1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
61 #define SETUP_MODE_SHORTCUTS_6 15
63 // sub-screens on the setup screen (generic)
64 #define SETUP_MODE_CHOOSE_ARTWORK 16
65 #define SETUP_MODE_CHOOSE_OTHER 17
67 // sub-screens on the setup screen (specific)
68 #define SETUP_MODE_CHOOSE_SCORES_TYPE 18
69 #define SETUP_MODE_CHOOSE_GAME_SPEED 19
70 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 20
71 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 21
72 #define SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE 22
73 #define SETUP_MODE_CHOOSE_BD_PALETTE_C64 23
74 #define SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV 24
75 #define SETUP_MODE_CHOOSE_BD_PALETTE_ATARI 25
76 #define SETUP_MODE_CHOOSE_BD_COLOR_TYPE 26
77 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 27
78 #define SETUP_MODE_CHOOSE_SCALING_TYPE 28
79 #define SETUP_MODE_CHOOSE_RENDERING 29
80 #define SETUP_MODE_CHOOSE_VSYNC 30
81 #define SETUP_MODE_CHOOSE_GRAPHICS 31
82 #define SETUP_MODE_CHOOSE_SOUNDS 32
83 #define SETUP_MODE_CHOOSE_MUSIC 33
84 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 34
85 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 35
86 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 36
87 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 37
88 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 38
89 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 39
90 #define SETUP_MODE_CHOOSE_TRANSPARENCY 40
91 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 41
92 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 42
93 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 43
94 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 44
95 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 45
97 #define MAX_SETUP_MODES 46
99 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
101 // info screen titles
102 #define STR_INFO_MAIN "Info Screen"
103 #define STR_INFO_TITLE "Title Screen"
104 #define STR_INFO_ELEMENTS "Game Elements"
105 #define STR_INFO_MUSIC "Music Info"
106 #define STR_INFO_CREDITS "Credits"
107 #define STR_INFO_PROGRAM "Program Info"
108 #define STR_INFO_VERSION "Version Info"
109 #define STR_INFO_LEVELSET "Level Set Info"
110 #define STR_INFO_EXIT "Exit"
112 // setup screen titles
113 #define STR_SETUP_MAIN "Setup"
114 #define STR_SETUP_GAME "Game & Menu"
115 #define STR_SETUP_ENGINES "Game Engines"
116 #define STR_SETUP_EDITOR "Editor"
117 #define STR_SETUP_GRAPHICS "Graphics"
118 #define STR_SETUP_SOUND "Sound & Music"
119 #define STR_SETUP_ARTWORK "Custom Artwork"
120 #define STR_SETUP_INPUT "Input Devices"
121 #define STR_SETUP_TOUCH "Touch Controls"
122 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
123 #define STR_SETUP_EXIT "Exit"
124 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
126 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
127 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
128 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
129 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
130 #define STR_SETUP_CHOOSE_GAME_ENGINE_TYPE "Game Engine"
131 #define STR_SETUP_CHOOSE_BD_PALETTE_C64 "Palette (C64)"
132 #define STR_SETUP_CHOOSE_BD_PALETTE_C64DTV "Palette (C64DTV)"
133 #define STR_SETUP_CHOOSE_BD_PALETTE_ATARI "Palette (Atari)"
134 #define STR_SETUP_CHOOSE_BD_COLOR_TYPE "Color Type"
135 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
136 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
137 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
138 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
139 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
140 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
141 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
142 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
143 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
144 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
145 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
146 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
147 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
148 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
149 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
151 // other screen text constants
152 #define STR_CHOOSE_TREE_EDIT "Edit"
153 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
154 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
156 #define TEXT_MAIN_MENU "Press any key or button for main menu"
157 #define TEXT_INFO_MENU "Press any key or button for info menu"
158 #define TEXT_NEXT_PAGE "Press any key or button for next page"
159 #define TEXT_NEXT_MENU (info_screens_from_main ? \
160 TEXT_MAIN_MENU : TEXT_INFO_MENU)
162 // for input setup functions
163 #define SETUPINPUT_SCREEN_POS_START 0
164 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
165 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
166 #define SETUPINPUT_SCREEN_POS_END 13
168 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
169 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
171 #define MAX_SETUP_TEXT_INPUT_LEN 28
173 // for various menu stuff
174 #define MENU_SCREEN_START_XPOS 1
175 #define MENU_SCREEN_START_YPOS 2
176 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
177 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
178 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
179 #define MENU_TITLE1_YPOS 8
180 #define MENU_TITLE2_YPOS 46
181 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
182 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
183 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
184 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
185 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
186 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
187 #define MENU_SCREEN_INFO_SPACE_MIDDLE (menu.middle_spacing_info[info_mode])
188 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
189 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
190 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
191 #define MENU_SCREEN_INFO_SPACE_LINE (menu.line_spacing_info[info_mode])
192 #define MENU_SCREEN_INFO_SPACE_EXTRA (menu.extra_spacing_info[info_mode])
193 #define MENU_SCREEN_INFO_TILE_SIZE_RAW (menu.tile_size_info[info_mode])
194 #define MENU_SCREEN_INFO_TILE_SIZE (MENU_SCREEN_INFO_TILE_SIZE_RAW > 0 ? \
195 MENU_SCREEN_INFO_TILE_SIZE_RAW : TILEY)
196 #define MENU_SCREEN_INFO_ENTRY_SIZE_RAW (menu.list_entry_size_info[info_mode])
197 #define MENU_SCREEN_INFO_ENTRY_SIZE (MAX(MENU_SCREEN_INFO_ENTRY_SIZE_RAW, \
198 MENU_SCREEN_INFO_TILE_SIZE))
199 #define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
200 #define MENU_SCREEN_INFO_YSTEP (MENU_SCREEN_INFO_ENTRY_SIZE + \
201 MENU_SCREEN_INFO_SPACE_EXTRA)
202 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
203 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
204 MENU_SCREEN_INFO_YSTART - TILEY / 2)
205 #define MAX_INFO_ELEMENTS_IN_ARRAY 128
206 #define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
207 #define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
208 MAX_INFO_ELEMENTS_ON_SCREEN)
209 #define STD_INFO_ELEMENTS_ON_SCREEN 10
210 #define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / MENU_SCREEN_INFO_YSTEP)
211 #define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
212 DYN_INFO_ELEMENTS_ON_SCREEN)
213 #define NUM_INFO_ELEMENTS_FROM_CONF \
214 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
215 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
216 DEFAULT_INFO_ELEMENTS)
217 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF, MAX_INFO_ELEMENTS)
218 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
219 #define MAX_MENU_TEXT_LENGTH_BIG 13
220 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
222 // screen gadget identifiers
223 #define SCREEN_CTRL_ID_PREV_LEVEL 0
224 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
225 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
226 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
227 #define SCREEN_CTRL_ID_PREV_SCORE 4
228 #define SCREEN_CTRL_ID_NEXT_SCORE 5
229 #define SCREEN_CTRL_ID_PLAY_TAPE 6
230 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
231 #define SCREEN_CTRL_ID_LAST_LEVEL 8
232 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
233 #define SCREEN_CTRL_ID_PREV_PLAYER 10
234 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
235 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
236 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
237 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
238 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
239 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
240 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
241 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
242 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
244 #define NUM_SCREEN_MENUBUTTONS 20
246 #define SCREEN_CTRL_ID_SCROLL_UP 20
247 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
248 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
249 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
251 #define NUM_SCREEN_GADGETS 24
253 #define NUM_SCREEN_SCROLLBUTTONS 2
254 #define NUM_SCREEN_SCROLLBARS 1
255 #define NUM_SCREEN_TEXTINPUT 1
257 #define SCREEN_MASK_MAIN (1 << 0)
258 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
259 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
260 #define SCREEN_MASK_INPUT (1 << 3)
261 #define SCREEN_MASK_TOUCH (1 << 4)
262 #define SCREEN_MASK_TOUCH2 (1 << 5)
263 #define SCREEN_MASK_SCORES (1 << 6)
264 #define SCREEN_MASK_SCORES_INFO (1 << 7)
266 // graphic position and size values for buttons and scrollbars
267 #define SC_MENUBUTTON_XSIZE TILEX
268 #define SC_MENUBUTTON_YSIZE TILEY
270 #define SC_SCROLLBUTTON_XSIZE TILEX
271 #define SC_SCROLLBUTTON_YSIZE TILEY
273 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
275 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
276 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
277 SC_SCROLLBUTTON_YSIZE)
279 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
280 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
282 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
283 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
284 SC_SCROLLBUTTON_YSIZE)
286 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
287 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
288 SC_SCROLL_VERTICAL_YSIZE)
290 #define SC_BORDER_SIZE 14
293 // forward declarations of internal functions
294 static void HandleScreenGadgets(struct GadgetInfo *);
295 static void HandleSetupScreen_Generic(int, int, int, int, int);
296 static void HandleSetupScreen_Input(int, int, int, int, int);
297 static void CustomizeKeyboard(int);
298 static void ConfigureJoystick(int);
299 static void ConfigureVirtualButtons(void);
300 static void execSetupGame(void);
301 static void execSetupEngines(void);
302 static void execSetupEditor(void);
303 static void execSetupGraphics(void);
304 static void execSetupSound(void);
305 static void execSetupTouch(void);
306 static void execSetupArtwork(void);
307 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
309 static void DrawChoosePlayerName(void);
310 static void DrawChooseLevelSet(void);
311 static void DrawChooseLevelNr(void);
312 static void DrawScoreInfo(int);
313 static void DrawScoreInfo_Content(int);
314 static void DrawInfoScreen(void);
315 static void DrawSetupScreen(void);
316 static void DrawTypeName(void);
318 static void DrawInfoScreen_NotAvailable(char *, char *);
319 static void DrawInfoScreen_HelpAnim(int, int, boolean);
320 static void DrawInfoScreen_HelpText(int, int, int, int);
321 static void HandleInfoScreen_Main(int, int, int, int, int);
322 static void HandleInfoScreen_TitleScreen(int, int, int);
323 static void HandleInfoScreen_Elements(int, int, int);
324 static void HandleInfoScreen_Music(int, int, int);
325 static void HandleInfoScreen_Version(int);
326 static void HandleInfoScreen_Generic(int, int, int);
328 static void ModifyGameSpeedIfNeeded(void);
329 static void DisableVsyncIfNeeded(void);
331 static void RedrawScreenMenuGadgets(int);
332 static void MapScreenMenuGadgets(int);
333 static void UnmapScreenMenuGadgets(int);
334 static void MapScreenGadgets(int);
335 static void UnmapScreenGadgets(void);
336 static void MapScreenTreeGadgets(TreeInfo *);
337 static void UnmapScreenTreeGadgets(void);
339 static void UpdateScreenMenuGadgets(int, boolean);
340 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
341 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
343 static boolean OfferUploadTapes(void);
344 static void execOfferUploadTapes(void);
346 static void DrawHallOfFame_setScoreEntries(void);
347 static void HandleHallOfFame_SelectLevel(int, int);
348 static char *getHallOfFameRankText(int, int);
349 static char *getHallOfFameScoreText(int, int);
350 static char *getInfoScreenTitle_Generic(void);
351 static int getInfoScreenBackgroundImage_Generic(void);
352 static int getInfoScreenBackgroundSound_Generic(void);
353 static int getInfoScreenBackgroundMusic_Generic(void);
355 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
357 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
359 static int info_mode = INFO_MODE_MAIN;
360 static int setup_mode = SETUP_MODE_MAIN;
362 static boolean info_screens_from_main = FALSE;
364 static TreeInfo *window_sizes = NULL;
365 static TreeInfo *window_size_current = NULL;
367 static TreeInfo *scaling_types = NULL;
368 static TreeInfo *scaling_type_current = NULL;
370 static TreeInfo *rendering_modes = NULL;
371 static TreeInfo *rendering_mode_current = NULL;
373 static TreeInfo *vsync_modes = NULL;
374 static TreeInfo *vsync_mode_current = NULL;
376 static TreeInfo *scroll_delays = NULL;
377 static TreeInfo *scroll_delay_current = NULL;
379 static TreeInfo *snapshot_modes = NULL;
380 static TreeInfo *snapshot_mode_current = NULL;
382 static TreeInfo *game_engine_types = NULL;
383 static TreeInfo *game_engine_type_current = NULL;
385 static TreeInfo *bd_palettes_c64 = NULL;
386 static TreeInfo *bd_palette_c64_current = NULL;
388 static TreeInfo *bd_palettes_c64dtv = NULL;
389 static TreeInfo *bd_palette_c64dtv_current = NULL;
391 static TreeInfo *bd_palettes_atari = NULL;
392 static TreeInfo *bd_palette_atari_current = NULL;
394 static TreeInfo *bd_color_types = NULL;
395 static TreeInfo *bd_color_type_current = NULL;
397 static TreeInfo *scores_types = NULL;
398 static TreeInfo *scores_type_current = NULL;
400 static TreeInfo *game_speeds_normal = NULL;
401 static TreeInfo *game_speeds_extended = NULL;
402 static TreeInfo *game_speeds = NULL;
403 static TreeInfo *game_speed_current = NULL;
405 static TreeInfo *volumes_simple = NULL;
406 static TreeInfo *volume_simple_current = NULL;
408 static TreeInfo *volumes_loops = NULL;
409 static TreeInfo *volume_loops_current = NULL;
411 static TreeInfo *volumes_music = NULL;
412 static TreeInfo *volume_music_current = NULL;
414 static TreeInfo *touch_controls = NULL;
415 static TreeInfo *touch_control_current = NULL;
417 static TreeInfo *move_distances = NULL;
418 static TreeInfo *move_distance_current = NULL;
420 static TreeInfo *drop_distances = NULL;
421 static TreeInfo *drop_distance_current = NULL;
423 static TreeInfo *transparencies = NULL;
424 static TreeInfo *transparency_current = NULL;
426 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
427 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
429 static TreeInfo *player_name = NULL;
430 static TreeInfo *player_name_current = NULL;
432 static TreeInfo *level_number = NULL;
433 static TreeInfo *level_number_current = NULL;
435 static TreeInfo *score_entries = NULL;
436 static TreeInfo *score_entry_current = NULL;
438 static struct ValueTextInfo window_sizes_list[] =
443 { 100, "100 % (Default)" },
456 static struct StringValueTextInfo scaling_types_list[] =
458 { SCALING_QUALITY_NEAREST, "Off" },
459 { SCALING_QUALITY_LINEAR, "Linear" },
460 { SCALING_QUALITY_BEST, "Anisotropic" },
465 static struct StringValueTextInfo rendering_modes_list[] =
467 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)"},
468 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
470 // this mode may work under certain conditions, but does not work on Windows
471 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
473 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
478 static struct StringValueTextInfo vsync_modes_list[] =
480 { STR_VSYNC_MODE_OFF, "Off" },
481 { STR_VSYNC_MODE_NORMAL, "Normal" },
482 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
487 static struct StringValueTextInfo scores_types_list[] =
489 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
490 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
491 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
496 static struct ValueTextInfo game_speeds_list_normal[] =
507 static struct ValueTextInfo game_speeds_list_extended[] =
509 { 1000, "1 fps (Extremely Slow)" },
514 { 29, "35 fps (Original Supaplex)" },
516 { 20, "50 fps (=== Normal Speed ===)" },
517 { 16, "60 fps (60 Hz VSync Speed)" },
518 { 14, "70 fps (Maximum Supaplex)" },
522 { 1, "1000 fps (Extremely Fast)" },
527 static struct ValueTextInfo *game_speeds_list;
529 static struct ValueTextInfo scroll_delays_list[] =
531 { 0, "0 Tiles (No Scroll Delay)" },
534 { 3, "3 Tiles (Default)" },
539 { 8, "8 Tiles (Maximum Scroll Delay)"},
544 static struct StringValueTextInfo snapshot_modes_list[] =
546 { STR_SNAPSHOT_MODE_OFF, "Off" },
547 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
548 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
549 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
554 static struct ValueTextInfo game_engine_types_list[] =
556 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
557 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
558 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
559 { GAME_ENGINE_TYPE_SP, "Supaplex" },
560 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
565 static struct ValueTextInfo bd_palettes_c64_list[] =
567 { GD_PALETTE_C64_VICE_NEW, "Vice new" },
568 { GD_PALETTE_C64_VICE_OLD, "Vice old" },
569 { GD_PALETTE_C64_VIDE_DEFAULT, "Vice default" },
570 { GD_PALETTE_C64_C64HQ, "C64HQ" },
571 { GD_PALETTE_C64_C64S, "C64S" },
572 { GD_PALETTE_C64_CCS64, "CCS64" },
573 { GD_PALETTE_C64_FRODO, "Frodo" },
574 { GD_PALETTE_C64_GODOT, "GoDot" },
575 { GD_PALETTE_C64_PC64, "PC64" },
576 { GD_PALETTE_C64_RTADASH, "RTADash" },
581 static struct ValueTextInfo bd_palettes_c64dtv_list[] =
583 { GD_PALETTE_C64DTV_SPIFF, "Spiff" },
584 { GD_PALETTE_C64DTV_MURRAY, "Murray" },
589 static struct ValueTextInfo bd_palettes_atari_list[] =
591 { GD_PALETTE_ATARI_BUILTIN, "BuiltIn" },
592 { GD_PALETTE_ATARI_BUILTIN_CONTRAST, "BuiltIn contrast" },
593 { GD_PALETTE_ATARI_DEFAULT, "Default" },
594 { GD_PALETTE_ATARI_JAKUB, "Jakub" },
595 { GD_PALETTE_ATARI_JAKUB_CONTRAST, "Jakub contrast" },
596 { GD_PALETTE_ATARI_REAL, "Real" },
597 { GD_PALETTE_ATARI_REAL_CONTRAST, "Real contrast" },
598 { GD_PALETTE_ATARI_XFORMER, "XFormer" },
603 static struct ValueTextInfo bd_color_types_list[] =
605 { GD_COLOR_TYPE_RGB, "RGB colors" },
606 { GD_COLOR_TYPE_C64, "C64 colors" },
607 { GD_COLOR_TYPE_C64DTV, "C64DTV colors" },
608 { GD_COLOR_TYPE_ATARI, "Atari colors" },
613 static struct ValueTextInfo volumes_list[] =
633 static struct StringValueTextInfo touch_controls_list[] =
635 { TOUCH_CONTROL_OFF, "Off" },
636 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
637 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
638 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
643 static struct ValueTextInfo distances_list[] =
658 static struct ValueTextInfo transparencies_list[] =
660 { 0, "0 % (Opaque)" },
670 { 100, "100 % (Invisible)" },
675 static struct ValueTextInfo grid_sizes_list[] =
711 static int align_xoffset = 0;
712 static int align_yoffset = 0;
714 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
715 (s) <= GAME_MODE_SETUP ? (s) : \
716 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
718 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
719 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
721 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
722 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
723 (i) <= INFO_MODE_LEVELSET ? (i) : \
726 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
727 (i) <= SETUP_MODE_SHORTCUTS_6 ? (i) : \
728 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
729 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
730 SETUP_MODE_CHOOSE_ARTWORK : \
731 SETUP_MODE_CHOOSE_OTHER)
733 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
734 menu.draw_xoffset[GAME_MODE_INFO] : \
735 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
736 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
737 menu.draw_yoffset[GAME_MODE_INFO] : \
738 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
739 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
740 menu.extra_spacing[GAME_MODE_INFO] : \
741 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
743 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
744 menu.draw_xoffset[GAME_MODE_SETUP] : \
745 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
746 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
747 menu.draw_yoffset[GAME_MODE_SETUP] : \
748 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
749 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
750 menu.extra_spacing[GAME_MODE_SETUP] : \
751 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
753 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
755 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
757 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_XOFFSET_INFO(info_mode) : \
758 (s) == GAME_MODE_SETUP ? DRAW_XOFFSET_SETUP(setup_mode) : \
759 menu.draw_xoffset[DRAW_MODE(s)])
761 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_YOFFSET_INFO(info_mode) : \
762 (s) == GAME_MODE_SETUP ? DRAW_YOFFSET_SETUP(setup_mode) : \
763 menu.draw_yoffset[DRAW_MODE(s)])
765 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? EXTRA_SPACING_INFO(info_mode) : \
766 (s) == GAME_MODE_SETUP ? EXTRA_SPACING_SETUP(setup_mode) : \
767 (s) == GAME_MODE_SCORES ? EXTRA_SPACING_SCORES(info_mode) : \
768 menu.extra_spacing[DRAW_MODE(s)])
770 #define mSX (SX + DRAW_XOFFSET(game_status))
771 #define mSY (SY + DRAW_YOFFSET(game_status))
773 #define amSX (mSX + align_xoffset)
774 #define amSY (mSY + align_yoffset)
776 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
777 menu.list_size[game_status] : \
778 MAX_MENU_ENTRIES_ON_SCREEN)
780 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, NUM_MENU_ENTRIES_ON_SCREEN)
783 // title display and control definitions
785 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + 2 * MAX_NUM_TITLE_MESSAGES)
787 #define NO_DIRECT_LEVEL_SELECT (-1)
790 static int num_title_screens = 0;
792 struct TitleControlInfo
801 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
804 // main menu display and control definitions
806 #define MAIN_CONTROL_NAME 0
807 #define MAIN_CONTROL_LEVELS 1
808 #define MAIN_CONTROL_SCORES 2
809 #define MAIN_CONTROL_EDITOR 3
810 #define MAIN_CONTROL_INFO 4
811 #define MAIN_CONTROL_GAME 5
812 #define MAIN_CONTROL_SETUP 6
813 #define MAIN_CONTROL_QUIT 7
814 #define MAIN_CONTROL_PREV_LEVEL 8
815 #define MAIN_CONTROL_NEXT_LEVEL 9
816 #define MAIN_CONTROL_FIRST_LEVEL 10
817 #define MAIN_CONTROL_LAST_LEVEL 11
818 #define MAIN_CONTROL_LEVEL_NUMBER 12
819 #define MAIN_CONTROL_LEVEL_INFO_1 13
820 #define MAIN_CONTROL_LEVEL_INFO_2 14
821 #define MAIN_CONTROL_LEVEL_NAME 15
822 #define MAIN_CONTROL_LEVEL_AUTHOR 16
823 #define MAIN_CONTROL_LEVEL_YEAR 17
824 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
825 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
826 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
827 #define MAIN_CONTROL_TITLE_1 21
828 #define MAIN_CONTROL_TITLE_2 22
829 #define MAIN_CONTROL_TITLE_3 23
831 static char str_main_text_name[10];
832 static char str_main_text_first_level[10];
833 static char str_main_text_last_level[10];
834 static char str_main_text_level_number[10];
836 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
838 static char *main_text_name = str_main_text_name;
839 static char *main_text_first_level = str_main_text_first_level;
840 static char *main_text_last_level = str_main_text_last_level;
841 static char *main_text_level_number = str_main_text_level_number;
842 static char *main_text_levels = "Levelset";
843 static char *main_text_scores = "Hall Of Fame";
844 static char *main_text_editor = "Level Creator";
845 static char *main_text_info = "Info Screen";
846 static char *main_text_game = "Start Game";
847 static char *main_text_setup = "Setup";
848 static char *main_text_quit = "Quit";
849 static char *main_text_level_name = level.name;
850 static char *main_text_level_author = level.author;
851 static char *main_text_level_year = NULL;
852 static char *main_text_level_imported_from = NULL;
853 static char *main_text_level_imported_by = NULL;
854 static char *main_text_level_tested_by = NULL;
855 static char *main_text_title_1 = NULL;
856 static char *main_text_title_2 = NULL;
857 static char *main_text_title_3 = NULL;
859 extern char debug_xsn_mode[];
861 struct MainControlInfo
865 struct MenuPosInfo *pos_button;
868 struct TextPosInfo *pos_text;
871 struct TextPosInfo *pos_input;
875 static struct MainControlInfo main_controls[] =
879 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
880 &menu.main.text.name, &main_text_name,
881 &menu.main.input.name, &setup.player_name,
885 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
886 &menu.main.text.levels, &main_text_levels,
891 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
892 &menu.main.text.scores, &main_text_scores,
897 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
898 &menu.main.text.editor, &main_text_editor,
903 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
904 &menu.main.text.info, &main_text_info,
909 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
910 &menu.main.text.game, &main_text_game,
915 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
916 &menu.main.text.setup, &main_text_setup,
921 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
922 &menu.main.text.quit, &main_text_quit,
926 MAIN_CONTROL_PREV_LEVEL,
932 MAIN_CONTROL_NEXT_LEVEL,
938 MAIN_CONTROL_FIRST_LEVEL,
940 &menu.main.text.first_level, &main_text_first_level,
944 MAIN_CONTROL_LAST_LEVEL,
946 &menu.main.text.last_level, &main_text_last_level,
950 MAIN_CONTROL_LEVEL_NUMBER,
952 &menu.main.text.level_number, &main_text_level_number,
956 MAIN_CONTROL_LEVEL_INFO_1,
958 &menu.main.text.level_info_1, NULL,
962 MAIN_CONTROL_LEVEL_INFO_2,
964 &menu.main.text.level_info_2, NULL,
968 MAIN_CONTROL_LEVEL_NAME,
970 &menu.main.text.level_name, &main_text_level_name,
974 MAIN_CONTROL_LEVEL_AUTHOR,
976 &menu.main.text.level_author, &main_text_level_author,
980 MAIN_CONTROL_LEVEL_YEAR,
982 &menu.main.text.level_year, &main_text_level_year,
986 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
988 &menu.main.text.level_imported_from, &main_text_level_imported_from,
992 MAIN_CONTROL_LEVEL_IMPORTED_BY,
994 &menu.main.text.level_imported_by, &main_text_level_imported_by,
998 MAIN_CONTROL_LEVEL_TESTED_BY,
1000 &menu.main.text.level_tested_by, &main_text_level_tested_by,
1004 MAIN_CONTROL_TITLE_1,
1006 &menu.main.text.title_1, &main_text_title_1,
1010 MAIN_CONTROL_TITLE_2,
1012 &menu.main.text.title_2, &main_text_title_2,
1016 MAIN_CONTROL_TITLE_3,
1018 &menu.main.text.title_3, &main_text_title_3,
1031 static boolean hasLevelSetInfo(void)
1033 return (getLevelSetInfoFilename(0) != NULL);
1036 static int getTitleScreenGraphic(int nr, boolean initial)
1038 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
1041 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
1043 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
1047 static int getTitleScreenGameMode(boolean initial)
1049 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1053 static int getTitleMessageGameMode(boolean initial)
1055 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1058 static int getTitleAnimMode(struct TitleControlInfo *tci)
1060 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
1062 return base + tci->local_nr;
1066 static int getTitleScreenBackground(boolean initial)
1068 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
1073 static int getTitleMessageBackground(int nr, boolean initial)
1075 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
1079 static int getTitleBackground(int nr, boolean initial, boolean is_image)
1081 int base = (is_image ?
1082 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
1083 IMG_BACKGROUND_TITLESCREEN_1) :
1084 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1085 IMG_BACKGROUND_TITLEMESSAGE_1));
1086 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
1087 IMG_BACKGROUND_TITLE);
1088 int graphic_local = base + nr;
1090 if (graphic_info[graphic_local].bitmap != NULL)
1091 return graphic_local;
1093 if (graphic_info[graphic_global].bitmap != NULL)
1094 return graphic_global;
1096 return IMG_UNDEFINED;
1099 static int getTitleSound(struct TitleControlInfo *tci)
1101 boolean is_image = tci->is_image;
1102 int initial = tci->initial;
1103 int nr = tci->local_nr;
1104 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1105 int base = (is_image ?
1106 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1107 SND_BACKGROUND_TITLESCREEN_1) :
1108 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1109 SND_BACKGROUND_TITLEMESSAGE_1));
1110 int sound_global = menu.sound[mode];
1111 int sound_local = base + nr;
1114 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1115 nr, initial, is_image,
1116 sound_global, getSoundListEntry(sound_global)->filename,
1117 sound_local, getSoundListEntry(sound_local)->filename);
1120 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1123 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1124 return sound_global;
1126 return SND_UNDEFINED;
1129 static int getTitleMusic(struct TitleControlInfo *tci)
1131 boolean is_image = tci->is_image;
1132 int initial = tci->initial;
1133 int nr = tci->local_nr;
1134 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1135 int base = (is_image ?
1136 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1137 MUS_BACKGROUND_TITLESCREEN_1) :
1138 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1139 MUS_BACKGROUND_TITLEMESSAGE_1));
1140 int music_global = menu.music[mode];
1141 int music_local = base + nr;
1144 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1145 nr, initial, is_image,
1146 music_global, getMusicListEntry(music_global)->filename,
1147 music_local, getMusicListEntry(music_local)->filename);
1150 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1153 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1154 return music_global;
1156 return MUS_UNDEFINED;
1159 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1161 boolean is_image = tci->is_image;
1162 boolean initial = tci->initial;
1163 boolean first = tci->first;
1164 int nr = tci->local_nr;
1165 struct TitleMessageInfo tmi;
1166 struct TitleFadingInfo ti;
1168 tmi = (is_image ? (initial ? (first ?
1169 titlescreen_initial_first[nr] :
1170 titlescreen_initial[nr])
1172 titlescreen_first[nr] :
1174 : (initial ? (first ?
