1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 #define DEBUG_FRAME_TIME FALSE
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES 0
30 #define TOOL_CTRL_ID_NO 1
31 #define TOOL_CTRL_ID_CONFIRM 2
32 #define TOOL_CTRL_ID_PLAYER_1 3
33 #define TOOL_CTRL_ID_PLAYER_2 4
34 #define TOOL_CTRL_ID_PLAYER_3 5
35 #define TOOL_CTRL_ID_PLAYER_4 6
36 #define TOOL_CTRL_ID_TOUCH_YES 7
37 #define TOOL_CTRL_ID_TOUCH_NO 8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
40 #define NUM_TOOL_BUTTONS 10
42 // constants for number of doors and door parts
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_GFX_DOOR_1_PART_1,
75 IMG_GFX_DOOR_1_PART_2,
80 IMG_GFX_DOOR_1_PART_3,
85 IMG_GFX_DOOR_1_PART_4,
90 IMG_GFX_DOOR_1_PART_5,
95 IMG_GFX_DOOR_1_PART_6,
100 IMG_GFX_DOOR_1_PART_7,
105 IMG_GFX_DOOR_1_PART_8,
111 IMG_GFX_DOOR_2_PART_1,
116 IMG_GFX_DOOR_2_PART_2,
121 IMG_GFX_DOOR_2_PART_3,
126 IMG_GFX_DOOR_2_PART_4,
131 IMG_GFX_DOOR_2_PART_5,
136 IMG_GFX_DOOR_2_PART_6,
141 IMG_GFX_DOOR_2_PART_7,
146 IMG_GFX_DOOR_2_PART_8,
152 IMG_BACKGROUND_PANEL,
168 static struct XY xy_topdown[] =
177 // forward declaration for internal use
178 static void MapToolButtons(unsigned int);
179 static void UnmapToolButtons(void);
180 static void HandleToolButtons(struct GadgetInfo *);
181 static int el_act_dir2crm(int, int, int);
182 static int el_act2crm(int, int);
184 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
185 static int request_gadget_id = -1;
187 static char *print_if_not_empty(int element)
189 static char *s = NULL;
190 char *token_name = element_info[element].token_name;
195 s = checked_malloc(strlen(token_name) + 10 + 1);
197 if (element != EL_EMPTY)
198 sprintf(s, "%d\t['%s']", element, token_name);
200 sprintf(s, "%d", element);
205 int getFieldbufferOffsetX_RND(int dir, int pos)
207 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
208 int dx = (dir & MV_HORIZONTAL ? pos : 0);
209 int dx_var = dx * TILESIZE_VAR / TILESIZE;
212 if (EVEN(SCR_FIELDX))
214 int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
215 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
217 if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
218 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
220 fx += (dx_var > 0 ? TILEX_VAR : 0);
227 if (full_lev_fieldx <= SCR_FIELDX)
229 if (EVEN(SCR_FIELDX))
230 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
232 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
238 int getFieldbufferOffsetY_RND(int dir, int pos)
240 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
241 int dy = (dir & MV_VERTICAL ? pos : 0);
242 int dy_var = dy * TILESIZE_VAR / TILESIZE;
245 if (EVEN(SCR_FIELDY))
247 int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
248 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
250 if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
251 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
253 fy += (dy_var > 0 ? TILEY_VAR : 0);
260 if (full_lev_fieldy <= SCR_FIELDY)
262 if (EVEN(SCR_FIELDY))
263 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
265 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
271 static int getLevelFromScreenX_RND(int sx)
273 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
276 int lx = LEVELX((px + dx) / TILESIZE_VAR);
281 static int getLevelFromScreenY_RND(int sy)
283 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
286 int ly = LEVELY((py + dy) / TILESIZE_VAR);
291 static int getLevelFromScreenX_EM(int sx)
293 int level_xsize = level.native_em_level->cav->width;
294 int full_xsize = level_xsize * TILESIZE_VAR;
296 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
298 int fx = getFieldbufferOffsetX_EM();
301 int lx = LEVELX((px + dx) / TILESIZE_VAR);
306 static int getLevelFromScreenY_EM(int sy)
308 int level_ysize = level.native_em_level->cav->height;
309 int full_ysize = level_ysize * TILESIZE_VAR;
311 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
313 int fy = getFieldbufferOffsetY_EM();
316 int ly = LEVELY((py + dy) / TILESIZE_VAR);
321 static int getLevelFromScreenX_SP(int sx)
323 int menBorder = setup.sp_show_border_elements;
324 int level_xsize = level.native_sp_level->width;
325 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
327 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
329 int fx = getFieldbufferOffsetX_SP();
332 int lx = LEVELX((px + dx) / TILESIZE_VAR);
337 static int getLevelFromScreenY_SP(int sy)
339 int menBorder = setup.sp_show_border_elements;
340 int level_ysize = level.native_sp_level->height;
341 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
343 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
345 int fy = getFieldbufferOffsetY_SP();
348 int ly = LEVELY((py + dy) / TILESIZE_VAR);
353 static int getLevelFromScreenX_MM(int sx)
355 int level_xsize = level.native_mm_level->fieldx;
356 int full_xsize = level_xsize * TILESIZE_VAR;
358 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
361 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
366 static int getLevelFromScreenY_MM(int sy)
368 int level_ysize = level.native_mm_level->fieldy;
369 int full_ysize = level_ysize * TILESIZE_VAR;
371 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
374 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
379 int getLevelFromScreenX(int x)
381 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
382 return getLevelFromScreenX_EM(x);
383 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
384 return getLevelFromScreenX_SP(x);
385 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
386 return getLevelFromScreenX_MM(x);
388 return getLevelFromScreenX_RND(x);
391 int getLevelFromScreenY(int y)
393 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
394 return getLevelFromScreenY_EM(y);
395 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
396 return getLevelFromScreenY_SP(y);
397 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
398 return getLevelFromScreenY_MM(y);
400 return getLevelFromScreenY_RND(y);
403 int getScreenFieldSizeX(void)
405 return (tape.playing ? tape.scr_fieldx : SCR_FIELDX);
408 int getScreenFieldSizeY(void)
410 return (tape.playing ? tape.scr_fieldy : SCR_FIELDY);
413 void DumpTile(int x, int y)
420 Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
423 if (!IN_LEV_FIELD(x, y))
425 Info("(not in level field)");
431 token_name = element_info[Tile[x][y]].token_name;
433 Info("Tile: %d\t['%s']", Tile[x][y], token_name);
434 Info("Back: %s", print_if_not_empty(Back[x][y]));
435 Info("Store: %s", print_if_not_empty(Store[x][y]));
436 Info("Store2: %s", print_if_not_empty(Store2[x][y]));
437 Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
438 Info("MovPos: %d", MovPos[x][y]);
439 Info("MovDir: %d", MovDir[x][y]);
440 Info("MovDelay: %d", MovDelay[x][y]);
441 Info("ChangeDelay: %d", ChangeDelay[x][y]);
442 Info("CustomValue: %d", CustomValue[x][y]);
443 Info("GfxElement: %d", GfxElement[x][y]);
444 Info("GfxAction: %d", GfxAction[x][y]);
445 Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
446 Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
450 void DumpTileFromScreen(int sx, int sy)
452 int lx = getLevelFromScreenX(sx);
453 int ly = getLevelFromScreenY(sy);
458 void SetDrawtoField(int mode)
460 if (mode == DRAW_TO_FIELDBUFFER)
466 BX2 = SCR_FIELDX + 1;
467 BY2 = SCR_FIELDY + 1;
469 drawto_field = fieldbuffer;
471 else // DRAW_TO_BACKBUFFER
477 BX2 = SCR_FIELDX - 1;
478 BY2 = SCR_FIELDY - 1;
480 drawto_field = backbuffer;
484 int GetDrawtoField(void)
486 return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
489 static void RedrawPlayfield_RND(void)
491 if (game.envelope_active)
494 DrawLevel(REDRAW_ALL);
498 void RedrawPlayfield(void)
500 if (game_status != GAME_MODE_PLAYING)
503 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
504 RedrawPlayfield_EM(TRUE);
505 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
506 RedrawPlayfield_SP(TRUE);
507 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
508 RedrawPlayfield_MM();
509 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
510 RedrawPlayfield_RND();
512 BlitScreenToBitmap(backbuffer);
514 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
518 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
521 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
522 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
524 // may happen for "border.draw_masked.*" with undefined "global.border.*"
525 if (src_bitmap == NULL)
528 if (x == -1 && y == -1)
531 if (draw_target == DRAW_TO_SCREEN)
532 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
534 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
537 static void DrawMaskedBorderExt_FIELD(int draw_target)
539 if (global.border_status >= GAME_MODE_MAIN &&
540 global.border_status <= GAME_MODE_PLAYING &&
541 border.draw_masked[global.border_status])
542 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
546 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
548 // when drawing to backbuffer, never draw border over open doors
549 if (draw_target == DRAW_TO_BACKBUFFER &&
550 (GetDoorState() & DOOR_OPEN_1))
553 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
554 (global.border_status != GAME_MODE_EDITOR ||
555 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
556 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
559 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
561 // when drawing to backbuffer, never draw border over open doors
562 if (draw_target == DRAW_TO_BACKBUFFER &&
563 (GetDoorState() & DOOR_OPEN_2))
566 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
567 global.border_status != GAME_MODE_EDITOR)
568 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
571 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
573 // currently not available
576 static void DrawMaskedBorderExt_ALL(int draw_target)
578 DrawMaskedBorderExt_FIELD(draw_target);
579 DrawMaskedBorderExt_DOOR_1(draw_target);
580 DrawMaskedBorderExt_DOOR_2(draw_target);
581 DrawMaskedBorderExt_DOOR_3(draw_target);
584 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
586 // never draw masked screen borders on borderless screens
587 if (global.border_status == GAME_MODE_LOADING ||
588 global.border_status == GAME_MODE_TITLE)
591 if (redraw_mask & REDRAW_ALL)
592 DrawMaskedBorderExt_ALL(draw_target);
595 if (redraw_mask & REDRAW_FIELD)
596 DrawMaskedBorderExt_FIELD(draw_target);
597 if (redraw_mask & REDRAW_DOOR_1)
598 DrawMaskedBorderExt_DOOR_1(draw_target);
599 if (redraw_mask & REDRAW_DOOR_2)
600 DrawMaskedBorderExt_DOOR_2(draw_target);
601 if (redraw_mask & REDRAW_DOOR_3)
602 DrawMaskedBorderExt_DOOR_3(draw_target);
606 void DrawMaskedBorder_FIELD(void)
608 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
611 void DrawMaskedBorder(int redraw_mask)
613 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
616 void DrawMaskedBorderToTarget(int draw_target)
618 if (draw_target == DRAW_TO_BACKBUFFER ||
619 draw_target == DRAW_TO_SCREEN)
621 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
625 int last_border_status = global.border_status;
627 if (draw_target == DRAW_TO_FADE_SOURCE)
629 global.border_status = gfx.fade_border_source_status;
630 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
632 else if (draw_target == DRAW_TO_FADE_TARGET)
634 global.border_status = gfx.fade_border_target_status;
635 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
638 // always use global border for PLAYING when restarting the game
639 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
640 global.border_status = GAME_MODE_PLAYING;
642 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
644 global.border_status = last_border_status;
645 gfx.masked_border_bitmap_ptr = backbuffer;
649 void DrawTileCursor(int draw_target)
651 DrawTileCursor_MM(draw_target, game_status == GAME_MODE_PLAYING);
654 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
656 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
659 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
661 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
662 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
664 BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
667 void BlitScreenToBitmap(Bitmap *target_bitmap)
669 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
670 BlitScreenToBitmap_EM(target_bitmap);
671 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
672 BlitScreenToBitmap_SP(target_bitmap);
673 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
674 BlitScreenToBitmap_MM(target_bitmap);
675 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
676 BlitScreenToBitmap_RND(target_bitmap);
678 redraw_mask |= REDRAW_FIELD;
681 static void DrawFramesPerSecond(void)
684 int font_nr = FONT_TEXT_2;
685 int font_width = getFontWidth(font_nr);
686 int draw_deactivation_mask = GetDrawDeactivationMask();
687 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
689 // draw FPS with leading space (needed if field buffer deactivated)
690 sprintf(text, " %04.1f fps", global.frames_per_second);
692 // override draw deactivation mask (required for invisible warp mode)
693 SetDrawDeactivationMask(REDRAW_NONE);
695 // draw opaque FPS if field buffer deactivated, else draw masked FPS
696 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
697 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
699 // set draw deactivation mask to previous value
700 SetDrawDeactivationMask(draw_deactivation_mask);
702 // force full-screen redraw in this frame
703 redraw_mask = REDRAW_ALL;
707 static void PrintFrameTimeDebugging(void)
709 static unsigned int last_counter = 0;
710 unsigned int counter = Counter();
711 int diff_1 = counter - last_counter;
712 int diff_2 = diff_1 - GAME_FRAME_DELAY;
714 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
715 char diff_bar[2 * diff_2_max + 5];
719 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
721 for (i = 0; i < diff_2_max; i++)
722 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
723 i >= diff_2_max - diff_2_cut ? '-' : ' ');
725 diff_bar[pos++] = '|';
727 for (i = 0; i < diff_2_max; i++)
728 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
730 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
732 diff_bar[pos++] = '\0';
734 Debug("time:frame", "%06d [%02d] [%c%02d] %s",
737 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
740 last_counter = counter;
744 static int unifiedRedrawMask(int mask)
746 if (mask & REDRAW_ALL)
749 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
755 static boolean equalRedrawMasks(int mask_1, int mask_2)
757 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
760 void BackToFront(void)
762 static int last_redraw_mask = REDRAW_NONE;
764 // force screen redraw in every frame to continue drawing global animations
765 // (but always use the last redraw mask to prevent unwanted side effects)
766 if (redraw_mask == REDRAW_NONE)
767 redraw_mask = last_redraw_mask;
769 last_redraw_mask = redraw_mask;
772 // masked border now drawn immediately when blitting backbuffer to window
774 // draw masked border to all viewports, if defined
775 DrawMaskedBorder(redraw_mask);
778 // draw frames per second (only if debug mode is enabled)
779 if (redraw_mask & REDRAW_FPS)
780 DrawFramesPerSecond();
782 // remove playfield redraw before potentially merging with doors redraw
783 if (DrawingDeactivated(REAL_SX, REAL_SY))
784 redraw_mask &= ~REDRAW_FIELD;
786 // redraw complete window if both playfield and (some) doors need redraw
787 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
788 redraw_mask = REDRAW_ALL;
790 /* although redrawing the whole window would be fine for normal gameplay,
791 being able to only redraw the playfield is required for deactivating
792 certain drawing areas (mainly playfield) to work, which is needed for
793 warp-forward to be fast enough (by skipping redraw of most frames) */
795 if (redraw_mask & REDRAW_ALL)
797 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
799 else if (redraw_mask & REDRAW_FIELD)
801 BlitBitmap(backbuffer, window,
802 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
804 else if (redraw_mask & REDRAW_DOORS)
806 // merge door areas to prevent calling screen redraw more than once
812 if (redraw_mask & REDRAW_DOOR_1)
816 x2 = MAX(x2, DX + DXSIZE);
817 y2 = MAX(y2, DY + DYSIZE);
820 if (redraw_mask & REDRAW_DOOR_2)
824 x2 = MAX(x2, VX + VXSIZE);
825 y2 = MAX(y2, VY + VYSIZE);
828 if (redraw_mask & REDRAW_DOOR_3)
832 x2 = MAX(x2, EX + EXSIZE);
833 y2 = MAX(y2, EY + EYSIZE);
836 // make sure that at least one pixel is blitted, and inside the screen
837 // (else nothing is blitted, causing the animations not to be updated)
838 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
839 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
840 x2 = MIN(MAX(1, x2), WIN_XSIZE);
841 y2 = MIN(MAX(1, y2), WIN_YSIZE);
843 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
846 redraw_mask = REDRAW_NONE;
849 PrintFrameTimeDebugging();
853 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
855 unsigned int frame_delay_value_old = GetVideoFrameDelay();
857 SetVideoFrameDelay(frame_delay_value);
861 SetVideoFrameDelay(frame_delay_value_old);
864 static int fade_type_skip = FADE_TYPE_NONE;
866 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
868 void (*draw_border_function)(void) = NULL;
869 int x, y, width, height;
870 int fade_delay, post_delay;
872 if (fade_type == FADE_TYPE_FADE_OUT)
874 if (fade_type_skip != FADE_TYPE_NONE)
876 // skip all fade operations until specified fade operation
877 if (fade_type & fade_type_skip)
878 fade_type_skip = FADE_TYPE_NONE;
883 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
887 redraw_mask |= fade_mask;
889 if (fade_type == FADE_TYPE_SKIP)
891 fade_type_skip = fade_mode;
896 fade_delay = fading.fade_delay;
897 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
899 if (fade_type_skip != FADE_TYPE_NONE)
901 // skip all fade operations until specified fade operation
902 if (fade_type & fade_type_skip)
903 fade_type_skip = FADE_TYPE_NONE;
908 if (global.autoplay_leveldir)
913 if (fade_mask == REDRAW_FIELD)
918 height = FADE_SYSIZE;
920 if (border.draw_masked_when_fading)
921 draw_border_function = DrawMaskedBorder_FIELD; // update when fading
923 DrawMaskedBorder_FIELD(); // draw once
933 // when switching screens without fading, set fade delay to zero
934 if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
937 // do not display black frame when fading out without fade delay
938 if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
941 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
942 draw_border_function);
944 redraw_mask &= ~fade_mask;
946 ClearAutoRepeatKeyEvents();
949 static void SetScreenStates_BeforeFadingIn(void)
951 // temporarily set screen mode for animations to screen after fading in
952 global.anim_status = global.anim_status_next;
954 // store backbuffer with all animations that will be started after fading in
955 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
957 // set screen mode for animations back to fading
958 global.anim_status = GAME_MODE_PSEUDO_FADING;
961 static void SetScreenStates_AfterFadingIn(void)
963 // store new source screen (to use correct masked border for fading)
964 gfx.fade_border_source_status = global.border_status;
966 global.anim_status = global.anim_status_next;
969 static void SetScreenStates_BeforeFadingOut(void)
971 // store new target screen (to use correct masked border for fading)
972 gfx.fade_border_target_status = game_status;
974 // set screen mode for animations to fading
975 global.anim_status = GAME_MODE_PSEUDO_FADING;
977 // store backbuffer with all animations that will be stopped for fading out
978 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
981 static void SetScreenStates_AfterFadingOut(void)
983 global.border_status = game_status;
985 // always use global border for PLAYING when restarting the game
986 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
987 global.border_status = GAME_MODE_PLAYING;
990 void FadeIn(int fade_mask)
992 SetScreenStates_BeforeFadingIn();
995 DrawMaskedBorder(REDRAW_ALL);
998 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
999 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1001 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1005 FADE_SXSIZE = FULL_SXSIZE;
1006 FADE_SYSIZE = FULL_SYSIZE;
1008 // activate virtual buttons depending on upcoming game status
1009 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1010 game_status == GAME_MODE_PLAYING && !tape.playing)
1011 SetOverlayActive(TRUE);
1013 SetScreenStates_AfterFadingIn();
1015 // force update of global animation status in case of rapid screen changes
1016 redraw_mask = REDRAW_ALL;
1020 void FadeOut(int fade_mask)
1022 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1023 if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1024 fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1027 SetScreenStates_BeforeFadingOut();
1029 SetTileCursorActive(FALSE);
1030 SetOverlayActive(FALSE);
1033 DrawMaskedBorder(REDRAW_ALL);
1036 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1037 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1039 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1041 SetScreenStates_AfterFadingOut();
1044 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1046 static struct TitleFadingInfo fading_leave_stored;
1049 fading_leave_stored = fading_leave;
1051 fading = fading_leave_stored;
1054 void FadeSetEnterMenu(void)
1056 fading = menu.enter_menu;
1058 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1061 void FadeSetLeaveMenu(void)
1063 fading = menu.leave_menu;
1065 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1068 void FadeSetEnterScreen(void)
1070 fading = menu.enter_screen[game_status];
1072 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
1075 void FadeSetNextScreen(void)
1077 fading = menu.next_screen[game_status];
1079 // (do not overwrite fade mode set by FadeSetEnterScreen)
1080 // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1083 void FadeSetLeaveScreen(void)
1085 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
1088 void FadeSetFromType(int type)
1090 if (type & TYPE_ENTER_SCREEN)
1091 FadeSetEnterScreen();
1092 else if (type & TYPE_ENTER)
1094 else if (type & TYPE_LEAVE)
1098 void FadeSetDisabled(void)
1100 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1102 fading = fading_none;
1105 void FadeSkipNextFadeIn(void)
1107 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1110 void FadeSkipNextFadeOut(void)
1112 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1115 static int getGlobalGameStatus(int status)
1117 return (status == GAME_MODE_PSEUDO_TYPENAME ? GAME_MODE_MAIN :
1118 status == GAME_MODE_SCOREINFO ? GAME_MODE_SCORES :
1122 int getImageFromGraphicOrDefault(int graphic, int default_graphic)
1124 if (graphic == IMG_UNDEFINED)
1125 return IMG_UNDEFINED;
1127 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1129 return (graphic_info[graphic].bitmap != NULL || redefined ?
1130 graphic : default_graphic);
1133 static int getBackgroundImage(int graphic)
1135 return getImageFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1138 static int getGlobalBorderImage(int graphic)
1140 return getImageFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1143 Bitmap *getGlobalBorderBitmapFromStatus(int status_raw)
1145 int status = getGlobalGameStatus(status_raw);
1147 (status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
1148 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1149 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1150 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1152 int graphic_final = getGlobalBorderImage(graphic);
1154 return graphic_info[graphic_final].bitmap;
1157 void SetBackgroundImage(int graphic, int redraw_mask)
1159 struct GraphicInfo *g = &graphic_info[graphic];
1160 struct GraphicInfo g_undefined = { 0 };
1162 if (graphic == IMG_UNDEFINED)
1165 // always use original size bitmap for backgrounds, if existing
1166 Bitmap *bitmap = (g->bitmaps != NULL &&
1167 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
1168 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
1170 // remove every mask before setting mask for window, and
1171 // remove window area mask before setting mask for main or door area
1172 int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
1174 // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
1175 SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0); // !!! FIX THIS !!!
1176 SetBackgroundBitmap(bitmap, redraw_mask,
1178 g->width, g->height);
1181 void SetWindowBackgroundImageIfDefined(int graphic)
1183 if (graphic_info[graphic].bitmap)
1184 SetBackgroundImage(graphic, REDRAW_ALL);
1187 void SetMainBackgroundImageIfDefined(int graphic)
1189 if (graphic_info[graphic].bitmap)
1190 SetBackgroundImage(graphic, REDRAW_FIELD);
1193 void SetDoorBackgroundImageIfDefined(int graphic)
1195 if (graphic_info[graphic].bitmap)
1196 SetBackgroundImage(graphic, REDRAW_DOOR_1);
1199 void SetWindowBackgroundImage(int graphic)
1201 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_ALL);
1204 void SetMainBackgroundImage(int graphic)
1206 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_FIELD);
1209 void SetDoorBackgroundImage(int graphic)
1211 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_DOOR_1);
1214 void SetPanelBackground(void)
1216 SetDoorBackgroundImage(IMG_BACKGROUND_PANEL);
1219 void DrawBackground(int x, int y, int width, int height)
1221 // "drawto" might still point to playfield buffer here (hall of fame)
1222 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1224 if (IN_GFX_FIELD_FULL(x, y))
1225 redraw_mask |= REDRAW_FIELD;
1226 else if (IN_GFX_DOOR_1(x, y))
1227 redraw_mask |= REDRAW_DOOR_1;
1228 else if (IN_GFX_DOOR_2(x, y))
1229 redraw_mask |= REDRAW_DOOR_2;
1230 else if (IN_GFX_DOOR_3(x, y))
1231 redraw_mask |= REDRAW_DOOR_3;
1234 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1236 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1238 if (font->bitmap == NULL)
1241 DrawBackground(x, y, width, height);
1244 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1246 struct GraphicInfo *g = &graphic_info[graphic];
1248 if (g->bitmap == NULL)
1251 DrawBackground(x, y, width, height);
1254 static int game_status_last = -1;
1255 static Bitmap *global_border_bitmap_last = NULL;
1256 static Bitmap *global_border_bitmap = NULL;
1257 static int real_sx_last = -1, real_sy_last = -1;
1258 static int full_sxsize_last = -1, full_sysize_last = -1;
1259 static int dx_last = -1, dy_last = -1;
1260 static int dxsize_last = -1, dysize_last = -1;
1261 static int vx_last = -1, vy_last = -1;
1262 static int vxsize_last = -1, vysize_last = -1;
1263 static int ex_last = -1, ey_last = -1;
1264 static int exsize_last = -1, eysize_last = -1;
1266 boolean CheckIfGlobalBorderHasChanged(void)
1268 // if game status has not changed, global border has not changed either
1269 if (game_status == game_status_last)
1272 // determine and store new global border bitmap for current game status
1273 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1275 return (global_border_bitmap_last != global_border_bitmap);
1278 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1280 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1281 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1283 // if game status has not changed, nothing has to be redrawn
1284 if (game_status == game_status_last)
1287 // redraw if last screen was title screen
1288 if (game_status_last == GAME_MODE_TITLE)
1291 // redraw if global screen border has changed
1292 if (CheckIfGlobalBorderHasChanged())
1295 // redraw if position or size of playfield area has changed
1296 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1297 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1300 // redraw if position or size of door area has changed
1301 if (dx_last != DX || dy_last != DY ||
1302 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1305 // redraw if position or size of tape area has changed
1306 if (vx_last != VX || vy_last != VY ||
1307 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1310 // redraw if position or size of editor area has changed
1311 if (ex_last != EX || ey_last != EY ||
1312 exsize_last != EXSIZE || eysize_last != EYSIZE)
1319 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1322 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1324 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1327 void RedrawGlobalBorder(void)
1329 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1331 RedrawGlobalBorderFromBitmap(bitmap);
1333 redraw_mask = REDRAW_ALL;
1336 static void RedrawGlobalBorderIfNeeded(void)
1338 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1339 if (game_status == game_status_last)
1343 // copy current draw buffer to later copy back areas that have not changed
1344 if (game_status_last != GAME_MODE_TITLE)
1345 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1347 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1348 if (CheckIfGlobalBorderRedrawIsNeeded())
1350 // determine and store new global border bitmap for current game status
1351 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1354 // redraw global screen border (or clear, if defined to be empty)
1355 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1357 if (game_status == GAME_MODE_EDITOR)
1358 DrawSpecialEditorDoor();
1360 // copy previous playfield and door areas, if they are defined on both
1361 // previous and current screen and if they still have the same size
1363 if (real_sx_last != -1 && real_sy_last != -1 &&
1364 REAL_SX != -1 && REAL_SY != -1 &&
1365 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1366 BlitBitmap(bitmap_db_store_1, backbuffer,
1367 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1370 if (dx_last != -1 && dy_last != -1 &&
1371 DX != -1 && DY != -1 &&
1372 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1373 BlitBitmap(bitmap_db_store_1, backbuffer,
1374 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1376 if (game_status != GAME_MODE_EDITOR)
1378 if (vx_last != -1 && vy_last != -1 &&
1379 VX != -1 && VY != -1 &&
1380 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1381 BlitBitmap(bitmap_db_store_1, backbuffer,
1382 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1386 if (ex_last != -1 && ey_last != -1 &&
1387 EX != -1 && EY != -1 &&
1388 exsize_last == EXSIZE && eysize_last == EYSIZE)
1389 BlitBitmap(bitmap_db_store_1, backbuffer,
1390 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1393 redraw_mask = REDRAW_ALL;
1396 game_status_last = game_status;
1398 global_border_bitmap_last = global_border_bitmap;
1400 real_sx_last = REAL_SX;
1401 real_sy_last = REAL_SY;
1402 full_sxsize_last = FULL_SXSIZE;
1403 full_sysize_last = FULL_SYSIZE;
1406 dxsize_last = DXSIZE;
1407 dysize_last = DYSIZE;
1410 vxsize_last = VXSIZE;
1411 vysize_last = VYSIZE;
1414 exsize_last = EXSIZE;
1415 eysize_last = EYSIZE;
1418 void ClearField(void)
1420 RedrawGlobalBorderIfNeeded();
1422 // !!! "drawto" might still point to playfield buffer here (see above) !!!
