1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX FALSE
28 #define DEBUG_FRAME_TIME FALSE
30 /* tool button identifiers */
31 #define TOOL_CTRL_ID_YES 0
32 #define TOOL_CTRL_ID_NO 1
33 #define TOOL_CTRL_ID_CONFIRM 2
34 #define TOOL_CTRL_ID_PLAYER_1 3
35 #define TOOL_CTRL_ID_PLAYER_2 4
36 #define TOOL_CTRL_ID_PLAYER_3 5
37 #define TOOL_CTRL_ID_PLAYER_4 6
39 #define NUM_TOOL_BUTTONS 7
41 /* constants for number of doors and door parts */
43 #define NUM_PANELS NUM_DOORS
44 // #define NUM_PANELS 0
45 #define MAX_PARTS_PER_DOOR 8
46 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
47 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
50 struct DoorPartOrderInfo
56 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
58 struct DoorPartControlInfo
62 struct DoorPartPosInfo *pos;
65 static struct DoorPartControlInfo door_part_controls[] =
69 IMG_GFX_DOOR_1_PART_1,
74 IMG_GFX_DOOR_1_PART_2,
79 IMG_GFX_DOOR_1_PART_3,
84 IMG_GFX_DOOR_1_PART_4,
89 IMG_GFX_DOOR_1_PART_5,
94 IMG_GFX_DOOR_1_PART_6,
99 IMG_GFX_DOOR_1_PART_7,
104 IMG_GFX_DOOR_1_PART_8,
110 IMG_GFX_DOOR_2_PART_1,
115 IMG_GFX_DOOR_2_PART_2,
120 IMG_GFX_DOOR_2_PART_3,
125 IMG_GFX_DOOR_2_PART_4,
130 IMG_GFX_DOOR_2_PART_5,
135 IMG_GFX_DOOR_2_PART_6,
140 IMG_GFX_DOOR_2_PART_7,
145 IMG_GFX_DOOR_2_PART_8,
151 IMG_BACKGROUND_PANEL,
168 /* forward declaration for internal use */
169 static void UnmapToolButtons();
170 static void HandleToolButtons(struct GadgetInfo *);
171 static int el_act_dir2crm(int, int, int);
172 static int el_act2crm(int, int);
174 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
175 static int request_gadget_id = -1;
177 static char *print_if_not_empty(int element)
179 static char *s = NULL;
180 char *token_name = element_info[element].token_name;
185 s = checked_malloc(strlen(token_name) + 10 + 1);
187 if (element != EL_EMPTY)
188 sprintf(s, "%d\t['%s']", element, token_name);
190 sprintf(s, "%d", element);
195 int correctLevelPosX_EM(int lx)
198 lx -= (BorderElement != EL_EMPTY ? 1 : 0);
203 int correctLevelPosY_EM(int ly)
206 ly -= (BorderElement != EL_EMPTY ? 1 : 0);
211 static int getFieldbufferOffsetX_RND()
213 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
214 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
215 int dx_var = dx * TILESIZE_VAR / TILESIZE;
218 if (EVEN(SCR_FIELDX))
220 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
222 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
223 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
225 fx += (dx_var > 0 ? TILEX_VAR : 0);
232 if (full_lev_fieldx <= SCR_FIELDX)
234 if (EVEN(SCR_FIELDX))
235 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
237 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
243 static int getFieldbufferOffsetY_RND()
245 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
246 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
247 int dy_var = dy * TILESIZE_VAR / TILESIZE;
250 if (EVEN(SCR_FIELDY))
252 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
254 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
255 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
257 fy += (dy_var > 0 ? TILEY_VAR : 0);
264 if (full_lev_fieldy <= SCR_FIELDY)
266 if (EVEN(SCR_FIELDY))
267 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
269 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
275 static int getLevelFromScreenX_RND(int sx)
277 int fx = getFieldbufferOffsetX_RND();
280 int lx = LEVELX((px + dx) / TILESIZE_VAR);
285 static int getLevelFromScreenY_RND(int sy)
287 int fy = getFieldbufferOffsetY_RND();
290 int ly = LEVELY((py + dy) / TILESIZE_VAR);
295 static int getLevelFromScreenX_EM(int sx)
297 int level_xsize = level.native_em_level->lev->width;
298 int full_xsize = level_xsize * TILESIZE_VAR;
300 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
302 int fx = getFieldbufferOffsetX_EM();
305 int lx = LEVELX((px + dx) / TILESIZE_VAR);
307 lx = correctLevelPosX_EM(lx);
312 static int getLevelFromScreenY_EM(int sy)
314 int level_ysize = level.native_em_level->lev->height;
315 int full_ysize = level_ysize * TILESIZE_VAR;
317 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
319 int fy = getFieldbufferOffsetY_EM();
322 int ly = LEVELY((py + dy) / TILESIZE_VAR);
324 ly = correctLevelPosY_EM(ly);
329 static int getLevelFromScreenX_SP(int sx)
331 int menBorder = setup.sp_show_border_elements;
332 int level_xsize = level.native_sp_level->width;
333 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
335 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
337 int fx = getFieldbufferOffsetX_SP();
340 int lx = LEVELX((px + dx) / TILESIZE_VAR);
345 static int getLevelFromScreenY_SP(int sy)
347 int menBorder = setup.sp_show_border_elements;
348 int level_ysize = level.native_sp_level->height;
349 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
351 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
353 int fy = getFieldbufferOffsetY_SP();
356 int ly = LEVELY((py + dy) / TILESIZE_VAR);
361 static int getLevelFromScreenX_MM(int sx)
363 int level_xsize = level.native_mm_level->fieldx;
364 int full_xsize = level_xsize * TILESIZE_VAR;
366 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
369 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
374 static int getLevelFromScreenY_MM(int sy)
376 int level_ysize = level.native_mm_level->fieldy;
377 int full_ysize = level_ysize * TILESIZE_VAR;
379 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
382 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
387 int getLevelFromScreenX(int x)
389 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
390 return getLevelFromScreenX_EM(x);
391 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
392 return getLevelFromScreenX_SP(x);
393 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
394 return getLevelFromScreenX_MM(x);
396 return getLevelFromScreenX_RND(x);
399 int getLevelFromScreenY(int y)
401 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
402 return getLevelFromScreenY_EM(y);
403 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
404 return getLevelFromScreenY_SP(y);
405 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
406 return getLevelFromScreenY_MM(y);
408 return getLevelFromScreenY_RND(y);
411 void DumpTile(int x, int y)
417 printf_line("-", 79);
418 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
419 printf_line("-", 79);
421 if (!IN_LEV_FIELD(x, y))
423 printf("(not in level field)\n");
429 token_name = element_info[Feld[x][y]].token_name;
431 printf(" Feld: %d\t['%s']\n", Feld[x][y], token_name);
432 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
433 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
434 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
435 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
436 printf(" MovPos: %d\n", MovPos[x][y]);
437 printf(" MovDir: %d\n", MovDir[x][y]);
438 printf(" MovDelay: %d\n", MovDelay[x][y]);
439 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
440 printf(" CustomValue: %d\n", CustomValue[x][y]);
441 printf(" GfxElement: %d\n", GfxElement[x][y]);
442 printf(" GfxAction: %d\n", GfxAction[x][y]);
443 printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
444 printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy);
448 void DumpTileFromScreen(int sx, int sy)
450 int lx = getLevelFromScreenX(sx);
451 int ly = getLevelFromScreenY(sy);
456 void SetDrawtoField(int mode)
458 if (mode == DRAW_TO_FIELDBUFFER)
464 BX2 = SCR_FIELDX + 1;
465 BY2 = SCR_FIELDY + 1;
467 drawto_field = fieldbuffer;
469 else /* DRAW_TO_BACKBUFFER */
475 BX2 = SCR_FIELDX - 1;
476 BY2 = SCR_FIELDY - 1;
478 drawto_field = backbuffer;
482 static void RedrawPlayfield_RND()
484 if (game.envelope_active)
487 DrawLevel(REDRAW_ALL);
491 void RedrawPlayfield()
493 if (game_status != GAME_MODE_PLAYING)
496 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
497 RedrawPlayfield_EM(TRUE);
498 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
499 RedrawPlayfield_SP(TRUE);
500 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
501 RedrawPlayfield_MM();
502 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
503 RedrawPlayfield_RND();
505 BlitScreenToBitmap(backbuffer);
507 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
511 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
514 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
515 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
517 if (x == -1 && y == -1)
520 if (draw_target == DRAW_TO_SCREEN)
521 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
523 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
526 static void DrawMaskedBorderExt_FIELD(int draw_target)
528 if (global.border_status >= GAME_MODE_MAIN &&
529 global.border_status <= GAME_MODE_PLAYING &&
530 border.draw_masked[global.border_status])
531 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
535 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
537 // when drawing to backbuffer, never draw border over open doors
538 if (draw_target == DRAW_TO_BACKBUFFER &&
539 (GetDoorState() & DOOR_OPEN_1))
542 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
543 (global.border_status != GAME_MODE_EDITOR ||
544 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
545 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
548 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
550 // when drawing to backbuffer, never draw border over open doors
551 if (draw_target == DRAW_TO_BACKBUFFER &&
552 (GetDoorState() & DOOR_OPEN_2))
555 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
556 global.border_status != GAME_MODE_EDITOR)
557 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
560 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
562 /* currently not available */
565 static void DrawMaskedBorderExt_ALL(int draw_target)
567 DrawMaskedBorderExt_FIELD(draw_target);
568 DrawMaskedBorderExt_DOOR_1(draw_target);
569 DrawMaskedBorderExt_DOOR_2(draw_target);
570 DrawMaskedBorderExt_DOOR_3(draw_target);
573 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
575 /* never draw masked screen borders on borderless screens */
576 if (global.border_status == GAME_MODE_LOADING ||
577 global.border_status == GAME_MODE_TITLE)
580 if (redraw_mask & REDRAW_ALL)
581 DrawMaskedBorderExt_ALL(draw_target);
584 if (redraw_mask & REDRAW_FIELD)
585 DrawMaskedBorderExt_FIELD(draw_target);
586 if (redraw_mask & REDRAW_DOOR_1)
587 DrawMaskedBorderExt_DOOR_1(draw_target);
588 if (redraw_mask & REDRAW_DOOR_2)
589 DrawMaskedBorderExt_DOOR_2(draw_target);
590 if (redraw_mask & REDRAW_DOOR_3)
591 DrawMaskedBorderExt_DOOR_3(draw_target);
595 void DrawMaskedBorder_FIELD()
597 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
600 void DrawMaskedBorder(int redraw_mask)
602 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
605 void DrawMaskedBorderToTarget(int draw_target)
607 if (draw_target == DRAW_TO_BACKBUFFER ||
608 draw_target == DRAW_TO_SCREEN)
610 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
614 int last_border_status = global.border_status;
616 if (draw_target == DRAW_TO_FADE_SOURCE)
618 global.border_status = gfx.fade_border_source_status;
619 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
621 else if (draw_target == DRAW_TO_FADE_TARGET)
623 global.border_status = gfx.fade_border_target_status;
624 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
627 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
629 global.border_status = last_border_status;
630 gfx.masked_border_bitmap_ptr = backbuffer;
634 void DrawTileCursor(int draw_target)
640 int graphic = IMG_GLOBAL_TILE_CURSOR;
642 int tilesize = TILESIZE_VAR;
643 int width = tilesize;
644 int height = tilesize;
646 if (game_status != GAME_MODE_PLAYING)
649 if (!tile_cursor.enabled ||
653 if (tile_cursor.moving)
655 int step = TILESIZE_VAR / 4;
656 int dx = tile_cursor.target_x - tile_cursor.x;
657 int dy = tile_cursor.target_y - tile_cursor.y;
660 tile_cursor.x = tile_cursor.target_x;
662 tile_cursor.x += SIGN(dx) * step;
665 tile_cursor.y = tile_cursor.target_y;
667 tile_cursor.y += SIGN(dy) * step;
669 if (tile_cursor.x == tile_cursor.target_x &&
670 tile_cursor.y == tile_cursor.target_y)
671 tile_cursor.moving = FALSE;
674 dst_x = tile_cursor.x;
675 dst_y = tile_cursor.y;
677 frame = getGraphicAnimationFrame(graphic, -1);
679 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
682 (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source :
683 draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL);
685 if (draw_target == DRAW_TO_SCREEN)
686 BlitToScreenMasked(src_bitmap, src_x, src_y, width, height, dst_x, dst_y);
688 BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height,
692 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
694 int fx = getFieldbufferOffsetX_RND();
695 int fy = getFieldbufferOffsetY_RND();
697 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
700 void BlitScreenToBitmap(Bitmap *target_bitmap)
702 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
703 BlitScreenToBitmap_EM(target_bitmap);
704 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
705 BlitScreenToBitmap_SP(target_bitmap);
706 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
707 BlitScreenToBitmap_MM(target_bitmap);
708 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
709 BlitScreenToBitmap_RND(target_bitmap);
711 redraw_mask |= REDRAW_FIELD;
714 void DrawFramesPerSecond()
717 int font_nr = FONT_TEXT_2;
718 int font_width = getFontWidth(font_nr);
719 int draw_deactivation_mask = GetDrawDeactivationMask();
720 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
722 /* draw FPS with leading space (needed if field buffer deactivated) */
723 sprintf(text, " %04.1f fps", global.frames_per_second);
725 /* override draw deactivation mask (required for invisible warp mode) */
726 SetDrawDeactivationMask(REDRAW_NONE);
728 /* draw opaque FPS if field buffer deactivated, else draw masked FPS */
729 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
730 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
732 /* set draw deactivation mask to previous value */
733 SetDrawDeactivationMask(draw_deactivation_mask);
735 /* force full-screen redraw in this frame */
736 redraw_mask = REDRAW_ALL;
740 static void PrintFrameTimeDebugging()
742 static unsigned int last_counter = 0;
743 unsigned int counter = Counter();
744 int diff_1 = counter - last_counter;
745 int diff_2 = diff_1 - GAME_FRAME_DELAY;
747 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
748 char diff_bar[2 * diff_2_max + 5];
752 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
754 for (i = 0; i < diff_2_max; i++)
755 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
756 i >= diff_2_max - diff_2_cut ? '-' : ' ');
758 diff_bar[pos++] = '|';
760 for (i = 0; i < diff_2_max; i++)
761 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
763 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
765 diff_bar[pos++] = '\0';
767 Error(ERR_INFO, "%06d [%02d] [%c%02d] %s",
770 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
773 last_counter = counter;
777 static int unifiedRedrawMask(int mask)
779 if (mask & REDRAW_ALL)
782 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
788 static boolean equalRedrawMasks(int mask_1, int mask_2)
790 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
795 static int last_redraw_mask = REDRAW_NONE;
797 // force screen redraw in every frame to continue drawing global animations
798 // (but always use the last redraw mask to prevent unwanted side effects)
799 if (redraw_mask == REDRAW_NONE)
800 redraw_mask = last_redraw_mask;
802 last_redraw_mask = redraw_mask;
805 // masked border now drawn immediately when blitting backbuffer to window
807 // draw masked border to all viewports, if defined
808 DrawMaskedBorder(redraw_mask);
811 // draw frames per second (only if debug mode is enabled)
812 if (redraw_mask & REDRAW_FPS)
813 DrawFramesPerSecond();
815 // remove playfield redraw before potentially merging with doors redraw
816 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
817 redraw_mask &= ~REDRAW_FIELD;
819 // redraw complete window if both playfield and (some) doors need redraw
820 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
821 redraw_mask = REDRAW_ALL;
823 /* although redrawing the whole window would be fine for normal gameplay,
824 being able to only redraw the playfield is required for deactivating
825 certain drawing areas (mainly playfield) to work, which is needed for
826 warp-forward to be fast enough (by skipping redraw of most frames) */
828 if (redraw_mask & REDRAW_ALL)
830 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
832 else if (redraw_mask & REDRAW_FIELD)
834 BlitBitmap(backbuffer, window,
835 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
837 else if (redraw_mask & REDRAW_DOORS)
839 // merge door areas to prevent calling screen redraw more than once
845 if (redraw_mask & REDRAW_DOOR_1)
849 x2 = MAX(x2, DX + DXSIZE);
850 y2 = MAX(y2, DY + DYSIZE);
853 if (redraw_mask & REDRAW_DOOR_2)
857 x2 = MAX(x2, VX + VXSIZE);
858 y2 = MAX(y2, VY + VYSIZE);
861 if (redraw_mask & REDRAW_DOOR_3)
865 x2 = MAX(x2, EX + EXSIZE);
866 y2 = MAX(y2, EY + EYSIZE);
869 // make sure that at least one pixel is blitted, and inside the screen
870 // (else nothing is blitted, causing the animations not to be updated)
871 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
872 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
873 x2 = MIN(MAX(1, x2), WIN_XSIZE);
874 y2 = MIN(MAX(1, y2), WIN_YSIZE);
876 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
879 redraw_mask = REDRAW_NONE;
882 PrintFrameTimeDebugging();
886 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
888 unsigned int frame_delay_value_old = GetVideoFrameDelay();
890 SetVideoFrameDelay(frame_delay_value);
894 SetVideoFrameDelay(frame_delay_value_old);
897 static int fade_type_skip = FADE_TYPE_NONE;
899 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
901 void (*draw_border_function)(void) = NULL;
902 int x, y, width, height;
903 int fade_delay, post_delay;
905 if (fade_type == FADE_TYPE_FADE_OUT)
907 if (fade_type_skip != FADE_TYPE_NONE)
909 /* skip all fade operations until specified fade operation */
910 if (fade_type & fade_type_skip)
911 fade_type_skip = FADE_TYPE_NONE;
916 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
920 redraw_mask |= fade_mask;
922 if (fade_type == FADE_TYPE_SKIP)
924 fade_type_skip = fade_mode;
929 fade_delay = fading.fade_delay;
930 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
932 if (fade_type_skip != FADE_TYPE_NONE)
934 /* skip all fade operations until specified fade operation */
935 if (fade_type & fade_type_skip)
936 fade_type_skip = FADE_TYPE_NONE;
941 if (global.autoplay_leveldir)
946 if (fade_mask == REDRAW_FIELD)
951 height = FADE_SYSIZE;
953 if (border.draw_masked_when_fading)
954 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
956 DrawMaskedBorder_FIELD(); /* draw once */
958 else /* REDRAW_ALL */
966 if (!setup.fade_screens ||
968 fading.fade_mode == FADE_MODE_NONE)
970 if (fade_mode == FADE_MODE_FADE_OUT)
973 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
975 redraw_mask &= ~fade_mask;
980 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
981 draw_border_function);
983 redraw_mask &= ~fade_mask;
986 static void SetScreenStates_BeforeFadingIn()
988 // temporarily set screen mode for animations to screen after fading in
989 global.anim_status = global.anim_status_next;
991 // store backbuffer with all animations that will be started after fading in
992 if (fade_type_skip != FADE_MODE_SKIP_FADE_IN)
993 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
995 // set screen mode for animations back to fading
996 global.anim_status = GAME_MODE_PSEUDO_FADING;
999 static void SetScreenStates_AfterFadingIn()
1001 // store new source screen (to use correct masked border for fading)
1002 gfx.fade_border_source_status = global.border_status;
1004 global.anim_status = global.anim_status_next;
1007 static void SetScreenStates_BeforeFadingOut()
1009 // store new target screen (to use correct masked border for fading)
1010 gfx.fade_border_target_status = game_status;
1012 // set screen mode for animations to fading
1013 global.anim_status = GAME_MODE_PSEUDO_FADING;
1015 // store backbuffer with all animations that will be stopped for fading out
1016 if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1017 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
1020 static void SetScreenStates_AfterFadingOut()
1022 global.border_status = game_status;
1025 void FadeIn(int fade_mask)
1027 SetScreenStates_BeforeFadingIn();
1030 DrawMaskedBorder(REDRAW_ALL);
1033 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1034 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1036 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1040 FADE_SXSIZE = FULL_SXSIZE;
1041 FADE_SYSIZE = FULL_SYSIZE;
1043 if (game_status == GAME_MODE_PLAYING &&
1044 strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
1045 SetOverlayActive(TRUE);
1047 SetScreenStates_AfterFadingIn();
1049 // force update of global animation status in case of rapid screen changes
1050 redraw_mask = REDRAW_ALL;
1054 void FadeOut(int fade_mask)
1056 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1057 if (!equalRedrawMasks(fade_mask, redraw_mask))
1060 SetScreenStates_BeforeFadingOut();
1062 SetTileCursorActive(FALSE);
1063 SetOverlayActive(FALSE);
1066 DrawMaskedBorder(REDRAW_ALL);
1069 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1070 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1072 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1074 SetScreenStates_AfterFadingOut();
1077 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1079 static struct TitleFadingInfo fading_leave_stored;
1082 fading_leave_stored = fading_leave;
1084 fading = fading_leave_stored;
1087 void FadeSetEnterMenu()
1089 fading = menu.enter_menu;
1091 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1094 void FadeSetLeaveMenu()
1096 fading = menu.leave_menu;
1098 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1101 void FadeSetEnterScreen()
1103 fading = menu.enter_screen[game_status];
1105 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
1108 void FadeSetNextScreen()
1110 fading = menu.next_screen[game_status];
1112 // (do not overwrite fade mode set by FadeSetEnterScreen)
1113 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1116 void FadeSetLeaveScreen()
1118 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
1121 void FadeSetFromType(int type)
1123 if (type & TYPE_ENTER_SCREEN)
1124 FadeSetEnterScreen();
1125 else if (type & TYPE_ENTER)
1127 else if (type & TYPE_LEAVE)
1131 void FadeSetDisabled()
1133 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1135 fading = fading_none;
1138 void FadeSkipNextFadeIn()
1140 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1143 void FadeSkipNextFadeOut()
1145 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1148 Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1150 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1152 return (graphic == IMG_UNDEFINED ? NULL :
1153 graphic_info[graphic].bitmap != NULL || redefined ?
