1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
16 #include "libgame/libgame.h"
28 /* select level set with EMC X11 graphics before activating EM GFX debugging */
29 #define DEBUG_EM_GFX 0
31 /* tool button identifiers */
32 #define TOOL_CTRL_ID_YES 0
33 #define TOOL_CTRL_ID_NO 1
34 #define TOOL_CTRL_ID_CONFIRM 2
35 #define TOOL_CTRL_ID_PLAYER_1 3
36 #define TOOL_CTRL_ID_PLAYER_2 4
37 #define TOOL_CTRL_ID_PLAYER_3 5
38 #define TOOL_CTRL_ID_PLAYER_4 6
40 #define NUM_TOOL_BUTTONS 7
42 /* constants for number of doors and door parts */
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_DOOR_1_GFX_PART_1,
75 IMG_DOOR_1_GFX_PART_2,
80 IMG_DOOR_1_GFX_PART_3,
85 IMG_DOOR_1_GFX_PART_4,
90 IMG_DOOR_1_GFX_PART_5,
95 IMG_DOOR_1_GFX_PART_6,
100 IMG_DOOR_1_GFX_PART_7,
105 IMG_DOOR_1_GFX_PART_8,
111 IMG_DOOR_2_GFX_PART_1,
116 IMG_DOOR_2_GFX_PART_2,
121 IMG_DOOR_2_GFX_PART_3,
126 IMG_DOOR_2_GFX_PART_4,
131 IMG_DOOR_2_GFX_PART_5,
136 IMG_DOOR_2_GFX_PART_6,
141 IMG_DOOR_2_GFX_PART_7,
146 IMG_DOOR_2_GFX_PART_8,
152 IMG_BACKGROUND_PANEL,
169 /* forward declaration for internal use */
170 static void UnmapToolButtons();
171 static void HandleToolButtons(struct GadgetInfo *);
172 static int el_act_dir2crm(int, int, int);
173 static int el_act2crm(int, int);
175 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
176 static int request_gadget_id = -1;
178 static char *print_if_not_empty(int element)
180 static char *s = NULL;
181 char *token_name = element_info[element].token_name;
186 s = checked_malloc(strlen(token_name) + 10 + 1);
188 if (element != EL_EMPTY)
189 sprintf(s, "%d\t['%s']", element, token_name);
191 sprintf(s, "%d", element);
196 void DumpTile(int x, int y)
201 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
207 printf_line("-", 79);
208 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
209 printf_line("-", 79);
211 if (!IN_LEV_FIELD(x, y))
213 printf("(not in level field)\n");
219 printf(" Feld: %d\t['%s']\n", Feld[x][y],
220 element_info[Feld[x][y]].token_name);
221 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
222 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
223 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
224 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
225 printf(" MovPos: %d\n", MovPos[x][y]);
226 printf(" MovDir: %d\n", MovDir[x][y]);
227 printf(" MovDelay: %d\n", MovDelay[x][y]);
228 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
229 printf(" CustomValue: %d\n", CustomValue[x][y]);
230 printf(" GfxElement: %d\n", GfxElement[x][y]);
231 printf(" GfxAction: %d\n", GfxAction[x][y]);
232 printf(" GfxFrame: %d\n", GfxFrame[x][y]);
236 void SetDrawtoField(int mode)
238 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
246 BX2 = SCR_FIELDX + 1;
247 BY2 = SCR_FIELDY + 1;
266 BX2 = SCR_FIELDX + 1;
267 BY2 = SCR_FIELDY + 1;
282 drawto_field = fieldbuffer;
284 else /* DRAW_BACKBUFFER */
290 BX2 = SCR_FIELDX - 1;
291 BY2 = SCR_FIELDY - 1;
295 drawto_field = backbuffer;
299 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
301 if (game_status == GAME_MODE_PLAYING &&
302 level.game_engine_type == GAME_ENGINE_TYPE_EM)
304 /* currently there is no partial redraw -- always redraw whole playfield */
305 RedrawPlayfield_EM(TRUE);
307 /* blit playfield from scroll buffer to normal back buffer for fading in */
308 BlitScreenToBitmap_EM(backbuffer);
310 else if (game_status == GAME_MODE_PLAYING &&
311 level.game_engine_type == GAME_ENGINE_TYPE_SP)
313 /* currently there is no partial redraw -- always redraw whole playfield */
314 RedrawPlayfield_SP(TRUE);
316 /* blit playfield from scroll buffer to normal back buffer for fading in */
317 BlitScreenToBitmap_SP(backbuffer);
319 else if (game_status == GAME_MODE_PLAYING &&
320 !game.envelope_active)
326 width = gfx.sxsize + 2 * TILEX;
327 height = gfx.sysize + 2 * TILEY;
333 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
334 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
336 for (xx = BX1; xx <= BX2; xx++)
337 for (yy = BY1; yy <= BY2; yy++)
338 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
339 DrawScreenField(xx, yy);
343 if (setup.soft_scrolling)
345 int fx = FX, fy = FY;
347 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
348 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
350 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
362 BlitBitmap(drawto, window, x, y, width, height, x, y);
365 void DrawMaskedBorder_Rect(int x, int y, int width, int height)
367 Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
369 SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
370 BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
373 void DrawMaskedBorder_FIELD()
375 if (global.border_status >= GAME_MODE_TITLE &&
376 global.border_status <= GAME_MODE_PLAYING &&
377 border.draw_masked[global.border_status])
378 DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
381 void DrawMaskedBorder_DOOR_1()
383 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
384 (global.border_status != GAME_MODE_EDITOR ||
385 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
386 DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE);
389 void DrawMaskedBorder_DOOR_2()
391 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
392 global.border_status != GAME_MODE_EDITOR)
393 DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE);
396 void DrawMaskedBorder_DOOR_3()
398 /* currently not available */
401 void DrawMaskedBorder_ALL()
403 DrawMaskedBorder_FIELD();
404 DrawMaskedBorder_DOOR_1();
405 DrawMaskedBorder_DOOR_2();
406 DrawMaskedBorder_DOOR_3();
409 void DrawMaskedBorder(int redraw_mask)
411 /* never draw masked screen borders on borderless screens */
412 if (effectiveGameStatus() == GAME_MODE_LOADING ||
413 effectiveGameStatus() == GAME_MODE_TITLE)
416 /* never draw masked screen borders when displaying request outside door */
417 if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR &&
418 global.use_envelope_request)
421 if (redraw_mask & REDRAW_ALL)
422 DrawMaskedBorder_ALL();
425 if (redraw_mask & REDRAW_FIELD)
426 DrawMaskedBorder_FIELD();
427 if (redraw_mask & REDRAW_DOOR_1)
428 DrawMaskedBorder_DOOR_1();
429 if (redraw_mask & REDRAW_DOOR_2)
430 DrawMaskedBorder_DOOR_2();
431 if (redraw_mask & REDRAW_DOOR_3)
432 DrawMaskedBorder_DOOR_3();
436 void BlitScreenToBitmap(Bitmap *target_bitmap)
438 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
439 int fx = FX, fy = FY;
442 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
443 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
444 int dx_var = dx * TILESIZE_VAR / TILESIZE;
445 int dy_var = dy * TILESIZE_VAR / TILESIZE;
448 // fx += dx * TILESIZE_VAR / TILESIZE;
449 // fy += dy * TILESIZE_VAR / TILESIZE;
451 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
452 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
455 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
456 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
458 if (EVEN(SCR_FIELDX))
460 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
461 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
463 fx += (dx_var > 0 ? TILEX_VAR : 0);
470 if (EVEN(SCR_FIELDY))
472 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
473 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
475 fy += (dy_var > 0 ? TILEY_VAR : 0);
483 printf("::: (%d, %d) [(%d / %d, %d / %d)] => %d, %d\n",
486 SBY_Upper, SBY_Lower,
490 if (border.draw_masked[GAME_MODE_PLAYING])
492 if (buffer != backbuffer)
494 /* copy playfield buffer to backbuffer to add masked border */
495 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
496 DrawMaskedBorder(REDRAW_FIELD);
499 BlitBitmap(backbuffer, target_bitmap,
500 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
505 BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
512 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
515 printf("::: TILES TO REFRESH: %d\n", redraw_tiles);
516 for (x = 0; x < SCR_FIELDX; x++)
517 for (y = 0 ; y < SCR_FIELDY; y++)
518 if (redraw[redraw_x1 + x][redraw_y1 + y])
519 printf("::: - %d, %d [%s]\n",
520 LEVELX(x), LEVELY(y),
521 EL_NAME(Feld[LEVELX(x)][LEVELY(y)]));
524 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
525 redraw_mask |= REDRAW_FIELD;
528 // never redraw single tiles, always redraw the whole field
529 // (redrawing single tiles up to a certain threshold was faster on old,
530 // now legacy graphics, but slows things down on modern graphics now)
531 // UPDATE: this is now globally defined by value of REDRAWTILES_THRESHOLD
532 if (redraw_mask & REDRAW_TILES)
533 redraw_mask |= REDRAW_FIELD;
537 /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
538 /* (force full redraw) */
539 if (game_status == GAME_MODE_PLAYING)
540 redraw_mask |= REDRAW_FIELD;
543 if (redraw_mask & REDRAW_FIELD)
544 redraw_mask &= ~REDRAW_TILES;
546 if (redraw_mask == REDRAW_NONE)
551 if (redraw_mask & REDRAW_ALL)
552 printf("[REDRAW_ALL]");
553 if (redraw_mask & REDRAW_FIELD)
554 printf("[REDRAW_FIELD]");
555 if (redraw_mask & REDRAW_TILES)
556 printf("[REDRAW_TILES]");
557 if (redraw_mask & REDRAW_DOOR_1)
558 printf("[REDRAW_DOOR_1]");
559 if (redraw_mask & REDRAW_DOOR_2)
560 printf("[REDRAW_DOOR_2]");
561 if (redraw_mask & REDRAW_FROM_BACKBUFFER)
562 printf("[REDRAW_FROM_BACKBUFFER]");
563 printf(" [%d]\n", FrameCounter);
566 if (redraw_mask & REDRAW_TILES &&
567 game_status == GAME_MODE_PLAYING &&
568 border.draw_masked[GAME_MODE_PLAYING])
569 redraw_mask |= REDRAW_FIELD;
571 if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
573 static boolean last_frame_skipped = FALSE;
574 boolean skip_even_when_not_scrolling = TRUE;
575 boolean just_scrolling = (ScreenMovDir != 0);
576 boolean verbose = FALSE;
578 if (global.fps_slowdown_factor > 1 &&
579 (FrameCounter % global.fps_slowdown_factor) &&
580 (just_scrolling || skip_even_when_not_scrolling))
582 redraw_mask &= ~REDRAW_MAIN;
584 last_frame_skipped = TRUE;
587 printf("FRAME SKIPPED\n");
591 if (last_frame_skipped)
592 redraw_mask |= REDRAW_FIELD;
594 last_frame_skipped = FALSE;
597 printf("frame not skipped\n");
601 /* synchronize X11 graphics at this point; if we would synchronize the
602 display immediately after the buffer switching (after the XFlush),
603 this could mean that we have to wait for the graphics to complete,
604 although we could go on doing calculations for the next frame */
608 /* never draw masked border to backbuffer when using playfield buffer */
609 if (game_status != GAME_MODE_PLAYING ||
610 redraw_mask & REDRAW_FROM_BACKBUFFER ||
611 buffer == backbuffer)
612 DrawMaskedBorder(redraw_mask);
614 DrawMaskedBorder(redraw_mask & REDRAW_DOORS);
616 if (redraw_mask & REDRAW_ALL)
618 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
620 redraw_mask = REDRAW_NONE;
623 if (redraw_mask & REDRAW_FIELD)
626 printf("::: REDRAW_FIELD\n");
629 if (game_status != GAME_MODE_PLAYING ||
630 redraw_mask & REDRAW_FROM_BACKBUFFER)
632 BlitBitmap(backbuffer, window,
633 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
638 BlitScreenToBitmap(window);
640 int fx = FX, fy = FY;
643 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
644 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
645 int dx_var = dx * TILESIZE_VAR / TILESIZE;
646 int dy_var = dy * TILESIZE_VAR / TILESIZE;
649 // fx += dx * TILESIZE_VAR / TILESIZE;
650 // fy += dy * TILESIZE_VAR / TILESIZE;
652 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
653 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
656 /* !!! THIS WORKS !!! */
658 printf("::: %d, %d\n", scroll_x, scroll_y);
660 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
661 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
663 if (EVEN(SCR_FIELDX))
665 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
666 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
668 fx += (dx > 0 ? TILEX_VAR : 0);
675 if (EVEN(SCR_FIELDY))
677 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
678 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
680 fy += (dy > 0 ? TILEY_VAR : 0);
687 if (border.draw_masked[GAME_MODE_PLAYING])
689 if (buffer != backbuffer)
691 /* copy playfield buffer to backbuffer to add masked border */
692 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
693 DrawMaskedBorder(REDRAW_FIELD);
696 BlitBitmap(backbuffer, window,
697 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
702 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
708 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
710 (setup.soft_scrolling ?
711 "setup.soft_scrolling" :
712 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
713 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
714 ABS(ScreenGfxPos) == ScrollStepSize ?
715 "ABS(ScreenGfxPos) == ScrollStepSize" :
716 "redraw_tiles > REDRAWTILES_THRESHOLD"));
721 redraw_mask &= ~REDRAW_MAIN;
724 if (redraw_mask & REDRAW_DOORS)
726 if (redraw_mask & REDRAW_DOOR_1)
727 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
729 if (redraw_mask & REDRAW_DOOR_2)
730 BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
732 if (redraw_mask & REDRAW_DOOR_3)
733 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
735 redraw_mask &= ~REDRAW_DOORS;
738 if (redraw_mask & REDRAW_MICROLEVEL)
740 BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
741 SX, SY + 10 * TILEY);
743 redraw_mask &= ~REDRAW_MICROLEVEL;
746 if (redraw_mask & REDRAW_TILES)
749 printf("::: REDRAW_TILES\n");
755 InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE);
758 int sx = SX; // - (EVEN(SCR_FIELDX) ? TILEX_VAR / 2 : 0);
759 int sy = SY; // + (EVEN(SCR_FIELDY) ? TILEY_VAR / 2 : 0);
762 int dx_var = dx * TILESIZE_VAR / TILESIZE;
763 int dy_var = dy * TILESIZE_VAR / TILESIZE;
765 int fx = FX, fy = FY;
767 int scr_fieldx = SCR_FIELDX + (EVEN(SCR_FIELDX) ? 2 : 0);
768 int scr_fieldy = SCR_FIELDY + (EVEN(SCR_FIELDY) ? 2 : 0);
770 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
771 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
773 if (EVEN(SCR_FIELDX))
775 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
777 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
786 fx += (dx_var > 0 ? TILEX_VAR : 0);
790 if (EVEN(SCR_FIELDY))
792 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
794 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
803 fy += (dy_var > 0 ? TILEY_VAR : 0);
808 printf("::: %d, %d, %d, %d\n", sx, sy, SCR_FIELDX, SCR_FIELDY);
811 for (x = 0; x < scr_fieldx; x++)
812 for (y = 0 ; y < scr_fieldy; y++)
813 if (redraw[redraw_x1 + x][redraw_y1 + y])
814 BlitBitmap(buffer, window,
815 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
816 TILEX_VAR, TILEY_VAR,
817 sx + x * TILEX_VAR, sy + y * TILEY_VAR);
820 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
822 for (x = 0; x < SCR_FIELDX; x++)
823 for (y = 0 ; y < SCR_FIELDY; y++)
824 if (redraw[redraw_x1 + x][redraw_y1 + y])
825 BlitBitmap(buffer, window,
826 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
827 TILEX_VAR, TILEY_VAR,
828 SX + x * TILEX_VAR, SY + y * TILEY_VAR);
832 for (x = 0; x < SCR_FIELDX; x++)
833 for (y = 0 ; y < SCR_FIELDY; y++)
834 if (redraw[redraw_x1 + x][redraw_y1 + y])
835 BlitBitmap(buffer, window,
836 FX + x * TILEX, FY + y * TILEY, TILEX, TILEY,
837 SX + x * TILEX, SY + y * TILEY);
841 if (redraw_mask & REDRAW_FPS) /* display frames per second */
846 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
847 if (!global.fps_slowdown)
850 sprintf(text, "%04.1f fps%s", global.frames_per_second, info1);
852 DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
854 DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
860 for (x = 0; x < MAX_BUF_XSIZE; x++)
861 for (y = 0; y < MAX_BUF_YSIZE; y++)
864 redraw_mask = REDRAW_NONE;
867 static void FadeCrossSaveBackbuffer()
869 BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
872 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
874 static int fade_type_skip = FADE_TYPE_NONE;
875 void (*draw_border_function)(void) = NULL;
876 Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
877 int x, y, width, height;
878 int fade_delay, post_delay;
880 if (fade_type == FADE_TYPE_FADE_OUT)
882 if (fade_type_skip != FADE_TYPE_NONE)
885 printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip);
888 /* skip all fade operations until specified fade operation */
889 if (fade_type & fade_type_skip)
890 fade_type_skip = FADE_TYPE_NONE;
895 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
897 FadeCrossSaveBackbuffer();
903 redraw_mask |= fade_mask;
905 if (fade_type == FADE_TYPE_SKIP)
908 printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip);
911 fade_type_skip = fade_mode;
917 printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type,
922 fade_delay = fading.fade_delay;
923 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
926 if (fade_type_skip != FADE_TYPE_NONE)
929 printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip);
932 /* skip all fade operations until specified fade operation */
933 if (fade_type & fade_type_skip)
934 fade_type_skip = FADE_TYPE_NONE;
944 if (global.autoplay_leveldir)
946 // fading.fade_mode = FADE_MODE_NONE;
953 if (fading.fade_mode == FADE_MODE_NONE)
961 /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
964 printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
968 if (fade_mask == REDRAW_NONE)
969 fade_mask = REDRAW_FIELD;
972 // if (fade_mask & REDRAW_FIELD)
973 if (fade_mask == REDRAW_FIELD)
978 height = FULL_SYSIZE;
981 fade_delay = fading.fade_delay;
982 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
985 if (border.draw_masked_when_fading)
986 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
988 DrawMaskedBorder_FIELD(); /* draw once */
990 else /* REDRAW_ALL */
998 fade_delay = fading.fade_delay;
999 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
1004 if (!setup.fade_screens ||
1006 fading.fade_mode == FADE_MODE_NONE)
1008 if (!setup.fade_screens || fade_delay == 0)
1011 if (fade_mode == FADE_MODE_FADE_OUT)
1015 if (fade_mode == FADE_MODE_FADE_OUT &&
1016 fading.fade_mode != FADE_MODE_NONE)
1017 ClearRectangle(backbuffer, x, y, width, height);
1021 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
1022 redraw_mask = REDRAW_NONE;
1030 FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay,
1031 draw_border_function);
1033 redraw_mask &= ~fade_mask;
1036 void FadeIn(int fade_mask)
1038 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1039 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1041 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1044 void FadeOut(int fade_mask)
1046 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1047 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1049 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1051 global.border_status = game_status;
1054 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1056 static struct TitleFadingInfo fading_leave_stored;
1059 fading_leave_stored = fading_leave;
1061 fading = fading_leave_stored;
1064 void FadeSetEnterMenu()
1066 fading = menu.enter_menu;
1069 printf("::: storing enter_menu\n");
1072 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1075 void FadeSetLeaveMenu()
1077 fading = menu.leave_menu;
1080 printf("::: storing leave_menu\n");
1083 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1086 void FadeSetEnterScreen()
1088 fading = menu.enter_screen[game_status];
1091 printf("::: storing leave_screen[%d]\n", game_status);
1094 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
1097 void FadeSetNextScreen()
1099 fading = menu.next_screen;
1102 printf("::: storing next_screen\n");
1105 // (do not overwrite fade mode set by FadeSetEnterScreen)
1106 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1109 void FadeSetLeaveScreen()
1112 printf("::: recalling last stored value\n");
1115 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
1118 void FadeSetFromType(int type)
1120 if (type & TYPE_ENTER_SCREEN)
1121 FadeSetEnterScreen();
1122 else if (type & TYPE_ENTER)
1124 else if (type & TYPE_LEAVE)
1128 void FadeSetDisabled()
1130 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1132 fading = fading_none;
1135 void FadeSkipNextFadeIn()
1137 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1140 void FadeSkipNextFadeOut()
1142 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1145 void SetWindowBackgroundImageIfDefined(int graphic)
1147 if (graphic_info[graphic].bitmap)
1148 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1151 void SetMainBackgroundImageIfDefined(int graphic)
1153 if (graphic_info[graphic].bitmap)
1154 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1157 void SetDoorBackgroundImageIfDefined(int graphic)
1159 if (graphic_info[graphic].bitmap)
1160 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1163 void SetWindowBackgroundImage(int graphic)
1165 SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1166 graphic_info[graphic].bitmap ?
1167 graphic_info[graphic].bitmap :
1168 graphic_info[IMG_BACKGROUND].bitmap);
1171 void SetMainBackgroundImage(int graphic)
1173 SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1174 graphic_info[graphic].bitmap ?
1175 graphic_info[graphic].bitmap :
1176 graphic_info[IMG_BACKGROUND].bitmap);
1179 void SetDoorBackgroundImage(int graphic)
1181 SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1182 graphic_info[graphic].bitmap ?
1183 graphic_info[graphic].bitmap :
1184 graphic_info[IMG_BACKGROUND].bitmap);
1187 void SetPanelBackground()
1190 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1193 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1194 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1196 /* (ClearRectangle() only needed if panel bitmap is smaller than panel) */
1197 ClearRectangle(bitmap_db_panel, DX, DY, DXSIZE, DYSIZE);
1198 BlitBitmap(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1199 MIN(gfx->width, DXSIZE), MIN(gfx->height, DYSIZE), 0, 0);
1202 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
1203 DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
1206 SetDoorBackgroundBitmap(bitmap_db_panel);
1209 void DrawBackground(int x, int y, int width, int height)
1211 /* !!! "drawto" might still point to playfield buffer here (see below) !!! */
1212 /* (when entering hall of fame after playing) */
1214 ClearRectangleOnBackground(drawto, x, y, width, height);
1216 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1222 if (IN_GFX_FIELD_FULL(x, y))
1223 redraw_mask |= REDRAW_FIELD;
1224 else if (IN_GFX_DOOR_1(x, y))
1225 redraw_mask |= REDRAW_DOOR_1;
1226 else if (IN_GFX_DOOR_2(x, y))
1227 redraw_mask |= REDRAW_DOOR_2;
1228 else if (IN_GFX_DOOR_3(x, y))
1229 redraw_mask |= REDRAW_DOOR_3;
1231 /* (this only works for the current arrangement of playfield and panels) */
1233 redraw_mask |= REDRAW_FIELD;
1234 else if (y < gfx.vy)
1235 redraw_mask |= REDRAW_DOOR_1;
1237 redraw_mask |= REDRAW_DOOR_2;
1241 /* (this is just wrong (when drawing to one of the two door panel areas)) */
1242 redraw_mask |= REDRAW_FIELD;
1246 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1248 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1250 if (font->bitmap == NULL)
1253 DrawBackground(x, y, width, height);
1256 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1258 struct GraphicInfo *g = &graphic_info[graphic];
1260 if (g->bitmap == NULL)
1263 DrawBackground(x, y, width, height);
1268 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1269 /* (when entering hall of fame after playing) */
1270 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1272 /* !!! maybe this should be done before clearing the background !!! */
1273 if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
1275 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1276 SetDrawtoField(DRAW_BUFFERED);
1279 SetDrawtoField(DRAW_BACKBUFFER);
1282 void MarkTileDirty(int x, int y)
1284 int xx = redraw_x1 + x;
1285 int yy = redraw_y1 + y;
1287 if (!redraw[xx][yy])
1290 redraw[xx][yy] = TRUE;
1291 redraw_mask |= REDRAW_TILES;
1294 void SetBorderElement()
1298 BorderElement = EL_EMPTY;
1300 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1302 for (x = 0; x < lev_fieldx; x++)
1304 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1305 BorderElement = EL_STEELWALL;
1307 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1313 void FloodFillLevel(int from_x, int from_y, int fill_element,
1314 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1315 int max_fieldx, int max_fieldy)
1319 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1320 static int safety = 0;
1322 /* check if starting field still has the desired content */
1323 if (field[from_x][from_y] == fill_element)
1328 if (safety > max_fieldx * max_fieldy)
1329 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1331 old_element = field[from_x][from_y];
1332 field[from_x][from_y] = fill_element;
1334 for (i = 0; i < 4; i++)
1336 x = from_x + check[i][0];
1337 y = from_y + check[i][1];
1339 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1340 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1346 void SetRandomAnimationValue(int x, int y)
1348 gfx.anim_random_frame = GfxRandom[x][y];
1351 inline int getGraphicAnimationFrame(int graphic, int sync_frame)
1353 /* animation synchronized with global frame counter, not move position */
1354 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1355 sync_frame = FrameCounter;
1357 return getAnimationFrame(graphic_info[graphic].anim_frames,
1358 graphic_info[graphic].anim_delay,
1359 graphic_info[graphic].anim_mode,
1360 graphic_info[graphic].anim_start_frame,
1364 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize_raw,
1365 Bitmap **bitmap, int *x, int *y,
1366 boolean get_backside)
1370 int width_mult, width_div;
1371 int height_mult, height_div;
1375 { 15, 16, 2, 3 }, /* 1 x 1 */
1376 { 7, 8, 2, 3 }, /* 2 x 2 */
1377 { 3, 4, 2, 3 }, /* 4 x 4 */
1378 { 1, 2, 2, 3 }, /* 8 x 8 */
1379 { 0, 1, 2, 3 }, /* 16 x 16 */
1380 { 0, 1, 0, 1 }, /* 32 x 32 */
1382 struct GraphicInfo *g = &graphic_info[graphic];
1383 Bitmap *src_bitmap = g->bitmap;
1384 int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
1385 int offset_calc_pos = log_2(tilesize);
1386 int width_mult = offset_calc[offset_calc_pos].width_mult;
1387 int width_div = offset_calc[offset_calc_pos].width_div;
1388 int height_mult = offset_calc[offset_calc_pos].height_mult;
1389 int height_div = offset_calc[offset_calc_pos].height_div;
1390 int startx = src_bitmap->width * width_mult / width_div;
1391 int starty = src_bitmap->height * height_mult / height_div;
1393 int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
1394 tilesize / TILESIZE;
1395 int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
1396 tilesize / TILESIZE;
1398 int src_x = g->src_x * tilesize / TILESIZE;
1399 int src_y = g->src_y * tilesize / TILESIZE;
1401 int width = g->width * tilesize / TILESIZE;
1402 int height = g->height * tilesize / TILESIZE;
1403 int offset_x = g->offset_x * tilesize / TILESIZE;
1404 int offset_y = g->offset_y * tilesize / TILESIZE;
1406 if (g->offset_y == 0) /* frames are ordered horizontally */
1408 int max_width = g->anim_frames_per_line * width;
1409 int pos = (src_y / height) * max_width + src_x + frame * offset_x;
1411 src_x = pos % max_width;
1412 src_y = src_y % height + pos / max_width * height;
1414 else if (g->offset_x == 0) /* frames are ordered vertically */
1416 int max_height = g->anim_frames_per_line * height;
1417 int pos = (src_x / width) * max_height + src_y + frame * offset_y;
1419 src_x = src_x % width + pos / max_height * width;
1420 src_y = pos % max_height;
1422 else /* frames are ordered diagonally */
1424 src_x = src_x + frame * offset_x;
1425 src_y = src_y + frame * offset_y;
1428 *bitmap = src_bitmap;
1429 *x = startx + src_x;
1430 *y = starty + src_y;
1433 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1434 int *x, int *y, boolean get_backside)
1436 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1440 void getSizedGraphicSource(int graphic, int frame, int tilesize_raw,
1441 Bitmap **bitmap, int *x, int *y)
1443 getSizedGraphicSourceExt(graphic, frame, tilesize_raw, bitmap, x, y, FALSE);
1446 void getFixedGraphicSource(int graphic, int frame,
1447 Bitmap **bitmap, int *x, int *y)
1449 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1452 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1455 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1457 struct GraphicInfo *g = &graphic_info[graphic];
1458 int mini_startx = 0;
1459 int mini_starty = g->bitmap->height * 2 / 3;
1461 *bitmap = g->bitmap;
1462 *x = mini_startx + g->src_x / 2;
1463 *y = mini_starty + g->src_y / 2;
1467 inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1468 int *x, int *y, boolean get_backside)
1470 struct GraphicInfo *g = &graphic_info[graphic];
1471 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1472 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1475 if (TILESIZE_VAR != TILESIZE)
1476 return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1480 *bitmap = g->bitmap;
1482 if (g->offset_y == 0) /* frames are ordered horizontally */
1484 int max_width = g->anim_frames_per_line * g->width;
1485 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1487 *x = pos % max_width;
1488 *y = src_y % g->height + pos / max_width * g->height;
1490 else if (g->offset_x == 0) /* frames are ordered vertically */
1492 int max_height = g->anim_frames_per_line * g->height;
1493 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1495 *x = src_x % g->width + pos / max_height * g->width;
1496 *y = pos % max_height;
1498 else /* frames are ordered diagonally */
1500 *x = src_x + frame * g->offset_x;
1501 *y = src_y + frame * g->offset_y;
1505 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1507 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1510 void DrawGraphic(int x, int y, int graphic, int frame)
1513 if (!IN_SCR_FIELD(x, y))
1515 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1516 printf("DrawGraphic(): This should never happen!\n");
1522 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1525 DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
1527 MarkTileDirty(x, y);
1530 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1533 if (!IN_SCR_FIELD(x, y))
1535 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1536 printf("DrawGraphic(): This should never happen!\n");
1541 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1543 MarkTileDirty(x, y);
1546 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1552 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1554 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1556 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1560 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1566 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1567 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1570 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1573 if (!IN_SCR_FIELD(x, y))
1575 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1576 printf("DrawGraphicThruMask(): This should never happen!\n");
1582 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1585 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1588 MarkTileDirty(x, y);
1591 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1594 if (!IN_SCR_FIELD(x, y))
1596 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1597 printf("DrawGraphicThruMask(): This should never happen!\n");
1602 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1604 MarkTileDirty(x, y);
1607 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1613 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1615 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1616 dst_x - src_x, dst_y - src_y);
1618 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1621 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1625 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1626 int graphic, int frame)
1631 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1633 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1634 dst_x - src_x, dst_y - src_y);
1635 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1638 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1640 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1642 MarkTileDirty(x / tilesize, y / tilesize);
1645 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1651 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1652 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1655 void DrawMiniGraphic(int x, int y, int graphic)
1657 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1658 MarkTileDirty(x / 2, y / 2);
1661 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1666 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1667 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1670 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1671 int graphic, int frame,
1672 int cut_mode, int mask_mode)
1677 int width = TILEX, height = TILEY;
1680 if (dx || dy) /* shifted graphic */
1682 if (x < BX1) /* object enters playfield from the left */
1689 else if (x > BX2) /* object enters playfield from the right */
1695 else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
1701 else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
1703 else if (dx) /* general horizontal movement */
1704 MarkTileDirty(x + SIGN(dx), y);
1706 if (y < BY1) /* object enters playfield from the top */
1708 if (cut_mode==CUT_BELOW) /* object completely above top border */
1716 else if (y > BY2) /* object enters playfield from the bottom */
1722 else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
1728 else if (dy > 0 && cut_mode == CUT_ABOVE)
1730 if (y == BY2) /* object completely above bottom border */
1736 MarkTileDirty(x, y + 1);
1737 } /* object leaves playfield to the bottom */
1738 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1740 else if (dy) /* general vertical movement */
1741 MarkTileDirty(x, y + SIGN(dy));
1745 if (!IN_SCR_FIELD(x, y))
1747 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1748 printf("DrawGraphicShifted(): This should never happen!\n");
1754 width = width * TILESIZE_VAR / TILESIZE;
1755 height = height * TILESIZE_VAR / TILESIZE;
1756 cx = cx * TILESIZE_VAR / TILESIZE;
1757 cy = cy * TILESIZE_VAR / TILESIZE;
1758 dx = dx * TILESIZE_VAR / TILESIZE;
1759 dy = dy * TILESIZE_VAR / TILESIZE;
1762 if (width > 0 && height > 0)
1764 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1770 dst_x = FX + x * TILEX_VAR + dx;
1771 dst_y = FY + y * TILEY_VAR + dy;
1773 dst_x = FX + x * TILEX + dx;
1774 dst_y = FY + y * TILEY + dy;
1777 if (mask_mode == USE_MASKING)
1779 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1780 dst_x - src_x, dst_y - src_y);
1781 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1785 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1788 MarkTileDirty(x, y);
1792 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1793 int graphic, int frame,
1794 int cut_mode, int mask_mode)
1800 int width = TILEX_VAR, height = TILEY_VAR;
1802 int width = TILEX, height = TILEY;
1806 int x2 = x + SIGN(dx);
1807 int y2 = y + SIGN(dy);
1809 /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */
1810 int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)];
1812 /* movement with two-tile animations must be sync'ed with movement position,
1813 not with current GfxFrame (which can be higher when using slow movement) */
1814 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1815 int anim_frames = graphic_info[graphic].anim_frames;
1817 /* (we also need anim_delay here for movement animations with less frames) */
1818 int anim_delay = graphic_info[graphic].anim_delay;
1819 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1821 int sync_frame = anim_pos * anim_frames / TILESIZE;
1824 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1825 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1827 /* re-calculate animation frame for two-tile movement animation */
1828 frame = getGraphicAnimationFrame(graphic, sync_frame);
1832 printf("::: %d, %d, %d => %d [%d]\n",
1833 anim_pos, anim_frames, anim_delay, sync_frame, graphic);
1835 printf("::: %d, %d => %d\n",
1836 anim_pos, anim_frames, sync_frame);
1841 printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy,
1842 GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode);
1845 /* check if movement start graphic inside screen area and should be drawn */
1846 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1848 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1851 dst_x = FX + x1 * TILEX_VAR;
1852 dst_y = FY + y1 * TILEY_VAR;
1854 dst_x = FX + x1 * TILEX;
1855 dst_y = FY + y1 * TILEY;
1858 if (mask_mode == USE_MASKING)
1860 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1861 dst_x - src_x, dst_y - src_y);
1862 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1866 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1869 MarkTileDirty(x1, y1);
1872 /* check if movement end graphic inside screen area and should be drawn */
1873 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1875 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1878 dst_x = FX + x2 * TILEX_VAR;
1879 dst_y = FY + y2 * TILEY_VAR;
1881 dst_x = FX + x2 * TILEX;
1882 dst_y = FY + y2 * TILEY;
1885 if (mask_mode == USE_MASKING)
1887 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1888 dst_x - src_x, dst_y - src_y);
1889 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1893 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1896 MarkTileDirty(x2, y2);
1900 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1901 int graphic, int frame,
1902 int cut_mode, int mask_mode)
1906 DrawGraphic(x, y, graphic, frame);
1911 if (graphic_info[graphic].double_movement) /* EM style movement images */
1912 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1914 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1917 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1918 int frame, int cut_mode)
1920 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1923 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1924 int cut_mode, int mask_mode)
1926 int lx = LEVELX(x), ly = LEVELY(y);
1930 if (IN_LEV_FIELD(lx, ly))
1932 SetRandomAnimationValue(lx, ly);
1934 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1935 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1937 /* do not use double (EM style) movement graphic when not moving */
1938 if (graphic_info[graphic].double_movement && !dx && !dy)
1940 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1941 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1944 else /* border element */
1946 graphic = el2img(element);
1947 frame = getGraphicAnimationFrame(graphic, -1);
1950 if (element == EL_EXPANDABLE_WALL)
1952 boolean left_stopped = FALSE, right_stopped = FALSE;
1954 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1955 left_stopped = TRUE;
1956 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1957 right_stopped = TRUE;
1959 if (left_stopped && right_stopped)
1961 else if (left_stopped)
1963 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1964 frame = graphic_info[graphic].anim_frames - 1;
1966 else if (right_stopped)
1968 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1969 frame = graphic_info[graphic].anim_frames - 1;
1974 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1975 else if (mask_mode == USE_MASKING)
1976 DrawGraphicThruMask(x, y, graphic, frame);
1978 DrawGraphic(x, y, graphic, frame);
1981 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1982 int cut_mode, int mask_mode)
1984 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1985 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1986 cut_mode, mask_mode);
1989 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1992 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1995 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1998 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2001 void DrawLevelElementThruMask(int x, int y, int element)
2003 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2006 void DrawLevelFieldThruMask(int x, int y)
2008 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
2011 /* !!! implementation of quicksand is totally broken !!! */
2012 #define IS_CRUMBLED_TILE(x, y, e) \
2013 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2014 !IS_MOVING(x, y) || \
2015 (e) == EL_QUICKSAND_EMPTYING || \
2016 (e) == EL_QUICKSAND_FAST_EMPTYING))
2018 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2023 int width, height, cx, cy;
2024 int sx = SCREENX(x), sy = SCREENY(y);
2025 int crumbled_border_size = graphic_info[graphic].border_size;
2028 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2030 for (i = 1; i < 4; i++)
2032 int dxx = (i & 1 ? dx : 0);
2033 int dyy = (i & 2 ? dy : 0);
2036 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2039 /* check if neighbour field is of same crumble type */