1423 // (when entering hall of fame after playing)
1424 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1426 // !!! maybe this should be done before clearing the background !!!
1427 if (game_status == GAME_MODE_PLAYING)
1429 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1430 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1434 SetDrawtoField(DRAW_TO_BACKBUFFER);
1438 void MarkTileDirty(int x, int y)
1440 redraw_mask |= REDRAW_FIELD;
1443 void SetBorderElement(void)
1447 BorderElement = EL_EMPTY;
1449 // only the R'n'D game engine may use an additional steelwall border
1450 if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
1453 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1455 for (x = 0; x < lev_fieldx; x++)
1457 if (!IS_INDESTRUCTIBLE(Tile[x][y]))
1458 BorderElement = EL_STEELWALL;
1460 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1466 void FloodFillLevelExt(int start_x, int start_y, int fill_element,
1467 int max_array_fieldx, int max_array_fieldy,
1468 short field[max_array_fieldx][max_array_fieldy],
1469 int max_fieldx, int max_fieldy)
1471 static struct XY stack_buffer[MAX_LEV_FIELDX * MAX_LEV_FIELDY];
1472 struct XY *check = xy_topdown;
1473 int old_element = field[start_x][start_y];
1476 // do nothing if start field already has the desired content
1477 if (old_element == fill_element)
1480 stack_buffer[stack_pos++] = (struct XY){ start_x, start_y };
1482 while (stack_pos > 0)
1484 struct XY current = stack_buffer[--stack_pos];
1487 field[current.x][current.y] = fill_element;
1489 for (i = 0; i < 4; i++)
1491 int x = current.x + check[i].x;
1492 int y = current.y + check[i].y;
1494 // check for stack buffer overflow (should not happen)
1495 if (stack_pos >= MAX_LEV_FIELDX * MAX_LEV_FIELDY)
1496 Fail("Stack buffer overflow in 'FloodFillLevelExt()'. Please debug.");
1498 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1499 stack_buffer[stack_pos++] = (struct XY){ x, y };
1504 void FloodFillLevel(int from_x, int from_y, int fill_element,
1505 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1506 int max_fieldx, int max_fieldy)
1508 FloodFillLevelExt(from_x, from_y, fill_element,
1509 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1510 max_fieldx, max_fieldy);
1513 void SetRandomAnimationValue(int x, int y)
1515 gfx.anim_random_frame = GfxRandom[x][y];
1518 int getGraphicAnimationFrame(int graphic, int sync_frame)
1520 // animation synchronized with global frame counter, not move position
1521 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1522 sync_frame = FrameCounter;
1523 else if (graphic_info[graphic].anim_global_anim_sync)
1524 sync_frame = getGlobalAnimSyncFrame();
1526 return getAnimationFrame(graphic_info[graphic].anim_frames,
1527 graphic_info[graphic].anim_delay,
1528 graphic_info[graphic].anim_mode,
1529 graphic_info[graphic].anim_start_frame,
1533 int getGraphicAnimationFrameXY(int graphic, int lx, int ly)
1535 if (graphic_info[graphic].anim_mode & ANIM_TILED)
1537 struct GraphicInfo *g = &graphic_info[graphic];
1538 int xsize = MAX(1, g->anim_frames_per_line);
1539 int ysize = MAX(1, g->anim_frames / xsize);
1540 int xoffset = g->anim_start_frame % xsize;
1541 int yoffset = g->anim_start_frame % ysize;
1542 // may be needed if screen field is significantly larger than playfield
1543 int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
1544 int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
1545 int sync_frame = y * xsize + x;
1547 return sync_frame % g->anim_frames;
1549 else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
1551 struct GraphicInfo *g = &graphic_info[graphic];
1552 // may be needed if screen field is significantly larger than playfield
1553 int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
1554 int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
1555 int sync_frame = GfxRandomStatic[x][y];
1557 return sync_frame % g->anim_frames;
1561 int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
1563 return getGraphicAnimationFrame(graphic, sync_frame);
1567 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1569 struct GraphicInfo *g = &graphic_info[graphic];
1570 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1572 if (tilesize == gfx.standard_tile_size)
1573 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1574 else if (tilesize == game.tile_size)
1575 *bitmap = g->bitmaps[IMG_BITMAP_PTR_GAME];
1577 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1580 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1581 boolean get_backside)
1583 struct GraphicInfo *g = &graphic_info[graphic];
1584 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1585 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1587 if (g->offset_y == 0) // frames are ordered horizontally
1589 int max_width = g->anim_frames_per_line * g->width;
1590 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1592 *x = pos % max_width;
1593 *y = src_y % g->height + pos / max_width * g->height;
1595 else if (g->offset_x == 0) // frames are ordered vertically
1597 int max_height = g->anim_frames_per_line * g->height;
1598 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1600 *x = src_x % g->width + pos / max_height * g->width;
1601 *y = pos % max_height;
1603 else // frames are ordered diagonally
1605 *x = src_x + frame * g->offset_x;
1606 *y = src_y + frame * g->offset_y;
1610 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1611 Bitmap **bitmap, int *x, int *y,
1612 boolean get_backside)
1614 struct GraphicInfo *g = &graphic_info[graphic];
1616 // if no graphics defined at all, use fallback graphics
1617 if (g->bitmaps == NULL)
1618 *g = graphic_info[IMG_CHAR_EXCLAM];
1620 // if no in-game graphics defined, always use standard graphic size
1621 if (g->bitmaps[IMG_BITMAP_PTR_GAME] == NULL)
1622 tilesize = TILESIZE;
1624 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1625 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1627 *x = *x * tilesize / g->tile_size;
1628 *y = *y * tilesize / g->tile_size;
1631 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1632 Bitmap **bitmap, int *x, int *y)
1634 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1637 void getFixedGraphicSource(int graphic, int frame,
1638 Bitmap **bitmap, int *x, int *y)
1640 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1643 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1645 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1648 void getGlobalAnimGraphicSource(int graphic, int frame,
1649 Bitmap **bitmap, int *x, int *y)
1651 struct GraphicInfo *g = &graphic_info[graphic];
1653 // if no graphics defined at all, use fallback graphics
1654 if (g->bitmaps == NULL)
1655 *g = graphic_info[IMG_CHAR_EXCLAM];
1657 // use original size graphics, if existing, else use standard size graphics
1658 if (g->bitmaps[IMG_BITMAP_PTR_ORIGINAL])
1659 *bitmap = g->bitmaps[IMG_BITMAP_PTR_ORIGINAL];
1661 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1663 getGraphicSourceXY(graphic, frame, x, y, FALSE);
1666 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1667 int *x, int *y, boolean get_backside)
1669 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1673 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1675 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1678 void DrawGraphic(int x, int y, int graphic, int frame)
1681 if (!IN_SCR_FIELD(x, y))
1683 Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
1684 Debug("draw:DrawGraphic", "This should never happen!");
1690 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1693 MarkTileDirty(x, y);
1696 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1699 if (!IN_SCR_FIELD(x, y))
1701 Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
1703 Debug("draw:DrawFixedGraphic", "This should never happen!");
1709 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1711 MarkTileDirty(x, y);
1714 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1720 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1722 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1725 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1731 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1732 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1735 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1738 if (!IN_SCR_FIELD(x, y))
1740 Debug("draw:DrawGraphicThruMask", "x = %d, y = %d, graphic = %d",
1742 Debug("draw:DrawGraphicThruMask", "This should never happen!");
1748 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1751 MarkTileDirty(x, y);
1754 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1757 if (!IN_SCR_FIELD(x, y))
1759 Debug("draw:DrawFixedGraphicThruMask", "x = %d, y = %d, graphic = %d",
1761 Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
1767 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1769 MarkTileDirty(x, y);
1772 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1778 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1780 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1784 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1785 int graphic, int frame)
1790 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1792 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1796 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1798 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1800 MarkTileDirty(x / tilesize, y / tilesize);
1803 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1806 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1807 graphic, frame, tilesize);
1808 MarkTileDirty(x / tilesize, y / tilesize);
1811 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1817 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1818 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1821 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1822 int frame, int tilesize)
1827 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1828 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1831 void DrawMiniGraphic(int x, int y, int graphic)
1833 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
1834 MarkTileDirty(x / 2, y / 2);
1837 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1842 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1843 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1846 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1847 int graphic, int frame,
1848 int cut_mode, int mask_mode)
1853 int width = TILEX, height = TILEY;
1856 if (dx || dy) // shifted graphic
1858 if (x < BX1) // object enters playfield from the left
1865 else if (x > BX2) // object enters playfield from the right
1871 else if (x == BX1 && dx < 0) // object leaves playfield to the left
1877 else if (x == BX2 && dx > 0) // object leaves playfield to the right
1879 else if (dx) // general horizontal movement
1880 MarkTileDirty(x + SIGN(dx), y);
1882 if (y < BY1) // object enters playfield from the top
1884 if (cut_mode == CUT_BELOW) // object completely above top border
1892 else if (y > BY2) // object enters playfield from the bottom
1898 else if (y == BY1 && dy < 0) // object leaves playfield to the top
1904 else if (dy > 0 && cut_mode == CUT_ABOVE)
1906 if (y == BY2) // object completely above bottom border
1912 MarkTileDirty(x, y + 1);
1913 } // object leaves playfield to the bottom
1914 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1916 else if (dy) // general vertical movement
1917 MarkTileDirty(x, y + SIGN(dy));
1921 if (!IN_SCR_FIELD(x, y))
1923 Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
1925 Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
1931 width = width * TILESIZE_VAR / TILESIZE;
1932 height = height * TILESIZE_VAR / TILESIZE;
1933 cx = cx * TILESIZE_VAR / TILESIZE;
1934 cy = cy * TILESIZE_VAR / TILESIZE;
1935 dx = dx * TILESIZE_VAR / TILESIZE;
1936 dy = dy * TILESIZE_VAR / TILESIZE;
1938 if (width > 0 && height > 0)
1940 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1945 dst_x = FX + x * TILEX_VAR + dx;
1946 dst_y = FY + y * TILEY_VAR + dy;
1948 if (mask_mode == USE_MASKING)
1949 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1952 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1955 MarkTileDirty(x, y);
1959 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1960 int graphic, int frame,
1961 int cut_mode, int mask_mode)
1966 int width = TILEX_VAR, height = TILEY_VAR;
1969 int x2 = x + SIGN(dx);
1970 int y2 = y + SIGN(dy);
1972 // movement with two-tile animations must be sync'ed with movement position,
1973 // not with current GfxFrame (which can be higher when using slow movement)
1974 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1975 int anim_frames = graphic_info[graphic].anim_frames;
1977 // (we also need anim_delay here for movement animations with less frames)
1978 int anim_delay = graphic_info[graphic].anim_delay;
1979 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1981 boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
1982 boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
1984 // re-calculate animation frame for two-tile movement animation
1985 frame = getGraphicAnimationFrame(graphic, sync_frame);
1987 // check if movement start graphic inside screen area and should be drawn
1988 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1990 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1992 dst_x = FX + x1 * TILEX_VAR;
1993 dst_y = FY + y1 * TILEY_VAR;
1995 if (mask_mode == USE_MASKING)
1996 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1999 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2002 MarkTileDirty(x1, y1);
2005 // check if movement end graphic inside screen area and should be drawn
2006 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
2008 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
2010 dst_x = FX + x2 * TILEX_VAR;
2011 dst_y = FY + y2 * TILEY_VAR;
2013 if (mask_mode == USE_MASKING)
2014 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2017 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2020 MarkTileDirty(x2, y2);
2024 static void DrawGraphicShifted(int x, int y, int dx, int dy,
2025 int graphic, int frame,
2026 int cut_mode, int mask_mode)
2030 DrawGraphic(x, y, graphic, frame);
2035 if (graphic_info[graphic].double_movement) // EM style movement images
2036 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2038 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2041 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
2042 int graphic, int frame, int cut_mode)
2044 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
2047 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
2048 int cut_mode, int mask_mode)
2050 int lx = LEVELX(x), ly = LEVELY(y);
2054 if (IN_LEV_FIELD(lx, ly))
2056 if (element == EL_EMPTY)
2057 element = GfxElementEmpty[lx][ly];
2059 SetRandomAnimationValue(lx, ly);
2061 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
2062 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2064 // do not use double (EM style) movement graphic when not moving
2065 if (graphic_info[graphic].double_movement && !dx && !dy)
2067 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
2068 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2071 if (game.use_masked_elements && (dx || dy))
2072 mask_mode = USE_MASKING;
2074 else // border element
2076 graphic = el2img(element);
2077 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2080 if (element == EL_EXPANDABLE_WALL)
2082 boolean left_stopped = FALSE, right_stopped = FALSE;
2084 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
2085 left_stopped = TRUE;
2086 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
2087 right_stopped = TRUE;
2089 if (left_stopped && right_stopped)
2091 else if (left_stopped)
2093 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2094 frame = graphic_info[graphic].anim_frames - 1;
2096 else if (right_stopped)
2098 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2099 frame = graphic_info[graphic].anim_frames - 1;
2104 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2105 else if (mask_mode == USE_MASKING)
2106 DrawGraphicThruMask(x, y, graphic, frame);
2108 DrawGraphic(x, y, graphic, frame);
2111 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2112 int cut_mode, int mask_mode)
2114 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2115 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2116 cut_mode, mask_mode);
2119 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2122 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2125 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2128 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2131 void DrawLevelElementThruMask(int x, int y, int element)
2133 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2136 void DrawLevelFieldThruMask(int x, int y)
2138 DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
2141 // !!! implementation of quicksand is totally broken !!!
2142 #define IS_CRUMBLED_TILE(x, y, e) \
2143 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2144 !IS_MOVING(x, y) || \
2145 (e) == EL_QUICKSAND_EMPTYING || \
2146 (e) == EL_QUICKSAND_FAST_EMPTYING))
2148 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2153 int width, height, cx, cy;
2154 int sx = SCREENX(x), sy = SCREENY(y);
2155 int crumbled_border_size = graphic_info[graphic].border_size;
2156 int crumbled_tile_size = graphic_info[graphic].tile_size;
2157 int crumbled_border_size_var =
2158 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2161 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2163 for (i = 1; i < 4; i++)
2165 int dxx = (i & 1 ? dx : 0);
2166 int dyy = (i & 2 ? dy : 0);
2169 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2172 // check if neighbour field is of same crumble type
2173 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2174 graphic_info[graphic].class ==
2175 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2177 // return if check prevents inner corner
2178 if (same == (dxx == dx && dyy == dy))
2182 // if we reach this point, we have an inner corner
2184 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2186 width = crumbled_border_size_var;
2187 height = crumbled_border_size_var;
2188 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2189 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2191 if (game.use_masked_elements)
2193 int graphic0 = el2img(EL_EMPTY);
2194 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2195 Bitmap *src_bitmap0;
2198 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2200 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2202 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2204 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2206 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2209 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2211 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2214 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2219 int width, height, bx, by, cx, cy;
2220 int sx = SCREENX(x), sy = SCREENY(y);
2221 int crumbled_border_size = graphic_info[graphic].border_size;
2222 int crumbled_tile_size = graphic_info[graphic].tile_size;
2223 int crumbled_border_size_var =
2224 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2225 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2228 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2230 // only needed when using masked elements
2231 int graphic0 = el2img(EL_EMPTY);
2232 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2233 Bitmap *src_bitmap0;
2236 if (game.use_masked_elements)
2237 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2239 // draw simple, sloppy, non-corner-accurate crumbled border
2241 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2242 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2243 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2244 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2246 if (game.use_masked_elements)
2248 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2250 FX + sx * TILEX_VAR + cx,
2251 FY + sy * TILEY_VAR + cy);
2253 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2255 FX + sx * TILEX_VAR + cx,
2256 FY + sy * TILEY_VAR + cy);
2259 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2261 FX + sx * TILEX_VAR + cx,
2262 FY + sy * TILEY_VAR + cy);
2264 // (remaining middle border part must be at least as big as corner part)
2265 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2266 crumbled_border_size_var >= TILESIZE_VAR / 3)
2269 // correct corners of crumbled border, if needed
2271 for (i = -1; i <= 1; i += 2)
2273 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2274 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2275 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2278 // check if neighbour field is of same crumble type
2279 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2280 graphic_info[graphic].class ==
2281 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2283 // no crumbled corner, but continued crumbled border
2285 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2286 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2287 int b1 = (i == 1 ? crumbled_border_size_var :
2288 TILESIZE_VAR - 2 * crumbled_border_size_var);
2290 width = crumbled_border_size_var;
2291 height = crumbled_border_size_var;
2293 if (dir == 1 || dir == 2)
2308 if (game.use_masked_elements)
2310 BlitBitmap(src_bitmap0, drawto_field, src_x0 + bx, src_y0 + by,
2312 FX + sx * TILEX_VAR + cx,
2313 FY + sy * TILEY_VAR + cy);
2315 BlitBitmapMasked(src_bitmap, drawto_field, src_x + bx, src_y + by,
2317 FX + sx * TILEX_VAR + cx,
2318 FY + sy * TILEY_VAR + cy);
2321 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2323 FX + sx * TILEX_VAR + cx,
2324 FY + sy * TILEY_VAR + cy);
2329 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2331 int sx = SCREENX(x), sy = SCREENY(y);
2334 struct XY *xy = xy_topdown;
2336 if (!IN_LEV_FIELD(x, y))
2339 element = TILE_GFX_ELEMENT(x, y);
2341 if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
2343 if (!IN_SCR_FIELD(sx, sy))
2346 // crumble field borders towards direct neighbour fields
2347 for (i = 0; i < 4; i++)
2349 int xx = x + xy[i].x;
2350 int yy = y + xy[i].y;
2352 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2355 // check if neighbour field is of same crumble type
2356 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2357 graphic_info[graphic].class ==
2358 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2361 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2364 // crumble inner field corners towards corner neighbour fields
2365 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2366 graphic_info[graphic].anim_frames == 2)
2368 for (i = 0; i < 4; i++)
2370 int dx = (i & 1 ? +1 : -1);
2371 int dy = (i & 2 ? +1 : -1);
2373 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2377 MarkTileDirty(sx, sy);
2379 else // center field is not crumbled -- crumble neighbour fields
2381 // crumble field borders of direct neighbour fields
2382 for (i = 0; i < 4; i++)
2384 int xx = x + xy[i].x;
2385 int yy = y + xy[i].y;
2386 int sxx = sx + xy[i].x;
2387 int syy = sy + xy[i].y;
2389 if (!IN_LEV_FIELD(xx, yy) ||
2390 !IN_SCR_FIELD(sxx, syy))
2393 // do not crumble fields that are being digged or snapped
2394 if (Tile[xx][yy] == EL_EMPTY ||
2395 Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2398 element = TILE_GFX_ELEMENT(xx, yy);
2400 if (!IS_CRUMBLED_TILE(xx, yy, element))
2403 graphic = el_act2crm(element, ACTION_DEFAULT);
2405 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2407 MarkTileDirty(sxx, syy);
2410 // crumble inner field corners of corner neighbour fields
2411 for (i = 0; i < 4; i++)
2413 int dx = (i & 1 ? +1 : -1);
2414 int dy = (i & 2 ? +1 : -1);
2420 if (!IN_LEV_FIELD(xx, yy) ||
2421 !IN_SCR_FIELD(sxx, syy))
2424 if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2427 element = TILE_GFX_ELEMENT(xx, yy);
2429 if (!IS_CRUMBLED_TILE(xx, yy, element))
2432 graphic = el_act2crm(element, ACTION_DEFAULT);
2434 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2435 graphic_info[graphic].anim_frames == 2)
2436 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2438 MarkTileDirty(sxx, syy);
2443 void DrawLevelFieldCrumbled(int x, int y)
2447 if (!IN_LEV_FIELD(x, y))
2450 if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
2451 GfxElement[x][y] != EL_UNDEFINED &&
2452 GFX_CRUMBLED(GfxElement[x][y]))
2454 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2459 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2461 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2464 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2467 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2468 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2469 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2470 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2471 int sx = SCREENX(x), sy = SCREENY(y);
2473 DrawScreenGraphic(sx, sy, graphic1, frame1);
2474 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2477 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2479 int sx = SCREENX(x), sy = SCREENY(y);
2480 struct XY *xy = xy_topdown;
2483 // crumble direct neighbour fields (required for field borders)
2484 for (i = 0; i < 4; i++)
2486 int xx = x + xy[i].x;
2487 int yy = y + xy[i].y;
2488 int sxx = sx + xy[i].x;
2489 int syy = sy + xy[i].y;
2491 if (!IN_LEV_FIELD(xx, yy) ||
2492 !IN_SCR_FIELD(sxx, syy) ||
2493 !GFX_CRUMBLED(Tile[xx][yy]) ||
2497 DrawLevelField(xx, yy);
2500 // crumble corner neighbour fields (required for inner field corners)
2501 for (i = 0; i < 4; i++)
2503 int dx = (i & 1 ? +1 : -1);
2504 int dy = (i & 2 ? +1 : -1);
2510 if (!IN_LEV_FIELD(xx, yy) ||
2511 !IN_SCR_FIELD(sxx, syy) ||
2512 !GFX_CRUMBLED(Tile[xx][yy]) ||
2516 int element = TILE_GFX_ELEMENT(xx, yy);
2517 int graphic = el_act2crm(element, ACTION_DEFAULT);
2519 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2520 graphic_info[graphic].anim_frames == 2)
2521 DrawLevelField(xx, yy);
2525 static int getBorderElement(int x, int y)
2529 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2530 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2531 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2532 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2533 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2534 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2535 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2537 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2538 int steel_position = (x == -1 && y == -1 ? 0 :
2539 x == lev_fieldx && y == -1 ? 1 :
2540 x == -1 && y == lev_fieldy ? 2 :
2541 x == lev_fieldx && y == lev_fieldy ? 3 :
2542 x == -1 || x == lev_fieldx ? 4 :
2543 y == -1 || y == lev_fieldy ? 5 : 6);
2545 return border[steel_position][steel_type];
2548 void DrawScreenGraphic(int x, int y, int graphic, int frame)
2550 if (game.use_masked_elements)
2552 if (graphic != el2img(EL_EMPTY))
2553 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2555 DrawGraphicThruMask(x, y, graphic, frame);
2559 DrawGraphic(x, y, graphic, frame);
2563 void DrawLevelGraphic(int x, int y, int graphic, int frame)
2565 DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
2568 void DrawScreenElement(int x, int y, int element)
2570 int mask_mode = NO_MASKING;
2572 if (game.use_masked_elements)
2574 int lx = LEVELX(x), ly = LEVELY(y);
2576 if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY)
2578 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2580 mask_mode = USE_MASKING;
2584 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode);
2585 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2588 void DrawLevelElement(int x, int y, int element)
2590 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2591 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2594 void DrawScreenField(int x, int y)
2596 int lx = LEVELX(x), ly = LEVELY(y);
2597 int element, content;
2599 if (!IN_LEV_FIELD(lx, ly))
2601 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2604 element = getBorderElement(lx, ly);
2606 DrawScreenElement(x, y, element);
2611 element = Tile[lx][ly];
2612 content = Store[lx][ly];
2614 if (IS_MOVING(lx, ly))
2616 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2617 boolean cut_mode = NO_CUTTING;
2619 if (element == EL_QUICKSAND_EMPTYING ||
2620 element == EL_QUICKSAND_FAST_EMPTYING ||
2621 element == EL_MAGIC_WALL_EMPTYING ||
2622 element == EL_BD_MAGIC_WALL_EMPTYING ||
2623 element == EL_DC_MAGIC_WALL_EMPTYING ||
2624 element == EL_AMOEBA_DROPPING)
2625 cut_mode = CUT_ABOVE;
2626 else if (element == EL_QUICKSAND_FILLING ||
2627 element == EL_QUICKSAND_FAST_FILLING ||
2628 element == EL_MAGIC_WALL_FILLING ||
2629 element == EL_BD_MAGIC_WALL_FILLING ||
2630 element == EL_DC_MAGIC_WALL_FILLING)
2631 cut_mode = CUT_BELOW;
2633 if (cut_mode == CUT_ABOVE)
2634 DrawScreenElement(x, y, element);
2636 DrawScreenElement(x, y, EL_EMPTY);
2638 if (cut_mode != CUT_BELOW && game.use_masked_elements)
2640 int dir = MovDir[lx][ly];
2641 int newx = x + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2642 int newy = y + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2644 if (IN_SCR_FIELD(newx, newy))
2645 DrawScreenElement(newx, newy, EL_EMPTY);
2649 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2650 else if (cut_mode == NO_CUTTING)
2651 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2654 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2656 if (cut_mode == CUT_BELOW &&
2657 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2658 DrawLevelElement(lx, ly + 1, element);
2661 if (content == EL_ACID)
2663 int dir = MovDir[lx][ly];
2664 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2665 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2667 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2669 // prevent target field from being drawn again (but without masking)
2670 // (this would happen if target field is scanned after moving element)
2671 Stop[newlx][newly] = TRUE;
2674 else if (IS_BLOCKED(lx, ly))
2679 boolean cut_mode = NO_CUTTING;
2680 int element_old, content_old;
2682 Blocked2Moving(lx, ly, &oldx, &oldy);
2685 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2686 MovDir[oldx][oldy] == MV_RIGHT);
2688 element_old = Tile[oldx][oldy];
2689 content_old = Store[oldx][oldy];
2691 if (element_old == EL_QUICKSAND_EMPTYING ||
2692 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2693 element_old == EL_MAGIC_WALL_EMPTYING ||
2694 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2695 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2696 element_old == EL_AMOEBA_DROPPING)
2697 cut_mode = CUT_ABOVE;
2699 DrawScreenElement(x, y, EL_EMPTY);
2702 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2704 else if (cut_mode == NO_CUTTING)
2705 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2708 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2711 else if (IS_DRAWABLE(element))
2712 DrawScreenElement(x, y, element);
2714 DrawScreenElement(x, y, EL_EMPTY);
2717 void DrawLevelField(int x, int y)
2719 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2720 DrawScreenField(SCREENX(x), SCREENY(y));
2721 else if (IS_MOVING(x, y))
2725 Moving2Blocked(x, y, &newx, &newy);
2726 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2727 DrawScreenField(SCREENX(newx), SCREENY(newy));
2729 else if (IS_BLOCKED(x, y))
2733 Blocked2Moving(x, y, &oldx, &oldy);
2734 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2735 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2739 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2740 int (*el2img_function)(int), boolean masked,
2741 int element_bits_draw)
2743 int element_base = map_mm_wall_element(element);
2744 int element_bits = (IS_DF_WALL(element) ?
