1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // other screen text constants
127 #define STR_CHOOSE_TREE_EDIT "Edit"
128 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
129 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
131 // for input setup functions
132 #define SETUPINPUT_SCREEN_POS_START 0
133 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
134 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
135 #define SETUPINPUT_SCREEN_POS_END 13
137 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
138 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
140 #define MAX_SETUP_TEXT_INPUT_LEN 28
142 // for various menu stuff
143 #define MENU_SCREEN_START_XPOS 1
144 #define MENU_SCREEN_START_YPOS 2
145 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
146 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
147 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
148 #define MENU_TITLE1_YPOS 8
149 #define MENU_TITLE2_YPOS 46
150 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
151 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
152 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
153 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
154 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
155 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
156 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
160 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
161 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
162 MENU_INFO_FONT_TITLE))
163 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
164 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
165 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
166 MENU_SCREEN_INFO_YSTART2 - \
168 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
169 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
170 MENU_SCREEN_INFO_YSTEP)
171 #define NUM_INFO_ELEMENTS_FROM_CONF \
172 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
173 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
174 MAX_MENU_ENTRIES_ON_SCREEN)
175 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
176 MAX_INFO_ELEMENTS_ON_SCREEN), \
177 NUM_INFO_ELEMENTS_FROM_CONF)
178 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
179 #define MAX_MENU_TEXT_LENGTH_BIG 13
180 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
182 // screen gadget identifiers
183 #define SCREEN_CTRL_ID_PREV_LEVEL 0
184 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
185 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
186 #define SCREEN_CTRL_ID_LAST_LEVEL 3
187 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
188 #define SCREEN_CTRL_ID_PREV_PLAYER 5
189 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
190 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
191 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
192 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
193 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
194 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
195 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
196 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
197 #define SCREEN_CTRL_ID_SCROLL_UP 14
198 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
199 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
200 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
202 #define NUM_SCREEN_GADGETS 18
204 #define NUM_SCREEN_MENUBUTTONS 14
205 #define NUM_SCREEN_SCROLLBUTTONS 2
206 #define NUM_SCREEN_SCROLLBARS 1
207 #define NUM_SCREEN_TEXTINPUT 1
209 #define SCREEN_MASK_MAIN (1 << 0)
210 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
211 #define SCREEN_MASK_INPUT (1 << 2)
212 #define SCREEN_MASK_TOUCH (1 << 3)
213 #define SCREEN_MASK_TOUCH2 (1 << 4)
215 // graphic position and size values for buttons and scrollbars
216 #define SC_MENUBUTTON_XSIZE TILEX
217 #define SC_MENUBUTTON_YSIZE TILEY
219 #define SC_SCROLLBUTTON_XSIZE TILEX
220 #define SC_SCROLLBUTTON_YSIZE TILEY
222 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
224 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
225 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
226 SC_SCROLLBUTTON_YSIZE)
228 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
229 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
231 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
232 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
233 SC_SCROLLBUTTON_YSIZE)
235 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
236 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
237 SC_SCROLL_VERTICAL_YSIZE)
239 #define SC_BORDER_SIZE 14
242 // forward declarations of internal functions
243 static void HandleScreenGadgets(struct GadgetInfo *);
244 static void HandleSetupScreen_Generic(int, int, int, int, int);
245 static void HandleSetupScreen_Input(int, int, int, int, int);
246 static void CustomizeKeyboard(int);
247 static void ConfigureJoystick(int);
248 static void ConfigureVirtualButtons(void);
249 static void execSetupGame(void);
250 static void execSetupEngines(void);
251 static void execSetupGraphics(void);
252 static void execSetupSound(void);
253 static void execSetupTouch(void);
254 static void execSetupArtwork(void);
255 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
257 static void DrawChoosePlayerName(void);
258 static void DrawChooseLevelSet(void);
259 static void DrawChooseLevelNr(void);
260 static void DrawInfoScreen(void);
261 static void DrawSetupScreen(void);
262 static void DrawTypeName(void);
264 static void DrawInfoScreen_NotAvailable(char *, char *);
265 static void DrawInfoScreen_HelpAnim(int, int, boolean);
266 static void DrawInfoScreen_HelpText(int, int, int, int);
267 static void HandleInfoScreen_Main(int, int, int, int, int);
268 static void HandleInfoScreen_TitleScreen(int);
269 static void HandleInfoScreen_Elements(int);
270 static void HandleInfoScreen_Music(int);
271 static void HandleInfoScreen_Credits(int);
272 static void HandleInfoScreen_Program(int);
273 static void HandleInfoScreen_Version(int);
275 static void ModifyGameSpeedIfNeeded(void);
276 static void DisableVsyncIfNeeded(void);
278 static void MapScreenMenuGadgets(int);
279 static void UnmapScreenMenuGadgets(int);
280 static void MapScreenGadgets(int);
281 static void MapScreenTreeGadgets(TreeInfo *);
283 static void UpdateScreenMenuGadgets(int, boolean);
285 static boolean OfferUploadTapes(void);
286 static void execOfferUploadTapes(void);
288 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
290 static int info_mode = INFO_MODE_MAIN;
291 static int setup_mode = SETUP_MODE_MAIN;
293 static TreeInfo *window_sizes = NULL;
294 static TreeInfo *window_size_current = NULL;
296 static TreeInfo *scaling_types = NULL;
297 static TreeInfo *scaling_type_current = NULL;
299 static TreeInfo *rendering_modes = NULL;
300 static TreeInfo *rendering_mode_current = NULL;
302 static TreeInfo *vsync_modes = NULL;
303 static TreeInfo *vsync_mode_current = NULL;
305 static TreeInfo *scroll_delays = NULL;
306 static TreeInfo *scroll_delay_current = NULL;
308 static TreeInfo *snapshot_modes = NULL;
309 static TreeInfo *snapshot_mode_current = NULL;
311 static TreeInfo *game_speeds_normal = NULL;
312 static TreeInfo *game_speeds_extended = NULL;
313 static TreeInfo *game_speeds = NULL;
314 static TreeInfo *game_speed_current = NULL;
316 static TreeInfo *volumes_simple = NULL;
317 static TreeInfo *volume_simple_current = NULL;
319 static TreeInfo *volumes_loops = NULL;
320 static TreeInfo *volume_loops_current = NULL;
322 static TreeInfo *volumes_music = NULL;
323 static TreeInfo *volume_music_current = NULL;
325 static TreeInfo *touch_controls = NULL;
326 static TreeInfo *touch_control_current = NULL;
328 static TreeInfo *move_distances = NULL;
329 static TreeInfo *move_distance_current = NULL;
331 static TreeInfo *drop_distances = NULL;
332 static TreeInfo *drop_distance_current = NULL;
334 static TreeInfo *transparencies = NULL;
335 static TreeInfo *transparency_current = NULL;
337 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
338 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
340 static TreeInfo *player_name = NULL;
341 static TreeInfo *player_name_current = NULL;
343 static TreeInfo *level_number = NULL;
344 static TreeInfo *level_number_current = NULL;
346 static struct ValueTextInfo window_sizes_list[] =
351 { 100, "100 % (Default)" },
364 static struct StringValueTextInfo scaling_types_list[] =
366 { SCALING_QUALITY_NEAREST, "Off" },
367 { SCALING_QUALITY_LINEAR, "Linear" },
368 { SCALING_QUALITY_BEST, "Anisotropic" },
373 static struct StringValueTextInfo rendering_modes_list[] =
375 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
376 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
378 // this mode may work under certain conditions, but does not work on Windows
379 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
381 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
386 static struct StringValueTextInfo vsync_modes_list[] =
388 { STR_VSYNC_MODE_OFF, "Off" },
389 { STR_VSYNC_MODE_NORMAL, "Normal" },
390 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
395 static struct ValueTextInfo game_speeds_list_normal[] =
406 static struct ValueTextInfo game_speeds_list_extended[] =
408 { 1000, "1 fps (Extremely Slow)" },
413 { 29, "35 fps (Original Supaplex)" },
415 { 20, "50 fps (=== Normal Speed ===)" },
416 { 16, "60 fps (60 Hz VSync Speed)" },
417 { 14, "70 fps (Maximum Supaplex)" },
421 { 1, "1000 fps (Extremely Fast)" },
426 static struct ValueTextInfo *game_speeds_list;
428 static struct ValueTextInfo scroll_delays_list[] =
430 { 0, "0 Tiles (No Scroll Delay)" },
433 { 3, "3 Tiles (Default)" },
438 { 8, "8 Tiles (Maximum Scroll Delay)"},
443 static struct StringValueTextInfo snapshot_modes_list[] =
445 { STR_SNAPSHOT_MODE_OFF, "Off" },
446 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
447 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
448 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
453 static struct ValueTextInfo volumes_list[] =
473 static struct StringValueTextInfo touch_controls_list[] =
475 { TOUCH_CONTROL_OFF, "Off" },
476 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
477 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
478 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
483 static struct ValueTextInfo distances_list[] =
498 static struct ValueTextInfo transparencies_list[] =
500 { 0, "0 % (Opaque)" },
510 { 100, "100 % (Invisible)" },
515 static struct ValueTextInfo grid_sizes_list[] =
551 static int align_xoffset = 0;
552 static int align_yoffset = 0;
554 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
555 (s) <= GAME_MODE_SETUP ? (s) : \
556 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
558 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
559 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
561 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
562 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
563 (i) <= INFO_MODE_LEVELSET ? (i) : \
566 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
567 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
568 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
569 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
570 SETUP_MODE_CHOOSE_ARTWORK : \
571 SETUP_MODE_CHOOSE_OTHER)
573 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
574 menu.draw_xoffset[GAME_MODE_INFO] : \
575 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
576 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
577 menu.draw_yoffset[GAME_MODE_INFO] : \
578 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
579 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
580 menu.extra_spacing[GAME_MODE_INFO] : \
581 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
583 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
584 menu.draw_xoffset[GAME_MODE_SETUP] : \
585 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
586 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
587 menu.draw_yoffset[GAME_MODE_SETUP] : \
588 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
589 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
590 menu.extra_spacing[GAME_MODE_SETUP] : \
591 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
593 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
594 DRAW_XOFFSET_INFO(info_mode) : \
595 (s) == GAME_MODE_SETUP ? \
596 DRAW_XOFFSET_SETUP(setup_mode) : \
597 menu.draw_xoffset[DRAW_MODE(s)])
598 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
599 DRAW_YOFFSET_INFO(info_mode) : \
600 (s) == GAME_MODE_SETUP ? \
601 DRAW_YOFFSET_SETUP(setup_mode) : \
602 menu.draw_yoffset[DRAW_MODE(s)])
603 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
604 EXTRA_SPACING_INFO(info_mode) : \
605 (s) == GAME_MODE_SETUP ? \
606 EXTRA_SPACING_SETUP(setup_mode) : \
607 menu.extra_spacing[DRAW_MODE(s)])
609 #define mSX (SX + DRAW_XOFFSET(game_status))
610 #define mSY (SY + DRAW_YOFFSET(game_status))
612 #define amSX (mSX + align_xoffset)
613 #define amSY (mSY + align_yoffset)
615 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
616 menu.list_size[game_status] : \
617 MAX_MENU_ENTRIES_ON_SCREEN)
619 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
620 NUM_MENU_ENTRIES_ON_SCREEN)
623 // title display and control definitions
625 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
626 2 * MAX_NUM_TITLE_MESSAGES)
628 #define NO_DIRECT_LEVEL_SELECT (-1)
631 static int num_title_screens = 0;
633 struct TitleControlInfo
642 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
644 // main menu display and control definitions
646 #define MAIN_CONTROL_NAME 0
647 #define MAIN_CONTROL_LEVELS 1
648 #define MAIN_CONTROL_SCORES 2
649 #define MAIN_CONTROL_EDITOR 3
650 #define MAIN_CONTROL_INFO 4
651 #define MAIN_CONTROL_GAME 5
652 #define MAIN_CONTROL_SETUP 6
653 #define MAIN_CONTROL_QUIT 7
654 #define MAIN_CONTROL_PREV_LEVEL 8
655 #define MAIN_CONTROL_NEXT_LEVEL 9
656 #define MAIN_CONTROL_FIRST_LEVEL 10
657 #define MAIN_CONTROL_LAST_LEVEL 11
658 #define MAIN_CONTROL_LEVEL_NUMBER 12
659 #define MAIN_CONTROL_LEVEL_INFO_1 13
660 #define MAIN_CONTROL_LEVEL_INFO_2 14
661 #define MAIN_CONTROL_LEVEL_NAME 15
662 #define MAIN_CONTROL_LEVEL_AUTHOR 16
663 #define MAIN_CONTROL_LEVEL_YEAR 17
664 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
665 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
666 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
667 #define MAIN_CONTROL_TITLE_1 21
668 #define MAIN_CONTROL_TITLE_2 22
669 #define MAIN_CONTROL_TITLE_3 23
671 static char str_main_text_name[10];
672 static char str_main_text_first_level[10];
673 static char str_main_text_last_level[10];
674 static char str_main_text_level_number[10];
676 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
678 static char *main_text_name = str_main_text_name;
679 static char *main_text_first_level = str_main_text_first_level;
680 static char *main_text_last_level = str_main_text_last_level;
681 static char *main_text_level_number = str_main_text_level_number;
682 static char *main_text_levels = "Levelset";
683 static char *main_text_scores = "Hall Of Fame";
684 static char *main_text_editor = "Level Creator";
685 static char *main_text_info = "Info Screen";
686 static char *main_text_game = "Start Game";
687 static char *main_text_setup = "Setup";
688 static char *main_text_quit = "Quit";
689 static char *main_text_level_name = level.name;
690 static char *main_text_level_author = level.author;
691 static char *main_text_level_year = NULL;
692 static char *main_text_level_imported_from = NULL;
693 static char *main_text_level_imported_by = NULL;
694 static char *main_text_level_tested_by = NULL;
695 static char *main_text_title_1 = NULL;
696 static char *main_text_title_2 = NULL;
697 static char *main_text_title_3 = NULL;
699 extern char debug_xsn_mode[];
701 struct MainControlInfo
705 struct MenuPosInfo *pos_button;
708 struct TextPosInfo *pos_text;
711 struct TextPosInfo *pos_input;
715 static struct MainControlInfo main_controls[] =
719 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
720 &menu.main.text.name, &main_text_name,
721 &menu.main.input.name, &setup.player_name,
725 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
726 &menu.main.text.levels, &main_text_levels,
731 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
732 &menu.main.text.scores, &main_text_scores,
737 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
738 &menu.main.text.editor, &main_text_editor,
743 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
744 &menu.main.text.info, &main_text_info,
749 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
750 &menu.main.text.game, &main_text_game,
755 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
756 &menu.main.text.setup, &main_text_setup,
761 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
762 &menu.main.text.quit, &main_text_quit,
766 MAIN_CONTROL_PREV_LEVEL,
772 MAIN_CONTROL_NEXT_LEVEL,
778 MAIN_CONTROL_FIRST_LEVEL,
780 &menu.main.text.first_level, &main_text_first_level,
784 MAIN_CONTROL_LAST_LEVEL,
786 &menu.main.text.last_level, &main_text_last_level,
790 MAIN_CONTROL_LEVEL_NUMBER,
792 &menu.main.text.level_number, &main_text_level_number,
796 MAIN_CONTROL_LEVEL_INFO_1,
798 &menu.main.text.level_info_1, NULL,
802 MAIN_CONTROL_LEVEL_INFO_2,
804 &menu.main.text.level_info_2, NULL,
808 MAIN_CONTROL_LEVEL_NAME,
810 &menu.main.text.level_name, &main_text_level_name,
814 MAIN_CONTROL_LEVEL_AUTHOR,
816 &menu.main.text.level_author, &main_text_level_author,
820 MAIN_CONTROL_LEVEL_YEAR,
822 &menu.main.text.level_year, &main_text_level_year,
826 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
828 &menu.main.text.level_imported_from, &main_text_level_imported_from,
832 MAIN_CONTROL_LEVEL_IMPORTED_BY,
834 &menu.main.text.level_imported_by, &main_text_level_imported_by,
838 MAIN_CONTROL_LEVEL_TESTED_BY,
840 &menu.main.text.level_tested_by, &main_text_level_tested_by,
844 MAIN_CONTROL_TITLE_1,
846 &menu.main.text.title_1, &main_text_title_1,
850 MAIN_CONTROL_TITLE_2,
852 &menu.main.text.title_2, &main_text_title_2,
856 MAIN_CONTROL_TITLE_3,
858 &menu.main.text.title_3, &main_text_title_3,
871 static int getTitleScreenGraphic(int nr, boolean initial)
873 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
876 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
878 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
882 static int getTitleScreenGameMode(boolean initial)
884 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
888 static int getTitleMessageGameMode(boolean initial)
890 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
893 static int getTitleAnimMode(struct TitleControlInfo *tci)
895 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
897 return base + tci->local_nr;
901 static int getTitleScreenBackground(boolean initial)
903 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
908 static int getTitleMessageBackground(int nr, boolean initial)
910 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
914 static int getTitleBackground(int nr, boolean initial, boolean is_image)
916 int base = (is_image ?
917 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
918 IMG_BACKGROUND_TITLESCREEN_1) :
919 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
920 IMG_BACKGROUND_TITLEMESSAGE_1));
921 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
922 IMG_BACKGROUND_TITLE);
923 int graphic_local = base + nr;
925 if (graphic_info[graphic_local].bitmap != NULL)
926 return graphic_local;
928 if (graphic_info[graphic_global].bitmap != NULL)
929 return graphic_global;
931 return IMG_UNDEFINED;
934 static int getTitleSound(struct TitleControlInfo *tci)
936 boolean is_image = tci->is_image;
937 int initial = tci->initial;
938 int nr = tci->local_nr;
939 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
940 int base = (is_image ?
941 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
942 SND_BACKGROUND_TITLESCREEN_1) :
943 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
944 SND_BACKGROUND_TITLEMESSAGE_1));
945 int sound_global = menu.sound[mode];
946 int sound_local = base + nr;
949 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
950 nr, initial, is_image,
951 sound_global, getSoundListEntry(sound_global)->filename,
952 sound_local, getSoundListEntry(sound_local)->filename);
955 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
958 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
961 return SND_UNDEFINED;
964 static int getTitleMusic(struct TitleControlInfo *tci)
966 boolean is_image = tci->is_image;
967 int initial = tci->initial;
968 int nr = tci->local_nr;
969 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
970 int base = (is_image ?
971 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
972 MUS_BACKGROUND_TITLESCREEN_1) :
973 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
974 MUS_BACKGROUND_TITLEMESSAGE_1));
975 int music_global = menu.music[mode];
976 int music_local = base + nr;
979 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
980 nr, initial, is_image,
981 music_global, getMusicListEntry(music_global)->filename,
982 music_local, getMusicListEntry(music_local)->filename);
985 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
988 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
991 return MUS_UNDEFINED;
994 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
996 boolean is_image = tci->is_image;
997 boolean initial = tci->initial;
998 boolean first = tci->first;
999 int nr = tci->local_nr;
1000 struct TitleMessageInfo tmi;
1001 struct TitleFadingInfo ti;
1003 tmi = (is_image ? (initial ? (first ?
1004 titlescreen_initial_first[nr] :
1005 titlescreen_initial[nr])
1007 titlescreen_first[nr] :
1009 : (initial ? (first ?