2040 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2041 graphic_info[graphic].class ==
2042 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2044 /* return if check prevents inner corner */
2045 if (same == (dxx == dx && dyy == dy))
2049 /* if we reach this point, we have an inner corner */
2051 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2054 width = crumbled_border_size * TILESIZE_VAR / TILESIZE;
2055 height = crumbled_border_size * TILESIZE_VAR / TILESIZE;
2056 cx = (dx > 0 ? TILEX - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
2057 cy = (dy > 0 ? TILEY - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
2059 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2060 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2062 width = crumbled_border_size;
2063 height = crumbled_border_size;
2064 cx = (dx > 0 ? TILEX - crumbled_border_size : 0);
2065 cy = (dy > 0 ? TILEY - crumbled_border_size : 0);
2067 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2068 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2072 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2077 int width, height, bx, by, cx, cy;
2078 int sx = SCREENX(x), sy = SCREENY(y);
2079 int crumbled_border_size = graphic_info[graphic].border_size;
2082 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2084 /* draw simple, sloppy, non-corner-accurate crumbled border */
2087 width = (dir == 1 || dir == 2 ? crumbled_border_size : TILEX);
2088 height = (dir == 0 || dir == 3 ? crumbled_border_size : TILEY);
2089 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
2090 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
2092 if (dir == 1 || dir == 2) /* left or right crumbled border */
2094 width = crumbled_border_size;
2096 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
2099 else /* top or bottom crumbled border */
2102 height = crumbled_border_size;
2104 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
2109 BlitBitmap(src_bitmap, drawto_field,
2110 src_x + cx * TILESIZE_VAR / TILESIZE,
2111 src_y + cy * TILESIZE_VAR / TILESIZE,
2112 width * TILESIZE_VAR / TILESIZE,
2113 height * TILESIZE_VAR / TILESIZE,
2114 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
2115 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
2117 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2118 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2121 /* (remaining middle border part must be at least as big as corner part) */
2122 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2123 crumbled_border_size >= TILESIZE / 3)
2126 /* correct corners of crumbled border, if needed */
2129 for (i = -1; i <= 1; i+=2)
2131 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2132 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2133 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2136 /* check if neighbour field is of same crumble type */
2137 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2138 graphic_info[graphic].class ==
2139 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2141 /* no crumbled corner, but continued crumbled border */
2143 int c1 = (dir == 2 || dir == 3 ? TILESIZE - crumbled_border_size : 0);
2144 int c2 = (i == 1 ? TILESIZE - crumbled_border_size : 0);
2145 int b1 = (i == 1 ? crumbled_border_size :
2146 TILESIZE - 2 * crumbled_border_size);
2148 width = crumbled_border_size;
2149 height = crumbled_border_size;
2151 if (dir == 1 || dir == 2)
2167 BlitBitmap(src_bitmap, drawto_field,
2168 src_x + bx * TILESIZE_VAR / TILESIZE,
2169 src_y + by * TILESIZE_VAR / TILESIZE,
2170 width * TILESIZE_VAR / TILESIZE,
2171 height * TILESIZE_VAR / TILESIZE,
2172 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
2173 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
2175 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2176 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2181 if (dir == 1 || dir == 2) /* left or right crumbled border */
2183 for (i = -1; i <= 1; i+=2)
2187 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2190 /* check if neighbour field is of same crumble type */
2191 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2192 graphic_info[graphic].class ==
2193 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2195 /* no crumbled corner, but continued crumbled border */
2197 width = crumbled_border_size;
2198 height = crumbled_border_size;
2199 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
2200 cy = (i == 1 ? TILEY - crumbled_border_size : 0);
2202 by = (i == 1 ? crumbled_border_size :
2203 TILEY - 2 * crumbled_border_size);
2205 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2206 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2210 else /* top or bottom crumbled border */
2212 for (i = -1; i <= 1; i+=2)
2216 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2219 /* check if neighbour field is of same crumble type */
2220 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2221 graphic_info[graphic].class ==
2222 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2224 /* no crumbled corner, but continued crumbled border */
2226 width = crumbled_border_size;
2227 height = crumbled_border_size;
2228 cx = (i == 1 ? TILEX - crumbled_border_size : 0);
2229 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
2230 bx = (i == 1 ? crumbled_border_size :
2231 TILEX - 2 * crumbled_border_size);
2234 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2235 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2242 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2244 int sx = SCREENX(x), sy = SCREENY(y);
2247 static int xy[4][2] =
2255 if (!IN_LEV_FIELD(x, y))
2258 element = TILE_GFX_ELEMENT(x, y);
2260 /* crumble field itself */
2261 if (IS_CRUMBLED_TILE(x, y, element))
2263 if (!IN_SCR_FIELD(sx, sy))
2266 for (i = 0; i < 4; i++)
2268 int xx = x + xy[i][0];
2269 int yy = y + xy[i][1];
2271 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2274 /* check if neighbour field is of same crumble type */
2276 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2277 graphic_info[graphic].class ==
2278 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2281 if (IS_CRUMBLED_TILE(xx, yy, element))
2285 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2288 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2289 graphic_info[graphic].anim_frames == 2)
2291 for (i = 0; i < 4; i++)
2293 int dx = (i & 1 ? +1 : -1);
2294 int dy = (i & 2 ? +1 : -1);
2296 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2300 MarkTileDirty(sx, sy);
2302 else /* center field not crumbled -- crumble neighbour fields */
2304 for (i = 0; i < 4; i++)
2306 int xx = x + xy[i][0];
2307 int yy = y + xy[i][1];
2308 int sxx = sx + xy[i][0];
2309 int syy = sy + xy[i][1];
2311 if (!IN_LEV_FIELD(xx, yy) ||
2312 !IN_SCR_FIELD(sxx, syy))
2315 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2318 element = TILE_GFX_ELEMENT(xx, yy);
2320 if (!IS_CRUMBLED_TILE(xx, yy, element))
2323 graphic = el_act2crm(element, ACTION_DEFAULT);
2325 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2327 MarkTileDirty(sxx, syy);
2332 void DrawLevelFieldCrumbled(int x, int y)
2336 if (!IN_LEV_FIELD(x, y))
2340 /* !!! CHECK THIS !!! */
2343 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2344 GFX_CRUMBLED(GfxElement[x][y]))
2347 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2348 GfxElement[x][y] != EL_UNDEFINED &&
2349 GFX_CRUMBLED(GfxElement[x][y]))
2351 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2358 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2360 graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
2363 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2366 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2369 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2370 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2371 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2372 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2373 int sx = SCREENX(x), sy = SCREENY(y);
2375 DrawGraphic(sx, sy, graphic1, frame1);
2376 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2379 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2381 int sx = SCREENX(x), sy = SCREENY(y);
2382 static int xy[4][2] =
2391 for (i = 0; i < 4; i++)
2393 int xx = x + xy[i][0];
2394 int yy = y + xy[i][1];
2395 int sxx = sx + xy[i][0];
2396 int syy = sy + xy[i][1];
2398 if (!IN_LEV_FIELD(xx, yy) ||
2399 !IN_SCR_FIELD(sxx, syy) ||
2400 !GFX_CRUMBLED(Feld[xx][yy]) ||
2404 DrawLevelField(xx, yy);
2408 static int getBorderElement(int x, int y)
2412 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2413 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2414 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2415 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2416 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2417 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2418 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2420 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2421 int steel_position = (x == -1 && y == -1 ? 0 :
2422 x == lev_fieldx && y == -1 ? 1 :
2423 x == -1 && y == lev_fieldy ? 2 :
2424 x == lev_fieldx && y == lev_fieldy ? 3 :
2425 x == -1 || x == lev_fieldx ? 4 :
2426 y == -1 || y == lev_fieldy ? 5 : 6);
2428 return border[steel_position][steel_type];
2431 void DrawScreenElement(int x, int y, int element)
2433 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2434 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2437 void DrawLevelElement(int x, int y, int element)
2439 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2440 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2443 void DrawScreenField(int x, int y)
2445 int lx = LEVELX(x), ly = LEVELY(y);
2446 int element, content;
2448 if (!IN_LEV_FIELD(lx, ly))
2450 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2453 element = getBorderElement(lx, ly);
2455 DrawScreenElement(x, y, element);
2460 element = Feld[lx][ly];
2461 content = Store[lx][ly];
2463 if (IS_MOVING(lx, ly))
2465 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2466 boolean cut_mode = NO_CUTTING;
2468 if (element == EL_QUICKSAND_EMPTYING ||
2469 element == EL_QUICKSAND_FAST_EMPTYING ||
2470 element == EL_MAGIC_WALL_EMPTYING ||
2471 element == EL_BD_MAGIC_WALL_EMPTYING ||
2472 element == EL_DC_MAGIC_WALL_EMPTYING ||
2473 element == EL_AMOEBA_DROPPING)
2474 cut_mode = CUT_ABOVE;
2475 else if (element == EL_QUICKSAND_FILLING ||
2476 element == EL_QUICKSAND_FAST_FILLING ||
2477 element == EL_MAGIC_WALL_FILLING ||
2478 element == EL_BD_MAGIC_WALL_FILLING ||
2479 element == EL_DC_MAGIC_WALL_FILLING)
2480 cut_mode = CUT_BELOW;
2483 if (lx == 9 && ly == 1)
2484 printf("::: %s [%d] [%d, %d] [%d]\n",
2485 EL_NAME(TILE_GFX_ELEMENT(lx, ly)),
2486 el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT),
2487 element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT],
2488 element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT],
2489 GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly)));
2492 if (cut_mode == CUT_ABOVE)
2494 DrawScreenElement(x, y, element);
2496 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
2499 DrawScreenElement(x, y, EL_EMPTY);
2502 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2503 else if (cut_mode == NO_CUTTING)
2504 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2507 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2510 if (cut_mode == CUT_BELOW &&
2511 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2512 DrawLevelElement(lx, ly + 1, element);
2516 if (content == EL_ACID)
2518 int dir = MovDir[lx][ly];
2519 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2520 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2522 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2525 else if (IS_BLOCKED(lx, ly))
2530 boolean cut_mode = NO_CUTTING;
2531 int element_old, content_old;
2533 Blocked2Moving(lx, ly, &oldx, &oldy);
2536 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2537 MovDir[oldx][oldy] == MV_RIGHT);
2539 element_old = Feld[oldx][oldy];
2540 content_old = Store[oldx][oldy];
2542 if (element_old == EL_QUICKSAND_EMPTYING ||
2543 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2544 element_old == EL_MAGIC_WALL_EMPTYING ||
2545 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2546 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2547 element_old == EL_AMOEBA_DROPPING)
2548 cut_mode = CUT_ABOVE;
2550 DrawScreenElement(x, y, EL_EMPTY);
2553 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2555 else if (cut_mode == NO_CUTTING)
2556 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2559 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2562 else if (IS_DRAWABLE(element))
2563 DrawScreenElement(x, y, element);
2565 DrawScreenElement(x, y, EL_EMPTY);
2568 void DrawLevelField(int x, int y)
2570 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2571 DrawScreenField(SCREENX(x), SCREENY(y));
2572 else if (IS_MOVING(x, y))
2576 Moving2Blocked(x, y, &newx, &newy);
2577 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2578 DrawScreenField(SCREENX(newx), SCREENY(newy));
2580 else if (IS_BLOCKED(x, y))
2584 Blocked2Moving(x, y, &oldx, &oldy);
2585 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2586 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2590 void DrawMiniElement(int x, int y, int element)
2594 graphic = el2edimg(element);
2595 DrawMiniGraphic(x, y, graphic);
2598 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2600 int x = sx + scroll_x, y = sy + scroll_y;
2602 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2603 DrawMiniElement(sx, sy, EL_EMPTY);
2604 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2605 DrawMiniElement(sx, sy, Feld[x][y]);
2607 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2610 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2611 int x, int y, int xsize, int ysize,
2612 int tile_width, int tile_height)
2616 int dst_x = startx + x * tile_width;
2617 int dst_y = starty + y * tile_height;
2618 int width = graphic_info[graphic].width;
2619 int height = graphic_info[graphic].height;
2620 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2621 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2622 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2623 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2624 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2625 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2626 boolean draw_masked = graphic_info[graphic].draw_masked;
2628 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2630 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2632 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2636 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2637 inner_sx + (x - 1) * tile_width % inner_width);
2638 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2639 inner_sy + (y - 1) * tile_height % inner_height);
2643 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
2644 dst_x - src_x, dst_y - src_y);
2645 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2649 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2653 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2654 int x, int y, int xsize, int ysize, int font_nr)
2656 int font_width = getFontWidth(font_nr);
2657 int font_height = getFontHeight(font_nr);
2659 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2660 font_width, font_height);
2663 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2665 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2666 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2667 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2668 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2669 boolean no_delay = (tape.warp_forward);
2670 unsigned int anim_delay = 0;
2671 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2672 int anim_delay_value = (no_delay ? 0 : frame_delay_value);
2673 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2674 int font_width = getFontWidth(font_nr);
2675 int font_height = getFontHeight(font_nr);
2676 int max_xsize = level.envelope[envelope_nr].xsize;
2677 int max_ysize = level.envelope[envelope_nr].ysize;
2678 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2679 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2680 int xend = max_xsize;
2681 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2682 int xstep = (xstart < xend ? 1 : 0);
2683 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2686 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2688 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2689 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2690 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2691 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2694 SetDrawtoField(DRAW_BUFFERED);
2697 BlitScreenToBitmap(backbuffer);
2699 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2702 SetDrawtoField(DRAW_BACKBUFFER);
2704 for (yy = 0; yy < ysize; yy++)
2705 for (xx = 0; xx < xsize; xx++)
2706 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2709 DrawTextBuffer(sx + font_width, sy + font_height,
2710 level.envelope[envelope_nr].text, font_nr, max_xsize,
2711 xsize - 2, ysize - 2, 0, mask_mode,
2712 level.envelope[envelope_nr].autowrap,
2713 level.envelope[envelope_nr].centered, FALSE);
2715 DrawTextToTextArea(sx + font_width, sy + font_height,
2716 level.envelope[envelope_nr].text, font_nr, max_xsize,
2717 xsize - 2, ysize - 2, mask_mode);
2720 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2723 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2727 void ShowEnvelope(int envelope_nr)
2729 int element = EL_ENVELOPE_1 + envelope_nr;
2730 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2731 int sound_opening = element_info[element].sound[ACTION_OPENING];
2732 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2733 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2734 boolean no_delay = (tape.warp_forward);
2735 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2736 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2737 int anim_mode = graphic_info[graphic].anim_mode;
2738 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2739 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2741 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2743 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2745 if (anim_mode == ANIM_DEFAULT)
2746 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2748 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2751 Delay(wait_delay_value);
2753 WaitForEventToContinue();
2755 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2757 if (anim_mode != ANIM_NONE)
2758 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2760 if (anim_mode == ANIM_DEFAULT)
2761 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2763 game.envelope_active = FALSE;
2765 SetDrawtoField(DRAW_BUFFERED);
2767 redraw_mask |= REDRAW_FIELD;
2771 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2773 int border_size = request.border_size;
2774 int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
2775 int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
2776 int sx = sx_center - request.width / 2;
2777 int sy = sy_center - request.height / 2;
2779 if (add_border_size)
2789 void DrawEnvelopeRequest(char *text)
2791 char *text_final = text;
2792 char *text_door_style = NULL;
2793 int graphic = IMG_BACKGROUND_REQUEST;
2794 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2795 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2796 int font_nr = FONT_REQUEST;
2797 int font_width = getFontWidth(font_nr);
2798 int font_height = getFontHeight(font_nr);
2799 int border_size = request.border_size;
2800 int line_spacing = request.line_spacing;
2801 int line_height = font_height + line_spacing;
2802 int text_width = request.width - 2 * border_size;
2803 int text_height = request.height - 2 * border_size;
2804 int line_length = text_width / font_width;
2805 int max_lines = text_height / line_height;
2806 int width = request.width;
2807 int height = request.height;
2808 int tile_size = request.step_offset;
2809 int x_steps = width / tile_size;
2810 int y_steps = height / tile_size;
2814 if (request.wrap_single_words)
2816 char *src_text_ptr, *dst_text_ptr;
2818 text_door_style = checked_malloc(2 * strlen(text) + 1);
2820 src_text_ptr = text;
2821 dst_text_ptr = text_door_style;
2823 while (*src_text_ptr)
2825 if (*src_text_ptr == ' ' ||
2826 *src_text_ptr == '?' ||
2827 *src_text_ptr == '!')
2828 *dst_text_ptr++ = '\n';
2830 if (*src_text_ptr != ' ')
2831 *dst_text_ptr++ = *src_text_ptr;
2836 *dst_text_ptr = '\0';
2838 text_final = text_door_style;
2841 setRequestPosition(&sx, &sy, FALSE);
2843 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2845 for (y = 0; y < y_steps; y++)
2846 for (x = 0; x < x_steps; x++)
2847 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2848 x, y, x_steps, y_steps,
2849 tile_size, tile_size);
2851 DrawTextBuffer(sx + border_size, sy + border_size, text_final, font_nr,
2852 line_length, -1, max_lines, line_spacing, mask_mode,
2853 request.autowrap, request.centered, FALSE);
2855 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2856 RedrawGadget(tool_gadget[i]);
2858 // store readily prepared envelope request for later use when animating
2859 BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2863 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2864 BlitBitmap(bitmap_db_cross, backbuffer, sx, sy, width, height, sx, sy);
2866 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2871 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2873 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2879 if (text_door_style)
2880 free(text_door_style);
2885 void AnimateEnvelopeRequest(int anim_mode, int action)
2887 int graphic = IMG_BACKGROUND_REQUEST;
2888 boolean draw_masked = graphic_info[graphic].draw_masked;
2890 int delay_value_normal = request.step_delay;
2891 int delay_value_fast = delay_value_normal / 2;
2893 int delay_value_normal = GameFrameDelay;
2894 int delay_value_fast = FfwdFrameDelay;
2896 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2897 boolean no_delay = (tape.warp_forward);
2898 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
2899 int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0);
2900 unsigned int anim_delay = 0;
2902 int width = request.width;
2903 int height = request.height;
2904 int tile_size = request.step_offset;
2905 int max_xsize = width / tile_size;
2906 int max_ysize = height / tile_size;
2907 int max_xsize_inner = max_xsize - 2;
2908 int max_ysize_inner = max_ysize - 2;
2910 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
2911 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
2912 int xend = max_xsize_inner;
2913 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
2914 int xstep = (xstart < xend ? 1 : 0);
2915 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2918 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2920 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2921 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2922 int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
2923 int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
2924 int src_x = sx_center - width / 2;
2925 int src_y = sy_center - height / 2;
2926 int dst_x = sx_center - xsize * tile_size / 2;
2927 int dst_y = sy_center - ysize * tile_size / 2;
2928 int xsize_size_left = (xsize - 1) * tile_size;
2929 int ysize_size_top = (ysize - 1) * tile_size;
2930 int max_xsize_pos = (max_xsize - 1) * tile_size;
2931 int max_ysize_pos = (max_ysize - 1) * tile_size;
2934 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2937 for (yy = 0; yy < 2; yy++)
2939 for (xx = 0; xx < 2; xx++)
2941 int src_xx = src_x + xx * max_xsize_pos;
2942 int src_yy = src_y + yy * max_ysize_pos;
2943 int dst_xx = dst_x + xx * xsize_size_left;
2944 int dst_yy = dst_y + yy * ysize_size_top;
2945 int xx_size = (xx ? tile_size : xsize_size_left);
2946 int yy_size = (yy ? tile_size : ysize_size_top);
2949 BlitBitmapMasked(bitmap_db_cross, backbuffer,
2950 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2952 BlitBitmap(bitmap_db_cross, backbuffer,
2953 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2957 BlitBitmap(bitmap_db_cross, backbuffer,
2959 xsize_size_left, ysize_size_top,
2961 BlitBitmap(bitmap_db_cross, backbuffer,
2962 src_x + max_xsize_pos, src_y,
2963 tile_size, ysize_size_top,
2964 dst_x + xsize_size_left, dst_y);
2965 BlitBitmap(bitmap_db_cross, backbuffer,
2966 src_x, src_y + max_ysize_pos,
2967 xsize_size_left, tile_size,
2968 dst_x, dst_y + ysize_size_top);
2969 BlitBitmap(bitmap_db_cross, backbuffer,
2970 src_x + max_xsize_pos, src_y + max_ysize_pos,
2971 tile_size, tile_size,
2972 dst_x + xsize_size_left, dst_y + ysize_size_top);
2976 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2977 // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
2979 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2989 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2995 void AnimateEnvelopeRequest(char *text, int anim_mode, int action)
2998 int envelope_nr = 0;
3001 int graphic = IMG_BACKGROUND_REQUEST;
3003 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
3005 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
3006 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
3007 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3008 boolean no_delay = (tape.warp_forward);
3009 unsigned int anim_delay = 0;
3010 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
3011 int anim_delay_value = (no_delay ? 0 : frame_delay_value + 500 * 0);
3013 int max_word_len = maxWordLengthInString(text);
3014 int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2);
3016 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
3018 int font_width = getFontWidth(font_nr);
3019 int font_height = getFontHeight(font_nr);
3020 int line_spacing = 2 * 1;
3024 int max_xsize = DXSIZE / font_width;
3025 // int max_ysize = DYSIZE / font_height;
3026 int max_ysize = DYSIZE / (font_height + line_spacing);
3028 int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
3029 int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */
3033 int max_xsize = level.envelope[envelope_nr].xsize;
3034 int max_ysize = level.envelope[envelope_nr].ysize;
3036 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
3037 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
3038 int xend = max_xsize;
3039 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
3040 int xstep = (xstart < xend ? 1 : 0);
3041 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3046 char *text_copy = getStringCopy(text);
3049 font_nr = FONT_TEXT_2;
3051 if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */
3053 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
3054 font_nr = FONT_TEXT_1;
3057 int max_word_len = 0;
3059 char *text_copy = getStringCopy(text);
3061 font_nr = FONT_TEXT_2;
3063 for (text_ptr = text; *text_ptr; text_ptr++)
3065 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
3067 if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
3069 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
3070 font_nr = FONT_TEXT_1;
3079 for (text_ptr = text_copy; *text_ptr; text_ptr++)
3080 if (*text_ptr == ' ')
3085 dDX = SX + (SXSIZE - DXSIZE) / 2 - DX;
3086 dDY = SY + (SYSIZE - DYSIZE) / 2 - DY;
3088 dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX;
3089 dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY;
3092 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
3094 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3095 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3096 int sx = SX + (SXSIZE - xsize * font_width) / 2;
3097 // int sy = SX + (SYSIZE - ysize * font_height) / 2;
3098 int sy = SY + (SYSIZE - ysize * (font_height + line_spacing)) / 2;
3102 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3104 SetDrawtoField(DRAW_BUFFERED);
3107 BlitScreenToBitmap(backbuffer);
3109 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
3112 SetDrawtoField(DRAW_BACKBUFFER);
3115 for (yy = 0; yy < ysize; yy++)
3116 for (xx = 0; xx < xsize; xx++)
3117 DrawEnvelopeBackgroundTiles(graphic, sx, sy, xx, yy, xsize, ysize,
3118 getFontWidth(font_nr),
3119 getFontHeight(font_nr) + line_spacing);
3124 DrawTextBuffer(sx + font_width, sy + font_height + 8,
3125 text_copy, font_nr, max_xsize,
3126 xsize - 2, ysize - 2, line_spacing, mask_mode,
3127 FALSE, TRUE, FALSE);
3129 DrawTextBuffer(sx + font_width, sy + font_height,
3130 level.envelope[envelope_nr].text, font_nr, max_xsize,
3131 xsize - 2, ysize - 2, 0, mask_mode,
3132 level.envelope[envelope_nr].autowrap,
3133 level.envelope[envelope_nr].centered, FALSE);
3137 DrawTextToTextArea(sx + font_width, sy + font_height,
3138 level.envelope[envelope_nr].text, font_nr, max_xsize,
3139 xsize - 2, ysize - 2, mask_mode);
3142 /* copy request gadgets to door backbuffer */
3145 if ((ysize - 2) > 13)
3146 BlitBitmap(bitmap_db_door, drawto,
3147 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3148 DOOR_GFX_PAGEY1 + 13 * font_height,
3149 (xsize - 2) * font_width,
3150 (ysize - 2 - 13) * font_height,
3152 sy + font_height * (1 + 13));
3154 if ((ysize - 2) > 13)
3155 BlitBitmap(bitmap_db_door, drawto,
3156 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3157 DOOR_GFX_PAGEY1 + 11 * (font_height + line_spacing * 0),
3158 (xsize - 2) * font_width,
3159 (ysize - 2 - 13) * (font_height + line_spacing),
3161 sy + (font_height + line_spacing) * (1 + 13));
3163 if ((ysize - 2) > 13)
3164 BlitBitmap(bitmap_db_door, drawto,
3165 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3166 DOOR_GFX_PAGEY1 + 13 * font_height,
3167 (xsize - 2) * font_width,
3168 (ysize - 2 - 13) * font_height,
3170 sy + font_height * (1 + 13));
3174 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
3175 // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
3177 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
3187 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
3197 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3200 int last_game_status = game_status; /* save current game status */
3201 // int last_draw_background_mask = gfx.draw_background_mask;
3204 int graphic = IMG_BACKGROUND_REQUEST;
3205 int sound_opening = SND_REQUEST_OPENING;
3206 int sound_closing = SND_REQUEST_CLOSING;
3208 int envelope_nr = 0;
3209 int element = EL_ENVELOPE_1 + envelope_nr;
3210 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
3211 int sound_opening = element_info[element].sound[ACTION_OPENING];
3212 int sound_closing = element_info[element].sound[ACTION_CLOSING];
3215 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3216 boolean no_delay = (tape.warp_forward);
3217 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
3218 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
3220 int anim_mode = graphic_info[graphic].anim_mode;
3221 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3222 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3224 char *text_copy = getStringCopy(text);
3227 for (text_ptr = text_copy; *text_ptr; text_ptr++)
3228 if (*text_ptr == ' ')
3233 if (game_status == GAME_MODE_PLAYING)
3235 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
3236 BlitScreenToBitmap_EM(backbuffer);
3237 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
3238 BlitScreenToBitmap_SP(backbuffer);
3241 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
3245 SetDrawtoField(DRAW_BACKBUFFER);
3247 // SetDrawBackgroundMask(REDRAW_NONE);
3249 if (action == ACTION_OPENING)
3251 BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3254 if (req_state & REQ_ASK)
3256 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3257 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3259 else if (req_state & REQ_CONFIRM)
3261 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3263 else if (req_state & REQ_PLAYER)
3265 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3266 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3267 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3268 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3273 DrawEnvelopeRequest(text);
3275 DrawEnvelopeRequest(text_copy);
3278 if (game_status != GAME_MODE_MAIN)
3282 /* force DOOR font inside door area */
3283 game_status = GAME_MODE_PSEUDO_DOOR;
3286 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
3288 if (action == ACTION_OPENING)
3290 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3292 if (anim_mode == ANIM_DEFAULT)
3293 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3295 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3299 Delay(wait_delay_value);
3301 WaitForEventToContinue();
3306 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3308 if (anim_mode != ANIM_NONE)
3309 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3311 if (anim_mode == ANIM_DEFAULT)
3312 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3315 game.envelope_active = FALSE;
3318 // game_status = last_game_status; /* restore current game status */
3320 if (action == ACTION_CLOSING)
3322 if (game_status != GAME_MODE_MAIN)
3325 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3328 SetDrawtoField(DRAW_BUFFERED);
3331 // SetDrawBackgroundMask(last_draw_background_mask);
3334 redraw_mask = REDRAW_FIELD;
3335 // redraw_mask |= REDRAW_ALL;
3337 redraw_mask |= REDRAW_FIELD;
3341 if (game_status == GAME_MODE_MAIN)
3346 /* (important: after "BackToFront()", but before "SetDrawtoField()") */
3347 game_status = last_game_status; /* restore current game status */
3350 if (action == ACTION_CLOSING &&
3351 game_status == GAME_MODE_PLAYING &&
3352 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3353 SetDrawtoField(DRAW_BUFFERED);
3355 if (game_status == GAME_MODE_PLAYING &&
3356 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3357 SetDrawtoField(DRAW_BUFFERED);
3369 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3373 int graphic = el2preimg(element);
3375 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3376 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
3384 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3385 SetDrawBackgroundMask(REDRAW_FIELD);
3387 SetDrawBackgroundMask(REDRAW_NONE);
3392 for (x = BX1; x <= BX2; x++)
3393 for (y = BY1; y <= BY2; y++)
3394 DrawScreenField(x, y);
3396 redraw_mask |= REDRAW_FIELD;
3399 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3403 for (x = 0; x < size_x; x++)
3404 for (y = 0; y < size_y; y++)
3405 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3407 redraw_mask |= REDRAW_FIELD;
3410 static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y)
3412 boolean show_level_border = (BorderElement != EL_EMPTY);
3413 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3414 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3415 int tile_size = preview.tile_size;
3416 int preview_width = preview.xsize * tile_size;
3417 int preview_height = preview.ysize * tile_size;
3418 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3419 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3420 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3421 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3424 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3426 dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
3427 dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
3429 for (x = 0; x < real_preview_xsize; x++)
3431 for (y = 0; y < real_preview_ysize; y++)
3433 int lx = from_x + x + (show_level_border ? -1 : 0);
3434 int ly = from_y + y + (show_level_border ? -1 : 0);
3435 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3436 getBorderElement(lx, ly));
3438 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3439 element, tile_size);
3443 redraw_mask |= REDRAW_MICROLEVEL;
3446 #define MICROLABEL_EMPTY 0
3447 #define MICROLABEL_LEVEL_NAME 1
3448 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3449 #define MICROLABEL_LEVEL_AUTHOR 3
3450 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3451 #define MICROLABEL_IMPORTED_FROM 5
3452 #define MICROLABEL_IMPORTED_BY_HEAD 6
3453 #define MICROLABEL_IMPORTED_BY 7
3455 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3457 int max_text_width = SXSIZE;
3458 int font_width = getFontWidth(font_nr);
3460 if (pos->align == ALIGN_CENTER)
3461 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3462 else if (pos->align == ALIGN_RIGHT)
3463 max_text_width = pos->x;
3465 max_text_width = SXSIZE - pos->x;
3467 return max_text_width / font_width;
3470 static void DrawPreviewLevelLabelExt(int mode)
3472 struct TextPosInfo *pos = &menu.main.text.level_info_2;
3473 char label_text[MAX_OUTPUT_LINESIZE + 1];
3474 int max_len_label_text;
3476 int font_nr = pos->font;
3479 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3480 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3481 mode == MICROLABEL_IMPORTED_BY_HEAD)
3482 font_nr = pos->font_alt;
3484 int font_nr = FONT_TEXT_2;
3487 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3488 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3489 mode == MICROLABEL_IMPORTED_BY_HEAD)
3490 font_nr = FONT_TEXT_3;
3494 max_len_label_text = getMaxTextLength(pos, font_nr);
3496 max_len_label_text = SXSIZE / getFontWidth(font_nr);
3500 if (pos->size != -1)
3501 max_len_label_text = pos->size;
3504 for (i = 0; i < max_len_label_text; i++)
3505 label_text[i] = ' ';
3506 label_text[max_len_label_text] = '\0';
3508 if (strlen(label_text) > 0)
3511 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3513 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3514 int lypos = MICROLABEL2_YPOS;
3516 DrawText(lxpos, lypos, label_text, font_nr);
3521 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3522 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3523 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3524 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3525 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3526 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3527 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3528 max_len_label_text);
3529 label_text[max_len_label_text] = '\0';
3531 if (strlen(label_text) > 0)
3534 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3536 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3537 int lypos = MICROLABEL2_YPOS;
3539 DrawText(lxpos, lypos, label_text, font_nr);
3543 redraw_mask |= REDRAW_MICROLEVEL;
3546 static void DrawPreviewLevelExt(boolean restart)
3548 static unsigned int scroll_delay = 0;
3549 static unsigned int label_delay = 0;
3550 static int from_x, from_y, scroll_direction;
3551 static int label_state, label_counter;
3552 unsigned int scroll_delay_value = preview.step_delay;
3553 boolean show_level_border = (BorderElement != EL_EMPTY);
3554 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3555 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3556 int last_game_status = game_status; /* save current game status */
3559 /* force PREVIEW font on preview level */
3560 game_status = GAME_MODE_PSEUDO_PREVIEW;
3568 if (preview.anim_mode == ANIM_CENTERED)
3570 if (level_xsize > preview.xsize)
3571 from_x = (level_xsize - preview.xsize) / 2;
3572 if (level_ysize > preview.ysize)
3573 from_y = (level_ysize - preview.ysize) / 2;
3576 from_x += preview.xoffset;
3577 from_y += preview.yoffset;
3579 scroll_direction = MV_RIGHT;
3583 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3584 DrawPreviewLevelLabelExt(label_state);
3586 /* initialize delay counters */
3587 DelayReached(&scroll_delay, 0);
3588 DelayReached(&label_delay, 0);
3590 if (leveldir_current->name)
3592 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3593 char label_text[MAX_OUTPUT_LINESIZE + 1];
3595 int font_nr = pos->font;
3597 int font_nr = FONT_TEXT_1;
3600 int max_len_label_text = getMaxTextLength(pos, font_nr);
3602 int max_len_label_text = SXSIZE / getFontWidth(font_nr);
3610 if (pos->size != -1)
3611 max_len_label_text = pos->size;
3614 strncpy(label_text, leveldir_current->name, max_len_label_text);
3615 label_text[max_len_label_text] = '\0';
3618 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3620 lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3621 lypos = SY + MICROLABEL1_YPOS;
3623 DrawText(lxpos, lypos, label_text, font_nr);
3627 game_status = last_game_status; /* restore current game status */
3632 /* scroll preview level, if needed */
3633 if (preview.anim_mode != ANIM_NONE &&
3634 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3635 DelayReached(&scroll_delay, scroll_delay_value))
3637 switch (scroll_direction)
3642 from_x -= preview.step_offset;
3643 from_x = (from_x < 0 ? 0 : from_x);
3646 scroll_direction = MV_UP;
3650 if (from_x < level_xsize - preview.xsize)
3652 from_x += preview.step_offset;
3653 from_x = (from_x > level_xsize - preview.xsize ?
