1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 #define DEBUG_FRAME_TIME FALSE
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES 0
30 #define TOOL_CTRL_ID_NO 1
31 #define TOOL_CTRL_ID_CONFIRM 2
32 #define TOOL_CTRL_ID_PLAYER_1 3
33 #define TOOL_CTRL_ID_PLAYER_2 4
34 #define TOOL_CTRL_ID_PLAYER_3 5
35 #define TOOL_CTRL_ID_PLAYER_4 6
36 #define TOOL_CTRL_ID_TOUCH_YES 7
37 #define TOOL_CTRL_ID_TOUCH_NO 8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
40 #define NUM_TOOL_BUTTONS 10
42 // constants for number of doors and door parts
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_GFX_DOOR_1_PART_1,
75 IMG_GFX_DOOR_1_PART_2,
80 IMG_GFX_DOOR_1_PART_3,
85 IMG_GFX_DOOR_1_PART_4,
90 IMG_GFX_DOOR_1_PART_5,
95 IMG_GFX_DOOR_1_PART_6,
100 IMG_GFX_DOOR_1_PART_7,
105 IMG_GFX_DOOR_1_PART_8,
111 IMG_GFX_DOOR_2_PART_1,
116 IMG_GFX_DOOR_2_PART_2,
121 IMG_GFX_DOOR_2_PART_3,
126 IMG_GFX_DOOR_2_PART_4,
131 IMG_GFX_DOOR_2_PART_5,
136 IMG_GFX_DOOR_2_PART_6,
141 IMG_GFX_DOOR_2_PART_7,
146 IMG_GFX_DOOR_2_PART_8,
152 IMG_BACKGROUND_PANEL,
168 static struct XY xy_topdown[] =
177 // forward declaration for internal use
178 static void MapToolButtons(unsigned int);
179 static void UnmapToolButtons(void);
180 static void HandleToolButtons(struct GadgetInfo *);
181 static int el_act_dir2crm(int, int, int);
182 static int el_act2crm(int, int);
184 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
185 static int request_gadget_id = -1;
187 static char *print_if_not_empty(int element)
189 static char *s = NULL;
190 char *token_name = element_info[element].token_name;
195 s = checked_malloc(strlen(token_name) + 10 + 1);
197 if (element != EL_EMPTY)
198 sprintf(s, "%d\t['%s']", element, token_name);
200 sprintf(s, "%d", element);
205 int getFieldbufferOffsetX_RND(int dir, int pos)
207 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
208 int dx = (dir & MV_HORIZONTAL ? pos : 0);
209 int dx_var = dx * TILESIZE_VAR / TILESIZE;
212 if (EVEN(SCR_FIELDX))
214 int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
215 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
217 if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
218 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
220 fx += (dx_var > 0 ? TILEX_VAR : 0);
227 if (full_lev_fieldx <= SCR_FIELDX)
229 if (EVEN(SCR_FIELDX))
230 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
232 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
238 int getFieldbufferOffsetY_RND(int dir, int pos)
240 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
241 int dy = (dir & MV_VERTICAL ? pos : 0);
242 int dy_var = dy * TILESIZE_VAR / TILESIZE;
245 if (EVEN(SCR_FIELDY))
247 int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
248 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
250 if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
251 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
253 fy += (dy_var > 0 ? TILEY_VAR : 0);
260 if (full_lev_fieldy <= SCR_FIELDY)
262 if (EVEN(SCR_FIELDY))
263 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
265 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
271 static int getLevelFromScreenX_RND(int sx)
273 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
276 int lx = LEVELX((px + dx) / TILESIZE_VAR);
281 static int getLevelFromScreenY_RND(int sy)
283 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
286 int ly = LEVELY((py + dy) / TILESIZE_VAR);
291 static int getLevelFromScreenX_EM(int sx)
293 int level_xsize = level.native_em_level->cav->width;
294 int full_xsize = level_xsize * TILESIZE_VAR;
296 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
298 int fx = getFieldbufferOffsetX_EM();
301 int lx = LEVELX((px + dx) / TILESIZE_VAR);
306 static int getLevelFromScreenY_EM(int sy)
308 int level_ysize = level.native_em_level->cav->height;
309 int full_ysize = level_ysize * TILESIZE_VAR;
311 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
313 int fy = getFieldbufferOffsetY_EM();
316 int ly = LEVELY((py + dy) / TILESIZE_VAR);
321 static int getLevelFromScreenX_SP(int sx)
323 int menBorder = setup.sp_show_border_elements;
324 int level_xsize = level.native_sp_level->width;
325 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
327 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
329 int fx = getFieldbufferOffsetX_SP();
332 int lx = LEVELX((px + dx) / TILESIZE_VAR);
337 static int getLevelFromScreenY_SP(int sy)
339 int menBorder = setup.sp_show_border_elements;
340 int level_ysize = level.native_sp_level->height;
341 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
343 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
345 int fy = getFieldbufferOffsetY_SP();
348 int ly = LEVELY((py + dy) / TILESIZE_VAR);
353 static int getLevelFromScreenX_MM(int sx)
355 int level_xsize = level.native_mm_level->fieldx;
356 int full_xsize = level_xsize * TILESIZE_VAR;
358 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
361 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
366 static int getLevelFromScreenY_MM(int sy)
368 int level_ysize = level.native_mm_level->fieldy;
369 int full_ysize = level_ysize * TILESIZE_VAR;
371 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
374 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
379 int getLevelFromScreenX(int x)
381 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
382 return getLevelFromScreenX_EM(x);
383 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
384 return getLevelFromScreenX_SP(x);
385 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
386 return getLevelFromScreenX_MM(x);
388 return getLevelFromScreenX_RND(x);
391 int getLevelFromScreenY(int y)
393 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
394 return getLevelFromScreenY_EM(y);
395 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
396 return getLevelFromScreenY_SP(y);
397 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
398 return getLevelFromScreenY_MM(y);
400 return getLevelFromScreenY_RND(y);
403 int getScreenFieldSizeX(void)
405 return (tape.playing ? tape.scr_fieldx : SCR_FIELDX);
408 int getScreenFieldSizeY(void)
410 return (tape.playing ? tape.scr_fieldy : SCR_FIELDY);
413 void DumpTile(int x, int y)
420 Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
423 if (!IN_LEV_FIELD(x, y))
425 Info("(not in level field)");
431 token_name = element_info[Tile[x][y]].token_name;
433 Info("Tile: %d\t['%s']", Tile[x][y], token_name);
434 Info("Back: %s", print_if_not_empty(Back[x][y]));
435 Info("Store: %s", print_if_not_empty(Store[x][y]));
436 Info("Store2: %s", print_if_not_empty(Store2[x][y]));
437 Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
438 Info("MovPos: %d", MovPos[x][y]);
439 Info("MovDir: %d", MovDir[x][y]);
440 Info("MovDelay: %d", MovDelay[x][y]);
441 Info("ChangeDelay: %d", ChangeDelay[x][y]);
442 Info("CustomValue: %d", CustomValue[x][y]);
443 Info("GfxElement: %d", GfxElement[x][y]);
444 Info("GfxAction: %d", GfxAction[x][y]);
445 Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
446 Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
450 void DumpTileFromScreen(int sx, int sy)
452 int lx = getLevelFromScreenX(sx);
453 int ly = getLevelFromScreenY(sy);
458 void SetDrawtoField(int mode)
460 if (mode == DRAW_TO_FIELDBUFFER)
466 BX2 = SCR_FIELDX + 1;
467 BY2 = SCR_FIELDY + 1;
469 drawto_field = fieldbuffer;
471 else // DRAW_TO_BACKBUFFER
477 BX2 = SCR_FIELDX - 1;
478 BY2 = SCR_FIELDY - 1;
480 drawto_field = backbuffer;
484 int GetDrawtoField(void)
486 return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
489 static void RedrawPlayfield_RND(void)
491 if (game.envelope_active)
494 DrawLevel(REDRAW_ALL);
498 void RedrawPlayfield(void)
500 if (game_status != GAME_MODE_PLAYING)
503 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
504 RedrawPlayfield_EM(TRUE);
505 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
506 RedrawPlayfield_SP(TRUE);
507 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
508 RedrawPlayfield_MM();
509 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
510 RedrawPlayfield_RND();
512 BlitScreenToBitmap(backbuffer);
514 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
518 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
521 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
522 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
524 // may happen for "border.draw_masked.*" with undefined "global.border.*"
525 if (src_bitmap == NULL)
528 if (x == -1 && y == -1)
531 if (draw_target == DRAW_TO_SCREEN)
532 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
534 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
537 static void DrawMaskedBorderExt_FIELD(int draw_target)
539 if (global.border_status >= GAME_MODE_MAIN &&
540 global.border_status <= GAME_MODE_PLAYING &&
541 border.draw_masked[global.border_status])
542 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
546 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
548 // when drawing to backbuffer, never draw border over open doors
549 if (draw_target == DRAW_TO_BACKBUFFER &&
550 (GetDoorState() & DOOR_OPEN_1))
553 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
554 (global.border_status != GAME_MODE_EDITOR ||
555 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
556 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
559 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
561 // when drawing to backbuffer, never draw border over open doors
562 if (draw_target == DRAW_TO_BACKBUFFER &&
563 (GetDoorState() & DOOR_OPEN_2))
566 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
567 global.border_status != GAME_MODE_EDITOR)
568 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
571 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
573 // currently not available
576 static void DrawMaskedBorderExt_ALL(int draw_target)
578 DrawMaskedBorderExt_FIELD(draw_target);
579 DrawMaskedBorderExt_DOOR_1(draw_target);
580 DrawMaskedBorderExt_DOOR_2(draw_target);
581 DrawMaskedBorderExt_DOOR_3(draw_target);
584 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
586 // never draw masked screen borders on borderless screens
587 if (global.border_status == GAME_MODE_LOADING ||
588 global.border_status == GAME_MODE_TITLE)
591 if (redraw_mask & REDRAW_ALL)
592 DrawMaskedBorderExt_ALL(draw_target);
595 if (redraw_mask & REDRAW_FIELD)
596 DrawMaskedBorderExt_FIELD(draw_target);
597 if (redraw_mask & REDRAW_DOOR_1)
598 DrawMaskedBorderExt_DOOR_1(draw_target);
599 if (redraw_mask & REDRAW_DOOR_2)
600 DrawMaskedBorderExt_DOOR_2(draw_target);
601 if (redraw_mask & REDRAW_DOOR_3)
602 DrawMaskedBorderExt_DOOR_3(draw_target);
606 void DrawMaskedBorder_FIELD(void)
608 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
611 void DrawMaskedBorder(int redraw_mask)
613 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
616 void DrawMaskedBorderToTarget(int draw_target)
618 if (draw_target == DRAW_TO_BACKBUFFER ||
619 draw_target == DRAW_TO_SCREEN)
621 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
625 int last_border_status = global.border_status;
627 if (draw_target == DRAW_TO_FADE_SOURCE)
629 global.border_status = gfx.fade_border_source_status;
630 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
632 else if (draw_target == DRAW_TO_FADE_TARGET)
634 global.border_status = gfx.fade_border_target_status;
635 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
638 // always use global border for PLAYING when restarting the game
639 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
640 global.border_status = GAME_MODE_PLAYING;
642 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
644 global.border_status = last_border_status;
645 gfx.masked_border_bitmap_ptr = backbuffer;
649 void DrawTileCursor(int draw_target)
651 DrawTileCursor_MM(draw_target, game_status == GAME_MODE_PLAYING);
654 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
656 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
659 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
661 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
662 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
664 BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
667 void BlitScreenToBitmap(Bitmap *target_bitmap)
669 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
670 BlitScreenToBitmap_EM(target_bitmap);
671 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
672 BlitScreenToBitmap_SP(target_bitmap);
673 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
674 BlitScreenToBitmap_MM(target_bitmap);
675 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
676 BlitScreenToBitmap_RND(target_bitmap);
678 redraw_mask |= REDRAW_FIELD;
681 static void DrawFramesPerSecond(void)
684 int font_nr = FONT_TEXT_2;
685 int font_width = getFontWidth(font_nr);
686 int draw_deactivation_mask = GetDrawDeactivationMask();
687 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
689 // draw FPS with leading space (needed if field buffer deactivated)
690 sprintf(text, " %04.1f fps", global.frames_per_second);
692 // override draw deactivation mask (required for invisible warp mode)
693 SetDrawDeactivationMask(REDRAW_NONE);
695 // draw opaque FPS if field buffer deactivated, else draw masked FPS
696 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
697 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
699 // set draw deactivation mask to previous value
700 SetDrawDeactivationMask(draw_deactivation_mask);
702 // force full-screen redraw in this frame
703 redraw_mask = REDRAW_ALL;
707 static void PrintFrameTimeDebugging(void)
709 static unsigned int last_counter = 0;
710 unsigned int counter = Counter();
711 int diff_1 = counter - last_counter;
712 int diff_2 = diff_1 - GAME_FRAME_DELAY;
714 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
715 char diff_bar[2 * diff_2_max + 5];
719 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
721 for (i = 0; i < diff_2_max; i++)
722 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
723 i >= diff_2_max - diff_2_cut ? '-' : ' ');
725 diff_bar[pos++] = '|';
727 for (i = 0; i < diff_2_max; i++)
728 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
730 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
732 diff_bar[pos++] = '\0';
734 Debug("time:frame", "%06d [%02d] [%c%02d] %s",
737 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
740 last_counter = counter;
744 static int unifiedRedrawMask(int mask)
746 if (mask & REDRAW_ALL)
749 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
755 static boolean equalRedrawMasks(int mask_1, int mask_2)
757 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
760 void BackToFront(void)
762 static int last_redraw_mask = REDRAW_NONE;
764 // force screen redraw in every frame to continue drawing global animations
765 // (but always use the last redraw mask to prevent unwanted side effects)
766 if (redraw_mask == REDRAW_NONE)
767 redraw_mask = last_redraw_mask;
769 last_redraw_mask = redraw_mask;
772 // masked border now drawn immediately when blitting backbuffer to window
774 // draw masked border to all viewports, if defined
775 DrawMaskedBorder(redraw_mask);
778 // draw frames per second (only if debug mode is enabled)
779 if (redraw_mask & REDRAW_FPS)
780 DrawFramesPerSecond();
782 // remove playfield redraw before potentially merging with doors redraw
783 if (DrawingDeactivated(REAL_SX, REAL_SY))
784 redraw_mask &= ~REDRAW_FIELD;
786 // redraw complete window if both playfield and (some) doors need redraw
787 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
788 redraw_mask = REDRAW_ALL;
790 /* although redrawing the whole window would be fine for normal gameplay,
791 being able to only redraw the playfield is required for deactivating
792 certain drawing areas (mainly playfield) to work, which is needed for
793 warp-forward to be fast enough (by skipping redraw of most frames) */
795 if (redraw_mask & REDRAW_ALL)
797 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
799 else if (redraw_mask & REDRAW_FIELD)
801 BlitBitmap(backbuffer, window,
802 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
804 else if (redraw_mask & REDRAW_DOORS)
806 // merge door areas to prevent calling screen redraw more than once
812 if (redraw_mask & REDRAW_DOOR_1)
816 x2 = MAX(x2, DX + DXSIZE);
817 y2 = MAX(y2, DY + DYSIZE);
820 if (redraw_mask & REDRAW_DOOR_2)
824 x2 = MAX(x2, VX + VXSIZE);
825 y2 = MAX(y2, VY + VYSIZE);
828 if (redraw_mask & REDRAW_DOOR_3)
832 x2 = MAX(x2, EX + EXSIZE);
833 y2 = MAX(y2, EY + EYSIZE);
836 // make sure that at least one pixel is blitted, and inside the screen
837 // (else nothing is blitted, causing the animations not to be updated)
838 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
839 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
840 x2 = MIN(MAX(1, x2), WIN_XSIZE);
841 y2 = MIN(MAX(1, y2), WIN_YSIZE);
843 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
846 redraw_mask = REDRAW_NONE;
849 PrintFrameTimeDebugging();
853 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
855 unsigned int frame_delay_value_old = GetVideoFrameDelay();
857 SetVideoFrameDelay(frame_delay_value);
861 SetVideoFrameDelay(frame_delay_value_old);
864 static int fade_type_skip = FADE_TYPE_NONE;
866 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
868 void (*draw_border_function)(void) = NULL;
869 int x, y, width, height;
870 int fade_delay, post_delay;
872 if (fade_type == FADE_TYPE_FADE_OUT)
874 if (fade_type_skip != FADE_TYPE_NONE)
876 // skip all fade operations until specified fade operation
877 if (fade_type & fade_type_skip)
878 fade_type_skip = FADE_TYPE_NONE;
883 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
887 redraw_mask |= fade_mask;
889 if (fade_type == FADE_TYPE_SKIP)
891 fade_type_skip = fade_mode;
896 fade_delay = fading.fade_delay;
897 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
899 if (fade_type_skip != FADE_TYPE_NONE)
901 // skip all fade operations until specified fade operation
902 if (fade_type & fade_type_skip)
903 fade_type_skip = FADE_TYPE_NONE;
908 if (global.autoplay_leveldir)
913 if (fade_mask == REDRAW_FIELD)
918 height = FADE_SYSIZE;
920 if (border.draw_masked_when_fading)
921 draw_border_function = DrawMaskedBorder_FIELD; // update when fading
923 DrawMaskedBorder_FIELD(); // draw once
933 // when switching screens without fading, set fade delay to zero
934 if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
937 // do not display black frame when fading out without fade delay
938 if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
941 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
942 draw_border_function);
944 redraw_mask &= ~fade_mask;
946 ClearAutoRepeatKeyEvents();
949 static void SetScreenStates_BeforeFadingIn(void)
951 // temporarily set screen mode for animations to screen after fading in
952 global.anim_status = global.anim_status_next;
954 // store backbuffer with all animations that will be started after fading in
955 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
957 // set screen mode for animations back to fading
958 global.anim_status = GAME_MODE_PSEUDO_FADING;
961 static void SetScreenStates_AfterFadingIn(void)
963 // store new source screen (to use correct masked border for fading)
964 gfx.fade_border_source_status = global.border_status;
966 global.anim_status = global.anim_status_next;
969 static void SetScreenStates_BeforeFadingOut(void)
971 // store new target screen (to use correct masked border for fading)
972 gfx.fade_border_target_status = game_status;
974 // set screen mode for animations to fading
975 global.anim_status = GAME_MODE_PSEUDO_FADING;
977 // store backbuffer with all animations that will be stopped for fading out
978 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
981 static void SetScreenStates_AfterFadingOut(void)
983 global.border_status = game_status;
985 // always use global border for PLAYING when restarting the game
986 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
987 global.border_status = GAME_MODE_PLAYING;
990 void FadeIn(int fade_mask)
992 SetScreenStates_BeforeFadingIn();
995 DrawMaskedBorder(REDRAW_ALL);
998 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
999 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1001 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1005 FADE_SXSIZE = FULL_SXSIZE;
1006 FADE_SYSIZE = FULL_SYSIZE;
1008 // activate virtual buttons depending on upcoming game status
1009 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1010 game_status == GAME_MODE_PLAYING && !tape.playing)
1011 SetOverlayActive(TRUE);
1013 SetScreenStates_AfterFadingIn();
1015 // force update of global animation status in case of rapid screen changes
1016 redraw_mask = REDRAW_ALL;
1020 void FadeOut(int fade_mask)
1022 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1023 if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1024 fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1027 SetScreenStates_BeforeFadingOut();
1029 SetTileCursorActive(FALSE);
1030 SetOverlayActive(FALSE);
1033 DrawMaskedBorder(REDRAW_ALL);
1036 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1037 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1039 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1041 SetScreenStates_AfterFadingOut();
1044 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1046 static struct TitleFadingInfo fading_leave_stored;
1049 fading_leave_stored = fading_leave;
1051 fading = fading_leave_stored;
1054 void FadeSetEnterMenu(void)
1056 fading = menu.enter_menu;
1058 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1061 void FadeSetLeaveMenu(void)
1063 fading = menu.leave_menu;
1065 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1068 void FadeSetEnterScreen(void)
1070 fading = menu.enter_screen[game_status];
1072 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
1075 void FadeSetNextScreen(void)
1077 fading = menu.next_screen[game_status];
1079 // (do not overwrite fade mode set by FadeSetEnterScreen)
1080 // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1083 void FadeSetLeaveScreen(void)
1085 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
1088 void FadeSetFromType(int type)
1090 if (type & TYPE_ENTER_SCREEN)
1091 FadeSetEnterScreen();
1092 else if (type & TYPE_ENTER)
1094 else if (type & TYPE_LEAVE)
1098 void FadeSetDisabled(void)
1100 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1102 fading = fading_none;
1105 void FadeSkipNextFadeIn(void)
1107 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1110 void FadeSkipNextFadeOut(void)
1112 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1115 static int getGlobalGameStatus(int status)
1117 return (status == GAME_MODE_PSEUDO_TYPENAME ? GAME_MODE_MAIN :
1118 status == GAME_MODE_SCOREINFO ? GAME_MODE_SCORES :
1122 int getImageFromGraphicOrDefault(int graphic, int default_graphic)
1124 if (graphic == IMG_UNDEFINED)
1125 return IMG_UNDEFINED;
1127 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1129 return (graphic_info[graphic].bitmap != NULL || redefined ?
1130 graphic : default_graphic);
1133 static int getBackgroundImage(int graphic)
1135 return getImageFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1138 static int getGlobalBorderImage(int graphic)
1140 return getImageFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1143 Bitmap *getGlobalBorderBitmapFromStatus(int status_raw)
1145 int status = getGlobalGameStatus(status_raw);
1147 (status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
1148 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1149 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1150 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1152 int graphic_final = getGlobalBorderImage(graphic);
1154 return graphic_info[graphic_final].bitmap;
1157 void SetBackgroundImage(int graphic, int redraw_mask)
1159 struct GraphicInfo *g = &graphic_info[graphic];
1160 struct GraphicInfo g_undefined = { 0 };
1162 if (graphic == IMG_UNDEFINED)
1165 // always use original size bitmap for backgrounds, if existing
1166 Bitmap *bitmap = (g->bitmaps != NULL &&
1167 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
1168 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
1170 // remove every mask before setting mask for window, and
1171 // remove window area mask before setting mask for main or door area
1172 int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
1174 // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
1175 SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0); // !!! FIX THIS !!!
1176 SetBackgroundBitmap(bitmap, redraw_mask,
1178 g->width, g->height);
1181 void SetWindowBackgroundImageIfDefined(int graphic)
1183 if (graphic_info[graphic].bitmap)
1184 SetBackgroundImage(graphic, REDRAW_ALL);
1187 void SetMainBackgroundImageIfDefined(int graphic)
1189 if (graphic_info[graphic].bitmap)
1190 SetBackgroundImage(graphic, REDRAW_FIELD);
1193 void SetDoorBackgroundImageIfDefined(int graphic)
1195 if (graphic_info[graphic].bitmap)
1196 SetBackgroundImage(graphic, REDRAW_DOOR_1);
1199 void SetWindowBackgroundImage(int graphic)
1201 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_ALL);
1204 void SetMainBackgroundImage(int graphic)
1206 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_FIELD);
1209 void SetDoorBackgroundImage(int graphic)
1211 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_DOOR_1);
1214 void SetPanelBackground(void)
1216 SetDoorBackgroundImage(IMG_BACKGROUND_PANEL);
1219 void DrawBackground(int x, int y, int width, int height)
1221 // "drawto" might still point to playfield buffer here (hall of fame)
1222 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1224 if (IN_GFX_FIELD_FULL(x, y))
1225 redraw_mask |= REDRAW_FIELD;
1226 else if (IN_GFX_DOOR_1(x, y))
1227 redraw_mask |= REDRAW_DOOR_1;
1228 else if (IN_GFX_DOOR_2(x, y))
1229 redraw_mask |= REDRAW_DOOR_2;
1230 else if (IN_GFX_DOOR_3(x, y))
1231 redraw_mask |= REDRAW_DOOR_3;
1234 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1236 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1238 if (font->bitmap == NULL)
1241 DrawBackground(x, y, width, height);
1244 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1246 struct GraphicInfo *g = &graphic_info[graphic];
1248 if (g->bitmap == NULL)
1251 DrawBackground(x, y, width, height);
1254 static int game_status_last = -1;
1255 static Bitmap *global_border_bitmap_last = NULL;
1256 static Bitmap *global_border_bitmap = NULL;
1257 static int real_sx_last = -1, real_sy_last = -1;
1258 static int full_sxsize_last = -1, full_sysize_last = -1;
1259 static int dx_last = -1, dy_last = -1;
1260 static int dxsize_last = -1, dysize_last = -1;
1261 static int vx_last = -1, vy_last = -1;
1262 static int vxsize_last = -1, vysize_last = -1;
1263 static int ex_last = -1, ey_last = -1;
1264 static int exsize_last = -1, eysize_last = -1;
1266 boolean CheckIfGlobalBorderHasChanged(void)
1268 // if game status has not changed, global border has not changed either
1269 if (game_status == game_status_last)
1272 // determine and store new global border bitmap for current game status
1273 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1275 return (global_border_bitmap_last != global_border_bitmap);
1278 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1280 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1281 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1283 // if game status has not changed, nothing has to be redrawn
1284 if (game_status == game_status_last)
1287 // redraw if last screen was title screen
1288 if (game_status_last == GAME_MODE_TITLE)
1291 // redraw if global screen border has changed
1292 if (CheckIfGlobalBorderHasChanged())
1295 // redraw if position or size of playfield area has changed
1296 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1297 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1300 // redraw if position or size of door area has changed
1301 if (dx_last != DX || dy_last != DY ||
1302 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1305 // redraw if position or size of tape area has changed
1306 if (vx_last != VX || vy_last != VY ||
1307 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1310 // redraw if position or size of editor area has changed
1311 if (ex_last != EX || ey_last != EY ||
1312 exsize_last != EXSIZE || eysize_last != EYSIZE)
1319 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1322 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1324 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1327 void RedrawGlobalBorder(void)
1329 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1331 RedrawGlobalBorderFromBitmap(bitmap);
1333 redraw_mask = REDRAW_ALL;
1336 static void RedrawGlobalBorderIfNeeded(void)
1338 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1339 if (game_status == game_status_last)
1343 // copy current draw buffer to later copy back areas that have not changed
1344 if (game_status_last != GAME_MODE_TITLE)
1345 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1347 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1348 if (CheckIfGlobalBorderRedrawIsNeeded())
1350 // determine and store new global border bitmap for current game status
1351 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1354 // redraw global screen border (or clear, if defined to be empty)
1355 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1357 if (game_status == GAME_MODE_EDITOR)
1358 DrawSpecialEditorDoor();
1360 // copy previous playfield and door areas, if they are defined on both
1361 // previous and current screen and if they still have the same size
1363 if (real_sx_last != -1 && real_sy_last != -1 &&
1364 REAL_SX != -1 && REAL_SY != -1 &&
1365 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1366 BlitBitmap(bitmap_db_store_1, backbuffer,
1367 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1370 if (dx_last != -1 && dy_last != -1 &&
1371 DX != -1 && DY != -1 &&
1372 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1373 BlitBitmap(bitmap_db_store_1, backbuffer,
1374 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1376 if (game_status != GAME_MODE_EDITOR)
1378 if (vx_last != -1 && vy_last != -1 &&
1379 VX != -1 && VY != -1 &&
1380 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1381 BlitBitmap(bitmap_db_store_1, backbuffer,
1382 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1386 if (ex_last != -1 && ey_last != -1 &&
1387 EX != -1 && EY != -1 &&
1388 exsize_last == EXSIZE && eysize_last == EYSIZE)
1389 BlitBitmap(bitmap_db_store_1, backbuffer,
1390 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1393 redraw_mask = REDRAW_ALL;
1396 game_status_last = game_status;
1398 global_border_bitmap_last = global_border_bitmap;
1400 real_sx_last = REAL_SX;
1401 real_sy_last = REAL_SY;
1402 full_sxsize_last = FULL_SXSIZE;
1403 full_sysize_last = FULL_SYSIZE;
1406 dxsize_last = DXSIZE;
1407 dysize_last = DYSIZE;
1410 vxsize_last = VXSIZE;
1411 vysize_last = VYSIZE;
1414 exsize_last = EXSIZE;
1415 eysize_last = EYSIZE;
1418 void ClearField(void)
1420 RedrawGlobalBorderIfNeeded();
1422 // !!! "drawto" might still point to playfield buffer here (see above) !!!