1010 titlemessage_initial_first[nr] :
1011 titlemessage_initial[nr])
1013 titlemessage_first[nr] :
1014 titlemessage[nr])));
1016 ti.fade_mode = tmi.fade_mode;
1017 ti.fade_delay = tmi.fade_delay;
1018 ti.post_delay = tmi.post_delay;
1019 ti.auto_delay = tmi.auto_delay;
1020 ti.auto_delay_unit = tmi.auto_delay_unit;
1025 static int compareTitleControlInfo(const void *object1, const void *object2)
1027 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1028 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1031 if (tci1->initial != tci2->initial)
1032 compare_result = (tci1->initial ? -1 : +1);
1033 else if (tci1->sort_priority != tci2->sort_priority)
1034 compare_result = tci1->sort_priority - tci2->sort_priority;
1035 else if (tci1->is_image != tci2->is_image)
1036 compare_result = (tci1->is_image ? -1 : +1);
1038 compare_result = tci1->local_nr - tci2->local_nr;
1040 return compare_result;
1043 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1045 int nr, int sort_priority)
1047 title_controls[num_title_screens].is_image = is_image;
1048 title_controls[num_title_screens].initial = initial;
1049 title_controls[num_title_screens].local_nr = nr;
1050 title_controls[num_title_screens].sort_priority = sort_priority;
1052 title_controls[num_title_screens].first = FALSE; // will be set later
1054 num_title_screens++;
1057 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1061 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1063 int graphic = getTitleScreenGraphic(i, initial);
1064 Bitmap *bitmap = graphic_info[graphic].bitmap;
1065 int sort_priority = graphic_info[graphic].sort_priority;
1068 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1071 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1073 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1074 char *filename = getLevelSetTitleMessageFilename(i, initial);
1075 int sort_priority = tmi->sort_priority;
1077 if (filename != NULL)
1078 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1082 static void InitializeTitleControls(boolean show_title_initial)
1084 num_title_screens = 0;
1086 // 1st step: initialize title screens for game start (only when starting)
1087 if (show_title_initial)
1088 InitializeTitleControls_CheckTitleInfo(TRUE);
1090 // 2nd step: initialize title screens for current level set
1091 InitializeTitleControls_CheckTitleInfo(FALSE);
1093 // sort title screens according to sort_priority and title number
1094 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1095 compareTitleControlInfo);
1097 // mark first title screen
1098 title_controls[0].first = TRUE;
1101 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1103 return (pos != NULL && pos->x != -1 && pos->y != -1);
1106 static boolean visibleTextPos(struct TextPosInfo *pos)
1108 return (pos != NULL && pos->x != -1 && pos->y != -1);
1111 static void InitializeMainControls(void)
1113 boolean local_team_mode = (!network.enabled && setup.team_mode);
1116 // set main control text values to dynamically determined values
1117 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1119 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1120 menu.main.text.first_level.size));
1121 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1122 menu.main.text.last_level.size));
1123 strcpy(main_text_level_number, int2str(level_nr,
1124 menu.main.text.level_number.size));
1126 main_text_level_year = leveldir_current->year;
1127 main_text_level_imported_from = leveldir_current->imported_from;
1128 main_text_level_imported_by = leveldir_current->imported_by;
1129 main_text_level_tested_by = leveldir_current->tested_by;
1131 main_text_title_1 = getConfigProgramTitleString();
1132 main_text_title_2 = getConfigProgramCopyrightString();
1133 main_text_title_3 = getConfigProgramCompanyString();
1135 // set main control screen positions to dynamically determined values
1136 for (i = 0; main_controls[i].nr != -1; i++)
1138 struct MainControlInfo *mci = &main_controls[i];
1140 struct MenuPosInfo *pos_button = mci->pos_button;
1141 struct TextPosInfo *pos_text = mci->pos_text;
1142 struct TextPosInfo *pos_input = mci->pos_input;
1143 char *text = (mci->text ? *mci->text : NULL);
1144 char *input = (mci->input ? *mci->input : NULL);
1145 int button_graphic = mci->button_graphic;
1146 int font_text = (pos_text ? pos_text->font : -1);
1147 int font_input = (pos_input ? pos_input->font : -1);
1149 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1150 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1151 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1152 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1153 int text_chars = (text != NULL ? strlen(text) : 0);
1154 int input_chars = (input != NULL ? strlen(input) : 0);
1157 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1159 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1160 int text_width = font_text_width * text_chars;
1161 int text_height = font_text_height;
1162 int input_width = font_input_width * input_chars;
1163 int input_height = font_input_height;
1165 if (nr == MAIN_CONTROL_NAME)
1167 menu.main.input.name.width = input_width;
1168 menu.main.input.name.height = input_height;
1171 if (pos_button != NULL) // (x/y may be -1/-1 here)
1173 pos_button->width = button_width;
1174 pos_button->height = button_height;
1177 if (pos_text != NULL) // (x/y may be -1/-1 here)
1179 // calculate text size -- needed for text alignment
1180 boolean calculate_text_size = (text != NULL);
1182 if (pos_text->width == -1 || calculate_text_size)
1183 pos_text->width = text_width;
1184 if (pos_text->height == -1 || calculate_text_size)
1185 pos_text->height = text_height;
1187 if (visibleMenuPos(pos_button))
1189 if (pos_text->x == -1)
1190 pos_text->x = pos_button->x + pos_button->width;
1191 if (pos_text->y == -1)
1193 pos_button->y + (pos_button->height - pos_text->height) / 2;
1197 if (pos_input != NULL) // (x/y may be -1/-1 here)
1199 if (visibleTextPos(pos_text))
1201 if (pos_input->x == -1)
1202 pos_input->x = pos_text->x + pos_text->width;
1203 if (pos_input->y == -1)
1204 pos_input->y = pos_text->y;
1207 if (pos_input->width == -1)
1208 pos_input->width = input_width;
1209 if (pos_input->height == -1)
1210 pos_input->height = input_height;
1215 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1216 int graphic, boolean pressed)
1218 struct GraphicInfo *g = &graphic_info[graphic];
1221 int xoffset = (pressed ? g->pressed_xoffset : 0);
1222 int yoffset = (pressed ? g->pressed_yoffset : 0);
1224 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1226 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1227 g->width, g->height, dst_x, dst_y);
1230 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1231 boolean active_input,
1232 boolean pressed_button)
1236 for (i = 0; main_controls[i].nr != -1; i++)
1238 struct MainControlInfo *mci = &main_controls[i];
1240 if (mci->nr == nr || nr == -1)
1242 struct MenuPosInfo *pos_button = mci->pos_button;
1243 struct TextPosInfo *pos_text = mci->pos_text;
1244 struct TextPosInfo *pos_input = mci->pos_input;
1245 char *text = (mci->text ? *mci->text : NULL);
1246 char *input = (mci->input ? *mci->input : NULL);
1247 int button_graphic = mci->button_graphic;
1248 int font_text = (pos_text ? pos_text->font : -1);
1249 int font_input = (pos_input ? pos_input->font : -1);
1253 button_graphic = BUTTON_ACTIVE(button_graphic);
1254 font_text = FONT_ACTIVE(font_text);
1259 font_input = FONT_ACTIVE(font_input);
1262 if (visibleMenuPos(pos_button))
1264 struct MenuPosInfo *pos = pos_button;
1265 int x = mSX + pos->x;
1266 int y = mSY + pos->y;
1268 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1269 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1272 if (visibleTextPos(pos_text) && text != NULL)
1274 struct TextPosInfo *pos = pos_text;
1275 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1276 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1279 // (check why/if this is needed)
1280 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1282 DrawText(x, y, text, font_text);
1285 if (visibleTextPos(pos_input) && input != NULL)
1287 struct TextPosInfo *pos = pos_input;
1288 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1289 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1292 // (check why/if this is needed)
1293 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1295 DrawText(x, y, input, font_input);
1301 static void DrawCursorAndText_Main(int nr, boolean active_text,
1302 boolean pressed_button)
1304 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1308 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1309 boolean pressed_button)
1311 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1315 static struct MainControlInfo *getMainControlInfo(int nr)
1319 for (i = 0; main_controls[i].nr != -1; i++)
1320 if (main_controls[i].nr == nr)
1321 return &main_controls[i];
1326 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1331 int rect_x = ALIGNED_TEXT_XPOS(rect);
1332 int rect_y = ALIGNED_TEXT_YPOS(rect);
1334 return (x >= rect_x && x < rect_x + rect->width &&
1335 y >= rect_y && y < rect_y + rect->height);
1338 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1343 int rect_x = ALIGNED_TEXT_XPOS(rect);
1344 int rect_y = ALIGNED_TEXT_YPOS(rect);
1347 Debug("screens:insideTextPosRect",
1348 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1349 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1350 (x >= rect_x && x < rect_x + rect->width &&
1351 y >= rect_y && y < rect_y + rect->height));
1354 return (x >= rect_x && x < rect_x + rect->width &&
1355 y >= rect_y && y < rect_y + rect->height);
1358 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1360 int rect_width = preview->xsize * preview->tile_size;
1361 int rect_height = preview->ysize * preview->tile_size;
1362 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1363 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1365 return (x >= rect_x && x < rect_x + rect_width &&
1366 y >= rect_y && y < rect_y + rect_height);
1369 static void AdjustScrollbar(int id, int items_max, int items_visible,
1372 struct GadgetInfo *gi = screen_gadget[id];
1374 if (item_position > items_max - items_visible)
1375 item_position = items_max - items_visible;
1377 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1378 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1379 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1382 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1384 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1388 static void clearMenuListArea(void)
1390 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1392 // correct scrollbar position if placed outside menu (playfield) area
1393 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1394 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1396 // clear menu list area, but not title or scrollbar
1397 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1398 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1401 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1403 static int cursor_array[MAX_LEV_FIELDY];
1404 int x = amSX + TILEX * xpos;
1405 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1410 cursor_array[ypos] = graphic;
1412 graphic = cursor_array[ypos];
1416 graphic = BUTTON_ACTIVE(graphic);
1418 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1419 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1422 static void initCursor(int ypos, int graphic)
1424 drawCursorExt(0, ypos, FALSE, graphic);
1427 static void drawCursor(int ypos, boolean active)
1429 drawCursorExt(0, ypos, active, -1);
1432 static void drawCursorXY(int xpos, int ypos, int graphic)
1434 drawCursorExt(xpos, ypos, FALSE, graphic);
1437 static void drawChooseTreeCursor(int ypos, boolean active)
1439 drawCursorExt(0, ypos, active, -1);
1442 static int getChooseTreeEditFont(boolean active)
1444 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1447 static int getChooseTreeEditXPos(int pos)
1449 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1450 int xoffset = (has_scrollbar ? -1 : 0);
1451 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1452 int sx = amSX + xpos * TILEX;
1453 int font_nr = getChooseTreeEditFont(FALSE);
1454 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1456 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1459 static int getChooseTreeEditYPos(int ypos_raw)
1461 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1462 int sy = amSY + ypos * TILEY;
1467 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1469 int sx = getChooseTreeEditXPos(POS_LEFT);
1470 int sy = getChooseTreeEditYPos(ypos_raw);
1471 int font_nr = getChooseTreeEditFont(active);
1473 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1476 static void DrawHeadline(void)
1478 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1479 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1482 static void DrawTitleScreenImage(int nr, boolean initial)
1484 int graphic = getTitleScreenGraphic(nr, initial);
1485 Bitmap *bitmap = graphic_info[graphic].bitmap;
1486 int width = graphic_info[graphic].width;
1487 int height = graphic_info[graphic].height;
1488 int src_x = graphic_info[graphic].src_x;
1489 int src_y = graphic_info[graphic].src_y;
1495 if (width > WIN_XSIZE)
1497 // image width too large for window => center image horizontally
1498 src_x = (width - WIN_XSIZE) / 2;
1502 if (height > WIN_YSIZE)
1504 // image height too large for window => center image vertically
1505 src_y = (height - WIN_YSIZE) / 2;
1509 // always display title screens centered
1510 dst_x = (WIN_XSIZE - width) / 2;
1511 dst_y = (WIN_YSIZE - height) / 2;
1513 SetDrawBackgroundMask(REDRAW_ALL);
1514 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1516 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1518 if (DrawingOnBackground(dst_x, dst_y))
1519 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1521 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1523 redraw_mask = REDRAW_ALL;
1526 static void DrawTitleScreenMessage(int nr, boolean initial)
1528 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1529 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1531 if (filename == NULL)
1534 // force TITLE font on title message screen
1535 SetFontStatus(getTitleMessageGameMode(initial));
1537 // if chars *and* width set to "-1", automatically determine width
1538 if (tmi->chars == -1 && tmi->width == -1)
1539 tmi->width = viewport.window[game_status].width;
1541 // if lines *and* height set to "-1", automatically determine height
1542 if (tmi->lines == -1 && tmi->height == -1)
1543 tmi->height = viewport.window[game_status].height;
1545 // if chars set to "-1", automatically determine by text and font width
1546 if (tmi->chars == -1)
1547 tmi->chars = tmi->width / getFontWidth(tmi->font);
1549 tmi->width = tmi->chars * getFontWidth(tmi->font);
1551 // if lines set to "-1", automatically determine by text and font height
1552 if (tmi->lines == -1)
1553 tmi->lines = tmi->height / getFontHeight(tmi->font);
1555 tmi->height = tmi->lines * getFontHeight(tmi->font);
1557 // if x set to "-1", automatically determine by width and alignment
1559 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1561 // if y set to "-1", automatically determine by height and alignment
1563 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1565 SetDrawBackgroundMask(REDRAW_ALL);
1566 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1568 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1570 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1571 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1572 tmi->autowrap, tmi->centered, tmi->parse_comments);
1577 static void DrawTitleScreen(void)
1579 KeyboardAutoRepeatOff();
1581 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1584 static boolean CheckTitleScreen(boolean levelset_has_changed)
1586 static boolean show_title_initial = TRUE;
1587 boolean show_titlescreen = FALSE;
1589 // needed to be able to skip title screen, if no image or message defined
1590 InitializeTitleControls(show_title_initial);
1592 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1593 show_titlescreen = TRUE;
1595 // show initial title images and messages only once at program start
1596 show_title_initial = FALSE;
1598 return (show_titlescreen && num_title_screens > 0);
1601 void DrawMainMenu(void)
1603 static LevelDirTree *leveldir_last_valid = NULL;
1604 boolean levelset_has_changed = FALSE;
1605 int fade_mask = REDRAW_FIELD;
1607 LimitScreenUpdates(FALSE);
1609 FadeSetLeaveScreen();
1611 // do not fade out here -- function may continue and fade on editor screen
1614 FadeMenuSoundsAndMusic();
1616 ExpireSoundLoops(FALSE);
1618 KeyboardAutoRepeatOn();
1620 audio.sound_deactivated = FALSE;
1624 // needed if last screen was the playing screen, invoked from level editor
1625 if (level_editor_test_game)
1627 CloseDoor(DOOR_CLOSE_ALL);
1629 SetGameStatus(GAME_MODE_EDITOR);
1636 // leveldir_current may be invalid (level group, parent link, node copy)
1637 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1639 if (leveldir_current != leveldir_last_valid)
1641 UpdateLastPlayedLevels_TreeInfo();
1643 levelset_has_changed = TRUE;
1646 // store valid level series information
1647 leveldir_last_valid = leveldir_current;
1649 init_last = init; // switch to new busy animation
1651 // needed if last screen (level choice) changed graphics, sounds or music
1652 ReloadCustomArtwork(0);
1654 if (CheckTitleScreen(levelset_has_changed))
1656 SetGameStatus(GAME_MODE_TITLE);
1663 if (redraw_mask & REDRAW_ALL)
1664 fade_mask = REDRAW_ALL;
1667 fade_mask = REDRAW_ALL;
1671 // needed if different viewport properties defined for menues
1672 ChangeViewportPropertiesIfNeeded();
1674 SetDrawtoField(DRAW_TO_BACKBUFFER);
1676 // level_nr may have been set to value over handicap with level editor
1677 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1678 level_nr = leveldir_current->handicap_level;
1680 LoadLevel(level_nr);
1681 LoadScore(level_nr);
1683 SaveLevelSetup_SeriesInfo();
1685 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1686 SetDrawDeactivationMask(REDRAW_NONE);
1687 SetDrawBackgroundMask(REDRAW_FIELD);
1689 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1692 if (fade_mask == REDRAW_ALL)
1693 RedrawGlobalBorder();
1698 InitializeMainControls();
1700 DrawCursorAndText_Main(-1, FALSE, FALSE);
1701 DrawPreviewLevelInitial();
1702 DrawNetworkPlayers();
1704 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1707 if (TAPE_IS_EMPTY(tape))
1709 DrawCompleteVideoDisplay();
1711 PlayMenuSoundsAndMusic();
1713 // create gadgets for main menu screen
1714 FreeScreenGadgets();
1715 CreateScreenGadgets();
1717 // may be required if audio buttons shown on tape and changed in setup menu
1719 CreateGameButtons();
1721 // map gadgets for main menu screen
1723 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1724 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1726 // copy actual game door content to door double buffer for OpenDoor()
1727 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1728 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1730 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1732 DrawMaskedBorder(fade_mask);
1737 // update screen area with special editor door
1738 redraw_mask |= REDRAW_ALL;
1741 SetMouseCursor(CURSOR_DEFAULT);
1743 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1745 SyncEmscriptenFilesystem();
1748 static void gotoTopLevelDir(void)
1750 // move upwards until inside (but not above) top level directory
1751 while (leveldir_current->node_parent &&
1752 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1754 // write a "path" into level tree for easy navigation to last level
1755 if (leveldir_current->node_parent->node_group->cl_first == -1)
1757 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1758 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1759 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1760 int cl_first, cl_cursor;
1762 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1763 cl_cursor = leveldir_pos - cl_first;
1765 leveldir_current->node_parent->node_group->cl_first = cl_first;
1766 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1769 leveldir_current = leveldir_current->node_parent;
1773 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1775 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1777 return (use_frame_counter ? video.frame_counter : Counter());
1780 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1781 struct TitleFadingInfo *fi)
1783 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1786 static void ResetTitleAutoDelay(unsigned int *counter_var,
1787 struct TitleFadingInfo *fi)
1789 *counter_var = getAutoDelayCounter(fi);
1792 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1794 static unsigned int title_delay = 0;
1795 static int title_screen_nr = 0;
1796 static int last_sound = -1, last_music = -1;
1797 boolean return_to_main_menu = FALSE;
1798 struct TitleControlInfo *tci;
1801 if (button == MB_MENU_INITIALIZE)
1804 title_screen_nr = 0;
1805 tci = &title_controls[title_screen_nr];
1807 SetAnimStatus(getTitleAnimMode(tci));
1809 last_sound = SND_UNDEFINED;
1810 last_music = MUS_UNDEFINED;
1812 if (num_title_screens != 0)
1814 FadeSetEnterScreen();
1816 // use individual title fading instead of global "enter screen" fading
1817 fading = getTitleFading(tci);
1820 if (game_status_last_screen == GAME_MODE_INFO)
1822 if (num_title_screens == 0)
1824 // switch game mode from title screen mode back to info screen mode
1825 SetGameStatus(GAME_MODE_INFO);
1827 // store that last screen was info screen, not main menu screen
1828 game_status_last_screen = GAME_MODE_INFO;
1830 DrawInfoScreen_NotAvailable("Title screen information:",
1831 "No title screen for this level set.");
1836 FadeMenuSoundsAndMusic();
1838 FadeOut(REDRAW_ALL);
1840 // title screens may have different window size
1841 ChangeViewportPropertiesIfNeeded();
1843 // only required to update logic for redrawing global border
1847 DrawTitleScreenImage(tci->local_nr, tci->initial);
1849 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1851 sound = getTitleSound(tci);
1852 music = getTitleMusic(tci);
1854 if (sound != last_sound)
1855 PlayMenuSoundExt(sound);
1856 if (music != last_music)
1857 PlayMenuMusicExt(music);
1862 SetMouseCursor(CURSOR_NONE);
1866 ResetTitleAutoDelay(&title_delay, &fading);
1871 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1872 button = MB_MENU_CHOICE;
1874 if (button == MB_MENU_LEAVE)
1876 return_to_main_menu = TRUE;
1878 else if (button == MB_MENU_CHOICE)
1880 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1882 SetGameStatus(GAME_MODE_INFO);
1884 info_mode = INFO_MODE_MAIN;
1893 if (title_screen_nr < num_title_screens)
1895 tci = &title_controls[title_screen_nr];
1897 SetAnimStatus(getTitleAnimMode(tci));
1899 sound = getTitleSound(tci);
1900 music = getTitleMusic(tci);
1902 if (last_sound != SND_UNDEFINED && sound != last_sound)
1903 FadeSound(last_sound);
1904 if (last_music != MUS_UNDEFINED && music != last_music)
1907 fading = getTitleFading(tci);
1909 FadeOut(REDRAW_ALL);
1912 DrawTitleScreenImage(tci->local_nr, tci->initial);
1914 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1916 sound = getTitleSound(tci);
1917 music = getTitleMusic(tci);
1919 if (sound != last_sound)
1920 PlayMenuSoundExt(sound);
1921 if (music != last_music)
1922 PlayMenuMusicExt(music);
1929 ResetTitleAutoDelay(&title_delay, &fading);
1933 FadeMenuSoundsAndMusic();
1935 return_to_main_menu = TRUE;
1939 if (return_to_main_menu)
1941 SetMouseCursor(CURSOR_DEFAULT);
1943 // force full menu screen redraw after displaying title screens
1944 redraw_mask = REDRAW_ALL;
1946 if (game_status_last_screen == GAME_MODE_INFO)
1948 SetGameStatus(GAME_MODE_INFO);
1950 info_mode = INFO_MODE_MAIN;
1954 else // default: return to main menu
1956 SetGameStatus(GAME_MODE_MAIN);
1963 static void HandleMainMenu_ToggleTeamMode(void)
1965 setup.team_mode = !setup.team_mode;
1967 InitializeMainControls();
1968 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
1970 DrawPreviewPlayers();
1973 static void HandleMainMenu_SelectLevel(int step, int direction,
1974 int selected_level_nr)
1976 int old_level_nr = level_nr;
1979 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1980 new_level_nr = selected_level_nr;
1982 new_level_nr = old_level_nr + step * direction;
1984 if (new_level_nr < leveldir_current->first_level)
1985 new_level_nr = leveldir_current->first_level;
1986 if (new_level_nr > leveldir_current->last_level)
1987 new_level_nr = leveldir_current->last_level;
1989 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1991 // skipping levels is only allowed when trying to skip single level
1992 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1993 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1995 leveldir_current->handicap_level++;
1996 SaveLevelSetup_SeriesInfo();
1999 new_level_nr = leveldir_current->handicap_level;
2002 if (new_level_nr != old_level_nr)
2004 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2006 PlaySound(SND_MENU_ITEM_SELECTING);
2008 level_nr = new_level_nr;
2010 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2011 int2str(level_nr, menu.main.text.level_number.size),
2012 mci->pos_text->font);
2014 LoadLevel(level_nr);
2015 DrawPreviewLevelInitial();
2019 DrawCompleteVideoDisplay();
2021 SaveLevelSetup_SeriesInfo();
2023 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2025 // force redraw of playfield area (may be reset at this point)
2026 redraw_mask |= REDRAW_FIELD;
2030 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2032 static int choice = MAIN_CONTROL_GAME;
2033 static boolean button_pressed_last = FALSE;
2034 boolean button_pressed = FALSE;
2036 int i = 0; // needed to prevent compiler warning due to bad code below
2038 if (button == MB_MENU_INITIALIZE)
2040 DrawCursorAndText_Main(choice, TRUE, FALSE);
2045 if (mx || my) // mouse input
2049 for (i = 0; main_controls[i].nr != -1; i++)
2051 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2052 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2053 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2055 pos = main_controls[i].nr;
2061 // check if level preview was clicked
2062 if (insidePreviewRect(&preview, mx - SX, my - SY))
2063 pos = MAIN_CONTROL_GAME;
2065 // handle pressed/unpressed state for active/inactive menu buttons
2066 // (if pos != -1, "i" contains index position corresponding to "pos")
2068 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2069 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2070 button_pressed = TRUE;
2072 if (button_pressed != button_pressed_last)
2074 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2077 PlaySound(SND_MENU_BUTTON_PRESSING);
2079 PlaySound(SND_MENU_BUTTON_RELEASING);
2082 else if (dx || dy) // keyboard input
2084 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2085 choice == MAIN_CONTROL_SETUP))
2086 button = MB_MENU_CHOICE;
2091 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2093 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2095 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2097 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2099 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2101 CloseDoor(DOOR_CLOSE_2);
2103 SetGameStatus(GAME_MODE_LEVELNR);
2105 DrawChooseLevelNr();
2107 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2113 PlaySound(SND_MENU_ITEM_ACTIVATING);
2115 DrawCursorAndText_Main(choice, FALSE, FALSE);
2116 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2122 if (choice == MAIN_CONTROL_NAME)
2124 // special case: cursor left or right pressed -- toggle team mode
2125 HandleMainMenu_ToggleTeamMode();
2127 else if (choice != MAIN_CONTROL_INFO &&
2128 choice != MAIN_CONTROL_SETUP)
2130 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2136 PlaySound(SND_MENU_ITEM_SELECTING);
2138 if (pos == MAIN_CONTROL_NAME)
2141 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2143 // special case: menu text "name/team" clicked -- toggle team mode
2144 HandleMainMenu_ToggleTeamMode();
2148 if (setup.multiple_users)
2150 CloseDoor(DOOR_CLOSE_2);
2152 SetGameStatus(GAME_MODE_NAMES);
2154 DrawChoosePlayerName();
2158 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2164 else if (pos == MAIN_CONTROL_LEVELS)
2168 CloseDoor(DOOR_CLOSE_2);
2170 SetGameStatus(GAME_MODE_LEVELS);
2172 SaveLevelSetup_LastSeries();
2173 SaveLevelSetup_SeriesInfo();
2175 // restore level set if chosen from "last played level set" menu
2176 RestoreLastPlayedLevels(&leveldir_current);
2178 if (setup.internal.choose_from_top_leveldir)
2181 DrawChooseLevelSet();
2184 else if (pos == MAIN_CONTROL_SCORES)
2186 CloseDoor(DOOR_CLOSE_2);
2188 SetGameStatus(GAME_MODE_SCORES);
2190 DrawHallOfFame(level_nr);
2192 else if (pos == MAIN_CONTROL_EDITOR)
2194 if (leveldir_current->readonly &&
2195 setup.editor.show_read_only_warning)
2196 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2198 CloseDoor(DOOR_CLOSE_ALL);
2200 SetGameStatus(GAME_MODE_EDITOR);
2202 FadeSetEnterScreen();
2206 else if (pos == MAIN_CONTROL_INFO)
2208 CloseDoor(DOOR_CLOSE_2);
2210 SetGameStatus(GAME_MODE_INFO);
2212 info_mode = INFO_MODE_MAIN;
2216 else if (pos == MAIN_CONTROL_GAME)
2218 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2220 else if (pos == MAIN_CONTROL_SETUP)
2222 CloseDoor(DOOR_CLOSE_2);
2224 SetGameStatus(GAME_MODE_SETUP);
2226 setup_mode = SETUP_MODE_MAIN;
2230 else if (pos == MAIN_CONTROL_QUIT)
2232 SaveLevelSetup_LastSeries();
2233 SaveLevelSetup_SeriesInfo();
2235 if (!setup.ask_on_quit_program ||
2236 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2237 SetGameStatus(GAME_MODE_QUIT);
2242 button_pressed_last = button_pressed;
2246 // ============================================================================
2247 // info screen functions
2248 // ============================================================================
2250 static struct TokenInfo *info_info;
2251 static int num_info_info; // number of info entries shown on screen
2252 static int max_info_info; // total number of info entries in list
2254 static void execInfoTitleScreen(void)
2256 info_mode = INFO_MODE_TITLE;
2261 static void execInfoElements(void)
2263 info_mode = INFO_MODE_ELEMENTS;
2268 static void execInfoMusic(void)
2270 info_mode = INFO_MODE_MUSIC;
2275 static void execInfoCredits(void)
2277 info_mode = INFO_MODE_CREDITS;
2282 static void execInfoProgram(void)
2284 info_mode = INFO_MODE_PROGRAM;
2289 static void execInfoVersion(void)
2291 info_mode = INFO_MODE_VERSION;
2296 static void execInfoLevelSet(void)
2298 info_mode = INFO_MODE_LEVELSET;
2303 static void execExitInfo(void)
2305 SetGameStatus(GAME_MODE_MAIN);
2310 static struct TokenInfo info_info_main[] =
2312 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2313 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2314 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2315 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2316 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2317 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2318 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2319 { TYPE_EMPTY, NULL, "" },
2320 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2325 static int getMenuTextFont(int type)
2327 if (type & (TYPE_SWITCH |
2341 static struct TokenInfo *setup_info;
2342 static struct TokenInfo setup_info_input[];
2344 static struct TokenInfo *menu_info;
2346 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2347 int screen_pos, int menu_info_pos_raw,
2350 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2351 struct TokenInfo *ti = &token_info[pos];
2352 int xpos = MENU_SCREEN_START_XPOS;
2353 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2354 int font_nr = getMenuTextFont(ti->type);
2356 if (setup_mode == SETUP_MODE_INPUT)
2357 font_nr = FONT_MENU_1;
2360 font_nr = FONT_ACTIVE(font_nr);
2362 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2364 if (ti->type & ~TYPE_SKIP_ENTRY)
2365 drawCursor(screen_pos, active);
2368 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2371 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2374 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2377 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2380 static char *window_size_text;
2381 static char *scaling_type_text;
2382 static char *network_server_text;
2384 static void drawSetupValue(int, int);
2386 static void drawMenuInfoList(int first_entry, int num_page_entries,
2387 int max_page_entries)
2391 if (first_entry + num_page_entries > max_page_entries)
2394 clearMenuListArea();
2396 for (i = 0; i < num_page_entries; i++)
2398 int menu_info_pos = first_entry + i;
2399 struct TokenInfo *si = &menu_info[menu_info_pos];
2400 void *value_ptr = si->value;
2402 // set some entries to "unchangeable" according to other variables
2403 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2404 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2405 (value_ptr == &setup.sound_music && !audio.music_available) ||
2406 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2407 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2408 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2409 si->type |= TYPE_GHOSTED;
2411 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2412 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2413 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2414 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2415 else if (si->type & ~TYPE_SKIP_ENTRY)
2416 initCursor(i, IMG_MENU_BUTTON);
2418 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2420 if (si->type & TYPE_STRING)
2424 if (value_ptr == &network_server_text)
2425 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2427 if (gadget_id != -1)
2429 struct GadgetInfo *gi = screen_gadget[gadget_id];
2430 int xpos = MENU_SCREEN_START_XPOS;
2431 int ypos = MENU_SCREEN_START_YPOS + i;
2432 int x = mSX + xpos * 32;
2433 int y = mSY + ypos * 32;
2435 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2439 if (si->type & TYPE_VALUE &&
2440 menu_info == setup_info)
2441 drawSetupValue(i, menu_info_pos);
2445 static void DrawInfoScreen_Main(void)
2447 int fade_mask = REDRAW_FIELD;
2450 if (redraw_mask & REDRAW_ALL)
2451 fade_mask = REDRAW_ALL;
2454 fade_mask = REDRAW_ALL;
2457 FadeMenuSoundsAndMusic();
2459 FreeScreenGadgets();
2460 CreateScreenGadgets();
2462 // (needed after displaying title screens which disable auto repeat)
2463 KeyboardAutoRepeatOn();
2465 FadeSetLeaveScreen();
2469 // needed if different viewport properties defined for info screen
2470 ChangeViewportPropertiesIfNeeded();
2472 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2476 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2478 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2480 info_info = info_info_main;
2482 // determine maximal number of info entries that can be displayed on screen
2484 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2487 // determine maximal number of info entries available for menu of info screen
2489 for (i = 0; info_info[i].type != 0; i++)
2492 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2494 MapScreenGadgets(max_info_info);
2496 PlayMenuSoundsAndMusic();
2498 DrawMaskedBorder(fade_mask);
2503 static void changeSetupValue(int, int, int);
2505 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2506 int mode, int num_page_entries,
2507 int max_page_entries)
2509 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2510 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2511 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2512 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2513 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2514 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2515 int *num_page_entries_last = num_page_entries_all_last[game_status];
2516 int *choice_store = choice_stores[game_status];
2517 int *first_entry_store = first_entry_stores[game_status];
2518 int choice = choice_store[mode]; // starts with 0
2519 int first_entry = first_entry_store[mode]; // starts with 0
2521 int y = choice - first_entry;
2523 boolean position_set_by_scrollbar = (dx == 999);
2524 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2527 if (button == MB_MENU_INITIALIZE)
2529 // check if number of menu page entries has changed (may happen by change
2530 // of custom artwork definition value for 'list_size' for this menu screen)
2531 // (in this case, the last menu position most probably has to be corrected)
2532 if (num_page_entries != num_page_entries_last[mode])
2534 choice_store[mode] = first_entry_store[mode] = 0;
2536 choice = first_entry = 0;
2539 num_page_entries_last[mode] = num_page_entries;
2542 // advance to first valid menu entry
2543 while (choice < num_page_entries &&
2544 menu_info[choice].type & TYPE_SKIP_ENTRY)
2547 if (position_set_by_scrollbar)
2548 first_entry = first_entry_store[mode] = dy;
2550 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2551 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2553 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2555 if (choice < first_entry)
2557 choice = first_entry;
2559 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2562 else if (choice > first_entry + num_page_entries - 1)
2564 choice = first_entry + num_page_entries - 1;
2566 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2570 choice_store[mode] = choice;
2572 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2576 else if (button == MB_MENU_LEAVE)
2578 PlaySound(SND_MENU_ITEM_SELECTING);
2580 for (i = 0; i < max_page_entries; i++)
2582 if (menu_info[i].type & TYPE_LEAVE_MENU)
2584 void (*menu_callback_function)(void) = menu_info[i].value;
2588 menu_callback_function();
2590 break; // absolutely needed because function changes 'menu_info'!
