1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 #define DEBUG_FRAME_TIME FALSE
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES 0
30 #define TOOL_CTRL_ID_NO 1
31 #define TOOL_CTRL_ID_CONFIRM 2
32 #define TOOL_CTRL_ID_PLAYER_1 3
33 #define TOOL_CTRL_ID_PLAYER_2 4
34 #define TOOL_CTRL_ID_PLAYER_3 5
35 #define TOOL_CTRL_ID_PLAYER_4 6
36 #define TOOL_CTRL_ID_TOUCH_YES 7
37 #define TOOL_CTRL_ID_TOUCH_NO 8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
40 #define NUM_TOOL_BUTTONS 10
42 // constants for number of doors and door parts
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_GFX_DOOR_1_PART_1,
75 IMG_GFX_DOOR_1_PART_2,
80 IMG_GFX_DOOR_1_PART_3,
85 IMG_GFX_DOOR_1_PART_4,
90 IMG_GFX_DOOR_1_PART_5,
95 IMG_GFX_DOOR_1_PART_6,
100 IMG_GFX_DOOR_1_PART_7,
105 IMG_GFX_DOOR_1_PART_8,
111 IMG_GFX_DOOR_2_PART_1,
116 IMG_GFX_DOOR_2_PART_2,
121 IMG_GFX_DOOR_2_PART_3,
126 IMG_GFX_DOOR_2_PART_4,
131 IMG_GFX_DOOR_2_PART_5,
136 IMG_GFX_DOOR_2_PART_6,
141 IMG_GFX_DOOR_2_PART_7,
146 IMG_GFX_DOOR_2_PART_8,
152 IMG_BACKGROUND_PANEL,
168 static struct XY xy_topdown[] =
177 // forward declaration for internal use
178 static void MapToolButtons(unsigned int);
179 static void UnmapToolButtons(void);
180 static void HandleToolButtons(struct GadgetInfo *);
181 static int el_act_dir2crm(int, int, int);
182 static int el_act2crm(int, int);
184 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
185 static int request_gadget_id = -1;
187 static char *print_if_not_empty(int element)
189 static char *s = NULL;
190 char *token_name = element_info[element].token_name;
195 s = checked_malloc(strlen(token_name) + 10 + 1);
197 if (element != EL_EMPTY)
198 sprintf(s, "%d\t['%s']", element, token_name);
200 sprintf(s, "%d", element);
205 int getFieldbufferOffsetX_RND(int dir, int pos)
207 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
208 int dx = (dir & MV_HORIZONTAL ? pos : 0);
209 int dx_var = dx * TILESIZE_VAR / TILESIZE;
212 if (EVEN(SCR_FIELDX))
214 int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
215 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
217 if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
218 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
220 fx += (dx_var > 0 ? TILEX_VAR : 0);
227 if (full_lev_fieldx <= SCR_FIELDX)
229 if (EVEN(SCR_FIELDX))
230 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
232 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
238 int getFieldbufferOffsetY_RND(int dir, int pos)
240 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
241 int dy = (dir & MV_VERTICAL ? pos : 0);
242 int dy_var = dy * TILESIZE_VAR / TILESIZE;
245 if (EVEN(SCR_FIELDY))
247 int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
248 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
250 if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
251 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
253 fy += (dy_var > 0 ? TILEY_VAR : 0);
260 if (full_lev_fieldy <= SCR_FIELDY)
262 if (EVEN(SCR_FIELDY))
263 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
265 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
271 static int getLevelFromScreenX_RND(int sx)
273 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
276 int lx = LEVELX((px + dx) / TILESIZE_VAR);
281 static int getLevelFromScreenY_RND(int sy)
283 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
286 int ly = LEVELY((py + dy) / TILESIZE_VAR);
291 static int getLevelFromScreenX_EM(int sx)
293 int level_xsize = level.native_em_level->cav->width;
294 int full_xsize = level_xsize * TILESIZE_VAR;
296 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
298 int fx = getFieldbufferOffsetX_EM();
301 int lx = LEVELX((px + dx) / TILESIZE_VAR);
306 static int getLevelFromScreenY_EM(int sy)
308 int level_ysize = level.native_em_level->cav->height;
309 int full_ysize = level_ysize * TILESIZE_VAR;
311 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
313 int fy = getFieldbufferOffsetY_EM();
316 int ly = LEVELY((py + dy) / TILESIZE_VAR);
321 static int getLevelFromScreenX_SP(int sx)
323 int menBorder = setup.sp_show_border_elements;
324 int level_xsize = level.native_sp_level->width;
325 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
327 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
329 int fx = getFieldbufferOffsetX_SP();
332 int lx = LEVELX((px + dx) / TILESIZE_VAR);
337 static int getLevelFromScreenY_SP(int sy)
339 int menBorder = setup.sp_show_border_elements;
340 int level_ysize = level.native_sp_level->height;
341 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
343 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
345 int fy = getFieldbufferOffsetY_SP();
348 int ly = LEVELY((py + dy) / TILESIZE_VAR);
353 static int getLevelFromScreenX_MM(int sx)
355 int level_xsize = level.native_mm_level->fieldx;
356 int full_xsize = level_xsize * TILESIZE_VAR;
358 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
361 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
366 static int getLevelFromScreenY_MM(int sy)
368 int level_ysize = level.native_mm_level->fieldy;
369 int full_ysize = level_ysize * TILESIZE_VAR;
371 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
374 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
379 int getLevelFromScreenX(int x)
381 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
382 return getLevelFromScreenX_EM(x);
383 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
384 return getLevelFromScreenX_SP(x);
385 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
386 return getLevelFromScreenX_MM(x);
388 return getLevelFromScreenX_RND(x);
391 int getLevelFromScreenY(int y)
393 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
394 return getLevelFromScreenY_EM(y);
395 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
396 return getLevelFromScreenY_SP(y);
397 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
398 return getLevelFromScreenY_MM(y);
400 return getLevelFromScreenY_RND(y);
403 int getScreenFieldSizeX(void)
405 return (tape.playing ? tape.scr_fieldx : SCR_FIELDX);
408 int getScreenFieldSizeY(void)
410 return (tape.playing ? tape.scr_fieldy : SCR_FIELDY);
413 void DumpTile(int x, int y)
420 Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
423 if (!IN_LEV_FIELD(x, y))
425 Info("(not in level field)");
431 token_name = element_info[Tile[x][y]].token_name;
433 Info("Tile: %d\t['%s']", Tile[x][y], token_name);
434 Info("Back: %s", print_if_not_empty(Back[x][y]));
435 Info("Store: %s", print_if_not_empty(Store[x][y]));
436 Info("Store2: %s", print_if_not_empty(Store2[x][y]));
437 Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
438 Info("MovPos: %d", MovPos[x][y]);
439 Info("MovDir: %d", MovDir[x][y]);
440 Info("MovDelay: %d", MovDelay[x][y]);
441 Info("ChangeDelay: %d", ChangeDelay[x][y]);
442 Info("CustomValue: %d", CustomValue[x][y]);
443 Info("GfxElement: %d", GfxElement[x][y]);
444 Info("GfxAction: %d", GfxAction[x][y]);
445 Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
446 Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
450 void DumpTileFromScreen(int sx, int sy)
452 int lx = getLevelFromScreenX(sx);
453 int ly = getLevelFromScreenY(sy);
458 void SetDrawtoField(int mode)
460 if (mode == DRAW_TO_FIELDBUFFER)
466 BX2 = SCR_FIELDX + 1;
467 BY2 = SCR_FIELDY + 1;
469 drawto_field = fieldbuffer;
471 else // DRAW_TO_BACKBUFFER
477 BX2 = SCR_FIELDX - 1;
478 BY2 = SCR_FIELDY - 1;
480 drawto_field = backbuffer;
484 int GetDrawtoField(void)
486 return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
489 static void RedrawPlayfield_RND(void)
491 if (game.envelope_active)
494 DrawLevel(REDRAW_ALL);
498 void RedrawPlayfield(void)
500 if (game_status != GAME_MODE_PLAYING)
503 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
504 RedrawPlayfield_EM(TRUE);
505 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
506 RedrawPlayfield_SP(TRUE);
507 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
508 RedrawPlayfield_MM();
509 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
510 RedrawPlayfield_RND();
512 BlitScreenToBitmap(backbuffer);
514 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
518 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
521 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
522 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
524 // may happen for "border.draw_masked.*" with undefined "global.border.*"
525 if (src_bitmap == NULL)
528 if (x == -1 && y == -1)
531 if (draw_target == DRAW_TO_SCREEN)
532 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
534 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
537 static void DrawMaskedBorderExt_FIELD(int draw_target)
539 if (global.border_status >= GAME_MODE_MAIN &&
540 global.border_status <= GAME_MODE_PLAYING &&
541 border.draw_masked[global.border_status])
542 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
546 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
548 // when drawing to backbuffer, never draw border over open doors
549 if (draw_target == DRAW_TO_BACKBUFFER &&
550 (GetDoorState() & DOOR_OPEN_1))
553 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
554 (global.border_status != GAME_MODE_EDITOR ||
555 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
556 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
559 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
561 // when drawing to backbuffer, never draw border over open doors
562 if (draw_target == DRAW_TO_BACKBUFFER &&
563 (GetDoorState() & DOOR_OPEN_2))
566 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
567 global.border_status != GAME_MODE_EDITOR)
568 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
571 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
573 // currently not available
576 static void DrawMaskedBorderExt_ALL(int draw_target)
578 DrawMaskedBorderExt_FIELD(draw_target);
579 DrawMaskedBorderExt_DOOR_1(draw_target);
580 DrawMaskedBorderExt_DOOR_2(draw_target);
581 DrawMaskedBorderExt_DOOR_3(draw_target);
584 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
586 // never draw masked screen borders on borderless screens
587 if (global.border_status == GAME_MODE_LOADING ||
588 global.border_status == GAME_MODE_TITLE)
591 if (redraw_mask & REDRAW_ALL)
592 DrawMaskedBorderExt_ALL(draw_target);
595 if (redraw_mask & REDRAW_FIELD)
596 DrawMaskedBorderExt_FIELD(draw_target);
597 if (redraw_mask & REDRAW_DOOR_1)
598 DrawMaskedBorderExt_DOOR_1(draw_target);
599 if (redraw_mask & REDRAW_DOOR_2)
600 DrawMaskedBorderExt_DOOR_2(draw_target);
601 if (redraw_mask & REDRAW_DOOR_3)
602 DrawMaskedBorderExt_DOOR_3(draw_target);
606 void DrawMaskedBorder_FIELD(void)
608 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
611 void DrawMaskedBorder(int redraw_mask)
613 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
616 void DrawMaskedBorderToTarget(int draw_target)
618 if (draw_target == DRAW_TO_BACKBUFFER ||
619 draw_target == DRAW_TO_SCREEN)
621 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
625 int last_border_status = global.border_status;
627 if (draw_target == DRAW_TO_FADE_SOURCE)
629 global.border_status = gfx.fade_border_source_status;
630 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
632 else if (draw_target == DRAW_TO_FADE_TARGET)
634 global.border_status = gfx.fade_border_target_status;
635 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
638 // always use global border for PLAYING when restarting the game
639 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
640 global.border_status = GAME_MODE_PLAYING;
642 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
644 global.border_status = last_border_status;
645 gfx.masked_border_bitmap_ptr = backbuffer;
649 void DrawTileCursor(int draw_target)
651 DrawTileCursor_MM(draw_target, game_status == GAME_MODE_PLAYING);
654 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
656 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
659 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
661 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
662 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
664 BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
667 void BlitScreenToBitmap(Bitmap *target_bitmap)
669 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
670 BlitScreenToBitmap_EM(target_bitmap);
671 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
672 BlitScreenToBitmap_SP(target_bitmap);
673 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
674 BlitScreenToBitmap_MM(target_bitmap);
675 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
676 BlitScreenToBitmap_RND(target_bitmap);
678 redraw_mask |= REDRAW_FIELD;
681 static void DrawFramesPerSecond(void)
684 int font_nr = FONT_TEXT_2;
685 int font_width = getFontWidth(font_nr);
686 int draw_deactivation_mask = GetDrawDeactivationMask();
687 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
689 // draw FPS with leading space (needed if field buffer deactivated)
690 sprintf(text, " %04.1f fps", global.frames_per_second);
692 // override draw deactivation mask (required for invisible warp mode)
693 SetDrawDeactivationMask(REDRAW_NONE);
695 // draw opaque FPS if field buffer deactivated, else draw masked FPS
696 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
697 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
699 // set draw deactivation mask to previous value
700 SetDrawDeactivationMask(draw_deactivation_mask);
702 // force full-screen redraw in this frame
703 redraw_mask = REDRAW_ALL;
707 static void PrintFrameTimeDebugging(void)
709 static unsigned int last_counter = 0;
710 unsigned int counter = Counter();
711 int diff_1 = counter - last_counter;
712 int diff_2 = diff_1 - GAME_FRAME_DELAY;
714 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
715 char diff_bar[2 * diff_2_max + 5];
719 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
721 for (i = 0; i < diff_2_max; i++)
722 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
723 i >= diff_2_max - diff_2_cut ? '-' : ' ');
725 diff_bar[pos++] = '|';
727 for (i = 0; i < diff_2_max; i++)
728 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
730 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
732 diff_bar[pos++] = '\0';
734 Debug("time:frame", "%06d [%02d] [%c%02d] %s",
737 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
740 last_counter = counter;
744 static int unifiedRedrawMask(int mask)
746 if (mask & REDRAW_ALL)
749 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
755 static boolean equalRedrawMasks(int mask_1, int mask_2)
757 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
760 void BackToFront(void)
762 static int last_redraw_mask = REDRAW_NONE;
764 // force screen redraw in every frame to continue drawing global animations
765 // (but always use the last redraw mask to prevent unwanted side effects)
766 if (redraw_mask == REDRAW_NONE)
767 redraw_mask = last_redraw_mask;
769 last_redraw_mask = redraw_mask;
772 // masked border now drawn immediately when blitting backbuffer to window
774 // draw masked border to all viewports, if defined
775 DrawMaskedBorder(redraw_mask);
778 // draw frames per second (only if debug mode is enabled)
779 if (redraw_mask & REDRAW_FPS)
780 DrawFramesPerSecond();
782 // remove playfield redraw before potentially merging with doors redraw
783 if (DrawingDeactivated(REAL_SX, REAL_SY))
784 redraw_mask &= ~REDRAW_FIELD;
786 // redraw complete window if both playfield and (some) doors need redraw
787 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
788 redraw_mask = REDRAW_ALL;
790 /* although redrawing the whole window would be fine for normal gameplay,
791 being able to only redraw the playfield is required for deactivating
792 certain drawing areas (mainly playfield) to work, which is needed for
793 warp-forward to be fast enough (by skipping redraw of most frames) */
795 if (redraw_mask & REDRAW_ALL)
797 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
799 else if (redraw_mask & REDRAW_FIELD)
801 BlitBitmap(backbuffer, window,
802 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
804 else if (redraw_mask & REDRAW_DOORS)
806 // merge door areas to prevent calling screen redraw more than once
812 if (redraw_mask & REDRAW_DOOR_1)
816 x2 = MAX(x2, DX + DXSIZE);
817 y2 = MAX(y2, DY + DYSIZE);
820 if (redraw_mask & REDRAW_DOOR_2)
824 x2 = MAX(x2, VX + VXSIZE);
825 y2 = MAX(y2, VY + VYSIZE);
828 if (redraw_mask & REDRAW_DOOR_3)
832 x2 = MAX(x2, EX + EXSIZE);
833 y2 = MAX(y2, EY + EYSIZE);
836 // make sure that at least one pixel is blitted, and inside the screen
837 // (else nothing is blitted, causing the animations not to be updated)
838 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
839 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
840 x2 = MIN(MAX(1, x2), WIN_XSIZE);
841 y2 = MIN(MAX(1, y2), WIN_YSIZE);
843 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
846 redraw_mask = REDRAW_NONE;
849 PrintFrameTimeDebugging();
853 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
855 unsigned int frame_delay_value_old = GetVideoFrameDelay();
857 SetVideoFrameDelay(frame_delay_value);
861 SetVideoFrameDelay(frame_delay_value_old);
864 static int fade_type_skip = FADE_TYPE_NONE;
866 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
868 void (*draw_border_function)(void) = NULL;
869 int x, y, width, height;
870 int fade_delay, post_delay;
872 if (fade_type == FADE_TYPE_FADE_OUT)
874 if (fade_type_skip != FADE_TYPE_NONE)
876 // skip all fade operations until specified fade operation
877 if (fade_type & fade_type_skip)
878 fade_type_skip = FADE_TYPE_NONE;
883 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
887 redraw_mask |= fade_mask;
889 if (fade_type == FADE_TYPE_SKIP)
891 fade_type_skip = fade_mode;
896 fade_delay = fading.fade_delay;
897 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
899 if (fade_type_skip != FADE_TYPE_NONE)
901 // skip all fade operations until specified fade operation
902 if (fade_type & fade_type_skip)
903 fade_type_skip = FADE_TYPE_NONE;
908 if (global.autoplay_leveldir)
913 if (fade_mask == REDRAW_FIELD)
918 height = FADE_SYSIZE;
920 if (border.draw_masked_when_fading)
921 draw_border_function = DrawMaskedBorder_FIELD; // update when fading
923 DrawMaskedBorder_FIELD(); // draw once
933 // when switching screens without fading, set fade delay to zero
934 if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
937 // do not display black frame when fading out without fade delay
938 if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
941 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
942 draw_border_function);
944 redraw_mask &= ~fade_mask;
946 ClearAutoRepeatKeyEvents();
949 static void SetScreenStates_BeforeFadingIn(void)
951 // temporarily set screen mode for animations to screen after fading in
952 global.anim_status = global.anim_status_next;
954 // store backbuffer with all animations that will be started after fading in
955 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
957 // set screen mode for animations back to fading
958 global.anim_status = GAME_MODE_PSEUDO_FADING;
961 static void SetScreenStates_AfterFadingIn(void)
963 // store new source screen (to use correct masked border for fading)
964 gfx.fade_border_source_status = global.border_status;
966 global.anim_status = global.anim_status_next;
969 static void SetScreenStates_BeforeFadingOut(void)
971 // store new target screen (to use correct masked border for fading)
972 gfx.fade_border_target_status = game_status;
974 // set screen mode for animations to fading
975 global.anim_status = GAME_MODE_PSEUDO_FADING;
977 // store backbuffer with all animations that will be stopped for fading out
978 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
981 static void SetScreenStates_AfterFadingOut(void)
983 global.border_status = game_status;
985 // always use global border for PLAYING when restarting the game
986 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
987 global.border_status = GAME_MODE_PLAYING;
990 void FadeIn(int fade_mask)
992 SetScreenStates_BeforeFadingIn();
995 DrawMaskedBorder(REDRAW_ALL);
998 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
999 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1001 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1005 FADE_SXSIZE = FULL_SXSIZE;
1006 FADE_SYSIZE = FULL_SYSIZE;
1008 // activate virtual buttons depending on upcoming game status
1009 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1010 game_status == GAME_MODE_PLAYING && !tape.playing)
1011 SetOverlayActive(TRUE);
1013 SetScreenStates_AfterFadingIn();
1015 // force update of global animation status in case of rapid screen changes
1016 redraw_mask = REDRAW_ALL;
1020 void FadeOut(int fade_mask)
1022 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1023 if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1024 fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1027 SetScreenStates_BeforeFadingOut();
1029 SetTileCursorActive(FALSE);
1030 SetOverlayActive(FALSE);
1033 DrawMaskedBorder(REDRAW_ALL);
1036 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1037 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1039 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1041 SetScreenStates_AfterFadingOut();
1044 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1046 static struct TitleFadingInfo fading_leave_stored;
1049 fading_leave_stored = fading_leave;
1051 fading = fading_leave_stored;
1054 void FadeSetEnterMenu(void)
1056 fading = menu.enter_menu;
1058 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1061 void FadeSetLeaveMenu(void)
1063 fading = menu.leave_menu;
1065 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1068 void FadeSetEnterScreen(void)
1070 fading = menu.enter_screen[game_status];
1072 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
1075 void FadeSetNextScreen(void)
1077 fading = menu.next_screen[game_status];
1079 // (do not overwrite fade mode set by FadeSetEnterScreen)
1080 // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1083 void FadeSetLeaveScreen(void)
1085 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
1088 void FadeSetFromType(int type)
1090 if (type & TYPE_ENTER_SCREEN)
1091 FadeSetEnterScreen();
1092 else if (type & TYPE_ENTER)
1094 else if (type & TYPE_LEAVE)
1098 void FadeSetDisabled(void)
1100 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1102 fading = fading_none;
1105 void FadeSkipNextFadeIn(void)
1107 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1110 void FadeSkipNextFadeOut(void)
1112 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1115 static int getGlobalGameStatus(int status)
1117 return (status == GAME_MODE_PSEUDO_TYPENAME ? GAME_MODE_MAIN :
1118 status == GAME_MODE_SCOREINFO ? GAME_MODE_SCORES :
1122 int getImageFromGraphicOrDefault(int graphic, int default_graphic)
1124 if (graphic == IMG_UNDEFINED)
1125 return IMG_UNDEFINED;
1127 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1129 return (graphic_info[graphic].bitmap != NULL || redefined ?
1130 graphic : default_graphic);
1133 static int getBackgroundImage(int graphic)
1135 return getImageFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1138 static int getGlobalBorderImage(int graphic)
1140 return getImageFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1143 Bitmap *getGlobalBorderBitmapFromStatus(int status_raw)
1145 int status = getGlobalGameStatus(status_raw);
1147 (status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
1148 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1149 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1150 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1152 int graphic_final = getGlobalBorderImage(graphic);
1154 return graphic_info[graphic_final].bitmap;
1157 void SetBackgroundImage(int graphic, int redraw_mask)
1159 struct GraphicInfo *g = &graphic_info[graphic];
1160 struct GraphicInfo g_undefined = { 0 };
1162 if (graphic == IMG_UNDEFINED)
1165 // always use original size bitmap for backgrounds, if existing
1166 Bitmap *bitmap = (g->bitmaps != NULL &&
1167 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
1168 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
1170 // remove every mask before setting mask for window, and
1171 // remove window area mask before setting mask for main or door area
1172 int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
1174 // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
1175 SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0); // !!! FIX THIS !!!
1176 SetBackgroundBitmap(bitmap, redraw_mask,
1178 g->width, g->height);
1181 void SetWindowBackgroundImageIfDefined(int graphic)
1183 if (graphic_info[graphic].bitmap)
1184 SetBackgroundImage(graphic, REDRAW_ALL);
1187 void SetMainBackgroundImageIfDefined(int graphic)
1189 if (graphic_info[graphic].bitmap)
1190 SetBackgroundImage(graphic, REDRAW_FIELD);
1193 void SetDoorBackgroundImageIfDefined(int graphic)
1195 if (graphic_info[graphic].bitmap)
1196 SetBackgroundImage(graphic, REDRAW_DOOR_1);
1199 void SetWindowBackgroundImage(int graphic)
1201 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_ALL);
1204 void SetMainBackgroundImage(int graphic)
1206 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_FIELD);
1209 void SetDoorBackgroundImage(int graphic)
1211 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_DOOR_1);
1214 void SetPanelBackground(void)
1216 SetDoorBackgroundImage(IMG_BACKGROUND_PANEL);
1219 void DrawBackground(int x, int y, int width, int height)
1221 // "drawto" might still point to playfield buffer here (hall of fame)
1222 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1224 if (IN_GFX_FIELD_FULL(x, y))
1225 redraw_mask |= REDRAW_FIELD;
1226 else if (IN_GFX_DOOR_1(x, y))
1227 redraw_mask |= REDRAW_DOOR_1;
1228 else if (IN_GFX_DOOR_2(x, y))
1229 redraw_mask |= REDRAW_DOOR_2;
1230 else if (IN_GFX_DOOR_3(x, y))
1231 redraw_mask |= REDRAW_DOOR_3;
1234 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1236 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1238 if (font->bitmap == NULL)
1241 DrawBackground(x, y, width, height);
1244 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1246 struct GraphicInfo *g = &graphic_info[graphic];
1248 if (g->bitmap == NULL)
1251 DrawBackground(x, y, width, height);
1254 static int game_status_last = -1;
1255 static Bitmap *global_border_bitmap_last = NULL;
1256 static Bitmap *global_border_bitmap = NULL;
1257 static int real_sx_last = -1, real_sy_last = -1;
1258 static int full_sxsize_last = -1, full_sysize_last = -1;
1259 static int dx_last = -1, dy_last = -1;
1260 static int dxsize_last = -1, dysize_last = -1;
1261 static int vx_last = -1, vy_last = -1;
1262 static int vxsize_last = -1, vysize_last = -1;
1263 static int ex_last = -1, ey_last = -1;
1264 static int exsize_last = -1, eysize_last = -1;
1266 boolean CheckIfGlobalBorderHasChanged(void)
1268 // if game status has not changed, global border has not changed either
1269 if (game_status == game_status_last)
1272 // determine and store new global border bitmap for current game status
1273 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1275 return (global_border_bitmap_last != global_border_bitmap);
1278 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1280 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1281 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1283 // if game status has not changed, nothing has to be redrawn
1284 if (game_status == game_status_last)
1287 // redraw if last screen was title screen
1288 if (game_status_last == GAME_MODE_TITLE)
1291 // redraw if global screen border has changed
1292 if (CheckIfGlobalBorderHasChanged())
1295 // redraw if position or size of playfield area has changed
1296 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1297 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1300 // redraw if position or size of door area has changed
1301 if (dx_last != DX || dy_last != DY ||
1302 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1305 // redraw if position or size of tape area has changed
1306 if (vx_last != VX || vy_last != VY ||
1307 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1310 // redraw if position or size of editor area has changed
1311 if (ex_last != EX || ey_last != EY ||
1312 exsize_last != EXSIZE || eysize_last != EYSIZE)
1319 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1322 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1324 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1327 void RedrawGlobalBorder(void)
1329 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1331 RedrawGlobalBorderFromBitmap(bitmap);
1333 redraw_mask = REDRAW_ALL;
1336 static void RedrawGlobalBorderIfNeeded(void)
1338 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1339 if (game_status == game_status_last)
1343 // copy current draw buffer to later copy back areas that have not changed
1344 if (game_status_last != GAME_MODE_TITLE)
1345 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1347 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1348 if (CheckIfGlobalBorderRedrawIsNeeded())
1350 // determine and store new global border bitmap for current game status
1351 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1354 // redraw global screen border (or clear, if defined to be empty)
1355 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1357 if (game_status == GAME_MODE_EDITOR)
1358 DrawSpecialEditorDoor();
1360 // copy previous playfield and door areas, if they are defined on both
1361 // previous and current screen and if they still have the same size
1363 if (real_sx_last != -1 && real_sy_last != -1 &&
1364 REAL_SX != -1 && REAL_SY != -1 &&
1365 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1366 BlitBitmap(bitmap_db_store_1, backbuffer,
1367 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1370 if (dx_last != -1 && dy_last != -1 &&
1371 DX != -1 && DY != -1 &&
1372 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1373 BlitBitmap(bitmap_db_store_1, backbuffer,
1374 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1376 if (game_status != GAME_MODE_EDITOR)
1378 if (vx_last != -1 && vy_last != -1 &&
1379 VX != -1 && VY != -1 &&
1380 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1381 BlitBitmap(bitmap_db_store_1, backbuffer,
1382 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1386 if (ex_last != -1 && ey_last != -1 &&
1387 EX != -1 && EY != -1 &&
1388 exsize_last == EXSIZE && eysize_last == EYSIZE)
1389 BlitBitmap(bitmap_db_store_1, backbuffer,
1390 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1393 redraw_mask = REDRAW_ALL;
1396 game_status_last = game_status;
1398 global_border_bitmap_last = global_border_bitmap;
1400 real_sx_last = REAL_SX;
1401 real_sy_last = REAL_SY;
1402 full_sxsize_last = FULL_SXSIZE;
1403 full_sysize_last = FULL_SYSIZE;
1406 dxsize_last = DXSIZE;
1407 dysize_last = DYSIZE;
1410 vxsize_last = VXSIZE;
1411 vysize_last = VYSIZE;
1414 exsize_last = EXSIZE;
1415 eysize_last = EYSIZE;
1418 void ClearField(void)
1420 RedrawGlobalBorderIfNeeded();
1422 // !!! "drawto" might still point to playfield buffer here (see above) !!!
