUE, FALSE,
6776 EL_EMC_GATE_7_GRAY, -1, -1
6779 Xfake_door_8, TRUE, FALSE,
6780 EL_EMC_GATE_8_GRAY, -1, -1
6784 Xballoon, TRUE, FALSE,
6788 Yballoon_n, FALSE, FALSE,
6789 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6792 Yballoon_nB, FALSE, TRUE,
6793 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6796 Yballoon_e, FALSE, FALSE,
6797 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6800 Yballoon_eB, FALSE, TRUE,
6801 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6804 Yballoon_s, FALSE, FALSE,
6805 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6808 Yballoon_sB, FALSE, TRUE,
6809 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6812 Yballoon_w, FALSE, FALSE,
6813 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6816 Yballoon_wB, FALSE, TRUE,
6817 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6821 Xball_1, TRUE, FALSE,
6822 EL_EMC_MAGIC_BALL, -1, -1
6825 Yball_1, FALSE, FALSE,
6826 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6829 Xball_2, FALSE, FALSE,
6830 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6833 Yball_2, FALSE, FALSE,
6834 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6837 Yball_blank, FALSE, FALSE,
6838 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6842 Xamoeba_1, TRUE, FALSE,
6843 EL_AMOEBA_DRY, ACTION_OTHER, -1
6846 Xamoeba_2, FALSE, FALSE,
6847 EL_AMOEBA_DRY, ACTION_OTHER, -1
6850 Xamoeba_3, FALSE, FALSE,
6851 EL_AMOEBA_DRY, ACTION_OTHER, -1
6854 Xamoeba_4, FALSE, FALSE,
6855 EL_AMOEBA_DRY, ACTION_OTHER, -1
6858 Xamoeba_5, TRUE, FALSE,
6859 EL_AMOEBA_WET, ACTION_OTHER, -1
6862 Xamoeba_6, FALSE, FALSE,
6863 EL_AMOEBA_WET, ACTION_OTHER, -1
6866 Xamoeba_7, FALSE, FALSE,
6867 EL_AMOEBA_WET, ACTION_OTHER, -1
6870 Xamoeba_8, FALSE, FALSE,
6871 EL_AMOEBA_WET, ACTION_OTHER, -1
6876 EL_AMOEBA_DROP, ACTION_GROWING, -1
6879 Xdrip_fall, FALSE, FALSE,
6880 EL_AMOEBA_DROP, -1, -1
6883 Xdrip_stretch, FALSE, FALSE,
6884 EL_AMOEBA_DROP, ACTION_FALLING, -1
6887 Xdrip_stretchB, FALSE, TRUE,
6888 EL_AMOEBA_DROP, ACTION_FALLING, -1
6891 Ydrip_1_s, FALSE, FALSE,
6892 EL_AMOEBA_DROP, ACTION_FALLING, -1
6895 Ydrip_1_sB, FALSE, TRUE,
6896 EL_AMOEBA_DROP, ACTION_FALLING, -1
6899 Ydrip_2_s, FALSE, FALSE,
6900 EL_AMOEBA_DROP, ACTION_FALLING, -1
6903 Ydrip_2_sB, FALSE, TRUE,
6904 EL_AMOEBA_DROP, ACTION_FALLING, -1
6908 Xwonderwall, TRUE, FALSE,
6909 EL_MAGIC_WALL, -1, -1
6912 Ywonderwall, FALSE, FALSE,
6913 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6917 Xwheel, TRUE, FALSE,
6918 EL_ROBOT_WHEEL, -1, -1
6921 Ywheel, FALSE, FALSE,
6922 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6926 Xswitch, TRUE, FALSE,
6927 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6930 Yswitch, FALSE, FALSE,
6931 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6935 Xbumper, TRUE, FALSE,
6936 EL_EMC_SPRING_BUMPER, -1, -1
6939 Ybumper, FALSE, FALSE,
6940 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6944 Xacid_nw, TRUE, FALSE,
6945 EL_ACID_POOL_TOPLEFT, -1, -1
6948 Xacid_ne, TRUE, FALSE,
6949 EL_ACID_POOL_TOPRIGHT, -1, -1
6952 Xacid_sw, TRUE, FALSE,
6953 EL_ACID_POOL_BOTTOMLEFT, -1, -1
6956 Xacid_s, TRUE, FALSE,
6957 EL_ACID_POOL_BOTTOM, -1, -1
6960 Xacid_se, TRUE, FALSE,
6961 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
6965 Xfake_blank, TRUE, FALSE,
6966 EL_INVISIBLE_WALL, -1, -1
6969 Yfake_blank, FALSE, FALSE,
6970 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6974 Xfake_grass, TRUE, FALSE,
6975 EL_EMC_FAKE_GRASS, -1, -1
6978 Yfake_grass, FALSE, FALSE,
6979 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6983 Xfake_amoeba, TRUE, FALSE,
6984 EL_EMC_DRIPPER, -1, -1
6987 Yfake_amoeba, FALSE, FALSE,
6988 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6992 Xlenses, TRUE, FALSE,
6993 EL_EMC_LENSES, -1, -1
6997 Xmagnify, TRUE, FALSE,
6998 EL_EMC_MAGNIFIER, -1, -1
7003 EL_QUICKSAND_EMPTY, -1, -1
7006 Xsand_stone, TRUE, FALSE,
7007 EL_QUICKSAND_FULL, -1, -1
7010 Xsand_stonein_1, FALSE, TRUE,
7011 EL_ROCK, ACTION_FILLING, -1
7014 Xsand_stonein_2, FALSE, TRUE,
7015 EL_ROCK, ACTION_FILLING, -1
7018 Xsand_stonein_3, FALSE, TRUE,
7019 EL_ROCK, ACTION_FILLING, -1
7022 Xsand_stonein_4, FALSE, TRUE,
7023 EL_ROCK, ACTION_FILLING, -1
7026 Xsand_sandstone_1, FALSE, FALSE,
7027 EL_QUICKSAND_FILLING, -1, -1
7030 Xsand_sandstone_2, FALSE, FALSE,
7031 EL_QUICKSAND_FILLING, -1, -1
7034 Xsand_sandstone_3, FALSE, FALSE,
7035 EL_QUICKSAND_FILLING, -1, -1
7038 Xsand_sandstone_4, FALSE, FALSE,
7039 EL_QUICKSAND_FILLING, -1, -1
7042 Xsand_stonesand_1, FALSE, FALSE,
7043 EL_QUICKSAND_EMPTYING, -1, -1
7046 Xsand_stonesand_2, FALSE, FALSE,
7047 EL_QUICKSAND_EMPTYING, -1, -1
7050 Xsand_stonesand_3, FALSE, FALSE,
7051 EL_QUICKSAND_EMPTYING, -1, -1
7054 Xsand_stonesand_4, FALSE, FALSE,
7055 EL_QUICKSAND_EMPTYING, -1, -1
7058 Xsand_stoneout_1, FALSE, FALSE,
7059 EL_ROCK, ACTION_EMPTYING, -1
7062 Xsand_stoneout_2, FALSE, FALSE,
7063 EL_ROCK, ACTION_EMPTYING, -1
7066 Xsand_stonesand_quickout_1, FALSE, FALSE,
7067 EL_QUICKSAND_EMPTYING, -1, -1
7070 Xsand_stonesand_quickout_2, FALSE, FALSE,
7071 EL_QUICKSAND_EMPTYING, -1, -1
7075 Xslide_ns, TRUE, FALSE,
7076 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
7079 Yslide_ns_blank, FALSE, FALSE,
7080 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
7083 Xslide_ew, TRUE, FALSE,
7084 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
7087 Yslide_ew_blank, FALSE, FALSE,
7088 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
7092 Xwind_n, TRUE, FALSE,
7093 EL_BALLOON_SWITCH_UP, -1, -1
7096 Xwind_e, TRUE, FALSE,
7097 EL_BALLOON_SWITCH_RIGHT, -1, -1
7100 Xwind_s, TRUE, FALSE,
7101 EL_BALLOON_SWITCH_DOWN, -1, -1
7104 Xwind_w, TRUE, FALSE,
7105 EL_BALLOON_SWITCH_LEFT, -1, -1
7108 Xwind_any, TRUE, FALSE,
7109 EL_BALLOON_SWITCH_ANY, -1, -1
7112 Xwind_stop, TRUE, FALSE,
7113 EL_BALLOON_SWITCH_NONE, -1, -1
7118 EL_EM_EXIT_CLOSED, -1, -1
7121 Xexit_1, TRUE, FALSE,
7122 EL_EM_EXIT_OPEN, -1, -1
7125 Xexit_2, FALSE, FALSE,
7126 EL_EM_EXIT_OPEN, -1, -1
7129 Xexit_3, FALSE, FALSE,
7130 EL_EM_EXIT_OPEN, -1, -1
7134 Xpause, FALSE, FALSE,
7139 Xwall_1, TRUE, FALSE,
7143 Xwall_2, TRUE, FALSE,
7144 EL_EMC_WALL_14, -1, -1
7147 Xwall_3, TRUE, FALSE,
7148 EL_EMC_WALL_15, -1, -1
7151 Xwall_4, TRUE, FALSE,
7152 EL_EMC_WALL_16, -1, -1
7156 Xroundwall_1, TRUE, FALSE,
7157 EL_WALL_SLIPPERY, -1, -1
7160 Xroundwall_2, TRUE, FALSE,
7161 EL_EMC_WALL_SLIPPERY_2, -1, -1
7164 Xroundwall_3, TRUE, FALSE,
7165 EL_EMC_WALL_SLIPPERY_3, -1, -1
7168 Xroundwall_4, TRUE, FALSE,
7169 EL_EMC_WALL_SLIPPERY_4, -1, -1
7173 Xsteel_1, TRUE, FALSE,
7174 EL_STEELWALL, -1, -1
7177 Xsteel_2, TRUE, FALSE,
7178 EL_EMC_STEELWALL_2, -1, -1
7181 Xsteel_3, TRUE, FALSE,
7182 EL_EMC_STEELWALL_3, -1, -1
7185 Xsteel_4, TRUE, FALSE,
7186 EL_EMC_STEELWALL_4, -1, -1
7190 Xdecor_1, TRUE, FALSE,
7191 EL_EMC_WALL_8, -1, -1
7194 Xdecor_2, TRUE, FALSE,
7195 EL_EMC_WALL_6, -1, -1
7198 Xdecor_3, TRUE, FALSE,
7199 EL_EMC_WALL_4, -1, -1
7202 Xdecor_4, TRUE, FALSE,
7203 EL_EMC_WALL_7, -1, -1
7206 Xdecor_5, TRUE, FALSE,
7207 EL_EMC_WALL_5, -1, -1
7210 Xdecor_6, TRUE, FALSE,
7211 EL_EMC_WALL_9, -1, -1
7214 Xdecor_7, TRUE, FALSE,
7215 EL_EMC_WALL_10, -1, -1
7218 Xdecor_8, TRUE, FALSE,