2745 element - EL_DF_WALL_START :
2746 IS_MM_WALL(element) ?
2747 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2748 int graphic = el2img_function(element_base);
2749 int tilesize_draw = tilesize / 2;
2754 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2756 for (i = 0; i < 4; i++)
2758 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2759 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2761 if (!(element_bits_draw & (1 << i)))
2764 if (element_bits & (1 << i))
2767 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2768 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2770 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2771 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2776 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2777 tilesize_draw, tilesize_draw);
2782 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2783 boolean masked, int element_bits_draw)
2785 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2786 element, tilesize, el2edimg, masked, element_bits_draw);
2789 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2790 int (*el2img_function)(int))
2792 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2796 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2799 if (IS_MM_WALL(element))
2801 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2802 element, tilesize, el2edimg, masked, 0x000f);
2806 int graphic = el2edimg(element);
2809 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2811 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2815 void DrawSizedElement(int x, int y, int element, int tilesize)
2817 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2820 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2822 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2825 void DrawMiniElement(int x, int y, int element)
2829 graphic = el2edimg(element);
2830 DrawMiniGraphic(x, y, graphic);
2833 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2836 int x = sx + scroll_x, y = sy + scroll_y;
2838 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2839 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2840 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2841 DrawSizedElement(sx, sy, Tile[x][y], tilesize);
2843 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2846 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2848 int x = sx + scroll_x, y = sy + scroll_y;
2850 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2851 DrawMiniElement(sx, sy, EL_EMPTY);
2852 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2853 DrawMiniElement(sx, sy, Tile[x][y]);
2855 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2858 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2859 int x, int y, int xsize, int ysize,
2860 int tile_width, int tile_height)
2864 int dst_x = startx + x * tile_width;
2865 int dst_y = starty + y * tile_height;
2866 int width = graphic_info[graphic].width;
2867 int height = graphic_info[graphic].height;
2868 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2869 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2870 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2871 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2872 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2873 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2874 boolean draw_masked = graphic_info[graphic].draw_masked;
2876 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2878 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2880 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2884 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2885 inner_sx + (x - 1) * tile_width % inner_width);
2886 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2887 inner_sy + (y - 1) * tile_height % inner_height);
2890 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2893 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2897 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2898 int x, int y, int xsize, int ysize,
2901 int font_width = getFontWidth(font_nr);
2902 int font_height = getFontHeight(font_nr);
2904 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2905 font_width, font_height);
2908 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2910 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2911 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2912 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2913 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2914 boolean no_delay = (tape.warp_forward);
2915 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2916 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2917 DelayCounter anim_delay = { anim_delay_value };
2918 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2919 int font_width = getFontWidth(font_nr);
2920 int font_height = getFontHeight(font_nr);
2921 int max_xsize = level.envelope[envelope_nr].xsize;
2922 int max_ysize = level.envelope[envelope_nr].ysize;
2923 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2924 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2925 int xend = max_xsize;
2926 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2927 int xstep = (xstart < xend ? 1 : 0);
2928 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2930 int end = MAX(xend - xstart, yend - ystart);
2933 for (i = start; i <= end; i++)
2935 int last_frame = end; // last frame of this "for" loop
2936 int x = xstart + i * xstep;
2937 int y = ystart + i * ystep;
2938 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2939 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2940 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2941 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2944 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2946 BlitScreenToBitmap(backbuffer);
2948 SetDrawtoField(DRAW_TO_BACKBUFFER);
2950 for (yy = 0; yy < ysize; yy++)
2951 for (xx = 0; xx < xsize; xx++)
2952 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2954 DrawTextArea(sx + font_width, sy + font_height,
2955 level.envelope[envelope_nr].text, font_nr, max_xsize,
2956 xsize - 2, ysize - 2, 0, mask_mode,
2957 level.envelope[envelope_nr].autowrap,
2958 level.envelope[envelope_nr].centered, FALSE);
2960 redraw_mask |= REDRAW_FIELD;
2963 SkipUntilDelayReached(&anim_delay, &i, last_frame);
2966 ClearAutoRepeatKeyEvents();
2969 void ShowEnvelope(int envelope_nr)
2971 int element = EL_ENVELOPE_1 + envelope_nr;
2972 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2973 int sound_opening = element_info[element].sound[ACTION_OPENING];
2974 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2975 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2976 boolean no_delay = (tape.warp_forward);
2977 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2978 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2979 int anim_mode = graphic_info[graphic].anim_mode;
2980 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2981 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2982 boolean overlay_enabled = GetOverlayEnabled();
2984 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
2986 SetOverlayEnabled(FALSE);
2989 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2991 if (anim_mode == ANIM_DEFAULT)
2992 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2994 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2997 Delay_WithScreenUpdates(wait_delay_value);
2999 WaitForEventToContinue();
3002 SetOverlayEnabled(overlay_enabled);
3004 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3006 if (anim_mode != ANIM_NONE)
3007 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
3009 if (anim_mode == ANIM_DEFAULT)
3010 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
3012 game.envelope_active = FALSE;
3014 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3016 redraw_mask |= REDRAW_FIELD;
3020 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
3021 int xsize, int ysize)
3023 if (!global.use_envelope_request)
3026 if (request.bitmap == NULL ||
3027 xsize > request.xsize ||
3028 ysize > request.ysize)
3030 if (request.bitmap != NULL)
3031 FreeBitmap(request.bitmap);
3033 request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
3035 SDL_Surface *surface = request.bitmap->surface;
3037 if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
3038 Fail("SDLGetNativeSurface() failed");
3041 BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
3043 // create masked surface for request bitmap, if needed
3044 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3046 SDL_Surface *surface = request.bitmap->surface;
3047 SDL_Surface *surface_masked = request.bitmap->surface_masked;
3049 SDLBlitSurface(surface, surface_masked, 0, 0, xsize, ysize, 0, 0);
3050 SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
3051 SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
3054 SDLFreeBitmapTextures(request.bitmap);
3055 SDLCreateBitmapTextures(request.bitmap);
3057 // set envelope request run-time values
3060 request.xsize = xsize;
3061 request.ysize = ysize;
3064 void DrawEnvelopeRequestToScreen(int drawing_target)
3066 if (global.use_envelope_request &&
3067 game.request_active &&
3068 drawing_target == DRAW_TO_SCREEN)
3070 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3071 BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
3072 request.sx, request.sy);
3074 BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
3075 request.sx, request.sy);
3079 static void setRequestBasePosition(int *x, int *y)
3081 int sx_base, sy_base;
3083 if (request.x != -1)
3084 sx_base = request.x;
3085 else if (request.align == ALIGN_LEFT)
3087 else if (request.align == ALIGN_RIGHT)
3088 sx_base = SX + SXSIZE;
3090 sx_base = SX + SXSIZE / 2;
3092 if (request.y != -1)
3093 sy_base = request.y;
3094 else if (request.valign == VALIGN_TOP)
3096 else if (request.valign == VALIGN_BOTTOM)
3097 sy_base = SY + SYSIZE;
3099 sy_base = SY + SYSIZE / 2;
3105 static void setRequestPositionExt(int *x, int *y, int width, int height,
3106 boolean add_border_size)
3108 int border_size = request.border_size;
3109 int sx_base, sy_base;
3112 setRequestBasePosition(&sx_base, &sy_base);
3114 if (request.align == ALIGN_LEFT)
3116 else if (request.align == ALIGN_RIGHT)
3117 sx = sx_base - width;
3119 sx = sx_base - width / 2;
3121 if (request.valign == VALIGN_TOP)
3123 else if (request.valign == VALIGN_BOTTOM)
3124 sy = sy_base - height;
3126 sy = sy_base - height / 2;
3128 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
3129 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
3131 if (add_border_size)
3141 static void setRequestPosition(int *x, int *y, boolean add_border_size)
3143 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
3146 static void DrawEnvelopeRequest(char *text, unsigned int req_state)
3148 DrawBuffer *drawto_last = drawto;
3149 char *text_final = text;
3150 char *text_door_style = NULL;
3151 int graphic = IMG_BACKGROUND_REQUEST;
3152 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
3153 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
3154 int font_nr = FONT_REQUEST;
3155 int font_width = getFontWidth(font_nr);
3156 int font_height = getFontHeight(font_nr);
3157 int border_size = request.border_size;
3158 int line_spacing = request.line_spacing;
3159 int line_height = font_height + line_spacing;
3160 int max_text_width = request.width - 2 * border_size;
3161 int max_text_height = request.height - 2 * border_size;
3162 int line_length = max_text_width / font_width;
3163 int max_lines = max_text_height / line_height;
3164 int text_width = line_length * font_width;
3165 int width = request.width;
3166 int height = request.height;
3167 int tile_size = MAX(request.step_offset, 1);
3168 int x_steps = width / tile_size;
3169 int y_steps = height / tile_size;
3170 int sx_offset = border_size;
3171 int sy_offset = border_size;
3175 if (request.centered)
3176 sx_offset = (request.width - text_width) / 2;
3178 if (request.wrap_single_words && !request.autowrap)
3180 char *src_text_ptr, *dst_text_ptr;
3182 text_door_style = checked_malloc(2 * strlen(text) + 1);
3184 src_text_ptr = text;
3185 dst_text_ptr = text_door_style;
3187 while (*src_text_ptr)
3189 if (*src_text_ptr == ' ' ||
3190 *src_text_ptr == '?' ||
3191 *src_text_ptr == '!')
3192 *dst_text_ptr++ = '\n';
3194 if (*src_text_ptr != ' ')
3195 *dst_text_ptr++ = *src_text_ptr;
3200 *dst_text_ptr = '\0';
3202 text_final = text_door_style;
3205 setRequestPosition(&sx, &sy, FALSE);
3207 // draw complete envelope request to temporary bitmap
3208 drawto = bitmap_db_store_1;
3210 ClearRectangle(drawto, sx, sy, width, height);
3212 for (y = 0; y < y_steps; y++)
3213 for (x = 0; x < x_steps; x++)
3214 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
3215 x, y, x_steps, y_steps,
3216 tile_size, tile_size);
3218 // force DOOR font inside door area
3219 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
3221 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
3222 line_length, -1, max_lines, line_spacing, mask_mode,
3223 request.autowrap, request.centered, FALSE);
3227 MapToolButtons(req_state);
3229 // restore pointer to drawing buffer
3230 drawto = drawto_last;
3232 // prepare complete envelope request from temporary bitmap
3233 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy, width, height);
3235 if (text_door_style)
3236 free(text_door_style);
3239 static void AnimateEnvelopeRequest(int anim_mode, int action)
3241 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
3242 int delay_value_normal = request.step_delay;
3243 int delay_value_fast = delay_value_normal / 2;
3244 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3245 boolean no_delay = (tape.warp_forward);
3246 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3247 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value) / 2);
3248 DelayCounter anim_delay = { anim_delay_value };
3250 int tile_size = MAX(request.step_offset, 1);
3251 int max_xsize = request.width / tile_size;
3252 int max_ysize = request.height / tile_size;
3253 int max_xsize_inner = max_xsize - 2;
3254 int max_ysize_inner = max_ysize - 2;
3256 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3257 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3258 int xend = max_xsize_inner;
3259 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3260 int xstep = (xstart < xend ? 1 : 0);
3261 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3263 int end = MAX(xend - xstart, yend - ystart);
3266 if (setup.quick_doors)
3273 for (i = start; i <= end; i++)
3275 int last_frame = end; // last frame of this "for" loop
3276 int x = xstart + i * xstep;
3277 int y = ystart + i * ystep;
3278 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3279 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3280 int xsize_size_left = (xsize - 1) * tile_size;
3281 int ysize_size_top = (ysize - 1) * tile_size;
3282 int max_xsize_pos = (max_xsize - 1) * tile_size;
3283 int max_ysize_pos = (max_ysize - 1) * tile_size;
3284 int width = xsize * tile_size;
3285 int height = ysize * tile_size;
3291 HandleGameActions();
3293 setRequestPosition(&src_x, &src_y, FALSE);
3294 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3296 for (yy = 0; yy < 2; yy++)
3298 for (xx = 0; xx < 2; xx++)
3300 int src_xx = src_x + xx * max_xsize_pos;
3301 int src_yy = src_y + yy * max_ysize_pos;
3302 int dst_xx = dst_x + xx * xsize_size_left;
3303 int dst_yy = dst_y + yy * ysize_size_top;
3304 int xx_size = (xx ? tile_size : xsize_size_left);
3305 int yy_size = (yy ? tile_size : ysize_size_top);
3307 // draw partial (animated) envelope request to temporary bitmap
3308 BlitBitmap(bitmap_db_store_1, bitmap_db_store_2,
3309 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3313 // prepare partial (animated) envelope request from temporary bitmap
3314 PrepareEnvelopeRequestToScreen(bitmap_db_store_2, dst_x, dst_y,
3317 redraw_mask |= REDRAW_FIELD;
3321 SkipUntilDelayReached(&anim_delay, &i, last_frame);
3324 ClearAutoRepeatKeyEvents();
3327 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3329 int graphic = IMG_BACKGROUND_REQUEST;
3330 int sound_opening = SND_REQUEST_OPENING;
3331 int sound_closing = SND_REQUEST_CLOSING;
3332 int anim_mode_1 = request.anim_mode; // (higher priority)
3333 int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
3334 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3335 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3336 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3338 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3340 if (action == ACTION_OPENING)
3342 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3344 if (anim_mode == ANIM_DEFAULT)
3345 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3347 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3351 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3353 if (anim_mode != ANIM_NONE)
3354 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3356 if (anim_mode == ANIM_DEFAULT)
3357 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3360 game.envelope_active = FALSE;
3363 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3365 if (IS_MM_WALL(element))
3367 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3373 int graphic = el2preimg(element);
3375 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3376 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3381 void DrawLevel(int draw_background_mask)
3385 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3386 SetDrawBackgroundMask(draw_background_mask);
3390 for (x = BX1; x <= BX2; x++)
3391 for (y = BY1; y <= BY2; y++)
3392 DrawScreenField(x, y);
3394 redraw_mask |= REDRAW_FIELD;
3397 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3402 for (x = 0; x < size_x; x++)
3403 for (y = 0; y < size_y; y++)
3404 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3406 redraw_mask |= REDRAW_FIELD;
3409 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3413 for (x = 0; x < size_x; x++)
3414 for (y = 0; y < size_y; y++)
3415 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3417 redraw_mask |= REDRAW_FIELD;
3420 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3422 boolean show_level_border = (BorderElement != EL_EMPTY);
3423 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3424 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3425 int tile_size = preview.tile_size;
3426 int preview_width = preview.xsize * tile_size;
3427 int preview_height = preview.ysize * tile_size;
3428 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3429 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3430 int real_preview_width = real_preview_xsize * tile_size;
3431 int real_preview_height = real_preview_ysize * tile_size;
3432 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3433 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3436 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3439 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3441 dst_x += (preview_width - real_preview_width) / 2;
3442 dst_y += (preview_height - real_preview_height) / 2;
3444 for (x = 0; x < real_preview_xsize; x++)
3446 for (y = 0; y < real_preview_ysize; y++)
3448 int lx = from_x + x + (show_level_border ? -1 : 0);
3449 int ly = from_y + y + (show_level_border ? -1 : 0);
3450 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3451 getBorderElement(lx, ly));
3453 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3454 element, tile_size);
3458 redraw_mask |= REDRAW_FIELD;
3461 #define MICROLABEL_EMPTY 0
3462 #define MICROLABEL_LEVEL_NAME 1
3463 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3464 #define MICROLABEL_LEVEL_AUTHOR 3
3465 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3466 #define MICROLABEL_IMPORTED_FROM 5
3467 #define MICROLABEL_IMPORTED_BY_HEAD 6
3468 #define MICROLABEL_IMPORTED_BY 7
3470 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3472 int max_text_width = SXSIZE;
3473 int font_width = getFontWidth(font_nr);
3475 if (pos->align == ALIGN_CENTER)
3476 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3477 else if (pos->align == ALIGN_RIGHT)
3478 max_text_width = pos->x;
3480 max_text_width = SXSIZE - pos->x;
3482 return max_text_width / font_width;
3485 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3487 char label_text[MAX_OUTPUT_LINESIZE + 1];
3488 int max_len_label_text;
3489 int font_nr = pos->font;
3492 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3495 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3496 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3497 mode == MICROLABEL_IMPORTED_BY_HEAD)
3498 font_nr = pos->font_alt;
3500 max_len_label_text = getMaxTextLength(pos, font_nr);
3502 if (pos->size != -1)
3503 max_len_label_text = pos->size;
3505 for (i = 0; i < max_len_label_text; i++)
3506 label_text[i] = ' ';
3507 label_text[max_len_label_text] = '\0';
3509 if (strlen(label_text) > 0)
3510 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3513 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3514 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3515 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3516 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3517 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3518 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3519 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3520 max_len_label_text);
3521 label_text[max_len_label_text] = '\0';
3523 if (strlen(label_text) > 0)
3524 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3526 redraw_mask |= REDRAW_FIELD;
3529 static void DrawPreviewLevelLabel(int mode)
3531 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3534 static void DrawPreviewLevelInfo(int mode)
3536 if (mode == MICROLABEL_LEVEL_NAME)
3537 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3538 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3539 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3542 static void DrawPreviewLevelExt(boolean restart)
3544 static DelayCounter scroll_delay = { 0 };
3545 static DelayCounter label_delay = { 0 };
3546 static int from_x, from_y, scroll_direction;
3547 static int label_state, label_counter;
3548 boolean show_level_border = (BorderElement != EL_EMPTY);
3549 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3550 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3552 scroll_delay.value = preview.step_delay;
3553 label_delay.value = MICROLEVEL_LABEL_DELAY;
3560 if (preview.anim_mode == ANIM_CENTERED)
3562 if (level_xsize > preview.xsize)
3563 from_x = (level_xsize - preview.xsize) / 2;
3564 if (level_ysize > preview.ysize)
3565 from_y = (level_ysize - preview.ysize) / 2;
3568 from_x += preview.xoffset;
3569 from_y += preview.yoffset;
3571 scroll_direction = MV_RIGHT;
3575 DrawPreviewLevelPlayfield(from_x, from_y);
3576 DrawPreviewLevelLabel(label_state);
3578 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3579 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3581 // initialize delay counters
3582 ResetDelayCounter(&scroll_delay);
3583 ResetDelayCounter(&label_delay);
3585 if (leveldir_current->name)
3587 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3588 char label_text[MAX_OUTPUT_LINESIZE + 1];
3589 int font_nr = pos->font;
3590 int max_len_label_text = getMaxTextLength(pos, font_nr);
3592 if (pos->size != -1)
3593 max_len_label_text = pos->size;
3595 strncpy(label_text, leveldir_current->name, max_len_label_text);
3596 label_text[max_len_label_text] = '\0';
3598 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3599 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3605 // scroll preview level, if needed
3606 if (preview.anim_mode != ANIM_NONE &&
3607 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3608 DelayReached(&scroll_delay))
3610 switch (scroll_direction)
3615 from_x -= preview.step_offset;
3616 from_x = (from_x < 0 ? 0 : from_x);
3619 scroll_direction = MV_UP;
3623 if (from_x < level_xsize - preview.xsize)
3625 from_x += preview.step_offset;
3626 from_x = (from_x > level_xsize - preview.xsize ?
3627 level_xsize - preview.xsize : from_x);
3630 scroll_direction = MV_DOWN;
3636 from_y -= preview.step_offset;
3637 from_y = (from_y < 0 ? 0 : from_y);
3640 scroll_direction = MV_RIGHT;
3644 if (from_y < level_ysize - preview.ysize)
3646 from_y += preview.step_offset;
3647 from_y = (from_y > level_ysize - preview.ysize ?
3648 level_ysize - preview.ysize : from_y);
3651 scroll_direction = MV_LEFT;
3658 DrawPreviewLevelPlayfield(from_x, from_y);
3661 // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3662 // redraw micro level label, if needed
3663 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3664 !strEqual(level.author, ANONYMOUS_NAME) &&
3665 !strEqual(level.author, leveldir_current->name) &&
3666 DelayReached(&label_delay))
3668 int max_label_counter = 23;
3670 if (leveldir_current->imported_from != NULL &&
3671 strlen(leveldir_current->imported_from) > 0)
3672 max_label_counter += 14;
3673 if (leveldir_current->imported_by != NULL &&
3674 strlen(leveldir_current->imported_by) > 0)
3675 max_label_counter += 14;
3677 label_counter = (label_counter + 1) % max_label_counter;
3678 label_state = (label_counter >= 0 && label_counter <= 7 ?
3679 MICROLABEL_LEVEL_NAME :
3680 label_counter >= 9 && label_counter <= 12 ?
3681 MICROLABEL_LEVEL_AUTHOR_HEAD :
3682 label_counter >= 14 && label_counter <= 21 ?
3683 MICROLABEL_LEVEL_AUTHOR :
3684 label_counter >= 23 && label_counter <= 26 ?
3685 MICROLABEL_IMPORTED_FROM_HEAD :
3686 label_counter >= 28 && label_counter <= 35 ?
3687 MICROLABEL_IMPORTED_FROM :
3688 label_counter >= 37 && label_counter <= 40 ?
3689 MICROLABEL_IMPORTED_BY_HEAD :
3690 label_counter >= 42 && label_counter <= 49 ?
3691 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3693 if (leveldir_current->imported_from == NULL &&
3694 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3695 label_state == MICROLABEL_IMPORTED_FROM))
3696 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3697 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3699 DrawPreviewLevelLabel(label_state);
3703 void DrawPreviewPlayers(void)
3705 if (game_status != GAME_MODE_MAIN)
3708 // do not draw preview players if level preview redefined, but players aren't
3709 if (preview.redefined && !menu.main.preview_players.redefined)
3712 boolean player_found[MAX_PLAYERS];
3713 int num_players = 0;
3716 for (i = 0; i < MAX_PLAYERS; i++)
3717 player_found[i] = FALSE;
3719 // check which players can be found in the level (simple approach)
3720 for (x = 0; x < lev_fieldx; x++)
3722 for (y = 0; y < lev_fieldy; y++)
3724 int element = level.field[x][y];
3726 if (IS_PLAYER_ELEMENT(element))
3728 int player_nr = GET_PLAYER_NR(element);
3730 player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3732 if (!player_found[player_nr])
3735 player_found[player_nr] = TRUE;
3740 struct TextPosInfo *pos = &menu.main.preview_players;
3741 int tile_size = pos->tile_size;
3742 int border_size = pos->border_size;
3743 int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3744 int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3745 int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3746 int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3747 int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3748 int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3749 int all_players_width = (num_players - 1) * player_xoffset + tile_size;
3750 int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3751 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3752 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3753 int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
3754 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3756 // clear area in which the players will be drawn
3757 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3758 max_players_width, max_players_height);
3760 if (!network.enabled && !setup.team_mode)
3763 // only draw players if level is suited for team mode
3764 if (num_players < 2)
3767 // draw all players that were found in the level
3768 for (i = 0; i < MAX_PLAYERS; i++)
3770 if (player_found[i])
3772 int graphic = el2img(EL_PLAYER_1 + i);
3774 DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3776 xpos += player_xoffset;
3777 ypos += player_yoffset;
3782 void DrawPreviewLevelInitial(void)
3784 DrawPreviewLevelExt(TRUE);
3785 DrawPreviewPlayers();
3788 void DrawPreviewLevelAnimation(void)
3790 DrawPreviewLevelExt(FALSE);
3793 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3794 int border_size, int font_nr)
3796 int graphic = el2img(EL_PLAYER_1 + player_nr);
3797 int font_height = getFontHeight(font_nr);
3798 int player_height = MAX(tile_size, font_height);
3799 int xoffset_text = tile_size + border_size;
3800 int yoffset_text = (player_height - font_height) / 2;
3801 int yoffset_graphic = (player_height - tile_size) / 2;
3802 char *player_name = getNetworkPlayerName(player_nr + 1);
3804 DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3806 DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3809 static void DrawNetworkPlayersExt(boolean force)
3811 if (game_status != GAME_MODE_MAIN)
3814 if (!network.connected && !force)
3817 // do not draw network players if level preview redefined, but players aren't
3818 if (preview.redefined && !menu.main.network_players.redefined)
3821 int num_players = 0;
3824 for (i = 0; i < MAX_PLAYERS; i++)
3825 if (stored_player[i].connected_network)
3828 struct TextPosInfo *pos = &menu.main.network_players;
3829 int tile_size = pos->tile_size;
3830 int border_size = pos->border_size;
3831 int xoffset_text = tile_size + border_size;
3832 int font_nr = pos->font;
3833 int font_width = getFontWidth(font_nr);
3834 int font_height = getFontHeight(font_nr);
3835 int player_height = MAX(tile_size, font_height);
3836 int player_yoffset = player_height + border_size;
3837 int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3838 int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3839 int all_players_height = num_players * player_yoffset - border_size;
3840 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3841 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3842 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3844 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3845 max_players_width, max_players_height);
3847 // first draw local network player ...
3848 for (i = 0; i < MAX_PLAYERS; i++)
3850 if (stored_player[i].connected_network &&
3851 stored_player[i].connected_locally)
3853 char *player_name = getNetworkPlayerName(i + 1);
3854 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3855 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3857 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3859 ypos += player_yoffset;
3863 // ... then draw all other network players
3864 for (i = 0; i < MAX_PLAYERS; i++)
3866 if (stored_player[i].connected_network &&
3867 !stored_player[i].connected_locally)
3869 char *player_name = getNetworkPlayerName(i + 1);
3870 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3871 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3873 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3875 ypos += player_yoffset;
3880 void DrawNetworkPlayers(void)
3882 DrawNetworkPlayersExt(FALSE);
3885 void ClearNetworkPlayers(void)
3887 DrawNetworkPlayersExt(TRUE);
3890 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3891 int graphic, int lx, int ly,
3894 int frame = getGraphicAnimationFrameXY(graphic, lx, ly);
3896 if (mask_mode == USE_MASKING)
3897 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3899 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3902 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3903 int graphic, int sync_frame, int mask_mode)
3905 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3907 if (mask_mode == USE_MASKING)
3908 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3910 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3913 void DrawSizedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3914 int graphic, int sync_frame, int tilesize,
3917 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3919 if (mask_mode == USE_MASKING)
3920 DrawSizedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame, tilesize);
3922 DrawSizedGraphicExt(dst_bitmap, x, y, graphic, frame, tilesize);
3925 static void DrawGraphicAnimation(int x, int y, int graphic)
3927 int lx = LEVELX(x), ly = LEVELY(y);
3928 int mask_mode = NO_MASKING;
3930 if (!IN_SCR_FIELD(x, y))
3933 if (game.use_masked_elements)
3935 if (Tile[lx][ly] != EL_EMPTY)
3937 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
3939 mask_mode = USE_MASKING;
3943 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3944 graphic, lx, ly, mask_mode);
3946 MarkTileDirty(x, y);
3949 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3951 int lx = LEVELX(x), ly = LEVELY(y);
3952 int mask_mode = NO_MASKING;
3954 if (!IN_SCR_FIELD(x, y))
3957 if (game.use_masked_elements)
3959 if (Tile[lx][ly] != EL_EMPTY)
3961 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
3963 mask_mode = USE_MASKING;
3967 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3968 graphic, lx, ly, mask_mode);
3970 MarkTileDirty(x, y);
3973 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3975 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3978 void DrawLevelElementAnimation(int x, int y, int element)
3980 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3982 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3985 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3987 int sx = SCREENX(x), sy = SCREENY(y);
3989 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3992 if (Tile[x][y] == EL_EMPTY)
3993 graphic = el2img(GfxElementEmpty[x][y]);
3995 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3998 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
4001 DrawGraphicAnimation(sx, sy, graphic);
4004 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
4005 DrawLevelFieldCrumbled(x, y);
4007 if (GFX_CRUMBLED(Tile[x][y]))
4008 DrawLevelFieldCrumbled(x, y);
4012 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
4014 int sx = SCREENX(x), sy = SCREENY(y);
4017 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4020 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4022 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4025 DrawGraphicAnimation(sx, sy, graphic);
4027 if (GFX_CRUMBLED(element))
4028 DrawLevelFieldCrumbled(x, y);
4031 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
4033 if (player->use_murphy)
4035 // this works only because currently only one player can be "murphy" ...
