1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 #define DEBUG_FRAME_TIME FALSE
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES 0
30 #define TOOL_CTRL_ID_NO 1
31 #define TOOL_CTRL_ID_CONFIRM 2
32 #define TOOL_CTRL_ID_PLAYER_1 3
33 #define TOOL_CTRL_ID_PLAYER_2 4
34 #define TOOL_CTRL_ID_PLAYER_3 5
35 #define TOOL_CTRL_ID_PLAYER_4 6
36 #define TOOL_CTRL_ID_TOUCH_YES 7
37 #define TOOL_CTRL_ID_TOUCH_NO 8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
40 #define NUM_TOOL_BUTTONS 10
42 // constants for number of doors and door parts
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_GFX_DOOR_1_PART_1,
75 IMG_GFX_DOOR_1_PART_2,
80 IMG_GFX_DOOR_1_PART_3,
85 IMG_GFX_DOOR_1_PART_4,
90 IMG_GFX_DOOR_1_PART_5,
95 IMG_GFX_DOOR_1_PART_6,
100 IMG_GFX_DOOR_1_PART_7,
105 IMG_GFX_DOOR_1_PART_8,
111 IMG_GFX_DOOR_2_PART_1,
116 IMG_GFX_DOOR_2_PART_2,
121 IMG_GFX_DOOR_2_PART_3,
126 IMG_GFX_DOOR_2_PART_4,
131 IMG_GFX_DOOR_2_PART_5,
136 IMG_GFX_DOOR_2_PART_6,
141 IMG_GFX_DOOR_2_PART_7,
146 IMG_GFX_DOOR_2_PART_8,
152 IMG_BACKGROUND_PANEL,
168 static struct XY xy_topdown[] =
177 // forward declaration for internal use
178 static void MapToolButtons(unsigned int);
179 static void UnmapToolButtons(void);
180 static void HandleToolButtons(struct GadgetInfo *);
181 static int el_act_dir2crm(int, int, int);
182 static int el_act2crm(int, int);
184 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
185 static int request_gadget_id = -1;
187 static char *print_if_not_empty(int element)
189 static char *s = NULL;
190 char *token_name = element_info[element].token_name;
195 s = checked_malloc(strlen(token_name) + 10 + 1);
197 if (element != EL_EMPTY)
198 sprintf(s, "%d\t['%s']", element, token_name);
200 sprintf(s, "%d", element);
205 int getFieldbufferOffsetX_RND(int dir, int pos)
207 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
208 int dx = (dir & MV_HORIZONTAL ? pos : 0);
209 int dx_var = dx * TILESIZE_VAR / TILESIZE;
212 if (EVEN(SCR_FIELDX))
214 int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
215 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
217 if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
218 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
220 fx += (dx_var > 0 ? TILEX_VAR : 0);
227 if (full_lev_fieldx <= SCR_FIELDX)
229 if (EVEN(SCR_FIELDX))
230 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
232 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
238 int getFieldbufferOffsetY_RND(int dir, int pos)
240 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
241 int dy = (dir & MV_VERTICAL ? pos : 0);
242 int dy_var = dy * TILESIZE_VAR / TILESIZE;
245 if (EVEN(SCR_FIELDY))
247 int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
248 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
250 if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
251 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
253 fy += (dy_var > 0 ? TILEY_VAR : 0);
260 if (full_lev_fieldy <= SCR_FIELDY)
262 if (EVEN(SCR_FIELDY))
263 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
265 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
271 static int getLevelFromScreenX_RND(int sx)
273 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
276 int lx = LEVELX((px + dx) / TILESIZE_VAR);
281 static int getLevelFromScreenY_RND(int sy)
283 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
286 int ly = LEVELY((py + dy) / TILESIZE_VAR);
291 static int getLevelFromScreenX_EM(int sx)
293 int level_xsize = level.native_em_level->cav->width;
294 int full_xsize = level_xsize * TILESIZE_VAR;
296 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
298 int fx = getFieldbufferOffsetX_EM();
301 int lx = LEVELX((px + dx) / TILESIZE_VAR);
306 static int getLevelFromScreenY_EM(int sy)
308 int level_ysize = level.native_em_level->cav->height;
309 int full_ysize = level_ysize * TILESIZE_VAR;
311 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
313 int fy = getFieldbufferOffsetY_EM();
316 int ly = LEVELY((py + dy) / TILESIZE_VAR);
321 static int getLevelFromScreenX_SP(int sx)
323 int menBorder = setup.sp_show_border_elements;
324 int level_xsize = level.native_sp_level->width;
325 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
327 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
329 int fx = getFieldbufferOffsetX_SP();
332 int lx = LEVELX((px + dx) / TILESIZE_VAR);
337 static int getLevelFromScreenY_SP(int sy)
339 int menBorder = setup.sp_show_border_elements;
340 int level_ysize = level.native_sp_level->height;
341 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
343 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
345 int fy = getFieldbufferOffsetY_SP();
348 int ly = LEVELY((py + dy) / TILESIZE_VAR);
353 static int getLevelFromScreenX_MM(int sx)
355 int level_xsize = level.native_mm_level->fieldx;
356 int full_xsize = level_xsize * TILESIZE_VAR;
358 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
361 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
366 static int getLevelFromScreenY_MM(int sy)
368 int level_ysize = level.native_mm_level->fieldy;
369 int full_ysize = level_ysize * TILESIZE_VAR;
371 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
374 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
379 int getLevelFromScreenX(int x)
381 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
382 return getLevelFromScreenX_EM(x);
383 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
384 return getLevelFromScreenX_SP(x);
385 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
386 return getLevelFromScreenX_MM(x);
388 return getLevelFromScreenX_RND(x);
391 int getLevelFromScreenY(int y)
393 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
394 return getLevelFromScreenY_EM(y);
395 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
396 return getLevelFromScreenY_SP(y);
397 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
398 return getLevelFromScreenY_MM(y);
400 return getLevelFromScreenY_RND(y);
403 int getScreenFieldSizeX(void)
405 return (tape.playing ? tape.scr_fieldx : SCR_FIELDX);
408 int getScreenFieldSizeY(void)
410 return (tape.playing ? tape.scr_fieldy : SCR_FIELDY);
413 void DumpTile(int x, int y)
420 Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
423 if (!IN_LEV_FIELD(x, y))
425 Info("(not in level field)");
431 token_name = element_info[Tile[x][y]].token_name;
433 Info("Tile: %d\t['%s']", Tile[x][y], token_name);
434 Info("Back: %s", print_if_not_empty(Back[x][y]));
435 Info("Store: %s", print_if_not_empty(Store[x][y]));
436 Info("Store2: %s", print_if_not_empty(Store2[x][y]));
437 Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
438 Info("MovPos: %d", MovPos[x][y]);
439 Info("MovDir: %d", MovDir[x][y]);
440 Info("MovDelay: %d", MovDelay[x][y]);
441 Info("ChangeDelay: %d", ChangeDelay[x][y]);
442 Info("CustomValue: %d", CustomValue[x][y]);
443 Info("GfxElement: %d", GfxElement[x][y]);
444 Info("GfxAction: %d", GfxAction[x][y]);
445 Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
446 Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
450 void DumpTileFromScreen(int sx, int sy)
452 int lx = getLevelFromScreenX(sx);
453 int ly = getLevelFromScreenY(sy);
458 void SetDrawtoField(int mode)
460 if (mode == DRAW_TO_FIELDBUFFER)
466 BX2 = SCR_FIELDX + 1;
467 BY2 = SCR_FIELDY + 1;
469 drawto_field = fieldbuffer;
471 else // DRAW_TO_BACKBUFFER
477 BX2 = SCR_FIELDX - 1;
478 BY2 = SCR_FIELDY - 1;
480 drawto_field = backbuffer;
484 int GetDrawtoField(void)
486 return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
489 static void RedrawPlayfield_RND(void)
491 if (game.envelope_active)
494 DrawLevel(REDRAW_ALL);
498 void RedrawPlayfield(void)
500 if (game_status != GAME_MODE_PLAYING)
503 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
504 RedrawPlayfield_BD(TRUE);
505 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
506 RedrawPlayfield_EM(TRUE);
507 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
508 RedrawPlayfield_SP(TRUE);
509 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
510 RedrawPlayfield_MM();
511 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
512 RedrawPlayfield_RND();
514 BlitScreenToBitmap(backbuffer);
516 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
520 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
523 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
524 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
526 // may happen for "border.draw_masked.*" with undefined "global.border.*"
527 if (src_bitmap == NULL)
530 if (x == -1 && y == -1)
533 if (draw_target == DRAW_TO_SCREEN)
534 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
536 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
539 static void DrawMaskedBorderExt_FIELD(int draw_target)
541 if (global.border_status >= GAME_MODE_MAIN &&
542 global.border_status <= GAME_MODE_PLAYING &&
543 border.draw_masked[global.border_status])
544 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
548 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
550 // when drawing to backbuffer, never draw border over open doors
551 if (draw_target == DRAW_TO_BACKBUFFER &&
552 (GetDoorState() & DOOR_OPEN_1))
555 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
556 (global.border_status != GAME_MODE_EDITOR ||
557 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
558 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
561 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
563 // when drawing to backbuffer, never draw border over open doors
564 if (draw_target == DRAW_TO_BACKBUFFER &&
565 (GetDoorState() & DOOR_OPEN_2))
568 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
569 global.border_status != GAME_MODE_EDITOR)
570 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
573 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
575 // currently not available
578 static void DrawMaskedBorderExt_ALL(int draw_target)
580 DrawMaskedBorderExt_FIELD(draw_target);
581 DrawMaskedBorderExt_DOOR_1(draw_target);
582 DrawMaskedBorderExt_DOOR_2(draw_target);
583 DrawMaskedBorderExt_DOOR_3(draw_target);
586 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
588 // never draw masked screen borders on borderless screens
589 if (global.border_status == GAME_MODE_LOADING ||
590 global.border_status == GAME_MODE_TITLE)
593 if (redraw_mask & REDRAW_ALL)
594 DrawMaskedBorderExt_ALL(draw_target);
597 if (redraw_mask & REDRAW_FIELD)
598 DrawMaskedBorderExt_FIELD(draw_target);
599 if (redraw_mask & REDRAW_DOOR_1)
600 DrawMaskedBorderExt_DOOR_1(draw_target);
601 if (redraw_mask & REDRAW_DOOR_2)
602 DrawMaskedBorderExt_DOOR_2(draw_target);
603 if (redraw_mask & REDRAW_DOOR_3)
604 DrawMaskedBorderExt_DOOR_3(draw_target);
608 void DrawMaskedBorder_FIELD(void)
610 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
613 void DrawMaskedBorder(int redraw_mask)
615 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
618 void DrawMaskedBorderToTarget(int draw_target)
620 if (draw_target == DRAW_TO_BACKBUFFER ||
621 draw_target == DRAW_TO_SCREEN)
623 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
627 int last_border_status = global.border_status;
629 if (draw_target == DRAW_TO_FADE_SOURCE)
631 global.border_status = gfx.fade_border_source_status;
632 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
634 else if (draw_target == DRAW_TO_FADE_TARGET)
636 global.border_status = gfx.fade_border_target_status;
637 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
640 // always use global border for PLAYING when restarting the game
641 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
642 global.border_status = GAME_MODE_PLAYING;
644 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
646 global.border_status = last_border_status;
647 gfx.masked_border_bitmap_ptr = backbuffer;
651 void DrawTileCursor(int draw_target, int drawing_stage)
653 int tile_cursor_active = (game_status == GAME_MODE_PLAYING);
655 DrawTileCursor_MM(draw_target, drawing_stage, tile_cursor_active);
658 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
660 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
663 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
665 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
666 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
668 BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
671 void BlitScreenToBitmap(Bitmap *target_bitmap)
673 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
674 BlitScreenToBitmap_BD(target_bitmap);
675 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
676 BlitScreenToBitmap_EM(target_bitmap);
677 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
678 BlitScreenToBitmap_SP(target_bitmap);
679 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
680 BlitScreenToBitmap_MM(target_bitmap);
681 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
682 BlitScreenToBitmap_RND(target_bitmap);
684 redraw_mask |= REDRAW_FIELD;
687 static void DrawFramesPerSecond(void)
690 int font_nr = FONT_TEXT_2;
691 int font_width = getFontWidth(font_nr);
692 int draw_deactivation_mask = GetDrawDeactivationMask();
693 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
695 // draw FPS with leading space (needed if field buffer deactivated)
696 sprintf(text, " %04.1f fps", global.frames_per_second);
698 // override draw deactivation mask (required for invisible warp mode)
699 SetDrawDeactivationMask(REDRAW_NONE);
701 // draw opaque FPS if field buffer deactivated, else draw masked FPS
702 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
703 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
705 // set draw deactivation mask to previous value
706 SetDrawDeactivationMask(draw_deactivation_mask);
708 // force full-screen redraw in this frame
709 redraw_mask = REDRAW_ALL;
713 static void PrintFrameTimeDebugging(void)
715 static unsigned int last_counter = 0;
716 unsigned int counter = Counter();
717 int diff_1 = counter - last_counter;
718 int diff_2 = diff_1 - GAME_FRAME_DELAY;
720 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
721 char diff_bar[2 * diff_2_max + 5];
725 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
727 for (i = 0; i < diff_2_max; i++)
728 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
729 i >= diff_2_max - diff_2_cut ? '-' : ' ');
731 diff_bar[pos++] = '|';
733 for (i = 0; i < diff_2_max; i++)
734 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
736 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
738 diff_bar[pos++] = '\0';
740 Debug("time:frame", "%06d [%02d] [%c%02d] %s",
743 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
746 last_counter = counter;
750 static int unifiedRedrawMask(int mask)
752 if (mask & REDRAW_ALL)
755 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
761 static boolean equalRedrawMasks(int mask_1, int mask_2)
763 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
766 void BackToFront(void)
768 static int last_redraw_mask = REDRAW_NONE;
770 // force screen redraw in every frame to continue drawing global animations
771 // (but always use the last redraw mask to prevent unwanted side effects)
772 if (redraw_mask == REDRAW_NONE)
773 redraw_mask = last_redraw_mask;
775 last_redraw_mask = redraw_mask;
778 // masked border now drawn immediately when blitting backbuffer to window
780 // draw masked border to all viewports, if defined
781 DrawMaskedBorder(redraw_mask);
784 // draw frames per second (only if debug mode is enabled)
785 if (redraw_mask & REDRAW_FPS)
786 DrawFramesPerSecond();
788 // remove playfield redraw before potentially merging with doors redraw
789 if (DrawingDeactivated(REAL_SX, REAL_SY))
790 redraw_mask &= ~REDRAW_FIELD;
792 // redraw complete window if both playfield and (some) doors need redraw
793 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
794 redraw_mask = REDRAW_ALL;
796 /* although redrawing the whole window would be fine for normal gameplay,
797 being able to only redraw the playfield is required for deactivating
798 certain drawing areas (mainly playfield) to work, which is needed for
799 warp-forward to be fast enough (by skipping redraw of most frames) */
801 if (redraw_mask & REDRAW_ALL)
803 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
805 else if (redraw_mask & REDRAW_FIELD)
807 BlitBitmap(backbuffer, window,
808 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
810 else if (redraw_mask & REDRAW_DOORS)
812 // merge door areas to prevent calling screen redraw more than once
818 if (redraw_mask & REDRAW_DOOR_1)
822 x2 = MAX(x2, DX + DXSIZE);
823 y2 = MAX(y2, DY + DYSIZE);
826 if (redraw_mask & REDRAW_DOOR_2)
830 x2 = MAX(x2, VX + VXSIZE);
831 y2 = MAX(y2, VY + VYSIZE);
834 if (redraw_mask & REDRAW_DOOR_3)
838 x2 = MAX(x2, EX + EXSIZE);
839 y2 = MAX(y2, EY + EYSIZE);
842 // make sure that at least one pixel is blitted, and inside the screen
843 // (else nothing is blitted, causing the animations not to be updated)
844 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
845 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
846 x2 = MIN(MAX(1, x2), WIN_XSIZE);
847 y2 = MIN(MAX(1, y2), WIN_YSIZE);
849 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
852 redraw_mask = REDRAW_NONE;
855 PrintFrameTimeDebugging();
859 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
861 unsigned int frame_delay_value_old = GetVideoFrameDelay();
863 SetVideoFrameDelay(frame_delay_value);
867 SetVideoFrameDelay(frame_delay_value_old);
870 static int fade_type_skip = FADE_TYPE_NONE;
872 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
874 void (*draw_border_function)(void) = NULL;
875 int x, y, width, height;
876 int fade_delay, post_delay;
878 if (fade_type == FADE_TYPE_FADE_OUT)
880 if (fade_type_skip != FADE_TYPE_NONE)
882 // skip all fade operations until specified fade operation
883 if (fade_type & fade_type_skip)
884 fade_type_skip = FADE_TYPE_NONE;
889 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
893 redraw_mask |= fade_mask;
895 if (fade_type == FADE_TYPE_SKIP)
897 fade_type_skip = fade_mode;
902 fade_delay = fading.fade_delay;
903 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
905 if (fade_type_skip != FADE_TYPE_NONE)
907 // skip all fade operations until specified fade operation
908 if (fade_type & fade_type_skip)
909 fade_type_skip = FADE_TYPE_NONE;
914 if (global.autoplay_leveldir)
919 if (fade_mask == REDRAW_FIELD)
924 height = FADE_SYSIZE;
926 if (border.draw_masked_when_fading)
927 draw_border_function = DrawMaskedBorder_FIELD; // update when fading
929 DrawMaskedBorder_FIELD(); // draw once
939 // when switching screens without fading, set fade delay to zero
940 if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
943 // do not display black frame when fading out without fade delay
944 if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
947 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
948 draw_border_function);
950 redraw_mask &= ~fade_mask;
952 ClearAutoRepeatKeyEvents();
955 static void SetScreenStates_BeforeFadingIn(void)
957 // temporarily set screen mode for animations to screen after fading in
958 global.anim_status = global.anim_status_next;
960 // store backbuffer with all animations that will be started after fading in
961 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
963 // set screen mode for animations back to fading
964 global.anim_status = GAME_MODE_PSEUDO_FADING;
967 static void SetScreenStates_AfterFadingIn(void)
969 // store new source screen (to use correct masked border for fading)
970 gfx.fade_border_source_status = global.border_status;
972 global.anim_status = global.anim_status_next;
975 static void SetScreenStates_BeforeFadingOut(void)
977 // store new target screen (to use correct masked border for fading)
978 gfx.fade_border_target_status = game_status;
980 // set screen mode for animations to fading
981 global.anim_status = GAME_MODE_PSEUDO_FADING;
983 // store backbuffer with all animations that will be stopped for fading out
984 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
987 static void SetScreenStates_AfterFadingOut(void)
989 global.border_status = game_status;
991 // always use global border for PLAYING when restarting the game
992 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
993 global.border_status = GAME_MODE_PLAYING;
996 void FadeIn(int fade_mask)
998 SetScreenStates_BeforeFadingIn();
1001 DrawMaskedBorder(REDRAW_ALL);
1004 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1005 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1007 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1011 FADE_SXSIZE = FULL_SXSIZE;
1012 FADE_SYSIZE = FULL_SYSIZE;
1014 // activate virtual buttons depending on upcoming game status
1015 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1016 game_status == GAME_MODE_PLAYING && !tape.playing)
1017 SetOverlayActive(TRUE);
1019 SetScreenStates_AfterFadingIn();
1021 // force update of global animation status in case of rapid screen changes
1022 redraw_mask = REDRAW_ALL;
1026 void FadeOut(int fade_mask)
1028 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1029 if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1030 fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1033 // when using BD game engine, cover playfield before fading out after a game
1034 if (game_bd.cover_screen)
1037 SetScreenStates_BeforeFadingOut();
1039 SetTileCursorActive(FALSE);
1040 SetOverlayActive(FALSE);
1043 DrawMaskedBorder(REDRAW_ALL);
1046 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1047 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1049 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1051 SetScreenStates_AfterFadingOut();
1054 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1056 static struct TitleFadingInfo fading_leave_stored;
1059 fading_leave_stored = fading_leave;
1061 fading = fading_leave_stored;
1064 void FadeSetEnterMenu(void)
1066 fading = menu.enter_menu;
1068 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1071 void FadeSetLeaveMenu(void)
1073 fading = menu.leave_menu;
1075 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1078 void FadeSetEnterScreen(void)
1080 fading = menu.enter_screen[game_status];
1082 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
1085 void FadeSetNextScreen(void)
1087 fading = menu.next_screen[game_status];
1089 // (do not overwrite fade mode set by FadeSetEnterScreen)
1090 // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1093 void FadeSetLeaveScreen(void)
1095 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
1098 void FadeSetFromType(int type)
1100 if (type & TYPE_ENTER_SCREEN)
1101 FadeSetEnterScreen();
1102 else if (type & TYPE_ENTER)
1104 else if (type & TYPE_LEAVE)
1108 void FadeSetDisabled(void)
1110 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1112 fading = fading_none;
1115 void FadeSkipNextFadeIn(void)
1117 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1120 void FadeSkipNextFadeOut(void)
1122 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1125 static int getGlobalGameStatus(int status)
1127 return (status == GAME_MODE_PSEUDO_TYPENAME ? GAME_MODE_MAIN :
1128 status == GAME_MODE_SCOREINFO ? GAME_MODE_SCORES :
1132 int getImageFromGraphicOrDefault(int graphic, int default_graphic)
1134 if (graphic == IMG_UNDEFINED)
1135 return IMG_UNDEFINED;
1137 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1139 return (graphic_info[graphic].bitmap != NULL || redefined ?
1140 graphic : default_graphic);
1143 static int getBackgroundImage(int graphic)
1145 return getImageFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1148 static int getGlobalBorderImage(int graphic)
1150 return getImageFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1153 Bitmap *getGlobalBorderBitmapFromStatus(int status_raw)
1155 int status = getGlobalGameStatus(status_raw);
1157 (status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
1158 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1159 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1160 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1162 int graphic_final = getGlobalBorderImage(graphic);
1164 return graphic_info[graphic_final].bitmap;
1167 void SetBackgroundImage(int graphic, int redraw_mask)
1169 struct GraphicInfo *g = &graphic_info[graphic];
1170 struct GraphicInfo g_undefined = { 0 };
1172 if (graphic == IMG_UNDEFINED)
1175 // always use original size bitmap for backgrounds, if existing
1176 Bitmap *bitmap = (g->bitmaps != NULL &&
1177 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
1178 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
1180 // remove every mask before setting mask for window, and
1181 // remove window area mask before setting mask for main or door area
1182 int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
1184 // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
1185 SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0); // !!! FIX THIS !!!
1186 SetBackgroundBitmap(bitmap, redraw_mask,
1188 g->width, g->height);
1191 void SetWindowBackgroundImageIfDefined(int graphic)
1193 if (graphic_info[graphic].bitmap)
1194 SetBackgroundImage(graphic, REDRAW_ALL);
1197 void SetMainBackgroundImageIfDefined(int graphic)
1199 if (graphic_info[graphic].bitmap)
1200 SetBackgroundImage(graphic, REDRAW_FIELD);
1203 void SetDoorBackgroundImageIfDefined(int graphic)
1205 if (graphic_info[graphic].bitmap)
1206 SetBackgroundImage(graphic, REDRAW_DOOR_1);
1209 void SetWindowBackgroundImage(int graphic)
1211 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_ALL);
1214 void SetMainBackgroundImage(int graphic)
1216 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_FIELD);
1219 void SetDoorBackgroundImage(int graphic)
1221 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_DOOR_1);
1224 void SetPanelBackground(void)
1226 SetDoorBackgroundImage(IMG_BACKGROUND_PANEL);
1229 void DrawBackground(int x, int y, int width, int height)
1231 // "drawto" might still point to playfield buffer here (hall of fame)
1232 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1234 if (IN_GFX_FIELD_FULL(x, y))
1235 redraw_mask |= REDRAW_FIELD;
1236 else if (IN_GFX_DOOR_1(x, y))
1237 redraw_mask |= REDRAW_DOOR_1;
1238 else if (IN_GFX_DOOR_2(x, y))
1239 redraw_mask |= REDRAW_DOOR_2;
1240 else if (IN_GFX_DOOR_3(x, y))
1241 redraw_mask |= REDRAW_DOOR_3;
1244 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1246 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1248 if (font->bitmap == NULL)
1251 DrawBackground(x, y, width, height);
1254 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1256 struct GraphicInfo *g = &graphic_info[graphic];
1258 if (g->bitmap == NULL)
1261 DrawBackground(x, y, width, height);
1264 static int game_status_last = -1;
1265 static Bitmap *global_border_bitmap_last = NULL;
1266 static Bitmap *global_border_bitmap = NULL;
1267 static int real_sx_last = -1, real_sy_last = -1;
1268 static int full_sxsize_last = -1, full_sysize_last = -1;
1269 static int dx_last = -1, dy_last = -1;
1270 static int dxsize_last = -1, dysize_last = -1;
1271 static int vx_last = -1, vy_last = -1;
1272 static int vxsize_last = -1, vysize_last = -1;
1273 static int ex_last = -1, ey_last = -1;
1274 static int exsize_last = -1, eysize_last = -1;
1276 boolean CheckIfGlobalBorderHasChanged(void)
1278 // if game status has not changed, global border has not changed either
1279 if (game_status == game_status_last)
1282 // determine and store new global border bitmap for current game status
1283 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1285 return (global_border_bitmap_last != global_border_bitmap);
1288 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1290 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1291 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1293 // if game status has not changed, nothing has to be redrawn
1294 if (game_status == game_status_last)
1297 // redraw if last screen was title screen
1298 if (game_status_last == GAME_MODE_TITLE)
1301 // redraw if global screen border has changed
1302 if (CheckIfGlobalBorderHasChanged())
1305 // redraw if position or size of playfield area has changed
1306 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1307 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1310 // redraw if position or size of door area has changed
1311 if (dx_last != DX || dy_last != DY ||
1312 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1315 // redraw if position or size of tape area has changed
1316 if (vx_last != VX || vy_last != VY ||
1317 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1320 // redraw if position or size of editor area has changed
1321 if (ex_last != EX || ey_last != EY ||
1322 exsize_last != EXSIZE || eysize_last != EYSIZE)
1329 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1332 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1334 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1337 void RedrawGlobalBorder(void)
1339 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1341 RedrawGlobalBorderFromBitmap(bitmap);
1343 redraw_mask = REDRAW_ALL;
1346 static void RedrawGlobalBorderIfNeeded(void)
1348 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1349 if (game_status == game_status_last)
1353 // copy current draw buffer to later copy back areas that have not changed
1354 if (game_status_last != GAME_MODE_TITLE)
1355 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1357 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1358 if (CheckIfGlobalBorderRedrawIsNeeded())
1360 // determine and store new global border bitmap for current game status
1361 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1364 // redraw global screen border (or clear, if defined to be empty)
1365 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1367 if (game_status == GAME_MODE_EDITOR)
1368 DrawSpecialEditorDoor();
1370 // copy previous playfield and door areas, if they are defined on both
1371 // previous and current screen and if they still have the same size
1373 if (real_sx_last != -1 && real_sy_last != -1 &&
1374 REAL_SX != -1 && REAL_SY != -1 &&
1375 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1376 BlitBitmap(bitmap_db_store_1, backbuffer,
1377 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1380 if (dx_last != -1 && dy_last != -1 &&
1381 DX != -1 && DY != -1 &&
1382 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1383 BlitBitmap(bitmap_db_store_1, backbuffer,
1384 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1386 if (game_status != GAME_MODE_EDITOR)
1388 if (vx_last != -1 && vy_last != -1 &&
1389 VX != -1 && VY != -1 &&
1390 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1391 BlitBitmap(bitmap_db_store_1, backbuffer,
1392 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1396 if (ex_last != -1 && ey_last != -1 &&
1397 EX != -1 && EY != -1 &&
1398 exsize_last == EXSIZE && eysize_last == EYSIZE)
1399 BlitBitmap(bitmap_db_store_1, backbuffer,
1400 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1403 redraw_mask = REDRAW_ALL;
1406 game_status_last = game_status;
1408 global_border_bitmap_last = global_border_bitmap;
1410 real_sx_last = REAL_SX;
1411 real_sy_last = REAL_SY;
1412 full_sxsize_last = FULL_SXSIZE;
1413 full_sysize_last = FULL_SYSIZE;
1416 dxsize_last = DXSIZE;
1417 dysize_last = DYSIZE;
1420 vxsize_last = VXSIZE;
1421 vysize_last = VYSIZE;
1424 exsize_last = EXSIZE;
1425 eysize_last = EYSIZE;
1428 void ClearField(void)
1430 RedrawGlobalBorderIfNeeded();
1432 // !!! "drawto" might still point to playfield buffer here (see above) !!!
1433 // (when entering hall of fame after playing)
1434 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1436 // !!! maybe this should be done before clearing the background !!!
