1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 /* screens on the info screen */
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 /* screens on the setup screen */
43 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
44 /* (should also match corresponding entries in src/conf_gfx.c) */
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_EDITOR 2
48 #define SETUP_MODE_GRAPHICS 3
49 #define SETUP_MODE_SOUND 4
50 #define SETUP_MODE_ARTWORK 5
51 #define SETUP_MODE_INPUT 6
52 #define SETUP_MODE_TOUCH 7
53 #define SETUP_MODE_SHORTCUTS 8
54 #define SETUP_MODE_SHORTCUTS_1 9
55 #define SETUP_MODE_SHORTCUTS_2 10
56 #define SETUP_MODE_SHORTCUTS_3 11
57 #define SETUP_MODE_SHORTCUTS_4 12
58 #define SETUP_MODE_SHORTCUTS_5 13
60 /* sub-screens on the setup screen (generic) */
61 #define SETUP_MODE_CHOOSE_ARTWORK 14
62 #define SETUP_MODE_CHOOSE_OTHER 15
64 /* sub-screens on the setup screen (specific) */
65 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
70 #define SETUP_MODE_CHOOSE_RENDERING 21
71 #define SETUP_MODE_CHOOSE_GRAPHICS 22
72 #define SETUP_MODE_CHOOSE_SOUNDS 23
73 #define SETUP_MODE_CHOOSE_MUSIC 24
74 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
75 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
76 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
77 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
78 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
79 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
80 #define SETUP_MODE_CHOOSE_TRANSPARENCY 31
81 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 32
82 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 35
85 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 36
87 #define MAX_SETUP_MODES 37
89 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
91 /* setup screen titles */
92 #define STR_SETUP_MAIN "Setup"
93 #define STR_SETUP_GAME "Game & Menu"
94 #define STR_SETUP_EDITOR "Editor"
95 #define STR_SETUP_GRAPHICS "Graphics"
96 #define STR_SETUP_SOUND "Sound & Music"
97 #define STR_SETUP_ARTWORK "Custom Artwork"
98 #define STR_SETUP_INPUT "Input Devices"
99 #define STR_SETUP_TOUCH "Touch Controls"
100 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
101 #define STR_SETUP_EXIT "Exit"
102 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
104 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
105 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
106 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
107 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
108 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
109 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
110 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
111 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
112 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
113 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
114 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
115 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
116 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
117 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
118 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
119 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
120 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
122 /* for input setup functions */
123 #define SETUPINPUT_SCREEN_POS_START 0
124 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
125 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
126 #define SETUPINPUT_SCREEN_POS_END 13
128 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
129 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
131 /* for various menu stuff */
132 #define MENU_SCREEN_START_XPOS 1
133 #define MENU_SCREEN_START_YPOS 2
134 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
135 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
136 #define MENU_TITLE1_YPOS 8
137 #define MENU_TITLE2_YPOS 46
138 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
139 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
140 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
141 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
142 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
143 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
144 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
145 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
146 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
147 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
148 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
149 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
150 MENU_INFO_FONT_TITLE))
151 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
152 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
153 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
154 MENU_SCREEN_INFO_YSTART2 - \
156 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
157 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
158 MENU_SCREEN_INFO_YSTEP)
159 #define NUM_INFO_ELEMENTS_FROM_CONF \
160 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
161 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
162 MAX_MENU_ENTRIES_ON_SCREEN)
163 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
164 MAX_INFO_ELEMENTS_ON_SCREEN), \
165 NUM_INFO_ELEMENTS_FROM_CONF)
166 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
167 #define MAX_MENU_TEXT_LENGTH_BIG 13
168 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
170 /* buttons and scrollbars identifiers */
171 #define SCREEN_CTRL_ID_PREV_LEVEL 0
172 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
173 #define SCREEN_CTRL_ID_PREV_PLAYER 2
174 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
175 #define SCREEN_CTRL_ID_INSERT_SOLUTION 4
176 #define SCREEN_CTRL_ID_PLAY_SOLUTION 5
177 #define SCREEN_CTRL_ID_SCROLL_UP 6
178 #define SCREEN_CTRL_ID_SCROLL_DOWN 7
179 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 8
181 #define NUM_SCREEN_GADGETS 9
183 #define NUM_SCREEN_MENUBUTTONS 6
184 #define NUM_SCREEN_SCROLLBUTTONS 2
185 #define NUM_SCREEN_SCROLLBARS 1
187 #define SCREEN_MASK_MAIN (1 << 0)
188 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
189 #define SCREEN_MASK_INPUT (1 << 2)
191 /* graphic position and size values for buttons and scrollbars */
192 #define SC_MENUBUTTON_XSIZE TILEX
193 #define SC_MENUBUTTON_YSIZE TILEY
195 #define SC_SCROLLBUTTON_XSIZE TILEX
196 #define SC_SCROLLBUTTON_YSIZE TILEY
198 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
200 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
201 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
202 SC_SCROLLBUTTON_YSIZE)
204 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
205 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
207 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
208 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
209 SC_SCROLLBUTTON_YSIZE)
211 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
212 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
213 SC_SCROLL_VERTICAL_YSIZE)
215 #define SC_BORDER_SIZE 14
218 /* forward declarations of internal functions */
219 static void HandleScreenGadgets(struct GadgetInfo *);
220 static void HandleSetupScreen_Generic(int, int, int, int, int);
221 static void HandleSetupScreen_Input(int, int, int, int, int);
222 static void CustomizeKeyboard(int);
223 static void ConfigureJoystick(int);
224 static void ConfigureVirtualButtons(void);
225 static void execSetupGame(void);
226 static void execSetupGraphics(void);
227 static void execSetupSound(void);
228 static void execSetupTouch(void);
229 static void execSetupArtwork(void);
230 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
232 static void DrawChooseLevelSet(void);
233 static void DrawChooseLevelNr(void);
234 static void DrawInfoScreen(void);
235 static void DrawSetupScreen(void);
237 static void DrawInfoScreen_NotAvailable(char *, char *);
238 static void DrawInfoScreen_HelpAnim(int, int, boolean);
239 static void DrawInfoScreen_HelpText(int, int, int, int);
240 static void HandleInfoScreen_Main(int, int, int, int, int);
241 static void HandleInfoScreen_TitleScreen(int);
242 static void HandleInfoScreen_Elements(int);
243 static void HandleInfoScreen_Music(int);
244 static void HandleInfoScreen_Credits(int);
245 static void HandleInfoScreen_Program(int);
246 static void HandleInfoScreen_Version(int);
248 static void MapScreenMenuGadgets(int);
249 static void MapScreenGadgets(int);
250 static void MapScreenTreeGadgets(TreeInfo *);
252 static void UpdateScreenMenuGadgets(int, boolean);
254 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
256 static int info_mode = INFO_MODE_MAIN;
257 static int setup_mode = SETUP_MODE_MAIN;
259 static TreeInfo *window_sizes = NULL;
260 static TreeInfo *window_size_current = NULL;
262 static TreeInfo *scaling_types = NULL;
263 static TreeInfo *scaling_type_current = NULL;
265 static TreeInfo *rendering_modes = NULL;
266 static TreeInfo *rendering_mode_current = NULL;
268 static TreeInfo *scroll_delays = NULL;
269 static TreeInfo *scroll_delay_current = NULL;
271 static TreeInfo *snapshot_modes = NULL;
272 static TreeInfo *snapshot_mode_current = NULL;
274 static TreeInfo *game_speeds = NULL;
275 static TreeInfo *game_speed_current = NULL;
277 static TreeInfo *volumes_simple = NULL;
278 static TreeInfo *volume_simple_current = NULL;
280 static TreeInfo *volumes_loops = NULL;
281 static TreeInfo *volume_loops_current = NULL;
283 static TreeInfo *volumes_music = NULL;
284 static TreeInfo *volume_music_current = NULL;
286 static TreeInfo *touch_controls = NULL;
287 static TreeInfo *touch_control_current = NULL;
289 static TreeInfo *move_distances = NULL;
290 static TreeInfo *move_distance_current = NULL;
292 static TreeInfo *drop_distances = NULL;
293 static TreeInfo *drop_distance_current = NULL;
295 static TreeInfo *transparencies = NULL;
296 static TreeInfo *transparency_current = NULL;
298 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
299 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
301 static TreeInfo *level_number = NULL;
302 static TreeInfo *level_number_current = NULL;
308 } window_sizes_list[] =
313 { 100, "100 % (Default)" },
330 } scaling_types_list[] =
332 { SCALING_QUALITY_NEAREST, "Off" },
333 { SCALING_QUALITY_LINEAR, "Linear" },
334 { SCALING_QUALITY_BEST, "Anisotropic" },
343 } rendering_modes_list[] =
345 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
346 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
348 // this mode may work under certain conditions, but does not work on Windows
349 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
351 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
360 } game_speeds_list[] =
369 { 1000, "1/1s (Extremely Slow)" },
374 { 29, "1/35s (Original Supaplex)" },
376 { 20, "1/50s (Normal Speed)" },
377 { 14, "1/70s (Maximum Supaplex)" },
381 { 1, "1/1000s (Extremely Fast)" },
391 } scroll_delays_list[] =
393 { 0, "0 Tiles (No Scroll Delay)" },
396 { 3, "3 Tiles (Default)" },
401 { 8, "8 Tiles (Maximum Scroll Delay)"},
410 } snapshot_modes_list[] =
412 { STR_SNAPSHOT_MODE_OFF, "Off" },
413 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
414 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
415 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
448 } touch_controls_list[] =
450 { TOUCH_CONTROL_OFF, "Off" },
451 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
452 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
453 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
481 } transparencies_list[] =
483 { 0, "0 % (Opaque)" },
493 { 100, "100 % (Invisible)" },
502 } grid_sizes_list[] =
538 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
539 (s) <= GAME_MODE_SETUP ? (s) : \
540 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
541 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
543 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
544 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
545 (i) <= INFO_MODE_LEVELSET ? (i) : \
548 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
549 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
550 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
551 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
552 SETUP_MODE_CHOOSE_ARTWORK : \
553 SETUP_MODE_CHOOSE_OTHER)
555 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
556 menu.draw_xoffset[GAME_MODE_INFO] : \
557 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
558 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
559 menu.draw_yoffset[GAME_MODE_INFO] : \
560 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
561 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
562 menu.extra_spacing[GAME_MODE_INFO] : \
563 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
565 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
566 menu.draw_xoffset[GAME_MODE_SETUP] : \
567 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
568 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
569 menu.draw_yoffset[GAME_MODE_SETUP] : \
570 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
571 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
572 menu.extra_spacing[GAME_MODE_SETUP] : \
573 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
575 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
576 DRAW_XOFFSET_INFO(info_mode) : \
577 (s) == GAME_MODE_SETUP ? \
578 DRAW_XOFFSET_SETUP(setup_mode) : \
579 menu.draw_xoffset[DRAW_MODE(s)])
580 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
581 DRAW_YOFFSET_INFO(info_mode) : \
582 (s) == GAME_MODE_SETUP ? \
583 DRAW_YOFFSET_SETUP(setup_mode) : \
584 menu.draw_yoffset[DRAW_MODE(s)])
585 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
586 EXTRA_SPACING_INFO(info_mode) : \
587 (s) == GAME_MODE_SETUP ? \
588 EXTRA_SPACING_SETUP(setup_mode) : \
589 menu.extra_spacing[DRAW_MODE(s)])
591 #define mSX (SX + DRAW_XOFFSET(game_status))
592 #define mSY (SY + DRAW_YOFFSET(game_status))
594 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
595 menu.list_size[game_status] : \
596 MAX_MENU_ENTRIES_ON_SCREEN)
598 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
599 NUM_MENU_ENTRIES_ON_SCREEN)
602 /* title display and control definitions */
604 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
605 2 * MAX_NUM_TITLE_MESSAGES)
607 #define NO_DIRECT_LEVEL_SELECT (-1)
610 static int num_title_screens = 0;
612 struct TitleControlInfo
621 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
623 /* main menu display and control definitions */
625 #define MAIN_CONTROL_NAME 0
626 #define MAIN_CONTROL_LEVELS 1
627 #define MAIN_CONTROL_SCORES 2
628 #define MAIN_CONTROL_EDITOR 3
629 #define MAIN_CONTROL_INFO 4
630 #define MAIN_CONTROL_GAME 5
631 #define MAIN_CONTROL_SETUP 6
632 #define MAIN_CONTROL_QUIT 7
633 #define MAIN_CONTROL_PREV_LEVEL 8
634 #define MAIN_CONTROL_NEXT_LEVEL 9
635 #define MAIN_CONTROL_FIRST_LEVEL 10
636 #define MAIN_CONTROL_LAST_LEVEL 11
637 #define MAIN_CONTROL_LEVEL_NUMBER 12
638 #define MAIN_CONTROL_LEVEL_INFO_1 13
639 #define MAIN_CONTROL_LEVEL_INFO_2 14
640 #define MAIN_CONTROL_LEVEL_NAME 15
641 #define MAIN_CONTROL_LEVEL_AUTHOR 16
642 #define MAIN_CONTROL_LEVEL_YEAR 17
643 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
644 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
645 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
646 #define MAIN_CONTROL_TITLE_1 21
647 #define MAIN_CONTROL_TITLE_2 22
648 #define MAIN_CONTROL_TITLE_3 23
650 static char str_main_text_name[10];
651 static char str_main_text_first_level[10];
652 static char str_main_text_last_level[10];
653 static char str_main_text_level_number[10];
655 static char *main_text_name = str_main_text_name;
656 static char *main_text_first_level = str_main_text_first_level;
657 static char *main_text_last_level = str_main_text_last_level;
658 static char *main_text_level_number = str_main_text_level_number;
659 static char *main_text_levels = "Levelset";
660 static char *main_text_scores = "Hall Of Fame";
661 static char *main_text_editor = "Level Creator";
662 static char *main_text_info = "Info Screen";
663 static char *main_text_game = "Start Game";
664 static char *main_text_setup = "Setup";
665 static char *main_text_quit = "Quit";
666 static char *main_text_level_name = level.name;
667 static char *main_text_level_author = level.author;
668 static char *main_text_level_year = NULL;
669 static char *main_text_level_imported_from = NULL;
670 static char *main_text_level_imported_by = NULL;
671 static char *main_text_level_tested_by = NULL;
672 static char *main_text_title_1 = NULL;
673 static char *main_text_title_2 = NULL;
674 static char *main_text_title_3 = NULL;
676 struct MainControlInfo
680 struct MenuPosInfo *pos_button;
683 struct TextPosInfo *pos_text;
686 struct TextPosInfo *pos_input;
690 static struct MainControlInfo main_controls[] =
694 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
695 &menu.main.text.name, &main_text_name,
696 &menu.main.input.name, &setup.player_name,
700 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
701 &menu.main.text.levels, &main_text_levels,
706 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
707 &menu.main.text.scores, &main_text_scores,
712 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
713 &menu.main.text.editor, &main_text_editor,
718 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
719 &menu.main.text.info, &main_text_info,
724 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
725 &menu.main.text.game, &main_text_game,
730 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
731 &menu.main.text.setup, &main_text_setup,
736 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
737 &menu.main.text.quit, &main_text_quit,
741 /* (these two buttons are real gadgets) */
743 MAIN_CONTROL_PREV_LEVEL,
744 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
749 MAIN_CONTROL_NEXT_LEVEL,
750 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
756 MAIN_CONTROL_FIRST_LEVEL,
757 &menu.main.button.first_level, IMG_MENU_BUTTON_FIRST_LEVEL,
758 &menu.main.text.first_level, &main_text_first_level,
762 MAIN_CONTROL_LAST_LEVEL,
763 &menu.main.button.last_level, IMG_MENU_BUTTON_LAST_LEVEL,
764 &menu.main.text.last_level, &main_text_last_level,
768 MAIN_CONTROL_LEVEL_NUMBER,
769 &menu.main.button.level_number, IMG_MENU_BUTTON_LEVEL_NUMBER,
770 &menu.main.text.level_number, &main_text_level_number,
774 MAIN_CONTROL_LEVEL_INFO_1,
776 &menu.main.text.level_info_1, NULL,
780 MAIN_CONTROL_LEVEL_INFO_2,
782 &menu.main.text.level_info_2, NULL,
786 MAIN_CONTROL_LEVEL_NAME,
788 &menu.main.text.level_name, &main_text_level_name,
792 MAIN_CONTROL_LEVEL_AUTHOR,
794 &menu.main.text.level_author, &main_text_level_author,
798 MAIN_CONTROL_LEVEL_YEAR,
800 &menu.main.text.level_year, &main_text_level_year,
804 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
806 &menu.main.text.level_imported_from, &main_text_level_imported_from,
810 MAIN_CONTROL_LEVEL_IMPORTED_BY,
812 &menu.main.text.level_imported_by, &main_text_level_imported_by,
816 MAIN_CONTROL_LEVEL_TESTED_BY,
818 &menu.main.text.level_tested_by, &main_text_level_tested_by,
822 MAIN_CONTROL_TITLE_1,
824 &menu.main.text.title_1, &main_text_title_1,
828 MAIN_CONTROL_TITLE_2,
830 &menu.main.text.title_2, &main_text_title_2,
834 MAIN_CONTROL_TITLE_3,
836 &menu.main.text.title_3, &main_text_title_3,
849 static int getTitleScreenGraphic(int nr, boolean initial)
851 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
854 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
856 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
860 static int getTitleScreenGameMode(boolean initial)
862 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
866 static int getTitleMessageGameMode(boolean initial)
868 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
871 static int getTitleAnimMode(struct TitleControlInfo *tci)
873 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
875 return base + tci->local_nr;
879 static int getTitleScreenBackground(boolean initial)
881 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
886 static int getTitleMessageBackground(int nr, boolean initial)
888 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
892 static int getTitleBackground(int nr, boolean initial, boolean is_image)
894 int base = (is_image ?
895 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
896 IMG_BACKGROUND_TITLESCREEN_1) :
897 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
898 IMG_BACKGROUND_TITLEMESSAGE_1));
899 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
900 IMG_BACKGROUND_TITLE);
901 int graphic_local = base + nr;
903 if (graphic_info[graphic_local].bitmap != NULL)
904 return graphic_local;
906 if (graphic_info[graphic_global].bitmap != NULL)
907 return graphic_global;
909 return IMG_UNDEFINED;
912 static int getTitleSound(struct TitleControlInfo *tci)
914 boolean is_image = tci->is_image;
915 int initial = tci->initial;
916 int nr = tci->local_nr;
917 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
918 int base = (is_image ?
919 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
920 SND_BACKGROUND_TITLESCREEN_1) :
921 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
922 SND_BACKGROUND_TITLEMESSAGE_1));
923 int sound_global = menu.sound[mode];
924 int sound_local = base + nr;
927 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
928 nr, initial, is_image,
929 sound_global, getSoundListEntry(sound_global)->filename,
930 sound_local, getSoundListEntry(sound_local)->filename);
933 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
936 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
939 return SND_UNDEFINED;
942 static int getTitleMusic(struct TitleControlInfo *tci)
944 boolean is_image = tci->is_image;
945 int initial = tci->initial;
946 int nr = tci->local_nr;
947 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
948 int base = (is_image ?
949 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
950 MUS_BACKGROUND_TITLESCREEN_1) :
951 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
952 MUS_BACKGROUND_TITLEMESSAGE_1));
953 int music_global = menu.music[mode];
954 int music_local = base + nr;
957 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
958 nr, initial, is_image,
959 music_global, getMusicListEntry(music_global)->filename,
960 music_local, getMusicListEntry(music_local)->filename);
963 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
966 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
969 return MUS_UNDEFINED;
972 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
974 boolean is_image = tci->is_image;
975 boolean initial = tci->initial;
976 boolean first = tci->first;
977 int nr = tci->local_nr;
978 struct TitleMessageInfo tmi;
979 struct TitleFadingInfo ti;
981 tmi = (is_image ? (initial ? (first ?
982 titlescreen_initial_first[nr] :
983 titlescreen_initial[nr])
985 titlescreen_first[nr] :
987 : (initial ? (first ?