7219 EL_EMC_WALL_1, -1, -1
7222 Xdecor_9, TRUE, FALSE,
7223 EL_EMC_WALL_2, -1, -1
7226 Xdecor_10, TRUE, FALSE,
7227 EL_EMC_WALL_3, -1, -1
7230 Xdecor_11, TRUE, FALSE,
7231 EL_EMC_WALL_11, -1, -1
7234 Xdecor_12, TRUE, FALSE,
7235 EL_EMC_WALL_12, -1, -1
7239 Xalpha_0, TRUE, FALSE,
7240 EL_CHAR('0'), -1, -1
7243 Xalpha_1, TRUE, FALSE,
7244 EL_CHAR('1'), -1, -1
7247 Xalpha_2, TRUE, FALSE,
7248 EL_CHAR('2'), -1, -1
7251 Xalpha_3, TRUE, FALSE,
7252 EL_CHAR('3'), -1, -1
7255 Xalpha_4, TRUE, FALSE,
7256 EL_CHAR('4'), -1, -1
7259 Xalpha_5, TRUE, FALSE,
7260 EL_CHAR('5'), -1, -1
7263 Xalpha_6, TRUE, FALSE,
7264 EL_CHAR('6'), -1, -1
7267 Xalpha_7, TRUE, FALSE,
7268 EL_CHAR('7'), -1, -1
7271 Xalpha_8, TRUE, FALSE,
7272 EL_CHAR('8'), -1, -1
7275 Xalpha_9, TRUE, FALSE,
7276 EL_CHAR('9'), -1, -1
7279 Xalpha_excla, TRUE, FALSE,
7280 EL_CHAR('!'), -1, -1
7283 Xalpha_apost, TRUE, FALSE,
7284 EL_CHAR('\''), -1, -1
7287 Xalpha_comma, TRUE, FALSE,
7288 EL_CHAR(','), -1, -1
7291 Xalpha_minus, TRUE, FALSE,
7292 EL_CHAR('-'), -1, -1
7295 Xalpha_perio, TRUE, FALSE,
7296 EL_CHAR('.'), -1, -1
7299 Xalpha_colon, TRUE, FALSE,
7300 EL_CHAR(':'), -1, -1
7303 Xalpha_quest, TRUE, FALSE,
7304 EL_CHAR('?'), -1, -1
7307 Xalpha_a, TRUE, FALSE,
7308 EL_CHAR('A'), -1, -1
7311 Xalpha_b, TRUE, FALSE,
7312 EL_CHAR('B'), -1, -1
7315 Xalpha_c, TRUE, FALSE,
7316 EL_CHAR('C'), -1, -1
7319 Xalpha_d, TRUE, FALSE,
7320 EL_CHAR('D'), -1, -1
7323 Xalpha_e, TRUE, FALSE,
7324 EL_CHAR('E'), -1, -1
7327 Xalpha_f, TRUE, FALSE,
7328 EL_CHAR('F'), -1, -1
7331 Xalpha_g, TRUE, FALSE,
7332 EL_CHAR('G'), -1, -1
7335 Xalpha_h, TRUE, FALSE,
7336 EL_CHAR('H'), -1, -1
7339 Xalpha_i, TRUE, FALSE,
7340 EL_CHAR('I'), -1, -1
7343 Xalpha_j, TRUE, FALSE,
7344 EL_CHAR('J'), -1, -1
7347 Xalpha_k, TRUE, FALSE,
7348 EL_CHAR('K'), -1, -1
7351 Xalpha_l, TRUE, FALSE,
7352 EL_CHAR('L'), -1, -1
7355 Xalpha_m, TRUE, FALSE,
7356 EL_CHAR('M'), -1, -1
7359 Xalpha_n, TRUE, FALSE,
7360 EL_CHAR('N'), -1, -1
7363 Xalpha_o, TRUE, FALSE,
7364 EL_CHAR('O'), -1, -1
7367 Xalpha_p, TRUE, FALSE,
7368 EL_CHAR('P'), -1, -1
7371 Xalpha_q, TRUE, FALSE,
7372 EL_CHAR('Q'), -1, -1
7375 Xalpha_r, TRUE, FALSE,
7376 EL_CHAR('R'), -1, -1
7379 Xalpha_s, TRUE, FALSE,
7380 EL_CHAR('S'), -1, -1
7383 Xalpha_t, TRUE, FALSE,
7384 EL_CHAR('T'), -1, -1
7387 Xalpha_u, TRUE, FALSE,
7388 EL_CHAR('U'), -1, -1
7391 Xalpha_v, TRUE, FALSE,
7392 EL_CHAR('V'), -1, -1
7395 Xalpha_w, TRUE, FALSE,
7396 EL_CHAR('W'), -1, -1
7399 Xalpha_x, TRUE, FALSE,
7400 EL_CHAR('X'), -1, -1
7403 Xalpha_y, TRUE, FALSE,
7404 EL_CHAR('Y'), -1, -1
7407 Xalpha_z, TRUE, FALSE,
7408 EL_CHAR('Z'), -1, -1
7411 Xalpha_arrow_e, TRUE, FALSE,
7412 EL_CHAR('>'), -1, -1
7415 Xalpha_arrow_w, TRUE, FALSE,
7416 EL_CHAR('<'), -1, -1
7419 Xalpha_copyr, TRUE, FALSE,
7420 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
7424 Ykey_1_blank, FALSE, FALSE,
7425 EL_EM_KEY_1, ACTION_COLLECTING, -1
7428 Ykey_2_blank, FALSE, FALSE,
7429 EL_EM_KEY_2, ACTION_COLLECTING, -1
7432 Ykey_3_blank, FALSE, FALSE,
7433 EL_EM_KEY_3, ACTION_COLLECTING, -1
7436 Ykey_4_blank, FALSE, FALSE,
7437 EL_EM_KEY_4, ACTION_COLLECTING, -1
7440 Ykey_5_blank, FALSE, FALSE,
7441 EL_EMC_KEY_5, ACTION_COLLECTING, -1
7444 Ykey_6_blank, FALSE, FALSE,
7445 EL_EMC_KEY_6, ACTION_COLLECTING, -1
7448 Ykey_7_blank, FALSE, FALSE,
7449 EL_EMC_KEY_7, ACTION_COLLECTING, -1
7452 Ykey_8_blank, FALSE, FALSE,
7453 EL_EMC_KEY_8, ACTION_COLLECTING, -1
7456 Ylenses_blank, FALSE, FALSE,
7457 EL_EMC_LENSES, ACTION_COLLECTING, -1
7460 Ymagnify_blank, FALSE, FALSE,
7461 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
7464 Ygrass_blank, FALSE, FALSE,
7465 EL_EMC_GRASS, ACTION_SNAPPING, -1
7468 Ydirt_blank, FALSE, FALSE,
7469 EL_SAND, ACTION_SNAPPING, -1
7478 static struct Mapping_EM_to_RND_player
7487 em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
7491 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7495 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7499 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7503 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7507 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7511 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7515 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7519 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7523 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7527 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7531 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7535 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7539 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7543 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7547 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7551 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7555 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7559 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7563 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7567 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7571 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7575 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7579 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7583 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7587 EL_PLAYER_1, ACTION_DEFAULT, -1,
7591 EL_PLAYER_2, ACTION_DEFAULT, -1,
7595 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7599 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7603 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7607 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7611 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7615 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7619 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7623 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7627 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7631 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7635 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7639 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7643 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7647 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7651 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7655 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7659 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7663 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7667 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7671 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7675 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7679 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7683 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7687 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7691 EL_PLAYER_3, ACTION_DEFAULT, -1,
7695 EL_PLAYER_4, ACTION_DEFAULT, -1,
7704 int map_element_RND_to_EM_cave(int element_rnd)
7706 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7707 static boolean mapping_initialized = FALSE;
7709 if (!mapping_initialized)
7713 // return "Xalpha_quest" for all undefined elements in mapping array
7714 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7715 mapping_RND_to_EM[i] = Xalpha_quest;
