1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX FALSE
28 #define DEBUG_FRAME_TIME FALSE
30 /* tool button identifiers */
31 #define TOOL_CTRL_ID_YES 0
32 #define TOOL_CTRL_ID_NO 1
33 #define TOOL_CTRL_ID_CONFIRM 2
34 #define TOOL_CTRL_ID_PLAYER_1 3
35 #define TOOL_CTRL_ID_PLAYER_2 4
36 #define TOOL_CTRL_ID_PLAYER_3 5
37 #define TOOL_CTRL_ID_PLAYER_4 6
39 #define NUM_TOOL_BUTTONS 7
41 /* constants for number of doors and door parts */
43 #define NUM_PANELS NUM_DOORS
44 // #define NUM_PANELS 0
45 #define MAX_PARTS_PER_DOOR 8
46 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
47 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
50 struct DoorPartOrderInfo
56 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
58 struct DoorPartControlInfo
62 struct DoorPartPosInfo *pos;
65 static struct DoorPartControlInfo door_part_controls[] =
69 IMG_GFX_DOOR_1_PART_1,
74 IMG_GFX_DOOR_1_PART_2,
79 IMG_GFX_DOOR_1_PART_3,
84 IMG_GFX_DOOR_1_PART_4,
89 IMG_GFX_DOOR_1_PART_5,
94 IMG_GFX_DOOR_1_PART_6,
99 IMG_GFX_DOOR_1_PART_7,
104 IMG_GFX_DOOR_1_PART_8,
110 IMG_GFX_DOOR_2_PART_1,
115 IMG_GFX_DOOR_2_PART_2,
120 IMG_GFX_DOOR_2_PART_3,
125 IMG_GFX_DOOR_2_PART_4,
130 IMG_GFX_DOOR_2_PART_5,
135 IMG_GFX_DOOR_2_PART_6,
140 IMG_GFX_DOOR_2_PART_7,
145 IMG_GFX_DOOR_2_PART_8,
151 IMG_BACKGROUND_PANEL,
168 /* forward declaration for internal use */
169 static void UnmapToolButtons();
170 static void HandleToolButtons(struct GadgetInfo *);
171 static int el_act_dir2crm(int, int, int);
172 static int el_act2crm(int, int);
174 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
175 static int request_gadget_id = -1;
177 static char *print_if_not_empty(int element)
179 static char *s = NULL;
180 char *token_name = element_info[element].token_name;
185 s = checked_malloc(strlen(token_name) + 10 + 1);
187 if (element != EL_EMPTY)
188 sprintf(s, "%d\t['%s']", element, token_name);
190 sprintf(s, "%d", element);
195 int correctLevelPosX_EM(int lx)
198 lx -= (BorderElement != EL_EMPTY ? 1 : 0);
203 int correctLevelPosY_EM(int ly)
206 ly -= (BorderElement != EL_EMPTY ? 1 : 0);
211 static int getFieldbufferOffsetX_RND()
213 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
214 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
215 int dx_var = dx * TILESIZE_VAR / TILESIZE;
218 if (EVEN(SCR_FIELDX))
220 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
222 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
223 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
225 fx += (dx_var > 0 ? TILEX_VAR : 0);
232 if (full_lev_fieldx <= SCR_FIELDX)
234 if (EVEN(SCR_FIELDX))
235 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
237 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
243 static int getFieldbufferOffsetY_RND()
245 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
246 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
247 int dy_var = dy * TILESIZE_VAR / TILESIZE;
250 if (EVEN(SCR_FIELDY))
252 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
254 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
255 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
257 fy += (dy_var > 0 ? TILEY_VAR : 0);
264 if (full_lev_fieldy <= SCR_FIELDY)
266 if (EVEN(SCR_FIELDY))
267 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
269 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
275 static int getLevelFromScreenX_RND(int sx)
277 int fx = getFieldbufferOffsetX_RND();
280 int lx = LEVELX((px + dx) / TILESIZE_VAR);
285 static int getLevelFromScreenY_RND(int sy)
287 int fy = getFieldbufferOffsetY_RND();
290 int ly = LEVELY((py + dy) / TILESIZE_VAR);
295 static int getLevelFromScreenX_EM(int sx)
297 int level_xsize = level.native_em_level->lev->width;
298 int full_xsize = level_xsize * TILESIZE_VAR;
300 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
302 int fx = getFieldbufferOffsetX_EM();
305 int lx = LEVELX((px + dx) / TILESIZE_VAR);
307 lx = correctLevelPosX_EM(lx);
312 static int getLevelFromScreenY_EM(int sy)
314 int level_ysize = level.native_em_level->lev->height;
315 int full_ysize = level_ysize * TILESIZE_VAR;
317 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
319 int fy = getFieldbufferOffsetY_EM();
322 int ly = LEVELY((py + dy) / TILESIZE_VAR);
324 ly = correctLevelPosY_EM(ly);
329 static int getLevelFromScreenX_SP(int sx)
331 int menBorder = setup.sp_show_border_elements;
332 int level_xsize = level.native_sp_level->width;
333 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
335 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
337 int fx = getFieldbufferOffsetX_SP();
340 int lx = LEVELX((px + dx) / TILESIZE_VAR);
345 static int getLevelFromScreenY_SP(int sy)
347 int menBorder = setup.sp_show_border_elements;
348 int level_ysize = level.native_sp_level->height;
349 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
351 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
353 int fy = getFieldbufferOffsetY_SP();
356 int ly = LEVELY((py + dy) / TILESIZE_VAR);
361 int getLevelFromScreenX(int x)
363 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
364 return getLevelFromScreenX_EM(x);
365 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
366 return getLevelFromScreenX_SP(x);
368 return getLevelFromScreenX_RND(x);
371 int getLevelFromScreenY(int y)
373 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
374 return getLevelFromScreenY_EM(y);
375 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
376 return getLevelFromScreenY_SP(y);
378 return getLevelFromScreenY_RND(y);
381 void DumpTile(int x, int y)
386 printf_line("-", 79);
387 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
388 printf_line("-", 79);
390 if (!IN_LEV_FIELD(x, y))
392 printf("(not in level field)\n");
398 printf(" Feld: %d\t['%s']\n", Feld[x][y],
399 element_info[Feld[x][y]].token_name);
400 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
401 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
402 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
403 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
404 printf(" MovPos: %d\n", MovPos[x][y]);
405 printf(" MovDir: %d\n", MovDir[x][y]);
406 printf(" MovDelay: %d\n", MovDelay[x][y]);
407 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
408 printf(" CustomValue: %d\n", CustomValue[x][y]);
409 printf(" GfxElement: %d\n", GfxElement[x][y]);
410 printf(" GfxAction: %d\n", GfxAction[x][y]);
411 printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
412 printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy);
416 void DumpTileFromScreen(int sx, int sy)
418 int lx = getLevelFromScreenX(sx);
419 int ly = getLevelFromScreenY(sy);
424 void SetDrawtoField(int mode)
426 if (mode == DRAW_TO_FIELDBUFFER)
432 BX2 = SCR_FIELDX + 1;
433 BY2 = SCR_FIELDY + 1;
435 drawto_field = fieldbuffer;
437 else /* DRAW_TO_BACKBUFFER */
443 BX2 = SCR_FIELDX - 1;
444 BY2 = SCR_FIELDY - 1;
446 drawto_field = backbuffer;
450 static void RedrawPlayfield_RND()
452 if (game.envelope_active)
455 DrawLevel(REDRAW_ALL);
459 void RedrawPlayfield()
461 if (game_status != GAME_MODE_PLAYING)
464 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
465 RedrawPlayfield_EM(TRUE);
466 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
467 RedrawPlayfield_SP(TRUE);
468 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
469 RedrawPlayfield_RND();
471 BlitScreenToBitmap(backbuffer);
473 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
477 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
480 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
481 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
483 if (x == -1 && y == -1)
486 if (draw_target == DRAW_TO_SCREEN)
487 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
489 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
492 static void DrawMaskedBorderExt_FIELD(int draw_target)
494 if (global.border_status >= GAME_MODE_MAIN &&
495 global.border_status <= GAME_MODE_PLAYING &&
496 border.draw_masked[global.border_status])
497 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
501 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
503 // when drawing to backbuffer, never draw border over open doors
504 if (draw_target == DRAW_TO_BACKBUFFER &&
505 (GetDoorState() & DOOR_OPEN_1))
508 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
509 (global.border_status != GAME_MODE_EDITOR ||
510 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
511 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
514 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
516 // when drawing to backbuffer, never draw border over open doors
517 if (draw_target == DRAW_TO_BACKBUFFER &&
518 (GetDoorState() & DOOR_OPEN_2))
521 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
522 global.border_status != GAME_MODE_EDITOR)
523 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
526 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
528 /* currently not available */
531 static void DrawMaskedBorderExt_ALL(int draw_target)
533 DrawMaskedBorderExt_FIELD(draw_target);
534 DrawMaskedBorderExt_DOOR_1(draw_target);
535 DrawMaskedBorderExt_DOOR_2(draw_target);
536 DrawMaskedBorderExt_DOOR_3(draw_target);
539 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
541 /* never draw masked screen borders on borderless screens */
542 if (global.border_status == GAME_MODE_LOADING ||
543 global.border_status == GAME_MODE_TITLE)
546 if (redraw_mask & REDRAW_ALL)
547 DrawMaskedBorderExt_ALL(draw_target);
550 if (redraw_mask & REDRAW_FIELD)
551 DrawMaskedBorderExt_FIELD(draw_target);
552 if (redraw_mask & REDRAW_DOOR_1)
553 DrawMaskedBorderExt_DOOR_1(draw_target);
554 if (redraw_mask & REDRAW_DOOR_2)
555 DrawMaskedBorderExt_DOOR_2(draw_target);
556 if (redraw_mask & REDRAW_DOOR_3)
557 DrawMaskedBorderExt_DOOR_3(draw_target);
561 void DrawMaskedBorder_FIELD()
563 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
566 void DrawMaskedBorder(int redraw_mask)
568 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
571 void DrawMaskedBorderToTarget(int draw_target)
573 if (draw_target == DRAW_TO_BACKBUFFER ||
574 draw_target == DRAW_TO_SCREEN)
576 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
580 int last_border_status = global.border_status;
582 if (draw_target == DRAW_TO_FADE_SOURCE)
584 global.border_status = gfx.fade_border_source_status;
585 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
587 else if (draw_target == DRAW_TO_FADE_TARGET)
589 global.border_status = gfx.fade_border_target_status;
590 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
593 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
595 global.border_status = last_border_status;
596 gfx.masked_border_bitmap_ptr = backbuffer;
600 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
602 int fx = getFieldbufferOffsetX_RND();
603 int fy = getFieldbufferOffsetY_RND();
605 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
608 void BlitScreenToBitmap(Bitmap *target_bitmap)
610 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
611 BlitScreenToBitmap_EM(target_bitmap);
612 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
613 BlitScreenToBitmap_SP(target_bitmap);
614 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
615 BlitScreenToBitmap_RND(target_bitmap);
617 redraw_mask |= REDRAW_FIELD;
620 void DrawFramesPerSecond()
623 int font_nr = FONT_TEXT_2;
624 int font_width = getFontWidth(font_nr);
625 int draw_deactivation_mask = GetDrawDeactivationMask();
626 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
628 /* draw FPS with leading space (needed if field buffer deactivated) */
629 sprintf(text, " %04.1f fps", global.frames_per_second);
631 /* override draw deactivation mask (required for invisible warp mode) */
632 SetDrawDeactivationMask(REDRAW_NONE);
634 /* draw opaque FPS if field buffer deactivated, else draw masked FPS */
635 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
636 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
638 /* set draw deactivation mask to previous value */
639 SetDrawDeactivationMask(draw_deactivation_mask);
641 /* force full-screen redraw in this frame */
642 redraw_mask = REDRAW_ALL;
646 static void PrintFrameTimeDebugging()
648 static unsigned int last_counter = 0;
649 unsigned int counter = Counter();
650 int diff_1 = counter - last_counter;
651 int diff_2 = diff_1 - GAME_FRAME_DELAY;
653 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
654 char diff_bar[2 * diff_2_max + 5];
658 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
660 for (i = 0; i < diff_2_max; i++)
661 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
662 i >= diff_2_max - diff_2_cut ? '-' : ' ');
664 diff_bar[pos++] = '|';
666 for (i = 0; i < diff_2_max; i++)
667 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
669 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
671 diff_bar[pos++] = '\0';
673 Error(ERR_INFO, "%06d [%02d] [%c%02d] %s",
676 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
679 last_counter = counter;
683 static int unifiedRedrawMask(int mask)
685 if (mask & REDRAW_ALL)
688 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
694 static boolean equalRedrawMasks(int mask_1, int mask_2)
696 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
701 static int last_redraw_mask = REDRAW_NONE;
703 // force screen redraw in every frame to continue drawing global animations
704 // (but always use the last redraw mask to prevent unwanted side effects)
705 if (redraw_mask == REDRAW_NONE)
706 redraw_mask = last_redraw_mask;
708 last_redraw_mask = redraw_mask;
711 // masked border now drawn immediately when blitting backbuffer to window
713 // draw masked border to all viewports, if defined
714 DrawMaskedBorder(redraw_mask);
717 // draw frames per second (only if debug mode is enabled)
718 if (redraw_mask & REDRAW_FPS)
719 DrawFramesPerSecond();
721 // remove playfield redraw before potentially merging with doors redraw
722 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
723 redraw_mask &= ~REDRAW_FIELD;
725 // redraw complete window if both playfield and (some) doors need redraw
726 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
727 redraw_mask = REDRAW_ALL;
729 /* although redrawing the whole window would be fine for normal gameplay,
730 being able to only redraw the playfield is required for deactivating
731 certain drawing areas (mainly playfield) to work, which is needed for
732 warp-forward to be fast enough (by skipping redraw of most frames) */
734 if (redraw_mask & REDRAW_ALL)
736 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
738 else if (redraw_mask & REDRAW_FIELD)
740 BlitBitmap(backbuffer, window,
741 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
743 else if (redraw_mask & REDRAW_DOORS)
745 // merge door areas to prevent calling screen redraw more than once
751 if (redraw_mask & REDRAW_DOOR_1)
755 x2 = MAX(x2, DX + DXSIZE);
756 y2 = MAX(y2, DY + DYSIZE);
759 if (redraw_mask & REDRAW_DOOR_2)
763 x2 = MAX(x2, VX + VXSIZE);
764 y2 = MAX(y2, VY + VYSIZE);
767 if (redraw_mask & REDRAW_DOOR_3)
771 x2 = MAX(x2, EX + EXSIZE);
772 y2 = MAX(y2, EY + EYSIZE);
775 // make sure that at least one pixel is blitted, and inside the screen
776 // (else nothing is blitted, causing the animations not to be updated)
777 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
778 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
779 x2 = MIN(MAX(1, x2), WIN_XSIZE);
780 y2 = MIN(MAX(1, y2), WIN_YSIZE);
782 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
785 redraw_mask = REDRAW_NONE;
788 PrintFrameTimeDebugging();
792 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
794 unsigned int frame_delay_value_old = GetVideoFrameDelay();
796 SetVideoFrameDelay(frame_delay_value);
800 SetVideoFrameDelay(frame_delay_value_old);
803 static int fade_type_skip = FADE_TYPE_NONE;
805 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
807 void (*draw_border_function)(void) = NULL;
808 int x, y, width, height;
809 int fade_delay, post_delay;
811 if (fade_type == FADE_TYPE_FADE_OUT)
813 if (fade_type_skip != FADE_TYPE_NONE)
815 /* skip all fade operations until specified fade operation */
816 if (fade_type & fade_type_skip)
817 fade_type_skip = FADE_TYPE_NONE;
822 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
826 redraw_mask |= fade_mask;
828 if (fade_type == FADE_TYPE_SKIP)
830 fade_type_skip = fade_mode;
835 fade_delay = fading.fade_delay;
836 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
838 if (fade_type_skip != FADE_TYPE_NONE)
840 /* skip all fade operations until specified fade operation */
841 if (fade_type & fade_type_skip)
842 fade_type_skip = FADE_TYPE_NONE;
847 if (global.autoplay_leveldir)
852 if (fade_mask == REDRAW_FIELD)
857 height = FADE_SYSIZE;
859 if (border.draw_masked_when_fading)
860 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
862 DrawMaskedBorder_FIELD(); /* draw once */
864 else /* REDRAW_ALL */
872 if (!setup.fade_screens ||
874 fading.fade_mode == FADE_MODE_NONE)
876 if (fade_mode == FADE_MODE_FADE_OUT)
879 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
881 redraw_mask &= ~fade_mask;
886 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
887 draw_border_function);
889 redraw_mask &= ~fade_mask;
892 static void SetScreenStates_BeforeFadingIn()
894 // temporarily set screen mode for animations to screen after fading in
895 global.anim_status = global.anim_status_next;
897 // store backbuffer with all animations that will be started after fading in
898 if (fade_type_skip != FADE_MODE_SKIP_FADE_IN)
899 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
901 // set screen mode for animations back to fading
902 global.anim_status = GAME_MODE_PSEUDO_FADING;
905 static void SetScreenStates_AfterFadingIn()
907 // store new source screen (to use correct masked border for fading)
908 gfx.fade_border_source_status = global.border_status;
910 global.anim_status = global.anim_status_next;
913 static void SetScreenStates_BeforeFadingOut()
915 // store new target screen (to use correct masked border for fading)
916 gfx.fade_border_target_status = game_status;
918 // set screen mode for animations to fading
919 global.anim_status = GAME_MODE_PSEUDO_FADING;
921 // store backbuffer with all animations that will be stopped for fading out
922 if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
923 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
926 static void SetScreenStates_AfterFadingOut()
928 global.border_status = game_status;
931 void FadeIn(int fade_mask)
933 SetScreenStates_BeforeFadingIn();
936 DrawMaskedBorder(REDRAW_ALL);
939 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
940 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
942 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
946 FADE_SXSIZE = FULL_SXSIZE;
947 FADE_SYSIZE = FULL_SYSIZE;
949 if (game_status == GAME_MODE_PLAYING &&
950 strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
951 SetOverlayActive(TRUE);
953 SetScreenStates_AfterFadingIn();
955 // force update of global animation status in case of rapid screen changes
956 redraw_mask = REDRAW_ALL;
960 void FadeOut(int fade_mask)
962 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
963 if (!equalRedrawMasks(fade_mask, redraw_mask))
966 SetScreenStates_BeforeFadingOut();
968 SetOverlayActive(FALSE);
971 DrawMaskedBorder(REDRAW_ALL);
974 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
975 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
977 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
979 SetScreenStates_AfterFadingOut();
982 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
984 static struct TitleFadingInfo fading_leave_stored;
987 fading_leave_stored = fading_leave;
989 fading = fading_leave_stored;
992 void FadeSetEnterMenu()
994 fading = menu.enter_menu;
996 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
999 void FadeSetLeaveMenu()
1001 fading = menu.leave_menu;
1003 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1006 void FadeSetEnterScreen()
1008 fading = menu.enter_screen[game_status];
1010 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
1013 void FadeSetNextScreen()
1015 fading = menu.next_screen[game_status];
1017 // (do not overwrite fade mode set by FadeSetEnterScreen)
1018 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1021 void FadeSetLeaveScreen()
1023 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
1026 void FadeSetFromType(int type)
1028 if (type & TYPE_ENTER_SCREEN)
1029 FadeSetEnterScreen();
1030 else if (type & TYPE_ENTER)
1032 else if (type & TYPE_LEAVE)
1036 void FadeSetDisabled()
1038 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1040 fading = fading_none;
1043 void FadeSkipNextFadeIn()
1045 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1048 void FadeSkipNextFadeOut()
1050 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1053 Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1055 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1057 return (graphic == IMG_UNDEFINED ? NULL :
1058 graphic_info[graphic].bitmap != NULL || redefined ?