2597 if (mx || my) // mouse input
2599 x = (mx - mSX) / 32;
2600 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2602 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2604 // move cursor instead of scrolling when already at start/end of list
2605 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2607 else if (dy == +1 * SCROLL_LINE &&
2608 first_entry + num_page_entries == max_page_entries)
2611 // handle scrolling screen one line or page
2613 y + dy > num_page_entries - 1)
2615 boolean redraw = FALSE;
2617 if (ABS(dy) == SCROLL_PAGE)
2618 step = num_page_entries - 1;
2620 if (dy < 0 && first_entry > 0)
2622 // scroll page/line up
2624 first_entry -= step;
2625 if (first_entry < 0)
2630 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2632 // scroll page/line down
2634 first_entry += step;
2635 if (first_entry + num_page_entries > max_page_entries)
2636 first_entry = MAX(0, max_page_entries - num_page_entries);
2643 choice += first_entry - first_entry_store[mode];
2645 if (choice < first_entry)
2647 choice = first_entry;
2649 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2652 else if (choice > first_entry + num_page_entries - 1)
2654 choice = first_entry + num_page_entries - 1;
2656 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2659 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2663 if (choice < first_entry ||
2664 choice > first_entry + num_page_entries - 1)
2665 first_entry += SIGN(dy);
2668 first_entry_store[mode] = first_entry;
2669 choice_store[mode] = choice;
2671 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2673 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2675 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2676 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2684 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2686 if (menu_info[choice].type & menu_navigation_type ||
2687 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2688 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2689 menu_info[choice].type & TYPE_PLAYER)
2690 button = MB_MENU_CHOICE;
2695 // jump to next non-empty menu entry (up or down)
2696 while (first_entry + y > 0 &&
2697 first_entry + y < max_page_entries - 1 &&
2698 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2701 if (!IN_VIS_MENU(x, y))
2703 choice += y - y_old;
2705 if (choice < first_entry)
2706 first_entry = choice;
2707 else if (choice > first_entry + num_page_entries - 1)
2708 first_entry = choice - num_page_entries + 1;
2710 if (first_entry >= 0 &&
2711 first_entry + num_page_entries <= max_page_entries)
2713 first_entry_store[mode] = first_entry;
2715 if (choice < first_entry)
2716 choice = first_entry;
2717 else if (choice > first_entry + num_page_entries - 1)
2718 choice = first_entry + num_page_entries - 1;
2720 choice_store[mode] = choice;
2722 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2724 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2726 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2727 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2734 if (!anyScrollbarGadgetActive() &&
2735 IN_VIS_MENU(x, y) &&
2736 mx < mx_right_border &&
2737 y >= 0 && y < num_page_entries)
2741 if (first_entry + y != choice &&
2742 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2744 PlaySound(SND_MENU_ITEM_ACTIVATING);
2746 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2747 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2749 choice = choice_store[mode] = first_entry + y;
2753 PlaySound(SND_MENU_ITEM_SELECTING);
2755 for (i = 0; menu_info[i].type != 0; i++)
2757 if (menu_info[i].type & TYPE_LEAVE_MENU)
2759 void (*menu_callback_function)(void) = menu_info[i].value;
2763 menu_callback_function();
2765 // absolutely needed because function changes 'menu_info'!
2773 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2775 PlaySound(SND_MENU_ITEM_SELECTING);
2777 // when selecting key headline, execute function for key value change
2778 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2779 menu_info[first_entry + y + 1].type & TYPE_KEY)
2782 // when selecting string value, execute function for list selection
2783 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2784 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2787 // when selecting string value, execute function for text input gadget
2788 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2789 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2792 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2794 void (*menu_callback_function)(void) =
2795 menu_info[first_entry + y].value;
2797 FadeSetFromType(menu_info[first_entry + y].type);
2799 menu_callback_function();
2801 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2803 void (*gadget_callback_function)(void) =
2804 menu_info[first_entry + y].value;
2806 gadget_callback_function();
2808 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2809 menu_info == setup_info)
2811 changeSetupValue(y, first_entry + y, dx);
2817 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2819 menu_info = info_info;
2821 HandleMenuScreen(mx, my, dx, dy, button,
2822 info_mode, num_info_info, max_info_info);
2825 static int getMenuFontSpacing(int spacing_height, int font_nr)
2827 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2829 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2833 static int getMenuTextSpacing(int spacing_height, int font_nr)
2835 return (getMenuFontSpacing(spacing_height, font_nr) +
2836 EXTRA_SPACING(game_status));
2839 static int getMenuTextStep(int spacing_height, int font_nr)
2841 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2844 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2846 int font_title = MENU_INFO_FONT_TITLE;
2847 int font_error = FONT_TEXT_2;
2848 int font_foot = MENU_INFO_FONT_FOOT;
2849 int spacing_title = menu.headline1_spacing_info[info_mode];
2850 int ystep_title = getMenuTextStep(spacing_title, font_title);
2851 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2852 int ystart2 = ystart1 + ystep_title;
2853 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2855 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2857 FadeOut(REDRAW_FIELD);
2862 DrawTextSCentered(ystart1, font_title, text_title);
2863 DrawTextSCentered(ystart2, font_error, text_error);
2865 DrawTextSCentered(ybottom, font_foot,
2866 "Press any key or button for info menu");
2868 FadeIn(REDRAW_FIELD);
2871 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2873 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2874 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2875 int font_title = MENU_INFO_FONT_TITLE;
2876 int font_foot = MENU_INFO_FONT_FOOT;
2877 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2878 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2879 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2880 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2881 int ystep = MENU_SCREEN_INFO_YSTEP;
2882 int element, action, direction;
2890 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2891 infoscreen_step[i] = infoscreen_frame[i] = 0;
2896 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2898 DrawTextSCentered(ybottom, font_foot,
2899 "Press any key or button for next page");
2905 while (helpanim_info[j].element != HELPANIM_LIST_END)
2907 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2912 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2921 j += infoscreen_step[i - start];
2923 element = helpanim_info[j].element;
2924 action = helpanim_info[j].action;
2925 direction = helpanim_info[j].direction;
2928 element = EL_UNKNOWN;
2930 if (action != -1 && direction != -1)
2931 graphic = el_act_dir2img(element, action, direction);
2932 else if (action != -1)
2933 graphic = el_act2img(element, action);
2934 else if (direction != -1)
2935 graphic = el_dir2img(element, direction);
2937 graphic = el2img(element);
2939 delay = helpanim_info[j++].delay;
2944 if (infoscreen_frame[i - start] == 0)
2947 infoscreen_frame[i - start] = delay - 1;
2951 sync_frame = delay - infoscreen_frame[i - start];
2952 infoscreen_frame[i - start]--;
2955 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2957 if (!infoscreen_frame[i - start])
2958 infoscreen_step[i - start] = 0;
2962 if (!infoscreen_frame[i - start])
2963 infoscreen_step[i - start]++;
2964 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2970 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2972 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2973 graphic, sync_frame, USE_MASKING);
2976 DrawInfoScreen_HelpText(element, action, direction, i - start);
2981 redraw_mask |= REDRAW_FIELD;
2986 static char *getHelpText(int element, int action, int direction)
2988 char token[MAX_LINE_LEN];
2990 strcpy(token, element_info[element].token_name);
2993 strcat(token, element_action_info[action].suffix);
2995 if (direction != -1)
2996 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2998 return getHashEntry(helptext_info, token);
3001 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3003 int font_nr = FONT_INFO_ELEMENTS;
3004 int font_width = getFontWidth(font_nr);
3005 int font_height = getFontHeight(font_nr);
3006 int yoffset = (TILEX - 2 * font_height) / 2;
3007 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3008 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3009 int ystep = TILEY + 4;
3010 int pad_left = xstart - SX;
3011 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3012 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3013 int max_lines_per_text = 2;
3016 if (action != -1 && direction != -1) // element.action.direction
3017 text = getHelpText(element, action, direction);
3019 if (text == NULL && action != -1) // element.action
3020 text = getHelpText(element, action, -1);
3022 if (text == NULL && direction != -1) // element.direction
3023 text = getHelpText(element, -1, direction);
3025 if (text == NULL) // base element
3026 text = getHelpText(element, -1, -1);
3028 if (text == NULL) // not found
3029 text = "No description available";
3031 if (strlen(text) <= max_chars_per_line) // only one line of text
3032 ystart += getFontHeight(font_nr) / 2;
3034 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3035 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3036 TRUE, FALSE, FALSE);
3039 static void DrawInfoScreen_TitleScreen(void)
3041 SetGameStatus(GAME_MODE_TITLE);
3046 void HandleInfoScreen_TitleScreen(int button)
3048 HandleTitleScreen(0, 0, 0, 0, button);
3051 static void DrawInfoScreen_Elements(void)
3053 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3055 FadeOut(REDRAW_FIELD);
3060 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3062 FadeIn(REDRAW_FIELD);
3065 void HandleInfoScreen_Elements(int button)
3067 static unsigned int info_delay = 0;
3068 static int num_anims;
3069 static int num_pages;
3071 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3074 if (button == MB_MENU_INITIALIZE)
3076 boolean new_element = TRUE;
3080 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3082 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3084 else if (new_element)
3087 new_element = FALSE;
3091 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3095 if (button == MB_MENU_LEAVE)
3097 PlaySound(SND_MENU_ITEM_SELECTING);
3099 info_mode = INFO_MODE_MAIN;
3104 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3106 if (button != MB_MENU_INITIALIZE)
3108 PlaySound(SND_MENU_ITEM_SELECTING);
3113 if (page >= num_pages)
3115 FadeMenuSoundsAndMusic();
3117 info_mode = INFO_MODE_MAIN;
3124 FadeSetNextScreen();
3126 if (button != MB_MENU_INITIALIZE)
3127 FadeOut(REDRAW_FIELD);
3129 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3131 if (button != MB_MENU_INITIALIZE)
3132 FadeIn(REDRAW_FIELD);
3136 if (DelayReached(&info_delay, GameFrameDelay))
3137 if (page < num_pages)
3138 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3140 PlayMenuSoundIfLoop();
3144 static void DrawInfoScreen_Music(void)
3146 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3148 FadeOut(REDRAW_FIELD);
3155 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3157 FadeIn(REDRAW_FIELD);
3160 void HandleInfoScreen_Music(int button)
3162 static struct MusicFileInfo *list = NULL;
3163 int font_title = MENU_INFO_FONT_TITLE;
3164 int font_head = MENU_INFO_FONT_HEAD;
3165 int font_text = MENU_INFO_FONT_TEXT;
3166 int font_foot = MENU_INFO_FONT_FOOT;
3167 int spacing_title = menu.headline1_spacing_info[info_mode];
3168 int spacing_head = menu.headline2_spacing_info[info_mode];
3169 int ystep_title = getMenuTextStep(spacing_title, font_title);
3170 int ystep_head = getMenuTextStep(spacing_head, font_head);
3171 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3172 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3174 if (button == MB_MENU_INITIALIZE)
3176 list = music_file_info;
3180 FadeMenuSoundsAndMusic();
3185 DrawTextSCentered(ystart, font_title,
3186 "No music info for this level set.");
3188 DrawTextSCentered(ybottom, font_foot,
3189 "Press any key or button for info menu");
3195 if (button == MB_MENU_LEAVE)
3197 PlaySound(SND_MENU_ITEM_SELECTING);
3199 FadeMenuSoundsAndMusic();
3201 info_mode = INFO_MODE_MAIN;
3206 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3208 if (button != MB_MENU_INITIALIZE)
3210 PlaySound(SND_MENU_ITEM_SELECTING);
3218 FadeMenuSoundsAndMusic();
3220 info_mode = INFO_MODE_MAIN;
3226 FadeMenuSoundsAndMusic();
3228 if (list != music_file_info)
3229 FadeSetNextScreen();
3231 if (button != MB_MENU_INITIALIZE)
3232 FadeOut(REDRAW_FIELD);
3239 int sound = list->music;
3241 if (sound_info[sound].loop)
3242 PlaySoundLoop(sound);
3246 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3250 int music = list->music;
3252 if (music_info[music].loop)
3253 PlayMusicLoop(music);
3257 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3260 ystart += ystep_title;
3262 if (!strEqual(list->title, UNKNOWN_NAME))
3264 if (!strEqual(list->title_header, UNKNOWN_NAME))
3266 DrawTextSCentered(ystart, font_head, list->title_header);
3267 ystart += ystep_head;
3270 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3271 ystart += ystep_head;
3274 if (!strEqual(list->artist, UNKNOWN_NAME))
3276 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3277 DrawTextSCentered(ystart, font_head, list->artist_header);
3279 DrawTextSCentered(ystart, font_head, "by");
3281 ystart += ystep_head;
3283 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3284 ystart += ystep_head;
3287 if (!strEqual(list->album, UNKNOWN_NAME))
3289 if (!strEqual(list->album_header, UNKNOWN_NAME))
3290 DrawTextSCentered(ystart, font_head, list->album_header);
3292 DrawTextSCentered(ystart, font_head, "from the album");
3294 ystart += ystep_head;
3296 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3297 ystart += ystep_head;
3300 if (!strEqual(list->year, UNKNOWN_NAME))
3302 if (!strEqual(list->year_header, UNKNOWN_NAME))
3303 DrawTextSCentered(ystart, font_head, list->year_header);
3305 DrawTextSCentered(ystart, font_head, "from the year");
3307 ystart += ystep_head;
3309 DrawTextFCentered(ystart, font_text, "%s", list->year);
3310 ystart += ystep_head;
3313 DrawTextSCentered(ybottom, FONT_TEXT_4,
3314 "Press any key or button for next page");
3316 if (button != MB_MENU_INITIALIZE)
3317 FadeIn(REDRAW_FIELD);
3320 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3321 PlaySoundLoop(list->music);
3324 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3326 int font_title = MENU_INFO_FONT_TITLE;
3327 int font_head = MENU_INFO_FONT_HEAD;
3328 int font_text = MENU_INFO_FONT_TEXT;
3329 int font_foot = MENU_INFO_FONT_FOOT;
3330 int spacing_title = menu.headline1_spacing_info[info_mode];
3331 int spacing_head = menu.headline2_spacing_info[info_mode];
3332 int spacing_para = menu.paragraph_spacing_info[info_mode];
3333 int spacing_line = menu.line_spacing_info[info_mode];
3334 int ystep_title = getMenuTextStep(spacing_title, font_title);
3335 int ystep_head = getMenuTextStep(spacing_head, font_head);
3336 int ystep_para = getMenuTextStep(spacing_para, font_text);
3337 int ystep_line = getMenuTextStep(spacing_line, font_text);
3338 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3339 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3344 DrawTextSCentered(ystart, font_title, "Credits:");
3345 ystart += ystep_title;
3349 DrawTextSCentered(ystart, font_head,
3350 "Special thanks to");
3351 ystart += ystep_head;
3352 DrawTextSCentered(ystart, font_text,
3354 ystart += ystep_head;
3355 DrawTextSCentered(ystart, font_head,
3357 ystart += ystep_head;
3358 DrawTextSCentered(ystart, font_text,
3359 "\"Boulder Dash\"");
3360 ystart += ystep_head;
3361 DrawTextSCentered(ystart, font_head,
3363 ystart += ystep_head;
3364 DrawTextSCentered(ystart, font_text,
3366 ystart += ystep_head;
3367 DrawTextSCentered(ystart, font_head,
3369 ystart += ystep_head;
3370 DrawTextSCentered(ystart, font_text,
3371 "First Star Software");
3373 else if (screen_nr == 1)
3375 DrawTextSCentered(ystart, font_head,
3376 "Special thanks to");
3377 ystart += ystep_head;
3378 DrawTextSCentered(ystart, font_text,
3379 "Klaus Heinz & Volker Wertich");
3380 ystart += ystep_head;
3381 DrawTextSCentered(ystart, font_head,
3383 ystart += ystep_head;
3384 DrawTextSCentered(ystart, font_text,
3385 "\"Emerald Mine\"");
3386 ystart += ystep_head;
3387 DrawTextSCentered(ystart, font_head,
3389 ystart += ystep_head;
3390 DrawTextSCentered(ystart, font_text,
3392 ystart += ystep_head;
3393 DrawTextSCentered(ystart, font_head,
3395 ystart += ystep_head;
3396 DrawTextSCentered(ystart, font_text,
3399 else if (screen_nr == 2)
3401 DrawTextSCentered(ystart, font_head,
3402 "Special thanks to");
3403 ystart += ystep_head;
3404 DrawTextSCentered(ystart, font_text,
3405 "Michael Stopp & Philip Jespersen");
3406 ystart += ystep_head;
3407 DrawTextSCentered(ystart, font_head,
3409 ystart += ystep_head;
3410 DrawTextSCentered(ystart, font_text,
3412 ystart += ystep_head;
3413 DrawTextSCentered(ystart, font_head,
3415 ystart += ystep_head;
3416 DrawTextSCentered(ystart, font_text,
3418 ystart += ystep_head;
3419 DrawTextSCentered(ystart, font_head,
3421 ystart += ystep_head;
3422 DrawTextSCentered(ystart, font_text,
3423 "Digital Integration");
3425 else if (screen_nr == 3)
3427 DrawTextSCentered(ystart, font_head,
3428 "Special thanks to");
3429 ystart += ystep_head;
3430 DrawTextSCentered(ystart, font_text,
3431 "Hiroyuki Imabayashi");
3432 ystart += ystep_head;
3433 DrawTextSCentered(ystart, font_head,
3435 ystart += ystep_head;
3436 DrawTextSCentered(ystart, font_text,
3438 ystart += ystep_head;
3439 DrawTextSCentered(ystart, font_head,
3441 ystart += ystep_head;
3442 DrawTextSCentered(ystart, font_text,
3444 ystart += ystep_head;
3445 DrawTextSCentered(ystart, font_head,
3447 ystart += ystep_head;
3448 DrawTextSCentered(ystart, font_text,
3451 else if (screen_nr == 4)
3453 DrawTextSCentered(ystart, font_head,
3454 "Special thanks to");
3455 ystart += ystep_head;
3456 DrawTextSCentered(ystart, font_text,
3458 ystart += ystep_head;
3459 DrawTextSCentered(ystart, font_head,
3461 ystart += ystep_head;
3462 DrawTextSCentered(ystart, font_text,
3463 "J\xfcrgen Bonhagen");
3464 ystart += ystep_head;
3465 DrawTextSCentered(ystart, font_head,
3466 "for the continuous creation");
3467 ystart += ystep_line;
3468 DrawTextSCentered(ystart, font_head,
3469 "of outstanding level sets");
3471 else if (screen_nr == 5)
3473 DrawTextSCentered(ystart, font_head,
3475 ystart += ystep_head;
3476 DrawTextSCentered(ystart, font_text,
3478 ystart += ystep_head;
3479 DrawTextSCentered(ystart, font_head,
3480 "for ideas and inspiration by");
3481 ystart += ystep_head;
3482 DrawTextSCentered(ystart, font_text,
3484 ystart += ystep_para;
3486 DrawTextSCentered(ystart, font_head,
3488 ystart += ystep_head;
3489 DrawTextSCentered(ystart, font_text,
3491 ystart += ystep_head;
3492 DrawTextSCentered(ystart, font_head,
3493 "for ideas and inspiration by");
3494 ystart += ystep_head;
3495 DrawTextSCentered(ystart, font_text,
3498 else if (screen_nr == 6)
3500 DrawTextSCentered(ystart, font_head,
3502 ystart += ystep_head;
3503 DrawTextSCentered(ystart, font_text,
3505 ystart += ystep_head;
3506 DrawTextSCentered(ystart, font_head,
3507 "for the code base used for the");
3508 ystart += ystep_line;
3509 DrawTextSCentered(ystart, font_head,
3510 "native Emerald Mine engine");
3512 else if (screen_nr == 7)
3514 DrawTextSCentered(ystart, font_head,
3516 ystart += ystep_head;
3517 DrawTextSCentered(ystart, font_text,
3519 ystart += ystep_head;
3520 DrawTextSCentered(ystart, font_head,
3521 "for the initial DOS port");
3522 ystart += ystep_para;
3524 DrawTextSCentered(ystart, font_head,
3526 ystart += ystep_head;
3527 DrawTextSCentered(ystart, font_text,
3529 ystart += ystep_head;
3530 DrawTextSCentered(ystart, font_head,
3531 "for some additional toons");
3533 else if (screen_nr == 8)
3535 DrawTextSCentered(ystart, font_head,
3536 "And not to forget:");
3537 ystart += ystep_head;
3538 DrawTextSCentered(ystart, font_head,
3540 ystart += ystep_head;
3541 DrawTextSCentered(ystart, font_text,
3542 "All those who contributed");
3543 ystart += ystep_line;
3544 DrawTextSCentered(ystart, font_text,
3545 "levels to this game");
3546 ystart += ystep_line;
3547 DrawTextSCentered(ystart, font_text,
3551 DrawTextSCentered(ybottom, font_foot,
3552 "Press any key or button for next page");
3555 static void DrawInfoScreen_Credits(void)
3557 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3559 FadeMenuSoundsAndMusic();
3561 FadeOut(REDRAW_FIELD);
3563 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3565 FadeIn(REDRAW_FIELD);
3568 void HandleInfoScreen_Credits(int button)
3570 static int screen_nr = 0;
3571 int num_screens = 9;
3573 if (button == MB_MENU_INITIALIZE)
3577 // DrawInfoScreen_CreditsScreen(screen_nr);
3580 if (button == MB_MENU_LEAVE)
3582 PlaySound(SND_MENU_ITEM_SELECTING);
3584 info_mode = INFO_MODE_MAIN;
3589 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3591 if (button != MB_MENU_INITIALIZE)
3593 PlaySound(SND_MENU_ITEM_SELECTING);
3598 if (screen_nr >= num_screens)
3600 FadeMenuSoundsAndMusic();
3602 info_mode = INFO_MODE_MAIN;
3609 FadeSetNextScreen();
3611 if (button != MB_MENU_INITIALIZE)
3612 FadeOut(REDRAW_FIELD);
3614 DrawInfoScreen_CreditsScreen(screen_nr);
3616 if (button != MB_MENU_INITIALIZE)
3617 FadeIn(REDRAW_FIELD);
3621 PlayMenuSoundIfLoop();
3625 static void DrawInfoScreen_Program(void)
3627 int font_title = MENU_INFO_FONT_TITLE;
3628 int font_head = MENU_INFO_FONT_HEAD;
3629 int font_text = MENU_INFO_FONT_TEXT;
3630 int font_foot = MENU_INFO_FONT_FOOT;
3631 int spacing_title = menu.headline1_spacing_info[info_mode];
3632 int spacing_head = menu.headline2_spacing_info[info_mode];
3633 int spacing_para = menu.paragraph_spacing_info[info_mode];
3634 int spacing_line = menu.line_spacing_info[info_mode];
3635 int ystep_title = getMenuTextStep(spacing_title, font_title);
3636 int ystep_head = getMenuTextStep(spacing_head, font_head);
3637 int ystep_para = getMenuTextStep(spacing_para, font_text);
3638 int ystep_line = getMenuTextStep(spacing_line, font_text);
3639 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3640 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3642 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3644 FadeOut(REDRAW_FIELD);
3649 DrawTextSCentered(ystart, font_title, "Program Information:");
3650 ystart += ystep_title;
3652 DrawTextSCentered(ystart, font_head,
3653 "This game is Freeware!");
3654 ystart += ystep_head;
3655 DrawTextSCentered(ystart, font_head,
3656 "If you like it, send e-mail to:");
3657 ystart += ystep_head;
3658 DrawTextSCentered(ystart, font_text,
3659 setup.internal.program_email);
3660 ystart += ystep_para;
3662 DrawTextSCentered(ystart, font_head,
3663 "More information and levels:");
3664 ystart += ystep_head;
3665 DrawTextSCentered(ystart, font_text,
3666 setup.internal.program_website);
3667 ystart += ystep_para;
3669 DrawTextSCentered(ystart, font_head,
3670 "If you have created new levels,");
3671 ystart += ystep_line;
3672 DrawTextSCentered(ystart, font_head,
3673 "send them to me to include them!");
3674 ystart += ystep_head;
3675 DrawTextSCentered(ystart, font_head,
3678 DrawTextSCentered(ybottom, font_foot,
3679 "Press any key or button for info menu");
3681 FadeIn(REDRAW_FIELD);
3684 void HandleInfoScreen_Program(int button)
3686 if (button == MB_MENU_LEAVE)
3688 PlaySound(SND_MENU_ITEM_SELECTING);
3690 info_mode = INFO_MODE_MAIN;
3695 else if (button == MB_MENU_CHOICE)
3697 PlaySound(SND_MENU_ITEM_SELECTING);
3699 FadeMenuSoundsAndMusic();
3701 info_mode = INFO_MODE_MAIN;
3706 PlayMenuSoundIfLoop();
3710 static void DrawInfoScreen_Version(void)
3712 int font_title = MENU_INFO_FONT_TITLE;
3713 int font_head = MENU_INFO_FONT_HEAD;
3714 int font_text = MENU_INFO_FONT_TEXT;
3715 int font_foot = MENU_INFO_FONT_FOOT;
3716 int spacing_title = menu.headline1_spacing_info[info_mode];
3717 int spacing_head = menu.headline2_spacing_info[info_mode];
3718 int spacing_para = menu.paragraph_spacing_info[info_mode];
3719 int spacing_line = menu.line_spacing_info[info_mode];
3720 int xstep = getFontWidth(font_text);
3721 int ystep_title = getMenuTextStep(spacing_title, font_title);
3722 int ystep_head = getMenuTextStep(spacing_head, font_head);
3723 int ystep_para = getMenuTextStep(spacing_para, font_text);
3724 int ystep_line = getMenuTextStep(spacing_line, font_text);
3725 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3726 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3727 int xstart1 = mSX - SX + 2 * xstep;
3728 int xstart2 = mSX - SX + 18 * xstep;
3729 int xstart3 = mSX - SX + 28 * xstep;
3730 SDL_version sdl_version_compiled;
3731 const SDL_version *sdl_version_linked;
3732 int driver_name_len = 10;
3733 SDL_version sdl_version_linked_ext;
3734 const char *driver_name = NULL;
3736 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3738 FadeOut(REDRAW_FIELD);
3743 DrawTextSCentered(ystart, font_title, "Version Information:");
3744 ystart += ystep_title;
3746 DrawTextF(xstart1, ystart, font_head, "Name");
3747 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3748 ystart += ystep_line;
3750 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3752 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3753 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3754 ystart += ystep_line;
3756 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3757 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3758 ystart += ystep_line;
3762 DrawTextF(xstart1, ystart, font_head, "Version");
3763 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3764 ystart += ystep_line;
3767 DrawTextF(xstart1, ystart, font_head, "Platform");
3768 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3770 PLATFORM_XX_BIT_STRING);
3771 ystart += ystep_line;
3773 DrawTextF(xstart1, ystart, font_head, "Target");
3774 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3775 ystart += ystep_line;
3777 DrawTextF(xstart1, ystart, font_head, "Source date");
3778 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3779 ystart += ystep_line;
3781 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3782 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3783 ystart += ystep_para;
3785 DrawTextF(xstart1, ystart, font_head, "Library");
3786 DrawTextF(xstart2, ystart, font_head, "compiled");
3787 DrawTextF(xstart3, ystart, font_head, "linked");
3788 ystart += ystep_head;
3790 SDL_VERSION(&sdl_version_compiled);
3791 SDL_GetVersion(&sdl_version_linked_ext);
3792 sdl_version_linked = &sdl_version_linked_ext;
3794 DrawTextF(xstart1, ystart, font_text, "SDL");
3795 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3796 sdl_version_compiled.major,
3797 sdl_version_compiled.minor,
3798 sdl_version_compiled.patch);
3799 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3800 sdl_version_linked->major,
3801 sdl_version_linked->minor,
3802 sdl_version_linked->patch);
3803 ystart += ystep_line;
3805 SDL_IMAGE_VERSION(&sdl_version_compiled);
3806 sdl_version_linked = IMG_Linked_Version();
3808 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3809 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3810 sdl_version_compiled.major,
3811 sdl_version_compiled.minor,
3812 sdl_version_compiled.patch);
3813 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3814 sdl_version_linked->major,
3815 sdl_version_linked->minor,
3816 sdl_version_linked->patch);
3817 ystart += ystep_line;
3819 SDL_MIXER_VERSION(&sdl_version_compiled);
3820 sdl_version_linked = Mix_Linked_Version();
3822 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3823 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3824 sdl_version_compiled.major,
3825 sdl_version_compiled.minor,
3826 sdl_version_compiled.patch);
3827 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3828 sdl_version_linked->major,
3829 sdl_version_linked->minor,
3830 sdl_version_linked->patch);
3831 ystart += ystep_line;
3833 SDL_NET_VERSION(&sdl_version_compiled);
3834 sdl_version_linked = SDLNet_Linked_Version();
3836 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3837 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3838 sdl_version_compiled.major,
3839 sdl_version_compiled.minor,
3840 sdl_version_compiled.patch);
3841 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3842 sdl_version_linked->major,
3843 sdl_version_linked->minor,
3844 sdl_version_linked->patch);
3845 ystart += ystep_para;
3847 DrawTextF(xstart1, ystart, font_head, "Driver");
3848 DrawTextF(xstart2, ystart, font_head, "Requested");
3849 DrawTextF(xstart3, ystart, font_head, "Used");
3850 ystart += ystep_head;
3853 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3855 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3856 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3857 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3858 ystart += ystep_line;
3861 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3863 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3864 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3865 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3866 ystart += ystep_line;
3869 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3871 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3872 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3873 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3875 DrawTextSCentered(ybottom, font_foot,
3876 "Press any key or button for info menu");
3878 FadeIn(REDRAW_FIELD);
3881 void HandleInfoScreen_Version(int button)
3883 if (button == MB_MENU_LEAVE)
3885 PlaySound(SND_MENU_ITEM_SELECTING);
3887 info_mode = INFO_MODE_MAIN;
3892 else if (button == MB_MENU_CHOICE)
3894 PlaySound(SND_MENU_ITEM_SELECTING);
3896 FadeMenuSoundsAndMusic();
3898 info_mode = INFO_MODE_MAIN;
3903 PlayMenuSoundIfLoop();
3907 static void DrawInfoScreen_LevelSet(void)
3909 struct TitleMessageInfo *tmi = &readme;
3910 char *filename = getLevelSetInfoFilename();
3911 char *title = "Level Set Information:";
3912 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3913 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3915 if (filename == NULL)
3917 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3922 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3924 FadeOut(REDRAW_FIELD);
3929 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3931 // if x position set to "-1", automatically determine by playfield width
3933 tmi->x = SXSIZE / 2;
3935 // if y position set to "-1", use static default value
3939 // if width set to "-1", automatically determine by playfield width