988 titlemessage_initial_first[nr] :
989 titlemessage_initial[nr])
991 titlemessage_first[nr] :
994 ti.fade_mode = tmi.fade_mode;
995 ti.fade_delay = tmi.fade_delay;
996 ti.post_delay = tmi.post_delay;
997 ti.auto_delay = tmi.auto_delay;
1002 static int compareTitleControlInfo(const void *object1, const void *object2)
1004 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1005 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1008 if (tci1->initial != tci2->initial)
1009 compare_result = (tci1->initial ? -1 : +1);
1010 else if (tci1->sort_priority != tci2->sort_priority)
1011 compare_result = tci1->sort_priority - tci2->sort_priority;
1012 else if (tci1->is_image != tci2->is_image)
1013 compare_result = (tci1->is_image ? -1 : +1);
1015 compare_result = tci1->local_nr - tci2->local_nr;
1017 return compare_result;
1020 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1022 int nr, int sort_priority)
1024 title_controls[num_title_screens].is_image = is_image;
1025 title_controls[num_title_screens].initial = initial;
1026 title_controls[num_title_screens].local_nr = nr;
1027 title_controls[num_title_screens].sort_priority = sort_priority;
1029 title_controls[num_title_screens].first = FALSE; /* will be set later */
1031 num_title_screens++;
1034 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1038 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1040 int graphic = getTitleScreenGraphic(i, initial);
1041 Bitmap *bitmap = graphic_info[graphic].bitmap;
1042 int sort_priority = graphic_info[graphic].sort_priority;
1045 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1048 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1050 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1051 char *filename = getLevelSetTitleMessageFilename(i, initial);
1052 int sort_priority = tmi->sort_priority;
1054 if (filename != NULL)
1055 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1059 static void InitializeTitleControls(boolean show_title_initial)
1061 num_title_screens = 0;
1063 /* 1st step: initialize title screens for game start (only when starting) */
1064 if (show_title_initial)
1065 InitializeTitleControls_CheckTitleInfo(TRUE);
1067 /* 2nd step: initialize title screens for current level set */
1068 InitializeTitleControls_CheckTitleInfo(FALSE);
1070 /* sort title screens according to sort_priority and title number */
1071 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1072 compareTitleControlInfo);
1074 /* mark first title screen */
1075 title_controls[0].first = TRUE;
1078 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1080 return (pos != NULL && pos->x != -1 && pos->y != -1);
1083 static boolean visibleTextPos(struct TextPosInfo *pos)
1085 return (pos != NULL && pos->x != -1 && pos->y != -1);
1088 static void InitializeMainControls(void)
1090 boolean local_team_mode = (!network.enabled && setup.team_mode);
1093 /* set main control text values to dynamically determined values */
1094 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1096 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1097 menu.main.text.first_level.size));
1098 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1099 menu.main.text.last_level.size));
1100 strcpy(main_text_level_number, int2str(level_nr,
1101 menu.main.text.level_number.size));
1103 main_text_level_year = leveldir_current->year;
1104 main_text_level_imported_from = leveldir_current->imported_from;
1105 main_text_level_imported_by = leveldir_current->imported_by;
1106 main_text_level_tested_by = leveldir_current->tested_by;
1108 main_text_title_1 = getConfigProgramTitleString();
1109 main_text_title_2 = getConfigProgramCopyrightString();
1110 main_text_title_3 = getConfigProgramCompanyString();
1112 /* set main control screen positions to dynamically determined values */
1113 for (i = 0; main_controls[i].nr != -1; i++)
1115 struct MainControlInfo *mci = &main_controls[i];
1117 struct MenuPosInfo *pos_button = mci->pos_button;
1118 struct TextPosInfo *pos_text = mci->pos_text;
1119 struct TextPosInfo *pos_input = mci->pos_input;
1120 char *text = (mci->text ? *mci->text : NULL);
1121 char *input = (mci->input ? *mci->input : NULL);
1122 int button_graphic = mci->button_graphic;
1123 int font_text = (pos_text ? pos_text->font : -1);
1124 int font_input = (pos_input ? pos_input->font : -1);
1126 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1127 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1128 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1129 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1130 int text_chars = (text != NULL ? strlen(text) : 0);
1131 int input_chars = (input != NULL ? strlen(input) : 0);
1134 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1136 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1137 int text_width = font_text_width * text_chars;
1138 int text_height = font_text_height;
1139 int input_width = font_input_width * input_chars;
1140 int input_height = font_input_height;
1142 if (nr == MAIN_CONTROL_NAME)
1144 menu.main.input.name.width = input_width;
1145 menu.main.input.name.height = input_height;
1148 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1150 pos_button->width = button_width;
1151 pos_button->height = button_height;
1154 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1156 /* calculate text size -- needed for text alignment */
1157 boolean calculate_text_size = (text != NULL);
1159 if (pos_text->width == -1 || calculate_text_size)
1160 pos_text->width = text_width;
1161 if (pos_text->height == -1 || calculate_text_size)
1162 pos_text->height = text_height;
1164 if (visibleMenuPos(pos_button))
1166 if (pos_text->x == -1)
1167 pos_text->x = pos_button->x + pos_button->width;
1168 if (pos_text->y == -1)
1170 pos_button->y + (pos_button->height - pos_text->height) / 2;
1174 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1176 if (visibleTextPos(pos_text))
1178 if (pos_input->x == -1)
1179 pos_input->x = pos_text->x + pos_text->width;
1180 if (pos_input->y == -1)
1181 pos_input->y = pos_text->y;
1184 if (pos_input->width == -1)
1185 pos_input->width = input_width;
1186 if (pos_input->height == -1)
1187 pos_input->height = input_height;
1192 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1193 int graphic, boolean pressed)
1195 struct GraphicInfo *g = &graphic_info[graphic];
1198 int xoffset = (pressed ? g->pressed_xoffset : 0);
1199 int yoffset = (pressed ? g->pressed_yoffset : 0);
1201 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1203 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1204 g->width, g->height, dst_x, dst_y);
1207 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1208 boolean active_input,
1209 boolean pressed_button)
1213 for (i = 0; main_controls[i].nr != -1; i++)
1215 struct MainControlInfo *mci = &main_controls[i];
1217 if (mci->nr == nr || nr == -1)
1219 struct MenuPosInfo *pos_button = mci->pos_button;
1220 struct TextPosInfo *pos_text = mci->pos_text;
1221 struct TextPosInfo *pos_input = mci->pos_input;
1222 char *text = (mci->text ? *mci->text : NULL);
1223 char *input = (mci->input ? *mci->input : NULL);
1224 int button_graphic = mci->button_graphic;
1225 int font_text = (pos_text ? pos_text->font : -1);
1226 int font_input = (pos_input ? pos_input->font : -1);
1230 button_graphic = BUTTON_ACTIVE(button_graphic);
1231 font_text = FONT_ACTIVE(font_text);
1236 font_input = FONT_ACTIVE(font_input);
1239 if (visibleMenuPos(pos_button))
1241 struct MenuPosInfo *pos = pos_button;
1242 int x = mSX + pos->x;
1243 int y = mSY + pos->y;
1245 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1246 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1249 if (visibleTextPos(pos_text) && text != NULL)
1251 struct TextPosInfo *pos = pos_text;
1252 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1253 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1256 /* (check why/if this is needed) */
1257 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1259 DrawText(x, y, text, font_text);
1262 if (visibleTextPos(pos_input) && input != NULL)
1264 struct TextPosInfo *pos = pos_input;
1265 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1266 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1269 /* (check why/if this is needed) */
1270 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1272 DrawText(x, y, input, font_input);
1278 static void DrawCursorAndText_Main(int nr, boolean active_text,
1279 boolean pressed_button)
1281 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1285 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1286 boolean pressed_button)
1288 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1292 static struct MainControlInfo *getMainControlInfo(int nr)
1296 for (i = 0; main_controls[i].nr != -1; i++)
1297 if (main_controls[i].nr == nr)
1298 return &main_controls[i];
1303 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1308 int rect_x = ALIGNED_TEXT_XPOS(rect);
1309 int rect_y = ALIGNED_TEXT_YPOS(rect);
1311 return (x >= rect_x && x < rect_x + rect->width &&
1312 y >= rect_y && y < rect_y + rect->height);
1315 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1320 int rect_x = ALIGNED_TEXT_XPOS(rect);
1321 int rect_y = ALIGNED_TEXT_YPOS(rect);
1324 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1325 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1326 (x >= rect_x && x < rect_x + rect->width &&
1327 y >= rect_y && y < rect_y + rect->height));
1330 return (x >= rect_x && x < rect_x + rect->width &&
1331 y >= rect_y && y < rect_y + rect->height);
1334 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1336 int rect_width = preview->xsize * preview->tile_size;
1337 int rect_height = preview->ysize * preview->tile_size;
1338 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1339 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1341 return (x >= rect_x && x < rect_x + rect_width &&
1342 y >= rect_y && y < rect_y + rect_height);
1345 static void AdjustScrollbar(int id, int items_max, int items_visible,
1348 struct GadgetInfo *gi = screen_gadget[id];
1350 if (item_position > items_max - items_visible)
1351 item_position = items_max - items_visible;
1353 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1354 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1355 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1358 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1360 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1364 static void clearMenuListArea(void)
1366 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1368 /* correct scrollbar position if placed outside menu (playfield) area */
1369 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1370 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1372 /* clear menu list area, but not title or scrollbar */
1373 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1374 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1377 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1379 static int cursor_array[MAX_LEV_FIELDY];
1380 int x = mSX + TILEX * xpos;
1381 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1386 cursor_array[ypos] = graphic;
1388 graphic = cursor_array[ypos];
1392 graphic = BUTTON_ACTIVE(graphic);
1394 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1395 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1398 static void initCursor(int ypos, int graphic)
1400 drawCursorExt(0, ypos, FALSE, graphic);
1403 static void drawCursor(int ypos, boolean active)
1405 drawCursorExt(0, ypos, active, -1);
1408 static void drawCursorXY(int xpos, int ypos, int graphic)
1410 drawCursorExt(xpos, ypos, FALSE, graphic);
1413 static void drawChooseTreeCursor(int ypos, boolean active)
1415 drawCursorExt(0, ypos, active, -1);
1418 static void DrawHeadline(void)
1420 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1421 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1424 static void DrawTitleScreenImage(int nr, boolean initial)
1426 int graphic = getTitleScreenGraphic(nr, initial);
1427 Bitmap *bitmap = graphic_info[graphic].bitmap;
1428 int width = graphic_info[graphic].width;
1429 int height = graphic_info[graphic].height;
1430 int src_x = graphic_info[graphic].src_x;
1431 int src_y = graphic_info[graphic].src_y;
1437 if (width > WIN_XSIZE)
1439 /* image width too large for window => center image horizontally */
1440 src_x = (width - WIN_XSIZE) / 2;
1444 if (height > WIN_YSIZE)
1446 /* image height too large for window => center image vertically */
1447 src_y = (height - WIN_YSIZE) / 2;
1451 /* always display title screens centered */
1452 dst_x = (WIN_XSIZE - width) / 2;
1453 dst_y = (WIN_YSIZE - height) / 2;
1455 SetDrawBackgroundMask(REDRAW_ALL);
1456 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1458 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1460 if (DrawingOnBackground(dst_x, dst_y))
1461 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1463 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1465 redraw_mask = REDRAW_ALL;
1468 static void DrawTitleScreenMessage(int nr, boolean initial)
1470 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1471 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1473 if (filename == NULL)
1476 /* force TITLE font on title message screen */
1477 SetFontStatus(getTitleMessageGameMode(initial));
1479 /* if chars *and* width set to "-1", automatically determine width */
1480 if (tmi->chars == -1 && tmi->width == -1)
1481 tmi->width = viewport.window[game_status].width;
1483 /* if lines *and* height set to "-1", automatically determine height */
1484 if (tmi->lines == -1 && tmi->height == -1)
1485 tmi->height = viewport.window[game_status].height;
1487 /* if chars set to "-1", automatically determine by text and font width */
1488 if (tmi->chars == -1)
1489 tmi->chars = tmi->width / getFontWidth(tmi->font);
1491 tmi->width = tmi->chars * getFontWidth(tmi->font);
1493 /* if lines set to "-1", automatically determine by text and font height */
1494 if (tmi->lines == -1)
1495 tmi->lines = tmi->height / getFontHeight(tmi->font);
1497 tmi->height = tmi->lines * getFontHeight(tmi->font);
1499 /* if x set to "-1", automatically determine by width and alignment */
1501 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1503 /* if y set to "-1", automatically determine by height and alignment */
1505 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1507 SetDrawBackgroundMask(REDRAW_ALL);
1508 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1510 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1512 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1513 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1514 tmi->autowrap, tmi->centered, tmi->parse_comments);
1519 static void DrawTitleScreen(void)
1521 KeyboardAutoRepeatOff();
1523 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1526 static boolean CheckTitleScreen(boolean levelset_has_changed)
1528 static boolean show_title_initial = TRUE;
1529 boolean show_titlescreen = FALSE;
1531 /* needed to be able to skip title screen, if no image or message defined */
1532 InitializeTitleControls(show_title_initial);
1534 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1535 show_titlescreen = TRUE;
1537 /* show initial title images and messages only once at program start */
1538 show_title_initial = FALSE;
1540 return (show_titlescreen && num_title_screens > 0);
1543 void DrawMainMenu(void)
1545 static LevelDirTree *leveldir_last_valid = NULL;
1546 boolean levelset_has_changed = FALSE;
1547 int fade_mask = REDRAW_FIELD;
1549 LimitScreenUpdates(FALSE);
1551 FadeSetLeaveScreen();
1553 /* do not fade out here -- function may continue and fade on editor screen */
1556 FadeMenuSoundsAndMusic();
1558 ExpireSoundLoops(FALSE);
1560 KeyboardAutoRepeatOn();
1562 audio.sound_deactivated = FALSE;
1566 /* needed if last screen was the playing screen, invoked from level editor */
1567 if (level_editor_test_game)
1569 CloseDoor(DOOR_CLOSE_ALL);
1571 SetGameStatus(GAME_MODE_EDITOR);
1578 /* needed if last screen was the setup screen and fullscreen state changed */
1579 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1580 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1582 /* leveldir_current may be invalid (level group, parent link) */
1583 if (!validLevelSeries(leveldir_current))
1584 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1586 if (leveldir_current != leveldir_last_valid)
1587 levelset_has_changed = TRUE;
1589 /* store valid level series information */
1590 leveldir_last_valid = leveldir_current;
1592 init_last = init; /* switch to new busy animation */
1594 /* needed if last screen (level choice) changed graphics, sounds or music */
1595 ReloadCustomArtwork(0);
1597 if (CheckTitleScreen(levelset_has_changed))
1599 SetGameStatus(GAME_MODE_TITLE);
1606 if (redraw_mask & REDRAW_ALL)
1607 fade_mask = REDRAW_ALL;
1609 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
1610 fade_mask = REDRAW_ALL;
1614 /* needed if different viewport properties defined for menues */
1615 ChangeViewportPropertiesIfNeeded();
1617 SetDrawtoField(DRAW_TO_BACKBUFFER);
1619 /* level_nr may have been set to value over handicap with level editor */
1620 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1621 level_nr = leveldir_current->handicap_level;
1623 LoadLevel(level_nr);
1624 LoadScore(level_nr);
1626 SaveLevelSetup_SeriesInfo();
1628 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1629 SetDrawDeactivationMask(REDRAW_NONE);
1630 SetDrawBackgroundMask(REDRAW_FIELD);
1632 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1635 if (fade_mask == REDRAW_ALL)
1636 RedrawGlobalBorder();
1641 InitializeMainControls();
1643 DrawCursorAndText_Main(-1, FALSE, FALSE);
1644 DrawPreviewLevelInitial();
1645 DrawNetworkPlayers();
1647 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1650 if (TAPE_IS_EMPTY(tape))
1652 DrawCompleteVideoDisplay();
1654 PlayMenuSoundsAndMusic();
1656 /* create gadgets for main menu screen */
1657 FreeScreenGadgets();
1658 CreateScreenGadgets();
1660 /* may be required if audio buttons shown on tape and changed in setup menu */
1662 CreateGameButtons();
1664 /* map gadgets for main menu screen */
1666 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1667 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1669 /* copy actual game door content to door double buffer for OpenDoor() */
1670 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1671 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1673 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1675 DrawMaskedBorder(fade_mask);
1680 /* update screen area with special editor door */
1681 redraw_mask |= REDRAW_ALL;
1684 SetMouseCursor(CURSOR_DEFAULT);
1686 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1689 static void gotoTopLevelDir(void)
1691 /* move upwards until inside (but not above) top level directory */
1692 while (leveldir_current->node_parent &&
1693 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1695 /* write a "path" into level tree for easy navigation to last level */
1696 if (leveldir_current->node_parent->node_group->cl_first == -1)
1698 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1699 int leveldir_pos = posTreeInfo(leveldir_current);
1700 int num_page_entries;
1701 int cl_first, cl_cursor;
1703 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1704 num_page_entries = num_leveldirs;
1706 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1708 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1709 cl_cursor = leveldir_pos - cl_first;
1711 leveldir_current->node_parent->node_group->cl_first = cl_first;
1712 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1715 leveldir_current = leveldir_current->node_parent;
1719 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1721 static unsigned int title_delay = 0;
1722 static int title_screen_nr = 0;
1723 static int last_sound = -1, last_music = -1;
1724 boolean return_to_main_menu = FALSE;
1725 struct TitleControlInfo *tci;
1728 if (button == MB_MENU_INITIALIZE)
1731 title_screen_nr = 0;
1732 tci = &title_controls[title_screen_nr];
1734 SetAnimStatus(getTitleAnimMode(tci));
1736 last_sound = SND_UNDEFINED;
1737 last_music = MUS_UNDEFINED;
1739 if (num_title_screens != 0)
1741 FadeSetEnterScreen();
1743 /* use individual title fading instead of global "enter screen" fading */
1744 fading = getTitleFading(tci);
1747 if (game_status_last_screen == GAME_MODE_INFO)
1749 if (num_title_screens == 0)
1751 /* switch game mode from title screen mode back to info screen mode */
1752 SetGameStatus(GAME_MODE_INFO);
1754 /* store that last screen was info screen, not main menu screen */
1755 game_status_last_screen = GAME_MODE_INFO;
1757 DrawInfoScreen_NotAvailable("Title screen information:",
1758 "No title screen for this level set.");
1762 FadeMenuSoundsAndMusic();
1765 FadeOut(REDRAW_ALL);
1767 /* title screens may have different window size */
1768 ChangeViewportPropertiesIfNeeded();
1770 /* only required to update logic for redrawing global border */
1774 DrawTitleScreenImage(tci->local_nr, tci->initial);
1776 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1778 sound = getTitleSound(tci);
1779 music = getTitleMusic(tci);
1781 if (sound != last_sound)
1782 PlayMenuSoundExt(sound);
1783 if (music != last_music)
1784 PlayMenuMusicExt(music);
1789 SetMouseCursor(CURSOR_NONE);
1793 DelayReached(&title_delay, 0); /* reset delay counter */
1798 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1799 button = MB_MENU_CHOICE;
1801 if (button == MB_MENU_LEAVE)
1803 return_to_main_menu = TRUE;
1805 else if (button == MB_MENU_CHOICE)
1807 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1809 SetGameStatus(GAME_MODE_INFO);
1811 info_mode = INFO_MODE_MAIN;
1820 if (title_screen_nr < num_title_screens)
1822 tci = &title_controls[title_screen_nr];
1824 SetAnimStatus(getTitleAnimMode(tci));
1826 sound = getTitleSound(tci);
1827 music = getTitleMusic(tci);
1829 if (last_sound != SND_UNDEFINED && sound != last_sound)
1830 FadeSound(last_sound);
1831 if (last_music != MUS_UNDEFINED && music != last_music)
1834 fading = getTitleFading(tci);
1836 FadeOut(REDRAW_ALL);
1839 DrawTitleScreenImage(tci->local_nr, tci->initial);
1841 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1843 sound = getTitleSound(tci);
1844 music = getTitleMusic(tci);
1846 if (sound != last_sound)
1847 PlayMenuSoundExt(sound);
1848 if (music != last_music)
1849 PlayMenuMusicExt(music);
1856 DelayReached(&title_delay, 0); /* reset delay counter */
1860 FadeMenuSoundsAndMusic();
1862 return_to_main_menu = TRUE;
1866 if (return_to_main_menu)
1868 SetMouseCursor(CURSOR_DEFAULT);
1870 /* force full menu screen redraw after displaying title screens */
1871 redraw_mask = REDRAW_ALL;
1873 if (game_status_last_screen == GAME_MODE_INFO)
1875 SetGameStatus(GAME_MODE_INFO);
1877 info_mode = INFO_MODE_MAIN;
1881 else /* default: return to main menu */
1883 SetGameStatus(GAME_MODE_MAIN);
1890 static void HandleMainMenu_SelectLevel(int step, int direction,
1891 int selected_level_nr)
1893 int old_level_nr = level_nr;
1896 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1897 new_level_nr = selected_level_nr;
1899 new_level_nr = old_level_nr + step * direction;
1901 if (new_level_nr < leveldir_current->first_level)
1902 new_level_nr = leveldir_current->first_level;
1903 if (new_level_nr > leveldir_current->last_level)
1904 new_level_nr = leveldir_current->last_level;
1906 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1908 /* skipping levels is only allowed when trying to skip single level */
1909 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1910 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1912 leveldir_current->handicap_level++;
1913 SaveLevelSetup_SeriesInfo();
1916 new_level_nr = leveldir_current->handicap_level;
1919 if (new_level_nr != old_level_nr)
1921 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1923 PlaySound(SND_MENU_ITEM_SELECTING);
1925 level_nr = new_level_nr;
1927 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1928 int2str(level_nr, menu.main.text.level_number.size),
1929 mci->pos_text->font);
1931 LoadLevel(level_nr);
1932 DrawPreviewLevelInitial();
1936 DrawCompleteVideoDisplay();
1938 SaveLevelSetup_SeriesInfo();
1940 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1942 /* needed because DrawPreviewLevelInitial() takes some time */
1944 /* SyncDisplay(); */
1948 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1950 static int choice = MAIN_CONTROL_GAME;
1951 static boolean button_pressed_last = FALSE;
1952 boolean button_pressed = FALSE;
1956 if (button == MB_MENU_INITIALIZE)
1958 DrawCursorAndText_Main(choice, TRUE, FALSE);
1963 if (mx || my) /* mouse input */
1967 for (i = 0; main_controls[i].nr != -1; i++)
1969 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1970 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1971 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1973 pos = main_controls[i].nr;
1979 /* check if level preview was clicked */
1980 if (insidePreviewRect(&preview, mx - SX, my - SY))
1981 pos = MAIN_CONTROL_GAME;
1983 // handle pressed/unpressed state for active/inactive menu buttons
1984 // (if pos != -1, "i" contains index position corresponding to "pos")
1986 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1987 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1988 button_pressed = TRUE;
1990 if (button_pressed != button_pressed_last)
1992 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1995 PlaySound(SND_MENU_BUTTON_PRESSING);
1997 PlaySound(SND_MENU_BUTTON_RELEASING);
2000 else if (dx || dy) /* keyboard input */
2002 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2003 choice == MAIN_CONTROL_SETUP))
2004 button = MB_MENU_CHOICE;
2009 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2011 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2013 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2015 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2017 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2019 CloseDoor(DOOR_CLOSE_2);
2021 SetGameStatus(GAME_MODE_LEVELNR);
2023 DrawChooseLevelNr();
2025 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2031 PlaySound(SND_MENU_ITEM_ACTIVATING);
2033 DrawCursorAndText_Main(choice, FALSE, FALSE);
2034 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2040 if (choice != MAIN_CONTROL_INFO &&
2041 choice != MAIN_CONTROL_SETUP)
2042 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2047 PlaySound(SND_MENU_ITEM_SELECTING);
2049 if (pos == MAIN_CONTROL_NAME)
2051 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2053 HandleTypeName(strlen(setup.player_name), 0);
2055 else if (pos == MAIN_CONTROL_LEVELS)
2059 CloseDoor(DOOR_CLOSE_2);
2061 SetGameStatus(GAME_MODE_LEVELS);
2063 SaveLevelSetup_LastSeries();
2064 SaveLevelSetup_SeriesInfo();
2066 if (setup.internal.choose_from_top_leveldir)
2069 DrawChooseLevelSet();
2072 else if (pos == MAIN_CONTROL_SCORES)
2074 CloseDoor(DOOR_CLOSE_2);
2076 SetGameStatus(GAME_MODE_SCORES);
2078 DrawHallOfFame(level_nr, -1);
2080 else if (pos == MAIN_CONTROL_EDITOR)
2082 if (leveldir_current->readonly &&
2083 !strEqual(setup.player_name, "Artsoft"))
2084 Request("This level is read only!", REQ_CONFIRM);
2086 CloseDoor(DOOR_CLOSE_2);
2088 SetGameStatus(GAME_MODE_EDITOR);
2090 FadeSetEnterScreen();
2094 else if (pos == MAIN_CONTROL_INFO)
2096 CloseDoor(DOOR_CLOSE_2);
2098 SetGameStatus(GAME_MODE_INFO);
2100 info_mode = INFO_MODE_MAIN;
2104 else if (pos == MAIN_CONTROL_GAME)
2106 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2108 else if (pos == MAIN_CONTROL_SETUP)
2110 CloseDoor(DOOR_CLOSE_2);
2112 SetGameStatus(GAME_MODE_SETUP);
2114 setup_mode = SETUP_MODE_MAIN;
2118 else if (pos == MAIN_CONTROL_QUIT)
2120 SaveLevelSetup_LastSeries();
2121 SaveLevelSetup_SeriesInfo();
2123 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2124 SetGameStatus(GAME_MODE_QUIT);
2129 button_pressed_last = button_pressed;
2133 /* ========================================================================= */
