1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX FALSE
28 #define DEBUG_FRAME_TIME FALSE
30 /* tool button identifiers */
31 #define TOOL_CTRL_ID_YES 0
32 #define TOOL_CTRL_ID_NO 1
33 #define TOOL_CTRL_ID_CONFIRM 2
34 #define TOOL_CTRL_ID_PLAYER_1 3
35 #define TOOL_CTRL_ID_PLAYER_2 4
36 #define TOOL_CTRL_ID_PLAYER_3 5
37 #define TOOL_CTRL_ID_PLAYER_4 6
39 #define NUM_TOOL_BUTTONS 7
41 /* constants for number of doors and door parts */
43 #define NUM_PANELS NUM_DOORS
44 // #define NUM_PANELS 0
45 #define MAX_PARTS_PER_DOOR 8
46 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
47 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
50 struct DoorPartOrderInfo
56 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
58 struct DoorPartControlInfo
62 struct DoorPartPosInfo *pos;
65 static struct DoorPartControlInfo door_part_controls[] =
69 IMG_GFX_DOOR_1_PART_1,
74 IMG_GFX_DOOR_1_PART_2,
79 IMG_GFX_DOOR_1_PART_3,
84 IMG_GFX_DOOR_1_PART_4,
89 IMG_GFX_DOOR_1_PART_5,
94 IMG_GFX_DOOR_1_PART_6,
99 IMG_GFX_DOOR_1_PART_7,
104 IMG_GFX_DOOR_1_PART_8,
110 IMG_GFX_DOOR_2_PART_1,
115 IMG_GFX_DOOR_2_PART_2,
120 IMG_GFX_DOOR_2_PART_3,
125 IMG_GFX_DOOR_2_PART_4,
130 IMG_GFX_DOOR_2_PART_5,
135 IMG_GFX_DOOR_2_PART_6,
140 IMG_GFX_DOOR_2_PART_7,
145 IMG_GFX_DOOR_2_PART_8,
151 IMG_BACKGROUND_PANEL,
168 /* forward declaration for internal use */
169 static void UnmapToolButtons();
170 static void HandleToolButtons(struct GadgetInfo *);
171 static int el_act_dir2crm(int, int, int);
172 static int el_act2crm(int, int);
174 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
175 static int request_gadget_id = -1;
177 static char *print_if_not_empty(int element)
179 static char *s = NULL;
180 char *token_name = element_info[element].token_name;
185 s = checked_malloc(strlen(token_name) + 10 + 1);
187 if (element != EL_EMPTY)
188 sprintf(s, "%d\t['%s']", element, token_name);
190 sprintf(s, "%d", element);
195 int correctLevelPosX_EM(int lx)
198 lx -= (BorderElement != EL_EMPTY ? 1 : 0);
203 int correctLevelPosY_EM(int ly)
206 ly -= (BorderElement != EL_EMPTY ? 1 : 0);
211 static int getFieldbufferOffsetX_RND()
213 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
214 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
215 int dx_var = dx * TILESIZE_VAR / TILESIZE;
218 if (EVEN(SCR_FIELDX))
220 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
222 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
223 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
225 fx += (dx_var > 0 ? TILEX_VAR : 0);
232 if (full_lev_fieldx <= SCR_FIELDX)
234 if (EVEN(SCR_FIELDX))
235 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
237 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
243 static int getFieldbufferOffsetY_RND()
245 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
246 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
247 int dy_var = dy * TILESIZE_VAR / TILESIZE;
250 if (EVEN(SCR_FIELDY))
252 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
254 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
255 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
257 fy += (dy_var > 0 ? TILEY_VAR : 0);
264 if (full_lev_fieldy <= SCR_FIELDY)
266 if (EVEN(SCR_FIELDY))
267 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
269 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
275 static int getLevelFromScreenX_RND(int sx)
277 int fx = getFieldbufferOffsetX_RND();
280 int lx = LEVELX((px + dx) / TILESIZE_VAR);
285 static int getLevelFromScreenY_RND(int sy)
287 int fy = getFieldbufferOffsetY_RND();
290 int ly = LEVELY((py + dy) / TILESIZE_VAR);
295 static int getLevelFromScreenX_EM(int sx)
297 int level_xsize = level.native_em_level->lev->width;
298 int full_xsize = level_xsize * TILESIZE_VAR;
300 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
302 int fx = getFieldbufferOffsetX_EM();
305 int lx = LEVELX((px + dx) / TILESIZE_VAR);
307 lx = correctLevelPosX_EM(lx);
312 static int getLevelFromScreenY_EM(int sy)
314 int level_ysize = level.native_em_level->lev->height;
315 int full_ysize = level_ysize * TILESIZE_VAR;
317 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
319 int fy = getFieldbufferOffsetY_EM();
322 int ly = LEVELY((py + dy) / TILESIZE_VAR);
324 ly = correctLevelPosY_EM(ly);
329 static int getLevelFromScreenX_SP(int sx)
331 int menBorder = setup.sp_show_border_elements;
332 int level_xsize = level.native_sp_level->width;
333 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
335 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
337 int fx = getFieldbufferOffsetX_SP();
340 int lx = LEVELX((px + dx) / TILESIZE_VAR);
345 static int getLevelFromScreenY_SP(int sy)
347 int menBorder = setup.sp_show_border_elements;
348 int level_ysize = level.native_sp_level->height;
349 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
351 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
353 int fy = getFieldbufferOffsetY_SP();
356 int ly = LEVELY((py + dy) / TILESIZE_VAR);
361 int getLevelFromScreenX(int x)
363 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
364 return getLevelFromScreenX_EM(x);
365 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
366 return getLevelFromScreenX_SP(x);
368 return getLevelFromScreenX_RND(x);
371 int getLevelFromScreenY(int y)
373 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
374 return getLevelFromScreenY_EM(y);
375 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
376 return getLevelFromScreenY_SP(y);
378 return getLevelFromScreenY_RND(y);
381 void DumpTile(int x, int y)
386 printf_line("-", 79);
387 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
388 printf_line("-", 79);
390 if (!IN_LEV_FIELD(x, y))
392 printf("(not in level field)\n");
398 printf(" Feld: %d\t['%s']\n", Feld[x][y],
399 element_info[Feld[x][y]].token_name);
400 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
401 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
402 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
403 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
404 printf(" MovPos: %d\n", MovPos[x][y]);
405 printf(" MovDir: %d\n", MovDir[x][y]);
406 printf(" MovDelay: %d\n", MovDelay[x][y]);
407 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
408 printf(" CustomValue: %d\n", CustomValue[x][y]);
409 printf(" GfxElement: %d\n", GfxElement[x][y]);
410 printf(" GfxAction: %d\n", GfxAction[x][y]);
411 printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
412 printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy);
416 void DumpTileFromScreen(int sx, int sy)
418 int lx = getLevelFromScreenX(sx);
419 int ly = getLevelFromScreenY(sy);
424 void SetDrawtoField(int mode)
426 if (mode == DRAW_TO_FIELDBUFFER)
432 BX2 = SCR_FIELDX + 1;
433 BY2 = SCR_FIELDY + 1;
435 drawto_field = fieldbuffer;
437 else /* DRAW_TO_BACKBUFFER */
443 BX2 = SCR_FIELDX - 1;
444 BY2 = SCR_FIELDY - 1;
446 drawto_field = backbuffer;
450 static void RedrawPlayfield_RND()
452 if (game.envelope_active)
455 DrawLevel(REDRAW_ALL);
459 void RedrawPlayfield()
461 if (game_status != GAME_MODE_PLAYING)
464 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
465 RedrawPlayfield_EM(TRUE);
466 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
467 RedrawPlayfield_SP(TRUE);
468 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
469 RedrawPlayfield_RND();
471 BlitScreenToBitmap(backbuffer);
473 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
477 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
480 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
481 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
483 if (x == -1 && y == -1)
486 if (draw_target == DRAW_TO_SCREEN)
487 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
489 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
492 static void DrawMaskedBorderExt_FIELD(int draw_target)
494 if (global.border_status >= GAME_MODE_MAIN &&
495 global.border_status <= GAME_MODE_PLAYING &&
496 border.draw_masked[global.border_status])
497 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
501 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
503 // when drawing to backbuffer, never draw border over open doors
504 if (draw_target == DRAW_TO_BACKBUFFER &&
505 (GetDoorState() & DOOR_OPEN_1))
508 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
509 (global.border_status != GAME_MODE_EDITOR ||
510 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
511 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
514 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
516 // when drawing to backbuffer, never draw border over open doors
517 if (draw_target == DRAW_TO_BACKBUFFER &&
518 (GetDoorState() & DOOR_OPEN_2))
521 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
522 global.border_status != GAME_MODE_EDITOR)
523 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
526 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
528 /* currently not available */
531 static void DrawMaskedBorderExt_ALL(int draw_target)
533 DrawMaskedBorderExt_FIELD(draw_target);
534 DrawMaskedBorderExt_DOOR_1(draw_target);
535 DrawMaskedBorderExt_DOOR_2(draw_target);
536 DrawMaskedBorderExt_DOOR_3(draw_target);
539 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
541 /* never draw masked screen borders on borderless screens */
542 if (global.border_status == GAME_MODE_LOADING ||
543 global.border_status == GAME_MODE_TITLE)
546 if (redraw_mask & REDRAW_ALL)
547 DrawMaskedBorderExt_ALL(draw_target);
550 if (redraw_mask & REDRAW_FIELD)
551 DrawMaskedBorderExt_FIELD(draw_target);
552 if (redraw_mask & REDRAW_DOOR_1)
553 DrawMaskedBorderExt_DOOR_1(draw_target);
554 if (redraw_mask & REDRAW_DOOR_2)
555 DrawMaskedBorderExt_DOOR_2(draw_target);
556 if (redraw_mask & REDRAW_DOOR_3)
557 DrawMaskedBorderExt_DOOR_3(draw_target);
561 void DrawMaskedBorder_FIELD()
563 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
566 void DrawMaskedBorder(int redraw_mask)
568 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
571 void DrawMaskedBorderToTarget(int draw_target)
573 if (draw_target == DRAW_TO_BACKBUFFER ||
574 draw_target == DRAW_TO_SCREEN)
576 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
580 int last_border_status = global.border_status;
582 if (draw_target == DRAW_TO_FADE_SOURCE)
584 global.border_status = gfx.fade_border_source_status;
585 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
587 else if (draw_target == DRAW_TO_FADE_TARGET)
589 global.border_status = gfx.fade_border_target_status;
590 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
593 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
595 global.border_status = last_border_status;
596 gfx.masked_border_bitmap_ptr = backbuffer;
600 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
602 int fx = getFieldbufferOffsetX_RND();
603 int fy = getFieldbufferOffsetY_RND();
605 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
608 void BlitScreenToBitmap(Bitmap *target_bitmap)
610 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
611 BlitScreenToBitmap_EM(target_bitmap);
612 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
613 BlitScreenToBitmap_SP(target_bitmap);
614 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
615 BlitScreenToBitmap_RND(target_bitmap);
617 redraw_mask |= REDRAW_FIELD;
620 void DrawFramesPerSecond()
623 int font_nr = FONT_TEXT_2;
624 int font_width = getFontWidth(font_nr);
625 int draw_deactivation_mask = GetDrawDeactivationMask();
626 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
628 /* draw FPS with leading space (needed if field buffer deactivated) */
629 sprintf(text, " %04.1f fps", global.frames_per_second);
631 /* override draw deactivation mask (required for invisible warp mode) */
632 SetDrawDeactivationMask(REDRAW_NONE);
634 /* draw opaque FPS if field buffer deactivated, else draw masked FPS */
635 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
636 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
638 /* set draw deactivation mask to previous value */
639 SetDrawDeactivationMask(draw_deactivation_mask);
641 /* force full-screen redraw in this frame */
642 redraw_mask = REDRAW_ALL;
646 static void PrintFrameTimeDebugging()
648 static unsigned int last_counter = 0;
649 unsigned int counter = Counter();
650 int diff_1 = counter - last_counter;
651 int diff_2 = diff_1 - GAME_FRAME_DELAY;
653 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
654 char diff_bar[2 * diff_2_max + 5];
658 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
660 for (i = 0; i < diff_2_max; i++)
661 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
662 i >= diff_2_max - diff_2_cut ? '-' : ' ');
664 diff_bar[pos++] = '|';
666 for (i = 0; i < diff_2_max; i++)
667 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
669 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
671 diff_bar[pos++] = '\0';
673 Error(ERR_INFO, "%06d [%02d] [%c%02d] %s",
676 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
679 last_counter = counter;
683 static int unifiedRedrawMask(int mask)
685 if (mask & REDRAW_ALL)
688 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
694 static boolean equalRedrawMasks(int mask_1, int mask_2)
696 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
701 static int last_redraw_mask = REDRAW_NONE;
703 // force screen redraw in every frame to continue drawing global animations
704 // (but always use the last redraw mask to prevent unwanted side effects)
705 if (redraw_mask == REDRAW_NONE)
706 redraw_mask = last_redraw_mask;
708 last_redraw_mask = redraw_mask;
711 // masked border now drawn immediately when blitting backbuffer to window
713 // draw masked border to all viewports, if defined
714 DrawMaskedBorder(redraw_mask);
717 // draw frames per second (only if debug mode is enabled)
718 if (redraw_mask & REDRAW_FPS)
719 DrawFramesPerSecond();
721 // remove playfield redraw before potentially merging with doors redraw
722 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
723 redraw_mask &= ~REDRAW_FIELD;
725 // redraw complete window if both playfield and (some) doors need redraw
726 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
727 redraw_mask = REDRAW_ALL;
729 /* although redrawing the whole window would be fine for normal gameplay,
730 being able to only redraw the playfield is required for deactivating
731 certain drawing areas (mainly playfield) to work, which is needed for
732 warp-forward to be fast enough (by skipping redraw of most frames) */
734 if (redraw_mask & REDRAW_ALL)
736 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
738 else if (redraw_mask & REDRAW_FIELD)
740 BlitBitmap(backbuffer, window,
741 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
743 else if (redraw_mask & REDRAW_DOORS)
745 // merge door areas to prevent calling screen redraw more than once
751 if (redraw_mask & REDRAW_DOOR_1)
755 x2 = MAX(x2, DX + DXSIZE);
756 y2 = MAX(y2, DY + DYSIZE);
759 if (redraw_mask & REDRAW_DOOR_2)
763 x2 = MAX(x2, VX + VXSIZE);
764 y2 = MAX(y2, VY + VYSIZE);
767 if (redraw_mask & REDRAW_DOOR_3)
771 x2 = MAX(x2, EX + EXSIZE);
772 y2 = MAX(y2, EY + EYSIZE);
775 // make sure that at least one pixel is blitted, and inside the screen
776 // (else nothing is blitted, causing the animations not to be updated)
777 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
778 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
779 x2 = MIN(MAX(1, x2), WIN_XSIZE);
780 y2 = MIN(MAX(1, y2), WIN_YSIZE);
782 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
785 redraw_mask = REDRAW_NONE;
788 PrintFrameTimeDebugging();
792 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
794 unsigned int frame_delay_value_old = GetVideoFrameDelay();
796 SetVideoFrameDelay(frame_delay_value);
800 SetVideoFrameDelay(frame_delay_value_old);
803 static int fade_type_skip = FADE_TYPE_NONE;
805 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
807 void (*draw_border_function)(void) = NULL;
808 int x, y, width, height;
809 int fade_delay, post_delay;
811 if (fade_type == FADE_TYPE_FADE_OUT)
813 if (fade_type_skip != FADE_TYPE_NONE)
815 /* skip all fade operations until specified fade operation */
816 if (fade_type & fade_type_skip)
817 fade_type_skip = FADE_TYPE_NONE;
822 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
826 redraw_mask |= fade_mask;
828 if (fade_type == FADE_TYPE_SKIP)
830 fade_type_skip = fade_mode;
835 fade_delay = fading.fade_delay;
836 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
838 if (fade_type_skip != FADE_TYPE_NONE)
840 /* skip all fade operations until specified fade operation */
841 if (fade_type & fade_type_skip)
842 fade_type_skip = FADE_TYPE_NONE;
847 if (global.autoplay_leveldir)
852 if (fade_mask == REDRAW_FIELD)
857 height = FADE_SYSIZE;
859 if (border.draw_masked_when_fading)
860 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
862 DrawMaskedBorder_FIELD(); /* draw once */
864 else /* REDRAW_ALL */
872 if (!setup.fade_screens ||
874 fading.fade_mode == FADE_MODE_NONE)
876 if (fade_mode == FADE_MODE_FADE_OUT)
879 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
881 redraw_mask &= ~fade_mask;
886 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
887 draw_border_function);
889 redraw_mask &= ~fade_mask;
892 static void SetScreenStates_BeforeFadingIn()
894 // temporarily set screen mode for animations to screen after fading in
895 global.anim_status = global.anim_status_next;
897 // store backbuffer with all animations that will be started after fading in
898 if (fade_type_skip != FADE_MODE_SKIP_FADE_IN)
899 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
901 // set screen mode for animations back to fading
902 global.anim_status = GAME_MODE_PSEUDO_FADING;
905 static void SetScreenStates_AfterFadingIn()
907 // store new source screen (to use correct masked border for fading)
908 gfx.fade_border_source_status = global.border_status;
910 global.anim_status = global.anim_status_next;
913 static void SetScreenStates_BeforeFadingOut()
915 // store new target screen (to use correct masked border for fading)
916 gfx.fade_border_target_status = game_status;
918 // set screen mode for animations to fading
919 global.anim_status = GAME_MODE_PSEUDO_FADING;
921 // store backbuffer with all animations that will be stopped for fading out
922 if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
923 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
926 static void SetScreenStates_AfterFadingOut()
928 global.border_status = game_status;
931 void FadeIn(int fade_mask)
933 SetScreenStates_BeforeFadingIn();
936 DrawMaskedBorder(REDRAW_ALL);
939 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
940 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
942 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
946 FADE_SXSIZE = FULL_SXSIZE;
947 FADE_SYSIZE = FULL_SYSIZE;
949 if (game_status == GAME_MODE_PLAYING &&
950 strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
951 SetOverlayActive(TRUE);
953 SetScreenStates_AfterFadingIn();
955 // force update of global animation status in case of rapid screen changes
956 redraw_mask = REDRAW_ALL;
960 void FadeOut(int fade_mask)
962 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
963 if (!equalRedrawMasks(fade_mask, redraw_mask))
966 SetScreenStates_BeforeFadingOut();
968 SetOverlayActive(FALSE);
971 DrawMaskedBorder(REDRAW_ALL);
974 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
975 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
977 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
979 SetScreenStates_AfterFadingOut();
982 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
984 static struct TitleFadingInfo fading_leave_stored;
987 fading_leave_stored = fading_leave;
989 fading = fading_leave_stored;
992 void FadeSetEnterMenu()
994 fading = menu.enter_menu;
996 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
999 void FadeSetLeaveMenu()
1001 fading = menu.leave_menu;
1003 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1006 void FadeSetEnterScreen()
1008 fading = menu.enter_screen[game_status];
1010 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
1013 void FadeSetNextScreen()
1015 fading = menu.next_screen[game_status];
1017 // (do not overwrite fade mode set by FadeSetEnterScreen)
1018 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1021 void FadeSetLeaveScreen()
1023 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
1026 void FadeSetFromType(int type)
1028 if (type & TYPE_ENTER_SCREEN)
1029 FadeSetEnterScreen();
1030 else if (type & TYPE_ENTER)
1032 else if (type & TYPE_LEAVE)
1036 void FadeSetDisabled()
1038 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1040 fading = fading_none;
1043 void FadeSkipNextFadeIn()
1045 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1048 void FadeSkipNextFadeOut()
1050 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1053 Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1055 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1057 return (graphic == IMG_UNDEFINED ? NULL :
1058 graphic_info[graphic].bitmap != NULL || redefined ?