7717 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7718 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7719 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7720 em_object_mapping_list[i].element_em;
7722 mapping_initialized = TRUE;
7725 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7727 Warn("invalid RND level element %d", element_rnd);
7732 return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
7735 int map_element_EM_to_RND_cave(int element_em_cave)
7737 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7738 static boolean mapping_initialized = FALSE;
7740 if (!mapping_initialized)
7744 // return "EL_UNKNOWN" for all undefined elements in mapping array
7745 for (i = 0; i < GAME_TILE_MAX; i++)
7746 mapping_EM_to_RND[i] = EL_UNKNOWN;
7748 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7749 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7750 em_object_mapping_list[i].element_rnd;
7752 mapping_initialized = TRUE;
7755 if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
7757 Warn("invalid EM cave element %d", element_em_cave);
7762 return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
7765 int map_element_EM_to_RND_game(int element_em_game)
7767 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7768 static boolean mapping_initialized = FALSE;
7770 if (!mapping_initialized)
7774 // return "EL_UNKNOWN" for all undefined elements in mapping array
7775 for (i = 0; i < GAME_TILE_MAX; i++)
7776 mapping_EM_to_RND[i] = EL_UNKNOWN;
7778 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7779 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7780 em_object_mapping_list[i].element_rnd;
7782 mapping_initialized = TRUE;
7785 if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
7787 Warn("invalid EM game element %d", element_em_game);
7792 return mapping_EM_to_RND[element_em_game];
7795 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7797 struct LevelInfo_EM *level_em = level->native_em_level;
7798 struct CAVE *cav = level_em->cav;
7801 for (i = 0; i < GAME_TILE_MAX; i++)
7802 cav->android_array[i] = Cblank;
7804 for (i = 0; i < level->num_android_clone_elements; i++)
7806 int element_rnd = level->android_clone_element[i];
7807 int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
7809 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7810 if (em_object_mapping_list[j].element_rnd == element_rnd)
7811 cav->android_array[em_object_mapping_list[j].element_em] =
7816 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7818 struct LevelInfo_EM *level_em = level->native_em_level;
7819 struct CAVE *cav = level_em->cav;
7822 level->num_android_clone_elements = 0;
7824 for (i = 0; i < GAME_TILE_MAX; i++)
7826 int element_em_cave = cav->android_array[i];
7828 boolean element_found = FALSE;
7830 if (element_em_cave == Cblank)
7833 element_rnd = map_element_EM_to_RND_cave(element_em_cave);
7835 for (j = 0; j < level->num_android_clone_elements; j++)
7836 if (level->android_clone_element[j] == element_rnd)
7837 element_found = TRUE;
7841 level->android_clone_element[level->num_android_clone_elements++] =
7844 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7849 if (level->num_android_clone_elements == 0)
7851 level->num_android_clone_elements = 1;
7852 level->android_clone_element[0] = EL_EMPTY;
7856 int map_direction_RND_to_EM(int direction)
7858 return (direction == MV_UP ? 0 :
7859 direction == MV_RIGHT ? 1 :
7860 direction == MV_DOWN ? 2 :
7861 direction == MV_LEFT ? 3 :
7865 int map_direction_EM_to_RND(int direction)
7867 return (direction == 0 ? MV_UP :
7868 direction == 1 ? MV_RIGHT :
7869 direction == 2 ? MV_DOWN :
7870 direction == 3 ? MV_LEFT :
7874 int map_element_RND_to_SP(int element_rnd)
7876 int element_sp = 0x20; // map unknown elements to yellow "hardware"
7878 if (element_rnd >= EL_SP_START &&
7879 element_rnd <= EL_SP_END)
7880 element_sp = element_rnd - EL_SP_START;
7881 else if (element_rnd == EL_EMPTY_SPACE)
7883 else if (element_rnd == EL_INVISIBLE_WALL)
7889 int map_element_SP_to_RND(int element_sp)
7891 int element_rnd = EL_UNKNOWN;
7893 if (element_sp >= 0x00 &&
7895 element_rnd = EL_SP_START + element_sp;
7896 else if (element_sp == 0x28)
7897 element_rnd = EL_INVISIBLE_WALL;
7902 int map_action_SP_to_RND(int action_sp)
7906 case actActive: return ACTION_ACTIVE;
7907 case actImpact: return ACTION_IMPACT;
7908 case actExploding: return ACTION_EXPLODING;
7909 case actDigging: return ACTION_DIGGING;
7910 case actSnapping: return ACTION_SNAPPING;
7911 case actCollecting: return ACTION_COLLECTING;
7912 case actPassing: return ACTION_PASSING;
7913 case actPushing: return ACTION_PUSHING;
7914 case actDropping: return ACTION_DROPPING;
7916 default: return ACTION_DEFAULT;
7920 int map_element_RND_to_MM(int element_rnd)
7922 return (element_rnd >= EL_MM_START_1 &&
7923 element_rnd <= EL_MM_END_1 ?
7924 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
7926 element_rnd >= EL_MM_START_2 &&
7927 element_rnd <= EL_MM_END_2 ?
7928 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
7930 element_rnd >= EL_CHAR_START &&
7931 element_rnd <= EL_CHAR_END ?
7932 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
7934 element_rnd >= EL_MM_RUNTIME_START &&
7935 element_rnd <= EL_MM_RUNTIME_END ?
7936 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
7938 element_rnd >= EL_MM_DUMMY_START &&
7939 element_rnd <= EL_MM_DUMMY_END ?
7940 EL_MM_DUMMY_START_NATIVE + element_rnd - EL_MM_DUMMY_START :
7942 EL_MM_EMPTY_NATIVE);
7945 int map_element_MM_to_RND(int element_mm)
7947 return (element_mm == EL_MM_EMPTY_NATIVE ||
7948 element_mm == EL_DF_EMPTY_NATIVE ?
7951 element_mm >= EL_MM_START_1_NATIVE &&
7952 element_mm <= EL_MM_END_1_NATIVE ?
7953 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
7955 element_mm >= EL_MM_START_2_NATIVE &&
7956 element_mm <= EL_MM_END_2_NATIVE ?
7957 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
7959 element_mm >= EL_MM_CHAR_START_NATIVE &&
7960 element_mm <= EL_MM_CHAR_END_NATIVE ?
7961 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
7963 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
7964 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
7965 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
7967 element_mm >= EL_MM_DUMMY_START_NATIVE &&
7968 element_mm <= EL_MM_DUMMY_END_NATIVE ?
7969 EL_MM_DUMMY_START + element_mm - EL_MM_DUMMY_START_NATIVE :
7974 int map_action_MM_to_RND(int action_mm)
7976 // all MM actions are defined to exactly match their RND counterparts
7980 int map_sound_MM_to_RND(int sound_mm)
7984 case SND_MM_GAME_LEVELTIME_CHARGING:
7985 return SND_GAME_LEVELTIME_CHARGING;
7987 case SND_MM_GAME_HEALTH_CHARGING:
7988 return SND_GAME_HEALTH_CHARGING;
7991 return SND_UNDEFINED;
7995 int map_mm_wall_element(int element)
7997 return (element >= EL_MM_STEEL_WALL_START &&
7998 element <= EL_MM_STEEL_WALL_END ?
8001 element >= EL_MM_WOODEN_WALL_START &&
8002 element <= EL_MM_WOODEN_WALL_END ?
8005 element >= EL_MM_ICE_WALL_START &&
8006 element <= EL_MM_ICE_WALL_END ?
8009 element >= EL_MM_AMOEBA_WALL_START &&
8010 element <= EL_MM_AMOEBA_WALL_END ?
8013 element >= EL_DF_STEEL_WALL_START &&
8014 element <= EL_DF_STEEL_WALL_END ?