2134 /* info screen functions */
2135 /* ========================================================================= */
2137 static struct TokenInfo *info_info;
2138 static int num_info_info; /* number of info entries shown on screen */
2139 static int max_info_info; /* total number of info entries in list */
2141 static void execInfoTitleScreen(void)
2143 info_mode = INFO_MODE_TITLE;
2148 static void execInfoElements(void)
2150 info_mode = INFO_MODE_ELEMENTS;
2155 static void execInfoMusic(void)
2157 info_mode = INFO_MODE_MUSIC;
2162 static void execInfoCredits(void)
2164 info_mode = INFO_MODE_CREDITS;
2169 static void execInfoProgram(void)
2171 info_mode = INFO_MODE_PROGRAM;
2176 static void execInfoVersion(void)
2178 info_mode = INFO_MODE_VERSION;
2183 static void execInfoLevelSet(void)
2185 info_mode = INFO_MODE_LEVELSET;
2190 static void execExitInfo(void)
2192 SetGameStatus(GAME_MODE_MAIN);
2197 static struct TokenInfo info_info_main[] =
2199 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2200 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2201 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2202 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2203 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2204 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2205 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2206 { TYPE_EMPTY, NULL, "" },
2207 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2212 static int getMenuTextFont(int type)
2214 if (type & (TYPE_SWITCH |
2227 static struct TokenInfo *setup_info;
2228 static struct TokenInfo setup_info_input[];
2230 static struct TokenInfo *menu_info;
2232 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2233 int screen_pos, int menu_info_pos_raw,
2236 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2237 struct TokenInfo *ti = &token_info[pos];
2238 int xpos = MENU_SCREEN_START_XPOS;
2239 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2240 int font_nr = getMenuTextFont(ti->type);
2242 if (setup_mode == SETUP_MODE_INPUT)
2243 font_nr = FONT_MENU_1;
2246 font_nr = FONT_ACTIVE(font_nr);
2248 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2250 if (ti->type & ~TYPE_SKIP_ENTRY)
2251 drawCursor(screen_pos, active);
2254 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2257 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2260 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2263 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2266 static char *window_size_text;
2267 static char *scaling_type_text;
2269 static void drawSetupValue(int, int);
2271 static void drawMenuInfoList(int first_entry, int num_page_entries,
2272 int max_page_entries)
2276 if (first_entry + num_page_entries > max_page_entries)
2279 clearMenuListArea();
2281 for (i = 0; i < num_page_entries; i++)
2283 int menu_info_pos = first_entry + i;
2284 struct TokenInfo *si = &menu_info[menu_info_pos];
2285 void *value_ptr = si->value;
2287 /* set some entries to "unchangeable" according to other variables */
2288 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2289 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2290 (value_ptr == &setup.sound_music && !audio.music_available) ||
2291 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2292 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2293 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2294 si->type |= TYPE_GHOSTED;
2296 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2297 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2298 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2299 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2300 else if (si->type & ~TYPE_SKIP_ENTRY)
2301 initCursor(i, IMG_MENU_BUTTON);
2303 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2305 if (si->type & TYPE_VALUE &&
2306 menu_info == setup_info)
2307 drawSetupValue(i, menu_info_pos);
2311 static void DrawInfoScreen_Main(void)
2313 int fade_mask = REDRAW_FIELD;
2316 if (redraw_mask & REDRAW_ALL)
2317 fade_mask = REDRAW_ALL;
2319 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
2320 fade_mask = REDRAW_ALL;
2323 FadeMenuSoundsAndMusic();
2325 FreeScreenGadgets();
2326 CreateScreenGadgets();
2328 /* (needed after displaying title screens which disable auto repeat) */
2329 KeyboardAutoRepeatOn();
2331 FadeSetLeaveScreen();
2335 /* needed if different viewport properties defined for info screen */
2336 ChangeViewportPropertiesIfNeeded();
2338 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2342 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2344 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2346 info_info = info_info_main;
2348 // determine maximal number of info entries that can be displayed on screen
2350 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2353 // determine maximal number of info entries available for menu of info screen
2355 for (i = 0; info_info[i].type != 0; i++)
2358 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2360 MapScreenGadgets(max_info_info);
2362 PlayMenuSoundsAndMusic();
2364 DrawMaskedBorder(fade_mask);
2369 static void changeSetupValue(int, int, int);
2371 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2372 int mode, int num_page_entries,
2373 int max_page_entries)
2375 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2376 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2377 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2378 int *num_page_entries_last = num_page_entries_all_last[game_status];
2379 int *choice_store = choice_stores[game_status];
2380 int *first_entry_store = first_entry_stores[game_status];
2381 int choice = choice_store[mode]; /* starts with 0 */
2382 int first_entry = first_entry_store[mode]; /* starts with 0 */
2384 int y = choice - first_entry;
2386 boolean position_set_by_scrollbar = (dx == 999);
2387 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2390 if (button == MB_MENU_INITIALIZE)
2392 // check if number of menu page entries has changed (may happen by change
2393 // of custom artwork definition value for 'list_size' for this menu screen)
2394 // (in this case, the last menu position most probably has to be corrected)
2395 if (num_page_entries != num_page_entries_last[mode])
2397 choice_store[mode] = first_entry_store[mode] = 0;
2399 choice = first_entry = 0;
2402 num_page_entries_last[mode] = num_page_entries;
2405 /* advance to first valid menu entry */
2406 while (choice < num_page_entries &&
2407 menu_info[choice].type & TYPE_SKIP_ENTRY)
2410 if (position_set_by_scrollbar)
2411 first_entry = first_entry_store[mode] = dy;
2413 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2414 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2416 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2418 if (choice < first_entry)
2420 choice = first_entry;
2422 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2425 else if (choice > first_entry + num_page_entries - 1)
2427 choice = first_entry + num_page_entries - 1;
2429 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2433 choice_store[mode] = choice;
2435 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2439 else if (button == MB_MENU_LEAVE)
2441 PlaySound(SND_MENU_ITEM_SELECTING);
2443 for (i = 0; i < max_page_entries; i++)
2445 if (menu_info[i].type & TYPE_LEAVE_MENU)
2447 void (*menu_callback_function)(void) = menu_info[i].value;
2451 menu_callback_function();
2453 break; /* absolutely needed because function changes 'menu_info'! */
2460 if (mx || my) /* mouse input */
2462 x = (mx - mSX) / 32;
2463 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2465 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2467 /* move cursor instead of scrolling when already at start/end of list */
2468 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2470 else if (dy == +1 * SCROLL_LINE &&
2471 first_entry + num_page_entries == max_page_entries)
2474 /* handle scrolling screen one line or page */
2476 y + dy > num_page_entries - 1)
2478 boolean redraw = FALSE;
2480 if (ABS(dy) == SCROLL_PAGE)
2481 step = num_page_entries - 1;
2483 if (dy < 0 && first_entry > 0)
2485 /* scroll page/line up */
2487 first_entry -= step;
2488 if (first_entry < 0)
2493 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2495 /* scroll page/line down */
2497 first_entry += step;
2498 if (first_entry + num_page_entries > max_page_entries)
2499 first_entry = MAX(0, max_page_entries - num_page_entries);
2506 choice += first_entry - first_entry_store[mode];
2508 if (choice < first_entry)
2510 choice = first_entry;
2512 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2515 else if (choice > first_entry + num_page_entries - 1)
2517 choice = first_entry + num_page_entries - 1;
2519 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2522 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2526 if (choice < first_entry ||
2527 choice > first_entry + num_page_entries - 1)
2528 first_entry += SIGN(dy);
2531 first_entry_store[mode] = first_entry;
2532 choice_store[mode] = choice;
2534 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2536 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2538 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2539 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2547 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2549 if (menu_info[choice].type & menu_navigation_type ||
2550 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2551 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2552 menu_info[choice].type & TYPE_PLAYER)
2553 button = MB_MENU_CHOICE;
2558 /* jump to next non-empty menu entry (up or down) */
2559 while (first_entry + y > 0 &&
2560 first_entry + y < max_page_entries - 1 &&
2561 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2564 if (!IN_VIS_MENU(x, y))
2566 choice += y - y_old;
2568 if (choice < first_entry)
2569 first_entry = choice;
2570 else if (choice > first_entry + num_page_entries - 1)
2571 first_entry = choice - num_page_entries + 1;
2573 if (first_entry >= 0 &&
2574 first_entry + num_page_entries <= max_page_entries)
2576 first_entry_store[mode] = first_entry;
2578 if (choice < first_entry)
2579 choice = first_entry;
2580 else if (choice > first_entry + num_page_entries - 1)
2581 choice = first_entry + num_page_entries - 1;
2583 choice_store[mode] = choice;
2585 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2587 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2589 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2590 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2597 if (!anyScrollbarGadgetActive() &&
2598 IN_VIS_MENU(x, y) &&
2599 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2600 y >= 0 && y < num_page_entries)
2604 if (first_entry + y != choice &&
2605 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2607 PlaySound(SND_MENU_ITEM_ACTIVATING);
2609 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2610 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2612 choice = choice_store[mode] = first_entry + y;
2616 PlaySound(SND_MENU_ITEM_SELECTING);
2618 for (i = 0; menu_info[i].type != 0; i++)
2620 if (menu_info[i].type & TYPE_LEAVE_MENU)
2622 void (*menu_callback_function)(void) = menu_info[i].value;
2626 menu_callback_function();
2628 /* absolutely needed because function changes 'menu_info'! */
2636 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2638 PlaySound(SND_MENU_ITEM_SELECTING);
2640 /* when selecting key headline, execute function for key value change */
2641 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2642 menu_info[first_entry + y + 1].type & TYPE_KEY)
2645 /* when selecting string value, execute function for list selection */
2646 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2647 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2650 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2652 void (*menu_callback_function)(void) =
2653 menu_info[first_entry + y].value;
2655 FadeSetFromType(menu_info[first_entry + y].type);
2657 menu_callback_function();
2659 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2660 menu_info == setup_info)
2662 changeSetupValue(y, first_entry + y, dx);
2668 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2670 menu_info = info_info;
2672 HandleMenuScreen(mx, my, dx, dy, button,
2673 info_mode, num_info_info, max_info_info);
2676 static int getMenuFontSpacing(int spacing_height, int font_nr)
2678 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2680 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2684 static int getMenuTextSpacing(int spacing_height, int font_nr)
2686 return (getMenuFontSpacing(spacing_height, font_nr) +
2687 EXTRA_SPACING(game_status));
2690 static int getMenuTextStep(int spacing_height, int font_nr)
2692 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2695 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2697 int font_title = MENU_INFO_FONT_TITLE;
2698 int font_error = FONT_TEXT_2;
2699 int font_foot = MENU_INFO_FONT_FOOT;
2700 int spacing_title = menu.headline1_spacing_info[info_mode];
2701 int ystep_title = getMenuTextStep(spacing_title, font_title);
2702 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2703 int ystart2 = ystart1 + ystep_title;
2704 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2706 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2708 FadeOut(REDRAW_FIELD);
2713 DrawTextSCentered(ystart1, font_title, text_title);
2714 DrawTextSCentered(ystart2, font_error, text_error);
2716 DrawTextSCentered(ybottom, font_foot,
2717 "Press any key or button for info menu");
2719 FadeIn(REDRAW_FIELD);
2722 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2724 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2725 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2726 int font_title = MENU_INFO_FONT_TITLE;
2727 int font_foot = MENU_INFO_FONT_FOOT;
2728 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2729 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2730 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2731 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2732 int ystep = MENU_SCREEN_INFO_YSTEP;
2733 int element, action, direction;
2741 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2742 infoscreen_step[i] = infoscreen_frame[i] = 0;
2747 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2749 DrawTextSCentered(ybottom, font_foot,
2750 "Press any key or button for next page");
2756 while (helpanim_info[j].element != HELPANIM_LIST_END)
2758 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2763 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2772 j += infoscreen_step[i - start];
2774 element = helpanim_info[j].element;
2775 action = helpanim_info[j].action;
2776 direction = helpanim_info[j].direction;
2779 element = EL_UNKNOWN;
2781 if (action != -1 && direction != -1)
2782 graphic = el_act_dir2img(element, action, direction);
2783 else if (action != -1)
2784 graphic = el_act2img(element, action);
2785 else if (direction != -1)
2786 graphic = el_dir2img(element, direction);
2788 graphic = el2img(element);
2790 delay = helpanim_info[j++].delay;
2795 if (infoscreen_frame[i - start] == 0)
2798 infoscreen_frame[i - start] = delay - 1;
2802 sync_frame = delay - infoscreen_frame[i - start];
2803 infoscreen_frame[i - start]--;
2806 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2808 if (!infoscreen_frame[i - start])
2809 infoscreen_step[i - start] = 0;
2813 if (!infoscreen_frame[i - start])
2814 infoscreen_step[i - start]++;
2815 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2821 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2823 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2824 graphic, sync_frame, USE_MASKING);
2827 DrawInfoScreen_HelpText(element, action, direction, i - start);
2832 redraw_mask |= REDRAW_FIELD;
2837 static char *getHelpText(int element, int action, int direction)
2839 char token[MAX_LINE_LEN];
2841 strcpy(token, element_info[element].token_name);
2844 strcat(token, element_action_info[action].suffix);
2846 if (direction != -1)
2847 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2849 return getHashEntry(helptext_info, token);
2852 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2854 int font_nr = FONT_INFO_ELEMENTS;
2855 int font_width = getFontWidth(font_nr);
2856 int font_height = getFontHeight(font_nr);
2857 int yoffset = (TILEX - 2 * font_height) / 2;
2858 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2859 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2860 int ystep = TILEY + 4;
2861 int pad_left = xstart - SX;
2862 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2863 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2864 int max_lines_per_text = 2;
2867 if (action != -1 && direction != -1) /* element.action.direction */
2868 text = getHelpText(element, action, direction);
2870 if (text == NULL && action != -1) /* element.action */
2871 text = getHelpText(element, action, -1);
2873 if (text == NULL && direction != -1) /* element.direction */
2874 text = getHelpText(element, -1, direction);
2876 if (text == NULL) /* base element */
2877 text = getHelpText(element, -1, -1);
2879 if (text == NULL) /* not found */
2880 text = "No description available";
2882 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2883 ystart += getFontHeight(font_nr) / 2;
2885 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2886 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2887 TRUE, FALSE, FALSE);
2890 static void DrawInfoScreen_TitleScreen(void)
2892 SetGameStatus(GAME_MODE_TITLE);
2897 void HandleInfoScreen_TitleScreen(int button)
2899 HandleTitleScreen(0, 0, 0, 0, button);
2902 static void DrawInfoScreen_Elements(void)
2904 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2906 FadeOut(REDRAW_FIELD);
2911 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2913 FadeIn(REDRAW_FIELD);
2916 void HandleInfoScreen_Elements(int button)
2918 static unsigned int info_delay = 0;
2919 static int num_anims;
2920 static int num_pages;
2922 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2925 if (button == MB_MENU_INITIALIZE)
2927 boolean new_element = TRUE;
2931 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2933 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2935 else if (new_element)
2938 new_element = FALSE;
2942 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2946 if (button == MB_MENU_LEAVE)
2948 PlaySound(SND_MENU_ITEM_SELECTING);
2950 info_mode = INFO_MODE_MAIN;
2955 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2957 if (button != MB_MENU_INITIALIZE)
2959 PlaySound(SND_MENU_ITEM_SELECTING);
2964 if (page >= num_pages)
2966 FadeMenuSoundsAndMusic();
2968 info_mode = INFO_MODE_MAIN;
2975 FadeSetNextScreen();
2977 if (button != MB_MENU_INITIALIZE)
2978 FadeOut(REDRAW_FIELD);
2980 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2982 if (button != MB_MENU_INITIALIZE)
2983 FadeIn(REDRAW_FIELD);
2987 if (DelayReached(&info_delay, GameFrameDelay))
2988 if (page < num_pages)
2989 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2991 PlayMenuSoundIfLoop();
2995 static void DrawInfoScreen_Music(void)
2997 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2999 FadeOut(REDRAW_FIELD);
3006 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3008 FadeIn(REDRAW_FIELD);
3011 void HandleInfoScreen_Music(int button)
3013 static struct MusicFileInfo *list = NULL;
3014 int font_title = MENU_INFO_FONT_TITLE;
3015 int font_head = MENU_INFO_FONT_HEAD;
3016 int font_text = MENU_INFO_FONT_TEXT;
3017 int font_foot = MENU_INFO_FONT_FOOT;
3018 int spacing_title = menu.headline1_spacing_info[info_mode];
3019 int spacing_head = menu.headline2_spacing_info[info_mode];
3020 int ystep_title = getMenuTextStep(spacing_title, font_title);
3021 int ystep_head = getMenuTextStep(spacing_head, font_head);
3022 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3023 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3025 if (button == MB_MENU_INITIALIZE)
3027 list = music_file_info;
3031 FadeMenuSoundsAndMusic();
3036 DrawTextSCentered(ystart, font_title,
3037 "No music info for this level set.");
3039 DrawTextSCentered(ybottom, font_foot,
3040 "Press any key or button for info menu");
3046 if (button == MB_MENU_LEAVE)
3048 PlaySound(SND_MENU_ITEM_SELECTING);
3050 FadeMenuSoundsAndMusic();
3052 info_mode = INFO_MODE_MAIN;
3057 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3059 if (button != MB_MENU_INITIALIZE)
3061 PlaySound(SND_MENU_ITEM_SELECTING);
3069 FadeMenuSoundsAndMusic();
3071 info_mode = INFO_MODE_MAIN;
3077 FadeMenuSoundsAndMusic();
3079 if (list != music_file_info)
3080 FadeSetNextScreen();
3082 if (button != MB_MENU_INITIALIZE)
3083 FadeOut(REDRAW_FIELD);
3090 int sound = list->music;
3092 if (sound_info[sound].loop)
3093 PlaySoundLoop(sound);
3097 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3101 int music = list->music;
3103 if (music_info[music].loop)
3104 PlayMusicLoop(music);
3108 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3111 ystart += ystep_title;
3113 if (!strEqual(list->title, UNKNOWN_NAME))
3115 if (!strEqual(list->title_header, UNKNOWN_NAME))
3117 DrawTextSCentered(ystart, font_head, list->title_header);
3118 ystart += ystep_head;
3121 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3122 ystart += ystep_head;
3125 if (!strEqual(list->artist, UNKNOWN_NAME))
3127 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3128 DrawTextSCentered(ystart, font_head, list->artist_header);
3130 DrawTextSCentered(ystart, font_head, "by");
3132 ystart += ystep_head;
3134 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3135 ystart += ystep_head;
3138 if (!strEqual(list->album, UNKNOWN_NAME))
3140 if (!strEqual(list->album_header, UNKNOWN_NAME))
3141 DrawTextSCentered(ystart, font_head, list->album_header);
3143 DrawTextSCentered(ystart, font_head, "from the album");
3145 ystart += ystep_head;
3147 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3148 ystart += ystep_head;
3151 if (!strEqual(list->year, UNKNOWN_NAME))
3153 if (!strEqual(list->year_header, UNKNOWN_NAME))
3154 DrawTextSCentered(ystart, font_head, list->year_header);
3156 DrawTextSCentered(ystart, font_head, "from the year");
3158 ystart += ystep_head;
3160 DrawTextFCentered(ystart, font_text, "%s", list->year);
3161 ystart += ystep_head;
3164 DrawTextSCentered(ybottom, FONT_TEXT_4,
3165 "Press any key or button for next page");
3167 if (button != MB_MENU_INITIALIZE)
3168 FadeIn(REDRAW_FIELD);
3171 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3172 PlaySoundLoop(list->music);
3175 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3177 int font_title = MENU_INFO_FONT_TITLE;
3178 int font_head = MENU_INFO_FONT_HEAD;
3179 int font_text = MENU_INFO_FONT_TEXT;
3180 int font_foot = MENU_INFO_FONT_FOOT;
3181 int spacing_title = menu.headline1_spacing_info[info_mode];
3182 int spacing_head = menu.headline2_spacing_info[info_mode];
3183 int spacing_para = menu.paragraph_spacing_info[info_mode];
3184 int spacing_line = menu.line_spacing_info[info_mode];
3185 int ystep_title = getMenuTextStep(spacing_title, font_title);
3186 int ystep_head = getMenuTextStep(spacing_head, font_head);
3187 int ystep_para = getMenuTextStep(spacing_para, font_text);
3188 int ystep_line = getMenuTextStep(spacing_line, font_text);
3189 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3190 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3195 DrawTextSCentered(ystart, font_title, "Credits:");
3196 ystart += ystep_title;
3200 DrawTextSCentered(ystart, font_head,
3201 "Special thanks to");
3202 ystart += ystep_head;
3203 DrawTextSCentered(ystart, font_text,
3205 ystart += ystep_head;
3206 DrawTextSCentered(ystart, font_head,
3208 ystart += ystep_head;
3209 DrawTextSCentered(ystart, font_text,
3210 "\"Boulder Dash\"");
3211 ystart += ystep_head;
3212 DrawTextSCentered(ystart, font_head,
3214 ystart += ystep_head;
3215 DrawTextSCentered(ystart, font_text,
3217 ystart += ystep_head;
3218 DrawTextSCentered(ystart, font_head,
3220 ystart += ystep_head;
3221 DrawTextSCentered(ystart, font_text,
3222 "First Star Software");
3224 else if (screen_nr == 1)
3226 DrawTextSCentered(ystart, font_head,
3227 "Special thanks to");
3228 ystart += ystep_head;
3229 DrawTextSCentered(ystart, font_text,
3230 "Klaus Heinz & Volker Wertich");
3231 ystart += ystep_head;
3232 DrawTextSCentered(ystart, font_head,
3234 ystart += ystep_head;
3235 DrawTextSCentered(ystart, font_text,
3236 "\"Emerald Mine\"");
3237 ystart += ystep_head;
3238 DrawTextSCentered(ystart, font_head,
3240 ystart += ystep_head;
3241 DrawTextSCentered(ystart, font_text,
3243 ystart += ystep_head;
3244 DrawTextSCentered(ystart, font_head,
3246 ystart += ystep_head;
3247 DrawTextSCentered(ystart, font_text,
3250 else if (screen_nr == 2)
3252 DrawTextSCentered(ystart, font_head,
3253 "Special thanks to");
3254 ystart += ystep_head;
3255 DrawTextSCentered(ystart, font_text,
3256 "Michael Stopp & Philip Jespersen");
3257 ystart += ystep_head;
3258 DrawTextSCentered(ystart, font_head,
3260 ystart += ystep_head;
3261 DrawTextSCentered(ystart, font_text,
3263 ystart += ystep_head;
3264 DrawTextSCentered(ystart, font_head,
3266 ystart += ystep_head;
3267 DrawTextSCentered(ystart, font_text,
3269 ystart += ystep_head;
3270 DrawTextSCentered(ystart, font_head,
3272 ystart += ystep_head;
3273 DrawTextSCentered(ystart, font_text,
3274 "Digital Integration");
3276 else if (screen_nr == 3)
3278 DrawTextSCentered(ystart, font_head,
3279 "Special thanks to");
3280 ystart += ystep_head;
3281 DrawTextSCentered(ystart, font_text,
3282 "Hiroyuki Imabayashi");
3283 ystart += ystep_head;
3284 DrawTextSCentered(ystart, font_head,
3286 ystart += ystep_head;
3287 DrawTextSCentered(ystart, font_text,
3289 ystart += ystep_head;
3290 DrawTextSCentered(ystart, font_head,
3292 ystart += ystep_head;
3293 DrawTextSCentered(ystart, font_text,
3295 ystart += ystep_head;
3296 DrawTextSCentered(ystart, font_head,
3298 ystart += ystep_head;
3299 DrawTextSCentered(ystart, font_text,
3302 else if (screen_nr == 4)
3304 DrawTextSCentered(ystart, font_head,
3305 "Special thanks to");
3306 ystart += ystep_head;
3307 DrawTextSCentered(ystart, font_text,
3309 ystart += ystep_head;
3310 DrawTextSCentered(ystart, font_head,
3312 ystart += ystep_head;
3313 DrawTextSCentered(ystart, font_text,
3314 "J\xfcrgen Bonhagen");
3315 ystart += ystep_head;
3316 DrawTextSCentered(ystart, font_head,
3317 "for the continuous creation");
3318 ystart += ystep_line;
3319 DrawTextSCentered(ystart, font_head,
3320 "of outstanding level sets");
3322 else if (screen_nr == 5)
3324 DrawTextSCentered(ystart, font_head,
3326 ystart += ystep_head;
3327 DrawTextSCentered(ystart, font_text,
3329 ystart += ystep_head;
3330 DrawTextSCentered(ystart, font_head,
3331 "for ideas and inspiration by");
3332 ystart += ystep_head;
3333 DrawTextSCentered(ystart, font_text,
3335 ystart += ystep_para;
3337 DrawTextSCentered(ystart, font_head,
3339 ystart += ystep_head;
3340 DrawTextSCentered(ystart, font_text,
3342 ystart += ystep_head;
3343 DrawTextSCentered(ystart, font_head,
3344 "for ideas and inspiration by");
3345 ystart += ystep_head;
3346 DrawTextSCentered(ystart, font_text,
3349 else if (screen_nr == 6)
3351 DrawTextSCentered(ystart, font_head,
3353 ystart += ystep_head;
3354 DrawTextSCentered(ystart, font_text,
3356 ystart += ystep_head;
3357 DrawTextSCentered(ystart, font_head,
3358 "for the code base used for the");
3359 ystart += ystep_line;
3360 DrawTextSCentered(ystart, font_head,
3361 "native Emerald Mine engine");
3363 else if (screen_nr == 7)
3365 DrawTextSCentered(ystart, font_head,
3367 ystart += ystep_head;
3368 DrawTextSCentered(ystart, font_text,
3370 ystart += ystep_head;
3371 DrawTextSCentered(ystart, font_head,
3372 "for the initial DOS port");
3373 ystart += ystep_para;
3375 DrawTextSCentered(ystart, font_head,
3377 ystart += ystep_head;
3378 DrawTextSCentered(ystart, font_text,
3380 ystart += ystep_head;
3381 DrawTextSCentered(ystart, font_head,
3382 "for some additional toons");
3384 else if (screen_nr == 8)