1175 titlemessage_initial_first[nr] :
1176 titlemessage_initial[nr])
1178 titlemessage_first[nr] :
1179 titlemessage[nr])));
1181 ti.fade_mode = tmi.fade_mode;
1182 ti.fade_delay = tmi.fade_delay;
1183 ti.post_delay = tmi.post_delay;
1184 ti.auto_delay = tmi.auto_delay;
1185 ti.auto_delay_unit = tmi.auto_delay_unit;
1190 static int compareTitleControlInfo(const void *object1, const void *object2)
1192 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1193 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1196 if (tci1->initial != tci2->initial)
1197 compare_result = (tci1->initial ? -1 : +1);
1198 else if (tci1->sort_priority != tci2->sort_priority)
1199 compare_result = tci1->sort_priority - tci2->sort_priority;
1200 else if (tci1->is_image != tci2->is_image)
1201 compare_result = (tci1->is_image ? -1 : +1);
1203 compare_result = tci1->local_nr - tci2->local_nr;
1205 return compare_result;
1208 static boolean CheckTitleScreen_BD(int nr, boolean initial)
1210 // only show BD style title screen for native BD level sets
1211 if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
1214 // only show BD style title screen for first title screen of a level set
1215 if (initial || nr != 0)
1218 int graphic = getTitleScreenGraphic(nr, initial);
1219 Bitmap *bitmap = graphic_info[graphic].bitmap;
1221 // only show BD style title screen if no other title screen defined
1225 // check if BD style title screen defined
1226 return (GetTitleScreenBitmaps_BD() != NULL);
1229 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1231 int nr, int sort_priority)
1233 title_controls[num_title_screens].is_image = is_image;
1234 title_controls[num_title_screens].initial = initial;
1235 title_controls[num_title_screens].local_nr = nr;
1236 title_controls[num_title_screens].sort_priority = sort_priority;
1238 title_controls[num_title_screens].first = FALSE; // will be set later
1240 num_title_screens++;
1243 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1247 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1249 int graphic = getTitleScreenGraphic(i, initial);
1250 Bitmap *bitmap = graphic_info[graphic].bitmap;
1251 int sort_priority = graphic_info[graphic].sort_priority;
1252 boolean has_title_screen = (bitmap != NULL);
1254 // check for optional title screen of native BD style level set
1255 if (CheckTitleScreen_BD(i, initial))
1256 has_title_screen = TRUE;
1258 if (has_title_screen)
1259 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1262 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1264 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1265 char *filename = getLevelSetTitleMessageFilename(i, initial);
1266 int sort_priority = tmi->sort_priority;
1268 if (filename != NULL)
1269 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1273 static void InitializeTitleControls(boolean show_title_initial)
1275 num_title_screens = 0;
1277 // 1st step: initialize title screens for game start (only when starting)
1278 if (show_title_initial)
1279 InitializeTitleControls_CheckTitleInfo(TRUE);
1281 // 2nd step: initialize title screens for current level set
1282 InitializeTitleControls_CheckTitleInfo(FALSE);
1284 // sort title screens according to sort_priority and title number
1285 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1286 compareTitleControlInfo);
1288 // mark first title screen
1289 title_controls[0].first = TRUE;
1292 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1294 return (pos != NULL && pos->x != -1 && pos->y != -1);
1297 static boolean visibleTextPos(struct TextPosInfo *pos)
1299 return (pos != NULL && pos->x != -1 && pos->y != -1);
1302 static void InitializeMainControls(void)
1304 boolean local_team_mode = (!network.enabled && setup.team_mode);
1307 // set main control text values to dynamically determined values
1308 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1310 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1311 menu.main.text.first_level.size));
1312 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1313 menu.main.text.last_level.size));
1314 strcpy(main_text_level_number, int2str(level_nr,
1315 menu.main.text.level_number.size));
1317 main_text_level_year = leveldir_current->year;
1318 main_text_level_imported_from = leveldir_current->imported_from;
1319 main_text_level_imported_by = leveldir_current->imported_by;
1320 main_text_level_tested_by = leveldir_current->tested_by;
1322 main_text_title_1 = getConfigProgramTitleString();
1323 main_text_title_2 = getConfigProgramCopyrightString();
1324 main_text_title_3 = getConfigProgramCompanyString();
1326 // set main control screen positions to dynamically determined values
1327 for (i = 0; main_controls[i].nr != -1; i++)
1329 struct MainControlInfo *mci = &main_controls[i];
1331 struct MenuPosInfo *pos_button = mci->pos_button;
1332 struct TextPosInfo *pos_text = mci->pos_text;
1333 struct TextPosInfo *pos_input = mci->pos_input;
1334 char *text = (mci->text ? *mci->text : NULL);
1335 char *input = (mci->input ? *mci->input : NULL);
1336 int button_graphic = mci->button_graphic;
1337 int font_text = (pos_text ? pos_text->font : -1);
1338 int font_input = (pos_input ? pos_input->font : -1);
1340 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1341 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1342 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1343 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1344 int text_chars = (text != NULL ? strlen(text) : 0);
1345 int input_chars = (input != NULL ? strlen(input) : 0);
1348 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1350 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1351 int text_width = font_text_width * text_chars;
1352 int text_height = font_text_height;
1353 int input_width = font_input_width * input_chars;
1354 int input_height = font_input_height;
1356 if (nr == MAIN_CONTROL_NAME)
1358 menu.main.input.name.width = input_width;
1359 menu.main.input.name.height = input_height;
1362 if (pos_button != NULL) // (x/y may be -1/-1 here)
1364 pos_button->width = button_width;
1365 pos_button->height = button_height;
1368 if (pos_text != NULL) // (x/y may be -1/-1 here)
1370 // calculate text size -- needed for text alignment
1371 boolean calculate_text_size = (text != NULL);
1373 if (pos_text->width == -1 || calculate_text_size)
1374 pos_text->width = text_width;
1375 if (pos_text->height == -1 || calculate_text_size)
1376 pos_text->height = text_height;
1378 if (visibleMenuPos(pos_button))
1380 if (pos_text->x == -1)
1381 pos_text->x = pos_button->x + pos_button->width;
1382 if (pos_text->y == -1)
1384 pos_button->y + (pos_button->height - pos_text->height) / 2;
1388 if (pos_input != NULL) // (x/y may be -1/-1 here)
1390 if (visibleTextPos(pos_text))
1392 if (pos_input->x == -1)
1393 pos_input->x = pos_text->x + pos_text->width;
1394 if (pos_input->y == -1)
1395 pos_input->y = pos_text->y;
1398 if (pos_input->width == -1)
1399 pos_input->width = input_width;
1400 if (pos_input->height == -1)
1401 pos_input->height = input_height;
1406 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1407 int graphic, boolean pressed)
1409 struct GraphicInfo *g = &graphic_info[graphic];
1412 int xoffset = (pressed ? g->pressed_xoffset : 0);
1413 int yoffset = (pressed ? g->pressed_yoffset : 0);
1415 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1417 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1418 g->width, g->height, dst_x, dst_y);
1421 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1422 boolean active_input,
1423 boolean pressed_button)
1427 for (i = 0; main_controls[i].nr != -1; i++)
1429 struct MainControlInfo *mci = &main_controls[i];
1431 if (mci->nr == nr || nr == -1)
1433 struct MenuPosInfo *pos_button = mci->pos_button;
1434 struct TextPosInfo *pos_text = mci->pos_text;
1435 struct TextPosInfo *pos_input = mci->pos_input;
1436 char *text = (mci->text ? *mci->text : NULL);
1437 char *input = (mci->input ? *mci->input : NULL);
1438 int button_graphic = mci->button_graphic;
1439 int font_text = (pos_text ? pos_text->font : -1);
1440 int font_input = (pos_input ? pos_input->font : -1);
1444 button_graphic = BUTTON_ACTIVE(button_graphic);
1445 font_text = FONT_ACTIVE(font_text);
1450 font_input = FONT_ACTIVE(font_input);
1453 if (visibleMenuPos(pos_button))
1455 struct MenuPosInfo *pos = pos_button;
1456 int x = mSX + pos->x;
1457 int y = mSY + pos->y;
1459 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1460 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1463 if (visibleTextPos(pos_text) && text != NULL)
1465 struct TextPosInfo *pos = pos_text;
1466 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1467 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1470 // (check why/if this is needed)
1471 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1473 DrawText(x, y, text, font_text);
1476 if (visibleTextPos(pos_input) && input != NULL)
1478 struct TextPosInfo *pos = pos_input;
1479 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1480 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1483 // (check why/if this is needed)
1484 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1486 DrawText(x, y, input, font_input);
1492 static void DrawCursorAndText_Main(int nr, boolean active_text,
1493 boolean pressed_button)
1495 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1499 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1500 boolean pressed_button)
1502 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1506 static struct MainControlInfo *getMainControlInfo(int nr)
1510 for (i = 0; main_controls[i].nr != -1; i++)
1511 if (main_controls[i].nr == nr)
1512 return &main_controls[i];
1517 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1522 int rect_x = ALIGNED_TEXT_XPOS(rect);
1523 int rect_y = ALIGNED_TEXT_YPOS(rect);
1525 return (x >= rect_x && x < rect_x + rect->width &&
1526 y >= rect_y && y < rect_y + rect->height);
1529 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1534 int rect_x = ALIGNED_TEXT_XPOS(rect);
1535 int rect_y = ALIGNED_TEXT_YPOS(rect);
1538 Debug("screens:insideTextPosRect",
1539 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1540 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1541 (x >= rect_x && x < rect_x + rect->width &&
1542 y >= rect_y && y < rect_y + rect->height));
1545 return (x >= rect_x && x < rect_x + rect->width &&
1546 y >= rect_y && y < rect_y + rect->height);
1549 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1551 int rect_width = preview->xsize * preview->tile_size;
1552 int rect_height = preview->ysize * preview->tile_size;
1553 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1554 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1556 return (x >= rect_x && x < rect_x + rect_width &&
1557 y >= rect_y && y < rect_y + rect_height);
1560 static void AdjustScrollbar(int id, int items_max, int items_visible,
1563 struct GadgetInfo *gi = screen_gadget[id];
1565 if (item_position > items_max - items_visible)
1566 item_position = items_max - items_visible;
1568 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1569 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1570 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1573 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1575 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1579 static void clearMenuListArea(void)
1581 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1583 // correct scrollbar position if placed outside menu (playfield) area
1584 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1585 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1587 // clear menu list area, but not title or scrollbar
1588 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1589 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1591 // special compatibility handling for "Snake Bite" graphics set
1592 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1593 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1594 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1597 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1599 static int cursor_array[MAX_LEV_FIELDY];
1600 int x = amSX + TILEX * xpos;
1601 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1606 cursor_array[ypos] = graphic;
1608 graphic = cursor_array[ypos];
1612 graphic = BUTTON_ACTIVE(graphic);
1614 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1615 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1618 static void initCursor(int ypos, int graphic)
1620 drawCursorExt(0, ypos, FALSE, graphic);
1623 static void drawCursor(int ypos, boolean active)
1625 drawCursorExt(0, ypos, active, -1);
1628 static void drawCursorXY(int xpos, int ypos, int graphic)
1630 drawCursorExt(xpos, ypos, FALSE, graphic);
1633 static void drawChooseTreeCursor(int ypos, boolean active)
1635 drawCursorExt(0, ypos, active, -1);
1638 static int getChooseTreeEditFont(boolean active)
1640 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1643 static int getChooseTreeEditXPos(int pos)
1645 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1646 int xoffset = (has_scrollbar ? -1 : 0);
1647 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1648 int sx = amSX + xpos * TILEX;
1649 int font_nr = getChooseTreeEditFont(FALSE);
1650 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1652 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1655 static int getChooseTreeEditYPos(int ypos_raw)
1657 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1658 int sy = amSY + ypos * TILEY;
1663 static int getChooseTreeEditXPosReal(int pos)
1665 int xpos = getChooseTreeEditXPos(pos);
1666 int font_nr = getChooseTreeEditFont(FALSE);
1667 int font_xoffset = getFontDrawOffsetX(font_nr);
1669 return xpos + font_xoffset;
1672 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1674 int sx = getChooseTreeEditXPos(POS_LEFT);
1675 int sy = getChooseTreeEditYPos(ypos_raw);
1676 int font_nr = getChooseTreeEditFont(active);
1678 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1681 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1682 int use_global_screens)
1684 char *info_text_title_1 = getInfoScreenTitle_Generic();
1685 char info_text_title_2[MAX_LINE_LEN + 1];
1687 if (num_screens > 1)
1689 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1693 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1694 int text_format_len = strlen(text_format) - strlen("%s");
1695 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1696 int max_name_len = max_text_len - text_format_len;
1697 char name_cut[max_name_len];
1698 char *name_full = (use_global_screens ? getProgramTitleString() :
1699 leveldir_current->name);
1701 snprintf(name_cut, max_name_len, "%s", name_full);
1702 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1705 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1706 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1709 static void DrawTitleScreenImage(int nr, boolean initial)
1711 static int frame_counter = 0;
1712 int graphic = getTitleScreenGraphic(nr, initial);
1713 Bitmap *bitmap = graphic_info[graphic].bitmap;
1714 Bitmap *bitmap_background = NULL;
1715 int draw_masked = graphic_info[graphic].draw_masked;
1716 int width = graphic_info[graphic].width;
1717 int height = graphic_info[graphic].height;
1718 int src_x = graphic_info[graphic].src_x;
1719 int src_y = graphic_info[graphic].src_y;
1722 // check for optional title screen of native BD style level set
1723 if (CheckTitleScreen_BD(nr, initial))
1725 Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD();
1727 bitmap = title_screen_bitmaps[0];
1728 bitmap_background = title_screen_bitmaps[1];
1732 width = bitmap->width;
1733 height = bitmap->height;
1742 if (width > WIN_XSIZE)
1744 // image width too large for window => center image horizontally
1745 src_x = (width - WIN_XSIZE) / 2;
1749 if (height > WIN_YSIZE)
1751 // image height too large for window => center image vertically
1752 src_y = (height - WIN_YSIZE) / 2;
1756 // always display title screens centered
1757 dst_x = (WIN_XSIZE - width) / 2;
1758 dst_y = (WIN_YSIZE - height) / 2;
1760 SetDrawBackgroundMask(REDRAW_ALL);
1761 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1763 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1765 boolean draw_masked_final = (DrawingOnBackground(dst_x, dst_y) && draw_masked);
1767 if (bitmap_background != NULL)
1769 int size = bitmap_background->height - bitmap->height;
1770 int offset = frame_counter++ % size;
1772 BlitBitmap(bitmap_background, drawto, src_x, src_y + offset, width, height, dst_x, dst_y);
1774 draw_masked_final = TRUE;
1777 if (draw_masked_final)
1778 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1780 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1782 redraw_mask = REDRAW_ALL;
1785 static void DrawTitleScreenMessage(int nr, boolean initial)
1787 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1788 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1790 if (filename == NULL)
1793 // force TITLE font on title message screen
1794 SetFontStatus(getTitleMessageGameMode(initial));
1796 // if chars *and* width set to "-1", automatically determine width
1797 if (tmi->chars == -1 && tmi->width == -1)
1798 tmi->width = viewport.window[game_status].width;
1800 // if lines *and* height set to "-1", automatically determine height
1801 if (tmi->lines == -1 && tmi->height == -1)
1802 tmi->height = viewport.window[game_status].height;
1804 // if chars set to "-1", automatically determine by text and font width
1805 if (tmi->chars == -1)
1806 tmi->chars = tmi->width / getFontWidth(tmi->font);
1808 tmi->width = tmi->chars * getFontWidth(tmi->font);
1810 // if lines set to "-1", automatically determine by text and font height
1811 if (tmi->lines == -1)
1812 tmi->lines = tmi->height / getFontHeight(tmi->font);
1814 tmi->height = tmi->lines * getFontHeight(tmi->font);
1816 // if x set to "-1", automatically determine by width and alignment
1818 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1820 // if y set to "-1", automatically determine by height and alignment
1822 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1824 SetDrawBackgroundMask(REDRAW_ALL);
1825 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1827 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1829 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1830 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1831 tmi->autowrap, tmi->centered, tmi->parse_comments);
1836 static void DrawTitleScreen(void)
1838 KeyboardAutoRepeatOff();
1840 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1843 static boolean CheckTitleScreen(boolean levelset_has_changed)
1845 static boolean show_title_initial = TRUE;
1846 boolean show_titlescreen = FALSE;
1848 // needed to be able to skip title screen, if no image or message defined
1849 InitializeTitleControls(show_title_initial);
1851 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1852 show_titlescreen = TRUE;
1854 // show initial title images and messages only once at program start
1855 show_title_initial = FALSE;
1857 return (show_titlescreen && num_title_screens > 0);
1860 void DrawMainMenu(void)
1862 static LevelDirTree *leveldir_last_valid = NULL;
1863 boolean levelset_has_changed = FALSE;
1864 int fade_mask = REDRAW_FIELD;
1866 LimitScreenUpdates(FALSE);
1868 FadeSetLeaveScreen();
1870 // do not fade out here -- function may continue and fade on editor screen
1873 FadeMenuSoundsAndMusic();
1875 ExpireSoundLoops(FALSE);
1877 KeyboardAutoRepeatOn();
1879 audio.sound_deactivated = FALSE;
1883 // needed if last screen was the playing screen, invoked from level editor
1884 if (level_editor_test_game)
1886 CloseDoor(DOOR_CLOSE_ALL);
1888 SetGameStatus(GAME_MODE_EDITOR);
1895 // needed if last screen was the playing screen, invoked from hall of fame
1896 if (score_info_tape_play)
1898 CloseDoor(DOOR_CLOSE_ALL);
1900 SetGameStatus(GAME_MODE_SCOREINFO);
1902 DrawScoreInfo(scores.last_entry_nr);
1907 // reset flag to continue playing next level from hall of fame
1908 scores.continue_playing = FALSE;
1910 // leveldir_current may be invalid (level group, parent link, node copy)
1911 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1913 if (leveldir_current != leveldir_last_valid)
1915 // level setup config may have been loaded to "last played" tree node copy,
1916 // but "leveldir_current" now points to the "original" level set tree node,
1917 // in which case "handicap_level" may still default to the first level
1918 LoadLevelSetup_SeriesInfo();
1920 UpdateLastPlayedLevels_TreeInfo();
1922 levelset_has_changed = TRUE;
1925 // store valid level series information
1926 leveldir_last_valid = leveldir_current;
1928 // store first level of this level set for "level_nr" style animations
1929 SetAnimationFirstLevel(leveldir_current->first_level);
1931 // level_nr may have been set to value over handicap with level editor
1932 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1933 level_nr = leveldir_current->handicap_level;
1935 LoadLevel(level_nr);
1936 LoadScore(level_nr);
1938 SaveLevelSetup_SeriesInfo();
1940 // needed if last screen (level choice) changed graphics, sounds or music
1941 ReloadCustomArtwork(0);
1943 if (CheckTitleScreen(levelset_has_changed))
1945 SetGameStatus(GAME_MODE_TITLE);
1952 if (redraw_mask & REDRAW_ALL)
1953 fade_mask = REDRAW_ALL;
1956 fade_mask = REDRAW_ALL;
1960 // needed if different viewport properties defined for menues
1961 ChangeViewportPropertiesIfNeeded();
1963 SetDrawtoField(DRAW_TO_BACKBUFFER);
1965 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1966 SetDrawDeactivationMask(REDRAW_NONE);
1967 SetDrawBackgroundMask(REDRAW_FIELD);
1969 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1972 if (fade_mask == REDRAW_ALL)
1973 RedrawGlobalBorder();
1978 InitializeMainControls();
1980 DrawCursorAndText_Main(-1, FALSE, FALSE);
1981 DrawPreviewLevelInitial();
1982 DrawNetworkPlayers();
1984 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1987 if (TAPE_IS_EMPTY(tape))
1989 DrawCompleteVideoDisplay();
1991 PlayMenuSoundsAndMusic();
1993 // create gadgets for main menu screen
1994 FreeScreenGadgets();
1995 CreateScreenGadgets();
1997 // may be required if audio buttons shown on tape and changed in setup menu
1999 CreateGameButtons();
2001 // map gadgets for main menu screen
2003 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
2004 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2005 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
2007 // copy actual game door content to door double buffer for OpenDoor()
2008 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
2009 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
2011 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2013 DrawMaskedBorder(fade_mask);
2018 // update screen area with special editor door
2019 redraw_mask |= REDRAW_ALL;
2022 SetMouseCursor(CURSOR_DEFAULT);
2024 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
2026 SyncEmscriptenFilesystem();
2028 // needed once after program start or after user change
2029 CheckApiServerTasks();
2032 static void gotoTopLevelDir(void)
2034 // move upwards until inside (but not above) top level directory
2035 while (leveldir_current->node_parent &&
2036 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
2038 // write a "path" into level tree for easy navigation to last level
2039 if (leveldir_current->node_parent->node_group->cl_first == -1)
2041 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
2042 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
2043 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
2044 int cl_first, cl_cursor;
2046 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
2047 cl_cursor = leveldir_pos - cl_first;
2049 leveldir_current->node_parent->node_group->cl_first = cl_first;
2050 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
2053 leveldir_current = leveldir_current->node_parent;
2057 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
2059 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
2061 return (use_frame_counter ? video.frame_counter : Counter());
2064 static boolean TitleAutoDelayReached(unsigned int *counter_var,
2065 struct TitleFadingInfo *fi)
2067 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
2070 static void ResetTitleAutoDelay(unsigned int *counter_var,
2071 struct TitleFadingInfo *fi)
2073 *counter_var = getAutoDelayCounter(fi);
2076 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
2078 static unsigned int title_delay = 0;
2079 static int title_screen_nr = 0;
2080 static int last_sound = -1, last_music = -1;
2081 boolean return_to_main_menu = FALSE;
2082 struct TitleControlInfo *tci;
2085 if (button == MB_MENU_INITIALIZE)
2088 title_screen_nr = 0;
2089 tci = &title_controls[title_screen_nr];
2091 SetAnimStatus(getTitleAnimMode(tci));
2093 last_sound = SND_UNDEFINED;
2094 last_music = MUS_UNDEFINED;
2096 if (num_title_screens != 0)
2098 FadeSetEnterScreen();
2100 // use individual title fading instead of global "enter screen" fading
2101 fading = getTitleFading(tci);
2104 if (game_status_last_screen == GAME_MODE_INFO)
2106 if (num_title_screens == 0)
2108 // switch game mode from title screen mode back to info screen mode
2109 SetGameStatus(GAME_MODE_INFO);
2111 // store that last screen was info screen, not main menu screen
2112 game_status_last_screen = GAME_MODE_INFO;
2114 DrawInfoScreen_NotAvailable("Title screen information:",
2115 "No title screen for this level set.");
2120 FadeMenuSoundsAndMusic();
2122 FadeOut(REDRAW_ALL);
2124 // title screens may have different window size
2125 ChangeViewportPropertiesIfNeeded();
2127 // only required to update logic for redrawing global border
2131 DrawTitleScreenImage(tci->local_nr, tci->initial);
2133 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2135 sound = getTitleSound(tci);
2136 music = getTitleMusic(tci);
2138 if (sound != last_sound)
2139 PlayMenuSoundExt(sound);
2140 if (music != last_music)
2141 PlayMenuMusicExt(music);
2146 SetMouseCursor(CURSOR_NONE);
2150 ResetTitleAutoDelay(&title_delay, &fading);
2155 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2156 button = MB_MENU_CHOICE;
2158 if (button == MB_MENU_LEAVE)
2160 return_to_main_menu = TRUE;
2162 else if (button == MB_MENU_CHOICE || dx)
2164 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2166 SetGameStatus(GAME_MODE_INFO);
2168 info_mode = INFO_MODE_MAIN;
2176 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2178 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2180 tci = &title_controls[title_screen_nr];
2182 SetAnimStatus(getTitleAnimMode(tci));
2184 sound = getTitleSound(tci);
2185 music = getTitleMusic(tci);
2187 if (last_sound != SND_UNDEFINED && sound != last_sound)
2188 FadeSound(last_sound);
2189 if (last_music != MUS_UNDEFINED && music != last_music)
2192 fading = getTitleFading(tci);
2194 FadeOut(REDRAW_ALL);
2197 DrawTitleScreenImage(tci->local_nr, tci->initial);
2199 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2201 sound = getTitleSound(tci);
2202 music = getTitleMusic(tci);
2204 if (sound != last_sound)
2205 PlayMenuSoundExt(sound);
2206 if (music != last_music)
2207 PlayMenuMusicExt(music);
2214 ResetTitleAutoDelay(&title_delay, &fading);
2218 FadeMenuSoundsAndMusic();
2220 return_to_main_menu = TRUE;
2225 tci = &title_controls[title_screen_nr];
2227 // check for optional title screen of native BD style level set
2228 if (tci->is_image && CheckTitleScreen_BD(tci->local_nr, tci->initial))
2230 Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD();
2232 // if title screen is animated, draw title screen animation
2233 if (title_screen_bitmaps[0] != NULL &&
2234 title_screen_bitmaps[1] != NULL)
2235 DrawTitleScreenImage(tci->local_nr, tci->initial);
2239 if (return_to_main_menu)
2241 SetMouseCursor(CURSOR_DEFAULT);
2243 // force full menu screen redraw after displaying title screens
2244 redraw_mask = REDRAW_ALL;
2246 if (game_status_last_screen == GAME_MODE_INFO)
2248 SetGameStatus(GAME_MODE_INFO);
2250 info_mode = INFO_MODE_MAIN;
2254 else // default: return to main menu
2256 SetGameStatus(GAME_MODE_MAIN);
2263 static void HandleMainMenu_ToggleTeamMode(void)
2265 setup.team_mode = !setup.team_mode;
2267 InitializeMainControls();
2268 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2270 DrawPreviewPlayers();
2273 static void HandleMainMenu_SelectLevel(int step, int direction,
2274 int selected_level_nr)
2276 int old_level_nr = level_nr;
2279 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2280 new_level_nr = selected_level_nr;
2282 new_level_nr = old_level_nr + step * direction;
2284 if (new_level_nr < leveldir_current->first_level)
2285 new_level_nr = leveldir_current->first_level;
2286 if (new_level_nr > leveldir_current->last_level)
2287 new_level_nr = leveldir_current->last_level;
2289 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2291 // skipping levels is only allowed when trying to skip single level
2292 // (also, skipping BD style intermission levels is always possible)
2293 if (new_level_nr == old_level_nr + 1 &&
2294 (level.bd_intermission ||
2295 (setup.skip_levels && Request("Level still unsolved! Skip it anyway?", REQ_ASK))))
2297 leveldir_current->handicap_level++;
2298 SaveLevelSetup_SeriesInfo();
2301 new_level_nr = leveldir_current->handicap_level;
2304 if (new_level_nr != old_level_nr)
2306 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2308 PlaySound(SND_MENU_ITEM_SELECTING);
2310 level_nr = new_level_nr;
2312 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2313 int2str(level_nr, menu.main.text.level_number.size),
2314 mci->pos_text->font);
2316 LoadLevel(level_nr);
2317 DrawPreviewLevelInitial();
2321 DrawCompleteVideoDisplay();
2323 SaveLevelSetup_SeriesInfo();
2325 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2327 // force redraw of playfield area (may be reset at this point)
2328 redraw_mask |= REDRAW_FIELD;
2332 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2334 static int choice = MAIN_CONTROL_GAME;
2335 static boolean button_pressed_last = FALSE;
2336 boolean button_pressed = FALSE;
2338 int i = 0; // needed to prevent compiler warning due to bad code below
2340 if (button == MB_MENU_INITIALIZE)
2342 DrawCursorAndText_Main(choice, TRUE, FALSE);
2347 if (mx || my) // mouse input
2351 for (i = 0; main_controls[i].nr != -1; i++)
2353 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2354 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2355 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2357 pos = main_controls[i].nr;
2363 // check if level preview was clicked
2364 if (insidePreviewRect(&preview, mx - SX, my - SY))
2365 pos = MAIN_CONTROL_GAME;
2367 // handle pressed/unpressed state for active/inactive menu buttons
2368 // (if pos != -1, "i" contains index position corresponding to "pos")
2370 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2371 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2372 button_pressed = TRUE;
2374 if (button_pressed != button_pressed_last)
2376 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2379 PlaySound(SND_MENU_BUTTON_PRESSING);
2381 PlaySound(SND_MENU_BUTTON_RELEASING);
2384 else if (dx || dy) // keyboard input
2386 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2387 choice == MAIN_CONTROL_SETUP))
2388 button = MB_MENU_CHOICE;
2393 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2395 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2397 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2399 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2401 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2403 CloseDoor(DOOR_CLOSE_2);
2405 SetGameStatus(GAME_MODE_LEVELNR);
2407 DrawChooseLevelNr();
2409 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2415 PlaySound(SND_MENU_ITEM_ACTIVATING);
2417 DrawCursorAndText_Main(choice, FALSE, FALSE);
2418 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2424 if (choice == MAIN_CONTROL_NAME)
2426 // special case: cursor left or right pressed -- toggle team mode
2427 HandleMainMenu_ToggleTeamMode();
2429 else if (choice != MAIN_CONTROL_INFO &&
2430 choice != MAIN_CONTROL_SETUP)
2432 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2438 PlaySound(SND_MENU_ITEM_SELECTING);
2440 if (pos == MAIN_CONTROL_NAME)
2443 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2445 // special case: menu text "name/team" clicked -- toggle team mode
2446 HandleMainMenu_ToggleTeamMode();
2450 if (setup.multiple_users)
2452 CloseDoor(DOOR_CLOSE_2);
2454 SetGameStatus(GAME_MODE_NAMES);
2456 DrawChoosePlayerName();
2460 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2466 else if (pos == MAIN_CONTROL_LEVELS)
2470 CloseDoor(DOOR_CLOSE_2);
2472 SetGameStatus(GAME_MODE_LEVELS);
2474 SaveLevelSetup_LastSeries();
2475 SaveLevelSetup_SeriesInfo();
2477 // restore level set if chosen from "last played level set" menu
2478 RestoreLastPlayedLevels(&leveldir_current);
2480 if (setup.internal.choose_from_top_leveldir)
2483 DrawChooseLevelSet();
2486 else if (pos == MAIN_CONTROL_SCORES)
2488 CloseDoor(DOOR_CLOSE_2);
2490 SetGameStatus(GAME_MODE_SCORES);
2492 DrawHallOfFame(level_nr);
2494 else if (pos == MAIN_CONTROL_EDITOR)
2496 if (leveldir_current->readonly &&
2497 setup.editor.show_read_only_warning)
2498 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2500 CloseDoor(DOOR_CLOSE_ALL);
2502 SetGameStatus(GAME_MODE_EDITOR);
2504 FadeSetEnterScreen();
2508 else if (pos == MAIN_CONTROL_INFO)
2510 CloseDoor(DOOR_CLOSE_2);
2512 SetGameStatus(GAME_MODE_INFO);
2514 info_mode = INFO_MODE_MAIN;
2518 else if (pos == MAIN_CONTROL_GAME)
2520 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2522 else if (pos == MAIN_CONTROL_SETUP)
2524 CloseDoor(DOOR_CLOSE_2);
2526 SetGameStatus(GAME_MODE_SETUP);
2528 setup_mode = SETUP_MODE_MAIN;
2532 else if (pos == MAIN_CONTROL_QUIT)
2534 SaveLevelSetup_LastSeries();
2535 SaveLevelSetup_SeriesInfo();
2537 #if defined(PLATFORM_EMSCRIPTEN)
2538 Request("Close the browser window to quit!", REQ_CONFIRM);
2540 if (!setup.ask_on_quit_program ||
2541 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2542 SetGameStatus(GAME_MODE_QUIT);
2548 button_pressed_last = button_pressed;
2552 // ============================================================================
2553 // info screen functions
2554 // ============================================================================
2556 static struct TokenInfo *info_info;
2557 static int num_info_info; // number of info entries shown on screen
2558 static int max_info_info; // total number of info entries in list
2560 static void execInfoTitleScreen(void)
2562 info_mode = INFO_MODE_TITLE;
2567 static void execInfoElements(void)
2569 info_mode = INFO_MODE_ELEMENTS;
2574 static void execInfoMusic(void)
2576 info_mode = INFO_MODE_MUSIC;
2581 static void execInfoCredits(void)
2583 info_mode = INFO_MODE_CREDITS;
2588 static void execInfoProgram(void)
2590 info_mode = INFO_MODE_PROGRAM;
2595 static void execInfoVersion(void)
2597 info_mode = INFO_MODE_VERSION;
2602 static void execInfoLevelSet(void)
2604 info_mode = INFO_MODE_LEVELSET;
2609 static void execExitInfo(void)
2611 SetGameStatus(GAME_MODE_MAIN);
2616 static struct TokenInfo info_info_main[] =
2618 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2619 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2620 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2621 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2622 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2623 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2624 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2625 { TYPE_EMPTY, NULL, "" },
2626 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2631 static int getMenuTextFont(int type)
2633 if (type & (TYPE_SWITCH |
2648 static struct TokenInfo *setup_info;
2649 static struct TokenInfo setup_info_input[];
2651 static struct TokenInfo *menu_info;
2653 static void PlayInfoSound(void)
2655 int info_sound = getInfoScreenBackgroundSound_Generic();
2656 char *next_sound = getSoundInfoEntryFilename(info_sound);
2658 if (next_sound != NULL)
2659 PlayMenuSoundExt(info_sound);
2664 static void PlayInfoSoundIfLoop(void)
2666 int info_sound = getInfoScreenBackgroundSound_Generic();
2667 char *next_sound = getSoundInfoEntryFilename(info_sound);
2669 if (next_sound != NULL)
2670 PlayMenuSoundIfLoopExt(info_sound);
2672 PlayMenuSoundIfLoop();
2675 static void PlayInfoMusic(void)
2677 int info_music = getInfoScreenBackgroundMusic_Generic();
2678 char *curr_music = getCurrentlyPlayingMusicFilename();
2679 char *next_music = getMusicInfoEntryFilename(info_music);
2681 if (next_music != NULL)
2683 // play music if info screen music differs from current music
2684 if (!strEqual(curr_music, next_music))
2685 PlayMenuMusicExt(info_music);
2689 // only needed if info screen was directly invoked from main menu
2694 static void PlayInfoSoundsAndMusic(void)
2700 static void FadeInfoSounds(void)
2705 static void FadeInfoMusic(void)
2707 int info_music = getInfoScreenBackgroundMusic_Generic();
2708 char *curr_music = getCurrentlyPlayingMusicFilename();
2709 char *next_music = getMusicInfoEntryFilename(info_music);
2711 if (next_music != NULL)
2713 // fade music if info screen music differs from current music
2714 if (!strEqual(curr_music, next_music))
2719 static void FadeInfoSoundsAndMusic(void)
2725 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2726 int screen_pos, int menu_info_pos_raw,
2729 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2730 struct TokenInfo *ti = &token_info[pos];
2731 int xpos = MENU_SCREEN_START_XPOS;
2732 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2733 int font_nr = getMenuTextFont(ti->type);
2735 if (setup_mode == SETUP_MODE_INPUT)
2736 font_nr = FONT_MENU_1;
2739 font_nr = FONT_ACTIVE(font_nr);
2741 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2743 if (ti->type & ~TYPE_SKIP_ENTRY)
2744 drawCursor(screen_pos, active);
2747 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2750 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2753 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2756 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2759 static char *window_size_text;
2760 static char *scaling_type_text;
2761 static char *network_server_text;
2763 static void drawSetupValue(int, int);
2765 static void drawMenuInfoList(int first_entry, int num_page_entries,
2766 int max_page_entries)
2770 if (first_entry + num_page_entries > max_page_entries)
2773 clearMenuListArea();
2775 for (i = 0; i < num_page_entries; i++)
2777 int menu_info_pos = first_entry + i;
2778 struct TokenInfo *si = &menu_info[menu_info_pos];
2779 void *value_ptr = si->value;
2781 // set some entries to "unchangeable" according to other variables
2782 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2783 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2784 (value_ptr == &setup.sound_music && !audio.music_available) ||
2785 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2786 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2787 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2788 si->type |= TYPE_GHOSTED;
2790 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2791 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2792 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2793 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2794 else if (si->type & ~TYPE_SKIP_ENTRY)
2795 initCursor(i, IMG_MENU_BUTTON);
2797 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2799 if (si->type & TYPE_STRING)
2803 if (value_ptr == &network_server_text)
2804 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2806 if (gadget_id != -1)
2808 struct GadgetInfo *gi = screen_gadget[gadget_id];
2809 int xpos = MENU_SCREEN_START_XPOS;
2810 int ypos = MENU_SCREEN_START_YPOS + i;
2811 int x = mSX + xpos * 32;
2812 int y = mSY + ypos * 32;
2814 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2818 if (si->type & TYPE_VALUE &&
2819 menu_info == setup_info)
2820 drawSetupValue(i, menu_info_pos);
2824 static void DrawInfoScreen_Main(void)
2826 int fade_mask = REDRAW_FIELD;
2829 // (needed after displaying info sub-screens directly from main menu)
2830 if (info_screens_from_main)
2832 info_screens_from_main = FALSE;
2834 SetGameStatus(GAME_MODE_MAIN);
2841 if (redraw_mask & REDRAW_ALL)
2842 fade_mask = REDRAW_ALL;
2845 fade_mask = REDRAW_ALL;
2848 FadeMenuSoundsAndMusic();
2850 FreeScreenGadgets();
2851 CreateScreenGadgets();
2853 // (needed after displaying title screens which disable auto repeat)
2854 KeyboardAutoRepeatOn();
2856 FadeSetLeaveScreen();
2860 // needed if different viewport properties defined for info screen
2861 ChangeViewportPropertiesIfNeeded();
2863 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2867 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2869 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2871 info_info = info_info_main;
2873 // use modified info screen info without info screen entries marked as hidden
2874 info_info = getSetupInfoFinal(info_info);
2876 // determine maximal number of info entries that can be displayed on screen
2878 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2881 // determine maximal number of info entries available for menu of info screen
2883 for (i = 0; info_info[i].type != 0; i++)
2886 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2888 MapScreenGadgets(max_info_info);
2890 PlayMenuSoundsAndMusic();
2892 DrawMaskedBorder(fade_mask);
2897 static void changeSetupValue(int, int, int);
2899 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2900 int mode, int num_page_entries,
2901 int max_page_entries)
2903 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2904 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2905 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2906 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2907 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2908 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2909 int *num_page_entries_last = num_page_entries_all_last[game_status];
2910 int *choice_store = choice_stores[game_status];
2911 int *first_entry_store = first_entry_stores[game_status];
2912 int choice = choice_store[mode]; // starts with 0
2913 int first_entry = first_entry_store[mode]; // starts with 0
2915 int y = choice - first_entry;
2917 boolean position_set_by_scrollbar = (dx == 999);
2918 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2921 if (button == MB_MENU_INITIALIZE)
2923 // check if number of menu page entries has changed (may happen by change
2924 // of custom artwork definition value for 'list_size' for this menu screen)
2925 // (in this case, the last menu position most probably has to be corrected)
2926 if (num_page_entries != num_page_entries_last[mode])
2928 choice_store[mode] = first_entry_store[mode] = 0;
2930 choice = first_entry = 0;
2933 num_page_entries_last[mode] = num_page_entries;
2936 // advance to first valid menu entry
2937 while (choice < num_page_entries &&
2938 menu_info[choice].type & TYPE_SKIP_ENTRY)
2941 if (position_set_by_scrollbar)
2942 first_entry = first_entry_store[mode] = dy;
2944 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2945 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2947 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2949 if (choice < first_entry)
2951 choice = first_entry;
2953 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2956 else if (choice > first_entry + num_page_entries - 1)
2958 choice = first_entry + num_page_entries - 1;
2960 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2964 choice_store[mode] = choice;
2966 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2970 else if (button == MB_MENU_LEAVE)
2972 PlaySound(SND_MENU_ITEM_SELECTING);
2974 for (i = 0; i < max_page_entries; i++)
2976 if (menu_info[i].type & TYPE_LEAVE_MENU)
2978 void (*menu_callback_function)(void) = menu_info[i].value;
2982 menu_callback_function();
2984 break; // absolutely needed because function changes 'menu_info'!
