1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
96 #define STR_INFO_MAIN "Info Screen"
97 #define STR_INFO_TITLE "Title Screen"
98 #define STR_INFO_ELEMENTS "Game Elements"
99 #define STR_INFO_MUSIC "Music Info"
100 #define STR_INFO_CREDITS "Credits"
101 #define STR_INFO_PROGRAM "Program Info"
102 #define STR_INFO_VERSION "Version Info"
103 #define STR_INFO_LEVELSET "Level Set Info"
104 #define STR_INFO_EXIT "Exit"
106 // setup screen titles
107 #define STR_SETUP_MAIN "Setup"
108 #define STR_SETUP_GAME "Game & Menu"
109 #define STR_SETUP_ENGINES "Game Engines"
110 #define STR_SETUP_EDITOR "Editor"
111 #define STR_SETUP_GRAPHICS "Graphics"
112 #define STR_SETUP_SOUND "Sound & Music"
113 #define STR_SETUP_ARTWORK "Custom Artwork"
114 #define STR_SETUP_INPUT "Input Devices"
115 #define STR_SETUP_TOUCH "Touch Controls"
116 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
117 #define STR_SETUP_EXIT "Exit"
118 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
120 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
121 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
122 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
123 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
124 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
125 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
126 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
127 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
128 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
129 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
130 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
131 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
132 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
133 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
134 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
135 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
136 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
137 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
138 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
140 // other screen text constants
141 #define STR_CHOOSE_TREE_EDIT "Edit"
142 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
143 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
145 #define TEXT_MAIN_MENU "Press any key or button for main menu"
146 #define TEXT_INFO_MENU "Press any key or button for info menu"
147 #define TEXT_NEXT_PAGE "Press any key or button for next page"
148 #define TEXT_NEXT_MENU (info_screens_from_main ? \
149 TEXT_MAIN_MENU : TEXT_INFO_MENU)
151 // for input setup functions
152 #define SETUPINPUT_SCREEN_POS_START 0
153 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
154 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
155 #define SETUPINPUT_SCREEN_POS_END 13
157 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
158 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
160 #define MAX_SETUP_TEXT_INPUT_LEN 28
162 // for various menu stuff
163 #define MENU_SCREEN_START_XPOS 1
164 #define MENU_SCREEN_START_YPOS 2
165 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
166 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
167 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
168 #define MENU_TITLE1_YPOS 8
169 #define MENU_TITLE2_YPOS 46
170 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
171 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
172 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
173 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
174 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
175 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
176 #define MENU_SCREEN_INFO_SPACE_MIDDLE (menu.middle_spacing_info[info_mode])
177 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
178 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
179 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
180 #define MENU_SCREEN_INFO_SPACE_LINE (menu.line_spacing_info[info_mode])
181 #define MENU_SCREEN_INFO_SPACE_EXTRA (menu.extra_spacing_info[info_mode])
182 #define MENU_SCREEN_INFO_TILE_SIZE_RAW (menu.tile_size_info[info_mode])
183 #define MENU_SCREEN_INFO_TILE_SIZE (MENU_SCREEN_INFO_TILE_SIZE_RAW > 0 ? \
184 MENU_SCREEN_INFO_TILE_SIZE_RAW : TILEY)
185 #define MENU_SCREEN_INFO_ENTRY_SIZE_RAW (menu.list_entry_size_info[info_mode])
186 #define MENU_SCREEN_INFO_ENTRY_SIZE (MAX(MENU_SCREEN_INFO_ENTRY_SIZE_RAW, \
187 MENU_SCREEN_INFO_TILE_SIZE))
188 #define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
189 #define MENU_SCREEN_INFO_YSTEP (MENU_SCREEN_INFO_ENTRY_SIZE + \
190 MENU_SCREEN_INFO_SPACE_EXTRA)
191 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
192 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
193 MENU_SCREEN_INFO_YSTART - TILEY / 2)
194 #define MAX_INFO_ELEMENTS_IN_ARRAY 128
195 #define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
196 #define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
197 MAX_INFO_ELEMENTS_ON_SCREEN)
198 #define STD_INFO_ELEMENTS_ON_SCREEN 10
199 #define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / MENU_SCREEN_INFO_YSTEP)
200 #define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
201 DYN_INFO_ELEMENTS_ON_SCREEN)
202 #define NUM_INFO_ELEMENTS_FROM_CONF \
203 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
204 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
205 DEFAULT_INFO_ELEMENTS)
206 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF, MAX_INFO_ELEMENTS)
207 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
208 #define MAX_MENU_TEXT_LENGTH_BIG 13
209 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
211 // screen gadget identifiers
212 #define SCREEN_CTRL_ID_PREV_LEVEL 0
213 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
214 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
215 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
216 #define SCREEN_CTRL_ID_PREV_SCORE 4
217 #define SCREEN_CTRL_ID_NEXT_SCORE 5
218 #define SCREEN_CTRL_ID_PLAY_TAPE 6
219 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
220 #define SCREEN_CTRL_ID_LAST_LEVEL 8
221 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
222 #define SCREEN_CTRL_ID_PREV_PLAYER 10
223 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
224 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
225 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
226 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
227 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
228 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
229 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
230 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
231 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
233 #define NUM_SCREEN_MENUBUTTONS 20
235 #define SCREEN_CTRL_ID_SCROLL_UP 20
236 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
237 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
238 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
240 #define NUM_SCREEN_GADGETS 24
242 #define NUM_SCREEN_SCROLLBUTTONS 2
243 #define NUM_SCREEN_SCROLLBARS 1
244 #define NUM_SCREEN_TEXTINPUT 1
246 #define SCREEN_MASK_MAIN (1 << 0)
247 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
248 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
249 #define SCREEN_MASK_INPUT (1 << 3)
250 #define SCREEN_MASK_TOUCH (1 << 4)
251 #define SCREEN_MASK_TOUCH2 (1 << 5)
252 #define SCREEN_MASK_SCORES (1 << 6)
253 #define SCREEN_MASK_SCORES_INFO (1 << 7)
255 // graphic position and size values for buttons and scrollbars
256 #define SC_MENUBUTTON_XSIZE TILEX
257 #define SC_MENUBUTTON_YSIZE TILEY
259 #define SC_SCROLLBUTTON_XSIZE TILEX
260 #define SC_SCROLLBUTTON_YSIZE TILEY
262 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
264 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
265 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
266 SC_SCROLLBUTTON_YSIZE)
268 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
269 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
271 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
272 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
273 SC_SCROLLBUTTON_YSIZE)
275 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
276 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
277 SC_SCROLL_VERTICAL_YSIZE)
279 #define SC_BORDER_SIZE 14
282 // forward declarations of internal functions
283 static void HandleScreenGadgets(struct GadgetInfo *);
284 static void HandleSetupScreen_Generic(int, int, int, int, int);
285 static void HandleSetupScreen_Input(int, int, int, int, int);
286 static void CustomizeKeyboard(int);
287 static void ConfigureJoystick(int);
288 static void ConfigureVirtualButtons(void);
289 static void execSetupGame(void);
290 static void execSetupEngines(void);
291 static void execSetupGraphics(void);
292 static void execSetupSound(void);
293 static void execSetupTouch(void);
294 static void execSetupArtwork(void);
295 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
297 static void DrawChoosePlayerName(void);
298 static void DrawChooseLevelSet(void);
299 static void DrawChooseLevelNr(void);
300 static void DrawScoreInfo(int);
301 static void DrawScoreInfo_Content(int);
302 static void DrawInfoScreen(void);
303 static void DrawSetupScreen(void);
304 static void DrawTypeName(void);
306 static void DrawInfoScreen_NotAvailable(char *, char *);
307 static void DrawInfoScreen_HelpAnim(int, int, boolean);
308 static void DrawInfoScreen_HelpText(int, int, int, int);
309 static void HandleInfoScreen_Main(int, int, int, int, int);
310 static void HandleInfoScreen_TitleScreen(int, int, int);
311 static void HandleInfoScreen_Elements(int, int, int);
312 static void HandleInfoScreen_Music(int, int, int);
313 static void HandleInfoScreen_Version(int);
314 static void HandleInfoScreen_Generic(int, int, int);
316 static void ModifyGameSpeedIfNeeded(void);
317 static void DisableVsyncIfNeeded(void);
319 static void RedrawScreenMenuGadgets(int);
320 static void MapScreenMenuGadgets(int);
321 static void UnmapScreenMenuGadgets(int);
322 static void MapScreenGadgets(int);
323 static void UnmapScreenGadgets(void);
324 static void MapScreenTreeGadgets(TreeInfo *);
325 static void UnmapScreenTreeGadgets(void);
327 static void UpdateScreenMenuGadgets(int, boolean);
328 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
329 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
331 static boolean OfferUploadTapes(void);
332 static void execOfferUploadTapes(void);
334 static void DrawHallOfFame_setScoreEntries(void);
335 static void HandleHallOfFame_SelectLevel(int, int);
336 static char *getHallOfFameRankText(int, int);
337 static char *getHallOfFameScoreText(int, int);
338 static char *getInfoScreenTitle_Generic(void);
339 static int getInfoScreenBackgroundImage_Generic(void);
340 static int getInfoScreenBackgroundSound_Generic(void);
341 static int getInfoScreenBackgroundMusic_Generic(void);
343 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
345 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
347 static int info_mode = INFO_MODE_MAIN;
348 static int setup_mode = SETUP_MODE_MAIN;
350 static boolean info_screens_from_main = FALSE;
352 static TreeInfo *window_sizes = NULL;
353 static TreeInfo *window_size_current = NULL;
355 static TreeInfo *scaling_types = NULL;
356 static TreeInfo *scaling_type_current = NULL;
358 static TreeInfo *rendering_modes = NULL;
359 static TreeInfo *rendering_mode_current = NULL;
361 static TreeInfo *vsync_modes = NULL;
362 static TreeInfo *vsync_mode_current = NULL;
364 static TreeInfo *scroll_delays = NULL;
365 static TreeInfo *scroll_delay_current = NULL;
367 static TreeInfo *snapshot_modes = NULL;
368 static TreeInfo *snapshot_mode_current = NULL;
370 static TreeInfo *scores_types = NULL;
371 static TreeInfo *scores_type_current = NULL;
373 static TreeInfo *game_speeds_normal = NULL;
374 static TreeInfo *game_speeds_extended = NULL;
375 static TreeInfo *game_speeds = NULL;
376 static TreeInfo *game_speed_current = NULL;
378 static TreeInfo *volumes_simple = NULL;
379 static TreeInfo *volume_simple_current = NULL;
381 static TreeInfo *volumes_loops = NULL;
382 static TreeInfo *volume_loops_current = NULL;
384 static TreeInfo *volumes_music = NULL;
385 static TreeInfo *volume_music_current = NULL;
387 static TreeInfo *touch_controls = NULL;
388 static TreeInfo *touch_control_current = NULL;
390 static TreeInfo *move_distances = NULL;
391 static TreeInfo *move_distance_current = NULL;
393 static TreeInfo *drop_distances = NULL;
394 static TreeInfo *drop_distance_current = NULL;
396 static TreeInfo *transparencies = NULL;
397 static TreeInfo *transparency_current = NULL;
399 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
400 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
402 static TreeInfo *player_name = NULL;
403 static TreeInfo *player_name_current = NULL;
405 static TreeInfo *level_number = NULL;
406 static TreeInfo *level_number_current = NULL;
408 static TreeInfo *score_entries = NULL;
409 static TreeInfo *score_entry_current = NULL;
411 static struct ValueTextInfo window_sizes_list[] =
416 { 100, "100 % (Default)" },
429 static struct StringValueTextInfo scaling_types_list[] =
431 { SCALING_QUALITY_NEAREST, "Off" },
432 { SCALING_QUALITY_LINEAR, "Linear" },
433 { SCALING_QUALITY_BEST, "Anisotropic" },
438 static struct StringValueTextInfo rendering_modes_list[] =
440 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
441 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