1154 graphic_info[graphic].bitmap :
1155 graphic_info[default_graphic].bitmap);
1158 Bitmap *getBackgroundBitmap(int graphic)
1160 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1163 Bitmap *getGlobalBorderBitmap(int graphic)
1165 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1168 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1171 (status == GAME_MODE_MAIN ||
1172 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1173 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1174 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1175 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1178 return getGlobalBorderBitmap(graphic);
1181 void SetWindowBackgroundImageIfDefined(int graphic)
1183 if (graphic_info[graphic].bitmap)
1184 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1187 void SetMainBackgroundImageIfDefined(int graphic)
1189 if (graphic_info[graphic].bitmap)
1190 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1193 void SetDoorBackgroundImageIfDefined(int graphic)
1195 if (graphic_info[graphic].bitmap)
1196 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1199 void SetWindowBackgroundImage(int graphic)
1201 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1204 void SetMainBackgroundImage(int graphic)
1206 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1209 void SetDoorBackgroundImage(int graphic)
1211 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1214 void SetPanelBackground()
1216 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1218 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1219 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1221 SetDoorBackgroundBitmap(bitmap_db_panel);
1224 void DrawBackground(int x, int y, int width, int height)
1226 /* "drawto" might still point to playfield buffer here (hall of fame) */
1227 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1229 if (IN_GFX_FIELD_FULL(x, y))
1230 redraw_mask |= REDRAW_FIELD;
1231 else if (IN_GFX_DOOR_1(x, y))
1232 redraw_mask |= REDRAW_DOOR_1;
1233 else if (IN_GFX_DOOR_2(x, y))
1234 redraw_mask |= REDRAW_DOOR_2;
1235 else if (IN_GFX_DOOR_3(x, y))
1236 redraw_mask |= REDRAW_DOOR_3;
1239 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1241 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1243 if (font->bitmap == NULL)
1246 DrawBackground(x, y, width, height);
1249 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1251 struct GraphicInfo *g = &graphic_info[graphic];
1253 if (g->bitmap == NULL)
1256 DrawBackground(x, y, width, height);
1259 static int game_status_last = -1;
1260 static Bitmap *global_border_bitmap_last = NULL;
1261 static Bitmap *global_border_bitmap = NULL;
1262 static int real_sx_last = -1, real_sy_last = -1;
1263 static int full_sxsize_last = -1, full_sysize_last = -1;
1264 static int dx_last = -1, dy_last = -1;
1265 static int dxsize_last = -1, dysize_last = -1;
1266 static int vx_last = -1, vy_last = -1;
1267 static int vxsize_last = -1, vysize_last = -1;
1268 static int ex_last = -1, ey_last = -1;
1269 static int exsize_last = -1, eysize_last = -1;
1271 boolean CheckIfGlobalBorderHasChanged()
1273 // if game status has not changed, global border has not changed either
1274 if (game_status == game_status_last)
1277 // determine and store new global border bitmap for current game status
1278 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1280 return (global_border_bitmap_last != global_border_bitmap);
1283 boolean CheckIfGlobalBorderRedrawIsNeeded()
1285 // if game status has not changed, nothing has to be redrawn
1286 if (game_status == game_status_last)
1289 // redraw if last screen was title screen
1290 if (game_status_last == GAME_MODE_TITLE)
1293 // redraw if global screen border has changed
1294 if (CheckIfGlobalBorderHasChanged())
1297 // redraw if position or size of playfield area has changed
1298 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1299 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1302 // redraw if position or size of door area has changed
1303 if (dx_last != DX || dy_last != DY ||
1304 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1307 // redraw if position or size of tape area has changed
1308 if (vx_last != VX || vy_last != VY ||
1309 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1312 // redraw if position or size of editor area has changed
1313 if (ex_last != EX || ey_last != EY ||
1314 exsize_last != EXSIZE || eysize_last != EYSIZE)
1320 void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1323 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1325 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1328 void RedrawGlobalBorder()
1330 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1332 RedrawGlobalBorderFromBitmap(bitmap);
1334 redraw_mask = REDRAW_ALL;
1337 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1339 static void RedrawGlobalBorderIfNeeded()
1341 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1342 if (game_status == game_status_last)
1346 // copy current draw buffer to later copy back areas that have not changed
1347 if (game_status_last != GAME_MODE_TITLE)
1348 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1350 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1351 if (CheckIfGlobalBorderRedrawIsNeeded())
1354 // redraw global screen border (or clear, if defined to be empty)
1355 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1357 if (game_status == GAME_MODE_EDITOR)
1358 DrawSpecialEditorDoor();
1360 // copy previous playfield and door areas, if they are defined on both
1361 // previous and current screen and if they still have the same size
1363 if (real_sx_last != -1 && real_sy_last != -1 &&
1364 REAL_SX != -1 && REAL_SY != -1 &&
1365 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1366 BlitBitmap(bitmap_db_store_1, backbuffer,
1367 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1370 if (dx_last != -1 && dy_last != -1 &&
1371 DX != -1 && DY != -1 &&
1372 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1373 BlitBitmap(bitmap_db_store_1, backbuffer,
1374 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1376 if (game_status != GAME_MODE_EDITOR)
1378 if (vx_last != -1 && vy_last != -1 &&
1379 VX != -1 && VY != -1 &&
1380 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1381 BlitBitmap(bitmap_db_store_1, backbuffer,
1382 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1386 if (ex_last != -1 && ey_last != -1 &&
1387 EX != -1 && EY != -1 &&
1388 exsize_last == EXSIZE && eysize_last == EYSIZE)
1389 BlitBitmap(bitmap_db_store_1, backbuffer,
1390 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1393 redraw_mask = REDRAW_ALL;
1396 game_status_last = game_status;
1398 global_border_bitmap_last = global_border_bitmap;
1400 real_sx_last = REAL_SX;
1401 real_sy_last = REAL_SY;
1402 full_sxsize_last = FULL_SXSIZE;
1403 full_sysize_last = FULL_SYSIZE;
1406 dxsize_last = DXSIZE;
1407 dysize_last = DYSIZE;
1410 vxsize_last = VXSIZE;
1411 vysize_last = VYSIZE;
1414 exsize_last = EXSIZE;
1415 eysize_last = EYSIZE;
1420 RedrawGlobalBorderIfNeeded();
1422 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1423 /* (when entering hall of fame after playing) */
1424 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1426 /* !!! maybe this should be done before clearing the background !!! */
1427 if (game_status == GAME_MODE_PLAYING)
1429 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1430 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1434 SetDrawtoField(DRAW_TO_BACKBUFFER);
1438 void MarkTileDirty(int x, int y)
1440 redraw_mask |= REDRAW_FIELD;
1443 void SetBorderElement()
1447 BorderElement = EL_EMPTY;
1449 /* the MM game engine does not use a visible border element */
1450 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
1453 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1455 for (x = 0; x < lev_fieldx; x++)
1457 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1458 BorderElement = EL_STEELWALL;
1460 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1466 void FloodFillLevelExt(int from_x, int from_y, int fill_element,
1467 int max_array_fieldx, int max_array_fieldy,
1468 short field[max_array_fieldx][max_array_fieldy],
1469 int max_fieldx, int max_fieldy)
1473 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1474 static int safety = 0;
1476 /* check if starting field still has the desired content */
1477 if (field[from_x][from_y] == fill_element)
1482 if (safety > max_fieldx * max_fieldy)
1483 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1485 old_element = field[from_x][from_y];
1486 field[from_x][from_y] = fill_element;
1488 for (i = 0; i < 4; i++)
1490 x = from_x + check[i][0];
1491 y = from_y + check[i][1];
1493 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1494 FloodFillLevelExt(x, y, fill_element, max_array_fieldx, max_array_fieldy,
1495 field, max_fieldx, max_fieldy);
1501 void FloodFillLevel(int from_x, int from_y, int fill_element,
1502 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1503 int max_fieldx, int max_fieldy)
1505 FloodFillLevelExt(from_x, from_y, fill_element,
1506 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1507 max_fieldx, max_fieldy);
1510 void SetRandomAnimationValue(int x, int y)
1512 gfx.anim_random_frame = GfxRandom[x][y];
1515 int getGraphicAnimationFrame(int graphic, int sync_frame)
1517 /* animation synchronized with global frame counter, not move position */
1518 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1519 sync_frame = FrameCounter;
1521 return getAnimationFrame(graphic_info[graphic].anim_frames,
1522 graphic_info[graphic].anim_delay,
1523 graphic_info[graphic].anim_mode,
1524 graphic_info[graphic].anim_start_frame,
1528 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1530 struct GraphicInfo *g = &graphic_info[graphic];
1531 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1533 if (tilesize == gfx.standard_tile_size)
1534 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1535 else if (tilesize == game.tile_size)
1536 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1538 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1541 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1542 boolean get_backside)
1544 struct GraphicInfo *g = &graphic_info[graphic];
1545 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1546 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1548 if (g->offset_y == 0) /* frames are ordered horizontally */
1550 int max_width = g->anim_frames_per_line * g->width;
1551 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1553 *x = pos % max_width;
1554 *y = src_y % g->height + pos / max_width * g->height;
1556 else if (g->offset_x == 0) /* frames are ordered vertically */
1558 int max_height = g->anim_frames_per_line * g->height;
1559 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1561 *x = src_x % g->width + pos / max_height * g->width;
1562 *y = pos % max_height;
1564 else /* frames are ordered diagonally */
1566 *x = src_x + frame * g->offset_x;
1567 *y = src_y + frame * g->offset_y;
1571 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1572 Bitmap **bitmap, int *x, int *y,
1573 boolean get_backside)
1575 struct GraphicInfo *g = &graphic_info[graphic];
1577 // if no graphics defined at all, use fallback graphics
1578 if (g->bitmaps == NULL)
1579 *g = graphic_info[IMG_CHAR_EXCLAM];
1581 // if no in-game graphics defined, always use standard graphic size
1582 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1583 tilesize = TILESIZE;
1585 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1586 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1588 *x = *x * tilesize / g->tile_size;
1589 *y = *y * tilesize / g->tile_size;
1592 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1593 Bitmap **bitmap, int *x, int *y)
1595 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1598 void getFixedGraphicSource(int graphic, int frame,
1599 Bitmap **bitmap, int *x, int *y)
1601 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1604 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1606 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1609 inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1610 int *x, int *y, boolean get_backside)
1612 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1616 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1618 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1621 void DrawGraphic(int x, int y, int graphic, int frame)
1624 if (!IN_SCR_FIELD(x, y))
1626 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1627 printf("DrawGraphic(): This should never happen!\n");
1632 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1635 MarkTileDirty(x, y);
1638 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1641 if (!IN_SCR_FIELD(x, y))
1643 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1644 printf("DrawGraphic(): This should never happen!\n");
1649 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1651 MarkTileDirty(x, y);
1654 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1660 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1662 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1665 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1671 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1672 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1675 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1678 if (!IN_SCR_FIELD(x, y))
1680 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1681 printf("DrawGraphicThruMask(): This should never happen!\n");
1686 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1689 MarkTileDirty(x, y);
1692 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1695 if (!IN_SCR_FIELD(x, y))
1697 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1698 printf("DrawGraphicThruMask(): This should never happen!\n");
1703 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1705 MarkTileDirty(x, y);
1708 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1714 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1716 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1720 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1721 int graphic, int frame)
1726 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1728 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1732 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1734 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1736 MarkTileDirty(x / tilesize, y / tilesize);
1739 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1742 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1743 graphic, frame, tilesize);
1744 MarkTileDirty(x / tilesize, y / tilesize);
1747 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1753 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1754 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1757 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1758 int frame, int tilesize)
1763 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1764 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1767 void DrawMiniGraphic(int x, int y, int graphic)
1769 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1770 MarkTileDirty(x / 2, y / 2);
1773 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1778 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1779 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1782 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1783 int graphic, int frame,
1784 int cut_mode, int mask_mode)
1789 int width = TILEX, height = TILEY;
1792 if (dx || dy) /* shifted graphic */
1794 if (x < BX1) /* object enters playfield from the left */
1801 else if (x > BX2) /* object enters playfield from the right */
1807 else if (x == BX1 && dx < 0) /* object leaves playfield to the left */
1813 else if (x == BX2 && dx > 0) /* object leaves playfield to the right */
1815 else if (dx) /* general horizontal movement */
1816 MarkTileDirty(x + SIGN(dx), y);
1818 if (y < BY1) /* object enters playfield from the top */
1820 if (cut_mode == CUT_BELOW) /* object completely above top border */
1828 else if (y > BY2) /* object enters playfield from the bottom */
1834 else if (y == BY1 && dy < 0) /* object leaves playfield to the top */
1840 else if (dy > 0 && cut_mode == CUT_ABOVE)
1842 if (y == BY2) /* object completely above bottom border */
1848 MarkTileDirty(x, y + 1);
1849 } /* object leaves playfield to the bottom */
1850 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1852 else if (dy) /* general vertical movement */
1853 MarkTileDirty(x, y + SIGN(dy));
1857 if (!IN_SCR_FIELD(x, y))
1859 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1860 printf("DrawGraphicShifted(): This should never happen!\n");
1865 width = width * TILESIZE_VAR / TILESIZE;
1866 height = height * TILESIZE_VAR / TILESIZE;
1867 cx = cx * TILESIZE_VAR / TILESIZE;
1868 cy = cy * TILESIZE_VAR / TILESIZE;
1869 dx = dx * TILESIZE_VAR / TILESIZE;
1870 dy = dy * TILESIZE_VAR / TILESIZE;
1872 if (width > 0 && height > 0)
1874 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1879 dst_x = FX + x * TILEX_VAR + dx;
1880 dst_y = FY + y * TILEY_VAR + dy;
1882 if (mask_mode == USE_MASKING)
1883 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1886 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1889 MarkTileDirty(x, y);
1893 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1894 int graphic, int frame,
1895 int cut_mode, int mask_mode)
1900 int width = TILEX_VAR, height = TILEY_VAR;
1903 int x2 = x + SIGN(dx);
1904 int y2 = y + SIGN(dy);
1906 /* movement with two-tile animations must be sync'ed with movement position,
1907 not with current GfxFrame (which can be higher when using slow movement) */
1908 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1909 int anim_frames = graphic_info[graphic].anim_frames;
1911 /* (we also need anim_delay here for movement animations with less frames) */
1912 int anim_delay = graphic_info[graphic].anim_delay;
1913 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1915 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1916 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1918 /* re-calculate animation frame for two-tile movement animation */
1919 frame = getGraphicAnimationFrame(graphic, sync_frame);
1921 /* check if movement start graphic inside screen area and should be drawn */
1922 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1924 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1926 dst_x = FX + x1 * TILEX_VAR;
1927 dst_y = FY + y1 * TILEY_VAR;
1929 if (mask_mode == USE_MASKING)
1930 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1933 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1936 MarkTileDirty(x1, y1);
1939 /* check if movement end graphic inside screen area and should be drawn */
1940 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1942 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1944 dst_x = FX + x2 * TILEX_VAR;
1945 dst_y = FY + y2 * TILEY_VAR;
1947 if (mask_mode == USE_MASKING)
1948 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1951 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1954 MarkTileDirty(x2, y2);
1958 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1959 int graphic, int frame,
1960 int cut_mode, int mask_mode)
1964 DrawGraphic(x, y, graphic, frame);
1969 if (graphic_info[graphic].double_movement) /* EM style movement images */
1970 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1972 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1975 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1976 int frame, int cut_mode)
1978 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1981 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1982 int cut_mode, int mask_mode)
1984 int lx = LEVELX(x), ly = LEVELY(y);
1988 if (IN_LEV_FIELD(lx, ly))
1990 SetRandomAnimationValue(lx, ly);
1992 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1993 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1995 /* do not use double (EM style) movement graphic when not moving */
1996 if (graphic_info[graphic].double_movement && !dx && !dy)
1998 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1999 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
2002 else /* border element */
2004 graphic = el2img(element);
2005 frame = getGraphicAnimationFrame(graphic, -1);
2008 if (element == EL_EXPANDABLE_WALL)
2010 boolean left_stopped = FALSE, right_stopped = FALSE;
2012 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
2013 left_stopped = TRUE;
2014 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
2015 right_stopped = TRUE;
2017 if (left_stopped && right_stopped)
2019 else if (left_stopped)
2021 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2022 frame = graphic_info[graphic].anim_frames - 1;
2024 else if (right_stopped)
2026 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2027 frame = graphic_info[graphic].anim_frames - 1;
2032 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2033 else if (mask_mode == USE_MASKING)
2034 DrawGraphicThruMask(x, y, graphic, frame);
2036 DrawGraphic(x, y, graphic, frame);
2039 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2040 int cut_mode, int mask_mode)
2042 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2043 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2044 cut_mode, mask_mode);
2047 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2050 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2053 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2056 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2059 void DrawLevelElementThruMask(int x, int y, int element)
2061 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2064 void DrawLevelFieldThruMask(int x, int y)
2066 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
2069 /* !!! implementation of quicksand is totally broken !!! */
2070 #define IS_CRUMBLED_TILE(x, y, e) \
2071 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2072 !IS_MOVING(x, y) || \
2073 (e) == EL_QUICKSAND_EMPTYING || \
2074 (e) == EL_QUICKSAND_FAST_EMPTYING))
2076 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2081 int width, height, cx, cy;
2082 int sx = SCREENX(x), sy = SCREENY(y);
2083 int crumbled_border_size = graphic_info[graphic].border_size;
2084 int crumbled_tile_size = graphic_info[graphic].tile_size;
2085 int crumbled_border_size_var =
2086 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2089 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2091 for (i = 1; i < 4; i++)
2093 int dxx = (i & 1 ? dx : 0);
2094 int dyy = (i & 2 ? dy : 0);
2097 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2100 /* check if neighbour field is of same crumble type */
2101 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2102 graphic_info[graphic].class ==
2103 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2105 /* return if check prevents inner corner */
2106 if (same == (dxx == dx && dyy == dy))
2110 /* if we reach this point, we have an inner corner */
2112 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2114 width = crumbled_border_size_var;
2115 height = crumbled_border_size_var;
2116 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2117 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2119 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2120 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2123 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2128 int width, height, bx, by, cx, cy;
2129 int sx = SCREENX(x), sy = SCREENY(y);
2130 int crumbled_border_size = graphic_info[graphic].border_size;
2131 int crumbled_tile_size = graphic_info[graphic].tile_size;
2132 int crumbled_border_size_var =
2133 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2134 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2137 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2139 /* draw simple, sloppy, non-corner-accurate crumbled border */
2141 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2142 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2143 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2144 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2146 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
2147 FX + sx * TILEX_VAR + cx,
2148 FY + sy * TILEY_VAR + cy);
2150 /* (remaining middle border part must be at least as big as corner part) */
2151 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2152 crumbled_border_size_var >= TILESIZE_VAR / 3)
2155 /* correct corners of crumbled border, if needed */
2157 for (i = -1; i <= 1; i += 2)
2159 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2160 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2161 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2164 /* check if neighbour field is of same crumble type */
2165 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2166 graphic_info[graphic].class ==
2167 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2169 /* no crumbled corner, but continued crumbled border */
2171 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2172 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2173 int b1 = (i == 1 ? crumbled_border_size_var :
2174 TILESIZE_VAR - 2 * crumbled_border_size_var);
2176 width = crumbled_border_size_var;
2177 height = crumbled_border_size_var;
2179 if (dir == 1 || dir == 2)
2194 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2196 FX + sx * TILEX_VAR + cx,
2197 FY + sy * TILEY_VAR + cy);
2202 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2204 int sx = SCREENX(x), sy = SCREENY(y);
2207 static int xy[4][2] =
2215 if (!IN_LEV_FIELD(x, y))
2218 element = TILE_GFX_ELEMENT(x, y);
2220 if (IS_CRUMBLED_TILE(x, y, element)) /* crumble field itself */
2222 if (!IN_SCR_FIELD(sx, sy))
2225 /* crumble field borders towards direct neighbour fields */
2226 for (i = 0; i < 4; i++)
2228 int xx = x + xy[i][0];
2229 int yy = y + xy[i][1];
2231 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2234 /* check if neighbour field is of same crumble type */
2235 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2236 graphic_info[graphic].class ==
2237 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2240 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2243 /* crumble inner field corners towards corner neighbour fields */
2244 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2245 graphic_info[graphic].anim_frames == 2)
2247 for (i = 0; i < 4; i++)
2249 int dx = (i & 1 ? +1 : -1);
2250 int dy = (i & 2 ? +1 : -1);
2252 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2256 MarkTileDirty(sx, sy);
2258 else /* center field is not crumbled -- crumble neighbour fields */
2260 /* crumble field borders of direct neighbour fields */
2261 for (i = 0; i < 4; i++)
2263 int xx = x + xy[i][0];
2264 int yy = y + xy[i][1];
2265 int sxx = sx + xy[i][0];
2266 int syy = sy + xy[i][1];
2268 if (!IN_LEV_FIELD(xx, yy) ||
2269 !IN_SCR_FIELD(sxx, syy))
2272 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2275 element = TILE_GFX_ELEMENT(xx, yy);
2277 if (!IS_CRUMBLED_TILE(xx, yy, element))
2280 graphic = el_act2crm(element, ACTION_DEFAULT);
2282 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2284 MarkTileDirty(sxx, syy);
2287 /* crumble inner field corners of corner neighbour fields */
2288 for (i = 0; i < 4; i++)
2290 int dx = (i & 1 ? +1 : -1);
2291 int dy = (i & 2 ? +1 : -1);
2297 if (!IN_LEV_FIELD(xx, yy) ||
2298 !IN_SCR_FIELD(sxx, syy))
2301 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2304 element = TILE_GFX_ELEMENT(xx, yy);
2306 if (!IS_CRUMBLED_TILE(xx, yy, element))
2309 graphic = el_act2crm(element, ACTION_DEFAULT);
2311 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2312 graphic_info[graphic].anim_frames == 2)
2313 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2315 MarkTileDirty(sxx, syy);
2320 void DrawLevelFieldCrumbled(int x, int y)
2324 if (!IN_LEV_FIELD(x, y))
2327 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2328 GfxElement[x][y] != EL_UNDEFINED &&
2329 GFX_CRUMBLED(GfxElement[x][y]))
2331 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2336 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2338 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2341 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2344 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2345 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2346 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2347 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2348 int sx = SCREENX(x), sy = SCREENY(y);
2350 DrawGraphic(sx, sy, graphic1, frame1);
2351 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2354 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2356 int sx = SCREENX(x), sy = SCREENY(y);
2357 static int xy[4][2] =
2366 /* crumble direct neighbour fields (required for field borders) */
2367 for (i = 0; i < 4; i++)
2369 int xx = x + xy[i][0];
2370 int yy = y + xy[i][1];
2371 int sxx = sx + xy[i][0];
2372 int syy = sy + xy[i][1];
2374 if (!IN_LEV_FIELD(xx, yy) ||
2375 !IN_SCR_FIELD(sxx, syy) ||
2376 !GFX_CRUMBLED(Feld[xx][yy]) ||
2380 DrawLevelField(xx, yy);
2383 /* crumble corner neighbour fields (required for inner field corners) */
2384 for (i = 0; i < 4; i++)
2386 int dx = (i & 1 ? +1 : -1);
2387 int dy = (i & 2 ? +1 : -1);
2393 if (!IN_LEV_FIELD(xx, yy) ||
2394 !IN_SCR_FIELD(sxx, syy) ||
2395 !GFX_CRUMBLED(Feld[xx][yy]) ||
2399 int element = TILE_GFX_ELEMENT(xx, yy);
2400 int graphic = el_act2crm(element, ACTION_DEFAULT);
2402 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2403 graphic_info[graphic].anim_frames == 2)
2404 DrawLevelField(xx, yy);
2408 static int getBorderElement(int x, int y)
2412 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2413 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2414 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2415 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2416 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2417 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2418 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2420 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2421 int steel_position = (x == -1 && y == -1 ? 0 :
2422 x == lev_fieldx && y == -1 ? 1 :
2423 x == -1 && y == lev_fieldy ? 2 :
2424 x == lev_fieldx && y == lev_fieldy ? 3 :
2425 x == -1 || x == lev_fieldx ? 4 :
2426 y == -1 || y == lev_fieldy ? 5 : 6);
2428 return border[steel_position][steel_type];
2431 void DrawScreenElement(int x, int y, int element)
2433 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2434 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2437 void DrawLevelElement(int x, int y, int element)
2439 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2440 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2443 void DrawScreenField(int x, int y)
2445 int lx = LEVELX(x), ly = LEVELY(y);
2446 int element, content;
2448 if (!IN_LEV_FIELD(lx, ly))
2450 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2453 element = getBorderElement(lx, ly);
2455 DrawScreenElement(x, y, element);
2460 element = Feld[lx][ly];
2461 content = Store[lx][ly];
2463 if (IS_MOVING(lx, ly))
2465 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2466 boolean cut_mode = NO_CUTTING;
2468 if (element == EL_QUICKSAND_EMPTYING ||
2469 element == EL_QUICKSAND_FAST_EMPTYING ||
2470 element == EL_MAGIC_WALL_EMPTYING ||
2471 element == EL_BD_MAGIC_WALL_EMPTYING ||
2472 element == EL_DC_MAGIC_WALL_EMPTYING ||
2473 element == EL_AMOEBA_DROPPING)
2474 cut_mode = CUT_ABOVE;
2475 else if (element == EL_QUICKSAND_FILLING ||
2476 element == EL_QUICKSAND_FAST_FILLING ||
2477 element == EL_MAGIC_WALL_FILLING ||
2478 element == EL_BD_MAGIC_WALL_FILLING ||
2479 element == EL_DC_MAGIC_WALL_FILLING)
2480 cut_mode = CUT_BELOW;
2482 if (cut_mode == CUT_ABOVE)
2483 DrawScreenElement(x, y, element);
2485 DrawScreenElement(x, y, EL_EMPTY);
2488 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2489 else if (cut_mode == NO_CUTTING)
2490 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2493 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2495 if (cut_mode == CUT_BELOW &&
2496 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2497 DrawLevelElement(lx, ly + 1, element);
2500 if (content == EL_ACID)
2502 int dir = MovDir[lx][ly];
2503 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2504 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2506 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2508 // prevent target field from being drawn again (but without masking)
2509 // (this would happen if target field is scanned after moving element)
2510 Stop[newlx][newly] = TRUE;
2513 else if (IS_BLOCKED(lx, ly))
2518 boolean cut_mode = NO_CUTTING;
2519 int element_old, content_old;
2521 Blocked2Moving(lx, ly, &oldx, &oldy);
2524 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2525 MovDir[oldx][oldy] == MV_RIGHT);
2527 element_old = Feld[oldx][oldy];
2528 content_old = Store[oldx][oldy];
2530 if (element_old == EL_QUICKSAND_EMPTYING ||
2531 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2532 element_old == EL_MAGIC_WALL_EMPTYING ||
2533 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2534 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2535 element_old == EL_AMOEBA_DROPPING)
2536 cut_mode = CUT_ABOVE;
2538 DrawScreenElement(x, y, EL_EMPTY);
2541 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2543 else if (cut_mode == NO_CUTTING)
2544 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2547 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2550 else if (IS_DRAWABLE(element))
2551 DrawScreenElement(x, y, element);
2553 DrawScreenElement(x, y, EL_EMPTY);
2556 void DrawLevelField(int x, int y)
2558 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2559 DrawScreenField(SCREENX(x), SCREENY(y));
2560 else if (IS_MOVING(x, y))
2564 Moving2Blocked(x, y, &newx, &newy);
2565 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2566 DrawScreenField(SCREENX(newx), SCREENY(newy));
2568 else if (IS_BLOCKED(x, y))
2572 Blocked2Moving(x, y, &oldx, &oldy);
2573 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2574 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2578 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2579 int (*el2img_function)(int), boolean masked,
2580 int element_bits_draw)
2582 int element_base = map_mm_wall_element(element);
2583 int element_bits = (IS_DF_WALL(element) ?