8017 element >= EL_DF_WOODEN_WALL_START &&
8018 element <= EL_DF_WOODEN_WALL_END ?
8024 int map_mm_wall_element_editor(int element)
8028 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
8029 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
8030 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
8031 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
8032 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
8033 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
8035 default: return element;
8039 int get_next_element(int element)
8043 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
8044 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
8045 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
8046 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
8047 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
8048 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
8049 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
8050 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
8051 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
8052 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
8053 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
8055 default: return element;
8059 int el2img_mm(int element_mm)
8061 return el2img(map_element_MM_to_RND(element_mm));
8064 int el_act_dir2img(int element, int action, int direction)
8066 element = GFX_ELEMENT(element);
8067 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8069 // direction_graphic[][] == graphic[] for undefined direction graphics
8070 return element_info[element].direction_graphic[action][direction];
8073 static int el_act_dir2crm(int element, int action, int direction)
8075 element = GFX_ELEMENT(element);
8076 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8078 // direction_graphic[][] == graphic[] for undefined direction graphics
8079 return element_info[element].direction_crumbled[action][direction];
8082 int el_act2img(int element, int action)
8084 element = GFX_ELEMENT(element);
8086 return element_info[element].graphic[action];
8089 int el_act2crm(int element, int action)
8091 element = GFX_ELEMENT(element);
8093 return element_info[element].crumbled[action];
8096 int el_dir2img(int element, int direction)
8098 element = GFX_ELEMENT(element);
8100 return el_act_dir2img(element, ACTION_DEFAULT, direction);
8103 int el2baseimg(int element)
8105 return element_info[element].graphic[ACTION_DEFAULT];
8108 int el2img(int element)
8110 element = GFX_ELEMENT(element);
8112 return element_info[element].graphic[ACTION_DEFAULT];
8115 int el2edimg(int element)
8117 element = GFX_ELEMENT(element);
8119 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8122 int el2preimg(int element)
8124 element = GFX_ELEMENT(element);
8126 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
8129 int el2panelimg(int element)
8131 element = GFX_ELEMENT(element);
8133 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
8136 int font2baseimg(int font_nr)
8138 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
8141 int getBeltNrFromBeltElement(int element)
8143 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
8144 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
8145 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
8148 int getBeltNrFromBeltActiveElement(int element)
8150 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
8151 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
8152 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
8155 int getBeltNrFromBeltSwitchElement(int element)
8157 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
8158 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
8159 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
8162 int getBeltDirNrFromBeltElement(int element)
8164 static int belt_base_element[4] =
8166 EL_CONVEYOR_BELT_1_LEFT,
8167 EL_CONVEYOR_BELT_2_LEFT,
8168 EL_CONVEYOR_BELT_3_LEFT,
8169 EL_CONVEYOR_BELT_4_LEFT
8172 int belt_nr = getBeltNrFromBeltElement(element);
8173 int belt_dir_nr = element - belt_base_element[belt_nr];
8175 return (belt_dir_nr % 3);
8178 int getBeltDirNrFromBeltSwitchElement(int element)
8180 static int belt_base_element[4] =
8182 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8183 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8184 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8185 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8188 int belt_nr = getBeltNrFromBeltSwitchElement(element);
8189 int belt_dir_nr = element - belt_base_element[belt_nr];
8191 return (belt_dir_nr % 3);
8194 int getBeltDirFromBeltElement(int element)
8196 static int belt_move_dir[3] =
8203 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
8205 return belt_move_dir[belt_dir_nr];
8208 int getBeltDirFromBeltSwitchElement(int element)
8210 static int belt_move_dir[3] =
8217 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
8219 return belt_move_dir[belt_dir_nr];
8222 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8224 static int belt_base_element[4] =
8226 EL_CONVEYOR_BELT_1_LEFT,
8227 EL_CONVEYOR_BELT_2_LEFT,
8228 EL_CONVEYOR_BELT_3_LEFT,
8229 EL_CONVEYOR_BELT_4_LEFT
8232 return belt_base_element[belt_nr] + belt_dir_nr;
8235 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8237 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8239 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8242 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8244 static int belt_base_element[4] =
8246 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8247 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8248 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8249 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8252 return belt_base_element[belt_nr] + belt_dir_nr;
8255 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8257 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8259 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8262 boolean swapTiles_EM(boolean is_pre_emc_cave)
8264 return is_pre_emc_cave && leveldir_current->use_emc_tiles;
8267 boolean getTeamMode_EM(void)
8269 return game.team_mode || network_playing;
8272 boolean isActivePlayer_EM(int player_nr)
8274 return stored_player[player_nr].active;
8277 unsigned int InitRND(int seed)
8279 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
8280 return InitEngineRandom_EM(seed);
8281 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8282 return InitEngineRandom_SP(seed);
8283 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8284 return InitEngineRandom_MM(seed);
8286 return InitEngineRandom_RND(seed);
8289 static struct Mapping_EM_to_RND_object object_mapping[GAME_TILE_MAX];
8290 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX];
8292 static int get_effective_element_EM(int tile, int frame_em)
8294 int element = object_mapping[tile].element_rnd;
8295 int action = object_mapping[tile].action;
8296 boolean is_backside = object_mapping[tile].is_backside;
8297 boolean action_removing = (action == ACTION_DIGGING ||
8298 action == ACTION_SNAPPING ||
8299 action == ACTION_COLLECTING);
8307 return (frame_em > 5 ? EL_EMPTY : element);
8313 else // frame_em == 7
8324 case Ydiamond_stone:
8328 case Xdrip_stretchB:
8344 case Ymagnify_blank:
8347 case Xsand_stonein_1:
8348 case Xsand_stonein_2:
8349 case Xsand_stonein_3:
8350 case Xsand_stonein_4:
8354 return (is_backside || action_removing ? EL_EMPTY : element);
8359 static boolean check_linear_animation_EM(int tile)
8363 case Xsand_stonesand_1:
8364 case Xsand_stonesand_quickout_1:
8365 case Xsand_sandstone_1:
8366 case Xsand_stonein_1:
8367 case Xsand_stoneout_1:
8395 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8396 boolean has_crumbled_graphics,
8397 int crumbled, int sync_frame)
8399 // if element can be crumbled, but certain action graphics are just empty
8400 // space (like instantly snapping sand to empty space in 1 frame), do not
8401 // treat these empty space graphics as crumbled graphics in EMC engine
8402 if (crumbled == IMG_EMPTY_SPACE)
8403 has_crumbled_graphics = FALSE;
8405 if (has_crumbled_graphics)
8407 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8408 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8409 g_crumbled->anim_delay,
8410 g_crumbled->anim_mode,
8411 g_crumbled->anim_start_frame,
8414 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8415 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8417 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8418 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
8420 g_em->has_crumbled_graphics = TRUE;
8424 g_em->crumbled_bitmap = NULL;
8425 g_em->crumbled_src_x = 0;
8426 g_em->crumbled_src_y = 0;
8427 g_em->crumbled_border_size = 0;
8428 g_em->crumbled_tile_size = 0;
8430 g_em->has_crumbled_graphics = FALSE;
8435 void ResetGfxAnimation_EM(int x, int y, int tile)
8441 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8442 int tile, int frame_em, int x, int y)
8444 int action = object_mapping[tile].action;
8445 int direction = object_mapping[tile].direction;
8446 int effective_element = get_effective_element_EM(tile, frame_em);
8447 int graphic = (direction == MV_NONE ?
8448 el_act2img(effective_element, action) :
8449 el_act_dir2img(effective_element, action, direction));
8450 struct GraphicInfo *g = &graphic_info[graphic];
8452 boolean action_removing = (action == ACTION_DIGGING ||
8453 action == ACTION_SNAPPING ||
8454 action == ACTION_COLLECTING);
8455 boolean action_moving = (action == ACTION_FALLING ||
8456 action == ACTION_MOVING ||
8457 action == ACTION_PUSHING ||
8458 action == ACTION_EATING ||
8459 action == ACTION_FILLING ||
8460 action == ACTION_EMPTYING);
8461 boolean action_falling = (action == ACTION_FALLING ||
8462 action == ACTION_FILLING ||
8463 action == ACTION_EMPTYING);
8465 // special case: graphic uses "2nd movement tile" and has defined
8466 // 7 frames for movement animation (or less) => use default graphic
8467 // for last (8th) frame which ends the movement animation
8468 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8470 action = ACTION_DEFAULT; // (keep action_* unchanged for now)
8471 graphic = (direction == MV_NONE ?