443 // this mode may work under certain conditions, but does not work on Windows
444 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
446 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
451 static struct StringValueTextInfo vsync_modes_list[] =
453 { STR_VSYNC_MODE_OFF, "Off" },
454 { STR_VSYNC_MODE_NORMAL, "Normal" },
455 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
460 static struct StringValueTextInfo scores_types_list[] =
462 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
463 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
464 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
469 static struct ValueTextInfo game_speeds_list_normal[] =
480 static struct ValueTextInfo game_speeds_list_extended[] =
482 { 1000, "1 fps (Extremely Slow)" },
487 { 29, "35 fps (Original Supaplex)" },
489 { 20, "50 fps (=== Normal Speed ===)" },
490 { 16, "60 fps (60 Hz VSync Speed)" },
491 { 14, "70 fps (Maximum Supaplex)" },
495 { 1, "1000 fps (Extremely Fast)" },
500 static struct ValueTextInfo *game_speeds_list;
502 static struct ValueTextInfo scroll_delays_list[] =
504 { 0, "0 Tiles (No Scroll Delay)" },
507 { 3, "3 Tiles (Default)" },
512 { 8, "8 Tiles (Maximum Scroll Delay)"},
517 static struct StringValueTextInfo snapshot_modes_list[] =
519 { STR_SNAPSHOT_MODE_OFF, "Off" },
520 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
521 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
522 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
527 static struct ValueTextInfo volumes_list[] =
547 static struct StringValueTextInfo touch_controls_list[] =
549 { TOUCH_CONTROL_OFF, "Off" },
550 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
551 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
552 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
557 static struct ValueTextInfo distances_list[] =
572 static struct ValueTextInfo transparencies_list[] =
574 { 0, "0 % (Opaque)" },
584 { 100, "100 % (Invisible)" },
589 static struct ValueTextInfo grid_sizes_list[] =
625 static int align_xoffset = 0;
626 static int align_yoffset = 0;
628 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
629 (s) <= GAME_MODE_SETUP ? (s) : \
630 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
632 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
633 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
635 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
636 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
637 (i) <= INFO_MODE_LEVELSET ? (i) : \
640 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
641 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
642 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
643 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
644 SETUP_MODE_CHOOSE_ARTWORK : \
645 SETUP_MODE_CHOOSE_OTHER)
647 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
648 menu.draw_xoffset[GAME_MODE_INFO] : \
649 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
650 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
651 menu.draw_yoffset[GAME_MODE_INFO] : \
652 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
653 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
654 menu.extra_spacing[GAME_MODE_INFO] : \
655 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
657 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
658 menu.draw_xoffset[GAME_MODE_SETUP] : \
659 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
660 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
661 menu.draw_yoffset[GAME_MODE_SETUP] : \
662 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
663 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
664 menu.extra_spacing[GAME_MODE_SETUP] : \
665 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
667 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
669 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
671 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_XOFFSET_INFO(info_mode) : \
672 (s) == GAME_MODE_SETUP ? DRAW_XOFFSET_SETUP(setup_mode) : \
673 menu.draw_xoffset[DRAW_MODE(s)])
675 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_YOFFSET_INFO(info_mode) : \
676 (s) == GAME_MODE_SETUP ? DRAW_YOFFSET_SETUP(setup_mode) : \
677 menu.draw_yoffset[DRAW_MODE(s)])
679 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? EXTRA_SPACING_INFO(info_mode) : \
680 (s) == GAME_MODE_SETUP ? EXTRA_SPACING_SETUP(setup_mode) : \
681 (s) == GAME_MODE_SCORES ? EXTRA_SPACING_SCORES(info_mode) : \
682 menu.extra_spacing[DRAW_MODE(s)])
684 #define mSX (SX + DRAW_XOFFSET(game_status))
685 #define mSY (SY + DRAW_YOFFSET(game_status))
687 #define amSX (mSX + align_xoffset)
688 #define amSY (mSY + align_yoffset)
690 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
691 menu.list_size[game_status] : \
692 MAX_MENU_ENTRIES_ON_SCREEN)
694 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, NUM_MENU_ENTRIES_ON_SCREEN)
697 // title display and control definitions
699 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + 2 * MAX_NUM_TITLE_MESSAGES)
701 #define NO_DIRECT_LEVEL_SELECT (-1)
704 static int num_title_screens = 0;
706 struct TitleControlInfo
715 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
718 // main menu display and control definitions
720 #define MAIN_CONTROL_NAME 0
721 #define MAIN_CONTROL_LEVELS 1
722 #define MAIN_CONTROL_SCORES 2
723 #define MAIN_CONTROL_EDITOR 3
724 #define MAIN_CONTROL_INFO 4
725 #define MAIN_CONTROL_GAME 5
726 #define MAIN_CONTROL_SETUP 6
727 #define MAIN_CONTROL_QUIT 7
728 #define MAIN_CONTROL_PREV_LEVEL 8
729 #define MAIN_CONTROL_NEXT_LEVEL 9
730 #define MAIN_CONTROL_FIRST_LEVEL 10
731 #define MAIN_CONTROL_LAST_LEVEL 11
732 #define MAIN_CONTROL_LEVEL_NUMBER 12
733 #define MAIN_CONTROL_LEVEL_INFO_1 13
734 #define MAIN_CONTROL_LEVEL_INFO_2 14
735 #define MAIN_CONTROL_LEVEL_NAME 15
736 #define MAIN_CONTROL_LEVEL_AUTHOR 16
737 #define MAIN_CONTROL_LEVEL_YEAR 17
738 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
739 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
740 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
741 #define MAIN_CONTROL_TITLE_1 21
742 #define MAIN_CONTROL_TITLE_2 22
743 #define MAIN_CONTROL_TITLE_3 23
745 static char str_main_text_name[10];
746 static char str_main_text_first_level[10];
747 static char str_main_text_last_level[10];
748 static char str_main_text_level_number[10];
750 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
752 static char *main_text_name = str_main_text_name;
753 static char *main_text_first_level = str_main_text_first_level;
754 static char *main_text_last_level = str_main_text_last_level;
755 static char *main_text_level_number = str_main_text_level_number;
756 static char *main_text_levels = "Levelset";
757 static char *main_text_scores = "Hall Of Fame";
758 static char *main_text_editor = "Level Creator";
759 static char *main_text_info = "Info Screen";
760 static char *main_text_game = "Start Game";
761 static char *main_text_setup = "Setup";
762 static char *main_text_quit = "Quit";
763 static char *main_text_level_name = level.name;
764 static char *main_text_level_author = level.author;
765 static char *main_text_level_year = NULL;
766 static char *main_text_level_imported_from = NULL;
767 static char *main_text_level_imported_by = NULL;
768 static char *main_text_level_tested_by = NULL;
769 static char *main_text_title_1 = NULL;
770 static char *main_text_title_2 = NULL;
771 static char *main_text_title_3 = NULL;
773 extern char debug_xsn_mode[];
775 struct MainControlInfo
779 struct MenuPosInfo *pos_button;
782 struct TextPosInfo *pos_text;
785 struct TextPosInfo *pos_input;
789 static struct MainControlInfo main_controls[] =
793 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
794 &menu.main.text.name, &main_text_name,
795 &menu.main.input.name, &setup.player_name,
799 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
800 &menu.main.text.levels, &main_text_levels,
805 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
806 &menu.main.text.scores, &main_text_scores,
811 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
812 &menu.main.text.editor, &main_text_editor,
817 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
818 &menu.main.text.info, &main_text_info,
823 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
824 &menu.main.text.game, &main_text_game,
829 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
830 &menu.main.text.setup, &main_text_setup,
835 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
836 &menu.main.text.quit, &main_text_quit,
840 MAIN_CONTROL_PREV_LEVEL,
846 MAIN_CONTROL_NEXT_LEVEL,
852 MAIN_CONTROL_FIRST_LEVEL,
854 &menu.main.text.first_level, &main_text_first_level,
858 MAIN_CONTROL_LAST_LEVEL,
860 &menu.main.text.last_level, &main_text_last_level,
864 MAIN_CONTROL_LEVEL_NUMBER,
866 &menu.main.text.level_number, &main_text_level_number,
870 MAIN_CONTROL_LEVEL_INFO_1,
872 &menu.main.text.level_info_1, NULL,
876 MAIN_CONTROL_LEVEL_INFO_2,
878 &menu.main.text.level_info_2, NULL,
882 MAIN_CONTROL_LEVEL_NAME,
884 &menu.main.text.level_name, &main_text_level_name,
888 MAIN_CONTROL_LEVEL_AUTHOR,
890 &menu.main.text.level_author, &main_text_level_author,
894 MAIN_CONTROL_LEVEL_YEAR,
896 &menu.main.text.level_year, &main_text_level_year,
900 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
902 &menu.main.text.level_imported_from, &main_text_level_imported_from,
906 MAIN_CONTROL_LEVEL_IMPORTED_BY,
908 &menu.main.text.level_imported_by, &main_text_level_imported_by,
912 MAIN_CONTROL_LEVEL_TESTED_BY,
914 &menu.main.text.level_tested_by, &main_text_level_tested_by,
918 MAIN_CONTROL_TITLE_1,
920 &menu.main.text.title_1, &main_text_title_1,
924 MAIN_CONTROL_TITLE_2,
926 &menu.main.text.title_2, &main_text_title_2,
930 MAIN_CONTROL_TITLE_3,
932 &menu.main.text.title_3, &main_text_title_3,
945 static boolean hasLevelSetInfo(void)
947 return (getLevelSetInfoFilename(0) != NULL);
950 static int getTitleScreenGraphic(int nr, boolean initial)
952 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
955 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
957 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
961 static int getTitleScreenGameMode(boolean initial)
963 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
967 static int getTitleMessageGameMode(boolean initial)
969 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
972 static int getTitleAnimMode(struct TitleControlInfo *tci)
974 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
976 return base + tci->local_nr;
980 static int getTitleScreenBackground(boolean initial)
982 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
987 static int getTitleMessageBackground(int nr, boolean initial)
989 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
993 static int getTitleBackground(int nr, boolean initial, boolean is_image)
995 int base = (is_image ?
996 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
997 IMG_BACKGROUND_TITLESCREEN_1) :
998 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
999 IMG_BACKGROUND_TITLEMESSAGE_1));
1000 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
1001 IMG_BACKGROUND_TITLE);
1002 int graphic_local = base + nr;
1004 if (graphic_info[graphic_local].bitmap != NULL)
1005 return graphic_local;
1007 if (graphic_info[graphic_global].bitmap != NULL)
1008 return graphic_global;
1010 return IMG_UNDEFINED;
1013 static int getTitleSound(struct TitleControlInfo *tci)
1015 boolean is_image = tci->is_image;
1016 int initial = tci->initial;
1017 int nr = tci->local_nr;
1018 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1019 int base = (is_image ?
1020 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1021 SND_BACKGROUND_TITLESCREEN_1) :
1022 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1023 SND_BACKGROUND_TITLEMESSAGE_1));
1024 int sound_global = menu.sound[mode];
1025 int sound_local = base + nr;
1028 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1029 nr, initial, is_image,
1030 sound_global, getSoundListEntry(sound_global)->filename,
1031 sound_local, getSoundListEntry(sound_local)->filename);
1034 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1037 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1038 return sound_global;
1040 return SND_UNDEFINED;
1043 static int getTitleMusic(struct TitleControlInfo *tci)
1045 boolean is_image = tci->is_image;
1046 int initial = tci->initial;
1047 int nr = tci->local_nr;
1048 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1049 int base = (is_image ?
1050 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1051 MUS_BACKGROUND_TITLESCREEN_1) :
1052 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1053 MUS_BACKGROUND_TITLEMESSAGE_1));
1054 int music_global = menu.music[mode];
1055 int music_local = base + nr;
1058 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1059 nr, initial, is_image,
1060 music_global, getMusicListEntry(music_global)->filename,
1061 music_local, getMusicListEntry(music_local)->filename);
1064 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1067 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1068 return music_global;
1070 return MUS_UNDEFINED;
1073 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1075 boolean is_image = tci->is_image;
1076 boolean initial = tci->initial;
1077 boolean first = tci->first;
1078 int nr = tci->local_nr;
1079 struct TitleMessageInfo tmi;
1080 struct TitleFadingInfo ti;
1082 tmi = (is_image ? (initial ? (first ?