3386 DrawTextSCentered(ystart, font_head,
3387 "And not to forget:");
3388 ystart += ystep_head;
3389 DrawTextSCentered(ystart, font_head,
3391 ystart += ystep_head;
3392 DrawTextSCentered(ystart, font_text,
3393 "All those who contributed");
3394 ystart += ystep_line;
3395 DrawTextSCentered(ystart, font_text,
3396 "levels to this game");
3397 ystart += ystep_line;
3398 DrawTextSCentered(ystart, font_text,
3402 DrawTextSCentered(ybottom, font_foot,
3403 "Press any key or button for next page");
3406 static void DrawInfoScreen_Credits(void)
3408 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3410 FadeMenuSoundsAndMusic();
3412 FadeOut(REDRAW_FIELD);
3414 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3416 FadeIn(REDRAW_FIELD);
3419 void HandleInfoScreen_Credits(int button)
3421 static int screen_nr = 0;
3422 int num_screens = 9;
3424 if (button == MB_MENU_INITIALIZE)
3428 // DrawInfoScreen_CreditsScreen(screen_nr);
3431 if (button == MB_MENU_LEAVE)
3433 PlaySound(SND_MENU_ITEM_SELECTING);
3435 info_mode = INFO_MODE_MAIN;
3440 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3442 if (button != MB_MENU_INITIALIZE)
3444 PlaySound(SND_MENU_ITEM_SELECTING);
3449 if (screen_nr >= num_screens)
3451 FadeMenuSoundsAndMusic();
3453 info_mode = INFO_MODE_MAIN;
3460 FadeSetNextScreen();
3462 if (button != MB_MENU_INITIALIZE)
3463 FadeOut(REDRAW_FIELD);
3465 DrawInfoScreen_CreditsScreen(screen_nr);
3467 if (button != MB_MENU_INITIALIZE)
3468 FadeIn(REDRAW_FIELD);
3472 PlayMenuSoundIfLoop();
3476 static void DrawInfoScreen_Program(void)
3478 int font_title = MENU_INFO_FONT_TITLE;
3479 int font_head = MENU_INFO_FONT_HEAD;
3480 int font_text = MENU_INFO_FONT_TEXT;
3481 int font_foot = MENU_INFO_FONT_FOOT;
3482 int spacing_title = menu.headline1_spacing_info[info_mode];
3483 int spacing_head = menu.headline2_spacing_info[info_mode];
3484 int spacing_para = menu.paragraph_spacing_info[info_mode];
3485 int spacing_line = menu.line_spacing_info[info_mode];
3486 int ystep_title = getMenuTextStep(spacing_title, font_title);
3487 int ystep_head = getMenuTextStep(spacing_head, font_head);
3488 int ystep_para = getMenuTextStep(spacing_para, font_text);
3489 int ystep_line = getMenuTextStep(spacing_line, font_text);
3490 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3491 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3493 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3495 FadeOut(REDRAW_FIELD);
3500 DrawTextSCentered(ystart, font_title, "Program Information:");
3501 ystart += ystep_title;
3503 DrawTextSCentered(ystart, font_head,
3504 "This game is Freeware!");
3505 ystart += ystep_head;
3506 DrawTextSCentered(ystart, font_head,
3507 "If you like it, send e-mail to:");
3508 ystart += ystep_head;
3509 DrawTextSCentered(ystart, font_text,
3510 setup.internal.program_email);
3511 ystart += ystep_para;
3513 DrawTextSCentered(ystart, font_head,
3514 "More information and levels:");
3515 ystart += ystep_head;
3516 DrawTextSCentered(ystart, font_text,
3517 setup.internal.program_website);
3518 ystart += ystep_para;
3520 DrawTextSCentered(ystart, font_head,
3521 "If you have created new levels,");
3522 ystart += ystep_line;
3523 DrawTextSCentered(ystart, font_head,
3524 "send them to me to include them!");
3525 ystart += ystep_head;
3526 DrawTextSCentered(ystart, font_head,
3529 DrawTextSCentered(ybottom, font_foot,
3530 "Press any key or button for info menu");
3532 FadeIn(REDRAW_FIELD);
3535 void HandleInfoScreen_Program(int button)
3537 if (button == MB_MENU_LEAVE)
3539 PlaySound(SND_MENU_ITEM_SELECTING);
3541 info_mode = INFO_MODE_MAIN;
3546 else if (button == MB_MENU_CHOICE)
3548 PlaySound(SND_MENU_ITEM_SELECTING);
3550 FadeMenuSoundsAndMusic();
3552 info_mode = INFO_MODE_MAIN;
3557 PlayMenuSoundIfLoop();
3561 static void DrawInfoScreen_Version(void)
3563 int font_title = MENU_INFO_FONT_TITLE;
3564 int font_head = MENU_INFO_FONT_HEAD;
3565 int font_text = MENU_INFO_FONT_TEXT;
3566 int font_foot = MENU_INFO_FONT_FOOT;
3567 int spacing_title = menu.headline1_spacing_info[info_mode];
3568 int spacing_head = menu.headline2_spacing_info[info_mode];
3569 int spacing_para = menu.paragraph_spacing_info[info_mode];
3570 int spacing_line = menu.line_spacing_info[info_mode];
3571 int xstep = getFontWidth(font_text);
3572 int ystep_title = getMenuTextStep(spacing_title, font_title);
3573 int ystep_head = getMenuTextStep(spacing_head, font_head);
3574 int ystep_para = getMenuTextStep(spacing_para, font_text);
3575 int ystep_line = getMenuTextStep(spacing_line, font_text);
3576 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3577 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3578 int xstart1 = mSX - SX + 2 * xstep;
3579 int xstart2 = mSX - SX + 18 * xstep;
3580 int xstart3 = mSX - SX + 28 * xstep;
3581 SDL_version sdl_version_compiled;
3582 const SDL_version *sdl_version_linked;
3583 int driver_name_len = 10;
3584 #if defined(TARGET_SDL2)
3585 SDL_version sdl_version_linked_ext;
3586 const char *driver_name = NULL;
3588 char driver_name[driver_name_len];
3591 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3593 FadeOut(REDRAW_FIELD);
3598 DrawTextSCentered(ystart, font_title, "Version Information:");
3599 ystart += ystep_title;
3601 DrawTextF(xstart1, ystart, font_head, "Name");
3602 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3603 ystart += ystep_line;
3605 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3607 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3608 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3609 ystart += ystep_line;
3611 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3612 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3613 ystart += ystep_line;
3617 DrawTextF(xstart1, ystart, font_head, "Version");
3618 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3619 ystart += ystep_line;
3622 DrawTextF(xstart1, ystart, font_head, "Platform");
3623 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3624 ystart += ystep_line;
3626 DrawTextF(xstart1, ystart, font_head, "Target");
3627 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3628 ystart += ystep_line;
3630 DrawTextF(xstart1, ystart, font_head, "Source date");
3631 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3632 ystart += ystep_para;
3634 DrawTextF(xstart1, ystart, font_head, "Library");
3635 DrawTextF(xstart2, ystart, font_head, "compiled");
3636 DrawTextF(xstart3, ystart, font_head, "linked");
3637 ystart += ystep_head;
3639 SDL_VERSION(&sdl_version_compiled);
3640 #if defined(TARGET_SDL2)
3641 SDL_GetVersion(&sdl_version_linked_ext);
3642 sdl_version_linked = &sdl_version_linked_ext;
3644 sdl_version_linked = SDL_Linked_Version();
3647 DrawTextF(xstart1, ystart, font_text, "SDL");
3648 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3649 sdl_version_compiled.major,
3650 sdl_version_compiled.minor,
3651 sdl_version_compiled.patch);
3652 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3653 sdl_version_linked->major,
3654 sdl_version_linked->minor,
3655 sdl_version_linked->patch);
3656 ystart += ystep_line;
3658 SDL_IMAGE_VERSION(&sdl_version_compiled);
3659 sdl_version_linked = IMG_Linked_Version();
3661 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3662 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3663 sdl_version_compiled.major,
3664 sdl_version_compiled.minor,
3665 sdl_version_compiled.patch);
3666 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3667 sdl_version_linked->major,
3668 sdl_version_linked->minor,
3669 sdl_version_linked->patch);
3670 ystart += ystep_line;
3672 SDL_MIXER_VERSION(&sdl_version_compiled);
3673 sdl_version_linked = Mix_Linked_Version();
3675 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3676 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3677 sdl_version_compiled.major,
3678 sdl_version_compiled.minor,
3679 sdl_version_compiled.patch);
3680 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3681 sdl_version_linked->major,
3682 sdl_version_linked->minor,
3683 sdl_version_linked->patch);
3684 ystart += ystep_line;
3686 SDL_NET_VERSION(&sdl_version_compiled);
3687 sdl_version_linked = SDLNet_Linked_Version();
3689 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3690 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3691 sdl_version_compiled.major,
3692 sdl_version_compiled.minor,
3693 sdl_version_compiled.patch);
3694 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3695 sdl_version_linked->major,
3696 sdl_version_linked->minor,
3697 sdl_version_linked->patch);
3698 ystart += ystep_para;
3700 DrawTextF(xstart1, ystart, font_head, "Driver");
3701 DrawTextF(xstart2, ystart, font_head, "Requested");
3702 DrawTextF(xstart3, ystart, font_head, "Used");
3703 ystart += ystep_head;
3705 #if defined(TARGET_SDL2)
3706 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3708 SDL_VideoDriverName(driver_name, driver_name_len);
3711 DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3712 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3713 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3714 ystart += ystep_line;
3716 #if defined(TARGET_SDL2)
3717 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3719 SDL_AudioDriverName(driver_name, driver_name_len);
3722 DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3723 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3724 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3726 DrawTextSCentered(ybottom, font_foot,
3727 "Press any key or button for info menu");
3729 FadeIn(REDRAW_FIELD);
3732 void HandleInfoScreen_Version(int button)
3734 if (button == MB_MENU_LEAVE)
3736 PlaySound(SND_MENU_ITEM_SELECTING);
3738 info_mode = INFO_MODE_MAIN;
3743 else if (button == MB_MENU_CHOICE)
3745 PlaySound(SND_MENU_ITEM_SELECTING);
3747 FadeMenuSoundsAndMusic();
3749 info_mode = INFO_MODE_MAIN;
3754 PlayMenuSoundIfLoop();
3758 static void DrawInfoScreen_LevelSet(void)
3760 struct TitleMessageInfo *tmi = &readme;
3761 char *filename = getLevelSetInfoFilename();
3762 char *title = "Level Set Information:";
3763 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3764 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3766 if (filename == NULL)
3768 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3773 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3775 FadeOut(REDRAW_FIELD);
3780 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3782 /* if x position set to "-1", automatically determine by playfield width */
3784 tmi->x = SXSIZE / 2;
3786 /* if y position set to "-1", use static default value */
3790 /* if width set to "-1", automatically determine by playfield width */
3791 if (tmi->width == -1)
3792 tmi->width = SXSIZE - 2 * TILEX;
3794 /* if height set to "-1", automatically determine by playfield height */
3795 if (tmi->height == -1)
3796 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3798 /* if chars set to "-1", automatically determine by text and font width */
3799 if (tmi->chars == -1)
3800 tmi->chars = tmi->width / getFontWidth(tmi->font);
3802 tmi->width = tmi->chars * getFontWidth(tmi->font);
3804 /* if lines set to "-1", automatically determine by text and font height */
3805 if (tmi->lines == -1)
3806 tmi->lines = tmi->height / getFontHeight(tmi->font);
3808 tmi->height = tmi->lines * getFontHeight(tmi->font);
3810 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3811 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3812 tmi->autowrap, tmi->centered, tmi->parse_comments);
3814 DrawTextSCentered(ybottom, FONT_TEXT_4,
3815 "Press any key or button for info menu");
3817 FadeIn(REDRAW_FIELD);
3820 static void HandleInfoScreen_LevelSet(int button)
3822 if (button == MB_MENU_LEAVE)
3824 PlaySound(SND_MENU_ITEM_SELECTING);
3826 info_mode = INFO_MODE_MAIN;
3831 else if (button == MB_MENU_CHOICE)
3833 PlaySound(SND_MENU_ITEM_SELECTING);
3835 FadeMenuSoundsAndMusic();
3837 info_mode = INFO_MODE_MAIN;
3842 PlayMenuSoundIfLoop();
3846 static void DrawInfoScreen(void)
3848 if (info_mode == INFO_MODE_TITLE)
3849 DrawInfoScreen_TitleScreen();
3850 else if (info_mode == INFO_MODE_ELEMENTS)
3851 DrawInfoScreen_Elements();
3852 else if (info_mode == INFO_MODE_MUSIC)
3853 DrawInfoScreen_Music();
3854 else if (info_mode == INFO_MODE_CREDITS)
3855 DrawInfoScreen_Credits();
3856 else if (info_mode == INFO_MODE_PROGRAM)
3857 DrawInfoScreen_Program();
3858 else if (info_mode == INFO_MODE_VERSION)
3859 DrawInfoScreen_Version();
3860 else if (info_mode == INFO_MODE_LEVELSET)
3861 DrawInfoScreen_LevelSet();
3863 DrawInfoScreen_Main();
3865 if (info_mode != INFO_MODE_MAIN &&
3866 info_mode != INFO_MODE_TITLE &&
3867 info_mode != INFO_MODE_MUSIC)
3868 PlayMenuSoundsAndMusic();
3871 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3873 if (info_mode == INFO_MODE_TITLE)
3874 HandleInfoScreen_TitleScreen(button);
3875 else if (info_mode == INFO_MODE_ELEMENTS)
3876 HandleInfoScreen_Elements(button);
3877 else if (info_mode == INFO_MODE_MUSIC)
3878 HandleInfoScreen_Music(button);
3879 else if (info_mode == INFO_MODE_CREDITS)
3880 HandleInfoScreen_Credits(button);
3881 else if (info_mode == INFO_MODE_PROGRAM)
3882 HandleInfoScreen_Program(button);
3883 else if (info_mode == INFO_MODE_VERSION)
3884 HandleInfoScreen_Version(button);
3885 else if (info_mode == INFO_MODE_LEVELSET)
3886 HandleInfoScreen_LevelSet(button);
3888 HandleInfoScreen_Main(mx, my, dx, dy, button);
3892 /* ========================================================================= */
3893 /* type name functions */
3894 /* ========================================================================= */
3896 void HandleTypeName(int newxpos, Key key)
3898 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3899 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3900 struct TextPosInfo *pos = mci->pos_input;
3901 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3902 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3903 static int xpos = 0;
3904 int font_nr = pos->font;
3905 int font_active_nr = FONT_ACTIVE(font_nr);
3906 int font_width = getFontWidth(font_active_nr);
3907 char key_char = getValidConfigValueChar(getCharFromKey(key));
3908 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3909 boolean is_active = TRUE;
3911 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3915 strcpy(last_player_name, setup.player_name);
3919 StartTextInput(startx, starty, pos->width, pos->height);
3921 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3923 setup.player_name[xpos] = key_char;
3924 setup.player_name[xpos + 1] = 0;
3928 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3932 setup.player_name[xpos] = 0;
3934 else if (key == KSYM_Return && xpos > 0)
3940 SetGameStatus(GAME_MODE_MAIN);
3942 else if (key == KSYM_Escape)
3944 strcpy(setup.player_name, last_player_name);
3948 SetGameStatus(GAME_MODE_MAIN);
3953 pos->width = (strlen(setup.player_name) + 1) * font_width;
3954 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3956 DrawText(startx, starty, setup.player_name, font_active_nr);
3957 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3961 pos->width = strlen(setup.player_name) * font_width;
3962 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3964 DrawText(startx, starty, setup.player_name, font_nr);
3971 /* ========================================================================= */
3972 /* tree menu functions */
3973 /* ========================================================================= */
3975 static void DrawChooseTree(TreeInfo **ti_ptr)
3977 int fade_mask = REDRAW_FIELD;
3979 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
3980 fade_mask = REDRAW_ALL;
3982 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3984 SetGameStatus(GAME_MODE_MAIN);
3993 FreeScreenGadgets();
3994 CreateScreenGadgets();
3998 /* needed if different viewport properties defined for choosing level (set) */
3999 ChangeViewportPropertiesIfNeeded();
4001 if (game_status == GAME_MODE_LEVELNR)
4002 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4003 else if (game_status == GAME_MODE_LEVELS)
4004 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4008 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4010 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4011 MapScreenTreeGadgets(*ti_ptr);
4013 DrawMaskedBorder(fade_mask);
4018 static void drawChooseTreeList(int first_entry, int num_page_entries,
4022 char *title_string = NULL;
4023 int yoffset_sets = MENU_TITLE1_YPOS;
4024 int yoffset_setup = 16;
4025 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4026 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4028 title_string = ti->infotext;
4030 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4032 clearMenuListArea();
4034 for (i = 0; i < num_page_entries; i++)
4036 TreeInfo *node, *node_first;
4037 int entry_pos = first_entry + i;
4038 int xpos = MENU_SCREEN_START_XPOS;
4039 int ypos = MENU_SCREEN_START_YPOS + i;
4040 int startx = mSX + xpos * 32;
4041 int starty = mSY + ypos * 32;
4042 int font_nr = FONT_TEXT_1;
4043 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4044 int startx_text = startx + font_xoffset;
4045 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4046 int text_size = startx_scrollbar - startx_text;
4047 int max_buffer_len = text_size / getFontWidth(font_nr);
4048 char buffer[max_buffer_len + 1];
4050 node_first = getTreeInfoFirstGroupEntry(ti);
4051 node = getTreeInfoFromPos(node_first, entry_pos);
4053 strncpy(buffer, node->name, max_buffer_len);
4054 buffer[max_buffer_len] = '\0';
4056 DrawText(startx, starty, buffer, font_nr + node->color);
4058 if (node->parent_link)
4059 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4060 else if (node->level_group)
4061 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4063 initCursor(i, IMG_MENU_BUTTON);
4066 redraw_mask |= REDRAW_FIELD;
4069 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4071 TreeInfo *node, *node_first;
4072 int x, last_redraw_mask = redraw_mask;
4073 int ypos = MENU_TITLE2_YPOS;
4074 int font_nr = FONT_TITLE_2;
4076 if (ti->type == TREE_TYPE_LEVEL_NR)
4077 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4079 if (ti->type != TREE_TYPE_LEVEL_DIR)
4082 node_first = getTreeInfoFirstGroupEntry(ti);
4083 node = getTreeInfoFromPos(node_first, entry_pos);
4085 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4087 if (node->parent_link)
4088 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4089 node->node_parent->name);
4090 else if (node->level_group)
4091 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4093 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4094 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4095 node->levels, (node->levels > 1 ? "levels" : "level"),
4098 /* let BackToFront() redraw only what is needed */
4099 redraw_mask = last_redraw_mask;
4100 for (x = 0; x < SCR_FIELDX; x++)
4101 MarkTileDirty(x, 1);
4104 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4107 TreeInfo *ti = *ti_ptr;
4109 int y = ti->cl_cursor;
4110 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4111 int num_entries = numTreeInfoInGroup(ti);
4112 int num_page_entries;
4113 boolean position_set_by_scrollbar = (dx == 999);
4115 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4116 num_page_entries = num_entries;
4118 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4120 if (button == MB_MENU_INITIALIZE)
4122 int num_entries = numTreeInfoInGroup(ti);
4123 int entry_pos = posTreeInfo(ti);
4125 if (ti->cl_first == -1)
4127 /* only on initialization */
4128 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4129 ti->cl_cursor = entry_pos - ti->cl_first;
4131 else if (ti->cl_cursor >= num_page_entries ||
4132 (num_entries > num_page_entries &&
4133 num_entries - ti->cl_first < num_page_entries))
4135 /* only after change of list size (by custom graphic configuration) */
4136 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4137 ti->cl_cursor = entry_pos - ti->cl_first;
4140 if (position_set_by_scrollbar)
4143 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4146 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4147 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4148 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4152 else if (button == MB_MENU_LEAVE)
4156 PlaySound(SND_MENU_ITEM_SELECTING);
4158 if (ti->node_parent)
4160 *ti_ptr = ti->node_parent;
4161 DrawChooseTree(ti_ptr);
4163 else if (game_status == GAME_MODE_SETUP)
4165 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4166 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4167 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4169 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4170 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4171 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4172 execSetupGraphics();
4173 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4174 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4175 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4177 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4178 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4179 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4180 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4181 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4182 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4183 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4184 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4191 if (game_status == GAME_MODE_LEVELNR)
4193 int new_level_nr = atoi(level_number_current->identifier);
4195 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4198 SetGameStatus(GAME_MODE_MAIN);
4206 if (mx || my) /* mouse input */
4208 x = (mx - mSX) / 32;
4209 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4211 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
4213 /* move cursor instead of scrolling when already at start/end of list */
4214 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4216 else if (dy == +1 * SCROLL_LINE &&
4217 ti->cl_first + num_page_entries == num_entries)
4220 /* handle scrolling screen one line or page */
4221 if (ti->cl_cursor + dy < 0 ||
4222 ti->cl_cursor + dy > num_page_entries - 1)
4224 boolean redraw = FALSE;
4226 if (ABS(dy) == SCROLL_PAGE)
4227 step = num_page_entries - 1;
4229 if (dy < 0 && ti->cl_first > 0)
4231 /* scroll page/line up */
4233 ti->cl_first -= step;
4234 if (ti->cl_first < 0)
4239 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4241 /* scroll page/line down */
4243 ti->cl_first += step;
4244 if (ti->cl_first + num_page_entries > num_entries)
4245 ti->cl_first = MAX(0, num_entries - num_page_entries);
4252 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4253 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4254 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4256 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4263 /* handle moving cursor one line */
4264 y = ti->cl_cursor + dy;
4269 TreeInfo *node_first, *node_cursor;
4270 int entry_pos = ti->cl_first + y;
4272 node_first = getTreeInfoFirstGroupEntry(ti);
4273 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4275 if (node_cursor->node_group)
4279 PlaySound(SND_MENU_ITEM_SELECTING);
4281 node_cursor->cl_first = ti->cl_first;
4282 node_cursor->cl_cursor = ti->cl_cursor;
4283 *ti_ptr = node_cursor->node_group;
4284 DrawChooseTree(ti_ptr);
4289 else if (dx == -1 && ti->node_parent)
4293 PlaySound(SND_MENU_ITEM_SELECTING);
4295 *ti_ptr = ti->node_parent;
4296 DrawChooseTree(ti_ptr);
4301 if (!anyScrollbarGadgetActive() &&
4302 IN_VIS_MENU(x, y) &&
4303 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4304 y >= 0 && y < num_page_entries)
4308 if (y != ti->cl_cursor)
4310 PlaySound(SND_MENU_ITEM_ACTIVATING);
4312 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4313 drawChooseTreeCursor(y, TRUE);
4314 drawChooseTreeInfo(ti->cl_first + y, ti);
4320 if (game_status == GAME_MODE_SETUP)
4322 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4323 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4324 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4326 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4327 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4328 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4329 execSetupGraphics();
4330 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4331 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4332 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4334 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4335 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4336 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4337 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4338 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4339 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4340 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4341 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4350 TreeInfo *node_first, *node_cursor;
4351 int entry_pos = ti->cl_first + y;
4353 PlaySound(SND_MENU_ITEM_SELECTING);
4355 node_first = getTreeInfoFirstGroupEntry(ti);
4356 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4358 if (node_cursor->node_group)
4362 node_cursor->cl_first = ti->cl_first;
4363 node_cursor->cl_cursor = ti->cl_cursor;
4364 *ti_ptr = node_cursor->node_group;
4365 DrawChooseTree(ti_ptr);
4367 else if (node_cursor->parent_link)
4371 *ti_ptr = node_cursor->node_parent;
4372 DrawChooseTree(ti_ptr);
4378 node_cursor->cl_first = ti->cl_first;
4379 node_cursor->cl_cursor = ti->cl_cursor;
4380 *ti_ptr = node_cursor;
4382 if (ti->type == TREE_TYPE_LEVEL_DIR)
4384 LoadLevelSetup_SeriesInfo();
4386 SaveLevelSetup_LastSeries();
4387 SaveLevelSetup_SeriesInfo();
4391 if (game_status == GAME_MODE_SETUP)
4393 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4394 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4395 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4397 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4398 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4399 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4400 execSetupGraphics();
4401 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4402 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4403 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4405 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4406 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4407 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4408 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4409 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4410 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4411 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4412 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4419 if (game_status == GAME_MODE_LEVELNR)
4421 int new_level_nr = atoi(level_number_current->identifier);
4423 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4426 SetGameStatus(GAME_MODE_MAIN);
4435 void DrawChooseLevelSet(void)
4437 FadeMenuSoundsAndMusic();
4439 DrawChooseTree(&leveldir_current);
4441 PlayMenuSoundsAndMusic();
4444 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4446 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4449 void DrawChooseLevelNr(void)
4453 FadeMenuSoundsAndMusic();
4455 if (level_number != NULL)
4457 freeTreeInfo(level_number);
4459 level_number = NULL;
4462 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4464 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4465 char identifier[32], name[32];
4468 /* temporarily load level info to get level name */
4469 LoadLevelInfoOnly(i);
4471 ti->node_top = &level_number;
4472 ti->sort_priority = 10000 + value;
4473 ti->color = (level.no_level_file ? FC_BLUE :
4474 LevelStats_getSolved(i) ? FC_GREEN :
4475 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4477 snprintf(identifier, sizeof(identifier), "%d", value);
4478 snprintf(name, sizeof(name), "%03d: %s", value,
4479 (level.no_level_file ? "(no file)" : level.name));
4481 setString(&ti->identifier, identifier);
4482 setString(&ti->name, name);
4483 setString(&ti->name_sorting, name);