1059 graphic_info[graphic].bitmap :
1060 graphic_info[default_graphic].bitmap);
1063 Bitmap *getBackgroundBitmap(int graphic)
1065 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1068 Bitmap *getGlobalBorderBitmap(int graphic)
1070 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1073 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1076 (status == GAME_MODE_MAIN ||
1077 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1078 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1079 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1080 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1083 return getGlobalBorderBitmap(graphic);
1086 void SetWindowBackgroundImageIfDefined(int graphic)
1088 if (graphic_info[graphic].bitmap)
1089 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1092 void SetMainBackgroundImageIfDefined(int graphic)
1094 if (graphic_info[graphic].bitmap)
1095 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1098 void SetDoorBackgroundImageIfDefined(int graphic)
1100 if (graphic_info[graphic].bitmap)
1101 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1104 void SetWindowBackgroundImage(int graphic)
1106 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1109 void SetMainBackgroundImage(int graphic)
1111 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1114 void SetDoorBackgroundImage(int graphic)
1116 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1119 void SetPanelBackground()
1121 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1123 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1124 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1126 SetDoorBackgroundBitmap(bitmap_db_panel);
1129 void DrawBackground(int x, int y, int width, int height)
1131 /* "drawto" might still point to playfield buffer here (hall of fame) */
1132 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1134 if (IN_GFX_FIELD_FULL(x, y))
1135 redraw_mask |= REDRAW_FIELD;
1136 else if (IN_GFX_DOOR_1(x, y))
1137 redraw_mask |= REDRAW_DOOR_1;
1138 else if (IN_GFX_DOOR_2(x, y))
1139 redraw_mask |= REDRAW_DOOR_2;
1140 else if (IN_GFX_DOOR_3(x, y))
1141 redraw_mask |= REDRAW_DOOR_3;
1144 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1146 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1148 if (font->bitmap == NULL)
1151 DrawBackground(x, y, width, height);
1154 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1156 struct GraphicInfo *g = &graphic_info[graphic];
1158 if (g->bitmap == NULL)
1161 DrawBackground(x, y, width, height);
1164 static int game_status_last = -1;
1165 static Bitmap *global_border_bitmap_last = NULL;
1166 static Bitmap *global_border_bitmap = NULL;
1167 static int real_sx_last = -1, real_sy_last = -1;
1168 static int full_sxsize_last = -1, full_sysize_last = -1;
1169 static int dx_last = -1, dy_last = -1;
1170 static int dxsize_last = -1, dysize_last = -1;
1171 static int vx_last = -1, vy_last = -1;
1172 static int vxsize_last = -1, vysize_last = -1;
1174 boolean CheckIfGlobalBorderHasChanged()
1176 // if game status has not changed, global border has not changed either
1177 if (game_status == game_status_last)
1180 // determine and store new global border bitmap for current game status
1181 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1183 return (global_border_bitmap_last != global_border_bitmap);
1186 boolean CheckIfGlobalBorderRedrawIsNeeded()
1188 // if game status has not changed, nothing has to be redrawn
1189 if (game_status == game_status_last)
1192 // redraw if last screen was title screen
1193 if (game_status_last == GAME_MODE_TITLE)
1196 // redraw if global screen border has changed
1197 if (CheckIfGlobalBorderHasChanged())
1200 // redraw if position or size of playfield area has changed
1201 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1202 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1205 // redraw if position or size of door area has changed
1206 if (dx_last != DX || dy_last != DY ||
1207 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1210 // redraw if position or size of tape area has changed
1211 if (vx_last != VX || vy_last != VY ||
1212 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1218 void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1221 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1223 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1226 void RedrawGlobalBorder()
1228 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1230 RedrawGlobalBorderFromBitmap(bitmap);
1232 redraw_mask = REDRAW_ALL;
1235 static void RedrawGlobalBorderIfNeeded()
1237 if (game_status == game_status_last)
1240 // copy current draw buffer to later copy back areas that have not changed
1241 if (game_status_last != GAME_MODE_TITLE)
1242 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1244 if (CheckIfGlobalBorderRedrawIsNeeded())
1246 // redraw global screen border (or clear, if defined to be empty)
1247 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1249 // copy previous playfield and door areas, if they are defined on both
1250 // previous and current screen and if they still have the same size
1252 if (real_sx_last != -1 && real_sy_last != -1 &&
1253 REAL_SX != -1 && REAL_SY != -1 &&
1254 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1255 BlitBitmap(bitmap_db_store_1, backbuffer,
1256 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1259 if (dx_last != -1 && dy_last != -1 &&
1260 DX != -1 && DY != -1 &&
1261 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1262 BlitBitmap(bitmap_db_store_1, backbuffer,
1263 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1265 if (vx_last != -1 && vy_last != -1 &&
1266 VX != -1 && VY != -1 &&
1267 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1268 BlitBitmap(bitmap_db_store_1, backbuffer,
1269 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1271 redraw_mask = REDRAW_ALL;
1274 game_status_last = game_status;
1276 global_border_bitmap_last = global_border_bitmap;
1278 real_sx_last = REAL_SX;
1279 real_sy_last = REAL_SY;
1280 full_sxsize_last = FULL_SXSIZE;
1281 full_sysize_last = FULL_SYSIZE;
1284 dxsize_last = DXSIZE;
1285 dysize_last = DYSIZE;
1288 vxsize_last = VXSIZE;
1289 vysize_last = VYSIZE;
1294 RedrawGlobalBorderIfNeeded();
1296 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1297 /* (when entering hall of fame after playing) */
1298 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1300 /* !!! maybe this should be done before clearing the background !!! */
1301 if (game_status == GAME_MODE_PLAYING)
1303 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1304 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1308 SetDrawtoField(DRAW_TO_BACKBUFFER);
1312 void MarkTileDirty(int x, int y)
1314 redraw_mask |= REDRAW_FIELD;
1317 void SetBorderElement()
1321 BorderElement = EL_EMPTY;
1323 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1325 for (x = 0; x < lev_fieldx; x++)
1327 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1328 BorderElement = EL_STEELWALL;
1330 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1336 void FloodFillLevel(int from_x, int from_y, int fill_element,
1337 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1338 int max_fieldx, int max_fieldy)
1342 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1343 static int safety = 0;
1345 /* check if starting field still has the desired content */
1346 if (field[from_x][from_y] == fill_element)
1351 if (safety > max_fieldx * max_fieldy)
1352 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1354 old_element = field[from_x][from_y];
1355 field[from_x][from_y] = fill_element;
1357 for (i = 0; i < 4; i++)
1359 x = from_x + check[i][0];
1360 y = from_y + check[i][1];
1362 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1363 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1369 void SetRandomAnimationValue(int x, int y)
1371 gfx.anim_random_frame = GfxRandom[x][y];
1374 int getGraphicAnimationFrame(int graphic, int sync_frame)
1376 /* animation synchronized with global frame counter, not move position */
1377 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1378 sync_frame = FrameCounter;
1380 return getAnimationFrame(graphic_info[graphic].anim_frames,
1381 graphic_info[graphic].anim_delay,
1382 graphic_info[graphic].anim_mode,
1383 graphic_info[graphic].anim_start_frame,
1387 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1389 struct GraphicInfo *g = &graphic_info[graphic];
1390 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1392 if (tilesize == gfx.standard_tile_size)
1393 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1394 else if (tilesize == game.tile_size)
1395 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1397 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1400 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1401 boolean get_backside)
1403 struct GraphicInfo *g = &graphic_info[graphic];
1404 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1405 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1407 if (g->offset_y == 0) /* frames are ordered horizontally */
1409 int max_width = g->anim_frames_per_line * g->width;
1410 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1412 *x = pos % max_width;
1413 *y = src_y % g->height + pos / max_width * g->height;
1415 else if (g->offset_x == 0) /* frames are ordered vertically */
1417 int max_height = g->anim_frames_per_line * g->height;
1418 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1420 *x = src_x % g->width + pos / max_height * g->width;
1421 *y = pos % max_height;
1423 else /* frames are ordered diagonally */
1425 *x = src_x + frame * g->offset_x;
1426 *y = src_y + frame * g->offset_y;
1430 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1431 Bitmap **bitmap, int *x, int *y,
1432 boolean get_backside)
1434 struct GraphicInfo *g = &graphic_info[graphic];
1436 // if no in-game graphics defined, always use standard graphic size
1437 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1438 tilesize = TILESIZE;
1440 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1441 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1443 *x = *x * tilesize / g->tile_size;
1444 *y = *y * tilesize / g->tile_size;
1447 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1448 int *x, int *y, boolean get_backside)
1450 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1454 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1455 Bitmap **bitmap, int *x, int *y)
1457 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1460 void getFixedGraphicSource(int graphic, int frame,
1461 Bitmap **bitmap, int *x, int *y)
1463 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1466 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1468 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1471 inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1472 int *x, int *y, boolean get_backside)
1474 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1478 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1480 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1483 void DrawGraphic(int x, int y, int graphic, int frame)
1486 if (!IN_SCR_FIELD(x, y))
1488 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1489 printf("DrawGraphic(): This should never happen!\n");
1494 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1497 MarkTileDirty(x, y);
1500 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1503 if (!IN_SCR_FIELD(x, y))
1505 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1506 printf("DrawGraphic(): This should never happen!\n");
1511 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1513 MarkTileDirty(x, y);
1516 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1522 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1524 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1527 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1533 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1534 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1537 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1540 if (!IN_SCR_FIELD(x, y))
1542 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1543 printf("DrawGraphicThruMask(): This should never happen!\n");
1548 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1551 MarkTileDirty(x, y);
1554 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1557 if (!IN_SCR_FIELD(x, y))
1559 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1560 printf("DrawGraphicThruMask(): This should never happen!\n");
1565 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1567 MarkTileDirty(x, y);
1570 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1576 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1578 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1582 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1583 int graphic, int frame)
1588 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1590 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1594 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1596 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1598 MarkTileDirty(x / tilesize, y / tilesize);
1601 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1607 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1608 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1611 void DrawMiniGraphic(int x, int y, int graphic)
1613 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1614 MarkTileDirty(x / 2, y / 2);
1617 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1622 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1623 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1626 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1627 int graphic, int frame,
1628 int cut_mode, int mask_mode)
1633 int width = TILEX, height = TILEY;
1636 if (dx || dy) /* shifted graphic */
1638 if (x < BX1) /* object enters playfield from the left */
1645 else if (x > BX2) /* object enters playfield from the right */
1651 else if (x == BX1 && dx < 0) /* object leaves playfield to the left */
1657 else if (x == BX2 && dx > 0) /* object leaves playfield to the right */
1659 else if (dx) /* general horizontal movement */
1660 MarkTileDirty(x + SIGN(dx), y);
1662 if (y < BY1) /* object enters playfield from the top */
1664 if (cut_mode == CUT_BELOW) /* object completely above top border */
1672 else if (y > BY2) /* object enters playfield from the bottom */
1678 else if (y == BY1 && dy < 0) /* object leaves playfield to the top */
1684 else if (dy > 0 && cut_mode == CUT_ABOVE)
1686 if (y == BY2) /* object completely above bottom border */
1692 MarkTileDirty(x, y + 1);
1693 } /* object leaves playfield to the bottom */
1694 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1696 else if (dy) /* general vertical movement */
1697 MarkTileDirty(x, y + SIGN(dy));
1701 if (!IN_SCR_FIELD(x, y))
1703 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1704 printf("DrawGraphicShifted(): This should never happen!\n");
1709 width = width * TILESIZE_VAR / TILESIZE;
1710 height = height * TILESIZE_VAR / TILESIZE;
1711 cx = cx * TILESIZE_VAR / TILESIZE;
1712 cy = cy * TILESIZE_VAR / TILESIZE;
1713 dx = dx * TILESIZE_VAR / TILESIZE;
1714 dy = dy * TILESIZE_VAR / TILESIZE;
1716 if (width > 0 && height > 0)
1718 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1723 dst_x = FX + x * TILEX_VAR + dx;
1724 dst_y = FY + y * TILEY_VAR + dy;
1726 if (mask_mode == USE_MASKING)
1727 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1730 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1733 MarkTileDirty(x, y);
1737 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1738 int graphic, int frame,
1739 int cut_mode, int mask_mode)
1744 int width = TILEX_VAR, height = TILEY_VAR;
1747 int x2 = x + SIGN(dx);
1748 int y2 = y + SIGN(dy);
1750 /* movement with two-tile animations must be sync'ed with movement position,
1751 not with current GfxFrame (which can be higher when using slow movement) */
1752 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1753 int anim_frames = graphic_info[graphic].anim_frames;
1755 /* (we also need anim_delay here for movement animations with less frames) */
1756 int anim_delay = graphic_info[graphic].anim_delay;
1757 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1759 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1760 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1762 /* re-calculate animation frame for two-tile movement animation */
1763 frame = getGraphicAnimationFrame(graphic, sync_frame);
1765 /* check if movement start graphic inside screen area and should be drawn */
1766 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1768 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1770 dst_x = FX + x1 * TILEX_VAR;
1771 dst_y = FY + y1 * TILEY_VAR;
1773 if (mask_mode == USE_MASKING)
1774 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1777 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1780 MarkTileDirty(x1, y1);
1783 /* check if movement end graphic inside screen area and should be drawn */
1784 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1786 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1788 dst_x = FX + x2 * TILEX_VAR;
1789 dst_y = FY + y2 * TILEY_VAR;
1791 if (mask_mode == USE_MASKING)
1792 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1795 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1798 MarkTileDirty(x2, y2);
1802 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1803 int graphic, int frame,
1804 int cut_mode, int mask_mode)
1808 DrawGraphic(x, y, graphic, frame);
1813 if (graphic_info[graphic].double_movement) /* EM style movement images */
1814 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1816 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1819 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1820 int frame, int cut_mode)
1822 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1825 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1826 int cut_mode, int mask_mode)
1828 int lx = LEVELX(x), ly = LEVELY(y);
1832 if (IN_LEV_FIELD(lx, ly))
1834 SetRandomAnimationValue(lx, ly);
1836 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1837 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1839 /* do not use double (EM style) movement graphic when not moving */
1840 if (graphic_info[graphic].double_movement && !dx && !dy)
1842 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1843 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1846 else /* border element */
1848 graphic = el2img(element);
1849 frame = getGraphicAnimationFrame(graphic, -1);
1852 if (element == EL_EXPANDABLE_WALL)
1854 boolean left_stopped = FALSE, right_stopped = FALSE;
1856 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1857 left_stopped = TRUE;
1858 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1859 right_stopped = TRUE;
1861 if (left_stopped && right_stopped)
1863 else if (left_stopped)
1865 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1866 frame = graphic_info[graphic].anim_frames - 1;
1868 else if (right_stopped)
1870 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1871 frame = graphic_info[graphic].anim_frames - 1;
1876 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1877 else if (mask_mode == USE_MASKING)
1878 DrawGraphicThruMask(x, y, graphic, frame);
1880 DrawGraphic(x, y, graphic, frame);
1883 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1884 int cut_mode, int mask_mode)
1886 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1887 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1888 cut_mode, mask_mode);
1891 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1894 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1897 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1900 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1903 void DrawLevelElementThruMask(int x, int y, int element)
1905 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1908 void DrawLevelFieldThruMask(int x, int y)
1910 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1913 /* !!! implementation of quicksand is totally broken !!! */
1914 #define IS_CRUMBLED_TILE(x, y, e) \
1915 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1916 !IS_MOVING(x, y) || \
1917 (e) == EL_QUICKSAND_EMPTYING || \
1918 (e) == EL_QUICKSAND_FAST_EMPTYING))
1920 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1925 int width, height, cx, cy;
1926 int sx = SCREENX(x), sy = SCREENY(y);
1927 int crumbled_border_size = graphic_info[graphic].border_size;
1928 int crumbled_tile_size = graphic_info[graphic].tile_size;
1929 int crumbled_border_size_var =
1930 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1933 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1935 for (i = 1; i < 4; i++)
1937 int dxx = (i & 1 ? dx : 0);
1938 int dyy = (i & 2 ? dy : 0);
1941 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1944 /* check if neighbour field is of same crumble type */
1945 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
1946 graphic_info[graphic].class ==
1947 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
1949 /* return if check prevents inner corner */
1950 if (same == (dxx == dx && dyy == dy))
1954 /* if we reach this point, we have an inner corner */
1956 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
1958 width = crumbled_border_size_var;
1959 height = crumbled_border_size_var;
1960 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
1961 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
1963 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1964 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
1967 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
1972 int width, height, bx, by, cx, cy;
1973 int sx = SCREENX(x), sy = SCREENY(y);
1974 int crumbled_border_size = graphic_info[graphic].border_size;
1975 int crumbled_tile_size = graphic_info[graphic].tile_size;
1976 int crumbled_border_size_var =
1977 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1978 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
1981 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1983 /* draw simple, sloppy, non-corner-accurate crumbled border */
1985 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
1986 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
1987 cx = (dir == 2 ? crumbled_border_pos_var : 0);
1988 cy = (dir == 3 ? crumbled_border_pos_var : 0);
1990 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
1991 FX + sx * TILEX_VAR + cx,
1992 FY + sy * TILEY_VAR + cy);
1994 /* (remaining middle border part must be at least as big as corner part) */
1995 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
1996 crumbled_border_size_var >= TILESIZE_VAR / 3)
1999 /* correct corners of crumbled border, if needed */
2001 for (i = -1; i <= 1; i += 2)
2003 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2004 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2005 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2008 /* check if neighbour field is of same crumble type */
2009 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2010 graphic_info[graphic].class ==
2011 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2013 /* no crumbled corner, but continued crumbled border */
2015 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2016 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2017 int b1 = (i == 1 ? crumbled_border_size_var :
2018 TILESIZE_VAR - 2 * crumbled_border_size_var);
2020 width = crumbled_border_size_var;
2021 height = crumbled_border_size_var;
2023 if (dir == 1 || dir == 2)
2038 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2040 FX + sx * TILEX_VAR + cx,
2041 FY + sy * TILEY_VAR + cy);
2046 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2048 int sx = SCREENX(x), sy = SCREENY(y);
2051 static int xy[4][2] =
2059 if (!IN_LEV_FIELD(x, y))
2062 element = TILE_GFX_ELEMENT(x, y);
2064 if (IS_CRUMBLED_TILE(x, y, element)) /* crumble field itself */
2066 if (!IN_SCR_FIELD(sx, sy))
2069 /* crumble field borders towards direct neighbour fields */
2070 for (i = 0; i < 4; i++)
2072 int xx = x + xy[i][0];
2073 int yy = y + xy[i][1];
2075 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2078 /* check if neighbour field is of same crumble type */
2079 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2080 graphic_info[graphic].class ==
2081 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2084 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2087 /* crumble inner field corners towards corner neighbour fields */
2088 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2089 graphic_info[graphic].anim_frames == 2)
2091 for (i = 0; i < 4; i++)
2093 int dx = (i & 1 ? +1 : -1);
2094 int dy = (i & 2 ? +1 : -1);
2096 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2100 MarkTileDirty(sx, sy);
2102 else /* center field is not crumbled -- crumble neighbour fields */
2104 /* crumble field borders of direct neighbour fields */
2105 for (i = 0; i < 4; i++)
2107 int xx = x + xy[i][0];
2108 int yy = y + xy[i][1];
2109 int sxx = sx + xy[i][0];
2110 int syy = sy + xy[i][1];
2112 if (!IN_LEV_FIELD(xx, yy) ||
2113 !IN_SCR_FIELD(sxx, syy))
2116 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2119 element = TILE_GFX_ELEMENT(xx, yy);
2121 if (!IS_CRUMBLED_TILE(xx, yy, element))
2124 graphic = el_act2crm(element, ACTION_DEFAULT);
2126 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2128 MarkTileDirty(sxx, syy);
2131 /* crumble inner field corners of corner neighbour fields */
2132 for (i = 0; i < 4; i++)
2134 int dx = (i & 1 ? +1 : -1);
2135 int dy = (i & 2 ? +1 : -1);
2141 if (!IN_LEV_FIELD(xx, yy) ||
2142 !IN_SCR_FIELD(sxx, syy))
2145 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2148 element = TILE_GFX_ELEMENT(xx, yy);
2150 if (!IS_CRUMBLED_TILE(xx, yy, element))
2153 graphic = el_act2crm(element, ACTION_DEFAULT);
2155 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2156 graphic_info[graphic].anim_frames == 2)
2157 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2159 MarkTileDirty(sxx, syy);
2164 void DrawLevelFieldCrumbled(int x, int y)
2168 if (!IN_LEV_FIELD(x, y))
2171 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2172 GfxElement[x][y] != EL_UNDEFINED &&
2173 GFX_CRUMBLED(GfxElement[x][y]))
2175 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2180 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2182 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2185 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2188 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2189 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2190 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2191 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2192 int sx = SCREENX(x), sy = SCREENY(y);
2194 DrawGraphic(sx, sy, graphic1, frame1);
2195 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2198 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2200 int sx = SCREENX(x), sy = SCREENY(y);
2201 static int xy[4][2] =
2210 /* crumble direct neighbour fields (required for field borders) */
2211 for (i = 0; i < 4; i++)
2213 int xx = x + xy[i][0];
2214 int yy = y + xy[i][1];
2215 int sxx = sx + xy[i][0];
2216 int syy = sy + xy[i][1];
2218 if (!IN_LEV_FIELD(xx, yy) ||
2219 !IN_SCR_FIELD(sxx, syy) ||
2220 !GFX_CRUMBLED(Feld[xx][yy]) ||
2224 DrawLevelField(xx, yy);
2227 /* crumble corner neighbour fields (required for inner field corners) */
2228 for (i = 0; i < 4; i++)
2230 int dx = (i & 1 ? +1 : -1);
2231 int dy = (i & 2 ? +1 : -1);
2237 if (!IN_LEV_FIELD(xx, yy) ||
2238 !IN_SCR_FIELD(sxx, syy) ||
2239 !GFX_CRUMBLED(Feld[xx][yy]) ||
2243 int element = TILE_GFX_ELEMENT(xx, yy);
2244 int graphic = el_act2crm(element, ACTION_DEFAULT);
2246 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2247 graphic_info[graphic].anim_frames == 2)
2248 DrawLevelField(xx, yy);
2252 static int getBorderElement(int x, int y)
2256 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2257 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2258 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2259 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2260 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2261 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2262 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2264 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2265 int steel_position = (x == -1 && y == -1 ? 0 :
2266 x == lev_fieldx && y == -1 ? 1 :
2267 x == -1 && y == lev_fieldy ? 2 :
2268 x == lev_fieldx && y == lev_fieldy ? 3 :
2269 x == -1 || x == lev_fieldx ? 4 :
2270 y == -1 || y == lev_fieldy ? 5 : 6);
2272 return border[steel_position][steel_type];
2275 void DrawScreenElement(int x, int y, int element)
2277 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2278 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2281 void DrawLevelElement(int x, int y, int element)
2283 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2284 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2287 void DrawScreenField(int x, int y)
2289 int lx = LEVELX(x), ly = LEVELY(y);
2290 int element, content;
2292 if (!IN_LEV_FIELD(lx, ly))
2294 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2297 element = getBorderElement(lx, ly);
2299 DrawScreenElement(x, y, element);
2304 element = Feld[lx][ly];
2305 content = Store[lx][ly];
2307 if (IS_MOVING(lx, ly))
2309 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2310 boolean cut_mode = NO_CUTTING;
2312 if (element == EL_QUICKSAND_EMPTYING ||
2313 element == EL_QUICKSAND_FAST_EMPTYING ||
2314 element == EL_MAGIC_WALL_EMPTYING ||
2315 element == EL_BD_MAGIC_WALL_EMPTYING ||
2316 element == EL_DC_MAGIC_WALL_EMPTYING ||
2317 element == EL_AMOEBA_DROPPING)
2318 cut_mode = CUT_ABOVE;
2319 else if (element == EL_QUICKSAND_FILLING ||
2320 element == EL_QUICKSAND_FAST_FILLING ||
2321 element == EL_MAGIC_WALL_FILLING ||
2322 element == EL_BD_MAGIC_WALL_FILLING ||
2323 element == EL_DC_MAGIC_WALL_FILLING)
2324 cut_mode = CUT_BELOW;
2326 if (cut_mode == CUT_ABOVE)
2327 DrawScreenElement(x, y, element);
2329 DrawScreenElement(x, y, EL_EMPTY);
2332 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2333 else if (cut_mode == NO_CUTTING)
2334 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2337 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2339 if (cut_mode == CUT_BELOW &&
2340 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2341 DrawLevelElement(lx, ly + 1, element);
2344 if (content == EL_ACID)
2346 int dir = MovDir[lx][ly];
2347 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2348 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2350 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2352 // prevent target field from being drawn again (but without masking)
2353 // (this would happen if target field is scanned after moving element)
2354 Stop[newlx][newly] = TRUE;
2357 else if (IS_BLOCKED(lx, ly))
2362 boolean cut_mode = NO_CUTTING;
2363 int element_old, content_old;
2365 Blocked2Moving(lx, ly, &oldx, &oldy);
2368 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2369 MovDir[oldx][oldy] == MV_RIGHT);
2371 element_old = Feld[oldx][oldy];
2372 content_old = Store[oldx][oldy];
2374 if (element_old == EL_QUICKSAND_EMPTYING ||
2375 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2376 element_old == EL_MAGIC_WALL_EMPTYING ||
2377 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2378 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2379 element_old == EL_AMOEBA_DROPPING)
2380 cut_mode = CUT_ABOVE;
2382 DrawScreenElement(x, y, EL_EMPTY);
2385 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2387 else if (cut_mode == NO_CUTTING)
2388 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2391 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2394 else if (IS_DRAWABLE(element))
2395 DrawScreenElement(x, y, element);
2397 DrawScreenElement(x, y, EL_EMPTY);
2400 void DrawLevelField(int x, int y)
2402 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2403 DrawScreenField(SCREENX(x), SCREENY(y));
2404 else if (IS_MOVING(x, y))
2408 Moving2Blocked(x, y, &newx, &newy);
2409 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2410 DrawScreenField(SCREENX(newx), SCREENY(newy));
2412 else if (IS_BLOCKED(x, y))
2416 Blocked2Moving(x, y, &oldx, &oldy);
2417 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2418 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2422 void DrawSizedElement(int x, int y, int element, int tilesize)
2426 graphic = el2edimg(element);
2427 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2430 void DrawMiniElement(int x, int y, int element)
2434 graphic = el2edimg(element);
2435 DrawMiniGraphic(x, y, graphic);
2438 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2441 int x = sx + scroll_x, y = sy + scroll_y;
2443 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2444 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2445 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2446 DrawSizedElement(sx, sy, Feld[x][y], tilesize);
2448 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2451 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2453 int x = sx + scroll_x, y = sy + scroll_y;
2455 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2456 DrawMiniElement(sx, sy, EL_EMPTY);
2457 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2458 DrawMiniElement(sx, sy, Feld[x][y]);
2460 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2463 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2464 int x, int y, int xsize, int ysize,
2465 int tile_width, int tile_height)
2469 int dst_x = startx + x * tile_width;
2470 int dst_y = starty + y * tile_height;
2471 int width = graphic_info[graphic].width;
2472 int height = graphic_info[graphic].height;
2473 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2474 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2475 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2476 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2477 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2478 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2479 boolean draw_masked = graphic_info[graphic].draw_masked;
2481 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2483 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2485 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2489 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2490 inner_sx + (x - 1) * tile_width % inner_width);
2491 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2492 inner_sy + (y - 1) * tile_height % inner_height);
2495 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2498 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2502 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2503 int x, int y, int xsize, int ysize, int font_nr)
2505 int font_width = getFontWidth(font_nr);
2506 int font_height = getFontHeight(font_nr);
2508 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2509 font_width, font_height);
2512 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2514 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2515 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2516 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2517 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2518 boolean no_delay = (tape.warp_forward);
2519 unsigned int anim_delay = 0;
2520 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2521 int anim_delay_value = (no_delay ? 0 : frame_delay_value) / 2;
2522 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2523 int font_width = getFontWidth(font_nr);
2524 int font_height = getFontHeight(font_nr);
2525 int max_xsize = level.envelope[envelope_nr].xsize;
2526 int max_ysize = level.envelope[envelope_nr].ysize;
2527 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2528 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2529 int xend = max_xsize;
2530 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2531 int xstep = (xstart < xend ? 1 : 0);
2532 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2534 int end = MAX(xend - xstart, yend - ystart);
2537 for (i = start; i <= end; i++)
2539 int last_frame = end; // last frame of this "for" loop
2540 int x = xstart + i * xstep;
2541 int y = ystart + i * ystep;
2542 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2543 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2544 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2545 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2548 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2550 BlitScreenToBitmap(backbuffer);
2552 SetDrawtoField(DRAW_TO_BACKBUFFER);
2554 for (yy = 0; yy < ysize; yy++)
2555 for (xx = 0; xx < xsize; xx++)
2556 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2558 DrawTextBuffer(sx + font_width, sy + font_height,
2559 level.envelope[envelope_nr].text, font_nr, max_xsize,
2560 xsize - 2, ysize - 2, 0, mask_mode,
2561 level.envelope[envelope_nr].autowrap,
2562 level.envelope[envelope_nr].centered, FALSE);
2564 redraw_mask |= REDRAW_FIELD;
2567 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2571 void ShowEnvelope(int envelope_nr)
2573 int element = EL_ENVELOPE_1 + envelope_nr;
2574 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2575 int sound_opening = element_info[element].sound[ACTION_OPENING];
2576 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2577 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2578 boolean no_delay = (tape.warp_forward);
2579 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2580 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2581 int anim_mode = graphic_info[graphic].anim_mode;
2582 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2583 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2585 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2587 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2589 if (anim_mode == ANIM_DEFAULT)
2590 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2592 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2595 Delay(wait_delay_value);
2597 WaitForEventToContinue();
2599 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2601 if (anim_mode != ANIM_NONE)
2602 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2604 if (anim_mode == ANIM_DEFAULT)
2605 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2607 game.envelope_active = FALSE;
2609 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2611 redraw_mask |= REDRAW_FIELD;
2615 static void setRequestBasePosition(int *x, int *y)
2617 int sx_base, sy_base;
2619 if (request.x != -1)
2620 sx_base = request.x;
2621 else if (request.align == ALIGN_LEFT)
2623 else if (request.align == ALIGN_RIGHT)
2624 sx_base = SX + SXSIZE;
2626 sx_base = SX + SXSIZE / 2;
2628 if (request.y != -1)
2629 sy_base = request.y;
2630 else if (request.valign == VALIGN_TOP)
2632 else if (request.valign == VALIGN_BOTTOM)
2633 sy_base = SY + SYSIZE;
2635 sy_base = SY + SYSIZE / 2;
2641 static void setRequestPositionExt(int *x, int *y, int width, int height,
2642 boolean add_border_size)
2644 int border_size = request.border_size;
2645 int sx_base, sy_base;
2648 setRequestBasePosition(&sx_base, &sy_base);
2650 if (request.align == ALIGN_LEFT)
2652 else if (request.align == ALIGN_RIGHT)
2653 sx = sx_base - width;
2655 sx = sx_base - width / 2;
2657 if (request.valign == VALIGN_TOP)
2659 else if (request.valign == VALIGN_BOTTOM)
2660 sy = sy_base - height;
2662 sy = sy_base - height / 2;
2664 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2665 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2667 if (add_border_size)
2677 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2679 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2682 void DrawEnvelopeRequest(char *text)
2684 char *text_final = text;
2685 char *text_door_style = NULL;
2686 int graphic = IMG_BACKGROUND_REQUEST;
2687 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2688 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2689 int font_nr = FONT_REQUEST;
2690 int font_width = getFontWidth(font_nr);
2691 int font_height = getFontHeight(font_nr);
2692 int border_size = request.border_size;
2693 int line_spacing = request.line_spacing;
2694 int line_height = font_height + line_spacing;
2695 int max_text_width = request.width - 2 * border_size;
2696 int max_text_height = request.height - 2 * border_size;
2697 int line_length = max_text_width / font_width;
2698 int max_lines = max_text_height / line_height;
2699 int text_width = line_length * font_width;
2700 int width = request.width;
2701 int height = request.height;
2702 int tile_size = MAX(request.step_offset, 1);
2703 int x_steps = width / tile_size;
2704 int y_steps = height / tile_size;
2705 int sx_offset = border_size;
2706 int sy_offset = border_size;
2710 if (request.centered)
2711 sx_offset = (request.width - text_width) / 2;
2713 if (request.wrap_single_words && !request.autowrap)
2715 char *src_text_ptr, *dst_text_ptr;
2717 text_door_style = checked_malloc(2 * strlen(text) + 1);
2719 src_text_ptr = text;
2720 dst_text_ptr = text_door_style;
2722 while (*src_text_ptr)
2724 if (*src_text_ptr == ' ' ||
2725 *src_text_ptr == '?' ||
2726 *src_text_ptr == '!')