8472 el_act2img(effective_element, action) :
8473 el_act_dir2img(effective_element, action, direction));
8475 g = &graphic_info[graphic];
8478 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8482 else if (action_moving)
8484 boolean is_backside = object_mapping[tile].is_backside;
8488 int direction = object_mapping[tile].direction;
8489 int move_dir = (action_falling ? MV_DOWN : direction);
8494 // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
8495 if (g->double_movement && frame_em == 0)
8499 if (move_dir == MV_LEFT)
8500 GfxFrame[x - 1][y] = GfxFrame[x][y];
8501 else if (move_dir == MV_RIGHT)
8502 GfxFrame[x + 1][y] = GfxFrame[x][y];
8503 else if (move_dir == MV_UP)
8504 GfxFrame[x][y - 1] = GfxFrame[x][y];
8505 else if (move_dir == MV_DOWN)
8506 GfxFrame[x][y + 1] = GfxFrame[x][y];
8513 // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
8514 if (tile == Xsand_stonesand_quickout_1 ||
8515 tile == Xsand_stonesand_quickout_2)
8519 if (graphic_info[graphic].anim_global_sync)
8520 sync_frame = FrameCounter;
8521 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8522 sync_frame = GfxFrame[x][y];
8524 sync_frame = 0; // playfield border (pseudo steel)
8526 SetRandomAnimationValue(x, y);
8528 int frame = getAnimationFrame(g->anim_frames,
8531 g->anim_start_frame,
8534 g_em->unique_identifier =
8535 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8538 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8539 int tile, int frame_em, int x, int y)
8541 int action = object_mapping[tile].action;
8542 int direction = object_mapping[tile].direction;
8543 boolean is_backside = object_mapping[tile].is_backside;
8544 int effective_element = get_effective_element_EM(tile, frame_em);
8545 int effective_action = action;
8546 int graphic = (direction == MV_NONE ?
8547 el_act2img(effective_element, effective_action) :
8548 el_act_dir2img(effective_element, effective_action,
8550 int crumbled = (direction == MV_NONE ?
8551 el_act2crm(effective_element, effective_action) :
8552 el_act_dir2crm(effective_element, effective_action,
8554 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8555 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8556 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8557 struct GraphicInfo *g = &graphic_info[graphic];
8560 // special case: graphic uses "2nd movement tile" and has defined
8561 // 7 frames for movement animation (or less) => use default graphic
8562 // for last (8th) frame which ends the movement animation
8563 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8565 effective_action = ACTION_DEFAULT;
8566 graphic = (direction == MV_NONE ?
8567 el_act2img(effective_element, effective_action) :
8568 el_act_dir2img(effective_element, effective_action,
8570 crumbled = (direction == MV_NONE ?
8571 el_act2crm(effective_element, effective_action) :
8572 el_act_dir2crm(effective_element, effective_action,
8575 g = &graphic_info[graphic];
8578 if (graphic_info[graphic].anim_global_sync)
8579 sync_frame = FrameCounter;
8580 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8581 sync_frame = GfxFrame[x][y];
8583 sync_frame = 0; // playfield border (pseudo steel)
8585 SetRandomAnimationValue(x, y);
8587 int frame = getAnimationFrame(g->anim_frames,
8590 g->anim_start_frame,
8593 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8594 g->double_movement && is_backside);
8596 // (updating the "crumbled" graphic definitions is probably not really needed,
8597 // as animations for crumbled graphics can't be longer than one EMC cycle)
8598 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8602 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8603 int player_nr, int anim, int frame_em)
8605 int element = player_mapping[player_nr][anim].element_rnd;
8606 int action = player_mapping[player_nr][anim].action;
8607 int direction = player_mapping[player_nr][anim].direction;
8608 int graphic = (direction == MV_NONE ?
8609 el_act2img(element, action) :
8610 el_act_dir2img(element, action, direction));
8611 struct GraphicInfo *g = &graphic_info[graphic];
8614 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8616 stored_player[player_nr].StepFrame = frame_em;
8618 sync_frame = stored_player[player_nr].Frame;
8620 int frame = getAnimationFrame(g->anim_frames,
8623 g->anim_start_frame,
8626 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8627 &g_em->src_x, &g_em->src_y, FALSE);
8630 void InitGraphicInfo_EM(void)
8634 // always start with reliable default values
8635 for (i = 0; i < GAME_TILE_MAX; i++)
8637 object_mapping[i].element_rnd = EL_UNKNOWN;
8638 object_mapping[i].is_backside = FALSE;
8639 object_mapping[i].action = ACTION_DEFAULT;
8640 object_mapping[i].direction = MV_NONE;
8643 // always start with reliable default values
8644 for (p = 0; p < MAX_PLAYERS; p++)
8646 for (i = 0; i < PLY_MAX; i++)
8648 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8649 player_mapping[p][i].action = ACTION_DEFAULT;
8650 player_mapping[p][i].direction = MV_NONE;
8654 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8656 int e = em_object_mapping_list[i].element_em;
8658 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8659 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8661 if (em_object_mapping_list[i].action != -1)
8662 object_mapping[e].action = em_object_mapping_list[i].action;
8664 if (em_object_mapping_list[i].direction != -1)
8665 object_mapping[e].direction =
8666 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8669 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8671 int a = em_player_mapping_list[i].action_em;
8672 int p = em_player_mapping_list[i].player_nr;
8674 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8676 if (em_player_mapping_list[i].action != -1)
8677 player_mapping[p][a].action = em_player_mapping_list[i].action;
8679 if (em_player_mapping_list[i].direction != -1)
8680 player_mapping[p][a].direction =
8681 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8684 for (i = 0; i < GAME_TILE_MAX; i++)
8686 int element = object_mapping[i].element_rnd;
8687 int action = object_mapping[i].action;
8688 int direction = object_mapping[i].direction;
8689 boolean is_backside = object_mapping[i].is_backside;
8690 boolean action_exploding = ((action == ACTION_EXPLODING ||
8691 action == ACTION_SMASHED_BY_ROCK ||
8692 action == ACTION_SMASHED_BY_SPRING) &&
8693 element != EL_DIAMOND);
8694 boolean action_active = (action == ACTION_ACTIVE);
8695 boolean action_other = (action == ACTION_OTHER);
8697 for (j = 0; j < 8; j++)
8699 int effective_element = get_effective_element_EM(i, j);
8700 int effective_action = (j < 7 ? action :
8701 i == Xdrip_stretch ? action :
8702 i == Xdrip_stretchB ? action :
8703 i == Ydrip_1_s ? action :
8704 i == Ydrip_1_sB ? action :
8705 i == Yball_1 ? action :
8706 i == Xball_2 ? action :
8707 i == Yball_2 ? action :
8708 i == Yball_blank ? action :
8709 i == Ykey_1_blank ? action :
8710 i == Ykey_2_blank ? action :
8711 i == Ykey_3_blank ? action :
8712 i == Ykey_4_blank ? action :
8713 i == Ykey_5_blank ? action :
8714 i == Ykey_6_blank ? action :
8715 i == Ykey_7_blank ? action :
8716 i == Ykey_8_blank ? action :
8717 i == Ylenses_blank ? action :
8718 i == Ymagnify_blank ? action :
8719 i == Ygrass_blank ? action :
8720 i == Ydirt_blank ? action :
8721 i == Xsand_stonein_1 ? action :
8722 i == Xsand_stonein_2 ? action :
8723 i == Xsand_stonein_3 ? action :
8724 i == Xsand_stonein_4 ? action :
8725 i == Xsand_stoneout_1 ? action :
8726 i == Xsand_stoneout_2 ? action :
8727 i == Xboom_android ? ACTION_EXPLODING :
8728 action_exploding ? ACTION_EXPLODING :
8729 action_active ? action :
8730 action_other ? action :
8732 int graphic = (el_act_dir2img(effective_element, effective_action,
8734 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8736 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8737 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8738 boolean has_action_graphics = (graphic != base_graphic);