3654 level_xsize - preview.xsize : from_x);
3657 scroll_direction = MV_DOWN;
3663 from_y -= preview.step_offset;
3664 from_y = (from_y < 0 ? 0 : from_y);
3667 scroll_direction = MV_RIGHT;
3671 if (from_y < level_ysize - preview.ysize)
3673 from_y += preview.step_offset;
3674 from_y = (from_y > level_ysize - preview.ysize ?
3675 level_ysize - preview.ysize : from_y);
3678 scroll_direction = MV_LEFT;
3685 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3688 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3689 /* redraw micro level label, if needed */
3690 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3691 !strEqual(level.author, ANONYMOUS_NAME) &&
3692 !strEqual(level.author, leveldir_current->name) &&
3693 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3695 int max_label_counter = 23;
3697 if (leveldir_current->imported_from != NULL &&
3698 strlen(leveldir_current->imported_from) > 0)
3699 max_label_counter += 14;
3700 if (leveldir_current->imported_by != NULL &&
3701 strlen(leveldir_current->imported_by) > 0)
3702 max_label_counter += 14;
3704 label_counter = (label_counter + 1) % max_label_counter;
3705 label_state = (label_counter >= 0 && label_counter <= 7 ?
3706 MICROLABEL_LEVEL_NAME :
3707 label_counter >= 9 && label_counter <= 12 ?
3708 MICROLABEL_LEVEL_AUTHOR_HEAD :
3709 label_counter >= 14 && label_counter <= 21 ?
3710 MICROLABEL_LEVEL_AUTHOR :
3711 label_counter >= 23 && label_counter <= 26 ?
3712 MICROLABEL_IMPORTED_FROM_HEAD :
3713 label_counter >= 28 && label_counter <= 35 ?
3714 MICROLABEL_IMPORTED_FROM :
3715 label_counter >= 37 && label_counter <= 40 ?
3716 MICROLABEL_IMPORTED_BY_HEAD :
3717 label_counter >= 42 && label_counter <= 49 ?
3718 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3720 if (leveldir_current->imported_from == NULL &&
3721 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3722 label_state == MICROLABEL_IMPORTED_FROM))
3723 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3724 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3726 DrawPreviewLevelLabelExt(label_state);
3729 game_status = last_game_status; /* restore current game status */
3732 void DrawPreviewLevelInitial()
3734 DrawPreviewLevelExt(TRUE);
3737 void DrawPreviewLevelAnimation()
3739 DrawPreviewLevelExt(FALSE);
3742 inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3743 int graphic, int sync_frame, int mask_mode)
3745 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3747 if (mask_mode == USE_MASKING)
3748 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3750 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3753 inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3754 int graphic, int sync_frame,
3757 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3759 if (mask_mode == USE_MASKING)
3760 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3762 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3765 inline void DrawGraphicAnimation(int x, int y, int graphic)
3767 int lx = LEVELX(x), ly = LEVELY(y);
3769 if (!IN_SCR_FIELD(x, y))
3773 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3774 graphic, GfxFrame[lx][ly], NO_MASKING);
3776 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3777 graphic, GfxFrame[lx][ly], NO_MASKING);
3779 MarkTileDirty(x, y);
3782 inline void DrawFixedGraphicAnimation(int x, int y, int graphic)
3784 int lx = LEVELX(x), ly = LEVELY(y);
3786 if (!IN_SCR_FIELD(x, y))
3789 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3790 graphic, GfxFrame[lx][ly], NO_MASKING);
3791 MarkTileDirty(x, y);
3794 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3796 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3799 void DrawLevelElementAnimation(int x, int y, int element)
3801 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3803 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3806 inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3808 int sx = SCREENX(x), sy = SCREENY(y);
3810 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3813 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3816 DrawGraphicAnimation(sx, sy, graphic);
3819 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3820 DrawLevelFieldCrumbled(x, y);
3822 if (GFX_CRUMBLED(Feld[x][y]))
3823 DrawLevelFieldCrumbled(x, y);
3827 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3829 int sx = SCREENX(x), sy = SCREENY(y);
3832 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3835 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3837 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3840 DrawGraphicAnimation(sx, sy, graphic);
3842 if (GFX_CRUMBLED(element))
3843 DrawLevelFieldCrumbled(x, y);
3846 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3848 if (player->use_murphy)
3850 /* this works only because currently only one player can be "murphy" ... */
3851 static int last_horizontal_dir = MV_LEFT;
3852 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3854 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3855 last_horizontal_dir = move_dir;
3857 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3859 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3861 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3867 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3870 static boolean equalGraphics(int graphic1, int graphic2)
3872 struct GraphicInfo *g1 = &graphic_info[graphic1];
3873 struct GraphicInfo *g2 = &graphic_info[graphic2];
3875 return (g1->bitmap == g2->bitmap &&
3876 g1->src_x == g2->src_x &&
3877 g1->src_y == g2->src_y &&
3878 g1->anim_frames == g2->anim_frames &&
3879 g1->anim_delay == g2->anim_delay &&
3880 g1->anim_mode == g2->anim_mode);
3883 void DrawAllPlayers()
3887 for (i = 0; i < MAX_PLAYERS; i++)
3888 if (stored_player[i].active)
3889 DrawPlayer(&stored_player[i]);
3892 void DrawPlayerField(int x, int y)
3894 if (!IS_PLAYER(x, y))
3897 DrawPlayer(PLAYERINFO(x, y));
3900 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3902 void DrawPlayer(struct PlayerInfo *player)
3904 int jx = player->jx;
3905 int jy = player->jy;
3906 int move_dir = player->MovDir;
3907 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3908 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3909 int last_jx = (player->is_moving ? jx - dx : jx);
3910 int last_jy = (player->is_moving ? jy - dy : jy);
3911 int next_jx = jx + dx;
3912 int next_jy = jy + dy;
3913 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3914 boolean player_is_opaque = FALSE;
3915 int sx = SCREENX(jx), sy = SCREENY(jy);
3916 int sxx = 0, syy = 0;
3917 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3919 int action = ACTION_DEFAULT;
3920 int last_player_graphic = getPlayerGraphic(player, move_dir);
3921 int last_player_frame = player->Frame;
3924 /* GfxElement[][] is set to the element the player is digging or collecting;
3925 remove also for off-screen player if the player is not moving anymore */
3926 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3927 GfxElement[jx][jy] = EL_UNDEFINED;
3929 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3933 if (!IN_LEV_FIELD(jx, jy))
3935 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3936 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3937 printf("DrawPlayerField(): This should never happen!\n");
3942 if (element == EL_EXPLOSION)
3945 action = (player->is_pushing ? ACTION_PUSHING :
3946 player->is_digging ? ACTION_DIGGING :
3947 player->is_collecting ? ACTION_COLLECTING :
3948 player->is_moving ? ACTION_MOVING :
3949 player->is_snapping ? ACTION_SNAPPING :
3950 player->is_dropping ? ACTION_DROPPING :
3951 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3953 if (player->is_waiting)
3954 move_dir = player->dir_waiting;
3956 InitPlayerGfxAnimation(player, action, move_dir);
3958 /* ----------------------------------------------------------------------- */
3959 /* draw things in the field the player is leaving, if needed */
3960 /* ----------------------------------------------------------------------- */
3962 if (player->is_moving)
3964 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3966 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3968 if (last_element == EL_DYNAMITE_ACTIVE ||
3969 last_element == EL_EM_DYNAMITE_ACTIVE ||
3970 last_element == EL_SP_DISK_RED_ACTIVE)
3971 DrawDynamite(last_jx, last_jy);
3973 DrawLevelFieldThruMask(last_jx, last_jy);
3975 else if (last_element == EL_DYNAMITE_ACTIVE ||
3976 last_element == EL_EM_DYNAMITE_ACTIVE ||
3977 last_element == EL_SP_DISK_RED_ACTIVE)
3978 DrawDynamite(last_jx, last_jy);
3980 /* !!! this is not enough to prevent flickering of players which are
3981 moving next to each others without a free tile between them -- this
3982 can only be solved by drawing all players layer by layer (first the
3983 background, then the foreground etc.) !!! => TODO */
3984 else if (!IS_PLAYER(last_jx, last_jy))
3985 DrawLevelField(last_jx, last_jy);
3988 DrawLevelField(last_jx, last_jy);
3991 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3992 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3995 if (!IN_SCR_FIELD(sx, sy))
3998 /* ----------------------------------------------------------------------- */
3999 /* draw things behind the player, if needed */
4000 /* ----------------------------------------------------------------------- */
4003 DrawLevelElement(jx, jy, Back[jx][jy]);
4004 else if (IS_ACTIVE_BOMB(element))
4005 DrawLevelElement(jx, jy, EL_EMPTY);
4008 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4010 int old_element = GfxElement[jx][jy];
4011 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4012 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4014 if (GFX_CRUMBLED(old_element))
4015 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4017 DrawGraphic(sx, sy, old_graphic, frame);
4019 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4020 player_is_opaque = TRUE;
4024 GfxElement[jx][jy] = EL_UNDEFINED;
4026 /* make sure that pushed elements are drawn with correct frame rate */
4028 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4030 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4031 GfxFrame[jx][jy] = player->StepFrame;
4033 if (player->is_pushing && player->is_moving)
4034 GfxFrame[jx][jy] = player->StepFrame;
4037 DrawLevelField(jx, jy);
4041 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
4042 /* ----------------------------------------------------------------------- */
4043 /* draw player himself */
4044 /* ----------------------------------------------------------------------- */
4046 graphic = getPlayerGraphic(player, move_dir);
4048 /* in the case of changed player action or direction, prevent the current
4049 animation frame from being restarted for identical animations */
4050 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4051 player->Frame = last_player_frame;
4053 frame = getGraphicAnimationFrame(graphic, player->Frame);
4057 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4058 sxx = player->GfxPos;
4060 syy = player->GfxPos;
4063 if (!setup.soft_scrolling && ScreenMovPos)
4066 if (player_is_opaque)
4067 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
4069 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4071 if (SHIELD_ON(player))
4073 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4074 IMG_SHIELD_NORMAL_ACTIVE);
4075 int frame = getGraphicAnimationFrame(graphic, -1);
4077 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4081 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4084 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4085 sxx = player->GfxPos;
4087 syy = player->GfxPos;
4091 /* ----------------------------------------------------------------------- */
4092 /* draw things the player is pushing, if needed */
4093 /* ----------------------------------------------------------------------- */
4096 printf("::: %d, %d [%d, %d] [%d]\n",
4097 player->is_pushing, player_is_moving, player->GfxAction,
4098 player->is_moving, player_is_moving);
4102 if (player->is_pushing && player->is_moving)
4104 int px = SCREENX(jx), py = SCREENY(jy);
4105 int pxx = (TILEX - ABS(sxx)) * dx;
4106 int pyy = (TILEY - ABS(syy)) * dy;
4107 int gfx_frame = GfxFrame[jx][jy];
4113 if (!IS_MOVING(jx, jy)) /* push movement already finished */
4115 element = Feld[next_jx][next_jy];
4116 gfx_frame = GfxFrame[next_jx][next_jy];
4119 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4122 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4123 frame = getGraphicAnimationFrame(graphic, sync_frame);
4125 frame = getGraphicAnimationFrame(graphic, player->StepFrame);
4128 /* draw background element under pushed element (like the Sokoban field) */
4130 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4132 /* this allows transparent pushing animation over non-black background */
4135 DrawLevelElement(jx, jy, Back[jx][jy]);
4137 DrawLevelElement(jx, jy, EL_EMPTY);
4139 if (Back[next_jx][next_jy])
4140 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4142 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4144 else if (Back[next_jx][next_jy])
4145 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4147 if (Back[next_jx][next_jy])
4148 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4152 printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n",
4153 jx, px, player->GfxPos, player->StepFrame,
4158 GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]);
4162 /* do not draw (EM style) pushing animation when pushing is finished */
4163 /* (two-tile animations usually do not contain start and end frame) */
4164 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4165 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
4167 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4169 /* masked drawing is needed for EMC style (double) movement graphics */
4170 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
4171 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4176 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4177 /* ----------------------------------------------------------------------- */
4178 /* draw player himself */
4179 /* ----------------------------------------------------------------------- */
4181 graphic = getPlayerGraphic(player, move_dir);
4183 /* in the case of changed player action or direction, prevent the current
4184 animation frame from being restarted for identical animations */
4185 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4186 player->Frame = last_player_frame;
4188 frame = getGraphicAnimationFrame(graphic, player->Frame);
4192 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4193 sxx = player->GfxPos;
4195 syy = player->GfxPos;
4198 if (!setup.soft_scrolling && ScreenMovPos)
4201 if (player_is_opaque)
4202 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
4204 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4206 if (SHIELD_ON(player))
4208 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4209 IMG_SHIELD_NORMAL_ACTIVE);
4210 int frame = getGraphicAnimationFrame(graphic, -1);
4212 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4216 /* ----------------------------------------------------------------------- */
4217 /* draw things in front of player (active dynamite or dynabombs) */
4218 /* ----------------------------------------------------------------------- */
4220 if (IS_ACTIVE_BOMB(element))
4222 graphic = el2img(element);
4223 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
4225 if (game.emulation == EMU_SUPAPLEX)
4226 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4228 DrawGraphicThruMask(sx, sy, graphic, frame);
4231 if (player_is_moving && last_element == EL_EXPLOSION)
4233 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4234 GfxElement[last_jx][last_jy] : EL_EMPTY);
4235 int graphic = el_act2img(element, ACTION_EXPLODING);
4236 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4237 int phase = ExplodePhase[last_jx][last_jy] - 1;
4238 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4241 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4244 /* ----------------------------------------------------------------------- */
4245 /* draw elements the player is just walking/passing through/under */
4246 /* ----------------------------------------------------------------------- */
4248 if (player_is_moving)
4250 /* handle the field the player is leaving ... */
4251 if (IS_ACCESSIBLE_INSIDE(last_element))
4252 DrawLevelField(last_jx, last_jy);
4253 else if (IS_ACCESSIBLE_UNDER(last_element))
4254 DrawLevelFieldThruMask(last_jx, last_jy);
4257 /* do not redraw accessible elements if the player is just pushing them */
4258 if (!player_is_moving || !player->is_pushing)
4260 /* ... and the field the player is entering */
4261 if (IS_ACCESSIBLE_INSIDE(element))
4262 DrawLevelField(jx, jy);
4263 else if (IS_ACCESSIBLE_UNDER(element))
4264 DrawLevelFieldThruMask(jx, jy);
4267 MarkTileDirty(sx, sy);
4270 /* ------------------------------------------------------------------------- */
4272 void WaitForEventToContinue()
4274 boolean still_wait = TRUE;
4276 /* simulate releasing mouse button over last gadget, if still pressed */
4278 HandleGadgets(-1, -1, 0);
4280 button_status = MB_RELEASED;
4296 case EVENT_BUTTONPRESS:
4297 case EVENT_KEYPRESS:
4301 case EVENT_KEYRELEASE:
4302 ClearPlayerAction();
4306 HandleOtherEvents(&event);
4310 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4317 /* don't eat all CPU time */
4322 #define MAX_REQUEST_LINES 13
4323 #define MAX_REQUEST_LINE_FONT1_LEN 7
4324 #define MAX_REQUEST_LINE_FONT2_LEN 10
4328 static int RequestHandleEvents(unsigned int req_state)
4330 int last_game_status = game_status; /* save current game status */
4334 button_status = MB_RELEASED;
4336 request_gadget_id = -1;
4349 case EVENT_BUTTONPRESS:
4350 case EVENT_BUTTONRELEASE:
4351 case EVENT_MOTIONNOTIFY:
4353 if (event.type == EVENT_MOTIONNOTIFY)
4355 if (!PointerInWindow(window))
4356 continue; /* window and pointer are on different screens */
4361 motion_status = TRUE;
4362 mx = ((MotionEvent *) &event)->x;
4363 my = ((MotionEvent *) &event)->y;
4367 motion_status = FALSE;
4368 mx = ((ButtonEvent *) &event)->x;
4369 my = ((ButtonEvent *) &event)->y;
4370 if (event.type == EVENT_BUTTONPRESS)
4371 button_status = ((ButtonEvent *) &event)->button;
4373 button_status = MB_RELEASED;
4376 /* this sets 'request_gadget_id' */
4377 HandleGadgets(mx, my, button_status);
4379 switch (request_gadget_id)
4381 case TOOL_CTRL_ID_YES:
4384 case TOOL_CTRL_ID_NO:
4387 case TOOL_CTRL_ID_CONFIRM:
4388 result = TRUE | FALSE;
4391 case TOOL_CTRL_ID_PLAYER_1:
4394 case TOOL_CTRL_ID_PLAYER_2:
4397 case TOOL_CTRL_ID_PLAYER_3:
4400 case TOOL_CTRL_ID_PLAYER_4:
4411 case EVENT_KEYPRESS:
4412 switch (GetEventKey((KeyEvent *)&event, TRUE))
4415 if (req_state & REQ_CONFIRM)
4424 #if defined(TARGET_SDL2)
4434 if (req_state & REQ_PLAYER)
4438 case EVENT_KEYRELEASE:
4439 ClearPlayerAction();
4443 HandleOtherEvents(&event);
4447 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4449 int joy = AnyJoystick();
4451 if (joy & JOY_BUTTON_1)
4453 else if (joy & JOY_BUTTON_2)
4459 if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
4461 HandleGameActions();
4467 if (!PendingEvent()) /* delay only if no pending events */
4472 game_status = GAME_MODE_PSEUDO_DOOR;
4478 game_status = last_game_status; /* restore current game status */
4486 if (!PendingEvent()) /* delay only if no pending events */
4489 /* don't eat all CPU time */
4499 static boolean RequestDoor(char *text, unsigned int req_state)
4501 unsigned int old_door_state;
4502 int last_game_status = game_status; /* save current game status */
4503 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4504 int font_nr = FONT_TEXT_2;
4509 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4511 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4512 font_nr = FONT_TEXT_1;
4515 if (game_status == GAME_MODE_PLAYING)
4517 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4518 BlitScreenToBitmap_EM(backbuffer);
4519 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4520 BlitScreenToBitmap_SP(backbuffer);
4523 /* disable deactivated drawing when quick-loading level tape recording */
4524 if (tape.playing && tape.deactivate_display)
4525 TapeDeactivateDisplayOff(TRUE);
4527 SetMouseCursor(CURSOR_DEFAULT);
4529 #if defined(NETWORK_AVALIABLE)
4530 /* pause network game while waiting for request to answer */
4531 if (options.network &&
4532 game_status == GAME_MODE_PLAYING &&
4533 req_state & REQUEST_WAIT_FOR_INPUT)
4534 SendToServer_PausePlaying();
4537 old_door_state = GetDoorState();
4539 /* simulate releasing mouse button over last gadget, if still pressed */
4541 HandleGadgets(-1, -1, 0);
4545 /* draw released gadget before proceeding */
4548 if (old_door_state & DOOR_OPEN_1)
4550 CloseDoor(DOOR_CLOSE_1);
4552 /* save old door content */
4553 BlitBitmap(bitmap_db_door, bitmap_db_door,
4554 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
4555 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
4558 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4559 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4561 /* clear door drawing field */
4562 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4564 /* force DOOR font inside door area */
4565 game_status = GAME_MODE_PSEUDO_DOOR;
4567 /* write text for request */
4568 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4570 char text_line[max_request_line_len + 1];
4576 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4578 tc = *(text_ptr + tx);
4579 // if (!tc || tc == ' ')
4580 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4584 if ((tc == '?' || tc == '!') && tl == 0)
4594 strncpy(text_line, text_ptr, tl);
4597 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4598 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4599 text_line, font_nr);
4601 text_ptr += tl + (tc == ' ' ? 1 : 0);
4602 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4605 game_status = last_game_status; /* restore current game status */
4607 if (req_state & REQ_ASK)
4609 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4610 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4612 else if (req_state & REQ_CONFIRM)
4614 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4616 else if (req_state & REQ_PLAYER)
4618 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4619 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4620 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4621 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4624 /* copy request gadgets to door backbuffer */
4625 BlitBitmap(drawto, bitmap_db_door,
4626 DX, DY, DXSIZE, DYSIZE,
4627 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4629 OpenDoor(DOOR_OPEN_1);
4631 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4633 if (game_status == GAME_MODE_PLAYING)
4635 SetPanelBackground();
4636 SetDrawBackgroundMask(REDRAW_DOOR_1);
4640 SetDrawBackgroundMask(REDRAW_FIELD);
4646 if (game_status != GAME_MODE_MAIN)
4649 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4651 // ---------- handle request buttons ----------
4652 result = RequestHandleEvents(req_state);
4654 if (game_status != GAME_MODE_MAIN)
4659 if (!(req_state & REQ_STAY_OPEN))
4661 CloseDoor(DOOR_CLOSE_1);
4663 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4664 (req_state & REQ_REOPEN))
4665 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4670 if (game_status == GAME_MODE_PLAYING)
4672 SetPanelBackground();
4673 SetDrawBackgroundMask(REDRAW_DOOR_1);
4677 SetDrawBackgroundMask(REDRAW_FIELD);
4680 #if defined(NETWORK_AVALIABLE)
4681 /* continue network game after request */
4682 if (options.network &&
4683 game_status == GAME_MODE_PLAYING &&
4684 req_state & REQUEST_WAIT_FOR_INPUT)
4685 SendToServer_ContinuePlaying();
4688 /* restore deactivated drawing when quick-loading level tape recording */
4689 if (tape.playing && tape.deactivate_display)
4690 TapeDeactivateDisplayOn();
4695 static boolean RequestEnvelope(char *text, unsigned int req_state)
4702 if (game_status == GAME_MODE_PLAYING)
4704 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4705 BlitScreenToBitmap_EM(backbuffer);