1083 titlescreen_initial_first[nr] :
1084 titlescreen_initial[nr])
1086 titlescreen_first[nr] :
1088 : (initial ? (first ?
1089 titlemessage_initial_first[nr] :
1090 titlemessage_initial[nr])
1092 titlemessage_first[nr] :
1093 titlemessage[nr])));
1095 ti.fade_mode = tmi.fade_mode;
1096 ti.fade_delay = tmi.fade_delay;
1097 ti.post_delay = tmi.post_delay;
1098 ti.auto_delay = tmi.auto_delay;
1099 ti.auto_delay_unit = tmi.auto_delay_unit;
1104 static int compareTitleControlInfo(const void *object1, const void *object2)
1106 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1107 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1110 if (tci1->initial != tci2->initial)
1111 compare_result = (tci1->initial ? -1 : +1);
1112 else if (tci1->sort_priority != tci2->sort_priority)
1113 compare_result = tci1->sort_priority - tci2->sort_priority;
1114 else if (tci1->is_image != tci2->is_image)
1115 compare_result = (tci1->is_image ? -1 : +1);
1117 compare_result = tci1->local_nr - tci2->local_nr;
1119 return compare_result;
1122 static boolean CheckTitleScreen_BD(int nr, boolean initial)
1124 // only show BD style title screen for native BD level sets
1125 if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
1128 // only show BD style title screen for first title screen of a level set
1129 if (initial || nr != 0)
1132 int graphic = getTitleScreenGraphic(nr, initial);
1133 Bitmap *bitmap = graphic_info[graphic].bitmap;
1135 // only show BD style title screen if no other title screen defined
1139 // check if BD style title screen defined
1140 return (GetTitleScreenBitmaps_BD() != NULL);
1143 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1145 int nr, int sort_priority)
1147 title_controls[num_title_screens].is_image = is_image;
1148 title_controls[num_title_screens].initial = initial;
1149 title_controls[num_title_screens].local_nr = nr;
1150 title_controls[num_title_screens].sort_priority = sort_priority;
1152 title_controls[num_title_screens].first = FALSE; // will be set later
1154 num_title_screens++;
1157 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1161 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1163 int graphic = getTitleScreenGraphic(i, initial);
1164 Bitmap *bitmap = graphic_info[graphic].bitmap;
1165 int sort_priority = graphic_info[graphic].sort_priority;
1166 boolean has_title_screen = (bitmap != NULL);
1168 // check for optional title screen of native BD style level set
1169 if (CheckTitleScreen_BD(i, initial))
1170 has_title_screen = TRUE;
1172 if (has_title_screen)
1173 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1176 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1178 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1179 char *filename = getLevelSetTitleMessageFilename(i, initial);
1180 int sort_priority = tmi->sort_priority;
1182 if (filename != NULL)
1183 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1187 static void InitializeTitleControls(boolean show_title_initial)
1189 num_title_screens = 0;
1191 // 1st step: initialize title screens for game start (only when starting)
1192 if (show_title_initial)
1193 InitializeTitleControls_CheckTitleInfo(TRUE);
1195 // 2nd step: initialize title screens for current level set
1196 InitializeTitleControls_CheckTitleInfo(FALSE);
1198 // sort title screens according to sort_priority and title number
1199 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1200 compareTitleControlInfo);
1202 // mark first title screen
1203 title_controls[0].first = TRUE;
1206 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1208 return (pos != NULL && pos->x != -1 && pos->y != -1);
1211 static boolean visibleTextPos(struct TextPosInfo *pos)
1213 return (pos != NULL && pos->x != -1 && pos->y != -1);
1216 static void InitializeMainControls(void)
1218 boolean local_team_mode = (!network.enabled && setup.team_mode);
1221 // set main control text values to dynamically determined values
1222 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1224 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1225 menu.main.text.first_level.size));
1226 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1227 menu.main.text.last_level.size));
1228 strcpy(main_text_level_number, int2str(level_nr,
1229 menu.main.text.level_number.size));
1231 main_text_level_year = leveldir_current->year;
1232 main_text_level_imported_from = leveldir_current->imported_from;
1233 main_text_level_imported_by = leveldir_current->imported_by;
1234 main_text_level_tested_by = leveldir_current->tested_by;
1236 main_text_title_1 = getConfigProgramTitleString();
1237 main_text_title_2 = getConfigProgramCopyrightString();
1238 main_text_title_3 = getConfigProgramCompanyString();
1240 // set main control screen positions to dynamically determined values
1241 for (i = 0; main_controls[i].nr != -1; i++)
1243 struct MainControlInfo *mci = &main_controls[i];
1245 struct MenuPosInfo *pos_button = mci->pos_button;
1246 struct TextPosInfo *pos_text = mci->pos_text;
1247 struct TextPosInfo *pos_input = mci->pos_input;
1248 char *text = (mci->text ? *mci->text : NULL);
1249 char *input = (mci->input ? *mci->input : NULL);
1250 int button_graphic = mci->button_graphic;
1251 int font_text = (pos_text ? pos_text->font : -1);
1252 int font_input = (pos_input ? pos_input->font : -1);
1254 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1255 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1256 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1257 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1258 int text_chars = (text != NULL ? strlen(text) : 0);
1259 int input_chars = (input != NULL ? strlen(input) : 0);
1262 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1264 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1265 int text_width = font_text_width * text_chars;
1266 int text_height = font_text_height;
1267 int input_width = font_input_width * input_chars;
1268 int input_height = font_input_height;
1270 if (nr == MAIN_CONTROL_NAME)
1272 menu.main.input.name.width = input_width;
1273 menu.main.input.name.height = input_height;
1276 if (pos_button != NULL) // (x/y may be -1/-1 here)
1278 pos_button->width = button_width;
1279 pos_button->height = button_height;
1282 if (pos_text != NULL) // (x/y may be -1/-1 here)
1284 // calculate text size -- needed for text alignment
1285 boolean calculate_text_size = (text != NULL);
1287 if (pos_text->width == -1 || calculate_text_size)
1288 pos_text->width = text_width;
1289 if (pos_text->height == -1 || calculate_text_size)
1290 pos_text->height = text_height;
1292 if (visibleMenuPos(pos_button))
1294 if (pos_text->x == -1)
1295 pos_text->x = pos_button->x + pos_button->width;
1296 if (pos_text->y == -1)
1298 pos_button->y + (pos_button->height - pos_text->height) / 2;
1302 if (pos_input != NULL) // (x/y may be -1/-1 here)
1304 if (visibleTextPos(pos_text))
1306 if (pos_input->x == -1)
1307 pos_input->x = pos_text->x + pos_text->width;
1308 if (pos_input->y == -1)
1309 pos_input->y = pos_text->y;
1312 if (pos_input->width == -1)
1313 pos_input->width = input_width;
1314 if (pos_input->height == -1)
1315 pos_input->height = input_height;
1320 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1321 int graphic, boolean pressed)
1323 struct GraphicInfo *g = &graphic_info[graphic];
1326 int xoffset = (pressed ? g->pressed_xoffset : 0);
1327 int yoffset = (pressed ? g->pressed_yoffset : 0);
1329 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1331 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1332 g->width, g->height, dst_x, dst_y);
1335 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1336 boolean active_input,
1337 boolean pressed_button)
1341 for (i = 0; main_controls[i].nr != -1; i++)
1343 struct MainControlInfo *mci = &main_controls[i];
1345 if (mci->nr == nr || nr == -1)
1347 struct MenuPosInfo *pos_button = mci->pos_button;
1348 struct TextPosInfo *pos_text = mci->pos_text;
1349 struct TextPosInfo *pos_input = mci->pos_input;
1350 char *text = (mci->text ? *mci->text : NULL);
1351 char *input = (mci->input ? *mci->input : NULL);
1352 int button_graphic = mci->button_graphic;
1353 int font_text = (pos_text ? pos_text->font : -1);
1354 int font_input = (pos_input ? pos_input->font : -1);
1358 button_graphic = BUTTON_ACTIVE(button_graphic);
1359 font_text = FONT_ACTIVE(font_text);
1364 font_input = FONT_ACTIVE(font_input);
1367 if (visibleMenuPos(pos_button))
1369 struct MenuPosInfo *pos = pos_button;
1370 int x = mSX + pos->x;
1371 int y = mSY + pos->y;
1373 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1374 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1377 if (visibleTextPos(pos_text) && text != NULL)
1379 struct TextPosInfo *pos = pos_text;
1380 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1381 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1384 // (check why/if this is needed)
1385 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1387 DrawText(x, y, text, font_text);
1390 if (visibleTextPos(pos_input) && input != NULL)
1392 struct TextPosInfo *pos = pos_input;
1393 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1394 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1397 // (check why/if this is needed)
1398 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1400 DrawText(x, y, input, font_input);
1406 static void DrawCursorAndText_Main(int nr, boolean active_text,
1407 boolean pressed_button)
1409 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1413 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1414 boolean pressed_button)
1416 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1420 static struct MainControlInfo *getMainControlInfo(int nr)
1424 for (i = 0; main_controls[i].nr != -1; i++)
1425 if (main_controls[i].nr == nr)
1426 return &main_controls[i];
1431 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1436 int rect_x = ALIGNED_TEXT_XPOS(rect);
1437 int rect_y = ALIGNED_TEXT_YPOS(rect);
1439 return (x >= rect_x && x < rect_x + rect->width &&
1440 y >= rect_y && y < rect_y + rect->height);
1443 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1448 int rect_x = ALIGNED_TEXT_XPOS(rect);
1449 int rect_y = ALIGNED_TEXT_YPOS(rect);
1452 Debug("screens:insideTextPosRect",
1453 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1454 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1455 (x >= rect_x && x < rect_x + rect->width &&
1456 y >= rect_y && y < rect_y + rect->height));
1459 return (x >= rect_x && x < rect_x + rect->width &&
1460 y >= rect_y && y < rect_y + rect->height);
1463 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1465 int rect_width = preview->xsize * preview->tile_size;
1466 int rect_height = preview->ysize * preview->tile_size;
1467 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1468 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1470 return (x >= rect_x && x < rect_x + rect_width &&
1471 y >= rect_y && y < rect_y + rect_height);
1474 static void AdjustScrollbar(int id, int items_max, int items_visible,
1477 struct GadgetInfo *gi = screen_gadget[id];
1479 if (item_position > items_max - items_visible)
1480 item_position = items_max - items_visible;
1482 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1483 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1484 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1487 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1489 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1493 static void clearMenuListArea(void)
1495 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1497 // correct scrollbar position if placed outside menu (playfield) area
1498 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1499 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1501 // clear menu list area, but not title or scrollbar
1502 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1503 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1505 // special compatibility handling for "Snake Bite" graphics set
1506 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1507 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1508 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1511 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1513 static int cursor_array[MAX_LEV_FIELDY];
1514 int x = amSX + TILEX * xpos;
1515 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1520 cursor_array[ypos] = graphic;
1522 graphic = cursor_array[ypos];
1526 graphic = BUTTON_ACTIVE(graphic);