8739 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8740 struct GraphicInfo *g = &graphic_info[graphic];
8741 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
8744 // ensure to get symmetric 3-frame, 2-delay animations as used in EM
8745 boolean special_animation = (action != ACTION_DEFAULT &&
8746 g->anim_frames == 3 &&
8747 g->anim_delay == 2 &&
8748 g->anim_mode & ANIM_LINEAR);
8749 int sync_frame = (i == Xdrip_stretch ? 7 :
8750 i == Xdrip_stretchB ? 7 :
8751 i == Ydrip_2_s ? j + 8 :
8752 i == Ydrip_2_sB ? j + 8 :
8761 i == Xfake_acid_1 ? 0 :
8762 i == Xfake_acid_2 ? 10 :
8763 i == Xfake_acid_3 ? 20 :
8764 i == Xfake_acid_4 ? 30 :
8765 i == Xfake_acid_5 ? 40 :
8766 i == Xfake_acid_6 ? 50 :
8767 i == Xfake_acid_7 ? 60 :
8768 i == Xfake_acid_8 ? 70 :
8770 i == Yball_2 ? j + 8 :
8771 i == Yball_blank ? j + 1 :
8772 i == Ykey_1_blank ? j + 1 :
8773 i == Ykey_2_blank ? j + 1 :
8774 i == Ykey_3_blank ? j + 1 :
8775 i == Ykey_4_blank ? j + 1 :
8776 i == Ykey_5_blank ? j + 1 :
8777 i == Ykey_6_blank ? j + 1 :
8778 i == Ykey_7_blank ? j + 1 :
8779 i == Ykey_8_blank ? j + 1 :
8780 i == Ylenses_blank ? j + 1 :
8781 i == Ymagnify_blank ? j + 1 :
8782 i == Ygrass_blank ? j + 1 :
8783 i == Ydirt_blank ? j + 1 :
8784 i == Xamoeba_1 ? 0 :
8785 i == Xamoeba_2 ? 1 :
8786 i == Xamoeba_3 ? 2 :
8787 i == Xamoeba_4 ? 3 :
8788 i == Xamoeba_5 ? 0 :
8789 i == Xamoeba_6 ? 1 :
8790 i == Xamoeba_7 ? 2 :
8791 i == Xamoeba_8 ? 3 :
8792 i == Xexit_2 ? j + 8 :
8793 i == Xexit_3 ? j + 16 :
8794 i == Xdynamite_1 ? 0 :
8795 i == Xdynamite_2 ? 8 :
8796 i == Xdynamite_3 ? 16 :
8797 i == Xdynamite_4 ? 24 :
8798 i == Xsand_stonein_1 ? j + 1 :
8799 i == Xsand_stonein_2 ? j + 9 :
8800 i == Xsand_stonein_3 ? j + 17 :
8801 i == Xsand_stonein_4 ? j + 25 :
8802 i == Xsand_stoneout_1 && j == 0 ? 0 :
8803 i == Xsand_stoneout_1 && j == 1 ? 0 :
8804 i == Xsand_stoneout_1 && j == 2 ? 1 :
8805 i == Xsand_stoneout_1 && j == 3 ? 2 :
8806 i == Xsand_stoneout_1 && j == 4 ? 2 :
8807 i == Xsand_stoneout_1 && j == 5 ? 3 :
8808 i == Xsand_stoneout_1 && j == 6 ? 4 :
8809 i == Xsand_stoneout_1 && j == 7 ? 4 :
8810 i == Xsand_stoneout_2 && j == 0 ? 5 :
8811 i == Xsand_stoneout_2 && j == 1 ? 6 :
8812 i == Xsand_stoneout_2 && j == 2 ? 7 :
8813 i == Xsand_stoneout_2 && j == 3 ? 8 :
8814 i == Xsand_stoneout_2 && j == 4 ? 9 :
8815 i == Xsand_stoneout_2 && j == 5 ? 11 :
8816 i == Xsand_stoneout_2 && j == 6 ? 13 :
8817 i == Xsand_stoneout_2 && j == 7 ? 15 :
8818 i == Xboom_bug && j == 1 ? 2 :
8819 i == Xboom_bug && j == 2 ? 2 :
8820 i == Xboom_bug && j == 3 ? 4 :
8821 i == Xboom_bug && j == 4 ? 4 :
8822 i == Xboom_bug && j == 5 ? 2 :
8823 i == Xboom_bug && j == 6 ? 2 :
8824 i == Xboom_bug && j == 7 ? 0 :
8825 i == Xboom_tank && j == 1 ? 2 :
8826 i == Xboom_tank && j == 2 ? 2 :
8827 i == Xboom_tank && j == 3 ? 4 :
8828 i == Xboom_tank && j == 4 ? 4 :
8829 i == Xboom_tank && j == 5 ? 2 :
8830 i == Xboom_tank && j == 6 ? 2 :
8831 i == Xboom_tank && j == 7 ? 0 :
8832 i == Xboom_android && j == 7 ? 6 :
8833 i == Xboom_1 && j == 1 ? 2 :
8834 i == Xboom_1 && j == 2 ? 2 :
8835 i == Xboom_1 && j == 3 ? 4 :
8836 i == Xboom_1 && j == 4 ? 4 :
8837 i == Xboom_1 && j == 5 ? 6 :
8838 i == Xboom_1 && j == 6 ? 6 :
8839 i == Xboom_1 && j == 7 ? 8 :
8840 i == Xboom_2 && j == 0 ? 8 :
8841 i == Xboom_2 && j == 1 ? 8 :
8842 i == Xboom_2 && j == 2 ? 10 :
8843 i == Xboom_2 && j == 3 ? 10 :
8844 i == Xboom_2 && j == 4 ? 10 :
8845 i == Xboom_2 && j == 5 ? 12 :
8846 i == Xboom_2 && j == 6 ? 12 :
8847 i == Xboom_2 && j == 7 ? 12 :
8848 special_animation && j == 4 ? 3 :
8849 effective_action != action ? 0 :
8851 int frame = getAnimationFrame(g->anim_frames,
8854 g->anim_start_frame,
8857 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
8858 g->double_movement && is_backside);
8860 g_em->bitmap = src_bitmap;
8861 g_em->src_x = src_x;
8862 g_em->src_y = src_y;
8863 g_em->src_offset_x = 0;
8864 g_em->src_offset_y = 0;
8865 g_em->dst_offset_x = 0;
8866 g_em->dst_offset_y = 0;
8867 g_em->width = TILEX;
8868 g_em->height = TILEY;
8870 g_em->preserve_background = FALSE;
8872 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8875 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8876 effective_action == ACTION_MOVING ||
8877 effective_action == ACTION_PUSHING ||
8878 effective_action == ACTION_EATING)) ||
8879 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8880 effective_action == ACTION_EMPTYING)))
8883 (effective_action == ACTION_FALLING ||
8884 effective_action == ACTION_FILLING ||
8885 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8886 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8887 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8888 int num_steps = (i == Ydrip_1_s ? 16 :
8889 i == Ydrip_1_sB ? 16 :
8890 i == Ydrip_2_s ? 16 :
8891 i == Ydrip_2_sB ? 16 :
8892 i == Xsand_stonein_1 ? 32 :
8893 i == Xsand_stonein_2 ? 32 :
8894 i == Xsand_stonein_3 ? 32 :
8895 i == Xsand_stonein_4 ? 32 :
8896 i == Xsand_stoneout_1 ? 16 :
8897 i == Xsand_stoneout_2 ? 16 : 8);
8898 int cx = ABS(dx) * (TILEX / num_steps);
8899 int cy = ABS(dy) * (TILEY / num_steps);
8900 int step_frame = (i == Ydrip_2_s ? j + 8 :
8901 i == Ydrip_2_sB ? j + 8 :
8902 i == Xsand_stonein_2 ? j + 8 :
8903 i == Xsand_stonein_3 ? j + 16 :
8904 i == Xsand_stonein_4 ? j + 24 :
8905 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8906 int step = (is_backside ? step_frame : num_steps - step_frame);
8908 if (is_backside) // tile where movement starts
8910 if (dx < 0 || dy < 0)
8912 g_em->src_offset_x = cx * step;
8913 g_em->src_offset_y = cy * step;
8917 g_em->dst_offset_x = cx * step;
8918 g_em->dst_offset_y = cy * step;
8921 else // tile where movement ends
8923 if (dx < 0 || dy < 0)
8925 g_em->dst_offset_x = cx * step;
8926 g_em->dst_offset_y = cy * step;
8930 g_em->src_offset_x = cx * step;
8931 g_em->src_offset_y = cy * step;
8935 g_em->width = TILEX - cx * step;
8936 g_em->height = TILEY - cy * step;
8939 // create unique graphic identifier to decide if tile must be redrawn
8940 /* bit 31 - 16 (16 bit): EM style graphic
8941 bit 15 - 12 ( 4 bit): EM style frame
8942 bit 11 - 6 ( 6 bit): graphic width
8943 bit 5 - 0 ( 6 bit): graphic height */
8944 g_em->unique_identifier =
8945 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8949 for (i = 0; i < GAME_TILE_MAX; i++)
8951 for (j = 0; j < 8; j++)
8953 int element = object_mapping[i].element_rnd;
8954 int action = object_mapping[i].action;
8955 int direction = object_mapping[i].direction;
8956 boolean is_backside = object_mapping[i].is_backside;
8957 int graphic_action = el_act_dir2img(element, action, direction);
8958 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8960 if ((action == ACTION_SMASHED_BY_ROCK ||
8961 action == ACTION_SMASHED_BY_SPRING ||
8962 action == ACTION_EATING) &&
8963 graphic_action == graphic_default)
8965 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8966 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8967 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8968 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8971 // no separate animation for "smashed by rock" -- use rock instead
8972 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
8973 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
8975 g_em->bitmap = g_xx->bitmap;
8976 g_em->src_x = g_xx->src_x;
8977 g_em->src_y = g_xx->src_y;
8978 g_em->src_offset_x = g_xx->src_offset_x;
8979 g_em->src_offset_y = g_xx->src_offset_y;
8980 g_em->dst_offset_x = g_xx->dst_offset_x;
8981 g_em->dst_offset_y = g_xx->dst_offset_y;
8982 g_em->width = g_xx->width;
8983 g_em->height = g_xx->height;
8984 g_em->unique_identifier = g_xx->unique_identifier;
8987 g_em->preserve_background = TRUE;
8992 for (p = 0; p < MAX_PLAYERS; p++)
8994 for (i = 0; i < PLY_MAX; i++)
8996 int element = player_mapping[p][i].element_rnd;
8997 int action = player_mapping[p][i].action;
8998 int direction = player_mapping[p][i].direction;
9000 for (j = 0; j < 8; j++)
9002 int effective_element = element;
9003 int effective_action = action;
9004 int graphic = (direction == MV_NONE ?
