added some comments
[rocksndiamonds.git] / src / screens.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // screens.c
10 // ============================================================================
11
12 #include "libgame/libgame.h"
13
14 #include "screens.h"
15 #include "events.h"
16 #include "game.h"
17 #include "tools.h"
18 #include "editor.h"
19 #include "files.h"
20 #include "tape.h"
21 #include "anim.h"
22 #include "network.h"
23 #include "init.h"
24 #include "config.h"
25
26
27 #define DEBUG_JOYSTICKS         0
28
29
30 // screens on the info screen
31 #define INFO_MODE_MAIN                  0
32 #define INFO_MODE_TITLE                 1
33 #define INFO_MODE_ELEMENTS              2
34 #define INFO_MODE_MUSIC                 3
35 #define INFO_MODE_CREDITS               4
36 #define INFO_MODE_PROGRAM               5
37 #define INFO_MODE_VERSION               6
38 #define INFO_MODE_LEVELSET              7
39
40 #define MAX_INFO_MODES                  8
41
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN                 0
46 #define SETUP_MODE_GAME                 1
47 #define SETUP_MODE_ENGINES              2
48 #define SETUP_MODE_EDITOR               3
49 #define SETUP_MODE_GRAPHICS             4
50 #define SETUP_MODE_SOUND                5
51 #define SETUP_MODE_ARTWORK              6
52 #define SETUP_MODE_INPUT                7
53 #define SETUP_MODE_TOUCH                8
54 #define SETUP_MODE_SHORTCUTS            9
55 #define SETUP_MODE_SHORTCUTS_1          10
56 #define SETUP_MODE_SHORTCUTS_2          11
57 #define SETUP_MODE_SHORTCUTS_3          12
58 #define SETUP_MODE_SHORTCUTS_4          13
59 #define SETUP_MODE_SHORTCUTS_5          14
60
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK       15
63 #define SETUP_MODE_CHOOSE_OTHER         16
64
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED    17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY  18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE   20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE  21
71 #define SETUP_MODE_CHOOSE_RENDERING     22
72 #define SETUP_MODE_CHOOSE_VSYNC         23
73 #define SETUP_MODE_CHOOSE_GRAPHICS      24
74 #define SETUP_MODE_CHOOSE_SOUNDS        25
75 #define SETUP_MODE_CHOOSE_MUSIC         26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS  28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC  29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY  33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0  34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0  35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1  36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1  37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS  38
88
89 #define MAX_SETUP_MODES                 39
90
91 #define MAX_MENU_MODES                  MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
92
93 // setup screen titles
94 #define STR_SETUP_MAIN                  "Setup"
95 #define STR_SETUP_GAME                  "Game & Menu"
96 #define STR_SETUP_ENGINES               "Game Engines"
97 #define STR_SETUP_EDITOR                "Editor"
98 #define STR_SETUP_GRAPHICS              "Graphics"
99 #define STR_SETUP_SOUND                 "Sound & Music"
100 #define STR_SETUP_ARTWORK               "Custom Artwork"
101 #define STR_SETUP_INPUT                 "Input Devices"
102 #define STR_SETUP_TOUCH                 "Touch Controls"
103 #define STR_SETUP_SHORTCUTS             "Key Shortcuts"
104 #define STR_SETUP_EXIT                  "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT         "Save and Exit"
106
107 #define STR_SETUP_CHOOSE_GAME_SPEED     "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY   "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE  "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE    "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE   "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING      "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC          "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE  "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS   "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC   "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL  "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE  "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE  "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY   "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0   "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0   "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1   "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1   "Vert. Buttons"
125
126 // other screen text constants
127 #define STR_CHOOSE_TREE_EDIT            "Edit"
128 #define MENU_CHOOSE_TREE_FONT(x)        (FONT_TEXT_1 + (x))
129 #define MENU_CHOOSE_TREE_COLOR(ti, a)   TREE_COLOR(ti, a)
130
131 // for input setup functions
132 #define SETUPINPUT_SCREEN_POS_START     0
133 #define SETUPINPUT_SCREEN_POS_EMPTY1    3
134 #define SETUPINPUT_SCREEN_POS_EMPTY2    12
135 #define SETUPINPUT_SCREEN_POS_END       13
136
137 #define MENU_SETUP_FONT_TITLE           FONT_TEXT_1
138 #define MENU_SETUP_FONT_TEXT            FONT_TITLE_2
139
140 #define MAX_SETUP_TEXT_INPUT_LEN        28
141
142 // for various menu stuff
143 #define MENU_SCREEN_START_XPOS          1
144 #define MENU_SCREEN_START_YPOS          2
145 #define MENU_SCREEN_VALUE_XPOS          (SCR_FIELDX - 3)
146 #define MENU_SCREEN_TEXT2_XPOS          (SCR_FIELDX - 2)
147 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
148 #define MENU_TITLE1_YPOS                8
149 #define MENU_TITLE2_YPOS                46
150 #define MENU_INFO_FONT_TITLE            FONT_TEXT_1
151 #define MENU_INFO_FONT_HEAD             FONT_TEXT_2
152 #define MENU_INFO_FONT_TEXT             FONT_TEXT_3
153 #define MENU_INFO_FONT_FOOT             FONT_TEXT_4
154 #define MENU_INFO_SPACE_HEAD            (menu.headline2_spacing_info[info_mode])
155 #define MENU_SCREEN_INFO_SPACE_LEFT     (menu.left_spacing_info[info_mode])
156 #define MENU_SCREEN_INFO_SPACE_RIGHT    (menu.right_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_TOP      (menu.top_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_BOTTOM   (menu.bottom_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_YSTART1        MENU_SCREEN_INFO_SPACE_TOP
160 #define MENU_SCREEN_INFO_YSTART2        (MENU_SCREEN_INFO_YSTART1 +            \
161                                          getMenuTextStep(MENU_INFO_SPACE_HEAD, \
162                                                          MENU_INFO_FONT_TITLE))
163 #define MENU_SCREEN_INFO_YSTEP          (TILEY + 4)
164 #define MENU_SCREEN_INFO_YBOTTOM        (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
165 #define MENU_SCREEN_INFO_YSIZE          (MENU_SCREEN_INFO_YBOTTOM -     \
166                                          MENU_SCREEN_INFO_YSTART2 -     \
167                                          TILEY / 2)
168 #define MAX_INFO_ELEMENTS_ON_SCREEN     128
169 #define STD_INFO_ELEMENTS_ON_SCREEN     (MENU_SCREEN_INFO_YSIZE /       \
170                                          MENU_SCREEN_INFO_YSTEP)
171 #define NUM_INFO_ELEMENTS_FROM_CONF     \
172   (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ?             \
173    menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] :                 \
174    MAX_MENU_ENTRIES_ON_SCREEN)
175 #define NUM_INFO_ELEMENTS_ON_SCREEN     MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
176                                                 MAX_INFO_ELEMENTS_ON_SCREEN), \
177                                             NUM_INFO_ELEMENTS_FROM_CONF)
178 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
179 #define MAX_MENU_TEXT_LENGTH_BIG        13
180 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
181
182 // screen gadget identifiers
183 #define SCREEN_CTRL_ID_PREV_LEVEL       0
184 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
185 #define SCREEN_CTRL_ID_FIRST_LEVEL      2
186 #define SCREEN_CTRL_ID_LAST_LEVEL       3
187 #define SCREEN_CTRL_ID_LEVEL_NUMBER     4
188 #define SCREEN_CTRL_ID_PREV_PLAYER      5
189 #define SCREEN_CTRL_ID_NEXT_PLAYER      6
190 #define SCREEN_CTRL_ID_INSERT_SOLUTION  7
191 #define SCREEN_CTRL_ID_PLAY_SOLUTION    8
192 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA   9
193 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE  10
194 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE  11
195 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
196 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
197 #define SCREEN_CTRL_ID_SCROLL_UP        14
198 #define SCREEN_CTRL_ID_SCROLL_DOWN      15
199 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  16
200 #define SCREEN_CTRL_ID_NETWORK_SERVER   17
201
202 #define NUM_SCREEN_GADGETS              18
203
204 #define NUM_SCREEN_MENUBUTTONS          14
205 #define NUM_SCREEN_SCROLLBUTTONS        2
206 #define NUM_SCREEN_SCROLLBARS           1
207 #define NUM_SCREEN_TEXTINPUT            1
208
209 #define SCREEN_MASK_MAIN                (1 << 0)
210 #define SCREEN_MASK_MAIN_HAS_SOLUTION   (1 << 1)
211 #define SCREEN_MASK_INPUT               (1 << 2)
212 #define SCREEN_MASK_TOUCH               (1 << 3)
213 #define SCREEN_MASK_TOUCH2              (1 << 4)
214
215 // graphic position and size values for buttons and scrollbars
216 #define SC_MENUBUTTON_XSIZE             TILEX
217 #define SC_MENUBUTTON_YSIZE             TILEY
218
219 #define SC_SCROLLBUTTON_XSIZE           TILEX
220 #define SC_SCROLLBUTTON_YSIZE           TILEY
221
222 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
223
224 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
225 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
226                                          SC_SCROLLBUTTON_YSIZE)
227
228 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
229 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
230
231 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
232 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
233                                          SC_SCROLLBUTTON_YSIZE)
234
235 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
236 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
237                                          SC_SCROLL_VERTICAL_YSIZE)
238
239 #define SC_BORDER_SIZE                  14
240
241
242 // forward declarations of internal functions
243 static void HandleScreenGadgets(struct GadgetInfo *);
244 static void HandleSetupScreen_Generic(int, int, int, int, int);
245 static void HandleSetupScreen_Input(int, int, int, int, int);
246 static void CustomizeKeyboard(int);
247 static void ConfigureJoystick(int);
248 static void ConfigureVirtualButtons(void);
249 static void execSetupGame(void);
250 static void execSetupEngines(void);
251 static void execSetupGraphics(void);
252 static void execSetupSound(void);
253 static void execSetupTouch(void);
254 static void execSetupArtwork(void);
255 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
256
257 static void DrawChoosePlayerName(void);
258 static void DrawChooseLevelSet(void);
259 static void DrawChooseLevelNr(void);
260 static void DrawInfoScreen(void);
261 static void DrawSetupScreen(void);
262 static void DrawTypeName(void);
263
264 static void DrawInfoScreen_NotAvailable(char *, char *);
265 static void DrawInfoScreen_HelpAnim(int, int, boolean);
266 static void DrawInfoScreen_HelpText(int, int, int, int);
267 static void HandleInfoScreen_Main(int, int, int, int, int);
268 static void HandleInfoScreen_TitleScreen(int);
269 static void HandleInfoScreen_Elements(int);
270 static void HandleInfoScreen_Music(int);
271 static void HandleInfoScreen_Credits(int);
272 static void HandleInfoScreen_Program(int);
273 static void HandleInfoScreen_Version(int);
274
275 static void ModifyGameSpeedIfNeeded(void);
276 static void DisableVsyncIfNeeded(void);
277
278 static void MapScreenMenuGadgets(int);
279 static void UnmapScreenMenuGadgets(int);
280 static void MapScreenGadgets(int);
281 static void MapScreenTreeGadgets(TreeInfo *);
282
283 static void UpdateScreenMenuGadgets(int, boolean);
284
285 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
286
287 static int info_mode = INFO_MODE_MAIN;
288 static int setup_mode = SETUP_MODE_MAIN;
289
290 static TreeInfo *window_sizes = NULL;
291 static TreeInfo *window_size_current = NULL;
292
293 static TreeInfo *scaling_types = NULL;
294 static TreeInfo *scaling_type_current = NULL;
295
296 static TreeInfo *rendering_modes = NULL;
297 static TreeInfo *rendering_mode_current = NULL;
298
299 static TreeInfo *vsync_modes = NULL;
300 static TreeInfo *vsync_mode_current = NULL;
301
302 static TreeInfo *scroll_delays = NULL;
303 static TreeInfo *scroll_delay_current = NULL;
304
305 static TreeInfo *snapshot_modes = NULL;
306 static TreeInfo *snapshot_mode_current = NULL;
307
308 static TreeInfo *game_speeds_normal = NULL;
309 static TreeInfo *game_speeds_extended = NULL;
310 static TreeInfo *game_speeds = NULL;
311 static TreeInfo *game_speed_current = NULL;
312
313 static TreeInfo *volumes_simple = NULL;
314 static TreeInfo *volume_simple_current = NULL;
315
316 static TreeInfo *volumes_loops = NULL;
317 static TreeInfo *volume_loops_current = NULL;
318
319 static TreeInfo *volumes_music = NULL;
320 static TreeInfo *volume_music_current = NULL;
321
322 static TreeInfo *touch_controls = NULL;
323 static TreeInfo *touch_control_current = NULL;
324
325 static TreeInfo *move_distances = NULL;
326 static TreeInfo *move_distance_current = NULL;
327
328 static TreeInfo *drop_distances = NULL;
329 static TreeInfo *drop_distance_current = NULL;
330
331 static TreeInfo *transparencies = NULL;
332 static TreeInfo *transparency_current = NULL;
333
334 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
335 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
336
337 static TreeInfo *player_name = NULL;
338 static TreeInfo *player_name_current = NULL;
339
340 static TreeInfo *level_number = NULL;
341 static TreeInfo *level_number_current = NULL;
342
343 static struct ValueTextInfo window_sizes_list[] =
344 {
345   {     50,     "50 %"                          },
346   {     80,     "80 %"                          },
347   {     90,     "90 %"                          },
348   {     100,    "100 % (Default)"               },
349   {     110,    "110 %"                         },
350   {     120,    "120 %"                         },
351   {     130,    "130 %"                         },
352   {     140,    "140 %"                         },
353   {     150,    "150 %"                         },
354   {     200,    "200 %"                         },
355   {     250,    "250 %"                         },
356   {     300,    "300 %"                         },
357
358   {     -1,     NULL                            },
359 };
360
361 static struct StringValueTextInfo scaling_types_list[] =
362 {
363   {     SCALING_QUALITY_NEAREST, "Off"          },
364   {     SCALING_QUALITY_LINEAR,  "Linear"       },
365   {     SCALING_QUALITY_BEST,    "Anisotropic"  },
366
367   {     NULL,                    NULL           },
368 };
369
370 static struct StringValueTextInfo rendering_modes_list[] =
371 {
372   {     STR_SPECIAL_RENDERING_OFF,      "Off (May show artifacts, fast)" },
373   {     STR_SPECIAL_RENDERING_BITMAP,   "Bitmap/Texture mode (slower)"   },
374 #if DEBUG
375   // this mode may work under certain conditions, but does not work on Windows
376   {     STR_SPECIAL_RENDERING_TARGET,   "Target Texture mode (slower)"   },
377 #endif
378   {     STR_SPECIAL_RENDERING_DOUBLE,   "Double Texture mode (slower)"   },
379
380   {     NULL,                            NULL                            },
381 };
382
383 static struct StringValueTextInfo vsync_modes_list[] =
384 {
385   {     STR_VSYNC_MODE_OFF,             "Off"           },
386   {     STR_VSYNC_MODE_NORMAL,          "Normal"        },
387   {     STR_VSYNC_MODE_ADAPTIVE,        "Adaptive"      },
388
389   {     NULL,                            NULL           },
390 };
391
392 static struct ValueTextInfo game_speeds_list_normal[] =
393 {
394   {     30,     "Very Slow"                     },
395   {     25,     "Slow"                          },
396   {     20,     "Normal"                        },
397   {     15,     "Fast"                          },
398   {     10,     "Very Fast"                     },
399
400   {     -1,     NULL                            },
401 };
402
403 static struct ValueTextInfo game_speeds_list_extended[] =
404 {
405   {     1000,   "1 fps (Extremely Slow)"        },
406   {     500,    "2 fps"                         },
407   {     200,    "5 fps"                         },
408   {     100,    "10 fps"                        },
409   {     50,     "20 fps"                        },
410   {     29,     "35 fps (Original Supaplex)"    },
411   {     25,     "40 fps"                        },
412   {     20,     "50 fps (=== Normal Speed ===)" },
413   {     16,     "60 fps (60 Hz VSync Speed)"    },
414   {     14,     "70 fps (Maximum Supaplex)"     },
415   {     10,     "100 fps"                       },
416   {     5,      "200 fps"                       },
417   {     2,      "500 fps"                       },
418   {     1,      "1000 fps (Extremely Fast)"     },
419
420   {     -1,     NULL                            },
421 };
422
423 static struct ValueTextInfo *game_speeds_list;
424
425 static struct ValueTextInfo scroll_delays_list[] =
426 {
427   {     0,      "0 Tiles (No Scroll Delay)"     },
428   {     1,      "1 Tile"                        },
429   {     2,      "2 Tiles"                       },
430   {     3,      "3 Tiles (Default)"             },
431   {     4,      "4 Tiles"                       },
432   {     5,      "5 Tiles"                       },
433   {     6,      "6 Tiles"                       },
434   {     7,      "7 Tiles"                       },
435   {     8,      "8 Tiles (Maximum Scroll Delay)"},
436
437   {     -1,     NULL                            },
438 };
439
440 static struct StringValueTextInfo snapshot_modes_list[] =
441 {
442   {     STR_SNAPSHOT_MODE_OFF,                  "Off"           },
443   {     STR_SNAPSHOT_MODE_EVERY_STEP,           "Every Step"    },
444   {     STR_SNAPSHOT_MODE_EVERY_MOVE,           "Every Move"    },
445   {     STR_SNAPSHOT_MODE_EVERY_COLLECT,        "Every Collect" },
446
447   {     NULL,                                   NULL            },
448 };
449
450 static struct ValueTextInfo volumes_list[] =
451 {
452   {     0,      "0 %"                           },
453   {     1,      "1 %"                           },
454   {     2,      "2 %"                           },
455   {     5,      "5 %"                           },
456   {     10,     "10 %"                          },
457   {     20,     "20 %"                          },
458   {     30,     "30 %"                          },
459   {     40,     "40 %"                          },
460   {     50,     "50 %"                          },
461   {     60,     "60 %"                          },
462   {     70,     "70 %"                          },
463   {     80,     "80 %"                          },
464   {     90,     "90 %"                          },
465   {     100,    "100 %"                         },
466
467   {     -1,     NULL                            },
468 };
469
470 static struct StringValueTextInfo touch_controls_list[] =
471 {
472   {     TOUCH_CONTROL_OFF,              "Off"                   },
473   {     TOUCH_CONTROL_VIRTUAL_BUTTONS,  "Virtual Buttons"       },
474   {     TOUCH_CONTROL_WIPE_GESTURES,    "Wipe Gestures"         },
475   {     TOUCH_CONTROL_FOLLOW_FINGER,    "Follow Finger"         },
476
477   {     NULL,                           NULL                    },
478 };
479
480 static struct ValueTextInfo distances_list[] =
481 {
482   {     1,      "1 %"                           },
483   {     2,      "2 %"                           },
484   {     3,      "3 %"                           },
485   {     4,      "4 %"                           },
486   {     5,      "5 %"                           },
487   {     10,     "10 %"                          },
488   {     15,     "15 %"                          },
489   {     20,     "20 %"                          },
490   {     25,     "25 %"                          },
491
492   {     -1,     NULL                            },
493 };
494
495 static struct ValueTextInfo transparencies_list[] =
496 {
497   {     0,      "0 % (Opaque)"                  },
498   {     10,     "10 %"                          },
499   {     20,     "20 %"                          },
500   {     30,     "30 %"                          },
501   {     40,     "40 %"                          },
502   {     50,     "50 %"                          },
503   {     60,     "60 %"                          },
504   {     70,     "70 %"                          },
505   {     80,     "80 %"                          },
506   {     90,     "90 %"                          },
507   {     100,    "100 % (Invisible)"             },
508
509   {     -1,     NULL                            },
510 };
511
512 static struct ValueTextInfo grid_sizes_list[] =
513 {
514   {     3,      "3"                             },
515   {     4,      "4"                             },
516   {     5,      "5"                             },
517   {     6,      "6"                             },
518   {     7,      "7"                             },
519   {     8,      "8"                             },
520   {     9,      "9"                             },
521   {     10,     "10"                            },
522   {     11,     "11"                            },
523   {     12,     "12"                            },
524   {     13,     "13"                            },
525   {     14,     "14"                            },
526   {     15,     "15"                            },
527   {     16,     "16"                            },
528   {     17,     "17"                            },
529   {     18,     "18"                            },
530   {     19,     "19"                            },
531   {     20,     "20"                            },
532   {     21,     "21"                            },
533   {     22,     "22"                            },
534   {     23,     "23"                            },
535   {     24,     "24"                            },
536   {     25,     "25"                            },
537   {     26,     "26"                            },
538   {     27,     "27"                            },
539   {     28,     "28"                            },
540   {     29,     "29"                            },
541   {     30,     "30"                            },
542   {     31,     "31"                            },
543   {     32,     "32"                            },
544
545   {     -1,     NULL                            },
546 };
547
548 static int align_xoffset = 0;
549 static int align_yoffset = 0;
550
551 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
552                                  (s) <= GAME_MODE_SETUP ? (s) :         \
553                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
554                                  GAME_MODE_MAIN :                       \
555                                  (s) == GAME_MODE_PSEUDO_TYPENAMES ?    \
556                                  GAME_MODE_NAMES : GAME_MODE_DEFAULT)
557
558 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
559 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_TITLE &&              \
560                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
561                                  INFO_MODE_MAIN)
562
563 #define DRAW_MODE_SETUP(i)      ((i) >= SETUP_MODE_MAIN &&              \
564                                  (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) :  \
565                                  (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&   \
566                                  (i) <= SETUP_MODE_CHOOSE_MUSIC ?       \
567                                  SETUP_MODE_CHOOSE_ARTWORK :            \
568                                  SETUP_MODE_CHOOSE_OTHER)
569
570 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
571                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
572                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
573 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
574                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
575                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
576 #define EXTRA_SPACING_INFO(i)   (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
577                                  menu.extra_spacing[GAME_MODE_INFO] :   \
578                                  menu.extra_spacing_info[DRAW_MODE_INFO(i)])
579
580 #define DRAW_XOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
581                                  menu.draw_xoffset[GAME_MODE_SETUP] :   \
582                                  menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
583 #define DRAW_YOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
584                                  menu.draw_yoffset[GAME_MODE_SETUP] :   \
585                                  menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
586 #define EXTRA_SPACING_SETUP(i)  (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
587                                  menu.extra_spacing[GAME_MODE_SETUP] :  \
588                                  menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
589
590 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
591                                  DRAW_XOFFSET_INFO(info_mode) :         \
592                                  (s) == GAME_MODE_SETUP ?               \
593                                  DRAW_XOFFSET_SETUP(setup_mode) :       \
594                                  menu.draw_xoffset[DRAW_MODE(s)])
595 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
596                                  DRAW_YOFFSET_INFO(info_mode) :         \
597                                  (s) == GAME_MODE_SETUP ?               \
598                                  DRAW_YOFFSET_SETUP(setup_mode) :       \
599                                  menu.draw_yoffset[DRAW_MODE(s)])
600 #define EXTRA_SPACING(s)        ((s) == GAME_MODE_INFO ?                \
601                                  EXTRA_SPACING_INFO(info_mode) :        \
602                                  (s) == GAME_MODE_SETUP ?               \
603                                  EXTRA_SPACING_SETUP(setup_mode) :      \
604                                  menu.extra_spacing[DRAW_MODE(s)])
605
606 #define mSX                     (SX + DRAW_XOFFSET(game_status))
607 #define mSY                     (SY + DRAW_YOFFSET(game_status))
608
609 #define amSX                    (mSX + align_xoffset)
610 #define amSY                    (mSY + align_yoffset)
611
612 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
613                                     menu.list_size[game_status] :       \
614                                     MAX_MENU_ENTRIES_ON_SCREEN)
615
616 #define IN_VIS_MENU(x, y)       IN_FIELD(x, y, SCR_FIELDX,              \
617                                          NUM_MENU_ENTRIES_ON_SCREEN)
618
619
620 // title display and control definitions
621
622 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
623                                  2 * MAX_NUM_TITLE_MESSAGES)
624
625 #define NO_DIRECT_LEVEL_SELECT  (-1)
626
627
628 static int num_title_screens = 0;
629
630 struct TitleControlInfo
631 {
632   boolean is_image;
633   boolean initial;
634   boolean first;
635   int local_nr;
636   int sort_priority;
637 };
638
639 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
640
641 // main menu display and control definitions
642
643 #define MAIN_CONTROL_NAME                       0
644 #define MAIN_CONTROL_LEVELS                     1
645 #define MAIN_CONTROL_SCORES                     2
646 #define MAIN_CONTROL_EDITOR                     3
647 #define MAIN_CONTROL_INFO                       4
648 #define MAIN_CONTROL_GAME                       5
649 #define MAIN_CONTROL_SETUP                      6
650 #define MAIN_CONTROL_QUIT                       7
651 #define MAIN_CONTROL_PREV_LEVEL                 8
652 #define MAIN_CONTROL_NEXT_LEVEL                 9
653 #define MAIN_CONTROL_FIRST_LEVEL                10
654 #define MAIN_CONTROL_LAST_LEVEL                 11
655 #define MAIN_CONTROL_LEVEL_NUMBER               12
656 #define MAIN_CONTROL_LEVEL_INFO_1               13
657 #define MAIN_CONTROL_LEVEL_INFO_2               14
658 #define MAIN_CONTROL_LEVEL_NAME                 15
659 #define MAIN_CONTROL_LEVEL_AUTHOR               16
660 #define MAIN_CONTROL_LEVEL_YEAR                 17
661 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM        18
662 #define MAIN_CONTROL_LEVEL_IMPORTED_BY          19
663 #define MAIN_CONTROL_LEVEL_TESTED_BY            20
664 #define MAIN_CONTROL_TITLE_1                    21
665 #define MAIN_CONTROL_TITLE_2                    22
666 #define MAIN_CONTROL_TITLE_3                    23
667
668 static char str_main_text_name[10];
669 static char str_main_text_first_level[10];
670 static char str_main_text_last_level[10];
671 static char str_main_text_level_number[10];
672
673 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
674
675 static char *main_text_name                     = str_main_text_name;
676 static char *main_text_first_level              = str_main_text_first_level;
677 static char *main_text_last_level               = str_main_text_last_level;
678 static char *main_text_level_number             = str_main_text_level_number;
679 static char *main_text_levels                   = "Levelset";
680 static char *main_text_scores                   = "Hall Of Fame";
681 static char *main_text_editor                   = "Level Creator";
682 static char *main_text_info                     = "Info Screen";
683 static char *main_text_game                     = "Start Game";
684 static char *main_text_setup                    = "Setup";
685 static char *main_text_quit                     = "Quit";
686 static char *main_text_level_name               = level.name;
687 static char *main_text_level_author             = level.author;
688 static char *main_text_level_year               = NULL;
689 static char *main_text_level_imported_from      = NULL;
690 static char *main_text_level_imported_by        = NULL;
691 static char *main_text_level_tested_by          = NULL;
692 static char *main_text_title_1                  = NULL;
693 static char *main_text_title_2                  = NULL;
694 static char *main_text_title_3                  = NULL;
695
696 extern char debug_xsn_mode[];
697
698 struct MainControlInfo
699 {
700   int nr;
701
702   struct MenuPosInfo *pos_button;
703   int button_graphic;
704
705   struct TextPosInfo *pos_text;
706   char **text;
707
708   struct TextPosInfo *pos_input;
709   char **input;
710 };
711
712 static struct MainControlInfo main_controls[] =
713 {
714   {
715     MAIN_CONTROL_NAME,
716     &menu.main.button.name,             IMG_MENU_BUTTON_NAME,
717     &menu.main.text.name,               &main_text_name,
718     &menu.main.input.name,              &setup.player_name,
719   },
720   {
721     MAIN_CONTROL_LEVELS,
722     &menu.main.button.levels,           IMG_MENU_BUTTON_LEVELS,
723     &menu.main.text.levels,             &main_text_levels,
724     NULL,                               NULL,
725   },
726   {
727     MAIN_CONTROL_SCORES,
728     &menu.main.button.scores,           IMG_MENU_BUTTON_SCORES,
729     &menu.main.text.scores,             &main_text_scores,
730     NULL,                               NULL,
731   },
732   {
733     MAIN_CONTROL_EDITOR,
734     &menu.main.button.editor,           IMG_MENU_BUTTON_EDITOR,
735     &menu.main.text.editor,             &main_text_editor,
736     NULL,                               NULL,
737   },
738   {
739     MAIN_CONTROL_INFO,
740     &menu.main.button.info,             IMG_MENU_BUTTON_INFO,
741     &menu.main.text.info,               &main_text_info,
742     NULL,                               NULL,
743   },
744   {
745     MAIN_CONTROL_GAME,
746     &menu.main.button.game,             IMG_MENU_BUTTON_GAME,
747     &menu.main.text.game,               &main_text_game,
748     NULL,                               NULL,
749   },
750   {
751     MAIN_CONTROL_SETUP,
752     &menu.main.button.setup,            IMG_MENU_BUTTON_SETUP,
753     &menu.main.text.setup,              &main_text_setup,
754     NULL,                               NULL,
755   },
756   {
757     MAIN_CONTROL_QUIT,
758     &menu.main.button.quit,             IMG_MENU_BUTTON_QUIT,
759     &menu.main.text.quit,               &main_text_quit,
760     NULL,                               NULL,
761   },
762   {
763     MAIN_CONTROL_PREV_LEVEL,
764     NULL,                               -1,
765     NULL,                               NULL,
766     NULL,                               NULL,
767   },
768   {
769     MAIN_CONTROL_NEXT_LEVEL,
770     NULL,                               -1,
771     NULL,                               NULL,
772     NULL,                               NULL,
773   },
774   {
775     MAIN_CONTROL_FIRST_LEVEL,
776     NULL,                               -1,
777     &menu.main.text.first_level,        &main_text_first_level,
778     NULL,                               NULL,
779   },
780   {
781     MAIN_CONTROL_LAST_LEVEL,
782     NULL,                               -1,
783     &menu.main.text.last_level,         &main_text_last_level,
784     NULL,                               NULL,
785   },
786   {
787     MAIN_CONTROL_LEVEL_NUMBER,
788     NULL,                               -1,
789     &menu.main.text.level_number,       &main_text_level_number,
790     NULL,                               NULL,
791   },
792   {
793     MAIN_CONTROL_LEVEL_INFO_1,
794     NULL,                               -1,
795     &menu.main.text.level_info_1,       NULL,
796     NULL,                               NULL,
797   },
798   {
799     MAIN_CONTROL_LEVEL_INFO_2,
800     NULL,                               -1,
801     &menu.main.text.level_info_2,       NULL,
802     NULL,                               NULL,
803   },
804   {
805     MAIN_CONTROL_LEVEL_NAME,
806     NULL,                               -1,
807     &menu.main.text.level_name,         &main_text_level_name,
808     NULL,                               NULL,
809   },
810   {
811     MAIN_CONTROL_LEVEL_AUTHOR,
812     NULL,                               -1,
813     &menu.main.text.level_author,       &main_text_level_author,
814     NULL,                               NULL,
815   },
816   {
817     MAIN_CONTROL_LEVEL_YEAR,
818     NULL,                               -1,
819     &menu.main.text.level_year,         &main_text_level_year,
820     NULL,                               NULL,
821   },
822   {
823     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
824     NULL,                               -1,
825     &menu.main.text.level_imported_from, &main_text_level_imported_from,
826     NULL,                               NULL,
827   },
828   {
829     MAIN_CONTROL_LEVEL_IMPORTED_BY,
830     NULL,                               -1,
831     &menu.main.text.level_imported_by,  &main_text_level_imported_by,
832     NULL,                               NULL,
833   },
834   {
835     MAIN_CONTROL_LEVEL_TESTED_BY,
836     NULL,                               -1,
837     &menu.main.text.level_tested_by,    &main_text_level_tested_by,
838     NULL,                               NULL,
839   },
840   {
841     MAIN_CONTROL_TITLE_1,
842     NULL,                               -1,
843     &menu.main.text.title_1,            &main_text_title_1,
844     NULL,                               NULL,
845   },
846   {
847     MAIN_CONTROL_TITLE_2,
848     NULL,                               -1,
849     &menu.main.text.title_2,            &main_text_title_2,
850     NULL,                               NULL,
851   },
852   {
853     MAIN_CONTROL_TITLE_3,
854     NULL,                               -1,
855     &menu.main.text.title_3,            &main_text_title_3,
856     NULL,                               NULL,
857   },
858
859   {
860     -1,
861     NULL,                               -1,
862     NULL,                               NULL,
863     NULL,                               NULL,
864   }
865 };
866
867
868 static int getTitleScreenGraphic(int nr, boolean initial)
869 {
870   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
871 }
872
873 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
874 {
875   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
876 }
877
878 #if 0
879 static int getTitleScreenGameMode(boolean initial)
880 {
881   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
882 }
883 #endif
884
885 static int getTitleMessageGameMode(boolean initial)
886 {
887   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
888 }
889
890 static int getTitleAnimMode(struct TitleControlInfo *tci)
891 {
892   int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
893
894   return base + tci->local_nr;
895 }
896
897 #if 0
898 static int getTitleScreenBackground(boolean initial)
899 {
900   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
901 }
902 #endif
903
904 #if 0
905 static int getTitleMessageBackground(int nr, boolean initial)
906 {
907   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
908 }
909 #endif
910
911 static int getTitleBackground(int nr, boolean initial, boolean is_image)
912 {
913   int base = (is_image ?
914               (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
915                          IMG_BACKGROUND_TITLESCREEN_1) :
916               (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
917                          IMG_BACKGROUND_TITLEMESSAGE_1));
918   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
919                                   IMG_BACKGROUND_TITLE);
920   int graphic_local = base + nr;
921
922   if (graphic_info[graphic_local].bitmap != NULL)
923     return graphic_local;
924
925   if (graphic_info[graphic_global].bitmap != NULL)
926     return graphic_global;
927
928   return IMG_UNDEFINED;
929 }
930
931 static int getTitleSound(struct TitleControlInfo *tci)
932 {
933   boolean is_image = tci->is_image;
934   int initial = tci->initial;
935   int nr = tci->local_nr;
936   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
937   int base = (is_image ?
938               (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
939                          SND_BACKGROUND_TITLESCREEN_1) :
940               (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
941                          SND_BACKGROUND_TITLEMESSAGE_1));
942   int sound_global = menu.sound[mode];
943   int sound_local = base + nr;
944
945 #if 0
946   Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
947         nr, initial, is_image,
948         sound_global, getSoundListEntry(sound_global)->filename,
949         sound_local, getSoundListEntry(sound_local)->filename);
950 #endif
951
952   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
953     return sound_local;
954
955   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
956     return sound_global;
957
958   return SND_UNDEFINED;
959 }
960
961 static int getTitleMusic(struct TitleControlInfo *tci)
962 {
963   boolean is_image = tci->is_image;
964   int initial = tci->initial;
965   int nr = tci->local_nr;
966   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
967   int base = (is_image ?
968               (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
969                          MUS_BACKGROUND_TITLESCREEN_1) :
970               (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
971                          MUS_BACKGROUND_TITLEMESSAGE_1));
972   int music_global = menu.music[mode];
973   int music_local = base + nr;
974
975 #if 0
976   Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
977         nr, initial, is_image,
978         music_global, getMusicListEntry(music_global)->filename,
979         music_local, getMusicListEntry(music_local)->filename);
980 #endif
981
982   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
983     return music_local;
984
985   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
986     return music_global;
987
988   return MUS_UNDEFINED;
989 }
990
991 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
992 {
993   boolean is_image = tci->is_image;
994   boolean initial = tci->initial;
995   boolean first = tci->first;
996   int nr = tci->local_nr;
997   struct TitleMessageInfo tmi;
998   struct TitleFadingInfo ti;
999
1000   tmi = (is_image ? (initial ? (first ?
1001                                 titlescreen_initial_first[nr] :
1002                                 titlescreen_initial[nr])
1003                              : (first ?
1004                                 titlescreen_first[nr] :
1005                                 titlescreen[nr]))
1006                   : (initial ? (first ?
1007                                 titlemessage_initial_first[nr] :
1008                                 titlemessage_initial[nr])
1009                              : (first ?