2727 *dst_text_ptr++ = '\n';
2729 if (*src_text_ptr != ' ')
2730 *dst_text_ptr++ = *src_text_ptr;
2735 *dst_text_ptr = '\0';
2737 text_final = text_door_style;
2740 setRequestPosition(&sx, &sy, FALSE);
2742 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2744 for (y = 0; y < y_steps; y++)
2745 for (x = 0; x < x_steps; x++)
2746 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2747 x, y, x_steps, y_steps,
2748 tile_size, tile_size);
2750 /* force DOOR font inside door area */
2751 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
2753 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
2754 line_length, -1, max_lines, line_spacing, mask_mode,
2755 request.autowrap, request.centered, FALSE);
2759 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2760 RedrawGadget(tool_gadget[i]);
2762 // store readily prepared envelope request for later use when animating
2763 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2765 if (text_door_style)
2766 free(text_door_style);
2769 void AnimateEnvelopeRequest(int anim_mode, int action)
2771 int graphic = IMG_BACKGROUND_REQUEST;
2772 boolean draw_masked = graphic_info[graphic].draw_masked;
2773 int delay_value_normal = request.step_delay;
2774 int delay_value_fast = delay_value_normal / 2;
2775 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2776 boolean no_delay = (tape.warp_forward);
2777 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
2778 int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2;
2779 unsigned int anim_delay = 0;
2781 int tile_size = MAX(request.step_offset, 1);
2782 int max_xsize = request.width / tile_size;
2783 int max_ysize = request.height / tile_size;
2784 int max_xsize_inner = max_xsize - 2;
2785 int max_ysize_inner = max_ysize - 2;
2787 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
2788 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
2789 int xend = max_xsize_inner;
2790 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
2791 int xstep = (xstart < xend ? 1 : 0);
2792 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2794 int end = MAX(xend - xstart, yend - ystart);
2797 if (setup.quick_doors)
2804 for (i = start; i <= end; i++)
2806 int last_frame = end; // last frame of this "for" loop
2807 int x = xstart + i * xstep;
2808 int y = ystart + i * ystep;
2809 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2810 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2811 int xsize_size_left = (xsize - 1) * tile_size;
2812 int ysize_size_top = (ysize - 1) * tile_size;
2813 int max_xsize_pos = (max_xsize - 1) * tile_size;
2814 int max_ysize_pos = (max_ysize - 1) * tile_size;
2815 int width = xsize * tile_size;
2816 int height = ysize * tile_size;
2821 setRequestPosition(&src_x, &src_y, FALSE);
2822 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
2824 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2826 for (yy = 0; yy < 2; yy++)
2828 for (xx = 0; xx < 2; xx++)
2830 int src_xx = src_x + xx * max_xsize_pos;
2831 int src_yy = src_y + yy * max_ysize_pos;
2832 int dst_xx = dst_x + xx * xsize_size_left;
2833 int dst_yy = dst_y + yy * ysize_size_top;
2834 int xx_size = (xx ? tile_size : xsize_size_left);
2835 int yy_size = (yy ? tile_size : ysize_size_top);
2838 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
2839 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2841 BlitBitmap(bitmap_db_store_2, backbuffer,
2842 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2846 redraw_mask |= REDRAW_FIELD;
2850 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2854 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
2856 int graphic = IMG_BACKGROUND_REQUEST;
2857 int sound_opening = SND_REQUEST_OPENING;
2858 int sound_closing = SND_REQUEST_CLOSING;
2859 int anim_mode_1 = request.anim_mode; /* (higher priority) */
2860 int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */
2861 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
2862 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2863 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2865 if (game_status == GAME_MODE_PLAYING)
2866 BlitScreenToBitmap(backbuffer);
2868 SetDrawtoField(DRAW_TO_BACKBUFFER);
2870 // SetDrawBackgroundMask(REDRAW_NONE);
2872 if (action == ACTION_OPENING)
2874 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2876 if (req_state & REQ_ASK)
2878 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
2879 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
2881 else if (req_state & REQ_CONFIRM)
2883 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
2885 else if (req_state & REQ_PLAYER)
2887 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
2888 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
2889 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
2890 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
2893 DrawEnvelopeRequest(text);
2896 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2898 if (action == ACTION_OPENING)
2900 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2902 if (anim_mode == ANIM_DEFAULT)
2903 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
2905 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
2909 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2911 if (anim_mode != ANIM_NONE)
2912 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
2914 if (anim_mode == ANIM_DEFAULT)
2915 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
2918 game.envelope_active = FALSE;
2920 if (action == ACTION_CLOSING)
2921 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2923 // SetDrawBackgroundMask(last_draw_background_mask);
2925 redraw_mask |= REDRAW_FIELD;
2929 if (action == ACTION_CLOSING &&
2930 game_status == GAME_MODE_PLAYING &&
2931 level.game_engine_type == GAME_ENGINE_TYPE_RND)
2932 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2935 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
2939 int graphic = el2preimg(element);
2941 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
2942 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
2945 void DrawLevel(int draw_background_mask)
2949 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
2950 SetDrawBackgroundMask(draw_background_mask);
2954 for (x = BX1; x <= BX2; x++)
2955 for (y = BY1; y <= BY2; y++)
2956 DrawScreenField(x, y);
2958 redraw_mask |= REDRAW_FIELD;
2961 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
2966 for (x = 0; x < size_x; x++)
2967 for (y = 0; y < size_y; y++)
2968 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
2970 redraw_mask |= REDRAW_FIELD;
2973 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
2977 for (x = 0; x < size_x; x++)
2978 for (y = 0; y < size_y; y++)
2979 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
2981 redraw_mask |= REDRAW_FIELD;
2984 static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y)
2986 boolean show_level_border = (BorderElement != EL_EMPTY);
2987 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
2988 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
2989 int tile_size = preview.tile_size;
2990 int preview_width = preview.xsize * tile_size;
2991 int preview_height = preview.ysize * tile_size;
2992 int real_preview_xsize = MIN(level_xsize, preview.xsize);
2993 int real_preview_ysize = MIN(level_ysize, preview.ysize);
2994 int real_preview_width = real_preview_xsize * tile_size;
2995 int real_preview_height = real_preview_ysize * tile_size;
2996 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
2997 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3000 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3003 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3005 dst_x += (preview_width - real_preview_width) / 2;
3006 dst_y += (preview_height - real_preview_height) / 2;
3008 for (x = 0; x < real_preview_xsize; x++)
3010 for (y = 0; y < real_preview_ysize; y++)
3012 int lx = from_x + x + (show_level_border ? -1 : 0);
3013 int ly = from_y + y + (show_level_border ? -1 : 0);
3014 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3015 getBorderElement(lx, ly));
3017 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3018 element, tile_size);
3022 redraw_mask |= REDRAW_FIELD;
3025 #define MICROLABEL_EMPTY 0
3026 #define MICROLABEL_LEVEL_NAME 1
3027 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3028 #define MICROLABEL_LEVEL_AUTHOR 3
3029 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3030 #define MICROLABEL_IMPORTED_FROM 5
3031 #define MICROLABEL_IMPORTED_BY_HEAD 6
3032 #define MICROLABEL_IMPORTED_BY 7
3034 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3036 int max_text_width = SXSIZE;
3037 int font_width = getFontWidth(font_nr);
3039 if (pos->align == ALIGN_CENTER)
3040 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3041 else if (pos->align == ALIGN_RIGHT)
3042 max_text_width = pos->x;
3044 max_text_width = SXSIZE - pos->x;
3046 return max_text_width / font_width;
3049 static void DrawPreviewLevelLabelExt(int mode)
3051 struct TextPosInfo *pos = &menu.main.text.level_info_2;
3052 char label_text[MAX_OUTPUT_LINESIZE + 1];
3053 int max_len_label_text;
3054 int font_nr = pos->font;
3057 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3060 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3061 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3062 mode == MICROLABEL_IMPORTED_BY_HEAD)
3063 font_nr = pos->font_alt;
3065 max_len_label_text = getMaxTextLength(pos, font_nr);
3067 if (pos->size != -1)
3068 max_len_label_text = pos->size;
3070 for (i = 0; i < max_len_label_text; i++)
3071 label_text[i] = ' ';
3072 label_text[max_len_label_text] = '\0';
3074 if (strlen(label_text) > 0)
3075 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3078 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3079 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3080 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3081 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3082 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3083 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3084 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3085 max_len_label_text);
3086 label_text[max_len_label_text] = '\0';
3088 if (strlen(label_text) > 0)
3089 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3091 redraw_mask |= REDRAW_FIELD;
3094 static void DrawPreviewLevelExt(boolean restart)
3096 static unsigned int scroll_delay = 0;
3097 static unsigned int label_delay = 0;
3098 static int from_x, from_y, scroll_direction;
3099 static int label_state, label_counter;
3100 unsigned int scroll_delay_value = preview.step_delay;
3101 boolean show_level_border = (BorderElement != EL_EMPTY);
3102 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3103 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3110 if (preview.anim_mode == ANIM_CENTERED)
3112 if (level_xsize > preview.xsize)
3113 from_x = (level_xsize - preview.xsize) / 2;
3114 if (level_ysize > preview.ysize)
3115 from_y = (level_ysize - preview.ysize) / 2;
3118 from_x += preview.xoffset;
3119 from_y += preview.yoffset;
3121 scroll_direction = MV_RIGHT;
3125 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3126 DrawPreviewLevelLabelExt(label_state);
3128 /* initialize delay counters */
3129 DelayReached(&scroll_delay, 0);
3130 DelayReached(&label_delay, 0);
3132 if (leveldir_current->name)
3134 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3135 char label_text[MAX_OUTPUT_LINESIZE + 1];
3136 int font_nr = pos->font;
3137 int max_len_label_text = getMaxTextLength(pos, font_nr);
3139 if (pos->size != -1)
3140 max_len_label_text = pos->size;
3142 strncpy(label_text, leveldir_current->name, max_len_label_text);
3143 label_text[max_len_label_text] = '\0';
3145 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3146 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3152 /* scroll preview level, if needed */
3153 if (preview.anim_mode != ANIM_NONE &&
3154 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3155 DelayReached(&scroll_delay, scroll_delay_value))
3157 switch (scroll_direction)
3162 from_x -= preview.step_offset;
3163 from_x = (from_x < 0 ? 0 : from_x);
3166 scroll_direction = MV_UP;
3170 if (from_x < level_xsize - preview.xsize)
3172 from_x += preview.step_offset;
3173 from_x = (from_x > level_xsize - preview.xsize ?
3174 level_xsize - preview.xsize : from_x);
3177 scroll_direction = MV_DOWN;
3183 from_y -= preview.step_offset;
3184 from_y = (from_y < 0 ? 0 : from_y);
3187 scroll_direction = MV_RIGHT;
3191 if (from_y < level_ysize - preview.ysize)
3193 from_y += preview.step_offset;
3194 from_y = (from_y > level_ysize - preview.ysize ?
3195 level_ysize - preview.ysize : from_y);
3198 scroll_direction = MV_LEFT;
3205 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3208 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3209 /* redraw micro level label, if needed */
3210 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3211 !strEqual(level.author, ANONYMOUS_NAME) &&
3212 !strEqual(level.author, leveldir_current->name) &&
3213 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3215 int max_label_counter = 23;
3217 if (leveldir_current->imported_from != NULL &&
3218 strlen(leveldir_current->imported_from) > 0)
3219 max_label_counter += 14;
3220 if (leveldir_current->imported_by != NULL &&
3221 strlen(leveldir_current->imported_by) > 0)
3222 max_label_counter += 14;
3224 label_counter = (label_counter + 1) % max_label_counter;
3225 label_state = (label_counter >= 0 && label_counter <= 7 ?
3226 MICROLABEL_LEVEL_NAME :
3227 label_counter >= 9 && label_counter <= 12 ?
3228 MICROLABEL_LEVEL_AUTHOR_HEAD :
3229 label_counter >= 14 && label_counter <= 21 ?
3230 MICROLABEL_LEVEL_AUTHOR :
3231 label_counter >= 23 && label_counter <= 26 ?
3232 MICROLABEL_IMPORTED_FROM_HEAD :
3233 label_counter >= 28 && label_counter <= 35 ?
3234 MICROLABEL_IMPORTED_FROM :
3235 label_counter >= 37 && label_counter <= 40 ?
3236 MICROLABEL_IMPORTED_BY_HEAD :
3237 label_counter >= 42 && label_counter <= 49 ?
3238 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3240 if (leveldir_current->imported_from == NULL &&
3241 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3242 label_state == MICROLABEL_IMPORTED_FROM))
3243 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3244 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3246 DrawPreviewLevelLabelExt(label_state);
3250 void DrawPreviewLevelInitial()
3252 DrawPreviewLevelExt(TRUE);
3255 void DrawPreviewLevelAnimation()
3257 DrawPreviewLevelExt(FALSE);
3260 inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3261 int graphic, int sync_frame,
3264 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3266 if (mask_mode == USE_MASKING)
3267 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3269 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3272 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3273 int graphic, int sync_frame, int mask_mode)
3275 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3277 if (mask_mode == USE_MASKING)
3278 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3280 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3283 inline static void DrawGraphicAnimation(int x, int y, int graphic)
3285 int lx = LEVELX(x), ly = LEVELY(y);
3287 if (!IN_SCR_FIELD(x, y))
3290 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3291 graphic, GfxFrame[lx][ly], NO_MASKING);
3293 MarkTileDirty(x, y);
3296 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3298 int lx = LEVELX(x), ly = LEVELY(y);
3300 if (!IN_SCR_FIELD(x, y))
3303 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3304 graphic, GfxFrame[lx][ly], NO_MASKING);
3305 MarkTileDirty(x, y);
3308 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3310 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3313 void DrawLevelElementAnimation(int x, int y, int element)
3315 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3317 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3320 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3322 int sx = SCREENX(x), sy = SCREENY(y);
3324 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3327 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3330 DrawGraphicAnimation(sx, sy, graphic);
3333 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3334 DrawLevelFieldCrumbled(x, y);
3336 if (GFX_CRUMBLED(Feld[x][y]))
3337 DrawLevelFieldCrumbled(x, y);
3341 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3343 int sx = SCREENX(x), sy = SCREENY(y);
3346 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3349 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3351 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3354 DrawGraphicAnimation(sx, sy, graphic);
3356 if (GFX_CRUMBLED(element))
3357 DrawLevelFieldCrumbled(x, y);
3360 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3362 if (player->use_murphy)
3364 /* this works only because currently only one player can be "murphy" ... */
3365 static int last_horizontal_dir = MV_LEFT;
3366 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3368 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3369 last_horizontal_dir = move_dir;
3371 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3373 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3375 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3381 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3384 static boolean equalGraphics(int graphic1, int graphic2)
3386 struct GraphicInfo *g1 = &graphic_info[graphic1];
3387 struct GraphicInfo *g2 = &graphic_info[graphic2];
3389 return (g1->bitmap == g2->bitmap &&
3390 g1->src_x == g2->src_x &&
3391 g1->src_y == g2->src_y &&
3392 g1->anim_frames == g2->anim_frames &&
3393 g1->anim_delay == g2->anim_delay &&
3394 g1->anim_mode == g2->anim_mode);
3397 void DrawAllPlayers()
3401 for (i = 0; i < MAX_PLAYERS; i++)
3402 if (stored_player[i].active)
3403 DrawPlayer(&stored_player[i]);
3406 void DrawPlayerField(int x, int y)
3408 if (!IS_PLAYER(x, y))
3411 DrawPlayer(PLAYERINFO(x, y));
3414 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3416 void DrawPlayer(struct PlayerInfo *player)
3418 int jx = player->jx;
3419 int jy = player->jy;
3420 int move_dir = player->MovDir;
3421 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3422 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3423 int last_jx = (player->is_moving ? jx - dx : jx);
3424 int last_jy = (player->is_moving ? jy - dy : jy);
3425 int next_jx = jx + dx;
3426 int next_jy = jy + dy;
3427 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3428 boolean player_is_opaque = FALSE;
3429 int sx = SCREENX(jx), sy = SCREENY(jy);
3430 int sxx = 0, syy = 0;
3431 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3433 int action = ACTION_DEFAULT;
3434 int last_player_graphic = getPlayerGraphic(player, move_dir);
3435 int last_player_frame = player->Frame;
3438 /* GfxElement[][] is set to the element the player is digging or collecting;
3439 remove also for off-screen player if the player is not moving anymore */
3440 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3441 GfxElement[jx][jy] = EL_UNDEFINED;
3443 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3447 if (!IN_LEV_FIELD(jx, jy))
3449 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3450 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3451 printf("DrawPlayerField(): This should never happen!\n");
3456 if (element == EL_EXPLOSION)
3459 action = (player->is_pushing ? ACTION_PUSHING :
3460 player->is_digging ? ACTION_DIGGING :
3461 player->is_collecting ? ACTION_COLLECTING :
3462 player->is_moving ? ACTION_MOVING :
3463 player->is_snapping ? ACTION_SNAPPING :
3464 player->is_dropping ? ACTION_DROPPING :
3465 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3467 if (player->is_waiting)
3468 move_dir = player->dir_waiting;
3470 InitPlayerGfxAnimation(player, action, move_dir);
3472 /* ----------------------------------------------------------------------- */
3473 /* draw things in the field the player is leaving, if needed */
3474 /* ----------------------------------------------------------------------- */
3476 if (player->is_moving)
3478 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3480 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3482 if (last_element == EL_DYNAMITE_ACTIVE ||
3483 last_element == EL_EM_DYNAMITE_ACTIVE ||
3484 last_element == EL_SP_DISK_RED_ACTIVE)
3485 DrawDynamite(last_jx, last_jy);
3487 DrawLevelFieldThruMask(last_jx, last_jy);
3489 else if (last_element == EL_DYNAMITE_ACTIVE ||
3490 last_element == EL_EM_DYNAMITE_ACTIVE ||
3491 last_element == EL_SP_DISK_RED_ACTIVE)
3492 DrawDynamite(last_jx, last_jy);
3494 /* !!! this is not enough to prevent flickering of players which are
3495 moving next to each others without a free tile between them -- this
3496 can only be solved by drawing all players layer by layer (first the
3497 background, then the foreground etc.) !!! => TODO */
3498 else if (!IS_PLAYER(last_jx, last_jy))
3499 DrawLevelField(last_jx, last_jy);
3502 DrawLevelField(last_jx, last_jy);
3505 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3506 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3509 if (!IN_SCR_FIELD(sx, sy))
3512 /* ----------------------------------------------------------------------- */
3513 /* draw things behind the player, if needed */
3514 /* ----------------------------------------------------------------------- */
3517 DrawLevelElement(jx, jy, Back[jx][jy]);
3518 else if (IS_ACTIVE_BOMB(element))
3519 DrawLevelElement(jx, jy, EL_EMPTY);
3522 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3524 int old_element = GfxElement[jx][jy];
3525 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3526 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3528 if (GFX_CRUMBLED(old_element))
3529 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3531 DrawGraphic(sx, sy, old_graphic, frame);
3533 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3534 player_is_opaque = TRUE;
3538 GfxElement[jx][jy] = EL_UNDEFINED;
3540 /* make sure that pushed elements are drawn with correct frame rate */
3541 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3543 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3544 GfxFrame[jx][jy] = player->StepFrame;
3546 DrawLevelField(jx, jy);
3550 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3551 /* ----------------------------------------------------------------------- */
3552 /* draw player himself */
3553 /* ----------------------------------------------------------------------- */
3555 graphic = getPlayerGraphic(player, move_dir);
3557 /* in the case of changed player action or direction, prevent the current
3558 animation frame from being restarted for identical animations */
3559 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3560 player->Frame = last_player_frame;
3562 frame = getGraphicAnimationFrame(graphic, player->Frame);
3566 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3567 sxx = player->GfxPos;
3569 syy = player->GfxPos;
3572 if (player_is_opaque)
3573 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3575 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3577 if (SHIELD_ON(player))
3579 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3580 IMG_SHIELD_NORMAL_ACTIVE);
3581 int frame = getGraphicAnimationFrame(graphic, -1);
3583 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3587 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3590 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3591 sxx = player->GfxPos;
3593 syy = player->GfxPos;
3597 /* ----------------------------------------------------------------------- */
3598 /* draw things the player is pushing, if needed */
3599 /* ----------------------------------------------------------------------- */
3601 if (player->is_pushing && player->is_moving)
3603 int px = SCREENX(jx), py = SCREENY(jy);
3604 int pxx = (TILEX - ABS(sxx)) * dx;
3605 int pyy = (TILEY - ABS(syy)) * dy;
3606 int gfx_frame = GfxFrame[jx][jy];
3612 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3614 element = Feld[next_jx][next_jy];
3615 gfx_frame = GfxFrame[next_jx][next_jy];
3618 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3620 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3621 frame = getGraphicAnimationFrame(graphic, sync_frame);