4485 pushTreeInfo(&level_number, ti);
4488 /* sort level number values to start with lowest level number */
4489 sortTreeInfo(&level_number);
4491 /* set current level number to current level number */
4492 level_number_current =
4493 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4495 /* if that also fails, set current level number to first available level */
4496 if (level_number_current == NULL)
4497 level_number_current = level_number;
4499 DrawChooseTree(&level_number_current);
4501 PlayMenuSoundsAndMusic();
4504 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4506 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4509 void DrawHallOfFame(int level_nr, int highlight_position)
4511 int fade_mask = REDRAW_FIELD;
4513 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
4514 fade_mask = REDRAW_ALL;
4517 FadeMenuSoundsAndMusic();
4519 /* (this is needed when called from GameEnd() after winning a game) */
4520 KeyboardAutoRepeatOn();
4522 /* (this is needed when called from GameEnd() after winning a game) */
4523 SetDrawDeactivationMask(REDRAW_NONE);
4524 SetDrawBackgroundMask(REDRAW_FIELD);
4526 if (highlight_position < 0)
4527 LoadScore(level_nr);
4529 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4531 FadeSetEnterScreen();
4535 /* needed if different viewport properties defined for scores */
4536 ChangeViewportPropertiesIfNeeded();
4538 PlayMenuSoundsAndMusic();
4540 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4542 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4544 DrawMaskedBorder(fade_mask);
4549 static void drawHallOfFameList(int level_nr, int first_entry,
4550 int highlight_position)
4554 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4557 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4558 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4559 "HighScores of Level %d", level_nr);
4561 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4563 int entry = first_entry + i;
4564 boolean active = (entry == highlight_position);
4565 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4566 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4567 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4568 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4569 int dxoff = getFontDrawOffsetX(font_nr1);
4570 int dx1 = 3 * getFontWidth(font_nr1);
4571 int dx2 = dx1 + getFontWidth(font_nr1);
4572 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4573 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4574 int sy = mSY + 64 + i * 32;
4576 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4577 DrawText(mSX + dx1, sy, ".", font_nr1);
4579 for (j = 0; j < num_dots; j++)
4580 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4582 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4583 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4585 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4588 redraw_mask |= REDRAW_FIELD;
4591 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4593 static int level_nr = 0;
4594 static int first_entry = 0;
4595 static int highlight_position = 0;
4596 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4598 if (button == MB_MENU_INITIALIZE)
4602 highlight_position = my;
4604 drawHallOfFameList(level_nr, first_entry, highlight_position);
4609 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4610 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4614 if (first_entry > 0)
4616 first_entry -= step;
4617 if (first_entry < 0)
4620 drawHallOfFameList(level_nr, first_entry, highlight_position);
4625 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4627 first_entry += step;
4628 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4629 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4631 drawHallOfFameList(level_nr, first_entry, highlight_position);
4634 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4636 PlaySound(SND_MENU_ITEM_SELECTING);
4638 FadeSound(SND_BACKGROUND_SCORES);
4640 if (game_status_last_screen == GAME_MODE_PLAYING &&
4641 setup.auto_play_next_level && setup.increment_levels &&
4644 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4648 SetGameStatus(GAME_MODE_MAIN);
4654 if (game_status == GAME_MODE_SCORES)
4655 PlayMenuSoundIfLoop();
4659 /* ========================================================================= */
4660 /* setup screen functions */
4661 /* ========================================================================= */
4663 static struct TokenInfo *setup_info;
4664 static int num_setup_info; /* number of setup entries shown on screen */
4665 static int max_setup_info; /* total number of setup entries in list */
4667 static char *window_size_text;
4668 static char *scaling_type_text;
4669 static char *rendering_mode_text;
4670 static char *scroll_delay_text;
4671 static char *snapshot_mode_text;
4672 static char *game_speed_text;
4673 static char *graphics_set_name;
4674 static char *sounds_set_name;
4675 static char *music_set_name;
4676 static char *volume_simple_text;
4677 static char *volume_loops_text;
4678 static char *volume_music_text;
4679 static char *touch_controls_text;
4680 static char *move_distance_text;
4681 static char *drop_distance_text;
4682 static char *transparency_text;
4683 static char *grid_size_text[2][2];
4685 static void execSetupMain(void)
4687 setup_mode = SETUP_MODE_MAIN;
4692 static void execSetupGame_setGameSpeeds(void)
4694 if (game_speeds == NULL)
4698 for (i = 0; game_speeds_list[i].value != -1; i++)
4700 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4701 char identifier[32], name[32];
4702 int value = game_speeds_list[i].value;
4703 char *text = game_speeds_list[i].text;
4705 ti->node_top = &game_speeds;
4706 ti->sort_priority = 10000 - value;
4708 sprintf(identifier, "%d", value);
4709 sprintf(name, "%s", text);
4711 setString(&ti->identifier, identifier);
4712 setString(&ti->name, name);
4713 setString(&ti->name_sorting, name);
4714 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4716 pushTreeInfo(&game_speeds, ti);
4719 /* sort game speed values to start with slowest game speed */
4720 sortTreeInfo(&game_speeds);
4722 /* set current game speed to configured game speed value */
4723 game_speed_current =
4724 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4726 /* if that fails, set current game speed to reliable default value */
4727 if (game_speed_current == NULL)
4728 game_speed_current =
4729 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4731 /* if that also fails, set current game speed to first available speed */
4732 if (game_speed_current == NULL)
4733 game_speed_current = game_speeds;
4736 setup.game_frame_delay = atoi(game_speed_current->identifier);
4738 /* needed for displaying game speed text instead of identifier */
4739 game_speed_text = game_speed_current->name;
4742 static void execSetupGame_setScrollDelays(void)
4744 if (scroll_delays == NULL)
4748 for (i = 0; scroll_delays_list[i].value != -1; i++)
4750 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4751 char identifier[32], name[32];
4752 int value = scroll_delays_list[i].value;
4753 char *text = scroll_delays_list[i].text;
4755 ti->node_top = &scroll_delays;
4756 ti->sort_priority = value;
4758 sprintf(identifier, "%d", value);
4759 sprintf(name, "%s", text);
4761 setString(&ti->identifier, identifier);
4762 setString(&ti->name, name);
4763 setString(&ti->name_sorting, name);
4764 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4766 pushTreeInfo(&scroll_delays, ti);
4769 /* sort scroll delay values to start with lowest scroll delay value */
4770 sortTreeInfo(&scroll_delays);
4772 /* set current scroll delay value to configured scroll delay value */
4773 scroll_delay_current =
4774 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4776 /* if that fails, set current scroll delay to reliable default value */
4777 if (scroll_delay_current == NULL)
4778 scroll_delay_current =
4779 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4781 /* if that also fails, set current scroll delay to first available value */
4782 if (scroll_delay_current == NULL)
4783 scroll_delay_current = scroll_delays;
4786 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4788 /* needed for displaying scroll delay text instead of identifier */
4789 scroll_delay_text = scroll_delay_current->name;
4792 static void execSetupGame_setSnapshotModes(void)
4794 if (snapshot_modes == NULL)
4798 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4800 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4801 char identifier[32], name[32];
4802 char *value = snapshot_modes_list[i].value;
4803 char *text = snapshot_modes_list[i].text;
4805 ti->node_top = &snapshot_modes;
4806 ti->sort_priority = i;
4808 sprintf(identifier, "%s", value);
4809 sprintf(name, "%s", text);
4811 setString(&ti->identifier, identifier);
4812 setString(&ti->name, name);
4813 setString(&ti->name_sorting, name);
4814 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4816 pushTreeInfo(&snapshot_modes, ti);
4819 /* sort snapshot mode values to start with lowest snapshot mode value */
4820 sortTreeInfo(&snapshot_modes);
4822 /* set current snapshot mode value to configured snapshot mode value */
4823 snapshot_mode_current =
4824 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4826 /* if that fails, set current snapshot mode to reliable default value */
4827 if (snapshot_mode_current == NULL)
4828 snapshot_mode_current =
4829 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4831 /* if that also fails, set current snapshot mode to first available value */
4832 if (snapshot_mode_current == NULL)
4833 snapshot_mode_current = snapshot_modes;
4836 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4838 /* needed for displaying snapshot mode text instead of identifier */
4839 snapshot_mode_text = snapshot_mode_current->name;
4842 static void execSetupGame(void)
4844 execSetupGame_setGameSpeeds();
4845 execSetupGame_setScrollDelays();
4846 execSetupGame_setSnapshotModes();
4848 setup_mode = SETUP_MODE_GAME;
4853 static void execSetupChooseGameSpeed(void)
4855 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4860 static void execSetupChooseScrollDelay(void)
4862 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4867 static void execSetupChooseSnapshotMode(void)
4869 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4874 static void execSetupEditor(void)
4876 setup_mode = SETUP_MODE_EDITOR;
4881 static void execSetupGraphics_setWindowSizes(boolean update_list)
4883 if (window_sizes != NULL && update_list)
4885 freeTreeInfo(window_sizes);
4887 window_sizes = NULL;
4890 if (window_sizes == NULL)
4892 boolean current_window_size_found = FALSE;
4895 for (i = 0; window_sizes_list[i].value != -1; i++)
4897 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4898 char identifier[32], name[32];
4899 int value = window_sizes_list[i].value;
4900 char *text = window_sizes_list[i].text;
4902 ti->node_top = &window_sizes;
4903 ti->sort_priority = value;
4905 sprintf(identifier, "%d", value);
4906 sprintf(name, "%s", text);
4908 setString(&ti->identifier, identifier);
4909 setString(&ti->name, name);
4910 setString(&ti->name_sorting, name);
4911 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
4913 pushTreeInfo(&window_sizes, ti);
4915 if (value == setup.window_scaling_percent)
4916 current_window_size_found = TRUE;
4919 if (!current_window_size_found)
4921 // add entry for non-preset window scaling value
4923 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4924 char identifier[32], name[32];
4925 int value = setup.window_scaling_percent;
4927 ti->node_top = &window_sizes;
4928 ti->sort_priority = value;
4930 sprintf(identifier, "%d", value);
4931 sprintf(name, "%d %% (Current)", value);
4933 setString(&ti->identifier, identifier);
4934 setString(&ti->name, name);
4935 setString(&ti->name_sorting, name);
4936 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
4938 pushTreeInfo(&window_sizes, ti);
4941 /* sort window size values to start with lowest window size value */
4942 sortTreeInfo(&window_sizes);
4944 /* set current window size value to configured window size value */
4945 window_size_current =
4946 getTreeInfoFromIdentifier(window_sizes,
4947 i_to_a(setup.window_scaling_percent));
4949 /* if that fails, set current window size to reliable default value */
4950 if (window_size_current == NULL)
4951 window_size_current =
4952 getTreeInfoFromIdentifier(window_sizes,
4953 i_to_a(STD_WINDOW_SCALING_PERCENT));
4955 /* if that also fails, set current window size to first available value */
4956 if (window_size_current == NULL)
4957 window_size_current = window_sizes;
4960 setup.window_scaling_percent = atoi(window_size_current->identifier);
4962 /* needed for displaying window size text instead of identifier */
4963 window_size_text = window_size_current->name;
4966 static void execSetupGraphics_setScalingTypes(void)
4968 if (scaling_types == NULL)
4972 for (i = 0; scaling_types_list[i].value != NULL; i++)
4974 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4975 char identifier[32], name[32];
4976 char *value = scaling_types_list[i].value;
4977 char *text = scaling_types_list[i].text;
4979 ti->node_top = &scaling_types;
4980 ti->sort_priority = i;
4982 sprintf(identifier, "%s", value);
4983 sprintf(name, "%s", text);
4985 setString(&ti->identifier, identifier);
4986 setString(&ti->name, name);
4987 setString(&ti->name_sorting, name);
4988 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
4990 pushTreeInfo(&scaling_types, ti);
4993 /* sort scaling type values to start with lowest scaling type value */
4994 sortTreeInfo(&scaling_types);
4996 /* set current scaling type value to configured scaling type value */
4997 scaling_type_current =
4998 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5000 /* if that fails, set current scaling type to reliable default value */
5001 if (scaling_type_current == NULL)
5002 scaling_type_current =
5003 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5005 /* if that also fails, set current scaling type to first available value */
5006 if (scaling_type_current == NULL)
5007 scaling_type_current = scaling_types;
5010 setup.window_scaling_quality = scaling_type_current->identifier;
5012 /* needed for displaying scaling type text instead of identifier */
5013 scaling_type_text = scaling_type_current->name;
5016 static void execSetupGraphics_setRenderingModes(void)
5018 if (rendering_modes == NULL)
5022 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5024 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5025 char identifier[32], name[32];
5026 char *value = rendering_modes_list[i].value;
5027 char *text = rendering_modes_list[i].text;
5029 ti->node_top = &rendering_modes;
5030 ti->sort_priority = i;
5032 sprintf(identifier, "%s", value);
5033 sprintf(name, "%s", text);
5035 setString(&ti->identifier, identifier);
5036 setString(&ti->name, name);
5037 setString(&ti->name_sorting, name);
5038 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5040 pushTreeInfo(&rendering_modes, ti);
5043 /* sort rendering mode values to start with lowest rendering mode value */
5044 sortTreeInfo(&rendering_modes);
5046 /* set current rendering mode value to configured rendering mode value */
5047 rendering_mode_current =
5048 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5050 /* if that fails, set current rendering mode to reliable default value */
5051 if (rendering_mode_current == NULL)
5052 rendering_mode_current =
5053 getTreeInfoFromIdentifier(rendering_modes,
5054 STR_SPECIAL_RENDERING_DEFAULT);
5056 /* if that also fails, set current rendering mode to first available one */
5057 if (rendering_mode_current == NULL)
5058 rendering_mode_current = rendering_modes;
5061 setup.screen_rendering_mode = rendering_mode_current->identifier;
5063 /* needed for displaying rendering mode text instead of identifier */
5064 rendering_mode_text = rendering_mode_current->name;
5067 static void execSetupGraphics(void)
5069 // update "setup.window_scaling_percent" from list selection
5070 // (in this case, window scaling was changed on setup screen)
5071 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5072 execSetupGraphics_setWindowSizes(FALSE);
5074 // update list selection from "setup.window_scaling_percent"
5075 // (window scaling may have changed by resizing the window)
5076 execSetupGraphics_setWindowSizes(TRUE);
5078 execSetupGraphics_setScalingTypes();
5079 execSetupGraphics_setRenderingModes();
5081 setup_mode = SETUP_MODE_GRAPHICS;
5085 #if defined(TARGET_SDL2)
5086 // window scaling may have changed at this point
5087 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5089 // window scaling quality may have changed at this point
5090 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5091 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5093 // screen rendering mode may have changed at this point
5094 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5098 static void execSetupChooseWindowSize(void)
5100 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5105 static void execSetupChooseScalingType(void)
5107 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5112 static void execSetupChooseRenderingMode(void)
5114 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5119 static void execSetupChooseVolumeSimple(void)
5121 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5126 static void execSetupChooseVolumeLoops(void)
5128 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5133 static void execSetupChooseVolumeMusic(void)
5135 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5140 static void execSetupSound(void)
5142 if (volumes_simple == NULL)
5144 boolean current_volume_simple_found = FALSE;
5147 for (i = 0; volumes_list[i].value != -1; i++)
5149 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5150 char identifier[32], name[32];
5151 int value = volumes_list[i].value;
5152 char *text = volumes_list[i].text;
5154 ti->node_top = &volumes_simple;
5155 ti->sort_priority = value;
5157 sprintf(identifier, "%d", value);
5158 sprintf(name, "%s", text);
5160 setString(&ti->identifier, identifier);
5161 setString(&ti->name, name);
5162 setString(&ti->name_sorting, name);
5163 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5165 pushTreeInfo(&volumes_simple, ti);
5167 if (value == setup.volume_simple)
5168 current_volume_simple_found = TRUE;
5171 if (!current_volume_simple_found)
5173 // add entry for non-preset volume value
5175 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5176 char identifier[32], name[32];
5177 int value = setup.volume_simple;
5179 ti->node_top = &volumes_simple;
5180 ti->sort_priority = value;
5182 sprintf(identifier, "%d", value);
5183 sprintf(name, "%d %% (Current)", value);
5185 setString(&ti->identifier, identifier);
5186 setString(&ti->name, name);
5187 setString(&ti->name_sorting, name);
5188 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5190 pushTreeInfo(&volumes_simple, ti);
5193 /* sort volume values to start with lowest volume value */
5194 sortTreeInfo(&volumes_simple);
5196 /* set current volume value to configured volume value */
5197 volume_simple_current =
5198 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5200 /* if that fails, set current volume to reliable default value */
5201 if (volume_simple_current == NULL)
5202 volume_simple_current =
5203 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5205 /* if that also fails, set current volume to first available value */
5206 if (volume_simple_current == NULL)
5207 volume_simple_current = volumes_simple;
5210 if (volumes_loops == NULL)
5212 boolean current_volume_loops_found = FALSE;
5215 for (i = 0; volumes_list[i].value != -1; i++)
5217 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5218 char identifier[32], name[32];
5219 int value = volumes_list[i].value;
5220 char *text = volumes_list[i].text;
5222 ti->node_top = &volumes_loops;
5223 ti->sort_priority = value;
5225 sprintf(identifier, "%d", value);
5226 sprintf(name, "%s", text);
5228 setString(&ti->identifier, identifier);
5229 setString(&ti->name, name);
5230 setString(&ti->name_sorting, name);
5231 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5233 pushTreeInfo(&volumes_loops, ti);
5235 if (value == setup.volume_loops)
5236 current_volume_loops_found = TRUE;
5239 if (!current_volume_loops_found)
5241 // add entry for non-preset volume value
5243 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5244 char identifier[32], name[32];
5245 int value = setup.volume_loops;
5247 ti->node_top = &volumes_loops;
5248 ti->sort_priority = value;
5250 sprintf(identifier, "%d", value);
5251 sprintf(name, "%d %% (Current)", value);
5253 setString(&ti->identifier, identifier);
5254 setString(&ti->name, name);
5255 setString(&ti->name_sorting, name);
5256 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5258 pushTreeInfo(&volumes_loops, ti);
5261 /* sort volume values to start with lowest volume value */
5262 sortTreeInfo(&volumes_loops);
5264 /* set current volume value to configured volume value */
5265 volume_loops_current =
5266 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5268 /* if that fails, set current volume to reliable default value */
5269 if (volume_loops_current == NULL)
5270 volume_loops_current =
5271 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5273 /* if that also fails, set current volume to first available value */
5274 if (volume_loops_current == NULL)
5275 volume_loops_current = volumes_loops;
5278 if (volumes_music == NULL)
5280 boolean current_volume_music_found = FALSE;
5283 for (i = 0; volumes_list[i].value != -1; i++)
5285 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5286 char identifier[32], name[32];
5287 int value = volumes_list[i].value;
5288 char *text = volumes_list[i].text;
5290 ti->node_top = &volumes_music;
5291 ti->sort_priority = value;
5293 sprintf(identifier, "%d", value);
5294 sprintf(name, "%s", text);
5296 setString(&ti->identifier, identifier);
5297 setString(&ti->name, name);
5298 setString(&ti->name_sorting, name);
5299 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5301 pushTreeInfo(&volumes_music, ti);
5303 if (value == setup.volume_music)
5304 current_volume_music_found = TRUE;
5307 if (!current_volume_music_found)
5309 // add entry for non-preset volume value
5311 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5312 char identifier[32], name[32];
5313 int value = setup.volume_music;
5315 ti->node_top = &volumes_music;
5316 ti->sort_priority = value;
5318 sprintf(identifier, "%d", value);
5319 sprintf(name, "%d %% (Current)", value);
5321 setString(&ti->identifier, identifier);
5322 setString(&ti->name, name);
5323 setString(&ti->name_sorting, name);
5324 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5326 pushTreeInfo(&volumes_music, ti);
5329 /* sort volume values to start with lowest volume value */
5330 sortTreeInfo(&volumes_music);
5332 /* set current volume value to configured volume value */
5333 volume_music_current =
5334 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5336 /* if that fails, set current volume to reliable default value */
5337 if (volume_music_current == NULL)
5338 volume_music_current =
5339 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5341 /* if that also fails, set current volume to first available value */
5342 if (volume_music_current == NULL)
5343 volume_music_current = volumes_music;
5346 setup.volume_simple = atoi(volume_simple_current->identifier);
5347 setup.volume_loops = atoi(volume_loops_current->identifier);
5348 setup.volume_music = atoi(volume_music_current->identifier);
5350 /* needed for displaying volume text instead of identifier */
5351 volume_simple_text = volume_simple_current->name;
5352 volume_loops_text = volume_loops_current->name;
5353 volume_music_text = volume_music_current->name;
5355 setup_mode = SETUP_MODE_SOUND;
5360 static void execSetupChooseTouchControls(void)
5362 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5367 static void execSetupChooseMoveDistance(void)
5369 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5374 static void execSetupChooseDropDistance(void)
5376 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5381 static void execSetupChooseTransparency(void)
5383 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5388 static void execSetupChooseGridXSize_0(void)
5390 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5395 static void execSetupChooseGridYSize_0(void)
5397 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5402 static void execSetupChooseGridXSize_1(void)
5404 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5409 static void execSetupChooseGridYSize_1(void)
5411 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5416 static void execSetupConfigureVirtualButtons(void)
5418 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5420 ConfigureVirtualButtons();
5422 setup_mode = SETUP_MODE_TOUCH;
5427 static void execSetupTouch(void)
5431 if (touch_controls == NULL)
5433 for (i = 0; touch_controls_list[i].value != NULL; i++)
5435 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5436 char identifier[32], name[32];
5437 char *value = touch_controls_list[i].value;
5438 char *text = touch_controls_list[i].text;
5440 ti->node_top = &touch_controls;
5441 ti->sort_priority = i;
5443 sprintf(identifier, "%s", value);
5444 sprintf(name, "%s", text);
5446 setString(&ti->identifier, identifier);
5447 setString(&ti->name, name);
5448 setString(&ti->name_sorting, name);
5449 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5451 pushTreeInfo(&touch_controls, ti);
5454 /* sort touch control values to start with lowest touch control value */
5455 sortTreeInfo(&touch_controls);
5457 /* set current touch control value to configured touch control value */
5458 touch_control_current =
5459 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5461 /* if that fails, set current touch control to reliable default value */
5462 if (touch_control_current == NULL)
5463 touch_control_current =
5464 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5466 /* if that also fails, set current touch control to first available value */
5467 if (touch_control_current == NULL)
5468 touch_control_current = touch_controls;
5471 if (move_distances == NULL)
5473 for (i = 0; distances_list[i].value != -1; i++)
5475 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5476 char identifier[32], name[32];
5477 int value = distances_list[i].value;
5478 char *text = distances_list[i].text;
5480 ti->node_top = &move_distances;
5481 ti->sort_priority = value;
5483 sprintf(identifier, "%d", value);
5484 sprintf(name, "%s", text);
5486 setString(&ti->identifier, identifier);
5487 setString(&ti->name, name);
5488 setString(&ti->name_sorting, name);
5489 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5491 pushTreeInfo(&move_distances, ti);
5494 /* sort distance values to start with lowest distance value */
5495 sortTreeInfo(&move_distances);
5497 /* set current distance value to configured distance value */
5498 move_distance_current =
5499 getTreeInfoFromIdentifier(move_distances,
5500 i_to_a(setup.touch.move_distance));
5502 /* if that fails, set current distance to reliable default value */
5503 if (move_distance_current == NULL)
5504 move_distance_current =
5505 getTreeInfoFromIdentifier(move_distances,
5506 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5508 /* if that also fails, set current distance to first available value */
5509 if (move_distance_current == NULL)
5510 move_distance_current = move_distances;
5513 if (drop_distances == NULL)
5515 for (i = 0; distances_list[i].value != -1; i++)
5517 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5518 char identifier[32], name[32];
5519 int value = distances_list[i].value;
5520 char *text = distances_list[i].text;
5522 ti->node_top = &drop_distances;
5523 ti->sort_priority = value;
5525 sprintf(identifier, "%d", value);
5526 sprintf(name, "%s", text);
5528 setString(&ti->identifier, identifier);
5529 setString(&ti->name, name);