1528 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1529 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1532 static void initCursor(int ypos, int graphic)
1534 drawCursorExt(0, ypos, FALSE, graphic);
1537 static void drawCursor(int ypos, boolean active)
1539 drawCursorExt(0, ypos, active, -1);
1542 static void drawCursorXY(int xpos, int ypos, int graphic)
1544 drawCursorExt(xpos, ypos, FALSE, graphic);
1547 static void drawChooseTreeCursor(int ypos, boolean active)
1549 drawCursorExt(0, ypos, active, -1);
1552 static int getChooseTreeEditFont(boolean active)
1554 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1557 static int getChooseTreeEditXPos(int pos)
1559 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1560 int xoffset = (has_scrollbar ? -1 : 0);
1561 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1562 int sx = amSX + xpos * TILEX;
1563 int font_nr = getChooseTreeEditFont(FALSE);
1564 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1566 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1569 static int getChooseTreeEditYPos(int ypos_raw)
1571 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1572 int sy = amSY + ypos * TILEY;
1577 static int getChooseTreeEditXPosReal(int pos)
1579 int xpos = getChooseTreeEditXPos(pos);
1580 int font_nr = getChooseTreeEditFont(FALSE);
1581 int font_xoffset = getFontDrawOffsetX(font_nr);
1583 return xpos + font_xoffset;
1586 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1588 int sx = getChooseTreeEditXPos(POS_LEFT);
1589 int sy = getChooseTreeEditYPos(ypos_raw);
1590 int font_nr = getChooseTreeEditFont(active);
1592 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1595 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1596 int use_global_screens)
1598 char *info_text_title_1 = getInfoScreenTitle_Generic();
1599 char info_text_title_2[MAX_LINE_LEN + 1];
1601 if (num_screens > 1)
1603 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1607 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1608 int text_format_len = strlen(text_format) - strlen("%s");
1609 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1610 int max_name_len = max_text_len - text_format_len;
1611 char name_cut[max_name_len];
1612 char *name_full = (use_global_screens ? getProgramTitleString() :
1613 leveldir_current->name);
1615 snprintf(name_cut, max_name_len, "%s", name_full);
1616 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1619 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1620 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1623 static void DrawTitleScreenImage(int nr, boolean initial)
1625 static int frame_counter = 0;
1626 int graphic = getTitleScreenGraphic(nr, initial);
1627 Bitmap *bitmap = graphic_info[graphic].bitmap;
1628 Bitmap *bitmap_background = NULL;
1629 int draw_masked = graphic_info[graphic].draw_masked;
1630 int width = graphic_info[graphic].width;
1631 int height = graphic_info[graphic].height;
1632 int src_x = graphic_info[graphic].src_x;
1633 int src_y = graphic_info[graphic].src_y;
1636 // check for optional title screen of native BD style level set
1637 if (CheckTitleScreen_BD(nr, initial))
1639 Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD();
1641 bitmap = title_screen_bitmaps[0];
1642 bitmap_background = title_screen_bitmaps[1];
1646 width = bitmap->width;
1647 height = bitmap->height;
1656 if (width > WIN_XSIZE)
1658 // image width too large for window => center image horizontally
1659 src_x = (width - WIN_XSIZE) / 2;
1663 if (height > WIN_YSIZE)
1665 // image height too large for window => center image vertically
1666 src_y = (height - WIN_YSIZE) / 2;
1670 // always display title screens centered
1671 dst_x = (WIN_XSIZE - width) / 2;
1672 dst_y = (WIN_YSIZE - height) / 2;
1674 SetDrawBackgroundMask(REDRAW_ALL);
1675 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1677 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1679 boolean draw_masked_final = (DrawingOnBackground(dst_x, dst_y) && draw_masked);
1681 if (bitmap_background != NULL)
1683 int size = bitmap_background->height - bitmap->height;
1684 int offset = frame_counter++ % size;
1686 BlitBitmap(bitmap_background, drawto, src_x, src_y + offset, width, height, dst_x, dst_y);
1688 draw_masked_final = TRUE;
1691 if (draw_masked_final)
1692 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1694 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1696 redraw_mask = REDRAW_ALL;
1699 static void DrawTitleScreenMessage(int nr, boolean initial)
1701 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1702 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1704 if (filename == NULL)
1707 // force TITLE font on title message screen
1708 SetFontStatus(getTitleMessageGameMode(initial));
1710 // if chars *and* width set to "-1", automatically determine width
1711 if (tmi->chars == -1 && tmi->width == -1)
1712 tmi->width = viewport.window[game_status].width;
1714 // if lines *and* height set to "-1", automatically determine height
1715 if (tmi->lines == -1 && tmi->height == -1)
1716 tmi->height = viewport.window[game_status].height;
1718 // if chars set to "-1", automatically determine by text and font width
1719 if (tmi->chars == -1)
1720 tmi->chars = tmi->width / getFontWidth(tmi->font);
1722 tmi->width = tmi->chars * getFontWidth(tmi->font);
1724 // if lines set to "-1", automatically determine by text and font height
1725 if (tmi->lines == -1)
1726 tmi->lines = tmi->height / getFontHeight(tmi->font);
1728 tmi->height = tmi->lines * getFontHeight(tmi->font);
1730 // if x set to "-1", automatically determine by width and alignment
1732 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1734 // if y set to "-1", automatically determine by height and alignment
1736 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1738 SetDrawBackgroundMask(REDRAW_ALL);
1739 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1741 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1743 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1744 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1745 tmi->autowrap, tmi->centered, tmi->parse_comments);
1750 static void DrawTitleScreen(void)
1752 KeyboardAutoRepeatOff();
1754 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1757 static boolean CheckTitleScreen(boolean levelset_has_changed)
1759 static boolean show_title_initial = TRUE;
1760 boolean show_titlescreen = FALSE;
1762 // needed to be able to skip title screen, if no image or message defined
1763 InitializeTitleControls(show_title_initial);
1765 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1766 show_titlescreen = TRUE;
1768 // show initial title images and messages only once at program start
1769 show_title_initial = FALSE;
1771 return (show_titlescreen && num_title_screens > 0);
1774 void DrawMainMenu(void)
1776 static LevelDirTree *leveldir_last_valid = NULL;
1777 boolean levelset_has_changed = FALSE;
1778 int fade_mask = REDRAW_FIELD;
1780 LimitScreenUpdates(FALSE);
1782 FadeSetLeaveScreen();
1784 // do not fade out here -- function may continue and fade on editor screen
1787 FadeMenuSoundsAndMusic();
1789 ExpireSoundLoops(FALSE);
1791 KeyboardAutoRepeatOn();
1793 audio.sound_deactivated = FALSE;
1797 // needed if last screen was the playing screen, invoked from level editor
1798 if (level_editor_test_game)
1800 CloseDoor(DOOR_CLOSE_ALL);
1802 SetGameStatus(GAME_MODE_EDITOR);
1809 // needed if last screen was the playing screen, invoked from hall of fame
1810 if (score_info_tape_play)
1812 CloseDoor(DOOR_CLOSE_ALL);
1814 SetGameStatus(GAME_MODE_SCOREINFO);
1816 DrawScoreInfo(scores.last_entry_nr);
1821 // reset flag to continue playing next level from hall of fame
1822 scores.continue_playing = FALSE;
1824 // leveldir_current may be invalid (level group, parent link, node copy)
1825 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1827 if (leveldir_current != leveldir_last_valid)
1829 // level setup config may have been loaded to "last played" tree node copy,
1830 // but "leveldir_current" now points to the "original" level set tree node,
1831 // in which case "handicap_level" may still default to the first level
1832 LoadLevelSetup_SeriesInfo();
1834 UpdateLastPlayedLevels_TreeInfo();
1836 levelset_has_changed = TRUE;
1839 // store valid level series information
1840 leveldir_last_valid = leveldir_current;
1842 // store first level of this level set for "level_nr" style animations
1843 SetAnimationFirstLevel(leveldir_current->first_level);
1845 // level_nr may have been set to value over handicap with level editor
1846 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1847 level_nr = leveldir_current->handicap_level;
1849 LoadLevel(level_nr);
1850 LoadScore(level_nr);
1852 SaveLevelSetup_SeriesInfo();
1854 // needed if last screen (level choice) changed graphics, sounds or music
1855 ReloadCustomArtwork(0);
1857 if (CheckTitleScreen(levelset_has_changed))
1859 SetGameStatus(GAME_MODE_TITLE);
1866 if (redraw_mask & REDRAW_ALL)
1867 fade_mask = REDRAW_ALL;
1870 fade_mask = REDRAW_ALL;
1874 // needed if different viewport properties defined for menues
1875 ChangeViewportPropertiesIfNeeded();
1877 SetDrawtoField(DRAW_TO_BACKBUFFER);
1879 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1880 SetDrawDeactivationMask(REDRAW_NONE);
1881 SetDrawBackgroundMask(REDRAW_FIELD);
1883 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1886 if (fade_mask == REDRAW_ALL)
1887 RedrawGlobalBorder();
1892 InitializeMainControls();
1894 DrawCursorAndText_Main(-1, FALSE, FALSE);
1895 DrawPreviewLevelInitial();
1896 DrawNetworkPlayers();
1898 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1901 if (TAPE_IS_EMPTY(tape))
1903 DrawCompleteVideoDisplay();
1905 PlayMenuSoundsAndMusic();
1907 // create gadgets for main menu screen
1908 FreeScreenGadgets();
1909 CreateScreenGadgets();
1911 // may be required if audio buttons shown on tape and changed in setup menu
1913 CreateGameButtons();
1915 // map gadgets for main menu screen
1917 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1918 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1919 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
1921 // copy actual game door content to door double buffer for OpenDoor()
1922 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1923 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1925 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1927 DrawMaskedBorder(fade_mask);
1932 // update screen area with special editor door
1933 redraw_mask |= REDRAW_ALL;
1936 SetMouseCursor(CURSOR_DEFAULT);
1938 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1940 SyncEmscriptenFilesystem();
1942 // needed once after program start or after user change
1943 CheckApiServerTasks();
1946 static void gotoTopLevelDir(void)
1948 // move upwards until inside (but not above) top level directory
1949 while (leveldir_current->node_parent &&
1950 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1952 // write a "path" into level tree for easy navigation to last level
1953 if (leveldir_current->node_parent->node_group->cl_first == -1)
1955 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1956 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1957 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1958 int cl_first, cl_cursor;
1960 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1961 cl_cursor = leveldir_pos - cl_first;
1963 leveldir_current->node_parent->node_group->cl_first = cl_first;
1964 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1967 leveldir_current = leveldir_current->node_parent;
1971 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1973 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1975 return (use_frame_counter ? video.frame_counter : Counter());
1978 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1979 struct TitleFadingInfo *fi)
1981 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1984 static void ResetTitleAutoDelay(unsigned int *counter_var,
1985 struct TitleFadingInfo *fi)
1987 *counter_var = getAutoDelayCounter(fi);
1990 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1992 static unsigned int title_delay = 0;
1993 static int title_screen_nr = 0;
1994 static int last_sound = -1, last_music = -1;
1995 boolean return_to_main_menu = FALSE;
1996 struct TitleControlInfo *tci;
1999 if (button == MB_MENU_INITIALIZE)
2002 title_screen_nr = 0;
2003 tci = &title_controls[title_screen_nr];
2005 SetAnimStatus(getTitleAnimMode(tci));
2007 last_sound = SND_UNDEFINED;
2008 last_music = MUS_UNDEFINED;
