1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2000 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
16 #if defined(PLATFORM_FREEBSD)
17 #include <machine/joystick.h>
20 #include "libgame/libgame.h"
30 #if defined(PLATFORM_MSDOS)
31 extern boolean wait_for_vsync;
34 /* tool button identifiers */
35 #define TOOL_CTRL_ID_YES 0
36 #define TOOL_CTRL_ID_NO 1
37 #define TOOL_CTRL_ID_CONFIRM 2
38 #define TOOL_CTRL_ID_PLAYER_1 3
39 #define TOOL_CTRL_ID_PLAYER_2 4
40 #define TOOL_CTRL_ID_PLAYER_3 5
41 #define TOOL_CTRL_ID_PLAYER_4 6
43 #define NUM_TOOL_BUTTONS 7
45 /* forward declaration for internal use */
46 static int getGraphicAnimationPhase(int, int, int);
47 static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
49 static void UnmapToolButtons();
50 static void HandleToolButtons(struct GadgetInfo *);
52 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
53 static int request_gadget_id = -1;
55 void SetDrawtoField(int mode)
57 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
68 drawto_field = fieldbuffer;
70 else /* DRAW_DIRECT, DRAW_BACKBUFFER */
81 drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
88 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
90 if (setup.direct_draw && game_status == PLAYING)
91 redraw_mask &= ~REDRAW_MAIN;
93 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
94 redraw_mask |= REDRAW_FIELD;
96 if (redraw_mask & REDRAW_FIELD)
97 redraw_mask &= ~REDRAW_TILES;
102 if (global.fps_slowdown && game_status == PLAYING)
104 static boolean last_frame_skipped = FALSE;
105 boolean skip_even_when_not_scrolling = TRUE;
106 boolean just_scrolling = (ScreenMovDir != 0);
107 boolean verbose = FALSE;
109 if (global.fps_slowdown_factor > 1 &&
110 (FrameCounter % global.fps_slowdown_factor) &&
111 (just_scrolling || skip_even_when_not_scrolling))
113 redraw_mask &= ~REDRAW_MAIN;
115 last_frame_skipped = TRUE;
118 printf("FRAME SKIPPED\n");
122 if (last_frame_skipped)
123 redraw_mask |= REDRAW_FIELD;
125 last_frame_skipped = FALSE;
128 printf("frame not skipped\n");
132 /* synchronize X11 graphics at this point; if we would synchronize the
133 display immediately after the buffer switching (after the XFlush),
134 this could mean that we have to wait for the graphics to complete,
135 although we could go on doing calculations for the next frame */
139 if (redraw_mask & REDRAW_ALL)
141 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
145 if (redraw_mask & REDRAW_FIELD)
147 if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
149 BlitBitmap(backbuffer, window,
150 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
154 int fx = FX, fy = FY;
156 if (setup.soft_scrolling)
158 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
159 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
162 if (setup.soft_scrolling ||
163 ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
164 ABS(ScreenMovPos) == ScrollStepSize ||
165 redraw_tiles > REDRAWTILES_THRESHOLD)
167 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
171 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
173 (setup.soft_scrolling ?
174 "setup.soft_scrolling" :
175 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
176 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
177 ABS(ScreenGfxPos) == ScrollStepSize ?
178 "ABS(ScreenGfxPos) == ScrollStepSize" :
179 "redraw_tiles > REDRAWTILES_THRESHOLD"));
185 redraw_mask &= ~REDRAW_MAIN;
188 if (redraw_mask & REDRAW_DOORS)
190 if (redraw_mask & REDRAW_DOOR_1)
191 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
192 if (redraw_mask & REDRAW_DOOR_2)
194 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
195 BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
198 if (redraw_mask & REDRAW_VIDEO_1)
199 BlitBitmap(backbuffer, window,
200 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
201 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
202 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
203 if (redraw_mask & REDRAW_VIDEO_2)
204 BlitBitmap(backbuffer, window,
205 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
206 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
207 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
208 if (redraw_mask & REDRAW_VIDEO_3)
209 BlitBitmap(backbuffer, window,
210 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
211 VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
212 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
215 if (redraw_mask & REDRAW_DOOR_3)
216 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
217 redraw_mask &= ~REDRAW_DOORS;
220 if (redraw_mask & REDRAW_MICROLEVEL)
222 BlitBitmap(backbuffer, window,
223 MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
224 MICROLEV_XPOS, MICROLEV_YPOS);
225 BlitBitmap(backbuffer, window,
226 SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
227 SX, MICROLABEL_YPOS);
228 redraw_mask &= ~REDRAW_MICROLEVEL;
231 if (redraw_mask & REDRAW_TILES)
233 for(x=0; x<SCR_FIELDX; x++)
234 for(y=0; y<SCR_FIELDY; y++)
235 if (redraw[redraw_x1 + x][redraw_y1 + y])
236 BlitBitmap(buffer, window,
237 FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
238 SX + x * TILEX, SY + y * TILEY);
241 if (redraw_mask & REDRAW_FPS) /* display frames per second */
246 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
247 if (!global.fps_slowdown)
250 sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
251 DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
256 for(x=0; x<MAX_BUF_XSIZE; x++)
257 for(y=0; y<MAX_BUF_YSIZE; y++)
266 long fading_delay = 300;
268 if (setup.fading && (redraw_mask & REDRAW_FIELD))
275 ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
278 for(i=0;i<2*FULL_SYSIZE;i++)
280 for(y=0;y<FULL_SYSIZE;y++)
282 BlitBitmap(backbuffer, window,
283 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
291 for(i=1;i<FULL_SYSIZE;i+=2)
292 BlitBitmap(backbuffer, window,
293 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
299 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
300 BlitBitmapMasked(backbuffer, window,
301 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
306 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
307 BlitBitmapMasked(backbuffer, window,
308 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
313 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
314 BlitBitmapMasked(backbuffer, window,
315 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
320 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
321 BlitBitmapMasked(backbuffer, window,
322 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
327 redraw_mask &= ~REDRAW_MAIN;
336 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
338 if (setup.soft_scrolling && game_status == PLAYING)
340 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
341 SetDrawtoField(DRAW_BUFFERED);
344 SetDrawtoField(DRAW_BACKBUFFER);
346 if (setup.direct_draw && game_status == PLAYING)
348 ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
349 SetDrawtoField(DRAW_DIRECT);
352 redraw_mask |= REDRAW_FIELD;
355 void MarkTileDirty(int x, int y)
357 int xx = redraw_x1 + x;
358 int yy = redraw_y1 + y;
363 redraw[xx][yy] = TRUE;
364 redraw_mask |= REDRAW_TILES;
367 void SetBorderElement()
371 BorderElement = EL_LEERRAUM;
373 for(y=0; y<lev_fieldy && BorderElement == EL_LEERRAUM; y++)
375 for(x=0; x<lev_fieldx; x++)
377 if (!IS_MASSIVE(Feld[x][y]))
378 BorderElement = EL_BETON;
380 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
386 void DrawAllPlayers()
390 for(i=0; i<MAX_PLAYERS; i++)
391 if (stored_player[i].active)
392 DrawPlayer(&stored_player[i]);
395 void DrawPlayerField(int x, int y)
397 if (!IS_PLAYER(x, y))
400 DrawPlayer(PLAYERINFO(x, y));
403 void DrawPlayer(struct PlayerInfo *player)
405 int jx = player->jx, jy = player->jy;
406 int last_jx = player->last_jx, last_jy = player->last_jy;
407 int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
408 int sx = SCREENX(jx), sy = SCREENY(jy);
409 int sxx = 0, syy = 0;
410 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
412 boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
414 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
418 if (!IN_LEV_FIELD(jx,jy))
420 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
421 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
422 printf("DrawPlayerField(): This should never happen!\n");
427 if (element == EL_EXPLODING)
430 /* draw things in the field the player is leaving, if needed */
432 if (player_is_moving)
434 if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
436 DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
437 DrawLevelFieldThruMask(last_jx, last_jy);
439 else if (last_element == EL_DYNAMITE_ACTIVE)
440 DrawDynamite(last_jx, last_jy);
442 DrawLevelField(last_jx, last_jy);
444 if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
