1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 #define DEBUG_FRAME_TIME FALSE
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES 0
30 #define TOOL_CTRL_ID_NO 1
31 #define TOOL_CTRL_ID_CONFIRM 2
32 #define TOOL_CTRL_ID_PLAYER_1 3
33 #define TOOL_CTRL_ID_PLAYER_2 4
34 #define TOOL_CTRL_ID_PLAYER_3 5
35 #define TOOL_CTRL_ID_PLAYER_4 6
36 #define TOOL_CTRL_ID_TOUCH_YES 7
37 #define TOOL_CTRL_ID_TOUCH_NO 8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
40 #define NUM_TOOL_BUTTONS 10
42 // constants for number of doors and door parts
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_GFX_DOOR_1_PART_1,
75 IMG_GFX_DOOR_1_PART_2,
80 IMG_GFX_DOOR_1_PART_3,
85 IMG_GFX_DOOR_1_PART_4,
90 IMG_GFX_DOOR_1_PART_5,
95 IMG_GFX_DOOR_1_PART_6,
100 IMG_GFX_DOOR_1_PART_7,
105 IMG_GFX_DOOR_1_PART_8,
111 IMG_GFX_DOOR_2_PART_1,
116 IMG_GFX_DOOR_2_PART_2,
121 IMG_GFX_DOOR_2_PART_3,
126 IMG_GFX_DOOR_2_PART_4,
131 IMG_GFX_DOOR_2_PART_5,
136 IMG_GFX_DOOR_2_PART_6,
141 IMG_GFX_DOOR_2_PART_7,
146 IMG_GFX_DOOR_2_PART_8,
152 IMG_BACKGROUND_PANEL,
168 static struct XY xy_topdown[] =
177 // forward declaration for internal use
178 static void MapToolButtons(unsigned int);
179 static void UnmapToolButtons(void);
180 static void HandleToolButtons(struct GadgetInfo *);
181 static int el_act_dir2crm(int, int, int);
182 static int el_act2crm(int, int);
184 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
185 static int request_gadget_id = -1;
187 static char *print_if_not_empty(int element)
189 static char *s = NULL;
190 char *token_name = element_info[element].token_name;
195 s = checked_malloc(strlen(token_name) + 10 + 1);
197 if (element != EL_EMPTY)
198 sprintf(s, "%d\t['%s']", element, token_name);
200 sprintf(s, "%d", element);
205 int getFieldbufferOffsetX_RND(int dir, int pos)
207 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
208 int dx = (dir & MV_HORIZONTAL ? pos : 0);
209 int dx_var = dx * TILESIZE_VAR / TILESIZE;
212 if (EVEN(SCR_FIELDX))
214 int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
215 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
217 if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
218 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
220 fx += (dx_var > 0 ? TILEX_VAR : 0);
227 if (full_lev_fieldx <= SCR_FIELDX)
229 if (EVEN(SCR_FIELDX))
230 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
232 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
238 int getFieldbufferOffsetY_RND(int dir, int pos)
240 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
241 int dy = (dir & MV_VERTICAL ? pos : 0);
242 int dy_var = dy * TILESIZE_VAR / TILESIZE;
245 if (EVEN(SCR_FIELDY))
247 int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
248 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
250 if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
251 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
253 fy += (dy_var > 0 ? TILEY_VAR : 0);
260 if (full_lev_fieldy <= SCR_FIELDY)
262 if (EVEN(SCR_FIELDY))
263 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
265 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
271 static int getLevelFromScreenX_RND(int sx)
273 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
276 int lx = LEVELX((px + dx) / TILESIZE_VAR);
281 static int getLevelFromScreenY_RND(int sy)
283 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
286 int ly = LEVELY((py + dy) / TILESIZE_VAR);
291 static int getLevelFromScreenX_EM(int sx)
293 int level_xsize = level.native_em_level->cav->width;
294 int full_xsize = level_xsize * TILESIZE_VAR;
296 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
298 int fx = getFieldbufferOffsetX_EM();
301 int lx = LEVELX((px + dx) / TILESIZE_VAR);
306 static int getLevelFromScreenY_EM(int sy)
308 int level_ysize = level.native_em_level->cav->height;
309 int full_ysize = level_ysize * TILESIZE_VAR;
311 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
313 int fy = getFieldbufferOffsetY_EM();
316 int ly = LEVELY((py + dy) / TILESIZE_VAR);
321 static int getLevelFromScreenX_SP(int sx)
323 int menBorder = setup.sp_show_border_elements;
324 int level_xsize = level.native_sp_level->width;
325 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
327 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
329 int fx = getFieldbufferOffsetX_SP();
332 int lx = LEVELX((px + dx) / TILESIZE_VAR);
337 static int getLevelFromScreenY_SP(int sy)
339 int menBorder = setup.sp_show_border_elements;
340 int level_ysize = level.native_sp_level->height;
341 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
343 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
345 int fy = getFieldbufferOffsetY_SP();
348 int ly = LEVELY((py + dy) / TILESIZE_VAR);
353 static int getLevelFromScreenX_MM(int sx)
355 int level_xsize = level.native_mm_level->fieldx;
356 int full_xsize = level_xsize * TILESIZE_VAR;
358 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
361 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
366 static int getLevelFromScreenY_MM(int sy)
368 int level_ysize = level.native_mm_level->fieldy;
369 int full_ysize = level_ysize * TILESIZE_VAR;
371 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
374 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
379 int getLevelFromScreenX(int x)
381 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
382 return getLevelFromScreenX_EM(x);
383 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
384 return getLevelFromScreenX_SP(x);
385 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
386 return getLevelFromScreenX_MM(x);
388 return getLevelFromScreenX_RND(x);
391 int getLevelFromScreenY(int y)
393 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
394 return getLevelFromScreenY_EM(y);
395 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
396 return getLevelFromScreenY_SP(y);
397 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
398 return getLevelFromScreenY_MM(y);
400 return getLevelFromScreenY_RND(y);
403 int getScreenFieldSizeX(void)
405 return (tape.playing ? tape.scr_fieldx : SCR_FIELDX);
408 int getScreenFieldSizeY(void)
410 return (tape.playing ? tape.scr_fieldy : SCR_FIELDY);
413 void DumpTile(int x, int y)
420 Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
423 if (!IN_LEV_FIELD(x, y))
425 Info("(not in level field)");
431 token_name = element_info[Tile[x][y]].token_name;
433 Info("Tile: %d\t['%s']", Tile[x][y], token_name);
434 Info("Back: %s", print_if_not_empty(Back[x][y]));
435 Info("Store: %s", print_if_not_empty(Store[x][y]));
436 Info("Store2: %s", print_if_not_empty(Store2[x][y]));
437 Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
438 Info("MovPos: %d", MovPos[x][y]);
439 Info("MovDir: %d", MovDir[x][y]);
440 Info("MovDelay: %d", MovDelay[x][y]);
441 Info("ChangeDelay: %d", ChangeDelay[x][y]);
442 Info("CustomValue: %d", CustomValue[x][y]);
443 Info("GfxElement: %d", GfxElement[x][y]);
444 Info("GfxAction: %d", GfxAction[x][y]);
445 Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
446 Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
450 void DumpTileFromScreen(int sx, int sy)
452 int lx = getLevelFromScreenX(sx);
453 int ly = getLevelFromScreenY(sy);
458 void SetDrawtoField(int mode)
460 if (mode == DRAW_TO_FIELDBUFFER)
466 BX2 = SCR_FIELDX + 1;
467 BY2 = SCR_FIELDY + 1;
469 drawto_field = fieldbuffer;
471 else // DRAW_TO_BACKBUFFER
477 BX2 = SCR_FIELDX - 1;
478 BY2 = SCR_FIELDY - 1;
480 drawto_field = backbuffer;
484 int GetDrawtoField(void)
486 return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
489 static void RedrawPlayfield_RND(void)
491 if (game.envelope_active)
494 DrawLevel(REDRAW_ALL);
498 void RedrawPlayfield(void)
500 if (game_status != GAME_MODE_PLAYING)
503 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
504 RedrawPlayfield_BD(TRUE);
505 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
506 RedrawPlayfield_EM(TRUE);
507 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
508 RedrawPlayfield_SP(TRUE);
509 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
510 RedrawPlayfield_MM();
511 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
512 RedrawPlayfield_RND();
514 BlitScreenToBitmap(backbuffer);
516 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
520 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
523 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
524 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
526 // may happen for "border.draw_masked.*" with undefined "global.border.*"
527 if (src_bitmap == NULL)
530 if (x == -1 && y == -1)
533 if (draw_target == DRAW_TO_SCREEN)
534 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
536 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
539 static void DrawMaskedBorderExt_FIELD(int draw_target)
541 if (global.border_status >= GAME_MODE_MAIN &&
542 global.border_status <= GAME_MODE_PLAYING &&
543 border.draw_masked[global.border_status])
544 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
548 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
550 // when drawing to backbuffer, never draw border over open doors
551 if (draw_target == DRAW_TO_BACKBUFFER &&
552 (GetDoorState() & DOOR_OPEN_1))
555 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
556 (global.border_status != GAME_MODE_EDITOR ||
557 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
558 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
561 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
563 // when drawing to backbuffer, never draw border over open doors
564 if (draw_target == DRAW_TO_BACKBUFFER &&
565 (GetDoorState() & DOOR_OPEN_2))
568 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
569 global.border_status != GAME_MODE_EDITOR)
570 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
573 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
575 // currently not available
578 static void DrawMaskedBorderExt_ALL(int draw_target)
580 DrawMaskedBorderExt_FIELD(draw_target);
581 DrawMaskedBorderExt_DOOR_1(draw_target);
582 DrawMaskedBorderExt_DOOR_2(draw_target);
583 DrawMaskedBorderExt_DOOR_3(draw_target);
586 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
588 // never draw masked screen borders on borderless screens
589 if (global.border_status == GAME_MODE_LOADING ||
590 global.border_status == GAME_MODE_TITLE)
593 if (redraw_mask & REDRAW_ALL)
594 DrawMaskedBorderExt_ALL(draw_target);
597 if (redraw_mask & REDRAW_FIELD)
598 DrawMaskedBorderExt_FIELD(draw_target);
599 if (redraw_mask & REDRAW_DOOR_1)
600 DrawMaskedBorderExt_DOOR_1(draw_target);
601 if (redraw_mask & REDRAW_DOOR_2)
602 DrawMaskedBorderExt_DOOR_2(draw_target);
603 if (redraw_mask & REDRAW_DOOR_3)
604 DrawMaskedBorderExt_DOOR_3(draw_target);
608 void DrawMaskedBorder_FIELD(void)
610 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
613 void DrawMaskedBorder(int redraw_mask)
615 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
618 void DrawMaskedBorderToTarget(int draw_target)
620 if (draw_target == DRAW_TO_BACKBUFFER ||
621 draw_target == DRAW_TO_SCREEN)
623 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
627 int last_border_status = global.border_status;
629 if (draw_target == DRAW_TO_FADE_SOURCE)
631 global.border_status = gfx.fade_border_source_status;
632 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
634 else if (draw_target == DRAW_TO_FADE_TARGET)
636 global.border_status = gfx.fade_border_target_status;
637 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
640 // always use global border for PLAYING when restarting the game
641 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
642 global.border_status = GAME_MODE_PLAYING;
644 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
646 global.border_status = last_border_status;
647 gfx.masked_border_bitmap_ptr = backbuffer;
651 void DrawTileCursor(int draw_target, int drawing_stage)
653 int tile_cursor_active = (game_status == GAME_MODE_PLAYING);
655 DrawTileCursor_MM(draw_target, drawing_stage, tile_cursor_active);
658 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
660 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
663 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
665 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
666 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
668 BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
671 void BlitScreenToBitmap(Bitmap *target_bitmap)
673 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
674 BlitScreenToBitmap_BD(target_bitmap);
675 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
676 BlitScreenToBitmap_EM(target_bitmap);
677 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
678 BlitScreenToBitmap_SP(target_bitmap);
679 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
680 BlitScreenToBitmap_MM(target_bitmap);
681 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
682 BlitScreenToBitmap_RND(target_bitmap);
684 redraw_mask |= REDRAW_FIELD;
687 static void DrawFramesPerSecond(void)
690 int font_nr = FONT_TEXT_2;
691 int font_width = getFontWidth(font_nr);
692 int draw_deactivation_mask = GetDrawDeactivationMask();
693 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
695 // draw FPS with leading space (needed if field buffer deactivated)
696 sprintf(text, " %04.1f fps", global.frames_per_second);
698 // override draw deactivation mask (required for invisible warp mode)
699 SetDrawDeactivationMask(REDRAW_NONE);
701 // draw opaque FPS if field buffer deactivated, else draw masked FPS
702 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
703 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
705 // set draw deactivation mask to previous value
706 SetDrawDeactivationMask(draw_deactivation_mask);
708 // force full-screen redraw in this frame
709 redraw_mask = REDRAW_ALL;
713 static void PrintFrameTimeDebugging(void)
715 static unsigned int last_counter = 0;
716 unsigned int counter = Counter();
717 int diff_1 = counter - last_counter;
718 int diff_2 = diff_1 - GAME_FRAME_DELAY;
720 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
721 char diff_bar[2 * diff_2_max + 5];
725 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
727 for (i = 0; i < diff_2_max; i++)
728 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
729 i >= diff_2_max - diff_2_cut ? '-' : ' ');
731 diff_bar[pos++] = '|';
733 for (i = 0; i < diff_2_max; i++)
734 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
736 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
738 diff_bar[pos++] = '\0';
740 Debug("time:frame", "%06d [%02d] [%c%02d] %s",
743 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
746 last_counter = counter;
750 static int unifiedRedrawMask(int mask)
752 if (mask & REDRAW_ALL)
755 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
761 static boolean equalRedrawMasks(int mask_1, int mask_2)
763 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
766 void BackToFront(void)
768 static int last_redraw_mask = REDRAW_NONE;
770 // force screen redraw in every frame to continue drawing global animations
771 // (but always use the last redraw mask to prevent unwanted side effects)
772 if (redraw_mask == REDRAW_NONE)
773 redraw_mask = last_redraw_mask;
775 last_redraw_mask = redraw_mask;
778 // masked border now drawn immediately when blitting backbuffer to window
780 // draw masked border to all viewports, if defined
781 DrawMaskedBorder(redraw_mask);
784 // draw frames per second (only if debug mode is enabled)
785 if (redraw_mask & REDRAW_FPS)
786 DrawFramesPerSecond();
788 // remove playfield redraw before potentially merging with doors redraw
789 if (DrawingDeactivated(REAL_SX, REAL_SY))
790 redraw_mask &= ~REDRAW_FIELD;
792 // redraw complete window if both playfield and (some) doors need redraw
793 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
794 redraw_mask = REDRAW_ALL;
796 /* although redrawing the whole window would be fine for normal gameplay,
797 being able to only redraw the playfield is required for deactivating
798 certain drawing areas (mainly playfield) to work, which is needed for
799 warp-forward to be fast enough (by skipping redraw of most frames) */
801 if (redraw_mask & REDRAW_ALL)
803 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
805 else if (redraw_mask & REDRAW_FIELD)
807 BlitBitmap(backbuffer, window,
808 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
810 else if (redraw_mask & REDRAW_DOORS)
812 // merge door areas to prevent calling screen redraw more than once
818 if (redraw_mask & REDRAW_DOOR_1)
822 x2 = MAX(x2, DX + DXSIZE);
823 y2 = MAX(y2, DY + DYSIZE);
826 if (redraw_mask & REDRAW_DOOR_2)
830 x2 = MAX(x2, VX + VXSIZE);
831 y2 = MAX(y2, VY + VYSIZE);
834 if (redraw_mask & REDRAW_DOOR_3)
838 x2 = MAX(x2, EX + EXSIZE);
839 y2 = MAX(y2, EY + EYSIZE);
842 // make sure that at least one pixel is blitted, and inside the screen
843 // (else nothing is blitted, causing the animations not to be updated)
844 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
845 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
846 x2 = MIN(MAX(1, x2), WIN_XSIZE);
847 y2 = MIN(MAX(1, y2), WIN_YSIZE);
849 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
852 redraw_mask = REDRAW_NONE;
855 PrintFrameTimeDebugging();
859 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
861 unsigned int frame_delay_value_old = GetVideoFrameDelay();
863 SetVideoFrameDelay(frame_delay_value);
867 SetVideoFrameDelay(frame_delay_value_old);
870 static int fade_type_skip = FADE_TYPE_NONE;
872 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
874 void (*draw_border_function)(void) = NULL;
875 int x, y, width, height;
876 int fade_delay, post_delay;
878 if (fade_type == FADE_TYPE_FADE_OUT)
880 if (fade_type_skip != FADE_TYPE_NONE)
882 // skip all fade operations until specified fade operation
883 if (fade_type & fade_type_skip)
884 fade_type_skip = FADE_TYPE_NONE;
889 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
893 redraw_mask |= fade_mask;
895 if (fade_type == FADE_TYPE_SKIP)
897 fade_type_skip = fade_mode;
902 fade_delay = fading.fade_delay;
903 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
905 if (fade_type_skip != FADE_TYPE_NONE)
907 // skip all fade operations until specified fade operation
908 if (fade_type & fade_type_skip)
909 fade_type_skip = FADE_TYPE_NONE;
914 if (global.autoplay_leveldir)
919 if (fade_mask == REDRAW_FIELD)
924 height = FADE_SYSIZE;
926 if (border.draw_masked_when_fading)
927 draw_border_function = DrawMaskedBorder_FIELD; // update when fading
929 DrawMaskedBorder_FIELD(); // draw once
939 // when switching screens without fading, set fade delay to zero
940 if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
943 // do not display black frame when fading out without fade delay
944 if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
947 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
948 draw_border_function);
950 redraw_mask &= ~fade_mask;
952 ClearAutoRepeatKeyEvents();
955 static void SetScreenStates_BeforeFadingIn(void)
957 // temporarily set screen mode for animations to screen after fading in
958 global.anim_status = global.anim_status_next;
960 // store backbuffer with all animations that will be started after fading in
961 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
963 // set screen mode for animations back to fading
964 global.anim_status = GAME_MODE_PSEUDO_FADING;
967 static void SetScreenStates_AfterFadingIn(void)
969 // store new source screen (to use correct masked border for fading)
970 gfx.fade_border_source_status = global.border_status;
972 global.anim_status = global.anim_status_next;
975 static void SetScreenStates_BeforeFadingOut(void)
977 // store new target screen (to use correct masked border for fading)
978 gfx.fade_border_target_status = game_status;
980 // set screen mode for animations to fading
981 global.anim_status = GAME_MODE_PSEUDO_FADING;
983 // store backbuffer with all animations that will be stopped for fading out
984 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
987 static void SetScreenStates_AfterFadingOut(void)
989 global.border_status = game_status;
991 // always use global border for PLAYING when restarting the game
992 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
993 global.border_status = GAME_MODE_PLAYING;
996 void FadeIn(int fade_mask)
998 SetScreenStates_BeforeFadingIn();
1001 DrawMaskedBorder(REDRAW_ALL);
1004 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1005 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1007 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1011 FADE_SXSIZE = FULL_SXSIZE;
1012 FADE_SYSIZE = FULL_SYSIZE;
1014 // activate virtual buttons depending on upcoming game status
1015 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1016 game_status == GAME_MODE_PLAYING && !tape.playing)
1017 SetOverlayActive(TRUE);
1019 SetScreenStates_AfterFadingIn();
1021 // force update of global animation status in case of rapid screen changes
1022 redraw_mask = REDRAW_ALL;
1026 void FadeOut(int fade_mask)
1028 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1029 if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1030 fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1033 // when using BD game engine, cover playfield before fading out after a game
1034 if (game_bd.cover_screen)
1037 SetScreenStates_BeforeFadingOut();
1039 SetTileCursorActive(FALSE);
1040 SetOverlayActive(FALSE);
1043 DrawMaskedBorder(REDRAW_ALL);
1046 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1047 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1049 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1051 SetScreenStates_AfterFadingOut();
1054 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1056 static struct TitleFadingInfo fading_leave_stored;
1059 fading_leave_stored = fading_leave;
1061 fading = fading_leave_stored;
1064 void FadeSetEnterMenu(void)
1066 fading = menu.enter_menu;
1068 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1071 void FadeSetLeaveMenu(void)
1073 fading = menu.leave_menu;
1075 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1078 void FadeSetEnterScreen(void)
1080 fading = menu.enter_screen[game_status];
1082 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
1085 void FadeSetNextScreen(void)
1087 fading = menu.next_screen[game_status];
1089 // (do not overwrite fade mode set by FadeSetEnterScreen)
1090 // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1093 void FadeSetLeaveScreen(void)
1095 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
1098 void FadeSetFromType(int type)
1100 if (type & TYPE_ENTER_SCREEN)
1101 FadeSetEnterScreen();
1102 else if (type & TYPE_ENTER)
1104 else if (type & TYPE_LEAVE)
1108 void FadeSetDisabled(void)
1110 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1112 fading = fading_none;
1115 void FadeSkipNextFadeIn(void)
1117 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1120 void FadeSkipNextFadeOut(void)
1122 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1125 static int getGlobalGameStatus(int status)
1127 return (status == GAME_MODE_PSEUDO_TYPENAME ? GAME_MODE_MAIN :
1128 status == GAME_MODE_SCOREINFO ? GAME_MODE_SCORES :
1132 int getImageFromGraphicOrDefault(int graphic, int default_graphic)
1134 if (graphic == IMG_UNDEFINED)
1135 return IMG_UNDEFINED;
1137 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1139 return (graphic_info[graphic].bitmap != NULL || redefined ?
1140 graphic : default_graphic);
1143 static int getBackgroundImage(int graphic)
1145 return getImageFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1148 static int getGlobalBorderImage(int graphic)
1150 return getImageFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1153 Bitmap *getGlobalBorderBitmapFromStatus(int status_raw)
1155 int status = getGlobalGameStatus(status_raw);
1157 (status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
1158 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1159 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1160 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1162 int graphic_final = getGlobalBorderImage(graphic);
1164 return graphic_info[graphic_final].bitmap;
1167 void SetBackgroundImage(int graphic, int redraw_mask)
1169 struct GraphicInfo *g = &graphic_info[graphic];
1170 struct GraphicInfo g_undefined = { 0 };
1172 if (graphic == IMG_UNDEFINED)
1175 // always use original size bitmap for backgrounds, if existing
1176 Bitmap *bitmap = (g->bitmaps != NULL &&
1177 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
1178 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
1180 // remove every mask before setting mask for window, and
1181 // remove window area mask before setting mask for main or door area
1182 int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
1184 // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
1185 SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0); // !!! FIX THIS !!!
1186 SetBackgroundBitmap(bitmap, redraw_mask,
1188 g->width, g->height);
1191 void SetWindowBackgroundImageIfDefined(int graphic)
1193 if (graphic_info[graphic].bitmap)
1194 SetBackgroundImage(graphic, REDRAW_ALL);
1197 void SetMainBackgroundImageIfDefined(int graphic)
1199 if (graphic_info[graphic].bitmap)
1200 SetBackgroundImage(graphic, REDRAW_FIELD);
1203 void SetDoorBackgroundImageIfDefined(int graphic)
1205 if (graphic_info[graphic].bitmap)
1206 SetBackgroundImage(graphic, REDRAW_DOOR_1);
1209 void SetWindowBackgroundImage(int graphic)
1211 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_ALL);
1214 void SetMainBackgroundImage(int graphic)
1216 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_FIELD);
1219 void SetDoorBackgroundImage(int graphic)
1221 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_DOOR_1);
1224 void SetPanelBackground(void)
1226 SetDoorBackgroundImage(IMG_BACKGROUND_PANEL);
1229 void DrawBackground(int x, int y, int width, int height)
1231 // "drawto" might still point to playfield buffer here (hall of fame)
1232 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1234 if (IN_GFX_FIELD_FULL(x, y))
1235 redraw_mask |= REDRAW_FIELD;
1236 else if (IN_GFX_DOOR_1(x, y))
1237 redraw_mask |= REDRAW_DOOR_1;
1238 else if (IN_GFX_DOOR_2(x, y))
1239 redraw_mask |= REDRAW_DOOR_2;
1240 else if (IN_GFX_DOOR_3(x, y))
1241 redraw_mask |= REDRAW_DOOR_3;
1244 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1246 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1248 if (font->bitmap == NULL)
1251 DrawBackground(x, y, width, height);
1254 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1256 struct GraphicInfo *g = &graphic_info[graphic];
1258 if (g->bitmap == NULL)
1261 DrawBackground(x, y, width, height);
1264 static int game_status_last = -1;
1265 static Bitmap *global_border_bitmap_last = NULL;
1266 static Bitmap *global_border_bitmap = NULL;
1267 static int real_sx_last = -1, real_sy_last = -1;
1268 static int full_sxsize_last = -1, full_sysize_last = -1;
1269 static int dx_last = -1, dy_last = -1;
1270 static int dxsize_last = -1, dysize_last = -1;
1271 static int vx_last = -1, vy_last = -1;
1272 static int vxsize_last = -1, vysize_last = -1;
1273 static int ex_last = -1, ey_last = -1;
1274 static int exsize_last = -1, eysize_last = -1;
1276 boolean CheckIfGlobalBorderHasChanged(void)
1278 // if game status has not changed, global border has not changed either
1279 if (game_status == game_status_last)
1282 // determine and store new global border bitmap for current game status
1283 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1285 return (global_border_bitmap_last != global_border_bitmap);
1288 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1290 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1291 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1293 // if game status has not changed, nothing has to be redrawn
1294 if (game_status == game_status_last)
1297 // redraw if last screen was title screen
1298 if (game_status_last == GAME_MODE_TITLE)
1301 // redraw if global screen border has changed
1302 if (CheckIfGlobalBorderHasChanged())
1305 // redraw if position or size of playfield area has changed
1306 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1307 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1310 // redraw if position or size of door area has changed
1311 if (dx_last != DX || dy_last != DY ||
1312 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1315 // redraw if position or size of tape area has changed
1316 if (vx_last != VX || vy_last != VY ||
1317 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1320 // redraw if position or size of editor area has changed
1321 if (ex_last != EX || ey_last != EY ||
1322 exsize_last != EXSIZE || eysize_last != EYSIZE)
1329 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1332 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1334 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1337 void RedrawGlobalBorder(void)
1339 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1341 RedrawGlobalBorderFromBitmap(bitmap);
1343 redraw_mask = REDRAW_ALL;
1346 static void RedrawGlobalBorderIfNeeded(void)
1348 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1349 if (game_status == game_status_last)
1353 // copy current draw buffer to later copy back areas that have not changed
1354 if (game_status_last != GAME_MODE_TITLE)
1355 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1357 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1358 if (CheckIfGlobalBorderRedrawIsNeeded())
1360 // determine and store new global border bitmap for current game status
1361 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1364 // redraw global screen border (or clear, if defined to be empty)
1365 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1367 if (game_status == GAME_MODE_EDITOR)
1368 DrawSpecialEditorDoor();
1370 // copy previous playfield and door areas, if they are defined on both
1371 // previous and current screen and if they still have the same size
1373 if (real_sx_last != -1 && real_sy_last != -1 &&
1374 REAL_SX != -1 && REAL_SY != -1 &&
1375 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1376 BlitBitmap(bitmap_db_store_1, backbuffer,
1377 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1380 if (dx_last != -1 && dy_last != -1 &&
1381 DX != -1 && DY != -1 &&
1382 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1383 BlitBitmap(bitmap_db_store_1, backbuffer,
1384 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1386 if (game_status != GAME_MODE_EDITOR)
1388 if (vx_last != -1 && vy_last != -1 &&
1389 VX != -1 && VY != -1 &&
1390 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1391 BlitBitmap(bitmap_db_store_1, backbuffer,
1392 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1396 if (ex_last != -1 && ey_last != -1 &&
1397 EX != -1 && EY != -1 &&
1398 exsize_last == EXSIZE && eysize_last == EYSIZE)
1399 BlitBitmap(bitmap_db_store_1, backbuffer,
1400 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1403 redraw_mask = REDRAW_ALL;
1406 game_status_last = game_status;
1408 global_border_bitmap_last = global_border_bitmap;
1410 real_sx_last = REAL_SX;
1411 real_sy_last = REAL_SY;
1412 full_sxsize_last = FULL_SXSIZE;
1413 full_sysize_last = FULL_SYSIZE;
1416 dxsize_last = DXSIZE;
1417 dysize_last = DYSIZE;
1420 vxsize_last = VXSIZE;
1421 vysize_last = VYSIZE;
1424 exsize_last = EXSIZE;
1425 eysize_last = EYSIZE;
1428 void ClearField(void)
1430 RedrawGlobalBorderIfNeeded();
1432 // !!! "drawto" might still point to playfield buffer here (see above) !!!
1433 // (when entering hall of fame after playing)
1434 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1436 // !!! maybe this should be done before clearing the background !!!