3940 if (tmi->width == -1)
3941 tmi->width = SXSIZE - 2 * TILEX;
3943 // if height set to "-1", automatically determine by playfield height
3944 if (tmi->height == -1)
3945 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3947 // if chars set to "-1", automatically determine by text and font width
3948 if (tmi->chars == -1)
3949 tmi->chars = tmi->width / getFontWidth(tmi->font);
3951 tmi->width = tmi->chars * getFontWidth(tmi->font);
3953 // if lines set to "-1", automatically determine by text and font height
3954 if (tmi->lines == -1)
3955 tmi->lines = tmi->height / getFontHeight(tmi->font);
3957 tmi->height = tmi->lines * getFontHeight(tmi->font);
3959 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3960 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3961 tmi->autowrap, tmi->centered, tmi->parse_comments);
3963 DrawTextSCentered(ybottom, FONT_TEXT_4,
3964 "Press any key or button for info menu");
3966 FadeIn(REDRAW_FIELD);
3969 static void HandleInfoScreen_LevelSet(int button)
3971 if (button == MB_MENU_LEAVE)
3973 PlaySound(SND_MENU_ITEM_SELECTING);
3975 info_mode = INFO_MODE_MAIN;
3980 else if (button == MB_MENU_CHOICE)
3982 PlaySound(SND_MENU_ITEM_SELECTING);
3984 FadeMenuSoundsAndMusic();
3986 info_mode = INFO_MODE_MAIN;
3991 PlayMenuSoundIfLoop();
3995 static void DrawInfoScreen(void)
3997 if (info_mode == INFO_MODE_TITLE)
3998 DrawInfoScreen_TitleScreen();
3999 else if (info_mode == INFO_MODE_ELEMENTS)
4000 DrawInfoScreen_Elements();
4001 else if (info_mode == INFO_MODE_MUSIC)
4002 DrawInfoScreen_Music();
4003 else if (info_mode == INFO_MODE_CREDITS)
4004 DrawInfoScreen_Credits();
4005 else if (info_mode == INFO_MODE_PROGRAM)
4006 DrawInfoScreen_Program();
4007 else if (info_mode == INFO_MODE_VERSION)
4008 DrawInfoScreen_Version();
4009 else if (info_mode == INFO_MODE_LEVELSET)
4010 DrawInfoScreen_LevelSet();
4012 DrawInfoScreen_Main();
4014 if (info_mode != INFO_MODE_MAIN &&
4015 info_mode != INFO_MODE_TITLE &&
4016 info_mode != INFO_MODE_MUSIC)
4017 PlayMenuSoundsAndMusic();
4020 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4022 if (info_mode == INFO_MODE_TITLE)
4023 HandleInfoScreen_TitleScreen(button);
4024 else if (info_mode == INFO_MODE_ELEMENTS)
4025 HandleInfoScreen_Elements(button);
4026 else if (info_mode == INFO_MODE_MUSIC)
4027 HandleInfoScreen_Music(button);
4028 else if (info_mode == INFO_MODE_CREDITS)
4029 HandleInfoScreen_Credits(button);
4030 else if (info_mode == INFO_MODE_PROGRAM)
4031 HandleInfoScreen_Program(button);
4032 else if (info_mode == INFO_MODE_VERSION)
4033 HandleInfoScreen_Version(button);
4034 else if (info_mode == INFO_MODE_LEVELSET)
4035 HandleInfoScreen_LevelSet(button);
4037 HandleInfoScreen_Main(mx, my, dx, dy, button);
4041 // ============================================================================
4042 // change name functions
4043 // ============================================================================
4045 struct ApiRenamePlayerThreadData
4051 static void *CreateThreadData_ApiRenamePlayer(void)
4053 struct ApiRenamePlayerThreadData *data =
4054 checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
4056 data->player_name = getStringCopy(setup.player_name);
4057 data->player_uuid = getStringCopy(setup.player_uuid);
4062 static void FreeThreadData_ApiRenamePlayer(void *data_raw)
4064 struct ApiRenamePlayerThreadData *data = data_raw;
4066 checked_free(data->player_name);
4067 checked_free(data->player_uuid);
4071 static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request,
4074 struct ApiRenamePlayerThreadData *data = data_raw;
4075 char *player_name_raw = data->player_name;
4076 char *player_uuid_raw = data->player_uuid;
4078 request->hostname = setup.api_server_hostname;
4079 request->port = API_SERVER_PORT;
4080 request->method = API_SERVER_METHOD;
4081 request->uri = API_SERVER_URI_RENAME;
4083 char *player_name = getEscapedJSON(player_name_raw);
4084 char *player_uuid = getEscapedJSON(player_uuid_raw);
4086 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4089 " \"game_version\": \"%s\",\n"
4090 " \"game_platform\": \"%s\",\n"
4091 " \"name\": \"%s\",\n"
4092 " \"uuid\": \"%s\"\n"
4094 getPasswordJSON(setup.api_server_password),
4095 getProgramRealVersionString(),
4096 getProgramPlatformString(),
4100 checked_free(player_name);
4101 checked_free(player_uuid);
4103 ConvertHttpRequestBodyToServerEncoding(request);
4108 static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response,
4111 // nothing to do here
4114 static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request,
4115 struct HttpResponse *response,
4118 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4121 if (!DoHttpRequest(request, response))
4123 Error("HTTP request failed: %s", GetHttpError());
4128 if (!HTTP_SUCCESS(response->status_code))
4130 Error("server failed to handle request: %d %s",
4131 response->status_code,
4132 response->status_text);
4137 HandleResponse_ApiRenamePlayer(response, data_raw);
4140 static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4141 struct HttpResponse *response,
4144 ApiRenamePlayer_HttpRequestExt(request, response, data_raw);
4146 FreeThreadData_ApiRenamePlayer(data_raw);
4149 static int ApiRenamePlayerThread(void *data_raw)
4151 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4152 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4154 ApiRenamePlayer_HttpRequest(request, response, data_raw);
4156 checked_free(request);
4157 checked_free(response);
4162 static void ApiRenamePlayerAsThread(void)
4164 struct ApiRenamePlayerThreadData *data =
4165 CreateThreadData_ApiRenamePlayer();
4167 ExecuteAsThread(ApiRenamePlayerThread,
4168 "ApiRenamePlayer", data,
4169 "rename player on server");
4173 // ============================================================================
4174 // type name functions
4175 // ============================================================================
4177 static TreeInfo *type_name_node = NULL;
4178 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4179 static int type_name_nr = 0;
4181 static int getPlayerNameColor(char *name)
4183 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4186 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4189 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4190 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4191 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4192 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4193 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4194 int font_width = getFontWidth(font_nr);
4196 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4198 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4200 pos->width = strlen(text) * font_width;
4201 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4203 DrawText(sx, sy, text, font_nr);
4206 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4208 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4210 *pos = *mci->pos_input;
4212 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4214 TreeInfo *ti = player_name_current;
4215 int first_entry = ti->cl_first;
4216 int entry_pos = first_entry + ti->cl_cursor;
4217 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4218 int xpos = MENU_SCREEN_START_XPOS;
4219 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4221 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4222 type_name_nr = entry_pos;
4224 strcpy(name, type_name_node->name);
4228 pos->width = MAX_PLAYER_NAME_LEN * 32;
4232 type_name_nr = user.nr;
4234 strcpy(name, setup.player_name);
4237 strcpy(type_name_last, name);
4239 if (strEqual(name, EMPTY_PLAYER_NAME))
4242 *xpos = strlen(name);
4245 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4247 // change name of edited user in global list of user names
4248 setString(&global.user_names[type_name_nr], name);
4250 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4252 TreeInfo *node = type_name_node;
4254 // change name of edited user in local menu tree structure
4255 setString(&node->name, name);
4256 setString(&node->name_sorting, name);
4258 node->color = getPlayerNameColor(name);
4259 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4263 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4266 boolean reset_setup = strEqual(name, "");
4267 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4268 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4271 strcpy(name, type_name_last);
4273 if (strEqual(name, ""))
4274 strcpy(name, EMPTY_PLAYER_NAME);
4276 setTypeNameValues_Name(name, pos);
4278 // if player name not changed, no further action required
4279 if (strEqual(name, type_name_last))
4282 // redraw player name before (possibly) opening request dialogs
4283 drawTypeNameText(name, pos, FALSE);
4285 int last_user_nr = user.nr;
4287 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4289 // save setup of currently active user (may differ from edited user)
4292 // temporarily change active user to edited user
4293 user.nr = type_name_nr;
4295 // load setup of edited user (unless creating user with current setup)
4297 !Request("Use current setup values for the new player?", REQ_ASK))
4301 char *setup_filename = getSetupFilename();
4302 boolean setup_exists = fileExists(setup_filename);
4304 // change name of edited user in setup structure
4305 strcpy(setup.player_name, name);
4307 // save setup of edited user
4310 // change name of edited user on score server
4311 ApiRenamePlayerAsThread();
4313 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4317 if (Request("Reset setup values for this player?", REQ_ASK))
4319 // remove setup config file
4320 unlink(setup_filename);
4322 // set player name to default player name
4325 // update player name used by name typing functions
4326 strcpy(name, setup.player_name);
4328 setTypeNameValues_Name(name, pos);
4331 else if (remove_user && type_name_nr != 0)
4333 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4335 char *user_dir = getUserGameDataDir();
4336 char *user_dir_removed =
4337 getStringCat3WithSeparator(user_dir, "REMOVED",
4338 getCurrentTimestamp(), ".");
4340 if (rename(user_dir, user_dir_removed) != 0)
4341 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4343 checked_free(user_dir_removed);
4346 else if (create_user && type_name_nr != 0 && !setup_exists)
4348 if (Request("Create empty level set for the new player?", REQ_ASK))
4350 char *levelset_subdir = getNewUserLevelSubdir();
4352 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4354 AddUserLevelSetToLevelInfo(levelset_subdir);
4356 LevelDirTree *leveldir_current_last = leveldir_current;
4358 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4361 // set level number of newly created level set to default value
4362 LoadLevelSetup_SeriesInfo();
4364 // set newly created level set as current level set for new user
4365 SaveLevelSetup_LastSeries();
4366 SaveLevelSetup_SeriesInfo();
4368 leveldir_current = leveldir_current_last;
4372 Request("Creating new level set failed!", REQ_CONFIRM);
4377 // restore currently active user
4378 user.nr = last_user_nr;
4380 // restore setup of currently active user
4383 // restore last level set of currently active user
4384 LoadLevelSetup_LastSeries();
4385 LoadLevelSetup_SeriesInfo();
4389 static void HandleTypeNameExt(boolean initialize, Key key)
4391 static struct TextPosInfo pos_name = { 0 };
4392 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4393 static int xpos = 0;
4394 struct TextPosInfo *pos = &pos_name;
4395 char key_char = getValidConfigValueChar(getCharFromKey(key));
4396 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4397 boolean active = TRUE;
4401 getTypeNameValues(name, pos, &xpos);
4403 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4404 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4406 StartTextInput(sx, sy, pos->width, pos->height);
4408 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4410 name[xpos] = key_char;
4415 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4421 else if (key == KSYM_Return || key == KSYM_Escape)
4423 boolean changed = (key == KSYM_Return);
4427 setTypeNameValues(name, pos, changed);
4432 drawTypeNameText(name, pos, active);
4436 SetGameStatus(game_status_last_screen);
4438 if (game_status == GAME_MODE_MAIN)
4439 InitializeMainControls();
4443 static void DrawTypeName(void)
4445 HandleTypeNameExt(TRUE, 0);
4448 void HandleTypeName(Key key)
4450 HandleTypeNameExt(FALSE, key);
4454 // ============================================================================
4455 // tree menu functions
4456 // ============================================================================
4458 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4460 if (game_status != GAME_MODE_SETUP ||
4461 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4464 int max_text_size = 0;
4467 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4468 max_text_size = MAX(max_text_size, strlen(node->name));
4470 int num_entries = numTreeInfoInGroup(ti);
4471 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4472 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4473 int text_width = max_text_size * getFontWidth(font_nr);
4474 int button_width = SC_MENUBUTTON_XSIZE;
4475 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4476 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4477 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4478 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4479 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4480 int align_xoffset = MAX(0, align_xoffset_raw);
4482 return align_xoffset;
4485 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4487 if (game_status != GAME_MODE_SETUP ||
4488 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4491 int num_entries = numTreeInfoInGroup(ti);
4492 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4493 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4494 int font_height = getFontHeight(font_nr);
4495 int text_height = font_height * num_page_entries;
4496 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4497 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4498 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4499 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4500 int align_yoffset = MAX(0, align_yoffset_raw);
4502 return align_yoffset;
4505 static void DrawChooseTree(TreeInfo **ti_ptr)
4507 int fade_mask = REDRAW_FIELD;
4510 fade_mask = REDRAW_ALL;
4512 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4514 if (game_status == GAME_MODE_SETUP)
4518 else // GAME_MODE_LEVELS
4520 SetGameStatus(GAME_MODE_MAIN);
4530 FreeScreenGadgets();
4531 CreateScreenGadgets();
4535 // needed if different viewport properties defined for choosing level (set)
4536 ChangeViewportPropertiesIfNeeded();
4538 if (game_status == GAME_MODE_NAMES)
4539 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4540 else if (game_status == GAME_MODE_LEVELNR)
4541 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4542 else if (game_status == GAME_MODE_LEVELS)
4543 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4547 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4549 MapScreenTreeGadgets(*ti_ptr);
4550 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4552 DrawMaskedBorder(fade_mask);
4557 static void drawChooseTreeText(int y, boolean active, TreeInfo *ti)
4559 int num_entries = numTreeInfoInGroup(ti);
4560 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4561 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4562 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4563 int first_entry = ti->cl_first;
4564 int entry_pos = first_entry + y;
4565 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4566 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4567 int font_color = MENU_CHOOSE_TREE_COLOR(node, active);
4568 int font_nr = MENU_CHOOSE_TREE_FONT(font_color);
4569 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4570 int xpos = MENU_SCREEN_START_XPOS;
4571 int ypos = MENU_SCREEN_START_YPOS + y;
4572 int startx = amSX + xpos * 32;
4573 int starty = amSY + ypos * 32;
4574 int startx_text = startx + font_xoffset;
4575 int endx_text = amSX + screen_width;
4576 int max_text_size = endx_text - startx_text;
4577 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4578 char buffer[max_buffer_len + 1];
4580 strncpy(buffer, node->name, max_buffer_len);
4581 buffer[max_buffer_len] = '\0';
4583 DrawText(startx, starty, buffer, font_nr);
4586 static void drawChooseTreeList(int first_entry, int num_page_entries,
4590 char *title_string = NULL;
4591 int yoffset_sets = MENU_TITLE1_YPOS;
4592 int yoffset_setup = 16;
4593 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4594 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4596 title_string = ti->infotext;
4598 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4600 clearMenuListArea();
4602 for (i = 0; i < num_page_entries; i++)
4604 TreeInfo *node, *node_first;
4605 int entry_pos = first_entry + i;
4607 node_first = getTreeInfoFirstGroupEntry(ti);
4608 node = getTreeInfoFromPos(node_first, entry_pos);
4610 drawChooseTreeText(i, FALSE, ti);
4612 if (node->parent_link)
4613 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4614 else if (node->level_group)
4615 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4617 initCursor(i, IMG_MENU_BUTTON);
4619 if (game_status == GAME_MODE_NAMES)
4620 drawChooseTreeEdit(i, FALSE);
4623 redraw_mask |= REDRAW_FIELD;
4626 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4628 TreeInfo *node, *node_first;
4629 int x, last_redraw_mask = redraw_mask;
4630 int ypos = MENU_TITLE2_YPOS;
4631 int font_nr = FONT_TITLE_2;
4633 if (ti->type == TREE_TYPE_LEVEL_NR)
4634 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4636 if (ti->type != TREE_TYPE_LEVEL_DIR)
4639 node_first = getTreeInfoFirstGroupEntry(ti);
4640 node = getTreeInfoFromPos(node_first, entry_pos);
4642 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4644 if (node->parent_link)
4645 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4646 node->node_parent->name);
4647 else if (node->level_group)
4648 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4650 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4651 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4652 node->levels, (node->levels > 1 ? "levels" : "level"),
4655 // let BackToFront() redraw only what is needed
4656 redraw_mask = last_redraw_mask;
4657 for (x = 0; x < SCR_FIELDX; x++)
4658 MarkTileDirty(x, 1);
4661 static void drawChooseTreeCursorAndText(int y, boolean active, TreeInfo *ti)
4663 drawChooseTreeCursor(y, active);
4664 drawChooseTreeText(y, active, ti);
4667 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4670 TreeInfo *ti = *ti_ptr;
4671 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4672 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4673 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4674 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4675 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4677 int y = ti->cl_cursor;
4678 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4679 int num_entries = numTreeInfoInGroup(ti);
4680 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4681 boolean position_set_by_scrollbar = (dx == 999);
4683 if (button == MB_MENU_INITIALIZE)
4685 int num_entries = numTreeInfoInGroup(ti);
4686 int entry_pos = getPosFromTreeInfo(ti);
4688 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4689 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4691 if (ti->cl_first == -1)
4693 // only on initialization
4694 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4695 ti->cl_cursor = entry_pos - ti->cl_first;
4697 else if (ti->cl_cursor >= num_page_entries ||
4698 (num_entries > num_page_entries &&
4699 num_entries - ti->cl_first < num_page_entries))
4701 // only after change of list size (by custom graphic configuration)
4702 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4703 ti->cl_cursor = entry_pos - ti->cl_first;
4706 if (position_set_by_scrollbar)
4709 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4712 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4713 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4714 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4718 else if (button == MB_MENU_LEAVE)
4722 PlaySound(SND_MENU_ITEM_SELECTING);
4724 if (ti->node_parent)
4726 *ti_ptr = ti->node_parent;
4727 DrawChooseTree(ti_ptr);
4729 else if (game_status == GAME_MODE_SETUP)
4731 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4732 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4733 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4735 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4736 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4737 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4738 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4739 execSetupGraphics();
4740 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4741 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4742 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4744 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4745 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4746 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4747 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4748 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4749 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4750 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4751 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4758 if (game_status == GAME_MODE_LEVELNR)
4760 int new_level_nr = atoi(level_number_current->identifier);
4762 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4765 SetGameStatus(GAME_MODE_MAIN);
4773 if (mx || my) // mouse input
4775 x = (mx - amSX) / 32;
4776 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4778 if (game_status == GAME_MODE_NAMES)
4779 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4781 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4783 // move cursor instead of scrolling when already at start/end of list
4784 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4786 else if (dy == +1 * SCROLL_LINE &&
4787 ti->cl_first + num_page_entries == num_entries)
4790 // handle scrolling screen one line or page
4791 if (ti->cl_cursor + dy < 0 ||
4792 ti->cl_cursor + dy > num_page_entries - 1)
4794 boolean redraw = FALSE;
4796 if (ABS(dy) == SCROLL_PAGE)
4797 step = num_page_entries - 1;
4799 if (dy < 0 && ti->cl_first > 0)
4801 // scroll page/line up
4803 ti->cl_first -= step;
4804 if (ti->cl_first < 0)
4809 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4811 // scroll page/line down
4813 ti->cl_first += step;
4814 if (ti->cl_first + num_page_entries > num_entries)
4815 ti->cl_first = MAX(0, num_entries - num_page_entries);
4822 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4823 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4824 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4826 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4833 // handle moving cursor one line
4834 y = ti->cl_cursor + dy;
4839 TreeInfo *node_first, *node_cursor;
4840 int entry_pos = ti->cl_first + y;
4842 node_first = getTreeInfoFirstGroupEntry(ti);
4843 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4845 if (node_cursor->node_group)
4849 PlaySound(SND_MENU_ITEM_SELECTING);
4851 node_cursor->cl_first = ti->cl_first;
4852 node_cursor->cl_cursor = ti->cl_cursor;
4853 *ti_ptr = node_cursor->node_group;
4854 DrawChooseTree(ti_ptr);
4859 else if (dx == -1 && ti->node_parent)
4863 PlaySound(SND_MENU_ITEM_SELECTING);
4865 *ti_ptr = ti->node_parent;
4866 DrawChooseTree(ti_ptr);
4871 if (!anyScrollbarGadgetActive() &&
4872 IN_VIS_MENU(x, y) &&
4873 mx < mx_right_border &&
4874 y >= 0 && y < num_page_entries)
4878 if (game_status == GAME_MODE_NAMES)
4880 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4881 drawChooseTreeEdit(y, TRUE);
4884 if (y != ti->cl_cursor)
4886 PlaySound(SND_MENU_ITEM_ACTIVATING);
4888 drawChooseTreeCursorAndText(ti->cl_cursor, FALSE, ti);
4889 drawChooseTreeCursorAndText(y, TRUE, ti);
4890 drawChooseTreeInfo(ti->cl_first + y, ti);
4896 if (game_status == GAME_MODE_SETUP)
4898 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4899 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4900 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4902 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4903 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4904 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4905 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4906 execSetupGraphics();
4907 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4908 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4909 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4911 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4912 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4913 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4914 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4915 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4916 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4917 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4918 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4927 TreeInfo *node_first, *node_cursor;
4928 int entry_pos = ti->cl_first + y;
4930 PlaySound(SND_MENU_ITEM_SELECTING);
4932 node_first = getTreeInfoFirstGroupEntry(ti);
4933 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4935 if (node_cursor->node_group)
4939 node_cursor->cl_first = ti->cl_first;
4940 node_cursor->cl_cursor = ti->cl_cursor;
4941 *ti_ptr = node_cursor->node_group;
4942 DrawChooseTree(ti_ptr);
4944 else if (node_cursor->parent_link)
4948 *ti_ptr = node_cursor->node_parent;
4949 DrawChooseTree(ti_ptr);
4955 node_cursor->cl_first = ti->cl_first;
4956 node_cursor->cl_cursor = ti->cl_cursor;
4957 *ti_ptr = node_cursor;
4959 if (ti->type == TREE_TYPE_LEVEL_DIR)
4961 LoadLevelSetup_SeriesInfo();
4963 SaveLevelSetup_LastSeries();
4964 SaveLevelSetup_SeriesInfo();
4968 if (game_status == GAME_MODE_SETUP)
4970 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4971 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4972 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4974 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4975 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4976 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4977 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4978 execSetupGraphics();
4979 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4980 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4981 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4983 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4984 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4985 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4986 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4987 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4988 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4989 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4990 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4997 if (game_status == GAME_MODE_LEVELNR)
4999 int new_level_nr = atoi(level_number_current->identifier);
5001 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5003 else if (game_status == GAME_MODE_LEVELS)
5005 // store level set if chosen from "last played level set" menu
5006 StoreLastPlayedLevels(leveldir_current);
5008 else if (game_status == GAME_MODE_NAMES)
5010 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5012 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5019 // change active user to selected user
5020 user.nr = entry_pos;
5022 // save number of new active user
5025 // load setup of new active user
5028 // load last level set of new active user
5029 LoadLevelSetup_LastSeries();
5030 LoadLevelSetup_SeriesInfo();
5032 // update list of last played level sets
5033 UpdateLastPlayedLevels_TreeInfo();
5037 ToggleFullscreenIfNeeded();
5038 ChangeWindowScalingIfNeeded();
5040 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5041 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5042 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5045 SetGameStatus(GAME_MODE_MAIN);
5054 void DrawChoosePlayerName(void)
5058 FadeMenuSoundsAndMusic();
5060 if (player_name != NULL)
5062 freeTreeInfo(player_name);
5067 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5069 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5070 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5073 ti->node_top = &player_name;
5074 ti->sort_priority = 10000 + value;
5075 ti->color = getPlayerNameColor(global.user_names[i]);
5077 snprintf(identifier, sizeof(identifier), "%d", value);
5078 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5080 setString(&ti->identifier, identifier);
5081 setString(&ti->name, name);
5082 setString(&ti->name_sorting, name);
5084 pushTreeInfo(&player_name, ti);
5087 // sort player entries by player number
5088 sortTreeInfo(&player_name);
5090 // set current player entry to selected player entry
5091 player_name_current =
5092 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5094 // if that fails, set current player name to first available name
5095 if (player_name_current == NULL)
5096 player_name_current = player_name;
5098 DrawChooseTree(&player_name_current);
5100 PlayMenuSoundsAndMusic();
5103 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5105 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5108 void DrawChooseLevelSet(void)
5110 FadeMenuSoundsAndMusic();
5112 DrawChooseTree(&leveldir_current);
5114 PlayMenuSoundsAndMusic();
5117 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5119 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5122 void DrawChooseLevelNr(void)
5126 FadeMenuSoundsAndMusic();
5128 if (level_number != NULL)
5130 freeTreeInfo(level_number);
5132 level_number = NULL;
5135 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5137 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5138 char identifier[32], name[64];
5141 // temporarily load level info to get level name
5142 LoadLevelInfoOnly(i);
5144 ti->node_top = &level_number;
5145 ti->sort_priority = 10000 + value;
5146 ti->color = (level.no_level_file ? FC_BLUE :
5147 LevelStats_getSolved(i) ? FC_GREEN :
5148 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5150 snprintf(identifier, sizeof(identifier), "%d", value);
5151 snprintf(name, sizeof(name), "%03d: %s", value,
5152 (level.no_level_file ? "(no file)" : level.name));
5154 setString(&ti->identifier, identifier);
5155 setString(&ti->name, name);
5156 setString(&ti->name_sorting, name);
5158 pushTreeInfo(&level_number, ti);
5161 // sort level number values to start with lowest level number
5162 sortTreeInfo(&level_number);
5164 // set current level number to current level number
5165 level_number_current =
5166 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5168 // if that also fails, set current level number to first available level
5169 if (level_number_current == NULL)
5170 level_number_current = level_number;
5172 DrawChooseTree(&level_number_current);
5174 PlayMenuSoundsAndMusic();
5177 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5179 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5182 void DrawHallOfFame(int level_nr)
5184 int fade_mask = REDRAW_FIELD;
5187 fade_mask = REDRAW_ALL;
5190 FadeMenuSoundsAndMusic();
5192 // (this is needed when called from GameEnd() after winning a game)