1437 if (game_status == GAME_MODE_PLAYING)
1439 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1440 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1444 SetDrawtoField(DRAW_TO_BACKBUFFER);
1448 void MarkTileDirty(int x, int y)
1450 redraw_mask |= REDRAW_FIELD;
1453 void SetBorderElement(void)
1457 BorderElement = EL_EMPTY;
1459 // only the R'n'D game engine may use an additional steelwall border
1460 if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
1463 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1465 for (x = 0; x < lev_fieldx; x++)
1467 if (!IS_INDESTRUCTIBLE(Tile[x][y]))
1468 BorderElement = EL_STEELWALL;
1470 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1476 void FloodFillLevelExt(int start_x, int start_y, int fill_element,
1477 int max_array_fieldx, int max_array_fieldy,
1478 short field[max_array_fieldx][max_array_fieldy],
1479 int max_fieldx, int max_fieldy)
1481 static struct XY stack_buffer[MAX_LEV_FIELDX * MAX_LEV_FIELDY];
1482 struct XY *check = xy_topdown;
1483 int old_element = field[start_x][start_y];
1486 // do nothing if start field already has the desired content
1487 if (old_element == fill_element)
1490 stack_buffer[stack_pos++] = (struct XY){ start_x, start_y };
1492 while (stack_pos > 0)
1494 struct XY current = stack_buffer[--stack_pos];
1497 field[current.x][current.y] = fill_element;
1499 for (i = 0; i < 4; i++)
1501 int x = current.x + check[i].x;
1502 int y = current.y + check[i].y;
1504 // check for stack buffer overflow (should not happen)
1505 if (stack_pos >= MAX_LEV_FIELDX * MAX_LEV_FIELDY)
1506 Fail("Stack buffer overflow in 'FloodFillLevelExt()'. Please debug.");
1508 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1509 stack_buffer[stack_pos++] = (struct XY){ x, y };
1514 void FloodFillLevel(int from_x, int from_y, int fill_element,
1515 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1516 int max_fieldx, int max_fieldy)
1518 FloodFillLevelExt(from_x, from_y, fill_element,
1519 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1520 max_fieldx, max_fieldy);
1523 void SetRandomAnimationValue(int x, int y)
1525 gfx.anim_random_frame = GfxRandom[x][y];
1528 void SetAnimationFirstLevel(int first_level)
1530 gfx.anim_first_level = first_level;
1533 int getGraphicAnimationFrame(int graphic, int sync_frame)
1535 // animation synchronized with global frame counter, not move position
1536 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1537 sync_frame = FrameCounter;
1538 else if (graphic_info[graphic].anim_global_anim_sync)
1539 sync_frame = getGlobalAnimSyncFrame();
1541 return getAnimationFrame(graphic_info[graphic].anim_frames,
1542 graphic_info[graphic].anim_delay,
1543 graphic_info[graphic].anim_mode,
1544 graphic_info[graphic].anim_start_frame,
1548 int getGraphicAnimationFrameXY(int graphic, int lx, int ly)
1550 if (graphic_info[graphic].anim_mode & ANIM_TILED)
1552 struct GraphicInfo *g = &graphic_info[graphic];
1553 int xsize = MAX(1, g->anim_frames_per_line);
1554 int ysize = MAX(1, g->anim_frames / xsize);
1555 int xoffset = g->anim_start_frame % xsize;
1556 int yoffset = g->anim_start_frame % ysize;
1557 // may be needed if screen field is significantly larger than playfield
1558 int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
1559 int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
1560 int sync_frame = y * xsize + x;
1562 return sync_frame % g->anim_frames;
1564 else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
1566 struct GraphicInfo *g = &graphic_info[graphic];
1567 // may be needed if screen field is significantly larger than playfield
1568 int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
1569 int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
1570 int sync_frame = GfxRandomStatic[x][y];
1572 return sync_frame % g->anim_frames;
1576 int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
1578 return getGraphicAnimationFrame(graphic, sync_frame);
1582 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1584 struct GraphicInfo *g = &graphic_info[graphic];
1585 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1587 if (tilesize == gfx.standard_tile_size)
1588 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1589 else if (tilesize == game.tile_size)
1590 *bitmap = g->bitmaps[IMG_BITMAP_PTR_GAME];
1592 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1595 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1596 boolean get_backside)
1598 struct GraphicInfo *g = &graphic_info[graphic];
1599 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1600 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1602 if (g->offset_y == 0) // frames are ordered horizontally
1604 int max_width = g->anim_frames_per_line * g->width;
1605 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1607 *x = pos % max_width;
1608 *y = src_y % g->height + pos / max_width * g->height;
1610 else if (g->offset_x == 0) // frames are ordered vertically
1612 int max_height = g->anim_frames_per_line * g->height;
1613 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1615 *x = src_x % g->width + pos / max_height * g->width;
1616 *y = pos % max_height;
1618 else // frames are ordered diagonally
1620 *x = src_x + frame * g->offset_x;
1621 *y = src_y + frame * g->offset_y;
1625 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1626 Bitmap **bitmap, int *x, int *y,
1627 boolean get_backside)
1629 struct GraphicInfo *g = &graphic_info[graphic];
1631 // if no graphics defined at all, use fallback graphics
1632 if (g->bitmaps == NULL)
1633 *g = graphic_info[IMG_CHAR_EXCLAM];
1635 // if no in-game graphics defined, always use standard graphic size
1636 if (g->bitmaps[IMG_BITMAP_PTR_GAME] == NULL)
1637 tilesize = TILESIZE;
1639 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1640 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1642 *x = *x * tilesize / g->tile_size;
1643 *y = *y * tilesize / g->tile_size;
1646 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1647 Bitmap **bitmap, int *x, int *y)
1649 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1652 void getFixedGraphicSource(int graphic, int frame,
1653 Bitmap **bitmap, int *x, int *y)
1655 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1658 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1660 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1663 void getGlobalAnimGraphicSource(int graphic, int frame,
1664 Bitmap **bitmap, int *x, int *y)
1666 struct GraphicInfo *g = &graphic_info[graphic];
1668 // if no graphics defined at all, use fallback graphics
1669 if (g->bitmaps == NULL)
1670 *g = graphic_info[IMG_CHAR_EXCLAM];
1672 // use original size graphics, if existing, else use standard size graphics
1673 if (g->bitmaps[IMG_BITMAP_PTR_ORIGINAL])
1674 *bitmap = g->bitmaps[IMG_BITMAP_PTR_ORIGINAL];
1676 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1678 getGraphicSourceXY(graphic, frame, x, y, FALSE);
1681 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1682 int *x, int *y, boolean get_backside)
1684 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1688 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1690 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1693 void DrawGraphic(int x, int y, int graphic, int frame)
1696 if (!IN_SCR_FIELD(x, y))
1698 Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
1699 Debug("draw:DrawGraphic", "This should never happen!");
1705 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1708 MarkTileDirty(x, y);
1711 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1714 if (!IN_SCR_FIELD(x, y))
1716 Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
1718 Debug("draw:DrawFixedGraphic", "This should never happen!");
1724 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1726 MarkTileDirty(x, y);
1729 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1735 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1737 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1740 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1746 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1747 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1750 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1753 if (!IN_SCR_FIELD(x, y))
1755 Debug("draw:DrawGraphicThruMask", "x = %d, y = %d, graphic = %d",
1757 Debug("draw:DrawGraphicThruMask", "This should never happen!");
1763 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1766 MarkTileDirty(x, y);
1769 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1772 if (!IN_SCR_FIELD(x, y))
1774 Debug("draw:DrawFixedGraphicThruMask", "x = %d, y = %d, graphic = %d",
1776 Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
1782 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1784 MarkTileDirty(x, y);
1787 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1793 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1795 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1799 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1800 int graphic, int frame)
1805 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1807 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1811 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1813 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1815 MarkTileDirty(x / tilesize, y / tilesize);
1818 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1821 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1822 graphic, frame, tilesize);
1823 MarkTileDirty(x / tilesize, y / tilesize);
1826 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1832 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1833 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1836 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1837 int frame, int tilesize)
1842 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1843 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1846 void DrawMiniGraphic(int x, int y, int graphic)
1848 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
1849 MarkTileDirty(x / 2, y / 2);
1852 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1857 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1858 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1861 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1862 int graphic, int frame,
1863 int cut_mode, int mask_mode)
1868 int width = TILEX, height = TILEY;
1871 if (dx || dy) // shifted graphic
1873 if (x < BX1) // object enters playfield from the left
1880 else if (x > BX2) // object enters playfield from the right
1886 else if (x == BX1 && dx < 0) // object leaves playfield to the left
1892 else if (x == BX2 && dx > 0) // object leaves playfield to the right
1894 else if (dx) // general horizontal movement
1895 MarkTileDirty(x + SIGN(dx), y);
1897 if (y < BY1) // object enters playfield from the top
1899 if (cut_mode == CUT_BELOW) // object completely above top border
1907 else if (y > BY2) // object enters playfield from the bottom
1913 else if (y == BY1 && dy < 0) // object leaves playfield to the top
1919 else if (dy > 0 && cut_mode == CUT_ABOVE)
1921 if (y == BY2) // object completely above bottom border
1927 MarkTileDirty(x, y + 1);
1928 } // object leaves playfield to the bottom
1929 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1931 else if (dy) // general vertical movement
1932 MarkTileDirty(x, y + SIGN(dy));
1936 if (!IN_SCR_FIELD(x, y))
1938 Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
1940 Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
1946 width = width * TILESIZE_VAR / TILESIZE;
1947 height = height * TILESIZE_VAR / TILESIZE;
1948 cx = cx * TILESIZE_VAR / TILESIZE;
1949 cy = cy * TILESIZE_VAR / TILESIZE;
1950 dx = dx * TILESIZE_VAR / TILESIZE;
1951 dy = dy * TILESIZE_VAR / TILESIZE;
1953 if (width > 0 && height > 0)
1955 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1960 dst_x = FX + x * TILEX_VAR + dx;
1961 dst_y = FY + y * TILEY_VAR + dy;
1963 if (mask_mode == USE_MASKING)
1964 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1967 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1970 MarkTileDirty(x, y);
1974 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1975 int graphic, int frame,
1976 int cut_mode, int mask_mode)
1981 int width = TILEX_VAR, height = TILEY_VAR;
1984 int x2 = x + SIGN(dx);
1985 int y2 = y + SIGN(dy);
1987 // movement with two-tile animations must be sync'ed with movement position,
1988 // not with current GfxFrame (which can be higher when using slow movement)
1989 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1990 int anim_frames = graphic_info[graphic].anim_frames;
1992 // (we also need anim_delay here for movement animations with less frames)
1993 int anim_delay = graphic_info[graphic].anim_delay;
1994 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1996 boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
1997 boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
1999 // re-calculate animation frame for two-tile movement animation
2000 frame = getGraphicAnimationFrame(graphic, sync_frame);
2002 // check if movement start graphic inside screen area and should be drawn
2003 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
2005 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
2007 dst_x = FX + x1 * TILEX_VAR;
2008 dst_y = FY + y1 * TILEY_VAR;
2010 if (mask_mode == USE_MASKING)
2011 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2014 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2017 MarkTileDirty(x1, y1);
2020 // check if movement end graphic inside screen area and should be drawn
2021 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
2023 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
2025 dst_x = FX + x2 * TILEX_VAR;
2026 dst_y = FY + y2 * TILEY_VAR;
2028 if (mask_mode == USE_MASKING)
2029 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2032 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2035 MarkTileDirty(x2, y2);
2039 static void DrawGraphicShifted(int x, int y, int dx, int dy,
2040 int graphic, int frame,
2041 int cut_mode, int mask_mode)
2045 DrawGraphic(x, y, graphic, frame);
2050 if (graphic_info[graphic].double_movement) // EM style movement images
2051 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2053 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2056 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
2057 int graphic, int frame, int cut_mode)
2059 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
2062 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
2063 int cut_mode, int mask_mode)
2065 int lx = LEVELX(x), ly = LEVELY(y);
2069 if (IN_LEV_FIELD(lx, ly))
2071 if (element == EL_EMPTY)
2072 element = GfxElementEmpty[lx][ly];
2074 SetRandomAnimationValue(lx, ly);
2076 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
2077 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2079 // do not use double (EM style) movement graphic when not moving
2080 if (graphic_info[graphic].double_movement && !dx && !dy)
2082 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
2083 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2086 if (game.use_masked_elements && (dx || dy))
2087 mask_mode = USE_MASKING;
2089 else // border element
2091 graphic = el2img(element);
2092 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2095 if (element == EL_EXPANDABLE_WALL)
2097 boolean left_stopped = FALSE, right_stopped = FALSE;
2099 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
2100 left_stopped = TRUE;
2101 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
2102 right_stopped = TRUE;
2104 if (left_stopped && right_stopped)
2106 else if (left_stopped)
2108 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2109 frame = graphic_info[graphic].anim_frames - 1;
2111 else if (right_stopped)
2113 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2114 frame = graphic_info[graphic].anim_frames - 1;
2119 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2120 else if (mask_mode == USE_MASKING)
2121 DrawGraphicThruMask(x, y, graphic, frame);
2123 DrawGraphic(x, y, graphic, frame);
2126 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2127 int cut_mode, int mask_mode)
2129 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2130 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2131 cut_mode, mask_mode);
2134 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2137 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2140 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2143 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2146 void DrawLevelElementThruMask(int x, int y, int element)
2148 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2151 void DrawLevelFieldThruMask(int x, int y)
2153 DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
2156 // !!! implementation of quicksand is totally broken !!!
2157 #define IS_CRUMBLED_TILE(x, y, e) \
2158 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2159 !IS_MOVING(x, y) || \
2160 (e) == EL_QUICKSAND_EMPTYING || \
2161 (e) == EL_QUICKSAND_FAST_EMPTYING))
2163 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2168 int width, height, cx, cy;
2169 int sx = SCREENX(x), sy = SCREENY(y);
2170 int crumbled_border_size = graphic_info[graphic].border_size;
2171 int crumbled_tile_size = graphic_info[graphic].tile_size;
2172 int crumbled_border_size_var =
2173 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2176 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2178 for (i = 1; i < 4; i++)
2180 int dxx = (i & 1 ? dx : 0);
2181 int dyy = (i & 2 ? dy : 0);
2184 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2187 // check if neighbour field is of same crumble type
2188 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2189 graphic_info[graphic].class ==
2190 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2192 // return if check prevents inner corner
2193 if (same == (dxx == dx && dyy == dy))
2197 // if we reach this point, we have an inner corner
2199 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2201 width = crumbled_border_size_var;
2202 height = crumbled_border_size_var;
2203 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2204 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2206 if (game.use_masked_elements)
2208 int graphic0 = el2img(EL_EMPTY);
2209 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2210 Bitmap *src_bitmap0;
2213 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2215 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2217 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2219 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2221 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2224 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2226 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2229 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2234 int width, height, bx, by, cx, cy;
2235 int sx = SCREENX(x), sy = SCREENY(y);
2236 int crumbled_border_size = graphic_info[graphic].border_size;
2237 int crumbled_tile_size = graphic_info[graphic].tile_size;
2238 int crumbled_border_size_var =
2239 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2240 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2243 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2245 // only needed when using masked elements
2246 int graphic0 = el2img(EL_EMPTY);
2247 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2248 Bitmap *src_bitmap0;
2251 if (game.use_masked_elements)
2252 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2254 // draw simple, sloppy, non-corner-accurate crumbled border
2256 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2257 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2258 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2259 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2261 if (game.use_masked_elements)
2263 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2265 FX + sx * TILEX_VAR + cx,
2266 FY + sy * TILEY_VAR + cy);
2268 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2270 FX + sx * TILEX_VAR + cx,
2271 FY + sy * TILEY_VAR + cy);
2274 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2276 FX + sx * TILEX_VAR + cx,
2277 FY + sy * TILEY_VAR + cy);
2279 // (remaining middle border part must be at least as big as corner part)
2280 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2281 crumbled_border_size_var >= TILESIZE_VAR / 3)
2284 // correct corners of crumbled border, if needed
2286 for (i = -1; i <= 1; i += 2)
2288 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2289 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2290 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2293 // check if neighbour field is of same crumble type
2294 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2295 graphic_info[graphic].class ==
2296 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2298 // no crumbled corner, but continued crumbled border
2300 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2301 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2302 int b1 = (i == 1 ? crumbled_border_size_var :
2303 TILESIZE_VAR - 2 * crumbled_border_size_var);
2305 width = crumbled_border_size_var;
2306 height = crumbled_border_size_var;
2308 if (dir == 1 || dir == 2)
2323 if (game.use_masked_elements)
2325 BlitBitmap(src_bitmap0, drawto_field, src_x0 + bx, src_y0 + by,
2327 FX + sx * TILEX_VAR + cx,
2328 FY + sy * TILEY_VAR + cy);
2330 BlitBitmapMasked(src_bitmap, drawto_field, src_x + bx, src_y + by,
2332 FX + sx * TILEX_VAR + cx,
2333 FY + sy * TILEY_VAR + cy);
2336 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2338 FX + sx * TILEX_VAR + cx,
2339 FY + sy * TILEY_VAR + cy);
2344 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2346 int sx = SCREENX(x), sy = SCREENY(y);
2349 struct XY *xy = xy_topdown;
2351 if (!IN_LEV_FIELD(x, y))
2354 element = TILE_GFX_ELEMENT(x, y);
2356 if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
2358 if (!IN_SCR_FIELD(sx, sy))
2361 // crumble field borders towards direct neighbour fields
2362 for (i = 0; i < 4; i++)
2364 int xx = x + xy[i].x;
2365 int yy = y + xy[i].y;
2367 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2370 // check if neighbour field is of same crumble type
2371 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2372 graphic_info[graphic].class ==
2373 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2376 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2379 // crumble inner field corners towards corner neighbour fields
2380 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2381 graphic_info[graphic].anim_frames == 2)
2383 for (i = 0; i < 4; i++)
2385 int dx = (i & 1 ? +1 : -1);
2386 int dy = (i & 2 ? +1 : -1);
2388 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2392 MarkTileDirty(sx, sy);
2394 else // center field is not crumbled -- crumble neighbour fields
2396 // crumble field borders of direct neighbour fields
2397 for (i = 0; i < 4; i++)
2399 int xx = x + xy[i].x;
2400 int yy = y + xy[i].y;
2401 int sxx = sx + xy[i].x;
2402 int syy = sy + xy[i].y;
2404 if (!IN_LEV_FIELD(xx, yy) ||
2405 !IN_SCR_FIELD(sxx, syy))
2408 // do not crumble fields that are being digged or snapped
2409 if (Tile[xx][yy] == EL_EMPTY ||
2410 Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2413 element = TILE_GFX_ELEMENT(xx, yy);
2415 if (!IS_CRUMBLED_TILE(xx, yy, element))
2418 graphic = el_act2crm(element, ACTION_DEFAULT);
2420 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2422 MarkTileDirty(sxx, syy);
2425 // crumble inner field corners of corner neighbour fields
2426 for (i = 0; i < 4; i++)
2428 int dx = (i & 1 ? +1 : -1);
2429 int dy = (i & 2 ? +1 : -1);
2435 if (!IN_LEV_FIELD(xx, yy) ||
2436 !IN_SCR_FIELD(sxx, syy))
2439 if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2442 element = TILE_GFX_ELEMENT(xx, yy);
2444 if (!IS_CRUMBLED_TILE(xx, yy, element))
2447 graphic = el_act2crm(element, ACTION_DEFAULT);
2449 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2450 graphic_info[graphic].anim_frames == 2)
2451 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2453 MarkTileDirty(sxx, syy);
2458 void DrawLevelFieldCrumbled(int x, int y)
2462 if (!IN_LEV_FIELD(x, y))
2465 if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
2466 GfxElement[x][y] != EL_UNDEFINED &&
2467 GFX_CRUMBLED(GfxElement[x][y]))
2469 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2474 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2476 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2479 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2482 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2483 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2484 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2485 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2486 int sx = SCREENX(x), sy = SCREENY(y);
2488 DrawScreenGraphic(sx, sy, graphic1, frame1);
2489 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2492 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2494 int sx = SCREENX(x), sy = SCREENY(y);
2495 struct XY *xy = xy_topdown;
2498 // crumble direct neighbour fields (required for field borders)
2499 for (i = 0; i < 4; i++)
2501 int xx = x + xy[i].x;
2502 int yy = y + xy[i].y;
2503 int sxx = sx + xy[i].x;
2504 int syy = sy + xy[i].y;
2506 if (!IN_LEV_FIELD(xx, yy) ||
2507 !IN_SCR_FIELD(sxx, syy) ||
2508 !GFX_CRUMBLED(Tile[xx][yy]) ||
2512 DrawLevelField(xx, yy);
2515 // crumble corner neighbour fields (required for inner field corners)
2516 for (i = 0; i < 4; i++)
2518 int dx = (i & 1 ? +1 : -1);
2519 int dy = (i & 2 ? +1 : -1);
2525 if (!IN_LEV_FIELD(xx, yy) ||
2526 !IN_SCR_FIELD(sxx, syy) ||
2527 !GFX_CRUMBLED(Tile[xx][yy]) ||
2531 int element = TILE_GFX_ELEMENT(xx, yy);
2532 int graphic = el_act2crm(element, ACTION_DEFAULT);
2534 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2535 graphic_info[graphic].anim_frames == 2)
2536 DrawLevelField(xx, yy);
2540 static int getBorderElement(int x, int y)
2544 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2545 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2546 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2547 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2548 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2549 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2550 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2552 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2553 int steel_position = (x == -1 && y == -1 ? 0 :
2554 x == lev_fieldx && y == -1 ? 1 :
2555 x == -1 && y == lev_fieldy ? 2 :
2556 x == lev_fieldx && y == lev_fieldy ? 3 :
2557 x == -1 || x == lev_fieldx ? 4 :
2558 y == -1 || y == lev_fieldy ? 5 : 6);
2560 return border[steel_position][steel_type];
2563 void DrawScreenGraphic(int x, int y, int graphic, int frame)
2565 if (game.use_masked_elements)
2567 if (graphic != el2img(EL_EMPTY))
2568 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2570 DrawGraphicThruMask(x, y, graphic, frame);
2574 DrawGraphic(x, y, graphic, frame);
2578 void DrawLevelGraphic(int x, int y, int graphic, int frame)
2580 DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
2583 void DrawScreenElement(int x, int y, int element)
2585 int mask_mode = NO_MASKING;
2587 if (game.use_masked_elements)
2589 int lx = LEVELX(x), ly = LEVELY(y);
2591 if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY)
2593 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2595 mask_mode = USE_MASKING;
2599 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode);
2600 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2603 void DrawLevelElement(int x, int y, int element)
2605 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2606 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2609 void DrawScreenField(int x, int y)
2611 int lx = LEVELX(x), ly = LEVELY(y);
2612 int element, content;
2614 if (!IN_LEV_FIELD(lx, ly))
2616 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2619 element = getBorderElement(lx, ly);
2621 DrawScreenElement(x, y, element);
2626 element = Tile[lx][ly];
2627 content = Store[lx][ly];
2629 if (IS_MOVING(lx, ly))
2631 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2632 boolean cut_mode = NO_CUTTING;
2634 if (element == EL_QUICKSAND_EMPTYING ||
2635 element == EL_QUICKSAND_FAST_EMPTYING ||
2636 element == EL_MAGIC_WALL_EMPTYING ||
2637 element == EL_BD_MAGIC_WALL_EMPTYING ||
2638 element == EL_DC_MAGIC_WALL_EMPTYING ||
2639 element == EL_AMOEBA_DROPPING)
2640 cut_mode = CUT_ABOVE;
2641 else if (element == EL_QUICKSAND_FILLING ||
2642 element == EL_QUICKSAND_FAST_FILLING ||
2643 element == EL_MAGIC_WALL_FILLING ||
2644 element == EL_BD_MAGIC_WALL_FILLING ||
2645 element == EL_DC_MAGIC_WALL_FILLING)
2646 cut_mode = CUT_BELOW;
2648 if (cut_mode == CUT_ABOVE)
2649 DrawScreenElement(x, y, element);
2651 DrawScreenElement(x, y, EL_EMPTY);
2653 if (cut_mode != CUT_BELOW && game.use_masked_elements)
2655 int dir = MovDir[lx][ly];
2656 int newx = x + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2657 int newy = y + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2659 if (IN_SCR_FIELD(newx, newy))
2660 DrawScreenElement(newx, newy, EL_EMPTY);
2664 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2665 else if (cut_mode == NO_CUTTING)
2666 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2669 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2671 if (cut_mode == CUT_BELOW &&
2672 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2673 DrawLevelElement(lx, ly + 1, element);
2676 if (content == EL_ACID)
2678 int dir = MovDir[lx][ly];
2679 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2680 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2682 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2684 // prevent target field from being drawn again (but without masking)
2685 // (this would happen if target field is scanned after moving element)
2686 Stop[newlx][newly] = TRUE;
2689 else if (IS_BLOCKED(lx, ly))
2694 boolean cut_mode = NO_CUTTING;
2695 int element_old, content_old;
2697 Blocked2Moving(lx, ly, &oldx, &oldy);
2700 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2701 MovDir[oldx][oldy] == MV_RIGHT);
2703 element_old = Tile[oldx][oldy];
2704 content_old = Store[oldx][oldy];
2706 if (element_old == EL_QUICKSAND_EMPTYING ||
2707 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2708 element_old == EL_MAGIC_WALL_EMPTYING ||
2709 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2710 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2711 element_old == EL_AMOEBA_DROPPING)
2712 cut_mode = CUT_ABOVE;
2714 DrawScreenElement(x, y, EL_EMPTY);
2717 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2719 else if (cut_mode == NO_CUTTING)
2720 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2723 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2726 else if (IS_DRAWABLE(element))
2727 DrawScreenElement(x, y, element);
2729 DrawScreenElement(x, y, EL_EMPTY);
2732 void DrawLevelField(int x, int y)
2734 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2735 DrawScreenField(SCREENX(x), SCREENY(y));
2736 else if (IS_MOVING(x, y))
2740 Moving2Blocked(x, y, &newx, &newy);
2741 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2742 DrawScreenField(SCREENX(newx), SCREENY(newy));
2744 else if (IS_BLOCKED(x, y))
2748 Blocked2Moving(x, y, &oldx, &oldy);
2749 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2750 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2754 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2755 int (*el2img_function)(int), boolean masked,
2756 int element_bits_draw)
2758 int element_base = map_mm_wall_element(element);
2759 int element_bits = (IS_DF_WALL(element) ?
2760 element - EL_DF_WALL_START :
2761 IS_MM_WALL(element) ?
2762 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2763 int graphic = el2img_function(element_base);
2764 int tilesize_draw = tilesize / 2;
2769 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2771 for (i = 0; i < 4; i++)
2773 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2774 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2776 if (!(element_bits_draw & (1 << i)))
2779 if (element_bits & (1 << i))
2782 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2783 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2785 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2786 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2791 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2792 tilesize_draw, tilesize_draw);
2797 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2798 boolean masked, int element_bits_draw)
2800 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2801 element, tilesize, el2edimg, masked, element_bits_draw);
2804 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2805 int (*el2img_function)(int))
2807 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2811 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2814 if (IS_MM_WALL(element))
2816 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2817 element, tilesize, el2edimg, masked, 0x000f);
2821 int graphic = el2edimg(element);
2824 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2826 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2830 void DrawSizedElement(int x, int y, int element, int tilesize)
2832 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2835 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2837 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2840 void DrawMiniElement(int x, int y, int element)
2844 graphic = el2edimg(element);
2845 DrawMiniGraphic(x, y, graphic);
2848 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2851 int x = sx + scroll_x, y = sy + scroll_y;
2853 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2854 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2855 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2856 DrawSizedElement(sx, sy, Tile[x][y], tilesize);
2858 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2861 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2863 int x = sx + scroll_x, y = sy + scroll_y;
2865 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2866 DrawMiniElement(sx, sy, EL_EMPTY);
2867 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2868 DrawMiniElement(sx, sy, Tile[x][y]);
2870 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2873 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2874 int x, int y, int xsize, int ysize,
2875 int tile_width, int tile_height)
2879 int dst_x = startx + x * tile_width;
2880 int dst_y = starty + y * tile_height;
2881 int width = graphic_info[graphic].width;
2882 int height = graphic_info[graphic].height;
2883 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2884 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2885 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2886 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2887 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2888 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2889 boolean draw_masked = graphic_info[graphic].draw_masked;
2891 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2893 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2895 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2899 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2900 inner_sx + (x - 1) * tile_width % inner_width);
2901 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2902 inner_sy + (y - 1) * tile_height % inner_height);
2905 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2908 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2912 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2913 int x, int y, int xsize, int ysize,
2916 int font_width = getFontWidth(font_nr);
2917 int font_height = getFontHeight(font_nr);
2919 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2920 font_width, font_height);
2923 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2925 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2926 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2927 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2928 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2929 boolean no_delay = (tape.warp_forward);
2930 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2931 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2932 DelayCounter anim_delay = { anim_delay_value };
2933 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2934 int font_width = getFontWidth(font_nr);
2935 int font_height = getFontHeight(font_nr);
2936 int max_xsize = level.envelope[envelope_nr].xsize;
2937 int max_ysize = level.envelope[envelope_nr].ysize;
2938 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2939 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2940 int xend = max_xsize;
2941 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2942 int xstep = (xstart < xend ? 1 : 0);
2943 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2945 int end = MAX(xend - xstart, yend - ystart);
2948 for (i = start; i <= end; i++)
2950 int last_frame = end; // last frame of this "for" loop
2951 int x = xstart + i * xstep;
2952 int y = ystart + i * ystep;
2953 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2954 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2955 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2956 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2959 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2961 BlitScreenToBitmap(backbuffer);
2963 SetDrawtoField(DRAW_TO_BACKBUFFER);
2965 for (yy = 0; yy < ysize; yy++)
2966 for (xx = 0; xx < xsize; xx++)
2967 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2969 DrawTextArea(sx + font_width, sy + font_height,
2970 level.envelope[envelope_nr].text, font_nr, max_xsize,
2971 xsize - 2, ysize - 2, 0, mask_mode,
2972 level.envelope[envelope_nr].autowrap,
2973 level.envelope[envelope_nr].centered, FALSE);
2975 redraw_mask |= REDRAW_FIELD;
2978 SkipUntilDelayReached(&anim_delay, &i, last_frame);
2981 ClearAutoRepeatKeyEvents();
2984 void ShowEnvelope(int envelope_nr)
2986 int element = EL_ENVELOPE_1 + envelope_nr;
2987 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2988 int sound_opening = element_info[element].sound[ACTION_OPENING];
2989 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2990 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2991 boolean no_delay = (tape.warp_forward);
2992 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2993 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2994 int anim_mode = graphic_info[graphic].anim_mode;
2995 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2996 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2997 boolean overlay_enabled = GetOverlayEnabled();
2999 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3001 SetOverlayEnabled(FALSE);
3004 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3006 if (anim_mode == ANIM_DEFAULT)
3007 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
3009 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
3012 Delay_WithScreenUpdates(wait_delay_value);
3014 WaitForEventToContinue();
3017 SetOverlayEnabled(overlay_enabled);
3019 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3021 if (anim_mode != ANIM_NONE)
3022 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
3024 if (anim_mode == ANIM_DEFAULT)
3025 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
3027 game.envelope_active = FALSE;
3029 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3031 redraw_mask |= REDRAW_FIELD;
3035 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
3036 int xsize, int ysize)
3038 if (!global.use_envelope_request)
3041 if (request.bitmap == NULL ||
3042 xsize > request.xsize ||
3043 ysize > request.ysize)
3045 if (request.bitmap != NULL)
3046 FreeBitmap(request.bitmap);
3048 request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
3050 SDL_Surface *surface = request.bitmap->surface;
3052 if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
3053 Fail("SDLGetNativeSurface() failed");
3056 BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
3058 // create masked surface for request bitmap, if needed
3059 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3061 SDL_Surface *surface = request.bitmap->surface;
3062 SDL_Surface *surface_masked = request.bitmap->surface_masked;
3064 SDLBlitSurface(surface, surface_masked, 0, 0, xsize, ysize, 0, 0);
3065 SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
3066 SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
3069 SDLFreeBitmapTextures(request.bitmap);
3070 SDLCreateBitmapTextures(request.bitmap);
3072 ResetBitmapAlpha(request.bitmap);
3074 // set envelope request run-time values
3077 request.xsize = xsize;
3078 request.ysize = ysize;
3081 void DrawEnvelopeRequestToScreen(int drawing_target)
3083 if (global.use_envelope_request &&
3084 game.request_active &&
3085 drawing_target == DRAW_TO_SCREEN)
3087 struct GraphicInfo *g = &graphic_info[IMG_BACKGROUND_REQUEST];
3089 SetBitmapAlphaNextBlit(request.bitmap, g->alpha);
3092 BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
3093 request.sx, request.sy);
3095 BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
3096 request.sx, request.sy);
3100 static void setRequestBasePosition(int *x, int *y)
3102 int sx_base, sy_base;
3104 if (request.x != -1)
3105 sx_base = request.x;
3106 else if (request.align == ALIGN_LEFT)
3108 else if (request.align == ALIGN_RIGHT)
3109 sx_base = SX + SXSIZE;
3111 sx_base = SX + SXSIZE / 2;
3113 if (request.y != -1)
3114 sy_base = request.y;
3115 else if (request.valign == VALIGN_TOP)
3117 else if (request.valign == VALIGN_BOTTOM)
3118 sy_base = SY + SYSIZE;
3120 sy_base = SY + SYSIZE / 2;
3126 static void setRequestPositionExt(int *x, int *y, int width, int height,
3127 boolean add_border_size)
3129 int border_size = request.border_size;
3130 int sx_base, sy_base;
3133 setRequestBasePosition(&sx_base, &sy_base);
3135 if (request.align == ALIGN_LEFT)
3137 else if (request.align == ALIGN_RIGHT)
3138 sx = sx_base - width;
3140 sx = sx_base - width / 2;
3142 if (request.valign == VALIGN_TOP)
3144 else if (request.valign == VALIGN_BOTTOM)
3145 sy = sy_base - height;
3147 sy = sy_base - height / 2;
3149 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
3150 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
3152 if (add_border_size)
3162 static void setRequestPosition(int *x, int *y, boolean add_border_size)
3164 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
3167 static void DrawEnvelopeRequestText(int sx, int sy, char *text)
3169 char *text_final = text;
3170 char *text_door_style = NULL;
3171 int graphic = IMG_BACKGROUND_REQUEST;
3172 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
3173 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
3174 int font_nr = FONT_REQUEST;
3175 int font_width = getFontWidth(font_nr);
3176 int font_height = getFontHeight(font_nr);
3177 int border_size = request.border_size;
3178 int line_spacing = request.line_spacing;
3179 int line_height = font_height + line_spacing;
3180 int max_text_width = request.width - 2 * border_size;
3181 int max_text_height = request.height - 2 * border_size;
3182 int line_length = max_text_width / font_width;
3183 int max_lines = max_text_height / line_height;
3184 int text_width = line_length * font_width;
3185 int sx_offset = border_size;
3186 int sy_offset = border_size;
3188 // force DOOR font inside door area
3189 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
3191 if (request.centered)
3192 sx_offset = (request.width - text_width) / 2;
3194 if (request.wrap_single_words && !request.autowrap)
3196 char *src_text_ptr, *dst_text_ptr;
3198 if (maxWordLengthInRequestString(text) > line_length)
3200 font_nr = FONT_REQUEST_NARROW;
3201 font_width = getFontWidth(font_nr);
3202 line_length = max_text_width / font_width;
3205 text_door_style = checked_malloc(2 * strlen(text) + 1);
3207 src_text_ptr = text;
3208 dst_text_ptr = text_door_style;
3210 while (*src_text_ptr)
3212 if (*src_text_ptr == ' ' ||
3213 *src_text_ptr == '?' ||
3214 *src_text_ptr == '!')