9005 el_act2img(effective_element, effective_action) :
9006 el_act_dir2img(effective_element, effective_action,
9008 struct GraphicInfo *g = &graphic_info[graphic];
9009 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
9013 int frame = getAnimationFrame(g->anim_frames,
9016 g->anim_start_frame,
9019 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
9021 g_em->bitmap = src_bitmap;
9022 g_em->src_x = src_x;
9023 g_em->src_y = src_y;
9024 g_em->src_offset_x = 0;
9025 g_em->src_offset_y = 0;
9026 g_em->dst_offset_x = 0;
9027 g_em->dst_offset_y = 0;
9028 g_em->width = TILEX;
9029 g_em->height = TILEY;
9035 static void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
9036 boolean any_player_moving,
9037 boolean any_player_snapping,
9038 boolean any_player_dropping)
9040 if (frame == 7 && !any_player_dropping)
9042 if (!local_player->was_waiting)
9044 if (!CheckSaveEngineSnapshotToList())
9047 local_player->was_waiting = TRUE;
9050 else if (any_player_moving || any_player_snapping || any_player_dropping)
9052 local_player->was_waiting = FALSE;
9056 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
9057 boolean murphy_is_dropping)
9059 if (murphy_is_waiting)
9061 if (!local_player->was_waiting)
9063 if (!CheckSaveEngineSnapshotToList())
9066 local_player->was_waiting = TRUE;
9071 local_player->was_waiting = FALSE;
9075 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
9076 boolean button_released)
9078 if (button_released)
9080 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
9081 CheckSaveEngineSnapshotToList();
9083 else if (element_clicked)
9085 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
9086 CheckSaveEngineSnapshotToList();
9088 game.snapshot.changed_action = TRUE;
9092 boolean CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
9093 boolean any_player_moving,
9094 boolean any_player_snapping,
9095 boolean any_player_dropping)
9097 if (tape.single_step && tape.recording && !tape.pausing)
9098 if (frame == 7 && !any_player_dropping)
9099 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9101 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
9102 any_player_snapping, any_player_dropping);
9104 return tape.pausing;
9107 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
9108 boolean murphy_is_dropping)
9110 boolean murphy_starts_dropping = FALSE;
9113 for (i = 0; i < MAX_PLAYERS; i++)
9114 if (stored_player[i].force_dropping)
9115 murphy_starts_dropping = TRUE;
9117 if (tape.single_step && tape.recording && !tape.pausing)
9118 if (murphy_is_waiting && !murphy_starts_dropping)
9119 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9121 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
9124 void CheckSingleStepMode_MM(boolean element_clicked,
9125 boolean button_released)
9127 if (tape.single_step && tape.recording && !tape.pausing)
9128 if (button_released)
9129 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9131 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
9134 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
9135 int graphic, int sync_frame, int x, int y)
9137 int frame = getGraphicAnimationFrame(graphic, sync_frame);
9139 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
9142 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
9144 return (IS_NEXT_FRAME(sync_frame, graphic));
9147 int getGraphicInfo_Delay(int graphic)
9149 return graphic_info[graphic].anim_delay;
9152 void PlayMenuSoundExt(int sound)
9154 if (sound == SND_UNDEFINED)
9157 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9158 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9161 if (IS_LOOP_SOUND(sound))
9162 PlaySoundLoop(sound);
9167 void PlayMenuSound(void)
9169 PlayMenuSoundExt(menu.sound[game_status]);
9172 void PlayMenuSoundStereo(int sound, int stereo_position)
9174 if (sound == SND_UNDEFINED)
9177 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9178 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9181 if (IS_LOOP_SOUND(sound))
9182 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
9184 PlaySoundStereo(sound, stereo_position);
9187 void PlayMenuSoundIfLoopExt(int sound)
9189 if (sound == SND_UNDEFINED)
9192 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9193 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9196 if (IS_LOOP_SOUND(sound))
9197 PlaySoundLoop(sound);
9200 void PlayMenuSoundIfLoop(void)
9202 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
9205 void PlayMenuMusicExt(int music)
9207 if (music == MUS_UNDEFINED)
9210 if (!setup.sound_music)
9213 if (IS_LOOP_MUSIC(music))
9214 PlayMusicLoop(music);
9219 void PlayMenuMusic(void)
9221 char *curr_music = getCurrentlyPlayingMusicFilename();
9222 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9224 if (!strEqual(curr_music, next_music))
9225 PlayMenuMusicExt(menu.music[game_status]);
9228 void PlayMenuSoundsAndMusic(void)
9234 static void FadeMenuSounds(void)
9239 static void FadeMenuMusic(void)
9241 char *curr_music = getCurrentlyPlayingMusicFilename();
9242 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9244 if (!strEqual(curr_music, next_music))
9248 void FadeMenuSoundsAndMusic(void)
9254 void PlaySoundActivating(void)
9257 PlaySound(SND_MENU_ITEM_ACTIVATING);
9261 void PlaySoundSelecting(void)
9264 PlaySound(SND_MENU_ITEM_SELECTING);
9268 void ToggleFullscreenIfNeeded(void)
9270 // if setup and video fullscreen state are already matching, nothing do do
9271 if (setup.fullscreen == video.fullscreen_enabled ||
9272 !video.fullscreen_available)
9275 SDLSetWindowFullscreen(setup.fullscreen);
9277 // set setup value according to successfully changed fullscreen mode
9278 setup.fullscreen = video.fullscreen_enabled;
9281 void ChangeWindowScalingIfNeeded(void)
9283 // if setup and video window scaling are already matching, nothing do do
9284 if (setup.window_scaling_percent == video.window_scaling_percent ||
9285 video.fullscreen_enabled)
9288 SDLSetWindowScaling(setup.window_scaling_percent);
9290 // set setup value according to successfully changed window scaling
9291 setup.window_scaling_percent = video.window_scaling_percent;
9294 void ChangeVsyncModeIfNeeded(void)
9296 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
9297 int video_vsync_mode = video.vsync_mode;
9299 // if setup and video vsync mode are already matching, nothing do do
9300 if (setup_vsync_mode == video_vsync_mode)
9303 // if renderer is using OpenGL, vsync mode can directly be changed
9304 SDLSetScreenVsyncMode(setup.vsync_mode);
9306 // if vsync mode unchanged, try re-creating renderer to set vsync mode
9307 if (video.vsync_mode == video_vsync_mode)
9309 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
9311 // save backbuffer content which gets lost when re-creating screen
9312 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9314 // force re-creating screen and renderer to set new vsync mode
9315 video.fullscreen_enabled = !setup.fullscreen;
9317 // when creating new renderer, destroy textures linked to old renderer
9318 FreeAllImageTextures(); // needs old renderer to free the textures
9320 // re-create screen and renderer (including change of vsync mode)
9321 ChangeVideoModeIfNeeded(setup.fullscreen);
9323 // set setup value according to successfully changed fullscreen mode
9324 setup.fullscreen = video.fullscreen_enabled;
9326 // restore backbuffer content from temporary backbuffer backup bitmap
9327 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9328 FreeBitmap(tmp_backbuffer);
9330 // update visible window/screen
9331 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9333 // when changing vsync mode, re-create textures for new renderer
9334 InitImageTextures();
9337 // set setup value according to successfully changed vsync mode
9338 setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
9341 static void JoinRectangles(int *x, int *y, int *width, int *height,
9342 int x2, int y2, int width2, int height2)
9344 // do not join with "off-screen" rectangle
9345 if (x2 == -1 || y2 == -1)
9350 *width = MAX(*width, width2);
9351 *height = MAX(*height, height2);
9354 void SetAnimStatus(int anim_status_new)
9356 if (anim_status_new == GAME_MODE_MAIN)
9357 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
9358 else if (anim_status_new == GAME_MODE_SCORES)
9359 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
9361 global.anim_status_next = anim_status_new;
9363 // directly set screen modes that are entered without fading
9364 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
9365 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
9366 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
9367 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
9368 global.anim_status = global.anim_status_next;