2991 if (mx || my) // mouse input
2993 x = (mx - mSX) / 32;
2994 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2996 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2998 // move cursor instead of scrolling when already at start/end of list
2999 if (dy == -1 * SCROLL_LINE && first_entry == 0)
3001 else if (dy == +1 * SCROLL_LINE &&
3002 first_entry + num_page_entries == max_page_entries)
3005 // handle scrolling screen one line or page
3007 y + dy > num_page_entries - 1)
3009 boolean redraw = FALSE;
3011 if (ABS(dy) == SCROLL_PAGE)
3012 step = num_page_entries - 1;
3014 if (dy < 0 && first_entry > 0)
3016 // scroll page/line up
3018 first_entry -= step;
3019 if (first_entry < 0)
3024 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
3026 // scroll page/line down
3028 first_entry += step;
3029 if (first_entry + num_page_entries > max_page_entries)
3030 first_entry = MAX(0, max_page_entries - num_page_entries);
3037 choice += first_entry - first_entry_store[mode];
3039 if (choice < first_entry)
3041 choice = first_entry;
3043 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
3046 else if (choice > first_entry + num_page_entries - 1)
3048 choice = first_entry + num_page_entries - 1;
3050 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
3053 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
3057 if (choice < first_entry ||
3058 choice > first_entry + num_page_entries - 1)
3059 first_entry += SIGN(dy);
3062 first_entry_store[mode] = first_entry;
3063 choice_store[mode] = choice;
3065 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
3067 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
3069 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
3070 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
3078 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3080 if (menu_info[choice].type & menu_navigation_type ||
3081 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
3082 menu_info[choice].type & TYPE_YES_NO_AUTO ||
3083 menu_info[choice].type & TYPE_YES_NO_ASK ||
3084 menu_info[choice].type & TYPE_PLAYER)
3085 button = MB_MENU_CHOICE;
3090 // jump to next non-empty menu entry (up or down)
3091 while (first_entry + y > 0 &&
3092 first_entry + y < max_page_entries - 1 &&
3093 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
3096 if (!IN_VIS_MENU(x, y))
3098 choice += y - y_old;
3100 if (choice < first_entry)
3101 first_entry = choice;
3102 else if (choice > first_entry + num_page_entries - 1)
3103 first_entry = choice - num_page_entries + 1;
3105 if (first_entry >= 0 &&
3106 first_entry + num_page_entries <= max_page_entries)
3108 first_entry_store[mode] = first_entry;
3110 if (choice < first_entry)
3111 choice = first_entry;
3112 else if (choice > first_entry + num_page_entries - 1)
3113 choice = first_entry + num_page_entries - 1;
3115 choice_store[mode] = choice;
3117 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
3119 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
3121 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
3122 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
3129 if (!anyScrollbarGadgetActive() &&
3130 IN_VIS_MENU(x, y) &&
3131 mx < mx_right_border &&
3132 y >= 0 && y < num_page_entries)
3136 if (first_entry + y != choice &&
3137 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
3139 PlaySound(SND_MENU_ITEM_ACTIVATING);
3141 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
3142 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
3144 choice = choice_store[mode] = first_entry + y;
3148 PlaySound(SND_MENU_ITEM_SELECTING);
3150 for (i = 0; menu_info[i].type != 0; i++)
3152 if (menu_info[i].type & TYPE_LEAVE_MENU)
3154 void (*menu_callback_function)(void) = menu_info[i].value;
3158 menu_callback_function();
3160 // absolutely needed because function changes 'menu_info'!
3168 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
3170 PlaySound(SND_MENU_ITEM_SELECTING);
3172 // when selecting key headline, execute function for key value change
3173 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
3174 menu_info[first_entry + y + 1].type & TYPE_KEY)
3177 // when selecting string value, execute function for list selection
3178 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3179 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
3182 // when selecting string value, execute function for text input gadget
3183 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3184 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
3187 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
3189 void (*menu_callback_function)(void) =
3190 menu_info[first_entry + y].value;
3192 FadeSetFromType(menu_info[first_entry + y].type);
3194 menu_callback_function();
3196 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
3198 void (*gadget_callback_function)(void) =
3199 menu_info[first_entry + y].value;
3201 gadget_callback_function();
3203 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
3204 menu_info == setup_info)
3206 changeSetupValue(y, first_entry + y, dx);
3212 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
3214 menu_info = info_info;
3216 HandleMenuScreen(mx, my, dx, dy, button,
3217 info_mode, num_info_info, max_info_info);
3220 static int getMenuFontSpacing(int spacing_height, int font_nr)
3222 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
3224 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
3228 static int getMenuTextSpacing(int spacing_height, int font_nr)
3230 return (getMenuFontSpacing(spacing_height, font_nr) +
3231 EXTRA_SPACING(game_status));
3234 static int getMenuTextStep(int spacing_height, int font_nr)
3236 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
3239 static int getHeadlineSpacing(void)
3241 // special compatibility handling for "R'n'D jue 2022" game editions
3242 int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO];
3243 int spacing = (game_status == GAME_MODE_SCOREINFO ?
3244 menu.headline1_spacing[GAME_MODE_SCOREINFO] :
3245 menu.headline1_spacing_info[info_mode]);
3246 int font = MENU_INFO_FONT_TITLE;
3248 return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0);
3251 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
3253 int font_error = FONT_TEXT_2;
3254 int font_foot = MENU_INFO_FONT_FOOT;
3255 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3256 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3258 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3260 FadeOut(REDRAW_FIELD);
3264 DrawInfoScreen_Headline(0, 1, FALSE);
3266 DrawTextSCentered(ystart, font_error, text_error);
3267 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3269 FadeIn(REDRAW_FIELD);
3272 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3274 static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
3275 static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
3276 int font_foot = MENU_INFO_FONT_FOOT;
3277 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3278 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3279 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3280 int ystep = MENU_SCREEN_INFO_YSTEP;
3281 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3282 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3283 int yoffset = (row_height - tilesize) / 2;
3284 int element, action, direction;
3292 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3293 infoscreen_step[i] = infoscreen_frame[i] = 0;
3295 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3301 while (helpanim_info[j].element != HELPANIM_LIST_END)
3303 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3308 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3317 int ypos = i - start;
3318 int ystart_pos = ystart + ypos * ystep + yoffset;
3320 j += infoscreen_step[ypos];
3322 element = helpanim_info[j].element;
3323 action = helpanim_info[j].action;
3324 direction = helpanim_info[j].direction;
3327 element = EL_UNKNOWN;
3329 if (action != -1 && direction != -1)
3330 graphic = el_act_dir2img(element, action, direction);
3331 else if (action != -1)
3332 graphic = el_act2img(element, action);
3333 else if (direction != -1)
3334 graphic = el_dir2img(element, direction);
3336 graphic = el2img(element);
3338 delay = helpanim_info[j++].delay;
3343 if (infoscreen_frame[ypos] == 0)
3346 infoscreen_frame[ypos] = delay - 1;
3350 sync_frame = delay - infoscreen_frame[ypos];
3351 infoscreen_frame[ypos]--;
3354 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3356 if (!infoscreen_frame[ypos])
3357 infoscreen_step[ypos] = 0;
3361 if (!infoscreen_frame[ypos])
3362 infoscreen_step[ypos]++;
3363 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3369 ClearRectangleOnBackground(drawto, xstart, ystart_pos, tilesize, tilesize);
3370 DrawSizedGraphicAnimationExt(drawto, xstart, ystart_pos,
3371 graphic, sync_frame, tilesize, USE_MASKING);
3374 DrawInfoScreen_HelpText(element, action, direction, ypos);
3379 redraw_mask |= REDRAW_FIELD;
3384 static char *getHelpText(int element, int action, int direction)
3386 char token[MAX_LINE_LEN];
3388 strcpy(token, element_info[element].token_name);
3391 strcat(token, element_action_info[action].suffix);
3393 if (direction != -1)
3394 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3396 return getHashEntry(helptext_info, token);
3399 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3401 int font_nr = FONT_INFO_ELEMENTS;
3402 int font_width = getFontWidth(font_nr);
3403 int font_height = getFontHeight(font_nr);
3404 int line_spacing = MENU_SCREEN_INFO_SPACE_LINE;
3405 int left_spacing = MENU_SCREEN_INFO_SPACE_LEFT;
3406 int middle_spacing = MENU_SCREEN_INFO_SPACE_MIDDLE;
3407 int right_spacing = MENU_SCREEN_INFO_SPACE_RIGHT;
3408 int line_height = font_height + line_spacing;
3409 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3410 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3411 int xstart = mSX + left_spacing + tilesize + middle_spacing;
3412 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3413 int ystep = MENU_SCREEN_INFO_YSTEP;
3414 int pad_left = xstart - SX;
3415 int pad_right = right_spacing;
3416 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3417 int max_lines_per_text = (row_height + line_spacing) / line_height;
3419 boolean autowrap = TRUE;
3420 boolean centered = FALSE;
3421 boolean parse_comments = FALSE;
3423 if (action != -1 && direction != -1) // element.action.direction
3424 text = getHelpText(element, action, direction);
3426 if (text == NULL && action != -1) // element.action
3427 text = getHelpText(element, action, -1);
3429 if (text == NULL && direction != -1) // element.direction
3430 text = getHelpText(element, -1, direction);
3432 if (text == NULL) // base element
3433 text = getHelpText(element, -1, -1);
3435 if (text == NULL) // not found
3436 text = "No description available";
3438 DisableDrawingText();
3440 // first get number of text lines to calculate offset for centering text
3441 int num_lines_printed =
3442 DrawTextBuffer(0, 0, text, font_nr,
3443 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3444 autowrap, centered, parse_comments);
3446 EnableDrawingText();
3448 int size_lines_printed = num_lines_printed * line_height - line_spacing;
3449 int yoffset = (row_height - size_lines_printed) / 2;
3451 DrawTextBuffer(xstart, ystart + ypos * ystep + yoffset, text, font_nr,
3452 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3453 autowrap, centered, parse_comments);
3456 static void DrawInfoScreen_TitleScreen(void)
3458 SetGameStatus(GAME_MODE_TITLE);
3465 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3467 HandleTitleScreen(0, 0, dx, dy, button);
3470 static void DrawInfoScreen_Elements(void)
3472 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3475 FadeInfoSoundsAndMusic();
3477 FadeOut(REDRAW_FIELD);
3482 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3484 PlayInfoSoundsAndMusic();
3486 FadeIn(REDRAW_FIELD);
3489 void HandleInfoScreen_Elements(int dx, int dy, int button)
3491 static DelayCounter info_delay = { 0 };
3492 static int num_anims;
3493 static int num_pages;
3495 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3498 info_delay.value = GameFrameDelay;
3500 if (button == MB_MENU_INITIALIZE)
3502 boolean new_element = TRUE;
3506 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3508 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3510 else if (new_element)
3513 new_element = FALSE;
3517 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3521 if (button == MB_MENU_LEAVE)
3523 PlaySound(SND_MENU_ITEM_SELECTING);
3525 info_mode = INFO_MODE_MAIN;
3530 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3532 if (button != MB_MENU_INITIALIZE)
3534 PlaySound(SND_MENU_ITEM_SELECTING);
3536 page += (dx < 0 ? -1 : +1);
3539 if (page < 0 || page >= num_pages)
3541 FadeInfoSoundsAndMusic();
3543 info_mode = INFO_MODE_MAIN;
3549 if (button != MB_MENU_INITIALIZE)
3550 FadeSetNextScreen();
3552 if (button != MB_MENU_INITIALIZE)
3553 FadeOut(REDRAW_FIELD);
3557 DrawInfoScreen_Headline(page, num_pages, TRUE);
3558 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3560 if (button != MB_MENU_INITIALIZE)
3561 FadeIn(REDRAW_FIELD);
3565 if (DelayReached(&info_delay))
3566 if (page < num_pages)
3567 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3569 PlayInfoSoundIfLoop();
3573 static void DrawInfoScreen_Music(void)
3575 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3579 FadeOut(REDRAW_FIELD);
3583 DrawInfoScreen_Headline(0, 1, TRUE);
3587 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3589 FadeIn(REDRAW_FIELD);
3592 void HandleInfoScreen_Music(int dx, int dy, int button)
3594 static struct MusicFileInfo *list = NULL;
3595 static int num_screens = 0;
3596 static int screen_nr = 0;
3597 int font_title = MENU_INFO_FONT_TITLE;
3598 int font_head = MENU_INFO_FONT_HEAD;
3599 int font_text = MENU_INFO_FONT_TEXT;
3600 int font_foot = MENU_INFO_FONT_FOOT;
3601 int spacing_head = menu.headline2_spacing_info[info_mode];
3602 int ystep_head = getMenuTextStep(spacing_head, font_head);
3603 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3604 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3606 if (button == MB_MENU_INITIALIZE)
3608 struct MusicFileInfo *list_ptr = music_file_info;
3613 while (list_ptr != NULL)
3615 list_ptr = list_ptr->next;
3619 list = music_file_info;
3623 FadeMenuSoundsAndMusic();
3627 DrawInfoScreen_Headline(0, 1, TRUE);
3629 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3630 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3636 if (button == MB_MENU_LEAVE)
3638 PlaySound(SND_MENU_ITEM_SELECTING);
3640 FadeMenuSoundsAndMusic();
3642 info_mode = INFO_MODE_MAIN;
3647 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3649 if (button != MB_MENU_INITIALIZE)
3651 PlaySound(SND_MENU_ITEM_SELECTING);
3655 list = (dx < 0 ? list->prev : list->next);
3656 screen_nr += (dx < 0 ? -1 : +1);
3662 FadeMenuSoundsAndMusic();
3664 info_mode = INFO_MODE_MAIN;
3670 FadeMenuSoundsAndMusic();
3672 if (list != music_file_info)
3673 FadeSetNextScreen();
3675 if (button != MB_MENU_INITIALIZE)
3676 FadeOut(REDRAW_FIELD);
3680 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3684 int sound = list->music;
3686 if (IS_LOOP_SOUND(sound))
3687 PlaySoundLoop(sound);
3693 int music = list->music;
3695 if (IS_LOOP_MUSIC(music))
3696 PlayMusicLoop(music);
3701 if (!strEqual(list->title, UNKNOWN_NAME))
3703 if (!strEqual(list->title_header, UNKNOWN_NAME))
3704 DrawTextSCentered(ystart, font_head, list->title_header);
3706 DrawTextSCentered(ystart, font_head, "Track");
3708 ystart += ystep_head;
3710 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3711 ystart += ystep_head;
3714 if (!strEqual(list->artist, UNKNOWN_NAME))
3716 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3717 DrawTextSCentered(ystart, font_head, list->artist_header);
3719 DrawTextSCentered(ystart, font_head, "by");
3721 ystart += ystep_head;
3723 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3724 ystart += ystep_head;
3727 if (!strEqual(list->album, UNKNOWN_NAME))
3729 if (!strEqual(list->album_header, UNKNOWN_NAME))
3730 DrawTextSCentered(ystart, font_head, list->album_header);
3732 DrawTextSCentered(ystart, font_head, "from the album");
3734 ystart += ystep_head;
3736 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3737 ystart += ystep_head;
3740 if (!strEqual(list->year, UNKNOWN_NAME))
3742 if (!strEqual(list->year_header, UNKNOWN_NAME))
3743 DrawTextSCentered(ystart, font_head, list->year_header);
3745 DrawTextSCentered(ystart, font_head, "from the year");
3747 ystart += ystep_head;
3749 DrawTextFCentered(ystart, font_text, "%s", list->year);
3750 ystart += ystep_head;
3753 if (!strEqual(list->played, UNKNOWN_NAME))
3755 if (!strEqual(list->played_header, UNKNOWN_NAME))
3756 DrawTextSCentered(ystart, font_head, list->played_header);
3758 DrawTextSCentered(ystart, font_head, "played in");
3760 ystart += ystep_head;
3762 DrawTextFCentered(ystart, font_text, "%s", list->played);
3763 ystart += ystep_head;
3765 else if (!list->is_sound)
3767 int music_level_nr = -1;
3770 // check if this music is configured for a certain level
3771 for (i = leveldir_current->first_level;
3772 i <= leveldir_current->last_level; i++)
3774 // (special case: "list->music" may be negative for unconfigured music)
3775 if (levelset.music[i] != MUS_UNDEFINED &&
3776 levelset.music[i] == list->music)
3784 if (music_level_nr != -1)
3786 if (!strEqual(list->played_header, UNKNOWN_NAME))
3787 DrawTextSCentered(ystart, font_head, list->played_header);
3789 DrawTextSCentered(ystart, font_head, "played in");
3791 ystart += ystep_head;
3793 DrawTextFCentered(ystart, font_text, "level %03d", music_level_nr);
3794 ystart += ystep_head;
3798 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3800 if (button != MB_MENU_INITIALIZE)
3801 FadeIn(REDRAW_FIELD);
3804 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3805 PlaySoundLoop(list->music);
3808 static void DrawInfoScreen_Version(void)
3810 int font_head = MENU_INFO_FONT_HEAD;
3811 int font_text = MENU_INFO_FONT_TEXT;
3812 int font_foot = MENU_INFO_FONT_FOOT;
3813 int spacing_head = menu.headline2_spacing_info[info_mode];
3814 int spacing_para = menu.paragraph_spacing_info[info_mode];
3815 int spacing_line = menu.line_spacing_info[info_mode];
3816 int xstep = getFontWidth(font_text);
3817 int ystep_head = getMenuTextStep(spacing_head, font_head);
3818 int ystep_para = getMenuTextStep(spacing_para, font_text);
3819 int ystep_line = getMenuTextStep(spacing_line, font_text);
3820 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3821 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3822 int xstart1 = mSX - SX + 2 * xstep;
3823 int xstart2 = mSX - SX + 18 * xstep;
3824 int xstart3 = mSX - SX + 28 * xstep;
3825 SDL_version sdl_version_compiled;
3826 const SDL_version *sdl_version_linked;
3827 int driver_name_len = 10;
3828 SDL_version sdl_version_linked_ext;
3829 const char *driver_name = NULL;
3831 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3834 FadeInfoSoundsAndMusic();
3836 FadeOut(REDRAW_FIELD);
3840 DrawInfoScreen_Headline(0, 1, TRUE);
3842 DrawTextF(xstart1, ystart, font_head, "Name");
3843 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3844 ystart += ystep_line;
3846 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3848 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3849 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3850 ystart += ystep_line;
3852 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3853 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3854 ystart += ystep_line;
3858 DrawTextF(xstart1, ystart, font_head, "Version");
3859 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3860 ystart += ystep_line;
3863 DrawTextF(xstart1, ystart, font_head, "Platform");
3864 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3866 PLATFORM_XX_BIT_STRING);
3867 ystart += ystep_line;
3869 DrawTextF(xstart1, ystart, font_head, "Target");
3870 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3871 ystart += ystep_line;
3873 DrawTextF(xstart1, ystart, font_head, "Source date");
3874 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3875 ystart += ystep_line;
3877 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3878 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3879 ystart += ystep_para;
3881 DrawTextF(xstart1, ystart, font_head, "Library");
3882 DrawTextF(xstart2, ystart, font_head, "compiled");
3883 DrawTextF(xstart3, ystart, font_head, "linked");
3884 ystart += ystep_head;
3886 SDL_VERSION(&sdl_version_compiled);
3887 SDL_GetVersion(&sdl_version_linked_ext);
3888 sdl_version_linked = &sdl_version_linked_ext;
3890 DrawTextF(xstart1, ystart, font_text, "SDL");
3891 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3892 sdl_version_compiled.major,
3893 sdl_version_compiled.minor,
3894 sdl_version_compiled.patch);
3895 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3896 sdl_version_linked->major,
3897 sdl_version_linked->minor,
3898 sdl_version_linked->patch);
3899 ystart += ystep_line;
3901 SDL_IMAGE_VERSION(&sdl_version_compiled);
3902 sdl_version_linked = IMG_Linked_Version();
3904 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3905 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3906 sdl_version_compiled.major,
3907 sdl_version_compiled.minor,
3908 sdl_version_compiled.patch);
3909 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3910 sdl_version_linked->major,
3911 sdl_version_linked->minor,
3912 sdl_version_linked->patch);
3913 ystart += ystep_line;
3915 SDL_MIXER_VERSION(&sdl_version_compiled);
3916 sdl_version_linked = Mix_Linked_Version();
3918 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3919 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3920 sdl_version_compiled.major,
3921 sdl_version_compiled.minor,
3922 sdl_version_compiled.patch);
3923 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3924 sdl_version_linked->major,
3925 sdl_version_linked->minor,
3926 sdl_version_linked->patch);
3927 ystart += ystep_line;
3929 SDL_NET_VERSION(&sdl_version_compiled);
3930 sdl_version_linked = SDLNet_Linked_Version();
3932 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3933 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3934 sdl_version_compiled.major,
3935 sdl_version_compiled.minor,
3936 sdl_version_compiled.patch);
3937 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3938 sdl_version_linked->major,
3939 sdl_version_linked->minor,
3940 sdl_version_linked->patch);
3941 ystart += ystep_para;
3943 DrawTextF(xstart1, ystart, font_head, "Driver");
3944 DrawTextF(xstart2, ystart, font_head, "Requested");
3945 DrawTextF(xstart3, ystart, font_head, "Used");
3946 ystart += ystep_head;
3949 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3951 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3952 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3953 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3954 ystart += ystep_line;
3957 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3959 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3960 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3961 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3962 ystart += ystep_line;
3965 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3967 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3968 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3969 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3971 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3973 PlayInfoSoundsAndMusic();
3975 FadeIn(REDRAW_FIELD);
3978 void HandleInfoScreen_Version(int button)
3980 if (button == MB_MENU_LEAVE)
3982 PlaySound(SND_MENU_ITEM_SELECTING);
3984 info_mode = INFO_MODE_MAIN;
3989 else if (button == MB_MENU_CHOICE)
3991 PlaySound(SND_MENU_ITEM_SELECTING);
3993 FadeMenuSoundsAndMusic();
3995 info_mode = INFO_MODE_MAIN;
4000 PlayMenuSoundIfLoop();
4004 static char *getInfoScreenTitle_Generic(void)
4006 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
4007 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
4008 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
4009 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
4010 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
4011 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
4012 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
4013 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
4017 static int getInfoScreenBackgroundImage_Generic(void)
4019 return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
4020 info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
4021 info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
4022 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
4023 info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
4024 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
4025 IMG_BACKGROUND_INFO);
4028 static int getInfoScreenBackgroundSound_Generic(void)
4030 return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
4031 info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
4032 info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
4033 info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
4034 info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
4035 SND_BACKGROUND_INFO);
4038 static int getInfoScreenBackgroundMusic_Generic(void)
4040 return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
4041 info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
4042 info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
4043 info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
4044 info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
4045 MUS_BACKGROUND_INFO);
4048 static char *getInfoScreenFilename_Generic(int nr, boolean global)
4050 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
4051 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
4052 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
4056 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
4057 int use_global_screens)
4059 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
4060 int font_text = MENU_INFO_FONT_TEXT;
4061 int font_foot = MENU_INFO_FONT_FOOT;
4062 int spacing_line = menu.line_spacing_info[info_mode];
4063 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4067 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
4069 if (info_mode == INFO_MODE_CREDITS ||
4070 info_mode == INFO_MODE_PROGRAM)
4073 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
4074 int chars = width / getFontWidth(font_text);
4075 int lines = height / getFontHeight(font_text);
4076 int padx = (width - chars * getFontWidth(font_text)) / 2;
4077 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
4078 int xstart = mSX + padx;
4079 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
4080 boolean autowrap = FALSE;
4081 boolean centered = TRUE;
4082 boolean parse_comments = TRUE;
4084 DrawTextFile(xstart, ystart,
4085 filename, font_text, chars, -1, lines, line_spacing, -1,
4086 autowrap, centered, parse_comments);
4088 else if (info_mode == INFO_MODE_LEVELSET)
4090 struct TitleMessageInfo *tmi = &readme;
4092 // if x position set to "-1", automatically determine by playfield width
4094 tmi->x = SXSIZE / 2;
4096 // if y position set to "-1", use static default value
4098 tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
4100 // if width set to "-1", automatically determine by playfield width
4101 if (tmi->width == -1)
4102 tmi->width = SXSIZE - 2 * TILEX;
4104 // if height set to "-1", automatically determine by playfield height
4105 if (tmi->height == -1)
4106 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
4108 // if chars set to "-1", automatically determine by text and font width
4109 if (tmi->chars == -1)
4110 tmi->chars = tmi->width / getFontWidth(tmi->font);
4112 tmi->width = tmi->chars * getFontWidth(tmi->font);
4114 // if lines set to "-1", automatically determine by text and font height
4115 if (tmi->lines == -1)
4116 tmi->lines = tmi->height / getFontHeight(tmi->font);
4118 tmi->height = tmi->lines * getFontHeight(tmi->font);
4120 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
4121 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
4122 tmi->autowrap, tmi->centered, tmi->parse_comments);
4125 boolean last_screen = (screen_nr == num_screens - 1);
4126 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
4128 DrawTextSCentered(ybottom, font_foot, text_foot);
4131 static void DrawInfoScreen_Generic(void)
4133 SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
4136 FadeInfoSoundsAndMusic();
4138 FadeOut(REDRAW_FIELD);
4140 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
4142 PlayInfoSoundsAndMusic();
4144 FadeIn(REDRAW_FIELD);
4147 void HandleInfoScreen_Generic(int dx, int dy, int button)
4149 static char *text_no_info = "";
4150 static int num_screens = 0;
4151 static int screen_nr = 0;
4152 static boolean use_global_screens = FALSE;
4154 if (button == MB_MENU_INITIALIZE)
4159 if (info_mode == INFO_MODE_CREDITS)
4163 for (i = 0; i < 2; i++)
4165 use_global_screens = i; // check for "FALSE", then "TRUE"
4167 // determine number of (global or level set specific) credits screens
4168 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
4171 if (num_screens > 0)
4175 text_no_info = "No credits available.";
4177 else if (info_mode == INFO_MODE_PROGRAM)
4179 use_global_screens = TRUE;
4181 // determine number of program info screens
4182 while (getProgramInfoFilename(num_screens) != NULL)
4185 text_no_info = "No program info available.";
4187 else if (info_mode == INFO_MODE_LEVELSET)
4189 use_global_screens = FALSE;
4191 // determine number of levelset info screens
4192 while (getLevelSetInfoFilename(num_screens) != NULL)
4195 text_no_info = "No level set info available.";
4198 if (num_screens == 0)
4200 int font_title = MENU_INFO_FONT_TITLE;
4201 int font_foot = MENU_INFO_FONT_FOOT;
4202 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
4203 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4207 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
4209 DrawTextSCentered(ystart, font_title, text_no_info);
4210 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
4215 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4217 else if (button == MB_MENU_LEAVE)
4219 PlaySound(SND_MENU_ITEM_SELECTING);
4221 info_mode = INFO_MODE_MAIN;
4224 else if (button == MB_MENU_CHOICE || dx)
4226 PlaySound(SND_MENU_ITEM_SELECTING);
4228 screen_nr += (dx < 0 ? -1 : +1);
4230 if (screen_nr < 0 || screen_nr >= num_screens)
4232 FadeInfoSoundsAndMusic();
4234 info_mode = INFO_MODE_MAIN;
4239 FadeSetNextScreen();
4241 FadeOut(REDRAW_FIELD);
4243 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4245 FadeIn(REDRAW_FIELD);
4250 PlayInfoSoundIfLoop();
4254 static void DrawInfoScreen(void)
4256 if (info_mode == INFO_MODE_TITLE)
4257 DrawInfoScreen_TitleScreen();
4258 else if (info_mode == INFO_MODE_ELEMENTS)
4259 DrawInfoScreen_Elements();
4260 else if (info_mode == INFO_MODE_MUSIC)
4261 DrawInfoScreen_Music();
4262 else if (info_mode == INFO_MODE_CREDITS)
4263 DrawInfoScreen_Generic();
4264 else if (info_mode == INFO_MODE_PROGRAM)
4265 DrawInfoScreen_Generic();
4266 else if (info_mode == INFO_MODE_VERSION)
4267 DrawInfoScreen_Version();
4268 else if (info_mode == INFO_MODE_LEVELSET)
4269 DrawInfoScreen_Generic();
4271 DrawInfoScreen_Main();
4274 void DrawInfoScreen_FromMainMenu(int nr)
4276 int fade_mask = REDRAW_FIELD;
4278 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
4281 CloseDoor(DOOR_CLOSE_2);
4283 SetGameStatus(GAME_MODE_INFO);
4286 info_screens_from_main = TRUE;
4288 if (redraw_mask & REDRAW_ALL)
4289 fade_mask = REDRAW_ALL;
4292 fade_mask = REDRAW_ALL;
4295 FadeMenuSoundsAndMusic();
4297 FadeSetEnterScreen();
4301 FadeSkipNextFadeOut();
4303 // needed if different viewport properties defined for info screen
4304 ChangeViewportPropertiesIfNeeded();
4306 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
4311 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4313 if (info_mode == INFO_MODE_TITLE)
4314 HandleInfoScreen_TitleScreen(dx, dy, button);
4315 else if (info_mode == INFO_MODE_ELEMENTS)
4316 HandleInfoScreen_Elements(dx, dy, button);
4317 else if (info_mode == INFO_MODE_MUSIC)
4318 HandleInfoScreen_Music(dx, dy, button);
4319 else if (info_mode == INFO_MODE_CREDITS)
4320 HandleInfoScreen_Generic(dx, dy, button);
4321 else if (info_mode == INFO_MODE_PROGRAM)
4322 HandleInfoScreen_Generic(dx, dy, button);
4323 else if (info_mode == INFO_MODE_VERSION)
4324 HandleInfoScreen_Version(button);
4325 else if (info_mode == INFO_MODE_LEVELSET)
4326 HandleInfoScreen_Generic(dx, dy, button);
4328 HandleInfoScreen_Main(mx, my, dx, dy, button);
4332 // ============================================================================
4333 // type name functions
4334 // ============================================================================
4336 static TreeInfo *type_name_node = NULL;
4337 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4338 static int type_name_nr = 0;
4340 static int getPlayerNameColor(char *name)
4342 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4345 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4348 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4349 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4350 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4351 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4352 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4353 int font_width = getFontWidth(font_nr);
4354 int font_xoffset = getFontDrawOffsetX(font_nr);
4355 int font_yoffset = getFontDrawOffsetY(font_nr);
4356 int font_sx = sx + font_xoffset;
4357 int font_sy = sy + font_yoffset;
4359 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4361 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4363 pos->width = strlen(text) * font_width;
4364 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4366 DrawText(sx, sy, text, font_nr);
4369 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4371 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4373 *pos = *mci->pos_input;
4375 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4377 TreeInfo *ti = player_name_current;
4378 int first_entry = ti->cl_first;
4379 int entry_pos = first_entry + ti->cl_cursor;
4380 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4381 int xpos = MENU_SCREEN_START_XPOS;
4382 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4384 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4385 type_name_nr = entry_pos;
4387 strcpy(name, type_name_node->name);
4391 pos->width = MAX_PLAYER_NAME_LEN * 32;
4395 type_name_nr = user.nr;
4397 strcpy(name, setup.player_name);
4400 strcpy(type_name_last, name);
4402 if (strEqual(name, EMPTY_PLAYER_NAME))
4405 *xpos = strlen(name);
4408 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4410 // change name of edited user in global list of user names
4411 setString(&global.user_names[type_name_nr], name);
4413 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4415 TreeInfo *node = type_name_node;
4417 // change name of edited user in local menu tree structure
4418 setString(&node->name, name);
4419 setString(&node->name_sorting, name);
4421 node->color = getPlayerNameColor(name);
4422 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4426 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4429 boolean reset_setup = strEqual(name, "");
4430 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4431 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4434 strcpy(name, type_name_last);
4436 if (strEqual(name, ""))
4437 strcpy(name, EMPTY_PLAYER_NAME);
4439 setTypeNameValues_Name(name, pos);
4441 // if player name not changed, no further action required
4442 if (strEqual(name, type_name_last))
4445 // redraw player name before (possibly) opening request dialogs
4446 drawTypeNameText(name, pos, FALSE);
4448 int last_user_nr = user.nr;
4450 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4452 // save setup of currently active user (may differ from edited user)
4455 // temporarily change active user to edited user
4456 user.nr = type_name_nr;
4459 Request("Use current setup values for the new player?", REQ_ASK))
4461 // use current setup values for new user, but create new player UUID
4462 setup.player_uuid = getStringCopy(getUUID());
4466 // load setup for existing user (or start with defaults for new user)
4471 char *setup_filename = getSetupFilename();
4472 boolean setup_exists = fileExists(setup_filename);
4474 // change name of edited user in setup structure
4475 strcpy(setup.player_name, name);
4477 // save setup of edited user
4480 // change name of edited user on score server
4481 ApiRenamePlayerAsThread();
4483 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4487 if (Request("Reset setup values for this player?", REQ_ASK))
4489 // remove setup config file
4490 unlink(setup_filename);
4492 // set player name to default player name
4495 // update player name used by name typing functions
4496 strcpy(name, setup.player_name);
4498 setTypeNameValues_Name(name, pos);
4501 else if (remove_user && type_name_nr != 0)
4503 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4505 char *user_dir = getUserGameDataDir();
4506 char *user_dir_removed =
4507 getStringCat3WithSeparator(user_dir, "REMOVED",
4508 getCurrentTimestamp(), ".");
4510 if (rename(user_dir, user_dir_removed) != 0)
4511 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4513 checked_free(user_dir_removed);
4516 else if (create_user && type_name_nr != 0 && !setup_exists)