5193 KeyboardAutoRepeatOn();
5195 // (this is needed when called from GameEnd() after winning a game)
5196 SetDrawDeactivationMask(REDRAW_NONE);
5197 SetDrawBackgroundMask(REDRAW_FIELD);
5199 LoadLocalAndServerScore(level_nr, TRUE);
5201 if (scores.last_added >= 0)
5202 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5204 FadeSetEnterScreen();
5208 // needed if different viewport properties defined for scores
5209 ChangeViewportPropertiesIfNeeded();
5211 PlayMenuSoundsAndMusic();
5213 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5215 HandleHallOfFame(level_nr, 0, 0, 0, MB_MENU_INITIALIZE);
5217 DrawMaskedBorder(fade_mask);
5222 static int getHallOfFameFirstEntry(int first_entry, int step)
5225 first_entry = scores.last_added - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
5227 first_entry += step;
5229 if (first_entry < 0)
5231 else if (first_entry > MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN)
5232 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5237 static char *getHallOfFameScoreText(int nr)
5239 if (!level.rate_time_over_score)
5240 return int2str(scores.entry[nr].score, 5); // show normal score
5242 if (level.use_step_counter)
5243 return int2str(scores.entry[nr].time, 5); // show number of steps
5245 static char score_text[10];
5246 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5247 int mm = (time_seconds / 60) % 60;
5248 int ss = (time_seconds % 60);
5250 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5255 static void drawHallOfFameList(int level_nr, int first_entry)
5259 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5262 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
5263 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
5264 "HighScores of Level %d", level_nr);
5266 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5268 int entry = first_entry + i;
5269 boolean active = (entry == scores.last_added);
5270 boolean forced = (scores.force_last_added && active);
5271 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
5272 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
5273 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
5274 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
5275 int dxoff = getFontDrawOffsetX(font_nr1);
5276 int dx1 = 3 * getFontWidth(font_nr1);
5277 int dx2 = dx1 + getFontWidth(font_nr1);
5278 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
5279 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
5280 int sy = mSY + 64 + i * 32;
5281 char *pos_text = (forced ? "???" : int2str(entry + 1, 3));
5283 DrawText(mSX, sy, pos_text, font_nr1);
5284 DrawText(mSX + dx1, sy, ".", font_nr1);
5286 for (j = 0; j < num_dots; j++)
5287 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
5289 if (!strEqual(scores.entry[entry].name, EMPTY_PLAYER_NAME))
5290 DrawText(mSX + dx2, sy, scores.entry[entry].name, font_nr2);
5292 DrawText(mSX + dx3, sy, getHallOfFameScoreText(entry), font_nr4);
5295 redraw_mask |= REDRAW_FIELD;
5298 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5300 static int level_nr = 0;
5301 static int first_entry = 0;
5302 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5304 if (button == MB_MENU_INITIALIZE)
5308 if (server_scores.updated)
5310 // reload scores, using updated server score cache file
5311 LoadLocalAndServerScore(level_nr, FALSE);
5313 server_scores.updated = FALSE;
5316 first_entry = getHallOfFameFirstEntry(0, 0);
5318 drawHallOfFameList(level_nr, first_entry);
5323 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
5324 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5328 first_entry = getHallOfFameFirstEntry(first_entry, -step);
5330 drawHallOfFameList(level_nr, first_entry);
5334 first_entry = getHallOfFameFirstEntry(first_entry, step);
5336 drawHallOfFameList(level_nr, first_entry);
5338 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5340 PlaySound(SND_MENU_ITEM_SELECTING);
5342 FadeSound(SND_BACKGROUND_SCORES);
5344 if (button == MB_MENU_CHOICE &&
5345 game_status_last_screen == GAME_MODE_PLAYING &&
5346 setup.auto_play_next_level && setup.increment_levels &&
5347 level_nr < leveldir_current->last_level &&
5350 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5354 SetGameStatus(GAME_MODE_MAIN);
5359 else if (server_scores.updated)
5361 // reload scores, using updated server score cache file
5362 LoadLocalAndServerScore(level_nr, FALSE);
5364 server_scores.updated = FALSE;
5366 first_entry = getHallOfFameFirstEntry(0, 0);
5368 drawHallOfFameList(level_nr, first_entry);
5371 if (game_status == GAME_MODE_SCORES)
5372 PlayMenuSoundIfLoop();
5376 // ============================================================================
5377 // setup screen functions
5378 // ============================================================================
5380 static struct TokenInfo *setup_info;
5381 static int num_setup_info; // number of setup entries shown on screen
5382 static int max_setup_info; // total number of setup entries in list
5384 static char *window_size_text;
5385 static char *scaling_type_text;
5386 static char *rendering_mode_text;
5387 static char *vsync_mode_text;
5388 static char *scroll_delay_text;
5389 static char *snapshot_mode_text;
5390 static char *game_speed_text;
5391 static char *network_server_text;
5392 static char *graphics_set_name;
5393 static char *sounds_set_name;
5394 static char *music_set_name;
5395 static char *volume_simple_text;
5396 static char *volume_loops_text;
5397 static char *volume_music_text;
5398 static char *touch_controls_text;
5399 static char *move_distance_text;
5400 static char *drop_distance_text;
5401 static char *transparency_text;
5402 static char *grid_size_text[2][2];
5404 static void execSetupMain(void)
5406 setup_mode = SETUP_MODE_MAIN;
5411 static void execSetupGame_setGameSpeeds(boolean update_value)
5413 if (setup.game_speed_extended)
5415 game_speeds_list = game_speeds_list_extended;
5416 game_speeds = game_speeds_extended;
5420 game_speeds_list = game_speeds_list_normal;
5421 game_speeds = game_speeds_normal;
5424 if (game_speeds == NULL)
5428 for (i = 0; game_speeds_list[i].value != -1; i++)
5430 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5431 char identifier[32], name[32];
5432 int value = game_speeds_list[i].value;
5433 char *text = game_speeds_list[i].text;
5435 ti->node_top = &game_speeds;
5436 ti->sort_priority = 10000 - value;
5438 sprintf(identifier, "%d", value);
5439 sprintf(name, "%s", text);
5441 setString(&ti->identifier, identifier);
5442 setString(&ti->name, name);
5443 setString(&ti->name_sorting, name);
5444 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5446 pushTreeInfo(&game_speeds, ti);
5449 // sort game speed values to start with slowest game speed
5450 sortTreeInfo(&game_speeds);
5452 update_value = TRUE;
5457 // set current game speed to configured game speed value
5458 game_speed_current =
5459 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5461 // if that fails, set current game speed to reliable default value
5462 if (game_speed_current == NULL)
5463 game_speed_current =
5464 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5466 // if that also fails, set current game speed to first available speed
5467 if (game_speed_current == NULL)
5468 game_speed_current = game_speeds;
5470 if (setup.game_speed_extended)
5471 game_speeds_extended = game_speeds;
5473 game_speeds_normal = game_speeds;
5476 setup.game_frame_delay = atoi(game_speed_current->identifier);
5478 // needed for displaying game speed text instead of identifier
5479 game_speed_text = game_speed_current->name;
5482 static void execSetupGame_setScrollDelays(void)
5484 if (scroll_delays == NULL)
5488 for (i = 0; scroll_delays_list[i].value != -1; i++)
5490 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5491 char identifier[32], name[32];
5492 int value = scroll_delays_list[i].value;
5493 char *text = scroll_delays_list[i].text;
5495 ti->node_top = &scroll_delays;
5496 ti->sort_priority = value;
5498 sprintf(identifier, "%d", value);
5499 sprintf(name, "%s", text);
5501 setString(&ti->identifier, identifier);
5502 setString(&ti->name, name);
5503 setString(&ti->name_sorting, name);
5504 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5506 pushTreeInfo(&scroll_delays, ti);
5509 // sort scroll delay values to start with lowest scroll delay value
5510 sortTreeInfo(&scroll_delays);
5512 // set current scroll delay value to configured scroll delay value
5513 scroll_delay_current =
5514 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5516 // if that fails, set current scroll delay to reliable default value
5517 if (scroll_delay_current == NULL)
5518 scroll_delay_current =
5519 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5521 // if that also fails, set current scroll delay to first available value
5522 if (scroll_delay_current == NULL)
5523 scroll_delay_current = scroll_delays;
5526 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5528 // needed for displaying scroll delay text instead of identifier
5529 scroll_delay_text = scroll_delay_current->name;
5532 static void execSetupGame_setSnapshotModes(void)
5534 if (snapshot_modes == NULL)
5538 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5540 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5541 char identifier[32], name[32];
5542 char *value = snapshot_modes_list[i].value;
5543 char *text = snapshot_modes_list[i].text;
5545 ti->node_top = &snapshot_modes;
5546 ti->sort_priority = i;
5548 sprintf(identifier, "%s", value);
5549 sprintf(name, "%s", text);
5551 setString(&ti->identifier, identifier);
5552 setString(&ti->name, name);
5553 setString(&ti->name_sorting, name);
5554 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5556 pushTreeInfo(&snapshot_modes, ti);
5559 // sort snapshot mode values to start with lowest snapshot mode value
5560 sortTreeInfo(&snapshot_modes);
5562 // set current snapshot mode value to configured snapshot mode value
5563 snapshot_mode_current =
5564 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5566 // if that fails, set current snapshot mode to reliable default value
5567 if (snapshot_mode_current == NULL)
5568 snapshot_mode_current =
5569 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5571 // if that also fails, set current snapshot mode to first available value
5572 if (snapshot_mode_current == NULL)
5573 snapshot_mode_current = snapshot_modes;
5576 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5578 // needed for displaying snapshot mode text instead of identifier
5579 snapshot_mode_text = snapshot_mode_current->name;
5582 static void execSetupGame_setNetworkServerText(void)
5584 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5586 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5590 strncpy(network_server_hostname, setup.network_server_hostname,
5591 MAX_SETUP_TEXT_INPUT_LEN);
5592 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5595 // needed for displaying network server text instead of identifier
5596 network_server_text = network_server_hostname;
5599 static void execSetupGame(void)
5601 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5603 execSetupGame_setGameSpeeds(FALSE);
5604 execSetupGame_setScrollDelays();
5605 execSetupGame_setSnapshotModes();
5607 execSetupGame_setNetworkServerText();
5609 if (!setup.provide_uploading_tapes)
5610 setHideSetupEntry(execOfferUploadTapes);
5612 setup_mode = SETUP_MODE_GAME;
5616 // check if vsync needs to be disabled for this game speed to work
5617 if (check_vsync_mode)
5618 DisableVsyncIfNeeded();
5621 static void execSetupChooseGameSpeed(void)
5623 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5628 static void execSetupChooseScrollDelay(void)
5630 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5635 static void execSetupChooseSnapshotMode(void)
5637 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5642 static void execSetupEngines(void)
5644 setup_mode = SETUP_MODE_ENGINES;
5649 static void execSetupEditor(void)
5651 setup_mode = SETUP_MODE_EDITOR;
5656 static void execSetupGraphics_setWindowSizes(boolean update_list)
5658 if (window_sizes != NULL && update_list)
5660 freeTreeInfo(window_sizes);
5662 window_sizes = NULL;
5665 if (window_sizes == NULL)
5667 boolean current_window_size_found = FALSE;
5670 for (i = 0; window_sizes_list[i].value != -1; i++)
5672 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5673 char identifier[32], name[32];
5674 int value = window_sizes_list[i].value;
5675 char *text = window_sizes_list[i].text;
5677 ti->node_top = &window_sizes;
5678 ti->sort_priority = value;
5680 sprintf(identifier, "%d", value);
5681 sprintf(name, "%s", text);
5683 setString(&ti->identifier, identifier);
5684 setString(&ti->name, name);
5685 setString(&ti->name_sorting, name);
5686 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5688 pushTreeInfo(&window_sizes, ti);
5690 if (value == setup.window_scaling_percent)
5691 current_window_size_found = TRUE;
5694 if (!current_window_size_found)
5696 // add entry for non-preset window scaling value
5698 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5699 char identifier[32], name[32];
5700 int value = setup.window_scaling_percent;
5702 ti->node_top = &window_sizes;
5703 ti->sort_priority = value;
5705 sprintf(identifier, "%d", value);
5706 sprintf(name, "%d %% (Current)", value);
5708 setString(&ti->identifier, identifier);
5709 setString(&ti->name, name);
5710 setString(&ti->name_sorting, name);
5711 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5713 pushTreeInfo(&window_sizes, ti);
5716 // sort window size values to start with lowest window size value
5717 sortTreeInfo(&window_sizes);
5719 // set current window size value to configured window size value
5720 window_size_current =
5721 getTreeInfoFromIdentifier(window_sizes,
5722 i_to_a(setup.window_scaling_percent));
5724 // if that fails, set current window size to reliable default value
5725 if (window_size_current == NULL)
5726 window_size_current =
5727 getTreeInfoFromIdentifier(window_sizes,
5728 i_to_a(STD_WINDOW_SCALING_PERCENT));
5730 // if that also fails, set current window size to first available value
5731 if (window_size_current == NULL)
5732 window_size_current = window_sizes;
5735 setup.window_scaling_percent = atoi(window_size_current->identifier);
5737 // needed for displaying window size text instead of identifier
5738 window_size_text = window_size_current->name;
5741 static void execSetupGraphics_setScalingTypes(void)
5743 if (scaling_types == NULL)
5747 for (i = 0; scaling_types_list[i].value != NULL; i++)
5749 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5750 char identifier[32], name[32];
5751 char *value = scaling_types_list[i].value;
5752 char *text = scaling_types_list[i].text;
5754 ti->node_top = &scaling_types;
5755 ti->sort_priority = i;
5757 sprintf(identifier, "%s", value);
5758 sprintf(name, "%s", text);
5760 setString(&ti->identifier, identifier);
5761 setString(&ti->name, name);
5762 setString(&ti->name_sorting, name);
5763 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5765 pushTreeInfo(&scaling_types, ti);
5768 // sort scaling type values to start with lowest scaling type value
5769 sortTreeInfo(&scaling_types);
5771 // set current scaling type value to configured scaling type value
5772 scaling_type_current =
5773 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5775 // if that fails, set current scaling type to reliable default value
5776 if (scaling_type_current == NULL)
5777 scaling_type_current =
5778 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5780 // if that also fails, set current scaling type to first available value
5781 if (scaling_type_current == NULL)
5782 scaling_type_current = scaling_types;
5785 setup.window_scaling_quality = scaling_type_current->identifier;
5787 // needed for displaying scaling type text instead of identifier
5788 scaling_type_text = scaling_type_current->name;
5791 static void execSetupGraphics_setRenderingModes(void)
5793 if (rendering_modes == NULL)
5797 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5799 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5800 char identifier[32], name[32];
5801 char *value = rendering_modes_list[i].value;
5802 char *text = rendering_modes_list[i].text;
5804 ti->node_top = &rendering_modes;
5805 ti->sort_priority = i;
5807 sprintf(identifier, "%s", value);
5808 sprintf(name, "%s", text);
5810 setString(&ti->identifier, identifier);
5811 setString(&ti->name, name);
5812 setString(&ti->name_sorting, name);
5813 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5815 pushTreeInfo(&rendering_modes, ti);
5818 // sort rendering mode values to start with lowest rendering mode value
5819 sortTreeInfo(&rendering_modes);
5821 // set current rendering mode value to configured rendering mode value
5822 rendering_mode_current =
5823 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5825 // if that fails, set current rendering mode to reliable default value
5826 if (rendering_mode_current == NULL)
5827 rendering_mode_current =
5828 getTreeInfoFromIdentifier(rendering_modes,
5829 STR_SPECIAL_RENDERING_DEFAULT);
5831 // if that also fails, set current rendering mode to first available one
5832 if (rendering_mode_current == NULL)
5833 rendering_mode_current = rendering_modes;
5836 setup.screen_rendering_mode = rendering_mode_current->identifier;
5838 // needed for displaying rendering mode text instead of identifier
5839 rendering_mode_text = rendering_mode_current->name;
5842 static void execSetupGraphics_setVsyncModes(boolean update_value)
5844 if (vsync_modes == NULL)
5848 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5850 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5851 char identifier[32], name[32];
5852 char *value = vsync_modes_list[i].value;
5853 char *text = vsync_modes_list[i].text;
5855 ti->node_top = &vsync_modes;
5856 ti->sort_priority = i;
5858 sprintf(identifier, "%s", value);
5859 sprintf(name, "%s", text);
5861 setString(&ti->identifier, identifier);
5862 setString(&ti->name, name);
5863 setString(&ti->name_sorting, name);
5864 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5866 pushTreeInfo(&vsync_modes, ti);
5869 // sort vsync mode values to start with lowest vsync mode value
5870 sortTreeInfo(&vsync_modes);
5872 update_value = TRUE;
5877 // set current vsync mode value to configured vsync mode value
5878 vsync_mode_current =
5879 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5881 // if that fails, set current vsync mode to reliable default value
5882 if (vsync_mode_current == NULL)
5883 vsync_mode_current =
5884 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5886 // if that also fails, set current vsync mode to first available one
5887 if (vsync_mode_current == NULL)
5888 vsync_mode_current = vsync_modes;
5891 setup.vsync_mode = vsync_mode_current->identifier;
5893 // needed for displaying vsync mode text instead of identifier
5894 vsync_mode_text = vsync_mode_current->name;
5897 static void execSetupGraphics(void)
5899 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5901 // update "setup.window_scaling_percent" from list selection
5902 // (in this case, window scaling was changed on setup screen)
5903 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5904 execSetupGraphics_setWindowSizes(FALSE);
5906 // update "setup.vsync_mode" from list selection
5907 // (in this case, vsync mode was changed on setup screen)
5908 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5909 execSetupGraphics_setVsyncModes(FALSE);
5911 // update list selection from "setup.window_scaling_percent"
5912 // (window scaling may have changed by resizing the window)
5913 execSetupGraphics_setWindowSizes(TRUE);
5915 // update list selection from "setup.vsync_mode"
5916 // (vsync_mode may have changed by re-creating the renderer)
5917 execSetupGraphics_setVsyncModes(TRUE);
5919 execSetupGraphics_setScalingTypes();
5920 execSetupGraphics_setRenderingModes();
5922 setup_mode = SETUP_MODE_GRAPHICS;
5926 // check if game speed is high enough for 60 Hz vsync to work
5927 if (check_game_speed)
5928 ModifyGameSpeedIfNeeded();
5930 // window scaling may have changed at this point
5931 ChangeWindowScalingIfNeeded();
5933 // window scaling quality may have changed at this point
5934 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5935 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5937 // screen rendering mode may have changed at this point
5938 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5940 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5941 int video_vsync_mode = video.vsync_mode;
5943 // screen vsync mode may have changed at this point
5944 ChangeVsyncModeIfNeeded();
5946 // check if setting vsync mode to selected value failed
5947 if (setup_vsync_mode != video_vsync_mode &&
5948 setup_vsync_mode != video.vsync_mode)
5950 // changing vsync mode to selected value failed -- reset displayed value
5951 execSetupGraphics_setVsyncModes(TRUE);
5953 Request("Setting VSync failed!", REQ_CONFIRM);
5959 static void execSetupChooseWindowSize(void)
5961 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5966 static void execSetupChooseScalingType(void)
5968 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5973 static void execSetupChooseRenderingMode(void)
5975 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5980 static void execSetupChooseVsyncMode(void)
5982 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5987 static void execSetupChooseVolumeSimple(void)
5989 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5994 static void execSetupChooseVolumeLoops(void)
5996 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6001 static void execSetupChooseVolumeMusic(void)
6003 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6008 static void execSetupSound(void)
6010 if (volumes_simple == NULL)
6012 boolean current_volume_simple_found = FALSE;
6015 for (i = 0; volumes_list[i].value != -1; i++)
6017 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6018 char identifier[32], name[32];
6019 int value = volumes_list[i].value;
6020 char *text = volumes_list[i].text;
6022 ti->node_top = &volumes_simple;
6023 ti->sort_priority = value;
6025 sprintf(identifier, "%d", value);
6026 sprintf(name, "%s", text);
6028 setString(&ti->identifier, identifier);
6029 setString(&ti->name, name);
6030 setString(&ti->name_sorting, name);
6031 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6033 pushTreeInfo(&volumes_simple, ti);
6035 if (value == setup.volume_simple)
6036 current_volume_simple_found = TRUE;
6039 if (!current_volume_simple_found)
6041 // add entry for non-preset volume value
6043 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6044 char identifier[32], name[32];
6045 int value = setup.volume_simple;
6047 ti->node_top = &volumes_simple;
6048 ti->sort_priority = value;
6050 sprintf(identifier, "%d", value);
6051 sprintf(name, "%d %% (Current)", value);
6053 setString(&ti->identifier, identifier);
6054 setString(&ti->name, name);
6055 setString(&ti->name_sorting, name);
6056 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6058 pushTreeInfo(&volumes_simple, ti);
6061 // sort volume values to start with lowest volume value
6062 sortTreeInfo(&volumes_simple);
6064 // set current volume value to configured volume value
6065 volume_simple_current =
6066 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6068 // if that fails, set current volume to reliable default value
6069 if (volume_simple_current == NULL)
6070 volume_simple_current =
6071 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6073 // if that also fails, set current volume to first available value
6074 if (volume_simple_current == NULL)
6075 volume_simple_current = volumes_simple;
6078 if (volumes_loops == NULL)
6080 boolean current_volume_loops_found = FALSE;
6083 for (i = 0; volumes_list[i].value != -1; i++)
6085 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6086 char identifier[32], name[32];
6087 int value = volumes_list[i].value;
6088 char *text = volumes_list[i].text;
6090 ti->node_top = &volumes_loops;
6091 ti->sort_priority = value;
6093 sprintf(identifier, "%d", value);
6094 sprintf(name, "%s", text);
6096 setString(&ti->identifier, identifier);
6097 setString(&ti->name, name);
6098 setString(&ti->name_sorting, name);
6099 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6101 pushTreeInfo(&volumes_loops, ti);
6103 if (value == setup.volume_loops)
6104 current_volume_loops_found = TRUE;
6107 if (!current_volume_loops_found)
6109 // add entry for non-preset volume value
6111 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6112 char identifier[32], name[32];
6113 int value = setup.volume_loops;
6115 ti->node_top = &volumes_loops;
6116 ti->sort_priority = value;
6118 sprintf(identifier, "%d", value);
6119 sprintf(name, "%d %% (Current)", value);
6121 setString(&ti->identifier, identifier);
6122 setString(&ti->name, name);
6123 setString(&ti->name_sorting, name);
6124 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6126 pushTreeInfo(&volumes_loops, ti);
6129 // sort volume values to start with lowest volume value
6130 sortTreeInfo(&volumes_loops);
6132 // set current volume value to configured volume value
6133 volume_loops_current =
6134 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6136 // if that fails, set current volume to reliable default value
6137 if (volume_loops_current == NULL)
6138 volume_loops_current =
6139 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6141 // if that also fails, set current volume to first available value
6142 if (volume_loops_current == NULL)
6143 volume_loops_current = volumes_loops;
6146 if (volumes_music == NULL)
6148 boolean current_volume_music_found = FALSE;
6151 for (i = 0; volumes_list[i].value != -1; i++)
6153 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6154 char identifier[32], name[32];
6155 int value = volumes_list[i].value;
6156 char *text = volumes_list[i].text;
6158 ti->node_top = &volumes_music;
6159 ti->sort_priority = value;
6161 sprintf(identifier, "%d", value);
6162 sprintf(name, "%s", text);
6164 setString(&ti->identifier, identifier);
6165 setString(&ti->name, name);
6166 setString(&ti->name_sorting, name);
6167 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6169 pushTreeInfo(&volumes_music, ti);
6171 if (value == setup.volume_music)
6172 current_volume_music_found = TRUE;
6175 if (!current_volume_music_found)
6177 // add entry for non-preset volume value
6179 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6180 char identifier[32], name[32];
6181 int value = setup.volume_music;
6183 ti->node_top = &volumes_music;
6184 ti->sort_priority = value;
6186 sprintf(identifier, "%d", value);
6187 sprintf(name, "%d %% (Current)", value);
6189 setString(&ti->identifier, identifier);
6190 setString(&ti->name, name);
6191 setString(&ti->name_sorting, name);
6192 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6194 pushTreeInfo(&volumes_music, ti);
6197 // sort volume values to start with lowest volume value
6198 sortTreeInfo(&volumes_music);
6200 // set current volume value to configured volume value
6201 volume_music_current =
6202 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6204 // if that fails, set current volume to reliable default value
6205 if (volume_music_current == NULL)
6206 volume_music_current =
6207 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6209 // if that also fails, set current volume to first available value
6210 if (volume_music_current == NULL)
6211 volume_music_current = volumes_music;
6214 setup.volume_simple = atoi(volume_simple_current->identifier);
6215 setup.volume_loops = atoi(volume_loops_current->identifier);
6216 setup.volume_music = atoi(volume_music_current->identifier);
6218 // needed for displaying volume text instead of identifier
6219 volume_simple_text = volume_simple_current->name;
6220 volume_loops_text = volume_loops_current->name;
6221 volume_music_text = volume_music_current->name;
6223 setup_mode = SETUP_MODE_SOUND;
6228 static void execSetupChooseTouchControls(void)
6230 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6235 static void execSetupChooseMoveDistance(void)
6237 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6242 static void execSetupChooseDropDistance(void)
6244 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6249 static void execSetupChooseTransparency(void)
6251 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6256 static void execSetupChooseGridXSize_0(void)
6258 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6263 static void execSetupChooseGridYSize_0(void)
6265 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6270 static void execSetupChooseGridXSize_1(void)
6272 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6277 static void execSetupChooseGridYSize_1(void)
6279 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6284 static void execSetupConfigureVirtualButtons(void)
6286 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6288 ConfigureVirtualButtons();
6290 setup_mode = SETUP_MODE_TOUCH;
6295 static void execSetupTouch(void)
6299 if (touch_controls == NULL)
6301 for (i = 0; touch_controls_list[i].value != NULL; i++)
6303 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6304 char identifier[32], name[32];
6305 char *value = touch_controls_list[i].value;
6306 char *text = touch_controls_list[i].text;
6308 ti->node_top = &touch_controls;
6309 ti->sort_priority = i;
6311 sprintf(identifier, "%s", value);
6312 sprintf(name, "%s", text);
6314 setString(&ti->identifier, identifier);
6315 setString(&ti->name, name);
6316 setString(&ti->name_sorting, name);
6317 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6319 pushTreeInfo(&touch_controls, ti);
6322 // sort touch control values to start with lowest touch control value
6323 sortTreeInfo(&touch_controls);
6325 // set current touch control value to configured touch control value
6326 touch_control_current =
6327 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6329 // if that fails, set current touch control to reliable default value
6330 if (touch_control_current == NULL)
6331 touch_control_current =
6332 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6334 // if that also fails, set current touch control to first available value
6335 if (touch_control_current == NULL)
6336 touch_control_current = touch_controls;
6339 if (move_distances == NULL)
6341 for (i = 0; distances_list[i].value != -1; i++)
6343 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6344 char identifier[32], name[32];
6345 int value = distances_list[i].value;
6346 char *text = distances_list[i].text;
6348 ti->node_top = &move_distances;
6349 ti->sort_priority = value;
6351 sprintf(identifier, "%d", value);
6352 sprintf(name, "%s", text);
6354 setString(&ti->identifier, identifier);
6355 setString(&ti->name, name);
6356 setString(&ti->name_sorting, name);
6357 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6359 pushTreeInfo(&move_distances, ti);
6362 // sort distance values to start with lowest distance value
6363 sortTreeInfo(&move_distances);
6365 // set current distance value to configured distance value
6366 move_distance_current =
6367 getTreeInfoFromIdentifier(move_distances,
6368 i_to_a(setup.touch.move_distance));
6370 // if that fails, set current distance to reliable default value
6371 if (move_distance_current == NULL)
6372 move_distance_current =
6373 getTreeInfoFromIdentifier(move_distances,
6374 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6376 // if that also fails, set current distance to first available value