1423 // (when entering hall of fame after playing)
1424 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1426 // !!! maybe this should be done before clearing the background !!!
1427 if (game_status == GAME_MODE_PLAYING)
1429 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1430 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1434 SetDrawtoField(DRAW_TO_BACKBUFFER);
1438 void MarkTileDirty(int x, int y)
1440 redraw_mask |= REDRAW_FIELD;
1443 void SetBorderElement(void)
1447 BorderElement = EL_EMPTY;
1449 // only the R'n'D game engine may use an additional steelwall border
1450 if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
1453 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1455 for (x = 0; x < lev_fieldx; x++)
1457 if (!IS_INDESTRUCTIBLE(Tile[x][y]))
1458 BorderElement = EL_STEELWALL;
1460 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1466 void FloodFillLevelExt(int start_x, int start_y, int fill_element,
1467 int max_array_fieldx, int max_array_fieldy,
1468 short field[max_array_fieldx][max_array_fieldy],
1469 int max_fieldx, int max_fieldy)
1471 static struct XY stack_buffer[MAX_LEV_FIELDX * MAX_LEV_FIELDY];
1472 struct XY *check = xy_topdown;
1473 int old_element = field[start_x][start_y];
1476 // do nothing if start field already has the desired content
1477 if (old_element == fill_element)
1480 stack_buffer[stack_pos++] = (struct XY){ start_x, start_y };
1482 while (stack_pos > 0)
1484 struct XY current = stack_buffer[--stack_pos];
1487 field[current.x][current.y] = fill_element;
1489 for (i = 0; i < 4; i++)
1491 int x = current.x + check[i].x;
1492 int y = current.y + check[i].y;
1494 // check for stack buffer overflow (should not happen)
1495 if (stack_pos >= MAX_LEV_FIELDX * MAX_LEV_FIELDY)
1496 Fail("Stack buffer overflow in 'FloodFillLevelExt()'. Please debug.");
1498 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1499 stack_buffer[stack_pos++] = (struct XY){ x, y };
1504 void FloodFillLevel(int from_x, int from_y, int fill_element,
1505 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1506 int max_fieldx, int max_fieldy)
1508 FloodFillLevelExt(from_x, from_y, fill_element,
1509 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1510 max_fieldx, max_fieldy);
1513 void SetRandomAnimationValue(int x, int y)
1515 gfx.anim_random_frame = GfxRandom[x][y];
1518 int getGraphicAnimationFrame(int graphic, int sync_frame)
1520 // animation synchronized with global frame counter, not move position
1521 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1522 sync_frame = FrameCounter;
1523 else if (graphic_info[graphic].anim_global_anim_sync)
1524 sync_frame = getGlobalAnimSyncFrame();
1526 return getAnimationFrame(graphic_info[graphic].anim_frames,
1527 graphic_info[graphic].anim_delay,
1528 graphic_info[graphic].anim_mode,
1529 graphic_info[graphic].anim_start_frame,
1533 int getGraphicAnimationFrameXY(int graphic, int lx, int ly)
1535 if (graphic_info[graphic].anim_mode & ANIM_TILED)
1537 struct GraphicInfo *g = &graphic_info[graphic];
1538 int xsize = MAX(1, g->anim_frames_per_line);
1539 int ysize = MAX(1, g->anim_frames / xsize);
1540 int xoffset = g->anim_start_frame % xsize;
1541 int yoffset = g->anim_start_frame % ysize;
1542 // may be needed if screen field is significantly larger than playfield
1543 int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
1544 int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
1545 int sync_frame = y * xsize + x;
1547 return sync_frame % g->anim_frames;
1549 else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
1551 struct GraphicInfo *g = &graphic_info[graphic];
1552 // may be needed if screen field is significantly larger than playfield
1553 int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
1554 int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
1555 int sync_frame = GfxRandomStatic[x][y];
1557 return sync_frame % g->anim_frames;
1561 int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
1563 return getGraphicAnimationFrame(graphic, sync_frame);
1567 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1569 struct GraphicInfo *g = &graphic_info[graphic];
1570 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1572 if (tilesize == gfx.standard_tile_size)
1573 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1574 else if (tilesize == game.tile_size)
1575 *bitmap = g->bitmaps[IMG_BITMAP_PTR_GAME];
1577 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1580 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1581 boolean get_backside)
1583 struct GraphicInfo *g = &graphic_info[graphic];
1584 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1585 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1587 if (g->offset_y == 0) // frames are ordered horizontally
1589 int max_width = g->anim_frames_per_line * g->width;
1590 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1592 *x = pos % max_width;
1593 *y = src_y % g->height + pos / max_width * g->height;
1595 else if (g->offset_x == 0) // frames are ordered vertically
1597 int max_height = g->anim_frames_per_line * g->height;
1598 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1600 *x = src_x % g->width + pos / max_height * g->width;
1601 *y = pos % max_height;
1603 else // frames are ordered diagonally
1605 *x = src_x + frame * g->offset_x;
1606 *y = src_y + frame * g->offset_y;
1610 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1611 Bitmap **bitmap, int *x, int *y,
1612 boolean get_backside)
1614 struct GraphicInfo *g = &graphic_info[graphic];
1616 // if no graphics defined at all, use fallback graphics
1617 if (g->bitmaps == NULL)
1618 *g = graphic_info[IMG_CHAR_EXCLAM];
1620 // if no in-game graphics defined, always use standard graphic size
1621 if (g->bitmaps[IMG_BITMAP_PTR_GAME] == NULL)
1622 tilesize = TILESIZE;
1624 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1625 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1627 *x = *x * tilesize / g->tile_size;
1628 *y = *y * tilesize / g->tile_size;
1631 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1632 Bitmap **bitmap, int *x, int *y)
1634 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1637 void getFixedGraphicSource(int graphic, int frame,
1638 Bitmap **bitmap, int *x, int *y)
1640 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1643 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1645 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1648 void getGlobalAnimGraphicSource(int graphic, int frame,
1649 Bitmap **bitmap, int *x, int *y)
1651 struct GraphicInfo *g = &graphic_info[graphic];
1653 // if no graphics defined at all, use fallback graphics
1654 if (g->bitmaps == NULL)
1655 *g = graphic_info[IMG_CHAR_EXCLAM];
1657 // use original size graphics, if existing, else use standard size graphics
1658 if (g->bitmaps[IMG_BITMAP_PTR_ORIGINAL])
1659 *bitmap = g->bitmaps[IMG_BITMAP_PTR_ORIGINAL];
1661 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1663 getGraphicSourceXY(graphic, frame, x, y, FALSE);
1666 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1667 int *x, int *y, boolean get_backside)
1669 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1673 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1675 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1678 void DrawGraphic(int x, int y, int graphic, int frame)
1681 if (!IN_SCR_FIELD(x, y))
1683 Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
1684 Debug("draw:DrawGraphic", "This should never happen!");
1690 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1693 MarkTileDirty(x, y);
1696 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1699 if (!IN_SCR_FIELD(x, y))
1701 Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
1703 Debug("draw:DrawFixedGraphic", "This should never happen!");
1709 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1711 MarkTileDirty(x, y);
1714 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1720 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1722 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1725 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1731 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1732 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1735 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1738 if (!IN_SCR_FIELD(x, y))
1740 Debug("draw:DrawGraphicThruMask", "x = %d, y = %d, graphic = %d",
1742 Debug("draw:DrawGraphicThruMask", "This should never happen!");
1748 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1751 MarkTileDirty(x, y);
1754 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1757 if (!IN_SCR_FIELD(x, y))
1759 Debug("draw:DrawFixedGraphicThruMask", "x = %d, y = %d, graphic = %d",
1761 Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
1767 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1769 MarkTileDirty(x, y);
1772 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1778 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1780 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1784 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1785 int graphic, int frame)
1790 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1792 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1796 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1798 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1800 MarkTileDirty(x / tilesize, y / tilesize);
1803 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1806 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1807 graphic, frame, tilesize);
1808 MarkTileDirty(x / tilesize, y / tilesize);
1811 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1817 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1818 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1821 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1822 int frame, int tilesize)
1827 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1828 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1831 void DrawMiniGraphic(int x, int y, int graphic)
1833 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
1834 MarkTileDirty(x / 2, y / 2);
1837 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1842 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1843 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1846 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1847 int graphic, int frame,
1848 int cut_mode, int mask_mode)
1853 int width = TILEX, height = TILEY;
1856 if (dx || dy) // shifted graphic
1858 if (x < BX1) // object enters playfield from the left
1865 else if (x > BX2) // object enters playfield from the right
1871 else if (x == BX1 && dx < 0) // object leaves playfield to the left
1877 else if (x == BX2 && dx > 0) // object leaves playfield to the right
1879 else if (dx) // general horizontal movement
1880 MarkTileDirty(x + SIGN(dx), y);
1882 if (y < BY1) // object enters playfield from the top
1884 if (cut_mode == CUT_BELOW) // object completely above top border
1892 else if (y > BY2) // object enters playfield from the bottom
1898 else if (y == BY1 && dy < 0) // object leaves playfield to the top
1904 else if (dy > 0 && cut_mode == CUT_ABOVE)
1906 if (y == BY2) // object completely above bottom border
1912 MarkTileDirty(x, y + 1);
1913 } // object leaves playfield to the bottom
1914 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1916 else if (dy) // general vertical movement
1917 MarkTileDirty(x, y + SIGN(dy));
1921 if (!IN_SCR_FIELD(x, y))
1923 Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
1925 Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
1931 width = width * TILESIZE_VAR / TILESIZE;
1932 height = height * TILESIZE_VAR / TILESIZE;
1933 cx = cx * TILESIZE_VAR / TILESIZE;
1934 cy = cy * TILESIZE_VAR / TILESIZE;
1935 dx = dx * TILESIZE_VAR / TILESIZE;
1936 dy = dy * TILESIZE_VAR / TILESIZE;
1938 if (width > 0 && height > 0)
1940 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1945 dst_x = FX + x * TILEX_VAR + dx;
1946 dst_y = FY + y * TILEY_VAR + dy;
1948 if (mask_mode == USE_MASKING)
1949 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1952 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1955 MarkTileDirty(x, y);
1959 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1960 int graphic, int frame,
1961 int cut_mode, int mask_mode)
1966 int width = TILEX_VAR, height = TILEY_VAR;
1969 int x2 = x + SIGN(dx);
1970 int y2 = y + SIGN(dy);
1972 // movement with two-tile animations must be sync'ed with movement position,
1973 // not with current GfxFrame (which can be higher when using slow movement)
1974 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1975 int anim_frames = graphic_info[graphic].anim_frames;
1977 // (we also need anim_delay here for movement animations with less frames)
1978 int anim_delay = graphic_info[graphic].anim_delay;
1979 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1981 boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
1982 boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
1984 // re-calculate animation frame for two-tile movement animation
1985 frame = getGraphicAnimationFrame(graphic, sync_frame);
1987 // check if movement start graphic inside screen area and should be drawn
1988 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1990 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1992 dst_x = FX + x1 * TILEX_VAR;
1993 dst_y = FY + y1 * TILEY_VAR;
1995 if (mask_mode == USE_MASKING)
1996 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1999 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2002 MarkTileDirty(x1, y1);
2005 // check if movement end graphic inside screen area and should be drawn
2006 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
2008 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
2010 dst_x = FX + x2 * TILEX_VAR;
2011 dst_y = FY + y2 * TILEY_VAR;
2013 if (mask_mode == USE_MASKING)
2014 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2017 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2020 MarkTileDirty(x2, y2);
2024 static void DrawGraphicShifted(int x, int y, int dx, int dy,
2025 int graphic, int frame,
2026 int cut_mode, int mask_mode)
2030 DrawGraphic(x, y, graphic, frame);
2035 if (graphic_info[graphic].double_movement) // EM style movement images
2036 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2038 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2041 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
2042 int graphic, int frame, int cut_mode)
2044 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
2047 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
2048 int cut_mode, int mask_mode)
2050 int lx = LEVELX(x), ly = LEVELY(y);
2054 if (IN_LEV_FIELD(lx, ly))
2056 if (element == EL_EMPTY)
2057 element = GfxElementEmpty[lx][ly];
2059 SetRandomAnimationValue(lx, ly);
2061 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
2062 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2064 // do not use double (EM style) movement graphic when not moving
2065 if (graphic_info[graphic].double_movement && !dx && !dy)
2067 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
2068 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2071 if (game.use_masked_elements && (dx || dy))
2072 mask_mode = USE_MASKING;
2074 else // border element
2076 graphic = el2img(element);
2077 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2080 if (element == EL_EXPANDABLE_WALL)
2082 boolean left_stopped = FALSE, right_stopped = FALSE;
2084 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
2085 left_stopped = TRUE;
2086 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
2087 right_stopped = TRUE;
2089 if (left_stopped && right_stopped)
2091 else if (left_stopped)
2093 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2094 frame = graphic_info[graphic].anim_frames - 1;
2096 else if (right_stopped)
2098 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2099 frame = graphic_info[graphic].anim_frames - 1;
2104 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2105 else if (mask_mode == USE_MASKING)
2106 DrawGraphicThruMask(x, y, graphic, frame);
2108 DrawGraphic(x, y, graphic, frame);
2111 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2112 int cut_mode, int mask_mode)
2114 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2115 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2116 cut_mode, mask_mode);
2119 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2122 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2125 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2128 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2131 void DrawLevelElementThruMask(int x, int y, int element)
2133 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2136 void DrawLevelFieldThruMask(int x, int y)
2138 DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
2141 // !!! implementation of quicksand is totally broken !!!
2142 #define IS_CRUMBLED_TILE(x, y, e) \
2143 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2144 !IS_MOVING(x, y) || \
2145 (e) == EL_QUICKSAND_EMPTYING || \
2146 (e) == EL_QUICKSAND_FAST_EMPTYING))
2148 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2153 int width, height, cx, cy;
2154 int sx = SCREENX(x), sy = SCREENY(y);
2155 int crumbled_border_size = graphic_info[graphic].border_size;
2156 int crumbled_tile_size = graphic_info[graphic].tile_size;
2157 int crumbled_border_size_var =
2158 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2161 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2163 for (i = 1; i < 4; i++)
2165 int dxx = (i & 1 ? dx : 0);
2166 int dyy = (i & 2 ? dy : 0);
2169 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2172 // check if neighbour field is of same crumble type
2173 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2174 graphic_info[graphic].class ==
2175 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2177 // return if check prevents inner corner
2178 if (same == (dxx == dx && dyy == dy))
2182 // if we reach this point, we have an inner corner
2184 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2186 width = crumbled_border_size_var;
2187 height = crumbled_border_size_var;
2188 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2189 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2191 if (game.use_masked_elements)
2193 int graphic0 = el2img(EL_EMPTY);
2194 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2195 Bitmap *src_bitmap0;
2198 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2200 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2202 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2204 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2206 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2209 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2211 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2214 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2219 int width, height, bx, by, cx, cy;
2220 int sx = SCREENX(x), sy = SCREENY(y);
2221 int crumbled_border_size = graphic_info[graphic].border_size;
2222 int crumbled_tile_size = graphic_info[graphic].tile_size;
2223 int crumbled_border_size_var =
2224 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2225 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2228 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2230 // only needed when using masked elements
2231 int graphic0 = el2img(EL_EMPTY);
2232 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2233 Bitmap *src_bitmap0;
2236 if (game.use_masked_elements)
2237 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2239 // draw simple, sloppy, non-corner-accurate crumbled border
2241 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2242 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2243 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2244 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2246 if (game.use_masked_elements)
2248 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2250 FX + sx * TILEX_VAR + cx,
2251 FY + sy * TILEY_VAR + cy);
2253 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2255 FX + sx * TILEX_VAR + cx,
2256 FY + sy * TILEY_VAR + cy);
2259 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2261 FX + sx * TILEX_VAR + cx,
2262 FY + sy * TILEY_VAR + cy);
2264 // (remaining middle border part must be at least as big as corner part)
2265 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2266 crumbled_border_size_var >= TILESIZE_VAR / 3)
2269 // correct corners of crumbled border, if needed
2271 for (i = -1; i <= 1; i += 2)
2273 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2274 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2275 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2278 // check if neighbour field is of same crumble type
2279 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2280 graphic_info[graphic].class ==
2281 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2283 // no crumbled corner, but continued crumbled border
2285 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2286 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2287 int b1 = (i == 1 ? crumbled_border_size_var :
2288 TILESIZE_VAR - 2 * crumbled_border_size_var);
2290 width = crumbled_border_size_var;
2291 height = crumbled_border_size_var;
2293 if (dir == 1 || dir == 2)
2308 if (game.use_masked_elements)
2310 BlitBitmap(src_bitmap0, drawto_field, src_x0 + bx, src_y0 + by,
2312 FX + sx * TILEX_VAR + cx,
2313 FY + sy * TILEY_VAR + cy);
2315 BlitBitmapMasked(src_bitmap, drawto_field, src_x + bx, src_y + by,
2317 FX + sx * TILEX_VAR + cx,
2318 FY + sy * TILEY_VAR + cy);
2321 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2323 FX + sx * TILEX_VAR + cx,
2324 FY + sy * TILEY_VAR + cy);
2329 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2331 int sx = SCREENX(x), sy = SCREENY(y);
2334 struct XY *xy = xy_topdown;
2336 if (!IN_LEV_FIELD(x, y))
2339 element = TILE_GFX_ELEMENT(x, y);
2341 if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
2343 if (!IN_SCR_FIELD(sx, sy))
2346 // crumble field borders towards direct neighbour fields
2347 for (i = 0; i < 4; i++)
2349 int xx = x + xy[i].x;
2350 int yy = y + xy[i].y;
2352 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2355 // check if neighbour field is of same crumble type
2356 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2357 graphic_info[graphic].class ==
2358 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2361 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2364 // crumble inner field corners towards corner neighbour fields
2365 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2366 graphic_info[graphic].anim_frames == 2)
2368 for (i = 0; i < 4; i++)
2370 int dx = (i & 1 ? +1 : -1);
2371 int dy = (i & 2 ? +1 : -1);
2373 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2377 MarkTileDirty(sx, sy);
2379 else // center field is not crumbled -- crumble neighbour fields
2381 // crumble field borders of direct neighbour fields
2382 for (i = 0; i < 4; i++)
2384 int xx = x + xy[i].x;
2385 int yy = y + xy[i].y;
2386 int sxx = sx + xy[i].x;
2387 int syy = sy + xy[i].y;
2389 if (!IN_LEV_FIELD(xx, yy) ||
2390 !IN_SCR_FIELD(sxx, syy))
2393 // do not crumble fields that are being digged or snapped
2394 if (Tile[xx][yy] == EL_EMPTY ||
2395 Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2398 element = TILE_GFX_ELEMENT(xx, yy);
2400 if (!IS_CRUMBLED_TILE(xx, yy, element))
2403 graphic = el_act2crm(element, ACTION_DEFAULT);
2405 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2407 MarkTileDirty(sxx, syy);
2410 // crumble inner field corners of corner neighbour fields
2411 for (i = 0; i < 4; i++)
2413 int dx = (i & 1 ? +1 : -1);
2414 int dy = (i & 2 ? +1 : -1);
2420 if (!IN_LEV_FIELD(xx, yy) ||
2421 !IN_SCR_FIELD(sxx, syy))
2424 if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2427 element = TILE_GFX_ELEMENT(xx, yy);
2429 if (!IS_CRUMBLED_TILE(xx, yy, element))
2432 graphic = el_act2crm(element, ACTION_DEFAULT);
2434 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2435 graphic_info[graphic].anim_frames == 2)
2436 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2438 MarkTileDirty(sxx, syy);
2443 void DrawLevelFieldCrumbled(int x, int y)
2447 if (!IN_LEV_FIELD(x, y))
2450 if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
2451 GfxElement[x][y] != EL_UNDEFINED &&
2452 GFX_CRUMBLED(GfxElement[x][y]))
2454 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2459 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2461 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2464 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2467 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2468 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2469 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2470 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2471 int sx = SCREENX(x), sy = SCREENY(y);
2473 DrawScreenGraphic(sx, sy, graphic1, frame1);
2474 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2477 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2479 int sx = SCREENX(x), sy = SCREENY(y);
2480 struct XY *xy = xy_topdown;
2483 // crumble direct neighbour fields (required for field borders)
2484 for (i = 0; i < 4; i++)
2486 int xx = x + xy[i].x;
2487 int yy = y + xy[i].y;
2488 int sxx = sx + xy[i].x;
2489 int syy = sy + xy[i].y;
2491 if (!IN_LEV_FIELD(xx, yy) ||
2492 !IN_SCR_FIELD(sxx, syy) ||
2493 !GFX_CRUMBLED(Tile[xx][yy]) ||
2497 DrawLevelField(xx, yy);
2500 // crumble corner neighbour fields (required for inner field corners)
2501 for (i = 0; i < 4; i++)
2503 int dx = (i & 1 ? +1 : -1);
2504 int dy = (i & 2 ? +1 : -1);
2510 if (!IN_LEV_FIELD(xx, yy) ||
2511 !IN_SCR_FIELD(sxx, syy) ||
2512 !GFX_CRUMBLED(Tile[xx][yy]) ||
2516 int element = TILE_GFX_ELEMENT(xx, yy);
2517 int graphic = el_act2crm(element, ACTION_DEFAULT);
2519 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2520 graphic_info[graphic].anim_frames == 2)
2521 DrawLevelField(xx, yy);
2525 static int getBorderElement(int x, int y)
2529 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2530 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2531 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2532 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2533 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2534 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2535 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2537 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2538 int steel_position = (x == -1 && y == -1 ? 0 :
2539 x == lev_fieldx && y == -1 ? 1 :
2540 x == -1 && y == lev_fieldy ? 2 :
2541 x == lev_fieldx && y == lev_fieldy ? 3 :
2542 x == -1 || x == lev_fieldx ? 4 :
2543 y == -1 || y == lev_fieldy ? 5 : 6);
2545 return border[steel_position][steel_type];
2548 void DrawScreenGraphic(int x, int y, int graphic, int frame)
2550 if (game.use_masked_elements)
2552 if (graphic != el2img(EL_EMPTY))
2553 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2555 DrawGraphicThruMask(x, y, graphic, frame);
2559 DrawGraphic(x, y, graphic, frame);
2563 void DrawLevelGraphic(int x, int y, int graphic, int frame)
2565 DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
2568 void DrawScreenElement(int x, int y, int element)
2570 int mask_mode = NO_MASKING;
2572 if (game.use_masked_elements)
2574 int lx = LEVELX(x), ly = LEVELY(y);
2576 if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY)
2578 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2580 mask_mode = USE_MASKING;
2584 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode);
2585 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2588 void DrawLevelElement(int x, int y, int element)
2590 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2591 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2594 void DrawScreenField(int x, int y)
2596 int lx = LEVELX(x), ly = LEVELY(y);
2597 int element, content;
2599 if (!IN_LEV_FIELD(lx, ly))
2601 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2604 element = getBorderElement(lx, ly);
2606 DrawScreenElement(x, y, element);
2611 element = Tile[lx][ly];
2612 content = Store[lx][ly];
2614 if (IS_MOVING(lx, ly))
2616 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2617 boolean cut_mode = NO_CUTTING;
2619 if (element == EL_QUICKSAND_EMPTYING ||
2620 element == EL_QUICKSAND_FAST_EMPTYING ||
2621 element == EL_MAGIC_WALL_EMPTYING ||
2622 element == EL_BD_MAGIC_WALL_EMPTYING ||
2623 element == EL_DC_MAGIC_WALL_EMPTYING ||
2624 element == EL_AMOEBA_DROPPING)
2625 cut_mode = CUT_ABOVE;
2626 else if (element == EL_QUICKSAND_FILLING ||
2627 element == EL_QUICKSAND_FAST_FILLING ||
2628 element == EL_MAGIC_WALL_FILLING ||
2629 element == EL_BD_MAGIC_WALL_FILLING ||
2630 element == EL_DC_MAGIC_WALL_FILLING)
2631 cut_mode = CUT_BELOW;
2633 if (cut_mode == CUT_ABOVE)
2634 DrawScreenElement(x, y, element);
2636 DrawScreenElement(x, y, EL_EMPTY);
2638 if (cut_mode != CUT_BELOW && game.use_masked_elements)
2640 int dir = MovDir[lx][ly];
2641 int newx = x + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2642 int newy = y + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2644 if (IN_SCR_FIELD(newx, newy))
2645 DrawScreenElement(newx, newy, EL_EMPTY);
2649 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2650 else if (cut_mode == NO_CUTTING)
2651 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2654 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2656 if (cut_mode == CUT_BELOW &&
2657 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2658 DrawLevelElement(lx, ly + 1, element);
2661 if (content == EL_ACID)
2663 int dir = MovDir[lx][ly];
2664 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2665 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2667 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2669 // prevent target field from being drawn again (but without masking)
2670 // (this would happen if target field is scanned after moving element)
2671 Stop[newlx][newly] = TRUE;
2674 else if (IS_BLOCKED(lx, ly))
2679 boolean cut_mode = NO_CUTTING;
2680 int element_old, content_old;
2682 Blocked2Moving(lx, ly, &oldx, &oldy);
2685 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2686 MovDir[oldx][oldy] == MV_RIGHT);
2688 element_old = Tile[oldx][oldy];
2689 content_old = Store[oldx][oldy];
2691 if (element_old == EL_QUICKSAND_EMPTYING ||
2692 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2693 element_old == EL_MAGIC_WALL_EMPTYING ||
2694 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2695 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2696 element_old == EL_AMOEBA_DROPPING)
2697 cut_mode = CUT_ABOVE;
2699 DrawScreenElement(x, y, EL_EMPTY);
2702 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2704 else if (cut_mode == NO_CUTTING)
2705 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2708 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2711 else if (IS_DRAWABLE(element))
2712 DrawScreenElement(x, y, element);
2714 DrawScreenElement(x, y, EL_EMPTY);
2717 void DrawLevelField(int x, int y)
2719 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2720 DrawScreenField(SCREENX(x), SCREENY(y));
2721 else if (IS_MOVING(x, y))
2725 Moving2Blocked(x, y, &newx, &newy);
2726 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2727 DrawScreenField(SCREENX(newx), SCREENY(newy));
2729 else if (IS_BLOCKED(x, y))
2733 Blocked2Moving(x, y, &oldx, &oldy);
2734 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2735 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2739 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2740 int (*el2img_function)(int), boolean masked,
2741 int element_bits_draw)
2743 int element_base = map_mm_wall_element(element);
2744 int element_bits = (IS_DF_WALL(element) ?