2584 element - EL_DF_WALL_START :
2585 IS_MM_WALL(element) ?
2586 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2587 int graphic = el2img_function(element_base);
2588 int tilesize_draw = tilesize / 2;
2593 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2595 for (i = 0; i < 4; i++)
2597 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2598 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2600 if (!(element_bits_draw & (1 << i)))
2603 if (element_bits & (1 << i))
2606 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2607 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2609 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2610 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2615 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2616 tilesize_draw, tilesize_draw);
2621 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2622 boolean masked, int element_bits_draw)
2624 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2625 element, tilesize, el2edimg, masked, element_bits_draw);
2628 void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2629 int (*el2img_function)(int))
2631 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2635 void DrawSizedElementExt(int x, int y, int element, int tilesize,
2638 if (IS_MM_WALL(element))
2640 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2641 element, tilesize, el2edimg, masked, 0x000f);
2645 int graphic = el2edimg(element);
2648 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2650 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2654 void DrawSizedElement(int x, int y, int element, int tilesize)
2656 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2659 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2661 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2664 void DrawMiniElement(int x, int y, int element)
2668 graphic = el2edimg(element);
2669 DrawMiniGraphic(x, y, graphic);
2672 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2675 int x = sx + scroll_x, y = sy + scroll_y;
2677 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2678 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2679 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2680 DrawSizedElement(sx, sy, Feld[x][y], tilesize);
2682 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2685 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2687 int x = sx + scroll_x, y = sy + scroll_y;
2689 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2690 DrawMiniElement(sx, sy, EL_EMPTY);
2691 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2692 DrawMiniElement(sx, sy, Feld[x][y]);
2694 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2697 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2698 int x, int y, int xsize, int ysize,
2699 int tile_width, int tile_height)
2703 int dst_x = startx + x * tile_width;
2704 int dst_y = starty + y * tile_height;
2705 int width = graphic_info[graphic].width;
2706 int height = graphic_info[graphic].height;
2707 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2708 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2709 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2710 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2711 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2712 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2713 boolean draw_masked = graphic_info[graphic].draw_masked;
2715 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2717 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2719 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2723 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2724 inner_sx + (x - 1) * tile_width % inner_width);
2725 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2726 inner_sy + (y - 1) * tile_height % inner_height);
2729 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2732 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2736 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2737 int x, int y, int xsize, int ysize, int font_nr)
2739 int font_width = getFontWidth(font_nr);
2740 int font_height = getFontHeight(font_nr);
2742 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2743 font_width, font_height);
2746 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2748 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2749 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2750 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2751 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2752 boolean no_delay = (tape.warp_forward);
2753 unsigned int anim_delay = 0;
2754 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2755 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2756 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2757 int font_width = getFontWidth(font_nr);
2758 int font_height = getFontHeight(font_nr);
2759 int max_xsize = level.envelope[envelope_nr].xsize;
2760 int max_ysize = level.envelope[envelope_nr].ysize;
2761 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2762 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2763 int xend = max_xsize;
2764 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2765 int xstep = (xstart < xend ? 1 : 0);
2766 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2768 int end = MAX(xend - xstart, yend - ystart);
2771 for (i = start; i <= end; i++)
2773 int last_frame = end; // last frame of this "for" loop
2774 int x = xstart + i * xstep;
2775 int y = ystart + i * ystep;
2776 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2777 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2778 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2779 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2782 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2784 BlitScreenToBitmap(backbuffer);
2786 SetDrawtoField(DRAW_TO_BACKBUFFER);
2788 for (yy = 0; yy < ysize; yy++)
2789 for (xx = 0; xx < xsize; xx++)
2790 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2792 DrawTextBuffer(sx + font_width, sy + font_height,
2793 level.envelope[envelope_nr].text, font_nr, max_xsize,
2794 xsize - 2, ysize - 2, 0, mask_mode,
2795 level.envelope[envelope_nr].autowrap,
2796 level.envelope[envelope_nr].centered, FALSE);
2798 redraw_mask |= REDRAW_FIELD;
2801 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2805 void ShowEnvelope(int envelope_nr)
2807 int element = EL_ENVELOPE_1 + envelope_nr;
2808 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2809 int sound_opening = element_info[element].sound[ACTION_OPENING];
2810 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2811 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2812 boolean no_delay = (tape.warp_forward);
2813 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2814 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2815 int anim_mode = graphic_info[graphic].anim_mode;
2816 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2817 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2819 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2821 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2823 if (anim_mode == ANIM_DEFAULT)
2824 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2826 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2829 Delay(wait_delay_value);
2831 WaitForEventToContinue();
2833 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2835 if (anim_mode != ANIM_NONE)
2836 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2838 if (anim_mode == ANIM_DEFAULT)
2839 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2841 game.envelope_active = FALSE;
2843 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2845 redraw_mask |= REDRAW_FIELD;
2849 static void setRequestBasePosition(int *x, int *y)
2851 int sx_base, sy_base;
2853 if (request.x != -1)
2854 sx_base = request.x;
2855 else if (request.align == ALIGN_LEFT)
2857 else if (request.align == ALIGN_RIGHT)
2858 sx_base = SX + SXSIZE;
2860 sx_base = SX + SXSIZE / 2;
2862 if (request.y != -1)
2863 sy_base = request.y;
2864 else if (request.valign == VALIGN_TOP)
2866 else if (request.valign == VALIGN_BOTTOM)
2867 sy_base = SY + SYSIZE;
2869 sy_base = SY + SYSIZE / 2;
2875 static void setRequestPositionExt(int *x, int *y, int width, int height,
2876 boolean add_border_size)
2878 int border_size = request.border_size;
2879 int sx_base, sy_base;
2882 setRequestBasePosition(&sx_base, &sy_base);
2884 if (request.align == ALIGN_LEFT)
2886 else if (request.align == ALIGN_RIGHT)
2887 sx = sx_base - width;
2889 sx = sx_base - width / 2;
2891 if (request.valign == VALIGN_TOP)
2893 else if (request.valign == VALIGN_BOTTOM)
2894 sy = sy_base - height;
2896 sy = sy_base - height / 2;
2898 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2899 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2901 if (add_border_size)
2911 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2913 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2916 void DrawEnvelopeRequest(char *text)
2918 char *text_final = text;
2919 char *text_door_style = NULL;
2920 int graphic = IMG_BACKGROUND_REQUEST;
2921 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2922 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2923 int font_nr = FONT_REQUEST;
2924 int font_width = getFontWidth(font_nr);
2925 int font_height = getFontHeight(font_nr);
2926 int border_size = request.border_size;
2927 int line_spacing = request.line_spacing;
2928 int line_height = font_height + line_spacing;
2929 int max_text_width = request.width - 2 * border_size;
2930 int max_text_height = request.height - 2 * border_size;
2931 int line_length = max_text_width / font_width;
2932 int max_lines = max_text_height / line_height;
2933 int text_width = line_length * font_width;
2934 int width = request.width;
2935 int height = request.height;
2936 int tile_size = MAX(request.step_offset, 1);
2937 int x_steps = width / tile_size;
2938 int y_steps = height / tile_size;
2939 int sx_offset = border_size;
2940 int sy_offset = border_size;
2944 if (request.centered)
2945 sx_offset = (request.width - text_width) / 2;
2947 if (request.wrap_single_words && !request.autowrap)
2949 char *src_text_ptr, *dst_text_ptr;
2951 text_door_style = checked_malloc(2 * strlen(text) + 1);
2953 src_text_ptr = text;
2954 dst_text_ptr = text_door_style;
2956 while (*src_text_ptr)
2958 if (*src_text_ptr == ' ' ||
2959 *src_text_ptr == '?' ||
2960 *src_text_ptr == '!')
2961 *dst_text_ptr++ = '\n';
2963 if (*src_text_ptr != ' ')
2964 *dst_text_ptr++ = *src_text_ptr;
2969 *dst_text_ptr = '\0';
2971 text_final = text_door_style;
2974 setRequestPosition(&sx, &sy, FALSE);
2976 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2978 for (y = 0; y < y_steps; y++)
2979 for (x = 0; x < x_steps; x++)
2980 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2981 x, y, x_steps, y_steps,
2982 tile_size, tile_size);
2984 /* force DOOR font inside door area */
2985 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
2987 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
2988 line_length, -1, max_lines, line_spacing, mask_mode,
2989 request.autowrap, request.centered, FALSE);
2993 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2994 RedrawGadget(tool_gadget[i]);
2996 // store readily prepared envelope request for later use when animating
2997 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2999 if (text_door_style)
3000 free(text_door_style);
3003 void AnimateEnvelopeRequest(int anim_mode, int action)
3005 int graphic = IMG_BACKGROUND_REQUEST;
3006 boolean draw_masked = graphic_info[graphic].draw_masked;
3007 int delay_value_normal = request.step_delay;
3008 int delay_value_fast = delay_value_normal / 2;
3009 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3010 boolean no_delay = (tape.warp_forward);
3011 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3012 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
3013 unsigned int anim_delay = 0;
3015 int tile_size = MAX(request.step_offset, 1);
3016 int max_xsize = request.width / tile_size;
3017 int max_ysize = request.height / tile_size;
3018 int max_xsize_inner = max_xsize - 2;
3019 int max_ysize_inner = max_ysize - 2;
3021 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3022 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3023 int xend = max_xsize_inner;
3024 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3025 int xstep = (xstart < xend ? 1 : 0);
3026 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3028 int end = MAX(xend - xstart, yend - ystart);
3031 if (setup.quick_doors)
3038 for (i = start; i <= end; i++)
3040 int last_frame = end; // last frame of this "for" loop
3041 int x = xstart + i * xstep;
3042 int y = ystart + i * ystep;
3043 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3044 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3045 int xsize_size_left = (xsize - 1) * tile_size;
3046 int ysize_size_top = (ysize - 1) * tile_size;
3047 int max_xsize_pos = (max_xsize - 1) * tile_size;
3048 int max_ysize_pos = (max_ysize - 1) * tile_size;
3049 int width = xsize * tile_size;
3050 int height = ysize * tile_size;
3055 setRequestPosition(&src_x, &src_y, FALSE);
3056 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3058 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3060 for (yy = 0; yy < 2; yy++)
3062 for (xx = 0; xx < 2; xx++)
3064 int src_xx = src_x + xx * max_xsize_pos;
3065 int src_yy = src_y + yy * max_ysize_pos;
3066 int dst_xx = dst_x + xx * xsize_size_left;
3067 int dst_yy = dst_y + yy * ysize_size_top;
3068 int xx_size = (xx ? tile_size : xsize_size_left);
3069 int yy_size = (yy ? tile_size : ysize_size_top);
3072 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
3073 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3075 BlitBitmap(bitmap_db_store_2, backbuffer,
3076 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3080 redraw_mask |= REDRAW_FIELD;
3084 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
3088 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3090 int graphic = IMG_BACKGROUND_REQUEST;
3091 int sound_opening = SND_REQUEST_OPENING;
3092 int sound_closing = SND_REQUEST_CLOSING;
3093 int anim_mode_1 = request.anim_mode; /* (higher priority) */
3094 int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */
3095 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3096 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3097 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3099 if (game_status == GAME_MODE_PLAYING)
3100 BlitScreenToBitmap(backbuffer);
3102 SetDrawtoField(DRAW_TO_BACKBUFFER);
3104 // SetDrawBackgroundMask(REDRAW_NONE);
3106 if (action == ACTION_OPENING)
3108 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3110 if (req_state & REQ_ASK)
3112 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3113 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3115 else if (req_state & REQ_CONFIRM)
3117 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3119 else if (req_state & REQ_PLAYER)
3121 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3122 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3123 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3124 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3127 DrawEnvelopeRequest(text);
3130 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
3132 if (action == ACTION_OPENING)
3134 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3136 if (anim_mode == ANIM_DEFAULT)
3137 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3139 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3143 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3145 if (anim_mode != ANIM_NONE)
3146 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3148 if (anim_mode == ANIM_DEFAULT)
3149 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3152 game.envelope_active = FALSE;
3154 if (action == ACTION_CLOSING)
3155 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3157 // SetDrawBackgroundMask(last_draw_background_mask);
3159 redraw_mask |= REDRAW_FIELD;
3163 if (action == ACTION_CLOSING &&
3164 game_status == GAME_MODE_PLAYING &&
3165 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3166 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3169 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3171 if (IS_MM_WALL(element))
3173 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3179 int graphic = el2preimg(element);
3181 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3182 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3187 void DrawLevel(int draw_background_mask)
3191 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3192 SetDrawBackgroundMask(draw_background_mask);
3196 for (x = BX1; x <= BX2; x++)
3197 for (y = BY1; y <= BY2; y++)
3198 DrawScreenField(x, y);
3200 redraw_mask |= REDRAW_FIELD;
3203 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3208 for (x = 0; x < size_x; x++)
3209 for (y = 0; y < size_y; y++)
3210 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3212 redraw_mask |= REDRAW_FIELD;
3215 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3219 for (x = 0; x < size_x; x++)
3220 for (y = 0; y < size_y; y++)
3221 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3223 redraw_mask |= REDRAW_FIELD;
3226 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3228 boolean show_level_border = (BorderElement != EL_EMPTY);
3229 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3230 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3231 int tile_size = preview.tile_size;
3232 int preview_width = preview.xsize * tile_size;
3233 int preview_height = preview.ysize * tile_size;
3234 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3235 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3236 int real_preview_width = real_preview_xsize * tile_size;
3237 int real_preview_height = real_preview_ysize * tile_size;
3238 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3239 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3242 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3245 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3247 dst_x += (preview_width - real_preview_width) / 2;
3248 dst_y += (preview_height - real_preview_height) / 2;
3250 for (x = 0; x < real_preview_xsize; x++)
3252 for (y = 0; y < real_preview_ysize; y++)
3254 int lx = from_x + x + (show_level_border ? -1 : 0);
3255 int ly = from_y + y + (show_level_border ? -1 : 0);
3256 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3257 getBorderElement(lx, ly));
3259 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3260 element, tile_size);
3264 redraw_mask |= REDRAW_FIELD;
3267 #define MICROLABEL_EMPTY 0
3268 #define MICROLABEL_LEVEL_NAME 1
3269 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3270 #define MICROLABEL_LEVEL_AUTHOR 3
3271 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3272 #define MICROLABEL_IMPORTED_FROM 5
3273 #define MICROLABEL_IMPORTED_BY_HEAD 6
3274 #define MICROLABEL_IMPORTED_BY 7
3276 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3278 int max_text_width = SXSIZE;
3279 int font_width = getFontWidth(font_nr);
3281 if (pos->align == ALIGN_CENTER)
3282 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3283 else if (pos->align == ALIGN_RIGHT)
3284 max_text_width = pos->x;
3286 max_text_width = SXSIZE - pos->x;
3288 return max_text_width / font_width;
3291 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3293 char label_text[MAX_OUTPUT_LINESIZE + 1];
3294 int max_len_label_text;
3295 int font_nr = pos->font;
3298 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3301 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3302 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3303 mode == MICROLABEL_IMPORTED_BY_HEAD)
3304 font_nr = pos->font_alt;
3306 max_len_label_text = getMaxTextLength(pos, font_nr);
3308 if (pos->size != -1)
3309 max_len_label_text = pos->size;
3311 for (i = 0; i < max_len_label_text; i++)
3312 label_text[i] = ' ';
3313 label_text[max_len_label_text] = '\0';
3315 if (strlen(label_text) > 0)
3316 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3319 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3320 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3321 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3322 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3323 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3324 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3325 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3326 max_len_label_text);
3327 label_text[max_len_label_text] = '\0';
3329 if (strlen(label_text) > 0)
3330 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3332 redraw_mask |= REDRAW_FIELD;
3335 static void DrawPreviewLevelLabel(int mode)
3337 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3340 static void DrawPreviewLevelInfo(int mode)
3342 if (mode == MICROLABEL_LEVEL_NAME)
3343 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3344 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3345 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3348 static void DrawPreviewLevelExt(boolean restart)
3350 static unsigned int scroll_delay = 0;
3351 static unsigned int label_delay = 0;
3352 static int from_x, from_y, scroll_direction;
3353 static int label_state, label_counter;
3354 unsigned int scroll_delay_value = preview.step_delay;
3355 boolean show_level_border = (BorderElement != EL_EMPTY);
3356 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3357 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3364 if (preview.anim_mode == ANIM_CENTERED)
3366 if (level_xsize > preview.xsize)
3367 from_x = (level_xsize - preview.xsize) / 2;
3368 if (level_ysize > preview.ysize)
3369 from_y = (level_ysize - preview.ysize) / 2;
3372 from_x += preview.xoffset;
3373 from_y += preview.yoffset;
3375 scroll_direction = MV_RIGHT;
3379 DrawPreviewLevelPlayfield(from_x, from_y);
3380 DrawPreviewLevelLabel(label_state);
3382 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3383 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3385 /* initialize delay counters */
3386 DelayReached(&scroll_delay, 0);
3387 DelayReached(&label_delay, 0);
3389 if (leveldir_current->name)
3391 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3392 char label_text[MAX_OUTPUT_LINESIZE + 1];
3393 int font_nr = pos->font;
3394 int max_len_label_text = getMaxTextLength(pos, font_nr);
3396 if (pos->size != -1)
3397 max_len_label_text = pos->size;
3399 strncpy(label_text, leveldir_current->name, max_len_label_text);
3400 label_text[max_len_label_text] = '\0';
3402 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3403 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3409 /* scroll preview level, if needed */
3410 if (preview.anim_mode != ANIM_NONE &&
3411 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3412 DelayReached(&scroll_delay, scroll_delay_value))
3414 switch (scroll_direction)
3419 from_x -= preview.step_offset;
3420 from_x = (from_x < 0 ? 0 : from_x);
3423 scroll_direction = MV_UP;
3427 if (from_x < level_xsize - preview.xsize)
3429 from_x += preview.step_offset;
3430 from_x = (from_x > level_xsize - preview.xsize ?
3431 level_xsize - preview.xsize : from_x);
3434 scroll_direction = MV_DOWN;
3440 from_y -= preview.step_offset;
3441 from_y = (from_y < 0 ? 0 : from_y);
3444 scroll_direction = MV_RIGHT;
3448 if (from_y < level_ysize - preview.ysize)
3450 from_y += preview.step_offset;
3451 from_y = (from_y > level_ysize - preview.ysize ?
3452 level_ysize - preview.ysize : from_y);
3455 scroll_direction = MV_LEFT;
3462 DrawPreviewLevelPlayfield(from_x, from_y);
3465 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3466 /* redraw micro level label, if needed */
3467 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3468 !strEqual(level.author, ANONYMOUS_NAME) &&
3469 !strEqual(level.author, leveldir_current->name) &&
3470 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3472 int max_label_counter = 23;
3474 if (leveldir_current->imported_from != NULL &&
3475 strlen(leveldir_current->imported_from) > 0)
3476 max_label_counter += 14;
3477 if (leveldir_current->imported_by != NULL &&
3478 strlen(leveldir_current->imported_by) > 0)
3479 max_label_counter += 14;
3481 label_counter = (label_counter + 1) % max_label_counter;
3482 label_state = (label_counter >= 0 && label_counter <= 7 ?
3483 MICROLABEL_LEVEL_NAME :
3484 label_counter >= 9 && label_counter <= 12 ?
3485 MICROLABEL_LEVEL_AUTHOR_HEAD :
3486 label_counter >= 14 && label_counter <= 21 ?
3487 MICROLABEL_LEVEL_AUTHOR :
3488 label_counter >= 23 && label_counter <= 26 ?
3489 MICROLABEL_IMPORTED_FROM_HEAD :
3490 label_counter >= 28 && label_counter <= 35 ?
3491 MICROLABEL_IMPORTED_FROM :
3492 label_counter >= 37 && label_counter <= 40 ?
3493 MICROLABEL_IMPORTED_BY_HEAD :
3494 label_counter >= 42 && label_counter <= 49 ?