448 if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
449 DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
451 DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
454 DrawLevelField(next_jx, next_jy);
458 if (!IN_SCR_FIELD(sx, sy))
461 if (setup.direct_draw)
462 SetDrawtoField(DRAW_BUFFERED);
464 /* draw things behind the player, if needed */
467 DrawLevelElement(jx, jy, Store[jx][jy]);
468 else if (!IS_ACTIVE_BOMB(element))
469 DrawLevelField(jx, jy);
471 /* draw player himself */
473 if (game.emulation == EMU_SUPAPLEX)
475 static int last_dir = MV_LEFT;
476 int action = (player->programmed_action ? player->programmed_action :
478 boolean action_moving =
480 ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
481 !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
483 graphic = GFX_SP_MURPHY;
487 if (player->MovDir == MV_LEFT)
488 graphic = GFX_MURPHY_PUSH_LEFT;
489 else if (player->MovDir == MV_RIGHT)
490 graphic = GFX_MURPHY_PUSH_RIGHT;
491 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
492 graphic = GFX_MURPHY_PUSH_LEFT;
493 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
494 graphic = GFX_MURPHY_PUSH_RIGHT;
496 else if (player->snapped)
498 if (player->MovDir == MV_LEFT)
499 graphic = GFX_MURPHY_SNAP_LEFT;
500 else if (player->MovDir == MV_RIGHT)
501 graphic = GFX_MURPHY_SNAP_RIGHT;
502 else if (player->MovDir == MV_UP)
503 graphic = GFX_MURPHY_SNAP_UP;
504 else if (player->MovDir == MV_DOWN)
505 graphic = GFX_MURPHY_SNAP_DOWN;
507 else if (action_moving)
509 if (player->MovDir == MV_LEFT)
510 graphic = GFX_MURPHY_GO_LEFT;
511 else if (player->MovDir == MV_RIGHT)
512 graphic = GFX_MURPHY_GO_RIGHT;
513 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
514 graphic = GFX_MURPHY_GO_LEFT;
515 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
516 graphic = GFX_MURPHY_GO_RIGHT;
518 graphic = GFX_MURPHY_GO_LEFT;
520 graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
523 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
524 last_dir = player->MovDir;
528 if (player->MovDir == MV_LEFT)
530 (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
531 else if (player->MovDir == MV_RIGHT)
533 (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
534 else if (player->MovDir == MV_UP)
535 graphic = GFX_SPIELER1_UP;
536 else /* MV_DOWN || MV_NO_MOVING */
537 graphic = GFX_SPIELER1_DOWN;
539 graphic += player->index_nr * 3 * HEROES_PER_LINE;
540 graphic += player->Frame;
545 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
546 sxx = player->GfxPos;
548 syy = player->GfxPos;
551 if (!setup.soft_scrolling && ScreenMovPos)
554 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
556 if (SHIELD_ON(player))
558 int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
559 GFX2_SHIELD_PASSIVE);
561 DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
562 3, 8, ANIM_OSCILLATE);
565 if (player->Pushing && player->GfxPos)
567 int px = SCREENX(next_jx), py = SCREENY(next_jy);
569 if (element == EL_SOKOBAN_FELD_LEER ||
570 Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
571 DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
575 int element = Feld[next_jx][next_jy];
576 int graphic = el2gfx(element);
578 if ((element == EL_FELSBROCKEN ||
579 element == EL_SP_ZONK ||
580 element == EL_BD_ROCK) && sxx)
582 int phase = (player->GfxPos / (TILEX / 4));
584 if (player->MovDir == MV_LEFT)
587 graphic += (phase + 4) % 4;
590 DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
594 /* draw things in front of player (active dynamite or dynabombs) */
596 if (IS_ACTIVE_BOMB(element))
598 graphic = el2gfx(element);
600 if (element == EL_DYNAMITE_ACTIVE)
602 if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
607 if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
611 if (game.emulation == EMU_SUPAPLEX)
612 DrawGraphic(sx, sy, GFX_SP_DISK_RED);
614 DrawGraphicThruMask(sx, sy, graphic + phase);
617 if (player_is_moving && last_element == EL_EXPLODING)
619 int phase = Frame[last_jx][last_jy];
623 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
624 GFX_EXPLOSION + ((phase - 1) / delay - 1));
627 /* draw elements that stay over the player */
628 /* handle the field the player is leaving ... */
629 if (player_is_moving && IS_OVER_PLAYER(last_element))
630 DrawLevelField(last_jx, last_jy);
631 /* ... and the field the player is entering */
632 if (IS_OVER_PLAYER(element))
633 DrawLevelField(jx, jy);
635 if (setup.direct_draw)
637 int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
638 int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
639 int x_size = TILEX * (1 + ABS(jx - last_jx));
640 int y_size = TILEY * (1 + ABS(jy - last_jy));
642 BlitBitmap(drawto_field, window,
643 dest_x, dest_y, x_size, y_size, dest_x, dest_y);
644 SetDrawtoField(DRAW_DIRECT);
647 MarkTileDirty(sx,sy);
650 static int getGraphicAnimationPhase(int frames, int delay, int mode)
654 if (mode == ANIM_OSCILLATE)
656 int max_anim_frames = 2 * frames - 2;
657 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
658 phase = (phase < frames ? phase : max_anim_frames - phase);
661 phase = (FrameCounter % (delay * frames)) / delay;
663 if (mode == ANIM_REVERSE)
669 void DrawGraphicAnimationExt(int x, int y, int graphic,
670 int frames, int delay, int mode, int mask_mode)
672 int phase = getGraphicAnimationPhase(frames, delay, mode);
674 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
676 if (mask_mode == USE_MASKING)
677 DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
679 DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
683 void DrawGraphicAnimation(int x, int y, int graphic,
684 int frames, int delay, int mode)
686 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
689 void DrawGraphicAnimationThruMask(int x, int y, int graphic,
690 int frames, int delay, int mode)
692 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
695 static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
698 int frames, int delay,
701 int phase = getGraphicAnimationPhase(frames, delay, mode);
703 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
706 void getGraphicSource(int graphic, int *bitmap_nr, int *x, int *y)
708 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
710 graphic -= GFX_START_ROCKSSCREEN;
711 *bitmap_nr = PIX_BACK;
712 *x = SX + (graphic % GFX_PER_LINE) * TILEX;
713 *y = SY + (graphic / GFX_PER_LINE) * TILEY;
715 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
717 graphic -= GFX_START_ROCKSHEROES;
718 *bitmap_nr = PIX_HEROES;
719 *x = (graphic % HEROES_PER_LINE) * TILEX;
720 *y = (graphic / HEROES_PER_LINE) * TILEY;
722 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
724 graphic -= GFX_START_ROCKSSP;
726 *x = (graphic % SP_PER_LINE) * TILEX;
727 *y = (graphic / SP_PER_LINE) * TILEY;
729 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
731 graphic -= GFX_START_ROCKSDC;
733 *x = (graphic % DC_PER_LINE) * TILEX;
734 *y = (graphic / DC_PER_LINE) * TILEY;
736 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
738 graphic -= GFX_START_ROCKSMORE;
739 *bitmap_nr = PIX_MORE;
740 *x = (graphic % MORE_PER_LINE) * TILEX;
741 *y = (graphic / MORE_PER_LINE) * TILEY;
743 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
745 graphic -= GFX_START_ROCKSFONT;
746 *bitmap_nr = PIX_BIGFONT;
747 *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
748 *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
749 FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
759 void DrawGraphic(int x, int y, int graphic)
762 if (!IN_SCR_FIELD(x,y))
764 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
765 printf("DrawGraphic(): This should never happen!\n");
770 DrawGraphicExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
774 void DrawGraphicExt(DrawBuffer *bitmap, int x, int y, int graphic)
779 getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
780 BlitBitmap(pix[bitmap_nr], bitmap, src_x, src_y, TILEX, TILEY, x, y);
783 void DrawGraphicThruMask(int x, int y, int graphic)
786 if (!IN_SCR_FIELD(x,y))
788 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
789 printf("DrawGraphicThruMask(): This should never happen!\n");
794 DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
798 void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic)
806 if (graphic == GFX_LEERRAUM)
809 getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
810 src_bitmap = pix[bitmap_nr];
811 drawing_gc = pix[bitmap_nr]->stored_clip_gc;
813 if (tile_clipmask[tile] != None)
815 SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
816 SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
817 BlitBitmapMasked(src_bitmap, d,
818 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
824 printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
828 SetClipOrigin(src_bitmap, drawing_gc, dest_x-src_x, dest_y-src_y);