2010 if (num_title_screens != 0)
2012 FadeSetEnterScreen();
2014 // use individual title fading instead of global "enter screen" fading
2015 fading = getTitleFading(tci);
2018 if (game_status_last_screen == GAME_MODE_INFO)
2020 if (num_title_screens == 0)
2022 // switch game mode from title screen mode back to info screen mode
2023 SetGameStatus(GAME_MODE_INFO);
2025 // store that last screen was info screen, not main menu screen
2026 game_status_last_screen = GAME_MODE_INFO;
2028 DrawInfoScreen_NotAvailable("Title screen information:",
2029 "No title screen for this level set.");
2034 FadeMenuSoundsAndMusic();
2036 FadeOut(REDRAW_ALL);
2038 // title screens may have different window size
2039 ChangeViewportPropertiesIfNeeded();
2041 // only required to update logic for redrawing global border
2045 DrawTitleScreenImage(tci->local_nr, tci->initial);
2047 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2049 sound = getTitleSound(tci);
2050 music = getTitleMusic(tci);
2052 if (sound != last_sound)
2053 PlayMenuSoundExt(sound);
2054 if (music != last_music)
2055 PlayMenuMusicExt(music);
2060 SetMouseCursor(CURSOR_NONE);
2064 ResetTitleAutoDelay(&title_delay, &fading);
2069 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2070 button = MB_MENU_CHOICE;
2072 if (button == MB_MENU_LEAVE)
2074 return_to_main_menu = TRUE;
2076 else if (button == MB_MENU_CHOICE || dx)
2078 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2080 SetGameStatus(GAME_MODE_INFO);
2082 info_mode = INFO_MODE_MAIN;
2090 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2092 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2094 tci = &title_controls[title_screen_nr];
2096 SetAnimStatus(getTitleAnimMode(tci));
2098 sound = getTitleSound(tci);
2099 music = getTitleMusic(tci);
2101 if (last_sound != SND_UNDEFINED && sound != last_sound)
2102 FadeSound(last_sound);
2103 if (last_music != MUS_UNDEFINED && music != last_music)
2106 fading = getTitleFading(tci);
2108 FadeOut(REDRAW_ALL);
2111 DrawTitleScreenImage(tci->local_nr, tci->initial);
2113 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2115 sound = getTitleSound(tci);
2116 music = getTitleMusic(tci);
2118 if (sound != last_sound)
2119 PlayMenuSoundExt(sound);
2120 if (music != last_music)
2121 PlayMenuMusicExt(music);
2128 ResetTitleAutoDelay(&title_delay, &fading);
2132 FadeMenuSoundsAndMusic();
2134 return_to_main_menu = TRUE;
2139 tci = &title_controls[title_screen_nr];
2141 // check for optional title screen of native BD style level set
2142 if (tci->is_image && CheckTitleScreen_BD(tci->local_nr, tci->initial))
2144 Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD();
2146 // if title screen is animated, draw title screen animation
2147 if (title_screen_bitmaps[0] != NULL &&
2148 title_screen_bitmaps[1] != NULL)
2149 DrawTitleScreenImage(tci->local_nr, tci->initial);
2153 if (return_to_main_menu)
2155 SetMouseCursor(CURSOR_DEFAULT);
2157 // force full menu screen redraw after displaying title screens
2158 redraw_mask = REDRAW_ALL;
2160 if (game_status_last_screen == GAME_MODE_INFO)
2162 SetGameStatus(GAME_MODE_INFO);
2164 info_mode = INFO_MODE_MAIN;
2168 else // default: return to main menu
2170 SetGameStatus(GAME_MODE_MAIN);
2177 static void HandleMainMenu_ToggleTeamMode(void)
2179 setup.team_mode = !setup.team_mode;
2181 InitializeMainControls();
2182 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2184 DrawPreviewPlayers();
2187 static void HandleMainMenu_SelectLevel(int step, int direction,
2188 int selected_level_nr)
2190 int old_level_nr = level_nr;
2193 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2194 new_level_nr = selected_level_nr;
2196 new_level_nr = old_level_nr + step * direction;
2198 if (new_level_nr < leveldir_current->first_level)
2199 new_level_nr = leveldir_current->first_level;
2200 if (new_level_nr > leveldir_current->last_level)
2201 new_level_nr = leveldir_current->last_level;
2203 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2205 // skipping levels is only allowed when trying to skip single level
2206 // (also, skipping BD style intermission levels is always possible)
2207 if (new_level_nr == old_level_nr + 1 &&
2208 (level.bd_intermission ||
2209 (setup.skip_levels && Request("Level still unsolved! Skip it anyway?", REQ_ASK))))
2211 leveldir_current->handicap_level++;
2212 SaveLevelSetup_SeriesInfo();
2215 new_level_nr = leveldir_current->handicap_level;
2218 if (new_level_nr != old_level_nr)
2220 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2222 PlaySound(SND_MENU_ITEM_SELECTING);
2224 level_nr = new_level_nr;
2226 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2227 int2str(level_nr, menu.main.text.level_number.size),
2228 mci->pos_text->font);
2230 LoadLevel(level_nr);
2231 DrawPreviewLevelInitial();
2235 DrawCompleteVideoDisplay();
2237 SaveLevelSetup_SeriesInfo();
2239 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2241 // force redraw of playfield area (may be reset at this point)
2242 redraw_mask |= REDRAW_FIELD;
2246 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2248 static int choice = MAIN_CONTROL_GAME;
2249 static boolean button_pressed_last = FALSE;
2250 boolean button_pressed = FALSE;
2252 int i = 0; // needed to prevent compiler warning due to bad code below
2254 if (button == MB_MENU_INITIALIZE)
2256 DrawCursorAndText_Main(choice, TRUE, FALSE);
2261 if (mx || my) // mouse input
2265 for (i = 0; main_controls[i].nr != -1; i++)
2267 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2268 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2269 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2271 pos = main_controls[i].nr;
2277 // check if level preview was clicked
2278 if (insidePreviewRect(&preview, mx - SX, my - SY))
2279 pos = MAIN_CONTROL_GAME;
2281 // handle pressed/unpressed state for active/inactive menu buttons
2282 // (if pos != -1, "i" contains index position corresponding to "pos")
2284 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2285 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2286 button_pressed = TRUE;
2288 if (button_pressed != button_pressed_last)
2290 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2293 PlaySound(SND_MENU_BUTTON_PRESSING);
2295 PlaySound(SND_MENU_BUTTON_RELEASING);
2298 else if (dx || dy) // keyboard input
2300 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2301 choice == MAIN_CONTROL_SETUP))
2302 button = MB_MENU_CHOICE;
2307 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2309 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2311 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2313 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2315 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2317 CloseDoor(DOOR_CLOSE_2);
2319 SetGameStatus(GAME_MODE_LEVELNR);
2321 DrawChooseLevelNr();
2323 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2329 PlaySound(SND_MENU_ITEM_ACTIVATING);
2331 DrawCursorAndText_Main(choice, FALSE, FALSE);
2332 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2338 if (choice == MAIN_CONTROL_NAME)
2340 // special case: cursor left or right pressed -- toggle team mode
2341 HandleMainMenu_ToggleTeamMode();
2343 else if (choice != MAIN_CONTROL_INFO &&
2344 choice != MAIN_CONTROL_SETUP)
2346 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2352 PlaySound(SND_MENU_ITEM_SELECTING);
2354 if (pos == MAIN_CONTROL_NAME)
2357 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2359 // special case: menu text "name/team" clicked -- toggle team mode
2360 HandleMainMenu_ToggleTeamMode();
2364 if (setup.multiple_users)
2366 CloseDoor(DOOR_CLOSE_2);
2368 SetGameStatus(GAME_MODE_NAMES);
2370 DrawChoosePlayerName();
2374 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2380 else if (pos == MAIN_CONTROL_LEVELS)
2384 CloseDoor(DOOR_CLOSE_2);
2386 SetGameStatus(GAME_MODE_LEVELS);
2388 SaveLevelSetup_LastSeries();
2389 SaveLevelSetup_SeriesInfo();
2391 // restore level set if chosen from "last played level set" menu
2392 RestoreLastPlayedLevels(&leveldir_current);
2394 if (setup.internal.choose_from_top_leveldir)
2397 DrawChooseLevelSet();
2400 else if (pos == MAIN_CONTROL_SCORES)
2402 CloseDoor(DOOR_CLOSE_2);
2404 SetGameStatus(GAME_MODE_SCORES);
2406 DrawHallOfFame(level_nr);
2408 else if (pos == MAIN_CONTROL_EDITOR)
2410 if (leveldir_current->readonly &&
2411 setup.editor.show_read_only_warning)
2412 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2414 CloseDoor(DOOR_CLOSE_ALL);
2416 SetGameStatus(GAME_MODE_EDITOR);
2418 FadeSetEnterScreen();
2422 else if (pos == MAIN_CONTROL_INFO)
2424 CloseDoor(DOOR_CLOSE_2);
2426 SetGameStatus(GAME_MODE_INFO);
2428 info_mode = INFO_MODE_MAIN;
2432 else if (pos == MAIN_CONTROL_GAME)
2434 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2436 else if (pos == MAIN_CONTROL_SETUP)
2438 CloseDoor(DOOR_CLOSE_2);
2440 SetGameStatus(GAME_MODE_SETUP);
2442 setup_mode = SETUP_MODE_MAIN;
2446 else if (pos == MAIN_CONTROL_QUIT)
2448 SaveLevelSetup_LastSeries();
2449 SaveLevelSetup_SeriesInfo();
2451 #if defined(PLATFORM_EMSCRIPTEN)
2452 Request("Close the browser window to quit!", REQ_CONFIRM);
2454 if (!setup.ask_on_quit_program ||
2455 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2456 SetGameStatus(GAME_MODE_QUIT);
2462 button_pressed_last = button_pressed;
2466 // ============================================================================
2467 // info screen functions
2468 // ============================================================================
2470 static struct TokenInfo *info_info;
2471 static int num_info_info; // number of info entries shown on screen
2472 static int max_info_info; // total number of info entries in list
2474 static void execInfoTitleScreen(void)
2476 info_mode = INFO_MODE_TITLE;
2481 static void execInfoElements(void)
2483 info_mode = INFO_MODE_ELEMENTS;
2488 static void execInfoMusic(void)
2490 info_mode = INFO_MODE_MUSIC;
2495 static void execInfoCredits(void)
2497 info_mode = INFO_MODE_CREDITS;
2502 static void execInfoProgram(void)
2504 info_mode = INFO_MODE_PROGRAM;
2509 static void execInfoVersion(void)
2511 info_mode = INFO_MODE_VERSION;
2516 static void execInfoLevelSet(void)
2518 info_mode = INFO_MODE_LEVELSET;
2523 static void execExitInfo(void)
2525 SetGameStatus(GAME_MODE_MAIN);
2530 static struct TokenInfo info_info_main[] =
2532 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2533 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2534 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2535 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2536 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2537 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2538 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2539 { TYPE_EMPTY, NULL, "" },
2540 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2545 static int getMenuTextFont(int type)
2547 if (type & (TYPE_SWITCH |
2561 static struct TokenInfo *setup_info;
2562 static struct TokenInfo setup_info_input[];
2564 static struct TokenInfo *menu_info;
2566 static void PlayInfoSound(void)
2568 int info_sound = getInfoScreenBackgroundSound_Generic();
2569 char *next_sound = getSoundInfoEntryFilename(info_sound);
2571 if (next_sound != NULL)
2572 PlayMenuSoundExt(info_sound);
2577 static void PlayInfoSoundIfLoop(void)
2579 int info_sound = getInfoScreenBackgroundSound_Generic();
2580 char *next_sound = getSoundInfoEntryFilename(info_sound);
2582 if (next_sound != NULL)
2583 PlayMenuSoundIfLoopExt(info_sound);
2585 PlayMenuSoundIfLoop();
2588 static void PlayInfoMusic(void)
2590 int info_music = getInfoScreenBackgroundMusic_Generic();
2591 char *curr_music = getCurrentlyPlayingMusicFilename();
2592 char *next_music = getMusicInfoEntryFilename(info_music);
2594 if (next_music != NULL)
2596 // play music if info screen music differs from current music
2597 if (!strEqual(curr_music, next_music))
2598 PlayMenuMusicExt(info_music);
2602 // only needed if info screen was directly invoked from main menu
2607 static void PlayInfoSoundsAndMusic(void)
2613 static void FadeInfoSounds(void)
2618 static void FadeInfoMusic(void)
2620 int info_music = getInfoScreenBackgroundMusic_Generic();
2621 char *curr_music = getCurrentlyPlayingMusicFilename();
2622 char *next_music = getMusicInfoEntryFilename(info_music);
2624 if (next_music != NULL)
2626 // fade music if info screen music differs from current music
2627 if (!strEqual(curr_music, next_music))
2632 static void FadeInfoSoundsAndMusic(void)