3495 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3497 if (leveldir_current->imported_from == NULL &&
3498 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3499 label_state == MICROLABEL_IMPORTED_FROM))
3500 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3501 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3503 DrawPreviewLevelLabel(label_state);
3507 void DrawPreviewLevelInitial()
3509 DrawPreviewLevelExt(TRUE);
3512 void DrawPreviewLevelAnimation()
3514 DrawPreviewLevelExt(FALSE);
3517 inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3518 int graphic, int sync_frame,
3521 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3523 if (mask_mode == USE_MASKING)
3524 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3526 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3529 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3530 int graphic, int sync_frame, int mask_mode)
3532 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3534 if (mask_mode == USE_MASKING)
3535 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3537 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3540 inline static void DrawGraphicAnimation(int x, int y, int graphic)
3542 int lx = LEVELX(x), ly = LEVELY(y);
3544 if (!IN_SCR_FIELD(x, y))
3547 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3548 graphic, GfxFrame[lx][ly], NO_MASKING);
3550 MarkTileDirty(x, y);
3553 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3555 int lx = LEVELX(x), ly = LEVELY(y);
3557 if (!IN_SCR_FIELD(x, y))
3560 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3561 graphic, GfxFrame[lx][ly], NO_MASKING);
3562 MarkTileDirty(x, y);
3565 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3567 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3570 void DrawLevelElementAnimation(int x, int y, int element)
3572 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3574 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3577 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3579 int sx = SCREENX(x), sy = SCREENY(y);
3581 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3584 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3587 DrawGraphicAnimation(sx, sy, graphic);
3590 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3591 DrawLevelFieldCrumbled(x, y);
3593 if (GFX_CRUMBLED(Feld[x][y]))
3594 DrawLevelFieldCrumbled(x, y);
3598 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3600 int sx = SCREENX(x), sy = SCREENY(y);
3603 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3606 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3608 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3611 DrawGraphicAnimation(sx, sy, graphic);
3613 if (GFX_CRUMBLED(element))
3614 DrawLevelFieldCrumbled(x, y);
3617 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3619 if (player->use_murphy)
3621 /* this works only because currently only one player can be "murphy" ... */
3622 static int last_horizontal_dir = MV_LEFT;
3623 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3625 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3626 last_horizontal_dir = move_dir;
3628 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3630 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3632 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3638 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3641 static boolean equalGraphics(int graphic1, int graphic2)
3643 struct GraphicInfo *g1 = &graphic_info[graphic1];
3644 struct GraphicInfo *g2 = &graphic_info[graphic2];
3646 return (g1->bitmap == g2->bitmap &&
3647 g1->src_x == g2->src_x &&
3648 g1->src_y == g2->src_y &&
3649 g1->anim_frames == g2->anim_frames &&
3650 g1->anim_delay == g2->anim_delay &&
3651 g1->anim_mode == g2->anim_mode);
3654 void DrawAllPlayers()
3658 for (i = 0; i < MAX_PLAYERS; i++)
3659 if (stored_player[i].active)
3660 DrawPlayer(&stored_player[i]);
3663 void DrawPlayerField(int x, int y)
3665 if (!IS_PLAYER(x, y))
3668 DrawPlayer(PLAYERINFO(x, y));
3671 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3673 void DrawPlayer(struct PlayerInfo *player)
3675 int jx = player->jx;
3676 int jy = player->jy;
3677 int move_dir = player->MovDir;
3678 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3679 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3680 int last_jx = (player->is_moving ? jx - dx : jx);
3681 int last_jy = (player->is_moving ? jy - dy : jy);
3682 int next_jx = jx + dx;
3683 int next_jy = jy + dy;
3684 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3685 boolean player_is_opaque = FALSE;
3686 int sx = SCREENX(jx), sy = SCREENY(jy);
3687 int sxx = 0, syy = 0;
3688 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3690 int action = ACTION_DEFAULT;
3691 int last_player_graphic = getPlayerGraphic(player, move_dir);
3692 int last_player_frame = player->Frame;
3695 /* GfxElement[][] is set to the element the player is digging or collecting;
3696 remove also for off-screen player if the player is not moving anymore */
3697 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3698 GfxElement[jx][jy] = EL_UNDEFINED;
3700 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3704 if (!IN_LEV_FIELD(jx, jy))
3706 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3707 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3708 printf("DrawPlayerField(): This should never happen!\n");
3713 if (element == EL_EXPLOSION)
3716 action = (player->is_pushing ? ACTION_PUSHING :
3717 player->is_digging ? ACTION_DIGGING :
3718 player->is_collecting ? ACTION_COLLECTING :
3719 player->is_moving ? ACTION_MOVING :
3720 player->is_snapping ? ACTION_SNAPPING :
3721 player->is_dropping ? ACTION_DROPPING :
3722 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3724 if (player->is_waiting)
3725 move_dir = player->dir_waiting;
3727 InitPlayerGfxAnimation(player, action, move_dir);
3729 /* ----------------------------------------------------------------------- */
3730 /* draw things in the field the player is leaving, if needed */
3731 /* ----------------------------------------------------------------------- */
3733 if (player->is_moving)
3735 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3737 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3739 if (last_element == EL_DYNAMITE_ACTIVE ||
3740 last_element == EL_EM_DYNAMITE_ACTIVE ||
3741 last_element == EL_SP_DISK_RED_ACTIVE)
3742 DrawDynamite(last_jx, last_jy);
3744 DrawLevelFieldThruMask(last_jx, last_jy);
3746 else if (last_element == EL_DYNAMITE_ACTIVE ||
3747 last_element == EL_EM_DYNAMITE_ACTIVE ||
3748 last_element == EL_SP_DISK_RED_ACTIVE)
3749 DrawDynamite(last_jx, last_jy);
3751 /* !!! this is not enough to prevent flickering of players which are
3752 moving next to each others without a free tile between them -- this
3753 can only be solved by drawing all players layer by layer (first the
3754 background, then the foreground etc.) !!! => TODO */
3755 else if (!IS_PLAYER(last_jx, last_jy))
3756 DrawLevelField(last_jx, last_jy);
3759 DrawLevelField(last_jx, last_jy);
3762 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3763 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3766 if (!IN_SCR_FIELD(sx, sy))
3769 /* ----------------------------------------------------------------------- */
3770 /* draw things behind the player, if needed */
3771 /* ----------------------------------------------------------------------- */
3774 DrawLevelElement(jx, jy, Back[jx][jy]);
3775 else if (IS_ACTIVE_BOMB(element))
3776 DrawLevelElement(jx, jy, EL_EMPTY);
3779 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3781 int old_element = GfxElement[jx][jy];
3782 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3783 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3785 if (GFX_CRUMBLED(old_element))
3786 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3788 DrawGraphic(sx, sy, old_graphic, frame);
3790 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3791 player_is_opaque = TRUE;
3795 GfxElement[jx][jy] = EL_UNDEFINED;
3797 /* make sure that pushed elements are drawn with correct frame rate */
3798 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3800 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3801 GfxFrame[jx][jy] = player->StepFrame;
3803 DrawLevelField(jx, jy);
3807 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3808 /* ----------------------------------------------------------------------- */
3809 /* draw player himself */
3810 /* ----------------------------------------------------------------------- */
3812 graphic = getPlayerGraphic(player, move_dir);
3814 /* in the case of changed player action or direction, prevent the current
3815 animation frame from being restarted for identical animations */
3816 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3817 player->Frame = last_player_frame;
3819 frame = getGraphicAnimationFrame(graphic, player->Frame);
3823 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3824 sxx = player->GfxPos;
3826 syy = player->GfxPos;
3829 if (player_is_opaque)
3830 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3832 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3834 if (SHIELD_ON(player))
3836 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3837 IMG_SHIELD_NORMAL_ACTIVE);
3838 int frame = getGraphicAnimationFrame(graphic, -1);
3840 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3844 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3847 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3848 sxx = player->GfxPos;
3850 syy = player->GfxPos;
3854 /* ----------------------------------------------------------------------- */
3855 /* draw things the player is pushing, if needed */
3856 /* ----------------------------------------------------------------------- */
3858 if (player->is_pushing && player->is_moving)
3860 int px = SCREENX(jx), py = SCREENY(jy);
3861 int pxx = (TILEX - ABS(sxx)) * dx;
3862 int pyy = (TILEY - ABS(syy)) * dy;
3863 int gfx_frame = GfxFrame[jx][jy];
3869 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3871 element = Feld[next_jx][next_jy];
3872 gfx_frame = GfxFrame[next_jx][next_jy];
3875 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3877 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3878 frame = getGraphicAnimationFrame(graphic, sync_frame);
3880 /* draw background element under pushed element (like the Sokoban field) */
3881 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3883 /* this allows transparent pushing animation over non-black background */
3886 DrawLevelElement(jx, jy, Back[jx][jy]);
3888 DrawLevelElement(jx, jy, EL_EMPTY);
3890 if (Back[next_jx][next_jy])
3891 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3893 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3895 else if (Back[next_jx][next_jy])
3896 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3899 /* do not draw (EM style) pushing animation when pushing is finished */
3900 /* (two-tile animations usually do not contain start and end frame) */
3901 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
3902 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
3904 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3906 /* masked drawing is needed for EMC style (double) movement graphics */
3907 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
3908 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3912 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3913 /* ----------------------------------------------------------------------- */
3914 /* draw player himself */
3915 /* ----------------------------------------------------------------------- */
3917 graphic = getPlayerGraphic(player, move_dir);
3919 /* in the case of changed player action or direction, prevent the current
3920 animation frame from being restarted for identical animations */
3921 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3922 player->Frame = last_player_frame;
3924 frame = getGraphicAnimationFrame(graphic, player->Frame);
3928 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3929 sxx = player->GfxPos;
3931 syy = player->GfxPos;
3934 if (player_is_opaque)
3935 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3937 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3939 if (SHIELD_ON(player))
3941 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3942 IMG_SHIELD_NORMAL_ACTIVE);
3943 int frame = getGraphicAnimationFrame(graphic, -1);
3945 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3949 /* ----------------------------------------------------------------------- */
3950 /* draw things in front of player (active dynamite or dynabombs) */
3951 /* ----------------------------------------------------------------------- */
3953 if (IS_ACTIVE_BOMB(element))
3955 graphic = el2img(element);
3956 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
3958 if (game.emulation == EMU_SUPAPLEX)
3959 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
3961 DrawGraphicThruMask(sx, sy, graphic, frame);
3964 if (player_is_moving && last_element == EL_EXPLOSION)
3966 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
3967 GfxElement[last_jx][last_jy] : EL_EMPTY);
3968 int graphic = el_act2img(element, ACTION_EXPLODING);
3969 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
3970 int phase = ExplodePhase[last_jx][last_jy] - 1;
3971 int frame = getGraphicAnimationFrame(graphic, phase - delay);
3974 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
3977 /* ----------------------------------------------------------------------- */
3978 /* draw elements the player is just walking/passing through/under */
3979 /* ----------------------------------------------------------------------- */
3981 if (player_is_moving)
3983 /* handle the field the player is leaving ... */
3984 if (IS_ACCESSIBLE_INSIDE(last_element))
3985 DrawLevelField(last_jx, last_jy);
3986 else if (IS_ACCESSIBLE_UNDER(last_element))
3987 DrawLevelFieldThruMask(last_jx, last_jy);
3990 /* do not redraw accessible elements if the player is just pushing them */
3991 if (!player_is_moving || !player->is_pushing)
3993 /* ... and the field the player is entering */
3994 if (IS_ACCESSIBLE_INSIDE(element))
3995 DrawLevelField(jx, jy);
3996 else if (IS_ACCESSIBLE_UNDER(element))
3997 DrawLevelFieldThruMask(jx, jy);
4000 MarkTileDirty(sx, sy);
4003 /* ------------------------------------------------------------------------- */
4005 void WaitForEventToContinue()
4007 boolean still_wait = TRUE;
4009 if (program.headless)
4012 /* simulate releasing mouse button over last gadget, if still pressed */
4014 HandleGadgets(-1, -1, 0);
4016 button_status = MB_RELEASED;
4024 if (NextValidEvent(&event))
4028 case EVENT_BUTTONPRESS:
4029 case EVENT_KEYPRESS:
4030 #if defined(TARGET_SDL2)
4031 case SDL_CONTROLLERBUTTONDOWN:
4033 case SDL_JOYBUTTONDOWN:
4037 case EVENT_KEYRELEASE:
4038 ClearPlayerAction();
4042 HandleOtherEvents(&event);
4046 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4055 #define MAX_REQUEST_LINES 13
4056 #define MAX_REQUEST_LINE_FONT1_LEN 7
4057 #define MAX_REQUEST_LINE_FONT2_LEN 10
4059 static int RequestHandleEvents(unsigned int req_state)
4061 boolean level_solved = (game_status == GAME_MODE_PLAYING &&
4062 local_player->LevelSolved_GameEnd);
4063 int width = request.width;
4064 int height = request.height;
4068 setRequestPosition(&sx, &sy, FALSE);
4070 button_status = MB_RELEASED;
4072 request_gadget_id = -1;
4079 /* the MM game engine does not use a special (scrollable) field buffer */
4080 if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
4081 SetDrawtoField(DRAW_TO_FIELDBUFFER);
4083 HandleGameActions();
4085 SetDrawtoField(DRAW_TO_BACKBUFFER);
4087 if (global.use_envelope_request)
4089 /* copy current state of request area to middle of playfield area */
4090 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
4098 while (NextValidEvent(&event))
4102 case EVENT_BUTTONPRESS:
4103 case EVENT_BUTTONRELEASE:
4104 case EVENT_MOTIONNOTIFY:
4108 if (event.type == EVENT_MOTIONNOTIFY)
4113 motion_status = TRUE;
4114 mx = ((MotionEvent *) &event)->x;
4115 my = ((MotionEvent *) &event)->y;
4119 motion_status = FALSE;
4120 mx = ((ButtonEvent *) &event)->x;
4121 my = ((ButtonEvent *) &event)->y;
4122 if (event.type == EVENT_BUTTONPRESS)
4123 button_status = ((ButtonEvent *) &event)->button;
4125 button_status = MB_RELEASED;
4128 /* this sets 'request_gadget_id' */
4129 HandleGadgets(mx, my, button_status);
4131 switch (request_gadget_id)
4133 case TOOL_CTRL_ID_YES:
4136 case TOOL_CTRL_ID_NO:
4139 case TOOL_CTRL_ID_CONFIRM:
4140 result = TRUE | FALSE;
4143 case TOOL_CTRL_ID_PLAYER_1:
4146 case TOOL_CTRL_ID_PLAYER_2:
4149 case TOOL_CTRL_ID_PLAYER_3:
4152 case TOOL_CTRL_ID_PLAYER_4:
4163 #if defined(TARGET_SDL2)
4164 case SDL_WINDOWEVENT:
4165 HandleWindowEvent((WindowEvent *) &event);
4168 case SDL_APP_WILLENTERBACKGROUND:
4169 case SDL_APP_DIDENTERBACKGROUND:
4170 case SDL_APP_WILLENTERFOREGROUND:
4171 case SDL_APP_DIDENTERFOREGROUND:
4172 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4176 case EVENT_KEYPRESS:
4178 Key key = GetEventKey((KeyEvent *)&event, TRUE);
4183 if (req_state & REQ_CONFIRM)
4189 #if defined(TARGET_SDL2)
4193 #if defined(KSYM_Rewind)
4194 case KSYM_Rewind: /* for Amazon Fire TV remote */
4202 #if defined(TARGET_SDL2)
4205 #if defined(KSYM_FastForward)
4206 case KSYM_FastForward: /* for Amazon Fire TV remote */
4213 HandleKeysDebug(key);
4217 if (req_state & REQ_PLAYER)
4223 case EVENT_KEYRELEASE:
4224 ClearPlayerAction();
4227 #if defined(TARGET_SDL2)
4228 case SDL_CONTROLLERBUTTONDOWN:
4229 switch (event.cbutton.button)
4231 case SDL_CONTROLLER_BUTTON_A:
4232 case SDL_CONTROLLER_BUTTON_X:
4233 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4237 case SDL_CONTROLLER_BUTTON_B:
4238 case SDL_CONTROLLER_BUTTON_Y:
4239 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4240 case SDL_CONTROLLER_BUTTON_BACK:
4245 if (req_state & REQ_PLAYER)
4250 case SDL_CONTROLLERBUTTONUP:
4251 HandleJoystickEvent(&event);
4252 ClearPlayerAction();
4257 HandleOtherEvents(&event);
4262 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4264 int joy = AnyJoystick();
4266 if (joy & JOY_BUTTON_1)
4268 else if (joy & JOY_BUTTON_2)
4274 if (global.use_envelope_request)
4276 /* copy back current state of pressed buttons inside request area */
4277 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
4287 static boolean RequestDoor(char *text, unsigned int req_state)
4289 unsigned int old_door_state;
4290 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4291 int font_nr = FONT_TEXT_2;
4296 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4298 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4299 font_nr = FONT_TEXT_1;
4302 if (game_status == GAME_MODE_PLAYING)
4303 BlitScreenToBitmap(backbuffer);
4305 /* disable deactivated drawing when quick-loading level tape recording */
4306 if (tape.playing && tape.deactivate_display)
4307 TapeDeactivateDisplayOff(TRUE);
4309 SetMouseCursor(CURSOR_DEFAULT);
4311 #if defined(NETWORK_AVALIABLE)
4312 /* pause network game while waiting for request to answer */
4313 if (options.network &&
4314 game_status == GAME_MODE_PLAYING &&
4315 req_state & REQUEST_WAIT_FOR_INPUT)
4316 SendToServer_PausePlaying();
4319 old_door_state = GetDoorState();
4321 /* simulate releasing mouse button over last gadget, if still pressed */
4323 HandleGadgets(-1, -1, 0);
4327 /* draw released gadget before proceeding */
4330 if (old_door_state & DOOR_OPEN_1)
4332 CloseDoor(DOOR_CLOSE_1);
4334 /* save old door content */
4335 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4336 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4339 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4340 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4342 /* clear door drawing field */
4343 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4345 /* force DOOR font inside door area */
4346 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4348 /* write text for request */
4349 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4351 char text_line[max_request_line_len + 1];
4357 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4359 tc = *(text_ptr + tx);
4360 // if (!tc || tc == ' ')
4361 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4365 if ((tc == '?' || tc == '!') && tl == 0)
4375 strncpy(text_line, text_ptr, tl);
4378 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4379 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4380 text_line, font_nr);
4382 text_ptr += tl + (tc == ' ' ? 1 : 0);
4383 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4388 if (req_state & REQ_ASK)
4390 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4391 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4393 else if (req_state & REQ_CONFIRM)
4395 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4397 else if (req_state & REQ_PLAYER)
4399 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4400 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4401 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4402 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4405 /* copy request gadgets to door backbuffer */
4406 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4408 OpenDoor(DOOR_OPEN_1);
4410 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4412 if (game_status == GAME_MODE_PLAYING)
4414 SetPanelBackground();
4415 SetDrawBackgroundMask(REDRAW_DOOR_1);
4419 SetDrawBackgroundMask(REDRAW_FIELD);
4425 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4427 // ---------- handle request buttons ----------
4428 result = RequestHandleEvents(req_state);
4432 if (!(req_state & REQ_STAY_OPEN))
4434 CloseDoor(DOOR_CLOSE_1);
4436 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4437 (req_state & REQ_REOPEN))
4438 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4443 if (game_status == GAME_MODE_PLAYING)
4445 SetPanelBackground();
4446 SetDrawBackgroundMask(REDRAW_DOOR_1);
4450 SetDrawBackgroundMask(REDRAW_FIELD);
4453 #if defined(NETWORK_AVALIABLE)
4454 /* continue network game after request */
4455 if (options.network &&
4456 game_status == GAME_MODE_PLAYING &&
4457 req_state & REQUEST_WAIT_FOR_INPUT)
4458 SendToServer_ContinuePlaying();
4461 /* restore deactivated drawing when quick-loading level tape recording */
4462 if (tape.playing && tape.deactivate_display)
4463 TapeDeactivateDisplayOn();
4468 static boolean RequestEnvelope(char *text, unsigned int req_state)
4472 if (game_status == GAME_MODE_PLAYING)
4473 BlitScreenToBitmap(backbuffer);
4475 /* disable deactivated drawing when quick-loading level tape recording */
4476 if (tape.playing && tape.deactivate_display)
4477 TapeDeactivateDisplayOff(TRUE);
4479 SetMouseCursor(CURSOR_DEFAULT);
4481 #if defined(NETWORK_AVALIABLE)
4482 /* pause network game while waiting for request to answer */
4483 if (options.network &&
4484 game_status == GAME_MODE_PLAYING &&
4485 req_state & REQUEST_WAIT_FOR_INPUT)
4486 SendToServer_PausePlaying();
4489 /* simulate releasing mouse button over last gadget, if still pressed */
4491 HandleGadgets(-1, -1, 0);
4495 // (replace with setting corresponding request background)
4496 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4497 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4499 /* clear door drawing field */
4500 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4502 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4504 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4506 if (game_status == GAME_MODE_PLAYING)
4508 SetPanelBackground();
4509 SetDrawBackgroundMask(REDRAW_DOOR_1);
4513 SetDrawBackgroundMask(REDRAW_FIELD);
4519 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4521 // ---------- handle request buttons ----------
4522 result = RequestHandleEvents(req_state);
4526 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4530 if (game_status == GAME_MODE_PLAYING)
4532 SetPanelBackground();
4533 SetDrawBackgroundMask(REDRAW_DOOR_1);
4537 SetDrawBackgroundMask(REDRAW_FIELD);
4540 #if defined(NETWORK_AVALIABLE)
4541 /* continue network game after request */
4542 if (options.network &&
4543 game_status == GAME_MODE_PLAYING &&
4544 req_state & REQUEST_WAIT_FOR_INPUT)
4545 SendToServer_ContinuePlaying();
4548 /* restore deactivated drawing when quick-loading level tape recording */
4549 if (tape.playing && tape.deactivate_display)
4550 TapeDeactivateDisplayOn();
4555 boolean Request(char *text, unsigned int req_state)
4557 boolean overlay_active = GetOverlayActive();
4560 SetOverlayActive(FALSE);
4562 if (global.use_envelope_request)
4563 result = RequestEnvelope(text, req_state);
4565 result = RequestDoor(text, req_state);
4567 SetOverlayActive(overlay_active);
4572 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4574 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4575 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4578 if (dpo1->sort_priority != dpo2->sort_priority)
4579 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4581 compare_result = dpo1->nr - dpo2->nr;
4583 return compare_result;
4586 void InitGraphicCompatibilityInfo_Doors()
4592 struct DoorInfo *door;
4596 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4597 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4599 { -1, -1, -1, NULL }
4601 struct Rect door_rect_list[] =
4603 { DX, DY, DXSIZE, DYSIZE },
4604 { VX, VY, VXSIZE, VYSIZE }
4608 for (i = 0; doors[i].door_token != -1; i++)
4610 int door_token = doors[i].door_token;
4611 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4612 int part_1 = doors[i].part_1;
4613 int part_8 = doors[i].part_8;
4614 int part_2 = part_1 + 1;
4615 int part_3 = part_1 + 2;
4616 struct DoorInfo *door = doors[i].door;
4617 struct Rect *door_rect = &door_rect_list[door_index];
4618 boolean door_gfx_redefined = FALSE;
4620 /* check if any door part graphic definitions have been redefined */
4622 for (j = 0; door_part_controls[j].door_token != -1; j++)
4624 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4625 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4627 if (dpc->door_token == door_token && fi->redefined)
4628 door_gfx_redefined = TRUE;
4631 /* check for old-style door graphic/animation modifications */
4633 if (!door_gfx_redefined)
4635 if (door->anim_mode & ANIM_STATIC_PANEL)
4637 door->panel.step_xoffset = 0;
4638 door->panel.step_yoffset = 0;
4641 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4643 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4644 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4645 int num_door_steps, num_panel_steps;
4647 /* remove door part graphics other than the two default wings */
4649 for (j = 0; door_part_controls[j].door_token != -1; j++)
4651 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4652 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4654 if (dpc->graphic >= part_3 &&
4655 dpc->graphic <= part_8)
4659 /* set graphics and screen positions of the default wings */
4661 g_part_1->width = door_rect->width;
4662 g_part_1->height = door_rect->height;
4663 g_part_2->width = door_rect->width;
4664 g_part_2->height = door_rect->height;
4665 g_part_2->src_x = door_rect->width;
4666 g_part_2->src_y = g_part_1->src_y;
4668 door->part_2.x = door->part_1.x;
4669 door->part_2.y = door->part_1.y;
4671 if (door->width != -1)
4673 g_part_1->width = door->width;
4674 g_part_2->width = door->width;
4676 // special treatment for graphics and screen position of right wing
4677 g_part_2->src_x += door_rect->width - door->width;
4678 door->part_2.x += door_rect->width - door->width;
4681 if (door->height != -1)
4683 g_part_1->height = door->height;
4684 g_part_2->height = door->height;
4686 // special treatment for graphics and screen position of bottom wing
4687 g_part_2->src_y += door_rect->height - door->height;
4688 door->part_2.y += door_rect->height - door->height;
4691 /* set animation delays for the default wings and panels */
4693 door->part_1.step_delay = door->step_delay;
4694 door->part_2.step_delay = door->step_delay;
4695 door->panel.step_delay = door->step_delay;
4697 /* set animation draw order for the default wings */
4699 door->part_1.sort_priority = 2; /* draw left wing over ... */
4700 door->part_2.sort_priority = 1; /* ... right wing */
4702 /* set animation draw offset for the default wings */
4704 if (door->anim_mode & ANIM_HORIZONTAL)
4706 door->part_1.step_xoffset = door->step_offset;
4707 door->part_1.step_yoffset = 0;
4708 door->part_2.step_xoffset = door->step_offset * -1;
4709 door->part_2.step_yoffset = 0;
4711 num_door_steps = g_part_1->width / door->step_offset;
4713 else // ANIM_VERTICAL
4715 door->part_1.step_xoffset = 0;
4716 door->part_1.step_yoffset = door->step_offset;
4717 door->part_2.step_xoffset = 0;
4718 door->part_2.step_yoffset = door->step_offset * -1;
4720 num_door_steps = g_part_1->height / door->step_offset;
4723 /* set animation draw offset for the default panels */
4725 if (door->step_offset > 1)
4727 num_panel_steps = 2 * door_rect->height / door->step_offset;
4728 door->panel.start_step = num_panel_steps - num_door_steps;
4729 door->panel.start_step_closing = door->panel.start_step;
4733 num_panel_steps = door_rect->height / door->step_offset;
4734 door->panel.start_step = num_panel_steps - num_door_steps / 2;
4735 door->panel.start_step_closing = door->panel.start_step;
4736 door->panel.step_delay *= 2;
4747 for (i = 0; door_part_controls[i].door_token != -1; i++)
4749 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4750 struct DoorPartOrderInfo *dpo = &door_part_order[i];
4752 /* initialize "start_step_opening" and "start_step_closing", if needed */
4753 if (dpc->pos->start_step_opening == 0 &&
4754 dpc->pos->start_step_closing == 0)
4756 // dpc->pos->start_step_opening = dpc->pos->start_step;
4757 dpc->pos->start_step_closing = dpc->pos->start_step;
4760 /* fill structure for door part draw order (sorted below) */
4762 dpo->sort_priority = dpc->pos->sort_priority;
4765 /* sort door part controls according to sort_priority and graphic number */
4766 qsort(door_part_order, MAX_DOOR_PARTS,
4767 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
4770 unsigned int OpenDoor(unsigned int door_state)
4772 if (door_state & DOOR_COPY_BACK)
4774 if (door_state & DOOR_OPEN_1)
4775 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4776 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
4778 if (door_state & DOOR_OPEN_2)
4779 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
4780 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
4782 door_state &= ~DOOR_COPY_BACK;
4785 return MoveDoor(door_state);
4788 unsigned int CloseDoor(unsigned int door_state)
4790 unsigned int old_door_state = GetDoorState();
4792 if (!(door_state & DOOR_NO_COPY_BACK))
4794 if (old_door_state & DOOR_OPEN_1)
4795 BlitBitmap(backbuffer, bitmap_db_door_1,
4796 DX, DY, DXSIZE, DYSIZE, 0, 0);
4798 if (old_door_state & DOOR_OPEN_2)
4799 BlitBitmap(backbuffer, bitmap_db_door_2,
4800 VX, VY, VXSIZE, VYSIZE, 0, 0);
4802 door_state &= ~DOOR_NO_COPY_BACK;
4805 return MoveDoor(door_state);
4808 unsigned int GetDoorState()
4810 return MoveDoor(DOOR_GET_STATE);
4813 unsigned int SetDoorState(unsigned int door_state)
4815 return MoveDoor(door_state | DOOR_SET_STATE);
4818 int euclid(int a, int b)
4820 return (b ? euclid(b, a % b) : a);
4823 unsigned int MoveDoor(unsigned int door_state)
4825 struct Rect door_rect_list[] =
4827 { DX, DY, DXSIZE, DYSIZE },
4828 { VX, VY, VXSIZE, VYSIZE }
4830 static int door1 = DOOR_CLOSE_1;
4831 static int door2 = DOOR_CLOSE_2;
4832 unsigned int door_delay = 0;
4833 unsigned int door_delay_value;
4836 if (door_state == DOOR_GET_STATE)
4837 return (door1 | door2);
4839 if (door_state & DOOR_SET_STATE)
4841 if (door_state & DOOR_ACTION_1)
4842 door1 = door_state & DOOR_ACTION_1;
4843 if (door_state & DOOR_ACTION_2)
4844 door2 = door_state & DOOR_ACTION_2;
4846 return (door1 | door2);
4849 if (!(door_state & DOOR_FORCE_REDRAW))
4851 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
4852 door_state &= ~DOOR_OPEN_1;
4853 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
4854 door_state &= ~DOOR_CLOSE_1;
4855 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
4856 door_state &= ~DOOR_OPEN_2;
4857 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
4858 door_state &= ~DOOR_CLOSE_2;
4861 if (global.autoplay_leveldir)
4863 door_state |= DOOR_NO_DELAY;
4864 door_state &= ~DOOR_CLOSE_ALL;
4867 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
4868 door_state |= DOOR_NO_DELAY;
4870 if (door_state & DOOR_ACTION)
4872 boolean door_panel_drawn[NUM_DOORS];
4873 boolean panel_has_doors[NUM_DOORS];
4874 boolean door_part_skip[MAX_DOOR_PARTS];
4875 boolean door_part_done[MAX_DOOR_PARTS];
4876 boolean door_part_done_all;
4877 int num_steps[MAX_DOOR_PARTS];
4878 int max_move_delay = 0; // delay for complete animations of all doors
4879 int max_step_delay = 0; // delay (ms) between two animation frames
4880 int num_move_steps = 0; // number of animation steps for all doors
4881 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
4882 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
4883 int current_move_delay = 0;
4887 for (i = 0; i < NUM_DOORS; i++)
4888 panel_has_doors[i] = FALSE;
4890 for (i = 0; i < MAX_DOOR_PARTS; i++)
4892 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4893 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4894 int door_token = dpc->door_token;
4896 door_part_done[i] = FALSE;
4897 door_part_skip[i] = (!(door_state & door_token) ||
4901 for (i = 0; i < MAX_DOOR_PARTS; i++)
4903 int nr = door_part_order[i].nr;
4904 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4905 struct DoorPartPosInfo *pos = dpc->pos;
4906 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4907 int door_token = dpc->door_token;
4908 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4909 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4910 int step_xoffset = ABS(pos->step_xoffset);
4911 int step_yoffset = ABS(pos->step_yoffset);
4912 int step_delay = pos->step_delay;
4913 int current_door_state = door_state & door_token;
4914 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4915 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
4916 boolean part_opening = (is_panel ? door_closing : door_opening);
4917 int start_step = (part_opening ? pos->start_step_opening :
4918 pos->start_step_closing);
4919 float move_xsize = (step_xoffset ? g->width : 0);
4920 float move_ysize = (step_yoffset ? g->height : 0);
4921 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
4922 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
4923 int move_steps = (move_xsteps && move_ysteps ?