1437 if (game_status == GAME_MODE_PLAYING)
1439 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1440 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1444 SetDrawtoField(DRAW_TO_BACKBUFFER);
1448 void MarkTileDirty(int x, int y)
1450 redraw_mask |= REDRAW_FIELD;
1453 void SetBorderElement(void)
1457 BorderElement = EL_EMPTY;
1459 // only the R'n'D game engine may use an additional steelwall border
1460 if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
1463 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1465 for (x = 0; x < lev_fieldx; x++)
1467 if (!IS_INDESTRUCTIBLE(Tile[x][y]))
1468 BorderElement = EL_STEELWALL;
1470 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1476 void FloodFillLevelExt(int start_x, int start_y, int fill_element,
1477 int max_array_fieldx, int max_array_fieldy,
1478 short field[max_array_fieldx][max_array_fieldy],
1479 int max_fieldx, int max_fieldy)
1481 static struct XY stack_buffer[MAX_LEV_FIELDX * MAX_LEV_FIELDY];
1482 struct XY *check = xy_topdown;
1483 int old_element = field[start_x][start_y];
1486 // do nothing if start field already has the desired content
1487 if (old_element == fill_element)
1490 stack_buffer[stack_pos++] = (struct XY){ start_x, start_y };
1492 while (stack_pos > 0)
1494 struct XY current = stack_buffer[--stack_pos];
1497 field[current.x][current.y] = fill_element;
1499 for (i = 0; i < 4; i++)
1501 int x = current.x + check[i].x;
1502 int y = current.y + check[i].y;
1504 // check for stack buffer overflow (should not happen)
1505 if (stack_pos >= MAX_LEV_FIELDX * MAX_LEV_FIELDY)
1506 Fail("Stack buffer overflow in 'FloodFillLevelExt()'. Please debug.");
1508 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1509 stack_buffer[stack_pos++] = (struct XY){ x, y };
1514 void FloodFillLevel(int from_x, int from_y, int fill_element,
1515 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1516 int max_fieldx, int max_fieldy)
1518 FloodFillLevelExt(from_x, from_y, fill_element,
1519 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1520 max_fieldx, max_fieldy);
1523 void SetRandomAnimationValue(int x, int y)
1525 gfx.anim_random_frame = GfxRandom[x][y];
1528 void SetAnimationFirstLevel(int first_level)
1530 gfx.anim_first_level = first_level;
1533 int getGraphicAnimationFrame(int graphic, int sync_frame)
1535 // animation synchronized with global frame counter, not move position
1536 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1537 sync_frame = FrameCounter;
1538 else if (graphic_info[graphic].anim_global_anim_sync)
1539 sync_frame = getGlobalAnimSyncFrame();
1541 return getAnimationFrame(graphic_info[graphic].anim_frames,
1542 graphic_info[graphic].anim_delay,
1543 graphic_info[graphic].anim_mode,
1544 graphic_info[graphic].anim_start_frame,
1548 int getGraphicAnimationFrameXY(int graphic, int lx, int ly)
1550 if (graphic_info[graphic].anim_mode & ANIM_TILED)
1552 struct GraphicInfo *g = &graphic_info[graphic];
1553 int xsize = MAX(1, g->anim_frames_per_line);
1554 int ysize = MAX(1, g->anim_frames / xsize);
1555 int xoffset = g->anim_start_frame % xsize;
1556 int yoffset = g->anim_start_frame % ysize;
1557 // may be needed if screen field is significantly larger than playfield
1558 int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
1559 int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
1560 int sync_frame = y * xsize + x;
1562 return sync_frame % g->anim_frames;
1564 else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
1566 struct GraphicInfo *g = &graphic_info[graphic];
1567 // may be needed if screen field is significantly larger than playfield
1568 int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
1569 int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
1570 int sync_frame = GfxRandomStatic[x][y];
1572 return sync_frame % g->anim_frames;
1576 int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
1578 return getGraphicAnimationFrame(graphic, sync_frame);
1582 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1584 struct GraphicInfo *g = &graphic_info[graphic];
1585 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1587 if (tilesize == gfx.standard_tile_size)
1588 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1589 else if (tilesize == game.tile_size)
1590 *bitmap = g->bitmaps[IMG_BITMAP_PTR_GAME];
1592 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1595 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1596 boolean get_backside)
1598 struct GraphicInfo *g = &graphic_info[graphic];
1599 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1600 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1602 if (g->offset_y == 0) // frames are ordered horizontally
1604 int max_width = g->anim_frames_per_line * g->width;
1605 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1607 *x = pos % max_width;
1608 *y = src_y % g->height + pos / max_width * g->height;
1610 else if (g->offset_x == 0) // frames are ordered vertically
1612 int max_height = g->anim_frames_per_line * g->height;
1613 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1615 *x = src_x % g->width + pos / max_height * g->width;
1616 *y = pos % max_height;
1618 else // frames are ordered diagonally
1620 *x = src_x + frame * g->offset_x;
1621 *y = src_y + frame * g->offset_y;
1625 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1626 Bitmap **bitmap, int *x, int *y,
1627 boolean get_backside)
1629 struct GraphicInfo *g = &graphic_info[graphic];
1631 // if no graphics defined at all, use fallback graphics
1632 if (g->bitmaps == NULL)
1633 *g = graphic_info[IMG_CHAR_EXCLAM];
1635 // if no in-game graphics defined, always use standard graphic size
1636 if (g->bitmaps[IMG_BITMAP_PTR_GAME] == NULL)
1637 tilesize = TILESIZE;
1639 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1640 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1642 *x = *x * tilesize / g->tile_size;
1643 *y = *y * tilesize / g->tile_size;
1646 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1647 Bitmap **bitmap, int *x, int *y)
1649 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1652 void getFixedGraphicSource(int graphic, int frame,
1653 Bitmap **bitmap, int *x, int *y)
1655 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1658 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1660 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1663 void getGlobalAnimGraphicSource(int graphic, int frame,
1664 Bitmap **bitmap, int *x, int *y)
1666 struct GraphicInfo *g = &graphic_info[graphic];
1668 // if no graphics defined at all, use fallback graphics
1669 if (g->bitmaps == NULL)
1670 *g = graphic_info[IMG_CHAR_EXCLAM];
1672 // use original size graphics, if existing, else use standard size graphics
1673 if (g->bitmaps[IMG_BITMAP_PTR_ORIGINAL])
1674 *bitmap = g->bitmaps[IMG_BITMAP_PTR_ORIGINAL];
1676 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1678 getGraphicSourceXY(graphic, frame, x, y, FALSE);
1681 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1682 int *x, int *y, boolean get_backside)
1684 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1688 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1690 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1693 void DrawGraphic(int x, int y, int graphic, int frame)
1696 if (!IN_SCR_FIELD(x, y))
1698 Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
1699 Debug("draw:DrawGraphic", "This should never happen!");
1705 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1708 MarkTileDirty(x, y);
1711 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1714 if (!IN_SCR_FIELD(x, y))
1716 Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
1718 Debug("draw:DrawFixedGraphic", "This should never happen!");
1724 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1726 MarkTileDirty(x, y);
1729 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1735 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1737 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1740 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1746 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1747 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1750 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1753 if (!IN_SCR_FIELD(x, y))
1755 Debug("draw:DrawGraphicThruMask", "x = %d, y = %d, graphic = %d",
1757 Debug("draw:DrawGraphicThruMask", "This should never happen!");
1763 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1766 MarkTileDirty(x, y);
1769 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1772 if (!IN_SCR_FIELD(x, y))
1774 Debug("draw:DrawFixedGraphicThruMask", "x = %d, y = %d, graphic = %d",
1776 Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
1782 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1784 MarkTileDirty(x, y);
1787 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1793 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1795 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1799 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1800 int graphic, int frame)
1805 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1807 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1811 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1813 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1815 MarkTileDirty(x / tilesize, y / tilesize);
1818 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1821 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1822 graphic, frame, tilesize);
1823 MarkTileDirty(x / tilesize, y / tilesize);
1826 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1832 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1833 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1836 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1837 int frame, int tilesize)
1842 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1843 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1846 void DrawMiniGraphic(int x, int y, int graphic)
1848 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
1849 MarkTileDirty(x / 2, y / 2);
1852 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1857 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1858 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1861 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1862 int graphic, int frame,
1863 int cut_mode, int mask_mode)
1868 int width = TILEX, height = TILEY;
1871 if (dx || dy) // shifted graphic
1873 if (x < BX1) // object enters playfield from the left
1880 else if (x > BX2) // object enters playfield from the right
1886 else if (x == BX1 && dx < 0) // object leaves playfield to the left
1892 else if (x == BX2 && dx > 0) // object leaves playfield to the right
1894 else if (dx) // general horizontal movement
1895 MarkTileDirty(x + SIGN(dx), y);
1897 if (y < BY1) // object enters playfield from the top
1899 if (cut_mode == CUT_BELOW) // object completely above top border
1907 else if (y > BY2) // object enters playfield from the bottom
1913 else if (y == BY1 && dy < 0) // object leaves playfield to the top
1919 else if (dy > 0 && cut_mode == CUT_ABOVE)
1921 if (y == BY2) // object completely above bottom border
1927 MarkTileDirty(x, y + 1);
1928 } // object leaves playfield to the bottom
1929 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1931 else if (dy) // general vertical movement
1932 MarkTileDirty(x, y + SIGN(dy));
1936 if (!IN_SCR_FIELD(x, y))
1938 Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
1940 Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
1946 width = width * TILESIZE_VAR / TILESIZE;
1947 height = height * TILESIZE_VAR / TILESIZE;
1948 cx = cx * TILESIZE_VAR / TILESIZE;
1949 cy = cy * TILESIZE_VAR / TILESIZE;
1950 dx = dx * TILESIZE_VAR / TILESIZE;
1951 dy = dy * TILESIZE_VAR / TILESIZE;
1953 if (width > 0 && height > 0)
1955 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1960 dst_x = FX + x * TILEX_VAR + dx;
1961 dst_y = FY + y * TILEY_VAR + dy;
1963 if (mask_mode == USE_MASKING)
1964 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1967 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1970 MarkTileDirty(x, y);
1974 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1975 int graphic, int frame,
1976 int cut_mode, int mask_mode)
1981 int width = TILEX_VAR, height = TILEY_VAR;
1984 int x2 = x + SIGN(dx);
1985 int y2 = y + SIGN(dy);
1987 // movement with two-tile animations must be sync'ed with movement position,
1988 // not with current GfxFrame (which can be higher when using slow movement)
1989 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1990 int anim_frames = graphic_info[graphic].anim_frames;
1992 // (we also need anim_delay here for movement animations with less frames)
1993 int anim_delay = graphic_info[graphic].anim_delay;
1994 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1996 boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
1997 boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
1999 // re-calculate animation frame for two-tile movement animation
2000 frame = getGraphicAnimationFrame(graphic, sync_frame);
2002 // check if movement start graphic inside screen area and should be drawn
2003 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
2005 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
2007 dst_x = FX + x1 * TILEX_VAR;
2008 dst_y = FY + y1 * TILEY_VAR;
2010 if (mask_mode == USE_MASKING)
2011 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2014 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2017 MarkTileDirty(x1, y1);
2020 // check if movement end graphic inside screen area and should be drawn
2021 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
2023 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
2025 dst_x = FX + x2 * TILEX_VAR;
2026 dst_y = FY + y2 * TILEY_VAR;
2028 if (mask_mode == USE_MASKING)
2029 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2032 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2035 MarkTileDirty(x2, y2);
2039 static void DrawGraphicShifted(int x, int y, int dx, int dy,
2040 int graphic, int frame,
2041 int cut_mode, int mask_mode)
2045 DrawGraphic(x, y, graphic, frame);
2050 if (graphic_info[graphic].double_movement) // EM style movement images
2051 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2053 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2056 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
2057 int graphic, int frame, int cut_mode)
2059 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
2062 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
2063 int cut_mode, int mask_mode)
2065 int lx = LEVELX(x), ly = LEVELY(y);
2069 if (IN_LEV_FIELD(lx, ly))
2071 if (element == EL_EMPTY)
2072 element = GfxElementEmpty[lx][ly];
2074 SetRandomAnimationValue(lx, ly);
2076 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
2077 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2079 // do not use double (EM style) movement graphic when not moving
2080 if (graphic_info[graphic].double_movement && !dx && !dy)
2082 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
2083 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2086 if (game.use_masked_elements && (dx || dy))
2087 mask_mode = USE_MASKING;
2089 else // border element
2091 graphic = el2img(element);
2092 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2095 if (element == EL_EXPANDABLE_WALL)
2097 boolean left_stopped = FALSE, right_stopped = FALSE;
2099 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
2100 left_stopped = TRUE;
2101 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
2102 right_stopped = TRUE;
2104 if (left_stopped && right_stopped)
2106 else if (left_stopped)
2108 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2109 frame = graphic_info[graphic].anim_frames - 1;
2111 else if (right_stopped)
2113 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2114 frame = graphic_info[graphic].anim_frames - 1;
2119 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2120 else if (mask_mode == USE_MASKING)
2121 DrawGraphicThruMask(x, y, graphic, frame);
2123 DrawGraphic(x, y, graphic, frame);
2126 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2127 int cut_mode, int mask_mode)
2129 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2130 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2131 cut_mode, mask_mode);
2134 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2137 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2140 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2143 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2146 void DrawLevelElementThruMask(int x, int y, int element)
2148 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2151 void DrawLevelFieldThruMask(int x, int y)
2153 DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
2156 // !!! implementation of quicksand is totally broken !!!
2157 #define IS_CRUMBLED_TILE(x, y, e) \
2158 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2159 !IS_MOVING(x, y) || \
2160 (e) == EL_QUICKSAND_EMPTYING || \
2161 (e) == EL_QUICKSAND_FAST_EMPTYING))
2163 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2168 int width, height, cx, cy;
2169 int sx = SCREENX(x), sy = SCREENY(y);
2170 int crumbled_border_size = graphic_info[graphic].border_size;
2171 int crumbled_tile_size = graphic_info[graphic].tile_size;
2172 int crumbled_border_size_var =
2173 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2176 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2178 for (i = 1; i < 4; i++)
2180 int dxx = (i & 1 ? dx : 0);
2181 int dyy = (i & 2 ? dy : 0);
2184 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2187 // check if neighbour field is of same crumble type
2188 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2189 graphic_info[graphic].class ==
2190 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2192 // return if check prevents inner corner
2193 if (same == (dxx == dx && dyy == dy))
2197 // if we reach this point, we have an inner corner
2199 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2201 width = crumbled_border_size_var;
2202 height = crumbled_border_size_var;
2203 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2204 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2206 if (game.use_masked_elements)
2208 int graphic0 = el2img(EL_EMPTY);
2209 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2210 Bitmap *src_bitmap0;
2213 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2215 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2217 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2219 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2221 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2224 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2226 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2229 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2234 int width, height, bx, by, cx, cy;
2235 int sx = SCREENX(x), sy = SCREENY(y);
2236 int crumbled_border_size = graphic_info[graphic].border_size;
2237 int crumbled_tile_size = graphic_info[graphic].tile_size;
2238 int crumbled_border_size_var =
2239 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2240 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2243 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2245 // only needed when using masked elements
2246 int graphic0 = el2img(EL_EMPTY);
2247 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2248 Bitmap *src_bitmap0;
2251 if (game.use_masked_elements)
2252 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2254 // draw simple, sloppy, non-corner-accurate crumbled border
2256 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2257 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2258 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2259 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2261 if (game.use_masked_elements)
2263 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2265 FX + sx * TILEX_VAR + cx,
2266 FY + sy * TILEY_VAR + cy);
2268 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2270 FX + sx * TILEX_VAR + cx,
2271 FY + sy * TILEY_VAR + cy);
2274 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2276 FX + sx * TILEX_VAR + cx,
2277 FY + sy * TILEY_VAR + cy);
2279 // (remaining middle border part must be at least as big as corner part)
2280 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2281 crumbled_border_size_var >= TILESIZE_VAR / 3)
2284 // correct corners of crumbled border, if needed
2286 for (i = -1; i <= 1; i += 2)
2288 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2289 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2290 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2293 // check if neighbour field is of same crumble type
2294 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2295 graphic_info[graphic].class ==
2296 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2298 // no crumbled corner, but continued crumbled border
2300 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2301 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2302 int b1 = (i == 1 ? crumbled_border_size_var :
2303 TILESIZE_VAR - 2 * crumbled_border_size_var);
2305 width = crumbled_border_size_var;
2306 height = crumbled_border_size_var;
2308 if (dir == 1 || dir == 2)
2323 if (game.use_masked_elements)
2325 BlitBitmap(src_bitmap0, drawto_field, src_x0 + bx, src_y0 + by,
2327 FX + sx * TILEX_VAR + cx,
2328 FY + sy * TILEY_VAR + cy);
2330 BlitBitmapMasked(src_bitmap, drawto_field, src_x + bx, src_y + by,
2332 FX + sx * TILEX_VAR + cx,
2333 FY + sy * TILEY_VAR + cy);
2336 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2338 FX + sx * TILEX_VAR + cx,
2339 FY + sy * TILEY_VAR + cy);
2344 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2346 int sx = SCREENX(x), sy = SCREENY(y);
2349 struct XY *xy = xy_topdown;
2351 if (!IN_LEV_FIELD(x, y))
2354 element = TILE_GFX_ELEMENT(x, y);
2356 if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
2358 if (!IN_SCR_FIELD(sx, sy))
2361 // crumble field borders towards direct neighbour fields
2362 for (i = 0; i < 4; i++)
2364 int xx = x + xy[i].x;
2365 int yy = y + xy[i].y;
2367 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2370 // check if neighbour field is of same crumble type
2371 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2372 graphic_info[graphic].class ==
2373 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2376 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2379 // crumble inner field corners towards corner neighbour fields
2380 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2381 graphic_info[graphic].anim_frames == 2)
2383 for (i = 0; i < 4; i++)
2385 int dx = (i & 1 ? +1 : -1);
2386 int dy = (i & 2 ? +1 : -1);
2388 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2392 MarkTileDirty(sx, sy);
2394 else // center field is not crumbled -- crumble neighbour fields
2396 // crumble field borders of direct neighbour fields
2397 for (i = 0; i < 4; i++)
2399 int xx = x + xy[i].x;
2400 int yy = y + xy[i].y;
2401 int sxx = sx + xy[i].x;
2402 int syy = sy + xy[i].y;
2404 if (!IN_LEV_FIELD(xx, yy) ||
2405 !IN_SCR_FIELD(sxx, syy))
2408 // do not crumble fields that are being digged or snapped
2409 if (Tile[xx][yy] == EL_EMPTY ||
2410 Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2413 element = TILE_GFX_ELEMENT(xx, yy);
2415 if (!IS_CRUMBLED_TILE(xx, yy, element))
2418 graphic = el_act2crm(element, ACTION_DEFAULT);
2420 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2422 MarkTileDirty(sxx, syy);
2425 // crumble inner field corners of corner neighbour fields
2426 for (i = 0; i < 4; i++)
2428 int dx = (i & 1 ? +1 : -1);
2429 int dy = (i & 2 ? +1 : -1);
2435 if (!IN_LEV_FIELD(xx, yy) ||
2436 !IN_SCR_FIELD(sxx, syy))
2439 if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2442 element = TILE_GFX_ELEMENT(xx, yy);
2444 if (!IS_CRUMBLED_TILE(xx, yy, element))
2447 graphic = el_act2crm(element, ACTION_DEFAULT);
2449 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2450 graphic_info[graphic].anim_frames == 2)
2451 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2453 MarkTileDirty(sxx, syy);
2458 void DrawLevelFieldCrumbled(int x, int y)
2462 if (!IN_LEV_FIELD(x, y))
2465 if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
2466 GfxElement[x][y] != EL_UNDEFINED &&
2467 GFX_CRUMBLED(GfxElement[x][y]))
2469 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2474 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2476 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2479 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2482 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2483 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2484 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2485 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2486 int sx = SCREENX(x), sy = SCREENY(y);
2488 DrawScreenGraphic(sx, sy, graphic1, frame1);
2489 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2492 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2494 int sx = SCREENX(x), sy = SCREENY(y);
2495 struct XY *xy = xy_topdown;
2498 // crumble direct neighbour fields (required for field borders)
2499 for (i = 0; i < 4; i++)
2501 int xx = x + xy[i].x;
2502 int yy = y + xy[i].y;
2503 int sxx = sx + xy[i].x;
2504 int syy = sy + xy[i].y;
2506 if (!IN_LEV_FIELD(xx, yy) ||
2507 !IN_SCR_FIELD(sxx, syy) ||
2508 !GFX_CRUMBLED(Tile[xx][yy]) ||
2512 DrawLevelField(xx, yy);
2515 // crumble corner neighbour fields (required for inner field corners)
2516 for (i = 0; i < 4; i++)
2518 int dx = (i & 1 ? +1 : -1);
2519 int dy = (i & 2 ? +1 : -1);
2525 if (!IN_LEV_FIELD(xx, yy) ||
2526 !IN_SCR_FIELD(sxx, syy) ||
2527 !GFX_CRUMBLED(Tile[xx][yy]) ||
2531 int element = TILE_GFX_ELEMENT(xx, yy);
2532 int graphic = el_act2crm(element, ACTION_DEFAULT);
2534 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2535 graphic_info[graphic].anim_frames == 2)
2536 DrawLevelField(xx, yy);
2540 static int getBorderElement(int x, int y)
2544 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2545 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2546 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2547 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2548 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2549 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2550 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2552 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2553 int steel_position = (x == -1 && y == -1 ? 0 :
2554 x == lev_fieldx && y == -1 ? 1 :
2555 x == -1 && y == lev_fieldy ? 2 :
2556 x == lev_fieldx && y == lev_fieldy ? 3 :
2557 x == -1 || x == lev_fieldx ? 4 :
2558 y == -1 || y == lev_fieldy ? 5 : 6);
2560 return border[steel_position][steel_type];
2563 void DrawScreenGraphic(int x, int y, int graphic, int frame)
2565 if (game.use_masked_elements)
2567 if (graphic != el2img(EL_EMPTY))
2568 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2570 DrawGraphicThruMask(x, y, graphic, frame);
2574 DrawGraphic(x, y, graphic, frame);
2578 void DrawLevelGraphic(int x, int y, int graphic, int frame)
2580 DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
2583 void DrawScreenElement(int x, int y, int element)
2585 int mask_mode = NO_MASKING;
2587 if (game.use_masked_elements)
2589 int lx = LEVELX(x), ly = LEVELY(y);
2591 if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY)
2593 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2595 mask_mode = USE_MASKING;
2599 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode);
2600 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2603 void DrawLevelElement(int x, int y, int element)
2605 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2606 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2609 void DrawScreenField(int x, int y)
2611 int lx = LEVELX(x), ly = LEVELY(y);
2612 int element, content;
2614 if (!IN_LEV_FIELD(lx, ly))
2616 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2619 element = getBorderElement(lx, ly);
2621 DrawScreenElement(x, y, element);
2626 element = Tile[lx][ly];
2627 content = Store[lx][ly];
2629 if (IS_MOVING(lx, ly))
2631 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2632 boolean cut_mode = NO_CUTTING;
2634 if (element == EL_QUICKSAND_EMPTYING ||
2635 element == EL_QUICKSAND_FAST_EMPTYING ||
2636 element == EL_MAGIC_WALL_EMPTYING ||
2637 element == EL_BD_MAGIC_WALL_EMPTYING ||
2638 element == EL_DC_MAGIC_WALL_EMPTYING ||
2639 element == EL_AMOEBA_DROPPING)
2640 cut_mode = CUT_ABOVE;
2641 else if (element == EL_QUICKSAND_FILLING ||
2642 element == EL_QUICKSAND_FAST_FILLING ||
2643 element == EL_MAGIC_WALL_FILLING ||
2644 element == EL_BD_MAGIC_WALL_FILLING ||
2645 element == EL_DC_MAGIC_WALL_FILLING)
2646 cut_mode = CUT_BELOW;
2648 if (cut_mode == CUT_ABOVE)
2649 DrawScreenElement(x, y, element);
2651 DrawScreenElement(x, y, EL_EMPTY);
2653 if (cut_mode != CUT_BELOW && game.use_masked_elements)
2655 int dir = MovDir[lx][ly];
2656 int newx = x + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2657 int newy = y + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2659 if (IN_SCR_FIELD(newx, newy))
2660 DrawScreenElement(newx, newy, EL_EMPTY);
2664 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2665 else if (cut_mode == NO_CUTTING)
2666 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2669 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2671 if (cut_mode == CUT_BELOW &&
2672 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2673 DrawLevelElement(lx, ly + 1, element);
2676 if (content == EL_ACID)
2678 int dir = MovDir[lx][ly];
2679 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2680 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2682 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2684 // prevent target field from being drawn again (but without masking)
2685 // (this would happen if target field is scanned after moving element)
2686 Stop[newlx][newly] = TRUE;
2689 else if (IS_BLOCKED(lx, ly))
2694 boolean cut_mode = NO_CUTTING;
2695 int element_old, content_old;
2697 Blocked2Moving(lx, ly, &oldx, &oldy);
2700 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2701 MovDir[oldx][oldy] == MV_RIGHT);
2703 element_old = Tile[oldx][oldy];
2704 content_old = Store[oldx][oldy];
2706 if (element_old == EL_QUICKSAND_EMPTYING ||
2707 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2708 element_old == EL_MAGIC_WALL_EMPTYING ||
2709 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2710 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2711 element_old == EL_AMOEBA_DROPPING)
2712 cut_mode = CUT_ABOVE;
2714 DrawScreenElement(x, y, EL_EMPTY);
2717 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2719 else if (cut_mode == NO_CUTTING)
2720 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2723 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2726 else if (IS_DRAWABLE(element))
2727 DrawScreenElement(x, y, element);
2729 DrawScreenElement(x, y, EL_EMPTY);
2732 void DrawLevelField(int x, int y)
2734 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2735 DrawScreenField(SCREENX(x), SCREENY(y));
2736 else if (IS_MOVING(x, y))
2740 Moving2Blocked(x, y, &newx, &newy);
2741 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2742 DrawScreenField(SCREENX(newx), SCREENY(newy));
2744 else if (IS_BLOCKED(x, y))
2748 Blocked2Moving(x, y, &oldx, &oldy);
2749 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2750 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2754 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2755 int (*el2img_function)(int), boolean masked,
2756 int element_bits_draw)
2758 int element_base = map_mm_wall_element(element);
2759 int element_bits = (IS_DF_WALL(element) ?
2760 element - EL_DF_WALL_START :
2761 IS_MM_WALL(element) ?
2762 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2763 int graphic = el2img_function(element_base);
2764 int tilesize_draw = tilesize / 2;
2769 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2771 for (i = 0; i < 4; i++)
2773 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2774 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2776 if (!(element_bits_draw & (1 << i)))
2779 if (element_bits & (1 << i))
2782 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2783 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2785 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2786 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2791 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2792 tilesize_draw, tilesize_draw);
2797 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2798 boolean masked, int element_bits_draw)
2800 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2801 element, tilesize, el2edimg, masked, element_bits_draw);
2804 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2805 int (*el2img_function)(int))
2807 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2811 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2814 if (IS_MM_WALL(element))
2816 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2817 element, tilesize, el2edimg, masked, 0x000f);
2821 int graphic = el2edimg(element);
2824 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2826 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2830 void DrawSizedElement(int x, int y, int element, int tilesize)
2832 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2835 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2837 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2840 void DrawMiniElement(int x, int y, int element)
2844 graphic = el2edimg(element);
2845 DrawMiniGraphic(x, y, graphic);
2848 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2851 int x = sx + scroll_x, y = sy + scroll_y;
2853 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2854 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2855 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2856 DrawSizedElement(sx, sy, Tile[x][y], tilesize);
2858 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2861 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2863 int x = sx + scroll_x, y = sy + scroll_y;
2865 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2866 DrawMiniElement(sx, sy, EL_EMPTY);
2867 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2868 DrawMiniElement(sx, sy, Tile[x][y]);
2870 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2873 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2874 int x, int y, int xsize, int ysize,
2875 int tile_width, int tile_height)
2879 int dst_x = startx + x * tile_width;
2880 int dst_y = starty + y * tile_height;
2881 int width = graphic_info[graphic].width;
2882 int height = graphic_info[graphic].height;
2883 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2884 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2885 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2886 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2887 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2888 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2889 boolean draw_masked = graphic_info[graphic].draw_masked;
2891 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2893 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2895 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2899 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2900 inner_sx + (x - 1) * tile_width % inner_width);
2901 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2902 inner_sy + (y - 1) * tile_height % inner_height);
2905 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2908 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2912 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2913 int x, int y, int xsize, int ysize,
2916 int font_width = getFontWidth(font_nr);
2917 int font_height = getFontHeight(font_nr);
2919 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2920 font_width, font_height);
2923 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2925 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2926 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2927 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2928 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2929 boolean no_delay = (tape.warp_forward);
2930 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2931 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2932 DelayCounter anim_delay = { anim_delay_value };
2933 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2934 int font_width = getFontWidth(font_nr);
2935 int font_height = getFontHeight(font_nr);
2936 int max_xsize = level.envelope[envelope_nr].xsize;
2937 int max_ysize = level.envelope[envelope_nr].ysize;
2938 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2939 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2940 int xend = max_xsize;
2941 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2942 int xstep = (xstart < xend ? 1 : 0);
2943 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2945 int end = MAX(xend - xstart, yend - ystart);
2948 for (i = start; i <= end; i++)
2950 int last_frame = end; // last frame of this "for" loop
2951 int x = xstart + i * xstep;
2952 int y = ystart + i * ystep;
2953 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2954 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2955 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2956 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2959 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2961 BlitScreenToBitmap(backbuffer);
2963 SetDrawtoField(DRAW_TO_BACKBUFFER);
2965 for (yy = 0; yy < ysize; yy++)
2966 for (xx = 0; xx < xsize; xx++)
2967 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2969 DrawTextArea(sx + font_width, sy + font_height,
2970 level.envelope[envelope_nr].text, font_nr, max_xsize,
2971 xsize - 2, ysize - 2, 0, mask_mode,
2972 level.envelope[envelope_nr].autowrap,
2973 level.envelope[envelope_nr].centered, FALSE);
2975 redraw_mask |= REDRAW_FIELD;
2978 SkipUntilDelayReached(&anim_delay, &i, last_frame);
2981 ClearAutoRepeatKeyEvents();
2984 void ShowEnvelope(int envelope_nr)
2986 int element = EL_ENVELOPE_1 + envelope_nr;
2987 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2988 int sound_opening = element_info[element].sound[ACTION_OPENING];
2989 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2990 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2991 boolean no_delay = (tape.warp_forward);
2992 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2993 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2994 int anim_mode = graphic_info[graphic].anim_mode;
2995 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2996 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2997 boolean overlay_enabled = GetOverlayEnabled();
2999 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3001 SetOverlayEnabled(FALSE);
3004 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3006 if (anim_mode == ANIM_DEFAULT)
3007 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
3009 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
3012 Delay_WithScreenUpdates(wait_delay_value);
3014 WaitForEventToContinue();
3017 SetOverlayEnabled(overlay_enabled);
3019 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3021 if (anim_mode != ANIM_NONE)
3022 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
3024 if (anim_mode == ANIM_DEFAULT)
3025 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
3027 game.envelope_active = FALSE;
3029 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3031 redraw_mask |= REDRAW_FIELD;
3035 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
3036 int xsize, int ysize)
3038 if (!global.use_envelope_request)
3041 if (request.bitmap == NULL ||
3042 xsize > request.xsize ||
3043 ysize > request.ysize)
3045 if (request.bitmap != NULL)
3046 FreeBitmap(request.bitmap);
3048 request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
3050 SDL_Surface *surface = request.bitmap->surface;
3052 if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
3053 Fail("SDLGetNativeSurface() failed");
3056 BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
3058 // create masked surface for request bitmap, if needed
3059 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3061 SDL_Surface *surface = request.bitmap->surface;
3062 SDL_Surface *surface_masked = request.bitmap->surface_masked;
3064 SDLBlitSurface(surface, surface_masked, 0, 0, xsize, ysize, 0, 0);
3065 SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
3066 SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
3069 SDLFreeBitmapTextures(request.bitmap);
3070 SDLCreateBitmapTextures(request.bitmap);
3072 ResetBitmapAlpha(request.bitmap);
3074 // set envelope request run-time values
3077 request.xsize = xsize;
3078 request.ysize = ysize;
3081 void DrawEnvelopeRequestToScreen(int drawing_target)
3083 if (global.use_envelope_request &&
3084 game.request_active &&
3085 drawing_target == DRAW_TO_SCREEN)
3087 struct GraphicInfo *g = &graphic_info[IMG_BACKGROUND_REQUEST];
3089 SetBitmapAlphaNextBlit(request.bitmap, g->alpha);
3092 BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
3093 request.sx, request.sy);
3095 BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
3096 request.sx, request.sy);
3100 static void setRequestBasePosition(int *x, int *y)
3102 int sx_base, sy_base;
3104 if (request.x != -1)
3105 sx_base = request.x;
3106 else if (request.align == ALIGN_LEFT)
3108 else if (request.align == ALIGN_RIGHT)
3109 sx_base = SX + SXSIZE;
3111 sx_base = SX + SXSIZE / 2;
3113 if (request.y != -1)
3114 sy_base = request.y;
3115 else if (request.valign == VALIGN_TOP)
3117 else if (request.valign == VALIGN_BOTTOM)
3118 sy_base = SY + SYSIZE;
3120 sy_base = SY + SYSIZE / 2;
3126 static void setRequestPositionExt(int *x, int *y, int width, int height,
3127 boolean add_border_size)
3129 int border_size = request.border_size;
3130 int sx_base, sy_base;
3133 setRequestBasePosition(&sx_base, &sy_base);
3135 if (request.align == ALIGN_LEFT)
3137 else if (request.align == ALIGN_RIGHT)
3138 sx = sx_base - width;
3140 sx = sx_base - width / 2;
3142 if (request.valign == VALIGN_TOP)
3144 else if (request.valign == VALIGN_BOTTOM)
3145 sy = sy_base - height;
3147 sy = sy_base - height / 2;
3149 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
3150 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
3152 if (add_border_size)
3162 static void setRequestPosition(int *x, int *y, boolean add_border_size)
3164 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
3167 static void DrawEnvelopeRequestText(int sx, int sy, char *text)
3169 char *text_final = text;
3170 char *text_door_style = NULL;
3171 int graphic = IMG_BACKGROUND_REQUEST;
3172 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
3173 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
3174 int font_nr = FONT_REQUEST;
3175 int font_width = getFontWidth(font_nr);
3176 int font_height = getFontHeight(font_nr);
3177 int border_size = request.border_size;
3178 int line_spacing = request.line_spacing;
3179 int line_height = font_height + line_spacing;
3180 int max_text_width = request.width - 2 * border_size;
3181 int max_text_height = request.height - 2 * border_size;
3182 int line_length = max_text_width / font_width;
3183 int max_lines = max_text_height / line_height;
3184 int text_width = line_length * font_width;
3185 int sx_offset = border_size;
3186 int sy_offset = border_size;
3188 // force DOOR font inside door area
3189 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
3191 if (request.centered)
3192 sx_offset = (request.width - text_width) / 2;
3194 if (request.wrap_single_words && !request.autowrap)
3196 char *src_text_ptr, *dst_text_ptr;
3198 if (maxWordLengthInRequestString(text) > line_length)
3200 font_nr = FONT_REQUEST_NARROW;
3201 font_width = getFontWidth(font_nr);
3202 line_length = max_text_width / font_width;
3205 text_door_style = checked_malloc(2 * strlen(text) + 1);
3207 src_text_ptr = text;
3208 dst_text_ptr = text_door_style;
3210 while (*src_text_ptr)
3212 if (*src_text_ptr == ' ' ||
3213 *src_text_ptr == '?' ||
3214 *src_text_ptr == '!')