4706 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4707 BlitScreenToBitmap_SP(backbuffer);
4710 /* disable deactivated drawing when quick-loading level tape recording */
4711 if (tape.playing && tape.deactivate_display)
4712 TapeDeactivateDisplayOff(TRUE);
4714 SetMouseCursor(CURSOR_DEFAULT);
4716 #if defined(NETWORK_AVALIABLE)
4717 /* pause network game while waiting for request to answer */
4718 if (options.network &&
4719 game_status == GAME_MODE_PLAYING &&
4720 req_state & REQUEST_WAIT_FOR_INPUT)
4721 SendToServer_PausePlaying();
4724 /* simulate releasing mouse button over last gadget, if still pressed */
4726 HandleGadgets(-1, -1, 0);
4730 // (replace with setting corresponding request background)
4731 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4732 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4734 /* clear door drawing field */
4735 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4738 if (global.use_envelope_request)
4742 CreateToolButtons();
4748 if (req_state & REQ_ASK)
4750 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_YES], FALSE);
4751 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_NO], FALSE);
4753 else if (req_state & REQ_CONFIRM)
4755 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_CONFIRM], FALSE);
4757 else if (req_state & REQ_PLAYER)
4759 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_1], FALSE);
4760 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_2], FALSE);
4761 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_3], FALSE);
4762 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_4], FALSE);
4765 if (req_state & REQ_ASK)
4767 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4768 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4770 else if (req_state & REQ_CONFIRM)
4772 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4774 else if (req_state & REQ_PLAYER)
4776 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4777 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4778 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4779 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4784 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4787 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4789 if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
4790 i == TOOL_CTRL_ID_NO)) ||
4791 (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
4792 (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
4793 i == TOOL_CTRL_ID_PLAYER_2 &&
4794 i == TOOL_CTRL_ID_PLAYER_3 &&
4795 i == TOOL_CTRL_ID_PLAYER_4)))
4797 int x = tool_gadget[i]->x + dDX;
4798 int y = tool_gadget[i]->y + dDY;
4800 ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
4805 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4807 if (game_status == GAME_MODE_PLAYING)
4809 SetPanelBackground();
4810 SetDrawBackgroundMask(REDRAW_DOOR_1);
4814 SetDrawBackgroundMask(REDRAW_FIELD);
4821 if (game_status != GAME_MODE_MAIN)
4825 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4827 // ---------- handle request buttons ----------
4828 result = RequestHandleEvents(req_state);
4830 if (game_status != GAME_MODE_MAIN)
4835 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4839 if (game_status == GAME_MODE_PLAYING)
4841 SetPanelBackground();
4842 SetDrawBackgroundMask(REDRAW_DOOR_1);
4846 SetDrawBackgroundMask(REDRAW_FIELD);
4849 #if defined(NETWORK_AVALIABLE)
4850 /* continue network game after request */
4851 if (options.network &&
4852 game_status == GAME_MODE_PLAYING &&
4853 req_state & REQUEST_WAIT_FOR_INPUT)
4854 SendToServer_ContinuePlaying();
4857 /* restore deactivated drawing when quick-loading level tape recording */
4858 if (tape.playing && tape.deactivate_display)
4859 TapeDeactivateDisplayOn();
4864 boolean Request(char *text, unsigned int req_state)
4866 if (global.use_envelope_request)
4867 return RequestEnvelope(text, req_state);
4869 return RequestDoor(text, req_state);
4872 #else // =====================================================================
4874 boolean Request(char *text, unsigned int req_state)
4876 int mx, my, ty, result = -1;
4877 unsigned int old_door_state;
4878 int last_game_status = game_status; /* save current game status */
4879 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4880 int font_nr = FONT_TEXT_2;
4882 int max_word_len = 0;
4888 global.use_envelope_request = 1;
4892 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4894 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4895 font_nr = FONT_TEXT_1;
4898 for (text_ptr = text; *text_ptr; text_ptr++)
4900 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
4902 if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
4904 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4906 font_nr = FONT_TEXT_1;
4908 font_nr = FONT_LEVEL_NUMBER;
4916 if (game_status == GAME_MODE_PLAYING)
4918 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4919 BlitScreenToBitmap_EM(backbuffer);
4920 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4921 BlitScreenToBitmap_SP(backbuffer);
4924 /* disable deactivated drawing when quick-loading level tape recording */
4925 if (tape.playing && tape.deactivate_display)
4926 TapeDeactivateDisplayOff(TRUE);
4928 SetMouseCursor(CURSOR_DEFAULT);
4930 #if defined(NETWORK_AVALIABLE)
4931 /* pause network game while waiting for request to answer */
4932 if (options.network &&
4933 game_status == GAME_MODE_PLAYING &&
4934 req_state & REQUEST_WAIT_FOR_INPUT)
4935 SendToServer_PausePlaying();
4938 old_door_state = GetDoorState();
4940 /* simulate releasing mouse button over last gadget, if still pressed */
4942 HandleGadgets(-1, -1, 0);
4946 /* draw released gadget before proceeding */
4950 if (old_door_state & DOOR_OPEN_1 && !global.use_envelope_request)
4952 if (old_door_state & DOOR_OPEN_1)
4956 if (!global.use_envelope_request)
4957 CloseDoor(DOOR_CLOSE_1);
4959 CloseDoor(DOOR_CLOSE_1);
4962 /* save old door content */
4963 BlitBitmap(bitmap_db_door, bitmap_db_door,
4964 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
4965 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
4969 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4972 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4974 /* clear door drawing field */
4975 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4977 /* force DOOR font inside door area */
4978 game_status = GAME_MODE_PSEUDO_DOOR;
4980 /* write text for request */
4981 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4983 char text_line[max_request_line_len + 1];
4989 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4991 tc = *(text_ptr + tx);
4992 if (!tc || tc == ' ')
5003 strncpy(text_line, text_ptr, tl);
5006 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
5007 DY + 8 + ty * (getFontHeight(font_nr) + 2),
5008 text_line, font_nr);
5010 text_ptr += tl + (tc == ' ' ? 1 : 0);
5013 game_status = last_game_status; /* restore current game status */
5016 if (global.use_envelope_request)
5020 CreateToolButtons();
5024 if (req_state & REQ_ASK)
5026 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
5027 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
5029 else if (req_state & REQ_CONFIRM)
5031 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
5033 else if (req_state & REQ_PLAYER)
5035 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
5036 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
5037 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
5038 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
5041 /* copy request gadgets to door backbuffer */
5042 BlitBitmap(drawto, bitmap_db_door,
5043 DX, DY, DXSIZE, DYSIZE,
5044 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
5047 if (global.use_envelope_request)
5049 ShowEnvelopeRequest(text, ACTION_OPENING);
5051 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5053 if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
5054 i == TOOL_CTRL_ID_NO)) ||
5055 (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
5056 (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
5057 i == TOOL_CTRL_ID_PLAYER_2 &&
5058 i == TOOL_CTRL_ID_PLAYER_3 &&
5059 i == TOOL_CTRL_ID_PLAYER_4)))
5061 int x = tool_gadget[i]->x + dDX;
5062 int y = tool_gadget[i]->y + dDY;
5064 ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
5071 if (!global.use_envelope_request)
5072 OpenDoor(DOOR_OPEN_1);
5074 OpenDoor(DOOR_OPEN_1);
5077 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
5079 if (game_status == GAME_MODE_PLAYING)
5081 SetPanelBackground();
5082 SetDrawBackgroundMask(REDRAW_DOOR_1);
5086 SetDrawBackgroundMask(REDRAW_FIELD);
5093 if (game_status != GAME_MODE_MAIN && !global.use_envelope_request)
5096 if (game_status != GAME_MODE_MAIN)
5100 button_status = MB_RELEASED;
5102 request_gadget_id = -1;
5104 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
5116 case EVENT_BUTTONPRESS:
5117 case EVENT_BUTTONRELEASE:
5118 case EVENT_MOTIONNOTIFY:
5120 if (event.type == EVENT_MOTIONNOTIFY)
5122 if (!PointerInWindow(window))
5123 continue; /* window and pointer are on different screens */
5128 motion_status = TRUE;
5129 mx = ((MotionEvent *) &event)->x;
5130 my = ((MotionEvent *) &event)->y;
5134 motion_status = FALSE;
5135 mx = ((ButtonEvent *) &event)->x;
5136 my = ((ButtonEvent *) &event)->y;
5137 if (event.type == EVENT_BUTTONPRESS)
5138 button_status = ((ButtonEvent *) &event)->button;
5140 button_status = MB_RELEASED;
5143 /* this sets 'request_gadget_id' */
5144 HandleGadgets(mx, my, button_status);
5146 switch (request_gadget_id)
5148 case TOOL_CTRL_ID_YES:
5151 case TOOL_CTRL_ID_NO:
5154 case TOOL_CTRL_ID_CONFIRM:
5155 result = TRUE | FALSE;
5158 case TOOL_CTRL_ID_PLAYER_1:
5161 case TOOL_CTRL_ID_PLAYER_2:
5164 case TOOL_CTRL_ID_PLAYER_3:
5167 case TOOL_CTRL_ID_PLAYER_4:
5178 case EVENT_KEYPRESS:
5179 switch (GetEventKey((KeyEvent *)&event, TRUE))
5182 if (req_state & REQ_CONFIRM)
5191 #if defined(TARGET_SDL2)
5201 if (req_state & REQ_PLAYER)
5205 case EVENT_KEYRELEASE:
5206 ClearPlayerAction();
5210 HandleOtherEvents(&event);
5214 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
5216 int joy = AnyJoystick();
5218 if (joy & JOY_BUTTON_1)
5220 else if (joy & JOY_BUTTON_2)
5226 if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
5228 HandleGameActions();
5234 if (!PendingEvent()) /* delay only if no pending events */
5239 game_status = GAME_MODE_PSEUDO_DOOR;
5245 game_status = last_game_status; /* restore current game status */
5253 if (!PendingEvent()) /* delay only if no pending events */
5256 /* don't eat all CPU time */
5263 if (game_status != GAME_MODE_MAIN)
5269 if (global.use_envelope_request)
5270 ShowEnvelopeRequest(text, ACTION_CLOSING);
5274 if (!(req_state & REQ_STAY_OPEN) && !global.use_envelope_request)
5276 if (!(req_state & REQ_STAY_OPEN))
5279 CloseDoor(DOOR_CLOSE_1);
5281 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
5282 (req_state & REQ_REOPEN))
5283 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
5288 if (game_status == GAME_MODE_PLAYING)
5290 SetPanelBackground();
5291 SetDrawBackgroundMask(REDRAW_DOOR_1);
5295 SetDrawBackgroundMask(REDRAW_FIELD);
5298 #if defined(NETWORK_AVALIABLE)
5299 /* continue network game after request */
5300 if (options.network &&
5301 game_status == GAME_MODE_PLAYING &&
5302 req_state & REQUEST_WAIT_FOR_INPUT)
5303 SendToServer_ContinuePlaying();
5306 /* restore deactivated drawing when quick-loading level tape recording */
5307 if (tape.playing && tape.deactivate_display)
5308 TapeDeactivateDisplayOn();
5315 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
5317 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
5318 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
5321 if (dpo1->sort_priority != dpo2->sort_priority)
5322 compare_result = dpo1->sort_priority - dpo2->sort_priority;
5324 compare_result = dpo1->nr - dpo2->nr;
5326 return compare_result;
5333 for (i = 0; door_part_controls[i].door_nr != -1; i++)
5335 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5336 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5338 /* fill structure for door part draw order */
5340 dpo->sort_priority = dpc->pos->sort_priority;
5343 struct DoorPartPosInfo *pos = dpc->pos;
5345 printf(":0: step_xoffset == %d, step_yoffset == %d\n",
5346 pos->step_xoffset, pos->step_yoffset);
5350 /* sort door part controls according to sort_priority and graphic number */
5351 qsort(door_part_order, MAX_DOOR_PARTS,
5352 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5355 unsigned int OpenDoor(unsigned int door_state)
5357 if (door_state & DOOR_COPY_BACK)
5359 if (door_state & DOOR_OPEN_1)
5360 BlitBitmap(bitmap_db_door, bitmap_db_door,
5361 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
5362 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
5364 if (door_state & DOOR_OPEN_2)
5365 BlitBitmap(bitmap_db_door, bitmap_db_door,
5366 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
5367 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
5369 door_state &= ~DOOR_COPY_BACK;
5372 return MoveDoor(door_state);
5375 unsigned int CloseDoor(unsigned int door_state)
5377 unsigned int old_door_state = GetDoorState();
5379 if (!(door_state & DOOR_NO_COPY_BACK))
5381 if (old_door_state & DOOR_OPEN_1)
5382 BlitBitmap(backbuffer, bitmap_db_door,
5383 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
5385 if (old_door_state & DOOR_OPEN_2)
5386 BlitBitmap(backbuffer, bitmap_db_door,
5387 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
5389 door_state &= ~DOOR_NO_COPY_BACK;
5392 return MoveDoor(door_state);
5395 unsigned int GetDoorState()
5397 return MoveDoor(DOOR_GET_STATE);
5400 unsigned int SetDoorState(unsigned int door_state)
5402 return MoveDoor(door_state | DOOR_SET_STATE);
5407 // ========== TEST 1 ===========================================================
5409 int euclid(int a, int b)
5411 return (b ? euclid(b, a % b) : a);
5414 unsigned int MoveDoor(unsigned int door_state)
5416 struct XY panel_pos_list[] =
5418 { DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 },
5419 { DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 },
5421 struct Rect door_rect_list[] =
5423 { DX, DY, DXSIZE, DYSIZE },
5424 { VX, VY, VXSIZE, VYSIZE }
5426 static int door1 = DOOR_OPEN_1;
5427 static int door2 = DOOR_CLOSE_2;
5428 unsigned int door_delay = 0;
5429 unsigned int door_delay_value;
5433 if (door_1.width < 0 || door_1.width > DXSIZE)
5434 door_1.width = DXSIZE;
5435 if (door_1.height < 0 || door_1.height > DYSIZE)
5436 door_1.height = DYSIZE;
5437 if (door_2.width < 0 || door_2.width > VXSIZE)
5438 door_2.width = VXSIZE;
5439 if (door_2.height < 0 || door_2.height > VYSIZE)
5440 door_2.height = VYSIZE;
5443 if (door_state == DOOR_GET_STATE)
5444 return (door1 | door2);
5446 if (door_state & DOOR_SET_STATE)
5448 if (door_state & DOOR_ACTION_1)
5449 door1 = door_state & DOOR_ACTION_1;
5450 if (door_state & DOOR_ACTION_2)
5451 door2 = door_state & DOOR_ACTION_2;
5453 return (door1 | door2);
5456 if (!(door_state & DOOR_FORCE_REDRAW))
5458 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5459 door_state &= ~DOOR_OPEN_1;
5460 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5461 door_state &= ~DOOR_CLOSE_1;
5462 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5463 door_state &= ~DOOR_OPEN_2;
5464 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5465 door_state &= ~DOOR_CLOSE_2;
5469 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
5472 if (setup.quick_doors)
5474 stepsize = 20; /* must be chosen to always draw last frame */
5475 door_delay_value = 0;
5479 if (global.autoplay_leveldir)
5481 door_state |= DOOR_NO_DELAY;
5482 door_state &= ~DOOR_CLOSE_ALL;
5486 if (game_status == GAME_MODE_EDITOR)
5487 door_state |= DOOR_NO_DELAY;
5490 if (door_state & DOOR_ACTION)
5492 boolean door_panel_drawn[NUM_DOORS];
5493 boolean door_part_done[MAX_DOOR_PARTS];
5494 boolean door_part_done_all;
5495 int num_steps[MAX_DOOR_PARTS];
5496 int max_move_delay = 0; // delay for complete animations of all doors
5497 int max_step_delay = 0; // delay (ms) between two animation frames
5498 int num_move_steps = 0; // number of animation steps for all doors
5499 int current_move_delay = 0;
5502 for (i = 0; i < MAX_DOOR_PARTS; i++)
5504 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5505 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5506 int door_token = dpc->door_nr;
5508 door_part_done[i] = (!(door_state & door_token) ||
5513 for (i = 0; i < MAX_DOOR_PARTS; i++)
5515 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5516 struct DoorPartPosInfo *pos = dpc->pos;
5517 int start_step = pos->start_step;
5519 printf("::: ---> %d: start_step == %d [%d]\n",
5520 i, start_step, door_part_done[i]);
5524 for (i = 0; i < MAX_DOOR_PARTS; i++)
5526 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5527 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5528 struct DoorPartPosInfo *pos = dpc->pos;
5529 int step_xoffset = ABS(pos->step_xoffset);
5530 int step_yoffset = ABS(pos->step_yoffset);
5531 int step_delay = pos->step_delay;
5532 int start_step = pos->start_step;
5533 float move_xsize = (step_xoffset ? g->width : 0);
5534 float move_ysize = (step_yoffset ? g->height : 0);
5535 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5536 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5537 int move_steps = (move_xsteps && move_ysteps ?
5538 MIN(move_xsteps, move_ysteps) :
5539 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5540 int move_delay = move_steps * step_delay;
5542 if (door_part_done[i])
5545 max_move_delay = MAX(max_move_delay, move_delay);
5546 max_step_delay = (max_step_delay == 0 ? step_delay :
5547 euclid(max_step_delay, step_delay));
5548 num_steps[i] = move_steps;
5552 printf("::: %d: move_delay == %d, start_step == %d [%d]\n",
5553 i, move_delay, start_step, door_part_order[i].nr);
5555 if (DOOR_PART_IS_PANEL(i))
5556 printf("::: %d: move_delay == %d, start_step == %d\n",
5557 i, move_delay, start_step);
5562 num_move_steps = max_move_delay / max_step_delay;
5564 door_delay_value = max_step_delay;
5567 door_delay_value *= 10;
5571 printf("::: num_move_steps == %d, max_move_delay == %d, max_step_delay == %d\n", num_move_steps, max_move_delay, max_step_delay);
5574 for (k = 0; k < num_move_steps; k++)
5576 for (i = 0; i < NUM_DOORS; i++)
5577 door_panel_drawn[i] = FALSE;
5579 for (i = 0; i < MAX_DOOR_PARTS; i++)
5581 int nr = door_part_order[i].nr;
5582 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5583 int door_token = dpc->door_nr;
5584 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5585 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5586 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5587 struct DoorPartPosInfo *pos = dpc->pos;
5588 struct XY *panel_pos = &panel_pos_list[door_index];
5589 struct Rect *door_rect = &door_rect_list[door_index];
5590 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5591 int current_door_state = door_state & door_token;
5592 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5593 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5594 boolean mode_opening = (is_panel ? door_closing : door_opening);
5595 int start_step = pos->start_step;
5596 int step_delay = pos->step_delay;
5597 int step_factor = step_delay / max_step_delay;
5598 int k1 = (step_factor ? k / step_factor + 1 : k);
5599 int k2 = (mode_opening ? k1 + start_step : num_steps[nr] - k1);
5600 int kk = (k2 < 0 ? 0 : k2);
5601 int src_x, src_y, src_xx, src_yy;
5602 int dst_x, dst_y, dst_xx, dst_yy;
5606 if (DOOR_PART_IS_PANEL(nr))
5608 int start_step = pos->start_step;
5610 k2 = (door_closing ? k1 : num_steps[nr] - k1);// - start_step;
5611 kk = (k2 < 0 ? 0 : k2);
5617 if (nr != 16 && nr != 0)
5622 if (door_part_done[nr])
5626 if (!(door_state & door_token))
5633 if (current_move_delay % step_delay)
5639 if (!door_panel_drawn[door_index])
5642 ClearRectangle(drawto, door_rect->x, door_rect->y,
5643 door_rect->width, door_rect->height);
5645 BlitBitmap(bitmap_db_door, drawto, panel_pos->x, panel_pos->y,
5646 door_rect->width, door_rect->height,
5647 door_rect->x, door_rect->y);
5650 door_panel_drawn[door_index] = TRUE;
5653 // draw opening or closing door parts
5655 if (pos->step_xoffset < 0) // door part on right side
5658 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5661 if (dst_xx + width > door_rect->width)
5662 width = door_rect->width - dst_xx;
5664 else // door part on left side
5667 dst_xx = pos->x - kk * pos->step_xoffset;
5671 src_xx = ABS(dst_xx);
5675 width = g->width - src_xx;
5677 // printf("::: k == %d [%d] \n", k, start_step);
5680 if (pos->step_yoffset < 0) // door part on bottom side
5683 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5686 if (dst_yy + height > door_rect->height)
5687 height = door_rect->height - dst_yy;
5689 else // door part on top side
5692 dst_yy = pos->y - kk * pos->step_yoffset;
5696 src_yy = ABS(dst_yy);
5700 height = g->height - src_yy;
5705 src_x = panel_pos->x + src_xx;
5706 src_y = panel_pos->y + src_yy;
5710 src_x = g->src_x + src_xx;
5711 src_y = g->src_y + src_yy;
5714 dst_x = door_rect->x + dst_xx;
5715 dst_y = door_rect->y + dst_yy;
5718 if (DOOR_PART_IS_PANEL(nr))
5720 printf("::: width == %d, height == %d [%d, %d] [%d, %d]\n",
5721 width, height, g->width, g->height, src_x, src_y);
5725 if (width >= 0 && width <= g->width &&
5726 height >= 0 && height <= g->height)
5728 if (is_panel || !pos->draw_masked)
5729 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5732 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5737 if (DOOR_PART_IS_PANEL(nr))
5739 bitmap = bitmap_db_door;
5740 src_x = panel_pos->x + src_xx;
5741 src_y = panel_pos->y + src_yy;
5743 printf("::: width == %d, height == %d [%d, %d] [%d, %d]\n",
5744 width, height, g->width, g->height, src_x, src_y);
5746 if (width >= 0 && width <= g->width &&
5747 height >= 0 && height <= g->height)
5748 BlitBitmap(bitmap, drawto, src_x, src_y,
5754 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5756 if ((door_opening && (width < 0 || height < 0)) ||
5757 (door_closing && (width >= g->width && height >= g->height)))
5758 door_part_done[nr] = TRUE;
5761 if (!(door_state & DOOR_NO_DELAY))
5765 if (game_status == GAME_MODE_MAIN)
5768 WaitUntilDelayReached(&door_delay, door_delay_value);
5770 current_move_delay += max_step_delay;
5773 door_part_done_all = TRUE;
5775 for (i = 0; i < MAX_DOOR_PARTS; i++)
5776 if (!door_part_done[i])
5777 door_part_done_all = FALSE;
5780 if (door_part_done_all)
5786 if (door_state & DOOR_ACTION_1)
5787 door1 = door_state & DOOR_ACTION_1;
5788 if (door_state & DOOR_ACTION_2)
5789 door2 = door_state & DOOR_ACTION_2;
5791 return (door1 | door2);
5796 // ========== OLD ==============================================================
5798 unsigned int MoveDoor(unsigned int door_state)
5800 static int door1 = DOOR_OPEN_1;
5801 static int door2 = DOOR_CLOSE_2;
5802 unsigned int door_delay = 0;
5803 unsigned int door_delay_value;
5807 if (door_1.width < 0 || door_1.width > DXSIZE)
5808 door_1.width = DXSIZE;
5809 if (door_1.height < 0 || door_1.height > DYSIZE)
5810 door_1.height = DYSIZE;
5811 if (door_2.width < 0 || door_2.width > VXSIZE)
5812 door_2.width = VXSIZE;
5813 if (door_2.height < 0 || door_2.height > VYSIZE)
5814 door_2.height = VYSIZE;
5817 if (door_state == DOOR_GET_STATE)
5818 return (door1 | door2);
5820 if (door_state & DOOR_SET_STATE)
5822 if (door_state & DOOR_ACTION_1)
5823 door1 = door_state & DOOR_ACTION_1;
5824 if (door_state & DOOR_ACTION_2)
5825 door2 = door_state & DOOR_ACTION_2;
5827 return (door1 | door2);
5830 if (!(door_state & DOOR_FORCE_REDRAW))
5832 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5833 door_state &= ~DOOR_OPEN_1;
5834 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5835 door_state &= ~DOOR_CLOSE_1;
5836 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5837 door_state &= ~DOOR_OPEN_2;
5838 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5839 door_state &= ~DOOR_CLOSE_2;
5842 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
5845 // door_delay_value *= 4; // !!! TEST ONLY !!!