829 BlitBitmapMasked(src_bitmap, d,
830 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
834 void DrawMiniGraphic(int x, int y, int graphic)
836 DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
837 MarkTileDirty(x/2, y/2);
840 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
842 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
844 graphic -= GFX_START_ROCKSSCREEN;
845 *bitmap = pix[PIX_BACK];
846 *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
847 *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
849 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
851 graphic -= GFX_START_ROCKSSP;
852 graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
853 *bitmap = pix[PIX_SP];
854 *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
855 *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
857 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
859 graphic -= GFX_START_ROCKSDC;
860 *bitmap = pix[PIX_DC];
861 *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
862 *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
864 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
866 graphic -= GFX_START_ROCKSMORE;
867 *bitmap = pix[PIX_MORE];
868 *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
869 *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
871 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
873 graphic -= GFX_START_ROCKSFONT;
874 *bitmap = pix[PIX_SMALLFONT];
875 *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
876 *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
877 FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
881 *bitmap = pix[PIX_SP];
887 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
892 getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
893 BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
896 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
897 int cut_mode, int mask_mode)
899 int width = TILEX, height = TILEY;
901 int src_x, src_y, dest_x, dest_y;
909 DrawGraphic(x, y, graphic);
913 if (dx || dy) /* Verschiebung der Grafik? */
915 if (x < BX1) /* Element kommt von links ins Bild */
922 else if (x > BX2) /* Element kommt von rechts ins Bild */
928 else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
934 else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
936 else if (dx) /* allg. Bewegung in x-Richtung */
937 MarkTileDirty(x + SIGN(dx), y);
939 if (y < BY1) /* Element kommt von oben ins Bild */
941 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
949 else if (y > BY2) /* Element kommt von unten ins Bild */
955 else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
961 else if (dy > 0 && cut_mode == CUT_ABOVE)
963 if (y == BY2) /* Element unterhalb des Bildes */
969 MarkTileDirty(x, y + 1);
970 } /* Element verläßt unten das Bild */
971 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
973 else if (dy) /* allg. Bewegung in y-Richtung */
974 MarkTileDirty(x, y + SIGN(dy));
977 getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
978 src_bitmap = pix[bitmap_nr];
979 drawing_gc = pix[bitmap_nr]->stored_clip_gc;
984 dest_x = FX + x * TILEX + dx;
985 dest_y = FY + y * TILEY + dy;
988 if (!IN_SCR_FIELD(x,y))
990 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
991 printf("DrawGraphicShifted(): This should never happen!\n");
996 if (mask_mode == USE_MASKING)
998 if (tile_clipmask[tile] != None)
1000 SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
1001 SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
1002 BlitBitmapMasked(src_bitmap, drawto_field,
1003 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
1009 printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
1013 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1014 BlitBitmapMasked(src_bitmap, drawto_field,
1015 src_x, src_y, width, height, dest_x, dest_y);
1019 BlitBitmap(pix[bitmap_nr], drawto_field,
1020 src_x, src_y, width, height, dest_x, dest_y);
1025 void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
1028 DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
1031 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1032 int cut_mode, int mask_mode)
1034 int ux = LEVELX(x), uy = LEVELY(y);
1035 int graphic = el2gfx(element);
1036 int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
1037 int phase4 = phase8 / 2;
1038 int phase2 = phase8 / 4;
1039 int dir = MovDir[ux][uy];
1041 if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
1043 graphic += 4 * !phase2;
1047 else if (dir == MV_LEFT)
1049 else if (dir == MV_DOWN)
1052 else if (element == EL_SP_SNIKSNAK)
1055 graphic = GFX_SP_SNIKSNAK_LEFT;
1056 else if (dir == MV_RIGHT)
1057 graphic = GFX_SP_SNIKSNAK_RIGHT;
1058 else if (dir == MV_UP)
1059 graphic = GFX_SP_SNIKSNAK_UP;
1061 graphic = GFX_SP_SNIKSNAK_DOWN;
1063 graphic += (phase8 < 4 ? phase8 : 7 - phase8);
1065 else if (element == EL_SP_ELECTRON)
1067 graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1069 else if (element == EL_MOLE || element == EL_PINGUIN ||
1070 element == EL_SCHWEIN || element == EL_DRACHE)
1073 graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
1074 element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
1075 element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
1076 else if (dir == MV_RIGHT)
1077 graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
1078 element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
1079 element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
1080 else if (dir == MV_UP)
1081 graphic = (element == EL_MOLE ? GFX_MOLE_UP :
1082 element == EL_PINGUIN ? GFX_PINGUIN_UP :
1083 element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
1085 graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
1086 element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
1087 element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
1091 else if (element == EL_SONDE)
1093 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1095 else if (element == EL_SALZSAEURE)
1097 graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
1099 else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
1103 else if (element == EL_BALLOON)
1107 else if ((element == EL_FELSBROCKEN ||
1108 element == EL_SP_ZONK ||
1109 element == EL_BD_ROCK ||
1110 IS_GEM(element)) && !cut_mode)
1112 if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
1114 if (element == EL_FELSBROCKEN ||
1115 element == EL_SP_ZONK ||
1116 element == EL_BD_ROCK)
1119 graphic += (4 - phase4) % 4;
1120 else if (dir == MV_RIGHT)
1123 graphic += phase2 * 2;
1125 else if (element != EL_SP_INFOTRON)
1129 else if (element == EL_MAGIC_WALL_EMPTY ||
1130 element == EL_MAGIC_WALL_BD_EMPTY ||
1131 element == EL_MAGIC_WALL_FULL ||
1132 element == EL_MAGIC_WALL_BD_FULL)
1134 graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
1136 else if (IS_AMOEBOID(element))
1138 graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
1139 graphic += (x + 2 * y + 4) % 4;
1141 else if (element == EL_MAUER_LEBT)
1143 boolean links_massiv = FALSE, rechts_massiv = FALSE;
1145 if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
1146 links_massiv = TRUE;
1147 if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
1148 rechts_massiv = TRUE;
1150 if (links_massiv && rechts_massiv)
1151 graphic = GFX_MAUERWERK;
1152 else if (links_massiv)
1153 graphic = GFX_MAUER_R;
1154 else if (rechts_massiv)
1155 graphic = GFX_MAUER_L;
1157 else if ((element == EL_INVISIBLE_STEEL ||
1158 element == EL_UNSICHTBAR ||
1159 element == EL_SAND_INVISIBLE) && game.light_time_left)
1161 graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
1162 element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
1163 GFX_SAND_INVISIBLE_ON);
1167 DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
1168 else if (mask_mode == USE_MASKING)
1169 DrawGraphicThruMask(x, y, graphic);
1171 DrawGraphic(x, y, graphic);
1174 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1175 int cut_mode, int mask_mode)
1177 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1178 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1179 cut_mode, mask_mode);
1182 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1185 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1188 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1191 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1194 void DrawScreenElementThruMask(int x, int y, int element)
1196 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1199 void DrawLevelElementThruMask(int x, int y, int element)
1201 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1204 void DrawLevelFieldThruMask(int x, int y)
1206 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1209 void ErdreichAnbroeckeln(int x, int y)
1211 int i, width, height, cx,cy;
1212 int ux = LEVELX(x), uy = LEVELY(y);