4036 static int last_horizontal_dir = MV_LEFT;
4037 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
4039 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4040 last_horizontal_dir = move_dir;
4042 if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
4044 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
4046 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
4052 return el_act_dir2img(player->artwork_element, player->GfxAction, move_dir);
4055 static boolean equalGraphics(int graphic1, int graphic2)
4057 struct GraphicInfo *g1 = &graphic_info[graphic1];
4058 struct GraphicInfo *g2 = &graphic_info[graphic2];
4060 return (g1->bitmap == g2->bitmap &&
4061 g1->src_x == g2->src_x &&
4062 g1->src_y == g2->src_y &&
4063 g1->anim_frames == g2->anim_frames &&
4064 g1->anim_delay == g2->anim_delay &&
4065 g1->anim_mode == g2->anim_mode);
4068 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
4072 DRAW_PLAYER_STAGE_INIT = 0,
4073 DRAW_PLAYER_STAGE_LAST_FIELD,
4074 DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
4075 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4076 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4077 DRAW_PLAYER_STAGE_PLAYER,
4079 DRAW_PLAYER_STAGE_PLAYER,
4080 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4082 DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
4083 DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
4085 NUM_DRAW_PLAYER_STAGES
4088 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
4090 static int static_last_player_graphic[MAX_PLAYERS];
4091 static int static_last_player_frame[MAX_PLAYERS];
4092 static boolean static_player_is_opaque[MAX_PLAYERS];
4093 static boolean draw_player[MAX_PLAYERS];
4094 int pnr = player->index_nr;
4096 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4098 static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
4099 static_last_player_frame[pnr] = player->Frame;
4100 static_player_is_opaque[pnr] = FALSE;
4102 draw_player[pnr] = TRUE;
4105 if (!draw_player[pnr])
4109 if (!IN_LEV_FIELD(player->jx, player->jy))
4111 Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
4112 Debug("draw:DrawPlayerExt", "This should never happen!");
4114 draw_player[pnr] = FALSE;
4120 int last_player_graphic = static_last_player_graphic[pnr];
4121 int last_player_frame = static_last_player_frame[pnr];
4122 boolean player_is_opaque = static_player_is_opaque[pnr];
4124 int jx = player->jx;
4125 int jy = player->jy;
4126 int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
4127 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
4128 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
4129 int last_jx = (player->is_moving ? jx - dx : jx);
4130 int last_jy = (player->is_moving ? jy - dy : jy);
4131 int next_jx = jx + dx;
4132 int next_jy = jy + dy;
4133 boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
4134 int sx = SCREENX(jx);
4135 int sy = SCREENY(jy);
4136 int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
4137 int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
4138 int element = Tile[jx][jy];
4139 int last_element = Tile[last_jx][last_jy];
4140 int action = (player->is_pushing ? ACTION_PUSHING :
4141 player->is_digging ? ACTION_DIGGING :
4142 player->is_collecting ? ACTION_COLLECTING :
4143 player->is_moving ? ACTION_MOVING :
4144 player->is_snapping ? ACTION_SNAPPING :
4145 player->is_dropping ? ACTION_DROPPING :
4146 player->is_waiting ? player->action_waiting :
4149 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4151 // ------------------------------------------------------------------------
4152 // initialize drawing the player
4153 // ------------------------------------------------------------------------
4155 draw_player[pnr] = FALSE;
4157 // GfxElement[][] is set to the element the player is digging or collecting;
4158 // remove also for off-screen player if the player is not moving anymore
4159 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
4160 GfxElement[jx][jy] = EL_UNDEFINED;
4162 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
4165 if (element == EL_EXPLOSION)
4168 InitPlayerGfxAnimation(player, action, move_dir);
4170 draw_player[pnr] = TRUE;
4172 else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
4174 // ------------------------------------------------------------------------
4175 // draw things in the field the player is leaving, if needed
4176 // ------------------------------------------------------------------------
4178 if (!IN_SCR_FIELD(sx, sy))
4179 draw_player[pnr] = FALSE;
4181 if (!player->is_moving)
4184 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
4186 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
4188 if (last_element == EL_DYNAMITE_ACTIVE ||
4189 last_element == EL_EM_DYNAMITE_ACTIVE ||
4190 last_element == EL_SP_DISK_RED_ACTIVE)
4191 DrawDynamite(last_jx, last_jy);
4193 DrawLevelFieldThruMask(last_jx, last_jy);
4195 else if (last_element == EL_DYNAMITE_ACTIVE ||
4196 last_element == EL_EM_DYNAMITE_ACTIVE ||
4197 last_element == EL_SP_DISK_RED_ACTIVE)
4198 DrawDynamite(last_jx, last_jy);
4200 DrawLevelField(last_jx, last_jy);
4202 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
4204 // ------------------------------------------------------------------------
4205 // draw things behind the player, if needed
4206 // ------------------------------------------------------------------------
4210 DrawLevelElement(jx, jy, Back[jx][jy]);
4215 if (IS_ACTIVE_BOMB(element))
4217 DrawLevelElement(jx, jy, EL_EMPTY);
4222 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4224 int old_element = GfxElement[jx][jy];
4225 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4226 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4228 if (GFX_CRUMBLED(old_element))
4229 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4231 DrawScreenGraphic(sx, sy, old_graphic, frame);
4233 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4234 static_player_is_opaque[pnr] = TRUE;
4238 GfxElement[jx][jy] = EL_UNDEFINED;
4240 // make sure that pushed elements are drawn with correct frame rate
4241 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4243 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4244 GfxFrame[jx][jy] = player->StepFrame;
4246 DrawLevelField(jx, jy);
4249 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4251 // ------------------------------------------------------------------------
4252 // draw things the player is pushing, if needed
4253 // ------------------------------------------------------------------------
4255 if (!player->is_pushing || !player->is_moving)
4258 if (Tile[next_jx][next_jy] == EL_EXPLOSION)
4261 int gfx_frame = GfxFrame[jx][jy];
4263 if (!IS_MOVING(jx, jy)) // push movement already finished
4265 element = Tile[next_jx][next_jy];
4266 gfx_frame = GfxFrame[next_jx][next_jy];
4269 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4270 int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4271 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4273 // draw background element under pushed element (like the Sokoban field)
4274 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4276 // this allows transparent pushing animation over non-black background
4279 DrawLevelElement(jx, jy, Back[jx][jy]);
4281 DrawLevelElement(jx, jy, EL_EMPTY);
4284 if (Back[next_jx][next_jy])
4285 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4287 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4289 int px = SCREENX(jx), py = SCREENY(jy);
4290 int pxx = (TILEX - ABS(sxx)) * dx;
4291 int pyy = (TILEY - ABS(syy)) * dy;
4294 // do not draw (EM style) pushing animation when pushing is finished
4295 // (two-tile animations usually do not contain start and end frame)
4296 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4297 DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
4299 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4301 // masked drawing is needed for EMC style (double) movement graphics
4302 // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4303 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4306 else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4308 // ------------------------------------------------------------------------
4309 // draw player himself
4310 // ------------------------------------------------------------------------
4312 int graphic = getPlayerGraphic(player, move_dir);
4314 // in the case of changed player action or direction, prevent the current
4315 // animation frame from being restarted for identical animations
4316 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4317 player->Frame = last_player_frame;
4319 int frame = getGraphicAnimationFrame(graphic, player->Frame);
4321 if (player_is_opaque)
4322 DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4324 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4326 if (SHIELD_ON(player))
4328 graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4329 IMG_SHIELD_NORMAL_ACTIVE);
4330 frame = getGraphicAnimationFrame(graphic, -1);
4332 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4335 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4337 // ------------------------------------------------------------------------
4338 // draw things in front of player (active dynamite or dynabombs)
4339 // ------------------------------------------------------------------------
4341 if (IS_ACTIVE_BOMB(element))
4343 int graphic = el2img(element);
4344 int frame = getGraphicAnimationFrameXY(graphic, jx, jy);
4346 if (game.emulation == EMU_SUPAPLEX)
4347 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4349 DrawGraphicThruMask(sx, sy, graphic, frame);
4352 if (player_is_moving && last_element == EL_EXPLOSION)
4354 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4355 GfxElement[last_jx][last_jy] : EL_EMPTY);
4356 int graphic = el_act2img(element, ACTION_EXPLODING);
4357 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4358 int phase = ExplodePhase[last_jx][last_jy] - 1;
4359 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4362 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4365 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4367 // ------------------------------------------------------------------------
4368 // draw elements the player is just walking/passing through/under
4369 // ------------------------------------------------------------------------
4371 if (player_is_moving)
4373 // handle the field the player is leaving ...
4374 if (IS_ACCESSIBLE_INSIDE(last_element))
4375 DrawLevelField(last_jx, last_jy);
4376 else if (IS_ACCESSIBLE_UNDER(last_element))
4377 DrawLevelFieldThruMask(last_jx, last_jy);
4380 // do not redraw accessible elements if the player is just pushing them
4381 if (!player_is_moving || !player->is_pushing)
4383 // ... and the field the player is entering
4384 if (IS_ACCESSIBLE_INSIDE(element))
4385 DrawLevelField(jx, jy);
4386 else if (IS_ACCESSIBLE_UNDER(element))
4387 DrawLevelFieldThruMask(jx, jy);
4390 MarkTileDirty(sx, sy);
4394 void DrawPlayer(struct PlayerInfo *player)
4398 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4399 DrawPlayerExt(player, i);
4402 void DrawAllPlayers(void)
4406 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4407 for (j = 0; j < MAX_PLAYERS; j++)
4408 if (stored_player[j].active)
4409 DrawPlayerExt(&stored_player[j], i);
4412 void DrawPlayerField(int x, int y)
4414 if (!IS_PLAYER(x, y))
4417 DrawPlayer(PLAYERINFO(x, y));
4420 // ----------------------------------------------------------------------------
4422 void WaitForEventToContinue(void)
4424 boolean first_wait = TRUE;
4425 boolean still_wait = TRUE;
4427 if (program.headless)
4430 // simulate releasing mouse button over last gadget, if still pressed
4432 HandleGadgets(-1, -1, 0);
4434 button_status = MB_RELEASED;
4437 ClearPlayerAction();
4443 if (NextValidEvent(&event))
4447 case EVENT_BUTTONPRESS:
4448 case EVENT_FINGERPRESS:
4452 case EVENT_BUTTONRELEASE:
4453 case EVENT_FINGERRELEASE:
4454 still_wait = first_wait;
4457 case EVENT_KEYPRESS:
4458 case SDL_CONTROLLERBUTTONDOWN:
4459 case SDL_JOYBUTTONDOWN:
4464 HandleOtherEvents(&event);
4468 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4473 if (!PendingEvent())
4478 #define MAX_REQUEST_LINES 13
4479 #define MAX_REQUEST_LINE_FONT1_LEN 7
4480 #define MAX_REQUEST_LINE_FONT2_LEN 10
4482 static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
4484 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4485 int draw_buffer_last = GetDrawtoField();
4486 int width = request.width;
4487 int height = request.height;
4491 setRequestPosition(&sx, &sy, FALSE);
4493 button_status = MB_RELEASED;
4495 request_gadget_id = -1;
4502 SetDrawtoField(draw_buffer_game);
4504 HandleGameActions();
4506 SetDrawtoField(DRAW_TO_BACKBUFFER);
4513 while (NextValidEvent(&event))
4517 case EVENT_BUTTONPRESS:
4518 case EVENT_BUTTONRELEASE:
4519 case EVENT_MOTIONNOTIFY:
4521 DrawBuffer *drawto_last = drawto;
4524 if (event.type == EVENT_MOTIONNOTIFY)
4529 motion_status = TRUE;
4530 mx = ((MotionEvent *) &event)->x;
4531 my = ((MotionEvent *) &event)->y;
4535 motion_status = FALSE;
4536 mx = ((ButtonEvent *) &event)->x;
4537 my = ((ButtonEvent *) &event)->y;
4538 if (event.type == EVENT_BUTTONPRESS)
4539 button_status = ((ButtonEvent *) &event)->button;
4541 button_status = MB_RELEASED;
4544 if (global.use_envelope_request)
4546 // draw changed button states to temporary bitmap
4547 drawto = bitmap_db_store_1;
4550 // this sets 'request_gadget_id'
4551 HandleGadgets(mx, my, button_status);
4553 if (global.use_envelope_request)
4555 // restore pointer to drawing buffer
4556 drawto = drawto_last;
4558 // prepare complete envelope request from temporary bitmap
4559 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy,
4563 switch (request_gadget_id)
4565 case TOOL_CTRL_ID_YES:
4566 case TOOL_CTRL_ID_TOUCH_YES:
4569 case TOOL_CTRL_ID_NO:
4570 case TOOL_CTRL_ID_TOUCH_NO:
4573 case TOOL_CTRL_ID_CONFIRM:
4574 case TOOL_CTRL_ID_TOUCH_CONFIRM:
4575 result = TRUE | FALSE;
4578 case TOOL_CTRL_ID_PLAYER_1:
4581 case TOOL_CTRL_ID_PLAYER_2:
4584 case TOOL_CTRL_ID_PLAYER_3:
4587 case TOOL_CTRL_ID_PLAYER_4:
4592 // only check clickable animations if no request gadget clicked
4593 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4600 case SDL_WINDOWEVENT:
4601 HandleWindowEvent((WindowEvent *) &event);
4604 case SDL_APP_WILLENTERBACKGROUND:
4605 case SDL_APP_DIDENTERBACKGROUND:
4606 case SDL_APP_WILLENTERFOREGROUND:
4607 case SDL_APP_DIDENTERFOREGROUND:
4608 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4611 case EVENT_KEYPRESS:
4613 Key key = GetEventKey((KeyEvent *)&event);
4618 if (req_state & REQ_CONFIRM)
4627 #if defined(KSYM_Rewind)
4628 case KSYM_Rewind: // for Amazon Fire TV remote
4637 #if defined(KSYM_FastForward)
4638 case KSYM_FastForward: // for Amazon Fire TV remote
4644 HandleKeysDebug(key, KEY_PRESSED);
4648 if (req_state & REQ_PLAYER)
4650 int old_player_nr = setup.network_player_nr;
4653 result = old_player_nr + 1;
4658 result = old_player_nr + 1;
4689 case EVENT_FINGERRELEASE:
4690 case EVENT_KEYRELEASE:
4691 ClearPlayerAction();
4694 case SDL_CONTROLLERBUTTONDOWN:
4695 switch (event.cbutton.button)
4697 case SDL_CONTROLLER_BUTTON_A:
4698 case SDL_CONTROLLER_BUTTON_X:
4699 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4700 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4704 case SDL_CONTROLLER_BUTTON_B:
4705 case SDL_CONTROLLER_BUTTON_Y:
4706 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4707 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4708 case SDL_CONTROLLER_BUTTON_BACK:
4713 if (req_state & REQ_PLAYER)
4715 int old_player_nr = setup.network_player_nr;
4718 result = old_player_nr + 1;
4720 switch (event.cbutton.button)
4722 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4723 case SDL_CONTROLLER_BUTTON_Y:
4727 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4728 case SDL_CONTROLLER_BUTTON_B:
4732 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4733 case SDL_CONTROLLER_BUTTON_A:
4737 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4738 case SDL_CONTROLLER_BUTTON_X:
4749 case SDL_CONTROLLERBUTTONUP:
4750 HandleJoystickEvent(&event);
4751 ClearPlayerAction();
4755 HandleOtherEvents(&event);
4760 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4762 int joy = AnyJoystick();
4764 if (joy & JOY_BUTTON_1)
4766 else if (joy & JOY_BUTTON_2)
4769 else if (AnyJoystick())
4771 int joy = AnyJoystick();
4773 if (req_state & REQ_PLAYER)
4777 else if (joy & JOY_RIGHT)
4779 else if (joy & JOY_DOWN)
4781 else if (joy & JOY_LEFT)
4789 SetDrawtoField(draw_buffer_last);
4794 static void DoRequestBefore(void)
4796 if (game_status == GAME_MODE_PLAYING)
4797 BlitScreenToBitmap(backbuffer);
4799 // disable deactivated drawing when quick-loading level tape recording
4800 if (tape.playing && tape.deactivate_display)
4801 TapeDeactivateDisplayOff(TRUE);
4803 SetMouseCursor(CURSOR_DEFAULT);
4805 // pause network game while waiting for request to answer
4806 if (network.enabled &&
4807 game_status == GAME_MODE_PLAYING &&
4808 !game.all_players_gone)
4809 SendToServer_PausePlaying();
4811 // simulate releasing mouse button over last gadget, if still pressed
4813 HandleGadgets(-1, -1, 0);
4818 static void DoRequestAfter(void)
4822 if (game_status == GAME_MODE_PLAYING)
4824 SetPanelBackground();
4825 SetDrawBackgroundMask(REDRAW_DOOR_1);
4829 SetDrawBackgroundMask(REDRAW_FIELD);
4832 // continue network game after request
4833 if (network.enabled &&
4834 game_status == GAME_MODE_PLAYING &&
4835 !game.all_players_gone)
4836 SendToServer_ContinuePlaying();
4838 // restore deactivated drawing when quick-loading level tape recording
4839 if (tape.playing && tape.deactivate_display)
4840 TapeDeactivateDisplayOn();
4843 static boolean RequestDoor(char *text, unsigned int req_state)
4845 int draw_buffer_last = GetDrawtoField();
4846 unsigned int old_door_state = GetDoorState();
4847 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4848 int font_nr = FONT_TEXT_2;
4853 if (maxWordLengthInRequestString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4855 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4856 font_nr = FONT_TEXT_1;
4861 if (old_door_state & DOOR_OPEN_1)
4863 CloseDoor(DOOR_CLOSE_1);
4865 // save old door content
4866 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4867 0, 0, DXSIZE, DYSIZE, DXSIZE, 0);
4870 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4871 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4873 // clear door drawing field
4874 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4876 // force DOOR font inside door area
4877 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4879 // write text for request
4880 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4882 char text_line[max_request_line_len + 1];
4888 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4890 tc = *(text_ptr + tx);
4891 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4895 if ((tc == '?' || tc == '!') && tl == 0)
4905 strncpy(text_line, text_ptr, tl);
4908 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4909 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4910 text_line, font_nr);
4912 text_ptr += tl + (tc == ' ' ? 1 : 0);
4917 MapToolButtons(req_state);
4919 // copy request gadgets to door backbuffer
4920 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4922 OpenDoor(DOOR_OPEN_1);
4924 // ---------- handle request buttons ----------
4925 result = RequestHandleEvents(req_state, draw_buffer_last);
4929 if (!(req_state & REQ_STAY_OPEN))
4931 CloseDoor(DOOR_CLOSE_1);
4933 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4934 (req_state & REQ_REOPEN))
4935 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4943 static boolean RequestEnvelope(char *text, unsigned int req_state)
4945 int draw_buffer_last = GetDrawtoField();
4950 DrawEnvelopeRequest(text, req_state);
4951 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4953 // ---------- handle request buttons ----------
4954 result = RequestHandleEvents(req_state, draw_buffer_last);
4958 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4965 boolean Request(char *text, unsigned int req_state)
4967 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4968 boolean overlay_enabled = GetOverlayEnabled();
4971 // when showing request dialog after game ended, deactivate game panel
4973 game.panel.active = FALSE;
4975 game.request_active = TRUE;
4977 SetOverlayEnabled(FALSE);
4979 if (global.use_envelope_request)
4980 result = RequestEnvelope(text, req_state);
4982 result = RequestDoor(text, req_state);
4984 SetOverlayEnabled(overlay_enabled);
4986 game.request_active = FALSE;
4991 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4993 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4994 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4997 if (dpo1->sort_priority != dpo2->sort_priority)
4998 compare_result = dpo1->sort_priority - dpo2->sort_priority;
5000 compare_result = dpo1->nr - dpo2->nr;
5002 return compare_result;
5005 void InitGraphicCompatibilityInfo_Doors(void)
5011 struct DoorInfo *door;
5015 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
5016 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
5018 { -1, -1, -1, NULL }
5020 struct Rect door_rect_list[] =
5022 { DX, DY, DXSIZE, DYSIZE },
5023 { VX, VY, VXSIZE, VYSIZE }
5027 for (i = 0; doors[i].door_token != -1; i++)
5029 int door_token = doors[i].door_token;
5030 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5031 int part_1 = doors[i].part_1;
5032 int part_8 = doors[i].part_8;
5033 int part_2 = part_1 + 1;
5034 int part_3 = part_1 + 2;
5035 struct DoorInfo *door = doors[i].door;
5036 struct Rect *door_rect = &door_rect_list[door_index];
5037 boolean door_gfx_redefined = FALSE;
5039 // check if any door part graphic definitions have been redefined
5041 for (j = 0; door_part_controls[j].door_token != -1; j++)
5043 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5044 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
5046 if (dpc->door_token == door_token && fi->redefined)
5047 door_gfx_redefined = TRUE;
5050 // check for old-style door graphic/animation modifications
5052 if (!door_gfx_redefined)
5054 if (door->anim_mode & ANIM_STATIC_PANEL)
5056 door->panel.step_xoffset = 0;
5057 door->panel.step_yoffset = 0;
5060 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
5062 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
5063 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
5064 int num_door_steps, num_panel_steps;
5066 // remove door part graphics other than the two default wings
5068 for (j = 0; door_part_controls[j].door_token != -1; j++)
5070 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5071 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5073 if (dpc->graphic >= part_3 &&
5074 dpc->graphic <= part_8)
5078 // set graphics and screen positions of the default wings
5080 g_part_1->width = door_rect->width;
5081 g_part_1->height = door_rect->height;
5082 g_part_2->width = door_rect->width;
5083 g_part_2->height = door_rect->height;
5084 g_part_2->src_x = door_rect->width;
5085 g_part_2->src_y = g_part_1->src_y;
5087 door->part_2.x = door->part_1.x;
5088 door->part_2.y = door->part_1.y;
5090 if (door->width != -1)
5092 g_part_1->width = door->width;
5093 g_part_2->width = door->width;
5095 // special treatment for graphics and screen position of right wing
5096 g_part_2->src_x += door_rect->width - door->width;
5097 door->part_2.x += door_rect->width - door->width;
5100 if (door->height != -1)
5102 g_part_1->height = door->height;
5103 g_part_2->height = door->height;
5105 // special treatment for graphics and screen position of bottom wing
5106 g_part_2->src_y += door_rect->height - door->height;
5107 door->part_2.y += door_rect->height - door->height;
5110 // set animation delays for the default wings and panels
5112 door->part_1.step_delay = door->step_delay;
5113 door->part_2.step_delay = door->step_delay;
5114 door->panel.step_delay = door->step_delay;
5116 // set animation draw order for the default wings
5118 door->part_1.sort_priority = 2; // draw left wing over ...
5119 door->part_2.sort_priority = 1; // ... right wing
5121 // set animation draw offset for the default wings
5123 if (door->anim_mode & ANIM_HORIZONTAL)
5125 door->part_1.step_xoffset = door->step_offset;
5126 door->part_1.step_yoffset = 0;
5127 door->part_2.step_xoffset = door->step_offset * -1;
5128 door->part_2.step_yoffset = 0;
5130 num_door_steps = g_part_1->width / door->step_offset;
5132 else // ANIM_VERTICAL
5134 door->part_1.step_xoffset = 0;
5135 door->part_1.step_yoffset = door->step_offset;
5136 door->part_2.step_xoffset = 0;
5137 door->part_2.step_yoffset = door->step_offset * -1;
5139 num_door_steps = g_part_1->height / door->step_offset;
5142 // set animation draw offset for the default panels
5144 if (door->step_offset > 1)
5146 num_panel_steps = 2 * door_rect->height / door->step_offset;
5147 door->panel.start_step = num_panel_steps - num_door_steps;
5148 door->panel.start_step_closing = door->panel.start_step;
5152 num_panel_steps = door_rect->height / door->step_offset;
5153 door->panel.start_step = num_panel_steps - num_door_steps / 2;
5154 door->panel.start_step_closing = door->panel.start_step;
5155 door->panel.step_delay *= 2;
5162 void InitDoors(void)
5166 for (i = 0; door_part_controls[i].door_token != -1; i++)
5168 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5169 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5171 // initialize "start_step_opening" and "start_step_closing", if needed
5172 if (dpc->pos->start_step_opening == 0 &&
5173 dpc->pos->start_step_closing == 0)
5175 // dpc->pos->start_step_opening = dpc->pos->start_step;
5176 dpc->pos->start_step_closing = dpc->pos->start_step;
5179 // fill structure for door part draw order (sorted below)
5181 dpo->sort_priority = dpc->pos->sort_priority;
5184 // sort door part controls according to sort_priority and graphic number
5185 qsort(door_part_order, MAX_DOOR_PARTS,
5186 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5189 unsigned int OpenDoor(unsigned int door_state)
5191 if (door_state & DOOR_COPY_BACK)
5193 if (door_state & DOOR_OPEN_1)
5194 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5195 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5197 if (door_state & DOOR_OPEN_2)
5198 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5199 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5201 door_state &= ~DOOR_COPY_BACK;
5204 return MoveDoor(door_state);
5207 unsigned int CloseDoor(unsigned int door_state)
5209 unsigned int old_door_state = GetDoorState();
5211 if (!(door_state & DOOR_NO_COPY_BACK))
5213 if (old_door_state & DOOR_OPEN_1)
5214 BlitBitmap(backbuffer, bitmap_db_door_1,
5215 DX, DY, DXSIZE, DYSIZE, 0, 0);
5217 if (old_door_state & DOOR_OPEN_2)
5218 BlitBitmap(backbuffer, bitmap_db_door_2,
5219 VX, VY, VXSIZE, VYSIZE, 0, 0);
5221 door_state &= ~DOOR_NO_COPY_BACK;
5224 return MoveDoor(door_state);
5227 unsigned int GetDoorState(void)
5229 return MoveDoor(DOOR_GET_STATE);
5232 unsigned int SetDoorState(unsigned int door_state)
5234 return MoveDoor(door_state | DOOR_SET_STATE);
5237 static int euclid(int a, int b)
5239 return (b ? euclid(b, a % b) : a);
5242 unsigned int MoveDoor(unsigned int door_state)
5244 struct Rect door_rect_list[] =
5246 { DX, DY, DXSIZE, DYSIZE },
5247 { VX, VY, VXSIZE, VYSIZE }
5249 static int door1 = DOOR_CLOSE_1;
5250 static int door2 = DOOR_CLOSE_2;
5251 DelayCounter door_delay = { 0 };
5254 if (door_state == DOOR_GET_STATE)
5255 return (door1 | door2);
5257 if (door_state & DOOR_SET_STATE)
5259 if (door_state & DOOR_ACTION_1)
5260 door1 = door_state & DOOR_ACTION_1;
5261 if (door_state & DOOR_ACTION_2)
5262 door2 = door_state & DOOR_ACTION_2;
5264 return (door1 | door2);
5267 if (!(door_state & DOOR_FORCE_REDRAW))
5269 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5270 door_state &= ~DOOR_OPEN_1;
5271 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5272 door_state &= ~DOOR_CLOSE_1;
5273 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5274 door_state &= ~DOOR_OPEN_2;
5275 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5276 door_state &= ~DOOR_CLOSE_2;
5279 if (global.autoplay_leveldir)
5281 door_state |= DOOR_NO_DELAY;
5282 door_state &= ~DOOR_CLOSE_ALL;
5285 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5286 door_state |= DOOR_NO_DELAY;
5288 if (door_state & DOOR_ACTION)
5290 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
5291 boolean door_panel_drawn[NUM_DOORS];
5292 boolean panel_has_doors[NUM_DOORS];
5293 boolean door_part_skip[MAX_DOOR_PARTS];
5294 boolean door_part_done[MAX_DOOR_PARTS];
5295 boolean door_part_done_all;
5296 int num_steps[MAX_DOOR_PARTS];
5297 int max_move_delay = 0; // delay for complete animations of all doors
5298 int max_step_delay = 0; // delay (ms) between two animation frames
5299 int num_move_steps = 0; // number of animation steps for all doors
5300 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
5301 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
5305 for (i = 0; i < NUM_DOORS; i++)
5306 panel_has_doors[i] = FALSE;
5308 for (i = 0; i < MAX_DOOR_PARTS; i++)
5310 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5311 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5312 int door_token = dpc->door_token;
5314 door_part_done[i] = FALSE;
5315 door_part_skip[i] = (!(door_state & door_token) ||
5319 for (i = 0; i < MAX_DOOR_PARTS; i++)
5321 int nr = door_part_order[i].nr;
5322 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5323 struct DoorPartPosInfo *pos = dpc->pos;
5324 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5325 int door_token = dpc->door_token;
5326 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5327 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5328 int step_xoffset = ABS(pos->step_xoffset);
5329 int step_yoffset = ABS(pos->step_yoffset);
5330 int step_delay = pos->step_delay;
5331 int current_door_state = door_state & door_token;
5332 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5333 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5334 boolean part_opening = (is_panel ? door_closing : door_opening);
5335 int start_step = (part_opening ? pos->start_step_opening :
5336 pos->start_step_closing);
5337 float move_xsize = (step_xoffset ? g->width : 0);
5338 float move_ysize = (step_yoffset ? g->height : 0);
5339 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5340 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5341 int move_steps = (move_xsteps && move_ysteps ?