4924 MIN(move_xsteps, move_ysteps) :
4925 move_xsteps ? move_xsteps : move_ysteps) - start_step;
4926 int move_delay = move_steps * step_delay;
4928 if (door_part_skip[nr])
4931 max_move_delay = MAX(max_move_delay, move_delay);
4932 max_step_delay = (max_step_delay == 0 ? step_delay :
4933 euclid(max_step_delay, step_delay));
4934 num_steps[nr] = move_steps;
4938 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
4940 panel_has_doors[door_index] = TRUE;
4944 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
4946 num_move_steps = max_move_delay / max_step_delay;
4947 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
4949 door_delay_value = max_step_delay;
4951 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
4953 start = num_move_steps - 1;
4957 /* opening door sound has priority over simultaneously closing door */
4958 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
4960 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
4962 if (door_state & DOOR_OPEN_1)
4963 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
4964 if (door_state & DOOR_OPEN_2)
4965 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
4967 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
4969 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
4971 if (door_state & DOOR_CLOSE_1)
4972 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
4973 if (door_state & DOOR_CLOSE_2)
4974 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
4978 for (k = start; k < num_move_steps; k++)
4980 int last_frame = num_move_steps - 1; // last frame of this "for" loop
4982 door_part_done_all = TRUE;
4984 for (i = 0; i < NUM_DOORS; i++)
4985 door_panel_drawn[i] = FALSE;
4987 for (i = 0; i < MAX_DOOR_PARTS; i++)
4989 int nr = door_part_order[i].nr;
4990 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4991 struct DoorPartPosInfo *pos = dpc->pos;
4992 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4993 int door_token = dpc->door_token;
4994 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4995 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4996 boolean is_panel_and_door_has_closed = FALSE;
4997 struct Rect *door_rect = &door_rect_list[door_index];
4998 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5000 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5001 int current_door_state = door_state & door_token;
5002 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5003 boolean door_closing = !door_opening;
5004 boolean part_opening = (is_panel ? door_closing : door_opening);
5005 boolean part_closing = !part_opening;
5006 int start_step = (part_opening ? pos->start_step_opening :
5007 pos->start_step_closing);
5008 int step_delay = pos->step_delay;
5009 int step_factor = step_delay / max_step_delay;
5010 int k1 = (step_factor ? k / step_factor + 1 : k);
5011 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5012 int kk = MAX(0, k2);
5015 int src_x, src_y, src_xx, src_yy;
5016 int dst_x, dst_y, dst_xx, dst_yy;
5019 if (door_part_skip[nr])
5022 if (!(door_state & door_token))
5030 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5031 int kk_door = MAX(0, k2_door);
5032 int sync_frame = kk_door * door_delay_value;
5033 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5035 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5036 &g_src_x, &g_src_y);
5041 if (!door_panel_drawn[door_index])
5043 ClearRectangle(drawto, door_rect->x, door_rect->y,
5044 door_rect->width, door_rect->height);
5046 door_panel_drawn[door_index] = TRUE;
5049 // draw opening or closing door parts
5051 if (pos->step_xoffset < 0) // door part on right side
5054 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5057 if (dst_xx + width > door_rect->width)
5058 width = door_rect->width - dst_xx;
5060 else // door part on left side
5063 dst_xx = pos->x - kk * pos->step_xoffset;
5067 src_xx = ABS(dst_xx);
5071 width = g->width - src_xx;
5073 if (width > door_rect->width)
5074 width = door_rect->width;
5076 // printf("::: k == %d [%d] \n", k, start_step);
5079 if (pos->step_yoffset < 0) // door part on bottom side
5082 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5085 if (dst_yy + height > door_rect->height)
5086 height = door_rect->height - dst_yy;
5088 else // door part on top side
5091 dst_yy = pos->y - kk * pos->step_yoffset;
5095 src_yy = ABS(dst_yy);
5099 height = g->height - src_yy;
5102 src_x = g_src_x + src_xx;
5103 src_y = g_src_y + src_yy;
5105 dst_x = door_rect->x + dst_xx;
5106 dst_y = door_rect->y + dst_yy;
5108 is_panel_and_door_has_closed =
5111 panel_has_doors[door_index] &&
5112 k >= num_move_steps_doors_only - 1);
5114 if (width >= 0 && width <= g->width &&
5115 height >= 0 && height <= g->height &&
5116 !is_panel_and_door_has_closed)
5118 if (is_panel || !pos->draw_masked)
5119 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5122 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5126 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5128 if ((part_opening && (width < 0 || height < 0)) ||
5129 (part_closing && (width >= g->width && height >= g->height)))
5130 door_part_done[nr] = TRUE;
5132 // continue door part animations, but not panel after door has closed
5133 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5134 door_part_done_all = FALSE;
5137 if (!(door_state & DOOR_NO_DELAY))
5141 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
5143 current_move_delay += max_step_delay;
5145 /* prevent OS (Windows) from complaining about program not responding */
5149 if (door_part_done_all)
5153 if (!(door_state & DOOR_NO_DELAY))
5155 /* wait for specified door action post delay */
5156 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5157 door_delay_value = MAX(door_1.post_delay, door_2.post_delay);
5158 else if (door_state & DOOR_ACTION_1)
5159 door_delay_value = door_1.post_delay;
5160 else if (door_state & DOOR_ACTION_2)
5161 door_delay_value = door_2.post_delay;
5163 while (!DelayReached(&door_delay, door_delay_value))
5168 if (door_state & DOOR_ACTION_1)
5169 door1 = door_state & DOOR_ACTION_1;
5170 if (door_state & DOOR_ACTION_2)
5171 door2 = door_state & DOOR_ACTION_2;
5173 // draw masked border over door area
5174 DrawMaskedBorder(REDRAW_DOOR_1);
5175 DrawMaskedBorder(REDRAW_DOOR_2);
5177 return (door1 | door2);
5180 static boolean useSpecialEditorDoor()
5182 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5183 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5185 // do not draw special editor door if editor border defined or redefined
5186 if (graphic_info[graphic].bitmap != NULL || redefined)
5189 // do not draw special editor door if global border defined to be empty
5190 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5193 // do not draw special editor door if viewport definitions do not match
5197 EY + EYSIZE != VY + VYSIZE)
5203 void DrawSpecialEditorDoor()
5205 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5206 int top_border_width = gfx1->width;
5207 int top_border_height = gfx1->height;
5208 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5209 int ex = EX - outer_border;
5210 int ey = EY - outer_border;
5211 int vy = VY - outer_border;
5212 int exsize = EXSIZE + 2 * outer_border;
5214 if (!useSpecialEditorDoor())
5217 /* draw bigger level editor toolbox window */
5218 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5219 top_border_width, top_border_height, ex, ey - top_border_height);
5220 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5221 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5223 redraw_mask |= REDRAW_ALL;
5226 void UndrawSpecialEditorDoor()
5228 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5229 int top_border_width = gfx1->width;
5230 int top_border_height = gfx1->height;
5231 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5232 int ex = EX - outer_border;
5233 int ey = EY - outer_border;
5234 int ey_top = ey - top_border_height;
5235 int exsize = EXSIZE + 2 * outer_border;
5236 int eysize = EYSIZE + 2 * outer_border;
5238 if (!useSpecialEditorDoor())
5241 /* draw normal tape recorder window */
5242 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5244 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5245 ex, ey_top, top_border_width, top_border_height,
5247 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5248 ex, ey, exsize, eysize, ex, ey);
5252 // if screen background is set to "[NONE]", clear editor toolbox window
5253 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5254 ClearRectangle(drawto, ex, ey, exsize, eysize);
5257 redraw_mask |= REDRAW_ALL;
5261 /* ---------- new tool button stuff ---------------------------------------- */
5266 struct TextPosInfo *pos;
5269 } toolbutton_info[NUM_TOOL_BUTTONS] =
5272 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5273 TOOL_CTRL_ID_YES, "yes"
5276 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5277 TOOL_CTRL_ID_NO, "no"
5280 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5281 TOOL_CTRL_ID_CONFIRM, "confirm"
5284 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5285 TOOL_CTRL_ID_PLAYER_1, "player 1"
5288 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5289 TOOL_CTRL_ID_PLAYER_2, "player 2"
5292 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5293 TOOL_CTRL_ID_PLAYER_3, "player 3"
5296 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5297 TOOL_CTRL_ID_PLAYER_4, "player 4"
5301 void CreateToolButtons()
5305 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5307 int graphic = toolbutton_info[i].graphic;
5308 struct GraphicInfo *gfx = &graphic_info[graphic];
5309 struct TextPosInfo *pos = toolbutton_info[i].pos;
5310 struct GadgetInfo *gi;
5311 Bitmap *deco_bitmap = None;
5312 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5313 unsigned int event_mask = GD_EVENT_RELEASED;
5316 int gd_x = gfx->src_x;
5317 int gd_y = gfx->src_y;
5318 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5319 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5324 if (global.use_envelope_request)
5326 setRequestPosition(&dx, &dy, TRUE);
5328 // check if request buttons are outside of envelope and fix, if needed
5329 if (x < 0 || x + gfx->width > request.width ||
5330 y < 0 || y + gfx->height > request.height)
5332 // use left padding of "yes" button as default border padding
5333 int padding = toolbutton_info[TOOL_CTRL_ID_YES].pos->x;
5335 if (id == TOOL_CTRL_ID_YES)
5338 y = request.height - 2 * request.border_size - gfx->height - padding;
5340 else if (id == TOOL_CTRL_ID_NO)
5342 x = request.width - 2 * request.border_size - gfx->width - padding;
5343 y = request.height - 2 * request.border_size - gfx->height - padding;
5345 else if (id == TOOL_CTRL_ID_CONFIRM)
5347 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5348 y = request.height - 2 * request.border_size - gfx->height - padding;
5350 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5352 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5354 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5355 y = request.height - 2 * request.border_size - gfx->height - padding;
5357 x += (player_nr % 2 ? +1 : -1) * gfx->width / 2;
5358 y += (player_nr / 2 ? 0 : -1) * gfx->height;
5363 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5365 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5367 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5368 pos->size, &deco_bitmap, &deco_x, &deco_y);
5369 deco_xpos = (gfx->width - pos->size) / 2;
5370 deco_ypos = (gfx->height - pos->size) / 2;
5373 gi = CreateGadget(GDI_CUSTOM_ID, id,
5374 GDI_IMAGE_ID, graphic,
5375 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5378 GDI_WIDTH, gfx->width,
5379 GDI_HEIGHT, gfx->height,
5380 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5381 GDI_STATE, GD_BUTTON_UNPRESSED,
5382 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5383 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5384 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5385 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5386 GDI_DECORATION_SIZE, pos->size, pos->size,
5387 GDI_DECORATION_SHIFTING, 1, 1,
5388 GDI_DIRECT_DRAW, FALSE,
5389 GDI_EVENT_MASK, event_mask,
5390 GDI_CALLBACK_ACTION, HandleToolButtons,
5394 Error(ERR_EXIT, "cannot create gadget");
5396 tool_gadget[id] = gi;
5400 void FreeToolButtons()
5404 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5405 FreeGadget(tool_gadget[i]);
5408 static void UnmapToolButtons()
5412 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5413 UnmapGadget(tool_gadget[i]);
5416 static void HandleToolButtons(struct GadgetInfo *gi)
5418 request_gadget_id = gi->custom_id;
5421 static struct Mapping_EM_to_RND_object
5424 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
5425 boolean is_backside; /* backside of moving element */
5431 em_object_mapping_list[] =
5434 Xblank, TRUE, FALSE,
5438 Yacid_splash_eB, FALSE, FALSE,
5439 EL_ACID_SPLASH_RIGHT, -1, -1
5442 Yacid_splash_wB, FALSE, FALSE,
5443 EL_ACID_SPLASH_LEFT, -1, -1
5446 #ifdef EM_ENGINE_BAD_ROLL
5448 Xstone_force_e, FALSE, FALSE,
5449 EL_ROCK, -1, MV_BIT_RIGHT
5452 Xstone_force_w, FALSE, FALSE,
5453 EL_ROCK, -1, MV_BIT_LEFT
5456 Xnut_force_e, FALSE, FALSE,
5457 EL_NUT, -1, MV_BIT_RIGHT
5460 Xnut_force_w, FALSE, FALSE,
5461 EL_NUT, -1, MV_BIT_LEFT
5464 Xspring_force_e, FALSE, FALSE,
5465 EL_SPRING, -1, MV_BIT_RIGHT
5468 Xspring_force_w, FALSE, FALSE,
5469 EL_SPRING, -1, MV_BIT_LEFT
5472 Xemerald_force_e, FALSE, FALSE,
5473 EL_EMERALD, -1, MV_BIT_RIGHT
5476 Xemerald_force_w, FALSE, FALSE,
5477 EL_EMERALD, -1, MV_BIT_LEFT
5480 Xdiamond_force_e, FALSE, FALSE,
5481 EL_DIAMOND, -1, MV_BIT_RIGHT
5484 Xdiamond_force_w, FALSE, FALSE,
5485 EL_DIAMOND, -1, MV_BIT_LEFT
5488 Xbomb_force_e, FALSE, FALSE,
5489 EL_BOMB, -1, MV_BIT_RIGHT
5492 Xbomb_force_w, FALSE, FALSE,
5493 EL_BOMB, -1, MV_BIT_LEFT
5495 #endif /* EM_ENGINE_BAD_ROLL */
5498 Xstone, TRUE, FALSE,
5502 Xstone_pause, FALSE, FALSE,
5506 Xstone_fall, FALSE, FALSE,
5510 Ystone_s, FALSE, FALSE,
5511 EL_ROCK, ACTION_FALLING, -1
5514 Ystone_sB, FALSE, TRUE,
5515 EL_ROCK, ACTION_FALLING, -1
5518 Ystone_e, FALSE, FALSE,
5519 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5522 Ystone_eB, FALSE, TRUE,
5523 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5526 Ystone_w, FALSE, FALSE,
5527 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5530 Ystone_wB, FALSE, TRUE,
5531 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5538 Xnut_pause, FALSE, FALSE,
5542 Xnut_fall, FALSE, FALSE,
5546 Ynut_s, FALSE, FALSE,
5547 EL_NUT, ACTION_FALLING, -1
5550 Ynut_sB, FALSE, TRUE,
5551 EL_NUT, ACTION_FALLING, -1
5554 Ynut_e, FALSE, FALSE,
5555 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5558 Ynut_eB, FALSE, TRUE,
5559 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5562 Ynut_w, FALSE, FALSE,
5563 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5566 Ynut_wB, FALSE, TRUE,
5567 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5570 Xbug_n, TRUE, FALSE,
5574 Xbug_e, TRUE, FALSE,
5575 EL_BUG_RIGHT, -1, -1
5578 Xbug_s, TRUE, FALSE,
5582 Xbug_w, TRUE, FALSE,
5586 Xbug_gon, FALSE, FALSE,
5590 Xbug_goe, FALSE, FALSE,
5591 EL_BUG_RIGHT, -1, -1
5594 Xbug_gos, FALSE, FALSE,
5598 Xbug_gow, FALSE, FALSE,
5602 Ybug_n, FALSE, FALSE,
5603 EL_BUG, ACTION_MOVING, MV_BIT_UP
5606 Ybug_nB, FALSE, TRUE,
5607 EL_BUG, ACTION_MOVING, MV_BIT_UP
5610 Ybug_e, FALSE, FALSE,
5611 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5614 Ybug_eB, FALSE, TRUE,
5615 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5618 Ybug_s, FALSE, FALSE,
5619 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5622 Ybug_sB, FALSE, TRUE,
5623 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5626 Ybug_w, FALSE, FALSE,
5627 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5630 Ybug_wB, FALSE, TRUE,
5631 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5634 Ybug_w_n, FALSE, FALSE,
5635 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5638 Ybug_n_e, FALSE, FALSE,
5639 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5642 Ybug_e_s, FALSE, FALSE,
5643 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5646 Ybug_s_w, FALSE, FALSE,
5647 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5650 Ybug_e_n, FALSE, FALSE,
5651 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5654 Ybug_s_e, FALSE, FALSE,
5655 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5658 Ybug_w_s, FALSE, FALSE,
5659 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5662 Ybug_n_w, FALSE, FALSE,
5663 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5666 Ybug_stone, FALSE, FALSE,
5667 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
5670 Ybug_spring, FALSE, FALSE,
5671 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
5674 Xtank_n, TRUE, FALSE,
5675 EL_SPACESHIP_UP, -1, -1
5678 Xtank_e, TRUE, FALSE,
5679 EL_SPACESHIP_RIGHT, -1, -1
5682 Xtank_s, TRUE, FALSE,
5683 EL_SPACESHIP_DOWN, -1, -1
5686 Xtank_w, TRUE, FALSE,
5687 EL_SPACESHIP_LEFT, -1, -1
5690 Xtank_gon, FALSE, FALSE,
5691 EL_SPACESHIP_UP, -1, -1
5694 Xtank_goe, FALSE, FALSE,
5695 EL_SPACESHIP_RIGHT, -1, -1
5698 Xtank_gos, FALSE, FALSE,
5699 EL_SPACESHIP_DOWN, -1, -1
5702 Xtank_gow, FALSE, FALSE,
5703 EL_SPACESHIP_LEFT, -1, -1
5706 Ytank_n, FALSE, FALSE,
5707 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5710 Ytank_nB, FALSE, TRUE,
5711 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5714 Ytank_e, FALSE, FALSE,
5715 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5718 Ytank_eB, FALSE, TRUE,
5719 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5722 Ytank_s, FALSE, FALSE,
5723 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5726 Ytank_sB, FALSE, TRUE,
5727 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5730 Ytank_w, FALSE, FALSE,
5731 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5734 Ytank_wB, FALSE, TRUE,
5735 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5738 Ytank_w_n, FALSE, FALSE,
5739 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5742 Ytank_n_e, FALSE, FALSE,
5743 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5746 Ytank_e_s, FALSE, FALSE,
5747 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5750 Ytank_s_w, FALSE, FALSE,
5751 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5754 Ytank_e_n, FALSE, FALSE,
5755 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5758 Ytank_s_e, FALSE, FALSE,
5759 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5762 Ytank_w_s, FALSE, FALSE,
5763 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5766 Ytank_n_w, FALSE, FALSE,
5767 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5770 Ytank_stone, FALSE, FALSE,
5771 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
5774 Ytank_spring, FALSE, FALSE,
5775 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
5778 Xandroid, TRUE, FALSE,
5779 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5782 Xandroid_1_n, FALSE, FALSE,
5783 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5786 Xandroid_2_n, FALSE, FALSE,
5787 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5790 Xandroid_1_e, FALSE, FALSE,
5791 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5794 Xandroid_2_e, FALSE, FALSE,
5795 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5798 Xandroid_1_w, FALSE, FALSE,
5799 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5802 Xandroid_2_w, FALSE, FALSE,
5803 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5806 Xandroid_1_s, FALSE, FALSE,
5807 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5810 Xandroid_2_s, FALSE, FALSE,
5811 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5814 Yandroid_n, FALSE, FALSE,
5815 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5818 Yandroid_nB, FALSE, TRUE,
5819 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5822 Yandroid_ne, FALSE, FALSE,
5823 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5826 Yandroid_neB, FALSE, TRUE,
5827 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5830 Yandroid_e, FALSE, FALSE,
5831 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5834 Yandroid_eB, FALSE, TRUE,
5835 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5838 Yandroid_se, FALSE, FALSE,
5839 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5842 Yandroid_seB, FALSE, TRUE,
5843 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5846 Yandroid_s, FALSE, FALSE,
5847 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5850 Yandroid_sB, FALSE, TRUE,
5851 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5854 Yandroid_sw, FALSE, FALSE,
5855 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5858 Yandroid_swB, FALSE, TRUE,
5859 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5862 Yandroid_w, FALSE, FALSE,
5863 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5866 Yandroid_wB, FALSE, TRUE,
5867 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5870 Yandroid_nw, FALSE, FALSE,
5871 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
5874 Yandroid_nwB, FALSE, TRUE,
5875 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
5878 Xspring, TRUE, FALSE,
5882 Xspring_pause, FALSE, FALSE,
5886 Xspring_e, FALSE, FALSE,
5890 Xspring_w, FALSE, FALSE,
5894 Xspring_fall, FALSE, FALSE,
5898 Yspring_s, FALSE, FALSE,
5899 EL_SPRING, ACTION_FALLING, -1
5902 Yspring_sB, FALSE, TRUE,
5903 EL_SPRING, ACTION_FALLING, -1
5906 Yspring_e, FALSE, FALSE,
5907 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5910 Yspring_eB, FALSE, TRUE,
5911 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5914 Yspring_w, FALSE, FALSE,
5915 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5918 Yspring_wB, FALSE, TRUE,
5919 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5922 Yspring_kill_e, FALSE, FALSE,
5923 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5926 Yspring_kill_eB, FALSE, TRUE,
5927 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5930 Yspring_kill_w, FALSE, FALSE,
5931 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5934 Yspring_kill_wB, FALSE, TRUE,
5935 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5938 Xeater_n, TRUE, FALSE,
5939 EL_YAMYAM_UP, -1, -1
5942 Xeater_e, TRUE, FALSE,
5943 EL_YAMYAM_RIGHT, -1, -1
5946 Xeater_w, TRUE, FALSE,
5947 EL_YAMYAM_LEFT, -1, -1
5950 Xeater_s, TRUE, FALSE,
5951 EL_YAMYAM_DOWN, -1, -1
5954 Yeater_n, FALSE, FALSE,
5955 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5958 Yeater_nB, FALSE, TRUE,
5959 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5962 Yeater_e, FALSE, FALSE,
5963 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5966 Yeater_eB, FALSE, TRUE,
5967 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5970 Yeater_s, FALSE, FALSE,
5971 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5974 Yeater_sB, FALSE, TRUE,
5975 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5978 Yeater_w, FALSE, FALSE,
5979 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5982 Yeater_wB, FALSE, TRUE,
5983 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5986 Yeater_stone, FALSE, FALSE,
5987 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
5990 Yeater_spring, FALSE, FALSE,
5991 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
5994 Xalien, TRUE, FALSE,
5998 Xalien_pause, FALSE, FALSE,
6002 Yalien_n, FALSE, FALSE,
6003 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6006 Yalien_nB, FALSE, TRUE,
6007 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6010 Yalien_e, FALSE, FALSE,
6011 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6014 Yalien_eB, FALSE, TRUE,
6015 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6018 Yalien_s, FALSE, FALSE,
6019 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6022 Yalien_sB, FALSE, TRUE,
6023 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6026 Yalien_w, FALSE, FALSE,
6027 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6030 Yalien_wB, FALSE, TRUE,
6031 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6034 Yalien_stone, FALSE, FALSE,
6035 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6038 Yalien_spring, FALSE, FALSE,
6039 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6042 Xemerald, TRUE, FALSE,