3215 *dst_text_ptr++ = '\n';
3217 if (*src_text_ptr != ' ')
3218 *dst_text_ptr++ = *src_text_ptr;
3223 *dst_text_ptr = '\0';
3225 text_final = text_door_style;
3228 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
3229 line_length, -1, max_lines, line_spacing, mask_mode,
3230 request.autowrap, request.centered, FALSE);
3232 if (text_door_style)
3233 free(text_door_style);
3238 static void DrawEnvelopeRequest(char *text, unsigned int req_state)
3240 DrawBuffer *drawto_last = drawto;
3241 int graphic = IMG_BACKGROUND_REQUEST;
3242 int width = request.width;
3243 int height = request.height;
3244 int tile_size = MAX(request.step_offset, 1);
3245 int x_steps = width / tile_size;
3246 int y_steps = height / tile_size;
3250 setRequestPosition(&sx, &sy, FALSE);
3252 // draw complete envelope request to temporary bitmap
3253 drawto = bitmap_db_store_1;
3255 ClearRectangle(drawto, sx, sy, width, height);
3257 for (y = 0; y < y_steps; y++)
3258 for (x = 0; x < x_steps; x++)
3259 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
3260 x, y, x_steps, y_steps,
3261 tile_size, tile_size);
3263 // write text for request
3264 DrawEnvelopeRequestText(sx, sy, text);
3266 MapToolButtons(req_state);
3268 // restore pointer to drawing buffer
3269 drawto = drawto_last;
3271 // prepare complete envelope request from temporary bitmap
3272 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy, width, height);
3275 static void AnimateEnvelopeRequest(int anim_mode, int action)
3277 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
3278 int delay_value_normal = request.step_delay;
3279 int delay_value_fast = delay_value_normal / 2;
3280 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3281 boolean no_delay = (tape.warp_forward);
3282 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3283 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value) / 2);
3284 DelayCounter anim_delay = { anim_delay_value };
3286 int tile_size = MAX(request.step_offset, 1);
3287 int max_xsize = request.width / tile_size;
3288 int max_ysize = request.height / tile_size;
3289 int max_xsize_inner = max_xsize - 2;
3290 int max_ysize_inner = max_ysize - 2;
3292 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3293 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3294 int xend = max_xsize_inner;
3295 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3296 int xstep = (xstart < xend ? 1 : 0);
3297 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3299 int end = MAX(xend - xstart, yend - ystart);
3302 if (setup.quick_doors)
3309 for (i = start; i <= end; i++)
3311 int last_frame = end; // last frame of this "for" loop
3312 int x = xstart + i * xstep;
3313 int y = ystart + i * ystep;
3314 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3315 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3316 int xsize_size_left = (xsize - 1) * tile_size;
3317 int ysize_size_top = (ysize - 1) * tile_size;
3318 int max_xsize_pos = (max_xsize - 1) * tile_size;
3319 int max_ysize_pos = (max_ysize - 1) * tile_size;
3320 int width = xsize * tile_size;
3321 int height = ysize * tile_size;
3327 HandleGameActions();
3329 setRequestPosition(&src_x, &src_y, FALSE);
3330 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3332 for (yy = 0; yy < 2; yy++)
3334 for (xx = 0; xx < 2; xx++)
3336 int src_xx = src_x + xx * max_xsize_pos;
3337 int src_yy = src_y + yy * max_ysize_pos;
3338 int dst_xx = dst_x + xx * xsize_size_left;
3339 int dst_yy = dst_y + yy * ysize_size_top;
3340 int xx_size = (xx ? tile_size : xsize_size_left);
3341 int yy_size = (yy ? tile_size : ysize_size_top);
3343 // draw partial (animated) envelope request to temporary bitmap
3344 BlitBitmap(bitmap_db_store_1, bitmap_db_store_2,
3345 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3349 // prepare partial (animated) envelope request from temporary bitmap
3350 PrepareEnvelopeRequestToScreen(bitmap_db_store_2, dst_x, dst_y,
3353 redraw_mask |= REDRAW_FIELD;
3357 SkipUntilDelayReached(&anim_delay, &i, last_frame);
3360 ClearAutoRepeatKeyEvents();
3363 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3365 int graphic = IMG_BACKGROUND_REQUEST;
3366 int sound_opening = SND_REQUEST_OPENING;
3367 int sound_closing = SND_REQUEST_CLOSING;
3368 int anim_mode_1 = request.anim_mode; // (higher priority)
3369 int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
3370 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3371 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3372 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3374 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3376 if (action == ACTION_OPENING)
3378 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3380 if (anim_mode == ANIM_DEFAULT)
3381 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3383 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3387 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3389 if (anim_mode != ANIM_NONE)
3390 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3392 if (anim_mode == ANIM_DEFAULT)
3393 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3396 game.envelope_active = FALSE;
3399 static Bitmap *GetPreviewTileBitmap(Bitmap *bitmap)
3401 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3402 return GetPreviewTileBitmap_BD(bitmap);
3407 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3409 if (IS_MM_WALL(element))
3411 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3417 int graphic = el2preimg(element);
3419 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3421 // for BD style levels, maybe use bitmap with level-specific colors
3422 src_bitmap = GetPreviewTileBitmap(src_bitmap);
3424 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3429 void DrawLevel(int draw_background_mask)
3433 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3434 SetDrawBackgroundMask(draw_background_mask);
3438 for (x = BX1; x <= BX2; x++)
3439 for (y = BY1; y <= BY2; y++)
3440 DrawScreenField(x, y);
3442 redraw_mask |= REDRAW_FIELD;
3445 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3450 for (x = 0; x < size_x; x++)
3451 for (y = 0; y < size_y; y++)
3452 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3454 redraw_mask |= REDRAW_FIELD;
3457 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3461 for (x = 0; x < size_x; x++)
3462 for (y = 0; y < size_y; y++)
3463 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3465 redraw_mask |= REDRAW_FIELD;
3468 static int getPreviewLevelWidth(void)
3470 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3471 return (level.native_bd_level->cave->x2 - level.native_bd_level->cave->x1 + 1);
3476 static int getPreviewLevelHeight(void)
3478 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3479 return (level.native_bd_level->cave->y2 - level.native_bd_level->cave->y1 + 1);
3484 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3486 boolean show_level_border = (BorderElement != EL_EMPTY);
3487 int level_xsize = getPreviewLevelWidth() + (show_level_border ? 2 : 0);
3488 int level_ysize = getPreviewLevelHeight() + (show_level_border ? 2 : 0);
3489 int tile_size = preview.tile_size;
3490 int preview_width = preview.xsize * tile_size;
3491 int preview_height = preview.ysize * tile_size;
3492 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3493 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3494 int real_preview_width = real_preview_xsize * tile_size;
3495 int real_preview_height = real_preview_ysize * tile_size;
3496 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3497 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3500 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3503 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3505 dst_x += (preview_width - real_preview_width) / 2;
3506 dst_y += (preview_height - real_preview_height) / 2;
3508 for (x = 0; x < real_preview_xsize; x++)
3510 for (y = 0; y < real_preview_ysize; y++)
3512 int lx = from_x + x + (show_level_border ? -1 : 0);
3513 int ly = from_y + y + (show_level_border ? -1 : 0);
3514 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3515 getBorderElement(lx, ly));
3517 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3518 element, tile_size);
3522 redraw_mask |= REDRAW_FIELD;
3525 #define MICROLABEL_EMPTY 0
3526 #define MICROLABEL_LEVEL_NAME 1
3527 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3528 #define MICROLABEL_LEVEL_AUTHOR 3
3529 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3530 #define MICROLABEL_IMPORTED_FROM 5
3531 #define MICROLABEL_IMPORTED_BY_HEAD 6
3532 #define MICROLABEL_IMPORTED_BY 7
3534 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3536 int max_text_width = SXSIZE;
3537 int font_width = getFontWidth(font_nr);
3539 if (pos->align == ALIGN_CENTER)
3540 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3541 else if (pos->align == ALIGN_RIGHT)
3542 max_text_width = pos->x;
3544 max_text_width = SXSIZE - pos->x;
3546 return max_text_width / font_width;
3549 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3551 char label_text[MAX_OUTPUT_LINESIZE + 1];
3552 int max_len_label_text;
3553 int font_nr = pos->font;
3556 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3559 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3560 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3561 mode == MICROLABEL_IMPORTED_BY_HEAD)
3562 font_nr = pos->font_alt;
3564 max_len_label_text = getMaxTextLength(pos, font_nr);
3566 if (pos->size != -1)
3567 max_len_label_text = pos->size;
3569 for (i = 0; i < max_len_label_text; i++)
3570 label_text[i] = ' ';
3571 label_text[max_len_label_text] = '\0';
3573 if (strlen(label_text) > 0)
3574 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3577 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3578 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3579 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3580 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3581 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3582 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3583 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3584 max_len_label_text);
3585 label_text[max_len_label_text] = '\0';
3587 if (strlen(label_text) > 0)
3588 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3590 redraw_mask |= REDRAW_FIELD;
3593 static void DrawPreviewLevelLabel(int mode)
3595 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3598 static void DrawPreviewLevelInfo(int mode)
3600 if (mode == MICROLABEL_LEVEL_NAME)
3601 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3602 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3603 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3606 static void DrawPreviewLevelExt(boolean restart)
3608 static DelayCounter scroll_delay = { 0 };
3609 static DelayCounter label_delay = { 0 };
3610 static int from_x, from_y, scroll_direction;
3611 static int label_state, label_counter;
3612 boolean show_level_border = (BorderElement != EL_EMPTY);
3613 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3614 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3616 scroll_delay.value = preview.step_delay;
3617 label_delay.value = MICROLEVEL_LABEL_DELAY;
3624 if (preview.anim_mode == ANIM_CENTERED)
3626 if (level_xsize > preview.xsize)
3627 from_x = (level_xsize - preview.xsize) / 2;
3628 if (level_ysize > preview.ysize)
3629 from_y = (level_ysize - preview.ysize) / 2;
3632 from_x += preview.xoffset;
3633 from_y += preview.yoffset;
3635 scroll_direction = MV_RIGHT;
3639 DrawPreviewLevelPlayfield(from_x, from_y);
3640 DrawPreviewLevelLabel(label_state);
3642 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3643 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3645 // initialize delay counters
3646 ResetDelayCounter(&scroll_delay);
3647 ResetDelayCounter(&label_delay);
3649 if (leveldir_current->name)
3651 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3652 char label_text[MAX_OUTPUT_LINESIZE + 1];
3653 int font_nr = pos->font;
3654 int max_len_label_text = getMaxTextLength(pos, font_nr);
3656 if (pos->size != -1)
3657 max_len_label_text = pos->size;
3659 strncpy(label_text, leveldir_current->name, max_len_label_text);
3660 label_text[max_len_label_text] = '\0';
3662 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3663 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3669 // scroll preview level, if needed
3670 if (preview.anim_mode != ANIM_NONE &&
3671 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3672 DelayReached(&scroll_delay))
3674 switch (scroll_direction)
3679 from_x -= preview.step_offset;
3680 from_x = (from_x < 0 ? 0 : from_x);
3683 scroll_direction = MV_UP;
3687 if (from_x < level_xsize - preview.xsize)
3689 from_x += preview.step_offset;
3690 from_x = (from_x > level_xsize - preview.xsize ?
3691 level_xsize - preview.xsize : from_x);
3694 scroll_direction = MV_DOWN;
3700 from_y -= preview.step_offset;
3701 from_y = (from_y < 0 ? 0 : from_y);
3704 scroll_direction = MV_RIGHT;
3708 if (from_y < level_ysize - preview.ysize)
3710 from_y += preview.step_offset;
3711 from_y = (from_y > level_ysize - preview.ysize ?
3712 level_ysize - preview.ysize : from_y);
3715 scroll_direction = MV_LEFT;
3722 DrawPreviewLevelPlayfield(from_x, from_y);
3725 // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3726 // redraw micro level label, if needed
3727 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3728 !strEqual(level.author, ANONYMOUS_NAME) &&
3729 !strEqual(level.author, leveldir_current->name) &&
3730 DelayReached(&label_delay))
3732 int max_label_counter = 23;
3734 if (leveldir_current->imported_from != NULL &&
3735 strlen(leveldir_current->imported_from) > 0)
3736 max_label_counter += 14;
3737 if (leveldir_current->imported_by != NULL &&
3738 strlen(leveldir_current->imported_by) > 0)
3739 max_label_counter += 14;
3741 label_counter = (label_counter + 1) % max_label_counter;
3742 label_state = (label_counter >= 0 && label_counter <= 7 ?
3743 MICROLABEL_LEVEL_NAME :
3744 label_counter >= 9 && label_counter <= 12 ?
3745 MICROLABEL_LEVEL_AUTHOR_HEAD :
3746 label_counter >= 14 && label_counter <= 21 ?
3747 MICROLABEL_LEVEL_AUTHOR :
3748 label_counter >= 23 && label_counter <= 26 ?
3749 MICROLABEL_IMPORTED_FROM_HEAD :
3750 label_counter >= 28 && label_counter <= 35 ?
3751 MICROLABEL_IMPORTED_FROM :
3752 label_counter >= 37 && label_counter <= 40 ?
3753 MICROLABEL_IMPORTED_BY_HEAD :
3754 label_counter >= 42 && label_counter <= 49 ?
3755 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3757 if (leveldir_current->imported_from == NULL &&
3758 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3759 label_state == MICROLABEL_IMPORTED_FROM))
3760 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3761 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3763 DrawPreviewLevelLabel(label_state);
3767 void DrawPreviewPlayers(void)
3769 if (game_status != GAME_MODE_MAIN)
3772 // do not draw preview players if level preview redefined, but players aren't
3773 if (preview.redefined && !menu.main.preview_players.redefined)
3776 boolean player_found[MAX_PLAYERS];
3777 int num_players = 0;
3780 for (i = 0; i < MAX_PLAYERS; i++)
3781 player_found[i] = FALSE;
3783 // check which players can be found in the level (simple approach)
3784 for (x = 0; x < lev_fieldx; x++)
3786 for (y = 0; y < lev_fieldy; y++)
3788 int element = level.field[x][y];
3790 if (IS_PLAYER_ELEMENT(element))
3792 int player_nr = GET_PLAYER_NR(element);
3794 player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3796 if (!player_found[player_nr])
3799 player_found[player_nr] = TRUE;
3804 struct TextPosInfo *pos = &menu.main.preview_players;
3805 int tile_size = pos->tile_size;
3806 int border_size = pos->border_size;
3807 int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3808 int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3809 int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3810 int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3811 int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3812 int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3813 int all_players_width = (num_players - 1) * player_xoffset + tile_size;
3814 int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3815 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3816 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3817 int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
3818 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3820 // clear area in which the players will be drawn
3821 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3822 max_players_width, max_players_height);
3824 if (!network.enabled && !setup.team_mode)
3827 // only draw players if level is suited for team mode
3828 if (num_players < 2)
3831 // draw all players that were found in the level
3832 for (i = 0; i < MAX_PLAYERS; i++)
3834 if (player_found[i])
3836 int graphic = el2img(EL_PLAYER_1 + i);
3838 DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3840 xpos += player_xoffset;
3841 ypos += player_yoffset;
3846 static void PreparePreviewTileBitmap(void)
3848 // check if special preview bitmap with level-specific colors should be created
3849 if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
3852 // use original sized bitmap (else reduced color palette is lost by downscaling)
3853 int original_tilesize = MAX(MINI_TILESIZE, preview.tile_size);
3854 int scale_down_factor = original_tilesize / preview.tile_size;
3857 int element_template = EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
3858 int graphic_template = el2preimg(element_template);
3859 int element_default = EL_BD_ROCK;
3860 int graphic_default = el2preimg(element_default);
3862 // create special preview bitmap and scale it down to preview tile size
3863 getSizedGraphicSource(graphic_template, 0, original_tilesize, &src_bitmap, &src_x, &src_y);
3864 PreparePreviewTileBitmap_BD(src_bitmap, scale_down_factor);
3866 // force using special preview bitmap to replace original preview bitmap
3867 getSizedGraphicSource(graphic_default, 0, preview.tile_size, &src_bitmap, &src_x, &src_y);
3868 SetPreviewTileBitmapReference_BD(src_bitmap);
3871 void DrawPreviewLevelInitial(void)
3873 PreparePreviewTileBitmap(); // only needed for native BD style levels
3875 DrawPreviewLevelExt(TRUE);
3876 DrawPreviewPlayers();
3879 void DrawPreviewLevelAnimation(void)
3881 DrawPreviewLevelExt(FALSE);
3884 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3885 int border_size, int font_nr)
3887 int graphic = el2img(EL_PLAYER_1 + player_nr);
3888 int font_height = getFontHeight(font_nr);
3889 int player_height = MAX(tile_size, font_height);
3890 int xoffset_text = tile_size + border_size;
3891 int yoffset_text = (player_height - font_height) / 2;
3892 int yoffset_graphic = (player_height - tile_size) / 2;
3893 char *player_name = getNetworkPlayerName(player_nr + 1);
3895 DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3897 DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3900 static void DrawNetworkPlayersExt(boolean force)
3902 if (game_status != GAME_MODE_MAIN)
3905 if (!network.connected && !force)
3908 // do not draw network players if level preview redefined, but players aren't
3909 if (preview.redefined && !menu.main.network_players.redefined)
3912 int num_players = 0;
3915 for (i = 0; i < MAX_PLAYERS; i++)
3916 if (stored_player[i].connected_network)
3919 struct TextPosInfo *pos = &menu.main.network_players;
3920 int tile_size = pos->tile_size;
3921 int border_size = pos->border_size;
3922 int xoffset_text = tile_size + border_size;
3923 int font_nr = pos->font;
3924 int font_width = getFontWidth(font_nr);
3925 int font_height = getFontHeight(font_nr);
3926 int player_height = MAX(tile_size, font_height);
3927 int player_yoffset = player_height + border_size;
3928 int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3929 int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3930 int all_players_height = num_players * player_yoffset - border_size;
3931 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3932 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3933 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3935 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3936 max_players_width, max_players_height);
3938 // first draw local network player ...
3939 for (i = 0; i < MAX_PLAYERS; i++)
3941 if (stored_player[i].connected_network &&
3942 stored_player[i].connected_locally)
3944 char *player_name = getNetworkPlayerName(i + 1);
3945 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3946 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3948 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3950 ypos += player_yoffset;
3954 // ... then draw all other network players
3955 for (i = 0; i < MAX_PLAYERS; i++)
3957 if (stored_player[i].connected_network &&
3958 !stored_player[i].connected_locally)
3960 char *player_name = getNetworkPlayerName(i + 1);
3961 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3962 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3964 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3966 ypos += player_yoffset;
3971 void DrawNetworkPlayers(void)
3973 DrawNetworkPlayersExt(FALSE);
3976 void ClearNetworkPlayers(void)
3978 DrawNetworkPlayersExt(TRUE);
3981 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3982 int graphic, int lx, int ly,
3985 int frame = getGraphicAnimationFrameXY(graphic, lx, ly);
3987 if (mask_mode == USE_MASKING)
3988 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3990 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3993 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3994 int graphic, int sync_frame, int mask_mode)
3996 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3998 if (mask_mode == USE_MASKING)
3999 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
4001 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
4004 void DrawSizedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
4005 int graphic, int sync_frame, int tilesize,
4008 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4010 if (mask_mode == USE_MASKING)
4011 DrawSizedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame, tilesize);
4013 DrawSizedGraphicExt(dst_bitmap, x, y, graphic, frame, tilesize);
4016 static void DrawGraphicAnimation(int x, int y, int graphic)
4018 int lx = LEVELX(x), ly = LEVELY(y);
4019 int mask_mode = NO_MASKING;
4021 if (!IN_SCR_FIELD(x, y))
4024 if (game.use_masked_elements)
4026 if (Tile[lx][ly] != EL_EMPTY)
4028 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
4030 mask_mode = USE_MASKING;
4034 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
4035 graphic, lx, ly, mask_mode);
4037 MarkTileDirty(x, y);
4040 void DrawFixedGraphicAnimation(int x, int y, int graphic)
4042 int lx = LEVELX(x), ly = LEVELY(y);
4043 int mask_mode = NO_MASKING;
4045 if (!IN_SCR_FIELD(x, y))
4048 if (game.use_masked_elements)
4050 if (Tile[lx][ly] != EL_EMPTY)
4052 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
4054 mask_mode = USE_MASKING;
4058 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
4059 graphic, lx, ly, mask_mode);
4061 MarkTileDirty(x, y);
4064 void DrawLevelGraphicAnimation(int x, int y, int graphic)
4066 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
4069 void DrawLevelElementAnimation(int x, int y, int element)
4071 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4073 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
4076 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
4078 int sx = SCREENX(x), sy = SCREENY(y);
4080 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4083 if (Tile[x][y] == EL_EMPTY)
4084 graphic = el2img(GfxElementEmpty[x][y]);
4086 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4089 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
4092 DrawGraphicAnimation(sx, sy, graphic);
4095 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
4096 DrawLevelFieldCrumbled(x, y);
4098 if (GFX_CRUMBLED(Tile[x][y]))
4099 DrawLevelFieldCrumbled(x, y);
4103 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
4105 int sx = SCREENX(x), sy = SCREENY(y);
4108 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4111 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4113 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4116 DrawGraphicAnimation(sx, sy, graphic);
4118 if (GFX_CRUMBLED(element))
4119 DrawLevelFieldCrumbled(x, y);
4122 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
4124 if (player->use_murphy)
4126 // this works only because currently only one player can be "murphy" ...
4127 static int last_horizontal_dir = MV_LEFT;
4128 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
4130 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4131 last_horizontal_dir = move_dir;
4133 if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
4135 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
4137 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
4143 return el_act_dir2img(player->artwork_element, player->GfxAction, move_dir);
4146 static boolean equalGraphics(int graphic1, int graphic2)
4148 struct GraphicInfo *g1 = &graphic_info[graphic1];
4149 struct GraphicInfo *g2 = &graphic_info[graphic2];
4151 return (g1->bitmap == g2->bitmap &&
4152 g1->src_x == g2->src_x &&
4153 g1->src_y == g2->src_y &&
4154 g1->anim_frames == g2->anim_frames &&
4155 g1->anim_delay == g2->anim_delay &&
4156 g1->anim_mode == g2->anim_mode);
4159 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
4163 DRAW_PLAYER_STAGE_INIT = 0,
4164 DRAW_PLAYER_STAGE_LAST_FIELD,
4165 DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
4166 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4167 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4168 DRAW_PLAYER_STAGE_PLAYER,
4170 DRAW_PLAYER_STAGE_PLAYER,
4171 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4173 DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
4174 DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
4176 NUM_DRAW_PLAYER_STAGES
4179 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
4181 static int static_last_player_graphic[MAX_PLAYERS];
4182 static int static_last_player_frame[MAX_PLAYERS];
4183 static boolean static_player_is_opaque[MAX_PLAYERS];
4184 static boolean draw_player[MAX_PLAYERS];
4185 int pnr = player->index_nr;
4187 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4189 static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
4190 static_last_player_frame[pnr] = player->Frame;
4191 static_player_is_opaque[pnr] = FALSE;
4193 draw_player[pnr] = TRUE;
4196 if (!draw_player[pnr])
4200 if (!IN_LEV_FIELD(player->jx, player->jy))
4202 Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
4203 Debug("draw:DrawPlayerExt", "This should never happen!");
4205 draw_player[pnr] = FALSE;
4211 int last_player_graphic = static_last_player_graphic[pnr];
4212 int last_player_frame = static_last_player_frame[pnr];
4213 boolean player_is_opaque = static_player_is_opaque[pnr];
4215 int jx = player->jx;
4216 int jy = player->jy;
4217 int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
4218 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
4219 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
4220 int last_jx = (player->is_moving ? jx - dx : jx);
4221 int last_jy = (player->is_moving ? jy - dy : jy);
4222 int next_jx = jx + dx;
4223 int next_jy = jy + dy;
4224 boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
4225 int sx = SCREENX(jx);
4226 int sy = SCREENY(jy);
4227 int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
4228 int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
4229 int element = Tile[jx][jy];
4230 int last_element = Tile[last_jx][last_jy];
4231 int action = (player->is_pushing ? ACTION_PUSHING :
4232 player->is_digging ? ACTION_DIGGING :
4233 player->is_collecting ? ACTION_COLLECTING :
4234 player->is_moving ? ACTION_MOVING :
4235 player->is_snapping ? ACTION_SNAPPING :
4236 player->is_dropping ? ACTION_DROPPING :
4237 player->is_waiting ? player->action_waiting :
4240 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4242 // ------------------------------------------------------------------------
4243 // initialize drawing the player
4244 // ------------------------------------------------------------------------
4246 draw_player[pnr] = FALSE;
4248 // GfxElement[][] is set to the element the player is digging or collecting;
4249 // remove also for off-screen player if the player is not moving anymore
4250 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
4251 GfxElement[jx][jy] = EL_UNDEFINED;
4253 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
4256 if (element == EL_EXPLOSION)
4259 InitPlayerGfxAnimation(player, action, move_dir);
4261 draw_player[pnr] = TRUE;
4263 else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
4265 // ------------------------------------------------------------------------
4266 // draw things in the field the player is leaving, if needed
4267 // ------------------------------------------------------------------------
4269 if (!IN_SCR_FIELD(sx, sy))
4270 draw_player[pnr] = FALSE;
4272 if (!player->is_moving)
4275 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
4277 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
4279 if (last_element == EL_DYNAMITE_ACTIVE ||
4280 last_element == EL_EM_DYNAMITE_ACTIVE ||
4281 last_element == EL_SP_DISK_RED_ACTIVE)
4282 DrawDynamite(last_jx, last_jy);
4284 DrawLevelFieldThruMask(last_jx, last_jy);
4286 else if (last_element == EL_DYNAMITE_ACTIVE ||
4287 last_element == EL_EM_DYNAMITE_ACTIVE ||
4288 last_element == EL_SP_DISK_RED_ACTIVE)
4289 DrawDynamite(last_jx, last_jy);
4291 DrawLevelField(last_jx, last_jy);
4293 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
4295 // ------------------------------------------------------------------------
4296 // draw things behind the player, if needed
4297 // ------------------------------------------------------------------------
4301 DrawLevelElement(jx, jy, Back[jx][jy]);
4306 if (IS_ACTIVE_BOMB(element))
4308 DrawLevelElement(jx, jy, EL_EMPTY);
4313 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4315 int old_element = GfxElement[jx][jy];
4316 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4317 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4319 if (GFX_CRUMBLED(old_element))
4320 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4322 DrawScreenGraphic(sx, sy, old_graphic, frame);
4324 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4325 static_player_is_opaque[pnr] = TRUE;
4329 GfxElement[jx][jy] = EL_UNDEFINED;
4331 // make sure that pushed elements are drawn with correct frame rate
4332 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4334 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4335 GfxFrame[jx][jy] = player->StepFrame;
4337 DrawLevelField(jx, jy);
4340 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4342 // ------------------------------------------------------------------------
4343 // draw things the player is pushing, if needed
4344 // ------------------------------------------------------------------------
4346 if (!player->is_pushing || !player->is_moving)
4349 if (Tile[next_jx][next_jy] == EL_EXPLOSION)
4352 int gfx_frame = GfxFrame[jx][jy];
4354 if (!IS_MOVING(jx, jy)) // push movement already finished
4356 element = Tile[next_jx][next_jy];
4357 gfx_frame = GfxFrame[next_jx][next_jy];
4360 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4361 int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4362 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4364 // draw background element under pushed element (like the Sokoban field)
4365 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4367 // this allows transparent pushing animation over non-black background
4370 DrawLevelElement(jx, jy, Back[jx][jy]);
4372 DrawLevelElement(jx, jy, EL_EMPTY);
4375 if (Back[next_jx][next_jy])
4376 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4378 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4380 int px = SCREENX(jx), py = SCREENY(jy);
4381 int pxx = (TILEX - ABS(sxx)) * dx;
4382 int pyy = (TILEY - ABS(syy)) * dy;
4385 // do not draw (EM style) pushing animation when pushing is finished
4386 // (two-tile animations usually do not contain start and end frame)
4387 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4388 DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
4390 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4392 // masked drawing is needed for EMC style (double) movement graphics
4393 // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4394 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4397 else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4399 // ------------------------------------------------------------------------
4400 // draw player himself
4401 // ------------------------------------------------------------------------
4403 int graphic = getPlayerGraphic(player, move_dir);
4405 // in the case of changed player action or direction, prevent the current
4406 // animation frame from being restarted for identical animations
4407 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4408 player->Frame = last_player_frame;
4410 int frame = getGraphicAnimationFrame(graphic, player->Frame);
4412 if (player_is_opaque)
4413 DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4415 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4417 if (SHIELD_ON(player))
4419 graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4420 IMG_SHIELD_NORMAL_ACTIVE);
4421 frame = getGraphicAnimationFrame(graphic, -1);
4423 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4426 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4428 // ------------------------------------------------------------------------
4429 // draw things in front of player (active dynamite or dynabombs)
4430 // ------------------------------------------------------------------------
4432 if (IS_ACTIVE_BOMB(element))
4434 int graphic = el2img(element);
4435 int frame = getGraphicAnimationFrameXY(graphic, jx, jy);
4437 if (game.emulation == EMU_SUPAPLEX)
4438 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4440 DrawGraphicThruMask(sx, sy, graphic, frame);
4443 if (player_is_moving && last_element == EL_EXPLOSION)
4445 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4446 GfxElement[last_jx][last_jy] : EL_EMPTY);
4447 int graphic = el_act2img(element, ACTION_EXPLODING);
4448 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4449 int phase = ExplodePhase[last_jx][last_jy] - 1;
4450 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4453 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4456 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4458 // ------------------------------------------------------------------------
4459 // draw elements the player is just walking/passing through/under
4460 // ------------------------------------------------------------------------
4462 if (player_is_moving)
4464 // handle the field the player is leaving ...