2745 element - EL_DF_WALL_START :
2746 IS_MM_WALL(element) ?
2747 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2748 int graphic = el2img_function(element_base);
2749 int tilesize_draw = tilesize / 2;
2754 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2756 for (i = 0; i < 4; i++)
2758 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2759 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2761 if (!(element_bits_draw & (1 << i)))
2764 if (element_bits & (1 << i))
2767 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2768 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2770 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2771 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2776 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2777 tilesize_draw, tilesize_draw);
2782 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2783 boolean masked, int element_bits_draw)
2785 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2786 element, tilesize, el2edimg, masked, element_bits_draw);
2789 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2790 int (*el2img_function)(int))
2792 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2796 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2799 if (IS_MM_WALL(element))
2801 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2802 element, tilesize, el2edimg, masked, 0x000f);
2806 int graphic = el2edimg(element);
2809 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2811 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2815 void DrawSizedElement(int x, int y, int element, int tilesize)
2817 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2820 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2822 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2825 void DrawMiniElement(int x, int y, int element)
2829 graphic = el2edimg(element);
2830 DrawMiniGraphic(x, y, graphic);
2833 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2836 int x = sx + scroll_x, y = sy + scroll_y;
2838 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2839 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2840 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2841 DrawSizedElement(sx, sy, Tile[x][y], tilesize);
2843 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2846 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2848 int x = sx + scroll_x, y = sy + scroll_y;
2850 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2851 DrawMiniElement(sx, sy, EL_EMPTY);
2852 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2853 DrawMiniElement(sx, sy, Tile[x][y]);
2855 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2858 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2859 int x, int y, int xsize, int ysize,
2860 int tile_width, int tile_height)
2864 int dst_x = startx + x * tile_width;
2865 int dst_y = starty + y * tile_height;
2866 int width = graphic_info[graphic].width;
2867 int height = graphic_info[graphic].height;
2868 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2869 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2870 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2871 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2872 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2873 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2874 boolean draw_masked = graphic_info[graphic].draw_masked;
2876 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2878 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2880 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2884 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2885 inner_sx + (x - 1) * tile_width % inner_width);
2886 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2887 inner_sy + (y - 1) * tile_height % inner_height);
2890 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2893 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2897 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2898 int x, int y, int xsize, int ysize,
2901 int font_width = getFontWidth(font_nr);
2902 int font_height = getFontHeight(font_nr);
2904 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2905 font_width, font_height);
2908 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2910 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2911 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2912 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2913 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2914 boolean no_delay = (tape.warp_forward);
2915 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2916 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2917 DelayCounter anim_delay = { anim_delay_value };
2918 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2919 int font_width = getFontWidth(font_nr);
2920 int font_height = getFontHeight(font_nr);
2921 int max_xsize = level.envelope[envelope_nr].xsize;
2922 int max_ysize = level.envelope[envelope_nr].ysize;
2923 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2924 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2925 int xend = max_xsize;
2926 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2927 int xstep = (xstart < xend ? 1 : 0);
2928 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2930 int end = MAX(xend - xstart, yend - ystart);
2933 for (i = start; i <= end; i++)
2935 int last_frame = end; // last frame of this "for" loop
2936 int x = xstart + i * xstep;
2937 int y = ystart + i * ystep;
2938 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2939 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2940 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2941 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2944 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2946 BlitScreenToBitmap(backbuffer);
2948 SetDrawtoField(DRAW_TO_BACKBUFFER);
2950 for (yy = 0; yy < ysize; yy++)
2951 for (xx = 0; xx < xsize; xx++)
2952 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2954 DrawTextArea(sx + font_width, sy + font_height,
2955 level.envelope[envelope_nr].text, font_nr, max_xsize,
2956 xsize - 2, ysize - 2, 0, mask_mode,
2957 level.envelope[envelope_nr].autowrap,
2958 level.envelope[envelope_nr].centered, FALSE);
2960 redraw_mask |= REDRAW_FIELD;
2963 SkipUntilDelayReached(&anim_delay, &i, last_frame);
2966 ClearAutoRepeatKeyEvents();
2969 void ShowEnvelope(int envelope_nr)
2971 int element = EL_ENVELOPE_1 + envelope_nr;
2972 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2973 int sound_opening = element_info[element].sound[ACTION_OPENING];
2974 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2975 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2976 boolean no_delay = (tape.warp_forward);
2977 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2978 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2979 int anim_mode = graphic_info[graphic].anim_mode;
2980 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2981 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2982 boolean overlay_enabled = GetOverlayEnabled();
2984 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
2986 SetOverlayEnabled(FALSE);
2989 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2991 if (anim_mode == ANIM_DEFAULT)
2992 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2994 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2997 Delay_WithScreenUpdates(wait_delay_value);
2999 WaitForEventToContinue();
3002 SetOverlayEnabled(overlay_enabled);
3004 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3006 if (anim_mode != ANIM_NONE)
3007 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
3009 if (anim_mode == ANIM_DEFAULT)
3010 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
3012 game.envelope_active = FALSE;
3014 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3016 redraw_mask |= REDRAW_FIELD;
3020 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
3021 int xsize, int ysize)
3023 if (!global.use_envelope_request)
3026 if (request.bitmap == NULL ||
3027 xsize > request.xsize ||
3028 ysize > request.ysize)
3030 if (request.bitmap != NULL)
3031 FreeBitmap(request.bitmap);
3033 request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
3035 SDL_Surface *surface = request.bitmap->surface;
3037 if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
3038 Fail("SDLGetNativeSurface() failed");
3041 BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
3043 // create masked surface for request bitmap, if needed
3044 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3046 SDL_Surface *surface = request.bitmap->surface;
3047 SDL_Surface *surface_masked = request.bitmap->surface_masked;
3049 SDLBlitSurface(surface, surface_masked, 0, 0, xsize, ysize, 0, 0);
3050 SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
3051 SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
3054 SDLFreeBitmapTextures(request.bitmap);
3055 SDLCreateBitmapTextures(request.bitmap);
3057 // set envelope request run-time values
3060 request.xsize = xsize;
3061 request.ysize = ysize;
3064 void DrawEnvelopeRequestToScreen(int drawing_target)
3066 if (global.use_envelope_request &&
3067 game.request_active &&
3068 drawing_target == DRAW_TO_SCREEN)
3070 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3071 BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
3072 request.sx, request.sy);
3074 BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
3075 request.sx, request.sy);
3079 static void setRequestBasePosition(int *x, int *y)
3081 int sx_base, sy_base;
3083 if (request.x != -1)
3084 sx_base = request.x;
3085 else if (request.align == ALIGN_LEFT)
3087 else if (request.align == ALIGN_RIGHT)
3088 sx_base = SX + SXSIZE;
3090 sx_base = SX + SXSIZE / 2;
3092 if (request.y != -1)
3093 sy_base = request.y;
3094 else if (request.valign == VALIGN_TOP)
3096 else if (request.valign == VALIGN_BOTTOM)
3097 sy_base = SY + SYSIZE;
3099 sy_base = SY + SYSIZE / 2;
3105 static void setRequestPositionExt(int *x, int *y, int width, int height,
3106 boolean add_border_size)
3108 int border_size = request.border_size;
3109 int sx_base, sy_base;
3112 setRequestBasePosition(&sx_base, &sy_base);
3114 if (request.align == ALIGN_LEFT)
3116 else if (request.align == ALIGN_RIGHT)
3117 sx = sx_base - width;
3119 sx = sx_base - width / 2;
3121 if (request.valign == VALIGN_TOP)
3123 else if (request.valign == VALIGN_BOTTOM)
3124 sy = sy_base - height;
3126 sy = sy_base - height / 2;
3128 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
3129 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
3131 if (add_border_size)
3141 static void setRequestPosition(int *x, int *y, boolean add_border_size)
3143 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
3146 static void DrawEnvelopeRequest(char *text, unsigned int req_state)
3148 DrawBuffer *drawto_last = drawto;
3149 char *text_final = text;
3150 char *text_door_style = NULL;
3151 int graphic = IMG_BACKGROUND_REQUEST;
3152 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
3153 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
3154 int font_nr = FONT_REQUEST;
3155 int font_width = getFontWidth(font_nr);
3156 int font_height = getFontHeight(font_nr);
3157 int border_size = request.border_size;
3158 int line_spacing = request.line_spacing;
3159 int line_height = font_height + line_spacing;
3160 int max_text_width = request.width - 2 * border_size;
3161 int max_text_height = request.height - 2 * border_size;
3162 int line_length = max_text_width / font_width;
3163 int max_lines = max_text_height / line_height;
3164 int text_width = line_length * font_width;
3165 int width = request.width;
3166 int height = request.height;
3167 int tile_size = MAX(request.step_offset, 1);
3168 int x_steps = width / tile_size;
3169 int y_steps = height / tile_size;
3170 int sx_offset = border_size;
3171 int sy_offset = border_size;
3175 if (request.centered)
3176 sx_offset = (request.width - text_width) / 2;
3178 if (request.wrap_single_words && !request.autowrap)
3180 char *src_text_ptr, *dst_text_ptr;
3182 text_door_style = checked_malloc(2 * strlen(text) + 1);
3184 src_text_ptr = text;
3185 dst_text_ptr = text_door_style;
3187 while (*src_text_ptr)
3189 if (*src_text_ptr == ' ' ||
3190 *src_text_ptr == '?' ||
3191 *src_text_ptr == '!')
3192 *dst_text_ptr++ = '\n';
3194 if (*src_text_ptr != ' ')
3195 *dst_text_ptr++ = *src_text_ptr;
3200 *dst_text_ptr = '\0';
3202 text_final = text_door_style;
3205 setRequestPosition(&sx, &sy, FALSE);
3207 // draw complete envelope request to temporary bitmap
3208 drawto = bitmap_db_store_1;
3210 ClearRectangle(drawto, sx, sy, width, height);
3212 for (y = 0; y < y_steps; y++)
3213 for (x = 0; x < x_steps; x++)
3214 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
3215 x, y, x_steps, y_steps,
3216 tile_size, tile_size);
3218 // force DOOR font inside door area
3219 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
3221 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
3222 line_length, -1, max_lines, line_spacing, mask_mode,
3223 request.autowrap, request.centered, FALSE);
3227 MapToolButtons(req_state);
3229 // restore pointer to drawing buffer
3230 drawto = drawto_last;
3232 // prepare complete envelope request from temporary bitmap
3233 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy, width, height);
3235 if (text_door_style)
3236 free(text_door_style);
3239 static void AnimateEnvelopeRequest(int anim_mode, int action)
3241 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
3242 int delay_value_normal = request.step_delay;
3243 int delay_value_fast = delay_value_normal / 2;
3244 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3245 boolean no_delay = (tape.warp_forward);
3246 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3247 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
3248 DelayCounter anim_delay = { anim_delay_value };
3250 int tile_size = MAX(request.step_offset, 1);
3251 int max_xsize = request.width / tile_size;
3252 int max_ysize = request.height / tile_size;
3253 int max_xsize_inner = max_xsize - 2;
3254 int max_ysize_inner = max_ysize - 2;
3256 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3257 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3258 int xend = max_xsize_inner;
3259 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3260 int xstep = (xstart < xend ? 1 : 0);
3261 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3263 int end = MAX(xend - xstart, yend - ystart);
3266 if (setup.quick_doors)
3273 for (i = start; i <= end; i++)
3275 int last_frame = end; // last frame of this "for" loop
3276 int x = xstart + i * xstep;
3277 int y = ystart + i * ystep;
3278 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3279 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3280 int xsize_size_left = (xsize - 1) * tile_size;
3281 int ysize_size_top = (ysize - 1) * tile_size;
3282 int max_xsize_pos = (max_xsize - 1) * tile_size;
3283 int max_ysize_pos = (max_ysize - 1) * tile_size;
3284 int width = xsize * tile_size;
3285 int height = ysize * tile_size;
3291 HandleGameActions();
3293 setRequestPosition(&src_x, &src_y, FALSE);
3294 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3296 for (yy = 0; yy < 2; yy++)
3298 for (xx = 0; xx < 2; xx++)
3300 int src_xx = src_x + xx * max_xsize_pos;
3301 int src_yy = src_y + yy * max_ysize_pos;
3302 int dst_xx = dst_x + xx * xsize_size_left;
3303 int dst_yy = dst_y + yy * ysize_size_top;
3304 int xx_size = (xx ? tile_size : xsize_size_left);
3305 int yy_size = (yy ? tile_size : ysize_size_top);
3307 // draw partial (animated) envelope request to temporary bitmap
3308 BlitBitmap(bitmap_db_store_1, bitmap_db_store_2,
3309 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3313 // prepare partial (animated) envelope request from temporary bitmap
3314 PrepareEnvelopeRequestToScreen(bitmap_db_store_2, dst_x, dst_y,
3317 redraw_mask |= REDRAW_FIELD;
3321 SkipUntilDelayReached(&anim_delay, &i, last_frame);
3324 ClearAutoRepeatKeyEvents();
3327 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3329 int graphic = IMG_BACKGROUND_REQUEST;
3330 int sound_opening = SND_REQUEST_OPENING;
3331 int sound_closing = SND_REQUEST_CLOSING;
3332 int anim_mode_1 = request.anim_mode; // (higher priority)
3333 int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
3334 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3335 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3336 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3338 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3340 if (action == ACTION_OPENING)
3342 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3344 if (anim_mode == ANIM_DEFAULT)
3345 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3347 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3351 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3353 if (anim_mode != ANIM_NONE)
3354 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3356 if (anim_mode == ANIM_DEFAULT)
3357 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3360 game.envelope_active = FALSE;
3363 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3365 if (IS_MM_WALL(element))
3367 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3373 int graphic = el2preimg(element);
3375 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3376 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3381 void DrawLevel(int draw_background_mask)
3385 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3386 SetDrawBackgroundMask(draw_background_mask);
3390 for (x = BX1; x <= BX2; x++)
3391 for (y = BY1; y <= BY2; y++)
3392 DrawScreenField(x, y);
3394 redraw_mask |= REDRAW_FIELD;
3397 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3402 for (x = 0; x < size_x; x++)
3403 for (y = 0; y < size_y; y++)
3404 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3406 redraw_mask |= REDRAW_FIELD;
3409 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3413 for (x = 0; x < size_x; x++)
3414 for (y = 0; y < size_y; y++)
3415 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3417 redraw_mask |= REDRAW_FIELD;
3420 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3422 boolean show_level_border = (BorderElement != EL_EMPTY);
3423 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3424 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3425 int tile_size = preview.tile_size;
3426 int preview_width = preview.xsize * tile_size;
3427 int preview_height = preview.ysize * tile_size;
3428 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3429 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3430 int real_preview_width = real_preview_xsize * tile_size;
3431 int real_preview_height = real_preview_ysize * tile_size;
3432 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3433 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3436 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3439 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3441 dst_x += (preview_width - real_preview_width) / 2;
3442 dst_y += (preview_height - real_preview_height) / 2;
3444 for (x = 0; x < real_preview_xsize; x++)
3446 for (y = 0; y < real_preview_ysize; y++)
3448 int lx = from_x + x + (show_level_border ? -1 : 0);
3449 int ly = from_y + y + (show_level_border ? -1 : 0);
3450 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3451 getBorderElement(lx, ly));
3453 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3454 element, tile_size);
3458 redraw_mask |= REDRAW_FIELD;
3461 #define MICROLABEL_EMPTY 0
3462 #define MICROLABEL_LEVEL_NAME 1
3463 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3464 #define MICROLABEL_LEVEL_AUTHOR 3
3465 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3466 #define MICROLABEL_IMPORTED_FROM 5
3467 #define MICROLABEL_IMPORTED_BY_HEAD 6
3468 #define MICROLABEL_IMPORTED_BY 7
3470 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3472 int max_text_width = SXSIZE;
3473 int font_width = getFontWidth(font_nr);
3475 if (pos->align == ALIGN_CENTER)
3476 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3477 else if (pos->align == ALIGN_RIGHT)
3478 max_text_width = pos->x;
3480 max_text_width = SXSIZE - pos->x;
3482 return max_text_width / font_width;
3485 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3487 char label_text[MAX_OUTPUT_LINESIZE + 1];
3488 int max_len_label_text;
3489 int font_nr = pos->font;
3492 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3495 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3496 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3497 mode == MICROLABEL_IMPORTED_BY_HEAD)
3498 font_nr = pos->font_alt;
3500 max_len_label_text = getMaxTextLength(pos, font_nr);
3502 if (pos->size != -1)
3503 max_len_label_text = pos->size;
3505 for (i = 0; i < max_len_label_text; i++)
3506 label_text[i] = ' ';
3507 label_text[max_len_label_text] = '\0';
3509 if (strlen(label_text) > 0)
3510 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3513 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3514 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3515 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3516 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3517 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3518 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3519 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3520 max_len_label_text);
3521 label_text[max_len_label_text] = '\0';
3523 if (strlen(label_text) > 0)
3524 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3526 redraw_mask |= REDRAW_FIELD;
3529 static void DrawPreviewLevelLabel(int mode)
3531 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3534 static void DrawPreviewLevelInfo(int mode)
3536 if (mode == MICROLABEL_LEVEL_NAME)
3537 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3538 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3539 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3542 static void DrawPreviewLevelExt(boolean restart)
3544 static DelayCounter scroll_delay = { 0 };
3545 static DelayCounter label_delay = { 0 };
3546 static int from_x, from_y, scroll_direction;
3547 static int label_state, label_counter;
3548 boolean show_level_border = (BorderElement != EL_EMPTY);
3549 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3550 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3552 scroll_delay.value = preview.step_delay;
3553 label_delay.value = MICROLEVEL_LABEL_DELAY;
3560 if (preview.anim_mode == ANIM_CENTERED)
3562 if (level_xsize > preview.xsize)
3563 from_x = (level_xsize - preview.xsize) / 2;
3564 if (level_ysize > preview.ysize)
3565 from_y = (level_ysize - preview.ysize) / 2;
3568 from_x += preview.xoffset;
3569 from_y += preview.yoffset;
3571 scroll_direction = MV_RIGHT;
3575 DrawPreviewLevelPlayfield(from_x, from_y);
3576 DrawPreviewLevelLabel(label_state);
3578 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3579 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3581 // initialize delay counters
3582 ResetDelayCounter(&scroll_delay);
3583 ResetDelayCounter(&label_delay);
3585 if (leveldir_current->name)
3587 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3588 char label_text[MAX_OUTPUT_LINESIZE + 1];
3589 int font_nr = pos->font;
3590 int max_len_label_text = getMaxTextLength(pos, font_nr);
3592 if (pos->size != -1)
3593 max_len_label_text = pos->size;
3595 strncpy(label_text, leveldir_current->name, max_len_label_text);
3596 label_text[max_len_label_text] = '\0';
3598 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3599 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3605 // scroll preview level, if needed
3606 if (preview.anim_mode != ANIM_NONE &&
3607 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3608 DelayReached(&scroll_delay))
3610 switch (scroll_direction)
3615 from_x -= preview.step_offset;
3616 from_x = (from_x < 0 ? 0 : from_x);
3619 scroll_direction = MV_UP;
3623 if (from_x < level_xsize - preview.xsize)
3625 from_x += preview.step_offset;
3626 from_x = (from_x > level_xsize - preview.xsize ?
3627 level_xsize - preview.xsize : from_x);
3630 scroll_direction = MV_DOWN;
3636 from_y -= preview.step_offset;
3637 from_y = (from_y < 0 ? 0 : from_y);
3640 scroll_direction = MV_RIGHT;
3644 if (from_y < level_ysize - preview.ysize)
3646 from_y += preview.step_offset;
3647 from_y = (from_y > level_ysize - preview.ysize ?
3648 level_ysize - preview.ysize : from_y);
3651 scroll_direction = MV_LEFT;
3658 DrawPreviewLevelPlayfield(from_x, from_y);
3661 // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3662 // redraw micro level label, if needed
3663 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3664 !strEqual(level.author, ANONYMOUS_NAME) &&
3665 !strEqual(level.author, leveldir_current->name) &&
3666 DelayReached(&label_delay))
3668 int max_label_counter = 23;
3670 if (leveldir_current->imported_from != NULL &&
3671 strlen(leveldir_current->imported_from) > 0)
3672 max_label_counter += 14;
3673 if (leveldir_current->imported_by != NULL &&
3674 strlen(leveldir_current->imported_by) > 0)
3675 max_label_counter += 14;
3677 label_counter = (label_counter + 1) % max_label_counter;
3678 label_state = (label_counter >= 0 && label_counter <= 7 ?
3679 MICROLABEL_LEVEL_NAME :
3680 label_counter >= 9 && label_counter <= 12 ?
3681 MICROLABEL_LEVEL_AUTHOR_HEAD :
3682 label_counter >= 14 && label_counter <= 21 ?
3683 MICROLABEL_LEVEL_AUTHOR :
3684 label_counter >= 23 && label_counter <= 26 ?
3685 MICROLABEL_IMPORTED_FROM_HEAD :
3686 label_counter >= 28 && label_counter <= 35 ?
3687 MICROLABEL_IMPORTED_FROM :
3688 label_counter >= 37 && label_counter <= 40 ?
3689 MICROLABEL_IMPORTED_BY_HEAD :
3690 label_counter >= 42 && label_counter <= 49 ?
3691 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3693 if (leveldir_current->imported_from == NULL &&
3694 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3695 label_state == MICROLABEL_IMPORTED_FROM))
3696 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3697 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3699 DrawPreviewLevelLabel(label_state);
3703 void DrawPreviewPlayers(void)
3705 if (game_status != GAME_MODE_MAIN)
3708 // do not draw preview players if level preview redefined, but players aren't
3709 if (preview.redefined && !menu.main.preview_players.redefined)
3712 boolean player_found[MAX_PLAYERS];
3713 int num_players = 0;
3716 for (i = 0; i < MAX_PLAYERS; i++)
3717 player_found[i] = FALSE;
3719 // check which players can be found in the level (simple approach)
3720 for (x = 0; x < lev_fieldx; x++)
3722 for (y = 0; y < lev_fieldy; y++)
3724 int element = level.field[x][y];
3726 if (IS_PLAYER_ELEMENT(element))
3728 int player_nr = GET_PLAYER_NR(element);
3730 player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3732 if (!player_found[player_nr])
3735 player_found[player_nr] = TRUE;
3740 struct TextPosInfo *pos = &menu.main.preview_players;
3741 int tile_size = pos->tile_size;
3742 int border_size = pos->border_size;
3743 int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3744 int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3745 int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3746 int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3747 int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3748 int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3749 int all_players_width = (num_players - 1) * player_xoffset + tile_size;
3750 int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3751 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3752 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3753 int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
3754 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3756 // clear area in which the players will be drawn
3757 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3758 max_players_width, max_players_height);
3760 if (!network.enabled && !setup.team_mode)
3763 // only draw players if level is suited for team mode
3764 if (num_players < 2)
3767 // draw all players that were found in the level
3768 for (i = 0; i < MAX_PLAYERS; i++)
3770 if (player_found[i])
3772 int graphic = el2img(EL_PLAYER_1 + i);
3774 DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3776 xpos += player_xoffset;
3777 ypos += player_yoffset;
3782 void DrawPreviewLevelInitial(void)
3784 DrawPreviewLevelExt(TRUE);
3785 DrawPreviewPlayers();
3788 void DrawPreviewLevelAnimation(void)
3790 DrawPreviewLevelExt(FALSE);
3793 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3794 int border_size, int font_nr)
3796 int graphic = el2img(EL_PLAYER_1 + player_nr);
3797 int font_height = getFontHeight(font_nr);
3798 int player_height = MAX(tile_size, font_height);
3799 int xoffset_text = tile_size + border_size;
3800 int yoffset_text = (player_height - font_height) / 2;
3801 int yoffset_graphic = (player_height - tile_size) / 2;
3802 char *player_name = getNetworkPlayerName(player_nr + 1);
3804 DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3806 DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3809 static void DrawNetworkPlayersExt(boolean force)
3811 if (game_status != GAME_MODE_MAIN)
3814 if (!network.connected && !force)
3817 // do not draw network players if level preview redefined, but players aren't
3818 if (preview.redefined && !menu.main.network_players.redefined)
3821 int num_players = 0;
3824 for (i = 0; i < MAX_PLAYERS; i++)
3825 if (stored_player[i].connected_network)
3828 struct TextPosInfo *pos = &menu.main.network_players;
3829 int tile_size = pos->tile_size;
3830 int border_size = pos->border_size;
3831 int xoffset_text = tile_size + border_size;
3832 int font_nr = pos->font;
3833 int font_width = getFontWidth(font_nr);
3834 int font_height = getFontHeight(font_nr);
3835 int player_height = MAX(tile_size, font_height);
3836 int player_yoffset = player_height + border_size;
3837 int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3838 int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3839 int all_players_height = num_players * player_yoffset - border_size;
3840 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3841 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3842 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3844 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3845 max_players_width, max_players_height);
3847 // first draw local network player ...
3848 for (i = 0; i < MAX_PLAYERS; i++)
3850 if (stored_player[i].connected_network &&
3851 stored_player[i].connected_locally)
3853 char *player_name = getNetworkPlayerName(i + 1);
3854 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3855 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3857 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3859 ypos += player_yoffset;
3863 // ... then draw all other network players
3864 for (i = 0; i < MAX_PLAYERS; i++)
3866 if (stored_player[i].connected_network &&
3867 !stored_player[i].connected_locally)
3869 char *player_name = getNetworkPlayerName(i + 1);
3870 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3871 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3873 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3875 ypos += player_yoffset;
3880 void DrawNetworkPlayers(void)
3882 DrawNetworkPlayersExt(FALSE);
3885 void ClearNetworkPlayers(void)
3887 DrawNetworkPlayersExt(TRUE);
3890 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3891 int graphic, int lx, int ly,
3894 int frame = getGraphicAnimationFrameXY(graphic, lx, ly);
3896 if (mask_mode == USE_MASKING)
3897 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3899 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3902 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3903 int graphic, int sync_frame, int mask_mode)
3905 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3907 if (mask_mode == USE_MASKING)
3908 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3910 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3913 void DrawSizedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3914 int graphic, int sync_frame, int tilesize,
3917 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3919 if (mask_mode == USE_MASKING)
3920 DrawSizedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame, tilesize);
3922 DrawSizedGraphicExt(dst_bitmap, x, y, graphic, frame, tilesize);
3925 static void DrawGraphicAnimation(int x, int y, int graphic)
3927 int lx = LEVELX(x), ly = LEVELY(y);
3928 int mask_mode = NO_MASKING;
3930 if (!IN_SCR_FIELD(x, y))
3933 if (game.use_masked_elements)
3935 if (Tile[lx][ly] != EL_EMPTY)
3937 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
3939 mask_mode = USE_MASKING;
3943 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3944 graphic, lx, ly, mask_mode);
3946 MarkTileDirty(x, y);
3949 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3951 int lx = LEVELX(x), ly = LEVELY(y);
3952 int mask_mode = NO_MASKING;
3954 if (!IN_SCR_FIELD(x, y))
3957 if (game.use_masked_elements)
3959 if (Tile[lx][ly] != EL_EMPTY)
3961 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
3963 mask_mode = USE_MASKING;
3967 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3968 graphic, lx, ly, mask_mode);
3970 MarkTileDirty(x, y);
3973 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3975 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3978 void DrawLevelElementAnimation(int x, int y, int element)
3980 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3982 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3985 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3987 int sx = SCREENX(x), sy = SCREENY(y);
3989 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3992 if (Tile[x][y] == EL_EMPTY)
3993 graphic = el2img(GfxElementEmpty[x][y]);
3995 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3998 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
4001 DrawGraphicAnimation(sx, sy, graphic);
4004 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
4005 DrawLevelFieldCrumbled(x, y);
4007 if (GFX_CRUMBLED(Tile[x][y]))
4008 DrawLevelFieldCrumbled(x, y);
4012 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
4014 int sx = SCREENX(x), sy = SCREENY(y);
4017 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4020 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4022 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4025 DrawGraphicAnimation(sx, sy, graphic);
4027 if (GFX_CRUMBLED(element))
4028 DrawLevelFieldCrumbled(x, y);
4031 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
4033 if (player->use_murphy)
4035 // this works only because currently only one player can be "murphy" ...