4518 if (Request("Create empty level set for the new player?", REQ_ASK))
4520 char *levelset_subdir = getNewUserLevelSubdir();
4522 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4524 AddUserLevelSetToLevelInfo(levelset_subdir);
4526 LevelDirTree *leveldir_current_last = leveldir_current;
4528 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4531 // set level number of newly created level set to default value
4532 LoadLevelSetup_SeriesInfo();
4534 // set newly created level set as current level set for new user
4535 SaveLevelSetup_LastSeries();
4536 SaveLevelSetup_SeriesInfo();
4538 leveldir_current = leveldir_current_last;
4542 Request("Creating new level set failed!", REQ_CONFIRM);
4547 // restore currently active user
4548 user.nr = last_user_nr;
4550 // restore setup of currently active user
4553 // restore last level set of currently active user
4554 LoadLevelSetup_LastSeries();
4555 LoadLevelSetup_SeriesInfo();
4559 static void HandleTypeNameExt(boolean initialize, Key key)
4561 static struct TextPosInfo pos_name = { 0 };
4562 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4563 static int xpos = 0;
4564 struct TextPosInfo *pos = &pos_name;
4565 char key_char = getValidConfigValueChar(getCharFromKey(key));
4566 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4567 boolean active = TRUE;
4571 getTypeNameValues(name, pos, &xpos);
4573 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4574 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4576 StartTextInput(sx, sy, pos->width, pos->height);
4578 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4580 name[xpos] = key_char;
4585 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4591 else if (key == KSYM_Return || key == KSYM_Escape)
4593 boolean changed = (key == KSYM_Return);
4597 setTypeNameValues(name, pos, changed);
4602 drawTypeNameText(name, pos, active);
4606 SetGameStatus(game_status_last_screen);
4608 if (game_status == GAME_MODE_MAIN)
4609 InitializeMainControls();
4613 static void DrawTypeName(void)
4615 HandleTypeNameExt(TRUE, 0);
4618 void HandleTypeName(Key key)
4620 HandleTypeNameExt(FALSE, key);
4624 // ============================================================================
4625 // tree menu functions
4626 // ============================================================================
4628 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4630 if (game_status != GAME_MODE_SETUP ||
4631 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4634 int max_text_size = 0;
4637 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4638 max_text_size = MAX(max_text_size, strlen(node->name));
4640 int num_entries = numTreeInfoInGroup(ti);
4641 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4642 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4643 int text_width = max_text_size * getFontWidth(font_nr);
4644 int button_width = SC_MENUBUTTON_XSIZE;
4645 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4646 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4647 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4648 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4649 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4650 int align_xoffset = MAX(0, align_xoffset_raw);
4652 return align_xoffset;
4655 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4657 if (game_status != GAME_MODE_SETUP ||
4658 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4661 int num_entries = numTreeInfoInGroup(ti);
4662 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4663 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4664 int font_height = getFontHeight(font_nr);
4665 int text_height = font_height * num_page_entries;
4666 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4667 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4668 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4669 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4670 int align_yoffset = MAX(0, align_yoffset_raw);
4672 return align_yoffset;
4675 static void StartPlayingFromHallOfFame(void)
4677 level_nr = scores.next_level_nr;
4678 LoadLevel(level_nr);
4680 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4683 static void DrawChooseTree(TreeInfo **ti_ptr)
4685 int fade_mask = REDRAW_FIELD;
4686 boolean restart_music = (game_status != game_status_last_screen &&
4687 game_status_last_screen != GAME_MODE_SCOREINFO);
4689 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4690 game_status_last_screen == GAME_MODE_PLAYING);
4693 fade_mask = REDRAW_ALL;
4695 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4697 if (game_status == GAME_MODE_SETUP)
4701 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4703 StartPlayingFromHallOfFame();
4707 SetGameStatus(GAME_MODE_MAIN);
4717 FreeScreenGadgets();
4718 CreateScreenGadgets();
4721 FadeMenuSoundsAndMusic();
4725 // needed if different viewport properties defined for this screen
4726 ChangeViewportPropertiesIfNeeded();
4728 if (game_status == GAME_MODE_NAMES)
4729 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4730 else if (game_status == GAME_MODE_LEVELNR)
4731 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4732 else if (game_status == GAME_MODE_LEVELS)
4733 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4734 else if (game_status == GAME_MODE_SCORES)
4735 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4739 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4741 // map gadgets for high score screen
4742 if (game_status == GAME_MODE_SCORES)
4743 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4745 MapScreenTreeGadgets(*ti_ptr);
4747 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4749 DrawMaskedBorder(fade_mask);
4752 PlayMenuSoundsAndMusic();
4757 static int getChooseTreeFont(TreeInfo *node, boolean active)
4759 if (game_status == GAME_MODE_SCORES)
4760 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4762 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4765 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4767 int num_entries = numTreeInfoInGroup(ti);
4768 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4769 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4770 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4771 int first_entry = ti->cl_first;
4772 int entry_pos = first_entry + y;
4773 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4774 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4775 int font_nr = getChooseTreeFont(node, active);
4776 int font_xoffset = getFontDrawOffsetX(font_nr);
4777 int xpos = MENU_SCREEN_START_XPOS;
4778 int ypos = MENU_SCREEN_START_YPOS + y;
4779 int startdx = xpos * 32;
4780 int startdy = ypos * 32;
4781 int startx = amSX + startdx;
4782 int starty = amSY + startdy;
4783 int startx_text = startx + font_xoffset;
4784 int endx_text = amSX + screen_width;
4785 int max_text_size = endx_text - startx_text;
4786 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4787 char buffer[max_buffer_len + 1];
4789 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4791 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4792 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4793 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4794 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4795 int font_size_1 = getFontWidth(font_nr1);
4796 int font_size_3 = getFontWidth(font_nr3);
4797 int font_size_4 = getFontWidth(font_nr4);
4798 int text_size_1 = 4 * font_size_1;
4799 int text_size_4 = 5 * font_size_4;
4800 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4802 int dx3 = text_size_1;
4803 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4804 int num_dots = (dx4 - dx3) / font_size_3;
4805 int startx1 = startx + dx1;
4806 int startx3 = startx + dx3;
4807 int startx4 = startx + dx4;
4808 int pos = node->pos;
4809 char *pos_text = getHallOfFameRankText(pos, 3);
4812 // highlight all high score entries of the current player
4813 if (strEqual(scores.entry[pos].name, setup.player_name))
4814 font_nr2 = FONT_TEXT_2_ACTIVE;
4816 DrawText(startx1, starty, pos_text, font_nr1);
4818 for (i = 0; i < num_dots; i++)
4819 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4821 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4822 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4824 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4828 strncpy(buffer, node->name, max_buffer_len);
4829 buffer[max_buffer_len] = '\0';
4831 DrawText(startx, starty, buffer, font_nr);
4835 static void drawChooseTreeHeadExt(int type, char *title_string)
4837 int yoffset_sets = MENU_TITLE1_YPOS;
4838 int yoffset_setup = 16;
4839 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4840 type == TREE_TYPE_LEVEL_DIR ||
4841 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4843 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4846 static void drawChooseTreeHead(TreeInfo *ti)
4848 drawChooseTreeHeadExt(ti->type, ti->infotext);
4851 static void drawChooseTreeList(TreeInfo *ti)
4853 int first_entry = ti->cl_first;
4854 int num_entries = numTreeInfoInGroup(ti);
4855 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4858 clearMenuListArea();
4860 for (i = 0; i < num_page_entries; i++)
4862 TreeInfo *node, *node_first;
4863 int entry_pos = first_entry + i;
4865 node_first = getTreeInfoFirstGroupEntry(ti);
4866 node = getTreeInfoFromPos(node_first, entry_pos);
4868 drawChooseTreeText(ti, i, FALSE);
4870 if (node->parent_link)
4871 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4872 else if (node->level_group)
4873 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4875 initCursor(i, IMG_MENU_BUTTON);
4877 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4878 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4880 if (game_status == GAME_MODE_NAMES)
4881 drawChooseTreeEdit(i, FALSE);
4884 redraw_mask |= REDRAW_FIELD;
4887 static void drawChooseTreeInfo(TreeInfo *ti)
4889 int entry_pos = ti->cl_first + ti->cl_cursor;
4890 int last_redraw_mask = redraw_mask;
4891 int ypos = MENU_TITLE2_YPOS;
4892 int font_nr = FONT_TITLE_2;
4895 if (ti->type == TREE_TYPE_LEVEL_NR)
4896 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4898 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4899 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4900 scores.last_level_nr);
4902 if (ti->type != TREE_TYPE_LEVEL_DIR)
4905 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4906 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4908 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4910 if (node->parent_link)
4911 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4912 node->node_parent->name);
4913 else if (node->level_group)
4914 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4916 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4917 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4918 node->levels, (node->levels > 1 ? "levels" : "level"),
4921 // let BackToFront() redraw only what is needed
4922 redraw_mask = last_redraw_mask;
4923 for (x = 0; x < SCR_FIELDX; x++)
4924 MarkTileDirty(x, 1);
4927 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4929 drawChooseTreeCursor(ti->cl_cursor, active);
4930 drawChooseTreeText(ti, ti->cl_cursor, active);
4933 static void drawChooseTreeScreen(TreeInfo *ti)
4935 drawChooseTreeHead(ti);
4936 drawChooseTreeList(ti);
4937 drawChooseTreeInfo(ti);
4938 drawChooseTreeCursorAndText(ti, TRUE);
4940 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4942 // scroll bar and buttons may just have been added after reloading scores
4943 if (game_status == GAME_MODE_SCORES)
4944 MapScreenTreeGadgets(ti);
4947 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4949 int score_pos = scores.last_added;
4951 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4952 score_pos = scores.last_entry_nr;
4954 // set current tree entry to last added score entry
4955 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4957 // if that fails, set current tree entry to first entry (back link)
4958 if (*ti_ptr == NULL)
4959 *ti_ptr = score_entries->node_group;
4961 int num_entries = numTreeInfoInGroup(*ti_ptr);
4962 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4963 int pos_score = getPosFromTreeInfo(*ti_ptr);
4964 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4965 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4967 (*ti_ptr)->cl_first = pos_first;
4968 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4973 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4976 TreeInfo *ti = *ti_ptr;
4977 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4978 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4979 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4980 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4981 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4983 int y = (ti != NULL ? ti->cl_cursor : 0);
4984 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4985 int num_entries = numTreeInfoInGroup(ti);
4986 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4987 boolean position_set_by_scrollbar = (dx == 999);
4989 if (game_status == GAME_MODE_SCORES)
4991 if (server_scores.updated)
4993 // reload scores, using updated server score cache file
4994 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4996 server_scores.updated = FALSE;
4998 DrawHallOfFame_setScoreEntries();
5000 ti = setHallOfFameActiveEntry(ti_ptr);
5002 if (button != MB_MENU_INITIALIZE)
5003 drawChooseTreeScreen(ti);
5007 if (button == MB_MENU_INITIALIZE)
5009 int num_entries = numTreeInfoInGroup(ti);
5010 int entry_pos = getPosFromTreeInfo(ti);
5012 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
5013 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
5015 if (game_status == GAME_MODE_SCORES)
5017 ti = setHallOfFameActiveEntry(ti_ptr);
5019 else if (ti->cl_first == -1)
5021 // only on initialization
5022 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5023 ti->cl_cursor = entry_pos - ti->cl_first;
5026 else if (ti->cl_cursor >= num_page_entries ||
5027 (num_entries > num_page_entries &&
5028 num_entries - ti->cl_first < num_page_entries))
5030 // only after change of list size (by custom graphic configuration)
5031 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5032 ti->cl_cursor = entry_pos - ti->cl_first;
5035 if (position_set_by_scrollbar)
5038 drawChooseTreeScreen(ti);
5042 else if (button == MB_MENU_LEAVE)
5044 if (game_status != GAME_MODE_SCORES)
5047 PlaySound(SND_MENU_ITEM_SELECTING);
5049 if (ti->node_parent)
5051 *ti_ptr = ti->node_parent;
5052 DrawChooseTree(ti_ptr);
5054 else if (game_status == GAME_MODE_SETUP)
5056 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5057 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5058 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5059 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5061 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
5062 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
5063 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
5064 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
5065 setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
5067 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5068 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5069 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5070 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5071 execSetupGraphics();
5072 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5073 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5074 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5076 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5077 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5078 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5079 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5080 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5081 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5082 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5083 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5090 if (game_status == GAME_MODE_LEVELNR)
5092 int new_level_nr = atoi(level_number_current->identifier);
5094 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5097 SetGameStatus(GAME_MODE_MAIN);
5105 #if defined(PLATFORM_ANDROID)
5106 // directly continue when touching the screen after playing
5107 if ((mx || my) && scores.continue_on_return)
5109 // ignore touch events until released
5114 // any mouse click or cursor key stops leaving scores by "Return" key
5115 if ((mx || my || dx || dy) && scores.continue_on_return)
5117 scores.continue_on_return = FALSE;
5118 level_nr = scores.last_level_nr;
5119 LoadLevel(level_nr);
5122 if (mx || my) // mouse input
5124 x = (mx - amSX) / 32;
5125 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
5127 if (game_status == GAME_MODE_NAMES)
5128 drawChooseTreeEdit(ti->cl_cursor, FALSE);
5130 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
5132 // move cursor instead of scrolling when already at start/end of list
5133 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
5135 else if (dy == +1 * SCROLL_LINE &&
5136 ti->cl_first + num_page_entries == num_entries)
5139 // handle scrolling screen one line or page
5140 if (ti->cl_cursor + dy < 0 ||
5141 ti->cl_cursor + dy > num_page_entries - 1)
5143 boolean redraw = FALSE;
5145 if (ABS(dy) == SCROLL_PAGE)
5146 step = num_page_entries - 1;
5148 if (dy < 0 && ti->cl_first > 0)
5150 // scroll page/line up
5152 ti->cl_first -= step;
5153 if (ti->cl_first < 0)
5158 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
5160 // scroll page/line down
5162 ti->cl_first += step;
5163 if (ti->cl_first + num_page_entries > num_entries)
5164 ti->cl_first = MAX(0, num_entries - num_page_entries);
5170 drawChooseTreeScreen(ti);
5175 // handle moving cursor one line
5176 y = ti->cl_cursor + dy;
5179 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
5181 HandleHallOfFame_SelectLevel(1, dx);
5185 else if (game_status == GAME_MODE_NAMES && dx == 1)
5187 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5195 TreeInfo *node_first, *node_cursor;
5196 int entry_pos = ti->cl_first + y;
5198 node_first = getTreeInfoFirstGroupEntry(ti);
5199 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5201 if (node_cursor->node_group)
5205 PlaySound(SND_MENU_ITEM_SELECTING);
5207 node_cursor->cl_first = ti->cl_first;
5208 node_cursor->cl_cursor = ti->cl_cursor;
5210 *ti_ptr = node_cursor->node_group;
5211 DrawChooseTree(ti_ptr);
5216 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
5218 if (game_status != GAME_MODE_SCORES)
5221 PlaySound(SND_MENU_ITEM_SELECTING);
5223 *ti_ptr = ti->node_parent;
5224 DrawChooseTree(ti_ptr);
5229 if (!anyScrollbarGadgetActive() &&
5230 IN_VIS_MENU(x, y) &&
5231 mx < mx_right_border &&
5232 y >= 0 && y < num_page_entries)
5236 if (game_status == GAME_MODE_NAMES)
5238 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5239 drawChooseTreeEdit(y, TRUE);
5242 if (y != ti->cl_cursor)
5244 PlaySound(SND_MENU_ITEM_ACTIVATING);
5246 drawChooseTreeCursorAndText(ti, FALSE);
5250 drawChooseTreeCursorAndText(ti, TRUE);
5252 drawChooseTreeInfo(ti);
5256 if (game_status == GAME_MODE_SETUP)
5258 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5259 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5260 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5261 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5263 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
5264 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
5265 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
5266 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
5267 setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
5269 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5270 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5271 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5272 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5273 execSetupGraphics();
5274 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5275 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5276 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5278 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5279 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5280 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5281 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5282 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5283 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5284 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5285 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5294 TreeInfo *node_first, *node_cursor;
5295 int entry_pos = ti->cl_first + y;
5297 PlaySound(SND_MENU_ITEM_SELECTING);
5299 node_first = getTreeInfoFirstGroupEntry(ti);
5300 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5302 if (node_cursor->node_group)
5306 node_cursor->cl_first = ti->cl_first;
5307 node_cursor->cl_cursor = ti->cl_cursor;
5309 *ti_ptr = node_cursor->node_group;
5310 DrawChooseTree(ti_ptr);
5312 else if (node_cursor->parent_link)
5314 if (game_status != GAME_MODE_SCORES)
5317 *ti_ptr = node_cursor->node_parent;
5318 DrawChooseTree(ti_ptr);
5322 if (game_status != GAME_MODE_SCORES)
5325 node_cursor->cl_first = ti->cl_first;
5326 node_cursor->cl_cursor = ti->cl_cursor;
5328 *ti_ptr = node_cursor;
5330 if (ti->type == TREE_TYPE_LEVEL_DIR)
5332 LoadLevelSetup_SeriesInfo();
5334 SaveLevelSetup_LastSeries();
5335 SaveLevelSetup_SeriesInfo();
5339 if (game_status == GAME_MODE_SETUP)
5341 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5342 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5343 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5344 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5346 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
5347 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
5348 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
5349 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
5350 setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
5352 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5353 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5354 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5355 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5356 execSetupGraphics();
5357 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5358 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5359 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5361 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5362 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5363 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5364 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5365 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5366 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5367 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5368 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5375 if (game_status == GAME_MODE_LEVELNR)
5377 int new_level_nr = atoi(level_number_current->identifier);
5379 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5381 else if (game_status == GAME_MODE_LEVELS)
5383 // store level set if chosen from "last played level set" menu
5384 StoreLastPlayedLevels(leveldir_current);
5386 // store if level set chosen from "last played level set" menu
5387 SaveLevelSetup_LastSeries();
5389 else if (game_status == GAME_MODE_NAMES)
5391 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5393 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5400 // change active user to selected user
5401 user.nr = entry_pos;
5403 // save number of new active user
5406 // load setup of new active user
5409 // load last level set of new active user
5410 LoadLevelSetup_LastSeries();
5411 LoadLevelSetup_SeriesInfo();
5413 // update list of last played level sets
5414 UpdateLastPlayedLevels_TreeInfo();
5418 ToggleFullscreenIfNeeded();
5419 ChangeWindowScalingIfNeeded();
5421 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5422 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5423 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5425 else if (game_status == GAME_MODE_SCORES)
5427 if (scores.continue_playing && scores.continue_on_return)
5429 StartPlayingFromHallOfFame();
5433 else if (!scores.continue_on_return)
5435 SetGameStatus(GAME_MODE_SCOREINFO);
5437 DrawScoreInfo(node_cursor->pos);
5443 SetGameStatus(GAME_MODE_MAIN);
5451 if (game_status == GAME_MODE_SCORES)
5452 PlayMenuSoundIfLoop();
5455 void DrawChoosePlayerName(void)
5459 if (player_name != NULL)
5461 freeTreeInfo(player_name);
5466 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5468 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5469 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5472 ti->node_top = &player_name;
5473 ti->sort_priority = 10000 + value;
5474 ti->color = getPlayerNameColor(global.user_names[i]);
5476 snprintf(identifier, sizeof(identifier), "%d", value);
5477 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5479 setString(&ti->identifier, identifier);
5480 setString(&ti->name, name);
5481 setString(&ti->name_sorting, name);
5483 pushTreeInfo(&player_name, ti);
5486 // sort player entries by player number
5487 sortTreeInfo(&player_name);
5489 // set current player entry to selected player entry
5490 player_name_current =
5491 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5493 // if that fails, set current player name to first available name
5494 if (player_name_current == NULL)
5495 player_name_current = player_name;
5497 // set text size for main name input (also used on name selection screen)
5498 InitializeMainControls();
5500 DrawChooseTree(&player_name_current);
5503 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5505 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5508 void DrawChooseLevelSet(void)
5510 DrawChooseTree(&leveldir_current);
5513 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5515 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5518 void DrawChooseLevelNr(void)
5522 if (level_number != NULL)
5524 freeTreeInfo(level_number);
5526 level_number = NULL;
5529 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5531 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5532 char identifier[32], name[64];
5535 // temporarily load level info to get level name
5536 LoadLevelInfoOnly(i);
5538 ti->node_top = &level_number;
5539 ti->sort_priority = 10000 + value;
5540 ti->color = (level.no_level_file ? FC_BLUE :
5541 LevelStats_getSolved(i) ? FC_GREEN :
5542 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5544 snprintf(identifier, sizeof(identifier), "%d", value);
5545 snprintf(name, sizeof(name), "%03d: %s", value,
5546 (level.no_level_file ? "(no file)" : level.name));
5548 setString(&ti->identifier, identifier);
5549 setString(&ti->name, name);
5550 setString(&ti->name_sorting, name);
5552 pushTreeInfo(&level_number, ti);
5555 // sort level number values to start with lowest level number
5556 sortTreeInfo(&level_number);
5558 // set current level number to current level number
5559 level_number_current =
5560 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5562 // if that also fails, set current level number to first available level
5563 if (level_number_current == NULL)
5564 level_number_current = level_number;
5566 DrawChooseTree(&level_number_current);
5569 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5571 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5574 static void DrawHallOfFame_setScoreEntries(void)
5576 int max_empty_entries = 10; // at least show "top ten" list, if empty
5577 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5578 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5579 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5582 if (score_entries != NULL)
5584 freeTreeInfo(score_entries);
5586 score_entries = NULL;
5589 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5591 // do not add empty score entries if off-screen
5592 if (scores.entry[i].score == 0 &&
5593 scores.entry[i].time == 0 &&
5594 i >= min_score_entries)
5597 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5598 char identifier[32], name[64];
5601 ti->node_top = &score_entries;
5602 ti->sort_priority = 10000 + value;
5603 ti->color = FC_YELLOW;
5606 snprintf(identifier, sizeof(identifier), "%d", value);
5607 snprintf(name, sizeof(name), "%03d.", value + 1);
5609 setString(&ti->identifier, identifier);
5610 setString(&ti->name, name);
5611 setString(&ti->name_sorting, name);
5613 pushTreeInfo(&score_entries, ti);
5616 // sort score entries to start with highest score entry
5617 sortTreeInfo(&score_entries);
5619 // add top tree node to create back link to main menu
5620 score_entries = addTopTreeInfoNode(score_entries);
5622 // set current score entry to last added or highest score entry
5623 score_entry_current =
5624 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5626 // if that fails, set current score entry to first valid score entry
5627 if (score_entry_current == NULL)
5628 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5630 if (score_entries != NULL && scores.continue_playing)
5631 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5634 void DrawHallOfFame(int nr)
5636 scores.last_level_nr = nr;
5638 // (this is needed when called from GameEnd() after winning a game)
5639 KeyboardAutoRepeatOn();
5641 // (this is needed when called from GameEnd() after winning a game)
5642 SetDrawDeactivationMask(REDRAW_NONE);
5643 SetDrawBackgroundMask(REDRAW_FIELD);
5645 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5647 DrawHallOfFame_setScoreEntries();
5649 if (scores.last_added >= 0)
5650 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5652 FadeSetEnterScreen();
5654 DrawChooseTree(&score_entry_current);
5657 static char *getHallOfFameRankText(int nr, int size)
5659 static char rank_text[10];
5660 boolean forced = (scores.force_last_added && nr == scores.last_added);
5661 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5663 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5668 static char *getHallOfFameTimeText(int nr)
5670 static char score_text[10];
5671 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5672 int mm = (time_seconds / 60) % 60;
5673 int ss = (time_seconds % 60);
5675 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5680 static char *getHallOfFameScoreText(int nr, int size)
5682 if (!level.rate_time_over_score)
5683 return int2str(scores.entry[nr].score, size); // show normal score
5684 else if (level.use_step_counter)
5685 return int2str(scores.entry[nr].time, size); // show number of steps
5687 return getHallOfFameTimeText(nr); // show playing time
5690 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5692 static char tape_date[MAX_ISO_DATE_LEN + 1];
5695 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5696 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5697 return entry->tape_date;
5699 for (i = 0, j = 0; i < 8; i++, j++)
5701 tape_date[j] = entry->tape_basename[i];
5703 if (i == 3 || i == 5)
5704 tape_date[++j] = '-';
5707 tape_date[MAX_ISO_DATE_LEN] = '\0';
5712 static void HandleHallOfFame_SelectLevel(int step, int direction)
5714 int old_level_nr = scores.last_level_nr;
5715 int new_level_nr = old_level_nr + step * direction;
5717 if (new_level_nr < leveldir_current->first_level)
5718 new_level_nr = leveldir_current->first_level;
5719 if (new_level_nr > leveldir_current->last_level)
5720 new_level_nr = leveldir_current->last_level;
5722 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5723 new_level_nr = leveldir_current->handicap_level;
5725 if (new_level_nr != old_level_nr)
5727 PlaySound(SND_MENU_ITEM_SELECTING);
5729 scores.last_level_nr = level_nr = new_level_nr;
5730 scores.last_entry_nr = 0;
5732 LoadLevel(level_nr);
5733 LoadLocalAndServerScore(level_nr, TRUE);
5735 DrawHallOfFame_setScoreEntries();
5737 if (game_status == GAME_MODE_SCORES)
5739 // force remapping optional gadgets (especially scroll bar)
5740 UnmapScreenTreeGadgets();
5742 // redraw complete high score screen, as sub-title has changed
5745 // redraw level selection buttons (which have just been erased)
5746 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5748 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5752 DrawScoreInfo_Content(scores.last_entry_nr);
5755 SaveLevelSetup_SeriesInfo();
5759 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5761 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5764 static void DrawScoreInfo_Content(int entry_nr)
5766 struct ScoreEntry *entry = &scores.entry[entry_nr];
5767 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5768 char *tape_date = getHallOfFameTapeDateText(entry);
5769 int font_head = MENU_INFO_FONT_HEAD;
5770 int font_text = MENU_INFO_FONT_TEXT;
5771 int font_foot = MENU_INFO_FONT_FOOT;
5772 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5773 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5774 int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
5775 int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
5776 int xstep = getFontWidth(font_text);
5777 int ystep_para = getMenuTextStep(spacing_para, font_text);
5778 int ystep_line = getMenuTextStep(spacing_line, font_text);
5779 int xstart = mSX - SX + spacing_left;
5780 int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
5781 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5782 int xstart1 = xstart + xstep;
5783 int xstart2 = xstart + xstep * 12;
5784 int select_x = SX + xstart1;
5785 int select_y1, select_y2;
5787 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5788 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5789 int font_width = getFontWidth(font_text);
5790 int font_height = getFontHeight(font_text);
5791 int tape_date_width = getTextWidth(tape_date, font_text);
5792 int pad_left = xstart2;
5793 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5794 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5795 int max_lines_per_text = 5;
5800 // redraw level selection buttons (which have just been erased)
5801 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5803 drawChooseTreeHead(score_entries);
5804 drawChooseTreeInfo(score_entries);
5806 DrawTextF(xstart1, ystart, font_head, "Level Set");
5807 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5808 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5809 TRUE, FALSE, FALSE);
5810 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5812 DrawTextF(xstart1, ystart, font_head, "Level");
5813 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5814 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5815 TRUE, FALSE, FALSE);
5816 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5818 select_y1 = SY + ystart;
5819 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5821 DrawTextF(xstart1, ystart, font_head, "Rank");
5822 DrawTextF(xstart2, ystart, font_text, pos_text);
5823 ystart += ystep_line;
5825 DrawTextF(xstart1, ystart, font_head, "Player");
5826 DrawTextF(xstart2, ystart, font_text, entry->name);
5827 ystart += ystep_line;
5829 if (level.use_step_counter)
5831 DrawTextF(xstart1, ystart, font_head, "Steps");
5832 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5833 ystart += ystep_line;
5837 DrawTextF(xstart1, ystart, font_head, "Time");
5838 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5839 ystart += ystep_line;
5842 if (!level.rate_time_over_score || entry->score > 0)
5844 DrawTextF(xstart1, ystart, font_head, "Score");
5845 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5846 ystart += ystep_line;
5849 ystart += ystep_line;
5851 play_x = SX + xstart2 + tape_date_width + font_width;
5852 play_y = SY + ystart + (font_height - play_height) / 2;
5854 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5855 DrawTextF(xstart2, ystart, font_text, tape_date);
5856 ystart += ystep_line;
5858 DrawTextF(xstart1, ystart, font_head, "Platform");
5859 DrawTextF(xstart2, ystart, font_text, entry->platform);
5860 ystart += ystep_line;
5862 DrawTextF(xstart1, ystart, font_head, "Version");
5863 DrawTextF(xstart2, ystart, font_text, entry->version);
5864 ystart += ystep_line;
5866 DrawTextF(xstart1, ystart, font_head, "Country");
5867 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5868 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5869 TRUE, FALSE, FALSE);
5870 ystart += ystep_line;
5872 select_y2 = SY + ystart;
5874 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5876 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5877 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5880 static void DrawScoreInfo(int entry_nr)
5882 scores.last_entry_nr = entry_nr;
5883 score_info_tape_play = FALSE;
5887 FreeScreenGadgets();
5888 CreateScreenGadgets();
5890 FadeOut(REDRAW_FIELD);
5892 // needed if different viewport properties defined after playing score tape
5893 ChangeViewportPropertiesIfNeeded();
5895 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5896 SetDrawDeactivationMask(REDRAW_NONE);
5897 SetDrawBackgroundMask(REDRAW_FIELD);
5899 // needed if different background image defined after playing score tape
5900 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5901 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5903 // special compatibility handling for "Snake Bite" graphics set
5904 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5905 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5906 gfx.full_sxsize, gfx.full_sysize - 64);
5908 DrawScoreInfo_Content(entry_nr);
5910 // map gadgets for score info screen