1213 int element, graphic;
1215 static int xy[4][2] =
1223 if (!IN_LEV_FIELD(ux, uy))
1226 element = Feld[ux][uy];
1228 if (element == EL_ERDREICH ||
1229 element == EL_LANDMINE ||
1230 element == EL_TRAP_INACTIVE ||
1231 element == EL_TRAP_ACTIVE)
1233 if (!IN_SCR_FIELD(x, y))
1236 graphic = GFX_ERDENRAND;
1242 uxx = ux + xy[i][0];
1243 uyy = uy + xy[i][1];
1244 if (!IN_LEV_FIELD(uxx, uyy))
1247 element = Feld[uxx][uyy];
1249 if (element == EL_ERDREICH ||
1250 element == EL_LANDMINE ||
1251 element == EL_TRAP_INACTIVE ||
1252 element == EL_TRAP_ACTIVE)
1255 if (i == 1 || i == 2)
1259 cx = (i == 2 ? TILEX - snip : 0);
1267 cy = (i == 3 ? TILEY - snip : 0);
1270 BlitBitmap(pix[PIX_BACK], drawto_field,
1271 SX + (graphic % GFX_PER_LINE) * TILEX + cx,
1272 SY + (graphic / GFX_PER_LINE) * TILEY + cy,
1273 width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
1276 MarkTileDirty(x, y);
1280 graphic = GFX_ERDENRAND;
1284 int xx, yy, uxx, uyy;
1288 uxx = ux + xy[i][0];
1289 uyy = uy + xy[i][1];
1291 if (!IN_LEV_FIELD(uxx, uyy) ||
1292 (Feld[uxx][uyy] != EL_ERDREICH &&
1293 Feld[uxx][uyy] != EL_LANDMINE &&
1294 Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
1295 Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
1296 !IN_SCR_FIELD(xx, yy))
1299 if (i == 1 || i == 2)
1303 cx = (i == 1 ? TILEX - snip : 0);
1311 cy = (i==0 ? TILEY-snip : 0);
1314 BlitBitmap(pix[PIX_BACK], drawto_field,
1315 SX + (graphic % GFX_PER_LINE) * TILEX + cx,
1316 SY + (graphic / GFX_PER_LINE) * TILEY + cy,
1317 width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
1319 MarkTileDirty(xx, yy);
1324 void DrawScreenElement(int x, int y, int element)
1326 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1327 ErdreichAnbroeckeln(x, y);
1330 void DrawLevelElement(int x, int y, int element)
1332 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1333 DrawScreenElement(SCREENX(x), SCREENY(y), element);
1336 void DrawScreenField(int x, int y)
1338 int ux = LEVELX(x), uy = LEVELY(y);
1341 if (!IN_LEV_FIELD(ux, uy))
1343 if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
1344 element = EL_LEERRAUM;
1346 element = BorderElement;
1348 DrawScreenElement(x, y, element);
1352 element = Feld[ux][uy];
1354 if (IS_MOVING(ux, uy))
1356 int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
1357 boolean cut_mode = NO_CUTTING;
1359 if (Store[ux][uy] == EL_MORAST_LEER ||
1360 Store[ux][uy] == EL_MAGIC_WALL_EMPTY ||
1361 Store[ux][uy] == EL_MAGIC_WALL_BD_EMPTY ||
1362 Store[ux][uy] == EL_AMOEBE_NASS)
1363 cut_mode = CUT_ABOVE;
1364 else if (Store[ux][uy] == EL_MORAST_VOLL ||
1365 Store[ux][uy] == EL_MAGIC_WALL_FULL ||
1366 Store[ux][uy] == EL_MAGIC_WALL_BD_FULL)
1367 cut_mode = CUT_BELOW;
1369 if (cut_mode == CUT_ABOVE)
1370 DrawScreenElementShifted(x, y, 0, 0, Store[ux][uy], NO_CUTTING);
1372 DrawScreenElement(x, y, EL_LEERRAUM);
1375 DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
1377 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
1379 if (Store[ux][uy] == EL_SALZSAEURE)
1380 DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
1382 else if (IS_BLOCKED(ux, uy))
1387 boolean cut_mode = NO_CUTTING;
1389 Blocked2Moving(ux, uy, &oldx, &oldy);
1392 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1393 MovDir[oldx][oldy] == MV_RIGHT);
1395 if (Store[oldx][oldy] == EL_MORAST_LEER ||
1396 Store[oldx][oldy] == EL_MAGIC_WALL_EMPTY ||
1397 Store[oldx][oldy] == EL_MAGIC_WALL_BD_EMPTY ||
1398 Store[oldx][oldy] == EL_AMOEBE_NASS)
1399 cut_mode = CUT_ABOVE;
1401 DrawScreenElement(x, y, EL_LEERRAUM);
1402 element = Feld[oldx][oldy];
1405 DrawScreenElementShifted(sx,sy, MovPos[oldx][oldy],0,element,NO_CUTTING);
1407 DrawScreenElementShifted(sx,sy, 0,MovPos[oldx][oldy],element,cut_mode);
1409 else if (IS_DRAWABLE(element))
1410 DrawScreenElement(x, y, element);
1412 DrawScreenElement(x, y, EL_LEERRAUM);
1415 void DrawLevelField(int x, int y)
1417 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1418 DrawScreenField(SCREENX(x), SCREENY(y));
1419 else if (IS_MOVING(x, y))
1423 Moving2Blocked(x, y, &newx, &newy);
1424 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
1425 DrawScreenField(SCREENX(newx), SCREENY(newy));
1427 else if (IS_BLOCKED(x, y))
1431 Blocked2Moving(x, y, &oldx, &oldy);
1432 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
1433 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
1437 void DrawMiniElement(int x, int y, int element)
1443 DrawMiniGraphic(x, y, -1);
1447 graphic = el2gfx(element);
1448 DrawMiniGraphic(x, y, graphic);
1451 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
1453 int x = sx + scroll_x, y = sy + scroll_y;
1455 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
1456 DrawMiniElement(sx, sy, EL_LEERRAUM);
1457 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
1458 DrawMiniElement(sx, sy, Feld[x][y]);
1461 int steel_type, steel_position;
1464 { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
1465 { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
1466 { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
1467 { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
1468 { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
1469 { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
1472 steel_type = (BorderElement == EL_BETON ? 0 : 1);
1473 steel_position = (x == -1 && y == -1 ? 0 :
1474 x == lev_fieldx && y == -1 ? 1 :
1475 x == -1 && y == lev_fieldy ? 2 :
1476 x == lev_fieldx && y == lev_fieldy ? 3 :
1477 x == -1 || x == lev_fieldx ? 4 :
1478 y == -1 || y == lev_fieldy ? 5 : -1);
1480 if (steel_position != -1)
1481 DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
1485 void DrawMicroElement(int xpos, int ypos, int element)
1489 if (element == EL_LEERRAUM)
1492 graphic = el2gfx(element);
1494 if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
1496 graphic -= GFX_START_ROCKSSP;
1497 graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
1498 BlitBitmap(pix[PIX_SP], drawto,
1499 MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
1500 MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
1501 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1503 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
1505 graphic -= GFX_START_ROCKSDC;
1506 BlitBitmap(pix[PIX_DC], drawto,
1507 MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
1508 MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
1509 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1511 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
1513 graphic -= GFX_START_ROCKSMORE;
1514 BlitBitmap(pix[PIX_MORE], drawto,
1515 MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX,
1516 MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
1517 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1520 BlitBitmap(pix[PIX_BACK], drawto,
1521 MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
1522 MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
1523 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1532 for(x=BX1; x<=BX2; x++)
1533 for(y=BY1; y<=BY2; y++)
1534 DrawScreenField(x, y);
1536 redraw_mask |= REDRAW_FIELD;
1539 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
1543 for(x=0; x<size_x; x++)
1544 for(y=0; y<size_y; y++)
1545 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
1547 redraw_mask |= REDRAW_FIELD;
1550 static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
1554 ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
1556 if (lev_fieldx < STD_LEV_FIELDX)
1557 xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
1558 if (lev_fieldy < STD_LEV_FIELDY)
1559 ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
1561 xpos += MICRO_TILEX;
1562 ypos += MICRO_TILEY;
1564 for(x=-1; x<=STD_LEV_FIELDX; x++)
1566 for(y=-1; y<=STD_LEV_FIELDY; y++)
1568 int lx = from_x + x, ly = from_y + y;
1570 if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
1571 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1573 else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
1574 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1579 redraw_mask |= REDRAW_MICROLEVEL;
1582 #define MICROLABEL_EMPTY 0
1583 #define MICROLABEL_LEVEL_NAME 1
1584 #define MICROLABEL_CREATED_BY 2
1585 #define MICROLABEL_LEVEL_AUTHOR 3
1586 #define MICROLABEL_IMPORTED_FROM 4
1587 #define MICROLABEL_LEVEL_IMPORT_INFO 5
1589 #define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
1591 static void DrawMicroLevelLabelExt(int mode)
1593 char label_text[MAX_MICROLABEL_SIZE + 1];
1595 ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
1597 strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
1598 mode == MICROLABEL_CREATED_BY ? "created by" :
1599 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
1600 mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
1601 mode == MICROLABEL_LEVEL_IMPORT_INFO ?