6046 Xemerald_pause, FALSE, FALSE,
6050 Xemerald_fall, FALSE, FALSE,
6054 Xemerald_shine, FALSE, FALSE,
6055 EL_EMERALD, ACTION_TWINKLING, -1
6058 Yemerald_s, FALSE, FALSE,
6059 EL_EMERALD, ACTION_FALLING, -1
6062 Yemerald_sB, FALSE, TRUE,
6063 EL_EMERALD, ACTION_FALLING, -1
6066 Yemerald_e, FALSE, FALSE,
6067 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6070 Yemerald_eB, FALSE, TRUE,
6071 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6074 Yemerald_w, FALSE, FALSE,
6075 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6078 Yemerald_wB, FALSE, TRUE,
6079 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6082 Yemerald_eat, FALSE, FALSE,
6083 EL_EMERALD, ACTION_COLLECTING, -1
6086 Yemerald_stone, FALSE, FALSE,
6087 EL_NUT, ACTION_BREAKING, -1
6090 Xdiamond, TRUE, FALSE,
6094 Xdiamond_pause, FALSE, FALSE,
6098 Xdiamond_fall, FALSE, FALSE,
6102 Xdiamond_shine, FALSE, FALSE,
6103 EL_DIAMOND, ACTION_TWINKLING, -1
6106 Ydiamond_s, FALSE, FALSE,
6107 EL_DIAMOND, ACTION_FALLING, -1
6110 Ydiamond_sB, FALSE, TRUE,
6111 EL_DIAMOND, ACTION_FALLING, -1
6114 Ydiamond_e, FALSE, FALSE,
6115 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6118 Ydiamond_eB, FALSE, TRUE,
6119 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6122 Ydiamond_w, FALSE, FALSE,
6123 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6126 Ydiamond_wB, FALSE, TRUE,
6127 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6130 Ydiamond_eat, FALSE, FALSE,
6131 EL_DIAMOND, ACTION_COLLECTING, -1
6134 Ydiamond_stone, FALSE, FALSE,
6135 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6138 Xdrip_fall, TRUE, FALSE,
6139 EL_AMOEBA_DROP, -1, -1
6142 Xdrip_stretch, FALSE, FALSE,
6143 EL_AMOEBA_DROP, ACTION_FALLING, -1
6146 Xdrip_stretchB, FALSE, TRUE,
6147 EL_AMOEBA_DROP, ACTION_FALLING, -1
6150 Xdrip_eat, FALSE, FALSE,
6151 EL_AMOEBA_DROP, ACTION_GROWING, -1
6154 Ydrip_s1, FALSE, FALSE,
6155 EL_AMOEBA_DROP, ACTION_FALLING, -1
6158 Ydrip_s1B, FALSE, TRUE,
6159 EL_AMOEBA_DROP, ACTION_FALLING, -1
6162 Ydrip_s2, FALSE, FALSE,
6163 EL_AMOEBA_DROP, ACTION_FALLING, -1
6166 Ydrip_s2B, FALSE, TRUE,
6167 EL_AMOEBA_DROP, ACTION_FALLING, -1
6174 Xbomb_pause, FALSE, FALSE,
6178 Xbomb_fall, FALSE, FALSE,
6182 Ybomb_s, FALSE, FALSE,
6183 EL_BOMB, ACTION_FALLING, -1
6186 Ybomb_sB, FALSE, TRUE,
6187 EL_BOMB, ACTION_FALLING, -1
6190 Ybomb_e, FALSE, FALSE,
6191 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6194 Ybomb_eB, FALSE, TRUE,
6195 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6198 Ybomb_w, FALSE, FALSE,
6199 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6202 Ybomb_wB, FALSE, TRUE,
6203 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6206 Ybomb_eat, FALSE, FALSE,
6207 EL_BOMB, ACTION_ACTIVATING, -1
6210 Xballoon, TRUE, FALSE,
6214 Yballoon_n, FALSE, FALSE,
6215 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6218 Yballoon_nB, FALSE, TRUE,
6219 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6222 Yballoon_e, FALSE, FALSE,
6223 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6226 Yballoon_eB, FALSE, TRUE,
6227 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6230 Yballoon_s, FALSE, FALSE,
6231 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6234 Yballoon_sB, FALSE, TRUE,
6235 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6238 Yballoon_w, FALSE, FALSE,
6239 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6242 Yballoon_wB, FALSE, TRUE,
6243 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6246 Xgrass, TRUE, FALSE,
6247 EL_EMC_GRASS, -1, -1
6250 Ygrass_nB, FALSE, FALSE,
6251 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
6254 Ygrass_eB, FALSE, FALSE,
6255 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
6258 Ygrass_sB, FALSE, FALSE,
6259 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
6262 Ygrass_wB, FALSE, FALSE,
6263 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
6270 Ydirt_nB, FALSE, FALSE,
6271 EL_SAND, ACTION_DIGGING, MV_BIT_UP
6274 Ydirt_eB, FALSE, FALSE,
6275 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
6278 Ydirt_sB, FALSE, FALSE,
6279 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
6282 Ydirt_wB, FALSE, FALSE,
6283 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
6286 Xacid_ne, TRUE, FALSE,
6287 EL_ACID_POOL_TOPRIGHT, -1, -1
6290 Xacid_se, TRUE, FALSE,
6291 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
6294 Xacid_s, TRUE, FALSE,
6295 EL_ACID_POOL_BOTTOM, -1, -1
6298 Xacid_sw, TRUE, FALSE,
6299 EL_ACID_POOL_BOTTOMLEFT, -1, -1
6302 Xacid_nw, TRUE, FALSE,
6303 EL_ACID_POOL_TOPLEFT, -1, -1
6306 Xacid_1, TRUE, FALSE,
6310 Xacid_2, FALSE, FALSE,
6314 Xacid_3, FALSE, FALSE,
6318 Xacid_4, FALSE, FALSE,
6322 Xacid_5, FALSE, FALSE,
6326 Xacid_6, FALSE, FALSE,
6330 Xacid_7, FALSE, FALSE,
6334 Xacid_8, FALSE, FALSE,
6338 Xball_1, TRUE, FALSE,
6339 EL_EMC_MAGIC_BALL, -1, -1
6342 Xball_1B, FALSE, FALSE,
6343 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6346 Xball_2, FALSE, FALSE,
6347 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6350 Xball_2B, FALSE, FALSE,
6351 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6354 Yball_eat, FALSE, FALSE,
6355 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6358 Ykey_1_eat, FALSE, FALSE,
6359 EL_EM_KEY_1, ACTION_COLLECTING, -1
6362 Ykey_2_eat, FALSE, FALSE,
6363 EL_EM_KEY_2, ACTION_COLLECTING, -1
6366 Ykey_3_eat, FALSE, FALSE,
6367 EL_EM_KEY_3, ACTION_COLLECTING, -1
6370 Ykey_4_eat, FALSE, FALSE,
6371 EL_EM_KEY_4, ACTION_COLLECTING, -1
6374 Ykey_5_eat, FALSE, FALSE,
6375 EL_EMC_KEY_5, ACTION_COLLECTING, -1
6378 Ykey_6_eat, FALSE, FALSE,
6379 EL_EMC_KEY_6, ACTION_COLLECTING, -1
6382 Ykey_7_eat, FALSE, FALSE,
6383 EL_EMC_KEY_7, ACTION_COLLECTING, -1
6386 Ykey_8_eat, FALSE, FALSE,
6387 EL_EMC_KEY_8, ACTION_COLLECTING, -1
6390 Ylenses_eat, FALSE, FALSE,
6391 EL_EMC_LENSES, ACTION_COLLECTING, -1
6394 Ymagnify_eat, FALSE, FALSE,
6395 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
6398 Ygrass_eat, FALSE, FALSE,
6399 EL_EMC_GRASS, ACTION_SNAPPING, -1
6402 Ydirt_eat, FALSE, FALSE,
6403 EL_SAND, ACTION_SNAPPING, -1
6406 Xgrow_ns, TRUE, FALSE,
6407 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
6410 Ygrow_ns_eat, FALSE, FALSE,
6411 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
6414 Xgrow_ew, TRUE, FALSE,
6415 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6418 Ygrow_ew_eat, FALSE, FALSE,
6419 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
6422 Xwonderwall, TRUE, FALSE,
6423 EL_MAGIC_WALL, -1, -1
6426 XwonderwallB, FALSE, FALSE,
6427 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6430 Xamoeba_1, TRUE, FALSE,
6431 EL_AMOEBA_DRY, ACTION_OTHER, -1
6434 Xamoeba_2, FALSE, FALSE,
6435 EL_AMOEBA_DRY, ACTION_OTHER, -1
6438 Xamoeba_3, FALSE, FALSE,
6439 EL_AMOEBA_DRY, ACTION_OTHER, -1
6442 Xamoeba_4, FALSE, FALSE,
6443 EL_AMOEBA_DRY, ACTION_OTHER, -1
6446 Xamoeba_5, TRUE, FALSE,
6447 EL_AMOEBA_WET, ACTION_OTHER, -1
6450 Xamoeba_6, FALSE, FALSE,
6451 EL_AMOEBA_WET, ACTION_OTHER, -1
6454 Xamoeba_7, FALSE, FALSE,
6455 EL_AMOEBA_WET, ACTION_OTHER, -1
6458 Xamoeba_8, FALSE, FALSE,
6459 EL_AMOEBA_WET, ACTION_OTHER, -1
6462 Xdoor_1, TRUE, FALSE,
6463 EL_EM_GATE_1, -1, -1
6466 Xdoor_2, TRUE, FALSE,
6467 EL_EM_GATE_2, -1, -1
6470 Xdoor_3, TRUE, FALSE,
6471 EL_EM_GATE_3, -1, -1
6474 Xdoor_4, TRUE, FALSE,
6475 EL_EM_GATE_4, -1, -1
6478 Xdoor_5, TRUE, FALSE,
6479 EL_EMC_GATE_5, -1, -1
6482 Xdoor_6, TRUE, FALSE,
6483 EL_EMC_GATE_6, -1, -1
6486 Xdoor_7, TRUE, FALSE,
6487 EL_EMC_GATE_7, -1, -1
6490 Xdoor_8, TRUE, FALSE,
6491 EL_EMC_GATE_8, -1, -1
6494 Xkey_1, TRUE, FALSE,
6498 Xkey_2, TRUE, FALSE,
6502 Xkey_3, TRUE, FALSE,
6506 Xkey_4, TRUE, FALSE,
6510 Xkey_5, TRUE, FALSE,
6511 EL_EMC_KEY_5, -1, -1
6514 Xkey_6, TRUE, FALSE,
6515 EL_EMC_KEY_6, -1, -1
6518 Xkey_7, TRUE, FALSE,
6519 EL_EMC_KEY_7, -1, -1
6522 Xkey_8, TRUE, FALSE,
6523 EL_EMC_KEY_8, -1, -1
6526 Xwind_n, TRUE, FALSE,
6527 EL_BALLOON_SWITCH_UP, -1, -1
6530 Xwind_e, TRUE, FALSE,
6531 EL_BALLOON_SWITCH_RIGHT, -1, -1
6534 Xwind_s, TRUE, FALSE,
6535 EL_BALLOON_SWITCH_DOWN, -1, -1
6538 Xwind_w, TRUE, FALSE,
6539 EL_BALLOON_SWITCH_LEFT, -1, -1
6542 Xwind_nesw, TRUE, FALSE,
6543 EL_BALLOON_SWITCH_ANY, -1, -1
6546 Xwind_stop, TRUE, FALSE,
6547 EL_BALLOON_SWITCH_NONE, -1, -1
6551 EL_EM_EXIT_CLOSED, -1, -1
6554 Xexit_1, TRUE, FALSE,
6555 EL_EM_EXIT_OPEN, -1, -1
6558 Xexit_2, FALSE, FALSE,
6559 EL_EM_EXIT_OPEN, -1, -1
6562 Xexit_3, FALSE, FALSE,
6563 EL_EM_EXIT_OPEN, -1, -1
6566 Xdynamite, TRUE, FALSE,
6567 EL_EM_DYNAMITE, -1, -1
6570 Ydynamite_eat, FALSE, FALSE,
6571 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6574 Xdynamite_1, TRUE, FALSE,
6575 EL_EM_DYNAMITE_ACTIVE, -1, -1
6578 Xdynamite_2, FALSE, FALSE,
6579 EL_EM_DYNAMITE_ACTIVE, -1, -1
6582 Xdynamite_3, FALSE, FALSE,
6583 EL_EM_DYNAMITE_ACTIVE, -1, -1
6586 Xdynamite_4, FALSE, FALSE,
6587 EL_EM_DYNAMITE_ACTIVE, -1, -1
6590 Xbumper, TRUE, FALSE,
6591 EL_EMC_SPRING_BUMPER, -1, -1
6594 XbumperB, FALSE, FALSE,
6595 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6598 Xwheel, TRUE, FALSE,
6599 EL_ROBOT_WHEEL, -1, -1
6602 XwheelB, FALSE, FALSE,
6603 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6606 Xswitch, TRUE, FALSE,
6607 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6610 XswitchB, FALSE, FALSE,
6611 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6615 EL_QUICKSAND_EMPTY, -1, -1
6618 Xsand_stone, TRUE, FALSE,
6619 EL_QUICKSAND_FULL, -1, -1
6622 Xsand_stonein_1, FALSE, TRUE,
6623 EL_ROCK, ACTION_FILLING, -1
6626 Xsand_stonein_2, FALSE, TRUE,
6627 EL_ROCK, ACTION_FILLING, -1
6630 Xsand_stonein_3, FALSE, TRUE,
6631 EL_ROCK, ACTION_FILLING, -1
6634 Xsand_stonein_4, FALSE, TRUE,
6635 EL_ROCK, ACTION_FILLING, -1
6638 Xsand_stonesand_1, FALSE, FALSE,
6639 EL_QUICKSAND_EMPTYING, -1, -1
6642 Xsand_stonesand_2, FALSE, FALSE,
6643 EL_QUICKSAND_EMPTYING, -1, -1
6646 Xsand_stonesand_3, FALSE, FALSE,
6647 EL_QUICKSAND_EMPTYING, -1, -1
6650 Xsand_stonesand_4, FALSE, FALSE,
6651 EL_QUICKSAND_EMPTYING, -1, -1
6654 Xsand_stonesand_quickout_1, FALSE, FALSE,
6655 EL_QUICKSAND_EMPTYING, -1, -1
6658 Xsand_stonesand_quickout_2, FALSE, FALSE,
6659 EL_QUICKSAND_EMPTYING, -1, -1
6662 Xsand_stoneout_1, FALSE, FALSE,
6663 EL_ROCK, ACTION_EMPTYING, -1
6666 Xsand_stoneout_2, FALSE, FALSE,
6667 EL_ROCK, ACTION_EMPTYING, -1
6670 Xsand_sandstone_1, FALSE, FALSE,
6671 EL_QUICKSAND_FILLING, -1, -1
6674 Xsand_sandstone_2, FALSE, FALSE,
6675 EL_QUICKSAND_FILLING, -1, -1
6678 Xsand_sandstone_3, FALSE, FALSE,
6679 EL_QUICKSAND_FILLING, -1, -1
6682 Xsand_sandstone_4, FALSE, FALSE,
6683 EL_QUICKSAND_FILLING, -1, -1
6686 Xplant, TRUE, FALSE,
6687 EL_EMC_PLANT, -1, -1
6690 Yplant, FALSE, FALSE,
6691 EL_EMC_PLANT, -1, -1
6694 Xlenses, TRUE, FALSE,
6695 EL_EMC_LENSES, -1, -1
6698 Xmagnify, TRUE, FALSE,
6699 EL_EMC_MAGNIFIER, -1, -1
6702 Xdripper, TRUE, FALSE,
6703 EL_EMC_DRIPPER, -1, -1
6706 XdripperB, FALSE, FALSE,
6707 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6710 Xfake_blank, TRUE, FALSE,
6711 EL_INVISIBLE_WALL, -1, -1
6714 Xfake_blankB, FALSE, FALSE,
6715 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6718 Xfake_grass, TRUE, FALSE,
6719 EL_EMC_FAKE_GRASS, -1, -1
6722 Xfake_grassB, FALSE, FALSE,
6723 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6726 Xfake_door_1, TRUE, FALSE,
6727 EL_EM_GATE_1_GRAY, -1, -1
6730 Xfake_door_2, TRUE, FALSE,
6731 EL_EM_GATE_2_GRAY, -1, -1
6734 Xfake_door_3, TRUE, FALSE,
6735 EL_EM_GATE_3_GRAY, -1, -1
6738 Xfake_door_4, TRUE, FALSE,
6739 EL_EM_GATE_4_GRAY, -1, -1
6742 Xfake_door_5, TRUE, FALSE,
6743 EL_EMC_GATE_5_GRAY, -1, -1
6746 Xfake_door_6, TRUE, FALSE,
6747 EL_EMC_GATE_6_GRAY, -1, -1
6750 Xfake_door_7, TRUE, FALSE,
6751 EL_EMC_GATE_7_GRAY, -1, -1
6754 Xfake_door_8, TRUE, FALSE,
6755 EL_EMC_GATE_8_GRAY, -1, -1
6758 Xfake_acid_1, TRUE, FALSE,
6759 EL_EMC_FAKE_ACID, -1, -1
6762 Xfake_acid_2, FALSE, FALSE,
6763 EL_EMC_FAKE_ACID, -1, -1
6766 Xfake_acid_3, FALSE, FALSE,
6767 EL_EMC_FAKE_ACID, -1, -1
6770 Xfake_acid_4, FALSE, FALSE,
6771 EL_EMC_FAKE_ACID, -1, -1
6774 Xfake_acid_5, FALSE, FALSE,
6775 EL_EMC_FAKE_ACID, -1, -1
6778 Xfake_acid_6, FALSE, FALSE,
6779 EL_EMC_FAKE_ACID, -1, -1
6782 Xfake_acid_7, FALSE, FALSE,
6783 EL_EMC_FAKE_ACID, -1, -1
6786 Xfake_acid_8, FALSE, FALSE,
6787 EL_EMC_FAKE_ACID, -1, -1
6790 Xsteel_1, TRUE, FALSE,
6791 EL_STEELWALL, -1, -1
6794 Xsteel_2, TRUE, FALSE,
6795 EL_EMC_STEELWALL_2, -1, -1
6798 Xsteel_3, TRUE, FALSE,
6799 EL_EMC_STEELWALL_3, -1, -1
6802 Xsteel_4, TRUE, FALSE,
6803 EL_EMC_STEELWALL_4, -1, -1
6806 Xwall_1, TRUE, FALSE,
6810 Xwall_2, TRUE, FALSE,
6811 EL_EMC_WALL_14, -1, -1
6814 Xwall_3, TRUE, FALSE,
6815 EL_EMC_WALL_15, -1, -1
6818 Xwall_4, TRUE, FALSE,
6819 EL_EMC_WALL_16, -1, -1
6822 Xround_wall_1, TRUE, FALSE,
6823 EL_WALL_SLIPPERY, -1, -1
6826 Xround_wall_2, TRUE, FALSE,
6827 EL_EMC_WALL_SLIPPERY_2, -1, -1
6830 Xround_wall_3, TRUE, FALSE,
6831 EL_EMC_WALL_SLIPPERY_3, -1, -1
6834 Xround_wall_4, TRUE, FALSE,
6835 EL_EMC_WALL_SLIPPERY_4, -1, -1
6838 Xdecor_1, TRUE, FALSE,
6839 EL_EMC_WALL_8, -1, -1
6842 Xdecor_2, TRUE, FALSE,
6843 EL_EMC_WALL_6, -1, -1
6846 Xdecor_3, TRUE, FALSE,
6847 EL_EMC_WALL_4, -1, -1
6850 Xdecor_4, TRUE, FALSE,
6851 EL_EMC_WALL_7, -1, -1
6854 Xdecor_5, TRUE, FALSE,
6855 EL_EMC_WALL_5, -1, -1
6858 Xdecor_6, TRUE, FALSE,
6859 EL_EMC_WALL_9, -1, -1
6862 Xdecor_7, TRUE, FALSE,
6863 EL_EMC_WALL_10, -1, -1
6866 Xdecor_8, TRUE, FALSE,
6867 EL_EMC_WALL_1, -1, -1
6870 Xdecor_9, TRUE, FALSE,
6871 EL_EMC_WALL_2, -1, -1
6874 Xdecor_10, TRUE, FALSE,
6875 EL_EMC_WALL_3, -1, -1
6878 Xdecor_11, TRUE, FALSE,
6879 EL_EMC_WALL_11, -1, -1
6882 Xdecor_12, TRUE, FALSE,
6883 EL_EMC_WALL_12, -1, -1
6886 Xalpha_0, TRUE, FALSE,
6887 EL_CHAR('0'), -1, -1
6890 Xalpha_1, TRUE, FALSE,
6891 EL_CHAR('1'), -1, -1
6894 Xalpha_2, TRUE, FALSE,
6895 EL_CHAR('2'), -1, -1
6898 Xalpha_3, TRUE, FALSE,
6899 EL_CHAR('3'), -1, -1
6902 Xalpha_4, TRUE, FALSE,
6903 EL_CHAR('4'), -1, -1
6906 Xalpha_5, TRUE, FALSE,
6907 EL_CHAR('5'), -1, -1
6910 Xalpha_6, TRUE, FALSE,
6911 EL_CHAR('6'), -1, -1
6914 Xalpha_7, TRUE, FALSE,
6915 EL_CHAR('7'), -1, -1
6918 Xalpha_8, TRUE, FALSE,
6919 EL_CHAR('8'), -1, -1
6922 Xalpha_9, TRUE, FALSE,
6923 EL_CHAR('9'), -1, -1
6926 Xalpha_excla, TRUE, FALSE,
6927 EL_CHAR('!'), -1, -1
6930 Xalpha_quote, TRUE, FALSE,
6931 EL_CHAR('"'), -1, -1
6934 Xalpha_comma, TRUE, FALSE,
6935 EL_CHAR(','), -1, -1
6938 Xalpha_minus, TRUE, FALSE,
6939 EL_CHAR('-'), -1, -1
6942 Xalpha_perio, TRUE, FALSE,
6943 EL_CHAR('.'), -1, -1
6946 Xalpha_colon, TRUE, FALSE,
6947 EL_CHAR(':'), -1, -1
6950 Xalpha_quest, TRUE, FALSE,
6951 EL_CHAR('?'), -1, -1
6954 Xalpha_a, TRUE, FALSE,
6955 EL_CHAR('A'), -1, -1
6958 Xalpha_b, TRUE, FALSE,
6959 EL_CHAR('B'), -1, -1
6962 Xalpha_c, TRUE, FALSE,
6963 EL_CHAR('C'), -1, -1
6966 Xalpha_d, TRUE, FALSE,
6967 EL_CHAR('D'), -1, -1
6970 Xalpha_e, TRUE, FALSE,
6971 EL_CHAR('E'), -1, -1
6974 Xalpha_f, TRUE, FALSE,
6975 EL_CHAR('F'), -1, -1
6978 Xalpha_g, TRUE, FALSE,
6979 EL_CHAR('G'), -1, -1
6982 Xalpha_h, TRUE, FALSE,
6983 EL_CHAR('H'), -1, -1
6986 Xalpha_i, TRUE, FALSE,
6987 EL_CHAR('I'), -1, -1
6990 Xalpha_j, TRUE, FALSE,
6991 EL_CHAR('J'), -1, -1
6994 Xalpha_k, TRUE, FALSE,
6995 EL_CHAR('K'), -1, -1
6998 Xalpha_l, TRUE, FALSE,
6999 EL_CHAR('L'), -1, -1
7002 Xalpha_m, TRUE, FALSE,
7003 EL_CHAR('M'), -1, -1
7006 Xalpha_n, TRUE, FALSE,
7007 EL_CHAR('N'), -1, -1
7010 Xalpha_o, TRUE, FALSE,
7011 EL_CHAR('O'), -1, -1
7014 Xalpha_p, TRUE, FALSE,
7015 EL_CHAR('P'), -1, -1
7018 Xalpha_q, TRUE, FALSE,
7019 EL_CHAR('Q'), -1, -1
7022 Xalpha_r, TRUE, FALSE,
7023 EL_CHAR('R'), -1, -1
7026 Xalpha_s, TRUE, FALSE,
7027 EL_CHAR('S'), -1, -1
7030 Xalpha_t, TRUE, FALSE,
7031 EL_CHAR('T'), -1, -1
7034 Xalpha_u, TRUE, FALSE,
7035 EL_CHAR('U'), -1, -1
7038 Xalpha_v, TRUE, FALSE,
7039 EL_CHAR('V'), -1, -1
7042 Xalpha_w, TRUE, FALSE,
7043 EL_CHAR('W'), -1, -1
7046 Xalpha_x, TRUE, FALSE,
7047 EL_CHAR('X'), -1, -1
7050 Xalpha_y, TRUE, FALSE,
7051 EL_CHAR('Y'), -1, -1
7054 Xalpha_z, TRUE, FALSE,
7055 EL_CHAR('Z'), -1, -1
7058 Xalpha_arrow_e, TRUE, FALSE,
7059 EL_CHAR('>'), -1, -1
7062 Xalpha_arrow_w, TRUE, FALSE,
7063 EL_CHAR('<'), -1, -1
7066 Xalpha_copyr, TRUE, FALSE,
7067 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
7071 Xboom_bug, FALSE, FALSE,
7072 EL_BUG, ACTION_EXPLODING, -1
7075 Xboom_bomb, FALSE, FALSE,
7076 EL_BOMB, ACTION_EXPLODING, -1
7079 Xboom_android, FALSE, FALSE,
7080 EL_EMC_ANDROID, ACTION_OTHER, -1
7083 Xboom_1, FALSE, FALSE,
7084 EL_DEFAULT, ACTION_EXPLODING, -1
7087 Xboom_2, FALSE, FALSE,
7088 EL_DEFAULT, ACTION_EXPLODING, -1
7091 Znormal, FALSE, FALSE,
7095 Zdynamite, FALSE, FALSE,
7099 Zplayer, FALSE, FALSE,
7103 ZBORDER, FALSE, FALSE,
7113 static struct Mapping_EM_to_RND_player
7122 em_player_mapping_list[] =
7126 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7130 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7134 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7138 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7142 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7146 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7150 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7154 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7158 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7162 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7166 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7170 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7174 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7178 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7182 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7186 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7190 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7194 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7198 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7202 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7206 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7210 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7214 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7218 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7222 EL_PLAYER_1, ACTION_DEFAULT, -1,
7226 EL_PLAYER_2, ACTION_DEFAULT, -1,
7230 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7234 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7238 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7242 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7246 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7250 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7254 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7258 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7262 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7266 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7270 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7274 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7278 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7282 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7286 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7290 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7294 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7298 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7302 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7306 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7310 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7314 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7318 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7322 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7326 EL_PLAYER_3, ACTION_DEFAULT, -1,
7330 EL_PLAYER_4, ACTION_DEFAULT, -1,
7339 int map_element_RND_to_EM(int element_rnd)
7341 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7342 static boolean mapping_initialized = FALSE;
7344 if (!mapping_initialized)
7348 /* return "Xalpha_quest" for all undefined elements in mapping array */
7349 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7350 mapping_RND_to_EM[i] = Xalpha_quest;
7352 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7353 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7354 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7355 em_object_mapping_list[i].element_em;
7357 mapping_initialized = TRUE;
7360 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
7361 return mapping_RND_to_EM[element_rnd];
7363 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
7368 int map_element_EM_to_RND(int element_em)
7370 static unsigned short mapping_EM_to_RND[TILE_MAX];
7371 static boolean mapping_initialized = FALSE;
7373 if (!mapping_initialized)
7377 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
7378 for (i = 0; i < TILE_MAX; i++)
7379 mapping_EM_to_RND[i] = EL_UNKNOWN;
7381 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7382 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7383 em_object_mapping_list[i].element_rnd;
7385 mapping_initialized = TRUE;
7388 if (element_em >= 0 && element_em < TILE_MAX)
7389 return mapping_EM_to_RND[element_em];
7391 Error(ERR_WARN, "invalid EM level element %d", element_em);
7396 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7398 struct LevelInfo_EM *level_em = level->native_em_level;
7399 struct LEVEL *lev = level_em->lev;
7402 for (i = 0; i < TILE_MAX; i++)
7403 lev->android_array[i] = Xblank;
7405 for (i = 0; i < level->num_android_clone_elements; i++)
7407 int element_rnd = level->android_clone_element[i];
7408 int element_em = map_element_RND_to_EM(element_rnd);
7410 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7411 if (em_object_mapping_list[j].element_rnd == element_rnd)
7412 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
7416 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7418 struct LevelInfo_EM *level_em = level->native_em_level;
7419 struct LEVEL *lev = level_em->lev;
7422 level->num_android_clone_elements = 0;
7424 for (i = 0; i < TILE_MAX; i++)
7426 int element_em = lev->android_array[i];
7428 boolean element_found = FALSE;
7430 if (element_em == Xblank)
7433 element_rnd = map_element_EM_to_RND(element_em);
7435 for (j = 0; j < level->num_android_clone_elements; j++)
7436 if (level->android_clone_element[j] == element_rnd)
7437 element_found = TRUE;
7441 level->android_clone_element[level->num_android_clone_elements++] =
7444 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7449 if (level->num_android_clone_elements == 0)
7451 level->num_android_clone_elements = 1;
7452 level->android_clone_element[0] = EL_EMPTY;
7456 int map_direction_RND_to_EM(int direction)
7458 return (direction == MV_UP ? 0 :
7459 direction == MV_RIGHT ? 1 :
7460 direction == MV_DOWN ? 2 :
7461 direction == MV_LEFT ? 3 :
7465 int map_direction_EM_to_RND(int direction)
7467 return (direction == 0 ? MV_UP :
7468 direction == 1 ? MV_RIGHT :
7469 direction == 2 ? MV_DOWN :
7470 direction == 3 ? MV_LEFT :
7474 int map_element_RND_to_SP(int element_rnd)
7476 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
7478 if (element_rnd >= EL_SP_START &&
7479 element_rnd <= EL_SP_END)
7480 element_sp = element_rnd - EL_SP_START;
7481 else if (element_rnd == EL_EMPTY_SPACE)
7483 else if (element_rnd == EL_INVISIBLE_WALL)
7489 int map_element_SP_to_RND(int element_sp)
7491 int element_rnd = EL_UNKNOWN;
7493 if (element_sp >= 0x00 &&
7495 element_rnd = EL_SP_START + element_sp;
7496 else if (element_sp == 0x28)
7497 element_rnd = EL_INVISIBLE_WALL;
7502 int map_action_SP_to_RND(int action_sp)
7506 case actActive: return ACTION_ACTIVE;
7507 case actImpact: return ACTION_IMPACT;
7508 case actExploding: return ACTION_EXPLODING;
7509 case actDigging: return ACTION_DIGGING;
7510 case actSnapping: return ACTION_SNAPPING;
7511 case actCollecting: return ACTION_COLLECTING;
7512 case actPassing: return ACTION_PASSING;
7513 case actPushing: return ACTION_PUSHING;
7514 case actDropping: return ACTION_DROPPING;
7516 default: return ACTION_DEFAULT;
7520 int map_element_RND_to_MM(int element_rnd)
7522 return (element_rnd >= EL_MM_START_1 &&
7523 element_rnd <= EL_MM_END_1 ?