5342 MIN(move_xsteps, move_ysteps) :
5343 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5344 int move_delay = move_steps * step_delay;
5346 if (door_part_skip[nr])
5349 max_move_delay = MAX(max_move_delay, move_delay);
5350 max_step_delay = (max_step_delay == 0 ? step_delay :
5351 euclid(max_step_delay, step_delay));
5352 num_steps[nr] = move_steps;
5356 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5358 panel_has_doors[door_index] = TRUE;
5362 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
5364 num_move_steps = max_move_delay / max_step_delay;
5365 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5367 door_delay.value = max_step_delay;
5369 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5371 start = num_move_steps - 1;
5375 // opening door sound has priority over simultaneously closing door
5376 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5378 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5380 if (door_state & DOOR_OPEN_1)
5381 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5382 if (door_state & DOOR_OPEN_2)
5383 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5385 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5387 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5389 if (door_state & DOOR_CLOSE_1)
5390 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5391 if (door_state & DOOR_CLOSE_2)
5392 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5396 for (k = start; k < num_move_steps; k++)
5398 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5400 door_part_done_all = TRUE;
5402 for (i = 0; i < NUM_DOORS; i++)
5403 door_panel_drawn[i] = FALSE;
5405 for (i = 0; i < MAX_DOOR_PARTS; i++)
5407 int nr = door_part_order[i].nr;
5408 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5409 struct DoorPartPosInfo *pos = dpc->pos;
5410 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5411 int door_token = dpc->door_token;
5412 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5413 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5414 boolean is_panel_and_door_has_closed = FALSE;
5415 struct Rect *door_rect = &door_rect_list[door_index];
5416 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5418 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5419 int current_door_state = door_state & door_token;
5420 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5421 boolean door_closing = !door_opening;
5422 boolean part_opening = (is_panel ? door_closing : door_opening);
5423 boolean part_closing = !part_opening;
5424 int start_step = (part_opening ? pos->start_step_opening :
5425 pos->start_step_closing);
5426 int step_delay = pos->step_delay;
5427 int step_factor = step_delay / max_step_delay;
5428 int k1 = (step_factor ? k / step_factor + 1 : k);
5429 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5430 int kk = MAX(0, k2);
5433 int src_x, src_y, src_xx, src_yy;
5434 int dst_x, dst_y, dst_xx, dst_yy;
5437 if (door_part_skip[nr])
5440 if (!(door_state & door_token))
5448 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5449 int kk_door = MAX(0, k2_door);
5450 int sync_frame = kk_door * door_delay.value;
5451 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5453 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5454 &g_src_x, &g_src_y);
5459 if (!door_panel_drawn[door_index])
5461 ClearRectangle(drawto, door_rect->x, door_rect->y,
5462 door_rect->width, door_rect->height);
5464 door_panel_drawn[door_index] = TRUE;
5467 // draw opening or closing door parts
5469 if (pos->step_xoffset < 0) // door part on right side
5472 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5475 if (dst_xx + width > door_rect->width)
5476 width = door_rect->width - dst_xx;
5478 else // door part on left side
5481 dst_xx = pos->x - kk * pos->step_xoffset;
5485 src_xx = ABS(dst_xx);
5489 width = g->width - src_xx;
5491 if (width > door_rect->width)
5492 width = door_rect->width;
5494 // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
5497 if (pos->step_yoffset < 0) // door part on bottom side
5500 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5503 if (dst_yy + height > door_rect->height)
5504 height = door_rect->height - dst_yy;
5506 else // door part on top side
5509 dst_yy = pos->y - kk * pos->step_yoffset;
5513 src_yy = ABS(dst_yy);
5517 height = g->height - src_yy;
5520 src_x = g_src_x + src_xx;
5521 src_y = g_src_y + src_yy;
5523 dst_x = door_rect->x + dst_xx;
5524 dst_y = door_rect->y + dst_yy;
5526 is_panel_and_door_has_closed =
5529 panel_has_doors[door_index] &&
5530 k >= num_move_steps_doors_only - 1);
5532 if (width >= 0 && width <= g->width &&
5533 height >= 0 && height <= g->height &&
5534 !is_panel_and_door_has_closed)
5536 if (is_panel || !pos->draw_masked)
5537 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5540 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5544 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5546 if ((part_opening && (width < 0 || height < 0)) ||
5547 (part_closing && (width >= g->width && height >= g->height)))
5548 door_part_done[nr] = TRUE;
5550 // continue door part animations, but not panel after door has closed
5551 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5552 door_part_done_all = FALSE;
5555 if (!(door_state & DOOR_NO_DELAY))
5558 HandleGameActions();
5562 SkipUntilDelayReached(&door_delay, &k, last_frame);
5564 // prevent OS (Windows) from complaining about program not responding
5568 if (door_part_done_all)
5572 if (!(door_state & DOOR_NO_DELAY))
5574 // wait for specified door action post delay
5575 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5576 door_delay.value = MAX(door_1.post_delay, door_2.post_delay);
5577 else if (door_state & DOOR_ACTION_1)
5578 door_delay.value = door_1.post_delay;
5579 else if (door_state & DOOR_ACTION_2)
5580 door_delay.value = door_2.post_delay;
5582 while (!DelayReached(&door_delay))
5585 HandleGameActions();
5592 if (door_state & DOOR_ACTION_1)
5593 door1 = door_state & DOOR_ACTION_1;
5594 if (door_state & DOOR_ACTION_2)
5595 door2 = door_state & DOOR_ACTION_2;
5597 // draw masked border over door area
5598 DrawMaskedBorder(REDRAW_DOOR_1);
5599 DrawMaskedBorder(REDRAW_DOOR_2);
5601 ClearAutoRepeatKeyEvents();
5603 return (door1 | door2);
5606 static boolean useSpecialEditorDoor(void)
5608 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5609 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5611 // do not draw special editor door if editor border defined or redefined
5612 if (graphic_info[graphic].bitmap != NULL || redefined)
5615 // do not draw special editor door if global border defined to be empty
5616 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5619 // do not draw special editor door if viewport definitions do not match
5623 EY + EYSIZE != VY + VYSIZE)
5629 void DrawSpecialEditorDoor(void)
5631 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5632 int top_border_width = gfx1->width;
5633 int top_border_height = gfx1->height;
5634 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5635 int ex = EX - outer_border;
5636 int ey = EY - outer_border;
5637 int vy = VY - outer_border;
5638 int exsize = EXSIZE + 2 * outer_border;
5640 if (!useSpecialEditorDoor())
5643 // draw bigger level editor toolbox window
5644 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5645 top_border_width, top_border_height, ex, ey - top_border_height);
5646 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5647 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5649 redraw_mask |= REDRAW_ALL;
5652 void UndrawSpecialEditorDoor(void)
5654 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5655 int top_border_width = gfx1->width;
5656 int top_border_height = gfx1->height;
5657 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5658 int ex = EX - outer_border;
5659 int ey = EY - outer_border;
5660 int ey_top = ey - top_border_height;
5661 int exsize = EXSIZE + 2 * outer_border;
5662 int eysize = EYSIZE + 2 * outer_border;
5664 if (!useSpecialEditorDoor())
5667 // draw normal tape recorder window
5668 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5670 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5671 ex, ey_top, top_border_width, top_border_height,
5673 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5674 ex, ey, exsize, eysize, ex, ey);
5678 // if screen background is set to "[NONE]", clear editor toolbox window
5679 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5680 ClearRectangle(drawto, ex, ey, exsize, eysize);
5683 redraw_mask |= REDRAW_ALL;
5687 // ---------- new tool button stuff -------------------------------------------
5692 struct TextPosInfo *pos;
5694 boolean is_touch_button;
5696 } toolbutton_info[NUM_TOOL_BUTTONS] =
5699 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5700 TOOL_CTRL_ID_YES, FALSE, "yes"
5703 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5704 TOOL_CTRL_ID_NO, FALSE, "no"
5707 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5708 TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
5711 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5712 TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
5715 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5716 TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
5719 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5720 TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
5723 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5724 TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
5727 IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
5728 TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
5731 IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
5732 TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
5735 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5736 TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
5740 void CreateToolButtons(void)
5744 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5746 int graphic = toolbutton_info[i].graphic;
5747 struct GraphicInfo *gfx = &graphic_info[graphic];
5748 struct TextPosInfo *pos = toolbutton_info[i].pos;
5749 struct GadgetInfo *gi;
5750 Bitmap *deco_bitmap = None;
5751 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5752 unsigned int event_mask = GD_EVENT_RELEASED;
5753 boolean is_touch_button = toolbutton_info[i].is_touch_button;
5754 int base_x = (is_touch_button ? 0 : DX);
5755 int base_y = (is_touch_button ? 0 : DY);
5756 int gd_x = gfx->src_x;
5757 int gd_y = gfx->src_y;
5758 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5759 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5764 // do not use touch buttons if overlay touch buttons are disabled
5765 if (is_touch_button && !setup.touch.overlay_buttons)
5768 if (global.use_envelope_request && !is_touch_button)
5770 setRequestPosition(&base_x, &base_y, TRUE);
5772 // check if request buttons are outside of envelope and fix, if needed
5773 if (x < 0 || x + gfx->width > request.width ||
5774 y < 0 || y + gfx->height > request.height)
5776 if (id == TOOL_CTRL_ID_YES)
5779 y = request.height - 2 * request.border_size - gfx->height;
5781 else if (id == TOOL_CTRL_ID_NO)
5783 x = request.width - 2 * request.border_size - gfx->width;
5784 y = request.height - 2 * request.border_size - gfx->height;
5786 else if (id == TOOL_CTRL_ID_CONFIRM)
5788 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5789 y = request.height - 2 * request.border_size - gfx->height;
5791 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5793 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5795 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5796 y = request.height - 2 * request.border_size - gfx->height * 2;
5798 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5799 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5804 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4 &&
5807 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5809 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5810 pos->size, &deco_bitmap, &deco_x, &deco_y);
5811 deco_xpos = (gfx->width - pos->size) / 2;
5812 deco_ypos = (gfx->height - pos->size) / 2;
5815 gi = CreateGadget(GDI_CUSTOM_ID, id,
5816 GDI_IMAGE_ID, graphic,
5817 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5820 GDI_WIDTH, gfx->width,
5821 GDI_HEIGHT, gfx->height,
5822 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5823 GDI_STATE, GD_BUTTON_UNPRESSED,
5824 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5825 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5826 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5827 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5828 GDI_DECORATION_SIZE, pos->size, pos->size,
5829 GDI_DECORATION_SHIFTING, 1, 1,
5830 GDI_DIRECT_DRAW, FALSE,
5831 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5832 GDI_EVENT_MASK, event_mask,
5833 GDI_CALLBACK_ACTION, HandleToolButtons,
5837 Fail("cannot create gadget");
5839 tool_gadget[id] = gi;
5843 void FreeToolButtons(void)
5847 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5848 FreeGadget(tool_gadget[i]);
5851 static void MapToolButtons(unsigned int req_state)
5853 if (req_state & REQ_ASK)
5855 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
5856 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
5857 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
5858 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
5860 else if (req_state & REQ_CONFIRM)
5862 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
5863 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
5865 else if (req_state & REQ_PLAYER)
5867 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
5868 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
5869 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
5870 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
5874 static void UnmapToolButtons(void)
5878 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5879 UnmapGadget(tool_gadget[i]);
5882 static void HandleToolButtons(struct GadgetInfo *gi)
5884 request_gadget_id = gi->custom_id;
5887 static struct Mapping_EM_to_RND_object
5890 boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
5891 boolean is_backside; // backside of moving element
5897 em_object_mapping_list[GAME_TILE_MAX + 1] =
5900 Zborder, FALSE, FALSE,
5904 Zplayer, FALSE, FALSE,
5913 Ztank, FALSE, FALSE,
5917 Zeater, FALSE, FALSE,
5921 Zdynamite, FALSE, FALSE,
5925 Zboom, FALSE, FALSE,
5930 Xchain, FALSE, FALSE,
5931 EL_DEFAULT, ACTION_EXPLODING, -1
5934 Xboom_bug, FALSE, FALSE,
5935 EL_BUG, ACTION_EXPLODING, -1
5938 Xboom_tank, FALSE, FALSE,
5939 EL_SPACESHIP, ACTION_EXPLODING, -1
5942 Xboom_android, FALSE, FALSE,
5943 EL_EMC_ANDROID, ACTION_OTHER, -1
5946 Xboom_1, FALSE, FALSE,
5947 EL_DEFAULT, ACTION_EXPLODING, -1
5950 Xboom_2, FALSE, FALSE,
5951 EL_DEFAULT, ACTION_EXPLODING, -1
5955 Xblank, TRUE, FALSE,
5960 Xsplash_e, FALSE, FALSE,
5961 EL_ACID_SPLASH_RIGHT, -1, -1
5964 Xsplash_w, FALSE, FALSE,
5965 EL_ACID_SPLASH_LEFT, -1, -1
5969 Xplant, TRUE, FALSE,
5970 EL_EMC_PLANT, -1, -1
5973 Yplant, FALSE, FALSE,
5974 EL_EMC_PLANT, -1, -1
5978 Xacid_1, TRUE, FALSE,
5982 Xacid_2, FALSE, FALSE,
5986 Xacid_3, FALSE, FALSE,
5990 Xacid_4, FALSE, FALSE,
5994 Xacid_5, FALSE, FALSE,
5998 Xacid_6, FALSE, FALSE,
6002 Xacid_7, FALSE, FALSE,
6006 Xacid_8, FALSE, FALSE,
6011 Xfake_acid_1, TRUE, FALSE,
6012 EL_EMC_FAKE_ACID, -1, -1
6015 Xfake_acid_2, FALSE, FALSE,
6016 EL_EMC_FAKE_ACID, -1, -1
6019 Xfake_acid_3, FALSE, FALSE,
6020 EL_EMC_FAKE_ACID, -1, -1
6023 Xfake_acid_4, FALSE, FALSE,
6024 EL_EMC_FAKE_ACID, -1, -1
6027 Xfake_acid_5, FALSE, FALSE,
6028 EL_EMC_FAKE_ACID, -1, -1
6031 Xfake_acid_6, FALSE, FALSE,
6032 EL_EMC_FAKE_ACID, -1, -1
6035 Xfake_acid_7, FALSE, FALSE,
6036 EL_EMC_FAKE_ACID, -1, -1
6039 Xfake_acid_8, FALSE, FALSE,
6040 EL_EMC_FAKE_ACID, -1, -1
6044 Xfake_acid_1_player, FALSE, FALSE,
6045 EL_EMC_FAKE_ACID, -1, -1
6048 Xfake_acid_2_player, FALSE, FALSE,
6049 EL_EMC_FAKE_ACID, -1, -1
6052 Xfake_acid_3_player, FALSE, FALSE,
6053 EL_EMC_FAKE_ACID, -1, -1
6056 Xfake_acid_4_player, FALSE, FALSE,
6057 EL_EMC_FAKE_ACID, -1, -1
6060 Xfake_acid_5_player, FALSE, FALSE,
6061 EL_EMC_FAKE_ACID, -1, -1
6064 Xfake_acid_6_player, FALSE, FALSE,
6065 EL_EMC_FAKE_ACID, -1, -1
6068 Xfake_acid_7_player, FALSE, FALSE,
6069 EL_EMC_FAKE_ACID, -1, -1
6072 Xfake_acid_8_player, FALSE, FALSE,
6073 EL_EMC_FAKE_ACID, -1, -1
6077 Xgrass, TRUE, FALSE,
6078 EL_EMC_GRASS, -1, -1
6081 Ygrass_nB, FALSE, FALSE,
6082 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
6085 Ygrass_eB, FALSE, FALSE,
6086 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
6089 Ygrass_sB, FALSE, FALSE,
6090 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
6093 Ygrass_wB, FALSE, FALSE,
6094 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
6102 Ydirt_nB, FALSE, FALSE,
6103 EL_SAND, ACTION_DIGGING, MV_BIT_UP
6106 Ydirt_eB, FALSE, FALSE,
6107 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
6110 Ydirt_sB, FALSE, FALSE,
6111 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
6114 Ydirt_wB, FALSE, FALSE,
6115 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
6119 Xandroid, TRUE, FALSE,
6120 EL_EMC_ANDROID, ACTION_ACTIVE, -1
6123 Xandroid_1_n, FALSE, FALSE,
6124 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6127 Xandroid_2_n, FALSE, FALSE,
6128 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6131 Xandroid_1_e, FALSE, FALSE,
6132 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6135 Xandroid_2_e, FALSE, FALSE,
6136 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6139 Xandroid_1_w, FALSE, FALSE,
6140 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6143 Xandroid_2_w, FALSE, FALSE,
6144 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6147 Xandroid_1_s, FALSE, FALSE,
6148 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6151 Xandroid_2_s, FALSE, FALSE,
6152 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6155 Yandroid_n, FALSE, FALSE,
6156 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6159 Yandroid_nB, FALSE, TRUE,
6160 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6163 Yandroid_ne, FALSE, FALSE,
6164 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
6167 Yandroid_neB, FALSE, TRUE,
6168 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
6171 Yandroid_e, FALSE, FALSE,
6172 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6175 Yandroid_eB, FALSE, TRUE,
6176 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6179 Yandroid_se, FALSE, FALSE,
6180 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
6183 Yandroid_seB, FALSE, TRUE,
6184 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
6187 Yandroid_s, FALSE, FALSE,
6188 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6191 Yandroid_sB, FALSE, TRUE,
6192 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6195 Yandroid_sw, FALSE, FALSE,
6196 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
6199 Yandroid_swB, FALSE, TRUE,
6200 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
6203 Yandroid_w, FALSE, FALSE,
6204 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6207 Yandroid_wB, FALSE, TRUE,
6208 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6211 Yandroid_nw, FALSE, FALSE,
6212 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
6215 Yandroid_nwB, FALSE, TRUE,
6216 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
6220 Xeater_n, TRUE, FALSE,
6221 EL_YAMYAM_UP, -1, -1
6224 Xeater_e, TRUE, FALSE,
6225 EL_YAMYAM_RIGHT, -1, -1
6228 Xeater_w, TRUE, FALSE,
6229 EL_YAMYAM_LEFT, -1, -1
6232 Xeater_s, TRUE, FALSE,
6233 EL_YAMYAM_DOWN, -1, -1
6236 Yeater_n, FALSE, FALSE,
6237 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6240 Yeater_nB, FALSE, TRUE,
6241 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6244 Yeater_e, FALSE, FALSE,
6245 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6248 Yeater_eB, FALSE, TRUE,
6249 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6252 Yeater_s, FALSE, FALSE,
6253 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6256 Yeater_sB, FALSE, TRUE,
6257 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6260 Yeater_w, FALSE, FALSE,
6261 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6264 Yeater_wB, FALSE, TRUE,
6265 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6268 Yeater_stone, FALSE, FALSE,
6269 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
6272 Yeater_spring, FALSE, FALSE,
6273 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
6277 Xalien, TRUE, FALSE,
6281 Xalien_pause, FALSE, FALSE,
6285 Yalien_n, FALSE, FALSE,
6286 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6289 Yalien_nB, FALSE, TRUE,
6290 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6293 Yalien_e, FALSE, FALSE,
6294 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6297 Yalien_eB, FALSE, TRUE,
6298 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6301 Yalien_s, FALSE, FALSE,
6302 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6305 Yalien_sB, FALSE, TRUE,
6306 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6309 Yalien_w, FALSE, FALSE,
6310 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6313 Yalien_wB, FALSE, TRUE,
6314 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6317 Yalien_stone, FALSE, FALSE,
6318 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6321 Yalien_spring, FALSE, FALSE,
6322 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6326 Xbug_1_n, TRUE, FALSE,
6330 Xbug_1_e, TRUE, FALSE,
6331 EL_BUG_RIGHT, -1, -1
6334 Xbug_1_s, TRUE, FALSE,
6338 Xbug_1_w, TRUE, FALSE,
6342 Xbug_2_n, FALSE, FALSE,
6346 Xbug_2_e, FALSE, FALSE,
6347 EL_BUG_RIGHT, -1, -1
6350 Xbug_2_s, FALSE, FALSE,
6354 Xbug_2_w, FALSE, FALSE,
6358 Ybug_n, FALSE, FALSE,
6359 EL_BUG, ACTION_MOVING, MV_BIT_UP
6362 Ybug_nB, FALSE, TRUE,
6363 EL_BUG, ACTION_MOVING, MV_BIT_UP
6366 Ybug_e, FALSE, FALSE,
6367 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6370 Ybug_eB, FALSE, TRUE,
6371 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6374 Ybug_s, FALSE, FALSE,
6375 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6378 Ybug_sB, FALSE, TRUE,
6379 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6382 Ybug_w, FALSE, FALSE,
6383 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6386 Ybug_wB, FALSE, TRUE,
6387 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6390 Ybug_w_n, FALSE, FALSE,
6391 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6394 Ybug_n_e, FALSE, FALSE,
6395 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6398 Ybug_e_s, FALSE, FALSE,
6399 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6402 Ybug_s_w, FALSE, FALSE,
6403 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6406 Ybug_e_n, FALSE, FALSE,
6407 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6410 Ybug_s_e, FALSE, FALSE,
6411 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6414 Ybug_w_s, FALSE, FALSE,
6415 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6418 Ybug_n_w, FALSE, FALSE,
6419 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6422 Ybug_stone, FALSE, FALSE,
6423 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
6426 Ybug_spring, FALSE, FALSE,
6427 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
6431 Xtank_1_n, TRUE, FALSE,
6432 EL_SPACESHIP_UP, -1, -1
6435 Xtank_1_e, TRUE, FALSE,
6436 EL_SPACESHIP_RIGHT, -1, -1
6439 Xtank_1_s, TRUE, FALSE,
6440 EL_SPACESHIP_DOWN, -1, -1
6443 Xtank_1_w, TRUE, FALSE,
6444 EL_SPACESHIP_LEFT, -1, -1
6447 Xtank_2_n, FALSE, FALSE,
6448 EL_SPACESHIP_UP, -1, -1
6451 Xtank_2_e, FALSE, FALSE,
6452 EL_SPACESHIP_RIGHT, -1, -1
6455 Xtank_2_s, FALSE, FALSE,
6456 EL_SPACESHIP_DOWN, -1, -1
6459 Xtank_2_w, FALSE, FALSE,
6460 EL_SPACESHIP_LEFT, -1, -1
6463 Ytank_n, FALSE, FALSE,
6464 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6467 Ytank_nB, FALSE, TRUE,
6468 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6471 Ytank_e, FALSE, FALSE,
6472 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6475 Ytank_eB, FALSE, TRUE,
6476 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6479 Ytank_s, FALSE, FALSE,
6480 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6483 Ytank_sB, FALSE, TRUE,
6484 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6487 Ytank_w, FALSE, FALSE,
6488 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6491 Ytank_wB, FALSE, TRUE,
6492 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6495 Ytank_w_n, FALSE, FALSE,
6496 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6499 Ytank_n_e, FALSE, FALSE,
6500 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6503 Ytank_e_s, FALSE, FALSE,
6504 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6507 Ytank_s_w, FALSE, FALSE,
6508 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6511 Ytank_e_n, FALSE, FALSE,
6512 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6515 Ytank_s_e, FALSE, FALSE,
6516 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6519 Ytank_w_s, FALSE, FALSE,
6520 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6523 Ytank_n_w, FALSE, FALSE,
6524 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6527 Ytank_stone, FALSE, FALSE,
6528 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
6531 Ytank_spring, FALSE, FALSE,
6532 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
6536 Xemerald, TRUE, FALSE,
6540 Xemerald_pause, FALSE, FALSE,
6544 Xemerald_fall, FALSE, FALSE,
6548 Xemerald_shine, FALSE, FALSE,
6549 EL_EMERALD, ACTION_TWINKLING, -1
6552 Yemerald_s, FALSE, FALSE,
6553 EL_EMERALD, ACTION_FALLING, -1
6556 Yemerald_sB, FALSE, TRUE,
6557 EL_EMERALD, ACTION_FALLING, -1