4465 if (IS_ACCESSIBLE_INSIDE(last_element))
4466 DrawLevelField(last_jx, last_jy);
4467 else if (IS_ACCESSIBLE_UNDER(last_element))
4468 DrawLevelFieldThruMask(last_jx, last_jy);
4471 // do not redraw accessible elements if the player is just pushing them
4472 if (!player_is_moving || !player->is_pushing)
4474 // ... and the field the player is entering
4475 if (IS_ACCESSIBLE_INSIDE(element))
4476 DrawLevelField(jx, jy);
4477 else if (IS_ACCESSIBLE_UNDER(element))
4478 DrawLevelFieldThruMask(jx, jy);
4481 MarkTileDirty(sx, sy);
4485 void DrawPlayer(struct PlayerInfo *player)
4489 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4490 DrawPlayerExt(player, i);
4493 void DrawAllPlayers(void)
4497 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4498 for (j = 0; j < MAX_PLAYERS; j++)
4499 if (stored_player[j].active)
4500 DrawPlayerExt(&stored_player[j], i);
4503 void DrawPlayerField(int x, int y)
4505 if (!IS_PLAYER(x, y))
4508 DrawPlayer(PLAYERINFO(x, y));
4511 // ----------------------------------------------------------------------------
4513 void WaitForEventToContinue(void)
4515 boolean first_wait = TRUE;
4516 boolean still_wait = TRUE;
4518 if (program.headless)
4521 // simulate releasing mouse button over last gadget, if still pressed
4523 HandleGadgets(-1, -1, 0);
4525 button_status = MB_RELEASED;
4528 ClearPlayerAction();
4534 if (NextValidEvent(&event))
4538 case EVENT_BUTTONPRESS:
4539 case EVENT_FINGERPRESS:
4543 case EVENT_BUTTONRELEASE:
4544 case EVENT_FINGERRELEASE:
4545 still_wait = first_wait;
4548 case EVENT_KEYPRESS:
4549 case SDL_CONTROLLERBUTTONDOWN:
4550 case SDL_JOYBUTTONDOWN:
4555 HandleOtherEvents(&event);
4559 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4564 if (!PendingEvent())
4569 static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
4571 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4572 int draw_buffer_last = GetDrawtoField();
4573 int width = request.width;
4574 int height = request.height;
4578 setRequestPosition(&sx, &sy, FALSE);
4580 button_status = MB_RELEASED;
4582 request_gadget_id = -1;
4589 SetDrawtoField(draw_buffer_game);
4591 HandleGameActions();
4593 SetDrawtoField(DRAW_TO_BACKBUFFER);
4600 while (NextValidEvent(&event))
4604 case EVENT_BUTTONPRESS:
4605 case EVENT_BUTTONRELEASE:
4606 case EVENT_MOTIONNOTIFY:
4608 DrawBuffer *drawto_last = drawto;
4611 if (event.type == EVENT_MOTIONNOTIFY)
4616 motion_status = TRUE;
4617 mx = ((MotionEvent *) &event)->x;
4618 my = ((MotionEvent *) &event)->y;
4622 motion_status = FALSE;
4623 mx = ((ButtonEvent *) &event)->x;
4624 my = ((ButtonEvent *) &event)->y;
4625 if (event.type == EVENT_BUTTONPRESS)
4626 button_status = ((ButtonEvent *) &event)->button;
4628 button_status = MB_RELEASED;
4631 if (global.use_envelope_request)
4633 // draw changed button states to temporary bitmap
4634 drawto = bitmap_db_store_1;
4637 // this sets 'request_gadget_id'
4638 HandleGadgets(mx, my, button_status);
4640 if (global.use_envelope_request)
4642 // restore pointer to drawing buffer
4643 drawto = drawto_last;
4645 // prepare complete envelope request from temporary bitmap
4646 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy,
4650 switch (request_gadget_id)
4652 case TOOL_CTRL_ID_YES:
4653 case TOOL_CTRL_ID_TOUCH_YES:
4656 case TOOL_CTRL_ID_NO:
4657 case TOOL_CTRL_ID_TOUCH_NO:
4660 case TOOL_CTRL_ID_CONFIRM:
4661 case TOOL_CTRL_ID_TOUCH_CONFIRM:
4662 result = TRUE | FALSE;
4665 case TOOL_CTRL_ID_PLAYER_1:
4668 case TOOL_CTRL_ID_PLAYER_2:
4671 case TOOL_CTRL_ID_PLAYER_3:
4674 case TOOL_CTRL_ID_PLAYER_4:
4682 // only needed to handle clickable pointer animations here
4683 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4688 case SDL_WINDOWEVENT:
4689 HandleWindowEvent((WindowEvent *) &event);
4692 case SDL_APP_WILLENTERBACKGROUND:
4693 case SDL_APP_DIDENTERBACKGROUND:
4694 case SDL_APP_WILLENTERFOREGROUND:
4695 case SDL_APP_DIDENTERFOREGROUND:
4696 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4699 case EVENT_KEYPRESS:
4701 Key key = GetEventKey((KeyEvent *)&event);
4706 if (req_state & REQ_CONFIRM)
4715 #if defined(KSYM_Rewind)
4716 case KSYM_Rewind: // for Amazon Fire TV remote
4725 #if defined(KSYM_FastForward)
4726 case KSYM_FastForward: // for Amazon Fire TV remote
4732 HandleKeysDebug(key, KEY_PRESSED);
4736 if (req_state & REQ_PLAYER)
4738 int old_player_nr = setup.network_player_nr;
4741 result = old_player_nr + 1;
4746 result = old_player_nr + 1;
4777 case EVENT_FINGERRELEASE:
4778 case EVENT_KEYRELEASE:
4779 ClearPlayerAction();
4782 case SDL_CONTROLLERBUTTONDOWN:
4783 switch (event.cbutton.button)
4785 case SDL_CONTROLLER_BUTTON_A:
4786 case SDL_CONTROLLER_BUTTON_X:
4787 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4788 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4792 case SDL_CONTROLLER_BUTTON_B:
4793 case SDL_CONTROLLER_BUTTON_Y:
4794 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4795 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4796 case SDL_CONTROLLER_BUTTON_BACK:
4801 if (req_state & REQ_PLAYER)
4803 int old_player_nr = setup.network_player_nr;
4806 result = old_player_nr + 1;
4808 switch (event.cbutton.button)
4810 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4811 case SDL_CONTROLLER_BUTTON_Y:
4815 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4816 case SDL_CONTROLLER_BUTTON_B:
4820 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4821 case SDL_CONTROLLER_BUTTON_A:
4825 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4826 case SDL_CONTROLLER_BUTTON_X:
4837 case SDL_CONTROLLERBUTTONUP:
4838 HandleJoystickEvent(&event);
4839 ClearPlayerAction();
4843 HandleOtherEvents(&event);
4848 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4850 int joy = AnyJoystick();
4852 if (joy & JOY_BUTTON_1)
4854 else if (joy & JOY_BUTTON_2)
4857 else if (AnyJoystick())
4859 int joy = AnyJoystick();
4861 if (req_state & REQ_PLAYER)
4865 else if (joy & JOY_RIGHT)
4867 else if (joy & JOY_DOWN)
4869 else if (joy & JOY_LEFT)
4877 SetDrawtoField(draw_buffer_last);
4882 static void DoRequestBefore(void)
4884 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4886 // when showing request dialog after game ended, deactivate game panel
4888 game.panel.active = FALSE;
4890 if (game_status == GAME_MODE_PLAYING)
4891 BlitScreenToBitmap(backbuffer);
4893 // disable deactivated drawing when quick-loading level tape recording
4894 if (tape.playing && tape.deactivate_display)
4895 TapeDeactivateDisplayOff(TRUE);
4897 SetMouseCursor(CURSOR_DEFAULT);
4899 // pause network game while waiting for request to answer
4900 if (network.enabled &&
4901 game_status == GAME_MODE_PLAYING &&
4902 !game.all_players_gone)
4903 SendToServer_PausePlaying();
4905 // simulate releasing mouse button over last gadget, if still pressed
4907 HandleGadgets(-1, -1, 0);
4912 static void DoRequestAfter(void)
4916 if (game_status == GAME_MODE_PLAYING)
4918 SetPanelBackground();
4919 SetDrawBackgroundMask(REDRAW_DOOR_1);
4923 SetDrawBackgroundMask(REDRAW_FIELD);
4926 // continue network game after request
4927 if (network.enabled &&
4928 game_status == GAME_MODE_PLAYING &&
4929 !game.all_players_gone)
4930 SendToServer_ContinuePlaying();
4932 // restore deactivated drawing when quick-loading level tape recording
4933 if (tape.playing && tape.deactivate_display)
4934 TapeDeactivateDisplayOn();
4937 static void setRequestDoorTextProperties(char *text,
4942 int *set_max_line_length)
4944 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
4945 struct TextPosInfo *pos = &request.button.confirm;
4946 int button_ypos = pos->y;
4947 int font_nr = FONT_TEXT_2;
4948 int font_width = getFontWidth(font_nr);
4949 int font_height = getFontHeight(font_nr);
4950 int line_height = font_height + line_spacing;
4951 int max_text_width = vp_door_1->width;
4952 int max_text_height = button_ypos - 2 * text_spacing;
4953 int max_line_length = max_text_width / font_width;
4954 int max_lines = max_text_height / line_height;
4956 if (maxWordLengthInRequestString(text) > max_line_length)
4958 font_nr = FONT_TEXT_1;
4959 font_width = getFontWidth(font_nr);
4960 max_line_length = max_text_width / font_width;
4963 *set_font_nr = font_nr;
4964 *set_max_lines = max_lines;
4965 *set_max_line_length = max_line_length;
4968 static void DrawRequestDoorText(char *text)
4970 char *text_ptr = text;
4971 int text_spacing = 8;
4972 int line_spacing = 2;
4973 int max_request_lines;
4974 int max_request_line_len;
4978 // force DOOR font inside door area
4979 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4981 setRequestDoorTextProperties(text, text_spacing, line_spacing, &font_nr,
4982 &max_request_lines, &max_request_line_len);
4984 for (text_ptr = text, ty = 0; ty < max_request_lines; ty++)
4986 char text_line[max_request_line_len + 1];
4992 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4994 tc = *(text_ptr + tx);
4995 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4999 if ((tc == '?' || tc == '!') && tl == 0)
5009 strncpy(text_line, text_ptr, tl);
5012 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
5013 DY + text_spacing + ty * (getFontHeight(font_nr) + line_spacing),
5014 text_line, font_nr);
5016 text_ptr += tl + (tc == ' ' ? 1 : 0);
5022 static int RequestDoor(char *text, unsigned int req_state)
5024 unsigned int old_door_state = GetDoorState();
5025 int draw_buffer_last = GetDrawtoField();
5028 if (old_door_state & DOOR_OPEN_1)
5030 CloseDoor(DOOR_CLOSE_1);
5032 // save old door content
5033 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5034 0, 0, DXSIZE, DYSIZE, DXSIZE, 0);
5037 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
5038 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
5040 // clear door drawing field
5041 DrawBackground(DX, DY, DXSIZE, DYSIZE);
5043 // write text for request
5044 DrawRequestDoorText(text);
5046 MapToolButtons(req_state);
5048 // copy request gadgets to door backbuffer
5049 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
5051 OpenDoor(DOOR_OPEN_1);
5053 // ---------- handle request buttons ----------
5054 result = RequestHandleEvents(req_state, draw_buffer_last);
5058 if (!(req_state & REQ_STAY_OPEN))
5060 CloseDoor(DOOR_CLOSE_1);
5062 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
5063 (req_state & REQ_REOPEN))
5064 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
5070 static int RequestEnvelope(char *text, unsigned int req_state)
5072 int draw_buffer_last = GetDrawtoField();
5075 DrawEnvelopeRequest(text, req_state);
5076 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
5078 // ---------- handle request buttons ----------
5079 result = RequestHandleEvents(req_state, draw_buffer_last);
5083 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
5088 int Request(char *text, unsigned int req_state)
5090 boolean overlay_enabled = GetOverlayEnabled();
5093 game.request_active = TRUE;
5095 SetOverlayEnabled(FALSE);
5099 if (global.use_envelope_request)
5100 result = RequestEnvelope(text, req_state);
5102 result = RequestDoor(text, req_state);
5106 SetOverlayEnabled(overlay_enabled);
5108 game.request_active = FALSE;
5113 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
5115 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
5116 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
5119 if (dpo1->sort_priority != dpo2->sort_priority)
5120 compare_result = dpo1->sort_priority - dpo2->sort_priority;
5122 compare_result = dpo1->nr - dpo2->nr;
5124 return compare_result;
5127 void InitGraphicCompatibilityInfo_Doors(void)
5133 struct DoorInfo *door;
5137 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
5138 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
5140 { -1, -1, -1, NULL }
5142 struct Rect door_rect_list[] =
5144 { DX, DY, DXSIZE, DYSIZE },
5145 { VX, VY, VXSIZE, VYSIZE }
5149 for (i = 0; doors[i].door_token != -1; i++)
5151 int door_token = doors[i].door_token;
5152 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5153 int part_1 = doors[i].part_1;
5154 int part_8 = doors[i].part_8;
5155 int part_2 = part_1 + 1;
5156 int part_3 = part_1 + 2;
5157 struct DoorInfo *door = doors[i].door;
5158 struct Rect *door_rect = &door_rect_list[door_index];
5159 boolean door_gfx_redefined = FALSE;
5161 // check if any door part graphic definitions have been redefined
5163 for (j = 0; door_part_controls[j].door_token != -1; j++)
5165 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5166 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
5168 if (dpc->door_token == door_token && fi->redefined)
5169 door_gfx_redefined = TRUE;
5172 // check for old-style door graphic/animation modifications
5174 if (!door_gfx_redefined)
5176 if (door->anim_mode & ANIM_STATIC_PANEL)
5178 door->panel.step_xoffset = 0;
5179 door->panel.step_yoffset = 0;
5182 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
5184 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
5185 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
5186 int num_door_steps, num_panel_steps;
5188 // remove door part graphics other than the two default wings
5190 for (j = 0; door_part_controls[j].door_token != -1; j++)
5192 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5193 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5195 if (dpc->graphic >= part_3 &&
5196 dpc->graphic <= part_8)
5200 // set graphics and screen positions of the default wings
5202 g_part_1->width = door_rect->width;
5203 g_part_1->height = door_rect->height;
5204 g_part_2->width = door_rect->width;
5205 g_part_2->height = door_rect->height;
5206 g_part_2->src_x = door_rect->width;
5207 g_part_2->src_y = g_part_1->src_y;
5209 door->part_2.x = door->part_1.x;
5210 door->part_2.y = door->part_1.y;
5212 if (door->width != -1)
5214 g_part_1->width = door->width;
5215 g_part_2->width = door->width;
5217 // special treatment for graphics and screen position of right wing
5218 g_part_2->src_x += door_rect->width - door->width;
5219 door->part_2.x += door_rect->width - door->width;
5222 if (door->height != -1)
5224 g_part_1->height = door->height;
5225 g_part_2->height = door->height;
5227 // special treatment for graphics and screen position of bottom wing
5228 g_part_2->src_y += door_rect->height - door->height;
5229 door->part_2.y += door_rect->height - door->height;
5232 // set animation delays for the default wings and panels
5234 door->part_1.step_delay = door->step_delay;
5235 door->part_2.step_delay = door->step_delay;
5236 door->panel.step_delay = door->step_delay;
5238 // set animation draw order for the default wings
5240 door->part_1.sort_priority = 2; // draw left wing over ...
5241 door->part_2.sort_priority = 1; // ... right wing
5243 // set animation draw offset for the default wings
5245 if (door->anim_mode & ANIM_HORIZONTAL)
5247 door->part_1.step_xoffset = door->step_offset;
5248 door->part_1.step_yoffset = 0;
5249 door->part_2.step_xoffset = door->step_offset * -1;
5250 door->part_2.step_yoffset = 0;
5252 num_door_steps = g_part_1->width / door->step_offset;
5254 else // ANIM_VERTICAL
5256 door->part_1.step_xoffset = 0;
5257 door->part_1.step_yoffset = door->step_offset;
5258 door->part_2.step_xoffset = 0;
5259 door->part_2.step_yoffset = door->step_offset * -1;
5261 num_door_steps = g_part_1->height / door->step_offset;
5264 // set animation draw offset for the default panels
5266 if (door->step_offset > 1)
5268 num_panel_steps = 2 * door_rect->height / door->step_offset;
5269 door->panel.start_step = num_panel_steps - num_door_steps;
5270 door->panel.start_step_closing = door->panel.start_step;
5274 num_panel_steps = door_rect->height / door->step_offset;
5275 door->panel.start_step = num_panel_steps - num_door_steps / 2;
5276 door->panel.start_step_closing = door->panel.start_step;
5277 door->panel.step_delay *= 2;
5284 void InitDoors(void)
5288 for (i = 0; door_part_controls[i].door_token != -1; i++)
5290 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5291 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5293 // initialize "start_step_opening" and "start_step_closing", if needed
5294 if (dpc->pos->start_step_opening == 0 &&
5295 dpc->pos->start_step_closing == 0)
5297 // dpc->pos->start_step_opening = dpc->pos->start_step;
5298 dpc->pos->start_step_closing = dpc->pos->start_step;
5301 // fill structure for door part draw order (sorted below)
5303 dpo->sort_priority = dpc->pos->sort_priority;
5306 // sort door part controls according to sort_priority and graphic number
5307 qsort(door_part_order, MAX_DOOR_PARTS,
5308 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5311 unsigned int OpenDoor(unsigned int door_state)
5313 if (door_state & DOOR_COPY_BACK)
5315 if (door_state & DOOR_OPEN_1)
5316 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5317 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5319 if (door_state & DOOR_OPEN_2)
5320 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5321 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5323 door_state &= ~DOOR_COPY_BACK;
5326 return MoveDoor(door_state);
5329 unsigned int CloseDoor(unsigned int door_state)
5331 unsigned int old_door_state = GetDoorState();
5333 if (!(door_state & DOOR_NO_COPY_BACK))
5335 if (old_door_state & DOOR_OPEN_1)
5336 BlitBitmap(backbuffer, bitmap_db_door_1,
5337 DX, DY, DXSIZE, DYSIZE, 0, 0);
5339 if (old_door_state & DOOR_OPEN_2)
5340 BlitBitmap(backbuffer, bitmap_db_door_2,
5341 VX, VY, VXSIZE, VYSIZE, 0, 0);
5343 door_state &= ~DOOR_NO_COPY_BACK;
5346 return MoveDoor(door_state);
5349 unsigned int GetDoorState(void)
5351 return MoveDoor(DOOR_GET_STATE);
5354 unsigned int SetDoorState(unsigned int door_state)
5356 return MoveDoor(door_state | DOOR_SET_STATE);
5359 static int euclid(int a, int b)
5361 return (b ? euclid(b, a % b) : a);
5364 unsigned int MoveDoor(unsigned int door_state)
5366 struct Rect door_rect_list[] =
5368 { DX, DY, DXSIZE, DYSIZE },
5369 { VX, VY, VXSIZE, VYSIZE }
5371 static int door1 = DOOR_CLOSE_1;
5372 static int door2 = DOOR_CLOSE_2;
5373 DelayCounter door_delay = { 0 };
5376 if (door_state == DOOR_GET_STATE)
5377 return (door1 | door2);
5379 if (door_state & DOOR_SET_STATE)
5381 if (door_state & DOOR_ACTION_1)
5382 door1 = door_state & DOOR_ACTION_1;
5383 if (door_state & DOOR_ACTION_2)
5384 door2 = door_state & DOOR_ACTION_2;
5386 return (door1 | door2);
5389 if (!(door_state & DOOR_FORCE_REDRAW))
5391 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5392 door_state &= ~DOOR_OPEN_1;
5393 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5394 door_state &= ~DOOR_CLOSE_1;
5395 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5396 door_state &= ~DOOR_OPEN_2;
5397 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5398 door_state &= ~DOOR_CLOSE_2;
5401 if (global.autoplay_leveldir)
5403 door_state |= DOOR_NO_DELAY;
5404 door_state &= ~DOOR_CLOSE_ALL;
5407 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5408 door_state |= DOOR_NO_DELAY;
5410 if (door_state & DOOR_ACTION)
5412 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
5413 boolean door_panel_drawn[NUM_DOORS];
5414 boolean panel_has_doors[NUM_DOORS];
5415 boolean door_part_skip[MAX_DOOR_PARTS];
5416 boolean door_part_done[MAX_DOOR_PARTS];
5417 boolean door_part_done_all;
5418 int num_steps[MAX_DOOR_PARTS];
5419 int max_move_delay = 0; // delay for complete animations of all doors
5420 int max_step_delay = 0; // delay (ms) between two animation frames
5421 int num_move_steps = 0; // number of animation steps for all doors
5422 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
5423 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
5427 for (i = 0; i < NUM_DOORS; i++)
5428 panel_has_doors[i] = FALSE;
5430 for (i = 0; i < MAX_DOOR_PARTS; i++)
5432 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5433 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5434 int door_token = dpc->door_token;
5436 door_part_done[i] = FALSE;
5437 door_part_skip[i] = (!(door_state & door_token) ||
5441 for (i = 0; i < MAX_DOOR_PARTS; i++)
5443 int nr = door_part_order[i].nr;
5444 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5445 struct DoorPartPosInfo *pos = dpc->pos;
5446 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5447 int door_token = dpc->door_token;
5448 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5449 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5450 int step_xoffset = ABS(pos->step_xoffset);
5451 int step_yoffset = ABS(pos->step_yoffset);
5452 int step_delay = pos->step_delay;
5453 int current_door_state = door_state & door_token;
5454 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5455 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5456 boolean part_opening = (is_panel ? door_closing : door_opening);
5457 int start_step = (part_opening ? pos->start_step_opening :
5458 pos->start_step_closing);
5459 float move_xsize = (step_xoffset ? g->width : 0);
5460 float move_ysize = (step_yoffset ? g->height : 0);
5461 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5462 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5463 int move_steps = (move_xsteps && move_ysteps ?
5464 MIN(move_xsteps, move_ysteps) :
5465 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5466 int move_delay = move_steps * step_delay;
5468 if (door_part_skip[nr])
5471 max_move_delay = MAX(max_move_delay, move_delay);
5472 max_step_delay = (max_step_delay == 0 ? step_delay :
5473 euclid(max_step_delay, step_delay));
5474 num_steps[nr] = move_steps;
5478 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5480 panel_has_doors[door_index] = TRUE;
5484 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
5486 num_move_steps = max_move_delay / max_step_delay;
5487 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5489 door_delay.value = max_step_delay;
5491 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5493 start = num_move_steps - 1;
5497 // opening door sound has priority over simultaneously closing door
5498 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5500 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5502 if (door_state & DOOR_OPEN_1)
5503 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5504 if (door_state & DOOR_OPEN_2)
5505 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5507 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5509 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5511 if (door_state & DOOR_CLOSE_1)
5512 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5513 if (door_state & DOOR_CLOSE_2)
5514 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5518 for (k = start; k < num_move_steps; k++)
5520 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5522 door_part_done_all = TRUE;
5524 for (i = 0; i < NUM_DOORS; i++)
5525 door_panel_drawn[i] = FALSE;
5527 for (i = 0; i < MAX_DOOR_PARTS; i++)
5529 int nr = door_part_order[i].nr;
5530 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5531 struct DoorPartPosInfo *pos = dpc->pos;
5532 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5533 int door_token = dpc->door_token;
5534 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5535 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5536 boolean is_panel_and_door_has_closed = FALSE;
5537 struct Rect *door_rect = &door_rect_list[door_index];
5538 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5540 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5541 int current_door_state = door_state & door_token;
5542 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5543 boolean door_closing = !door_opening;
5544 boolean part_opening = (is_panel ? door_closing : door_opening);
5545 boolean part_closing = !part_opening;
5546 int start_step = (part_opening ? pos->start_step_opening :
5547 pos->start_step_closing);
5548 int step_delay = pos->step_delay;
5549 int step_factor = step_delay / max_step_delay;
5550 int k1 = (step_factor ? k / step_factor + 1 : k);
5551 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5552 int kk = MAX(0, k2);
5555 int src_x, src_y, src_xx, src_yy;
5556 int dst_x, dst_y, dst_xx, dst_yy;
5559 if (door_part_skip[nr])
5562 if (!(door_state & door_token))
5570 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5571 int kk_door = MAX(0, k2_door);
5572 int sync_frame = kk_door * door_delay.value;
5573 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5575 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5576 &g_src_x, &g_src_y);
5581 if (!door_panel_drawn[door_index])
5583 ClearRectangleOnBackground(drawto, door_rect->x, door_rect->y,
5584 door_rect->width, door_rect->height);
5586 door_panel_drawn[door_index] = TRUE;
5589 // draw opening or closing door parts
5591 if (pos->step_xoffset < 0) // door part on right side
5594 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5597 if (dst_xx + width > door_rect->width)
5598 width = door_rect->width - dst_xx;
5600 else // door part on left side
5603 dst_xx = pos->x - kk * pos->step_xoffset;
5607 src_xx = ABS(dst_xx);
5611 width = g->width - src_xx;
5613 if (width > door_rect->width)
5614 width = door_rect->width;
5616 // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
5619 if (pos->step_yoffset < 0) // door part on bottom side
5622 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5625 if (dst_yy + height > door_rect->height)
5626 height = door_rect->height - dst_yy;
5628 else // door part on top side
5631 dst_yy = pos->y - kk * pos->step_yoffset;
5635 src_yy = ABS(dst_yy);
5639 height = g->height - src_yy;
5642 src_x = g_src_x + src_xx;
5643 src_y = g_src_y + src_yy;
5645 dst_x = door_rect->x + dst_xx;
5646 dst_y = door_rect->y + dst_yy;
5648 is_panel_and_door_has_closed =
5651 panel_has_doors[door_index] &&
5652 k >= num_move_steps_doors_only - 1);
5654 if (width >= 0 && width <= g->width &&
5655 height >= 0 && height <= g->height &&
5656 !is_panel_and_door_has_closed)
5658 if (is_panel || !pos->draw_masked)
5659 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5662 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5666 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5668 if ((part_opening && (width < 0 || height < 0)) ||
5669 (part_closing && (width >= g->width && height >= g->height)))
5670 door_part_done[nr] = TRUE;
5672 // continue door part animations, but not panel after door has closed
5673 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5674 door_part_done_all = FALSE;
5677 if (!(door_state & DOOR_NO_DELAY))
5680 HandleGameActions();
5684 SkipUntilDelayReached(&door_delay, &k, last_frame);
5686 // prevent OS (Windows) from complaining about program not responding
5690 if (door_part_done_all)
5694 if (!(door_state & DOOR_NO_DELAY))
5696 // wait for specified door action post delay
5697 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5698 door_delay.value = MAX(door_1.post_delay, door_2.post_delay);
5699 else if (door_state & DOOR_ACTION_1)
5700 door_delay.value = door_1.post_delay;
5701 else if (door_state & DOOR_ACTION_2)
5702 door_delay.value = door_2.post_delay;
5704 while (!DelayReached(&door_delay))
5707 HandleGameActions();
5714 if (door_state & DOOR_ACTION_1)
5715 door1 = door_state & DOOR_ACTION_1;
5716 if (door_state & DOOR_ACTION_2)
5717 door2 = door_state & DOOR_ACTION_2;
5719 // draw masked border over door area
5720 DrawMaskedBorder(REDRAW_DOOR_1);
5721 DrawMaskedBorder(REDRAW_DOOR_2);
5723 ClearAutoRepeatKeyEvents();
5725 return (door1 | door2);
5728 static boolean useSpecialEditorDoor(void)
5730 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5731 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5733 // do not draw special editor door if editor border defined or redefined
5734 if (graphic_info[graphic].bitmap != NULL || redefined)
5737 // do not draw special editor door if global border defined to be empty
5738 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5741 // do not draw special editor door if viewport definitions do not match
5745 EY + EYSIZE != VY + VYSIZE)
5751 void DrawSpecialEditorDoor(void)
5753 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5754 int top_border_width = gfx1->width;
5755 int top_border_height = gfx1->height;
5756 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5757 int ex = EX - outer_border;
5758 int ey = EY - outer_border;
5759 int vy = VY - outer_border;
5760 int exsize = EXSIZE + 2 * outer_border;
5762 if (!useSpecialEditorDoor())
5765 // draw bigger level editor toolbox window
5766 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5767 top_border_width, top_border_height, ex, ey - top_border_height);
5768 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5769 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5771 redraw_mask |= REDRAW_ALL;
5774 void UndrawSpecialEditorDoor(void)
5776 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5777 int top_border_width = gfx1->width;
5778 int top_border_height = gfx1->height;
5779 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5780 int ex = EX - outer_border;
5781 int ey = EY - outer_border;
5782 int ey_top = ey - top_border_height;
5783 int exsize = EXSIZE + 2 * outer_border;
5784 int eysize = EYSIZE + 2 * outer_border;
5786 if (!useSpecialEditorDoor())
5789 // draw normal tape recorder window
5790 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5792 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5793 ex, ey_top, top_border_width, top_border_height,
5795 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5796 ex, ey, exsize, eysize, ex, ey);
5800 // if screen background is set to "[NONE]", clear editor toolbox window
5801 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5802 ClearRectangle(drawto, ex, ey, exsize, eysize);
5805 redraw_mask |= REDRAW_ALL;
5809 // ---------- new tool button stuff -------------------------------------------
5814 struct TextPosInfo *pos;
5816 boolean is_touch_button;
5818 } toolbutton_info[NUM_TOOL_BUTTONS] =
5821 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5822 TOOL_CTRL_ID_YES, FALSE, "yes"
5825 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5826 TOOL_CTRL_ID_NO, FALSE, "no"
5829 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5830 TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
5833 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5834 TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
5837 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5838 TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
5841 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5842 TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
5845 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5846 TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
5849 IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
5850 TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