6377 if (move_distance_current == NULL)
6378 move_distance_current = move_distances;
6381 if (drop_distances == NULL)
6383 for (i = 0; distances_list[i].value != -1; i++)
6385 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6386 char identifier[32], name[32];
6387 int value = distances_list[i].value;
6388 char *text = distances_list[i].text;
6390 ti->node_top = &drop_distances;
6391 ti->sort_priority = value;
6393 sprintf(identifier, "%d", value);
6394 sprintf(name, "%s", text);
6396 setString(&ti->identifier, identifier);
6397 setString(&ti->name, name);
6398 setString(&ti->name_sorting, name);
6399 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6401 pushTreeInfo(&drop_distances, ti);
6404 // sort distance values to start with lowest distance value
6405 sortTreeInfo(&drop_distances);
6407 // set current distance value to configured distance value
6408 drop_distance_current =
6409 getTreeInfoFromIdentifier(drop_distances,
6410 i_to_a(setup.touch.drop_distance));
6412 // if that fails, set current distance to reliable default value
6413 if (drop_distance_current == NULL)
6414 drop_distance_current =
6415 getTreeInfoFromIdentifier(drop_distances,
6416 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6418 // if that also fails, set current distance to first available value
6419 if (drop_distance_current == NULL)
6420 drop_distance_current = drop_distances;
6423 if (transparencies == NULL)
6425 for (i = 0; transparencies_list[i].value != -1; i++)
6427 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6428 char identifier[32], name[32];
6429 int value = transparencies_list[i].value;
6430 char *text = transparencies_list[i].text;
6432 ti->node_top = &transparencies;
6433 ti->sort_priority = value;
6435 sprintf(identifier, "%d", value);
6436 sprintf(name, "%s", text);
6438 setString(&ti->identifier, identifier);
6439 setString(&ti->name, name);
6440 setString(&ti->name_sorting, name);
6441 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6443 pushTreeInfo(&transparencies, ti);
6446 // sort transparency values to start with lowest transparency value
6447 sortTreeInfo(&transparencies);
6449 // set current transparency value to configured transparency value
6450 transparency_current =
6451 getTreeInfoFromIdentifier(transparencies,
6452 i_to_a(setup.touch.transparency));
6454 // if that fails, set current transparency to reliable default value
6455 if (transparency_current == NULL)
6456 transparency_current =
6457 getTreeInfoFromIdentifier(transparencies,
6458 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6460 // if that also fails, set current transparency to first available value
6461 if (transparency_current == NULL)
6462 transparency_current = transparencies;
6465 for (i = 0; i < 2; i++)
6467 for (j = 0; j < 2; j++)
6469 if (grid_sizes[i][j] == NULL)
6471 for (k = 0; grid_sizes_list[k].value != -1; k++)
6473 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6474 char identifier[32], name[32];
6475 int value = grid_sizes_list[k].value;
6476 char *text = grid_sizes_list[k].text;
6478 ti->node_top = &grid_sizes[i][j];
6479 ti->sort_priority = value;
6481 sprintf(identifier, "%d", value);
6482 sprintf(name, "%s", text);
6484 setString(&ti->identifier, identifier);
6485 setString(&ti->name, name);
6486 setString(&ti->name_sorting, name);
6487 setString(&ti->infotext,
6490 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6491 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6493 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6494 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6496 pushTreeInfo(&grid_sizes[i][j], ti);
6499 // sort grid size values to start with lowest grid size value
6500 sortTreeInfo(&grid_sizes[i][j]);
6502 // set current grid size value to configured grid size value
6503 grid_size_current[i][j] =
6504 getTreeInfoFromIdentifier(grid_sizes[i][j],
6506 setup.touch.grid_xsize[i] :
6507 setup.touch.grid_ysize[i]));
6509 // if that fails, set current grid size to reliable default value
6510 if (grid_size_current[i][j] == NULL)
6511 grid_size_current[i][j] =
6512 getTreeInfoFromIdentifier(grid_sizes[i][j],
6514 DEFAULT_GRID_XSIZE(i) :
6515 DEFAULT_GRID_YSIZE(i)));
6517 // if that also fails, set current grid size to first available value
6518 if (grid_size_current[i][j] == NULL)
6519 grid_size_current[i][j] = grid_sizes[i][j];
6524 setup.touch.control_type = touch_control_current->identifier;
6525 setup.touch.move_distance = atoi(move_distance_current->identifier);
6526 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6527 setup.touch.transparency = atoi(transparency_current->identifier);
6529 for (i = 0; i < 2; i++)
6531 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6532 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6534 if (i == GRID_ACTIVE_NR())
6536 overlay.grid_xsize = setup.touch.grid_xsize[i];
6537 overlay.grid_ysize = setup.touch.grid_ysize[i];
6541 // needed for displaying value text instead of identifier
6542 touch_controls_text = touch_control_current->name;
6543 move_distance_text = move_distance_current->name;
6544 drop_distance_text = drop_distance_current->name;
6545 transparency_text = transparency_current->name;
6547 for (i = 0; i < 2; i++)
6548 for (j = 0; j < 2; j++)
6549 grid_size_text[i][j] = grid_size_current[i][j]->name;
6551 setup_mode = SETUP_MODE_TOUCH;
6556 static void execSetupArtwork(void)
6558 static ArtworkDirTree *gfx_last_valid = NULL;
6559 static ArtworkDirTree *snd_last_valid = NULL;
6560 static ArtworkDirTree *mus_last_valid = NULL;
6562 // current artwork directory may be invalid (level group, parent link)
6563 if (!validLevelSeries(artwork.gfx_current))
6564 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6565 if (!validLevelSeries(artwork.snd_current))
6566 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6567 if (!validLevelSeries(artwork.mus_current))
6568 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6570 // store valid artwork directory information
6571 gfx_last_valid = artwork.gfx_current;
6572 snd_last_valid = artwork.snd_current;
6573 mus_last_valid = artwork.mus_current;
6576 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6577 artwork.gfx_current->subdir,
6578 artwork.gfx_current->fullpath,
6579 artwork.gfx_current->basepath);
6582 setup.graphics_set = artwork.gfx_current->identifier;
6583 setup.sounds_set = artwork.snd_current->identifier;
6584 setup.music_set = artwork.mus_current->identifier;
6586 // needed if last screen (setup choice) changed graphics, sounds or music
6587 ReloadCustomArtwork(0);
6589 // needed for displaying artwork name instead of artwork identifier
6590 graphics_set_name = artwork.gfx_current->name;
6591 sounds_set_name = artwork.snd_current->name;
6592 music_set_name = artwork.mus_current->name;
6594 setup_mode = SETUP_MODE_ARTWORK;
6599 static void execSetupChooseGraphics(void)
6601 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6606 static void execSetupChooseSounds(void)
6608 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6613 static void execSetupChooseMusic(void)
6615 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6620 static void execSetupInput(void)
6622 setup_mode = SETUP_MODE_INPUT;
6627 static void execSetupShortcuts(void)
6629 setup_mode = SETUP_MODE_SHORTCUTS;
6634 static void execSetupShortcuts1(void)
6636 setup_mode = SETUP_MODE_SHORTCUTS_1;
6641 static void execSetupShortcuts2(void)
6643 setup_mode = SETUP_MODE_SHORTCUTS_2;
6648 static void execSetupShortcuts3(void)
6650 setup_mode = SETUP_MODE_SHORTCUTS_3;
6655 static void execSetupShortcuts4(void)
6657 setup_mode = SETUP_MODE_SHORTCUTS_4;
6662 static void execSetupShortcuts5(void)
6664 setup_mode = SETUP_MODE_SHORTCUTS_5;
6669 static void execExitSetup(void)
6671 SetGameStatus(GAME_MODE_MAIN);
6676 static void execSaveAndExitSetup(void)
6682 static void execGadgetNetworkServer(void)
6684 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6685 struct GadgetInfo *gi = screen_gadget[gadget_id];
6687 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6688 network_server_hostname[0] = '\0';
6690 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6694 ClickOnGadget(gi, MB_LEFTBUTTON);
6697 static void execOfferUploadTapes(void)
6702 static void ToggleNetworkModeIfNeeded(void)
6704 int font_title = FONT_TITLE_1;
6705 int font_foot = FC_BLUE;
6706 int ystart = mSY - SY + 16;
6707 int ybottom = mSY - SY + SYSIZE - 20;
6708 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6710 if (setup.network_mode == network.enabled)
6713 network.enabled = setup.network_mode;
6715 FadeOut(REDRAW_ALL);
6719 DrawTextSCentered(ystart, font_title, text);
6723 if (network.enabled)
6724 InitNetworkServer();
6726 DisconnectFromNetworkServer();
6728 DrawTextSCentered(ybottom, font_foot,
6729 "Press any key or button for setup menu");
6731 WaitForEventToContinue();
6736 static void ToggleGameSpeedsListIfNeeded(void)
6738 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6740 if (setup.game_speed_extended == using_game_speeds_extended)
6743 // try to match similar values when changing game speeds list
6744 if (setup.game_speed_extended)
6745 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6746 setup.game_frame_delay == 30 ? 29 :
6747 setup.game_frame_delay);
6749 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6750 setup.game_frame_delay == 16 ? 15 :
6751 setup.game_frame_delay >= 29 ? 30 :
6752 setup.game_frame_delay <= 10 ? 10 :
6753 setup.game_frame_delay);
6755 execSetupGame_setGameSpeeds(TRUE);
6760 static void ModifyGameSpeedIfNeeded(void)
6762 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6763 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6767 char *game_speed_text = "Fast";
6768 int game_speed_value = 15;
6770 if (setup.game_speed_extended)
6772 game_speed_text = "60 fps";
6773 game_speed_value = 16;
6776 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6778 // set game speed to existing list value that is fast enough for vsync
6779 setup.game_frame_delay = game_speed_value;
6781 execSetupGame_setGameSpeeds(TRUE);
6783 Request(message, REQ_CONFIRM);
6786 static void DisableVsyncIfNeeded(void)
6788 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6789 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6790 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6793 // disable vsync for the selected game speed to work
6794 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6796 execSetupGraphics_setVsyncModes(TRUE);
6798 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6804 void *related_value;
6805 } hide_related_entry_list[] =
6807 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6808 { &setup.game_frame_delay, &game_speed_text },
6810 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6811 { &setup.scroll_delay_value, &scroll_delay_text },
6813 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6814 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6816 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6817 { &setup.window_scaling_percent, &window_size_text },
6819 { &setup.window_scaling_quality, execSetupChooseScalingType },
6820 { &setup.window_scaling_quality, &scaling_type_text },
6822 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6823 { &setup.screen_rendering_mode, &rendering_mode_text },
6825 { &setup.vsync_mode, execSetupChooseVsyncMode },
6826 { &setup.vsync_mode, &vsync_mode_text },
6828 { &setup.graphics_set, execSetupChooseGraphics },
6829 { &setup.graphics_set, &graphics_set_name },
6831 { &setup.sounds_set, execSetupChooseSounds },
6832 { &setup.sounds_set, &sounds_set_name },
6834 { &setup.music_set, execSetupChooseMusic },
6835 { &setup.music_set, &music_set_name },
6837 { &setup.volume_simple, execSetupChooseVolumeSimple },
6838 { &setup.volume_simple, &volume_simple_text },
6840 { &setup.volume_loops, execSetupChooseVolumeLoops },
6841 { &setup.volume_loops, &volume_loops_text },
6843 { &setup.volume_music, execSetupChooseVolumeMusic },
6844 { &setup.volume_music, &volume_music_text },
6846 { &setup.touch.control_type, execSetupChooseTouchControls },
6847 { &setup.touch.control_type, &touch_controls_text },
6849 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6850 { &setup.touch.move_distance, &move_distance_text },
6852 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6853 { &setup.touch.drop_distance, &drop_distance_text },
6855 { &setup.touch.transparency, execSetupChooseTransparency },
6856 { &setup.touch.transparency, &transparency_text },
6858 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6859 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6861 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6862 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6864 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6865 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6867 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6868 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6870 { &setup.internal.menu_game, execSetupGame },
6871 { &setup.internal.menu_engines, execSetupEngines },
6872 { &setup.internal.menu_editor, execSetupEditor },
6873 { &setup.internal.menu_graphics, execSetupGraphics },
6874 { &setup.internal.menu_sound, execSetupSound },
6875 { &setup.internal.menu_artwork, execSetupArtwork },
6876 { &setup.internal.menu_input, execSetupInput },
6877 { &setup.internal.menu_touch, execSetupTouch },
6878 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6879 { &setup.internal.menu_exit, execExitSetup },
6880 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6885 void setHideRelatedSetupEntries(void)
6889 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6890 if (hideSetupEntry(hide_related_entry_list[i].value))
6891 setHideSetupEntry(hide_related_entry_list[i].related_value);
6894 static struct TokenInfo setup_info_main[] =
6896 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6897 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6898 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6899 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6900 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6901 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6902 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6903 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6904 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6905 { TYPE_EMPTY, NULL, "" },
6906 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6907 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6912 static struct TokenInfo setup_info_game[] =
6914 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6915 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6916 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6917 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6918 { TYPE_STRING, &network_server_text, "" },
6919 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
6920 { TYPE_SWITCH, &setup.only_show_local_scores, "Only Show Local Scores:" },
6921 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload All Tapes to Server" },
6922 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
6923 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6924 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6925 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6926 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6927 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6928 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6929 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
6930 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
6931 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6932 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
6933 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
6934 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6935 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6936 { TYPE_STRING, &game_speed_text, "" },
6937 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6939 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6940 { TYPE_STRING, &scroll_delay_text, "" },
6942 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6943 { TYPE_STRING, &snapshot_mode_text, "" },
6944 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
6945 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
6946 { TYPE_EMPTY, NULL, "" },
6947 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6952 static struct TokenInfo setup_info_engines[] =
6954 { TYPE_HEADLINE, NULL, "Emerald Mine" },
6955 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
6956 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6957 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6958 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
6959 { TYPE_EMPTY, NULL, "" },
6960 { TYPE_HEADLINE, NULL, "Supaplex" },
6961 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
6962 { TYPE_EMPTY, NULL, "" },
6963 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6968 static struct TokenInfo setup_info_editor[] =
6971 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6972 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6973 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6974 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6975 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6976 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6977 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6978 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6979 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6980 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6982 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6983 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6985 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6987 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6988 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6989 { TYPE_EMPTY, NULL, "" },
6991 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6992 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6993 { TYPE_EMPTY, NULL, "" },
6995 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6996 { TYPE_EMPTY, NULL, "" },
6997 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
6998 { TYPE_EMPTY, NULL, "" },
6999 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7004 static struct TokenInfo setup_info_graphics[] =
7006 #if !defined(PLATFORM_ANDROID)
7007 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7008 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7009 { TYPE_STRING, &window_size_text, "" },
7010 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7011 { TYPE_STRING, &scaling_type_text, "" },
7012 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7013 { TYPE_STRING, &rendering_mode_text, "" },
7016 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7017 { TYPE_STRING, &scroll_delay_text, "" },
7019 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7020 { TYPE_STRING, &vsync_mode_text, "" },
7021 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7022 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7023 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7024 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7025 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7026 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7027 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7028 { TYPE_EMPTY, NULL, "" },
7029 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7034 static struct TokenInfo setup_info_sound[] =
7036 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7037 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7038 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7039 { TYPE_EMPTY, NULL, "" },
7040 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7041 { TYPE_STRING, &volume_simple_text, "" },
7042 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7043 { TYPE_STRING, &volume_loops_text, "" },
7044 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7045 { TYPE_STRING, &volume_music_text, "" },
7046 { TYPE_EMPTY, NULL, "" },
7047 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7052 static struct TokenInfo setup_info_artwork[] =
7054 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7055 { TYPE_STRING, &graphics_set_name, "" },
7056 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7057 { TYPE_STRING, &sounds_set_name, "" },
7058 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7059 { TYPE_STRING, &music_set_name, "" },
7060 { TYPE_EMPTY, NULL, "" },
7061 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7062 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7063 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7064 { TYPE_EMPTY, NULL, "" },
7065 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7070 static struct TokenInfo setup_info_input[] =
7072 { TYPE_SWITCH, NULL, "Player:" },
7073 { TYPE_SWITCH, NULL, "Device:" },
7074 { TYPE_SWITCH, NULL, "" },
7075 { TYPE_SKIPPABLE, NULL, "" },
7076 { TYPE_EMPTY, NULL, "" },
7077 { TYPE_EMPTY, NULL, "" },
7078 { TYPE_EMPTY, NULL, "" },
7079 { TYPE_EMPTY, NULL, "" },
7080 { TYPE_EMPTY, NULL, "" },
7081 { TYPE_EMPTY, NULL, "" },
7082 { TYPE_EMPTY, NULL, "" },
7083 { TYPE_EMPTY, NULL, "" },
7084 { TYPE_SKIPPABLE, NULL, "" },
7085 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7090 static struct TokenInfo setup_info_touch[] =
7092 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7093 { TYPE_STRING, &touch_controls_text, "" },
7094 { TYPE_EMPTY, NULL, "" },
7095 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7100 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7102 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7103 { TYPE_STRING, &touch_controls_text, "" },
7104 { TYPE_EMPTY, NULL, "" },
7105 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7106 { TYPE_STRING, &grid_size_text[0][0], "" },
7107 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7108 { TYPE_STRING, &grid_size_text[0][1], "" },
7109 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7110 { TYPE_STRING, &transparency_text, "" },
7111 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7112 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7113 { TYPE_EMPTY, NULL, "" },
7114 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7115 { TYPE_EMPTY, NULL, "" },
7116 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7121 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7123 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7124 { TYPE_STRING, &touch_controls_text, "" },
7125 { TYPE_EMPTY, NULL, "" },
7126 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7127 { TYPE_STRING, &grid_size_text[1][0], "" },
7128 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7129 { TYPE_STRING, &grid_size_text[1][1], "" },
7130 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7131 { TYPE_STRING, &transparency_text, "" },
7132 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7133 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7134 { TYPE_EMPTY, NULL, "" },
7135 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7136 { TYPE_EMPTY, NULL, "" },
7137 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7142 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7144 setup_info_touch_virtual_buttons_0,
7145 setup_info_touch_virtual_buttons_1
7148 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7150 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7151 { TYPE_STRING, &touch_controls_text, "" },
7152 { TYPE_EMPTY, NULL, "" },
7153 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7154 { TYPE_STRING, &move_distance_text, "" },
7155 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7156 { TYPE_STRING, &drop_distance_text, "" },
7157 { TYPE_EMPTY, NULL, "" },
7158 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7163 static struct TokenInfo setup_info_shortcuts[] =
7165 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7166 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7167 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7168 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7169 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7170 { TYPE_EMPTY, NULL, "" },
7171 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7176 static struct TokenInfo setup_info_shortcuts_1[] =
7178 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7179 { TYPE_KEY, &setup.shortcut.save_game, "" },
7180 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7181 { TYPE_KEY, &setup.shortcut.load_game, "" },
7182 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7183 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7184 { TYPE_EMPTY, NULL, "" },
7185 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7186 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7187 { TYPE_EMPTY, NULL, "" },
7188 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7193 static struct TokenInfo setup_info_shortcuts_2[] =
7195 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7196 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7197 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7198 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7199 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7200 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7201 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7202 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7203 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7204 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7205 { TYPE_EMPTY, NULL, "" },
7206 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7211 static struct TokenInfo setup_info_shortcuts_3[] =
7213 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7214 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7215 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7216 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7217 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7218 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7219 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7220 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7221 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7222 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7223 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7224 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7225 { TYPE_EMPTY, NULL, "" },
7226 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7231 static struct TokenInfo setup_info_shortcuts_4[] =
7233 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7234 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7235 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7236 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7237 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7238 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7239 { TYPE_EMPTY, NULL, "" },
7240 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7245 static struct TokenInfo setup_info_shortcuts_5[] =
7247 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7248 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7249 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7250 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7251 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7252 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7253 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7254 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7255 { TYPE_EMPTY, NULL, "" },
7256 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7261 static Key getSetupKey(void)
7263 Key key = KSYM_UNDEFINED;
7264 boolean got_key_event = FALSE;
7266 while (!got_key_event)
7270 if (NextValidEvent(&event))
7274 case EVENT_KEYPRESS:
7276 key = GetEventKey((KeyEvent *)&event, TRUE);
7278 // press 'Escape' or 'Enter' to keep the existing key binding
7279 if (key == KSYM_Escape || key == KSYM_Return)
7280 key = KSYM_UNDEFINED; // keep old value
7282 got_key_event = TRUE;
7286 case EVENT_KEYRELEASE:
7287 key_joystick_mapping = 0;
7291 HandleOtherEvents(&event);
7302 static int getSetupValueFont(int type, void *value)
7304 if (type & TYPE_GHOSTED)
7305 return FONT_OPTION_OFF;
7306 else if (type & TYPE_KEY)
7307 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7308 else if (type & TYPE_STRING)
7309 return FONT_VALUE_2;
7310 else if (type & TYPE_ECS_AGA)
7311 return FONT_VALUE_1;
7312 else if (type & TYPE_BOOLEAN_STYLE)
7313 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7314 else if (type & TYPE_YES_NO_AUTO)
7315 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7316 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7317 else if (type & TYPE_PLAYER)
7318 return FONT_VALUE_1;
7320 return FONT_VALUE_1;
7323 static int getSetupValueFontNarrow(int type, int font_nr)
7325 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7326 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7327 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7331 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7333 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7334 struct TokenInfo *si = &setup_info[si_pos];
7335 boolean font_draw_xoffset_modified = FALSE;
7336 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7337 int font_draw_xoffset_old = -1;
7338 int xoffset = (scrollbar_needed ? -1 : 0);
7339 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7340 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7341 int xpos = menu_screen_value_xpos;
7342 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7343 int startx = mSX + xpos * 32;
7344 int starty = mSY + ypos * 32;
7345 int type = si->type;
7346 void *value = si->value;
7347 char *value_string = getSetupValue(type, value);
7348 int font_nr_default = getSetupValueFont(type, value);
7349 int font_width_default = getFontWidth(font_nr_default);
7350 int font_nr = font_nr_default;
7353 if (value_string == NULL)
7356 if (type & TYPE_KEY)
7358 xpos = MENU_SCREEN_START_XPOS;
7360 if (type & TYPE_QUERY)
7361 value_string = "<press key>";
7363 else if (type & TYPE_STRING)
7365 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7367 xpos = MENU_SCREEN_START_XPOS;
7369 if (strlen(value_string) > max_value_len)
7370 value_string[max_value_len] = '\0';
7372 else if (type & TYPE_YES_NO_AUTO)
7374 xpos = menu_screen_value_xpos - 1;
7376 else if (type & TYPE_PLAYER)
7378 int displayed_player_nr = *(int *)value + 1;
7380 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7383 startx = mSX + xpos * 32;
7384 starty = mSY + ypos * 32;
7386 // special check if right-side setup values moved left due to scrollbar
7387 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7389 int max_menu_text_length = 26; // maximum text length for classic menu
7390 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7391 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7392 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7393 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7394 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7396 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7398 // when using narrow font, left-shifting text "auto" not needed
7399 if (type & TYPE_YES_NO_AUTO)
7403 startx = mSX + xpos * 32;
7405 font_nr = getSetupValueFontNarrow(type, font_nr);
7409 // downward compatibility correction for Juergen Bonhagen's menu settings
7410 if (setup_mode != SETUP_MODE_INPUT)
7412 int max_menu_text_length_big = (menu_screen_value_xpos -
7413 MENU_SCREEN_START_XPOS);