3623 /* draw background element under pushed element (like the Sokoban field) */
3624 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3626 /* this allows transparent pushing animation over non-black background */
3629 DrawLevelElement(jx, jy, Back[jx][jy]);
3631 DrawLevelElement(jx, jy, EL_EMPTY);
3633 if (Back[next_jx][next_jy])
3634 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3636 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3638 else if (Back[next_jx][next_jy])
3639 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3642 /* do not draw (EM style) pushing animation when pushing is finished */
3643 /* (two-tile animations usually do not contain start and end frame) */
3644 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
3645 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
3647 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3649 /* masked drawing is needed for EMC style (double) movement graphics */
3650 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
3651 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3655 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3656 /* ----------------------------------------------------------------------- */
3657 /* draw player himself */
3658 /* ----------------------------------------------------------------------- */
3660 graphic = getPlayerGraphic(player, move_dir);
3662 /* in the case of changed player action or direction, prevent the current
3663 animation frame from being restarted for identical animations */
3664 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3665 player->Frame = last_player_frame;
3667 frame = getGraphicAnimationFrame(graphic, player->Frame);
3671 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3672 sxx = player->GfxPos;
3674 syy = player->GfxPos;
3677 if (player_is_opaque)
3678 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3680 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3682 if (SHIELD_ON(player))
3684 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3685 IMG_SHIELD_NORMAL_ACTIVE);
3686 int frame = getGraphicAnimationFrame(graphic, -1);
3688 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3692 /* ----------------------------------------------------------------------- */
3693 /* draw things in front of player (active dynamite or dynabombs) */
3694 /* ----------------------------------------------------------------------- */
3696 if (IS_ACTIVE_BOMB(element))
3698 graphic = el2img(element);
3699 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
3701 if (game.emulation == EMU_SUPAPLEX)
3702 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
3704 DrawGraphicThruMask(sx, sy, graphic, frame);
3707 if (player_is_moving && last_element == EL_EXPLOSION)
3709 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
3710 GfxElement[last_jx][last_jy] : EL_EMPTY);
3711 int graphic = el_act2img(element, ACTION_EXPLODING);
3712 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
3713 int phase = ExplodePhase[last_jx][last_jy] - 1;
3714 int frame = getGraphicAnimationFrame(graphic, phase - delay);
3717 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
3720 /* ----------------------------------------------------------------------- */
3721 /* draw elements the player is just walking/passing through/under */
3722 /* ----------------------------------------------------------------------- */
3724 if (player_is_moving)
3726 /* handle the field the player is leaving ... */
3727 if (IS_ACCESSIBLE_INSIDE(last_element))
3728 DrawLevelField(last_jx, last_jy);
3729 else if (IS_ACCESSIBLE_UNDER(last_element))
3730 DrawLevelFieldThruMask(last_jx, last_jy);
3733 /* do not redraw accessible elements if the player is just pushing them */
3734 if (!player_is_moving || !player->is_pushing)
3736 /* ... and the field the player is entering */
3737 if (IS_ACCESSIBLE_INSIDE(element))
3738 DrawLevelField(jx, jy);
3739 else if (IS_ACCESSIBLE_UNDER(element))
3740 DrawLevelFieldThruMask(jx, jy);
3743 MarkTileDirty(sx, sy);
3746 /* ------------------------------------------------------------------------- */
3748 void WaitForEventToContinue()
3750 boolean still_wait = TRUE;
3752 if (program.headless)
3755 /* simulate releasing mouse button over last gadget, if still pressed */
3757 HandleGadgets(-1, -1, 0);
3759 button_status = MB_RELEASED;
3773 case EVENT_BUTTONPRESS:
3774 case EVENT_KEYPRESS:
3775 #if defined(TARGET_SDL2)
3776 case SDL_CONTROLLERBUTTONDOWN:
3778 case SDL_JOYBUTTONDOWN:
3782 case EVENT_KEYRELEASE:
3783 ClearPlayerAction();
3787 HandleOtherEvents(&event);
3791 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3800 #define MAX_REQUEST_LINES 13
3801 #define MAX_REQUEST_LINE_FONT1_LEN 7
3802 #define MAX_REQUEST_LINE_FONT2_LEN 10
3804 static int RequestHandleEvents(unsigned int req_state)
3806 boolean level_solved = (game_status == GAME_MODE_PLAYING &&
3807 local_player->LevelSolved_GameEnd);
3808 int width = request.width;
3809 int height = request.height;
3813 setRequestPosition(&sx, &sy, FALSE);
3815 button_status = MB_RELEASED;
3817 request_gadget_id = -1;
3824 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3826 HandleGameActions();
3828 SetDrawtoField(DRAW_TO_BACKBUFFER);
3830 if (global.use_envelope_request)
3832 /* copy current state of request area to middle of playfield area */
3833 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
3841 while (NextValidEvent(&event))
3845 case EVENT_BUTTONPRESS:
3846 case EVENT_BUTTONRELEASE:
3847 case EVENT_MOTIONNOTIFY:
3851 if (event.type == EVENT_MOTIONNOTIFY)
3856 motion_status = TRUE;
3857 mx = ((MotionEvent *) &event)->x;
3858 my = ((MotionEvent *) &event)->y;
3862 motion_status = FALSE;
3863 mx = ((ButtonEvent *) &event)->x;
3864 my = ((ButtonEvent *) &event)->y;
3865 if (event.type == EVENT_BUTTONPRESS)
3866 button_status = ((ButtonEvent *) &event)->button;
3868 button_status = MB_RELEASED;
3871 /* this sets 'request_gadget_id' */
3872 HandleGadgets(mx, my, button_status);
3874 switch (request_gadget_id)
3876 case TOOL_CTRL_ID_YES:
3879 case TOOL_CTRL_ID_NO:
3882 case TOOL_CTRL_ID_CONFIRM:
3883 result = TRUE | FALSE;
3886 case TOOL_CTRL_ID_PLAYER_1:
3889 case TOOL_CTRL_ID_PLAYER_2:
3892 case TOOL_CTRL_ID_PLAYER_3:
3895 case TOOL_CTRL_ID_PLAYER_4:
3906 #if defined(TARGET_SDL2)
3907 case SDL_WINDOWEVENT:
3908 HandleWindowEvent((WindowEvent *) &event);
3911 case SDL_APP_WILLENTERBACKGROUND:
3912 case SDL_APP_DIDENTERBACKGROUND:
3913 case SDL_APP_WILLENTERFOREGROUND:
3914 case SDL_APP_DIDENTERFOREGROUND:
3915 HandlePauseResumeEvent((PauseResumeEvent *) &event);
3919 case EVENT_KEYPRESS:
3921 Key key = GetEventKey((KeyEvent *)&event, TRUE);
3926 if (req_state & REQ_CONFIRM)
3931 #if defined(TARGET_SDL2)
3934 #if defined(KSYM_Rewind)
3935 case KSYM_Rewind: /* for Amazon Fire TV remote */
3942 #if defined(TARGET_SDL2)
3944 #if defined(KSYM_FastForward)
3945 case KSYM_FastForward: /* for Amazon Fire TV remote */
3952 HandleKeysDebug(key);
3956 if (req_state & REQ_PLAYER)
3962 case EVENT_KEYRELEASE:
3963 ClearPlayerAction();
3966 #if defined(TARGET_SDL2)
3967 case SDL_CONTROLLERBUTTONDOWN:
3968 switch (event.cbutton.button)
3970 case SDL_CONTROLLER_BUTTON_A:
3971 case SDL_CONTROLLER_BUTTON_X:
3972 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
3976 case SDL_CONTROLLER_BUTTON_B:
3977 case SDL_CONTROLLER_BUTTON_Y:
3978 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
3979 case SDL_CONTROLLER_BUTTON_BACK:
3984 if (req_state & REQ_PLAYER)
3989 case SDL_CONTROLLERBUTTONUP:
3990 HandleJoystickEvent(&event);
3991 ClearPlayerAction();
3996 HandleOtherEvents(&event);
4001 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4003 int joy = AnyJoystick();
4005 if (joy & JOY_BUTTON_1)
4007 else if (joy & JOY_BUTTON_2)
4013 if (global.use_envelope_request)
4015 /* copy back current state of pressed buttons inside request area */
4016 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
4026 static boolean RequestDoor(char *text, unsigned int req_state)
4028 unsigned int old_door_state;
4029 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4030 int font_nr = FONT_TEXT_2;
4035 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4037 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4038 font_nr = FONT_TEXT_1;
4041 if (game_status == GAME_MODE_PLAYING)
4042 BlitScreenToBitmap(backbuffer);
4044 /* disable deactivated drawing when quick-loading level tape recording */
4045 if (tape.playing && tape.deactivate_display)
4046 TapeDeactivateDisplayOff(TRUE);
4048 SetMouseCursor(CURSOR_DEFAULT);
4050 #if defined(NETWORK_AVALIABLE)
4051 /* pause network game while waiting for request to answer */
4052 if (options.network &&
4053 game_status == GAME_MODE_PLAYING &&
4054 req_state & REQUEST_WAIT_FOR_INPUT)
4055 SendToServer_PausePlaying();
4058 old_door_state = GetDoorState();
4060 /* simulate releasing mouse button over last gadget, if still pressed */
4062 HandleGadgets(-1, -1, 0);
4066 /* draw released gadget before proceeding */
4069 if (old_door_state & DOOR_OPEN_1)
4071 CloseDoor(DOOR_CLOSE_1);
4073 /* save old door content */
4074 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4075 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4078 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4079 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4081 /* clear door drawing field */
4082 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4084 /* force DOOR font inside door area */
4085 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4087 /* write text for request */
4088 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4090 char text_line[max_request_line_len + 1];
4096 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4098 tc = *(text_ptr + tx);
4099 // if (!tc || tc == ' ')
4100 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4104 if ((tc == '?' || tc == '!') && tl == 0)
4114 strncpy(text_line, text_ptr, tl);
4117 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4118 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4119 text_line, font_nr);
4121 text_ptr += tl + (tc == ' ' ? 1 : 0);
4122 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4127 if (req_state & REQ_ASK)
4129 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4130 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4132 else if (req_state & REQ_CONFIRM)
4134 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4136 else if (req_state & REQ_PLAYER)
4138 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4139 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4140 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4141 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4144 /* copy request gadgets to door backbuffer */
4145 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4147 OpenDoor(DOOR_OPEN_1);
4149 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4151 if (game_status == GAME_MODE_PLAYING)
4153 SetPanelBackground();
4154 SetDrawBackgroundMask(REDRAW_DOOR_1);
4158 SetDrawBackgroundMask(REDRAW_FIELD);
4164 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4166 // ---------- handle request buttons ----------
4167 result = RequestHandleEvents(req_state);
4171 if (!(req_state & REQ_STAY_OPEN))
4173 CloseDoor(DOOR_CLOSE_1);
4175 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4176 (req_state & REQ_REOPEN))
4177 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4182 if (game_status == GAME_MODE_PLAYING)
4184 SetPanelBackground();
4185 SetDrawBackgroundMask(REDRAW_DOOR_1);
4189 SetDrawBackgroundMask(REDRAW_FIELD);
4192 #if defined(NETWORK_AVALIABLE)
4193 /* continue network game after request */
4194 if (options.network &&
4195 game_status == GAME_MODE_PLAYING &&
4196 req_state & REQUEST_WAIT_FOR_INPUT)
4197 SendToServer_ContinuePlaying();
4200 /* restore deactivated drawing when quick-loading level tape recording */
4201 if (tape.playing && tape.deactivate_display)
4202 TapeDeactivateDisplayOn();
4207 static boolean RequestEnvelope(char *text, unsigned int req_state)
4211 if (game_status == GAME_MODE_PLAYING)
4212 BlitScreenToBitmap(backbuffer);
4214 /* disable deactivated drawing when quick-loading level tape recording */
4215 if (tape.playing && tape.deactivate_display)
4216 TapeDeactivateDisplayOff(TRUE);
4218 SetMouseCursor(CURSOR_DEFAULT);
4220 #if defined(NETWORK_AVALIABLE)
4221 /* pause network game while waiting for request to answer */
4222 if (options.network &&
4223 game_status == GAME_MODE_PLAYING &&
4224 req_state & REQUEST_WAIT_FOR_INPUT)
4225 SendToServer_PausePlaying();
4228 /* simulate releasing mouse button over last gadget, if still pressed */
4230 HandleGadgets(-1, -1, 0);
4234 // (replace with setting corresponding request background)
4235 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4236 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4238 /* clear door drawing field */
4239 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4241 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4243 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4245 if (game_status == GAME_MODE_PLAYING)
4247 SetPanelBackground();
4248 SetDrawBackgroundMask(REDRAW_DOOR_1);
4252 SetDrawBackgroundMask(REDRAW_FIELD);
4258 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4260 // ---------- handle request buttons ----------
4261 result = RequestHandleEvents(req_state);
4265 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4269 if (game_status == GAME_MODE_PLAYING)
4271 SetPanelBackground();
4272 SetDrawBackgroundMask(REDRAW_DOOR_1);
4276 SetDrawBackgroundMask(REDRAW_FIELD);
4279 #if defined(NETWORK_AVALIABLE)
4280 /* continue network game after request */
4281 if (options.network &&
4282 game_status == GAME_MODE_PLAYING &&
4283 req_state & REQUEST_WAIT_FOR_INPUT)
4284 SendToServer_ContinuePlaying();
4287 /* restore deactivated drawing when quick-loading level tape recording */
4288 if (tape.playing && tape.deactivate_display)
4289 TapeDeactivateDisplayOn();
4294 boolean Request(char *text, unsigned int req_state)
4296 boolean overlay_active = GetOverlayActive();
4299 SetOverlayActive(FALSE);
4301 if (global.use_envelope_request)
4302 result = RequestEnvelope(text, req_state);
4304 result = RequestDoor(text, req_state);
4306 SetOverlayActive(overlay_active);
4311 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4313 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4314 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4317 if (dpo1->sort_priority != dpo2->sort_priority)
4318 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4320 compare_result = dpo1->nr - dpo2->nr;
4322 return compare_result;
4325 void InitGraphicCompatibilityInfo_Doors()
4331 struct DoorInfo *door;
4335 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4336 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4338 { -1, -1, -1, NULL }
4340 struct Rect door_rect_list[] =
4342 { DX, DY, DXSIZE, DYSIZE },
4343 { VX, VY, VXSIZE, VYSIZE }
4347 for (i = 0; doors[i].door_token != -1; i++)
4349 int door_token = doors[i].door_token;
4350 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4351 int part_1 = doors[i].part_1;
4352 int part_8 = doors[i].part_8;
4353 int part_2 = part_1 + 1;
4354 int part_3 = part_1 + 2;
4355 struct DoorInfo *door = doors[i].door;
4356 struct Rect *door_rect = &door_rect_list[door_index];
4357 boolean door_gfx_redefined = FALSE;
4359 /* check if any door part graphic definitions have been redefined */
4361 for (j = 0; door_part_controls[j].door_token != -1; j++)
4363 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4364 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4366 if (dpc->door_token == door_token && fi->redefined)
4367 door_gfx_redefined = TRUE;
4370 /* check for old-style door graphic/animation modifications */
4372 if (!door_gfx_redefined)
4374 if (door->anim_mode & ANIM_STATIC_PANEL)
4376 door->panel.step_xoffset = 0;
4377 door->panel.step_yoffset = 0;
4380 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4382 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4383 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4384 int num_door_steps, num_panel_steps;
4386 /* remove door part graphics other than the two default wings */
4388 for (j = 0; door_part_controls[j].door_token != -1; j++)
4390 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4391 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4393 if (dpc->graphic >= part_3 &&
4394 dpc->graphic <= part_8)
4398 /* set graphics and screen positions of the default wings */
4400 g_part_1->width = door_rect->width;
4401 g_part_1->height = door_rect->height;
4402 g_part_2->width = door_rect->width;
4403 g_part_2->height = door_rect->height;
4404 g_part_2->src_x = door_rect->width;
4405 g_part_2->src_y = g_part_1->src_y;
4407 door->part_2.x = door->part_1.x;
4408 door->part_2.y = door->part_1.y;
4410 if (door->width != -1)
4412 g_part_1->width = door->width;
4413 g_part_2->width = door->width;
4415 // special treatment for graphics and screen position of right wing
4416 g_part_2->src_x += door_rect->width - door->width;
4417 door->part_2.x += door_rect->width - door->width;
4420 if (door->height != -1)
4422 g_part_1->height = door->height;
4423 g_part_2->height = door->height;
4425 // special treatment for graphics and screen position of bottom wing
4426 g_part_2->src_y += door_rect->height - door->height;
4427 door->part_2.y += door_rect->height - door->height;
4430 /* set animation delays for the default wings and panels */
4432 door->part_1.step_delay = door->step_delay;
4433 door->part_2.step_delay = door->step_delay;
4434 door->panel.step_delay = door->step_delay;
4436 /* set animation draw order for the default wings */
4438 door->part_1.sort_priority = 2; /* draw left wing over ... */
4439 door->part_2.sort_priority = 1; /* ... right wing */
4441 /* set animation draw offset for the default wings */
4443 if (door->anim_mode & ANIM_HORIZONTAL)
4445 door->part_1.step_xoffset = door->step_offset;
4446 door->part_1.step_yoffset = 0;
4447 door->part_2.step_xoffset = door->step_offset * -1;
4448 door->part_2.step_yoffset = 0;
4450 num_door_steps = g_part_1->width / door->step_offset;
4452 else // ANIM_VERTICAL
4454 door->part_1.step_xoffset = 0;
4455 door->part_1.step_yoffset = door->step_offset;
4456 door->part_2.step_xoffset = 0;
4457 door->part_2.step_yoffset = door->step_offset * -1;
4459 num_door_steps = g_part_1->height / door->step_offset;
4462 /* set animation draw offset for the default panels */
4464 if (door->step_offset > 1)
4466 num_panel_steps = 2 * door_rect->height / door->step_offset;
4467 door->panel.start_step = num_panel_steps - num_door_steps;
4468 door->panel.start_step_closing = door->panel.start_step;
4472 num_panel_steps = door_rect->height / door->step_offset;
4473 door->panel.start_step = num_panel_steps - num_door_steps / 2;
4474 door->panel.start_step_closing = door->panel.start_step;
4475 door->panel.step_delay *= 2;
4486 for (i = 0; door_part_controls[i].door_token != -1; i++)
4488 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4489 struct DoorPartOrderInfo *dpo = &door_part_order[i];
4491 /* initialize "start_step_opening" and "start_step_closing", if needed */
4492 if (dpc->pos->start_step_opening == 0 &&
4493 dpc->pos->start_step_closing == 0)
4495 // dpc->pos->start_step_opening = dpc->pos->start_step;
4496 dpc->pos->start_step_closing = dpc->pos->start_step;
4499 /* fill structure for door part draw order (sorted below) */
4501 dpo->sort_priority = dpc->pos->sort_priority;
4504 /* sort door part controls according to sort_priority and graphic number */
4505 qsort(door_part_order, MAX_DOOR_PARTS,
4506 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
4509 unsigned int OpenDoor(unsigned int door_state)
4511 if (door_state & DOOR_COPY_BACK)
4513 if (door_state & DOOR_OPEN_1)
4514 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4515 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
4517 if (door_state & DOOR_OPEN_2)
4518 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
4519 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
4521 door_state &= ~DOOR_COPY_BACK;
4524 return MoveDoor(door_state);
4527 unsigned int CloseDoor(unsigned int door_state)
4529 unsigned int old_door_state = GetDoorState();
4531 if (!(door_state & DOOR_NO_COPY_BACK))
4533 if (old_door_state & DOOR_OPEN_1)
4534 BlitBitmap(backbuffer, bitmap_db_door_1,
4535 DX, DY, DXSIZE, DYSIZE, 0, 0);
4537 if (old_door_state & DOOR_OPEN_2)
4538 BlitBitmap(backbuffer, bitmap_db_door_2,
4539 VX, VY, VXSIZE, VYSIZE, 0, 0);
4541 door_state &= ~DOOR_NO_COPY_BACK;
4544 return MoveDoor(door_state);
4547 unsigned int GetDoorState()
4549 return MoveDoor(DOOR_GET_STATE);
4552 unsigned int SetDoorState(unsigned int door_state)
4554 return MoveDoor(door_state | DOOR_SET_STATE);
4557 int euclid(int a, int b)
4559 return (b ? euclid(b, a % b) : a);
4562 unsigned int MoveDoor(unsigned int door_state)
4564 struct Rect door_rect_list[] =
4566 { DX, DY, DXSIZE, DYSIZE },
4567 { VX, VY, VXSIZE, VYSIZE }
4569 static int door1 = DOOR_CLOSE_1;
4570 static int door2 = DOOR_CLOSE_2;
4571 unsigned int door_delay = 0;
4572 unsigned int door_delay_value;
4575 if (door_state == DOOR_GET_STATE)
4576 return (door1 | door2);
4578 if (door_state & DOOR_SET_STATE)
4580 if (door_state & DOOR_ACTION_1)
4581 door1 = door_state & DOOR_ACTION_1;
4582 if (door_state & DOOR_ACTION_2)
4583 door2 = door_state & DOOR_ACTION_2;
4585 return (door1 | door2);
4588 if (!(door_state & DOOR_FORCE_REDRAW))
4590 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
4591 door_state &= ~DOOR_OPEN_1;
4592 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
4593 door_state &= ~DOOR_CLOSE_1;
4594 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
4595 door_state &= ~DOOR_OPEN_2;
4596 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
4597 door_state &= ~DOOR_CLOSE_2;
4600 if (global.autoplay_leveldir)
4602 door_state |= DOOR_NO_DELAY;
4603 door_state &= ~DOOR_CLOSE_ALL;
4606 if (game_status == GAME_MODE_EDITOR)
4607 door_state |= DOOR_NO_DELAY;
4609 if (door_state & DOOR_ACTION)
4611 boolean door_panel_drawn[NUM_DOORS];
4612 boolean panel_has_doors[NUM_DOORS];
4613 boolean door_part_skip[MAX_DOOR_PARTS];
4614 boolean door_part_done[MAX_DOOR_PARTS];
4615 boolean door_part_done_all;
4616 int num_steps[MAX_DOOR_PARTS];
4617 int max_move_delay = 0; // delay for complete animations of all doors
4618 int max_step_delay = 0; // delay (ms) between two animation frames
4619 int num_move_steps = 0; // number of animation steps for all doors
4620 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
4621 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
4622 int current_move_delay = 0;
4626 for (i = 0; i < NUM_DOORS; i++)
4627 panel_has_doors[i] = FALSE;
4629 for (i = 0; i < MAX_DOOR_PARTS; i++)
4631 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4632 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4633 int door_token = dpc->door_token;
4635 door_part_done[i] = FALSE;
4636 door_part_skip[i] = (!(door_state & door_token) ||
4640 for (i = 0; i < MAX_DOOR_PARTS; i++)
4642 int nr = door_part_order[i].nr;
4643 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4644 struct DoorPartPosInfo *pos = dpc->pos;
4645 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4646 int door_token = dpc->door_token;
4647 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4648 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4649 int step_xoffset = ABS(pos->step_xoffset);
4650 int step_yoffset = ABS(pos->step_yoffset);
4651 int step_delay = pos->step_delay;
4652 int current_door_state = door_state & door_token;
4653 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4654 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
4655 boolean part_opening = (is_panel ? door_closing : door_opening);
4656 int start_step = (part_opening ? pos->start_step_opening :
4657 pos->start_step_closing);
4658 float move_xsize = (step_xoffset ? g->width : 0);
4659 float move_ysize = (step_yoffset ? g->height : 0);
4660 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
4661 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
4662 int move_steps = (move_xsteps && move_ysteps ?