1059 graphic_info[graphic].bitmap :
1060 graphic_info[default_graphic].bitmap);
1063 Bitmap *getBackgroundBitmap(int graphic)
1065 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1068 Bitmap *getGlobalBorderBitmap(int graphic)
1070 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1073 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1076 (status == GAME_MODE_MAIN ||
1077 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1078 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1079 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1080 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1083 return getGlobalBorderBitmap(graphic);
1086 void SetWindowBackgroundImageIfDefined(int graphic)
1088 if (graphic_info[graphic].bitmap)
1089 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1092 void SetMainBackgroundImageIfDefined(int graphic)
1094 if (graphic_info[graphic].bitmap)
1095 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1098 void SetDoorBackgroundImageIfDefined(int graphic)
1100 if (graphic_info[graphic].bitmap)
1101 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1104 void SetWindowBackgroundImage(int graphic)
1106 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1109 void SetMainBackgroundImage(int graphic)
1111 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1114 void SetDoorBackgroundImage(int graphic)
1116 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1119 void SetPanelBackground()
1121 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1123 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1124 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1126 SetDoorBackgroundBitmap(bitmap_db_panel);
1129 void DrawBackground(int x, int y, int width, int height)
1131 /* "drawto" might still point to playfield buffer here (hall of fame) */
1132 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1134 if (IN_GFX_FIELD_FULL(x, y))
1135 redraw_mask |= REDRAW_FIELD;
1136 else if (IN_GFX_DOOR_1(x, y))
1137 redraw_mask |= REDRAW_DOOR_1;
1138 else if (IN_GFX_DOOR_2(x, y))
1139 redraw_mask |= REDRAW_DOOR_2;
1140 else if (IN_GFX_DOOR_3(x, y))
1141 redraw_mask |= REDRAW_DOOR_3;
1144 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1146 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1148 if (font->bitmap == NULL)
1151 DrawBackground(x, y, width, height);
1154 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1156 struct GraphicInfo *g = &graphic_info[graphic];
1158 if (g->bitmap == NULL)
1161 DrawBackground(x, y, width, height);
1164 static int game_status_last = -1;
1165 static Bitmap *global_border_bitmap_last = NULL;
1166 static Bitmap *global_border_bitmap = NULL;
1167 static int real_sx_last = -1, real_sy_last = -1;
1168 static int full_sxsize_last = -1, full_sysize_last = -1;
1169 static int dx_last = -1, dy_last = -1;
1170 static int dxsize_last = -1, dysize_last = -1;
1171 static int vx_last = -1, vy_last = -1;
1172 static int vxsize_last = -1, vysize_last = -1;
1174 boolean CheckIfGlobalBorderHasChanged()
1176 // if game status has not changed, global border has not changed either
1177 if (game_status == game_status_last)
1180 // determine and store new global border bitmap for current game status
1181 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1183 return (global_border_bitmap_last != global_border_bitmap);
1186 boolean CheckIfGlobalBorderRedrawIsNeeded()
1188 // if game status has not changed, nothing has to be redrawn
1189 if (game_status == game_status_last)
1192 // redraw if last screen was title screen
1193 if (game_status_last == GAME_MODE_TITLE)
1196 // redraw if global screen border has changed
1197 if (CheckIfGlobalBorderHasChanged())
1200 // redraw if position or size of playfield area has changed
1201 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1202 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1205 // redraw if position or size of door area has changed
1206 if (dx_last != DX || dy_last != DY ||
1207 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1210 // redraw if position or size of tape area has changed
1211 if (vx_last != VX || vy_last != VY ||
1212 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1218 void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1221 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1223 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1226 void RedrawGlobalBorder()
1228 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1230 RedrawGlobalBorderFromBitmap(bitmap);
1232 redraw_mask = REDRAW_ALL;
1235 static void RedrawGlobalBorderIfNeeded()
1237 if (game_status == game_status_last)
1240 // copy current draw buffer to later copy back areas that have not changed
1241 if (game_status_last != GAME_MODE_TITLE)
1242 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1244 if (CheckIfGlobalBorderRedrawIsNeeded())
1246 // redraw global screen border (or clear, if defined to be empty)
1247 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1249 // copy previous playfield and door areas, if they are defined on both
1250 // previous and current screen and if they still have the same size
1252 if (real_sx_last != -1 && real_sy_last != -1 &&
1253 REAL_SX != -1 && REAL_SY != -1 &&
1254 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1255 BlitBitmap(bitmap_db_store_1, backbuffer,
1256 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1259 if (dx_last != -1 && dy_last != -1 &&
1260 DX != -1 && DY != -1 &&
1261 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1262 BlitBitmap(bitmap_db_store_1, backbuffer,
1263 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1265 if (vx_last != -1 && vy_last != -1 &&
1266 VX != -1 && VY != -1 &&
1267 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1268 BlitBitmap(bitmap_db_store_1, backbuffer,
1269 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1271 redraw_mask = REDRAW_ALL;
1274 game_status_last = game_status;
1276 global_border_bitmap_last = global_border_bitmap;
1278 real_sx_last = REAL_SX;
1279 real_sy_last = REAL_SY;
1280 full_sxsize_last = FULL_SXSIZE;
1281 full_sysize_last = FULL_SYSIZE;
1284 dxsize_last = DXSIZE;
1285 dysize_last = DYSIZE;
1288 vxsize_last = VXSIZE;
1289 vysize_last = VYSIZE;
1294 RedrawGlobalBorderIfNeeded();
1296 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1297 /* (when entering hall of fame after playing) */
1298 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1300 /* !!! maybe this should be done before clearing the background !!! */
1301 if (game_status == GAME_MODE_PLAYING)
1303 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1304 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1308 SetDrawtoField(DRAW_TO_BACKBUFFER);
1312 void MarkTileDirty(int x, int y)
1314 redraw_mask |= REDRAW_FIELD;
1317 void SetBorderElement()
1321 BorderElement = EL_EMPTY;
1323 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1325 for (x = 0; x < lev_fieldx; x++)
1327 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1328 BorderElement = EL_STEELWALL;
1330 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1336 void FloodFillLevel(int from_x, int from_y, int fill_element,
1337 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1338 int max_fieldx, int max_fieldy)
1342 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1343 static int safety = 0;
1345 /* check if starting field still has the desired content */
1346 if (field[from_x][from_y] == fill_element)
1351 if (safety > max_fieldx * max_fieldy)
1352 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1354 old_element = field[from_x][from_y];
1355 field[from_x][from_y] = fill_element;
1357 for (i = 0; i < 4; i++)
1359 x = from_x + check[i][0];
1360 y = from_y + check[i][1];
1362 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1363 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1369 void SetRandomAnimationValue(int x, int y)
1371 gfx.anim_random_frame = GfxRandom[x][y];
1374 int getGraphicAnimationFrame(int graphic, int sync_frame)
1376 /* animation synchronized with global frame counter, not move position */
1377 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1378 sync_frame = FrameCounter;
1380 return getAnimationFrame(graphic_info[graphic].anim_frames,
1381 graphic_info[graphic].anim_delay,
1382 graphic_info[graphic].anim_mode,
1383 graphic_info[graphic].anim_start_frame,
1387 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1389 struct GraphicInfo *g = &graphic_info[graphic];
1390 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1392 if (tilesize == gfx.standard_tile_size)
1393 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1394 else if (tilesize == game.tile_size)
1395 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1397 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1400 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1401 boolean get_backside)
1403 struct GraphicInfo *g = &graphic_info[graphic];
1404 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1405 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1407 if (g->offset_y == 0) /* frames are ordered horizontally */
1409 int max_width = g->anim_frames_per_line * g->width;
1410 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1412 *x = pos % max_width;
1413 *y = src_y % g->height + pos / max_width * g->height;
1415 else if (g->offset_x == 0) /* frames are ordered vertically */
1417 int max_height = g->anim_frames_per_line * g->height;
1418 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1420 *x = src_x % g->width + pos / max_height * g->width;
1421 *y = pos % max_height;
1423 else /* frames are ordered diagonally */
1425 *x = src_x + frame * g->offset_x;
1426 *y = src_y + frame * g->offset_y;
1430 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1431 Bitmap **bitmap, int *x, int *y,
1432 boolean get_backside)
1434 struct GraphicInfo *g = &graphic_info[graphic];
1436 // if no in-game graphics defined, always use standard graphic size
1437 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1438 tilesize = TILESIZE;
1440 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1441 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1443 *x = *x * tilesize / g->tile_size;
1444 *y = *y * tilesize / g->tile_size;
1447 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1448 int *x, int *y, boolean get_backside)
1450 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1454 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1455 Bitmap **bitmap, int *x, int *y)
1457 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1460 void getFixedGraphicSource(int graphic, int frame,
1461 Bitmap **bitmap, int *x, int *y)
1463 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1466 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1468 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1471 inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1472 int *x, int *y, boolean get_backside)
1474 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1478 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1480 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1483 void DrawGraphic(int x, int y, int graphic, int frame)
1486 if (!IN_SCR_FIELD(x, y))
1488 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1489 printf("DrawGraphic(): This should never happen!\n");
1494 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1497 MarkTileDirty(x, y);
1500 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1503 if (!IN_SCR_FIELD(x, y))
1505 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1506 printf("DrawGraphic(): This should never happen!\n");
1511 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1513 MarkTileDirty(x, y);
1516 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1522 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1524 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1527 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1533 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1534 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1537 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1540 if (!IN_SCR_FIELD(x, y))
1542 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1543 printf("DrawGraphicThruMask(): This should never happen!\n");
1548 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1551 MarkTileDirty(x, y);
1554 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1557 if (!IN_SCR_FIELD(x, y))
1559 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1560 printf("DrawGraphicThruMask(): This should never happen!\n");
1565 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1567 MarkTileDirty(x, y);
1570 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1576 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1578 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1582 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1583 int graphic, int frame)
1588 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1590 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1594 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1596 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1598 MarkTileDirty(x / tilesize, y / tilesize);
1601 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1607 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1608 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1611 void DrawMiniGraphic(int x, int y, int graphic)
1613 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1614 MarkTileDirty(x / 2, y / 2);
1617 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1622 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1623 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1626 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1627 int graphic, int frame,
1628 int cut_mode, int mask_mode)
1633 int width = TILEX, height = TILEY;
1636 if (dx || dy) /* shifted graphic */
1638 if (x < BX1) /* object enters playfield from the left */
1645 else if (x > BX2) /* object enters playfield from the right */
1651 else if (x == BX1 && dx < 0) /* object leaves playfield to the left */
1657 else if (x == BX2 && dx > 0) /* object leaves playfield to the right */
1659 else if (dx) /* general horizontal movement */
1660 MarkTileDirty(x + SIGN(dx), y);
1662 if (y < BY1) /* object enters playfield from the top */
1664 if (cut_mode == CUT_BELOW) /* object completely above top border */
1672 else if (y > BY2) /* object enters playfield from the bottom */
1678 else if (y == BY1 && dy < 0) /* object leaves playfield to the top */
1684 else if (dy > 0 && cut_mode == CUT_ABOVE)
1686 if (y == BY2) /* object completely above bottom border */
1692 MarkTileDirty(x, y + 1);
1693 } /* object leaves playfield to the bottom */
1694 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1696 else if (dy) /* general vertical movement */
1697 MarkTileDirty(x, y + SIGN(dy));
1701 if (!IN_SCR_FIELD(x, y))
1703 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1704 printf("DrawGraphicShifted(): This should never happen!\n");
1709 width = width * TILESIZE_VAR / TILESIZE;
1710 height = height * TILESIZE_VAR / TILESIZE;
1711 cx = cx * TILESIZE_VAR / TILESIZE;
1712 cy = cy * TILESIZE_VAR / TILESIZE;
1713 dx = dx * TILESIZE_VAR / TILESIZE;
1714 dy = dy * TILESIZE_VAR / TILESIZE;
1716 if (width > 0 && height > 0)
1718 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1723 dst_x = FX + x * TILEX_VAR + dx;
1724 dst_y = FY + y * TILEY_VAR + dy;
1726 if (mask_mode == USE_MASKING)
1727 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1730 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1733 MarkTileDirty(x, y);
1737 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1738 int graphic, int frame,
1739 int cut_mode, int mask_mode)
1744 int width = TILEX_VAR, height = TILEY_VAR;
1747 int x2 = x + SIGN(dx);
1748 int y2 = y + SIGN(dy);
1750 /* movement with two-tile animations must be sync'ed with movement position,
1751 not with current GfxFrame (which can be higher when using slow movement) */
1752 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1753 int anim_frames = graphic_info[graphic].anim_frames;
1755 /* (we also need anim_delay here for movement animations with less frames) */
1756 int anim_delay = graphic_info[graphic].anim_delay;
1757 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1759 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1760 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1762 /* re-calculate animation frame for two-tile movement animation */
1763 frame = getGraphicAnimationFrame(graphic, sync_frame);
1765 /* check if movement start graphic inside screen area and should be drawn */
1766 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1768 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1770 dst_x = FX + x1 * TILEX_VAR;
1771 dst_y = FY + y1 * TILEY_VAR;
1773 if (mask_mode == USE_MASKING)
1774 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1777 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1780 MarkTileDirty(x1, y1);
1783 /* check if movement end graphic inside screen area and should be drawn */
1784 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1786 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1788 dst_x = FX + x2 * TILEX_VAR;
1789 dst_y = FY + y2 * TILEY_VAR;
1791 if (mask_mode == USE_MASKING)
1792 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1795 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1798 MarkTileDirty(x2, y2);
1802 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1803 int graphic, int frame,
1804 int cut_mode, int mask_mode)
1808 DrawGraphic(x, y, graphic, frame);
1813 if (graphic_info[graphic].double_movement) /* EM style movement images */
1814 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1816 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1819 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1820 int frame, int cut_mode)
1822 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1825 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1826 int cut_mode, int mask_mode)
1828 int lx = LEVELX(x), ly = LEVELY(y);
1832 if (IN_LEV_FIELD(lx, ly))
1834 SetRandomAnimationValue(lx, ly);
1836 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1837 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1839 /* do not use double (EM style) movement graphic when not moving */
1840 if (graphic_info[graphic].double_movement && !dx && !dy)
1842 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1843 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1846 else /* border element */
1848 graphic = el2img(element);
1849 frame = getGraphicAnimationFrame(graphic, -1);
1852 if (element == EL_EXPANDABLE_WALL)
1854 boolean left_stopped = FALSE, right_stopped = FALSE;
1856 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1857 left_stopped = TRUE;
1858 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1859 right_stopped = TRUE;
1861 if (left_stopped && right_stopped)
1863 else if (left_stopped)
1865 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1866 frame = graphic_info[graphic].anim_frames - 1;
1868 else if (right_stopped)
1870 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1871 frame = graphic_info[graphic].anim_frames - 1;
1876 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1877 else if (mask_mode == USE_MASKING)
1878 DrawGraphicThruMask(x, y, graphic, frame);
1880 DrawGraphic(x, y, graphic, frame);
1883 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1884 int cut_mode, int mask_mode)
1886 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1887 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1888 cut_mode, mask_mode);
1891 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1894 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1897 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1900 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1903 void DrawLevelElementThruMask(int x, int y, int element)
1905 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1908 void DrawLevelFieldThruMask(int x, int y)
1910 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1913 /* !!! implementation of quicksand is totally broken !!! */
1914 #define IS_CRUMBLED_TILE(x, y, e) \
1915 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1916 !IS_MOVING(x, y) || \
1917 (e) == EL_QUICKSAND_EMPTYING || \
1918 (e) == EL_QUICKSAND_FAST_EMPTYING))
1920 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1925 int width, height, cx, cy;
1926 int sx = SCREENX(x), sy = SCREENY(y);
1927 int crumbled_border_size = graphic_info[graphic].border_size;
1928 int crumbled_tile_size = graphic_info[graphic].tile_size;
1929 int crumbled_border_size_var =
1930 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1933 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1935 for (i = 1; i < 4; i++)
1937 int dxx = (i & 1 ? dx : 0);
1938 int dyy = (i & 2 ? dy : 0);
1941 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1944 /* check if neighbour field is of same crumble type */
1945 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
1946 graphic_info[graphic].class ==
1947 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
1949 /* return if check prevents inner corner */
1950 if (same == (dxx == dx && dyy == dy))
1954 /* if we reach this point, we have an inner corner */
1956 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
1958 width = crumbled_border_size_var;
1959 height = crumbled_border_size_var;
1960 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
1961 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
1963 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1964 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
1967 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
1972 int width, height, bx, by, cx, cy;
1973 int sx = SCREENX(x), sy = SCREENY(y);
1974 int crumbled_border_size = graphic_info[graphic].border_size;
1975 int crumbled_tile_size = graphic_info[graphic].tile_size;
1976 int crumbled_border_size_var =
1977 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1978 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
1981 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1983 /* draw simple, sloppy, non-corner-accurate crumbled border */
1985 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
1986 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
1987 cx = (dir == 2 ? crumbled_border_pos_var : 0);
1988 cy = (dir == 3 ? crumbled_border_pos_var : 0);
1990 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
1991 FX + sx * TILEX_VAR + cx,
1992 FY + sy * TILEY_VAR + cy);
1994 /* (remaining middle border part must be at least as big as corner part) */
1995 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
1996 crumbled_border_size_var >= TILESIZE_VAR / 3)
1999 /* correct corners of crumbled border, if needed */
2001 for (i = -1; i <= 1; i += 2)
2003 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2004 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2005 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2008 /* check if neighbour field is of same crumble type */
2009 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2010 graphic_info[graphic].class ==
2011 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2013 /* no crumbled corner, but continued crumbled border */
2015 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2016 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2017 int b1 = (i == 1 ? crumbled_border_size_var :
2018 TILESIZE_VAR - 2 * crumbled_border_size_var);
2020 width = crumbled_border_size_var;
2021 height = crumbled_border_size_var;
2023 if (dir == 1 || dir == 2)
2038 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2040 FX + sx * TILEX_VAR + cx,
2041 FY + sy * TILEY_VAR + cy);
2046 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2048 int sx = SCREENX(x), sy = SCREENY(y);
2051 static int xy[4][2] =
2059 if (!IN_LEV_FIELD(x, y))
2062 element = TILE_GFX_ELEMENT(x, y);
2064 if (IS_CRUMBLED_TILE(x, y, element)) /* crumble field itself */
2066 if (!IN_SCR_FIELD(sx, sy))
2069 /* crumble field borders towards direct neighbour fields */
2070 for (i = 0; i < 4; i++)
2072 int xx = x + xy[i][0];
2073 int yy = y + xy[i][1];
2075 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2078 /* check if neighbour field is of same crumble type */
2079 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2080 graphic_info[graphic].class ==
2081 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2084 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2087 /* crumble inner field corners towards corner neighbour fields */
2088 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2089 graphic_info[graphic].anim_frames == 2)
2091 for (i = 0; i < 4; i++)
2093 int dx = (i & 1 ? +1 : -1);
2094 int dy = (i & 2 ? +1 : -1);
2096 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2100 MarkTileDirty(sx, sy);
2102 else /* center field is not crumbled -- crumble neighbour fields */
2104 /* crumble field borders of direct neighbour fields */
2105 for (i = 0; i < 4; i++)
2107 int xx = x + xy[i][0];
2108 int yy = y + xy[i][1];
2109 int sxx = sx + xy[i][0];
2110 int syy = sy + xy[i][1];
2112 if (!IN_LEV_FIELD(xx, yy) ||
2113 !IN_SCR_FIELD(sxx, syy))
2116 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2119 element = TILE_GFX_ELEMENT(xx, yy);
2121 if (!IS_CRUMBLED_TILE(xx, yy, element))
2124 graphic = el_act2crm(element, ACTION_DEFAULT);
2126 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2128 MarkTileDirty(sxx, syy);
2131 /* crumble inner field corners of corner neighbour fields */
2132 for (i = 0; i < 4; i++)
2134 int dx = (i & 1 ? +1 : -1);
2135 int dy = (i & 2 ? +1 : -1);
2141 if (!IN_LEV_FIELD(xx, yy) ||
2142 !IN_SCR_FIELD(sxx, syy))
2145 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2148 element = TILE_GFX_ELEMENT(xx, yy);
2150 if (!IS_CRUMBLED_TILE(xx, yy, element))
2153 graphic = el_act2crm(element, ACTION_DEFAULT);
2155 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2156 graphic_info[graphic].anim_frames == 2)
2157 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2159 MarkTileDirty(sxx, syy);
2164 void DrawLevelFieldCrumbled(int x, int y)
2168 if (!IN_LEV_FIELD(x, y))
2171 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2172 GfxElement[x][y] != EL_UNDEFINED &&
2173 GFX_CRUMBLED(GfxElement[x][y]))
2175 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2180 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2182 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2185 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2188 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2189 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2190 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2191 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2192 int sx = SCREENX(x), sy = SCREENY(y);
2194 DrawGraphic(sx, sy, graphic1, frame1);
2195 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2198 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2200 int sx = SCREENX(x), sy = SCREENY(y);
2201 static int xy[4][2] =
2210 /* crumble direct neighbour fields (required for field borders) */
2211 for (i = 0; i < 4; i++)
2213 int xx = x + xy[i][0];
2214 int yy = y + xy[i][1];
2215 int sxx = sx + xy[i][0];
2216 int syy = sy + xy[i][1];
2218 if (!IN_LEV_FIELD(xx, yy) ||
2219 !IN_SCR_FIELD(sxx, syy) ||
2220 !GFX_CRUMBLED(Feld[xx][yy]) ||
2224 DrawLevelField(xx, yy);
2227 /* crumble corner neighbour fields (required for inner field corners) */
2228 for (i = 0; i < 4; i++)
2230 int dx = (i & 1 ? +1 : -1);
2231 int dy = (i & 2 ? +1 : -1);
2237 if (!IN_LEV_FIELD(xx, yy) ||
2238 !IN_SCR_FIELD(sxx, syy) ||
2239 !GFX_CRUMBLED(Feld[xx][yy]) ||
2243 int element = TILE_GFX_ELEMENT(xx, yy);
2244 int graphic = el_act2crm(element, ACTION_DEFAULT);
2246 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2247 graphic_info[graphic].anim_frames == 2)
2248 DrawLevelField(xx, yy);
2252 static int getBorderElement(int x, int y)
2256 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2257 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2258 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2259 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2260 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2261 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2262 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2264 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2265 int steel_position = (x == -1 && y == -1 ? 0 :
2266 x == lev_fieldx && y == -1 ? 1 :
2267 x == -1 && y == lev_fieldy ? 2 :
2268 x == lev_fieldx && y == lev_fieldy ? 3 :
2269 x == -1 || x == lev_fieldx ? 4 :
2270 y == -1 || y == lev_fieldy ? 5 : 6);
2272 return border[steel_position][steel_type];
2275 void DrawScreenElement(int x, int y, int element)
2277 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2278 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2281 void DrawLevelElement(int x, int y, int element)
2283 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2284 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2287 void DrawScreenField(int x, int y)
2289 int lx = LEVELX(x), ly = LEVELY(y);
2290 int element, content;
2292 if (!IN_LEV_FIELD(lx, ly))
2294 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2297 element = getBorderElement(lx, ly);
2299 DrawScreenElement(x, y, element);
2304 element = Feld[lx][ly];
2305 content = Store[lx][ly];
2307 if (IS_MOVING(lx, ly))
2309 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2310 boolean cut_mode = NO_CUTTING;
2312 if (element == EL_QUICKSAND_EMPTYING ||
2313 element == EL_QUICKSAND_FAST_EMPTYING ||
2314 element == EL_MAGIC_WALL_EMPTYING ||
2315 element == EL_BD_MAGIC_WALL_EMPTYING ||
2316 element == EL_DC_MAGIC_WALL_EMPTYING ||
2317 element == EL_AMOEBA_DROPPING)
2318 cut_mode = CUT_ABOVE;
2319 else if (element == EL_QUICKSAND_FILLING ||
2320 element == EL_QUICKSAND_FAST_FILLING ||
2321 element == EL_MAGIC_WALL_FILLING ||
2322 element == EL_BD_MAGIC_WALL_FILLING ||
2323 element == EL_DC_MAGIC_WALL_FILLING)
2324 cut_mode = CUT_BELOW;
2326 if (cut_mode == CUT_ABOVE)
2327 DrawScreenElement(x, y, element);
2329 DrawScreenElement(x, y, EL_EMPTY);
2332 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2333 else if (cut_mode == NO_CUTTING)
2334 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2337 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2339 if (cut_mode == CUT_BELOW &&
2340 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2341 DrawLevelElement(lx, ly + 1, element);
2344 if (content == EL_ACID)
2346 int dir = MovDir[lx][ly];
2347 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2348 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2350 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2352 // prevent target field from being drawn again (but without masking)
2353 // (this would happen if target field is scanned after moving element)
2354 Stop[newlx][newly] = TRUE;
2357 else if (IS_BLOCKED(lx, ly))
2362 boolean cut_mode = NO_CUTTING;
2363 int element_old, content_old;
2365 Blocked2Moving(lx, ly, &oldx, &oldy);
2368 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2369 MovDir[oldx][oldy] == MV_RIGHT);
2371 element_old = Feld[oldx][oldy];
2372 content_old = Store[oldx][oldy];
2374 if (element_old == EL_QUICKSAND_EMPTYING ||
2375 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2376 element_old == EL_MAGIC_WALL_EMPTYING ||
2377 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2378 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2379 element_old == EL_AMOEBA_DROPPING)
2380 cut_mode = CUT_ABOVE;
2382 DrawScreenElement(x, y, EL_EMPTY);
2385 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2387 else if (cut_mode == NO_CUTTING)
2388 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2391 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2394 else if (IS_DRAWABLE(element))
2395 DrawScreenElement(x, y, element);
2397 DrawScreenElement(x, y, EL_EMPTY);
2400 void DrawLevelField(int x, int y)
2402 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2403 DrawScreenField(SCREENX(x), SCREENY(y));
2404 else if (IS_MOVING(x, y))
2408 Moving2Blocked(x, y, &newx, &newy);
2409 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2410 DrawScreenField(SCREENX(newx), SCREENY(newy));
2412 else if (IS_BLOCKED(x, y))
2416 Blocked2Moving(x, y, &oldx, &oldy);
2417 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2418 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2422 void DrawSizedElement(int x, int y, int element, int tilesize)
2426 graphic = el2edimg(element);
2427 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2430 void DrawMiniElement(int x, int y, int element)
2434 graphic = el2edimg(element);
2435 DrawMiniGraphic(x, y, graphic);
2438 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2441 int x = sx + scroll_x, y = sy + scroll_y;
2443 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2444 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2445 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2446 DrawSizedElement(sx, sy, Feld[x][y], tilesize);
2448 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2451 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2453 int x = sx + scroll_x, y = sy + scroll_y;
2455 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2456 DrawMiniElement(sx, sy, EL_EMPTY);
2457 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2458 DrawMiniElement(sx, sy, Feld[x][y]);
2460 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2463 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2464 int x, int y, int xsize, int ysize,
2465 int tile_width, int tile_height)
2469 int dst_x = startx + x * tile_width;
2470 int dst_y = starty + y * tile_height;
2471 int width = graphic_info[graphic].width;
2472 int height = graphic_info[graphic].height;
2473 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2474 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2475 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2476 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2477 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2478 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2479 boolean draw_masked = graphic_info[graphic].draw_masked;
2481 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2483 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2485 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2489 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2490 inner_sx + (x - 1) * tile_width % inner_width);
2491 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2492 inner_sy + (y - 1) * tile_height % inner_height);
2495 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2498 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2502 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2503 int x, int y, int xsize, int ysize, int font_nr)
2505 int font_width = getFontWidth(font_nr);
2506 int font_height = getFontHeight(font_nr);
2508 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2509 font_width, font_height);
2512 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2514 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2515 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2516 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2517 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2518 boolean no_delay = (tape.warp_forward);
2519 unsigned int anim_delay = 0;
2520 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2521 int anim_delay_value = (no_delay ? 0 : frame_delay_value) / 2;
2522 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2523 int font_width = getFontWidth(font_nr);
2524 int font_height = getFontHeight(font_nr);
2525 int max_xsize = level.envelope[envelope_nr].xsize;
2526 int max_ysize = level.envelope[envelope_nr].ysize;
2527 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2528 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2529 int xend = max_xsize;
2530 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2531 int xstep = (xstart < xend ? 1 : 0);
2532 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2534 int end = MAX(xend - xstart, yend - ystart);
2537 for (i = start; i <= end; i++)
2539 int last_frame = end; // last frame of this "for" loop
2540 int x = xstart + i * xstep;
2541 int y = ystart + i * ystep;
2542 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2543 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2544 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2545 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2548 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2550 BlitScreenToBitmap(backbuffer);
2552 SetDrawtoField(DRAW_TO_BACKBUFFER);
2554 for (yy = 0; yy < ysize; yy++)
2555 for (xx = 0; xx < xsize; xx++)
2556 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2558 DrawTextBuffer(sx + font_width, sy + font_height,
2559 level.envelope[envelope_nr].text, font_nr, max_xsize,
2560 xsize - 2, ysize - 2, 0, mask_mode,
2561 level.envelope[envelope_nr].autowrap,
2562 level.envelope[envelope_nr].centered, FALSE);
2564 redraw_mask |= REDRAW_FIELD;
2567 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2571 void ShowEnvelope(int envelope_nr)
2573 int element = EL_ENVELOPE_1 + envelope_nr;
2574 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2575 int sound_opening = element_info[element].sound[ACTION_OPENING];
2576 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2577 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2578 boolean no_delay = (tape.warp_forward);
2579 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2580 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2581 int anim_mode = graphic_info[graphic].anim_mode;
2582 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2583 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2585 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2587 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2589 if (anim_mode == ANIM_DEFAULT)
2590 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2592 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2595 Delay(wait_delay_value);
2597 WaitForEventToContinue();
2599 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2601 if (anim_mode != ANIM_NONE)
2602 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2604 if (anim_mode == ANIM_DEFAULT)
2605 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2607 game.envelope_active = FALSE;
2609 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2611 redraw_mask |= REDRAW_FIELD;
2615 static void setRequestBasePosition(int *x, int *y)
2617 int sx_base, sy_base;
2619 if (request.x != -1)
2620 sx_base = request.x;
2621 else if (request.align == ALIGN_LEFT)
2623 else if (request.align == ALIGN_RIGHT)
2624 sx_base = SX + SXSIZE;
2626 sx_base = SX + SXSIZE / 2;
2628 if (request.y != -1)
2629 sy_base = request.y;
2630 else if (request.valign == VALIGN_TOP)
2632 else if (request.valign == VALIGN_BOTTOM)
2633 sy_base = SY + SYSIZE;
2635 sy_base = SY + SYSIZE / 2;
2641 static void setRequestPositionExt(int *x, int *y, int width, int height,
2642 boolean add_border_size)
2644 int border_size = request.border_size;
2645 int sx_base, sy_base;
2648 setRequestBasePosition(&sx_base, &sy_base);
2650 if (request.align == ALIGN_LEFT)
2652 else if (request.align == ALIGN_RIGHT)
2653 sx = sx_base - width;
2655 sx = sx_base - width / 2;
2657 if (request.valign == VALIGN_TOP)
2659 else if (request.valign == VALIGN_BOTTOM)
2660 sy = sy_base - height;
2662 sy = sy_base - height / 2;
2664 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2665 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2667 if (add_border_size)
2677 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2679 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2682 void DrawEnvelopeRequest(char *text)
2684 char *text_final = text;
2685 char *text_door_style = NULL;
2686 int graphic = IMG_BACKGROUND_REQUEST;
2687 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2688 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2689 int font_nr = FONT_REQUEST;
2690 int font_width = getFontWidth(font_nr);
2691 int font_height = getFontHeight(font_nr);
2692 int border_size = request.border_size;
2693 int line_spacing = request.line_spacing;
2694 int line_height = font_height + line_spacing;
2695 int max_text_width = request.width - 2 * border_size;
2696 int max_text_height = request.height - 2 * border_size;
2697 int line_length = max_text_width / font_width;
2698 int max_lines = max_text_height / line_height;
2699 int text_width = line_length * font_width;
2700 int width = request.width;
2701 int height = request.height;
2702 int tile_size = MAX(request.step_offset, 1);
2703 int x_steps = width / tile_size;
2704 int y_steps = height / tile_size;
2705 int sx_offset = border_size;
2706 int sy_offset = border_size;
2710 if (request.centered)
2711 sx_offset = (request.width - text_width) / 2;
2713 if (request.wrap_single_words && !request.autowrap)
2715 char *src_text_ptr, *dst_text_ptr;
2717 text_door_style = checked_malloc(2 * strlen(text) + 1);
2719 src_text_ptr = text;
2720 dst_text_ptr = text_door_style;
2722 while (*src_text_ptr)
2724 if (*src_text_ptr == ' ' ||
2725 *src_text_ptr == '?' ||
2726 *src_text_ptr == '!')