3215 *dst_text_ptr++ = '\n';
3217 if (*src_text_ptr != ' ')
3218 *dst_text_ptr++ = *src_text_ptr;
3223 *dst_text_ptr = '\0';
3225 text_final = text_door_style;
3228 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
3229 line_length, -1, max_lines, line_spacing, mask_mode,
3230 request.autowrap, request.centered, FALSE);
3232 if (text_door_style)
3233 free(text_door_style);
3238 static void DrawEnvelopeRequest(char *text, unsigned int req_state)
3240 DrawBuffer *drawto_last = drawto;
3241 int graphic = IMG_BACKGROUND_REQUEST;
3242 int width = request.width;
3243 int height = request.height;
3244 int tile_size = MAX(request.step_offset, 1);
3245 int x_steps = width / tile_size;
3246 int y_steps = height / tile_size;
3250 setRequestPosition(&sx, &sy, FALSE);
3252 // draw complete envelope request to temporary bitmap
3253 drawto = bitmap_db_store_1;
3255 ClearRectangle(drawto, sx, sy, width, height);
3257 for (y = 0; y < y_steps; y++)
3258 for (x = 0; x < x_steps; x++)
3259 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
3260 x, y, x_steps, y_steps,
3261 tile_size, tile_size);
3263 // write text for request
3264 DrawEnvelopeRequestText(sx, sy, text);
3266 MapToolButtons(req_state);
3268 // restore pointer to drawing buffer
3269 drawto = drawto_last;
3271 // prepare complete envelope request from temporary bitmap
3272 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy, width, height);
3275 static void AnimateEnvelopeRequest(int anim_mode, int action)
3277 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
3278 int delay_value_normal = request.step_delay;
3279 int delay_value_fast = delay_value_normal / 2;
3280 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3281 boolean no_delay = (tape.warp_forward);
3282 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3283 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value) / 2);
3284 DelayCounter anim_delay = { anim_delay_value };
3286 int tile_size = MAX(request.step_offset, 1);
3287 int max_xsize = request.width / tile_size;
3288 int max_ysize = request.height / tile_size;
3289 int max_xsize_inner = max_xsize - 2;
3290 int max_ysize_inner = max_ysize - 2;
3292 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3293 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3294 int xend = max_xsize_inner;
3295 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3296 int xstep = (xstart < xend ? 1 : 0);
3297 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3299 int end = MAX(xend - xstart, yend - ystart);
3302 if (setup.quick_doors)
3309 for (i = start; i <= end; i++)
3311 int last_frame = end; // last frame of this "for" loop
3312 int x = xstart + i * xstep;
3313 int y = ystart + i * ystep;
3314 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3315 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3316 int xsize_size_left = (xsize - 1) * tile_size;
3317 int ysize_size_top = (ysize - 1) * tile_size;
3318 int max_xsize_pos = (max_xsize - 1) * tile_size;
3319 int max_ysize_pos = (max_ysize - 1) * tile_size;
3320 int width = xsize * tile_size;
3321 int height = ysize * tile_size;
3327 HandleGameActions();
3329 setRequestPosition(&src_x, &src_y, FALSE);
3330 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3332 for (yy = 0; yy < 2; yy++)
3334 for (xx = 0; xx < 2; xx++)
3336 int src_xx = src_x + xx * max_xsize_pos;
3337 int src_yy = src_y + yy * max_ysize_pos;
3338 int dst_xx = dst_x + xx * xsize_size_left;
3339 int dst_yy = dst_y + yy * ysize_size_top;
3340 int xx_size = (xx ? tile_size : xsize_size_left);
3341 int yy_size = (yy ? tile_size : ysize_size_top);
3343 // draw partial (animated) envelope request to temporary bitmap
3344 BlitBitmap(bitmap_db_store_1, bitmap_db_store_2,
3345 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3349 // prepare partial (animated) envelope request from temporary bitmap
3350 PrepareEnvelopeRequestToScreen(bitmap_db_store_2, dst_x, dst_y,
3353 redraw_mask |= REDRAW_FIELD;
3357 SkipUntilDelayReached(&anim_delay, &i, last_frame);
3360 ClearAutoRepeatKeyEvents();
3363 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3365 int graphic = IMG_BACKGROUND_REQUEST;
3366 int sound_opening = SND_REQUEST_OPENING;
3367 int sound_closing = SND_REQUEST_CLOSING;
3368 int anim_mode_1 = request.anim_mode; // (higher priority)
3369 int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
3370 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3371 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3372 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3374 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3376 if (action == ACTION_OPENING)
3378 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3380 if (anim_mode == ANIM_DEFAULT)
3381 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3383 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3387 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3389 if (anim_mode != ANIM_NONE)
3390 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3392 if (anim_mode == ANIM_DEFAULT)
3393 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3396 game.envelope_active = FALSE;
3399 static Bitmap *GetPreviewTileBitmap(Bitmap *bitmap)
3401 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3402 return GetPreviewTileBitmap_BD(bitmap);
3407 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3409 if (IS_MM_WALL(element))
3411 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3417 int graphic = el2preimg(element);
3419 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3421 // for BD style levels, maybe use bitmap with level-specific colors
3422 src_bitmap = GetPreviewTileBitmap(src_bitmap);
3424 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3429 void DrawLevel(int draw_background_mask)
3433 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3434 SetDrawBackgroundMask(draw_background_mask);
3438 for (x = BX1; x <= BX2; x++)
3439 for (y = BY1; y <= BY2; y++)
3440 DrawScreenField(x, y);
3442 redraw_mask |= REDRAW_FIELD;
3445 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3450 for (x = 0; x < size_x; x++)
3451 for (y = 0; y < size_y; y++)
3452 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3454 redraw_mask |= REDRAW_FIELD;
3457 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3461 for (x = 0; x < size_x; x++)
3462 for (y = 0; y < size_y; y++)
3463 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3465 redraw_mask |= REDRAW_FIELD;
3468 static int getPreviewLevelWidth(void)
3470 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3471 return (level.native_bd_level->cave->x2 - level.native_bd_level->cave->x1 + 1);
3476 static int getPreviewLevelHeight(void)
3478 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3479 return (level.native_bd_level->cave->y2 - level.native_bd_level->cave->y1 + 1);
3484 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3486 boolean show_level_border = (BorderElement != EL_EMPTY);
3487 int level_xsize = getPreviewLevelWidth() + (show_level_border ? 2 : 0);
3488 int level_ysize = getPreviewLevelHeight() + (show_level_border ? 2 : 0);
3489 int tile_size = preview.tile_size;
3490 int preview_width = preview.xsize * tile_size;
3491 int preview_height = preview.ysize * tile_size;
3492 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3493 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3494 int real_preview_width = real_preview_xsize * tile_size;
3495 int real_preview_height = real_preview_ysize * tile_size;
3496 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3497 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3500 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3503 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3505 dst_x += (preview_width - real_preview_width) / 2;
3506 dst_y += (preview_height - real_preview_height) / 2;
3508 for (x = 0; x < real_preview_xsize; x++)
3510 for (y = 0; y < real_preview_ysize; y++)
3512 int lx = from_x + x + (show_level_border ? -1 : 0);
3513 int ly = from_y + y + (show_level_border ? -1 : 0);
3514 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3515 getBorderElement(lx, ly));
3517 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3518 element, tile_size);
3522 redraw_mask |= REDRAW_FIELD;
3525 #define MICROLABEL_EMPTY 0
3526 #define MICROLABEL_LEVEL_NAME 1
3527 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3528 #define MICROLABEL_LEVEL_AUTHOR 3
3529 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3530 #define MICROLABEL_IMPORTED_FROM 5
3531 #define MICROLABEL_IMPORTED_BY_HEAD 6
3532 #define MICROLABEL_IMPORTED_BY 7
3534 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3536 int max_text_width = SXSIZE;
3537 int font_width = getFontWidth(font_nr);
3539 if (pos->align == ALIGN_CENTER)
3540 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3541 else if (pos->align == ALIGN_RIGHT)
3542 max_text_width = pos->x;
3544 max_text_width = SXSIZE - pos->x;
3546 return max_text_width / font_width;
3549 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3551 char label_text[MAX_OUTPUT_LINESIZE + 1];
3552 int max_len_label_text;
3553 int font_nr = pos->font;
3556 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3559 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3560 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3561 mode == MICROLABEL_IMPORTED_BY_HEAD)
3562 font_nr = pos->font_alt;
3564 max_len_label_text = getMaxTextLength(pos, font_nr);
3566 if (pos->size != -1)
3567 max_len_label_text = pos->size;
3569 for (i = 0; i < max_len_label_text; i++)
3570 label_text[i] = ' ';
3571 label_text[max_len_label_text] = '\0';
3573 if (strlen(label_text) > 0)
3574 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3577 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3578 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3579 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3580 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3581 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3582 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3583 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3584 max_len_label_text);
3585 label_text[max_len_label_text] = '\0';
3587 if (strlen(label_text) > 0)
3588 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3590 redraw_mask |= REDRAW_FIELD;
3593 static void DrawPreviewLevelLabel(int mode)
3595 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3598 static void DrawPreviewLevelInfo(int mode)
3600 if (mode == MICROLABEL_LEVEL_NAME)
3601 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3602 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3603 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3606 static void DrawPreviewLevelExt(boolean restart)
3608 static DelayCounter scroll_delay = { 0 };
3609 static DelayCounter label_delay = { 0 };
3610 static int from_x, from_y, scroll_direction;
3611 static int label_state, label_counter;
3612 boolean show_level_border = (BorderElement != EL_EMPTY);
3613 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3614 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3616 scroll_delay.value = preview.step_delay;
3617 label_delay.value = MICROLEVEL_LABEL_DELAY;
3624 if (preview.anim_mode == ANIM_CENTERED)
3626 if (level_xsize > preview.xsize)
3627 from_x = (level_xsize - preview.xsize) / 2;
3628 if (level_ysize > preview.ysize)
3629 from_y = (level_ysize - preview.ysize) / 2;
3632 from_x += preview.xoffset;
3633 from_y += preview.yoffset;
3635 scroll_direction = MV_RIGHT;
3639 DrawPreviewLevelPlayfield(from_x, from_y);
3640 DrawPreviewLevelLabel(label_state);
3642 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3643 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3645 // initialize delay counters
3646 ResetDelayCounter(&scroll_delay);
3647 ResetDelayCounter(&label_delay);
3649 if (leveldir_current->name)
3651 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3652 char label_text[MAX_OUTPUT_LINESIZE + 1];
3653 int font_nr = pos->font;
3654 int max_len_label_text = getMaxTextLength(pos, font_nr);
3656 if (pos->size != -1)
3657 max_len_label_text = pos->size;
3659 strncpy(label_text, leveldir_current->name, max_len_label_text);
3660 label_text[max_len_label_text] = '\0';
3662 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3663 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3669 // scroll preview level, if needed
3670 if (preview.anim_mode != ANIM_NONE &&
3671 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3672 DelayReached(&scroll_delay))
3674 switch (scroll_direction)
3679 from_x -= preview.step_offset;
3680 from_x = (from_x < 0 ? 0 : from_x);
3683 scroll_direction = MV_UP;
3687 if (from_x < level_xsize - preview.xsize)
3689 from_x += preview.step_offset;
3690 from_x = (from_x > level_xsize - preview.xsize ?
3691 level_xsize - preview.xsize : from_x);
3694 scroll_direction = MV_DOWN;
3700 from_y -= preview.step_offset;
3701 from_y = (from_y < 0 ? 0 : from_y);
3704 scroll_direction = MV_RIGHT;
3708 if (from_y < level_ysize - preview.ysize)
3710 from_y += preview.step_offset;
3711 from_y = (from_y > level_ysize - preview.ysize ?
3712 level_ysize - preview.ysize : from_y);
3715 scroll_direction = MV_LEFT;
3722 DrawPreviewLevelPlayfield(from_x, from_y);
3725 // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3726 // redraw micro level label, if needed
3727 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3728 !strEqual(level.author, ANONYMOUS_NAME) &&
3729 !strEqual(level.author, leveldir_current->name) &&
3730 DelayReached(&label_delay))
3732 int max_label_counter = 23;
3734 if (leveldir_current->imported_from != NULL &&
3735 strlen(leveldir_current->imported_from) > 0)
3736 max_label_counter += 14;
3737 if (leveldir_current->imported_by != NULL &&
3738 strlen(leveldir_current->imported_by) > 0)
3739 max_label_counter += 14;
3741 label_counter = (label_counter + 1) % max_label_counter;
3742 label_state = (label_counter >= 0 && label_counter <= 7 ?
3743 MICROLABEL_LEVEL_NAME :
3744 label_counter >= 9 && label_counter <= 12 ?
3745 MICROLABEL_LEVEL_AUTHOR_HEAD :
3746 label_counter >= 14 && label_counter <= 21 ?
3747 MICROLABEL_LEVEL_AUTHOR :
3748 label_counter >= 23 && label_counter <= 26 ?
3749 MICROLABEL_IMPORTED_FROM_HEAD :
3750 label_counter >= 28 && label_counter <= 35 ?
3751 MICROLABEL_IMPORTED_FROM :
3752 label_counter >= 37 && label_counter <= 40 ?
3753 MICROLABEL_IMPORTED_BY_HEAD :
3754 label_counter >= 42 && label_counter <= 49 ?
3755 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3757 if (leveldir_current->imported_from == NULL &&
3758 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3759 label_state == MICROLABEL_IMPORTED_FROM))
3760 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3761 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3763 DrawPreviewLevelLabel(label_state);
3767 void DrawPreviewPlayers(void)
3769 if (game_status != GAME_MODE_MAIN)
3772 // do not draw preview players if level preview redefined, but players aren't
3773 if (preview.redefined && !menu.main.preview_players.redefined)
3776 boolean player_found[MAX_PLAYERS];
3777 int num_players = 0;
3780 for (i = 0; i < MAX_PLAYERS; i++)
3781 player_found[i] = FALSE;
3783 // check which players can be found in the level (simple approach)
3784 for (x = 0; x < lev_fieldx; x++)
3786 for (y = 0; y < lev_fieldy; y++)
3788 int element = level.field[x][y];
3790 if (IS_PLAYER_ELEMENT(element))
3792 int player_nr = GET_PLAYER_NR(element);
3794 player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3796 if (!player_found[player_nr])
3799 player_found[player_nr] = TRUE;
3804 struct TextPosInfo *pos = &menu.main.preview_players;
3805 int tile_size = pos->tile_size;
3806 int border_size = pos->border_size;
3807 int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3808 int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3809 int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3810 int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3811 int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3812 int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3813 int all_players_width = (num_players - 1) * player_xoffset + tile_size;
3814 int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3815 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3816 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3817 int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
3818 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3820 // clear area in which the players will be drawn
3821 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3822 max_players_width, max_players_height);
3824 if (!network.enabled && !setup.team_mode)
3827 // only draw players if level is suited for team mode
3828 if (num_players < 2)
3831 // draw all players that were found in the level
3832 for (i = 0; i < MAX_PLAYERS; i++)
3834 if (player_found[i])
3836 int graphic = el2img(EL_PLAYER_1 + i);
3838 DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3840 xpos += player_xoffset;
3841 ypos += player_yoffset;
3846 static void PreparePreviewTileBitmap(void)
3848 // check if special preview bitmap with level-specific colors should be created
3849 if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
3852 // use original sized bitmap (else reduced color palette is lost by downscaling)
3853 int original_tilesize = MAX(MINI_TILESIZE, preview.tile_size);
3854 int scale_down_factor = original_tilesize / preview.tile_size;
3857 int element_template = EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
3858 int graphic_template = el2preimg(element_template);
3859 int element_default = EL_BD_ROCK;
3860 int graphic_default = el2preimg(element_default);
3862 // create special preview bitmap and scale it down to preview tile size
3863 getSizedGraphicSource(graphic_template, 0, original_tilesize, &src_bitmap, &src_x, &src_y);
3864 PreparePreviewTileBitmap_BD(src_bitmap, scale_down_factor);
3866 // force using special preview bitmap to replace original preview bitmap
3867 getSizedGraphicSource(graphic_default, 0, preview.tile_size, &src_bitmap, &src_x, &src_y);
3868 SetPreviewTileBitmapReference_BD(src_bitmap);
3871 void DrawPreviewLevelInitial(void)
3873 PreparePreviewTileBitmap(); // only needed for native BD style levels
3875 DrawPreviewLevelExt(TRUE);
3876 DrawPreviewPlayers();
3879 void DrawPreviewLevelAnimation(void)
3881 DrawPreviewLevelExt(FALSE);
3884 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3885 int border_size, int font_nr)
3887 int graphic = el2img(EL_PLAYER_1 + player_nr);
3888 int font_height = getFontHeight(font_nr);
3889 int player_height = MAX(tile_size, font_height);
3890 int xoffset_text = tile_size + border_size;
3891 int yoffset_text = (player_height - font_height) / 2;
3892 int yoffset_graphic = (player_height - tile_size) / 2;
3893 char *player_name = getNetworkPlayerName(player_nr + 1);
3895 DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3897 DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3900 static void DrawNetworkPlayersExt(boolean force)
3902 if (game_status != GAME_MODE_MAIN)
3905 if (!network.connected && !force)
3908 // do not draw network players if level preview redefined, but players aren't
3909 if (preview.redefined && !menu.main.network_players.redefined)
3912 int num_players = 0;
3915 for (i = 0; i < MAX_PLAYERS; i++)
3916 if (stored_player[i].connected_network)
3919 struct TextPosInfo *pos = &menu.main.network_players;
3920 int tile_size = pos->tile_size;
3921 int border_size = pos->border_size;
3922 int xoffset_text = tile_size + border_size;
3923 int font_nr = pos->font;
3924 int font_width = getFontWidth(font_nr);
3925 int font_height = getFontHeight(font_nr);
3926 int player_height = MAX(tile_size, font_height);
3927 int player_yoffset = player_height + border_size;
3928 int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3929 int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3930 int all_players_height = num_players * player_yoffset - border_size;
3931 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3932 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3933 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3935 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3936 max_players_width, max_players_height);
3938 // first draw local network player ...
3939 for (i = 0; i < MAX_PLAYERS; i++)
3941 if (stored_player[i].connected_network &&
3942 stored_player[i].connected_locally)
3944 char *player_name = getNetworkPlayerName(i + 1);
3945 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3946 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3948 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3950 ypos += player_yoffset;
3954 // ... then draw all other network players
3955 for (i = 0; i < MAX_PLAYERS; i++)
3957 if (stored_player[i].connected_network &&
3958 !stored_player[i].connected_locally)
3960 char *player_name = getNetworkPlayerName(i + 1);
3961 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3962 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3964 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3966 ypos += player_yoffset;
3971 void DrawNetworkPlayers(void)
3973 DrawNetworkPlayersExt(FALSE);
3976 void ClearNetworkPlayers(void)
3978 DrawNetworkPlayersExt(TRUE);
3981 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3982 int graphic, int lx, int ly,
3985 int frame = getGraphicAnimationFrameXY(graphic, lx, ly);
3987 if (mask_mode == USE_MASKING)
3988 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3990 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3993 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3994 int graphic, int sync_frame, int mask_mode)
3996 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3998 if (mask_mode == USE_MASKING)
3999 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
4001 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
4004 void DrawSizedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
4005 int graphic, int sync_frame, int tilesize,
4008 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4010 if (mask_mode == USE_MASKING)
4011 DrawSizedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame, tilesize);
4013 DrawSizedGraphicExt(dst_bitmap, x, y, graphic, frame, tilesize);
4016 static void DrawGraphicAnimation(int x, int y, int graphic)
4018 int lx = LEVELX(x), ly = LEVELY(y);
4019 int mask_mode = NO_MASKING;
4021 if (!IN_SCR_FIELD(x, y))
4024 if (game.use_masked_elements)
4026 if (Tile[lx][ly] != EL_EMPTY)
4028 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
4030 mask_mode = USE_MASKING;
4034 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
4035 graphic, lx, ly, mask_mode);
4037 MarkTileDirty(x, y);
4040 void DrawFixedGraphicAnimation(int x, int y, int graphic)
4042 int lx = LEVELX(x), ly = LEVELY(y);
4043 int mask_mode = NO_MASKING;
4045 if (!IN_SCR_FIELD(x, y))
4048 if (game.use_masked_elements)
4050 if (Tile[lx][ly] != EL_EMPTY)
4052 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
4054 mask_mode = USE_MASKING;
4058 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
4059 graphic, lx, ly, mask_mode);
4061 MarkTileDirty(x, y);
4064 void DrawLevelGraphicAnimation(int x, int y, int graphic)
4066 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
4069 void DrawLevelElementAnimation(int x, int y, int element)
4071 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4073 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
4076 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
4078 int sx = SCREENX(x), sy = SCREENY(y);
4080 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4083 if (Tile[x][y] == EL_EMPTY)
4084 graphic = el2img(GfxElementEmpty[x][y]);
4086 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4089 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
4092 DrawGraphicAnimation(sx, sy, graphic);
4095 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
4096 DrawLevelFieldCrumbled(x, y);
4098 if (GFX_CRUMBLED(Tile[x][y]))
4099 DrawLevelFieldCrumbled(x, y);
4103 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
4105 int sx = SCREENX(x), sy = SCREENY(y);
4108 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4111 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4113 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4116 DrawGraphicAnimation(sx, sy, graphic);
4118 if (GFX_CRUMBLED(element))
4119 DrawLevelFieldCrumbled(x, y);
4122 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
4124 if (player->use_murphy)
4126 // this works only because currently only one player can be "murphy" ...
4127 static int last_horizontal_dir = MV_LEFT;
4128 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
4130 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4131 last_horizontal_dir = move_dir;
4133 if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
4135 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
4137 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
4143 return el_act_dir2img(player->artwork_element, player->GfxAction, move_dir);
4146 static boolean equalGraphics(int graphic1, int graphic2)
4148 struct GraphicInfo *g1 = &graphic_info[graphic1];
4149 struct GraphicInfo *g2 = &graphic_info[graphic2];
4151 return (g1->bitmap == g2->bitmap &&
4152 g1->src_x == g2->src_x &&
4153 g1->src_y == g2->src_y &&
4154 g1->anim_frames == g2->anim_frames &&
4155 g1->anim_delay == g2->anim_delay &&
4156 g1->anim_mode == g2->anim_mode);
4159 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
4163 DRAW_PLAYER_STAGE_INIT = 0,
4164 DRAW_PLAYER_STAGE_LAST_FIELD,
4165 DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
4166 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4167 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4168 DRAW_PLAYER_STAGE_PLAYER,
4170 DRAW_PLAYER_STAGE_PLAYER,
4171 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4173 DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
4174 DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
4176 NUM_DRAW_PLAYER_STAGES
4179 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
4181 static int static_last_player_graphic[MAX_PLAYERS];
4182 static int static_last_player_frame[MAX_PLAYERS];
4183 static boolean static_player_is_opaque[MAX_PLAYERS];
4184 static boolean draw_player[MAX_PLAYERS];
4185 int pnr = player->index_nr;
4187 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4189 static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
4190 static_last_player_frame[pnr] = player->Frame;
4191 static_player_is_opaque[pnr] = FALSE;
4193 draw_player[pnr] = TRUE;
4196 if (!draw_player[pnr])
4200 if (!IN_LEV_FIELD(player->jx, player->jy))
4202 Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
4203 Debug("draw:DrawPlayerExt", "This should never happen!");
4205 draw_player[pnr] = FALSE;
4211 int last_player_graphic = static_last_player_graphic[pnr];
4212 int last_player_frame = static_last_player_frame[pnr];
4213 boolean player_is_opaque = static_player_is_opaque[pnr];
4215 int jx = player->jx;
4216 int jy = player->jy;
4217 int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
4218 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
4219 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
4220 int last_jx = (player->is_moving ? jx - dx : jx);
4221 int last_jy = (player->is_moving ? jy - dy : jy);
4222 int next_jx = jx + dx;
4223 int next_jy = jy + dy;
4224 boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
4225 int sx = SCREENX(jx);
4226 int sy = SCREENY(jy);
4227 int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
4228 int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
4229 int element = Tile[jx][jy];
4230 int last_element = Tile[last_jx][last_jy];
4231 int action = (player->is_pushing ? ACTION_PUSHING :
4232 player->is_digging ? ACTION_DIGGING :
4233 player->is_collecting ? ACTION_COLLECTING :
4234 player->is_moving ? ACTION_MOVING :
4235 player->is_snapping ? ACTION_SNAPPING :
4236 player->is_dropping ? ACTION_DROPPING :
4237 player->is_waiting ? player->action_waiting :
4240 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4242 // ------------------------------------------------------------------------
4243 // initialize drawing the player
4244 // ------------------------------------------------------------------------
4246 draw_player[pnr] = FALSE;
4248 // GfxElement[][] is set to the element the player is digging or collecting;
4249 // remove also for off-screen player if the player is not moving anymore
4250 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
4251 GfxElement[jx][jy] = EL_UNDEFINED;
4253 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
4256 if (element == EL_EXPLOSION)
4259 InitPlayerGfxAnimation(player, action, move_dir);
4261 draw_player[pnr] = TRUE;
4263 else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
4265 // ------------------------------------------------------------------------
4266 // draw things in the field the player is leaving, if needed
4267 // ------------------------------------------------------------------------
4269 if (!IN_SCR_FIELD(sx, sy))
4270 draw_player[pnr] = FALSE;
4272 if (!player->is_moving)
4275 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
4277 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
4279 if (last_element == EL_DYNAMITE_ACTIVE ||
4280 last_element == EL_EM_DYNAMITE_ACTIVE ||
4281 last_element == EL_SP_DISK_RED_ACTIVE)
4282 DrawDynamite(last_jx, last_jy);
4284 DrawLevelFieldThruMask(last_jx, last_jy);
4286 else if (last_element == EL_DYNAMITE_ACTIVE ||
4287 last_element == EL_EM_DYNAMITE_ACTIVE ||
4288 last_element == EL_SP_DISK_RED_ACTIVE)
4289 DrawDynamite(last_jx, last_jy);
4291 DrawLevelField(last_jx, last_jy);
4293 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
4295 // ------------------------------------------------------------------------
4296 // draw things behind the player, if needed
4297 // ------------------------------------------------------------------------
4301 DrawLevelElement(jx, jy, Back[jx][jy]);
4306 if (IS_ACTIVE_BOMB(element))
4308 DrawLevelElement(jx, jy, EL_EMPTY);
4313 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4315 int old_element = GfxElement[jx][jy];
4316 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4317 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4319 if (GFX_CRUMBLED(old_element))
4320 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4322 DrawScreenGraphic(sx, sy, old_graphic, frame);
4324 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4325 static_player_is_opaque[pnr] = TRUE;
4329 GfxElement[jx][jy] = EL_UNDEFINED;
4331 // make sure that pushed elements are drawn with correct frame rate
4332 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4334 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4335 GfxFrame[jx][jy] = player->StepFrame;
4337 DrawLevelField(jx, jy);
4340 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4342 // ------------------------------------------------------------------------
4343 // draw things the player is pushing, if needed
4344 // ------------------------------------------------------------------------
4346 if (!player->is_pushing || !player->is_moving)
4349 if (Tile[next_jx][next_jy] == EL_EXPLOSION)
4352 int gfx_frame = GfxFrame[jx][jy];
4354 if (!IS_MOVING(jx, jy)) // push movement already finished
4356 element = Tile[next_jx][next_jy];
4357 gfx_frame = GfxFrame[next_jx][next_jy];
4360 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4361 int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4362 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4364 // draw background element under pushed element (like the Sokoban field)
4365 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4367 // this allows transparent pushing animation over non-black background
4370 DrawLevelElement(jx, jy, Back[jx][jy]);
4372 DrawLevelElement(jx, jy, EL_EMPTY);
4375 if (Back[next_jx][next_jy])
4376 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4378 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4380 int px = SCREENX(jx), py = SCREENY(jy);
4381 int pxx = (TILEX - ABS(sxx)) * dx;
4382 int pyy = (TILEY - ABS(syy)) * dy;
4385 // do not draw (EM style) pushing animation when pushing is finished
4386 // (two-tile animations usually do not contain start and end frame)
4387 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4388 DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
4390 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4392 // masked drawing is needed for EMC style (double) movement graphics
4393 // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4394 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4397 else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4399 // ------------------------------------------------------------------------
4400 // draw player himself
4401 // ------------------------------------------------------------------------
4403 int graphic = getPlayerGraphic(player, move_dir);
4405 // in the case of changed player action or direction, prevent the current
4406 // animation frame from being restarted for identical animations
4407 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4408 player->Frame = last_player_frame;
4410 int frame = getGraphicAnimationFrame(graphic, player->Frame);
4412 if (player_is_opaque)
4413 DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4415 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4417 if (SHIELD_ON(player))
4419 graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4420 IMG_SHIELD_NORMAL_ACTIVE);
4421 frame = getGraphicAnimationFrame(graphic, -1);
4423 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4426 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4428 // ------------------------------------------------------------------------
4429 // draw things in front of player (active dynamite or dynabombs)
4430 // ------------------------------------------------------------------------
4432 if (IS_ACTIVE_BOMB(element))
4434 int graphic = el2img(element);
4435 int frame = getGraphicAnimationFrameXY(graphic, jx, jy);
4437 if (game.emulation == EMU_SUPAPLEX)
4438 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4440 DrawGraphicThruMask(sx, sy, graphic, frame);
4443 if (player_is_moving && last_element == EL_EXPLOSION)
4445 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4446 GfxElement[last_jx][last_jy] : EL_EMPTY);
4447 int graphic = el_act2img(element, ACTION_EXPLODING);
4448 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4449 int phase = ExplodePhase[last_jx][last_jy] - 1;
4450 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4453 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4456 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4458 // ------------------------------------------------------------------------
4459 // draw elements the player is just walking/passing through/under
4460 // ------------------------------------------------------------------------
4462 if (player_is_moving)
4464 // handle the field the player is leaving ...