7524 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
7526 element_rnd >= EL_MM_START_2 &&
7527 element_rnd <= EL_MM_END_2 ?
7528 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
7530 element_rnd >= EL_CHAR_START &&
7531 element_rnd <= EL_CHAR_END ?
7532 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
7534 element_rnd >= EL_MM_RUNTIME_START &&
7535 element_rnd <= EL_MM_RUNTIME_END ?
7536 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
7538 element_rnd >= EL_MM_DUMMY_START &&
7539 element_rnd <= EL_MM_DUMMY_END ?
7540 EL_MM_DUMMY_START_NATIVE + element_rnd - EL_MM_DUMMY_START :
7542 EL_MM_EMPTY_NATIVE);
7545 int map_element_MM_to_RND(int element_mm)
7547 return (element_mm == EL_MM_EMPTY_NATIVE ||
7548 element_mm == EL_DF_EMPTY_NATIVE ?
7551 element_mm >= EL_MM_START_1_NATIVE &&
7552 element_mm <= EL_MM_END_1_NATIVE ?
7553 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
7555 element_mm >= EL_MM_START_2_NATIVE &&
7556 element_mm <= EL_MM_END_2_NATIVE ?
7557 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
7559 element_mm >= EL_MM_CHAR_START_NATIVE &&
7560 element_mm <= EL_MM_CHAR_END_NATIVE ?
7561 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
7563 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
7564 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
7565 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
7567 element_mm >= EL_MM_DUMMY_START_NATIVE &&
7568 element_mm <= EL_MM_DUMMY_END_NATIVE ?
7569 EL_MM_DUMMY_START + element_mm - EL_MM_DUMMY_START_NATIVE :
7574 int map_action_MM_to_RND(int action_mm)
7576 /* all MM actions are defined to exactly match their RND counterparts */
7580 int map_sound_MM_to_RND(int sound_mm)
7584 case SND_MM_GAME_LEVELTIME_CHARGING:
7585 return SND_GAME_LEVELTIME_CHARGING;
7587 case SND_MM_GAME_HEALTH_CHARGING:
7588 return SND_GAME_HEALTH_CHARGING;
7591 return SND_UNDEFINED;
7595 int map_mm_wall_element(int element)
7597 return (element >= EL_MM_STEEL_WALL_START &&
7598 element <= EL_MM_STEEL_WALL_END ?
7601 element >= EL_MM_WOODEN_WALL_START &&
7602 element <= EL_MM_WOODEN_WALL_END ?
7605 element >= EL_MM_ICE_WALL_START &&
7606 element <= EL_MM_ICE_WALL_END ?
7609 element >= EL_MM_AMOEBA_WALL_START &&
7610 element <= EL_MM_AMOEBA_WALL_END ?
7613 element >= EL_DF_STEEL_WALL_START &&
7614 element <= EL_DF_STEEL_WALL_END ?
7617 element >= EL_DF_WOODEN_WALL_START &&
7618 element <= EL_DF_WOODEN_WALL_END ?
7624 int map_mm_wall_element_editor(int element)
7628 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
7629 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
7630 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
7631 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
7632 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
7633 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
7635 default: return element;
7639 int get_next_element(int element)
7643 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
7644 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
7645 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
7646 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
7647 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
7648 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
7649 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
7650 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
7651 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
7652 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
7653 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
7655 default: return element;
7659 int el2img_mm(int element_mm)
7661 return el2img(map_element_MM_to_RND(element_mm));
7664 int el_act_dir2img(int element, int action, int direction)
7666 element = GFX_ELEMENT(element);
7667 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7669 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7670 return element_info[element].direction_graphic[action][direction];
7673 static int el_act_dir2crm(int element, int action, int direction)
7675 element = GFX_ELEMENT(element);
7676 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7678 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7679 return element_info[element].direction_crumbled[action][direction];
7682 int el_act2img(int element, int action)
7684 element = GFX_ELEMENT(element);
7686 return element_info[element].graphic[action];
7689 int el_act2crm(int element, int action)
7691 element = GFX_ELEMENT(element);
7693 return element_info[element].crumbled[action];
7696 int el_dir2img(int element, int direction)
7698 element = GFX_ELEMENT(element);
7700 return el_act_dir2img(element, ACTION_DEFAULT, direction);
7703 int el2baseimg(int element)
7705 return element_info[element].graphic[ACTION_DEFAULT];
7708 int el2img(int element)
7710 element = GFX_ELEMENT(element);
7712 return element_info[element].graphic[ACTION_DEFAULT];
7715 int el2edimg(int element)
7717 element = GFX_ELEMENT(element);
7719 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
7722 int el2preimg(int element)
7724 element = GFX_ELEMENT(element);
7726 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
7729 int el2panelimg(int element)
7731 element = GFX_ELEMENT(element);
7733 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
7736 int font2baseimg(int font_nr)
7738 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
7741 int getBeltNrFromBeltElement(int element)
7743 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
7744 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
7745 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
7748 int getBeltNrFromBeltActiveElement(int element)
7750 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
7751 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
7752 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
7755 int getBeltNrFromBeltSwitchElement(int element)
7757 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
7758 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
7759 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
7762 int getBeltDirNrFromBeltElement(int element)
7764 static int belt_base_element[4] =
7766 EL_CONVEYOR_BELT_1_LEFT,
7767 EL_CONVEYOR_BELT_2_LEFT,
7768 EL_CONVEYOR_BELT_3_LEFT,
7769 EL_CONVEYOR_BELT_4_LEFT
7772 int belt_nr = getBeltNrFromBeltElement(element);
7773 int belt_dir_nr = element - belt_base_element[belt_nr];
7775 return (belt_dir_nr % 3);
7778 int getBeltDirNrFromBeltSwitchElement(int element)
7780 static int belt_base_element[4] =
7782 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7783 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7784 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7785 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7788 int belt_nr = getBeltNrFromBeltSwitchElement(element);
7789 int belt_dir_nr = element - belt_base_element[belt_nr];
7791 return (belt_dir_nr % 3);
7794 int getBeltDirFromBeltElement(int element)
7796 static int belt_move_dir[3] =
7803 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
7805 return belt_move_dir[belt_dir_nr];
7808 int getBeltDirFromBeltSwitchElement(int element)
7810 static int belt_move_dir[3] =
7817 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
7819 return belt_move_dir[belt_dir_nr];
7822 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7824 static int belt_base_element[4] =
7826 EL_CONVEYOR_BELT_1_LEFT,
7827 EL_CONVEYOR_BELT_2_LEFT,
7828 EL_CONVEYOR_BELT_3_LEFT,
7829 EL_CONVEYOR_BELT_4_LEFT
7832 return belt_base_element[belt_nr] + belt_dir_nr;
7835 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7837 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7839 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7842 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7844 static int belt_base_element[4] =
7846 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7847 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7848 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7849 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7852 return belt_base_element[belt_nr] + belt_dir_nr;
7855 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7857 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7859 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7862 boolean getTeamMode_EM()
7864 return game.team_mode;
7867 int getGameFrameDelay_EM(int native_em_game_frame_delay)
7869 int game_frame_delay_value;
7871 game_frame_delay_value =
7872 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
7873 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
7876 if (tape.playing && tape.warp_forward && !tape.pausing)
7877 game_frame_delay_value = 0;
7879 return game_frame_delay_value;
7882 unsigned int InitRND(int seed)
7884 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7885 return InitEngineRandom_EM(seed);
7886 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7887 return InitEngineRandom_SP(seed);
7888 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7889 return InitEngineRandom_MM(seed);
7891 return InitEngineRandom_RND(seed);
7894 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
7895 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
7897 inline static int get_effective_element_EM(int tile, int frame_em)
7899 int element = object_mapping[tile].element_rnd;
7900 int action = object_mapping[tile].action;
7901 boolean is_backside = object_mapping[tile].is_backside;
7902 boolean action_removing = (action == ACTION_DIGGING ||
7903 action == ACTION_SNAPPING ||
7904 action == ACTION_COLLECTING);
7910 case Yacid_splash_eB:
7911 case Yacid_splash_wB:
7912 return (frame_em > 5 ? EL_EMPTY : element);
7918 else /* frame_em == 7 */
7922 case Yacid_splash_eB:
7923 case Yacid_splash_wB:
7926 case Yemerald_stone:
7929 case Ydiamond_stone:
7933 case Xdrip_stretchB:
7952 case Xsand_stonein_1:
7953 case Xsand_stonein_2:
7954 case Xsand_stonein_3:
7955 case Xsand_stonein_4:
7959 return (is_backside || action_removing ? EL_EMPTY : element);
7964 inline static boolean check_linear_animation_EM(int tile)
7968 case Xsand_stonesand_1:
7969 case Xsand_stonesand_quickout_1:
7970 case Xsand_sandstone_1:
7971 case Xsand_stonein_1:
7972 case Xsand_stoneout_1:
7991 case Yacid_splash_eB:
7992 case Yacid_splash_wB:
7993 case Yemerald_stone:
8000 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8001 boolean has_crumbled_graphics,
8002 int crumbled, int sync_frame)
8004 /* if element can be crumbled, but certain action graphics are just empty
8005 space (like instantly snapping sand to empty space in 1 frame), do not
8006 treat these empty space graphics as crumbled graphics in EMC engine */
8007 if (crumbled == IMG_EMPTY_SPACE)
8008 has_crumbled_graphics = FALSE;
8010 if (has_crumbled_graphics)
8012 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8013 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8014 g_crumbled->anim_delay,
8015 g_crumbled->anim_mode,
8016 g_crumbled->anim_start_frame,
8019 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8020 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8022 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8023 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
8025 g_em->has_crumbled_graphics = TRUE;
8029 g_em->crumbled_bitmap = NULL;
8030 g_em->crumbled_src_x = 0;
8031 g_em->crumbled_src_y = 0;
8032 g_em->crumbled_border_size = 0;
8033 g_em->crumbled_tile_size = 0;
8035 g_em->has_crumbled_graphics = FALSE;
8039 void ResetGfxAnimation_EM(int x, int y, int tile)
8044 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8045 int tile, int frame_em, int x, int y)
8047 int action = object_mapping[tile].action;
8048 int direction = object_mapping[tile].direction;
8049 int effective_element = get_effective_element_EM(tile, frame_em);
8050 int graphic = (direction == MV_NONE ?
8051 el_act2img(effective_element, action) :
8052 el_act_dir2img(effective_element, action, direction));
8053 struct GraphicInfo *g = &graphic_info[graphic];
8055 boolean action_removing = (action == ACTION_DIGGING ||
8056 action == ACTION_SNAPPING ||
8057 action == ACTION_COLLECTING);
8058 boolean action_moving = (action == ACTION_FALLING ||
8059 action == ACTION_MOVING ||
8060 action == ACTION_PUSHING ||
8061 action == ACTION_EATING ||
8062 action == ACTION_FILLING ||
8063 action == ACTION_EMPTYING);
8064 boolean action_falling = (action == ACTION_FALLING ||
8065 action == ACTION_FILLING ||
8066 action == ACTION_EMPTYING);
8068 /* special case: graphic uses "2nd movement tile" and has defined
8069 7 frames for movement animation (or less) => use default graphic
8070 for last (8th) frame which ends the movement animation */
8071 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8073 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
8074 graphic = (direction == MV_NONE ?
8075 el_act2img(effective_element, action) :
8076 el_act_dir2img(effective_element, action, direction));
8078 g = &graphic_info[graphic];
8081 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8085 else if (action_moving)
8087 boolean is_backside = object_mapping[tile].is_backside;
8091 int direction = object_mapping[tile].direction;
8092 int move_dir = (action_falling ? MV_DOWN : direction);
8097 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
8098 if (g->double_movement && frame_em == 0)
8102 if (move_dir == MV_LEFT)
8103 GfxFrame[x - 1][y] = GfxFrame[x][y];
8104 else if (move_dir == MV_RIGHT)
8105 GfxFrame[x + 1][y] = GfxFrame[x][y];
8106 else if (move_dir == MV_UP)
8107 GfxFrame[x][y - 1] = GfxFrame[x][y];
8108 else if (move_dir == MV_DOWN)
8109 GfxFrame[x][y + 1] = GfxFrame[x][y];
8116 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
8117 if (tile == Xsand_stonesand_quickout_1 ||
8118 tile == Xsand_stonesand_quickout_2)
8122 if (graphic_info[graphic].anim_global_sync)
8123 sync_frame = FrameCounter;
8124 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8125 sync_frame = GfxFrame[x][y];
8127 sync_frame = 0; /* playfield border (pseudo steel) */
8129 SetRandomAnimationValue(x, y);
8131 int frame = getAnimationFrame(g->anim_frames,
8134 g->anim_start_frame,
8137 g_em->unique_identifier =
8138 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8141 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8142 int tile, int frame_em, int x, int y)
8144 int action = object_mapping[tile].action;
8145 int direction = object_mapping[tile].direction;
8146 boolean is_backside = object_mapping[tile].is_backside;
8147 int effective_element = get_effective_element_EM(tile, frame_em);
8148 int effective_action = action;
8149 int graphic = (direction == MV_NONE ?
8150 el_act2img(effective_element, effective_action) :
8151 el_act_dir2img(effective_element, effective_action,
8153 int crumbled = (direction == MV_NONE ?
8154 el_act2crm(effective_element, effective_action) :
8155 el_act_dir2crm(effective_element, effective_action,
8157 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8158 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8159 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8160 struct GraphicInfo *g = &graphic_info[graphic];
8163 /* special case: graphic uses "2nd movement tile" and has defined
8164 7 frames for movement animation (or less) => use default graphic
8165 for last (8th) frame which ends the movement animation */
8166 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8168 effective_action = ACTION_DEFAULT;
8169 graphic = (direction == MV_NONE ?
8170 el_act2img(effective_element, effective_action) :
8171 el_act_dir2img(effective_element, effective_action,
8173 crumbled = (direction == MV_NONE ?
8174 el_act2crm(effective_element, effective_action) :
8175 el_act_dir2crm(effective_element, effective_action,
8178 g = &graphic_info[graphic];
8181 if (graphic_info[graphic].anim_global_sync)
8182 sync_frame = FrameCounter;
8183 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8184 sync_frame = GfxFrame[x][y];
8186 sync_frame = 0; /* playfield border (pseudo steel) */
8188 SetRandomAnimationValue(x, y);
8190 int frame = getAnimationFrame(g->anim_frames,
8193 g->anim_start_frame,
8196 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8197 g->double_movement && is_backside);
8199 /* (updating the "crumbled" graphic definitions is probably not really needed,
8200 as animations for crumbled graphics can't be longer than one EMC cycle) */
8201 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8205 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8206 int player_nr, int anim, int frame_em)
8208 int element = player_mapping[player_nr][anim].element_rnd;
8209 int action = player_mapping[player_nr][anim].action;
8210 int direction = player_mapping[player_nr][anim].direction;
8211 int graphic = (direction == MV_NONE ?