1423 // (when entering hall of fame after playing)
1424 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1426 // !!! maybe this should be done before clearing the background !!!
1427 if (game_status == GAME_MODE_PLAYING)
1429 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1430 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1434 SetDrawtoField(DRAW_TO_BACKBUFFER);
1438 void MarkTileDirty(int x, int y)
1440 redraw_mask |= REDRAW_FIELD;
1443 void SetBorderElement(void)
1447 BorderElement = EL_EMPTY;
1449 // only the R'n'D game engine may use an additional steelwall border
1450 if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
1453 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1455 for (x = 0; x < lev_fieldx; x++)
1457 if (!IS_INDESTRUCTIBLE(Tile[x][y]))
1458 BorderElement = EL_STEELWALL;
1460 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1466 void FloodFillLevelExt(int start_x, int start_y, int fill_element,
1467 int max_array_fieldx, int max_array_fieldy,
1468 short field[max_array_fieldx][max_array_fieldy],
1469 int max_fieldx, int max_fieldy)
1471 static struct XY stack_buffer[MAX_LEV_FIELDX * MAX_LEV_FIELDY];
1472 struct XY *check = xy_topdown;
1473 int old_element = field[start_x][start_y];
1476 // do nothing if start field already has the desired content
1477 if (old_element == fill_element)
1480 stack_buffer[stack_pos++] = (struct XY){ start_x, start_y };
1482 while (stack_pos > 0)
1484 struct XY current = stack_buffer[--stack_pos];
1487 field[current.x][current.y] = fill_element;
1489 for (i = 0; i < 4; i++)
1491 int x = current.x + check[i].x;
1492 int y = current.y + check[i].y;
1494 // check for stack buffer overflow (should not happen)
1495 if (stack_pos >= MAX_LEV_FIELDX * MAX_LEV_FIELDY)
1496 Fail("Stack buffer overflow in 'FloodFillLevelExt()'. Please debug.");
1498 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1499 stack_buffer[stack_pos++] = (struct XY){ x, y };
1504 void FloodFillLevel(int from_x, int from_y, int fill_element,
1505 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1506 int max_fieldx, int max_fieldy)
1508 FloodFillLevelExt(from_x, from_y, fill_element,
1509 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1510 max_fieldx, max_fieldy);
1513 void SetRandomAnimationValue(int x, int y)
1515 gfx.anim_random_frame = GfxRandom[x][y];
1518 int getGraphicAnimationFrame(int graphic, int sync_frame)
1520 // animation synchronized with global frame counter, not move position
1521 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1522 sync_frame = FrameCounter;
1523 else if (graphic_info[graphic].anim_global_anim_sync)
1524 sync_frame = getGlobalAnimSyncFrame();
1526 return getAnimationFrame(graphic_info[graphic].anim_frames,
1527 graphic_info[graphic].anim_delay,
1528 graphic_info[graphic].anim_mode,
1529 graphic_info[graphic].anim_start_frame,
1533 int getGraphicAnimationFrameXY(int graphic, int lx, int ly)
1535 if (graphic_info[graphic].anim_mode & ANIM_TILED)
1537 struct GraphicInfo *g = &graphic_info[graphic];
1538 int xsize = MAX(1, g->anim_frames_per_line);
1539 int ysize = MAX(1, g->anim_frames / xsize);
1540 int xoffset = g->anim_start_frame % xsize;
1541 int yoffset = g->anim_start_frame % ysize;
1542 // may be needed if screen field is significantly larger than playfield
1543 int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
1544 int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
1545 int sync_frame = y * xsize + x;
1547 return sync_frame % g->anim_frames;
1549 else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
1551 struct GraphicInfo *g = &graphic_info[graphic];
1552 // may be needed if screen field is significantly larger than playfield
1553 int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
1554 int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
1555 int sync_frame = GfxRandomStatic[x][y];
1557 return sync_frame % g->anim_frames;
1561 int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
1563 return getGraphicAnimationFrame(graphic, sync_frame);
1567 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1569 struct GraphicInfo *g = &graphic_info[graphic];
1570 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1572 if (tilesize == gfx.standard_tile_size)
1573 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1574 else if (tilesize == game.tile_size)
1575 *bitmap = g->bitmaps[IMG_BITMAP_PTR_GAME];
1577 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1580 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1581 boolean get_backside)
1583 struct GraphicInfo *g = &graphic_info[graphic];
1584 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1585 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1587 if (g->offset_y == 0) // frames are ordered horizontally
1589 int max_width = g->anim_frames_per_line * g->width;
1590 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1592 *x = pos % max_width;
1593 *y = src_y % g->height + pos / max_width * g->height;
1595 else if (g->offset_x == 0) // frames are ordered vertically
1597 int max_height = g->anim_frames_per_line * g->height;
1598 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1600 *x = src_x % g->width + pos / max_height * g->width;
1601 *y = pos % max_height;
1603 else // frames are ordered diagonally
1605 *x = src_x + frame * g->offset_x;
1606 *y = src_y + frame * g->offset_y;
1610 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1611 Bitmap **bitmap, int *x, int *y,
1612 boolean get_backside)
1614 struct GraphicInfo *g = &graphic_info[graphic];
1616 // if no graphics defined at all, use fallback graphics
1617 if (g->bitmaps == NULL)
1618 *g = graphic_info[IMG_CHAR_EXCLAM];
1620 // if no in-game graphics defined, always use standard graphic size
1621 if (g->bitmaps[IMG_BITMAP_PTR_GAME] == NULL)
1622 tilesize = TILESIZE;
1624 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1625 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1627 *x = *x * tilesize / g->tile_size;
1628 *y = *y * tilesize / g->tile_size;
1631 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1632 Bitmap **bitmap, int *x, int *y)
1634 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1637 void getFixedGraphicSource(int graphic, int frame,
1638 Bitmap **bitmap, int *x, int *y)
1640 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1643 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1645 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1648 void getGlobalAnimGraphicSource(int graphic, int frame,
1649 Bitmap **bitmap, int *x, int *y)
1651 struct GraphicInfo *g = &graphic_info[graphic];
1653 // if no graphics defined at all, use fallback graphics
1654 if (g->bitmaps == NULL)
1655 *g = graphic_info[IMG_CHAR_EXCLAM];
1657 // use original size graphics, if existing, else use standard size graphics
1658 if (g->bitmaps[IMG_BITMAP_PTR_ORIGINAL])
1659 *bitmap = g->bitmaps[IMG_BITMAP_PTR_ORIGINAL];
1661 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1663 getGraphicSourceXY(graphic, frame, x, y, FALSE);
1666 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1667 int *x, int *y, boolean get_backside)
1669 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1673 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1675 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1678 void DrawGraphic(int x, int y, int graphic, int frame)
1681 if (!IN_SCR_FIELD(x, y))
1683 Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
1684 Debug("draw:DrawGraphic", "This should never happen!");
1690 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1693 MarkTileDirty(x, y);
1696 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1699 if (!IN_SCR_FIELD(x, y))
1701 Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
1703 Debug("draw:DrawFixedGraphic", "This should never happen!");
1709 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1711 MarkTileDirty(x, y);
1714 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1720 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1722 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1725 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1731 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1732 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1735 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1738 if (!IN_SCR_FIELD(x, y))
1740 Debug("draw:DrawGraphicThruMask", "x = %d, y = %d, graphic = %d",
1742 Debug("draw:DrawGraphicThruMask", "This should never happen!");
1748 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1751 MarkTileDirty(x, y);
1754 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1757 if (!IN_SCR_FIELD(x, y))
1759 Debug("draw:DrawFixedGraphicThruMask", "x = %d, y = %d, graphic = %d",
1761 Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
1767 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1769 MarkTileDirty(x, y);
1772 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1778 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1780 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1784 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1785 int graphic, int frame)
1790 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1792 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1796 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1798 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1800 MarkTileDirty(x / tilesize, y / tilesize);
1803 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1806 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1807 graphic, frame, tilesize);
1808 MarkTileDirty(x / tilesize, y / tilesize);
1811 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1817 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1818 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1821 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1822 int frame, int tilesize)
1827 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1828 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1831 void DrawMiniGraphic(int x, int y, int graphic)
1833 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
1834 MarkTileDirty(x / 2, y / 2);
1837 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1842 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1843 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1846 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1847 int graphic, int frame,
1848 int cut_mode, int mask_mode)
1853 int width = TILEX, height = TILEY;
1856 if (dx || dy) // shifted graphic
1858 if (x < BX1) // object enters playfield from the left
1865 else if (x > BX2) // object enters playfield from the right
1871 else if (x == BX1 && dx < 0) // object leaves playfield to the left
1877 else if (x == BX2 && dx > 0) // object leaves playfield to the right
1879 else if (dx) // general horizontal movement
1880 MarkTileDirty(x + SIGN(dx), y);
1882 if (y < BY1) // object enters playfield from the top
1884 if (cut_mode == CUT_BELOW) // object completely above top border
1892 else if (y > BY2) // object enters playfield from the bottom
1898 else if (y == BY1 && dy < 0) // object leaves playfield to the top
1904 else if (dy > 0 && cut_mode == CUT_ABOVE)
1906 if (y == BY2) // object completely above bottom border
1912 MarkTileDirty(x, y + 1);
1913 } // object leaves playfield to the bottom
1914 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1916 else if (dy) // general vertical movement
1917 MarkTileDirty(x, y + SIGN(dy));
1921 if (!IN_SCR_FIELD(x, y))
1923 Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
1925 Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
1931 width = width * TILESIZE_VAR / TILESIZE;
1932 height = height * TILESIZE_VAR / TILESIZE;
1933 cx = cx * TILESIZE_VAR / TILESIZE;
1934 cy = cy * TILESIZE_VAR / TILESIZE;
1935 dx = dx * TILESIZE_VAR / TILESIZE;
1936 dy = dy * TILESIZE_VAR / TILESIZE;
1938 if (width > 0 && height > 0)
1940 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1945 dst_x = FX + x * TILEX_VAR + dx;
1946 dst_y = FY + y * TILEY_VAR + dy;
1948 if (mask_mode == USE_MASKING)
1949 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1952 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1955 MarkTileDirty(x, y);
1959 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1960 int graphic, int frame,
1961 int cut_mode, int mask_mode)
1966 int width = TILEX_VAR, height = TILEY_VAR;
1969 int x2 = x + SIGN(dx);
1970 int y2 = y + SIGN(dy);
1972 // movement with two-tile animations must be sync'ed with movement position,
1973 // not with current GfxFrame (which can be higher when using slow movement)
1974 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1975 int anim_frames = graphic_info[graphic].anim_frames;
1977 // (we also need anim_delay here for movement animations with less frames)
1978 int anim_delay = graphic_info[graphic].anim_delay;
1979 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1981 boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
1982 boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
1984 // re-calculate animation frame for two-tile movement animation
1985 frame = getGraphicAnimationFrame(graphic, sync_frame);
1987 // check if movement start graphic inside screen area and should be drawn
1988 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1990 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1992 dst_x = FX + x1 * TILEX_VAR;
1993 dst_y = FY + y1 * TILEY_VAR;
1995 if (mask_mode == USE_MASKING)
1996 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1999 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2002 MarkTileDirty(x1, y1);
2005 // check if movement end graphic inside screen area and should be drawn
2006 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
2008 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
2010 dst_x = FX + x2 * TILEX_VAR;
2011 dst_y = FY + y2 * TILEY_VAR;
2013 if (mask_mode == USE_MASKING)
2014 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2017 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2020 MarkTileDirty(x2, y2);
2024 static void DrawGraphicShifted(int x, int y, int dx, int dy,
2025 int graphic, int frame,
2026 int cut_mode, int mask_mode)
2030 DrawGraphic(x, y, graphic, frame);
2035 if (graphic_info[graphic].double_movement) // EM style movement images
2036 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2038 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2041 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
2042 int graphic, int frame, int cut_mode)
2044 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
2047 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
2048 int cut_mode, int mask_mode)
2050 int lx = LEVELX(x), ly = LEVELY(y);
2054 if (IN_LEV_FIELD(lx, ly))
2056 if (element == EL_EMPTY)
2057 element = GfxElementEmpty[lx][ly];
2059 SetRandomAnimationValue(lx, ly);
2061 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
2062 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2064 // do not use double (EM style) movement graphic when not moving
2065 if (graphic_info[graphic].double_movement && !dx && !dy)
2067 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
2068 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2071 if (game.use_masked_elements && (dx || dy))
2072 mask_mode = USE_MASKING;
2074 else // border element
2076 graphic = el2img(element);
2077 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2080 if (element == EL_EXPANDABLE_WALL)
2082 boolean left_stopped = FALSE, right_stopped = FALSE;
2084 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
2085 left_stopped = TRUE;
2086 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
2087 right_stopped = TRUE;
2089 if (left_stopped && right_stopped)
2091 else if (left_stopped)
2093 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2094 frame = graphic_info[graphic].anim_frames - 1;
2096 else if (right_stopped)
2098 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2099 frame = graphic_info[graphic].anim_frames - 1;
2104 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2105 else if (mask_mode == USE_MASKING)
2106 DrawGraphicThruMask(x, y, graphic, frame);
2108 DrawGraphic(x, y, graphic, frame);
2111 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2112 int cut_mode, int mask_mode)
2114 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2115 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2116 cut_mode, mask_mode);
2119 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2122 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2125 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2128 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2131 void DrawLevelElementThruMask(int x, int y, int element)
2133 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2136 void DrawLevelFieldThruMask(int x, int y)
2138 DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
2141 // !!! implementation of quicksand is totally broken !!!
2142 #define IS_CRUMBLED_TILE(x, y, e) \
2143 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2144 !IS_MOVING(x, y) || \
2145 (e) == EL_QUICKSAND_EMPTYING || \
2146 (e) == EL_QUICKSAND_FAST_EMPTYING))
2148 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2153 int width, height, cx, cy;
2154 int sx = SCREENX(x), sy = SCREENY(y);
2155 int crumbled_border_size = graphic_info[graphic].border_size;
2156 int crumbled_tile_size = graphic_info[graphic].tile_size;
2157 int crumbled_border_size_var =
2158 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2161 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2163 for (i = 1; i < 4; i++)
2165 int dxx = (i & 1 ? dx : 0);
2166 int dyy = (i & 2 ? dy : 0);
2169 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2172 // check if neighbour field is of same crumble type
2173 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2174 graphic_info[graphic].class ==
2175 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2177 // return if check prevents inner corner
2178 if (same == (dxx == dx && dyy == dy))
2182 // if we reach this point, we have an inner corner
2184 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2186 width = crumbled_border_size_var;
2187 height = crumbled_border_size_var;
2188 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2189 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2191 if (game.use_masked_elements)
2193 int graphic0 = el2img(EL_EMPTY);
2194 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2195 Bitmap *src_bitmap0;
2198 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2200 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2202 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2204 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2206 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2209 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2211 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2214 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2219 int width, height, bx, by, cx, cy;
2220 int sx = SCREENX(x), sy = SCREENY(y);
2221 int crumbled_border_size = graphic_info[graphic].border_size;
2222 int crumbled_tile_size = graphic_info[graphic].tile_size;
2223 int crumbled_border_size_var =
2224 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2225 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2228 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2230 // only needed when using masked elements
2231 int graphic0 = el2img(EL_EMPTY);
2232 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2233 Bitmap *src_bitmap0;
2236 if (game.use_masked_elements)
2237 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2239 // draw simple, sloppy, non-corner-accurate crumbled border
2241 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2242 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2243 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2244 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2246 if (game.use_masked_elements)
2248 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2250 FX + sx * TILEX_VAR + cx,
2251 FY + sy * TILEY_VAR + cy);
2253 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2255 FX + sx * TILEX_VAR + cx,
2256 FY + sy * TILEY_VAR + cy);
2259 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2261 FX + sx * TILEX_VAR + cx,
2262 FY + sy * TILEY_VAR + cy);
2264 // (remaining middle border part must be at least as big as corner part)
2265 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2266 crumbled_border_size_var >= TILESIZE_VAR / 3)
2269 // correct corners of crumbled border, if needed
2271 for (i = -1; i <= 1; i += 2)
2273 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2274 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2275 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2278 // check if neighbour field is of same crumble type
2279 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2280 graphic_info[graphic].class ==
2281 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2283 // no crumbled corner, but continued crumbled border
2285 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2286 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2287 int b1 = (i == 1 ? crumbled_border_size_var :
2288 TILESIZE_VAR - 2 * crumbled_border_size_var);
2290 width = crumbled_border_size_var;
2291 height = crumbled_border_size_var;
2293 if (dir == 1 || dir == 2)
2308 if (game.use_masked_elements)
2310 BlitBitmap(src_bitmap0, drawto_field, src_x0 + bx, src_y0 + by,
2312 FX + sx * TILEX_VAR + cx,
2313 FY + sy * TILEY_VAR + cy);
2315 BlitBitmapMasked(src_bitmap, drawto_field, src_x + bx, src_y + by,
2317 FX + sx * TILEX_VAR + cx,
2318 FY + sy * TILEY_VAR + cy);
2321 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2323 FX + sx * TILEX_VAR + cx,
2324 FY + sy * TILEY_VAR + cy);
2329 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2331 int sx = SCREENX(x), sy = SCREENY(y);
2334 struct XY *xy = xy_topdown;
2336 if (!IN_LEV_FIELD(x, y))
2339 element = TILE_GFX_ELEMENT(x, y);
2341 if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
2343 if (!IN_SCR_FIELD(sx, sy))
2346 // crumble field borders towards direct neighbour fields
2347 for (i = 0; i < 4; i++)
2349 int xx = x + xy[i].x;
2350 int yy = y + xy[i].y;
2352 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2355 // check if neighbour field is of same crumble type
2356 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2357 graphic_info[graphic].class ==
2358 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2361 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2364 // crumble inner field corners towards corner neighbour fields
2365 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2366 graphic_info[graphic].anim_frames == 2)
2368 for (i = 0; i < 4; i++)
2370 int dx = (i & 1 ? +1 : -1);
2371 int dy = (i & 2 ? +1 : -1);
2373 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2377 MarkTileDirty(sx, sy);
2379 else // center field is not crumbled -- crumble neighbour fields
2381 // crumble field borders of direct neighbour fields
2382 for (i = 0; i < 4; i++)
2384 int xx = x + xy[i].x;
2385 int yy = y + xy[i].y;
2386 int sxx = sx + xy[i].x;
2387 int syy = sy + xy[i].y;
2389 if (!IN_LEV_FIELD(xx, yy) ||
2390 !IN_SCR_FIELD(sxx, syy))
2393 // do not crumble fields that are being digged or snapped
2394 if (Tile[xx][yy] == EL_EMPTY ||
2395 Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2398 element = TILE_GFX_ELEMENT(xx, yy);
2400 if (!IS_CRUMBLED_TILE(xx, yy, element))
2403 graphic = el_act2crm(element, ACTION_DEFAULT);
2405 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2407 MarkTileDirty(sxx, syy);
2410 // crumble inner field corners of corner neighbour fields
2411 for (i = 0; i < 4; i++)
2413 int dx = (i & 1 ? +1 : -1);
2414 int dy = (i & 2 ? +1 : -1);
2420 if (!IN_LEV_FIELD(xx, yy) ||
2421 !IN_SCR_FIELD(sxx, syy))
2424 if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2427 element = TILE_GFX_ELEMENT(xx, yy);
2429 if (!IS_CRUMBLED_TILE(xx, yy, element))
2432 graphic = el_act2crm(element, ACTION_DEFAULT);
2434 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2435 graphic_info[graphic].anim_frames == 2)
2436 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2438 MarkTileDirty(sxx, syy);
2443 void DrawLevelFieldCrumbled(int x, int y)
2447 if (!IN_LEV_FIELD(x, y))
2450 if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
2451 GfxElement[x][y] != EL_UNDEFINED &&
2452 GFX_CRUMBLED(GfxElement[x][y]))
2454 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2459 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2461 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2464 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2467 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2468 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2469 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2470 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2471 int sx = SCREENX(x), sy = SCREENY(y);
2473 DrawScreenGraphic(sx, sy, graphic1, frame1);
2474 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2477 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2479 int sx = SCREENX(x), sy = SCREENY(y);
2480 struct XY *xy = xy_topdown;
2483 // crumble direct neighbour fields (required for field borders)
2484 for (i = 0; i < 4; i++)
2486 int xx = x + xy[i].x;
2487 int yy = y + xy[i].y;
2488 int sxx = sx + xy[i].x;
2489 int syy = sy + xy[i].y;
2491 if (!IN_LEV_FIELD(xx, yy) ||
2492 !IN_SCR_FIELD(sxx, syy) ||
2493 !GFX_CRUMBLED(Tile[xx][yy]) ||
2497 DrawLevelField(xx, yy);
2500 // crumble corner neighbour fields (required for inner field corners)
2501 for (i = 0; i < 4; i++)
2503 int dx = (i & 1 ? +1 : -1);
2504 int dy = (i & 2 ? +1 : -1);
2510 if (!IN_LEV_FIELD(xx, yy) ||
2511 !IN_SCR_FIELD(sxx, syy) ||
2512 !GFX_CRUMBLED(Tile[xx][yy]) ||
2516 int element = TILE_GFX_ELEMENT(xx, yy);
2517 int graphic = el_act2crm(element, ACTION_DEFAULT);
2519 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2520 graphic_info[graphic].anim_frames == 2)
2521 DrawLevelField(xx, yy);
2525 static int getBorderElement(int x, int y)
2529 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2530 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2531 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2532 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2533 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2534 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2535 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2537 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2538 int steel_position = (x == -1 && y == -1 ? 0 :
2539 x == lev_fieldx && y == -1 ? 1 :
2540 x == -1 && y == lev_fieldy ? 2 :
2541 x == lev_fieldx && y == lev_fieldy ? 3 :
2542 x == -1 || x == lev_fieldx ? 4 :
2543 y == -1 || y == lev_fieldy ? 5 : 6);
2545 return border[steel_position][steel_type];
2548 void DrawScreenGraphic(int x, int y, int graphic, int frame)
2550 if (game.use_masked_elements)
2552 if (graphic != el2img(EL_EMPTY))
2553 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2555 DrawGraphicThruMask(x, y, graphic, frame);
2559 DrawGraphic(x, y, graphic, frame);
2563 void DrawLevelGraphic(int x, int y, int graphic, int frame)
2565 DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
2568 void DrawScreenElement(int x, int y, int element)
2570 int mask_mode = NO_MASKING;
2572 if (game.use_masked_elements)
2574 int lx = LEVELX(x), ly = LEVELY(y);
2576 if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY)
2578 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2580 mask_mode = USE_MASKING;
2584 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode);
2585 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2588 void DrawLevelElement(int x, int y, int element)
2590 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2591 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2594 void DrawScreenField(int x, int y)
2596 int lx = LEVELX(x), ly = LEVELY(y);
2597 int element, content;
2599 if (!IN_LEV_FIELD(lx, ly))
2601 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2604 element = getBorderElement(lx, ly);
2606 DrawScreenElement(x, y, element);
2611 element = Tile[lx][ly];
2612 content = Store[lx][ly];
2614 if (IS_MOVING(lx, ly))
2616 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2617 boolean cut_mode = NO_CUTTING;
2619 if (element == EL_QUICKSAND_EMPTYING ||
2620 element == EL_QUICKSAND_FAST_EMPTYING ||
2621 element == EL_MAGIC_WALL_EMPTYING ||
2622 element == EL_BD_MAGIC_WALL_EMPTYING ||
2623 element == EL_DC_MAGIC_WALL_EMPTYING ||
2624 element == EL_AMOEBA_DROPPING)
2625 cut_mode = CUT_ABOVE;
2626 else if (element == EL_QUICKSAND_FILLING ||
2627 element == EL_QUICKSAND_FAST_FILLING ||
2628 element == EL_MAGIC_WALL_FILLING ||
2629 element == EL_BD_MAGIC_WALL_FILLING ||
2630 element == EL_DC_MAGIC_WALL_FILLING)
2631 cut_mode = CUT_BELOW;
2633 if (cut_mode == CUT_ABOVE)
2634 DrawScreenElement(x, y, element);
2636 DrawScreenElement(x, y, EL_EMPTY);
2638 if (cut_mode != CUT_BELOW && game.use_masked_elements)
2640 int dir = MovDir[lx][ly];
2641 int newx = x + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2642 int newy = y + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2644 if (IN_SCR_FIELD(newx, newy))
2645 DrawScreenElement(newx, newy, EL_EMPTY);
2649 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2650 else if (cut_mode == NO_CUTTING)
2651 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2654 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2656 if (cut_mode == CUT_BELOW &&
2657 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2658 DrawLevelElement(lx, ly + 1, element);
2661 if (content == EL_ACID)
2663 int dir = MovDir[lx][ly];
2664 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2665 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2667 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2669 // prevent target field from being drawn again (but without masking)
2670 // (this would happen if target field is scanned after moving element)
2671 Stop[newlx][newly] = TRUE;
2674 else if (IS_BLOCKED(lx, ly))
2679 boolean cut_mode = NO_CUTTING;
2680 int element_old, content_old;
2682 Blocked2Moving(lx, ly, &oldx, &oldy);
2685 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2686 MovDir[oldx][oldy] == MV_RIGHT);
2688 element_old = Tile[oldx][oldy];
2689 content_old = Store[oldx][oldy];
2691 if (element_old == EL_QUICKSAND_EMPTYING ||
2692 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2693 element_old == EL_MAGIC_WALL_EMPTYING ||
2694 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2695 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2696 element_old == EL_AMOEBA_DROPPING)
2697 cut_mode = CUT_ABOVE;
2699 DrawScreenElement(x, y, EL_EMPTY);
2702 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2704 else if (cut_mode == NO_CUTTING)
2705 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2708 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2711 else if (IS_DRAWABLE(element))
2712 DrawScreenElement(x, y, element);
2714 DrawScreenElement(x, y, EL_EMPTY);
2717 void DrawLevelField(int x, int y)
2719 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2720 DrawScreenField(SCREENX(x), SCREENY(y));
2721 else if (IS_MOVING(x, y))
2725 Moving2Blocked(x, y, &newx, &newy);
2726 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2727 DrawScreenField(SCREENX(newx), SCREENY(newy));
2729 else if (IS_BLOCKED(x, y))
2733 Blocked2Moving(x, y, &oldx, &oldy);
2734 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2735 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2739 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2740 int (*el2img_function)(int), boolean masked,
2741 int element_bits_draw)
2743 int element_base = map_mm_wall_element(element);
2744 int element_bits = (IS_DF_WALL(element) ?