4465 if (IS_ACCESSIBLE_INSIDE(last_element))
4466 DrawLevelField(last_jx, last_jy);
4467 else if (IS_ACCESSIBLE_UNDER(last_element))
4468 DrawLevelFieldThruMask(last_jx, last_jy);
4471 // do not redraw accessible elements if the player is just pushing them
4472 if (!player_is_moving || !player->is_pushing)
4474 // ... and the field the player is entering
4475 if (IS_ACCESSIBLE_INSIDE(element))
4476 DrawLevelField(jx, jy);
4477 else if (IS_ACCESSIBLE_UNDER(element))
4478 DrawLevelFieldThruMask(jx, jy);
4481 MarkTileDirty(sx, sy);
4485 void DrawPlayer(struct PlayerInfo *player)
4489 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4490 DrawPlayerExt(player, i);
4493 void DrawAllPlayers(void)
4497 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4498 for (j = 0; j < MAX_PLAYERS; j++)
4499 if (stored_player[j].active)
4500 DrawPlayerExt(&stored_player[j], i);
4503 void DrawPlayerField(int x, int y)
4505 if (!IS_PLAYER(x, y))
4508 DrawPlayer(PLAYERINFO(x, y));
4511 // ----------------------------------------------------------------------------
4513 void WaitForEventToContinue(void)
4515 boolean first_wait = TRUE;
4516 boolean still_wait = TRUE;
4518 if (program.headless)
4521 // simulate releasing mouse button over last gadget, if still pressed
4523 HandleGadgets(-1, -1, 0);
4525 button_status = MB_RELEASED;
4528 ClearPlayerAction();
4534 if (NextValidEvent(&event))
4538 case EVENT_BUTTONPRESS:
4539 case EVENT_FINGERPRESS:
4543 case EVENT_BUTTONRELEASE:
4544 case EVENT_FINGERRELEASE:
4545 still_wait = first_wait;
4548 case EVENT_KEYPRESS:
4549 case SDL_CONTROLLERBUTTONDOWN:
4550 case SDL_JOYBUTTONDOWN:
4555 HandleOtherEvents(&event);
4559 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4564 if (!PendingEvent())
4569 static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
4571 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4572 int draw_buffer_last = GetDrawtoField();
4573 int width = request.width;
4574 int height = request.height;
4578 setRequestPosition(&sx, &sy, FALSE);
4580 button_status = MB_RELEASED;
4582 request_gadget_id = -1;
4589 SetDrawtoField(draw_buffer_game);
4591 HandleGameActions();
4593 SetDrawtoField(DRAW_TO_BACKBUFFER);
4600 while (NextValidEvent(&event))
4604 case EVENT_BUTTONPRESS:
4605 case EVENT_BUTTONRELEASE:
4606 case EVENT_MOTIONNOTIFY:
4608 DrawBuffer *drawto_last = drawto;
4611 if (event.type == EVENT_MOTIONNOTIFY)
4616 motion_status = TRUE;
4617 mx = ((MotionEvent *) &event)->x;
4618 my = ((MotionEvent *) &event)->y;
4622 motion_status = FALSE;
4623 mx = ((ButtonEvent *) &event)->x;
4624 my = ((ButtonEvent *) &event)->y;
4625 if (event.type == EVENT_BUTTONPRESS)
4626 button_status = ((ButtonEvent *) &event)->button;
4628 button_status = MB_RELEASED;
4631 if (global.use_envelope_request)
4633 // draw changed button states to temporary bitmap
4634 drawto = bitmap_db_store_1;
4637 // this sets 'request_gadget_id'
4638 HandleGadgets(mx, my, button_status);
4640 if (global.use_envelope_request)
4642 // restore pointer to drawing buffer
4643 drawto = drawto_last;
4645 // prepare complete envelope request from temporary bitmap
4646 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy,
4650 switch (request_gadget_id)
4652 case TOOL_CTRL_ID_YES:
4653 case TOOL_CTRL_ID_TOUCH_YES:
4656 case TOOL_CTRL_ID_NO:
4657 case TOOL_CTRL_ID_TOUCH_NO:
4660 case TOOL_CTRL_ID_CONFIRM:
4661 case TOOL_CTRL_ID_TOUCH_CONFIRM:
4662 result = TRUE | FALSE;
4665 case TOOL_CTRL_ID_PLAYER_1:
4668 case TOOL_CTRL_ID_PLAYER_2:
4671 case TOOL_CTRL_ID_PLAYER_3:
4674 case TOOL_CTRL_ID_PLAYER_4:
4682 // only needed to handle clickable pointer animations here
4683 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4688 case SDL_WINDOWEVENT:
4689 HandleWindowEvent((WindowEvent *) &event);
4692 case SDL_APP_WILLENTERBACKGROUND:
4693 case SDL_APP_DIDENTERBACKGROUND:
4694 case SDL_APP_WILLENTERFOREGROUND:
4695 case SDL_APP_DIDENTERFOREGROUND:
4696 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4699 case EVENT_KEYPRESS:
4701 Key key = GetEventKey((KeyEvent *)&event);
4706 if (req_state & REQ_CONFIRM)
4715 #if defined(KSYM_Rewind)
4716 case KSYM_Rewind: // for Amazon Fire TV remote
4725 #if defined(KSYM_FastForward)
4726 case KSYM_FastForward: // for Amazon Fire TV remote
4732 HandleKeysDebug(key, KEY_PRESSED);
4736 if (req_state & REQ_PLAYER)
4738 int old_player_nr = setup.network_player_nr;
4741 result = old_player_nr + 1;
4746 result = old_player_nr + 1;
4777 case EVENT_FINGERRELEASE:
4778 case EVENT_KEYRELEASE:
4779 ClearPlayerAction();
4782 case SDL_CONTROLLERBUTTONDOWN:
4783 switch (event.cbutton.button)
4785 case SDL_CONTROLLER_BUTTON_A:
4786 case SDL_CONTROLLER_BUTTON_X:
4787 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4788 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4792 case SDL_CONTROLLER_BUTTON_B:
4793 case SDL_CONTROLLER_BUTTON_Y:
4794 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4795 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4796 case SDL_CONTROLLER_BUTTON_BACK:
4801 if (req_state & REQ_PLAYER)
4803 int old_player_nr = setup.network_player_nr;
4806 result = old_player_nr + 1;
4808 switch (event.cbutton.button)
4810 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4811 case SDL_CONTROLLER_BUTTON_Y:
4815 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4816 case SDL_CONTROLLER_BUTTON_B:
4820 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4821 case SDL_CONTROLLER_BUTTON_A:
4825 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4826 case SDL_CONTROLLER_BUTTON_X:
4837 case SDL_CONTROLLERBUTTONUP:
4838 HandleJoystickEvent(&event);
4839 ClearPlayerAction();
4843 HandleOtherEvents(&event);
4848 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4850 int joy = AnyJoystick();
4852 if (joy & JOY_BUTTON_1)
4854 else if (joy & JOY_BUTTON_2)
4857 else if (AnyJoystick())
4859 int joy = AnyJoystick();
4861 if (req_state & REQ_PLAYER)
4865 else if (joy & JOY_RIGHT)
4867 else if (joy & JOY_DOWN)
4869 else if (joy & JOY_LEFT)
4877 SetDrawtoField(draw_buffer_last);
4882 static void DoRequestBefore(void)
4884 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4886 // when showing request dialog after game ended, deactivate game panel
4888 game.panel.active = FALSE;
4890 if (game_status == GAME_MODE_PLAYING)
4891 BlitScreenToBitmap(backbuffer);
4893 // disable deactivated drawing when quick-loading level tape recording
4894 if (tape.playing && tape.deactivate_display)
4895 TapeDeactivateDisplayOff(TRUE);
4897 SetMouseCursor(CURSOR_DEFAULT);
4899 // pause network game while waiting for request to answer
4900 if (network.enabled &&
4901 game_status == GAME_MODE_PLAYING &&
4902 !game.all_players_gone)
4903 SendToServer_PausePlaying();
4905 // simulate releasing mouse button over last gadget, if still pressed
4907 HandleGadgets(-1, -1, 0);
4912 static void DoRequestAfter(void)
4916 if (game_status == GAME_MODE_PLAYING)
4918 SetPanelBackground();
4919 SetDrawBackgroundMask(REDRAW_DOOR_1);
4923 SetDrawBackgroundMask(REDRAW_FIELD);
4926 // continue network game after request
4927 if (network.enabled &&
4928 game_status == GAME_MODE_PLAYING &&
4929 !game.all_players_gone)
4930 SendToServer_ContinuePlaying();
4932 // restore deactivated drawing when quick-loading level tape recording
4933 if (tape.playing && tape.deactivate_display)
4934 TapeDeactivateDisplayOn();
4937 static void setRequestDoorTextProperties(char *text,
4942 int *set_max_line_length)
4944 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
4945 struct TextPosInfo *pos = &request.button.confirm;
4946 int button_ypos = pos->y;
4947 int font_nr = FONT_TEXT_2;
4948 int font_width = getFontWidth(font_nr);
4949 int font_height = getFontHeight(font_nr);
4950 int line_height = font_height + line_spacing;
4951 int max_text_width = vp_door_1->width;
4952 int max_text_height = button_ypos - 2 * text_spacing;
4953 int max_line_length = max_text_width / font_width;
4954 int max_lines = max_text_height / line_height;
4956 if (maxWordLengthInRequestString(text) > max_line_length)
4958 font_nr = FONT_TEXT_1;
4959 font_width = getFontWidth(font_nr);
4960 max_line_length = max_text_width / font_width;
4963 *set_font_nr = font_nr;
4964 *set_max_lines = max_lines;
4965 *set_max_line_length = max_line_length;
4968 static void DrawRequestDoorText(char *text)
4970 char *text_ptr = text;
4971 int text_spacing = 8;
4972 int line_spacing = 2;
4973 int max_request_lines;
4974 int max_request_line_len;
4978 // force DOOR font inside door area
4979 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4981 setRequestDoorTextProperties(text, text_spacing, line_spacing, &font_nr,
4982 &max_request_lines, &max_request_line_len);
4984 for (text_ptr = text, ty = 0; ty < max_request_lines; ty++)
4986 char text_line[max_request_line_len + 1];
4992 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4994 tc = *(text_ptr + tx);
4995 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4999 if ((tc == '?' || tc == '!') && tl == 0)
5009 strncpy(text_line, text_ptr, tl);
5012 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
5013 DY + text_spacing + ty * (getFontHeight(font_nr) + line_spacing),
5014 text_line, font_nr);
5016 text_ptr += tl + (tc == ' ' ? 1 : 0);
5022 static int RequestDoor(char *text, unsigned int req_state)
5024 unsigned int old_door_state = GetDoorState();
5025 int draw_buffer_last = GetDrawtoField();
5028 if (old_door_state & DOOR_OPEN_1)
5030 CloseDoor(DOOR_CLOSE_1);
5032 // save old door content
5033 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5034 0, 0, DXSIZE, DYSIZE, DXSIZE, 0);
5037 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
5038 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
5040 // clear door drawing field
5041 DrawBackground(DX, DY, DXSIZE, DYSIZE);
5043 // write text for request
5044 DrawRequestDoorText(text);
5046 MapToolButtons(req_state);
5048 // copy request gadgets to door backbuffer
5049 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
5051 OpenDoor(DOOR_OPEN_1);
5053 // ---------- handle request buttons ----------
5054 result = RequestHandleEvents(req_state, draw_buffer_last);
5058 if (!(req_state & REQ_STAY_OPEN))
5060 CloseDoor(DOOR_CLOSE_1);
5062 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
5063 (req_state & REQ_REOPEN))
5064 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
5070 static int RequestEnvelope(char *text, unsigned int req_state)
5072 int draw_buffer_last = GetDrawtoField();
5075 DrawEnvelopeRequest(text, req_state);
5076 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
5078 // ---------- handle request buttons ----------
5079 result = RequestHandleEvents(req_state, draw_buffer_last);
5083 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
5088 int Request(char *text, unsigned int req_state)
5090 boolean overlay_enabled = GetOverlayEnabled();
5093 game.request_active = TRUE;
5095 SetOverlayEnabled(FALSE);
5099 if (global.use_envelope_request)
5100 result = RequestEnvelope(text, req_state);
5102 result = RequestDoor(text, req_state);
5106 SetOverlayEnabled(overlay_enabled);
5108 game.request_active = FALSE;
5113 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
5115 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
5116 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
5119 if (dpo1->sort_priority != dpo2->sort_priority)
5120 compare_result = dpo1->sort_priority - dpo2->sort_priority;
5122 compare_result = dpo1->nr - dpo2->nr;
5124 return compare_result;
5127 void InitGraphicCompatibilityInfo_Doors(void)
5133 struct DoorInfo *door;
5137 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
5138 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
5140 { -1, -1, -1, NULL }
5142 struct Rect door_rect_list[] =
5144 { DX, DY, DXSIZE, DYSIZE },
5145 { VX, VY, VXSIZE, VYSIZE }
5149 for (i = 0; doors[i].door_token != -1; i++)
5151 int door_token = doors[i].door_token;
5152 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5153 int part_1 = doors[i].part_1;
5154 int part_8 = doors[i].part_8;
5155 int part_2 = part_1 + 1;
5156 int part_3 = part_1 + 2;
5157 struct DoorInfo *door = doors[i].door;
5158 struct Rect *door_rect = &door_rect_list[door_index];
5159 boolean door_gfx_redefined = FALSE;
5161 // check if any door part graphic definitions have been redefined
5163 for (j = 0; door_part_controls[j].door_token != -1; j++)
5165 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5166 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
5168 if (dpc->door_token == door_token && fi->redefined)
5169 door_gfx_redefined = TRUE;
5172 // check for old-style door graphic/animation modifications
5174 if (!door_gfx_redefined)
5176 if (door->anim_mode & ANIM_STATIC_PANEL)
5178 door->panel.step_xoffset = 0;
5179 door->panel.step_yoffset = 0;
5182 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
5184 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
5185 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
5186 int num_door_steps, num_panel_steps;
5188 // remove door part graphics other than the two default wings
5190 for (j = 0; door_part_controls[j].door_token != -1; j++)
5192 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5193 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5195 if (dpc->graphic >= part_3 &&
5196 dpc->graphic <= part_8)
5200 // set graphics and screen positions of the default wings
5202 g_part_1->width = door_rect->width;
5203 g_part_1->height = door_rect->height;
5204 g_part_2->width = door_rect->width;
5205 g_part_2->height = door_rect->height;
5206 g_part_2->src_x = door_rect->width;
5207 g_part_2->src_y = g_part_1->src_y;
5209 door->part_2.x = door->part_1.x;
5210 door->part_2.y = door->part_1.y;
5212 if (door->width != -1)
5214 g_part_1->width = door->width;
5215 g_part_2->width = door->width;
5217 // special treatment for graphics and screen position of right wing
5218 g_part_2->src_x += door_rect->width - door->width;
5219 door->part_2.x += door_rect->width - door->width;
5222 if (door->height != -1)
5224 g_part_1->height = door->height;
5225 g_part_2->height = door->height;
5227 // special treatment for graphics and screen position of bottom wing
5228 g_part_2->src_y += door_rect->height - door->height;
5229 door->part_2.y += door_rect->height - door->height;
5232 // set animation delays for the default wings and panels
5234 door->part_1.step_delay = door->step_delay;
5235 door->part_2.step_delay = door->step_delay;
5236 door->panel.step_delay = door->step_delay;
5238 // set animation draw order for the default wings
5240 door->part_1.sort_priority = 2; // draw left wing over ...
5241 door->part_2.sort_priority = 1; // ... right wing
5243 // set animation draw offset for the default wings
5245 if (door->anim_mode & ANIM_HORIZONTAL)
5247 door->part_1.step_xoffset = door->step_offset;
5248 door->part_1.step_yoffset = 0;
5249 door->part_2.step_xoffset = door->step_offset * -1;
5250 door->part_2.step_yoffset = 0;
5252 num_door_steps = g_part_1->width / door->step_offset;
5254 else // ANIM_VERTICAL
5256 door->part_1.step_xoffset = 0;
5257 door->part_1.step_yoffset = door->step_offset;
5258 door->part_2.step_xoffset = 0;
5259 door->part_2.step_yoffset = door->step_offset * -1;
5261 num_door_steps = g_part_1->height / door->step_offset;
5264 // set animation draw offset for the default panels
5266 if (door->step_offset > 1)
5268 num_panel_steps = 2 * door_rect->height / door->step_offset;
5269 door->panel.start_step = num_panel_steps - num_door_steps;
5270 door->panel.start_step_closing = door->panel.start_step;
5274 num_panel_steps = door_rect->height / door->step_offset;
5275 door->panel.start_step = num_panel_steps - num_door_steps / 2;
5276 door->panel.start_step_closing = door->panel.start_step;
5277 door->panel.step_delay *= 2;
5284 void InitDoors(void)
5288 for (i = 0; door_part_controls[i].door_token != -1; i++)
5290 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5291 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5293 // initialize "start_step_opening" and "start_step_closing", if needed
5294 if (dpc->pos->start_step_opening == 0 &&
5295 dpc->pos->start_step_closing == 0)
5297 // dpc->pos->start_step_opening = dpc->pos->start_step;
5298 dpc->pos->start_step_closing = dpc->pos->start_step;
5301 // fill structure for door part draw order (sorted below)
5303 dpo->sort_priority = dpc->pos->sort_priority;
5306 // sort door part controls according to sort_priority and graphic number
5307 qsort(door_part_order, MAX_DOOR_PARTS,
5308 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5311 unsigned int OpenDoor(unsigned int door_state)
5313 if (door_state & DOOR_COPY_BACK)
5315 if (door_state & DOOR_OPEN_1)
5316 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5317 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5319 if (door_state & DOOR_OPEN_2)
5320 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5321 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5323 door_state &= ~DOOR_COPY_BACK;
5326 return MoveDoor(door_state);
5329 unsigned int CloseDoor(unsigned int door_state)
5331 unsigned int old_door_state = GetDoorState();
5333 if (!(door_state & DOOR_NO_COPY_BACK))
5335 if (old_door_state & DOOR_OPEN_1)
5336 BlitBitmap(backbuffer, bitmap_db_door_1,
5337 DX, DY, DXSIZE, DYSIZE, 0, 0);
5339 if (old_door_state & DOOR_OPEN_2)
5340 BlitBitmap(backbuffer, bitmap_db_door_2,
5341 VX, VY, VXSIZE, VYSIZE, 0, 0);
5343 door_state &= ~DOOR_NO_COPY_BACK;
5346 return MoveDoor(door_state);
5349 unsigned int GetDoorState(void)
5351 return MoveDoor(DOOR_GET_STATE);
5354 unsigned int SetDoorState(unsigned int door_state)
5356 return MoveDoor(door_state | DOOR_SET_STATE);
5359 static int euclid(int a, int b)
5361 return (b ? euclid(b, a % b) : a);
5364 unsigned int MoveDoor(unsigned int door_state)
5366 struct Rect door_rect_list[] =
5368 { DX, DY, DXSIZE, DYSIZE },
5369 { VX, VY, VXSIZE, VYSIZE }
5371 static int door1 = DOOR_CLOSE_1;
5372 static int door2 = DOOR_CLOSE_2;
5373 DelayCounter door_delay = { 0 };
5376 if (door_state == DOOR_GET_STATE)
5377 return (door1 | door2);
5379 if (door_state & DOOR_SET_STATE)
5381 if (door_state & DOOR_ACTION_1)
5382 door1 = door_state & DOOR_ACTION_1;
5383 if (door_state & DOOR_ACTION_2)
5384 door2 = door_state & DOOR_ACTION_2;
5386 return (door1 | door2);
5389 if (!(door_state & DOOR_FORCE_REDRAW))
5391 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5392 door_state &= ~DOOR_OPEN_1;
5393 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5394 door_state &= ~DOOR_CLOSE_1;
5395 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5396 door_state &= ~DOOR_OPEN_2;
5397 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5398 door_state &= ~DOOR_CLOSE_2;
5401 if (global.autoplay_leveldir)
5403 door_state |= DOOR_NO_DELAY;
5404 door_state &= ~DOOR_CLOSE_ALL;
5407 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5408 door_state |= DOOR_NO_DELAY;
5410 if (door_state & DOOR_ACTION)
5412 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
5413 boolean door_panel_drawn[NUM_DOORS];
5414 boolean panel_has_doors[NUM_DOORS];
5415 boolean door_part_skip[MAX_DOOR_PARTS];
5416 boolean door_part_done[MAX_DOOR_PARTS];
5417 boolean door_part_done_all;
5418 int num_steps[MAX_DOOR_PARTS];
5419 int max_move_delay = 0; // delay for complete animations of all doors
5420 int max_step_delay = 0; // delay (ms) between two animation frames
5421 int num_move_steps = 0; // number of animation steps for all doors
5422 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
5423 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
5427 for (i = 0; i < NUM_DOORS; i++)
5428 panel_has_doors[i] = FALSE;
5430 for (i = 0; i < MAX_DOOR_PARTS; i++)
5432 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5433 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5434 int door_token = dpc->door_token;
5436 door_part_done[i] = FALSE;
5437 door_part_skip[i] = (!(door_state & door_token) ||
5441 for (i = 0; i < MAX_DOOR_PARTS; i++)
5443 int nr = door_part_order[i].nr;
5444 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5445 struct DoorPartPosInfo *pos = dpc->pos;
5446 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5447 int door_token = dpc->door_token;
5448 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5449 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5450 int step_xoffset = ABS(pos->step_xoffset);
5451 int step_yoffset = ABS(pos->step_yoffset);
5452 int step_delay = pos->step_delay;
5453 int current_door_state = door_state & door_token;
5454 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5455 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5456 boolean part_opening = (is_panel ? door_closing : door_opening);
5457 int start_step = (part_opening ? pos->start_step_opening :
5458 pos->start_step_closing);
5459 float move_xsize = (step_xoffset ? g->width : 0);
5460 float move_ysize = (step_yoffset ? g->height : 0);
5461 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5462 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5463 int move_steps = (move_xsteps && move_ysteps ?
5464 MIN(move_xsteps, move_ysteps) :
5465 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5466 int move_delay = move_steps * step_delay;
5468 if (door_part_skip[nr])
5471 max_move_delay = MAX(max_move_delay, move_delay);
5472 max_step_delay = (max_step_delay == 0 ? step_delay :
5473 euclid(max_step_delay, step_delay));
5474 num_steps[nr] = move_steps;
5478 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5480 panel_has_doors[door_index] = TRUE;
5484 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
5486 num_move_steps = max_move_delay / max_step_delay;
5487 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5489 door_delay.value = max_step_delay;
5491 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5493 start = num_move_steps - 1;
5497 // opening door sound has priority over simultaneously closing door
5498 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5500 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5502 if (door_state & DOOR_OPEN_1)
5503 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5504 if (door_state & DOOR_OPEN_2)
5505 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5507 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5509 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5511 if (door_state & DOOR_CLOSE_1)
5512 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5513 if (door_state & DOOR_CLOSE_2)
5514 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5518 for (k = start; k < num_move_steps; k++)
5520 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5522 door_part_done_all = TRUE;
5524 for (i = 0; i < NUM_DOORS; i++)
5525 door_panel_drawn[i] = FALSE;
5527 for (i = 0; i < MAX_DOOR_PARTS; i++)
5529 int nr = door_part_order[i].nr;
5530 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5531 struct DoorPartPosInfo *pos = dpc->pos;
5532 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5533 int door_token = dpc->door_token;
5534 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5535 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5536 boolean is_panel_and_door_has_closed = FALSE;
5537 struct Rect *door_rect = &door_rect_list[door_index];
5538 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5540 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5541 int current_door_state = door_state & door_token;
5542 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5543 boolean door_closing = !door_opening;
5544 boolean part_opening = (is_panel ? door_closing : door_opening);
5545 boolean part_closing = !part_opening;
5546 int start_step = (part_opening ? pos->start_step_opening :
5547 pos->start_step_closing);
5548 int step_delay = pos->step_delay;
5549 int step_factor = step_delay / max_step_delay;
5550 int k1 = (step_factor ? k / step_factor + 1 : k);
5551 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5552 int kk = MAX(0, k2);
5555 int src_x, src_y, src_xx, src_yy;
5556 int dst_x, dst_y, dst_xx, dst_yy;
5559 if (door_part_skip[nr])
5562 if (!(door_state & door_token))
5570 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5571 int kk_door = MAX(0, k2_door);
5572 int sync_frame = kk_door * door_delay.value;
5573 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5575 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5576 &g_src_x, &g_src_y);
5581 if (!door_panel_drawn[door_index])
5583 ClearRectangleOnBackground(drawto, door_rect->x, door_rect->y,
5584 door_rect->width, door_rect->height);
5586 door_panel_drawn[door_index] = TRUE;
5589 // draw opening or closing door parts
5591 if (pos->step_xoffset < 0) // door part on right side
5594 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5597 if (dst_xx + width > door_rect->width)
5598 width = door_rect->width - dst_xx;
5600 else // door part on left side
5603 dst_xx = pos->x - kk * pos->step_xoffset;
5607 src_xx = ABS(dst_xx);
5611 width = g->width - src_xx;
5613 if (width > door_rect->width)
5614 width = door_rect->width;
5616 // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
5619 if (pos->step_yoffset < 0) // door part on bottom side
5622 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5625 if (dst_yy + height > door_rect->height)
5626 height = door_rect->height - dst_yy;
5628 else // door part on top side
5631 dst_yy = pos->y - kk * pos->step_yoffset;
5635 src_yy = ABS(dst_yy);
5639 height = g->height - src_yy;
5642 src_x = g_src_x + src_xx;
5643 src_y = g_src_y + src_yy;
5645 dst_x = door_rect->x + dst_xx;
5646 dst_y = door_rect->y + dst_yy;
5648 is_panel_and_door_has_closed =
5651 panel_has_doors[door_index] &&
5652 k >= num_move_steps_doors_only - 1);
5654 if (width >= 0 && width <= g->width &&
5655 height >= 0 && height <= g->height &&
5656 !is_panel_and_door_has_closed)
5658 if (is_panel || !pos->draw_masked)
5659 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5662 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5666 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5668 if ((part_opening && (width < 0 || height < 0)) ||
5669 (part_closing && (width >= g->width && height >= g->height)))
5670 door_part_done[nr] = TRUE;
5672 // continue door part animations, but not panel after door has closed
5673 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5674 door_part_done_all = FALSE;
5677 if (!(door_state & DOOR_NO_DELAY))
5680 HandleGameActions();
5684 SkipUntilDelayReached(&door_delay, &k, last_frame);
5686 // prevent OS (Windows) from complaining about program not responding
5690 if (door_part_done_all)
5694 if (!(door_state & DOOR_NO_DELAY))
5696 // wait for specified door action post delay
5697 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5698 door_delay.value = MAX(door_1.post_delay, door_2.post_delay);
5699 else if (door_state & DOOR_ACTION_1)
5700 door_delay.value = door_1.post_delay;
5701 else if (door_state & DOOR_ACTION_2)
5702 door_delay.value = door_2.post_delay;
5704 while (!DelayReached(&door_delay))
5707 HandleGameActions();
5714 if (door_state & DOOR_ACTION_1)
5715 door1 = door_state & DOOR_ACTION_1;
5716 if (door_state & DOOR_ACTION_2)
5717 door2 = door_state & DOOR_ACTION_2;
5719 // draw masked border over door area
5720 DrawMaskedBorder(REDRAW_DOOR_1);
5721 DrawMaskedBorder(REDRAW_DOOR_2);
5723 ClearAutoRepeatKeyEvents();
5725 return (door1 | door2);
5728 static boolean useSpecialEditorDoor(void)
5730 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5731 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5733 // do not draw special editor door if editor border defined or redefined
5734 if (graphic_info[graphic].bitmap != NULL || redefined)
5737 // do not draw special editor door if global border defined to be empty
5738 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5741 // do not draw special editor door if viewport definitions do not match
5745 EY + EYSIZE != VY + VYSIZE)
5751 void DrawSpecialEditorDoor(void)
5753 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5754 int top_border_width = gfx1->width;
5755 int top_border_height = gfx1->height;
5756 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5757 int ex = EX - outer_border;
5758 int ey = EY - outer_border;
5759 int vy = VY - outer_border;
5760 int exsize = EXSIZE + 2 * outer_border;
5762 if (!useSpecialEditorDoor())
5765 // draw bigger level editor toolbox window
5766 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5767 top_border_width, top_border_height, ex, ey - top_border_height);
5768 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5769 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5771 redraw_mask |= REDRAW_ALL;
5774 void UndrawSpecialEditorDoor(void)
5776 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5777 int top_border_width = gfx1->width;
5778 int top_border_height = gfx1->height;
5779 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5780 int ex = EX - outer_border;
5781 int ey = EY - outer_border;
5782 int ey_top = ey - top_border_height;
5783 int exsize = EXSIZE + 2 * outer_border;
5784 int eysize = EYSIZE + 2 * outer_border;
5786 if (!useSpecialEditorDoor())
5789 // draw normal tape recorder window
5790 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5792 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5793 ex, ey_top, top_border_width, top_border_height,
5795 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5796 ex, ey, exsize, eysize, ex, ey);
5800 // if screen background is set to "[NONE]", clear editor toolbox window
5801 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5802 ClearRectangle(drawto, ex, ey, exsize, eysize);
5805 redraw_mask |= REDRAW_ALL;
5809 // ---------- new tool button stuff -------------------------------------------
5814 struct TextPosInfo *pos;
5816 boolean is_touch_button;
5818 } toolbutton_info[NUM_TOOL_BUTTONS] =
5821 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5822 TOOL_CTRL_ID_YES, FALSE, "yes"
5825 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5826 TOOL_CTRL_ID_NO, FALSE, "no"
5829 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5830 TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
5833 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5834 TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
5837 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5838 TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
5841 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5842 TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
5845 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5846 TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
5849 IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
5850 TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
5853 IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
5854 TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
5857 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5858 TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
5862 void CreateToolButtons(void)
5866 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5868 int graphic = toolbutton_info[i].graphic;