5911 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5913 FadeIn(REDRAW_FIELD);
5916 static void HandleScoreInfo_SelectScore(int step, int direction)
5918 int old_entry_nr = scores.last_entry_nr;
5919 int new_entry_nr = old_entry_nr + step * direction;
5920 int num_nodes = numTreeInfoInGroup(score_entry_current);
5921 int num_entries = num_nodes - 1; // score nodes only, without back link
5923 if (new_entry_nr < 0)
5925 if (new_entry_nr > num_entries - 1)
5926 new_entry_nr = num_entries - 1;
5928 if (new_entry_nr != old_entry_nr)
5930 scores.last_entry_nr = new_entry_nr;
5932 DrawScoreInfo_Content(new_entry_nr);
5936 static void HandleScoreInfo_PlayTape(void)
5938 if (!PlayScoreTape(scores.last_entry_nr))
5940 DrawScoreInfo_Content(scores.last_entry_nr);
5942 FadeIn(REDRAW_FIELD);
5946 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5948 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5949 boolean button_is_valid = (mx >= 0 && my >= 0);
5950 boolean button_screen_clicked = (button_action && button_is_valid);
5952 if (server_scores.updated)
5954 // reload scores, using updated server score cache file
5955 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5957 server_scores.updated = FALSE;
5959 DrawHallOfFame_setScoreEntries();
5961 DrawScoreInfo_Content(scores.last_entry_nr);
5964 if (button_screen_clicked)
5966 PlaySound(SND_MENU_ITEM_SELECTING);
5968 SetGameStatus(GAME_MODE_SCORES);
5970 DrawHallOfFame(scores.last_level_nr);
5974 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5978 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5983 // ============================================================================
5984 // setup screen functions
5985 // ============================================================================
5987 static struct TokenInfo *setup_info;
5988 static int num_setup_info; // number of setup entries shown on screen
5989 static int max_setup_info; // total number of setup entries in list
5991 static char *window_size_text;
5992 static char *scaling_type_text;
5993 static char *rendering_mode_text;
5994 static char *vsync_mode_text;
5995 static char *scroll_delay_text;
5996 static char *snapshot_mode_text;
5997 static char *game_engine_type_text;
5998 static char *bd_palette_c64_text;
5999 static char *bd_palette_c64dtv_text;
6000 static char *bd_palette_atari_text;
6001 static char *bd_color_type_text;
6002 static char *game_speed_text;
6003 static char *scores_type_text;
6004 static char *network_server_text;
6005 static char *graphics_set_name;
6006 static char *sounds_set_name;
6007 static char *music_set_name;
6008 static char *volume_simple_text;
6009 static char *volume_loops_text;
6010 static char *volume_music_text;
6011 static char *touch_controls_text;
6012 static char *move_distance_text;
6013 static char *drop_distance_text;
6014 static char *transparency_text;
6015 static char *grid_size_text[2][2];
6017 static void execSetupMain(void)
6019 setup_mode = SETUP_MODE_MAIN;
6024 static void execSetupGame_setScoresType(void)
6026 if (scores_types == NULL)
6030 for (i = 0; scores_types_list[i].value != NULL; i++)
6032 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6033 char identifier[32], name[32];
6034 char *value = scores_types_list[i].value;
6035 char *text = scores_types_list[i].text;
6037 ti->node_top = &scores_types;
6038 ti->sort_priority = i;
6040 sprintf(identifier, "%s", value);
6041 sprintf(name, "%s", text);
6043 setString(&ti->identifier, identifier);
6044 setString(&ti->name, name);
6045 setString(&ti->name_sorting, name);
6046 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
6048 pushTreeInfo(&scores_types, ti);
6051 // sort scores type values to start with lowest scores type value
6052 sortTreeInfo(&scores_types);
6054 // set current scores type value to configured scores type value
6055 scores_type_current =
6056 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
6058 // if that fails, set current scores type to reliable default value
6059 if (scores_type_current == NULL)
6060 scores_type_current =
6061 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
6063 // if that also fails, set current scores type to first available value
6064 if (scores_type_current == NULL)
6065 scores_type_current = scores_types;
6068 setup.scores_in_highscore_list = scores_type_current->identifier;
6070 // needed for displaying scores type text instead of identifier
6071 scores_type_text = scores_type_current->name;
6074 static void execSetupGame_setGameSpeeds(boolean update_value)
6076 if (setup.game_speed_extended)
6078 game_speeds_list = game_speeds_list_extended;
6079 game_speeds = game_speeds_extended;
6083 game_speeds_list = game_speeds_list_normal;
6084 game_speeds = game_speeds_normal;
6087 if (game_speeds == NULL)
6091 for (i = 0; game_speeds_list[i].value != -1; i++)
6093 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6094 char identifier[32], name[32];
6095 int value = game_speeds_list[i].value;
6096 char *text = game_speeds_list[i].text;
6098 ti->node_top = &game_speeds;
6099 ti->sort_priority = 10000 - value;
6101 sprintf(identifier, "%d", value);
6102 sprintf(name, "%s", text);
6104 setString(&ti->identifier, identifier);
6105 setString(&ti->name, name);
6106 setString(&ti->name_sorting, name);
6107 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
6109 pushTreeInfo(&game_speeds, ti);
6112 // sort game speed values to start with slowest game speed
6113 sortTreeInfo(&game_speeds);
6115 update_value = TRUE;
6120 // set current game speed to configured game speed value
6121 game_speed_current =
6122 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
6124 // if that fails, set current game speed to reliable default value
6125 if (game_speed_current == NULL)
6126 game_speed_current =
6127 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
6129 // if that also fails, set current game speed to first available speed
6130 if (game_speed_current == NULL)
6131 game_speed_current = game_speeds;
6133 if (setup.game_speed_extended)
6134 game_speeds_extended = game_speeds;
6136 game_speeds_normal = game_speeds;
6139 setup.game_frame_delay = atoi(game_speed_current->identifier);
6141 // needed for displaying game speed text instead of identifier
6142 game_speed_text = game_speed_current->name;
6145 static void execSetupGame_setScrollDelays(void)
6147 if (scroll_delays == NULL)
6151 for (i = 0; scroll_delays_list[i].value != -1; i++)
6153 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6154 char identifier[32], name[32];
6155 int value = scroll_delays_list[i].value;
6156 char *text = scroll_delays_list[i].text;
6158 ti->node_top = &scroll_delays;
6159 ti->sort_priority = value;
6161 sprintf(identifier, "%d", value);
6162 sprintf(name, "%s", text);
6164 setString(&ti->identifier, identifier);
6165 setString(&ti->name, name);
6166 setString(&ti->name_sorting, name);
6167 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
6169 pushTreeInfo(&scroll_delays, ti);
6172 // sort scroll delay values to start with lowest scroll delay value
6173 sortTreeInfo(&scroll_delays);
6175 // set current scroll delay value to configured scroll delay value
6176 scroll_delay_current =
6177 getTreeInfoFromIdentifier(scroll_delays, i_to_a(setup.scroll_delay_value));
6179 // if that fails, set current scroll delay to reliable default value
6180 if (scroll_delay_current == NULL)
6181 scroll_delay_current =
6182 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
6184 // if that also fails, set current scroll delay to first available value
6185 if (scroll_delay_current == NULL)
6186 scroll_delay_current = scroll_delays;
6189 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
6191 // needed for displaying scroll delay text instead of identifier
6192 scroll_delay_text = scroll_delay_current->name;
6195 static void execSetupGame_setSnapshotModes(void)
6197 if (snapshot_modes == NULL)
6201 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
6203 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6204 char identifier[32], name[32];
6205 char *value = snapshot_modes_list[i].value;
6206 char *text = snapshot_modes_list[i].text;
6208 ti->node_top = &snapshot_modes;
6209 ti->sort_priority = i;
6211 sprintf(identifier, "%s", value);
6212 sprintf(name, "%s", text);
6214 setString(&ti->identifier, identifier);
6215 setString(&ti->name, name);
6216 setString(&ti->name_sorting, name);
6217 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
6219 pushTreeInfo(&snapshot_modes, ti);
6222 // sort snapshot mode values to start with lowest snapshot mode value
6223 sortTreeInfo(&snapshot_modes);
6225 // set current snapshot mode value to configured snapshot mode value
6226 snapshot_mode_current =
6227 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
6229 // if that fails, set current snapshot mode to reliable default value
6230 if (snapshot_mode_current == NULL)
6231 snapshot_mode_current =
6232 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
6234 // if that also fails, set current snapshot mode to first available value
6235 if (snapshot_mode_current == NULL)
6236 snapshot_mode_current = snapshot_modes;
6239 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
6241 // needed for displaying snapshot mode text instead of identifier
6242 snapshot_mode_text = snapshot_mode_current->name;
6245 static void execSetupGame_setNetworkServerText(void)
6247 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6249 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
6253 strncpy(network_server_hostname, setup.network_server_hostname,
6254 MAX_SETUP_TEXT_INPUT_LEN);
6255 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
6258 // needed for displaying network server text instead of identifier
6259 network_server_text = network_server_hostname;
6262 static void execSetupGame(void)
6264 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
6266 execSetupGame_setGameSpeeds(FALSE);
6267 execSetupGame_setScoresType();
6268 execSetupGame_setScrollDelays();
6269 execSetupGame_setSnapshotModes();
6271 execSetupGame_setNetworkServerText();
6273 if (!setup.provide_uploading_tapes)
6274 setHideSetupEntry(execOfferUploadTapes);
6276 setup_mode = SETUP_MODE_GAME;
6280 // check if vsync needs to be disabled for this game speed to work
6281 if (check_vsync_mode)
6282 DisableVsyncIfNeeded();
6285 static void execSetupChooseScoresType(void)
6287 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6292 static void execSetupChooseGameSpeed(void)
6294 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6299 static void execSetupChooseScrollDelay(void)
6301 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6306 static void execSetupChooseSnapshotMode(void)
6308 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6313 static void execSetupEngines_setGameEngineType(void)
6315 if (game_engine_types == NULL)
6319 for (i = 0; game_engine_types_list[i].value != -1; i++)
6321 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6322 char identifier[32], name[32];
6323 int value = game_engine_types_list[i].value;
6324 char *text = game_engine_types_list[i].text;
6326 ti->node_top = &game_engine_types;
6327 ti->sort_priority = value;
6329 sprintf(identifier, "%d", value);
6330 sprintf(name, "%s", text);
6332 setString(&ti->identifier, identifier);
6333 setString(&ti->name, name);
6334 setString(&ti->name_sorting, name);
6335 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_ENGINE_TYPE);
6337 pushTreeInfo(&game_engine_types, ti);
6340 // sort game engine type values to start with lowest game engine type value
6341 sortTreeInfo(&game_engine_types);
6343 // set current game engine type value to configured game engine type value
6344 game_engine_type_current =
6345 getTreeInfoFromIdentifier(game_engine_types, i_to_a(setup.default_game_engine_type));
6347 // if that fails, set current game engine type to reliable default value
6348 if (game_engine_type_current == NULL)
6349 game_engine_type_current =
6350 getTreeInfoFromIdentifier(game_engine_types, i_to_a(GAME_ENGINE_TYPE_RND));
6352 // if that also fails, set current game engine type to first available value
6353 if (game_engine_type_current == NULL)
6354 game_engine_type_current = game_engine_types;
6357 setup.default_game_engine_type = atoi(game_engine_type_current->identifier);
6359 // needed for displaying game engine type text instead of identifier
6360 game_engine_type_text = game_engine_type_current->name;
6363 static void execSetupEngines_setPalettesC64(void)
6365 if (bd_palettes_c64 == NULL)
6369 for (i = 0; bd_palettes_c64_list[i].value != -1; i++)
6371 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6372 char identifier[32], name[32];
6373 int value = bd_palettes_c64_list[i].value;
6374 char *text = bd_palettes_c64_list[i].text;
6376 ti->node_top = &bd_palettes_c64;
6377 ti->sort_priority = value;
6379 sprintf(identifier, "%d", value);
6380 sprintf(name, "%s", text);
6382 setString(&ti->identifier, identifier);
6383 setString(&ti->name, name);
6384 setString(&ti->name_sorting, name);
6385 setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_C64);
6387 pushTreeInfo(&bd_palettes_c64, ti);
6390 // sort palette values to start with lowest palette value
6391 sortTreeInfo(&bd_palettes_c64);
6393 // set current palette value to configured palette value
6394 bd_palette_c64_current =
6395 getTreeInfoFromIdentifier(bd_palettes_c64, i_to_a(setup.bd_palette_c64));
6397 // if that fails, set current palette to reliable default value
6398 if (bd_palette_c64_current == NULL)
6399 bd_palette_c64_current =
6400 getTreeInfoFromIdentifier(bd_palettes_c64, i_to_a(GD_DEFAULT_PALETTE_C64));
6402 // if that also fails, set current palette to first available value
6403 if (bd_palette_c64_current == NULL)
6404 bd_palette_c64_current = bd_palettes_c64;
6407 setup.bd_palette_c64 = atoi(bd_palette_c64_current->identifier);
6409 // needed for displaying palette text instead of identifier
6410 bd_palette_c64_text = bd_palette_c64_current->name;
6413 static void execSetupEngines_setPalettesC64DTV(void)
6415 if (bd_palettes_c64dtv == NULL)
6419 for (i = 0; bd_palettes_c64dtv_list[i].value != -1; i++)
6421 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6422 char identifier[32], name[32];
6423 int value = bd_palettes_c64dtv_list[i].value;
6424 char *text = bd_palettes_c64dtv_list[i].text;
6426 ti->node_top = &bd_palettes_c64dtv;
6427 ti->sort_priority = value;
6429 sprintf(identifier, "%d", value);
6430 sprintf(name, "%s", text);
6432 setString(&ti->identifier, identifier);
6433 setString(&ti->name, name);
6434 setString(&ti->name_sorting, name);
6435 setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_C64DTV);
6437 pushTreeInfo(&bd_palettes_c64dtv, ti);
6440 // sort palette values to start with lowest palette value
6441 sortTreeInfo(&bd_palettes_c64dtv);
6443 // set current palette value to configured palette value
6444 bd_palette_c64dtv_current =
6445 getTreeInfoFromIdentifier(bd_palettes_c64dtv, i_to_a(setup.bd_palette_c64dtv));
6447 // if that fails, set current palette to reliable default value
6448 if (bd_palette_c64dtv_current == NULL)
6449 bd_palette_c64dtv_current =
6450 getTreeInfoFromIdentifier(bd_palettes_c64dtv, i_to_a(GD_DEFAULT_PALETTE_C64DTV));
6452 // if that also fails, set current palette to first available value
6453 if (bd_palette_c64dtv_current == NULL)
6454 bd_palette_c64dtv_current = bd_palettes_c64dtv;
6457 setup.bd_palette_c64dtv = atoi(bd_palette_c64dtv_current->identifier);
6459 // needed for displaying palette text instead of identifier
6460 bd_palette_c64dtv_text = bd_palette_c64dtv_current->name;
6463 static void execSetupEngines_setPalettesAtari(void)
6465 if (bd_palettes_atari == NULL)
6469 for (i = 0; bd_palettes_atari_list[i].value != -1; i++)
6471 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6472 char identifier[32], name[32];
6473 int value = bd_palettes_atari_list[i].value;
6474 char *text = bd_palettes_atari_list[i].text;
6476 ti->node_top = &bd_palettes_atari;
6477 ti->sort_priority = value;
6479 sprintf(identifier, "%d", value);
6480 sprintf(name, "%s", text);
6482 setString(&ti->identifier, identifier);
6483 setString(&ti->name, name);
6484 setString(&ti->name_sorting, name);
6485 setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_ATARI);
6487 pushTreeInfo(&bd_palettes_atari, ti);
6490 // sort palette values to start with lowest palette value
6491 sortTreeInfo(&bd_palettes_atari);
6493 // set current palette value to configured palette value
6494 bd_palette_atari_current =
6495 getTreeInfoFromIdentifier(bd_palettes_atari, i_to_a(setup.bd_palette_atari));
6497 // if that fails, set current palette to reliable default value
6498 if (bd_palette_atari_current == NULL)
6499 bd_palette_atari_current =
6500 getTreeInfoFromIdentifier(bd_palettes_atari, i_to_a(GD_DEFAULT_PALETTE_ATARI));
6502 // if that also fails, set current palette to first available value
6503 if (bd_palette_atari_current == NULL)
6504 bd_palette_atari_current = bd_palettes_atari;
6507 setup.bd_palette_atari = atoi(bd_palette_atari_current->identifier);
6509 // needed for displaying palette text instead of identifier
6510 bd_palette_atari_text = bd_palette_atari_current->name;
6513 static void execSetupEngines_setColorType(void)
6515 if (bd_color_types == NULL)
6519 for (i = 0; bd_color_types_list[i].value != -1; i++)
6521 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6522 char identifier[32], name[32];
6523 int value = bd_color_types_list[i].value;
6524 char *text = bd_color_types_list[i].text;
6526 ti->node_top = &bd_color_types;
6527 ti->sort_priority = value;
6529 sprintf(identifier, "%d", value);
6530 sprintf(name, "%s", text);
6532 setString(&ti->identifier, identifier);
6533 setString(&ti->name, name);
6534 setString(&ti->name_sorting, name);
6535 setString(&ti->infotext, STR_SETUP_CHOOSE_BD_COLOR_TYPE);
6537 pushTreeInfo(&bd_color_types, ti);
6540 // sort color type values to start with lowest color type value
6541 sortTreeInfo(&bd_color_types);
6543 // set current color type value to configured color type value
6544 bd_color_type_current =
6545 getTreeInfoFromIdentifier(bd_color_types, i_to_a(setup.bd_default_color_type));
6547 // if that fails, set current color type to reliable default value
6548 if (bd_color_type_current == NULL)
6549 bd_color_type_current =
6550 getTreeInfoFromIdentifier(bd_color_types, i_to_a(GD_DEFAULT_COLOR_TYPE));
6552 // if that also fails, set current color type to first available value
6553 if (bd_color_type_current == NULL)
6554 bd_color_type_current = bd_color_types;
6557 setup.bd_default_color_type = atoi(bd_color_type_current->identifier);
6559 // needed for displaying color type text instead of identifier
6560 bd_color_type_text = bd_color_type_current->name;
6563 static void execSetupEngines(void)
6565 setup_mode = SETUP_MODE_ENGINES;
6567 execSetupEngines_setGameEngineType();
6568 execSetupEngines_setPalettesC64();
6569 execSetupEngines_setPalettesC64DTV();
6570 execSetupEngines_setPalettesAtari();
6571 execSetupEngines_setColorType();
6576 static void execSetupChooseGameEngineType(void)
6578 setup_mode = SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE;
6583 static void execSetupChoosePaletteC64(void)
6585 setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_C64;
6590 static void execSetupChoosePaletteC64DTV(void)
6592 setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV;
6597 static void execSetupChoosePaletteAtari(void)
6599 setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_ATARI;
6604 static void execSetupChooseColorType(void)
6606 setup_mode = SETUP_MODE_CHOOSE_BD_COLOR_TYPE;
6611 static void execSetupEditor(void)
6613 setup_mode = SETUP_MODE_EDITOR;
6618 static void execSetupGraphics_setWindowSizes(boolean update_list)
6620 if (window_sizes != NULL && update_list)
6622 freeTreeInfo(window_sizes);
6624 window_sizes = NULL;
6627 if (window_sizes == NULL)
6629 boolean current_window_size_found = FALSE;
6632 for (i = 0; window_sizes_list[i].value != -1; i++)
6634 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6635 char identifier[32], name[32];
6636 int value = window_sizes_list[i].value;
6637 char *text = window_sizes_list[i].text;
6639 ti->node_top = &window_sizes;
6640 ti->sort_priority = value;
6642 sprintf(identifier, "%d", value);
6643 sprintf(name, "%s", text);
6645 setString(&ti->identifier, identifier);
6646 setString(&ti->name, name);
6647 setString(&ti->name_sorting, name);
6648 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6650 pushTreeInfo(&window_sizes, ti);
6652 if (value == setup.window_scaling_percent)
6653 current_window_size_found = TRUE;
6656 if (!current_window_size_found)
6658 // add entry for non-preset window scaling value
6660 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6661 char identifier[32], name[32];
6662 int value = setup.window_scaling_percent;
6664 ti->node_top = &window_sizes;
6665 ti->sort_priority = value;
6667 sprintf(identifier, "%d", value);
6668 sprintf(name, "%d %% (Current)", value);
6670 setString(&ti->identifier, identifier);
6671 setString(&ti->name, name);
6672 setString(&ti->name_sorting, name);
6673 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6675 pushTreeInfo(&window_sizes, ti);
6678 // sort window size values to start with lowest window size value
6679 sortTreeInfo(&window_sizes);
6681 // set current window size value to configured window size value
6682 window_size_current =
6683 getTreeInfoFromIdentifier(window_sizes,
6684 i_to_a(setup.window_scaling_percent));
6686 // if that fails, set current window size to reliable default value
6687 if (window_size_current == NULL)
6688 window_size_current =
6689 getTreeInfoFromIdentifier(window_sizes,
6690 i_to_a(STD_WINDOW_SCALING_PERCENT));
6692 // if that also fails, set current window size to first available value
6693 if (window_size_current == NULL)
6694 window_size_current = window_sizes;
6697 setup.window_scaling_percent = atoi(window_size_current->identifier);
6699 // needed for displaying window size text instead of identifier
6700 window_size_text = window_size_current->name;
6703 static void execSetupGraphics_setScalingTypes(void)
6705 if (scaling_types == NULL)
6709 for (i = 0; scaling_types_list[i].value != NULL; i++)
6711 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6712 char identifier[32], name[32];
6713 char *value = scaling_types_list[i].value;
6714 char *text = scaling_types_list[i].text;
6716 ti->node_top = &scaling_types;
6717 ti->sort_priority = i;
6719 sprintf(identifier, "%s", value);
6720 sprintf(name, "%s", text);
6722 setString(&ti->identifier, identifier);
6723 setString(&ti->name, name);
6724 setString(&ti->name_sorting, name);
6725 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6727 pushTreeInfo(&scaling_types, ti);
6730 // sort scaling type values to start with lowest scaling type value
6731 sortTreeInfo(&scaling_types);
6733 // set current scaling type value to configured scaling type value
6734 scaling_type_current =
6735 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6737 // if that fails, set current scaling type to reliable default value
6738 if (scaling_type_current == NULL)
6739 scaling_type_current =
6740 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6742 // if that also fails, set current scaling type to first available value
6743 if (scaling_type_current == NULL)
6744 scaling_type_current = scaling_types;
6747 setup.window_scaling_quality = scaling_type_current->identifier;
6749 // needed for displaying scaling type text instead of identifier
6750 scaling_type_text = scaling_type_current->name;
6753 static void execSetupGraphics_setRenderingModes(void)
6755 if (rendering_modes == NULL)
6759 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6761 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6762 char identifier[32], name[32];
6763 char *value = rendering_modes_list[i].value;
6764 char *text = rendering_modes_list[i].text;
6766 ti->node_top = &rendering_modes;
6767 ti->sort_priority = i;
6769 sprintf(identifier, "%s", value);
6770 sprintf(name, "%s", text);
6772 setString(&ti->identifier, identifier);
6773 setString(&ti->name, name);
6774 setString(&ti->name_sorting, name);
6775 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6777 pushTreeInfo(&rendering_modes, ti);
6780 // sort rendering mode values to start with lowest rendering mode value
6781 sortTreeInfo(&rendering_modes);
6783 // set current rendering mode value to configured rendering mode value
6784 rendering_mode_current =
6785 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6787 // if that fails, set current rendering mode to reliable default value
6788 if (rendering_mode_current == NULL)
6789 rendering_mode_current =
6790 getTreeInfoFromIdentifier(rendering_modes,
6791 STR_SPECIAL_RENDERING_DEFAULT);
6793 // if that also fails, set current rendering mode to first available one
6794 if (rendering_mode_current == NULL)
6795 rendering_mode_current = rendering_modes;
6798 setup.screen_rendering_mode = rendering_mode_current->identifier;
6800 // needed for displaying rendering mode text instead of identifier
6801 rendering_mode_text = rendering_mode_current->name;
6804 static void execSetupGraphics_setVsyncModes(boolean update_value)
6806 if (vsync_modes == NULL)
6810 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6812 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6813 char identifier[32], name[32];
6814 char *value = vsync_modes_list[i].value;
6815 char *text = vsync_modes_list[i].text;
6817 ti->node_top = &vsync_modes;
6818 ti->sort_priority = i;
6820 sprintf(identifier, "%s", value);
6821 sprintf(name, "%s", text);
6823 setString(&ti->identifier, identifier);
6824 setString(&ti->name, name);
6825 setString(&ti->name_sorting, name);
6826 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6828 pushTreeInfo(&vsync_modes, ti);
6831 // sort vsync mode values to start with lowest vsync mode value
6832 sortTreeInfo(&vsync_modes);
6834 update_value = TRUE;
6839 // set current vsync mode value to configured vsync mode value
6840 vsync_mode_current =
6841 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6843 // if that fails, set current vsync mode to reliable default value
6844 if (vsync_mode_current == NULL)
6845 vsync_mode_current =
6846 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6848 // if that also fails, set current vsync mode to first available one
6849 if (vsync_mode_current == NULL)
6850 vsync_mode_current = vsync_modes;
6853 setup.vsync_mode = vsync_mode_current->identifier;
6855 // needed for displaying vsync mode text instead of identifier
6856 vsync_mode_text = vsync_mode_current->name;
6859 static void execSetupGraphics(void)
6861 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6863 // update "setup.window_scaling_percent" from list selection
6864 // (in this case, window scaling was changed on setup screen)
6865 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6866 execSetupGraphics_setWindowSizes(FALSE);
6868 // update "setup.vsync_mode" from list selection
6869 // (in this case, vsync mode was changed on setup screen)
6870 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6871 execSetupGraphics_setVsyncModes(FALSE);
6873 // update list selection from "setup.window_scaling_percent"
6874 // (window scaling may have changed by resizing the window)
6875 execSetupGraphics_setWindowSizes(TRUE);
6877 // update list selection from "setup.vsync_mode"
6878 // (vsync_mode may have changed by re-creating the renderer)
6879 execSetupGraphics_setVsyncModes(TRUE);
6881 execSetupGraphics_setScalingTypes();
6882 execSetupGraphics_setRenderingModes();
6884 setup_mode = SETUP_MODE_GRAPHICS;
6888 // check if game speed is high enough for 60 Hz vsync to work
6889 if (check_game_speed)
6890 ModifyGameSpeedIfNeeded();
6892 // window scaling may have changed at this point
6893 ChangeWindowScalingIfNeeded();
6895 // window scaling quality may have changed at this point
6896 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6897 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6899 // screen rendering mode may have changed at this point
6900 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6902 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6903 int video_vsync_mode = video.vsync_mode;
6905 // screen vsync mode may have changed at this point
6906 ChangeVsyncModeIfNeeded();
6908 // check if setting vsync mode to selected value failed
6909 if (setup_vsync_mode != video_vsync_mode &&
6910 setup_vsync_mode != video.vsync_mode)
6912 // changing vsync mode to selected value failed -- reset displayed value
6913 execSetupGraphics_setVsyncModes(TRUE);
6915 Request("Setting VSync failed!", REQ_CONFIRM);
6921 static void execSetupChooseWindowSize(void)
6923 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6928 static void execSetupChooseScalingType(void)
6930 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6935 static void execSetupChooseRenderingMode(void)
6937 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6942 static void execSetupChooseVsyncMode(void)
6944 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6949 static void execSetupChooseVolumeSimple(void)
6951 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6956 static void execSetupChooseVolumeLoops(void)
6958 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6963 static void execSetupChooseVolumeMusic(void)
6965 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6970 static void execSetupSound(void)
6972 if (volumes_simple == NULL)
6974 boolean current_volume_simple_found = FALSE;
6977 for (i = 0; volumes_list[i].value != -1; i++)
6979 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6980 char identifier[32], name[32];
6981 int value = volumes_list[i].value;
6982 char *text = volumes_list[i].text;
6984 ti->node_top = &volumes_simple;
6985 ti->sort_priority = value;
6987 sprintf(identifier, "%d", value);
6988 sprintf(name, "%s", text);
6990 setString(&ti->identifier, identifier);
6991 setString(&ti->name, name);
6992 setString(&ti->name_sorting, name);
6993 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6995 pushTreeInfo(&volumes_simple, ti);
6997 if (value == setup.volume_simple)
6998 current_volume_simple_found = TRUE;
7001 if (!current_volume_simple_found)
7003 // add entry for non-preset volume value
7005 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7006 char identifier[32], name[32];
7007 int value = setup.volume_simple;
7009 ti->node_top = &volumes_simple;
7010 ti->sort_priority = value;
7012 sprintf(identifier, "%d", value);
7013 sprintf(name, "%d %% (Current)", value);
7015 setString(&ti->identifier, identifier);
7016 setString(&ti->name, name);
7017 setString(&ti->name_sorting, name);
7018 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
7020 pushTreeInfo(&volumes_simple, ti);
7023 // sort volume values to start with lowest volume value
7024 sortTreeInfo(&volumes_simple);
7026 // set current volume value to configured volume value
7027 volume_simple_current =
7028 getTreeInfoFromIdentifier(volumes_simple, i_to_a(setup.volume_simple));
7030 // if that fails, set current volume to reliable default value
7031 if (volume_simple_current == NULL)
7032 volume_simple_current =
7033 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
7035 // if that also fails, set current volume to first available value
7036 if (volume_simple_current == NULL)
7037 volume_simple_current = volumes_simple;
7040 if (volumes_loops == NULL)
7042 boolean current_volume_loops_found = FALSE;
7045 for (i = 0; volumes_list[i].value != -1; i++)
7047 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7048 char identifier[32], name[32];
7049 int value = volumes_list[i].value;
7050 char *text = volumes_list[i].text;
7052 ti->node_top = &volumes_loops;
7053 ti->sort_priority = value;
7055 sprintf(identifier, "%d", value);
7056 sprintf(name, "%s", text);
7058 setString(&ti->identifier, identifier);
7059 setString(&ti->name, name);
7060 setString(&ti->name_sorting, name);
7061 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
7063 pushTreeInfo(&volumes_loops, ti);
7065 if (value == setup.volume_loops)
7066 current_volume_loops_found = TRUE;
7069 if (!current_volume_loops_found)
7071 // add entry for non-preset volume value
7073 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7074 char identifier[32], name[32];
7075 int value = setup.volume_loops;
7077 ti->node_top = &volumes_loops;
7078 ti->sort_priority = value;
7080 sprintf(identifier, "%d", value);
7081 sprintf(name, "%d %% (Current)", value);
7083 setString(&ti->identifier, identifier);
7084 setString(&ti->name, name);
7085 setString(&ti->name_sorting, name);
7086 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
7088 pushTreeInfo(&volumes_loops, ti);
7091 // sort volume values to start with lowest volume value
7092 sortTreeInfo(&volumes_loops);
7094 // set current volume value to configured volume value
7095 volume_loops_current =
7096 getTreeInfoFromIdentifier(volumes_loops, i_to_a(setup.volume_loops));
7098 // if that fails, set current volume to reliable default value
7099 if (volume_loops_current == NULL)
7100 volume_loops_current =
7101 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
7103 // if that also fails, set current volume to first available value
7104 if (volume_loops_current == NULL)
7105 volume_loops_current = volumes_loops;
7108 if (volumes_music == NULL)
7110 boolean current_volume_music_found = FALSE;
7113 for (i = 0; volumes_list[i].value != -1; i++)
7115 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7116 char identifier[32], name[32];
7117 int value = volumes_list[i].value;
7118 char *text = volumes_list[i].text;
7120 ti->node_top = &volumes_music;
7121 ti->sort_priority = value;
7123 sprintf(identifier, "%d", value);
7124 sprintf(name, "%s", text);
7126 setString(&ti->identifier, identifier);
7127 setString(&ti->name, name);
7128 setString(&ti->name_sorting, name);
7129 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
7131 pushTreeInfo(&volumes_music, ti);
7133 if (value == setup.volume_music)
7134 current_volume_music_found = TRUE;
7137 if (!current_volume_music_found)
7139 // add entry for non-preset volume value
7141 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7142 char identifier[32], name[32];
7143 int value = setup.volume_music;
7145 ti->node_top = &volumes_music;
7146 ti->sort_priority = value;
7148 sprintf(identifier, "%d", value);
7149 sprintf(name, "%d %% (Current)", value);
7151 setString(&ti->identifier, identifier);
7152 setString(&ti->name, name);
7153 setString(&ti->name_sorting, name);
7154 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
7156 pushTreeInfo(&volumes_music, ti);
7159 // sort volume values to start with lowest volume value
7160 sortTreeInfo(&volumes_music);
7162 // set current volume value to configured volume value
7163 volume_music_current =
7164 getTreeInfoFromIdentifier(volumes_music, i_to_a(setup.volume_music));
7166 // if that fails, set current volume to reliable default value
7167 if (volume_music_current == NULL)
7168 volume_music_current =
7169 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
7171 // if that also fails, set current volume to first available value
7172 if (volume_music_current == NULL)
7173 volume_music_current = volumes_music;
7176 setup.volume_simple = atoi(volume_simple_current->identifier);
7177 setup.volume_loops = atoi(volume_loops_current->identifier);
7178 setup.volume_music = atoi(volume_music_current->identifier);
7180 // needed for displaying volume text instead of identifier
7181 volume_simple_text = volume_simple_current->name;
7182 volume_loops_text = volume_loops_current->name;
7183 volume_music_text = volume_music_current->name;
7185 setup_mode = SETUP_MODE_SOUND;
7190 static void execSetupChooseTouchControls(void)
7192 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
7197 static void execSetupChooseMoveDistance(void)
7199 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
7204 static void execSetupChooseDropDistance(void)
7206 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
7211 static void execSetupChooseTransparency(void)
7213 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
7218 static void execSetupChooseGridXSize_0(void)
7220 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
7225 static void execSetupChooseGridYSize_0(void)
7227 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
7232 static void execSetupChooseGridXSize_1(void)
7234 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
7239 static void execSetupChooseGridYSize_1(void)
7241 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
7246 static void execSetupConfigureVirtualButtons(void)
7248 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
7250 ConfigureVirtualButtons();
7252 setup_mode = SETUP_MODE_TOUCH;
7257 static void execSetupTouch(void)
7261 if (touch_controls == NULL)
7263 for (i = 0; touch_controls_list[i].value != NULL; i++)
7265 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7266 char identifier[32], name[32];
7267 char *value = touch_controls_list[i].value;
7268 char *text = touch_controls_list[i].text;
7270 ti->node_top = &touch_controls;
7271 ti->sort_priority = i;
7273 sprintf(identifier, "%s", value);
7274 sprintf(name, "%s", text);
7276 setString(&ti->identifier, identifier);
7277 setString(&ti->name, name);
7278 setString(&ti->name_sorting, name);
7279 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
7281 pushTreeInfo(&touch_controls, ti);
7284 // sort touch control values to start with lowest touch control value