4663 MIN(move_xsteps, move_ysteps) :
4664 move_xsteps ? move_xsteps : move_ysteps) - start_step;
4665 int move_delay = move_steps * step_delay;
4667 if (door_part_skip[nr])
4670 max_move_delay = MAX(max_move_delay, move_delay);
4671 max_step_delay = (max_step_delay == 0 ? step_delay :
4672 euclid(max_step_delay, step_delay));
4673 num_steps[nr] = move_steps;
4677 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
4679 panel_has_doors[door_index] = TRUE;
4683 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
4685 num_move_steps = max_move_delay / max_step_delay;
4686 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
4688 door_delay_value = max_step_delay;
4690 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
4692 start = num_move_steps - 1;
4696 /* opening door sound has priority over simultaneously closing door */
4697 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
4698 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
4699 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
4700 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
4703 for (k = start; k < num_move_steps; k++)
4705 int last_frame = num_move_steps - 1; // last frame of this "for" loop
4707 door_part_done_all = TRUE;
4709 for (i = 0; i < NUM_DOORS; i++)
4710 door_panel_drawn[i] = FALSE;
4712 for (i = 0; i < MAX_DOOR_PARTS; i++)
4714 int nr = door_part_order[i].nr;
4715 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4716 struct DoorPartPosInfo *pos = dpc->pos;
4717 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4718 int door_token = dpc->door_token;
4719 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4720 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4721 boolean is_panel_and_door_has_closed = FALSE;
4722 struct Rect *door_rect = &door_rect_list[door_index];
4723 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
4725 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
4726 int current_door_state = door_state & door_token;
4727 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4728 boolean door_closing = !door_opening;
4729 boolean part_opening = (is_panel ? door_closing : door_opening);
4730 boolean part_closing = !part_opening;
4731 int start_step = (part_opening ? pos->start_step_opening :
4732 pos->start_step_closing);
4733 int step_delay = pos->step_delay;
4734 int step_factor = step_delay / max_step_delay;
4735 int k1 = (step_factor ? k / step_factor + 1 : k);
4736 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
4737 int kk = MAX(0, k2);
4740 int src_x, src_y, src_xx, src_yy;
4741 int dst_x, dst_y, dst_xx, dst_yy;
4744 if (door_part_skip[nr])
4747 if (!(door_state & door_token))
4755 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
4756 int kk_door = MAX(0, k2_door);
4757 int sync_frame = kk_door * door_delay_value;
4758 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
4760 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
4761 &g_src_x, &g_src_y);
4766 if (!door_panel_drawn[door_index])
4768 ClearRectangle(drawto, door_rect->x, door_rect->y,
4769 door_rect->width, door_rect->height);
4771 door_panel_drawn[door_index] = TRUE;
4774 // draw opening or closing door parts
4776 if (pos->step_xoffset < 0) // door part on right side
4779 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
4782 if (dst_xx + width > door_rect->width)
4783 width = door_rect->width - dst_xx;
4785 else // door part on left side
4788 dst_xx = pos->x - kk * pos->step_xoffset;
4792 src_xx = ABS(dst_xx);
4796 width = g->width - src_xx;
4798 if (width > door_rect->width)
4799 width = door_rect->width;
4801 // printf("::: k == %d [%d] \n", k, start_step);
4804 if (pos->step_yoffset < 0) // door part on bottom side
4807 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
4810 if (dst_yy + height > door_rect->height)
4811 height = door_rect->height - dst_yy;
4813 else // door part on top side
4816 dst_yy = pos->y - kk * pos->step_yoffset;
4820 src_yy = ABS(dst_yy);
4824 height = g->height - src_yy;
4827 src_x = g_src_x + src_xx;
4828 src_y = g_src_y + src_yy;
4830 dst_x = door_rect->x + dst_xx;
4831 dst_y = door_rect->y + dst_yy;
4833 is_panel_and_door_has_closed =
4836 panel_has_doors[door_index] &&
4837 k >= num_move_steps_doors_only - 1);
4839 if (width >= 0 && width <= g->width &&
4840 height >= 0 && height <= g->height &&
4841 !is_panel_and_door_has_closed)
4843 if (is_panel || !pos->draw_masked)
4844 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
4847 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
4851 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
4853 if ((part_opening && (width < 0 || height < 0)) ||
4854 (part_closing && (width >= g->width && height >= g->height)))
4855 door_part_done[nr] = TRUE;
4857 // continue door part animations, but not panel after door has closed
4858 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
4859 door_part_done_all = FALSE;
4862 if (!(door_state & DOOR_NO_DELAY))
4866 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
4868 current_move_delay += max_step_delay;
4871 if (door_part_done_all)
4876 if (door_state & DOOR_ACTION_1)
4877 door1 = door_state & DOOR_ACTION_1;
4878 if (door_state & DOOR_ACTION_2)
4879 door2 = door_state & DOOR_ACTION_2;
4881 // draw masked border over door area
4882 DrawMaskedBorder(REDRAW_DOOR_1);
4883 DrawMaskedBorder(REDRAW_DOOR_2);
4885 return (door1 | door2);
4888 static boolean useSpecialEditorDoor()
4890 int graphic = IMG_GLOBAL_BORDER_EDITOR;
4891 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
4893 // do not draw special editor door if editor border defined or redefined
4894 if (graphic_info[graphic].bitmap != NULL || redefined)
4897 // do not draw special editor door if global border defined to be empty
4898 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
4901 // do not draw special editor door if viewport definitions do not match
4905 EY + EYSIZE != VY + VYSIZE)
4911 void DrawSpecialEditorDoor()
4913 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
4914 int top_border_width = gfx1->width;
4915 int top_border_height = gfx1->height;
4916 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
4917 int ex = EX - outer_border;
4918 int ey = EY - outer_border;
4919 int vy = VY - outer_border;
4920 int exsize = EXSIZE + 2 * outer_border;
4922 if (!useSpecialEditorDoor())
4925 /* draw bigger level editor toolbox window */
4926 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
4927 top_border_width, top_border_height, ex, ey - top_border_height);
4928 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
4929 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
4931 redraw_mask |= REDRAW_ALL;
4934 void UndrawSpecialEditorDoor()
4936 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
4937 int top_border_width = gfx1->width;
4938 int top_border_height = gfx1->height;
4939 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
4940 int ex = EX - outer_border;
4941 int ey = EY - outer_border;
4942 int ey_top = ey - top_border_height;
4943 int exsize = EXSIZE + 2 * outer_border;
4944 int eysize = EYSIZE + 2 * outer_border;
4946 if (!useSpecialEditorDoor())
4949 /* draw normal tape recorder window */
4950 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
4952 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4953 ex, ey_top, top_border_width, top_border_height,
4955 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4956 ex, ey, exsize, eysize, ex, ey);
4960 // if screen background is set to "[NONE]", clear editor toolbox window
4961 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
4962 ClearRectangle(drawto, ex, ey, exsize, eysize);
4965 redraw_mask |= REDRAW_ALL;
4969 /* ---------- new tool button stuff ---------------------------------------- */
4974 struct TextPosInfo *pos;
4977 } toolbutton_info[NUM_TOOL_BUTTONS] =
4980 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
4981 TOOL_CTRL_ID_YES, "yes"
4984 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
4985 TOOL_CTRL_ID_NO, "no"
4988 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
4989 TOOL_CTRL_ID_CONFIRM, "confirm"
4992 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
4993 TOOL_CTRL_ID_PLAYER_1, "player 1"
4996 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
4997 TOOL_CTRL_ID_PLAYER_2, "player 2"
5000 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5001 TOOL_CTRL_ID_PLAYER_3, "player 3"
5004 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5005 TOOL_CTRL_ID_PLAYER_4, "player 4"
5009 void CreateToolButtons()
5013 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5015 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
5016 struct TextPosInfo *pos = toolbutton_info[i].pos;
5017 struct GadgetInfo *gi;
5018 Bitmap *deco_bitmap = None;
5019 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5020 unsigned int event_mask = GD_EVENT_RELEASED;
5023 int gd_x = gfx->src_x;
5024 int gd_y = gfx->src_y;
5025 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5026 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5029 if (global.use_envelope_request)
5030 setRequestPosition(&dx, &dy, TRUE);
5032 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5034 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5036 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5037 pos->size, &deco_bitmap, &deco_x, &deco_y);
5038 deco_xpos = (gfx->width - pos->size) / 2;
5039 deco_ypos = (gfx->height - pos->size) / 2;
5042 gi = CreateGadget(GDI_CUSTOM_ID, id,
5043 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5044 GDI_X, dx + GDI_ACTIVE_POS(pos->x),
5045 GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
5046 GDI_WIDTH, gfx->width,
5047 GDI_HEIGHT, gfx->height,
5048 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5049 GDI_STATE, GD_BUTTON_UNPRESSED,
5050 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5051 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5052 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5053 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5054 GDI_DECORATION_SIZE, pos->size, pos->size,
5055 GDI_DECORATION_SHIFTING, 1, 1,
5056 GDI_DIRECT_DRAW, FALSE,
5057 GDI_EVENT_MASK, event_mask,
5058 GDI_CALLBACK_ACTION, HandleToolButtons,
5062 Error(ERR_EXIT, "cannot create gadget");
5064 tool_gadget[id] = gi;
5068 void FreeToolButtons()
5072 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5073 FreeGadget(tool_gadget[i]);
5076 static void UnmapToolButtons()
5080 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5081 UnmapGadget(tool_gadget[i]);
5084 static void HandleToolButtons(struct GadgetInfo *gi)
5086 request_gadget_id = gi->custom_id;
5089 static struct Mapping_EM_to_RND_object
5092 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
5093 boolean is_backside; /* backside of moving element */
5099 em_object_mapping_list[] =
5102 Xblank, TRUE, FALSE,
5106 Yacid_splash_eB, FALSE, FALSE,
5107 EL_ACID_SPLASH_RIGHT, -1, -1
5110 Yacid_splash_wB, FALSE, FALSE,
5111 EL_ACID_SPLASH_LEFT, -1, -1
5114 #ifdef EM_ENGINE_BAD_ROLL
5116 Xstone_force_e, FALSE, FALSE,
5117 EL_ROCK, -1, MV_BIT_RIGHT
5120 Xstone_force_w, FALSE, FALSE,
5121 EL_ROCK, -1, MV_BIT_LEFT
5124 Xnut_force_e, FALSE, FALSE,
5125 EL_NUT, -1, MV_BIT_RIGHT
5128 Xnut_force_w, FALSE, FALSE,
5129 EL_NUT, -1, MV_BIT_LEFT
5132 Xspring_force_e, FALSE, FALSE,
5133 EL_SPRING, -1, MV_BIT_RIGHT
5136 Xspring_force_w, FALSE, FALSE,
5137 EL_SPRING, -1, MV_BIT_LEFT
5140 Xemerald_force_e, FALSE, FALSE,
5141 EL_EMERALD, -1, MV_BIT_RIGHT
5144 Xemerald_force_w, FALSE, FALSE,
5145 EL_EMERALD, -1, MV_BIT_LEFT
5148 Xdiamond_force_e, FALSE, FALSE,
5149 EL_DIAMOND, -1, MV_BIT_RIGHT
5152 Xdiamond_force_w, FALSE, FALSE,
5153 EL_DIAMOND, -1, MV_BIT_LEFT
5156 Xbomb_force_e, FALSE, FALSE,
5157 EL_BOMB, -1, MV_BIT_RIGHT
5160 Xbomb_force_w, FALSE, FALSE,
5161 EL_BOMB, -1, MV_BIT_LEFT
5163 #endif /* EM_ENGINE_BAD_ROLL */
5166 Xstone, TRUE, FALSE,
5170 Xstone_pause, FALSE, FALSE,
5174 Xstone_fall, FALSE, FALSE,
5178 Ystone_s, FALSE, FALSE,
5179 EL_ROCK, ACTION_FALLING, -1
5182 Ystone_sB, FALSE, TRUE,
5183 EL_ROCK, ACTION_FALLING, -1
5186 Ystone_e, FALSE, FALSE,
5187 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5190 Ystone_eB, FALSE, TRUE,
5191 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5194 Ystone_w, FALSE, FALSE,
5195 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5198 Ystone_wB, FALSE, TRUE,
5199 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5206 Xnut_pause, FALSE, FALSE,
5210 Xnut_fall, FALSE, FALSE,
5214 Ynut_s, FALSE, FALSE,
5215 EL_NUT, ACTION_FALLING, -1
5218 Ynut_sB, FALSE, TRUE,
5219 EL_NUT, ACTION_FALLING, -1
5222 Ynut_e, FALSE, FALSE,
5223 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5226 Ynut_eB, FALSE, TRUE,
5227 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5230 Ynut_w, FALSE, FALSE,
5231 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5234 Ynut_wB, FALSE, TRUE,
5235 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5238 Xbug_n, TRUE, FALSE,
5242 Xbug_e, TRUE, FALSE,
5243 EL_BUG_RIGHT, -1, -1
5246 Xbug_s, TRUE, FALSE,
5250 Xbug_w, TRUE, FALSE,
5254 Xbug_gon, FALSE, FALSE,
5258 Xbug_goe, FALSE, FALSE,
5259 EL_BUG_RIGHT, -1, -1
5262 Xbug_gos, FALSE, FALSE,
5266 Xbug_gow, FALSE, FALSE,
5270 Ybug_n, FALSE, FALSE,
5271 EL_BUG, ACTION_MOVING, MV_BIT_UP
5274 Ybug_nB, FALSE, TRUE,
5275 EL_BUG, ACTION_MOVING, MV_BIT_UP
5278 Ybug_e, FALSE, FALSE,
5279 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5282 Ybug_eB, FALSE, TRUE,
5283 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5286 Ybug_s, FALSE, FALSE,
5287 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5290 Ybug_sB, FALSE, TRUE,
5291 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5294 Ybug_w, FALSE, FALSE,
5295 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5298 Ybug_wB, FALSE, TRUE,
5299 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5302 Ybug_w_n, FALSE, FALSE,
5303 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5306 Ybug_n_e, FALSE, FALSE,
5307 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5310 Ybug_e_s, FALSE, FALSE,
5311 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5314 Ybug_s_w, FALSE, FALSE,
5315 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5318 Ybug_e_n, FALSE, FALSE,
5319 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5322 Ybug_s_e, FALSE, FALSE,
5323 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5326 Ybug_w_s, FALSE, FALSE,
5327 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5330 Ybug_n_w, FALSE, FALSE,
5331 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5334 Ybug_stone, FALSE, FALSE,
5335 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
5338 Ybug_spring, FALSE, FALSE,
5339 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
5342 Xtank_n, TRUE, FALSE,
5343 EL_SPACESHIP_UP, -1, -1
5346 Xtank_e, TRUE, FALSE,
5347 EL_SPACESHIP_RIGHT, -1, -1
5350 Xtank_s, TRUE, FALSE,
5351 EL_SPACESHIP_DOWN, -1, -1
5354 Xtank_w, TRUE, FALSE,
5355 EL_SPACESHIP_LEFT, -1, -1
5358 Xtank_gon, FALSE, FALSE,
5359 EL_SPACESHIP_UP, -1, -1
5362 Xtank_goe, FALSE, FALSE,
5363 EL_SPACESHIP_RIGHT, -1, -1
5366 Xtank_gos, FALSE, FALSE,
5367 EL_SPACESHIP_DOWN, -1, -1
5370 Xtank_gow, FALSE, FALSE,
5371 EL_SPACESHIP_LEFT, -1, -1
5374 Ytank_n, FALSE, FALSE,
5375 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5378 Ytank_nB, FALSE, TRUE,
5379 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5382 Ytank_e, FALSE, FALSE,
5383 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5386 Ytank_eB, FALSE, TRUE,
5387 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5390 Ytank_s, FALSE, FALSE,
5391 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5394 Ytank_sB, FALSE, TRUE,
5395 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5398 Ytank_w, FALSE, FALSE,
5399 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5402 Ytank_wB, FALSE, TRUE,
5403 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5406 Ytank_w_n, FALSE, FALSE,
5407 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5410 Ytank_n_e, FALSE, FALSE,
5411 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5414 Ytank_e_s, FALSE, FALSE,
5415 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5418 Ytank_s_w, FALSE, FALSE,
5419 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5422 Ytank_e_n, FALSE, FALSE,
5423 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5426 Ytank_s_e, FALSE, FALSE,
5427 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5430 Ytank_w_s, FALSE, FALSE,
5431 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5434 Ytank_n_w, FALSE, FALSE,
5435 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5438 Ytank_stone, FALSE, FALSE,
5439 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
5442 Ytank_spring, FALSE, FALSE,
5443 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
5446 Xandroid, TRUE, FALSE,
5447 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5450 Xandroid_1_n, FALSE, FALSE,
5451 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5454 Xandroid_2_n, FALSE, FALSE,
5455 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5458 Xandroid_1_e, FALSE, FALSE,
5459 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5462 Xandroid_2_e, FALSE, FALSE,
5463 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5466 Xandroid_1_w, FALSE, FALSE,
5467 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5470 Xandroid_2_w, FALSE, FALSE,
5471 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5474 Xandroid_1_s, FALSE, FALSE,
5475 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5478 Xandroid_2_s, FALSE, FALSE,
5479 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5482 Yandroid_n, FALSE, FALSE,
5483 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5486 Yandroid_nB, FALSE, TRUE,
5487 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5490 Yandroid_ne, FALSE, FALSE,
5491 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5494 Yandroid_neB, FALSE, TRUE,
5495 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5498 Yandroid_e, FALSE, FALSE,
5499 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5502 Yandroid_eB, FALSE, TRUE,
5503 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5506 Yandroid_se, FALSE, FALSE,
5507 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5510 Yandroid_seB, FALSE, TRUE,
5511 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5514 Yandroid_s, FALSE, FALSE,
5515 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5518 Yandroid_sB, FALSE, TRUE,
5519 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5522 Yandroid_sw, FALSE, FALSE,
5523 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5526 Yandroid_swB, FALSE, TRUE,
5527 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5530 Yandroid_w, FALSE, FALSE,
5531 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5534 Yandroid_wB, FALSE, TRUE,
5535 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5538 Yandroid_nw, FALSE, FALSE,
5539 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
5542 Yandroid_nwB, FALSE, TRUE,
5543 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
5546 Xspring, TRUE, FALSE,
5550 Xspring_pause, FALSE, FALSE,
5554 Xspring_e, FALSE, FALSE,
5558 Xspring_w, FALSE, FALSE,
5562 Xspring_fall, FALSE, FALSE,
5566 Yspring_s, FALSE, FALSE,
5567 EL_SPRING, ACTION_FALLING, -1
5570 Yspring_sB, FALSE, TRUE,
5571 EL_SPRING, ACTION_FALLING, -1
5574 Yspring_e, FALSE, FALSE,
5575 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5578 Yspring_eB, FALSE, TRUE,
5579 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5582 Yspring_w, FALSE, FALSE,
5583 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5586 Yspring_wB, FALSE, TRUE,
5587 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5590 Yspring_kill_e, FALSE, FALSE,
5591 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5594 Yspring_kill_eB, FALSE, TRUE,
5595 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5598 Yspring_kill_w, FALSE, FALSE,
5599 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5602 Yspring_kill_wB, FALSE, TRUE,
5603 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5606 Xeater_n, TRUE, FALSE,
5607 EL_YAMYAM_UP, -1, -1
5610 Xeater_e, TRUE, FALSE,
5611 EL_YAMYAM_RIGHT, -1, -1
5614 Xeater_w, TRUE, FALSE,
5615 EL_YAMYAM_LEFT, -1, -1
5618 Xeater_s, TRUE, FALSE,
5619 EL_YAMYAM_DOWN, -1, -1
5622 Yeater_n, FALSE, FALSE,
5623 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5626 Yeater_nB, FALSE, TRUE,
5627 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5630 Yeater_e, FALSE, FALSE,
5631 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5634 Yeater_eB, FALSE, TRUE,
5635 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5638 Yeater_s, FALSE, FALSE,
5639 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5642 Yeater_sB, FALSE, TRUE,
5643 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5646 Yeater_w, FALSE, FALSE,
5647 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5650 Yeater_wB, FALSE, TRUE,
5651 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5654 Yeater_stone, FALSE, FALSE,
5655 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
5658 Yeater_spring, FALSE, FALSE,
5659 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
5662 Xalien, TRUE, FALSE,
5666 Xalien_pause, FALSE, FALSE,
5670 Yalien_n, FALSE, FALSE,
5671 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5674 Yalien_nB, FALSE, TRUE,
5675 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5678 Yalien_e, FALSE, FALSE,
5679 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5682 Yalien_eB, FALSE, TRUE,
5683 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5686 Yalien_s, FALSE, FALSE,
5687 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5690 Yalien_sB, FALSE, TRUE,
5691 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5694 Yalien_w, FALSE, FALSE,
5695 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5698 Yalien_wB, FALSE, TRUE,
5699 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5702 Yalien_stone, FALSE, FALSE,
5703 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
5706 Yalien_spring, FALSE, FALSE,
5707 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
5710 Xemerald, TRUE, FALSE,
5714 Xemerald_pause, FALSE, FALSE,
5718 Xemerald_fall, FALSE, FALSE,