2745 element - EL_DF_WALL_START :
2746 IS_MM_WALL(element) ?
2747 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2748 int graphic = el2img_function(element_base);
2749 int tilesize_draw = tilesize / 2;
2754 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2756 for (i = 0; i < 4; i++)
2758 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2759 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2761 if (!(element_bits_draw & (1 << i)))
2764 if (element_bits & (1 << i))
2767 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2768 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2770 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2771 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2776 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2777 tilesize_draw, tilesize_draw);
2782 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2783 boolean masked, int element_bits_draw)
2785 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2786 element, tilesize, el2edimg, masked, element_bits_draw);
2789 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2790 int (*el2img_function)(int))
2792 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2796 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2799 if (IS_MM_WALL(element))
2801 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2802 element, tilesize, el2edimg, masked, 0x000f);
2806 int graphic = el2edimg(element);
2809 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2811 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2815 void DrawSizedElement(int x, int y, int element, int tilesize)
2817 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2820 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2822 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2825 void DrawMiniElement(int x, int y, int element)
2829 graphic = el2edimg(element);
2830 DrawMiniGraphic(x, y, graphic);
2833 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2836 int x = sx + scroll_x, y = sy + scroll_y;
2838 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2839 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2840 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2841 DrawSizedElement(sx, sy, Tile[x][y], tilesize);
2843 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2846 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2848 int x = sx + scroll_x, y = sy + scroll_y;
2850 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2851 DrawMiniElement(sx, sy, EL_EMPTY);
2852 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2853 DrawMiniElement(sx, sy, Tile[x][y]);
2855 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2858 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2859 int x, int y, int xsize, int ysize,
2860 int tile_width, int tile_height)
2864 int dst_x = startx + x * tile_width;
2865 int dst_y = starty + y * tile_height;
2866 int width = graphic_info[graphic].width;
2867 int height = graphic_info[graphic].height;
2868 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2869 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2870 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2871 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2872 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2873 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2874 boolean draw_masked = graphic_info[graphic].draw_masked;
2876 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2878 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2880 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2884 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2885 inner_sx + (x - 1) * tile_width % inner_width);
2886 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2887 inner_sy + (y - 1) * tile_height % inner_height);
2890 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2893 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2897 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2898 int x, int y, int xsize, int ysize,
2901 int font_width = getFontWidth(font_nr);
2902 int font_height = getFontHeight(font_nr);
2904 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2905 font_width, font_height);
2908 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2910 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2911 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2912 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2913 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2914 boolean no_delay = (tape.warp_forward);
2915 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2916 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2917 DelayCounter anim_delay = { anim_delay_value };
2918 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2919 int font_width = getFontWidth(font_nr);
2920 int font_height = getFontHeight(font_nr);
2921 int max_xsize = level.envelope[envelope_nr].xsize;
2922 int max_ysize = level.envelope[envelope_nr].ysize;
2923 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2924 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2925 int xend = max_xsize;
2926 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2927 int xstep = (xstart < xend ? 1 : 0);
2928 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2930 int end = MAX(xend - xstart, yend - ystart);
2933 for (i = start; i <= end; i++)
2935 int last_frame = end; // last frame of this "for" loop
2936 int x = xstart + i * xstep;
2937 int y = ystart + i * ystep;
2938 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2939 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2940 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2941 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2944 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2946 BlitScreenToBitmap(backbuffer);
2948 SetDrawtoField(DRAW_TO_BACKBUFFER);
2950 for (yy = 0; yy < ysize; yy++)
2951 for (xx = 0; xx < xsize; xx++)
2952 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2954 DrawTextArea(sx + font_width, sy + font_height,
2955 level.envelope[envelope_nr].text, font_nr, max_xsize,
2956 xsize - 2, ysize - 2, 0, mask_mode,
2957 level.envelope[envelope_nr].autowrap,
2958 level.envelope[envelope_nr].centered, FALSE);
2960 redraw_mask |= REDRAW_FIELD;
2963 SkipUntilDelayReached(&anim_delay, &i, last_frame);
2966 ClearAutoRepeatKeyEvents();
2969 void ShowEnvelope(int envelope_nr)
2971 int element = EL_ENVELOPE_1 + envelope_nr;
2972 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2973 int sound_opening = element_info[element].sound[ACTION_OPENING];
2974 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2975 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2976 boolean no_delay = (tape.warp_forward);
2977 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2978 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2979 int anim_mode = graphic_info[graphic].anim_mode;
2980 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2981 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2982 boolean overlay_enabled = GetOverlayEnabled();
2984 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
2986 SetOverlayEnabled(FALSE);
2989 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2991 if (anim_mode == ANIM_DEFAULT)
2992 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2994 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2997 Delay_WithScreenUpdates(wait_delay_value);
2999 WaitForEventToContinue();
3002 SetOverlayEnabled(overlay_enabled);
3004 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3006 if (anim_mode != ANIM_NONE)
3007 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
3009 if (anim_mode == ANIM_DEFAULT)
3010 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
3012 game.envelope_active = FALSE;
3014 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3016 redraw_mask |= REDRAW_FIELD;
3020 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
3021 int xsize, int ysize)
3023 if (!global.use_envelope_request)
3026 if (request.bitmap == NULL ||
3027 xsize > request.xsize ||
3028 ysize > request.ysize)
3030 if (request.bitmap != NULL)
3031 FreeBitmap(request.bitmap);
3033 request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
3035 SDL_Surface *surface = request.bitmap->surface;
3037 if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
3038 Fail("SDLGetNativeSurface() failed");
3041 BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
3043 // create masked surface for request bitmap, if needed
3044 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3046 SDL_Surface *surface = request.bitmap->surface;
3047 SDL_Surface *surface_masked = request.bitmap->surface_masked;
3049 SDLBlitSurface(surface, surface_masked, 0, 0, xsize, ysize, 0, 0);
3050 SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
3051 SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
3054 SDLFreeBitmapTextures(request.bitmap);
3055 SDLCreateBitmapTextures(request.bitmap);
3057 // set envelope request run-time values
3060 request.xsize = xsize;
3061 request.ysize = ysize;
3064 void DrawEnvelopeRequestToScreen(int drawing_target)
3066 if (global.use_envelope_request &&
3067 game.request_active &&
3068 drawing_target == DRAW_TO_SCREEN)
3070 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3071 BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
3072 request.sx, request.sy);
3074 BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
3075 request.sx, request.sy);
3079 static void setRequestBasePosition(int *x, int *y)
3081 int sx_base, sy_base;
3083 if (request.x != -1)
3084 sx_base = request.x;
3085 else if (request.align == ALIGN_LEFT)
3087 else if (request.align == ALIGN_RIGHT)
3088 sx_base = SX + SXSIZE;
3090 sx_base = SX + SXSIZE / 2;
3092 if (request.y != -1)
3093 sy_base = request.y;
3094 else if (request.valign == VALIGN_TOP)
3096 else if (request.valign == VALIGN_BOTTOM)
3097 sy_base = SY + SYSIZE;
3099 sy_base = SY + SYSIZE / 2;
3105 static void setRequestPositionExt(int *x, int *y, int width, int height,
3106 boolean add_border_size)
3108 int border_size = request.border_size;
3109 int sx_base, sy_base;
3112 setRequestBasePosition(&sx_base, &sy_base);
3114 if (request.align == ALIGN_LEFT)
3116 else if (request.align == ALIGN_RIGHT)
3117 sx = sx_base - width;
3119 sx = sx_base - width / 2;
3121 if (request.valign == VALIGN_TOP)
3123 else if (request.valign == VALIGN_BOTTOM)
3124 sy = sy_base - height;
3126 sy = sy_base - height / 2;
3128 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
3129 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
3131 if (add_border_size)
3141 static void setRequestPosition(int *x, int *y, boolean add_border_size)
3143 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
3146 static void DrawEnvelopeRequest(char *text, unsigned int req_state)
3148 DrawBuffer *drawto_last = drawto;
3149 char *text_final = text;
3150 char *text_door_style = NULL;
3151 int graphic = IMG_BACKGROUND_REQUEST;
3152 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
3153 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
3154 int font_nr = FONT_REQUEST;
3155 int font_width = getFontWidth(font_nr);
3156 int font_height = getFontHeight(font_nr);
3157 int border_size = request.border_size;
3158 int line_spacing = request.line_spacing;
3159 int line_height = font_height + line_spacing;
3160 int max_text_width = request.width - 2 * border_size;
3161 int max_text_height = request.height - 2 * border_size;
3162 int line_length = max_text_width / font_width;
3163 int max_lines = max_text_height / line_height;
3164 int text_width = line_length * font_width;
3165 int width = request.width;
3166 int height = request.height;
3167 int tile_size = MAX(request.step_offset, 1);
3168 int x_steps = width / tile_size;
3169 int y_steps = height / tile_size;
3170 int sx_offset = border_size;
3171 int sy_offset = border_size;
3175 if (request.centered)
3176 sx_offset = (request.width - text_width) / 2;
3178 if (request.wrap_single_words && !request.autowrap)
3180 char *src_text_ptr, *dst_text_ptr;
3182 text_door_style = checked_malloc(2 * strlen(text) + 1);
3184 src_text_ptr = text;
3185 dst_text_ptr = text_door_style;
3187 while (*src_text_ptr)
3189 if (*src_text_ptr == ' ' ||
3190 *src_text_ptr == '?' ||
3191 *src_text_ptr == '!')
3192 *dst_text_ptr++ = '\n';
3194 if (*src_text_ptr != ' ')
3195 *dst_text_ptr++ = *src_text_ptr;
3200 *dst_text_ptr = '\0';
3202 text_final = text_door_style;
3205 setRequestPosition(&sx, &sy, FALSE);
3207 // draw complete envelope request to temporary bitmap
3208 drawto = bitmap_db_store_1;
3210 ClearRectangle(drawto, sx, sy, width, height);
3212 for (y = 0; y < y_steps; y++)
3213 for (x = 0; x < x_steps; x++)
3214 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
3215 x, y, x_steps, y_steps,
3216 tile_size, tile_size);
3218 // force DOOR font inside door area
3219 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
3221 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
3222 line_length, -1, max_lines, line_spacing, mask_mode,
3223 request.autowrap, request.centered, FALSE);
3227 MapToolButtons(req_state);
3229 // restore pointer to drawing buffer
3230 drawto = drawto_last;
3232 // prepare complete envelope request from temporary bitmap
3233 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy, width, height);
3235 if (text_door_style)
3236 free(text_door_style);
3239 static void AnimateEnvelopeRequest(int anim_mode, int action)
3241 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
3242 int delay_value_normal = request.step_delay;
3243 int delay_value_fast = delay_value_normal / 2;
3244 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3245 boolean no_delay = (tape.warp_forward);
3246 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3247 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value) / 2);
3248 DelayCounter anim_delay = { anim_delay_value };
3250 int tile_size = MAX(request.step_offset, 1);
3251 int max_xsize = request.width / tile_size;
3252 int max_ysize = request.height / tile_size;
3253 int max_xsize_inner = max_xsize - 2;
3254 int max_ysize_inner = max_ysize - 2;
3256 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3257 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3258 int xend = max_xsize_inner;
3259 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3260 int xstep = (xstart < xend ? 1 : 0);
3261 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3263 int end = MAX(xend - xstart, yend - ystart);
3266 if (setup.quick_doors)
3273 for (i = start; i <= end; i++)
3275 int last_frame = end; // last frame of this "for" loop
3276 int x = xstart + i * xstep;
3277 int y = ystart + i * ystep;
3278 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3279 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3280 int xsize_size_left = (xsize - 1) * tile_size;
3281 int ysize_size_top = (ysize - 1) * tile_size;
3282 int max_xsize_pos = (max_xsize - 1) * tile_size;
3283 int max_ysize_pos = (max_ysize - 1) * tile_size;
3284 int width = xsize * tile_size;
3285 int height = ysize * tile_size;
3291 HandleGameActions();
3293 setRequestPosition(&src_x, &src_y, FALSE);
3294 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3296 for (yy = 0; yy < 2; yy++)
3298 for (xx = 0; xx < 2; xx++)
3300 int src_xx = src_x + xx * max_xsize_pos;
3301 int src_yy = src_y + yy * max_ysize_pos;
3302 int dst_xx = dst_x + xx * xsize_size_left;
3303 int dst_yy = dst_y + yy * ysize_size_top;
3304 int xx_size = (xx ? tile_size : xsize_size_left);
3305 int yy_size = (yy ? tile_size : ysize_size_top);
3307 // draw partial (animated) envelope request to temporary bitmap
3308 BlitBitmap(bitmap_db_store_1, bitmap_db_store_2,
3309 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3313 // prepare partial (animated) envelope request from temporary bitmap
3314 PrepareEnvelopeRequestToScreen(bitmap_db_store_2, dst_x, dst_y,
3317 redraw_mask |= REDRAW_FIELD;
3321 SkipUntilDelayReached(&anim_delay, &i, last_frame);
3324 ClearAutoRepeatKeyEvents();
3327 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3329 int graphic = IMG_BACKGROUND_REQUEST;
3330 int sound_opening = SND_REQUEST_OPENING;
3331 int sound_closing = SND_REQUEST_CLOSING;
3332 int anim_mode_1 = request.anim_mode; // (higher priority)
3333 int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
3334 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3335 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3336 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3338 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3340 if (action == ACTION_OPENING)
3342 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3344 if (anim_mode == ANIM_DEFAULT)
3345 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3347 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3351 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3353 if (anim_mode != ANIM_NONE)
3354 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3356 if (anim_mode == ANIM_DEFAULT)
3357 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3360 game.envelope_active = FALSE;
3363 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3365 if (IS_MM_WALL(element))
3367 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3373 int graphic = el2preimg(element);
3375 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3376 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3381 void DrawLevel(int draw_background_mask)
3385 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3386 SetDrawBackgroundMask(draw_background_mask);
3390 for (x = BX1; x <= BX2; x++)
3391 for (y = BY1; y <= BY2; y++)
3392 DrawScreenField(x, y);
3394 redraw_mask |= REDRAW_FIELD;
3397 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3402 for (x = 0; x < size_x; x++)
3403 for (y = 0; y < size_y; y++)
3404 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3406 redraw_mask |= REDRAW_FIELD;
3409 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3413 for (x = 0; x < size_x; x++)
3414 for (y = 0; y < size_y; y++)
3415 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3417 redraw_mask |= REDRAW_FIELD;
3420 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3422 boolean show_level_border = (BorderElement != EL_EMPTY);
3423 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3424 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3425 int tile_size = preview.tile_size;
3426 int preview_width = preview.xsize * tile_size;
3427 int preview_height = preview.ysize * tile_size;
3428 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3429 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3430 int real_preview_width = real_preview_xsize * tile_size;
3431 int real_preview_height = real_preview_ysize * tile_size;
3432 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3433 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3436 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3439 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3441 dst_x += (preview_width - real_preview_width) / 2;
3442 dst_y += (preview_height - real_preview_height) / 2;
3444 for (x = 0; x < real_preview_xsize; x++)
3446 for (y = 0; y < real_preview_ysize; y++)
3448 int lx = from_x + x + (show_level_border ? -1 : 0);
3449 int ly = from_y + y + (show_level_border ? -1 : 0);
3450 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3451 getBorderElement(lx, ly));
3453 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3454 element, tile_size);
3458 redraw_mask |= REDRAW_FIELD;
3461 #define MICROLABEL_EMPTY 0
3462 #define MICROLABEL_LEVEL_NAME 1
3463 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3464 #define MICROLABEL_LEVEL_AUTHOR 3
3465 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3466 #define MICROLABEL_IMPORTED_FROM 5
3467 #define MICROLABEL_IMPORTED_BY_HEAD 6
3468 #define MICROLABEL_IMPORTED_BY 7
3470 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3472 int max_text_width = SXSIZE;
3473 int font_width = getFontWidth(font_nr);
3475 if (pos->align == ALIGN_CENTER)
3476 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3477 else if (pos->align == ALIGN_RIGHT)
3478 max_text_width = pos->x;
3480 max_text_width = SXSIZE - pos->x;
3482 return max_text_width / font_width;
3485 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3487 char label_text[MAX_OUTPUT_LINESIZE + 1];
3488 int max_len_label_text;
3489 int font_nr = pos->font;
3492 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3495 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3496 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3497 mode == MICROLABEL_IMPORTED_BY_HEAD)
3498 font_nr = pos->font_alt;
3500 max_len_label_text = getMaxTextLength(pos, font_nr);
3502 if (pos->size != -1)
3503 max_len_label_text = pos->size;
3505 for (i = 0; i < max_len_label_text; i++)
3506 label_text[i] = ' ';
3507 label_text[max_len_label_text] = '\0';
3509 if (strlen(label_text) > 0)
3510 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3513 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3514 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3515 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3516 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3517 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3518 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3519 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3520 max_len_label_text);
3521 label_text[max_len_label_text] = '\0';
3523 if (strlen(label_text) > 0)
3524 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3526 redraw_mask |= REDRAW_FIELD;
3529 static void DrawPreviewLevelLabel(int mode)
3531 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3534 static void DrawPreviewLevelInfo(int mode)
3536 if (mode == MICROLABEL_LEVEL_NAME)
3537 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3538 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3539 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3542 static void DrawPreviewLevelExt(boolean restart)
3544 static DelayCounter scroll_delay = { 0 };
3545 static DelayCounter label_delay = { 0 };
3546 static int from_x, from_y, scroll_direction;
3547 static int label_state, label_counter;
3548 boolean show_level_border = (BorderElement != EL_EMPTY);
3549 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3550 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3552 scroll_delay.value = preview.step_delay;
3553 label_delay.value = MICROLEVEL_LABEL_DELAY;
3560 if (preview.anim_mode == ANIM_CENTERED)
3562 if (level_xsize > preview.xsize)
3563 from_x = (level_xsize - preview.xsize) / 2;
3564 if (level_ysize > preview.ysize)
3565 from_y = (level_ysize - preview.ysize) / 2;
3568 from_x += preview.xoffset;
3569 from_y += preview.yoffset;
3571 scroll_direction = MV_RIGHT;
3575 DrawPreviewLevelPlayfield(from_x, from_y);
3576 DrawPreviewLevelLabel(label_state);
3578 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3579 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3581 // initialize delay counters
3582 ResetDelayCounter(&scroll_delay);
3583 ResetDelayCounter(&label_delay);
3585 if (leveldir_current->name)
3587 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3588 char label_text[MAX_OUTPUT_LINESIZE + 1];
3589 int font_nr = pos->font;
3590 int max_len_label_text = getMaxTextLength(pos, font_nr);
3592 if (pos->size != -1)
3593 max_len_label_text = pos->size;
3595 strncpy(label_text, leveldir_current->name, max_len_label_text);
3596 label_text[max_len_label_text] = '\0';
3598 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3599 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3605 // scroll preview level, if needed
3606 if (preview.anim_mode != ANIM_NONE &&
3607 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3608 DelayReached(&scroll_delay))
3610 switch (scroll_direction)
3615 from_x -= preview.step_offset;
3616 from_x = (from_x < 0 ? 0 : from_x);
3619 scroll_direction = MV_UP;
3623 if (from_x < level_xsize - preview.xsize)
3625 from_x += preview.step_offset;
3626 from_x = (from_x > level_xsize - preview.xsize ?
3627 level_xsize - preview.xsize : from_x);
3630 scroll_direction = MV_DOWN;
3636 from_y -= preview.step_offset;
3637 from_y = (from_y < 0 ? 0 : from_y);
3640 scroll_direction = MV_RIGHT;
3644 if (from_y < level_ysize - preview.ysize)
3646 from_y += preview.step_offset;
3647 from_y = (from_y > level_ysize - preview.ysize ?
3648 level_ysize - preview.ysize : from_y);
3651 scroll_direction = MV_LEFT;
3658 DrawPreviewLevelPlayfield(from_x, from_y);
3661 // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3662 // redraw micro level label, if needed
3663 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3664 !strEqual(level.author, ANONYMOUS_NAME) &&
3665 !strEqual(level.author, leveldir_current->name) &&
3666 DelayReached(&label_delay))
3668 int max_label_counter = 23;
3670 if (leveldir_current->imported_from != NULL &&
3671 strlen(leveldir_current->imported_from) > 0)
3672 max_label_counter += 14;
3673 if (leveldir_current->imported_by != NULL &&
3674 strlen(leveldir_current->imported_by) > 0)
3675 max_label_counter += 14;
3677 label_counter = (label_counter + 1) % max_label_counter;
3678 label_state = (label_counter >= 0 && label_counter <= 7 ?
3679 MICROLABEL_LEVEL_NAME :
3680 label_counter >= 9 && label_counter <= 12 ?
3681 MICROLABEL_LEVEL_AUTHOR_HEAD :
3682 label_counter >= 14 && label_counter <= 21 ?
3683 MICROLABEL_LEVEL_AUTHOR :
3684 label_counter >= 23 && label_counter <= 26 ?
3685 MICROLABEL_IMPORTED_FROM_HEAD :
3686 label_counter >= 28 && label_counter <= 35 ?
3687 MICROLABEL_IMPORTED_FROM :
3688 label_counter >= 37 && label_counter <= 40 ?
3689 MICROLABEL_IMPORTED_BY_HEAD :
3690 label_counter >= 42 && label_counter <= 49 ?
3691 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3693 if (leveldir_current->imported_from == NULL &&
3694 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3695 label_state == MICROLABEL_IMPORTED_FROM))
3696 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3697 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3699 DrawPreviewLevelLabel(label_state);
3703 void DrawPreviewPlayers(void)
3705 if (game_status != GAME_MODE_MAIN)
3708 // do not draw preview players if level preview redefined, but players aren't
3709 if (preview.redefined && !menu.main.preview_players.redefined)
3712 boolean player_found[MAX_PLAYERS];
3713 int num_players = 0;
3716 for (i = 0; i < MAX_PLAYERS; i++)
3717 player_found[i] = FALSE;
3719 // check which players can be found in the level (simple approach)
3720 for (x = 0; x < lev_fieldx; x++)
3722 for (y = 0; y < lev_fieldy; y++)
3724 int element = level.field[x][y];
3726 if (IS_PLAYER_ELEMENT(element))
3728 int player_nr = GET_PLAYER_NR(element);
3730 player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3732 if (!player_found[player_nr])
3735 player_found[player_nr] = TRUE;
3740 struct TextPosInfo *pos = &menu.main.preview_players;
3741 int tile_size = pos->tile_size;
3742 int border_size = pos->border_size;
3743 int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3744 int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3745 int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3746 int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3747 int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3748 int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3749 int all_players_width = (num_players - 1) * player_xoffset + tile_size;
3750 int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3751 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3752 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3753 int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
3754 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3756 // clear area in which the players will be drawn
3757 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3758 max_players_width, max_players_height);
3760 if (!network.enabled && !setup.team_mode)
3763 // only draw players if level is suited for team mode
3764 if (num_players < 2)
3767 // draw all players that were found in the level
3768 for (i = 0; i < MAX_PLAYERS; i++)
3770 if (player_found[i])
3772 int graphic = el2img(EL_PLAYER_1 + i);
3774 DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3776 xpos += player_xoffset;
3777 ypos += player_yoffset;
3782 void DrawPreviewLevelInitial(void)
3784 DrawPreviewLevelExt(TRUE);
3785 DrawPreviewPlayers();
3788 void DrawPreviewLevelAnimation(void)
3790 DrawPreviewLevelExt(FALSE);
3793 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3794 int border_size, int font_nr)
3796 int graphic = el2img(EL_PLAYER_1 + player_nr);
3797 int font_height = getFontHeight(font_nr);
3798 int player_height = MAX(tile_size, font_height);
3799 int xoffset_text = tile_size + border_size;
3800 int yoffset_text = (player_height - font_height) / 2;
3801 int yoffset_graphic = (player_height - tile_size) / 2;
3802 char *player_name = getNetworkPlayerName(player_nr + 1);
3804 DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3806 DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3809 static void DrawNetworkPlayersExt(boolean force)
3811 if (game_status != GAME_MODE_MAIN)
3814 if (!network.connected && !force)
3817 // do not draw network players if level preview redefined, but players aren't
3818 if (preview.redefined && !menu.main.network_players.redefined)
3821 int num_players = 0;
3824 for (i = 0; i < MAX_PLAYERS; i++)
3825 if (stored_player[i].connected_network)
3828 struct TextPosInfo *pos = &menu.main.network_players;
3829 int tile_size = pos->tile_size;
3830 int border_size = pos->border_size;
3831 int xoffset_text = tile_size + border_size;
3832 int font_nr = pos->font;
3833 int font_width = getFontWidth(font_nr);
3834 int font_height = getFontHeight(font_nr);
3835 int player_height = MAX(tile_size, font_height);
3836 int player_yoffset = player_height + border_size;
3837 int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3838 int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3839 int all_players_height = num_players * player_yoffset - border_size;
3840 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3841 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3842 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3844 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3845 max_players_width, max_players_height);
3847 // first draw local network player ...
3848 for (i = 0; i < MAX_PLAYERS; i++)
3850 if (stored_player[i].connected_network &&
3851 stored_player[i].connected_locally)
3853 char *player_name = getNetworkPlayerName(i + 1);
3854 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3855 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3857 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3859 ypos += player_yoffset;
3863 // ... then draw all other network players
3864 for (i = 0; i < MAX_PLAYERS; i++)
3866 if (stored_player[i].connected_network &&
3867 !stored_player[i].connected_locally)
3869 char *player_name = getNetworkPlayerName(i + 1);
3870 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3871 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3873 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3875 ypos += player_yoffset;
3880 void DrawNetworkPlayers(void)
3882 DrawNetworkPlayersExt(FALSE);
3885 void ClearNetworkPlayers(void)
3887 DrawNetworkPlayersExt(TRUE);
3890 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3891 int graphic, int lx, int ly,
3894 int frame = getGraphicAnimationFrameXY(graphic, lx, ly);
3896 if (mask_mode == USE_MASKING)
3897 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3899 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3902 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3903 int graphic, int sync_frame, int mask_mode)
3905 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3907 if (mask_mode == USE_MASKING)
3908 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3910 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3913 void DrawSizedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3914 int graphic, int sync_frame, int tilesize,
3917 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3919 if (mask_mode == USE_MASKING)
3920 DrawSizedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame, tilesize);
3922 DrawSizedGraphicExt(dst_bitmap, x, y, graphic, frame, tilesize);
3925 static void DrawGraphicAnimation(int x, int y, int graphic)
3927 int lx = LEVELX(x), ly = LEVELY(y);
3928 int mask_mode = NO_MASKING;
3930 if (!IN_SCR_FIELD(x, y))
3933 if (game.use_masked_elements)
3935 if (Tile[lx][ly] != EL_EMPTY)
3937 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
3939 mask_mode = USE_MASKING;
3943 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3944 graphic, lx, ly, mask_mode);
3946 MarkTileDirty(x, y);
3949 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3951 int lx = LEVELX(x), ly = LEVELY(y);
3952 int mask_mode = NO_MASKING;
3954 if (!IN_SCR_FIELD(x, y))
3957 if (game.use_masked_elements)
3959 if (Tile[lx][ly] != EL_EMPTY)
3961 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
3963 mask_mode = USE_MASKING;
3967 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3968 graphic, lx, ly, mask_mode);
3970 MarkTileDirty(x, y);
3973 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3975 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3978 void DrawLevelElementAnimation(int x, int y, int element)
3980 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3982 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3985 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3987 int sx = SCREENX(x), sy = SCREENY(y);
3989 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3992 if (Tile[x][y] == EL_EMPTY)
3993 graphic = el2img(GfxElementEmpty[x][y]);
3995 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3998 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
4001 DrawGraphicAnimation(sx, sy, graphic);
4004 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
4005 DrawLevelFieldCrumbled(x, y);
4007 if (GFX_CRUMBLED(Tile[x][y]))
4008 DrawLevelFieldCrumbled(x, y);
4012 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
4014 int sx = SCREENX(x), sy = SCREENY(y);
4017 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4020 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4022 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4025 DrawGraphicAnimation(sx, sy, graphic);
4027 if (GFX_CRUMBLED(element))
4028 DrawLevelFieldCrumbled(x, y);
4031 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
4033 if (player->use_murphy)
4035 // this works only because currently only one player can be "murphy" ...