7285 sortTreeInfo(&touch_controls);
7287 // set current touch control value to configured touch control value
7288 touch_control_current =
7289 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
7291 // if that fails, set current touch control to reliable default value
7292 if (touch_control_current == NULL)
7293 touch_control_current =
7294 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
7296 // if that also fails, set current touch control to first available value
7297 if (touch_control_current == NULL)
7298 touch_control_current = touch_controls;
7301 if (move_distances == NULL)
7303 for (i = 0; distances_list[i].value != -1; i++)
7305 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7306 char identifier[32], name[32];
7307 int value = distances_list[i].value;
7308 char *text = distances_list[i].text;
7310 ti->node_top = &move_distances;
7311 ti->sort_priority = value;
7313 sprintf(identifier, "%d", value);
7314 sprintf(name, "%s", text);
7316 setString(&ti->identifier, identifier);
7317 setString(&ti->name, name);
7318 setString(&ti->name_sorting, name);
7319 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
7321 pushTreeInfo(&move_distances, ti);
7324 // sort distance values to start with lowest distance value
7325 sortTreeInfo(&move_distances);
7327 // set current distance value to configured distance value
7328 move_distance_current =
7329 getTreeInfoFromIdentifier(move_distances,
7330 i_to_a(setup.touch.move_distance));
7332 // if that fails, set current distance to reliable default value
7333 if (move_distance_current == NULL)
7334 move_distance_current =
7335 getTreeInfoFromIdentifier(move_distances,
7336 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
7338 // if that also fails, set current distance to first available value
7339 if (move_distance_current == NULL)
7340 move_distance_current = move_distances;
7343 if (drop_distances == NULL)
7345 for (i = 0; distances_list[i].value != -1; i++)
7347 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7348 char identifier[32], name[32];
7349 int value = distances_list[i].value;
7350 char *text = distances_list[i].text;
7352 ti->node_top = &drop_distances;
7353 ti->sort_priority = value;
7355 sprintf(identifier, "%d", value);
7356 sprintf(name, "%s", text);
7358 setString(&ti->identifier, identifier);
7359 setString(&ti->name, name);
7360 setString(&ti->name_sorting, name);
7361 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
7363 pushTreeInfo(&drop_distances, ti);
7366 // sort distance values to start with lowest distance value
7367 sortTreeInfo(&drop_distances);
7369 // set current distance value to configured distance value
7370 drop_distance_current =
7371 getTreeInfoFromIdentifier(drop_distances,
7372 i_to_a(setup.touch.drop_distance));
7374 // if that fails, set current distance to reliable default value
7375 if (drop_distance_current == NULL)
7376 drop_distance_current =
7377 getTreeInfoFromIdentifier(drop_distances,
7378 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
7380 // if that also fails, set current distance to first available value
7381 if (drop_distance_current == NULL)
7382 drop_distance_current = drop_distances;
7385 if (transparencies == NULL)
7387 for (i = 0; transparencies_list[i].value != -1; i++)
7389 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7390 char identifier[32], name[32];
7391 int value = transparencies_list[i].value;
7392 char *text = transparencies_list[i].text;
7394 ti->node_top = &transparencies;
7395 ti->sort_priority = value;
7397 sprintf(identifier, "%d", value);
7398 sprintf(name, "%s", text);
7400 setString(&ti->identifier, identifier);
7401 setString(&ti->name, name);
7402 setString(&ti->name_sorting, name);
7403 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
7405 pushTreeInfo(&transparencies, ti);
7408 // sort transparency values to start with lowest transparency value
7409 sortTreeInfo(&transparencies);
7411 // set current transparency value to configured transparency value
7412 transparency_current =
7413 getTreeInfoFromIdentifier(transparencies,
7414 i_to_a(setup.touch.transparency));
7416 // if that fails, set current transparency to reliable default value
7417 if (transparency_current == NULL)
7418 transparency_current =
7419 getTreeInfoFromIdentifier(transparencies,
7420 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
7422 // if that also fails, set current transparency to first available value
7423 if (transparency_current == NULL)
7424 transparency_current = transparencies;
7427 for (i = 0; i < 2; i++)
7429 for (j = 0; j < 2; j++)
7431 if (grid_sizes[i][j] == NULL)
7433 for (k = 0; grid_sizes_list[k].value != -1; k++)
7435 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7436 char identifier[32], name[32];
7437 int value = grid_sizes_list[k].value;
7438 char *text = grid_sizes_list[k].text;
7440 ti->node_top = &grid_sizes[i][j];
7441 ti->sort_priority = value;
7443 sprintf(identifier, "%d", value);
7444 sprintf(name, "%s", text);
7446 setString(&ti->identifier, identifier);
7447 setString(&ti->name, name);
7448 setString(&ti->name_sorting, name);
7449 setString(&ti->infotext,
7452 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
7453 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
7455 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
7456 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
7458 pushTreeInfo(&grid_sizes[i][j], ti);
7461 // sort grid size values to start with lowest grid size value
7462 sortTreeInfo(&grid_sizes[i][j]);
7464 // set current grid size value to configured grid size value
7465 grid_size_current[i][j] =
7466 getTreeInfoFromIdentifier(grid_sizes[i][j],
7468 setup.touch.grid_xsize[i] :
7469 setup.touch.grid_ysize[i]));
7471 // if that fails, set current grid size to reliable default value
7472 if (grid_size_current[i][j] == NULL)
7473 grid_size_current[i][j] =
7474 getTreeInfoFromIdentifier(grid_sizes[i][j],
7476 DEFAULT_GRID_XSIZE(i) :
7477 DEFAULT_GRID_YSIZE(i)));
7479 // if that also fails, set current grid size to first available value
7480 if (grid_size_current[i][j] == NULL)
7481 grid_size_current[i][j] = grid_sizes[i][j];
7486 setup.touch.control_type = touch_control_current->identifier;
7487 setup.touch.move_distance = atoi(move_distance_current->identifier);
7488 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
7489 setup.touch.transparency = atoi(transparency_current->identifier);
7491 for (i = 0; i < 2; i++)
7493 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
7494 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
7496 if (i == GRID_ACTIVE_NR())
7498 overlay.grid_xsize = setup.touch.grid_xsize[i];
7499 overlay.grid_ysize = setup.touch.grid_ysize[i];
7503 // needed for displaying value text instead of identifier
7504 touch_controls_text = touch_control_current->name;
7505 move_distance_text = move_distance_current->name;
7506 drop_distance_text = drop_distance_current->name;
7507 transparency_text = transparency_current->name;
7509 for (i = 0; i < 2; i++)
7510 for (j = 0; j < 2; j++)
7511 grid_size_text[i][j] = grid_size_current[i][j]->name;
7513 setup_mode = SETUP_MODE_TOUCH;
7518 static void execSetupArtwork(void)
7520 static ArtworkDirTree *gfx_last_valid = NULL;
7521 static ArtworkDirTree *snd_last_valid = NULL;
7522 static ArtworkDirTree *mus_last_valid = NULL;
7524 // current artwork directory may be invalid (level group, parent link)
7525 if (!validLevelSeries(artwork.gfx_current))
7526 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
7527 if (!validLevelSeries(artwork.snd_current))
7528 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
7529 if (!validLevelSeries(artwork.mus_current))
7530 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
7532 // store valid artwork directory information
7533 gfx_last_valid = artwork.gfx_current;
7534 snd_last_valid = artwork.snd_current;
7535 mus_last_valid = artwork.mus_current;
7538 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
7539 artwork.gfx_current->subdir,
7540 artwork.gfx_current->fullpath,
7541 artwork.gfx_current->basepath);
7544 setup.graphics_set = artwork.gfx_current->identifier;
7545 setup.sounds_set = artwork.snd_current->identifier;
7546 setup.music_set = artwork.mus_current->identifier;
7548 // needed if last screen (setup choice) changed graphics, sounds or music
7549 ReloadCustomArtwork(0);
7551 // needed for displaying artwork name instead of artwork identifier
7552 graphics_set_name = artwork.gfx_current->name;
7553 sounds_set_name = artwork.snd_current->name;
7554 music_set_name = artwork.mus_current->name;
7556 setup_mode = SETUP_MODE_ARTWORK;
7561 static void execSetupChooseGraphics(void)
7563 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7568 static void execSetupChooseSounds(void)
7570 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7575 static void execSetupChooseMusic(void)
7577 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7582 static void execSetupInput(void)
7584 setup_mode = SETUP_MODE_INPUT;
7589 static void execSetupShortcuts(void)
7591 setup_mode = SETUP_MODE_SHORTCUTS;
7596 static void execSetupShortcuts1(void)
7598 setup_mode = SETUP_MODE_SHORTCUTS_1;
7603 static void execSetupShortcuts2(void)
7605 setup_mode = SETUP_MODE_SHORTCUTS_2;
7610 static void execSetupShortcuts3(void)
7612 setup_mode = SETUP_MODE_SHORTCUTS_3;
7617 static void execSetupShortcuts4(void)
7619 setup_mode = SETUP_MODE_SHORTCUTS_4;
7624 static void execSetupShortcuts5(void)
7626 setup_mode = SETUP_MODE_SHORTCUTS_5;
7631 static void execSetupShortcuts6(void)
7633 setup_mode = SETUP_MODE_SHORTCUTS_6;
7638 static void execExitSetup(void)
7640 SetGameStatus(GAME_MODE_MAIN);
7645 static void execSaveAndExitSetup(void)
7651 static void execGadgetNetworkServer(void)
7653 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7654 struct GadgetInfo *gi = screen_gadget[gadget_id];
7656 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7657 network_server_hostname[0] = '\0';
7659 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7663 ClickOnGadget(gi, MB_LEFTBUTTON);
7666 static void execOfferUploadTapes(void)
7671 static void ToggleNetworkModeIfNeeded(void)
7673 int font_title = FONT_TITLE_1;
7674 int font_foot = FC_BLUE;
7675 int ystart = mSY - SY + 16;
7676 int ybottom = mSY - SY + SYSIZE - 20;
7677 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7679 if (setup.network_mode == network.enabled)
7682 network.enabled = setup.network_mode;
7684 FadeOut(REDRAW_ALL);
7688 DrawTextSCentered(ystart, font_title, text);
7692 if (network.enabled)
7693 InitNetworkServer();
7695 DisconnectFromNetworkServer();
7697 DrawTextSCentered(ybottom, font_foot,
7698 "Press any key or button for setup menu");
7700 WaitForEventToContinue();
7705 static void ToggleGameSpeedsListIfNeeded(void)
7707 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7709 if (setup.game_speed_extended == using_game_speeds_extended)
7712 // try to match similar values when changing game speeds list
7713 if (setup.game_speed_extended)
7714 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7715 setup.game_frame_delay == 30 ? 29 :
7716 setup.game_frame_delay);
7718 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7719 setup.game_frame_delay == 16 ? 15 :
7720 setup.game_frame_delay >= 29 ? 30 :
7721 setup.game_frame_delay <= 10 ? 10 :
7722 setup.game_frame_delay);
7724 execSetupGame_setGameSpeeds(TRUE);
7729 static void ToggleUseApiServerIfNeeded(void)
7731 if (runtime.use_api_server == setup.use_api_server)
7734 runtime.use_api_server = setup.use_api_server;
7736 if (runtime.use_api_server)
7738 if (setup.has_remaining_tapes)
7739 setup.ask_for_uploading_tapes = TRUE;
7741 CheckApiServerTasks();
7745 static void ModifyGameSpeedIfNeeded(void)
7747 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7748 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7752 char *game_speed_text = "Fast";
7753 int game_speed_value = 15;
7755 if (setup.game_speed_extended)
7757 game_speed_text = "60 fps";
7758 game_speed_value = 16;
7761 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7763 // set game speed to existing list value that is fast enough for vsync
7764 setup.game_frame_delay = game_speed_value;
7766 execSetupGame_setGameSpeeds(TRUE);
7768 Request(message, REQ_CONFIRM);
7771 static void DisableVsyncIfNeeded(void)
7773 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7774 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7775 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7778 // disable vsync for the selected game speed to work
7779 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7781 execSetupGraphics_setVsyncModes(TRUE);
7783 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7789 void *related_value;
7790 } hide_related_entry_list[] =
7792 { &setup.network_server_hostname, execGadgetNetworkServer },
7793 { &setup.network_server_hostname, &network_server_text },
7795 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7796 { &setup.scores_in_highscore_list, &scores_type_text },
7798 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7799 { &setup.game_frame_delay, &game_speed_text },
7801 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7802 { &setup.scroll_delay_value, &scroll_delay_text },
7804 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7805 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7807 { &setup.default_game_engine_type, execSetupChooseGameEngineType },
7808 { &setup.default_game_engine_type, &game_engine_type_text },
7810 { &setup.bd_palette_c64, execSetupChoosePaletteC64 },
7811 { &setup.bd_palette_c64, &bd_palette_c64_text },
7813 { &setup.bd_palette_c64dtv, execSetupChoosePaletteC64DTV },
7814 { &setup.bd_palette_c64dtv, &bd_palette_c64dtv_text },
7816 { &setup.bd_palette_atari, execSetupChoosePaletteAtari },
7817 { &setup.bd_palette_atari, &bd_palette_atari_text },
7819 { &setup.bd_default_color_type, execSetupChooseColorType },
7820 { &setup.bd_default_color_type, &bd_color_type_text },
7822 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7823 { &setup.window_scaling_percent, &window_size_text },
7825 { &setup.window_scaling_quality, execSetupChooseScalingType },
7826 { &setup.window_scaling_quality, &scaling_type_text },
7828 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7829 { &setup.screen_rendering_mode, &rendering_mode_text },
7831 { &setup.vsync_mode, execSetupChooseVsyncMode },
7832 { &setup.vsync_mode, &vsync_mode_text },
7834 { &setup.graphics_set, execSetupChooseGraphics },
7835 { &setup.graphics_set, &graphics_set_name },
7837 { &setup.sounds_set, execSetupChooseSounds },
7838 { &setup.sounds_set, &sounds_set_name },
7840 { &setup.music_set, execSetupChooseMusic },
7841 { &setup.music_set, &music_set_name },
7843 { &setup.volume_simple, execSetupChooseVolumeSimple },
7844 { &setup.volume_simple, &volume_simple_text },
7846 { &setup.volume_loops, execSetupChooseVolumeLoops },
7847 { &setup.volume_loops, &volume_loops_text },
7849 { &setup.volume_music, execSetupChooseVolumeMusic },
7850 { &setup.volume_music, &volume_music_text },
7852 { &setup.touch.control_type, execSetupChooseTouchControls },
7853 { &setup.touch.control_type, &touch_controls_text },
7855 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7856 { &setup.touch.move_distance, &move_distance_text },
7858 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7859 { &setup.touch.drop_distance, &drop_distance_text },
7861 { &setup.touch.transparency, execSetupChooseTransparency },
7862 { &setup.touch.transparency, &transparency_text },
7864 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7865 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7867 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7868 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7870 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7871 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7873 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7874 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7876 { &setup.internal.menu_game, execSetupGame },
7877 { &setup.internal.menu_engines, execSetupEngines },
7878 { &setup.internal.menu_editor, execSetupEditor },
7879 { &setup.internal.menu_graphics, execSetupGraphics },
7880 { &setup.internal.menu_sound, execSetupSound },
7881 { &setup.internal.menu_artwork, execSetupArtwork },
7882 { &setup.internal.menu_input, execSetupInput },
7883 { &setup.internal.menu_touch, execSetupTouch },
7884 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7885 { &setup.internal.menu_exit, execExitSetup },
7886 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7888 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7889 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7890 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7891 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7892 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7893 { &setup.internal.menu_shortcuts_speed, execSetupShortcuts6 },
7895 { &setup.internal.info_title, execInfoTitleScreen },
7896 { &setup.internal.info_elements, execInfoElements },
7897 { &setup.internal.info_music, execInfoMusic },
7898 { &setup.internal.info_credits, execInfoCredits },
7899 { &setup.internal.info_program, execInfoProgram },
7900 { &setup.internal.info_version, execInfoVersion },
7901 { &setup.internal.info_levelset, execInfoLevelSet },
7902 { &setup.internal.info_exit, execExitInfo },
7907 void setHideRelatedSetupEntries(void)
7911 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7912 if (hideSetupEntry(hide_related_entry_list[i].value))
7913 setHideSetupEntry(hide_related_entry_list[i].related_value);
7916 static struct TokenInfo setup_info_main[] =
7918 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7919 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7920 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7921 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7922 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7923 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7924 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7925 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7926 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7927 { TYPE_EMPTY, NULL, "" },
7928 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7929 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7934 static struct TokenInfo setup_info_game[] =
7936 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7937 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7938 { TYPE_PLAYER, &setup.network_player_nr, "Preferred Network Player:" },
7939 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7940 { TYPE_STRING, &network_server_text, "" },
7941 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7942 { TYPE_ENTER_LIST, execSetupChooseScoresType, "Scores in Highscore List:" },
7943 { TYPE_STRING, &scores_type_text, "" },
7944 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7945 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7946 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7947 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7948 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7949 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7950 { TYPE_SWITCH, &setup.increment_levels, "Increment Solved Levels:" },
7951 { TYPE_SWITCH, &setup.auto_play_next_level, "Auto-play Next Level:" },
7952 { TYPE_SWITCH, &setup.count_score_after_game, "Count Score After Game:" },
7953 { TYPE_SWITCH, &setup.show_scores_after_game, "Show Scores After Game:" },
7954 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7955 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7956 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7957 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7958 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7959 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7960 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7961 { TYPE_STRING, &game_speed_text, "" },
7962 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7964 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7965 { TYPE_STRING, &scroll_delay_text, "" },
7967 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode, "Game Engine Snapshot Mode:" },
7968 { TYPE_STRING, &snapshot_mode_text, "" },
7969 { TYPE_SWITCH, &setup.show_load_save_buttons, "Show Load/Save Buttons:" },
7970 { TYPE_SWITCH, &setup.show_undo_redo_buttons, "Show Undo/Redo Buttons:" },
7971 { TYPE_EMPTY, NULL, "" },
7972 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7977 static struct TokenInfo setup_info_engines[] =
7979 { TYPE_ENTER_LIST, &execSetupChooseGameEngineType, "Default Game Engine:" },
7980 { TYPE_STRING, &game_engine_type_text, "" },
7981 { TYPE_EMPTY, NULL, "" },
7982 { TYPE_HEADLINE, NULL, "Boulder Dash" },
7983 { TYPE_SWITCH, &setup.bd_skip_uncovering, "Skip (un)covering screen:" },
7984 { TYPE_SWITCH, &setup.bd_skip_hatching, "Skip hatching player:" },
7985 { TYPE_SWITCH, &setup.bd_scroll_delay, "Scroll Delay:" },
7986 { TYPE_YES_NO_AUTO, &setup.bd_smooth_movements, "Smooth Element Movement:" },
7987 { TYPE_YES_NO_AUTO, &setup.bd_pushing_graphics, "Use Player Pushing Graphics:" },
7988 { TYPE_YES_NO_AUTO, &setup.bd_up_down_graphics, "Use Player Up/Down Graphics:" },
7989 { TYPE_YES_NO_AUTO, &setup.bd_skip_falling_sounds, "Mute Double Falling Sounds:" },
7990 { TYPE_SWITCH, &setup.bd_show_invisible_outbox,"Show invisible outbox:" },
7991 { TYPE_ENTER_LIST, &execSetupChoosePaletteC64, "Color Palette (C64):" },
7992 { TYPE_STRING, &bd_palette_c64_text, "" },
7993 { TYPE_ENTER_LIST, &execSetupChoosePaletteC64DTV, "Color Palette (C64DTV):" },
7994 { TYPE_STRING, &bd_palette_c64dtv_text, "" },
7995 { TYPE_ENTER_LIST, &execSetupChoosePaletteAtari, "Color Palette (Atari):" },
7996 { TYPE_STRING, &bd_palette_atari_text, "" },
7997 { TYPE_ENTER_LIST, &execSetupChooseColorType, "Preferred Color Type:" },
7998 { TYPE_STRING, &bd_color_type_text, "" },
7999 { TYPE_SWITCH, &setup.bd_random_colors, "Random Colors:" },
8000 { TYPE_EMPTY, NULL, "" },
8001 { TYPE_HEADLINE, NULL, "Emerald Mine" },
8002 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
8003 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
8004 { TYPE_SWITCH, &setup.prefer_lowpass_sounds, "Low-Pass Filter Sounds:" },
8005 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
8006 { TYPE_EMPTY, NULL, "" },
8007 { TYPE_HEADLINE, NULL, "Supaplex" },
8008 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
8009 { TYPE_EMPTY, NULL, "" },
8010 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8015 static struct TokenInfo setup_info_editor[] =
8018 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
8019 { TYPE_SWITCH, &setup.editor.el_boulderdash_native, "Boulder Dash Native:" },
8020 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
8021 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
8022 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
8023 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
8024 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
8025 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
8026 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
8027 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
8028 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
8030 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
8031 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
8033 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
8035 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
8036 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
8037 { TYPE_EMPTY, NULL, "" },
8039 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
8040 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
8041 { TYPE_EMPTY, NULL, "" },
8043 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
8044 { TYPE_EMPTY, NULL, "" },
8045 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
8046 { TYPE_EMPTY, NULL, "" },
8047 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8052 static struct TokenInfo setup_info_graphics[] =
8054 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
8055 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
8056 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
8057 { TYPE_STRING, &window_size_text, "" },
8058 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
8059 { TYPE_STRING, &scaling_type_text, "" },
8060 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
8061 { TYPE_STRING, &rendering_mode_text, "" },
8064 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
8065 { TYPE_STRING, &scroll_delay_text, "" },
8067 #if !defined(PLATFORM_EMSCRIPTEN)
8068 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
8069 { TYPE_STRING, &vsync_mode_text, "" },
8071 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
8072 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
8073 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
8074 { TYPE_SWITCH, &setup.show_titlescreen, "Show Title Screens:" },
8075 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
8076 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
8077 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
8078 { TYPE_EMPTY, NULL, "" },
8079 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8084 static struct TokenInfo setup_info_sound[] =
8086 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
8087 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
8088 { TYPE_SWITCH, &setup.sound_music, "Music:" },
8089 { TYPE_EMPTY, NULL, "" },
8090 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
8091 { TYPE_STRING, &volume_simple_text, "" },
8092 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
8093 { TYPE_STRING, &volume_loops_text, "" },
8094 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
8095 { TYPE_STRING, &volume_music_text, "" },
8096 { TYPE_EMPTY, NULL, "" },
8097 { TYPE_SWITCH, &setup.audio_sample_rate_44100, "44100 Hz audio mixing:" },
8098 { TYPE_EMPTY, NULL, "" },
8099 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8104 static struct TokenInfo setup_info_artwork[] =
8106 { TYPE_ENTER_LIST, execSetupChooseGraphics, "Custom Graphics:" },
8107 { TYPE_STRING, &graphics_set_name, "" },
8108 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
8109 { TYPE_STRING, &sounds_set_name, "" },
8110 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
8111 { TYPE_STRING, &music_set_name, "" },
8112 { TYPE_EMPTY, NULL, "" },
8113 { TYPE_YES_NO_AUTO, &setup.override_level_graphics,"Override Level Graphics:" },
8114 { TYPE_YES_NO_AUTO, &setup.override_level_sounds, "Override Level Sounds:" },
8115 { TYPE_YES_NO_AUTO, &setup.override_level_music, "Override Level Music:" },
8116 { TYPE_EMPTY, NULL, "" },
8117 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8122 static struct TokenInfo setup_info_input[] =
8124 { TYPE_SWITCH, NULL, "Player:" },
8125 { TYPE_SWITCH, NULL, "Device:" },
8126 { TYPE_SWITCH, NULL, "" },
8127 { TYPE_SKIPPABLE, NULL, "" },
8128 { TYPE_EMPTY, NULL, "" },
8129 { TYPE_EMPTY, NULL, "" },
8130 { TYPE_EMPTY, NULL, "" },
8131 { TYPE_EMPTY, NULL, "" },
8132 { TYPE_EMPTY, NULL, "" },
8133 { TYPE_EMPTY, NULL, "" },
8134 { TYPE_EMPTY, NULL, "" },
8135 { TYPE_EMPTY, NULL, "" },
8136 { TYPE_SKIPPABLE, NULL, "" },
8137 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8142 static struct TokenInfo setup_info_touch[] =
8144 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
8145 { TYPE_STRING, &touch_controls_text, "" },
8146 { TYPE_EMPTY, NULL, "" },
8147 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8152 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
8154 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
8155 { TYPE_STRING, &touch_controls_text, "" },
8156 { TYPE_EMPTY, NULL, "" },
8157 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
8158 { TYPE_STRING, &grid_size_text[0][0], "" },
8159 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
8160 { TYPE_STRING, &grid_size_text[0][1], "" },
8161 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
8162 { TYPE_STRING, &transparency_text, "" },
8163 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
8164 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
8165 { TYPE_EMPTY, NULL, "" },
8166 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
8167 { TYPE_EMPTY, NULL, "" },
8168 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8173 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
8175 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
8176 { TYPE_STRING, &touch_controls_text, "" },
8177 { TYPE_EMPTY, NULL, "" },
8178 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
8179 { TYPE_STRING, &grid_size_text[1][0], "" },
8180 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
8181 { TYPE_STRING, &grid_size_text[1][1], "" },
8182 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
8183 { TYPE_STRING, &transparency_text, "" },
8184 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
8185 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
8186 { TYPE_EMPTY, NULL, "" },
8187 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
8188 { TYPE_EMPTY, NULL, "" },
8189 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8194 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
8196 setup_info_touch_virtual_buttons_0,
8197 setup_info_touch_virtual_buttons_1
8200 static struct TokenInfo setup_info_touch_wipe_gestures[] =
8202 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
8203 { TYPE_STRING, &touch_controls_text, "" },
8204 { TYPE_EMPTY, NULL, "" },
8205 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
8206 { TYPE_STRING, &move_distance_text, "" },
8207 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
8208 { TYPE_STRING, &drop_distance_text, "" },
8209 { TYPE_EMPTY, NULL, "" },
8210 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8215 static struct TokenInfo setup_info_shortcuts[] =
8217 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
8218 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
8219 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
8220 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
8221 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
8222 { TYPE_ENTER_MENU, execSetupShortcuts6, "Speed Keys" },
8223 { TYPE_EMPTY, NULL, "" },
8224 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8229 static struct TokenInfo setup_info_shortcuts_1[] =
8231 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:" },
8232 { TYPE_KEY, &setup.shortcut.save_game, "" },
8233 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:" },
8234 { TYPE_KEY, &setup.shortcut.load_game, "" },
8235 { TYPE_KEYTEXT, NULL, "Restart Game:" },
8236 { TYPE_KEY, &setup.shortcut.restart_game, "" },
8237 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:" },
8238 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
8239 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:" },
8240 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
8241 { TYPE_EMPTY, NULL, "" },
8242 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
8243 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
8244 { TYPE_EMPTY, NULL, "" },
8245 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8250 static struct TokenInfo setup_info_shortcuts_2[] =
8252 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:" },
8253 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
8254 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:" },
8255 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
8256 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:" },
8257 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
8258 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:" },
8259 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
8260 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:" },
8261 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
8262 { TYPE_EMPTY, NULL, "" },
8263 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8268 static struct TokenInfo setup_info_shortcuts_3[] =
8270 { TYPE_KEYTEXT, NULL, "Eject Tape:" },
8271 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
8272 { TYPE_KEYTEXT, NULL, "Warp / Single Step:" },
8273 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
8274 { TYPE_KEYTEXT, NULL, "Stop Tape:" },
8275 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
8276 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:" },
8277 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
8278 { TYPE_KEYTEXT, NULL, "Record Tape:" },
8279 { TYPE_KEY, &setup.shortcut.tape_record, "" },
8280 { TYPE_KEYTEXT, NULL, "Play Tape:" },
8281 { TYPE_KEY, &setup.shortcut.tape_play, "" },
8282 { TYPE_EMPTY, NULL, "" },
8283 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8288 static struct TokenInfo setup_info_shortcuts_4[] =
8290 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):" },
8291 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
8292 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):" },
8293 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
8294 { TYPE_KEYTEXT, NULL, "Toggle Music:" },
8295 { TYPE_KEY, &setup.shortcut.sound_music, "" },
8296 { TYPE_EMPTY, NULL, "" },
8297 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8302 static struct TokenInfo setup_info_shortcuts_5[] =
8304 { TYPE_KEYTEXT, NULL, "Snap Left:" },
8305 { TYPE_KEY, &setup.shortcut.snap_left, "" },
8306 { TYPE_KEYTEXT, NULL, "Snap Right:" },
8307 { TYPE_KEY, &setup.shortcut.snap_right, "" },
8308 { TYPE_KEYTEXT, NULL, "Snap Up:" },
8309 { TYPE_KEY, &setup.shortcut.snap_up, "" },
8310 { TYPE_KEYTEXT, NULL, "Snap Down:" },
8311 { TYPE_KEY, &setup.shortcut.snap_down, "" },
8312 { TYPE_EMPTY, NULL, "" },
8313 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8318 static struct TokenInfo setup_info_shortcuts_6[] =
8320 { TYPE_KEYTEXT, NULL, "Fast Playing Speed:" },
8321 { TYPE_KEY, &setup.shortcut.speed_fast, "" },
8322 { TYPE_KEYTEXT, NULL, "Slow Playing Speed:" },
8323 { TYPE_KEY, &setup.shortcut.speed_slow, "" },
8324 { TYPE_EMPTY, NULL, "" },
8325 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8330 static Key getSetupKey(void)
8332 Key key = KSYM_UNDEFINED;
8333 boolean got_key_event = FALSE;
8335 while (!got_key_event)
8339 if (NextValidEvent(&event))
8343 case EVENT_KEYPRESS:
8345 key = GetEventKey((KeyEvent *)&event);
8347 // press 'Escape' or 'Enter' to keep the existing key binding
8348 if (key == KSYM_Escape || key == KSYM_Return)
8349 key = KSYM_UNDEFINED; // keep old value
8351 got_key_event = TRUE;
8355 case EVENT_KEYRELEASE:
8356 key_joystick_mapping = 0;
8360 HandleOtherEvents(&event);
8371 static int getSetupValueFont(int type, void *value)
8373 if (type & TYPE_GHOSTED)
8374 return FONT_OPTION_OFF;
8375 else if (type & TYPE_KEY)
8376 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
8377 else if (type & TYPE_STRING)
8378 return FONT_VALUE_2;
8379 else if (type & TYPE_ECS_AGA)
8380 return FONT_VALUE_1;
8381 else if (type & TYPE_BOOLEAN_STYLE)
8382 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
8383 else if (type & TYPE_YES_NO_AUTO)
8384 return (*(int *)value == MODE_AUTO ? FONT_OPTION_ON :
8385 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
8386 else if (type & TYPE_YES_NO_ASK)
8387 return (*(int *)value == MODE_ASK ? FONT_OPTION_ON :
8388 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
8389 else if (type & TYPE_PLAYER)
8390 return FONT_VALUE_1;
8392 return FONT_VALUE_1;
8395 static int getSetupValueFontNarrow(int type, int font_nr)
8397 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
8398 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
8399 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
8403 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
8405 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8406 struct TokenInfo *si = &setup_info[si_pos];
8407 boolean font_draw_xoffset_modified = FALSE;
8408 boolean scrollbar_needed = (num_setup_info < max_setup_info);
8409 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
8410 int mx_right_border = (scrollbar_needed ? mx_scrollbar : SX + SXSIZE);
8411 int font_draw_xoffset_old = -1;
8412 int xoffset = (scrollbar_needed ? 0 : 1);
8413 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
8414 int xpos = menu_screen_value_xpos;
8415 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
8416 int startx = mSX + xpos * 32;
8417 int starty = mSY + ypos * 32;
8418 int type = si->type;
8419 void *value = si->value;
8420 char *value_string = getSetupValue(type, value);
8421 int font_nr_default = getSetupValueFont(type, value);
8422 int font_width_default = getFontWidth(font_nr_default);
8423 int font_nr = font_nr_default;
8425 if (value_string == NULL)
8428 if (type & TYPE_KEY)
8430 xpos = MENU_SCREEN_START_XPOS;
8432 if (type & TYPE_QUERY)
8433 value_string = "<press key>";
8435 else if (type & TYPE_STRING)
8437 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
8439 xpos = MENU_SCREEN_START_XPOS;
8441 if (strlen(value_string) > max_value_len)
8442 value_string[max_value_len] = '\0';
8444 else if (type & TYPE_PLAYER)
8446 int displayed_player_nr = *(int *)value + 1;
8448 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
8451 startx = mSX + xpos * 32;
8452 starty = mSY + ypos * 32;
8454 // always use narrow font for setup values on right screen side
8455 if (xpos > MENU_SCREEN_START_XPOS)
8456 font_nr = getSetupValueFontNarrow(type, font_nr);
8458 // downward compatibility correction for Juergen Bonhagen's menu settings
8459 if (setup_mode != SETUP_MODE_INPUT)
8461 int max_menu_text_length_big = (menu_screen_value_xpos -