2727 *dst_text_ptr++ = '\n';
2729 if (*src_text_ptr != ' ')
2730 *dst_text_ptr++ = *src_text_ptr;
2735 *dst_text_ptr = '\0';
2737 text_final = text_door_style;
2740 setRequestPosition(&sx, &sy, FALSE);
2742 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2744 for (y = 0; y < y_steps; y++)
2745 for (x = 0; x < x_steps; x++)
2746 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2747 x, y, x_steps, y_steps,
2748 tile_size, tile_size);
2750 /* force DOOR font inside door area */
2751 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
2753 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
2754 line_length, -1, max_lines, line_spacing, mask_mode,
2755 request.autowrap, request.centered, FALSE);
2759 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2760 RedrawGadget(tool_gadget[i]);
2762 // store readily prepared envelope request for later use when animating
2763 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2765 if (text_door_style)
2766 free(text_door_style);
2769 void AnimateEnvelopeRequest(int anim_mode, int action)
2771 int graphic = IMG_BACKGROUND_REQUEST;
2772 boolean draw_masked = graphic_info[graphic].draw_masked;
2773 int delay_value_normal = request.step_delay;
2774 int delay_value_fast = delay_value_normal / 2;
2775 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2776 boolean no_delay = (tape.warp_forward);
2777 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
2778 int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2;
2779 unsigned int anim_delay = 0;
2781 int tile_size = MAX(request.step_offset, 1);
2782 int max_xsize = request.width / tile_size;
2783 int max_ysize = request.height / tile_size;
2784 int max_xsize_inner = max_xsize - 2;
2785 int max_ysize_inner = max_ysize - 2;
2787 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
2788 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
2789 int xend = max_xsize_inner;
2790 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
2791 int xstep = (xstart < xend ? 1 : 0);
2792 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2794 int end = MAX(xend - xstart, yend - ystart);
2797 if (setup.quick_doors)
2804 for (i = start; i <= end; i++)
2806 int last_frame = end; // last frame of this "for" loop
2807 int x = xstart + i * xstep;
2808 int y = ystart + i * ystep;
2809 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2810 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2811 int xsize_size_left = (xsize - 1) * tile_size;
2812 int ysize_size_top = (ysize - 1) * tile_size;
2813 int max_xsize_pos = (max_xsize - 1) * tile_size;
2814 int max_ysize_pos = (max_ysize - 1) * tile_size;
2815 int width = xsize * tile_size;
2816 int height = ysize * tile_size;
2821 setRequestPosition(&src_x, &src_y, FALSE);
2822 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
2824 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2826 for (yy = 0; yy < 2; yy++)
2828 for (xx = 0; xx < 2; xx++)
2830 int src_xx = src_x + xx * max_xsize_pos;
2831 int src_yy = src_y + yy * max_ysize_pos;
2832 int dst_xx = dst_x + xx * xsize_size_left;
2833 int dst_yy = dst_y + yy * ysize_size_top;
2834 int xx_size = (xx ? tile_size : xsize_size_left);
2835 int yy_size = (yy ? tile_size : ysize_size_top);
2838 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
2839 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2841 BlitBitmap(bitmap_db_store_2, backbuffer,
2842 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2846 redraw_mask |= REDRAW_FIELD;
2850 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2854 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
2856 int graphic = IMG_BACKGROUND_REQUEST;
2857 int sound_opening = SND_REQUEST_OPENING;
2858 int sound_closing = SND_REQUEST_CLOSING;
2859 int anim_mode_1 = request.anim_mode; /* (higher priority) */
2860 int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */
2861 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
2862 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2863 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2865 if (game_status == GAME_MODE_PLAYING)
2866 BlitScreenToBitmap(backbuffer);
2868 SetDrawtoField(DRAW_TO_BACKBUFFER);
2870 // SetDrawBackgroundMask(REDRAW_NONE);
2872 if (action == ACTION_OPENING)
2874 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2876 if (req_state & REQ_ASK)
2878 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
2879 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
2881 else if (req_state & REQ_CONFIRM)
2883 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
2885 else if (req_state & REQ_PLAYER)
2887 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
2888 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
2889 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
2890 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
2893 DrawEnvelopeRequest(text);
2896 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2898 if (action == ACTION_OPENING)
2900 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2902 if (anim_mode == ANIM_DEFAULT)
2903 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
2905 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
2909 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2911 if (anim_mode != ANIM_NONE)
2912 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
2914 if (anim_mode == ANIM_DEFAULT)
2915 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
2918 game.envelope_active = FALSE;
2920 if (action == ACTION_CLOSING)
2921 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2923 // SetDrawBackgroundMask(last_draw_background_mask);
2925 redraw_mask |= REDRAW_FIELD;
2929 if (action == ACTION_CLOSING &&
2930 game_status == GAME_MODE_PLAYING &&
2931 level.game_engine_type == GAME_ENGINE_TYPE_RND)
2932 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2935 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
2939 int graphic = el2preimg(element);
2941 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
2942 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
2945 void DrawLevel(int draw_background_mask)
2949 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
2950 SetDrawBackgroundMask(draw_background_mask);
2954 for (x = BX1; x <= BX2; x++)
2955 for (y = BY1; y <= BY2; y++)
2956 DrawScreenField(x, y);
2958 redraw_mask |= REDRAW_FIELD;
2961 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
2966 for (x = 0; x < size_x; x++)
2967 for (y = 0; y < size_y; y++)
2968 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
2970 redraw_mask |= REDRAW_FIELD;
2973 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
2977 for (x = 0; x < size_x; x++)
2978 for (y = 0; y < size_y; y++)
2979 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
2981 redraw_mask |= REDRAW_FIELD;
2984 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
2986 boolean show_level_border = (BorderElement != EL_EMPTY);
2987 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
2988 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
2989 int tile_size = preview.tile_size;
2990 int preview_width = preview.xsize * tile_size;
2991 int preview_height = preview.ysize * tile_size;
2992 int real_preview_xsize = MIN(level_xsize, preview.xsize);
2993 int real_preview_ysize = MIN(level_ysize, preview.ysize);
2994 int real_preview_width = real_preview_xsize * tile_size;
2995 int real_preview_height = real_preview_ysize * tile_size;
2996 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
2997 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3000 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3003 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3005 dst_x += (preview_width - real_preview_width) / 2;
3006 dst_y += (preview_height - real_preview_height) / 2;
3008 for (x = 0; x < real_preview_xsize; x++)
3010 for (y = 0; y < real_preview_ysize; y++)
3012 int lx = from_x + x + (show_level_border ? -1 : 0);
3013 int ly = from_y + y + (show_level_border ? -1 : 0);
3014 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3015 getBorderElement(lx, ly));
3017 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3018 element, tile_size);
3022 redraw_mask |= REDRAW_FIELD;
3025 #define MICROLABEL_EMPTY 0
3026 #define MICROLABEL_LEVEL_NAME 1
3027 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3028 #define MICROLABEL_LEVEL_AUTHOR 3
3029 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3030 #define MICROLABEL_IMPORTED_FROM 5
3031 #define MICROLABEL_IMPORTED_BY_HEAD 6
3032 #define MICROLABEL_IMPORTED_BY 7
3034 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3036 int max_text_width = SXSIZE;
3037 int font_width = getFontWidth(font_nr);
3039 if (pos->align == ALIGN_CENTER)
3040 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3041 else if (pos->align == ALIGN_RIGHT)
3042 max_text_width = pos->x;
3044 max_text_width = SXSIZE - pos->x;
3046 return max_text_width / font_width;
3049 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3051 char label_text[MAX_OUTPUT_LINESIZE + 1];
3052 int max_len_label_text;
3053 int font_nr = pos->font;
3056 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3059 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3060 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3061 mode == MICROLABEL_IMPORTED_BY_HEAD)
3062 font_nr = pos->font_alt;
3064 max_len_label_text = getMaxTextLength(pos, font_nr);
3066 if (pos->size != -1)
3067 max_len_label_text = pos->size;
3069 for (i = 0; i < max_len_label_text; i++)
3070 label_text[i] = ' ';
3071 label_text[max_len_label_text] = '\0';
3073 if (strlen(label_text) > 0)
3074 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3077 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3078 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3079 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3080 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3081 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3082 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3083 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3084 max_len_label_text);
3085 label_text[max_len_label_text] = '\0';
3087 if (strlen(label_text) > 0)
3088 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3090 redraw_mask |= REDRAW_FIELD;
3093 static void DrawPreviewLevelLabel(int mode)
3095 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3098 static void DrawPreviewLevelInfo(int mode)
3100 if (mode == MICROLABEL_LEVEL_NAME)
3101 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3102 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3103 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3106 static void DrawPreviewLevelExt(boolean restart)
3108 static unsigned int scroll_delay = 0;
3109 static unsigned int label_delay = 0;
3110 static int from_x, from_y, scroll_direction;
3111 static int label_state, label_counter;
3112 unsigned int scroll_delay_value = preview.step_delay;
3113 boolean show_level_border = (BorderElement != EL_EMPTY);
3114 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3115 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3122 if (preview.anim_mode == ANIM_CENTERED)
3124 if (level_xsize > preview.xsize)
3125 from_x = (level_xsize - preview.xsize) / 2;
3126 if (level_ysize > preview.ysize)
3127 from_y = (level_ysize - preview.ysize) / 2;
3130 from_x += preview.xoffset;
3131 from_y += preview.yoffset;
3133 scroll_direction = MV_RIGHT;
3137 DrawPreviewLevelPlayfield(from_x, from_y);
3138 DrawPreviewLevelLabel(label_state);
3140 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3141 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3143 /* initialize delay counters */
3144 DelayReached(&scroll_delay, 0);
3145 DelayReached(&label_delay, 0);
3147 if (leveldir_current->name)
3149 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3150 char label_text[MAX_OUTPUT_LINESIZE + 1];
3151 int font_nr = pos->font;
3152 int max_len_label_text = getMaxTextLength(pos, font_nr);
3154 if (pos->size != -1)
3155 max_len_label_text = pos->size;
3157 strncpy(label_text, leveldir_current->name, max_len_label_text);
3158 label_text[max_len_label_text] = '\0';
3160 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3161 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3167 /* scroll preview level, if needed */
3168 if (preview.anim_mode != ANIM_NONE &&
3169 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3170 DelayReached(&scroll_delay, scroll_delay_value))
3172 switch (scroll_direction)
3177 from_x -= preview.step_offset;
3178 from_x = (from_x < 0 ? 0 : from_x);
3181 scroll_direction = MV_UP;
3185 if (from_x < level_xsize - preview.xsize)
3187 from_x += preview.step_offset;
3188 from_x = (from_x > level_xsize - preview.xsize ?
3189 level_xsize - preview.xsize : from_x);
3192 scroll_direction = MV_DOWN;
3198 from_y -= preview.step_offset;
3199 from_y = (from_y < 0 ? 0 : from_y);
3202 scroll_direction = MV_RIGHT;
3206 if (from_y < level_ysize - preview.ysize)
3208 from_y += preview.step_offset;
3209 from_y = (from_y > level_ysize - preview.ysize ?
3210 level_ysize - preview.ysize : from_y);
3213 scroll_direction = MV_LEFT;
3220 DrawPreviewLevelPlayfield(from_x, from_y);
3223 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3224 /* redraw micro level label, if needed */
3225 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3226 !strEqual(level.author, ANONYMOUS_NAME) &&
3227 !strEqual(level.author, leveldir_current->name) &&
3228 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3230 int max_label_counter = 23;
3232 if (leveldir_current->imported_from != NULL &&
3233 strlen(leveldir_current->imported_from) > 0)
3234 max_label_counter += 14;
3235 if (leveldir_current->imported_by != NULL &&
3236 strlen(leveldir_current->imported_by) > 0)
3237 max_label_counter += 14;
3239 label_counter = (label_counter + 1) % max_label_counter;
3240 label_state = (label_counter >= 0 && label_counter <= 7 ?
3241 MICROLABEL_LEVEL_NAME :
3242 label_counter >= 9 && label_counter <= 12 ?
3243 MICROLABEL_LEVEL_AUTHOR_HEAD :
3244 label_counter >= 14 && label_counter <= 21 ?
3245 MICROLABEL_LEVEL_AUTHOR :
3246 label_counter >= 23 && label_counter <= 26 ?
3247 MICROLABEL_IMPORTED_FROM_HEAD :
3248 label_counter >= 28 && label_counter <= 35 ?
3249 MICROLABEL_IMPORTED_FROM :
3250 label_counter >= 37 && label_counter <= 40 ?
3251 MICROLABEL_IMPORTED_BY_HEAD :
3252 label_counter >= 42 && label_counter <= 49 ?