4036 static int last_horizontal_dir = MV_LEFT;
4037 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
4039 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4040 last_horizontal_dir = move_dir;
4042 if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
4044 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
4046 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
4052 return el_act_dir2img(player->artwork_element, player->GfxAction, move_dir);
4055 static boolean equalGraphics(int graphic1, int graphic2)
4057 struct GraphicInfo *g1 = &graphic_info[graphic1];
4058 struct GraphicInfo *g2 = &graphic_info[graphic2];
4060 return (g1->bitmap == g2->bitmap &&
4061 g1->src_x == g2->src_x &&
4062 g1->src_y == g2->src_y &&
4063 g1->anim_frames == g2->anim_frames &&
4064 g1->anim_delay == g2->anim_delay &&
4065 g1->anim_mode == g2->anim_mode);
4068 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
4072 DRAW_PLAYER_STAGE_INIT = 0,
4073 DRAW_PLAYER_STAGE_LAST_FIELD,
4074 DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
4075 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4076 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4077 DRAW_PLAYER_STAGE_PLAYER,
4079 DRAW_PLAYER_STAGE_PLAYER,
4080 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4082 DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
4083 DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
4085 NUM_DRAW_PLAYER_STAGES
4088 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
4090 static int static_last_player_graphic[MAX_PLAYERS];
4091 static int static_last_player_frame[MAX_PLAYERS];
4092 static boolean static_player_is_opaque[MAX_PLAYERS];
4093 static boolean draw_player[MAX_PLAYERS];
4094 int pnr = player->index_nr;
4096 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4098 static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
4099 static_last_player_frame[pnr] = player->Frame;
4100 static_player_is_opaque[pnr] = FALSE;
4102 draw_player[pnr] = TRUE;
4105 if (!draw_player[pnr])
4109 if (!IN_LEV_FIELD(player->jx, player->jy))
4111 Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
4112 Debug("draw:DrawPlayerExt", "This should never happen!");
4114 draw_player[pnr] = FALSE;
4120 int last_player_graphic = static_last_player_graphic[pnr];
4121 int last_player_frame = static_last_player_frame[pnr];
4122 boolean player_is_opaque = static_player_is_opaque[pnr];
4124 int jx = player->jx;
4125 int jy = player->jy;
4126 int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
4127 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
4128 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
4129 int last_jx = (player->is_moving ? jx - dx : jx);
4130 int last_jy = (player->is_moving ? jy - dy : jy);
4131 int next_jx = jx + dx;
4132 int next_jy = jy + dy;
4133 boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
4134 int sx = SCREENX(jx);
4135 int sy = SCREENY(jy);
4136 int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
4137 int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
4138 int element = Tile[jx][jy];
4139 int last_element = Tile[last_jx][last_jy];
4140 int action = (player->is_pushing ? ACTION_PUSHING :
4141 player->is_digging ? ACTION_DIGGING :
4142 player->is_collecting ? ACTION_COLLECTING :
4143 player->is_moving ? ACTION_MOVING :
4144 player->is_snapping ? ACTION_SNAPPING :
4145 player->is_dropping ? ACTION_DROPPING :
4146 player->is_waiting ? player->action_waiting :
4149 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4151 // ------------------------------------------------------------------------
4152 // initialize drawing the player
4153 // ------------------------------------------------------------------------
4155 draw_player[pnr] = FALSE;
4157 // GfxElement[][] is set to the element the player is digging or collecting;
4158 // remove also for off-screen player if the player is not moving anymore
4159 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
4160 GfxElement[jx][jy] = EL_UNDEFINED;
4162 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
4165 if (element == EL_EXPLOSION)
4168 InitPlayerGfxAnimation(player, action, move_dir);
4170 draw_player[pnr] = TRUE;
4172 else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
4174 // ------------------------------------------------------------------------
4175 // draw things in the field the player is leaving, if needed
4176 // ------------------------------------------------------------------------
4178 if (!IN_SCR_FIELD(sx, sy))
4179 draw_player[pnr] = FALSE;
4181 if (!player->is_moving)
4184 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
4186 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
4188 if (last_element == EL_DYNAMITE_ACTIVE ||
4189 last_element == EL_EM_DYNAMITE_ACTIVE ||
4190 last_element == EL_SP_DISK_RED_ACTIVE)
4191 DrawDynamite(last_jx, last_jy);
4193 DrawLevelFieldThruMask(last_jx, last_jy);
4195 else if (last_element == EL_DYNAMITE_ACTIVE ||
4196 last_element == EL_EM_DYNAMITE_ACTIVE ||
4197 last_element == EL_SP_DISK_RED_ACTIVE)
4198 DrawDynamite(last_jx, last_jy);
4200 DrawLevelField(last_jx, last_jy);
4202 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
4204 // ------------------------------------------------------------------------
4205 // draw things behind the player, if needed
4206 // ------------------------------------------------------------------------
4210 DrawLevelElement(jx, jy, Back[jx][jy]);
4215 if (IS_ACTIVE_BOMB(element))
4217 DrawLevelElement(jx, jy, EL_EMPTY);
4222 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4224 int old_element = GfxElement[jx][jy];
4225 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4226 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4228 if (GFX_CRUMBLED(old_element))
4229 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4231 DrawScreenGraphic(sx, sy, old_graphic, frame);
4233 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4234 static_player_is_opaque[pnr] = TRUE;
4238 GfxElement[jx][jy] = EL_UNDEFINED;
4240 // make sure that pushed elements are drawn with correct frame rate
4241 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4243 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4244 GfxFrame[jx][jy] = player->StepFrame;
4246 DrawLevelField(jx, jy);
4249 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4251 // ------------------------------------------------------------------------
4252 // draw things the player is pushing, if needed
4253 // ------------------------------------------------------------------------
4255 if (!player->is_pushing || !player->is_moving)
4258 if (Tile[next_jx][next_jy] == EL_EXPLOSION)
4261 int gfx_frame = GfxFrame[jx][jy];
4263 if (!IS_MOVING(jx, jy)) // push movement already finished
4265 element = Tile[next_jx][next_jy];
4266 gfx_frame = GfxFrame[next_jx][next_jy];
4269 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4270 int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4271 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4273 // draw background element under pushed element (like the Sokoban field)
4274 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4276 // this allows transparent pushing animation over non-black background
4279 DrawLevelElement(jx, jy, Back[jx][jy]);
4281 DrawLevelElement(jx, jy, EL_EMPTY);
4284 if (Back[next_jx][next_jy])
4285 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4287 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4289 int px = SCREENX(jx), py = SCREENY(jy);
4290 int pxx = (TILEX - ABS(sxx)) * dx;
4291 int pyy = (TILEY - ABS(syy)) * dy;
4294 // do not draw (EM style) pushing animation when pushing is finished
4295 // (two-tile animations usually do not contain start and end frame)
4296 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4297 DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
4299 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4301 // masked drawing is needed for EMC style (double) movement graphics
4302 // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4303 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4306 else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4308 // ------------------------------------------------------------------------
4309 // draw player himself
4310 // ------------------------------------------------------------------------
4312 int graphic = getPlayerGraphic(player, move_dir);
4314 // in the case of changed player action or direction, prevent the current
4315 // animation frame from being restarted for identical animations
4316 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4317 player->Frame = last_player_frame;
4319 int frame = getGraphicAnimationFrame(graphic, player->Frame);
4321 if (player_is_opaque)
4322 DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4324 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4326 if (SHIELD_ON(player))
4328 graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4329 IMG_SHIELD_NORMAL_ACTIVE);
4330 frame = getGraphicAnimationFrame(graphic, -1);
4332 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4335 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4337 // ------------------------------------------------------------------------
4338 // draw things in front of player (active dynamite or dynabombs)
4339 // ------------------------------------------------------------------------
4341 if (IS_ACTIVE_BOMB(element))
4343 int graphic = el2img(element);
4344 int frame = getGraphicAnimationFrameXY(graphic, jx, jy);
4346 if (game.emulation == EMU_SUPAPLEX)
4347 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4349 DrawGraphicThruMask(sx, sy, graphic, frame);
4352 if (player_is_moving && last_element == EL_EXPLOSION)
4354 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4355 GfxElement[last_jx][last_jy] : EL_EMPTY);
4356 int graphic = el_act2img(element, ACTION_EXPLODING);
4357 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4358 int phase = ExplodePhase[last_jx][last_jy] - 1;
4359 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4362 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4365 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4367 // ------------------------------------------------------------------------
4368 // draw elements the player is just walking/passing through/under
4369 // ------------------------------------------------------------------------
4371 if (player_is_moving)
4373 // handle the field the player is leaving ...
4374 if (IS_ACCESSIBLE_INSIDE(last_element))
4375 DrawLevelField(last_jx, last_jy);
4376 else if (IS_ACCESSIBLE_UNDER(last_element))
4377 DrawLevelFieldThruMask(last_jx, last_jy);
4380 // do not redraw accessible elements if the player is just pushing them
4381 if (!player_is_moving || !player->is_pushing)
4383 // ... and the field the player is entering
4384 if (IS_ACCESSIBLE_INSIDE(element))
4385 DrawLevelField(jx, jy);
4386 else if (IS_ACCESSIBLE_UNDER(element))
4387 DrawLevelFieldThruMask(jx, jy);
4390 MarkTileDirty(sx, sy);
4394 void DrawPlayer(struct PlayerInfo *player)
4398 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4399 DrawPlayerExt(player, i);
4402 void DrawAllPlayers(void)
4406 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4407 for (j = 0; j < MAX_PLAYERS; j++)
4408 if (stored_player[j].active)
4409 DrawPlayerExt(&stored_player[j], i);
4412 void DrawPlayerField(int x, int y)
4414 if (!IS_PLAYER(x, y))
4417 DrawPlayer(PLAYERINFO(x, y));
4420 // ----------------------------------------------------------------------------
4422 void WaitForEventToContinue(void)
4424 boolean first_wait = TRUE;
4425 boolean still_wait = TRUE;
4427 if (program.headless)
4430 // simulate releasing mouse button over last gadget, if still pressed
4432 HandleGadgets(-1, -1, 0);
4434 button_status = MB_RELEASED;
4437 ClearPlayerAction();
4443 if (NextValidEvent(&event))
4447 case EVENT_BUTTONPRESS:
4448 case EVENT_FINGERPRESS:
4452 case EVENT_BUTTONRELEASE:
4453 case EVENT_FINGERRELEASE:
4454 still_wait = first_wait;
4457 case EVENT_KEYPRESS:
4458 case SDL_CONTROLLERBUTTONDOWN:
4459 case SDL_JOYBUTTONDOWN:
4464 HandleOtherEvents(&event);
4468 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4473 if (!PendingEvent())
4478 #define MAX_REQUEST_LINES 13
4479 #define MAX_REQUEST_LINE_FONT1_LEN 7
4480 #define MAX_REQUEST_LINE_FONT2_LEN 10
4482 static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
4484 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4485 int draw_buffer_last = GetDrawtoField();
4486 int width = request.width;
4487 int height = request.height;
4491 setRequestPosition(&sx, &sy, FALSE);
4493 button_status = MB_RELEASED;
4495 request_gadget_id = -1;
4502 SetDrawtoField(draw_buffer_game);
4504 HandleGameActions();
4506 SetDrawtoField(DRAW_TO_BACKBUFFER);
4513 while (NextValidEvent(&event))
4517 case EVENT_BUTTONPRESS:
4518 case EVENT_BUTTONRELEASE:
4519 case EVENT_MOTIONNOTIFY:
4521 DrawBuffer *drawto_last = drawto;
4524 if (event.type == EVENT_MOTIONNOTIFY)
4529 motion_status = TRUE;
4530 mx = ((MotionEvent *) &event)->x;
4531 my = ((MotionEvent *) &event)->y;
4535 motion_status = FALSE;
4536 mx = ((ButtonEvent *) &event)->x;
4537 my = ((ButtonEvent *) &event)->y;
4538 if (event.type == EVENT_BUTTONPRESS)
4539 button_status = ((ButtonEvent *) &event)->button;
4541 button_status = MB_RELEASED;
4544 if (global.use_envelope_request)
4546 // draw changed button states to temporary bitmap
4547 drawto = bitmap_db_store_1;
4550 // this sets 'request_gadget_id'
4551 HandleGadgets(mx, my, button_status);
4553 if (global.use_envelope_request)
4555 // restore pointer to drawing buffer
4556 drawto = drawto_last;
4558 // prepare complete envelope request from temporary bitmap
4559 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy,
4563 switch (request_gadget_id)
4565 case TOOL_CTRL_ID_YES:
4566 case TOOL_CTRL_ID_TOUCH_YES:
4569 case TOOL_CTRL_ID_NO:
4570 case TOOL_CTRL_ID_TOUCH_NO:
4573 case TOOL_CTRL_ID_CONFIRM:
4574 case TOOL_CTRL_ID_TOUCH_CONFIRM:
4575 result = TRUE | FALSE;
4578 case TOOL_CTRL_ID_PLAYER_1:
4581 case TOOL_CTRL_ID_PLAYER_2:
4584 case TOOL_CTRL_ID_PLAYER_3:
4587 case TOOL_CTRL_ID_PLAYER_4:
4592 // only check clickable animations if no request gadget clicked
4593 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4600 case SDL_WINDOWEVENT:
4601 HandleWindowEvent((WindowEvent *) &event);
4604 case SDL_APP_WILLENTERBACKGROUND:
4605 case SDL_APP_DIDENTERBACKGROUND:
4606 case SDL_APP_WILLENTERFOREGROUND:
4607 case SDL_APP_DIDENTERFOREGROUND:
4608 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4611 case EVENT_KEYPRESS:
4613 Key key = GetEventKey((KeyEvent *)&event);
4618 if (req_state & REQ_CONFIRM)
4627 #if defined(KSYM_Rewind)
4628 case KSYM_Rewind: // for Amazon Fire TV remote
4637 #if defined(KSYM_FastForward)
4638 case KSYM_FastForward: // for Amazon Fire TV remote
4644 HandleKeysDebug(key, KEY_PRESSED);
4648 if (req_state & REQ_PLAYER)
4650 int old_player_nr = setup.network_player_nr;
4653 result = old_player_nr + 1;
4658 result = old_player_nr + 1;
4689 case EVENT_FINGERRELEASE:
4690 case EVENT_KEYRELEASE:
4691 ClearPlayerAction();
4694 case SDL_CONTROLLERBUTTONDOWN:
4695 switch (event.cbutton.button)
4697 case SDL_CONTROLLER_BUTTON_A:
4698 case SDL_CONTROLLER_BUTTON_X:
4699 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4700 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4704 case SDL_CONTROLLER_BUTTON_B:
4705 case SDL_CONTROLLER_BUTTON_Y:
4706 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4707 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4708 case SDL_CONTROLLER_BUTTON_BACK:
4713 if (req_state & REQ_PLAYER)
4715 int old_player_nr = setup.network_player_nr;
4718 result = old_player_nr + 1;
4720 switch (event.cbutton.button)
4722 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4723 case SDL_CONTROLLER_BUTTON_Y:
4727 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4728 case SDL_CONTROLLER_BUTTON_B:
4732 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4733 case SDL_CONTROLLER_BUTTON_A:
4737 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4738 case SDL_CONTROLLER_BUTTON_X:
4749 case SDL_CONTROLLERBUTTONUP:
4750 HandleJoystickEvent(&event);
4751 ClearPlayerAction();
4755 HandleOtherEvents(&event);
4760 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4762 int joy = AnyJoystick();
4764 if (joy & JOY_BUTTON_1)
4766 else if (joy & JOY_BUTTON_2)
4769 else if (AnyJoystick())
4771 int joy = AnyJoystick();
4773 if (req_state & REQ_PLAYER)
4777 else if (joy & JOY_RIGHT)
4779 else if (joy & JOY_DOWN)
4781 else if (joy & JOY_LEFT)
4789 SetDrawtoField(draw_buffer_last);
4794 static void DoRequestBefore(void)
4796 if (game_status == GAME_MODE_PLAYING)
4797 BlitScreenToBitmap(backbuffer);
4799 // disable deactivated drawing when quick-loading level tape recording
4800 if (tape.playing && tape.deactivate_display)
4801 TapeDeactivateDisplayOff(TRUE);
4803 SetMouseCursor(CURSOR_DEFAULT);
4805 // pause network game while waiting for request to answer
4806 if (network.enabled &&
4807 game_status == GAME_MODE_PLAYING &&
4808 !game.all_players_gone)
4809 SendToServer_PausePlaying();
4811 // simulate releasing mouse button over last gadget, if still pressed
4813 HandleGadgets(-1, -1, 0);
4818 static void DoRequestAfter(void)
4822 if (game_status == GAME_MODE_PLAYING)
4824 SetPanelBackground();
4825 SetDrawBackgroundMask(REDRAW_DOOR_1);
4829 SetDrawBackgroundMask(REDRAW_FIELD);
4832 // continue network game after request
4833 if (network.enabled &&
4834 game_status == GAME_MODE_PLAYING &&
4835 !game.all_players_gone)
4836 SendToServer_ContinuePlaying();
4838 // restore deactivated drawing when quick-loading level tape recording
4839 if (tape.playing && tape.deactivate_display)
4840 TapeDeactivateDisplayOn();
4843 static boolean RequestDoor(char *text, unsigned int req_state)
4845 int draw_buffer_last = GetDrawtoField();
4846 unsigned int old_door_state = GetDoorState();
4847 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4848 int font_nr = FONT_TEXT_2;
4853 if (maxWordLengthInRequestString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4855 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4856 font_nr = FONT_TEXT_1;
4861 // draw released gadget before proceeding
4864 if (old_door_state & DOOR_OPEN_1)
4866 CloseDoor(DOOR_CLOSE_1);
4868 // save old door content
4869 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4870 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4873 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4874 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4876 // clear door drawing field
4877 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4879 // force DOOR font inside door area
4880 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4882 // write text for request
4883 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4885 char text_line[max_request_line_len + 1];
4891 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4893 tc = *(text_ptr + tx);
4894 // if (!tc || tc == ' ')
4895 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4899 if ((tc == '?' || tc == '!') && tl == 0)
4909 strncpy(text_line, text_ptr, tl);
4912 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4913 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4914 text_line, font_nr);
4916 text_ptr += tl + (tc == ' ' ? 1 : 0);
4917 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4922 MapToolButtons(req_state);
4924 // copy request gadgets to door backbuffer
4925 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4927 OpenDoor(DOOR_OPEN_1);
4929 // ---------- handle request buttons ----------
4930 result = RequestHandleEvents(req_state, draw_buffer_last);
4934 if (!(req_state & REQ_STAY_OPEN))
4936 CloseDoor(DOOR_CLOSE_1);
4938 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4939 (req_state & REQ_REOPEN))
4940 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4948 static boolean RequestEnvelope(char *text, unsigned int req_state)
4950 int draw_buffer_last = GetDrawtoField();
4955 DrawEnvelopeRequest(text, req_state);
4956 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4958 // ---------- handle request buttons ----------
4959 result = RequestHandleEvents(req_state, draw_buffer_last);
4963 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4970 boolean Request(char *text, unsigned int req_state)
4972 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4973 boolean overlay_enabled = GetOverlayEnabled();
4976 // when showing request dialog after game ended, deactivate game panel
4978 game.panel.active = FALSE;
4980 game.request_active = TRUE;
4982 SetOverlayEnabled(FALSE);
4984 if (global.use_envelope_request)
4985 result = RequestEnvelope(text, req_state);
4987 result = RequestDoor(text, req_state);
4989 SetOverlayEnabled(overlay_enabled);
4991 game.request_active = FALSE;
4996 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4998 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4999 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
5002 if (dpo1->sort_priority != dpo2->sort_priority)
5003 compare_result = dpo1->sort_priority - dpo2->sort_priority;
5005 compare_result = dpo1->nr - dpo2->nr;
5007 return compare_result;
5010 void InitGraphicCompatibilityInfo_Doors(void)
5016 struct DoorInfo *door;
5020 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
5021 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
5023 { -1, -1, -1, NULL }
5025 struct Rect door_rect_list[] =
5027 { DX, DY, DXSIZE, DYSIZE },
5028 { VX, VY, VXSIZE, VYSIZE }
5032 for (i = 0; doors[i].door_token != -1; i++)
5034 int door_token = doors[i].door_token;
5035 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5036 int part_1 = doors[i].part_1;
5037 int part_8 = doors[i].part_8;
5038 int part_2 = part_1 + 1;
5039 int part_3 = part_1 + 2;
5040 struct DoorInfo *door = doors[i].door;
5041 struct Rect *door_rect = &door_rect_list[door_index];
5042 boolean door_gfx_redefined = FALSE;
5044 // check if any door part graphic definitions have been redefined
5046 for (j = 0; door_part_controls[j].door_token != -1; j++)
5048 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5049 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
5051 if (dpc->door_token == door_token && fi->redefined)
5052 door_gfx_redefined = TRUE;
5055 // check for old-style door graphic/animation modifications
5057 if (!door_gfx_redefined)
5059 if (door->anim_mode & ANIM_STATIC_PANEL)
5061 door->panel.step_xoffset = 0;
5062 door->panel.step_yoffset = 0;
5065 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
5067 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
5068 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
5069 int num_door_steps, num_panel_steps;
5071 // remove door part graphics other than the two default wings
5073 for (j = 0; door_part_controls[j].door_token != -1; j++)
5075 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5076 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5078 if (dpc->graphic >= part_3 &&
5079 dpc->graphic <= part_8)
5083 // set graphics and screen positions of the default wings
5085 g_part_1->width = door_rect->width;
5086 g_part_1->height = door_rect->height;
5087 g_part_2->width = door_rect->width;
5088 g_part_2->height = door_rect->height;
5089 g_part_2->src_x = door_rect->width;
5090 g_part_2->src_y = g_part_1->src_y;
5092 door->part_2.x = door->part_1.x;
5093 door->part_2.y = door->part_1.y;
5095 if (door->width != -1)
5097 g_part_1->width = door->width;
5098 g_part_2->width = door->width;
5100 // special treatment for graphics and screen position of right wing
5101 g_part_2->src_x += door_rect->width - door->width;
5102 door->part_2.x += door_rect->width - door->width;
5105 if (door->height != -1)
5107 g_part_1->height = door->height;
5108 g_part_2->height = door->height;
5110 // special treatment for graphics and screen position of bottom wing
5111 g_part_2->src_y += door_rect->height - door->height;
5112 door->part_2.y += door_rect->height - door->height;
5115 // set animation delays for the default wings and panels
5117 door->part_1.step_delay = door->step_delay;
5118 door->part_2.step_delay = door->step_delay;
5119 door->panel.step_delay = door->step_delay;
5121 // set animation draw order for the default wings
5123 door->part_1.sort_priority = 2; // draw left wing over ...
5124 door->part_2.sort_priority = 1; // ... right wing
5126 // set animation draw offset for the default wings
5128 if (door->anim_mode & ANIM_HORIZONTAL)
5130 door->part_1.step_xoffset = door->step_offset;
5131 door->part_1.step_yoffset = 0;
5132 door->part_2.step_xoffset = door->step_offset * -1;
5133 door->part_2.step_yoffset = 0;
5135 num_door_steps = g_part_1->width / door->step_offset;
5137 else // ANIM_VERTICAL
5139 door->part_1.step_xoffset = 0;
5140 door->part_1.step_yoffset = door->step_offset;
5141 door->part_2.step_xoffset = 0;
5142 door->part_2.step_yoffset = door->step_offset * -1;
5144 num_door_steps = g_part_1->height / door->step_offset;
5147 // set animation draw offset for the default panels
5149 if (door->step_offset > 1)
5151 num_panel_steps = 2 * door_rect->height / door->step_offset;
5152 door->panel.start_step = num_panel_steps - num_door_steps;
5153 door->panel.start_step_closing = door->panel.start_step;
5157 num_panel_steps = door_rect->height / door->step_offset;
5158 door->panel.start_step = num_panel_steps - num_door_steps / 2;
5159 door->panel.start_step_closing = door->panel.start_step;
5160 door->panel.step_delay *= 2;
5167 void InitDoors(void)
5171 for (i = 0; door_part_controls[i].door_token != -1; i++)
5173 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5174 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5176 // initialize "start_step_opening" and "start_step_closing", if needed
5177 if (dpc->pos->start_step_opening == 0 &&
5178 dpc->pos->start_step_closing == 0)
5180 // dpc->pos->start_step_opening = dpc->pos->start_step;
5181 dpc->pos->start_step_closing = dpc->pos->start_step;
5184 // fill structure for door part draw order (sorted below)
5186 dpo->sort_priority = dpc->pos->sort_priority;
5189 // sort door part controls according to sort_priority and graphic number
5190 qsort(door_part_order, MAX_DOOR_PARTS,
5191 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5194 unsigned int OpenDoor(unsigned int door_state)
5196 if (door_state & DOOR_COPY_BACK)
5198 if (door_state & DOOR_OPEN_1)
5199 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5200 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5202 if (door_state & DOOR_OPEN_2)
5203 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5204 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5206 door_state &= ~DOOR_COPY_BACK;
5209 return MoveDoor(door_state);
5212 unsigned int CloseDoor(unsigned int door_state)
5214 unsigned int old_door_state = GetDoorState();
5216 if (!(door_state & DOOR_NO_COPY_BACK))
5218 if (old_door_state & DOOR_OPEN_1)
5219 BlitBitmap(backbuffer, bitmap_db_door_1,
5220 DX, DY, DXSIZE, DYSIZE, 0, 0);
5222 if (old_door_state & DOOR_OPEN_2)
5223 BlitBitmap(backbuffer, bitmap_db_door_2,
5224 VX, VY, VXSIZE, VYSIZE, 0, 0);
5226 door_state &= ~DOOR_NO_COPY_BACK;
5229 return MoveDoor(door_state);
5232 unsigned int GetDoorState(void)
5234 return MoveDoor(DOOR_GET_STATE);
5237 unsigned int SetDoorState(unsigned int door_state)
5239 return MoveDoor(door_state | DOOR_SET_STATE);
5242 static int euclid(int a, int b)
5244 return (b ? euclid(b, a % b) : a);
5247 unsigned int MoveDoor(unsigned int door_state)
5249 struct Rect door_rect_list[] =
5251 { DX, DY, DXSIZE, DYSIZE },
5252 { VX, VY, VXSIZE, VYSIZE }
5254 static int door1 = DOOR_CLOSE_1;
5255 static int door2 = DOOR_CLOSE_2;
5256 DelayCounter door_delay = { 0 };
5259 if (door_state == DOOR_GET_STATE)
5260 return (door1 | door2);
5262 if (door_state & DOOR_SET_STATE)
5264 if (door_state & DOOR_ACTION_1)
5265 door1 = door_state & DOOR_ACTION_1;
5266 if (door_state & DOOR_ACTION_2)
5267 door2 = door_state & DOOR_ACTION_2;
5269 return (door1 | door2);
5272 if (!(door_state & DOOR_FORCE_REDRAW))
5274 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5275 door_state &= ~DOOR_OPEN_1;
5276 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5277 door_state &= ~DOOR_CLOSE_1;
5278 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5279 door_state &= ~DOOR_OPEN_2;
5280 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5281 door_state &= ~DOOR_CLOSE_2;
5284 if (global.autoplay_leveldir)
5286 door_state |= DOOR_NO_DELAY;
5287 door_state &= ~DOOR_CLOSE_ALL;
5290 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5291 door_state |= DOOR_NO_DELAY;
5293 if (door_state & DOOR_ACTION)
5295 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
5296 boolean door_panel_drawn[NUM_DOORS];
5297 boolean panel_has_doors[NUM_DOORS];
5298 boolean door_part_skip[MAX_DOOR_PARTS];
5299 boolean door_part_done[MAX_DOOR_PARTS];
5300 boolean door_part_done_all;
5301 int num_steps[MAX_DOOR_PARTS];
5302 int max_move_delay = 0; // delay for complete animations of all doors
5303 int max_step_delay = 0; // delay (ms) between two animation frames
5304 int num_move_steps = 0; // number of animation steps for all doors
5305 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
5306 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
5310 for (i = 0; i < NUM_DOORS; i++)
5311 panel_has_doors[i] = FALSE;
5313 for (i = 0; i < MAX_DOOR_PARTS; i++)
5315 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5316 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5317 int door_token = dpc->door_token;
5319 door_part_done[i] = FALSE;
5320 door_part_skip[i] = (!(door_state & door_token) ||
5324 for (i = 0; i < MAX_DOOR_PARTS; i++)
5326 int nr = door_part_order[i].nr;
5327 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5328 struct DoorPartPosInfo *pos = dpc->pos;
5329 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5330 int door_token = dpc->door_token;
5331 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5332 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5333 int step_xoffset = ABS(pos->step_xoffset);
5334 int step_yoffset = ABS(pos->step_yoffset);
5335 int step_delay = pos->step_delay;
5336 int current_door_state = door_state & door_token;
5337 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5338 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5339 boolean part_opening = (is_panel ? door_closing : door_opening);
5340 int start_step = (part_opening ? pos->start_step_opening :
5341 pos->start_step_closing);
5342 float move_xsize = (step_xoffset ? g->width : 0);
5343 float move_ysize = (step_yoffset ? g->height : 0);
5344 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5345 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5346 int move_steps = (move_xsteps && move_ysteps ?