6560 Yemerald_e, FALSE, FALSE,
6561 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6564 Yemerald_eB, FALSE, TRUE,
6565 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6568 Yemerald_w, FALSE, FALSE,
6569 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6572 Yemerald_wB, FALSE, TRUE,
6573 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6576 Yemerald_blank, FALSE, FALSE,
6577 EL_EMERALD, ACTION_COLLECTING, -1
6581 Xdiamond, TRUE, FALSE,
6585 Xdiamond_pause, FALSE, FALSE,
6589 Xdiamond_fall, FALSE, FALSE,
6593 Xdiamond_shine, FALSE, FALSE,
6594 EL_DIAMOND, ACTION_TWINKLING, -1
6597 Ydiamond_s, FALSE, FALSE,
6598 EL_DIAMOND, ACTION_FALLING, -1
6601 Ydiamond_sB, FALSE, TRUE,
6602 EL_DIAMOND, ACTION_FALLING, -1
6605 Ydiamond_e, FALSE, FALSE,
6606 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6609 Ydiamond_eB, FALSE, TRUE,
6610 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6613 Ydiamond_w, FALSE, FALSE,
6614 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6617 Ydiamond_wB, FALSE, TRUE,
6618 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6621 Ydiamond_blank, FALSE, FALSE,
6622 EL_DIAMOND, ACTION_COLLECTING, -1
6625 Ydiamond_stone, FALSE, FALSE,
6626 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6630 Xstone, TRUE, FALSE,
6634 Xstone_pause, FALSE, FALSE,
6638 Xstone_fall, FALSE, FALSE,
6642 Ystone_s, FALSE, FALSE,
6643 EL_ROCK, ACTION_FALLING, -1
6646 Ystone_sB, FALSE, TRUE,
6647 EL_ROCK, ACTION_FALLING, -1
6650 Ystone_e, FALSE, FALSE,
6651 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6654 Ystone_eB, FALSE, TRUE,
6655 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6658 Ystone_w, FALSE, FALSE,
6659 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6662 Ystone_wB, FALSE, TRUE,
6663 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6671 Xbomb_pause, FALSE, FALSE,
6675 Xbomb_fall, FALSE, FALSE,
6679 Ybomb_s, FALSE, FALSE,
6680 EL_BOMB, ACTION_FALLING, -1
6683 Ybomb_sB, FALSE, TRUE,
6684 EL_BOMB, ACTION_FALLING, -1
6687 Ybomb_e, FALSE, FALSE,
6688 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6691 Ybomb_eB, FALSE, TRUE,
6692 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6695 Ybomb_w, FALSE, FALSE,
6696 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6699 Ybomb_wB, FALSE, TRUE,
6700 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6703 Ybomb_blank, FALSE, FALSE,
6704 EL_BOMB, ACTION_ACTIVATING, -1
6712 Xnut_pause, FALSE, FALSE,
6716 Xnut_fall, FALSE, FALSE,
6720 Ynut_s, FALSE, FALSE,
6721 EL_NUT, ACTION_FALLING, -1
6724 Ynut_sB, FALSE, TRUE,
6725 EL_NUT, ACTION_FALLING, -1
6728 Ynut_e, FALSE, FALSE,
6729 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6732 Ynut_eB, FALSE, TRUE,
6733 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6736 Ynut_w, FALSE, FALSE,
6737 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6740 Ynut_wB, FALSE, TRUE,
6741 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6744 Ynut_stone, FALSE, FALSE,
6745 EL_NUT, ACTION_BREAKING, -1
6749 Xspring, TRUE, FALSE,
6753 Xspring_pause, FALSE, FALSE,
6757 Xspring_e, TRUE, FALSE,
6758 EL_SPRING_RIGHT, -1, -1
6761 Xspring_w, TRUE, FALSE,
6762 EL_SPRING_LEFT, -1, -1
6765 Xspring_fall, FALSE, FALSE,
6769 Yspring_s, FALSE, FALSE,
6770 EL_SPRING, ACTION_FALLING, -1
6773 Yspring_sB, FALSE, TRUE,
6774 EL_SPRING, ACTION_FALLING, -1
6777 Yspring_e, FALSE, FALSE,
6778 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6781 Yspring_eB, FALSE, TRUE,
6782 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6785 Yspring_w, FALSE, FALSE,
6786 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6789 Yspring_wB, FALSE, TRUE,
6790 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6793 Yspring_alien_e, FALSE, FALSE,
6794 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6797 Yspring_alien_eB, FALSE, TRUE,
6798 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6801 Yspring_alien_w, FALSE, FALSE,
6802 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6805 Yspring_alien_wB, FALSE, TRUE,
6806 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6810 Xpush_emerald_e, FALSE, FALSE,
6811 EL_EMERALD, -1, MV_BIT_RIGHT
6814 Xpush_emerald_w, FALSE, FALSE,
6815 EL_EMERALD, -1, MV_BIT_LEFT
6818 Xpush_diamond_e, FALSE, FALSE,
6819 EL_DIAMOND, -1, MV_BIT_RIGHT
6822 Xpush_diamond_w, FALSE, FALSE,
6823 EL_DIAMOND, -1, MV_BIT_LEFT
6826 Xpush_stone_e, FALSE, FALSE,
6827 EL_ROCK, -1, MV_BIT_RIGHT
6830 Xpush_stone_w, FALSE, FALSE,
6831 EL_ROCK, -1, MV_BIT_LEFT
6834 Xpush_bomb_e, FALSE, FALSE,
6835 EL_BOMB, -1, MV_BIT_RIGHT
6838 Xpush_bomb_w, FALSE, FALSE,
6839 EL_BOMB, -1, MV_BIT_LEFT
6842 Xpush_nut_e, FALSE, FALSE,
6843 EL_NUT, -1, MV_BIT_RIGHT
6846 Xpush_nut_w, FALSE, FALSE,
6847 EL_NUT, -1, MV_BIT_LEFT
6850 Xpush_spring_e, FALSE, FALSE,
6851 EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
6854 Xpush_spring_w, FALSE, FALSE,
6855 EL_SPRING_LEFT, -1, MV_BIT_LEFT
6859 Xdynamite, TRUE, FALSE,
6860 EL_EM_DYNAMITE, -1, -1
6863 Ydynamite_blank, FALSE, FALSE,
6864 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6867 Xdynamite_1, TRUE, FALSE,
6868 EL_EM_DYNAMITE_ACTIVE, -1, -1
6871 Xdynamite_2, FALSE, FALSE,
6872 EL_EM_DYNAMITE_ACTIVE, -1, -1
6875 Xdynamite_3, FALSE, FALSE,
6876 EL_EM_DYNAMITE_ACTIVE, -1, -1
6879 Xdynamite_4, FALSE, FALSE,
6880 EL_EM_DYNAMITE_ACTIVE, -1, -1
6884 Xkey_1, TRUE, FALSE,
6888 Xkey_2, TRUE, FALSE,
6892 Xkey_3, TRUE, FALSE,
6896 Xkey_4, TRUE, FALSE,
6900 Xkey_5, TRUE, FALSE,
6901 EL_EMC_KEY_5, -1, -1
6904 Xkey_6, TRUE, FALSE,
6905 EL_EMC_KEY_6, -1, -1
6908 Xkey_7, TRUE, FALSE,
6909 EL_EMC_KEY_7, -1, -1
6912 Xkey_8, TRUE, FALSE,
6913 EL_EMC_KEY_8, -1, -1
6917 Xdoor_1, TRUE, FALSE,
6918 EL_EM_GATE_1, -1, -1
6921 Xdoor_2, TRUE, FALSE,
6922 EL_EM_GATE_2, -1, -1
6925 Xdoor_3, TRUE, FALSE,
6926 EL_EM_GATE_3, -1, -1
6929 Xdoor_4, TRUE, FALSE,
6930 EL_EM_GATE_4, -1, -1
6933 Xdoor_5, TRUE, FALSE,
6934 EL_EMC_GATE_5, -1, -1
6937 Xdoor_6, TRUE, FALSE,
6938 EL_EMC_GATE_6, -1, -1
6941 Xdoor_7, TRUE, FALSE,
6942 EL_EMC_GATE_7, -1, -1
6945 Xdoor_8, TRUE, FALSE,
6946 EL_EMC_GATE_8, -1, -1
6950 Xfake_door_1, TRUE, FALSE,
6951 EL_EM_GATE_1_GRAY, -1, -1
6954 Xfake_door_2, TRUE, FALSE,
6955 EL_EM_GATE_2_GRAY, -1, -1
6958 Xfake_door_3, TRUE, FALSE,
6959 EL_EM_GATE_3_GRAY, -1, -1
6962 Xfake_door_4, TRUE, FALSE,
6963 EL_EM_GATE_4_GRAY, -1, -1
6966 Xfake_door_5, TRUE, FALSE,
6967 EL_EMC_GATE_5_GRAY, -1, -1
6970 Xfake_door_6, TRUE, FALSE,
6971 EL_EMC_GATE_6_GRAY, -1, -1
6974 Xfake_door_7, TRUE, FALSE,
6975 EL_EMC_GATE_7_GRAY, -1, -1
6978 Xfake_door_8, TRUE, FALSE,
6979 EL_EMC_GATE_8_GRAY, -1, -1
6983 Xballoon, TRUE, FALSE,
6987 Yballoon_n, FALSE, FALSE,
6988 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6991 Yballoon_nB, FALSE, TRUE,
6992 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6995 Yballoon_e, FALSE, FALSE,
6996 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6999 Yballoon_eB, FALSE, TRUE,
7000 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
7003 Yballoon_s, FALSE, FALSE,
7004 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
7007 Yballoon_sB, FALSE, TRUE,
7008 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
7011 Yballoon_w, FALSE, FALSE,
7012 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
7015 Yballoon_wB, FALSE, TRUE,
7016 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
7020 Xball_1, TRUE, FALSE,
7021 EL_EMC_MAGIC_BALL, -1, -1
7024 Yball_1, FALSE, FALSE,
7025 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7028 Xball_2, FALSE, FALSE,
7029 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7032 Yball_2, FALSE, FALSE,
7033 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7036 Yball_blank, FALSE, FALSE,
7037 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
7041 Xamoeba_1, TRUE, FALSE,
7042 EL_AMOEBA_DRY, ACTION_OTHER, -1
7045 Xamoeba_2, FALSE, FALSE,
7046 EL_AMOEBA_DRY, ACTION_OTHER, -1
7049 Xamoeba_3, FALSE, FALSE,
7050 EL_AMOEBA_DRY, ACTION_OTHER, -1
7053 Xamoeba_4, FALSE, FALSE,
7054 EL_AMOEBA_DRY, ACTION_OTHER, -1
7057 Xamoeba_5, TRUE, FALSE,
7058 EL_AMOEBA_WET, ACTION_OTHER, -1
7061 Xamoeba_6, FALSE, FALSE,
7062 EL_AMOEBA_WET, ACTION_OTHER, -1
7065 Xamoeba_7, FALSE, FALSE,
7066 EL_AMOEBA_WET, ACTION_OTHER, -1
7069 Xamoeba_8, FALSE, FALSE,
7070 EL_AMOEBA_WET, ACTION_OTHER, -1
7075 EL_AMOEBA_DROP, ACTION_GROWING, -1
7078 Xdrip_fall, FALSE, FALSE,
7079 EL_AMOEBA_DROP, -1, -1
7082 Xdrip_stretch, FALSE, FALSE,
7083 EL_AMOEBA_DROP, ACTION_FALLING, -1
7086 Xdrip_stretchB, FALSE, TRUE,
7087 EL_AMOEBA_DROP, ACTION_FALLING, -1
7090 Ydrip_1_s, FALSE, FALSE,
7091 EL_AMOEBA_DROP, ACTION_FALLING, -1
7094 Ydrip_1_sB, FALSE, TRUE,
7095 EL_AMOEBA_DROP, ACTION_FALLING, -1
7098 Ydrip_2_s, FALSE, FALSE,
7099 EL_AMOEBA_DROP, ACTION_FALLING, -1
7102 Ydrip_2_sB, FALSE, TRUE,
7103 EL_AMOEBA_DROP, ACTION_FALLING, -1
7107 Xwonderwall, TRUE, FALSE,
7108 EL_MAGIC_WALL, -1, -1
7111 Ywonderwall, FALSE, FALSE,
7112 EL_MAGIC_WALL, ACTION_ACTIVE, -1
7116 Xwheel, TRUE, FALSE,
7117 EL_ROBOT_WHEEL, -1, -1
7120 Ywheel, FALSE, FALSE,
7121 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
7125 Xswitch, TRUE, FALSE,
7126 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
7129 Yswitch, FALSE, FALSE,
7130 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
7134 Xbumper, TRUE, FALSE,
7135 EL_EMC_SPRING_BUMPER, -1, -1
7138 Ybumper, FALSE, FALSE,
7139 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
7143 Xacid_nw, TRUE, FALSE,
7144 EL_ACID_POOL_TOPLEFT, -1, -1
7147 Xacid_ne, TRUE, FALSE,
7148 EL_ACID_POOL_TOPRIGHT, -1, -1
7151 Xacid_sw, TRUE, FALSE,
7152 EL_ACID_POOL_BOTTOMLEFT, -1, -1
7155 Xacid_s, TRUE, FALSE,
7156 EL_ACID_POOL_BOTTOM, -1, -1
7159 Xacid_se, TRUE, FALSE,
7160 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
7164 Xfake_blank, TRUE, FALSE,
7165 EL_INVISIBLE_WALL, -1, -1
7168 Yfake_blank, FALSE, FALSE,
7169 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
7173 Xfake_grass, TRUE, FALSE,
7174 EL_EMC_FAKE_GRASS, -1, -1
7177 Yfake_grass, FALSE, FALSE,
7178 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
7182 Xfake_amoeba, TRUE, FALSE,
7183 EL_EMC_DRIPPER, -1, -1
7186 Yfake_amoeba, FALSE, FALSE,
7187 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
7191 Xlenses, TRUE, FALSE,
7192 EL_EMC_LENSES, -1, -1
7196 Xmagnify, TRUE, FALSE,
7197 EL_EMC_MAGNIFIER, -1, -1
7202 EL_QUICKSAND_EMPTY, -1, -1
7205 Xsand_stone, TRUE, FALSE,
7206 EL_QUICKSAND_FULL, -1, -1
7209 Xsand_stonein_1, FALSE, TRUE,
7210 EL_ROCK, ACTION_FILLING, -1
7213 Xsand_stonein_2, FALSE, TRUE,
7214 EL_ROCK, ACTION_FILLING, -1
7217 Xsand_stonein_3, FALSE, TRUE,
7218 EL_ROCK, ACTION_FILLING, -1
7221 Xsand_stonein_4, FALSE, TRUE,
7222 EL_ROCK, ACTION_FILLING, -1
7225 Xsand_sandstone_1, FALSE, FALSE,
7226 EL_QUICKSAND_FILLING, -1, -1
7229 Xsand_sandstone_2, FALSE, FALSE,
7230 EL_QUICKSAND_FILLING, -1, -1
7233 Xsand_sandstone_3, FALSE, FALSE,
7234 EL_QUICKSAND_FILLING, -1, -1
7237 Xsand_sandstone_4, FALSE, FALSE,
7238 EL_QUICKSAND_FILLING, -1, -1
7241 Xsand_stonesand_1, FALSE, FALSE,
7242 EL_QUICKSAND_EMPTYING, -1, -1
7245 Xsand_stonesand_2, FALSE, FALSE,
7246 EL_QUICKSAND_EMPTYING, -1, -1
7249 Xsand_stonesand_3, FALSE, FALSE,
7250 EL_QUICKSAND_EMPTYING, -1, -1
7253 Xsand_stonesand_4, FALSE, FALSE,
7254 EL_QUICKSAND_EMPTYING, -1, -1
7257 Xsand_stoneout_1, FALSE, FALSE,
7258 EL_ROCK, ACTION_EMPTYING, -1
7261 Xsand_stoneout_2, FALSE, FALSE,
7262 EL_ROCK, ACTION_EMPTYING, -1
7265 Xsand_stonesand_quickout_1, FALSE, FALSE,
7266 EL_QUICKSAND_EMPTYING, -1, -1
7269 Xsand_stonesand_quickout_2, FALSE, FALSE,
7270 EL_QUICKSAND_EMPTYING, -1, -1
7274 Xslide_ns, TRUE, FALSE,
7275 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
7278 Yslide_ns_blank, FALSE, FALSE,
7279 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
7282 Xslide_ew, TRUE, FALSE,
7283 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
7286 Yslide_ew_blank, FALSE, FALSE,
7287 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
7291 Xwind_n, TRUE, FALSE,
7292 EL_BALLOON_SWITCH_UP, -1, -1
7295 Xwind_e, TRUE, FALSE,
7296 EL_BALLOON_SWITCH_RIGHT, -1, -1
7299 Xwind_s, TRUE, FALSE,
7300 EL_BALLOON_SWITCH_DOWN, -1, -1
7303 Xwind_w, TRUE, FALSE,
7304 EL_BALLOON_SWITCH_LEFT, -1, -1
7307 Xwind_any, TRUE, FALSE,
7308 EL_BALLOON_SWITCH_ANY, -1, -1
7311 Xwind_stop, TRUE, FALSE,
7312 EL_BALLOON_SWITCH_NONE, -1, -1
7317 EL_EM_EXIT_CLOSED, -1, -1
7320 Xexit_1, TRUE, FALSE,
7321 EL_EM_EXIT_OPEN, -1, -1
7324 Xexit_2, FALSE, FALSE,
7325 EL_EM_EXIT_OPEN, -1, -1
7328 Xexit_3, FALSE, FALSE,
7329 EL_EM_EXIT_OPEN, -1, -1
7333 Xpause, FALSE, FALSE,
7338 Xwall_1, TRUE, FALSE,
7342 Xwall_2, TRUE, FALSE,
7343 EL_EMC_WALL_14, -1, -1
7346 Xwall_3, TRUE, FALSE,
7347 EL_EMC_WALL_15, -1, -1
7350 Xwall_4, TRUE, FALSE,
7351 EL_EMC_WALL_16, -1, -1
7355 Xroundwall_1, TRUE, FALSE,
7356 EL_WALL_SLIPPERY, -1, -1
7359 Xroundwall_2, TRUE, FALSE,
7360 EL_EMC_WALL_SLIPPERY_2, -1, -1
7363 Xroundwall_3, TRUE, FALSE,
7364 EL_EMC_WALL_SLIPPERY_3, -1, -1
7367 Xroundwall_4, TRUE, FALSE,
7368 EL_EMC_WALL_SLIPPERY_4, -1, -1
7372 Xsteel_1, TRUE, FALSE,
7373 EL_STEELWALL, -1, -1
7376 Xsteel_2, TRUE, FALSE,
7377 EL_EMC_STEELWALL_2, -1, -1
7380 Xsteel_3, TRUE, FALSE,
7381 EL_EMC_STEELWALL_3, -1, -1
7384 Xsteel_4, TRUE, FALSE,
7385 EL_EMC_STEELWALL_4, -1, -1
7389 Xdecor_1, TRUE, FALSE,
7390 EL_EMC_WALL_8, -1, -1
7393 Xdecor_2, TRUE, FALSE,
7394 EL_EMC_WALL_6, -1, -1
7397 Xdecor_3, TRUE, FALSE,
7398 EL_EMC_WALL_4, -1, -1
7401 Xdecor_4, TRUE, FALSE,
7402 EL_EMC_WALL_7, -1, -1
7405 Xdecor_5, TRUE, FALSE,
7406 EL_EMC_WALL_5, -1, -1
7409 Xdecor_6, TRUE, FALSE,
7410 EL_EMC_WALL_9, -1, -1
7413 Xdecor_7, TRUE, FALSE,
7414 EL_EMC_WALL_10, -1, -1
7417 Xdecor_8, TRUE, FALSE,
7418 EL_EMC_WALL_1, -1, -1
7421 Xdecor_9, TRUE, FALSE,
7422 EL_EMC_WALL_2, -1, -1
7425 Xdecor_10, TRUE, FALSE,
7426 EL_EMC_WALL_3, -1, -1
7429 Xdecor_11, TRUE, FALSE,
7430 EL_EMC_WALL_11, -1, -1
7433 Xdecor_12, TRUE, FALSE,
7434 EL_EMC_WALL_12, -1, -1
7438 Xalpha_0, TRUE, FALSE,
7439 EL_CHAR('0'), -1, -1
7442 Xalpha_1, TRUE, FALSE,
7443 EL_CHAR('1'), -1, -1
7446 Xalpha_2, TRUE, FALSE,
7447 EL_CHAR('2'), -1, -1
7450 Xalpha_3, TRUE, FALSE,
7451 EL_CHAR('3'), -1, -1
7454 Xalpha_4, TRUE, FALSE,
7455 EL_CHAR('4'), -1, -1
7458 Xalpha_5, TRUE, FALSE,
7459 EL_CHAR('5'), -1, -1
7462 Xalpha_6, TRUE, FALSE,
7463 EL_CHAR('6'), -1, -1
7466 Xalpha_7, TRUE, FALSE,
7467 EL_CHAR('7'), -1, -1
7470 Xalpha_8, TRUE, FALSE,
7471 EL_CHAR('8'), -1, -1
7474 Xalpha_9, TRUE, FALSE,
7475 EL_CHAR('9'), -1, -1
7478 Xalpha_excla, TRUE, FALSE,
7479 EL_CHAR('!'), -1, -1
7482 Xalpha_apost, TRUE, FALSE,
7483 EL_CHAR('\''), -1, -1
7486 Xalpha_comma, TRUE, FALSE,
7487 EL_CHAR(','), -1, -1
7490 Xalpha_minus, TRUE, FALSE,
7491 EL_CHAR('-'), -1, -1
7494 Xalpha_perio, TRUE, FALSE,
7495 EL_CHAR('.'), -1, -1
7498 Xalpha_colon, TRUE, FALSE,
7499 EL_CHAR(':'), -1, -1
7502 Xalpha_quest, TRUE, FALSE,
7503 EL_CHAR('?'), -1, -1
7506 Xalpha_a, TRUE, FALSE,
7507 EL_CHAR('A'), -1, -1
7510 Xalpha_b, TRUE, FALSE,
7511 EL_CHAR('B'), -1, -1
7514 Xalpha_c, TRUE, FALSE,
7515 EL_CHAR('C'), -1, -1
7518 Xalpha_d, TRUE, FALSE,
7519 EL_CHAR('D'), -1, -1
7522 Xalpha_e, TRUE, FALSE,
7523 EL_CHAR('E'), -1, -1
7526 Xalpha_f, TRUE, FALSE,
7527 EL_CHAR('F'), -1, -1
7530 Xalpha_g, TRUE, FALSE,
7531 EL_CHAR('G'), -1, -1
7534 Xalpha_h, TRUE, FALSE,
7535 EL_CHAR('H'), -1, -1
7538 Xalpha_i, TRUE, FALSE,
7539 EL_CHAR('I'), -1, -1
7542 Xalpha_j, TRUE, FALSE,
7543 EL_CHAR('J'), -1, -1
7546 Xalpha_k, TRUE, FALSE,
7547 EL_CHAR('K'), -1, -1
7550 Xalpha_l, TRUE, FALSE,
7551 EL_CHAR('L'), -1, -1
7554 Xalpha_m, TRUE, FALSE,
7555 EL_CHAR('M'), -1, -1
7558 Xalpha_n, TRUE, FALSE,
7559 EL_CHAR('N'), -1, -1
7562 Xalpha_o, TRUE, FALSE,
7563 EL_CHAR('O'), -1, -1
7566 Xalpha_p, TRUE, FALSE,
7567 EL_CHAR('P'), -1, -1
7570 Xalpha_q, TRUE, FALSE,
7571 EL_CHAR('Q'), -1, -1
7574 Xalpha_r, TRUE, FALSE,
7575 EL_CHAR('R'), -1, -1
7578 Xalpha_s, TRUE, FALSE,
7579 EL_CHAR('S'), -1, -1
7582 Xalpha_t, TRUE, FALSE,
7583 EL_CHAR('T'), -1, -1
7586 Xalpha_u, TRUE, FALSE,
7587 EL_CHAR('U'), -1, -1
7590 Xalpha_v, TRUE, FALSE,
7591 EL_CHAR('V'), -1, -1
7594 Xalpha_w, TRUE, FALSE,
7595 EL_CHAR('W'), -1, -1
7598 Xalpha_x, TRUE, FALSE,
7599 EL_CHAR('X'), -1, -1
7602 Xalpha_y, TRUE, FALSE,
7603 EL_CHAR('Y'), -1, -1
7606 Xalpha_z, TRUE, FALSE,
7607 EL_CHAR('Z'), -1, -1
7610 Xalpha_arrow_e, TRUE, FALSE,
7611 EL_CHAR('>'), -1, -1
7614 Xalpha_arrow_w, TRUE, FALSE,
7615 EL_CHAR('<'), -1, -1
7618 Xalpha_copyr, TRUE, FALSE,
7619 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
7623 Ykey_1_blank, FALSE, FALSE,
7624 EL_EM_KEY_1, ACTION_COLLECTING, -1
7627 Ykey_2_blank, FALSE, FALSE,
7628 EL_EM_KEY_2, ACTION_COLLECTING, -1
7631 Ykey_3_blank, FALSE, FALSE,
7632 EL_EM_KEY_3, ACTION_COLLECTING, -1
7635 Ykey_4_blank, FALSE, FALSE,
7636 EL_EM_KEY_4, ACTION_COLLECTING, -1
7639 Ykey_5_blank, FALSE, FALSE,
7640 EL_EMC_KEY_5, ACTION_COLLECTING, -1
7643 Ykey_6_blank, FALSE, FALSE,
7644 EL_EMC_KEY_6, ACTION_COLLECTING, -1
7647 Ykey_7_blank, FALSE, FALSE,
7648 EL_EMC_KEY_7, ACTION_COLLECTING, -1
7651 Ykey_8_blank, FALSE, FALSE,
7652 EL_EMC_KEY_8, ACTION_COLLECTING, -1
7655 Ylenses_blank, FALSE, FALSE,
7656 EL_EMC_LENSES, ACTION_COLLECTING, -1
7659 Ymagnify_blank, FALSE, FALSE,
7660 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
7663 Ygrass_blank, FALSE, FALSE,
7664 EL_EMC_GRASS, ACTION_SNAPPING, -1
7667 Ydirt_blank, FALSE, FALSE,
7668 EL_SAND, ACTION_SNAPPING, -1
7677 static struct Mapping_EM_to_RND_player
7686 em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
7690 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7694 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7698 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7702 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7706 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7710 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7714 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7718 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7722 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7726 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7730 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7734 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7738 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7742 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7746 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7750 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7754 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7758 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7762 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7766 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7770 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7774 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7778 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7782 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7786 EL_PLAYER_1, ACTION_DEFAULT, -1,
7790 EL_PLAYER_2, ACTION_DEFAULT, -1,
7794 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7798 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7802 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7806 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7810 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7814 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7818 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7822 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7826 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7830 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7834 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7838 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7842 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7846 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7850 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7854 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7858 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7862 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7866 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7870 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7874 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7878 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7882 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7886 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7890 EL_PLAYER_3, ACTION_DEFAULT, -1,
7894 EL_PLAYER_4, ACTION_DEFAULT, -1,
7903 int map_element_RND_to_EM_cave(int element_rnd)
7905 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7906 static boolean mapping_initialized = FALSE;
7908 if (!mapping_initialized)
7912 // return "Xalpha_quest" for all undefined elements in mapping array
7913 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7914 mapping_RND_to_EM[i] = Xalpha_quest;
7916 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7917 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7918 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7919 em_object_mapping_list[i].element_em;
7921 mapping_initialized = TRUE;
7924 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7926 Warn("invalid RND level element %d", element_rnd);
7931 return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
7934 int map_element_EM_to_RND_cave(int element_em_cave)
7936 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7937 static boolean mapping_initialized = FALSE;
7939 if (!mapping_initialized)
7943 // return "EL_UNKNOWN" for all undefined elements in mapping array
7944 for (i = 0; i < GAME_TILE_MAX; i++)
7945 mapping_EM_to_RND[i] = EL_UNKNOWN;
7947 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7948 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7949 em_object_mapping_list[i].element_rnd;
7951 mapping_initialized = TRUE;
7954 if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
7956 Warn("invalid EM cave element %d", element_em_cave);
7961 return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
7964 int map_element_EM_to_RND_game(int element_em_game)
7966 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7967 static boolean mapping_initialized = FALSE;
7969 if (!mapping_initialized)
7973 // return "EL_UNKNOWN" for all undefined elements in mapping array
7974 for (i = 0; i < GAME_TILE_MAX; i++)
7975 mapping_EM_to_RND[i] = EL_UNKNOWN;
7977 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7978 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7979 em_object_mapping_list[i].element_rnd;
7981 mapping_initialized = TRUE;
7984 if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
7986 Warn("invalid EM game element %d", element_em_game);
7991 return mapping_EM_to_RND[element_em_game];
7994 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7996 struct LevelInfo_EM *level_em = level->native_em_level;
7997 struct CAVE *cav = level_em->cav;
8000 for (i = 0; i < GAME_TILE_MAX; i++)
8001 cav->android_array[i] = Cblank;
8003 for (i = 0; i < level->num_android_clone_elements; i++)
8005 int element_rnd = level->android_clone_element[i];
8006 int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
8008 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
8009 if (em_object_mapping_list[j].element_rnd == element_rnd)
8010 cav->android_array[em_object_mapping_list[j].element_em] =
8015 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
8017 struct LevelInfo_EM *level_em = level->native_em_level;
8018 struct CAVE *cav = level_em->cav;
8021 level->num_android_clone_elements = 0;
8023 for (i = 0; i < GAME_TILE_MAX; i++)
8025 int element_em_cave = cav->android_array[i];
8027 boolean element_found = FALSE;
8029 if (element_em_cave == Cblank)
8032 element_rnd = map_element_EM_to_RND_cave(element_em_cave);
8034 for (j = 0; j < level->num_android_clone_elements; j++)
8035 if (level->android_clone_element[j] == element_rnd)
8036 element_found = TRUE;
8040 level->android_clone_element[level->num_android_clone_elements++] =
8043 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
8048 if (level->num_android_clone_elements == 0)
8050 level->num_android_clone_elements = 1;
8051 level->android_clone_element[0] = EL_EMPTY;
8055 int map_direction_RND_to_EM(int direction)
8057 return (direction == MV_UP ? 0 :
8058 direction == MV_RIGHT ? 1 :
8059 direction == MV_DOWN ? 2 :
8060 direction == MV_LEFT ? 3 :
8064 int map_direction_EM_to_RND(int direction)
8066 return (direction == 0 ? MV_UP :
8067 direction == 1 ? MV_RIGHT :
8068 direction == 2 ? MV_DOWN :
8069 direction == 3 ? MV_LEFT :
8073 int map_element_RND_to_SP(int element_rnd)
8075 int element_sp = 0x20; // map unknown elements to yellow "hardware"
8077 if (element_rnd >= EL_SP_START &&
8078 element_rnd <= EL_SP_END)
8079 element_sp = element_rnd - EL_SP_START;
8080 else if (element_rnd == EL_EMPTY_SPACE)
8082 else if (element_rnd == EL_INVISIBLE_WALL)
8088 int map_element_SP_to_RND(int element_sp)
8090 int element_rnd = EL_UNKNOWN;
8092 if (element_sp >= 0x00 &&
8094 element_rnd = EL_SP_START + element_sp;
8095 else if (element_sp == 0x28)
8096 element_rnd = EL_INVISIBLE_WALL;
8101 int map_action_SP_to_RND(int action_sp)
8105 case actActive: return ACTION_ACTIVE;
8106 case actImpact: return ACTION_IMPACT;
8107 case actExploding: return ACTION_EXPLODING;
8108 case actDigging: return ACTION_DIGGING;
8109 case actSnapping: return ACTION_SNAPPING;
8110 case actCollecting: return ACTION_COLLECTING;
8111 case actPassing: return ACTION_PASSING;
8112 case actPushing: return ACTION_PUSHING;
8113 case actDropping: return ACTION_DROPPING;
8115 default: return ACTION_DEFAULT;
8119 int map_element_RND_to_MM(int element_rnd)
8121 return (element_rnd >= EL_MM_START_1 &&
8122 element_rnd <= EL_MM_END_1 ?