2638 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2639 int screen_pos, int menu_info_pos_raw,
2642 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2643 struct TokenInfo *ti = &token_info[pos];
2644 int xpos = MENU_SCREEN_START_XPOS;
2645 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2646 int font_nr = getMenuTextFont(ti->type);
2648 if (setup_mode == SETUP_MODE_INPUT)
2649 font_nr = FONT_MENU_1;
2652 font_nr = FONT_ACTIVE(font_nr);
2654 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2656 if (ti->type & ~TYPE_SKIP_ENTRY)
2657 drawCursor(screen_pos, active);
2660 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2663 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2666 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2669 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2672 static char *window_size_text;
2673 static char *scaling_type_text;
2674 static char *network_server_text;
2676 static void drawSetupValue(int, int);
2678 static void drawMenuInfoList(int first_entry, int num_page_entries,
2679 int max_page_entries)
2683 if (first_entry + num_page_entries > max_page_entries)
2686 clearMenuListArea();
2688 for (i = 0; i < num_page_entries; i++)
2690 int menu_info_pos = first_entry + i;
2691 struct TokenInfo *si = &menu_info[menu_info_pos];
2692 void *value_ptr = si->value;
2694 // set some entries to "unchangeable" according to other variables
2695 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2696 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2697 (value_ptr == &setup.sound_music && !audio.music_available) ||
2698 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2699 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2700 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2701 si->type |= TYPE_GHOSTED;
2703 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2704 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2705 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2706 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2707 else if (si->type & ~TYPE_SKIP_ENTRY)
2708 initCursor(i, IMG_MENU_BUTTON);
2710 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2712 if (si->type & TYPE_STRING)
2716 if (value_ptr == &network_server_text)
2717 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2719 if (gadget_id != -1)
2721 struct GadgetInfo *gi = screen_gadget[gadget_id];
2722 int xpos = MENU_SCREEN_START_XPOS;
2723 int ypos = MENU_SCREEN_START_YPOS + i;
2724 int x = mSX + xpos * 32;
2725 int y = mSY + ypos * 32;
2727 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2731 if (si->type & TYPE_VALUE &&
2732 menu_info == setup_info)
2733 drawSetupValue(i, menu_info_pos);
2737 static void DrawInfoScreen_Main(void)
2739 int fade_mask = REDRAW_FIELD;
2742 // (needed after displaying info sub-screens directly from main menu)
2743 if (info_screens_from_main)
2745 info_screens_from_main = FALSE;
2747 SetGameStatus(GAME_MODE_MAIN);
2754 if (redraw_mask & REDRAW_ALL)
2755 fade_mask = REDRAW_ALL;
2758 fade_mask = REDRAW_ALL;
2761 FadeMenuSoundsAndMusic();
2763 FreeScreenGadgets();
2764 CreateScreenGadgets();
2766 // (needed after displaying title screens which disable auto repeat)
2767 KeyboardAutoRepeatOn();
2769 FadeSetLeaveScreen();
2773 // needed if different viewport properties defined for info screen
2774 ChangeViewportPropertiesIfNeeded();
2776 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2780 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2782 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2784 info_info = info_info_main;
2786 // use modified info screen info without info screen entries marked as hidden
2787 info_info = getSetupInfoFinal(info_info);
2789 // determine maximal number of info entries that can be displayed on screen
2791 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2794 // determine maximal number of info entries available for menu of info screen
2796 for (i = 0; info_info[i].type != 0; i++)
2799 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2801 MapScreenGadgets(max_info_info);
2803 PlayMenuSoundsAndMusic();
2805 DrawMaskedBorder(fade_mask);
2810 static void changeSetupValue(int, int, int);
2812 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2813 int mode, int num_page_entries,
2814 int max_page_entries)
2816 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2817 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2818 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2819 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2820 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2821 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2822 int *num_page_entries_last = num_page_entries_all_last[game_status];
2823 int *choice_store = choice_stores[game_status];
2824 int *first_entry_store = first_entry_stores[game_status];
2825 int choice = choice_store[mode]; // starts with 0
2826 int first_entry = first_entry_store[mode]; // starts with 0
2828 int y = choice - first_entry;
2830 boolean position_set_by_scrollbar = (dx == 999);
2831 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2834 if (button == MB_MENU_INITIALIZE)
2836 // check if number of menu page entries has changed (may happen by change
2837 // of custom artwork definition value for 'list_size' for this menu screen)
2838 // (in this case, the last menu position most probably has to be corrected)
2839 if (num_page_entries != num_page_entries_last[mode])
2841 choice_store[mode] = first_entry_store[mode] = 0;
2843 choice = first_entry = 0;
2846 num_page_entries_last[mode] = num_page_entries;
2849 // advance to first valid menu entry
2850 while (choice < num_page_entries &&
2851 menu_info[choice].type & TYPE_SKIP_ENTRY)
2854 if (position_set_by_scrollbar)
2855 first_entry = first_entry_store[mode] = dy;
2857 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2858 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2860 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2862 if (choice < first_entry)
2864 choice = first_entry;
2866 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2869 else if (choice > first_entry + num_page_entries - 1)
2871 choice = first_entry + num_page_entries - 1;
2873 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2877 choice_store[mode] = choice;
2879 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2883 else if (button == MB_MENU_LEAVE)
2885 PlaySound(SND_MENU_ITEM_SELECTING);
2887 for (i = 0; i < max_page_entries; i++)
2889 if (menu_info[i].type & TYPE_LEAVE_MENU)
2891 void (*menu_callback_function)(void) = menu_info[i].value;
2895 menu_callback_function();
2897 break; // absolutely needed because function changes 'menu_info'!
2904 if (mx || my) // mouse input
2906 x = (mx - mSX) / 32;
2907 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2909 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2911 // move cursor instead of scrolling when already at start/end of list
2912 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2914 else if (dy == +1 * SCROLL_LINE &&
2915 first_entry + num_page_entries == max_page_entries)
2918 // handle scrolling screen one line or page
2920 y + dy > num_page_entries - 1)
2922 boolean redraw = FALSE;
2924 if (ABS(dy) == SCROLL_PAGE)
2925 step = num_page_entries - 1;
2927 if (dy < 0 && first_entry > 0)
2929 // scroll page/line up
2931 first_entry -= step;
2932 if (first_entry < 0)
2937 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2939 // scroll page/line down
2941 first_entry += step;
2942 if (first_entry + num_page_entries > max_page_entries)
2943 first_entry = MAX(0, max_page_entries - num_page_entries);
2950 choice += first_entry - first_entry_store[mode];
2952 if (choice < first_entry)
2954 choice = first_entry;
2956 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2959 else if (choice > first_entry + num_page_entries - 1)
2961 choice = first_entry + num_page_entries - 1;
2963 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2966 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2970 if (choice < first_entry ||
2971 choice > first_entry + num_page_entries - 1)
2972 first_entry += SIGN(dy);
2975 first_entry_store[mode] = first_entry;
2976 choice_store[mode] = choice;
2978 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2980 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2982 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2983 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2991 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2993 if (menu_info[choice].type & menu_navigation_type ||
2994 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2995 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2996 menu_info[choice].type & TYPE_PLAYER)
2997 button = MB_MENU_CHOICE;
3002 // jump to next non-empty menu entry (up or down)
3003 while (first_entry + y > 0 &&
3004 first_entry + y < max_page_entries - 1 &&
3005 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
3008 if (!IN_VIS_MENU(x, y))
3010 choice += y - y_old;
3012 if (choice < first_entry)
3013 first_entry = choice;
3014 else if (choice > first_entry + num_page_entries - 1)
3015 first_entry = choice - num_page_entries + 1;
3017 if (first_entry >= 0 &&
3018 first_entry + num_page_entries <= max_page_entries)
3020 first_entry_store[mode] = first_entry;
3022 if (choice < first_entry)
3023 choice = first_entry;
3024 else if (choice > first_entry + num_page_entries - 1)
3025 choice = first_entry + num_page_entries - 1;
3027 choice_store[mode] = choice;
3029 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
3031 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
3033 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
3034 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
3041 if (!anyScrollbarGadgetActive() &&
3042 IN_VIS_MENU(x, y) &&
3043 mx < mx_right_border &&
3044 y >= 0 && y < num_page_entries)
3048 if (first_entry + y != choice &&
3049 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
3051 PlaySound(SND_MENU_ITEM_ACTIVATING);
3053 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
3054 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
3056 choice = choice_store[mode] = first_entry + y;
3060 PlaySound(SND_MENU_ITEM_SELECTING);
3062 for (i = 0; menu_info[i].type != 0; i++)
3064 if (menu_info[i].type & TYPE_LEAVE_MENU)
3066 void (*menu_callback_function)(void) = menu_info[i].value;
3070 menu_callback_function();
3072 // absolutely needed because function changes 'menu_info'!
3080 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
3082 PlaySound(SND_MENU_ITEM_SELECTING);
3084 // when selecting key headline, execute function for key value change
3085 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
3086 menu_info[first_entry + y + 1].type & TYPE_KEY)
3089 // when selecting string value, execute function for list selection
3090 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3091 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
3094 // when selecting string value, execute function for text input gadget
3095 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3096 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
3099 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
3101 void (*menu_callback_function)(void) =
3102 menu_info[first_entry + y].value;
3104 FadeSetFromType(menu_info[first_entry + y].type);
3106 menu_callback_function();
3108 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
3110 void (*gadget_callback_function)(void) =
3111 menu_info[first_entry + y].value;
3113 gadget_callback_function();
3115 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
3116 menu_info == setup_info)
3118 changeSetupValue(y, first_entry + y, dx);
3124 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
3126 menu_info = info_info;
3128 HandleMenuScreen(mx, my, dx, dy, button,
3129 info_mode, num_info_info, max_info_info);
3132 static int getMenuFontSpacing(int spacing_height, int font_nr)
3134 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
3136 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
3140 static int getMenuTextSpacing(int spacing_height, int font_nr)
3142 return (getMenuFontSpacing(spacing_height, font_nr) +
3143 EXTRA_SPACING(game_status));
3146 static int getMenuTextStep(int spacing_height, int font_nr)
3148 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
3151 static int getHeadlineSpacing(void)
3153 // special compatibility handling for "R'n'D jue 2022" game editions
3154 int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO];
3155 int spacing = (game_status == GAME_MODE_SCOREINFO ?