8462 MENU_SCREEN_START_XPOS);
8463 int max_menu_text_length_medium = max_menu_text_length_big * 2;
8464 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
8465 int font1_xoffset = getFontDrawOffsetX(font_nr);
8466 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
8467 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
8468 int text_font_nr = getMenuTextFont(FONT_MENU_2);
8469 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
8470 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
8471 boolean correct_font_draw_xoffset = FALSE;
8473 if (xpos == MENU_SCREEN_START_XPOS &&
8474 startx + font1_xoffset < text_startx + text_font_xoffset)
8475 correct_font_draw_xoffset = TRUE;
8477 if (xpos == menu_screen_value_xpos &&
8478 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
8479 correct_font_draw_xoffset = TRUE;
8481 // check if setup value would overlap with setup text when printed
8482 // (this can happen for extreme/wrong values for font draw offset)
8483 if (correct_font_draw_xoffset)
8485 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
8486 font_draw_xoffset_modified = TRUE;
8488 if (type & TYPE_KEY)
8489 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
8490 else if (!(type & TYPE_STRING))
8491 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
8492 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
8496 DrawBackground(startx, starty, mx_right_border - startx, getFontHeight(font_nr));
8497 DrawText(startx, starty, value_string, font_nr);
8499 if (type & TYPE_PLAYER)
8501 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
8502 int player_nr = *(int *)value;
8503 int xoff = font->draw_xoffset + getFontWidth(font_nr);
8504 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
8505 int startx2 = startx + xoff;
8506 int starty2 = starty + yoff;
8508 if (DrawingOnBackground(startx2, starty2))
8509 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
8511 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
8512 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8515 if (font_draw_xoffset_modified)
8516 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
8519 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
8521 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8522 struct TokenInfo *si = &setup_info[si_pos];
8524 if (si->type & TYPE_BOOLEAN_STYLE)
8526 *(boolean *)si->value ^= TRUE;
8528 else if (si->type & TYPE_YES_NO_AUTO)
8532 (*(int *)si->value == MODE_AUTO ? TRUE :
8533 *(int *)si->value == TRUE ? FALSE : MODE_AUTO) :
8534 (*(int *)si->value == TRUE ? MODE_AUTO :
8535 *(int *)si->value == MODE_AUTO ? FALSE : TRUE));
8537 else if (si->type & TYPE_YES_NO_ASK)
8541 (*(int *)si->value == MODE_ASK ? TRUE :
8542 *(int *)si->value == TRUE ? FALSE : MODE_ASK) :
8543 (*(int *)si->value == TRUE ? MODE_ASK :
8544 *(int *)si->value == MODE_ASK ? FALSE : TRUE));
8546 else if (si->type & TYPE_KEY)
8550 si->type |= TYPE_QUERY;
8551 drawSetupValue(screen_pos, setup_info_pos_raw);
8552 si->type &= ~TYPE_QUERY;
8554 key = getSetupKey();
8555 if (key != KSYM_UNDEFINED)
8556 *(Key *)si->value = key;
8558 else if (si->type & TYPE_PLAYER)
8560 int player_nr = *(int *)si->value;
8565 player_nr = Request("Choose player", REQ_PLAYER) - 1;
8567 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
8570 drawSetupValue(screen_pos, setup_info_pos_raw);
8572 // fullscreen state may have changed at this point
8573 if (si->value == &setup.fullscreen)
8574 ToggleFullscreenIfNeeded();
8576 // audio sample rate may have changed at this point
8577 if (si->value == &setup.audio_sample_rate_44100)
8578 ToggleAudioSampleRateIfNeeded();
8580 // network mode may have changed at this point
8581 if (si->value == &setup.network_mode)
8582 ToggleNetworkModeIfNeeded();
8584 // API server mode may have changed at this point
8585 if (si->value == &setup.use_api_server)
8586 ToggleUseApiServerIfNeeded();
8588 // game speed list may have changed at this point
8589 if (si->value == &setup.game_speed_extended)
8590 ToggleGameSpeedsListIfNeeded();
8593 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
8595 static struct TokenInfo *setup_info_final = NULL;
8600 // determine maximum list size of target list
8601 while (setup_info_orig[list_size++].type != 0);
8603 // free, allocate and clear memory for target list
8604 checked_free(setup_info_final);
8605 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
8607 // copy setup info list without setup entries marked as hidden
8608 for (i = 0; setup_info_orig[i].type != 0; i++)
8610 // skip setup entries configured to be hidden
8611 if (hideSetupEntry(setup_info_orig[i].value))
8614 // skip skippable setup entries if screen is lower than usual
8615 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8616 setup_info_orig[i].type == TYPE_SKIPPABLE)
8619 setup_info_final[list_pos++] = setup_info_orig[i];
8622 return setup_info_final;
8625 static void DrawSetupScreen_Generic(void)
8627 int fade_mask = REDRAW_FIELD;
8628 boolean redraw_all = FALSE;
8629 char *title_string = NULL;
8633 fade_mask = REDRAW_ALL;
8636 FadeMenuSoundsAndMusic();
8638 FreeScreenGadgets();
8639 CreateScreenGadgets();
8641 if (redraw_mask & REDRAW_ALL)
8646 // needed if different viewport properties defined for setup screen
8647 ChangeViewportPropertiesIfNeeded();
8649 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8653 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8655 if (setup_mode == SETUP_MODE_MAIN)
8657 setup_info = setup_info_main;
8658 title_string = STR_SETUP_MAIN;
8660 else if (setup_mode == SETUP_MODE_GAME)
8662 setup_info = setup_info_game;
8663 title_string = STR_SETUP_GAME;
8665 else if (setup_mode == SETUP_MODE_ENGINES)
8667 setup_info = setup_info_engines;
8668 title_string = STR_SETUP_ENGINES;
8670 else if (setup_mode == SETUP_MODE_EDITOR)
8672 setup_info = setup_info_editor;
8673 title_string = STR_SETUP_EDITOR;
8675 else if (setup_mode == SETUP_MODE_GRAPHICS)
8677 setup_info = setup_info_graphics;
8678 title_string = STR_SETUP_GRAPHICS;
8680 else if (setup_mode == SETUP_MODE_SOUND)
8682 setup_info = setup_info_sound;
8683 title_string = STR_SETUP_SOUND;
8685 else if (setup_mode == SETUP_MODE_ARTWORK)
8687 setup_info = setup_info_artwork;
8688 title_string = STR_SETUP_ARTWORK;
8690 else if (setup_mode == SETUP_MODE_TOUCH)
8692 setup_info = setup_info_touch;
8693 title_string = STR_SETUP_TOUCH;
8695 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8696 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8697 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8698 setup_info = setup_info_touch_wipe_gestures;
8700 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8702 setup_info = setup_info_shortcuts;
8703 title_string = STR_SETUP_SHORTCUTS;
8705 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8707 setup_info = setup_info_shortcuts_1;
8708 title_string = STR_SETUP_SHORTCUTS;
8710 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8712 setup_info = setup_info_shortcuts_2;
8713 title_string = STR_SETUP_SHORTCUTS;
8715 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8717 setup_info = setup_info_shortcuts_3;
8718 title_string = STR_SETUP_SHORTCUTS;
8720 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8722 setup_info = setup_info_shortcuts_4;
8723 title_string = STR_SETUP_SHORTCUTS;
8725 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8727 setup_info = setup_info_shortcuts_5;
8728 title_string = STR_SETUP_SHORTCUTS;
8730 else if (setup_mode == SETUP_MODE_SHORTCUTS_6)
8732 setup_info = setup_info_shortcuts_6;
8733 title_string = STR_SETUP_SHORTCUTS;
8736 // use modified setup info without setup entries marked as hidden
8737 setup_info = getSetupInfoFinal(setup_info);
8739 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8741 // determine maximal number of setup entries that can be displayed on screen
8743 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8746 // determine maximal number of setup entries available for this setup screen
8748 for (i = 0; setup_info[i].type != 0; i++)
8751 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8753 MapScreenGadgets(max_setup_info);
8756 redraw_mask = fade_mask = REDRAW_ALL;
8758 DrawMaskedBorder(fade_mask);
8763 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8765 menu_info = setup_info;
8767 HandleMenuScreen(mx, my, dx, dy, button,
8768 setup_mode, num_setup_info, max_setup_info);
8771 static void DrawSetupScreen_Input(void)
8775 FadeOut(REDRAW_FIELD);
8779 setup_info = getSetupInfoFinal(setup_info_input);
8781 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8783 for (i = 0; setup_info[i].type != 0; i++)
8785 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8786 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8787 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8788 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8789 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8790 initCursor(i, IMG_MENU_BUTTON);
8792 DrawCursorAndText_Setup(i, -1, FALSE);
8795 // create gadgets for setup input menu screen
8796 FreeScreenGadgets();
8797 CreateScreenGadgets();
8799 // map gadgets for setup input menu screen
8800 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8802 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8804 FadeIn(REDRAW_FIELD);
8807 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8809 if (device_name == NULL)
8812 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8815 if (strlen(device_name) > 1)
8817 char c1 = device_name[strlen(device_name) - 1];
8818 char c2 = device_name[strlen(device_name) - 2];
8820 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8821 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8824 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8825 strlen(device_name));
8828 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8831 static struct SetupKeyboardInfo custom_key;
8838 { &custom_key.left, "Axis/Pad Left" },
8839 { &custom_key.right, "Axis/Pad Right" },
8840 { &custom_key.up, "Axis/Pad Up" },
8841 { &custom_key.down, "Axis/Pad Down" },
8842 { &custom_key.snap, "Button 1/A/X" },
8843 { &custom_key.drop, "Button 2/B/Y" }
8845 static char *joystick_name[MAX_PLAYERS] =
8852 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8853 int font_nr_info = FONT_MENU_1;
8854 int font_nr_name = FONT_VALUE_OLD;
8855 int font_nr_on = FONT_VALUE_1;
8856 int font_nr_off = FONT_VALUE_OLD;
8859 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8861 font_nr_info = FONT_MENU_2;
8862 font_nr_on = FONT_VALUE_NARROW;
8863 font_nr_off = FONT_VALUE_OLD_NARROW;
8866 custom_key = setup.input[player_nr].key;
8868 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8869 FONT_INPUT_1_ACTIVE);
8871 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8873 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8874 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8876 if (setup.input[player_nr].use_joystick)
8878 char *device_name = setup.input[player_nr].joy.device_name;
8879 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8880 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8881 char *text = joystick_name[joystick_nr];
8882 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8884 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8885 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8889 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8890 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8893 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8894 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8898 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8899 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8900 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8901 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8903 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8904 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8905 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8906 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8907 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8908 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8910 for (i = 0; i < 6; i++)
8912 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8914 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8916 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8917 (setup.input[player_nr].use_joystick ?
8919 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8923 static int input_player_nr = 0;
8925 static void HandleSetupScreen_Input_Player(int step, int direction)
8927 int old_player_nr = input_player_nr;
8930 new_player_nr = old_player_nr + step * direction;
8931 if (new_player_nr < 0)
8933 if (new_player_nr > MAX_PLAYERS - 1)
8934 new_player_nr = MAX_PLAYERS - 1;
8936 if (new_player_nr != old_player_nr)
8938 input_player_nr = new_player_nr;
8940 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8944 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8946 static int choice = 0;
8949 int pos_start = SETUPINPUT_SCREEN_POS_START;
8950 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8951 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8952 int pos_end = SETUPINPUT_SCREEN_POS_END;
8954 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8958 for (i = 0; setup_info_input[i].type != 0; i++)
8960 // adjust menu structure according to skipped setup entries
8961 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8969 if (button == MB_MENU_INITIALIZE)
8971 // input setup menu may have changed size due to graphics configuration
8972 if (choice >= pos_empty1)
8975 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8977 DrawCursorAndText_Setup(choice, -1, TRUE);
8981 else if (button == MB_MENU_LEAVE)
8983 setup_mode = SETUP_MODE_MAIN;
8990 if (mx || my) // mouse input
8992 x = (mx - mSX) / 32;
8993 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8995 else if (dx || dy) // keyboard input
8997 if (dx && choice == 0)
8998 x = (dx < 0 ? 10 : 12);
8999 else if ((dx && choice == 1) ||
9000 (dx == -1 && choice == pos_end))
9001 button = MB_MENU_CHOICE;
9005 if (y >= pos_empty1 && y <= pos_empty2)
9006 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
9009 if (y == 0 && dx != 0 && button)
9011 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
9013 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
9014 y >= pos_start && y <= pos_end &&
9015 !(y >= pos_empty1 && y <= pos_empty2))
9021 DrawCursorAndText_Setup(choice, -1, FALSE);
9022 DrawCursorAndText_Setup(y, -1, TRUE);
9024 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
9033 char *device_name = setup.input[input_player_nr].joy.device_name;
9035 if (!setup.input[input_player_nr].use_joystick)
9037 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
9039 setJoystickDeviceToNr(device_name, new_device_nr);
9040 setup.input[input_player_nr].use_joystick = TRUE;
9044 int device_nr = getJoystickNrFromDeviceName(device_name);
9045 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
9047 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
9048 setup.input[input_player_nr].use_joystick = FALSE;
9050 setJoystickDeviceToNr(device_name, new_device_nr);
9053 drawPlayerSetupInputInfo(input_player_nr, FALSE);
9057 if (setup.input[input_player_nr].use_joystick)
9058 ConfigureJoystick(input_player_nr);
9060 CustomizeKeyboard(input_player_nr);
9062 else if (y == pos_end)
9068 setup_mode = SETUP_MODE_MAIN;
9075 static boolean CustomizeKeyboardMain(int player_nr)
9079 boolean finished = FALSE;
9080 static struct SetupKeyboardInfo custom_key;
9085 } customize_step[] =
9087 { &custom_key.left, "Move Left" },
9088 { &custom_key.right, "Move Right" },
9089 { &custom_key.up, "Move Up" },
9090 { &custom_key.down, "Move Down" },
9091 { &custom_key.snap, "Snap Field" },
9092 { &custom_key.drop, "Drop Element" }
9094 int font_nr_old = FONT_VALUE_OLD;
9095 int font_nr_new = FONT_VALUE_1;
9096 boolean success = FALSE;
9098 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
9100 font_nr_old = FONT_VALUE_OLD_NARROW;
9101 font_nr_new = FONT_VALUE_NARROW;
9104 // read existing key bindings from player setup
9105 custom_key = setup.input[player_nr].key;
9108 FadeOut(REDRAW_FIELD);
9112 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
9115 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
9116 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
9117 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
9118 "Key:", FONT_INPUT_1_ACTIVE);
9119 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
9120 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
9122 FadeIn(REDRAW_FIELD);
9127 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
9129 // reset frame delay counter directly after updating screen
9130 ResetDelayCounter(&event_frame_delay);
9132 while (NextValidEvent(&event))
9136 case EVENT_KEYPRESS:
9138 Key key = GetEventKey((KeyEvent *)&event);
9140 // press 'Escape' to abort and keep the old key bindings
9141 if (key == KSYM_Escape)
9143 FadeSkipNextFadeIn();
9150 // press 'Enter' to keep the existing key binding
9151 if (key == KSYM_Return)
9152 key = *customize_step[step_nr].key;
9154 // check if key already used
9155 for (i = 0; i < step_nr; i++)
9156 if (*customize_step[i].key == key)
9161 // got new key binding
9162 *customize_step[step_nr].key = key;
9163 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
9165 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
9166 getKeyNameFromKey(key), font_nr_new);
9169 // un-highlight last query
9170 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
9171 customize_step[step_nr - 1].text, FONT_MENU_1);
9172 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
9173 "Key:", FONT_MENU_1);
9175 // all keys configured
9184 // query next key binding
9185 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
9186 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
9187 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
9188 "Key:", FONT_INPUT_1_ACTIVE);
9189 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
9190 getKeyNameFromKey(*customize_step[step_nr].key),
9195 case EVENT_KEYRELEASE:
9196 key_joystick_mapping = 0;
9200 HandleOtherEvents(&event);
9204 // do not handle events for longer than standard frame delay period
9205 if (DelayReached(&event_frame_delay))
9212 // write new key bindings back to player setup, if successfully finished
9214 setup.input[player_nr].key = custom_key;
9219 void CustomizeKeyboard(int player_nr)
9221 boolean success = CustomizeKeyboardMain(player_nr);
9225 int font_nr = FONT_TITLE_1;
9226 int font_height = getFontHeight(font_nr);
9227 int ypos1 = SYSIZE / 2 - font_height * 2;
9228 int ypos2 = SYSIZE / 2 - font_height * 1;
9229 DelayCounter wait_frame_delay = { 2000 };
9231 ResetDelayCounter(&wait_frame_delay);
9235 DrawTextSCentered(ypos1, font_nr, "Keyboard");
9236 DrawTextSCentered(ypos2, font_nr, "configured!");
9238 while (!DelayReached(&wait_frame_delay))
9244 DrawSetupScreen_Input();
9247 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
9249 #define MARKER_BUTTON 1
9250 #define MARKER_AXIS_X 2
9251 #define MARKER_AXIS_Y 3
9253 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
9255 static boolean bitmaps_initialized = FALSE;
9256 boolean screen_initialized = FALSE;
9257 static Bitmap *controller, *button, *axis_x, *axis_y;
9259 boolean success = TRUE;
9260 boolean done = FALSE, next = FALSE;
9262 int alpha = 200, alpha_step = -1;
9263 int alpha_ticks = 0;
9264 char mapping[4096], temp[256];
9265 int font_name = MENU_SETUP_FONT_TITLE;
9266 int font_info = MENU_SETUP_FONT_TEXT;
9267 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
9268 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
9269 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
9270 int ystep_name = getMenuTextStep(spacing_name, font_name);
9271 int ystep_line = getMenuTextStep(spacing_line, font_info);
9272 int ystep_para = getMenuTextStep(spacing_para, font_info);
9280 int axis, button, hat, hat_value;
9283 *step, *prev_step, steps[] =
9285 { 356, 155, MARKER_BUTTON, "a", },
9286 { 396, 122, MARKER_BUTTON, "b", },
9287 { 320, 125, MARKER_BUTTON, "x", },
9288 { 358, 95, MARKER_BUTTON, "y", },
9289 { 162, 125, MARKER_BUTTON, "back", },
9290 { 216, 125, MARKER_BUTTON, "guide", },
9291 { 271, 125, MARKER_BUTTON, "start", },
9292 { 110, 200, MARKER_BUTTON, "dpleft", },
9293 { 146, 228, MARKER_BUTTON, "dpdown", },
9294 { 178, 200, MARKER_BUTTON, "dpright", },
9295 { 146, 172, MARKER_BUTTON, "dpup", },
9296 { 50, 40, MARKER_BUTTON, "leftshoulder", },
9297 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
9298 { 382, 40, MARKER_BUTTON, "rightshoulder", },
9299 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
9300 { 73, 141, MARKER_BUTTON, "leftstick", },
9301 { 282, 210, MARKER_BUTTON, "rightstick", },
9302 { 73, 141, MARKER_AXIS_X, "leftx", },
9303 { 73, 141, MARKER_AXIS_Y, "lefty", },
9304 { 282, 210, MARKER_AXIS_X, "rightx", },
9305 { 282, 210, MARKER_AXIS_Y, "righty", },
9308 if (!bitmaps_initialized)
9310 controller = LoadCustomImage("joystick/controller.png");
9311 button = LoadCustomImage("joystick/button.png");
9312 axis_x = LoadCustomImage("joystick/axis_x.png");
9313 axis_y = LoadCustomImage("joystick/axis_y.png");
9315 bitmaps_initialized = TRUE;
9318 name = getFormattedJoystickName(SDL_JoystickName(joystick));
9321 // print info about the joystick we are watching
9322 Debug("joystick", "watching joystick %d: (%s)",
9323 SDL_JoystickInstanceID(joystick), name);
9324 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
9325 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
9326 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
9329 // initialize mapping with GUID and name
9330 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
9332 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
9333 temp, name, SDL_GetPlatform());
9335 // loop through all steps (buttons and axes), getting joystick events
9336 for (i = 0; i < SDL_arraysize(steps) && !done;)
9338 Bitmap *marker = button; // initialize with reliable default value
9341 strcpy(step->mapping, mapping);
9345 step->hat_value = -1;
9347 marker = (step->marker == MARKER_BUTTON ? button :
9348 step->marker == MARKER_AXIS_X ? axis_x :
9349 step->marker == MARKER_AXIS_Y ? axis_y : marker);
9353 while (!done && !next)
9355 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
9356 alpha_ticks = SDL_GetTicks();
9363 else if (alpha < 128)
9369 int controller_x = SX + (SXSIZE - controller->width) / 2;
9370 int controller_y = SY + ystep_line;
9372 int marker_x = controller_x + step->x;
9373 int marker_y = controller_y + step->y;
9375 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
9376 int ystart2 = ystart1 + ystep_name + ystep_line;
9380 DrawTextSCentered(ystart1, font_name, name);
9382 DrawTextSCentered(ystart2, font_info,
9383 "Press buttons and move axes on");
9384 ystart2 += ystep_line;
9385 DrawTextSCentered(ystart2, font_info,
9386 "your controller when indicated.");
9387 ystart2 += ystep_line;
9388 DrawTextSCentered(ystart2, font_info,
9389 "(Your controller may look different.)");
9390 ystart2 += ystep_para;
9392 #if defined(PLATFORM_ANDROID)
9393 DrawTextSCentered(ystart2, font_info,
9394 "To correct a mistake,");
9395 ystart2 += ystep_line;
9396 DrawTextSCentered(ystart2, font_info,
9397 "press the 'back' button.");
9398 ystart2 += ystep_line;
9399 DrawTextSCentered(ystart2, font_info,
9400 "To skip a button or axis,");
9401 ystart2 += ystep_line;
9402 DrawTextSCentered(ystart2, font_info,
9403 "press the 'menu' button.");
9405 DrawTextSCentered(ystart2, font_info,
9406 "To correct a mistake,");
9407 ystart2 += ystep_line;
9408 DrawTextSCentered(ystart2, font_info,
9409 "press the 'backspace' key.");
9410 ystart2 += ystep_line;
9411 DrawTextSCentered(ystart2, font_info,
9412 "To skip a button or axis,");
9413 ystart2 += ystep_line;
9414 DrawTextSCentered(ystart2, font_info,
9415 "press the 'return' key.");
9416 ystart2 += ystep_line;
9417 DrawTextSCentered(ystart2, font_info,
9418 "To exit, press the 'escape' key.");
9421 BlitBitmapMasked(controller, drawto, 0, 0,
9422 controller->width, controller->height,
9423 controller_x, controller_y);
9425 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
9426 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
9428 BlitBitmapMasked(marker, drawto, 0, 0,
9429 marker->width, marker->height,
9430 marker_x, marker_y);
9432 if (!screen_initialized)
9433 FadeIn(REDRAW_FIELD);
9437 screen_initialized = TRUE;
9439 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
9441 // reset frame delay counter directly after updating screen
9442 ResetDelayCounter(&event_frame_delay);
9444 while (NextValidEvent(&event))
9448 case SDL_JOYAXISMOTION:
9449 if (event.jaxis.value > 20000 ||
9450 event.jaxis.value < -20000)
9452 for (j = 0; j < i; j++)
9453 if (steps[j].axis == event.jaxis.axis)
9458 if (step->marker != MARKER_AXIS_X &&
9459 step->marker != MARKER_AXIS_Y)
9462 step->axis = event.jaxis.axis;
9463 strcat(mapping, step->field);
9464 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
9465 strcat(mapping, temp);
9473 case SDL_JOYHATMOTION:
9474 // ignore centering; we're probably just coming back
9475 // to the center from the previous item we set
9476 if (event.jhat.value == SDL_HAT_CENTERED)
9479 for (j = 0; j < i; j++)
9480 if (steps[j].hat == event.jhat.hat &&
9481 steps[j].hat_value == event.jhat.value)
9486 step->hat = event.jhat.hat;
9487 step->hat_value = event.jhat.value;
9488 strcat(mapping, step->field);
9489 snprintf(temp, sizeof(temp), ":h%u.%u,",
9490 event.jhat.hat, event.jhat.value );
9491 strcat(mapping, temp);
9498 case SDL_JOYBALLMOTION:
9501 case SDL_JOYBUTTONUP:
9502 for (j = 0; j < i; j++)
9503 if (steps[j].button == event.jbutton.button)
9508 step->button = event.jbutton.button;
9509 strcat(mapping, step->field);
9510 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
9511 strcat(mapping, temp);
9518 case SDL_FINGERDOWN:
9519 case SDL_MOUSEBUTTONDOWN:
9527 if (event.key.keysym.sym == KSYM_BackSpace ||
9528 event.key.keysym.sym == KSYM_Back)
9540 prev_step = &steps[i - 1];
9541 strcpy(mapping, prev_step->mapping);
9548 if (event.key.keysym.sym == KSYM_space ||
9549 event.key.keysym.sym == KSYM_Return ||
9550 event.key.keysym.sym == KSYM_Menu)
9559 if (event.key.keysym.sym == KSYM_Escape)
9569 program.exit_function(0);
9576 // do not handle events for longer than standard frame delay period
9577 if (DelayReached(&event_frame_delay))
9586 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
9589 // activate mapping for this game
9590 SDL_GameControllerAddMapping(mapping);
9592 // save mapping to personal mappings
9593 SaveSetup_AddGameControllerMapping(mapping);
9596 // wait until the last pending event was removed from event queue
9597 while (NextValidEvent(&event));
9602 static int ConfigureJoystickMain(int player_nr)
9604 char *device_name = setup.input[player_nr].joy.device_name;
9605 int joystick_nr = getJoystickNrFromDeviceName(device_name);
9606 boolean joystick_active = CheckJoystickOpened(joystick_nr);
9607 int success = FALSE;
9610 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
9611 return JOYSTICK_NOT_AVAILABLE;
9613 if (!joystick_active || !setup.input[player_nr].use_joystick)
9614 return JOYSTICK_NOT_AVAILABLE;
9617 FadeOut(REDRAW_FIELD);
9619 // close all joystick devices (potentially opened as game controllers)
9620 for (i = 0; i < SDL_NumJoysticks(); i++)
9621 SDLCloseJoystick(i);
9623 // open joystick device as plain joystick to configure as game controller
9624 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9626 // as the joystick was successfully opened before, this should not happen
9627 if (joystick == NULL)
9630 // create new game controller mapping (buttons and axes) for joystick device
9631 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9633 // close joystick (and maybe re-open as configured game controller later)
9634 SDL_JoystickClose(joystick);
9636 // re-open all joystick devices (potentially as game controllers)
9637 for (i = 0; i < SDL_NumJoysticks(); i++)
9640 // clear all joystick input actions for all joystick devices
9641 SDLClearJoystickState();
9643 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9646 void ConfigureJoystick(int player_nr)
9648 boolean state = ConfigureJoystickMain(player_nr);
9650 if (state != JOYSTICK_NOT_CONFIGURED)
9652 boolean success = (state == JOYSTICK_CONFIGURED);
9653 char message1[MAX_OUTPUT_LINESIZE + 1];
9654 char *message2 = (success ? "configured!" : "not available!");
9655 char *device_name = setup.input[player_nr].joy.device_name;
9656 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9657 int font_nr = FONT_TITLE_1;
9658 int font_height = getFontHeight(font_nr);
9659 int ypos1 = SYSIZE / 2 - font_height * 2;
9660 int ypos2 = SYSIZE / 2 - font_height * 1;
9661 DelayCounter wait_frame_delay = { 2000 };
9663 ResetDelayCounter(&wait_frame_delay);
9667 sprintf(message1, "Joystick %d", nr);
9669 DrawTextSCentered(ypos1, font_nr, message1);
9670 DrawTextSCentered(ypos2, font_nr, message2);
9672 while (!DelayReached(&wait_frame_delay))
9678 DrawSetupScreen_Input();
9681 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9683 if (y < video.screen_height / 3)
9685 // remap touch gadgets to access upper part of the screen
9686 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9687 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9689 else if (y > 2 * video.screen_height / 3)
9691 // remap touch gadgets to access lower part of the screen
9692 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9693 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9697 static boolean ConfigureVirtualButtonsMain(void)
9699 static char *customize_step_text[] =
9708 char grid_button[] =
9710 CHAR_GRID_BUTTON_LEFT,
9711 CHAR_GRID_BUTTON_RIGHT,
9712 CHAR_GRID_BUTTON_UP,
9713 CHAR_GRID_BUTTON_DOWN,
9714 CHAR_GRID_BUTTON_SNAP,
9715 CHAR_GRID_BUTTON_DROP
9724 int font_nr = FONT_INPUT_1_ACTIVE;
9725 int font_height = getFontHeight(font_nr);
9726 int ypos1 = SYSIZE / 2 - font_height * 2;
9727 int ypos2 = SYSIZE / 2 - font_height * 1;
9728 boolean success = FALSE;
9729 boolean finished = FALSE;
9731 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9732 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9733 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9734 boolean set_grid_button = FALSE;
9735 int nr = GRID_ACTIVE_NR();
9738 for (x = 0; x < MAX_GRID_XSIZE; x++)
9739 for (y = 0; y < MAX_GRID_YSIZE; y++)
9740 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9742 overlay.grid_button_highlight = grid_button[step_nr];
9747 FadeOut(REDRAW_FIELD);
9751 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9752 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9753 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9755 FadeIn(REDRAW_FIELD);
9757 SetOverlayShowGrid(TRUE);
9759 // map gadgets for setup touch buttons menu screen
9760 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9766 while (NextValidEvent(&event))
9768 int action = ACTION_NONE;
9770 // ---------- handle events and set the resulting action ----------
9776 UserEvent *user = (UserEvent *)&event;
9777 int id = user->value1;
9779 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9780 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9781 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9782 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9787 case EVENT_KEYPRESS:
9789 Key key = GetEventKey((KeyEvent *)&event);
9791 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9792 key == KSYM_BackSpace ||
9793 key == KSYM_Back ? ACTION_BACK :
9794 key == KSYM_Return ||
9796 key == KSYM_space ? ACTION_NEXT :
9801 case EVENT_KEYRELEASE:
9802 key_joystick_mapping = 0;
9805 case EVENT_BUTTONPRESS:
9806 case EVENT_BUTTONRELEASE:
9808 ButtonEvent *button = (ButtonEvent *)&event;
9810 motion_status = FALSE;
9812 if (button->type == EVENT_BUTTONPRESS)
9813 button_status = button->button;
9815 button_status = MB_RELEASED;
9817 if (HandleGadgets(button->x, button->y, button_status))
9819 // do not handle this button event anymore
9823 button->x += video.screen_xoffset;
9824 button->y += video.screen_yoffset;
9826 x = button->x * overlay.grid_xsize / video.screen_width;
9827 y = button->y * overlay.grid_ysize / video.screen_height;
9829 if (button->type == EVENT_BUTTONPRESS)
9832 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9833 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9835 set_grid_button = TRUE;
9838 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9842 case EVENT_MOTIONNOTIFY:
9844 MotionEvent *motion = (MotionEvent *)&event;
9846 motion_status = TRUE;
9848 if (HandleGadgets(motion->x, motion->y, button_status))
9850 // do not handle this button event anymore
9854 motion->x += video.screen_xoffset;
9855 motion->y += video.screen_yoffset;
9857 x = motion->x * overlay.grid_xsize / video.screen_width;
9858 y = motion->y * overlay.grid_ysize / video.screen_height;
9860 set_grid_button = TRUE;
9862 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9866 case SDL_WINDOWEVENT:
9867 HandleWindowEvent((WindowEvent *) &event);
9869 // check if device has been rotated
9870 if (nr != GRID_ACTIVE_NR())
9872 nr = GRID_ACTIVE_NR();
9874 for (x = 0; x < MAX_GRID_XSIZE; x++)
9875 for (y = 0; y < MAX_GRID_YSIZE; y++)
9876 grid_button_old[x][y] = grid_button_tmp[x][y] =
9877 overlay.grid_button[x][y];
9882 case SDL_APP_WILLENTERBACKGROUND:
9883 case SDL_APP_DIDENTERBACKGROUND:
9884 case SDL_APP_WILLENTERFOREGROUND:
9885 case SDL_APP_DIDENTERFOREGROUND:
9886 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9890 HandleOtherEvents(&event);
9894 // ---------- perform action set by handling events ----------
9896 if (action == ACTION_ESCAPE)
9898 // abort and restore the old key bindings
9900 for (x = 0; x < MAX_GRID_XSIZE; x++)
9901 for (y = 0; y < MAX_GRID_YSIZE; y++)
9902 overlay.grid_button[x][y] = grid_button_old[x][y];
9904 FadeSkipNextFadeIn();
9908 else if (action == ACTION_BACK)
9910 // keep the configured key bindings and go to previous page
9916 FadeSkipNextFadeIn();
9921 else if (action == ACTION_NEXT)
9923 // keep the configured key bindings and go to next page
9927 // all virtual buttons configured
9935 if (action != ACTION_NONE && !finished)
9937 for (x = 0; x < MAX_GRID_XSIZE; x++)
9938 for (y = 0; y < MAX_GRID_YSIZE; y++)
9939 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9941 overlay.grid_button_highlight = grid_button[step_nr];
9943 // configure next virtual button
9947 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9948 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9949 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9952 if (set_grid_button)
9954 overlay.grid_button[x][y] =
9955 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9956 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9957 grid_button_tmp[x][y]);
9959 set_grid_button = FALSE;
9966 for (x = 0; x < MAX_GRID_XSIZE; x++)
9967 for (y = 0; y < MAX_GRID_YSIZE; y++)
9968 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9970 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9972 SetOverlayShowGrid(FALSE);
9977 void ConfigureVirtualButtons(void)
9979 boolean success = ConfigureVirtualButtonsMain();
9981 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9982 SCREEN_MASK_TOUCH2);
9986 int font_nr = FONT_TITLE_1;
9987 int font_height = getFontHeight(font_nr);
9988 int ypos1 = SYSIZE / 2 - font_height * 2;
9989 int ypos2 = SYSIZE / 2 - font_height * 1;
9990 DelayCounter wait_frame_delay = { 2000 };
9992 ResetDelayCounter(&wait_frame_delay);
9996 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9997 DrawTextSCentered(ypos2, font_nr, "configured!");
9999 while (!DelayReached(&wait_frame_delay))
10006 void DrawSetupScreen(void)
10011 if (setup_mode == SETUP_MODE_INPUT)
10012 DrawSetupScreen_Input();
10013 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
10014 DrawChooseTree(&scores_type_current);
10015 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
10016 DrawChooseTree(&game_speed_current);
10017 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
10018 DrawChooseTree(&scroll_delay_current);
10019 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
10020 DrawChooseTree(&snapshot_mode_current);
10021 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE)
10022 DrawChooseTree(&game_engine_type_current);
10023 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64)
10024 DrawChooseTree(&bd_palette_c64_current);
10025 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV)
10026 DrawChooseTree(&bd_palette_c64dtv_current);
10027 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI)
10028 DrawChooseTree(&bd_palette_atari_current);
10029 else if (setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
10030 DrawChooseTree(&bd_color_type_current);
10031 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
10032 DrawChooseTree(&window_size_current);
10033 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
10034 DrawChooseTree(&scaling_type_current);
10035 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
10036 DrawChooseTree(&rendering_mode_current);
10037 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
10038 DrawChooseTree(&vsync_mode_current);
10039 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
10040 DrawChooseTree(&artwork.gfx_current);
10041 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
10042 DrawChooseTree(&artwork.snd_current);
10043 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
10044 DrawChooseTree(&artwork.mus_current);