3253 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3255 if (leveldir_current->imported_from == NULL &&
3256 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3257 label_state == MICROLABEL_IMPORTED_FROM))
3258 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3259 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3261 DrawPreviewLevelLabel(label_state);
3265 void DrawPreviewLevelInitial()
3267 DrawPreviewLevelExt(TRUE);
3270 void DrawPreviewLevelAnimation()
3272 DrawPreviewLevelExt(FALSE);
3275 inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3276 int graphic, int sync_frame,
3279 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3281 if (mask_mode == USE_MASKING)
3282 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3284 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3287 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3288 int graphic, int sync_frame, int mask_mode)
3290 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3292 if (mask_mode == USE_MASKING)
3293 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3295 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3298 inline static void DrawGraphicAnimation(int x, int y, int graphic)
3300 int lx = LEVELX(x), ly = LEVELY(y);
3302 if (!IN_SCR_FIELD(x, y))
3305 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3306 graphic, GfxFrame[lx][ly], NO_MASKING);
3308 MarkTileDirty(x, y);
3311 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3313 int lx = LEVELX(x), ly = LEVELY(y);
3315 if (!IN_SCR_FIELD(x, y))
3318 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3319 graphic, GfxFrame[lx][ly], NO_MASKING);
3320 MarkTileDirty(x, y);
3323 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3325 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3328 void DrawLevelElementAnimation(int x, int y, int element)
3330 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3332 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3335 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3337 int sx = SCREENX(x), sy = SCREENY(y);
3339 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3342 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3345 DrawGraphicAnimation(sx, sy, graphic);
3348 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3349 DrawLevelFieldCrumbled(x, y);
3351 if (GFX_CRUMBLED(Feld[x][y]))
3352 DrawLevelFieldCrumbled(x, y);
3356 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3358 int sx = SCREENX(x), sy = SCREENY(y);
3361 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3364 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3366 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3369 DrawGraphicAnimation(sx, sy, graphic);
3371 if (GFX_CRUMBLED(element))
3372 DrawLevelFieldCrumbled(x, y);
3375 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3377 if (player->use_murphy)
3379 /* this works only because currently only one player can be "murphy" ... */
3380 static int last_horizontal_dir = MV_LEFT;
3381 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3383 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3384 last_horizontal_dir = move_dir;
3386 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3388 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3390 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3396 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3399 static boolean equalGraphics(int graphic1, int graphic2)
3401 struct GraphicInfo *g1 = &graphic_info[graphic1];
3402 struct GraphicInfo *g2 = &graphic_info[graphic2];
3404 return (g1->bitmap == g2->bitmap &&
3405 g1->src_x == g2->src_x &&
3406 g1->src_y == g2->src_y &&
3407 g1->anim_frames == g2->anim_frames &&
3408 g1->anim_delay == g2->anim_delay &&
3409 g1->anim_mode == g2->anim_mode);
3412 void DrawAllPlayers()
3416 for (i = 0; i < MAX_PLAYERS; i++)
3417 if (stored_player[i].active)
3418 DrawPlayer(&stored_player[i]);
3421 void DrawPlayerField(int x, int y)
3423 if (!IS_PLAYER(x, y))
3426 DrawPlayer(PLAYERINFO(x, y));
3429 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3431 void DrawPlayer(struct PlayerInfo *player)
3433 int jx = player->jx;
3434 int jy = player->jy;
3435 int move_dir = player->MovDir;
3436 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3437 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3438 int last_jx = (player->is_moving ? jx - dx : jx);
3439 int last_jy = (player->is_moving ? jy - dy : jy);
3440 int next_jx = jx + dx;
3441 int next_jy = jy + dy;
3442 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3443 boolean player_is_opaque = FALSE;
3444 int sx = SCREENX(jx), sy = SCREENY(jy);
3445 int sxx = 0, syy = 0;
3446 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3448 int action = ACTION_DEFAULT;
3449 int last_player_graphic = getPlayerGraphic(player, move_dir);
3450 int last_player_frame = player->Frame;
3453 /* GfxElement[][] is set to the element the player is digging or collecting;
3454 remove also for off-screen player if the player is not moving anymore */
3455 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3456 GfxElement[jx][jy] = EL_UNDEFINED;
3458 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3462 if (!IN_LEV_FIELD(jx, jy))
3464 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3465 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3466 printf("DrawPlayerField(): This should never happen!\n");
3471 if (element == EL_EXPLOSION)
3474 action = (player->is_pushing ? ACTION_PUSHING :
3475 player->is_digging ? ACTION_DIGGING :
3476 player->is_collecting ? ACTION_COLLECTING :
3477 player->is_moving ? ACTION_MOVING :
3478 player->is_snapping ? ACTION_SNAPPING :
3479 player->is_dropping ? ACTION_DROPPING :
3480 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3482 if (player->is_waiting)
3483 move_dir = player->dir_waiting;
3485 InitPlayerGfxAnimation(player, action, move_dir);
3487 /* ----------------------------------------------------------------------- */
3488 /* draw things in the field the player is leaving, if needed */
3489 /* ----------------------------------------------------------------------- */
3491 if (player->is_moving)
3493 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3495 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3497 if (last_element == EL_DYNAMITE_ACTIVE ||
3498 last_element == EL_EM_DYNAMITE_ACTIVE ||
3499 last_element == EL_SP_DISK_RED_ACTIVE)
3500 DrawDynamite(last_jx, last_jy);
3502 DrawLevelFieldThruMask(last_jx, last_jy);
3504 else if (last_element == EL_DYNAMITE_ACTIVE ||
3505 last_element == EL_EM_DYNAMITE_ACTIVE ||
3506 last_element == EL_SP_DISK_RED_ACTIVE)
3507 DrawDynamite(last_jx, last_jy);
3509 /* !!! this is not enough to prevent flickering of players which are
3510 moving next to each others without a free tile between them -- this
3511 can only be solved by drawing all players layer by layer (first the
3512 background, then the foreground etc.) !!! => TODO */
3513 else if (!IS_PLAYER(last_jx, last_jy))
3514 DrawLevelField(last_jx, last_jy);
3517 DrawLevelField(last_jx, last_jy);
3520 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3521 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3524 if (!IN_SCR_FIELD(sx, sy))
3527 /* ----------------------------------------------------------------------- */
3528 /* draw things behind the player, if needed */
3529 /* ----------------------------------------------------------------------- */
3532 DrawLevelElement(jx, jy, Back[jx][jy]);
3533 else if (IS_ACTIVE_BOMB(element))
3534 DrawLevelElement(jx, jy, EL_EMPTY);
3537 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3539 int old_element = GfxElement[jx][jy];
3540 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3541 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3543 if (GFX_CRUMBLED(old_element))
3544 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3546 DrawGraphic(sx, sy, old_graphic, frame);
3548 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3549 player_is_opaque = TRUE;
3553 GfxElement[jx][jy] = EL_UNDEFINED;
3555 /* make sure that pushed elements are drawn with correct frame rate */
3556 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3558 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3559 GfxFrame[jx][jy] = player->StepFrame;
3561 DrawLevelField(jx, jy);
3565 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3566 /* ----------------------------------------------------------------------- */
3567 /* draw player himself */
3568 /* ----------------------------------------------------------------------- */
3570 graphic = getPlayerGraphic(player, move_dir);
3572 /* in the case of changed player action or direction, prevent the current
3573 animation frame from being restarted for identical animations */
3574 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3575 player->Frame = last_player_frame;
3577 frame = getGraphicAnimationFrame(graphic, player->Frame);
3581 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3582 sxx = player->GfxPos;
3584 syy = player->GfxPos;
3587 if (player_is_opaque)
3588 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3590 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3592 if (SHIELD_ON(player))
3594 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3595 IMG_SHIELD_NORMAL_ACTIVE);
3596 int frame = getGraphicAnimationFrame(graphic, -1);
3598 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3602 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3605 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3606 sxx = player->GfxPos;
3608 syy = player->GfxPos;
3612 /* ----------------------------------------------------------------------- */
3613 /* draw things the player is pushing, if needed */
3614 /* ----------------------------------------------------------------------- */
3616 if (player->is_pushing && player->is_moving)
3618 int px = SCREENX(jx), py = SCREENY(jy);
3619 int pxx = (TILEX - ABS(sxx)) * dx;
3620 int pyy = (TILEY - ABS(syy)) * dy;
3621 int gfx_frame = GfxFrame[jx][jy];
3627 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3629 element = Feld[next_jx][next_jy];
3630 gfx_frame = GfxFrame[next_jx][next_jy];
3633 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3635 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3636 frame = getGraphicAnimationFrame(graphic, sync_frame);
3638 /* draw background element under pushed element (like the Sokoban field) */
3639 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3641 /* this allows transparent pushing animation over non-black background */
3644 DrawLevelElement(jx, jy, Back[jx][jy]);
3646 DrawLevelElement(jx, jy, EL_EMPTY);
3648 if (Back[next_jx][next_jy])
3649 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3651 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3653 else if (Back[next_jx][next_jy])
3654 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3657 /* do not draw (EM style) pushing animation when pushing is finished */
3658 /* (two-tile animations usually do not contain start and end frame) */
3659 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
3660 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
3662 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3664 /* masked drawing is needed for EMC style (double) movement graphics */
3665 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
3666 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3670 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3671 /* ----------------------------------------------------------------------- */
3672 /* draw player himself */
3673 /* ----------------------------------------------------------------------- */
3675 graphic = getPlayerGraphic(player, move_dir);
3677 /* in the case of changed player action or direction, prevent the current
3678 animation frame from being restarted for identical animations */
3679 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3680 player->Frame = last_player_frame;
3682 frame = getGraphicAnimationFrame(graphic, player->Frame);
3686 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3687 sxx = player->GfxPos;
3689 syy = player->GfxPos;
3692 if (player_is_opaque)
3693 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3695 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3697 if (SHIELD_ON(player))
3699 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3700 IMG_SHIELD_NORMAL_ACTIVE);
3701 int frame = getGraphicAnimationFrame(graphic, -1);
3703 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3707 /* ----------------------------------------------------------------------- */
3708 /* draw things in front of player (active dynamite or dynabombs) */
3709 /* ----------------------------------------------------------------------- */
3711 if (IS_ACTIVE_BOMB(element))
3713 graphic = el2img(element);
3714 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
3716 if (game.emulation == EMU_SUPAPLEX)
3717 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
3719 DrawGraphicThruMask(sx, sy, graphic, frame);
3722 if (player_is_moving && last_element == EL_EXPLOSION)
3724 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
3725 GfxElement[last_jx][last_jy] : EL_EMPTY);
3726 int graphic = el_act2img(element, ACTION_EXPLODING);
3727 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
3728 int phase = ExplodePhase[last_jx][last_jy] - 1;
3729 int frame = getGraphicAnimationFrame(graphic, phase - delay);
3732 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
3735 /* ----------------------------------------------------------------------- */
3736 /* draw elements the player is just walking/passing through/under */
3737 /* ----------------------------------------------------------------------- */
3739 if (player_is_moving)
3741 /* handle the field the player is leaving ... */
3742 if (IS_ACCESSIBLE_INSIDE(last_element))
3743 DrawLevelField(last_jx, last_jy);
3744 else if (IS_ACCESSIBLE_UNDER(last_element))
3745 DrawLevelFieldThruMask(last_jx, last_jy);
3748 /* do not redraw accessible elements if the player is just pushing them */
3749 if (!player_is_moving || !player->is_pushing)
3751 /* ... and the field the player is entering */
3752 if (IS_ACCESSIBLE_INSIDE(element))
3753 DrawLevelField(jx, jy);
3754 else if (IS_ACCESSIBLE_UNDER(element))
3755 DrawLevelFieldThruMask(jx, jy);
3758 MarkTileDirty(sx, sy);
3761 /* ------------------------------------------------------------------------- */
3763 void WaitForEventToContinue()
3765 boolean still_wait = TRUE;
3767 if (program.headless)
3770 /* simulate releasing mouse button over last gadget, if still pressed */
3772 HandleGadgets(-1, -1, 0);
3774 button_status = MB_RELEASED;
3782 if (NextValidEvent(&event))
3786 case EVENT_BUTTONPRESS:
3787 case EVENT_KEYPRESS:
3788 #if defined(TARGET_SDL2)
3789 case SDL_CONTROLLERBUTTONDOWN:
3791 case SDL_JOYBUTTONDOWN:
3795 case EVENT_KEYRELEASE:
3796 ClearPlayerAction();
3800 HandleOtherEvents(&event);
3804 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3813 #define MAX_REQUEST_LINES 13
3814 #define MAX_REQUEST_LINE_FONT1_LEN 7
3815 #define MAX_REQUEST_LINE_FONT2_LEN 10
3817 static int RequestHandleEvents(unsigned int req_state)
3819 boolean level_solved = (game_status == GAME_MODE_PLAYING &&
3820 local_player->LevelSolved_GameEnd);
3821 int width = request.width;
3822 int height = request.height;
3826 setRequestPosition(&sx, &sy, FALSE);
3828 button_status = MB_RELEASED;
3830 request_gadget_id = -1;
3837 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3839 HandleGameActions();
3841 SetDrawtoField(DRAW_TO_BACKBUFFER);
3843 if (global.use_envelope_request)
3845 /* copy current state of request area to middle of playfield area */
3846 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
3854 while (NextValidEvent(&event))
3858 case EVENT_BUTTONPRESS:
3859 case EVENT_BUTTONRELEASE:
3860 case EVENT_MOTIONNOTIFY:
3864 if (event.type == EVENT_MOTIONNOTIFY)
3869 motion_status = TRUE;
3870 mx = ((MotionEvent *) &event)->x;
3871 my = ((MotionEvent *) &event)->y;
3875 motion_status = FALSE;
3876 mx = ((ButtonEvent *) &event)->x;
3877 my = ((ButtonEvent *) &event)->y;
3878 if (event.type == EVENT_BUTTONPRESS)
3879 button_status = ((ButtonEvent *) &event)->button;
3881 button_status = MB_RELEASED;
3884 /* this sets 'request_gadget_id' */
3885 HandleGadgets(mx, my, button_status);
3887 switch (request_gadget_id)
3889 case TOOL_CTRL_ID_YES:
3892 case TOOL_CTRL_ID_NO:
3895 case TOOL_CTRL_ID_CONFIRM:
3896 result = TRUE | FALSE;
3899 case TOOL_CTRL_ID_PLAYER_1:
3902 case TOOL_CTRL_ID_PLAYER_2:
3905 case TOOL_CTRL_ID_PLAYER_3:
3908 case TOOL_CTRL_ID_PLAYER_4:
3919 #if defined(TARGET_SDL2)
3920 case SDL_WINDOWEVENT:
3921 HandleWindowEvent((WindowEvent *) &event);
3924 case SDL_APP_WILLENTERBACKGROUND:
3925 case SDL_APP_DIDENTERBACKGROUND:
3926 case SDL_APP_WILLENTERFOREGROUND:
3927 case SDL_APP_DIDENTERFOREGROUND:
3928 HandlePauseResumeEvent((PauseResumeEvent *) &event);
3932 case EVENT_KEYPRESS:
3934 Key key = GetEventKey((KeyEvent *)&event, TRUE);
3939 if (req_state & REQ_CONFIRM)
3944 #if defined(TARGET_SDL2)
3947 #if defined(KSYM_Rewind)
3948 case KSYM_Rewind: /* for Amazon Fire TV remote */
3955 #if defined(TARGET_SDL2)
3957 #if defined(KSYM_FastForward)
3958 case KSYM_FastForward: /* for Amazon Fire TV remote */
3965 HandleKeysDebug(key);
3969 if (req_state & REQ_PLAYER)
3975 case EVENT_KEYRELEASE:
3976 ClearPlayerAction();
3979 #if defined(TARGET_SDL2)
3980 case SDL_CONTROLLERBUTTONDOWN:
3981 switch (event.cbutton.button)
3983 case SDL_CONTROLLER_BUTTON_A:
3984 case SDL_CONTROLLER_BUTTON_X:
3985 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
3989 case SDL_CONTROLLER_BUTTON_B:
3990 case SDL_CONTROLLER_BUTTON_Y:
3991 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
3992 case SDL_CONTROLLER_BUTTON_BACK:
3997 if (req_state & REQ_PLAYER)
4002 case SDL_CONTROLLERBUTTONUP:
4003 HandleJoystickEvent(&event);
4004 ClearPlayerAction();
4009 HandleOtherEvents(&event);
4014 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4016 int joy = AnyJoystick();
4018 if (joy & JOY_BUTTON_1)
4020 else if (joy & JOY_BUTTON_2)
4026 if (global.use_envelope_request)
4028 /* copy back current state of pressed buttons inside request area */
4029 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
4039 static boolean RequestDoor(char *text, unsigned int req_state)
4041 unsigned int old_door_state;
4042 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4043 int font_nr = FONT_TEXT_2;
4048 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4050 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4051 font_nr = FONT_TEXT_1;
4054 if (game_status == GAME_MODE_PLAYING)
4055 BlitScreenToBitmap(backbuffer);
4057 /* disable deactivated drawing when quick-loading level tape recording */
4058 if (tape.playing && tape.deactivate_display)
4059 TapeDeactivateDisplayOff(TRUE);
4061 SetMouseCursor(CURSOR_DEFAULT);
4063 #if defined(NETWORK_AVALIABLE)
4064 /* pause network game while waiting for request to answer */
4065 if (options.network &&
4066 game_status == GAME_MODE_PLAYING &&
4067 req_state & REQUEST_WAIT_FOR_INPUT)
4068 SendToServer_PausePlaying();
4071 old_door_state = GetDoorState();
4073 /* simulate releasing mouse button over last gadget, if still pressed */
4075 HandleGadgets(-1, -1, 0);
4079 /* draw released gadget before proceeding */
4082 if (old_door_state & DOOR_OPEN_1)
4084 CloseDoor(DOOR_CLOSE_1);
4086 /* save old door content */
4087 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4088 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4091 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4092 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4094 /* clear door drawing field */
4095 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4097 /* force DOOR font inside door area */
4098 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4100 /* write text for request */
4101 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4103 char text_line[max_request_line_len + 1];
4109 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4111 tc = *(text_ptr + tx);
4112 // if (!tc || tc == ' ')
4113 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4117 if ((tc == '?' || tc == '!') && tl == 0)
4127 strncpy(text_line, text_ptr, tl);
4130 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4131 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4132 text_line, font_nr);
4134 text_ptr += tl + (tc == ' ' ? 1 : 0);
4135 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4140 if (req_state & REQ_ASK)
4142 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4143 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4145 else if (req_state & REQ_CONFIRM)
4147 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4149 else if (req_state & REQ_PLAYER)
4151 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4152 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4153 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4154 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4157 /* copy request gadgets to door backbuffer */
4158 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4160 OpenDoor(DOOR_OPEN_1);
4162 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4164 if (game_status == GAME_MODE_PLAYING)
4166 SetPanelBackground();
4167 SetDrawBackgroundMask(REDRAW_DOOR_1);
4171 SetDrawBackgroundMask(REDRAW_FIELD);
4177 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4179 // ---------- handle request buttons ----------
4180 result = RequestHandleEvents(req_state);
4184 if (!(req_state & REQ_STAY_OPEN))
4186 CloseDoor(DOOR_CLOSE_1);
4188 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4189 (req_state & REQ_REOPEN))
4190 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4195 if (game_status == GAME_MODE_PLAYING)
4197 SetPanelBackground();
4198 SetDrawBackgroundMask(REDRAW_DOOR_1);
4202 SetDrawBackgroundMask(REDRAW_FIELD);
4205 #if defined(NETWORK_AVALIABLE)
4206 /* continue network game after request */
4207 if (options.network &&
4208 game_status == GAME_MODE_PLAYING &&
4209 req_state & REQUEST_WAIT_FOR_INPUT)
4210 SendToServer_ContinuePlaying();
4213 /* restore deactivated drawing when quick-loading level tape recording */
4214 if (tape.playing && tape.deactivate_display)
4215 TapeDeactivateDisplayOn();
4220 static boolean RequestEnvelope(char *text, unsigned int req_state)
4224 if (game_status == GAME_MODE_PLAYING)
4225 BlitScreenToBitmap(backbuffer);
4227 /* disable deactivated drawing when quick-loading level tape recording */
4228 if (tape.playing && tape.deactivate_display)
4229 TapeDeactivateDisplayOff(TRUE);
4231 SetMouseCursor(CURSOR_DEFAULT);
4233 #if defined(NETWORK_AVALIABLE)
4234 /* pause network game while waiting for request to answer */
4235 if (options.network &&
4236 game_status == GAME_MODE_PLAYING &&
4237 req_state & REQUEST_WAIT_FOR_INPUT)
4238 SendToServer_PausePlaying();
4241 /* simulate releasing mouse button over last gadget, if still pressed */
4243 HandleGadgets(-1, -1, 0);
4247 // (replace with setting corresponding request background)
4248 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4249 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4251 /* clear door drawing field */
4252 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4254 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4256 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4258 if (game_status == GAME_MODE_PLAYING)
4260 SetPanelBackground();
4261 SetDrawBackgroundMask(REDRAW_DOOR_1);
4265 SetDrawBackgroundMask(REDRAW_FIELD);
4271 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4273 // ---------- handle request buttons ----------
4274 result = RequestHandleEvents(req_state);
4278 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4282 if (game_status == GAME_MODE_PLAYING)
4284 SetPanelBackground();
4285 SetDrawBackgroundMask(REDRAW_DOOR_1);
4289 SetDrawBackgroundMask(REDRAW_FIELD);
4292 #if defined(NETWORK_AVALIABLE)
4293 /* continue network game after request */
4294 if (options.network &&
4295 game_status == GAME_MODE_PLAYING &&
4296 req_state & REQUEST_WAIT_FOR_INPUT)
4297 SendToServer_ContinuePlaying();
4300 /* restore deactivated drawing when quick-loading level tape recording */
4301 if (tape.playing && tape.deactivate_display)
4302 TapeDeactivateDisplayOn();
4307 boolean Request(char *text, unsigned int req_state)
4309 boolean overlay_active = GetOverlayActive();
4312 SetOverlayActive(FALSE);
4314 if (global.use_envelope_request)
4315 result = RequestEnvelope(text, req_state);
4317 result = RequestDoor(text, req_state);
4319 SetOverlayActive(overlay_active);
4324 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4326 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4327 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4330 if (dpo1->sort_priority != dpo2->sort_priority)
4331 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4333 compare_result = dpo1->nr - dpo2->nr;
4335 return compare_result;
4338 void InitGraphicCompatibilityInfo_Doors()
4344 struct DoorInfo *door;
4348 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4349 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4351 { -1, -1, -1, NULL }
4353 struct Rect door_rect_list[] =
4355 { DX, DY, DXSIZE, DYSIZE },
4356 { VX, VY, VXSIZE, VYSIZE }
4360 for (i = 0; doors[i].door_token != -1; i++)
4362 int door_token = doors[i].door_token;
4363 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4364 int part_1 = doors[i].part_1;
4365 int part_8 = doors[i].part_8;
4366 int part_2 = part_1 + 1;
4367 int part_3 = part_1 + 2;
4368 struct DoorInfo *door = doors[i].door;
4369 struct Rect *door_rect = &door_rect_list[door_index];
4370 boolean door_gfx_redefined = FALSE;
4372 /* check if any door part graphic definitions have been redefined */
4374 for (j = 0; door_part_controls[j].door_token != -1; j++)
4376 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4377 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4379 if (dpc->door_token == door_token && fi->redefined)
4380 door_gfx_redefined = TRUE;
4383 /* check for old-style door graphic/animation modifications */
4385 if (!door_gfx_redefined)
4387 if (door->anim_mode & ANIM_STATIC_PANEL)
4389 door->panel.step_xoffset = 0;
4390 door->panel.step_yoffset = 0;
4393 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4395 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4396 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4397 int num_door_steps, num_panel_steps;
4399 /* remove door part graphics other than the two default wings */
4401 for (j = 0; door_part_controls[j].door_token != -1; j++)
4403 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4404 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4406 if (dpc->graphic >= part_3 &&
4407 dpc->graphic <= part_8)
4411 /* set graphics and screen positions of the default wings */
4413 g_part_1->width = door_rect->width;
4414 g_part_1->height = door_rect->height;
4415 g_part_2->width = door_rect->width;
4416 g_part_2->height = door_rect->height;
4417 g_part_2->src_x = door_rect->width;
4418 g_part_2->src_y = g_part_1->src_y;
4420 door->part_2.x = door->part_1.x;
4421 door->part_2.y = door->part_1.y;
4423 if (door->width != -1)
4425 g_part_1->width = door->width;
4426 g_part_2->width = door->width;
4428 // special treatment for graphics and screen position of right wing
4429 g_part_2->src_x += door_rect->width - door->width;
4430 door->part_2.x += door_rect->width - door->width;
4433 if (door->height != -1)
4435 g_part_1->height = door->height;
4436 g_part_2->height = door->height;
4438 // special treatment for graphics and screen position of bottom wing
4439 g_part_2->src_y += door_rect->height - door->height;
4440 door->part_2.y += door_rect->height - door->height;
4443 /* set animation delays for the default wings and panels */
4445 door->part_1.step_delay = door->step_delay;
4446 door->part_2.step_delay = door->step_delay;
4447 door->panel.step_delay = door->step_delay;
4449 /* set animation draw order for the default wings */
4451 door->part_1.sort_priority = 2; /* draw left wing over ... */
4452 door->part_2.sort_priority = 1; /* ... right wing */
4454 /* set animation draw offset for the default wings */
4456 if (door->anim_mode & ANIM_HORIZONTAL)
4458 door->part_1.step_xoffset = door->step_offset;
4459 door->part_1.step_yoffset = 0;
4460 door->part_2.step_xoffset = door->step_offset * -1;
4461 door->part_2.step_yoffset = 0;
4463 num_door_steps = g_part_1->width / door->step_offset;
4465 else // ANIM_VERTICAL
4467 door->part_1.step_xoffset = 0;
4468 door->part_1.step_yoffset = door->step_offset;
4469 door->part_2.step_xoffset = 0;
4470 door->part_2.step_yoffset = door->step_offset * -1;
4472 num_door_steps = g_part_1->height / door->step_offset;
4475 /* set animation draw offset for the default panels */
4477 if (door->step_offset > 1)
4479 num_panel_steps = 2 * door_rect->height / door->step_offset;
4480 door->panel.start_step = num_panel_steps - num_door_steps;
4481 door->panel.start_step_closing = door->panel.start_step;
4485 num_panel_steps = door_rect->height / door->step_offset;
4486 door->panel.start_step = num_panel_steps - num_door_steps / 2;
4487 door->panel.start_step_closing = door->panel.start_step;
4488 door->panel.step_delay *= 2;
4499 for (i = 0; door_part_controls[i].door_token != -1; i++)
4501 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4502 struct DoorPartOrderInfo *dpo = &door_part_order[i];
4504 /* initialize "start_step_opening" and "start_step_closing", if needed */
4505 if (dpc->pos->start_step_opening == 0 &&
4506 dpc->pos->start_step_closing == 0)
4508 // dpc->pos->start_step_opening = dpc->pos->start_step;
4509 dpc->pos->start_step_closing = dpc->pos->start_step;
4512 /* fill structure for door part draw order (sorted below) */
4514 dpo->sort_priority = dpc->pos->sort_priority;
4517 /* sort door part controls according to sort_priority and graphic number */
4518 qsort(door_part_order, MAX_DOOR_PARTS,
4519 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
4522 unsigned int OpenDoor(unsigned int door_state)
4524 if (door_state & DOOR_COPY_BACK)
4526 if (door_state & DOOR_OPEN_1)
4527 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4528 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
4530 if (door_state & DOOR_OPEN_2)
4531 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
4532 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
4534 door_state &= ~DOOR_COPY_BACK;
4537 return MoveDoor(door_state);
4540 unsigned int CloseDoor(unsigned int door_state)
4542 unsigned int old_door_state = GetDoorState();
4544 if (!(door_state & DOOR_NO_COPY_BACK))
4546 if (old_door_state & DOOR_OPEN_1)
4547 BlitBitmap(backbuffer, bitmap_db_door_1,
4548 DX, DY, DXSIZE, DYSIZE, 0, 0);
4550 if (old_door_state & DOOR_OPEN_2)
4551 BlitBitmap(backbuffer, bitmap_db_door_2,
4552 VX, VY, VXSIZE, VYSIZE, 0, 0);
4554 door_state &= ~DOOR_NO_COPY_BACK;
4557 return MoveDoor(door_state);
4560 unsigned int GetDoorState()
4562 return MoveDoor(DOOR_GET_STATE);
4565 unsigned int SetDoorState(unsigned int door_state)
4567 return MoveDoor(door_state | DOOR_SET_STATE);
4570 int euclid(int a, int b)
4572 return (b ? euclid(b, a % b) : a);
4575 unsigned int MoveDoor(unsigned int door_state)
4577 struct Rect door_rect_list[] =
4579 { DX, DY, DXSIZE, DYSIZE },
4580 { VX, VY, VXSIZE, VYSIZE }
4582 static int door1 = DOOR_CLOSE_1;
4583 static int door2 = DOOR_CLOSE_2;
4584 unsigned int door_delay = 0;
4585 unsigned int door_delay_value;
4588 if (door_state == DOOR_GET_STATE)
4589 return (door1 | door2);
4591 if (door_state & DOOR_SET_STATE)
4593 if (door_state & DOOR_ACTION_1)
4594 door1 = door_state & DOOR_ACTION_1;
4595 if (door_state & DOOR_ACTION_2)
4596 door2 = door_state & DOOR_ACTION_2;
4598 return (door1 | door2);
4601 if (!(door_state & DOOR_FORCE_REDRAW))
4603 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
4604 door_state &= ~DOOR_OPEN_1;
4605 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
4606 door_state &= ~DOOR_CLOSE_1;
4607 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
4608 door_state &= ~DOOR_OPEN_2;
4609 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
4610 door_state &= ~DOOR_CLOSE_2;
4613 if (global.autoplay_leveldir)
4615 door_state |= DOOR_NO_DELAY;
4616 door_state &= ~DOOR_CLOSE_ALL;
4619 if (game_status == GAME_MODE_EDITOR)
4620 door_state |= DOOR_NO_DELAY;
4622 if (door_state & DOOR_ACTION)
4624 boolean door_panel_drawn[NUM_DOORS];
4625 boolean panel_has_doors[NUM_DOORS];
4626 boolean door_part_skip[MAX_DOOR_PARTS];
4627 boolean door_part_done[MAX_DOOR_PARTS];
4628 boolean door_part_done_all;
4629 int num_steps[MAX_DOOR_PARTS];
4630 int max_move_delay = 0; // delay for complete animations of all doors
4631 int max_step_delay = 0; // delay (ms) between two animation frames
4632 int num_move_steps = 0; // number of animation steps for all doors
4633 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
4634 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
4635 int current_move_delay = 0;
4639 for (i = 0; i < NUM_DOORS; i++)
4640 panel_has_doors[i] = FALSE;
4642 for (i = 0; i < MAX_DOOR_PARTS; i++)
4644 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4645 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4646 int door_token = dpc->door_token;
4648 door_part_done[i] = FALSE;
4649 door_part_skip[i] = (!(door_state & door_token) ||
4653 for (i = 0; i < MAX_DOOR_PARTS; i++)
4655 int nr = door_part_order[i].nr;
4656 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4657 struct DoorPartPosInfo *pos = dpc->pos;
4658 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4659 int door_token = dpc->door_token;
4660 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4661 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4662 int step_xoffset = ABS(pos->step_xoffset);
4663 int step_yoffset = ABS(pos->step_yoffset);
4664 int step_delay = pos->step_delay;
4665 int current_door_state = door_state & door_token;
4666 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4667 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
4668 boolean part_opening = (is_panel ? door_closing : door_opening);
4669 int start_step = (part_opening ? pos->start_step_opening :
4670 pos->start_step_closing);
4671 float move_xsize = (step_xoffset ? g->width : 0);
4672 float move_ysize = (step_yoffset ? g->height : 0);
4673 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
4674 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
4675 int move_steps = (move_xsteps && move_ysteps ?