8123 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
8125 element_rnd >= EL_MM_START_2 &&
8126 element_rnd <= EL_MM_END_2 ?
8127 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
8129 element_rnd >= EL_MM_START_3 &&
8130 element_rnd <= EL_MM_END_3 ?
8131 EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
8133 element_rnd >= EL_CHAR_START &&
8134 element_rnd <= EL_CHAR_END ?
8135 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
8137 element_rnd >= EL_MM_RUNTIME_START &&
8138 element_rnd <= EL_MM_RUNTIME_END ?
8139 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
8141 EL_MM_EMPTY_NATIVE);
8144 int map_element_MM_to_RND(int element_mm)
8146 return (element_mm == EL_MM_EMPTY_NATIVE ||
8147 element_mm == EL_DF_EMPTY_NATIVE ?
8150 element_mm >= EL_MM_START_1_NATIVE &&
8151 element_mm <= EL_MM_END_1_NATIVE ?
8152 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
8154 element_mm >= EL_MM_START_2_NATIVE &&
8155 element_mm <= EL_MM_END_2_NATIVE ?
8156 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
8158 element_mm >= EL_MM_START_3_NATIVE &&
8159 element_mm <= EL_MM_END_3_NATIVE ?
8160 EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
8162 element_mm >= EL_MM_CHAR_START_NATIVE &&
8163 element_mm <= EL_MM_CHAR_END_NATIVE ?
8164 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
8166 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
8167 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
8168 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
8173 int map_action_MM_to_RND(int action_mm)
8175 // all MM actions are defined to exactly match their RND counterparts
8179 int map_sound_MM_to_RND(int sound_mm)
8183 case SND_MM_GAME_LEVELTIME_CHARGING:
8184 return SND_GAME_LEVELTIME_CHARGING;
8186 case SND_MM_GAME_HEALTH_CHARGING:
8187 return SND_GAME_HEALTH_CHARGING;
8190 return SND_UNDEFINED;
8194 int map_mm_wall_element(int element)
8196 return (element >= EL_MM_STEEL_WALL_START &&
8197 element <= EL_MM_STEEL_WALL_END ?
8200 element >= EL_MM_WOODEN_WALL_START &&
8201 element <= EL_MM_WOODEN_WALL_END ?
8204 element >= EL_MM_ICE_WALL_START &&
8205 element <= EL_MM_ICE_WALL_END ?
8208 element >= EL_MM_AMOEBA_WALL_START &&
8209 element <= EL_MM_AMOEBA_WALL_END ?
8212 element >= EL_DF_STEEL_WALL_START &&
8213 element <= EL_DF_STEEL_WALL_END ?
8216 element >= EL_DF_WOODEN_WALL_START &&
8217 element <= EL_DF_WOODEN_WALL_END ?
8223 int map_mm_wall_element_editor(int element)
8227 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
8228 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
8229 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
8230 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
8231 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
8232 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
8234 default: return element;
8238 int get_next_element(int element)
8242 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
8243 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
8244 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
8245 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
8246 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
8247 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
8248 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
8249 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
8250 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
8251 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
8252 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
8254 default: return element;
8258 int el2img_mm(int element_mm)
8260 return el2img(map_element_MM_to_RND(element_mm));
8263 int el_act2img_mm(int element_mm, int action)
8265 return el_act2img(map_element_MM_to_RND(element_mm), action);
8268 int el_act_dir2img(int element, int action, int direction)
8270 element = GFX_ELEMENT(element);
8271 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8273 // direction_graphic[][] == graphic[] for undefined direction graphics
8274 return element_info[element].direction_graphic[action][direction];
8277 static int el_act_dir2crm(int element, int action, int direction)
8279 element = GFX_ELEMENT(element);
8280 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8282 // direction_graphic[][] == graphic[] for undefined direction graphics
8283 return element_info[element].direction_crumbled[action][direction];
8286 int el_act2img(int element, int action)
8288 element = GFX_ELEMENT(element);
8290 return element_info[element].graphic[action];
8293 int el_act2crm(int element, int action)
8295 element = GFX_ELEMENT(element);
8297 return element_info[element].crumbled[action];
8300 int el_dir2img(int element, int direction)
8302 element = GFX_ELEMENT(element);
8304 return el_act_dir2img(element, ACTION_DEFAULT, direction);
8307 int el2baseimg(int element)
8309 return element_info[element].graphic[ACTION_DEFAULT];
8312 int el2img(int element)
8314 element = GFX_ELEMENT(element);
8316 return element_info[element].graphic[ACTION_DEFAULT];
8319 int el2edimg(int element)
8321 element = GFX_ELEMENT(element);
8323 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8326 int el2preimg(int element)
8328 element = GFX_ELEMENT(element);
8330 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
8333 int el2panelimg(int element)
8335 element = GFX_ELEMENT(element);
8337 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
8340 int font2baseimg(int font_nr)
8342 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
8345 int getBeltNrFromBeltElement(int element)
8347 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
8348 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
8349 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
8352 int getBeltNrFromBeltActiveElement(int element)
8354 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
8355 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
8356 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
8359 int getBeltNrFromBeltSwitchElement(int element)
8361 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
8362 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
8363 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
8366 int getBeltDirNrFromBeltElement(int element)
8368 static int belt_base_element[4] =
8370 EL_CONVEYOR_BELT_1_LEFT,
8371 EL_CONVEYOR_BELT_2_LEFT,
8372 EL_CONVEYOR_BELT_3_LEFT,
8373 EL_CONVEYOR_BELT_4_LEFT
8376 int belt_nr = getBeltNrFromBeltElement(element);
8377 int belt_dir_nr = element - belt_base_element[belt_nr];
8379 return (belt_dir_nr % 3);
8382 int getBeltDirNrFromBeltSwitchElement(int element)
8384 static int belt_base_element[4] =
8386 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8387 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8388 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8389 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8392 int belt_nr = getBeltNrFromBeltSwitchElement(element);
8393 int belt_dir_nr = element - belt_base_element[belt_nr];
8395 return (belt_dir_nr % 3);
8398 int getBeltDirFromBeltElement(int element)
8400 static int belt_move_dir[3] =
8407 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
8409 return belt_move_dir[belt_dir_nr];
8412 int getBeltDirFromBeltSwitchElement(int element)
8414 static int belt_move_dir[3] =
8421 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
8423 return belt_move_dir[belt_dir_nr];
8426 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8428 static int belt_base_element[4] =
8430 EL_CONVEYOR_BELT_1_LEFT,
8431 EL_CONVEYOR_BELT_2_LEFT,
8432 EL_CONVEYOR_BELT_3_LEFT,
8433 EL_CONVEYOR_BELT_4_LEFT
8436 return belt_base_element[belt_nr] + belt_dir_nr;
8439 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8441 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8443 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8446 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8448 static int belt_base_element[4] =
8450 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8451 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8452 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8453 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8456 return belt_base_element[belt_nr] + belt_dir_nr;
8459 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8461 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8463 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8466 boolean swapTiles_EM(boolean is_pre_emc_cave)
8468 return is_pre_emc_cave && leveldir_current->use_emc_tiles;
8471 boolean getTeamMode_EM(void)
8473 return game.team_mode || network_playing;
8476 boolean isActivePlayer_EM(int player_nr)
8478 return stored_player[player_nr].active;
8481 unsigned int InitRND(int seed)
8483 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
8484 return InitEngineRandom_EM(seed);
8485 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8486 return InitEngineRandom_SP(seed);
8487 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8488 return InitEngineRandom_MM(seed);
8490 return InitEngineRandom_RND(seed);
8493 static struct Mapping_EM_to_RND_object object_mapping[GAME_TILE_MAX];
8494 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX];
8496 static int get_effective_element_EM(int tile, int frame_em)
8498 int element = object_mapping[tile].element_rnd;
8499 int action = object_mapping[tile].action;
8500 boolean is_backside = object_mapping[tile].is_backside;
8501 boolean action_removing = (action == ACTION_DIGGING ||
8502 action == ACTION_SNAPPING ||
8503 action == ACTION_COLLECTING);
8511 return (frame_em > 5 ? EL_EMPTY : element);
8517 else // frame_em == 7
8528 case Ydiamond_stone:
8532 case Xdrip_stretchB:
8548 case Ymagnify_blank:
8551 case Xsand_stonein_1:
8552 case Xsand_stonein_2:
8553 case Xsand_stonein_3:
8554 case Xsand_stonein_4:
8558 return (is_backside || action_removing ? EL_EMPTY : element);
8563 static boolean check_linear_animation_EM(int tile)
8567 case Xsand_stonesand_1:
8568 case Xsand_stonesand_quickout_1:
8569 case Xsand_sandstone_1:
8570 case Xsand_stonein_1:
8571 case Xsand_stoneout_1:
8599 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8600 boolean has_crumbled_graphics,
8601 int crumbled, int sync_frame)
8603 // if element can be crumbled, but certain action graphics are just empty
8604 // space (like instantly snapping sand to empty space in 1 frame), do not
8605 // treat these empty space graphics as crumbled graphics in EMC engine
8606 if (crumbled == IMG_EMPTY_SPACE)
8607 has_crumbled_graphics = FALSE;
8609 if (has_crumbled_graphics)
8611 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8612 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8613 g_crumbled->anim_delay,
8614 g_crumbled->anim_mode,
8615 g_crumbled->anim_start_frame,
8618 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8619 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8621 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8622 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
8624 g_em->has_crumbled_graphics = TRUE;
8628 g_em->crumbled_bitmap = NULL;
8629 g_em->crumbled_src_x = 0;
8630 g_em->crumbled_src_y = 0;
8631 g_em->crumbled_border_size = 0;
8632 g_em->crumbled_tile_size = 0;
8634 g_em->has_crumbled_graphics = FALSE;
8639 void ResetGfxAnimation_EM(int x, int y, int tile)
8645 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8646 int tile, int frame_em, int x, int y)
8648 int action = object_mapping[tile].action;
8649 int direction = object_mapping[tile].direction;
8650 int effective_element = get_effective_element_EM(tile, frame_em);
8651 int graphic = (direction == MV_NONE ?
8652 el_act2img(effective_element, action) :
8653 el_act_dir2img(effective_element, action, direction));
8654 struct GraphicInfo *g = &graphic_info[graphic];
8656 boolean action_removing = (action == ACTION_DIGGING ||
8657 action == ACTION_SNAPPING ||
8658 action == ACTION_COLLECTING);
8659 boolean action_moving = (action == ACTION_FALLING ||
8660 action == ACTION_MOVING ||
8661 action == ACTION_PUSHING ||
8662 action == ACTION_EATING ||
8663 action == ACTION_FILLING ||
8664 action == ACTION_EMPTYING);
8665 boolean action_falling = (action == ACTION_FALLING ||
8666 action == ACTION_FILLING ||
8667 action == ACTION_EMPTYING);
8669 // special case: graphic uses "2nd movement tile" and has defined
8670 // 7 frames for movement animation (or less) => use default graphic
8671 // for last (8th) frame which ends the movement animation
8672 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8674 action = ACTION_DEFAULT; // (keep action_* unchanged for now)
8675 graphic = (direction == MV_NONE ?
8676 el_act2img(effective_element, action) :
8677 el_act_dir2img(effective_element, action, direction));
8679 g = &graphic_info[graphic];
8682 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8686 else if (action_moving)
8688 boolean is_backside = object_mapping[tile].is_backside;
8692 int direction = object_mapping[tile].direction;
8693 int move_dir = (action_falling ? MV_DOWN : direction);
8698 // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
8699 if (g->double_movement && frame_em == 0)
8703 if (move_dir == MV_LEFT)
8704 GfxFrame[x - 1][y] = GfxFrame[x][y];
8705 else if (move_dir == MV_RIGHT)
8706 GfxFrame[x + 1][y] = GfxFrame[x][y];
8707 else if (move_dir == MV_UP)
8708 GfxFrame[x][y - 1] = GfxFrame[x][y];
8709 else if (move_dir == MV_DOWN)
8710 GfxFrame[x][y + 1] = GfxFrame[x][y];
8717 // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
8718 if (tile == Xsand_stonesand_quickout_1 ||
8719 tile == Xsand_stonesand_quickout_2)
8723 if (graphic_info[graphic].anim_global_sync)
8724 sync_frame = FrameCounter;
8725 else if (graphic_info[graphic].anim_global_anim_sync)
8726 sync_frame = getGlobalAnimSyncFrame();
8727 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8728 sync_frame = GfxFrame[x][y];
8730 sync_frame = 0; // playfield border (pseudo steel)
8732 SetRandomAnimationValue(x, y);
8734 int frame = getAnimationFrame(g->anim_frames,
8737 g->anim_start_frame,
8740 g_em->unique_identifier =
8741 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8744 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8745 int tile, int frame_em, int x, int y)
8747 int action = object_mapping[tile].action;
8748 int direction = object_mapping[tile].direction;
8749 boolean is_backside = object_mapping[tile].is_backside;
8750 int effective_element = get_effective_element_EM(tile, frame_em);
8751 int effective_action = action;
8752 int graphic = (direction == MV_NONE ?
8753 el_act2img(effective_element, effective_action) :
8754 el_act_dir2img(effective_element, effective_action,
8756 int crumbled = (direction == MV_NONE ?
8757 el_act2crm(effective_element, effective_action) :
8758 el_act_dir2crm(effective_element, effective_action,
8760 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8761 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8762 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8763 struct GraphicInfo *g = &graphic_info[graphic];
8766 // special case: graphic uses "2nd movement tile" and has defined
8767 // 7 frames for movement animation (or less) => use default graphic
8768 // for last (8th) frame which ends the movement animation
8769 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8771 effective_action = ACTION_DEFAULT;
8772 graphic = (direction == MV_NONE ?
8773 el_act2img(effective_element, effective_action) :
8774 el_act_dir2img(effective_element, effective_action,
8776 crumbled = (direction == MV_NONE ?
8777 el_act2crm(effective_element, effective_action) :
8778 el_act_dir2crm(effective_element, effective_action,
8781 g = &graphic_info[graphic];
8784 if (graphic_info[graphic].anim_global_sync)
8785 sync_frame = FrameCounter;
8786 else if (graphic_info[graphic].anim_global_anim_sync)
8787 sync_frame = getGlobalAnimSyncFrame();
8788 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8789 sync_frame = GfxFrame[x][y];
8791 sync_frame = 0; // playfield border (pseudo steel)
8793 SetRandomAnimationValue(x, y);
8795 int frame = getAnimationFrame(g->anim_frames,
8798 g->anim_start_frame,
8801 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8802 g->double_movement && is_backside);
8804 // (updating the "crumbled" graphic definitions is probably not really needed,
8805 // as animations for crumbled graphics can't be longer than one EMC cycle)
8806 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8810 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8811 int player_nr, int anim, int frame_em)
8813 int element = player_mapping[player_nr][anim].element_rnd;
8814 int action = player_mapping[player_nr][anim].action;
8815 int direction = player_mapping[player_nr][anim].direction;
8816 int graphic = (direction == MV_NONE ?
8817 el_act2img(element, action) :
8818 el_act_dir2img(element, action, direction));
8819 struct GraphicInfo *g = &graphic_info[graphic];
8822 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8824 stored_player[player_nr].StepFrame = frame_em;
8826 sync_frame = stored_player[player_nr].Frame;
8828 int frame = getAnimationFrame(g->anim_frames,
8831 g->anim_start_frame,
8834 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8835 &g_em->src_x, &g_em->src_y, FALSE);
8838 void InitGraphicInfo_EM(void)
8842 // always start with reliable default values
8843 for (i = 0; i < GAME_TILE_MAX; i++)
8845 object_mapping[i].element_rnd = EL_UNKNOWN;
8846 object_mapping[i].is_backside = FALSE;
8847 object_mapping[i].action = ACTION_DEFAULT;
8848 object_mapping[i].direction = MV_NONE;
8851 // always start with reliable default values
8852 for (p = 0; p < MAX_PLAYERS; p++)
8854 for (i = 0; i < PLY_MAX; i++)
8856 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8857 player_mapping[p][i].action = ACTION_DEFAULT;
8858 player_mapping[p][i].direction = MV_NONE;
8862 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8864 int e = em_object_mapping_list[i].element_em;
8866 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8867 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8869 if (em_object_mapping_list[i].action != -1)
8870 object_mapping[e].action = em_object_mapping_list[i].action;
8872 if (em_object_mapping_list[i].direction != -1)
8873 object_mapping[e].direction =
8874 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8877 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8879 int a = em_player_mapping_list[i].action_em;
8880 int p = em_player_mapping_list[i].player_nr;
8882 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8884 if (em_player_mapping_list[i].action != -1)
8885 player_mapping[p][a].action = em_player_mapping_list[i].action;
8887 if (em_player_mapping_list[i].direction != -1)
8888 player_mapping[p][a].direction =
8889 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8892 for (i = 0; i < GAME_TILE_MAX; i++)
8894 int element = object_mapping[i].element_rnd;
8895 int action = object_mapping[i].action;
8896 int direction = object_mapping[i].direction;
8897 boolean is_backside = object_mapping[i].is_backside;
8898 boolean action_exploding = ((action == ACTION_EXPLODING ||
8899 action == ACTION_SMASHED_BY_ROCK ||
8900 action == ACTION_SMASHED_BY_SPRING) &&
8901 element != EL_DIAMOND);
8902 boolean action_active = (action == ACTION_ACTIVE);
8903 boolean action_other = (action == ACTION_OTHER);
8905 for (j = 0; j < 8; j++)
8907 int effective_element = get_effective_element_EM(i, j);
8908 int effective_action = (j < 7 ? action :
8909 i == Xdrip_stretch ? action :
8910 i == Xdrip_stretchB ? action :
8911 i == Ydrip_1_s ? action :
8912 i == Ydrip_1_sB ? action :
8913 i == Yball_1 ? action :
8914 i == Xball_2 ? action :
8915 i == Yball_2 ? action :
8916 i == Yball_blank ? action :
8917 i == Ykey_1_blank ? action :
8918 i == Ykey_2_blank ? action :
8919 i == Ykey_3_blank ? action :
8920 i == Ykey_4_blank ? action :
8921 i == Ykey_5_blank ? action :
8922 i == Ykey_6_blank ? action :
8923 i == Ykey_7_blank ? action :
8924 i == Ykey_8_blank ? action :
8925 i == Ylenses_blank ? action :
8926 i == Ymagnify_blank ? action :
8927 i == Ygrass_blank ? action :
8928 i == Ydirt_blank ? action :
8929 i == Xsand_stonein_1 ? action :
8930 i == Xsand_stonein_2 ? action :
8931 i == Xsand_stonein_3 ? action :
8932 i == Xsand_stonein_4 ? action :
8933 i == Xsand_stoneout_1 ? action :
8934 i == Xsand_stoneout_2 ? action :
8935 i == Xboom_android ? ACTION_EXPLODING :
8936 action_exploding ? ACTION_EXPLODING :
8937 action_active ? action :
8938 action_other ? action :
8940 int graphic = (el_act_dir2img(effective_element, effective_action,
8942 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8944 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8945 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8946 boolean has_action_graphics = (graphic != base_graphic);
8947 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8948 struct GraphicInfo *g = &graphic_info[graphic];
8949 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
8952 // ensure to get symmetric 3-frame, 2-delay animations as used in EM
8953 boolean special_animation = (action != ACTION_DEFAULT &&
8954 g->anim_frames == 3 &&
8955 g->anim_delay == 2 &&
8956 g->anim_mode & ANIM_LINEAR);
8957 int sync_frame = (i == Xdrip_stretch ? 7 :
8958 i == Xdrip_stretchB ? 7 :
8959 i == Ydrip_2_s ? j + 8 :
8960 i == Ydrip_2_sB ? j + 8 :
8969 i == Xfake_acid_1 ? 0 :
8970 i == Xfake_acid_2 ? 10 :
8971 i == Xfake_acid_3 ? 20 :
8972 i == Xfake_acid_4 ? 30 :
8973 i == Xfake_acid_5 ? 40 :
8974 i == Xfake_acid_6 ? 50 :
8975 i == Xfake_acid_7 ? 60 :
8976 i == Xfake_acid_8 ? 70 :
8977 i == Xfake_acid_1_player ? 0 :
8978 i == Xfake_acid_2_player ? 10 :
8979 i == Xfake_acid_3_player ? 20 :
8980 i == Xfake_acid_4_player ? 30 :
8981 i == Xfake_acid_5_player ? 40 :
8982 i == Xfake_acid_6_player ? 50 :
8983 i == Xfake_acid_7_player ? 60 :
8984 i == Xfake_acid_8_player ? 70 :
8986 i == Yball_2 ? j + 8 :
8987 i == Yball_blank ? j + 1 :
8988 i == Ykey_1_blank ? j + 1 :
8989 i == Ykey_2_blank ? j + 1 :
8990 i == Ykey_3_blank ? j + 1 :
8991 i == Ykey_4_blank ? j + 1 :
8992 i == Ykey_5_blank ? j + 1 :
8993 i == Ykey_6_blank ? j + 1 :
8994 i == Ykey_7_blank ? j + 1 :
8995 i == Ykey_8_blank ? j + 1 :
8996 i == Ylenses_blank ? j + 1 :
8997 i == Ymagnify_blank ? j + 1 :
8998 i == Ygrass_blank ? j + 1 :
8999 i == Ydirt_blank ? j + 1 :
9000 i == Xamoeba_1 ? 0 :
9001 i == Xamoeba_2 ? 1 :
9002 i == Xamoeba_3 ? 2 :
9003 i == Xamoeba_4 ? 3 :
9004 i == Xamoeba_5 ? 0 :
9005 i == Xamoeba_6 ? 1 :
9006 i == Xamoeba_7 ? 2 :
9007 i == Xamoeba_8 ? 3 :
9008 i == Xexit_2 ? j + 8 :
9009 i == Xexit_3 ? j + 16 :
9010 i == Xdynamite_1 ? 0 :
9011 i == Xdynamite_2 ? 8 :
9012 i == Xdynamite_3 ? 16 :
9013 i == Xdynamite_4 ? 24 :
9014 i == Xsand_stonein_1 ? j + 1 :
9015 i == Xsand_stonein_2 ? j + 9 :
9016 i == Xsand_stonein_3 ? j + 17 :
9017 i == Xsand_stonein_4 ? j + 25 :
9018 i == Xsand_stoneout_1 && j == 0 ? 0 :
9019 i == Xsand_stoneout_1 && j == 1 ? 0 :
9020 i == Xsand_stoneout_1 && j == 2 ? 1 :
9021 i == Xsand_stoneout_1 && j == 3 ? 2 :
9022 i == Xsand_stoneout_1 && j == 4 ? 2 :
9023 i == Xsand_stoneout_1 && j == 5 ? 3 :
9024 i == Xsand_stoneout_1 && j == 6 ? 4 :
9025 i == Xsand_stoneout_1 && j == 7 ? 4 :
9026 i == Xsand_stoneout_2 && j == 0 ? 5 :
9027 i == Xsand_stoneout_2 && j == 1 ? 6 :
9028 i == Xsand_stoneout_2 && j == 2 ? 7 :
9029 i == Xsand_stoneout_2 && j == 3 ? 8 :
9030 i == Xsand_stoneout_2 && j == 4 ? 9 :
9031 i == Xsand_stoneout_2 && j == 5 ? 11 :
9032 i == Xsand_stoneout_2 && j == 6 ? 13 :
9033 i == Xsand_stoneout_2 && j == 7 ? 15 :
9034 i == Xboom_bug && j == 1 ? 2 :
9035 i == Xboom_bug && j == 2 ? 2 :
9036 i == Xboom_bug && j == 3 ? 4 :
9037 i == Xboom_bug && j == 4 ? 4 :
9038 i == Xboom_bug && j == 5 ? 2 :
9039 i == Xboom_bug && j == 6 ? 2 :
9040 i == Xboom_bug && j == 7 ? 0 :
9041 i == Xboom_tank && j == 1 ? 2 :
9042 i == Xboom_tank && j == 2 ? 2 :
9043 i == Xboom_tank && j == 3 ? 4 :
9044 i == Xboom_tank && j == 4 ? 4 :
9045 i == Xboom_tank && j == 5 ? 2 :
9046 i == Xboom_tank && j == 6 ? 2 :
9047 i == Xboom_tank && j == 7 ? 0 :
9048 i == Xboom_android && j == 7 ? 6 :
9049 i == Xboom_1 && j == 1 ? 2 :
9050 i == Xboom_1 && j == 2 ? 2 :
9051 i == Xboom_1 && j == 3 ? 4 :
9052 i == Xboom_1 && j == 4 ? 4 :
9053 i == Xboom_1 && j == 5 ? 6 :
9054 i == Xboom_1 && j == 6 ? 6 :
9055 i == Xboom_1 && j == 7 ? 8 :
9056 i == Xboom_2 && j == 0 ? 8 :
9057 i == Xboom_2 && j == 1 ? 8 :
9058 i == Xboom_2 && j == 2 ? 10 :
9059 i == Xboom_2 && j == 3 ? 10 :
9060 i == Xboom_2 && j == 4 ? 10 :
9061 i == Xboom_2 && j == 5 ? 12 :
9062 i == Xboom_2 && j == 6 ? 12 :
9063 i == Xboom_2 && j == 7 ? 12 :
9064 special_animation && j == 4 ? 3 :
9065 effective_action != action ? 0 :
9067 int frame = getAnimationFrame(g->anim_frames,
9070 g->anim_start_frame,
9073 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
9074 g->double_movement && is_backside);
9076 g_em->bitmap = src_bitmap;
9077 g_em->src_x = src_x;
9078 g_em->src_y = src_y;
9079 g_em->src_offset_x = 0;
9080 g_em->src_offset_y = 0;
9081 g_em->dst_offset_x = 0;
9082 g_em->dst_offset_y = 0;
9083 g_em->width = TILEX;
9084 g_em->height = TILEY;
9086 g_em->preserve_background = FALSE;
9088 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
9091 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
9092 effective_action == ACTION_MOVING ||
9093 effective_action == ACTION_PUSHING ||
9094 effective_action == ACTION_EATING)) ||
9095 (!has_action_graphics && (effective_action == ACTION_FILLING ||
9096 effective_action == ACTION_EMPTYING)))
9099 (effective_action == ACTION_FALLING ||
9100 effective_action == ACTION_FILLING ||
9101 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
9102 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
9103 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
9104 int num_steps = (i == Ydrip_1_s ? 16 :
9105 i == Ydrip_1_sB ? 16 :
9106 i == Ydrip_2_s ? 16 :
9107 i == Ydrip_2_sB ? 16 :
9108 i == Xsand_stonein_1 ? 32 :
9109 i == Xsand_stonein_2 ? 32 :
9110 i == Xsand_stonein_3 ? 32 :
9111 i == Xsand_stonein_4 ? 32 :
9112 i == Xsand_stoneout_1 ? 16 :
9113 i == Xsand_stoneout_2 ? 16 : 8);
9114 int cx = ABS(dx) * (TILEX / num_steps);
9115 int cy = ABS(dy) * (TILEY / num_steps);
9116 int step_frame = (i == Ydrip_2_s ? j + 8 :
9117 i == Ydrip_2_sB ? j + 8 :
9118 i == Xsand_stonein_2 ? j + 8 :
9119 i == Xsand_stonein_3 ? j + 16 :
9120 i == Xsand_stonein_4 ? j + 24 :
9121 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
9122 int step = (is_backside ? step_frame : num_steps - step_frame);
9124 if (is_backside) // tile where movement starts
9126 if (dx < 0 || dy < 0)
9128 g_em->src_offset_x = cx * step;
9129 g_em->src_offset_y = cy * step;
9133 g_em->dst_offset_x = cx * step;
9134 g_em->dst_offset_y = cy * step;
9137 else // tile where movement ends
9139 if (dx < 0 || dy < 0)
9141 g_em->dst_offset_x = cx * step;
9142 g_em->dst_offset_y = cy * step;
9146 g_em->src_offset_x = cx * step;
9147 g_em->src_offset_y = cy * step;
9151 g_em->width = TILEX - cx * step;
9152 g_em->height = TILEY - cy * step;
9155 // create unique graphic identifier to decide if tile must be redrawn
9156 /* bit 31 - 16 (16 bit): EM style graphic
9157 bit 15 - 12 ( 4 bit): EM style frame
9158 bit 11 - 6 ( 6 bit): graphic width
9159 bit 5 - 0 ( 6 bit): graphic height */
9160 g_em->unique_identifier =
9161 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
9165 for (i = 0; i < GAME_TILE_MAX; i++)
9167 for (j = 0; j < 8; j++)
9169 int element = object_mapping[i].element_rnd;
9170 int action = object_mapping[i].action;
9171 int direction = object_mapping[i].direction;
9172 boolean is_backside = object_mapping[i].is_backside;
9173 int graphic_action = el_act_dir2img(element, action, direction);
9174 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
9176 if ((action == ACTION_SMASHED_BY_ROCK ||
9177 action == ACTION_SMASHED_BY_SPRING ||
9178 action == ACTION_EATING) &&
9179 graphic_action == graphic_default)
9181 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
9182 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
9183 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
9184 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
9187 // no separate animation for "smashed by rock" -- use rock instead
9188 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
9189 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
9191 g_em->bitmap = g_xx->bitmap;
9192 g_em->src_x = g_xx->src_x;
9193 g_em->src_y = g_xx->src_y;
9194 g_em->src_offset_x = g_xx->src_offset_x;
9195 g_em->src_offset_y = g_xx->src_offset_y;
9196 g_em->dst_offset_x = g_xx->dst_offset_x;
9197 g_em->dst_offset_y = g_xx->dst_offset_y;
9198 g_em->width = g_xx->width;
9199 g_em->height = g_xx->height;
9200 g_em->unique_identifier = g_xx->unique_identifier;
9203 g_em->preserve_background = TRUE;
9208 for (p = 0; p < MAX_PLAYERS; p++)
9210 for (i = 0; i < PLY_MAX; i++)
9212 int element = player_mapping[p][i].element_rnd;
9213 int action = player_mapping[p][i].action;
9214 int direction = player_mapping[p][i].direction;
9216 for (j = 0; j < 8; j++)
9218 int effective_element = element;
9219 int effective_action = action;
9220 int graphic = (direction == MV_NONE ?