1010                                 titlemessage_first[nr] :
1011                                 titlemessage[nr])));
1012
1013   ti.fade_mode  = tmi.fade_mode;
1014   ti.fade_delay = tmi.fade_delay;
1015   ti.post_delay = tmi.post_delay;
1016   ti.auto_delay = tmi.auto_delay;
1017   ti.auto_delay_unit = tmi.auto_delay_unit;
1018
1019   return ti;
1020 }
1021
1022 static int compareTitleControlInfo(const void *object1, const void *object2)
1023 {
1024   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1025   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1026   int compare_result;
1027
1028   if (tci1->initial != tci2->initial)
1029     compare_result = (tci1->initial ? -1 : +1);
1030   else if (tci1->sort_priority != tci2->sort_priority)
1031     compare_result = tci1->sort_priority - tci2->sort_priority;
1032   else if (tci1->is_image != tci2->is_image)
1033     compare_result = (tci1->is_image ? -1 : +1);
1034   else
1035     compare_result = tci1->local_nr - tci2->local_nr;
1036
1037   return compare_result;
1038 }
1039
1040 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1041                                                     boolean initial,
1042                                                     int nr, int sort_priority)
1043 {
1044   title_controls[num_title_screens].is_image = is_image;
1045   title_controls[num_title_screens].initial = initial;
1046   title_controls[num_title_screens].local_nr = nr;
1047   title_controls[num_title_screens].sort_priority = sort_priority;
1048
1049   title_controls[num_title_screens].first = FALSE;      // will be set later
1050
1051   num_title_screens++;
1052 }
1053
1054 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1055 {
1056   int i;
1057
1058   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1059   {
1060     int graphic = getTitleScreenGraphic(i, initial);
1061     Bitmap *bitmap = graphic_info[graphic].bitmap;
1062     int sort_priority = graphic_info[graphic].sort_priority;
1063
1064     if (bitmap != NULL)
1065       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1066   }
1067
1068   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1069   {
1070     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1071     char *filename = getLevelSetTitleMessageFilename(i, initial);
1072     int sort_priority = tmi->sort_priority;
1073
1074     if (filename != NULL)
1075       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1076   }
1077 }
1078
1079 static void InitializeTitleControls(boolean show_title_initial)
1080 {
1081   num_title_screens = 0;
1082
1083   // 1st step: initialize title screens for game start (only when starting)
1084   if (show_title_initial)
1085     InitializeTitleControls_CheckTitleInfo(TRUE);
1086
1087   // 2nd step: initialize title screens for current level set
1088   InitializeTitleControls_CheckTitleInfo(FALSE);
1089
1090   // sort title screens according to sort_priority and title number
1091   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1092         compareTitleControlInfo);
1093
1094   // mark first title screen
1095   title_controls[0].first = TRUE;
1096 }
1097
1098 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1099 {
1100   return (pos != NULL && pos->x != -1 && pos->y != -1);
1101 }
1102
1103 static boolean visibleTextPos(struct TextPosInfo *pos)
1104 {
1105   return (pos != NULL && pos->x != -1 && pos->y != -1);
1106 }
1107
1108 static void InitializeMainControls(void)
1109 {
1110   boolean local_team_mode = (!network.enabled && setup.team_mode);
1111   int i;
1112
1113   // set main control text values to dynamically determined values
1114   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
1115
1116   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
1117                                          menu.main.text.first_level.size));
1118   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
1119                                          menu.main.text.last_level.size));
1120   strcpy(main_text_level_number, int2str(level_nr,
1121                                          menu.main.text.level_number.size));
1122
1123   main_text_level_year          = leveldir_current->year;
1124   main_text_level_imported_from = leveldir_current->imported_from;
1125   main_text_level_imported_by   = leveldir_current->imported_by;
1126   main_text_level_tested_by     = leveldir_current->tested_by;
1127
1128   main_text_title_1 = getConfigProgramTitleString();
1129   main_text_title_2 = getConfigProgramCopyrightString();
1130   main_text_title_3 = getConfigProgramCompanyString();
1131
1132   // set main control screen positions to dynamically determined values
1133   for (i = 0; main_controls[i].nr != -1; i++)
1134   {
1135     struct MainControlInfo *mci = &main_controls[i];
1136     int nr                         = mci->nr;
1137     struct MenuPosInfo *pos_button = mci->pos_button;
1138     struct TextPosInfo *pos_text   = mci->pos_text;
1139     struct TextPosInfo *pos_input  = mci->pos_input;
1140     char *text                     = (mci->text  ? *mci->text  : NULL);
1141     char *input                    = (mci->input ? *mci->input : NULL);
1142     int button_graphic             = mci->button_graphic;
1143     int font_text                  = (pos_text  ? pos_text->font  : -1);
1144     int font_input                 = (pos_input ? pos_input->font : -1);
1145
1146     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
1147     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
1148     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
1149     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1150     int text_chars  = (text  != NULL ? strlen(text)  : 0);
1151     int input_chars = (input != NULL ? strlen(input) : 0);
1152
1153     int button_width =
1154       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
1155     int button_height =
1156       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1157     int text_width   = font_text_width * text_chars;
1158     int text_height  = font_text_height;
1159     int input_width  = font_input_width * input_chars;
1160     int input_height = font_input_height;
1161
1162     if (nr == MAIN_CONTROL_NAME)
1163     {
1164       menu.main.input.name.width  = input_width;
1165       menu.main.input.name.height = input_height;
1166     }
1167
1168     if (pos_button != NULL)             // (x/y may be -1/-1 here)
1169     {
1170       pos_button->width  = button_width;
1171       pos_button->height = button_height;
1172     }
1173
1174     if (pos_text != NULL)               // (x/y may be -1/-1 here)
1175     {
1176       // calculate text size -- needed for text alignment
1177       boolean calculate_text_size = (text != NULL);
1178
1179       if (pos_text->width == -1 || calculate_text_size)
1180         pos_text->width = text_width;
1181       if (pos_text->height == -1 || calculate_text_size)
1182         pos_text->height = text_height;
1183
1184       if (visibleMenuPos(pos_button))
1185       {
1186         if (pos_text->x == -1)
1187           pos_text->x = pos_button->x + pos_button->width;
1188         if (pos_text->y == -1)
1189           pos_text->y =
1190             pos_button->y + (pos_button->height - pos_text->height) / 2;
1191       }
1192     }
1193
1194     if (pos_input != NULL)              // (x/y may be -1/-1 here)
1195     {
1196       if (visibleTextPos(pos_text))
1197       {
1198         if (pos_input->x == -1)
1199           pos_input->x = pos_text->x + pos_text->width;
1200         if (pos_input->y == -1)
1201           pos_input->y = pos_text->y;
1202       }
1203
1204       if (pos_input->width == -1)
1205         pos_input->width = input_width;
1206       if (pos_input->height == -1)
1207         pos_input->height = input_height;
1208     }
1209   }
1210 }
1211
1212 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1213                                        int graphic, boolean pressed)
1214 {
1215   struct GraphicInfo *g = &graphic_info[graphic];
1216   Bitmap *src_bitmap;
1217   int src_x, src_y;
1218   int xoffset = (pressed ? g->pressed_xoffset : 0);
1219   int yoffset = (pressed ? g->pressed_yoffset : 0);
1220
1221   getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1222
1223   BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1224                    g->width, g->height, dst_x, dst_y);
1225 }
1226
1227 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1228                                        boolean active_input,
1229                                        boolean pressed_button)
1230 {
1231   int i;
1232
1233   for (i = 0; main_controls[i].nr != -1; i++)
1234   {
1235     struct MainControlInfo *mci = &main_controls[i];
1236
1237     if (mci->nr == nr || nr == -1)
1238     {
1239       struct MenuPosInfo *pos_button = mci->pos_button;
1240       struct TextPosInfo *pos_text   = mci->pos_text;
1241       struct TextPosInfo *pos_input  = mci->pos_input;
1242       char *text                     = (mci->text  ? *mci->text  : NULL);
1243       char *input                    = (mci->input ? *mci->input : NULL);
1244       int button_graphic             = mci->button_graphic;
1245       int font_text                  = (pos_text  ? pos_text->font  : -1);
1246       int font_input                 = (pos_input ? pos_input->font : -1);
1247
1248       if (active_text)
1249       {
1250         button_graphic = BUTTON_ACTIVE(button_graphic);
1251         font_text = FONT_ACTIVE(font_text);
1252       }
1253
1254       if (active_input)
1255       {
1256         font_input = FONT_ACTIVE(font_input);
1257       }
1258
1259       if (visibleMenuPos(pos_button))
1260       {
1261         struct MenuPosInfo *pos = pos_button;
1262         int x = mSX + pos->x;
1263         int y = mSY + pos->y;
1264
1265         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1266         DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1267       }
1268
1269       if (visibleTextPos(pos_text) && text != NULL)
1270       {
1271         struct TextPosInfo *pos = pos_text;
1272         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1273         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1274
1275 #if 1
1276         // (check why/if this is needed)
1277         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1278 #endif
1279         DrawText(x, y, text, font_text);
1280       }
1281
1282       if (visibleTextPos(pos_input) && input != NULL)
1283       {
1284         struct TextPosInfo *pos = pos_input;
1285         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1286         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1287
1288 #if 1
1289         // (check why/if this is needed)
1290         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1291 #endif
1292         DrawText(x, y, input, font_input);
1293       }
1294     }
1295   }
1296 }
1297
1298 static void DrawCursorAndText_Main(int nr, boolean active_text,
1299                                    boolean pressed_button)
1300 {
1301   DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1302 }
1303
1304 #if 0
1305 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1306                                          boolean pressed_button)
1307 {
1308   DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1309 }
1310 #endif
1311
1312 static struct MainControlInfo *getMainControlInfo(int nr)
1313 {
1314   int i;
1315
1316   for (i = 0; main_controls[i].nr != -1; i++)
1317     if (main_controls[i].nr == nr)
1318       return &main_controls[i];
1319
1320   return NULL;
1321 }
1322
1323 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1324 {
1325   if (rect == NULL)
1326     return FALSE;
1327
1328   int rect_x = ALIGNED_TEXT_XPOS(rect);
1329   int rect_y = ALIGNED_TEXT_YPOS(rect);
1330
1331   return (x >= rect_x && x < rect_x + rect->width &&
1332           y >= rect_y && y < rect_y + rect->height);
1333 }
1334
1335 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1336 {
1337   if (rect == NULL)
1338     return FALSE;
1339
1340   int rect_x = ALIGNED_TEXT_XPOS(rect);
1341   int rect_y = ALIGNED_TEXT_YPOS(rect);
1342
1343 #if 0
1344   Debug("screens:insideTextPosRect",
1345         "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1346         x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1347         (x >= rect_x && x < rect_x + rect->width &&
1348          y >= rect_y && y < rect_y + rect->height));
1349 #endif
1350
1351   return (x >= rect_x && x < rect_x + rect->width &&
1352           y >= rect_y && y < rect_y + rect->height);
1353 }
1354
1355 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1356 {
1357   int rect_width  = preview->xsize * preview->tile_size;
1358   int rect_height = preview->ysize * preview->tile_size;
1359   int rect_x = ALIGNED_XPOS(preview->x, rect_width,  preview->align);
1360   int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1361
1362   return (x >= rect_x && x < rect_x + rect_width &&
1363           y >= rect_y && y < rect_y + rect_height);
1364 }
1365
1366 static void AdjustScrollbar(int id, int items_max, int items_visible,
1367                             int item_position)
1368 {
1369   struct GadgetInfo *gi = screen_gadget[id];
1370
1371   if (item_position > items_max - items_visible)
1372     item_position = items_max - items_visible;
1373
1374   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1375                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1376                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1377 }
1378
1379 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1380 {
1381   AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1382                   first_entry);
1383 }
1384
1385 static void clearMenuListArea(void)
1386 {
1387   int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1388
1389   // correct scrollbar position if placed outside menu (playfield) area
1390   if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1391     scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1392
1393   // clear menu list area, but not title or scrollbar
1394   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1395                  scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1396 }
1397
1398 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1399 {
1400   static int cursor_array[MAX_LEV_FIELDY];
1401   int x = amSX + TILEX * xpos;
1402   int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1403
1404   if (xpos == 0)
1405   {
1406     if (graphic != -1)
1407       cursor_array[ypos] = graphic;
1408     else
1409       graphic = cursor_array[ypos];
1410   }
1411
1412   if (active)
1413     graphic = BUTTON_ACTIVE(graphic);
1414
1415   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1416   DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1417 }
1418
1419 static void initCursor(int ypos, int graphic)
1420 {
1421   drawCursorExt(0, ypos, FALSE, graphic);
1422 }
1423
1424 static void drawCursor(int ypos, boolean active)
1425 {
1426   drawCursorExt(0, ypos, active, -1);
1427 }
1428
1429 static void drawCursorXY(int xpos, int ypos, int graphic)
1430 {
1431   drawCursorExt(xpos, ypos, FALSE, graphic);
1432 }
1433
1434 static void drawChooseTreeCursor(int ypos, boolean active)
1435 {
1436   drawCursorExt(0, ypos, active, -1);
1437 }
1438
1439 static int getChooseTreeEditFont(boolean active)
1440 {
1441   return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1442 }
1443
1444 static int getChooseTreeEditXPos(int pos)
1445 {
1446   boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1447   int xoffset = (has_scrollbar ? -1 : 0);
1448   int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1449   int sx = amSX + xpos * TILEX;
1450   int font_nr = getChooseTreeEditFont(FALSE);
1451   int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1452
1453   return (pos == POS_RIGHT ? sx + width - 1 : sx);
1454 }
1455
1456 static int getChooseTreeEditYPos(int ypos_raw)
1457 {
1458   int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1459   int sy = amSY + ypos * TILEY;
1460
1461   return sy;
1462 }
1463
1464 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1465 {
1466   int sx = getChooseTreeEditXPos(POS_LEFT);
1467   int sy = getChooseTreeEditYPos(ypos_raw);
1468   int font_nr = getChooseTreeEditFont(active);
1469
1470   DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1471 }
1472
1473 static void DrawHeadline(void)
1474 {
1475   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1476   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1477 }
1478
1479 static void DrawTitleScreenImage(int nr, boolean initial)
1480 {
1481   int graphic = getTitleScreenGraphic(nr, initial);
1482   Bitmap *bitmap = graphic_info[graphic].bitmap;
1483   int width  = graphic_info[graphic].width;
1484   int height = graphic_info[graphic].height;
1485   int src_x = graphic_info[graphic].src_x;
1486   int src_y = graphic_info[graphic].src_y;
1487   int dst_x, dst_y;
1488
1489   if (bitmap == NULL)
1490     return;
1491
1492   if (width > WIN_XSIZE)
1493   {
1494     // image width too large for window => center image horizontally
1495     src_x = (width - WIN_XSIZE) / 2;
1496     width = WIN_XSIZE;
1497   }
1498
1499   if (height > WIN_YSIZE)
1500   {
1501     // image height too large for window => center image vertically
1502     src_y = (height - WIN_YSIZE) / 2;
1503     height = WIN_YSIZE;
1504   }
1505
1506   // always display title screens centered
1507   dst_x = (WIN_XSIZE - width) / 2;
1508   dst_y = (WIN_YSIZE - height) / 2;
1509
1510   SetDrawBackgroundMask(REDRAW_ALL);
1511   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1512
1513   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1514
1515   if (DrawingOnBackground(dst_x, dst_y))
1516     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1517   else
1518     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1519
1520   redraw_mask = REDRAW_ALL;
1521 }
1522
1523 static void DrawTitleScreenMessage(int nr, boolean initial)
1524 {
1525   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1526   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1527
1528   if (filename == NULL)
1529     return;
1530
1531   // force TITLE font on title message screen
1532   SetFontStatus(getTitleMessageGameMode(initial));
1533
1534   // if chars *and* width set to "-1", automatically determine width
1535   if (tmi->chars == -1 && tmi->width == -1)
1536     tmi->width = viewport.window[game_status].width;
1537
1538   // if lines *and* height set to "-1", automatically determine height
1539   if (tmi->lines == -1 && tmi->height == -1)
1540     tmi->height = viewport.window[game_status].height;
1541
1542   // if chars set to "-1", automatically determine by text and font width
1543   if (tmi->chars == -1)
1544     tmi->chars = tmi->width / getFontWidth(tmi->font);
1545   else
1546     tmi->width = tmi->chars * getFontWidth(tmi->font);
1547
1548   // if lines set to "-1", automatically determine by text and font height
1549   if (tmi->lines == -1)
1550     tmi->lines = tmi->height / getFontHeight(tmi->font);
1551   else
1552     tmi->height = tmi->lines * getFontHeight(tmi->font);
1553
1554   // if x set to "-1", automatically determine by width and alignment
1555   if (tmi->x == -1)
1556     tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1557
1558   // if y set to "-1", automatically determine by height and alignment
1559   if (tmi->y == -1)
1560     tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1561
1562   SetDrawBackgroundMask(REDRAW_ALL);
1563   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1564
1565   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1566
1567   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1568                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1569                tmi->autowrap, tmi->centered, tmi->parse_comments);
1570
1571   ResetFontStatus();
1572 }
1573
1574 static void DrawTitleScreen(void)
1575 {
1576   KeyboardAutoRepeatOff();
1577
1578   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1579 }
1580
1581 static boolean CheckTitleScreen(boolean levelset_has_changed)
1582 {
1583   static boolean show_title_initial = TRUE;
1584   boolean show_titlescreen = FALSE;
1585
1586   // needed to be able to skip title screen, if no image or message defined
1587   InitializeTitleControls(show_title_initial);
1588
1589   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1590     show_titlescreen = TRUE;
1591
1592   // show initial title images and messages only once at program start
1593   show_title_initial = FALSE;
1594
1595   return (show_titlescreen && num_title_screens > 0);
1596 }
1597
1598 void DrawMainMenu(void)
1599 {
1600   static LevelDirTree *leveldir_last_valid = NULL;
1601   boolean levelset_has_changed = FALSE;
1602   int fade_mask = REDRAW_FIELD;
1603
1604   LimitScreenUpdates(FALSE);
1605
1606   FadeSetLeaveScreen();
1607
1608   // do not fade out here -- function may continue and fade on editor screen
1609
1610   UnmapAllGadgets();
1611   FadeMenuSoundsAndMusic();
1612
1613   ExpireSoundLoops(FALSE);
1614
1615   KeyboardAutoRepeatOn();
1616
1617   audio.sound_deactivated = FALSE;
1618
1619   GetPlayerConfig();
1620
1621   // needed if last screen was the playing screen, invoked from level editor
1622   if (level_editor_test_game)
1623   {
1624     CloseDoor(DOOR_CLOSE_ALL);
1625
1626     SetGameStatus(GAME_MODE_EDITOR);
1627
1628     DrawLevelEd();
1629
1630     return;
1631   }
1632
1633   // leveldir_current may be invalid (level group, parent link, node copy)
1634   leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1635
1636   if (leveldir_current != leveldir_last_valid)
1637   {
1638     UpdateLastPlayedLevels_TreeInfo();
1639
1640     levelset_has_changed = TRUE;
1641   }
1642
1643   // store valid level series information
1644   leveldir_last_valid = leveldir_current;
1645
1646   init_last = init;                     // switch to new busy animation
1647
1648   // needed if last screen (level choice) changed graphics, sounds or music
1649   ReloadCustomArtwork(0);
1650
1651   if (CheckTitleScreen(levelset_has_changed))
1652   {
1653     SetGameStatus(GAME_MODE_TITLE);
1654
1655     DrawTitleScreen();
1656
1657     return;
1658   }
1659
1660   if (redraw_mask & REDRAW_ALL)
1661     fade_mask = REDRAW_ALL;
1662
1663   if (CheckFadeAll())
1664     fade_mask = REDRAW_ALL;
1665
1666   FadeOut(fade_mask);
1667
1668   // needed if different viewport properties defined for menues
1669   ChangeViewportPropertiesIfNeeded();
1670
1671   SetDrawtoField(DRAW_TO_BACKBUFFER);
1672
1673   // level_nr may have been set to value over handicap with level editor
1674   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1675     level_nr = leveldir_current->handicap_level;
1676
1677   LoadLevel(level_nr);
1678   LoadScore(level_nr);
1679
1680   SaveLevelSetup_SeriesInfo();
1681
1682   // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1683   SetDrawDeactivationMask(REDRAW_NONE);
1684   SetDrawBackgroundMask(REDRAW_FIELD);
1685
1686   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1687
1688 #if 0
1689   if (fade_mask == REDRAW_ALL)
1690     RedrawGlobalBorder();
1691 #endif
1692
1693   ClearField();
1694
1695   InitializeMainControls();
1696
1697   DrawCursorAndText_Main(-1, FALSE, FALSE);
1698   DrawPreviewLevelInitial();
1699   DrawNetworkPlayers();
1700
1701   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1702
1703   TapeStop();
1704   if (TAPE_IS_EMPTY(tape))
1705     LoadTape(level_nr);
1706   DrawCompleteVideoDisplay();
1707
1708   PlayMenuSoundsAndMusic();
1709
1710   // create gadgets for main menu screen
1711   FreeScreenGadgets();
1712   CreateScreenGadgets();
1713
1714   // may be required if audio buttons shown on tape and changed in setup menu
1715   FreeGameButtons();
1716   CreateGameButtons();
1717
1718   // map gadgets for main menu screen
1719   MapTapeButtons();
1720   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1721   UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1722
1723   // copy actual game door content to door double buffer for OpenDoor()
1724   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1725   BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1726
1727   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1728
1729   DrawMaskedBorder(fade_mask);
1730
1731   FadeIn(fade_mask);
1732   FadeSetEnterMenu();
1733
1734   // update screen area with special editor door
1735   redraw_mask |= REDRAW_ALL;
1736   BackToFront();
1737
1738   SetMouseCursor(CURSOR_DEFAULT);
1739
1740   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1741
1742   SyncEmscriptenFilesystem();
1743 }
1744
1745 static void gotoTopLevelDir(void)
1746 {
1747   // move upwards until inside (but not above) top level directory
1748   while (leveldir_current->node_parent &&
1749          !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1750   {
1751     // write a "path" into level tree for easy navigation to last level
1752     if (leveldir_current->node_parent->node_group->cl_first == -1)
1753     {
1754       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1755       int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1756       int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1757       int cl_first, cl_cursor;
1758
1759       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1760       cl_cursor = leveldir_pos - cl_first;
1761
1762       leveldir_current->node_parent->node_group->cl_first = cl_first;
1763       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1764     }
1765
1766     leveldir_current = leveldir_current->node_parent;
1767   }
1768 }
1769
1770 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1771 {
1772   boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1773
1774   return (use_frame_counter ? video.frame_counter : Counter());
1775 }
1776
1777 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1778                                      struct TitleFadingInfo *fi)
1779 {
1780   return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1781 }
1782
1783 static void ResetTitleAutoDelay(unsigned int *counter_var,
1784                                 struct TitleFadingInfo *fi)
1785 {
1786   *counter_var = getAutoDelayCounter(fi);
1787 }
1788
1789 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1790 {
1791   static unsigned int title_delay = 0;
1792   static int title_screen_nr = 0;
1793   static int last_sound = -1, last_music = -1;
1794   boolean return_to_main_menu = FALSE;
1795   struct TitleControlInfo *tci;
1796   int sound, music;
1797
1798   if (button == MB_MENU_INITIALIZE)
1799   {
1800     title_delay = 0;
1801     title_screen_nr = 0;
1802     tci = &title_controls[title_screen_nr];
1803
1804     SetAnimStatus(getTitleAnimMode(tci));
1805
1806     last_sound = SND_UNDEFINED;
1807     last_music = MUS_UNDEFINED;
1808
1809     if (num_title_screens != 0)
1810     {
1811       FadeSetEnterScreen();
1812
1813       // use individual title fading instead of global "enter screen" fading
1814       fading = getTitleFading(tci);
1815     }
1816
1817     if (game_status_last_screen == GAME_MODE_INFO)
1818     {
1819       if (num_title_screens == 0)
1820       {
1821         // switch game mode from title screen mode back to info screen mode
1822         SetGameStatus(GAME_MODE_INFO);
1823
1824         // store that last screen was info screen, not main menu screen
1825         game_status_last_screen = GAME_MODE_INFO;
1826
1827         DrawInfoScreen_NotAvailable("Title screen information:",
1828                                     "No title screen for this level set.");
1829         return;
1830       }
1831     }
1832
1833     FadeMenuSoundsAndMusic();
1834
1835     FadeOut(REDRAW_ALL);
1836
1837     // title screens may have different window size
1838     ChangeViewportPropertiesIfNeeded();
1839
1840     // only required to update logic for redrawing global border
1841     ClearField();
1842
1843     if (tci->is_image)
1844       DrawTitleScreenImage(tci->local_nr, tci->initial);
1845     else
1846       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1847
1848     sound = getTitleSound(tci);
1849     music = getTitleMusic(tci);
1850
1851     if (sound != last_sound)
1852       PlayMenuSoundExt(sound);
1853     if (music != last_music)
1854       PlayMenuMusicExt(music);
1855
1856     last_sound = sound;
1857     last_music = music;
1858
1859     SetMouseCursor(CURSOR_NONE);
1860
1861     FadeIn(REDRAW_ALL);
1862
1863     ResetTitleAutoDelay(&title_delay, &fading);
1864
1865     return;
1866   }
1867
1868   if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1869     button = MB_MENU_CHOICE;
1870
1871   if (button == MB_MENU_LEAVE)
1872   {
1873     return_to_main_menu = TRUE;
1874   }
1875   else if (button == MB_MENU_CHOICE)
1876   {
1877     if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1878     {
1879       SetGameStatus(GAME_MODE_INFO);
1880
1881       info_mode = INFO_MODE_MAIN;
1882
1883       DrawInfoScreen();
1884
1885       return;
1886     }
1887
1888     title_screen_nr++;
1889
1890     if (title_screen_nr < num_title_screens)
1891     {
1892       tci = &title_controls[title_screen_nr];
1893
1894       SetAnimStatus(getTitleAnimMode(tci));
1895
1896       sound = getTitleSound(tci);
1897       music = getTitleMusic(tci);
1898
1899       if (last_sound != SND_UNDEFINED && sound != last_sound)
1900         FadeSound(last_sound);
1901       if (last_music != MUS_UNDEFINED && music != last_music)
1902         FadeMusic();
1903
1904       fading = getTitleFading(tci);
1905
1906       FadeOut(REDRAW_ALL);
1907
1908       if (tci->is_image)
1909         DrawTitleScreenImage(tci->local_nr, tci->initial);
1910       else
1911         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1912
1913       sound = getTitleSound(tci);
1914       music = getTitleMusic(tci);
1915
1916       if (sound != last_sound)
1917         PlayMenuSoundExt(sound);
1918       if (music != last_music)
1919         PlayMenuMusicExt(music);
1920
1921       last_sound = sound;
1922       last_music = music;
1923
1924       FadeIn(REDRAW_ALL);
1925
1926       ResetTitleAutoDelay(&title_delay, &fading);
1927     }
1928     else
1929     {
1930       FadeMenuSoundsAndMusic();
1931
1932       return_to_main_menu = TRUE;
1933     }
1934   }
1935
1936   if (return_to_main_menu)
1937   {
1938     SetMouseCursor(CURSOR_DEFAULT);
1939
1940     // force full menu screen redraw after displaying title screens
1941     redraw_mask = REDRAW_ALL;
1942
1943     if (game_status_last_screen == GAME_MODE_INFO)
1944     {
1945       SetGameStatus(GAME_MODE_INFO);
1946
1947       info_mode = INFO_MODE_MAIN;
1948
1949       DrawInfoScreen();
1950     }
1951     else        // default: return to main menu
1952     {
1953       SetGameStatus(GAME_MODE_MAIN);
1954
1955       DrawMainMenu();
1956     }
1957   }
1958 }
1959
1960 static void HandleMainMenu_SelectLevel(int step, int direction,
1961                                        int selected_level_nr)
1962 {
1963   int old_level_nr = level_nr;
1964   int new_level_nr;
1965
1966   if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1967     new_level_nr = selected_level_nr;
1968   else
1969     new_level_nr = old_level_nr + step * direction;
1970
1971   if (new_level_nr < leveldir_current->first_level)
1972     new_level_nr = leveldir_current->first_level;
1973   if (new_level_nr > leveldir_current->last_level)
1974     new_level_nr = leveldir_current->last_level;
1975
1976   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1977   {
1978     // skipping levels is only allowed when trying to skip single level
1979     if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1980         Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1981     {
1982       leveldir_current->handicap_level++;
1983       SaveLevelSetup_SeriesInfo();
1984     }
1985
1986     new_level_nr = leveldir_current->handicap_level;
1987   }
1988
1989   if (new_level_nr != old_level_nr)
1990   {
1991     struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1992
1993     PlaySound(SND_MENU_ITEM_SELECTING);
1994
1995     level_nr = new_level_nr;
1996
1997     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1998              int2str(level_nr, menu.main.text.level_number.size),
1999              mci->pos_text->font);
2000
2001     LoadLevel(level_nr);
2002     DrawPreviewLevelInitial();
2003
2004     TapeErase();
2005     LoadTape(level_nr);
2006     DrawCompleteVideoDisplay();
2007
2008     SaveLevelSetup_SeriesInfo();
2009
2010     UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2011
2012     // force redraw of playfield area (may be reset at this point)
2013     redraw_mask |= REDRAW_FIELD;
2014   }
2015 }
2016
2017 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2018 {
2019   static int choice = MAIN_CONTROL_GAME;
2020   static boolean button_pressed_last = FALSE;
2021   boolean button_pressed = FALSE;
2022   int pos = choice;
2023   int i = 0;    // needed to prevent compiler warning due to bad code below
2024
2025   if (button == MB_MENU_INITIALIZE)
2026   {
2027     DrawCursorAndText_Main(choice, TRUE, FALSE);
2028
2029     return;
2030   }
2031
2032   if (mx || my)         // mouse input
2033   {
2034     pos = -1;
2035
2036     for (i = 0; main_controls[i].nr != -1; i++)
2037     {
2038       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2039           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
2040           insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
2041       {
2042         pos = main_controls[i].nr;
2043
2044         break;
2045       }
2046     }
2047
2048     // check if level preview was clicked
2049     if (insidePreviewRect(&preview, mx - SX, my - SY))
2050       pos = MAIN_CONTROL_GAME;
2051
2052     // handle pressed/unpressed state for active/inactive menu buttons
2053     // (if pos != -1, "i" contains index position corresponding to "pos")
2054     if (button &&
2055         pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2056         insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2057       button_pressed = TRUE;
2058
2059     if (button_pressed != button_pressed_last)
2060     {
2061       DrawCursorAndText_Main(choice, TRUE, button_pressed);
2062
2063       if (button_pressed)
2064         PlaySound(SND_MENU_BUTTON_PRESSING);
2065       else
2066         PlaySound(SND_MENU_BUTTON_RELEASING);
2067     }
2068   }
2069   else if (dx || dy)    // keyboard input
2070   {
2071     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2072                    choice == MAIN_CONTROL_SETUP))
2073       button = MB_MENU_CHOICE;
2074     else if (dy)
2075       pos = choice + dy;
2076   }
2077
2078   if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2079   {
2080     HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2081   }
2082   else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2083   {
2084     HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2085   }
2086   else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2087   {
2088     CloseDoor(DOOR_CLOSE_2);
2089
2090     SetGameStatus(GAME_MODE_LEVELNR);
2091
2092     DrawChooseLevelNr();
2093   }
2094   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2095   {
2096     if (button)
2097     {
2098       if (pos != choice)
2099       {
2100         PlaySound(SND_MENU_ITEM_ACTIVATING);
2101
2102         DrawCursorAndText_Main(choice, FALSE, FALSE);
2103         DrawCursorAndText_Main(pos, TRUE, button_pressed);
2104
2105         choice = pos;
2106       }
2107       else if (dx != 0)
2108       {
2109         if (choice != MAIN_CONTROL_INFO &&
2110             choice != MAIN_CONTROL_SETUP)
2111           HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2112       }
2113     }
2114     else
2115     {
2116       PlaySound(SND_MENU_ITEM_SELECTING);
2117
2118       if (pos == MAIN_CONTROL_NAME)
2119       {
2120         if ((mx || my) &&
2121             insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2122         {
2123           // special case: menu text "name/team" clicked -- toggle team mode
2124           setup.team_mode = !setup.team_mode;
2125
2126           InitializeMainControls();
2127           DrawCursorAndText_Main(choice, TRUE, FALSE);
2128
2129           DrawPreviewPlayers();
2130         }
2131         else
2132         {
2133           if (setup.multiple_users)
2134           {
2135             CloseDoor(DOOR_CLOSE_2);
2136
2137             SetGameStatus(GAME_MODE_NAMES);
2138
2139             DrawChoosePlayerName();
2140           }
2141           else
2142           {
2143             SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2144
2145             DrawTypeName();
2146           }
2147         }
2148       }
2149       else if (pos == MAIN_CONTROL_LEVELS)
2150       {
2151         if (leveldir_first)
2152         {
2153           CloseDoor(DOOR_CLOSE_2);
2154
2155           SetGameStatus(GAME_MODE_LEVELS);
2156
2157           SaveLevelSetup_LastSeries();
2158           SaveLevelSetup_SeriesInfo();
2159
2160           // restore level set if chosen from "last played level set" menu
2161           RestoreLastPlayedLevels(&leveldir_current);
2162
2163           if (setup.internal.choose_from_top_leveldir)
2164             gotoTopLevelDir();
2165
2166           DrawChooseLevelSet();
2167         }
2168       }
2169       else if (pos == MAIN_CONTROL_SCORES)
2170       {
2171         CloseDoor(DOOR_CLOSE_2);
2172
2173         SetGameStatus(GAME_MODE_SCORES);
2174
2175         DrawHallOfFame(level_nr, -1);
2176       }
2177       else if (pos == MAIN_CONTROL_EDITOR)
2178       {
2179         if (leveldir_current->readonly &&
2180             setup.editor.show_read_only_warning)
2181           Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2182
2183         CloseDoor(DOOR_CLOSE_ALL);
2184
2185         SetGameStatus(GAME_MODE_EDITOR);
2186
2187         FadeSetEnterScreen();
2188
2189         DrawLevelEd();
2190       }
2191       else if (pos == MAIN_CONTROL_INFO)
2192       {
2193         CloseDoor(DOOR_CLOSE_2);
2194
2195         SetGameStatus(GAME_MODE_INFO);
2196
2197         info_mode = INFO_MODE_MAIN;
2198
2199         DrawInfoScreen();
2200       }
2201       else if (pos == MAIN_CONTROL_GAME)
2202       {
2203         StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2204       }
2205       else if (pos == MAIN_CONTROL_SETUP)
2206       {
2207         CloseDoor(DOOR_CLOSE_2);
2208
2209         SetGameStatus(GAME_MODE_SETUP);
2210
2211         setup_mode = SETUP_MODE_MAIN;
2212
2213         DrawSetupScreen();
2214       }
2215       else if (pos == MAIN_CONTROL_QUIT)
2216       {
2217         SaveLevelSetup_LastSeries();
2218         SaveLevelSetup_SeriesInfo();
2219
2220         if (!setup.ask_on_quit_program ||
2221             Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2222           SetGameStatus(GAME_MODE_QUIT);
2223       }
2224     }
2225   }
2226
2227   button_pressed_last = button_pressed;
2228 }
2229
2230
2231 // ============================================================================
2232 // info screen functions
2233 // ============================================================================
2234
2235 static struct TokenInfo *info_info;
2236 static int num_info_info;       // number of info entries shown on screen
2237 static int max_info_info;       // total number of info entries in list
2238
2239 static void execInfoTitleScreen(void)
2240 {
2241   info_mode = INFO_MODE_TITLE;
2242
2243   DrawInfoScreen();
2244 }
2245
2246 static void execInfoElements(void)
2247 {
2248   info_mode = INFO_MODE_ELEMENTS;
2249
2250   DrawInfoScreen();
2251 }
2252
2253 static void execInfoMusic(void)
2254 {
2255   info_mode = INFO_MODE_MUSIC;
2256
2257   DrawInfoScreen();
2258 }
2259
2260 static void execInfoCredits(void)
2261 {
2262   info_mode = INFO_MODE_CREDITS;
2263
2264   DrawInfoScreen();
2265 }
2266
2267 static void execInfoProgram(void)
2268 {
2269   info_mode = INFO_MODE_PROGRAM;
2270
2271   DrawInfoScreen();
2272 }
2273
2274 static void execInfoVersion(void)
2275 {
2276   info_mode = INFO_MODE_VERSION;
2277
2278   DrawInfoScreen();
2279 }
2280
2281 static void execInfoLevelSet(void)
2282 {
2283   info_mode = INFO_MODE_LEVELSET;
2284
2285   DrawInfoScreen();
2286 }
2287
2288 static void execExitInfo(void)
2289 {
2290   SetGameStatus(GAME_MODE_MAIN);
2291
2292   DrawMainMenu();
2293 }
2294
2295 static struct TokenInfo info_info_main[] =
2296 {
2297   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
2298   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
2299   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
2300   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
2301   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
2302   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
2303   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
2304   { TYPE_EMPTY,         NULL,                   ""                      },
2305   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
2306
2307   { 0,                  NULL,                   NULL                    }
2308 };
2309
2310 static int getMenuTextFont(int type)
2311 {
2312   if (type & (TYPE_SWITCH       |
2313               TYPE_YES_NO       |
2314               TYPE_YES_NO_AUTO  |
2315               TYPE_STRING       |
2316               TYPE_PLAYER       |
2317               TYPE_ECS_AGA      |
2318               TYPE_KEYTEXT      |
2319               TYPE_ENTER_LIST   |
2320               TYPE_TEXT_INPUT))
2321     return FONT_MENU_2;
2322   else
2323     return FONT_MENU_1;
2324 }
2325
2326 static struct TokenInfo *setup_info;
2327 static struct TokenInfo setup_info_input[];
2328
2329 static struct TokenInfo *menu_info;
2330
2331 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2332                                        int screen_pos, int menu_info_pos_raw,
2333                                        boolean active)
2334 {
2335   int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2336   struct TokenInfo *ti = &token_info[pos];
2337   int xpos = MENU_SCREEN_START_XPOS;
2338   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2339   int font_nr = getMenuTextFont(ti->type);
2340
2341   if (setup_mode == SETUP_MODE_INPUT)
2342     font_nr = FONT_MENU_1;
2343
2344   if (active)
2345     font_nr = FONT_ACTIVE(font_nr);
2346
2347   DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2348
2349   if (ti->type & ~TYPE_SKIP_ENTRY)
2350     drawCursor(screen_pos, active);
2351 }
2352
2353 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2354                                    boolean active)
2355 {
2356   DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2357 }
2358
2359 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2360                                     boolean active)
2361 {
2362   DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2363 }
2364
2365 static char *window_size_text;
2366 static char *scaling_type_text;
2367 static char *network_server_text;
2368
2369 static void drawSetupValue(int, int);
2370
2371 static void drawMenuInfoList(int first_entry, int num_page_entries,
2372                              int max_page_entries)
2373 {
2374   int i;
2375
2376   if (first_entry + num_page_entries > max_page_entries)
2377     first_entry = 0;
2378
2379   clearMenuListArea();
2380
2381   for (i = 0; i < num_page_entries; i++)
2382   {
2383     int menu_info_pos = first_entry + i;
2384     struct TokenInfo *si = &menu_info[menu_info_pos];
2385     void *value_ptr = si->value;
2386
2387     // set some entries to "unchangeable" according to other variables
2388     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2389         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
2390         (value_ptr == &setup.sound_music  && !audio.music_available) ||
2391         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
2392         (value_ptr == &window_size_text   && !video.window_scaling_available) ||
2393         (value_ptr == &scaling_type_text  && !video.window_scaling_available))
2394       si->type |= TYPE_GHOSTED;
2395
2396     if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2397       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2398     else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2399       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2400     else if (si->type & ~TYPE_SKIP_ENTRY)
2401       initCursor(i, IMG_MENU_BUTTON);
2402
2403     DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2404
2405     if (si->type & TYPE_STRING)
2406     {
2407       int gadget_id = -1;
2408
2409       if (value_ptr == &network_server_text)
2410         gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2411
2412       if (gadget_id != -1)
2413       {
2414         struct GadgetInfo *gi = screen_gadget[gadget_id];
2415         int xpos = MENU_SCREEN_START_XPOS;
2416         int ypos = MENU_SCREEN_START_YPOS + i;
2417         int x = mSX + xpos * 32;
2418         int y = mSY + ypos * 32;
2419
2420         ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2421       }
2422     }
2423
2424     if (si->type & TYPE_VALUE &&
2425         menu_info == setup_info)
2426       drawSetupValue(i, menu_info_pos);
2427   }
2428 }
2429
2430 static void DrawInfoScreen_Main(void)
2431 {
2432   int fade_mask = REDRAW_FIELD;
2433   int i;
2434
2435   if (redraw_mask & REDRAW_ALL)
2436     fade_mask = REDRAW_ALL;
2437
2438   if (CheckFadeAll())
2439     fade_mask = REDRAW_ALL;
2440
2441   UnmapAllGadgets();
2442   FadeMenuSoundsAndMusic();
2443
2444   FreeScreenGadgets();
2445   CreateScreenGadgets();
2446
2447   // (needed after displaying title screens which disable auto repeat)
2448   KeyboardAutoRepeatOn();
2449
2450   FadeSetLeaveScreen();
2451
2452   FadeOut(fade_mask);
2453
2454   // needed if different viewport properties defined for info screen
2455   ChangeViewportPropertiesIfNeeded();
2456
2457   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2458
2459   ClearField();
2460
2461   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2462
2463   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2464
2465   info_info = info_info_main;
2466
2467   // determine maximal number of info entries that can be displayed on screen
2468   num_info_info = 0;
2469   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2470     num_info_info++;
2471
2472   // determine maximal number of info entries available for menu of info screen
2473   max_info_info = 0;
2474   for (i = 0; info_info[i].type != 0; i++)
2475     max_info_info++;
2476
2477   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2478
2479   MapScreenGadgets(max_info_info);
2480
2481   PlayMenuSoundsAndMusic();
2482
2483   DrawMaskedBorder(fade_mask);
2484
2485   FadeIn(fade_mask);
2486 }
2487
2488 static void changeSetupValue(int, int, int);
2489
2490 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2491                              int mode, int num_page_entries,
2492                              int max_page_entries)
2493 {
2494   static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2495   static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2496   static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2497   boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2498   int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2499   int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2500   int *num_page_entries_last = num_page_entries_all_last[game_status];
2501   int *choice_store = choice_stores[game_status];
2502   int *first_entry_store = first_entry_stores[game_status];
2503   int choice = choice_store[mode];              // starts with 0
2504   int first_entry = first_entry_store[mode];    // starts with 0
2505   int x = 0;
2506   int y = choice - first_entry;
2507   int y_old = y;
2508   boolean position_set_by_scrollbar = (dx == 999);
2509   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2510   int i;
2511
2512   if (button == MB_MENU_INITIALIZE)
2513   {
2514     // check if number of menu page entries has changed (may happen by change
2515     // of custom artwork definition value for 'list_size' for this menu screen)
2516     // (in this case, the last menu position most probably has to be corrected)
2517     if (num_page_entries != num_page_entries_last[mode])
2518     {
2519       choice_store[mode] = first_entry_store[mode] = 0;
2520
2521       choice = first_entry = 0;
2522       y = y_old = 0;
2523
2524       num_page_entries_last[mode] = num_page_entries;
2525     }
2526
2527     // advance to first valid menu entry
2528     while (choice < num_page_entries &&
2529            menu_info[choice].type & TYPE_SKIP_ENTRY)
2530       choice++;
2531
2532     if (position_set_by_scrollbar)
2533       first_entry = first_entry_store[mode] = dy;
2534     else
2535       AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2536                       NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2537
2538     drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2539
2540     if (choice < first_entry)
2541     {
2542       choice = first_entry;
2543
2544       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2545         choice++;
2546     }
2547     else if (choice > first_entry + num_page_entries - 1)
2548     {
2549       choice = first_entry + num_page_entries - 1;
2550
2551       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2552         choice--;
2553     }
2554
2555     choice_store[mode] = choice;
2556
2557     DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2558
2559     return;
2560   }
2561   else if (button == MB_MENU_LEAVE)
2562   {
2563     PlaySound(SND_MENU_ITEM_SELECTING);
2564
2565     for (i = 0; i < max_page_entries; i++)
2566     {
2567       if (menu_info[i].type & TYPE_LEAVE_MENU)
2568       {
2569         void (*menu_callback_function)(void) = menu_info[i].value;
2570
2571         FadeSetLeaveMenu();
2572
2573         menu_callback_function();
2574
2575         break;  // absolutely needed because function changes 'menu_info'!