4676 MIN(move_xsteps, move_ysteps) :
4677 move_xsteps ? move_xsteps : move_ysteps) - start_step;
4678 int move_delay = move_steps * step_delay;
4680 if (door_part_skip[nr])
4683 max_move_delay = MAX(max_move_delay, move_delay);
4684 max_step_delay = (max_step_delay == 0 ? step_delay :
4685 euclid(max_step_delay, step_delay));
4686 num_steps[nr] = move_steps;
4690 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
4692 panel_has_doors[door_index] = TRUE;
4696 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
4698 num_move_steps = max_move_delay / max_step_delay;
4699 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
4701 door_delay_value = max_step_delay;
4703 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
4705 start = num_move_steps - 1;
4709 /* opening door sound has priority over simultaneously closing door */
4710 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
4711 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
4712 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
4713 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
4716 for (k = start; k < num_move_steps; k++)
4718 int last_frame = num_move_steps - 1; // last frame of this "for" loop
4720 door_part_done_all = TRUE;
4722 for (i = 0; i < NUM_DOORS; i++)
4723 door_panel_drawn[i] = FALSE;
4725 for (i = 0; i < MAX_DOOR_PARTS; i++)
4727 int nr = door_part_order[i].nr;
4728 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4729 struct DoorPartPosInfo *pos = dpc->pos;
4730 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4731 int door_token = dpc->door_token;
4732 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4733 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4734 boolean is_panel_and_door_has_closed = FALSE;
4735 struct Rect *door_rect = &door_rect_list[door_index];
4736 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
4738 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
4739 int current_door_state = door_state & door_token;
4740 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4741 boolean door_closing = !door_opening;
4742 boolean part_opening = (is_panel ? door_closing : door_opening);
4743 boolean part_closing = !part_opening;
4744 int start_step = (part_opening ? pos->start_step_opening :
4745 pos->start_step_closing);
4746 int step_delay = pos->step_delay;
4747 int step_factor = step_delay / max_step_delay;
4748 int k1 = (step_factor ? k / step_factor + 1 : k);
4749 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
4750 int kk = MAX(0, k2);
4753 int src_x, src_y, src_xx, src_yy;
4754 int dst_x, dst_y, dst_xx, dst_yy;
4757 if (door_part_skip[nr])
4760 if (!(door_state & door_token))
4768 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
4769 int kk_door = MAX(0, k2_door);
4770 int sync_frame = kk_door * door_delay_value;
4771 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
4773 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
4774 &g_src_x, &g_src_y);
4779 if (!door_panel_drawn[door_index])
4781 ClearRectangle(drawto, door_rect->x, door_rect->y,
4782 door_rect->width, door_rect->height);
4784 door_panel_drawn[door_index] = TRUE;
4787 // draw opening or closing door parts
4789 if (pos->step_xoffset < 0) // door part on right side
4792 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
4795 if (dst_xx + width > door_rect->width)
4796 width = door_rect->width - dst_xx;
4798 else // door part on left side
4801 dst_xx = pos->x - kk * pos->step_xoffset;
4805 src_xx = ABS(dst_xx);
4809 width = g->width - src_xx;
4811 if (width > door_rect->width)
4812 width = door_rect->width;
4814 // printf("::: k == %d [%d] \n", k, start_step);
4817 if (pos->step_yoffset < 0) // door part on bottom side
4820 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
4823 if (dst_yy + height > door_rect->height)
4824 height = door_rect->height - dst_yy;
4826 else // door part on top side
4829 dst_yy = pos->y - kk * pos->step_yoffset;
4833 src_yy = ABS(dst_yy);
4837 height = g->height - src_yy;
4840 src_x = g_src_x + src_xx;
4841 src_y = g_src_y + src_yy;
4843 dst_x = door_rect->x + dst_xx;
4844 dst_y = door_rect->y + dst_yy;
4846 is_panel_and_door_has_closed =
4849 panel_has_doors[door_index] &&
4850 k >= num_move_steps_doors_only - 1);
4852 if (width >= 0 && width <= g->width &&
4853 height >= 0 && height <= g->height &&
4854 !is_panel_and_door_has_closed)
4856 if (is_panel || !pos->draw_masked)
4857 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
4860 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
4864 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
4866 if ((part_opening && (width < 0 || height < 0)) ||
4867 (part_closing && (width >= g->width && height >= g->height)))
4868 door_part_done[nr] = TRUE;
4870 // continue door part animations, but not panel after door has closed
4871 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
4872 door_part_done_all = FALSE;
4875 if (!(door_state & DOOR_NO_DELAY))
4879 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
4881 current_move_delay += max_step_delay;
4883 /* prevent OS (Windows) from complaining about program not responding */
4887 if (door_part_done_all)
4892 if (door_state & DOOR_ACTION_1)
4893 door1 = door_state & DOOR_ACTION_1;
4894 if (door_state & DOOR_ACTION_2)
4895 door2 = door_state & DOOR_ACTION_2;
4897 // draw masked border over door area
4898 DrawMaskedBorder(REDRAW_DOOR_1);
4899 DrawMaskedBorder(REDRAW_DOOR_2);
4901 return (door1 | door2);
4904 static boolean useSpecialEditorDoor()
4906 int graphic = IMG_GLOBAL_BORDER_EDITOR;
4907 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
4909 // do not draw special editor door if editor border defined or redefined
4910 if (graphic_info[graphic].bitmap != NULL || redefined)
4913 // do not draw special editor door if global border defined to be empty
4914 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
4917 // do not draw special editor door if viewport definitions do not match
4921 EY + EYSIZE != VY + VYSIZE)
4927 void DrawSpecialEditorDoor()
4929 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
4930 int top_border_width = gfx1->width;
4931 int top_border_height = gfx1->height;
4932 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
4933 int ex = EX - outer_border;
4934 int ey = EY - outer_border;
4935 int vy = VY - outer_border;
4936 int exsize = EXSIZE + 2 * outer_border;
4938 if (!useSpecialEditorDoor())
4941 /* draw bigger level editor toolbox window */
4942 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
4943 top_border_width, top_border_height, ex, ey - top_border_height);
4944 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
4945 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
4947 redraw_mask |= REDRAW_ALL;
4950 void UndrawSpecialEditorDoor()
4952 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
4953 int top_border_width = gfx1->width;
4954 int top_border_height = gfx1->height;
4955 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
4956 int ex = EX - outer_border;
4957 int ey = EY - outer_border;
4958 int ey_top = ey - top_border_height;
4959 int exsize = EXSIZE + 2 * outer_border;
4960 int eysize = EYSIZE + 2 * outer_border;
4962 if (!useSpecialEditorDoor())
4965 /* draw normal tape recorder window */
4966 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
4968 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4969 ex, ey_top, top_border_width, top_border_height,
4971 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4972 ex, ey, exsize, eysize, ex, ey);
4976 // if screen background is set to "[NONE]", clear editor toolbox window
4977 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
4978 ClearRectangle(drawto, ex, ey, exsize, eysize);
4981 redraw_mask |= REDRAW_ALL;
4985 /* ---------- new tool button stuff ---------------------------------------- */
4990 struct TextPosInfo *pos;
4993 } toolbutton_info[NUM_TOOL_BUTTONS] =
4996 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
4997 TOOL_CTRL_ID_YES, "yes"
5000 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5001 TOOL_CTRL_ID_NO, "no"
5004 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5005 TOOL_CTRL_ID_CONFIRM, "confirm"
5008 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5009 TOOL_CTRL_ID_PLAYER_1, "player 1"
5012 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5013 TOOL_CTRL_ID_PLAYER_2, "player 2"
5016 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5017 TOOL_CTRL_ID_PLAYER_3, "player 3"
5020 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5021 TOOL_CTRL_ID_PLAYER_4, "player 4"
5025 void CreateToolButtons()
5029 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5031 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
5032 struct TextPosInfo *pos = toolbutton_info[i].pos;
5033 struct GadgetInfo *gi;
5034 Bitmap *deco_bitmap = None;
5035 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5036 unsigned int event_mask = GD_EVENT_RELEASED;
5039 int gd_x = gfx->src_x;
5040 int gd_y = gfx->src_y;
5041 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5042 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5045 if (global.use_envelope_request)
5046 setRequestPosition(&dx, &dy, TRUE);
5048 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5050 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5052 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5053 pos->size, &deco_bitmap, &deco_x, &deco_y);
5054 deco_xpos = (gfx->width - pos->size) / 2;
5055 deco_ypos = (gfx->height - pos->size) / 2;
5058 gi = CreateGadget(GDI_CUSTOM_ID, id,
5059 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5060 GDI_X, dx + GDI_ACTIVE_POS(pos->x),
5061 GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
5062 GDI_WIDTH, gfx->width,
5063 GDI_HEIGHT, gfx->height,
5064 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5065 GDI_STATE, GD_BUTTON_UNPRESSED,
5066 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5067 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5068 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5069 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5070 GDI_DECORATION_SIZE, pos->size, pos->size,
5071 GDI_DECORATION_SHIFTING, 1, 1,
5072 GDI_DIRECT_DRAW, FALSE,
5073 GDI_EVENT_MASK, event_mask,
5074 GDI_CALLBACK_ACTION, HandleToolButtons,
5078 Error(ERR_EXIT, "cannot create gadget");
5080 tool_gadget[id] = gi;
5084 void FreeToolButtons()
5088 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5089 FreeGadget(tool_gadget[i]);
5092 static void UnmapToolButtons()
5096 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5097 UnmapGadget(tool_gadget[i]);
5100 static void HandleToolButtons(struct GadgetInfo *gi)
5102 request_gadget_id = gi->custom_id;
5105 static struct Mapping_EM_to_RND_object
5108 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
5109 boolean is_backside; /* backside of moving element */
5115 em_object_mapping_list[] =
5118 Xblank, TRUE, FALSE,
5122 Yacid_splash_eB, FALSE, FALSE,
5123 EL_ACID_SPLASH_RIGHT, -1, -1
5126 Yacid_splash_wB, FALSE, FALSE,
5127 EL_ACID_SPLASH_LEFT, -1, -1
5130 #ifdef EM_ENGINE_BAD_ROLL
5132 Xstone_force_e, FALSE, FALSE,
5133 EL_ROCK, -1, MV_BIT_RIGHT
5136 Xstone_force_w, FALSE, FALSE,
5137 EL_ROCK, -1, MV_BIT_LEFT
5140 Xnut_force_e, FALSE, FALSE,
5141 EL_NUT, -1, MV_BIT_RIGHT
5144 Xnut_force_w, FALSE, FALSE,
5145 EL_NUT, -1, MV_BIT_LEFT
5148 Xspring_force_e, FALSE, FALSE,
5149 EL_SPRING, -1, MV_BIT_RIGHT
5152 Xspring_force_w, FALSE, FALSE,
5153 EL_SPRING, -1, MV_BIT_LEFT
5156 Xemerald_force_e, FALSE, FALSE,
5157 EL_EMERALD, -1, MV_BIT_RIGHT
5160 Xemerald_force_w, FALSE, FALSE,
5161 EL_EMERALD, -1, MV_BIT_LEFT
5164 Xdiamond_force_e, FALSE, FALSE,
5165 EL_DIAMOND, -1, MV_BIT_RIGHT
5168 Xdiamond_force_w, FALSE, FALSE,
5169 EL_DIAMOND, -1, MV_BIT_LEFT
5172 Xbomb_force_e, FALSE, FALSE,
5173 EL_BOMB, -1, MV_BIT_RIGHT
5176 Xbomb_force_w, FALSE, FALSE,
5177 EL_BOMB, -1, MV_BIT_LEFT
5179 #endif /* EM_ENGINE_BAD_ROLL */
5182 Xstone, TRUE, FALSE,
5186 Xstone_pause, FALSE, FALSE,
5190 Xstone_fall, FALSE, FALSE,
5194 Ystone_s, FALSE, FALSE,
5195 EL_ROCK, ACTION_FALLING, -1
5198 Ystone_sB, FALSE, TRUE,
5199 EL_ROCK, ACTION_FALLING, -1
5202 Ystone_e, FALSE, FALSE,
5203 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5206 Ystone_eB, FALSE, TRUE,
5207 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5210 Ystone_w, FALSE, FALSE,
5211 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5214 Ystone_wB, FALSE, TRUE,
5215 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5222 Xnut_pause, FALSE, FALSE,
5226 Xnut_fall, FALSE, FALSE,
5230 Ynut_s, FALSE, FALSE,
5231 EL_NUT, ACTION_FALLING, -1
5234 Ynut_sB, FALSE, TRUE,
5235 EL_NUT, ACTION_FALLING, -1
5238 Ynut_e, FALSE, FALSE,
5239 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5242 Ynut_eB, FALSE, TRUE,
5243 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5246 Ynut_w, FALSE, FALSE,
5247 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5250 Ynut_wB, FALSE, TRUE,
5251 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5254 Xbug_n, TRUE, FALSE,
5258 Xbug_e, TRUE, FALSE,
5259 EL_BUG_RIGHT, -1, -1
5262 Xbug_s, TRUE, FALSE,
5266 Xbug_w, TRUE, FALSE,
5270 Xbug_gon, FALSE, FALSE,
5274 Xbug_goe, FALSE, FALSE,
5275 EL_BUG_RIGHT, -1, -1
5278 Xbug_gos, FALSE, FALSE,
5282 Xbug_gow, FALSE, FALSE,
5286 Ybug_n, FALSE, FALSE,
5287 EL_BUG, ACTION_MOVING, MV_BIT_UP
5290 Ybug_nB, FALSE, TRUE,
5291 EL_BUG, ACTION_MOVING, MV_BIT_UP
5294 Ybug_e, FALSE, FALSE,
5295 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5298 Ybug_eB, FALSE, TRUE,
5299 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5302 Ybug_s, FALSE, FALSE,
5303 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5306 Ybug_sB, FALSE, TRUE,
5307 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5310 Ybug_w, FALSE, FALSE,
5311 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5314 Ybug_wB, FALSE, TRUE,
5315 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5318 Ybug_w_n, FALSE, FALSE,
5319 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5322 Ybug_n_e, FALSE, FALSE,
5323 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5326 Ybug_e_s, FALSE, FALSE,
5327 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5330 Ybug_s_w, FALSE, FALSE,
5331 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5334 Ybug_e_n, FALSE, FALSE,
5335 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5338 Ybug_s_e, FALSE, FALSE,
5339 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5342 Ybug_w_s, FALSE, FALSE,
5343 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5346 Ybug_n_w, FALSE, FALSE,
5347 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5350 Ybug_stone, FALSE, FALSE,
5351 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
5354 Ybug_spring, FALSE, FALSE,
5355 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
5358 Xtank_n, TRUE, FALSE,
5359 EL_SPACESHIP_UP, -1, -1
5362 Xtank_e, TRUE, FALSE,
5363 EL_SPACESHIP_RIGHT, -1, -1
5366 Xtank_s, TRUE, FALSE,
5367 EL_SPACESHIP_DOWN, -1, -1
5370 Xtank_w, TRUE, FALSE,
5371 EL_SPACESHIP_LEFT, -1, -1
5374 Xtank_gon, FALSE, FALSE,
5375 EL_SPACESHIP_UP, -1, -1
5378 Xtank_goe, FALSE, FALSE,
5379 EL_SPACESHIP_RIGHT, -1, -1
5382 Xtank_gos, FALSE, FALSE,
5383 EL_SPACESHIP_DOWN, -1, -1
5386 Xtank_gow, FALSE, FALSE,
5387 EL_SPACESHIP_LEFT, -1, -1
5390 Ytank_n, FALSE, FALSE,
5391 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5394 Ytank_nB, FALSE, TRUE,
5395 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5398 Ytank_e, FALSE, FALSE,
5399 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5402 Ytank_eB, FALSE, TRUE,
5403 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5406 Ytank_s, FALSE, FALSE,
5407 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5410 Ytank_sB, FALSE, TRUE,
5411 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5414 Ytank_w, FALSE, FALSE,
5415 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5418 Ytank_wB, FALSE, TRUE,
5419 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5422 Ytank_w_n, FALSE, FALSE,
5423 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5426 Ytank_n_e, FALSE, FALSE,
5427 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5430 Ytank_e_s, FALSE, FALSE,
5431 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5434 Ytank_s_w, FALSE, FALSE,
5435 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5438 Ytank_e_n, FALSE, FALSE,
5439 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5442 Ytank_s_e, FALSE, FALSE,
5443 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5446 Ytank_w_s, FALSE, FALSE,
5447 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5450 Ytank_n_w, FALSE, FALSE,
5451 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5454 Ytank_stone, FALSE, FALSE,
5455 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
5458 Ytank_spring, FALSE, FALSE,
5459 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
5462 Xandroid, TRUE, FALSE,
5463 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5466 Xandroid_1_n, FALSE, FALSE,
5467 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5470 Xandroid_2_n, FALSE, FALSE,
5471 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5474 Xandroid_1_e, FALSE, FALSE,
5475 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5478 Xandroid_2_e, FALSE, FALSE,
5479 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5482 Xandroid_1_w, FALSE, FALSE,
5483 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5486 Xandroid_2_w, FALSE, FALSE,
5487 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5490 Xandroid_1_s, FALSE, FALSE,
5491 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5494 Xandroid_2_s, FALSE, FALSE,
5495 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5498 Yandroid_n, FALSE, FALSE,
5499 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5502 Yandroid_nB, FALSE, TRUE,
5503 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5506 Yandroid_ne, FALSE, FALSE,
5507 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5510 Yandroid_neB, FALSE, TRUE,
5511 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5514 Yandroid_e, FALSE, FALSE,
5515 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5518 Yandroid_eB, FALSE, TRUE,
5519 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5522 Yandroid_se, FALSE, FALSE,
5523 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5526 Yandroid_seB, FALSE, TRUE,
5527 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5530 Yandroid_s, FALSE, FALSE,
5531 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5534 Yandroid_sB, FALSE, TRUE,
5535 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5538 Yandroid_sw, FALSE, FALSE,
5539 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5542 Yandroid_swB, FALSE, TRUE,
5543 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5546 Yandroid_w, FALSE, FALSE,
5547 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5550 Yandroid_wB, FALSE, TRUE,
5551 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5554 Yandroid_nw, FALSE, FALSE,
5555 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
5558 Yandroid_nwB, FALSE, TRUE,
5559 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
5562 Xspring, TRUE, FALSE,
5566 Xspring_pause, FALSE, FALSE,
5570 Xspring_e, FALSE, FALSE,
5574 Xspring_w, FALSE, FALSE,
5578 Xspring_fall, FALSE, FALSE,
5582 Yspring_s, FALSE, FALSE,
5583 EL_SPRING, ACTION_FALLING, -1
5586 Yspring_sB, FALSE, TRUE,
5587 EL_SPRING, ACTION_FALLING, -1
5590 Yspring_e, FALSE, FALSE,
5591 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5594 Yspring_eB, FALSE, TRUE,
5595 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5598 Yspring_w, FALSE, FALSE,
5599 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5602 Yspring_wB, FALSE, TRUE,
5603 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5606 Yspring_kill_e, FALSE, FALSE,
5607 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5610 Yspring_kill_eB, FALSE, TRUE,
5611 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5614 Yspring_kill_w, FALSE, FALSE,
5615 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5618 Yspring_kill_wB, FALSE, TRUE,
5619 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5622 Xeater_n, TRUE, FALSE,
5623 EL_YAMYAM_UP, -1, -1
5626 Xeater_e, TRUE, FALSE,
5627 EL_YAMYAM_RIGHT, -1, -1
5630 Xeater_w, TRUE, FALSE,
5631 EL_YAMYAM_LEFT, -1, -1
5634 Xeater_s, TRUE, FALSE,
5635 EL_YAMYAM_DOWN, -1, -1
5638 Yeater_n, FALSE, FALSE,
5639 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5642 Yeater_nB, FALSE, TRUE,
5643 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5646 Yeater_e, FALSE, FALSE,
5647 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5650 Yeater_eB, FALSE, TRUE,
5651 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5654 Yeater_s, FALSE, FALSE,
5655 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5658 Yeater_sB, FALSE, TRUE,
5659 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5662 Yeater_w, FALSE, FALSE,
5663 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5666 Yeater_wB, FALSE, TRUE,
5667 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5670 Yeater_stone, FALSE, FALSE,
5671 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
5674 Yeater_spring, FALSE, FALSE,
5675 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
5678 Xalien, TRUE, FALSE,
5682 Xalien_pause, FALSE, FALSE,
5686 Yalien_n, FALSE, FALSE,
5687 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5690 Yalien_nB, FALSE, TRUE,
5691 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5694 Yalien_e, FALSE, FALSE,
5695 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5698 Yalien_eB, FALSE, TRUE,
5699 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5702 Yalien_s, FALSE, FALSE,
5703 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5706 Yalien_sB, FALSE, TRUE,
5707 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5710 Yalien_w, FALSE, FALSE,
5711 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5714 Yalien_wB, FALSE, TRUE,
5715 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5718 Yalien_stone, FALSE, FALSE,
5719 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
5722 Yalien_spring, FALSE, FALSE,
5723 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
5726 Xemerald, TRUE, FALSE,