5722 Xemerald_shine, FALSE, FALSE,
5723 EL_EMERALD, ACTION_TWINKLING, -1
5726 Yemerald_s, FALSE, FALSE,
5727 EL_EMERALD, ACTION_FALLING, -1
5730 Yemerald_sB, FALSE, TRUE,
5731 EL_EMERALD, ACTION_FALLING, -1
5734 Yemerald_e, FALSE, FALSE,
5735 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5738 Yemerald_eB, FALSE, TRUE,
5739 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5742 Yemerald_w, FALSE, FALSE,
5743 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5746 Yemerald_wB, FALSE, TRUE,
5747 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5750 Yemerald_eat, FALSE, FALSE,
5751 EL_EMERALD, ACTION_COLLECTING, -1
5754 Yemerald_stone, FALSE, FALSE,
5755 EL_NUT, ACTION_BREAKING, -1
5758 Xdiamond, TRUE, FALSE,
5762 Xdiamond_pause, FALSE, FALSE,
5766 Xdiamond_fall, FALSE, FALSE,
5770 Xdiamond_shine, FALSE, FALSE,
5771 EL_DIAMOND, ACTION_TWINKLING, -1
5774 Ydiamond_s, FALSE, FALSE,
5775 EL_DIAMOND, ACTION_FALLING, -1
5778 Ydiamond_sB, FALSE, TRUE,
5779 EL_DIAMOND, ACTION_FALLING, -1
5782 Ydiamond_e, FALSE, FALSE,
5783 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5786 Ydiamond_eB, FALSE, TRUE,
5787 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5790 Ydiamond_w, FALSE, FALSE,
5791 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5794 Ydiamond_wB, FALSE, TRUE,
5795 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5798 Ydiamond_eat, FALSE, FALSE,
5799 EL_DIAMOND, ACTION_COLLECTING, -1
5802 Ydiamond_stone, FALSE, FALSE,
5803 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
5806 Xdrip_fall, TRUE, FALSE,
5807 EL_AMOEBA_DROP, -1, -1
5810 Xdrip_stretch, FALSE, FALSE,
5811 EL_AMOEBA_DROP, ACTION_FALLING, -1
5814 Xdrip_stretchB, FALSE, TRUE,
5815 EL_AMOEBA_DROP, ACTION_FALLING, -1
5818 Xdrip_eat, FALSE, FALSE,
5819 EL_AMOEBA_DROP, ACTION_GROWING, -1
5822 Ydrip_s1, FALSE, FALSE,
5823 EL_AMOEBA_DROP, ACTION_FALLING, -1
5826 Ydrip_s1B, FALSE, TRUE,
5827 EL_AMOEBA_DROP, ACTION_FALLING, -1
5830 Ydrip_s2, FALSE, FALSE,
5831 EL_AMOEBA_DROP, ACTION_FALLING, -1
5834 Ydrip_s2B, FALSE, TRUE,
5835 EL_AMOEBA_DROP, ACTION_FALLING, -1
5842 Xbomb_pause, FALSE, FALSE,
5846 Xbomb_fall, FALSE, FALSE,
5850 Ybomb_s, FALSE, FALSE,
5851 EL_BOMB, ACTION_FALLING, -1
5854 Ybomb_sB, FALSE, TRUE,
5855 EL_BOMB, ACTION_FALLING, -1
5858 Ybomb_e, FALSE, FALSE,
5859 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5862 Ybomb_eB, FALSE, TRUE,
5863 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5866 Ybomb_w, FALSE, FALSE,
5867 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5870 Ybomb_wB, FALSE, TRUE,
5871 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5874 Ybomb_eat, FALSE, FALSE,
5875 EL_BOMB, ACTION_ACTIVATING, -1
5878 Xballoon, TRUE, FALSE,
5882 Yballoon_n, FALSE, FALSE,
5883 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5886 Yballoon_nB, FALSE, TRUE,
5887 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5890 Yballoon_e, FALSE, FALSE,
5891 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5894 Yballoon_eB, FALSE, TRUE,
5895 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5898 Yballoon_s, FALSE, FALSE,
5899 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5902 Yballoon_sB, FALSE, TRUE,
5903 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5906 Yballoon_w, FALSE, FALSE,
5907 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5910 Yballoon_wB, FALSE, TRUE,
5911 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5914 Xgrass, TRUE, FALSE,
5915 EL_EMC_GRASS, -1, -1
5918 Ygrass_nB, FALSE, FALSE,
5919 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
5922 Ygrass_eB, FALSE, FALSE,
5923 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
5926 Ygrass_sB, FALSE, FALSE,
5927 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
5930 Ygrass_wB, FALSE, FALSE,
5931 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
5938 Ydirt_nB, FALSE, FALSE,
5939 EL_SAND, ACTION_DIGGING, MV_BIT_UP
5942 Ydirt_eB, FALSE, FALSE,
5943 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
5946 Ydirt_sB, FALSE, FALSE,
5947 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
5950 Ydirt_wB, FALSE, FALSE,
5951 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
5954 Xacid_ne, TRUE, FALSE,
5955 EL_ACID_POOL_TOPRIGHT, -1, -1
5958 Xacid_se, TRUE, FALSE,
5959 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
5962 Xacid_s, TRUE, FALSE,
5963 EL_ACID_POOL_BOTTOM, -1, -1
5966 Xacid_sw, TRUE, FALSE,
5967 EL_ACID_POOL_BOTTOMLEFT, -1, -1
5970 Xacid_nw, TRUE, FALSE,
5971 EL_ACID_POOL_TOPLEFT, -1, -1
5974 Xacid_1, TRUE, FALSE,
5978 Xacid_2, FALSE, FALSE,
5982 Xacid_3, FALSE, FALSE,
5986 Xacid_4, FALSE, FALSE,
5990 Xacid_5, FALSE, FALSE,
5994 Xacid_6, FALSE, FALSE,
5998 Xacid_7, FALSE, FALSE,
6002 Xacid_8, FALSE, FALSE,
6006 Xball_1, TRUE, FALSE,
6007 EL_EMC_MAGIC_BALL, -1, -1
6010 Xball_1B, FALSE, FALSE,
6011 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6014 Xball_2, FALSE, FALSE,
6015 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6018 Xball_2B, FALSE, FALSE,
6019 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6022 Yball_eat, FALSE, FALSE,
6023 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6026 Ykey_1_eat, FALSE, FALSE,
6027 EL_EM_KEY_1, ACTION_COLLECTING, -1
6030 Ykey_2_eat, FALSE, FALSE,
6031 EL_EM_KEY_2, ACTION_COLLECTING, -1
6034 Ykey_3_eat, FALSE, FALSE,
6035 EL_EM_KEY_3, ACTION_COLLECTING, -1
6038 Ykey_4_eat, FALSE, FALSE,
6039 EL_EM_KEY_4, ACTION_COLLECTING, -1
6042 Ykey_5_eat, FALSE, FALSE,
6043 EL_EMC_KEY_5, ACTION_COLLECTING, -1
6046 Ykey_6_eat, FALSE, FALSE,
6047 EL_EMC_KEY_6, ACTION_COLLECTING, -1
6050 Ykey_7_eat, FALSE, FALSE,
6051 EL_EMC_KEY_7, ACTION_COLLECTING, -1
6054 Ykey_8_eat, FALSE, FALSE,
6055 EL_EMC_KEY_8, ACTION_COLLECTING, -1
6058 Ylenses_eat, FALSE, FALSE,
6059 EL_EMC_LENSES, ACTION_COLLECTING, -1
6062 Ymagnify_eat, FALSE, FALSE,
6063 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
6066 Ygrass_eat, FALSE, FALSE,
6067 EL_EMC_GRASS, ACTION_SNAPPING, -1
6070 Ydirt_eat, FALSE, FALSE,
6071 EL_SAND, ACTION_SNAPPING, -1
6074 Xgrow_ns, TRUE, FALSE,
6075 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
6078 Ygrow_ns_eat, FALSE, FALSE,
6079 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
6082 Xgrow_ew, TRUE, FALSE,
6083 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6086 Ygrow_ew_eat, FALSE, FALSE,
6087 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
6090 Xwonderwall, TRUE, FALSE,
6091 EL_MAGIC_WALL, -1, -1
6094 XwonderwallB, FALSE, FALSE,
6095 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6098 Xamoeba_1, TRUE, FALSE,
6099 EL_AMOEBA_DRY, ACTION_OTHER, -1
6102 Xamoeba_2, FALSE, FALSE,
6103 EL_AMOEBA_DRY, ACTION_OTHER, -1
6106 Xamoeba_3, FALSE, FALSE,
6107 EL_AMOEBA_DRY, ACTION_OTHER, -1
6110 Xamoeba_4, FALSE, FALSE,
6111 EL_AMOEBA_DRY, ACTION_OTHER, -1
6114 Xamoeba_5, TRUE, FALSE,
6115 EL_AMOEBA_WET, ACTION_OTHER, -1
6118 Xamoeba_6, FALSE, FALSE,
6119 EL_AMOEBA_WET, ACTION_OTHER, -1
6122 Xamoeba_7, FALSE, FALSE,
6123 EL_AMOEBA_WET, ACTION_OTHER, -1
6126 Xamoeba_8, FALSE, FALSE,
6127 EL_AMOEBA_WET, ACTION_OTHER, -1
6130 Xdoor_1, TRUE, FALSE,
6131 EL_EM_GATE_1, -1, -1
6134 Xdoor_2, TRUE, FALSE,
6135 EL_EM_GATE_2, -1, -1
6138 Xdoor_3, TRUE, FALSE,
6139 EL_EM_GATE_3, -1, -1
6142 Xdoor_4, TRUE, FALSE,
6143 EL_EM_GATE_4, -1, -1
6146 Xdoor_5, TRUE, FALSE,
6147 EL_EMC_GATE_5, -1, -1
6150 Xdoor_6, TRUE, FALSE,
6151 EL_EMC_GATE_6, -1, -1
6154 Xdoor_7, TRUE, FALSE,
6155 EL_EMC_GATE_7, -1, -1
6158 Xdoor_8, TRUE, FALSE,
6159 EL_EMC_GATE_8, -1, -1
6162 Xkey_1, TRUE, FALSE,
6166 Xkey_2, TRUE, FALSE,
6170 Xkey_3, TRUE, FALSE,
6174 Xkey_4, TRUE, FALSE,
6178 Xkey_5, TRUE, FALSE,
6179 EL_EMC_KEY_5, -1, -1
6182 Xkey_6, TRUE, FALSE,
6183 EL_EMC_KEY_6, -1, -1
6186 Xkey_7, TRUE, FALSE,
6187 EL_EMC_KEY_7, -1, -1
6190 Xkey_8, TRUE, FALSE,
6191 EL_EMC_KEY_8, -1, -1
6194 Xwind_n, TRUE, FALSE,
6195 EL_BALLOON_SWITCH_UP, -1, -1
6198 Xwind_e, TRUE, FALSE,
6199 EL_BALLOON_SWITCH_RIGHT, -1, -1
6202 Xwind_s, TRUE, FALSE,
6203 EL_BALLOON_SWITCH_DOWN, -1, -1
6206 Xwind_w, TRUE, FALSE,
6207 EL_BALLOON_SWITCH_LEFT, -1, -1
6210 Xwind_nesw, TRUE, FALSE,
6211 EL_BALLOON_SWITCH_ANY, -1, -1
6214 Xwind_stop, TRUE, FALSE,
6215 EL_BALLOON_SWITCH_NONE, -1, -1
6219 EL_EM_EXIT_CLOSED, -1, -1
6222 Xexit_1, TRUE, FALSE,
6223 EL_EM_EXIT_OPEN, -1, -1
6226 Xexit_2, FALSE, FALSE,
6227 EL_EM_EXIT_OPEN, -1, -1
6230 Xexit_3, FALSE, FALSE,
6231 EL_EM_EXIT_OPEN, -1, -1
6234 Xdynamite, TRUE, FALSE,
6235 EL_EM_DYNAMITE, -1, -1
6238 Ydynamite_eat, FALSE, FALSE,
6239 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6242 Xdynamite_1, TRUE, FALSE,
6243 EL_EM_DYNAMITE_ACTIVE, -1, -1
6246 Xdynamite_2, FALSE, FALSE,
6247 EL_EM_DYNAMITE_ACTIVE, -1, -1
6250 Xdynamite_3, FALSE, FALSE,
6251 EL_EM_DYNAMITE_ACTIVE, -1, -1
6254 Xdynamite_4, FALSE, FALSE,
6255 EL_EM_DYNAMITE_ACTIVE, -1, -1
6258 Xbumper, TRUE, FALSE,
6259 EL_EMC_SPRING_BUMPER, -1, -1
6262 XbumperB, FALSE, FALSE,
6263 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6266 Xwheel, TRUE, FALSE,
6267 EL_ROBOT_WHEEL, -1, -1
6270 XwheelB, FALSE, FALSE,
6271 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6274 Xswitch, TRUE, FALSE,
6275 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6278 XswitchB, FALSE, FALSE,
6279 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6283 EL_QUICKSAND_EMPTY, -1, -1
6286 Xsand_stone, TRUE, FALSE,
6287 EL_QUICKSAND_FULL, -1, -1
6290 Xsand_stonein_1, FALSE, TRUE,
6291 EL_ROCK, ACTION_FILLING, -1
6294 Xsand_stonein_2, FALSE, TRUE,
6295 EL_ROCK, ACTION_FILLING, -1
6298 Xsand_stonein_3, FALSE, TRUE,
6299 EL_ROCK, ACTION_FILLING, -1
6302 Xsand_stonein_4, FALSE, TRUE,
6303 EL_ROCK, ACTION_FILLING, -1
6306 Xsand_stonesand_1, FALSE, FALSE,
6307 EL_QUICKSAND_EMPTYING, -1, -1
6310 Xsand_stonesand_2, FALSE, FALSE,
6311 EL_QUICKSAND_EMPTYING, -1, -1
6314 Xsand_stonesand_3, FALSE, FALSE,
6315 EL_QUICKSAND_EMPTYING, -1, -1
6318 Xsand_stonesand_4, FALSE, FALSE,
6319 EL_QUICKSAND_EMPTYING, -1, -1
6322 Xsand_stonesand_quickout_1, FALSE, FALSE,
6323 EL_QUICKSAND_EMPTYING, -1, -1
6326 Xsand_stonesand_quickout_2, FALSE, FALSE,
6327 EL_QUICKSAND_EMPTYING, -1, -1
6330 Xsand_stoneout_1, FALSE, FALSE,
6331 EL_ROCK, ACTION_EMPTYING, -1
6334 Xsand_stoneout_2, FALSE, FALSE,
6335 EL_ROCK, ACTION_EMPTYING, -1
6338 Xsand_sandstone_1, FALSE, FALSE,
6339 EL_QUICKSAND_FILLING, -1, -1
6342 Xsand_sandstone_2, FALSE, FALSE,
6343 EL_QUICKSAND_FILLING, -1, -1
6346 Xsand_sandstone_3, FALSE, FALSE,
6347 EL_QUICKSAND_FILLING, -1, -1
6350 Xsand_sandstone_4, FALSE, FALSE,
6351 EL_QUICKSAND_FILLING, -1, -1
6354 Xplant, TRUE, FALSE,
6355 EL_EMC_PLANT, -1, -1
6358 Yplant, FALSE, FALSE,
6359 EL_EMC_PLANT, -1, -1
6362 Xlenses, TRUE, FALSE,
6363 EL_EMC_LENSES, -1, -1
6366 Xmagnify, TRUE, FALSE,
6367 EL_EMC_MAGNIFIER, -1, -1
6370 Xdripper, TRUE, FALSE,
6371 EL_EMC_DRIPPER, -1, -1
6374 XdripperB, FALSE, FALSE,
6375 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6378 Xfake_blank, TRUE, FALSE,
6379 EL_INVISIBLE_WALL, -1, -1
6382 Xfake_blankB, FALSE, FALSE,
6383 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6386 Xfake_grass, TRUE, FALSE,
6387 EL_EMC_FAKE_GRASS, -1, -1
6390 Xfake_grassB, FALSE, FALSE,
6391 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6394 Xfake_door_1, TRUE, FALSE,
6395 EL_EM_GATE_1_GRAY, -1, -1
6398 Xfake_door_2, TRUE, FALSE,
6399 EL_EM_GATE_2_GRAY, -1, -1
6402 Xfake_door_3, TRUE, FALSE,
6403 EL_EM_GATE_3_GRAY, -1, -1
6406 Xfake_door_4, TRUE, FALSE,
6407 EL_EM_GATE_4_GRAY, -1, -1
6410 Xfake_door_5, TRUE, FALSE,
6411 EL_EMC_GATE_5_GRAY, -1, -1
6414 Xfake_door_6, TRUE, FALSE,
6415 EL_EMC_GATE_6_GRAY, -1, -1
6418 Xfake_door_7, TRUE, FALSE,
6419 EL_EMC_GATE_7_GRAY, -1, -1
6422 Xfake_door_8, TRUE, FALSE,
6423 EL_EMC_GATE_8_GRAY, -1, -1
6426 Xfake_acid_1, TRUE, FALSE,
6427 EL_EMC_FAKE_ACID, -1, -1
6430 Xfake_acid_2, FALSE, FALSE,
6431 EL_EMC_FAKE_ACID, -1, -1
6434 Xfake_acid_3, FALSE, FALSE,
6435 EL_EMC_FAKE_ACID, -1, -1
6438 Xfake_acid_4, FALSE, FALSE,
6439 EL_EMC_FAKE_ACID, -1, -1
6442 Xfake_acid_5, FALSE, FALSE,
6443 EL_EMC_FAKE_ACID, -1, -1
6446 Xfake_acid_6, FALSE, FALSE,
6447 EL_EMC_FAKE_ACID, -1, -1
6450 Xfake_acid_7, FALSE, FALSE,
6451 EL_EMC_FAKE_ACID, -1, -1
6454 Xfake_acid_8, FALSE, FALSE,
6455 EL_EMC_FAKE_ACID, -1, -1
6458 Xsteel_1, TRUE, FALSE,
6459 EL_STEELWALL, -1, -1
6462 Xsteel_2, TRUE, FALSE,
6463 EL_EMC_STEELWALL_2, -1, -1
6466 Xsteel_3, TRUE, FALSE,
6467 EL_EMC_STEELWALL_3, -1, -1
6470 Xsteel_4, TRUE, FALSE,
6471 EL_EMC_STEELWALL_4, -1, -1
6474 Xwall_1, TRUE, FALSE,
6478 Xwall_2, TRUE, FALSE,
6479 EL_EMC_WALL_14, -1, -1
6482 Xwall_3, TRUE, FALSE,
6483 EL_EMC_WALL_15, -1, -1
6486 Xwall_4, TRUE, FALSE,
6487 EL_EMC_WALL_16, -1, -1
6490 Xround_wall_1, TRUE, FALSE,
6491 EL_WALL_SLIPPERY, -1, -1
6494 Xround_wall_2, TRUE, FALSE,
6495 EL_EMC_WALL_SLIPPERY_2, -1, -1
6498 Xround_wall_3, TRUE, FALSE,
6499 EL_EMC_WALL_SLIPPERY_3, -1, -1
6502 Xround_wall_4, TRUE, FALSE,
6503 EL_EMC_WALL_SLIPPERY_4, -1, -1
6506 Xdecor_1, TRUE, FALSE,
6507 EL_EMC_WALL_8, -1, -1
6510 Xdecor_2, TRUE, FALSE,
6511 EL_EMC_WALL_6, -1, -1
6514 Xdecor_3, TRUE, FALSE,
6515 EL_EMC_WALL_4, -1, -1
6518 Xdecor_4, TRUE, FALSE,
6519 EL_EMC_WALL_7, -1, -1
6522 Xdecor_5, TRUE, FALSE,
6523 EL_EMC_WALL_5, -1, -1
6526 Xdecor_6, TRUE, FALSE,
6527 EL_EMC_WALL_9, -1, -1
6530 Xdecor_7, TRUE, FALSE,
6531 EL_EMC_WALL_10, -1, -1
6534 Xdecor_8, TRUE, FALSE,
6535 EL_EMC_WALL_1, -1, -1
6538 Xdecor_9, TRUE, FALSE,
6539 EL_EMC_WALL_2, -1, -1
6542 Xdecor_10, TRUE, FALSE,
6543 EL_EMC_WALL_3, -1, -1
6546 Xdecor_11, TRUE, FALSE,
6547 EL_EMC_WALL_11, -1, -1
6550 Xdecor_12, TRUE, FALSE,
6551 EL_EMC_WALL_12, -1, -1
6554 Xalpha_0, TRUE, FALSE,
6555 EL_CHAR('0'), -1, -1
6558 Xalpha_1, TRUE, FALSE,
6559 EL_CHAR('1'), -1, -1
6562 Xalpha_2, TRUE, FALSE,
6563 EL_CHAR('2'), -1, -1
6566 Xalpha_3, TRUE, FALSE,
6567 EL_CHAR('3'), -1, -1
6570 Xalpha_4, TRUE, FALSE,
6571 EL_CHAR('4'), -1, -1
6574 Xalpha_5, TRUE, FALSE,
6575 EL_CHAR('5'), -1, -1
6578 Xalpha_6, TRUE, FALSE,
6579 EL_CHAR('6'), -1, -1
6582 Xalpha_7, TRUE, FALSE,
6583 EL_CHAR('7'), -1, -1
6586 Xalpha_8, TRUE, FALSE,
6587 EL_CHAR('8'), -1, -1
6590 Xalpha_9, TRUE, FALSE,
6591 EL_CHAR('9'), -1, -1
6594 Xalpha_excla, TRUE, FALSE,
6595 EL_CHAR('!'), -1, -1
6598 Xalpha_quote, TRUE, FALSE,
6599 EL_CHAR('"'), -1, -1
6602 Xalpha_comma, TRUE, FALSE,
6603 EL_CHAR(','), -1, -1
6606 Xalpha_minus, TRUE, FALSE,
6607 EL_CHAR('-'), -1, -1
6610 Xalpha_perio, TRUE, FALSE,
6611 EL_CHAR('.'), -1, -1
6614 Xalpha_colon, TRUE, FALSE,
6615 EL_CHAR(':'), -1, -1
6618 Xalpha_quest, TRUE, FALSE,
6619 EL_CHAR('?'), -1, -1
6622 Xalpha_a, TRUE, FALSE,
6623 EL_CHAR('A'), -1, -1
6626 Xalpha_b, TRUE, FALSE,
6627 EL_CHAR('B'), -1, -1
6630 Xalpha_c, TRUE, FALSE,
6631 EL_CHAR('C'), -1, -1
6634 Xalpha_d, TRUE, FALSE,
6635 EL_CHAR('D'), -1, -1
6638 Xalpha_e, TRUE, FALSE,
6639 EL_CHAR('E'), -1, -1
6642 Xalpha_f, TRUE, FALSE,
6643 EL_CHAR('F'), -1, -1
6646 Xalpha_g, TRUE, FALSE,
6647 EL_CHAR('G'), -1, -1
6650 Xalpha_h, TRUE, FALSE,
6651 EL_CHAR('H'), -1, -1
6654 Xalpha_i, TRUE, FALSE,
6655 EL_CHAR('I'), -1, -1
6658 Xalpha_j, TRUE, FALSE,
6659 EL_CHAR('J'), -1, -1
6662 Xalpha_k, TRUE, FALSE,
6663 EL_CHAR('K'), -1, -1
6666 Xalpha_l, TRUE, FALSE,
6667 EL_CHAR('L'), -1, -1
6670 Xalpha_m, TRUE, FALSE,
6671 EL_CHAR('M'), -1, -1
6674 Xalpha_n, TRUE, FALSE,
6675 EL_CHAR('N'), -1, -1
6678 Xalpha_o, TRUE, FALSE,
6679 EL_CHAR('O'), -1, -1
6682 Xalpha_p, TRUE, FALSE,
6683 EL_CHAR('P'), -1, -1
6686 Xalpha_q, TRUE, FALSE,
6687 EL_CHAR('Q'), -1, -1
6690 Xalpha_r, TRUE, FALSE,
6691 EL_CHAR('R'), -1, -1
6694 Xalpha_s, TRUE, FALSE,
6695 EL_CHAR('S'), -1, -1
6698 Xalpha_t, TRUE, FALSE,
6699 EL_CHAR('T'), -1, -1
6702 Xalpha_u, TRUE, FALSE,
6703 EL_CHAR('U'), -1, -1
6706 Xalpha_v, TRUE, FALSE,
6707 EL_CHAR('V'), -1, -1
6710 Xalpha_w, TRUE, FALSE,
6711 EL_CHAR('W'), -1, -1
6714 Xalpha_x, TRUE, FALSE,
6715 EL_CHAR('X'), -1, -1
6718 Xalpha_y, TRUE, FALSE,
6719 EL_CHAR('Y'), -1, -1
6722 Xalpha_z, TRUE, FALSE,
6723 EL_CHAR('Z'), -1, -1
6726 Xalpha_arrow_e, TRUE, FALSE,
6727 EL_CHAR('>'), -1, -1
6730 Xalpha_arrow_w, TRUE, FALSE,
6731 EL_CHAR('<'), -1, -1
6734 Xalpha_copyr, TRUE, FALSE,
6735 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
6739 Xboom_bug, FALSE, FALSE,
6740 EL_BUG, ACTION_EXPLODING, -1
6743 Xboom_bomb, FALSE, FALSE,
6744 EL_BOMB, ACTION_EXPLODING, -1
6747 Xboom_android, FALSE, FALSE,
6748 EL_EMC_ANDROID, ACTION_OTHER, -1
6751 Xboom_1, FALSE, FALSE,
6752 EL_DEFAULT, ACTION_EXPLODING, -1
6755 Xboom_2, FALSE, FALSE,
6756 EL_DEFAULT, ACTION_EXPLODING, -1
6759 Znormal, FALSE, FALSE,
6763 Zdynamite, FALSE, FALSE,
6767 Zplayer, FALSE, FALSE,
6771 ZBORDER, FALSE, FALSE,
6781 static struct Mapping_EM_to_RND_player
6790 em_player_mapping_list[] =
6794 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
6798 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
6802 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
6806 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
6810 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
6814 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
6818 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
6822 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
6826 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
6830 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
6834 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
6838 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
6842 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
6846 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
6850 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
6854 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
6858 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
6862 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
6866 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
6870 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
6874 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
6878 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
6882 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
6886 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
6890 EL_PLAYER_1, ACTION_DEFAULT, -1,
6894 EL_PLAYER_2, ACTION_DEFAULT, -1,
6898 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
6902 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
6906 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
6910 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
6914 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
6918 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
6922 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
6926 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
6930 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
6934 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
6938 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
6942 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
6946 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
6950 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
6954 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
6958 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
6962 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
6966 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
6970 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
6974 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
6978 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
6982 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
6986 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
6990 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
6994 EL_PLAYER_3, ACTION_DEFAULT, -1,
6998 EL_PLAYER_4, ACTION_DEFAULT, -1,
7007 int map_element_RND_to_EM(int element_rnd)
7009 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7010 static boolean mapping_initialized = FALSE;
7012 if (!mapping_initialized)
7016 /* return "Xalpha_quest" for all undefined elements in mapping array */
7017 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7018 mapping_RND_to_EM[i] = Xalpha_quest;
7020 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7021 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7022 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7023 em_object_mapping_list[i].element_em;
7025 mapping_initialized = TRUE;
7028 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
7029 return mapping_RND_to_EM[element_rnd];
7031 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
7036 int map_element_EM_to_RND(int element_em)
7038 static unsigned short mapping_EM_to_RND[TILE_MAX];
7039 static boolean mapping_initialized = FALSE;
7041 if (!mapping_initialized)
7045 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
7046 for (i = 0; i < TILE_MAX; i++)
7047 mapping_EM_to_RND[i] = EL_UNKNOWN;
7049 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7050 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7051 em_object_mapping_list[i].element_rnd;
7053 mapping_initialized = TRUE;
7056 if (element_em >= 0 && element_em < TILE_MAX)
7057 return mapping_EM_to_RND[element_em];
7059 Error(ERR_WARN, "invalid EM level element %d", element_em);
7064 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7066 struct LevelInfo_EM *level_em = level->native_em_level;
7067 struct LEVEL *lev = level_em->lev;
7070 for (i = 0; i < TILE_MAX; i++)
7071 lev->android_array[i] = Xblank;
7073 for (i = 0; i < level->num_android_clone_elements; i++)
7075 int element_rnd = level->android_clone_element[i];
7076 int element_em = map_element_RND_to_EM(element_rnd);
7078 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7079 if (em_object_mapping_list[j].element_rnd == element_rnd)
7080 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
7084 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7086 struct LevelInfo_EM *level_em = level->native_em_level;
7087 struct LEVEL *lev = level_em->lev;
7090 level->num_android_clone_elements = 0;
7092 for (i = 0; i < TILE_MAX; i++)
7094 int element_em = lev->android_array[i];
7096 boolean element_found = FALSE;
7098 if (element_em == Xblank)
7101 element_rnd = map_element_EM_to_RND(element_em);
7103 for (j = 0; j < level->num_android_clone_elements; j++)
7104 if (level->android_clone_element[j] == element_rnd)
7105 element_found = TRUE;