2576       }
2577     }
2578
2579     return;
2580   }
2581
2582   if (mx || my)         // mouse input
2583   {
2584     x = (mx - mSX) / 32;
2585     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2586   }
2587   else if (dx || dy)    // keyboard or scrollbar/scrollbutton input
2588   {
2589     // move cursor instead of scrolling when already at start/end of list
2590     if (dy == -1 * SCROLL_LINE && first_entry == 0)
2591       dy = -1;
2592     else if (dy == +1 * SCROLL_LINE &&
2593              first_entry + num_page_entries == max_page_entries)
2594       dy = 1;
2595
2596     // handle scrolling screen one line or page
2597     if (y + dy < 0 ||
2598         y + dy > num_page_entries - 1)
2599     {
2600       boolean redraw = FALSE;
2601
2602       if (ABS(dy) == SCROLL_PAGE)
2603         step = num_page_entries - 1;
2604
2605       if (dy < 0 && first_entry > 0)
2606       {
2607         // scroll page/line up
2608
2609         first_entry -= step;
2610         if (first_entry < 0)
2611           first_entry = 0;
2612
2613         redraw = TRUE;
2614       }
2615       else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2616       {
2617         // scroll page/line down
2618
2619         first_entry += step;
2620         if (first_entry + num_page_entries > max_page_entries)
2621           first_entry = MAX(0, max_page_entries - num_page_entries);
2622
2623         redraw = TRUE;
2624       }
2625
2626       if (redraw)
2627       {
2628         choice += first_entry - first_entry_store[mode];
2629
2630         if (choice < first_entry)
2631         {
2632           choice = first_entry;
2633
2634           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2635             choice++;
2636         }
2637         else if (choice > first_entry + num_page_entries - 1)
2638         {
2639           choice = first_entry + num_page_entries - 1;
2640
2641           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2642             choice--;
2643         }
2644         else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2645         {
2646           choice += SIGN(dy);
2647
2648           if (choice < first_entry ||
2649               choice > first_entry + num_page_entries - 1)
2650           first_entry += SIGN(dy);
2651         }
2652
2653         first_entry_store[mode] = first_entry;
2654         choice_store[mode] = choice;
2655
2656         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2657
2658         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2659
2660         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2661                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2662       }
2663
2664       return;
2665     }
2666
2667     if (dx)
2668     {
2669       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2670
2671       if (menu_info[choice].type & menu_navigation_type ||
2672           menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2673           menu_info[choice].type & TYPE_YES_NO_AUTO ||
2674           menu_info[choice].type & TYPE_PLAYER)
2675         button = MB_MENU_CHOICE;
2676     }
2677     else if (dy)
2678       y += dy;
2679
2680     // jump to next non-empty menu entry (up or down)
2681     while (first_entry + y > 0 &&
2682            first_entry + y < max_page_entries - 1 &&
2683            menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2684       y += dy;
2685
2686     if (!IN_VIS_MENU(x, y))
2687     {
2688       choice += y - y_old;
2689
2690       if (choice < first_entry)
2691         first_entry = choice;
2692       else if (choice > first_entry + num_page_entries - 1)
2693         first_entry = choice - num_page_entries + 1;
2694
2695       if (first_entry >= 0 &&
2696           first_entry + num_page_entries <= max_page_entries)
2697       {
2698         first_entry_store[mode] = first_entry;
2699
2700         if (choice < first_entry)
2701           choice = first_entry;
2702         else if (choice > first_entry + num_page_entries - 1)
2703           choice = first_entry + num_page_entries - 1;
2704
2705         choice_store[mode] = choice;
2706
2707         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2708
2709         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2710
2711         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2712                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2713       }
2714
2715       return;
2716     }
2717   }
2718
2719   if (!anyScrollbarGadgetActive() &&
2720       IN_VIS_MENU(x, y) &&
2721       mx < mx_right_border &&
2722       y >= 0 && y < num_page_entries)
2723   {
2724     if (button)
2725     {
2726       if (first_entry + y != choice &&
2727           menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2728       {
2729         PlaySound(SND_MENU_ITEM_ACTIVATING);
2730
2731         DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2732         DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2733
2734         choice = choice_store[mode] = first_entry + y;
2735       }
2736       else if (dx < 0)
2737       {
2738         PlaySound(SND_MENU_ITEM_SELECTING);
2739
2740         for (i = 0; menu_info[i].type != 0; i++)
2741         {
2742           if (menu_info[i].type & TYPE_LEAVE_MENU)
2743           {
2744             void (*menu_callback_function)(void) = menu_info[i].value;
2745
2746             FadeSetLeaveMenu();
2747
2748             menu_callback_function();
2749
2750             // absolutely needed because function changes 'menu_info'!
2751             break;
2752           }
2753         }
2754
2755         return;
2756       }
2757     }
2758     else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2759     {
2760       PlaySound(SND_MENU_ITEM_SELECTING);
2761
2762       // when selecting key headline, execute function for key value change
2763       if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2764           menu_info[first_entry + y + 1].type & TYPE_KEY)
2765         y++;
2766
2767       // when selecting string value, execute function for list selection
2768       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2769           menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2770         y--;
2771
2772       // when selecting string value, execute function for text input gadget
2773       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2774           menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2775         y--;
2776
2777       if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2778       {
2779         void (*menu_callback_function)(void) =
2780           menu_info[first_entry + y].value;
2781
2782         FadeSetFromType(menu_info[first_entry + y].type);
2783
2784         menu_callback_function();
2785       }
2786       else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2787       {
2788         void (*gadget_callback_function)(void) =
2789           menu_info[first_entry + y].value;
2790
2791         gadget_callback_function();
2792       }
2793       else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2794                menu_info == setup_info)
2795       {
2796         changeSetupValue(y, first_entry + y, dx);
2797       }
2798     }
2799   }
2800 }
2801
2802 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2803 {
2804   menu_info = info_info;
2805
2806   HandleMenuScreen(mx, my, dx, dy, button,
2807                    info_mode, num_info_info, max_info_info);
2808 }
2809
2810 static int getMenuFontSpacing(int spacing_height, int font_nr)
2811 {
2812   int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2813
2814   return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2815           spacing_height);
2816 }
2817
2818 static int getMenuTextSpacing(int spacing_height, int font_nr)
2819 {
2820   return (getMenuFontSpacing(spacing_height, font_nr) +
2821           EXTRA_SPACING(game_status));
2822 }
2823
2824 static int getMenuTextStep(int spacing_height, int font_nr)
2825 {
2826   return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2827 }
2828
2829 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2830 {
2831   int font_title = MENU_INFO_FONT_TITLE;
2832   int font_error = FONT_TEXT_2;
2833   int font_foot  = MENU_INFO_FONT_FOOT;
2834   int spacing_title = menu.headline1_spacing_info[info_mode];
2835   int ystep_title = getMenuTextStep(spacing_title, font_title);
2836   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2837   int ystart2 = ystart1 + ystep_title;
2838   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2839
2840   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2841
2842   FadeOut(REDRAW_FIELD);
2843
2844   ClearField();
2845   DrawHeadline();
2846
2847   DrawTextSCentered(ystart1, font_title, text_title);
2848   DrawTextSCentered(ystart2, font_error, text_error);
2849
2850   DrawTextSCentered(ybottom, font_foot,
2851                     "Press any key or button for info menu");
2852
2853   FadeIn(REDRAW_FIELD);
2854 }
2855
2856 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2857 {
2858   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2859   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2860   int font_title = MENU_INFO_FONT_TITLE;
2861   int font_foot  = MENU_INFO_FONT_FOOT;
2862   int xstart  = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2863   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2864   int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2865   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2866   int ystep = MENU_SCREEN_INFO_YSTEP;
2867   int element, action, direction;
2868   int graphic;
2869   int delay;
2870   int sync_frame;
2871   int i, j;
2872
2873   if (init)
2874   {
2875     for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2876       infoscreen_step[i] = infoscreen_frame[i] = 0;
2877
2878     ClearField();
2879     DrawHeadline();
2880
2881     DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2882
2883     DrawTextSCentered(ybottom, font_foot,
2884                       "Press any key or button for next page");
2885
2886     FrameCounter = 0;
2887   }
2888
2889   i = j = 0;
2890   while (helpanim_info[j].element != HELPANIM_LIST_END)
2891   {
2892     if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2893         i >= max_anims)
2894       break;
2895     else if (i < start)
2896     {
2897       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2898         j++;
2899
2900       j++;
2901       i++;
2902
2903       continue;
2904     }
2905
2906     j += infoscreen_step[i - start];
2907
2908     element = helpanim_info[j].element;
2909     action = helpanim_info[j].action;
2910     direction = helpanim_info[j].direction;
2911
2912     if (element < 0)
2913       element = EL_UNKNOWN;
2914
2915     if (action != -1 && direction != -1)
2916       graphic = el_act_dir2img(element, action, direction);
2917     else if (action != -1)
2918       graphic = el_act2img(element, action);
2919     else if (direction != -1)
2920       graphic = el_dir2img(element, direction);
2921     else
2922       graphic = el2img(element);
2923
2924     delay = helpanim_info[j++].delay;
2925
2926     if (delay == -1)
2927       delay = 1000000;
2928
2929     if (infoscreen_frame[i - start] == 0)
2930     {
2931       sync_frame = 0;
2932       infoscreen_frame[i - start] = delay - 1;
2933     }
2934     else
2935     {
2936       sync_frame = delay - infoscreen_frame[i - start];
2937       infoscreen_frame[i - start]--;
2938     }
2939
2940     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2941     {
2942       if (!infoscreen_frame[i - start])
2943         infoscreen_step[i - start] = 0;
2944     }
2945     else
2946     {
2947       if (!infoscreen_frame[i - start])
2948         infoscreen_step[i - start]++;
2949       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2950         j++;
2951     }
2952
2953     j++;
2954
2955     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2956                                TILEX, TILEY);
2957     DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2958                                  graphic, sync_frame, USE_MASKING);
2959
2960     if (init)
2961       DrawInfoScreen_HelpText(element, action, direction, i - start);
2962
2963     i++;
2964   }
2965
2966   redraw_mask |= REDRAW_FIELD;
2967
2968   FrameCounter++;
2969 }
2970
2971 static char *getHelpText(int element, int action, int direction)
2972 {
2973   char token[MAX_LINE_LEN];
2974
2975   strcpy(token, element_info[element].token_name);
2976
2977   if (action != -1)
2978     strcat(token, element_action_info[action].suffix);
2979
2980   if (direction != -1)
2981     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2982
2983   return getHashEntry(helptext_info, token);
2984 }
2985
2986 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2987 {
2988   int font_nr = FONT_INFO_ELEMENTS;
2989   int font_width = getFontWidth(font_nr);
2990   int font_height = getFontHeight(font_nr);
2991   int yoffset = (TILEX - 2 * font_height) / 2;
2992   int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2993   int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2994   int ystep = TILEY + 4;
2995   int pad_left = xstart - SX;
2996   int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2997   int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2998   int max_lines_per_text = 2;    
2999   char *text = NULL;
3000
3001   if (action != -1 && direction != -1)          // element.action.direction
3002     text = getHelpText(element, action, direction);
3003
3004   if (text == NULL && action != -1)             // element.action
3005     text = getHelpText(element, action, -1);
3006
3007   if (text == NULL && direction != -1)          // element.direction
3008     text = getHelpText(element, -1, direction);
3009
3010   if (text == NULL)                             // base element
3011     text = getHelpText(element, -1, -1);
3012
3013   if (text == NULL)                             // not found
3014     text = "No description available";
3015
3016   if (strlen(text) <= max_chars_per_line)       // only one line of text
3017     ystart += getFontHeight(font_nr) / 2;
3018
3019   DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3020                  max_chars_per_line, -1, max_lines_per_text, 0, -1,
3021                  TRUE, FALSE, FALSE);
3022 }
3023
3024 static void DrawInfoScreen_TitleScreen(void)
3025 {
3026   SetGameStatus(GAME_MODE_TITLE);
3027
3028   DrawTitleScreen();
3029 }
3030
3031 void HandleInfoScreen_TitleScreen(int button)
3032 {
3033   HandleTitleScreen(0, 0, 0, 0, button);
3034 }
3035
3036 static void DrawInfoScreen_Elements(void)
3037 {
3038   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3039
3040   FadeOut(REDRAW_FIELD);
3041
3042   LoadHelpAnimInfo();
3043   LoadHelpTextInfo();
3044
3045   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3046
3047   FadeIn(REDRAW_FIELD);
3048 }
3049
3050 void HandleInfoScreen_Elements(int button)
3051 {
3052   static unsigned int info_delay = 0;
3053   static int num_anims;
3054   static int num_pages;
3055   static int page;
3056   int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3057   int i;
3058
3059   if (button == MB_MENU_INITIALIZE)
3060   {
3061     boolean new_element = TRUE;
3062
3063     num_anims = 0;
3064
3065     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3066     {
3067       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3068         new_element = TRUE;
3069       else if (new_element)
3070       {
3071         num_anims++;
3072         new_element = FALSE;
3073       }
3074     }
3075
3076     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3077     page = 0;
3078   }
3079
3080   if (button == MB_MENU_LEAVE)
3081   {
3082     PlaySound(SND_MENU_ITEM_SELECTING);
3083
3084     info_mode = INFO_MODE_MAIN;
3085     DrawInfoScreen();
3086
3087     return;
3088   }
3089   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3090   {
3091     if (button != MB_MENU_INITIALIZE)
3092     {
3093       PlaySound(SND_MENU_ITEM_SELECTING);
3094
3095       page++;
3096     }
3097
3098     if (page >= num_pages)
3099     {
3100       FadeMenuSoundsAndMusic();
3101
3102       info_mode = INFO_MODE_MAIN;
3103       DrawInfoScreen();
3104
3105       return;
3106     }
3107
3108     if (page > 0)
3109       FadeSetNextScreen();
3110
3111     if (button != MB_MENU_INITIALIZE)
3112       FadeOut(REDRAW_FIELD);
3113
3114     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3115
3116     if (button != MB_MENU_INITIALIZE)
3117       FadeIn(REDRAW_FIELD);
3118   }
3119   else
3120   {
3121     if (DelayReached(&info_delay, GameFrameDelay))
3122       if (page < num_pages)
3123         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3124
3125     PlayMenuSoundIfLoop();
3126   }
3127 }
3128
3129 static void DrawInfoScreen_Music(void)
3130 {
3131   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3132
3133   FadeOut(REDRAW_FIELD);
3134
3135   ClearField();
3136   DrawHeadline();
3137
3138   LoadMusicInfo();
3139
3140   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3141
3142   FadeIn(REDRAW_FIELD);
3143 }
3144
3145 void HandleInfoScreen_Music(int button)
3146 {
3147   static struct MusicFileInfo *list = NULL;
3148   int font_title = MENU_INFO_FONT_TITLE;
3149   int font_head  = MENU_INFO_FONT_HEAD;
3150   int font_text  = MENU_INFO_FONT_TEXT;
3151   int font_foot  = MENU_INFO_FONT_FOOT;
3152   int spacing_title = menu.headline1_spacing_info[info_mode];
3153   int spacing_head  = menu.headline2_spacing_info[info_mode];
3154   int ystep_title = getMenuTextStep(spacing_title, font_title);
3155   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3156   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3157   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3158
3159   if (button == MB_MENU_INITIALIZE)
3160   {
3161     list = music_file_info;
3162
3163     if (list == NULL)
3164     {
3165       FadeMenuSoundsAndMusic();
3166
3167       ClearField();
3168       DrawHeadline();
3169
3170       DrawTextSCentered(ystart, font_title,
3171                         "No music info for this level set.");
3172
3173       DrawTextSCentered(ybottom, font_foot,
3174                         "Press any key or button for info menu");
3175
3176       return;
3177     }
3178   }
3179
3180   if (button == MB_MENU_LEAVE)
3181   {
3182     PlaySound(SND_MENU_ITEM_SELECTING);
3183
3184     FadeMenuSoundsAndMusic();
3185
3186     info_mode = INFO_MODE_MAIN;
3187     DrawInfoScreen();
3188
3189     return;
3190   }
3191   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3192   {
3193     if (button != MB_MENU_INITIALIZE)
3194     {
3195       PlaySound(SND_MENU_ITEM_SELECTING);
3196
3197       if (list != NULL)
3198         list = list->next;
3199     }
3200
3201     if (list == NULL)
3202     {
3203       FadeMenuSoundsAndMusic();
3204
3205       info_mode = INFO_MODE_MAIN;
3206       DrawInfoScreen();
3207
3208       return;
3209     }
3210
3211     FadeMenuSoundsAndMusic();
3212
3213     if (list != music_file_info)
3214       FadeSetNextScreen();
3215
3216     if (button != MB_MENU_INITIALIZE)
3217       FadeOut(REDRAW_FIELD);
3218
3219     ClearField();
3220     DrawHeadline();
3221
3222     if (list->is_sound)
3223     {
3224       int sound = list->music;
3225
3226       if (sound_info[sound].loop)
3227         PlaySoundLoop(sound);
3228       else
3229         PlaySound(sound);
3230
3231       DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3232     }
3233     else
3234     {
3235       int music = list->music;
3236
3237       if (music_info[music].loop)
3238         PlayMusicLoop(music);
3239       else
3240         PlayMusic(music);
3241
3242       DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3243     }
3244
3245     ystart += ystep_title;
3246
3247     if (!strEqual(list->title, UNKNOWN_NAME))
3248     {
3249       if (!strEqual(list->title_header, UNKNOWN_NAME))
3250       {
3251         DrawTextSCentered(ystart, font_head, list->title_header);
3252         ystart += ystep_head;
3253       }
3254
3255       DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3256       ystart += ystep_head;
3257     }
3258
3259     if (!strEqual(list->artist, UNKNOWN_NAME))
3260     {
3261       if (!strEqual(list->artist_header, UNKNOWN_NAME))
3262         DrawTextSCentered(ystart, font_head, list->artist_header);
3263       else
3264         DrawTextSCentered(ystart, font_head, "by");
3265
3266       ystart += ystep_head;
3267
3268       DrawTextFCentered(ystart, font_text, "%s", list->artist);
3269       ystart += ystep_head;
3270     }
3271
3272     if (!strEqual(list->album, UNKNOWN_NAME))
3273     {
3274       if (!strEqual(list->album_header, UNKNOWN_NAME))
3275         DrawTextSCentered(ystart, font_head, list->album_header);
3276       else
3277         DrawTextSCentered(ystart, font_head, "from the album");
3278
3279       ystart += ystep_head;
3280
3281       DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3282       ystart += ystep_head;
3283     }
3284
3285     if (!strEqual(list->year, UNKNOWN_NAME))
3286     {
3287       if (!strEqual(list->year_header, UNKNOWN_NAME))
3288         DrawTextSCentered(ystart, font_head, list->year_header);
3289       else
3290         DrawTextSCentered(ystart, font_head, "from the year");
3291
3292       ystart += ystep_head;
3293
3294       DrawTextFCentered(ystart, font_text, "%s", list->year);
3295       ystart += ystep_head;
3296     }
3297
3298     DrawTextSCentered(ybottom, FONT_TEXT_4,
3299                       "Press any key or button for next page");
3300
3301     if (button != MB_MENU_INITIALIZE)
3302       FadeIn(REDRAW_FIELD);
3303   }
3304
3305   if (list != NULL && list->is_sound && sound_info[list->music].loop)
3306     PlaySoundLoop(list->music);
3307 }
3308
3309 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3310 {
3311   int font_title = MENU_INFO_FONT_TITLE;
3312   int font_head  = MENU_INFO_FONT_HEAD;
3313   int font_text  = MENU_INFO_FONT_TEXT;
3314   int font_foot  = MENU_INFO_FONT_FOOT;
3315   int spacing_title = menu.headline1_spacing_info[info_mode];
3316   int spacing_head  = menu.headline2_spacing_info[info_mode];
3317   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3318   int spacing_line  = menu.line_spacing_info[info_mode];
3319   int ystep_title = getMenuTextStep(spacing_title, font_title);
3320   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3321   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3322   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3323   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3324   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3325
3326   ClearField();
3327   DrawHeadline();
3328
3329   DrawTextSCentered(ystart, font_title, "Credits:");
3330   ystart += ystep_title;
3331
3332   if (screen_nr == 0)
3333   {
3334     DrawTextSCentered(ystart, font_head,
3335                       "Special thanks to");
3336     ystart += ystep_head;
3337     DrawTextSCentered(ystart, font_text,
3338                       "Peter Liepa");
3339     ystart += ystep_head;
3340     DrawTextSCentered(ystart, font_head,
3341                       "for creating");
3342     ystart += ystep_head;
3343     DrawTextSCentered(ystart, font_text,
3344                       "\"Boulder Dash\"");
3345     ystart += ystep_head;
3346     DrawTextSCentered(ystart, font_head,
3347                       "in the year");
3348     ystart += ystep_head;
3349     DrawTextSCentered(ystart, font_text,
3350                       "1984");
3351     ystart += ystep_head;
3352     DrawTextSCentered(ystart, font_head,
3353                       "published by");
3354     ystart += ystep_head;
3355     DrawTextSCentered(ystart, font_text,
3356                       "First Star Software");
3357   }
3358   else if (screen_nr == 1)
3359   {
3360     DrawTextSCentered(ystart, font_head,
3361                       "Special thanks to");
3362     ystart += ystep_head;
3363     DrawTextSCentered(ystart, font_text,
3364                       "Klaus Heinz & Volker Wertich");
3365     ystart += ystep_head;
3366     DrawTextSCentered(ystart, font_head,
3367                       "for creating");
3368     ystart += ystep_head;
3369     DrawTextSCentered(ystart, font_text,
3370                       "\"Emerald Mine\"");
3371     ystart += ystep_head;
3372     DrawTextSCentered(ystart, font_head,
3373                       "in the year");
3374     ystart += ystep_head;
3375     DrawTextSCentered(ystart, font_text,
3376                       "1987");
3377     ystart += ystep_head;
3378     DrawTextSCentered(ystart, font_head,
3379                       "published by");
3380     ystart += ystep_head;
3381     DrawTextSCentered(ystart, font_text,
3382                       "Kingsoft");
3383   }
3384   else if (screen_nr == 2)
3385   {
3386     DrawTextSCentered(ystart, font_head,
3387                       "Special thanks to");
3388     ystart += ystep_head;
3389     DrawTextSCentered(ystart, font_text,
3390                       "Michael Stopp & Philip Jespersen");
3391     ystart += ystep_head;
3392     DrawTextSCentered(ystart, font_head,
3393                       "for creating");
3394     ystart += ystep_head;
3395     DrawTextSCentered(ystart, font_text,
3396                       "\"Supaplex\"");
3397     ystart += ystep_head;
3398     DrawTextSCentered(ystart, font_head,
3399                       "in the year");
3400     ystart += ystep_head;
3401     DrawTextSCentered(ystart, font_text,
3402                       "1991");
3403     ystart += ystep_head;
3404     DrawTextSCentered(ystart, font_head,
3405                       "published by");
3406     ystart += ystep_head;
3407     DrawTextSCentered(ystart, font_text,
3408                       "Digital Integration");
3409   }
3410   else if (screen_nr == 3)
3411   {
3412     DrawTextSCentered(ystart, font_head,
3413                       "Special thanks to");
3414     ystart += ystep_head;
3415     DrawTextSCentered(ystart, font_text,
3416                       "Hiroyuki Imabayashi");
3417     ystart += ystep_head;
3418     DrawTextSCentered(ystart, font_head,
3419                       "for creating");
3420     ystart += ystep_head;
3421     DrawTextSCentered(ystart, font_text,
3422                       "\"Sokoban\"");
3423     ystart += ystep_head;
3424     DrawTextSCentered(ystart, font_head,
3425                       "in the year");
3426     ystart += ystep_head;
3427     DrawTextSCentered(ystart, font_text,
3428                       "1982");
3429     ystart += ystep_head;
3430     DrawTextSCentered(ystart, font_head,
3431                       "published by");
3432     ystart += ystep_head;
3433     DrawTextSCentered(ystart, font_text,
3434                       "Thinking Rabbit");
3435   }
3436   else if (screen_nr == 4)
3437   {
3438     DrawTextSCentered(ystart, font_head,
3439                       "Special thanks to");
3440     ystart += ystep_head;
3441     DrawTextSCentered(ystart, font_text,
3442                       "Alan Bond");
3443     ystart += ystep_head;
3444     DrawTextSCentered(ystart, font_head,
3445                       "and");
3446     ystart += ystep_head;
3447     DrawTextSCentered(ystart, font_text,
3448                       "J\xfcrgen Bonhagen");
3449     ystart += ystep_head;
3450     DrawTextSCentered(ystart, font_head,
3451                       "for the continuous creation");
3452     ystart += ystep_line;
3453     DrawTextSCentered(ystart, font_head,
3454                       "of outstanding level sets");
3455   }
3456   else if (screen_nr == 5)
3457   {
3458     DrawTextSCentered(ystart, font_head,
3459                       "Thanks to");
3460     ystart += ystep_head;
3461     DrawTextSCentered(ystart, font_text,
3462                       "Peter Elzner");
3463     ystart += ystep_head;
3464     DrawTextSCentered(ystart, font_head,
3465                       "for ideas and inspiration by");
3466     ystart += ystep_head;
3467     DrawTextSCentered(ystart, font_text,
3468                       "Diamond Caves");
3469     ystart += ystep_para;
3470
3471     DrawTextSCentered(ystart, font_head,
3472                       "Thanks to");
3473     ystart += ystep_head;
3474     DrawTextSCentered(ystart, font_text,
3475                       "Steffest");
3476     ystart += ystep_head;
3477     DrawTextSCentered(ystart, font_head,
3478                       "for ideas and inspiration by");
3479     ystart += ystep_head;
3480     DrawTextSCentered(ystart, font_text,
3481                       "DX-Boulderdash");
3482   }
3483   else if (screen_nr == 6)
3484   {
3485     DrawTextSCentered(ystart, font_head,
3486                       "Thanks to");
3487     ystart += ystep_head;
3488     DrawTextSCentered(ystart, font_text,
3489                       "David Tritscher");
3490     ystart += ystep_head;
3491     DrawTextSCentered(ystart, font_head,
3492                       "for the code base used for the");
3493     ystart += ystep_line;
3494     DrawTextSCentered(ystart, font_head,
3495                       "native Emerald Mine engine");
3496   }
3497   else if (screen_nr == 7)
3498   {
3499     DrawTextSCentered(ystart, font_head,
3500                       "Thanks to");
3501     ystart += ystep_head;
3502     DrawTextSCentered(ystart, font_text,
3503                       "Guido Schulz");
3504     ystart += ystep_head;
3505     DrawTextSCentered(ystart, font_head,
3506                       "for the initial DOS port");
3507     ystart += ystep_para;
3508
3509     DrawTextSCentered(ystart, font_head,
3510                       "Thanks to");
3511     ystart += ystep_head;
3512     DrawTextSCentered(ystart, font_text,
3513                       "Karl H\xf6rnell");
3514     ystart += ystep_head;
3515     DrawTextSCentered(ystart, font_head,
3516                       "for some additional toons");
3517   }
3518   else if (screen_nr == 8)
3519   {
3520     DrawTextSCentered(ystart, font_head,
3521                       "And not to forget:");
3522     ystart += ystep_head;
3523     DrawTextSCentered(ystart, font_head,
3524                       "Many thanks to");
3525     ystart += ystep_head;
3526     DrawTextSCentered(ystart, font_text,
3527                       "All those who contributed");
3528     ystart += ystep_line;
3529     DrawTextSCentered(ystart, font_text,
3530                       "levels to this game");
3531     ystart += ystep_line;
3532     DrawTextSCentered(ystart, font_text,
3533                       "since 1995");
3534   }
3535
3536   DrawTextSCentered(ybottom, font_foot,
3537                     "Press any key or button for next page");
3538 }
3539
3540 static void DrawInfoScreen_Credits(void)
3541 {
3542   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3543
3544   FadeMenuSoundsAndMusic();
3545
3546   FadeOut(REDRAW_FIELD);
3547
3548   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3549
3550   FadeIn(REDRAW_FIELD);
3551 }
3552
3553 void HandleInfoScreen_Credits(int button)
3554 {
3555   static int screen_nr = 0;
3556   int num_screens = 9;
3557
3558   if (button == MB_MENU_INITIALIZE)
3559   {
3560     screen_nr = 0;
3561
3562     // DrawInfoScreen_CreditsScreen(screen_nr);
3563   }
3564
3565   if (button == MB_MENU_LEAVE)
3566   {
3567     PlaySound(SND_MENU_ITEM_SELECTING);
3568
3569     info_mode = INFO_MODE_MAIN;
3570     DrawInfoScreen();
3571
3572     return;
3573   }
3574   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3575   {
3576     if (button != MB_MENU_INITIALIZE)
3577     {
3578       PlaySound(SND_MENU_ITEM_SELECTING);
3579
3580       screen_nr++;
3581     }
3582
3583     if (screen_nr >= num_screens)
3584     {
3585       FadeMenuSoundsAndMusic();
3586
3587       info_mode = INFO_MODE_MAIN;
3588       DrawInfoScreen();
3589
3590       return;
3591     }
3592
3593     if (screen_nr > 0)
3594       FadeSetNextScreen();
3595
3596     if (button != MB_MENU_INITIALIZE)
3597       FadeOut(REDRAW_FIELD);
3598
3599     DrawInfoScreen_CreditsScreen(screen_nr);
3600
3601     if (button != MB_MENU_INITIALIZE)
3602       FadeIn(REDRAW_FIELD);
3603   }
3604   else
3605   {
3606     PlayMenuSoundIfLoop();
3607   }
3608 }
3609
3610 static void DrawInfoScreen_Program(void)
3611 {
3612   int font_title = MENU_INFO_FONT_TITLE;
3613   int font_head  = MENU_INFO_FONT_HEAD;
3614   int font_text  = MENU_INFO_FONT_TEXT;
3615   int font_foot  = MENU_INFO_FONT_FOOT;
3616   int spacing_title = menu.headline1_spacing_info[info_mode];
3617   int spacing_head  = menu.headline2_spacing_info[info_mode];
3618   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3619   int spacing_line  = menu.line_spacing_info[info_mode];
3620   int ystep_title = getMenuTextStep(spacing_title, font_title);
3621   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3622   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3623   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3624   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3625   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3626
3627   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3628
3629   FadeOut(REDRAW_FIELD);
3630
3631   ClearField();
3632   DrawHeadline();
3633
3634   DrawTextSCentered(ystart, font_title, "Program Information:");
3635   ystart += ystep_title;
3636
3637   DrawTextSCentered(ystart, font_head,
3638                     "This game is Freeware!");
3639   ystart += ystep_head;
3640   DrawTextSCentered(ystart, font_head,
3641                     "If you like it, send e-mail to:");
3642   ystart += ystep_head;
3643   DrawTextSCentered(ystart, font_text,
3644                     setup.internal.program_email);
3645   ystart += ystep_para;
3646
3647   DrawTextSCentered(ystart, font_head,
3648                     "More information and levels:");
3649   ystart += ystep_head;
3650   DrawTextSCentered(ystart, font_text,
3651                     setup.internal.program_website);
3652   ystart += ystep_para;
3653
3654   DrawTextSCentered(ystart, font_head,
3655                     "If you have created new levels,");
3656   ystart += ystep_line;
3657   DrawTextSCentered(ystart, font_head,
3658                     "send them to me to include them!");
3659   ystart += ystep_head;
3660   DrawTextSCentered(ystart, font_head,
3661                     ":-)");
3662
3663   DrawTextSCentered(ybottom, font_foot,
3664                     "Press any key or button for info menu");
3665
3666   FadeIn(REDRAW_FIELD);
3667 }
3668
3669 void HandleInfoScreen_Program(int button)
3670 {
3671   if (button == MB_MENU_LEAVE)
3672   {
3673     PlaySound(SND_MENU_ITEM_SELECTING);
3674
3675     info_mode = INFO_MODE_MAIN;
3676     DrawInfoScreen();
3677
3678     return;
3679   }
3680   else if (button == MB_MENU_CHOICE)
3681   {
3682     PlaySound(SND_MENU_ITEM_SELECTING);
3683
3684     FadeMenuSoundsAndMusic();
3685
3686     info_mode = INFO_MODE_MAIN;
3687     DrawInfoScreen();
3688   }
3689   else
3690   {
3691     PlayMenuSoundIfLoop();
3692   }
3693 }
3694
3695 static void DrawInfoScreen_Version(void)
3696 {
3697   int font_title = MENU_INFO_FONT_TITLE;
3698   int font_head  = MENU_INFO_FONT_HEAD;
3699   int font_text  = MENU_INFO_FONT_TEXT;
3700   int font_foot  = MENU_INFO_FONT_FOOT;
3701   int spacing_title = menu.headline1_spacing_info[info_mode];
3702   int spacing_head  = menu.headline2_spacing_info[info_mode];
3703   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3704   int spacing_line  = menu.line_spacing_info[info_mode];
3705   int xstep = getFontWidth(font_text);
3706   int ystep_title = getMenuTextStep(spacing_title, font_title);
3707   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3708   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3709   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3710   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3711   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3712   int xstart1 = mSX - SX + 2 * xstep;
3713   int xstart2 = mSX - SX + 18 * xstep;
3714   int xstart3 = mSX - SX + 28 * xstep;
3715   SDL_version sdl_version_compiled;
3716   const SDL_version *sdl_version_linked;
3717   int driver_name_len = 10;
3718   SDL_version sdl_version_linked_ext;
3719   const char *driver_name = NULL;
3720
3721   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3722
3723   FadeOut(REDRAW_FIELD);
3724
3725   ClearField();
3726   DrawHeadline();
3727
3728   DrawTextSCentered(ystart, font_title, "Version Information:");
3729   ystart += ystep_title;
3730
3731   DrawTextF(xstart1, ystart, font_head, "Name");
3732   DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3733   ystart += ystep_line;
3734
3735   if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3736   {
3737     DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3738     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3739     ystart += ystep_line;
3740
3741     DrawTextF(xstart1, ystart, font_head, "Version (real)");
3742     DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3743     ystart += ystep_line;
3744   }
3745   else
3746   {
3747     DrawTextF(xstart1, ystart, font_head, "Version");
3748     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3749     ystart += ystep_line;
3750   }
3751
3752   DrawTextF(xstart1, ystart, font_head, "Platform");
3753   DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3754             PLATFORM_STRING,
3755             PLATFORM_XX_BIT_STRING);
3756   ystart += ystep_line;
3757
3758   DrawTextF(xstart1, ystart, font_head, "Target");
3759   DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3760   ystart += ystep_line;
3761
3762   DrawTextF(xstart1, ystart, font_head, "Source date");
3763   DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3764   ystart += ystep_line;
3765
3766   DrawTextF(xstart1, ystart, font_head, "Commit hash");
3767   DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3768   ystart += ystep_para;
3769
3770   DrawTextF(xstart1, ystart, font_head, "Library");
3771   DrawTextF(xstart2, ystart, font_head, "compiled");
3772   DrawTextF(xstart3, ystart, font_head, "linked");
3773   ystart += ystep_head;
3774
3775   SDL_VERSION(&sdl_version_compiled);
3776   SDL_GetVersion(&sdl_version_linked_ext);
3777   sdl_version_linked = &sdl_version_linked_ext;
3778
3779   DrawTextF(xstart1, ystart, font_text, "SDL");
3780   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3781             sdl_version_compiled.major,
3782             sdl_version_compiled.minor,
3783             sdl_version_compiled.patch);
3784   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3785             sdl_version_linked->major,
3786             sdl_version_linked->minor,
3787             sdl_version_linked->patch);
3788   ystart += ystep_line;
3789
3790   SDL_IMAGE_VERSION(&sdl_version_compiled);
3791   sdl_version_linked = IMG_Linked_Version();
3792
3793   DrawTextF(xstart1, ystart, font_text, "SDL_image");
3794   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3795             sdl_version_compiled.major,
3796             sdl_version_compiled.minor,
3797             sdl_version_compiled.patch);
3798   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3799             sdl_version_linked->major,
3800             sdl_version_linked->minor,
3801             sdl_version_linked->patch);
3802   ystart += ystep_line;
3803
3804   SDL_MIXER_VERSION(&sdl_version_compiled);
3805   sdl_version_linked = Mix_Linked_Version();
3806
3807   DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3808   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3809             sdl_version_compiled.major,
3810             sdl_version_compiled.minor,
3811             sdl_version_compiled.patch);
3812   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3813             sdl_version_linked->major,
3814             sdl_version_linked->minor,
3815             sdl_version_linked->patch);
3816   ystart += ystep_line;
3817
3818   SDL_NET_VERSION(&sdl_version_compiled);
3819   sdl_version_linked = SDLNet_Linked_Version();
3820
3821   DrawTextF(xstart1, ystart, font_text, "SDL_net");
3822   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3823             sdl_version_compiled.major,
3824             sdl_version_compiled.minor,
3825             sdl_version_compiled.patch);
3826   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3827             sdl_version_linked->major,
3828             sdl_version_linked->minor,
3829             sdl_version_linked->patch);
3830   ystart += ystep_para;
3831
3832   DrawTextF(xstart1, ystart, font_head, "Driver");
3833   DrawTextF(xstart2, ystart, font_head, "Requested");
3834   DrawTextF(xstart3, ystart, font_head, "Used");
3835   ystart += ystep_head;
3836
3837   driver_name =
3838     getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3839
3840   DrawTextF(xstart1, ystart, font_text, "Render Driver");
3841   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3842   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3843   ystart += ystep_line;
3844
3845   driver_name =
3846     getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3847