5730 Xemerald_pause, FALSE, FALSE,
5734 Xemerald_fall, FALSE, FALSE,
5738 Xemerald_shine, FALSE, FALSE,
5739 EL_EMERALD, ACTION_TWINKLING, -1
5742 Yemerald_s, FALSE, FALSE,
5743 EL_EMERALD, ACTION_FALLING, -1
5746 Yemerald_sB, FALSE, TRUE,
5747 EL_EMERALD, ACTION_FALLING, -1
5750 Yemerald_e, FALSE, FALSE,
5751 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5754 Yemerald_eB, FALSE, TRUE,
5755 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5758 Yemerald_w, FALSE, FALSE,
5759 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5762 Yemerald_wB, FALSE, TRUE,
5763 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5766 Yemerald_eat, FALSE, FALSE,
5767 EL_EMERALD, ACTION_COLLECTING, -1
5770 Yemerald_stone, FALSE, FALSE,
5771 EL_NUT, ACTION_BREAKING, -1
5774 Xdiamond, TRUE, FALSE,
5778 Xdiamond_pause, FALSE, FALSE,
5782 Xdiamond_fall, FALSE, FALSE,
5786 Xdiamond_shine, FALSE, FALSE,
5787 EL_DIAMOND, ACTION_TWINKLING, -1
5790 Ydiamond_s, FALSE, FALSE,
5791 EL_DIAMOND, ACTION_FALLING, -1
5794 Ydiamond_sB, FALSE, TRUE,
5795 EL_DIAMOND, ACTION_FALLING, -1
5798 Ydiamond_e, FALSE, FALSE,
5799 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5802 Ydiamond_eB, FALSE, TRUE,
5803 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5806 Ydiamond_w, FALSE, FALSE,
5807 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5810 Ydiamond_wB, FALSE, TRUE,
5811 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5814 Ydiamond_eat, FALSE, FALSE,
5815 EL_DIAMOND, ACTION_COLLECTING, -1
5818 Ydiamond_stone, FALSE, FALSE,
5819 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
5822 Xdrip_fall, TRUE, FALSE,
5823 EL_AMOEBA_DROP, -1, -1
5826 Xdrip_stretch, FALSE, FALSE,
5827 EL_AMOEBA_DROP, ACTION_FALLING, -1
5830 Xdrip_stretchB, FALSE, TRUE,
5831 EL_AMOEBA_DROP, ACTION_FALLING, -1
5834 Xdrip_eat, FALSE, FALSE,
5835 EL_AMOEBA_DROP, ACTION_GROWING, -1
5838 Ydrip_s1, FALSE, FALSE,
5839 EL_AMOEBA_DROP, ACTION_FALLING, -1
5842 Ydrip_s1B, FALSE, TRUE,
5843 EL_AMOEBA_DROP, ACTION_FALLING, -1
5846 Ydrip_s2, FALSE, FALSE,
5847 EL_AMOEBA_DROP, ACTION_FALLING, -1
5850 Ydrip_s2B, FALSE, TRUE,
5851 EL_AMOEBA_DROP, ACTION_FALLING, -1
5858 Xbomb_pause, FALSE, FALSE,
5862 Xbomb_fall, FALSE, FALSE,
5866 Ybomb_s, FALSE, FALSE,
5867 EL_BOMB, ACTION_FALLING, -1
5870 Ybomb_sB, FALSE, TRUE,
5871 EL_BOMB, ACTION_FALLING, -1
5874 Ybomb_e, FALSE, FALSE,
5875 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5878 Ybomb_eB, FALSE, TRUE,
5879 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5882 Ybomb_w, FALSE, FALSE,
5883 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5886 Ybomb_wB, FALSE, TRUE,
5887 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5890 Ybomb_eat, FALSE, FALSE,
5891 EL_BOMB, ACTION_ACTIVATING, -1
5894 Xballoon, TRUE, FALSE,
5898 Yballoon_n, FALSE, FALSE,
5899 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5902 Yballoon_nB, FALSE, TRUE,
5903 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5906 Yballoon_e, FALSE, FALSE,
5907 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5910 Yballoon_eB, FALSE, TRUE,
5911 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5914 Yballoon_s, FALSE, FALSE,
5915 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5918 Yballoon_sB, FALSE, TRUE,
5919 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5922 Yballoon_w, FALSE, FALSE,
5923 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5926 Yballoon_wB, FALSE, TRUE,
5927 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5930 Xgrass, TRUE, FALSE,
5931 EL_EMC_GRASS, -1, -1
5934 Ygrass_nB, FALSE, FALSE,
5935 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
5938 Ygrass_eB, FALSE, FALSE,
5939 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
5942 Ygrass_sB, FALSE, FALSE,
5943 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
5946 Ygrass_wB, FALSE, FALSE,
5947 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
5954 Ydirt_nB, FALSE, FALSE,
5955 EL_SAND, ACTION_DIGGING, MV_BIT_UP
5958 Ydirt_eB, FALSE, FALSE,
5959 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
5962 Ydirt_sB, FALSE, FALSE,
5963 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
5966 Ydirt_wB, FALSE, FALSE,
5967 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
5970 Xacid_ne, TRUE, FALSE,
5971 EL_ACID_POOL_TOPRIGHT, -1, -1
5974 Xacid_se, TRUE, FALSE,
5975 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
5978 Xacid_s, TRUE, FALSE,
5979 EL_ACID_POOL_BOTTOM, -1, -1
5982 Xacid_sw, TRUE, FALSE,
5983 EL_ACID_POOL_BOTTOMLEFT, -1, -1
5986 Xacid_nw, TRUE, FALSE,
5987 EL_ACID_POOL_TOPLEFT, -1, -1
5990 Xacid_1, TRUE, FALSE,
5994 Xacid_2, FALSE, FALSE,
5998 Xacid_3, FALSE, FALSE,
6002 Xacid_4, FALSE, FALSE,
6006 Xacid_5, FALSE, FALSE,
6010 Xacid_6, FALSE, FALSE,
6014 Xacid_7, FALSE, FALSE,
6018 Xacid_8, FALSE, FALSE,
6022 Xball_1, TRUE, FALSE,
6023 EL_EMC_MAGIC_BALL, -1, -1
6026 Xball_1B, FALSE, FALSE,
6027 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6030 Xball_2, FALSE, FALSE,
6031 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6034 Xball_2B, FALSE, FALSE,
6035 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6038 Yball_eat, FALSE, FALSE,
6039 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6042 Ykey_1_eat, FALSE, FALSE,
6043 EL_EM_KEY_1, ACTION_COLLECTING, -1
6046 Ykey_2_eat, FALSE, FALSE,
6047 EL_EM_KEY_2, ACTION_COLLECTING, -1
6050 Ykey_3_eat, FALSE, FALSE,
6051 EL_EM_KEY_3, ACTION_COLLECTING, -1
6054 Ykey_4_eat, FALSE, FALSE,
6055 EL_EM_KEY_4, ACTION_COLLECTING, -1
6058 Ykey_5_eat, FALSE, FALSE,
6059 EL_EMC_KEY_5, ACTION_COLLECTING, -1
6062 Ykey_6_eat, FALSE, FALSE,
6063 EL_EMC_KEY_6, ACTION_COLLECTING, -1
6066 Ykey_7_eat, FALSE, FALSE,
6067 EL_EMC_KEY_7, ACTION_COLLECTING, -1
6070 Ykey_8_eat, FALSE, FALSE,
6071 EL_EMC_KEY_8, ACTION_COLLECTING, -1
6074 Ylenses_eat, FALSE, FALSE,
6075 EL_EMC_LENSES, ACTION_COLLECTING, -1
6078 Ymagnify_eat, FALSE, FALSE,
6079 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
6082 Ygrass_eat, FALSE, FALSE,
6083 EL_EMC_GRASS, ACTION_SNAPPING, -1
6086 Ydirt_eat, FALSE, FALSE,
6087 EL_SAND, ACTION_SNAPPING, -1
6090 Xgrow_ns, TRUE, FALSE,
6091 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
6094 Ygrow_ns_eat, FALSE, FALSE,
6095 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
6098 Xgrow_ew, TRUE, FALSE,
6099 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6102 Ygrow_ew_eat, FALSE, FALSE,
6103 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
6106 Xwonderwall, TRUE, FALSE,
6107 EL_MAGIC_WALL, -1, -1
6110 XwonderwallB, FALSE, FALSE,
6111 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6114 Xamoeba_1, TRUE, FALSE,
6115 EL_AMOEBA_DRY, ACTION_OTHER, -1
6118 Xamoeba_2, FALSE, FALSE,
6119 EL_AMOEBA_DRY, ACTION_OTHER, -1
6122 Xamoeba_3, FALSE, FALSE,
6123 EL_AMOEBA_DRY, ACTION_OTHER, -1
6126 Xamoeba_4, FALSE, FALSE,
6127 EL_AMOEBA_DRY, ACTION_OTHER, -1
6130 Xamoeba_5, TRUE, FALSE,
6131 EL_AMOEBA_WET, ACTION_OTHER, -1
6134 Xamoeba_6, FALSE, FALSE,
6135 EL_AMOEBA_WET, ACTION_OTHER, -1
6138 Xamoeba_7, FALSE, FALSE,
6139 EL_AMOEBA_WET, ACTION_OTHER, -1
6142 Xamoeba_8, FALSE, FALSE,
6143 EL_AMOEBA_WET, ACTION_OTHER, -1
6146 Xdoor_1, TRUE, FALSE,
6147 EL_EM_GATE_1, -1, -1
6150 Xdoor_2, TRUE, FALSE,
6151 EL_EM_GATE_2, -1, -1
6154 Xdoor_3, TRUE, FALSE,
6155 EL_EM_GATE_3, -1, -1
6158 Xdoor_4, TRUE, FALSE,
6159 EL_EM_GATE_4, -1, -1
6162 Xdoor_5, TRUE, FALSE,
6163 EL_EMC_GATE_5, -1, -1
6166 Xdoor_6, TRUE, FALSE,
6167 EL_EMC_GATE_6, -1, -1
6170 Xdoor_7, TRUE, FALSE,
6171 EL_EMC_GATE_7, -1, -1
6174 Xdoor_8, TRUE, FALSE,
6175 EL_EMC_GATE_8, -1, -1
6178 Xkey_1, TRUE, FALSE,
6182 Xkey_2, TRUE, FALSE,
6186 Xkey_3, TRUE, FALSE,
6190 Xkey_4, TRUE, FALSE,
6194 Xkey_5, TRUE, FALSE,
6195 EL_EMC_KEY_5, -1, -1
6198 Xkey_6, TRUE, FALSE,
6199 EL_EMC_KEY_6, -1, -1
6202 Xkey_7, TRUE, FALSE,
6203 EL_EMC_KEY_7, -1, -1
6206 Xkey_8, TRUE, FALSE,
6207 EL_EMC_KEY_8, -1, -1
6210 Xwind_n, TRUE, FALSE,
6211 EL_BALLOON_SWITCH_UP, -1, -1
6214 Xwind_e, TRUE, FALSE,
6215 EL_BALLOON_SWITCH_RIGHT, -1, -1
6218 Xwind_s, TRUE, FALSE,
6219 EL_BALLOON_SWITCH_DOWN, -1, -1
6222 Xwind_w, TRUE, FALSE,
6223 EL_BALLOON_SWITCH_LEFT, -1, -1
6226 Xwind_nesw, TRUE, FALSE,
6227 EL_BALLOON_SWITCH_ANY, -1, -1
6230 Xwind_stop, TRUE, FALSE,
6231 EL_BALLOON_SWITCH_NONE, -1, -1
6235 EL_EM_EXIT_CLOSED, -1, -1
6238 Xexit_1, TRUE, FALSE,
6239 EL_EM_EXIT_OPEN, -1, -1
6242 Xexit_2, FALSE, FALSE,
6243 EL_EM_EXIT_OPEN, -1, -1
6246 Xexit_3, FALSE, FALSE,
6247 EL_EM_EXIT_OPEN, -1, -1
6250 Xdynamite, TRUE, FALSE,
6251 EL_EM_DYNAMITE, -1, -1
6254 Ydynamite_eat, FALSE, FALSE,
6255 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6258 Xdynamite_1, TRUE, FALSE,
6259 EL_EM_DYNAMITE_ACTIVE, -1, -1
6262 Xdynamite_2, FALSE, FALSE,
6263 EL_EM_DYNAMITE_ACTIVE, -1, -1
6266 Xdynamite_3, FALSE, FALSE,
6267 EL_EM_DYNAMITE_ACTIVE, -1, -1
6270 Xdynamite_4, FALSE, FALSE,
6271 EL_EM_DYNAMITE_ACTIVE, -1, -1
6274 Xbumper, TRUE, FALSE,
6275 EL_EMC_SPRING_BUMPER, -1, -1
6278 XbumperB, FALSE, FALSE,
6279 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6282 Xwheel, TRUE, FALSE,
6283 EL_ROBOT_WHEEL, -1, -1
6286 XwheelB, FALSE, FALSE,
6287 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6290 Xswitch, TRUE, FALSE,
6291 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6294 XswitchB, FALSE, FALSE,
6295 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6299 EL_QUICKSAND_EMPTY, -1, -1
6302 Xsand_stone, TRUE, FALSE,
6303 EL_QUICKSAND_FULL, -1, -1
6306 Xsand_stonein_1, FALSE, TRUE,
6307 EL_ROCK, ACTION_FILLING, -1
6310 Xsand_stonein_2, FALSE, TRUE,
6311 EL_ROCK, ACTION_FILLING, -1
6314 Xsand_stonein_3, FALSE, TRUE,
6315 EL_ROCK, ACTION_FILLING, -1
6318 Xsand_stonein_4, FALSE, TRUE,
6319 EL_ROCK, ACTION_FILLING, -1
6322 Xsand_stonesand_1, FALSE, FALSE,
6323 EL_QUICKSAND_EMPTYING, -1, -1
6326 Xsand_stonesand_2, FALSE, FALSE,
6327 EL_QUICKSAND_EMPTYING, -1, -1
6330 Xsand_stonesand_3, FALSE, FALSE,
6331 EL_QUICKSAND_EMPTYING, -1, -1
6334 Xsand_stonesand_4, FALSE, FALSE,
6335 EL_QUICKSAND_EMPTYING, -1, -1
6338 Xsand_stonesand_quickout_1, FALSE, FALSE,
6339 EL_QUICKSAND_EMPTYING, -1, -1
6342 Xsand_stonesand_quickout_2, FALSE, FALSE,
6343 EL_QUICKSAND_EMPTYING, -1, -1
6346 Xsand_stoneout_1, FALSE, FALSE,
6347 EL_ROCK, ACTION_EMPTYING, -1
6350 Xsand_stoneout_2, FALSE, FALSE,
6351 EL_ROCK, ACTION_EMPTYING, -1
6354 Xsand_sandstone_1, FALSE, FALSE,
6355 EL_QUICKSAND_FILLING, -1, -1
6358 Xsand_sandstone_2, FALSE, FALSE,
6359 EL_QUICKSAND_FILLING, -1, -1
6362 Xsand_sandstone_3, FALSE, FALSE,
6363 EL_QUICKSAND_FILLING, -1, -1
6366 Xsand_sandstone_4, FALSE, FALSE,
6367 EL_QUICKSAND_FILLING, -1, -1
6370 Xplant, TRUE, FALSE,
6371 EL_EMC_PLANT, -1, -1
6374 Yplant, FALSE, FALSE,
6375 EL_EMC_PLANT, -1, -1
6378 Xlenses, TRUE, FALSE,
6379 EL_EMC_LENSES, -1, -1
6382 Xmagnify, TRUE, FALSE,
6383 EL_EMC_MAGNIFIER, -1, -1
6386 Xdripper, TRUE, FALSE,
6387 EL_EMC_DRIPPER, -1, -1
6390 XdripperB, FALSE, FALSE,
6391 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6394 Xfake_blank, TRUE, FALSE,
6395 EL_INVISIBLE_WALL, -1, -1
6398 Xfake_blankB, FALSE, FALSE,
6399 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6402 Xfake_grass, TRUE, FALSE,
6403 EL_EMC_FAKE_GRASS, -1, -1
6406 Xfake_grassB, FALSE, FALSE,
6407 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6410 Xfake_door_1, TRUE, FALSE,
6411 EL_EM_GATE_1_GRAY, -1, -1
6414 Xfake_door_2, TRUE, FALSE,
6415 EL_EM_GATE_2_GRAY, -1, -1
6418 Xfake_door_3, TRUE, FALSE,
6419 EL_EM_GATE_3_GRAY, -1, -1
6422 Xfake_door_4, TRUE, FALSE,
6423 EL_EM_GATE_4_GRAY, -1, -1
6426 Xfake_door_5, TRUE, FALSE,
6427 EL_EMC_GATE_5_GRAY, -1, -1
6430 Xfake_door_6, TRUE, FALSE,
6431 EL_EMC_GATE_6_GRAY, -1, -1
6434 Xfake_door_7, TRUE, FALSE,
6435 EL_EMC_GATE_7_GRAY, -1, -1
6438 Xfake_door_8, TRUE, FALSE,
6439 EL_EMC_GATE_8_GRAY, -1, -1
6442 Xfake_acid_1, TRUE, FALSE,
6443 EL_EMC_FAKE_ACID, -1, -1
6446 Xfake_acid_2, FALSE, FALSE,
6447 EL_EMC_FAKE_ACID, -1, -1
6450 Xfake_acid_3, FALSE, FALSE,
6451 EL_EMC_FAKE_ACID, -1, -1
6454 Xfake_acid_4, FALSE, FALSE,
6455 EL_EMC_FAKE_ACID, -1, -1
6458 Xfake_acid_5, FALSE, FALSE,
6459 EL_EMC_FAKE_ACID, -1, -1
6462 Xfake_acid_6, FALSE, FALSE,
6463 EL_EMC_FAKE_ACID, -1, -1
6466 Xfake_acid_7, FALSE, FALSE,
6467 EL_EMC_FAKE_ACID, -1, -1
6470 Xfake_acid_8, FALSE, FALSE,
6471 EL_EMC_FAKE_ACID, -1, -1
6474 Xsteel_1, TRUE, FALSE,
6475 EL_STEELWALL, -1, -1
6478 Xsteel_2, TRUE, FALSE,
6479 EL_EMC_STEELWALL_2, -1, -1
6482 Xsteel_3, TRUE, FALSE,
6483 EL_EMC_STEELWALL_3, -1, -1
6486 Xsteel_4, TRUE, FALSE,
6487 EL_EMC_STEELWALL_4, -1, -1
6490 Xwall_1, TRUE, FALSE,
6494 Xwall_2, TRUE, FALSE,
6495 EL_EMC_WALL_14, -1, -1
6498 Xwall_3, TRUE, FALSE,
6499 EL_EMC_WALL_15, -1, -1
6502 Xwall_4, TRUE, FALSE,
6503 EL_EMC_WALL_16, -1, -1
6506 Xround_wall_1, TRUE, FALSE,
6507 EL_WALL_SLIPPERY, -1, -1
6510 Xround_wall_2, TRUE, FALSE,
6511 EL_EMC_WALL_SLIPPERY_2, -1, -1
6514 Xround_wall_3, TRUE, FALSE,
6515 EL_EMC_WALL_SLIPPERY_3, -1, -1
6518 Xround_wall_4, TRUE, FALSE,
6519 EL_EMC_WALL_SLIPPERY_4, -1, -1
6522 Xdecor_1, TRUE, FALSE,
6523 EL_EMC_WALL_8, -1, -1
6526 Xdecor_2, TRUE, FALSE,
6527 EL_EMC_WALL_6, -1, -1
6530 Xdecor_3, TRUE, FALSE,
6531 EL_EMC_WALL_4, -1, -1
6534 Xdecor_4, TRUE, FALSE,
6535 EL_EMC_WALL_7, -1, -1
6538 Xdecor_5, TRUE, FALSE,
6539 EL_EMC_WALL_5, -1, -1
6542 Xdecor_6, TRUE, FALSE,
6543 EL_EMC_WALL_9, -1, -1
6546 Xdecor_7, TRUE, FALSE,
6547 EL_EMC_WALL_10, -1, -1
6550 Xdecor_8, TRUE, FALSE,
6551 EL_EMC_WALL_1, -1, -1
6554 Xdecor_9, TRUE, FALSE,
6555 EL_EMC_WALL_2, -1, -1
6558 Xdecor_10, TRUE, FALSE,
6559 EL_EMC_WALL_3, -1, -1
6562 Xdecor_11, TRUE, FALSE,
6563 EL_EMC_WALL_11, -1, -1
6566 Xdecor_12, TRUE, FALSE,
6567 EL_EMC_WALL_12, -1, -1
6570 Xalpha_0, TRUE, FALSE,
6571 EL_CHAR('0'), -1, -1
6574 Xalpha_1, TRUE, FALSE,
6575 EL_CHAR('1'), -1, -1
6578 Xalpha_2, TRUE, FALSE,
6579 EL_CHAR('2'), -1, -1
6582 Xalpha_3, TRUE, FALSE,
6583 EL_CHAR('3'), -1, -1
6586 Xalpha_4, TRUE, FALSE,
6587 EL_CHAR('4'), -1, -1
6590 Xalpha_5, TRUE, FALSE,
6591 EL_CHAR('5'), -1, -1
6594 Xalpha_6, TRUE, FALSE,
6595 EL_CHAR('6'), -1, -1
6598 Xalpha_7, TRUE, FALSE,
6599 EL_CHAR('7'), -1, -1
6602 Xalpha_8, TRUE, FALSE,
6603 EL_CHAR('8'), -1, -1
6606 Xalpha_9, TRUE, FALSE,
6607 EL_CHAR('9'), -1, -1
6610 Xalpha_excla, TRUE, FALSE,
6611 EL_CHAR('!'), -1, -1
6614 Xalpha_quote, TRUE, FALSE,
6615 EL_CHAR('"'), -1, -1
6618 Xalpha_comma, TRUE, FALSE,
6619 EL_CHAR(','), -1, -1
6622 Xalpha_minus, TRUE, FALSE,
6623 EL_CHAR('-'), -1, -1
6626 Xalpha_perio, TRUE, FALSE,
6627 EL_CHAR('.'), -1, -1
6630 Xalpha_colon, TRUE, FALSE,
6631 EL_CHAR(':'), -1, -1
6634 Xalpha_quest, TRUE, FALSE,
6635 EL_CHAR('?'), -1, -1
6638 Xalpha_a, TRUE, FALSE,
6639 EL_CHAR('A'), -1, -1
6642 Xalpha_b, TRUE, FALSE,
6643 EL_CHAR('B'), -1, -1
6646 Xalpha_c, TRUE, FALSE,
6647 EL_CHAR('C'), -1, -1
6650 Xalpha_d, TRUE, FALSE,
6651 EL_CHAR('D'), -1, -1
6654 Xalpha_e, TRUE, FALSE,
6655 EL_CHAR('E'), -1, -1
6658 Xalpha_f, TRUE, FALSE,
6659 EL_CHAR('F'), -1, -1
6662 Xalpha_g, TRUE, FALSE,
6663 EL_CHAR('G'), -1, -1
6666 Xalpha_h, TRUE, FALSE,
6667 EL_CHAR('H'), -1, -1
6670 Xalpha_i, TRUE, FALSE,
6671 EL_CHAR('I'), -1, -1
6674 Xalpha_j, TRUE, FALSE,
6675 EL_CHAR('J'), -1, -1
6678 Xalpha_k, TRUE, FALSE,
6679 EL_CHAR('K'), -1, -1
6682 Xalpha_l, TRUE, FALSE,
6683 EL_CHAR('L'), -1, -1
6686 Xalpha_m, TRUE, FALSE,
6687 EL_CHAR('M'), -1, -1
6690 Xalpha_n, TRUE, FALSE,
6691 EL_CHAR('N'), -1, -1
6694 Xalpha_o, TRUE, FALSE,
6695 EL_CHAR('O'), -1, -1
6698 Xalpha_p, TRUE, FALSE,
6699 EL_CHAR('P'), -1, -1
6702 Xalpha_q, TRUE, FALSE,
6703 EL_CHAR('Q'), -1, -1
6706 Xalpha_r, TRUE, FALSE,
6707 EL_CHAR('R'), -1, -1
6710 Xalpha_s, TRUE, FALSE,
6711 EL_CHAR('S'), -1, -1
6714 Xalpha_t, TRUE, FALSE,
6715 EL_CHAR('T'), -1, -1
6718 Xalpha_u, TRUE, FALSE,
6719 EL_CHAR('U'), -1, -1
6722 Xalpha_v, TRUE, FALSE,
6723 EL_CHAR('V'), -1, -1
6726 Xalpha_w, TRUE, FALSE,
6727 EL_CHAR('W'), -1, -1
6730 Xalpha_x, TRUE, FALSE,
6731 EL_CHAR('X'), -1, -1
6734 Xalpha_y, TRUE, FALSE,
6735 EL_CHAR('Y'), -1, -1
6738 Xalpha_z, TRUE, FALSE,
6739 EL_CHAR('Z'), -1, -1
6742 Xalpha_arrow_e, TRUE, FALSE,
6743 EL_CHAR('>'), -1, -1
6746 Xalpha_arrow_w, TRUE, FALSE,
6747 EL_CHAR('<'), -1, -1
6750 Xalpha_copyr, TRUE, FALSE,
6751 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
6755 Xboom_bug, FALSE, FALSE,
6756 EL_BUG, ACTION_EXPLODING, -1
6759 Xboom_bomb, FALSE, FALSE,
6760 EL_BOMB, ACTION_EXPLODING, -1
6763 Xboom_android, FALSE, FALSE,
6764 EL_EMC_ANDROID, ACTION_OTHER, -1
6767 Xboom_1, FALSE, FALSE,
6768 EL_DEFAULT, ACTION_EXPLODING, -1
6771 Xboom_2, FALSE, FALSE,
6772 EL_DEFAULT, ACTION_EXPLODING, -1
6775 Znormal, FALSE, FALSE,
6779 Zdynamite, FALSE, FALSE,
6783 Zplayer, FALSE, FALSE,
6787 ZBORDER, FALSE, FALSE,
6797 static struct Mapping_EM_to_RND_player
6806 em_player_mapping_list[] =
6810 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
6814 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
6818 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
6822 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
6826 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
6830 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
6834 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
6838 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
6842 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
6846 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
6850 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
6854 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
6858 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
6862 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
6866 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
6870 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
6874 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
6878 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
6882 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
6886 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
6890 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
6894 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
6898 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
6902 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
6906 EL_PLAYER_1, ACTION_DEFAULT, -1,
6910 EL_PLAYER_2, ACTION_DEFAULT, -1,
6914 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
6918 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
6922 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
6926 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
6930 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
6934 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
6938 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
6942 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
6946 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
6950 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
6954 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
6958 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
6962 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
6966 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
6970 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
6974 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
6978 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
6982 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
6986 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
6990 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
6994 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
6998 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7002 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7006 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7010 EL_PLAYER_3, ACTION_DEFAULT, -1,
7014 EL_PLAYER_4, ACTION_DEFAULT, -1,
7023 int map_element_RND_to_EM(int element_rnd)
7025 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7026 static boolean mapping_initialized = FALSE;
7028 if (!mapping_initialized)
7032 /* return "Xalpha_quest" for all undefined elements in mapping array */
7033 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7034 mapping_RND_to_EM[i] = Xalpha_quest;
7036 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7037 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7038 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7039 em_object_mapping_list[i].element_em;
7041 mapping_initialized = TRUE;
7044 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
7045 return mapping_RND_to_EM[element_rnd];
7047 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
7052 int map_element_EM_to_RND(int element_em)
7054 static unsigned short mapping_EM_to_RND[TILE_MAX];
7055 static boolean mapping_initialized = FALSE;
7057 if (!mapping_initialized)
7061 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
7062 for (i = 0; i < TILE_MAX; i++)
7063 mapping_EM_to_RND[i] = EL_UNKNOWN;
7065 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7066 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7067 em_object_mapping_list[i].element_rnd;
7069 mapping_initialized = TRUE;
7072 if (element_em >= 0 && element_em < TILE_MAX)
7073 return mapping_EM_to_RND[element_em];
7075 Error(ERR_WARN, "invalid EM level element %d", element_em);
7080 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7082 struct LevelInfo_EM *level_em = level->native_em_level;
7083 struct LEVEL *lev = level_em->lev;
7086 for (i = 0; i < TILE_MAX; i++)
7087 lev->android_array[i] = Xblank;
7089 for (i = 0; i < level->num_android_clone_elements; i++)
7091 int element_rnd = level->android_clone_element[i];
7092 int element_em = map_element_RND_to_EM(element_rnd);
7094 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7095 if (em_object_mapping_list[j].element_rnd == element_rnd)
7096 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
7100 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7102 struct LevelInfo_EM *level_em = level->native_em_level;
7103 struct LEVEL *lev = level_em->lev;
7106 level->num_android_clone_elements = 0;
7108 for (i = 0; i < TILE_MAX; i++)
7110 int element_em = lev->android_array[i];
7112 boolean element_found = FALSE;
7114 if (element_em == Xblank)
7117 element_rnd = map_element_EM_to_RND(element_em);
7119 for (j = 0; j < level->num_android_clone_elements; j++)