8212 el_act2img(element, action) :
8213 el_act_dir2img(element, action, direction));
8214 struct GraphicInfo *g = &graphic_info[graphic];
8217 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8219 stored_player[player_nr].StepFrame = frame_em;
8221 sync_frame = stored_player[player_nr].Frame;
8223 int frame = getAnimationFrame(g->anim_frames,
8226 g->anim_start_frame,
8229 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8230 &g_em->src_x, &g_em->src_y, FALSE);
8233 void InitGraphicInfo_EM(void)
8238 int num_em_gfx_errors = 0;
8240 if (graphic_info_em_object[0][0].bitmap == NULL)
8242 /* EM graphics not yet initialized in em_open_all() */
8247 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
8250 /* always start with reliable default values */
8251 for (i = 0; i < TILE_MAX; i++)
8253 object_mapping[i].element_rnd = EL_UNKNOWN;
8254 object_mapping[i].is_backside = FALSE;
8255 object_mapping[i].action = ACTION_DEFAULT;
8256 object_mapping[i].direction = MV_NONE;
8259 /* always start with reliable default values */
8260 for (p = 0; p < MAX_PLAYERS; p++)
8262 for (i = 0; i < SPR_MAX; i++)
8264 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8265 player_mapping[p][i].action = ACTION_DEFAULT;
8266 player_mapping[p][i].direction = MV_NONE;
8270 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8272 int e = em_object_mapping_list[i].element_em;
8274 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8275 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8277 if (em_object_mapping_list[i].action != -1)
8278 object_mapping[e].action = em_object_mapping_list[i].action;
8280 if (em_object_mapping_list[i].direction != -1)
8281 object_mapping[e].direction =
8282 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8285 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8287 int a = em_player_mapping_list[i].action_em;
8288 int p = em_player_mapping_list[i].player_nr;
8290 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8292 if (em_player_mapping_list[i].action != -1)
8293 player_mapping[p][a].action = em_player_mapping_list[i].action;
8295 if (em_player_mapping_list[i].direction != -1)
8296 player_mapping[p][a].direction =
8297 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8300 for (i = 0; i < TILE_MAX; i++)
8302 int element = object_mapping[i].element_rnd;
8303 int action = object_mapping[i].action;
8304 int direction = object_mapping[i].direction;
8305 boolean is_backside = object_mapping[i].is_backside;
8306 boolean action_exploding = ((action == ACTION_EXPLODING ||
8307 action == ACTION_SMASHED_BY_ROCK ||
8308 action == ACTION_SMASHED_BY_SPRING) &&
8309 element != EL_DIAMOND);
8310 boolean action_active = (action == ACTION_ACTIVE);
8311 boolean action_other = (action == ACTION_OTHER);
8313 for (j = 0; j < 8; j++)
8315 int effective_element = get_effective_element_EM(i, j);
8316 int effective_action = (j < 7 ? action :
8317 i == Xdrip_stretch ? action :
8318 i == Xdrip_stretchB ? action :
8319 i == Ydrip_s1 ? action :
8320 i == Ydrip_s1B ? action :
8321 i == Xball_1B ? action :
8322 i == Xball_2 ? action :
8323 i == Xball_2B ? action :
8324 i == Yball_eat ? action :
8325 i == Ykey_1_eat ? action :
8326 i == Ykey_2_eat ? action :
8327 i == Ykey_3_eat ? action :
8328 i == Ykey_4_eat ? action :
8329 i == Ykey_5_eat ? action :
8330 i == Ykey_6_eat ? action :
8331 i == Ykey_7_eat ? action :
8332 i == Ykey_8_eat ? action :
8333 i == Ylenses_eat ? action :
8334 i == Ymagnify_eat ? action :
8335 i == Ygrass_eat ? action :
8336 i == Ydirt_eat ? action :
8337 i == Xsand_stonein_1 ? action :
8338 i == Xsand_stonein_2 ? action :
8339 i == Xsand_stonein_3 ? action :
8340 i == Xsand_stonein_4 ? action :
8341 i == Xsand_stoneout_1 ? action :
8342 i == Xsand_stoneout_2 ? action :
8343 i == Xboom_android ? ACTION_EXPLODING :
8344 action_exploding ? ACTION_EXPLODING :
8345 action_active ? action :
8346 action_other ? action :
8348 int graphic = (el_act_dir2img(effective_element, effective_action,
8350 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8352 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8353 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8354 boolean has_action_graphics = (graphic != base_graphic);
8355 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8356 struct GraphicInfo *g = &graphic_info[graphic];
8357 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8360 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
8361 boolean special_animation = (action != ACTION_DEFAULT &&
8362 g->anim_frames == 3 &&
8363 g->anim_delay == 2 &&
8364 g->anim_mode & ANIM_LINEAR);
8365 int sync_frame = (i == Xdrip_stretch ? 7 :
8366 i == Xdrip_stretchB ? 7 :
8367 i == Ydrip_s2 ? j + 8 :
8368 i == Ydrip_s2B ? j + 8 :
8377 i == Xfake_acid_1 ? 0 :
8378 i == Xfake_acid_2 ? 10 :
8379 i == Xfake_acid_3 ? 20 :
8380 i == Xfake_acid_4 ? 30 :
8381 i == Xfake_acid_5 ? 40 :
8382 i == Xfake_acid_6 ? 50 :
8383 i == Xfake_acid_7 ? 60 :
8384 i == Xfake_acid_8 ? 70 :
8386 i == Xball_2B ? j + 8 :
8387 i == Yball_eat ? j + 1 :
8388 i == Ykey_1_eat ? j + 1 :
8389 i == Ykey_2_eat ? j + 1 :
8390 i == Ykey_3_eat ? j + 1 :
8391 i == Ykey_4_eat ? j + 1 :
8392 i == Ykey_5_eat ? j + 1 :
8393 i == Ykey_6_eat ? j + 1 :
8394 i == Ykey_7_eat ? j + 1 :
8395 i == Ykey_8_eat ? j + 1 :
8396 i == Ylenses_eat ? j + 1 :
8397 i == Ymagnify_eat ? j + 1 :
8398 i == Ygrass_eat ? j + 1 :
8399 i == Ydirt_eat ? j + 1 :
8400 i == Xamoeba_1 ? 0 :
8401 i == Xamoeba_2 ? 1 :
8402 i == Xamoeba_3 ? 2 :
8403 i == Xamoeba_4 ? 3 :
8404 i == Xamoeba_5 ? 0 :
8405 i == Xamoeba_6 ? 1 :
8406 i == Xamoeba_7 ? 2 :
8407 i == Xamoeba_8 ? 3 :
8408 i == Xexit_2 ? j + 8 :
8409 i == Xexit_3 ? j + 16 :
8410 i == Xdynamite_1 ? 0 :
8411 i == Xdynamite_2 ? 8 :
8412 i == Xdynamite_3 ? 16 :
8413 i == Xdynamite_4 ? 24 :
8414 i == Xsand_stonein_1 ? j + 1 :
8415 i == Xsand_stonein_2 ? j + 9 :
8416 i == Xsand_stonein_3 ? j + 17 :
8417 i == Xsand_stonein_4 ? j + 25 :
8418 i == Xsand_stoneout_1 && j == 0 ? 0 :
8419 i == Xsand_stoneout_1 && j == 1 ? 0 :
8420 i == Xsand_stoneout_1 && j == 2 ? 1 :
8421 i == Xsand_stoneout_1 && j == 3 ? 2 :
8422 i == Xsand_stoneout_1 && j == 4 ? 2 :
8423 i == Xsand_stoneout_1 && j == 5 ? 3 :
8424 i == Xsand_stoneout_1 && j == 6 ? 4 :
8425 i == Xsand_stoneout_1 && j == 7 ? 4 :
8426 i == Xsand_stoneout_2 && j == 0 ? 5 :
8427 i == Xsand_stoneout_2 && j == 1 ? 6 :
8428 i == Xsand_stoneout_2 && j == 2 ? 7 :
8429 i == Xsand_stoneout_2 && j == 3 ? 8 :
8430 i == Xsand_stoneout_2 && j == 4 ? 9 :
8431 i == Xsand_stoneout_2 && j == 5 ? 11 :
8432 i == Xsand_stoneout_2 && j == 6 ? 13 :
8433 i == Xsand_stoneout_2 && j == 7 ? 15 :
8434 i == Xboom_bug && j == 1 ? 2 :
8435 i == Xboom_bug && j == 2 ? 2 :
8436 i == Xboom_bug && j == 3 ? 4 :
8437 i == Xboom_bug && j == 4 ? 4 :
8438 i == Xboom_bug && j == 5 ? 2 :
8439 i == Xboom_bug && j == 6 ? 2 :
8440 i == Xboom_bug && j == 7 ? 0 :
8441 i == Xboom_bomb && j == 1 ? 2 :
8442 i == Xboom_bomb && j == 2 ? 2 :
8443 i == Xboom_bomb && j == 3 ? 4 :
8444 i == Xboom_bomb && j == 4 ? 4 :
8445 i == Xboom_bomb && j == 5 ? 2 :
8446 i == Xboom_bomb && j == 6 ? 2 :
8447 i == Xboom_bomb && j == 7 ? 0 :
8448 i == Xboom_android && j == 7 ? 6 :
8449 i == Xboom_1 && j == 1 ? 2 :
8450 i == Xboom_1 && j == 2 ? 2 :
8451 i == Xboom_1 && j == 3 ? 4 :
8452 i == Xboom_1 && j == 4 ? 4 :
8453 i == Xboom_1 && j == 5 ? 6 :
8454 i == Xboom_1 && j == 6 ? 6 :
8455 i == Xboom_1 && j == 7 ? 8 :
8456 i == Xboom_2 && j == 0 ? 8 :
8457 i == Xboom_2 && j == 1 ? 8 :
8458 i == Xboom_2 && j == 2 ? 10 :
8459 i == Xboom_2 && j == 3 ? 10 :
8460 i == Xboom_2 && j == 4 ? 10 :
8461 i == Xboom_2 && j == 5 ? 12 :
8462 i == Xboom_2 && j == 6 ? 12 :
8463 i == Xboom_2 && j == 7 ? 12 :
8464 special_animation && j == 4 ? 3 :
8465 effective_action != action ? 0 :
8469 Bitmap *debug_bitmap = g_em->bitmap;
8470 int debug_src_x = g_em->src_x;
8471 int debug_src_y = g_em->src_y;
8474 int frame = getAnimationFrame(g->anim_frames,
8477 g->anim_start_frame,
8480 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
8481 g->double_movement && is_backside);
8483 g_em->bitmap = src_bitmap;
8484 g_em->src_x = src_x;
8485 g_em->src_y = src_y;
8486 g_em->src_offset_x = 0;
8487 g_em->src_offset_y = 0;
8488 g_em->dst_offset_x = 0;
8489 g_em->dst_offset_y = 0;
8490 g_em->width = TILEX;
8491 g_em->height = TILEY;
8493 g_em->preserve_background = FALSE;
8495 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8498 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8499 effective_action == ACTION_MOVING ||
8500 effective_action == ACTION_PUSHING ||
8501 effective_action == ACTION_EATING)) ||
8502 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8503 effective_action == ACTION_EMPTYING)))
8506 (effective_action == ACTION_FALLING ||
8507 effective_action == ACTION_FILLING ||
8508 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8509 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8510 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8511 int num_steps = (i == Ydrip_s1 ? 16 :
8512 i == Ydrip_s1B ? 16 :
8513 i == Ydrip_s2 ? 16 :
8514 i == Ydrip_s2B ? 16 :
8515 i == Xsand_stonein_1 ? 32 :
8516 i == Xsand_stonein_2 ? 32 :
8517 i == Xsand_stonein_3 ? 32 :
8518 i == Xsand_stonein_4 ? 32 :
8519 i == Xsand_stoneout_1 ? 16 :
8520 i == Xsand_stoneout_2 ? 16 : 8);
8521 int cx = ABS(dx) * (TILEX / num_steps);
8522 int cy = ABS(dy) * (TILEY / num_steps);
8523 int step_frame = (i == Ydrip_s2 ? j + 8 :
8524 i == Ydrip_s2B ? j + 8 :
8525 i == Xsand_stonein_2 ? j + 8 :
8526 i == Xsand_stonein_3 ? j + 16 :
8527 i == Xsand_stonein_4 ? j + 24 :
8528 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8529 int step = (is_backside ? step_frame : num_steps - step_frame);
8531 if (is_backside) /* tile where movement starts */
8533 if (dx < 0 || dy < 0)
8535 g_em->src_offset_x = cx * step;
8536 g_em->src_offset_y = cy * step;
8540 g_em->dst_offset_x = cx * step;
8541 g_em->dst_offset_y = cy * step;
8544 else /* tile where movement ends */
8546 if (dx < 0 || dy < 0)
8548 g_em->dst_offset_x = cx * step;
8549 g_em->dst_offset_y = cy * step;
8553 g_em->src_offset_x = cx * step;
8554 g_em->src_offset_y = cy * step;
8558 g_em->width = TILEX - cx * step;
8559 g_em->height = TILEY - cy * step;
8562 /* create unique graphic identifier to decide if tile must be redrawn */
8563 /* bit 31 - 16 (16 bit): EM style graphic
8564 bit 15 - 12 ( 4 bit): EM style frame
8565 bit 11 - 6 ( 6 bit): graphic width
8566 bit 5 - 0 ( 6 bit): graphic height */
8567 g_em->unique_identifier =
8568 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8572 /* skip check for EMC elements not contained in original EMC artwork */
8573 if (element == EL_EMC_FAKE_ACID)
8576 if (g_em->bitmap != debug_bitmap ||
8577 g_em->src_x != debug_src_x ||
8578 g_em->src_y != debug_src_y ||
8579 g_em->src_offset_x != 0 ||
8580 g_em->src_offset_y != 0 ||
8581 g_em->dst_offset_x != 0 ||
8582 g_em->dst_offset_y != 0 ||
8583 g_em->width != TILEX ||
8584 g_em->height != TILEY)
8586 static int last_i = -1;
8594 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
8595 i, element, element_info[element].token_name,
8596 element_action_info[effective_action].suffix, direction);
8598 if (element != effective_element)
8599 printf(" [%d ('%s')]",
8601 element_info[effective_element].token_name);
8605 if (g_em->bitmap != debug_bitmap)
8606 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
8607 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
8609 if (g_em->src_x != debug_src_x ||
8610 g_em->src_y != debug_src_y)
8611 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8612 j, (is_backside ? 'B' : 'F'),
8613 g_em->src_x, g_em->src_y,
8614 g_em->src_x / 32, g_em->src_y / 32,
8615 debug_src_x, debug_src_y,
8616 debug_src_x / 32, debug_src_y / 32);
8618 if (g_em->src_offset_x != 0 ||
8619 g_em->src_offset_y != 0 ||
8620 g_em->dst_offset_x != 0 ||
8621 g_em->dst_offset_y != 0)
8622 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
8624 g_em->src_offset_x, g_em->src_offset_y,
8625 g_em->dst_offset_x, g_em->dst_offset_y);
8627 if (g_em->width != TILEX ||
8628 g_em->height != TILEY)
8629 printf(" %d (%d): size %d,%d should be %d,%d\n",
8631 g_em->width, g_em->height, TILEX, TILEY);
8633 num_em_gfx_errors++;
8640 for (i = 0; i < TILE_MAX; i++)
8642 for (j = 0; j < 8; j++)
8644 int element = object_mapping[i].element_rnd;
8645 int action = object_mapping[i].action;
8646 int direction = object_mapping[i].direction;
8647 boolean is_backside = object_mapping[i].is_backside;
8648 int graphic_action = el_act_dir2img(element, action, direction);
8649 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8651 if ((action == ACTION_SMASHED_BY_ROCK ||
8652 action == ACTION_SMASHED_BY_SPRING ||
8653 action == ACTION_EATING) &&
8654 graphic_action == graphic_default)
8656 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8657 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8658 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8659 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8662 /* no separate animation for "smashed by rock" -- use rock instead */
8663 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8664 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8666 g_em->bitmap = g_xx->bitmap;
8667 g_em->src_x = g_xx->src_x;
8668 g_em->src_y = g_xx->src_y;
8669 g_em->src_offset_x = g_xx->src_offset_x;
8670 g_em->src_offset_y = g_xx->src_offset_y;
8671 g_em->dst_offset_x = g_xx->dst_offset_x;
8672 g_em->dst_offset_y = g_xx->dst_offset_y;
8673 g_em->width = g_xx->width;
8674 g_em->height = g_xx->height;
8675 g_em->unique_identifier = g_xx->unique_identifier;
8678 g_em->preserve_background = TRUE;
8683 for (p = 0; p < MAX_PLAYERS; p++)
8685 for (i = 0; i < SPR_MAX; i++)
8687 int element = player_mapping[p][i].element_rnd;
8688 int action = player_mapping[p][i].action;
8689 int direction = player_mapping[p][i].direction;
8691 for (j = 0; j < 8; j++)
8693 int effective_element = element;
8694 int effective_action = action;
8695 int graphic = (direction == MV_NONE ?
8696 el_act2img(effective_element, effective_action) :
8697 el_act_dir2img(effective_element, effective_action,
8699 struct GraphicInfo *g = &graphic_info[graphic];
8700 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8706 Bitmap *debug_bitmap = g_em->bitmap;
8707 int debug_src_x = g_em->src_x;
8708 int debug_src_y = g_em->src_y;
8711 int frame = getAnimationFrame(g->anim_frames,
8714 g->anim_start_frame,
8717 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8719 g_em->bitmap = src_bitmap;
8720 g_em->src_x = src_x;
8721 g_em->src_y = src_y;
8722 g_em->src_offset_x = 0;
8723 g_em->src_offset_y = 0;
8724 g_em->dst_offset_x = 0;
8725 g_em->dst_offset_y = 0;
8726 g_em->width = TILEX;
8727 g_em->height = TILEY;
8731 /* skip check for EMC elements not contained in original EMC artwork */
8732 if (element == EL_PLAYER_3 ||
8733 element == EL_PLAYER_4)
8736 if (g_em->bitmap != debug_bitmap ||
8737 g_em->src_x != debug_src_x ||
8738 g_em->src_y != debug_src_y)
8740 static int last_i = -1;
8748 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
8749 p, i, element, element_info[element].token_name,
8750 element_action_info[effective_action].suffix, direction);
8752 if (element != effective_element)
8753 printf(" [%d ('%s')]",
8755 element_info[effective_element].token_name);
8759 if (g_em->bitmap != debug_bitmap)
8760 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
8761 j, (int)(g_em->bitmap), (int)(debug_bitmap));
8763 if (g_em->src_x != debug_src_x ||
8764 g_em->src_y != debug_src_y)
8765 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8767 g_em->src_x, g_em->src_y,
8768 g_em->src_x / 32, g_em->src_y / 32,
8769 debug_src_x, debug_src_y,
8770 debug_src_x / 32, debug_src_y / 32);
8772 num_em_gfx_errors++;
8782 printf("::: [%d errors found]\n", num_em_gfx_errors);
8788 void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
8789 boolean any_player_moving,
8790 boolean any_player_snapping,
8791 boolean any_player_dropping)
8793 if (frame == 0 && !any_player_dropping)
8795 if (!local_player->was_waiting)
8797 if (!CheckSaveEngineSnapshotToList())
8800 local_player->was_waiting = TRUE;
8803 else if (any_player_moving || any_player_snapping || any_player_dropping)
8805 local_player->was_waiting = FALSE;
8809 void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
8810 boolean murphy_is_dropping)
8812 if (murphy_is_waiting)
8814 if (!local_player->was_waiting)
8816 if (!CheckSaveEngineSnapshotToList())
8819 local_player->was_waiting = TRUE;
8824 local_player->was_waiting = FALSE;
8828 void CheckSaveEngineSnapshot_MM(boolean element_clicked,
8829 boolean button_released)
8831 if (button_released)
8833 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
8834 CheckSaveEngineSnapshotToList();
8836 else if (element_clicked)
8838 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
8839 CheckSaveEngineSnapshotToList();
8841 game.snapshot.changed_action = TRUE;
8845 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
8846 boolean any_player_moving,
8847 boolean any_player_snapping,
8848 boolean any_player_dropping)
8850 if (tape.single_step && tape.recording && !tape.pausing)
8851 if (frame == 0 && !any_player_dropping)
8852 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8854 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
8855 any_player_snapping, any_player_dropping);
8858 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
8859 boolean murphy_is_dropping)
8861 boolean murphy_starts_dropping = FALSE;
8864 for (i = 0; i < MAX_PLAYERS; i++)
8865 if (stored_player[i].force_dropping)
8866 murphy_starts_dropping = TRUE;
8868 if (tape.single_step && tape.recording && !tape.pausing)
8869 if (murphy_is_waiting && !murphy_starts_dropping)
8870 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8872 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
8875 void CheckSingleStepMode_MM(boolean element_clicked,
8876 boolean button_released)
8878 if (tape.single_step && tape.recording && !tape.pausing)
8879 if (button_released)
8880 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8882 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
8885 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
8886 int graphic, int sync_frame, int x, int y)
8888 int frame = getGraphicAnimationFrame(graphic, sync_frame);
8890 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
8893 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
8895 return (IS_NEXT_FRAME(sync_frame, graphic));
8898 int getGraphicInfo_Delay(int graphic)
8900 return graphic_info[graphic].anim_delay;
8903 void PlayMenuSoundExt(int sound)
8905 if (sound == SND_UNDEFINED)
8908 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8909 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8912 if (IS_LOOP_SOUND(sound))
8913 PlaySoundLoop(sound);
8918 void PlayMenuSound()
8920 PlayMenuSoundExt(menu.sound[game_status]);
8923 void PlayMenuSoundStereo(int sound, int stereo_position)
8925 if (sound == SND_UNDEFINED)
8928 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8929 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8932 if (IS_LOOP_SOUND(sound))
8933 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
8935 PlaySoundStereo(sound, stereo_position);
8938 void PlayMenuSoundIfLoopExt(int sound)
8940 if (sound == SND_UNDEFINED)
8943 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8944 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8947 if (IS_LOOP_SOUND(sound))
8948 PlaySoundLoop(sound);
8951 void PlayMenuSoundIfLoop()
8953 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
8956 void PlayMenuMusicExt(int music)
8958 if (music == MUS_UNDEFINED)
8961 if (!setup.sound_music)
8967 void PlayMenuMusic()
8969 char *curr_music = getCurrentlyPlayingMusicFilename();
8970 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
8972 if (!strEqual(curr_music, next_music))
8973 PlayMenuMusicExt(menu.music[game_status]);
8976 void PlayMenuSoundsAndMusic()
8982 static void FadeMenuSounds()
8987 static void FadeMenuMusic()
8989 char *curr_music = getCurrentlyPlayingMusicFilename();
8990 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
8992 if (!strEqual(curr_music, next_music))
8996 void FadeMenuSoundsAndMusic()
9002 void PlaySoundActivating()
9005 PlaySound(SND_MENU_ITEM_ACTIVATING);
9009 void PlaySoundSelecting()
9012 PlaySound(SND_MENU_ITEM_SELECTING);
9016 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
9018 boolean change_fullscreen = (setup.fullscreen !=
9019 video.fullscreen_enabled);
9020 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
9021 setup.window_scaling_percent !=
9022 video.window_scaling_percent);
9024 if (change_window_scaling_percent && video.fullscreen_enabled)
9027 if (!change_window_scaling_percent && !video.fullscreen_available)
9030 #if defined(TARGET_SDL2)
9031 if (change_window_scaling_percent)
9033 SDLSetWindowScaling(setup.window_scaling_percent);
9037 else if (change_fullscreen)
9039 SDLSetWindowFullscreen(setup.fullscreen);
9041 /* set setup value according to successfully changed fullscreen mode */
9042 setup.fullscreen = video.fullscreen_enabled;
9048 if (change_fullscreen ||
9049 change_window_scaling_percent)
9051 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
9053 /* save backbuffer content which gets lost when toggling fullscreen mode */
9054 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9056 if (change_window_scaling_percent)
9058 /* keep window mode, but change window scaling */
9059 video.fullscreen_enabled = TRUE; /* force new window scaling */
9062 /* toggle fullscreen */
9063 ChangeVideoModeIfNeeded(setup.fullscreen);
9065 /* set setup value according to successfully changed fullscreen mode */
9066 setup.fullscreen = video.fullscreen_enabled;
9068 /* restore backbuffer content from temporary backbuffer backup bitmap */
9069 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9071 FreeBitmap(tmp_backbuffer);
9073 /* update visible window/screen */
9074 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9078 void JoinRectangles(int *x, int *y, int *width, int *height,
9079 int x2, int y2, int width2, int height2)
9081 // do not join with "off-screen" rectangle
9082 if (x2 == -1 || y2 == -1)
9087 *width = MAX(*width, width2);
9088 *height = MAX(*height, height2);
9091 void SetAnimStatus(int anim_status_new)
9093 if (anim_status_new == GAME_MODE_MAIN)
9094 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
9095 else if (anim_status_new == GAME_MODE_SCORES)
9096 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
9098 global.anim_status_next = anim_status_new;
9100 // directly set screen modes that are entered without fading
9101 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
9102 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
9103 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
9104 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
9105 global.anim_status = global.anim_status_next;
9108 void SetGameStatus(int game_status_new)
9110 if (game_status_new != game_status)
9111 game_status_last_screen = game_status;
9113 game_status = game_status_new;
9115 SetAnimStatus(game_status_new);
9118 void SetFontStatus(int game_status_new)
9120 static int last_game_status = -1;
9122 if (game_status_new != -1)
9124 // set game status for font use after storing last game status
9125 last_game_status = game_status;
9126 game_status = game_status_new;
9130 // reset game status after font use from last stored game status
9131 game_status = last_game_status;
9135 void ResetFontStatus()
9140 boolean CheckIfPlayfieldViewportHasChanged()
9142 // if game status has not changed, playfield viewport has not changed either
9143 if (game_status == game_status_last)
9146 // check if playfield viewport has changed with current game status
9147 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
9148 int new_real_sx = vp_playfield->x;
9149 int new_real_sy = vp_playfield->y;
9150 int new_full_sxsize = vp_playfield->width;
9151 int new_full_sysize = vp_playfield->height;
9153 return (new_real_sx != REAL_SX ||
9154 new_real_sy != REAL_SY ||
9155 new_full_sxsize != FULL_SXSIZE ||
9156 new_full_sysize != FULL_SYSIZE);
9159 boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged()
9161 return (CheckIfGlobalBorderHasChanged() ||
9162 CheckIfPlayfieldViewportHasChanged());
9165 void ChangeViewportPropertiesIfNeeded()
9167 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
9168 FALSE : setup.small_game_graphics);
9169 int gfx_game_mode = game_status;
9170 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
9172 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
9173 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
9174 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
9175 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
9176 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
9177 int new_win_xsize = vp_window->width;
9178 int new_win_ysize = vp_window->height;
9179 int border_size = vp_playfield->border_size;
9180 int new_sx = vp_playfield->x + border_size;
9181 int new_sy = vp_playfield->y + border_size;
9182 int new_sxsize = vp_playfield->width - 2 * border_size;
9183 int new_sysize = vp_playfield->height - 2 * border_size;
9184 int new_real_sx = vp_playfield->x;
9185 int new_real_sy = vp_playfield->y;
9186 int new_full_sxsize = vp_playfield->width;
9187 int new_full_sysize = vp_playfield->height;
9188 int new_dx = vp_door_1->x;
9189 int new_dy = vp_door_1->y;
9190 int new_dxsize = vp_door_1->width;
9191 int new_dysize = vp_door_1->height;
9192 int new_vx = vp_door_2->x;
9193 int new_vy = vp_door_2->y;
9194 int new_vxsize = vp_door_2->width;
9195 int new_vysize = vp_door_2->height;
9196 int new_ex = vp_door_3->x;
9197 int new_ey = vp_door_3->y;
9198 int new_exsize = vp_door_3->width;
9199 int new_eysize = vp_door_3->height;
9200 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
9201 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9202 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9203 int new_scr_fieldx = new_sxsize / tilesize;
9204 int new_scr_fieldy = new_sysize / tilesize;
9205 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9206 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9207 boolean init_gfx_buffers = FALSE;
9208 boolean init_video_buffer = FALSE;
9209 boolean init_gadgets_and_anims = FALSE;
9210 boolean init_em_graphics = FALSE;
9212 if (new_win_xsize != WIN_XSIZE ||
9213 new_win_ysize != WIN_YSIZE)
9215 WIN_XSIZE = new_win_xsize;
9216 WIN_YSIZE = new_win_ysize;
9218 init_video_buffer = TRUE;
9219 init_gfx_buffers = TRUE;
9220 init_gadgets_and_anims = TRUE;
9222 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
9225 if (new_scr_fieldx != SCR_FIELDX ||
9226 new_scr_fieldy != SCR_FIELDY)
9228 /* this always toggles between MAIN and GAME when using small tile size */
9230 SCR_FIELDX = new_scr_fieldx;
9231 SCR_FIELDY = new_scr_fieldy;
9233 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
9244 new_sxsize != SXSIZE ||
9245 new_sysize != SYSIZE ||
9246 new_dxsize != DXSIZE ||
9247 new_dysize != DYSIZE ||
9248 new_vxsize != VXSIZE ||
9249 new_vysize != VYSIZE ||
9250 new_exsize != EXSIZE ||
9251 new_eysize != EYSIZE ||
9252 new_real_sx != REAL_SX ||
9253 new_real_sy != REAL_SY ||
9254 new_full_sxsize != FULL_SXSIZE ||
9255 new_full_sysize != FULL_SYSIZE ||
9256 new_tilesize_var != TILESIZE_VAR
9259 // ------------------------------------------------------------------------
9260 // determine next fading area for changed viewport definitions
9261 // ------------------------------------------------------------------------
9263 // start with current playfield area (default fading area)
9266 FADE_SXSIZE = FULL_SXSIZE;
9267 FADE_SYSIZE = FULL_SYSIZE;
9269 // add new playfield area if position or size has changed
9270 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
9271 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
9273 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9274 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
9277 // add current and new door 1 area if position or size has changed
9278 if (new_dx != DX || new_dy != DY ||
9279 new_dxsize != DXSIZE || new_dysize != DYSIZE)
9281 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9282 DX, DY, DXSIZE, DYSIZE);
9283 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9284 new_dx, new_dy, new_dxsize, new_dysize);
9287 // add current and new door 2 area if position or size has changed
9288 if (new_dx != VX || new_dy != VY ||
9289 new_dxsize != VXSIZE || new_dysize != VYSIZE)
9291 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9292 VX, VY, VXSIZE, VYSIZE);
9293 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9294 new_vx, new_vy, new_vxsize, new_vysize);
9297 // ------------------------------------------------------------------------
9298 // handle changed tile size
9299 // ------------------------------------------------------------------------
9301 if (new_tilesize_var != TILESIZE_VAR)
9303 // printf("::: new_tilesize_var != TILESIZE_VAR\n");
9305 // changing tile size invalidates scroll values of engine snapshots
9306 FreeEngineSnapshotSingle();
9308 // changing tile size requires update of graphic mapping for EM engine
9309 init_em_graphics = TRUE;
9320 SXSIZE = new_sxsize;
9321 SYSIZE = new_sysize;
9322 DXSIZE = new_dxsize;
9323 DYSIZE = new_dysize;
9324 VXSIZE = new_vxsize;
9325 VYSIZE = new_vysize;
9326 EXSIZE = new_exsize;
9327 EYSIZE = new_eysize;
9328 REAL_SX = new_real_sx;
9329 REAL_SY = new_real_sy;
9330 FULL_SXSIZE = new_full_sxsize;
9331 FULL_SYSIZE = new_full_sysize;
9332 TILESIZE_VAR = new_tilesize_var;
9334 init_gfx_buffers = TRUE;
9335 init_gadgets_and_anims = TRUE;
9337 // printf("::: viewports: init_gfx_buffers\n");
9338 // printf("::: viewports: init_gadgets_and_anims\n");
9341 if (init_gfx_buffers)
9343 // printf("::: init_gfx_buffers\n");
9345 SCR_FIELDX = new_scr_fieldx_buffers;
9346 SCR_FIELDY = new_scr_fieldy_buffers;
9350 SCR_FIELDX = new_scr_fieldx;
9351 SCR_FIELDY = new_scr_fieldy;
9353 SetDrawDeactivationMask(REDRAW_NONE);
9354 SetDrawBackgroundMask(REDRAW_FIELD);
9357 if (init_video_buffer)
9359 // printf("::: init_video_buffer\n");
9361 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9362 InitImageTextures();
9365 if (init_gadgets_and_anims)
9367 // printf("::: init_gadgets_and_anims\n");
9370 InitGlobalAnimations();
9373 if (init_em_graphics)
9375 InitGraphicInfo_EM();