3848   DrawTextF(xstart1, ystart, font_text, "Video Driver");
3849   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3850   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3851   ystart += ystep_line;
3852
3853   driver_name =
3854     getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3855
3856   DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3857   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3858   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3859
3860   DrawTextSCentered(ybottom, font_foot,
3861                     "Press any key or button for info menu");
3862
3863   FadeIn(REDRAW_FIELD);
3864 }
3865
3866 void HandleInfoScreen_Version(int button)
3867 {
3868   if (button == MB_MENU_LEAVE)
3869   {
3870     PlaySound(SND_MENU_ITEM_SELECTING);
3871
3872     info_mode = INFO_MODE_MAIN;
3873     DrawInfoScreen();
3874
3875     return;
3876   }
3877   else if (button == MB_MENU_CHOICE)
3878   {
3879     PlaySound(SND_MENU_ITEM_SELECTING);
3880
3881     FadeMenuSoundsAndMusic();
3882
3883     info_mode = INFO_MODE_MAIN;
3884     DrawInfoScreen();
3885   }
3886   else
3887   {
3888     PlayMenuSoundIfLoop();
3889   }
3890 }
3891
3892 static void DrawInfoScreen_LevelSet(void)
3893 {
3894   struct TitleMessageInfo *tmi = &readme;
3895   char *filename = getLevelSetInfoFilename();
3896   char *title = "Level Set Information:";
3897   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3898   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3899
3900   if (filename == NULL)
3901   {
3902     DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3903
3904     return;
3905   }
3906
3907   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3908
3909   FadeOut(REDRAW_FIELD);
3910
3911   ClearField();
3912   DrawHeadline();
3913
3914   DrawTextSCentered(ystart, FONT_TEXT_1, title);
3915
3916   // if x position set to "-1", automatically determine by playfield width
3917   if (tmi->x == -1)
3918     tmi->x = SXSIZE / 2;
3919
3920   // if y position set to "-1", use static default value
3921   if (tmi->y == -1)
3922     tmi->y = 150;
3923
3924   // if width set to "-1", automatically determine by playfield width
3925   if (tmi->width == -1)
3926     tmi->width = SXSIZE - 2 * TILEX;
3927
3928   // if height set to "-1", automatically determine by playfield height
3929   if (tmi->height == -1)
3930     tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3931
3932   // if chars set to "-1", automatically determine by text and font width
3933   if (tmi->chars == -1)
3934     tmi->chars = tmi->width / getFontWidth(tmi->font);
3935   else
3936     tmi->width = tmi->chars * getFontWidth(tmi->font);
3937
3938   // if lines set to "-1", automatically determine by text and font height
3939   if (tmi->lines == -1)
3940     tmi->lines = tmi->height / getFontHeight(tmi->font);
3941   else
3942     tmi->height = tmi->lines * getFontHeight(tmi->font);
3943
3944   DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3945                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3946                tmi->autowrap, tmi->centered, tmi->parse_comments);
3947
3948   DrawTextSCentered(ybottom, FONT_TEXT_4,
3949                     "Press any key or button for info menu");
3950
3951   FadeIn(REDRAW_FIELD);
3952 }
3953
3954 static void HandleInfoScreen_LevelSet(int button)
3955 {
3956   if (button == MB_MENU_LEAVE)
3957   {
3958     PlaySound(SND_MENU_ITEM_SELECTING);
3959
3960     info_mode = INFO_MODE_MAIN;
3961     DrawInfoScreen();
3962
3963     return;
3964   }
3965   else if (button == MB_MENU_CHOICE)
3966   {
3967     PlaySound(SND_MENU_ITEM_SELECTING);
3968
3969     FadeMenuSoundsAndMusic();
3970
3971     info_mode = INFO_MODE_MAIN;
3972     DrawInfoScreen();
3973   }
3974   else
3975   {
3976     PlayMenuSoundIfLoop();
3977   }
3978 }
3979
3980 static void DrawInfoScreen(void)
3981 {
3982   if (info_mode == INFO_MODE_TITLE)
3983     DrawInfoScreen_TitleScreen();
3984   else if (info_mode == INFO_MODE_ELEMENTS)
3985     DrawInfoScreen_Elements();
3986   else if (info_mode == INFO_MODE_MUSIC)
3987     DrawInfoScreen_Music();
3988   else if (info_mode == INFO_MODE_CREDITS)
3989     DrawInfoScreen_Credits();
3990   else if (info_mode == INFO_MODE_PROGRAM)
3991     DrawInfoScreen_Program();
3992   else if (info_mode == INFO_MODE_VERSION)
3993     DrawInfoScreen_Version();
3994   else if (info_mode == INFO_MODE_LEVELSET)
3995     DrawInfoScreen_LevelSet();
3996   else
3997     DrawInfoScreen_Main();
3998
3999   if (info_mode != INFO_MODE_MAIN &&
4000       info_mode != INFO_MODE_TITLE &&
4001       info_mode != INFO_MODE_MUSIC)
4002     PlayMenuSoundsAndMusic();
4003 }
4004
4005 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4006 {
4007   if (info_mode == INFO_MODE_TITLE)
4008     HandleInfoScreen_TitleScreen(button);
4009   else if (info_mode == INFO_MODE_ELEMENTS)
4010     HandleInfoScreen_Elements(button);
4011   else if (info_mode == INFO_MODE_MUSIC)
4012     HandleInfoScreen_Music(button);
4013   else if (info_mode == INFO_MODE_CREDITS)
4014     HandleInfoScreen_Credits(button);
4015   else if (info_mode == INFO_MODE_PROGRAM)
4016     HandleInfoScreen_Program(button);
4017   else if (info_mode == INFO_MODE_VERSION)
4018     HandleInfoScreen_Version(button);
4019   else if (info_mode == INFO_MODE_LEVELSET)
4020     HandleInfoScreen_LevelSet(button);
4021   else
4022     HandleInfoScreen_Main(mx, my, dx, dy, button);
4023 }
4024
4025
4026 // ============================================================================
4027 // type name functions
4028 // ============================================================================
4029
4030 static TreeInfo *type_name_node = NULL;
4031 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4032 static int type_name_nr = 0;
4033
4034 static int getPlayerNameColor(char *name)
4035 {
4036   return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4037 }
4038
4039 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4040                               boolean active)
4041 {
4042   char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4043   boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4044   int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4045   int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4046   int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4047   int font_width = getFontWidth(font_nr);
4048
4049   DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4050
4051   sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4052
4053   pos->width = strlen(text) * font_width;
4054   sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4055
4056   DrawText(sx, sy, text, font_nr);
4057 }
4058
4059 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4060 {
4061   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4062
4063   *pos = *mci->pos_input;
4064
4065   if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4066   {
4067     TreeInfo *ti = player_name_current;
4068     int first_entry = ti->cl_first;
4069     int entry_pos = first_entry + ti->cl_cursor;
4070     TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4071     int xpos = MENU_SCREEN_START_XPOS;
4072     int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4073
4074     type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4075     type_name_nr = entry_pos;
4076
4077     strcpy(name, type_name_node->name);
4078
4079     pos->x = xpos * 32;
4080     pos->y = ypos * 32;
4081     pos->width = MAX_PLAYER_NAME_LEN * 32;
4082   }
4083   else
4084   {
4085     type_name_nr = user.nr;
4086
4087     strcpy(name, setup.player_name);
4088   }
4089
4090   strcpy(type_name_last, name);
4091
4092   if (strEqual(name, EMPTY_PLAYER_NAME))
4093     strcpy(name, "");
4094
4095   *xpos = strlen(name);
4096 }
4097
4098 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4099 {
4100   // change name of edited user in global list of user names
4101   setString(&global.user_names[type_name_nr], name);
4102
4103   if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4104   {
4105     TreeInfo *node = type_name_node;
4106
4107     // change name of edited user in local menu tree structure
4108     setString(&node->name, name);
4109     setString(&node->name_sorting, name);
4110
4111     node->color = getPlayerNameColor(name);
4112     pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4113   }
4114 }
4115
4116 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4117                               boolean changed)
4118 {
4119   boolean reset_setup = strEqual(name, "");
4120   boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4121   boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4122
4123   if (!changed)
4124     strcpy(name, type_name_last);
4125
4126   if (strEqual(name, ""))
4127     strcpy(name, EMPTY_PLAYER_NAME);
4128
4129   setTypeNameValues_Name(name, pos);
4130
4131   // if player name not changed, no further action required
4132   if (strEqual(name, type_name_last))
4133     return;
4134
4135   // redraw player name before (possibly) opening request dialogs
4136   drawTypeNameText(name, pos, FALSE);
4137
4138   int last_user_nr = user.nr;
4139
4140   if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4141   {
4142     // save setup of currently active user (may differ from edited user)
4143     SaveSetup();
4144
4145     // temporarily change active user to edited user
4146     user.nr = type_name_nr;
4147
4148     // load setup of edited user (unless creating user with current setup)
4149     if (!create_user ||
4150         !Request("Use current setup values for the new player?", REQ_ASK))
4151       LoadSetup();
4152   }
4153
4154   char *setup_filename = getSetupFilename();
4155   boolean setup_exists = fileExists(setup_filename);
4156
4157   // change name of edited user in setup structure
4158   strcpy(setup.player_name, name);
4159
4160   // save setup of edited user
4161   SaveSetup();
4162
4163   if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4164   {
4165     if (reset_setup)
4166     {
4167       if (Request("Reset setup values for this player?", REQ_ASK))
4168       {
4169         // remove setup config file
4170         unlink(setup_filename);
4171
4172         // set player name to default player name
4173         LoadSetup();
4174
4175         // update player name used by name typing functions
4176         strcpy(name, setup.player_name);
4177
4178         setTypeNameValues_Name(name, pos);
4179       }
4180     }
4181     else if (remove_user && type_name_nr != 0)
4182     {
4183       if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4184       {
4185         char *user_dir = getUserGameDataDir();
4186         char *user_dir_removed =
4187           getStringCat3WithSeparator(user_dir, "REMOVED",
4188                                      getCurrentTimestamp(), ".");
4189
4190         if (rename(user_dir, user_dir_removed) != 0)
4191           Request("Removing settings and tapes failed!", REQ_CONFIRM);
4192
4193         checked_free(user_dir_removed);
4194       }
4195     }
4196     else if (create_user && type_name_nr != 0 && !setup_exists)
4197     {
4198       if (Request("Create empty level set for the new player?", REQ_ASK))
4199       {
4200         char *levelset_subdir = getNewUserLevelSubdir();
4201
4202         if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4203         {
4204           AddUserLevelSetToLevelInfo(levelset_subdir);
4205
4206           LevelDirTree *leveldir_current_last = leveldir_current;
4207
4208           leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4209                                                        levelset_subdir);
4210
4211           // set level number of newly created level set to default value
4212           LoadLevelSetup_SeriesInfo();
4213
4214           // set newly created level set as current level set for new user
4215           SaveLevelSetup_LastSeries();
4216           SaveLevelSetup_SeriesInfo();
4217
4218           leveldir_current = leveldir_current_last;
4219         }
4220         else
4221         {
4222           Request("Creating new level set failed!", REQ_CONFIRM);
4223         }
4224       }
4225     }
4226
4227     // restore currently active user
4228     user.nr = last_user_nr;
4229
4230     // restore setup of currently active user
4231     LoadSetup();
4232
4233     // restore last level set of currently active user
4234     LoadLevelSetup_LastSeries();
4235     LoadLevelSetup_SeriesInfo();
4236   }
4237 }
4238
4239 static void HandleTypeNameExt(boolean initialize, Key key)
4240 {
4241   static struct TextPosInfo pos_name = { 0 };
4242   static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4243   static int xpos = 0;
4244   struct TextPosInfo *pos = &pos_name;
4245   char key_char = getValidConfigValueChar(getCharFromKey(key));
4246   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4247   boolean active = TRUE;
4248
4249   if (initialize)
4250   {
4251     getTypeNameValues(name, pos, &xpos);
4252
4253     int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4254     int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4255
4256     StartTextInput(sx, sy, pos->width, pos->height);
4257   }
4258   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4259   {
4260     name[xpos] = key_char;
4261     name[xpos + 1] = 0;
4262
4263     xpos++;
4264   }
4265   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4266   {
4267     xpos--;
4268
4269     name[xpos] = 0;
4270   }
4271   else if (key == KSYM_Return || key == KSYM_Escape)
4272   {
4273     boolean changed = (key == KSYM_Return);
4274
4275     StopTextInput();
4276
4277     setTypeNameValues(name, pos, changed);
4278
4279     active = FALSE;
4280   }
4281
4282   drawTypeNameText(name, pos, active);
4283
4284   if (!active)
4285   {
4286     SetGameStatus(game_status_last_screen);
4287
4288     if (game_status == GAME_MODE_MAIN)
4289       InitializeMainControls();
4290   }
4291 }
4292
4293 static void DrawTypeName(void)
4294 {
4295   HandleTypeNameExt(TRUE, 0);
4296 }
4297
4298 void HandleTypeName(Key key)
4299 {
4300   HandleTypeNameExt(FALSE, key);
4301 }
4302
4303
4304 // ============================================================================
4305 // tree menu functions
4306 // ============================================================================
4307
4308 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4309 {
4310   if (game_status != GAME_MODE_SETUP ||
4311       DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4312     return 0;
4313
4314   int max_text_size = 0;
4315   TreeInfo *node;
4316
4317   for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4318     max_text_size = MAX(max_text_size, strlen(node->name));
4319
4320   int num_entries = numTreeInfoInGroup(ti);
4321   boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4322   int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4323   int text_width = max_text_size * getFontWidth(font_nr);
4324   int button_width = SC_MENUBUTTON_XSIZE;
4325   int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4326   int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4327   int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4328   int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4329   int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4330   int align_xoffset = MAX(0, align_xoffset_raw);
4331
4332   return align_xoffset;
4333 }
4334
4335 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4336 {
4337   if (game_status != GAME_MODE_SETUP ||
4338       DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4339     return 0;
4340
4341   int num_entries = numTreeInfoInGroup(ti);
4342   int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4343   int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4344   int font_height = getFontHeight(font_nr);
4345   int text_height = font_height * num_page_entries;
4346   int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4347   int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4348   int y = ALIGNED_YPOS(0, page_height, align) * -1;
4349   int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4350   int align_yoffset = MAX(0, align_yoffset_raw);
4351
4352   return align_yoffset;
4353 }
4354
4355 static void DrawChooseTree(TreeInfo **ti_ptr)
4356 {
4357   int fade_mask = REDRAW_FIELD;
4358
4359   if (CheckFadeAll())
4360     fade_mask = REDRAW_ALL;
4361
4362   if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4363   {
4364     if (game_status == GAME_MODE_SETUP)
4365     {
4366       execSetupArtwork();
4367     }
4368     else        // GAME_MODE_LEVELS
4369     {
4370       SetGameStatus(GAME_MODE_MAIN);
4371
4372       DrawMainMenu();
4373     }
4374
4375     return;
4376   }
4377
4378   UnmapAllGadgets();
4379
4380   FreeScreenGadgets();
4381   CreateScreenGadgets();
4382
4383   FadeOut(fade_mask);
4384
4385   // needed if different viewport properties defined for choosing level (set)
4386   ChangeViewportPropertiesIfNeeded();
4387
4388   if (game_status == GAME_MODE_NAMES)
4389     SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4390   else if (game_status == GAME_MODE_LEVELNR)
4391     SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4392   else if (game_status == GAME_MODE_LEVELS)
4393     SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4394
4395   ClearField();
4396
4397   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4398
4399   MapScreenTreeGadgets(*ti_ptr);
4400   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4401
4402   DrawMaskedBorder(fade_mask);
4403
4404   FadeIn(fade_mask);
4405 }
4406
4407 static void drawChooseTreeText(int y, boolean active, TreeInfo *ti)
4408 {
4409   int num_entries = numTreeInfoInGroup(ti);
4410   boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4411   int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4412   int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4413   int first_entry = ti->cl_first;
4414   int entry_pos = first_entry + y;
4415   TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4416   TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4417   int font_color = MENU_CHOOSE_TREE_COLOR(node, active);
4418   int font_nr = MENU_CHOOSE_TREE_FONT(font_color);
4419   int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4420   int xpos = MENU_SCREEN_START_XPOS;
4421   int ypos = MENU_SCREEN_START_YPOS + y;
4422   int startx = amSX + xpos * 32;
4423   int starty = amSY + ypos * 32;
4424   int startx_text = startx + font_xoffset;
4425   int endx_text = amSX + screen_width;
4426   int max_text_size = endx_text - startx_text;
4427   int max_buffer_len = max_text_size / getFontWidth(font_nr);
4428   char buffer[max_buffer_len + 1];
4429
4430   strncpy(buffer, node->name, max_buffer_len);
4431   buffer[max_buffer_len] = '\0';
4432
4433   DrawText(startx, starty, buffer, font_nr);
4434 }
4435
4436 static void drawChooseTreeList(int first_entry, int num_page_entries,
4437                                TreeInfo *ti)
4438 {
4439   int i;
4440   char *title_string = NULL;
4441   int yoffset_sets = MENU_TITLE1_YPOS;
4442   int yoffset_setup = 16;
4443   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4444                  ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4445
4446   title_string = ti->infotext;
4447
4448   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4449
4450   clearMenuListArea();
4451
4452   for (i = 0; i < num_page_entries; i++)
4453   {
4454     TreeInfo *node, *node_first;
4455     int entry_pos = first_entry + i;
4456
4457     node_first = getTreeInfoFirstGroupEntry(ti);
4458     node = getTreeInfoFromPos(node_first, entry_pos);
4459
4460     drawChooseTreeText(i, FALSE, ti);
4461
4462     if (node->parent_link)
4463       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4464     else if (node->level_group)
4465       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4466     else
4467       initCursor(i, IMG_MENU_BUTTON);
4468
4469     if (game_status == GAME_MODE_NAMES)
4470       drawChooseTreeEdit(i, FALSE);
4471   }
4472
4473   redraw_mask |= REDRAW_FIELD;
4474 }
4475
4476 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4477 {
4478   TreeInfo *node, *node_first;
4479   int x, last_redraw_mask = redraw_mask;
4480   int ypos = MENU_TITLE2_YPOS;
4481   int font_nr = FONT_TITLE_2;
4482
4483   if (ti->type == TREE_TYPE_LEVEL_NR)
4484     DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4485
4486   if (ti->type != TREE_TYPE_LEVEL_DIR)
4487     return;
4488
4489   node_first = getTreeInfoFirstGroupEntry(ti);
4490   node = getTreeInfoFromPos(node_first, entry_pos);
4491
4492   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4493
4494   if (node->parent_link)
4495     DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4496                       node->node_parent->name);
4497   else if (node->level_group)
4498     DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4499                       node->name);
4500   else if (ti->type == TREE_TYPE_LEVEL_DIR)
4501     DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4502                       node->levels, (node->levels > 1 ? "levels" : "level"),
4503                       node->class_desc);
4504
4505   // let BackToFront() redraw only what is needed
4506   redraw_mask = last_redraw_mask;
4507   for (x = 0; x < SCR_FIELDX; x++)
4508     MarkTileDirty(x, 1);
4509 }
4510
4511 static void drawChooseTreeCursorAndText(int y, boolean active, TreeInfo *ti)
4512 {
4513   drawChooseTreeCursor(y, active);
4514   drawChooseTreeText(y, active, ti);
4515 }
4516
4517 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4518                              TreeInfo **ti_ptr)
4519 {
4520   TreeInfo *ti = *ti_ptr;
4521   boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4522   int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4523   int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4524   int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4525   int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4526   int x = 0;
4527   int y = ti->cl_cursor;
4528   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4529   int num_entries = numTreeInfoInGroup(ti);
4530   int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4531   boolean position_set_by_scrollbar = (dx == 999);
4532
4533   if (button == MB_MENU_INITIALIZE)
4534   {
4535     int num_entries = numTreeInfoInGroup(ti);
4536     int entry_pos = getPosFromTreeInfo(ti);
4537
4538     align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4539     align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4540
4541     if (ti->cl_first == -1)
4542     {
4543       // only on initialization
4544       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4545       ti->cl_cursor = entry_pos - ti->cl_first;
4546     }
4547     else if (ti->cl_cursor >= num_page_entries ||
4548              (num_entries > num_page_entries &&
4549               num_entries - ti->cl_first < num_page_entries))
4550     {
4551       // only after change of list size (by custom graphic configuration)
4552       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4553       ti->cl_cursor = entry_pos - ti->cl_first;
4554     }
4555
4556     if (position_set_by_scrollbar)
4557       ti->cl_first = dy;
4558     else
4559       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4560                                 ti->cl_first, ti);
4561
4562     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4563     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4564     drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4565
4566     return;
4567   }
4568   else if (button == MB_MENU_LEAVE)
4569   {
4570     FadeSetLeaveMenu();
4571
4572     PlaySound(SND_MENU_ITEM_SELECTING);
4573
4574     if (ti->node_parent)
4575     {
4576       *ti_ptr = ti->node_parent;
4577       DrawChooseTree(ti_ptr);
4578     }
4579     else if (game_status == GAME_MODE_SETUP)
4580     {
4581       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4582           setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4583           setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4584         execSetupGame();
4585       else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4586                setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4587                setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4588                setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4589         execSetupGraphics();
4590       else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4591                setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4592                setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4593         execSetupSound();
4594       else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4595                setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4596                setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4597                setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4598                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4599                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4600                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4601                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4602         execSetupTouch();
4603       else
4604         execSetupArtwork();
4605     }
4606     else
4607     {
4608       if (game_status == GAME_MODE_LEVELNR)
4609       {
4610         int new_level_nr = atoi(level_number_current->identifier);
4611
4612         HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4613       }
4614
4615       SetGameStatus(GAME_MODE_MAIN);
4616
4617       DrawMainMenu();
4618     }
4619
4620     return;
4621   }
4622
4623   if (mx || my)         // mouse input
4624   {
4625     x = (mx - amSX) / 32;
4626     y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4627
4628     if (game_status == GAME_MODE_NAMES)
4629       drawChooseTreeEdit(ti->cl_cursor, FALSE);
4630   }
4631   else if (dx || dy)    // keyboard or scrollbar/scrollbutton input
4632   {
4633     // move cursor instead of scrolling when already at start/end of list
4634     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4635       dy = -1;
4636     else if (dy == +1 * SCROLL_LINE &&
4637              ti->cl_first + num_page_entries == num_entries)
4638       dy = 1;
4639
4640     // handle scrolling screen one line or page
4641     if (ti->cl_cursor + dy < 0 ||
4642         ti->cl_cursor + dy > num_page_entries - 1)
4643     {
4644       boolean redraw = FALSE;
4645
4646       if (ABS(dy) == SCROLL_PAGE)
4647         step = num_page_entries - 1;
4648
4649       if (dy < 0 && ti->cl_first > 0)
4650       {
4651         // scroll page/line up
4652
4653         ti->cl_first -= step;
4654         if (ti->cl_first < 0)
4655           ti->cl_first = 0;
4656
4657         redraw = TRUE;
4658       }
4659       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4660       {
4661         // scroll page/line down
4662
4663         ti->cl_first += step;
4664         if (ti->cl_first + num_page_entries > num_entries)
4665           ti->cl_first = MAX(0, num_entries - num_page_entries);
4666
4667         redraw = TRUE;
4668       }
4669
4670       if (redraw)
4671       {
4672         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4673         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4674         drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4675
4676         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4677                                   ti->cl_first, ti);
4678       }
4679
4680       return;
4681     }
4682
4683     // handle moving cursor one line
4684     y = ti->cl_cursor + dy;
4685   }
4686
4687   if (dx == 1)
4688   {
4689     TreeInfo *node_first, *node_cursor;
4690     int entry_pos = ti->cl_first + y;
4691
4692     node_first = getTreeInfoFirstGroupEntry(ti);
4693     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4694
4695     if (node_cursor->node_group)
4696     {
4697       FadeSetEnterMenu();
4698
4699       PlaySound(SND_MENU_ITEM_SELECTING);
4700
4701       node_cursor->cl_first = ti->cl_first;
4702       node_cursor->cl_cursor = ti->cl_cursor;
4703       *ti_ptr = node_cursor->node_group;
4704       DrawChooseTree(ti_ptr);
4705
4706       return;
4707     }
4708   }
4709   else if (dx == -1 && ti->node_parent)
4710   {
4711     FadeSetLeaveMenu();
4712
4713     PlaySound(SND_MENU_ITEM_SELECTING);
4714
4715     *ti_ptr = ti->node_parent;
4716     DrawChooseTree(ti_ptr);
4717
4718     return;
4719   }
4720
4721   if (!anyScrollbarGadgetActive() &&
4722       IN_VIS_MENU(x, y) &&
4723       mx < mx_right_border &&
4724       y >= 0 && y < num_page_entries)
4725   {
4726     if (button)
4727     {
4728       if (game_status == GAME_MODE_NAMES)
4729       {
4730         if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4731           drawChooseTreeEdit(y, TRUE);
4732       }
4733
4734       if (y != ti->cl_cursor)
4735       {
4736         PlaySound(SND_MENU_ITEM_ACTIVATING);
4737
4738         drawChooseTreeCursorAndText(ti->cl_cursor, FALSE, ti);
4739         drawChooseTreeCursorAndText(y, TRUE, ti);
4740         drawChooseTreeInfo(ti->cl_first + y, ti);
4741
4742         ti->cl_cursor = y;
4743       }
4744       else if (dx < 0)
4745       {
4746         if (game_status == GAME_MODE_SETUP)
4747         {
4748           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4749               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4750               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4751             execSetupGame();
4752           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4753                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4754                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4755                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4756             execSetupGraphics();
4757           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4758                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4759                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4760             execSetupSound();
4761           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4762                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4763                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4764                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4765                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4766                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4767                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4768                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4769             execSetupTouch();
4770           else
4771             execSetupArtwork();
4772         }
4773       }
4774     }
4775     else
4776     {
4777       TreeInfo *node_first, *node_cursor;
4778       int entry_pos = ti->cl_first + y;
4779
4780       PlaySound(SND_MENU_ITEM_SELECTING);
4781
4782       node_first = getTreeInfoFirstGroupEntry(ti);
4783       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4784
4785       if (node_cursor->node_group)
4786       {
4787         FadeSetEnterMenu();
4788
4789         node_cursor->cl_first = ti->cl_first;
4790         node_cursor->cl_cursor = ti->cl_cursor;
4791         *ti_ptr = node_cursor->node_group;
4792         DrawChooseTree(ti_ptr);
4793       }
4794       else if (node_cursor->parent_link)
4795       {
4796         FadeSetLeaveMenu();
4797
4798         *ti_ptr = node_cursor->node_parent;
4799         DrawChooseTree(ti_ptr);
4800       }
4801       else
4802       {
4803         FadeSetEnterMenu();
4804
4805         node_cursor->cl_first = ti->cl_first;
4806         node_cursor->cl_cursor = ti->cl_cursor;
4807         *ti_ptr = node_cursor;
4808
4809         if (ti->type == TREE_TYPE_LEVEL_DIR)
4810         {
4811           LoadLevelSetup_SeriesInfo();
4812
4813           SaveLevelSetup_LastSeries();
4814           SaveLevelSetup_SeriesInfo();
4815           TapeErase();
4816         }
4817
4818         if (game_status == GAME_MODE_SETUP)
4819         {
4820           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4821               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4822               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4823             execSetupGame();
4824           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4825                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4826                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4827                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4828             execSetupGraphics();
4829           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4830                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4831                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4832             execSetupSound();
4833           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4834                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4835                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4836                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4837                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4838                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4839                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4840                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4841             execSetupTouch();
4842           else
4843             execSetupArtwork();
4844         }
4845         else
4846         {
4847           if (game_status == GAME_MODE_LEVELNR)
4848           {
4849             int new_level_nr = atoi(level_number_current->identifier);
4850
4851             HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4852           }
4853           else if (game_status == GAME_MODE_LEVELS)
4854           {
4855             // store level set if chosen from "last played level set" menu
4856             StoreLastPlayedLevels(leveldir_current);
4857           }
4858           else if (game_status == GAME_MODE_NAMES)
4859           {
4860             if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4861             {
4862               SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
4863
4864               DrawTypeName();
4865
4866               return;
4867             }
4868
4869             // change active user to selected user
4870             user.nr = entry_pos;
4871
4872             // save number of new active user
4873             SaveUserSetup();
4874
4875             // load setup of new active user
4876             LoadSetup();
4877
4878             // load last level set of new active user
4879             LoadLevelSetup_LastSeries();
4880             LoadLevelSetup_SeriesInfo();
4881
4882             // update list of last played level sets
4883             UpdateLastPlayedLevels_TreeInfo();
4884
4885             TapeErase();
4886
4887             ToggleFullscreenIfNeeded();
4888             ChangeWindowScalingIfNeeded();
4889
4890             ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
4891             ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
4892             ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
4893           }
4894
4895           SetGameStatus(GAME_MODE_MAIN);
4896
4897           DrawMainMenu();
4898         }
4899       }
4900     }
4901   }
4902 }
4903
4904 void DrawChoosePlayerName(void)
4905 {
4906   int i;
4907
4908   FadeMenuSoundsAndMusic();
4909
4910   if (player_name != NULL)
4911   {
4912     freeTreeInfo(player_name);
4913
4914     player_name = NULL;
4915   }
4916
4917   for (i = 0; i < MAX_PLAYER_NAMES; i++)
4918   {
4919     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
4920     char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
4921     int value = i;
4922
4923     ti->node_top = &player_name;
4924     ti->sort_priority = 10000 + value;
4925     ti->color = getPlayerNameColor(global.user_names[i]);
4926
4927     snprintf(identifier, sizeof(identifier), "%d", value);
4928     snprintf(name, sizeof(name), "%s", global.user_names[i]);
4929
4930     setString(&ti->identifier, identifier);
4931     setString(&ti->name, name);
4932     setString(&ti->name_sorting, name);
4933
4934     pushTreeInfo(&player_name, ti);
4935   }
4936
4937   // sort player entries by player number
4938   sortTreeInfo(&player_name);
4939
4940   // set current player entry to selected player entry
4941   player_name_current =
4942     getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
4943
4944   // if that fails, set current player name to first available name
4945   if (player_name_current == NULL)
4946     player_name_current = player_name;
4947
4948   DrawChooseTree(&player_name_current);
4949
4950   PlayMenuSoundsAndMusic();
4951 }
4952
4953 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
4954 {
4955   HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
4956 }
4957
4958 void DrawChooseLevelSet(void)
4959 {
4960   FadeMenuSoundsAndMusic();
4961
4962   DrawChooseTree(&leveldir_current);
4963
4964   PlayMenuSoundsAndMusic();
4965 }
4966
4967 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4968 {
4969   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4970 }
4971
4972 void DrawChooseLevelNr(void)
4973 {
4974   int i;
4975
4976   FadeMenuSoundsAndMusic();
4977
4978   if (level_number != NULL)
4979   {
4980     freeTreeInfo(level_number);
4981
4982     level_number = NULL;
4983   }
4984
4985   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4986   {
4987     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4988     char identifier[32], name[64];
4989     int value = i;
4990
4991     // temporarily load level info to get level name
4992     LoadLevelInfoOnly(i);
4993
4994     ti->node_top = &level_number;
4995     ti->sort_priority = 10000 + value;
4996     ti->color = (level.no_level_file ? FC_BLUE :
4997                  LevelStats_getSolved(i) ? FC_GREEN :
4998                  LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4999
5000     snprintf(identifier, sizeof(identifier), "%d", value);
5001     snprintf(name, sizeof(name), "%03d: %s", value,
5002              (level.no_level_file ? "(no file)" : level.name));
5003
5004     setString(&ti->identifier, identifier);
5005     setString(&ti->name, name);
5006     setString(&ti->name_sorting, name);
5007
5008     pushTreeInfo(&level_number, ti);
5009   }
5010
5011   // sort level number values to start with lowest level number
5012   sortTreeInfo(&level_number);
5013
5014   // set current level number to current level number
5015   level_number_current =
5016     getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5017
5018   // if that also fails, set current level number to first available level
5019   if (level_number_current == NULL)
5020     level_number_current = level_number;
5021
5022   DrawChooseTree(&level_number_current);
5023
5024   PlayMenuSoundsAndMusic();
5025 }
5026
5027 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5028 {
5029   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5030 }
5031
5032 void DrawHallOfFame(int level_nr, int highlight_position)
5033 {
5034   int fade_mask = REDRAW_FIELD;
5035
5036   if (CheckFadeAll())
5037     fade_mask = REDRAW_ALL;
5038
5039   UnmapAllGadgets();
5040   FadeMenuSoundsAndMusic();
5041
5042   // (this is needed when called from GameEnd() after winning a game)
5043   KeyboardAutoRepeatOn();
5044
5045   // (this is needed when called from GameEnd() after winning a game)
5046   SetDrawDeactivationMask(REDRAW_NONE);
5047   SetDrawBackgroundMask(REDRAW_FIELD);
5048
5049   if (highlight_position < 0) 
5050     LoadScore(level_nr);
5051   else
5052     SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5053
5054   FadeSetEnterScreen();
5055
5056   FadeOut(fade_mask);
5057
5058   // needed if different viewport properties defined for scores
5059   ChangeViewportPropertiesIfNeeded();
5060
5061   PlayMenuSoundsAndMusic();
5062
5063   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5064
5065   HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
5066
5067   DrawMaskedBorder(fade_mask);
5068
5069   FadeIn(fade_mask);
5070 }
5071
5072 static char *getHallOfFameScoreText(int nr)
5073 {
5074   if (!level.rate_time_over_score)
5075     return int2str(scores.entry[nr].score, 5);  // show normal score
5076
5077   if (level.use_step_counter)
5078     return int2str(scores.entry[nr].time, 5);   // show number of steps
5079
5080   static char score_text[10];
5081   int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5082   int mm = (time_seconds / 60) % 60;
5083   int ss = (time_seconds % 60);
5084
5085   sprintf(score_text, "%02d:%02d", mm, ss);     // show playing time