7120 if (level->android_clone_element[j] == element_rnd)
7121 element_found = TRUE;
7125 level->android_clone_element[level->num_android_clone_elements++] =
7128 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7133 if (level->num_android_clone_elements == 0)
7135 level->num_android_clone_elements = 1;
7136 level->android_clone_element[0] = EL_EMPTY;
7140 int map_direction_RND_to_EM(int direction)
7142 return (direction == MV_UP ? 0 :
7143 direction == MV_RIGHT ? 1 :
7144 direction == MV_DOWN ? 2 :
7145 direction == MV_LEFT ? 3 :
7149 int map_direction_EM_to_RND(int direction)
7151 return (direction == 0 ? MV_UP :
7152 direction == 1 ? MV_RIGHT :
7153 direction == 2 ? MV_DOWN :
7154 direction == 3 ? MV_LEFT :
7158 int map_element_RND_to_SP(int element_rnd)
7160 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
7162 if (element_rnd >= EL_SP_START &&
7163 element_rnd <= EL_SP_END)
7164 element_sp = element_rnd - EL_SP_START;
7165 else if (element_rnd == EL_EMPTY_SPACE)
7167 else if (element_rnd == EL_INVISIBLE_WALL)
7173 int map_element_SP_to_RND(int element_sp)
7175 int element_rnd = EL_UNKNOWN;
7177 if (element_sp >= 0x00 &&
7179 element_rnd = EL_SP_START + element_sp;
7180 else if (element_sp == 0x28)
7181 element_rnd = EL_INVISIBLE_WALL;
7186 int map_action_SP_to_RND(int action_sp)
7190 case actActive: return ACTION_ACTIVE;
7191 case actImpact: return ACTION_IMPACT;
7192 case actExploding: return ACTION_EXPLODING;
7193 case actDigging: return ACTION_DIGGING;
7194 case actSnapping: return ACTION_SNAPPING;
7195 case actCollecting: return ACTION_COLLECTING;
7196 case actPassing: return ACTION_PASSING;
7197 case actPushing: return ACTION_PUSHING;
7198 case actDropping: return ACTION_DROPPING;
7200 default: return ACTION_DEFAULT;
7204 int get_next_element(int element)
7208 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
7209 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
7210 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
7211 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
7212 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
7213 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
7214 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
7215 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
7216 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
7217 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
7218 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
7220 default: return element;
7224 int el_act_dir2img(int element, int action, int direction)
7226 element = GFX_ELEMENT(element);
7227 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7229 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7230 return element_info[element].direction_graphic[action][direction];
7233 static int el_act_dir2crm(int element, int action, int direction)
7235 element = GFX_ELEMENT(element);
7236 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7238 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7239 return element_info[element].direction_crumbled[action][direction];
7242 int el_act2img(int element, int action)
7244 element = GFX_ELEMENT(element);
7246 return element_info[element].graphic[action];
7249 int el_act2crm(int element, int action)
7251 element = GFX_ELEMENT(element);
7253 return element_info[element].crumbled[action];
7256 int el_dir2img(int element, int direction)
7258 element = GFX_ELEMENT(element);
7260 return el_act_dir2img(element, ACTION_DEFAULT, direction);
7263 int el2baseimg(int element)
7265 return element_info[element].graphic[ACTION_DEFAULT];
7268 int el2img(int element)
7270 element = GFX_ELEMENT(element);
7272 return element_info[element].graphic[ACTION_DEFAULT];
7275 int el2edimg(int element)
7277 element = GFX_ELEMENT(element);
7279 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
7282 int el2preimg(int element)
7284 element = GFX_ELEMENT(element);
7286 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
7289 int el2panelimg(int element)
7291 element = GFX_ELEMENT(element);
7293 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
7296 int font2baseimg(int font_nr)
7298 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
7301 int getBeltNrFromBeltElement(int element)
7303 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
7304 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
7305 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
7308 int getBeltNrFromBeltActiveElement(int element)
7310 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
7311 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
7312 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
7315 int getBeltNrFromBeltSwitchElement(int element)
7317 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
7318 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
7319 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
7322 int getBeltDirNrFromBeltElement(int element)
7324 static int belt_base_element[4] =
7326 EL_CONVEYOR_BELT_1_LEFT,
7327 EL_CONVEYOR_BELT_2_LEFT,
7328 EL_CONVEYOR_BELT_3_LEFT,
7329 EL_CONVEYOR_BELT_4_LEFT
7332 int belt_nr = getBeltNrFromBeltElement(element);
7333 int belt_dir_nr = element - belt_base_element[belt_nr];
7335 return (belt_dir_nr % 3);
7338 int getBeltDirNrFromBeltSwitchElement(int element)
7340 static int belt_base_element[4] =
7342 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7343 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7344 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7345 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7348 int belt_nr = getBeltNrFromBeltSwitchElement(element);
7349 int belt_dir_nr = element - belt_base_element[belt_nr];
7351 return (belt_dir_nr % 3);
7354 int getBeltDirFromBeltElement(int element)
7356 static int belt_move_dir[3] =
7363 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
7365 return belt_move_dir[belt_dir_nr];
7368 int getBeltDirFromBeltSwitchElement(int element)
7370 static int belt_move_dir[3] =
7377 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
7379 return belt_move_dir[belt_dir_nr];
7382 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7384 static int belt_base_element[4] =
7386 EL_CONVEYOR_BELT_1_LEFT,
7387 EL_CONVEYOR_BELT_2_LEFT,
7388 EL_CONVEYOR_BELT_3_LEFT,
7389 EL_CONVEYOR_BELT_4_LEFT
7392 return belt_base_element[belt_nr] + belt_dir_nr;
7395 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7397 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7399 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7402 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7404 static int belt_base_element[4] =
7406 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7407 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7408 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7409 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7412 return belt_base_element[belt_nr] + belt_dir_nr;
7415 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7417 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7419 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7422 boolean getTeamMode_EM()
7424 return game.team_mode;
7427 int getGameFrameDelay_EM(int native_em_game_frame_delay)
7429 int game_frame_delay_value;
7431 game_frame_delay_value =
7432 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
7433 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
7436 if (tape.playing && tape.warp_forward && !tape.pausing)
7437 game_frame_delay_value = 0;
7439 return game_frame_delay_value;
7442 unsigned int InitRND(int seed)
7444 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7445 return InitEngineRandom_EM(seed);
7446 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7447 return InitEngineRandom_SP(seed);
7449 return InitEngineRandom_RND(seed);
7452 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
7453 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
7455 inline static int get_effective_element_EM(int tile, int frame_em)
7457 int element = object_mapping[tile].element_rnd;
7458 int action = object_mapping[tile].action;
7459 boolean is_backside = object_mapping[tile].is_backside;
7460 boolean action_removing = (action == ACTION_DIGGING ||
7461 action == ACTION_SNAPPING ||
7462 action == ACTION_COLLECTING);
7468 case Yacid_splash_eB:
7469 case Yacid_splash_wB:
7470 return (frame_em > 5 ? EL_EMPTY : element);
7476 else /* frame_em == 7 */
7480 case Yacid_splash_eB:
7481 case Yacid_splash_wB:
7484 case Yemerald_stone:
7487 case Ydiamond_stone:
7491 case Xdrip_stretchB:
7510 case Xsand_stonein_1:
7511 case Xsand_stonein_2:
7512 case Xsand_stonein_3:
7513 case Xsand_stonein_4:
7517 return (is_backside || action_removing ? EL_EMPTY : element);
7522 inline static boolean check_linear_animation_EM(int tile)
7526 case Xsand_stonesand_1:
7527 case Xsand_stonesand_quickout_1:
7528 case Xsand_sandstone_1:
7529 case Xsand_stonein_1:
7530 case Xsand_stoneout_1:
7549 case Yacid_splash_eB:
7550 case Yacid_splash_wB:
7551 case Yemerald_stone:
7558 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
7559 boolean has_crumbled_graphics,
7560 int crumbled, int sync_frame)
7562 /* if element can be crumbled, but certain action graphics are just empty
7563 space (like instantly snapping sand to empty space in 1 frame), do not
7564 treat these empty space graphics as crumbled graphics in EMC engine */
7565 if (crumbled == IMG_EMPTY_SPACE)
7566 has_crumbled_graphics = FALSE;
7568 if (has_crumbled_graphics)
7570 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
7571 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
7572 g_crumbled->anim_delay,
7573 g_crumbled->anim_mode,
7574 g_crumbled->anim_start_frame,
7577 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
7578 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
7580 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
7581 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
7583 g_em->has_crumbled_graphics = TRUE;
7587 g_em->crumbled_bitmap = NULL;
7588 g_em->crumbled_src_x = 0;
7589 g_em->crumbled_src_y = 0;
7590 g_em->crumbled_border_size = 0;
7591 g_em->crumbled_tile_size = 0;
7593 g_em->has_crumbled_graphics = FALSE;
7597 void ResetGfxAnimation_EM(int x, int y, int tile)
7602 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
7603 int tile, int frame_em, int x, int y)
7605 int action = object_mapping[tile].action;
7606 int direction = object_mapping[tile].direction;
7607 int effective_element = get_effective_element_EM(tile, frame_em);
7608 int graphic = (direction == MV_NONE ?
7609 el_act2img(effective_element, action) :
7610 el_act_dir2img(effective_element, action, direction));
7611 struct GraphicInfo *g = &graphic_info[graphic];
7613 boolean action_removing = (action == ACTION_DIGGING ||
7614 action == ACTION_SNAPPING ||
7615 action == ACTION_COLLECTING);
7616 boolean action_moving = (action == ACTION_FALLING ||
7617 action == ACTION_MOVING ||
7618 action == ACTION_PUSHING ||
7619 action == ACTION_EATING ||
7620 action == ACTION_FILLING ||
7621 action == ACTION_EMPTYING);
7622 boolean action_falling = (action == ACTION_FALLING ||
7623 action == ACTION_FILLING ||
7624 action == ACTION_EMPTYING);
7626 /* special case: graphic uses "2nd movement tile" and has defined
7627 7 frames for movement animation (or less) => use default graphic
7628 for last (8th) frame which ends the movement animation */
7629 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7631 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
7632 graphic = (direction == MV_NONE ?
7633 el_act2img(effective_element, action) :
7634 el_act_dir2img(effective_element, action, direction));
7636 g = &graphic_info[graphic];
7639 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
7643 else if (action_moving)
7645 boolean is_backside = object_mapping[tile].is_backside;
7649 int direction = object_mapping[tile].direction;
7650 int move_dir = (action_falling ? MV_DOWN : direction);
7655 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
7656 if (g->double_movement && frame_em == 0)
7660 if (move_dir == MV_LEFT)
7661 GfxFrame[x - 1][y] = GfxFrame[x][y];
7662 else if (move_dir == MV_RIGHT)
7663 GfxFrame[x + 1][y] = GfxFrame[x][y];
7664 else if (move_dir == MV_UP)
7665 GfxFrame[x][y - 1] = GfxFrame[x][y];
7666 else if (move_dir == MV_DOWN)
7667 GfxFrame[x][y + 1] = GfxFrame[x][y];
7674 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
7675 if (tile == Xsand_stonesand_quickout_1 ||
7676 tile == Xsand_stonesand_quickout_2)
7680 if (graphic_info[graphic].anim_global_sync)
7681 sync_frame = FrameCounter;
7682 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7683 sync_frame = GfxFrame[x][y];
7685 sync_frame = 0; /* playfield border (pseudo steel) */
7687 SetRandomAnimationValue(x, y);
7689 int frame = getAnimationFrame(g->anim_frames,
7692 g->anim_start_frame,
7695 g_em->unique_identifier =
7696 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
7699 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
7700 int tile, int frame_em, int x, int y)
7702 int action = object_mapping[tile].action;
7703 int direction = object_mapping[tile].direction;
7704 boolean is_backside = object_mapping[tile].is_backside;
7705 int effective_element = get_effective_element_EM(tile, frame_em);
7706 int effective_action = action;
7707 int graphic = (direction == MV_NONE ?
7708 el_act2img(effective_element, effective_action) :
7709 el_act_dir2img(effective_element, effective_action,
7711 int crumbled = (direction == MV_NONE ?
7712 el_act2crm(effective_element, effective_action) :
7713 el_act_dir2crm(effective_element, effective_action,
7715 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7716 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7717 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7718 struct GraphicInfo *g = &graphic_info[graphic];
7721 /* special case: graphic uses "2nd movement tile" and has defined
7722 7 frames for movement animation (or less) => use default graphic
7723 for last (8th) frame which ends the movement animation */
7724 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7726 effective_action = ACTION_DEFAULT;
7727 graphic = (direction == MV_NONE ?
7728 el_act2img(effective_element, effective_action) :
7729 el_act_dir2img(effective_element, effective_action,
7731 crumbled = (direction == MV_NONE ?
7732 el_act2crm(effective_element, effective_action) :
7733 el_act_dir2crm(effective_element, effective_action,
7736 g = &graphic_info[graphic];
7739 if (graphic_info[graphic].anim_global_sync)
7740 sync_frame = FrameCounter;
7741 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7742 sync_frame = GfxFrame[x][y];
7744 sync_frame = 0; /* playfield border (pseudo steel) */
7746 SetRandomAnimationValue(x, y);
7748 int frame = getAnimationFrame(g->anim_frames,
7751 g->anim_start_frame,
7754 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
7755 g->double_movement && is_backside);
7757 /* (updating the "crumbled" graphic definitions is probably not really needed,
7758 as animations for crumbled graphics can't be longer than one EMC cycle) */
7759 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
7763 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
7764 int player_nr, int anim, int frame_em)
7766 int element = player_mapping[player_nr][anim].element_rnd;
7767 int action = player_mapping[player_nr][anim].action;
7768 int direction = player_mapping[player_nr][anim].direction;
7769 int graphic = (direction == MV_NONE ?
7770 el_act2img(element, action) :
7771 el_act_dir2img(element, action, direction));
7772 struct GraphicInfo *g = &graphic_info[graphic];
7775 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
7777 stored_player[player_nr].StepFrame = frame_em;
7779 sync_frame = stored_player[player_nr].Frame;
7781 int frame = getAnimationFrame(g->anim_frames,
7784 g->anim_start_frame,
7787 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
7788 &g_em->src_x, &g_em->src_y, FALSE);
7791 void InitGraphicInfo_EM(void)
7796 int num_em_gfx_errors = 0;
7798 if (graphic_info_em_object[0][0].bitmap == NULL)
7800 /* EM graphics not yet initialized in em_open_all() */
7805 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
7808 /* always start with reliable default values */
7809 for (i = 0; i < TILE_MAX; i++)
7811 object_mapping[i].element_rnd = EL_UNKNOWN;
7812 object_mapping[i].is_backside = FALSE;
7813 object_mapping[i].action = ACTION_DEFAULT;
7814 object_mapping[i].direction = MV_NONE;
7817 /* always start with reliable default values */
7818 for (p = 0; p < MAX_PLAYERS; p++)
7820 for (i = 0; i < SPR_MAX; i++)
7822 player_mapping[p][i].element_rnd = EL_UNKNOWN;
7823 player_mapping[p][i].action = ACTION_DEFAULT;
7824 player_mapping[p][i].direction = MV_NONE;
7828 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7830 int e = em_object_mapping_list[i].element_em;
7832 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
7833 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
7835 if (em_object_mapping_list[i].action != -1)
7836 object_mapping[e].action = em_object_mapping_list[i].action;
7838 if (em_object_mapping_list[i].direction != -1)
7839 object_mapping[e].direction =
7840 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
7843 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
7845 int a = em_player_mapping_list[i].action_em;
7846 int p = em_player_mapping_list[i].player_nr;
7848 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
7850 if (em_player_mapping_list[i].action != -1)
7851 player_mapping[p][a].action = em_player_mapping_list[i].action;
7853 if (em_player_mapping_list[i].direction != -1)
7854 player_mapping[p][a].direction =
7855 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
7858 for (i = 0; i < TILE_MAX; i++)
7860 int element = object_mapping[i].element_rnd;
7861 int action = object_mapping[i].action;
7862 int direction = object_mapping[i].direction;
7863 boolean is_backside = object_mapping[i].is_backside;
7864 boolean action_exploding = ((action == ACTION_EXPLODING ||
7865 action == ACTION_SMASHED_BY_ROCK ||
7866 action == ACTION_SMASHED_BY_SPRING) &&
7867 element != EL_DIAMOND);
7868 boolean action_active = (action == ACTION_ACTIVE);
7869 boolean action_other = (action == ACTION_OTHER);
7871 for (j = 0; j < 8; j++)
7873 int effective_element = get_effective_element_EM(i, j);
7874 int effective_action = (j < 7 ? action :
7875 i == Xdrip_stretch ? action :
7876 i == Xdrip_stretchB ? action :
7877 i == Ydrip_s1 ? action :
7878 i == Ydrip_s1B ? action :
7879 i == Xball_1B ? action :
7880 i == Xball_2 ? action :
7881 i == Xball_2B ? action :
7882 i == Yball_eat ? action :
7883 i == Ykey_1_eat ? action :
7884 i == Ykey_2_eat ? action :
7885 i == Ykey_3_eat ? action :
7886 i == Ykey_4_eat ? action :
7887 i == Ykey_5_eat ? action :
7888 i == Ykey_6_eat ? action :
7889 i == Ykey_7_eat ? action :
7890 i == Ykey_8_eat ? action :
7891 i == Ylenses_eat ? action :
7892 i == Ymagnify_eat ? action :
7893 i == Ygrass_eat ? action :
7894 i == Ydirt_eat ? action :
7895 i == Xsand_stonein_1 ? action :
7896 i == Xsand_stonein_2 ? action :
7897 i == Xsand_stonein_3 ? action :
7898 i == Xsand_stonein_4 ? action :
7899 i == Xsand_stoneout_1 ? action :
7900 i == Xsand_stoneout_2 ? action :
7901 i == Xboom_android ? ACTION_EXPLODING :
7902 action_exploding ? ACTION_EXPLODING :
7903 action_active ? action :
7904 action_other ? action :
7906 int graphic = (el_act_dir2img(effective_element, effective_action,
7908 int crumbled = (el_act_dir2crm(effective_element, effective_action,
7910 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7911 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7912 boolean has_action_graphics = (graphic != base_graphic);
7913 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7914 struct GraphicInfo *g = &graphic_info[graphic];
7915 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
7918 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
7919 boolean special_animation = (action != ACTION_DEFAULT &&
7920 g->anim_frames == 3 &&
7921 g->anim_delay == 2 &&
7922 g->anim_mode & ANIM_LINEAR);
7923 int sync_frame = (i == Xdrip_stretch ? 7 :
7924 i == Xdrip_stretchB ? 7 :
7925 i == Ydrip_s2 ? j + 8 :
7926 i == Ydrip_s2B ? j + 8 :
7935 i == Xfake_acid_1 ? 0 :
7936 i == Xfake_acid_2 ? 10 :
7937 i == Xfake_acid_3 ? 20 :
7938 i == Xfake_acid_4 ? 30 :
7939 i == Xfake_acid_5 ? 40 :
7940 i == Xfake_acid_6 ? 50 :
7941 i == Xfake_acid_7 ? 60 :
7942 i == Xfake_acid_8 ? 70 :
7944 i == Xball_2B ? j + 8 :
7945 i == Yball_eat ? j + 1 :
7946 i == Ykey_1_eat ? j + 1 :
7947 i == Ykey_2_eat ? j + 1 :
7948 i == Ykey_3_eat ? j + 1 :
7949 i == Ykey_4_eat ? j + 1 :
7950 i == Ykey_5_eat ? j + 1 :
7951 i == Ykey_6_eat ? j + 1 :
7952 i == Ykey_7_eat ? j + 1 :
7953 i == Ykey_8_eat ? j + 1 :
7954 i == Ylenses_eat ? j + 1 :
7955 i == Ymagnify_eat ? j + 1 :
7956 i == Ygrass_eat ? j + 1 :
7957 i == Ydirt_eat ? j + 1 :
7958 i == Xamoeba_1 ? 0 :
7959 i == Xamoeba_2 ? 1 :
7960 i == Xamoeba_3 ? 2 :
7961 i == Xamoeba_4 ? 3 :
7962 i == Xamoeba_5 ? 0 :
7963 i == Xamoeba_6 ? 1 :
7964 i == Xamoeba_7 ? 2 :
7965 i == Xamoeba_8 ? 3 :
7966 i == Xexit_2 ? j + 8 :
7967 i == Xexit_3 ? j + 16 :
7968 i == Xdynamite_1 ? 0 :
7969 i == Xdynamite_2 ? 8 :
7970 i == Xdynamite_3 ? 16 :
7971 i == Xdynamite_4 ? 24 :
7972 i == Xsand_stonein_1 ? j + 1 :
7973 i == Xsand_stonein_2 ? j + 9 :
7974 i == Xsand_stonein_3 ? j + 17 :
7975 i == Xsand_stonein_4 ? j + 25 :
7976 i == Xsand_stoneout_1 && j == 0 ? 0 :
7977 i == Xsand_stoneout_1 && j == 1 ? 0 :
7978 i == Xsand_stoneout_1 && j == 2 ? 1 :
7979 i == Xsand_stoneout_1 && j == 3 ? 2 :
7980 i == Xsand_stoneout_1 && j == 4 ? 2 :
7981 i == Xsand_stoneout_1 && j == 5 ? 3 :
7982 i == Xsand_stoneout_1 && j == 6 ? 4 :
7983 i == Xsand_stoneout_1 && j == 7 ? 4 :
7984 i == Xsand_stoneout_2 && j == 0 ? 5 :
7985 i == Xsand_stoneout_2 && j == 1 ? 6 :
7986 i == Xsand_stoneout_2 && j == 2 ? 7 :
7987 i == Xsand_stoneout_2 && j == 3 ? 8 :
7988 i == Xsand_stoneout_2 && j == 4 ? 9 :
7989 i == Xsand_stoneout_2 && j == 5 ? 11 :
7990 i == Xsand_stoneout_2 && j == 6 ? 13 :
7991 i == Xsand_stoneout_2 && j == 7 ? 15 :
7992 i == Xboom_bug && j == 1 ? 2 :
7993 i == Xboom_bug && j == 2 ? 2 :
7994 i == Xboom_bug && j == 3 ? 4 :