5869 struct GraphicInfo *gfx = &graphic_info[graphic];
5870 struct TextPosInfo *pos = toolbutton_info[i].pos;
5871 struct GadgetInfo *gi;
5872 Bitmap *deco_bitmap = None;
5873 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5874 unsigned int event_mask = GD_EVENT_RELEASED;
5875 boolean is_touch_button = toolbutton_info[i].is_touch_button;
5876 int base_x = (is_touch_button ? 0 : DX);
5877 int base_y = (is_touch_button ? 0 : DY);
5878 int gd_x = gfx->src_x;
5879 int gd_y = gfx->src_y;
5880 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5881 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5886 // do not use touch buttons if overlay touch buttons are disabled
5887 if (is_touch_button && !setup.touch.overlay_buttons)
5890 if (global.use_envelope_request && !is_touch_button)
5892 setRequestPosition(&base_x, &base_y, TRUE);
5894 // check if request buttons are outside of envelope and fix, if needed
5895 if (x < 0 || x + gfx->width > request.width ||
5896 y < 0 || y + gfx->height > request.height)
5898 if (id == TOOL_CTRL_ID_YES)
5901 y = request.height - 2 * request.border_size - gfx->height;
5903 else if (id == TOOL_CTRL_ID_NO)
5905 x = request.width - 2 * request.border_size - gfx->width;
5906 y = request.height - 2 * request.border_size - gfx->height;
5908 else if (id == TOOL_CTRL_ID_CONFIRM)
5910 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5911 y = request.height - 2 * request.border_size - gfx->height;
5913 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5915 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5917 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5918 y = request.height - 2 * request.border_size - gfx->height * 2;
5920 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5921 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5926 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4 &&
5929 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5931 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5932 pos->size, &deco_bitmap, &deco_x, &deco_y);
5933 deco_xpos = (gfx->width - pos->size) / 2;
5934 deco_ypos = (gfx->height - pos->size) / 2;
5937 gi = CreateGadget(GDI_CUSTOM_ID, id,
5938 GDI_IMAGE_ID, graphic,
5939 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5942 GDI_WIDTH, gfx->width,
5943 GDI_HEIGHT, gfx->height,
5944 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5945 GDI_STATE, GD_BUTTON_UNPRESSED,
5946 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5947 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5948 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5949 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5950 GDI_DECORATION_SIZE, pos->size, pos->size,
5951 GDI_DECORATION_SHIFTING, 1, 1,
5952 GDI_DIRECT_DRAW, FALSE,
5953 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5954 GDI_EVENT_MASK, event_mask,
5955 GDI_CALLBACK_ACTION, HandleToolButtons,
5959 Fail("cannot create gadget");
5961 tool_gadget[id] = gi;
5965 void FreeToolButtons(void)
5969 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5970 FreeGadget(tool_gadget[i]);
5973 static void MapToolButtons(unsigned int req_state)
5975 if (req_state & REQ_ASK)
5977 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
5978 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
5979 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
5980 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
5982 else if (req_state & REQ_CONFIRM)
5984 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
5985 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
5987 else if (req_state & REQ_PLAYER)
5989 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
5990 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
5991 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
5992 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
5996 static void UnmapToolButtons(void)
6000 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6001 UnmapGadget(tool_gadget[i]);
6004 static void HandleToolButtons(struct GadgetInfo *gi)
6006 request_gadget_id = gi->custom_id;
6009 static struct Mapping_BD_to_RND_object
6012 boolean is_rnd_to_bd_mapping; // unique mapping BD <-> RND
6018 bd_object_mapping_list[] =
6020 // additional RND style elements mapped to BD style elements (must be listed first)
6036 EL_STEELWALL, -1, -1
6040 EL_BD_DIAMOND, -1, -1
6060 EL_EXIT_CLOSED, -1, -1
6063 // BD style elements with their corresponding RND style elements
6074 O_DIRT_SLOPED_UP_RIGHT, TRUE,
6075 EL_BD_SAND_SLOPED_UP_RIGHT, -1, -1
6078 O_DIRT_SLOPED_UP_LEFT, TRUE,
6079 EL_BD_SAND_SLOPED_UP_LEFT, -1, -1
6082 O_DIRT_SLOPED_DOWN_LEFT, TRUE,
6083 EL_BD_SAND_SLOPED_DOWN_LEFT, -1, -1
6086 O_DIRT_SLOPED_DOWN_RIGHT, TRUE,
6087 EL_BD_SAND_SLOPED_DOWN_RIGHT, -1, -1
6091 EL_BD_SAND_BALL, -1, -1
6094 O_DIRT_BALL_F, TRUE,
6095 EL_BD_SAND_BALL_FALLING, -1, -1
6098 O_DIRT_BALL_F, FALSE,
6099 EL_BD_SAND_BALL, ACTION_FALLING, -1
6103 EL_BD_SAND_LOOSE, -1, -1
6106 O_DIRT_LOOSE_F, TRUE,
6107 EL_BD_SAND_LOOSE_FALLING, -1, -1
6110 O_DIRT_LOOSE_F, FALSE,
6111 EL_BD_SAND_LOOSE, ACTION_FALLING, -1
6115 EL_BD_SAND_2, -1, -1
6122 O_BRICK_SLOPED_UP_RIGHT, TRUE,
6123 EL_BD_WALL_SLOPED_UP_RIGHT, -1, -1
6126 O_BRICK_SLOPED_UP_LEFT, TRUE,
6127 EL_BD_WALL_SLOPED_UP_LEFT, -1, -1
6130 O_BRICK_SLOPED_DOWN_LEFT, TRUE,
6131 EL_BD_WALL_SLOPED_DOWN_LEFT, -1, -1
6134 O_BRICK_SLOPED_DOWN_RIGHT, TRUE,
6135 EL_BD_WALL_SLOPED_DOWN_RIGHT, -1, -1
6138 O_BRICK_NON_SLOPED, TRUE,
6139 EL_BD_WALL_NON_SLOPED, -1, -1
6143 EL_BD_MAGIC_WALL, ACTION_ACTIVE, -1
6147 EL_BD_EXIT_CLOSED, -1, -1
6151 EL_BD_EXIT_OPEN, -1, -1
6154 O_PRE_INVIS_OUTBOX, TRUE,
6155 EL_BD_INVISIBLE_EXIT_CLOSED, -1, -1
6158 O_INVIS_OUTBOX, TRUE,
6159 EL_BD_INVISIBLE_EXIT_OPEN, -1, -1
6163 EL_BD_STEELWALL, -1, -1
6166 O_STEEL_SLOPED_UP_RIGHT, TRUE,
6167 EL_BD_STEELWALL_SLOPED_UP_RIGHT, -1, -1
6170 O_STEEL_SLOPED_UP_LEFT, TRUE,
6171 EL_BD_STEELWALL_SLOPED_UP_LEFT, -1, -1
6174 O_STEEL_SLOPED_DOWN_LEFT, TRUE,
6175 EL_BD_STEELWALL_SLOPED_DOWN_LEFT, -1, -1
6178 O_STEEL_SLOPED_DOWN_RIGHT, TRUE,
6179 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT, -1, -1
6182 O_STEEL_EXPLODABLE, TRUE,
6183 EL_BD_STEELWALL_EXPLODABLE, -1, -1
6186 O_STEEL_EATABLE, TRUE,
6187 EL_BD_STEELWALL_DIGGABLE, -1, -1
6190 O_BRICK_EATABLE, TRUE,
6191 EL_BD_WALL_DIGGABLE, -1, -1
6199 EL_BD_ROCK_FALLING, -1, -1
6203 EL_BD_ROCK, ACTION_FALLING, -1
6206 O_FLYING_STONE, TRUE,
6207 EL_BD_FLYING_ROCK, -1, -1
6210 O_FLYING_STONE_F, TRUE,
6211 EL_BD_FLYING_ROCK_FLYING, -1, -1
6214 O_FLYING_STONE_F, FALSE,
6215 EL_BD_FLYING_ROCK, ACTION_FLYING, -1
6219 EL_BD_MEGA_ROCK, -1, -1
6222 O_MEGA_STONE_F, TRUE,
6223 EL_BD_MEGA_ROCK_FALLING, -1, -1
6226 O_MEGA_STONE_F, FALSE,
6227 EL_BD_MEGA_ROCK, ACTION_FALLING, -1
6231 EL_BD_DIAMOND, -1, -1
6235 EL_BD_DIAMOND_FALLING, -1, -1
6239 EL_BD_DIAMOND, ACTION_FALLING, -1
6242 O_FLYING_DIAMOND, TRUE,
6243 EL_BD_FLYING_DIAMOND, -1, -1
6246 O_FLYING_DIAMOND_F, TRUE,
6247 EL_BD_FLYING_DIAMOND_FLYING, -1, -1
6250 O_FLYING_DIAMOND_F, FALSE,
6251 EL_BD_FLYING_DIAMOND, ACTION_FLYING, -1
6259 EL_BD_NUT_FALLING, -1, -1
6263 EL_BD_NUT, ACTION_FALLING, -1
6266 O_BLADDER_SPENDER, TRUE,
6267 EL_BD_BLADDER_SPENDER, -1, -1
6274 O_H_EXPANDING_WALL, TRUE,
6275 EL_BD_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6278 O_V_EXPANDING_WALL, TRUE,
6279 EL_BD_EXPANDABLE_WALL_VERTICAL, -1, -1
6282 O_EXPANDING_WALL, TRUE,
6283 EL_BD_EXPANDABLE_WALL_ANY, -1, -1
6286 O_H_EXPANDING_STEEL_WALL, TRUE,
6287 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL, -1, -1
6290 O_V_EXPANDING_STEEL_WALL, TRUE,
6291 EL_BD_EXPANDABLE_STEELWALL_VERTICAL, -1, -1
6294 O_EXPANDING_STEEL_WALL, TRUE,
6295 EL_BD_EXPANDABLE_STEELWALL_ANY, -1, -1
6298 O_EXPANDING_WALL_SWITCH, TRUE,
6299 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
6302 O_CREATURE_SWITCH, TRUE,
6303 EL_BD_CREATURE_SWITCH, -1, -1
6306 O_BITER_SWITCH, TRUE,
6307 EL_BD_BITER_SWITCH_1, -1, -1
6310 O_REPLICATOR_SWITCH, TRUE,
6311 EL_BD_REPLICATOR_SWITCH, -1, -1
6314 O_CONVEYOR_SWITCH, TRUE,
6315 EL_BD_CONVEYOR_SWITCH, -1, -1
6318 O_CONVEYOR_DIR_SWITCH, TRUE,
6319 EL_BD_CONVEYOR_DIR_SWITCH_NORMAL, -1, -1
6326 O_FALLING_WALL, TRUE,
6327 EL_BD_FALLING_WALL, -1, -1
6330 O_FALLING_WALL_F, TRUE,
6331 EL_BD_FALLING_WALL_FALLING, -1, -1
6334 O_FALLING_WALL_F, FALSE,
6335 EL_BD_FALLING_WALL, ACTION_FALLING, -1
6342 O_TIME_PENALTY, TRUE,
6343 EL_BD_TIME_PENALTY, -1, -1
6347 EL_BD_GRAVESTONE, -1, -1
6350 O_STONE_GLUED, TRUE,
6351 EL_BD_ROCK_GLUED, -1, -1
6354 O_DIAMOND_GLUED, TRUE,
6355 EL_BD_DIAMOND_GLUED, -1, -1
6358 O_DIAMOND_KEY, TRUE,
6359 EL_BD_DIAMOND_KEY, -1, -1
6362 O_TRAPPED_DIAMOND, TRUE,
6363 EL_BD_TRAPPED_DIAMOND, -1, -1
6371 EL_BD_SAND_GLUED, -1, -1
6387 EL_BD_GATE_1, -1, -1
6391 EL_BD_GATE_2, -1, -1
6395 EL_BD_GATE_3, -1, -1
6402 O_GRAVITY_SWITCH, TRUE,
6403 EL_BD_GRAVITY_SWITCH, -1, -1
6406 O_PNEUMATIC_HAMMER, TRUE,
6407 EL_BD_PNEUMATIC_HAMMER, -1, -1
6411 EL_BD_TELEPORTER, -1, -1
6415 EL_BD_SKELETON, -1, -1
6423 EL_BD_WATER_1, -1, -1
6431 EL_BD_WATER_2, -1, -1
6439 EL_BD_WATER_3, -1, -1
6447 EL_BD_WATER_4, -1, -1
6455 EL_BD_WATER_5, -1, -1
6463 EL_BD_WATER_6, -1, -1
6471 EL_BD_WATER_7, -1, -1
6479 EL_BD_WATER_8, -1, -1
6487 EL_BD_WATER_9, -1, -1
6495 EL_BD_WATER_10, -1, -1
6503 EL_BD_WATER_11, -1, -1
6511 EL_BD_WATER_12, -1, -1
6519 EL_BD_WATER_13, -1, -1
6527 EL_BD_WATER_14, -1, -1
6535 EL_BD_WATER_15, -1, -1
6543 EL_BD_WATER_16, -1, -1
6551 EL_BD_COW_LEFT, -1, -1
6555 EL_BD_COW_UP, -1, -1
6559 EL_BD_COW_RIGHT, -1, -1
6563 EL_BD_COW_DOWN, -1, -1
6566 O_COW_ENCLOSED_1, TRUE,
6567 EL_BD_COW_ENCLOSED_1, -1, -1
6570 O_COW_ENCLOSED_1, FALSE,
6571 EL_BD_COW_DOWN, -1, -1
6574 O_COW_ENCLOSED_2, TRUE,
6575 EL_BD_COW_ENCLOSED_2, -1, -1
6578 O_COW_ENCLOSED_2, FALSE,
6579 EL_BD_COW_DOWN, -1, -1
6582 O_COW_ENCLOSED_3, TRUE,
6583 EL_BD_COW_ENCLOSED_3, -1, -1
6586 O_COW_ENCLOSED_3, FALSE,
6587 EL_BD_COW_DOWN, -1, -1
6590 O_COW_ENCLOSED_4, TRUE,
6591 EL_BD_COW_ENCLOSED_4, -1, -1
6594 O_COW_ENCLOSED_4, FALSE,
6595 EL_BD_COW_DOWN, -1, -1
6598 O_COW_ENCLOSED_5, TRUE,
6599 EL_BD_COW_ENCLOSED_5, -1, -1
6602 O_COW_ENCLOSED_5, FALSE,
6603 EL_BD_COW_DOWN, -1, -1
6606 O_COW_ENCLOSED_6, TRUE,
6607 EL_BD_COW_ENCLOSED_6, -1, -1
6610 O_COW_ENCLOSED_6, FALSE,
6611 EL_BD_COW_DOWN, -1, -1
6614 O_COW_ENCLOSED_7, TRUE,
6615 EL_BD_COW_ENCLOSED_7, -1, -1
6618 O_COW_ENCLOSED_7, FALSE,
6619 EL_BD_COW_DOWN, -1, -1
6622 O_WALLED_DIAMOND, TRUE,
6623 EL_BD_WALL_DIAMOND, -1, -1
6626 O_WALLED_KEY_1, TRUE,
6627 EL_BD_WALL_KEY_1, -1, -1
6630 O_WALLED_KEY_2, TRUE,
6631 EL_BD_WALL_KEY_2, -1, -1
6634 O_WALLED_KEY_3, TRUE,
6635 EL_BD_WALL_KEY_3, -1, -1
6639 EL_BD_AMOEBA, -1, -1
6643 EL_BD_AMOEBA_2, -1, -1
6647 EL_BD_REPLICATOR, -1, -1
6650 O_CONVEYOR_LEFT, TRUE,
6651 EL_BD_CONVEYOR_LEFT, -1, -1
6654 O_CONVEYOR_RIGHT, TRUE,
6655 EL_BD_CONVEYOR_RIGHT, -1, -1
6667 EL_BD_VOODOO_DOLL, -1, -1
6675 EL_BD_BLADDER, -1, -1
6679 EL_BD_BLADDER_1, -1, -1
6683 EL_BD_BLADDER, -1, -1
6687 EL_BD_BLADDER_2, -1, -1
6691 EL_BD_BLADDER, -1, -1
6695 EL_BD_BLADDER_3, -1, -1
6699 EL_BD_BLADDER, -1, -1
6703 EL_BD_BLADDER_4, -1, -1
6707 EL_BD_BLADDER, -1, -1
6711 EL_BD_BLADDER_5, -1, -1
6715 EL_BD_BLADDER, -1, -1
6719 EL_BD_BLADDER_6, -1, -1
6723 EL_BD_BLADDER, -1, -1
6727 EL_BD_BLADDER_7, -1, -1
6731 EL_BD_BLADDER, -1, -1
6735 EL_BD_BLADDER_8, -1, -1
6739 EL_BD_BLADDER, -1, -1
6742 O_WAITING_STONE, TRUE,
6743 EL_BD_WAITING_ROCK, -1, -1
6746 O_CHASING_STONE, TRUE,
6747 EL_BD_CHASING_ROCK, -1, -1
6755 EL_BD_FIREFLY_LEFT, -1, -1
6759 EL_BD_FIREFLY_UP, -1, -1
6763 EL_BD_FIREFLY_RIGHT, -1, -1
6767 EL_BD_FIREFLY_DOWN, -1, -1
6770 O_ALT_FIREFLY_1, TRUE,
6771 EL_BD_FIREFLY_2_LEFT, -1, -1
6774 O_ALT_FIREFLY_2, TRUE,
6775 EL_BD_FIREFLY_2_UP, -1, -1
6778 O_ALT_FIREFLY_3, TRUE,
6779 EL_BD_FIREFLY_2_RIGHT, -1, -1
6782 O_ALT_FIREFLY_4, TRUE,
6783 EL_BD_FIREFLY_2_DOWN, -1, -1
6787 EL_BD_BUTTERFLY_LEFT, -1, -1
6791 EL_BD_BUTTERFLY_UP, -1, -1
6795 EL_BD_BUTTERFLY_RIGHT, -1, -1
6799 EL_BD_BUTTERFLY_DOWN, -1, -1
6802 O_ALT_BUTTER_1, TRUE,
6803 EL_BD_BUTTERFLY_2_LEFT, -1, -1
6806 O_ALT_BUTTER_2, TRUE,
6807 EL_BD_BUTTERFLY_2_UP, -1, -1
6810 O_ALT_BUTTER_3, TRUE,
6811 EL_BD_BUTTERFLY_2_RIGHT, -1, -1
6814 O_ALT_BUTTER_4, TRUE,
6815 EL_BD_BUTTERFLY_2_DOWN, -1, -1
6819 EL_BD_STONEFLY_LEFT, -1, -1
6823 EL_BD_STONEFLY_UP, -1, -1
6827 EL_BD_STONEFLY_RIGHT, -1, -1
6831 EL_BD_STONEFLY_DOWN, -1, -1
6835 EL_BD_BITER_UP, -1, -1
6839 EL_BD_BITER_RIGHT, -1, -1
6843 EL_BD_BITER_DOWN, -1, -1
6847 EL_BD_BITER_LEFT, -1, -1
6850 O_DRAGONFLY_1, TRUE,
6851 EL_BD_DRAGONFLY_LEFT, -1, -1
6854 O_DRAGONFLY_2, TRUE,
6855 EL_BD_DRAGONFLY_UP, -1, -1
6858 O_DRAGONFLY_3, TRUE,
6859 EL_BD_DRAGONFLY_RIGHT, -1, -1
6862 O_DRAGONFLY_4, TRUE,
6863 EL_BD_DRAGONFLY_DOWN, -1, -1
6867 EL_BD_PLAYER_GROWING_1, -1, -1
6871 EL_BD_PLAYER, ACTION_GROWING, -1
6875 EL_BD_PLAYER_GROWING_2, -1, -1
6879 EL_BD_PLAYER, ACTION_GROWING, -1
6883 EL_BD_PLAYER_GROWING_3, -1, -1
6887 EL_BD_PLAYER, ACTION_GROWING, -1
6891 EL_BD_PLAYER, -1, -1
6894 O_PLAYER_BOMB, TRUE,
6895 EL_BD_PLAYER_WITH_BOMB, -1, -1
6898 O_PLAYER_GLUED, TRUE,
6899 EL_BD_PLAYER_GLUED, -1, -1
6902 O_PLAYER_STIRRING, TRUE,
6903 EL_BD_PLAYER_STIRRING, -1, -1
6910 O_BOMB_TICK_1, TRUE,
6911 EL_BD_BOMB_TICKING_1, -1, -1
6914 O_BOMB_TICK_1, FALSE,
6915 EL_BD_BOMB, ACTION_ACTIVE, -1
6918 O_BOMB_TICK_2, TRUE,
6919 EL_BD_BOMB_TICKING_2, -1, -1
6922 O_BOMB_TICK_2, FALSE,
6923 EL_BD_BOMB, ACTION_ACTIVE, -1
6926 O_BOMB_TICK_3, TRUE,
6927 EL_BD_BOMB_TICKING_3, -1, -1
6930 O_BOMB_TICK_3, FALSE,
6931 EL_BD_BOMB, ACTION_ACTIVE, -1
6934 O_BOMB_TICK_4, TRUE,
6935 EL_BD_BOMB_TICKING_4, -1, -1
6938 O_BOMB_TICK_4, FALSE,
6939 EL_BD_BOMB, ACTION_ACTIVE, -1
6942 O_BOMB_TICK_5, TRUE,
6943 EL_BD_BOMB_TICKING_5, -1, -1
6946 O_BOMB_TICK_5, FALSE,
6947 EL_BD_BOMB, ACTION_ACTIVE, -1
6950 O_BOMB_TICK_6, TRUE,
6951 EL_BD_BOMB_TICKING_6, -1, -1
6954 O_BOMB_TICK_6, FALSE,
6955 EL_BD_BOMB, ACTION_ACTIVE, -1
6958 O_BOMB_TICK_7, TRUE,
6959 EL_BD_BOMB_TICKING_7, -1, -1
6962 O_BOMB_TICK_7, FALSE,
6963 EL_BD_BOMB, ACTION_ACTIVE, -1
6967 EL_BD_NITRO_PACK, -1, -1
6970 O_NITRO_PACK_F, TRUE,
6971 EL_BD_NITRO_PACK_FALLING, -1, -1
6974 O_NITRO_PACK_F, FALSE,
6975 EL_BD_NITRO_PACK, ACTION_FALLING, -1
6978 O_PRE_CLOCK_1, TRUE,
6979 EL_BD_CLOCK_GROWING_1, -1, -1
6982 O_PRE_CLOCK_1, FALSE,
6983 EL_BD_CLOCK, ACTION_GROWING, -1
6986 O_PRE_CLOCK_2, TRUE,
6987 EL_BD_CLOCK_GROWING_2, -1, -1
6990 O_PRE_CLOCK_2, FALSE,
6991 EL_BD_CLOCK, ACTION_GROWING, -1
6994 O_PRE_CLOCK_3, TRUE,
6995 EL_BD_CLOCK_GROWING_3, -1, -1
6998 O_PRE_CLOCK_3, FALSE,
6999 EL_BD_CLOCK, ACTION_GROWING, -1
7002 O_PRE_CLOCK_4, TRUE,
7003 EL_BD_CLOCK_GROWING_4, -1, -1
7006 O_PRE_CLOCK_4, FALSE,
7007 EL_BD_CLOCK, ACTION_GROWING, -1
7011 EL_BD_DIAMOND_GROWING_1, -1, -1
7015 EL_BD_DIAMOND, ACTION_GROWING, -1
7019 EL_BD_DIAMOND_GROWING_2, -1, -1
7023 EL_BD_DIAMOND, ACTION_GROWING, -1
7027 EL_BD_DIAMOND_GROWING_3, -1, -1
7031 EL_BD_DIAMOND, ACTION_GROWING, -1
7035 EL_BD_DIAMOND_GROWING_4, -1, -1
7039 EL_BD_DIAMOND, ACTION_GROWING, -1
7043 EL_BD_DIAMOND_GROWING_5, -1, -1
7047 EL_BD_DIAMOND, ACTION_GROWING, -1
7051 EL_BD_EXPLODING_1, -1, -1
7055 EL_DEFAULT, ACTION_EXPLODING, -1
7059 EL_BD_EXPLODING_2, -1, -1
7063 EL_DEFAULT, ACTION_EXPLODING, -1
7067 EL_BD_EXPLODING_3, -1, -1
7071 EL_DEFAULT, ACTION_EXPLODING, -1
7075 EL_BD_EXPLODING_4, -1, -1
7079 EL_DEFAULT, ACTION_EXPLODING, -1
7083 EL_BD_EXPLODING_5, -1, -1
7087 EL_DEFAULT, ACTION_EXPLODING, -1
7090 O_PRE_STONE_1, TRUE,
7091 EL_BD_ROCK_GROWING_1, -1, -1
7094 O_PRE_STONE_1, FALSE,
7095 EL_BD_ROCK, ACTION_GROWING, -1
7098 O_PRE_STONE_2, TRUE,
7099 EL_BD_ROCK_GROWING_2, -1, -1
7102 O_PRE_STONE_2, FALSE,
7103 EL_BD_ROCK, ACTION_GROWING, -1
7106 O_PRE_STONE_3, TRUE,
7107 EL_BD_ROCK_GROWING_3, -1, -1
7110 O_PRE_STONE_3, FALSE,
7111 EL_BD_ROCK, ACTION_GROWING, -1
7114 O_PRE_STONE_4, TRUE,
7115 EL_BD_ROCK_GROWING_4, -1, -1
7118 O_PRE_STONE_4, FALSE,
7119 EL_BD_ROCK, ACTION_GROWING, -1
7122 O_PRE_STEEL_1, TRUE,
7123 EL_BD_STEELWALL_GROWING_1, -1, -1
7126 O_PRE_STEEL_1, FALSE,
7127 EL_BD_STEELWALL, ACTION_GROWING, -1
7130 O_PRE_STEEL_2, TRUE,
7131 EL_BD_STEELWALL_GROWING_2, -1, -1
7134 O_PRE_STEEL_2, FALSE,
7135 EL_BD_STEELWALL, ACTION_GROWING, -1
7138 O_PRE_STEEL_3, TRUE,
7139 EL_BD_STEELWALL_GROWING_3, -1, -1
7142 O_PRE_STEEL_3, FALSE,
7143 EL_BD_STEELWALL, ACTION_GROWING, -1
7146 O_PRE_STEEL_4, TRUE,
7147 EL_BD_STEELWALL_GROWING_4, -1, -1
7150 O_PRE_STEEL_4, FALSE,
7151 EL_BD_STEELWALL, ACTION_GROWING, -1
7154 O_GHOST_EXPL_1, TRUE,
7155 EL_BD_GHOST_EXPLODING_1, -1, -1
7158 O_GHOST_EXPL_1, FALSE,
7159 EL_BD_GHOST, ACTION_EXPLODING, -1
7162 O_GHOST_EXPL_2, TRUE,
7163 EL_BD_GHOST_EXPLODING_2, -1, -1
7166 O_GHOST_EXPL_2, FALSE,
7167 EL_BD_GHOST, ACTION_EXPLODING, -1
7170 O_GHOST_EXPL_3, TRUE,
7171 EL_BD_GHOST_EXPLODING_3, -1, -1
7174 O_GHOST_EXPL_3, FALSE,
7175 EL_BD_GHOST, ACTION_EXPLODING, -1
7178 O_GHOST_EXPL_4, TRUE,
7179 EL_BD_GHOST_EXPLODING_4, -1, -1
7182 O_GHOST_EXPL_4, FALSE,
7183 EL_BD_GHOST, ACTION_EXPLODING, -1
7186 O_BOMB_EXPL_1, TRUE,
7187 EL_BD_BOMB_EXPLODING_1, -1, -1
7190 O_BOMB_EXPL_1, FALSE,
7191 EL_BD_BOMB, ACTION_EXPLODING, -1
7194 O_BOMB_EXPL_2, TRUE,
7195 EL_BD_BOMB_EXPLODING_2, -1, -1
7198 O_BOMB_EXPL_2, FALSE,
7199 EL_BD_BOMB, ACTION_EXPLODING, -1
7202 O_BOMB_EXPL_3, TRUE,
7203 EL_BD_BOMB_EXPLODING_3, -1, -1
7206 O_BOMB_EXPL_3, FALSE,
7207 EL_BD_BOMB, ACTION_EXPLODING, -1
7210 O_BOMB_EXPL_4, TRUE,
7211 EL_BD_BOMB_EXPLODING_4, -1, -1
7214 O_BOMB_EXPL_4, FALSE,
7215 EL_BD_BOMB, ACTION_EXPLODING, -1
7218 O_NITRO_EXPL_1, TRUE,
7219 EL_BD_NITRO_PACK_EXPLODING_1, -1, -1
7222 O_NITRO_EXPL_1, FALSE,
7223 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7226 O_NITRO_EXPL_2, TRUE,
7227 EL_BD_NITRO_PACK_EXPLODING_2, -1, -1
7230 O_NITRO_EXPL_2, FALSE,
7231 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7234 O_NITRO_EXPL_3, TRUE,
7235 EL_BD_NITRO_PACK_EXPLODING_3, -1, -1
7238 O_NITRO_EXPL_3, FALSE,
7239 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7242 O_NITRO_EXPL_4, TRUE,
7243 EL_BD_NITRO_PACK_EXPLODING_4, -1, -1
7246 O_NITRO_EXPL_4, FALSE,
7247 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7250 O_NITRO_PACK_EXPLODE, TRUE,
7251 EL_BD_NITRO_PACK_EXPLODING, -1, -1
7254 O_NITRO_PACK_EXPLODE, FALSE,
7255 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7258 O_AMOEBA_2_EXPL_1, TRUE,
7259 EL_BD_AMOEBA_2_EXPLODING_1, -1, -1
7262 O_AMOEBA_2_EXPL_1, FALSE,
7263 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7266 O_AMOEBA_2_EXPL_2, TRUE,
7267 EL_BD_AMOEBA_2_EXPLODING_2, -1, -1
7270 O_AMOEBA_2_EXPL_2, FALSE,
7271 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7274 O_AMOEBA_2_EXPL_3, TRUE,
7275 EL_BD_AMOEBA_2_EXPLODING_3, -1, -1
7278 O_AMOEBA_2_EXPL_3, FALSE,
7279 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7282 O_AMOEBA_2_EXPL_4, TRUE,
7283 EL_BD_AMOEBA_2_EXPLODING_4, -1, -1
7286 O_AMOEBA_2_EXPL_4, FALSE,
7287 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7291 EL_BD_NUT_BREAKING_1, -1, -1
7294 O_NUT_EXPL_1, FALSE,
7295 EL_BD_NUT, ACTION_BREAKING, -1
7299 EL_BD_NUT_BREAKING_2, -1, -1
7302 O_NUT_EXPL_2, FALSE,
7303 EL_BD_NUT, ACTION_BREAKING, -1
7307 EL_BD_NUT_BREAKING_3, -1, -1
7310 O_NUT_EXPL_3, FALSE,
7311 EL_BD_NUT, ACTION_BREAKING, -1
7315 EL_BD_NUT_BREAKING_4, -1, -1
7318 O_NUT_EXPL_4, FALSE,
7319 EL_BD_NUT, ACTION_BREAKING, -1
7322 O_PLAYER_PNEUMATIC_LEFT, FALSE,
7323 EL_BD_PLAYER, ACTION_HITTING, MV_BIT_LEFT
7326 O_PLAYER_PNEUMATIC_RIGHT, FALSE,
7327 EL_BD_PLAYER, ACTION_HITTING, MV_BIT_RIGHT
7330 O_PNEUMATIC_ACTIVE_LEFT, FALSE,
7331 EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_LEFT
7334 O_PNEUMATIC_ACTIVE_RIGHT, FALSE,
7335 EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_RIGHT
7338 // helper (runtime) elements
7341 O_FAKE_BONUS, FALSE,
7342 EL_BD_FAKE_BONUS, -1, -1
7345 O_INBOX_CLOSED, FALSE,
7349 O_INBOX_OPEN, FALSE,
7350 EL_BD_INBOX, ACTION_OPENING, -1
7353 O_OUTBOX_CLOSED, FALSE,
7354 EL_BD_EXIT_CLOSED, -1, -1
7357 O_OUTBOX_OPEN, FALSE,
7358 EL_BD_EXIT_OPEN, -1, -1
7362 EL_BD_COVERED, -1, -1
7365 O_PLAYER_LEFT, FALSE,
7366 EL_BD_PLAYER, ACTION_MOVING, MV_BIT_LEFT
7369 O_PLAYER_RIGHT, FALSE,
7370 EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT
7373 O_PLAYER_BLINK, FALSE,
7374 EL_BD_PLAYER, ACTION_BORING_1, -1
7377 O_PLAYER_TAP, FALSE,
7378 EL_BD_PLAYER, ACTION_BORING_2, -1
7381 O_PLAYER_TAP_BLINK, FALSE,
7382 EL_BD_PLAYER, ACTION_BORING_3, -1
7385 O_CREATURE_SWITCH_ON, FALSE,
7386 EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1
7389 O_EXPANDING_WALL_SWITCH_HORIZ, FALSE,
7390 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
7393 O_EXPANDING_WALL_SWITCH_VERT, FALSE,
7394 EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL, -1, -1
7397 O_GRAVITY_SWITCH_ACTIVE, FALSE,
7398 EL_BD_GRAVITY_SWITCH_ACTIVE, -1, -1
7401 O_REPLICATOR_SWITCH_OFF, FALSE,
7402 EL_BD_REPLICATOR_SWITCH, -1, -1
7405 O_REPLICATOR_SWITCH_ON, FALSE,
7406 EL_BD_REPLICATOR_SWITCH_ACTIVE, -1, -1
7409 O_CONVEYOR_DIR_NORMAL, FALSE,
7410 EL_BD_CONVEYOR_DIR_SWITCH_NORMAL, -1, -1
7413 O_CONVEYOR_DIR_CHANGED, FALSE,
7414 EL_BD_CONVEYOR_DIR_SWITCH_CHANGED, -1, -1
7417 O_CONVEYOR_SWITCH_OFF, FALSE,
7418 EL_BD_CONVEYOR_SWITCH, -1, -1
7421 O_CONVEYOR_SWITCH_ON, FALSE,
7422 EL_BD_CONVEYOR_SWITCH_ACTIVE, -1, -1
7425 O_MAGIC_WALL_ACTIVE, FALSE,
7426 EL_BD_MAGIC_WALL_ACTIVE, -1, -1
7429 O_REPLICATOR_ACTIVE, FALSE,
7430 EL_BD_REPLICATOR_ACTIVE, -1, -1
7433 O_CONVEYOR_LEFT_ACTIVE, FALSE,
7434 EL_BD_CONVEYOR_LEFT_ACTIVE, -1, -1
7437 O_CONVEYOR_RIGHT_ACTIVE, FALSE,
7438 EL_BD_CONVEYOR_RIGHT_ACTIVE, -1, -1
7441 O_BITER_SWITCH_1, FALSE,
7442 EL_BD_BITER_SWITCH_1, -1, -1
7445 O_BITER_SWITCH_2, FALSE,
7446 EL_BD_BITER_SWITCH_2, -1, -1
7449 O_BITER_SWITCH_3, FALSE,
7450 EL_BD_BITER_SWITCH_3, -1, -1
7453 O_BITER_SWITCH_4, FALSE,
7454 EL_BD_BITER_SWITCH_4, -1, -1
7463 int map_element_RND_to_BD_cave(int element_rnd)
7465 static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS];
7466 static boolean mapping_initialized = FALSE;
7468 if (!mapping_initialized)
7472 // return "O_UNKNOWN" for all undefined elements in mapping array
7473 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7474 mapping_RND_to_BD[i] = O_UNKNOWN;
7476 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7477 if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
7478 mapping_RND_to_BD[bd_object_mapping_list[i].element_rnd] =
7479 bd_object_mapping_list[i].element_bd;
7481 mapping_initialized = TRUE;
7484 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7486 Warn("invalid RND element %d", element_rnd);
7491 return mapping_RND_to_BD[element_rnd];
7494 int map_element_RND_to_BD_effect(int element_rnd, int action)
7496 static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS][NUM_ACTIONS];
7497 static boolean mapping_initialized = FALSE;
7499 if (!mapping_initialized)
7503 // return "O_UNKNOWN" for all undefined elements in mapping array
7504 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7505 for (j = 0; j < NUM_ACTIONS; j++)
7506 mapping_RND_to_BD[i][j] = O_UNKNOWN;
7508 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7510 int element_rnd = bd_object_mapping_list[i].element_rnd;
7511 int element_bd = bd_object_mapping_list[i].element_bd;
7512 int action = bd_object_mapping_list[i].action;
7515 mapping_RND_to_BD[element_rnd][action] = element_bd;
7518 mapping_initialized = TRUE;
7521 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7523 Warn("invalid RND element %d", element_rnd);
7528 if (action < 0 || action >= NUM_ACTIONS)
7530 Warn("invalid action %d", action);
7535 return mapping_RND_to_BD[element_rnd][action];
7538 int map_element_BD_to_RND_cave(int element_bd)
7540 static unsigned short mapping_BD_to_RND[O_MAX_ALL];
7541 static boolean mapping_initialized = FALSE;
7543 if (!mapping_initialized)
7547 // return "EL_UNKNOWN" for all undefined elements in mapping array
7548 for (i = 0; i < O_MAX_ALL; i++)
7549 mapping_BD_to_RND[i] = EL_UNKNOWN;
7551 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7552 if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
7553 mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
7554 bd_object_mapping_list[i].element_rnd;
7556 mapping_initialized = TRUE;
7559 if (element_bd < 0 || element_bd >= O_MAX_ALL)
7561 Warn("invalid BD element %d", element_bd);
7566 return mapping_BD_to_RND[element_bd];
7569 int map_element_BD_to_RND_game(int element_bd)
7571 static unsigned short mapping_BD_to_RND[O_MAX_ALL];
7572 static boolean mapping_initialized = FALSE;
7574 if (!mapping_initialized)
7578 // return "EL_UNKNOWN" for all undefined elements in mapping array
7579 for (i = 0; i < O_MAX_ALL; i++)
7580 mapping_BD_to_RND[i] = EL_UNKNOWN;
7582 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7583 mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
7584 bd_object_mapping_list[i].element_rnd;
7586 mapping_initialized = TRUE;
7589 if (element_bd < 0 || element_bd >= O_MAX_ALL)
7591 Warn("invalid BD element %d", element_bd);
7596 return mapping_BD_to_RND[element_bd];
7599 static struct Mapping_EM_to_RND_object
7602 boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
7603 boolean is_backside; // backside of moving element
7609 em_object_mapping_list[GAME_TILE_MAX + 1] =
7612 Zborder, FALSE, FALSE,
7616 Zplayer, FALSE, FALSE,
7625 Ztank, FALSE, FALSE,
7629 Zeater, FALSE, FALSE,
7633 Zdynamite, FALSE, FALSE,
7637 Zboom, FALSE, FALSE,
7642 Xchain, FALSE, FALSE,
7643 EL_DEFAULT, ACTION_EXPLODING, -1
7646 Xboom_bug, FALSE, FALSE,
7647 EL_BUG, ACTION_EXPLODING, -1
7650 Xboom_tank, FALSE, FALSE,
7651 EL_SPACESHIP, ACTION_EXPLODING, -1
7654 Xboom_android, FALSE, FALSE,
7655 EL_EMC_ANDROID, ACTION_OTHER, -1
7658 Xboom_1, FALSE, FALSE,
7659 EL_DEFAULT, ACTION_EXPLODING, -1
7662 Xboom_2, FALSE, FALSE,
7663 EL_DEFAULT, ACTION_EXPLODING, -1
7667 Xblank, TRUE, FALSE,
7672 Xsplash_e, FALSE, FALSE,
7673 EL_ACID_SPLASH_RIGHT, -1, -1
7676 Xsplash_w, FALSE, FALSE,
7677 EL_ACID_SPLASH_LEFT, -1, -1
7681 Xplant, TRUE, FALSE,
7682 EL_EMC_PLANT, -1, -1
7685 Yplant, FALSE, FALSE,
7686 EL_EMC_PLANT, -1, -1
7690 Xacid_1, TRUE, FALSE,
7694 Xacid_2, FALSE, FALSE,
7698 Xacid_3, FALSE, FALSE,
7702 Xacid_4, FALSE, FALSE,
7706 Xacid_5, FALSE, FALSE,
7710 Xacid_6, FALSE, FALSE,
7714 Xacid_7, FALSE, FALSE,
7718 Xacid_8, FALSE, FALSE,
7723 Xfake_acid_1, TRUE, FALSE,
7724 EL_EMC_FAKE_ACID, -1, -1
7727 Xfake_acid_2, FALSE, FALSE,
7728 EL_EMC_FAKE_ACID, -1, -1
7731 Xfake_acid_3, FALSE, FALSE,
7732 EL_EMC_FAKE_ACID, -1, -1
7735 Xfake_acid_4, FALSE, FALSE,
7736 EL_EMC_FAKE_ACID, -1, -1
7739 Xfake_acid_5, FALSE, FALSE,
7740 EL_EMC_FAKE_ACID, -1, -1
7743 Xfake_acid_6, FALSE, FALSE,
7744 EL_EMC_FAKE_ACID, -1, -1
7747 Xfake_acid_7, FALSE, FALSE,
7748 EL_EMC_FAKE_ACID, -1, -1
7751 Xfake_acid_8, FALSE, FALSE,
7752 EL_EMC_FAKE_ACID, -1, -1
7756 Xfake_acid_1_player, FALSE, FALSE,
7757 EL_EMC_FAKE_ACID, -1, -1
7760 Xfake_acid_2_player, FALSE, FALSE,
7761 EL_EMC_FAKE_ACID, -1, -1
7764 Xfake_acid_3_player, FALSE, FALSE,
7765 EL_EMC_FAKE_ACID, -1, -1
7768 Xfake_acid_4_player, FALSE, FALSE,
7769 EL_EMC_FAKE_ACID, -1, -1
7772 Xfake_acid_5_player, FALSE, FALSE,
7773 EL_EMC_FAKE_ACID, -1, -1
7776 Xfake_acid_6_player, FALSE, FALSE,
7777 EL_EMC_FAKE_ACID, -1, -1
7780 Xfake_acid_7_player, FALSE, FALSE,
7781 EL_EMC_FAKE_ACID, -1, -1
7784 Xfake_acid_8_player, FALSE, FALSE,
7785 EL_EMC_FAKE_ACID, -1, -1
7789 Xgrass, TRUE, FALSE,
7790 EL_EMC_GRASS, -1, -1
7793 Ygrass_nB, FALSE, FALSE,
7794 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
7797 Ygrass_eB, FALSE, FALSE,
7798 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
7801 Ygrass_sB, FALSE, FALSE,
7802 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
7805 Ygrass_wB, FALSE, FALSE,
7806 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
7814 Ydirt_nB, FALSE, FALSE,
7815 EL_SAND, ACTION_DIGGING, MV_BIT_UP
7818 Ydirt_eB, FALSE, FALSE,
7819 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
7822 Ydirt_sB, FALSE, FALSE,
7823 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
7826 Ydirt_wB, FALSE, FALSE,
7827 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
7831 Xandroid, TRUE, FALSE,
7832 EL_EMC_ANDROID, ACTION_ACTIVE, -1
7835 Xandroid_1_n, FALSE, FALSE,
7836 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7839 Xandroid_2_n, FALSE, FALSE,
7840 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7843 Xandroid_1_e, FALSE, FALSE,
7844 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7847 Xandroid_2_e, FALSE, FALSE,
7848 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7851 Xandroid_1_w, FALSE, FALSE,
7852 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7855 Xandroid_2_w, FALSE, FALSE,
7856 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7859 Xandroid_1_s, FALSE, FALSE,
7860 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7863 Xandroid_2_s, FALSE, FALSE,
7864 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7867 Yandroid_n, FALSE, FALSE,
7868 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7871 Yandroid_nB, FALSE, TRUE,
7872 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7875 Yandroid_ne, FALSE, FALSE,
7876 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
7879 Yandroid_neB, FALSE, TRUE,
7880 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
7883 Yandroid_e, FALSE, FALSE,
7884 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7887 Yandroid_eB, FALSE, TRUE,
7888 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7891 Yandroid_se, FALSE, FALSE,
7892 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
7895 Yandroid_seB, FALSE, TRUE,
7896 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
7899 Yandroid_s, FALSE, FALSE,
7900 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7903 Yandroid_sB, FALSE, TRUE,
7904 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7907 Yandroid_sw, FALSE, FALSE,
7908 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
7911 Yandroid_swB, FALSE, TRUE,
7912 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
7915 Yandroid_w, FALSE, FALSE,
7916 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7919 Yandroid_wB, FALSE, TRUE,
7920 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7923 Yandroid_nw, FALSE, FALSE,
7924 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
7927 Yandroid_nwB, FALSE, TRUE,
7928 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
7932 Xeater_n, TRUE, FALSE,
7933 EL_YAMYAM_UP, -1, -1
7936 Xeater_e, TRUE, FALSE,
7937 EL_YAMYAM_RIGHT, -1, -1
7940 Xeater_w, TRUE, FALSE,
7941 EL_YAMYAM_LEFT, -1, -1
7944 Xeater_s, TRUE, FALSE,
7945 EL_YAMYAM_DOWN, -1, -1
7948 Yeater_n, FALSE, FALSE,
7949 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7952 Yeater_nB, FALSE, TRUE,
7953 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7956 Yeater_e, FALSE, FALSE,
7957 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7960 Yeater_eB, FALSE, TRUE,
7961 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7964 Yeater_s, FALSE, FALSE,
7965 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
7968 Yeater_sB, FALSE, TRUE,
7969 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
7972 Yeater_w, FALSE, FALSE,
7973 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
7976 Yeater_wB, FALSE, TRUE,