5086
5087   return score_text;
5088 }
5089
5090 static void drawHallOfFameList(int level_nr, int first_entry,
5091                                int highlight_position)
5092 {
5093   int i, j;
5094
5095   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5096   ClearField();
5097
5098   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
5099   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
5100                     "HighScores of Level %d", level_nr);
5101
5102   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5103   {
5104     int entry = first_entry + i;
5105     boolean active = (entry == highlight_position);
5106     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
5107     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
5108     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
5109     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
5110     int dxoff = getFontDrawOffsetX(font_nr1);
5111     int dx1 = 3 * getFontWidth(font_nr1);
5112     int dx2 = dx1 + getFontWidth(font_nr1);
5113     int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
5114     int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
5115     int sy = mSY + 64 + i * 32;
5116
5117     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
5118     DrawText(mSX + dx1, sy, ".", font_nr1);
5119
5120     for (j = 0; j < num_dots; j++)
5121       DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
5122
5123     if (!strEqual(scores.entry[entry].name, EMPTY_PLAYER_NAME))
5124       DrawText(mSX + dx2, sy, scores.entry[entry].name, font_nr2);
5125
5126     DrawText(mSX + dx3, sy, getHallOfFameScoreText(entry), font_nr4);
5127   }
5128
5129   redraw_mask |= REDRAW_FIELD;
5130 }
5131
5132 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5133 {
5134   static int level_nr = 0;
5135   static int first_entry = 0;
5136   static int highlight_position = 0;
5137   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5138
5139   if (button == MB_MENU_INITIALIZE)
5140   {
5141     level_nr = mx;
5142     highlight_position = my;
5143
5144     first_entry = highlight_position - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
5145
5146     if (first_entry < 0)
5147       first_entry = 0;
5148     else if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
5149       first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5150
5151     drawHallOfFameList(level_nr, first_entry, highlight_position);
5152
5153     return;
5154   }
5155
5156   if (ABS(dy) == SCROLL_PAGE)           // handle scrolling one page
5157     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5158
5159   if (dy < 0)
5160   {
5161     if (first_entry > 0)
5162     {
5163       first_entry -= step;
5164       if (first_entry < 0)
5165         first_entry = 0;
5166
5167       drawHallOfFameList(level_nr, first_entry, highlight_position);
5168     }
5169   }
5170   else if (dy > 0)
5171   {
5172     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
5173     {
5174       first_entry += step;
5175       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
5176         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5177
5178       drawHallOfFameList(level_nr, first_entry, highlight_position);
5179     }
5180   }
5181   else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5182   {
5183     PlaySound(SND_MENU_ITEM_SELECTING);
5184
5185     FadeSound(SND_BACKGROUND_SCORES);
5186
5187     if (button == MB_MENU_CHOICE &&
5188         game_status_last_screen == GAME_MODE_PLAYING &&
5189         setup.auto_play_next_level && setup.increment_levels &&
5190         level_nr < leveldir_current->last_level &&
5191         !network_playing)
5192     {
5193       StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5194     }
5195     else
5196     {
5197       SetGameStatus(GAME_MODE_MAIN);
5198
5199       DrawMainMenu();
5200     }
5201   }
5202
5203   if (game_status == GAME_MODE_SCORES)
5204     PlayMenuSoundIfLoop();
5205 }
5206
5207
5208 // ============================================================================
5209 // setup screen functions
5210 // ============================================================================
5211
5212 static struct TokenInfo *setup_info;
5213 static int num_setup_info;      // number of setup entries shown on screen
5214 static int max_setup_info;      // total number of setup entries in list
5215
5216 static char *window_size_text;
5217 static char *scaling_type_text;
5218 static char *rendering_mode_text;
5219 static char *vsync_mode_text;
5220 static char *scroll_delay_text;
5221 static char *snapshot_mode_text;
5222 static char *game_speed_text;
5223 static char *network_server_text;
5224 static char *graphics_set_name;
5225 static char *sounds_set_name;
5226 static char *music_set_name;
5227 static char *volume_simple_text;
5228 static char *volume_loops_text;
5229 static char *volume_music_text;
5230 static char *touch_controls_text;
5231 static char *move_distance_text;
5232 static char *drop_distance_text;
5233 static char *transparency_text;
5234 static char *grid_size_text[2][2];
5235
5236 static void execSetupMain(void)
5237 {
5238   setup_mode = SETUP_MODE_MAIN;
5239
5240   DrawSetupScreen();
5241 }
5242
5243 static void execSetupGame_setGameSpeeds(boolean update_value)
5244 {
5245   if (setup.game_speed_extended)
5246   {
5247     game_speeds_list = game_speeds_list_extended;
5248     game_speeds      = game_speeds_extended;
5249   }
5250   else
5251   {
5252     game_speeds_list = game_speeds_list_normal;
5253     game_speeds      = game_speeds_normal;
5254   }
5255
5256   if (game_speeds == NULL)
5257   {
5258     int i;
5259
5260     for (i = 0; game_speeds_list[i].value != -1; i++)
5261     {
5262       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5263       char identifier[32], name[32];
5264       int value = game_speeds_list[i].value;
5265       char *text = game_speeds_list[i].text;
5266
5267       ti->node_top = &game_speeds;
5268       ti->sort_priority = 10000 - value;
5269
5270       sprintf(identifier, "%d", value);
5271       sprintf(name, "%s", text);
5272
5273       setString(&ti->identifier, identifier);
5274       setString(&ti->name, name);
5275       setString(&ti->name_sorting, name);
5276       setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5277
5278       pushTreeInfo(&game_speeds, ti);
5279     }
5280
5281     // sort game speed values to start with slowest game speed
5282     sortTreeInfo(&game_speeds);
5283
5284     update_value = TRUE;
5285   }
5286
5287   if (update_value)
5288   {
5289     // set current game speed to configured game speed value
5290     game_speed_current =
5291       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5292
5293     // if that fails, set current game speed to reliable default value
5294     if (game_speed_current == NULL)
5295       game_speed_current =
5296         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5297
5298     // if that also fails, set current game speed to first available speed
5299     if (game_speed_current == NULL)
5300       game_speed_current = game_speeds;
5301
5302     if (setup.game_speed_extended)
5303       game_speeds_extended = game_speeds;
5304     else
5305       game_speeds_normal = game_speeds;
5306   }
5307
5308   setup.game_frame_delay = atoi(game_speed_current->identifier);
5309
5310   // needed for displaying game speed text instead of identifier
5311   game_speed_text = game_speed_current->name;
5312 }
5313
5314 static void execSetupGame_setScrollDelays(void)
5315 {
5316   if (scroll_delays == NULL)
5317   {
5318     int i;
5319
5320     for (i = 0; scroll_delays_list[i].value != -1; i++)
5321     {
5322       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5323       char identifier[32], name[32];
5324       int value = scroll_delays_list[i].value;
5325       char *text = scroll_delays_list[i].text;
5326
5327       ti->node_top = &scroll_delays;
5328       ti->sort_priority = value;
5329
5330       sprintf(identifier, "%d", value);
5331       sprintf(name, "%s", text);
5332
5333       setString(&ti->identifier, identifier);
5334       setString(&ti->name, name);
5335       setString(&ti->name_sorting, name);
5336       setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5337
5338       pushTreeInfo(&scroll_delays, ti);
5339     }
5340
5341     // sort scroll delay values to start with lowest scroll delay value
5342     sortTreeInfo(&scroll_delays);
5343
5344     // set current scroll delay value to configured scroll delay value
5345     scroll_delay_current =
5346       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5347
5348     // if that fails, set current scroll delay to reliable default value
5349     if (scroll_delay_current == NULL)
5350       scroll_delay_current =
5351         getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5352
5353     // if that also fails, set current scroll delay to first available value
5354     if (scroll_delay_current == NULL)
5355       scroll_delay_current = scroll_delays;
5356   }
5357
5358   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5359
5360   // needed for displaying scroll delay text instead of identifier
5361   scroll_delay_text = scroll_delay_current->name;
5362 }
5363
5364 static void execSetupGame_setSnapshotModes(void)
5365 {
5366   if (snapshot_modes == NULL)
5367   {
5368     int i;
5369
5370     for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5371     {
5372       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5373       char identifier[32], name[32];
5374       char *value = snapshot_modes_list[i].value;
5375       char *text = snapshot_modes_list[i].text;
5376
5377       ti->node_top = &snapshot_modes;
5378       ti->sort_priority = i;
5379
5380       sprintf(identifier, "%s", value);
5381       sprintf(name, "%s", text);
5382
5383       setString(&ti->identifier, identifier);
5384       setString(&ti->name, name);
5385       setString(&ti->name_sorting, name);
5386       setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5387
5388       pushTreeInfo(&snapshot_modes, ti);
5389     }
5390
5391     // sort snapshot mode values to start with lowest snapshot mode value
5392     sortTreeInfo(&snapshot_modes);
5393
5394     // set current snapshot mode value to configured snapshot mode value
5395     snapshot_mode_current =
5396       getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5397
5398     // if that fails, set current snapshot mode to reliable default value
5399     if (snapshot_mode_current == NULL)
5400       snapshot_mode_current =
5401         getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5402
5403     // if that also fails, set current snapshot mode to first available value
5404     if (snapshot_mode_current == NULL)
5405       snapshot_mode_current = snapshot_modes;
5406   }
5407
5408   setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5409
5410   // needed for displaying snapshot mode text instead of identifier
5411   snapshot_mode_text = snapshot_mode_current->name;
5412 }
5413
5414 static void execSetupGame_setNetworkServerText(void)
5415 {
5416   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5417   {
5418     strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5419   }
5420   else
5421   {
5422     strncpy(network_server_hostname, setup.network_server_hostname,
5423             MAX_SETUP_TEXT_INPUT_LEN);
5424     network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5425   }
5426
5427   // needed for displaying network server text instead of identifier
5428   network_server_text = network_server_hostname;
5429 }
5430
5431 static void execSetupGame(void)
5432 {
5433   boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5434
5435   execSetupGame_setGameSpeeds(FALSE);
5436   execSetupGame_setScrollDelays();
5437   execSetupGame_setSnapshotModes();
5438
5439   execSetupGame_setNetworkServerText();
5440
5441   setup_mode = SETUP_MODE_GAME;
5442
5443   DrawSetupScreen();
5444
5445   // check if vsync needs to be disabled for this game speed to work
5446   if (check_vsync_mode)
5447     DisableVsyncIfNeeded();
5448 }
5449
5450 static void execSetupChooseGameSpeed(void)
5451 {
5452   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5453
5454   DrawSetupScreen();
5455 }
5456
5457 static void execSetupChooseScrollDelay(void)
5458 {
5459   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5460
5461   DrawSetupScreen();
5462 }
5463
5464 static void execSetupChooseSnapshotMode(void)
5465 {
5466   setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5467
5468   DrawSetupScreen();
5469 }
5470
5471 static void execSetupEngines(void)
5472 {
5473   setup_mode = SETUP_MODE_ENGINES;
5474
5475   DrawSetupScreen();
5476 }
5477
5478 static void execSetupEditor(void)
5479 {
5480   setup_mode = SETUP_MODE_EDITOR;
5481
5482   DrawSetupScreen();
5483 }
5484
5485 static void execSetupGraphics_setWindowSizes(boolean update_list)
5486 {
5487   if (window_sizes != NULL && update_list)
5488   {
5489     freeTreeInfo(window_sizes);
5490
5491     window_sizes = NULL;
5492   }
5493
5494   if (window_sizes == NULL)
5495   {
5496     boolean current_window_size_found = FALSE;
5497     int i;
5498
5499     for (i = 0; window_sizes_list[i].value != -1; i++)
5500     {
5501       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5502       char identifier[32], name[32];
5503       int value = window_sizes_list[i].value;
5504       char *text = window_sizes_list[i].text;
5505
5506       ti->node_top = &window_sizes;
5507       ti->sort_priority = value;
5508
5509       sprintf(identifier, "%d", value);
5510       sprintf(name, "%s", text);
5511
5512       setString(&ti->identifier, identifier);
5513       setString(&ti->name, name);
5514       setString(&ti->name_sorting, name);
5515       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5516
5517       pushTreeInfo(&window_sizes, ti);
5518
5519       if (value == setup.window_scaling_percent)
5520         current_window_size_found = TRUE;
5521     }
5522
5523     if (!current_window_size_found)
5524     {
5525       // add entry for non-preset window scaling value
5526
5527       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5528       char identifier[32], name[32];
5529       int value = setup.window_scaling_percent;
5530
5531       ti->node_top = &window_sizes;
5532       ti->sort_priority = value;
5533
5534       sprintf(identifier, "%d", value);
5535       sprintf(name, "%d %% (Current)", value);
5536
5537       setString(&ti->identifier, identifier);
5538       setString(&ti->name, name);
5539       setString(&ti->name_sorting, name);
5540       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5541
5542       pushTreeInfo(&window_sizes, ti);
5543     }
5544
5545     // sort window size values to start with lowest window size value
5546     sortTreeInfo(&window_sizes);
5547
5548     // set current window size value to configured window size value
5549     window_size_current =
5550       getTreeInfoFromIdentifier(window_sizes,
5551                                 i_to_a(setup.window_scaling_percent));
5552
5553     // if that fails, set current window size to reliable default value
5554     if (window_size_current == NULL)
5555       window_size_current =
5556         getTreeInfoFromIdentifier(window_sizes,
5557                                   i_to_a(STD_WINDOW_SCALING_PERCENT));
5558
5559     // if that also fails, set current window size to first available value
5560     if (window_size_current == NULL)
5561       window_size_current = window_sizes;
5562   }
5563
5564   setup.window_scaling_percent = atoi(window_size_current->identifier);
5565
5566   // needed for displaying window size text instead of identifier
5567   window_size_text = window_size_current->name;
5568 }
5569
5570 static void execSetupGraphics_setScalingTypes(void)
5571 {
5572   if (scaling_types == NULL)
5573   {
5574     int i;
5575
5576     for (i = 0; scaling_types_list[i].value != NULL; i++)
5577     {
5578       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5579       char identifier[32], name[32];
5580       char *value = scaling_types_list[i].value;
5581       char *text = scaling_types_list[i].text;
5582
5583       ti->node_top = &scaling_types;
5584       ti->sort_priority = i;
5585
5586       sprintf(identifier, "%s", value);
5587       sprintf(name, "%s", text);
5588
5589       setString(&ti->identifier, identifier);
5590       setString(&ti->name, name);
5591       setString(&ti->name_sorting, name);
5592       setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5593
5594       pushTreeInfo(&scaling_types, ti);
5595     }
5596
5597     // sort scaling type values to start with lowest scaling type value
5598     sortTreeInfo(&scaling_types);
5599
5600     // set current scaling type value to configured scaling type value
5601     scaling_type_current =
5602       getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5603
5604     // if that fails, set current scaling type to reliable default value
5605     if (scaling_type_current == NULL)
5606       scaling_type_current =
5607         getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5608
5609     // if that also fails, set current scaling type to first available value
5610     if (scaling_type_current == NULL)
5611       scaling_type_current = scaling_types;
5612   }
5613
5614   setup.window_scaling_quality = scaling_type_current->identifier;
5615
5616   // needed for displaying scaling type text instead of identifier
5617   scaling_type_text = scaling_type_current->name;
5618 }
5619
5620 static void execSetupGraphics_setRenderingModes(void)
5621 {
5622   if (rendering_modes == NULL)
5623   {
5624     int i;
5625
5626     for (i = 0; rendering_modes_list[i].value != NULL; i++)
5627     {
5628       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5629       char identifier[32], name[32];
5630       char *value = rendering_modes_list[i].value;
5631       char *text = rendering_modes_list[i].text;
5632
5633       ti->node_top = &rendering_modes;
5634       ti->sort_priority = i;
5635
5636       sprintf(identifier, "%s", value);
5637       sprintf(name, "%s", text);
5638
5639       setString(&ti->identifier, identifier);
5640       setString(&ti->name, name);
5641       setString(&ti->name_sorting, name);
5642       setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5643
5644       pushTreeInfo(&rendering_modes, ti);
5645     }
5646
5647     // sort rendering mode values to start with lowest rendering mode value
5648     sortTreeInfo(&rendering_modes);
5649
5650     // set current rendering mode value to configured rendering mode value
5651     rendering_mode_current =
5652       getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5653
5654     // if that fails, set current rendering mode to reliable default value
5655     if (rendering_mode_current == NULL)
5656       rendering_mode_current =
5657         getTreeInfoFromIdentifier(rendering_modes,
5658                                   STR_SPECIAL_RENDERING_DEFAULT);
5659
5660     // if that also fails, set current rendering mode to first available one
5661     if (rendering_mode_current == NULL)
5662       rendering_mode_current = rendering_modes;
5663   }
5664
5665   setup.screen_rendering_mode = rendering_mode_current->identifier;
5666
5667   // needed for displaying rendering mode text instead of identifier
5668   rendering_mode_text = rendering_mode_current->name;
5669 }
5670
5671 static void execSetupGraphics_setVsyncModes(boolean update_value)
5672 {
5673   if (vsync_modes == NULL)
5674   {
5675     int i;
5676
5677     for (i = 0; vsync_modes_list[i].value != NULL; i++)
5678     {
5679       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5680       char identifier[32], name[32];
5681       char *value = vsync_modes_list[i].value;
5682       char *text = vsync_modes_list[i].text;
5683
5684       ti->node_top = &vsync_modes;
5685       ti->sort_priority = i;
5686
5687       sprintf(identifier, "%s", value);
5688       sprintf(name, "%s", text);
5689
5690       setString(&ti->identifier, identifier);
5691       setString(&ti->name, name);
5692       setString(&ti->name_sorting, name);
5693       setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5694
5695       pushTreeInfo(&vsync_modes, ti);
5696     }
5697
5698     // sort vsync mode values to start with lowest vsync mode value
5699     sortTreeInfo(&vsync_modes);
5700
5701     update_value = TRUE;
5702   }
5703
5704   if (update_value)
5705   {
5706     // set current vsync mode value to configured vsync mode value
5707     vsync_mode_current =
5708       getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5709
5710     // if that fails, set current vsync mode to reliable default value
5711     if (vsync_mode_current == NULL)
5712       vsync_mode_current =
5713         getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5714
5715     // if that also fails, set current vsync mode to first available one
5716     if (vsync_mode_current == NULL)
5717       vsync_mode_current = vsync_modes;
5718   }
5719
5720   setup.vsync_mode = vsync_mode_current->identifier;
5721
5722   // needed for displaying vsync mode text instead of identifier
5723   vsync_mode_text = vsync_mode_current->name;
5724 }
5725
5726 static void execSetupGraphics(void)
5727 {
5728   boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5729
5730   // update "setup.window_scaling_percent" from list selection
5731   // (in this case, window scaling was changed on setup screen)
5732   if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5733     execSetupGraphics_setWindowSizes(FALSE);
5734
5735   // update "setup.vsync_mode" from list selection
5736   // (in this case, vsync mode was changed on setup screen)
5737   if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5738     execSetupGraphics_setVsyncModes(FALSE);
5739
5740   // update list selection from "setup.window_scaling_percent"
5741   // (window scaling may have changed by resizing the window)
5742   execSetupGraphics_setWindowSizes(TRUE);
5743
5744   // update list selection from "setup.vsync_mode"
5745   // (vsync_mode may have changed by re-creating the renderer)
5746   execSetupGraphics_setVsyncModes(TRUE);
5747
5748   execSetupGraphics_setScalingTypes();
5749   execSetupGraphics_setRenderingModes();
5750
5751   setup_mode = SETUP_MODE_GRAPHICS;
5752
5753   DrawSetupScreen();
5754
5755   // check if game speed is high enough for 60 Hz vsync to work
5756   if (check_game_speed)
5757     ModifyGameSpeedIfNeeded();
5758
5759   // window scaling may have changed at this point
5760   ChangeWindowScalingIfNeeded();
5761
5762   // window scaling quality may have changed at this point
5763   if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5764     SDLSetWindowScalingQuality(setup.window_scaling_quality);
5765
5766   // screen rendering mode may have changed at this point
5767   SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5768
5769   int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5770   int video_vsync_mode = video.vsync_mode;
5771
5772   // screen vsync mode may have changed at this point
5773   ChangeVsyncModeIfNeeded();
5774
5775   // check if setting vsync mode to selected value failed
5776   if (setup_vsync_mode != video_vsync_mode &&
5777       setup_vsync_mode != video.vsync_mode)
5778   {
5779     // changing vsync mode to selected value failed -- reset displayed value
5780     execSetupGraphics_setVsyncModes(TRUE);
5781
5782     Request("Setting VSync failed!", REQ_CONFIRM);
5783
5784     DrawSetupScreen();
5785   }
5786 }
5787
5788 static void execSetupChooseWindowSize(void)
5789 {
5790   setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5791
5792   DrawSetupScreen();
5793 }
5794
5795 static void execSetupChooseScalingType(void)
5796 {
5797   setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5798
5799   DrawSetupScreen();
5800 }
5801
5802 static void execSetupChooseRenderingMode(void)
5803 {
5804   setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5805
5806   DrawSetupScreen();
5807 }
5808
5809 static void execSetupChooseVsyncMode(void)
5810 {
5811   setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5812
5813   DrawSetupScreen();
5814 }
5815
5816 static void execSetupChooseVolumeSimple(void)
5817 {
5818   setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5819
5820   DrawSetupScreen();
5821 }
5822
5823 static void execSetupChooseVolumeLoops(void)
5824 {
5825   setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5826
5827   DrawSetupScreen();
5828 }
5829
5830 static void execSetupChooseVolumeMusic(void)
5831 {
5832   setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5833
5834   DrawSetupScreen();
5835 }
5836
5837 static void execSetupSound(void)
5838 {
5839   if (volumes_simple == NULL)
5840   {
5841     boolean current_volume_simple_found = FALSE;
5842     int i;
5843
5844     for (i = 0; volumes_list[i].value != -1; i++)
5845     {
5846       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5847       char identifier[32], name[32];
5848       int value = volumes_list[i].value;
5849       char *text = volumes_list[i].text;
5850
5851       ti->node_top = &volumes_simple;
5852       ti->sort_priority = value;
5853
5854       sprintf(identifier, "%d", value);
5855       sprintf(name, "%s", text);
5856
5857       setString(&ti->identifier, identifier);
5858       setString(&ti->name, name);
5859       setString(&ti->name_sorting, name);
5860       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5861
5862       pushTreeInfo(&volumes_simple, ti);
5863
5864       if (value == setup.volume_simple)
5865         current_volume_simple_found = TRUE;
5866     }
5867
5868     if (!current_volume_simple_found)
5869     {
5870       // add entry for non-preset volume value
5871
5872       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5873       char identifier[32], name[32];
5874       int value = setup.volume_simple;
5875
5876       ti->node_top = &volumes_simple;
5877       ti->sort_priority = value;
5878
5879       sprintf(identifier, "%d", value);
5880       sprintf(name, "%d %% (Current)", value);
5881
5882       setString(&ti->identifier, identifier);
5883       setString(&ti->name, name);
5884       setString(&ti->name_sorting, name);
5885       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5886
5887       pushTreeInfo(&volumes_simple, ti);
5888     }
5889
5890     // sort volume values to start with lowest volume value
5891     sortTreeInfo(&volumes_simple);
5892
5893     // set current volume value to configured volume value
5894     volume_simple_current =
5895       getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5896
5897     // if that fails, set current volume to reliable default value
5898     if (volume_simple_current == NULL)
5899       volume_simple_current =
5900         getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5901
5902     // if that also fails, set current volume to first available value
5903     if (volume_simple_current == NULL)
5904       volume_simple_current = volumes_simple;
5905   }
5906
5907   if (volumes_loops == NULL)
5908   {
5909     boolean current_volume_loops_found = FALSE;
5910     int i;
5911
5912     for (i = 0; volumes_list[i].value != -1; i++)
5913     {
5914       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5915       char identifier[32], name[32];
5916       int value = volumes_list[i].value;
5917       char *text = volumes_list[i].text;
5918
5919       ti->node_top = &volumes_loops;
5920       ti->sort_priority = value;
5921
5922       sprintf(identifier, "%d", value);
5923       sprintf(name, "%s", text);
5924
5925       setString(&ti->identifier, identifier);
5926       setString(&ti->name, name);
5927       setString(&ti->name_sorting, name);
5928       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5929
5930       pushTreeInfo(&volumes_loops, ti);
5931
5932       if (value == setup.volume_loops)
5933         current_volume_loops_found = TRUE;
5934     }
5935
5936     if (!current_volume_loops_found)
5937     {
5938       // add entry for non-preset volume value
5939
5940       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5941       char identifier[32], name[32];
5942       int value = setup.volume_loops;
5943
5944       ti->node_top = &volumes_loops;
5945       ti->sort_priority = value;
5946
5947       sprintf(identifier, "%d", value);
5948       sprintf(name, "%d %% (Current)", value);
5949
5950       setString(&ti->identifier, identifier);
5951       setString(&ti->name, name);
5952       setString(&ti->name_sorting, name);
5953       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5954
5955       pushTreeInfo(&volumes_loops, ti);
5956     }
5957
5958     // sort volume values to start with lowest volume value
5959     sortTreeInfo(&volumes_loops);
5960
5961     // set current volume value to configured volume value
5962     volume_loops_current =
5963       getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5964
5965     // if that fails, set current volume to reliable default value
5966     if (volume_loops_current == NULL)
5967       volume_loops_current =
5968         getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5969
5970     // if that also fails, set current volume to first available value
5971     if (volume_loops_current == NULL)
5972       volume_loops_current = volumes_loops;
5973   }
5974
5975   if (volumes_music == NULL)
5976   {
5977     boolean current_volume_music_found = FALSE;
5978     int i;
5979
5980     for (i = 0; volumes_list[i].value != -1; i++)
5981     {
5982       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5983       char identifier[32], name[32];
5984       int value = volumes_list[i].value;
5985       char *text = volumes_list[i].text;
5986
5987       ti->node_top = &volumes_music;
5988       ti->sort_priority = value;
5989
5990       sprintf(identifier, "%d", value);
5991       sprintf(name, "%s", text);
5992
5993       setString(&ti->identifier, identifier);
5994       setString(&ti->name, name);
5995       setString(&ti->name_sorting, name);
5996       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5997
5998       pushTreeInfo(&volumes_music, ti);
5999
6000       if (value == setup.volume_music)
6001         current_volume_music_found = TRUE;
6002     }
6003
6004     if (!current_volume_music_found)
6005     {
6006       // add entry for non-preset volume value
6007
6008       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6009       char identifier[32], name[32];
6010       int value = setup.volume_music;
6011
6012       ti->node_top = &volumes_music;
6013       ti->sort_priority = value;
6014
6015       sprintf(identifier, "%d", value);
6016       sprintf(name, "%d %% (Current)", value);
6017
6018       setString(&ti->identifier, identifier);
6019       setString(&ti->name, name);
6020       setString(&ti->name_sorting, name);
6021       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6022
6023       pushTreeInfo(&volumes_music, ti);
6024     }
6025
6026     // sort volume values to start with lowest volume value
6027     sortTreeInfo(&volumes_music);
6028
6029     // set current volume value to configured volume value
6030     volume_music_current =
6031       getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6032
6033     // if that fails, set current volume to reliable default value
6034     if (volume_music_current == NULL)
6035       volume_music_current =
6036         getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6037
6038     // if that also fails, set current volume to first available value
6039     if (volume_music_current == NULL)
6040       volume_music_current = volumes_music;
6041   }
6042
6043   setup.volume_simple = atoi(volume_simple_current->identifier);
6044   setup.volume_loops  = atoi(volume_loops_current->identifier);
6045   setup.volume_music  = atoi(volume_music_current->identifier);
6046
6047   // needed for displaying volume text instead of identifier
6048   volume_simple_text = volume_simple_current->name;
6049   volume_loops_text = volume_loops_current->name;
6050   volume_music_text = volume_music_current->name;
6051
6052   setup_mode = SETUP_MODE_SOUND;
6053
6054   DrawSetupScreen();
6055 }
6056
6057 static void execSetupChooseTouchControls(void)
6058 {
6059   setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6060
6061   DrawSetupScreen();
6062 }
6063
6064 static void execSetupChooseMoveDistance(void)
6065 {
6066   setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6067
6068   DrawSetupScreen();
6069 }
6070
6071 static void execSetupChooseDropDistance(void)
6072 {
6073   setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6074
6075   DrawSetupScreen();
6076 }
6077
6078 static void execSetupChooseTransparency(void)
6079 {
6080   setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6081
6082   DrawSetupScreen();
6083 }
6084
6085 static void execSetupChooseGridXSize_0(void)
6086 {
6087   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6088
6089   DrawSetupScreen();
6090 }
6091
6092 static void execSetupChooseGridYSize_0(void)
6093 {
6094   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6095
6096   DrawSetupScreen();
6097 }
6098
6099 static void execSetupChooseGridXSize_1(void)
6100 {
6101   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6102
6103   DrawSetupScreen();
6104 }
6105
6106 static void execSetupChooseGridYSize_1(void)
6107 {
6108   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6109
6110   DrawSetupScreen();
6111 }
6112
6113 static void execSetupConfigureVirtualButtons(void)
6114 {
6115   setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6116
6117   ConfigureVirtualButtons();
6118
6119   setup_mode = SETUP_MODE_TOUCH;
6120
6121   DrawSetupScreen();
6122 }
6123
6124 static void execSetupTouch(void)
6125 {
6126   int i, j, k;
6127
6128   if (touch_controls == NULL)
6129   {
6130     for (i = 0; touch_controls_list[i].value != NULL; i++)
6131     {
6132       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6133       char identifier[32], name[32];
6134       char *value = touch_controls_list[i].value;
6135       char *text = touch_controls_list[i].text;
6136
6137       ti->node_top = &touch_controls;
6138       ti->sort_priority = i;
6139
6140       sprintf(identifier, "%s", value);
6141       sprintf(name, "%s", text);
6142
6143       setString(&ti->identifier, identifier);
6144       setString(&ti->name, name);
6145       setString(&ti->name_sorting, name);
6146       setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6147
6148       pushTreeInfo(&touch_controls, ti);
6149     }
6150
6151     // sort touch control values to start with lowest touch control value
6152     sortTreeInfo(&touch_controls);
6153
6154     // set current touch control value to configured touch control value
6155     touch_control_current =
6156       getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6157
6158     // if that fails, set current touch control to reliable default value
6159     if (touch_control_current == NULL)
6160       touch_control_current =
6161         getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6162
6163     // if that also fails, set current touch control to first available value
6164     if (touch_control_current == NULL)
6165       touch_control_current = touch_controls;
6166   }
6167
6168   if (move_distances == NULL)
6169   {
6170     for (i = 0; distances_list[i].value != -1; i++)
6171     {
6172       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6173       char identifier[32], name[32];
6174       int value = distances_list[i].value;
6175       char *text = distances_list[i].text;
6176
6177       ti->node_top = &move_distances;
6178       ti->sort_priority = value;
6179
6180       sprintf(identifier, "%d", value);
6181       sprintf(name, "%s", text);
6182
6183       setString(&ti->identifier, identifier);
6184       setString(&ti->name, name);
6185       setString(&ti->name_sorting, name);
6186       setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6187
6188       pushTreeInfo(&move_distances, ti);
6189     }
6190
6191     // sort distance values to start with lowest distance value
6192     sortTreeInfo(&move_distances);
6193
6194     // set current distance value to configured distance value
6195     move_distance_current =
6196       getTreeInfoFromIdentifier(move_distances,
6197                                 i_to_a(setup.touch.move_distance));
6198
6199     // if that fails, set current distance to reliable default value
6200     if (move_distance_current == NULL)
6201       move_distance_current =
6202         getTreeInfoFromIdentifier(move_distances,
6203                                   i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6204
6205     // if that also fails, set current distance to first available value
6206     if (move_distance_current == NULL)
6207       move_distance_current = move_distances;
6208   }
6209
6210   if (drop_distances == NULL)
6211   {
6212     for (i = 0; distances_list[i].value != -1; i++)
6213     {
6214       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6215       char identifier[32], name[32];
6216       int value = distances_list[i].value;
6217       char *text = distances_list[i].text;
6218
6219       ti->node_top = &drop_distances;
6220       ti->sort_priority = value;
6221
6222       sprintf(identifier, "%d", value);
6223       sprintf(name, "%s", text);
6224
6225       setString(&ti->identifier, identifier);
6226       setString(&ti->name, name);
6227       setString(&ti->name_sorting, name);
6228       setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6229
6230       pushTreeInfo(&drop_distances, ti);
6231     }
6232
6233     // sort distance values to start with lowest distance value
6234     sortTreeInfo(&drop_distances);
6235
6236     // set current distance value to configured distance value
6237     drop_distance_current =
6238       getTreeInfoFromIdentifier(drop_distances,
6239                                 i_to_a(setup.touch.drop_distance));
6240
6241     // if that fails, set current distance to reliable default value
6242     if (drop_distance_current == NULL)
6243       drop_distance_current =
6244         getTreeInfoFromIdentifier(drop_distances,
6245                                   i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6246
6247     // if that also fails, set current distance to first available value
6248     if (drop_distance_current == NULL)
6249       drop_distance_current = drop_distances;
6250   }
6251
6252   if (transparencies == NULL)
6253   {
6254     for (i = 0; transparencies_list[i].value != -1; i++)
6255     {
6256       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6257       char identifier[32], name[32];
6258       int value = transparencies_list[i].value;
6259       char *text = transparencies_list[i].text;
6260
6261       ti->node_top = &transparencies;
6262       ti->sort_priority = value;
6263
6264       sprintf(identifier, "%d", value);
6265       sprintf(name, "%s", text);
6266
6267       setString(&ti->identifier, identifier);
6268       setString(&ti->name, name);
6269       setString(&ti->name_sorting, name);
6270       setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6271
6272       pushTreeInfo(&transparencies, ti);
6273     }
6274
6275     // sort transparency values to start with lowest transparency value
6276     sortTreeInfo(&transparencies);
6277
6278     // set current transparency value to configured transparency value
6279     transparency_current =
6280       getTreeInfoFromIdentifier(transparencies,
6281                                 i_to_a(setup.touch.transparency));
6282
6283     // if that fails, set current transparency to reliable default value
6284     if (transparency_current == NULL)
6285       transparency_current =
6286         getTreeInfoFromIdentifier(transparencies,
6287                                   i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6288
6289     // if that also fails, set current transparency to first available value
6290     if (transparency_current == NULL)
6291       transparency_current = transparencies;
6292   }
6293
6294   for (i = 0; i < 2; i++)
6295   {
6296     for (j = 0; j < 2; j++)
6297     {
6298       if (grid_sizes[i][j] == NULL)
6299       {
6300         for (k = 0; grid_sizes_list[k].value != -1; k++)
6301         {
6302           TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6303           char identifier[32], name[32];
6304           int value = grid_sizes_list[k].value;
6305           char *text = grid_sizes_list[k].text;
6306
6307           ti->node_top = &grid_sizes[i][j];
6308           ti->sort_priority = value;
6309
6310           sprintf(identifier, "%d", value);
6311           sprintf(name, "%s", text);
6312
6313           setString(&ti->identifier, identifier);
6314           setString(&ti->name, name);
6315           setString(&ti->name_sorting, name);
6316           setString(&ti->infotext,
6317                     (i == 0 ?