5847 if (setup.quick_doors)
5849 stepsize = 20; /* must be chosen to always draw last frame */
5850 door_delay_value = 0;
5853 if (global.autoplay_leveldir)
5855 door_state |= DOOR_NO_DELAY;
5856 door_state &= ~DOOR_CLOSE_ALL;
5860 if (game_status == GAME_MODE_EDITOR)
5861 door_state |= DOOR_NO_DELAY;
5864 if (door_state & DOOR_ACTION)
5867 struct GraphicInfo *g1_left = &graphic_info[IMG_DOOR_1_WING_LEFT];
5868 struct GraphicInfo *g1_right = &graphic_info[IMG_DOOR_1_WING_RIGHT];
5869 struct GraphicInfo *g2_left = &graphic_info[IMG_DOOR_2_WING_LEFT];
5870 struct GraphicInfo *g2_right = &graphic_info[IMG_DOOR_2_WING_RIGHT];
5871 int door_1_left_width = g1_left->width;
5872 int door_1_left_height = g1_left->height;
5873 int door_1_right_width = g1_right->width;
5874 int door_1_right_height = g1_right->height;
5875 int door_2_left_width = g2_left->width;
5876 int door_2_left_height = g2_left->height;
5877 int door_2_right_width = g2_right->width;
5878 int door_2_right_height = g2_right->height;
5879 int door_1_width = MAX(door_1_left_width, door_1_right_width);
5880 int door_1_height = MAX(door_1_left_height, door_1_right_height);
5881 int door_2_width = MAX(door_2_left_width, door_2_right_width);
5882 int door_2_height = MAX(door_2_left_height, door_2_right_height);
5884 boolean handle_door_1 = (door_state & DOOR_ACTION_1);
5885 boolean handle_door_2 = (door_state & DOOR_ACTION_2);
5886 boolean door_1_done = (!handle_door_1);
5887 boolean door_2_done = (!handle_door_2);
5888 boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
5889 boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
5892 int door_size_1 = (door_1_vertical ? door_1_height : door_1_width);
5893 int door_size_2 = (door_2_vertical ? door_2_height : door_2_width);
5895 int door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
5896 int door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
5899 int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
5900 int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
5902 int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
5903 int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
5904 // int door_size = (handle_door_1 ? door_size_1 : door_size_2);
5905 int door_size = (handle_door_2 ? door_size_2 : door_size_1);
5906 int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
5907 int door_skip = max_door_size - door_size;
5908 int end = door_size;
5909 int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
5912 if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
5914 /* opening door sound has priority over simultaneously closing door */
5915 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5916 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5917 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5918 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5921 for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
5925 Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5926 GC gc = bitmap->stored_clip_gc;
5929 if (door_state & DOOR_ACTION_1 &&
5930 x * door_1.step_offset <= door_size_1)
5932 int a = MIN(x * door_1.step_offset, end);
5933 int p = (door_state & DOOR_OPEN_1 ? end - a : a);
5937 int i = p + door_skip;
5941 struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_1_WING_LEFT];
5942 struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_1_WING_RIGHT];
5943 Bitmap *bm_left = g_left->bitmap;
5944 Bitmap *bm_right = g_right->bitmap;
5945 GC gc_left = bm_left->stored_clip_gc;
5946 GC gc_right = bm_right->stored_clip_gc;
5949 int classic_dxsize = 100;
5950 int classic_dysize = 280;
5951 boolean classic_door_1_size = (DXSIZE == classic_dxsize &&
5952 DYSIZE == classic_dysize);
5954 if (door_1.anim_mode & ANIM_STATIC_PANEL)
5956 BlitBitmap(bitmap_db_door, drawto,
5957 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
5958 DXSIZE, DYSIZE, DX, DY);
5962 BlitBitmap(bitmap_db_door, drawto,
5963 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
5964 DXSIZE, DYSIZE - p / 2, DX, DY);
5967 // printf("::: p == %d\n", p);
5968 ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
5972 if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
5975 int src1_x = g_right->src_x;
5976 int src1_y = g_right->src_y;
5977 int src2_x = g_left->src_x + g_left->width - i;
5978 int src2_y = g_left->src_y;
5979 int dst1_x = DX + DXSIZE - i;
5984 int height = DYSIZE;
5986 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
5987 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
5990 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
5991 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
5994 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
5995 int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
5996 int dst1_x = DX + DXSIZE - i, dst1_y = DY;
5997 int dst2_x = DX, dst2_y = DY;
5998 int width = i, height = DYSIZE;
6000 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
6001 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
6004 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
6005 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
6009 else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
6012 int src1_x = g_right->src_x;
6013 int src1_y = g_right->src_y;
6014 int src2_x = g_left->src_x;
6015 int src2_y = g_left->src_y + g_left->height - i;
6017 int dst1_y = DY + DYSIZE - i;
6023 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
6024 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
6027 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
6028 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
6031 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
6032 int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
6033 int dst1_x = DX, dst1_y = DY + DYSIZE - i;
6034 int dst2_x = DX, dst2_y = DY;
6035 int width = DXSIZE, height = i;
6037 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
6038 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
6041 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
6042 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
6046 else if (classic_door_1_size && x <= DXSIZE) /* ANIM_DEFAULT */
6048 int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
6051 int src1_x = g_right->src_x;
6052 int src1_y = g_right->src_y;
6053 int src2_x = g_left->src_x + g_left->width - i;
6054 int src2_y = g_left->src_y;
6055 int dst1_x = DX + DXSIZE - i;
6060 int height1 = 63, height2 = DYSIZE / 2 - height1;
6061 int ypos1 = 0, ypos2 = height2;
6062 int ypos3 = DYSIZE / 2, ypos4 = DYSIZE - height2;
6064 SetClipOrigin(bm_right, gc_right,
6065 dst1_x - src1_x, dst1_y - src1_y + j);
6066 BlitBitmapMasked(bm_right, drawto,
6067 src1_x, src1_y + ypos1, width, height2,
6068 dst1_x, dst1_y + ypos1 + j);
6069 BlitBitmapMasked(bm_right, drawto,
6070 src1_x, src1_y + ypos3, width, height1,
6071 dst1_x, dst1_y + ypos3 + j);
6072 SetClipOrigin(bm_left, gc_left,
6073 dst2_x - src2_x, dst2_y - src2_y - j);
6074 BlitBitmapMasked(bm_left, drawto,
6075 src2_x, src2_y + ypos1 + j, width, height2 - j,
6076 dst2_x, dst2_y + ypos1);
6077 BlitBitmapMasked(bm_left, drawto,
6078 src2_x, src2_y + ypos3, width, height1,
6079 dst2_x, dst2_y + ypos3 - j);
6081 SetClipOrigin(bm_left, gc_left,
6082 dst2_x - src2_x, dst2_y - src2_y - j);
6083 BlitBitmapMasked(bm_left, drawto,
6084 src2_x, src2_y + ypos2, width, height1,
6085 dst2_x, dst2_y + ypos2 - j);
6086 BlitBitmapMasked(bm_left, drawto,
6087 src2_x, src2_y + ypos4, width, height2,
6088 dst2_x, dst2_y + ypos4 - j);
6089 SetClipOrigin(bm_right, gc_right,
6090 dst1_x - src1_x, dst1_y - src1_y + j);
6091 BlitBitmapMasked(bm_right, drawto,
6092 src1_x, src1_y + ypos2, width, height1,
6093 dst1_x, dst1_y + ypos2 + j);
6094 BlitBitmapMasked(bm_right, drawto,
6095 src1_x, src1_y + ypos4, width, height2 - j,
6096 dst1_x, dst1_y + ypos4 + j);
6099 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
6100 int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
6101 int dst1_x = DX + DXSIZE - i, dst1_y = DY;
6102 int dst2_x = DX, dst2_y = DY;
6103 int width = i, height = DYSIZE;
6104 int ypos1 = 63, ypos2 = 77, ypos3 = 140, ypos4 = 203;
6106 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
6107 BlitBitmapMasked(bitmap, drawto,
6108 src1_x, src1_y, width, ypos2,
6109 dst1_x, dst1_y + j);
6110 BlitBitmapMasked(bitmap, drawto,
6111 src1_x, src1_y + ypos3, width, ypos1,
6112 dst1_x, dst1_y + ypos3 + j);
6113 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
6114 BlitBitmapMasked(bitmap, drawto,
6115 src2_x, src2_y + j, width, ypos2 - j,
6117 BlitBitmapMasked(bitmap, drawto,
6118 src2_x, src2_y + ypos3, width, ypos1,
6119 dst2_x, dst2_y + ypos3 - j);
6121 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
6122 BlitBitmapMasked(bitmap, drawto,
6123 src2_x, src2_y + ypos2, width, ypos1,
6124 dst2_x, dst2_y + ypos2 - j);
6125 BlitBitmapMasked(bitmap, drawto,
6126 src2_x, src2_y + ypos4, width, ypos2,
6127 dst2_x, dst2_y + ypos4 - j);
6128 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
6129 BlitBitmapMasked(bitmap, drawto,
6130 src1_x, src1_y + ypos2, width, ypos1,
6131 dst1_x, dst1_y + ypos2 + j);
6132 BlitBitmapMasked(bitmap, drawto,
6133 src1_x, src1_y + ypos4, width, ypos2 - j,
6134 dst1_x, dst1_y + ypos4 + j);
6137 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
6138 BlitBitmapMasked(bitmap, drawto,
6139 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
6140 DX + DXSIZE - i, DY + j);
6141 BlitBitmapMasked(bitmap, drawto,
6142 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
6143 DX + DXSIZE - i, DY + 140 + j);
6144 SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
6145 DY - (DOOR_GFX_PAGEY1 + j));
6146 BlitBitmapMasked(bitmap, drawto,
6147 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
6149 BlitBitmapMasked(bitmap, drawto,
6150 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
6153 BlitBitmapMasked(bitmap, drawto,
6154 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
6156 BlitBitmapMasked(bitmap, drawto,
6157 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
6159 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
6160 BlitBitmapMasked(bitmap, drawto,
6161 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
6162 DX + DXSIZE - i, DY + 77 + j);
6163 BlitBitmapMasked(bitmap, drawto,
6164 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
6165 DX + DXSIZE - i, DY + 203 + j);
6170 redraw_mask |= REDRAW_DOOR_1;
6171 door_1_done = (a == end);
6174 if (door_state & DOOR_ACTION_2 &&
6175 x * door_2.step_offset <= door_size_2)
6177 int a = MIN(x * door_2.step_offset, door_size);
6178 int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
6179 int i = p + door_skip;
6182 struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_2_WING_LEFT];
6183 struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_2_WING_RIGHT];
6184 Bitmap *bm_left = g_left->bitmap;
6185 Bitmap *bm_right = g_right->bitmap;
6186 GC gc_left = bm_left->stored_clip_gc;
6187 GC gc_right = bm_right->stored_clip_gc;
6190 int classic_vxsize = 100;
6191 int classic_vysize = 100;
6192 boolean classic_door_2_size = (VXSIZE == classic_vxsize &&
6193 VYSIZE == classic_vysize);
6195 if (door_2.anim_mode & ANIM_STATIC_PANEL)
6197 BlitBitmap(bitmap_db_door, drawto,
6198 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
6199 VXSIZE, VYSIZE, VX, VY);
6201 else if (x <= VYSIZE)
6203 BlitBitmap(bitmap_db_door, drawto,
6204 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
6205 VXSIZE, VYSIZE - p / 2, VX, VY);
6207 ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
6210 if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
6213 int src1_x = g_right->src_x;
6214 int src1_y = g_right->src_y;
6215 int src2_x = g_left->src_x + g_left->width - i;
6216 int src2_y = g_left->src_y;
6217 int dst1_x = VX + VXSIZE - i;
6222 int height = VYSIZE;
6224 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
6225 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
6228 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
6229 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
6232 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
6233 int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
6234 int dst1_x = VX + VXSIZE - i, dst1_y = VY;
6235 int dst2_x = VX, dst2_y = VY;
6236 int width = i, height = VYSIZE;
6238 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
6239 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
6242 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
6243 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
6247 else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
6250 int src1_x = g_right->src_x;
6251 int src1_y = g_right->src_y;
6252 int src2_x = g_left->src_x;
6253 int src2_y = g_left->src_y + g_left->height - i;
6255 int dst1_y = VY + VYSIZE - i;
6261 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
6262 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
6265 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
6266 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
6269 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
6270 int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
6271 int dst1_x = VX, dst1_y = VY + VYSIZE - i;
6272 int dst2_x = VX, dst2_y = VY;
6273 int width = VXSIZE, height = i;
6275 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
6276 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
6279 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
6280 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
6284 else if (classic_door_2_size && x <= VXSIZE) /* ANIM_DEFAULT */
6286 int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
6289 int src1_x = g_right->src_x;
6290 int src1_y = g_right->src_y;
6291 int src2_x = g_left->src_x + g_left->width - i;
6292 int src2_y = g_left->src_y;
6293 int dst1_x = VX + VXSIZE - i;
6298 int height = VYSIZE / 2;
6299 int ypos1 = 0, ypos2 = VYSIZE / 2;
6301 SetClipOrigin(bm_right, gc_right,
6302 dst1_x - src1_x, dst1_y - src1_y + j);
6303 BlitBitmapMasked(bm_right, drawto,
6304 src1_x, src1_y + ypos1, width, height,
6305 dst1_x, dst1_y + ypos1 + j);
6306 SetClipOrigin(bm_left, gc_left,
6307 dst2_x - src2_x, dst2_y - src2_y - j);
6308 BlitBitmapMasked(bm_left, drawto,
6309 src2_x, src2_y + ypos1 + j, width, height - j,
6310 dst2_x, dst2_y + ypos1);
6312 SetClipOrigin(bm_left, gc_left,
6313 dst2_x - src2_x, dst2_y - src2_y - j);
6314 BlitBitmapMasked(bm_left, drawto,
6315 src2_x, src2_y + ypos2, width, height,
6316 dst2_x, dst2_y + ypos2 - j);
6317 SetClipOrigin(bm_right, gc_right,
6318 dst1_x - src1_x, dst1_y - src1_y + j);
6319 BlitBitmapMasked(bm_right, drawto,
6320 src1_x, src1_y + ypos2, width, height - j,
6321 dst1_x, dst1_y + ypos2 + j);
6323 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
6324 int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
6325 int dst1_x = VX + VXSIZE - i, dst1_y = VY;
6326 int dst2_x = VX, dst2_y = VY;
6327 int width = i, height = VYSIZE;
6328 int ypos = VYSIZE / 2;
6330 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
6331 BlitBitmapMasked(bitmap, drawto,
6332 src1_x, src1_y, width, ypos,
6333 dst1_x, dst1_y + j);
6334 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
6335 BlitBitmapMasked(bitmap, drawto,
6336 src2_x, src2_y + j, width, ypos - j,
6339 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
6340 BlitBitmapMasked(bitmap, drawto,
6341 src2_x, src2_y + ypos, width, ypos,
6342 dst2_x, dst2_y + ypos - j);
6343 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
6344 BlitBitmapMasked(bitmap, drawto,
6345 src1_x, src1_y + ypos, width, ypos - j,
6346 dst1_x, dst1_y + ypos + j);
6349 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
6350 BlitBitmapMasked(bitmap, drawto,
6351 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
6352 VX + VXSIZE - i, VY + j);
6353 SetClipOrigin(bitmap, gc,
6354 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
6355 BlitBitmapMasked(bitmap, drawto,
6356 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
6359 BlitBitmapMasked(bitmap, drawto,
6360 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
6361 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
6362 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
6363 BlitBitmapMasked(bitmap, drawto,
6364 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
6366 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
6371 redraw_mask |= REDRAW_DOOR_2;
6372 door_2_done = (a == VXSIZE);
6375 if (!(door_state & DOOR_NO_DELAY))
6379 if (game_status == GAME_MODE_MAIN)
6382 WaitUntilDelayReached(&door_delay, door_delay_value);
6387 if (door_state & DOOR_ACTION_1)
6388 door1 = door_state & DOOR_ACTION_1;
6389 if (door_state & DOOR_ACTION_2)
6390 door2 = door_state & DOOR_ACTION_2;
6392 return (door1 | door2);
6397 void DrawSpecialEditorDoor()
6400 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
6401 int top_border_width = gfx1->width;
6402 int top_border_height = gfx1->height;
6403 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
6404 int ex = EX - outer_border;
6405 int ey = EY - outer_border;
6406 int vy = VY - outer_border;
6407 int exsize = EXSIZE + 2 * outer_border;
6409 CloseDoor(DOOR_CLOSE_2);
6411 /* draw bigger level editor toolbox window */
6412 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
6413 top_border_width, top_border_height, ex, ey - top_border_height);
6414 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
6415 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
6417 /* draw bigger level editor toolbox window */
6418 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
6419 DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
6421 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
6422 EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
6426 redraw_mask |= REDRAW_ALL;
6429 void UndrawSpecialEditorDoor()
6432 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
6433 int top_border_width = gfx1->width;
6434 int top_border_height = gfx1->height;
6435 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
6436 int ex = EX - outer_border;
6437 int ey = EY - outer_border;
6438 int ey_top = ey - top_border_height;
6439 int exsize = EXSIZE + 2 * outer_border;
6440 int eysize = EYSIZE + 2 * outer_border;
6442 /* draw normal tape recorder window */
6443 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
6445 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
6446 ex, ey_top, top_border_width, top_border_height,
6448 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
6449 ex, ey, exsize, eysize, ex, ey);
6453 // if screen background is set to "[NONE]", clear editor toolbox window
6454 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
6455 ClearRectangle(drawto, ex, ey, exsize, eysize);
6458 /* draw normal tape recorder window */
6459 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
6460 EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
6464 redraw_mask |= REDRAW_ALL;
6468 /* ---------- new tool button stuff ---------------------------------------- */
6475 struct TextPosInfo *pos;
6478 } toolbutton_info[NUM_TOOL_BUTTONS] =
6481 IMG_REQUEST_BUTTON_GFX_YES, &request.button.yes,
6482 TOOL_CTRL_ID_YES, "yes"
6485 IMG_REQUEST_BUTTON_GFX_NO, &request.button.no,
6486 TOOL_CTRL_ID_NO, "no"
6489 IMG_REQUEST_BUTTON_GFX_CONFIRM, &request.button.confirm,
6490 TOOL_CTRL_ID_CONFIRM, "confirm"
6493 IMG_REQUEST_BUTTON_GFX_PLAYER_1, &request.button.player_1,
6494 TOOL_CTRL_ID_PLAYER_1, "player 1"
6497 IMG_REQUEST_BUTTON_GFX_PLAYER_2, &request.button.player_2,
6498 TOOL_CTRL_ID_PLAYER_2, "player 2"
6501 IMG_REQUEST_BUTTON_GFX_PLAYER_3, &request.button.player_3,
6502 TOOL_CTRL_ID_PLAYER_3, "player 3"
6505 IMG_REQUEST_BUTTON_GFX_PLAYER_4, &request.button.player_4,
6506 TOOL_CTRL_ID_PLAYER_4, "player 4"
6510 void CreateToolButtons()
6514 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6516 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
6517 struct TextPosInfo *pos = toolbutton_info[i].pos;
6518 struct GadgetInfo *gi;
6519 Bitmap *deco_bitmap = None;
6520 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6521 unsigned int event_mask = GD_EVENT_RELEASED;
6524 int gd_x = gfx->src_x;
6525 int gd_y = gfx->src_y;
6526 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
6527 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
6530 if (global.use_envelope_request)
6531 setRequestPosition(&dx, &dy, TRUE);
6533 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
6535 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
6537 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
6538 pos->size, &deco_bitmap, &deco_x, &deco_y);
6539 deco_xpos = (gfx->width - pos->size) / 2;
6540 deco_ypos = (gfx->height - pos->size) / 2;
6543 gi = CreateGadget(GDI_CUSTOM_ID, id,
6544 GDI_INFO_TEXT, toolbutton_info[i].infotext,
6547 GDI_WIDTH, gfx->width,
6548 GDI_HEIGHT, gfx->height,
6549 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6550 GDI_STATE, GD_BUTTON_UNPRESSED,
6551 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
6552 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
6553 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6554 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6555 GDI_DECORATION_SIZE, pos->size, pos->size,
6556 GDI_DECORATION_SHIFTING, 1, 1,
6557 GDI_DIRECT_DRAW, FALSE,
6558 GDI_EVENT_MASK, event_mask,
6559 GDI_CALLBACK_ACTION, HandleToolButtons,
6563 Error(ERR_EXIT, "cannot create gadget");
6565 tool_gadget[id] = gi;
6571 /* graphic position values for tool buttons */
6572 #define TOOL_BUTTON_YES_XPOS 2
6573 #define TOOL_BUTTON_YES_YPOS 250
6574 #define TOOL_BUTTON_YES_GFX_YPOS 0
6575 #define TOOL_BUTTON_YES_XSIZE 46
6576 #define TOOL_BUTTON_YES_YSIZE 28
6577 #define TOOL_BUTTON_NO_XPOS 52
6578 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
6579 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
6580 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
6581 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
6582 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
6583 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
6584 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
6585 #define TOOL_BUTTON_CONFIRM_XSIZE 96
6586 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
6587 #define TOOL_BUTTON_PLAYER_XSIZE 30
6588 #define TOOL_BUTTON_PLAYER_YSIZE 30
6589 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
6590 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
6591 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
6592 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
6593 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
6594 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
6595 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
6596 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
6597 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
6598 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
6599 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
6600 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
6601 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
6602 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
6603 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
6604 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
6605 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
6606 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
6607 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
6608 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
6617 } toolbutton_info[NUM_TOOL_BUTTONS] =
6620 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
6621 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
6622 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
6627 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
6628 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
6629 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
6634 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
6635 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
6636 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
6637 TOOL_CTRL_ID_CONFIRM,
6641 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6642 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
6643 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6644 TOOL_CTRL_ID_PLAYER_1,
6648 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6649 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
6650 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6651 TOOL_CTRL_ID_PLAYER_2,
6655 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6656 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
6657 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6658 TOOL_CTRL_ID_PLAYER_3,
6662 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6663 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
6664 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6665 TOOL_CTRL_ID_PLAYER_4,
6670 void CreateToolButtons()
6674 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6676 Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6677 Bitmap *deco_bitmap = None;
6678 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6679 struct GadgetInfo *gi;
6680 unsigned int event_mask;
6681 int gd_xoffset, gd_yoffset;
6682 int gd_x1, gd_x2, gd_y;
6685 event_mask = GD_EVENT_RELEASED;
6687 gd_xoffset = toolbutton_info[i].xpos;
6688 gd_yoffset = toolbutton_info[i].ypos;
6689 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
6690 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
6691 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
6693 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
6695 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
6697 getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
6698 &deco_bitmap, &deco_x, &deco_y);
6699 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
6700 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
6703 gi = CreateGadget(GDI_CUSTOM_ID, id,
6704 GDI_INFO_TEXT, toolbutton_info[i].infotext,
6705 GDI_X, DX + toolbutton_info[i].x,
6706 GDI_Y, DY + toolbutton_info[i].y,
6707 GDI_WIDTH, toolbutton_info[i].width,
6708 GDI_HEIGHT, toolbutton_info[i].height,
6709 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6710 GDI_STATE, GD_BUTTON_UNPRESSED,
6711 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
6712 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
6713 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6714 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6715 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
6716 GDI_DECORATION_SHIFTING, 1, 1,
6717 GDI_DIRECT_DRAW, FALSE,
6718 GDI_EVENT_MASK, event_mask,
6719 GDI_CALLBACK_ACTION, HandleToolButtons,
6723 Error(ERR_EXIT, "cannot create gadget");
6725 tool_gadget[id] = gi;
6731 void FreeToolButtons()
6735 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6736 FreeGadget(tool_gadget[i]);
6739 static void UnmapToolButtons()
6743 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6744 UnmapGadget(tool_gadget[i]);
6747 static void HandleToolButtons(struct GadgetInfo *gi)
6749 request_gadget_id = gi->custom_id;
6752 static struct Mapping_EM_to_RND_object
6755 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
6756 boolean is_backside; /* backside of moving element */
6762 em_object_mapping_list[] =
6765 Xblank, TRUE, FALSE,
6769 Yacid_splash_eB, FALSE, FALSE,
6770 EL_ACID_SPLASH_RIGHT, -1, -1
6773 Yacid_splash_wB, FALSE, FALSE,
6774 EL_ACID_SPLASH_LEFT, -1, -1
6777 #ifdef EM_ENGINE_BAD_ROLL
6779 Xstone_force_e, FALSE, FALSE,
6780 EL_ROCK, -1, MV_BIT_RIGHT
6783 Xstone_force_w, FALSE, FALSE,
6784 EL_ROCK, -1, MV_BIT_LEFT
6787 Xnut_force_e, FALSE, FALSE,
6788 EL_NUT, -1, MV_BIT_RIGHT
6791 Xnut_force_w, FALSE, FALSE,
6792 EL_NUT, -1, MV_BIT_LEFT
6795 Xspring_force_e, FALSE, FALSE,
6796 EL_SPRING, -1, MV_BIT_RIGHT
6799 Xspring_force_w, FALSE, FALSE,
6800 EL_SPRING, -1, MV_BIT_LEFT
6803 Xemerald_force_e, FALSE, FALSE,
6804 EL_EMERALD, -1, MV_BIT_RIGHT
6807 Xemerald_force_w, FALSE, FALSE,
6808 EL_EMERALD, -1, MV_BIT_LEFT
6811 Xdiamond_force_e, FALSE, FALSE,
6812 EL_DIAMOND, -1, MV_BIT_RIGHT
6815 Xdiamond_force_w, FALSE, FALSE,
6816 EL_DIAMOND, -1, MV_BIT_LEFT
6819 Xbomb_force_e, FALSE, FALSE,
6820 EL_BOMB, -1, MV_BIT_RIGHT
6823 Xbomb_force_w, FALSE, FALSE,
6824 EL_BOMB, -1, MV_BIT_LEFT
6826 #endif /* EM_ENGINE_BAD_ROLL */
6829 Xstone, TRUE, FALSE,
6833 Xstone_pause, FALSE, FALSE,
6837 Xstone_fall, FALSE, FALSE,
6841 Ystone_s, FALSE, FALSE,
6842 EL_ROCK, ACTION_FALLING, -1
6845 Ystone_sB, FALSE, TRUE,
6846 EL_ROCK, ACTION_FALLING, -1
6849 Ystone_e, FALSE, FALSE,
6850 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6853 Ystone_eB, FALSE, TRUE,
6854 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6857 Ystone_w, FALSE, FALSE,
6858 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6861 Ystone_wB, FALSE, TRUE,
6862 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6869 Xnut_pause, FALSE, FALSE,
6873 Xnut_fall, FALSE, FALSE,
6877 Ynut_s, FALSE, FALSE,
6878 EL_NUT, ACTION_FALLING, -1
6881 Ynut_sB, FALSE, TRUE,
6882 EL_NUT, ACTION_FALLING, -1
6885 Ynut_e, FALSE, FALSE,
6886 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6889 Ynut_eB, FALSE, TRUE,
6890 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6893 Ynut_w, FALSE, FALSE,
6894 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6897 Ynut_wB, FALSE, TRUE,
6898 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6901 Xbug_n, TRUE, FALSE,
6905 Xbug_e, TRUE, FALSE,
6906 EL_BUG_RIGHT, -1, -1
6909 Xbug_s, TRUE, FALSE,
6913 Xbug_w, TRUE, FALSE,
6917 Xbug_gon, FALSE, FALSE,
6921 Xbug_goe, FALSE, FALSE,
6922 EL_BUG_RIGHT, -1, -1
6925 Xbug_gos, FALSE, FALSE,
6929 Xbug_gow, FALSE, FALSE,
6933 Ybug_n, FALSE, FALSE,
6934 EL_BUG, ACTION_MOVING, MV_BIT_UP
6937 Ybug_nB, FALSE, TRUE,
6938 EL_BUG, ACTION_MOVING, MV_BIT_UP
6941 Ybug_e, FALSE, FALSE,
6942 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6945 Ybug_eB, FALSE, TRUE,
6946 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6949 Ybug_s, FALSE, FALSE,
6950 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6953 Ybug_sB, FALSE, TRUE,
6954 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6957 Ybug_w, FALSE, FALSE,
6958 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6961 Ybug_wB, FALSE, TRUE,
6962 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6965 Ybug_w_n, FALSE, FALSE,
6966 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6969 Ybug_n_e, FALSE, FALSE,
6970 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6973 Ybug_e_s, FALSE, FALSE,
6974 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6977 Ybug_s_w, FALSE, FALSE,
6978 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6981 Ybug_e_n, FALSE, FALSE,
6982 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6985 Ybug_s_e, FALSE, FALSE,
6986 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6989 Ybug_w_s, FALSE, FALSE,
6990 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6993 Ybug_n_w, FALSE, FALSE,
6994 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6997 Ybug_stone, FALSE, FALSE,
6998 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
7001 Ybug_spring, FALSE, FALSE,
7002 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
7005 Xtank_n, TRUE, FALSE,
7006 EL_SPACESHIP_UP, -1, -1
7009 Xtank_e, TRUE, FALSE,
7010 EL_SPACESHIP_RIGHT, -1, -1
7013 Xtank_s, TRUE, FALSE,
7014 EL_SPACESHIP_DOWN, -1, -1
7017 Xtank_w, TRUE, FALSE,
7018 EL_SPACESHIP_LEFT, -1, -1
7021 Xtank_gon, FALSE, FALSE,
7022 EL_SPACESHIP_UP, -1, -1
7025 Xtank_goe, FALSE, FALSE,
7026 EL_SPACESHIP_RIGHT, -1, -1
7029 Xtank_gos, FALSE, FALSE,
7030 EL_SPACESHIP_DOWN, -1, -1
7033 Xtank_gow, FALSE, FALSE,
7034 EL_SPACESHIP_LEFT, -1, -1
7037 Ytank_n, FALSE, FALSE,
7038 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
7041 Ytank_nB, FALSE, TRUE,
7042 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
7045 Ytank_e, FALSE, FALSE,
7046 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
7049 Ytank_eB, FALSE, TRUE,
7050 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
7053 Ytank_s, FALSE, FALSE,
7054 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
7057 Ytank_sB, FALSE, TRUE,
7058 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
7061 Ytank_w, FALSE, FALSE,
7062 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
7065 Ytank_wB, FALSE, TRUE,
7066 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
7069 Ytank_w_n, FALSE, FALSE,
7070 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
7073 Ytank_n_e, FALSE, FALSE,
7074 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
7077 Ytank_e_s, FALSE, FALSE,
7078 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
7081 Ytank_s_w, FALSE, FALSE,
7082 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
7085 Ytank_e_n, FALSE, FALSE,
7086 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
7089 Ytank_s_e, FALSE, FALSE,
7090 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
7093 Ytank_w_s, FALSE, FALSE,
7094 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
7097 Ytank_n_w, FALSE, FALSE,
7098 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
7101 Ytank_stone, FALSE, FALSE,
7102 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
7105 Ytank_spring, FALSE, FALSE,
7106 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
7109 Xandroid, TRUE, FALSE,
7110 EL_EMC_ANDROID, ACTION_ACTIVE, -1
7113 Xandroid_1_n, FALSE, FALSE,
7114 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7117 Xandroid_2_n, FALSE, FALSE,
7118 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7121 Xandroid_1_e, FALSE, FALSE,
7122 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7125 Xandroid_2_e, FALSE, FALSE,
7126 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7129 Xandroid_1_w, FALSE, FALSE,
7130 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7133 Xandroid_2_w, FALSE, FALSE,
7134 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7137 Xandroid_1_s, FALSE, FALSE,
7138 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7141 Xandroid_2_s, FALSE, FALSE,
7142 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7145 Yandroid_n, FALSE, FALSE,
7146 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7149 Yandroid_nB, FALSE, TRUE,
7150 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7153 Yandroid_ne, FALSE, FALSE,
7154 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
7157 Yandroid_neB, FALSE, TRUE,
7158 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
7161 Yandroid_e, FALSE, FALSE,
7162 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7165 Yandroid_eB, FALSE, TRUE,
7166 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7169 Yandroid_se, FALSE, FALSE,
7170 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
7173 Yandroid_seB, FALSE, TRUE,
7174 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
7177 Yandroid_s, FALSE, FALSE,
7178 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7181 Yandroid_sB, FALSE, TRUE,
7182 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7185 Yandroid_sw, FALSE, FALSE,
7186 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
7189 Yandroid_swB, FALSE, TRUE,
7190 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
7193 Yandroid_w, FALSE, FALSE,
7194 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7197 Yandroid_wB, FALSE, TRUE,
7198 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7201 Yandroid_nw, FALSE, FALSE,
7202 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
7205 Yandroid_nwB, FALSE, TRUE,
7206 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
7209 Xspring, TRUE, FALSE,
7213 Xspring_pause, FALSE, FALSE,
7217 Xspring_e, FALSE, FALSE,
7221 Xspring_w, FALSE, FALSE,
7225 Xspring_fall, FALSE, FALSE,
7229 Yspring_s, FALSE, FALSE,
7230 EL_SPRING, ACTION_FALLING, -1
7233 Yspring_sB, FALSE, TRUE,
7234 EL_SPRING, ACTION_FALLING, -1
7237 Yspring_e, FALSE, FALSE,
7238 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
7241 Yspring_eB, FALSE, TRUE,
7242 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
7245 Yspring_w, FALSE, FALSE,
7246 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
7249 Yspring_wB, FALSE, TRUE,
7250 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
7253 Yspring_kill_e, FALSE, FALSE,
7254 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
7257 Yspring_kill_eB, FALSE, TRUE,
7258 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
7261 Yspring_kill_w, FALSE, FALSE,
7262 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