5347 MIN(move_xsteps, move_ysteps) :
5348 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5349 int move_delay = move_steps * step_delay;
5351 if (door_part_skip[nr])
5354 max_move_delay = MAX(max_move_delay, move_delay);
5355 max_step_delay = (max_step_delay == 0 ? step_delay :
5356 euclid(max_step_delay, step_delay));
5357 num_steps[nr] = move_steps;
5361 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5363 panel_has_doors[door_index] = TRUE;
5367 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
5369 num_move_steps = max_move_delay / max_step_delay;
5370 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5372 door_delay.value = max_step_delay;
5374 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5376 start = num_move_steps - 1;
5380 // opening door sound has priority over simultaneously closing door
5381 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5383 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5385 if (door_state & DOOR_OPEN_1)
5386 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5387 if (door_state & DOOR_OPEN_2)
5388 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5390 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5392 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5394 if (door_state & DOOR_CLOSE_1)
5395 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5396 if (door_state & DOOR_CLOSE_2)
5397 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5401 for (k = start; k < num_move_steps; k++)
5403 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5405 door_part_done_all = TRUE;
5407 for (i = 0; i < NUM_DOORS; i++)
5408 door_panel_drawn[i] = FALSE;
5410 for (i = 0; i < MAX_DOOR_PARTS; i++)
5412 int nr = door_part_order[i].nr;
5413 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5414 struct DoorPartPosInfo *pos = dpc->pos;
5415 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5416 int door_token = dpc->door_token;
5417 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5418 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5419 boolean is_panel_and_door_has_closed = FALSE;
5420 struct Rect *door_rect = &door_rect_list[door_index];
5421 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5423 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5424 int current_door_state = door_state & door_token;
5425 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5426 boolean door_closing = !door_opening;
5427 boolean part_opening = (is_panel ? door_closing : door_opening);
5428 boolean part_closing = !part_opening;
5429 int start_step = (part_opening ? pos->start_step_opening :
5430 pos->start_step_closing);
5431 int step_delay = pos->step_delay;
5432 int step_factor = step_delay / max_step_delay;
5433 int k1 = (step_factor ? k / step_factor + 1 : k);
5434 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5435 int kk = MAX(0, k2);
5438 int src_x, src_y, src_xx, src_yy;
5439 int dst_x, dst_y, dst_xx, dst_yy;
5442 if (door_part_skip[nr])
5445 if (!(door_state & door_token))
5453 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5454 int kk_door = MAX(0, k2_door);
5455 int sync_frame = kk_door * door_delay.value;
5456 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5458 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5459 &g_src_x, &g_src_y);
5464 if (!door_panel_drawn[door_index])
5466 ClearRectangle(drawto, door_rect->x, door_rect->y,
5467 door_rect->width, door_rect->height);
5469 door_panel_drawn[door_index] = TRUE;
5472 // draw opening or closing door parts
5474 if (pos->step_xoffset < 0) // door part on right side
5477 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5480 if (dst_xx + width > door_rect->width)
5481 width = door_rect->width - dst_xx;
5483 else // door part on left side
5486 dst_xx = pos->x - kk * pos->step_xoffset;
5490 src_xx = ABS(dst_xx);
5494 width = g->width - src_xx;
5496 if (width > door_rect->width)
5497 width = door_rect->width;
5499 // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
5502 if (pos->step_yoffset < 0) // door part on bottom side
5505 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5508 if (dst_yy + height > door_rect->height)
5509 height = door_rect->height - dst_yy;
5511 else // door part on top side
5514 dst_yy = pos->y - kk * pos->step_yoffset;
5518 src_yy = ABS(dst_yy);
5522 height = g->height - src_yy;
5525 src_x = g_src_x + src_xx;
5526 src_y = g_src_y + src_yy;
5528 dst_x = door_rect->x + dst_xx;
5529 dst_y = door_rect->y + dst_yy;
5531 is_panel_and_door_has_closed =
5534 panel_has_doors[door_index] &&
5535 k >= num_move_steps_doors_only - 1);
5537 if (width >= 0 && width <= g->width &&
5538 height >= 0 && height <= g->height &&
5539 !is_panel_and_door_has_closed)
5541 if (is_panel || !pos->draw_masked)
5542 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5545 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5549 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5551 if ((part_opening && (width < 0 || height < 0)) ||
5552 (part_closing && (width >= g->width && height >= g->height)))
5553 door_part_done[nr] = TRUE;
5555 // continue door part animations, but not panel after door has closed
5556 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5557 door_part_done_all = FALSE;
5560 if (!(door_state & DOOR_NO_DELAY))
5563 HandleGameActions();
5567 SkipUntilDelayReached(&door_delay, &k, last_frame);
5569 // prevent OS (Windows) from complaining about program not responding
5573 if (door_part_done_all)
5577 if (!(door_state & DOOR_NO_DELAY))
5579 // wait for specified door action post delay
5580 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5581 door_delay.value = MAX(door_1.post_delay, door_2.post_delay);
5582 else if (door_state & DOOR_ACTION_1)
5583 door_delay.value = door_1.post_delay;
5584 else if (door_state & DOOR_ACTION_2)
5585 door_delay.value = door_2.post_delay;
5587 while (!DelayReached(&door_delay))
5590 HandleGameActions();
5597 if (door_state & DOOR_ACTION_1)
5598 door1 = door_state & DOOR_ACTION_1;
5599 if (door_state & DOOR_ACTION_2)
5600 door2 = door_state & DOOR_ACTION_2;
5602 // draw masked border over door area
5603 DrawMaskedBorder(REDRAW_DOOR_1);
5604 DrawMaskedBorder(REDRAW_DOOR_2);
5606 ClearAutoRepeatKeyEvents();
5608 return (door1 | door2);
5611 static boolean useSpecialEditorDoor(void)
5613 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5614 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5616 // do not draw special editor door if editor border defined or redefined
5617 if (graphic_info[graphic].bitmap != NULL || redefined)
5620 // do not draw special editor door if global border defined to be empty
5621 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5624 // do not draw special editor door if viewport definitions do not match
5628 EY + EYSIZE != VY + VYSIZE)
5634 void DrawSpecialEditorDoor(void)
5636 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5637 int top_border_width = gfx1->width;
5638 int top_border_height = gfx1->height;
5639 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5640 int ex = EX - outer_border;
5641 int ey = EY - outer_border;
5642 int vy = VY - outer_border;
5643 int exsize = EXSIZE + 2 * outer_border;
5645 if (!useSpecialEditorDoor())
5648 // draw bigger level editor toolbox window
5649 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5650 top_border_width, top_border_height, ex, ey - top_border_height);
5651 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5652 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5654 redraw_mask |= REDRAW_ALL;
5657 void UndrawSpecialEditorDoor(void)
5659 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5660 int top_border_width = gfx1->width;
5661 int top_border_height = gfx1->height;
5662 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5663 int ex = EX - outer_border;
5664 int ey = EY - outer_border;
5665 int ey_top = ey - top_border_height;
5666 int exsize = EXSIZE + 2 * outer_border;
5667 int eysize = EYSIZE + 2 * outer_border;
5669 if (!useSpecialEditorDoor())
5672 // draw normal tape recorder window
5673 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5675 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5676 ex, ey_top, top_border_width, top_border_height,
5678 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5679 ex, ey, exsize, eysize, ex, ey);
5683 // if screen background is set to "[NONE]", clear editor toolbox window
5684 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5685 ClearRectangle(drawto, ex, ey, exsize, eysize);
5688 redraw_mask |= REDRAW_ALL;
5692 // ---------- new tool button stuff -------------------------------------------
5697 struct TextPosInfo *pos;
5699 boolean is_touch_button;
5701 } toolbutton_info[NUM_TOOL_BUTTONS] =
5704 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5705 TOOL_CTRL_ID_YES, FALSE, "yes"
5708 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5709 TOOL_CTRL_ID_NO, FALSE, "no"
5712 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5713 TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
5716 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5717 TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
5720 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5721 TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
5724 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5725 TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
5728 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5729 TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
5732 IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
5733 TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
5736 IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
5737 TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
5740 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5741 TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
5745 void CreateToolButtons(void)
5749 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5751 int graphic = toolbutton_info[i].graphic;
5752 struct GraphicInfo *gfx = &graphic_info[graphic];
5753 struct TextPosInfo *pos = toolbutton_info[i].pos;
5754 struct GadgetInfo *gi;
5755 Bitmap *deco_bitmap = None;
5756 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5757 unsigned int event_mask = GD_EVENT_RELEASED;
5758 boolean is_touch_button = toolbutton_info[i].is_touch_button;
5759 int base_x = (is_touch_button ? 0 : DX);
5760 int base_y = (is_touch_button ? 0 : DY);
5761 int gd_x = gfx->src_x;
5762 int gd_y = gfx->src_y;
5763 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5764 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5769 // do not use touch buttons if overlay touch buttons are disabled
5770 if (is_touch_button && !setup.touch.overlay_buttons)
5773 if (global.use_envelope_request && !is_touch_button)
5775 setRequestPosition(&base_x, &base_y, TRUE);
5777 // check if request buttons are outside of envelope and fix, if needed
5778 if (x < 0 || x + gfx->width > request.width ||
5779 y < 0 || y + gfx->height > request.height)
5781 if (id == TOOL_CTRL_ID_YES)
5784 y = request.height - 2 * request.border_size - gfx->height;
5786 else if (id == TOOL_CTRL_ID_NO)
5788 x = request.width - 2 * request.border_size - gfx->width;
5789 y = request.height - 2 * request.border_size - gfx->height;
5791 else if (id == TOOL_CTRL_ID_CONFIRM)
5793 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5794 y = request.height - 2 * request.border_size - gfx->height;
5796 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5798 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5800 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5801 y = request.height - 2 * request.border_size - gfx->height * 2;
5803 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5804 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5809 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4 &&
5812 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5814 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5815 pos->size, &deco_bitmap, &deco_x, &deco_y);
5816 deco_xpos = (gfx->width - pos->size) / 2;
5817 deco_ypos = (gfx->height - pos->size) / 2;
5820 gi = CreateGadget(GDI_CUSTOM_ID, id,
5821 GDI_IMAGE_ID, graphic,
5822 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5825 GDI_WIDTH, gfx->width,
5826 GDI_HEIGHT, gfx->height,
5827 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5828 GDI_STATE, GD_BUTTON_UNPRESSED,
5829 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5830 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5831 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5832 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5833 GDI_DECORATION_SIZE, pos->size, pos->size,
5834 GDI_DECORATION_SHIFTING, 1, 1,
5835 GDI_DIRECT_DRAW, FALSE,
5836 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5837 GDI_EVENT_MASK, event_mask,
5838 GDI_CALLBACK_ACTION, HandleToolButtons,
5842 Fail("cannot create gadget");
5844 tool_gadget[id] = gi;
5848 void FreeToolButtons(void)
5852 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5853 FreeGadget(tool_gadget[i]);
5856 static void MapToolButtons(unsigned int req_state)
5858 if (req_state & REQ_ASK)
5860 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
5861 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
5862 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
5863 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
5865 else if (req_state & REQ_CONFIRM)
5867 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
5868 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
5870 else if (req_state & REQ_PLAYER)
5872 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
5873 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
5874 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
5875 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
5879 static void UnmapToolButtons(void)
5883 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5884 UnmapGadget(tool_gadget[i]);
5887 static void HandleToolButtons(struct GadgetInfo *gi)
5889 request_gadget_id = gi->custom_id;
5892 static struct Mapping_EM_to_RND_object
5895 boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
5896 boolean is_backside; // backside of moving element
5902 em_object_mapping_list[GAME_TILE_MAX + 1] =
5905 Zborder, FALSE, FALSE,
5909 Zplayer, FALSE, FALSE,
5918 Ztank, FALSE, FALSE,
5922 Zeater, FALSE, FALSE,
5926 Zdynamite, FALSE, FALSE,
5930 Zboom, FALSE, FALSE,
5935 Xchain, FALSE, FALSE,
5936 EL_DEFAULT, ACTION_EXPLODING, -1
5939 Xboom_bug, FALSE, FALSE,
5940 EL_BUG, ACTION_EXPLODING, -1
5943 Xboom_tank, FALSE, FALSE,
5944 EL_SPACESHIP, ACTION_EXPLODING, -1
5947 Xboom_android, FALSE, FALSE,
5948 EL_EMC_ANDROID, ACTION_OTHER, -1
5951 Xboom_1, FALSE, FALSE,
5952 EL_DEFAULT, ACTION_EXPLODING, -1
5955 Xboom_2, FALSE, FALSE,
5956 EL_DEFAULT, ACTION_EXPLODING, -1
5960 Xblank, TRUE, FALSE,
5965 Xsplash_e, FALSE, FALSE,
5966 EL_ACID_SPLASH_RIGHT, -1, -1
5969 Xsplash_w, FALSE, FALSE,
5970 EL_ACID_SPLASH_LEFT, -1, -1
5974 Xplant, TRUE, FALSE,
5975 EL_EMC_PLANT, -1, -1
5978 Yplant, FALSE, FALSE,
5979 EL_EMC_PLANT, -1, -1
5983 Xacid_1, TRUE, FALSE,
5987 Xacid_2, FALSE, FALSE,
5991 Xacid_3, FALSE, FALSE,
5995 Xacid_4, FALSE, FALSE,
5999 Xacid_5, FALSE, FALSE,
6003 Xacid_6, FALSE, FALSE,
6007 Xacid_7, FALSE, FALSE,
6011 Xacid_8, FALSE, FALSE,
6016 Xfake_acid_1, TRUE, FALSE,
6017 EL_EMC_FAKE_ACID, -1, -1
6020 Xfake_acid_2, FALSE, FALSE,
6021 EL_EMC_FAKE_ACID, -1, -1
6024 Xfake_acid_3, FALSE, FALSE,
6025 EL_EMC_FAKE_ACID, -1, -1
6028 Xfake_acid_4, FALSE, FALSE,
6029 EL_EMC_FAKE_ACID, -1, -1
6032 Xfake_acid_5, FALSE, FALSE,
6033 EL_EMC_FAKE_ACID, -1, -1
6036 Xfake_acid_6, FALSE, FALSE,
6037 EL_EMC_FAKE_ACID, -1, -1
6040 Xfake_acid_7, FALSE, FALSE,
6041 EL_EMC_FAKE_ACID, -1, -1
6044 Xfake_acid_8, FALSE, FALSE,
6045 EL_EMC_FAKE_ACID, -1, -1
6049 Xfake_acid_1_player, FALSE, FALSE,
6050 EL_EMC_FAKE_ACID, -1, -1
6053 Xfake_acid_2_player, FALSE, FALSE,
6054 EL_EMC_FAKE_ACID, -1, -1
6057 Xfake_acid_3_player, FALSE, FALSE,
6058 EL_EMC_FAKE_ACID, -1, -1
6061 Xfake_acid_4_player, FALSE, FALSE,
6062 EL_EMC_FAKE_ACID, -1, -1
6065 Xfake_acid_5_player, FALSE, FALSE,
6066 EL_EMC_FAKE_ACID, -1, -1
6069 Xfake_acid_6_player, FALSE, FALSE,
6070 EL_EMC_FAKE_ACID, -1, -1
6073 Xfake_acid_7_player, FALSE, FALSE,
6074 EL_EMC_FAKE_ACID, -1, -1
6077 Xfake_acid_8_player, FALSE, FALSE,
6078 EL_EMC_FAKE_ACID, -1, -1
6082 Xgrass, TRUE, FALSE,
6083 EL_EMC_GRASS, -1, -1
6086 Ygrass_nB, FALSE, FALSE,
6087 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
6090 Ygrass_eB, FALSE, FALSE,
6091 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
6094 Ygrass_sB, FALSE, FALSE,
6095 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
6098 Ygrass_wB, FALSE, FALSE,
6099 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
6107 Ydirt_nB, FALSE, FALSE,
6108 EL_SAND, ACTION_DIGGING, MV_BIT_UP
6111 Ydirt_eB, FALSE, FALSE,
6112 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
6115 Ydirt_sB, FALSE, FALSE,
6116 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
6119 Ydirt_wB, FALSE, FALSE,
6120 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
6124 Xandroid, TRUE, FALSE,
6125 EL_EMC_ANDROID, ACTION_ACTIVE, -1
6128 Xandroid_1_n, FALSE, FALSE,
6129 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6132 Xandroid_2_n, FALSE, FALSE,
6133 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6136 Xandroid_1_e, FALSE, FALSE,
6137 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6140 Xandroid_2_e, FALSE, FALSE,
6141 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6144 Xandroid_1_w, FALSE, FALSE,
6145 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6148 Xandroid_2_w, FALSE, FALSE,
6149 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6152 Xandroid_1_s, FALSE, FALSE,
6153 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6156 Xandroid_2_s, FALSE, FALSE,
6157 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6160 Yandroid_n, FALSE, FALSE,
6161 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6164 Yandroid_nB, FALSE, TRUE,
6165 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6168 Yandroid_ne, FALSE, FALSE,
6169 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
6172 Yandroid_neB, FALSE, TRUE,
6173 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
6176 Yandroid_e, FALSE, FALSE,
6177 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6180 Yandroid_eB, FALSE, TRUE,
6181 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6184 Yandroid_se, FALSE, FALSE,
6185 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
6188 Yandroid_seB, FALSE, TRUE,
6189 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
6192 Yandroid_s, FALSE, FALSE,
6193 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6196 Yandroid_sB, FALSE, TRUE,
6197 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6200 Yandroid_sw, FALSE, FALSE,
6201 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
6204 Yandroid_swB, FALSE, TRUE,
6205 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
6208 Yandroid_w, FALSE, FALSE,
6209 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6212 Yandroid_wB, FALSE, TRUE,
6213 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6216 Yandroid_nw, FALSE, FALSE,
6217 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
6220 Yandroid_nwB, FALSE, TRUE,
6221 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
6225 Xeater_n, TRUE, FALSE,
6226 EL_YAMYAM_UP, -1, -1
6229 Xeater_e, TRUE, FALSE,
6230 EL_YAMYAM_RIGHT, -1, -1
6233 Xeater_w, TRUE, FALSE,
6234 EL_YAMYAM_LEFT, -1, -1
6237 Xeater_s, TRUE, FALSE,
6238 EL_YAMYAM_DOWN, -1, -1
6241 Yeater_n, FALSE, FALSE,
6242 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6245 Yeater_nB, FALSE, TRUE,
6246 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6249 Yeater_e, FALSE, FALSE,
6250 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6253 Yeater_eB, FALSE, TRUE,
6254 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6257 Yeater_s, FALSE, FALSE,
6258 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6261 Yeater_sB, FALSE, TRUE,
6262 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6265 Yeater_w, FALSE, FALSE,
6266 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6269 Yeater_wB, FALSE, TRUE,
6270 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6273 Yeater_stone, FALSE, FALSE,
6274 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
6277 Yeater_spring, FALSE, FALSE,
6278 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
6282 Xalien, TRUE, FALSE,
6286 Xalien_pause, FALSE, FALSE,
6290 Yalien_n, FALSE, FALSE,
6291 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6294 Yalien_nB, FALSE, TRUE,
6295 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6298 Yalien_e, FALSE, FALSE,
6299 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6302 Yalien_eB, FALSE, TRUE,
6303 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6306 Yalien_s, FALSE, FALSE,
6307 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6310 Yalien_sB, FALSE, TRUE,
6311 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6314 Yalien_w, FALSE, FALSE,
6315 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6318 Yalien_wB, FALSE, TRUE,
6319 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6322 Yalien_stone, FALSE, FALSE,
6323 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6326 Yalien_spring, FALSE, FALSE,
6327 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6331 Xbug_1_n, TRUE, FALSE,
6335 Xbug_1_e, TRUE, FALSE,
6336 EL_BUG_RIGHT, -1, -1
6339 Xbug_1_s, TRUE, FALSE,
6343 Xbug_1_w, TRUE, FALSE,
6347 Xbug_2_n, FALSE, FALSE,
6351 Xbug_2_e, FALSE, FALSE,
6352 EL_BUG_RIGHT, -1, -1
6355 Xbug_2_s, FALSE, FALSE,
6359 Xbug_2_w, FALSE, FALSE,
6363 Ybug_n, FALSE, FALSE,
6364 EL_BUG, ACTION_MOVING, MV_BIT_UP
6367 Ybug_nB, FALSE, TRUE,
6368 EL_BUG, ACTION_MOVING, MV_BIT_UP
6371 Ybug_e, FALSE, FALSE,
6372 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6375 Ybug_eB, FALSE, TRUE,
6376 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6379 Ybug_s, FALSE, FALSE,
6380 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6383 Ybug_sB, FALSE, TRUE,
6384 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6387 Ybug_w, FALSE, FALSE,
6388 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6391 Ybug_wB, FALSE, TRUE,
6392 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6395 Ybug_w_n, FALSE, FALSE,
6396 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6399 Ybug_n_e, FALSE, FALSE,
6400 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6403 Ybug_e_s, FALSE, FALSE,
6404 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6407 Ybug_s_w, FALSE, FALSE,
6408 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6411 Ybug_e_n, FALSE, FALSE,
6412 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6415 Ybug_s_e, FALSE, FALSE,
6416 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6419 Ybug_w_s, FALSE, FALSE,
6420 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6423 Ybug_n_w, FALSE, FALSE,
6424 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6427 Ybug_stone, FALSE, FALSE,
6428 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
6431 Ybug_spring, FALSE, FALSE,
6432 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
6436 Xtank_1_n, TRUE, FALSE,
6437 EL_SPACESHIP_UP, -1, -1
6440 Xtank_1_e, TRUE, FALSE,
6441 EL_SPACESHIP_RIGHT, -1, -1
6444 Xtank_1_s, TRUE, FALSE,
6445 EL_SPACESHIP_DOWN, -1, -1
6448 Xtank_1_w, TRUE, FALSE,
6449 EL_SPACESHIP_LEFT, -1, -1
6452 Xtank_2_n, FALSE, FALSE,
6453 EL_SPACESHIP_UP, -1, -1
6456 Xtank_2_e, FALSE, FALSE,
6457 EL_SPACESHIP_RIGHT, -1, -1
6460 Xtank_2_s, FALSE, FALSE,
6461 EL_SPACESHIP_DOWN, -1, -1
6464 Xtank_2_w, FALSE, FALSE,
6465 EL_SPACESHIP_LEFT, -1, -1
6468 Ytank_n, FALSE, FALSE,
6469 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6472 Ytank_nB, FALSE, TRUE,
6473 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6476 Ytank_e, FALSE, FALSE,
6477 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6480 Ytank_eB, FALSE, TRUE,
6481 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6484 Ytank_s, FALSE, FALSE,
6485 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6488 Ytank_sB, FALSE, TRUE,
6489 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6492 Ytank_w, FALSE, FALSE,
6493 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6496 Ytank_wB, FALSE, TRUE,
6497 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6500 Ytank_w_n, FALSE, FALSE,
6501 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6504 Ytank_n_e, FALSE, FALSE,
6505 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6508 Ytank_e_s, FALSE, FALSE,
6509 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6512 Ytank_s_w, FALSE, FALSE,
6513 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6516 Ytank_e_n, FALSE, FALSE,
6517 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6520 Ytank_s_e, FALSE, FALSE,
6521 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6524 Ytank_w_s, FALSE, FALSE,
6525 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6528 Ytank_n_w, FALSE, FALSE,
6529 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6532 Ytank_stone, FALSE, FALSE,
6533 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
6536 Ytank_spring, FALSE, FALSE,
6537 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
6541 Xemerald, TRUE, FALSE,
6545 Xemerald_pause, FALSE, FALSE,
6549 Xemerald_fall, FALSE, FALSE,
6553 Xemerald_shine, FALSE, FALSE,
6554 EL_EMERALD, ACTION_TWINKLING, -1
6557 Yemerald_s, FALSE, FALSE,
6558 EL_EMERALD, ACTION_FALLING, -1
6561 Yemerald_sB, FALSE, TRUE,
6562 EL_EMERALD, ACTION_FALLING, -1