3156 menu.headline1_spacing[GAME_MODE_SCOREINFO] :
3157 menu.headline1_spacing_info[info_mode]);
3158 int font = MENU_INFO_FONT_TITLE;
3160 return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0);
3163 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
3165 int font_error = FONT_TEXT_2;
3166 int font_foot = MENU_INFO_FONT_FOOT;
3167 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3168 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3170 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3172 FadeOut(REDRAW_FIELD);
3176 DrawInfoScreen_Headline(0, 1, FALSE);
3178 DrawTextSCentered(ystart, font_error, text_error);
3179 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3181 FadeIn(REDRAW_FIELD);
3184 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3186 static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
3187 static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
3188 int font_foot = MENU_INFO_FONT_FOOT;
3189 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3190 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3191 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3192 int ystep = MENU_SCREEN_INFO_YSTEP;
3193 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3194 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3195 int yoffset = (row_height - tilesize) / 2;
3196 int element, action, direction;
3204 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3205 infoscreen_step[i] = infoscreen_frame[i] = 0;
3207 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3213 while (helpanim_info[j].element != HELPANIM_LIST_END)
3215 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3220 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3229 int ypos = i - start;
3230 int ystart_pos = ystart + ypos * ystep + yoffset;
3232 j += infoscreen_step[ypos];
3234 element = helpanim_info[j].element;
3235 action = helpanim_info[j].action;
3236 direction = helpanim_info[j].direction;
3239 element = EL_UNKNOWN;
3241 if (action != -1 && direction != -1)
3242 graphic = el_act_dir2img(element, action, direction);
3243 else if (action != -1)
3244 graphic = el_act2img(element, action);
3245 else if (direction != -1)
3246 graphic = el_dir2img(element, direction);
3248 graphic = el2img(element);
3250 delay = helpanim_info[j++].delay;
3255 if (infoscreen_frame[ypos] == 0)
3258 infoscreen_frame[ypos] = delay - 1;
3262 sync_frame = delay - infoscreen_frame[ypos];
3263 infoscreen_frame[ypos]--;
3266 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3268 if (!infoscreen_frame[ypos])
3269 infoscreen_step[ypos] = 0;
3273 if (!infoscreen_frame[ypos])
3274 infoscreen_step[ypos]++;
3275 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3281 ClearRectangleOnBackground(drawto, xstart, ystart_pos, tilesize, tilesize);
3282 DrawSizedGraphicAnimationExt(drawto, xstart, ystart_pos,
3283 graphic, sync_frame, tilesize, USE_MASKING);
3286 DrawInfoScreen_HelpText(element, action, direction, ypos);
3291 redraw_mask |= REDRAW_FIELD;
3296 static char *getHelpText(int element, int action, int direction)
3298 char token[MAX_LINE_LEN];
3300 strcpy(token, element_info[element].token_name);
3303 strcat(token, element_action_info[action].suffix);
3305 if (direction != -1)
3306 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3308 return getHashEntry(helptext_info, token);
3311 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3313 int font_nr = FONT_INFO_ELEMENTS;
3314 int font_width = getFontWidth(font_nr);
3315 int font_height = getFontHeight(font_nr);
3316 int line_spacing = MENU_SCREEN_INFO_SPACE_LINE;
3317 int left_spacing = MENU_SCREEN_INFO_SPACE_LEFT;
3318 int middle_spacing = MENU_SCREEN_INFO_SPACE_MIDDLE;
3319 int right_spacing = MENU_SCREEN_INFO_SPACE_RIGHT;
3320 int line_height = font_height + line_spacing;
3321 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3322 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3323 int xstart = mSX + left_spacing + tilesize + middle_spacing;
3324 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3325 int ystep = MENU_SCREEN_INFO_YSTEP;
3326 int pad_left = xstart - SX;
3327 int pad_right = right_spacing;
3328 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3329 int max_lines_per_text = (row_height + line_spacing) / line_height;
3331 boolean autowrap = TRUE;
3332 boolean centered = FALSE;
3333 boolean parse_comments = FALSE;
3335 if (action != -1 && direction != -1) // element.action.direction
3336 text = getHelpText(element, action, direction);
3338 if (text == NULL && action != -1) // element.action
3339 text = getHelpText(element, action, -1);
3341 if (text == NULL && direction != -1) // element.direction
3342 text = getHelpText(element, -1, direction);
3344 if (text == NULL) // base element
3345 text = getHelpText(element, -1, -1);
3347 if (text == NULL) // not found
3348 text = "No description available";
3350 DisableDrawingText();
3352 // first get number of text lines to calculate offset for centering text
3353 int num_lines_printed =
3354 DrawTextBuffer(0, 0, text, font_nr,
3355 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3356 autowrap, centered, parse_comments);
3358 EnableDrawingText();
3360 int size_lines_printed = num_lines_printed * line_height - line_spacing;
3361 int yoffset = (row_height - size_lines_printed) / 2;
3363 DrawTextBuffer(xstart, ystart + ypos * ystep + yoffset, text, font_nr,
3364 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3365 autowrap, centered, parse_comments);
3368 static void DrawInfoScreen_TitleScreen(void)
3370 SetGameStatus(GAME_MODE_TITLE);
3377 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3379 HandleTitleScreen(0, 0, dx, dy, button);
3382 static void DrawInfoScreen_Elements(void)
3384 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3387 FadeInfoSoundsAndMusic();
3389 FadeOut(REDRAW_FIELD);
3394 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3396 PlayInfoSoundsAndMusic();
3398 FadeIn(REDRAW_FIELD);
3401 void HandleInfoScreen_Elements(int dx, int dy, int button)
3403 static DelayCounter info_delay = { 0 };
3404 static int num_anims;
3405 static int num_pages;
3407 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3410 info_delay.value = GameFrameDelay;
3412 if (button == MB_MENU_INITIALIZE)
3414 boolean new_element = TRUE;
3418 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3420 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3422 else if (new_element)
3425 new_element = FALSE;
3429 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3433 if (button == MB_MENU_LEAVE)
3435 PlaySound(SND_MENU_ITEM_SELECTING);
3437 info_mode = INFO_MODE_MAIN;
3442 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3444 if (button != MB_MENU_INITIALIZE)
3446 PlaySound(SND_MENU_ITEM_SELECTING);
3448 page += (dx < 0 ? -1 : +1);
3451 if (page < 0 || page >= num_pages)
3453 FadeInfoSoundsAndMusic();
3455 info_mode = INFO_MODE_MAIN;
3461 if (button != MB_MENU_INITIALIZE)
3462 FadeSetNextScreen();
3464 if (button != MB_MENU_INITIALIZE)
3465 FadeOut(REDRAW_FIELD);
3469 DrawInfoScreen_Headline(page, num_pages, TRUE);
3470 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3472 if (button != MB_MENU_INITIALIZE)
3473 FadeIn(REDRAW_FIELD);
3477 if (DelayReached(&info_delay))
3478 if (page < num_pages)
3479 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3481 PlayInfoSoundIfLoop();
3485 static void DrawInfoScreen_Music(void)
3487 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3491 FadeOut(REDRAW_FIELD);
3495 DrawInfoScreen_Headline(0, 1, TRUE);
3499 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3501 FadeIn(REDRAW_FIELD);
3504 void HandleInfoScreen_Music(int dx, int dy, int button)
3506 static struct MusicFileInfo *list = NULL;
3507 static int num_screens = 0;
3508 static int screen_nr = 0;
3509 int font_title = MENU_INFO_FONT_TITLE;
3510 int font_head = MENU_INFO_FONT_HEAD;
3511 int font_text = MENU_INFO_FONT_TEXT;
3512 int font_foot = MENU_INFO_FONT_FOOT;
3513 int spacing_head = menu.headline2_spacing_info[info_mode];
3514 int ystep_head = getMenuTextStep(spacing_head, font_head);
3515 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3516 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3518 if (button == MB_MENU_INITIALIZE)
3520 struct MusicFileInfo *list_ptr = music_file_info;
3525 while (list_ptr != NULL)
3527 list_ptr = list_ptr->next;
3531 list = music_file_info;
3535 FadeMenuSoundsAndMusic();
3539 DrawInfoScreen_Headline(0, 1, TRUE);
3541 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3542 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3548 if (button == MB_MENU_LEAVE)
3550 PlaySound(SND_MENU_ITEM_SELECTING);
3552 FadeMenuSoundsAndMusic();
3554 info_mode = INFO_MODE_MAIN;
3559 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3561 if (button != MB_MENU_INITIALIZE)
3563 PlaySound(SND_MENU_ITEM_SELECTING);
3567 list = (dx < 0 ? list->prev : list->next);
3568 screen_nr += (dx < 0 ? -1 : +1);
3574 FadeMenuSoundsAndMusic();
3576 info_mode = INFO_MODE_MAIN;
3582 FadeMenuSoundsAndMusic();
3584 if (list != music_file_info)
3585 FadeSetNextScreen();
3587 if (button != MB_MENU_INITIALIZE)
3588 FadeOut(REDRAW_FIELD);
3592 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3596 int sound = list->music;
3598 if (IS_LOOP_SOUND(sound))
3599 PlaySoundLoop(sound);
3605 int music = list->music;
3607 if (IS_LOOP_MUSIC(music))
3608 PlayMusicLoop(music);
3613 if (!strEqual(list->title, UNKNOWN_NAME))
3615 if (!strEqual(list->title_header, UNKNOWN_NAME))
3616 DrawTextSCentered(ystart, font_head, list->title_header);
3618 DrawTextSCentered(ystart, font_head, "Track");
3620 ystart += ystep_head;
3622 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3623 ystart += ystep_head;
3626 if (!strEqual(list->artist, UNKNOWN_NAME))
3628 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3629 DrawTextSCentered(ystart, font_head, list->artist_header);
3631 DrawTextSCentered(ystart, font_head, "by");
3633 ystart += ystep_head;
3635 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3636 ystart += ystep_head;
3639 if (!strEqual(list->album, UNKNOWN_NAME))
3641 if (!strEqual(list->album_header, UNKNOWN_NAME))
3642 DrawTextSCentered(ystart, font_head, list->album_header);
3644 DrawTextSCentered(ystart, font_head, "from the album");
3646 ystart += ystep_head;
3648 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3649 ystart += ystep_head;
3652 if (!strEqual(list->year, UNKNOWN_NAME))
3654 if (!strEqual(list->year_header, UNKNOWN_NAME))
3655 DrawTextSCentered(ystart, font_head, list->year_header);
3657 DrawTextSCentered(ystart, font_head, "from the year");
3659 ystart += ystep_head;
3661 DrawTextFCentered(ystart, font_text, "%s", list->year);
3662 ystart += ystep_head;
3665 if (!strEqual(list->played, UNKNOWN_NAME))
3667 if (!strEqual(list->played_header, UNKNOWN_NAME))
3668 DrawTextSCentered(ystart, font_head, list->played_header);
3670 DrawTextSCentered(ystart, font_head, "played in");
3672 ystart += ystep_head;
3674 DrawTextFCentered(ystart, font_text, "%s", list->played);
3675 ystart += ystep_head;
3677 else if (!list->is_sound)
3679 int music_level_nr = -1;
3682 // check if this music is configured for a certain level
3683 for (i = leveldir_current->first_level;
3684 i <= leveldir_current->last_level; i++)
3686 // (special case: "list->music" may be negative for unconfigured music)
3687 if (levelset.music[i] != MUS_UNDEFINED &&
3688 levelset.music[i] == list->music)
3696 if (music_level_nr != -1)
3698 if (!strEqual(list->played_header, UNKNOWN_NAME))
3699 DrawTextSCentered(ystart, font_head, list->played_header);
3701 DrawTextSCentered(ystart, font_head, "played in");
3703 ystart += ystep_head;
3705 DrawTextFCentered(ystart, font_text, "level %03d", music_level_nr);
3706 ystart += ystep_head;
3710 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3712 if (button != MB_MENU_INITIALIZE)
3713 FadeIn(REDRAW_FIELD);
3716 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3717 PlaySoundLoop(list->music);
3720 static void DrawInfoScreen_Version(void)
3722 int font_head = MENU_INFO_FONT_HEAD;
3723 int font_text = MENU_INFO_FONT_TEXT;
3724 int font_foot = MENU_INFO_FONT_FOOT;
3725 int spacing_head = menu.headline2_spacing_info[info_mode];
3726 int spacing_para = menu.paragraph_spacing_info[info_mode];
3727 int spacing_line = menu.line_spacing_info[info_mode];
3728 int xstep = getFontWidth(font_text);
3729 int ystep_head = getMenuTextStep(spacing_head, font_head);
3730 int ystep_para = getMenuTextStep(spacing_para, font_text);
3731 int ystep_line = getMenuTextStep(spacing_line, font_text);
3732 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3733 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3734 int xstart1 = mSX - SX + 2 * xstep;
3735 int xstart2 = mSX - SX + 18 * xstep;
3736 int xstart3 = mSX - SX + 28 * xstep;
3737 SDL_version sdl_version_compiled;
3738 const SDL_version *sdl_version_linked;
3739 int driver_name_len = 10;
3740 SDL_version sdl_version_linked_ext;
3741 const char *driver_name = NULL;
3743 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3746 FadeInfoSoundsAndMusic();
3748 FadeOut(REDRAW_FIELD);
3752 DrawInfoScreen_Headline(0, 1, TRUE);
3754 DrawTextF(xstart1, ystart, font_head, "Name");
3755 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3756 ystart += ystep_line;
3758 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3760 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3761 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3762 ystart += ystep_line;
3764 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3765 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3766 ystart += ystep_line;
3770 DrawTextF(xstart1, ystart, font_head, "Version");
3771 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3772 ystart += ystep_line;
3775 DrawTextF(xstart1, ystart, font_head, "Platform");
3776 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3778 PLATFORM_XX_BIT_STRING);
3779 ystart += ystep_line;