9371 void SetGameStatus(int game_status_new)
9373 if (game_status_new != game_status)
9374 game_status_last_screen = game_status;
9376 game_status = game_status_new;
9378 SetAnimStatus(game_status_new);
9381 void SetFontStatus(int game_status_new)
9383 static int last_game_status = -1;
9385 if (game_status_new != -1)
9387 // set game status for font use after storing last game status
9388 last_game_status = game_status;
9389 game_status = game_status_new;
9393 // reset game status after font use from last stored game status
9394 game_status = last_game_status;
9398 void ResetFontStatus(void)
9403 void SetLevelSetInfo(char *identifier, int level_nr)
9405 setString(&levelset.identifier, identifier);
9407 levelset.level_nr = level_nr;
9410 boolean CheckIfAllViewportsHaveChanged(void)
9412 // if game status has not changed, viewports have not changed either
9413 if (game_status == game_status_last)
9416 // check if all viewports have changed with current game status
9418 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
9419 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
9420 struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
9421 int new_real_sx = vp_playfield->x;
9422 int new_real_sy = vp_playfield->y;
9423 int new_full_sxsize = vp_playfield->width;
9424 int new_full_sysize = vp_playfield->height;
9425 int new_dx = vp_door_1->x;
9426 int new_dy = vp_door_1->y;
9427 int new_dxsize = vp_door_1->width;
9428 int new_dysize = vp_door_1->height;
9429 int new_vx = vp_door_2->x;
9430 int new_vy = vp_door_2->y;
9431 int new_vxsize = vp_door_2->width;
9432 int new_vysize = vp_door_2->height;
9434 boolean playfield_viewport_has_changed =
9435 (new_real_sx != REAL_SX ||
9436 new_real_sy != REAL_SY ||
9437 new_full_sxsize != FULL_SXSIZE ||
9438 new_full_sysize != FULL_SYSIZE);
9440 boolean door_1_viewport_has_changed =
9443 new_dxsize != DXSIZE ||
9444 new_dysize != DYSIZE);
9446 boolean door_2_viewport_has_changed =
9449 new_vxsize != VXSIZE ||
9450 new_vysize != VYSIZE ||
9451 game_status_last == GAME_MODE_EDITOR);
9453 return (playfield_viewport_has_changed &&
9454 door_1_viewport_has_changed &&
9455 door_2_viewport_has_changed);
9458 boolean CheckFadeAll(void)
9460 return (CheckIfGlobalBorderHasChanged() ||
9461 CheckIfAllViewportsHaveChanged());
9464 void ChangeViewportPropertiesIfNeeded(void)
9466 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
9467 FALSE : setup.small_game_graphics);
9468 int gfx_game_mode = game_status;
9469 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
9471 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
9472 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
9473 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
9474 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
9475 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
9476 int new_win_xsize = vp_window->width;
9477 int new_win_ysize = vp_window->height;
9478 int border_left = vp_playfield->border_left;
9479 int border_right = vp_playfield->border_right;
9480 int border_top = vp_playfield->border_top;
9481 int border_bottom = vp_playfield->border_bottom;
9482 int new_sx = vp_playfield->x + border_left;
9483 int new_sy = vp_playfield->y + border_top;
9484 int new_sxsize = vp_playfield->width - border_left - border_right;
9485 int new_sysize = vp_playfield->height - border_top - border_bottom;
9486 int new_real_sx = vp_playfield->x;
9487 int new_real_sy = vp_playfield->y;
9488 int new_full_sxsize = vp_playfield->width;
9489 int new_full_sysize = vp_playfield->height;
9490 int new_dx = vp_door_1->x;
9491 int new_dy = vp_door_1->y;
9492 int new_dxsize = vp_door_1->width;
9493 int new_dysize = vp_door_1->height;
9494 int new_vx = vp_door_2->x;
9495 int new_vy = vp_door_2->y;
9496 int new_vxsize = vp_door_2->width;
9497 int new_vysize = vp_door_2->height;
9498 int new_ex = vp_door_3->x;
9499 int new_ey = vp_door_3->y;
9500 int new_exsize = vp_door_3->width;
9501 int new_eysize = vp_door_3->height;
9502 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
9503 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9504 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9505 int new_scr_fieldx = new_sxsize / tilesize;
9506 int new_scr_fieldy = new_sysize / tilesize;
9507 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9508 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9509 boolean init_gfx_buffers = FALSE;
9510 boolean init_video_buffer = FALSE;
9511 boolean init_gadgets_and_anims = FALSE;
9512 boolean init_em_graphics = FALSE;
9514 if (new_win_xsize != WIN_XSIZE ||
9515 new_win_ysize != WIN_YSIZE)
9517 WIN_XSIZE = new_win_xsize;
9518 WIN_YSIZE = new_win_ysize;
9520 init_video_buffer = TRUE;
9521 init_gfx_buffers = TRUE;
9522 init_gadgets_and_anims = TRUE;
9524 // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
9527 if (new_scr_fieldx != SCR_FIELDX ||
9528 new_scr_fieldy != SCR_FIELDY)
9530 // this always toggles between MAIN and GAME when using small tile size
9532 SCR_FIELDX = new_scr_fieldx;
9533 SCR_FIELDY = new_scr_fieldy;
9535 // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
9546 new_sxsize != SXSIZE ||
9547 new_sysize != SYSIZE ||
9548 new_dxsize != DXSIZE ||
9549 new_dysize != DYSIZE ||
9550 new_vxsize != VXSIZE ||
9551 new_vysize != VYSIZE ||
9552 new_exsize != EXSIZE ||
9553 new_eysize != EYSIZE ||
9554 new_real_sx != REAL_SX ||
9555 new_real_sy != REAL_SY ||
9556 new_full_sxsize != FULL_SXSIZE ||
9557 new_full_sysize != FULL_SYSIZE ||
9558 new_tilesize_var != TILESIZE_VAR
9561 // ------------------------------------------------------------------------
9562 // determine next fading area for changed viewport definitions
9563 // ------------------------------------------------------------------------
9565 // start with current playfield area (default fading area)
9568 FADE_SXSIZE = FULL_SXSIZE;
9569 FADE_SYSIZE = FULL_SYSIZE;
9571 // add new playfield area if position or size has changed
9572 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
9573 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
9575 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9576 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
9579 // add current and new door 1 area if position or size has changed
9580 if (new_dx != DX || new_dy != DY ||
9581 new_dxsize != DXSIZE || new_dysize != DYSIZE)
9583 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9584 DX, DY, DXSIZE, DYSIZE);
9585 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9586 new_dx, new_dy, new_dxsize, new_dysize);
9589 // add current and new door 2 area if position or size has changed
9590 if (new_vx != VX || new_vy != VY ||
9591 new_vxsize != VXSIZE || new_vysize != VYSIZE)
9593 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9594 VX, VY, VXSIZE, VYSIZE);
9595 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9596 new_vx, new_vy, new_vxsize, new_vysize);
9599 // ------------------------------------------------------------------------
9600 // handle changed tile size
9601 // ------------------------------------------------------------------------
9603 if (new_tilesize_var != TILESIZE_VAR)
9605 // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
9607 // changing tile size invalidates scroll values of engine snapshots
9608 FreeEngineSnapshotSingle();
9610 // changing tile size requires update of graphic mapping for EM engine
9611 init_em_graphics = TRUE;
9622 SXSIZE = new_sxsize;
9623 SYSIZE = new_sysize;
9624 DXSIZE = new_dxsize;
9625 DYSIZE = new_dysize;
9626 VXSIZE = new_vxsize;
9627 VYSIZE = new_vysize;
9628 EXSIZE = new_exsize;
9629 EYSIZE = new_eysize;
9630 REAL_SX = new_real_sx;
9631 REAL_SY = new_real_sy;
9632 FULL_SXSIZE = new_full_sxsize;
9633 FULL_SYSIZE = new_full_sysize;
9634 TILESIZE_VAR = new_tilesize_var;
9636 init_gfx_buffers = TRUE;
9637 init_gadgets_and_anims = TRUE;
9639 // Debug("tools:viewport", "viewports: init_gfx_buffers");
9640 // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
9643 if (init_gfx_buffers)
9645 // Debug("tools:viewport", "init_gfx_buffers");
9647 SCR_FIELDX = new_scr_fieldx_buffers;
9648 SCR_FIELDY = new_scr_fieldy_buffers;
9652 SCR_FIELDX = new_scr_fieldx;
9653 SCR_FIELDY = new_scr_fieldy;
9655 SetDrawDeactivationMask(REDRAW_NONE);
9656 SetDrawBackgroundMask(REDRAW_FIELD);
9659 if (init_video_buffer)
9661 // Debug("tools:viewport", "init_video_buffer");
9663 FreeAllImageTextures(); // needs old renderer to free the textures
9665 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9666 InitImageTextures();
9669 if (init_gadgets_and_anims)
9671 // Debug("tools:viewport", "init_gadgets_and_anims");
9674 InitGlobalAnimations();
9677 if (init_em_graphics)
9679 InitGraphicInfo_EM();