6565 Yemerald_e, FALSE, FALSE,
6566 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6569 Yemerald_eB, FALSE, TRUE,
6570 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6573 Yemerald_w, FALSE, FALSE,
6574 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6577 Yemerald_wB, FALSE, TRUE,
6578 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6581 Yemerald_blank, FALSE, FALSE,
6582 EL_EMERALD, ACTION_COLLECTING, -1
6586 Xdiamond, TRUE, FALSE,
6590 Xdiamond_pause, FALSE, FALSE,
6594 Xdiamond_fall, FALSE, FALSE,
6598 Xdiamond_shine, FALSE, FALSE,
6599 EL_DIAMOND, ACTION_TWINKLING, -1
6602 Ydiamond_s, FALSE, FALSE,
6603 EL_DIAMOND, ACTION_FALLING, -1
6606 Ydiamond_sB, FALSE, TRUE,
6607 EL_DIAMOND, ACTION_FALLING, -1
6610 Ydiamond_e, FALSE, FALSE,
6611 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6614 Ydiamond_eB, FALSE, TRUE,
6615 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6618 Ydiamond_w, FALSE, FALSE,
6619 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6622 Ydiamond_wB, FALSE, TRUE,
6623 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6626 Ydiamond_blank, FALSE, FALSE,
6627 EL_DIAMOND, ACTION_COLLECTING, -1
6630 Ydiamond_stone, FALSE, FALSE,
6631 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6635 Xstone, TRUE, FALSE,
6639 Xstone_pause, FALSE, FALSE,
6643 Xstone_fall, FALSE, FALSE,
6647 Ystone_s, FALSE, FALSE,
6648 EL_ROCK, ACTION_FALLING, -1
6651 Ystone_sB, FALSE, TRUE,
6652 EL_ROCK, ACTION_FALLING, -1
6655 Ystone_e, FALSE, FALSE,
6656 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6659 Ystone_eB, FALSE, TRUE,
6660 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6663 Ystone_w, FALSE, FALSE,
6664 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6667 Ystone_wB, FALSE, TRUE,
6668 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6676 Xbomb_pause, FALSE, FALSE,
6680 Xbomb_fall, FALSE, FALSE,
6684 Ybomb_s, FALSE, FALSE,
6685 EL_BOMB, ACTION_FALLING, -1
6688 Ybomb_sB, FALSE, TRUE,
6689 EL_BOMB, ACTION_FALLING, -1
6692 Ybomb_e, FALSE, FALSE,
6693 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6696 Ybomb_eB, FALSE, TRUE,
6697 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6700 Ybomb_w, FALSE, FALSE,
6701 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6704 Ybomb_wB, FALSE, TRUE,
6705 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6708 Ybomb_blank, FALSE, FALSE,
6709 EL_BOMB, ACTION_ACTIVATING, -1
6717 Xnut_pause, FALSE, FALSE,
6721 Xnut_fall, FALSE, FALSE,
6725 Ynut_s, FALSE, FALSE,
6726 EL_NUT, ACTION_FALLING, -1
6729 Ynut_sB, FALSE, TRUE,
6730 EL_NUT, ACTION_FALLING, -1
6733 Ynut_e, FALSE, FALSE,
6734 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6737 Ynut_eB, FALSE, TRUE,
6738 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6741 Ynut_w, FALSE, FALSE,
6742 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6745 Ynut_wB, FALSE, TRUE,
6746 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6749 Ynut_stone, FALSE, FALSE,
6750 EL_NUT, ACTION_BREAKING, -1
6754 Xspring, TRUE, FALSE,
6758 Xspring_pause, FALSE, FALSE,
6762 Xspring_e, TRUE, FALSE,
6763 EL_SPRING_RIGHT, -1, -1
6766 Xspring_w, TRUE, FALSE,
6767 EL_SPRING_LEFT, -1, -1
6770 Xspring_fall, FALSE, FALSE,
6774 Yspring_s, FALSE, FALSE,
6775 EL_SPRING, ACTION_FALLING, -1
6778 Yspring_sB, FALSE, TRUE,
6779 EL_SPRING, ACTION_FALLING, -1
6782 Yspring_e, FALSE, FALSE,
6783 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6786 Yspring_eB, FALSE, TRUE,
6787 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6790 Yspring_w, FALSE, FALSE,
6791 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6794 Yspring_wB, FALSE, TRUE,
6795 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6798 Yspring_alien_e, FALSE, FALSE,
6799 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6802 Yspring_alien_eB, FALSE, TRUE,
6803 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6806 Yspring_alien_w, FALSE, FALSE,
6807 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6810 Yspring_alien_wB, FALSE, TRUE,
6811 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6815 Xpush_emerald_e, FALSE, FALSE,
6816 EL_EMERALD, -1, MV_BIT_RIGHT
6819 Xpush_emerald_w, FALSE, FALSE,
6820 EL_EMERALD, -1, MV_BIT_LEFT
6823 Xpush_diamond_e, FALSE, FALSE,
6824 EL_DIAMOND, -1, MV_BIT_RIGHT
6827 Xpush_diamond_w, FALSE, FALSE,
6828 EL_DIAMOND, -1, MV_BIT_LEFT
6831 Xpush_stone_e, FALSE, FALSE,
6832 EL_ROCK, -1, MV_BIT_RIGHT
6835 Xpush_stone_w, FALSE, FALSE,
6836 EL_ROCK, -1, MV_BIT_LEFT
6839 Xpush_bomb_e, FALSE, FALSE,
6840 EL_BOMB, -1, MV_BIT_RIGHT
6843 Xpush_bomb_w, FALSE, FALSE,
6844 EL_BOMB, -1, MV_BIT_LEFT
6847 Xpush_nut_e, FALSE, FALSE,
6848 EL_NUT, -1, MV_BIT_RIGHT
6851 Xpush_nut_w, FALSE, FALSE,
6852 EL_NUT, -1, MV_BIT_LEFT
6855 Xpush_spring_e, FALSE, FALSE,
6856 EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
6859 Xpush_spring_w, FALSE, FALSE,
6860 EL_SPRING_LEFT, -1, MV_BIT_LEFT
6864 Xdynamite, TRUE, FALSE,
6865 EL_EM_DYNAMITE, -1, -1
6868 Ydynamite_blank, FALSE, FALSE,
6869 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6872 Xdynamite_1, TRUE, FALSE,
6873 EL_EM_DYNAMITE_ACTIVE, -1, -1
6876 Xdynamite_2, FALSE, FALSE,
6877 EL_EM_DYNAMITE_ACTIVE, -1, -1
6880 Xdynamite_3, FALSE, FALSE,
6881 EL_EM_DYNAMITE_ACTIVE, -1, -1
6884 Xdynamite_4, FALSE, FALSE,
6885 EL_EM_DYNAMITE_ACTIVE, -1, -1
6889 Xkey_1, TRUE, FALSE,
6893 Xkey_2, TRUE, FALSE,
6897 Xkey_3, TRUE, FALSE,
6901 Xkey_4, TRUE, FALSE,
6905 Xkey_5, TRUE, FALSE,
6906 EL_EMC_KEY_5, -1, -1
6909 Xkey_6, TRUE, FALSE,
6910 EL_EMC_KEY_6, -1, -1
6913 Xkey_7, TRUE, FALSE,
6914 EL_EMC_KEY_7, -1, -1
6917 Xkey_8, TRUE, FALSE,
6918 EL_EMC_KEY_8, -1, -1
6922 Xdoor_1, TRUE, FALSE,
6923 EL_EM_GATE_1, -1, -1
6926 Xdoor_2, TRUE, FALSE,
6927 EL_EM_GATE_2, -1, -1
6930 Xdoor_3, TRUE, FALSE,
6931 EL_EM_GATE_3, -1, -1
6934 Xdoor_4, TRUE, FALSE,
6935 EL_EM_GATE_4, -1, -1
6938 Xdoor_5, TRUE, FALSE,
6939 EL_EMC_GATE_5, -1, -1
6942 Xdoor_6, TRUE, FALSE,
6943 EL_EMC_GATE_6, -1, -1
6946 Xdoor_7, TRUE, FALSE,
6947 EL_EMC_GATE_7, -1, -1
6950 Xdoor_8, TRUE, FALSE,
6951 EL_EMC_GATE_8, -1, -1
6955 Xfake_door_1, TRUE, FALSE,
6956 EL_EM_GATE_1_GRAY, -1, -1
6959 Xfake_door_2, TRUE, FALSE,
6960 EL_EM_GATE_2_GRAY, -1, -1
6963 Xfake_door_3, TRUE, FALSE,
6964 EL_EM_GATE_3_GRAY, -1, -1
6967 Xfake_door_4, TRUE, FALSE,
6968 EL_EM_GATE_4_GRAY, -1, -1
6971 Xfake_door_5, TRUE, FALSE,
6972 EL_EMC_GATE_5_GRAY, -1, -1
6975 Xfake_door_6, TRUE, FALSE,
6976 EL_EMC_GATE_6_GRAY, -1, -1
6979 Xfake_door_7, TRUE, FALSE,
6980 EL_EMC_GATE_7_GRAY, -1, -1
6983 Xfake_door_8, TRUE, FALSE,
6984 EL_EMC_GATE_8_GRAY, -1, -1
6988 Xballoon, TRUE, FALSE,
6992 Yballoon_n, FALSE, FALSE,
6993 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6996 Yballoon_nB, FALSE, TRUE,
6997 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
7000 Yballoon_e, FALSE, FALSE,
7001 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
7004 Yballoon_eB, FALSE, TRUE,
7005 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
7008 Yballoon_s, FALSE, FALSE,
7009 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
7012 Yballoon_sB, FALSE, TRUE,
7013 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
7016 Yballoon_w, FALSE, FALSE,
7017 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
7020 Yballoon_wB, FALSE, TRUE,
7021 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
7025 Xball_1, TRUE, FALSE,
7026 EL_EMC_MAGIC_BALL, -1, -1
7029 Yball_1, FALSE, FALSE,
7030 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7033 Xball_2, FALSE, FALSE,
7034 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7037 Yball_2, FALSE, FALSE,
7038 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7041 Yball_blank, FALSE, FALSE,
7042 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
7046 Xamoeba_1, TRUE, FALSE,
7047 EL_AMOEBA_DRY, ACTION_OTHER, -1
7050 Xamoeba_2, FALSE, FALSE,
7051 EL_AMOEBA_DRY, ACTION_OTHER, -1
7054 Xamoeba_3, FALSE, FALSE,
7055 EL_AMOEBA_DRY, ACTION_OTHER, -1
7058 Xamoeba_4, FALSE, FALSE,
7059 EL_AMOEBA_DRY, ACTION_OTHER, -1
7062 Xamoeba_5, TRUE, FALSE,
7063 EL_AMOEBA_WET, ACTION_OTHER, -1
7066 Xamoeba_6, FALSE, FALSE,
7067 EL_AMOEBA_WET, ACTION_OTHER, -1
7070 Xamoeba_7, FALSE, FALSE,
7071 EL_AMOEBA_WET, ACTION_OTHER, -1
7074 Xamoeba_8, FALSE, FALSE,
7075 EL_AMOEBA_WET, ACTION_OTHER, -1
7080 EL_AMOEBA_DROP, ACTION_GROWING, -1
7083 Xdrip_fall, FALSE, FALSE,
7084 EL_AMOEBA_DROP, -1, -1
7087 Xdrip_stretch, FALSE, FALSE,
7088 EL_AMOEBA_DROP, ACTION_FALLING, -1
7091 Xdrip_stretchB, FALSE, TRUE,
7092 EL_AMOEBA_DROP, ACTION_FALLING, -1
7095 Ydrip_1_s, FALSE, FALSE,
7096 EL_AMOEBA_DROP, ACTION_FALLING, -1
7099 Ydrip_1_sB, FALSE, TRUE,
7100 EL_AMOEBA_DROP, ACTION_FALLING, -1
7103 Ydrip_2_s, FALSE, FALSE,
7104 EL_AMOEBA_DROP, ACTION_FALLING, -1
7107 Ydrip_2_sB, FALSE, TRUE,
7108 EL_AMOEBA_DROP, ACTION_FALLING, -1
7112 Xwonderwall, TRUE, FALSE,
7113 EL_MAGIC_WALL, -1, -1
7116 Ywonderwall, FALSE, FALSE,
7117 EL_MAGIC_WALL, ACTION_ACTIVE, -1
7121 Xwheel, TRUE, FALSE,
7122 EL_ROBOT_WHEEL, -1, -1
7125 Ywheel, FALSE, FALSE,
7126 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
7130 Xswitch, TRUE, FALSE,
7131 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
7134 Yswitch, FALSE, FALSE,
7135 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
7139 Xbumper, TRUE, FALSE,
7140 EL_EMC_SPRING_BUMPER, -1, -1
7143 Ybumper, FALSE, FALSE,
7144 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
7148 Xacid_nw, TRUE, FALSE,
7149 EL_ACID_POOL_TOPLEFT, -1, -1
7152 Xacid_ne, TRUE, FALSE,
7153 EL_ACID_POOL_TOPRIGHT, -1, -1
7156 Xacid_sw, TRUE, FALSE,
7157 EL_ACID_POOL_BOTTOMLEFT, -1, -1
7160 Xacid_s, TRUE, FALSE,
7161 EL_ACID_POOL_BOTTOM, -1, -1
7164 Xacid_se, TRUE, FALSE,
7165 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
7169 Xfake_blank, TRUE, FALSE,
7170 EL_INVISIBLE_WALL, -1, -1
7173 Yfake_blank, FALSE, FALSE,
7174 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
7178 Xfake_grass, TRUE, FALSE,
7179 EL_EMC_FAKE_GRASS, -1, -1
7182 Yfake_grass, FALSE, FALSE,
7183 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
7187 Xfake_amoeba, TRUE, FALSE,
7188 EL_EMC_DRIPPER, -1, -1
7191 Yfake_amoeba, FALSE, FALSE,
7192 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
7196 Xlenses, TRUE, FALSE,
7197 EL_EMC_LENSES, -1, -1
7201 Xmagnify, TRUE, FALSE,
7202 EL_EMC_MAGNIFIER, -1, -1
7207 EL_QUICKSAND_EMPTY, -1, -1
7210 Xsand_stone, TRUE, FALSE,
7211 EL_QUICKSAND_FULL, -1, -1
7214 Xsand_stonein_1, FALSE, TRUE,
7215 EL_ROCK, ACTION_FILLING, -1
7218 Xsand_stonein_2, FALSE, TRUE,
7219 EL_ROCK, ACTION_FILLING, -1
7222 Xsand_stonein_3, FALSE, TRUE,
7223 EL_ROCK, ACTION_FILLING, -1
7226 Xsand_stonein_4, FALSE, TRUE,
7227 EL_ROCK, ACTION_FILLING, -1
7230 Xsand_sandstone_1, FALSE, FALSE,
7231 EL_QUICKSAND_FILLING, -1, -1
7234 Xsand_sandstone_2, FALSE, FALSE,
7235 EL_QUICKSAND_FILLING, -1, -1
7238 Xsand_sandstone_3, FALSE, FALSE,
7239 EL_QUICKSAND_FILLING, -1, -1
7242 Xsand_sandstone_4, FALSE, FALSE,
7243 EL_QUICKSAND_FILLING, -1, -1
7246 Xsand_stonesand_1, FALSE, FALSE,
7247 EL_QUICKSAND_EMPTYING, -1, -1
7250 Xsand_stonesand_2, FALSE, FALSE,
7251 EL_QUICKSAND_EMPTYING, -1, -1
7254 Xsand_stonesand_3, FALSE, FALSE,
7255 EL_QUICKSAND_EMPTYING, -1, -1
7258 Xsand_stonesand_4, FALSE, FALSE,
7259 EL_QUICKSAND_EMPTYING, -1, -1
7262 Xsand_stoneout_1, FALSE, FALSE,
7263 EL_ROCK, ACTION_EMPTYING, -1
7266 Xsand_stoneout_2, FALSE, FALSE,
7267 EL_ROCK, ACTION_EMPTYING, -1
7270 Xsand_stonesand_quickout_1, FALSE, FALSE,
7271 EL_QUICKSAND_EMPTYING, -1, -1
7274 Xsand_stonesand_quickout_2, FALSE, FALSE,
7275 EL_QUICKSAND_EMPTYING, -1, -1
7279 Xslide_ns, TRUE, FALSE,
7280 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
7283 Yslide_ns_blank, FALSE, FALSE,
7284 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
7287 Xslide_ew, TRUE, FALSE,
7288 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
7291 Yslide_ew_blank, FALSE, FALSE,
7292 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
7296 Xwind_n, TRUE, FALSE,
7297 EL_BALLOON_SWITCH_UP, -1, -1
7300 Xwind_e, TRUE, FALSE,
7301 EL_BALLOON_SWITCH_RIGHT, -1, -1
7304 Xwind_s, TRUE, FALSE,
7305 EL_BALLOON_SWITCH_DOWN, -1, -1
7308 Xwind_w, TRUE, FALSE,
7309 EL_BALLOON_SWITCH_LEFT, -1, -1
7312 Xwind_any, TRUE, FALSE,
7313 EL_BALLOON_SWITCH_ANY, -1, -1
7316 Xwind_stop, TRUE, FALSE,
7317 EL_BALLOON_SWITCH_NONE, -1, -1
7322 EL_EM_EXIT_CLOSED, -1, -1
7325 Xexit_1, TRUE, FALSE,
7326 EL_EM_EXIT_OPEN, -1, -1
7329 Xexit_2, FALSE, FALSE,
7330 EL_EM_EXIT_OPEN, -1, -1
7333 Xexit_3, FALSE, FALSE,
7334 EL_EM_EXIT_OPEN, -1, -1
7338 Xpause, FALSE, FALSE,
7343 Xwall_1, TRUE, FALSE,
7347 Xwall_2, TRUE, FALSE,
7348 EL_EMC_WALL_14, -1, -1
7351 Xwall_3, TRUE, FALSE,
7352 EL_EMC_WALL_15, -1, -1
7355 Xwall_4, TRUE, FALSE,
7356 EL_EMC_WALL_16, -1, -1
7360 Xroundwall_1, TRUE, FALSE,
7361 EL_WALL_SLIPPERY, -1, -1
7364 Xroundwall_2, TRUE, FALSE,
7365 EL_EMC_WALL_SLIPPERY_2, -1, -1
7368 Xroundwall_3, TRUE, FALSE,
7369 EL_EMC_WALL_SLIPPERY_3, -1, -1
7372 Xroundwall_4, TRUE, FALSE,
7373 EL_EMC_WALL_SLIPPERY_4, -1, -1
7377 Xsteel_1, TRUE, FALSE,
7378 EL_STEELWALL, -1, -1
7381 Xsteel_2, TRUE, FALSE,
7382 EL_EMC_STEELWALL_2, -1, -1
7385 Xsteel_3, TRUE, FALSE,
7386 EL_EMC_STEELWALL_3, -1, -1
7389 Xsteel_4, TRUE, FALSE,
7390 EL_EMC_STEELWALL_4, -1, -1
7394 Xdecor_1, TRUE, FALSE,
7395 EL_EMC_WALL_8, -1, -1
7398 Xdecor_2, TRUE, FALSE,
7399 EL_EMC_WALL_6, -1, -1
7402 Xdecor_3, TRUE, FALSE,
7403 EL_EMC_WALL_4, -1, -1
7406 Xdecor_4, TRUE, FALSE,
7407 EL_EMC_WALL_7, -1, -1
7410 Xdecor_5, TRUE, FALSE,
7411 EL_EMC_WALL_5, -1, -1
7414 Xdecor_6, TRUE, FALSE,
7415 EL_EMC_WALL_9, -1, -1
7418 Xdecor_7, TRUE, FALSE,
7419 EL_EMC_WALL_10, -1, -1
7422 Xdecor_8, TRUE, FALSE,
7423 EL_EMC_WALL_1, -1, -1
7426 Xdecor_9, TRUE, FALSE,
7427 EL_EMC_WALL_2, -1, -1
7430 Xdecor_10, TRUE, FALSE,
7431 EL_EMC_WALL_3, -1, -1
7434 Xdecor_11, TRUE, FALSE,
7435 EL_EMC_WALL_11, -1, -1
7438 Xdecor_12, TRUE, FALSE,
7439 EL_EMC_WALL_12, -1, -1
7443 Xalpha_0, TRUE, FALSE,
7444 EL_CHAR('0'), -1, -1
7447 Xalpha_1, TRUE, FALSE,
7448 EL_CHAR('1'), -1, -1
7451 Xalpha_2, TRUE, FALSE,
7452 EL_CHAR('2'), -1, -1
7455 Xalpha_3, TRUE, FALSE,
7456 EL_CHAR('3'), -1, -1
7459 Xalpha_4, TRUE, FALSE,
7460 EL_CHAR('4'), -1, -1
7463 Xalpha_5, TRUE, FALSE,
7464 EL_CHAR('5'), -1, -1
7467 Xalpha_6, TRUE, FALSE,
7468 EL_CHAR('6'), -1, -1
7471 Xalpha_7, TRUE, FALSE,
7472 EL_CHAR('7'), -1, -1
7475 Xalpha_8, TRUE, FALSE,
7476 EL_CHAR('8'), -1, -1
7479 Xalpha_9, TRUE, FALSE,
7480 EL_CHAR('9'), -1, -1
7483 Xalpha_excla, TRUE, FALSE,
7484 EL_CHAR('!'), -1, -1
7487 Xalpha_apost, TRUE, FALSE,
7488 EL_CHAR('\''), -1, -1
7491 Xalpha_comma, TRUE, FALSE,
7492 EL_CHAR(','), -1, -1
7495 Xalpha_minus, TRUE, FALSE,
7496 EL_CHAR('-'), -1, -1
7499 Xalpha_perio, TRUE, FALSE,
7500 EL_CHAR('.'), -1, -1
7503 Xalpha_colon, TRUE, FALSE,
7504 EL_CHAR(':'), -1, -1
7507 Xalpha_quest, TRUE, FALSE,
7508 EL_CHAR('?'), -1, -1
7511 Xalpha_a, TRUE, FALSE,
7512 EL_CHAR('A'), -1, -1
7515 Xalpha_b, TRUE, FALSE,
7516 EL_CHAR('B'), -1, -1
7519 Xalpha_c, TRUE, FALSE,
7520 EL_CHAR('C'), -1, -1
7523 Xalpha_d, TRUE, FALSE,
7524 EL_CHAR('D'), -1, -1
7527 Xalpha_e, TRUE, FALSE,
7528 EL_CHAR('E'), -1, -1
7531 Xalpha_f, TRUE, FALSE,
7532 EL_CHAR('F'), -1, -1
7535 Xalpha_g, TRUE, FALSE,
7536 EL_CHAR('G'), -1, -1
7539 Xalpha_h, TRUE, FALSE,
7540 EL_CHAR('H'), -1, -1
7543 Xalpha_i, TRUE, FALSE,
7544 EL_CHAR('I'), -1, -1
7547 Xalpha_j, TRUE, FALSE,
7548 EL_CHAR('J'), -1, -1
7551 Xalpha_k, TRUE, FALSE,
7552 EL_CHAR('K'), -1, -1
7555 Xalpha_l, TRUE, FALSE,
7556 EL_CHAR('L'), -1, -1
7559 Xalpha_m, TRUE, FALSE,
7560 EL_CHAR('M'), -1, -1
7563 Xalpha_n, TRUE, FALSE,
7564 EL_CHAR('N'), -1, -1
7567 Xalpha_o, TRUE, FALSE,
7568 EL_CHAR('O'), -1, -1
7571 Xalpha_p, TRUE, FALSE,
7572 EL_CHAR('P'), -1, -1
7575 Xalpha_q, TRUE, FALSE,
7576 EL_CHAR('Q'), -1, -1
7579 Xalpha_r, TRUE, FALSE,
7580 EL_CHAR('R'), -1, -1
7583 Xalpha_s, TRUE, FALSE,
7584 EL_CHAR('S'), -1, -1
7587 Xalpha_t, TRUE, FALSE,
7588 EL_CHAR('T'), -1, -1
7591 Xalpha_u, TRUE, FALSE,
7592 EL_CHAR('U'), -1, -1
7595 Xalpha_v, TRUE, FALSE,
7596 EL_CHAR('V'), -1, -1
7599 Xalpha_w, TRUE, FALSE,
7600 EL_CHAR('W'), -1, -1
7603 Xalpha_x, TRUE, FALSE,
7604 EL_CHAR('X'), -1, -1
7607 Xalpha_y, TRUE, FALSE,
7608 EL_CHAR('Y'), -1, -1
7611 Xalpha_z, TRUE, FALSE,
7612 EL_CHAR('Z'), -1, -1
7615 Xalpha_arrow_e, TRUE, FALSE,
7616 EL_CHAR('>'), -1, -1
7619 Xalpha_arrow_w, TRUE, FALSE,
7620 EL_CHAR('<'), -1, -1
7623 Xalpha_copyr, TRUE, FALSE,
7624 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
7628 Ykey_1_blank, FALSE, FALSE,
7629 EL_EM_KEY_1, ACTION_COLLECTING, -1
7632 Ykey_2_blank, FALSE, FALSE,
7633 EL_EM_KEY_2, ACTION_COLLECTING, -1
7636 Ykey_3_blank, FALSE, FALSE,
7637 EL_EM_KEY_3, ACTION_COLLECTING, -1
7640 Ykey_4_blank, FALSE, FALSE,
7641 EL_EM_KEY_4, ACTION_COLLECTING, -1
7644 Ykey_5_blank, FALSE, FALSE,
7645 EL_EMC_KEY_5, ACTION_COLLECTING, -1
7648 Ykey_6_blank, FALSE, FALSE,
7649 EL_EMC_KEY_6, ACTION_COLLECTING, -1
7652 Ykey_7_blank, FALSE, FALSE,
7653 EL_EMC_KEY_7, ACTION_COLLECTING, -1
7656 Ykey_8_blank, FALSE, FALSE,
7657 EL_EMC_KEY_8, ACTION_COLLECTING, -1
7660 Ylenses_blank, FALSE, FALSE,
7661 EL_EMC_LENSES, ACTION_COLLECTING, -1
7664 Ymagnify_blank, FALSE, FALSE,
7665 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
7668 Ygrass_blank, FALSE, FALSE,
7669 EL_EMC_GRASS, ACTION_SNAPPING, -1
7672 Ydirt_blank, FALSE, FALSE,
7673 EL_SAND, ACTION_SNAPPING, -1
7682 static struct Mapping_EM_to_RND_player
7691 em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
7695 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7699 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7703 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7707 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7711 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7715 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7719 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7723 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7727 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7731 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7735 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7739 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7743 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7747 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7751 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7755 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7759 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7763 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7767 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7771 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7775 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7779 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7783 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7787 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7791 EL_PLAYER_1, ACTION_DEFAULT, -1,
7795 EL_PLAYER_2, ACTION_DEFAULT, -1,
7799 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7803 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7807 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7811 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7815 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7819 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7823 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7827 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7831 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7835 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7839 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7843 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7847 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7851 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7855 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7859 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7863 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7867 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7871 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7875 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7879 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7883 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7887 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7891 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7895 EL_PLAYER_3, ACTION_DEFAULT, -1,
7899 EL_PLAYER_4, ACTION_DEFAULT, -1,
7908 int map_element_RND_to_EM_cave(int element_rnd)
7910 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7911 static boolean mapping_initialized = FALSE;
7913 if (!mapping_initialized)
7917 // return "Xalpha_quest" for all undefined elements in mapping array
7918 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7919 mapping_RND_to_EM[i] = Xalpha_quest;
7921 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7922 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7923 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7924 em_object_mapping_list[i].element_em;
7926 mapping_initialized = TRUE;
7929 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7931 Warn("invalid RND level element %d", element_rnd);
7936 return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
7939 int map_element_EM_to_RND_cave(int element_em_cave)
7941 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7942 static boolean mapping_initialized = FALSE;
7944 if (!mapping_initialized)
7948 // return "EL_UNKNOWN" for all undefined elements in mapping array
7949 for (i = 0; i < GAME_TILE_MAX; i++)
7950 mapping_EM_to_RND[i] = EL_UNKNOWN;
7952 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7953 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7954 em_object_mapping_list[i].element_rnd;
7956 mapping_initialized = TRUE;
7959 if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
7961 Warn("invalid EM cave element %d", element_em_cave);
7966 return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
7969 int map_element_EM_to_RND_game(int element_em_game)
7971 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7972 static boolean mapping_initialized = FALSE;
7974 if (!mapping_initialized)
7978 // return "EL_UNKNOWN" for all undefined elements in mapping array
7979 for (i = 0; i < GAME_TILE_MAX; i++)
7980 mapping_EM_to_RND[i] = EL_UNKNOWN;
7982 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7983 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7984 em_object_mapping_list[i].element_rnd;
7986 mapping_initialized = TRUE;
7989 if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
7991 Warn("invalid EM game element %d", element_em_game);
7996 return mapping_EM_to_RND[element_em_game];
7999 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
8001 struct LevelInfo_EM *level_em = level->native_em_level;
8002 struct CAVE *cav = level_em->cav;
8005 for (i = 0; i < GAME_TILE_MAX; i++)
8006 cav->android_array[i] = Cblank;
8008 for (i = 0; i < level->num_android_clone_elements; i++)
8010 int element_rnd = level->android_clone_element[i];
8011 int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
8013 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
8014 if (em_object_mapping_list[j].element_rnd == element_rnd)
8015 cav->android_array[em_object_mapping_list[j].element_em] =
8020 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
8022 struct LevelInfo_EM *level_em = level->native_em_level;
8023 struct CAVE *cav = level_em->cav;
8026 level->num_android_clone_elements = 0;
8028 for (i = 0; i < GAME_TILE_MAX; i++)
8030 int element_em_cave = cav->android_array[i];
8032 boolean element_found = FALSE;
8034 if (element_em_cave == Cblank)
8037 element_rnd = map_element_EM_to_RND_cave(element_em_cave);
8039 for (j = 0; j < level->num_android_clone_elements; j++)
8040 if (level->android_clone_element[j] == element_rnd)
8041 element_found = TRUE;
8045 level->android_clone_element[level->num_android_clone_elements++] =
8048 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
8053 if (level->num_android_clone_elements == 0)
8055 level->num_android_clone_elements = 1;
8056 level->android_clone_element[0] = EL_EMPTY;
8060 int map_direction_RND_to_EM(int direction)
8062 return (direction == MV_UP ? 0 :
8063 direction == MV_RIGHT ? 1 :
8064 direction == MV_DOWN ? 2 :
8065 direction == MV_LEFT ? 3 :
8069 int map_direction_EM_to_RND(int direction)
8071 return (direction == 0 ? MV_UP :
8072 direction == 1 ? MV_RIGHT :
8073 direction == 2 ? MV_DOWN :
8074 direction == 3 ? MV_LEFT :
8078 int map_element_RND_to_SP(int element_rnd)
8080 int element_sp = 0x20; // map unknown elements to yellow "hardware"
8082 if (element_rnd >= EL_SP_START &&
8083 element_rnd <= EL_SP_END)
8084 element_sp = element_rnd - EL_SP_START;
8085 else if (element_rnd == EL_EMPTY_SPACE)
8087 else if (element_rnd == EL_INVISIBLE_WALL)
8093 int map_element_SP_to_RND(int element_sp)
8095 int element_rnd = EL_UNKNOWN;
8097 if (element_sp >= 0x00 &&
8099 element_rnd = EL_SP_START + element_sp;
8100 else if (element_sp == 0x28)
8101 element_rnd = EL_INVISIBLE_WALL;
8106 int map_action_SP_to_RND(int action_sp)
8110 case actActive: return ACTION_ACTIVE;
8111 case actImpact: return ACTION_IMPACT;
8112 case actExploding: return ACTION_EXPLODING;
8113 case actDigging: return ACTION_DIGGING;
8114 case actSnapping: return ACTION_SNAPPING;
8115 case actCollecting: return ACTION_COLLECTING;
8116 case actPassing: return ACTION_PASSING;
8117 case actPushing: return ACTION_PUSHING;
8118 case actDropping: return ACTION_DROPPING;
8120 default: return ACTION_DEFAULT;
8124 int map_element_RND_to_MM(int element_rnd)
8126 return (element_rnd >= EL_MM_START_1 &&
8127 element_rnd <= EL_MM_END_1 ?