9221 el_act2img(effective_element, effective_action) :
9222 el_act_dir2img(effective_element, effective_action,
9224 struct GraphicInfo *g = &graphic_info[graphic];
9225 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
9229 int frame = getAnimationFrame(g->anim_frames,
9232 g->anim_start_frame,
9235 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
9237 g_em->bitmap = src_bitmap;
9238 g_em->src_x = src_x;
9239 g_em->src_y = src_y;
9240 g_em->src_offset_x = 0;
9241 g_em->src_offset_y = 0;
9242 g_em->dst_offset_x = 0;
9243 g_em->dst_offset_y = 0;
9244 g_em->width = TILEX;
9245 g_em->height = TILEY;
9251 static void CheckSaveEngineSnapshot_EM(int frame,
9252 boolean any_player_moving,
9253 boolean any_player_snapping,
9254 boolean any_player_dropping)
9256 if (frame == 7 && !any_player_dropping)
9258 if (!local_player->was_waiting)
9260 if (!CheckSaveEngineSnapshotToList())
9263 local_player->was_waiting = TRUE;
9266 else if (any_player_moving || any_player_snapping || any_player_dropping)
9268 local_player->was_waiting = FALSE;
9272 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
9273 boolean murphy_is_dropping)
9275 if (murphy_is_waiting)
9277 if (!local_player->was_waiting)
9279 if (!CheckSaveEngineSnapshotToList())
9282 local_player->was_waiting = TRUE;
9287 local_player->was_waiting = FALSE;
9291 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
9292 boolean button_released)
9294 if (button_released)
9296 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
9297 CheckSaveEngineSnapshotToList();
9299 else if (element_clicked)
9301 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
9302 CheckSaveEngineSnapshotToList();
9304 game.snapshot.changed_action = TRUE;
9308 boolean CheckSingleStepMode_EM(int frame,
9309 boolean any_player_moving,
9310 boolean any_player_snapping,
9311 boolean any_player_dropping)
9313 if (tape.single_step && tape.recording && !tape.pausing)
9314 if (frame == 7 && !any_player_dropping && FrameCounter > 6)
9315 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9317 CheckSaveEngineSnapshot_EM(frame, any_player_moving,
9318 any_player_snapping, any_player_dropping);
9320 return tape.pausing;
9323 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
9324 boolean murphy_is_dropping)
9326 boolean murphy_starts_dropping = FALSE;
9329 for (i = 0; i < MAX_PLAYERS; i++)
9330 if (stored_player[i].force_dropping)
9331 murphy_starts_dropping = TRUE;
9333 if (tape.single_step && tape.recording && !tape.pausing)
9334 if (murphy_is_waiting && !murphy_starts_dropping)
9335 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9337 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
9340 void CheckSingleStepMode_MM(boolean element_clicked,
9341 boolean button_released)
9343 if (tape.single_step && tape.recording && !tape.pausing)
9344 if (button_released)
9345 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9347 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
9350 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
9351 int graphic, int sync_frame)
9353 int frame = getGraphicAnimationFrame(graphic, sync_frame);
9355 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
9358 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
9360 return (IS_NEXT_FRAME(sync_frame, graphic));
9363 int getGraphicInfo_Delay(int graphic)
9365 return graphic_info[graphic].anim_delay;
9368 boolean getGraphicInfo_NewFrame(int x, int y, int graphic)
9370 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
9373 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
9379 void PlayMenuSoundExt(int sound)
9381 if (sound == SND_UNDEFINED)
9384 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9385 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9388 if (IS_LOOP_SOUND(sound))
9389 PlaySoundLoop(sound);
9394 void PlayMenuSound(void)
9396 PlayMenuSoundExt(menu.sound[game_status]);
9399 void PlayMenuSoundStereo(int sound, int stereo_position)
9401 if (sound == SND_UNDEFINED)
9404 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9405 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9408 if (IS_LOOP_SOUND(sound))
9409 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
9411 PlaySoundStereo(sound, stereo_position);
9414 void PlayMenuSoundIfLoopExt(int sound)
9416 if (sound == SND_UNDEFINED)
9419 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9420 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9423 if (IS_LOOP_SOUND(sound))
9424 PlaySoundLoop(sound);
9427 void PlayMenuSoundIfLoop(void)
9429 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
9432 void PlayMenuMusicExt(int music)
9434 if (music == MUS_UNDEFINED)
9437 if (!setup.sound_music)
9440 if (IS_LOOP_MUSIC(music))
9441 PlayMusicLoop(music);
9446 void PlayMenuMusic(void)
9448 char *curr_music = getCurrentlyPlayingMusicFilename();
9449 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9451 if (!strEqual(curr_music, next_music))
9452 PlayMenuMusicExt(menu.music[game_status]);
9455 void PlayMenuSoundsAndMusic(void)
9461 static void FadeMenuSounds(void)
9466 static void FadeMenuMusic(void)
9468 char *curr_music = getCurrentlyPlayingMusicFilename();
9469 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9471 if (!strEqual(curr_music, next_music))
9475 void FadeMenuSoundsAndMusic(void)
9481 void PlaySoundActivating(void)
9484 PlaySound(SND_MENU_ITEM_ACTIVATING);
9488 void PlaySoundSelecting(void)
9491 PlaySound(SND_MENU_ITEM_SELECTING);
9495 void ToggleFullscreenIfNeeded(void)
9497 // if setup and video fullscreen state are already matching, nothing do do
9498 if (setup.fullscreen == video.fullscreen_enabled ||
9499 !video.fullscreen_available)
9502 SDLSetWindowFullscreen(setup.fullscreen);
9504 // set setup value according to successfully changed fullscreen mode
9505 setup.fullscreen = video.fullscreen_enabled;
9508 void ChangeWindowScalingIfNeeded(void)
9510 // if setup and video window scaling are already matching, nothing do do
9511 if (setup.window_scaling_percent == video.window_scaling_percent ||
9512 video.fullscreen_enabled)
9515 SDLSetWindowScaling(setup.window_scaling_percent);
9517 // set setup value according to successfully changed window scaling
9518 setup.window_scaling_percent = video.window_scaling_percent;
9521 void ChangeVsyncModeIfNeeded(void)
9523 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
9524 int video_vsync_mode = video.vsync_mode;
9526 // if setup and video vsync mode are already matching, nothing do do
9527 if (setup_vsync_mode == video_vsync_mode)
9530 // if renderer is using OpenGL, vsync mode can directly be changed
9531 SDLSetScreenVsyncMode(setup.vsync_mode);
9533 // if vsync mode unchanged, try re-creating renderer to set vsync mode
9534 if (video.vsync_mode == video_vsync_mode)
9536 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
9538 // save backbuffer content which gets lost when re-creating screen
9539 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9541 // force re-creating screen and renderer to set new vsync mode
9542 video.fullscreen_enabled = !setup.fullscreen;
9544 // when creating new renderer, destroy textures linked to old renderer
9545 FreeAllImageTextures(); // needs old renderer to free the textures
9547 // re-create screen and renderer (including change of vsync mode)
9548 ChangeVideoModeIfNeeded(setup.fullscreen);
9550 // set setup value according to successfully changed fullscreen mode
9551 setup.fullscreen = video.fullscreen_enabled;
9553 // restore backbuffer content from temporary backbuffer backup bitmap
9554 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9555 FreeBitmap(tmp_backbuffer);
9557 // update visible window/screen
9558 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9560 // when changing vsync mode, re-create textures for new renderer
9561 InitImageTextures();
9564 // set setup value according to successfully changed vsync mode
9565 setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
9568 static void JoinRectangles(int *x, int *y, int *width, int *height,
9569 int x2, int y2, int width2, int height2)
9571 // do not join with "off-screen" rectangle
9572 if (x2 == -1 || y2 == -1)
9577 *width = MAX(*width, width2);
9578 *height = MAX(*height, height2);
9581 void SetAnimStatus(int anim_status_new)
9583 if (anim_status_new == GAME_MODE_MAIN)
9584 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
9585 else if (anim_status_new == GAME_MODE_NAMES)
9586 anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
9587 else if (anim_status_new == GAME_MODE_SCORES)
9588 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
9590 global.anim_status_next = anim_status_new;
9592 // directly set screen modes that are entered without fading
9593 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
9594 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
9595 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
9596 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
9597 (global.anim_status == GAME_MODE_PSEUDO_NAMESONLY &&
9598 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
9599 (global.anim_status == GAME_MODE_PSEUDO_TYPENAMES &&
9600 global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
9601 global.anim_status = global.anim_status_next;
9604 void SetGameStatus(int game_status_new)
9606 if (game_status_new != game_status)
9607 game_status_last_screen = game_status;
9609 game_status = game_status_new;
9611 SetAnimStatus(game_status_new);
9614 void SetFontStatus(int game_status_new)
9616 static int last_game_status = -1;
9618 if (game_status_new != -1)
9620 // set game status for font use after storing last game status
9621 last_game_status = game_status;
9622 game_status = game_status_new;
9626 // reset game status after font use from last stored game status
9627 game_status = last_game_status;
9631 void ResetFontStatus(void)
9636 void SetLevelSetInfo(char *identifier, int level_nr)
9638 setString(&levelset.identifier, identifier);
9640 levelset.level_nr = level_nr;
9643 boolean CheckIfAllViewportsHaveChanged(void)
9645 // if game status has not changed, viewports have not changed either
9646 if (game_status == game_status_last)
9649 // check if all viewports have changed with current game status
9651 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
9652 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
9653 struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
9654 int new_real_sx = vp_playfield->x;
9655 int new_real_sy = vp_playfield->y;
9656 int new_full_sxsize = vp_playfield->width;
9657 int new_full_sysize = vp_playfield->height;
9658 int new_dx = vp_door_1->x;
9659 int new_dy = vp_door_1->y;
9660 int new_dxsize = vp_door_1->width;
9661 int new_dysize = vp_door_1->height;
9662 int new_vx = vp_door_2->x;
9663 int new_vy = vp_door_2->y;
9664 int new_vxsize = vp_door_2->width;
9665 int new_vysize = vp_door_2->height;
9667 boolean playfield_viewport_has_changed =
9668 (new_real_sx != REAL_SX ||
9669 new_real_sy != REAL_SY ||
9670 new_full_sxsize != FULL_SXSIZE ||
9671 new_full_sysize != FULL_SYSIZE);
9673 boolean door_1_viewport_has_changed =
9676 new_dxsize != DXSIZE ||
9677 new_dysize != DYSIZE);
9679 boolean door_2_viewport_has_changed =
9682 new_vxsize != VXSIZE ||
9683 new_vysize != VYSIZE ||
9684 game_status_last == GAME_MODE_EDITOR);
9686 return (playfield_viewport_has_changed &&
9687 door_1_viewport_has_changed &&
9688 door_2_viewport_has_changed);
9691 boolean CheckFadeAll(void)
9693 return (CheckIfGlobalBorderHasChanged() ||
9694 CheckIfAllViewportsHaveChanged());
9697 void ChangeViewportPropertiesIfNeeded(void)
9699 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
9700 FALSE : setup.small_game_graphics);
9701 int gfx_game_mode = getGlobalGameStatus(game_status);
9702 int gfx_game_mode2 = (gfx_game_mode == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
9704 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
9705 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
9706 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
9707 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
9708 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
9709 int new_win_xsize = vp_window->width;
9710 int new_win_ysize = vp_window->height;
9711 int border_left = vp_playfield->border_left;
9712 int border_right = vp_playfield->border_right;
9713 int border_top = vp_playfield->border_top;
9714 int border_bottom = vp_playfield->border_bottom;
9715 int new_sx = vp_playfield->x + border_left;
9716 int new_sy = vp_playfield->y + border_top;
9717 int new_sxsize = vp_playfield->width - border_left - border_right;
9718 int new_sysize = vp_playfield->height - border_top - border_bottom;
9719 int new_real_sx = vp_playfield->x;
9720 int new_real_sy = vp_playfield->y;
9721 int new_full_sxsize = vp_playfield->width;
9722 int new_full_sysize = vp_playfield->height;
9723 int new_dx = vp_door_1->x;
9724 int new_dy = vp_door_1->y;
9725 int new_dxsize = vp_door_1->width;
9726 int new_dysize = vp_door_1->height;
9727 int new_vx = vp_door_2->x;
9728 int new_vy = vp_door_2->y;
9729 int new_vxsize = vp_door_2->width;
9730 int new_vysize = vp_door_2->height;
9731 int new_ex = vp_door_3->x;
9732 int new_ey = vp_door_3->y;
9733 int new_exsize = vp_door_3->width;
9734 int new_eysize = vp_door_3->height;
9735 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
9736 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9737 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9738 int new_scr_fieldx = new_sxsize / tilesize;
9739 int new_scr_fieldy = new_sysize / tilesize;
9740 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9741 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9742 boolean init_gfx_buffers = FALSE;
9743 boolean init_video_buffer = FALSE;
9744 boolean init_gadgets_and_anims = FALSE;
9745 boolean init_em_graphics = FALSE;
9747 if (new_win_xsize != WIN_XSIZE ||
9748 new_win_ysize != WIN_YSIZE)
9750 WIN_XSIZE = new_win_xsize;
9751 WIN_YSIZE = new_win_ysize;
9753 init_video_buffer = TRUE;
9754 init_gfx_buffers = TRUE;
9755 init_gadgets_and_anims = TRUE;
9757 // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
9760 if (new_scr_fieldx != SCR_FIELDX ||
9761 new_scr_fieldy != SCR_FIELDY)
9763 // this always toggles between MAIN and GAME when using small tile size
9765 SCR_FIELDX = new_scr_fieldx;
9766 SCR_FIELDY = new_scr_fieldy;
9768 // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
9779 new_sxsize != SXSIZE ||
9780 new_sysize != SYSIZE ||
9781 new_dxsize != DXSIZE ||
9782 new_dysize != DYSIZE ||
9783 new_vxsize != VXSIZE ||
9784 new_vysize != VYSIZE ||
9785 new_exsize != EXSIZE ||
9786 new_eysize != EYSIZE ||
9787 new_real_sx != REAL_SX ||
9788 new_real_sy != REAL_SY ||
9789 new_full_sxsize != FULL_SXSIZE ||
9790 new_full_sysize != FULL_SYSIZE ||
9791 new_tilesize_var != TILESIZE_VAR
9794 // ------------------------------------------------------------------------
9795 // determine next fading area for changed viewport definitions
9796 // ------------------------------------------------------------------------
9798 // start with current playfield area (default fading area)
9801 FADE_SXSIZE = FULL_SXSIZE;
9802 FADE_SYSIZE = FULL_SYSIZE;
9804 // add new playfield area if position or size has changed
9805 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
9806 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
9808 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9809 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
9812 // add current and new door 1 area if position or size has changed
9813 if (new_dx != DX || new_dy != DY ||
9814 new_dxsize != DXSIZE || new_dysize != DYSIZE)
9816 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9817 DX, DY, DXSIZE, DYSIZE);
9818 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9819 new_dx, new_dy, new_dxsize, new_dysize);
9822 // add current and new door 2 area if position or size has changed
9823 if (new_vx != VX || new_vy != VY ||
9824 new_vxsize != VXSIZE || new_vysize != VYSIZE)
9826 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9827 VX, VY, VXSIZE, VYSIZE);
9828 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9829 new_vx, new_vy, new_vxsize, new_vysize);
9832 // ------------------------------------------------------------------------
9833 // handle changed tile size
9834 // ------------------------------------------------------------------------
9836 if (new_tilesize_var != TILESIZE_VAR)
9838 // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
9840 // changing tile size invalidates scroll values of engine snapshots
9841 FreeEngineSnapshotSingle();
9843 // changing tile size requires update of graphic mapping for EM engine
9844 init_em_graphics = TRUE;
9855 SXSIZE = new_sxsize;
9856 SYSIZE = new_sysize;
9857 DXSIZE = new_dxsize;
9858 DYSIZE = new_dysize;
9859 VXSIZE = new_vxsize;
9860 VYSIZE = new_vysize;
9861 EXSIZE = new_exsize;
9862 EYSIZE = new_eysize;
9863 REAL_SX = new_real_sx;
9864 REAL_SY = new_real_sy;
9865 FULL_SXSIZE = new_full_sxsize;
9866 FULL_SYSIZE = new_full_sysize;
9867 TILESIZE_VAR = new_tilesize_var;
9869 init_gfx_buffers = TRUE;
9870 init_gadgets_and_anims = TRUE;
9872 // Debug("tools:viewport", "viewports: init_gfx_buffers");
9873 // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
9876 if (init_gfx_buffers)
9878 // Debug("tools:viewport", "init_gfx_buffers");
9880 SCR_FIELDX = new_scr_fieldx_buffers;
9881 SCR_FIELDY = new_scr_fieldy_buffers;
9885 SCR_FIELDX = new_scr_fieldx;
9886 SCR_FIELDY = new_scr_fieldy;
9888 SetDrawDeactivationMask(REDRAW_NONE);
9889 SetDrawBackgroundMask(REDRAW_FIELD);
9892 if (init_video_buffer)
9894 // Debug("tools:viewport", "init_video_buffer");
9896 FreeAllImageTextures(); // needs old renderer to free the textures
9898 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9899 InitImageTextures();
9902 if (init_gadgets_and_anims)
9904 // Debug("tools:viewport", "init_gadgets_and_anims");
9907 InitGlobalAnimations();
9910 if (init_em_graphics)
9912 InitGraphicInfo_EM();
9916 void OpenURL(char *url)
9918 #if SDL_VERSION_ATLEAST(2,0,14)
9921 Warn("SDL_OpenURL(\"%s\") not supported by SDL %d.%d.%d!",
9922 url, SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
9923 Warn("Please upgrade to at least SDL 2.0.14 for URL support!");
9927 void OpenURLFromHash(SetupFileHash *hash, int hash_key)
9929 OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
9933 // ============================================================================
9935 // ============================================================================
9937 #if defined(PLATFORM_WINDOWS)
9938 /* FILETIME of Jan 1 1970 00:00:00. */
9939 static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
9942 * timezone information is stored outside the kernel so tzp isn't used anymore.
9944 * Note: this function is not for Win32 high precision timing purpose. See
9947 static int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
9950 SYSTEMTIME system_time;
9951 ULARGE_INTEGER ularge;
9953 GetSystemTime(&system_time);
9954 SystemTimeToFileTime(&system_time, &file_time);
9955 ularge.LowPart = file_time.dwLowDateTime;
9956 ularge.HighPart = file_time.dwHighDateTime;
9958 tp->tv_sec = (long) ((ularge.QuadPart - epoch) / 10000000L);
9959 tp->tv_usec = (long) (system_time.wMilliseconds * 1000);
9965 static char *test_init_uuid_random_function_simple(void)
9967 static char seed_text[100];
9968 unsigned int seed = InitSimpleRandom(NEW_RANDOMIZE);
9970 sprintf(seed_text, "%d", seed);
9975 static char *test_init_uuid_random_function_better(void)
9977 static char seed_text[100];
9978 struct timeval current_time;
9980 gettimeofday(¤t_time, NULL);
9982 prng_seed_bytes(¤t_time, sizeof(current_time));
9984 sprintf(seed_text, "%ld.%ld",
9985 (long)current_time.tv_sec,
9986 (long)current_time.tv_usec);
9991 #if defined(PLATFORM_WINDOWS)
9992 static char *test_init_uuid_random_function_better_windows(void)
9994 static char seed_text[100];
9995 struct timeval current_time;
9997 gettimeofday_windows(¤t_time, NULL);
9999 prng_seed_bytes(¤t_time, sizeof(current_time));
10001 sprintf(seed_text, "%ld.%ld",
10002 (long)current_time.tv_sec,
10003 (long)current_time.tv_usec);
10009 static unsigned int test_uuid_random_function_simple(int max)
10011 return GetSimpleRandom(max);
10014 static unsigned int test_uuid_random_function_better(int max)
10016 return (max > 0 ? prng_get_uint() % max : 0);
10019 #if defined(PLATFORM_WINDOWS)
10020 #define NUM_UUID_TESTS 3
10022 #define NUM_UUID_TESTS 2
10025 static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
10027 struct hashtable *hash_seeds =
10028 create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
10029 struct hashtable *hash_uuids =
10030 create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
10031 static char message[100];
10034 char *random_name = (nr == 0 ? "simple" : "better");
10035 char *random_type = (always_seed ? "always" : "only once");
10036 char *(*init_random_function)(void) =
10038 test_init_uuid_random_function_simple :
10039 test_init_uuid_random_function_better);
10040 unsigned int (*random_function)(int) =
10042 test_uuid_random_function_simple :
10043 test_uuid_random_function_better);
10046 #if defined(PLATFORM_WINDOWS)
10049 random_name = "windows";
10050 init_random_function = test_init_uuid_random_function_better_windows;
10056 DrawTextF(xpos, 40, FC_GREEN, "Test: Generating UUIDs");
10057 DrawTextF(xpos, 80, FC_YELLOW, "Test %d.%d:", nr + 1, always_seed + 1);
10059 DrawTextF(xpos, 100, FC_YELLOW, "Random Generator Name: %s", random_name);
10060 DrawTextF(xpos, 120, FC_YELLOW, "Seeding Random Generator: %s", random_type);
10061 DrawTextF(xpos, 140, FC_YELLOW, "Number of UUIDs generated: %d", num_uuids);
10063 DrawTextF(xpos, 180, FC_GREEN, "Please wait ...");
10067 // always initialize random number generator at least once
10068 init_random_function();
10070 unsigned int time_start = SDL_GetTicks();
10072 for (i = 0; i < num_uuids; i++)
10076 char *seed = getStringCopy(init_random_function());
10078 hashtable_remove(hash_seeds, seed);
10079 hashtable_insert(hash_seeds, seed, "1");
10082 char *uuid = getStringCopy(getUUIDExt(random_function));
10084 hashtable_remove(hash_uuids, uuid);
10085 hashtable_insert(hash_uuids, uuid, "1");
10088 int num_unique_seeds = hashtable_count(hash_seeds);
10089 int num_unique_uuids = hashtable_count(hash_uuids);
10091 unsigned int time_needed = SDL_GetTicks() - time_start;
10093 DrawTextF(xpos, 220, FC_YELLOW, "Time needed: %d ms", time_needed);
10095 DrawTextF(xpos, 240, FC_YELLOW, "Number of unique UUIDs: %d", num_unique_uuids);
10098 DrawTextF(xpos, 260, FC_YELLOW, "Number of unique seeds: %d", num_unique_seeds);
10100 if (nr == NUM_UUID_TESTS - 1 && always_seed)
10101 DrawTextF(xpos, 300, FC_GREEN, "All tests done!");
10103 DrawTextF(xpos, 300, FC_GREEN, "Confirm dialog for next test ...");
10105 sprintf(message, "Test %d.%d finished!", nr + 1, always_seed + 1);
10107 Request(message, REQ_CONFIRM);
10109 hashtable_destroy(hash_seeds, 0);
10110 hashtable_destroy(hash_uuids, 0);
10113 void TestGeneratingUUIDs(void)
10115 int num_uuids = 1000000;
10118 for (i = 0; i < NUM_UUID_TESTS; i++)
10119 for (j = 0; j < 2; j++)
10120 TestGeneratingUUIDs_RunTest(i, j, num_uuids);
10122 CloseAllAndExit(0);