6318                      (j == 0 ?
6319                       STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6320                       STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6321                      (j == 0 ?
6322                       STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6323                       STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6324
6325           pushTreeInfo(&grid_sizes[i][j], ti);
6326         }
6327
6328         // sort grid size values to start with lowest grid size value
6329         sortTreeInfo(&grid_sizes[i][j]);
6330
6331         // set current grid size value to configured grid size value
6332         grid_size_current[i][j] =
6333           getTreeInfoFromIdentifier(grid_sizes[i][j],
6334                                     i_to_a(j == 0 ?
6335                                            setup.touch.grid_xsize[i] :
6336                                            setup.touch.grid_ysize[i]));
6337
6338         // if that fails, set current grid size to reliable default value
6339         if (grid_size_current[i][j] == NULL)
6340           grid_size_current[i][j] =
6341             getTreeInfoFromIdentifier(grid_sizes[i][j],
6342                                       i_to_a(j == 0 ?
6343                                              DEFAULT_GRID_XSIZE(i) :
6344                                              DEFAULT_GRID_YSIZE(i)));
6345
6346         // if that also fails, set current grid size to first available value
6347         if (grid_size_current[i][j] == NULL)
6348           grid_size_current[i][j] = grid_sizes[i][j];
6349       }
6350     }
6351   }
6352
6353   setup.touch.control_type = touch_control_current->identifier;
6354   setup.touch.move_distance = atoi(move_distance_current->identifier);
6355   setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6356   setup.touch.transparency = atoi(transparency_current->identifier);
6357
6358   for (i = 0; i < 2; i++)
6359   {
6360     setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6361     setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6362
6363     if (i == GRID_ACTIVE_NR())
6364     {
6365       overlay.grid_xsize = setup.touch.grid_xsize[i];
6366       overlay.grid_ysize = setup.touch.grid_ysize[i];
6367     }
6368   }
6369
6370   // needed for displaying value text instead of identifier
6371   touch_controls_text = touch_control_current->name;
6372   move_distance_text = move_distance_current->name;
6373   drop_distance_text = drop_distance_current->name;
6374   transparency_text = transparency_current->name;
6375
6376   for (i = 0; i < 2; i++)
6377     for (j = 0; j < 2; j++)
6378       grid_size_text[i][j] = grid_size_current[i][j]->name;
6379
6380   setup_mode = SETUP_MODE_TOUCH;
6381
6382   DrawSetupScreen();
6383 }
6384
6385 static void execSetupArtwork(void)
6386 {
6387   static ArtworkDirTree *gfx_last_valid = NULL;
6388   static ArtworkDirTree *snd_last_valid = NULL;
6389   static ArtworkDirTree *mus_last_valid = NULL;
6390
6391   // current artwork directory may be invalid (level group, parent link)
6392   if (!validLevelSeries(artwork.gfx_current))
6393     artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6394   if (!validLevelSeries(artwork.snd_current))
6395     artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6396   if (!validLevelSeries(artwork.mus_current))
6397     artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6398
6399   // store valid artwork directory information
6400   gfx_last_valid = artwork.gfx_current;
6401   snd_last_valid = artwork.snd_current;
6402   mus_last_valid = artwork.mus_current;
6403
6404 #if 0
6405   Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6406         artwork.gfx_current->subdir,
6407         artwork.gfx_current->fullpath,
6408         artwork.gfx_current->basepath);
6409 #endif
6410
6411   setup.graphics_set = artwork.gfx_current->identifier;
6412   setup.sounds_set = artwork.snd_current->identifier;
6413   setup.music_set = artwork.mus_current->identifier;
6414
6415   // needed if last screen (setup choice) changed graphics, sounds or music
6416   ReloadCustomArtwork(0);
6417
6418   // needed for displaying artwork name instead of artwork identifier
6419   graphics_set_name = artwork.gfx_current->name;
6420   sounds_set_name = artwork.snd_current->name;
6421   music_set_name = artwork.mus_current->name;
6422
6423   setup_mode = SETUP_MODE_ARTWORK;
6424
6425   DrawSetupScreen();
6426 }
6427
6428 static void execSetupChooseGraphics(void)
6429 {
6430   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6431
6432   DrawSetupScreen();
6433 }
6434
6435 static void execSetupChooseSounds(void)
6436 {
6437   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6438
6439   DrawSetupScreen();
6440 }
6441
6442 static void execSetupChooseMusic(void)
6443 {
6444   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6445
6446   DrawSetupScreen();
6447 }
6448
6449 static void execSetupInput(void)
6450 {
6451   setup_mode = SETUP_MODE_INPUT;
6452
6453   DrawSetupScreen();
6454 }
6455
6456 static void execSetupShortcuts(void)
6457 {
6458   setup_mode = SETUP_MODE_SHORTCUTS;
6459
6460   DrawSetupScreen();
6461 }
6462
6463 static void execSetupShortcuts1(void)
6464 {
6465   setup_mode = SETUP_MODE_SHORTCUTS_1;
6466
6467   DrawSetupScreen();
6468 }
6469
6470 static void execSetupShortcuts2(void)
6471 {
6472   setup_mode = SETUP_MODE_SHORTCUTS_2;
6473
6474   DrawSetupScreen();
6475 }
6476
6477 static void execSetupShortcuts3(void)
6478 {
6479   setup_mode = SETUP_MODE_SHORTCUTS_3;
6480
6481   DrawSetupScreen();
6482 }
6483
6484 static void execSetupShortcuts4(void)
6485 {
6486   setup_mode = SETUP_MODE_SHORTCUTS_4;
6487
6488   DrawSetupScreen();
6489 }
6490
6491 static void execSetupShortcuts5(void)
6492 {
6493   setup_mode = SETUP_MODE_SHORTCUTS_5;
6494
6495   DrawSetupScreen();
6496 }
6497
6498 static void execExitSetup(void)
6499 {
6500   SetGameStatus(GAME_MODE_MAIN);
6501
6502   DrawMainMenu();
6503 }
6504
6505 static void execSaveAndExitSetup(void)
6506 {
6507   SaveSetup();
6508   execExitSetup();
6509 }
6510
6511 static void execGadgetNetworkServer(void)
6512 {
6513   int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6514   struct GadgetInfo *gi = screen_gadget[gadget_id];
6515
6516   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6517     network_server_hostname[0] = '\0';
6518
6519   ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6520
6521   MapGadget(gi);
6522
6523   ClickOnGadget(gi, MB_LEFTBUTTON);
6524 }
6525
6526 static void ToggleNetworkModeIfNeeded(void)
6527 {
6528   int font_title = FONT_TITLE_1;
6529   int font_foot = FC_BLUE;
6530   int ystart  = mSY - SY + 16;
6531   int ybottom = mSY - SY + SYSIZE - 20;
6532   char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6533
6534   if (setup.network_mode == network.enabled)
6535     return;
6536
6537   network.enabled = setup.network_mode;
6538
6539   FadeOut(REDRAW_ALL);
6540
6541   ClearField();
6542
6543   DrawTextSCentered(ystart, font_title, text);
6544
6545   FadeIn(REDRAW_ALL);
6546
6547   if (network.enabled)
6548     InitNetworkServer();
6549   else
6550     DisconnectFromNetworkServer();
6551
6552   DrawTextSCentered(ybottom, font_foot,
6553                     "Press any key or button for setup menu");
6554
6555   WaitForEventToContinue();
6556
6557   DrawSetupScreen();
6558 }
6559
6560 static void ToggleGameSpeedsListIfNeeded(void)
6561 {
6562   boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6563
6564   if (setup.game_speed_extended == using_game_speeds_extended)
6565     return;
6566
6567   // try to match similar values when changing game speeds list
6568   if (setup.game_speed_extended)
6569     setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6570                               setup.game_frame_delay == 30 ? 29 :
6571                               setup.game_frame_delay);
6572   else
6573     setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6574                               setup.game_frame_delay == 16 ? 15 :
6575                               setup.game_frame_delay >= 29 ? 30 :
6576                               setup.game_frame_delay <= 10 ? 10 :
6577                               setup.game_frame_delay);
6578
6579   execSetupGame_setGameSpeeds(TRUE);
6580
6581   DrawSetupScreen();
6582 }
6583
6584 static void ModifyGameSpeedIfNeeded(void)
6585 {
6586   if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6587       setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6588     return;
6589
6590   char message[100];
6591   char *game_speed_text = "Fast";
6592   int game_speed_value = 15;
6593
6594   if (setup.game_speed_extended)
6595   {
6596     game_speed_text = "60 fps";
6597     game_speed_value = 16;
6598   }
6599
6600   sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6601
6602   // set game speed to existing list value that is fast enough for vsync
6603   setup.game_frame_delay = game_speed_value;
6604
6605   execSetupGame_setGameSpeeds(TRUE);
6606
6607   Request(message, REQ_CONFIRM);
6608 }
6609
6610 static void DisableVsyncIfNeeded(void)
6611 {
6612   if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6613       (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6614        setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6615     return;
6616
6617   // disable vsync for the selected game speed to work
6618   setup.vsync_mode = STR_VSYNC_MODE_OFF;
6619
6620   execSetupGraphics_setVsyncModes(TRUE);
6621
6622   Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6623 }
6624
6625 static struct
6626 {
6627   void *value;
6628   void *related_value;
6629 } hide_related_entry_list[] =
6630 {
6631   { &setup.game_frame_delay,            execSetupChooseGameSpeed        },
6632   { &setup.game_frame_delay,            &game_speed_text                },
6633
6634   { &setup.scroll_delay_value,          execSetupChooseScrollDelay      },
6635   { &setup.scroll_delay_value,          &scroll_delay_text              },
6636
6637   { &setup.engine_snapshot_mode,        execSetupChooseSnapshotMode     },
6638   { &setup.engine_snapshot_mode,        &snapshot_mode_text             },
6639
6640   { &setup.window_scaling_percent,      execSetupChooseWindowSize       },
6641   { &setup.window_scaling_percent,      &window_size_text               },
6642
6643   { &setup.window_scaling_quality,      execSetupChooseScalingType      },
6644   { &setup.window_scaling_quality,      &scaling_type_text              },
6645
6646   { &setup.screen_rendering_mode,       execSetupChooseRenderingMode    },
6647   { &setup.screen_rendering_mode,       &rendering_mode_text            },
6648
6649   { &setup.vsync_mode,                  execSetupChooseVsyncMode        },
6650   { &setup.vsync_mode,                  &vsync_mode_text                },
6651
6652   { &setup.graphics_set,                execSetupChooseGraphics         },
6653   { &setup.graphics_set,                &graphics_set_name              },
6654
6655   { &setup.sounds_set,                  execSetupChooseSounds           },
6656   { &setup.sounds_set,                  &sounds_set_name                },
6657
6658   { &setup.music_set,                   execSetupChooseMusic            },
6659   { &setup.music_set,                   &music_set_name                 },
6660
6661   { &setup.volume_simple,               execSetupChooseVolumeSimple     },
6662   { &setup.volume_simple,               &volume_simple_text             },
6663
6664   { &setup.volume_loops,                execSetupChooseVolumeLoops      },
6665   { &setup.volume_loops,                &volume_loops_text              },
6666
6667   { &setup.volume_music,                execSetupChooseVolumeMusic      },
6668   { &setup.volume_music,                &volume_music_text              },
6669
6670   { &setup.touch.control_type,          execSetupChooseTouchControls    },
6671   { &setup.touch.control_type,          &touch_controls_text            },
6672
6673   { &setup.touch.move_distance,         execSetupChooseMoveDistance     },
6674   { &setup.touch.move_distance,         &move_distance_text             },
6675
6676   { &setup.touch.drop_distance,         execSetupChooseDropDistance     },
6677   { &setup.touch.drop_distance,         &drop_distance_text             },
6678
6679   { &setup.touch.transparency,          execSetupChooseTransparency     },
6680   { &setup.touch.transparency,          &transparency_text              },
6681
6682   { &setup.touch.grid_xsize[0],         execSetupChooseGridXSize_0      },
6683   { &setup.touch.grid_xsize[0],         &grid_size_text[0][0]           },
6684
6685   { &setup.touch.grid_ysize[0],         execSetupChooseGridYSize_0      },
6686   { &setup.touch.grid_ysize[0],         &grid_size_text[0][1]           },
6687
6688   { &setup.touch.grid_xsize[1],         execSetupChooseGridXSize_1      },
6689   { &setup.touch.grid_xsize[1],         &grid_size_text[1][0]           },
6690
6691   { &setup.touch.grid_ysize[1],         execSetupChooseGridYSize_1      },
6692   { &setup.touch.grid_ysize[1],         &grid_size_text[1][1]           },
6693
6694   { &setup.internal.menu_game,          execSetupGame                   },
6695   { &setup.internal.menu_engines,       execSetupEngines                },
6696   { &setup.internal.menu_editor,        execSetupEditor                 },
6697   { &setup.internal.menu_graphics,      execSetupGraphics               },
6698   { &setup.internal.menu_sound,         execSetupSound                  },
6699   { &setup.internal.menu_artwork,       execSetupArtwork                },
6700   { &setup.internal.menu_input,         execSetupInput                  },
6701   { &setup.internal.menu_touch,         execSetupTouch                  },
6702   { &setup.internal.menu_shortcuts,     execSetupShortcuts              },
6703   { &setup.internal.menu_exit,          execExitSetup                   },
6704   { &setup.internal.menu_save_and_exit, execSaveAndExitSetup            },
6705
6706   { NULL,                               NULL                            }
6707 };
6708
6709 void setHideRelatedSetupEntries(void)
6710 {
6711   int i;
6712
6713   for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6714     if (hideSetupEntry(hide_related_entry_list[i].value))
6715       setHideSetupEntry(hide_related_entry_list[i].related_value);
6716 }
6717
6718 static struct TokenInfo setup_info_main[] =
6719 {
6720   { TYPE_ENTER_MENU,    execSetupGame,          STR_SETUP_GAME          },
6721   { TYPE_ENTER_MENU,    execSetupEngines,       STR_SETUP_ENGINES       },
6722   { TYPE_ENTER_MENU,    execSetupEditor,        STR_SETUP_EDITOR        },
6723   { TYPE_ENTER_MENU,    execSetupGraphics,      STR_SETUP_GRAPHICS      },
6724   { TYPE_ENTER_MENU,    execSetupSound,         STR_SETUP_SOUND         },
6725   { TYPE_ENTER_MENU,    execSetupArtwork,       STR_SETUP_ARTWORK       },
6726   { TYPE_ENTER_MENU,    execSetupInput,         STR_SETUP_INPUT         },
6727   { TYPE_ENTER_MENU,    execSetupTouch,         STR_SETUP_TOUCH         },
6728   { TYPE_ENTER_MENU,    execSetupShortcuts,     STR_SETUP_SHORTCUTS     },
6729   { TYPE_EMPTY,         NULL,                   ""                      },
6730   { TYPE_LEAVE_MENU,    execExitSetup,          STR_SETUP_EXIT          },
6731   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   STR_SETUP_SAVE_AND_EXIT },
6732
6733   { 0,                  NULL,                   NULL                    }
6734 };
6735
6736 static struct TokenInfo setup_info_game[] =
6737 {
6738   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
6739   { TYPE_SWITCH,        &setup.network_mode,    "Network Multi-Player Mode:" },
6740   { TYPE_PLAYER,        &setup.network_player_nr,"Preferred Network Player:" },
6741   { TYPE_TEXT_INPUT,    execGadgetNetworkServer, "Network Server Hostname:" },
6742   { TYPE_STRING,        &network_server_text,   ""                      },
6743   { TYPE_SWITCH,        &setup.multiple_users,  "Multiple Users/Teams:" },
6744   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
6745   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
6746   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
6747   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
6748   { TYPE_SWITCH,        &setup.increment_levels,"Increment Solved Levels:" },
6749   { TYPE_SWITCH,        &setup.auto_play_next_level,"Auto-play Next Level:" },
6750   { TYPE_SWITCH,        &setup.count_score_after_game,"Count Score After Game:" },
6751   { TYPE_SWITCH,        &setup.show_scores_after_game,"Show Scores After Game:" },
6752   { TYPE_YES_NO,        &setup.ask_on_game_over, "Ask on Game Over:"    },
6753   { TYPE_YES_NO,        &setup.ask_on_quit_game, "Ask on Quit Game:"    },
6754   { TYPE_YES_NO,        &setup.ask_on_quit_program, "Ask on Quit Program:" },
6755   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
6756   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
6757   { TYPE_STRING,        &game_speed_text,       ""                      },
6758   { TYPE_SWITCH,        &setup.game_speed_extended, "Game Speed Extended List:" },
6759 #if 1
6760   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
6761   { TYPE_STRING,        &scroll_delay_text,     ""                      },
6762 #endif
6763   { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6764   { TYPE_STRING,        &snapshot_mode_text,    ""                      },
6765   { TYPE_SWITCH,        &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6766   { TYPE_EMPTY,         NULL,                   ""                      },
6767   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6768
6769   { 0,                  NULL,                   NULL                    }
6770 };
6771
6772 static struct TokenInfo setup_info_engines[] =
6773 {
6774   { TYPE_HEADLINE,      NULL,                   "Emerald Mine"          },
6775   { TYPE_SWITCH,        &setup.forced_scroll_delay, "Scroll Delay:"     },
6776   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6777   { TYPE_SWITCH,        &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6778   { TYPE_SWITCH,        &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
6779   { TYPE_EMPTY,         NULL,                   ""                      },
6780   { TYPE_HEADLINE,      NULL,                   "Supaplex"              },
6781   { TYPE_SWITCH,        &setup.sp_show_border_elements, "Border Elements:" },
6782   { TYPE_EMPTY,         NULL,                   ""                      },
6783   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6784
6785   { 0,                  NULL,                   NULL                    }
6786 };
6787
6788 static struct TokenInfo setup_info_editor[] =
6789 {
6790 #if 0
6791   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
6792   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
6793   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
6794   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
6795   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
6796   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
6797   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6798   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6799   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
6800   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6801 #endif
6802   { TYPE_SWITCH,        &setup.editor.el_classic,  "Classic Elements:" },
6803   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
6804 #if 0
6805   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
6806 #endif
6807   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6808   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
6809   { TYPE_EMPTY,         NULL,                   ""                      },
6810 #if 0
6811   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
6812   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
6813   { TYPE_EMPTY,         NULL,                   ""                      },
6814 #endif
6815   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
6816   { TYPE_EMPTY,         NULL,                   ""                      },
6817   { TYPE_SWITCH, &setup.editor.show_read_only_warning,  "Show read-only warning:" },
6818   { TYPE_EMPTY,         NULL,                   ""                      },
6819   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6820
6821   { 0,                  NULL,                   NULL                    }
6822 };
6823
6824 static struct TokenInfo setup_info_graphics[] =
6825 {
6826 #if !defined(PLATFORM_ANDROID)
6827   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
6828   { TYPE_ENTER_LIST,    execSetupChooseWindowSize, "Window Scaling:"    },
6829   { TYPE_STRING,        &window_size_text,      ""                      },
6830   { TYPE_ENTER_LIST,    execSetupChooseScalingType, "Anti-Aliasing:"    },
6831   { TYPE_STRING,        &scaling_type_text,     ""                      },
6832   { TYPE_ENTER_LIST,    execSetupChooseRenderingMode, "Special Rendering:" },
6833   { TYPE_STRING,        &rendering_mode_text,   ""                      },
6834 #endif
6835 #if 0
6836   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
6837   { TYPE_STRING,        &scroll_delay_text,     ""                      },
6838 #endif
6839   { TYPE_ENTER_LIST,    execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6840   { TYPE_STRING,        &vsync_mode_text,       ""                      },
6841   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
6842   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
6843   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
6844   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
6845   { TYPE_SWITCH,        &setup.toons,           "Show Menu Animations:" },
6846   { TYPE_SWITCH,        &setup.small_game_graphics, "Small Game Graphics:" },
6847   { TYPE_YES_NO_AUTO,   &setup.debug.xsn_mode,  debug_xsn_mode          },
6848   { TYPE_EMPTY,         NULL,                   ""                      },
6849   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6850
6851   { 0,                  NULL,                   NULL                    }
6852 };
6853
6854 static struct TokenInfo setup_info_sound[] =
6855 {
6856   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
6857   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
6858   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
6859   { TYPE_EMPTY,         NULL,                   ""                      },
6860   { TYPE_ENTER_LIST,    execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6861   { TYPE_STRING,        &volume_simple_text,    ""                      },
6862   { TYPE_ENTER_LIST,    execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6863   { TYPE_STRING,        &volume_loops_text,     ""                      },
6864   { TYPE_ENTER_LIST,    execSetupChooseVolumeMusic, "Music Volume:"     },
6865   { TYPE_STRING,        &volume_music_text,     ""                      },
6866   { TYPE_EMPTY,         NULL,                   ""                      },
6867   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6868
6869   { 0,                  NULL,                   NULL                    }
6870 };
6871
6872 static struct TokenInfo setup_info_artwork[] =
6873 {
6874   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
6875   { TYPE_STRING,        &graphics_set_name,     ""                      },
6876   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
6877   { TYPE_STRING,        &sounds_set_name,       ""                      },
6878   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
6879   { TYPE_STRING,        &music_set_name,        ""                      },
6880   { TYPE_EMPTY,         NULL,                   ""                      },
6881   { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6882   { TYPE_YES_NO_AUTO,&setup.override_level_sounds,  "Override Level Sounds:"  },
6883   { TYPE_YES_NO_AUTO,&setup.override_level_music,   "Override Level Music:"   },
6884   { TYPE_EMPTY,         NULL,                   ""                      },
6885   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6886
6887   { 0,                  NULL,                   NULL                    }
6888 };
6889
6890 static struct TokenInfo setup_info_input[] =
6891 {
6892   { TYPE_SWITCH,        NULL,                   "Player:"               },
6893   { TYPE_SWITCH,        NULL,                   "Device:"               },
6894   { TYPE_SWITCH,        NULL,                   ""                      },
6895   { TYPE_SKIPPABLE,     NULL,                   ""                      },
6896   { TYPE_EMPTY,         NULL,                   ""                      },
6897   { TYPE_EMPTY,         NULL,                   ""                      },
6898   { TYPE_EMPTY,         NULL,                   ""                      },
6899   { TYPE_EMPTY,         NULL,                   ""                      },
6900   { TYPE_EMPTY,         NULL,                   ""                      },
6901   { TYPE_EMPTY,         NULL,                   ""                      },
6902   { TYPE_EMPTY,         NULL,                   ""                      },
6903   { TYPE_EMPTY,         NULL,                   ""                      },
6904   { TYPE_SKIPPABLE,     NULL,                   ""                      },
6905   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6906
6907   { 0,                  NULL,                   NULL                    }
6908 };
6909
6910 static struct TokenInfo setup_info_touch[] =
6911 {
6912   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6913   { TYPE_STRING,        &touch_controls_text,   ""                      },
6914   { TYPE_EMPTY,         NULL,                   ""                      },
6915   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6916
6917   { 0,                  NULL,                   NULL                    }
6918 };
6919
6920 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6921 {
6922   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6923   { TYPE_STRING,        &touch_controls_text,   ""                      },
6924   { TYPE_EMPTY,         NULL,                   ""                      },
6925   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):"   },
6926   { TYPE_STRING,        &grid_size_text[0][0],  ""                      },
6927   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):"     },
6928   { TYPE_STRING,        &grid_size_text[0][1],  ""                      },
6929   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
6930   { TYPE_STRING,        &transparency_text,     ""                      },
6931   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6932   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6933   { TYPE_EMPTY,         NULL,                   ""                      },
6934   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6935   { TYPE_EMPTY,         NULL,                   ""                      },
6936   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6937
6938   { 0,                  NULL,                   NULL                    }
6939 };
6940
6941 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6942 {
6943   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6944   { TYPE_STRING,        &touch_controls_text,   ""                      },
6945   { TYPE_EMPTY,         NULL,                   ""                      },
6946   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):"    },
6947   { TYPE_STRING,        &grid_size_text[1][0],  ""                      },
6948   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):"      },
6949   { TYPE_STRING,        &grid_size_text[1][1],  ""                      },
6950   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
6951   { TYPE_STRING,        &transparency_text,     ""                      },
6952   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6953   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6954   { TYPE_EMPTY,         NULL,                   ""                      },
6955   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6956   { TYPE_EMPTY,         NULL,                   ""                      },
6957   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6958
6959   { 0,                  NULL,                   NULL                    }
6960 };
6961
6962 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6963 {
6964   setup_info_touch_virtual_buttons_0,
6965   setup_info_touch_virtual_buttons_1
6966 };
6967
6968 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6969 {
6970   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6971   { TYPE_STRING,        &touch_controls_text,   ""                      },
6972   { TYPE_EMPTY,         NULL,                   ""                      },
6973   { TYPE_ENTER_LIST,    execSetupChooseMoveDistance, "Move Trigger Distance:" },
6974   { TYPE_STRING,        &move_distance_text,    ""                      },
6975   { TYPE_ENTER_LIST,    execSetupChooseDropDistance, "Drop Trigger Distance:" },
6976   { TYPE_STRING,        &drop_distance_text,    ""                      },
6977   { TYPE_EMPTY,         NULL,                   ""                      },
6978   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6979
6980   { 0,                  NULL,                   NULL                    }
6981 };
6982
6983 static struct TokenInfo setup_info_shortcuts[] =
6984 {
6985   { TYPE_ENTER_MENU,    execSetupShortcuts1,    "Various Keys"          },
6986   { TYPE_ENTER_MENU,    execSetupShortcuts2,    "Player Focus"          },
6987   { TYPE_ENTER_MENU,    execSetupShortcuts3,    "Tape Buttons"          },
6988   { TYPE_ENTER_MENU,    execSetupShortcuts4,    "Sound & Music"         },
6989   { TYPE_ENTER_MENU,    execSetupShortcuts5,    "TAS Snap Keys"         },
6990   { TYPE_EMPTY,         NULL,                   ""                      },
6991   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6992
6993   { 0,                  NULL,                   NULL                    }
6994 };
6995
6996 static struct TokenInfo setup_info_shortcuts_1[] =
6997 {
6998   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
6999   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
7000   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
7001   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
7002   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
7003   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
7004   { TYPE_EMPTY,         NULL,                   ""                      },
7005   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
7006   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
7007   { TYPE_EMPTY,         NULL,                   ""                      },
7008   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
7009
7010   { 0,                  NULL,                   NULL                    }
7011 };
7012
7013 static struct TokenInfo setup_info_shortcuts_2[] =
7014 {
7015   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
7016   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
7017   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
7018   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
7019   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
7020   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
7021   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
7022   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
7023   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
7024   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
7025   { TYPE_EMPTY,         NULL,                   ""                      },
7026   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
7027
7028   { 0,                  NULL,                   NULL                    }
7029 };
7030
7031 static struct TokenInfo setup_info_shortcuts_3[] =
7032 {
7033   { TYPE_KEYTEXT,       NULL,                   "Eject Tape:",          },
7034   { TYPE_KEY,           &setup.shortcut.tape_eject, ""                  },
7035   { TYPE_KEYTEXT,       NULL,                   "Warp / Single Step:",  },
7036   { TYPE_KEY,           &setup.shortcut.tape_extra, ""                  },
7037   { TYPE_KEYTEXT,       NULL,                   "Stop Tape:",           },
7038   { TYPE_KEY,           &setup.shortcut.tape_stop, ""                   },
7039   { TYPE_KEYTEXT,       NULL,                   "Pause / Unpause Tape:",},
7040   { TYPE_KEY,           &setup.shortcut.tape_pause, ""                  },
7041   { TYPE_KEYTEXT,       NULL,                   "Record Tape:",         },
7042   { TYPE_KEY,           &setup.shortcut.tape_record, ""                 },
7043   { TYPE_KEYTEXT,       NULL,                   "Play Tape:",           },
7044   { TYPE_KEY,           &setup.shortcut.tape_play, ""                   },
7045   { TYPE_EMPTY,         NULL,                   ""                      },
7046   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
7047
7048   { 0,                  NULL,                   NULL                    }
7049 };
7050
7051 static struct TokenInfo setup_info_shortcuts_4[] =
7052 {
7053   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Normal):", },
7054   { TYPE_KEY,           &setup.shortcut.sound_simple, ""                },
7055   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Looping):", },
7056   { TYPE_KEY,           &setup.shortcut.sound_loops, ""                 },
7057   { TYPE_KEYTEXT,       NULL,           "Toggle Music:",                },
7058   { TYPE_KEY,           &setup.shortcut.sound_music, ""                 },
7059   { TYPE_EMPTY,         NULL,                   ""                      },
7060   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
7061
7062   { 0,                  NULL,                   NULL                    }
7063 };
7064
7065 static struct TokenInfo setup_info_shortcuts_5[] =
7066 {
7067   { TYPE_KEYTEXT,       NULL,                   "Snap Left:",           },
7068   { TYPE_KEY,           &setup.shortcut.snap_left, ""                   },
7069   { TYPE_KEYTEXT,       NULL,                   "Snap Right:",          },
7070   { TYPE_KEY,           &setup.shortcut.snap_right, ""                  },
7071   { TYPE_KEYTEXT,       NULL,                   "Snap Up:",             },
7072   { TYPE_KEY,           &setup.shortcut.snap_up, ""                     },
7073   { TYPE_KEYTEXT,       NULL,                   "Snap Down:",           },
7074   { TYPE_KEY,           &setup.shortcut.snap_down, ""                   },
7075   { TYPE_EMPTY,         NULL,                   ""                      },
7076   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
7077
7078   { 0,                  NULL,                   NULL                    }
7079 };
7080
7081 static Key getSetupKey(void)
7082 {
7083   Key key = KSYM_UNDEFINED;
7084   boolean got_key_event = FALSE;
7085
7086   while (!got_key_event)
7087   {
7088     Event event;
7089
7090     if (NextValidEvent(&event))
7091     {
7092       switch (event.type)
7093       {
7094         case EVENT_KEYPRESS:
7095           {
7096             key = GetEventKey((KeyEvent *)&event, TRUE);
7097
7098             // press 'Escape' or 'Enter' to keep the existing key binding
7099             if (key == KSYM_Escape || key == KSYM_Return)
7100               key = KSYM_UNDEFINED;     // keep old value
7101
7102             got_key_event = TRUE;
7103           }
7104           break;
7105
7106         case EVENT_KEYRELEASE:
7107           key_joystick_mapping = 0;
7108           break;
7109
7110         default:
7111           HandleOtherEvents(&event);
7112           break;
7113       }
7114     }
7115
7116     BackToFront();
7117   }
7118
7119   return key;
7120 }
7121
7122 static int getSetupValueFont(int type, void *value)
7123 {
7124   if (type & TYPE_GHOSTED)
7125     return FONT_OPTION_OFF;
7126   else if (type & TYPE_KEY)
7127     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7128   else if (type & TYPE_STRING)
7129     return FONT_VALUE_2;
7130   else if (type & TYPE_ECS_AGA)
7131     return FONT_VALUE_1;
7132   else if (type & TYPE_BOOLEAN_STYLE)
7133     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7134   else if (type & TYPE_YES_NO_AUTO)
7135     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
7136             *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7137   else if (type & TYPE_PLAYER)
7138     return FONT_VALUE_1;
7139   else
7140     return FONT_VALUE_1;
7141 }
7142
7143 static int getSetupValueFontNarrow(int type, int font_nr)
7144 {
7145   return (font_nr == FONT_VALUE_1    ? FONT_VALUE_NARROW :
7146           font_nr == FONT_OPTION_ON  ? FONT_OPTION_ON_NARROW :
7147           font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7148           font_nr);
7149 }
7150
7151 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7152 {
7153   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7154   struct TokenInfo *si = &setup_info[si_pos];
7155   boolean font_draw_xoffset_modified = FALSE;
7156   boolean scrollbar_needed = (num_setup_info < max_setup_info);
7157   int font_draw_xoffset_old = -1;
7158   int xoffset = (scrollbar_needed ? -1 : 0);
7159   int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7160   int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7161   int xpos = menu_screen_value_xpos;
7162   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7163   int startx = mSX + xpos * 32;
7164   int starty = mSY + ypos * 32;
7165   int type = si->type;
7166   void *value = si->value;
7167   char *value_string = getSetupValue(type, value);
7168   int font_nr_default = getSetupValueFont(type, value);
7169   int font_width_default = getFontWidth(font_nr_default);
7170   int font_nr = font_nr_default;
7171   int i;
7172
7173   if (value_string == NULL)
7174     return;
7175
7176   if (type & TYPE_KEY)
7177   {
7178     xpos = MENU_SCREEN_START_XPOS;
7179
7180     if (type & TYPE_QUERY)
7181       value_string = "<press key>";
7182   }
7183   else if (type & TYPE_STRING)
7184   {
7185     int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7186
7187     xpos = MENU_SCREEN_START_XPOS;
7188
7189     if (strlen(value_string) > max_value_len)
7190       value_string[max_value_len] = '\0';
7191   }
7192   else if (type & TYPE_YES_NO_AUTO)
7193   {
7194     xpos = menu_screen_value_xpos - 1;
7195   }
7196   else if (type & TYPE_PLAYER)
7197   {
7198     int displayed_player_nr = *(int *)value + 1;
7199
7200     value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7201   }
7202
7203   startx = mSX + xpos * 32;
7204   starty = mSY + ypos * 32;
7205
7206   // special check if right-side setup values moved left due to scrollbar
7207   if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7208   {
7209     int max_menu_text_length = 26;      // maximum text length for classic menu
7210     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7211     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7212     int text_font_nr = getMenuTextFont(FONT_MENU_2);
7213     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7214     int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7215
7216     if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7217     {
7218       // when using narrow font, left-shifting text "auto" not needed
7219       if (type & TYPE_YES_NO_AUTO)
7220         xpos += 1;
7221
7222       xpos += 1;
7223       startx = mSX + xpos * 32;
7224
7225       font_nr = getSetupValueFontNarrow(type, font_nr);
7226     }
7227   }
7228
7229   // downward compatibility correction for Juergen Bonhagen's menu settings
7230   if (setup_mode != SETUP_MODE_INPUT)
7231   {
7232     int max_menu_text_length_big = (menu_screen_value_xpos -
7233                                     MENU_SCREEN_START_XPOS);
7234     int max_menu_text_length_medium = max_menu_text_length_big * 2;
7235     int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7236     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7237     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7238     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7239     int text_font_nr = getMenuTextFont(FONT_MENU_2);
7240     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7241     int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7242     boolean correct_font_draw_xoffset = FALSE;
7243
7244     if (xpos == MENU_SCREEN_START_XPOS &&
7245         startx + font1_xoffset < text_startx + text_font_xoffset)
7246       correct_font_draw_xoffset = TRUE;
7247
7248     if (xpos == menu_screen_value_xpos &&
7249         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7250       correct_font_draw_xoffset = TRUE;
7251
7252     // check if setup value would overlap with setup text when printed
7253     // (this can happen for extreme/wrong values for font draw offset)
7254     if (correct_font_draw_xoffset)
7255     {
7256       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7257       font_draw_xoffset_modified = TRUE;
7258
7259       if (type & TYPE_KEY)
7260         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7261       else if (!(type & TYPE_STRING))
7262         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7263           max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7264     }
7265   }
7266
7267   for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7268     DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7269
7270   DrawText(startx, starty, value_string, font_nr);
7271
7272   if (type & TYPE_PLAYER)
7273   {
7274     struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7275     int player_nr = *(int *)value;
7276     int xoff = font->draw_xoffset + getFontWidth(font_nr);
7277     int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7278     int startx2 = startx + xoff;
7279     int starty2 = starty + yoff;
7280
7281     if (DrawingOnBackground(startx2, starty2))
7282       ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7283
7284     DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7285                                 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7286   }
7287
7288   if (font_draw_xoffset_modified)
7289     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7290 }
7291
7292 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7293 {
7294   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7295   struct TokenInfo *si = &setup_info[si_pos];
7296
7297   if (si->type & TYPE_BOOLEAN_STYLE)
7298   {
7299     *(boolean *)si->value ^= TRUE;
7300   }
7301   else if (si->type & TYPE_YES_NO_AUTO)
7302   {
7303     *(int *)si->value =
7304       (dx == -1 ?