8128 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
8130 element_rnd >= EL_MM_START_2 &&
8131 element_rnd <= EL_MM_END_2 ?
8132 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
8134 element_rnd >= EL_MM_START_3 &&
8135 element_rnd <= EL_MM_END_3 ?
8136 EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
8138 element_rnd >= EL_CHAR_START &&
8139 element_rnd <= EL_CHAR_END ?
8140 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
8142 element_rnd >= EL_MM_RUNTIME_START &&
8143 element_rnd <= EL_MM_RUNTIME_END ?
8144 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
8146 EL_MM_EMPTY_NATIVE);
8149 int map_element_MM_to_RND(int element_mm)
8151 return (element_mm == EL_MM_EMPTY_NATIVE ||
8152 element_mm == EL_DF_EMPTY_NATIVE ?
8155 element_mm >= EL_MM_START_1_NATIVE &&
8156 element_mm <= EL_MM_END_1_NATIVE ?
8157 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
8159 element_mm >= EL_MM_START_2_NATIVE &&
8160 element_mm <= EL_MM_END_2_NATIVE ?
8161 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
8163 element_mm >= EL_MM_START_3_NATIVE &&
8164 element_mm <= EL_MM_END_3_NATIVE ?
8165 EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
8167 element_mm >= EL_MM_CHAR_START_NATIVE &&
8168 element_mm <= EL_MM_CHAR_END_NATIVE ?
8169 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
8171 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
8172 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
8173 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
8178 int map_action_MM_to_RND(int action_mm)
8180 // all MM actions are defined to exactly match their RND counterparts
8184 int map_sound_MM_to_RND(int sound_mm)
8188 case SND_MM_GAME_LEVELTIME_CHARGING:
8189 return SND_GAME_LEVELTIME_CHARGING;
8191 case SND_MM_GAME_HEALTH_CHARGING:
8192 return SND_GAME_HEALTH_CHARGING;
8195 return SND_UNDEFINED;
8199 int map_mm_wall_element(int element)
8201 return (element >= EL_MM_STEEL_WALL_START &&
8202 element <= EL_MM_STEEL_WALL_END ?
8205 element >= EL_MM_WOODEN_WALL_START &&
8206 element <= EL_MM_WOODEN_WALL_END ?
8209 element >= EL_MM_ICE_WALL_START &&
8210 element <= EL_MM_ICE_WALL_END ?
8213 element >= EL_MM_AMOEBA_WALL_START &&
8214 element <= EL_MM_AMOEBA_WALL_END ?
8217 element >= EL_DF_STEEL_WALL_START &&
8218 element <= EL_DF_STEEL_WALL_END ?
8221 element >= EL_DF_WOODEN_WALL_START &&
8222 element <= EL_DF_WOODEN_WALL_END ?
8228 int map_mm_wall_element_editor(int element)
8232 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
8233 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
8234 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
8235 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
8236 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
8237 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
8239 default: return element;
8243 int get_next_element(int element)
8247 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
8248 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
8249 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
8250 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
8251 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
8252 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
8253 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
8254 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
8255 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
8256 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
8257 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
8259 default: return element;
8263 int el2img_mm(int element_mm)
8265 return el2img(map_element_MM_to_RND(element_mm));
8268 int el_act2img_mm(int element_mm, int action)
8270 return el_act2img(map_element_MM_to_RND(element_mm), action);
8273 int el_act_dir2img(int element, int action, int direction)
8275 element = GFX_ELEMENT(element);
8276 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8278 // direction_graphic[][] == graphic[] for undefined direction graphics
8279 return element_info[element].direction_graphic[action][direction];
8282 static int el_act_dir2crm(int element, int action, int direction)
8284 element = GFX_ELEMENT(element);
8285 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8287 // direction_graphic[][] == graphic[] for undefined direction graphics
8288 return element_info[element].direction_crumbled[action][direction];
8291 int el_act2img(int element, int action)
8293 element = GFX_ELEMENT(element);
8295 return element_info[element].graphic[action];
8298 int el_act2crm(int element, int action)
8300 element = GFX_ELEMENT(element);
8302 return element_info[element].crumbled[action];
8305 int el_dir2img(int element, int direction)
8307 element = GFX_ELEMENT(element);
8309 return el_act_dir2img(element, ACTION_DEFAULT, direction);
8312 int el2baseimg(int element)
8314 return element_info[element].graphic[ACTION_DEFAULT];
8317 int el2img(int element)
8319 element = GFX_ELEMENT(element);
8321 return element_info[element].graphic[ACTION_DEFAULT];
8324 int el2edimg(int element)
8326 element = GFX_ELEMENT(element);
8328 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8331 int el2preimg(int element)
8333 element = GFX_ELEMENT(element);
8335 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
8338 int el2panelimg(int element)
8340 element = GFX_ELEMENT(element);
8342 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
8345 int font2baseimg(int font_nr)
8347 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
8350 int getBeltNrFromBeltElement(int element)
8352 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
8353 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
8354 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
8357 int getBeltNrFromBeltActiveElement(int element)
8359 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
8360 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
8361 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
8364 int getBeltNrFromBeltSwitchElement(int element)
8366 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
8367 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
8368 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
8371 int getBeltDirNrFromBeltElement(int element)
8373 static int belt_base_element[4] =
8375 EL_CONVEYOR_BELT_1_LEFT,
8376 EL_CONVEYOR_BELT_2_LEFT,
8377 EL_CONVEYOR_BELT_3_LEFT,
8378 EL_CONVEYOR_BELT_4_LEFT
8381 int belt_nr = getBeltNrFromBeltElement(element);
8382 int belt_dir_nr = element - belt_base_element[belt_nr];
8384 return (belt_dir_nr % 3);
8387 int getBeltDirNrFromBeltSwitchElement(int element)
8389 static int belt_base_element[4] =
8391 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8392 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8393 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8394 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8397 int belt_nr = getBeltNrFromBeltSwitchElement(element);
8398 int belt_dir_nr = element - belt_base_element[belt_nr];
8400 return (belt_dir_nr % 3);
8403 int getBeltDirFromBeltElement(int element)
8405 static int belt_move_dir[3] =
8412 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
8414 return belt_move_dir[belt_dir_nr];
8417 int getBeltDirFromBeltSwitchElement(int element)
8419 static int belt_move_dir[3] =
8426 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
8428 return belt_move_dir[belt_dir_nr];
8431 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8433 static int belt_base_element[4] =
8435 EL_CONVEYOR_BELT_1_LEFT,
8436 EL_CONVEYOR_BELT_2_LEFT,
8437 EL_CONVEYOR_BELT_3_LEFT,
8438 EL_CONVEYOR_BELT_4_LEFT
8441 return belt_base_element[belt_nr] + belt_dir_nr;
8444 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8446 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8448 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8451 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8453 static int belt_base_element[4] =
8455 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8456 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8457 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8458 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8461 return belt_base_element[belt_nr] + belt_dir_nr;
8464 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8466 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8468 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8471 boolean swapTiles_EM(boolean is_pre_emc_cave)
8473 return is_pre_emc_cave && leveldir_current->use_emc_tiles;
8476 boolean getTeamMode_EM(void)
8478 return game.team_mode || network_playing;
8481 boolean isActivePlayer_EM(int player_nr)
8483 return stored_player[player_nr].active;
8486 unsigned int InitRND(int seed)
8488 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
8489 return InitEngineRandom_EM(seed);
8490 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8491 return InitEngineRandom_SP(seed);
8492 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8493 return InitEngineRandom_MM(seed);
8495 return InitEngineRandom_RND(seed);
8498 static struct Mapping_EM_to_RND_object object_mapping[GAME_TILE_MAX];
8499 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX];
8501 static int get_effective_element_EM(int tile, int frame_em)
8503 int element = object_mapping[tile].element_rnd;
8504 int action = object_mapping[tile].action;
8505 boolean is_backside = object_mapping[tile].is_backside;
8506 boolean action_removing = (action == ACTION_DIGGING ||
8507 action == ACTION_SNAPPING ||
8508 action == ACTION_COLLECTING);
8516 return (frame_em > 5 ? EL_EMPTY : element);
8522 else // frame_em == 7
8533 case Ydiamond_stone:
8537 case Xdrip_stretchB:
8553 case Ymagnify_blank:
8556 case Xsand_stonein_1:
8557 case Xsand_stonein_2:
8558 case Xsand_stonein_3:
8559 case Xsand_stonein_4:
8563 return (is_backside || action_removing ? EL_EMPTY : element);
8568 static boolean check_linear_animation_EM(int tile)
8572 case Xsand_stonesand_1:
8573 case Xsand_stonesand_quickout_1:
8574 case Xsand_sandstone_1:
8575 case Xsand_stonein_1:
8576 case Xsand_stoneout_1:
8604 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8605 boolean has_crumbled_graphics,
8606 int crumbled, int sync_frame)
8608 // if element can be crumbled, but certain action graphics are just empty
8609 // space (like instantly snapping sand to empty space in 1 frame), do not
8610 // treat these empty space graphics as crumbled graphics in EMC engine
8611 if (crumbled == IMG_EMPTY_SPACE)
8612 has_crumbled_graphics = FALSE;
8614 if (has_crumbled_graphics)
8616 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8617 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8618 g_crumbled->anim_delay,
8619 g_crumbled->anim_mode,
8620 g_crumbled->anim_start_frame,
8623 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8624 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8626 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8627 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
8629 g_em->has_crumbled_graphics = TRUE;
8633 g_em->crumbled_bitmap = NULL;
8634 g_em->crumbled_src_x = 0;
8635 g_em->crumbled_src_y = 0;
8636 g_em->crumbled_border_size = 0;
8637 g_em->crumbled_tile_size = 0;
8639 g_em->has_crumbled_graphics = FALSE;
8644 void ResetGfxAnimation_EM(int x, int y, int tile)
8650 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8651 int tile, int frame_em, int x, int y)
8653 int action = object_mapping[tile].action;
8654 int direction = object_mapping[tile].direction;
8655 int effective_element = get_effective_element_EM(tile, frame_em);
8656 int graphic = (direction == MV_NONE ?
8657 el_act2img(effective_element, action) :
8658 el_act_dir2img(effective_element, action, direction));
8659 struct GraphicInfo *g = &graphic_info[graphic];
8661 boolean action_removing = (action == ACTION_DIGGING ||
8662 action == ACTION_SNAPPING ||
8663 action == ACTION_COLLECTING);
8664 boolean action_moving = (action == ACTION_FALLING ||
8665 action == ACTION_MOVING ||
8666 action == ACTION_PUSHING ||
8667 action == ACTION_EATING ||
8668 action == ACTION_FILLING ||
8669 action == ACTION_EMPTYING);
8670 boolean action_falling = (action == ACTION_FALLING ||
8671 action == ACTION_FILLING ||
8672 action == ACTION_EMPTYING);
8674 // special case: graphic uses "2nd movement tile" and has defined
8675 // 7 frames for movement animation (or less) => use default graphic
8676 // for last (8th) frame which ends the movement animation
8677 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8679 action = ACTION_DEFAULT; // (keep action_* unchanged for now)
8680 graphic = (direction == MV_NONE ?
8681 el_act2img(effective_element, action) :
8682 el_act_dir2img(effective_element, action, direction));
8684 g = &graphic_info[graphic];
8687 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8691 else if (action_moving)
8693 boolean is_backside = object_mapping[tile].is_backside;
8697 int direction = object_mapping[tile].direction;
8698 int move_dir = (action_falling ? MV_DOWN : direction);
8703 // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
8704 if (g->double_movement && frame_em == 0)
8708 if (move_dir == MV_LEFT)
8709 GfxFrame[x - 1][y] = GfxFrame[x][y];
8710 else if (move_dir == MV_RIGHT)
8711 GfxFrame[x + 1][y] = GfxFrame[x][y];
8712 else if (move_dir == MV_UP)
8713 GfxFrame[x][y - 1] = GfxFrame[x][y];
8714 else if (move_dir == MV_DOWN)
8715 GfxFrame[x][y + 1] = GfxFrame[x][y];
8722 // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
8723 if (tile == Xsand_stonesand_quickout_1 ||
8724 tile == Xsand_stonesand_quickout_2)
8728 if (graphic_info[graphic].anim_global_sync)
8729 sync_frame = FrameCounter;
8730 else if (graphic_info[graphic].anim_global_anim_sync)
8731 sync_frame = getGlobalAnimSyncFrame();
8732 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8733 sync_frame = GfxFrame[x][y];
8735 sync_frame = 0; // playfield border (pseudo steel)
8737 SetRandomAnimationValue(x, y);
8739 int frame = getAnimationFrame(g->anim_frames,
8742 g->anim_start_frame,
8745 g_em->unique_identifier =
8746 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8749 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8750 int tile, int frame_em, int x, int y)
8752 int action = object_mapping[tile].action;
8753 int direction = object_mapping[tile].direction;
8754 boolean is_backside = object_mapping[tile].is_backside;
8755 int effective_element = get_effective_element_EM(tile, frame_em);
8756 int effective_action = action;
8757 int graphic = (direction == MV_NONE ?
8758 el_act2img(effective_element, effective_action) :
8759 el_act_dir2img(effective_element, effective_action,
8761 int crumbled = (direction == MV_NONE ?
8762 el_act2crm(effective_element, effective_action) :
8763 el_act_dir2crm(effective_element, effective_action,
8765 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8766 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8767 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8768 struct GraphicInfo *g = &graphic_info[graphic];
8771 // special case: graphic uses "2nd movement tile" and has defined
8772 // 7 frames for movement animation (or less) => use default graphic
8773 // for last (8th) frame which ends the movement animation
8774 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8776 effective_action = ACTION_DEFAULT;
8777 graphic = (direction == MV_NONE ?
8778 el_act2img(effective_element, effective_action) :
8779 el_act_dir2img(effective_element, effective_action,
8781 crumbled = (direction == MV_NONE ?
8782 el_act2crm(effective_element, effective_action) :
8783 el_act_dir2crm(effective_element, effective_action,
8786 g = &graphic_info[graphic];
8789 if (graphic_info[graphic].anim_global_sync)
8790 sync_frame = FrameCounter;
8791 else if (graphic_info[graphic].anim_global_anim_sync)
8792 sync_frame = getGlobalAnimSyncFrame();
8793 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8794 sync_frame = GfxFrame[x][y];
8796 sync_frame = 0; // playfield border (pseudo steel)
8798 SetRandomAnimationValue(x, y);
8800 int frame = getAnimationFrame(g->anim_frames,
8803 g->anim_start_frame,
8806 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8807 g->double_movement && is_backside);
8809 // (updating the "crumbled" graphic definitions is probably not really needed,
8810 // as animations for crumbled graphics can't be longer than one EMC cycle)
8811 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8815 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8816 int player_nr, int anim, int frame_em)
8818 int element = player_mapping[player_nr][anim].element_rnd;
8819 int action = player_mapping[player_nr][anim].action;
8820 int direction = player_mapping[player_nr][anim].direction;
8821 int graphic = (direction == MV_NONE ?
8822 el_act2img(element, action) :
8823 el_act_dir2img(element, action, direction));
8824 struct GraphicInfo *g = &graphic_info[graphic];
8827 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8829 stored_player[player_nr].StepFrame = frame_em;
8831 sync_frame = stored_player[player_nr].Frame;
8833 int frame = getAnimationFrame(g->anim_frames,
8836 g->anim_start_frame,
8839 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8840 &g_em->src_x, &g_em->src_y, FALSE);
8843 void InitGraphicInfo_EM(void)
8847 // always start with reliable default values
8848 for (i = 0; i < GAME_TILE_MAX; i++)
8850 object_mapping[i].element_rnd = EL_UNKNOWN;
8851 object_mapping[i].is_backside = FALSE;
8852 object_mapping[i].action = ACTION_DEFAULT;
8853 object_mapping[i].direction = MV_NONE;
8856 // always start with reliable default values
8857 for (p = 0; p < MAX_PLAYERS; p++)
8859 for (i = 0; i < PLY_MAX; i++)
8861 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8862 player_mapping[p][i].action = ACTION_DEFAULT;
8863 player_mapping[p][i].direction = MV_NONE;
8867 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8869 int e = em_object_mapping_list[i].element_em;
8871 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8872 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8874 if (em_object_mapping_list[i].action != -1)
8875 object_mapping[e].action = em_object_mapping_list[i].action;
8877 if (em_object_mapping_list[i].direction != -1)
8878 object_mapping[e].direction =
8879 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8882 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8884 int a = em_player_mapping_list[i].action_em;
8885 int p = em_player_mapping_list[i].player_nr;
8887 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8889 if (em_player_mapping_list[i].action != -1)
8890 player_mapping[p][a].action = em_player_mapping_list[i].action;
8892 if (em_player_mapping_list[i].direction != -1)
8893 player_mapping[p][a].direction =
8894 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8897 for (i = 0; i < GAME_TILE_MAX; i++)
8899 int element = object_mapping[i].element_rnd;
8900 int action = object_mapping[i].action;
8901 int direction = object_mapping[i].direction;
8902 boolean is_backside = object_mapping[i].is_backside;
8903 boolean action_exploding = ((action == ACTION_EXPLODING ||
8904 action == ACTION_SMASHED_BY_ROCK ||
8905 action == ACTION_SMASHED_BY_SPRING) &&
8906 element != EL_DIAMOND);
8907 boolean action_active = (action == ACTION_ACTIVE);
8908 boolean action_other = (action == ACTION_OTHER);
8910 for (j = 0; j < 8; j++)
8912 int effective_element = get_effective_element_EM(i, j);
8913 int effective_action = (j < 7 ? action :
8914 i == Xdrip_stretch ? action :
8915 i == Xdrip_stretchB ? action :
8916 i == Ydrip_1_s ? action :
8917 i == Ydrip_1_sB ? action :
8918 i == Yball_1 ? action :
8919 i == Xball_2 ? action :
8920 i == Yball_2 ? action :
8921 i == Yball_blank ? action :
8922 i == Ykey_1_blank ? action :
8923 i == Ykey_2_blank ? action :
8924 i == Ykey_3_blank ? action :
8925 i == Ykey_4_blank ? action :
8926 i == Ykey_5_blank ? action :
8927 i == Ykey_6_blank ? action :
8928 i == Ykey_7_blank ? action :
8929 i == Ykey_8_blank ? action :
8930 i == Ylenses_blank ? action :
8931 i == Ymagnify_blank ? action :
8932 i == Ygrass_blank ? action :
8933 i == Ydirt_blank ? action :
8934 i == Xsand_stonein_1 ? action :
8935 i == Xsand_stonein_2 ? action :
8936 i == Xsand_stonein_3 ? action :
8937 i == Xsand_stonein_4 ? action :
8938 i == Xsand_stoneout_1 ? action :
8939 i == Xsand_stoneout_2 ? action :
8940 i == Xboom_android ? ACTION_EXPLODING :
8941 action_exploding ? ACTION_EXPLODING :
8942 action_active ? action :
8943 action_other ? action :
8945 int graphic = (el_act_dir2img(effective_element, effective_action,
8947 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8949 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8950 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8951 boolean has_action_graphics = (graphic != base_graphic);
8952 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8953 struct GraphicInfo *g = &graphic_info[graphic];
8954 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
8957 // ensure to get symmetric 3-frame, 2-delay animations as used in EM
8958 boolean special_animation = (action != ACTION_DEFAULT &&
8959 g->anim_frames == 3 &&
8960 g->anim_delay == 2 &&
8961 g->anim_mode & ANIM_LINEAR);
8962 int sync_frame = (i == Xdrip_stretch ? 7 :
8963 i == Xdrip_stretchB ? 7 :
8964 i == Ydrip_2_s ? j + 8 :
8965 i == Ydrip_2_sB ? j + 8 :
8974 i == Xfake_acid_1 ? 0 :
8975 i == Xfake_acid_2 ? 10 :
8976 i == Xfake_acid_3 ? 20 :
8977 i == Xfake_acid_4 ? 30 :
8978 i == Xfake_acid_5 ? 40 :
8979 i == Xfake_acid_6 ? 50 :
8980 i == Xfake_acid_7 ? 60 :
8981 i == Xfake_acid_8 ? 70 :
8982 i == Xfake_acid_1_player ? 0 :
8983 i == Xfake_acid_2_player ? 10 :
8984 i == Xfake_acid_3_player ? 20 :
8985 i == Xfake_acid_4_player ? 30 :
8986 i == Xfake_acid_5_player ? 40 :
8987 i == Xfake_acid_6_player ? 50 :
8988 i == Xfake_acid_7_player ? 60 :
8989 i == Xfake_acid_8_player ? 70 :
8991 i == Yball_2 ? j + 8 :
8992 i == Yball_blank ? j + 1 :
8993 i == Ykey_1_blank ? j + 1 :
8994 i == Ykey_2_blank ? j + 1 :
8995 i == Ykey_3_blank ? j + 1 :
8996 i == Ykey_4_blank ? j + 1 :
8997 i == Ykey_5_blank ? j + 1 :
8998 i == Ykey_6_blank ? j + 1 :
8999 i == Ykey_7_blank ? j + 1 :
9000 i == Ykey_8_blank ? j + 1 :
9001 i == Ylenses_blank ? j + 1 :
9002 i == Ymagnify_blank ? j + 1 :
9003 i == Ygrass_blank ? j + 1 :
9004 i == Ydirt_blank ? j + 1 :
9005 i == Xamoeba_1 ? 0 :
9006 i == Xamoeba_2 ? 1 :
9007 i == Xamoeba_3 ? 2 :
9008 i == Xamoeba_4 ? 3 :
9009 i == Xamoeba_5 ? 0 :
9010 i == Xamoeba_6 ? 1 :
9011 i == Xamoeba_7 ? 2 :
9012 i == Xamoeba_8 ? 3 :
9013 i == Xexit_2 ? j + 8 :
9014 i == Xexit_3 ? j + 16 :
9015 i == Xdynamite_1 ? 0 :
9016 i == Xdynamite_2 ? 8 :
9017 i == Xdynamite_3 ? 16 :
9018 i == Xdynamite_4 ? 24 :
9019 i == Xsand_stonein_1 ? j + 1 :
9020 i == Xsand_stonein_2 ? j + 9 :
9021 i == Xsand_stonein_3 ? j + 17 :
9022 i == Xsand_stonein_4 ? j + 25 :
9023 i == Xsand_stoneout_1 && j == 0 ? 0 :
9024 i == Xsand_stoneout_1 && j == 1 ? 0 :
9025 i == Xsand_stoneout_1 && j == 2 ? 1 :
9026 i == Xsand_stoneout_1 && j == 3 ? 2 :
9027 i == Xsand_stoneout_1 && j == 4 ? 2 :
9028 i == Xsand_stoneout_1 && j == 5 ? 3 :
9029 i == Xsand_stoneout_1 && j == 6 ? 4 :
9030 i == Xsand_stoneout_1 && j == 7 ? 4 :
9031 i == Xsand_stoneout_2 && j == 0 ? 5 :
9032 i == Xsand_stoneout_2 && j == 1 ? 6 :
9033 i == Xsand_stoneout_2 && j == 2 ? 7 :
9034 i == Xsand_stoneout_2 && j == 3 ? 8 :
9035 i == Xsand_stoneout_2 && j == 4 ? 9 :
9036 i == Xsand_stoneout_2 && j == 5 ? 11 :
9037 i == Xsand_stoneout_2 && j == 6 ? 13 :
9038 i == Xsand_stoneout_2 && j == 7 ? 15 :
9039 i == Xboom_bug && j == 1 ? 2 :
9040 i == Xboom_bug && j == 2 ? 2 :
9041 i == Xboom_bug && j == 3 ? 4 :
9042 i == Xboom_bug && j == 4 ? 4 :
9043 i == Xboom_bug && j == 5 ? 2 :
9044 i == Xboom_bug && j == 6 ? 2 :
9045 i == Xboom_bug && j == 7 ? 0 :
9046 i == Xboom_tank && j == 1 ? 2 :
9047 i == Xboom_tank && j == 2 ? 2 :
9048 i == Xboom_tank && j == 3 ? 4 :
9049 i == Xboom_tank && j == 4 ? 4 :
9050 i == Xboom_tank && j == 5 ? 2 :
9051 i == Xboom_tank && j == 6 ? 2 :
9052 i == Xboom_tank && j == 7 ? 0 :
9053 i == Xboom_android && j == 7 ? 6 :
9054 i == Xboom_1 && j == 1 ? 2 :
9055 i == Xboom_1 && j == 2 ? 2 :
9056 i == Xboom_1 && j == 3 ? 4 :
9057 i == Xboom_1 && j == 4 ? 4 :
9058 i == Xboom_1 && j == 5 ? 6 :
9059 i == Xboom_1 && j == 6 ? 6 :
9060 i == Xboom_1 && j == 7 ? 8 :
9061 i == Xboom_2 && j == 0 ? 8 :
9062 i == Xboom_2 && j == 1 ? 8 :
9063 i == Xboom_2 && j == 2 ? 10 :
9064 i == Xboom_2 && j == 3 ? 10 :
9065 i == Xboom_2 && j == 4 ? 10 :
9066 i == Xboom_2 && j == 5 ? 12 :
9067 i == Xboom_2 && j == 6 ? 12 :
9068 i == Xboom_2 && j == 7 ? 12 :
9069 special_animation && j == 4 ? 3 :
9070 effective_action != action ? 0 :
9072 int frame = getAnimationFrame(g->anim_frames,
9075 g->anim_start_frame,
9078 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
9079 g->double_movement && is_backside);
9081 g_em->bitmap = src_bitmap;
9082 g_em->src_x = src_x;
9083 g_em->src_y = src_y;
9084 g_em->src_offset_x = 0;
9085 g_em->src_offset_y = 0;
9086 g_em->dst_offset_x = 0;
9087 g_em->dst_offset_y = 0;
9088 g_em->width = TILEX;
9089 g_em->height = TILEY;
9091 g_em->preserve_background = FALSE;
9093 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
9096 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
9097 effective_action == ACTION_MOVING ||
9098 effective_action == ACTION_PUSHING ||
9099 effective_action == ACTION_EATING)) ||
9100 (!has_action_graphics && (effective_action == ACTION_FILLING ||
9101 effective_action == ACTION_EMPTYING)))
9104 (effective_action == ACTION_FALLING ||
9105 effective_action == ACTION_FILLING ||
9106 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
9107 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
9108 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
9109 int num_steps = (i == Ydrip_1_s ? 16 :
9110 i == Ydrip_1_sB ? 16 :
9111 i == Ydrip_2_s ? 16 :
9112 i == Ydrip_2_sB ? 16 :
9113 i == Xsand_stonein_1 ? 32 :
9114 i == Xsand_stonein_2 ? 32 :
9115 i == Xsand_stonein_3 ? 32 :
9116 i == Xsand_stonein_4 ? 32 :
9117 i == Xsand_stoneout_1 ? 16 :
9118 i == Xsand_stoneout_2 ? 16 : 8);
9119 int cx = ABS(dx) * (TILEX / num_steps);
9120 int cy = ABS(dy) * (TILEY / num_steps);
9121 int step_frame = (i == Ydrip_2_s ? j + 8 :
9122 i == Ydrip_2_sB ? j + 8 :
9123 i == Xsand_stonein_2 ? j + 8 :
9124 i == Xsand_stonein_3 ? j + 16 :
9125 i == Xsand_stonein_4 ? j + 24 :
9126 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
9127 int step = (is_backside ? step_frame : num_steps - step_frame);
9129 if (is_backside) // tile where movement starts
9131 if (dx < 0 || dy < 0)
9133 g_em->src_offset_x = cx * step;
9134 g_em->src_offset_y = cy * step;
9138 g_em->dst_offset_x = cx * step;
9139 g_em->dst_offset_y = cy * step;
9142 else // tile where movement ends
9144 if (dx < 0 || dy < 0)
9146 g_em->dst_offset_x = cx * step;
9147 g_em->dst_offset_y = cy * step;
9151 g_em->src_offset_x = cx * step;
9152 g_em->src_offset_y = cy * step;
9156 g_em->width = TILEX - cx * step;
9157 g_em->height = TILEY - cy * step;
9160 // create unique graphic identifier to decide if tile must be redrawn
9161 /* bit 31 - 16 (16 bit): EM style graphic
9162 bit 15 - 12 ( 4 bit): EM style frame
9163 bit 11 - 6 ( 6 bit): graphic width
9164 bit 5 - 0 ( 6 bit): graphic height */
9165 g_em->unique_identifier =
9166 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
9170 for (i = 0; i < GAME_TILE_MAX; i++)
9172 for (j = 0; j < 8; j++)
9174 int element = object_mapping[i].element_rnd;
9175 int action = object_mapping[i].action;
9176 int direction = object_mapping[i].direction;
9177 boolean is_backside = object_mapping[i].is_backside;
9178 int graphic_action = el_act_dir2img(element, action, direction);
9179 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
9181 if ((action == ACTION_SMASHED_BY_ROCK ||
9182 action == ACTION_SMASHED_BY_SPRING ||
9183 action == ACTION_EATING) &&
9184 graphic_action == graphic_default)
9186 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
9187 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
9188 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
9189 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
9192 // no separate animation for "smashed by rock" -- use rock instead
9193 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
9194 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
9196 g_em->bitmap = g_xx->bitmap;
9197 g_em->src_x = g_xx->src_x;
9198 g_em->src_y = g_xx->src_y;
9199 g_em->src_offset_x = g_xx->src_offset_x;
9200 g_em->src_offset_y = g_xx->src_offset_y;
9201 g_em->dst_offset_x = g_xx->dst_offset_x;
9202 g_em->dst_offset_y = g_xx->dst_offset_y;
9203 g_em->width = g_xx->width;
9204 g_em->height = g_xx->height;
9205 g_em->unique_identifier = g_xx->unique_identifier;
9208 g_em->preserve_background = TRUE;
9213 for (p = 0; p < MAX_PLAYERS; p++)
9215 for (i = 0; i < PLY_MAX; i++)
9217 int element = player_mapping[p][i].element_rnd;
9218 int action = player_mapping[p][i].action;
9219 int direction = player_mapping[p][i].direction;
9221 for (j = 0; j < 8; j++)
9223 int effective_element = element;
9224 int effective_action = action;
9225 int graphic = (direction == MV_NONE ?