4036 static int last_horizontal_dir = MV_LEFT;
4037 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
4039 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4040 last_horizontal_dir = move_dir;
4042 if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
4044 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
4046 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
4052 return el_act_dir2img(player->artwork_element, player->GfxAction, move_dir);
4055 static boolean equalGraphics(int graphic1, int graphic2)
4057 struct GraphicInfo *g1 = &graphic_info[graphic1];
4058 struct GraphicInfo *g2 = &graphic_info[graphic2];
4060 return (g1->bitmap == g2->bitmap &&
4061 g1->src_x == g2->src_x &&
4062 g1->src_y == g2->src_y &&
4063 g1->anim_frames == g2->anim_frames &&
4064 g1->anim_delay == g2->anim_delay &&
4065 g1->anim_mode == g2->anim_mode);
4068 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
4072 DRAW_PLAYER_STAGE_INIT = 0,
4073 DRAW_PLAYER_STAGE_LAST_FIELD,
4074 DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
4075 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4076 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4077 DRAW_PLAYER_STAGE_PLAYER,
4079 DRAW_PLAYER_STAGE_PLAYER,
4080 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4082 DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
4083 DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
4085 NUM_DRAW_PLAYER_STAGES
4088 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
4090 static int static_last_player_graphic[MAX_PLAYERS];
4091 static int static_last_player_frame[MAX_PLAYERS];
4092 static boolean static_player_is_opaque[MAX_PLAYERS];
4093 static boolean draw_player[MAX_PLAYERS];
4094 int pnr = player->index_nr;
4096 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4098 static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
4099 static_last_player_frame[pnr] = player->Frame;
4100 static_player_is_opaque[pnr] = FALSE;
4102 draw_player[pnr] = TRUE;
4105 if (!draw_player[pnr])
4109 if (!IN_LEV_FIELD(player->jx, player->jy))
4111 Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
4112 Debug("draw:DrawPlayerExt", "This should never happen!");
4114 draw_player[pnr] = FALSE;
4120 int last_player_graphic = static_last_player_graphic[pnr];
4121 int last_player_frame = static_last_player_frame[pnr];
4122 boolean player_is_opaque = static_player_is_opaque[pnr];
4124 int jx = player->jx;
4125 int jy = player->jy;
4126 int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
4127 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
4128 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
4129 int last_jx = (player->is_moving ? jx - dx : jx);
4130 int last_jy = (player->is_moving ? jy - dy : jy);
4131 int next_jx = jx + dx;
4132 int next_jy = jy + dy;
4133 boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
4134 int sx = SCREENX(jx);
4135 int sy = SCREENY(jy);
4136 int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
4137 int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
4138 int element = Tile[jx][jy];
4139 int last_element = Tile[last_jx][last_jy];
4140 int action = (player->is_pushing ? ACTION_PUSHING :
4141 player->is_digging ? ACTION_DIGGING :
4142 player->is_collecting ? ACTION_COLLECTING :
4143 player->is_moving ? ACTION_MOVING :
4144 player->is_snapping ? ACTION_SNAPPING :
4145 player->is_dropping ? ACTION_DROPPING :
4146 player->is_waiting ? player->action_waiting :
4149 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4151 // ------------------------------------------------------------------------
4152 // initialize drawing the player
4153 // ------------------------------------------------------------------------
4155 draw_player[pnr] = FALSE;
4157 // GfxElement[][] is set to the element the player is digging or collecting;
4158 // remove also for off-screen player if the player is not moving anymore
4159 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
4160 GfxElement[jx][jy] = EL_UNDEFINED;
4162 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
4165 if (element == EL_EXPLOSION)
4168 InitPlayerGfxAnimation(player, action, move_dir);
4170 draw_player[pnr] = TRUE;
4172 else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
4174 // ------------------------------------------------------------------------
4175 // draw things in the field the player is leaving, if needed
4176 // ------------------------------------------------------------------------
4178 if (!IN_SCR_FIELD(sx, sy))
4179 draw_player[pnr] = FALSE;
4181 if (!player->is_moving)
4184 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
4186 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
4188 if (last_element == EL_DYNAMITE_ACTIVE ||
4189 last_element == EL_EM_DYNAMITE_ACTIVE ||
4190 last_element == EL_SP_DISK_RED_ACTIVE)
4191 DrawDynamite(last_jx, last_jy);
4193 DrawLevelFieldThruMask(last_jx, last_jy);
4195 else if (last_element == EL_DYNAMITE_ACTIVE ||
4196 last_element == EL_EM_DYNAMITE_ACTIVE ||
4197 last_element == EL_SP_DISK_RED_ACTIVE)
4198 DrawDynamite(last_jx, last_jy);
4200 DrawLevelField(last_jx, last_jy);
4202 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
4204 // ------------------------------------------------------------------------
4205 // draw things behind the player, if needed
4206 // ------------------------------------------------------------------------
4210 DrawLevelElement(jx, jy, Back[jx][jy]);
4215 if (IS_ACTIVE_BOMB(element))
4217 DrawLevelElement(jx, jy, EL_EMPTY);
4222 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4224 int old_element = GfxElement[jx][jy];
4225 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4226 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4228 if (GFX_CRUMBLED(old_element))
4229 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4231 DrawScreenGraphic(sx, sy, old_graphic, frame);
4233 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4234 static_player_is_opaque[pnr] = TRUE;
4238 GfxElement[jx][jy] = EL_UNDEFINED;
4240 // make sure that pushed elements are drawn with correct frame rate
4241 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4243 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4244 GfxFrame[jx][jy] = player->StepFrame;
4246 DrawLevelField(jx, jy);
4249 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4251 // ------------------------------------------------------------------------
4252 // draw things the player is pushing, if needed
4253 // ------------------------------------------------------------------------
4255 if (!player->is_pushing || !player->is_moving)
4258 if (Tile[next_jx][next_jy] == EL_EXPLOSION)
4261 int gfx_frame = GfxFrame[jx][jy];
4263 if (!IS_MOVING(jx, jy)) // push movement already finished
4265 element = Tile[next_jx][next_jy];
4266 gfx_frame = GfxFrame[next_jx][next_jy];
4269 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4270 int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4271 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4273 // draw background element under pushed element (like the Sokoban field)
4274 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4276 // this allows transparent pushing animation over non-black background
4279 DrawLevelElement(jx, jy, Back[jx][jy]);
4281 DrawLevelElement(jx, jy, EL_EMPTY);
4284 if (Back[next_jx][next_jy])
4285 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4287 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4289 int px = SCREENX(jx), py = SCREENY(jy);
4290 int pxx = (TILEX - ABS(sxx)) * dx;
4291 int pyy = (TILEY - ABS(syy)) * dy;
4294 // do not draw (EM style) pushing animation when pushing is finished
4295 // (two-tile animations usually do not contain start and end frame)
4296 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4297 DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
4299 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4301 // masked drawing is needed for EMC style (double) movement graphics
4302 // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4303 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4306 else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4308 // ------------------------------------------------------------------------
4309 // draw player himself
4310 // ------------------------------------------------------------------------
4312 int graphic = getPlayerGraphic(player, move_dir);
4314 // in the case of changed player action or direction, prevent the current
4315 // animation frame from being restarted for identical animations
4316 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4317 player->Frame = last_player_frame;
4319 int frame = getGraphicAnimationFrame(graphic, player->Frame);
4321 if (player_is_opaque)
4322 DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4324 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4326 if (SHIELD_ON(player))
4328 graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4329 IMG_SHIELD_NORMAL_ACTIVE);
4330 frame = getGraphicAnimationFrame(graphic, -1);
4332 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4335 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4337 // ------------------------------------------------------------------------
4338 // draw things in front of player (active dynamite or dynabombs)
4339 // ------------------------------------------------------------------------
4341 if (IS_ACTIVE_BOMB(element))
4343 int graphic = el2img(element);
4344 int frame = getGraphicAnimationFrameXY(graphic, jx, jy);
4346 if (game.emulation == EMU_SUPAPLEX)
4347 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4349 DrawGraphicThruMask(sx, sy, graphic, frame);
4352 if (player_is_moving && last_element == EL_EXPLOSION)
4354 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4355 GfxElement[last_jx][last_jy] : EL_EMPTY);
4356 int graphic = el_act2img(element, ACTION_EXPLODING);
4357 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4358 int phase = ExplodePhase[last_jx][last_jy] - 1;
4359 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4362 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4365 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4367 // ------------------------------------------------------------------------
4368 // draw elements the player is just walking/passing through/under
4369 // ------------------------------------------------------------------------
4371 if (player_is_moving)
4373 // handle the field the player is leaving ...
4374 if (IS_ACCESSIBLE_INSIDE(last_element))
4375 DrawLevelField(last_jx, last_jy);
4376 else if (IS_ACCESSIBLE_UNDER(last_element))
4377 DrawLevelFieldThruMask(last_jx, last_jy);
4380 // do not redraw accessible elements if the player is just pushing them
4381 if (!player_is_moving || !player->is_pushing)
4383 // ... and the field the player is entering
4384 if (IS_ACCESSIBLE_INSIDE(element))
4385 DrawLevelField(jx, jy);
4386 else if (IS_ACCESSIBLE_UNDER(element))
4387 DrawLevelFieldThruMask(jx, jy);
4390 MarkTileDirty(sx, sy);
4394 void DrawPlayer(struct PlayerInfo *player)
4398 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4399 DrawPlayerExt(player, i);
4402 void DrawAllPlayers(void)
4406 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4407 for (j = 0; j < MAX_PLAYERS; j++)
4408 if (stored_player[j].active)
4409 DrawPlayerExt(&stored_player[j], i);
4412 void DrawPlayerField(int x, int y)
4414 if (!IS_PLAYER(x, y))
4417 DrawPlayer(PLAYERINFO(x, y));
4420 // ----------------------------------------------------------------------------
4422 void WaitForEventToContinue(void)
4424 boolean first_wait = TRUE;
4425 boolean still_wait = TRUE;
4427 if (program.headless)
4430 // simulate releasing mouse button over last gadget, if still pressed
4432 HandleGadgets(-1, -1, 0);
4434 button_status = MB_RELEASED;
4437 ClearPlayerAction();
4443 if (NextValidEvent(&event))
4447 case EVENT_BUTTONPRESS:
4448 case EVENT_FINGERPRESS:
4452 case EVENT_BUTTONRELEASE:
4453 case EVENT_FINGERRELEASE:
4454 still_wait = first_wait;
4457 case EVENT_KEYPRESS:
4458 case SDL_CONTROLLERBUTTONDOWN:
4459 case SDL_JOYBUTTONDOWN:
4464 HandleOtherEvents(&event);
4468 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4473 if (!PendingEvent())
4478 #define MAX_REQUEST_LINES 13
4479 #define MAX_REQUEST_LINE_FONT1_LEN 7
4480 #define MAX_REQUEST_LINE_FONT2_LEN 10
4482 static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
4484 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4485 int draw_buffer_last = GetDrawtoField();
4486 int width = request.width;
4487 int height = request.height;
4491 setRequestPosition(&sx, &sy, FALSE);
4493 button_status = MB_RELEASED;
4495 request_gadget_id = -1;
4502 SetDrawtoField(draw_buffer_game);
4504 HandleGameActions();
4506 SetDrawtoField(DRAW_TO_BACKBUFFER);
4513 while (NextValidEvent(&event))
4517 case EVENT_BUTTONPRESS:
4518 case EVENT_BUTTONRELEASE:
4519 case EVENT_MOTIONNOTIFY:
4521 DrawBuffer *drawto_last = drawto;
4524 if (event.type == EVENT_MOTIONNOTIFY)
4529 motion_status = TRUE;
4530 mx = ((MotionEvent *) &event)->x;
4531 my = ((MotionEvent *) &event)->y;
4535 motion_status = FALSE;
4536 mx = ((ButtonEvent *) &event)->x;
4537 my = ((ButtonEvent *) &event)->y;
4538 if (event.type == EVENT_BUTTONPRESS)
4539 button_status = ((ButtonEvent *) &event)->button;
4541 button_status = MB_RELEASED;
4544 if (global.use_envelope_request)
4546 // draw changed button states to temporary bitmap
4547 drawto = bitmap_db_store_1;
4550 // this sets 'request_gadget_id'
4551 HandleGadgets(mx, my, button_status);
4553 if (global.use_envelope_request)
4555 // restore pointer to drawing buffer
4556 drawto = drawto_last;
4558 // prepare complete envelope request from temporary bitmap
4559 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy,
4563 switch (request_gadget_id)
4565 case TOOL_CTRL_ID_YES:
4566 case TOOL_CTRL_ID_TOUCH_YES:
4569 case TOOL_CTRL_ID_NO:
4570 case TOOL_CTRL_ID_TOUCH_NO:
4573 case TOOL_CTRL_ID_CONFIRM:
4574 case TOOL_CTRL_ID_TOUCH_CONFIRM:
4575 result = TRUE | FALSE;
4578 case TOOL_CTRL_ID_PLAYER_1:
4581 case TOOL_CTRL_ID_PLAYER_2:
4584 case TOOL_CTRL_ID_PLAYER_3:
4587 case TOOL_CTRL_ID_PLAYER_4:
4592 // only check clickable animations if no request gadget clicked
4593 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4600 case SDL_WINDOWEVENT:
4601 HandleWindowEvent((WindowEvent *) &event);
4604 case SDL_APP_WILLENTERBACKGROUND:
4605 case SDL_APP_DIDENTERBACKGROUND:
4606 case SDL_APP_WILLENTERFOREGROUND:
4607 case SDL_APP_DIDENTERFOREGROUND:
4608 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4611 case EVENT_KEYPRESS:
4613 Key key = GetEventKey((KeyEvent *)&event);
4618 if (req_state & REQ_CONFIRM)
4627 #if defined(KSYM_Rewind)
4628 case KSYM_Rewind: // for Amazon Fire TV remote
4637 #if defined(KSYM_FastForward)
4638 case KSYM_FastForward: // for Amazon Fire TV remote
4644 HandleKeysDebug(key, KEY_PRESSED);
4648 if (req_state & REQ_PLAYER)
4650 int old_player_nr = setup.network_player_nr;
4653 result = old_player_nr + 1;
4658 result = old_player_nr + 1;
4689 case EVENT_FINGERRELEASE:
4690 case EVENT_KEYRELEASE:
4691 ClearPlayerAction();
4694 case SDL_CONTROLLERBUTTONDOWN:
4695 switch (event.cbutton.button)
4697 case SDL_CONTROLLER_BUTTON_A:
4698 case SDL_CONTROLLER_BUTTON_X:
4699 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4700 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4704 case SDL_CONTROLLER_BUTTON_B:
4705 case SDL_CONTROLLER_BUTTON_Y:
4706 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4707 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4708 case SDL_CONTROLLER_BUTTON_BACK:
4713 if (req_state & REQ_PLAYER)
4715 int old_player_nr = setup.network_player_nr;
4718 result = old_player_nr + 1;
4720 switch (event.cbutton.button)
4722 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4723 case SDL_CONTROLLER_BUTTON_Y:
4727 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4728 case SDL_CONTROLLER_BUTTON_B:
4732 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4733 case SDL_CONTROLLER_BUTTON_A:
4737 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4738 case SDL_CONTROLLER_BUTTON_X:
4749 case SDL_CONTROLLERBUTTONUP:
4750 HandleJoystickEvent(&event);
4751 ClearPlayerAction();
4755 HandleOtherEvents(&event);
4760 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4762 int joy = AnyJoystick();
4764 if (joy & JOY_BUTTON_1)
4766 else if (joy & JOY_BUTTON_2)
4769 else if (AnyJoystick())
4771 int joy = AnyJoystick();
4773 if (req_state & REQ_PLAYER)
4777 else if (joy & JOY_RIGHT)
4779 else if (joy & JOY_DOWN)
4781 else if (joy & JOY_LEFT)
4789 SetDrawtoField(draw_buffer_last);
4794 static void DoRequestBefore(void)
4796 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4798 // when showing request dialog after game ended, deactivate game panel
4800 game.panel.active = FALSE;
4802 if (game_status == GAME_MODE_PLAYING)
4803 BlitScreenToBitmap(backbuffer);
4805 // disable deactivated drawing when quick-loading level tape recording
4806 if (tape.playing && tape.deactivate_display)
4807 TapeDeactivateDisplayOff(TRUE);
4809 SetMouseCursor(CURSOR_DEFAULT);
4811 // pause network game while waiting for request to answer
4812 if (network.enabled &&
4813 game_status == GAME_MODE_PLAYING &&
4814 !game.all_players_gone)
4815 SendToServer_PausePlaying();
4817 // simulate releasing mouse button over last gadget, if still pressed
4819 HandleGadgets(-1, -1, 0);
4824 static void DoRequestAfter(void)
4828 if (game_status == GAME_MODE_PLAYING)
4830 SetPanelBackground();
4831 SetDrawBackgroundMask(REDRAW_DOOR_1);
4835 SetDrawBackgroundMask(REDRAW_FIELD);
4838 // continue network game after request
4839 if (network.enabled &&
4840 game_status == GAME_MODE_PLAYING &&
4841 !game.all_players_gone)
4842 SendToServer_ContinuePlaying();
4844 // restore deactivated drawing when quick-loading level tape recording
4845 if (tape.playing && tape.deactivate_display)
4846 TapeDeactivateDisplayOn();
4849 static void DrawRequestDoorText(char *text)
4851 char *text_ptr = text;
4852 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4853 int font_nr = FONT_TEXT_2;
4856 // force DOOR font inside door area
4857 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4859 if (maxWordLengthInRequestString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4861 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4862 font_nr = FONT_TEXT_1;
4865 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4867 char text_line[max_request_line_len + 1];
4873 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4875 tc = *(text_ptr + tx);
4876 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4880 if ((tc == '?' || tc == '!') && tl == 0)
4890 strncpy(text_line, text_ptr, tl);
4893 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4894 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4895 text_line, font_nr);
4897 text_ptr += tl + (tc == ' ' ? 1 : 0);
4903 static int RequestDoor(char *text, unsigned int req_state)
4905 unsigned int old_door_state = GetDoorState();
4906 int draw_buffer_last = GetDrawtoField();
4909 if (old_door_state & DOOR_OPEN_1)
4911 CloseDoor(DOOR_CLOSE_1);
4913 // save old door content
4914 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4915 0, 0, DXSIZE, DYSIZE, DXSIZE, 0);
4918 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4919 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4921 // clear door drawing field
4922 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4924 // write text for request
4925 DrawRequestDoorText(text);
4927 MapToolButtons(req_state);
4929 // copy request gadgets to door backbuffer
4930 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4932 OpenDoor(DOOR_OPEN_1);
4934 // ---------- handle request buttons ----------
4935 result = RequestHandleEvents(req_state, draw_buffer_last);
4939 if (!(req_state & REQ_STAY_OPEN))
4941 CloseDoor(DOOR_CLOSE_1);
4943 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4944 (req_state & REQ_REOPEN))
4945 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4951 static int RequestEnvelope(char *text, unsigned int req_state)
4953 int draw_buffer_last = GetDrawtoField();
4956 DrawEnvelopeRequest(text, req_state);
4957 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4959 // ---------- handle request buttons ----------
4960 result = RequestHandleEvents(req_state, draw_buffer_last);
4964 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4969 int Request(char *text, unsigned int req_state)
4971 boolean overlay_enabled = GetOverlayEnabled();
4974 game.request_active = TRUE;
4976 SetOverlayEnabled(FALSE);
4980 if (global.use_envelope_request)
4981 result = RequestEnvelope(text, req_state);
4983 result = RequestDoor(text, req_state);
4987 SetOverlayEnabled(overlay_enabled);
4989 game.request_active = FALSE;
4994 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4996 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4997 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
5000 if (dpo1->sort_priority != dpo2->sort_priority)
5001 compare_result = dpo1->sort_priority - dpo2->sort_priority;
5003 compare_result = dpo1->nr - dpo2->nr;
5005 return compare_result;
5008 void InitGraphicCompatibilityInfo_Doors(void)
5014 struct DoorInfo *door;
5018 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
5019 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
5021 { -1, -1, -1, NULL }
5023 struct Rect door_rect_list[] =
5025 { DX, DY, DXSIZE, DYSIZE },
5026 { VX, VY, VXSIZE, VYSIZE }
5030 for (i = 0; doors[i].door_token != -1; i++)
5032 int door_token = doors[i].door_token;
5033 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5034 int part_1 = doors[i].part_1;
5035 int part_8 = doors[i].part_8;
5036 int part_2 = part_1 + 1;
5037 int part_3 = part_1 + 2;
5038 struct DoorInfo *door = doors[i].door;
5039 struct Rect *door_rect = &door_rect_list[door_index];
5040 boolean door_gfx_redefined = FALSE;
5042 // check if any door part graphic definitions have been redefined
5044 for (j = 0; door_part_controls[j].door_token != -1; j++)
5046 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5047 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
5049 if (dpc->door_token == door_token && fi->redefined)
5050 door_gfx_redefined = TRUE;
5053 // check for old-style door graphic/animation modifications
5055 if (!door_gfx_redefined)
5057 if (door->anim_mode & ANIM_STATIC_PANEL)
5059 door->panel.step_xoffset = 0;
5060 door->panel.step_yoffset = 0;
5063 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
5065 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
5066 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
5067 int num_door_steps, num_panel_steps;
5069 // remove door part graphics other than the two default wings
5071 for (j = 0; door_part_controls[j].door_token != -1; j++)
5073 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5074 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5076 if (dpc->graphic >= part_3 &&
5077 dpc->graphic <= part_8)
5081 // set graphics and screen positions of the default wings
5083 g_part_1->width = door_rect->width;
5084 g_part_1->height = door_rect->height;
5085 g_part_2->width = door_rect->width;
5086 g_part_2->height = door_rect->height;
5087 g_part_2->src_x = door_rect->width;
5088 g_part_2->src_y = g_part_1->src_y;
5090 door->part_2.x = door->part_1.x;
5091 door->part_2.y = door->part_1.y;
5093 if (door->width != -1)
5095 g_part_1->width = door->width;
5096 g_part_2->width = door->width;
5098 // special treatment for graphics and screen position of right wing
5099 g_part_2->src_x += door_rect->width - door->width;
5100 door->part_2.x += door_rect->width - door->width;
5103 if (door->height != -1)
5105 g_part_1->height = door->height;
5106 g_part_2->height = door->height;
5108 // special treatment for graphics and screen position of bottom wing
5109 g_part_2->src_y += door_rect->height - door->height;
5110 door->part_2.y += door_rect->height - door->height;
5113 // set animation delays for the default wings and panels
5115 door->part_1.step_delay = door->step_delay;
5116 door->part_2.step_delay = door->step_delay;
5117 door->panel.step_delay = door->step_delay;
5119 // set animation draw order for the default wings
5121 door->part_1.sort_priority = 2; // draw left wing over ...
5122 door->part_2.sort_priority = 1; // ... right wing
5124 // set animation draw offset for the default wings
5126 if (door->anim_mode & ANIM_HORIZONTAL)
5128 door->part_1.step_xoffset = door->step_offset;
5129 door->part_1.step_yoffset = 0;
5130 door->part_2.step_xoffset = door->step_offset * -1;
5131 door->part_2.step_yoffset = 0;
5133 num_door_steps = g_part_1->width / door->step_offset;
5135 else // ANIM_VERTICAL
5137 door->part_1.step_xoffset = 0;
5138 door->part_1.step_yoffset = door->step_offset;
5139 door->part_2.step_xoffset = 0;
5140 door->part_2.step_yoffset = door->step_offset * -1;
5142 num_door_steps = g_part_1->height / door->step_offset;
5145 // set animation draw offset for the default panels
5147 if (door->step_offset > 1)
5149 num_panel_steps = 2 * door_rect->height / door->step_offset;
5150 door->panel.start_step = num_panel_steps - num_door_steps;
5151 door->panel.start_step_closing = door->panel.start_step;
5155 num_panel_steps = door_rect->height / door->step_offset;
5156 door->panel.start_step = num_panel_steps - num_door_steps / 2;
5157 door->panel.start_step_closing = door->panel.start_step;
5158 door->panel.step_delay *= 2;
5165 void InitDoors(void)
5169 for (i = 0; door_part_controls[i].door_token != -1; i++)
5171 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5172 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5174 // initialize "start_step_opening" and "start_step_closing", if needed
5175 if (dpc->pos->start_step_opening == 0 &&
5176 dpc->pos->start_step_closing == 0)
5178 // dpc->pos->start_step_opening = dpc->pos->start_step;
5179 dpc->pos->start_step_closing = dpc->pos->start_step;
5182 // fill structure for door part draw order (sorted below)
5184 dpo->sort_priority = dpc->pos->sort_priority;
5187 // sort door part controls according to sort_priority and graphic number
5188 qsort(door_part_order, MAX_DOOR_PARTS,
5189 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5192 unsigned int OpenDoor(unsigned int door_state)
5194 if (door_state & DOOR_COPY_BACK)
5196 if (door_state & DOOR_OPEN_1)
5197 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5198 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5200 if (door_state & DOOR_OPEN_2)
5201 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5202 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5204 door_state &= ~DOOR_COPY_BACK;
5207 return MoveDoor(door_state);
5210 unsigned int CloseDoor(unsigned int door_state)
5212 unsigned int old_door_state = GetDoorState();
5214 if (!(door_state & DOOR_NO_COPY_BACK))
5216 if (old_door_state & DOOR_OPEN_1)
5217 BlitBitmap(backbuffer, bitmap_db_door_1,
5218 DX, DY, DXSIZE, DYSIZE, 0, 0);
5220 if (old_door_state & DOOR_OPEN_2)
5221 BlitBitmap(backbuffer, bitmap_db_door_2,
5222 VX, VY, VXSIZE, VYSIZE, 0, 0);
5224 door_state &= ~DOOR_NO_COPY_BACK;
5227 return MoveDoor(door_state);
5230 unsigned int GetDoorState(void)
5232 return MoveDoor(DOOR_GET_STATE);
5235 unsigned int SetDoorState(unsigned int door_state)
5237 return MoveDoor(door_state | DOOR_SET_STATE);
5240 static int euclid(int a, int b)
5242 return (b ? euclid(b, a % b) : a);
5245 unsigned int MoveDoor(unsigned int door_state)
5247 struct Rect door_rect_list[] =
5249 { DX, DY, DXSIZE, DYSIZE },
5250 { VX, VY, VXSIZE, VYSIZE }
5252 static int door1 = DOOR_CLOSE_1;
5253 static int door2 = DOOR_CLOSE_2;
5254 DelayCounter door_delay = { 0 };
5257 if (door_state == DOOR_GET_STATE)
5258 return (door1 | door2);
5260 if (door_state & DOOR_SET_STATE)
5262 if (door_state & DOOR_ACTION_1)
5263 door1 = door_state & DOOR_ACTION_1;
5264 if (door_state & DOOR_ACTION_2)
5265 door2 = door_state & DOOR_ACTION_2;
5267 return (door1 | door2);
5270 if (!(door_state & DOOR_FORCE_REDRAW))
5272 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5273 door_state &= ~DOOR_OPEN_1;
5274 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5275 door_state &= ~DOOR_CLOSE_1;
5276 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5277 door_state &= ~DOOR_OPEN_2;
5278 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5279 door_state &= ~DOOR_CLOSE_2;
5282 if (global.autoplay_leveldir)
5284 door_state |= DOOR_NO_DELAY;
5285 door_state &= ~DOOR_CLOSE_ALL;
5288 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5289 door_state |= DOOR_NO_DELAY;
5291 if (door_state & DOOR_ACTION)
5293 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
5294 boolean door_panel_drawn[NUM_DOORS];
5295 boolean panel_has_doors[NUM_DOORS];
5296 boolean door_part_skip[MAX_DOOR_PARTS];
5297 boolean door_part_done[MAX_DOOR_PARTS];
5298 boolean door_part_done_all;
5299 int num_steps[MAX_DOOR_PARTS];
5300 int max_move_delay = 0; // delay for complete animations of all doors
5301 int max_step_delay = 0; // delay (ms) between two animation frames
5302 int num_move_steps = 0; // number of animation steps for all doors
5303 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
5304 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
5308 for (i = 0; i < NUM_DOORS; i++)
5309 panel_has_doors[i] = FALSE;
5311 for (i = 0; i < MAX_DOOR_PARTS; i++)
5313 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5314 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5315 int door_token = dpc->door_token;
5317 door_part_done[i] = FALSE;
5318 door_part_skip[i] = (!(door_state & door_token) ||
5322 for (i = 0; i < MAX_DOOR_PARTS; i++)
5324 int nr = door_part_order[i].nr;
5325 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5326 struct DoorPartPosInfo *pos = dpc->pos;
5327 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5328 int door_token = dpc->door_token;
5329 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5330 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5331 int step_xoffset = ABS(pos->step_xoffset);
5332 int step_yoffset = ABS(pos->step_yoffset);
5333 int step_delay = pos->step_delay;
5334 int current_door_state = door_state & door_token;
5335 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5336 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5337 boolean part_opening = (is_panel ? door_closing : door_opening);
5338 int start_step = (part_opening ? pos->start_step_opening :
5339 pos->start_step_closing);
5340 float move_xsize = (step_xoffset ? g->width : 0);
5341 float move_ysize = (step_yoffset ? g->height : 0);
5342 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5343 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5344 int move_steps = (move_xsteps && move_ysteps ?