1602 leveldir_current->imported_from : ""),
1603 MAX_MICROLABEL_SIZE);
1604 label_text[MAX_MICROLABEL_SIZE] = '\0';
1606 if (strlen(label_text) > 0)
1608 int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
1609 int lypos = MICROLABEL_YPOS;
1611 DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
1614 redraw_mask |= REDRAW_MICROLEVEL;
1617 void DrawMicroLevel(int xpos, int ypos, boolean restart)
1619 static unsigned long scroll_delay = 0;
1620 static unsigned long label_delay = 0;
1621 static int from_x, from_y, scroll_direction;
1622 static int label_state, label_counter;
1626 from_x = from_y = 0;
1627 scroll_direction = MV_RIGHT;
1631 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1632 DrawMicroLevelLabelExt(label_state);
1634 /* initialize delay counters */
1635 DelayReached(&scroll_delay, 0);
1636 DelayReached(&label_delay, 0);
1641 /* scroll micro level, if needed */
1642 if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
1643 DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
1645 switch (scroll_direction)
1651 scroll_direction = MV_UP;
1655 if (from_x < lev_fieldx - STD_LEV_FIELDX)
1658 scroll_direction = MV_DOWN;
1665 scroll_direction = MV_RIGHT;
1669 if (from_y < lev_fieldy - STD_LEV_FIELDY)
1672 scroll_direction = MV_LEFT;
1679 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1682 /* redraw micro level label, if needed */
1683 if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
1684 strcmp(level.author, ANONYMOUS_NAME) != 0 &&
1685 strcmp(level.author, leveldir_current->name) != 0 &&
1686 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
1688 int max_label_counter = 23;
1690 if (leveldir_current->imported_from != NULL)
1691 max_label_counter += 14;
1693 label_counter = (label_counter + 1) % max_label_counter;
1694 label_state = (label_counter >= 0 && label_counter <= 7 ?
1695 MICROLABEL_LEVEL_NAME :
1696 label_counter >= 9 && label_counter <= 12 ?
1697 MICROLABEL_CREATED_BY :
1698 label_counter >= 14 && label_counter <= 21 ?
1699 MICROLABEL_LEVEL_AUTHOR :
1700 label_counter >= 23 && label_counter <= 26 ?
1701 MICROLABEL_IMPORTED_FROM :
1702 label_counter >= 28 && label_counter <= 35 ?
1703 MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
1704 DrawMicroLevelLabelExt(label_state);
1708 int REQ_in_range(int x, int y)
1710 if (y > DY+249 && y < DY+278)
1712 if (x > DX+1 && x < DX+48)
1714 else if (x > DX+51 && x < DX+98)
1720 boolean Request(char *text, unsigned int req_state)
1722 int mx, my, ty, result = -1;
1723 unsigned int old_door_state;
1725 #if defined(PLATFORM_UNIX)
1726 /* pause network game while waiting for request to answer */
1727 if (options.network &&
1728 game_status == PLAYING &&
1729 req_state & REQUEST_WAIT_FOR)
1730 SendToServer_PausePlaying();
1733 old_door_state = GetDoorState();
1737 CloseDoor(DOOR_CLOSE_1);
1739 /* save old door content */
1740 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
1741 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
1742 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
1744 /* clear door drawing field */
1745 ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
1747 /* write text for request */
1748 for(ty=0; ty<13; ty++)
1756 for(tl=0,tx=0; tx<7; tl++,tx++)
1759 if (!tc || tc == 32)
1770 DrawTextExt(drawto, DX + 51 - (tl * 14)/2, DY + 8 + ty * 16,
1771 txt, FS_SMALL, FC_YELLOW);
1772 text += tl + (tc == 32 ? 1 : 0);
1775 if (req_state & REQ_ASK)
1777 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
1778 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
1780 else if (req_state & REQ_CONFIRM)
1782 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
1784 else if (req_state & REQ_PLAYER)
1786 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
1787 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
1788 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
1789 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
1792 /* copy request gadgets to door backbuffer */
1793 BlitBitmap(drawto, pix[PIX_DB_DOOR],
1794 DX, DY, DXSIZE, DYSIZE,
1795 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
1797 OpenDoor(DOOR_OPEN_1);
1803 if (!(req_state & REQUEST_WAIT_FOR))
1806 if (game_status != MAINMENU)
1809 button_status = MB_RELEASED;
1811 request_gadget_id = -1;
1823 case EVENT_BUTTONPRESS:
1824 case EVENT_BUTTONRELEASE:
1825 case EVENT_MOTIONNOTIFY:
1827 if (event.type == EVENT_MOTIONNOTIFY)
1829 if (!PointerInWindow(window))
1830 continue; /* window and pointer are on different screens */
1835 motion_status = TRUE;
1836 mx = ((MotionEvent *) &event)->x;
1837 my = ((MotionEvent *) &event)->y;
1841 motion_status = FALSE;
1842 mx = ((ButtonEvent *) &event)->x;
1843 my = ((ButtonEvent *) &event)->y;
1844 if (event.type == EVENT_BUTTONPRESS)
1845 button_status = ((ButtonEvent *) &event)->button;
1847 button_status = MB_RELEASED;
1850 /* this sets 'request_gadget_id' */
1851 HandleGadgets(mx, my, button_status);
1853 switch(request_gadget_id)
1855 case TOOL_CTRL_ID_YES:
1858 case TOOL_CTRL_ID_NO:
1861 case TOOL_CTRL_ID_CONFIRM:
1862 result = TRUE | FALSE;
1865 case TOOL_CTRL_ID_PLAYER_1:
1868 case TOOL_CTRL_ID_PLAYER_2:
1871 case TOOL_CTRL_ID_PLAYER_3:
1874 case TOOL_CTRL_ID_PLAYER_4:
1885 case EVENT_KEYPRESS:
1886 switch(GetEventKey((KeyEvent *)&event, TRUE))
1899 if (req_state & REQ_PLAYER)
1903 case EVENT_KEYRELEASE:
1904 key_joystick_mapping = 0;
1908 HandleOtherEvents(&event);
1912 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
1914 int joy = AnyJoystick();
1916 if (joy & JOY_BUTTON_1)
1918 else if (joy & JOY_BUTTON_2)
1924 /* don't eat all CPU time */
1928 if (game_status != MAINMENU)
1933 if (!(req_state & REQ_STAY_OPEN))
1935 CloseDoor(DOOR_CLOSE_1);
1937 if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
1939 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
1940 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
1941 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
1942 OpenDoor(DOOR_OPEN_1);
1948 #if defined(PLATFORM_UNIX)
1949 /* continue network game after request */
1950 if (options.network &&
1951 game_status == PLAYING &&
1952 req_state & REQUEST_WAIT_FOR)
1953 SendToServer_ContinuePlaying();
1959 unsigned int OpenDoor(unsigned int door_state)
1961 unsigned int new_door_state;
1963 if (door_state & DOOR_COPY_BACK)
1965 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
1966 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
1967 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
1968 door_state &= ~DOOR_COPY_BACK;
1971 new_door_state = MoveDoor(door_state);
1973 return(new_door_state);
1976 unsigned int CloseDoor(unsigned int door_state)
1978 unsigned int new_door_state;
1980 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
1981 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
1982 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
1983 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
1985 new_door_state = MoveDoor(door_state);
1987 return(new_door_state);
1990 unsigned int GetDoorState()
1992 return(MoveDoor(DOOR_GET_STATE));
1995 unsigned int MoveDoor(unsigned int door_state)
1997 static int door1 = DOOR_OPEN_1;
1998 static int door2 = DOOR_CLOSE_2;
1999 static unsigned long door_delay = 0;
2000 int x, start, stepsize = 2;
2001 unsigned long door_delay_value = stepsize * 5;
2003 if (door_state == DOOR_GET_STATE)
2004 return(door1 | door2);
2006 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
2007 door_state &= ~DOOR_OPEN_1;
2008 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
2009 door_state &= ~DOOR_CLOSE_1;
2010 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
2011 door_state &= ~DOOR_OPEN_2;
2012 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
2013 door_state &= ~DOOR_CLOSE_2;
2015 if (setup.quick_doors)
2018 door_delay_value = 0;
2019 StopSound(SND_OEFFNEN);