9226 el_act2img(effective_element, effective_action) :
9227 el_act_dir2img(effective_element, effective_action,
9229 struct GraphicInfo *g = &graphic_info[graphic];
9230 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
9234 int frame = getAnimationFrame(g->anim_frames,
9237 g->anim_start_frame,
9240 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
9242 g_em->bitmap = src_bitmap;
9243 g_em->src_x = src_x;
9244 g_em->src_y = src_y;
9245 g_em->src_offset_x = 0;
9246 g_em->src_offset_y = 0;
9247 g_em->dst_offset_x = 0;
9248 g_em->dst_offset_y = 0;
9249 g_em->width = TILEX;
9250 g_em->height = TILEY;
9256 static void CheckSaveEngineSnapshot_EM(int frame,
9257 boolean any_player_moving,
9258 boolean any_player_snapping,
9259 boolean any_player_dropping)
9261 if (frame == 7 && !any_player_dropping)
9263 if (!local_player->was_waiting)
9265 if (!CheckSaveEngineSnapshotToList())
9268 local_player->was_waiting = TRUE;
9271 else if (any_player_moving || any_player_snapping || any_player_dropping)
9273 local_player->was_waiting = FALSE;
9277 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
9278 boolean murphy_is_dropping)
9280 if (murphy_is_waiting)
9282 if (!local_player->was_waiting)
9284 if (!CheckSaveEngineSnapshotToList())
9287 local_player->was_waiting = TRUE;
9292 local_player->was_waiting = FALSE;
9296 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
9297 boolean button_released)
9299 if (button_released)
9301 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
9302 CheckSaveEngineSnapshotToList();
9304 else if (element_clicked)
9306 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
9307 CheckSaveEngineSnapshotToList();
9309 game.snapshot.changed_action = TRUE;
9313 boolean CheckSingleStepMode_EM(int frame,
9314 boolean any_player_moving,
9315 boolean any_player_snapping,
9316 boolean any_player_dropping)
9318 if (tape.single_step && tape.recording && !tape.pausing)
9319 if (frame == 7 && !any_player_dropping && FrameCounter > 6)
9320 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9322 CheckSaveEngineSnapshot_EM(frame, any_player_moving,
9323 any_player_snapping, any_player_dropping);
9325 return tape.pausing;
9328 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
9329 boolean murphy_is_dropping)
9331 boolean murphy_starts_dropping = FALSE;
9334 for (i = 0; i < MAX_PLAYERS; i++)
9335 if (stored_player[i].force_dropping)
9336 murphy_starts_dropping = TRUE;
9338 if (tape.single_step && tape.recording && !tape.pausing)
9339 if (murphy_is_waiting && !murphy_starts_dropping)
9340 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9342 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
9345 void CheckSingleStepMode_MM(boolean element_clicked,
9346 boolean button_released)
9348 if (tape.single_step && tape.recording && !tape.pausing)
9349 if (button_released)
9350 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9352 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
9355 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
9356 int graphic, int sync_frame)
9358 int frame = getGraphicAnimationFrame(graphic, sync_frame);
9360 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
9363 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
9365 return (IS_NEXT_FRAME(sync_frame, graphic));
9368 int getGraphicInfo_Delay(int graphic)
9370 return graphic_info[graphic].anim_delay;
9373 boolean getGraphicInfo_NewFrame(int x, int y, int graphic)
9375 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
9378 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
9384 void PlayMenuSoundExt(int sound)
9386 if (sound == SND_UNDEFINED)
9389 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9390 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9393 if (IS_LOOP_SOUND(sound))
9394 PlaySoundLoop(sound);
9399 void PlayMenuSound(void)
9401 PlayMenuSoundExt(menu.sound[game_status]);
9404 void PlayMenuSoundStereo(int sound, int stereo_position)
9406 if (sound == SND_UNDEFINED)
9409 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9410 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9413 if (IS_LOOP_SOUND(sound))
9414 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
9416 PlaySoundStereo(sound, stereo_position);
9419 void PlayMenuSoundIfLoopExt(int sound)
9421 if (sound == SND_UNDEFINED)
9424 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9425 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9428 if (IS_LOOP_SOUND(sound))
9429 PlaySoundLoop(sound);
9432 void PlayMenuSoundIfLoop(void)
9434 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
9437 void PlayMenuMusicExt(int music)
9439 if (music == MUS_UNDEFINED)
9442 if (!setup.sound_music)
9445 if (IS_LOOP_MUSIC(music))
9446 PlayMusicLoop(music);
9451 void PlayMenuMusic(void)
9453 char *curr_music = getCurrentlyPlayingMusicFilename();
9454 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9456 if (!strEqual(curr_music, next_music))
9457 PlayMenuMusicExt(menu.music[game_status]);
9460 void PlayMenuSoundsAndMusic(void)
9466 static void FadeMenuSounds(void)
9471 static void FadeMenuMusic(void)
9473 char *curr_music = getCurrentlyPlayingMusicFilename();
9474 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9476 if (!strEqual(curr_music, next_music))
9480 void FadeMenuSoundsAndMusic(void)
9486 void PlaySoundActivating(void)
9489 PlaySound(SND_MENU_ITEM_ACTIVATING);
9493 void PlaySoundSelecting(void)
9496 PlaySound(SND_MENU_ITEM_SELECTING);
9500 void ToggleFullscreenIfNeeded(void)
9502 // if setup and video fullscreen state are already matching, nothing do do
9503 if (setup.fullscreen == video.fullscreen_enabled ||
9504 !video.fullscreen_available)
9507 SDLSetWindowFullscreen(setup.fullscreen);
9509 // set setup value according to successfully changed fullscreen mode
9510 setup.fullscreen = video.fullscreen_enabled;
9513 void ChangeWindowScalingIfNeeded(void)
9515 // if setup and video window scaling are already matching, nothing do do
9516 if (setup.window_scaling_percent == video.window_scaling_percent ||
9517 video.fullscreen_enabled)
9520 SDLSetWindowScaling(setup.window_scaling_percent);
9522 // set setup value according to successfully changed window scaling
9523 setup.window_scaling_percent = video.window_scaling_percent;
9526 void ChangeVsyncModeIfNeeded(void)
9528 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
9529 int video_vsync_mode = video.vsync_mode;
9531 // if setup and video vsync mode are already matching, nothing do do
9532 if (setup_vsync_mode == video_vsync_mode)
9535 // if renderer is using OpenGL, vsync mode can directly be changed
9536 SDLSetScreenVsyncMode(setup.vsync_mode);
9538 // if vsync mode unchanged, try re-creating renderer to set vsync mode
9539 if (video.vsync_mode == video_vsync_mode)
9541 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
9543 // save backbuffer content which gets lost when re-creating screen
9544 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9546 // force re-creating screen and renderer to set new vsync mode
9547 video.fullscreen_enabled = !setup.fullscreen;
9549 // when creating new renderer, destroy textures linked to old renderer
9550 FreeAllImageTextures(); // needs old renderer to free the textures
9552 // re-create screen and renderer (including change of vsync mode)
9553 ChangeVideoModeIfNeeded(setup.fullscreen);
9555 // set setup value according to successfully changed fullscreen mode
9556 setup.fullscreen = video.fullscreen_enabled;
9558 // restore backbuffer content from temporary backbuffer backup bitmap
9559 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9560 FreeBitmap(tmp_backbuffer);
9562 // update visible window/screen
9563 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9565 // when changing vsync mode, re-create textures for new renderer
9566 InitImageTextures();
9569 // set setup value according to successfully changed vsync mode
9570 setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
9573 static void JoinRectangles(int *x, int *y, int *width, int *height,
9574 int x2, int y2, int width2, int height2)
9576 // do not join with "off-screen" rectangle
9577 if (x2 == -1 || y2 == -1)
9582 *width = MAX(*width, width2);
9583 *height = MAX(*height, height2);
9586 void SetAnimStatus(int anim_status_new)
9588 if (anim_status_new == GAME_MODE_MAIN)
9589 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
9590 else if (anim_status_new == GAME_MODE_NAMES)
9591 anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
9592 else if (anim_status_new == GAME_MODE_SCORES)
9593 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
9595 global.anim_status_next = anim_status_new;
9597 // directly set screen modes that are entered without fading
9598 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
9599 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
9600 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
9601 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
9602 (global.anim_status == GAME_MODE_PSEUDO_NAMESONLY &&
9603 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
9604 (global.anim_status == GAME_MODE_PSEUDO_TYPENAMES &&
9605 global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
9606 global.anim_status = global.anim_status_next;
9609 void SetGameStatus(int game_status_new)
9611 if (game_status_new != game_status)
9612 game_status_last_screen = game_status;
9614 game_status = game_status_new;
9616 SetAnimStatus(game_status_new);
9619 void SetFontStatus(int game_status_new)
9621 static int last_game_status = -1;
9623 if (game_status_new != -1)
9625 // set game status for font use after storing last game status
9626 last_game_status = game_status;
9627 game_status = game_status_new;
9631 // reset game status after font use from last stored game status
9632 game_status = last_game_status;
9636 void ResetFontStatus(void)
9641 void SetLevelSetInfo(char *identifier, int level_nr)
9643 setString(&levelset.identifier, identifier);
9645 levelset.level_nr = level_nr;
9648 boolean CheckIfAllViewportsHaveChanged(void)
9650 // if game status has not changed, viewports have not changed either
9651 if (game_status == game_status_last)
9654 // check if all viewports have changed with current game status
9656 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
9657 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
9658 struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
9659 int new_real_sx = vp_playfield->x;
9660 int new_real_sy = vp_playfield->y;
9661 int new_full_sxsize = vp_playfield->width;
9662 int new_full_sysize = vp_playfield->height;
9663 int new_dx = vp_door_1->x;
9664 int new_dy = vp_door_1->y;
9665 int new_dxsize = vp_door_1->width;
9666 int new_dysize = vp_door_1->height;
9667 int new_vx = vp_door_2->x;
9668 int new_vy = vp_door_2->y;
9669 int new_vxsize = vp_door_2->width;
9670 int new_vysize = vp_door_2->height;
9672 boolean playfield_viewport_has_changed =
9673 (new_real_sx != REAL_SX ||
9674 new_real_sy != REAL_SY ||
9675 new_full_sxsize != FULL_SXSIZE ||
9676 new_full_sysize != FULL_SYSIZE);
9678 boolean door_1_viewport_has_changed =
9681 new_dxsize != DXSIZE ||
9682 new_dysize != DYSIZE);
9684 boolean door_2_viewport_has_changed =
9687 new_vxsize != VXSIZE ||
9688 new_vysize != VYSIZE ||
9689 game_status_last == GAME_MODE_EDITOR);
9691 return (playfield_viewport_has_changed &&
9692 door_1_viewport_has_changed &&
9693 door_2_viewport_has_changed);
9696 boolean CheckFadeAll(void)
9698 return (CheckIfGlobalBorderHasChanged() ||
9699 CheckIfAllViewportsHaveChanged());
9702 void ChangeViewportPropertiesIfNeeded(void)
9704 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
9705 FALSE : setup.small_game_graphics);
9706 int gfx_game_mode = getGlobalGameStatus(game_status);
9707 int gfx_game_mode2 = (gfx_game_mode == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
9709 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
9710 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
9711 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
9712 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
9713 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
9714 int new_win_xsize = vp_window->width;
9715 int new_win_ysize = vp_window->height;
9716 int border_left = vp_playfield->border_left;
9717 int border_right = vp_playfield->border_right;
9718 int border_top = vp_playfield->border_top;
9719 int border_bottom = vp_playfield->border_bottom;
9720 int new_sx = vp_playfield->x + border_left;
9721 int new_sy = vp_playfield->y + border_top;
9722 int new_sxsize = vp_playfield->width - border_left - border_right;
9723 int new_sysize = vp_playfield->height - border_top - border_bottom;
9724 int new_real_sx = vp_playfield->x;
9725 int new_real_sy = vp_playfield->y;
9726 int new_full_sxsize = vp_playfield->width;
9727 int new_full_sysize = vp_playfield->height;
9728 int new_dx = vp_door_1->x;
9729 int new_dy = vp_door_1->y;
9730 int new_dxsize = vp_door_1->width;
9731 int new_dysize = vp_door_1->height;
9732 int new_vx = vp_door_2->x;
9733 int new_vy = vp_door_2->y;
9734 int new_vxsize = vp_door_2->width;
9735 int new_vysize = vp_door_2->height;
9736 int new_ex = vp_door_3->x;
9737 int new_ey = vp_door_3->y;
9738 int new_exsize = vp_door_3->width;
9739 int new_eysize = vp_door_3->height;
9740 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
9741 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9742 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9743 int new_scr_fieldx = new_sxsize / tilesize;
9744 int new_scr_fieldy = new_sysize / tilesize;
9745 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9746 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9747 boolean init_gfx_buffers = FALSE;
9748 boolean init_video_buffer = FALSE;
9749 boolean init_gadgets_and_anims = FALSE;
9750 boolean init_em_graphics = FALSE;
9752 if (new_win_xsize != WIN_XSIZE ||
9753 new_win_ysize != WIN_YSIZE)
9755 WIN_XSIZE = new_win_xsize;
9756 WIN_YSIZE = new_win_ysize;
9758 init_video_buffer = TRUE;
9759 init_gfx_buffers = TRUE;
9760 init_gadgets_and_anims = TRUE;
9762 // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
9765 if (new_scr_fieldx != SCR_FIELDX ||
9766 new_scr_fieldy != SCR_FIELDY)
9768 // this always toggles between MAIN and GAME when using small tile size
9770 SCR_FIELDX = new_scr_fieldx;
9771 SCR_FIELDY = new_scr_fieldy;
9773 // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
9784 new_sxsize != SXSIZE ||
9785 new_sysize != SYSIZE ||
9786 new_dxsize != DXSIZE ||
9787 new_dysize != DYSIZE ||
9788 new_vxsize != VXSIZE ||
9789 new_vysize != VYSIZE ||
9790 new_exsize != EXSIZE ||
9791 new_eysize != EYSIZE ||
9792 new_real_sx != REAL_SX ||
9793 new_real_sy != REAL_SY ||
9794 new_full_sxsize != FULL_SXSIZE ||
9795 new_full_sysize != FULL_SYSIZE ||
9796 new_tilesize_var != TILESIZE_VAR
9799 // ------------------------------------------------------------------------
9800 // determine next fading area for changed viewport definitions
9801 // ------------------------------------------------------------------------
9803 // start with current playfield area (default fading area)
9806 FADE_SXSIZE = FULL_SXSIZE;
9807 FADE_SYSIZE = FULL_SYSIZE;
9809 // add new playfield area if position or size has changed
9810 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
9811 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
9813 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9814 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
9817 // add current and new door 1 area if position or size has changed
9818 if (new_dx != DX || new_dy != DY ||
9819 new_dxsize != DXSIZE || new_dysize != DYSIZE)
9821 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9822 DX, DY, DXSIZE, DYSIZE);
9823 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9824 new_dx, new_dy, new_dxsize, new_dysize);
9827 // add current and new door 2 area if position or size has changed
9828 if (new_vx != VX || new_vy != VY ||
9829 new_vxsize != VXSIZE || new_vysize != VYSIZE)
9831 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9832 VX, VY, VXSIZE, VYSIZE);
9833 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9834 new_vx, new_vy, new_vxsize, new_vysize);
9837 // ------------------------------------------------------------------------
9838 // handle changed tile size
9839 // ------------------------------------------------------------------------
9841 if (new_tilesize_var != TILESIZE_VAR)
9843 // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
9845 // changing tile size invalidates scroll values of engine snapshots
9846 FreeEngineSnapshotSingle();
9848 // changing tile size requires update of graphic mapping for EM engine
9849 init_em_graphics = TRUE;
9860 SXSIZE = new_sxsize;
9861 SYSIZE = new_sysize;
9862 DXSIZE = new_dxsize;
9863 DYSIZE = new_dysize;
9864 VXSIZE = new_vxsize;
9865 VYSIZE = new_vysize;
9866 EXSIZE = new_exsize;
9867 EYSIZE = new_eysize;
9868 REAL_SX = new_real_sx;
9869 REAL_SY = new_real_sy;
9870 FULL_SXSIZE = new_full_sxsize;
9871 FULL_SYSIZE = new_full_sysize;
9872 TILESIZE_VAR = new_tilesize_var;
9874 init_gfx_buffers = TRUE;
9875 init_gadgets_and_anims = TRUE;
9877 // Debug("tools:viewport", "viewports: init_gfx_buffers");
9878 // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
9881 if (init_gfx_buffers)
9883 // Debug("tools:viewport", "init_gfx_buffers");
9885 SCR_FIELDX = new_scr_fieldx_buffers;
9886 SCR_FIELDY = new_scr_fieldy_buffers;
9890 SCR_FIELDX = new_scr_fieldx;
9891 SCR_FIELDY = new_scr_fieldy;
9893 SetDrawDeactivationMask(REDRAW_NONE);
9894 SetDrawBackgroundMask(REDRAW_FIELD);
9897 if (init_video_buffer)
9899 // Debug("tools:viewport", "init_video_buffer");
9901 FreeAllImageTextures(); // needs old renderer to free the textures
9903 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9904 InitImageTextures();
9907 if (init_gadgets_and_anims)
9909 // Debug("tools:viewport", "init_gadgets_and_anims");
9912 InitGlobalAnimations();
9915 if (init_em_graphics)
9917 InitGraphicInfo_EM();
9921 void OpenURL(char *url)
9923 #if SDL_VERSION_ATLEAST(2,0,14)
9926 Warn("SDL_OpenURL(\"%s\") not supported by SDL %d.%d.%d!",
9927 url, SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
9928 Warn("Please upgrade to at least SDL 2.0.14 for URL support!");
9932 void OpenURLFromHash(SetupFileHash *hash, int hash_key)
9934 OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
9938 // ============================================================================
9940 // ============================================================================
9942 #if defined(PLATFORM_WINDOWS)
9943 /* FILETIME of Jan 1 1970 00:00:00. */
9944 static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
9947 * timezone information is stored outside the kernel so tzp isn't used anymore.
9949 * Note: this function is not for Win32 high precision timing purpose. See
9952 static int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
9955 SYSTEMTIME system_time;
9956 ULARGE_INTEGER ularge;
9958 GetSystemTime(&system_time);
9959 SystemTimeToFileTime(&system_time, &file_time);
9960 ularge.LowPart = file_time.dwLowDateTime;
9961 ularge.HighPart = file_time.dwHighDateTime;
9963 tp->tv_sec = (long) ((ularge.QuadPart - epoch) / 10000000L);
9964 tp->tv_usec = (long) (system_time.wMilliseconds * 1000);
9970 static char *test_init_uuid_random_function_simple(void)
9972 static char seed_text[100];
9973 unsigned int seed = InitSimpleRandom(NEW_RANDOMIZE);
9975 sprintf(seed_text, "%d", seed);
9980 static char *test_init_uuid_random_function_better(void)
9982 static char seed_text[100];
9983 struct timeval current_time;
9985 gettimeofday(¤t_time, NULL);
9987 prng_seed_bytes(¤t_time, sizeof(current_time));
9989 sprintf(seed_text, "%ld.%ld",
9990 (long)current_time.tv_sec,
9991 (long)current_time.tv_usec);
9996 #if defined(PLATFORM_WINDOWS)
9997 static char *test_init_uuid_random_function_better_windows(void)
9999 static char seed_text[100];
10000 struct timeval current_time;
10002 gettimeofday_windows(¤t_time, NULL);
10004 prng_seed_bytes(¤t_time, sizeof(current_time));
10006 sprintf(seed_text, "%ld.%ld",
10007 (long)current_time.tv_sec,
10008 (long)current_time.tv_usec);
10014 static unsigned int test_uuid_random_function_simple(int max)
10016 return GetSimpleRandom(max);
10019 static unsigned int test_uuid_random_function_better(int max)
10021 return (max > 0 ? prng_get_uint() % max : 0);
10024 #if defined(PLATFORM_WINDOWS)
10025 #define NUM_UUID_TESTS 3
10027 #define NUM_UUID_TESTS 2
10030 static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
10032 struct hashtable *hash_seeds =
10033 create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
10034 struct hashtable *hash_uuids =
10035 create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
10036 static char message[100];
10039 char *random_name = (nr == 0 ? "simple" : "better");
10040 char *random_type = (always_seed ? "always" : "only once");
10041 char *(*init_random_function)(void) =
10043 test_init_uuid_random_function_simple :
10044 test_init_uuid_random_function_better);
10045 unsigned int (*random_function)(int) =
10047 test_uuid_random_function_simple :
10048 test_uuid_random_function_better);
10051 #if defined(PLATFORM_WINDOWS)
10054 random_name = "windows";
10055 init_random_function = test_init_uuid_random_function_better_windows;
10061 DrawTextF(xpos, 40, FC_GREEN, "Test: Generating UUIDs");
10062 DrawTextF(xpos, 80, FC_YELLOW, "Test %d.%d:", nr + 1, always_seed + 1);
10064 DrawTextF(xpos, 100, FC_YELLOW, "Random Generator Name: %s", random_name);
10065 DrawTextF(xpos, 120, FC_YELLOW, "Seeding Random Generator: %s", random_type);
10066 DrawTextF(xpos, 140, FC_YELLOW, "Number of UUIDs generated: %d", num_uuids);
10068 DrawTextF(xpos, 180, FC_GREEN, "Please wait ...");
10072 // always initialize random number generator at least once
10073 init_random_function();
10075 unsigned int time_start = SDL_GetTicks();
10077 for (i = 0; i < num_uuids; i++)
10081 char *seed = getStringCopy(init_random_function());
10083 hashtable_remove(hash_seeds, seed);
10084 hashtable_insert(hash_seeds, seed, "1");
10087 char *uuid = getStringCopy(getUUIDExt(random_function));
10089 hashtable_remove(hash_uuids, uuid);
10090 hashtable_insert(hash_uuids, uuid, "1");
10093 int num_unique_seeds = hashtable_count(hash_seeds);
10094 int num_unique_uuids = hashtable_count(hash_uuids);
10096 unsigned int time_needed = SDL_GetTicks() - time_start;
10098 DrawTextF(xpos, 220, FC_YELLOW, "Time needed: %d ms", time_needed);
10100 DrawTextF(xpos, 240, FC_YELLOW, "Number of unique UUIDs: %d", num_unique_uuids);
10103 DrawTextF(xpos, 260, FC_YELLOW, "Number of unique seeds: %d", num_unique_seeds);
10105 if (nr == NUM_UUID_TESTS - 1 && always_seed)
10106 DrawTextF(xpos, 300, FC_GREEN, "All tests done!");
10108 DrawTextF(xpos, 300, FC_GREEN, "Confirm dialog for next test ...");
10110 sprintf(message, "Test %d.%d finished!", nr + 1, always_seed + 1);
10112 Request(message, REQ_CONFIRM);
10114 hashtable_destroy(hash_seeds, 0);
10115 hashtable_destroy(hash_uuids, 0);
10118 void TestGeneratingUUIDs(void)
10120 int num_uuids = 1000000;
10123 for (i = 0; i < NUM_UUID_TESTS; i++)
10124 for (j = 0; j < 2; j++)
10125 TestGeneratingUUIDs_RunTest(i, j, num_uuids);
10127 CloseAllAndExit(0);