7109 level->android_clone_element[level->num_android_clone_elements++] =
7112 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7117 if (level->num_android_clone_elements == 0)
7119 level->num_android_clone_elements = 1;
7120 level->android_clone_element[0] = EL_EMPTY;
7124 int map_direction_RND_to_EM(int direction)
7126 return (direction == MV_UP ? 0 :
7127 direction == MV_RIGHT ? 1 :
7128 direction == MV_DOWN ? 2 :
7129 direction == MV_LEFT ? 3 :
7133 int map_direction_EM_to_RND(int direction)
7135 return (direction == 0 ? MV_UP :
7136 direction == 1 ? MV_RIGHT :
7137 direction == 2 ? MV_DOWN :
7138 direction == 3 ? MV_LEFT :
7142 int map_element_RND_to_SP(int element_rnd)
7144 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
7146 if (element_rnd >= EL_SP_START &&
7147 element_rnd <= EL_SP_END)
7148 element_sp = element_rnd - EL_SP_START;
7149 else if (element_rnd == EL_EMPTY_SPACE)
7151 else if (element_rnd == EL_INVISIBLE_WALL)
7157 int map_element_SP_to_RND(int element_sp)
7159 int element_rnd = EL_UNKNOWN;
7161 if (element_sp >= 0x00 &&
7163 element_rnd = EL_SP_START + element_sp;
7164 else if (element_sp == 0x28)
7165 element_rnd = EL_INVISIBLE_WALL;
7170 int map_action_SP_to_RND(int action_sp)
7174 case actActive: return ACTION_ACTIVE;
7175 case actImpact: return ACTION_IMPACT;
7176 case actExploding: return ACTION_EXPLODING;
7177 case actDigging: return ACTION_DIGGING;
7178 case actSnapping: return ACTION_SNAPPING;
7179 case actCollecting: return ACTION_COLLECTING;
7180 case actPassing: return ACTION_PASSING;
7181 case actPushing: return ACTION_PUSHING;
7182 case actDropping: return ACTION_DROPPING;
7184 default: return ACTION_DEFAULT;
7188 int get_next_element(int element)
7192 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
7193 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
7194 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
7195 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
7196 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
7197 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
7198 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
7199 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
7200 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
7201 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
7202 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
7204 default: return element;
7208 int el_act_dir2img(int element, int action, int direction)
7210 element = GFX_ELEMENT(element);
7211 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7213 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7214 return element_info[element].direction_graphic[action][direction];
7217 static int el_act_dir2crm(int element, int action, int direction)
7219 element = GFX_ELEMENT(element);
7220 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7222 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7223 return element_info[element].direction_crumbled[action][direction];
7226 int el_act2img(int element, int action)
7228 element = GFX_ELEMENT(element);
7230 return element_info[element].graphic[action];
7233 int el_act2crm(int element, int action)
7235 element = GFX_ELEMENT(element);
7237 return element_info[element].crumbled[action];
7240 int el_dir2img(int element, int direction)
7242 element = GFX_ELEMENT(element);
7244 return el_act_dir2img(element, ACTION_DEFAULT, direction);
7247 int el2baseimg(int element)
7249 return element_info[element].graphic[ACTION_DEFAULT];
7252 int el2img(int element)
7254 element = GFX_ELEMENT(element);
7256 return element_info[element].graphic[ACTION_DEFAULT];
7259 int el2edimg(int element)
7261 element = GFX_ELEMENT(element);
7263 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
7266 int el2preimg(int element)
7268 element = GFX_ELEMENT(element);
7270 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
7273 int el2panelimg(int element)
7275 element = GFX_ELEMENT(element);
7277 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
7280 int font2baseimg(int font_nr)
7282 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
7285 int getBeltNrFromBeltElement(int element)
7287 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
7288 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
7289 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
7292 int getBeltNrFromBeltActiveElement(int element)
7294 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
7295 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
7296 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
7299 int getBeltNrFromBeltSwitchElement(int element)
7301 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
7302 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
7303 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
7306 int getBeltDirNrFromBeltElement(int element)
7308 static int belt_base_element[4] =
7310 EL_CONVEYOR_BELT_1_LEFT,
7311 EL_CONVEYOR_BELT_2_LEFT,
7312 EL_CONVEYOR_BELT_3_LEFT,
7313 EL_CONVEYOR_BELT_4_LEFT
7316 int belt_nr = getBeltNrFromBeltElement(element);
7317 int belt_dir_nr = element - belt_base_element[belt_nr];
7319 return (belt_dir_nr % 3);
7322 int getBeltDirNrFromBeltSwitchElement(int element)
7324 static int belt_base_element[4] =
7326 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7327 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7328 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7329 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7332 int belt_nr = getBeltNrFromBeltSwitchElement(element);
7333 int belt_dir_nr = element - belt_base_element[belt_nr];
7335 return (belt_dir_nr % 3);
7338 int getBeltDirFromBeltElement(int element)
7340 static int belt_move_dir[3] =
7347 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
7349 return belt_move_dir[belt_dir_nr];
7352 int getBeltDirFromBeltSwitchElement(int element)
7354 static int belt_move_dir[3] =
7361 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
7363 return belt_move_dir[belt_dir_nr];
7366 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7368 static int belt_base_element[4] =
7370 EL_CONVEYOR_BELT_1_LEFT,
7371 EL_CONVEYOR_BELT_2_LEFT,
7372 EL_CONVEYOR_BELT_3_LEFT,
7373 EL_CONVEYOR_BELT_4_LEFT
7376 return belt_base_element[belt_nr] + belt_dir_nr;
7379 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7381 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7383 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7386 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7388 static int belt_base_element[4] =
7390 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7391 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7392 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7393 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7396 return belt_base_element[belt_nr] + belt_dir_nr;
7399 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7401 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7403 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7406 boolean getTeamMode_EM()
7408 return game.team_mode;
7411 int getGameFrameDelay_EM(int native_em_game_frame_delay)
7413 int game_frame_delay_value;
7415 game_frame_delay_value =
7416 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
7417 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
7420 if (tape.playing && tape.warp_forward && !tape.pausing)
7421 game_frame_delay_value = 0;
7423 return game_frame_delay_value;
7426 unsigned int InitRND(int seed)
7428 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7429 return InitEngineRandom_EM(seed);
7430 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7431 return InitEngineRandom_SP(seed);
7433 return InitEngineRandom_RND(seed);
7436 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
7437 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
7439 inline static int get_effective_element_EM(int tile, int frame_em)
7441 int element = object_mapping[tile].element_rnd;
7442 int action = object_mapping[tile].action;
7443 boolean is_backside = object_mapping[tile].is_backside;
7444 boolean action_removing = (action == ACTION_DIGGING ||
7445 action == ACTION_SNAPPING ||
7446 action == ACTION_COLLECTING);
7452 case Yacid_splash_eB:
7453 case Yacid_splash_wB:
7454 return (frame_em > 5 ? EL_EMPTY : element);
7460 else /* frame_em == 7 */
7464 case Yacid_splash_eB:
7465 case Yacid_splash_wB:
7468 case Yemerald_stone:
7471 case Ydiamond_stone:
7475 case Xdrip_stretchB:
7494 case Xsand_stonein_1:
7495 case Xsand_stonein_2:
7496 case Xsand_stonein_3:
7497 case Xsand_stonein_4:
7501 return (is_backside || action_removing ? EL_EMPTY : element);
7506 inline static boolean check_linear_animation_EM(int tile)
7510 case Xsand_stonesand_1:
7511 case Xsand_stonesand_quickout_1:
7512 case Xsand_sandstone_1:
7513 case Xsand_stonein_1:
7514 case Xsand_stoneout_1:
7533 case Yacid_splash_eB:
7534 case Yacid_splash_wB:
7535 case Yemerald_stone:
7542 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
7543 boolean has_crumbled_graphics,
7544 int crumbled, int sync_frame)
7546 /* if element can be crumbled, but certain action graphics are just empty
7547 space (like instantly snapping sand to empty space in 1 frame), do not
7548 treat these empty space graphics as crumbled graphics in EMC engine */
7549 if (crumbled == IMG_EMPTY_SPACE)
7550 has_crumbled_graphics = FALSE;
7552 if (has_crumbled_graphics)
7554 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
7555 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
7556 g_crumbled->anim_delay,
7557 g_crumbled->anim_mode,
7558 g_crumbled->anim_start_frame,
7561 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
7562 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
7564 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
7565 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
7567 g_em->has_crumbled_graphics = TRUE;
7571 g_em->crumbled_bitmap = NULL;
7572 g_em->crumbled_src_x = 0;
7573 g_em->crumbled_src_y = 0;
7574 g_em->crumbled_border_size = 0;
7575 g_em->crumbled_tile_size = 0;
7577 g_em->has_crumbled_graphics = FALSE;
7581 void ResetGfxAnimation_EM(int x, int y, int tile)
7586 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
7587 int tile, int frame_em, int x, int y)
7589 int action = object_mapping[tile].action;
7590 int direction = object_mapping[tile].direction;
7591 int effective_element = get_effective_element_EM(tile, frame_em);
7592 int graphic = (direction == MV_NONE ?
7593 el_act2img(effective_element, action) :
7594 el_act_dir2img(effective_element, action, direction));
7595 struct GraphicInfo *g = &graphic_info[graphic];
7597 boolean action_removing = (action == ACTION_DIGGING ||
7598 action == ACTION_SNAPPING ||
7599 action == ACTION_COLLECTING);
7600 boolean action_moving = (action == ACTION_FALLING ||
7601 action == ACTION_MOVING ||
7602 action == ACTION_PUSHING ||
7603 action == ACTION_EATING ||
7604 action == ACTION_FILLING ||
7605 action == ACTION_EMPTYING);
7606 boolean action_falling = (action == ACTION_FALLING ||
7607 action == ACTION_FILLING ||
7608 action == ACTION_EMPTYING);
7610 /* special case: graphic uses "2nd movement tile" and has defined
7611 7 frames for movement animation (or less) => use default graphic
7612 for last (8th) frame which ends the movement animation */
7613 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7615 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
7616 graphic = (direction == MV_NONE ?
7617 el_act2img(effective_element, action) :
7618 el_act_dir2img(effective_element, action, direction));
7620 g = &graphic_info[graphic];
7623 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
7627 else if (action_moving)
7629 boolean is_backside = object_mapping[tile].is_backside;
7633 int direction = object_mapping[tile].direction;
7634 int move_dir = (action_falling ? MV_DOWN : direction);
7639 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
7640 if (g->double_movement && frame_em == 0)
7644 if (move_dir == MV_LEFT)
7645 GfxFrame[x - 1][y] = GfxFrame[x][y];
7646 else if (move_dir == MV_RIGHT)
7647 GfxFrame[x + 1][y] = GfxFrame[x][y];
7648 else if (move_dir == MV_UP)
7649 GfxFrame[x][y - 1] = GfxFrame[x][y];
7650 else if (move_dir == MV_DOWN)
7651 GfxFrame[x][y + 1] = GfxFrame[x][y];
7658 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
7659 if (tile == Xsand_stonesand_quickout_1 ||
7660 tile == Xsand_stonesand_quickout_2)
7664 if (graphic_info[graphic].anim_global_sync)
7665 sync_frame = FrameCounter;
7666 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7667 sync_frame = GfxFrame[x][y];
7669 sync_frame = 0; /* playfield border (pseudo steel) */
7671 SetRandomAnimationValue(x, y);
7673 int frame = getAnimationFrame(g->anim_frames,
7676 g->anim_start_frame,
7679 g_em->unique_identifier =
7680 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
7683 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
7684 int tile, int frame_em, int x, int y)
7686 int action = object_mapping[tile].action;
7687 int direction = object_mapping[tile].direction;
7688 boolean is_backside = object_mapping[tile].is_backside;
7689 int effective_element = get_effective_element_EM(tile, frame_em);
7690 int effective_action = action;
7691 int graphic = (direction == MV_NONE ?
7692 el_act2img(effective_element, effective_action) :
7693 el_act_dir2img(effective_element, effective_action,
7695 int crumbled = (direction == MV_NONE ?
7696 el_act2crm(effective_element, effective_action) :
7697 el_act_dir2crm(effective_element, effective_action,
7699 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7700 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7701 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7702 struct GraphicInfo *g = &graphic_info[graphic];
7705 /* special case: graphic uses "2nd movement tile" and has defined
7706 7 frames for movement animation (or less) => use default graphic
7707 for last (8th) frame which ends the movement animation */
7708 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7710 effective_action = ACTION_DEFAULT;
7711 graphic = (direction == MV_NONE ?
7712 el_act2img(effective_element, effective_action) :
7713 el_act_dir2img(effective_element, effective_action,
7715 crumbled = (direction == MV_NONE ?
7716 el_act2crm(effective_element, effective_action) :
7717 el_act_dir2crm(effective_element, effective_action,
7720 g = &graphic_info[graphic];
7723 if (graphic_info[graphic].anim_global_sync)
7724 sync_frame = FrameCounter;
7725 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7726 sync_frame = GfxFrame[x][y];
7728 sync_frame = 0; /* playfield border (pseudo steel) */
7730 SetRandomAnimationValue(x, y);
7732 int frame = getAnimationFrame(g->anim_frames,
7735 g->anim_start_frame,
7738 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
7739 g->double_movement && is_backside);
7741 /* (updating the "crumbled" graphic definitions is probably not really needed,
7742 as animations for crumbled graphics can't be longer than one EMC cycle) */
7743 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
7747 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
7748 int player_nr, int anim, int frame_em)
7750 int element = player_mapping[player_nr][anim].element_rnd;
7751 int action = player_mapping[player_nr][anim].action;
7752 int direction = player_mapping[player_nr][anim].direction;
7753 int graphic = (direction == MV_NONE ?
7754 el_act2img(element, action) :
7755 el_act_dir2img(element, action, direction));
7756 struct GraphicInfo *g = &graphic_info[graphic];
7759 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
7761 stored_player[player_nr].StepFrame = frame_em;
7763 sync_frame = stored_player[player_nr].Frame;
7765 int frame = getAnimationFrame(g->anim_frames,
7768 g->anim_start_frame,
7771 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
7772 &g_em->src_x, &g_em->src_y, FALSE);
7775 void InitGraphicInfo_EM(void)
7780 int num_em_gfx_errors = 0;
7782 if (graphic_info_em_object[0][0].bitmap == NULL)
7784 /* EM graphics not yet initialized in em_open_all() */
7789 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
7792 /* always start with reliable default values */
7793 for (i = 0; i < TILE_MAX; i++)
7795 object_mapping[i].element_rnd = EL_UNKNOWN;
7796 object_mapping[i].is_backside = FALSE;
7797 object_mapping[i].action = ACTION_DEFAULT;
7798 object_mapping[i].direction = MV_NONE;
7801 /* always start with reliable default values */
7802 for (p = 0; p < MAX_PLAYERS; p++)
7804 for (i = 0; i < SPR_MAX; i++)
7806 player_mapping[p][i].element_rnd = EL_UNKNOWN;
7807 player_mapping[p][i].action = ACTION_DEFAULT;
7808 player_mapping[p][i].direction = MV_NONE;
7812 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7814 int e = em_object_mapping_list[i].element_em;
7816 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
7817 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
7819 if (em_object_mapping_list[i].action != -1)
7820 object_mapping[e].action = em_object_mapping_list[i].action;
7822 if (em_object_mapping_list[i].direction != -1)
7823 object_mapping[e].direction =
7824 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
7827 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
7829 int a = em_player_mapping_list[i].action_em;
7830 int p = em_player_mapping_list[i].player_nr;
7832 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
7834 if (em_player_mapping_list[i].action != -1)
7835 player_mapping[p][a].action = em_player_mapping_list[i].action;
7837 if (em_player_mapping_list[i].direction != -1)
7838 player_mapping[p][a].direction =
7839 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
7842 for (i = 0; i < TILE_MAX; i++)
7844 int element = object_mapping[i].element_rnd;
7845 int action = object_mapping[i].action;
7846 int direction = object_mapping[i].direction;
7847 boolean is_backside = object_mapping[i].is_backside;
7848 boolean action_exploding = ((action == ACTION_EXPLODING ||
7849 action == ACTION_SMASHED_BY_ROCK ||
7850 action == ACTION_SMASHED_BY_SPRING) &&
7851 element != EL_DIAMOND);
7852 boolean action_active = (action == ACTION_ACTIVE);
7853 boolean action_other = (action == ACTION_OTHER);
7855 for (j = 0; j < 8; j++)
7857 int effective_element = get_effective_element_EM(i, j);
7858 int effective_action = (j < 7 ? action :
7859 i == Xdrip_stretch ? action :
7860 i == Xdrip_stretchB ? action :
7861 i == Ydrip_s1 ? action :
7862 i == Ydrip_s1B ? action :
7863 i == Xball_1B ? action :
7864 i == Xball_2 ? action :
7865 i == Xball_2B ? action :
7866 i == Yball_eat ? action :
7867 i == Ykey_1_eat ? action :
7868 i == Ykey_2_eat ? action :
7869 i == Ykey_3_eat ? action :
7870 i == Ykey_4_eat ? action :
7871 i == Ykey_5_eat ? action :
7872 i == Ykey_6_eat ? action :
7873 i == Ykey_7_eat ? action :
7874 i == Ykey_8_eat ? action :
7875 i == Ylenses_eat ? action :
7876 i == Ymagnify_eat ? action :
7877 i == Ygrass_eat ? action :
7878 i == Ydirt_eat ? action :
7879 i == Xsand_stonein_1 ? action :
7880 i == Xsand_stonein_2 ? action :
7881 i == Xsand_stonein_3 ? action :
7882 i == Xsand_stonein_4 ? action :
7883 i == Xsand_stoneout_1 ? action :
7884 i == Xsand_stoneout_2 ? action :
7885 i == Xboom_android ? ACTION_EXPLODING :
7886 action_exploding ? ACTION_EXPLODING :
7887 action_active ? action :
7888 action_other ? action :
7890 int graphic = (el_act_dir2img(effective_element, effective_action,
7892 int crumbled = (el_act_dir2crm(effective_element, effective_action,
7894 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7895 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7896 boolean has_action_graphics = (graphic != base_graphic);
7897 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7898 struct GraphicInfo *g = &graphic_info[graphic];
7899 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
7902 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
7903 boolean special_animation = (action != ACTION_DEFAULT &&
7904 g->anim_frames == 3 &&
7905 g->anim_delay == 2 &&
7906 g->anim_mode & ANIM_LINEAR);
7907 int sync_frame = (i == Xdrip_stretch ? 7 :
7908 i == Xdrip_stretchB ? 7 :
7909 i == Ydrip_s2 ? j + 8 :
7910 i == Ydrip_s2B ? j + 8 :
7919 i == Xfake_acid_1 ? 0 :
7920 i == Xfake_acid_2 ? 10 :
7921 i == Xfake_acid_3 ? 20 :
7922 i == Xfake_acid_4 ? 30 :
7923 i == Xfake_acid_5 ? 40 :
7924 i == Xfake_acid_6 ? 50 :
7925 i == Xfake_acid_7 ? 60 :
7926 i == Xfake_acid_8 ? 70 :
7928 i == Xball_2B ? j + 8 :
7929 i == Yball_eat ? j + 1 :
7930 i == Ykey_1_eat ? j + 1 :
7931 i == Ykey_2_eat ? j + 1 :
7932 i == Ykey_3_eat ? j + 1 :
7933 i == Ykey_4_eat ? j + 1 :
7934 i == Ykey_5_eat ? j + 1 :
7935 i == Ykey_6_eat ? j + 1 :
7936 i == Ykey_7_eat ? j + 1 :
7937 i == Ykey_8_eat ? j + 1 :
7938 i == Ylenses_eat ? j + 1 :
7939 i == Ymagnify_eat ? j + 1 :
7940 i == Ygrass_eat ? j + 1 :
7941 i == Ydirt_eat ? j + 1 :
7942 i == Xamoeba_1 ? 0 :
7943 i == Xamoeba_2 ? 1 :
7944 i == Xamoeba_3 ? 2 :
7945 i == Xamoeba_4 ? 3 :
7946 i == Xamoeba_5 ? 0 :
7947 i == Xamoeba_6 ? 1 :
7948 i == Xamoeba_7 ? 2 :
7949 i == Xamoeba_8 ? 3 :
7950 i == Xexit_2 ? j + 8 :
7951 i == Xexit_3 ? j + 16 :
7952 i == Xdynamite_1 ? 0 :
7953 i == Xdynamite_2 ? 8 :
7954 i == Xdynamite_3 ? 16 :
7955 i == Xdynamite_4 ? 24 :
7956 i == Xsand_stonein_1 ? j + 1 :
7957 i == Xsand_stonein_2 ? j + 9 :
7958 i == Xsand_stonein_3 ? j + 17 :
7959 i == Xsand_stonein_4 ? j + 25 :
7960 i == Xsand_stoneout_1 && j == 0 ? 0 :
7961 i == Xsand_stoneout_1 && j == 1 ? 0 :
7962 i == Xsand_stoneout_1 && j == 2 ? 1 :
7963 i == Xsand_stoneout_1 && j == 3 ? 2 :
7964 i == Xsand_stoneout_1 && j == 4 ? 2 :
7965 i == Xsand_stoneout_1 && j == 5 ? 3 :
7966 i == Xsand_stoneout_1 && j == 6 ? 4 :
7967 i == Xsand_stoneout_1 && j == 7 ? 4 :
7968 i == Xsand_stoneout_2 && j == 0 ? 5 :
7969 i == Xsand_stoneout_2 && j == 1 ? 6 :
7970 i == Xsand_stoneout_2 && j == 2 ? 7 :
7971 i == Xsand_stoneout_2 && j == 3 ? 8 :
7972 i == Xsand_stoneout_2 && j == 4 ? 9 :
7973 i == Xsand_stoneout_2 && j == 5 ? 11 :
7974 i == Xsand_stoneout_2 && j == 6 ? 13 :
7975 i == Xsand_stoneout_2 && j == 7 ? 15 :
7976 i == Xboom_bug && j == 1 ? 2 :
7977 i == Xboom_bug && j == 2 ? 2 :
7978 i == Xboom_bug && j == 3 ? 4 :
7979 i == Xboom_bug && j == 4 ? 4 :