5345 MIN(move_xsteps, move_ysteps) :
5346 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5347 int move_delay = move_steps * step_delay;
5349 if (door_part_skip[nr])
5352 max_move_delay = MAX(max_move_delay, move_delay);
5353 max_step_delay = (max_step_delay == 0 ? step_delay :
5354 euclid(max_step_delay, step_delay));
5355 num_steps[nr] = move_steps;
5359 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5361 panel_has_doors[door_index] = TRUE;
5365 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
5367 num_move_steps = max_move_delay / max_step_delay;
5368 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5370 door_delay.value = max_step_delay;
5372 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5374 start = num_move_steps - 1;
5378 // opening door sound has priority over simultaneously closing door
5379 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5381 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5383 if (door_state & DOOR_OPEN_1)
5384 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5385 if (door_state & DOOR_OPEN_2)
5386 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5388 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5390 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5392 if (door_state & DOOR_CLOSE_1)
5393 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5394 if (door_state & DOOR_CLOSE_2)
5395 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5399 for (k = start; k < num_move_steps; k++)
5401 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5403 door_part_done_all = TRUE;
5405 for (i = 0; i < NUM_DOORS; i++)
5406 door_panel_drawn[i] = FALSE;
5408 for (i = 0; i < MAX_DOOR_PARTS; i++)
5410 int nr = door_part_order[i].nr;
5411 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5412 struct DoorPartPosInfo *pos = dpc->pos;
5413 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5414 int door_token = dpc->door_token;
5415 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5416 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5417 boolean is_panel_and_door_has_closed = FALSE;
5418 struct Rect *door_rect = &door_rect_list[door_index];
5419 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5421 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5422 int current_door_state = door_state & door_token;
5423 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5424 boolean door_closing = !door_opening;
5425 boolean part_opening = (is_panel ? door_closing : door_opening);
5426 boolean part_closing = !part_opening;
5427 int start_step = (part_opening ? pos->start_step_opening :
5428 pos->start_step_closing);
5429 int step_delay = pos->step_delay;
5430 int step_factor = step_delay / max_step_delay;
5431 int k1 = (step_factor ? k / step_factor + 1 : k);
5432 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5433 int kk = MAX(0, k2);
5436 int src_x, src_y, src_xx, src_yy;
5437 int dst_x, dst_y, dst_xx, dst_yy;
5440 if (door_part_skip[nr])
5443 if (!(door_state & door_token))
5451 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5452 int kk_door = MAX(0, k2_door);
5453 int sync_frame = kk_door * door_delay.value;
5454 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5456 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5457 &g_src_x, &g_src_y);
5462 if (!door_panel_drawn[door_index])
5464 ClearRectangle(drawto, door_rect->x, door_rect->y,
5465 door_rect->width, door_rect->height);
5467 door_panel_drawn[door_index] = TRUE;
5470 // draw opening or closing door parts
5472 if (pos->step_xoffset < 0) // door part on right side
5475 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5478 if (dst_xx + width > door_rect->width)
5479 width = door_rect->width - dst_xx;
5481 else // door part on left side
5484 dst_xx = pos->x - kk * pos->step_xoffset;
5488 src_xx = ABS(dst_xx);
5492 width = g->width - src_xx;
5494 if (width > door_rect->width)
5495 width = door_rect->width;
5497 // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
5500 if (pos->step_yoffset < 0) // door part on bottom side
5503 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5506 if (dst_yy + height > door_rect->height)
5507 height = door_rect->height - dst_yy;
5509 else // door part on top side
5512 dst_yy = pos->y - kk * pos->step_yoffset;
5516 src_yy = ABS(dst_yy);
5520 height = g->height - src_yy;
5523 src_x = g_src_x + src_xx;
5524 src_y = g_src_y + src_yy;
5526 dst_x = door_rect->x + dst_xx;
5527 dst_y = door_rect->y + dst_yy;
5529 is_panel_and_door_has_closed =
5532 panel_has_doors[door_index] &&
5533 k >= num_move_steps_doors_only - 1);
5535 if (width >= 0 && width <= g->width &&
5536 height >= 0 && height <= g->height &&
5537 !is_panel_and_door_has_closed)
5539 if (is_panel || !pos->draw_masked)
5540 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5543 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5547 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5549 if ((part_opening && (width < 0 || height < 0)) ||
5550 (part_closing && (width >= g->width && height >= g->height)))
5551 door_part_done[nr] = TRUE;
5553 // continue door part animations, but not panel after door has closed
5554 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5555 door_part_done_all = FALSE;
5558 if (!(door_state & DOOR_NO_DELAY))
5561 HandleGameActions();
5565 SkipUntilDelayReached(&door_delay, &k, last_frame);
5567 // prevent OS (Windows) from complaining about program not responding
5571 if (door_part_done_all)
5575 if (!(door_state & DOOR_NO_DELAY))
5577 // wait for specified door action post delay
5578 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5579 door_delay.value = MAX(door_1.post_delay, door_2.post_delay);
5580 else if (door_state & DOOR_ACTION_1)
5581 door_delay.value = door_1.post_delay;
5582 else if (door_state & DOOR_ACTION_2)
5583 door_delay.value = door_2.post_delay;
5585 while (!DelayReached(&door_delay))
5588 HandleGameActions();
5595 if (door_state & DOOR_ACTION_1)
5596 door1 = door_state & DOOR_ACTION_1;
5597 if (door_state & DOOR_ACTION_2)
5598 door2 = door_state & DOOR_ACTION_2;
5600 // draw masked border over door area
5601 DrawMaskedBorder(REDRAW_DOOR_1);
5602 DrawMaskedBorder(REDRAW_DOOR_2);
5604 ClearAutoRepeatKeyEvents();
5606 return (door1 | door2);
5609 static boolean useSpecialEditorDoor(void)
5611 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5612 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5614 // do not draw special editor door if editor border defined or redefined
5615 if (graphic_info[graphic].bitmap != NULL || redefined)
5618 // do not draw special editor door if global border defined to be empty
5619 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5622 // do not draw special editor door if viewport definitions do not match
5626 EY + EYSIZE != VY + VYSIZE)
5632 void DrawSpecialEditorDoor(void)
5634 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5635 int top_border_width = gfx1->width;
5636 int top_border_height = gfx1->height;
5637 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5638 int ex = EX - outer_border;
5639 int ey = EY - outer_border;
5640 int vy = VY - outer_border;
5641 int exsize = EXSIZE + 2 * outer_border;
5643 if (!useSpecialEditorDoor())
5646 // draw bigger level editor toolbox window
5647 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5648 top_border_width, top_border_height, ex, ey - top_border_height);
5649 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5650 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5652 redraw_mask |= REDRAW_ALL;
5655 void UndrawSpecialEditorDoor(void)
5657 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5658 int top_border_width = gfx1->width;
5659 int top_border_height = gfx1->height;
5660 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5661 int ex = EX - outer_border;
5662 int ey = EY - outer_border;
5663 int ey_top = ey - top_border_height;
5664 int exsize = EXSIZE + 2 * outer_border;
5665 int eysize = EYSIZE + 2 * outer_border;
5667 if (!useSpecialEditorDoor())
5670 // draw normal tape recorder window
5671 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5673 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5674 ex, ey_top, top_border_width, top_border_height,
5676 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5677 ex, ey, exsize, eysize, ex, ey);
5681 // if screen background is set to "[NONE]", clear editor toolbox window
5682 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5683 ClearRectangle(drawto, ex, ey, exsize, eysize);
5686 redraw_mask |= REDRAW_ALL;
5690 // ---------- new tool button stuff -------------------------------------------
5695 struct TextPosInfo *pos;
5697 boolean is_touch_button;
5699 } toolbutton_info[NUM_TOOL_BUTTONS] =
5702 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5703 TOOL_CTRL_ID_YES, FALSE, "yes"
5706 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5707 TOOL_CTRL_ID_NO, FALSE, "no"
5710 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5711 TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
5714 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5715 TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
5718 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5719 TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
5722 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5723 TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
5726 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5727 TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
5730 IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
5731 TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
5734 IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
5735 TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
5738 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5739 TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
5743 void CreateToolButtons(void)
5747 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5749 int graphic = toolbutton_info[i].graphic;
5750 struct GraphicInfo *gfx = &graphic_info[graphic];
5751 struct TextPosInfo *pos = toolbutton_info[i].pos;
5752 struct GadgetInfo *gi;
5753 Bitmap *deco_bitmap = None;
5754 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5755 unsigned int event_mask = GD_EVENT_RELEASED;
5756 boolean is_touch_button = toolbutton_info[i].is_touch_button;
5757 int base_x = (is_touch_button ? 0 : DX);
5758 int base_y = (is_touch_button ? 0 : DY);
5759 int gd_x = gfx->src_x;
5760 int gd_y = gfx->src_y;
5761 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5762 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5767 // do not use touch buttons if overlay touch buttons are disabled
5768 if (is_touch_button && !setup.touch.overlay_buttons)
5771 if (global.use_envelope_request && !is_touch_button)
5773 setRequestPosition(&base_x, &base_y, TRUE);
5775 // check if request buttons are outside of envelope and fix, if needed
5776 if (x < 0 || x + gfx->width > request.width ||
5777 y < 0 || y + gfx->height > request.height)
5779 if (id == TOOL_CTRL_ID_YES)
5782 y = request.height - 2 * request.border_size - gfx->height;
5784 else if (id == TOOL_CTRL_ID_NO)
5786 x = request.width - 2 * request.border_size - gfx->width;
5787 y = request.height - 2 * request.border_size - gfx->height;
5789 else if (id == TOOL_CTRL_ID_CONFIRM)
5791 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5792 y = request.height - 2 * request.border_size - gfx->height;
5794 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5796 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5798 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5799 y = request.height - 2 * request.border_size - gfx->height * 2;
5801 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5802 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5807 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4 &&
5810 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5812 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5813 pos->size, &deco_bitmap, &deco_x, &deco_y);
5814 deco_xpos = (gfx->width - pos->size) / 2;
5815 deco_ypos = (gfx->height - pos->size) / 2;
5818 gi = CreateGadget(GDI_CUSTOM_ID, id,
5819 GDI_IMAGE_ID, graphic,
5820 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5823 GDI_WIDTH, gfx->width,
5824 GDI_HEIGHT, gfx->height,
5825 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5826 GDI_STATE, GD_BUTTON_UNPRESSED,
5827 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5828 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5829 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5830 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5831 GDI_DECORATION_SIZE, pos->size, pos->size,
5832 GDI_DECORATION_SHIFTING, 1, 1,
5833 GDI_DIRECT_DRAW, FALSE,
5834 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5835 GDI_EVENT_MASK, event_mask,
5836 GDI_CALLBACK_ACTION, HandleToolButtons,
5840 Fail("cannot create gadget");
5842 tool_gadget[id] = gi;
5846 void FreeToolButtons(void)
5850 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5851 FreeGadget(tool_gadget[i]);
5854 static void MapToolButtons(unsigned int req_state)
5856 if (req_state & REQ_ASK)
5858 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
5859 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
5860 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
5861 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
5863 else if (req_state & REQ_CONFIRM)
5865 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
5866 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
5868 else if (req_state & REQ_PLAYER)
5870 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
5871 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
5872 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
5873 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
5877 static void UnmapToolButtons(void)
5881 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5882 UnmapGadget(tool_gadget[i]);
5885 static void HandleToolButtons(struct GadgetInfo *gi)
5887 request_gadget_id = gi->custom_id;
5890 static struct Mapping_EM_to_RND_object
5893 boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
5894 boolean is_backside; // backside of moving element
5900 em_object_mapping_list[GAME_TILE_MAX + 1] =
5903 Zborder, FALSE, FALSE,
5907 Zplayer, FALSE, FALSE,
5916 Ztank, FALSE, FALSE,
5920 Zeater, FALSE, FALSE,
5924 Zdynamite, FALSE, FALSE,
5928 Zboom, FALSE, FALSE,
5933 Xchain, FALSE, FALSE,
5934 EL_DEFAULT, ACTION_EXPLODING, -1
5937 Xboom_bug, FALSE, FALSE,
5938 EL_BUG, ACTION_EXPLODING, -1
5941 Xboom_tank, FALSE, FALSE,
5942 EL_SPACESHIP, ACTION_EXPLODING, -1
5945 Xboom_android, FALSE, FALSE,
5946 EL_EMC_ANDROID, ACTION_OTHER, -1
5949 Xboom_1, FALSE, FALSE,
5950 EL_DEFAULT, ACTION_EXPLODING, -1
5953 Xboom_2, FALSE, FALSE,
5954 EL_DEFAULT, ACTION_EXPLODING, -1
5958 Xblank, TRUE, FALSE,
5963 Xsplash_e, FALSE, FALSE,
5964 EL_ACID_SPLASH_RIGHT, -1, -1
5967 Xsplash_w, FALSE, FALSE,
5968 EL_ACID_SPLASH_LEFT, -1, -1
5972 Xplant, TRUE, FALSE,
5973 EL_EMC_PLANT, -1, -1
5976 Yplant, FALSE, FALSE,
5977 EL_EMC_PLANT, -1, -1
5981 Xacid_1, TRUE, FALSE,
5985 Xacid_2, FALSE, FALSE,
5989 Xacid_3, FALSE, FALSE,
5993 Xacid_4, FALSE, FALSE,
5997 Xacid_5, FALSE, FALSE,
6001 Xacid_6, FALSE, FALSE,
6005 Xacid_7, FALSE, FALSE,
6009 Xacid_8, FALSE, FALSE,
6014 Xfake_acid_1, TRUE, FALSE,
6015 EL_EMC_FAKE_ACID, -1, -1
6018 Xfake_acid_2, FALSE, FALSE,
6019 EL_EMC_FAKE_ACID, -1, -1
6022 Xfake_acid_3, FALSE, FALSE,
6023 EL_EMC_FAKE_ACID, -1, -1
6026 Xfake_acid_4, FALSE, FALSE,
6027 EL_EMC_FAKE_ACID, -1, -1
6030 Xfake_acid_5, FALSE, FALSE,
6031 EL_EMC_FAKE_ACID, -1, -1
6034 Xfake_acid_6, FALSE, FALSE,
6035 EL_EMC_FAKE_ACID, -1, -1
6038 Xfake_acid_7, FALSE, FALSE,
6039 EL_EMC_FAKE_ACID, -1, -1
6042 Xfake_acid_8, FALSE, FALSE,
6043 EL_EMC_FAKE_ACID, -1, -1
6047 Xfake_acid_1_player, FALSE, FALSE,
6048 EL_EMC_FAKE_ACID, -1, -1
6051 Xfake_acid_2_player, FALSE, FALSE,
6052 EL_EMC_FAKE_ACID, -1, -1
6055 Xfake_acid_3_player, FALSE, FALSE,
6056 EL_EMC_FAKE_ACID, -1, -1
6059 Xfake_acid_4_player, FALSE, FALSE,
6060 EL_EMC_FAKE_ACID, -1, -1
6063 Xfake_acid_5_player, FALSE, FALSE,
6064 EL_EMC_FAKE_ACID, -1, -1
6067 Xfake_acid_6_player, FALSE, FALSE,
6068 EL_EMC_FAKE_ACID, -1, -1
6071 Xfake_acid_7_player, FALSE, FALSE,
6072 EL_EMC_FAKE_ACID, -1, -1
6075 Xfake_acid_8_player, FALSE, FALSE,
6076 EL_EMC_FAKE_ACID, -1, -1
6080 Xgrass, TRUE, FALSE,
6081 EL_EMC_GRASS, -1, -1
6084 Ygrass_nB, FALSE, FALSE,
6085 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
6088 Ygrass_eB, FALSE, FALSE,
6089 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
6092 Ygrass_sB, FALSE, FALSE,
6093 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
6096 Ygrass_wB, FALSE, FALSE,
6097 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
6105 Ydirt_nB, FALSE, FALSE,
6106 EL_SAND, ACTION_DIGGING, MV_BIT_UP
6109 Ydirt_eB, FALSE, FALSE,
6110 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
6113 Ydirt_sB, FALSE, FALSE,
6114 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
6117 Ydirt_wB, FALSE, FALSE,
6118 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
6122 Xandroid, TRUE, FALSE,
6123 EL_EMC_ANDROID, ACTION_ACTIVE, -1
6126 Xandroid_1_n, FALSE, FALSE,
6127 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6130 Xandroid_2_n, FALSE, FALSE,
6131 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6134 Xandroid_1_e, FALSE, FALSE,
6135 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6138 Xandroid_2_e, FALSE, FALSE,
6139 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6142 Xandroid_1_w, FALSE, FALSE,
6143 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6146 Xandroid_2_w, FALSE, FALSE,
6147 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6150 Xandroid_1_s, FALSE, FALSE,
6151 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6154 Xandroid_2_s, FALSE, FALSE,
6155 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6158 Yandroid_n, FALSE, FALSE,
6159 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6162 Yandroid_nB, FALSE, TRUE,
6163 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6166 Yandroid_ne, FALSE, FALSE,
6167 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
6170 Yandroid_neB, FALSE, TRUE,
6171 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
6174 Yandroid_e, FALSE, FALSE,
6175 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6178 Yandroid_eB, FALSE, TRUE,
6179 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6182 Yandroid_se, FALSE, FALSE,
6183 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
6186 Yandroid_seB, FALSE, TRUE,
6187 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
6190 Yandroid_s, FALSE, FALSE,
6191 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6194 Yandroid_sB, FALSE, TRUE,
6195 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6198 Yandroid_sw, FALSE, FALSE,
6199 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
6202 Yandroid_swB, FALSE, TRUE,
6203 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
6206 Yandroid_w, FALSE, FALSE,
6207 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6210 Yandroid_wB, FALSE, TRUE,
6211 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6214 Yandroid_nw, FALSE, FALSE,
6215 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
6218 Yandroid_nwB, FALSE, TRUE,
6219 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
6223 Xeater_n, TRUE, FALSE,
6224 EL_YAMYAM_UP, -1, -1
6227 Xeater_e, TRUE, FALSE,
6228 EL_YAMYAM_RIGHT, -1, -1
6231 Xeater_w, TRUE, FALSE,
6232 EL_YAMYAM_LEFT, -1, -1
6235 Xeater_s, TRUE, FALSE,
6236 EL_YAMYAM_DOWN, -1, -1
6239 Yeater_n, FALSE, FALSE,
6240 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6243 Yeater_nB, FALSE, TRUE,
6244 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6247 Yeater_e, FALSE, FALSE,
6248 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6251 Yeater_eB, FALSE, TRUE,
6252 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6255 Yeater_s, FALSE, FALSE,
6256 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6259 Yeater_sB, FALSE, TRUE,
6260 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6263 Yeater_w, FALSE, FALSE,
6264 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6267 Yeater_wB, FALSE, TRUE,
6268 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6271 Yeater_stone, FALSE, FALSE,
6272 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
6275 Yeater_spring, FALSE, FALSE,
6276 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
6280 Xalien, TRUE, FALSE,
6284 Xalien_pause, FALSE, FALSE,
6288 Yalien_n, FALSE, FALSE,
6289 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6292 Yalien_nB, FALSE, TRUE,
6293 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6296 Yalien_e, FALSE, FALSE,
6297 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6300 Yalien_eB, FALSE, TRUE,
6301 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6304 Yalien_s, FALSE, FALSE,
6305 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6308 Yalien_sB, FALSE, TRUE,
6309 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6312 Yalien_w, FALSE, FALSE,
6313 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6316 Yalien_wB, FALSE, TRUE,
6317 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6320 Yalien_stone, FALSE, FALSE,
6321 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6324 Yalien_spring, FALSE, FALSE,
6325 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6329 Xbug_1_n, TRUE, FALSE,
6333 Xbug_1_e, TRUE, FALSE,
6334 EL_BUG_RIGHT, -1, -1
6337 Xbug_1_s, TRUE, FALSE,
6341 Xbug_1_w, TRUE, FALSE,
6345 Xbug_2_n, FALSE, FALSE,
6349 Xbug_2_e, FALSE, FALSE,
6350 EL_BUG_RIGHT, -1, -1
6353 Xbug_2_s, FALSE, FALSE,
6357 Xbug_2_w, FALSE, FALSE,
6361 Ybug_n, FALSE, FALSE,
6362 EL_BUG, ACTION_MOVING, MV_BIT_UP
6365 Ybug_nB, FALSE, TRUE,
6366 EL_BUG, ACTION_MOVING, MV_BIT_UP
6369 Ybug_e, FALSE, FALSE,
6370 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6373 Ybug_eB, FALSE, TRUE,
6374 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6377 Ybug_s, FALSE, FALSE,
6378 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6381 Ybug_sB, FALSE, TRUE,
6382 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6385 Ybug_w, FALSE, FALSE,
6386 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6389 Ybug_wB, FALSE, TRUE,
6390 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6393 Ybug_w_n, FALSE, FALSE,
6394 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6397 Ybug_n_e, FALSE, FALSE,
6398 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6401 Ybug_e_s, FALSE, FALSE,
6402 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6405 Ybug_s_w, FALSE, FALSE,
6406 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6409 Ybug_e_n, FALSE, FALSE,
6410 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6413 Ybug_s_e, FALSE, FALSE,
6414 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6417 Ybug_w_s, FALSE, FALSE,
6418 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6421 Ybug_n_w, FALSE, FALSE,
6422 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6425 Ybug_stone, FALSE, FALSE,
6426 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
6429 Ybug_spring, FALSE, FALSE,
6430 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
6434 Xtank_1_n, TRUE, FALSE,
6435 EL_SPACESHIP_UP, -1, -1
6438 Xtank_1_e, TRUE, FALSE,
6439 EL_SPACESHIP_RIGHT, -1, -1
6442 Xtank_1_s, TRUE, FALSE,
6443 EL_SPACESHIP_DOWN, -1, -1
6446 Xtank_1_w, TRUE, FALSE,
6447 EL_SPACESHIP_LEFT, -1, -1
6450 Xtank_2_n, FALSE, FALSE,
6451 EL_SPACESHIP_UP, -1, -1
6454 Xtank_2_e, FALSE, FALSE,
6455 EL_SPACESHIP_RIGHT, -1, -1
6458 Xtank_2_s, FALSE, FALSE,
6459 EL_SPACESHIP_DOWN, -1, -1
6462 Xtank_2_w, FALSE, FALSE,
6463 EL_SPACESHIP_LEFT, -1, -1
6466 Ytank_n, FALSE, FALSE,
6467 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6470 Ytank_nB, FALSE, TRUE,
6471 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6474 Ytank_e, FALSE, FALSE,
6475 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6478 Ytank_eB, FALSE, TRUE,
6479 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6482 Ytank_s, FALSE, FALSE,
6483 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6486 Ytank_sB, FALSE, TRUE,
6487 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6490 Ytank_w, FALSE, FALSE,
6491 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6494 Ytank_wB, FALSE, TRUE,
6495 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6498 Ytank_w_n, FALSE, FALSE,
6499 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6502 Ytank_n_e, FALSE, FALSE,
6503 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6506 Ytank_e_s, FALSE, FALSE,
6507 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6510 Ytank_s_w, FALSE, FALSE,
6511 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6514 Ytank_e_n, FALSE, FALSE,
6515 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6518 Ytank_s_e, FALSE, FALSE,
6519 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6522 Ytank_w_s, FALSE, FALSE,
6523 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6526 Ytank_n_w, FALSE, FALSE,
6527 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6530 Ytank_stone, FALSE, FALSE,
6531 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
6534 Ytank_spring, FALSE, FALSE,
6535 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
6539 Xemerald, TRUE, FALSE,
6543 Xemerald_pause, FALSE, FALSE,
6547 Xemerald_fall, FALSE, FALSE,
6551 Xemerald_shine, FALSE, FALSE,
6552 EL_EMERALD, ACTION_TWINKLING, -1
6555 Yemerald_s, FALSE, FALSE,
6556 EL_EMERALD, ACTION_FALLING, -1
6559 Yemerald_sB, FALSE, TRUE,
6560 EL_EMERALD, ACTION_FALLING, -1