7977 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
7980 Yeater_stone, FALSE, FALSE,
7981 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
7984 Yeater_spring, FALSE, FALSE,
7985 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
7989 Xalien, TRUE, FALSE,
7993 Xalien_pause, FALSE, FALSE,
7997 Yalien_n, FALSE, FALSE,
7998 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
8001 Yalien_nB, FALSE, TRUE,
8002 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
8005 Yalien_e, FALSE, FALSE,
8006 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
8009 Yalien_eB, FALSE, TRUE,
8010 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
8013 Yalien_s, FALSE, FALSE,
8014 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
8017 Yalien_sB, FALSE, TRUE,
8018 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
8021 Yalien_w, FALSE, FALSE,
8022 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
8025 Yalien_wB, FALSE, TRUE,
8026 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
8029 Yalien_stone, FALSE, FALSE,
8030 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
8033 Yalien_spring, FALSE, FALSE,
8034 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
8038 Xbug_1_n, TRUE, FALSE,
8042 Xbug_1_e, TRUE, FALSE,
8043 EL_BUG_RIGHT, -1, -1
8046 Xbug_1_s, TRUE, FALSE,
8050 Xbug_1_w, TRUE, FALSE,
8054 Xbug_2_n, FALSE, FALSE,
8058 Xbug_2_e, FALSE, FALSE,
8059 EL_BUG_RIGHT, -1, -1
8062 Xbug_2_s, FALSE, FALSE,
8066 Xbug_2_w, FALSE, FALSE,
8070 Ybug_n, FALSE, FALSE,
8071 EL_BUG, ACTION_MOVING, MV_BIT_UP
8074 Ybug_nB, FALSE, TRUE,
8075 EL_BUG, ACTION_MOVING, MV_BIT_UP
8078 Ybug_e, FALSE, FALSE,
8079 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
8082 Ybug_eB, FALSE, TRUE,
8083 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
8086 Ybug_s, FALSE, FALSE,
8087 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
8090 Ybug_sB, FALSE, TRUE,
8091 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
8094 Ybug_w, FALSE, FALSE,
8095 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
8098 Ybug_wB, FALSE, TRUE,
8099 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
8102 Ybug_w_n, FALSE, FALSE,
8103 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
8106 Ybug_n_e, FALSE, FALSE,
8107 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
8110 Ybug_e_s, FALSE, FALSE,
8111 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
8114 Ybug_s_w, FALSE, FALSE,
8115 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
8118 Ybug_e_n, FALSE, FALSE,
8119 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
8122 Ybug_s_e, FALSE, FALSE,
8123 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
8126 Ybug_w_s, FALSE, FALSE,
8127 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
8130 Ybug_n_w, FALSE, FALSE,
8131 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
8134 Ybug_stone, FALSE, FALSE,
8135 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
8138 Ybug_spring, FALSE, FALSE,
8139 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
8143 Xtank_1_n, TRUE, FALSE,
8144 EL_SPACESHIP_UP, -1, -1
8147 Xtank_1_e, TRUE, FALSE,
8148 EL_SPACESHIP_RIGHT, -1, -1
8151 Xtank_1_s, TRUE, FALSE,
8152 EL_SPACESHIP_DOWN, -1, -1
8155 Xtank_1_w, TRUE, FALSE,
8156 EL_SPACESHIP_LEFT, -1, -1
8159 Xtank_2_n, FALSE, FALSE,
8160 EL_SPACESHIP_UP, -1, -1
8163 Xtank_2_e, FALSE, FALSE,
8164 EL_SPACESHIP_RIGHT, -1, -1
8167 Xtank_2_s, FALSE, FALSE,
8168 EL_SPACESHIP_DOWN, -1, -1
8171 Xtank_2_w, FALSE, FALSE,
8172 EL_SPACESHIP_LEFT, -1, -1
8175 Ytank_n, FALSE, FALSE,
8176 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
8179 Ytank_nB, FALSE, TRUE,
8180 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
8183 Ytank_e, FALSE, FALSE,
8184 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
8187 Ytank_eB, FALSE, TRUE,
8188 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
8191 Ytank_s, FALSE, FALSE,
8192 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
8195 Ytank_sB, FALSE, TRUE,
8196 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
8199 Ytank_w, FALSE, FALSE,
8200 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
8203 Ytank_wB, FALSE, TRUE,
8204 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
8207 Ytank_w_n, FALSE, FALSE,
8208 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
8211 Ytank_n_e, FALSE, FALSE,
8212 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
8215 Ytank_e_s, FALSE, FALSE,
8216 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
8219 Ytank_s_w, FALSE, FALSE,
8220 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
8223 Ytank_e_n, FALSE, FALSE,
8224 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
8227 Ytank_s_e, FALSE, FALSE,
8228 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
8231 Ytank_w_s, FALSE, FALSE,
8232 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
8235 Ytank_n_w, FALSE, FALSE,
8236 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
8239 Ytank_stone, FALSE, FALSE,
8240 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
8243 Ytank_spring, FALSE, FALSE,
8244 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
8248 Xemerald, TRUE, FALSE,
8252 Xemerald_pause, FALSE, FALSE,
8256 Xemerald_fall, FALSE, FALSE,
8260 Xemerald_shine, FALSE, FALSE,
8261 EL_EMERALD, ACTION_TWINKLING, -1
8264 Yemerald_s, FALSE, FALSE,
8265 EL_EMERALD, ACTION_FALLING, -1
8268 Yemerald_sB, FALSE, TRUE,
8269 EL_EMERALD, ACTION_FALLING, -1
8272 Yemerald_e, FALSE, FALSE,
8273 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
8276 Yemerald_eB, FALSE, TRUE,
8277 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
8280 Yemerald_w, FALSE, FALSE,
8281 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
8284 Yemerald_wB, FALSE, TRUE,
8285 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
8288 Yemerald_blank, FALSE, FALSE,
8289 EL_EMERALD, ACTION_COLLECTING, -1
8293 Xdiamond, TRUE, FALSE,
8297 Xdiamond_pause, FALSE, FALSE,
8301 Xdiamond_fall, FALSE, FALSE,
8305 Xdiamond_shine, FALSE, FALSE,
8306 EL_DIAMOND, ACTION_TWINKLING, -1
8309 Ydiamond_s, FALSE, FALSE,
8310 EL_DIAMOND, ACTION_FALLING, -1
8313 Ydiamond_sB, FALSE, TRUE,
8314 EL_DIAMOND, ACTION_FALLING, -1
8317 Ydiamond_e, FALSE, FALSE,
8318 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
8321 Ydiamond_eB, FALSE, TRUE,
8322 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
8325 Ydiamond_w, FALSE, FALSE,
8326 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
8329 Ydiamond_wB, FALSE, TRUE,
8330 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
8333 Ydiamond_blank, FALSE, FALSE,
8334 EL_DIAMOND, ACTION_COLLECTING, -1
8337 Ydiamond_stone, FALSE, FALSE,
8338 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
8342 Xstone, TRUE, FALSE,
8346 Xstone_pause, FALSE, FALSE,
8350 Xstone_fall, FALSE, FALSE,
8354 Ystone_s, FALSE, FALSE,
8355 EL_ROCK, ACTION_FALLING, -1
8358 Ystone_sB, FALSE, TRUE,
8359 EL_ROCK, ACTION_FALLING, -1
8362 Ystone_e, FALSE, FALSE,
8363 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
8366 Ystone_eB, FALSE, TRUE,
8367 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
8370 Ystone_w, FALSE, FALSE,
8371 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
8374 Ystone_wB, FALSE, TRUE,
8375 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
8383 Xbomb_pause, FALSE, FALSE,
8387 Xbomb_fall, FALSE, FALSE,
8391 Ybomb_s, FALSE, FALSE,
8392 EL_BOMB, ACTION_FALLING, -1
8395 Ybomb_sB, FALSE, TRUE,
8396 EL_BOMB, ACTION_FALLING, -1
8399 Ybomb_e, FALSE, FALSE,
8400 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
8403 Ybomb_eB, FALSE, TRUE,
8404 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
8407 Ybomb_w, FALSE, FALSE,
8408 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
8411 Ybomb_wB, FALSE, TRUE,
8412 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
8415 Ybomb_blank, FALSE, FALSE,
8416 EL_BOMB, ACTION_ACTIVATING, -1
8424 Xnut_pause, FALSE, FALSE,
8428 Xnut_fall, FALSE, FALSE,
8432 Ynut_s, FALSE, FALSE,
8433 EL_NUT, ACTION_FALLING, -1
8436 Ynut_sB, FALSE, TRUE,
8437 EL_NUT, ACTION_FALLING, -1
8440 Ynut_e, FALSE, FALSE,
8441 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
8444 Ynut_eB, FALSE, TRUE,
8445 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
8448 Ynut_w, FALSE, FALSE,
8449 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
8452 Ynut_wB, FALSE, TRUE,
8453 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
8456 Ynut_stone, FALSE, FALSE,
8457 EL_NUT, ACTION_BREAKING, -1
8461 Xspring, TRUE, FALSE,
8465 Xspring_pause, FALSE, FALSE,
8469 Xspring_e, TRUE, FALSE,
8470 EL_SPRING_RIGHT, -1, -1
8473 Xspring_w, TRUE, FALSE,
8474 EL_SPRING_LEFT, -1, -1
8477 Xspring_fall, FALSE, FALSE,
8481 Yspring_s, FALSE, FALSE,
8482 EL_SPRING, ACTION_FALLING, -1
8485 Yspring_sB, FALSE, TRUE,
8486 EL_SPRING, ACTION_FALLING, -1
8489 Yspring_e, FALSE, FALSE,
8490 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
8493 Yspring_eB, FALSE, TRUE,
8494 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
8497 Yspring_w, FALSE, FALSE,
8498 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
8501 Yspring_wB, FALSE, TRUE,
8502 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
8505 Yspring_alien_e, FALSE, FALSE,
8506 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
8509 Yspring_alien_eB, FALSE, TRUE,
8510 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
8513 Yspring_alien_w, FALSE, FALSE,
8514 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
8517 Yspring_alien_wB, FALSE, TRUE,
8518 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
8522 Xpush_emerald_e, FALSE, FALSE,
8523 EL_EMERALD, -1, MV_BIT_RIGHT
8526 Xpush_emerald_w, FALSE, FALSE,
8527 EL_EMERALD, -1, MV_BIT_LEFT
8530 Xpush_diamond_e, FALSE, FALSE,
8531 EL_DIAMOND, -1, MV_BIT_RIGHT
8534 Xpush_diamond_w, FALSE, FALSE,
8535 EL_DIAMOND, -1, MV_BIT_LEFT
8538 Xpush_stone_e, FALSE, FALSE,
8539 EL_ROCK, -1, MV_BIT_RIGHT
8542 Xpush_stone_w, FALSE, FALSE,
8543 EL_ROCK, -1, MV_BIT_LEFT
8546 Xpush_bomb_e, FALSE, FALSE,
8547 EL_BOMB, -1, MV_BIT_RIGHT
8550 Xpush_bomb_w, FALSE, FALSE,
8551 EL_BOMB, -1, MV_BIT_LEFT
8554 Xpush_nut_e, FALSE, FALSE,
8555 EL_NUT, -1, MV_BIT_RIGHT
8558 Xpush_nut_w, FALSE, FALSE,
8559 EL_NUT, -1, MV_BIT_LEFT
8562 Xpush_spring_e, FALSE, FALSE,
8563 EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
8566 Xpush_spring_w, FALSE, FALSE,
8567 EL_SPRING_LEFT, -1, MV_BIT_LEFT
8571 Xdynamite, TRUE, FALSE,
8572 EL_EM_DYNAMITE, -1, -1
8575 Ydynamite_blank, FALSE, FALSE,
8576 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
8579 Xdynamite_1, TRUE, FALSE,
8580 EL_EM_DYNAMITE_ACTIVE, -1, -1
8583 Xdynamite_2, FALSE, FALSE,
8584 EL_EM_DYNAMITE_ACTIVE, -1, -1
8587 Xdynamite_3, FALSE, FALSE,
8588 EL_EM_DYNAMITE_ACTIVE, -1, -1
8591 Xdynamite_4, FALSE, FALSE,
8592 EL_EM_DYNAMITE_ACTIVE, -1, -1
8596 Xkey_1, TRUE, FALSE,
8600 Xkey_2, TRUE, FALSE,
8604 Xkey_3, TRUE, FALSE,
8608 Xkey_4, TRUE, FALSE,
8612 Xkey_5, TRUE, FALSE,
8613 EL_EMC_KEY_5, -1, -1
8616 Xkey_6, TRUE, FALSE,
8617 EL_EMC_KEY_6, -1, -1
8620 Xkey_7, TRUE, FALSE,
8621 EL_EMC_KEY_7, -1, -1
8624 Xkey_8, TRUE, FALSE,
8625 EL_EMC_KEY_8, -1, -1
8629 Xdoor_1, TRUE, FALSE,
8630 EL_EM_GATE_1, -1, -1
8633 Xdoor_2, TRUE, FALSE,
8634 EL_EM_GATE_2, -1, -1
8637 Xdoor_3, TRUE, FALSE,
8638 EL_EM_GATE_3, -1, -1
8641 Xdoor_4, TRUE, FALSE,
8642 EL_EM_GATE_4, -1, -1
8645 Xdoor_5, TRUE, FALSE,
8646 EL_EMC_GATE_5, -1, -1
8649 Xdoor_6, TRUE, FALSE,
8650 EL_EMC_GATE_6, -1, -1
8653 Xdoor_7, TRUE, FALSE,
8654 EL_EMC_GATE_7, -1, -1
8657 Xdoor_8, TRUE, FALSE,
8658 EL_EMC_GATE_8, -1, -1
8662 Xfake_door_1, TRUE, FALSE,
8663 EL_EM_GATE_1_GRAY, -1, -1
8666 Xfake_door_2, TRUE, FALSE,
8667 EL_EM_GATE_2_GRAY, -1, -1
8670 Xfake_door_3, TRUE, FALSE,
8671 EL_EM_GATE_3_GRAY, -1, -1
8674 Xfake_door_4, TRUE, FALSE,
8675 EL_EM_GATE_4_GRAY, -1, -1
8678 Xfake_door_5, TRUE, FALSE,
8679 EL_EMC_GATE_5_GRAY, -1, -1
8682 Xfake_door_6, TRUE, FALSE,
8683 EL_EMC_GATE_6_GRAY, -1, -1
8686 Xfake_door_7, TRUE, FALSE,
8687 EL_EMC_GATE_7_GRAY, -1, -1
8690 Xfake_door_8, TRUE, FALSE,
8691 EL_EMC_GATE_8_GRAY, -1, -1
8695 Xballoon, TRUE, FALSE,
8699 Yballoon_n, FALSE, FALSE,
8700 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
8703 Yballoon_nB, FALSE, TRUE,
8704 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
8707 Yballoon_e, FALSE, FALSE,
8708 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
8711 Yballoon_eB, FALSE, TRUE,
8712 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
8715 Yballoon_s, FALSE, FALSE,
8716 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
8719 Yballoon_sB, FALSE, TRUE,
8720 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
8723 Yballoon_w, FALSE, FALSE,
8724 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
8727 Yballoon_wB, FALSE, TRUE,
8728 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
8732 Xball_1, TRUE, FALSE,
8733 EL_EMC_MAGIC_BALL, -1, -1
8736 Yball_1, FALSE, FALSE,
8737 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8740 Xball_2, FALSE, FALSE,
8741 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8744 Yball_2, FALSE, FALSE,
8745 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8748 Yball_blank, FALSE, FALSE,
8749 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
8753 Xamoeba_1, TRUE, FALSE,
8754 EL_AMOEBA_DRY, ACTION_OTHER, -1
8757 Xamoeba_2, FALSE, FALSE,
8758 EL_AMOEBA_DRY, ACTION_OTHER, -1
8761 Xamoeba_3, FALSE, FALSE,
8762 EL_AMOEBA_DRY, ACTION_OTHER, -1
8765 Xamoeba_4, FALSE, FALSE,
8766 EL_AMOEBA_DRY, ACTION_OTHER, -1
8769 Xamoeba_5, TRUE, FALSE,
8770 EL_AMOEBA_WET, ACTION_OTHER, -1
8773 Xamoeba_6, FALSE, FALSE,
8774 EL_AMOEBA_WET, ACTION_OTHER, -1
8777 Xamoeba_7, FALSE, FALSE,
8778 EL_AMOEBA_WET, ACTION_OTHER, -1
8781 Xamoeba_8, FALSE, FALSE,
8782 EL_AMOEBA_WET, ACTION_OTHER, -1
8787 EL_AMOEBA_DROP, ACTION_GROWING, -1
8790 Xdrip_fall, FALSE, FALSE,
8791 EL_AMOEBA_DROP, -1, -1
8794 Xdrip_stretch, FALSE, FALSE,
8795 EL_AMOEBA_DROP, ACTION_FALLING, -1
8798 Xdrip_stretchB, FALSE, TRUE,
8799 EL_AMOEBA_DROP, ACTION_FALLING, -1
8802 Ydrip_1_s, FALSE, FALSE,
8803 EL_AMOEBA_DROP, ACTION_FALLING, -1
8806 Ydrip_1_sB, FALSE, TRUE,
8807 EL_AMOEBA_DROP, ACTION_FALLING, -1
8810 Ydrip_2_s, FALSE, FALSE,
8811 EL_AMOEBA_DROP, ACTION_FALLING, -1
8814 Ydrip_2_sB, FALSE, TRUE,
8815 EL_AMOEBA_DROP, ACTION_FALLING, -1
8819 Xwonderwall, TRUE, FALSE,
8820 EL_MAGIC_WALL, -1, -1
8823 Ywonderwall, FALSE, FALSE,
8824 EL_MAGIC_WALL, ACTION_ACTIVE, -1
8828 Xwheel, TRUE, FALSE,
8829 EL_ROBOT_WHEEL, -1, -1
8832 Ywheel, FALSE, FALSE,
8833 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
8837 Xswitch, TRUE, FALSE,
8838 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
8841 Yswitch, FALSE, FALSE,
8842 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
8846 Xbumper, TRUE, FALSE,
8847 EL_EMC_SPRING_BUMPER, -1, -1
8850 Ybumper, FALSE, FALSE,
8851 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
8855 Xacid_nw, TRUE, FALSE,
8856 EL_ACID_POOL_TOPLEFT, -1, -1
8859 Xacid_ne, TRUE, FALSE,
8860 EL_ACID_POOL_TOPRIGHT, -1, -1
8863 Xacid_sw, TRUE, FALSE,
8864 EL_ACID_POOL_BOTTOMLEFT, -1, -1
8867 Xacid_s, TRUE, FALSE,
8868 EL_ACID_POOL_BOTTOM, -1, -1
8871 Xacid_se, TRUE, FALSE,
8872 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
8876 Xfake_blank, TRUE, FALSE,
8877 EL_INVISIBLE_WALL, -1, -1
8880 Yfake_blank, FALSE, FALSE,
8881 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
8885 Xfake_grass, TRUE, FALSE,
8886 EL_EMC_FAKE_GRASS, -1, -1
8889 Yfake_grass, FALSE, FALSE,
8890 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
8894 Xfake_amoeba, TRUE, FALSE,
8895 EL_EMC_DRIPPER, -1, -1
8898 Yfake_amoeba, FALSE, FALSE,
8899 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
8903 Xlenses, TRUE, FALSE,
8904 EL_EMC_LENSES, -1, -1
8908 Xmagnify, TRUE, FALSE,
8909 EL_EMC_MAGNIFIER, -1, -1
8914 EL_QUICKSAND_EMPTY, -1, -1
8917 Xsand_stone, TRUE, FALSE,
8918 EL_QUICKSAND_FULL, -1, -1
8921 Xsand_stonein_1, FALSE, TRUE,
8922 EL_ROCK, ACTION_FILLING, -1
8925 Xsand_stonein_2, FALSE, TRUE,
8926 EL_ROCK, ACTION_FILLING, -1
8929 Xsand_stonein_3, FALSE, TRUE,
8930 EL_ROCK, ACTION_FILLING, -1
8933 Xsand_stonein_4, FALSE, TRUE,
8934 EL_ROCK, ACTION_FILLING, -1
8937 Xsand_sandstone_1, FALSE, FALSE,
8938 EL_QUICKSAND_FILLING, -1, -1
8941 Xsand_sandstone_2, FALSE, FALSE,
8942 EL_QUICKSAND_FILLING, -1, -1
8945 Xsand_sandstone_3, FALSE, FALSE,
8946 EL_QUICKSAND_FILLING, -1, -1
8949 Xsand_sandstone_4, FALSE, FALSE,
8950 EL_QUICKSAND_FILLING, -1, -1
8953 Xsand_stonesand_1, FALSE, FALSE,
8954 EL_QUICKSAND_EMPTYING, -1, -1
8957 Xsand_stonesand_2, FALSE, FALSE,
8958 EL_QUICKSAND_EMPTYING, -1, -1
8961 Xsand_stonesand_3, FALSE, FALSE,
8962 EL_QUICKSAND_EMPTYING, -1, -1
8965 Xsand_stonesand_4, FALSE, FALSE,
8966 EL_QUICKSAND_EMPTYING, -1, -1
8969 Xsand_stoneout_1, FALSE, FALSE,
8970 EL_ROCK, ACTION_EMPTYING, -1
8973 Xsand_stoneout_2, FALSE, FALSE,
8974 EL_ROCK, ACTION_EMPTYING, -1
8977 Xsand_stonesand_quickout_1, FALSE, FALSE,
8978 EL_QUICKSAND_EMPTYING, -1, -1
8981 Xsand_stonesand_quickout_2, FALSE, FALSE,
8982 EL_QUICKSAND_EMPTYING, -1, -1
8986 Xslide_ns, TRUE, FALSE,
8987 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
8990 Yslide_ns_blank, FALSE, FALSE,
8991 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
8994 Xslide_ew, TRUE, FALSE,
8995 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
8998 Yslide_ew_blank, FALSE, FALSE,
8999 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
9003 Xwind_n, TRUE, FALSE,
9004 EL_BALLOON_SWITCH_UP, -1, -1
9007 Xwind_e, TRUE, FALSE,
9008 EL_BALLOON_SWITCH_RIGHT, -1, -1
9011 Xwind_s, TRUE, FALSE,
9012 EL_BALLOON_SWITCH_DOWN, -1, -1
9015 Xwind_w, TRUE, FALSE,
9016 EL_BALLOON_SWITCH_LEFT, -1, -1
9019 Xwind_any, TRUE, FALSE,
9020 EL_BALLOON_SWITCH_ANY, -1, -1
9023 Xwind_stop, TRUE, FALSE,
9024 EL_BALLOON_SWITCH_NONE, -1, -1
9029 EL_EM_EXIT_CLOSED, -1, -1
9032 Xexit_1, TRUE, FALSE,
9033 EL_EM_EXIT_OPEN, -1, -1
9036 Xexit_2, FALSE, FALSE,
9037 EL_EM_EXIT_OPEN, -1, -1
9040 Xexit_3, FALSE, FALSE,
9041 EL_EM_EXIT_OPEN, -1, -1
9045 Xpause, FALSE, FALSE,
9050 Xwall_1, TRUE, FALSE,
9054 Xwall_2, TRUE, FALSE,
9055 EL_EMC_WALL_14, -1, -1
9058 Xwall_3, TRUE, FALSE,
9059 EL_EMC_WALL_15, -1, -1
9062 Xwall_4, TRUE, FALSE,
9063 EL_EMC_WALL_16, -1, -1
9067 Xroundwall_1, TRUE, FALSE,
9068 EL_WALL_SLIPPERY, -1, -1
9071 Xroundwall_2, TRUE, FALSE,
9072 EL_EMC_WALL_SLIPPERY_2, -1, -1
9075 Xroundwall_3, TRUE, FALSE,
9076 EL_EMC_WALL_SLIPPERY_3, -1, -1
9079 Xroundwall_4, TRUE, FALSE,
9080 EL_EMC_WALL_SLIPPERY_4, -1, -1
9084 Xsteel_1, TRUE, FALSE,
9085 EL_STEELWALL, -1, -1
9088 Xsteel_2, TRUE, FALSE,
9089 EL_EMC_STEELWALL_2, -1, -1
9092 Xsteel_3, TRUE, FALSE,
9093 EL_EMC_STEELWALL_3, -1, -1
9096 Xsteel_4, TRUE, FALSE,
9097 EL_EMC_STEELWALL_4, -1, -1
9101 Xdecor_1, TRUE, FALSE,
9102 EL_EMC_WALL_8, -1, -1
9105 Xdecor_2, TRUE, FALSE,
9106 EL_EMC_WALL_6, -1, -1
9109 Xdecor_3, TRUE, FALSE,
9110 EL_EMC_WALL_4, -1, -1
9113 Xdecor_4, TRUE, FALSE,
9114 EL_EMC_WALL_7, -1, -1
9117 Xdecor_5, TRUE, FALSE,
9118 EL_EMC_WALL_5, -1, -1
9121 Xdecor_6, TRUE, FALSE,
9122 EL_EMC_WALL_9, -1, -1
9125 Xdecor_7, TRUE, FALSE,
9126 EL_EMC_WALL_10, -1, -1
9129 Xdecor_8, TRUE, FALSE,
9130 EL_EMC_WALL_1, -1, -1
9133 Xdecor_9, TRUE, FALSE,
9134 EL_EMC_WALL_2, -1, -1
9137 Xdecor_10, TRUE, FALSE,
9138 EL_EMC_WALL_3, -1, -1
9141 Xdecor_11, TRUE, FALSE,
9142 EL_EMC_WALL_11, -1, -1
9145 Xdecor_12, TRUE, FALSE,
9146 EL_EMC_WALL_12, -1, -1
9150 Xalpha_0, TRUE, FALSE,
9151 EL_CHAR('0'), -1, -1
9154 Xalpha_1, TRUE, FALSE,
9155 EL_CHAR('1'), -1, -1
9158 Xalpha_2, TRUE, FALSE,
9159 EL_CHAR('2'), -1, -1
9162 Xalpha_3, TRUE, FALSE,
9163 EL_CHAR('3'), -1, -1
9166 Xalpha_4, TRUE, FALSE,
9167 EL_CHAR('4'), -1, -1
9170 Xalpha_5, TRUE, FALSE,
9171 EL_CHAR('5'), -1, -1
9174 Xalpha_6, TRUE, FALSE,
9175 EL_CHAR('6'), -1, -1
9178 Xalpha_7, TRUE, FALSE,
9179 EL_CHAR('7'), -1, -1
9182 Xalpha_8, TRUE, FALSE,
9183 EL_CHAR('8'), -1, -1
9186 Xalpha_9, TRUE, FALSE,
9187 EL_CHAR('9'), -1, -1
9190 Xalpha_excla, TRUE, FALSE,
9191 EL_CHAR('!'), -1, -1
9194 Xalpha_apost, TRUE, FALSE,
9195 EL_CHAR('\''), -1, -1
9198 Xalpha_comma, TRUE, FALSE,
9199 EL_CHAR(','), -1, -1
9202 Xalpha_minus, TRUE, FALSE,
9203 EL_CHAR('-'), -1, -1
9206 Xalpha_perio, TRUE, FALSE,
9207 EL_CHAR('.'), -1, -1
9210 Xalpha_colon, TRUE, FALSE,
9211 EL_CHAR(':'), -1, -1
9214 Xalpha_quest, TRUE, FALSE,
9215 EL_CHAR('?'), -1, -1
9218 Xalpha_a, TRUE, FALSE,
9219 EL_CHAR('A'), -1, -1
9222 Xalpha_b, TRUE, FALSE,
9223 EL_CHAR('B'), -1, -1
9226 Xalpha_c, TRUE, FALSE,
9227 EL_CHAR('C'), -1, -1
9230 Xalpha_d, TRUE, FALSE,
9231 EL_CHAR('D'), -1, -1
9234 Xalpha_e, TRUE, FALSE,
9235 EL_CHAR('E'), -1, -1
9238 Xalpha_f, TRUE, FALSE,
9239 EL_CHAR('F'), -1, -1
9242 Xalpha_g, TRUE, FALSE,
9243 EL_CHAR('G'), -1, -1
9246 Xalpha_h, TRUE, FALSE,
9247 EL_CHAR('H'), -1, -1
9250 Xalpha_i, TRUE, FALSE,
9251 EL_CHAR('I'), -1, -1
9254 Xalpha_j, TRUE, FALSE,
9255 EL_CHAR('J'), -1, -1
9258 Xalpha_k, TRUE, FALSE,
9259 EL_CHAR('K'), -1, -1
9262 Xalpha_l, TRUE, FALSE,
9263 EL_CHAR('L'), -1, -1
9266 Xalpha_m, TRUE, FALSE,
9267 EL_CHAR('M'), -1, -1
9270 Xalpha_n, TRUE, FALSE,
9271 EL_CHAR('N'), -1, -1
9274 Xalpha_o, TRUE, FALSE,
9275 EL_CHAR('O'), -1, -1
9278 Xalpha_p, TRUE, FALSE,
9279 EL_CHAR('P'), -1, -1
9282 Xalpha_q, TRUE, FALSE,
9283 EL_CHAR('Q'), -1, -1
9286 Xalpha_r, TRUE, FALSE,
9287 EL_CHAR('R'), -1, -1
9290 Xalpha_s, TRUE, FALSE,
9291 EL_CHAR('S'), -1, -1
9294 Xalpha_t, TRUE, FALSE,
9295 EL_CHAR('T'), -1, -1
9298 Xalpha_u, TRUE, FALSE,
9299 EL_CHAR('U'), -1, -1
9302 Xalpha_v, TRUE, FALSE,
9303 EL_CHAR('V'), -1, -1
9306 Xalpha_w, TRUE, FALSE,
9307 EL_CHAR('W'), -1, -1
9310 Xalpha_x, TRUE, FALSE,
9311 EL_CHAR('X'), -1, -1
9314 Xalpha_y, TRUE, FALSE,
9315 EL_CHAR('Y'), -1, -1
9318 Xalpha_z, TRUE, FALSE,
9319 EL_CHAR('Z'), -1, -1
9322 Xalpha_arrow_e, TRUE, FALSE,
9323 EL_CHAR('>'), -1, -1
9326 Xalpha_arrow_w, TRUE, FALSE,
9327 EL_CHAR('<'), -1, -1
9330 Xalpha_copyr, TRUE, FALSE,
9331 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
9335 Ykey_1_blank, FALSE, FALSE,
9336 EL_EM_KEY_1, ACTION_COLLECTING, -1
9339 Ykey_2_blank, FALSE, FALSE,
9340 EL_EM_KEY_2, ACTION_COLLECTING, -1
9343 Ykey_3_blank, FALSE, FALSE,
9344 EL_EM_KEY_3, ACTION_COLLECTING, -1
9347 Ykey_4_blank, FALSE, FALSE,
9348 EL_EM_KEY_4, ACTION_COLLECTING, -1
9351 Ykey_5_blank, FALSE, FALSE,
9352 EL_EMC_KEY_5, ACTION_COLLECTING, -1
9355 Ykey_6_blank, FALSE, FALSE,
9356 EL_EMC_KEY_6, ACTION_COLLECTING, -1
9359 Ykey_7_blank, FALSE, FALSE,
9360 EL_EMC_KEY_7, ACTION_COLLECTING, -1
9363 Ykey_8_blank, FALSE, FALSE,
9364 EL_EMC_KEY_8, ACTION_COLLECTING, -1
9367 Ylenses_blank, FALSE, FALSE,
9368 EL_EMC_LENSES, ACTION_COLLECTING, -1
9371 Ymagnify_blank, FALSE, FALSE,
9372 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
9375 Ygrass_blank, FALSE, FALSE,
9376 EL_EMC_GRASS, ACTION_SNAPPING, -1
9379 Ydirt_blank, FALSE, FALSE,
9380 EL_SAND, ACTION_SNAPPING, -1
9389 static struct Mapping_EM_to_RND_player
9398 em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
9402 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
9406 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
9410 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
9414 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
9418 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
9422 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
9426 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
9430 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
9434 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
9438 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
9442 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
9446 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
9450 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
9454 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
9458 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
9462 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
9466 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
9470 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
9474 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
9478 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
9482 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
9486 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
9490 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
9494 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
9498 EL_PLAYER_1, ACTION_DEFAULT, -1,
9502 EL_PLAYER_2, ACTION_DEFAULT, -1,
9506 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
9510 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
9514 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
9518 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
9522 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
9526 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
9530 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
9534 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
9538 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
9542 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
9546 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
9550 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
9554 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
9558 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
9562 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
9566 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
9570 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
9574 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
9578 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
9582 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
9586 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
9590 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
9594 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
9598 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
9602 EL_PLAYER_3, ACTION_DEFAULT, -1,
9606 EL_PLAYER_4, ACTION_DEFAULT, -1,
9615 int map_element_RND_to_EM_cave(int element_rnd)
9617 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
9618 static boolean mapping_initialized = FALSE;
9620 if (!mapping_initialized)
9624 // return "Xalpha_quest" for all undefined elements in mapping array
9625 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9626 mapping_RND_to_EM[i] = Xalpha_quest;
9628 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9629 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
9630 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
9631 em_object_mapping_list[i].element_em;
9633 mapping_initialized = TRUE;
9636 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
9638 Warn("invalid RND level element %d", element_rnd);
9643 return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
9646 int map_element_EM_to_RND_cave(int element_em_cave)
9648 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
9649 static boolean mapping_initialized = FALSE;
9651 if (!mapping_initialized)
9655 // return "EL_UNKNOWN" for all undefined elements in mapping array
9656 for (i = 0; i < GAME_TILE_MAX; i++)
9657 mapping_EM_to_RND[i] = EL_UNKNOWN;
9659 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9660 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
9661 em_object_mapping_list[i].element_rnd;
9663 mapping_initialized = TRUE;
9666 if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
9668 Warn("invalid EM cave element %d", element_em_cave);
9673 return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
9676 int map_element_EM_to_RND_game(int element_em_game)
9678 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
9679 static boolean mapping_initialized = FALSE;
9681 if (!mapping_initialized)
9685 // return "EL_UNKNOWN" for all undefined elements in mapping array
9686 for (i = 0; i < GAME_TILE_MAX; i++)
9687 mapping_EM_to_RND[i] = EL_UNKNOWN;
9689 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9690 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
9691 em_object_mapping_list[i].element_rnd;
9693 mapping_initialized = TRUE;
9696 if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
9698 Warn("invalid EM game element %d", element_em_game);
9703 return mapping_EM_to_RND[element_em_game];
9706 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
9708 struct LevelInfo_EM *level_em = level->native_em_level;
9709 struct CAVE *cav = level_em->cav;
9712 for (i = 0; i < GAME_TILE_MAX; i++)
9713 cav->android_array[i] = Cblank;
9715 for (i = 0; i < level->num_android_clone_elements; i++)
9717 int element_rnd = level->android_clone_element[i];
9718 int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
9720 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
9721 if (em_object_mapping_list[j].element_rnd == element_rnd)
9722 cav->android_array[em_object_mapping_list[j].element_em] =
9727 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
9729 struct LevelInfo_EM *level_em = level->native_em_level;
9730 struct CAVE *cav = level_em->cav;
9733 level->num_android_clone_elements = 0;
9735 for (i = 0; i < GAME_TILE_MAX; i++)
9737 int element_em_cave = cav->android_array[i];
9739 boolean element_found = FALSE;
9741 if (element_em_cave == Cblank)
9744 element_rnd = map_element_EM_to_RND_cave(element_em_cave);
9746 for (j = 0; j < level->num_android_clone_elements; j++)
9747 if (level->android_clone_element[j] == element_rnd)
9748 element_found = TRUE;
9752 level->android_clone_element[level->num_android_clone_elements++] =
9755 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
9760 if (level->num_android_clone_elements == 0)
9762 level->num_android_clone_elements = 1;
9763 level->android_clone_element[0] = EL_EMPTY;
9767 int map_direction_RND_to_EM(int direction)
9769 return (direction == MV_UP ? 0 :
9770 direction == MV_RIGHT ? 1 :
9771 direction == MV_DOWN ? 2 :
9772 direction == MV_LEFT ? 3 :
9776 int map_direction_EM_to_RND(int direction)
9778 return (direction == 0 ? MV_UP :
9779 direction == 1 ? MV_RIGHT :
9780 direction == 2 ? MV_DOWN :
9781 direction == 3 ? MV_LEFT :
9785 int map_element_RND_to_SP(int element_rnd)
9787 int element_sp = 0x20; // map unknown elements to yellow "hardware"
9789 if (element_rnd >= EL_SP_START &&
9790 element_rnd <= EL_SP_END)
9791 element_sp = element_rnd - EL_SP_START;
9792 else if (element_rnd == EL_EMPTY_SPACE)
9794 else if (element_rnd == EL_INVISIBLE_WALL)
9800 int map_element_SP_to_RND(int element_sp)
9802 int element_rnd = EL_UNKNOWN;
9804 if (element_sp >= 0x00 &&
9806 element_rnd = EL_SP_START + element_sp;
9807 else if (element_sp == 0x28)
9808 element_rnd = EL_INVISIBLE_WALL;
9813 int map_action_SP_to_RND(int action_sp)
9817 case actActive: return ACTION_ACTIVE;
9818 case actImpact: return ACTION_IMPACT;
9819 case actExploding: return ACTION_EXPLODING;
9820 case actDigging: return ACTION_DIGGING;
9821 case actSnapping: return ACTION_SNAPPING;
9822 case actCollecting: return ACTION_COLLECTING;
9823 case actPassing: return ACTION_PASSING;
9824 case actPushing: return ACTION_PUSHING;
9825 case actDropping: return ACTION_DROPPING;
9827 default: return ACTION_DEFAULT;
9831 int map_element_RND_to_MM(int element_rnd)
9833 return (element_rnd >= EL_MM_START_1 &&
9834 element_rnd <= EL_MM_END_1 ?