7265 Yspring_kill_wB, FALSE, TRUE,
7266 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
7269 Xeater_n, TRUE, FALSE,
7270 EL_YAMYAM_UP, -1, -1
7273 Xeater_e, TRUE, FALSE,
7274 EL_YAMYAM_RIGHT, -1, -1
7277 Xeater_w, TRUE, FALSE,
7278 EL_YAMYAM_LEFT, -1, -1
7281 Xeater_s, TRUE, FALSE,
7282 EL_YAMYAM_DOWN, -1, -1
7285 Yeater_n, FALSE, FALSE,
7286 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7289 Yeater_nB, FALSE, TRUE,
7290 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7293 Yeater_e, FALSE, FALSE,
7294 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7297 Yeater_eB, FALSE, TRUE,
7298 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7301 Yeater_s, FALSE, FALSE,
7302 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
7305 Yeater_sB, FALSE, TRUE,
7306 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
7309 Yeater_w, FALSE, FALSE,
7310 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
7313 Yeater_wB, FALSE, TRUE,
7314 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
7317 Yeater_stone, FALSE, FALSE,
7318 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
7321 Yeater_spring, FALSE, FALSE,
7322 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
7325 Xalien, TRUE, FALSE,
7329 Xalien_pause, FALSE, FALSE,
7333 Yalien_n, FALSE, FALSE,
7334 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
7337 Yalien_nB, FALSE, TRUE,
7338 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
7341 Yalien_e, FALSE, FALSE,
7342 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
7345 Yalien_eB, FALSE, TRUE,
7346 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
7349 Yalien_s, FALSE, FALSE,
7350 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
7353 Yalien_sB, FALSE, TRUE,
7354 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
7357 Yalien_w, FALSE, FALSE,
7358 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
7361 Yalien_wB, FALSE, TRUE,
7362 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
7365 Yalien_stone, FALSE, FALSE,
7366 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
7369 Yalien_spring, FALSE, FALSE,
7370 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
7373 Xemerald, TRUE, FALSE,
7377 Xemerald_pause, FALSE, FALSE,
7381 Xemerald_fall, FALSE, FALSE,
7385 Xemerald_shine, FALSE, FALSE,
7386 EL_EMERALD, ACTION_TWINKLING, -1
7389 Yemerald_s, FALSE, FALSE,
7390 EL_EMERALD, ACTION_FALLING, -1
7393 Yemerald_sB, FALSE, TRUE,
7394 EL_EMERALD, ACTION_FALLING, -1
7397 Yemerald_e, FALSE, FALSE,
7398 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
7401 Yemerald_eB, FALSE, TRUE,
7402 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
7405 Yemerald_w, FALSE, FALSE,
7406 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
7409 Yemerald_wB, FALSE, TRUE,
7410 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
7413 Yemerald_eat, FALSE, FALSE,
7414 EL_EMERALD, ACTION_COLLECTING, -1
7417 Yemerald_stone, FALSE, FALSE,
7418 EL_NUT, ACTION_BREAKING, -1
7421 Xdiamond, TRUE, FALSE,
7425 Xdiamond_pause, FALSE, FALSE,
7429 Xdiamond_fall, FALSE, FALSE,
7433 Xdiamond_shine, FALSE, FALSE,
7434 EL_DIAMOND, ACTION_TWINKLING, -1
7437 Ydiamond_s, FALSE, FALSE,
7438 EL_DIAMOND, ACTION_FALLING, -1
7441 Ydiamond_sB, FALSE, TRUE,
7442 EL_DIAMOND, ACTION_FALLING, -1
7445 Ydiamond_e, FALSE, FALSE,
7446 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
7449 Ydiamond_eB, FALSE, TRUE,
7450 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
7453 Ydiamond_w, FALSE, FALSE,
7454 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
7457 Ydiamond_wB, FALSE, TRUE,
7458 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
7461 Ydiamond_eat, FALSE, FALSE,
7462 EL_DIAMOND, ACTION_COLLECTING, -1
7465 Ydiamond_stone, FALSE, FALSE,
7466 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
7469 Xdrip_fall, TRUE, FALSE,
7470 EL_AMOEBA_DROP, -1, -1
7473 Xdrip_stretch, FALSE, FALSE,
7474 EL_AMOEBA_DROP, ACTION_FALLING, -1
7477 Xdrip_stretchB, FALSE, TRUE,
7478 EL_AMOEBA_DROP, ACTION_FALLING, -1
7481 Xdrip_eat, FALSE, FALSE,
7482 EL_AMOEBA_DROP, ACTION_GROWING, -1
7485 Ydrip_s1, FALSE, FALSE,
7486 EL_AMOEBA_DROP, ACTION_FALLING, -1
7489 Ydrip_s1B, FALSE, TRUE,
7490 EL_AMOEBA_DROP, ACTION_FALLING, -1
7493 Ydrip_s2, FALSE, FALSE,
7494 EL_AMOEBA_DROP, ACTION_FALLING, -1
7497 Ydrip_s2B, FALSE, TRUE,
7498 EL_AMOEBA_DROP, ACTION_FALLING, -1
7505 Xbomb_pause, FALSE, FALSE,
7509 Xbomb_fall, FALSE, FALSE,
7513 Ybomb_s, FALSE, FALSE,
7514 EL_BOMB, ACTION_FALLING, -1
7517 Ybomb_sB, FALSE, TRUE,
7518 EL_BOMB, ACTION_FALLING, -1
7521 Ybomb_e, FALSE, FALSE,
7522 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
7525 Ybomb_eB, FALSE, TRUE,
7526 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
7529 Ybomb_w, FALSE, FALSE,
7530 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
7533 Ybomb_wB, FALSE, TRUE,
7534 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
7537 Ybomb_eat, FALSE, FALSE,
7538 EL_BOMB, ACTION_ACTIVATING, -1
7541 Xballoon, TRUE, FALSE,
7545 Yballoon_n, FALSE, FALSE,
7546 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
7549 Yballoon_nB, FALSE, TRUE,
7550 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
7553 Yballoon_e, FALSE, FALSE,
7554 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
7557 Yballoon_eB, FALSE, TRUE,
7558 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
7561 Yballoon_s, FALSE, FALSE,
7562 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
7565 Yballoon_sB, FALSE, TRUE,
7566 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
7569 Yballoon_w, FALSE, FALSE,
7570 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
7573 Yballoon_wB, FALSE, TRUE,
7574 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
7577 Xgrass, TRUE, FALSE,
7578 EL_EMC_GRASS, -1, -1
7581 Ygrass_nB, FALSE, FALSE,
7582 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
7585 Ygrass_eB, FALSE, FALSE,
7586 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
7589 Ygrass_sB, FALSE, FALSE,
7590 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
7593 Ygrass_wB, FALSE, FALSE,
7594 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
7601 Ydirt_nB, FALSE, FALSE,
7602 EL_SAND, ACTION_DIGGING, MV_BIT_UP
7605 Ydirt_eB, FALSE, FALSE,
7606 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
7609 Ydirt_sB, FALSE, FALSE,
7610 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
7613 Ydirt_wB, FALSE, FALSE,
7614 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
7617 Xacid_ne, TRUE, FALSE,
7618 EL_ACID_POOL_TOPRIGHT, -1, -1
7621 Xacid_se, TRUE, FALSE,
7622 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
7625 Xacid_s, TRUE, FALSE,
7626 EL_ACID_POOL_BOTTOM, -1, -1
7629 Xacid_sw, TRUE, FALSE,
7630 EL_ACID_POOL_BOTTOMLEFT, -1, -1
7633 Xacid_nw, TRUE, FALSE,
7634 EL_ACID_POOL_TOPLEFT, -1, -1
7637 Xacid_1, TRUE, FALSE,
7641 Xacid_2, FALSE, FALSE,
7645 Xacid_3, FALSE, FALSE,
7649 Xacid_4, FALSE, FALSE,
7653 Xacid_5, FALSE, FALSE,
7657 Xacid_6, FALSE, FALSE,
7661 Xacid_7, FALSE, FALSE,
7665 Xacid_8, FALSE, FALSE,
7669 Xball_1, TRUE, FALSE,
7670 EL_EMC_MAGIC_BALL, -1, -1
7673 Xball_1B, FALSE, FALSE,
7674 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7677 Xball_2, FALSE, FALSE,
7678 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7681 Xball_2B, FALSE, FALSE,
7682 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7685 Yball_eat, FALSE, FALSE,
7686 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
7689 Ykey_1_eat, FALSE, FALSE,
7690 EL_EM_KEY_1, ACTION_COLLECTING, -1
7693 Ykey_2_eat, FALSE, FALSE,
7694 EL_EM_KEY_2, ACTION_COLLECTING, -1
7697 Ykey_3_eat, FALSE, FALSE,
7698 EL_EM_KEY_3, ACTION_COLLECTING, -1
7701 Ykey_4_eat, FALSE, FALSE,
7702 EL_EM_KEY_4, ACTION_COLLECTING, -1
7705 Ykey_5_eat, FALSE, FALSE,
7706 EL_EMC_KEY_5, ACTION_COLLECTING, -1
7709 Ykey_6_eat, FALSE, FALSE,
7710 EL_EMC_KEY_6, ACTION_COLLECTING, -1
7713 Ykey_7_eat, FALSE, FALSE,
7714 EL_EMC_KEY_7, ACTION_COLLECTING, -1
7717 Ykey_8_eat, FALSE, FALSE,
7718 EL_EMC_KEY_8, ACTION_COLLECTING, -1
7721 Ylenses_eat, FALSE, FALSE,
7722 EL_EMC_LENSES, ACTION_COLLECTING, -1
7725 Ymagnify_eat, FALSE, FALSE,
7726 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
7729 Ygrass_eat, FALSE, FALSE,
7730 EL_EMC_GRASS, ACTION_SNAPPING, -1
7733 Ydirt_eat, FALSE, FALSE,
7734 EL_SAND, ACTION_SNAPPING, -1
7737 Xgrow_ns, TRUE, FALSE,
7738 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
7741 Ygrow_ns_eat, FALSE, FALSE,
7742 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
7745 Xgrow_ew, TRUE, FALSE,
7746 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
7749 Ygrow_ew_eat, FALSE, FALSE,
7750 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
7753 Xwonderwall, TRUE, FALSE,
7754 EL_MAGIC_WALL, -1, -1
7757 XwonderwallB, FALSE, FALSE,
7758 EL_MAGIC_WALL, ACTION_ACTIVE, -1
7761 Xamoeba_1, TRUE, FALSE,
7762 EL_AMOEBA_DRY, ACTION_OTHER, -1
7765 Xamoeba_2, FALSE, FALSE,
7766 EL_AMOEBA_DRY, ACTION_OTHER, -1
7769 Xamoeba_3, FALSE, FALSE,
7770 EL_AMOEBA_DRY, ACTION_OTHER, -1
7773 Xamoeba_4, FALSE, FALSE,
7774 EL_AMOEBA_DRY, ACTION_OTHER, -1
7777 Xamoeba_5, TRUE, FALSE,
7778 EL_AMOEBA_WET, ACTION_OTHER, -1
7781 Xamoeba_6, FALSE, FALSE,
7782 EL_AMOEBA_WET, ACTION_OTHER, -1
7785 Xamoeba_7, FALSE, FALSE,
7786 EL_AMOEBA_WET, ACTION_OTHER, -1
7789 Xamoeba_8, FALSE, FALSE,
7790 EL_AMOEBA_WET, ACTION_OTHER, -1
7793 Xdoor_1, TRUE, FALSE,
7794 EL_EM_GATE_1, -1, -1
7797 Xdoor_2, TRUE, FALSE,
7798 EL_EM_GATE_2, -1, -1
7801 Xdoor_3, TRUE, FALSE,
7802 EL_EM_GATE_3, -1, -1
7805 Xdoor_4, TRUE, FALSE,
7806 EL_EM_GATE_4, -1, -1
7809 Xdoor_5, TRUE, FALSE,
7810 EL_EMC_GATE_5, -1, -1
7813 Xdoor_6, TRUE, FALSE,
7814 EL_EMC_GATE_6, -1, -1
7817 Xdoor_7, TRUE, FALSE,
7818 EL_EMC_GATE_7, -1, -1
7821 Xdoor_8, TRUE, FALSE,
7822 EL_EMC_GATE_8, -1, -1
7825 Xkey_1, TRUE, FALSE,
7829 Xkey_2, TRUE, FALSE,
7833 Xkey_3, TRUE, FALSE,
7837 Xkey_4, TRUE, FALSE,
7841 Xkey_5, TRUE, FALSE,
7842 EL_EMC_KEY_5, -1, -1
7845 Xkey_6, TRUE, FALSE,
7846 EL_EMC_KEY_6, -1, -1
7849 Xkey_7, TRUE, FALSE,
7850 EL_EMC_KEY_7, -1, -1
7853 Xkey_8, TRUE, FALSE,
7854 EL_EMC_KEY_8, -1, -1
7857 Xwind_n, TRUE, FALSE,
7858 EL_BALLOON_SWITCH_UP, -1, -1
7861 Xwind_e, TRUE, FALSE,
7862 EL_BALLOON_SWITCH_RIGHT, -1, -1
7865 Xwind_s, TRUE, FALSE,
7866 EL_BALLOON_SWITCH_DOWN, -1, -1
7869 Xwind_w, TRUE, FALSE,
7870 EL_BALLOON_SWITCH_LEFT, -1, -1
7873 Xwind_nesw, TRUE, FALSE,
7874 EL_BALLOON_SWITCH_ANY, -1, -1
7877 Xwind_stop, TRUE, FALSE,
7878 EL_BALLOON_SWITCH_NONE, -1, -1
7882 EL_EM_EXIT_CLOSED, -1, -1
7885 Xexit_1, TRUE, FALSE,
7886 EL_EM_EXIT_OPEN, -1, -1
7889 Xexit_2, FALSE, FALSE,
7890 EL_EM_EXIT_OPEN, -1, -1
7893 Xexit_3, FALSE, FALSE,
7894 EL_EM_EXIT_OPEN, -1, -1
7897 Xdynamite, TRUE, FALSE,
7898 EL_EM_DYNAMITE, -1, -1
7901 Ydynamite_eat, FALSE, FALSE,
7902 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
7905 Xdynamite_1, TRUE, FALSE,
7906 EL_EM_DYNAMITE_ACTIVE, -1, -1
7909 Xdynamite_2, FALSE, FALSE,
7910 EL_EM_DYNAMITE_ACTIVE, -1, -1
7913 Xdynamite_3, FALSE, FALSE,
7914 EL_EM_DYNAMITE_ACTIVE, -1, -1
7917 Xdynamite_4, FALSE, FALSE,
7918 EL_EM_DYNAMITE_ACTIVE, -1, -1
7921 Xbumper, TRUE, FALSE,
7922 EL_EMC_SPRING_BUMPER, -1, -1
7925 XbumperB, FALSE, FALSE,
7926 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
7929 Xwheel, TRUE, FALSE,
7930 EL_ROBOT_WHEEL, -1, -1
7933 XwheelB, FALSE, FALSE,
7934 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
7937 Xswitch, TRUE, FALSE,
7938 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
7941 XswitchB, FALSE, FALSE,
7942 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
7946 EL_QUICKSAND_EMPTY, -1, -1
7949 Xsand_stone, TRUE, FALSE,
7950 EL_QUICKSAND_FULL, -1, -1
7953 Xsand_stonein_1, FALSE, TRUE,
7954 EL_ROCK, ACTION_FILLING, -1
7957 Xsand_stonein_2, FALSE, TRUE,
7958 EL_ROCK, ACTION_FILLING, -1
7961 Xsand_stonein_3, FALSE, TRUE,
7962 EL_ROCK, ACTION_FILLING, -1
7965 Xsand_stonein_4, FALSE, TRUE,
7966 EL_ROCK, ACTION_FILLING, -1
7970 Xsand_stonesand_1, FALSE, FALSE,
7971 EL_QUICKSAND_EMPTYING, -1, -1
7974 Xsand_stonesand_2, FALSE, FALSE,
7975 EL_QUICKSAND_EMPTYING, -1, -1
7978 Xsand_stonesand_3, FALSE, FALSE,
7979 EL_QUICKSAND_EMPTYING, -1, -1
7982 Xsand_stonesand_4, FALSE, FALSE,
7983 EL_QUICKSAND_EMPTYING, -1, -1
7986 Xsand_stonesand_quickout_1, FALSE, FALSE,
7987 EL_QUICKSAND_EMPTYING, -1, -1
7990 Xsand_stonesand_quickout_2, FALSE, FALSE,
7991 EL_QUICKSAND_EMPTYING, -1, -1
7995 Xsand_stonesand_1, FALSE, FALSE,
7996 EL_QUICKSAND_FULL, -1, -1
7999 Xsand_stonesand_2, FALSE, FALSE,
8000 EL_QUICKSAND_FULL, -1, -1
8003 Xsand_stonesand_3, FALSE, FALSE,
8004 EL_QUICKSAND_FULL, -1, -1
8007 Xsand_stonesand_4, FALSE, FALSE,
8008 EL_QUICKSAND_FULL, -1, -1
8012 Xsand_stoneout_1, FALSE, FALSE,
8013 EL_ROCK, ACTION_EMPTYING, -1
8016 Xsand_stoneout_2, FALSE, FALSE,
8017 EL_ROCK, ACTION_EMPTYING, -1
8021 Xsand_sandstone_1, FALSE, FALSE,
8022 EL_QUICKSAND_FILLING, -1, -1
8025 Xsand_sandstone_2, FALSE, FALSE,
8026 EL_QUICKSAND_FILLING, -1, -1
8029 Xsand_sandstone_3, FALSE, FALSE,
8030 EL_QUICKSAND_FILLING, -1, -1
8033 Xsand_sandstone_4, FALSE, FALSE,
8034 EL_QUICKSAND_FILLING, -1, -1
8038 Xsand_sandstone_1, FALSE, FALSE,
8039 EL_QUICKSAND_FULL, -1, -1
8042 Xsand_sandstone_2, FALSE, FALSE,
8043 EL_QUICKSAND_FULL, -1, -1
8046 Xsand_sandstone_3, FALSE, FALSE,
8047 EL_QUICKSAND_FULL, -1, -1
8050 Xsand_sandstone_4, FALSE, FALSE,
8051 EL_QUICKSAND_FULL, -1, -1
8055 Xplant, TRUE, FALSE,
8056 EL_EMC_PLANT, -1, -1
8059 Yplant, FALSE, FALSE,
8060 EL_EMC_PLANT, -1, -1
8063 Xlenses, TRUE, FALSE,
8064 EL_EMC_LENSES, -1, -1
8067 Xmagnify, TRUE, FALSE,
8068 EL_EMC_MAGNIFIER, -1, -1
8071 Xdripper, TRUE, FALSE,
8072 EL_EMC_DRIPPER, -1, -1
8075 XdripperB, FALSE, FALSE,
8076 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
8079 Xfake_blank, TRUE, FALSE,
8080 EL_INVISIBLE_WALL, -1, -1
8083 Xfake_blankB, FALSE, FALSE,
8084 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
8087 Xfake_grass, TRUE, FALSE,
8088 EL_EMC_FAKE_GRASS, -1, -1
8091 Xfake_grassB, FALSE, FALSE,
8092 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
8095 Xfake_door_1, TRUE, FALSE,
8096 EL_EM_GATE_1_GRAY, -1, -1
8099 Xfake_door_2, TRUE, FALSE,
8100 EL_EM_GATE_2_GRAY, -1, -1
8103 Xfake_door_3, TRUE, FALSE,
8104 EL_EM_GATE_3_GRAY, -1, -1
8107 Xfake_door_4, TRUE, FALSE,
8108 EL_EM_GATE_4_GRAY, -1, -1
8111 Xfake_door_5, TRUE, FALSE,
8112 EL_EMC_GATE_5_GRAY, -1, -1
8115 Xfake_door_6, TRUE, FALSE,
8116 EL_EMC_GATE_6_GRAY, -1, -1
8119 Xfake_door_7, TRUE, FALSE,
8120 EL_EMC_GATE_7_GRAY, -1, -1
8123 Xfake_door_8, TRUE, FALSE,
8124 EL_EMC_GATE_8_GRAY, -1, -1
8127 Xfake_acid_1, TRUE, FALSE,
8128 EL_EMC_FAKE_ACID, -1, -1
8131 Xfake_acid_2, FALSE, FALSE,
8132 EL_EMC_FAKE_ACID, -1, -1
8135 Xfake_acid_3, FALSE, FALSE,
8136 EL_EMC_FAKE_ACID, -1, -1
8139 Xfake_acid_4, FALSE, FALSE,
8140 EL_EMC_FAKE_ACID, -1, -1
8143 Xfake_acid_5, FALSE, FALSE,
8144 EL_EMC_FAKE_ACID, -1, -1
8147 Xfake_acid_6, FALSE, FALSE,
8148 EL_EMC_FAKE_ACID, -1, -1
8151 Xfake_acid_7, FALSE, FALSE,
8152 EL_EMC_FAKE_ACID, -1, -1
8155 Xfake_acid_8, FALSE, FALSE,
8156 EL_EMC_FAKE_ACID, -1, -1
8159 Xsteel_1, TRUE, FALSE,
8160 EL_STEELWALL, -1, -1
8163 Xsteel_2, TRUE, FALSE,
8164 EL_EMC_STEELWALL_2, -1, -1
8167 Xsteel_3, TRUE, FALSE,
8168 EL_EMC_STEELWALL_3, -1, -1
8171 Xsteel_4, TRUE, FALSE,
8172 EL_EMC_STEELWALL_4, -1, -1
8175 Xwall_1, TRUE, FALSE,
8179 Xwall_2, TRUE, FALSE,
8180 EL_EMC_WALL_14, -1, -1
8183 Xwall_3, TRUE, FALSE,
8184 EL_EMC_WALL_15, -1, -1
8187 Xwall_4, TRUE, FALSE,
8188 EL_EMC_WALL_16, -1, -1
8191 Xround_wall_1, TRUE, FALSE,
8192 EL_WALL_SLIPPERY, -1, -1
8195 Xround_wall_2, TRUE, FALSE,
8196 EL_EMC_WALL_SLIPPERY_2, -1, -1
8199 Xround_wall_3, TRUE, FALSE,
8200 EL_EMC_WALL_SLIPPERY_3, -1, -1
8203 Xround_wall_4, TRUE, FALSE,
8204 EL_EMC_WALL_SLIPPERY_4, -1, -1
8207 Xdecor_1, TRUE, FALSE,
8208 EL_EMC_WALL_8, -1, -1
8211 Xdecor_2, TRUE, FALSE,
8212 EL_EMC_WALL_6, -1, -1
8215 Xdecor_3, TRUE, FALSE,
8216 EL_EMC_WALL_4, -1, -1
8219 Xdecor_4, TRUE, FALSE,
8220 EL_EMC_WALL_7, -1, -1
8223 Xdecor_5, TRUE, FALSE,
8224 EL_EMC_WALL_5, -1, -1
8227 Xdecor_6, TRUE, FALSE,
8228 EL_EMC_WALL_9, -1, -1
8231 Xdecor_7, TRUE, FALSE,
8232 EL_EMC_WALL_10, -1, -1
8235 Xdecor_8, TRUE, FALSE,
8236 EL_EMC_WALL_1, -1, -1
8239 Xdecor_9, TRUE, FALSE,
8240 EL_EMC_WALL_2, -1, -1
8243 Xdecor_10, TRUE, FALSE,
8244 EL_EMC_WALL_3, -1, -1
8247 Xdecor_11, TRUE, FALSE,
8248 EL_EMC_WALL_11, -1, -1
8251 Xdecor_12, TRUE, FALSE,
8252 EL_EMC_WALL_12, -1, -1
8255 Xalpha_0, TRUE, FALSE,
8256 EL_CHAR('0'), -1, -1
8259 Xalpha_1, TRUE, FALSE,
8260 EL_CHAR('1'), -1, -1
8263 Xalpha_2, TRUE, FALSE,
8264 EL_CHAR('2'), -1, -1
8267 Xalpha_3, TRUE, FALSE,
8268 EL_CHAR('3'), -1, -1
8271 Xalpha_4, TRUE, FALSE,
8272 EL_CHAR('4'), -1, -1
8275 Xalpha_5, TRUE, FALSE,
8276 EL_CHAR('5'), -1, -1
8279 Xalpha_6, TRUE, FALSE,
8280 EL_CHAR('6'), -1, -1
8283 Xalpha_7, TRUE, FALSE,
8284 EL_CHAR('7'), -1, -1
8287 Xalpha_8, TRUE, FALSE,
8288 EL_CHAR('8'), -1, -1
8291 Xalpha_9, TRUE, FALSE,
8292 EL_CHAR('9'), -1, -1
8295 Xalpha_excla, TRUE, FALSE,
8296 EL_CHAR('!'), -1, -1
8299 Xalpha_quote, TRUE, FALSE,
8300 EL_CHAR('"'), -1, -1
8303 Xalpha_comma, TRUE, FALSE,
8304 EL_CHAR(','), -1, -1
8307 Xalpha_minus, TRUE, FALSE,
8308 EL_CHAR('-'), -1, -1
8311 Xalpha_perio, TRUE, FALSE,
8312 EL_CHAR('.'), -1, -1
8315 Xalpha_colon, TRUE, FALSE,
8316 EL_CHAR(':'), -1, -1
8319 Xalpha_quest, TRUE, FALSE,
8320 EL_CHAR('?'), -1, -1
8323 Xalpha_a, TRUE, FALSE,
8324 EL_CHAR('A'), -1, -1
8327 Xalpha_b, TRUE, FALSE,
8328 EL_CHAR('B'), -1, -1
8331 Xalpha_c, TRUE, FALSE,
8332 EL_CHAR('C'), -1, -1
8335 Xalpha_d, TRUE, FALSE,
8336 EL_CHAR('D'), -1, -1
8339 Xalpha_e, TRUE, FALSE,
8340 EL_CHAR('E'), -1, -1
8343 Xalpha_f, TRUE, FALSE,
8344 EL_CHAR('F'), -1, -1
8347 Xalpha_g, TRUE, FALSE,
8348 EL_CHAR('G'), -1, -1
8351 Xalpha_h, TRUE, FALSE,
8352 EL_CHAR('H'), -1, -1
8355 Xalpha_i, TRUE, FALSE,
8356 EL_CHAR('I'), -1, -1
8359 Xalpha_j, TRUE, FALSE,
8360 EL_CHAR('J'), -1, -1
8363 Xalpha_k, TRUE, FALSE,
8364 EL_CHAR('K'), -1, -1
8367 Xalpha_l, TRUE, FALSE,
8368 EL_CHAR('L'), -1, -1
8371 Xalpha_m, TRUE, FALSE,
8372 EL_CHAR('M'), -1, -1
8375 Xalpha_n, TRUE, FALSE,
8376 EL_CHAR('N'), -1, -1
8379 Xalpha_o, TRUE, FALSE,
8380 EL_CHAR('O'), -1, -1
8383 Xalpha_p, TRUE, FALSE,
8384 EL_CHAR('P'), -1, -1
8387 Xalpha_q, TRUE, FALSE,
8388 EL_CHAR('Q'), -1, -1
8391 Xalpha_r, TRUE, FALSE,
8392 EL_CHAR('R'), -1, -1
8395 Xalpha_s, TRUE, FALSE,
8396 EL_CHAR('S'), -1, -1
8399 Xalpha_t, TRUE, FALSE,
8400 EL_CHAR('T'), -1, -1
8403 Xalpha_u, TRUE, FALSE,
8404 EL_CHAR('U'), -1, -1
8407 Xalpha_v, TRUE, FALSE,
8408 EL_CHAR('V'), -1, -1
8411 Xalpha_w, TRUE, FALSE,
8412 EL_CHAR('W'), -1, -1
8415 Xalpha_x, TRUE, FALSE,
8416 EL_CHAR('X'), -1, -1
8419 Xalpha_y, TRUE, FALSE,
8420 EL_CHAR('Y'), -1, -1
8423 Xalpha_z, TRUE, FALSE,
8424 EL_CHAR('Z'), -1, -1
8427 Xalpha_arrow_e, TRUE, FALSE,
8428 EL_CHAR('>'), -1, -1
8431 Xalpha_arrow_w, TRUE, FALSE,
8432 EL_CHAR('<'), -1, -1
8435 Xalpha_copyr, TRUE, FALSE,
8436 EL_CHAR('©'), -1, -1
8440 Xboom_bug, FALSE, FALSE,
8441 EL_BUG, ACTION_EXPLODING, -1
8444 Xboom_bomb, FALSE, FALSE,
8445 EL_BOMB, ACTION_EXPLODING, -1
8448 Xboom_android, FALSE, FALSE,
8449 EL_EMC_ANDROID, ACTION_OTHER, -1
8452 Xboom_1, FALSE, FALSE,
8453 EL_DEFAULT, ACTION_EXPLODING, -1
8456 Xboom_2, FALSE, FALSE,
8457 EL_DEFAULT, ACTION_EXPLODING, -1
8460 Znormal, FALSE, FALSE,
8464 Zdynamite, FALSE, FALSE,
8468 Zplayer, FALSE, FALSE,
8472 ZBORDER, FALSE, FALSE,
8482 static struct Mapping_EM_to_RND_player
8491 em_player_mapping_list[] =
8495 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
8499 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
8503 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
8507 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
8511 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
8515 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
8519 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
8523 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
8527 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
8531 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
8535 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
8539 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
8543 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
8547 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
8551 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
8555 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
8559 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
8563 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
8567 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
8571 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
8575 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
8579 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
8583 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
8587 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
8591 EL_PLAYER_1, ACTION_DEFAULT, -1,
8595 EL_PLAYER_2, ACTION_DEFAULT, -1,
8599 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
8603 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
8607 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
8611 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
8615 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
8619 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
8623 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
8627 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
8631 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
8635 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
8639 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
8643 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
8647 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
8651 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
8655 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
8659 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
8663 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
8667 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
8671 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
8675 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
8679 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
8683 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
8687 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
8691 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
8695 EL_PLAYER_3, ACTION_DEFAULT, -1,
8699 EL_PLAYER_4, ACTION_DEFAULT, -1,
8708 int map_element_RND_to_EM(int element_rnd)
8710 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
8711 static boolean mapping_initialized = FALSE;
8713 if (!mapping_initialized)
8717 /* return "Xalpha_quest" for all undefined elements in mapping array */
8718 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8719 mapping_RND_to_EM[i] = Xalpha_quest;
8721 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8722 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
8723 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
8724 em_object_mapping_list[i].element_em;
8726 mapping_initialized = TRUE;
8729 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
8730 return mapping_RND_to_EM[element_rnd];
8732 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
8737 int map_element_EM_to_RND(int element_em)
8739 static unsigned short mapping_EM_to_RND[TILE_MAX];
8740 static boolean mapping_initialized = FALSE;
8742 if (!mapping_initialized)
8746 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
8747 for (i = 0; i < TILE_MAX; i++)
8748 mapping_EM_to_RND[i] = EL_UNKNOWN;
8750 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8751 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
8752 em_object_mapping_list[i].element_rnd;
8754 mapping_initialized = TRUE;
8757 if (element_em >= 0 && element_em < TILE_MAX)
8758 return mapping_EM_to_RND[element_em];
8760 Error(ERR_WARN, "invalid EM level element %d", element_em);
8765 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
8767 struct LevelInfo_EM *level_em = level->native_em_level;
8768 struct LEVEL *lev = level_em->lev;
8771 for (i = 0; i < TILE_MAX; i++)
8772 lev->android_array[i] = Xblank;
8774 for (i = 0; i < level->num_android_clone_elements; i++)
8776 int element_rnd = level->android_clone_element[i];
8777 int element_em = map_element_RND_to_EM(element_rnd);
8779 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
8780 if (em_object_mapping_list[j].element_rnd == element_rnd)
8781 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
8785 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
8787 struct LevelInfo_EM *level_em = level->native_em_level;
8788 struct LEVEL *lev = level_em->lev;
8791 level->num_android_clone_elements = 0;
8793 for (i = 0; i < TILE_MAX; i++)
8795 int element_em = lev->android_array[i];
8797 boolean element_found = FALSE;
8799 if (element_em == Xblank)
8802 element_rnd = map_element_EM_to_RND(element_em);
8804 for (j = 0; j < level->num_android_clone_elements; j++)
8805 if (level->android_clone_element[j] == element_rnd)
8806 element_found = TRUE;
8810 level->android_clone_element[level->num_android_clone_elements++] =
8813 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
8818 if (level->num_android_clone_elements == 0)
8820 level->num_android_clone_elements = 1;
8821 level->android_clone_element[0] = EL_EMPTY;
8825 int map_direction_RND_to_EM(int direction)
8827 return (direction == MV_UP ? 0 :
8828 direction == MV_RIGHT ? 1 :
8829 direction == MV_DOWN ? 2 :
8830 direction == MV_LEFT ? 3 :
8834 int map_direction_EM_to_RND(int direction)
8836 return (direction == 0 ? MV_UP :
8837 direction == 1 ? MV_RIGHT :
8838 direction == 2 ? MV_DOWN :
8839 direction == 3 ? MV_LEFT :
8843 int map_element_RND_to_SP(int element_rnd)
8845 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
8847 if (element_rnd >= EL_SP_START &&
8848 element_rnd <= EL_SP_END)
8849 element_sp = element_rnd - EL_SP_START;
8850 else if (element_rnd == EL_EMPTY_SPACE)
8852 else if (element_rnd == EL_INVISIBLE_WALL)
8858 int map_element_SP_to_RND(int element_sp)
8860 int element_rnd = EL_UNKNOWN;
8862 if (element_sp >= 0x00 &&
8864 element_rnd = EL_SP_START + element_sp;
8865 else if (element_sp == 0x28)
8866 element_rnd = EL_INVISIBLE_WALL;
8871 int map_action_SP_to_RND(int action_sp)
8875 case actActive: return ACTION_ACTIVE;
8876 case actImpact: return ACTION_IMPACT;
8877 case actExploding: return ACTION_EXPLODING;
8878 case actDigging: return ACTION_DIGGING;
8879 case actSnapping: return ACTION_SNAPPING;
8880 case actCollecting: return ACTION_COLLECTING;
8881 case actPassing: return ACTION_PASSING;
8882 case actPushing: return ACTION_PUSHING;
8883 case actDropping: return ACTION_DROPPING;
8885 default: return ACTION_DEFAULT;
8889 int get_next_element(int element)
8893 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
8894 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
8895 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
8896 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
8897 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
8898 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
8899 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
8900 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
8901 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
8902 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
8903 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
8905 default: return element;
8910 int el_act_dir2img(int element, int action, int direction)
8912 element = GFX_ELEMENT(element);
8914 if (direction == MV_NONE)
8915 return element_info[element].graphic[action];
8917 direction = MV_DIR_TO_BIT(direction);
8919 return element_info[element].direction_graphic[action][direction];
8922 int el_act_dir2img(int element, int action, int direction)
8924 element = GFX_ELEMENT(element);
8925 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
8927 /* direction_graphic[][] == graphic[] for undefined direction graphics */
8928 return element_info[element].direction_graphic[action][direction];
8933 static int el_act_dir2crm(int element, int action, int direction)
8935 element = GFX_ELEMENT(element);
8937 if (direction == MV_NONE)
8938 return element_info[element].crumbled[action];
8940 direction = MV_DIR_TO_BIT(direction);
8942 return element_info[element].direction_crumbled[action][direction];
8945 static int el_act_dir2crm(int element, int action, int direction)
8947 element = GFX_ELEMENT(element);
8948 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
8950 /* direction_graphic[][] == graphic[] for undefined direction graphics */
8951 return element_info[element].direction_crumbled[action][direction];
8955 int el_act2img(int element, int action)
8957 element = GFX_ELEMENT(element);
8959 return element_info[element].graphic[action];
8962 int el_act2crm(int element, int action)
8964 element = GFX_ELEMENT(element);
8966 return element_info[element].crumbled[action];
8969 int el_dir2img(int element, int direction)
8971 element = GFX_ELEMENT(element);
8973 return el_act_dir2img(element, ACTION_DEFAULT, direction);
8976 int el2baseimg(int element)
8978 return element_info[element].graphic[ACTION_DEFAULT];
8981 int el2img(int element)
8983 element = GFX_ELEMENT(element);
8985 return element_info[element].graphic[ACTION_DEFAULT];
8988 int el2edimg(int element)
8990 element = GFX_ELEMENT(element);
8992 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8995 int el2preimg(int element)
8997 element = GFX_ELEMENT(element);
8999 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
9002 int el2panelimg(int element)
9004 element = GFX_ELEMENT(element);
9006 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
9009 int font2baseimg(int font_nr)
9011 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
9014 int getBeltNrFromBeltElement(int element)
9016 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
9017 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
9018 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
9021 int getBeltNrFromBeltActiveElement(int element)
9023 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
9024 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
9025 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
9028 int getBeltNrFromBeltSwitchElement(int element)
9030 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
9031 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
9032 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
9035 int getBeltDirNrFromBeltElement(int element)
9037 static int belt_base_element[4] =
9039 EL_CONVEYOR_BELT_1_LEFT,
9040 EL_CONVEYOR_BELT_2_LEFT,
9041 EL_CONVEYOR_BELT_3_LEFT,
9042 EL_CONVEYOR_BELT_4_LEFT
9045 int belt_nr = getBeltNrFromBeltElement(element);
9046 int belt_dir_nr = element - belt_base_element[belt_nr];
9048 return (belt_dir_nr % 3);
9051 int getBeltDirNrFromBeltSwitchElement(int element)
9053 static int belt_base_element[4] =
9055 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
9056 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
9057 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
9058 EL_CONVEYOR_BELT_4_SWITCH_LEFT
9061 int belt_nr = getBeltNrFromBeltSwitchElement(element);
9062 int belt_dir_nr = element - belt_base_element[belt_nr];
9064 return (belt_dir_nr % 3);
9067 int getBeltDirFromBeltElement(int element)
9069 static int belt_move_dir[3] =
9076 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
9078 return belt_move_dir[belt_dir_nr];
9081 int getBeltDirFromBeltSwitchElement(int element)
9083 static int belt_move_dir[3] =
9090 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
9092 return belt_move_dir[belt_dir_nr];
9095 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
9097 static int belt_base_element[4] =
9099 EL_CONVEYOR_BELT_1_LEFT,
9100 EL_CONVEYOR_BELT_2_LEFT,
9101 EL_CONVEYOR_BELT_3_LEFT,
9102 EL_CONVEYOR_BELT_4_LEFT
9105 return belt_base_element[belt_nr] + belt_dir_nr;
9108 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
9110 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
9112 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
9115 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
9117 static int belt_base_element[4] =
9119 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
9120 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
9121 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
9122 EL_CONVEYOR_BELT_4_SWITCH_LEFT
9125 return belt_base_element[belt_nr] + belt_dir_nr;
9128 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
9130 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
9132 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
9136 boolean getTeamMode_EM()
9138 return game.team_mode;
9141 int getNumActivePlayers_EM()
9144 int num_players = 0;
9148 return (setup.team_mode ? MAX_PLAYERS : 1);
9150 for (i = 0; i < MAX_PLAYERS; i++)
9151 if (tape.player_participates[i])
9154 return (num_players > 1 ? MAX_PLAYERS : 1);
9158 int num_players = 0;
9161 /* when recording game, activate all connected players */
9165 for (i = 0; i < MAX_PLAYERS; i++)
9166 if (tape.player_participates[i])
9174 int getGameFrameDelay_EM(int native_em_game_frame_delay)
9176 int game_frame_delay_value;
9178 game_frame_delay_value =
9179 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
9180 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
9183 if (tape.playing && tape.warp_forward && !tape.pausing)
9184 game_frame_delay_value = 0;
9186 return game_frame_delay_value;
9189 unsigned int InitRND(int seed)
9191 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
9192 return InitEngineRandom_EM(seed);
9193 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9194 return InitEngineRandom_SP(seed);
9196 return InitEngineRandom_RND(seed);
9200 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
9201 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
9204 inline static int get_effective_element_EM(int tile, int frame_em)
9206 int element = object_mapping[tile].element_rnd;
9207 int action = object_mapping[tile].action;
9208 boolean is_backside = object_mapping[tile].is_backside;
9209 boolean action_removing = (action == ACTION_DIGGING ||
9210 action == ACTION_SNAPPING ||
9211 action == ACTION_COLLECTING);
9217 case Yacid_splash_eB:
9218 case Yacid_splash_wB:
9219 return (frame_em > 5 ? EL_EMPTY : element);
9223 case Ydiamond_stone:
9224 // if (!game.use_native_emc_graphics_engine)
9232 else /* frame_em == 7 */
9236 case Yacid_splash_eB:
9237 case Yacid_splash_wB:
9240 case Yemerald_stone:
9243 case Ydiamond_stone:
9247 case Xdrip_stretchB:
9266 case Xsand_stonein_1:
9267 case Xsand_stonein_2:
9268 case Xsand_stonein_3:
9269 case Xsand_stonein_4:
9273 return (is_backside || action_removing ? EL_EMPTY : element);
9278 inline static boolean check_linear_animation_EM(int tile)
9282 case Xsand_stonesand_1:
9283 case Xsand_stonesand_quickout_1:
9284 case Xsand_sandstone_1:
9285 case Xsand_stonein_1:
9286 case Xsand_stoneout_1:
9306 case Yacid_splash_eB:
9307 case Yacid_splash_wB:
9308 case Yemerald_stone:
9316 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
9317 boolean has_crumbled_graphics,
9318 int crumbled, int sync_frame)
9320 /* if element can be crumbled, but certain action graphics are just empty
9321 space (like instantly snapping sand to empty space in 1 frame), do not
9322 treat these empty space graphics as crumbled graphics in EMC engine */
9323 if (crumbled == IMG_EMPTY_SPACE)
9324 has_crumbled_graphics = FALSE;
9326 if (has_crumbled_graphics)
9328 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
9329 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
9330 g_crumbled->anim_delay,
9331 g_crumbled->anim_mode,
9332 g_crumbled->anim_start_frame,
9335 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
9336 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
9338 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
9340 g_em->has_crumbled_graphics = TRUE;
9344 g_em->crumbled_bitmap = NULL;
9345 g_em->crumbled_src_x = 0;
9346 g_em->crumbled_src_y = 0;
9347 g_em->crumbled_border_size = 0;
9349 g_em->has_crumbled_graphics = FALSE;
9353 void ResetGfxAnimation_EM(int x, int y, int tile)
9358 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
9359 int tile, int frame_em, int x, int y)
9361 int action = object_mapping[tile].action;
9363 int direction = object_mapping[tile].direction;
9364 int effective_element = get_effective_element_EM(tile, frame_em);
9365 int graphic = (direction == MV_NONE ?