5530 setString(&ti->name_sorting, name);
5531 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5533 pushTreeInfo(&drop_distances, ti);
5536 /* sort distance values to start with lowest distance value */
5537 sortTreeInfo(&drop_distances);
5539 /* set current distance value to configured distance value */
5540 drop_distance_current =
5541 getTreeInfoFromIdentifier(drop_distances,
5542 i_to_a(setup.touch.drop_distance));
5544 /* if that fails, set current distance to reliable default value */
5545 if (drop_distance_current == NULL)
5546 drop_distance_current =
5547 getTreeInfoFromIdentifier(drop_distances,
5548 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5550 /* if that also fails, set current distance to first available value */
5551 if (drop_distance_current == NULL)
5552 drop_distance_current = drop_distances;
5555 if (transparencies == NULL)
5557 for (i = 0; transparencies_list[i].value != -1; i++)
5559 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5560 char identifier[32], name[32];
5561 int value = transparencies_list[i].value;
5562 char *text = transparencies_list[i].text;
5564 ti->node_top = &transparencies;
5565 ti->sort_priority = value;
5567 sprintf(identifier, "%d", value);
5568 sprintf(name, "%s", text);
5570 setString(&ti->identifier, identifier);
5571 setString(&ti->name, name);
5572 setString(&ti->name_sorting, name);
5573 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5575 pushTreeInfo(&transparencies, ti);
5578 /* sort transparency values to start with lowest transparency value */
5579 sortTreeInfo(&transparencies);
5581 /* set current transparency value to configured transparency value */
5582 transparency_current =
5583 getTreeInfoFromIdentifier(transparencies,
5584 i_to_a(setup.touch.transparency));
5586 /* if that fails, set current transparency to reliable default value */
5587 if (transparency_current == NULL)
5588 transparency_current =
5589 getTreeInfoFromIdentifier(transparencies,
5590 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5592 /* if that also fails, set current transparency to first available value */
5593 if (transparency_current == NULL)
5594 transparency_current = transparencies;
5597 for (i = 0; i < 2; i++)
5599 for (j = 0; j < 2; j++)
5601 if (grid_sizes[i][j] == NULL)
5603 for (k = 0; grid_sizes_list[k].value != -1; k++)
5605 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5606 char identifier[32], name[32];
5607 int value = grid_sizes_list[k].value;
5608 char *text = grid_sizes_list[k].text;
5610 ti->node_top = &grid_sizes[i][j];
5611 ti->sort_priority = value;
5613 sprintf(identifier, "%d", value);
5614 sprintf(name, "%s", text);
5616 setString(&ti->identifier, identifier);
5617 setString(&ti->name, name);
5618 setString(&ti->name_sorting, name);
5619 setString(&ti->infotext,
5622 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5623 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5625 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5626 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5628 pushTreeInfo(&grid_sizes[i][j], ti);
5631 /* sort grid size values to start with lowest grid size value */
5632 sortTreeInfo(&grid_sizes[i][j]);
5634 /* set current grid size value to configured grid size value */
5635 grid_size_current[i][j] =
5636 getTreeInfoFromIdentifier(grid_sizes[i][j],
5638 setup.touch.grid_xsize[i] :
5639 setup.touch.grid_ysize[i]));
5641 /* if that fails, set current grid size to reliable default value */
5642 if (grid_size_current[i][j] == NULL)
5643 grid_size_current[i][j] =
5644 getTreeInfoFromIdentifier(grid_sizes[i][j],
5646 DEFAULT_GRID_XSIZE(i) :
5647 DEFAULT_GRID_YSIZE(i)));
5649 /* if that also fails, set current grid size to first available value */
5650 if (grid_size_current[i][j] == NULL)
5651 grid_size_current[i][j] = grid_sizes[i][j];
5656 setup.touch.control_type = touch_control_current->identifier;
5657 setup.touch.move_distance = atoi(move_distance_current->identifier);
5658 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5659 setup.touch.transparency = atoi(transparency_current->identifier);
5661 for (i = 0; i < 2; i++)
5663 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5664 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5666 if (i == GRID_ACTIVE_NR())
5668 overlay.grid_xsize = setup.touch.grid_xsize[i];
5669 overlay.grid_ysize = setup.touch.grid_ysize[i];
5673 /* needed for displaying value text instead of identifier */
5674 touch_controls_text = touch_control_current->name;
5675 move_distance_text = move_distance_current->name;
5676 drop_distance_text = drop_distance_current->name;
5677 transparency_text = transparency_current->name;
5679 for (i = 0; i < 2; i++)
5680 for (j = 0; j < 2; j++)
5681 grid_size_text[i][j] = grid_size_current[i][j]->name;
5683 setup_mode = SETUP_MODE_TOUCH;
5688 static void execSetupArtwork(void)
5691 printf("::: '%s', '%s', '%s'\n",
5692 artwork.gfx_current->subdir,
5693 artwork.gfx_current->fullpath,
5694 artwork.gfx_current->basepath);
5697 setup.graphics_set = artwork.gfx_current->identifier;
5698 setup.sounds_set = artwork.snd_current->identifier;
5699 setup.music_set = artwork.mus_current->identifier;
5701 /* needed if last screen (setup choice) changed graphics, sounds or music */
5702 ReloadCustomArtwork(0);
5704 /* needed for displaying artwork name instead of artwork identifier */
5705 graphics_set_name = artwork.gfx_current->name;
5706 sounds_set_name = artwork.snd_current->name;
5707 music_set_name = artwork.mus_current->name;
5709 setup_mode = SETUP_MODE_ARTWORK;
5714 static void execSetupChooseGraphics(void)
5716 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5721 static void execSetupChooseSounds(void)
5723 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5728 static void execSetupChooseMusic(void)
5730 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5735 static void execSetupInput(void)
5737 setup_mode = SETUP_MODE_INPUT;
5742 static void execSetupShortcuts(void)
5744 setup_mode = SETUP_MODE_SHORTCUTS;
5749 static void execSetupShortcuts1(void)
5751 setup_mode = SETUP_MODE_SHORTCUTS_1;
5756 static void execSetupShortcuts2(void)
5758 setup_mode = SETUP_MODE_SHORTCUTS_2;
5763 static void execSetupShortcuts3(void)
5765 setup_mode = SETUP_MODE_SHORTCUTS_3;
5770 static void execSetupShortcuts4(void)
5772 setup_mode = SETUP_MODE_SHORTCUTS_4;
5777 static void execSetupShortcuts5(void)
5779 setup_mode = SETUP_MODE_SHORTCUTS_5;
5784 static void execExitSetup(void)
5786 SetGameStatus(GAME_MODE_MAIN);
5791 static void execSaveAndExitSetup(void)
5800 void *related_value;
5801 } hide_related_entry_list[] =
5803 { &setup.game_frame_delay, execSetupChooseGameSpeed },
5804 { &setup.game_frame_delay, &game_speed_text },
5806 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
5807 { &setup.scroll_delay_value, &scroll_delay_text },
5809 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
5810 { &setup.engine_snapshot_mode, &snapshot_mode_text },
5812 { &setup.window_scaling_percent, execSetupChooseWindowSize },
5813 { &setup.window_scaling_percent, &window_size_text },
5815 { &setup.window_scaling_quality, execSetupChooseScalingType },
5816 { &setup.window_scaling_quality, &scaling_type_text },
5818 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
5819 { &setup.screen_rendering_mode, &rendering_mode_text },
5821 { &setup.graphics_set, execSetupChooseGraphics },
5822 { &setup.graphics_set, &graphics_set_name },
5824 { &setup.sounds_set, execSetupChooseSounds },
5825 { &setup.sounds_set, &sounds_set_name },
5827 { &setup.music_set, execSetupChooseMusic },
5828 { &setup.music_set, &music_set_name },
5830 { &setup.volume_simple, execSetupChooseVolumeSimple },
5831 { &setup.volume_simple, &volume_simple_text },
5833 { &setup.volume_loops, execSetupChooseVolumeLoops },
5834 { &setup.volume_loops, &volume_loops_text },
5836 { &setup.volume_music, execSetupChooseVolumeMusic },
5837 { &setup.volume_music, &volume_music_text },
5839 { &setup.touch.control_type, execSetupChooseTouchControls },
5840 { &setup.touch.control_type, &touch_controls_text },
5842 { &setup.touch.move_distance, execSetupChooseMoveDistance },
5843 { &setup.touch.move_distance, &move_distance_text },
5845 { &setup.touch.drop_distance, execSetupChooseDropDistance },
5846 { &setup.touch.drop_distance, &drop_distance_text },
5848 { &setup.touch.transparency, execSetupChooseTransparency },
5849 { &setup.touch.transparency, &transparency_text },
5851 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
5852 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
5854 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
5855 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
5857 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
5858 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
5860 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
5861 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
5866 void setHideRelatedSetupEntries(void)
5870 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
5871 if (hideSetupEntry(hide_related_entry_list[i].value))
5872 setHideSetupEntry(hide_related_entry_list[i].related_value);
5875 static struct TokenInfo setup_info_main[] =
5877 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
5878 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
5879 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
5880 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
5881 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
5882 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
5883 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
5884 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
5885 { TYPE_EMPTY, NULL, "" },
5886 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
5887 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
5892 static struct TokenInfo setup_info_game[] =
5894 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5895 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
5896 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
5897 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5898 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5899 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5900 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5901 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
5902 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
5903 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
5904 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5905 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5906 { TYPE_STRING, &game_speed_text, "" },
5908 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5909 { TYPE_STRING, &scroll_delay_text, "" },
5911 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5912 { TYPE_STRING, &snapshot_mode_text, "" },
5913 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5914 { TYPE_EMPTY, NULL, "" },
5915 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5920 static struct TokenInfo setup_info_editor[] =
5923 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5924 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5925 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5926 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5927 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5928 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5929 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5930 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5931 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5932 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5934 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
5935 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5937 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5939 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5940 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5941 { TYPE_EMPTY, NULL, "" },
5943 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5944 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5945 { TYPE_EMPTY, NULL, "" },
5947 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5948 { TYPE_EMPTY, NULL, "" },
5949 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5954 static struct TokenInfo setup_info_graphics[] =
5956 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5957 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5958 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5959 { TYPE_STRING, &window_size_text, "" },
5960 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5961 { TYPE_STRING, &scaling_type_text, "" },
5962 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
5963 { TYPE_STRING, &rendering_mode_text, "" },
5966 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5967 { TYPE_STRING, &scroll_delay_text, "" },
5969 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5970 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5971 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5972 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5973 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5974 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5975 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5976 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5977 { TYPE_EMPTY, NULL, "" },
5978 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5983 static struct TokenInfo setup_info_sound[] =
5985 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5986 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5987 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5988 { TYPE_EMPTY, NULL, "" },
5989 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5990 { TYPE_STRING, &volume_simple_text, "" },
5991 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5992 { TYPE_STRING, &volume_loops_text, "" },
5993 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5994 { TYPE_STRING, &volume_music_text, "" },
5995 { TYPE_EMPTY, NULL, "" },
5996 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6001 static struct TokenInfo setup_info_artwork[] =
6003 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6004 { TYPE_STRING, &graphics_set_name, "" },
6005 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6006 { TYPE_STRING, &sounds_set_name, "" },
6007 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6008 { TYPE_STRING, &music_set_name, "" },
6009 { TYPE_EMPTY, NULL, "" },
6010 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6011 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6012 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6013 { TYPE_EMPTY, NULL, "" },
6014 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6019 static struct TokenInfo setup_info_input[] =
6021 { TYPE_SWITCH, NULL, "Player:" },
6022 { TYPE_SWITCH, NULL, "Device:" },
6023 { TYPE_SWITCH, NULL, "" },
6024 { TYPE_SKIPPABLE, NULL, "" },
6025 { TYPE_EMPTY, NULL, "" },
6026 { TYPE_EMPTY, NULL, "" },
6027 { TYPE_EMPTY, NULL, "" },
6028 { TYPE_EMPTY, NULL, "" },
6029 { TYPE_EMPTY, NULL, "" },
6030 { TYPE_EMPTY, NULL, "" },
6031 { TYPE_EMPTY, NULL, "" },
6032 { TYPE_EMPTY, NULL, "" },
6033 { TYPE_SKIPPABLE, NULL, "" },
6034 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6039 static struct TokenInfo setup_info_touch[] =
6041 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6042 { TYPE_STRING, &touch_controls_text, "" },
6043 { TYPE_EMPTY, NULL, "" },
6044 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6049 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6051 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6052 { TYPE_STRING, &touch_controls_text, "" },
6053 { TYPE_EMPTY, NULL, "" },
6054 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6055 { TYPE_STRING, &grid_size_text[0][0], "" },
6056 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6057 { TYPE_STRING, &grid_size_text[0][1], "" },
6058 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6059 { TYPE_STRING, &transparency_text, "" },
6060 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6061 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6062 { TYPE_EMPTY, NULL, "" },
6063 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6064 { TYPE_EMPTY, NULL, "" },
6065 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6070 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6072 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6073 { TYPE_STRING, &touch_controls_text, "" },
6074 { TYPE_EMPTY, NULL, "" },
6075 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6076 { TYPE_STRING, &grid_size_text[1][0], "" },
6077 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6078 { TYPE_STRING, &grid_size_text[1][1], "" },
6079 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6080 { TYPE_STRING, &transparency_text, "" },
6081 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6082 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6083 { TYPE_EMPTY, NULL, "" },
6084 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6085 { TYPE_EMPTY, NULL, "" },
6086 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6091 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6093 setup_info_touch_virtual_buttons_0,
6094 setup_info_touch_virtual_buttons_1
6097 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6099 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6100 { TYPE_STRING, &touch_controls_text, "" },
6101 { TYPE_EMPTY, NULL, "" },
6102 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6103 { TYPE_STRING, &move_distance_text, "" },
6104 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6105 { TYPE_STRING, &drop_distance_text, "" },
6106 { TYPE_EMPTY, NULL, "" },
6107 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6112 static struct TokenInfo setup_info_shortcuts[] =
6114 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6115 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6116 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6117 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6118 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6119 { TYPE_EMPTY, NULL, "" },
6120 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6125 static struct TokenInfo setup_info_shortcuts_1[] =
6127 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6128 { TYPE_KEY, &setup.shortcut.save_game, "" },
6129 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6130 { TYPE_KEY, &setup.shortcut.load_game, "" },
6131 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6132 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6133 { TYPE_EMPTY, NULL, "" },
6134 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6135 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6136 { TYPE_EMPTY, NULL, "" },
6137 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6142 static struct TokenInfo setup_info_shortcuts_2[] =
6144 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6145 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6146 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6147 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6148 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6149 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6150 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6151 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6152 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6153 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6154 { TYPE_EMPTY, NULL, "" },
6155 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6160 static struct TokenInfo setup_info_shortcuts_3[] =
6162 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6163 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6164 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6165 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6166 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6167 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6168 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6169 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6170 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6171 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6172 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6173 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6174 { TYPE_EMPTY, NULL, "" },
6175 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6180 static struct TokenInfo setup_info_shortcuts_4[] =
6182 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6183 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6184 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6185 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6186 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6187 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6188 { TYPE_EMPTY, NULL, "" },
6189 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6194 static struct TokenInfo setup_info_shortcuts_5[] =
6196 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6197 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6198 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6199 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6200 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6201 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6202 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6203 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6204 { TYPE_EMPTY, NULL, "" },
6205 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6210 static Key getSetupKey(void)
6212 Key key = KSYM_UNDEFINED;
6213 boolean got_key_event = FALSE;
6215 while (!got_key_event)
6219 if (NextValidEvent(&event))
6223 case EVENT_KEYPRESS:
6225 key = GetEventKey((KeyEvent *)&event, TRUE);
6227 /* press 'Escape' or 'Enter' to keep the existing key binding */
6228 if (key == KSYM_Escape || key == KSYM_Return)
6229 key = KSYM_UNDEFINED; /* keep old value */
6231 got_key_event = TRUE;
6235 case EVENT_KEYRELEASE:
6236 key_joystick_mapping = 0;
6240 HandleOtherEvents(&event);
6251 static int getSetupValueFont(int type, void *value)
6253 if (type & TYPE_GHOSTED)
6254 return FONT_OPTION_OFF;
6255 else if (type & TYPE_KEY)
6256 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6257 else if (type & TYPE_STRING)
6258 return FONT_VALUE_2;
6259 else if (type & TYPE_ECS_AGA)
6260 return FONT_VALUE_1;
6261 else if (type & TYPE_BOOLEAN_STYLE)
6262 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6263 else if (type & TYPE_YES_NO_AUTO)
6264 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6265 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6266 else if (type & TYPE_PLAYER)
6267 return FONT_VALUE_1;
6269 return FONT_VALUE_1;
6272 static int getSetupValueFontNarrow(int type, int font_nr)
6274 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6275 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6276 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6280 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6282 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6283 struct TokenInfo *si = &setup_info[si_pos];
6284 boolean font_draw_xoffset_modified = FALSE;
6285 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6286 int font_draw_xoffset_old = -1;
6287 int xoffset = (scrollbar_needed ? -1 : 0);
6288 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6289 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6290 int xpos = menu_screen_value_xpos;
6291 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6292 int startx = mSX + xpos * 32;
6293 int starty = mSY + ypos * 32;
6294 int font_nr, font_nr_default, font_width_default;
6295 int type = si->type;
6296 void *value = si->value;
6297 char *value_string = getSetupValue(type, value);
6300 if (value_string == NULL)
6303 if (type & TYPE_KEY)
6305 xpos = MENU_SCREEN_START_XPOS;
6307 if (type & TYPE_QUERY)
6308 value_string = "<press key>";
6310 else if (type & TYPE_STRING)
6312 int max_value_len = (SCR_FIELDX - 2) * 2;
6314 xpos = MENU_SCREEN_START_XPOS;
6316 if (strlen(value_string) > max_value_len)
6317 value_string[max_value_len] = '\0';
6319 else if (type & TYPE_YES_NO_AUTO)
6321 xpos = menu_screen_value_xpos - 1;
6323 else if (type & TYPE_PLAYER)
6325 int displayed_player_nr = *(int *)value + 1;
6327 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6330 startx = mSX + xpos * 32;
6331 starty = mSY + ypos * 32;
6332 font_nr_default = getSetupValueFont(type, value);
6333 font_width_default = getFontWidth(font_nr_default);
6335 font_nr = font_nr_default;
6337 // special check if right-side setup values moved left due to scrollbar
6338 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6340 int max_menu_text_length = 26; // maximum text length for classic menu
6341 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6342 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6343 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6344 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6345 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6347 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6350 startx = mSX + xpos * 32;
6352 font_nr = getSetupValueFontNarrow(type, font_nr);
6356 /* downward compatibility correction for Juergen Bonhagen's menu settings */
6357 if (setup_mode != SETUP_MODE_INPUT)
6359 int max_menu_text_length_big = (menu_screen_value_xpos -
6360 MENU_SCREEN_START_XPOS);
6361 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6362 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
6363 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6364 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6365 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6366 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6367 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6368 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6369 boolean correct_font_draw_xoffset = FALSE;
6371 if (xpos == MENU_SCREEN_START_XPOS &&
6372 startx + font1_xoffset < text_startx + text_font_xoffset)
6373 correct_font_draw_xoffset = TRUE;
6375 if (xpos == menu_screen_value_xpos &&
6376 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6377 correct_font_draw_xoffset = TRUE;
6379 /* check if setup value would overlap with setup text when printed */
6380 /* (this can happen for extreme/wrong values for font draw offset) */
6381 if (correct_font_draw_xoffset)
6383 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6384 font_draw_xoffset_modified = TRUE;
6386 if (type & TYPE_KEY)
6387 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6388 else if (!(type & TYPE_STRING))
6389 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6390 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6394 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6395 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6397 DrawText(startx, starty, value_string, font_nr);
6399 if (type & TYPE_PLAYER)
6401 int player_nr = *(int *)value;
6402 int xoff = getFontWidth(font_nr);
6404 DrawFixedGraphicThruMaskExt(drawto, startx + xoff, starty,
6405 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6408 if (font_draw_xoffset_modified)
6409 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6412 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6414 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6415 struct TokenInfo *si = &setup_info[si_pos];
6417 if (si->type & TYPE_BOOLEAN_STYLE)
6419 *(boolean *)si->value ^= TRUE;
6421 else if (si->type & TYPE_YES_NO_AUTO)
6425 (*(int *)si->value == AUTO ? TRUE :
6426 *(int *)si->value == TRUE ? FALSE : AUTO) :
6427 (*(int *)si->value == TRUE ? AUTO :
6428 *(int *)si->value == AUTO ? FALSE : TRUE));
6430 else if (si->type & TYPE_KEY)
6434 si->type |= TYPE_QUERY;
6435 drawSetupValue(screen_pos, setup_info_pos_raw);
6436 si->type &= ~TYPE_QUERY;
6438 key = getSetupKey();
6439 if (key != KSYM_UNDEFINED)
6440 *(Key *)si->value = key;
6442 else if (si->type & TYPE_PLAYER)
6444 int player_nr = *(int *)si->value;
6449 player_nr = Request("Choose player", REQ_PLAYER) - 1;
6451 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6454 drawSetupValue(screen_pos, setup_info_pos_raw);
6456 // fullscreen state may have changed at this point