5853 IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
5854 TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
5857 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5858 TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
5862 void CreateToolButtons(void)
5866 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5868 int graphic = toolbutton_info[i].graphic;
5869 struct GraphicInfo *gfx = &graphic_info[graphic];
5870 struct TextPosInfo *pos = toolbutton_info[i].pos;
5871 struct GadgetInfo *gi;
5872 Bitmap *deco_bitmap = None;
5873 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5874 unsigned int event_mask = GD_EVENT_RELEASED;
5875 boolean is_touch_button = toolbutton_info[i].is_touch_button;
5876 int base_x = (is_touch_button ? 0 : DX);
5877 int base_y = (is_touch_button ? 0 : DY);
5878 int gd_x = gfx->src_x;
5879 int gd_y = gfx->src_y;
5880 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5881 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5886 // do not use touch buttons if overlay touch buttons are disabled
5887 if (is_touch_button && !setup.touch.overlay_buttons)
5890 if (global.use_envelope_request && !is_touch_button)
5892 setRequestPosition(&base_x, &base_y, TRUE);
5894 // check if request buttons are outside of envelope and fix, if needed
5895 if (x < 0 || x + gfx->width > request.width ||
5896 y < 0 || y + gfx->height > request.height)
5898 if (id == TOOL_CTRL_ID_YES)
5901 y = request.height - 2 * request.border_size - gfx->height;
5903 else if (id == TOOL_CTRL_ID_NO)
5905 x = request.width - 2 * request.border_size - gfx->width;
5906 y = request.height - 2 * request.border_size - gfx->height;
5908 else if (id == TOOL_CTRL_ID_CONFIRM)
5910 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5911 y = request.height - 2 * request.border_size - gfx->height;
5913 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5915 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5917 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5918 y = request.height - 2 * request.border_size - gfx->height * 2;
5920 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5921 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5926 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4 &&
5929 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5931 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5932 pos->size, &deco_bitmap, &deco_x, &deco_y);
5933 deco_xpos = (gfx->width - pos->size) / 2;
5934 deco_ypos = (gfx->height - pos->size) / 2;
5937 gi = CreateGadget(GDI_CUSTOM_ID, id,
5938 GDI_IMAGE_ID, graphic,
5939 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5942 GDI_WIDTH, gfx->width,
5943 GDI_HEIGHT, gfx->height,
5944 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5945 GDI_STATE, GD_BUTTON_UNPRESSED,
5946 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5947 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5948 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5949 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5950 GDI_DECORATION_SIZE, pos->size, pos->size,
5951 GDI_DECORATION_SHIFTING, 1, 1,
5952 GDI_DIRECT_DRAW, FALSE,
5953 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5954 GDI_EVENT_MASK, event_mask,
5955 GDI_CALLBACK_ACTION, HandleToolButtons,
5959 Fail("cannot create gadget");
5961 tool_gadget[id] = gi;
5965 void FreeToolButtons(void)
5969 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5970 FreeGadget(tool_gadget[i]);
5973 static void MapToolButtons(unsigned int req_state)
5975 if (req_state & REQ_ASK)
5977 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
5978 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
5979 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
5980 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
5982 else if (req_state & REQ_CONFIRM)
5984 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
5985 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
5987 else if (req_state & REQ_PLAYER)
5989 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
5990 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
5991 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
5992 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
5996 static void UnmapToolButtons(void)
6000 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6001 UnmapGadget(tool_gadget[i]);
6004 static void HandleToolButtons(struct GadgetInfo *gi)
6006 request_gadget_id = gi->custom_id;
6009 static struct Mapping_BD_to_RND_object
6012 boolean is_rnd_to_bd_mapping; // unique mapping BD <-> RND
6018 bd_object_mapping_list[] =
6020 // additional RND style elements mapped to BD style elements (must be listed first)
6036 EL_STEELWALL, -1, -1
6040 EL_BD_DIAMOND, -1, -1
6060 EL_EXIT_CLOSED, -1, -1
6063 // BD style elements with their corresponding RND style elements
6074 O_DIRT_SLOPED_UP_RIGHT, TRUE,
6075 EL_BD_SAND_SLOPED_UP_RIGHT, -1, -1
6078 O_DIRT_SLOPED_UP_LEFT, TRUE,
6079 EL_BD_SAND_SLOPED_UP_LEFT, -1, -1
6082 O_DIRT_SLOPED_DOWN_LEFT, TRUE,
6083 EL_BD_SAND_SLOPED_DOWN_LEFT, -1, -1
6086 O_DIRT_SLOPED_DOWN_RIGHT, TRUE,
6087 EL_BD_SAND_SLOPED_DOWN_RIGHT, -1, -1
6091 EL_BD_SAND_BALL, -1, -1
6094 O_DIRT_BALL_F, TRUE,
6095 EL_BD_SAND_BALL_FALLING, -1, -1
6098 O_DIRT_BALL_F, FALSE,
6099 EL_BD_SAND_BALL, ACTION_FALLING, -1
6103 EL_BD_SAND_LOOSE, -1, -1
6106 O_DIRT_LOOSE_F, TRUE,
6107 EL_BD_SAND_LOOSE_FALLING, -1, -1
6110 O_DIRT_LOOSE_F, FALSE,
6111 EL_BD_SAND_LOOSE, ACTION_FALLING, -1
6115 EL_BD_SAND_2, -1, -1
6122 O_BRICK_SLOPED_UP_RIGHT, TRUE,
6123 EL_BD_WALL_SLOPED_UP_RIGHT, -1, -1
6126 O_BRICK_SLOPED_UP_LEFT, TRUE,
6127 EL_BD_WALL_SLOPED_UP_LEFT, -1, -1
6130 O_BRICK_SLOPED_DOWN_LEFT, TRUE,
6131 EL_BD_WALL_SLOPED_DOWN_LEFT, -1, -1
6134 O_BRICK_SLOPED_DOWN_RIGHT, TRUE,
6135 EL_BD_WALL_SLOPED_DOWN_RIGHT, -1, -1
6138 O_BRICK_NON_SLOPED, TRUE,
6139 EL_BD_WALL_NON_SLOPED, -1, -1
6143 EL_BD_MAGIC_WALL, ACTION_ACTIVE, -1
6147 EL_BD_EXIT_CLOSED, -1, -1
6151 EL_BD_EXIT_OPEN, -1, -1
6154 O_PRE_INVIS_OUTBOX, TRUE,
6155 EL_BD_INVISIBLE_EXIT_CLOSED, -1, -1
6158 O_INVIS_OUTBOX, TRUE,
6159 EL_BD_INVISIBLE_EXIT_OPEN, -1, -1
6163 EL_BD_STEELWALL, -1, -1
6166 O_STEEL_SLOPED_UP_RIGHT, TRUE,
6167 EL_BD_STEELWALL_SLOPED_UP_RIGHT, -1, -1
6170 O_STEEL_SLOPED_UP_LEFT, TRUE,
6171 EL_BD_STEELWALL_SLOPED_UP_LEFT, -1, -1
6174 O_STEEL_SLOPED_DOWN_LEFT, TRUE,
6175 EL_BD_STEELWALL_SLOPED_DOWN_LEFT, -1, -1
6178 O_STEEL_SLOPED_DOWN_RIGHT, TRUE,
6179 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT, -1, -1
6182 O_STEEL_EXPLODABLE, TRUE,
6183 EL_BD_STEELWALL_EXPLODABLE, -1, -1
6186 O_STEEL_EATABLE, TRUE,
6187 EL_BD_STEELWALL_DIGGABLE, -1, -1
6190 O_BRICK_EATABLE, TRUE,
6191 EL_BD_WALL_DIGGABLE, -1, -1
6199 EL_BD_ROCK_FALLING, -1, -1
6203 EL_BD_ROCK, ACTION_FALLING, -1
6206 O_FLYING_STONE, TRUE,
6207 EL_BD_FLYING_ROCK, -1, -1
6210 O_FLYING_STONE_F, TRUE,
6211 EL_BD_FLYING_ROCK_FLYING, -1, -1
6214 O_FLYING_STONE_F, FALSE,
6215 EL_BD_FLYING_ROCK, ACTION_FALLING, -1
6219 EL_BD_MEGA_ROCK, -1, -1
6222 O_MEGA_STONE_F, TRUE,
6223 EL_BD_MEGA_ROCK_FALLING, -1, -1
6226 O_MEGA_STONE_F, FALSE,
6227 EL_BD_MEGA_ROCK, ACTION_FALLING, -1
6231 EL_BD_DIAMOND, -1, -1
6235 EL_BD_DIAMOND_FALLING, -1, -1
6239 EL_BD_DIAMOND, ACTION_FALLING, -1
6242 O_FLYING_DIAMOND, TRUE,
6243 EL_BD_FLYING_DIAMOND, -1, -1
6246 O_FLYING_DIAMOND_F, TRUE,
6247 EL_BD_FLYING_DIAMOND_FLYING, -1, -1
6250 O_FLYING_DIAMOND_F, FALSE,
6251 EL_BD_FLYING_DIAMOND, ACTION_FALLING, -1
6259 EL_BD_NUT_FALLING, -1, -1
6263 EL_BD_NUT, ACTION_FALLING, -1
6266 O_BLADDER_SPENDER, TRUE,
6267 EL_BD_BLADDER_SPENDER, -1, -1
6274 O_H_EXPANDING_WALL, TRUE,
6275 EL_BD_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6278 O_V_EXPANDING_WALL, TRUE,
6279 EL_BD_EXPANDABLE_WALL_VERTICAL, -1, -1
6282 O_EXPANDING_WALL, TRUE,
6283 EL_BD_EXPANDABLE_WALL_ANY, -1, -1
6286 O_H_EXPANDING_STEEL_WALL, TRUE,
6287 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL, -1, -1
6290 O_V_EXPANDING_STEEL_WALL, TRUE,
6291 EL_BD_EXPANDABLE_STEELWALL_VERTICAL, -1, -1
6294 O_EXPANDING_STEEL_WALL, TRUE,
6295 EL_BD_EXPANDABLE_STEELWALL_ANY, -1, -1
6298 O_EXPANDING_WALL_SWITCH, TRUE,
6299 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
6302 O_CREATURE_SWITCH, TRUE,
6303 EL_BD_CREATURE_SWITCH, -1, -1
6306 O_BITER_SWITCH, TRUE,
6307 EL_BD_BITER_SWITCH_1, -1, -1
6310 O_REPLICATOR_SWITCH, TRUE,
6311 EL_BD_REPLICATOR_SWITCH, -1, -1
6314 O_CONVEYOR_SWITCH, TRUE,
6315 EL_BD_CONVEYOR_SWITCH, -1, -1
6318 O_CONVEYOR_DIR_SWITCH, TRUE,
6319 EL_BD_CONVEYOR_DIR_SWITCH_NORMAL, -1, -1
6326 O_FALLING_WALL, TRUE,
6327 EL_BD_FALLING_WALL, -1, -1
6330 O_FALLING_WALL_F, TRUE,
6331 EL_BD_FALLING_WALL_FALLING, -1, -1
6334 O_FALLING_WALL_F, FALSE,
6335 EL_BD_FALLING_WALL, ACTION_FALLING, -1
6342 O_TIME_PENALTY, TRUE,
6343 EL_BD_TIME_PENALTY, -1, -1
6347 EL_BD_GRAVESTONE, -1, -1
6350 O_STONE_GLUED, TRUE,
6351 EL_BD_ROCK_GLUED, -1, -1
6354 O_DIAMOND_GLUED, TRUE,
6355 EL_BD_DIAMOND_GLUED, -1, -1
6358 O_DIAMOND_KEY, TRUE,
6359 EL_BD_DIAMOND_KEY, -1, -1
6362 O_TRAPPED_DIAMOND, TRUE,
6363 EL_BD_TRAPPED_DIAMOND, -1, -1
6371 EL_BD_SAND_GLUED, -1, -1
6387 EL_BD_GATE_1, -1, -1
6391 EL_BD_GATE_2, -1, -1
6395 EL_BD_GATE_3, -1, -1
6402 O_GRAVITY_SWITCH, TRUE,
6403 EL_BD_GRAVITY_SWITCH, -1, -1
6406 O_PNEUMATIC_HAMMER, TRUE,
6407 EL_BD_PNEUMATIC_HAMMER, -1, -1
6411 EL_BD_TELEPORTER, -1, -1
6415 EL_BD_SKELETON, -1, -1
6423 EL_BD_WATER_1, -1, -1
6431 EL_BD_WATER_2, -1, -1
6439 EL_BD_WATER_3, -1, -1
6447 EL_BD_WATER_4, -1, -1
6455 EL_BD_WATER_5, -1, -1
6463 EL_BD_WATER_6, -1, -1
6471 EL_BD_WATER_7, -1, -1
6479 EL_BD_WATER_8, -1, -1
6487 EL_BD_WATER_9, -1, -1
6495 EL_BD_WATER_10, -1, -1
6503 EL_BD_WATER_11, -1, -1
6511 EL_BD_WATER_12, -1, -1
6519 EL_BD_WATER_13, -1, -1
6527 EL_BD_WATER_14, -1, -1
6535 EL_BD_WATER_15, -1, -1
6543 EL_BD_WATER_16, -1, -1
6551 EL_BD_COW_LEFT, -1, -1
6555 EL_BD_COW_UP, -1, -1
6559 EL_BD_COW_RIGHT, -1, -1
6563 EL_BD_COW_DOWN, -1, -1
6566 O_COW_ENCLOSED_1, TRUE,
6567 EL_BD_COW_ENCLOSED_1, -1, -1
6570 O_COW_ENCLOSED_1, FALSE,
6571 EL_BD_COW_DOWN, -1, -1
6574 O_COW_ENCLOSED_2, TRUE,
6575 EL_BD_COW_ENCLOSED_2, -1, -1
6578 O_COW_ENCLOSED_2, FALSE,
6579 EL_BD_COW_DOWN, -1, -1
6582 O_COW_ENCLOSED_3, TRUE,
6583 EL_BD_COW_ENCLOSED_3, -1, -1
6586 O_COW_ENCLOSED_3, FALSE,
6587 EL_BD_COW_DOWN, -1, -1
6590 O_COW_ENCLOSED_4, TRUE,
6591 EL_BD_COW_ENCLOSED_4, -1, -1
6594 O_COW_ENCLOSED_4, FALSE,
6595 EL_BD_COW_DOWN, -1, -1
6598 O_COW_ENCLOSED_5, TRUE,
6599 EL_BD_COW_ENCLOSED_5, -1, -1
6602 O_COW_ENCLOSED_5, FALSE,
6603 EL_BD_COW_DOWN, -1, -1
6606 O_COW_ENCLOSED_6, TRUE,
6607 EL_BD_COW_ENCLOSED_6, -1, -1
6610 O_COW_ENCLOSED_6, FALSE,
6611 EL_BD_COW_DOWN, -1, -1
6614 O_COW_ENCLOSED_7, TRUE,
6615 EL_BD_COW_ENCLOSED_7, -1, -1
6618 O_COW_ENCLOSED_7, FALSE,
6619 EL_BD_COW_DOWN, -1, -1
6622 O_WALLED_DIAMOND, TRUE,
6623 EL_BD_WALL_DIAMOND, -1, -1
6626 O_WALLED_KEY_1, TRUE,
6627 EL_BD_WALL_KEY_1, -1, -1
6630 O_WALLED_KEY_2, TRUE,
6631 EL_BD_WALL_KEY_2, -1, -1
6634 O_WALLED_KEY_3, TRUE,
6635 EL_BD_WALL_KEY_3, -1, -1
6639 EL_BD_AMOEBA, -1, -1
6643 EL_BD_AMOEBA_2, -1, -1
6647 EL_BD_REPLICATOR, -1, -1
6650 O_CONVEYOR_LEFT, TRUE,
6651 EL_BD_CONVEYOR_LEFT, -1, -1
6654 O_CONVEYOR_RIGHT, TRUE,
6655 EL_BD_CONVEYOR_RIGHT, -1, -1
6667 EL_BD_VOODOO_DOLL, -1, -1
6675 EL_BD_BLADDER, -1, -1
6679 EL_BD_BLADDER_1, -1, -1
6683 EL_BD_BLADDER, -1, -1
6687 EL_BD_BLADDER_2, -1, -1
6691 EL_BD_BLADDER, -1, -1
6695 EL_BD_BLADDER_3, -1, -1
6699 EL_BD_BLADDER, -1, -1
6703 EL_BD_BLADDER_4, -1, -1
6707 EL_BD_BLADDER, -1, -1
6711 EL_BD_BLADDER_5, -1, -1
6715 EL_BD_BLADDER, -1, -1
6719 EL_BD_BLADDER_6, -1, -1
6723 EL_BD_BLADDER, -1, -1
6727 EL_BD_BLADDER_7, -1, -1
6731 EL_BD_BLADDER, -1, -1
6735 EL_BD_BLADDER_8, -1, -1
6739 EL_BD_BLADDER, -1, -1
6742 O_WAITING_STONE, TRUE,
6743 EL_BD_WAITING_ROCK, -1, -1
6746 O_CHASING_STONE, TRUE,
6747 EL_BD_CHASING_ROCK, -1, -1
6755 EL_BD_FIREFLY_LEFT, -1, -1
6759 EL_BD_FIREFLY_UP, -1, -1
6763 EL_BD_FIREFLY_RIGHT, -1, -1
6767 EL_BD_FIREFLY_DOWN, -1, -1
6770 O_ALT_FIREFLY_1, TRUE,
6771 EL_BD_FIREFLY_2_LEFT, -1, -1
6774 O_ALT_FIREFLY_2, TRUE,
6775 EL_BD_FIREFLY_2_UP, -1, -1
6778 O_ALT_FIREFLY_3, TRUE,
6779 EL_BD_FIREFLY_2_RIGHT, -1, -1
6782 O_ALT_FIREFLY_4, TRUE,
6783 EL_BD_FIREFLY_2_DOWN, -1, -1
6787 EL_BD_BUTTERFLY_LEFT, -1, -1
6791 EL_BD_BUTTERFLY_UP, -1, -1
6795 EL_BD_BUTTERFLY_RIGHT, -1, -1
6799 EL_BD_BUTTERFLY_DOWN, -1, -1
6802 O_ALT_BUTTER_1, TRUE,
6803 EL_BD_BUTTERFLY_2_LEFT, -1, -1
6806 O_ALT_BUTTER_2, TRUE,
6807 EL_BD_BUTTERFLY_2_UP, -1, -1
6810 O_ALT_BUTTER_3, TRUE,
6811 EL_BD_BUTTERFLY_2_RIGHT, -1, -1
6814 O_ALT_BUTTER_4, TRUE,
6815 EL_BD_BUTTERFLY_2_DOWN, -1, -1
6819 EL_BD_STONEFLY_LEFT, -1, -1
6823 EL_BD_STONEFLY_UP, -1, -1
6827 EL_BD_STONEFLY_RIGHT, -1, -1
6831 EL_BD_STONEFLY_DOWN, -1, -1
6835 EL_BD_BITER_UP, -1, -1
6839 EL_BD_BITER_RIGHT, -1, -1
6843 EL_BD_BITER_DOWN, -1, -1
6847 EL_BD_BITER_LEFT, -1, -1
6850 O_DRAGONFLY_1, TRUE,
6851 EL_BD_DRAGONFLY_LEFT, -1, -1
6854 O_DRAGONFLY_2, TRUE,
6855 EL_BD_DRAGONFLY_UP, -1, -1
6858 O_DRAGONFLY_3, TRUE,
6859 EL_BD_DRAGONFLY_RIGHT, -1, -1
6862 O_DRAGONFLY_4, TRUE,
6863 EL_BD_DRAGONFLY_DOWN, -1, -1
6867 EL_BD_PLAYER_GROWING_1, -1, -1
6871 EL_BD_PLAYER, ACTION_GROWING, -1
6875 EL_BD_PLAYER_GROWING_2, -1, -1
6879 EL_BD_PLAYER, ACTION_GROWING, -1
6883 EL_BD_PLAYER_GROWING_3, -1, -1
6887 EL_BD_PLAYER, ACTION_GROWING, -1
6891 EL_BD_PLAYER, -1, -1
6894 O_PLAYER_BOMB, TRUE,
6895 EL_BD_PLAYER_WITH_BOMB, -1, -1
6898 O_PLAYER_GLUED, TRUE,
6899 EL_BD_PLAYER_GLUED, -1, -1
6902 O_PLAYER_STIRRING, TRUE,
6903 EL_BD_PLAYER_STIRRING, -1, -1
6910 O_BOMB_TICK_1, TRUE,
6911 EL_BD_BOMB_TICKING_1, -1, -1
6914 O_BOMB_TICK_1, FALSE,
6915 EL_BD_BOMB, ACTION_ACTIVE, -1
6918 O_BOMB_TICK_2, TRUE,
6919 EL_BD_BOMB_TICKING_2, -1, -1
6922 O_BOMB_TICK_2, FALSE,
6923 EL_BD_BOMB, ACTION_ACTIVE, -1
6926 O_BOMB_TICK_3, TRUE,
6927 EL_BD_BOMB_TICKING_3, -1, -1
6930 O_BOMB_TICK_3, FALSE,
6931 EL_BD_BOMB, ACTION_ACTIVE, -1
6934 O_BOMB_TICK_4, TRUE,
6935 EL_BD_BOMB_TICKING_4, -1, -1
6938 O_BOMB_TICK_4, FALSE,
6939 EL_BD_BOMB, ACTION_ACTIVE, -1
6942 O_BOMB_TICK_5, TRUE,
6943 EL_BD_BOMB_TICKING_5, -1, -1
6946 O_BOMB_TICK_5, FALSE,
6947 EL_BD_BOMB, ACTION_ACTIVE, -1
6950 O_BOMB_TICK_6, TRUE,
6951 EL_BD_BOMB_TICKING_6, -1, -1
6954 O_BOMB_TICK_6, FALSE,
6955 EL_BD_BOMB, ACTION_ACTIVE, -1
6958 O_BOMB_TICK_7, TRUE,
6959 EL_BD_BOMB_TICKING_7, -1, -1
6962 O_BOMB_TICK_7, FALSE,
6963 EL_BD_BOMB, ACTION_ACTIVE, -1
6967 EL_BD_NITRO_PACK, -1, -1
6970 O_NITRO_PACK_F, TRUE,
6971 EL_BD_NITRO_PACK_FALLING, -1, -1
6974 O_NITRO_PACK_F, FALSE,
6975 EL_BD_NITRO_PACK, ACTION_FALLING, -1
6978 O_NITRO_PACK_EXPLODE, TRUE,
6979 EL_BD_NITRO_PACK_EXPLODING, -1, -1
6982 O_NITRO_PACK_EXPLODE, FALSE,
6983 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
6986 O_PRE_CLOCK_1, TRUE,
6987 EL_BD_CLOCK_GROWING_1, -1, -1
6990 O_PRE_CLOCK_1, FALSE,
6991 EL_BD_CLOCK, ACTION_GROWING, -1
6994 O_PRE_CLOCK_2, TRUE,
6995 EL_BD_CLOCK_GROWING_2, -1, -1
6998 O_PRE_CLOCK_2, FALSE,
6999 EL_BD_CLOCK, ACTION_GROWING, -1
7002 O_PRE_CLOCK_3, TRUE,
7003 EL_BD_CLOCK_GROWING_3, -1, -1
7006 O_PRE_CLOCK_3, FALSE,
7007 EL_BD_CLOCK, ACTION_GROWING, -1
7010 O_PRE_CLOCK_4, TRUE,
7011 EL_BD_CLOCK_GROWING_4, -1, -1
7014 O_PRE_CLOCK_4, FALSE,
7015 EL_BD_CLOCK, ACTION_GROWING, -1
7019 EL_BD_DIAMOND_GROWING_1, -1, -1
7023 EL_BD_DIAMOND, ACTION_GROWING, -1
7027 EL_BD_DIAMOND_GROWING_2, -1, -1
7031 EL_BD_DIAMOND, ACTION_GROWING, -1
7035 EL_BD_DIAMOND_GROWING_3, -1, -1
7039 EL_BD_DIAMOND, ACTION_GROWING, -1
7043 EL_BD_DIAMOND_GROWING_4, -1, -1
7047 EL_BD_DIAMOND, ACTION_GROWING, -1
7051 EL_BD_DIAMOND_GROWING_5, -1, -1
7055 EL_BD_DIAMOND, ACTION_GROWING, -1
7059 EL_BD_EXPLODING_1, -1, -1
7063 EL_DEFAULT, ACTION_EXPLODING, -1
7067 EL_BD_EXPLODING_2, -1, -1
7071 EL_DEFAULT, ACTION_EXPLODING, -1
7075 EL_BD_EXPLODING_3, -1, -1
7079 EL_DEFAULT, ACTION_EXPLODING, -1
7083 EL_BD_EXPLODING_4, -1, -1
7087 EL_DEFAULT, ACTION_EXPLODING, -1
7091 EL_BD_EXPLODING_5, -1, -1
7095 EL_DEFAULT, ACTION_EXPLODING, -1
7098 O_PRE_STONE_1, TRUE,
7099 EL_BD_ROCK_GROWING_1, -1, -1
7102 O_PRE_STONE_1, FALSE,
7103 EL_BD_ROCK, ACTION_GROWING, -1
7106 O_PRE_STONE_2, TRUE,
7107 EL_BD_ROCK_GROWING_2, -1, -1
7110 O_PRE_STONE_2, FALSE,
7111 EL_BD_ROCK, ACTION_GROWING, -1
7114 O_PRE_STONE_3, TRUE,
7115 EL_BD_ROCK_GROWING_3, -1, -1
7118 O_PRE_STONE_3, FALSE,
7119 EL_BD_ROCK, ACTION_GROWING, -1
7122 O_PRE_STONE_4, TRUE,
7123 EL_BD_ROCK_GROWING_4, -1, -1
7126 O_PRE_STONE_4, FALSE,
7127 EL_BD_ROCK, ACTION_GROWING, -1
7130 O_PRE_STEEL_1, TRUE,
7131 EL_BD_STEELWALL_GROWING_1, -1, -1
7134 O_PRE_STEEL_1, FALSE,
7135 EL_BD_STEELWALL, ACTION_GROWING, -1
7138 O_PRE_STEEL_2, TRUE,
7139 EL_BD_STEELWALL_GROWING_2, -1, -1
7142 O_PRE_STEEL_2, FALSE,
7143 EL_BD_STEELWALL, ACTION_GROWING, -1
7146 O_PRE_STEEL_3, TRUE,
7147 EL_BD_STEELWALL_GROWING_3, -1, -1
7150 O_PRE_STEEL_3, FALSE,
7151 EL_BD_STEELWALL, ACTION_GROWING, -1
7154 O_PRE_STEEL_4, TRUE,
7155 EL_BD_STEELWALL_GROWING_4, -1, -1
7158 O_PRE_STEEL_4, FALSE,
7159 EL_BD_STEELWALL, ACTION_GROWING, -1
7162 O_GHOST_EXPL_1, TRUE,
7163 EL_BD_GHOST_EXPLODING_1, -1, -1
7166 O_GHOST_EXPL_1, FALSE,
7167 EL_BD_GHOST, ACTION_EXPLODING, -1
7170 O_GHOST_EXPL_2, TRUE,
7171 EL_BD_GHOST_EXPLODING_2, -1, -1
7174 O_GHOST_EXPL_2, FALSE,
7175 EL_BD_GHOST, ACTION_EXPLODING, -1
7178 O_GHOST_EXPL_3, TRUE,
7179 EL_BD_GHOST_EXPLODING_3, -1, -1
7182 O_GHOST_EXPL_3, FALSE,
7183 EL_BD_GHOST, ACTION_EXPLODING, -1
7186 O_GHOST_EXPL_4, TRUE,
7187 EL_BD_GHOST_EXPLODING_4, -1, -1
7190 O_GHOST_EXPL_4, FALSE,
7191 EL_BD_GHOST, ACTION_EXPLODING, -1
7194 O_BOMB_EXPL_1, TRUE,
7195 EL_BD_BOMB_EXPLODING_1, -1, -1
7198 O_BOMB_EXPL_1, FALSE,
7199 EL_BD_BOMB, ACTION_EXPLODING, -1
7202 O_BOMB_EXPL_2, TRUE,
7203 EL_BD_BOMB_EXPLODING_2, -1, -1
7206 O_BOMB_EXPL_2, FALSE,
7207 EL_BD_BOMB, ACTION_EXPLODING, -1
7210 O_BOMB_EXPL_3, TRUE,
7211 EL_BD_BOMB_EXPLODING_3, -1, -1
7214 O_BOMB_EXPL_3, FALSE,
7215 EL_BD_BOMB, ACTION_EXPLODING, -1
7218 O_BOMB_EXPL_4, TRUE,
7219 EL_BD_BOMB_EXPLODING_4, -1, -1
7222 O_BOMB_EXPL_4, FALSE,
7223 EL_BD_BOMB, ACTION_EXPLODING, -1
7226 O_NITRO_EXPL_1, TRUE,
7227 EL_BD_NITRO_PACK_EXPLODING_1, -1, -1
7230 O_NITRO_EXPL_1, FALSE,
7231 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7234 O_NITRO_EXPL_2, TRUE,
7235 EL_BD_NITRO_PACK_EXPLODING_2, -1, -1
7238 O_NITRO_EXPL_2, FALSE,
7239 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7242 O_NITRO_EXPL_3, TRUE,
7243 EL_BD_NITRO_PACK_EXPLODING_3, -1, -1
7246 O_NITRO_EXPL_3, FALSE,
7247 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7250 O_NITRO_EXPL_4, TRUE,
7251 EL_BD_NITRO_PACK_EXPLODING_4, -1, -1
7254 O_NITRO_EXPL_4, FALSE,
7255 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7258 O_AMOEBA_2_EXPL_1, TRUE,
7259 EL_BD_AMOEBA_2_EXPLODING_1, -1, -1
7262 O_AMOEBA_2_EXPL_1, FALSE,
7263 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7266 O_AMOEBA_2_EXPL_2, TRUE,
7267 EL_BD_AMOEBA_2_EXPLODING_2, -1, -1
7270 O_AMOEBA_2_EXPL_2, FALSE,
7271 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7274 O_AMOEBA_2_EXPL_3, TRUE,
7275 EL_BD_AMOEBA_2_EXPLODING_3, -1, -1
7278 O_AMOEBA_2_EXPL_3, FALSE,
7279 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7282 O_AMOEBA_2_EXPL_4, TRUE,
7283 EL_BD_AMOEBA_2_EXPLODING_4, -1, -1
7286 O_AMOEBA_2_EXPL_4, FALSE,
7287 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7291 EL_BD_NUT_BREAKING_1, -1, -1
7294 O_NUT_EXPL_1, FALSE,
7295 EL_BD_NUT, ACTION_BREAKING, -1
7299 EL_BD_NUT_BREAKING_2, -1, -1
7302 O_NUT_EXPL_2, FALSE,
7303 EL_BD_NUT, ACTION_BREAKING, -1
7307 EL_BD_NUT_BREAKING_3, -1, -1
7310 O_NUT_EXPL_3, FALSE,
7311 EL_BD_NUT, ACTION_BREAKING, -1
7315 EL_BD_NUT_BREAKING_4, -1, -1
7318 O_NUT_EXPL_4, FALSE,
7319 EL_BD_NUT, ACTION_BREAKING, -1
7322 O_PLAYER_PNEUMATIC_LEFT, FALSE,
7323 EL_BD_PLAYER, ACTION_HITTING, MV_BIT_LEFT
7326 O_PLAYER_PNEUMATIC_RIGHT, FALSE,
7327 EL_BD_PLAYER, ACTION_HITTING, MV_BIT_RIGHT
7330 O_PNEUMATIC_ACTIVE_LEFT, TRUE,
7331 EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_LEFT
7334 O_PNEUMATIC_ACTIVE_RIGHT, TRUE,
7335 EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_RIGHT
7338 // helper (runtime) elements
7341 O_FAKE_BONUS, FALSE,
7342 EL_BD_FAKE_BONUS, -1, -1
7345 O_INBOX_CLOSED, FALSE,
7349 O_INBOX_OPEN, FALSE,
7350 EL_BD_INBOX, ACTION_OPENING, -1
7353 O_OUTBOX_CLOSED, FALSE,
7354 EL_BD_EXIT_CLOSED, -1, -1
7357 O_OUTBOX_OPEN, FALSE,
7358 EL_BD_EXIT_OPEN, -1, -1
7362 EL_BD_COVERED, -1, -1
7365 O_PLAYER_LEFT, FALSE,
7366 EL_BD_PLAYER, ACTION_MOVING, MV_BIT_LEFT
7369 O_PLAYER_RIGHT, FALSE,
7370 EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT
7373 O_PLAYER_BLINK, FALSE,
7374 EL_BD_PLAYER, ACTION_BORING_1, -1
7377 O_PLAYER_TAP, FALSE,
7378 EL_BD_PLAYER, ACTION_BORING_2, -1
7381 O_PLAYER_TAP_BLINK, FALSE,
7382 EL_BD_PLAYER, ACTION_BORING_3, -1
7385 O_CREATURE_SWITCH_ON, FALSE,
7386 EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1
7389 O_EXPANDING_WALL_SWITCH_HORIZ, FALSE,
7390 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
7393 O_EXPANDING_WALL_SWITCH_VERT, FALSE,
7394 EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL, -1, -1
7397 O_GRAVITY_SWITCH_ACTIVE, FALSE,
7398 EL_BD_GRAVITY_SWITCH_ACTIVE, -1, -1
7401 O_REPLICATOR_SWITCH_OFF, FALSE,
7402 EL_BD_REPLICATOR_SWITCH, -1, -1
7405 O_REPLICATOR_SWITCH_ON, FALSE,
7406 EL_BD_REPLICATOR_SWITCH_ACTIVE, -1, -1
7409 O_CONVEYOR_DIR_NORMAL, FALSE,
7410 EL_BD_CONVEYOR_DIR_SWITCH_NORMAL, -1, -1
7413 O_CONVEYOR_DIR_CHANGED, FALSE,
7414 EL_BD_CONVEYOR_DIR_SWITCH_CHANGED, -1, -1
7417 O_CONVEYOR_SWITCH_OFF, FALSE,
7418 EL_BD_CONVEYOR_SWITCH, -1, -1
7421 O_CONVEYOR_SWITCH_ON, FALSE,
7422 EL_BD_CONVEYOR_SWITCH_ACTIVE, -1, -1
7425 O_MAGIC_WALL_ACTIVE, FALSE,
7426 EL_BD_MAGIC_WALL_ACTIVE, -1, -1
7429 O_REPLICATOR_ACTIVE, FALSE,
7430 EL_BD_REPLICATOR_ACTIVE, -1, -1
7433 O_CONVEYOR_LEFT_ACTIVE, FALSE,
7434 EL_BD_CONVEYOR_LEFT_ACTIVE, -1, -1
7437 O_CONVEYOR_RIGHT_ACTIVE, FALSE,
7438 EL_BD_CONVEYOR_RIGHT_ACTIVE, -1, -1
7441 O_BITER_SWITCH_1, FALSE,
7442 EL_BD_BITER_SWITCH_1, -1, -1
7445 O_BITER_SWITCH_2, FALSE,
7446 EL_BD_BITER_SWITCH_2, -1, -1
7449 O_BITER_SWITCH_3, FALSE,
7450 EL_BD_BITER_SWITCH_3, -1, -1
7453 O_BITER_SWITCH_4, FALSE,
7454 EL_BD_BITER_SWITCH_4, -1, -1
7463 int map_element_RND_to_BD_cave(int element_rnd)
7465 static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS];
7466 static boolean mapping_initialized = FALSE;
7468 if (!mapping_initialized)
7472 // return "O_UNKNOWN" for all undefined elements in mapping array
7473 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7474 mapping_RND_to_BD[i] = O_UNKNOWN;
7476 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7477 if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
7478 mapping_RND_to_BD[bd_object_mapping_list[i].element_rnd] =
7479 bd_object_mapping_list[i].element_bd;
7481 mapping_initialized = TRUE;
7484 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7486 Warn("invalid RND element %d", element_rnd);
7491 return mapping_RND_to_BD[element_rnd];
7494 int map_element_BD_to_RND_cave(int element_bd)
7496 static unsigned short mapping_BD_to_RND[O_MAX_ALL];
7497 static boolean mapping_initialized = FALSE;
7499 if (!mapping_initialized)
7503 // return "EL_UNKNOWN" for all undefined elements in mapping array
7504 for (i = 0; i < O_MAX_ALL; i++)
7505 mapping_BD_to_RND[i] = EL_UNKNOWN;
7507 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7508 if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
7509 mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
7510 bd_object_mapping_list[i].element_rnd;
7512 mapping_initialized = TRUE;
7515 if (element_bd < 0 || element_bd >= O_MAX_ALL)
7517 Warn("invalid BD element %d", element_bd);
7522 return mapping_BD_to_RND[element_bd];
7525 int map_element_BD_to_RND_game(int element_bd)
7527 static unsigned short mapping_BD_to_RND[O_MAX_ALL];
7528 static boolean mapping_initialized = FALSE;
7530 if (!mapping_initialized)
7534 // return "EL_UNKNOWN" for all undefined elements in mapping array
7535 for (i = 0; i < O_MAX_ALL; i++)
7536 mapping_BD_to_RND[i] = EL_UNKNOWN;
7538 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7539 mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
7540 bd_object_mapping_list[i].element_rnd;
7542 mapping_initialized = TRUE;
7545 if (element_bd < 0 || element_bd >= O_MAX_ALL)
7547 Warn("invalid BD element %d", element_bd);
7552 return mapping_BD_to_RND[element_bd];
7555 static struct Mapping_EM_to_RND_object
7558 boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
7559 boolean is_backside; // backside of moving element
7565 em_object_mapping_list[GAME_TILE_MAX + 1] =
7568 Zborder, FALSE, FALSE,
7572 Zplayer, FALSE, FALSE,
7581 Ztank, FALSE, FALSE,
7585 Zeater, FALSE, FALSE,
7589 Zdynamite, FALSE, FALSE,
7593 Zboom, FALSE, FALSE,
7598 Xchain, FALSE, FALSE,
7599 EL_DEFAULT, ACTION_EXPLODING, -1
7602 Xboom_bug, FALSE, FALSE,
7603 EL_BUG, ACTION_EXPLODING, -1
7606 Xboom_tank, FALSE, FALSE,
7607 EL_SPACESHIP, ACTION_EXPLODING, -1
7610 Xboom_android, FALSE, FALSE,
7611 EL_EMC_ANDROID, ACTION_OTHER, -1
7614 Xboom_1, FALSE, FALSE,
7615 EL_DEFAULT, ACTION_EXPLODING, -1
7618 Xboom_2, FALSE, FALSE,
7619 EL_DEFAULT, ACTION_EXPLODING, -1
7623 Xblank, TRUE, FALSE,
7628 Xsplash_e, FALSE, FALSE,
7629 EL_ACID_SPLASH_RIGHT, -1, -1
7632 Xsplash_w, FALSE, FALSE,
7633 EL_ACID_SPLASH_LEFT, -1, -1
7637 Xplant, TRUE, FALSE,
7638 EL_EMC_PLANT, -1, -1
7641 Yplant, FALSE, FALSE,
7642 EL_EMC_PLANT, -1, -1
7646 Xacid_1, TRUE, FALSE,
7650 Xacid_2, FALSE, FALSE,
7654 Xacid_3, FALSE, FALSE,
7658 Xacid_4, FALSE, FALSE,
7662 Xacid_5, FALSE, FALSE,
7666 Xacid_6, FALSE, FALSE,
7670 Xacid_7, FALSE, FALSE,
7674 Xacid_8, FALSE, FALSE,
7679 Xfake_acid_1, TRUE, FALSE,
7680 EL_EMC_FAKE_ACID, -1, -1
7683 Xfake_acid_2, FALSE, FALSE,
7684 EL_EMC_FAKE_ACID, -1, -1
7687 Xfake_acid_3, FALSE, FALSE,
7688 EL_EMC_FAKE_ACID, -1, -1
7691 Xfake_acid_4, FALSE, FALSE,
7692 EL_EMC_FAKE_ACID, -1, -1
7695 Xfake_acid_5, FALSE, FALSE,
7696 EL_EMC_FAKE_ACID, -1, -1
7699 Xfake_acid_6, FALSE, FALSE,
7700 EL_EMC_FAKE_ACID, -1, -1
7703 Xfake_acid_7, FALSE, FALSE,
7704 EL_EMC_FAKE_ACID, -1, -1
7707 Xfake_acid_8, FALSE, FALSE,
7708 EL_EMC_FAKE_ACID, -1, -1
7712 Xfake_acid_1_player, FALSE, FALSE,
7713 EL_EMC_FAKE_ACID, -1, -1
7716 Xfake_acid_2_player, FALSE, FALSE,
7717 EL_EMC_FAKE_ACID, -1, -1
7720 Xfake_acid_3_player, FALSE, FALSE,
7721 EL_EMC_FAKE_ACID, -1, -1
7724 Xfake_acid_4_player, FALSE, FALSE,
7725 EL_EMC_FAKE_ACID, -1, -1
7728 Xfake_acid_5_player, FALSE, FALSE,
7729 EL_EMC_FAKE_ACID, -1, -1
7732 Xfake_acid_6_player, FALSE, FALSE,
7733 EL_EMC_FAKE_ACID, -1, -1
7736 Xfake_acid_7_player, FALSE, FALSE,
7737 EL_EMC_FAKE_ACID, -1, -1
7740 Xfake_acid_8_player, FALSE, FALSE,
7741 EL_EMC_FAKE_ACID, -1, -1
7745 Xgrass, TRUE, FALSE,
7746 EL_EMC_GRASS, -1, -1
7749 Ygrass_nB, FALSE, FALSE,
7750 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
7753 Ygrass_eB, FALSE, FALSE,
7754 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
7757 Ygrass_sB, FALSE, FALSE,
7758 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
7761 Ygrass_wB, FALSE, FALSE,
7762 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
7770 Ydirt_nB, FALSE, FALSE,
7771 EL_SAND, ACTION_DIGGING, MV_BIT_UP
7774 Ydirt_eB, FALSE, FALSE,
7775 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
7778 Ydirt_sB, FALSE, FALSE,
7779 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
7782 Ydirt_wB, FALSE, FALSE,
7783 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
7787 Xandroid, TRUE, FALSE,
7788 EL_EMC_ANDROID, ACTION_ACTIVE, -1
7791 Xandroid_1_n, FALSE, FALSE,
7792 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7795 Xandroid_2_n, FALSE, FALSE,
7796 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7799 Xandroid_1_e, FALSE, FALSE,
7800 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7803 Xandroid_2_e, FALSE, FALSE,
7804 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7807 Xandroid_1_w, FALSE, FALSE,
7808 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7811 Xandroid_2_w, FALSE, FALSE,
7812 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7815 Xandroid_1_s, FALSE, FALSE,
7816 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7819 Xandroid_2_s, FALSE, FALSE,
7820 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7823 Yandroid_n, FALSE, FALSE,
7824 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7827 Yandroid_nB, FALSE, TRUE,
7828 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7831 Yandroid_ne, FALSE, FALSE,
7832 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
7835 Yandroid_neB, FALSE, TRUE,
7836 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
7839 Yandroid_e, FALSE, FALSE,
7840 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7843 Yandroid_eB, FALSE, TRUE,
7844 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7847 Yandroid_se, FALSE, FALSE,
7848 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
7851 Yandroid_seB, FALSE, TRUE,
7852 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
7855 Yandroid_s, FALSE, FALSE,
7856 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7859 Yandroid_sB, FALSE, TRUE,
7860 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7863 Yandroid_sw, FALSE, FALSE,
7864 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
7867 Yandroid_swB, FALSE, TRUE,
7868 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
7871 Yandroid_w, FALSE, FALSE,
7872 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7875 Yandroid_wB, FALSE, TRUE,
7876 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7879 Yandroid_nw, FALSE, FALSE,
7880 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
7883 Yandroid_nwB, FALSE, TRUE,
7884 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
7888 Xeater_n, TRUE, FALSE,
7889 EL_YAMYAM_UP, -1, -1
7892 Xeater_e, TRUE, FALSE,
7893 EL_YAMYAM_RIGHT, -1, -1
7896 Xeater_w, TRUE, FALSE,
7897 EL_YAMYAM_LEFT, -1, -1
7900 Xeater_s, TRUE, FALSE,
7901 EL_YAMYAM_DOWN, -1, -1
7904 Yeater_n, FALSE, FALSE,
7905 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7908 Yeater_nB, FALSE, TRUE,
7909 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7912 Yeater_e, FALSE, FALSE,
7913 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7916 Yeater_eB, FALSE, TRUE,
7917 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7920 Yeater_s, FALSE, FALSE,
7921 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
7924 Yeater_sB, FALSE, TRUE,
7925 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
7928 Yeater_w, FALSE, FALSE,
7929 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
7932 Yeater_wB, FALSE, TRUE,
7933 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
7936 Yeater_stone, FALSE, FALSE,
7937 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
7940 Yeater_spring, FALSE, FALSE,
7941 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
7945 Xalien, TRUE, FALSE,
7949 Xalien_pause, FALSE, FALSE,
7953 Yalien_n, FALSE, FALSE,