9366 el_act2img(effective_element, action) :
9367 el_act_dir2img(effective_element, action, direction));
9368 struct GraphicInfo *g = &graphic_info[graphic];
9371 boolean action_removing = (action == ACTION_DIGGING ||
9372 action == ACTION_SNAPPING ||
9373 action == ACTION_COLLECTING);
9374 boolean action_moving = (action == ACTION_FALLING ||
9375 action == ACTION_MOVING ||
9376 action == ACTION_PUSHING ||
9377 action == ACTION_EATING ||
9378 action == ACTION_FILLING ||
9379 action == ACTION_EMPTYING);
9380 boolean action_falling = (action == ACTION_FALLING ||
9381 action == ACTION_FILLING ||
9382 action == ACTION_EMPTYING);
9384 /* special case: graphic uses "2nd movement tile" and has defined
9385 7 frames for movement animation (or less) => use default graphic
9386 for last (8th) frame which ends the movement animation */
9387 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
9389 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
9390 graphic = (direction == MV_NONE ?
9391 el_act2img(effective_element, action) :
9392 el_act_dir2img(effective_element, action, direction));
9394 g = &graphic_info[graphic];
9398 if (tile == Xsand_stonesand_1 ||
9399 tile == Xsand_stonesand_2 ||
9400 tile == Xsand_stonesand_3 ||
9401 tile == Xsand_stonesand_4)
9402 printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
9406 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
9410 // printf("::: resetting... [%d]\n", tile);
9413 if (action_removing || check_linear_animation_EM(tile))
9415 GfxFrame[x][y] = frame_em;
9417 // printf("::: resetting... [%d]\n", tile);
9420 else if (action_moving)
9422 boolean is_backside = object_mapping[tile].is_backside;
9426 int direction = object_mapping[tile].direction;
9427 int move_dir = (action_falling ? MV_DOWN : direction);
9432 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
9433 if (g->double_movement && frame_em == 0)
9437 // printf("::: resetting... [%d]\n", tile);
9441 if (move_dir == MV_LEFT)
9442 GfxFrame[x - 1][y] = GfxFrame[x][y];
9443 else if (move_dir == MV_RIGHT)
9444 GfxFrame[x + 1][y] = GfxFrame[x][y];
9445 else if (move_dir == MV_UP)
9446 GfxFrame[x][y - 1] = GfxFrame[x][y];
9447 else if (move_dir == MV_DOWN)
9448 GfxFrame[x][y + 1] = GfxFrame[x][y];
9455 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
9456 if (tile == Xsand_stonesand_quickout_1 ||
9457 tile == Xsand_stonesand_quickout_2)
9462 if (tile == Xsand_stonesand_1 ||
9463 tile == Xsand_stonesand_2 ||
9464 tile == Xsand_stonesand_3 ||
9465 tile == Xsand_stonesand_4)
9466 printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
9470 if (graphic_info[graphic].anim_global_sync)
9471 sync_frame = FrameCounter;
9472 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
9473 sync_frame = GfxFrame[x][y];
9475 sync_frame = 0; /* playfield border (pseudo steel) */
9477 SetRandomAnimationValue(x, y);
9479 int frame = getAnimationFrame(g->anim_frames,
9482 g->anim_start_frame,
9485 g_em->unique_identifier =
9486 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
9490 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
9491 int tile, int frame_em, int x, int y)
9493 int action = object_mapping[tile].action;
9494 int direction = object_mapping[tile].direction;
9495 boolean is_backside = object_mapping[tile].is_backside;
9496 int effective_element = get_effective_element_EM(tile, frame_em);
9498 int effective_action = action;
9500 int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT);
9502 int graphic = (direction == MV_NONE ?
9503 el_act2img(effective_element, effective_action) :
9504 el_act_dir2img(effective_element, effective_action,
9506 int crumbled = (direction == MV_NONE ?
9507 el_act2crm(effective_element, effective_action) :
9508 el_act_dir2crm(effective_element, effective_action,
9510 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
9511 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
9512 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
9513 struct GraphicInfo *g = &graphic_info[graphic];
9515 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
9519 /* special case: graphic uses "2nd movement tile" and has defined
9520 7 frames for movement animation (or less) => use default graphic
9521 for last (8th) frame which ends the movement animation */
9522 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
9524 effective_action = ACTION_DEFAULT;
9525 graphic = (direction == MV_NONE ?
9526 el_act2img(effective_element, effective_action) :
9527 el_act_dir2img(effective_element, effective_action,
9529 crumbled = (direction == MV_NONE ?
9530 el_act2crm(effective_element, effective_action) :
9531 el_act_dir2crm(effective_element, effective_action,
9534 g = &graphic_info[graphic];
9544 if (frame_em == 0) /* reset animation frame for certain elements */
9546 if (check_linear_animation_EM(tile))
9551 if (graphic_info[graphic].anim_global_sync)
9552 sync_frame = FrameCounter;
9553 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
9554 sync_frame = GfxFrame[x][y];
9556 sync_frame = 0; /* playfield border (pseudo steel) */
9558 SetRandomAnimationValue(x, y);
9563 int xxx_sync_frame = (i == Xdrip_stretch ? 7 :
9564 i == Xdrip_stretchB ? 7 :
9565 i == Ydrip_s2 ? j + 8 :
9566 i == Ydrip_s2B ? j + 8 :
9575 i == Xfake_acid_1 ? 0 :
9576 i == Xfake_acid_2 ? 10 :
9577 i == Xfake_acid_3 ? 20 :
9578 i == Xfake_acid_4 ? 30 :
9579 i == Xfake_acid_5 ? 40 :
9580 i == Xfake_acid_6 ? 50 :
9581 i == Xfake_acid_7 ? 60 :
9582 i == Xfake_acid_8 ? 70 :
9584 i == Xball_2B ? j + 8 :
9585 i == Yball_eat ? j + 1 :
9586 i == Ykey_1_eat ? j + 1 :
9587 i == Ykey_2_eat ? j + 1 :
9588 i == Ykey_3_eat ? j + 1 :
9589 i == Ykey_4_eat ? j + 1 :
9590 i == Ykey_5_eat ? j + 1 :
9591 i == Ykey_6_eat ? j + 1 :
9592 i == Ykey_7_eat ? j + 1 :
9593 i == Ykey_8_eat ? j + 1 :
9594 i == Ylenses_eat ? j + 1 :
9595 i == Ymagnify_eat ? j + 1 :
9596 i == Ygrass_eat ? j + 1 :
9597 i == Ydirt_eat ? j + 1 :
9598 i == Xamoeba_1 ? 0 :
9599 i == Xamoeba_2 ? 1 :
9600 i == Xamoeba_3 ? 2 :
9601 i == Xamoeba_4 ? 3 :
9602 i == Xamoeba_5 ? 0 :
9603 i == Xamoeba_6 ? 1 :
9604 i == Xamoeba_7 ? 2 :
9605 i == Xamoeba_8 ? 3 :
9606 i == Xexit_2 ? j + 8 :
9607 i == Xexit_3 ? j + 16 :
9608 i == Xdynamite_1 ? 0 :
9609 i == Xdynamite_2 ? 8 :
9610 i == Xdynamite_3 ? 16 :
9611 i == Xdynamite_4 ? 24 :
9612 i == Xsand_stonein_1 ? j + 1 :
9613 i == Xsand_stonein_2 ? j + 9 :
9614 i == Xsand_stonein_3 ? j + 17 :
9615 i == Xsand_stonein_4 ? j + 25 :
9616 i == Xsand_stoneout_1 && j == 0 ? 0 :
9617 i == Xsand_stoneout_1 && j == 1 ? 0 :
9618 i == Xsand_stoneout_1 && j == 2 ? 1 :
9619 i == Xsand_stoneout_1 && j == 3 ? 2 :
9620 i == Xsand_stoneout_1 && j == 4 ? 2 :
9621 i == Xsand_stoneout_1 && j == 5 ? 3 :
9622 i == Xsand_stoneout_1 && j == 6 ? 4 :
9623 i == Xsand_stoneout_1 && j == 7 ? 4 :
9624 i == Xsand_stoneout_2 && j == 0 ? 5 :
9625 i == Xsand_stoneout_2 && j == 1 ? 6 :
9626 i == Xsand_stoneout_2 && j == 2 ? 7 :
9627 i == Xsand_stoneout_2 && j == 3 ? 8 :
9628 i == Xsand_stoneout_2 && j == 4 ? 9 :
9629 i == Xsand_stoneout_2 && j == 5 ? 11 :
9630 i == Xsand_stoneout_2 && j == 6 ? 13 :
9631 i == Xsand_stoneout_2 && j == 7 ? 15 :
9632 i == Xboom_bug && j == 1 ? 2 :
9633 i == Xboom_bug && j == 2 ? 2 :
9634 i == Xboom_bug && j == 3 ? 4 :
9635 i == Xboom_bug && j == 4 ? 4 :
9636 i == Xboom_bug && j == 5 ? 2 :
9637 i == Xboom_bug && j == 6 ? 2 :
9638 i == Xboom_bug && j == 7 ? 0 :
9639 i == Xboom_bomb && j == 1 ? 2 :
9640 i == Xboom_bomb && j == 2 ? 2 :
9641 i == Xboom_bomb && j == 3 ? 4 :
9642 i == Xboom_bomb && j == 4 ? 4 :
9643 i == Xboom_bomb && j == 5 ? 2 :
9644 i == Xboom_bomb && j == 6 ? 2 :
9645 i == Xboom_bomb && j == 7 ? 0 :
9646 i == Xboom_android && j == 7 ? 6 :
9647 i == Xboom_1 && j == 1 ? 2 :
9648 i == Xboom_1 && j == 2 ? 2 :
9649 i == Xboom_1 && j == 3 ? 4 :
9650 i == Xboom_1 && j == 4 ? 4 :
9651 i == Xboom_1 && j == 5 ? 6 :
9652 i == Xboom_1 && j == 6 ? 6 :
9653 i == Xboom_1 && j == 7 ? 8 :
9654 i == Xboom_2 && j == 0 ? 8 :
9655 i == Xboom_2 && j == 1 ? 8 :
9656 i == Xboom_2 && j == 2 ? 10 :
9657 i == Xboom_2 && j == 3 ? 10 :
9658 i == Xboom_2 && j == 4 ? 10 :
9659 i == Xboom_2 && j == 5 ? 12 :
9660 i == Xboom_2 && j == 6 ? 12 :
9661 i == Xboom_2 && j == 7 ? 12 :
9663 special_animation && j == 4 ? 3 :
9664 effective_action != action ? 0 :
9670 int xxx_effective_action;
9671 int xxx_has_action_graphics;
9674 int element = object_mapping[i].element_rnd;
9675 int action = object_mapping[i].action;
9676 int direction = object_mapping[i].direction;
9677 boolean is_backside = object_mapping[i].is_backside;
9679 boolean action_removing = (action == ACTION_DIGGING ||
9680 action == ACTION_SNAPPING ||
9681 action == ACTION_COLLECTING);
9683 boolean action_exploding = ((action == ACTION_EXPLODING ||
9684 action == ACTION_SMASHED_BY_ROCK ||
9685 action == ACTION_SMASHED_BY_SPRING) &&
9686 element != EL_DIAMOND);
9687 boolean action_active = (action == ACTION_ACTIVE);
9688 boolean action_other = (action == ACTION_OTHER);
9692 int effective_element = get_effective_element_EM(i, j);
9694 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
9695 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
9697 i == Xdrip_stretch ? element :
9698 i == Xdrip_stretchB ? element :
9699 i == Ydrip_s1 ? element :
9700 i == Ydrip_s1B ? element :
9701 i == Xball_1B ? element :
9702 i == Xball_2 ? element :
9703 i == Xball_2B ? element :
9704 i == Yball_eat ? element :
9705 i == Ykey_1_eat ? element :
9706 i == Ykey_2_eat ? element :
9707 i == Ykey_3_eat ? element :
9708 i == Ykey_4_eat ? element :
9709 i == Ykey_5_eat ? element :
9710 i == Ykey_6_eat ? element :
9711 i == Ykey_7_eat ? element :
9712 i == Ykey_8_eat ? element :
9713 i == Ylenses_eat ? element :
9714 i == Ymagnify_eat ? element :
9715 i == Ygrass_eat ? element :
9716 i == Ydirt_eat ? element :
9717 i == Yemerald_stone ? EL_EMERALD :
9718 i == Ydiamond_stone ? EL_ROCK :
9719 i == Xsand_stonein_1 ? element :
9720 i == Xsand_stonein_2 ? element :
9721 i == Xsand_stonein_3 ? element :
9722 i == Xsand_stonein_4 ? element :
9723 is_backside ? EL_EMPTY :
9724 action_removing ? EL_EMPTY :
9727 int effective_action = (j < 7 ? action :
9728 i == Xdrip_stretch ? action :
9729 i == Xdrip_stretchB ? action :
9730 i == Ydrip_s1 ? action :
9731 i == Ydrip_s1B ? action :
9732 i == Xball_1B ? action :
9733 i == Xball_2 ? action :
9734 i == Xball_2B ? action :
9735 i == Yball_eat ? action :
9736 i == Ykey_1_eat ? action :
9737 i == Ykey_2_eat ? action :
9738 i == Ykey_3_eat ? action :
9739 i == Ykey_4_eat ? action :
9740 i == Ykey_5_eat ? action :
9741 i == Ykey_6_eat ? action :
9742 i == Ykey_7_eat ? action :
9743 i == Ykey_8_eat ? action :
9744 i == Ylenses_eat ? action :
9745 i == Ymagnify_eat ? action :
9746 i == Ygrass_eat ? action :
9747 i == Ydirt_eat ? action :
9748 i == Xsand_stonein_1 ? action :
9749 i == Xsand_stonein_2 ? action :
9750 i == Xsand_stonein_3 ? action :
9751 i == Xsand_stonein_4 ? action :
9752 i == Xsand_stoneout_1 ? action :
9753 i == Xsand_stoneout_2 ? action :
9754 i == Xboom_android ? ACTION_EXPLODING :
9755 action_exploding ? ACTION_EXPLODING :
9756 action_active ? action :
9757 action_other ? action :
9759 int graphic = (el_act_dir2img(effective_element, effective_action,
9761 int crumbled = (el_act_dir2crm(effective_element, effective_action,
9763 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
9764 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
9765 boolean has_action_graphics = (graphic != base_graphic);
9766 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
9767 struct GraphicInfo *g = &graphic_info[graphic];
9769 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
9771 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
9774 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
9775 boolean special_animation = (action != ACTION_DEFAULT &&
9776 g->anim_frames == 3 &&
9777 g->anim_delay == 2 &&
9778 g->anim_mode & ANIM_LINEAR);
9779 xxx_sync_frame = (i == Xdrip_stretch ? 7 :
9780 i == Xdrip_stretchB ? 7 :
9781 i == Ydrip_s2 ? j + 8 :
9782 i == Ydrip_s2B ? j + 8 :
9791 i == Xfake_acid_1 ? 0 :
9792 i == Xfake_acid_2 ? 10 :
9793 i == Xfake_acid_3 ? 20 :
9794 i == Xfake_acid_4 ? 30 :
9795 i == Xfake_acid_5 ? 40 :
9796 i == Xfake_acid_6 ? 50 :
9797 i == Xfake_acid_7 ? 60 :
9798 i == Xfake_acid_8 ? 70 :
9800 i == Xball_2B ? j + 8 :
9801 i == Yball_eat ? j + 1 :
9802 i == Ykey_1_eat ? j + 1 :
9803 i == Ykey_2_eat ? j + 1 :
9804 i == Ykey_3_eat ? j + 1 :
9805 i == Ykey_4_eat ? j + 1 :
9806 i == Ykey_5_eat ? j + 1 :
9807 i == Ykey_6_eat ? j + 1 :
9808 i == Ykey_7_eat ? j + 1 :
9809 i == Ykey_8_eat ? j + 1 :
9810 i == Ylenses_eat ? j + 1 :
9811 i == Ymagnify_eat ? j + 1 :
9812 i == Ygrass_eat ? j + 1 :
9813 i == Ydirt_eat ? j + 1 :
9814 i == Xamoeba_1 ? 0 :
9815 i == Xamoeba_2 ? 1 :
9816 i == Xamoeba_3 ? 2 :
9817 i == Xamoeba_4 ? 3 :
9818 i == Xamoeba_5 ? 0 :
9819 i == Xamoeba_6 ? 1 :
9820 i == Xamoeba_7 ? 2 :
9821 i == Xamoeba_8 ? 3 :
9822 i == Xexit_2 ? j + 8 :
9823 i == Xexit_3 ? j + 16 :
9824 i == Xdynamite_1 ? 0 :
9825 i == Xdynamite_2 ? 8 :
9826 i == Xdynamite_3 ? 16 :
9827 i == Xdynamite_4 ? 24 :
9828 i == Xsand_stonein_1 ? j + 1 :
9829 i == Xsand_stonein_2 ? j + 9 :
9830 i == Xsand_stonein_3 ? j + 17 :
9831 i == Xsand_stonein_4 ? j + 25 :
9832 i == Xsand_stoneout_1 && j == 0 ? 0 :
9833 i == Xsand_stoneout_1 && j == 1 ? 0 :
9834 i == Xsand_stoneout_1 && j == 2 ? 1 :
9835 i == Xsand_stoneout_1 && j == 3 ? 2 :
9836 i == Xsand_stoneout_1 && j == 4 ? 2 :
9837 i == Xsand_stoneout_1 && j == 5 ? 3 :
9838 i == Xsand_stoneout_1 && j == 6 ? 4 :
9839 i == Xsand_stoneout_1 && j == 7 ? 4 :
9840 i == Xsand_stoneout_2 && j == 0 ? 5 :
9841 i == Xsand_stoneout_2 && j == 1 ? 6 :
9842 i == Xsand_stoneout_2 && j == 2 ? 7 :
9843 i == Xsand_stoneout_2 && j == 3 ? 8 :
9844 i == Xsand_stoneout_2 && j == 4 ? 9 :
9845 i == Xsand_stoneout_2 && j == 5 ? 11 :
9846 i == Xsand_stoneout_2 && j == 6 ? 13 :
9847 i == Xsand_stoneout_2 && j == 7 ? 15 :
9848 i == Xboom_bug && j == 1 ? 2 :
9849 i == Xboom_bug && j == 2 ? 2 :
9850 i == Xboom_bug && j == 3 ? 4 :
9851 i == Xboom_bug && j == 4 ? 4 :
9852 i == Xboom_bug && j == 5 ? 2 :
9853 i == Xboom_bug && j == 6 ? 2 :
9854 i == Xboom_bug && j == 7 ? 0 :
9855 i == Xboom_bomb && j == 1 ? 2 :
9856 i == Xboom_bomb && j == 2 ? 2 :
9857 i == Xboom_bomb && j == 3 ? 4 :
9858 i == Xboom_bomb && j == 4 ? 4 :
9859 i == Xboom_bomb && j == 5 ? 2 :
9860 i == Xboom_bomb && j == 6 ? 2 :
9861 i == Xboom_bomb && j == 7 ? 0 :
9862 i == Xboom_android && j == 7 ? 6 :
9863 i == Xboom_1 && j == 1 ? 2 :
9864 i == Xboom_1 && j == 2 ? 2 :
9865 i == Xboom_1 && j == 3 ? 4 :
9866 i == Xboom_1 && j == 4 ? 4 :
9867 i == Xboom_1 && j == 5 ? 6 :
9868 i == Xboom_1 && j == 6 ? 6 :
9869 i == Xboom_1 && j == 7 ? 8 :
9870 i == Xboom_2 && j == 0 ? 8 :
9871 i == Xboom_2 && j == 1 ? 8 :
9872 i == Xboom_2 && j == 2 ? 10 :
9873 i == Xboom_2 && j == 3 ? 10 :
9874 i == Xboom_2 && j == 4 ? 10 :
9875 i == Xboom_2 && j == 5 ? 12 :
9876 i == Xboom_2 && j == 6 ? 12 :
9877 i == Xboom_2 && j == 7 ? 12 :
9878 special_animation && j == 4 ? 3 :
9879 effective_action != action ? 0 :
9882 xxx_effective_action = effective_action;
9883 xxx_has_action_graphics = has_action_graphics;
9888 int frame = getAnimationFrame(g->anim_frames,
9891 g->anim_start_frame,
9905 int old_src_x = g_em->src_x;
9906 int old_src_y = g_em->src_y;
9910 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
9911 g->double_movement && is_backside);
9913 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
9914 &g_em->src_x, &g_em->src_y, FALSE);
9919 if (tile == Ydiamond_stone)
9920 printf("::: stone smashing diamond... %d: %d, %d, %d, %d, %d -> %d [%d, %d, %d, %d, %d, %d] [%d]\n",
9925 g->anim_start_frame,
9928 g_em->src_x, g_em->src_y,
9929 g_em->src_offset_x, g_em->src_offset_y,
9930 g_em->dst_offset_x, g_em->dst_offset_y,
9942 if (graphic == IMG_BUG_MOVING_RIGHT)
9943 printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y,
9944 g->double_movement, is_backside,
9945 old_src_x, old_src_y, g_em->src_x, g_em->src_y);
9953 g_em->src_offset_x = 0;
9954 g_em->src_offset_y = 0;
9955 g_em->dst_offset_x = 0;
9956 g_em->dst_offset_y = 0;
9957 g_em->width = TILEX;
9958 g_em->height = TILEY;
9960 g_em->preserve_background = FALSE;
9963 /* (updating the "crumbled" graphic definitions is probably not really needed,
9964 as animations for crumbled graphics can't be longer than one EMC cycle) */
9966 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
9971 g_em->crumbled_bitmap = NULL;
9972 g_em->crumbled_src_x = 0;
9973 g_em->crumbled_src_y = 0;
9975 g_em->has_crumbled_graphics = FALSE;
9977 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
9979 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
9980 g_crumbled->anim_delay,
9981 g_crumbled->anim_mode,
9982 g_crumbled->anim_start_frame,
9985 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
9986 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
9988 g_em->has_crumbled_graphics = TRUE;
9994 int effective_action = xxx_effective_action;
9995 int has_action_graphics = xxx_has_action_graphics;
9997 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
9998 effective_action == ACTION_MOVING ||
9999 effective_action == ACTION_PUSHING ||
10000 effective_action == ACTION_EATING)) ||
10001 (!has_action_graphics && (effective_action == ACTION_FILLING ||
10002 effective_action == ACTION_EMPTYING)))
10005 (effective_action == ACTION_FALLING ||
10006 effective_action == ACTION_FILLING ||
10007 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
10008 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
10009 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
10010 int num_steps = (i == Ydrip_s1 ? 16 :
10011 i == Ydrip_s1B ? 16 :
10012 i == Ydrip_s2 ? 16 :
10013 i == Ydrip_s2B ? 16 :
10014 i == Xsand_stonein_1 ? 32 :
10015 i == Xsand_stonein_2 ? 32 :
10016 i == Xsand_stonein_3 ? 32 :
10017 i == Xsand_stonein_4 ? 32 :
10018 i == Xsand_stoneout_1 ? 16 :
10019 i == Xsand_stoneout_2 ? 16 : 8);
10020 int cx = ABS(dx) * (TILEX / num_steps);
10021 int cy = ABS(dy) * (TILEY / num_steps);
10022 int step_frame = (i == Ydrip_s2 ? j + 8 :
10023 i == Ydrip_s2B ? j + 8 :
10024 i == Xsand_stonein_2 ? j + 8 :
10025 i == Xsand_stonein_3 ? j + 16 :
10026 i == Xsand_stonein_4 ? j + 24 :
10027 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
10028 int step = (is_backside ? step_frame : num_steps - step_frame);
10030 if (is_backside) /* tile where movement starts */
10032 if (dx < 0 || dy < 0)
10034 g_em->src_offset_x = cx * step;
10035 g_em->src_offset_y = cy * step;
10039 g_em->dst_offset_x = cx * step;
10040 g_em->dst_offset_y = cy * step;
10043 else /* tile where movement ends */
10045 if (dx < 0 || dy < 0)
10047 g_em->dst_offset_x = cx * step;
10048 g_em->dst_offset_y = cy * step;
10052 g_em->src_offset_x = cx * step;
10053 g_em->src_offset_y = cy * step;
10057 g_em->width = TILEX - cx * step;
10058 g_em->height = TILEY - cy * step;
10061 /* create unique graphic identifier to decide if tile must be redrawn */
10062 /* bit 31 - 16 (16 bit): EM style graphic
10063 bit 15 - 12 ( 4 bit): EM style frame
10064 bit 11 - 6 ( 6 bit): graphic width
10065 bit 5 - 0 ( 6 bit): graphic height */
10066 g_em->unique_identifier =
10067 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
10073 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
10074 int player_nr, int anim, int frame_em)
10076 int element = player_mapping[player_nr][anim].element_rnd;
10077 int action = player_mapping[player_nr][anim].action;
10078 int direction = player_mapping[player_nr][anim].direction;
10079 int graphic = (direction == MV_NONE ?