7414 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7415 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7416 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7417 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7418 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7419 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7420 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7421 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7422 boolean correct_font_draw_xoffset = FALSE;
7424 if (xpos == MENU_SCREEN_START_XPOS &&
7425 startx + font1_xoffset < text_startx + text_font_xoffset)
7426 correct_font_draw_xoffset = TRUE;
7428 if (xpos == menu_screen_value_xpos &&
7429 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7430 correct_font_draw_xoffset = TRUE;
7432 // check if setup value would overlap with setup text when printed
7433 // (this can happen for extreme/wrong values for font draw offset)
7434 if (correct_font_draw_xoffset)
7436 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7437 font_draw_xoffset_modified = TRUE;
7439 if (type & TYPE_KEY)
7440 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7441 else if (!(type & TYPE_STRING))
7442 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7443 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7447 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7448 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7450 DrawText(startx, starty, value_string, font_nr);
7452 if (type & TYPE_PLAYER)
7454 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7455 int player_nr = *(int *)value;
7456 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7457 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7458 int startx2 = startx + xoff;
7459 int starty2 = starty + yoff;
7461 if (DrawingOnBackground(startx2, starty2))
7462 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7464 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7465 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7468 if (font_draw_xoffset_modified)
7469 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7472 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7474 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7475 struct TokenInfo *si = &setup_info[si_pos];
7477 if (si->type & TYPE_BOOLEAN_STYLE)
7479 *(boolean *)si->value ^= TRUE;
7481 else if (si->type & TYPE_YES_NO_AUTO)
7485 (*(int *)si->value == AUTO ? TRUE :
7486 *(int *)si->value == TRUE ? FALSE : AUTO) :
7487 (*(int *)si->value == TRUE ? AUTO :
7488 *(int *)si->value == AUTO ? FALSE : TRUE));
7490 else if (si->type & TYPE_KEY)
7494 si->type |= TYPE_QUERY;
7495 drawSetupValue(screen_pos, setup_info_pos_raw);
7496 si->type &= ~TYPE_QUERY;
7498 key = getSetupKey();
7499 if (key != KSYM_UNDEFINED)
7500 *(Key *)si->value = key;
7502 else if (si->type & TYPE_PLAYER)
7504 int player_nr = *(int *)si->value;
7509 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7511 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7514 drawSetupValue(screen_pos, setup_info_pos_raw);
7516 // fullscreen state may have changed at this point
7517 if (si->value == &setup.fullscreen)
7518 ToggleFullscreenIfNeeded();
7520 // network mode may have changed at this point
7521 if (si->value == &setup.network_mode)
7522 ToggleNetworkModeIfNeeded();
7524 // API server mode may have changed at this point
7525 if (si->value == &setup.use_api_server)
7526 runtime.use_api_server = setup.use_api_server;
7528 // game speed list may have changed at this point
7529 if (si->value == &setup.game_speed_extended)
7530 ToggleGameSpeedsListIfNeeded();
7533 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7535 static struct TokenInfo *setup_info_final = NULL;
7540 // determine maximum list size of target list
7541 while (setup_info_orig[list_size++].type != 0);
7543 // free, allocate and clear memory for target list
7544 checked_free(setup_info_final);
7545 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7547 // copy setup info list without setup entries marked as hidden
7548 for (i = 0; setup_info_orig[i].type != 0; i++)
7550 // skip setup entries configured to be hidden
7551 if (hideSetupEntry(setup_info_orig[i].value))
7554 // skip skippable setup entries if screen is lower than usual
7555 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7556 setup_info_orig[i].type == TYPE_SKIPPABLE)
7559 setup_info_final[list_pos++] = setup_info_orig[i];
7562 return setup_info_final;
7565 static void DrawSetupScreen_Generic(void)
7567 int fade_mask = REDRAW_FIELD;
7568 boolean redraw_all = FALSE;
7569 char *title_string = NULL;
7573 fade_mask = REDRAW_ALL;
7576 FadeMenuSoundsAndMusic();
7578 FreeScreenGadgets();
7579 CreateScreenGadgets();
7581 if (redraw_mask & REDRAW_ALL)
7586 // needed if different viewport properties defined for setup screen
7587 ChangeViewportPropertiesIfNeeded();
7589 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7593 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7595 if (setup_mode == SETUP_MODE_MAIN)
7597 setup_info = setup_info_main;
7598 title_string = STR_SETUP_MAIN;
7600 else if (setup_mode == SETUP_MODE_GAME)
7602 setup_info = setup_info_game;
7603 title_string = STR_SETUP_GAME;
7605 else if (setup_mode == SETUP_MODE_ENGINES)
7607 setup_info = setup_info_engines;
7608 title_string = STR_SETUP_ENGINES;
7610 else if (setup_mode == SETUP_MODE_EDITOR)
7612 setup_info = setup_info_editor;
7613 title_string = STR_SETUP_EDITOR;
7615 else if (setup_mode == SETUP_MODE_GRAPHICS)
7617 setup_info = setup_info_graphics;
7618 title_string = STR_SETUP_GRAPHICS;
7620 else if (setup_mode == SETUP_MODE_SOUND)
7622 setup_info = setup_info_sound;
7623 title_string = STR_SETUP_SOUND;
7625 else if (setup_mode == SETUP_MODE_ARTWORK)
7627 setup_info = setup_info_artwork;
7628 title_string = STR_SETUP_ARTWORK;
7630 else if (setup_mode == SETUP_MODE_TOUCH)
7632 setup_info = setup_info_touch;
7633 title_string = STR_SETUP_TOUCH;
7635 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7636 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7637 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7638 setup_info = setup_info_touch_wipe_gestures;
7640 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7642 setup_info = setup_info_shortcuts;
7643 title_string = STR_SETUP_SHORTCUTS;
7645 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7647 setup_info = setup_info_shortcuts_1;
7648 title_string = STR_SETUP_SHORTCUTS;
7650 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7652 setup_info = setup_info_shortcuts_2;
7653 title_string = STR_SETUP_SHORTCUTS;
7655 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7657 setup_info = setup_info_shortcuts_3;
7658 title_string = STR_SETUP_SHORTCUTS;
7660 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7662 setup_info = setup_info_shortcuts_4;
7663 title_string = STR_SETUP_SHORTCUTS;
7665 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7667 setup_info = setup_info_shortcuts_5;
7668 title_string = STR_SETUP_SHORTCUTS;
7671 // use modified setup info without setup entries marked as hidden
7672 setup_info = getSetupInfoFinal(setup_info);
7674 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7676 // determine maximal number of setup entries that can be displayed on screen
7678 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7681 // determine maximal number of setup entries available for this setup screen
7683 for (i = 0; setup_info[i].type != 0; i++)
7686 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7688 MapScreenGadgets(max_setup_info);
7691 redraw_mask = fade_mask = REDRAW_ALL;
7693 DrawMaskedBorder(fade_mask);
7698 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7700 menu_info = setup_info;
7702 HandleMenuScreen(mx, my, dx, dy, button,
7703 setup_mode, num_setup_info, max_setup_info);
7706 static void DrawSetupScreen_Input(void)
7710 FadeOut(REDRAW_FIELD);
7714 setup_info = getSetupInfoFinal(setup_info_input);
7716 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7718 for (i = 0; setup_info[i].type != 0; i++)
7720 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7721 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7722 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7723 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7724 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7725 initCursor(i, IMG_MENU_BUTTON);
7727 DrawCursorAndText_Setup(i, -1, FALSE);
7730 // create gadgets for setup input menu screen
7731 FreeScreenGadgets();
7732 CreateScreenGadgets();
7734 // map gadgets for setup input menu screen
7735 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7737 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7739 FadeIn(REDRAW_FIELD);
7742 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7744 if (device_name == NULL)
7747 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7750 if (strlen(device_name) > 1)
7752 char c1 = device_name[strlen(device_name) - 1];
7753 char c2 = device_name[strlen(device_name) - 2];
7755 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7756 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7759 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7760 strlen(device_name));
7763 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7766 static struct SetupKeyboardInfo custom_key;
7773 { &custom_key.left, "Axis/Pad Left" },
7774 { &custom_key.right, "Axis/Pad Right" },
7775 { &custom_key.up, "Axis/Pad Up" },
7776 { &custom_key.down, "Axis/Pad Down" },
7777 { &custom_key.snap, "Button 1/A/X" },
7778 { &custom_key.drop, "Button 2/B/Y" }
7780 static char *joystick_name[MAX_PLAYERS] =
7787 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7788 int font_nr_info = FONT_MENU_1;
7789 int font_nr_name = FONT_VALUE_OLD;
7790 int font_nr_on = FONT_VALUE_1;
7791 int font_nr_off = FONT_VALUE_OLD;
7794 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7796 font_nr_info = FONT_MENU_2;
7797 font_nr_on = FONT_VALUE_NARROW;
7798 font_nr_off = FONT_VALUE_OLD_NARROW;
7801 custom_key = setup.input[player_nr].key;
7803 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7804 FONT_INPUT_1_ACTIVE);
7806 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7808 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7809 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7811 if (setup.input[player_nr].use_joystick)
7813 char *device_name = setup.input[player_nr].joy.device_name;
7814 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7815 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7816 char *text = joystick_name[joystick_nr];
7817 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7819 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7820 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7824 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7825 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7828 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7829 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7833 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7834 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7835 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7836 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7838 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7839 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7840 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7841 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7842 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7843 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7845 for (i = 0; i < 6; i++)
7847 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7849 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7851 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7852 (setup.input[player_nr].use_joystick ?
7854 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7858 static int input_player_nr = 0;
7860 static void HandleSetupScreen_Input_Player(int step, int direction)
7862 int old_player_nr = input_player_nr;
7865 new_player_nr = old_player_nr + step * direction;
7866 if (new_player_nr < 0)
7868 if (new_player_nr > MAX_PLAYERS - 1)
7869 new_player_nr = MAX_PLAYERS - 1;
7871 if (new_player_nr != old_player_nr)
7873 input_player_nr = new_player_nr;
7875 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7879 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7881 static int choice = 0;
7884 int pos_start = SETUPINPUT_SCREEN_POS_START;
7885 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7886 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7887 int pos_end = SETUPINPUT_SCREEN_POS_END;
7889 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7893 for (i = 0; setup_info_input[i].type != 0; i++)
7895 // adjust menu structure according to skipped setup entries
7896 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7904 if (button == MB_MENU_INITIALIZE)
7906 // input setup menu may have changed size due to graphics configuration
7907 if (choice >= pos_empty1)
7910 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7912 DrawCursorAndText_Setup(choice, -1, TRUE);
7916 else if (button == MB_MENU_LEAVE)
7918 setup_mode = SETUP_MODE_MAIN;
7925 if (mx || my) // mouse input
7927 x = (mx - mSX) / 32;
7928 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7930 else if (dx || dy) // keyboard input
7932 if (dx && choice == 0)
7933 x = (dx < 0 ? 10 : 12);
7934 else if ((dx && choice == 1) ||
7935 (dx == -1 && choice == pos_end))
7936 button = MB_MENU_CHOICE;
7940 if (y >= pos_empty1 && y <= pos_empty2)
7941 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7944 if (y == 0 && dx != 0 && button)
7946 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7948 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7949 y >= pos_start && y <= pos_end &&
7950 !(y >= pos_empty1 && y <= pos_empty2))
7956 DrawCursorAndText_Setup(choice, -1, FALSE);
7957 DrawCursorAndText_Setup(y, -1, TRUE);
7959 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7968 char *device_name = setup.input[input_player_nr].joy.device_name;
7970 if (!setup.input[input_player_nr].use_joystick)
7972 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7974 setJoystickDeviceToNr(device_name, new_device_nr);
7975 setup.input[input_player_nr].use_joystick = TRUE;
7979 int device_nr = getJoystickNrFromDeviceName(device_name);
7980 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7982 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7983 setup.input[input_player_nr].use_joystick = FALSE;
7985 setJoystickDeviceToNr(device_name, new_device_nr);
7988 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7992 if (setup.input[input_player_nr].use_joystick)
7993 ConfigureJoystick(input_player_nr);
7995 CustomizeKeyboard(input_player_nr);
7997 else if (y == pos_end)
8003 setup_mode = SETUP_MODE_MAIN;
8010 static boolean CustomizeKeyboardMain(int player_nr)
8014 boolean finished = FALSE;
8015 static struct SetupKeyboardInfo custom_key;
8020 } customize_step[] =
8022 { &custom_key.left, "Move Left" },
8023 { &custom_key.right, "Move Right" },
8024 { &custom_key.up, "Move Up" },
8025 { &custom_key.down, "Move Down" },
8026 { &custom_key.snap, "Snap Field" },
8027 { &custom_key.drop, "Drop Element" }
8029 int font_nr_old = FONT_VALUE_OLD;
8030 int font_nr_new = FONT_VALUE_1;
8031 boolean success = FALSE;
8033 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8035 font_nr_old = FONT_VALUE_OLD_NARROW;
8036 font_nr_new = FONT_VALUE_NARROW;
8039 // read existing key bindings from player setup
8040 custom_key = setup.input[player_nr].key;
8043 FadeOut(REDRAW_FIELD);
8047 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8050 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8051 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8052 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8053 "Key:", FONT_INPUT_1_ACTIVE);
8054 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8055 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8057 FadeIn(REDRAW_FIELD);
8063 if (NextValidEvent(&event))
8067 case EVENT_KEYPRESS:
8069 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8071 // press 'Escape' to abort and keep the old key bindings
8072 if (key == KSYM_Escape)
8074 FadeSkipNextFadeIn();
8081 // press 'Enter' to keep the existing key binding
8082 if (key == KSYM_Return)
8083 key = *customize_step[step_nr].key;
8085 // check if key already used
8086 for (i = 0; i < step_nr; i++)
8087 if (*customize_step[i].key == key)
8092 // got new key binding
8093 *customize_step[step_nr].key = key;
8094 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8096 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8097 getKeyNameFromKey(key), font_nr_new);
8100 // un-highlight last query
8101 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8102 customize_step[step_nr - 1].text, FONT_MENU_1);
8103 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8104 "Key:", FONT_MENU_1);
8106 // all keys configured
8115 // query next key binding
8116 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8117 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8118 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8119 "Key:", FONT_INPUT_1_ACTIVE);
8120 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8121 getKeyNameFromKey(*customize_step[step_nr].key),
8126 case EVENT_KEYRELEASE:
8127 key_joystick_mapping = 0;
8131 HandleOtherEvents(&event);
8139 // write new key bindings back to player setup, if successfully finished
8141 setup.input[player_nr].key = custom_key;
8146 void CustomizeKeyboard(int player_nr)
8148 boolean success = CustomizeKeyboardMain(player_nr);
8152 int font_nr = FONT_TITLE_1;
8153 int font_height = getFontHeight(font_nr);
8154 int ypos1 = SYSIZE / 2 - font_height * 2;
8155 int ypos2 = SYSIZE / 2 - font_height * 1;
8156 unsigned int wait_frame_delay = 0;
8157 unsigned int wait_frame_delay_value = 2000;
8159 ResetDelayCounter(&wait_frame_delay);
8163 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8164 DrawTextSCentered(ypos2, font_nr, "configured!");
8166 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8172 DrawSetupScreen_Input();
8175 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8177 #define MARKER_BUTTON 1
8178 #define MARKER_AXIS_X 2
8179 #define MARKER_AXIS_Y 3
8181 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8183 static boolean bitmaps_initialized = FALSE;
8184 boolean screen_initialized = FALSE;
8185 static Bitmap *controller, *button, *axis_x, *axis_y;
8187 boolean success = TRUE;
8188 boolean done = FALSE, next = FALSE;
8190 int alpha = 200, alpha_step = -1;
8191 int alpha_ticks = 0;
8192 char mapping[4096], temp[256];
8193 int font_name = MENU_SETUP_FONT_TITLE;
8194 int font_info = MENU_SETUP_FONT_TEXT;
8195 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8196 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8197 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8198 int ystep_name = getMenuTextStep(spacing_name, font_name);
8199 int ystep_line = getMenuTextStep(spacing_line, font_info);
8200 int ystep_para = getMenuTextStep(spacing_para, font_info);
8208 int axis, button, hat, hat_value;
8211 *step, *prev_step, steps[] =
8213 { 356, 155, MARKER_BUTTON, "a", },
8214 { 396, 122, MARKER_BUTTON, "b", },
8215 { 320, 125, MARKER_BUTTON, "x", },
8216 { 358, 95, MARKER_BUTTON, "y", },
8217 { 162, 125, MARKER_BUTTON, "back", },
8218 { 216, 125, MARKER_BUTTON, "guide", },
8219 { 271, 125, MARKER_BUTTON, "start", },
8220 { 110, 200, MARKER_BUTTON, "dpleft", },
8221 { 146, 228, MARKER_BUTTON, "dpdown", },
8222 { 178, 200, MARKER_BUTTON, "dpright", },
8223 { 146, 172, MARKER_BUTTON, "dpup", },
8224 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8225 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8226 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8227 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8228 { 73, 141, MARKER_BUTTON, "leftstick", },
8229 { 282, 210, MARKER_BUTTON, "rightstick", },
8230 { 73, 141, MARKER_AXIS_X, "leftx", },
8231 { 73, 141, MARKER_AXIS_Y, "lefty", },
8232 { 282, 210, MARKER_AXIS_X, "rightx", },
8233 { 282, 210, MARKER_AXIS_Y, "righty", },
8236 unsigned int event_frame_delay = 0;
8237 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8239 ResetDelayCounter(&event_frame_delay);
8241 if (!bitmaps_initialized)
8243 controller = LoadCustomImage("joystick/controller.png");
8244 button = LoadCustomImage("joystick/button.png");
8245 axis_x = LoadCustomImage("joystick/axis_x.png");
8246 axis_y = LoadCustomImage("joystick/axis_y.png");
8248 bitmaps_initialized = TRUE;
8251 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8254 // print info about the joystick we are watching
8255 Debug("joystick", "watching joystick %d: (%s)",
8256 SDL_JoystickInstanceID(joystick), name);
8257 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8258 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8259 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8262 // initialize mapping with GUID and name
8263 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8265 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8266 temp, name, SDL_GetPlatform());
8268 // loop through all steps (buttons and axes), getting joystick events
8269 for (i = 0; i < SDL_arraysize(steps) && !done;)
8271 Bitmap *marker = button; // initialize with reliable default value
8274 strcpy(step->mapping, mapping);
8278 step->hat_value = -1;
8280 marker = (step->marker == MARKER_BUTTON ? button :
8281 step->marker == MARKER_AXIS_X ? axis_x :
8282 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8286 while (!done && !next)
8288 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8289 alpha_ticks = SDL_GetTicks();
8296 else if (alpha < 128)
8302 int controller_x = SX + (SXSIZE - controller->width) / 2;
8303 int controller_y = SY + ystep_line;
8305 int marker_x = controller_x + step->x;
8306 int marker_y = controller_y + step->y;
8308 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8309 int ystart2 = ystart1 + ystep_name + ystep_line;
8313 DrawTextSCentered(ystart1, font_name, name);
8315 DrawTextSCentered(ystart2, font_info,
8316 "Press buttons and move axes on");
8317 ystart2 += ystep_line;
8318 DrawTextSCentered(ystart2, font_info,
8319 "your controller when indicated.");
8320 ystart2 += ystep_line;
8321 DrawTextSCentered(ystart2, font_info,
8322 "(Your controller may look different.)");
8323 ystart2 += ystep_para;
8325 #if defined(PLATFORM_ANDROID)
8326 DrawTextSCentered(ystart2, font_info,
8327 "To correct a mistake,");
8328 ystart2 += ystep_line;
8329 DrawTextSCentered(ystart2, font_info,
8330 "press the 'back' button.");
8331 ystart2 += ystep_line;
8332 DrawTextSCentered(ystart2, font_info,
8333 "To skip a button or axis,");
8334 ystart2 += ystep_line;
8335 DrawTextSCentered(ystart2, font_info,
8336 "press the 'menu' button.");
8338 DrawTextSCentered(ystart2, font_info,
8339 "To correct a mistake,");
8340 ystart2 += ystep_line;
8341 DrawTextSCentered(ystart2, font_info,
8342 "press the 'backspace' key.");
8343 ystart2 += ystep_line;
8344 DrawTextSCentered(ystart2, font_info,
8345 "To skip a button or axis,");
8346 ystart2 += ystep_line;
8347 DrawTextSCentered(ystart2, font_info,
8348 "press the 'return' key.");
8349 ystart2 += ystep_line;
8350 DrawTextSCentered(ystart2, font_info,
8351 "To exit, press the 'escape' key.");
8354 BlitBitmapMasked(controller, drawto, 0, 0,
8355 controller->width, controller->height,
8356 controller_x, controller_y);
8358 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8359 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8361 BlitBitmapMasked(marker, drawto, 0, 0,
8362 marker->width, marker->height,
8363 marker_x, marker_y);
8365 if (!screen_initialized)
8366 FadeIn(REDRAW_FIELD);
8370 screen_initialized = TRUE;
8372 while (NextValidEvent(&event))
8376 case SDL_JOYAXISMOTION:
8377 if (event.jaxis.value > 20000 ||
8378 event.jaxis.value < -20000)
8380 for (j = 0; j < i; j++)
8381 if (steps[j].axis == event.jaxis.axis)
8386 if (step->marker != MARKER_AXIS_X &&
8387 step->marker != MARKER_AXIS_Y)
8390 step->axis = event.jaxis.axis;
8391 strcat(mapping, step->field);
8392 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8393 strcat(mapping, temp);
8401 case SDL_JOYHATMOTION:
8402 // ignore centering; we're probably just coming back
8403 // to the center from the previous item we set
8404 if (event.jhat.value == SDL_HAT_CENTERED)
8407 for (j = 0; j < i; j++)
8408 if (steps[j].hat == event.jhat.hat &&
8409 steps[j].hat_value == event.jhat.value)
8414 step->hat = event.jhat.hat;
8415 step->hat_value = event.jhat.value;
8416 strcat(mapping, step->field);
8417 snprintf(temp, sizeof(temp), ":h%u.%u,",
8418 event.jhat.hat, event.jhat.value );
8419 strcat(mapping, temp);
8426 case SDL_JOYBALLMOTION:
8429 case SDL_JOYBUTTONUP:
8430 for (j = 0; j < i; j++)
8431 if (steps[j].button == event.jbutton.button)
8436 step->button = event.jbutton.button;
8437 strcat(mapping, step->field);
8438 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8439 strcat(mapping, temp);
8446 case SDL_FINGERDOWN:
8447 case SDL_MOUSEBUTTONDOWN:
8455 if (event.key.keysym.sym == KSYM_BackSpace ||
8456 event.key.keysym.sym == KSYM_Back)
8468 prev_step = &steps[i - 1];
8469 strcpy(mapping, prev_step->mapping);
8476 if (event.key.keysym.sym == KSYM_space ||
8477 event.key.keysym.sym == KSYM_Return ||
8478 event.key.keysym.sym == KSYM_Menu)
8487 if (event.key.keysym.sym == KSYM_Escape)
8497 program.exit_function(0);
8504 // do not handle events for longer than standard frame delay period
8505 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8514 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8517 // activate mapping for this game
8518 SDL_GameControllerAddMapping(mapping);
8520 // save mapping to personal mappings
8521 SaveSetup_AddGameControllerMapping(mapping);
8524 // wait until the last pending event was removed from event queue
8525 while (NextValidEvent(&event));
8530 static int ConfigureJoystickMain(int player_nr)
8532 char *device_name = setup.input[player_nr].joy.device_name;
8533 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8534 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8535 int success = FALSE;
8538 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8539 return JOYSTICK_NOT_AVAILABLE;
8541 if (!joystick_active || !setup.input[player_nr].use_joystick)
8542 return JOYSTICK_NOT_AVAILABLE;
8545 FadeOut(REDRAW_FIELD);
8547 // close all joystick devices (potentially opened as game controllers)
8548 for (i = 0; i < SDL_NumJoysticks(); i++)
8549 SDLCloseJoystick(i);
8551 // open joystick device as plain joystick to configure as game controller
8552 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8554 // as the joystick was successfully opened before, this should not happen
8555 if (joystick == NULL)
8558 // create new game controller mapping (buttons and axes) for joystick device
8559 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8561 // close joystick (and maybe re-open as configured game controller later)
8562 SDL_JoystickClose(joystick);
8564 // re-open all joystick devices (potentially as game controllers)
8565 for (i = 0; i < SDL_NumJoysticks(); i++)
8568 // clear all joystick input actions for all joystick devices
8569 SDLClearJoystickState();
8571 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8574 void ConfigureJoystick(int player_nr)
8576 boolean state = ConfigureJoystickMain(player_nr);
8578 if (state != JOYSTICK_NOT_CONFIGURED)
8580 boolean success = (state == JOYSTICK_CONFIGURED);
8581 char message1[MAX_OUTPUT_LINESIZE + 1];
8582 char *message2 = (success ? "configured!" : "not available!");
8583 char *device_name = setup.input[player_nr].joy.device_name;
8584 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8585 int font_nr = FONT_TITLE_1;
8586 int font_height = getFontHeight(font_nr);
8587 int ypos1 = SYSIZE / 2 - font_height * 2;
8588 int ypos2 = SYSIZE / 2 - font_height * 1;
8589 unsigned int wait_frame_delay = 0;
8590 unsigned int wait_frame_delay_value = 2000;
8592 ResetDelayCounter(&wait_frame_delay);
8596 sprintf(message1, "Joystick %d", nr);
8598 DrawTextSCentered(ypos1, font_nr, message1);
8599 DrawTextSCentered(ypos2, font_nr, message2);
8601 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8607 DrawSetupScreen_Input();
8610 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8612 if (y < video.screen_height / 3)
8614 // remap touch gadgets to access upper part of the screen
8615 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8616 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8618 else if (y > 2 * video.screen_height / 3)
8620 // remap touch gadgets to access lower part of the screen
8621 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8622 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8626 static boolean ConfigureVirtualButtonsMain(void)
8628 static char *customize_step_text[] =
8637 char grid_button[] =
8639 CHAR_GRID_BUTTON_LEFT,
8640 CHAR_GRID_BUTTON_RIGHT,
8641 CHAR_GRID_BUTTON_UP,
8642 CHAR_GRID_BUTTON_DOWN,
8643 CHAR_GRID_BUTTON_SNAP,
8644 CHAR_GRID_BUTTON_DROP
8653 int font_nr = FONT_INPUT_1_ACTIVE;
8654 int font_height = getFontHeight(font_nr);
8655 int ypos1 = SYSIZE / 2 - font_height * 2;
8656 int ypos2 = SYSIZE / 2 - font_height * 1;
8657 boolean success = FALSE;
8658 boolean finished = FALSE;
8660 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8661 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8662 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8663 boolean set_grid_button = FALSE;
8664 int nr = GRID_ACTIVE_NR();
8667 for (x = 0; x < MAX_GRID_XSIZE; x++)
8668 for (y = 0; y < MAX_GRID_YSIZE; y++)
8669 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8671 overlay.grid_button_highlight = grid_button[step_nr];
8676 FadeOut(REDRAW_FIELD);
8680 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8681 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8682 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8684 FadeIn(REDRAW_FIELD);
8686 SetOverlayShowGrid(TRUE);
8688 // map gadgets for setup touch buttons menu screen
8689 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8695 while (NextValidEvent(&event))
8697 int action = ACTION_NONE;
8699 // ---------- handle events and set the resulting action ----------
8705 UserEvent *user = (UserEvent *)&event;
8706 int id = user->value1;
8708 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8709 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8710 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8711 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8716 case EVENT_KEYPRESS:
8718 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8720 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8721 key == KSYM_BackSpace ||
8722 key == KSYM_Back ? ACTION_BACK :
8723 key == KSYM_Return ||
8725 key == KSYM_space ? ACTION_NEXT :
8730 case EVENT_KEYRELEASE:
8731 key_joystick_mapping = 0;
8734 case EVENT_BUTTONPRESS:
8735 case EVENT_BUTTONRELEASE:
8737 ButtonEvent *button = (ButtonEvent *)&event;
8739 motion_status = FALSE;
8741 if (button->type == EVENT_BUTTONPRESS)
8742 button_status = button->button;
8744 button_status = MB_RELEASED;
8746 if (HandleGadgets(button->x, button->y, button_status))
8748 // do not handle this button event anymore
8752 button->x += video.screen_xoffset;
8753 button->y += video.screen_yoffset;
8755 x = button->x * overlay.grid_xsize / video.screen_width;
8756 y = button->y * overlay.grid_ysize / video.screen_height;
8758 if (button->type == EVENT_BUTTONPRESS)
8761 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8762 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8764 set_grid_button = TRUE;