6457 if (si->value == &setup.fullscreen)
6458 ToggleFullscreenOrChangeWindowScalingIfNeeded();
6460 if (si->value == &setup.network_mode &&
6461 setup.network_mode != network.enabled)
6463 network.enabled = setup.network_mode;
6465 FadeOut(REDRAW_ALL);
6471 if (network.enabled)
6472 InitNetworkServer();
6474 DisconnectFromNetworkServer();
6480 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6482 static struct TokenInfo *setup_info_final = NULL;
6487 /* determine maximum list size of target list */
6488 while (setup_info_orig[list_size++].type != 0);
6490 /* free, allocate and clear memory for target list */
6491 checked_free(setup_info_final);
6492 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6494 /* copy setup info list without setup entries marked as hidden */
6495 for (i = 0; setup_info_orig[i].type != 0; i++)
6497 /* skip setup entries configured to be hidden */
6498 if (hideSetupEntry(setup_info_orig[i].value))
6501 /* skip skippable setup entries if screen is lower than usual */
6502 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6503 setup_info_orig[i].type == TYPE_SKIPPABLE)
6506 setup_info_final[list_pos++] = setup_info_orig[i];
6509 return setup_info_final;
6512 static void DrawSetupScreen_Generic(void)
6514 int fade_mask = REDRAW_FIELD;
6515 boolean redraw_all = FALSE;
6516 char *title_string = NULL;
6519 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
6520 fade_mask = REDRAW_ALL;
6523 FadeMenuSoundsAndMusic();
6525 FreeScreenGadgets();
6526 CreateScreenGadgets();
6528 if (redraw_mask & REDRAW_ALL)
6533 /* needed if different viewport properties defined for setup screen */
6534 ChangeViewportPropertiesIfNeeded();
6536 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6540 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6542 if (setup_mode == SETUP_MODE_MAIN)
6544 setup_info = setup_info_main;
6545 title_string = STR_SETUP_MAIN;
6547 else if (setup_mode == SETUP_MODE_GAME)
6549 setup_info = setup_info_game;
6550 title_string = STR_SETUP_GAME;
6552 else if (setup_mode == SETUP_MODE_EDITOR)
6554 setup_info = setup_info_editor;
6555 title_string = STR_SETUP_EDITOR;
6557 else if (setup_mode == SETUP_MODE_GRAPHICS)
6559 setup_info = setup_info_graphics;
6560 title_string = STR_SETUP_GRAPHICS;
6562 else if (setup_mode == SETUP_MODE_SOUND)
6564 setup_info = setup_info_sound;
6565 title_string = STR_SETUP_SOUND;
6567 else if (setup_mode == SETUP_MODE_ARTWORK)
6569 setup_info = setup_info_artwork;
6570 title_string = STR_SETUP_ARTWORK;
6572 else if (setup_mode == SETUP_MODE_TOUCH)
6574 setup_info = setup_info_touch;
6575 title_string = STR_SETUP_TOUCH;
6577 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6578 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6579 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6580 setup_info = setup_info_touch_wipe_gestures;
6582 else if (setup_mode == SETUP_MODE_SHORTCUTS)
6584 setup_info = setup_info_shortcuts;
6585 title_string = STR_SETUP_SHORTCUTS;
6587 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6589 setup_info = setup_info_shortcuts_1;
6590 title_string = STR_SETUP_SHORTCUTS;
6592 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6594 setup_info = setup_info_shortcuts_2;
6595 title_string = STR_SETUP_SHORTCUTS;
6597 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6599 setup_info = setup_info_shortcuts_3;
6600 title_string = STR_SETUP_SHORTCUTS;
6602 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6604 setup_info = setup_info_shortcuts_4;
6605 title_string = STR_SETUP_SHORTCUTS;
6607 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6609 setup_info = setup_info_shortcuts_5;
6610 title_string = STR_SETUP_SHORTCUTS;
6613 /* use modified setup info without setup entries marked as hidden */
6614 setup_info = getSetupInfoFinal(setup_info);
6616 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6618 // determine maximal number of setup entries that can be displayed on screen
6620 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6623 // determine maximal number of setup entries available for this setup screen
6625 for (i = 0; setup_info[i].type != 0; i++)
6628 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6630 MapScreenGadgets(max_setup_info);
6633 redraw_mask = fade_mask = REDRAW_ALL;
6635 DrawMaskedBorder(fade_mask);
6640 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6642 menu_info = setup_info;
6644 HandleMenuScreen(mx, my, dx, dy, button,
6645 setup_mode, num_setup_info, max_setup_info);
6648 static void DrawSetupScreen_Input(void)
6652 FadeOut(REDRAW_FIELD);
6656 setup_info = getSetupInfoFinal(setup_info_input);
6658 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6660 for (i = 0; setup_info[i].type != 0; i++)
6662 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6663 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6664 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6665 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6666 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6667 initCursor(i, IMG_MENU_BUTTON);
6669 DrawCursorAndText_Setup(i, -1, FALSE);
6672 /* create gadgets for setup input menu screen */
6673 FreeScreenGadgets();
6674 CreateScreenGadgets();
6676 /* map gadgets for setup input menu screen */
6677 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6679 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6681 FadeIn(REDRAW_FIELD);
6684 static void setJoystickDeviceToNr(char *device_name, int device_nr)
6686 if (device_name == NULL)
6689 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
6692 if (strlen(device_name) > 1)
6694 char c1 = device_name[strlen(device_name) - 1];
6695 char c2 = device_name[strlen(device_name) - 2];
6697 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
6698 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
6701 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
6702 strlen(device_name));
6705 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
6708 static struct SetupKeyboardInfo custom_key;
6715 { &custom_key.left, "Axis/Pad Left" },
6716 { &custom_key.right, "Axis/Pad Right" },
6717 { &custom_key.up, "Axis/Pad Up" },
6718 { &custom_key.down, "Axis/Pad Down" },
6719 { &custom_key.snap, "Button 1/A/X" },
6720 { &custom_key.drop, "Button 2/B/Y" }
6722 static char *joystick_name[MAX_PLAYERS] =
6729 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
6730 int font_nr_info = FONT_MENU_1;
6731 int font_nr_name = FONT_VALUE_OLD;
6732 int font_nr_on = FONT_VALUE_1;
6733 int font_nr_off = FONT_VALUE_OLD;
6736 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
6738 font_nr_info = FONT_MENU_2;
6739 font_nr_on = FONT_VALUE_NARROW;
6740 font_nr_off = FONT_VALUE_OLD_NARROW;
6743 custom_key = setup.input[player_nr].key;
6745 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
6746 FONT_INPUT_1_ACTIVE);
6748 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6750 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6751 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6753 if (setup.input[player_nr].use_joystick)
6755 char *device_name = setup.input[player_nr].joy.device_name;
6756 int joystick_nr = getJoystickNrFromDeviceName(device_name);
6757 boolean joystick_active = CheckJoystickOpened(joystick_nr);
6758 char *text = joystick_name[joystick_nr];
6759 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
6761 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6762 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
6766 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
6767 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
6770 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
6771 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
6775 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
6776 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
6777 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
6778 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
6780 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
6781 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
6782 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
6783 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
6784 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
6785 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
6787 for (i = 0; i < 6; i++)
6789 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
6791 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6793 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6794 (setup.input[player_nr].use_joystick ?
6796 getKeyNameFromKey(*custom[i].key)), font_nr_on);
6800 static int input_player_nr = 0;
6802 static void HandleSetupScreen_Input_Player(int step, int direction)
6804 int old_player_nr = input_player_nr;
6807 new_player_nr = old_player_nr + step * direction;
6808 if (new_player_nr < 0)
6810 if (new_player_nr > MAX_PLAYERS - 1)
6811 new_player_nr = MAX_PLAYERS - 1;
6813 if (new_player_nr != old_player_nr)
6815 input_player_nr = new_player_nr;
6817 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6821 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6823 static int choice = 0;
6826 int pos_start = SETUPINPUT_SCREEN_POS_START;
6827 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6828 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6829 int pos_end = SETUPINPUT_SCREEN_POS_END;
6831 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
6835 for (i = 0; setup_info_input[i].type != 0; i++)
6837 /* adjust menu structure according to skipped setup entries */
6838 if (setup_info_input[i].type == TYPE_SKIPPABLE)
6846 if (button == MB_MENU_INITIALIZE)
6848 /* input setup menu may have changed size due to graphics configuration */
6849 if (choice >= pos_empty1)
6852 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6854 DrawCursorAndText_Setup(choice, -1, TRUE);
6858 else if (button == MB_MENU_LEAVE)
6860 setup_mode = SETUP_MODE_MAIN;
6867 if (mx || my) /* mouse input */
6869 x = (mx - mSX) / 32;
6870 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6872 else if (dx || dy) /* keyboard input */
6874 if (dx && choice == 0)
6875 x = (dx < 0 ? 10 : 12);
6876 else if ((dx && choice == 1) ||
6877 (dx == -1 && choice == pos_end))
6878 button = MB_MENU_CHOICE;
6882 if (y >= pos_empty1 && y <= pos_empty2)
6883 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6886 if (y == 0 && dx != 0 && button)
6888 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6890 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6891 y >= pos_start && y <= pos_end &&
6892 !(y >= pos_empty1 && y <= pos_empty2))
6898 DrawCursorAndText_Setup(choice, -1, FALSE);
6899 DrawCursorAndText_Setup(y, -1, TRUE);
6901 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6910 char *device_name = setup.input[input_player_nr].joy.device_name;
6912 if (!setup.input[input_player_nr].use_joystick)
6914 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6916 setJoystickDeviceToNr(device_name, new_device_nr);
6917 setup.input[input_player_nr].use_joystick = TRUE;
6921 int device_nr = getJoystickNrFromDeviceName(device_name);
6922 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6924 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6925 setup.input[input_player_nr].use_joystick = FALSE;
6927 setJoystickDeviceToNr(device_name, new_device_nr);
6930 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6934 if (setup.input[input_player_nr].use_joystick)
6935 ConfigureJoystick(input_player_nr);
6937 CustomizeKeyboard(input_player_nr);
6939 else if (y == pos_end)
6945 setup_mode = SETUP_MODE_MAIN;
6952 static boolean CustomizeKeyboardMain(int player_nr)
6956 boolean finished = FALSE;
6957 static struct SetupKeyboardInfo custom_key;
6962 } customize_step[] =
6964 { &custom_key.left, "Move Left" },
6965 { &custom_key.right, "Move Right" },
6966 { &custom_key.up, "Move Up" },
6967 { &custom_key.down, "Move Down" },
6968 { &custom_key.snap, "Snap Field" },
6969 { &custom_key.drop, "Drop Element" }
6971 int font_nr_old = FONT_VALUE_OLD;
6972 int font_nr_new = FONT_VALUE_1;
6973 boolean success = FALSE;
6975 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
6977 font_nr_old = FONT_VALUE_OLD_NARROW;
6978 font_nr_new = FONT_VALUE_NARROW;
6981 /* read existing key bindings from player setup */
6982 custom_key = setup.input[player_nr].key;
6985 FadeOut(REDRAW_FIELD);
6989 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6992 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6993 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6994 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6995 "Key:", FONT_INPUT_1_ACTIVE);
6996 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6997 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
6999 FadeIn(REDRAW_FIELD);
7005 if (NextValidEvent(&event))
7009 case EVENT_KEYPRESS:
7011 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7013 /* press 'Escape' to abort and keep the old key bindings */
7014 if (key == KSYM_Escape)
7016 FadeSkipNextFadeIn();
7023 /* press 'Enter' to keep the existing key binding */
7024 if (key == KSYM_Return)
7025 key = *customize_step[step_nr].key;
7027 /* check if key already used */
7028 for (i = 0; i < step_nr; i++)
7029 if (*customize_step[i].key == key)
7034 /* got new key binding */
7035 *customize_step[step_nr].key = key;
7036 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7038 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7039 getKeyNameFromKey(key), font_nr_new);
7042 /* un-highlight last query */
7043 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7044 customize_step[step_nr - 1].text, FONT_MENU_1);
7045 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7046 "Key:", FONT_MENU_1);
7048 /* all keys configured */
7057 /* query next key binding */
7058 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7059 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7060 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7061 "Key:", FONT_INPUT_1_ACTIVE);
7062 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7063 getKeyNameFromKey(*customize_step[step_nr].key),
7068 case EVENT_KEYRELEASE:
7069 key_joystick_mapping = 0;
7073 HandleOtherEvents(&event);
7081 /* write new key bindings back to player setup, if successfully finished */
7083 setup.input[player_nr].key = custom_key;
7088 void CustomizeKeyboard(int player_nr)
7090 boolean success = CustomizeKeyboardMain(player_nr);
7094 int font_nr = FONT_TITLE_1;
7095 int font_height = getFontHeight(font_nr);
7096 int ypos1 = SYSIZE / 2 - font_height * 2;
7097 int ypos2 = SYSIZE / 2 - font_height * 1;
7098 unsigned int wait_frame_delay = 0;
7099 unsigned int wait_frame_delay_value = 2000;
7101 ResetDelayCounter(&wait_frame_delay);
7105 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7106 DrawTextSCentered(ypos2, font_nr, "configured!");
7108 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7114 DrawSetupScreen_Input();
7117 /* game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com> */
7119 #define MARKER_BUTTON 1
7120 #define MARKER_AXIS_X 2
7121 #define MARKER_AXIS_Y 3
7123 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7125 #if defined(TARGET_SDL2)
7126 static boolean bitmaps_initialized = FALSE;
7127 boolean screen_initialized = FALSE;
7128 static Bitmap *controller, *button, *axis_x, *axis_y;
7130 boolean success = TRUE;
7131 boolean done = FALSE, next = FALSE;
7133 int alpha = 200, alpha_step = -1;
7134 int alpha_ticks = 0;
7135 char mapping[4096], temp[4096];
7136 int font_name = MENU_SETUP_FONT_TITLE;
7137 int font_info = MENU_SETUP_FONT_TEXT;
7138 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7139 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7140 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7141 int ystep_name = getMenuTextStep(spacing_name, font_name);
7142 int ystep_line = getMenuTextStep(spacing_line, font_info);
7143 int ystep_para = getMenuTextStep(spacing_para, font_info);
7151 int axis, button, hat, hat_value;
7154 *step, *prev_step, steps[] =
7156 { 356, 155, MARKER_BUTTON, "a", },
7157 { 396, 122, MARKER_BUTTON, "b", },
7158 { 320, 125, MARKER_BUTTON, "x", },
7159 { 358, 95, MARKER_BUTTON, "y", },
7160 { 162, 125, MARKER_BUTTON, "back", },
7161 { 216, 125, MARKER_BUTTON, "guide", },
7162 { 271, 125, MARKER_BUTTON, "start", },
7163 { 110, 200, MARKER_BUTTON, "dpleft", },
7164 { 146, 228, MARKER_BUTTON, "dpdown", },
7165 { 178, 200, MARKER_BUTTON, "dpright", },
7166 { 146, 172, MARKER_BUTTON, "dpup", },
7167 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7168 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7169 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7170 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7171 { 73, 141, MARKER_BUTTON, "leftstick", },
7172 { 282, 210, MARKER_BUTTON, "rightstick", },
7173 { 73, 141, MARKER_AXIS_X, "leftx", },
7174 { 73, 141, MARKER_AXIS_Y, "lefty", },
7175 { 282, 210, MARKER_AXIS_X, "rightx", },
7176 { 282, 210, MARKER_AXIS_Y, "righty", },
7179 unsigned int event_frame_delay = 0;
7180 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7182 ResetDelayCounter(&event_frame_delay);
7184 if (!bitmaps_initialized)
7186 controller = LoadCustomImage("joystick/controller.png");
7187 button = LoadCustomImage("joystick/button.png");
7188 axis_x = LoadCustomImage("joystick/axis_x.png");
7189 axis_y = LoadCustomImage("joystick/axis_y.png");
7191 bitmaps_initialized = TRUE;
7194 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7197 /* print info about the joystick we are watching */
7198 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7199 SDL_JoystickInstanceID(joystick), name);
7200 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7201 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7202 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7205 /* initialize mapping with GUID and name */
7206 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7208 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7209 temp, name, SDL_GetPlatform());
7211 /* loop through all steps (buttons and axes), getting joystick events */
7212 for (i = 0; i < SDL_arraysize(steps) && !done;)
7214 Bitmap *marker = button; /* initialize with reliable default value */
7217 strcpy(step->mapping, mapping);
7221 step->hat_value = -1;
7223 marker = (step->marker == MARKER_BUTTON ? button :
7224 step->marker == MARKER_AXIS_X ? axis_x :
7225 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7229 while (!done && !next)
7231 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7232 alpha_ticks = SDL_GetTicks();
7239 else if (alpha < 128)
7245 int controller_x = SX + (SXSIZE - controller->width) / 2;
7246 int controller_y = SY + ystep_line;
7248 int marker_x = controller_x + step->x;
7249 int marker_y = controller_y + step->y;
7251 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7252 int ystart2 = ystart1 + ystep_name + ystep_line;
7256 DrawTextSCentered(ystart1, font_name, name);
7258 DrawTextSCentered(ystart2, font_info,
7259 "Press buttons and move axes on");
7260 ystart2 += ystep_line;
7261 DrawTextSCentered(ystart2, font_info,
7262 "your controller when indicated.");
7263 ystart2 += ystep_line;
7264 DrawTextSCentered(ystart2, font_info,
7265 "(Your controller may look different.)");
7266 ystart2 += ystep_para;
7268 #if defined(PLATFORM_ANDROID)
7269 DrawTextSCentered(ystart2, font_info,
7270 "To correct a mistake,");
7271 ystart2 += ystep_line;
7272 DrawTextSCentered(ystart2, font_info,
7273 "press the 'back' button.");
7274 ystart2 += ystep_line;
7275 DrawTextSCentered(ystart2, font_info,
7276 "To skip a button or axis,");
7277 ystart2 += ystep_line;
7278 DrawTextSCentered(ystart2, font_info,
7279 "press the 'menu' button.");
7281 DrawTextSCentered(ystart2, font_info,
7282 "To correct a mistake,");
7283 ystart2 += ystep_line;
7284 DrawTextSCentered(ystart2, font_info,
7285 "press the 'backspace' key.");
7286 ystart2 += ystep_line;
7287 DrawTextSCentered(ystart2, font_info,
7288 "To skip a button or axis,");
7289 ystart2 += ystep_line;
7290 DrawTextSCentered(ystart2, font_info,
7291 "press the 'return' key.");
7292 ystart2 += ystep_line;
7293 DrawTextSCentered(ystart2, font_info,
7294 "To exit, press the 'escape' key.");
7297 BlitBitmapMasked(controller, drawto, 0, 0,
7298 controller->width, controller->height,
7299 controller_x, controller_y);
7301 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7302 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7304 BlitBitmapMasked(marker, drawto, 0, 0,
7305 marker->width, marker->height,
7306 marker_x, marker_y);
7308 if (!screen_initialized)
7309 FadeIn(REDRAW_FIELD);
7313 screen_initialized = TRUE;
7315 while (NextValidEvent(&event))
7319 case SDL_JOYAXISMOTION:
7320 if (event.jaxis.value > 20000 ||
7321 event.jaxis.value < -20000)
7323 for (j = 0; j < i; j++)
7324 if (steps[j].axis == event.jaxis.axis)
7329 if (step->marker != MARKER_AXIS_X &&
7330 step->marker != MARKER_AXIS_Y)
7333 step->axis = event.jaxis.axis;
7334 strcat(mapping, step->field);
7335 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7336 strcat(mapping, temp);
7344 case SDL_JOYHATMOTION:
7345 /* ignore centering; we're probably just coming back
7346 to the center from the previous item we set */
7347 if (event.jhat.value == SDL_HAT_CENTERED)
7350 for (j = 0; j < i; j++)
7351 if (steps[j].hat == event.jhat.hat &&
7352 steps[j].hat_value == event.jhat.value)
7357 step->hat = event.jhat.hat;
7358 step->hat_value = event.jhat.value;
7359 strcat(mapping, step->field);
7360 snprintf(temp, sizeof(temp), ":h%u.%u,",
7361 event.jhat.hat, event.jhat.value );
7362 strcat(mapping, temp);
7369 case SDL_JOYBALLMOTION:
7372 case SDL_JOYBUTTONUP:
7373 for (j = 0; j < i; j++)
7374 if (steps[j].button == event.jbutton.button)
7379 step->button = event.jbutton.button;
7380 strcat(mapping, step->field);
7381 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7382 strcat(mapping, temp);
7389 case SDL_FINGERDOWN:
7390 case SDL_MOUSEBUTTONDOWN:
7391 /* skip this step */
7398 if (event.key.keysym.sym == KSYM_BackSpace ||
7399 event.key.keysym.sym == KSYM_Back)
7410 /* undo this step */
7411 prev_step = &steps[i - 1];
7412 strcpy(mapping, prev_step->mapping);
7419 if (event.key.keysym.sym == KSYM_space ||
7420 event.key.keysym.sym == KSYM_Return ||
7421 event.key.keysym.sym == KSYM_Menu)
7423 /* skip this step */
7430 if (event.key.keysym.sym == KSYM_Escape)
7440 program.exit_function(0);
7447 // do not handle events for longer than standard frame delay period
7448 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7457 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7460 // activate mapping for this game
7461 SDL_GameControllerAddMapping(mapping);
7463 // save mapping to personal mappings
7464 SaveSetup_AddGameControllerMapping(mapping);
7467 /* wait until the last pending event was removed from event queue */
7468 while (NextValidEvent(&event));
7476 static int ConfigureJoystickMain(int player_nr)
7478 char *device_name = setup.input[player_nr].joy.device_name;
7479 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7480 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7481 int success = FALSE;
7484 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7485 return JOYSTICK_NOT_AVAILABLE;
7487 if (!joystick_active || !setup.input[player_nr].use_joystick)
7488 return JOYSTICK_NOT_AVAILABLE;
7491 FadeOut(REDRAW_FIELD);
7493 // close all joystick devices (potentially opened as game controllers)
7494 for (i = 0; i < SDL_NumJoysticks(); i++)
7495 SDLCloseJoystick(i);
7497 // open joystick device as plain joystick to configure as game controller
7498 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7500 // as the joystick was successfully opened before, this should not happen
7501 if (joystick == NULL)
7504 // create new game controller mapping (buttons and axes) for joystick device
7505 success = ConfigureJoystickMapButtonsAndAxes(joystick);
7507 // close joystick (and maybe re-open as configured game controller later)
7508 SDL_JoystickClose(joystick);
7510 // re-open all joystick devices (potentially as game controllers)
7511 for (i = 0; i < SDL_NumJoysticks(); i++)
7514 // clear all joystick input actions for all joystick devices
7515 SDLClearJoystickState();
7517 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7520 void ConfigureJoystick(int player_nr)
7522 boolean state = ConfigureJoystickMain(player_nr);
7524 if (state != JOYSTICK_NOT_CONFIGURED)
7526 boolean success = (state == JOYSTICK_CONFIGURED);
7527 char message1[MAX_OUTPUT_LINESIZE + 1];
7528 char *message2 = (success ? "configured!" : "not available!");
7529 char *device_name = setup.input[player_nr].joy.device_name;
7530 int nr = getJoystickNrFromDeviceName(device_name) + 1;
7531 int font_nr = FONT_TITLE_1;
7532 int font_height = getFontHeight(font_nr);
7533 int ypos1 = SYSIZE / 2 - font_height * 2;
7534 int ypos2 = SYSIZE / 2 - font_height * 1;
7535 unsigned int wait_frame_delay = 0;
7536 unsigned int wait_frame_delay_value = 2000;
7538 ResetDelayCounter(&wait_frame_delay);
7542 sprintf(message1, "Joystick %d", nr);
7544 DrawTextSCentered(ypos1, font_nr, message1);
7545 DrawTextSCentered(ypos2, font_nr, message2);
7547 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7553 DrawSetupScreen_Input();
7556 static boolean ConfigureVirtualButtonsMain(void)
7558 static char *customize_step_text[] =
7567 char grid_button[] =
7569 CHAR_GRID_BUTTON_LEFT,
7570 CHAR_GRID_BUTTON_RIGHT,
7571 CHAR_GRID_BUTTON_UP,
7572 CHAR_GRID_BUTTON_DOWN,
7573 CHAR_GRID_BUTTON_SNAP,
7574 CHAR_GRID_BUTTON_DROP
7576 int font_nr = FONT_INPUT_1_ACTIVE;
7577 int font_height = getFontHeight(font_nr);
7578 int ypos1 = SYSIZE / 2 - font_height * 2;
7579 int ypos2 = SYSIZE / 2 - font_height * 1;
7580 boolean success = FALSE;
7581 boolean finished = FALSE;
7583 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7584 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7585 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7586 boolean set_grid_button = FALSE;
7587 int nr = GRID_ACTIVE_NR();
7590 for (x = 0; x < MAX_GRID_XSIZE; x++)
7591 for (y = 0; y < MAX_GRID_YSIZE; y++)
7592 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7594 overlay.grid_button_highlight = grid_button[step_nr];
7597 FadeOut(REDRAW_FIELD);
7601 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7602 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7603 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7605 FadeIn(REDRAW_FIELD);
7607 SetOverlayShowGrid(TRUE);
7613 while (NextValidEvent(&event))
7617 case EVENT_KEYPRESS:
7619 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7621 /* press 'Escape' to abort and keep the old key bindings */
7622 if (key == KSYM_Escape)
7624 for (x = 0; x < MAX_GRID_XSIZE; x++)
7625 for (y = 0; y < MAX_GRID_YSIZE; y++)
7626 overlay.grid_button[x][y] = grid_button_old[x][y];
7628 FadeSkipNextFadeIn();
7635 /* press 'Enter' to keep the existing key binding */
7636 if (key == KSYM_Return ||
7637 #if defined(TARGET_SDL2)
7644 else if (key == KSYM_BackSpace
7645 #if defined(TARGET_SDL2)
7653 FadeSkipNextFadeIn();
7667 /* all virtual buttons configured */
7676 for (x = 0; x < MAX_GRID_XSIZE; x++)
7677 for (y = 0; y < MAX_GRID_YSIZE; y++)
7678 grid_button_tmp[x][y] = overlay.grid_button[x][y];
7680 overlay.grid_button_highlight = grid_button[step_nr];
7682 /* query next virtual button */
7686 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7687 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7688 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7692 case EVENT_KEYRELEASE:
7693 key_joystick_mapping = 0;
7696 case EVENT_BUTTONPRESS:
7697 case EVENT_BUTTONRELEASE:
7699 ButtonEvent *button = (ButtonEvent *)&event;
7701 button->x += video.screen_xoffset;
7702 button->y += video.screen_yoffset;
7704 x = button->x * overlay.grid_xsize / video.screen_width;
7705 y = button->y * overlay.grid_ysize / video.screen_height;
7707 if (button->type == EVENT_BUTTONPRESS)
7709 button_status = button->button;
7712 (overlay.grid_button[x][y] != grid_button[step_nr] ?