2022 if (door_state & DOOR_ACTION)
2024 if (!(door_state & DOOR_NO_DELAY))
2025 PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT);
2027 start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
2029 for(x=start; x<=DXSIZE; x+=stepsize)
2031 Bitmap *bitmap = pix[PIX_DOOR];
2032 GC gc = bitmap->stored_clip_gc;
2034 WaitUntilDelayReached(&door_delay, door_delay_value);
2036 if (door_state & DOOR_ACTION_1)
2038 int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
2039 int j = (DXSIZE - i) / 3;
2041 BlitBitmap(pix[PIX_DB_DOOR], drawto,
2042 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
2043 DXSIZE,DYSIZE - i/2, DX, DY);
2045 ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
2047 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2048 BlitBitmapMasked(bitmap, drawto,
2049 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
2050 DX + DXSIZE - i, DY + j);
2051 BlitBitmapMasked(bitmap, drawto,
2052 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
2053 DX + DXSIZE - i, DY + 140 + j);
2054 SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
2055 BlitBitmapMasked(bitmap, drawto,
2056 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
2058 BlitBitmapMasked(bitmap, drawto,
2059 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
2062 BlitBitmapMasked(bitmap, drawto,
2063 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
2065 BlitBitmapMasked(bitmap, drawto,
2066 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
2068 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2069 BlitBitmapMasked(bitmap, drawto,
2070 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
2071 DX + DXSIZE - i, DY + 77 + j);
2072 BlitBitmapMasked(bitmap, drawto,
2073 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
2074 DX + DXSIZE - i, DY + 203 + j);
2076 redraw_mask |= REDRAW_DOOR_1;
2079 if (door_state & DOOR_ACTION_2)
2081 int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
2082 int j = (VXSIZE - i) / 3;
2084 BlitBitmap(pix[PIX_DB_DOOR], drawto,
2085 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
2086 VXSIZE, VYSIZE - i/2, VX, VY);
2088 ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
2090 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2091 BlitBitmapMasked(bitmap, drawto,
2092 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
2093 VX + VXSIZE-i, VY+j);
2094 SetClipOrigin(bitmap, gc,
2095 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
2096 BlitBitmapMasked(bitmap, drawto,
2097 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
2100 BlitBitmapMasked(bitmap, drawto,
2101 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2102 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
2103 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2104 BlitBitmapMasked(bitmap, drawto,
2105 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2107 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
2109 redraw_mask |= REDRAW_DOOR_2;
2114 if (game_status == MAINMENU)
2119 if (setup.quick_doors)
2120 StopSound(SND_OEFFNEN);
2122 if (door_state & DOOR_ACTION_1)
2123 door1 = door_state & DOOR_ACTION_1;
2124 if (door_state & DOOR_ACTION_2)
2125 door2 = door_state & DOOR_ACTION_2;
2127 return (door1 | door2);
2130 void DrawSpecialEditorDoor()
2132 /* draw bigger toolbox window */
2133 BlitBitmap(pix[PIX_DOOR], drawto,
2134 DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
2136 redraw_mask |= REDRAW_ALL;
2139 void UndrawSpecialEditorDoor()
2141 /* draw normal tape recorder window */
2142 BlitBitmap(pix[PIX_BACK], drawto,
2143 562, 344, 108, 56, EX - 4, EY - 12);
2145 redraw_mask |= REDRAW_ALL;
2149 int ReadPixel(DrawBuffer *bitmap, int x, int y)
2151 XImage *pixel_image;
2152 unsigned long pixel_value;
2154 pixel_image = XGetImage(display, bitmap->drawable,
2155 x, y, 1, 1, AllPlanes, ZPixmap);
2156 pixel_value = XGetPixel(pixel_image, 0, 0);
2158 XDestroyImage(pixel_image);
2164 /* ---------- new tool button stuff ---------------------------------------- */
2166 /* graphic position values for tool buttons */
2167 #define TOOL_BUTTON_YES_XPOS 2
2168 #define TOOL_BUTTON_YES_YPOS 250
2169 #define TOOL_BUTTON_YES_GFX_YPOS 0
2170 #define TOOL_BUTTON_YES_XSIZE 46
2171 #define TOOL_BUTTON_YES_YSIZE 28
2172 #define TOOL_BUTTON_NO_XPOS 52
2173 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
2174 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
2175 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
2176 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
2177 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
2178 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
2179 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
2180 #define TOOL_BUTTON_CONFIRM_XSIZE 96
2181 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
2182 #define TOOL_BUTTON_PLAYER_XSIZE 30
2183 #define TOOL_BUTTON_PLAYER_YSIZE 30
2184 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
2185 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
2186 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
2187 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
2188 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2189 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2190 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2191 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2192 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2193 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2194 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2195 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2196 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2197 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2198 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2199 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2200 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2201 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2202 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2203 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2212 } toolbutton_info[NUM_TOOL_BUTTONS] =
2215 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
2216 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
2217 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
2222 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
2223 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
2224 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
2229 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
2230 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
2231 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
2232 TOOL_CTRL_ID_CONFIRM,
2236 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2237 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
2238 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2239 TOOL_CTRL_ID_PLAYER_1,
2243 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2244 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
2245 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2246 TOOL_CTRL_ID_PLAYER_2,
2250 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2251 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
2252 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2253 TOOL_CTRL_ID_PLAYER_3,
2257 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2258 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
2259 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2260 TOOL_CTRL_ID_PLAYER_4,
2266 static void DoNotDisplayInfoText(void *ptr)
2272 void CreateToolButtons()
2276 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2278 Bitmap *gd_bitmap = pix[PIX_DOOR];
2279 Bitmap *deco_bitmap = None;
2280 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
2281 struct GadgetInfo *gi;
2282 unsigned long event_mask;
2283 int gd_xoffset, gd_yoffset;
2284 int gd_x1, gd_x2, gd_y;