7954 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
7957 Yalien_nB, FALSE, TRUE,
7958 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
7961 Yalien_e, FALSE, FALSE,
7962 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
7965 Yalien_eB, FALSE, TRUE,
7966 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
7969 Yalien_s, FALSE, FALSE,
7970 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
7973 Yalien_sB, FALSE, TRUE,
7974 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
7977 Yalien_w, FALSE, FALSE,
7978 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
7981 Yalien_wB, FALSE, TRUE,
7982 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
7985 Yalien_stone, FALSE, FALSE,
7986 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
7989 Yalien_spring, FALSE, FALSE,
7990 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
7994 Xbug_1_n, TRUE, FALSE,
7998 Xbug_1_e, TRUE, FALSE,
7999 EL_BUG_RIGHT, -1, -1
8002 Xbug_1_s, TRUE, FALSE,
8006 Xbug_1_w, TRUE, FALSE,
8010 Xbug_2_n, FALSE, FALSE,
8014 Xbug_2_e, FALSE, FALSE,
8015 EL_BUG_RIGHT, -1, -1
8018 Xbug_2_s, FALSE, FALSE,
8022 Xbug_2_w, FALSE, FALSE,
8026 Ybug_n, FALSE, FALSE,
8027 EL_BUG, ACTION_MOVING, MV_BIT_UP
8030 Ybug_nB, FALSE, TRUE,
8031 EL_BUG, ACTION_MOVING, MV_BIT_UP
8034 Ybug_e, FALSE, FALSE,
8035 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
8038 Ybug_eB, FALSE, TRUE,
8039 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
8042 Ybug_s, FALSE, FALSE,
8043 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
8046 Ybug_sB, FALSE, TRUE,
8047 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
8050 Ybug_w, FALSE, FALSE,
8051 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
8054 Ybug_wB, FALSE, TRUE,
8055 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
8058 Ybug_w_n, FALSE, FALSE,
8059 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
8062 Ybug_n_e, FALSE, FALSE,
8063 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
8066 Ybug_e_s, FALSE, FALSE,
8067 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
8070 Ybug_s_w, FALSE, FALSE,
8071 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
8074 Ybug_e_n, FALSE, FALSE,
8075 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
8078 Ybug_s_e, FALSE, FALSE,
8079 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
8082 Ybug_w_s, FALSE, FALSE,
8083 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
8086 Ybug_n_w, FALSE, FALSE,
8087 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
8090 Ybug_stone, FALSE, FALSE,
8091 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
8094 Ybug_spring, FALSE, FALSE,
8095 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
8099 Xtank_1_n, TRUE, FALSE,
8100 EL_SPACESHIP_UP, -1, -1
8103 Xtank_1_e, TRUE, FALSE,
8104 EL_SPACESHIP_RIGHT, -1, -1
8107 Xtank_1_s, TRUE, FALSE,
8108 EL_SPACESHIP_DOWN, -1, -1
8111 Xtank_1_w, TRUE, FALSE,
8112 EL_SPACESHIP_LEFT, -1, -1
8115 Xtank_2_n, FALSE, FALSE,
8116 EL_SPACESHIP_UP, -1, -1
8119 Xtank_2_e, FALSE, FALSE,
8120 EL_SPACESHIP_RIGHT, -1, -1
8123 Xtank_2_s, FALSE, FALSE,
8124 EL_SPACESHIP_DOWN, -1, -1
8127 Xtank_2_w, FALSE, FALSE,
8128 EL_SPACESHIP_LEFT, -1, -1
8131 Ytank_n, FALSE, FALSE,
8132 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
8135 Ytank_nB, FALSE, TRUE,
8136 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
8139 Ytank_e, FALSE, FALSE,
8140 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
8143 Ytank_eB, FALSE, TRUE,
8144 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
8147 Ytank_s, FALSE, FALSE,
8148 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
8151 Ytank_sB, FALSE, TRUE,
8152 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
8155 Ytank_w, FALSE, FALSE,
8156 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
8159 Ytank_wB, FALSE, TRUE,
8160 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
8163 Ytank_w_n, FALSE, FALSE,
8164 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
8167 Ytank_n_e, FALSE, FALSE,
8168 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
8171 Ytank_e_s, FALSE, FALSE,
8172 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
8175 Ytank_s_w, FALSE, FALSE,
8176 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
8179 Ytank_e_n, FALSE, FALSE,
8180 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
8183 Ytank_s_e, FALSE, FALSE,
8184 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
8187 Ytank_w_s, FALSE, FALSE,
8188 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
8191 Ytank_n_w, FALSE, FALSE,
8192 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
8195 Ytank_stone, FALSE, FALSE,
8196 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
8199 Ytank_spring, FALSE, FALSE,
8200 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
8204 Xemerald, TRUE, FALSE,
8208 Xemerald_pause, FALSE, FALSE,
8212 Xemerald_fall, FALSE, FALSE,
8216 Xemerald_shine, FALSE, FALSE,
8217 EL_EMERALD, ACTION_TWINKLING, -1
8220 Yemerald_s, FALSE, FALSE,
8221 EL_EMERALD, ACTION_FALLING, -1
8224 Yemerald_sB, FALSE, TRUE,
8225 EL_EMERALD, ACTION_FALLING, -1
8228 Yemerald_e, FALSE, FALSE,
8229 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
8232 Yemerald_eB, FALSE, TRUE,
8233 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
8236 Yemerald_w, FALSE, FALSE,
8237 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
8240 Yemerald_wB, FALSE, TRUE,
8241 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
8244 Yemerald_blank, FALSE, FALSE,
8245 EL_EMERALD, ACTION_COLLECTING, -1
8249 Xdiamond, TRUE, FALSE,
8253 Xdiamond_pause, FALSE, FALSE,
8257 Xdiamond_fall, FALSE, FALSE,
8261 Xdiamond_shine, FALSE, FALSE,
8262 EL_DIAMOND, ACTION_TWINKLING, -1
8265 Ydiamond_s, FALSE, FALSE,
8266 EL_DIAMOND, ACTION_FALLING, -1
8269 Ydiamond_sB, FALSE, TRUE,
8270 EL_DIAMOND, ACTION_FALLING, -1
8273 Ydiamond_e, FALSE, FALSE,
8274 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
8277 Ydiamond_eB, FALSE, TRUE,
8278 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
8281 Ydiamond_w, FALSE, FALSE,
8282 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
8285 Ydiamond_wB, FALSE, TRUE,
8286 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
8289 Ydiamond_blank, FALSE, FALSE,
8290 EL_DIAMOND, ACTION_COLLECTING, -1
8293 Ydiamond_stone, FALSE, FALSE,
8294 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
8298 Xstone, TRUE, FALSE,
8302 Xstone_pause, FALSE, FALSE,
8306 Xstone_fall, FALSE, FALSE,
8310 Ystone_s, FALSE, FALSE,
8311 EL_ROCK, ACTION_FALLING, -1
8314 Ystone_sB, FALSE, TRUE,
8315 EL_ROCK, ACTION_FALLING, -1
8318 Ystone_e, FALSE, FALSE,
8319 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
8322 Ystone_eB, FALSE, TRUE,
8323 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
8326 Ystone_w, FALSE, FALSE,
8327 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
8330 Ystone_wB, FALSE, TRUE,
8331 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
8339 Xbomb_pause, FALSE, FALSE,
8343 Xbomb_fall, FALSE, FALSE,
8347 Ybomb_s, FALSE, FALSE,
8348 EL_BOMB, ACTION_FALLING, -1
8351 Ybomb_sB, FALSE, TRUE,
8352 EL_BOMB, ACTION_FALLING, -1
8355 Ybomb_e, FALSE, FALSE,
8356 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
8359 Ybomb_eB, FALSE, TRUE,
8360 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
8363 Ybomb_w, FALSE, FALSE,
8364 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
8367 Ybomb_wB, FALSE, TRUE,
8368 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
8371 Ybomb_blank, FALSE, FALSE,
8372 EL_BOMB, ACTION_ACTIVATING, -1
8380 Xnut_pause, FALSE, FALSE,
8384 Xnut_fall, FALSE, FALSE,
8388 Ynut_s, FALSE, FALSE,
8389 EL_NUT, ACTION_FALLING, -1
8392 Ynut_sB, FALSE, TRUE,
8393 EL_NUT, ACTION_FALLING, -1
8396 Ynut_e, FALSE, FALSE,
8397 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
8400 Ynut_eB, FALSE, TRUE,
8401 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
8404 Ynut_w, FALSE, FALSE,
8405 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
8408 Ynut_wB, FALSE, TRUE,
8409 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
8412 Ynut_stone, FALSE, FALSE,
8413 EL_NUT, ACTION_BREAKING, -1
8417 Xspring, TRUE, FALSE,
8421 Xspring_pause, FALSE, FALSE,
8425 Xspring_e, TRUE, FALSE,
8426 EL_SPRING_RIGHT, -1, -1
8429 Xspring_w, TRUE, FALSE,
8430 EL_SPRING_LEFT, -1, -1
8433 Xspring_fall, FALSE, FALSE,
8437 Yspring_s, FALSE, FALSE,
8438 EL_SPRING, ACTION_FALLING, -1
8441 Yspring_sB, FALSE, TRUE,
8442 EL_SPRING, ACTION_FALLING, -1
8445 Yspring_e, FALSE, FALSE,
8446 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
8449 Yspring_eB, FALSE, TRUE,
8450 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
8453 Yspring_w, FALSE, FALSE,
8454 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
8457 Yspring_wB, FALSE, TRUE,
8458 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
8461 Yspring_alien_e, FALSE, FALSE,
8462 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
8465 Yspring_alien_eB, FALSE, TRUE,
8466 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
8469 Yspring_alien_w, FALSE, FALSE,
8470 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
8473 Yspring_alien_wB, FALSE, TRUE,
8474 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
8478 Xpush_emerald_e, FALSE, FALSE,
8479 EL_EMERALD, -1, MV_BIT_RIGHT
8482 Xpush_emerald_w, FALSE, FALSE,
8483 EL_EMERALD, -1, MV_BIT_LEFT
8486 Xpush_diamond_e, FALSE, FALSE,
8487 EL_DIAMOND, -1, MV_BIT_RIGHT
8490 Xpush_diamond_w, FALSE, FALSE,
8491 EL_DIAMOND, -1, MV_BIT_LEFT
8494 Xpush_stone_e, FALSE, FALSE,
8495 EL_ROCK, -1, MV_BIT_RIGHT
8498 Xpush_stone_w, FALSE, FALSE,
8499 EL_ROCK, -1, MV_BIT_LEFT
8502 Xpush_bomb_e, FALSE, FALSE,
8503 EL_BOMB, -1, MV_BIT_RIGHT
8506 Xpush_bomb_w, FALSE, FALSE,
8507 EL_BOMB, -1, MV_BIT_LEFT
8510 Xpush_nut_e, FALSE, FALSE,
8511 EL_NUT, -1, MV_BIT_RIGHT
8514 Xpush_nut_w, FALSE, FALSE,
8515 EL_NUT, -1, MV_BIT_LEFT
8518 Xpush_spring_e, FALSE, FALSE,
8519 EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
8522 Xpush_spring_w, FALSE, FALSE,
8523 EL_SPRING_LEFT, -1, MV_BIT_LEFT
8527 Xdynamite, TRUE, FALSE,
8528 EL_EM_DYNAMITE, -1, -1
8531 Ydynamite_blank, FALSE, FALSE,
8532 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
8535 Xdynamite_1, TRUE, FALSE,
8536 EL_EM_DYNAMITE_ACTIVE, -1, -1
8539 Xdynamite_2, FALSE, FALSE,
8540 EL_EM_DYNAMITE_ACTIVE, -1, -1
8543 Xdynamite_3, FALSE, FALSE,
8544 EL_EM_DYNAMITE_ACTIVE, -1, -1
8547 Xdynamite_4, FALSE, FALSE,
8548 EL_EM_DYNAMITE_ACTIVE, -1, -1
8552 Xkey_1, TRUE, FALSE,
8556 Xkey_2, TRUE, FALSE,
8560 Xkey_3, TRUE, FALSE,
8564 Xkey_4, TRUE, FALSE,
8568 Xkey_5, TRUE, FALSE,
8569 EL_EMC_KEY_5, -1, -1
8572 Xkey_6, TRUE, FALSE,
8573 EL_EMC_KEY_6, -1, -1
8576 Xkey_7, TRUE, FALSE,
8577 EL_EMC_KEY_7, -1, -1
8580 Xkey_8, TRUE, FALSE,
8581 EL_EMC_KEY_8, -1, -1
8585 Xdoor_1, TRUE, FALSE,
8586 EL_EM_GATE_1, -1, -1
8589 Xdoor_2, TRUE, FALSE,
8590 EL_EM_GATE_2, -1, -1
8593 Xdoor_3, TRUE, FALSE,
8594 EL_EM_GATE_3, -1, -1
8597 Xdoor_4, TRUE, FALSE,
8598 EL_EM_GATE_4, -1, -1
8601 Xdoor_5, TRUE, FALSE,
8602 EL_EMC_GATE_5, -1, -1
8605 Xdoor_6, TRUE, FALSE,
8606 EL_EMC_GATE_6, -1, -1
8609 Xdoor_7, TRUE, FALSE,
8610 EL_EMC_GATE_7, -1, -1
8613 Xdoor_8, TRUE, FALSE,
8614 EL_EMC_GATE_8, -1, -1
8618 Xfake_door_1, TRUE, FALSE,
8619 EL_EM_GATE_1_GRAY, -1, -1
8622 Xfake_door_2, TRUE, FALSE,
8623 EL_EM_GATE_2_GRAY, -1, -1
8626 Xfake_door_3, TRUE, FALSE,
8627 EL_EM_GATE_3_GRAY, -1, -1
8630 Xfake_door_4, TRUE, FALSE,
8631 EL_EM_GATE_4_GRAY, -1, -1
8634 Xfake_door_5, TRUE, FALSE,
8635 EL_EMC_GATE_5_GRAY, -1, -1
8638 Xfake_door_6, TRUE, FALSE,
8639 EL_EMC_GATE_6_GRAY, -1, -1
8642 Xfake_door_7, TRUE, FALSE,
8643 EL_EMC_GATE_7_GRAY, -1, -1
8646 Xfake_door_8, TRUE, FALSE,
8647 EL_EMC_GATE_8_GRAY, -1, -1
8651 Xballoon, TRUE, FALSE,
8655 Yballoon_n, FALSE, FALSE,
8656 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
8659 Yballoon_nB, FALSE, TRUE,
8660 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
8663 Yballoon_e, FALSE, FALSE,
8664 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
8667 Yballoon_eB, FALSE, TRUE,
8668 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
8671 Yballoon_s, FALSE, FALSE,
8672 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
8675 Yballoon_sB, FALSE, TRUE,
8676 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
8679 Yballoon_w, FALSE, FALSE,
8680 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
8683 Yballoon_wB, FALSE, TRUE,
8684 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
8688 Xball_1, TRUE, FALSE,
8689 EL_EMC_MAGIC_BALL, -1, -1
8692 Yball_1, FALSE, FALSE,
8693 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8696 Xball_2, FALSE, FALSE,
8697 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8700 Yball_2, FALSE, FALSE,
8701 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8704 Yball_blank, FALSE, FALSE,
8705 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
8709 Xamoeba_1, TRUE, FALSE,
8710 EL_AMOEBA_DRY, ACTION_OTHER, -1
8713 Xamoeba_2, FALSE, FALSE,
8714 EL_AMOEBA_DRY, ACTION_OTHER, -1
8717 Xamoeba_3, FALSE, FALSE,
8718 EL_AMOEBA_DRY, ACTION_OTHER, -1
8721 Xamoeba_4, FALSE, FALSE,
8722 EL_AMOEBA_DRY, ACTION_OTHER, -1
8725 Xamoeba_5, TRUE, FALSE,
8726 EL_AMOEBA_WET, ACTION_OTHER, -1
8729 Xamoeba_6, FALSE, FALSE,
8730 EL_AMOEBA_WET, ACTION_OTHER, -1
8733 Xamoeba_7, FALSE, FALSE,
8734 EL_AMOEBA_WET, ACTION_OTHER, -1
8737 Xamoeba_8, FALSE, FALSE,
8738 EL_AMOEBA_WET, ACTION_OTHER, -1
8743 EL_AMOEBA_DROP, ACTION_GROWING, -1
8746 Xdrip_fall, FALSE, FALSE,
8747 EL_AMOEBA_DROP, -1, -1
8750 Xdrip_stretch, FALSE, FALSE,
8751 EL_AMOEBA_DROP, ACTION_FALLING, -1
8754 Xdrip_stretchB, FALSE, TRUE,
8755 EL_AMOEBA_DROP, ACTION_FALLING, -1
8758 Ydrip_1_s, FALSE, FALSE,
8759 EL_AMOEBA_DROP, ACTION_FALLING, -1
8762 Ydrip_1_sB, FALSE, TRUE,
8763 EL_AMOEBA_DROP, ACTION_FALLING, -1
8766 Ydrip_2_s, FALSE, FALSE,
8767 EL_AMOEBA_DROP, ACTION_FALLING, -1
8770 Ydrip_2_sB, FALSE, TRUE,
8771 EL_AMOEBA_DROP, ACTION_FALLING, -1
8775 Xwonderwall, TRUE, FALSE,
8776 EL_MAGIC_WALL, -1, -1
8779 Ywonderwall, FALSE, FALSE,
8780 EL_MAGIC_WALL, ACTION_ACTIVE, -1
8784 Xwheel, TRUE, FALSE,
8785 EL_ROBOT_WHEEL, -1, -1
8788 Ywheel, FALSE, FALSE,
8789 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
8793 Xswitch, TRUE, FALSE,
8794 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
8797 Yswitch, FALSE, FALSE,
8798 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
8802 Xbumper, TRUE, FALSE,
8803 EL_EMC_SPRING_BUMPER, -1, -1
8806 Ybumper, FALSE, FALSE,
8807 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
8811 Xacid_nw, TRUE, FALSE,
8812 EL_ACID_POOL_TOPLEFT, -1, -1
8815 Xacid_ne, TRUE, FALSE,
8816 EL_ACID_POOL_TOPRIGHT, -1, -1
8819 Xacid_sw, TRUE, FALSE,
8820 EL_ACID_POOL_BOTTOMLEFT, -1, -1
8823 Xacid_s, TRUE, FALSE,
8824 EL_ACID_POOL_BOTTOM, -1, -1
8827 Xacid_se, TRUE, FALSE,
8828 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
8832 Xfake_blank, TRUE, FALSE,
8833 EL_INVISIBLE_WALL, -1, -1
8836 Yfake_blank, FALSE, FALSE,
8837 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
8841 Xfake_grass, TRUE, FALSE,
8842 EL_EMC_FAKE_GRASS, -1, -1
8845 Yfake_grass, FALSE, FALSE,
8846 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
8850 Xfake_amoeba, TRUE, FALSE,
8851 EL_EMC_DRIPPER, -1, -1
8854 Yfake_amoeba, FALSE, FALSE,
8855 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
8859 Xlenses, TRUE, FALSE,
8860 EL_EMC_LENSES, -1, -1
8864 Xmagnify, TRUE, FALSE,
8865 EL_EMC_MAGNIFIER, -1, -1
8870 EL_QUICKSAND_EMPTY, -1, -1
8873 Xsand_stone, TRUE, FALSE,
8874 EL_QUICKSAND_FULL, -1, -1
8877 Xsand_stonein_1, FALSE, TRUE,
8878 EL_ROCK, ACTION_FILLING, -1
8881 Xsand_stonein_2, FALSE, TRUE,
8882 EL_ROCK, ACTION_FILLING, -1
8885 Xsand_stonein_3, FALSE, TRUE,
8886 EL_ROCK, ACTION_FILLING, -1
8889 Xsand_stonein_4, FALSE, TRUE,
8890 EL_ROCK, ACTION_FILLING, -1
8893 Xsand_sandstone_1, FALSE, FALSE,
8894 EL_QUICKSAND_FILLING, -1, -1
8897 Xsand_sandstone_2, FALSE, FALSE,
8898 EL_QUICKSAND_FILLING, -1, -1
8901 Xsand_sandstone_3, FALSE, FALSE,
8902 EL_QUICKSAND_FILLING, -1, -1
8905 Xsand_sandstone_4, FALSE, FALSE,
8906 EL_QUICKSAND_FILLING, -1, -1
8909 Xsand_stonesand_1, FALSE, FALSE,
8910 EL_QUICKSAND_EMPTYING, -1, -1
8913 Xsand_stonesand_2, FALSE, FALSE,
8914 EL_QUICKSAND_EMPTYING, -1, -1
8917 Xsand_stonesand_3, FALSE, FALSE,
8918 EL_QUICKSAND_EMPTYING, -1, -1
8921 Xsand_stonesand_4, FALSE, FALSE,
8922 EL_QUICKSAND_EMPTYING, -1, -1
8925 Xsand_stoneout_1, FALSE, FALSE,
8926 EL_ROCK, ACTION_EMPTYING, -1
8929 Xsand_stoneout_2, FALSE, FALSE,
8930 EL_ROCK, ACTION_EMPTYING, -1
8933 Xsand_stonesand_quickout_1, FALSE, FALSE,
8934 EL_QUICKSAND_EMPTYING, -1, -1
8937 Xsand_stonesand_quickout_2, FALSE, FALSE,
8938 EL_QUICKSAND_EMPTYING, -1, -1
8942 Xslide_ns, TRUE, FALSE,
8943 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
8946 Yslide_ns_blank, FALSE, FALSE,
8947 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
8950 Xslide_ew, TRUE, FALSE,
8951 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
8954 Yslide_ew_blank, FALSE, FALSE,
8955 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
8959 Xwind_n, TRUE, FALSE,
8960 EL_BALLOON_SWITCH_UP, -1, -1
8963 Xwind_e, TRUE, FALSE,
8964 EL_BALLOON_SWITCH_RIGHT, -1, -1
8967 Xwind_s, TRUE, FALSE,
8968 EL_BALLOON_SWITCH_DOWN, -1, -1
8971 Xwind_w, TRUE, FALSE,
8972 EL_BALLOON_SWITCH_LEFT, -1, -1
8975 Xwind_any, TRUE, FALSE,
8976 EL_BALLOON_SWITCH_ANY, -1, -1
8979 Xwind_stop, TRUE, FALSE,
8980 EL_BALLOON_SWITCH_NONE, -1, -1
8985 EL_EM_EXIT_CLOSED, -1, -1
8988 Xexit_1, TRUE, FALSE,
8989 EL_EM_EXIT_OPEN, -1, -1
8992 Xexit_2, FALSE, FALSE,
8993 EL_EM_EXIT_OPEN, -1, -1
8996 Xexit_3, FALSE, FALSE,
8997 EL_EM_EXIT_OPEN, -1, -1
9001 Xpause, FALSE, FALSE,
9006 Xwall_1, TRUE, FALSE,
9010 Xwall_2, TRUE, FALSE,
9011 EL_EMC_WALL_14, -1, -1
9014 Xwall_3, TRUE, FALSE,
9015 EL_EMC_WALL_15, -1, -1
9018 Xwall_4, TRUE, FALSE,
9019 EL_EMC_WALL_16, -1, -1
9023 Xroundwall_1, TRUE, FALSE,
9024 EL_WALL_SLIPPERY, -1, -1
9027 Xroundwall_2, TRUE, FALSE,
9028 EL_EMC_WALL_SLIPPERY_2, -1, -1
9031 Xroundwall_3, TRUE, FALSE,
9032 EL_EMC_WALL_SLIPPERY_3, -1, -1
9035 Xroundwall_4, TRUE, FALSE,
9036 EL_EMC_WALL_SLIPPERY_4, -1, -1
9040 Xsteel_1, TRUE, FALSE,
9041 EL_STEELWALL, -1, -1
9044 Xsteel_2, TRUE, FALSE,
9045 EL_EMC_STEELWALL_2, -1, -1
9048 Xsteel_3, TRUE, FALSE,
9049 EL_EMC_STEELWALL_3, -1, -1
9052 Xsteel_4, TRUE, FALSE,
9053 EL_EMC_STEELWALL_4, -1, -1
9057 Xdecor_1, TRUE, FALSE,
9058 EL_EMC_WALL_8, -1, -1
9061 Xdecor_2, TRUE, FALSE,
9062 EL_EMC_WALL_6, -1, -1
9065 Xdecor_3, TRUE, FALSE,
9066 EL_EMC_WALL_4, -1, -1
9069 Xdecor_4, TRUE, FALSE,
9070 EL_EMC_WALL_7, -1, -1
9073 Xdecor_5, TRUE, FALSE,
9074 EL_EMC_WALL_5, -1, -1
9077 Xdecor_6, TRUE, FALSE,
9078 EL_EMC_WALL_9, -1, -1
9081 Xdecor_7, TRUE, FALSE,
9082 EL_EMC_WALL_10, -1, -1
9085 Xdecor_8, TRUE, FALSE,
9086 EL_EMC_WALL_1, -1, -1
9089 Xdecor_9, TRUE, FALSE,
9090 EL_EMC_WALL_2, -1, -1
9093 Xdecor_10, TRUE, FALSE,
9094 EL_EMC_WALL_3, -1, -1
9097 Xdecor_11, TRUE, FALSE,
9098 EL_EMC_WALL_11, -1, -1
9101 Xdecor_12, TRUE, FALSE,
9102 EL_EMC_WALL_12, -1, -1
9106 Xalpha_0, TRUE, FALSE,
9107 EL_CHAR('0'), -1, -1
9110 Xalpha_1, TRUE, FALSE,
9111 EL_CHAR('1'), -1, -1
9114 Xalpha_2, TRUE, FALSE,
9115 EL_CHAR('2'), -1, -1
9118 Xalpha_3, TRUE, FALSE,
9119 EL_CHAR('3'), -1, -1
9122 Xalpha_4, TRUE, FALSE,
9123 EL_CHAR('4'), -1, -1
9126 Xalpha_5, TRUE, FALSE,
9127 EL_CHAR('5'), -1, -1
9130 Xalpha_6, TRUE, FALSE,
9131 EL_CHAR('6'), -1, -1
9134 Xalpha_7, TRUE, FALSE,
9135 EL_CHAR('7'), -1, -1
9138 Xalpha_8, TRUE, FALSE,
9139 EL_CHAR('8'), -1, -1
9142 Xalpha_9, TRUE, FALSE,
9143 EL_CHAR('9'), -1, -1
9146 Xalpha_excla, TRUE, FALSE,
9147 EL_CHAR('!'), -1, -1
9150 Xalpha_apost, TRUE, FALSE,
9151 EL_CHAR('\''), -1, -1
9154 Xalpha_comma, TRUE, FALSE,
9155 EL_CHAR(','), -1, -1
9158 Xalpha_minus, TRUE, FALSE,
9159 EL_CHAR('-'), -1, -1
9162 Xalpha_perio, TRUE, FALSE,
9163 EL_CHAR('.'), -1, -1
9166 Xalpha_colon, TRUE, FALSE,
9167 EL_CHAR(':'), -1, -1
9170 Xalpha_quest, TRUE, FALSE,
9171 EL_CHAR('?'), -1, -1
9174 Xalpha_a, TRUE, FALSE,
9175 EL_CHAR('A'), -1, -1
9178 Xalpha_b, TRUE, FALSE,
9179 EL_CHAR('B'), -1, -1
9182 Xalpha_c, TRUE, FALSE,
9183 EL_CHAR('C'), -1, -1
9186 Xalpha_d, TRUE, FALSE,
9187 EL_CHAR('D'), -1, -1
9190 Xalpha_e, TRUE, FALSE,
9191 EL_CHAR('E'), -1, -1
9194 Xalpha_f, TRUE, FALSE,
9195 EL_CHAR('F'), -1, -1
9198 Xalpha_g, TRUE, FALSE,
9199 EL_CHAR('G'), -1, -1
9202 Xalpha_h, TRUE, FALSE,
9203 EL_CHAR('H'), -1, -1
9206 Xalpha_i, TRUE, FALSE,
9207 EL_CHAR('I'), -1, -1
9210 Xalpha_j, TRUE, FALSE,
9211 EL_CHAR('J'), -1, -1
9214 Xalpha_k, TRUE, FALSE,
9215 EL_CHAR('K'), -1, -1
9218 Xalpha_l, TRUE, FALSE,
9219 EL_CHAR('L'), -1, -1
9222 Xalpha_m, TRUE, FALSE,
9223 EL_CHAR('M'), -1, -1
9226 Xalpha_n, TRUE, FALSE,
9227 EL_CHAR('N'), -1, -1
9230 Xalpha_o, TRUE, FALSE,
9231 EL_CHAR('O'), -1, -1
9234 Xalpha_p, TRUE, FALSE,
9235 EL_CHAR('P'), -1, -1
9238 Xalpha_q, TRUE, FALSE,
9239 EL_CHAR('Q'), -1, -1
9242 Xalpha_r, TRUE, FALSE,
9243 EL_CHAR('R'), -1, -1
9246 Xalpha_s, TRUE, FALSE,
9247 EL_CHAR('S'), -1, -1
9250 Xalpha_t, TRUE, FALSE,
9251 EL_CHAR('T'), -1, -1
9254 Xalpha_u, TRUE, FALSE,
9255 EL_CHAR('U'), -1, -1
9258 Xalpha_v, TRUE, FALSE,
9259 EL_CHAR('V'), -1, -1
9262 Xalpha_w, TRUE, FALSE,
9263 EL_CHAR('W'), -1, -1
9266 Xalpha_x, TRUE, FALSE,
9267 EL_CHAR('X'), -1, -1
9270 Xalpha_y, TRUE, FALSE,
9271 EL_CHAR('Y'), -1, -1
9274 Xalpha_z, TRUE, FALSE,
9275 EL_CHAR('Z'), -1, -1
9278 Xalpha_arrow_e, TRUE, FALSE,
9279 EL_CHAR('>'), -1, -1
9282 Xalpha_arrow_w, TRUE, FALSE,
9283 EL_CHAR('<'), -1, -1
9286 Xalpha_copyr, TRUE, FALSE,
9287 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
9291 Ykey_1_blank, FALSE, FALSE,
9292 EL_EM_KEY_1, ACTION_COLLECTING, -1
9295 Ykey_2_blank, FALSE, FALSE,
9296 EL_EM_KEY_2, ACTION_COLLECTING, -1
9299 Ykey_3_blank, FALSE, FALSE,
9300 EL_EM_KEY_3, ACTION_COLLECTING, -1
9303 Ykey_4_blank, FALSE, FALSE,
9304 EL_EM_KEY_4, ACTION_COLLECTING, -1
9307 Ykey_5_blank, FALSE, FALSE,
9308 EL_EMC_KEY_5, ACTION_COLLECTING, -1
9311 Ykey_6_blank, FALSE, FALSE,
9312 EL_EMC_KEY_6, ACTION_COLLECTING, -1
9315 Ykey_7_blank, FALSE, FALSE,
9316 EL_EMC_KEY_7, ACTION_COLLECTING, -1
9319 Ykey_8_blank, FALSE, FALSE,
9320 EL_EMC_KEY_8, ACTION_COLLECTING, -1
9323 Ylenses_blank, FALSE, FALSE,
9324 EL_EMC_LENSES, ACTION_COLLECTING, -1
9327 Ymagnify_blank, FALSE, FALSE,
9328 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
9331 Ygrass_blank, FALSE, FALSE,
9332 EL_EMC_GRASS, ACTION_SNAPPING, -1
9335 Ydirt_blank, FALSE, FALSE,
9336 EL_SAND, ACTION_SNAPPING, -1
9345 static struct Mapping_EM_to_RND_player
9354 em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
9358 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
9362 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
9366 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
9370 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
9374 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
9378 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
9382 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
9386 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
9390 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
9394 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
9398 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
9402 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
9406 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
9410 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
9414 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
9418 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
9422 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
9426 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
9430 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
9434 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
9438 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
9442 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
9446 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
9450 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
9454 EL_PLAYER_1, ACTION_DEFAULT, -1,
9458 EL_PLAYER_2, ACTION_DEFAULT, -1,
9462 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
9466 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
9470 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
9474 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
9478 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
9482 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
9486 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
9490 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
9494 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
9498 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
9502 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
9506 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
9510 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
9514 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
9518 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
9522 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
9526 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
9530 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
9534 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
9538 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
9542 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
9546 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
9550 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
9554 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
9558 EL_PLAYER_3, ACTION_DEFAULT, -1,
9562 EL_PLAYER_4, ACTION_DEFAULT, -1,
9571 int map_element_RND_to_EM_cave(int element_rnd)
9573 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
9574 static boolean mapping_initialized = FALSE;
9576 if (!mapping_initialized)
9580 // return "Xalpha_quest" for all undefined elements in mapping array
9581 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9582 mapping_RND_to_EM[i] = Xalpha_quest;
9584 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9585 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
9586 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
9587 em_object_mapping_list[i].element_em;
9589 mapping_initialized = TRUE;
9592 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
9594 Warn("invalid RND level element %d", element_rnd);
9599 return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
9602 int map_element_EM_to_RND_cave(int element_em_cave)
9604 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
9605 static boolean mapping_initialized = FALSE;
9607 if (!mapping_initialized)
9611 // return "EL_UNKNOWN" for all undefined elements in mapping array
9612 for (i = 0; i < GAME_TILE_MAX; i++)
9613 mapping_EM_to_RND[i] = EL_UNKNOWN;
9615 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9616 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
9617 em_object_mapping_list[i].element_rnd;
9619 mapping_initialized = TRUE;
9622 if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
9624 Warn("invalid EM cave element %d", element_em_cave);
9629 return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
9632 int map_element_EM_to_RND_game(int element_em_game)
9634 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
9635 static boolean mapping_initialized = FALSE;
9637 if (!mapping_initialized)
9641 // return "EL_UNKNOWN" for all undefined elements in mapping array
9642 for (i = 0; i < GAME_TILE_MAX; i++)
9643 mapping_EM_to_RND[i] = EL_UNKNOWN;
9645 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9646 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
9647 em_object_mapping_list[i].element_rnd;
9649 mapping_initialized = TRUE;
9652 if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
9654 Warn("invalid EM game element %d", element_em_game);
9659 return mapping_EM_to_RND[element_em_game];
9662 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
9664 struct LevelInfo_EM *level_em = level->native_em_level;
9665 struct CAVE *cav = level_em->cav;
9668 for (i = 0; i < GAME_TILE_MAX; i++)
9669 cav->android_array[i] = Cblank;
9671 for (i = 0; i < level->num_android_clone_elements; i++)
9673 int element_rnd = level->android_clone_element[i];
9674 int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
9676 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
9677 if (em_object_mapping_list[j].element_rnd == element_rnd)
9678 cav->android_array[em_object_mapping_list[j].element_em] =
9683 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
9685 struct LevelInfo_EM *level_em = level->native_em_level;
9686 struct CAVE *cav = level_em->cav;
9689 level->num_android_clone_elements = 0;
9691 for (i = 0; i < GAME_TILE_MAX; i++)
9693 int element_em_cave = cav->android_array[i];
9695 boolean element_found = FALSE;
9697 if (element_em_cave == Cblank)
9700 element_rnd = map_element_EM_to_RND_cave(element_em_cave);
9702 for (j = 0; j < level->num_android_clone_elements; j++)
9703 if (level->android_clone_element[j] == element_rnd)
9704 element_found = TRUE;
9708 level->android_clone_element[level->num_android_clone_elements++] =
9711 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
9716 if (level->num_android_clone_elements == 0)
9718 level->num_android_clone_elements = 1;
9719 level->android_clone_element[0] = EL_EMPTY;
9723 int map_direction_RND_to_EM(int direction)
9725 return (direction == MV_UP ? 0 :
9726 direction == MV_RIGHT ? 1 :
9727 direction == MV_DOWN ? 2 :
9728 direction == MV_LEFT ? 3 :
9732 int map_direction_EM_to_RND(int direction)
9734 return (direction == 0 ? MV_UP :
9735 direction == 1 ? MV_RIGHT :
9736 direction == 2 ? MV_DOWN :
9737 direction == 3 ? MV_LEFT :
9741 int map_element_RND_to_SP(int element_rnd)
9743 int element_sp = 0x20; // map unknown elements to yellow "hardware"
9745 if (element_rnd >= EL_SP_START &&
9746 element_rnd <= EL_SP_END)
9747 element_sp = element_rnd - EL_SP_START;
9748 else if (element_rnd == EL_EMPTY_SPACE)
9750 else if (element_rnd == EL_INVISIBLE_WALL)
9756 int map_element_SP_to_RND(int element_sp)
9758 int element_rnd = EL_UNKNOWN;
9760 if (element_sp >= 0x00 &&
9762 element_rnd = EL_SP_START + element_sp;
9763 else if (element_sp == 0x28)
9764 element_rnd = EL_INVISIBLE_WALL;
9769 int map_action_SP_to_RND(int action_sp)
9773 case actActive: return ACTION_ACTIVE;
9774 case actImpact: return ACTION_IMPACT;
9775 case actExploding: return ACTION_EXPLODING;
9776 case actDigging: return ACTION_DIGGING;
9777 case actSnapping: return ACTION_SNAPPING;
9778 case actCollecting: return ACTION_COLLECTING;
9779 case actPassing: return ACTION_PASSING;
9780 case actPushing: return ACTION_PUSHING;
9781 case actDropping: return ACTION_DROPPING;
9783 default: return ACTION_DEFAULT;
9787 int map_element_RND_to_MM(int element_rnd)
9789 return (element_rnd >= EL_MM_START_1 &&
9790 element_rnd <= EL_MM_END_1 ?