10045 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
10046 DrawChooseTree(&volume_simple_current);
10047 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
10048 DrawChooseTree(&volume_loops_current);
10049 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
10050 DrawChooseTree(&volume_music_current);
10051 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
10052 DrawChooseTree(&touch_control_current);
10053 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
10054 DrawChooseTree(&move_distance_current);
10055 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
10056 DrawChooseTree(&drop_distance_current);
10057 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
10058 DrawChooseTree(&transparency_current);
10059 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
10060 DrawChooseTree(&grid_size_current[0][0]);
10061 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
10062 DrawChooseTree(&grid_size_current[0][1]);
10063 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
10064 DrawChooseTree(&grid_size_current[1][0]);
10065 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
10066 DrawChooseTree(&grid_size_current[1][1]);
10068 DrawSetupScreen_Generic();
10070 PlayMenuSoundsAndMusic();
10073 void RedrawSetupScreenAfterFullscreenToggle(void)
10075 if (setup_mode == SETUP_MODE_GRAPHICS ||
10076 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
10078 // update list selection from "setup.window_scaling_percent"
10079 execSetupGraphics_setWindowSizes(TRUE);
10085 void RedrawSetupScreenAfterScreenRotation(int nr)
10089 if (setup_mode == SETUP_MODE_TOUCH)
10091 // update virtual button settings (depending on screen orientation)
10094 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
10096 // save already configured virtual buttons
10097 for (x = 0; x < MAX_GRID_XSIZE; x++)
10098 for (y = 0; y < MAX_GRID_YSIZE; y++)
10099 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
10103 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
10105 if (setup_mode == SETUP_MODE_INPUT)
10106 HandleSetupScreen_Input(mx, my, dx, dy, button);
10107 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
10108 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
10109 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
10110 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
10111 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
10112 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
10113 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
10114 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
10115 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE)
10116 HandleChooseTree(mx, my, dx, dy, button, &game_engine_type_current);
10117 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64)
10118 HandleChooseTree(mx, my, dx, dy, button, &bd_palette_c64_current);
10119 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV)
10120 HandleChooseTree(mx, my, dx, dy, button, &bd_palette_c64dtv_current);
10121 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI)
10122 HandleChooseTree(mx, my, dx, dy, button, &bd_palette_atari_current);
10123 else if (setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
10124 HandleChooseTree(mx, my, dx, dy, button, &bd_color_type_current);
10125 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
10126 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
10127 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
10128 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
10129 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
10130 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
10131 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
10132 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
10133 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
10134 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
10135 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
10136 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
10137 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
10138 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
10139 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
10140 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
10141 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
10142 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
10143 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
10144 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
10145 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
10146 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
10147 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
10148 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
10149 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
10150 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
10151 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
10152 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
10153 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
10154 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
10155 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
10156 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
10157 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
10158 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
10159 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
10160 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
10162 HandleSetupScreen_Generic(mx, my, dx, dy, button);
10165 void HandleGameActions(void)
10167 if (CheckRestartGame())
10170 if (game_status != GAME_MODE_PLAYING)
10173 GameActions(); // main game loop
10175 if (tape.auto_play && !tape.playing)
10176 AutoPlayTapesContinue(); // continue automatically playing next tape
10180 // ---------- new screen button stuff --------------------------------------
10184 int gfx_unpressed, gfx_pressed, gfx_active;
10185 struct MenuPosInfo *pos;
10186 boolean *check_value;
10189 unsigned int event_mask;
10190 boolean is_touch_button;
10192 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
10195 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1,
10196 &menu.main.button.prev_level, NULL,
10197 SCREEN_CTRL_ID_PREV_LEVEL,
10199 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10200 FALSE, "previous level"
10203 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1,
10204 &menu.main.button.next_level, NULL,
10205 SCREEN_CTRL_ID_NEXT_LEVEL,
10207 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10208 FALSE, "next level"
10211 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1,
10212 &menu.scores.button.prev_level, NULL,
10213 SCREEN_CTRL_ID_PREV_LEVEL2,
10214 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
10215 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10216 FALSE, "previous level"
10219 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1,
10220 &menu.scores.button.next_level, NULL,
10221 SCREEN_CTRL_ID_NEXT_LEVEL2,
10222 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
10223 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10224 FALSE, "next level"
10227 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1,
10228 &menu.scores.button.prev_score, NULL,
10229 SCREEN_CTRL_ID_PREV_SCORE,
10230 SCREEN_MASK_SCORES_INFO,
10231 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10232 FALSE, "previous score"
10235 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1,
10236 &menu.scores.button.next_score, NULL,
10237 SCREEN_CTRL_ID_NEXT_SCORE,
10238 SCREEN_MASK_SCORES_INFO,
10239 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10240 FALSE, "next score"
10243 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1,
10244 &menu.scores.button.play_tape, NULL,
10245 SCREEN_CTRL_ID_PLAY_TAPE,
10246 SCREEN_MASK_SCORES_INFO,
10251 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1,
10252 &menu.main.button.first_level, NULL,
10253 SCREEN_CTRL_ID_FIRST_LEVEL,
10256 FALSE, "first level"
10259 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1,
10260 &menu.main.button.last_level, NULL,
10261 SCREEN_CTRL_ID_LAST_LEVEL,
10264 FALSE, "last level"
10267 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1,
10268 &menu.main.button.level_number, NULL,
10269 SCREEN_CTRL_ID_LEVEL_NUMBER,
10272 FALSE, "level number"
10275 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1,
10276 &menu.setup.button.prev_player, NULL,
10277 SCREEN_CTRL_ID_PREV_PLAYER,
10279 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10280 FALSE, "previous player"
10283 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1,
10284 &menu.setup.button.next_player, NULL,
10285 SCREEN_CTRL_ID_NEXT_PLAYER,
10287 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10288 FALSE, "next player"
10291 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1,
10292 &menu.main.button.insert_solution, NULL,
10293 SCREEN_CTRL_ID_INSERT_SOLUTION,
10294 SCREEN_MASK_MAIN_HAS_SOLUTION,
10296 FALSE, "insert solution tape"
10299 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1,
10300 &menu.main.button.play_solution, NULL,
10301 SCREEN_CTRL_ID_PLAY_SOLUTION,
10302 SCREEN_MASK_MAIN_HAS_SOLUTION,
10304 FALSE, "play solution tape"
10307 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
10308 IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
10309 &menu.main.button.levelset_info, NULL,
10310 SCREEN_CTRL_ID_LEVELSET_INFO,
10311 SCREEN_MASK_MAIN_HAS_SET_INFO,
10313 FALSE, "show level set info"
10316 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1,
10317 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
10318 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
10320 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
10321 FALSE, "switch ECS/AGA chipset"
10324 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,
10325 &menu.setup.button.touch_back, NULL,
10326 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
10329 TRUE, "previous page"
10332 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1,
10333 &menu.setup.button.touch_next, NULL,
10334 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
10340 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1,
10341 &menu.setup.button.touch_back2, NULL,
10342 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
10343 SCREEN_MASK_TOUCH2,
10345 TRUE, "previous page"
10348 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1,
10349 &menu.setup.button.touch_next2, NULL,
10350 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
10351 SCREEN_MASK_TOUCH2,
10359 int gfx_unpressed, gfx_pressed;
10363 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
10366 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
10367 -1, -1, // these values are not constant, but can change at runtime
10368 SCREEN_CTRL_ID_SCROLL_UP,
10372 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
10373 -1, -1, // these values are not constant, but can change at runtime
10374 SCREEN_CTRL_ID_SCROLL_DOWN,
10381 int gfx_unpressed, gfx_pressed;
10387 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
10390 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
10391 -1, -1, // these values are not constant, but can change at runtime
10392 -1, -1, // these values are not constant, but can change at runtime
10393 GD_TYPE_SCROLLBAR_VERTICAL,
10394 SCREEN_CTRL_ID_SCROLL_VERTICAL,
10395 "scroll level series vertically"
10407 } textinput_info[NUM_SCREEN_TEXTINPUT] =
10410 IMG_SETUP_INPUT_TEXT,
10411 SCREEN_CTRL_ID_NETWORK_SERVER,
10412 -1, -1, // these values are not constant, but can change at runtime
10413 MAX_SETUP_TEXT_INPUT_LEN,
10414 network_server_hostname,
10415 "Network Server Hostname / IP"
10419 static void CreateScreenMenubuttons(void)
10421 struct GadgetInfo *gi;
10422 unsigned int event_mask;
10425 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10427 struct MenuPosInfo *pos = menubutton_info[i].pos;
10428 int screen_mask = menubutton_info[i].screen_mask;
10429 boolean is_touch_button = menubutton_info[i].is_touch_button;
10430 boolean is_check_button = menubutton_info[i].check_value != NULL;
10431 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
10432 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
10433 menubutton_info[i].gfx_unpressed);
10434 boolean has_gfx_active = (menubutton_info[i].gfx_active != -1);
10435 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10436 Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt;
10437 int gfx_unpressed, gfx_pressed;
10438 int gfx_unpressed_alt, gfx_pressed_alt;
10439 int x, y, width, height;
10440 int gd_x1, gd_x2, gd_y1, gd_y2;
10441 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
10442 int id = menubutton_info[i].gadget_id;
10443 int type = GD_TYPE_NORMAL_BUTTON;
10444 boolean checked = FALSE;
10446 // do not use touch buttons if overlay touch buttons are disabled
10447 if (is_touch_button && !setup.touch.overlay_buttons)
10450 event_mask = menubutton_info[i].event_mask;
10452 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
10453 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
10455 width = graphic_info[menubutton_info[i].gfx_pressed].width;
10456 height = graphic_info[menubutton_info[i].gfx_pressed].height;
10458 gfx_unpressed = menubutton_info[i].gfx_unpressed;
10459 gfx_pressed = menubutton_info[i].gfx_pressed;
10460 gfx_unpressed_alt = gfx_unpressed;
10461 gfx_pressed_alt = gfx_pressed;
10463 if (has_gfx_active)
10465 gfx_unpressed_alt = menubutton_info[i].gfx_active;
10467 type = GD_TYPE_CHECK_BUTTON_2;
10469 if (menubutton_info[i].check_value != NULL)
10470 checked = *menubutton_info[i].check_value;
10473 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10474 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10475 gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap;
10476 gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap;
10478 gd_x1 = graphic_info[gfx_unpressed].src_x;
10479 gd_y1 = graphic_info[gfx_unpressed].src_y;
10480 gd_x2 = graphic_info[gfx_pressed].src_x;
10481 gd_y2 = graphic_info[gfx_pressed].src_y;
10483 gd_x1a = graphic_info[gfx_unpressed_alt].src_x;
10484 gd_y1a = graphic_info[gfx_unpressed_alt].src_y;
10485 gd_x2a = graphic_info[gfx_pressed_alt].src_x;
10486 gd_y2a = graphic_info[gfx_pressed_alt].src_y;
10488 if (has_gfx_pressed)
10490 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
10491 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
10494 if (is_check_button)
10496 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
10497 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
10498 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
10499 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
10501 type = GD_TYPE_CHECK_BUTTON;
10503 if (menubutton_info[i].check_value != NULL)
10504 checked = *menubutton_info[i].check_value;
10507 if (is_score_button)
10509 // if x/y set to -1, dynamically place buttons next to title text
10510 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
10512 // special compatibility handling for "Snake Bite" graphics set
10513 if (strPrefix(leveldir_current->identifier, "snake_bite"))
10514 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
10516 // use "SX" here to center buttons (ignore horizontal draw offset)
10518 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
10519 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
10520 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
10521 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
10523 // use "mSY" here to place buttons (respect vertical draw offset)
10525 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
10526 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
10529 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
10531 if (pos->x == -1 && pos->y == -1)
10533 // use "SX" here to place button (ignore draw offsets)
10534 x = SX + SXSIZE - 2 * TILESIZE;
10535 y = SY + SYSIZE - 2 * TILESIZE;
10537 // special compatibility handling for "BD2K3" graphics set
10538 if (strPrefix(leveldir_current->identifier, "BD2K3"))
10539 x = SX + TILESIZE + MINI_TILESIZE;
10541 // special compatibility handling for "jue0" graphics set
10542 if (strPrefix(artwork.gfx_current_identifier, "jue0"))
10544 x = SX + SXSIZE - 4 * TILESIZE;
10545 y = SY + SYSIZE - 3 * TILESIZE;
10550 gi = CreateGadget(GDI_CUSTOM_ID, id,
10551 GDI_CUSTOM_TYPE_ID, i,
10552 GDI_IMAGE_ID, gfx_unpressed,
10553 GDI_INFO_TEXT, menubutton_info[i].infotext,
10557 GDI_HEIGHT, height,
10559 GDI_STATE, GD_BUTTON_UNPRESSED,
10560 GDI_CHECKED, checked,
10561 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10562 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10563 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a,
10564 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a,
10565 GDI_DIRECT_DRAW, FALSE,
10566 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
10567 GDI_EVENT_MASK, event_mask,
10568 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10572 Fail("cannot create gadget");
10574 screen_gadget[id] = gi;
10578 static void CreateScreenScrollbuttons(void)
10580 struct GadgetInfo *gi;
10581 unsigned int event_mask;
10584 // these values are not constant, but can change at runtime
10585 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
10586 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
10587 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
10588 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
10590 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10592 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10593 int gfx_unpressed, gfx_pressed;
10594 int x, y, width, height;
10595 int gd_x1, gd_x2, gd_y1, gd_y2;
10596 int id = scrollbutton_info[i].gadget_id;
10598 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
10600 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
10601 y = mSY + scrollbutton_info[i].y;
10602 width = SC_SCROLLBUTTON_XSIZE;
10603 height = SC_SCROLLBUTTON_YSIZE;
10605 // correct scrollbar position if placed outside menu (playfield) area
10606 if (x > SX + SC_SCROLL_UP_XPOS)
10607 x = SX + SC_SCROLL_UP_XPOS;
10609 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
10610 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
10611 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
10613 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
10614 gfx_pressed = scrollbutton_info[i].gfx_pressed;
10615 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10616 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10617 gd_x1 = graphic_info[gfx_unpressed].src_x;
10618 gd_y1 = graphic_info[gfx_unpressed].src_y;
10619 gd_x2 = graphic_info[gfx_pressed].src_x;
10620 gd_y2 = graphic_info[gfx_pressed].src_y;
10622 gi = CreateGadget(GDI_CUSTOM_ID, id,
10623 GDI_CUSTOM_TYPE_ID, i,
10624 GDI_IMAGE_ID, gfx_unpressed,
10625 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
10629 GDI_HEIGHT, height,
10630 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
10631 GDI_STATE, GD_BUTTON_UNPRESSED,
10632 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10633 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10634 GDI_DIRECT_DRAW, FALSE,
10635 GDI_EVENT_MASK, event_mask,
10636 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10640 Fail("cannot create gadget");
10642 screen_gadget[id] = gi;
10646 static void CreateScreenScrollbars(void)
10650 // these values are not constant, but can change at runtime
10651 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10652 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10653 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10654 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10656 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10658 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10659 int gfx_unpressed, gfx_pressed;
10660 int x, y, width, height;
10661 int gd_x1, gd_x2, gd_y1, gd_y2;
10662 struct GadgetInfo *gi;
10663 int items_max, items_visible, item_position;
10664 unsigned int event_mask;
10665 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10666 int id = scrollbar_info[i].gadget_id;
10668 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10670 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10671 y = mSY + scrollbar_info[i].y;
10672 width = scrollbar_info[i].width;
10673 height = scrollbar_info[i].height;
10675 // correct scrollbar position if placed outside menu (playfield) area
10676 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10677 x = SX + SC_SCROLL_VERTICAL_XPOS;
10679 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10680 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10682 items_max = num_page_entries;
10683 items_visible = num_page_entries;
10686 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10687 gfx_pressed = scrollbar_info[i].gfx_pressed;
10688 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10689 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10690 gd_x1 = graphic_info[gfx_unpressed].src_x;
10691 gd_y1 = graphic_info[gfx_unpressed].src_y;
10692 gd_x2 = graphic_info[gfx_pressed].src_x;
10693 gd_y2 = graphic_info[gfx_pressed].src_y;
10695 gi = CreateGadget(GDI_CUSTOM_ID, id,
10696 GDI_CUSTOM_TYPE_ID, i,
10697 GDI_IMAGE_ID, gfx_unpressed,
10698 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10702 GDI_HEIGHT, height,
10703 GDI_TYPE, scrollbar_info[i].type,
10704 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10705 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10706 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10707 GDI_WHEEL_AREA_X, SX,
10708 GDI_WHEEL_AREA_Y, SY,
10709 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10710 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10711 GDI_STATE, GD_BUTTON_UNPRESSED,
10712 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10713 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10714 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10715 GDI_DIRECT_DRAW, FALSE,
10716 GDI_EVENT_MASK, event_mask,
10717 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10721 Fail("cannot create gadget");
10723 screen_gadget[id] = gi;
10727 static void CreateScreenTextInputGadgets(void)
10731 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10733 int graphic = textinput_info[i].graphic;
10734 struct GraphicInfo *gd = &graphic_info[graphic];
10735 int gd_x1 = gd->src_x;
10736 int gd_y1 = gd->src_y;
10737 int gd_x2 = gd->src_x + gd->active_xoffset;
10738 int gd_y2 = gd->src_y + gd->active_yoffset;
10739 struct GadgetInfo *gi;
10740 unsigned int event_mask;
10741 int id = textinput_info[i].gadget_id;
10742 int x = textinput_info[i].x;
10743 int y = textinput_info[i].y;
10745 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10747 gi = CreateGadget(GDI_CUSTOM_ID, id,
10748 GDI_CUSTOM_TYPE_ID, i,
10749 GDI_INFO_TEXT, textinput_info[i].infotext,
10752 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10753 GDI_TEXT_VALUE, textinput_info[i].value,
10754 GDI_TEXT_SIZE, textinput_info[i].size,
10755 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10756 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10757 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10758 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10759 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10760 GDI_DESIGN_WIDTH, gd->width,
10761 GDI_EVENT_MASK, event_mask,
10762 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10763 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10767 Fail("cannot create gadget");
10769 screen_gadget[id] = gi;
10773 void CreateScreenGadgets(void)
10775 CreateScreenMenubuttons();
10777 CreateScreenScrollbuttons();
10778 CreateScreenScrollbars();
10780 CreateScreenTextInputGadgets();
10783 void FreeScreenGadgets(void)
10787 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10788 FreeGadget(screen_gadget[i]);
10791 static void RedrawScreenMenuGadgets(int screen_mask)
10795 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10796 if (screen_mask & menubutton_info[i].screen_mask)
10797 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10800 static void MapScreenMenuGadgets(int screen_mask)
10804 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10805 if (screen_mask & menubutton_info[i].screen_mask)
10806 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10809 static void UnmapScreenMenuGadgets(int screen_mask)
10813 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10815 if (screen_mask & menubutton_info[i].screen_mask)
10817 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10819 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10820 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10821 screen_gadget[menubutton_info[i].gadget_id]->y,
10822 screen_gadget[menubutton_info[i].gadget_id]->width,
10823 screen_gadget[menubutton_info[i].gadget_id]->height);
10828 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10831 MapScreenMenuGadgets(screen_mask);
10833 UnmapScreenMenuGadgets(screen_mask);
10836 static void MapScreenGadgets(int num_entries)
10840 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10843 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10844 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10846 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10847 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10850 static void UnmapScreenGadgets(void)
10854 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10855 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10857 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10858 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10861 static void MapScreenTreeGadgets(TreeInfo *ti)
10863 MapScreenGadgets(numTreeInfoInGroup(ti));
10866 static void UnmapScreenTreeGadgets(void)
10868 UnmapScreenGadgets();
10871 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10873 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10874 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10875 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10876 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10878 if (pos_1->x == -1 && pos_1->y == -1)
10879 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10881 if (pos_2->x == -1 && pos_2->y == -1)
10882 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10885 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10887 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10888 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10890 // set gadget position dynamically, pre-defined or off-screen
10891 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10892 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10894 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10895 MapGadget(gi); // (needed if deactivated on last score page)
10898 static void HandleScreenGadgets(struct GadgetInfo *gi)
10900 int id = gi->custom_id;
10901 int button = gi->event.button;
10902 int step = (button == MB_LEFTBUTTON ? 1 :
10903 button == MB_MIDDLEBUTTON ? 5 :
10904 button == MB_RIGHTBUTTON ? 10 : 1);
10908 case SCREEN_CTRL_ID_PREV_LEVEL:
10909 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10912 case SCREEN_CTRL_ID_NEXT_LEVEL:
10913 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10916 case SCREEN_CTRL_ID_PREV_LEVEL2:
10917 HandleHallOfFame_SelectLevel(step, -1);
10920 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10921 HandleHallOfFame_SelectLevel(step, +1);
10924 case SCREEN_CTRL_ID_PREV_SCORE:
10925 HandleScoreInfo_SelectScore(step, -1);
10928 case SCREEN_CTRL_ID_NEXT_SCORE:
10929 HandleScoreInfo_SelectScore(step, +1);
10932 case SCREEN_CTRL_ID_PLAY_TAPE:
10933 HandleScoreInfo_PlayTape();
10936 case SCREEN_CTRL_ID_FIRST_LEVEL:
10937 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10940 case SCREEN_CTRL_ID_LAST_LEVEL:
10941 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10944 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10945 CloseDoor(DOOR_CLOSE_2);
10946 SetGameStatus(GAME_MODE_LEVELNR);
10947 DrawChooseLevelNr();
10950 case SCREEN_CTRL_ID_PREV_PLAYER:
10951 HandleSetupScreen_Input_Player(step, -1);
10954 case SCREEN_CTRL_ID_NEXT_PLAYER:
10955 HandleSetupScreen_Input_Player(step, +1);
10958 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10959 InsertSolutionTape();
10962 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10963 PlaySolutionTape();
10966 case SCREEN_CTRL_ID_LEVELSET_INFO:
10967 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10970 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10971 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10975 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10976 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10977 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10978 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10979 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10982 case SCREEN_CTRL_ID_SCROLL_UP:
10983 if (game_status == GAME_MODE_NAMES)
10984 HandleChoosePlayerName(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10985 else if (game_status == GAME_MODE_LEVELS)
10986 HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10987 else if (game_status == GAME_MODE_LEVELNR)
10988 HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10989 else if (game_status == GAME_MODE_SETUP)
10990 HandleSetupScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10991 else if (game_status == GAME_MODE_INFO)
10992 HandleInfoScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10993 else if (game_status == GAME_MODE_SCORES)
10994 HandleHallOfFame(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10997 case SCREEN_CTRL_ID_SCROLL_DOWN:
10998 if (game_status == GAME_MODE_NAMES)
10999 HandleChoosePlayerName(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
11000 else if (game_status == GAME_MODE_LEVELS)
11001 HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
11002 else if (game_status == GAME_MODE_LEVELNR)
11003 HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
11004 else if (game_status == GAME_MODE_SETUP)
11005 HandleSetupScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
11006 else if (game_status == GAME_MODE_INFO)
11007 HandleInfoScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
11008 else if (game_status == GAME_MODE_SCORES)
11009 HandleHallOfFame(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
11012 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
11013 if (game_status == GAME_MODE_NAMES)
11014 HandleChoosePlayerName(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11015 else if (game_status == GAME_MODE_LEVELS)
11016 HandleChooseLevelSet(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11017 else if (game_status == GAME_MODE_LEVELNR)
11018 HandleChooseLevelNr(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11019 else if (game_status == GAME_MODE_SETUP)
11020 HandleSetupScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11021 else if (game_status == GAME_MODE_INFO)
11022 HandleInfoScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11023 else if (game_status == GAME_MODE_SCORES)
11024 HandleHallOfFame(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11027 case SCREEN_CTRL_ID_NETWORK_SERVER:
11029 if (!strEqual(gi->textinput.value, ""))
11031 setString(&setup.network_server_hostname, gi->textinput.value);
11033 network.server_host = setup.network_server_hostname;
11037 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
11039 network.server_host = NULL;
11042 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
11043 network.server_host = NULL;
11045 execSetupGame_setNetworkServerText();
11057 void HandleScreenGadgetKeys(Key key)
11059 if (key == setup.shortcut.tape_play || key == KSYM_Return)
11060 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
11063 void DumpScreenIdentifiers(void)
11067 Print("Active screen elements on current screen:\n");
11069 for (i = 0; main_controls[i].nr != -1; i++)
11071 struct MainControlInfo *mci = &main_controls[i];
11073 if (mci->button_graphic != -1)
11075 char *token = getTokenFromImageID(mci->button_graphic);
11077 Print("- '%s'\n", token);
11084 boolean DoScreenAction(int image_id)
11088 if (game_status != GAME_MODE_MAIN)
11091 for (i = 0; main_controls[i].nr != -1; i++)
11093 struct MainControlInfo *mci = &main_controls[i];
11094 struct MenuPosInfo *pos = mci->pos_button;
11096 if (mci->button_graphic == image_id)
11098 int x = mSX + pos->x;
11099 int y = mSY + pos->y;
11101 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
11110 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
11112 // get tree info node of newly added level or artwork set
11113 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
11114 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
11116 if (tree_node_new == NULL) // should not happen
11119 // if request dialog is active, do nothing
11120 if (game.request_active)
11123 if (game_status == GAME_MODE_MAIN &&
11124 tree_type == TREE_TYPE_LEVEL_DIR)
11126 // when adding new level set in main menu, select it as current level set
11128 // change current level set to newly added level set from zip file
11129 leveldir_current = tree_node_new;
11131 // change current level number to first level of newly added level set
11132 level_nr = leveldir_current->first_level;
11134 // redraw screen to reflect changed level set
11137 // save this level set and level number as last selected level set
11138 SaveLevelSetup_LastSeries();
11139 SaveLevelSetup_SeriesInfo();
11141 else if (game_status == GAME_MODE_LEVELS &&
11142 tree_type == TREE_TYPE_LEVEL_DIR)
11144 // when adding new level set in level set menu, set cursor and update screen
11146 leveldir_current = tree_node_new;
11148 DrawChooseTree(&leveldir_current);
11150 else if (game_status == GAME_MODE_SETUP)
11152 // when adding new artwork set in setup menu, set cursor and update screen
11154 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
11155 tree_type == TREE_TYPE_GRAPHICS_DIR)
11157 artwork.gfx_current = tree_node_new;
11159 DrawChooseTree(&artwork.gfx_current);
11161 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
11162 tree_type == TREE_TYPE_SOUNDS_DIR)
11164 artwork.snd_current = tree_node_new;
11166 DrawChooseTree(&artwork.snd_current);
11168 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
11169 tree_type == TREE_TYPE_MUSIC_DIR)
11171 artwork.mus_current = tree_node_new;
11173 DrawChooseTree(&artwork.mus_current);
11178 static int UploadTapes(void)
11180 SetGameStatus(GAME_MODE_LOADING);
11182 FadeSetEnterScreen();
11183 FadeOut(REDRAW_ALL);
11185 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
11187 FadeIn(REDRAW_ALL);
11189 DrawInitTextHead("Uploading tapes");
11191 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
11192 global.autoplay_leveldir = "ALL";
11193 global.autoplay_all = TRUE;
11195 int num_tapes_uploaded = AutoPlayTapes();
11197 global.autoplay_mode = AUTOPLAY_MODE_NONE;
11198 global.autoplay_leveldir = NULL;
11199 global.autoplay_all = FALSE;
11201 SetGameStatus(GAME_MODE_MAIN);
11205 return num_tapes_uploaded;
11208 static boolean OfferUploadTapes(void)
11210 if (!Request(setup.has_remaining_tapes ?
11211 "Upload missing tapes to the high score server now?" :
11212 "Upload all your tapes to the high score server now?", REQ_ASK))
11215 // when uploading tapes, make sure that high score server is enabled
11216 runtime.use_api_server = setup.use_api_server = TRUE;
11218 int num_tapes_uploaded = UploadTapes();
11221 if (num_tapes_uploaded < 0)
11223 num_tapes_uploaded = -num_tapes_uploaded - 1;
11225 if (num_tapes_uploaded == 0)
11226 sprintf(message, "Upload failed! No tapes uploaded!");
11227 else if (num_tapes_uploaded == 1)
11228 sprintf(message, "Upload failed! Only 1 tape uploaded!");
11230 sprintf(message, "Upload failed! Only %d tapes uploaded!",
11231 num_tapes_uploaded);
11233 Request(message, REQ_CONFIRM);
11235 // if uploading tapes failed, add tape upload entry to setup menu
11236 setup.provide_uploading_tapes = TRUE;
11237 setup.has_remaining_tapes = TRUE;
11239 SaveSetup_ServerSetup();
11244 if (num_tapes_uploaded == 0)
11245 sprintf(message, "No tapes uploaded!");
11246 else if (num_tapes_uploaded == 1)
11247 sprintf(message, "1 tape uploaded!");
11249 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
11251 Request(message, REQ_CONFIRM);
11253 if (num_tapes_uploaded > 0)
11254 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
11256 // after all tapes have been uploaded, remove entry from setup menu
11257 setup.provide_uploading_tapes = FALSE;
11258 setup.has_remaining_tapes = FALSE;
11260 SaveSetup_ServerSetup();
11265 static void CheckUploadTapes(void)
11267 if (!setup.ask_for_uploading_tapes)
11270 // after asking for uploading tapes, do not ask again
11271 setup.ask_for_uploading_tapes = FALSE;
11272 setup.ask_for_remaining_tapes = FALSE;
11274 if (directoryExists(getTapeDir(NULL)))
11276 boolean tapes_uploaded = OfferUploadTapes();
11278 if (!tapes_uploaded)
11280 Request(setup.has_remaining_tapes ?
11281 "You can upload missing tapes from the setup menu later!" :
11282 "You can upload your tapes from the setup menu later!",
11288 // if tapes directory does not exist yet, never offer uploading all tapes
11289 setup.provide_uploading_tapes = FALSE;
11292 SaveSetup_ServerSetup();
11295 static void UpgradePlayerUUID(void)
11297 ApiResetUUIDAsThread(getUUID());
11300 static void CheckUpgradePlayerUUID(void)
11302 if (setup.player_version > 1)
11305 UpgradePlayerUUID();
11308 void CheckApiServerTasks(void)
11310 // check if the player's UUID has to be upgraded
11311 CheckUpgradePlayerUUID();
11313 // check if there are any tapes to be uploaded
11314 CheckUploadTapes();