7305        (*(int *)si->value == AUTO ? TRUE :
7306         *(int *)si->value == TRUE ? FALSE : AUTO) :
7307        (*(int *)si->value == TRUE ? AUTO :
7308         *(int *)si->value == AUTO ? FALSE : TRUE));
7309   }
7310   else if (si->type & TYPE_KEY)
7311   {
7312     Key key;
7313
7314     si->type |= TYPE_QUERY;
7315     drawSetupValue(screen_pos, setup_info_pos_raw);
7316     si->type &= ~TYPE_QUERY;
7317
7318     key = getSetupKey();
7319     if (key != KSYM_UNDEFINED)
7320       *(Key *)si->value = key;
7321   }
7322   else if (si->type & TYPE_PLAYER)
7323   {
7324     int player_nr = *(int *)si->value;
7325
7326     if (dx)
7327       player_nr += dx;
7328     else
7329       player_nr = Request("Choose player", REQ_PLAYER) - 1;
7330
7331     *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7332   }
7333
7334   drawSetupValue(screen_pos, setup_info_pos_raw);
7335
7336   // fullscreen state may have changed at this point
7337   if (si->value == &setup.fullscreen)
7338     ToggleFullscreenIfNeeded();
7339
7340   // network mode may have changed at this point
7341   if (si->value == &setup.network_mode)
7342     ToggleNetworkModeIfNeeded();
7343
7344   // game speed list may have changed at this point
7345   if (si->value == &setup.game_speed_extended)
7346     ToggleGameSpeedsListIfNeeded();
7347 }
7348
7349 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7350 {
7351   static struct TokenInfo *setup_info_final = NULL;
7352   int list_size = 0;
7353   int list_pos = 0;
7354   int i;
7355
7356   // determine maximum list size of target list
7357   while (setup_info_orig[list_size++].type != 0);
7358
7359   // free, allocate and clear memory for target list
7360   checked_free(setup_info_final);
7361   setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7362
7363   // copy setup info list without setup entries marked as hidden
7364   for (i = 0; setup_info_orig[i].type != 0; i++)
7365   {
7366     // skip setup entries configured to be hidden
7367     if (hideSetupEntry(setup_info_orig[i].value))
7368       continue;
7369
7370     // skip skippable setup entries if screen is lower than usual
7371     if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7372         setup_info_orig[i].type == TYPE_SKIPPABLE)
7373       continue;
7374
7375     setup_info_final[list_pos++] = setup_info_orig[i];
7376   }
7377
7378   return setup_info_final;
7379 }
7380
7381 static void DrawSetupScreen_Generic(void)
7382 {
7383   int fade_mask = REDRAW_FIELD;
7384   boolean redraw_all = FALSE;
7385   char *title_string = NULL;
7386   int i;
7387
7388   if (CheckFadeAll())
7389     fade_mask = REDRAW_ALL;
7390
7391   UnmapAllGadgets();
7392   FadeMenuSoundsAndMusic();
7393
7394   FreeScreenGadgets();
7395   CreateScreenGadgets();
7396
7397   if (redraw_mask & REDRAW_ALL)
7398     redraw_all = TRUE;
7399
7400   FadeOut(fade_mask);
7401
7402   // needed if different viewport properties defined for setup screen
7403   ChangeViewportPropertiesIfNeeded();
7404
7405   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7406
7407   ClearField();
7408
7409   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7410
7411   if (setup_mode == SETUP_MODE_MAIN)
7412   {
7413     setup_info = setup_info_main;
7414     title_string = STR_SETUP_MAIN;
7415   }
7416   else if (setup_mode == SETUP_MODE_GAME)
7417   {
7418     setup_info = setup_info_game;
7419     title_string = STR_SETUP_GAME;
7420   }
7421   else if (setup_mode == SETUP_MODE_ENGINES)
7422   {
7423     setup_info = setup_info_engines;
7424     title_string = STR_SETUP_ENGINES;
7425   }
7426   else if (setup_mode == SETUP_MODE_EDITOR)
7427   {
7428     setup_info = setup_info_editor;
7429     title_string = STR_SETUP_EDITOR;
7430   }
7431   else if (setup_mode == SETUP_MODE_GRAPHICS)
7432   {
7433     setup_info = setup_info_graphics;
7434     title_string = STR_SETUP_GRAPHICS;
7435   }
7436   else if (setup_mode == SETUP_MODE_SOUND)
7437   {
7438     setup_info = setup_info_sound;
7439     title_string = STR_SETUP_SOUND;
7440   }
7441   else if (setup_mode == SETUP_MODE_ARTWORK)
7442   {
7443     setup_info = setup_info_artwork;
7444     title_string = STR_SETUP_ARTWORK;
7445   }
7446   else if (setup_mode == SETUP_MODE_TOUCH)
7447   {
7448     setup_info = setup_info_touch;
7449     title_string = STR_SETUP_TOUCH;
7450
7451     if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7452       setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7453     else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7454       setup_info = setup_info_touch_wipe_gestures;
7455   }
7456   else if (setup_mode == SETUP_MODE_SHORTCUTS)
7457   {
7458     setup_info = setup_info_shortcuts;
7459     title_string = STR_SETUP_SHORTCUTS;
7460   }
7461   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7462   {
7463     setup_info = setup_info_shortcuts_1;
7464     title_string = STR_SETUP_SHORTCUTS;
7465   }
7466   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7467   {
7468     setup_info = setup_info_shortcuts_2;
7469     title_string = STR_SETUP_SHORTCUTS;
7470   }
7471   else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7472   {
7473     setup_info = setup_info_shortcuts_3;
7474     title_string = STR_SETUP_SHORTCUTS;
7475   }
7476   else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7477   {
7478     setup_info = setup_info_shortcuts_4;
7479     title_string = STR_SETUP_SHORTCUTS;
7480   }
7481   else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7482   {
7483     setup_info = setup_info_shortcuts_5;
7484     title_string = STR_SETUP_SHORTCUTS;
7485   }
7486
7487   // use modified setup info without setup entries marked as hidden
7488   setup_info = getSetupInfoFinal(setup_info);
7489
7490   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7491
7492   // determine maximal number of setup entries that can be displayed on screen
7493   num_setup_info = 0;
7494   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7495     num_setup_info++;
7496
7497   // determine maximal number of setup entries available for this setup screen
7498   max_setup_info = 0;
7499   for (i = 0; setup_info[i].type != 0; i++)
7500     max_setup_info++;
7501
7502   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7503
7504   MapScreenGadgets(max_setup_info);
7505
7506   if (redraw_all)
7507     redraw_mask = fade_mask = REDRAW_ALL;
7508
7509   DrawMaskedBorder(fade_mask);
7510
7511   FadeIn(fade_mask);
7512 }
7513
7514 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7515 {
7516   menu_info = setup_info;
7517
7518   HandleMenuScreen(mx, my, dx, dy, button,
7519                    setup_mode, num_setup_info, max_setup_info);
7520 }
7521
7522 static void DrawSetupScreen_Input(void)
7523 {
7524   int i;
7525
7526   FadeOut(REDRAW_FIELD);
7527
7528   ClearField();
7529
7530   setup_info = getSetupInfoFinal(setup_info_input);
7531
7532   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7533
7534   for (i = 0; setup_info[i].type != 0; i++)
7535   {
7536     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7537       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7538     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7539       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7540     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7541       initCursor(i, IMG_MENU_BUTTON);
7542
7543     DrawCursorAndText_Setup(i, -1, FALSE);
7544   }
7545
7546   // create gadgets for setup input menu screen
7547   FreeScreenGadgets();
7548   CreateScreenGadgets();
7549
7550   // map gadgets for setup input menu screen
7551   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7552
7553   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7554
7555   FadeIn(REDRAW_FIELD);
7556 }
7557
7558 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7559 {
7560   if (device_name == NULL)
7561     return;
7562
7563   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7564     device_nr = 0;
7565
7566   if (strlen(device_name) > 1)
7567   {
7568     char c1 = device_name[strlen(device_name) - 1];
7569     char c2 = device_name[strlen(device_name) - 2];
7570
7571     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7572       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7573   }
7574   else
7575     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7576             strlen(device_name));
7577 }
7578
7579 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7580 {
7581   int i;
7582   static struct SetupKeyboardInfo custom_key;
7583   static struct
7584   {
7585     Key *key;
7586     char *text;
7587   } custom[] =
7588   {
7589     { &custom_key.left,  "Axis/Pad Left"  },
7590     { &custom_key.right, "Axis/Pad Right" },
7591     { &custom_key.up,    "Axis/Pad Up"    },
7592     { &custom_key.down,  "Axis/Pad Down"  },
7593     { &custom_key.snap,  "Button 1/A/X"   },
7594     { &custom_key.drop,  "Button 2/B/Y"   }
7595   };
7596   static char *joystick_name[MAX_PLAYERS] =
7597   {
7598     "Joystick1",
7599     "Joystick2",
7600     "Joystick3",
7601     "Joystick4"
7602   };
7603   int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7604   int font_nr_info = FONT_MENU_1;
7605   int font_nr_name = FONT_VALUE_OLD;
7606   int font_nr_on   = FONT_VALUE_1;
7607   int font_nr_off  = FONT_VALUE_OLD;
7608   int pos = 4;
7609
7610   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7611   {
7612     font_nr_info = FONT_MENU_2;
7613     font_nr_on   = FONT_VALUE_NARROW;
7614     font_nr_off  = FONT_VALUE_OLD_NARROW;
7615   }
7616
7617   custom_key = setup.input[player_nr].key;
7618
7619   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7620            FONT_INPUT_1_ACTIVE);
7621
7622   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7623                              TILEX, TILEY);
7624   DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7625                               PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7626
7627   if (setup.input[player_nr].use_joystick)
7628   {
7629     char *device_name = setup.input[player_nr].joy.device_name;
7630     int joystick_nr = getJoystickNrFromDeviceName(device_name);
7631     boolean joystick_active = CheckJoystickOpened(joystick_nr);
7632     char *text = joystick_name[joystick_nr];
7633     int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7634
7635     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7636     DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7637   }
7638   else
7639   {
7640     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7641     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7642   }
7643
7644   if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7645     DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7646   else
7647     pos = 3;
7648
7649   drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7650   drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7651   drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7652   drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7653
7654   DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7655   DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7656   DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7657   DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7658   DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7659   DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7660
7661   for (i = 0; i < 6; i++)
7662   {
7663     int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7664
7665     DrawText(mSX + 3 * 32, mSY + ypos * 32,
7666              "              ", font_nr_on);
7667     DrawText(mSX + 3 * 32, mSY + ypos * 32,
7668              (setup.input[player_nr].use_joystick ?
7669               custom[i].text :
7670               getKeyNameFromKey(*custom[i].key)), font_nr_on);
7671   }
7672 }
7673
7674 static int input_player_nr = 0;
7675
7676 static void HandleSetupScreen_Input_Player(int step, int direction)
7677 {
7678   int old_player_nr = input_player_nr;
7679   int new_player_nr;
7680
7681   new_player_nr = old_player_nr + step * direction;
7682   if (new_player_nr < 0)
7683     new_player_nr = 0;
7684   if (new_player_nr > MAX_PLAYERS - 1)
7685     new_player_nr = MAX_PLAYERS - 1;
7686
7687   if (new_player_nr != old_player_nr)
7688   {
7689     input_player_nr = new_player_nr;
7690
7691     drawPlayerSetupInputInfo(input_player_nr, FALSE);
7692   }
7693 }
7694
7695 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7696 {
7697   static int choice = 0;
7698   int x = 0;
7699   int y = choice;
7700   int pos_start  = SETUPINPUT_SCREEN_POS_START;
7701   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7702   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7703   int pos_end    = SETUPINPUT_SCREEN_POS_END;
7704
7705   if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7706   {
7707     int i;
7708
7709     for (i = 0; setup_info_input[i].type != 0; i++)
7710     {
7711       // adjust menu structure according to skipped setup entries
7712       if (setup_info_input[i].type == TYPE_SKIPPABLE)
7713       {
7714         pos_empty2--;
7715         pos_end--;
7716       }
7717     }
7718   }
7719
7720   if (button == MB_MENU_INITIALIZE)
7721   {
7722     // input setup menu may have changed size due to graphics configuration
7723     if (choice >= pos_empty1)
7724       choice = pos_end;
7725
7726     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7727
7728     DrawCursorAndText_Setup(choice, -1, TRUE);
7729
7730     return;
7731   }
7732   else if (button == MB_MENU_LEAVE)
7733   {
7734     setup_mode = SETUP_MODE_MAIN;
7735     DrawSetupScreen();
7736     InitJoysticks();
7737
7738     return;
7739   }
7740
7741   if (mx || my)         // mouse input
7742   {
7743     x = (mx - mSX) / 32;
7744     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7745   }
7746   else if (dx || dy)    // keyboard input
7747   {
7748     if (dx && choice == 0)
7749       x = (dx < 0 ? 10 : 12);
7750     else if ((dx && choice == 1) ||
7751              (dx == -1 && choice == pos_end))
7752       button = MB_MENU_CHOICE;
7753     else if (dy)
7754       y = choice + dy;
7755
7756     if (y >= pos_empty1 && y <= pos_empty2)
7757       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7758   }
7759
7760   if (y == 0 && dx != 0 && button)
7761   {
7762     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7763   }
7764   else if (IN_VIS_FIELD(x, y) &&        // (does not use "IN_VIS_MENU()" yet)
7765            y >= pos_start && y <= pos_end &&
7766            !(y >= pos_empty1 && y <= pos_empty2))
7767   {
7768     if (button)
7769     {
7770       if (y != choice)
7771       {
7772         DrawCursorAndText_Setup(choice, -1, FALSE);
7773         DrawCursorAndText_Setup(y, -1, TRUE);
7774
7775         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7776
7777         choice = y;
7778       }
7779     }
7780     else
7781     {
7782       if (y == 1)
7783       {
7784         char *device_name = setup.input[input_player_nr].joy.device_name;
7785
7786         if (!setup.input[input_player_nr].use_joystick)
7787         {
7788           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7789
7790           setJoystickDeviceToNr(device_name, new_device_nr);
7791           setup.input[input_player_nr].use_joystick = TRUE;
7792         }
7793         else
7794         {
7795           int device_nr = getJoystickNrFromDeviceName(device_name);
7796           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7797
7798           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7799             setup.input[input_player_nr].use_joystick = FALSE;
7800           else
7801             setJoystickDeviceToNr(device_name, new_device_nr);
7802         }
7803
7804         drawPlayerSetupInputInfo(input_player_nr, FALSE);
7805       }
7806       else if (y == 2)
7807       {
7808         if (setup.input[input_player_nr].use_joystick)
7809           ConfigureJoystick(input_player_nr);
7810         else
7811           CustomizeKeyboard(input_player_nr);
7812       }
7813       else if (y == pos_end)
7814       {
7815         InitJoysticks();
7816
7817         FadeSetLeaveMenu();
7818
7819         setup_mode = SETUP_MODE_MAIN;
7820         DrawSetupScreen();
7821       }
7822     }
7823   }
7824 }
7825
7826 static boolean CustomizeKeyboardMain(int player_nr)
7827 {
7828   int i;
7829   int step_nr;
7830   boolean finished = FALSE;
7831   static struct SetupKeyboardInfo custom_key;
7832   static struct
7833   {
7834     Key *key;
7835     char *text;
7836   } customize_step[] =
7837   {
7838     { &custom_key.left,  "Move Left"    },
7839     { &custom_key.right, "Move Right"   },
7840     { &custom_key.up,    "Move Up"      },
7841     { &custom_key.down,  "Move Down"    },
7842     { &custom_key.snap,  "Snap Field"   },
7843     { &custom_key.drop,  "Drop Element" }
7844   };
7845   int font_nr_old = FONT_VALUE_OLD;
7846   int font_nr_new = FONT_VALUE_1;
7847   boolean success = FALSE;
7848
7849   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7850   {
7851     font_nr_old = FONT_VALUE_OLD_NARROW;
7852     font_nr_new = FONT_VALUE_NARROW;
7853   }
7854
7855   // read existing key bindings from player setup
7856   custom_key = setup.input[player_nr].key;
7857
7858   FadeSetEnterMenu();
7859   FadeOut(REDRAW_FIELD);
7860
7861   ClearField();
7862
7863   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7864
7865   step_nr = 0;
7866   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7867            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7868   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7869            "Key:", FONT_INPUT_1_ACTIVE);
7870   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7871            getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7872
7873   FadeIn(REDRAW_FIELD);
7874
7875   while (!finished)
7876   {
7877     Event event;
7878
7879     if (NextValidEvent(&event))
7880     {
7881       switch (event.type)
7882       {
7883         case EVENT_KEYPRESS:
7884           {
7885             Key key = GetEventKey((KeyEvent *)&event, FALSE);
7886
7887             // press 'Escape' to abort and keep the old key bindings
7888             if (key == KSYM_Escape)
7889             {
7890               FadeSkipNextFadeIn();
7891
7892               finished = TRUE;
7893
7894               break;
7895             }
7896
7897             // press 'Enter' to keep the existing key binding
7898             if (key == KSYM_Return)
7899               key = *customize_step[step_nr].key;
7900
7901             // check if key already used
7902             for (i = 0; i < step_nr; i++)
7903               if (*customize_step[i].key == key)
7904                 break;
7905             if (i < step_nr)
7906               break;
7907
7908             // got new key binding
7909             *customize_step[step_nr].key = key;
7910             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7911                      "             ", font_nr_new);
7912             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7913                      getKeyNameFromKey(key), font_nr_new);
7914             step_nr++;
7915
7916             // un-highlight last query
7917             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7918                      customize_step[step_nr - 1].text, FONT_MENU_1);
7919             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7920                      "Key:", FONT_MENU_1);
7921
7922             // all keys configured
7923             if (step_nr == 6)
7924             {
7925               finished = TRUE;
7926               success = TRUE;
7927
7928               break;
7929             }
7930
7931             // query next key binding
7932             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7933                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7934             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7935                      "Key:", FONT_INPUT_1_ACTIVE);
7936             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7937                      getKeyNameFromKey(*customize_step[step_nr].key),
7938                      font_nr_old);
7939           }
7940           break;
7941
7942         case EVENT_KEYRELEASE:
7943           key_joystick_mapping = 0;
7944           break;
7945
7946         default:
7947           HandleOtherEvents(&event);
7948           break;
7949       }
7950     }
7951
7952     BackToFront();
7953   }
7954
7955   // write new key bindings back to player setup, if successfully finished
7956   if (success)
7957     setup.input[player_nr].key = custom_key;
7958
7959   return success;
7960 }
7961
7962 void CustomizeKeyboard(int player_nr)
7963 {
7964   boolean success = CustomizeKeyboardMain(player_nr);
7965
7966   if (success)
7967   {
7968     int font_nr = FONT_TITLE_1;
7969     int font_height = getFontHeight(font_nr);
7970     int ypos1 = SYSIZE / 2 - font_height * 2;
7971     int ypos2 = SYSIZE / 2 - font_height * 1;
7972     unsigned int wait_frame_delay = 0;
7973     unsigned int wait_frame_delay_value = 2000;
7974
7975     ResetDelayCounter(&wait_frame_delay);
7976
7977     ClearField();
7978
7979     DrawTextSCentered(ypos1, font_nr, "Keyboard");
7980     DrawTextSCentered(ypos2, font_nr, "configured!");
7981
7982     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7983       BackToFront();
7984
7985     ClearEventQueue();
7986   }
7987
7988   DrawSetupScreen_Input();
7989 }
7990
7991 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7992
7993 #define MARKER_BUTTON           1
7994 #define MARKER_AXIS_X           2
7995 #define MARKER_AXIS_Y           3
7996
7997 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7998 {
7999   static boolean bitmaps_initialized = FALSE;
8000   boolean screen_initialized = FALSE;
8001   static Bitmap *controller, *button, *axis_x, *axis_y;
8002   char *name;
8003   boolean success = TRUE;
8004   boolean done = FALSE, next = FALSE;
8005   Event event;
8006   int alpha = 200, alpha_step = -1;
8007   int alpha_ticks = 0;
8008   char mapping[4096], temp[256];
8009   int font_name = MENU_SETUP_FONT_TITLE;
8010   int font_info = MENU_SETUP_FONT_TEXT;
8011   int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8012   int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8013   int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8014   int ystep_name = getMenuTextStep(spacing_name, font_name);
8015   int ystep_line = getMenuTextStep(spacing_line, font_info);
8016   int ystep_para = getMenuTextStep(spacing_para, font_info);
8017   int i, j;
8018
8019   struct
8020   {
8021     int x, y;
8022     int marker;
8023     char *field;
8024     int axis, button, hat, hat_value;
8025     char mapping[4096];
8026   }
8027   *step, *prev_step, steps[] =
8028   {
8029     { 356, 155, MARKER_BUTTON, "a",             },
8030     { 396, 122, MARKER_BUTTON, "b",             },
8031     { 320, 125, MARKER_BUTTON, "x",             },
8032     { 358,  95, MARKER_BUTTON, "y",             },
8033     { 162, 125, MARKER_BUTTON, "back",          },
8034     { 216, 125, MARKER_BUTTON, "guide",         },
8035     { 271, 125, MARKER_BUTTON, "start",         },
8036     { 110, 200, MARKER_BUTTON, "dpleft",        },
8037     { 146, 228, MARKER_BUTTON, "dpdown",        },
8038     { 178, 200, MARKER_BUTTON, "dpright",       },
8039     { 146, 172, MARKER_BUTTON, "dpup",          },
8040     {  50,  40, MARKER_BUTTON, "leftshoulder",  },
8041     {  88, -10, MARKER_AXIS_Y, "lefttrigger",   },
8042     { 382,  40, MARKER_BUTTON, "rightshoulder", },
8043     { 346, -10, MARKER_AXIS_Y, "righttrigger",  },
8044     {  73, 141, MARKER_BUTTON, "leftstick",     },
8045     { 282, 210, MARKER_BUTTON, "rightstick",    },
8046     {  73, 141, MARKER_AXIS_X, "leftx",         },
8047     {  73, 141, MARKER_AXIS_Y, "lefty",         },
8048     { 282, 210, MARKER_AXIS_X, "rightx",        },
8049     { 282, 210, MARKER_AXIS_Y, "righty",        },
8050   };
8051
8052   unsigned int event_frame_delay = 0;
8053   unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8054
8055   ResetDelayCounter(&event_frame_delay);
8056
8057   if (!bitmaps_initialized)
8058   {
8059     controller = LoadCustomImage("joystick/controller.png");
8060     button     = LoadCustomImage("joystick/button.png");
8061     axis_x     = LoadCustomImage("joystick/axis_x.png");
8062     axis_y     = LoadCustomImage("joystick/axis_y.png");
8063
8064     bitmaps_initialized = TRUE;
8065   }
8066
8067   name = getFormattedJoystickName(SDL_JoystickName(joystick));
8068
8069 #if DEBUG_JOYSTICKS
8070   // print info about the joystick we are watching
8071   Debug("joystick", "watching joystick %d: (%s)",
8072         SDL_JoystickInstanceID(joystick), name);
8073   Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8074         SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8075         SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8076 #endif
8077
8078   // initialize mapping with GUID and name
8079   SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8080
8081   snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8082            temp, name, SDL_GetPlatform());
8083
8084   // loop through all steps (buttons and axes), getting joystick events
8085   for (i = 0; i < SDL_arraysize(steps) && !done;)
8086   {
8087     Bitmap *marker = button;    // initialize with reliable default value
8088
8089     step = &steps[i];
8090     strcpy(step->mapping, mapping);
8091     step->axis = -1;
8092     step->button = -1;
8093     step->hat = -1;
8094     step->hat_value = -1;
8095
8096     marker = (step->marker == MARKER_BUTTON ? button :
8097               step->marker == MARKER_AXIS_X ? axis_x :
8098               step->marker == MARKER_AXIS_Y ? axis_y : marker);
8099
8100     next = FALSE;
8101
8102     while (!done && !next)
8103     {
8104       alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8105       alpha_ticks = SDL_GetTicks();
8106
8107       if (alpha >= 255)
8108       {
8109         alpha = 255;
8110         alpha_step = -1;
8111       }
8112       else if (alpha < 128)
8113       {
8114         alpha = 127;
8115         alpha_step = 1;
8116       }
8117
8118       int controller_x = SX + (SXSIZE - controller->width) / 2;
8119       int controller_y = SY + ystep_line;
8120
8121       int marker_x = controller_x + step->x;
8122       int marker_y = controller_y + step->y;
8123
8124       int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8125       int ystart2 = ystart1 + ystep_name + ystep_line;
8126
8127       ClearField();
8128
8129       DrawTextSCentered(ystart1, font_name, name);
8130
8131       DrawTextSCentered(ystart2, font_info,
8132                         "Press buttons and move axes on");
8133       ystart2 += ystep_line;
8134       DrawTextSCentered(ystart2, font_info,
8135                         "your controller when indicated.");
8136       ystart2 += ystep_line;
8137       DrawTextSCentered(ystart2, font_info,
8138                         "(Your controller may look different.)");
8139       ystart2 += ystep_para;
8140
8141 #if defined(PLATFORM_ANDROID)
8142       DrawTextSCentered(ystart2, font_info,
8143                         "To correct a mistake,");
8144       ystart2 += ystep_line;
8145       DrawTextSCentered(ystart2, font_info,
8146                         "press the 'back' button.");
8147       ystart2 += ystep_line;
8148       DrawTextSCentered(ystart2, font_info,
8149                         "To skip a button or axis,");
8150       ystart2 += ystep_line;
8151       DrawTextSCentered(ystart2, font_info,
8152                         "press the 'menu' button.");
8153 #else
8154       DrawTextSCentered(ystart2, font_info,
8155                         "To correct a mistake,");
8156       ystart2 += ystep_line;
8157       DrawTextSCentered(ystart2, font_info,
8158                         "press the 'backspace' key.");
8159       ystart2 += ystep_line;
8160       DrawTextSCentered(ystart2, font_info,
8161                         "To skip a button or axis,");
8162       ystart2 += ystep_line;
8163       DrawTextSCentered(ystart2, font_info,
8164                         "press the 'return' key.");
8165       ystart2 += ystep_line;
8166       DrawTextSCentered(ystart2, font_info,
8167                         "To exit, press the 'escape' key.");
8168 #endif
8169
8170       BlitBitmapMasked(controller, drawto, 0, 0,
8171                        controller->width, controller->height,
8172                        controller_x, controller_y);
8173
8174       SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8175       SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8176
8177       BlitBitmapMasked(marker, drawto, 0, 0,
8178                        marker->width, marker->height,
8179                        marker_x, marker_y);
8180
8181       if (!screen_initialized)
8182         FadeIn(REDRAW_FIELD);
8183       else
8184         BackToFront();
8185
8186       screen_initialized = TRUE;
8187
8188       while (NextValidEvent(&event))
8189       {
8190         switch (event.type)
8191         {
8192           case SDL_JOYAXISMOTION:
8193             if (event.jaxis.value > 20000 ||
8194                 event.jaxis.value < -20000)
8195             {
8196               for (j = 0; j < i; j++)
8197                 if (steps[j].axis == event.jaxis.axis)
8198                   break;
8199
8200               if (j == i)
8201               {
8202                 if (step->marker != MARKER_AXIS_X &&
8203                     step->marker != MARKER_AXIS_Y)
8204                   break;
8205
8206                 step->axis = event.jaxis.axis;
8207                 strcat(mapping, step->field);
8208                 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8209                 strcat(mapping, temp);
8210                 i++;
8211                 next = TRUE;
8212               }
8213             }
8214
8215             break;
8216
8217           case SDL_JOYHATMOTION:
8218             // ignore centering; we're probably just coming back
8219             // to the center from the previous item we set
8220             if (event.jhat.value == SDL_HAT_CENTERED)
8221               break;
8222
8223             for (j = 0; j < i; j++)
8224               if (steps[j].hat == event.jhat.hat &&
8225                   steps[j].hat_value == event.jhat.value)
8226                 break;
8227
8228             if (j == i)
8229             {
8230               step->hat = event.jhat.hat;
8231               step->hat_value = event.jhat.value;
8232               strcat(mapping, step->field);
8233               snprintf(temp, sizeof(temp), ":h%u.%u,",
8234                        event.jhat.hat, event.jhat.value );
8235               strcat(mapping, temp);
8236               i++;
8237               next = TRUE;
8238             }
8239
8240             break;
8241
8242           case SDL_JOYBALLMOTION:
8243             break;
8244
8245           case SDL_JOYBUTTONUP:
8246             for (j = 0; j < i; j++)
8247               if (steps[j].button == event.jbutton.button)
8248                 break;
8249
8250             if (j == i)
8251             {
8252               step->button = event.jbutton.button;
8253               strcat(mapping, step->field);
8254               snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8255               strcat(mapping, temp);
8256               i++;
8257               next = TRUE;
8258             }
8259
8260             break;
8261
8262           case SDL_FINGERDOWN:
8263           case SDL_MOUSEBUTTONDOWN:
8264             // skip this step
8265             i++;
8266             next = TRUE;
8267
8268             break;
8269
8270           case SDL_KEYDOWN:
8271             if (event.key.keysym.sym == KSYM_BackSpace ||
8272                 event.key.keysym.sym == KSYM_Back)
8273             {
8274               if (i == 0)
8275               {
8276                 // leave screen
8277                 success = FALSE;
8278                 done = TRUE;
8279
8280                 break;
8281               }
8282
8283               // undo this step
8284               prev_step = &steps[i - 1];
8285               strcpy(mapping, prev_step->mapping);
8286               i--;
8287               next = TRUE;
8288
8289               break;
8290             }
8291
8292             if (event.key.keysym.sym == KSYM_space ||
8293                 event.key.keysym.sym == KSYM_Return ||
8294                 event.key.keysym.sym == KSYM_Menu)
8295             {
8296               // skip this step
8297               i++;
8298               next = TRUE;
8299
8300               break;
8301             }
8302
8303             if (event.key.keysym.sym == KSYM_Escape)
8304             {
8305               // leave screen
8306               success = FALSE;
8307               done = TRUE;
8308             }
8309
8310             break;
8311
8312           case SDL_QUIT:
8313             program.exit_function(0);
8314             break;
8315
8316           default:
8317             break;
8318         }
8319
8320         // do not handle events for longer than standard frame delay period
8321         if (DelayReached(&event_frame_delay, event_frame_delay_value))
8322           break;
8323       }
8324     }
8325   }
8326
8327   if (success)
8328   {
8329 #if DEBUG_JOYSTICKS
8330     Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8331 #endif
8332
8333     // activate mapping for this game
8334     SDL_GameControllerAddMapping(mapping);
8335
8336     // save mapping to personal mappings
8337     SaveSetup_AddGameControllerMapping(mapping);
8338   }
8339
8340   // wait until the last pending event was removed from event queue
8341   while (NextValidEvent(&event));
8342
8343   return success;
8344 }
8345
8346 static int ConfigureJoystickMain(int player_nr)
8347 {
8348   char *device_name = setup.input[player_nr].joy.device_name;
8349   int joystick_nr = getJoystickNrFromDeviceName(device_name);
8350   boolean joystick_active = CheckJoystickOpened(joystick_nr);
8351   int success = FALSE;
8352   int i;
8353
8354   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8355     return JOYSTICK_NOT_AVAILABLE;
8356
8357   if (!joystick_active || !setup.input[player_nr].use_joystick)
8358     return JOYSTICK_NOT_AVAILABLE;
8359
8360   FadeSetEnterMenu();
8361   FadeOut(REDRAW_FIELD);
8362
8363   // close all joystick devices (potentially opened as game controllers)
8364   for (i = 0; i < SDL_NumJoysticks(); i++)
8365     SDLCloseJoystick(i);
8366
8367   // open joystick device as plain joystick to configure as game controller
8368   SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8369
8370   // as the joystick was successfully opened before, this should not happen
8371   if (joystick == NULL)
8372     return FALSE;
8373
8374   // create new game controller mapping (buttons and axes) for joystick device
8375   success = ConfigureJoystickMapButtonsAndAxes(joystick);
8376
8377   // close joystick (and maybe re-open as configured game controller later)
8378   SDL_JoystickClose(joystick);
8379
8380   // re-open all joystick devices (potentially as game controllers)
8381   for (i = 0; i < SDL_NumJoysticks(); i++)
8382     SDLOpenJoystick(i);
8383
8384   // clear all joystick input actions for all joystick devices
8385   SDLClearJoystickState();
8386
8387   return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8388 }
8389
8390 void ConfigureJoystick(int player_nr)
8391 {
8392   boolean state = ConfigureJoystickMain(player_nr);
8393
8394   if (state != JOYSTICK_NOT_CONFIGURED)
8395   {
8396     boolean success = (state == JOYSTICK_CONFIGURED);
8397     char message1[MAX_OUTPUT_LINESIZE + 1];
8398     char *message2 = (success ? "configured!" : "not available!");
8399     char *device_name = setup.input[player_nr].joy.device_name;
8400     int nr = getJoystickNrFromDeviceName(device_name) + 1;
8401     int font_nr = FONT_TITLE_1;
8402     int font_height = getFontHeight(font_nr);
8403     int ypos1 = SYSIZE / 2 - font_height * 2;
8404     int ypos2 = SYSIZE / 2 - font_height * 1;
8405     unsigned int wait_frame_delay = 0;
8406     unsigned int wait_frame_delay_value = 2000;
8407
8408     ResetDelayCounter(&wait_frame_delay);
8409
8410     ClearField();
8411
8412     sprintf(message1, "Joystick %d", nr);
8413
8414     DrawTextSCentered(ypos1, font_nr, message1);
8415     DrawTextSCentered(ypos2, font_nr, message2);
8416
8417     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8418       BackToFront();
8419
8420     ClearEventQueue();
8421   }
8422
8423   DrawSetupScreen_Input();
8424 }
8425
8426 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8427 {
8428   if (y < video.screen_height / 3)
8429   {
8430     // remap touch gadgets to access upper part of the screen
8431     UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8432     MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8433   }
8434   else if (y > 2 * video.screen_height / 3)
8435   {
8436     // remap touch gadgets to access lower part of the screen
8437     MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8438     UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8439   }
8440 }
8441
8442 static boolean ConfigureVirtualButtonsMain(void)
8443 {
8444   static char *customize_step_text[] =
8445   {
8446     "Move Left",
8447     "Move Right",
8448     "Move Up",
8449     "Move Down",
8450     "Snap Field",
8451     "Drop Element"
8452   };
8453   char grid_button[] =
8454   {
8455     CHAR_GRID_BUTTON_LEFT,
8456     CHAR_GRID_BUTTON_RIGHT,
8457     CHAR_GRID_BUTTON_UP,
8458     CHAR_GRID_BUTTON_DOWN,
8459     CHAR_GRID_BUTTON_SNAP,
8460     CHAR_GRID_BUTTON_DROP
8461   };
8462   enum
8463   {
8464     ACTION_NONE,
8465     ACTION_ESCAPE,
8466     ACTION_BACK,
8467     ACTION_NEXT
8468   };
8469   int font_nr = FONT_INPUT_1_ACTIVE;
8470   int font_height = getFontHeight(font_nr);
8471   int ypos1 = SYSIZE / 2 - font_height * 2;
8472   int ypos2 = SYSIZE / 2 - font_height * 1;
8473   boolean success = FALSE;
8474   boolean finished = FALSE;
8475   int step_nr = 0;
8476   char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8477   char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8478   char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8479   boolean set_grid_button = FALSE;
8480   int nr = GRID_ACTIVE_NR();
8481   int x, y;
8482
8483   for (x = 0; x < MAX_GRID_XSIZE; x++)
8484     for (y = 0; y < MAX_GRID_YSIZE; y++)
8485       grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8486
8487   overlay.grid_button_highlight = grid_button[step_nr];
8488
8489   UnmapAllGadgets();
8490
8491   FadeSetEnterMenu();
8492   FadeOut(REDRAW_FIELD);
8493
8494   ClearField();
8495
8496   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8497   DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8498   DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8499
8500   FadeIn(REDRAW_FIELD);
8501
8502   SetOverlayShowGrid(TRUE);
8503
8504   // map gadgets for setup touch buttons menu screen
8505   MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8506
8507   while (!finished)
8508   {
8509     Event event;
8510
8511     while (NextValidEvent(&event))
8512     {
8513       int action = ACTION_NONE;
8514
8515       // ---------- handle events and set the resulting action ----------
8516
8517       switch (event.type)
8518       {
8519         case EVENT_USER:
8520           {
8521             UserEvent *user = (UserEvent *)&event;
8522             int id = user->value1;
8523
8524             action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8525                       id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8526                       id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8527                       id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8528                       ACTION_NONE);
8529           }
8530           break;
8531
8532         case EVENT_KEYPRESS:
8533           {
8534             Key key = GetEventKey((KeyEvent *)&event, FALSE);
8535
8536             action = (key == KSYM_Escape ?      ACTION_ESCAPE :
8537                       key == KSYM_BackSpace ||
8538                       key == KSYM_Back ?        ACTION_BACK :
8539                       key == KSYM_Return ||
8540                       key == KSYM_Menu ||
8541                       key == KSYM_space ?       ACTION_NEXT :
8542                       ACTION_NONE);
8543           }
8544           break;
8545
8546         case EVENT_KEYRELEASE:
8547           key_joystick_mapping = 0;
8548           break;
8549
8550         case EVENT_BUTTONPRESS:
8551         case EVENT_BUTTONRELEASE:
8552           {
8553             ButtonEvent *button = (ButtonEvent *)&event;
8554
8555             motion_status = FALSE;
8556
8557             if (button->type == EVENT_BUTTONPRESS)