6563 Yemerald_e, FALSE, FALSE,
6564 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6567 Yemerald_eB, FALSE, TRUE,
6568 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6571 Yemerald_w, FALSE, FALSE,
6572 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6575 Yemerald_wB, FALSE, TRUE,
6576 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6579 Yemerald_blank, FALSE, FALSE,
6580 EL_EMERALD, ACTION_COLLECTING, -1
6584 Xdiamond, TRUE, FALSE,
6588 Xdiamond_pause, FALSE, FALSE,
6592 Xdiamond_fall, FALSE, FALSE,
6596 Xdiamond_shine, FALSE, FALSE,
6597 EL_DIAMOND, ACTION_TWINKLING, -1
6600 Ydiamond_s, FALSE, FALSE,
6601 EL_DIAMOND, ACTION_FALLING, -1
6604 Ydiamond_sB, FALSE, TRUE,
6605 EL_DIAMOND, ACTION_FALLING, -1
6608 Ydiamond_e, FALSE, FALSE,
6609 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6612 Ydiamond_eB, FALSE, TRUE,
6613 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6616 Ydiamond_w, FALSE, FALSE,
6617 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6620 Ydiamond_wB, FALSE, TRUE,
6621 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6624 Ydiamond_blank, FALSE, FALSE,
6625 EL_DIAMOND, ACTION_COLLECTING, -1
6628 Ydiamond_stone, FALSE, FALSE,
6629 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6633 Xstone, TRUE, FALSE,
6637 Xstone_pause, FALSE, FALSE,
6641 Xstone_fall, FALSE, FALSE,
6645 Ystone_s, FALSE, FALSE,
6646 EL_ROCK, ACTION_FALLING, -1
6649 Ystone_sB, FALSE, TRUE,
6650 EL_ROCK, ACTION_FALLING, -1
6653 Ystone_e, FALSE, FALSE,
6654 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6657 Ystone_eB, FALSE, TRUE,
6658 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6661 Ystone_w, FALSE, FALSE,
6662 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6665 Ystone_wB, FALSE, TRUE,
6666 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6674 Xbomb_pause, FALSE, FALSE,
6678 Xbomb_fall, FALSE, FALSE,
6682 Ybomb_s, FALSE, FALSE,
6683 EL_BOMB, ACTION_FALLING, -1
6686 Ybomb_sB, FALSE, TRUE,
6687 EL_BOMB, ACTION_FALLING, -1
6690 Ybomb_e, FALSE, FALSE,
6691 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6694 Ybomb_eB, FALSE, TRUE,
6695 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6698 Ybomb_w, FALSE, FALSE,
6699 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6702 Ybomb_wB, FALSE, TRUE,
6703 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6706 Ybomb_blank, FALSE, FALSE,
6707 EL_BOMB, ACTION_ACTIVATING, -1
6715 Xnut_pause, FALSE, FALSE,
6719 Xnut_fall, FALSE, FALSE,
6723 Ynut_s, FALSE, FALSE,
6724 EL_NUT, ACTION_FALLING, -1
6727 Ynut_sB, FALSE, TRUE,
6728 EL_NUT, ACTION_FALLING, -1
6731 Ynut_e, FALSE, FALSE,
6732 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6735 Ynut_eB, FALSE, TRUE,
6736 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6739 Ynut_w, FALSE, FALSE,
6740 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6743 Ynut_wB, FALSE, TRUE,
6744 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6747 Ynut_stone, FALSE, FALSE,
6748 EL_NUT, ACTION_BREAKING, -1
6752 Xspring, TRUE, FALSE,
6756 Xspring_pause, FALSE, FALSE,
6760 Xspring_e, TRUE, FALSE,
6761 EL_SPRING_RIGHT, -1, -1
6764 Xspring_w, TRUE, FALSE,
6765 EL_SPRING_LEFT, -1, -1
6768 Xspring_fall, FALSE, FALSE,
6772 Yspring_s, FALSE, FALSE,
6773 EL_SPRING, ACTION_FALLING, -1
6776 Yspring_sB, FALSE, TRUE,
6777 EL_SPRING, ACTION_FALLING, -1
6780 Yspring_e, FALSE, FALSE,
6781 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6784 Yspring_eB, FALSE, TRUE,
6785 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6788 Yspring_w, FALSE, FALSE,
6789 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6792 Yspring_wB, FALSE, TRUE,
6793 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6796 Yspring_alien_e, FALSE, FALSE,
6797 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6800 Yspring_alien_eB, FALSE, TRUE,
6801 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6804 Yspring_alien_w, FALSE, FALSE,
6805 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6808 Yspring_alien_wB, FALSE, TRUE,
6809 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6813 Xpush_emerald_e, FALSE, FALSE,
6814 EL_EMERALD, -1, MV_BIT_RIGHT
6817 Xpush_emerald_w, FALSE, FALSE,
6818 EL_EMERALD, -1, MV_BIT_LEFT
6821 Xpush_diamond_e, FALSE, FALSE,
6822 EL_DIAMOND, -1, MV_BIT_RIGHT
6825 Xpush_diamond_w, FALSE, FALSE,
6826 EL_DIAMOND, -1, MV_BIT_LEFT
6829 Xpush_stone_e, FALSE, FALSE,
6830 EL_ROCK, -1, MV_BIT_RIGHT
6833 Xpush_stone_w, FALSE, FALSE,
6834 EL_ROCK, -1, MV_BIT_LEFT
6837 Xpush_bomb_e, FALSE, FALSE,
6838 EL_BOMB, -1, MV_BIT_RIGHT
6841 Xpush_bomb_w, FALSE, FALSE,
6842 EL_BOMB, -1, MV_BIT_LEFT
6845 Xpush_nut_e, FALSE, FALSE,
6846 EL_NUT, -1, MV_BIT_RIGHT
6849 Xpush_nut_w, FALSE, FALSE,
6850 EL_NUT, -1, MV_BIT_LEFT
6853 Xpush_spring_e, FALSE, FALSE,
6854 EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
6857 Xpush_spring_w, FALSE, FALSE,
6858 EL_SPRING_LEFT, -1, MV_BIT_LEFT
6862 Xdynamite, TRUE, FALSE,
6863 EL_EM_DYNAMITE, -1, -1
6866 Ydynamite_blank, FALSE, FALSE,
6867 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6870 Xdynamite_1, TRUE, FALSE,
6871 EL_EM_DYNAMITE_ACTIVE, -1, -1
6874 Xdynamite_2, FALSE, FALSE,
6875 EL_EM_DYNAMITE_ACTIVE, -1, -1
6878 Xdynamite_3, FALSE, FALSE,
6879 EL_EM_DYNAMITE_ACTIVE, -1, -1
6882 Xdynamite_4, FALSE, FALSE,
6883 EL_EM_DYNAMITE_ACTIVE, -1, -1
6887 Xkey_1, TRUE, FALSE,
6891 Xkey_2, TRUE, FALSE,
6895 Xkey_3, TRUE, FALSE,
6899 Xkey_4, TRUE, FALSE,
6903 Xkey_5, TRUE, FALSE,
6904 EL_EMC_KEY_5, -1, -1
6907 Xkey_6, TRUE, FALSE,
6908 EL_EMC_KEY_6, -1, -1
6911 Xkey_7, TRUE, FALSE,
6912 EL_EMC_KEY_7, -1, -1
6915 Xkey_8, TRUE, FALSE,
6916 EL_EMC_KEY_8, -1, -1
6920 Xdoor_1, TRUE, FALSE,
6921 EL_EM_GATE_1, -1, -1
6924 Xdoor_2, TRUE, FALSE,
6925 EL_EM_GATE_2, -1, -1
6928 Xdoor_3, TRUE, FALSE,
6929 EL_EM_GATE_3, -1, -1
6932 Xdoor_4, TRUE, FALSE,
6933 EL_EM_GATE_4, -1, -1
6936 Xdoor_5, TRUE, FALSE,
6937 EL_EMC_GATE_5, -1, -1
6940 Xdoor_6, TRUE, FALSE,
6941 EL_EMC_GATE_6, -1, -1
6944 Xdoor_7, TRUE, FALSE,
6945 EL_EMC_GATE_7, -1, -1
6948 Xdoor_8, TRUE, FALSE,
6949 EL_EMC_GATE_8, -1, -1
6953 Xfake_door_1, TRUE, FALSE,
6954 EL_EM_GATE_1_GRAY, -1, -1
6957 Xfake_door_2, TRUE, FALSE,
6958 EL_EM_GATE_2_GRAY, -1, -1
6961 Xfake_door_3, TRUE, FALSE,
6962 EL_EM_GATE_3_GRAY, -1, -1
6965 Xfake_door_4, TRUE, FALSE,
6966 EL_EM_GATE_4_GRAY, -1, -1
6969 Xfake_door_5, TRUE, FALSE,
6970 EL_EMC_GATE_5_GRAY, -1, -1
6973 Xfake_door_6, TRUE, FALSE,
6974 EL_EMC_GATE_6_GRAY, -1, -1
6977 Xfake_door_7, TRUE, FALSE,
6978 EL_EMC_GATE_7_GRAY, -1, -1
6981 Xfake_door_8, TRUE, FALSE,
6982 EL_EMC_GATE_8_GRAY, -1, -1
6986 Xballoon, TRUE, FALSE,
6990 Yballoon_n, FALSE, FALSE,
6991 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6994 Yballoon_nB, FALSE, TRUE,
6995 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6998 Yballoon_e, FALSE, FALSE,
6999 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
7002 Yballoon_eB, FALSE, TRUE,
7003 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
7006 Yballoon_s, FALSE, FALSE,
7007 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
7010 Yballoon_sB, FALSE, TRUE,
7011 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
7014 Yballoon_w, FALSE, FALSE,
7015 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
7018 Yballoon_wB, FALSE, TRUE,
7019 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
7023 Xball_1, TRUE, FALSE,
7024 EL_EMC_MAGIC_BALL, -1, -1
7027 Yball_1, FALSE, FALSE,
7028 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7031 Xball_2, FALSE, FALSE,
7032 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7035 Yball_2, FALSE, FALSE,
7036 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7039 Yball_blank, FALSE, FALSE,
7040 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
7044 Xamoeba_1, TRUE, FALSE,
7045 EL_AMOEBA_DRY, ACTION_OTHER, -1
7048 Xamoeba_2, FALSE, FALSE,
7049 EL_AMOEBA_DRY, ACTION_OTHER, -1
7052 Xamoeba_3, FALSE, FALSE,
7053 EL_AMOEBA_DRY, ACTION_OTHER, -1
7056 Xamoeba_4, FALSE, FALSE,
7057 EL_AMOEBA_DRY, ACTION_OTHER, -1
7060 Xamoeba_5, TRUE, FALSE,
7061 EL_AMOEBA_WET, ACTION_OTHER, -1
7064 Xamoeba_6, FALSE, FALSE,
7065 EL_AMOEBA_WET, ACTION_OTHER, -1
7068 Xamoeba_7, FALSE, FALSE,
7069 EL_AMOEBA_WET, ACTION_OTHER, -1
7072 Xamoeba_8, FALSE, FALSE,
7073 EL_AMOEBA_WET, ACTION_OTHER, -1
7078 EL_AMOEBA_DROP, ACTION_GROWING, -1
7081 Xdrip_fall, FALSE, FALSE,
7082 EL_AMOEBA_DROP, -1, -1
7085 Xdrip_stretch, FALSE, FALSE,
7086 EL_AMOEBA_DROP, ACTION_FALLING, -1
7089 Xdrip_stretchB, FALSE, TRUE,
7090 EL_AMOEBA_DROP, ACTION_FALLING, -1
7093 Ydrip_1_s, FALSE, FALSE,
7094 EL_AMOEBA_DROP, ACTION_FALLING, -1
7097 Ydrip_1_sB, FALSE, TRUE,
7098 EL_AMOEBA_DROP, ACTION_FALLING, -1
7101 Ydrip_2_s, FALSE, FALSE,
7102 EL_AMOEBA_DROP, ACTION_FALLING, -1
7105 Ydrip_2_sB, FALSE, TRUE,
7106 EL_AMOEBA_DROP, ACTION_FALLING, -1
7110 Xwonderwall, TRUE, FALSE,
7111 EL_MAGIC_WALL, -1, -1
7114 Ywonderwall, FALSE, FALSE,
7115 EL_MAGIC_WALL, ACTION_ACTIVE, -1
7119 Xwheel, TRUE, FALSE,
7120 EL_ROBOT_WHEEL, -1, -1
7123 Ywheel, FALSE, FALSE,
7124 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
7128 Xswitch, TRUE, FALSE,
7129 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
7132 Yswitch, FALSE, FALSE,
7133 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
7137 Xbumper, TRUE, FALSE,
7138 EL_EMC_SPRING_BUMPER, -1, -1
7141 Ybumper, FALSE, FALSE,
7142 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
7146 Xacid_nw, TRUE, FALSE,
7147 EL_ACID_POOL_TOPLEFT, -1, -1
7150 Xacid_ne, TRUE, FALSE,
7151 EL_ACID_POOL_TOPRIGHT, -1, -1
7154 Xacid_sw, TRUE, FALSE,
7155 EL_ACID_POOL_BOTTOMLEFT, -1, -1
7158 Xacid_s, TRUE, FALSE,
7159 EL_ACID_POOL_BOTTOM, -1, -1
7162 Xacid_se, TRUE, FALSE,
7163 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
7167 Xfake_blank, TRUE, FALSE,
7168 EL_INVISIBLE_WALL, -1, -1
7171 Yfake_blank, FALSE, FALSE,
7172 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
7176 Xfake_grass, TRUE, FALSE,
7177 EL_EMC_FAKE_GRASS, -1, -1
7180 Yfake_grass, FALSE, FALSE,
7181 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
7185 Xfake_amoeba, TRUE, FALSE,
7186 EL_EMC_DRIPPER, -1, -1
7189 Yfake_amoeba, FALSE, FALSE,
7190 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
7194 Xlenses, TRUE, FALSE,
7195 EL_EMC_LENSES, -1, -1
7199 Xmagnify, TRUE, FALSE,
7200 EL_EMC_MAGNIFIER, -1, -1
7205 EL_QUICKSAND_EMPTY, -1, -1
7208 Xsand_stone, TRUE, FALSE,
7209 EL_QUICKSAND_FULL, -1, -1
7212 Xsand_stonein_1, FALSE, TRUE,
7213 EL_ROCK, ACTION_FILLING, -1
7216 Xsand_stonein_2, FALSE, TRUE,
7217 EL_ROCK, ACTION_FILLING, -1
7220 Xsand_stonein_3, FALSE, TRUE,
7221 EL_ROCK, ACTION_FILLING, -1
7224 Xsand_stonein_4, FALSE, TRUE,
7225 EL_ROCK, ACTION_FILLING, -1
7228 Xsand_sandstone_1, FALSE, FALSE,
7229 EL_QUICKSAND_FILLING, -1, -1
7232 Xsand_sandstone_2, FALSE, FALSE,
7233 EL_QUICKSAND_FILLING, -1, -1
7236 Xsand_sandstone_3, FALSE, FALSE,
7237 EL_QUICKSAND_FILLING, -1, -1
7240 Xsand_sandstone_4, FALSE, FALSE,
7241 EL_QUICKSAND_FILLING, -1, -1
7244 Xsand_stonesand_1, FALSE, FALSE,
7245 EL_QUICKSAND_EMPTYING, -1, -1
7248 Xsand_stonesand_2, FALSE, FALSE,
7249 EL_QUICKSAND_EMPTYING, -1, -1
7252 Xsand_stonesand_3, FALSE, FALSE,
7253 EL_QUICKSAND_EMPTYING, -1, -1
7256 Xsand_stonesand_4, FALSE, FALSE,
7257 EL_QUICKSAND_EMPTYING, -1, -1
7260 Xsand_stoneout_1, FALSE, FALSE,
7261 EL_ROCK, ACTION_EMPTYING, -1
7264 Xsand_stoneout_2, FALSE, FALSE,
7265 EL_ROCK, ACTION_EMPTYING, -1
7268 Xsand_stonesand_quickout_1, FALSE, FALSE,
7269 EL_QUICKSAND_EMPTYING, -1, -1
7272 Xsand_stonesand_quickout_2, FALSE, FALSE,
7273 EL_QUICKSAND_EMPTYING, -1, -1
7277 Xslide_ns, TRUE, FALSE,
7278 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
7281 Yslide_ns_blank, FALSE, FALSE,
7282 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
7285 Xslide_ew, TRUE, FALSE,
7286 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
7289 Yslide_ew_blank, FALSE, FALSE,
7290 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
7294 Xwind_n, TRUE, FALSE,
7295 EL_BALLOON_SWITCH_UP, -1, -1
7298 Xwind_e, TRUE, FALSE,
7299 EL_BALLOON_SWITCH_RIGHT, -1, -1
7302 Xwind_s, TRUE, FALSE,
7303 EL_BALLOON_SWITCH_DOWN, -1, -1
7306 Xwind_w, TRUE, FALSE,
7307 EL_BALLOON_SWITCH_LEFT, -1, -1
7310 Xwind_any, TRUE, FALSE,
7311 EL_BALLOON_SWITCH_ANY, -1, -1
7314 Xwind_stop, TRUE, FALSE,
7315 EL_BALLOON_SWITCH_NONE, -1, -1
7320 EL_EM_EXIT_CLOSED, -1, -1
7323 Xexit_1, TRUE, FALSE,
7324 EL_EM_EXIT_OPEN, -1, -1
7327 Xexit_2, FALSE, FALSE,
7328 EL_EM_EXIT_OPEN, -1, -1
7331 Xexit_3, FALSE, FALSE,
7332 EL_EM_EXIT_OPEN, -1, -1
7336 Xpause, FALSE, FALSE,
7341 Xwall_1, TRUE, FALSE,
7345 Xwall_2, TRUE, FALSE,
7346 EL_EMC_WALL_14, -1, -1
7349 Xwall_3, TRUE, FALSE,
7350 EL_EMC_WALL_15, -1, -1
7353 Xwall_4, TRUE, FALSE,
7354 EL_EMC_WALL_16, -1, -1
7358 Xroundwall_1, TRUE, FALSE,
7359 EL_WALL_SLIPPERY, -1, -1
7362 Xroundwall_2, TRUE, FALSE,
7363 EL_EMC_WALL_SLIPPERY_2, -1, -1
7366 Xroundwall_3, TRUE, FALSE,
7367 EL_EMC_WALL_SLIPPERY_3, -1, -1
7370 Xroundwall_4, TRUE, FALSE,
7371 EL_EMC_WALL_SLIPPERY_4, -1, -1
7375 Xsteel_1, TRUE, FALSE,
7376 EL_STEELWALL, -1, -1
7379 Xsteel_2, TRUE, FALSE,
7380 EL_EMC_STEELWALL_2, -1, -1
7383 Xsteel_3, TRUE, FALSE,
7384 EL_EMC_STEELWALL_3, -1, -1
7387 Xsteel_4, TRUE, FALSE,
7388 EL_EMC_STEELWALL_4, -1, -1
7392 Xdecor_1, TRUE, FALSE,
7393 EL_EMC_WALL_8, -1, -1
7396 Xdecor_2, TRUE, FALSE,
7397 EL_EMC_WALL_6, -1, -1
7400 Xdecor_3, TRUE, FALSE,
7401 EL_EMC_WALL_4, -1, -1
7404 Xdecor_4, TRUE, FALSE,
7405 EL_EMC_WALL_7, -1, -1
7408 Xdecor_5, TRUE, FALSE,
7409 EL_EMC_WALL_5, -1, -1
7412 Xdecor_6, TRUE, FALSE,
7413 EL_EMC_WALL_9, -1, -1
7416 Xdecor_7, TRUE, FALSE,
7417 EL_EMC_WALL_10, -1, -1
7420 Xdecor_8, TRUE, FALSE,
7421 EL_EMC_WALL_1, -1, -1
7424 Xdecor_9, TRUE, FALSE,
7425 EL_EMC_WALL_2, -1, -1
7428 Xdecor_10, TRUE, FALSE,
7429 EL_EMC_WALL_3, -1, -1
7432 Xdecor_11, TRUE, FALSE,
7433 EL_EMC_WALL_11, -1, -1
7436 Xdecor_12, TRUE, FALSE,
7437 EL_EMC_WALL_12, -1, -1
7441 Xalpha_0, TRUE, FALSE,
7442 EL_CHAR('0'), -1, -1
7445 Xalpha_1, TRUE, FALSE,
7446 EL_CHAR('1'), -1, -1
7449 Xalpha_2, TRUE, FALSE,
7450 EL_CHAR('2'), -1, -1
7453 Xalpha_3, TRUE, FALSE,
7454 EL_CHAR('3'), -1, -1
7457 Xalpha_4, TRUE, FALSE,
7458 EL_CHAR('4'), -1, -1
7461 Xalpha_5, TRUE, FALSE,
7462 EL_CHAR('5'), -1, -1
7465 Xalpha_6, TRUE, FALSE,
7466 EL_CHAR('6'), -1, -1
7469 Xalpha_7, TRUE, FALSE,
7470 EL_CHAR('7'), -1, -1
7473 Xalpha_8, TRUE, FALSE,
7474 EL_CHAR('8'), -1, -1
7477 Xalpha_9, TRUE, FALSE,
7478 EL_CHAR('9'), -1, -1
7481 Xalpha_excla, TRUE, FALSE,
7482 EL_CHAR('!'), -1, -1
7485 Xalpha_apost, TRUE, FALSE,
7486 EL_CHAR('\''), -1, -1
7489 Xalpha_comma, TRUE, FALSE,
7490 EL_CHAR(','), -1, -1
7493 Xalpha_minus, TRUE, FALSE,
7494 EL_CHAR('-'), -1, -1
7497 Xalpha_perio, TRUE, FALSE,
7498 EL_CHAR('.'), -1, -1
7501 Xalpha_colon, TRUE, FALSE,
7502 EL_CHAR(':'), -1, -1
7505 Xalpha_quest, TRUE, FALSE,
7506 EL_CHAR('?'), -1, -1
7509 Xalpha_a, TRUE, FALSE,
7510 EL_CHAR('A'), -1, -1
7513 Xalpha_b, TRUE, FALSE,
7514 EL_CHAR('B'), -1, -1
7517 Xalpha_c, TRUE, FALSE,
7518 EL_CHAR('C'), -1, -1
7521 Xalpha_d, TRUE, FALSE,
7522 EL_CHAR('D'), -1, -1
7525 Xalpha_e, TRUE, FALSE,
7526 EL_CHAR('E'), -1, -1
7529 Xalpha_f, TRUE, FALSE,
7530 EL_CHAR('F'), -1, -1
7533 Xalpha_g, TRUE, FALSE,
7534 EL_CHAR('G'), -1, -1
7537 Xalpha_h, TRUE, FALSE,
7538 EL_CHAR('H'), -1, -1
7541 Xalpha_i, TRUE, FALSE,
7542 EL_CHAR('I'), -1, -1
7545 Xalpha_j, TRUE, FALSE,
7546 EL_CHAR('J'), -1, -1
7549 Xalpha_k, TRUE, FALSE,
7550 EL_CHAR('K'), -1, -1
7553 Xalpha_l, TRUE, FALSE,
7554 EL_CHAR('L'), -1, -1
7557 Xalpha_m, TRUE, FALSE,
7558 EL_CHAR('M'), -1, -1
7561 Xalpha_n, TRUE, FALSE,
7562 EL_CHAR('N'), -1, -1
7565 Xalpha_o, TRUE, FALSE,
7566 EL_CHAR('O'), -1, -1
7569 Xalpha_p, TRUE, FALSE,
7570 EL_CHAR('P'), -1, -1
7573 Xalpha_q, TRUE, FALSE,
7574 EL_CHAR('Q'), -1, -1
7577 Xalpha_r, TRUE, FALSE,
7578 EL_CHAR('R'), -1, -1
7581 Xalpha_s, TRUE, FALSE,
7582 EL_CHAR('S'), -1, -1
7585 Xalpha_t, TRUE, FALSE,
7586 EL_CHAR('T'), -1, -1
7589 Xalpha_u, TRUE, FALSE,
7590 EL_CHAR('U'), -1, -1
7593 Xalpha_v, TRUE, FALSE,
7594 EL_CHAR('V'), -1, -1
7597 Xalpha_w, TRUE, FALSE,
7598 EL_CHAR('W'), -1, -1
7601 Xalpha_x, TRUE, FALSE,
7602 EL_CHAR('X'), -1, -1
7605 Xalpha_y, TRUE, FALSE,
7606 EL_CHAR('Y'), -1, -1
7609 Xalpha_z, TRUE, FALSE,
7610 EL_CHAR('Z'), -1, -1
7613 Xalpha_arrow_e, TRUE, FALSE,
7614 EL_CHAR('>'), -1, -1
7617 Xalpha_arrow_w, TRUE, FALSE,
7618 EL_CHAR('<'), -1, -1
7621 Xalpha_copyr, TRUE, FALSE,
7622 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
7626 Ykey_1_blank, FALSE, FALSE,
7627 EL_EM_KEY_1, ACTION_COLLECTING, -1
7630 Ykey_2_blank, FALSE, FALSE,
7631 EL_EM_KEY_2, ACTION_COLLECTING, -1
7634 Ykey_3_blank, FALSE, FALSE,
7635 EL_EM_KEY_3, ACTION_COLLECTING, -1
7638 Ykey_4_blank, FALSE, FALSE,
7639 EL_EM_KEY_4, ACTION_COLLECTING, -1
7642 Ykey_5_blank, FALSE, FALSE,
7643 EL_EMC_KEY_5, ACTION_COLLECTING, -1
7646 Ykey_6_blank, FALSE, FALSE,
7647 EL_EMC_KEY_6, ACTION_COLLECTING, -1
7650 Ykey_7_blank, FALSE, FALSE,
7651 EL_EMC_KEY_7, ACTION_COLLECTING, -1
7654 Ykey_8_blank, FALSE, FALSE,
7655 EL_EMC_KEY_8, ACTION_COLLECTING, -1
7658 Ylenses_blank, FALSE, FALSE,
7659 EL_EMC_LENSES, ACTION_COLLECTING, -1
7662 Ymagnify_blank, FALSE, FALSE,
7663 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
7666 Ygrass_blank, FALSE, FALSE,
7667 EL_EMC_GRASS, ACTION_SNAPPING, -1
7670 Ydirt_blank, FALSE, FALSE,
7671 EL_SAND, ACTION_SNAPPING, -1
7680 static struct Mapping_EM_to_RND_player
7689 em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
7693 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7697 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7701 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7705 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7709 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7713 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7717 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7721 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7725 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7729 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7733 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7737 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7741 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7745 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7749 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7753 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7757 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7761 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7765 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7769 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7773 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7777 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7781 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7785 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7789 EL_PLAYER_1, ACTION_DEFAULT, -1,
7793 EL_PLAYER_2, ACTION_DEFAULT, -1,
7797 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7801 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7805 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7809 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7813 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7817 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7821 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7825 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7829 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7833 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7837 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7841 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7845 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7849 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7853 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7857 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7861 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7865 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7869 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7873 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7877 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7881 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7885 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7889 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7893 EL_PLAYER_3, ACTION_DEFAULT, -1,
7897 EL_PLAYER_4, ACTION_DEFAULT, -1,
7906 int map_element_RND_to_EM_cave(int element_rnd)
7908 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7909 static boolean mapping_initialized = FALSE;
7911 if (!mapping_initialized)
7915 // return "Xalpha_quest" for all undefined elements in mapping array
7916 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7917 mapping_RND_to_EM[i] = Xalpha_quest;
7919 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7920 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7921 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7922 em_object_mapping_list[i].element_em;
7924 mapping_initialized = TRUE;
7927 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7929 Warn("invalid RND level element %d", element_rnd);
7934 return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
7937 int map_element_EM_to_RND_cave(int element_em_cave)
7939 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7940 static boolean mapping_initialized = FALSE;
7942 if (!mapping_initialized)
7946 // return "EL_UNKNOWN" for all undefined elements in mapping array
7947 for (i = 0; i < GAME_TILE_MAX; i++)
7948 mapping_EM_to_RND[i] = EL_UNKNOWN;
7950 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7951 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7952 em_object_mapping_list[i].element_rnd;
7954 mapping_initialized = TRUE;
7957 if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
7959 Warn("invalid EM cave element %d", element_em_cave);
7964 return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
7967 int map_element_EM_to_RND_game(int element_em_game)
7969 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7970 static boolean mapping_initialized = FALSE;
7972 if (!mapping_initialized)
7976 // return "EL_UNKNOWN" for all undefined elements in mapping array
7977 for (i = 0; i < GAME_TILE_MAX; i++)
7978 mapping_EM_to_RND[i] = EL_UNKNOWN;
7980 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7981 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7982 em_object_mapping_list[i].element_rnd;
7984 mapping_initialized = TRUE;
7987 if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
7989 Warn("invalid EM game element %d", element_em_game);
7994 return mapping_EM_to_RND[element_em_game];
7997 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7999 struct LevelInfo_EM *level_em = level->native_em_level;
8000 struct CAVE *cav = level_em->cav;
8003 for (i = 0; i < GAME_TILE_MAX; i++)
8004 cav->android_array[i] = Cblank;
8006 for (i = 0; i < level->num_android_clone_elements; i++)
8008 int element_rnd = level->android_clone_element[i];
8009 int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
8011 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
8012 if (em_object_mapping_list[j].element_rnd == element_rnd)
8013 cav->android_array[em_object_mapping_list[j].element_em] =
8018 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
8020 struct LevelInfo_EM *level_em = level->native_em_level;
8021 struct CAVE *cav = level_em->cav;
8024 level->num_android_clone_elements = 0;
8026 for (i = 0; i < GAME_TILE_MAX; i++)
8028 int element_em_cave = cav->android_array[i];
8030 boolean element_found = FALSE;
8032 if (element_em_cave == Cblank)
8035 element_rnd = map_element_EM_to_RND_cave(element_em_cave);
8037 for (j = 0; j < level->num_android_clone_elements; j++)
8038 if (level->android_clone_element[j] == element_rnd)
8039 element_found = TRUE;
8043 level->android_clone_element[level->num_android_clone_elements++] =
8046 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
8051 if (level->num_android_clone_elements == 0)
8053 level->num_android_clone_elements = 1;
8054 level->android_clone_element[0] = EL_EMPTY;
8058 int map_direction_RND_to_EM(int direction)
8060 return (direction == MV_UP ? 0 :
8061 direction == MV_RIGHT ? 1 :
8062 direction == MV_DOWN ? 2 :
8063 direction == MV_LEFT ? 3 :
8067 int map_direction_EM_to_RND(int direction)
8069 return (direction == 0 ? MV_UP :
8070 direction == 1 ? MV_RIGHT :
8071 direction == 2 ? MV_DOWN :
8072 direction == 3 ? MV_LEFT :
8076 int map_element_RND_to_SP(int element_rnd)
8078 int element_sp = 0x20; // map unknown elements to yellow "hardware"
8080 if (element_rnd >= EL_SP_START &&
8081 element_rnd <= EL_SP_END)
8082 element_sp = element_rnd - EL_SP_START;
8083 else if (element_rnd == EL_EMPTY_SPACE)
8085 else if (element_rnd == EL_INVISIBLE_WALL)
8091 int map_element_SP_to_RND(int element_sp)
8093 int element_rnd = EL_UNKNOWN;
8095 if (element_sp >= 0x00 &&
8097 element_rnd = EL_SP_START + element_sp;
8098 else if (element_sp == 0x28)
8099 element_rnd = EL_INVISIBLE_WALL;
8104 int map_action_SP_to_RND(int action_sp)
8108 case actActive: return ACTION_ACTIVE;
8109 case actImpact: return ACTION_IMPACT;
8110 case actExploding: return ACTION_EXPLODING;
8111 case actDigging: return ACTION_DIGGING;
8112 case actSnapping: return ACTION_SNAPPING;
8113 case actCollecting: return ACTION_COLLECTING;
8114 case actPassing: return ACTION_PASSING;
8115 case actPushing: return ACTION_PUSHING;
8116 case actDropping: return ACTION_DROPPING;
8118 default: return ACTION_DEFAULT;
8122 int map_element_RND_to_MM(int element_rnd)
8124 return (element_rnd >= EL_MM_START_1 &&
8125 element_rnd <= EL_MM_END_1 ?