8767 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8771 case EVENT_MOTIONNOTIFY:
8773 MotionEvent *motion = (MotionEvent *)&event;
8775 motion_status = TRUE;
8777 if (HandleGadgets(motion->x, motion->y, button_status))
8779 // do not handle this button event anymore
8783 motion->x += video.screen_xoffset;
8784 motion->y += video.screen_yoffset;
8786 x = motion->x * overlay.grid_xsize / video.screen_width;
8787 y = motion->y * overlay.grid_ysize / video.screen_height;
8789 set_grid_button = TRUE;
8791 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8795 case SDL_WINDOWEVENT:
8796 HandleWindowEvent((WindowEvent *) &event);
8798 // check if device has been rotated
8799 if (nr != GRID_ACTIVE_NR())
8801 nr = GRID_ACTIVE_NR();
8803 for (x = 0; x < MAX_GRID_XSIZE; x++)
8804 for (y = 0; y < MAX_GRID_YSIZE; y++)
8805 grid_button_old[x][y] = grid_button_tmp[x][y] =
8806 overlay.grid_button[x][y];
8811 case SDL_APP_WILLENTERBACKGROUND:
8812 case SDL_APP_DIDENTERBACKGROUND:
8813 case SDL_APP_WILLENTERFOREGROUND:
8814 case SDL_APP_DIDENTERFOREGROUND:
8815 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8819 HandleOtherEvents(&event);
8823 // ---------- perform action set by handling events ----------
8825 if (action == ACTION_ESCAPE)
8827 // abort and restore the old key bindings
8829 for (x = 0; x < MAX_GRID_XSIZE; x++)
8830 for (y = 0; y < MAX_GRID_YSIZE; y++)
8831 overlay.grid_button[x][y] = grid_button_old[x][y];
8833 FadeSkipNextFadeIn();
8837 else if (action == ACTION_BACK)
8839 // keep the configured key bindings and go to previous page
8845 FadeSkipNextFadeIn();
8850 else if (action == ACTION_NEXT)
8852 // keep the configured key bindings and go to next page
8856 // all virtual buttons configured
8864 if (action != ACTION_NONE && !finished)
8866 for (x = 0; x < MAX_GRID_XSIZE; x++)
8867 for (y = 0; y < MAX_GRID_YSIZE; y++)
8868 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8870 overlay.grid_button_highlight = grid_button[step_nr];
8872 // configure next virtual button
8876 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8877 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8878 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8881 if (set_grid_button)
8883 overlay.grid_button[x][y] =
8884 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8885 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8886 grid_button_tmp[x][y]);
8888 set_grid_button = FALSE;
8895 for (x = 0; x < MAX_GRID_XSIZE; x++)
8896 for (y = 0; y < MAX_GRID_YSIZE; y++)
8897 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8899 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8901 SetOverlayShowGrid(FALSE);
8906 void ConfigureVirtualButtons(void)
8908 boolean success = ConfigureVirtualButtonsMain();
8910 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8911 SCREEN_MASK_TOUCH2);
8915 int font_nr = FONT_TITLE_1;
8916 int font_height = getFontHeight(font_nr);
8917 int ypos1 = SYSIZE / 2 - font_height * 2;
8918 int ypos2 = SYSIZE / 2 - font_height * 1;
8919 unsigned int wait_frame_delay = 0;
8920 unsigned int wait_frame_delay_value = 2000;
8922 ResetDelayCounter(&wait_frame_delay);
8926 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8927 DrawTextSCentered(ypos2, font_nr, "configured!");
8929 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8936 void DrawSetupScreen(void)
8941 if (setup_mode == SETUP_MODE_INPUT)
8942 DrawSetupScreen_Input();
8943 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8944 DrawChooseTree(&game_speed_current);
8945 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8946 DrawChooseTree(&scroll_delay_current);
8947 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8948 DrawChooseTree(&snapshot_mode_current);
8949 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8950 DrawChooseTree(&window_size_current);
8951 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8952 DrawChooseTree(&scaling_type_current);
8953 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8954 DrawChooseTree(&rendering_mode_current);
8955 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8956 DrawChooseTree(&vsync_mode_current);
8957 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8958 DrawChooseTree(&artwork.gfx_current);
8959 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8960 DrawChooseTree(&artwork.snd_current);
8961 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8962 DrawChooseTree(&artwork.mus_current);
8963 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8964 DrawChooseTree(&volume_simple_current);
8965 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8966 DrawChooseTree(&volume_loops_current);
8967 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8968 DrawChooseTree(&volume_music_current);
8969 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8970 DrawChooseTree(&touch_control_current);
8971 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8972 DrawChooseTree(&move_distance_current);
8973 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8974 DrawChooseTree(&drop_distance_current);
8975 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8976 DrawChooseTree(&transparency_current);
8977 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8978 DrawChooseTree(&grid_size_current[0][0]);
8979 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8980 DrawChooseTree(&grid_size_current[0][1]);
8981 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8982 DrawChooseTree(&grid_size_current[1][0]);
8983 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8984 DrawChooseTree(&grid_size_current[1][1]);
8986 DrawSetupScreen_Generic();
8988 PlayMenuSoundsAndMusic();
8991 void RedrawSetupScreenAfterFullscreenToggle(void)
8993 if (setup_mode == SETUP_MODE_GRAPHICS ||
8994 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8996 // update list selection from "setup.window_scaling_percent"
8997 execSetupGraphics_setWindowSizes(TRUE);
9003 void RedrawSetupScreenAfterScreenRotation(int nr)
9007 if (setup_mode == SETUP_MODE_TOUCH)
9009 // update virtual button settings (depending on screen orientation)
9012 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9014 // save already configured virtual buttons
9015 for (x = 0; x < MAX_GRID_XSIZE; x++)
9016 for (y = 0; y < MAX_GRID_YSIZE; y++)
9017 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9021 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9023 if (setup_mode == SETUP_MODE_INPUT)
9024 HandleSetupScreen_Input(mx, my, dx, dy, button);
9025 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9026 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9027 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9028 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9029 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9030 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9031 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9032 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9033 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9034 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9035 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9036 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9037 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9038 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9039 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9040 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9041 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9042 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9043 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9044 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9045 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9046 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9047 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9048 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9049 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9050 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9051 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9052 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9053 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9054 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9055 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9056 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9057 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9058 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9059 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9060 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9061 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9062 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9063 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9064 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9065 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9066 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9068 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9071 void HandleGameActions(void)
9073 if (setup.ask_on_game_over)
9076 if (game.restart_game_message != NULL)
9078 RequestRestartGame(game.restart_game_message);
9083 if (game_status != GAME_MODE_PLAYING)
9086 GameActions(); // main game loop
9088 if (tape.auto_play && !tape.playing)
9089 AutoPlayTapesContinue(); // continue automatically playing next tape
9093 // ---------- new screen button stuff --------------------------------------
9097 int gfx_unpressed, gfx_pressed;
9098 struct MenuPosInfo *pos;
9099 boolean *check_value;
9102 unsigned int event_mask;
9103 boolean is_touch_button;
9105 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9108 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9109 &menu.main.button.prev_level, NULL,
9110 SCREEN_CTRL_ID_PREV_LEVEL,
9112 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9113 FALSE, "previous level"
9116 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9117 &menu.main.button.next_level, NULL,
9118 SCREEN_CTRL_ID_NEXT_LEVEL,
9120 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9124 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9125 &menu.main.button.first_level, NULL,
9126 SCREEN_CTRL_ID_FIRST_LEVEL,
9129 FALSE, "first level"
9132 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9133 &menu.main.button.last_level, NULL,
9134 SCREEN_CTRL_ID_LAST_LEVEL,
9140 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9141 &menu.main.button.level_number, NULL,
9142 SCREEN_CTRL_ID_LEVEL_NUMBER,
9145 FALSE, "level number"
9148 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9149 &menu.setup.button.prev_player, NULL,
9150 SCREEN_CTRL_ID_PREV_PLAYER,
9152 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9153 FALSE, "previous player"
9156 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9157 &menu.setup.button.next_player, NULL,
9158 SCREEN_CTRL_ID_NEXT_PLAYER,
9160 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9161 FALSE, "next player"
9164 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9165 &menu.main.button.insert_solution, NULL,
9166 SCREEN_CTRL_ID_INSERT_SOLUTION,
9167 SCREEN_MASK_MAIN_HAS_SOLUTION,
9169 FALSE, "insert solution tape"
9172 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9173 &menu.main.button.play_solution, NULL,
9174 SCREEN_CTRL_ID_PLAY_SOLUTION,
9175 SCREEN_MASK_MAIN_HAS_SOLUTION,
9177 FALSE, "play solution tape"
9180 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9181 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9182 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9184 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9185 FALSE, "switch ECS/AGA chipset"
9188 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9189 &menu.setup.button.touch_back, NULL,
9190 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9193 TRUE, "previous page"
9196 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9197 &menu.setup.button.touch_next, NULL,
9198 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9204 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9205 &menu.setup.button.touch_back2, NULL,
9206 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9209 TRUE, "previous page"
9212 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9213 &menu.setup.button.touch_next2, NULL,
9214 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9223 int gfx_unpressed, gfx_pressed;
9227 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9230 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9231 -1, -1, // these values are not constant, but can change at runtime
9232 SCREEN_CTRL_ID_SCROLL_UP,
9236 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9237 -1, -1, // these values are not constant, but can change at runtime
9238 SCREEN_CTRL_ID_SCROLL_DOWN,
9245 int gfx_unpressed, gfx_pressed;
9251 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9254 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9255 -1, -1, // these values are not constant, but can change at runtime
9256 -1, -1, // these values are not constant, but can change at runtime
9257 GD_TYPE_SCROLLBAR_VERTICAL,
9258 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9259 "scroll level series vertically"
9271 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9274 IMG_SETUP_INPUT_TEXT,
9275 SCREEN_CTRL_ID_NETWORK_SERVER,
9276 -1, -1, // these values are not constant, but can change at runtime
9277 MAX_SETUP_TEXT_INPUT_LEN,
9278 network_server_hostname,
9279 "Network Server Hostname / IP"
9283 static void CreateScreenMenubuttons(void)
9285 struct GadgetInfo *gi;
9286 unsigned int event_mask;
9289 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9291 struct MenuPosInfo *pos = menubutton_info[i].pos;
9292 boolean is_touch_button = menubutton_info[i].is_touch_button;
9293 boolean is_check_button = menubutton_info[i].check_value != NULL;
9294 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9295 int gfx_unpressed, gfx_pressed;
9296 int x, y, width, height;
9297 int gd_x1, gd_x2, gd_y1, gd_y2;
9298 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9299 int id = menubutton_info[i].gadget_id;
9300 int type = GD_TYPE_NORMAL_BUTTON;
9301 boolean checked = FALSE;
9303 event_mask = menubutton_info[i].event_mask;
9305 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9306 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9308 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9309 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9311 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9312 gfx_pressed = menubutton_info[i].gfx_pressed;
9313 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9314 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9315 gd_x1 = graphic_info[gfx_unpressed].src_x;
9316 gd_y1 = graphic_info[gfx_unpressed].src_y;
9317 gd_x2 = graphic_info[gfx_pressed].src_x;
9318 gd_y2 = graphic_info[gfx_pressed].src_y;
9324 if (is_touch_button)
9326 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9327 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9330 if (is_check_button)
9332 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9333 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9334 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9335 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9337 type = GD_TYPE_CHECK_BUTTON;
9338 checked = *menubutton_info[i].check_value;
9341 gi = CreateGadget(GDI_CUSTOM_ID, id,
9342 GDI_CUSTOM_TYPE_ID, i,
9343 GDI_IMAGE_ID, gfx_unpressed,
9344 GDI_INFO_TEXT, menubutton_info[i].infotext,
9350 GDI_STATE, GD_BUTTON_UNPRESSED,
9351 GDI_CHECKED, checked,
9352 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9353 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9354 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9355 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9356 GDI_DIRECT_DRAW, FALSE,
9357 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9358 GDI_EVENT_MASK, event_mask,
9359 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9363 Fail("cannot create gadget");
9365 screen_gadget[id] = gi;
9369 static void CreateScreenScrollbuttons(void)
9371 struct GadgetInfo *gi;
9372 unsigned int event_mask;
9375 // these values are not constant, but can change at runtime
9376 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9377 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9378 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9379 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9381 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9383 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9384 int gfx_unpressed, gfx_pressed;
9385 int x, y, width, height;
9386 int gd_x1, gd_x2, gd_y1, gd_y2;
9387 int id = scrollbutton_info[i].gadget_id;
9389 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9391 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9392 y = mSY + scrollbutton_info[i].y;
9393 width = SC_SCROLLBUTTON_XSIZE;
9394 height = SC_SCROLLBUTTON_YSIZE;
9396 // correct scrollbar position if placed outside menu (playfield) area
9397 if (x > SX + SC_SCROLL_UP_XPOS)
9398 x = SX + SC_SCROLL_UP_XPOS;
9400 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9401 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9402 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9404 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9405 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9406 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9407 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9408 gd_x1 = graphic_info[gfx_unpressed].src_x;
9409 gd_y1 = graphic_info[gfx_unpressed].src_y;
9410 gd_x2 = graphic_info[gfx_pressed].src_x;
9411 gd_y2 = graphic_info[gfx_pressed].src_y;
9413 gi = CreateGadget(GDI_CUSTOM_ID, id,
9414 GDI_CUSTOM_TYPE_ID, i,
9415 GDI_IMAGE_ID, gfx_unpressed,
9416 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9421 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9422 GDI_STATE, GD_BUTTON_UNPRESSED,
9423 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9424 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9425 GDI_DIRECT_DRAW, FALSE,
9426 GDI_EVENT_MASK, event_mask,
9427 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9431 Fail("cannot create gadget");
9433 screen_gadget[id] = gi;
9437 static void CreateScreenScrollbars(void)
9441 // these values are not constant, but can change at runtime
9442 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9443 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9444 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9445 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9447 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9449 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9450 int gfx_unpressed, gfx_pressed;
9451 int x, y, width, height;
9452 int gd_x1, gd_x2, gd_y1, gd_y2;
9453 struct GadgetInfo *gi;
9454 int items_max, items_visible, item_position;
9455 unsigned int event_mask;
9456 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9457 int id = scrollbar_info[i].gadget_id;
9459 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9461 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9462 y = mSY + scrollbar_info[i].y;
9463 width = scrollbar_info[i].width;
9464 height = scrollbar_info[i].height;
9466 // correct scrollbar position if placed outside menu (playfield) area
9467 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9468 x = SX + SC_SCROLL_VERTICAL_XPOS;
9470 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9471 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9473 items_max = num_page_entries;
9474 items_visible = num_page_entries;
9477 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9478 gfx_pressed = scrollbar_info[i].gfx_pressed;
9479 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9480 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9481 gd_x1 = graphic_info[gfx_unpressed].src_x;
9482 gd_y1 = graphic_info[gfx_unpressed].src_y;
9483 gd_x2 = graphic_info[gfx_pressed].src_x;
9484 gd_y2 = graphic_info[gfx_pressed].src_y;
9486 gi = CreateGadget(GDI_CUSTOM_ID, id,
9487 GDI_CUSTOM_TYPE_ID, i,
9488 GDI_IMAGE_ID, gfx_unpressed,
9489 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9494 GDI_TYPE, scrollbar_info[i].type,
9495 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9496 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9497 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9498 GDI_WHEEL_AREA_X, SX,
9499 GDI_WHEEL_AREA_Y, SY,
9500 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9501 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9502 GDI_STATE, GD_BUTTON_UNPRESSED,
9503 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9504 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9505 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9506 GDI_DIRECT_DRAW, FALSE,
9507 GDI_EVENT_MASK, event_mask,
9508 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9512 Fail("cannot create gadget");
9514 screen_gadget[id] = gi;
9518 static void CreateScreenTextInputGadgets(void)
9522 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9524 int graphic = textinput_info[i].graphic;
9525 struct GraphicInfo *gd = &graphic_info[graphic];
9526 int gd_x1 = gd->src_x;
9527 int gd_y1 = gd->src_y;
9528 int gd_x2 = gd->src_x + gd->active_xoffset;
9529 int gd_y2 = gd->src_y + gd->active_yoffset;
9530 struct GadgetInfo *gi;
9531 unsigned int event_mask;
9532 int id = textinput_info[i].gadget_id;
9533 int x = textinput_info[i].x;
9534 int y = textinput_info[i].y;
9536 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9538 gi = CreateGadget(GDI_CUSTOM_ID, id,
9539 GDI_CUSTOM_TYPE_ID, i,
9540 GDI_INFO_TEXT, textinput_info[i].infotext,
9543 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9544 GDI_TEXT_VALUE, textinput_info[i].value,
9545 GDI_TEXT_SIZE, textinput_info[i].size,
9546 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9547 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9548 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9549 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9550 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9551 GDI_DESIGN_WIDTH, gd->width,
9552 GDI_EVENT_MASK, event_mask,
9553 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9554 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9558 Fail("cannot create gadget");
9560 screen_gadget[id] = gi;
9564 void CreateScreenGadgets(void)
9566 CreateScreenMenubuttons();
9568 CreateScreenScrollbuttons();
9569 CreateScreenScrollbars();
9571 CreateScreenTextInputGadgets();
9574 void FreeScreenGadgets(void)
9578 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9579 FreeGadget(screen_gadget[i]);
9582 static void MapScreenMenuGadgets(int screen_mask)
9586 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9587 if (screen_mask & menubutton_info[i].screen_mask)
9588 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9591 static void UnmapScreenMenuGadgets(int screen_mask)
9595 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9597 if (screen_mask & menubutton_info[i].screen_mask)
9599 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9601 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9602 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9603 screen_gadget[menubutton_info[i].gadget_id]->y,
9604 screen_gadget[menubutton_info[i].gadget_id]->width,
9605 screen_gadget[menubutton_info[i].gadget_id]->height);
9610 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9613 MapScreenMenuGadgets(screen_mask);
9615 UnmapScreenMenuGadgets(screen_mask);
9618 static void MapScreenGadgets(int num_entries)
9622 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9625 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9626 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9628 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9629 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9632 static void MapScreenTreeGadgets(TreeInfo *ti)
9634 MapScreenGadgets(numTreeInfoInGroup(ti));
9637 static void HandleScreenGadgets(struct GadgetInfo *gi)
9639 int id = gi->custom_id;
9640 int button = gi->event.button;
9641 int step = (button == MB_LEFTBUTTON ? 1 :
9642 button == MB_MIDDLEBUTTON ? 5 :
9643 button == MB_RIGHTBUTTON ? 10 : 1);
9647 case SCREEN_CTRL_ID_PREV_LEVEL:
9648 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9651 case SCREEN_CTRL_ID_NEXT_LEVEL:
9652 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9655 case SCREEN_CTRL_ID_FIRST_LEVEL:
9656 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9659 case SCREEN_CTRL_ID_LAST_LEVEL:
9660 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9663 case SCREEN_CTRL_ID_LEVEL_NUMBER:
9664 CloseDoor(DOOR_CLOSE_2);
9665 SetGameStatus(GAME_MODE_LEVELNR);
9666 DrawChooseLevelNr();
9669 case SCREEN_CTRL_ID_PREV_PLAYER:
9670 HandleSetupScreen_Input_Player(step, -1);
9673 case SCREEN_CTRL_ID_NEXT_PLAYER:
9674 HandleSetupScreen_Input_Player(step, +1);
9677 case SCREEN_CTRL_ID_INSERT_SOLUTION:
9678 InsertSolutionTape();
9681 case SCREEN_CTRL_ID_PLAY_SOLUTION:
9685 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9686 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9690 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9691 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9692 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9693 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9694 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9697 case SCREEN_CTRL_ID_SCROLL_UP:
9698 if (game_status == GAME_MODE_NAMES)
9699 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9700 else if (game_status == GAME_MODE_LEVELS)
9701 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9702 else if (game_status == GAME_MODE_LEVELNR)
9703 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9704 else if (game_status == GAME_MODE_SETUP)
9705 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9706 else if (game_status == GAME_MODE_INFO)
9707 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9710 case SCREEN_CTRL_ID_SCROLL_DOWN:
9711 if (game_status == GAME_MODE_NAMES)
9712 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9713 else if (game_status == GAME_MODE_LEVELS)
9714 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9715 else if (game_status == GAME_MODE_LEVELNR)
9716 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9717 else if (game_status == GAME_MODE_SETUP)
9718 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9719 else if (game_status == GAME_MODE_INFO)
9720 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9723 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9724 if (game_status == GAME_MODE_NAMES)
9725 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9726 else if (game_status == GAME_MODE_LEVELS)
9727 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9728 else if (game_status == GAME_MODE_LEVELNR)
9729 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9730 else if (game_status == GAME_MODE_SETUP)
9731 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9732 else if (game_status == GAME_MODE_INFO)
9733 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9736 case SCREEN_CTRL_ID_NETWORK_SERVER:
9738 if (!strEqual(gi->textinput.value, ""))
9740 setString(&setup.network_server_hostname, gi->textinput.value);
9742 network.server_host = setup.network_server_hostname;
9746 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9748 network.server_host = NULL;
9751 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9752 network.server_host = NULL;
9754 execSetupGame_setNetworkServerText();
9766 void DumpScreenIdentifiers(void)
9770 Print("Active screen elements on current screen:\n");
9772 for (i = 0; main_controls[i].nr != -1; i++)
9774 struct MainControlInfo *mci = &main_controls[i];
9776 if (mci->button_graphic != -1)
9778 char *token = getTokenFromImageID(mci->button_graphic);
9780 Print("- '%s'\n", token);
9787 boolean DoScreenAction(int image_id)
9791 if (game_status != GAME_MODE_MAIN)
9794 for (i = 0; main_controls[i].nr != -1; i++)
9796 struct MainControlInfo *mci = &main_controls[i];
9797 struct MenuPosInfo *pos = mci->pos_button;
9799 if (mci->button_graphic == image_id)
9801 int x = mSX + pos->x;
9802 int y = mSY + pos->y;
9804 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9813 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9815 // get tree info node of newly added level or artwork set
9816 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9817 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9819 if (tree_node_new == NULL) // should not happen
9822 // if request dialog is active, do nothing
9823 if (game.request_active)
9826 if (game_status == GAME_MODE_MAIN &&
9827 tree_type == TREE_TYPE_LEVEL_DIR)
9829 // when adding new level set in main menu, select it as current level set
9831 // change current level set to newly added level set from zip file
9832 leveldir_current = tree_node_new;
9834 // change current level number to first level of newly added level set
9835 level_nr = leveldir_current->first_level;
9837 // redraw screen to reflect changed level set
9840 // save this level set and level number as last selected level set
9841 SaveLevelSetup_LastSeries();
9842 SaveLevelSetup_SeriesInfo();
9844 else if (game_status == GAME_MODE_LEVELS &&
9845 tree_type == TREE_TYPE_LEVEL_DIR)
9847 // when adding new level set in level set menu, set cursor and update screen
9849 leveldir_current = tree_node_new;
9851 DrawChooseTree(&leveldir_current);
9853 else if (game_status == GAME_MODE_SETUP)
9855 // when adding new artwork set in setup menu, set cursor and update screen
9857 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9858 tree_type == TREE_TYPE_GRAPHICS_DIR)
9860 artwork.gfx_current = tree_node_new;
9862 DrawChooseTree(&artwork.gfx_current);
9864 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9865 tree_type == TREE_TYPE_SOUNDS_DIR)
9867 artwork.snd_current = tree_node_new;
9869 DrawChooseTree(&artwork.snd_current);
9871 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9872 tree_type == TREE_TYPE_MUSIC_DIR)
9874 artwork.mus_current = tree_node_new;
9876 DrawChooseTree(&artwork.mus_current);
9881 static int UploadTapes(void)
9883 SetGameStatus(GAME_MODE_LOADING);
9885 FadeSetEnterScreen();
9886 FadeOut(REDRAW_ALL);
9888 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
9892 DrawInitTextHead("Uploading tapes");
9894 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
9895 global.autoplay_leveldir = "ALL";
9896 global.autoplay_all = TRUE;
9898 int num_tapes_uploaded = AutoPlayTapes();
9900 global.autoplay_mode = AUTOPLAY_MODE_NONE;
9901 global.autoplay_leveldir = NULL;
9902 global.autoplay_all = FALSE;
9904 SetGameStatus(GAME_MODE_MAIN);
9908 return num_tapes_uploaded;
9911 static boolean OfferUploadTapes(void)
9913 if (!Request("Upload all your tapes to the high score server now?", REQ_ASK))
9916 int num_tapes_uploaded = UploadTapes();
9919 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
9921 Request(message, REQ_CONFIRM);
9923 // after all tapes have been uploaded, remove entry from setup menu
9924 setup.provide_uploading_tapes = FALSE;
9928 return (num_tapes_uploaded > 0);
9931 void CheckUploadTapes(void)
9933 if (!setup.ask_for_uploading_tapes)
9936 if (directoryExists(getTapeDir(NULL)))
9938 boolean tapes_uploaded = OfferUploadTapes();
9940 if (!tapes_uploaded)
9941 Request("You can upload your tapes from the setup menu later!",
9946 // if tapes directory does not exist yet, never offer uploading all tapes
9947 setup.provide_uploading_tapes = FALSE;
9950 // after asking for uploading all tapes once, do not ask again
9951 setup.ask_for_uploading_tapes = FALSE;