8558               button_status = button->button;
8559             else
8560               button_status = MB_RELEASED;
8561
8562             if (HandleGadgets(button->x, button->y, button_status))
8563             {
8564               // do not handle this button event anymore
8565               break;
8566             }
8567
8568             button->x += video.screen_xoffset;
8569             button->y += video.screen_yoffset;
8570
8571             x = button->x * overlay.grid_xsize / video.screen_width;
8572             y = button->y * overlay.grid_ysize / video.screen_height;
8573
8574             if (button->type == EVENT_BUTTONPRESS)
8575             {
8576               grid_button_draw =
8577                 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8578                  grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8579
8580               set_grid_button = TRUE;
8581             }
8582
8583             MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8584           }
8585           break;
8586
8587         case EVENT_MOTIONNOTIFY:
8588           {
8589             MotionEvent *motion = (MotionEvent *)&event;
8590
8591             motion_status = TRUE;
8592
8593             if (HandleGadgets(motion->x, motion->y, button_status))
8594             {
8595               // do not handle this button event anymore
8596               break;
8597             }
8598
8599             motion->x += video.screen_xoffset;
8600             motion->y += video.screen_yoffset;
8601
8602             x = motion->x * overlay.grid_xsize / video.screen_width;
8603             y = motion->y * overlay.grid_ysize / video.screen_height;
8604
8605             set_grid_button = TRUE;
8606
8607             MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8608           }
8609           break;
8610
8611         case SDL_WINDOWEVENT:
8612           HandleWindowEvent((WindowEvent *) &event);
8613
8614           // check if device has been rotated
8615           if (nr != GRID_ACTIVE_NR())
8616           {
8617             nr = GRID_ACTIVE_NR();
8618
8619             for (x = 0; x < MAX_GRID_XSIZE; x++)
8620               for (y = 0; y < MAX_GRID_YSIZE; y++)
8621                 grid_button_old[x][y] = grid_button_tmp[x][y] =
8622                   overlay.grid_button[x][y];
8623           }
8624
8625           break;
8626
8627         case SDL_APP_WILLENTERBACKGROUND:
8628         case SDL_APP_DIDENTERBACKGROUND:
8629         case SDL_APP_WILLENTERFOREGROUND:
8630         case SDL_APP_DIDENTERFOREGROUND:
8631           HandlePauseResumeEvent((PauseResumeEvent *) &event);
8632           break;
8633
8634         default:
8635           HandleOtherEvents(&event);
8636           break;
8637       }
8638
8639       // ---------- perform action set by handling events ----------
8640
8641       if (action == ACTION_ESCAPE)
8642       {
8643         // abort and restore the old key bindings
8644
8645         for (x = 0; x < MAX_GRID_XSIZE; x++)
8646           for (y = 0; y < MAX_GRID_YSIZE; y++)
8647             overlay.grid_button[x][y] = grid_button_old[x][y];
8648
8649         FadeSkipNextFadeIn();
8650
8651         finished = TRUE;
8652       }
8653       else if (action == ACTION_BACK)
8654       {
8655         // keep the configured key bindings and go to previous page
8656
8657         step_nr--;
8658
8659         if (step_nr < 0)
8660         {
8661           FadeSkipNextFadeIn();
8662
8663           finished = TRUE;
8664         }
8665       }
8666       else if (action == ACTION_NEXT)
8667       {
8668         // keep the configured key bindings and go to next page
8669
8670         step_nr++;
8671
8672         // all virtual buttons configured
8673         if (step_nr == 6)
8674         {
8675           finished = TRUE;
8676           success = TRUE;
8677         }
8678       }
8679
8680       if (action != ACTION_NONE && !finished)
8681       {
8682         for (x = 0; x < MAX_GRID_XSIZE; x++)
8683           for (y = 0; y < MAX_GRID_YSIZE; y++)
8684             grid_button_tmp[x][y] = overlay.grid_button[x][y];
8685
8686         overlay.grid_button_highlight = grid_button[step_nr];
8687
8688         // configure next virtual button
8689
8690         ClearField();
8691
8692         DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8693         DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8694         DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8695       }
8696
8697       if (set_grid_button)
8698       {
8699         overlay.grid_button[x][y] =
8700           (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8701            grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8702            grid_button_tmp[x][y]);
8703
8704         set_grid_button = FALSE;
8705       }
8706     }
8707
8708     BackToFront();
8709   }
8710
8711   for (x = 0; x < MAX_GRID_XSIZE; x++)
8712     for (y = 0; y < MAX_GRID_YSIZE; y++)
8713       setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8714
8715   overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8716
8717   SetOverlayShowGrid(FALSE);
8718
8719   return success;
8720 }
8721
8722 void ConfigureVirtualButtons(void)
8723 {
8724   boolean success = ConfigureVirtualButtonsMain();
8725
8726   UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8727                          SCREEN_MASK_TOUCH2);
8728
8729   if (success)
8730   {
8731     int font_nr = FONT_TITLE_1;
8732     int font_height = getFontHeight(font_nr);
8733     int ypos1 = SYSIZE / 2 - font_height * 2;
8734     int ypos2 = SYSIZE / 2 - font_height * 1;
8735     unsigned int wait_frame_delay = 0;
8736     unsigned int wait_frame_delay_value = 2000;
8737
8738     ResetDelayCounter(&wait_frame_delay);
8739
8740     ClearField();
8741
8742     DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8743     DrawTextSCentered(ypos2, font_nr, "configured!");
8744
8745     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8746       BackToFront();
8747
8748     ClearEventQueue();
8749   }
8750 }
8751
8752 void DrawSetupScreen(void)
8753 {
8754   align_xoffset = 0;
8755   align_yoffset = 0;
8756
8757   if (setup_mode == SETUP_MODE_INPUT)
8758     DrawSetupScreen_Input();
8759   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8760     DrawChooseTree(&game_speed_current);
8761   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8762     DrawChooseTree(&scroll_delay_current);
8763   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8764     DrawChooseTree(&snapshot_mode_current);
8765   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8766     DrawChooseTree(&window_size_current);
8767   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8768     DrawChooseTree(&scaling_type_current);
8769   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8770     DrawChooseTree(&rendering_mode_current);
8771   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8772     DrawChooseTree(&vsync_mode_current);
8773   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8774     DrawChooseTree(&artwork.gfx_current);
8775   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8776     DrawChooseTree(&artwork.snd_current);
8777   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8778     DrawChooseTree(&artwork.mus_current);
8779   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8780     DrawChooseTree(&volume_simple_current);
8781   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8782     DrawChooseTree(&volume_loops_current);
8783   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8784     DrawChooseTree(&volume_music_current);
8785   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8786     DrawChooseTree(&touch_control_current);
8787   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8788     DrawChooseTree(&move_distance_current);
8789   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8790     DrawChooseTree(&drop_distance_current);
8791   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8792     DrawChooseTree(&transparency_current);
8793   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8794     DrawChooseTree(&grid_size_current[0][0]);
8795   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8796     DrawChooseTree(&grid_size_current[0][1]);
8797   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8798     DrawChooseTree(&grid_size_current[1][0]);
8799   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8800     DrawChooseTree(&grid_size_current[1][1]);
8801   else
8802     DrawSetupScreen_Generic();
8803
8804   PlayMenuSoundsAndMusic();
8805 }
8806
8807 void RedrawSetupScreenAfterFullscreenToggle(void)
8808 {
8809   if (setup_mode == SETUP_MODE_GRAPHICS ||
8810       setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8811   {
8812     // update list selection from "setup.window_scaling_percent"
8813     execSetupGraphics_setWindowSizes(TRUE);
8814
8815     DrawSetupScreen();
8816   }
8817 }
8818
8819 void RedrawSetupScreenAfterScreenRotation(int nr)
8820 {
8821   int x, y;
8822
8823   if (setup_mode == SETUP_MODE_TOUCH)
8824   {
8825     // update virtual button settings (depending on screen orientation)
8826     DrawSetupScreen();
8827   }
8828   else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8829   {
8830     // save already configured virtual buttons
8831     for (x = 0; x < MAX_GRID_XSIZE; x++)
8832       for (y = 0; y < MAX_GRID_YSIZE; y++)
8833         setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8834   }
8835 }
8836
8837 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8838 {
8839   if (setup_mode == SETUP_MODE_INPUT)
8840     HandleSetupScreen_Input(mx, my, dx, dy, button);
8841   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8842     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8843   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8844     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8845   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8846     HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8847   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8848     HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8849   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8850     HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8851   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8852     HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8853   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8854     HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8855   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8856     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8857   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8858     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8859   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8860     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8861   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8862     HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8863   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8864     HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8865   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8866     HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8867   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8868     HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8869   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8870     HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8871   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8872     HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8873   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8874     HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8875   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8876     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8877   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8878     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8879   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8880     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8881   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8882     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8883   else
8884     HandleSetupScreen_Generic(mx, my, dx, dy, button);
8885 }
8886
8887 void HandleGameActions(void)
8888 {
8889   if (setup.ask_on_game_over)
8890     CheckGameOver();
8891
8892   if (game.restart_game_message != NULL)
8893   {
8894     RequestRestartGame(game.restart_game_message);
8895
8896     return;
8897   }
8898
8899   if (game_status != GAME_MODE_PLAYING)
8900     return;
8901
8902   GameActions();        // main game loop
8903
8904   if (tape.auto_play && !tape.playing)
8905     AutoPlayTapes();    // continue automatically playing next tape
8906 }
8907
8908
8909 // ---------- new screen button stuff --------------------------------------
8910
8911 static struct
8912 {
8913   int gfx_unpressed, gfx_pressed;
8914   struct MenuPosInfo *pos;
8915   boolean *check_value;
8916   int gadget_id;
8917   int screen_mask;
8918   unsigned int event_mask;
8919   boolean is_touch_button;
8920   char *infotext;
8921 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8922 {
8923   {
8924     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8925     &menu.main.button.prev_level, NULL,
8926     SCREEN_CTRL_ID_PREV_LEVEL,
8927     SCREEN_MASK_MAIN,
8928     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8929     FALSE, "previous level"
8930   },
8931   {
8932     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8933     &menu.main.button.next_level, NULL,
8934     SCREEN_CTRL_ID_NEXT_LEVEL,
8935     SCREEN_MASK_MAIN,
8936     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8937     FALSE, "next level"
8938   },
8939   {
8940     IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8941     &menu.main.button.first_level, NULL,
8942     SCREEN_CTRL_ID_FIRST_LEVEL,
8943     SCREEN_MASK_MAIN,
8944     GD_EVENT_RELEASED,
8945     FALSE, "first level"
8946   },
8947   {
8948     IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8949     &menu.main.button.last_level, NULL,
8950     SCREEN_CTRL_ID_LAST_LEVEL,
8951     SCREEN_MASK_MAIN,
8952     GD_EVENT_RELEASED,
8953     FALSE, "last level"
8954   },
8955   {
8956     IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8957     &menu.main.button.level_number, NULL,
8958     SCREEN_CTRL_ID_LEVEL_NUMBER,
8959     SCREEN_MASK_MAIN,
8960     GD_EVENT_RELEASED,
8961     FALSE, "level number"
8962   },
8963   {
8964     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8965     &menu.setup.button.prev_player, NULL,
8966     SCREEN_CTRL_ID_PREV_PLAYER,
8967     SCREEN_MASK_INPUT,
8968     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8969     FALSE, "previous player"
8970   },
8971   {
8972     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8973     &menu.setup.button.next_player, NULL,
8974     SCREEN_CTRL_ID_NEXT_PLAYER,
8975     SCREEN_MASK_INPUT,
8976     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8977     FALSE, "next player"
8978   },
8979   {
8980     IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8981     &menu.main.button.insert_solution, NULL,
8982     SCREEN_CTRL_ID_INSERT_SOLUTION,
8983     SCREEN_MASK_MAIN_HAS_SOLUTION,
8984     GD_EVENT_RELEASED,
8985     FALSE, "insert solution tape"
8986   },
8987   {
8988     IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8989     &menu.main.button.play_solution, NULL,
8990     SCREEN_CTRL_ID_PLAY_SOLUTION,
8991     SCREEN_MASK_MAIN_HAS_SOLUTION,
8992     GD_EVENT_RELEASED,
8993     FALSE, "play solution tape"
8994   },
8995   {
8996     IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
8997     &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
8998     SCREEN_CTRL_ID_SWITCH_ECS_AGA,
8999     SCREEN_MASK_MAIN,
9000     GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9001     FALSE, "switch ECS/AGA chipset"
9002   },
9003   {
9004     IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9005     &menu.setup.button.touch_back, NULL,
9006     SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9007     SCREEN_MASK_TOUCH,
9008     GD_EVENT_RELEASED,
9009     TRUE, "previous page"
9010   },
9011   {
9012     IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9013     &menu.setup.button.touch_next, NULL,
9014     SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9015     SCREEN_MASK_TOUCH,
9016     GD_EVENT_RELEASED,
9017     TRUE, "next page"
9018   },
9019   {
9020     IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9021     &menu.setup.button.touch_back2, NULL,
9022     SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9023     SCREEN_MASK_TOUCH2,
9024     GD_EVENT_RELEASED,
9025     TRUE, "previous page"
9026   },
9027   {
9028     IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9029     &menu.setup.button.touch_next2, NULL,
9030     SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9031     SCREEN_MASK_TOUCH2,
9032     GD_EVENT_RELEASED,
9033     TRUE, "next page"
9034   },
9035 };
9036
9037 static struct
9038 {
9039   int gfx_unpressed, gfx_pressed;
9040   int x, y;
9041   int gadget_id;
9042   char *infotext;
9043 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9044 {
9045   {
9046     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9047     -1, -1,     // these values are not constant, but can change at runtime
9048     SCREEN_CTRL_ID_SCROLL_UP,
9049     "scroll up"
9050   },
9051   {
9052     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9053     -1, -1,     // these values are not constant, but can change at runtime
9054     SCREEN_CTRL_ID_SCROLL_DOWN,
9055     "scroll down"
9056   }
9057 };
9058
9059 static struct
9060 {
9061   int gfx_unpressed, gfx_pressed;
9062   int x, y;
9063   int width, height;
9064   int type;
9065   int gadget_id;
9066   char *infotext;
9067 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9068 {
9069   {
9070     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9071     -1, -1,     // these values are not constant, but can change at runtime
9072     -1, -1,     // these values are not constant, but can change at runtime
9073     GD_TYPE_SCROLLBAR_VERTICAL,
9074     SCREEN_CTRL_ID_SCROLL_VERTICAL,
9075     "scroll level series vertically"
9076   }
9077 };
9078
9079 static struct
9080 {
9081   int graphic;
9082   int gadget_id;
9083   int x, y;
9084   int size;
9085   char *value;
9086   char *infotext;
9087 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9088 {
9089   {
9090     IMG_SETUP_INPUT_TEXT,
9091     SCREEN_CTRL_ID_NETWORK_SERVER,
9092     -1, -1,     // these values are not constant, but can change at runtime
9093     MAX_SETUP_TEXT_INPUT_LEN,
9094     network_server_hostname,
9095     "Network Server Hostname / IP"
9096   },
9097 };
9098
9099 static void CreateScreenMenubuttons(void)
9100 {
9101   struct GadgetInfo *gi;
9102   unsigned int event_mask;
9103   int i;
9104
9105   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9106   {
9107     struct MenuPosInfo *pos = menubutton_info[i].pos;
9108     boolean is_touch_button = menubutton_info[i].is_touch_button;
9109     boolean is_check_button = menubutton_info[i].check_value != NULL;
9110     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9111     int gfx_unpressed, gfx_pressed;
9112     int x, y, width, height;
9113     int gd_x1, gd_x2, gd_y1, gd_y2;
9114     int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9115     int id = menubutton_info[i].gadget_id;
9116     int type = GD_TYPE_NORMAL_BUTTON;
9117     boolean checked = FALSE;
9118
9119     event_mask = menubutton_info[i].event_mask;
9120
9121     x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9122     y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9123
9124     width  = graphic_info[menubutton_info[i].gfx_pressed].width;
9125     height = graphic_info[menubutton_info[i].gfx_pressed].height;
9126
9127     gfx_unpressed = menubutton_info[i].gfx_unpressed;
9128     gfx_pressed   = menubutton_info[i].gfx_pressed;
9129     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9130     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
9131     gd_x1 = graphic_info[gfx_unpressed].src_x;
9132     gd_y1 = graphic_info[gfx_unpressed].src_y;
9133     gd_x2 = graphic_info[gfx_pressed].src_x;
9134     gd_y2 = graphic_info[gfx_pressed].src_y;
9135     gd_x1a = gd_x1;
9136     gd_y1a = gd_y1;
9137     gd_x2a = gd_x2;
9138     gd_y2a = gd_y2;
9139
9140     if (is_touch_button)
9141     {
9142       gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9143       gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9144     }
9145
9146     if (is_check_button)
9147     {
9148       gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9149       gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9150       gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9151       gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9152
9153       type = GD_TYPE_CHECK_BUTTON;
9154       checked = *menubutton_info[i].check_value;
9155     }
9156
9157     gi = CreateGadget(GDI_CUSTOM_ID, id,
9158                       GDI_CUSTOM_TYPE_ID, i,
9159                       GDI_IMAGE_ID, gfx_unpressed,
9160                       GDI_INFO_TEXT, menubutton_info[i].infotext,
9161                       GDI_X, x,
9162                       GDI_Y, y,
9163                       GDI_WIDTH, width,
9164                       GDI_HEIGHT, height,
9165                       GDI_TYPE, type,
9166                       GDI_STATE, GD_BUTTON_UNPRESSED,
9167                       GDI_CHECKED, checked,
9168                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9169                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9170                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9171                       GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9172                       GDI_DIRECT_DRAW, FALSE,
9173                       GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9174                       GDI_EVENT_MASK, event_mask,
9175                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9176                       GDI_END);
9177
9178     if (gi == NULL)
9179       Fail("cannot create gadget");
9180
9181     screen_gadget[id] = gi;
9182   }
9183 }
9184
9185 static void CreateScreenScrollbuttons(void)
9186 {
9187   struct GadgetInfo *gi;
9188   unsigned int event_mask;
9189   int i;
9190
9191   // these values are not constant, but can change at runtime
9192   scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9193   scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9194   scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9195   scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9196
9197   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9198   {
9199     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9200     int gfx_unpressed, gfx_pressed;
9201     int x, y, width, height;
9202     int gd_x1, gd_x2, gd_y1, gd_y2;
9203     int id = scrollbutton_info[i].gadget_id;
9204
9205     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9206
9207     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9208     y = mSY + scrollbutton_info[i].y;
9209     width = SC_SCROLLBUTTON_XSIZE;
9210     height = SC_SCROLLBUTTON_YSIZE;
9211
9212     // correct scrollbar position if placed outside menu (playfield) area
9213     if (x > SX + SC_SCROLL_UP_XPOS)
9214       x = SX + SC_SCROLL_UP_XPOS;
9215
9216     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9217       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9218                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9219
9220     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9221     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
9222     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9223     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
9224     gd_x1 = graphic_info[gfx_unpressed].src_x;
9225     gd_y1 = graphic_info[gfx_unpressed].src_y;
9226     gd_x2 = graphic_info[gfx_pressed].src_x;
9227     gd_y2 = graphic_info[gfx_pressed].src_y;
9228
9229     gi = CreateGadget(GDI_CUSTOM_ID, id,
9230                       GDI_CUSTOM_TYPE_ID, i,
9231                       GDI_IMAGE_ID, gfx_unpressed,
9232                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9233                       GDI_X, x,
9234                       GDI_Y, y,
9235                       GDI_WIDTH, width,
9236                       GDI_HEIGHT, height,
9237                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9238                       GDI_STATE, GD_BUTTON_UNPRESSED,
9239                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9240                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9241                       GDI_DIRECT_DRAW, FALSE,
9242                       GDI_EVENT_MASK, event_mask,
9243                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9244                       GDI_END);
9245
9246     if (gi == NULL)
9247       Fail("cannot create gadget");
9248
9249     screen_gadget[id] = gi;
9250   }
9251 }
9252
9253 static void CreateScreenScrollbars(void)
9254 {
9255   int i;
9256
9257   // these values are not constant, but can change at runtime
9258   scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9259   scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9260   scrollbar_info[0].width  = SC_SCROLL_VERTICAL_XSIZE;
9261   scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9262
9263   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9264   {
9265     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9266     int gfx_unpressed, gfx_pressed;
9267     int x, y, width, height;
9268     int gd_x1, gd_x2, gd_y1, gd_y2;
9269     struct GadgetInfo *gi;
9270     int items_max, items_visible, item_position;
9271     unsigned int event_mask;
9272     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9273     int id = scrollbar_info[i].gadget_id;
9274
9275     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9276
9277     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9278     y = mSY + scrollbar_info[i].y;
9279     width  = scrollbar_info[i].width;
9280     height = scrollbar_info[i].height;
9281
9282     // correct scrollbar position if placed outside menu (playfield) area
9283     if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9284       x = SX + SC_SCROLL_VERTICAL_XPOS;
9285
9286     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9287       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9288
9289     items_max = num_page_entries;
9290     items_visible = num_page_entries;
9291     item_position = 0;
9292
9293     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9294     gfx_pressed   = scrollbar_info[i].gfx_pressed;
9295     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9296     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
9297     gd_x1 = graphic_info[gfx_unpressed].src_x;
9298     gd_y1 = graphic_info[gfx_unpressed].src_y;
9299     gd_x2 = graphic_info[gfx_pressed].src_x;
9300     gd_y2 = graphic_info[gfx_pressed].src_y;
9301
9302     gi = CreateGadget(GDI_CUSTOM_ID, id,
9303                       GDI_CUSTOM_TYPE_ID, i,
9304                       GDI_IMAGE_ID, gfx_unpressed,
9305                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
9306                       GDI_X, x,
9307                       GDI_Y, y,
9308                       GDI_WIDTH, width,
9309                       GDI_HEIGHT, height,
9310                       GDI_TYPE, scrollbar_info[i].type,
9311                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
9312                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9313                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
9314                       GDI_WHEEL_AREA_X, SX,
9315                       GDI_WHEEL_AREA_Y, SY,
9316                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
9317                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9318                       GDI_STATE, GD_BUTTON_UNPRESSED,
9319                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9320                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9321                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9322                       GDI_DIRECT_DRAW, FALSE,
9323                       GDI_EVENT_MASK, event_mask,
9324                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9325                       GDI_END);
9326
9327     if (gi == NULL)
9328       Fail("cannot create gadget");
9329
9330     screen_gadget[id] = gi;
9331   }
9332 }
9333
9334 static void CreateScreenTextInputGadgets(void)
9335 {
9336   int i;
9337
9338   for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9339   {
9340     int graphic = textinput_info[i].graphic;
9341     struct GraphicInfo *gd = &graphic_info[graphic];
9342     int gd_x1 = gd->src_x;
9343     int gd_y1 = gd->src_y;
9344     int gd_x2 = gd->src_x + gd->active_xoffset;
9345     int gd_y2 = gd->src_y + gd->active_yoffset;
9346     struct GadgetInfo *gi;
9347     unsigned int event_mask;
9348     int id = textinput_info[i].gadget_id;
9349     int x = textinput_info[i].x;
9350     int y = textinput_info[i].y;
9351
9352     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9353
9354     gi = CreateGadget(GDI_CUSTOM_ID, id,
9355                       GDI_CUSTOM_TYPE_ID, i,
9356                       GDI_INFO_TEXT, textinput_info[i].infotext,
9357                       GDI_X, SX + x,
9358                       GDI_Y, SY + y,
9359                       GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9360                       GDI_TEXT_VALUE, textinput_info[i].value,
9361                       GDI_TEXT_SIZE, textinput_info[i].size,
9362                       GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9363                       GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9364                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9365                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9366                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9367                       GDI_DESIGN_WIDTH, gd->width,
9368                       GDI_EVENT_MASK, event_mask,
9369                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9370                       GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9371                       GDI_END);
9372
9373     if (gi == NULL)
9374       Fail("cannot create gadget");
9375
9376     screen_gadget[id] = gi;
9377   }
9378 }
9379
9380 void CreateScreenGadgets(void)
9381 {
9382   CreateScreenMenubuttons();
9383
9384   CreateScreenScrollbuttons();
9385   CreateScreenScrollbars();
9386
9387   CreateScreenTextInputGadgets();
9388 }
9389
9390 void FreeScreenGadgets(void)
9391 {
9392   int i;
9393
9394   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9395     FreeGadget(screen_gadget[i]);
9396 }
9397
9398 static void MapScreenMenuGadgets(int screen_mask)
9399 {
9400   int i;
9401
9402   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9403     if (screen_mask & menubutton_info[i].screen_mask)
9404       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9405 }
9406
9407 static void UnmapScreenMenuGadgets(int screen_mask)
9408 {
9409   int i;
9410
9411   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9412   {
9413     if (screen_mask & menubutton_info[i].screen_mask)
9414     {
9415       UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9416
9417       if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9418         DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9419                        screen_gadget[menubutton_info[i].gadget_id]->y,
9420                        screen_gadget[menubutton_info[i].gadget_id]->width,
9421                        screen_gadget[menubutton_info[i].gadget_id]->height);
9422     }
9423   }
9424 }
9425
9426 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9427 {
9428   if (map_gadgets)
9429     MapScreenMenuGadgets(screen_mask);
9430   else
9431     UnmapScreenMenuGadgets(screen_mask);
9432 }
9433
9434 static void MapScreenGadgets(int num_entries)
9435 {
9436   int i;
9437
9438   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9439     return;
9440
9441   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9442     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9443
9444   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9445     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9446 }
9447
9448 static void MapScreenTreeGadgets(TreeInfo *ti)
9449 {
9450   MapScreenGadgets(numTreeInfoInGroup(ti));
9451 }
9452
9453 static void HandleScreenGadgets(struct GadgetInfo *gi)
9454 {
9455   int id = gi->custom_id;
9456   int button = gi->event.button;
9457   int step = (button == MB_LEFTBUTTON   ? 1 :
9458               button == MB_MIDDLEBUTTON ? 5 :
9459               button == MB_RIGHTBUTTON  ? 10 : 1);
9460
9461   switch (id)
9462   {
9463     case SCREEN_CTRL_ID_PREV_LEVEL:
9464       HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9465       break;
9466
9467     case SCREEN_CTRL_ID_NEXT_LEVEL:
9468       HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9469       break;
9470
9471     case SCREEN_CTRL_ID_FIRST_LEVEL:
9472       HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9473       break;
9474
9475     case SCREEN_CTRL_ID_LAST_LEVEL:
9476       HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9477       break;
9478
9479     case SCREEN_CTRL_ID_LEVEL_NUMBER:
9480       CloseDoor(DOOR_CLOSE_2);
9481       SetGameStatus(GAME_MODE_LEVELNR);
9482       DrawChooseLevelNr();
9483       break;
9484
9485     case SCREEN_CTRL_ID_PREV_PLAYER:
9486       HandleSetupScreen_Input_Player(step, -1);
9487       break;
9488
9489     case SCREEN_CTRL_ID_NEXT_PLAYER:
9490       HandleSetupScreen_Input_Player(step, +1);
9491       break;
9492
9493     case SCREEN_CTRL_ID_INSERT_SOLUTION:
9494       InsertSolutionTape();
9495       break;
9496
9497     case SCREEN_CTRL_ID_PLAY_SOLUTION:
9498       PlaySolutionTape();
9499       break;
9500
9501     case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9502       setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9503       DrawMainMenu();
9504       break;
9505
9506     case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9507     case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9508     case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9509     case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9510       PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9511       break;
9512
9513     case SCREEN_CTRL_ID_SCROLL_UP:
9514       if (game_status == GAME_MODE_NAMES)
9515         HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9516       else if (game_status == GAME_MODE_LEVELS)
9517         HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9518       else if (game_status == GAME_MODE_LEVELNR)
9519         HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9520       else if (game_status == GAME_MODE_SETUP)
9521         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9522       else if (game_status == GAME_MODE_INFO)
9523         HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9524       break;
9525
9526     case SCREEN_CTRL_ID_SCROLL_DOWN:
9527       if (game_status == GAME_MODE_NAMES)
9528         HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9529       else if (game_status == GAME_MODE_LEVELS)
9530         HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9531       else if (game_status == GAME_MODE_LEVELNR)
9532         HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9533       else if (game_status == GAME_MODE_SETUP)
9534         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9535       else if (game_status == GAME_MODE_INFO)
9536         HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9537       break;
9538
9539     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9540       if (game_status == GAME_MODE_NAMES)
9541         HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9542       else if (game_status == GAME_MODE_LEVELS)
9543         HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9544       else if (game_status == GAME_MODE_LEVELNR)
9545         HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9546       else if (game_status == GAME_MODE_SETUP)
9547         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9548       else if (game_status == GAME_MODE_INFO)
9549         HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9550       break;
9551
9552     case SCREEN_CTRL_ID_NETWORK_SERVER:
9553     {
9554       if (!strEqual(gi->textinput.value, ""))
9555       {
9556         setString(&setup.network_server_hostname, gi->textinput.value);
9557
9558         network.server_host = setup.network_server_hostname;
9559       }
9560       else
9561       {
9562         setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9563
9564         network.server_host = NULL;
9565       }
9566
9567       if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9568         network.server_host = NULL;
9569
9570       execSetupGame_setNetworkServerText();
9571
9572       DrawSetupScreen();
9573
9574       break;
9575     }
9576
9577     default:
9578       break;
9579   }
9580 }
9581
9582 void DumpScreenIdentifiers(void)
9583 {
9584   int i;
9585
9586   Print("Active screen elements on current screen:\n");
9587
9588   for (i = 0; main_controls[i].nr != -1; i++)
9589   {
9590     struct MainControlInfo *mci = &main_controls[i];
9591
9592     if (mci->button_graphic != -1)
9593     {
9594       char *token = getTokenFromImageID(mci->button_graphic);
9595
9596       Print("- '%s'\n", token);
9597     }
9598   }
9599
9600   Print("Done.\n");
9601 }
9602
9603 boolean DoScreenAction(int image_id)
9604 {
9605   int i;
9606
9607   if (game_status != GAME_MODE_MAIN)
9608     return FALSE;
9609
9610   for (i = 0; main_controls[i].nr != -1; i++)
9611   {
9612     struct MainControlInfo *mci = &main_controls[i];
9613     struct MenuPosInfo *pos = mci->pos_button;
9614
9615     if (mci->button_graphic == image_id)
9616     {
9617       int x = mSX + pos->x;
9618       int y = mSY + pos->y;
9619
9620       HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9621
9622       return TRUE;
9623     }
9624   }
9625
9626   return FALSE;
9627 }
9628
9629 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9630 {
9631   // get tree info node of newly added level or artwork set
9632   TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9633   TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9634                                                       tree_subdir_new);
9635   if (tree_node_new == NULL)    // should not happen
9636     return;
9637
9638   // if request dialog is active, do nothing
9639   if (game.request_active)
9640     return;
9641
9642   if (game_status == GAME_MODE_MAIN &&
9643       tree_type == TREE_TYPE_LEVEL_DIR)
9644   {
9645     // when adding new level set in main menu, select it as current level set
9646
9647     // change current level set to newly added level set from zip file
9648     leveldir_current = tree_node_new;
9649
9650     // change current level number to first level of newly added level set
9651     level_nr = leveldir_current->first_level;
9652
9653     // redraw screen to reflect changed level set
9654     DrawMainMenu();
9655
9656     // save this level set and level number as last selected level set
9657     SaveLevelSetup_LastSeries();
9658     SaveLevelSetup_SeriesInfo();
9659   }
9660   else if (game_status == GAME_MODE_LEVELS &&
9661            tree_type == TREE_TYPE_LEVEL_DIR)
9662   {
9663     // when adding new level set in level set menu, set cursor and update screen
9664
9665     leveldir_current = tree_node_new;
9666
9667     DrawChooseTree(&leveldir_current);
9668   }
9669   else if (game_status == GAME_MODE_SETUP)
9670   {
9671     // when adding new artwork set in setup menu, set cursor and update screen
9672
9673     if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9674         tree_type == TREE_TYPE_GRAPHICS_DIR)
9675     {
9676       artwork.gfx_current = tree_node_new;
9677
9678       DrawChooseTree(&artwork.gfx_current);
9679     }
9680     else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9681              tree_type == TREE_TYPE_SOUNDS_DIR)
9682     {
9683       artwork.snd_current = tree_node_new;
9684
9685       DrawChooseTree(&artwork.snd_current);
9686     }
9687     else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9688              tree_type == TREE_TYPE_MUSIC_DIR)
9689     {
9690       artwork.mus_current = tree_node_new;
9691
9692       DrawChooseTree(&artwork.mus_current);
9693     }
9694   }
9695 }