2287 event_mask = GD_EVENT_RELEASED;
2289 gd_xoffset = toolbutton_info[i].xpos;
2290 gd_yoffset = toolbutton_info[i].ypos;
2291 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
2292 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
2293 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
2295 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
2297 getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
2298 &deco_bitmap, &deco_x, &deco_y);
2299 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
2300 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
2303 gi = CreateGadget(GDI_CUSTOM_ID, id,
2304 GDI_INFO_TEXT, toolbutton_info[i].infotext,
2305 GDI_X, DX + toolbutton_info[i].x,
2306 GDI_Y, DY + toolbutton_info[i].y,
2307 GDI_WIDTH, toolbutton_info[i].width,
2308 GDI_HEIGHT, toolbutton_info[i].height,
2309 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2310 GDI_STATE, GD_BUTTON_UNPRESSED,
2311 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2312 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2313 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
2314 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
2315 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
2316 GDI_DECORATION_SHIFTING, 1, 1,
2317 GDI_EVENT_MASK, event_mask,
2320 GDI_CALLBACK_INFO, DoNotDisplayInfoText,
2323 GDI_CALLBACK_ACTION, HandleToolButtons,
2327 Error(ERR_EXIT, "cannot create gadget");
2329 tool_gadget[id] = gi;
2333 static void UnmapToolButtons()
2337 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2338 UnmapGadget(tool_gadget[i]);
2341 static void HandleToolButtons(struct GadgetInfo *gi)
2343 request_gadget_id = gi->custom_id;
2346 int el2gfx(int element)
2350 case EL_LEERRAUM: return -1;
2351 case EL_ERDREICH: return GFX_ERDREICH;
2352 case EL_MAUERWERK: return GFX_MAUERWERK;
2353 case EL_FELSBODEN: return GFX_FELSBODEN;
2354 case EL_FELSBROCKEN: return GFX_FELSBROCKEN;
2355 case EL_SCHLUESSEL: return GFX_SCHLUESSEL;
2356 case EL_EDELSTEIN: return GFX_EDELSTEIN;
2357 case EL_AUSGANG_ZU: return GFX_AUSGANG_ZU;
2358 case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT;
2359 case EL_AUSGANG_AUF: return GFX_AUSGANG_AUF;
2360 case EL_SPIELFIGUR: return GFX_SPIELFIGUR;
2361 case EL_SPIELER1: return GFX_SPIELER1;
2362 case EL_SPIELER2: return GFX_SPIELER2;
2363 case EL_SPIELER3: return GFX_SPIELER3;
2364 case EL_SPIELER4: return GFX_SPIELER4;
2365 case EL_KAEFER: return GFX_KAEFER;
2366 case EL_KAEFER_RIGHT: return GFX_KAEFER_RIGHT;
2367 case EL_KAEFER_UP: return GFX_KAEFER_UP;
2368 case EL_KAEFER_LEFT: return GFX_KAEFER_LEFT;
2369 case EL_KAEFER_DOWN: return GFX_KAEFER_DOWN;
2370 case EL_FLIEGER: return GFX_FLIEGER;
2371 case EL_FLIEGER_RIGHT: return GFX_FLIEGER_RIGHT;
2372 case EL_FLIEGER_UP: return GFX_FLIEGER_UP;
2373 case EL_FLIEGER_LEFT: return GFX_FLIEGER_LEFT;
2374 case EL_FLIEGER_DOWN: return GFX_FLIEGER_DOWN;
2375 case EL_BUTTERFLY: return GFX_BUTTERFLY;
2376 case EL_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
2377 case EL_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
2378 case EL_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
2379 case EL_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
2380 case EL_FIREFLY: return GFX_FIREFLY;
2381 case EL_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
2382 case EL_FIREFLY_UP: return GFX_FIREFLY_UP;
2383 case EL_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
2384 case EL_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
2385 case EL_MAMPFER: return GFX_MAMPFER;
2386 case EL_ROBOT: return GFX_ROBOT;
2387 case EL_BETON: return GFX_BETON;
2388 case EL_DIAMANT: return GFX_DIAMANT;
2389 case EL_MORAST_LEER: return GFX_MORAST_LEER;
2390 case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
2391 case EL_TROPFEN: return GFX_TROPFEN;
2392 case EL_BOMBE: return GFX_BOMBE;
2393 case EL_MAGIC_WALL_OFF: return GFX_MAGIC_WALL_OFF;
2394 case EL_MAGIC_WALL_EMPTY: return GFX_MAGIC_WALL_EMPTY;
2395 case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
2396 case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
2397 case EL_SALZSAEURE: return GFX_SALZSAEURE;
2398 case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT;
2399 case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS;
2400 case EL_AMOEBE_NORM: return GFX_AMOEBE_NORM;
2401 case EL_AMOEBE_VOLL: return GFX_AMOEBE_VOLL;
2402 case EL_AMOEBE_BD: return GFX_AMOEBE_BD;
2403 case EL_AMOEBA2DIAM: return GFX_AMOEBA2DIAM;
2404 case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
2405 case EL_LIFE: return GFX_LIFE;
2406 case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
2407 case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
2408 case EL_BADEWANNE: return GFX_BADEWANNE;
2409 case EL_BADEWANNE1: return GFX_BADEWANNE1;
2410 case EL_BADEWANNE2: return GFX_BADEWANNE2;
2411 case EL_BADEWANNE3: return GFX_BADEWANNE3;
2412 case EL_BADEWANNE4: return GFX_BADEWANNE4;
2413 case EL_BADEWANNE5: return GFX_BADEWANNE5;
2414 case EL_ABLENK_AUS: return GFX_ABLENK_AUS;
2415 case EL_ABLENK_EIN: return GFX_ABLENK_EIN;
2416 case EL_SCHLUESSEL1: return GFX_SCHLUESSEL1;
2417 case EL_SCHLUESSEL2: return GFX_SCHLUESSEL2;
2418 case EL_SCHLUESSEL3: return GFX_SCHLUESSEL3;
2419 case EL_SCHLUESSEL4: return GFX_SCHLUESSEL4;
2420 case EL_PFORTE1: return GFX_PFORTE1;
2421 case EL_PFORTE2: return GFX_PFORTE2;
2422 case EL_PFORTE3: return GFX_PFORTE3;
2423 case EL_PFORTE4: return GFX_PFORTE4;
2424 case EL_PFORTE1X: return GFX_PFORTE1X;
2425 case EL_PFORTE2X: return GFX_PFORTE2X;
2426 case EL_PFORTE3X: return GFX_PFORTE3X;
2427 case EL_PFORTE4X: return GFX_PFORTE4X;
2428 case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
2429 case EL_PACMAN: return GFX_PACMAN;
2430 case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
2431 case EL_PACMAN_UP: return GFX_PACMAN_UP;
2432 case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
2433 case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
2434 case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
2435 case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
2436 case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
2437 case EL_BIRNE_AUS: return GFX_BIRNE_AUS;
2438 case EL_BIRNE_EIN: return GFX_BIRNE_EIN;
2439 case EL_ZEIT_VOLL: return GFX_ZEIT_VOLL;
2440 case EL_ZEIT_LEER: return GFX_ZEIT_LEER;
2441 case EL_MAUER_LEBT: return GFX_MAUER_LEBT;
2442 case EL_MAUER_X: return GFX_MAUER_X;
2443 case EL_MAUER_Y: return GFX_MAUER_Y;
2444 case EL_MAUER_XY: return GFX_MAUER_XY;
2445 case EL_EDELSTEIN_BD: return GFX_EDELSTEIN_BD;
2446 case EL_EDELSTEIN_GELB: return GFX_EDELSTEIN_GELB;
2447 case EL_EDELSTEIN_ROT: return GFX_EDELSTEIN_ROT;
2448 case EL_EDELSTEIN_LILA: return GFX_EDELSTEIN_LILA;
2449 case EL_ERZ_EDEL_BD: return GFX_ERZ_EDEL_BD;
2450 case EL_ERZ_EDEL_GELB: return GFX_ERZ_EDEL_GELB;
2451 case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
2452 case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
2453 case EL_MAMPFER2: return GFX_MAMPFER2;
2454 case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
2455 case EL_MAGIC_WALL_BD_EMPTY:return GFX_MAGIC_WALL_BD_EMPTY;
2456 case EL_MAGIC_WALL_BD_FULL: return GFX_MAGIC_WALL_BD_FULL;
2457 case EL_MAGIC_WALL_BD_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
2458 case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
2459 case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
2460 case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
2461 case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
2462 case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
2463 case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
2464 case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
2465 case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
2466 case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