9791 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
9793 element_rnd >= EL_MM_START_2 &&
9794 element_rnd <= EL_MM_END_2 ?
9795 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
9797 element_rnd >= EL_MM_START_3 &&
9798 element_rnd <= EL_MM_END_3 ?
9799 EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
9801 element_rnd >= EL_CHAR_START &&
9802 element_rnd <= EL_CHAR_END ?
9803 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
9805 element_rnd >= EL_MM_RUNTIME_START &&
9806 element_rnd <= EL_MM_RUNTIME_END ?
9807 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
9809 EL_MM_EMPTY_NATIVE);
9812 int map_element_MM_to_RND(int element_mm)
9814 return (element_mm == EL_MM_EMPTY_NATIVE ||
9815 element_mm == EL_DF_EMPTY_NATIVE ?
9818 element_mm >= EL_MM_START_1_NATIVE &&
9819 element_mm <= EL_MM_END_1_NATIVE ?
9820 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
9822 element_mm >= EL_MM_START_2_NATIVE &&
9823 element_mm <= EL_MM_END_2_NATIVE ?
9824 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
9826 element_mm >= EL_MM_START_3_NATIVE &&
9827 element_mm <= EL_MM_END_3_NATIVE ?
9828 EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
9830 element_mm >= EL_MM_CHAR_START_NATIVE &&
9831 element_mm <= EL_MM_CHAR_END_NATIVE ?
9832 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
9834 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
9835 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
9836 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
9841 int map_action_MM_to_RND(int action_mm)
9843 // all MM actions are defined to exactly match their RND counterparts
9847 int map_sound_MM_to_RND(int sound_mm)
9851 case SND_MM_GAME_LEVELTIME_CHARGING:
9852 return SND_GAME_LEVELTIME_CHARGING;
9854 case SND_MM_GAME_HEALTH_CHARGING:
9855 return SND_GAME_HEALTH_CHARGING;
9858 return SND_UNDEFINED;
9862 int map_mm_wall_element(int element)
9864 return (element >= EL_MM_STEEL_WALL_START &&
9865 element <= EL_MM_STEEL_WALL_END ?
9868 element >= EL_MM_WOODEN_WALL_START &&
9869 element <= EL_MM_WOODEN_WALL_END ?
9872 element >= EL_MM_ICE_WALL_START &&
9873 element <= EL_MM_ICE_WALL_END ?
9876 element >= EL_MM_AMOEBA_WALL_START &&
9877 element <= EL_MM_AMOEBA_WALL_END ?
9880 element >= EL_DF_STEEL_WALL_START &&
9881 element <= EL_DF_STEEL_WALL_END ?
9884 element >= EL_DF_WOODEN_WALL_START &&
9885 element <= EL_DF_WOODEN_WALL_END ?
9891 int map_mm_wall_element_editor(int element)
9895 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
9896 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
9897 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
9898 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
9899 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
9900 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
9902 default: return element;
9906 int get_next_element(int element)
9910 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
9911 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
9912 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
9913 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
9914 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
9915 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
9916 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
9917 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
9918 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
9919 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
9920 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
9922 default: return element;
9926 int el2img_mm(int element_mm)
9928 return el2img(map_element_MM_to_RND(element_mm));
9931 int el_act2img_mm(int element_mm, int action)
9933 return el_act2img(map_element_MM_to_RND(element_mm), action);
9936 int el_act_dir2img(int element, int action, int direction)
9938 element = GFX_ELEMENT(element);
9939 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
9941 // direction_graphic[][] == graphic[] for undefined direction graphics
9942 return element_info[element].direction_graphic[action][direction];
9945 static int el_act_dir2crm(int element, int action, int direction)
9947 element = GFX_ELEMENT(element);
9948 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
9950 // direction_graphic[][] == graphic[] for undefined direction graphics
9951 return element_info[element].direction_crumbled[action][direction];
9954 int el_act2img(int element, int action)
9956 element = GFX_ELEMENT(element);
9958 return element_info[element].graphic[action];
9961 int el_act2crm(int element, int action)
9963 element = GFX_ELEMENT(element);
9965 return element_info[element].crumbled[action];
9968 int el_dir2img(int element, int direction)
9970 element = GFX_ELEMENT(element);
9972 return el_act_dir2img(element, ACTION_DEFAULT, direction);
9975 int el2baseimg(int element)
9977 return element_info[element].graphic[ACTION_DEFAULT];
9980 int el2img(int element)
9982 element = GFX_ELEMENT(element);
9984 return element_info[element].graphic[ACTION_DEFAULT];
9987 int el2edimg(int element)
9989 element = GFX_ELEMENT(element);
9991 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
9994 int el2preimg(int element)
9996 element = GFX_ELEMENT(element);
9998 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
10001 int el2panelimg(int element)
10003 element = GFX_ELEMENT(element);
10005 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
10008 int font2baseimg(int font_nr)
10010 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
10013 int getBeltNrFromBeltElement(int element)
10015 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
10016 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
10017 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
10020 int getBeltNrFromBeltActiveElement(int element)
10022 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
10023 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
10024 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
10027 int getBeltNrFromBeltSwitchElement(int element)
10029 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
10030 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
10031 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
10034 int getBeltDirNrFromBeltElement(int element)
10036 static int belt_base_element[4] =
10038 EL_CONVEYOR_BELT_1_LEFT,
10039 EL_CONVEYOR_BELT_2_LEFT,
10040 EL_CONVEYOR_BELT_3_LEFT,
10041 EL_CONVEYOR_BELT_4_LEFT
10044 int belt_nr = getBeltNrFromBeltElement(element);
10045 int belt_dir_nr = element - belt_base_element[belt_nr];
10047 return (belt_dir_nr % 3);
10050 int getBeltDirNrFromBeltSwitchElement(int element)
10052 static int belt_base_element[4] =
10054 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
10055 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
10056 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
10057 EL_CONVEYOR_BELT_4_SWITCH_LEFT
10060 int belt_nr = getBeltNrFromBeltSwitchElement(element);
10061 int belt_dir_nr = element - belt_base_element[belt_nr];
10063 return (belt_dir_nr % 3);
10066 int getBeltDirFromBeltElement(int element)
10068 static int belt_move_dir[3] =
10075 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
10077 return belt_move_dir[belt_dir_nr];
10080 int getBeltDirFromBeltSwitchElement(int element)
10082 static int belt_move_dir[3] =
10089 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
10091 return belt_move_dir[belt_dir_nr];
10094 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
10096 static int belt_base_element[4] =
10098 EL_CONVEYOR_BELT_1_LEFT,
10099 EL_CONVEYOR_BELT_2_LEFT,
10100 EL_CONVEYOR_BELT_3_LEFT,
10101 EL_CONVEYOR_BELT_4_LEFT
10104 return belt_base_element[belt_nr] + belt_dir_nr;
10107 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
10109 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
10111 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
10114 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
10116 static int belt_base_element[4] =
10118 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
10119 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
10120 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
10121 EL_CONVEYOR_BELT_4_SWITCH_LEFT
10124 return belt_base_element[belt_nr] + belt_dir_nr;
10127 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
10129 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
10131 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
10134 boolean swapTiles_EM(boolean is_pre_emc_cave)
10136 return is_pre_emc_cave && leveldir_current->use_emc_tiles;
10139 boolean getTeamMode_EM(void)
10141 return game.team_mode || network_playing;
10144 boolean isActivePlayer_EM(int player_nr)
10146 return stored_player[player_nr].active;
10149 unsigned int InitRND(int seed)
10151 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10152 return InitEngineRandom_BD(seed);
10153 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
10154 return InitEngineRandom_EM(seed);
10155 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10156 return InitEngineRandom_SP(seed);
10157 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10158 return InitEngineRandom_MM(seed);
10160 return InitEngineRandom_RND(seed);
10163 static struct Mapping_BD_to_RND_object bd_object_mapping[O_MAX_ALL];
10164 static struct Mapping_EM_to_RND_object em_object_mapping[GAME_TILE_MAX];
10165 static struct Mapping_EM_to_RND_player em_player_mapping[MAX_PLAYERS][PLY_MAX];
10167 static int get_effective_element_EM(int tile, int frame_em)
10169 int element = em_object_mapping[tile].element_rnd;
10170 int action = em_object_mapping[tile].action;
10171 boolean is_backside = em_object_mapping[tile].is_backside;
10172 boolean action_removing = (action == ACTION_DIGGING ||
10173 action == ACTION_SNAPPING ||
10174 action == ACTION_COLLECTING);
10182 return (frame_em > 5 ? EL_EMPTY : element);
10188 else // frame_em == 7
10199 case Ydiamond_stone:
10202 case Xdrip_stretch:
10203 case Xdrip_stretchB:
10218 case Ylenses_blank:
10219 case Ymagnify_blank:
10222 case Xsand_stonein_1:
10223 case Xsand_stonein_2:
10224 case Xsand_stonein_3:
10225 case Xsand_stonein_4:
10229 return (is_backside || action_removing ? EL_EMPTY : element);
10234 static boolean check_linear_animation_EM(int tile)
10238 case Xsand_stonesand_1:
10239 case Xsand_stonesand_quickout_1:
10240 case Xsand_sandstone_1:
10241 case Xsand_stonein_1:
10242 case Xsand_stoneout_1:
10270 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
10271 boolean has_crumbled_graphics,
10272 int crumbled, int sync_frame)
10274 // if element can be crumbled, but certain action graphics are just empty
10275 // space (like instantly snapping sand to empty space in 1 frame), do not
10276 // treat these empty space graphics as crumbled graphics in EMC engine
10277 if (crumbled == IMG_EMPTY_SPACE)
10278 has_crumbled_graphics = FALSE;
10280 if (has_crumbled_graphics)
10282 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
10283 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
10284 g_crumbled->anim_delay,
10285 g_crumbled->anim_mode,
10286 g_crumbled->anim_start_frame,
10289 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
10290 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
10292 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
10293 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
10295 g_em->has_crumbled_graphics = TRUE;
10299 g_em->crumbled_bitmap = NULL;
10300 g_em->crumbled_src_x = 0;
10301 g_em->crumbled_src_y = 0;
10302 g_em->crumbled_border_size = 0;
10303 g_em->crumbled_tile_size = 0;
10305 g_em->has_crumbled_graphics = FALSE;
10310 void ResetGfxAnimation_EM(int x, int y, int tile)
10312 GfxFrame[x][y] = 0;
10316 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
10317 int tile, int frame_em, int x, int y)
10319 int action = em_object_mapping[tile].action;
10320 int direction = em_object_mapping[tile].direction;
10321 int effective_element = get_effective_element_EM(tile, frame_em);
10322 int graphic = (direction == MV_NONE ?
10323 el_act2img(effective_element, action) :
10324 el_act_dir2img(effective_element, action, direction));
10325 struct GraphicInfo *g = &graphic_info[graphic];
10327 boolean action_removing = (action == ACTION_DIGGING ||
10328 action == ACTION_SNAPPING ||
10329 action == ACTION_COLLECTING);
10330 boolean action_moving = (action == ACTION_FALLING ||
10331 action == ACTION_MOVING ||
10332 action == ACTION_PUSHING ||
10333 action == ACTION_EATING ||
10334 action == ACTION_FILLING ||
10335 action == ACTION_EMPTYING);
10336 boolean action_falling = (action == ACTION_FALLING ||
10337 action == ACTION_FILLING ||
10338 action == ACTION_EMPTYING);
10340 // special case: graphic uses "2nd movement tile" and has defined
10341 // 7 frames for movement animation (or less) => use default graphic
10342 // for last (8th) frame which ends the movement animation
10343 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
10345 action = ACTION_DEFAULT; // (keep action_* unchanged for now)
10346 graphic = (direction == MV_NONE ?
10347 el_act2img(effective_element, action) :
10348 el_act_dir2img(effective_element, action, direction));
10350 g = &graphic_info[graphic];
10353 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
10355 GfxFrame[x][y] = 0;
10357 else if (action_moving)
10359 boolean is_backside = em_object_mapping[tile].is_backside;
10363 int direction = em_object_mapping[tile].direction;
10364 int move_dir = (action_falling ? MV_DOWN : direction);
10369 // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
10370 if (g->double_movement && frame_em == 0)
10371 GfxFrame[x][y] = 0;
10374 if (move_dir == MV_LEFT)
10375 GfxFrame[x - 1][y] = GfxFrame[x][y];
10376 else if (move_dir == MV_RIGHT)
10377 GfxFrame[x + 1][y] = GfxFrame[x][y];
10378 else if (move_dir == MV_UP)
10379 GfxFrame[x][y - 1] = GfxFrame[x][y];
10380 else if (move_dir == MV_DOWN)
10381 GfxFrame[x][y + 1] = GfxFrame[x][y];
10388 // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
10389 if (tile == Xsand_stonesand_quickout_1 ||
10390 tile == Xsand_stonesand_quickout_2)
10394 if (graphic_info[graphic].anim_global_sync)
10395 sync_frame = FrameCounter;
10396 else if (graphic_info[graphic].anim_global_anim_sync)
10397 sync_frame = getGlobalAnimSyncFrame();
10398 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
10399 sync_frame = GfxFrame[x][y];
10401 sync_frame = 0; // playfield border (pseudo steel)
10403 SetRandomAnimationValue(x, y);
10405 int frame = getAnimationFrame(g->anim_frames,
10408 g->anim_start_frame,
10411 g_em->unique_identifier =
10412 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
10415 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
10416 int tile, int frame_em, int x, int y)
10418 int action = em_object_mapping[tile].action;
10419 int direction = em_object_mapping[tile].direction;
10420 boolean is_backside = em_object_mapping[tile].is_backside;
10421 int effective_element = get_effective_element_EM(tile, frame_em);
10422 int effective_action = action;
10423 int graphic = (direction == MV_NONE ?
10424 el_act2img(effective_element, effective_action) :
10425 el_act_dir2img(effective_element, effective_action,
10427 int crumbled = (direction == MV_NONE ?
10428 el_act2crm(effective_element, effective_action) :
10429 el_act_dir2crm(effective_element, effective_action,
10431 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10432 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10433 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10434 struct GraphicInfo *g = &graphic_info[graphic];
10437 // special case: graphic uses "2nd movement tile" and has defined
10438 // 7 frames for movement animation (or less) => use default graphic
10439 // for last (8th) frame which ends the movement animation
10440 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
10442 effective_action = ACTION_DEFAULT;
10443 graphic = (direction == MV_NONE ?
10444 el_act2img(effective_element, effective_action) :
10445 el_act_dir2img(effective_element, effective_action,
10447 crumbled = (direction == MV_NONE ?
10448 el_act2crm(effective_element, effective_action) :
10449 el_act_dir2crm(effective_element, effective_action,
10452 g = &graphic_info[graphic];
10455 if (graphic_info[graphic].anim_global_sync)
10456 sync_frame = FrameCounter;
10457 else if (graphic_info[graphic].anim_global_anim_sync)
10458 sync_frame = getGlobalAnimSyncFrame();
10459 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
10460 sync_frame = GfxFrame[x][y];
10462 sync_frame = 0; // playfield border (pseudo steel)
10464 SetRandomAnimationValue(x, y);
10466 int frame = getAnimationFrame(g->anim_frames,
10469 g->anim_start_frame,
10472 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
10473 g->double_movement && is_backside);
10475 // (updating the "crumbled" graphic definitions is probably not really needed,
10476 // as animations for crumbled graphics can't be longer than one EMC cycle)
10477 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10481 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
10482 int player_nr, int anim, int frame_em)
10484 int element = em_player_mapping[player_nr][anim].element_rnd;
10485 int action = em_player_mapping[player_nr][anim].action;
10486 int direction = em_player_mapping[player_nr][anim].direction;
10487 int graphic = (direction == MV_NONE ?
10488 el_act2img(element, action) :
10489 el_act_dir2img(element, action, direction));
10490 struct GraphicInfo *g = &graphic_info[graphic];
10493 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
10495 stored_player[player_nr].StepFrame = frame_em;
10497 sync_frame = stored_player[player_nr].Frame;
10499 int frame = getAnimationFrame(g->anim_frames,
10502 g->anim_start_frame,
10505 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
10506 &g_em->src_x, &g_em->src_y, FALSE);
10509 #define BD_GFX_RANGE(a, n, i) ((i) >= (a) && (i) < (a) + (n))
10510 #define BD_GFX_FRAME(b, i) (((i) - (b)) * 8)
10512 void InitGraphicInfo_BD(void)
10516 // always start with reliable default values
10517 for (i = 0; i < O_MAX_ALL; i++)
10519 bd_object_mapping[i].element_rnd = EL_UNKNOWN;
10520 bd_object_mapping[i].action = ACTION_DEFAULT;
10521 bd_object_mapping[i].direction = MV_NONE;
10524 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
10526 int e = bd_object_mapping_list[i].element_bd;
10528 bd_object_mapping[e].element_rnd = bd_object_mapping_list[i].element_rnd;
10530 if (bd_object_mapping_list[i].action != -1)
10531 bd_object_mapping[e].action = bd_object_mapping_list[i].action;
10533 if (bd_object_mapping_list[i].direction != -1)
10534 bd_object_mapping[e].direction =
10535 MV_DIR_FROM_BIT(bd_object_mapping_list[i].direction);
10538 for (i = 0; i < O_MAX_ALL; i++)
10540 int element = bd_object_mapping[i].element_rnd;
10541 int action = bd_object_mapping[i].action;
10542 int direction = bd_object_mapping[i].direction;
10544 for (j = 0; j < 8; j++)
10546 int effective_element = element;
10547 int effective_action = action;
10548 int graphic = (el_act_dir2img(effective_element, effective_action,
10550 struct GraphicInfo *g = &graphic_info[graphic];
10551 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[i][j];
10552 Bitmap *src_bitmap;
10554 int sync_frame = (BD_GFX_RANGE(O_PRE_PL_1, 3, i) ? BD_GFX_FRAME(O_PRE_PL_1, i) :
10555 BD_GFX_RANGE(O_PRE_DIA_1, 5, i) ? BD_GFX_FRAME(O_PRE_DIA_1, i) :
10556 BD_GFX_RANGE(O_PRE_STONE_1, 4, i) ? BD_GFX_FRAME(O_PRE_STONE_1, i) :
10557 BD_GFX_RANGE(O_PRE_STEEL_1, 4, i) ? BD_GFX_FRAME(O_PRE_STEEL_1, i) :
10558 BD_GFX_RANGE(O_BOMB_TICK_1, 7, i) ? BD_GFX_FRAME(O_BOMB_TICK_1, i) :
10559 BD_GFX_RANGE(O_BOMB_EXPL_1, 4, i) ? BD_GFX_FRAME(O_BOMB_EXPL_1, i) :
10560 BD_GFX_RANGE(O_NUT_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NUT_EXPL_1, i) :
10561 BD_GFX_RANGE(O_GHOST_EXPL_1, 4, i) ? BD_GFX_FRAME(O_GHOST_EXPL_1, i) :
10562 BD_GFX_RANGE(O_EXPLODE_1, 5, i) ? BD_GFX_FRAME(O_EXPLODE_1, i) :
10563 BD_GFX_RANGE(O_PRE_CLOCK_1, 4, i) ? BD_GFX_FRAME(O_PRE_CLOCK_1, i) :
10564 BD_GFX_RANGE(O_NITRO_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NITRO_EXPL_1, i) :
10565 BD_GFX_RANGE(O_AMOEBA_2_EXPL_1, 4, i) ? BD_GFX_FRAME(O_AMOEBA_2_EXPL_1, i):
10566 i == O_INBOX_OPEN || i == O_OUTBOX_OPEN ? j :
10568 int frame = getAnimationFrame(g->anim_frames,
10571 g->anim_start_frame,
10574 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
10576 g_bd->bitmap = src_bitmap;
10577 g_bd->src_x = src_x;
10578 g_bd->src_y = src_y;
10579 g_bd->width = TILEX;
10580 g_bd->height = TILEY;
10582 g_bd->graphic = graphic;
10583 g_bd->frame = frame;
10587 // game graphics template for level-specific colors for native BD levels
10588 int graphic = IMG_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
10589 struct GraphicInfo_BD *g_bd = &graphic_info_bd_color_template;
10590 Bitmap *src_bitmap;
10593 getGraphicSourceExt(graphic, 0, &src_bitmap, &src_x, &src_y, FALSE);
10595 g_bd->bitmap = src_bitmap;
10596 g_bd->src_x = src_x;
10597 g_bd->src_y = src_y;
10598 g_bd->width = TILEX;
10599 g_bd->height = TILEY;
10601 g_bd->graphic = graphic;
10605 void InitGraphicInfo_EM(void)
10609 // always start with reliable default values
10610 for (i = 0; i < GAME_TILE_MAX; i++)
10612 em_object_mapping[i].element_rnd = EL_UNKNOWN;
10613 em_object_mapping[i].is_backside = FALSE;
10614 em_object_mapping[i].action = ACTION_DEFAULT;
10615 em_object_mapping[i].direction = MV_NONE;
10618 // always start with reliable default values
10619 for (p = 0; p < MAX_PLAYERS; p++)
10621 for (i = 0; i < PLY_MAX; i++)
10623 em_player_mapping[p][i].element_rnd = EL_UNKNOWN;
10624 em_player_mapping[p][i].action = ACTION_DEFAULT;
10625 em_player_mapping[p][i].direction = MV_NONE;
10629 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
10631 int e = em_object_mapping_list[i].element_em;
10633 em_object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
10634 em_object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
10636 if (em_object_mapping_list[i].action != -1)
10637 em_object_mapping[e].action = em_object_mapping_list[i].action;
10639 if (em_object_mapping_list[i].direction != -1)
10640 em_object_mapping[e].direction =
10641 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
10644 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
10646 int a = em_player_mapping_list[i].action_em;
10647 int p = em_player_mapping_list[i].player_nr;
10649 em_player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
10651 if (em_player_mapping_list[i].action != -1)
10652 em_player_mapping[p][a].action = em_player_mapping_list[i].action;
10654 if (em_player_mapping_list[i].direction != -1)
10655 em_player_mapping[p][a].direction =
10656 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
10659 for (i = 0; i < GAME_TILE_MAX; i++)
10661 int element = em_object_mapping[i].element_rnd;
10662 int action = em_object_mapping[i].action;
10663 int direction = em_object_mapping[i].direction;
10664 boolean is_backside = em_object_mapping[i].is_backside;
10665 boolean action_exploding = ((action == ACTION_EXPLODING ||
10666 action == ACTION_SMASHED_BY_ROCK ||
10667 action == ACTION_SMASHED_BY_SPRING) &&
10668 element != EL_DIAMOND);
10669 boolean action_active = (action == ACTION_ACTIVE);
10670 boolean action_other = (action == ACTION_OTHER);
10672 for (j = 0; j < 8; j++)
10674 int effective_element = get_effective_element_EM(i, j);
10675 int effective_action = (j < 7 ? action :
10676 i == Xdrip_stretch ? action :
10677 i == Xdrip_stretchB ? action :
10678 i == Ydrip_1_s ? action :
10679 i == Ydrip_1_sB ? action :
10680 i == Yball_1 ? action :
10681 i == Xball_2 ? action :
10682 i == Yball_2 ? action :
10683 i == Yball_blank ? action :
10684 i == Ykey_1_blank ? action :
10685 i == Ykey_2_blank ? action :
10686 i == Ykey_3_blank ? action :
10687 i == Ykey_4_blank ? action :
10688 i == Ykey_5_blank ? action :
10689 i == Ykey_6_blank ? action :
10690 i == Ykey_7_blank ? action :
10691 i == Ykey_8_blank ? action :
10692 i == Ylenses_blank ? action :
10693 i == Ymagnify_blank ? action :
10694 i == Ygrass_blank ? action :
10695 i == Ydirt_blank ? action :
10696 i == Xsand_stonein_1 ? action :
10697 i == Xsand_stonein_2 ? action :
10698 i == Xsand_stonein_3 ? action :
10699 i == Xsand_stonein_4 ? action :
10700 i == Xsand_stoneout_1 ? action :
10701 i == Xsand_stoneout_2 ? action :
10702 i == Xboom_android ? ACTION_EXPLODING :
10703 action_exploding ? ACTION_EXPLODING :
10704 action_active ? action :
10705 action_other ? action :
10707 int graphic = (el_act_dir2img(effective_element, effective_action,
10709 int crumbled = (el_act_dir2crm(effective_element, effective_action,
10711 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10712 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10713 boolean has_action_graphics = (graphic != base_graphic);
10714 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10715 struct GraphicInfo *g = &graphic_info[graphic];
10716 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
10717 Bitmap *src_bitmap;
10719 // ensure to get symmetric 3-frame, 2-delay animations as used in EM
10720 boolean special_animation = (action != ACTION_DEFAULT &&
10721 g->anim_frames == 3 &&
10722 g->anim_delay == 2 &&
10723 g->anim_mode & ANIM_LINEAR);
10724 int sync_frame = (i == Xdrip_stretch ? 7 :
10725 i == Xdrip_stretchB ? 7 :
10726 i == Ydrip_2_s ? j + 8 :
10727 i == Ydrip_2_sB ? j + 8 :
10729 i == Xacid_2 ? 10 :
10730 i == Xacid_3 ? 20 :
10731 i == Xacid_4 ? 30 :
10732 i == Xacid_5 ? 40 :
10733 i == Xacid_6 ? 50 :
10734 i == Xacid_7 ? 60 :
10735 i == Xacid_8 ? 70 :
10736 i == Xfake_acid_1 ? 0 :
10737 i == Xfake_acid_2 ? 10 :
10738 i == Xfake_acid_3 ? 20 :
10739 i == Xfake_acid_4 ? 30 :
10740 i == Xfake_acid_5 ? 40 :
10741 i == Xfake_acid_6 ? 50 :
10742 i == Xfake_acid_7 ? 60 :
10743 i == Xfake_acid_8 ? 70 :
10744 i == Xfake_acid_1_player ? 0 :
10745 i == Xfake_acid_2_player ? 10 :
10746 i == Xfake_acid_3_player ? 20 :
10747 i == Xfake_acid_4_player ? 30 :
10748 i == Xfake_acid_5_player ? 40 :
10749 i == Xfake_acid_6_player ? 50 :
10750 i == Xfake_acid_7_player ? 60 :
10751 i == Xfake_acid_8_player ? 70 :
10753 i == Yball_2 ? j + 8 :
10754 i == Yball_blank ? j + 1 :
10755 i == Ykey_1_blank ? j + 1 :
10756 i == Ykey_2_blank ? j + 1 :
10757 i == Ykey_3_blank ? j + 1 :
10758 i == Ykey_4_blank ? j + 1 :
10759 i == Ykey_5_blank ? j + 1 :
10760 i == Ykey_6_blank ? j + 1 :
10761 i == Ykey_7_blank ? j + 1 :
10762 i == Ykey_8_blank ? j + 1 :
10763 i == Ylenses_blank ? j + 1 :
10764 i == Ymagnify_blank ? j + 1 :
10765 i == Ygrass_blank ? j + 1 :
10766 i == Ydirt_blank ? j + 1 :
10767 i == Xamoeba_1 ? 0 :
10768 i == Xamoeba_2 ? 1 :
10769 i == Xamoeba_3 ? 2 :
10770 i == Xamoeba_4 ? 3 :
10771 i == Xamoeba_5 ? 0 :
10772 i == Xamoeba_6 ? 1 :
10773 i == Xamoeba_7 ? 2 :
10774 i == Xamoeba_8 ? 3 :
10775 i == Xexit_2 ? j + 8 :
10776 i == Xexit_3 ? j + 16 :
10777 i == Xdynamite_1 ? 0 :
10778 i == Xdynamite_2 ? 8 :
10779 i == Xdynamite_3 ? 16 :
10780 i == Xdynamite_4 ? 24 :
10781 i == Xsand_stonein_1 ? j + 1 :
10782 i == Xsand_stonein_2 ? j + 9 :
10783 i == Xsand_stonein_3 ? j + 17 :
10784 i == Xsand_stonein_4 ? j + 25 :
10785 i == Xsand_stoneout_1 && j == 0 ? 0 :
10786 i == Xsand_stoneout_1 && j == 1 ? 0 :
10787 i == Xsand_stoneout_1 && j == 2 ? 1 :
10788 i == Xsand_stoneout_1 && j == 3 ? 2 :
10789 i == Xsand_stoneout_1 && j == 4 ? 2 :
10790 i == Xsand_stoneout_1 && j == 5 ? 3 :
10791 i == Xsand_stoneout_1 && j == 6 ? 4 :
10792 i == Xsand_stoneout_1 && j == 7 ? 4 :
10793 i == Xsand_stoneout_2 && j == 0 ? 5 :
10794 i == Xsand_stoneout_2 && j == 1 ? 6 :
10795 i == Xsand_stoneout_2 && j == 2 ? 7 :
10796 i == Xsand_stoneout_2 && j == 3 ? 8 :
10797 i == Xsand_stoneout_2 && j == 4 ? 9 :
10798 i == Xsand_stoneout_2 && j == 5 ? 11 :
10799 i == Xsand_stoneout_2 && j == 6 ? 13 :
10800 i == Xsand_stoneout_2 && j == 7 ? 15 :
10801 i == Xboom_bug && j == 1 ? 2 :
10802 i == Xboom_bug && j == 2 ? 2 :
10803 i == Xboom_bug && j == 3 ? 4 :
10804 i == Xboom_bug && j == 4 ? 4 :
10805 i == Xboom_bug && j == 5 ? 2 :
10806 i == Xboom_bug && j == 6 ? 2 :
10807 i == Xboom_bug && j == 7 ? 0 :
10808 i == Xboom_tank && j == 1 ? 2 :
10809 i == Xboom_tank && j == 2 ? 2 :
10810 i == Xboom_tank && j == 3 ? 4 :
10811 i == Xboom_tank && j == 4 ? 4 :
10812 i == Xboom_tank && j == 5 ? 2 :
10813 i == Xboom_tank && j == 6 ? 2 :
10814 i == Xboom_tank && j == 7 ? 0 :
10815 i == Xboom_android && j == 7 ? 6 :
10816 i == Xboom_1 && j == 1 ? 2 :
10817 i == Xboom_1 && j == 2 ? 2 :
10818 i == Xboom_1 && j == 3 ? 4 :
10819 i == Xboom_1 && j == 4 ? 4 :
10820 i == Xboom_1 && j == 5 ? 6 :
10821 i == Xboom_1 && j == 6 ? 6 :
10822 i == Xboom_1 && j == 7 ? 8 :
10823 i == Xboom_2 && j == 0 ? 8 :
10824 i == Xboom_2 && j == 1 ? 8 :
10825 i == Xboom_2 && j == 2 ? 10 :
10826 i == Xboom_2 && j == 3 ? 10 :
10827 i == Xboom_2 && j == 4 ? 10 :
10828 i == Xboom_2 && j == 5 ? 12 :
10829 i == Xboom_2 && j == 6 ? 12 :
10830 i == Xboom_2 && j == 7 ? 12 :
10831 special_animation && j == 4 ? 3 :
10832 effective_action != action ? 0 :
10834 int frame = getAnimationFrame(g->anim_frames,
10837 g->anim_start_frame,
10840 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
10841 g->double_movement && is_backside);
10843 g_em->bitmap = src_bitmap;
10844 g_em->src_x = src_x;
10845 g_em->src_y = src_y;
10846 g_em->src_offset_x = 0;
10847 g_em->src_offset_y = 0;
10848 g_em->dst_offset_x = 0;
10849 g_em->dst_offset_y = 0;
10850 g_em->width = TILEX;
10851 g_em->height = TILEY;
10853 g_em->preserve_background = FALSE;
10855 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10858 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
10859 effective_action == ACTION_MOVING ||
10860 effective_action == ACTION_PUSHING ||
10861 effective_action == ACTION_EATING)) ||
10862 (!has_action_graphics && (effective_action == ACTION_FILLING ||
10863 effective_action == ACTION_EMPTYING)))
10866 (effective_action == ACTION_FALLING ||
10867 effective_action == ACTION_FILLING ||
10868 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
10869 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
10870 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
10871 int num_steps = (i == Ydrip_1_s ? 16 :
10872 i == Ydrip_1_sB ? 16 :
10873 i == Ydrip_2_s ? 16 :
10874 i == Ydrip_2_sB ? 16 :
10875 i == Xsand_stonein_1 ? 32 :
10876 i == Xsand_stonein_2 ? 32 :
10877 i == Xsand_stonein_3 ? 32 :
10878 i == Xsand_stonein_4 ? 32 :
10879 i == Xsand_stoneout_1 ? 16 :
10880 i == Xsand_stoneout_2 ? 16 : 8);
10881 int cx = ABS(dx) * (TILEX / num_steps);
10882 int cy = ABS(dy) * (TILEY / num_steps);
10883 int step_frame = (i == Ydrip_2_s ? j + 8 :
10884 i == Ydrip_2_sB ? j + 8 :
10885 i == Xsand_stonein_2 ? j + 8 :
10886 i == Xsand_stonein_3 ? j + 16 :
10887 i == Xsand_stonein_4 ? j + 24 :
10888 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
10889 int step = (is_backside ? step_frame : num_steps - step_frame);
10891 if (is_backside) // tile where movement starts
10893 if (dx < 0 || dy < 0)
10895 g_em->src_offset_x = cx * step;
10896 g_em->src_offset_y = cy * step;
10900 g_em->dst_offset_x = cx * step;
10901 g_em->dst_offset_y = cy * step;
10904 else // tile where movement ends
10906 if (dx < 0 || dy < 0)
10908 g_em->dst_offset_x = cx * step;
10909 g_em->dst_offset_y = cy * step;
10913 g_em->src_offset_x = cx * step;
10914 g_em->src_offset_y = cy * step;
10918 g_em->width = TILEX - cx * step;
10919 g_em->height = TILEY - cy * step;
10922 // create unique graphic identifier to decide if tile must be redrawn
10923 /* bit 31 - 16 (16 bit): EM style graphic
10924 bit 15 - 12 ( 4 bit): EM style frame
10925 bit 11 - 6 ( 6 bit): graphic width
10926 bit 5 - 0 ( 6 bit): graphic height */
10927 g_em->unique_identifier =
10928 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
10932 for (i = 0; i < GAME_TILE_MAX; i++)
10934 for (j = 0; j < 8; j++)
10936 int element = em_object_mapping[i].element_rnd;
10937 int action = em_object_mapping[i].action;
10938 int direction = em_object_mapping[i].direction;
10939 boolean is_backside = em_object_mapping[i].is_backside;
10940 int graphic_action = el_act_dir2img(element, action, direction);
10941 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
10943 if ((action == ACTION_SMASHED_BY_ROCK ||
10944 action == ACTION_SMASHED_BY_SPRING ||
10945 action == ACTION_EATING) &&
10946 graphic_action == graphic_default)
10948 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
10949 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
10950 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
10951 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
10954 // no separate animation for "smashed by rock" -- use rock instead
10955 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
10956 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
10958 g_em->bitmap = g_xx->bitmap;
10959 g_em->src_x = g_xx->src_x;
10960 g_em->src_y = g_xx->src_y;
10961 g_em->src_offset_x = g_xx->src_offset_x;
10962 g_em->src_offset_y = g_xx->src_offset_y;
10963 g_em->dst_offset_x = g_xx->dst_offset_x;
10964 g_em->dst_offset_y = g_xx->dst_offset_y;
10965 g_em->width = g_xx->width;
10966 g_em->height = g_xx->height;
10967 g_em->unique_identifier = g_xx->unique_identifier;
10970 g_em->preserve_background = TRUE;
10975 for (p = 0; p < MAX_PLAYERS; p++)
10977 for (i = 0; i < PLY_MAX; i++)
10979 int element = em_player_mapping[p][i].element_rnd;
10980 int action = em_player_mapping[p][i].action;
10981 int direction = em_player_mapping[p][i].direction;
10983 for (j = 0; j < 8; j++)
10985 int effective_element = element;
10986 int effective_action = action;
10987 int graphic = (direction == MV_NONE ?