9835 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
9837 element_rnd >= EL_MM_START_2 &&
9838 element_rnd <= EL_MM_END_2 ?
9839 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
9841 element_rnd >= EL_MM_START_3 &&
9842 element_rnd <= EL_MM_END_3 ?
9843 EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
9845 element_rnd >= EL_CHAR_START &&
9846 element_rnd <= EL_CHAR_END ?
9847 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
9849 element_rnd >= EL_MM_RUNTIME_START &&
9850 element_rnd <= EL_MM_RUNTIME_END ?
9851 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
9853 EL_MM_EMPTY_NATIVE);
9856 int map_element_MM_to_RND(int element_mm)
9858 return (element_mm == EL_MM_EMPTY_NATIVE ||
9859 element_mm == EL_DF_EMPTY_NATIVE ?
9862 element_mm >= EL_MM_START_1_NATIVE &&
9863 element_mm <= EL_MM_END_1_NATIVE ?
9864 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
9866 element_mm >= EL_MM_START_2_NATIVE &&
9867 element_mm <= EL_MM_END_2_NATIVE ?
9868 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
9870 element_mm >= EL_MM_START_3_NATIVE &&
9871 element_mm <= EL_MM_END_3_NATIVE ?
9872 EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
9874 element_mm >= EL_MM_CHAR_START_NATIVE &&
9875 element_mm <= EL_MM_CHAR_END_NATIVE ?
9876 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
9878 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
9879 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
9880 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
9885 int map_action_MM_to_RND(int action_mm)
9887 // all MM actions are defined to exactly match their RND counterparts
9891 int map_sound_MM_to_RND(int sound_mm)
9895 case SND_MM_GAME_LEVELTIME_CHARGING:
9896 return SND_GAME_LEVELTIME_CHARGING;
9898 case SND_MM_GAME_HEALTH_CHARGING:
9899 return SND_GAME_HEALTH_CHARGING;
9902 return SND_UNDEFINED;
9906 int map_mm_wall_element(int element)
9908 return (element >= EL_MM_STEEL_WALL_START &&
9909 element <= EL_MM_STEEL_WALL_END ?
9912 element >= EL_MM_WOODEN_WALL_START &&
9913 element <= EL_MM_WOODEN_WALL_END ?
9916 element >= EL_MM_ICE_WALL_START &&
9917 element <= EL_MM_ICE_WALL_END ?
9920 element >= EL_MM_AMOEBA_WALL_START &&
9921 element <= EL_MM_AMOEBA_WALL_END ?
9924 element >= EL_DF_STEEL_WALL_START &&
9925 element <= EL_DF_STEEL_WALL_END ?
9928 element >= EL_DF_WOODEN_WALL_START &&
9929 element <= EL_DF_WOODEN_WALL_END ?
9935 int map_mm_wall_element_editor(int element)
9939 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
9940 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
9941 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
9942 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
9943 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
9944 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
9946 default: return element;
9950 int get_next_element(int element)
9954 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
9955 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
9956 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
9957 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
9958 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
9959 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
9960 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
9961 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
9962 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
9963 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
9964 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
9966 default: return element;
9970 int el2img_mm(int element_mm)
9972 return el2img(map_element_MM_to_RND(element_mm));
9975 int el_act2img_mm(int element_mm, int action)
9977 return el_act2img(map_element_MM_to_RND(element_mm), action);
9980 int el_act_dir2img(int element, int action, int direction)
9982 element = GFX_ELEMENT(element);
9983 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
9985 // direction_graphic[][] == graphic[] for undefined direction graphics
9986 return element_info[element].direction_graphic[action][direction];
9989 static int el_act_dir2crm(int element, int action, int direction)
9991 element = GFX_ELEMENT(element);
9992 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
9994 // direction_graphic[][] == graphic[] for undefined direction graphics
9995 return element_info[element].direction_crumbled[action][direction];
9998 int el_act2img(int element, int action)
10000 element = GFX_ELEMENT(element);
10002 return element_info[element].graphic[action];
10005 int el_act2crm(int element, int action)
10007 element = GFX_ELEMENT(element);
10009 return element_info[element].crumbled[action];
10012 int el_dir2img(int element, int direction)
10014 element = GFX_ELEMENT(element);
10016 return el_act_dir2img(element, ACTION_DEFAULT, direction);
10019 int el2baseimg(int element)
10021 return element_info[element].graphic[ACTION_DEFAULT];
10024 int el2img(int element)
10026 element = GFX_ELEMENT(element);
10028 return element_info[element].graphic[ACTION_DEFAULT];
10031 int el2edimg(int element)
10033 element = GFX_ELEMENT(element);
10035 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
10038 int el2preimg(int element)
10040 element = GFX_ELEMENT(element);
10042 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
10045 int el2panelimg(int element)
10047 element = GFX_ELEMENT(element);
10049 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
10052 int font2baseimg(int font_nr)
10054 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
10057 int getBeltNrFromBeltElement(int element)
10059 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
10060 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
10061 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
10064 int getBeltNrFromBeltActiveElement(int element)
10066 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
10067 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
10068 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
10071 int getBeltNrFromBeltSwitchElement(int element)
10073 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
10074 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
10075 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
10078 int getBeltDirNrFromBeltElement(int element)
10080 static int belt_base_element[4] =
10082 EL_CONVEYOR_BELT_1_LEFT,
10083 EL_CONVEYOR_BELT_2_LEFT,
10084 EL_CONVEYOR_BELT_3_LEFT,
10085 EL_CONVEYOR_BELT_4_LEFT
10088 int belt_nr = getBeltNrFromBeltElement(element);
10089 int belt_dir_nr = element - belt_base_element[belt_nr];
10091 return (belt_dir_nr % 3);
10094 int getBeltDirNrFromBeltSwitchElement(int element)
10096 static int belt_base_element[4] =
10098 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
10099 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
10100 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
10101 EL_CONVEYOR_BELT_4_SWITCH_LEFT
10104 int belt_nr = getBeltNrFromBeltSwitchElement(element);
10105 int belt_dir_nr = element - belt_base_element[belt_nr];
10107 return (belt_dir_nr % 3);
10110 int getBeltDirFromBeltElement(int element)
10112 static int belt_move_dir[3] =
10119 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
10121 return belt_move_dir[belt_dir_nr];
10124 int getBeltDirFromBeltSwitchElement(int element)
10126 static int belt_move_dir[3] =
10133 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
10135 return belt_move_dir[belt_dir_nr];
10138 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
10140 static int belt_base_element[4] =
10142 EL_CONVEYOR_BELT_1_LEFT,
10143 EL_CONVEYOR_BELT_2_LEFT,
10144 EL_CONVEYOR_BELT_3_LEFT,
10145 EL_CONVEYOR_BELT_4_LEFT
10148 return belt_base_element[belt_nr] + belt_dir_nr;
10151 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
10153 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
10155 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
10158 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
10160 static int belt_base_element[4] =
10162 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
10163 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
10164 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
10165 EL_CONVEYOR_BELT_4_SWITCH_LEFT
10168 return belt_base_element[belt_nr] + belt_dir_nr;
10171 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
10173 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
10175 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
10178 boolean swapTiles_EM(boolean is_pre_emc_cave)
10180 return is_pre_emc_cave && leveldir_current->use_emc_tiles;
10183 boolean getTeamMode_EM(void)
10185 return game.team_mode || network_playing;
10188 boolean isActivePlayer_EM(int player_nr)
10190 return stored_player[player_nr].active;
10193 unsigned int InitRND(int seed)
10195 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10196 return InitEngineRandom_BD(seed);
10197 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
10198 return InitEngineRandom_EM(seed);
10199 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10200 return InitEngineRandom_SP(seed);
10201 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10202 return InitEngineRandom_MM(seed);
10204 return InitEngineRandom_RND(seed);
10207 static struct Mapping_BD_to_RND_object bd_object_mapping[O_MAX_ALL];
10208 static struct Mapping_EM_to_RND_object em_object_mapping[GAME_TILE_MAX];
10209 static struct Mapping_EM_to_RND_player em_player_mapping[MAX_PLAYERS][PLY_MAX];
10211 static int get_effective_element_EM(int tile, int frame_em)
10213 int element = em_object_mapping[tile].element_rnd;
10214 int action = em_object_mapping[tile].action;
10215 boolean is_backside = em_object_mapping[tile].is_backside;
10216 boolean action_removing = (action == ACTION_DIGGING ||
10217 action == ACTION_SNAPPING ||
10218 action == ACTION_COLLECTING);
10226 return (frame_em > 5 ? EL_EMPTY : element);
10232 else // frame_em == 7
10243 case Ydiamond_stone:
10246 case Xdrip_stretch:
10247 case Xdrip_stretchB:
10262 case Ylenses_blank:
10263 case Ymagnify_blank:
10266 case Xsand_stonein_1:
10267 case Xsand_stonein_2:
10268 case Xsand_stonein_3:
10269 case Xsand_stonein_4:
10273 return (is_backside || action_removing ? EL_EMPTY : element);
10278 static boolean check_linear_animation_EM(int tile)
10282 case Xsand_stonesand_1:
10283 case Xsand_stonesand_quickout_1:
10284 case Xsand_sandstone_1:
10285 case Xsand_stonein_1:
10286 case Xsand_stoneout_1:
10314 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
10315 boolean has_crumbled_graphics,
10316 int crumbled, int sync_frame)
10318 // if element can be crumbled, but certain action graphics are just empty
10319 // space (like instantly snapping sand to empty space in 1 frame), do not
10320 // treat these empty space graphics as crumbled graphics in EMC engine
10321 if (crumbled == IMG_EMPTY_SPACE)
10322 has_crumbled_graphics = FALSE;
10324 if (has_crumbled_graphics)
10326 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
10327 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
10328 g_crumbled->anim_delay,
10329 g_crumbled->anim_mode,
10330 g_crumbled->anim_start_frame,
10333 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
10334 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
10336 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
10337 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
10339 g_em->has_crumbled_graphics = TRUE;
10343 g_em->crumbled_bitmap = NULL;
10344 g_em->crumbled_src_x = 0;
10345 g_em->crumbled_src_y = 0;
10346 g_em->crumbled_border_size = 0;
10347 g_em->crumbled_tile_size = 0;
10349 g_em->has_crumbled_graphics = FALSE;
10354 void ResetGfxAnimation_EM(int x, int y, int tile)
10356 GfxFrame[x][y] = 0;
10360 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
10361 int tile, int frame_em, int x, int y)
10363 int action = em_object_mapping[tile].action;
10364 int direction = em_object_mapping[tile].direction;
10365 int effective_element = get_effective_element_EM(tile, frame_em);
10366 int graphic = (direction == MV_NONE ?
10367 el_act2img(effective_element, action) :
10368 el_act_dir2img(effective_element, action, direction));
10369 struct GraphicInfo *g = &graphic_info[graphic];
10371 boolean action_removing = (action == ACTION_DIGGING ||
10372 action == ACTION_SNAPPING ||
10373 action == ACTION_COLLECTING);
10374 boolean action_moving = (action == ACTION_FALLING ||
10375 action == ACTION_MOVING ||
10376 action == ACTION_PUSHING ||
10377 action == ACTION_EATING ||
10378 action == ACTION_FILLING ||
10379 action == ACTION_EMPTYING);
10380 boolean action_falling = (action == ACTION_FALLING ||
10381 action == ACTION_FILLING ||
10382 action == ACTION_EMPTYING);
10384 // special case: graphic uses "2nd movement tile" and has defined
10385 // 7 frames for movement animation (or less) => use default graphic
10386 // for last (8th) frame which ends the movement animation
10387 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
10389 action = ACTION_DEFAULT; // (keep action_* unchanged for now)
10390 graphic = (direction == MV_NONE ?
10391 el_act2img(effective_element, action) :
10392 el_act_dir2img(effective_element, action, direction));
10394 g = &graphic_info[graphic];
10397 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
10399 GfxFrame[x][y] = 0;
10401 else if (action_moving)
10403 boolean is_backside = em_object_mapping[tile].is_backside;
10407 int direction = em_object_mapping[tile].direction;
10408 int move_dir = (action_falling ? MV_DOWN : direction);
10413 // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
10414 if (g->double_movement && frame_em == 0)
10415 GfxFrame[x][y] = 0;
10418 if (move_dir == MV_LEFT)
10419 GfxFrame[x - 1][y] = GfxFrame[x][y];
10420 else if (move_dir == MV_RIGHT)
10421 GfxFrame[x + 1][y] = GfxFrame[x][y];
10422 else if (move_dir == MV_UP)
10423 GfxFrame[x][y - 1] = GfxFrame[x][y];
10424 else if (move_dir == MV_DOWN)
10425 GfxFrame[x][y + 1] = GfxFrame[x][y];
10432 // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
10433 if (tile == Xsand_stonesand_quickout_1 ||
10434 tile == Xsand_stonesand_quickout_2)
10438 if (graphic_info[graphic].anim_global_sync)
10439 sync_frame = FrameCounter;
10440 else if (graphic_info[graphic].anim_global_anim_sync)
10441 sync_frame = getGlobalAnimSyncFrame();
10442 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
10443 sync_frame = GfxFrame[x][y];
10445 sync_frame = 0; // playfield border (pseudo steel)
10447 SetRandomAnimationValue(x, y);
10449 int frame = getAnimationFrame(g->anim_frames,
10452 g->anim_start_frame,
10455 g_em->unique_identifier =
10456 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
10459 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
10460 int tile, int frame_em, int x, int y)
10462 int action = em_object_mapping[tile].action;
10463 int direction = em_object_mapping[tile].direction;
10464 boolean is_backside = em_object_mapping[tile].is_backside;
10465 int effective_element = get_effective_element_EM(tile, frame_em);
10466 int effective_action = action;
10467 int graphic = (direction == MV_NONE ?
10468 el_act2img(effective_element, effective_action) :
10469 el_act_dir2img(effective_element, effective_action,
10471 int crumbled = (direction == MV_NONE ?
10472 el_act2crm(effective_element, effective_action) :
10473 el_act_dir2crm(effective_element, effective_action,
10475 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10476 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10477 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10478 struct GraphicInfo *g = &graphic_info[graphic];
10481 // special case: graphic uses "2nd movement tile" and has defined
10482 // 7 frames for movement animation (or less) => use default graphic
10483 // for last (8th) frame which ends the movement animation
10484 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
10486 effective_action = ACTION_DEFAULT;
10487 graphic = (direction == MV_NONE ?
10488 el_act2img(effective_element, effective_action) :
10489 el_act_dir2img(effective_element, effective_action,
10491 crumbled = (direction == MV_NONE ?
10492 el_act2crm(effective_element, effective_action) :
10493 el_act_dir2crm(effective_element, effective_action,
10496 g = &graphic_info[graphic];
10499 if (graphic_info[graphic].anim_global_sync)
10500 sync_frame = FrameCounter;
10501 else if (graphic_info[graphic].anim_global_anim_sync)
10502 sync_frame = getGlobalAnimSyncFrame();
10503 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
10504 sync_frame = GfxFrame[x][y];
10506 sync_frame = 0; // playfield border (pseudo steel)
10508 SetRandomAnimationValue(x, y);
10510 int frame = getAnimationFrame(g->anim_frames,
10513 g->anim_start_frame,
10516 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
10517 g->double_movement && is_backside);
10519 // (updating the "crumbled" graphic definitions is probably not really needed,
10520 // as animations for crumbled graphics can't be longer than one EMC cycle)
10521 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10525 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
10526 int player_nr, int anim, int frame_em)
10528 int element = em_player_mapping[player_nr][anim].element_rnd;
10529 int action = em_player_mapping[player_nr][anim].action;
10530 int direction = em_player_mapping[player_nr][anim].direction;
10531 int graphic = (direction == MV_NONE ?
10532 el_act2img(element, action) :
10533 el_act_dir2img(element, action, direction));
10534 struct GraphicInfo *g = &graphic_info[graphic];
10537 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
10539 stored_player[player_nr].StepFrame = frame_em;
10541 sync_frame = stored_player[player_nr].Frame;
10543 int frame = getAnimationFrame(g->anim_frames,
10546 g->anim_start_frame,
10549 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
10550 &g_em->src_x, &g_em->src_y, FALSE);
10553 #define BD_GFX_RANGE(a, n, i) ((i) >= (a) && (i) < (a) + (n))
10554 #define BD_GFX_FRAME(b, i) (((i) - (b)) * 8)
10556 void InitGraphicInfo_BD(void)
10560 // always start with reliable default values
10561 for (i = 0; i < O_MAX_ALL; i++)
10563 bd_object_mapping[i].element_rnd = EL_UNKNOWN;
10564 bd_object_mapping[i].action = ACTION_DEFAULT;
10565 bd_object_mapping[i].direction = MV_NONE;
10568 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
10570 int e = bd_object_mapping_list[i].element_bd;
10572 bd_object_mapping[e].element_rnd = bd_object_mapping_list[i].element_rnd;
10574 if (bd_object_mapping_list[i].action != -1)
10575 bd_object_mapping[e].action = bd_object_mapping_list[i].action;
10577 if (bd_object_mapping_list[i].direction != -1)
10578 bd_object_mapping[e].direction =
10579 MV_DIR_FROM_BIT(bd_object_mapping_list[i].direction);
10582 for (i = 0; i < O_MAX_ALL; i++)
10584 int element = bd_object_mapping[i].element_rnd;
10585 int action = bd_object_mapping[i].action;
10586 int direction = bd_object_mapping[i].direction;
10588 for (j = 0; j < 8; j++)
10590 int effective_element = element;
10591 int effective_action = action;
10592 int graphic = (el_act_dir2img(effective_element, effective_action,
10594 struct GraphicInfo *g = &graphic_info[graphic];
10595 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[i][j];
10596 Bitmap *src_bitmap;
10598 int sync_frame = (BD_GFX_RANGE(O_PRE_PL_1, 3, i) ? BD_GFX_FRAME(O_PRE_PL_1, i) :
10599 BD_GFX_RANGE(O_PRE_DIA_1, 5, i) ? BD_GFX_FRAME(O_PRE_DIA_1, i) :
10600 BD_GFX_RANGE(O_PRE_STONE_1, 4, i) ? BD_GFX_FRAME(O_PRE_STONE_1, i) :
10601 BD_GFX_RANGE(O_PRE_STEEL_1, 4, i) ? BD_GFX_FRAME(O_PRE_STEEL_1, i) :
10602 BD_GFX_RANGE(O_BOMB_TICK_1, 7, i) ? BD_GFX_FRAME(O_BOMB_TICK_1, i) :
10603 BD_GFX_RANGE(O_BOMB_EXPL_1, 4, i) ? BD_GFX_FRAME(O_BOMB_EXPL_1, i) :
10604 BD_GFX_RANGE(O_NUT_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NUT_EXPL_1, i) :
10605 BD_GFX_RANGE(O_GHOST_EXPL_1, 4, i) ? BD_GFX_FRAME(O_GHOST_EXPL_1, i) :
10606 BD_GFX_RANGE(O_EXPLODE_1, 5, i) ? BD_GFX_FRAME(O_EXPLODE_1, i) :
10607 BD_GFX_RANGE(O_PRE_CLOCK_1, 4, i) ? BD_GFX_FRAME(O_PRE_CLOCK_1, i) :
10608 BD_GFX_RANGE(O_NITRO_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NITRO_EXPL_1, i) :
10609 BD_GFX_RANGE(O_AMOEBA_2_EXPL_1, 4, i) ? BD_GFX_FRAME(O_AMOEBA_2_EXPL_1, i):
10610 i == O_INBOX_OPEN || i == O_OUTBOX_OPEN ? j :
10612 int frame = getAnimationFrame(g->anim_frames,
10615 g->anim_start_frame,
10618 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
10620 g_bd->bitmap = src_bitmap;
10621 g_bd->src_x = src_x;
10622 g_bd->src_y = src_y;
10623 g_bd->width = TILEX;
10624 g_bd->height = TILEY;
10626 g_bd->graphic = graphic;
10627 g_bd->frame = frame;
10631 // game graphics template for level-specific colors for native BD levels
10632 int graphic = IMG_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
10633 struct GraphicInfo_BD *g_bd = &graphic_info_bd_color_template;
10634 Bitmap *src_bitmap;
10637 getGraphicSourceExt(graphic, 0, &src_bitmap, &src_x, &src_y, FALSE);
10639 g_bd->bitmap = src_bitmap;
10640 g_bd->src_x = src_x;
10641 g_bd->src_y = src_y;
10642 g_bd->width = TILEX;
10643 g_bd->height = TILEY;
10645 g_bd->graphic = graphic;
10649 void InitGraphicInfo_EM(void)
10653 // always start with reliable default values
10654 for (i = 0; i < GAME_TILE_MAX; i++)
10656 em_object_mapping[i].element_rnd = EL_UNKNOWN;
10657 em_object_mapping[i].is_backside = FALSE;
10658 em_object_mapping[i].action = ACTION_DEFAULT;
10659 em_object_mapping[i].direction = MV_NONE;
10662 // always start with reliable default values
10663 for (p = 0; p < MAX_PLAYERS; p++)
10665 for (i = 0; i < PLY_MAX; i++)
10667 em_player_mapping[p][i].element_rnd = EL_UNKNOWN;
10668 em_player_mapping[p][i].action = ACTION_DEFAULT;
10669 em_player_mapping[p][i].direction = MV_NONE;
10673 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
10675 int e = em_object_mapping_list[i].element_em;
10677 em_object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
10678 em_object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
10680 if (em_object_mapping_list[i].action != -1)
10681 em_object_mapping[e].action = em_object_mapping_list[i].action;
10683 if (em_object_mapping_list[i].direction != -1)
10684 em_object_mapping[e].direction =
10685 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
10688 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
10690 int a = em_player_mapping_list[i].action_em;
10691 int p = em_player_mapping_list[i].player_nr;
10693 em_player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
10695 if (em_player_mapping_list[i].action != -1)
10696 em_player_mapping[p][a].action = em_player_mapping_list[i].action;
10698 if (em_player_mapping_list[i].direction != -1)
10699 em_player_mapping[p][a].direction =
10700 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
10703 for (i = 0; i < GAME_TILE_MAX; i++)
10705 int element = em_object_mapping[i].element_rnd;
10706 int action = em_object_mapping[i].action;
10707 int direction = em_object_mapping[i].direction;
10708 boolean is_backside = em_object_mapping[i].is_backside;
10709 boolean action_exploding = ((action == ACTION_EXPLODING ||
10710 action == ACTION_SMASHED_BY_ROCK ||
10711 action == ACTION_SMASHED_BY_SPRING) &&
10712 element != EL_DIAMOND);
10713 boolean action_active = (action == ACTION_ACTIVE);
10714 boolean action_other = (action == ACTION_OTHER);
10716 for (j = 0; j < 8; j++)
10718 int effective_element = get_effective_element_EM(i, j);
10719 int effective_action = (j < 7 ? action :
10720 i == Xdrip_stretch ? action :
10721 i == Xdrip_stretchB ? action :
10722 i == Ydrip_1_s ? action :
10723 i == Ydrip_1_sB ? action :
10724 i == Yball_1 ? action :
10725 i == Xball_2 ? action :
10726 i == Yball_2 ? action :
10727 i == Yball_blank ? action :
10728 i == Ykey_1_blank ? action :
10729 i == Ykey_2_blank ? action :
10730 i == Ykey_3_blank ? action :
10731 i == Ykey_4_blank ? action :
10732 i == Ykey_5_blank ? action :
10733 i == Ykey_6_blank ? action :
10734 i == Ykey_7_blank ? action :
10735 i == Ykey_8_blank ? action :
10736 i == Ylenses_blank ? action :
10737 i == Ymagnify_blank ? action :
10738 i == Ygrass_blank ? action :
10739 i == Ydirt_blank ? action :
10740 i == Xsand_stonein_1 ? action :
10741 i == Xsand_stonein_2 ? action :
10742 i == Xsand_stonein_3 ? action :
10743 i == Xsand_stonein_4 ? action :
10744 i == Xsand_stoneout_1 ? action :
10745 i == Xsand_stoneout_2 ? action :
10746 i == Xboom_android ? ACTION_EXPLODING :
10747 action_exploding ? ACTION_EXPLODING :
10748 action_active ? action :
10749 action_other ? action :
10751 int graphic = (el_act_dir2img(effective_element, effective_action,
10753 int crumbled = (el_act_dir2crm(effective_element, effective_action,
10755 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10756 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10757 boolean has_action_graphics = (graphic != base_graphic);
10758 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10759 struct GraphicInfo *g = &graphic_info[graphic];
10760 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
10761 Bitmap *src_bitmap;
10763 // ensure to get symmetric 3-frame, 2-delay animations as used in EM
10764 boolean special_animation = (action != ACTION_DEFAULT &&
10765 g->anim_frames == 3 &&
10766 g->anim_delay == 2 &&
10767 g->anim_mode & ANIM_LINEAR);
10768 int sync_frame = (i == Xdrip_stretch ? 7 :
10769 i == Xdrip_stretchB ? 7 :
10770 i == Ydrip_2_s ? j + 8 :
10771 i == Ydrip_2_sB ? j + 8 :
10773 i == Xacid_2 ? 10 :
10774 i == Xacid_3 ? 20 :
10775 i == Xacid_4 ? 30 :
10776 i == Xacid_5 ? 40 :
10777 i == Xacid_6 ? 50 :
10778 i == Xacid_7 ? 60 :
10779 i == Xacid_8 ? 70 :
10780 i == Xfake_acid_1 ? 0 :
10781 i == Xfake_acid_2 ? 10 :
10782 i == Xfake_acid_3 ? 20 :
10783 i == Xfake_acid_4 ? 30 :
10784 i == Xfake_acid_5 ? 40 :
10785 i == Xfake_acid_6 ? 50 :
10786 i == Xfake_acid_7 ? 60 :
10787 i == Xfake_acid_8 ? 70 :
10788 i == Xfake_acid_1_player ? 0 :
10789 i == Xfake_acid_2_player ? 10 :
10790 i == Xfake_acid_3_player ? 20 :
10791 i == Xfake_acid_4_player ? 30 :
10792 i == Xfake_acid_5_player ? 40 :
10793 i == Xfake_acid_6_player ? 50 :
10794 i == Xfake_acid_7_player ? 60 :
10795 i == Xfake_acid_8_player ? 70 :
10797 i == Yball_2 ? j + 8 :
10798 i == Yball_blank ? j + 1 :
10799 i == Ykey_1_blank ? j + 1 :
10800 i == Ykey_2_blank ? j + 1 :
10801 i == Ykey_3_blank ? j + 1 :
10802 i == Ykey_4_blank ? j + 1 :
10803 i == Ykey_5_blank ? j + 1 :
10804 i == Ykey_6_blank ? j + 1 :
10805 i == Ykey_7_blank ? j + 1 :
10806 i == Ykey_8_blank ? j + 1 :
10807 i == Ylenses_blank ? j + 1 :
10808 i == Ymagnify_blank ? j + 1 :
10809 i == Ygrass_blank ? j + 1 :
10810 i == Ydirt_blank ? j + 1 :
10811 i == Xamoeba_1 ? 0 :
10812 i == Xamoeba_2 ? 1 :
10813 i == Xamoeba_3 ? 2 :
10814 i == Xamoeba_4 ? 3 :
10815 i == Xamoeba_5 ? 0 :
10816 i == Xamoeba_6 ? 1 :
10817 i == Xamoeba_7 ? 2 :
10818 i == Xamoeba_8 ? 3 :
10819 i == Xexit_2 ? j + 8 :
10820 i == Xexit_3 ? j + 16 :
10821 i == Xdynamite_1 ? 0 :
10822 i == Xdynamite_2 ? 8 :
10823 i == Xdynamite_3 ? 16 :
10824 i == Xdynamite_4 ? 24 :
10825 i == Xsand_stonein_1 ? j + 1 :
10826 i == Xsand_stonein_2 ? j + 9 :
10827 i == Xsand_stonein_3 ? j + 17 :
10828 i == Xsand_stonein_4 ? j + 25 :
10829 i == Xsand_stoneout_1 && j == 0 ? 0 :
10830 i == Xsand_stoneout_1 && j == 1 ? 0 :
10831 i == Xsand_stoneout_1 && j == 2 ? 1 :
10832 i == Xsand_stoneout_1 && j == 3 ? 2 :
10833 i == Xsand_stoneout_1 && j == 4 ? 2 :
10834 i == Xsand_stoneout_1 && j == 5 ? 3 :
10835 i == Xsand_stoneout_1 && j == 6 ? 4 :
10836 i == Xsand_stoneout_1 && j == 7 ? 4 :
10837 i == Xsand_stoneout_2 && j == 0 ? 5 :
10838 i == Xsand_stoneout_2 && j == 1 ? 6 :
10839 i == Xsand_stoneout_2 && j == 2 ? 7 :
10840 i == Xsand_stoneout_2 && j == 3 ? 8 :
10841 i == Xsand_stoneout_2 && j == 4 ? 9 :
10842 i == Xsand_stoneout_2 && j == 5 ? 11 :
10843 i == Xsand_stoneout_2 && j == 6 ? 13 :
10844 i == Xsand_stoneout_2 && j == 7 ? 15 :
10845 i == Xboom_bug && j == 1 ? 2 :
10846 i == Xboom_bug && j == 2 ? 2 :
10847 i == Xboom_bug && j == 3 ? 4 :
10848 i == Xboom_bug && j == 4 ? 4 :
10849 i == Xboom_bug && j == 5 ? 2 :
10850 i == Xboom_bug && j == 6 ? 2 :
10851 i == Xboom_bug && j == 7 ? 0 :
10852 i == Xboom_tank && j == 1 ? 2 :
10853 i == Xboom_tank && j == 2 ? 2 :
10854 i == Xboom_tank && j == 3 ? 4 :
10855 i == Xboom_tank && j == 4 ? 4 :
10856 i == Xboom_tank && j == 5 ? 2 :
10857 i == Xboom_tank && j == 6 ? 2 :
10858 i == Xboom_tank && j == 7 ? 0 :
10859 i == Xboom_android && j == 7 ? 6 :
10860 i == Xboom_1 && j == 1 ? 2 :
10861 i == Xboom_1 && j == 2 ? 2 :
10862 i == Xboom_1 && j == 3 ? 4 :
10863 i == Xboom_1 && j == 4 ? 4 :
10864 i == Xboom_1 && j == 5 ? 6 :
10865 i == Xboom_1 && j == 6 ? 6 :
10866 i == Xboom_1 && j == 7 ? 8 :
10867 i == Xboom_2 && j == 0 ? 8 :
10868 i == Xboom_2 && j == 1 ? 8 :
10869 i == Xboom_2 && j == 2 ? 10 :
10870 i == Xboom_2 && j == 3 ? 10 :
10871 i == Xboom_2 && j == 4 ? 10 :
10872 i == Xboom_2 && j == 5 ? 12 :
10873 i == Xboom_2 && j == 6 ? 12 :
10874 i == Xboom_2 && j == 7 ? 12 :
10875 special_animation && j == 4 ? 3 :
10876 effective_action != action ? 0 :
10878 int frame = getAnimationFrame(g->anim_frames,
10881 g->anim_start_frame,
10884 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
10885 g->double_movement && is_backside);
10887 g_em->bitmap = src_bitmap;
10888 g_em->src_x = src_x;
10889 g_em->src_y = src_y;
10890 g_em->src_offset_x = 0;
10891 g_em->src_offset_y = 0;
10892 g_em->dst_offset_x = 0;
10893 g_em->dst_offset_y = 0;
10894 g_em->width = TILEX;
10895 g_em->height = TILEY;
10897 g_em->preserve_background = FALSE;
10899 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10902 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
10903 effective_action == ACTION_MOVING ||
10904 effective_action == ACTION_PUSHING ||
10905 effective_action == ACTION_EATING)) ||
10906 (!has_action_graphics && (effective_action == ACTION_FILLING ||
10907 effective_action == ACTION_EMPTYING)))
10910 (effective_action == ACTION_FALLING ||
10911 effective_action == ACTION_FILLING ||
10912 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
10913 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
10914 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
10915 int num_steps = (i == Ydrip_1_s ? 16 :
10916 i == Ydrip_1_sB ? 16 :
10917 i == Ydrip_2_s ? 16 :
10918 i == Ydrip_2_sB ? 16 :
10919 i == Xsand_stonein_1 ? 32 :
10920 i == Xsand_stonein_2 ? 32 :
10921 i == Xsand_stonein_3 ? 32 :
10922 i == Xsand_stonein_4 ? 32 :
10923 i == Xsand_stoneout_1 ? 16 :
10924 i == Xsand_stoneout_2 ? 16 : 8);
10925 int cx = ABS(dx) * (TILEX / num_steps);
10926 int cy = ABS(dy) * (TILEY / num_steps);
10927 int step_frame = (i == Ydrip_2_s ? j + 8 :
10928 i == Ydrip_2_sB ? j + 8 :
10929 i == Xsand_stonein_2 ? j + 8 :
10930 i == Xsand_stonein_3 ? j + 16 :
10931 i == Xsand_stonein_4 ? j + 24 :
10932 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
10933 int step = (is_backside ? step_frame : num_steps - step_frame);
10935 if (is_backside) // tile where movement starts
10937 if (dx < 0 || dy < 0)
10939 g_em->src_offset_x = cx * step;
10940 g_em->src_offset_y = cy * step;
10944 g_em->dst_offset_x = cx * step;
10945 g_em->dst_offset_y = cy * step;
10948 else // tile where movement ends
10950 if (dx < 0 || dy < 0)
10952 g_em->dst_offset_x = cx * step;
10953 g_em->dst_offset_y = cy * step;
10957 g_em->src_offset_x = cx * step;
10958 g_em->src_offset_y = cy * step;
10962 g_em->width = TILEX - cx * step;
10963 g_em->height = TILEY - cy * step;
10966 // create unique graphic identifier to decide if tile must be redrawn
10967 /* bit 31 - 16 (16 bit): EM style graphic
10968 bit 15 - 12 ( 4 bit): EM style frame
10969 bit 11 - 6 ( 6 bit): graphic width
10970 bit 5 - 0 ( 6 bit): graphic height */
10971 g_em->unique_identifier =
10972 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
10976 for (i = 0; i < GAME_TILE_MAX; i++)
10978 for (j = 0; j < 8; j++)
10980 int element = em_object_mapping[i].element_rnd;
10981 int action = em_object_mapping[i].action;
10982 int direction = em_object_mapping[i].direction;
10983 boolean is_backside = em_object_mapping[i].is_backside;
10984 int graphic_action = el_act_dir2img(element, action, direction);
10985 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
10987 if ((action == ACTION_SMASHED_BY_ROCK ||
10988 action == ACTION_SMASHED_BY_SPRING ||
10989 action == ACTION_EATING) &&
10990 graphic_action == graphic_default)
10992 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
10993 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
10994 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
10995 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
10998 // no separate animation for "smashed by rock" -- use rock instead
10999 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
11000 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
11002 g_em->bitmap = g_xx->bitmap;
11003 g_em->src_x = g_xx->src_x;
11004 g_em->src_y = g_xx->src_y;
11005 g_em->src_offset_x = g_xx->src_offset_x;
11006 g_em->src_offset_y = g_xx->src_offset_y;
11007 g_em->dst_offset_x = g_xx->dst_offset_x;
11008 g_em->dst_offset_y = g_xx->dst_offset_y;
11009 g_em->width = g_xx->width;
11010 g_em->height = g_xx->height;
11011 g_em->unique_identifier = g_xx->unique_identifier;
11014 g_em->preserve_background = TRUE;
11019 for (p = 0; p < MAX_PLAYERS; p++)
11021 for (i = 0; i < PLY_MAX; i++)
11023 int element = em_player_mapping[p][i].element_rnd;
11024 int action = em_player_mapping[p][i].action;
11025 int direction = em_player_mapping[p][i].direction;
11027 for (j = 0; j < 8; j++)
11029 int effective_element = element;
11030 int effective_action = action;
11031 int graphic = (direction == MV_NONE ?