7713 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
7715 set_grid_button = TRUE;
7719 button_status = MB_RELEASED;
7724 case EVENT_MOTIONNOTIFY:
7726 MotionEvent *motion = (MotionEvent *)&event;
7728 motion->x += video.screen_xoffset;
7729 motion->y += video.screen_yoffset;
7731 x = motion->x * overlay.grid_xsize / video.screen_width;
7732 y = motion->y * overlay.grid_ysize / video.screen_height;
7734 set_grid_button = TRUE;
7738 #if defined(TARGET_SDL2)
7739 case SDL_WINDOWEVENT:
7740 HandleWindowEvent((WindowEvent *) &event);
7742 // check if device has been rotated
7743 if (nr != GRID_ACTIVE_NR())
7745 nr = GRID_ACTIVE_NR();
7747 for (x = 0; x < MAX_GRID_XSIZE; x++)
7748 for (y = 0; y < MAX_GRID_YSIZE; y++)
7749 grid_button_old[x][y] = grid_button_tmp[x][y] =
7750 overlay.grid_button[x][y];
7755 case SDL_APP_WILLENTERBACKGROUND:
7756 case SDL_APP_DIDENTERBACKGROUND:
7757 case SDL_APP_WILLENTERFOREGROUND:
7758 case SDL_APP_DIDENTERFOREGROUND:
7759 HandlePauseResumeEvent((PauseResumeEvent *) &event);
7764 HandleOtherEvents(&event);
7768 if (set_grid_button)
7770 overlay.grid_button[x][y] =
7771 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
7772 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
7773 grid_button_tmp[x][y]);
7775 set_grid_button = FALSE;
7782 for (x = 0; x < MAX_GRID_XSIZE; x++)
7783 for (y = 0; y < MAX_GRID_YSIZE; y++)
7784 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
7786 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
7788 SetOverlayShowGrid(FALSE);
7793 void ConfigureVirtualButtons(void)
7795 boolean success = ConfigureVirtualButtonsMain();
7799 int font_nr = FONT_TITLE_1;
7800 int font_height = getFontHeight(font_nr);
7801 int ypos1 = SYSIZE / 2 - font_height * 2;
7802 int ypos2 = SYSIZE / 2 - font_height * 1;
7803 unsigned int wait_frame_delay = 0;
7804 unsigned int wait_frame_delay_value = 2000;
7806 ResetDelayCounter(&wait_frame_delay);
7810 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
7811 DrawTextSCentered(ypos2, font_nr, "configured!");
7813 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7820 void DrawSetupScreen(void)
7822 if (setup_mode == SETUP_MODE_INPUT)
7823 DrawSetupScreen_Input();
7824 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
7825 DrawChooseTree(&game_speed_current);
7826 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
7827 DrawChooseTree(&scroll_delay_current);
7828 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
7829 DrawChooseTree(&snapshot_mode_current);
7830 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7831 DrawChooseTree(&window_size_current);
7832 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
7833 DrawChooseTree(&scaling_type_current);
7834 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
7835 DrawChooseTree(&rendering_mode_current);
7836 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
7837 DrawChooseTree(&artwork.gfx_current);
7838 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
7839 DrawChooseTree(&artwork.snd_current);
7840 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
7841 DrawChooseTree(&artwork.mus_current);
7842 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
7843 DrawChooseTree(&volume_simple_current);
7844 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
7845 DrawChooseTree(&volume_loops_current);
7846 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
7847 DrawChooseTree(&volume_music_current);
7848 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
7849 DrawChooseTree(&touch_control_current);
7850 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
7851 DrawChooseTree(&move_distance_current);
7852 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
7853 DrawChooseTree(&drop_distance_current);
7854 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
7855 DrawChooseTree(&transparency_current);
7856 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
7857 DrawChooseTree(&grid_size_current[0][0]);
7858 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
7859 DrawChooseTree(&grid_size_current[0][1]);
7860 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
7861 DrawChooseTree(&grid_size_current[1][0]);
7862 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
7863 DrawChooseTree(&grid_size_current[1][1]);
7865 DrawSetupScreen_Generic();
7867 PlayMenuSoundsAndMusic();
7870 void RedrawSetupScreenAfterFullscreenToggle(void)
7872 if (setup_mode == SETUP_MODE_GRAPHICS ||
7873 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7875 // update list selection from "setup.window_scaling_percent"
7876 execSetupGraphics_setWindowSizes(TRUE);
7882 void RedrawSetupScreenAfterScreenRotation(int nr)
7886 if (setup_mode == SETUP_MODE_TOUCH)
7888 // update virtual button settings (depending on screen orientation)
7891 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
7893 // save already configured virtual buttons
7894 for (x = 0; x < MAX_GRID_XSIZE; x++)
7895 for (y = 0; y < MAX_GRID_YSIZE; y++)
7896 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
7900 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
7902 if (setup_mode == SETUP_MODE_INPUT)
7903 HandleSetupScreen_Input(mx, my, dx, dy, button);
7904 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
7905 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
7906 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
7907 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
7908 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
7909 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
7910 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7911 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
7912 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
7913 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
7914 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
7915 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
7916 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
7917 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
7918 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
7919 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
7920 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
7921 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
7922 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
7923 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
7924 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
7925 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
7926 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
7927 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
7928 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
7929 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
7930 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
7931 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
7932 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
7933 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
7934 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
7935 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
7936 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
7937 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
7938 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
7939 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
7940 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
7941 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
7942 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
7943 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
7945 HandleSetupScreen_Generic(mx, my, dx, dy, button);
7948 void HandleGameActions(void)
7950 if (game.restart_game_message != NULL)
7951 RequestRestartGame(game.restart_game_message);
7953 if (game_status != GAME_MODE_PLAYING)
7956 GameActions(); /* main game loop */
7958 if (tape.auto_play && !tape.playing)
7959 AutoPlayTape(); /* continue automatically playing next tape */
7963 /* ---------- new screen button stuff -------------------------------------- */
7965 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
7969 case SCREEN_CTRL_ID_PREV_LEVEL:
7970 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
7971 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
7974 case SCREEN_CTRL_ID_NEXT_LEVEL:
7975 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
7976 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
7979 case SCREEN_CTRL_ID_PREV_PLAYER:
7980 *x = mSX + TILEX * 10;
7981 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
7984 case SCREEN_CTRL_ID_NEXT_PLAYER:
7985 *x = mSX + TILEX * 12;
7986 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
7989 case SCREEN_CTRL_ID_INSERT_SOLUTION:
7990 *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
7991 *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
7994 case SCREEN_CTRL_ID_PLAY_SOLUTION:
7995 *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
7996 *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
8000 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
8006 int gfx_unpressed, gfx_pressed;
8007 void (*get_gadget_position)(int *, int *, int);
8011 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8014 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8015 getScreenMenuButtonPos,
8016 SCREEN_CTRL_ID_PREV_LEVEL,
8021 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8022 getScreenMenuButtonPos,
8023 SCREEN_CTRL_ID_NEXT_LEVEL,
8028 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8029 getScreenMenuButtonPos,
8030 SCREEN_CTRL_ID_PREV_PLAYER,
8035 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8036 getScreenMenuButtonPos,
8037 SCREEN_CTRL_ID_NEXT_PLAYER,
8042 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8043 getScreenMenuButtonPos,
8044 SCREEN_CTRL_ID_INSERT_SOLUTION,
8045 SCREEN_MASK_MAIN_HAS_SOLUTION,
8046 "insert solution tape"
8049 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8050 getScreenMenuButtonPos,
8051 SCREEN_CTRL_ID_PLAY_SOLUTION,
8052 SCREEN_MASK_MAIN_HAS_SOLUTION,
8053 "play solution tape"
8059 int gfx_unpressed, gfx_pressed;
8063 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8066 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8067 -1, -1, /* these values are not constant, but can change at runtime */
8068 SCREEN_CTRL_ID_SCROLL_UP,
8072 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8073 -1, -1, /* these values are not constant, but can change at runtime */
8074 SCREEN_CTRL_ID_SCROLL_DOWN,
8081 int gfx_unpressed, gfx_pressed;
8087 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8090 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8091 -1, -1, /* these values are not constant, but can change at runtime */
8092 -1, -1, /* these values are not constant, but can change at runtime */
8093 GD_TYPE_SCROLLBAR_VERTICAL,
8094 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8095 "scroll level series vertically"
8099 static void CreateScreenMenubuttons(void)
8101 struct GadgetInfo *gi;
8102 unsigned int event_mask;
8105 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8107 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8108 int gfx_unpressed, gfx_pressed;
8109 int x, y, width, height;
8110 int gd_x1, gd_x2, gd_y1, gd_y2;
8111 int id = menubutton_info[i].gadget_id;
8113 if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
8114 event_mask = GD_EVENT_RELEASED;
8116 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8118 menubutton_info[i].get_gadget_position(&x, &y, id);
8120 if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
8122 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8123 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8127 width = SC_MENUBUTTON_XSIZE;
8128 height = SC_MENUBUTTON_YSIZE;
8131 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8132 gfx_pressed = menubutton_info[i].gfx_pressed;
8133 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8134 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8135 gd_x1 = graphic_info[gfx_unpressed].src_x;
8136 gd_y1 = graphic_info[gfx_unpressed].src_y;
8137 gd_x2 = graphic_info[gfx_pressed].src_x;
8138 gd_y2 = graphic_info[gfx_pressed].src_y;
8140 gi = CreateGadget(GDI_CUSTOM_ID, id,
8141 GDI_CUSTOM_TYPE_ID, i,
8142 GDI_IMAGE_ID, gfx_unpressed,
8143 GDI_INFO_TEXT, menubutton_info[i].infotext,
8148 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8149 GDI_STATE, GD_BUTTON_UNPRESSED,
8150 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8151 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8152 GDI_DIRECT_DRAW, FALSE,
8153 GDI_EVENT_MASK, event_mask,
8154 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8158 Error(ERR_EXIT, "cannot create gadget");
8160 screen_gadget[id] = gi;
8164 static void CreateScreenScrollbuttons(void)
8166 struct GadgetInfo *gi;
8167 unsigned int event_mask;
8170 /* these values are not constant, but can change at runtime */
8171 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8172 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8173 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8174 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8176 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8178 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8179 int gfx_unpressed, gfx_pressed;
8180 int x, y, width, height;
8181 int gd_x1, gd_x2, gd_y1, gd_y2;
8182 int id = scrollbutton_info[i].gadget_id;
8184 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8186 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8187 y = mSY + scrollbutton_info[i].y;
8188 width = SC_SCROLLBUTTON_XSIZE;
8189 height = SC_SCROLLBUTTON_YSIZE;
8191 /* correct scrollbar position if placed outside menu (playfield) area */
8192 if (x > SX + SC_SCROLL_UP_XPOS)
8193 x = SX + SC_SCROLL_UP_XPOS;
8195 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8196 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8197 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8199 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8200 gfx_pressed = scrollbutton_info[i].gfx_pressed;
8201 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8202 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8203 gd_x1 = graphic_info[gfx_unpressed].src_x;
8204 gd_y1 = graphic_info[gfx_unpressed].src_y;
8205 gd_x2 = graphic_info[gfx_pressed].src_x;
8206 gd_y2 = graphic_info[gfx_pressed].src_y;
8208 gi = CreateGadget(GDI_CUSTOM_ID, id,
8209 GDI_CUSTOM_TYPE_ID, i,
8210 GDI_IMAGE_ID, gfx_unpressed,
8211 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8216 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8217 GDI_STATE, GD_BUTTON_UNPRESSED,
8218 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8219 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8220 GDI_DIRECT_DRAW, FALSE,
8221 GDI_EVENT_MASK, event_mask,
8222 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8226 Error(ERR_EXIT, "cannot create gadget");
8228 screen_gadget[id] = gi;
8232 static void CreateScreenScrollbars(void)
8236 /* these values are not constant, but can change at runtime */
8237 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8238 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8239 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
8240 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8242 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8244 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8245 int gfx_unpressed, gfx_pressed;
8246 int x, y, width, height;
8247 int gd_x1, gd_x2, gd_y1, gd_y2;
8248 struct GadgetInfo *gi;
8249 int items_max, items_visible, item_position;
8250 unsigned int event_mask;
8251 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8252 int id = scrollbar_info[i].gadget_id;
8254 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8256 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8257 y = mSY + scrollbar_info[i].y;
8258 width = scrollbar_info[i].width;
8259 height = scrollbar_info[i].height;
8261 /* correct scrollbar position if placed outside menu (playfield) area */
8262 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8263 x = SX + SC_SCROLL_VERTICAL_XPOS;
8265 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8266 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8268 items_max = num_page_entries;
8269 items_visible = num_page_entries;
8272 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8273 gfx_pressed = scrollbar_info[i].gfx_pressed;
8274 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8275 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8276 gd_x1 = graphic_info[gfx_unpressed].src_x;
8277 gd_y1 = graphic_info[gfx_unpressed].src_y;
8278 gd_x2 = graphic_info[gfx_pressed].src_x;
8279 gd_y2 = graphic_info[gfx_pressed].src_y;
8281 gi = CreateGadget(GDI_CUSTOM_ID, id,
8282 GDI_CUSTOM_TYPE_ID, i,
8283 GDI_IMAGE_ID, gfx_unpressed,
8284 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8289 GDI_TYPE, scrollbar_info[i].type,
8290 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8291 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8292 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8293 GDI_WHEEL_AREA_X, SX,
8294 GDI_WHEEL_AREA_Y, SY,
8295 GDI_WHEEL_AREA_WIDTH, SXSIZE,
8296 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8297 GDI_STATE, GD_BUTTON_UNPRESSED,
8298 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8299 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8300 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8301 GDI_DIRECT_DRAW, FALSE,
8302 GDI_EVENT_MASK, event_mask,
8303 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8307 Error(ERR_EXIT, "cannot create gadget");
8309 screen_gadget[id] = gi;
8313 void CreateScreenGadgets(void)
8315 CreateScreenMenubuttons();
8317 CreateScreenScrollbuttons();
8318 CreateScreenScrollbars();
8321 void FreeScreenGadgets(void)
8325 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8326 FreeGadget(screen_gadget[i]);
8329 void MapScreenMenuGadgets(int screen_mask)
8333 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8334 if (screen_mask & menubutton_info[i].screen_mask)
8335 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8338 static void UnmapScreenMenuGadgets(int screen_mask)
8342 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8344 if (screen_mask & menubutton_info[i].screen_mask)
8346 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8348 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8349 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8350 screen_gadget[menubutton_info[i].gadget_id]->y,
8351 screen_gadget[menubutton_info[i].gadget_id]->width,
8352 screen_gadget[menubutton_info[i].gadget_id]->height);
8357 void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8360 MapScreenMenuGadgets(screen_mask);
8362 UnmapScreenMenuGadgets(screen_mask);
8365 void MapScreenGadgets(int num_entries)
8369 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8372 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8373 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8375 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8376 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8379 void MapScreenTreeGadgets(TreeInfo *ti)
8381 MapScreenGadgets(numTreeInfoInGroup(ti));
8384 static void HandleScreenGadgets(struct GadgetInfo *gi)
8386 int id = gi->custom_id;
8387 int button = gi->event.button;
8388 int step = (button == MB_LEFTBUTTON ? 1 :
8389 button == MB_MIDDLEBUTTON ? 5 :
8390 button == MB_RIGHTBUTTON ? 10 : 1);
8394 case SCREEN_CTRL_ID_PREV_LEVEL:
8395 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8398 case SCREEN_CTRL_ID_NEXT_LEVEL:
8399 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8402 case SCREEN_CTRL_ID_PREV_PLAYER:
8403 HandleSetupScreen_Input_Player(step, -1);
8406 case SCREEN_CTRL_ID_NEXT_PLAYER:
8407 HandleSetupScreen_Input_Player(step, +1);
8410 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8411 InsertSolutionTape();
8414 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8418 case SCREEN_CTRL_ID_SCROLL_UP:
8419 if (game_status == GAME_MODE_LEVELS)
8420 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8421 else if (game_status == GAME_MODE_LEVELNR)
8422 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8423 else if (game_status == GAME_MODE_SETUP)
8424 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8425 else if (game_status == GAME_MODE_INFO)
8426 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8429 case SCREEN_CTRL_ID_SCROLL_DOWN:
8430 if (game_status == GAME_MODE_LEVELS)
8431 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8432 else if (game_status == GAME_MODE_LEVELNR)
8433 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8434 else if (game_status == GAME_MODE_SETUP)
8435 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8436 else if (game_status == GAME_MODE_INFO)
8437 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8440 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
8441 if (game_status == GAME_MODE_LEVELS)
8442 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8443 else if (game_status == GAME_MODE_LEVELNR)
8444 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8445 else if (game_status == GAME_MODE_SETUP)
8446 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8447 else if (game_status == GAME_MODE_INFO)
8448 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8456 void DumpScreenIdentifiers(void)
8460 Print("Active screen elements on current screen:\n");
8462 for (i = 0; main_controls[i].nr != -1; i++)
8464 struct MainControlInfo *mci = &main_controls[i];
8466 if (mci->button_graphic != -1)
8468 char *token = getTokenFromImageID(mci->button_graphic);
8470 Print("- '%s'\n", token);
8477 boolean DoScreenAction(int image_id)
8481 if (game_status != GAME_MODE_MAIN)
8484 for (i = 0; main_controls[i].nr != -1; i++)
8486 struct MainControlInfo *mci = &main_controls[i];
8487 struct MenuPosInfo *pos = mci->pos_button;
8489 if (mci->button_graphic == image_id)
8491 int x = mSX + pos->x;
8492 int y = mSY + pos->y;
8494 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);