10080 el_act2img(element, action) :
10081 el_act_dir2img(element, action, direction));
10082 struct GraphicInfo *g = &graphic_info[graphic];
10085 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
10087 stored_player[player_nr].StepFrame = frame_em;
10089 sync_frame = stored_player[player_nr].Frame;
10091 int frame = getAnimationFrame(g->anim_frames,
10094 g->anim_start_frame,
10097 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
10098 &g_em->src_x, &g_em->src_y, FALSE);
10101 printf("::: %d: %d, %d [%d]\n",
10103 stored_player[player_nr].Frame,
10104 stored_player[player_nr].StepFrame,
10109 void InitGraphicInfo_EM(void)
10112 struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
10113 struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
10118 int num_em_gfx_errors = 0;
10120 if (graphic_info_em_object[0][0].bitmap == NULL)
10122 /* EM graphics not yet initialized in em_open_all() */
10127 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
10130 /* always start with reliable default values */
10131 for (i = 0; i < TILE_MAX; i++)
10133 object_mapping[i].element_rnd = EL_UNKNOWN;
10134 object_mapping[i].is_backside = FALSE;
10135 object_mapping[i].action = ACTION_DEFAULT;
10136 object_mapping[i].direction = MV_NONE;
10139 /* always start with reliable default values */
10140 for (p = 0; p < MAX_PLAYERS; p++)
10142 for (i = 0; i < SPR_MAX; i++)
10144 player_mapping[p][i].element_rnd = EL_UNKNOWN;
10145 player_mapping[p][i].action = ACTION_DEFAULT;
10146 player_mapping[p][i].direction = MV_NONE;
10150 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
10152 int e = em_object_mapping_list[i].element_em;
10154 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
10155 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
10157 if (em_object_mapping_list[i].action != -1)
10158 object_mapping[e].action = em_object_mapping_list[i].action;
10160 if (em_object_mapping_list[i].direction != -1)
10161 object_mapping[e].direction =
10162 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
10165 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
10167 int a = em_player_mapping_list[i].action_em;
10168 int p = em_player_mapping_list[i].player_nr;
10170 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
10172 if (em_player_mapping_list[i].action != -1)
10173 player_mapping[p][a].action = em_player_mapping_list[i].action;
10175 if (em_player_mapping_list[i].direction != -1)
10176 player_mapping[p][a].direction =
10177 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
10180 for (i = 0; i < TILE_MAX; i++)
10182 int element = object_mapping[i].element_rnd;
10183 int action = object_mapping[i].action;
10184 int direction = object_mapping[i].direction;
10185 boolean is_backside = object_mapping[i].is_backside;
10187 boolean action_removing = (action == ACTION_DIGGING ||
10188 action == ACTION_SNAPPING ||
10189 action == ACTION_COLLECTING);
10191 boolean action_exploding = ((action == ACTION_EXPLODING ||
10192 action == ACTION_SMASHED_BY_ROCK ||
10193 action == ACTION_SMASHED_BY_SPRING) &&
10194 element != EL_DIAMOND);
10195 boolean action_active = (action == ACTION_ACTIVE);
10196 boolean action_other = (action == ACTION_OTHER);
10198 for (j = 0; j < 8; j++)
10201 int effective_element = get_effective_element_EM(i, j);
10203 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
10204 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
10206 i == Xdrip_stretch ? element :
10207 i == Xdrip_stretchB ? element :
10208 i == Ydrip_s1 ? element :
10209 i == Ydrip_s1B ? element :
10210 i == Xball_1B ? element :
10211 i == Xball_2 ? element :
10212 i == Xball_2B ? element :
10213 i == Yball_eat ? element :
10214 i == Ykey_1_eat ? element :
10215 i == Ykey_2_eat ? element :
10216 i == Ykey_3_eat ? element :
10217 i == Ykey_4_eat ? element :
10218 i == Ykey_5_eat ? element :
10219 i == Ykey_6_eat ? element :
10220 i == Ykey_7_eat ? element :
10221 i == Ykey_8_eat ? element :
10222 i == Ylenses_eat ? element :
10223 i == Ymagnify_eat ? element :
10224 i == Ygrass_eat ? element :
10225 i == Ydirt_eat ? element :
10226 i == Yemerald_stone ? EL_EMERALD :
10227 i == Ydiamond_stone ? EL_ROCK :
10228 i == Xsand_stonein_1 ? element :
10229 i == Xsand_stonein_2 ? element :
10230 i == Xsand_stonein_3 ? element :
10231 i == Xsand_stonein_4 ? element :
10232 is_backside ? EL_EMPTY :
10233 action_removing ? EL_EMPTY :
10236 int effective_action = (j < 7 ? action :
10237 i == Xdrip_stretch ? action :
10238 i == Xdrip_stretchB ? action :
10239 i == Ydrip_s1 ? action :
10240 i == Ydrip_s1B ? action :
10241 i == Xball_1B ? action :
10242 i == Xball_2 ? action :
10243 i == Xball_2B ? action :
10244 i == Yball_eat ? action :
10245 i == Ykey_1_eat ? action :
10246 i == Ykey_2_eat ? action :
10247 i == Ykey_3_eat ? action :
10248 i == Ykey_4_eat ? action :
10249 i == Ykey_5_eat ? action :
10250 i == Ykey_6_eat ? action :
10251 i == Ykey_7_eat ? action :
10252 i == Ykey_8_eat ? action :
10253 i == Ylenses_eat ? action :
10254 i == Ymagnify_eat ? action :
10255 i == Ygrass_eat ? action :
10256 i == Ydirt_eat ? action :
10257 i == Xsand_stonein_1 ? action :
10258 i == Xsand_stonein_2 ? action :
10259 i == Xsand_stonein_3 ? action :
10260 i == Xsand_stonein_4 ? action :
10261 i == Xsand_stoneout_1 ? action :
10262 i == Xsand_stoneout_2 ? action :
10263 i == Xboom_android ? ACTION_EXPLODING :
10264 action_exploding ? ACTION_EXPLODING :
10265 action_active ? action :
10266 action_other ? action :
10268 int graphic = (el_act_dir2img(effective_element, effective_action,
10270 int crumbled = (el_act_dir2crm(effective_element, effective_action,
10272 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10273 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10274 boolean has_action_graphics = (graphic != base_graphic);
10275 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10276 struct GraphicInfo *g = &graphic_info[graphic];
10278 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
10280 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
10281 Bitmap *src_bitmap;
10283 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
10284 boolean special_animation = (action != ACTION_DEFAULT &&
10285 g->anim_frames == 3 &&
10286 g->anim_delay == 2 &&
10287 g->anim_mode & ANIM_LINEAR);
10288 int sync_frame = (i == Xdrip_stretch ? 7 :
10289 i == Xdrip_stretchB ? 7 :
10290 i == Ydrip_s2 ? j + 8 :
10291 i == Ydrip_s2B ? j + 8 :
10293 i == Xacid_2 ? 10 :
10294 i == Xacid_3 ? 20 :
10295 i == Xacid_4 ? 30 :
10296 i == Xacid_5 ? 40 :
10297 i == Xacid_6 ? 50 :
10298 i == Xacid_7 ? 60 :
10299 i == Xacid_8 ? 70 :
10300 i == Xfake_acid_1 ? 0 :
10301 i == Xfake_acid_2 ? 10 :
10302 i == Xfake_acid_3 ? 20 :
10303 i == Xfake_acid_4 ? 30 :
10304 i == Xfake_acid_5 ? 40 :
10305 i == Xfake_acid_6 ? 50 :
10306 i == Xfake_acid_7 ? 60 :
10307 i == Xfake_acid_8 ? 70 :
10309 i == Xball_2B ? j + 8 :
10310 i == Yball_eat ? j + 1 :
10311 i == Ykey_1_eat ? j + 1 :
10312 i == Ykey_2_eat ? j + 1 :
10313 i == Ykey_3_eat ? j + 1 :
10314 i == Ykey_4_eat ? j + 1 :
10315 i == Ykey_5_eat ? j + 1 :
10316 i == Ykey_6_eat ? j + 1 :
10317 i == Ykey_7_eat ? j + 1 :
10318 i == Ykey_8_eat ? j + 1 :
10319 i == Ylenses_eat ? j + 1 :
10320 i == Ymagnify_eat ? j + 1 :
10321 i == Ygrass_eat ? j + 1 :
10322 i == Ydirt_eat ? j + 1 :
10323 i == Xamoeba_1 ? 0 :
10324 i == Xamoeba_2 ? 1 :
10325 i == Xamoeba_3 ? 2 :
10326 i == Xamoeba_4 ? 3 :
10327 i == Xamoeba_5 ? 0 :
10328 i == Xamoeba_6 ? 1 :
10329 i == Xamoeba_7 ? 2 :
10330 i == Xamoeba_8 ? 3 :
10331 i == Xexit_2 ? j + 8 :
10332 i == Xexit_3 ? j + 16 :
10333 i == Xdynamite_1 ? 0 :
10334 i == Xdynamite_2 ? 8 :
10335 i == Xdynamite_3 ? 16 :
10336 i == Xdynamite_4 ? 24 :
10337 i == Xsand_stonein_1 ? j + 1 :
10338 i == Xsand_stonein_2 ? j + 9 :
10339 i == Xsand_stonein_3 ? j + 17 :
10340 i == Xsand_stonein_4 ? j + 25 :
10341 i == Xsand_stoneout_1 && j == 0 ? 0 :
10342 i == Xsand_stoneout_1 && j == 1 ? 0 :
10343 i == Xsand_stoneout_1 && j == 2 ? 1 :
10344 i == Xsand_stoneout_1 && j == 3 ? 2 :
10345 i == Xsand_stoneout_1 && j == 4 ? 2 :
10346 i == Xsand_stoneout_1 && j == 5 ? 3 :
10347 i == Xsand_stoneout_1 && j == 6 ? 4 :
10348 i == Xsand_stoneout_1 && j == 7 ? 4 :
10349 i == Xsand_stoneout_2 && j == 0 ? 5 :
10350 i == Xsand_stoneout_2 && j == 1 ? 6 :
10351 i == Xsand_stoneout_2 && j == 2 ? 7 :
10352 i == Xsand_stoneout_2 && j == 3 ? 8 :
10353 i == Xsand_stoneout_2 && j == 4 ? 9 :
10354 i == Xsand_stoneout_2 && j == 5 ? 11 :
10355 i == Xsand_stoneout_2 && j == 6 ? 13 :
10356 i == Xsand_stoneout_2 && j == 7 ? 15 :
10357 i == Xboom_bug && j == 1 ? 2 :
10358 i == Xboom_bug && j == 2 ? 2 :
10359 i == Xboom_bug && j == 3 ? 4 :
10360 i == Xboom_bug && j == 4 ? 4 :
10361 i == Xboom_bug && j == 5 ? 2 :
10362 i == Xboom_bug && j == 6 ? 2 :
10363 i == Xboom_bug && j == 7 ? 0 :
10364 i == Xboom_bomb && j == 1 ? 2 :
10365 i == Xboom_bomb && j == 2 ? 2 :
10366 i == Xboom_bomb && j == 3 ? 4 :
10367 i == Xboom_bomb && j == 4 ? 4 :
10368 i == Xboom_bomb && j == 5 ? 2 :
10369 i == Xboom_bomb && j == 6 ? 2 :
10370 i == Xboom_bomb && j == 7 ? 0 :
10371 i == Xboom_android && j == 7 ? 6 :
10372 i == Xboom_1 && j == 1 ? 2 :
10373 i == Xboom_1 && j == 2 ? 2 :
10374 i == Xboom_1 && j == 3 ? 4 :
10375 i == Xboom_1 && j == 4 ? 4 :
10376 i == Xboom_1 && j == 5 ? 6 :
10377 i == Xboom_1 && j == 6 ? 6 :
10378 i == Xboom_1 && j == 7 ? 8 :
10379 i == Xboom_2 && j == 0 ? 8 :
10380 i == Xboom_2 && j == 1 ? 8 :
10381 i == Xboom_2 && j == 2 ? 10 :
10382 i == Xboom_2 && j == 3 ? 10 :
10383 i == Xboom_2 && j == 4 ? 10 :
10384 i == Xboom_2 && j == 5 ? 12 :
10385 i == Xboom_2 && j == 6 ? 12 :
10386 i == Xboom_2 && j == 7 ? 12 :
10387 special_animation && j == 4 ? 3 :
10388 effective_action != action ? 0 :
10392 Bitmap *debug_bitmap = g_em->bitmap;
10393 int debug_src_x = g_em->src_x;
10394 int debug_src_y = g_em->src_y;
10397 int frame = getAnimationFrame(g->anim_frames,
10400 g->anim_start_frame,
10403 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
10404 g->double_movement && is_backside);
10406 g_em->bitmap = src_bitmap;
10407 g_em->src_x = src_x;
10408 g_em->src_y = src_y;
10409 g_em->src_offset_x = 0;
10410 g_em->src_offset_y = 0;
10411 g_em->dst_offset_x = 0;
10412 g_em->dst_offset_y = 0;
10413 g_em->width = TILEX;
10414 g_em->height = TILEY;
10416 g_em->preserve_background = FALSE;
10419 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10424 g_em->crumbled_bitmap = NULL;
10425 g_em->crumbled_src_x = 0;
10426 g_em->crumbled_src_y = 0;
10427 g_em->crumbled_border_size = 0;
10429 g_em->has_crumbled_graphics = FALSE;
10432 if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
10433 printf("::: empty crumbled: %d [%s], %d, %d\n",
10434 effective_element, element_info[effective_element].token_name,
10435 effective_action, direction);
10438 /* if element can be crumbled, but certain action graphics are just empty
10439 space (like instantly snapping sand to empty space in 1 frame), do not
10440 treat these empty space graphics as crumbled graphics in EMC engine */
10441 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
10443 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
10444 g_crumbled->anim_delay,
10445 g_crumbled->anim_mode,
10446 g_crumbled->anim_start_frame,
10449 getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y);
10451 g_em->has_crumbled_graphics = TRUE;
10452 g_em->crumbled_bitmap = src_bitmap;
10453 g_em->crumbled_src_x = src_x;
10454 g_em->crumbled_src_y = src_y;
10455 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
10459 if (g_em == &graphic_info_em_object[207][0])
10460 printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n",
10461 graphic_info_em_object[207][0].crumbled_src_x,
10462 graphic_info_em_object[207][0].crumbled_src_y,
10464 crumbled, frame, src_x, src_y,
10469 g->anim_start_frame,
10471 gfx.anim_random_frame,
10476 printf("::: EMC tile %d is crumbled\n", i);
10482 if (element == EL_ROCK &&
10483 effective_action == ACTION_FILLING)
10484 printf("::: has_action_graphics == %d\n", has_action_graphics);
10487 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
10488 effective_action == ACTION_MOVING ||
10489 effective_action == ACTION_PUSHING ||
10490 effective_action == ACTION_EATING)) ||
10491 (!has_action_graphics && (effective_action == ACTION_FILLING ||
10492 effective_action == ACTION_EMPTYING)))
10495 (effective_action == ACTION_FALLING ||
10496 effective_action == ACTION_FILLING ||
10497 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
10498 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
10499 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
10500 int num_steps = (i == Ydrip_s1 ? 16 :
10501 i == Ydrip_s1B ? 16 :
10502 i == Ydrip_s2 ? 16 :
10503 i == Ydrip_s2B ? 16 :
10504 i == Xsand_stonein_1 ? 32 :
10505 i == Xsand_stonein_2 ? 32 :
10506 i == Xsand_stonein_3 ? 32 :
10507 i == Xsand_stonein_4 ? 32 :
10508 i == Xsand_stoneout_1 ? 16 :
10509 i == Xsand_stoneout_2 ? 16 : 8);
10510 int cx = ABS(dx) * (TILEX / num_steps);
10511 int cy = ABS(dy) * (TILEY / num_steps);
10512 int step_frame = (i == Ydrip_s2 ? j + 8 :
10513 i == Ydrip_s2B ? j + 8 :
10514 i == Xsand_stonein_2 ? j + 8 :
10515 i == Xsand_stonein_3 ? j + 16 :
10516 i == Xsand_stonein_4 ? j + 24 :
10517 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
10518 int step = (is_backside ? step_frame : num_steps - step_frame);
10520 if (is_backside) /* tile where movement starts */
10522 if (dx < 0 || dy < 0)
10524 g_em->src_offset_x = cx * step;
10525 g_em->src_offset_y = cy * step;
10529 g_em->dst_offset_x = cx * step;
10530 g_em->dst_offset_y = cy * step;
10533 else /* tile where movement ends */
10535 if (dx < 0 || dy < 0)
10537 g_em->dst_offset_x = cx * step;
10538 g_em->dst_offset_y = cy * step;
10542 g_em->src_offset_x = cx * step;
10543 g_em->src_offset_y = cy * step;
10547 g_em->width = TILEX - cx * step;
10548 g_em->height = TILEY - cy * step;
10551 /* create unique graphic identifier to decide if tile must be redrawn */
10552 /* bit 31 - 16 (16 bit): EM style graphic
10553 bit 15 - 12 ( 4 bit): EM style frame
10554 bit 11 - 6 ( 6 bit): graphic width
10555 bit 5 - 0 ( 6 bit): graphic height */
10556 g_em->unique_identifier =
10557 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
10561 /* skip check for EMC elements not contained in original EMC artwork */
10562 if (element == EL_EMC_FAKE_ACID)
10565 if (g_em->bitmap != debug_bitmap ||
10566 g_em->src_x != debug_src_x ||
10567 g_em->src_y != debug_src_y ||
10568 g_em->src_offset_x != 0 ||
10569 g_em->src_offset_y != 0 ||
10570 g_em->dst_offset_x != 0 ||
10571 g_em->dst_offset_y != 0 ||
10572 g_em->width != TILEX ||
10573 g_em->height != TILEY)
10575 static int last_i = -1;
10583 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
10584 i, element, element_info[element].token_name,
10585 element_action_info[effective_action].suffix, direction);
10587 if (element != effective_element)
10588 printf(" [%d ('%s')]",
10590 element_info[effective_element].token_name);
10594 if (g_em->bitmap != debug_bitmap)
10595 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
10596 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
10598 if (g_em->src_x != debug_src_x ||
10599 g_em->src_y != debug_src_y)
10600 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
10601 j, (is_backside ? 'B' : 'F'),
10602 g_em->src_x, g_em->src_y,
10603 g_em->src_x / 32, g_em->src_y / 32,
10604 debug_src_x, debug_src_y,
10605 debug_src_x / 32, debug_src_y / 32);
10607 if (g_em->src_offset_x != 0 ||
10608 g_em->src_offset_y != 0 ||
10609 g_em->dst_offset_x != 0 ||
10610 g_em->dst_offset_y != 0)
10611 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
10613 g_em->src_offset_x, g_em->src_offset_y,
10614 g_em->dst_offset_x, g_em->dst_offset_y);
10616 if (g_em->width != TILEX ||
10617 g_em->height != TILEY)
10618 printf(" %d (%d): size %d,%d should be %d,%d\n",
10620 g_em->width, g_em->height, TILEX, TILEY);
10622 num_em_gfx_errors++;
10629 for (i = 0; i < TILE_MAX; i++)
10631 for (j = 0; j < 8; j++)
10633 int element = object_mapping[i].element_rnd;
10634 int action = object_mapping[i].action;
10635 int direction = object_mapping[i].direction;
10636 boolean is_backside = object_mapping[i].is_backside;
10637 int graphic_action = el_act_dir2img(element, action, direction);
10638 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
10640 if ((action == ACTION_SMASHED_BY_ROCK ||
10641 action == ACTION_SMASHED_BY_SPRING ||
10642 action == ACTION_EATING) &&
10643 graphic_action == graphic_default)
10645 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
10646 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
10647 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
10648 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
10651 /* no separate animation for "smashed by rock" -- use rock instead */
10652 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
10653 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
10655 g_em->bitmap = g_xx->bitmap;
10656 g_em->src_x = g_xx->src_x;
10657 g_em->src_y = g_xx->src_y;
10658 g_em->src_offset_x = g_xx->src_offset_x;
10659 g_em->src_offset_y = g_xx->src_offset_y;
10660 g_em->dst_offset_x = g_xx->dst_offset_x;
10661 g_em->dst_offset_y = g_xx->dst_offset_y;
10662 g_em->width = g_xx->width;
10663 g_em->height = g_xx->height;
10664 g_em->unique_identifier = g_xx->unique_identifier;
10667 g_em->preserve_background = TRUE;
10672 for (p = 0; p < MAX_PLAYERS; p++)
10674 for (i = 0; i < SPR_MAX; i++)
10676 int element = player_mapping[p][i].element_rnd;
10677 int action = player_mapping[p][i].action;
10678 int direction = player_mapping[p][i].direction;
10680 for (j = 0; j < 8; j++)
10682 int effective_element = element;
10683 int effective_action = action;
10684 int graphic = (direction == MV_NONE ?
10685 el_act2img(effective_element, effective_action) :
10686 el_act_dir2img(effective_element, effective_action,
10688 struct GraphicInfo *g = &graphic_info[graphic];
10689 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
10690 Bitmap *src_bitmap;
10692 int sync_frame = j;
10695 Bitmap *debug_bitmap = g_em->bitmap;
10696 int debug_src_x = g_em->src_x;
10697 int debug_src_y = g_em->src_y;
10700 int frame = getAnimationFrame(g->anim_frames,
10703 g->anim_start_frame,
10706 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
10708 g_em->bitmap = src_bitmap;
10709 g_em->src_x = src_x;
10710 g_em->src_y = src_y;
10711 g_em->src_offset_x = 0;
10712 g_em->src_offset_y = 0;
10713 g_em->dst_offset_x = 0;
10714 g_em->dst_offset_y = 0;
10715 g_em->width = TILEX;
10716 g_em->height = TILEY;
10720 /* skip check for EMC elements not contained in original EMC artwork */
10721 if (element == EL_PLAYER_3 ||
10722 element == EL_PLAYER_4)
10725 if (g_em->bitmap != debug_bitmap ||
10726 g_em->src_x != debug_src_x ||
10727 g_em->src_y != debug_src_y)
10729 static int last_i = -1;
10737 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
10738 p, i, element, element_info[element].token_name,
10739 element_action_info[effective_action].suffix, direction);
10741 if (element != effective_element)
10742 printf(" [%d ('%s')]",
10744 element_info[effective_element].token_name);
10748 if (g_em->bitmap != debug_bitmap)
10749 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
10750 j, (int)(g_em->bitmap), (int)(debug_bitmap));
10752 if (g_em->src_x != debug_src_x ||
10753 g_em->src_y != debug_src_y)
10754 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
10756 g_em->src_x, g_em->src_y,
10757 g_em->src_x / 32, g_em->src_y / 32,
10758 debug_src_x, debug_src_y,
10759 debug_src_x / 32, debug_src_y / 32);
10761 num_em_gfx_errors++;
10771 printf("::: [%d errors found]\n", num_em_gfx_errors);
10777 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
10778 boolean any_player_moving,
10779 boolean player_is_dropping)
10781 if (tape.single_step && tape.recording && !tape.pausing)
10784 boolean active_players = FALSE;
10787 for (i = 0; i < MAX_PLAYERS; i++)
10788 if (action[i] != JOY_NO_ACTION)
10789 active_players = TRUE;
10793 if (frame == 0 && !player_is_dropping)
10794 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
10798 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
10799 boolean murphy_is_dropping)
10802 printf("::: waiting: %d, dropping: %d\n",
10803 murphy_is_waiting, murphy_is_dropping);
10806 if (tape.single_step && tape.recording && !tape.pausing)
10808 // if (murphy_is_waiting || murphy_is_dropping)
10809 if (murphy_is_waiting)
10812 printf("::: murphy is waiting -> pause mode\n");
10815 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
10820 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
10821 int graphic, int sync_frame, int x, int y)
10823 int frame = getGraphicAnimationFrame(graphic, sync_frame);
10825 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
10828 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
10830 return (IS_NEXT_FRAME(sync_frame, graphic));
10833 int getGraphicInfo_Delay(int graphic)
10835 return graphic_info[graphic].anim_delay;
10838 void PlayMenuSoundExt(int sound)
10840 if (sound == SND_UNDEFINED)
10843 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10844 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10847 if (IS_LOOP_SOUND(sound))
10848 PlaySoundLoop(sound);
10853 void PlayMenuSound()
10855 PlayMenuSoundExt(menu.sound[game_status]);
10858 void PlayMenuSoundStereo(int sound, int stereo_position)
10860 if (sound == SND_UNDEFINED)
10863 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10864 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10867 if (IS_LOOP_SOUND(sound))
10868 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
10870 PlaySoundStereo(sound, stereo_position);
10873 void PlayMenuSoundIfLoopExt(int sound)
10875 if (sound == SND_UNDEFINED)
10878 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10879 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10882 if (IS_LOOP_SOUND(sound))
10883 PlaySoundLoop(sound);
10886 void PlayMenuSoundIfLoop()
10888 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
10891 void PlayMenuMusicExt(int music)
10893 if (music == MUS_UNDEFINED)
10896 if (!setup.sound_music)
10902 void PlayMenuMusic()
10904 PlayMenuMusicExt(menu.music[game_status]);
10907 void PlaySoundActivating()
10910 PlaySound(SND_MENU_ITEM_ACTIVATING);
10914 void PlaySoundSelecting()
10917 PlaySound(SND_MENU_ITEM_SELECTING);
10921 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
10923 boolean change_fullscreen = (setup.fullscreen !=
10924 video.fullscreen_enabled);
10925 boolean change_fullscreen_mode = (video.fullscreen_enabled &&
10926 !strEqual(setup.fullscreen_mode,
10927 video.fullscreen_mode_current));
10928 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
10929 setup.window_scaling_percent !=
10930 video.window_scaling_percent);
10932 if (change_window_scaling_percent && video.fullscreen_enabled)
10935 if (!change_window_scaling_percent && !video.fullscreen_available)
10938 #if defined(TARGET_SDL2)
10939 if (change_window_scaling_percent)
10941 SDLSetWindowScaling(setup.window_scaling_percent);
10945 else if (change_fullscreen)
10947 SDLSetWindowFullscreen(setup.fullscreen);
10949 /* set setup value according to successfully changed fullscreen mode */
10950 setup.fullscreen = video.fullscreen_enabled;
10956 if (change_fullscreen ||
10957 change_fullscreen_mode ||
10958 change_window_scaling_percent)
10960 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
10962 /* save backbuffer content which gets lost when toggling fullscreen mode */
10963 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10965 if (change_fullscreen_mode)
10967 /* keep fullscreen, but change fullscreen mode (screen resolution) */
10968 video.fullscreen_enabled = FALSE; /* force new fullscreen mode */
10971 if (change_window_scaling_percent)
10973 /* keep window mode, but change window scaling */
10974 video.fullscreen_enabled = TRUE; /* force new window scaling */
10977 /* toggle fullscreen */
10978 ChangeVideoModeIfNeeded(setup.fullscreen);
10980 /* set setup value according to successfully changed fullscreen mode */
10981 setup.fullscreen = video.fullscreen_enabled;
10983 /* restore backbuffer content from temporary backbuffer backup bitmap */
10984 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10986 FreeBitmap(tmp_backbuffer);
10989 /* update visible window/screen */
10990 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10992 redraw_mask = REDRAW_ALL;
10997 void ChangeViewportPropertiesIfNeeded()
11000 int *door_1_x = &DX;
11001 int *door_1_y = &DY;
11002 int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX);
11003 int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY);
11005 int gfx_game_mode = (game_status == GAME_MODE_PLAYING ||
11006 game_status == GAME_MODE_EDITOR ? game_status :
11008 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
11010 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
11011 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
11012 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
11013 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
11014 int border_size = vp_playfield->border_size;
11015 int new_sx = vp_playfield->x + border_size;
11016 int new_sy = vp_playfield->y + border_size;
11017 int new_sxsize = vp_playfield->width - 2 * border_size;
11018 int new_sysize = vp_playfield->height - 2 * border_size;
11019 int new_real_sx = vp_playfield->x;
11020 int new_real_sy = vp_playfield->y;
11021 int new_full_sxsize = vp_playfield->width;
11022 int new_full_sysize = vp_playfield->height;
11023 int new_dx = vp_door_1->x;
11024 int new_dy = vp_door_1->y;
11025 int new_dxsize = vp_door_1->width;
11026 int new_dysize = vp_door_1->height;
11027 int new_vx = vp_door_2->x;
11028 int new_vy = vp_door_2->y;
11029 int new_vxsize = vp_door_2->width;
11030 int new_vysize = vp_door_2->height;
11031 int new_ex = vp_door_3->x;
11032 int new_ey = vp_door_3->y;
11033 int new_exsize = vp_door_3->width;
11034 int new_eysize = vp_door_3->height;
11036 int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1);
11037 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
11038 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
11039 int new_scr_fieldx = new_sxsize / tilesize;
11040 int new_scr_fieldy = new_sysize / tilesize;
11041 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
11042 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
11044 int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE;
11045 int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE;
11047 boolean init_gfx_buffers = FALSE;
11048 boolean init_video_buffer = FALSE;
11049 boolean init_gadgets_and_toons = FALSE;
11052 /* !!! TEST ONLY !!! */
11053 // InitGfxBuffers();
11057 if (viewport.window.width != WIN_XSIZE ||
11058 viewport.window.height != WIN_YSIZE)
11060 WIN_XSIZE = viewport.window.width;
11061 WIN_YSIZE = viewport.window.height;
11064 init_video_buffer = TRUE;
11065 init_gfx_buffers = TRUE;
11067 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
11071 SetDrawDeactivationMask(REDRAW_NONE);
11072 SetDrawBackgroundMask(REDRAW_FIELD);
11074 // RedrawBackground();
11078 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
11081 if (new_scr_fieldx != SCR_FIELDX ||
11082 new_scr_fieldy != SCR_FIELDY)
11084 /* this always toggles between MAIN and GAME when using small tile size */
11086 SCR_FIELDX = new_scr_fieldx;
11087 SCR_FIELDY = new_scr_fieldy;
11089 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
11093 if (new_tilesize_var != TILESIZE_VAR &&
11094 gfx_game_mode == GAME_MODE_PLAYING)
11096 /* doing this outside GAME_MODE_PLAYING would give wrong playfield size */
11098 TILESIZE_VAR = new_tilesize_var;
11100 init_gfx_buffers = TRUE;
11102 // printf("::: tilesize: init_gfx_buffers\n");
11106 if (new_sx != SX ||
11114 new_sxsize != SXSIZE ||
11115 new_sysize != SYSIZE ||
11116 new_dxsize != DXSIZE ||
11117 new_dysize != DYSIZE ||
11118 new_vxsize != VXSIZE ||
11119 new_vysize != VYSIZE ||
11120 new_exsize != EXSIZE ||
11121 new_eysize != EYSIZE ||
11122 new_real_sx != REAL_SX ||
11123 new_real_sy != REAL_SY ||
11124 new_full_sxsize != FULL_SXSIZE ||
11125 new_full_sysize != FULL_SYSIZE ||
11126 new_tilesize_var != TILESIZE_VAR
11129 vp_door_1->x != *door_1_x ||
11130 vp_door_1->y != *door_1_y ||
11131 vp_door_2->x != *door_2_x ||
11132 vp_door_2->y != *door_2_y
11144 SXSIZE = new_sxsize;
11145 SYSIZE = new_sysize;
11146 DXSIZE = new_dxsize;
11147 DYSIZE = new_dysize;
11148 VXSIZE = new_vxsize;
11149 VYSIZE = new_vysize;
11150 EXSIZE = new_exsize;
11151 EYSIZE = new_eysize;
11152 REAL_SX = new_real_sx;
11153 REAL_SY = new_real_sy;
11154 FULL_SXSIZE = new_full_sxsize;
11155 FULL_SYSIZE = new_full_sysize;
11156 TILESIZE_VAR = new_tilesize_var;
11159 printf("::: %d, %d, %d [%d]\n",
11160 SCR_FIELDX, SCR_FIELDY, TILESIZE_VAR,
11161 setup.small_game_graphics);
11165 *door_1_x = vp_door_1->x;
11166 *door_1_y = vp_door_1->y;
11167 *door_2_x = vp_door_2->x;
11168 *door_2_y = vp_door_2->y;
11172 init_gfx_buffers = TRUE;
11174 // printf("::: viewports: init_gfx_buffers\n");
11179 if (gfx_game_mode == GAME_MODE_MAIN)
11182 init_gadgets_and_toons = TRUE;
11184 // printf("::: viewports: init_gadgets_and_toons\n");
11192 if (init_gfx_buffers)
11194 // printf("::: init_gfx_buffers\n");
11196 SCR_FIELDX = new_scr_fieldx_buffers;
11197 SCR_FIELDY = new_scr_fieldy_buffers;
11201 SCR_FIELDX = new_scr_fieldx;
11202 SCR_FIELDY = new_scr_fieldy;
11205 if (init_video_buffer)
11207 // printf("::: init_video_buffer\n");
11209 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
11211 SetDrawDeactivationMask(REDRAW_NONE);
11212 SetDrawBackgroundMask(REDRAW_FIELD);
11215 if (init_gadgets_and_toons)
11217 // printf("::: init_gadgets_and_toons\n");
11224 printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status);