11032 el_act2img(effective_element, effective_action) :
11033 el_act_dir2img(effective_element, effective_action,
11035 struct GraphicInfo *g = &graphic_info[graphic];
11036 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
11037 Bitmap *src_bitmap;
11039 int sync_frame = j;
11040 int frame = getAnimationFrame(g->anim_frames,
11043 g->anim_start_frame,
11046 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
11048 g_em->bitmap = src_bitmap;
11049 g_em->src_x = src_x;
11050 g_em->src_y = src_y;
11051 g_em->src_offset_x = 0;
11052 g_em->src_offset_y = 0;
11053 g_em->dst_offset_x = 0;
11054 g_em->dst_offset_y = 0;
11055 g_em->width = TILEX;
11056 g_em->height = TILEY;
11062 static void CheckSaveEngineSnapshot_EM(int frame,
11063 boolean any_player_moving,
11064 boolean any_player_snapping,
11065 boolean any_player_dropping)
11067 if (frame == 7 && !any_player_dropping)
11069 if (!local_player->was_waiting)
11071 if (!CheckSaveEngineSnapshotToList())
11074 local_player->was_waiting = TRUE;
11077 else if (any_player_moving || any_player_snapping || any_player_dropping)
11079 local_player->was_waiting = FALSE;
11083 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
11084 boolean murphy_is_dropping)
11086 if (murphy_is_waiting)
11088 if (!local_player->was_waiting)
11090 if (!CheckSaveEngineSnapshotToList())
11093 local_player->was_waiting = TRUE;
11098 local_player->was_waiting = FALSE;
11102 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
11103 boolean button_released)
11105 if (button_released)
11107 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
11108 CheckSaveEngineSnapshotToList();
11110 else if (element_clicked)
11112 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
11113 CheckSaveEngineSnapshotToList();
11115 game.snapshot.changed_action = TRUE;
11119 boolean CheckSingleStepMode_EM(int frame,
11120 boolean any_player_moving,
11121 boolean any_player_snapping,
11122 boolean any_player_dropping)
11124 if (tape.single_step && tape.recording && !tape.pausing)
11125 if (frame == 7 && !any_player_dropping && FrameCounter > 6)
11126 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
11128 CheckSaveEngineSnapshot_EM(frame, any_player_moving,
11129 any_player_snapping, any_player_dropping);
11131 return tape.pausing;
11134 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
11135 boolean murphy_is_dropping)
11137 boolean murphy_starts_dropping = FALSE;
11140 for (i = 0; i < MAX_PLAYERS; i++)
11141 if (stored_player[i].force_dropping)
11142 murphy_starts_dropping = TRUE;
11144 if (tape.single_step && tape.recording && !tape.pausing)
11145 if (murphy_is_waiting && !murphy_starts_dropping)
11146 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
11148 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
11151 void CheckSingleStepMode_MM(boolean element_clicked,
11152 boolean button_released)
11154 if (tape.single_step && tape.recording && !tape.pausing)
11155 if (button_released)
11156 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
11158 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
11161 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
11162 int graphic, int sync_frame)
11164 int frame = getGraphicAnimationFrame(graphic, sync_frame);
11166 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
11169 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
11171 return (IS_NEXT_FRAME(sync_frame, graphic));
11174 int getGraphicInfo_Delay(int graphic)
11176 return graphic_info[graphic].anim_delay;
11179 boolean getGraphicInfo_NewFrame(int x, int y, int graphic)
11181 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
11184 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
11190 void PlayMenuSoundExt(int sound)
11192 if (sound == SND_UNDEFINED)
11195 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
11196 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
11199 if (IS_LOOP_SOUND(sound))
11200 PlaySoundLoop(sound);
11205 void PlayMenuSound(void)
11207 PlayMenuSoundExt(menu.sound[game_status]);
11210 void PlayMenuSoundStereo(int sound, int stereo_position)
11212 if (sound == SND_UNDEFINED)
11215 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
11216 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
11219 if (IS_LOOP_SOUND(sound))
11220 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
11222 PlaySoundStereo(sound, stereo_position);
11225 void PlayMenuSoundIfLoopExt(int sound)
11227 if (sound == SND_UNDEFINED)
11230 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
11231 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
11234 if (IS_LOOP_SOUND(sound))
11235 PlaySoundLoop(sound);
11238 void PlayMenuSoundIfLoop(void)
11240 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
11243 void PlayMenuMusicExt(int music)
11245 if (music == MUS_UNDEFINED)
11248 if (!setup.sound_music)
11251 if (IS_LOOP_MUSIC(music))
11252 PlayMusicLoop(music);
11257 void PlayMenuMusic(void)
11259 char *curr_music = getCurrentlyPlayingMusicFilename();
11260 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
11262 if (!strEqual(curr_music, next_music))
11263 PlayMenuMusicExt(menu.music[game_status]);
11266 void PlayMenuSoundsAndMusic(void)
11272 static void FadeMenuSounds(void)
11277 static void FadeMenuMusic(void)
11279 char *curr_music = getCurrentlyPlayingMusicFilename();
11280 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
11282 if (!strEqual(curr_music, next_music))
11286 void FadeMenuSoundsAndMusic(void)
11292 void PlaySoundActivating(void)
11295 PlaySound(SND_MENU_ITEM_ACTIVATING);
11299 void PlaySoundSelecting(void)
11302 PlaySound(SND_MENU_ITEM_SELECTING);
11306 void ToggleFullscreenIfNeeded(void)
11308 // if setup and video fullscreen state are already matching, nothing do do
11309 if (setup.fullscreen == video.fullscreen_enabled ||
11310 !video.fullscreen_available)
11313 SDLSetWindowFullscreen(setup.fullscreen);
11315 // set setup value according to successfully changed fullscreen mode
11316 setup.fullscreen = video.fullscreen_enabled;
11319 void ChangeWindowScalingIfNeeded(void)
11321 // if setup and video window scaling are already matching, nothing do do
11322 if (setup.window_scaling_percent == video.window_scaling_percent ||
11323 video.fullscreen_enabled)
11326 SDLSetWindowScaling(setup.window_scaling_percent);
11328 // set setup value according to successfully changed window scaling
11329 setup.window_scaling_percent = video.window_scaling_percent;
11332 void ChangeVsyncModeIfNeeded(void)
11334 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
11335 int video_vsync_mode = video.vsync_mode;
11337 // if setup and video vsync mode are already matching, nothing do do
11338 if (setup_vsync_mode == video_vsync_mode)
11341 // if renderer is using OpenGL, vsync mode can directly be changed
11342 SDLSetScreenVsyncMode(setup.vsync_mode);
11344 // if vsync mode unchanged, try re-creating renderer to set vsync mode
11345 if (video.vsync_mode == video_vsync_mode)
11347 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
11349 // save backbuffer content which gets lost when re-creating screen
11350 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
11352 // force re-creating screen and renderer to set new vsync mode
11353 video.fullscreen_enabled = !setup.fullscreen;
11355 // when creating new renderer, destroy textures linked to old renderer
11356 FreeAllImageTextures(); // needs old renderer to free the textures
11358 // re-create screen and renderer (including change of vsync mode)
11359 ChangeVideoModeIfNeeded(setup.fullscreen);
11361 // set setup value according to successfully changed fullscreen mode
11362 setup.fullscreen = video.fullscreen_enabled;
11364 // restore backbuffer content from temporary backbuffer backup bitmap
11365 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
11366 FreeBitmap(tmp_backbuffer);
11368 // update visible window/screen
11369 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
11371 // when changing vsync mode, re-create textures for new renderer
11372 InitImageTextures();
11375 // set setup value according to successfully changed vsync mode
11376 setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
11379 static void JoinRectangles(int *x, int *y, int *width, int *height,
11380 int x2, int y2, int width2, int height2)
11382 // do not join with "off-screen" rectangle
11383 if (x2 == -1 || y2 == -1)
11388 *width = MAX(*width, width2);
11389 *height = MAX(*height, height2);
11392 void SetAnimStatus(int anim_status_new)
11394 if (anim_status_new == GAME_MODE_MAIN)
11395 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
11396 else if (anim_status_new == GAME_MODE_NAMES)
11397 anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
11398 else if (anim_status_new == GAME_MODE_SCORES)
11399 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
11401 global.anim_status_next = anim_status_new;
11403 // directly set screen modes that are entered without fading
11404 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
11405 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
11406 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
11407 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
11408 (global.anim_status == GAME_MODE_PSEUDO_NAMESONLY &&
11409 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
11410 (global.anim_status == GAME_MODE_PSEUDO_TYPENAMES &&
11411 global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
11412 global.anim_status = global.anim_status_next;
11415 void SetGameStatus(int game_status_new)
11417 if (game_status_new != game_status)
11418 game_status_last_screen = game_status;
11420 game_status = game_status_new;
11422 SetAnimStatus(game_status_new);
11425 void SetFontStatus(int game_status_new)
11427 static int last_game_status = -1;
11429 if (game_status_new != -1)
11431 // set game status for font use after storing last game status
11432 last_game_status = game_status;
11433 game_status = game_status_new;
11437 // reset game status after font use from last stored game status
11438 game_status = last_game_status;
11442 void ResetFontStatus(void)
11447 void SetLevelSetInfo(char *identifier, int level_nr)
11449 setString(&levelset.identifier, identifier);
11451 levelset.level_nr = level_nr;
11454 boolean CheckIfAllViewportsHaveChanged(void)
11456 // if game status has not changed, viewports have not changed either
11457 if (game_status == game_status_last)
11460 // check if all viewports have changed with current game status
11462 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
11463 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
11464 struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
11465 int new_real_sx = vp_playfield->x;
11466 int new_real_sy = vp_playfield->y;
11467 int new_full_sxsize = vp_playfield->width;
11468 int new_full_sysize = vp_playfield->height;
11469 int new_dx = vp_door_1->x;
11470 int new_dy = vp_door_1->y;
11471 int new_dxsize = vp_door_1->width;
11472 int new_dysize = vp_door_1->height;
11473 int new_vx = vp_door_2->x;
11474 int new_vy = vp_door_2->y;
11475 int new_vxsize = vp_door_2->width;
11476 int new_vysize = vp_door_2->height;
11478 boolean playfield_viewport_has_changed =
11479 (new_real_sx != REAL_SX ||
11480 new_real_sy != REAL_SY ||
11481 new_full_sxsize != FULL_SXSIZE ||
11482 new_full_sysize != FULL_SYSIZE);
11484 boolean door_1_viewport_has_changed =
11487 new_dxsize != DXSIZE ||
11488 new_dysize != DYSIZE);
11490 boolean door_2_viewport_has_changed =
11493 new_vxsize != VXSIZE ||
11494 new_vysize != VYSIZE ||
11495 game_status_last == GAME_MODE_EDITOR);
11497 return (playfield_viewport_has_changed &&
11498 door_1_viewport_has_changed &&
11499 door_2_viewport_has_changed);
11502 boolean CheckFadeAll(void)
11504 return (CheckIfGlobalBorderHasChanged() ||
11505 CheckIfAllViewportsHaveChanged());
11508 void ChangeViewportPropertiesIfNeeded(void)
11510 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
11511 FALSE : setup.small_game_graphics);
11512 int gfx_game_mode = getGlobalGameStatus(game_status);
11513 int gfx_game_mode2 = (gfx_game_mode == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
11515 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
11516 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
11517 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
11518 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
11519 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
11520 int new_win_xsize = vp_window->width;
11521 int new_win_ysize = vp_window->height;
11522 int border_left = vp_playfield->border_left;
11523 int border_right = vp_playfield->border_right;
11524 int border_top = vp_playfield->border_top;
11525 int border_bottom = vp_playfield->border_bottom;
11526 int new_sx = vp_playfield->x + border_left;
11527 int new_sy = vp_playfield->y + border_top;
11528 int new_sxsize = vp_playfield->width - border_left - border_right;
11529 int new_sysize = vp_playfield->height - border_top - border_bottom;
11530 int new_real_sx = vp_playfield->x;
11531 int new_real_sy = vp_playfield->y;
11532 int new_full_sxsize = vp_playfield->width;
11533 int new_full_sysize = vp_playfield->height;
11534 int new_dx = vp_door_1->x;
11535 int new_dy = vp_door_1->y;
11536 int new_dxsize = vp_door_1->width;
11537 int new_dysize = vp_door_1->height;
11538 int new_vx = vp_door_2->x;
11539 int new_vy = vp_door_2->y;
11540 int new_vxsize = vp_door_2->width;
11541 int new_vysize = vp_door_2->height;
11542 int new_ex = vp_door_3->x;
11543 int new_ey = vp_door_3->y;
11544 int new_exsize = vp_door_3->width;
11545 int new_eysize = vp_door_3->height;
11546 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
11547 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
11548 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
11549 int new_scr_fieldx = new_sxsize / tilesize;
11550 int new_scr_fieldy = new_sysize / tilesize;
11551 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
11552 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
11553 boolean init_gfx_buffers = FALSE;
11554 boolean init_video_buffer = FALSE;
11555 boolean init_gadgets_and_anims = FALSE;
11556 boolean init_bd_graphics = FALSE;
11557 boolean init_em_graphics = FALSE;
11559 if (new_win_xsize != WIN_XSIZE ||
11560 new_win_ysize != WIN_YSIZE)
11562 WIN_XSIZE = new_win_xsize;
11563 WIN_YSIZE = new_win_ysize;
11565 init_video_buffer = TRUE;
11566 init_gfx_buffers = TRUE;
11567 init_gadgets_and_anims = TRUE;
11569 // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
11572 if (new_scr_fieldx != SCR_FIELDX ||
11573 new_scr_fieldy != SCR_FIELDY)
11575 // this always toggles between MAIN and GAME when using small tile size
11577 SCR_FIELDX = new_scr_fieldx;
11578 SCR_FIELDY = new_scr_fieldy;
11580 // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
11583 if (new_sx != SX ||
11591 new_sxsize != SXSIZE ||
11592 new_sysize != SYSIZE ||
11593 new_dxsize != DXSIZE ||
11594 new_dysize != DYSIZE ||
11595 new_vxsize != VXSIZE ||
11596 new_vysize != VYSIZE ||
11597 new_exsize != EXSIZE ||
11598 new_eysize != EYSIZE ||
11599 new_real_sx != REAL_SX ||
11600 new_real_sy != REAL_SY ||
11601 new_full_sxsize != FULL_SXSIZE ||
11602 new_full_sysize != FULL_SYSIZE ||
11603 new_tilesize_var != TILESIZE_VAR
11606 // ------------------------------------------------------------------------
11607 // determine next fading area for changed viewport definitions
11608 // ------------------------------------------------------------------------
11610 // start with current playfield area (default fading area)
11613 FADE_SXSIZE = FULL_SXSIZE;
11614 FADE_SYSIZE = FULL_SYSIZE;
11616 // add new playfield area if position or size has changed
11617 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
11618 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
11620 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11621 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
11624 // add current and new door 1 area if position or size has changed
11625 if (new_dx != DX || new_dy != DY ||
11626 new_dxsize != DXSIZE || new_dysize != DYSIZE)
11628 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11629 DX, DY, DXSIZE, DYSIZE);
11630 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11631 new_dx, new_dy, new_dxsize, new_dysize);
11634 // add current and new door 2 area if position or size has changed
11635 if (new_vx != VX || new_vy != VY ||
11636 new_vxsize != VXSIZE || new_vysize != VYSIZE)
11638 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11639 VX, VY, VXSIZE, VYSIZE);
11640 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11641 new_vx, new_vy, new_vxsize, new_vysize);
11644 // ------------------------------------------------------------------------
11645 // handle changed tile size
11646 // ------------------------------------------------------------------------
11648 if (new_tilesize_var != TILESIZE_VAR)
11650 // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
11652 // changing tile size invalidates scroll values of engine snapshots
11653 FreeEngineSnapshotSingle();
11655 // changing tile size requires update of graphic mapping for BD/EM engine
11656 init_bd_graphics = TRUE;
11657 init_em_graphics = TRUE;
11668 SXSIZE = new_sxsize;
11669 SYSIZE = new_sysize;
11670 DXSIZE = new_dxsize;
11671 DYSIZE = new_dysize;
11672 VXSIZE = new_vxsize;
11673 VYSIZE = new_vysize;
11674 EXSIZE = new_exsize;
11675 EYSIZE = new_eysize;
11676 REAL_SX = new_real_sx;
11677 REAL_SY = new_real_sy;
11678 FULL_SXSIZE = new_full_sxsize;
11679 FULL_SYSIZE = new_full_sysize;
11680 TILESIZE_VAR = new_tilesize_var;
11682 init_gfx_buffers = TRUE;
11683 init_gadgets_and_anims = TRUE;
11685 // Debug("tools:viewport", "viewports: init_gfx_buffers");
11686 // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
11689 if (init_gfx_buffers)
11691 // Debug("tools:viewport", "init_gfx_buffers");
11693 SCR_FIELDX = new_scr_fieldx_buffers;
11694 SCR_FIELDY = new_scr_fieldy_buffers;
11698 SCR_FIELDX = new_scr_fieldx;
11699 SCR_FIELDY = new_scr_fieldy;
11701 SetDrawDeactivationMask(REDRAW_NONE);
11702 SetDrawBackgroundMask(REDRAW_FIELD);
11705 if (init_video_buffer)
11707 // Debug("tools:viewport", "init_video_buffer");
11709 FreeAllImageTextures(); // needs old renderer to free the textures
11711 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
11712 InitImageTextures();
11715 if (init_gadgets_and_anims)
11717 // Debug("tools:viewport", "init_gadgets_and_anims");
11720 InitGlobalAnimations();
11723 if (init_bd_graphics)
11725 InitGraphicInfo_BD();
11728 if (init_em_graphics)
11730 InitGraphicInfo_EM();
11734 void OpenURL(char *url)
11736 #if SDL_VERSION_ATLEAST(2,0,14)
11739 Warn("SDL_OpenURL(\"%s\") not supported by SDL %d.%d.%d!",
11740 url, SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
11741 Warn("Please upgrade to at least SDL 2.0.14 for URL support!");
11745 void OpenURLFromHash(SetupFileHash *hash, int hash_key)
11747 OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
11750 char *getCurrentLevelsetName(void)
11752 return leveldir_current->name;
11756 // ============================================================================
11758 // ============================================================================
11760 #if defined(PLATFORM_WINDOWS)
11761 /* FILETIME of Jan 1 1970 00:00:00. */
11762 static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
11765 * timezone information is stored outside the kernel so tzp isn't used anymore.
11767 * Note: this function is not for Win32 high precision timing purpose. See
11770 static int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
11772 FILETIME file_time;
11773 SYSTEMTIME system_time;
11774 ULARGE_INTEGER ularge;
11776 GetSystemTime(&system_time);
11777 SystemTimeToFileTime(&system_time, &file_time);
11778 ularge.LowPart = file_time.dwLowDateTime;
11779 ularge.HighPart = file_time.dwHighDateTime;
11781 tp->tv_sec = (long) ((ularge.QuadPart - epoch) / 10000000L);
11782 tp->tv_usec = (long) (system_time.wMilliseconds * 1000);
11788 static char *test_init_uuid_random_function_simple(void)
11790 static char seed_text[100];
11791 unsigned int seed = InitSimpleRandom(NEW_RANDOMIZE);
11793 sprintf(seed_text, "%d", seed);
11798 static char *test_init_uuid_random_function_better(void)
11800 static char seed_text[100];
11801 struct timeval current_time;
11803 gettimeofday(¤t_time, NULL);
11805 prng_seed_bytes(¤t_time, sizeof(current_time));
11807 sprintf(seed_text, "%ld.%ld",
11808 (long)current_time.tv_sec,
11809 (long)current_time.tv_usec);
11814 #if defined(PLATFORM_WINDOWS)
11815 static char *test_init_uuid_random_function_better_windows(void)
11817 static char seed_text[100];
11818 struct timeval current_time;
11820 gettimeofday_windows(¤t_time, NULL);
11822 prng_seed_bytes(¤t_time, sizeof(current_time));
11824 sprintf(seed_text, "%ld.%ld",
11825 (long)current_time.tv_sec,
11826 (long)current_time.tv_usec);
11832 static unsigned int test_uuid_random_function_simple(int max)
11834 return GetSimpleRandom(max);
11837 static unsigned int test_uuid_random_function_better(int max)
11839 return (max > 0 ? prng_get_uint() % max : 0);
11842 #if defined(PLATFORM_WINDOWS)
11843 #define NUM_UUID_TESTS 3
11845 #define NUM_UUID_TESTS 2
11848 static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
11850 HashTable *hash_seeds =
11851 create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
11852 HashTable *hash_uuids =
11853 create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
11854 static char message[100];
11857 char *random_name = (nr == 0 ? "simple" : "better");
11858 char *random_type = (always_seed ? "always" : "only once");
11859 char *(*init_random_function)(void) =
11861 test_init_uuid_random_function_simple :
11862 test_init_uuid_random_function_better);
11863 unsigned int (*random_function)(int) =
11865 test_uuid_random_function_simple :
11866 test_uuid_random_function_better);
11869 #if defined(PLATFORM_WINDOWS)
11872 random_name = "windows";
11873 init_random_function = test_init_uuid_random_function_better_windows;
11879 DrawTextF(xpos, 40, FC_GREEN, "Test: Generating UUIDs");
11880 DrawTextF(xpos, 80, FC_YELLOW, "Test %d.%d:", nr + 1, always_seed + 1);
11882 DrawTextF(xpos, 100, FC_YELLOW, "Random Generator Name: %s", random_name);
11883 DrawTextF(xpos, 120, FC_YELLOW, "Seeding Random Generator: %s", random_type);
11884 DrawTextF(xpos, 140, FC_YELLOW, "Number of UUIDs generated: %d", num_uuids);
11886 DrawTextF(xpos, 180, FC_GREEN, "Please wait ...");
11890 // always initialize random number generator at least once
11891 init_random_function();
11893 unsigned int time_start = SDL_GetTicks();
11895 for (i = 0; i < num_uuids; i++)
11899 char *seed = getStringCopy(init_random_function());
11901 hashtable_remove(hash_seeds, seed);
11902 hashtable_insert(hash_seeds, seed, "1");
11905 char *uuid = getStringCopy(getUUIDExt(random_function));
11907 hashtable_remove(hash_uuids, uuid);
11908 hashtable_insert(hash_uuids, uuid, "1");
11911 int num_unique_seeds = hashtable_count(hash_seeds);
11912 int num_unique_uuids = hashtable_count(hash_uuids);
11914 unsigned int time_needed = SDL_GetTicks() - time_start;
11916 DrawTextF(xpos, 220, FC_YELLOW, "Time needed: %d ms", time_needed);
11918 DrawTextF(xpos, 240, FC_YELLOW, "Number of unique UUIDs: %d", num_unique_uuids);
11921 DrawTextF(xpos, 260, FC_YELLOW, "Number of unique seeds: %d", num_unique_seeds);
11923 if (nr == NUM_UUID_TESTS - 1 && always_seed)
11924 DrawTextF(xpos, 300, FC_GREEN, "All tests done!");
11926 DrawTextF(xpos, 300, FC_GREEN, "Confirm dialog for next test ...");
11928 sprintf(message, "Test %d.%d finished!", nr + 1, always_seed + 1);
11930 Request(message, REQ_CONFIRM);
11932 hashtable_destroy(hash_seeds);
11933 hashtable_destroy(hash_uuids);
11936 void TestGeneratingUUIDs(void)
11938 int num_uuids = 1000000;
11941 for (i = 0; i < NUM_UUID_TESTS; i++)
11942 for (j = 0; j < 2; j++)
11943 TestGeneratingUUIDs_RunTest(i, j, num_uuids);
11945 CloseAllAndExit(0);