8126 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
8128 element_rnd >= EL_MM_START_2 &&
8129 element_rnd <= EL_MM_END_2 ?
8130 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
8132 element_rnd >= EL_MM_START_3 &&
8133 element_rnd <= EL_MM_END_3 ?
8134 EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
8136 element_rnd >= EL_CHAR_START &&
8137 element_rnd <= EL_CHAR_END ?
8138 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
8140 element_rnd >= EL_MM_RUNTIME_START &&
8141 element_rnd <= EL_MM_RUNTIME_END ?
8142 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
8144 EL_MM_EMPTY_NATIVE);
8147 int map_element_MM_to_RND(int element_mm)
8149 return (element_mm == EL_MM_EMPTY_NATIVE ||
8150 element_mm == EL_DF_EMPTY_NATIVE ?
8153 element_mm >= EL_MM_START_1_NATIVE &&
8154 element_mm <= EL_MM_END_1_NATIVE ?
8155 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
8157 element_mm >= EL_MM_START_2_NATIVE &&
8158 element_mm <= EL_MM_END_2_NATIVE ?
8159 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
8161 element_mm >= EL_MM_START_3_NATIVE &&
8162 element_mm <= EL_MM_END_3_NATIVE ?
8163 EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
8165 element_mm >= EL_MM_CHAR_START_NATIVE &&
8166 element_mm <= EL_MM_CHAR_END_NATIVE ?
8167 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
8169 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
8170 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
8171 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
8176 int map_action_MM_to_RND(int action_mm)
8178 // all MM actions are defined to exactly match their RND counterparts
8182 int map_sound_MM_to_RND(int sound_mm)
8186 case SND_MM_GAME_LEVELTIME_CHARGING:
8187 return SND_GAME_LEVELTIME_CHARGING;
8189 case SND_MM_GAME_HEALTH_CHARGING:
8190 return SND_GAME_HEALTH_CHARGING;
8193 return SND_UNDEFINED;
8197 int map_mm_wall_element(int element)
8199 return (element >= EL_MM_STEEL_WALL_START &&
8200 element <= EL_MM_STEEL_WALL_END ?
8203 element >= EL_MM_WOODEN_WALL_START &&
8204 element <= EL_MM_WOODEN_WALL_END ?
8207 element >= EL_MM_ICE_WALL_START &&
8208 element <= EL_MM_ICE_WALL_END ?
8211 element >= EL_MM_AMOEBA_WALL_START &&
8212 element <= EL_MM_AMOEBA_WALL_END ?
8215 element >= EL_DF_STEEL_WALL_START &&
8216 element <= EL_DF_STEEL_WALL_END ?
8219 element >= EL_DF_WOODEN_WALL_START &&
8220 element <= EL_DF_WOODEN_WALL_END ?
8226 int map_mm_wall_element_editor(int element)
8230 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
8231 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
8232 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
8233 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
8234 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
8235 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
8237 default: return element;
8241 int get_next_element(int element)
8245 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
8246 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
8247 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
8248 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
8249 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
8250 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
8251 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
8252 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
8253 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
8254 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
8255 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
8257 default: return element;
8261 int el2img_mm(int element_mm)
8263 return el2img(map_element_MM_to_RND(element_mm));
8266 int el_act2img_mm(int element_mm, int action)
8268 return el_act2img(map_element_MM_to_RND(element_mm), action);
8271 int el_act_dir2img(int element, int action, int direction)
8273 element = GFX_ELEMENT(element);
8274 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8276 // direction_graphic[][] == graphic[] for undefined direction graphics
8277 return element_info[element].direction_graphic[action][direction];
8280 static int el_act_dir2crm(int element, int action, int direction)
8282 element = GFX_ELEMENT(element);
8283 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8285 // direction_graphic[][] == graphic[] for undefined direction graphics
8286 return element_info[element].direction_crumbled[action][direction];
8289 int el_act2img(int element, int action)
8291 element = GFX_ELEMENT(element);
8293 return element_info[element].graphic[action];
8296 int el_act2crm(int element, int action)
8298 element = GFX_ELEMENT(element);
8300 return element_info[element].crumbled[action];
8303 int el_dir2img(int element, int direction)
8305 element = GFX_ELEMENT(element);
8307 return el_act_dir2img(element, ACTION_DEFAULT, direction);
8310 int el2baseimg(int element)
8312 return element_info[element].graphic[ACTION_DEFAULT];
8315 int el2img(int element)
8317 element = GFX_ELEMENT(element);
8319 return element_info[element].graphic[ACTION_DEFAULT];
8322 int el2edimg(int element)
8324 element = GFX_ELEMENT(element);
8326 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8329 int el2preimg(int element)
8331 element = GFX_ELEMENT(element);
8333 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
8336 int el2panelimg(int element)
8338 element = GFX_ELEMENT(element);
8340 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
8343 int font2baseimg(int font_nr)
8345 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
8348 int getBeltNrFromBeltElement(int element)
8350 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
8351 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
8352 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
8355 int getBeltNrFromBeltActiveElement(int element)
8357 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
8358 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
8359 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
8362 int getBeltNrFromBeltSwitchElement(int element)
8364 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
8365 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
8366 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
8369 int getBeltDirNrFromBeltElement(int element)
8371 static int belt_base_element[4] =
8373 EL_CONVEYOR_BELT_1_LEFT,
8374 EL_CONVEYOR_BELT_2_LEFT,
8375 EL_CONVEYOR_BELT_3_LEFT,
8376 EL_CONVEYOR_BELT_4_LEFT
8379 int belt_nr = getBeltNrFromBeltElement(element);
8380 int belt_dir_nr = element - belt_base_element[belt_nr];
8382 return (belt_dir_nr % 3);
8385 int getBeltDirNrFromBeltSwitchElement(int element)
8387 static int belt_base_element[4] =
8389 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8390 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8391 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8392 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8395 int belt_nr = getBeltNrFromBeltSwitchElement(element);
8396 int belt_dir_nr = element - belt_base_element[belt_nr];
8398 return (belt_dir_nr % 3);
8401 int getBeltDirFromBeltElement(int element)
8403 static int belt_move_dir[3] =
8410 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
8412 return belt_move_dir[belt_dir_nr];
8415 int getBeltDirFromBeltSwitchElement(int element)
8417 static int belt_move_dir[3] =
8424 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
8426 return belt_move_dir[belt_dir_nr];
8429 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8431 static int belt_base_element[4] =
8433 EL_CONVEYOR_BELT_1_LEFT,
8434 EL_CONVEYOR_BELT_2_LEFT,
8435 EL_CONVEYOR_BELT_3_LEFT,
8436 EL_CONVEYOR_BELT_4_LEFT
8439 return belt_base_element[belt_nr] + belt_dir_nr;
8442 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8444 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8446 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8449 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8451 static int belt_base_element[4] =
8453 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8454 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8455 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8456 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8459 return belt_base_element[belt_nr] + belt_dir_nr;
8462 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8464 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8466 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8469 boolean swapTiles_EM(boolean is_pre_emc_cave)
8471 return is_pre_emc_cave && leveldir_current->use_emc_tiles;
8474 boolean getTeamMode_EM(void)
8476 return game.team_mode || network_playing;
8479 boolean isActivePlayer_EM(int player_nr)
8481 return stored_player[player_nr].active;
8484 unsigned int InitRND(int seed)
8486 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
8487 return InitEngineRandom_EM(seed);
8488 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8489 return InitEngineRandom_SP(seed);
8490 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8491 return InitEngineRandom_MM(seed);
8493 return InitEngineRandom_RND(seed);
8496 static struct Mapping_EM_to_RND_object object_mapping[GAME_TILE_MAX];
8497 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX];
8499 static int get_effective_element_EM(int tile, int frame_em)
8501 int element = object_mapping[tile].element_rnd;
8502 int action = object_mapping[tile].action;
8503 boolean is_backside = object_mapping[tile].is_backside;
8504 boolean action_removing = (action == ACTION_DIGGING ||
8505 action == ACTION_SNAPPING ||
8506 action == ACTION_COLLECTING);
8514 return (frame_em > 5 ? EL_EMPTY : element);
8520 else // frame_em == 7
8531 case Ydiamond_stone:
8535 case Xdrip_stretchB:
8551 case Ymagnify_blank:
8554 case Xsand_stonein_1:
8555 case Xsand_stonein_2:
8556 case Xsand_stonein_3:
8557 case Xsand_stonein_4:
8561 return (is_backside || action_removing ? EL_EMPTY : element);
8566 static boolean check_linear_animation_EM(int tile)
8570 case Xsand_stonesand_1:
8571 case Xsand_stonesand_quickout_1:
8572 case Xsand_sandstone_1:
8573 case Xsand_stonein_1:
8574 case Xsand_stoneout_1:
8602 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8603 boolean has_crumbled_graphics,
8604 int crumbled, int sync_frame)
8606 // if element can be crumbled, but certain action graphics are just empty
8607 // space (like instantly snapping sand to empty space in 1 frame), do not
8608 // treat these empty space graphics as crumbled graphics in EMC engine
8609 if (crumbled == IMG_EMPTY_SPACE)
8610 has_crumbled_graphics = FALSE;
8612 if (has_crumbled_graphics)
8614 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8615 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8616 g_crumbled->anim_delay,
8617 g_crumbled->anim_mode,
8618 g_crumbled->anim_start_frame,
8621 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8622 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8624 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8625 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
8627 g_em->has_crumbled_graphics = TRUE;
8631 g_em->crumbled_bitmap = NULL;
8632 g_em->crumbled_src_x = 0;
8633 g_em->crumbled_src_y = 0;
8634 g_em->crumbled_border_size = 0;
8635 g_em->crumbled_tile_size = 0;
8637 g_em->has_crumbled_graphics = FALSE;
8642 void ResetGfxAnimation_EM(int x, int y, int tile)
8648 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8649 int tile, int frame_em, int x, int y)
8651 int action = object_mapping[tile].action;
8652 int direction = object_mapping[tile].direction;
8653 int effective_element = get_effective_element_EM(tile, frame_em);
8654 int graphic = (direction == MV_NONE ?
8655 el_act2img(effective_element, action) :
8656 el_act_dir2img(effective_element, action, direction));
8657 struct GraphicInfo *g = &graphic_info[graphic];
8659 boolean action_removing = (action == ACTION_DIGGING ||
8660 action == ACTION_SNAPPING ||
8661 action == ACTION_COLLECTING);
8662 boolean action_moving = (action == ACTION_FALLING ||
8663 action == ACTION_MOVING ||
8664 action == ACTION_PUSHING ||
8665 action == ACTION_EATING ||
8666 action == ACTION_FILLING ||
8667 action == ACTION_EMPTYING);
8668 boolean action_falling = (action == ACTION_FALLING ||
8669 action == ACTION_FILLING ||
8670 action == ACTION_EMPTYING);
8672 // special case: graphic uses "2nd movement tile" and has defined
8673 // 7 frames for movement animation (or less) => use default graphic
8674 // for last (8th) frame which ends the movement animation
8675 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8677 action = ACTION_DEFAULT; // (keep action_* unchanged for now)
8678 graphic = (direction == MV_NONE ?
8679 el_act2img(effective_element, action) :
8680 el_act_dir2img(effective_element, action, direction));
8682 g = &graphic_info[graphic];
8685 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8689 else if (action_moving)
8691 boolean is_backside = object_mapping[tile].is_backside;
8695 int direction = object_mapping[tile].direction;
8696 int move_dir = (action_falling ? MV_DOWN : direction);
8701 // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
8702 if (g->double_movement && frame_em == 0)
8706 if (move_dir == MV_LEFT)
8707 GfxFrame[x - 1][y] = GfxFrame[x][y];
8708 else if (move_dir == MV_RIGHT)
8709 GfxFrame[x + 1][y] = GfxFrame[x][y];
8710 else if (move_dir == MV_UP)
8711 GfxFrame[x][y - 1] = GfxFrame[x][y];
8712 else if (move_dir == MV_DOWN)
8713 GfxFrame[x][y + 1] = GfxFrame[x][y];
8720 // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
8721 if (tile == Xsand_stonesand_quickout_1 ||
8722 tile == Xsand_stonesand_quickout_2)
8726 if (graphic_info[graphic].anim_global_sync)
8727 sync_frame = FrameCounter;
8728 else if (graphic_info[graphic].anim_global_anim_sync)
8729 sync_frame = getGlobalAnimSyncFrame();
8730 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8731 sync_frame = GfxFrame[x][y];
8733 sync_frame = 0; // playfield border (pseudo steel)
8735 SetRandomAnimationValue(x, y);
8737 int frame = getAnimationFrame(g->anim_frames,
8740 g->anim_start_frame,
8743 g_em->unique_identifier =
8744 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8747 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8748 int tile, int frame_em, int x, int y)
8750 int action = object_mapping[tile].action;
8751 int direction = object_mapping[tile].direction;
8752 boolean is_backside = object_mapping[tile].is_backside;
8753 int effective_element = get_effective_element_EM(tile, frame_em);
8754 int effective_action = action;
8755 int graphic = (direction == MV_NONE ?
8756 el_act2img(effective_element, effective_action) :
8757 el_act_dir2img(effective_element, effective_action,
8759 int crumbled = (direction == MV_NONE ?
8760 el_act2crm(effective_element, effective_action) :
8761 el_act_dir2crm(effective_element, effective_action,
8763 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8764 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8765 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8766 struct GraphicInfo *g = &graphic_info[graphic];
8769 // special case: graphic uses "2nd movement tile" and has defined
8770 // 7 frames for movement animation (or less) => use default graphic
8771 // for last (8th) frame which ends the movement animation
8772 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8774 effective_action = ACTION_DEFAULT;
8775 graphic = (direction == MV_NONE ?
8776 el_act2img(effective_element, effective_action) :
8777 el_act_dir2img(effective_element, effective_action,
8779 crumbled = (direction == MV_NONE ?
8780 el_act2crm(effective_element, effective_action) :
8781 el_act_dir2crm(effective_element, effective_action,
8784 g = &graphic_info[graphic];
8787 if (graphic_info[graphic].anim_global_sync)
8788 sync_frame = FrameCounter;
8789 else if (graphic_info[graphic].anim_global_anim_sync)
8790 sync_frame = getGlobalAnimSyncFrame();
8791 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8792 sync_frame = GfxFrame[x][y];
8794 sync_frame = 0; // playfield border (pseudo steel)
8796 SetRandomAnimationValue(x, y);
8798 int frame = getAnimationFrame(g->anim_frames,
8801 g->anim_start_frame,
8804 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8805 g->double_movement && is_backside);
8807 // (updating the "crumbled" graphic definitions is probably not really needed,
8808 // as animations for crumbled graphics can't be longer than one EMC cycle)
8809 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8813 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8814 int player_nr, int anim, int frame_em)
8816 int element = player_mapping[player_nr][anim].element_rnd;
8817 int action = player_mapping[player_nr][anim].action;
8818 int direction = player_mapping[player_nr][anim].direction;
8819 int graphic = (direction == MV_NONE ?
8820 el_act2img(element, action) :
8821 el_act_dir2img(element, action, direction));
8822 struct GraphicInfo *g = &graphic_info[graphic];
8825 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8827 stored_player[player_nr].StepFrame = frame_em;
8829 sync_frame = stored_player[player_nr].Frame;
8831 int frame = getAnimationFrame(g->anim_frames,
8834 g->anim_start_frame,
8837 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8838 &g_em->src_x, &g_em->src_y, FALSE);
8841 void InitGraphicInfo_EM(void)
8845 // always start with reliable default values
8846 for (i = 0; i < GAME_TILE_MAX; i++)
8848 object_mapping[i].element_rnd = EL_UNKNOWN;
8849 object_mapping[i].is_backside = FALSE;
8850 object_mapping[i].action = ACTION_DEFAULT;
8851 object_mapping[i].direction = MV_NONE;
8854 // always start with reliable default values
8855 for (p = 0; p < MAX_PLAYERS; p++)
8857 for (i = 0; i < PLY_MAX; i++)
8859 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8860 player_mapping[p][i].action = ACTION_DEFAULT;
8861 player_mapping[p][i].direction = MV_NONE;
8865 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8867 int e = em_object_mapping_list[i].element_em;
8869 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8870 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8872 if (em_object_mapping_list[i].action != -1)
8873 object_mapping[e].action = em_object_mapping_list[i].action;
8875 if (em_object_mapping_list[i].direction != -1)
8876 object_mapping[e].direction =
8877 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8880 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8882 int a = em_player_mapping_list[i].action_em;
8883 int p = em_player_mapping_list[i].player_nr;
8885 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8887 if (em_player_mapping_list[i].action != -1)
8888 player_mapping[p][a].action = em_player_mapping_list[i].action;
8890 if (em_player_mapping_list[i].direction != -1)
8891 player_mapping[p][a].direction =
8892 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8895 for (i = 0; i < GAME_TILE_MAX; i++)
8897 int element = object_mapping[i].element_rnd;
8898 int action = object_mapping[i].action;
8899 int direction = object_mapping[i].direction;
8900 boolean is_backside = object_mapping[i].is_backside;
8901 boolean action_exploding = ((action == ACTION_EXPLODING ||
8902 action == ACTION_SMASHED_BY_ROCK ||
8903 action == ACTION_SMASHED_BY_SPRING) &&
8904 element != EL_DIAMOND);
8905 boolean action_active = (action == ACTION_ACTIVE);
8906 boolean action_other = (action == ACTION_OTHER);
8908 for (j = 0; j < 8; j++)
8910 int effective_element = get_effective_element_EM(i, j);
8911 int effective_action = (j < 7 ? action :
8912 i == Xdrip_stretch ? action :
8913 i == Xdrip_stretchB ? action :
8914 i == Ydrip_1_s ? action :
8915 i == Ydrip_1_sB ? action :
8916 i == Yball_1 ? action :
8917 i == Xball_2 ? action :
8918 i == Yball_2 ? action :
8919 i == Yball_blank ? action :
8920 i == Ykey_1_blank ? action :
8921 i == Ykey_2_blank ? action :
8922 i == Ykey_3_blank ? action :
8923 i == Ykey_4_blank ? action :
8924 i == Ykey_5_blank ? action :
8925 i == Ykey_6_blank ? action :
8926 i == Ykey_7_blank ? action :
8927 i == Ykey_8_blank ? action :
8928 i == Ylenses_blank ? action :
8929 i == Ymagnify_blank ? action :
8930 i == Ygrass_blank ? action :
8931 i == Ydirt_blank ? action :
8932 i == Xsand_stonein_1 ? action :
8933 i == Xsand_stonein_2 ? action :
8934 i == Xsand_stonein_3 ? action :
8935 i == Xsand_stonein_4 ? action :
8936 i == Xsand_stoneout_1 ? action :
8937 i == Xsand_stoneout_2 ? action :
8938 i == Xboom_android ? ACTION_EXPLODING :
8939 action_exploding ? ACTION_EXPLODING :
8940 action_active ? action :
8941 action_other ? action :
8943 int graphic = (el_act_dir2img(effective_element, effective_action,
8945 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8947 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8948 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8949 boolean has_action_graphics = (graphic != base_graphic);
8950 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8951 struct GraphicInfo *g = &graphic_info[graphic];
8952 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
8955 // ensure to get symmetric 3-frame, 2-delay animations as used in EM
8956 boolean special_animation = (action != ACTION_DEFAULT &&
8957 g->anim_frames == 3 &&
8958 g->anim_delay == 2 &&
8959 g->anim_mode & ANIM_LINEAR);
8960 int sync_frame = (i == Xdrip_stretch ? 7 :
8961 i == Xdrip_stretchB ? 7 :
8962 i == Ydrip_2_s ? j + 8 :
8963 i == Ydrip_2_sB ? j + 8 :
8972 i == Xfake_acid_1 ? 0 :
8973 i == Xfake_acid_2 ? 10 :
8974 i == Xfake_acid_3 ? 20 :
8975 i == Xfake_acid_4 ? 30 :
8976 i == Xfake_acid_5 ? 40 :
8977 i == Xfake_acid_6 ? 50 :
8978 i == Xfake_acid_7 ? 60 :
8979 i == Xfake_acid_8 ? 70 :
8980 i == Xfake_acid_1_player ? 0 :
8981 i == Xfake_acid_2_player ? 10 :
8982 i == Xfake_acid_3_player ? 20 :
8983 i == Xfake_acid_4_player ? 30 :
8984 i == Xfake_acid_5_player ? 40 :
8985 i == Xfake_acid_6_player ? 50 :
8986 i == Xfake_acid_7_player ? 60 :
8987 i == Xfake_acid_8_player ? 70 :
8989 i == Yball_2 ? j + 8 :
8990 i == Yball_blank ? j + 1 :
8991 i == Ykey_1_blank ? j + 1 :
8992 i == Ykey_2_blank ? j + 1 :
8993 i == Ykey_3_blank ? j + 1 :
8994 i == Ykey_4_blank ? j + 1 :
8995 i == Ykey_5_blank ? j + 1 :
8996 i == Ykey_6_blank ? j + 1 :
8997 i == Ykey_7_blank ? j + 1 :
8998 i == Ykey_8_blank ? j + 1 :
8999 i == Ylenses_blank ? j + 1 :
9000 i == Ymagnify_blank ? j + 1 :
9001 i == Ygrass_blank ? j + 1 :
9002 i == Ydirt_blank ? j + 1 :
9003 i == Xamoeba_1 ? 0 :
9004 i == Xamoeba_2 ? 1 :
9005 i == Xamoeba_3 ? 2 :
9006 i == Xamoeba_4 ? 3 :
9007 i == Xamoeba_5 ? 0 :
9008 i == Xamoeba_6 ? 1 :
9009 i == Xamoeba_7 ? 2 :
9010 i == Xamoeba_8 ? 3 :
9011 i == Xexit_2 ? j + 8 :
9012 i == Xexit_3 ? j + 16 :
9013 i == Xdynamite_1 ? 0 :
9014 i == Xdynamite_2 ? 8 :
9015 i == Xdynamite_3 ? 16 :
9016 i == Xdynamite_4 ? 24 :
9017 i == Xsand_stonein_1 ? j + 1 :
9018 i == Xsand_stonein_2 ? j + 9 :
9019 i == Xsand_stonein_3 ? j + 17 :
9020 i == Xsand_stonein_4 ? j + 25 :
9021 i == Xsand_stoneout_1 && j == 0 ? 0 :
9022 i == Xsand_stoneout_1 && j == 1 ? 0 :
9023 i == Xsand_stoneout_1 && j == 2 ? 1 :
9024 i == Xsand_stoneout_1 && j == 3 ? 2 :
9025 i == Xsand_stoneout_1 && j == 4 ? 2 :
9026 i == Xsand_stoneout_1 && j == 5 ? 3 :
9027 i == Xsand_stoneout_1 && j == 6 ? 4 :
9028 i == Xsand_stoneout_1 && j == 7 ? 4 :
9029 i == Xsand_stoneout_2 && j == 0 ? 5 :
9030 i == Xsand_stoneout_2 && j == 1 ? 6 :
9031 i == Xsand_stoneout_2 && j == 2 ? 7 :
9032 i == Xsand_stoneout_2 && j == 3 ? 8 :
9033 i == Xsand_stoneout_2 && j == 4 ? 9 :
9034 i == Xsand_stoneout_2 && j == 5 ? 11 :
9035 i == Xsand_stoneout_2 && j == 6 ? 13 :
9036 i == Xsand_stoneout_2 && j == 7 ? 15 :
9037 i == Xboom_bug && j == 1 ? 2 :
9038 i == Xboom_bug && j == 2 ? 2 :
9039 i == Xboom_bug && j == 3 ? 4 :
9040 i == Xboom_bug && j == 4 ? 4 :
9041 i == Xboom_bug && j == 5 ? 2 :
9042 i == Xboom_bug && j == 6 ? 2 :
9043 i == Xboom_bug && j == 7 ? 0 :
9044 i == Xboom_tank && j == 1 ? 2 :
9045 i == Xboom_tank && j == 2 ? 2 :
9046 i == Xboom_tank && j == 3 ? 4 :
9047 i == Xboom_tank && j == 4 ? 4 :
9048 i == Xboom_tank && j == 5 ? 2 :
9049 i == Xboom_tank && j == 6 ? 2 :
9050 i == Xboom_tank && j == 7 ? 0 :
9051 i == Xboom_android && j == 7 ? 6 :
9052 i == Xboom_1 && j == 1 ? 2 :
9053 i == Xboom_1 && j == 2 ? 2 :
9054 i == Xboom_1 && j == 3 ? 4 :
9055 i == Xboom_1 && j == 4 ? 4 :
9056 i == Xboom_1 && j == 5 ? 6 :
9057 i == Xboom_1 && j == 6 ? 6 :
9058 i == Xboom_1 && j == 7 ? 8 :
9059 i == Xboom_2 && j == 0 ? 8 :
9060 i == Xboom_2 && j == 1 ? 8 :
9061 i == Xboom_2 && j == 2 ? 10 :
9062 i == Xboom_2 && j == 3 ? 10 :
9063 i == Xboom_2 && j == 4 ? 10 :
9064 i == Xboom_2 && j == 5 ? 12 :
9065 i == Xboom_2 && j == 6 ? 12 :
9066 i == Xboom_2 && j == 7 ? 12 :
9067 special_animation && j == 4 ? 3 :
9068 effective_action != action ? 0 :
9070 int frame = getAnimationFrame(g->anim_frames,
9073 g->anim_start_frame,
9076 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
9077 g->double_movement && is_backside);
9079 g_em->bitmap = src_bitmap;
9080 g_em->src_x = src_x;
9081 g_em->src_y = src_y;
9082 g_em->src_offset_x = 0;
9083 g_em->src_offset_y = 0;
9084 g_em->dst_offset_x = 0;
9085 g_em->dst_offset_y = 0;
9086 g_em->width = TILEX;
9087 g_em->height = TILEY;
9089 g_em->preserve_background = FALSE;
9091 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
9094 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
9095 effective_action == ACTION_MOVING ||
9096 effective_action == ACTION_PUSHING ||
9097 effective_action == ACTION_EATING)) ||
9098 (!has_action_graphics && (effective_action == ACTION_FILLING ||
9099 effective_action == ACTION_EMPTYING)))
9102 (effective_action == ACTION_FALLING ||
9103 effective_action == ACTION_FILLING ||
9104 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
9105 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
9106 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
9107 int num_steps = (i == Ydrip_1_s ? 16 :
9108 i == Ydrip_1_sB ? 16 :
9109 i == Ydrip_2_s ? 16 :
9110 i == Ydrip_2_sB ? 16 :
9111 i == Xsand_stonein_1 ? 32 :
9112 i == Xsand_stonein_2 ? 32 :
9113 i == Xsand_stonein_3 ? 32 :
9114 i == Xsand_stonein_4 ? 32 :
9115 i == Xsand_stoneout_1 ? 16 :
9116 i == Xsand_stoneout_2 ? 16 : 8);
9117 int cx = ABS(dx) * (TILEX / num_steps);
9118 int cy = ABS(dy) * (TILEY / num_steps);
9119 int step_frame = (i == Ydrip_2_s ? j + 8 :
9120 i == Ydrip_2_sB ? j + 8 :
9121 i == Xsand_stonein_2 ? j + 8 :
9122 i == Xsand_stonein_3 ? j + 16 :
9123 i == Xsand_stonein_4 ? j + 24 :
9124 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
9125 int step = (is_backside ? step_frame : num_steps - step_frame);
9127 if (is_backside) // tile where movement starts
9129 if (dx < 0 || dy < 0)
9131 g_em->src_offset_x = cx * step;
9132 g_em->src_offset_y = cy * step;
9136 g_em->dst_offset_x = cx * step;
9137 g_em->dst_offset_y = cy * step;
9140 else // tile where movement ends
9142 if (dx < 0 || dy < 0)
9144 g_em->dst_offset_x = cx * step;
9145 g_em->dst_offset_y = cy * step;
9149 g_em->src_offset_x = cx * step;
9150 g_em->src_offset_y = cy * step;
9154 g_em->width = TILEX - cx * step;
9155 g_em->height = TILEY - cy * step;
9158 // create unique graphic identifier to decide if tile must be redrawn
9159 /* bit 31 - 16 (16 bit): EM style graphic
9160 bit 15 - 12 ( 4 bit): EM style frame
9161 bit 11 - 6 ( 6 bit): graphic width
9162 bit 5 - 0 ( 6 bit): graphic height */
9163 g_em->unique_identifier =
9164 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
9168 for (i = 0; i < GAME_TILE_MAX; i++)
9170 for (j = 0; j < 8; j++)
9172 int element = object_mapping[i].element_rnd;
9173 int action = object_mapping[i].action;
9174 int direction = object_mapping[i].direction;
9175 boolean is_backside = object_mapping[i].is_backside;
9176 int graphic_action = el_act_dir2img(element, action, direction);
9177 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
9179 if ((action == ACTION_SMASHED_BY_ROCK ||
9180 action == ACTION_SMASHED_BY_SPRING ||
9181 action == ACTION_EATING) &&
9182 graphic_action == graphic_default)
9184 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
9185 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
9186 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
9187 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
9190 // no separate animation for "smashed by rock" -- use rock instead
9191 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
9192 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
9194 g_em->bitmap = g_xx->bitmap;
9195 g_em->src_x = g_xx->src_x;
9196 g_em->src_y = g_xx->src_y;
9197 g_em->src_offset_x = g_xx->src_offset_x;
9198 g_em->src_offset_y = g_xx->src_offset_y;
9199 g_em->dst_offset_x = g_xx->dst_offset_x;
9200 g_em->dst_offset_y = g_xx->dst_offset_y;
9201 g_em->width = g_xx->width;
9202 g_em->height = g_xx->height;
9203 g_em->unique_identifier = g_xx->unique_identifier;
9206 g_em->preserve_background = TRUE;
9211 for (p = 0; p < MAX_PLAYERS; p++)
9213 for (i = 0; i < PLY_MAX; i++)
9215 int element = player_mapping[p][i].element_rnd;
9216 int action = player_mapping[p][i].action;
9217 int direction = player_mapping[p][i].direction;
9219 for (j = 0; j < 8; j++)
9221 int effective_element = element;
9222 int effective_action = action;
9223 int graphic = (direction == MV_NONE ?