7995 i == Xboom_bug && j == 4 ? 4 :
7996 i == Xboom_bug && j == 5 ? 2 :
7997 i == Xboom_bug && j == 6 ? 2 :
7998 i == Xboom_bug && j == 7 ? 0 :
7999 i == Xboom_bomb && j == 1 ? 2 :
8000 i == Xboom_bomb && j == 2 ? 2 :
8001 i == Xboom_bomb && j == 3 ? 4 :
8002 i == Xboom_bomb && j == 4 ? 4 :
8003 i == Xboom_bomb && j == 5 ? 2 :
8004 i == Xboom_bomb && j == 6 ? 2 :
8005 i == Xboom_bomb && j == 7 ? 0 :
8006 i == Xboom_android && j == 7 ? 6 :
8007 i == Xboom_1 && j == 1 ? 2 :
8008 i == Xboom_1 && j == 2 ? 2 :
8009 i == Xboom_1 && j == 3 ? 4 :
8010 i == Xboom_1 && j == 4 ? 4 :
8011 i == Xboom_1 && j == 5 ? 6 :
8012 i == Xboom_1 && j == 6 ? 6 :
8013 i == Xboom_1 && j == 7 ? 8 :
8014 i == Xboom_2 && j == 0 ? 8 :
8015 i == Xboom_2 && j == 1 ? 8 :
8016 i == Xboom_2 && j == 2 ? 10 :
8017 i == Xboom_2 && j == 3 ? 10 :
8018 i == Xboom_2 && j == 4 ? 10 :
8019 i == Xboom_2 && j == 5 ? 12 :
8020 i == Xboom_2 && j == 6 ? 12 :
8021 i == Xboom_2 && j == 7 ? 12 :
8022 special_animation && j == 4 ? 3 :
8023 effective_action != action ? 0 :
8027 Bitmap *debug_bitmap = g_em->bitmap;
8028 int debug_src_x = g_em->src_x;
8029 int debug_src_y = g_em->src_y;
8032 int frame = getAnimationFrame(g->anim_frames,
8035 g->anim_start_frame,
8038 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
8039 g->double_movement && is_backside);
8041 g_em->bitmap = src_bitmap;
8042 g_em->src_x = src_x;
8043 g_em->src_y = src_y;
8044 g_em->src_offset_x = 0;
8045 g_em->src_offset_y = 0;
8046 g_em->dst_offset_x = 0;
8047 g_em->dst_offset_y = 0;
8048 g_em->width = TILEX;
8049 g_em->height = TILEY;
8051 g_em->preserve_background = FALSE;
8053 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8056 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8057 effective_action == ACTION_MOVING ||
8058 effective_action == ACTION_PUSHING ||
8059 effective_action == ACTION_EATING)) ||
8060 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8061 effective_action == ACTION_EMPTYING)))
8064 (effective_action == ACTION_FALLING ||
8065 effective_action == ACTION_FILLING ||
8066 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8067 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8068 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8069 int num_steps = (i == Ydrip_s1 ? 16 :
8070 i == Ydrip_s1B ? 16 :
8071 i == Ydrip_s2 ? 16 :
8072 i == Ydrip_s2B ? 16 :
8073 i == Xsand_stonein_1 ? 32 :
8074 i == Xsand_stonein_2 ? 32 :
8075 i == Xsand_stonein_3 ? 32 :
8076 i == Xsand_stonein_4 ? 32 :
8077 i == Xsand_stoneout_1 ? 16 :
8078 i == Xsand_stoneout_2 ? 16 : 8);
8079 int cx = ABS(dx) * (TILEX / num_steps);
8080 int cy = ABS(dy) * (TILEY / num_steps);
8081 int step_frame = (i == Ydrip_s2 ? j + 8 :
8082 i == Ydrip_s2B ? j + 8 :
8083 i == Xsand_stonein_2 ? j + 8 :
8084 i == Xsand_stonein_3 ? j + 16 :
8085 i == Xsand_stonein_4 ? j + 24 :
8086 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8087 int step = (is_backside ? step_frame : num_steps - step_frame);
8089 if (is_backside) /* tile where movement starts */
8091 if (dx < 0 || dy < 0)
8093 g_em->src_offset_x = cx * step;
8094 g_em->src_offset_y = cy * step;
8098 g_em->dst_offset_x = cx * step;
8099 g_em->dst_offset_y = cy * step;
8102 else /* tile where movement ends */
8104 if (dx < 0 || dy < 0)
8106 g_em->dst_offset_x = cx * step;
8107 g_em->dst_offset_y = cy * step;
8111 g_em->src_offset_x = cx * step;
8112 g_em->src_offset_y = cy * step;
8116 g_em->width = TILEX - cx * step;
8117 g_em->height = TILEY - cy * step;
8120 /* create unique graphic identifier to decide if tile must be redrawn */
8121 /* bit 31 - 16 (16 bit): EM style graphic
8122 bit 15 - 12 ( 4 bit): EM style frame
8123 bit 11 - 6 ( 6 bit): graphic width
8124 bit 5 - 0 ( 6 bit): graphic height */
8125 g_em->unique_identifier =
8126 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8130 /* skip check for EMC elements not contained in original EMC artwork */
8131 if (element == EL_EMC_FAKE_ACID)
8134 if (g_em->bitmap != debug_bitmap ||
8135 g_em->src_x != debug_src_x ||
8136 g_em->src_y != debug_src_y ||
8137 g_em->src_offset_x != 0 ||
8138 g_em->src_offset_y != 0 ||
8139 g_em->dst_offset_x != 0 ||
8140 g_em->dst_offset_y != 0 ||
8141 g_em->width != TILEX ||
8142 g_em->height != TILEY)
8144 static int last_i = -1;
8152 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
8153 i, element, element_info[element].token_name,
8154 element_action_info[effective_action].suffix, direction);
8156 if (element != effective_element)
8157 printf(" [%d ('%s')]",
8159 element_info[effective_element].token_name);
8163 if (g_em->bitmap != debug_bitmap)
8164 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
8165 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
8167 if (g_em->src_x != debug_src_x ||
8168 g_em->src_y != debug_src_y)
8169 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8170 j, (is_backside ? 'B' : 'F'),
8171 g_em->src_x, g_em->src_y,
8172 g_em->src_x / 32, g_em->src_y / 32,
8173 debug_src_x, debug_src_y,
8174 debug_src_x / 32, debug_src_y / 32);
8176 if (g_em->src_offset_x != 0 ||
8177 g_em->src_offset_y != 0 ||
8178 g_em->dst_offset_x != 0 ||
8179 g_em->dst_offset_y != 0)
8180 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
8182 g_em->src_offset_x, g_em->src_offset_y,
8183 g_em->dst_offset_x, g_em->dst_offset_y);
8185 if (g_em->width != TILEX ||
8186 g_em->height != TILEY)
8187 printf(" %d (%d): size %d,%d should be %d,%d\n",
8189 g_em->width, g_em->height, TILEX, TILEY);
8191 num_em_gfx_errors++;
8198 for (i = 0; i < TILE_MAX; i++)
8200 for (j = 0; j < 8; j++)
8202 int element = object_mapping[i].element_rnd;
8203 int action = object_mapping[i].action;
8204 int direction = object_mapping[i].direction;
8205 boolean is_backside = object_mapping[i].is_backside;
8206 int graphic_action = el_act_dir2img(element, action, direction);
8207 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8209 if ((action == ACTION_SMASHED_BY_ROCK ||
8210 action == ACTION_SMASHED_BY_SPRING ||
8211 action == ACTION_EATING) &&
8212 graphic_action == graphic_default)
8214 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8215 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8216 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8217 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8220 /* no separate animation for "smashed by rock" -- use rock instead */
8221 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8222 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8224 g_em->bitmap = g_xx->bitmap;
8225 g_em->src_x = g_xx->src_x;
8226 g_em->src_y = g_xx->src_y;
8227 g_em->src_offset_x = g_xx->src_offset_x;
8228 g_em->src_offset_y = g_xx->src_offset_y;
8229 g_em->dst_offset_x = g_xx->dst_offset_x;
8230 g_em->dst_offset_y = g_xx->dst_offset_y;
8231 g_em->width = g_xx->width;
8232 g_em->height = g_xx->height;
8233 g_em->unique_identifier = g_xx->unique_identifier;
8236 g_em->preserve_background = TRUE;
8241 for (p = 0; p < MAX_PLAYERS; p++)
8243 for (i = 0; i < SPR_MAX; i++)
8245 int element = player_mapping[p][i].element_rnd;
8246 int action = player_mapping[p][i].action;
8247 int direction = player_mapping[p][i].direction;
8249 for (j = 0; j < 8; j++)
8251 int effective_element = element;
8252 int effective_action = action;
8253 int graphic = (direction == MV_NONE ?
8254 el_act2img(effective_element, effective_action) :
8255 el_act_dir2img(effective_element, effective_action,
8257 struct GraphicInfo *g = &graphic_info[graphic];
8258 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8264 Bitmap *debug_bitmap = g_em->bitmap;
8265 int debug_src_x = g_em->src_x;
8266 int debug_src_y = g_em->src_y;
8269 int frame = getAnimationFrame(g->anim_frames,
8272 g->anim_start_frame,
8275 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8277 g_em->bitmap = src_bitmap;
8278 g_em->src_x = src_x;
8279 g_em->src_y = src_y;
8280 g_em->src_offset_x = 0;
8281 g_em->src_offset_y = 0;
8282 g_em->dst_offset_x = 0;
8283 g_em->dst_offset_y = 0;
8284 g_em->width = TILEX;
8285 g_em->height = TILEY;
8289 /* skip check for EMC elements not contained in original EMC artwork */
8290 if (element == EL_PLAYER_3 ||
8291 element == EL_PLAYER_4)
8294 if (g_em->bitmap != debug_bitmap ||
8295 g_em->src_x != debug_src_x ||
8296 g_em->src_y != debug_src_y)
8298 static int last_i = -1;
8306 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
8307 p, i, element, element_info[element].token_name,
8308 element_action_info[effective_action].suffix, direction);
8310 if (element != effective_element)
8311 printf(" [%d ('%s')]",
8313 element_info[effective_element].token_name);
8317 if (g_em->bitmap != debug_bitmap)
8318 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
8319 j, (int)(g_em->bitmap), (int)(debug_bitmap));
8321 if (g_em->src_x != debug_src_x ||
8322 g_em->src_y != debug_src_y)
8323 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8325 g_em->src_x, g_em->src_y,
8326 g_em->src_x / 32, g_em->src_y / 32,
8327 debug_src_x, debug_src_y,
8328 debug_src_x / 32, debug_src_y / 32);
8330 num_em_gfx_errors++;
8340 printf("::: [%d errors found]\n", num_em_gfx_errors);
8346 void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
8347 boolean any_player_moving,
8348 boolean any_player_snapping,
8349 boolean any_player_dropping)
8351 if (frame == 0 && !any_player_dropping)
8353 if (!local_player->was_waiting)
8355 if (!CheckSaveEngineSnapshotToList())
8358 local_player->was_waiting = TRUE;
8361 else if (any_player_moving || any_player_snapping || any_player_dropping)
8363 local_player->was_waiting = FALSE;
8367 void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
8368 boolean murphy_is_dropping)
8370 if (murphy_is_waiting)
8372 if (!local_player->was_waiting)
8374 if (!CheckSaveEngineSnapshotToList())
8377 local_player->was_waiting = TRUE;
8382 local_player->was_waiting = FALSE;
8386 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
8387 boolean any_player_moving,
8388 boolean any_player_snapping,
8389 boolean any_player_dropping)
8391 if (tape.single_step && tape.recording && !tape.pausing)
8392 if (frame == 0 && !any_player_dropping)
8393 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8395 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
8396 any_player_snapping, any_player_dropping);
8399 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
8400 boolean murphy_is_dropping)
8402 boolean murphy_starts_dropping = FALSE;
8405 for (i = 0; i < MAX_PLAYERS; i++)
8406 if (stored_player[i].force_dropping)
8407 murphy_starts_dropping = TRUE;
8409 if (tape.single_step && tape.recording && !tape.pausing)
8410 if (murphy_is_waiting && !murphy_starts_dropping)
8411 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8413 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
8416 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
8417 int graphic, int sync_frame, int x, int y)
8419 int frame = getGraphicAnimationFrame(graphic, sync_frame);
8421 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
8424 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
8426 return (IS_NEXT_FRAME(sync_frame, graphic));
8429 int getGraphicInfo_Delay(int graphic)
8431 return graphic_info[graphic].anim_delay;
8434 void PlayMenuSoundExt(int sound)
8436 if (sound == SND_UNDEFINED)
8439 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8440 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8443 if (IS_LOOP_SOUND(sound))
8444 PlaySoundLoop(sound);
8449 void PlayMenuSound()
8451 PlayMenuSoundExt(menu.sound[game_status]);
8454 void PlayMenuSoundStereo(int sound, int stereo_position)
8456 if (sound == SND_UNDEFINED)
8459 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8460 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8463 if (IS_LOOP_SOUND(sound))
8464 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
8466 PlaySoundStereo(sound, stereo_position);
8469 void PlayMenuSoundIfLoopExt(int sound)
8471 if (sound == SND_UNDEFINED)
8474 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8475 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8478 if (IS_LOOP_SOUND(sound))
8479 PlaySoundLoop(sound);
8482 void PlayMenuSoundIfLoop()
8484 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
8487 void PlayMenuMusicExt(int music)
8489 if (music == MUS_UNDEFINED)
8492 if (!setup.sound_music)
8498 void PlayMenuMusic()
8500 char *curr_music = getCurrentlyPlayingMusicFilename();
8501 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
8503 if (!strEqual(curr_music, next_music))
8504 PlayMenuMusicExt(menu.music[game_status]);
8507 void PlayMenuSoundsAndMusic()
8513 static void FadeMenuSounds()
8518 static void FadeMenuMusic()
8520 char *curr_music = getCurrentlyPlayingMusicFilename();
8521 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
8523 if (!strEqual(curr_music, next_music))
8527 void FadeMenuSoundsAndMusic()
8533 void PlaySoundActivating()
8536 PlaySound(SND_MENU_ITEM_ACTIVATING);
8540 void PlaySoundSelecting()
8543 PlaySound(SND_MENU_ITEM_SELECTING);
8547 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
8549 boolean change_fullscreen = (setup.fullscreen !=
8550 video.fullscreen_enabled);
8551 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
8552 setup.window_scaling_percent !=
8553 video.window_scaling_percent);
8555 if (change_window_scaling_percent && video.fullscreen_enabled)
8558 if (!change_window_scaling_percent && !video.fullscreen_available)
8561 #if defined(TARGET_SDL2)
8562 if (change_window_scaling_percent)
8564 SDLSetWindowScaling(setup.window_scaling_percent);
8568 else if (change_fullscreen)
8570 SDLSetWindowFullscreen(setup.fullscreen);
8572 /* set setup value according to successfully changed fullscreen mode */
8573 setup.fullscreen = video.fullscreen_enabled;
8579 if (change_fullscreen ||
8580 change_window_scaling_percent)
8582 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
8584 /* save backbuffer content which gets lost when toggling fullscreen mode */
8585 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8587 if (change_window_scaling_percent)
8589 /* keep window mode, but change window scaling */
8590 video.fullscreen_enabled = TRUE; /* force new window scaling */
8593 /* toggle fullscreen */
8594 ChangeVideoModeIfNeeded(setup.fullscreen);
8596 /* set setup value according to successfully changed fullscreen mode */
8597 setup.fullscreen = video.fullscreen_enabled;
8599 /* restore backbuffer content from temporary backbuffer backup bitmap */
8600 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8602 FreeBitmap(tmp_backbuffer);
8604 /* update visible window/screen */
8605 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8609 void JoinRectangles(int *x, int *y, int *width, int *height,
8610 int x2, int y2, int width2, int height2)
8612 // do not join with "off-screen" rectangle
8613 if (x2 == -1 || y2 == -1)
8618 *width = MAX(*width, width2);
8619 *height = MAX(*height, height2);
8622 void SetAnimStatus(int anim_status_new)
8624 if (anim_status_new == GAME_MODE_MAIN)
8625 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
8626 else if (anim_status_new == GAME_MODE_SCORES)
8627 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
8629 global.anim_status_next = anim_status_new;
8631 // directly set screen modes that are entered without fading
8632 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
8633 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
8634 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
8635 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
8636 global.anim_status = global.anim_status_next;
8639 void SetGameStatus(int game_status_new)
8641 if (game_status_new != game_status)
8642 game_status_last_screen = game_status;
8644 game_status = game_status_new;
8646 SetAnimStatus(game_status_new);
8649 void SetFontStatus(int game_status_new)
8651 static int last_game_status = -1;
8653 if (game_status_new != -1)
8655 // set game status for font use after storing last game status
8656 last_game_status = game_status;
8657 game_status = game_status_new;
8661 // reset game status after font use from last stored game status
8662 game_status = last_game_status;
8666 void ResetFontStatus()
8671 void ChangeViewportPropertiesIfNeeded()
8673 int gfx_game_mode = game_status;
8674 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
8676 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
8677 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
8678 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
8679 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
8680 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
8681 int new_win_xsize = vp_window->width;
8682 int new_win_ysize = vp_window->height;
8683 int border_size = vp_playfield->border_size;
8684 int new_sx = vp_playfield->x + border_size;
8685 int new_sy = vp_playfield->y + border_size;
8686 int new_sxsize = vp_playfield->width - 2 * border_size;
8687 int new_sysize = vp_playfield->height - 2 * border_size;
8688 int new_real_sx = vp_playfield->x;
8689 int new_real_sy = vp_playfield->y;
8690 int new_full_sxsize = vp_playfield->width;
8691 int new_full_sysize = vp_playfield->height;
8692 int new_dx = vp_door_1->x;
8693 int new_dy = vp_door_1->y;
8694 int new_dxsize = vp_door_1->width;
8695 int new_dysize = vp_door_1->height;
8696 int new_vx = vp_door_2->x;
8697 int new_vy = vp_door_2->y;
8698 int new_vxsize = vp_door_2->width;
8699 int new_vysize = vp_door_2->height;
8700 int new_ex = vp_door_3->x;
8701 int new_ey = vp_door_3->y;
8702 int new_exsize = vp_door_3->width;
8703 int new_eysize = vp_door_3->height;
8704 int new_tilesize_var =
8705 (setup.small_game_graphics ? MINI_TILESIZE : game.tile_size);
8707 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
8708 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
8709 int new_scr_fieldx = new_sxsize / tilesize;
8710 int new_scr_fieldy = new_sysize / tilesize;
8711 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
8712 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
8713 boolean init_gfx_buffers = FALSE;
8714 boolean init_video_buffer = FALSE;
8715 boolean init_gadgets_and_anims = FALSE;
8716 boolean init_em_graphics = FALSE;
8718 if (new_win_xsize != WIN_XSIZE ||
8719 new_win_ysize != WIN_YSIZE)
8721 WIN_XSIZE = new_win_xsize;
8722 WIN_YSIZE = new_win_ysize;
8724 init_video_buffer = TRUE;
8725 init_gfx_buffers = TRUE;
8726 init_gadgets_and_anims = TRUE;
8728 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
8731 if (new_scr_fieldx != SCR_FIELDX ||
8732 new_scr_fieldy != SCR_FIELDY)
8734 /* this always toggles between MAIN and GAME when using small tile size */
8736 SCR_FIELDX = new_scr_fieldx;
8737 SCR_FIELDY = new_scr_fieldy;
8739 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
8750 new_sxsize != SXSIZE ||
8751 new_sysize != SYSIZE ||
8752 new_dxsize != DXSIZE ||
8753 new_dysize != DYSIZE ||
8754 new_vxsize != VXSIZE ||
8755 new_vysize != VYSIZE ||
8756 new_exsize != EXSIZE ||
8757 new_eysize != EYSIZE ||
8758 new_real_sx != REAL_SX ||
8759 new_real_sy != REAL_SY ||
8760 new_full_sxsize != FULL_SXSIZE ||
8761 new_full_sysize != FULL_SYSIZE ||
8762 new_tilesize_var != TILESIZE_VAR
8765 // ------------------------------------------------------------------------
8766 // determine next fading area for changed viewport definitions
8767 // ------------------------------------------------------------------------
8769 // start with current playfield area (default fading area)
8772 FADE_SXSIZE = FULL_SXSIZE;
8773 FADE_SYSIZE = FULL_SYSIZE;
8775 // add new playfield area if position or size has changed
8776 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
8777 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
8779 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8780 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
8783 // add current and new door 1 area if position or size has changed
8784 if (new_dx != DX || new_dy != DY ||
8785 new_dxsize != DXSIZE || new_dysize != DYSIZE)
8787 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8788 DX, DY, DXSIZE, DYSIZE);
8789 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8790 new_dx, new_dy, new_dxsize, new_dysize);
8793 // add current and new door 2 area if position or size has changed
8794 if (new_dx != VX || new_dy != VY ||
8795 new_dxsize != VXSIZE || new_dysize != VYSIZE)
8797 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8798 VX, VY, VXSIZE, VYSIZE);
8799 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8800 new_vx, new_vy, new_vxsize, new_vysize);
8803 // ------------------------------------------------------------------------
8804 // handle changed tile size
8805 // ------------------------------------------------------------------------
8807 if (new_tilesize_var != TILESIZE_VAR)
8809 // printf("::: new_tilesize_var != TILESIZE_VAR\n");
8811 // changing tile size invalidates scroll values of engine snapshots
8812 FreeEngineSnapshotSingle();
8814 // changing tile size requires update of graphic mapping for EM engine
8815 init_em_graphics = TRUE;
8826 SXSIZE = new_sxsize;
8827 SYSIZE = new_sysize;
8828 DXSIZE = new_dxsize;
8829 DYSIZE = new_dysize;
8830 VXSIZE = new_vxsize;
8831 VYSIZE = new_vysize;
8832 EXSIZE = new_exsize;
8833 EYSIZE = new_eysize;
8834 REAL_SX = new_real_sx;
8835 REAL_SY = new_real_sy;
8836 FULL_SXSIZE = new_full_sxsize;
8837 FULL_SYSIZE = new_full_sysize;
8838 TILESIZE_VAR = new_tilesize_var;
8840 init_gfx_buffers = TRUE;
8841 init_gadgets_and_anims = TRUE;
8843 // printf("::: viewports: init_gfx_buffers\n");
8844 // printf("::: viewports: init_gadgets_and_anims\n");
8847 if (init_gfx_buffers)
8849 // printf("::: init_gfx_buffers\n");
8851 SCR_FIELDX = new_scr_fieldx_buffers;
8852 SCR_FIELDY = new_scr_fieldy_buffers;
8856 SCR_FIELDX = new_scr_fieldx;
8857 SCR_FIELDY = new_scr_fieldy;
8859 SetDrawDeactivationMask(REDRAW_NONE);
8860 SetDrawBackgroundMask(REDRAW_FIELD);
8863 if (init_video_buffer)
8865 // printf("::: init_video_buffer\n");
8867 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
8868 InitImageTextures();
8871 if (init_gadgets_and_anims)
8873 // printf("::: init_gadgets_and_anims\n");
8876 InitGlobalAnimations();
8879 if (init_em_graphics)
8881 InitGraphicInfo_EM();