7980 i == Xboom_bug && j == 5 ? 2 :
7981 i == Xboom_bug && j == 6 ? 2 :
7982 i == Xboom_bug && j == 7 ? 0 :
7983 i == Xboom_bomb && j == 1 ? 2 :
7984 i == Xboom_bomb && j == 2 ? 2 :
7985 i == Xboom_bomb && j == 3 ? 4 :
7986 i == Xboom_bomb && j == 4 ? 4 :
7987 i == Xboom_bomb && j == 5 ? 2 :
7988 i == Xboom_bomb && j == 6 ? 2 :
7989 i == Xboom_bomb && j == 7 ? 0 :
7990 i == Xboom_android && j == 7 ? 6 :
7991 i == Xboom_1 && j == 1 ? 2 :
7992 i == Xboom_1 && j == 2 ? 2 :
7993 i == Xboom_1 && j == 3 ? 4 :
7994 i == Xboom_1 && j == 4 ? 4 :
7995 i == Xboom_1 && j == 5 ? 6 :
7996 i == Xboom_1 && j == 6 ? 6 :
7997 i == Xboom_1 && j == 7 ? 8 :
7998 i == Xboom_2 && j == 0 ? 8 :
7999 i == Xboom_2 && j == 1 ? 8 :
8000 i == Xboom_2 && j == 2 ? 10 :
8001 i == Xboom_2 && j == 3 ? 10 :
8002 i == Xboom_2 && j == 4 ? 10 :
8003 i == Xboom_2 && j == 5 ? 12 :
8004 i == Xboom_2 && j == 6 ? 12 :
8005 i == Xboom_2 && j == 7 ? 12 :
8006 special_animation && j == 4 ? 3 :
8007 effective_action != action ? 0 :
8011 Bitmap *debug_bitmap = g_em->bitmap;
8012 int debug_src_x = g_em->src_x;
8013 int debug_src_y = g_em->src_y;
8016 int frame = getAnimationFrame(g->anim_frames,
8019 g->anim_start_frame,
8022 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
8023 g->double_movement && is_backside);
8025 g_em->bitmap = src_bitmap;
8026 g_em->src_x = src_x;
8027 g_em->src_y = src_y;
8028 g_em->src_offset_x = 0;
8029 g_em->src_offset_y = 0;
8030 g_em->dst_offset_x = 0;
8031 g_em->dst_offset_y = 0;
8032 g_em->width = TILEX;
8033 g_em->height = TILEY;
8035 g_em->preserve_background = FALSE;
8037 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8040 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8041 effective_action == ACTION_MOVING ||
8042 effective_action == ACTION_PUSHING ||
8043 effective_action == ACTION_EATING)) ||
8044 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8045 effective_action == ACTION_EMPTYING)))
8048 (effective_action == ACTION_FALLING ||
8049 effective_action == ACTION_FILLING ||
8050 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8051 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8052 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8053 int num_steps = (i == Ydrip_s1 ? 16 :
8054 i == Ydrip_s1B ? 16 :
8055 i == Ydrip_s2 ? 16 :
8056 i == Ydrip_s2B ? 16 :
8057 i == Xsand_stonein_1 ? 32 :
8058 i == Xsand_stonein_2 ? 32 :
8059 i == Xsand_stonein_3 ? 32 :
8060 i == Xsand_stonein_4 ? 32 :
8061 i == Xsand_stoneout_1 ? 16 :
8062 i == Xsand_stoneout_2 ? 16 : 8);
8063 int cx = ABS(dx) * (TILEX / num_steps);
8064 int cy = ABS(dy) * (TILEY / num_steps);
8065 int step_frame = (i == Ydrip_s2 ? j + 8 :
8066 i == Ydrip_s2B ? j + 8 :
8067 i == Xsand_stonein_2 ? j + 8 :
8068 i == Xsand_stonein_3 ? j + 16 :
8069 i == Xsand_stonein_4 ? j + 24 :
8070 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8071 int step = (is_backside ? step_frame : num_steps - step_frame);
8073 if (is_backside) /* tile where movement starts */
8075 if (dx < 0 || dy < 0)
8077 g_em->src_offset_x = cx * step;
8078 g_em->src_offset_y = cy * step;
8082 g_em->dst_offset_x = cx * step;
8083 g_em->dst_offset_y = cy * step;
8086 else /* tile where movement ends */
8088 if (dx < 0 || dy < 0)
8090 g_em->dst_offset_x = cx * step;
8091 g_em->dst_offset_y = cy * step;
8095 g_em->src_offset_x = cx * step;
8096 g_em->src_offset_y = cy * step;
8100 g_em->width = TILEX - cx * step;
8101 g_em->height = TILEY - cy * step;
8104 /* create unique graphic identifier to decide if tile must be redrawn */
8105 /* bit 31 - 16 (16 bit): EM style graphic
8106 bit 15 - 12 ( 4 bit): EM style frame
8107 bit 11 - 6 ( 6 bit): graphic width
8108 bit 5 - 0 ( 6 bit): graphic height */
8109 g_em->unique_identifier =
8110 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8114 /* skip check for EMC elements not contained in original EMC artwork */
8115 if (element == EL_EMC_FAKE_ACID)
8118 if (g_em->bitmap != debug_bitmap ||
8119 g_em->src_x != debug_src_x ||
8120 g_em->src_y != debug_src_y ||
8121 g_em->src_offset_x != 0 ||
8122 g_em->src_offset_y != 0 ||
8123 g_em->dst_offset_x != 0 ||
8124 g_em->dst_offset_y != 0 ||
8125 g_em->width != TILEX ||
8126 g_em->height != TILEY)
8128 static int last_i = -1;
8136 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
8137 i, element, element_info[element].token_name,
8138 element_action_info[effective_action].suffix, direction);
8140 if (element != effective_element)
8141 printf(" [%d ('%s')]",
8143 element_info[effective_element].token_name);
8147 if (g_em->bitmap != debug_bitmap)
8148 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
8149 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
8151 if (g_em->src_x != debug_src_x ||
8152 g_em->src_y != debug_src_y)
8153 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8154 j, (is_backside ? 'B' : 'F'),
8155 g_em->src_x, g_em->src_y,
8156 g_em->src_x / 32, g_em->src_y / 32,
8157 debug_src_x, debug_src_y,
8158 debug_src_x / 32, debug_src_y / 32);
8160 if (g_em->src_offset_x != 0 ||
8161 g_em->src_offset_y != 0 ||
8162 g_em->dst_offset_x != 0 ||
8163 g_em->dst_offset_y != 0)
8164 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
8166 g_em->src_offset_x, g_em->src_offset_y,
8167 g_em->dst_offset_x, g_em->dst_offset_y);
8169 if (g_em->width != TILEX ||
8170 g_em->height != TILEY)
8171 printf(" %d (%d): size %d,%d should be %d,%d\n",
8173 g_em->width, g_em->height, TILEX, TILEY);
8175 num_em_gfx_errors++;
8182 for (i = 0; i < TILE_MAX; i++)
8184 for (j = 0; j < 8; j++)
8186 int element = object_mapping[i].element_rnd;
8187 int action = object_mapping[i].action;
8188 int direction = object_mapping[i].direction;
8189 boolean is_backside = object_mapping[i].is_backside;
8190 int graphic_action = el_act_dir2img(element, action, direction);
8191 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8193 if ((action == ACTION_SMASHED_BY_ROCK ||
8194 action == ACTION_SMASHED_BY_SPRING ||
8195 action == ACTION_EATING) &&
8196 graphic_action == graphic_default)
8198 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8199 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8200 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8201 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8204 /* no separate animation for "smashed by rock" -- use rock instead */
8205 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8206 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8208 g_em->bitmap = g_xx->bitmap;
8209 g_em->src_x = g_xx->src_x;
8210 g_em->src_y = g_xx->src_y;
8211 g_em->src_offset_x = g_xx->src_offset_x;
8212 g_em->src_offset_y = g_xx->src_offset_y;
8213 g_em->dst_offset_x = g_xx->dst_offset_x;
8214 g_em->dst_offset_y = g_xx->dst_offset_y;
8215 g_em->width = g_xx->width;
8216 g_em->height = g_xx->height;
8217 g_em->unique_identifier = g_xx->unique_identifier;
8220 g_em->preserve_background = TRUE;
8225 for (p = 0; p < MAX_PLAYERS; p++)
8227 for (i = 0; i < SPR_MAX; i++)
8229 int element = player_mapping[p][i].element_rnd;
8230 int action = player_mapping[p][i].action;
8231 int direction = player_mapping[p][i].direction;
8233 for (j = 0; j < 8; j++)
8235 int effective_element = element;
8236 int effective_action = action;
8237 int graphic = (direction == MV_NONE ?
8238 el_act2img(effective_element, effective_action) :
8239 el_act_dir2img(effective_element, effective_action,
8241 struct GraphicInfo *g = &graphic_info[graphic];
8242 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8248 Bitmap *debug_bitmap = g_em->bitmap;
8249 int debug_src_x = g_em->src_x;
8250 int debug_src_y = g_em->src_y;
8253 int frame = getAnimationFrame(g->anim_frames,
8256 g->anim_start_frame,
8259 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8261 g_em->bitmap = src_bitmap;
8262 g_em->src_x = src_x;
8263 g_em->src_y = src_y;
8264 g_em->src_offset_x = 0;
8265 g_em->src_offset_y = 0;
8266 g_em->dst_offset_x = 0;
8267 g_em->dst_offset_y = 0;
8268 g_em->width = TILEX;
8269 g_em->height = TILEY;
8273 /* skip check for EMC elements not contained in original EMC artwork */
8274 if (element == EL_PLAYER_3 ||
8275 element == EL_PLAYER_4)
8278 if (g_em->bitmap != debug_bitmap ||
8279 g_em->src_x != debug_src_x ||
8280 g_em->src_y != debug_src_y)
8282 static int last_i = -1;
8290 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
8291 p, i, element, element_info[element].token_name,
8292 element_action_info[effective_action].suffix, direction);
8294 if (element != effective_element)
8295 printf(" [%d ('%s')]",
8297 element_info[effective_element].token_name);
8301 if (g_em->bitmap != debug_bitmap)
8302 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
8303 j, (int)(g_em->bitmap), (int)(debug_bitmap));
8305 if (g_em->src_x != debug_src_x ||
8306 g_em->src_y != debug_src_y)
8307 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8309 g_em->src_x, g_em->src_y,
8310 g_em->src_x / 32, g_em->src_y / 32,
8311 debug_src_x, debug_src_y,
8312 debug_src_x / 32, debug_src_y / 32);
8314 num_em_gfx_errors++;
8324 printf("::: [%d errors found]\n", num_em_gfx_errors);
8330 void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
8331 boolean any_player_moving,
8332 boolean any_player_snapping,
8333 boolean any_player_dropping)
8335 if (frame == 0 && !any_player_dropping)
8337 if (!local_player->was_waiting)
8339 if (!CheckSaveEngineSnapshotToList())
8342 local_player->was_waiting = TRUE;
8345 else if (any_player_moving || any_player_snapping || any_player_dropping)
8347 local_player->was_waiting = FALSE;
8351 void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
8352 boolean murphy_is_dropping)
8354 if (murphy_is_waiting)
8356 if (!local_player->was_waiting)
8358 if (!CheckSaveEngineSnapshotToList())
8361 local_player->was_waiting = TRUE;
8366 local_player->was_waiting = FALSE;
8370 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
8371 boolean any_player_moving,
8372 boolean any_player_snapping,
8373 boolean any_player_dropping)
8375 if (tape.single_step && tape.recording && !tape.pausing)
8376 if (frame == 0 && !any_player_dropping)
8377 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8379 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
8380 any_player_snapping, any_player_dropping);
8383 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
8384 boolean murphy_is_dropping)
8386 boolean murphy_starts_dropping = FALSE;
8389 for (i = 0; i < MAX_PLAYERS; i++)
8390 if (stored_player[i].force_dropping)
8391 murphy_starts_dropping = TRUE;
8393 if (tape.single_step && tape.recording && !tape.pausing)
8394 if (murphy_is_waiting && !murphy_starts_dropping)
8395 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8397 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
8400 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
8401 int graphic, int sync_frame, int x, int y)
8403 int frame = getGraphicAnimationFrame(graphic, sync_frame);
8405 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
8408 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
8410 return (IS_NEXT_FRAME(sync_frame, graphic));
8413 int getGraphicInfo_Delay(int graphic)
8415 return graphic_info[graphic].anim_delay;
8418 void PlayMenuSoundExt(int sound)
8420 if (sound == SND_UNDEFINED)
8423 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8424 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8427 if (IS_LOOP_SOUND(sound))
8428 PlaySoundLoop(sound);
8433 void PlayMenuSound()
8435 PlayMenuSoundExt(menu.sound[game_status]);
8438 void PlayMenuSoundStereo(int sound, int stereo_position)
8440 if (sound == SND_UNDEFINED)
8443 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8444 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8447 if (IS_LOOP_SOUND(sound))
8448 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
8450 PlaySoundStereo(sound, stereo_position);
8453 void PlayMenuSoundIfLoopExt(int sound)
8455 if (sound == SND_UNDEFINED)
8458 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8459 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8462 if (IS_LOOP_SOUND(sound))
8463 PlaySoundLoop(sound);
8466 void PlayMenuSoundIfLoop()
8468 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
8471 void PlayMenuMusicExt(int music)
8473 if (music == MUS_UNDEFINED)
8476 if (!setup.sound_music)
8482 void PlayMenuMusic()
8484 char *curr_music = getCurrentlyPlayingMusicFilename();
8485 char *next_music = getMusicListEntry(menu.music[game_status])->filename;
8487 if (!strEqual(curr_music, next_music))
8488 PlayMenuMusicExt(menu.music[game_status]);
8491 void PlayMenuSoundsAndMusic()
8497 static void FadeMenuSounds()
8502 static void FadeMenuMusic()
8504 char *curr_music = getCurrentlyPlayingMusicFilename();
8505 char *next_music = getMusicListEntry(menu.music[game_status])->filename;
8507 if (!strEqual(curr_music, next_music))
8511 void FadeMenuSoundsAndMusic()
8517 void PlaySoundActivating()
8520 PlaySound(SND_MENU_ITEM_ACTIVATING);
8524 void PlaySoundSelecting()
8527 PlaySound(SND_MENU_ITEM_SELECTING);
8531 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
8533 boolean change_fullscreen = (setup.fullscreen !=
8534 video.fullscreen_enabled);
8535 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
8536 setup.window_scaling_percent !=
8537 video.window_scaling_percent);
8539 if (change_window_scaling_percent && video.fullscreen_enabled)
8542 if (!change_window_scaling_percent && !video.fullscreen_available)
8545 #if defined(TARGET_SDL2)
8546 if (change_window_scaling_percent)
8548 SDLSetWindowScaling(setup.window_scaling_percent);
8552 else if (change_fullscreen)
8554 SDLSetWindowFullscreen(setup.fullscreen);
8556 /* set setup value according to successfully changed fullscreen mode */
8557 setup.fullscreen = video.fullscreen_enabled;
8563 if (change_fullscreen ||
8564 change_window_scaling_percent)
8566 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
8568 /* save backbuffer content which gets lost when toggling fullscreen mode */
8569 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8571 if (change_window_scaling_percent)
8573 /* keep window mode, but change window scaling */
8574 video.fullscreen_enabled = TRUE; /* force new window scaling */
8577 /* toggle fullscreen */
8578 ChangeVideoModeIfNeeded(setup.fullscreen);
8580 /* set setup value according to successfully changed fullscreen mode */
8581 setup.fullscreen = video.fullscreen_enabled;
8583 /* restore backbuffer content from temporary backbuffer backup bitmap */
8584 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8586 FreeBitmap(tmp_backbuffer);
8588 /* update visible window/screen */
8589 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8593 void JoinRectangles(int *x, int *y, int *width, int *height,
8594 int x2, int y2, int width2, int height2)
8596 // do not join with "off-screen" rectangle
8597 if (x2 == -1 || y2 == -1)
8602 *width = MAX(*width, width2);
8603 *height = MAX(*height, height2);
8606 void SetAnimStatus(int anim_status_new)
8608 if (anim_status_new == GAME_MODE_MAIN)
8609 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
8610 else if (anim_status_new == GAME_MODE_SCORES)
8611 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
8613 global.anim_status_next = anim_status_new;
8615 // directly set screen modes that are entered without fading
8616 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
8617 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
8618 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
8619 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
8620 global.anim_status = global.anim_status_next;
8623 void SetGameStatus(int game_status_new)
8625 if (game_status_new != game_status)
8626 game_status_last_screen = game_status;
8628 game_status = game_status_new;
8630 SetAnimStatus(game_status_new);
8633 void SetFontStatus(int game_status_new)
8635 static int last_game_status = -1;
8637 if (game_status_new != -1)
8639 // set game status for font use after storing last game status
8640 last_game_status = game_status;
8641 game_status = game_status_new;
8645 // reset game status after font use from last stored game status
8646 game_status = last_game_status;
8650 void ResetFontStatus()
8655 void ChangeViewportPropertiesIfNeeded()
8657 int gfx_game_mode = game_status;
8658 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
8660 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
8661 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
8662 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
8663 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
8664 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
8665 int new_win_xsize = vp_window->width;
8666 int new_win_ysize = vp_window->height;
8667 int border_size = vp_playfield->border_size;
8668 int new_sx = vp_playfield->x + border_size;
8669 int new_sy = vp_playfield->y + border_size;
8670 int new_sxsize = vp_playfield->width - 2 * border_size;
8671 int new_sysize = vp_playfield->height - 2 * border_size;
8672 int new_real_sx = vp_playfield->x;
8673 int new_real_sy = vp_playfield->y;
8674 int new_full_sxsize = vp_playfield->width;
8675 int new_full_sysize = vp_playfield->height;
8676 int new_dx = vp_door_1->x;
8677 int new_dy = vp_door_1->y;
8678 int new_dxsize = vp_door_1->width;
8679 int new_dysize = vp_door_1->height;
8680 int new_vx = vp_door_2->x;
8681 int new_vy = vp_door_2->y;
8682 int new_vxsize = vp_door_2->width;
8683 int new_vysize = vp_door_2->height;
8684 int new_ex = vp_door_3->x;
8685 int new_ey = vp_door_3->y;
8686 int new_exsize = vp_door_3->width;
8687 int new_eysize = vp_door_3->height;
8688 int new_tilesize_var =
8689 (setup.small_game_graphics ? MINI_TILESIZE : game.tile_size);
8691 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
8692 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
8693 int new_scr_fieldx = new_sxsize / tilesize;
8694 int new_scr_fieldy = new_sysize / tilesize;
8695 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
8696 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
8697 boolean init_gfx_buffers = FALSE;
8698 boolean init_video_buffer = FALSE;
8699 boolean init_gadgets_and_anims = FALSE;
8700 boolean init_em_graphics = FALSE;
8702 if (new_win_xsize != WIN_XSIZE ||
8703 new_win_ysize != WIN_YSIZE)
8705 WIN_XSIZE = new_win_xsize;
8706 WIN_YSIZE = new_win_ysize;
8708 init_video_buffer = TRUE;
8709 init_gfx_buffers = TRUE;
8710 init_gadgets_and_anims = TRUE;
8712 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
8715 if (new_scr_fieldx != SCR_FIELDX ||
8716 new_scr_fieldy != SCR_FIELDY)
8718 /* this always toggles between MAIN and GAME when using small tile size */
8720 SCR_FIELDX = new_scr_fieldx;
8721 SCR_FIELDY = new_scr_fieldy;
8723 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
8734 new_sxsize != SXSIZE ||
8735 new_sysize != SYSIZE ||
8736 new_dxsize != DXSIZE ||
8737 new_dysize != DYSIZE ||
8738 new_vxsize != VXSIZE ||
8739 new_vysize != VYSIZE ||
8740 new_exsize != EXSIZE ||
8741 new_eysize != EYSIZE ||
8742 new_real_sx != REAL_SX ||
8743 new_real_sy != REAL_SY ||
8744 new_full_sxsize != FULL_SXSIZE ||
8745 new_full_sysize != FULL_SYSIZE ||
8746 new_tilesize_var != TILESIZE_VAR
8749 // ------------------------------------------------------------------------
8750 // determine next fading area for changed viewport definitions
8751 // ------------------------------------------------------------------------
8753 // start with current playfield area (default fading area)
8756 FADE_SXSIZE = FULL_SXSIZE;
8757 FADE_SYSIZE = FULL_SYSIZE;
8759 // add new playfield area if position or size has changed
8760 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
8761 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
8763 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8764 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
8767 // add current and new door 1 area if position or size has changed
8768 if (new_dx != DX || new_dy != DY ||
8769 new_dxsize != DXSIZE || new_dysize != DYSIZE)
8771 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8772 DX, DY, DXSIZE, DYSIZE);
8773 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8774 new_dx, new_dy, new_dxsize, new_dysize);
8777 // add current and new door 2 area if position or size has changed
8778 if (new_dx != VX || new_dy != VY ||
8779 new_dxsize != VXSIZE || new_dysize != VYSIZE)
8781 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8782 VX, VY, VXSIZE, VYSIZE);
8783 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8784 new_vx, new_vy, new_vxsize, new_vysize);
8787 // ------------------------------------------------------------------------
8788 // handle changed tile size
8789 // ------------------------------------------------------------------------
8791 if (new_tilesize_var != TILESIZE_VAR)
8793 // printf("::: new_tilesize_var != TILESIZE_VAR\n");
8795 // changing tile size invalidates scroll values of engine snapshots
8796 FreeEngineSnapshotSingle();
8798 // changing tile size requires update of graphic mapping for EM engine
8799 init_em_graphics = TRUE;
8810 SXSIZE = new_sxsize;
8811 SYSIZE = new_sysize;
8812 DXSIZE = new_dxsize;
8813 DYSIZE = new_dysize;
8814 VXSIZE = new_vxsize;
8815 VYSIZE = new_vysize;
8816 EXSIZE = new_exsize;
8817 EYSIZE = new_eysize;
8818 REAL_SX = new_real_sx;
8819 REAL_SY = new_real_sy;
8820 FULL_SXSIZE = new_full_sxsize;
8821 FULL_SYSIZE = new_full_sysize;
8822 TILESIZE_VAR = new_tilesize_var;
8824 init_gfx_buffers = TRUE;
8825 init_gadgets_and_anims = TRUE;
8827 // printf("::: viewports: init_gfx_buffers\n");
8828 // printf("::: viewports: init_gadgets_and_anims\n");
8831 if (init_gfx_buffers)
8833 // printf("::: init_gfx_buffers\n");
8835 SCR_FIELDX = new_scr_fieldx_buffers;
8836 SCR_FIELDY = new_scr_fieldy_buffers;
8840 SCR_FIELDX = new_scr_fieldx;
8841 SCR_FIELDY = new_scr_fieldy;
8843 SetDrawDeactivationMask(REDRAW_NONE);
8844 SetDrawBackgroundMask(REDRAW_FIELD);
8847 if (init_video_buffer)
8849 // printf("::: init_video_buffer\n");
8851 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
8852 InitImageTextures();
8855 if (init_gadgets_and_anims)
8857 // printf("::: init_gadgets_and_anims\n");
8860 InitGlobalAnimations();
8863 if (init_em_graphics)
8865 InitGraphicInfo_EM();