2467 case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
2468 case EL_MOLE: return GFX_MOLE;
2469 case EL_PINGUIN: return GFX_PINGUIN;
2470 case EL_SCHWEIN: return GFX_SCHWEIN;
2471 case EL_DRACHE: return GFX_DRACHE;
2472 case EL_SONDE: return GFX_SONDE;
2473 case EL_PFEIL_LEFT: return GFX_PFEIL_LEFT;
2474 case EL_PFEIL_RIGHT: return GFX_PFEIL_RIGHT;
2475 case EL_PFEIL_UP: return GFX_PFEIL_UP;
2476 case EL_PFEIL_DOWN: return GFX_PFEIL_DOWN;
2477 case EL_SPEED_PILL: return GFX_SPEED_PILL;
2478 case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
2479 case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
2480 case EL_SP_ZONK: return GFX_SP_ZONK;
2481 /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
2482 case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
2483 case EL_BLACK_ORB: return GFX_BLACK_ORB;
2484 case EL_EM_GATE_1: return GFX_EM_GATE_1;
2485 case EL_EM_GATE_2: return GFX_EM_GATE_2;
2486 case EL_EM_GATE_3: return GFX_EM_GATE_3;
2487 case EL_EM_GATE_4: return GFX_EM_GATE_4;
2488 case EL_EM_GATE_1X: return GFX_EM_GATE_1X;
2489 case EL_EM_GATE_2X: return GFX_EM_GATE_2X;
2490 case EL_EM_GATE_3X: return GFX_EM_GATE_3X;
2491 case EL_EM_GATE_4X: return GFX_EM_GATE_4X;
2492 case EL_EM_KEY_1_FILE: return GFX_EM_KEY_1;
2493 case EL_EM_KEY_2_FILE: return GFX_EM_KEY_2;
2494 case EL_EM_KEY_3_FILE: return GFX_EM_KEY_3;
2495 case EL_EM_KEY_4_FILE: return GFX_EM_KEY_4;
2496 case EL_EM_KEY_1: return GFX_EM_KEY_1;
2497 case EL_EM_KEY_2: return GFX_EM_KEY_2;
2498 case EL_EM_KEY_3: return GFX_EM_KEY_3;
2499 case EL_EM_KEY_4: return GFX_EM_KEY_4;
2500 case EL_PEARL: return GFX_PEARL;
2501 case EL_CRYSTAL: return GFX_CRYSTAL;
2502 case EL_WALL_PEARL: return GFX_WALL_PEARL;
2503 case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
2504 case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
2505 case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
2506 case EL_KEY_WHITE: return GFX_KEY_WHITE;
2507 case EL_SHIELD_PASSIVE: return GFX_SHIELD_PASSIVE;
2508 case EL_SHIELD_ACTIVE: return GFX_SHIELD_ACTIVE;
2509 case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
2510 case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
2511 case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
2512 case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
2513 case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
2514 case EL_BELT1_LEFT: return GFX_BELT1_LEFT;
2515 case EL_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
2516 case EL_BELT1_RIGHT: return GFX_BELT1_RIGHT;
2517 case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
2518 case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
2519 case EL_BELT1_SWITCH_RIGHT: return GFX_BELT1_SWITCH_RIGHT;
2520 case EL_BELT2_LEFT: return GFX_BELT2_LEFT;
2521 case EL_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
2522 case EL_BELT2_RIGHT: return GFX_BELT2_RIGHT;
2523 case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
2524 case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
2525 case EL_BELT2_SWITCH_RIGHT: return GFX_BELT2_SWITCH_RIGHT;
2526 case EL_BELT3_LEFT: return GFX_BELT3_LEFT;
2527 case EL_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
2528 case EL_BELT3_RIGHT: return GFX_BELT3_RIGHT;
2529 case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
2530 case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
2531 case EL_BELT3_SWITCH_RIGHT: return GFX_BELT3_SWITCH_RIGHT;
2532 case EL_BELT4_LEFT: return GFX_BELT4_LEFT;
2533 case EL_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
2534 case EL_BELT4_RIGHT: return GFX_BELT4_RIGHT;
2535 case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
2536 case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
2537 case EL_BELT4_SWITCH_RIGHT: return GFX_BELT4_SWITCH_RIGHT;
2538 case EL_LANDMINE: return GFX_LANDMINE;
2539 case EL_ENVELOPE: return GFX_ENVELOPE;
2540 case EL_LIGHT_SWITCH_OFF: return GFX_LIGHT_SWITCH_OFF;
2541 case EL_LIGHT_SWITCH_ON: return GFX_LIGHT_SWITCH_ON;
2542 case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
2543 case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
2544 case EL_SIGN_STOP: return GFX_SIGN_STOP;
2545 case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
2546 case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
2547 case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
2548 case EL_SIGN_HEART: return GFX_SIGN_HEART;
2549 case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
2550 case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
2551 case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
2552 case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
2553 case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
2554 case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
2555 case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
2556 case EL_MOLE_UP: return GFX_MOLE_UP;
2557 case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
2558 case EL_STEEL_SLANTED: return GFX_STEEL_SLANTED;
2559 case EL_SAND_INVISIBLE: return GFX_SAND_INVISIBLE;
2560 case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
2561 case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
2562 case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
2563 case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
2564 case EL_TIMEGATE_SWITCH_ON: return GFX_TIMEGATE_SWITCH;
2565 case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
2566 case EL_BALLOON: return GFX_BALLOON;
2567 case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
2568 case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
2569 case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
2570 case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
2571 case EL_BALLOON_SEND_ANY: return GFX_BALLOON_SEND_ANY;
2572 case EL_EMC_STEEL_WALL_1: return GFX_EMC_STEEL_WALL_1;
2573 case EL_EMC_STEEL_WALL_2: return GFX_EMC_STEEL_WALL_2;
2574 case EL_EMC_STEEL_WALL_3: return GFX_EMC_STEEL_WALL_3;
2575 case EL_EMC_STEEL_WALL_4: return GFX_EMC_STEEL_WALL_4;
2576 case EL_EMC_WALL_1: return GFX_EMC_WALL_1;
2577 case EL_EMC_WALL_2: return GFX_EMC_WALL_2;
2578 case EL_EMC_WALL_3: return GFX_EMC_WALL_3;
2579 case EL_EMC_WALL_4: return GFX_EMC_WALL_4;
2580 case EL_EMC_WALL_5: return GFX_EMC_WALL_5;
2581 case EL_EMC_WALL_6: return GFX_EMC_WALL_6;
2582 case EL_EMC_WALL_7: return GFX_EMC_WALL_7;
2583 case EL_EMC_WALL_8: return GFX_EMC_WALL_8;
2584 case EL_TUBE_CROSS: return GFX_TUBE_CROSS;
2585 case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
2586 case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
2587 case EL_TUBE_VERT_LEFT: return GFX_TUBE_VERT_LEFT;
2588 case EL_TUBE_VERT_RIGHT: return GFX_TUBE_VERT_RIGHT;
2589 case EL_TUBE_HORIZ_UP: return GFX_TUBE_HORIZ_UP;
2590 case EL_TUBE_HORIZ_DOWN: return GFX_TUBE_HORIZ_DOWN;
2591 case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
2592 case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
2593 case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
2594 case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
2595 case EL_SPRING: return GFX_SPRING;
2596 case EL_SPRING_MOVING: return GFX_SPRING;
2597 case EL_TRAP_INACTIVE: return GFX_TRAP_INACTIVE;
2598 case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
2599 case EL_BD_WALL: return GFX_BD_WALL;
2600 case EL_BD_ROCK: return GFX_BD_ROCK;
2601 case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
2602 case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
2606 if (IS_CHAR(element))
2607 return GFX_CHAR_START + (element - EL_CHAR_START);
2608 else if (element >= EL_SP_START && element <= EL_SP_END)
2610 int nr_element = element - EL_SP_START;
2611 int gfx_per_line = 8;
2613 (nr_element / gfx_per_line) * SP_PER_LINE +
2614 (nr_element % gfx_per_line);
2616 return GFX_START_ROCKSSP + nr_graphic;