9224 el_act2img(effective_element, effective_action) :
9225 el_act_dir2img(effective_element, effective_action,
9227 struct GraphicInfo *g = &graphic_info[graphic];
9228 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
9232 int frame = getAnimationFrame(g->anim_frames,
9235 g->anim_start_frame,
9238 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
9240 g_em->bitmap = src_bitmap;
9241 g_em->src_x = src_x;
9242 g_em->src_y = src_y;
9243 g_em->src_offset_x = 0;
9244 g_em->src_offset_y = 0;
9245 g_em->dst_offset_x = 0;
9246 g_em->dst_offset_y = 0;
9247 g_em->width = TILEX;
9248 g_em->height = TILEY;
9254 static void CheckSaveEngineSnapshot_EM(int frame,
9255 boolean any_player_moving,
9256 boolean any_player_snapping,
9257 boolean any_player_dropping)
9259 if (frame == 7 && !any_player_dropping)
9261 if (!local_player->was_waiting)
9263 if (!CheckSaveEngineSnapshotToList())
9266 local_player->was_waiting = TRUE;
9269 else if (any_player_moving || any_player_snapping || any_player_dropping)
9271 local_player->was_waiting = FALSE;
9275 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
9276 boolean murphy_is_dropping)
9278 if (murphy_is_waiting)
9280 if (!local_player->was_waiting)
9282 if (!CheckSaveEngineSnapshotToList())
9285 local_player->was_waiting = TRUE;
9290 local_player->was_waiting = FALSE;
9294 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
9295 boolean button_released)
9297 if (button_released)
9299 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
9300 CheckSaveEngineSnapshotToList();
9302 else if (element_clicked)
9304 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
9305 CheckSaveEngineSnapshotToList();
9307 game.snapshot.changed_action = TRUE;
9311 boolean CheckSingleStepMode_EM(int frame,
9312 boolean any_player_moving,
9313 boolean any_player_snapping,
9314 boolean any_player_dropping)
9316 if (tape.single_step && tape.recording && !tape.pausing)
9317 if (frame == 7 && !any_player_dropping && FrameCounter > 6)
9318 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9320 CheckSaveEngineSnapshot_EM(frame, any_player_moving,
9321 any_player_snapping, any_player_dropping);
9323 return tape.pausing;
9326 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
9327 boolean murphy_is_dropping)
9329 boolean murphy_starts_dropping = FALSE;
9332 for (i = 0; i < MAX_PLAYERS; i++)
9333 if (stored_player[i].force_dropping)
9334 murphy_starts_dropping = TRUE;
9336 if (tape.single_step && tape.recording && !tape.pausing)
9337 if (murphy_is_waiting && !murphy_starts_dropping)
9338 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9340 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
9343 void CheckSingleStepMode_MM(boolean element_clicked,
9344 boolean button_released)
9346 if (tape.single_step && tape.recording && !tape.pausing)
9347 if (button_released)
9348 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9350 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
9353 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
9354 int graphic, int sync_frame)
9356 int frame = getGraphicAnimationFrame(graphic, sync_frame);
9358 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
9361 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
9363 return (IS_NEXT_FRAME(sync_frame, graphic));
9366 int getGraphicInfo_Delay(int graphic)
9368 return graphic_info[graphic].anim_delay;
9371 boolean getGraphicInfo_NewFrame(int x, int y, int graphic)
9373 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
9376 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
9382 void PlayMenuSoundExt(int sound)
9384 if (sound == SND_UNDEFINED)
9387 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9388 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9391 if (IS_LOOP_SOUND(sound))
9392 PlaySoundLoop(sound);
9397 void PlayMenuSound(void)
9399 PlayMenuSoundExt(menu.sound[game_status]);
9402 void PlayMenuSoundStereo(int sound, int stereo_position)
9404 if (sound == SND_UNDEFINED)
9407 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9408 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9411 if (IS_LOOP_SOUND(sound))
9412 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
9414 PlaySoundStereo(sound, stereo_position);
9417 void PlayMenuSoundIfLoopExt(int sound)
9419 if (sound == SND_UNDEFINED)
9422 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9423 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9426 if (IS_LOOP_SOUND(sound))
9427 PlaySoundLoop(sound);
9430 void PlayMenuSoundIfLoop(void)
9432 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
9435 void PlayMenuMusicExt(int music)
9437 if (music == MUS_UNDEFINED)
9440 if (!setup.sound_music)
9443 if (IS_LOOP_MUSIC(music))
9444 PlayMusicLoop(music);
9449 void PlayMenuMusic(void)
9451 char *curr_music = getCurrentlyPlayingMusicFilename();
9452 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9454 if (!strEqual(curr_music, next_music))
9455 PlayMenuMusicExt(menu.music[game_status]);
9458 void PlayMenuSoundsAndMusic(void)
9464 static void FadeMenuSounds(void)
9469 static void FadeMenuMusic(void)
9471 char *curr_music = getCurrentlyPlayingMusicFilename();
9472 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9474 if (!strEqual(curr_music, next_music))
9478 void FadeMenuSoundsAndMusic(void)
9484 void PlaySoundActivating(void)
9487 PlaySound(SND_MENU_ITEM_ACTIVATING);
9491 void PlaySoundSelecting(void)
9494 PlaySound(SND_MENU_ITEM_SELECTING);
9498 void ToggleFullscreenIfNeeded(void)
9500 // if setup and video fullscreen state are already matching, nothing do do
9501 if (setup.fullscreen == video.fullscreen_enabled ||
9502 !video.fullscreen_available)
9505 SDLSetWindowFullscreen(setup.fullscreen);
9507 // set setup value according to successfully changed fullscreen mode
9508 setup.fullscreen = video.fullscreen_enabled;
9511 void ChangeWindowScalingIfNeeded(void)
9513 // if setup and video window scaling are already matching, nothing do do
9514 if (setup.window_scaling_percent == video.window_scaling_percent ||
9515 video.fullscreen_enabled)
9518 SDLSetWindowScaling(setup.window_scaling_percent);
9520 // set setup value according to successfully changed window scaling
9521 setup.window_scaling_percent = video.window_scaling_percent;
9524 void ChangeVsyncModeIfNeeded(void)
9526 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
9527 int video_vsync_mode = video.vsync_mode;
9529 // if setup and video vsync mode are already matching, nothing do do
9530 if (setup_vsync_mode == video_vsync_mode)
9533 // if renderer is using OpenGL, vsync mode can directly be changed
9534 SDLSetScreenVsyncMode(setup.vsync_mode);
9536 // if vsync mode unchanged, try re-creating renderer to set vsync mode
9537 if (video.vsync_mode == video_vsync_mode)
9539 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
9541 // save backbuffer content which gets lost when re-creating screen
9542 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9544 // force re-creating screen and renderer to set new vsync mode
9545 video.fullscreen_enabled = !setup.fullscreen;
9547 // when creating new renderer, destroy textures linked to old renderer
9548 FreeAllImageTextures(); // needs old renderer to free the textures
9550 // re-create screen and renderer (including change of vsync mode)
9551 ChangeVideoModeIfNeeded(setup.fullscreen);
9553 // set setup value according to successfully changed fullscreen mode
9554 setup.fullscreen = video.fullscreen_enabled;
9556 // restore backbuffer content from temporary backbuffer backup bitmap
9557 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9558 FreeBitmap(tmp_backbuffer);
9560 // update visible window/screen
9561 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9563 // when changing vsync mode, re-create textures for new renderer
9564 InitImageTextures();
9567 // set setup value according to successfully changed vsync mode
9568 setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
9571 static void JoinRectangles(int *x, int *y, int *width, int *height,
9572 int x2, int y2, int width2, int height2)
9574 // do not join with "off-screen" rectangle
9575 if (x2 == -1 || y2 == -1)
9580 *width = MAX(*width, width2);
9581 *height = MAX(*height, height2);
9584 void SetAnimStatus(int anim_status_new)
9586 if (anim_status_new == GAME_MODE_MAIN)
9587 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
9588 else if (anim_status_new == GAME_MODE_NAMES)
9589 anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
9590 else if (anim_status_new == GAME_MODE_SCORES)
9591 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
9593 global.anim_status_next = anim_status_new;
9595 // directly set screen modes that are entered without fading
9596 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
9597 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
9598 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
9599 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
9600 (global.anim_status == GAME_MODE_PSEUDO_NAMESONLY &&
9601 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
9602 (global.anim_status == GAME_MODE_PSEUDO_TYPENAMES &&
9603 global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
9604 global.anim_status = global.anim_status_next;
9607 void SetGameStatus(int game_status_new)
9609 if (game_status_new != game_status)
9610 game_status_last_screen = game_status;
9612 game_status = game_status_new;
9614 SetAnimStatus(game_status_new);
9617 void SetFontStatus(int game_status_new)
9619 static int last_game_status = -1;
9621 if (game_status_new != -1)
9623 // set game status for font use after storing last game status
9624 last_game_status = game_status;
9625 game_status = game_status_new;
9629 // reset game status after font use from last stored game status
9630 game_status = last_game_status;
9634 void ResetFontStatus(void)
9639 void SetLevelSetInfo(char *identifier, int level_nr)
9641 setString(&levelset.identifier, identifier);
9643 levelset.level_nr = level_nr;
9646 boolean CheckIfAllViewportsHaveChanged(void)
9648 // if game status has not changed, viewports have not changed either
9649 if (game_status == game_status_last)
9652 // check if all viewports have changed with current game status
9654 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
9655 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
9656 struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
9657 int new_real_sx = vp_playfield->x;
9658 int new_real_sy = vp_playfield->y;
9659 int new_full_sxsize = vp_playfield->width;
9660 int new_full_sysize = vp_playfield->height;
9661 int new_dx = vp_door_1->x;
9662 int new_dy = vp_door_1->y;
9663 int new_dxsize = vp_door_1->width;
9664 int new_dysize = vp_door_1->height;
9665 int new_vx = vp_door_2->x;
9666 int new_vy = vp_door_2->y;
9667 int new_vxsize = vp_door_2->width;
9668 int new_vysize = vp_door_2->height;
9670 boolean playfield_viewport_has_changed =
9671 (new_real_sx != REAL_SX ||
9672 new_real_sy != REAL_SY ||
9673 new_full_sxsize != FULL_SXSIZE ||
9674 new_full_sysize != FULL_SYSIZE);
9676 boolean door_1_viewport_has_changed =
9679 new_dxsize != DXSIZE ||
9680 new_dysize != DYSIZE);
9682 boolean door_2_viewport_has_changed =
9685 new_vxsize != VXSIZE ||
9686 new_vysize != VYSIZE ||
9687 game_status_last == GAME_MODE_EDITOR);
9689 return (playfield_viewport_has_changed &&
9690 door_1_viewport_has_changed &&
9691 door_2_viewport_has_changed);
9694 boolean CheckFadeAll(void)
9696 return (CheckIfGlobalBorderHasChanged() ||
9697 CheckIfAllViewportsHaveChanged());
9700 void ChangeViewportPropertiesIfNeeded(void)
9702 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
9703 FALSE : setup.small_game_graphics);
9704 int gfx_game_mode = getGlobalGameStatus(game_status);
9705 int gfx_game_mode2 = (gfx_game_mode == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
9707 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
9708 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
9709 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
9710 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
9711 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
9712 int new_win_xsize = vp_window->width;
9713 int new_win_ysize = vp_window->height;
9714 int border_left = vp_playfield->border_left;
9715 int border_right = vp_playfield->border_right;
9716 int border_top = vp_playfield->border_top;
9717 int border_bottom = vp_playfield->border_bottom;
9718 int new_sx = vp_playfield->x + border_left;
9719 int new_sy = vp_playfield->y + border_top;
9720 int new_sxsize = vp_playfield->width - border_left - border_right;
9721 int new_sysize = vp_playfield->height - border_top - border_bottom;
9722 int new_real_sx = vp_playfield->x;
9723 int new_real_sy = vp_playfield->y;
9724 int new_full_sxsize = vp_playfield->width;
9725 int new_full_sysize = vp_playfield->height;
9726 int new_dx = vp_door_1->x;
9727 int new_dy = vp_door_1->y;
9728 int new_dxsize = vp_door_1->width;
9729 int new_dysize = vp_door_1->height;
9730 int new_vx = vp_door_2->x;
9731 int new_vy = vp_door_2->y;
9732 int new_vxsize = vp_door_2->width;
9733 int new_vysize = vp_door_2->height;
9734 int new_ex = vp_door_3->x;
9735 int new_ey = vp_door_3->y;
9736 int new_exsize = vp_door_3->width;
9737 int new_eysize = vp_door_3->height;
9738 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
9739 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9740 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9741 int new_scr_fieldx = new_sxsize / tilesize;
9742 int new_scr_fieldy = new_sysize / tilesize;
9743 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9744 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9745 boolean init_gfx_buffers = FALSE;
9746 boolean init_video_buffer = FALSE;
9747 boolean init_gadgets_and_anims = FALSE;
9748 boolean init_em_graphics = FALSE;
9750 if (new_win_xsize != WIN_XSIZE ||
9751 new_win_ysize != WIN_YSIZE)
9753 WIN_XSIZE = new_win_xsize;
9754 WIN_YSIZE = new_win_ysize;
9756 init_video_buffer = TRUE;
9757 init_gfx_buffers = TRUE;
9758 init_gadgets_and_anims = TRUE;
9760 // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
9763 if (new_scr_fieldx != SCR_FIELDX ||
9764 new_scr_fieldy != SCR_FIELDY)
9766 // this always toggles between MAIN and GAME when using small tile size
9768 SCR_FIELDX = new_scr_fieldx;
9769 SCR_FIELDY = new_scr_fieldy;
9771 // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
9782 new_sxsize != SXSIZE ||
9783 new_sysize != SYSIZE ||
9784 new_dxsize != DXSIZE ||
9785 new_dysize != DYSIZE ||
9786 new_vxsize != VXSIZE ||
9787 new_vysize != VYSIZE ||
9788 new_exsize != EXSIZE ||
9789 new_eysize != EYSIZE ||
9790 new_real_sx != REAL_SX ||
9791 new_real_sy != REAL_SY ||
9792 new_full_sxsize != FULL_SXSIZE ||
9793 new_full_sysize != FULL_SYSIZE ||
9794 new_tilesize_var != TILESIZE_VAR
9797 // ------------------------------------------------------------------------
9798 // determine next fading area for changed viewport definitions
9799 // ------------------------------------------------------------------------
9801 // start with current playfield area (default fading area)
9804 FADE_SXSIZE = FULL_SXSIZE;
9805 FADE_SYSIZE = FULL_SYSIZE;
9807 // add new playfield area if position or size has changed
9808 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
9809 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
9811 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9812 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
9815 // add current and new door 1 area if position or size has changed
9816 if (new_dx != DX || new_dy != DY ||
9817 new_dxsize != DXSIZE || new_dysize != DYSIZE)
9819 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9820 DX, DY, DXSIZE, DYSIZE);
9821 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9822 new_dx, new_dy, new_dxsize, new_dysize);
9825 // add current and new door 2 area if position or size has changed
9826 if (new_vx != VX || new_vy != VY ||
9827 new_vxsize != VXSIZE || new_vysize != VYSIZE)
9829 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9830 VX, VY, VXSIZE, VYSIZE);
9831 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9832 new_vx, new_vy, new_vxsize, new_vysize);
9835 // ------------------------------------------------------------------------
9836 // handle changed tile size
9837 // ------------------------------------------------------------------------
9839 if (new_tilesize_var != TILESIZE_VAR)
9841 // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
9843 // changing tile size invalidates scroll values of engine snapshots
9844 FreeEngineSnapshotSingle();
9846 // changing tile size requires update of graphic mapping for EM engine
9847 init_em_graphics = TRUE;
9858 SXSIZE = new_sxsize;
9859 SYSIZE = new_sysize;
9860 DXSIZE = new_dxsize;
9861 DYSIZE = new_dysize;
9862 VXSIZE = new_vxsize;
9863 VYSIZE = new_vysize;
9864 EXSIZE = new_exsize;
9865 EYSIZE = new_eysize;
9866 REAL_SX = new_real_sx;
9867 REAL_SY = new_real_sy;
9868 FULL_SXSIZE = new_full_sxsize;
9869 FULL_SYSIZE = new_full_sysize;
9870 TILESIZE_VAR = new_tilesize_var;
9872 init_gfx_buffers = TRUE;
9873 init_gadgets_and_anims = TRUE;
9875 // Debug("tools:viewport", "viewports: init_gfx_buffers");
9876 // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
9879 if (init_gfx_buffers)
9881 // Debug("tools:viewport", "init_gfx_buffers");
9883 SCR_FIELDX = new_scr_fieldx_buffers;
9884 SCR_FIELDY = new_scr_fieldy_buffers;
9888 SCR_FIELDX = new_scr_fieldx;
9889 SCR_FIELDY = new_scr_fieldy;
9891 SetDrawDeactivationMask(REDRAW_NONE);
9892 SetDrawBackgroundMask(REDRAW_FIELD);
9895 if (init_video_buffer)
9897 // Debug("tools:viewport", "init_video_buffer");
9899 FreeAllImageTextures(); // needs old renderer to free the textures
9901 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9902 InitImageTextures();
9905 if (init_gadgets_and_anims)
9907 // Debug("tools:viewport", "init_gadgets_and_anims");
9910 InitGlobalAnimations();
9913 if (init_em_graphics)
9915 InitGraphicInfo_EM();
9919 void OpenURL(char *url)
9921 #if SDL_VERSION_ATLEAST(2,0,14)
9924 Warn("SDL_OpenURL(\"%s\") not supported by SDL %d.%d.%d!",
9925 url, SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
9926 Warn("Please upgrade to at least SDL 2.0.14 for URL support!");
9930 void OpenURLFromHash(SetupFileHash *hash, int hash_key)
9932 OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
9936 // ============================================================================
9938 // ============================================================================
9940 #if defined(PLATFORM_WINDOWS)
9941 /* FILETIME of Jan 1 1970 00:00:00. */
9942 static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
9945 * timezone information is stored outside the kernel so tzp isn't used anymore.
9947 * Note: this function is not for Win32 high precision timing purpose. See
9950 static int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
9953 SYSTEMTIME system_time;
9954 ULARGE_INTEGER ularge;
9956 GetSystemTime(&system_time);
9957 SystemTimeToFileTime(&system_time, &file_time);
9958 ularge.LowPart = file_time.dwLowDateTime;
9959 ularge.HighPart = file_time.dwHighDateTime;
9961 tp->tv_sec = (long) ((ularge.QuadPart - epoch) / 10000000L);
9962 tp->tv_usec = (long) (system_time.wMilliseconds * 1000);
9968 static char *test_init_uuid_random_function_simple(void)
9970 static char seed_text[100];
9971 unsigned int seed = InitSimpleRandom(NEW_RANDOMIZE);
9973 sprintf(seed_text, "%d", seed);
9978 static char *test_init_uuid_random_function_better(void)
9980 static char seed_text[100];
9981 struct timeval current_time;
9983 gettimeofday(¤t_time, NULL);
9985 prng_seed_bytes(¤t_time, sizeof(current_time));
9987 sprintf(seed_text, "%ld.%ld",
9988 (long)current_time.tv_sec,
9989 (long)current_time.tv_usec);
9994 #if defined(PLATFORM_WINDOWS)
9995 static char *test_init_uuid_random_function_better_windows(void)
9997 static char seed_text[100];
9998 struct timeval current_time;
10000 gettimeofday_windows(¤t_time, NULL);
10002 prng_seed_bytes(¤t_time, sizeof(current_time));
10004 sprintf(seed_text, "%ld.%ld",
10005 (long)current_time.tv_sec,
10006 (long)current_time.tv_usec);
10012 static unsigned int test_uuid_random_function_simple(int max)
10014 return GetSimpleRandom(max);
10017 static unsigned int test_uuid_random_function_better(int max)
10019 return (max > 0 ? prng_get_uint() % max : 0);
10022 #if defined(PLATFORM_WINDOWS)
10023 #define NUM_UUID_TESTS 3
10025 #define NUM_UUID_TESTS 2
10028 static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
10030 struct hashtable *hash_seeds =
10031 create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
10032 struct hashtable *hash_uuids =
10033 create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
10034 static char message[100];
10037 char *random_name = (nr == 0 ? "simple" : "better");
10038 char *random_type = (always_seed ? "always" : "only once");
10039 char *(*init_random_function)(void) =
10041 test_init_uuid_random_function_simple :
10042 test_init_uuid_random_function_better);
10043 unsigned int (*random_function)(int) =
10045 test_uuid_random_function_simple :
10046 test_uuid_random_function_better);
10049 #if defined(PLATFORM_WINDOWS)
10052 random_name = "windows";
10053 init_random_function = test_init_uuid_random_function_better_windows;
10059 DrawTextF(xpos, 40, FC_GREEN, "Test: Generating UUIDs");
10060 DrawTextF(xpos, 80, FC_YELLOW, "Test %d.%d:", nr + 1, always_seed + 1);
10062 DrawTextF(xpos, 100, FC_YELLOW, "Random Generator Name: %s", random_name);
10063 DrawTextF(xpos, 120, FC_YELLOW, "Seeding Random Generator: %s", random_type);
10064 DrawTextF(xpos, 140, FC_YELLOW, "Number of UUIDs generated: %d", num_uuids);
10066 DrawTextF(xpos, 180, FC_GREEN, "Please wait ...");
10070 // always initialize random number generator at least once
10071 init_random_function();
10073 unsigned int time_start = SDL_GetTicks();
10075 for (i = 0; i < num_uuids; i++)
10079 char *seed = getStringCopy(init_random_function());
10081 hashtable_remove(hash_seeds, seed);
10082 hashtable_insert(hash_seeds, seed, "1");
10085 char *uuid = getStringCopy(getUUIDExt(random_function));
10087 hashtable_remove(hash_uuids, uuid);
10088 hashtable_insert(hash_uuids, uuid, "1");
10091 int num_unique_seeds = hashtable_count(hash_seeds);
10092 int num_unique_uuids = hashtable_count(hash_uuids);
10094 unsigned int time_needed = SDL_GetTicks() - time_start;
10096 DrawTextF(xpos, 220, FC_YELLOW, "Time needed: %d ms", time_needed);
10098 DrawTextF(xpos, 240, FC_YELLOW, "Number of unique UUIDs: %d", num_unique_uuids);
10101 DrawTextF(xpos, 260, FC_YELLOW, "Number of unique seeds: %d", num_unique_seeds);
10103 if (nr == NUM_UUID_TESTS - 1 && always_seed)
10104 DrawTextF(xpos, 300, FC_GREEN, "All tests done!");
10106 DrawTextF(xpos, 300, FC_GREEN, "Confirm dialog for next test ...");
10108 sprintf(message, "Test %d.%d finished!", nr + 1, always_seed + 1);
10110 Request(message, REQ_CONFIRM);
10112 hashtable_destroy(hash_seeds, 0);
10113 hashtable_destroy(hash_uuids, 0);
10116 void TestGeneratingUUIDs(void)
10118 int num_uuids = 1000000;
10121 for (i = 0; i < NUM_UUID_TESTS; i++)
10122 for (j = 0; j < 2; j++)
10123 TestGeneratingUUIDs_RunTest(i, j, num_uuids);
10125 CloseAllAndExit(0);