10988 el_act2img(effective_element, effective_action) :
10989 el_act_dir2img(effective_element, effective_action,
10991 struct GraphicInfo *g = &graphic_info[graphic];
10992 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
10993 Bitmap *src_bitmap;
10995 int sync_frame = j;
10996 int frame = getAnimationFrame(g->anim_frames,
10999 g->anim_start_frame,
11002 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
11004 g_em->bitmap = src_bitmap;
11005 g_em->src_x = src_x;
11006 g_em->src_y = src_y;
11007 g_em->src_offset_x = 0;
11008 g_em->src_offset_y = 0;
11009 g_em->dst_offset_x = 0;
11010 g_em->dst_offset_y = 0;
11011 g_em->width = TILEX;
11012 g_em->height = TILEY;
11018 static void CheckSaveEngineSnapshot_EM(int frame,
11019 boolean any_player_moving,
11020 boolean any_player_snapping,
11021 boolean any_player_dropping)
11023 if (frame == 7 && !any_player_dropping)
11025 if (!local_player->was_waiting)
11027 if (!CheckSaveEngineSnapshotToList())
11030 local_player->was_waiting = TRUE;
11033 else if (any_player_moving || any_player_snapping || any_player_dropping)
11035 local_player->was_waiting = FALSE;
11039 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
11040 boolean murphy_is_dropping)
11042 if (murphy_is_waiting)
11044 if (!local_player->was_waiting)
11046 if (!CheckSaveEngineSnapshotToList())
11049 local_player->was_waiting = TRUE;
11054 local_player->was_waiting = FALSE;
11058 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
11059 boolean button_released)
11061 if (button_released)
11063 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
11064 CheckSaveEngineSnapshotToList();
11066 else if (element_clicked)
11068 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
11069 CheckSaveEngineSnapshotToList();
11071 game.snapshot.changed_action = TRUE;
11075 boolean CheckSingleStepMode_EM(int frame,
11076 boolean any_player_moving,
11077 boolean any_player_snapping,
11078 boolean any_player_dropping)
11080 if (tape.single_step && tape.recording && !tape.pausing)
11081 if (frame == 7 && !any_player_dropping && FrameCounter > 6)
11082 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
11084 CheckSaveEngineSnapshot_EM(frame, any_player_moving,
11085 any_player_snapping, any_player_dropping);
11087 return tape.pausing;
11090 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
11091 boolean murphy_is_dropping)
11093 boolean murphy_starts_dropping = FALSE;
11096 for (i = 0; i < MAX_PLAYERS; i++)
11097 if (stored_player[i].force_dropping)
11098 murphy_starts_dropping = TRUE;
11100 if (tape.single_step && tape.recording && !tape.pausing)
11101 if (murphy_is_waiting && !murphy_starts_dropping)
11102 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
11104 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
11107 void CheckSingleStepMode_MM(boolean element_clicked,
11108 boolean button_released)
11110 if (tape.single_step && tape.recording && !tape.pausing)
11111 if (button_released)
11112 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
11114 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
11117 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
11118 int graphic, int sync_frame)
11120 int frame = getGraphicAnimationFrame(graphic, sync_frame);
11122 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
11125 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
11127 return (IS_NEXT_FRAME(sync_frame, graphic));
11130 int getGraphicInfo_Delay(int graphic)
11132 return graphic_info[graphic].anim_delay;
11135 boolean getGraphicInfo_NewFrame(int x, int y, int graphic)
11137 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
11140 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
11146 void PlayMenuSoundExt(int sound)
11148 if (sound == SND_UNDEFINED)
11151 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
11152 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
11155 if (IS_LOOP_SOUND(sound))
11156 PlaySoundLoop(sound);
11161 void PlayMenuSound(void)
11163 PlayMenuSoundExt(menu.sound[game_status]);
11166 void PlayMenuSoundStereo(int sound, int stereo_position)
11168 if (sound == SND_UNDEFINED)
11171 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
11172 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
11175 if (IS_LOOP_SOUND(sound))
11176 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
11178 PlaySoundStereo(sound, stereo_position);
11181 void PlayMenuSoundIfLoopExt(int sound)
11183 if (sound == SND_UNDEFINED)
11186 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
11187 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
11190 if (IS_LOOP_SOUND(sound))
11191 PlaySoundLoop(sound);
11194 void PlayMenuSoundIfLoop(void)
11196 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
11199 void PlayMenuMusicExt(int music)
11201 if (music == MUS_UNDEFINED)
11204 if (!setup.sound_music)
11207 if (IS_LOOP_MUSIC(music))
11208 PlayMusicLoop(music);
11213 void PlayMenuMusic(void)
11215 char *curr_music = getCurrentlyPlayingMusicFilename();
11216 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
11218 if (!strEqual(curr_music, next_music))
11219 PlayMenuMusicExt(menu.music[game_status]);
11222 void PlayMenuSoundsAndMusic(void)
11228 static void FadeMenuSounds(void)
11233 static void FadeMenuMusic(void)
11235 char *curr_music = getCurrentlyPlayingMusicFilename();
11236 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
11238 if (!strEqual(curr_music, next_music))
11242 void FadeMenuSoundsAndMusic(void)
11248 void PlaySoundActivating(void)
11251 PlaySound(SND_MENU_ITEM_ACTIVATING);
11255 void PlaySoundSelecting(void)
11258 PlaySound(SND_MENU_ITEM_SELECTING);
11262 void ToggleFullscreenIfNeeded(void)
11264 // if setup and video fullscreen state are already matching, nothing do do
11265 if (setup.fullscreen == video.fullscreen_enabled ||
11266 !video.fullscreen_available)
11269 SDLSetWindowFullscreen(setup.fullscreen);
11271 // set setup value according to successfully changed fullscreen mode
11272 setup.fullscreen = video.fullscreen_enabled;
11275 void ChangeWindowScalingIfNeeded(void)
11277 // if setup and video window scaling are already matching, nothing do do
11278 if (setup.window_scaling_percent == video.window_scaling_percent ||
11279 video.fullscreen_enabled)
11282 SDLSetWindowScaling(setup.window_scaling_percent);
11284 // set setup value according to successfully changed window scaling
11285 setup.window_scaling_percent = video.window_scaling_percent;
11288 void ChangeVsyncModeIfNeeded(void)
11290 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
11291 int video_vsync_mode = video.vsync_mode;
11293 // if setup and video vsync mode are already matching, nothing do do
11294 if (setup_vsync_mode == video_vsync_mode)
11297 // if renderer is using OpenGL, vsync mode can directly be changed
11298 SDLSetScreenVsyncMode(setup.vsync_mode);
11300 // if vsync mode unchanged, try re-creating renderer to set vsync mode
11301 if (video.vsync_mode == video_vsync_mode)
11303 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
11305 // save backbuffer content which gets lost when re-creating screen
11306 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
11308 // force re-creating screen and renderer to set new vsync mode
11309 video.fullscreen_enabled = !setup.fullscreen;
11311 // when creating new renderer, destroy textures linked to old renderer
11312 FreeAllImageTextures(); // needs old renderer to free the textures
11314 // re-create screen and renderer (including change of vsync mode)
11315 ChangeVideoModeIfNeeded(setup.fullscreen);
11317 // set setup value according to successfully changed fullscreen mode
11318 setup.fullscreen = video.fullscreen_enabled;
11320 // restore backbuffer content from temporary backbuffer backup bitmap
11321 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
11322 FreeBitmap(tmp_backbuffer);
11324 // update visible window/screen
11325 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
11327 // when changing vsync mode, re-create textures for new renderer
11328 InitImageTextures();
11331 // set setup value according to successfully changed vsync mode
11332 setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
11335 static void JoinRectangles(int *x, int *y, int *width, int *height,
11336 int x2, int y2, int width2, int height2)
11338 // do not join with "off-screen" rectangle
11339 if (x2 == -1 || y2 == -1)
11344 *width = MAX(*width, width2);
11345 *height = MAX(*height, height2);
11348 void SetAnimStatus(int anim_status_new)
11350 if (anim_status_new == GAME_MODE_MAIN)
11351 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
11352 else if (anim_status_new == GAME_MODE_NAMES)
11353 anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
11354 else if (anim_status_new == GAME_MODE_SCORES)
11355 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
11357 global.anim_status_next = anim_status_new;
11359 // directly set screen modes that are entered without fading
11360 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
11361 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
11362 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
11363 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
11364 (global.anim_status == GAME_MODE_PSEUDO_NAMESONLY &&
11365 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
11366 (global.anim_status == GAME_MODE_PSEUDO_TYPENAMES &&
11367 global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
11368 global.anim_status = global.anim_status_next;
11371 void SetGameStatus(int game_status_new)
11373 if (game_status_new != game_status)
11374 game_status_last_screen = game_status;
11376 game_status = game_status_new;
11378 SetAnimStatus(game_status_new);
11381 void SetFontStatus(int game_status_new)
11383 static int last_game_status = -1;
11385 if (game_status_new != -1)
11387 // set game status for font use after storing last game status
11388 last_game_status = game_status;
11389 game_status = game_status_new;
11393 // reset game status after font use from last stored game status
11394 game_status = last_game_status;
11398 void ResetFontStatus(void)
11403 void SetLevelSetInfo(char *identifier, int level_nr)
11405 setString(&levelset.identifier, identifier);
11407 levelset.level_nr = level_nr;
11410 boolean CheckIfAllViewportsHaveChanged(void)
11412 // if game status has not changed, viewports have not changed either
11413 if (game_status == game_status_last)
11416 // check if all viewports have changed with current game status
11418 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
11419 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
11420 struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
11421 int new_real_sx = vp_playfield->x;
11422 int new_real_sy = vp_playfield->y;
11423 int new_full_sxsize = vp_playfield->width;
11424 int new_full_sysize = vp_playfield->height;
11425 int new_dx = vp_door_1->x;
11426 int new_dy = vp_door_1->y;
11427 int new_dxsize = vp_door_1->width;
11428 int new_dysize = vp_door_1->height;
11429 int new_vx = vp_door_2->x;
11430 int new_vy = vp_door_2->y;
11431 int new_vxsize = vp_door_2->width;
11432 int new_vysize = vp_door_2->height;
11434 boolean playfield_viewport_has_changed =
11435 (new_real_sx != REAL_SX ||
11436 new_real_sy != REAL_SY ||
11437 new_full_sxsize != FULL_SXSIZE ||
11438 new_full_sysize != FULL_SYSIZE);
11440 boolean door_1_viewport_has_changed =
11443 new_dxsize != DXSIZE ||
11444 new_dysize != DYSIZE);
11446 boolean door_2_viewport_has_changed =
11449 new_vxsize != VXSIZE ||
11450 new_vysize != VYSIZE ||
11451 game_status_last == GAME_MODE_EDITOR);
11453 return (playfield_viewport_has_changed &&
11454 door_1_viewport_has_changed &&
11455 door_2_viewport_has_changed);
11458 boolean CheckFadeAll(void)
11460 return (CheckIfGlobalBorderHasChanged() ||
11461 CheckIfAllViewportsHaveChanged());
11464 void ChangeViewportPropertiesIfNeeded(void)
11466 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
11467 FALSE : setup.small_game_graphics);
11468 int gfx_game_mode = getGlobalGameStatus(game_status);
11469 int gfx_game_mode2 = (gfx_game_mode == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
11471 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
11472 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
11473 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
11474 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
11475 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
11476 int new_win_xsize = vp_window->width;
11477 int new_win_ysize = vp_window->height;
11478 int border_left = vp_playfield->border_left;
11479 int border_right = vp_playfield->border_right;
11480 int border_top = vp_playfield->border_top;
11481 int border_bottom = vp_playfield->border_bottom;
11482 int new_sx = vp_playfield->x + border_left;
11483 int new_sy = vp_playfield->y + border_top;
11484 int new_sxsize = vp_playfield->width - border_left - border_right;
11485 int new_sysize = vp_playfield->height - border_top - border_bottom;
11486 int new_real_sx = vp_playfield->x;
11487 int new_real_sy = vp_playfield->y;
11488 int new_full_sxsize = vp_playfield->width;
11489 int new_full_sysize = vp_playfield->height;
11490 int new_dx = vp_door_1->x;
11491 int new_dy = vp_door_1->y;
11492 int new_dxsize = vp_door_1->width;
11493 int new_dysize = vp_door_1->height;
11494 int new_vx = vp_door_2->x;
11495 int new_vy = vp_door_2->y;
11496 int new_vxsize = vp_door_2->width;
11497 int new_vysize = vp_door_2->height;
11498 int new_ex = vp_door_3->x;
11499 int new_ey = vp_door_3->y;
11500 int new_exsize = vp_door_3->width;
11501 int new_eysize = vp_door_3->height;
11502 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
11503 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
11504 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
11505 int new_scr_fieldx = new_sxsize / tilesize;
11506 int new_scr_fieldy = new_sysize / tilesize;
11507 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
11508 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
11509 boolean init_gfx_buffers = FALSE;
11510 boolean init_video_buffer = FALSE;
11511 boolean init_gadgets_and_anims = FALSE;
11512 boolean init_bd_graphics = FALSE;
11513 boolean init_em_graphics = FALSE;
11515 if (new_win_xsize != WIN_XSIZE ||
11516 new_win_ysize != WIN_YSIZE)
11518 WIN_XSIZE = new_win_xsize;
11519 WIN_YSIZE = new_win_ysize;
11521 init_video_buffer = TRUE;
11522 init_gfx_buffers = TRUE;
11523 init_gadgets_and_anims = TRUE;
11525 // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
11528 if (new_scr_fieldx != SCR_FIELDX ||
11529 new_scr_fieldy != SCR_FIELDY)
11531 // this always toggles between MAIN and GAME when using small tile size
11533 SCR_FIELDX = new_scr_fieldx;
11534 SCR_FIELDY = new_scr_fieldy;
11536 // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
11539 if (new_sx != SX ||
11547 new_sxsize != SXSIZE ||
11548 new_sysize != SYSIZE ||
11549 new_dxsize != DXSIZE ||
11550 new_dysize != DYSIZE ||
11551 new_vxsize != VXSIZE ||
11552 new_vysize != VYSIZE ||
11553 new_exsize != EXSIZE ||
11554 new_eysize != EYSIZE ||
11555 new_real_sx != REAL_SX ||
11556 new_real_sy != REAL_SY ||
11557 new_full_sxsize != FULL_SXSIZE ||
11558 new_full_sysize != FULL_SYSIZE ||
11559 new_tilesize_var != TILESIZE_VAR
11562 // ------------------------------------------------------------------------
11563 // determine next fading area for changed viewport definitions
11564 // ------------------------------------------------------------------------
11566 // start with current playfield area (default fading area)
11569 FADE_SXSIZE = FULL_SXSIZE;
11570 FADE_SYSIZE = FULL_SYSIZE;
11572 // add new playfield area if position or size has changed
11573 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
11574 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
11576 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11577 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
11580 // add current and new door 1 area if position or size has changed
11581 if (new_dx != DX || new_dy != DY ||
11582 new_dxsize != DXSIZE || new_dysize != DYSIZE)
11584 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11585 DX, DY, DXSIZE, DYSIZE);
11586 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11587 new_dx, new_dy, new_dxsize, new_dysize);
11590 // add current and new door 2 area if position or size has changed
11591 if (new_vx != VX || new_vy != VY ||
11592 new_vxsize != VXSIZE || new_vysize != VYSIZE)
11594 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11595 VX, VY, VXSIZE, VYSIZE);
11596 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11597 new_vx, new_vy, new_vxsize, new_vysize);
11600 // ------------------------------------------------------------------------
11601 // handle changed tile size
11602 // ------------------------------------------------------------------------
11604 if (new_tilesize_var != TILESIZE_VAR)
11606 // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
11608 // changing tile size invalidates scroll values of engine snapshots
11609 FreeEngineSnapshotSingle();
11611 // changing tile size requires update of graphic mapping for BD/EM engine
11612 init_bd_graphics = TRUE;
11613 init_em_graphics = TRUE;
11624 SXSIZE = new_sxsize;
11625 SYSIZE = new_sysize;
11626 DXSIZE = new_dxsize;
11627 DYSIZE = new_dysize;
11628 VXSIZE = new_vxsize;
11629 VYSIZE = new_vysize;
11630 EXSIZE = new_exsize;
11631 EYSIZE = new_eysize;
11632 REAL_SX = new_real_sx;
11633 REAL_SY = new_real_sy;
11634 FULL_SXSIZE = new_full_sxsize;
11635 FULL_SYSIZE = new_full_sysize;
11636 TILESIZE_VAR = new_tilesize_var;
11638 init_gfx_buffers = TRUE;
11639 init_gadgets_and_anims = TRUE;
11641 // Debug("tools:viewport", "viewports: init_gfx_buffers");
11642 // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
11645 if (init_gfx_buffers)
11647 // Debug("tools:viewport", "init_gfx_buffers");
11649 SCR_FIELDX = new_scr_fieldx_buffers;
11650 SCR_FIELDY = new_scr_fieldy_buffers;
11654 SCR_FIELDX = new_scr_fieldx;
11655 SCR_FIELDY = new_scr_fieldy;
11657 SetDrawDeactivationMask(REDRAW_NONE);
11658 SetDrawBackgroundMask(REDRAW_FIELD);
11661 if (init_video_buffer)
11663 // Debug("tools:viewport", "init_video_buffer");
11665 FreeAllImageTextures(); // needs old renderer to free the textures
11667 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
11668 InitImageTextures();
11671 if (init_gadgets_and_anims)
11673 // Debug("tools:viewport", "init_gadgets_and_anims");
11676 InitGlobalAnimations();
11679 if (init_bd_graphics)
11681 InitGraphicInfo_BD();
11684 if (init_em_graphics)
11686 InitGraphicInfo_EM();
11690 void OpenURL(char *url)
11692 #if SDL_VERSION_ATLEAST(2,0,14)
11695 Warn("SDL_OpenURL(\"%s\") not supported by SDL %d.%d.%d!",
11696 url, SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
11697 Warn("Please upgrade to at least SDL 2.0.14 for URL support!");
11701 void OpenURLFromHash(SetupFileHash *hash, int hash_key)
11703 OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
11706 char *getCurrentLevelsetName(void)
11708 return leveldir_current->name;
11712 // ============================================================================
11714 // ============================================================================
11716 #if defined(PLATFORM_WINDOWS)
11717 /* FILETIME of Jan 1 1970 00:00:00. */
11718 static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
11721 * timezone information is stored outside the kernel so tzp isn't used anymore.
11723 * Note: this function is not for Win32 high precision timing purpose. See
11726 static int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
11728 FILETIME file_time;
11729 SYSTEMTIME system_time;
11730 ULARGE_INTEGER ularge;
11732 GetSystemTime(&system_time);
11733 SystemTimeToFileTime(&system_time, &file_time);
11734 ularge.LowPart = file_time.dwLowDateTime;
11735 ularge.HighPart = file_time.dwHighDateTime;
11737 tp->tv_sec = (long) ((ularge.QuadPart - epoch) / 10000000L);
11738 tp->tv_usec = (long) (system_time.wMilliseconds * 1000);
11744 static char *test_init_uuid_random_function_simple(void)
11746 static char seed_text[100];
11747 unsigned int seed = InitSimpleRandom(NEW_RANDOMIZE);
11749 sprintf(seed_text, "%d", seed);
11754 static char *test_init_uuid_random_function_better(void)
11756 static char seed_text[100];
11757 struct timeval current_time;
11759 gettimeofday(¤t_time, NULL);
11761 prng_seed_bytes(¤t_time, sizeof(current_time));
11763 sprintf(seed_text, "%ld.%ld",
11764 (long)current_time.tv_sec,
11765 (long)current_time.tv_usec);
11770 #if defined(PLATFORM_WINDOWS)
11771 static char *test_init_uuid_random_function_better_windows(void)
11773 static char seed_text[100];
11774 struct timeval current_time;
11776 gettimeofday_windows(¤t_time, NULL);
11778 prng_seed_bytes(¤t_time, sizeof(current_time));
11780 sprintf(seed_text, "%ld.%ld",
11781 (long)current_time.tv_sec,
11782 (long)current_time.tv_usec);
11788 static unsigned int test_uuid_random_function_simple(int max)
11790 return GetSimpleRandom(max);
11793 static unsigned int test_uuid_random_function_better(int max)
11795 return (max > 0 ? prng_get_uint() % max : 0);
11798 #if defined(PLATFORM_WINDOWS)
11799 #define NUM_UUID_TESTS 3
11801 #define NUM_UUID_TESTS 2
11804 static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
11806 HashTable *hash_seeds =
11807 create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
11808 HashTable *hash_uuids =
11809 create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
11810 static char message[100];
11813 char *random_name = (nr == 0 ? "simple" : "better");
11814 char *random_type = (always_seed ? "always" : "only once");
11815 char *(*init_random_function)(void) =
11817 test_init_uuid_random_function_simple :
11818 test_init_uuid_random_function_better);
11819 unsigned int (*random_function)(int) =
11821 test_uuid_random_function_simple :
11822 test_uuid_random_function_better);
11825 #if defined(PLATFORM_WINDOWS)
11828 random_name = "windows";
11829 init_random_function = test_init_uuid_random_function_better_windows;
11835 DrawTextF(xpos, 40, FC_GREEN, "Test: Generating UUIDs");
11836 DrawTextF(xpos, 80, FC_YELLOW, "Test %d.%d:", nr + 1, always_seed + 1);
11838 DrawTextF(xpos, 100, FC_YELLOW, "Random Generator Name: %s", random_name);
11839 DrawTextF(xpos, 120, FC_YELLOW, "Seeding Random Generator: %s", random_type);
11840 DrawTextF(xpos, 140, FC_YELLOW, "Number of UUIDs generated: %d", num_uuids);
11842 DrawTextF(xpos, 180, FC_GREEN, "Please wait ...");
11846 // always initialize random number generator at least once
11847 init_random_function();
11849 unsigned int time_start = SDL_GetTicks();
11851 for (i = 0; i < num_uuids; i++)
11855 char *seed = getStringCopy(init_random_function());
11857 hashtable_remove(hash_seeds, seed);
11858 hashtable_insert(hash_seeds, seed, "1");
11861 char *uuid = getStringCopy(getUUIDExt(random_function));
11863 hashtable_remove(hash_uuids, uuid);
11864 hashtable_insert(hash_uuids, uuid, "1");
11867 int num_unique_seeds = hashtable_count(hash_seeds);
11868 int num_unique_uuids = hashtable_count(hash_uuids);
11870 unsigned int time_needed = SDL_GetTicks() - time_start;
11872 DrawTextF(xpos, 220, FC_YELLOW, "Time needed: %d ms", time_needed);
11874 DrawTextF(xpos, 240, FC_YELLOW, "Number of unique UUIDs: %d", num_unique_uuids);
11877 DrawTextF(xpos, 260, FC_YELLOW, "Number of unique seeds: %d", num_unique_seeds);
11879 if (nr == NUM_UUID_TESTS - 1 && always_seed)
11880 DrawTextF(xpos, 300, FC_GREEN, "All tests done!");
11882 DrawTextF(xpos, 300, FC_GREEN, "Confirm dialog for next test ...");
11884 sprintf(message, "Test %d.%d finished!", nr + 1, always_seed + 1);
11886 Request(message, REQ_CONFIRM);
11888 hashtable_destroy(hash_seeds);
11889 hashtable_destroy(hash_uuids);
11892 void TestGeneratingUUIDs(void)
11894 int num_uuids = 1000000;
11897 for (i = 0; i < NUM_UUID_TESTS; i++)
11898 for (j = 0; j < 2; j++)
11899 TestGeneratingUUIDs_RunTest(i, j, num_uuids);
11901 CloseAllAndExit(0);