3781 DrawTextF(xstart1, ystart, font_head, "Target");
3782 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3783 ystart += ystep_line;
3785 DrawTextF(xstart1, ystart, font_head, "Source date");
3786 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3787 ystart += ystep_line;
3789 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3790 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3791 ystart += ystep_para;
3793 DrawTextF(xstart1, ystart, font_head, "Library");
3794 DrawTextF(xstart2, ystart, font_head, "compiled");
3795 DrawTextF(xstart3, ystart, font_head, "linked");
3796 ystart += ystep_head;
3798 SDL_VERSION(&sdl_version_compiled);
3799 SDL_GetVersion(&sdl_version_linked_ext);
3800 sdl_version_linked = &sdl_version_linked_ext;
3802 DrawTextF(xstart1, ystart, font_text, "SDL");
3803 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3804 sdl_version_compiled.major,
3805 sdl_version_compiled.minor,
3806 sdl_version_compiled.patch);
3807 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3808 sdl_version_linked->major,
3809 sdl_version_linked->minor,
3810 sdl_version_linked->patch);
3811 ystart += ystep_line;
3813 SDL_IMAGE_VERSION(&sdl_version_compiled);
3814 sdl_version_linked = IMG_Linked_Version();
3816 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3817 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3818 sdl_version_compiled.major,
3819 sdl_version_compiled.minor,
3820 sdl_version_compiled.patch);
3821 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3822 sdl_version_linked->major,
3823 sdl_version_linked->minor,
3824 sdl_version_linked->patch);
3825 ystart += ystep_line;
3827 SDL_MIXER_VERSION(&sdl_version_compiled);
3828 sdl_version_linked = Mix_Linked_Version();
3830 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3831 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3832 sdl_version_compiled.major,
3833 sdl_version_compiled.minor,
3834 sdl_version_compiled.patch);
3835 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3836 sdl_version_linked->major,
3837 sdl_version_linked->minor,
3838 sdl_version_linked->patch);
3839 ystart += ystep_line;
3841 SDL_NET_VERSION(&sdl_version_compiled);
3842 sdl_version_linked = SDLNet_Linked_Version();
3844 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3845 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3846 sdl_version_compiled.major,
3847 sdl_version_compiled.minor,
3848 sdl_version_compiled.patch);
3849 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3850 sdl_version_linked->major,
3851 sdl_version_linked->minor,
3852 sdl_version_linked->patch);
3853 ystart += ystep_para;
3855 DrawTextF(xstart1, ystart, font_head, "Driver");
3856 DrawTextF(xstart2, ystart, font_head, "Requested");
3857 DrawTextF(xstart3, ystart, font_head, "Used");
3858 ystart += ystep_head;
3861 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3863 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3864 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3865 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3866 ystart += ystep_line;
3869 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3871 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3872 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3873 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3874 ystart += ystep_line;
3877 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3879 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3880 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3881 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3883 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3885 PlayInfoSoundsAndMusic();
3887 FadeIn(REDRAW_FIELD);
3890 void HandleInfoScreen_Version(int button)
3892 if (button == MB_MENU_LEAVE)
3894 PlaySound(SND_MENU_ITEM_SELECTING);
3896 info_mode = INFO_MODE_MAIN;
3901 else if (button == MB_MENU_CHOICE)
3903 PlaySound(SND_MENU_ITEM_SELECTING);
3905 FadeMenuSoundsAndMusic();
3907 info_mode = INFO_MODE_MAIN;
3912 PlayMenuSoundIfLoop();
3916 static char *getInfoScreenTitle_Generic(void)
3918 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
3919 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
3920 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
3921 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
3922 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
3923 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
3924 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
3925 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
3929 static int getInfoScreenBackgroundImage_Generic(void)
3931 return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
3932 info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
3933 info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3934 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3935 info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
3936 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3937 IMG_BACKGROUND_INFO);
3940 static int getInfoScreenBackgroundSound_Generic(void)
3942 return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
3943 info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
3944 info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
3945 info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
3946 info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
3947 SND_BACKGROUND_INFO);
3950 static int getInfoScreenBackgroundMusic_Generic(void)
3952 return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
3953 info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
3954 info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
3955 info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
3956 info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
3957 MUS_BACKGROUND_INFO);
3960 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3962 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3963 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3964 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3968 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3969 int use_global_screens)
3971 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3972 int font_text = MENU_INFO_FONT_TEXT;
3973 int font_foot = MENU_INFO_FONT_FOOT;
3974 int spacing_line = menu.line_spacing_info[info_mode];
3975 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3979 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3981 if (info_mode == INFO_MODE_CREDITS ||
3982 info_mode == INFO_MODE_PROGRAM)
3985 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
3986 int chars = width / getFontWidth(font_text);
3987 int lines = height / getFontHeight(font_text);
3988 int padx = (width - chars * getFontWidth(font_text)) / 2;
3989 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3990 int xstart = mSX + padx;
3991 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3992 boolean autowrap = FALSE;
3993 boolean centered = TRUE;
3994 boolean parse_comments = TRUE;
3996 DrawTextFile(xstart, ystart,
3997 filename, font_text, chars, -1, lines, line_spacing, -1,
3998 autowrap, centered, parse_comments);
4000 else if (info_mode == INFO_MODE_LEVELSET)
4002 struct TitleMessageInfo *tmi = &readme;
4004 // if x position set to "-1", automatically determine by playfield width
4006 tmi->x = SXSIZE / 2;
4008 // if y position set to "-1", use static default value
4010 tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
4012 // if width set to "-1", automatically determine by playfield width
4013 if (tmi->width == -1)
4014 tmi->width = SXSIZE - 2 * TILEX;
4016 // if height set to "-1", automatically determine by playfield height
4017 if (tmi->height == -1)
4018 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
4020 // if chars set to "-1", automatically determine by text and font width
4021 if (tmi->chars == -1)
4022 tmi->chars = tmi->width / getFontWidth(tmi->font);
4024 tmi->width = tmi->chars * getFontWidth(tmi->font);
4026 // if lines set to "-1", automatically determine by text and font height
4027 if (tmi->lines == -1)
4028 tmi->lines = tmi->height / getFontHeight(tmi->font);
4030 tmi->height = tmi->lines * getFontHeight(tmi->font);
4032 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
4033 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
4034 tmi->autowrap, tmi->centered, tmi->parse_comments);
4037 boolean last_screen = (screen_nr == num_screens - 1);
4038 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
4040 DrawTextSCentered(ybottom, font_foot, text_foot);
4043 static void DrawInfoScreen_Generic(void)
4045 SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
4048 FadeInfoSoundsAndMusic();
4050 FadeOut(REDRAW_FIELD);
4052 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
4054 PlayInfoSoundsAndMusic();
4056 FadeIn(REDRAW_FIELD);
4059 void HandleInfoScreen_Generic(int dx, int dy, int button)
4061 static char *text_no_info = "";
4062 static int num_screens = 0;
4063 static int screen_nr = 0;
4064 static boolean use_global_screens = FALSE;
4066 if (button == MB_MENU_INITIALIZE)
4071 if (info_mode == INFO_MODE_CREDITS)
4075 for (i = 0; i < 2; i++)
4077 use_global_screens = i; // check for "FALSE", then "TRUE"
4079 // determine number of (global or level set specific) credits screens
4080 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
4083 if (num_screens > 0)
4087 text_no_info = "No credits available.";
4089 else if (info_mode == INFO_MODE_PROGRAM)
4091 use_global_screens = TRUE;
4093 // determine number of program info screens
4094 while (getProgramInfoFilename(num_screens) != NULL)
4097 text_no_info = "No program info available.";
4099 else if (info_mode == INFO_MODE_LEVELSET)
4101 use_global_screens = FALSE;
4103 // determine number of levelset info screens
4104 while (getLevelSetInfoFilename(num_screens) != NULL)
4107 text_no_info = "No level set info available.";
4110 if (num_screens == 0)
4112 int font_title = MENU_INFO_FONT_TITLE;
4113 int font_foot = MENU_INFO_FONT_FOOT;
4114 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
4115 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4119 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
4121 DrawTextSCentered(ystart, font_title, text_no_info);
4122 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
4127 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4129 else if (button == MB_MENU_LEAVE)
4131 PlaySound(SND_MENU_ITEM_SELECTING);
4133 info_mode = INFO_MODE_MAIN;
4136 else if (button == MB_MENU_CHOICE || dx)
4138 PlaySound(SND_MENU_ITEM_SELECTING);
4140 screen_nr += (dx < 0 ? -1 : +1);
4142 if (screen_nr < 0 || screen_nr >= num_screens)
4144 FadeInfoSoundsAndMusic();
4146 info_mode = INFO_MODE_MAIN;
4151 FadeSetNextScreen();
4153 FadeOut(REDRAW_FIELD);
4155 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4157 FadeIn(REDRAW_FIELD);
4162 PlayInfoSoundIfLoop();
4166 static void DrawInfoScreen(void)
4168 if (info_mode == INFO_MODE_TITLE)
4169 DrawInfoScreen_TitleScreen();
4170 else if (info_mode == INFO_MODE_ELEMENTS)
4171 DrawInfoScreen_Elements();
4172 else if (info_mode == INFO_MODE_MUSIC)
4173 DrawInfoScreen_Music();
4174 else if (info_mode == INFO_MODE_CREDITS)
4175 DrawInfoScreen_Generic();
4176 else if (info_mode == INFO_MODE_PROGRAM)
4177 DrawInfoScreen_Generic();
4178 else if (info_mode == INFO_MODE_VERSION)
4179 DrawInfoScreen_Version();
4180 else if (info_mode == INFO_MODE_LEVELSET)
4181 DrawInfoScreen_Generic();
4183 DrawInfoScreen_Main();
4186 void DrawInfoScreen_FromMainMenu(int nr)
4188 int fade_mask = REDRAW_FIELD;
4190 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
4193 CloseDoor(DOOR_CLOSE_2);
4195 SetGameStatus(GAME_MODE_INFO);
4198 info_screens_from_main = TRUE;
4200 if (redraw_mask & REDRAW_ALL)
4201 fade_mask = REDRAW_ALL;
4204 fade_mask = REDRAW_ALL;
4207 FadeMenuSoundsAndMusic();
4209 FadeSetEnterScreen();
4213 FadeSkipNextFadeOut();
4215 // needed if different viewport properties defined for info screen
4216 ChangeViewportPropertiesIfNeeded();
4218 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
4223 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4225 if (info_mode == INFO_MODE_TITLE)
4226 HandleInfoScreen_TitleScreen(dx, dy, button);
4227 else if (info_mode == INFO_MODE_ELEMENTS)
4228 HandleInfoScreen_Elements(dx, dy, button);
4229 else if (info_mode == INFO_MODE_MUSIC)
4230 HandleInfoScreen_Music(dx, dy, button);
4231 else if (info_mode == INFO_MODE_CREDITS)
4232 HandleInfoScreen_Generic(dx, dy, button);
4233 else if (info_mode == INFO_MODE_PROGRAM)
4234 HandleInfoScreen_Generic(dx, dy, button);
4235 else if (info_mode == INFO_MODE_VERSION)
4236 HandleInfoScreen_Version(button);
4237 else if (info_mode == INFO_MODE_LEVELSET)
4238 HandleInfoScreen_Generic(dx, dy, button);
4240 HandleInfoScreen_Main(mx, my, dx, dy, button);
4244 // ============================================================================
4245 // type name functions
4246 // ============================================================================
4248 static TreeInfo *type_name_node = NULL;
4249 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4250 static int type_name_nr = 0;
4252 static int getPlayerNameColor(char *name)
4254 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4257 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4260 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4261 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4262 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4263 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4264 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4265 int font_width = getFontWidth(font_nr);
4266 int font_xoffset = getFontDrawOffsetX(font_nr);
4267 int font_yoffset = getFontDrawOffsetY(font_nr);
4268 int font_sx = sx + font_xoffset;
4269 int font_sy = sy + font_yoffset;
4271 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4273 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4275 pos->width = strlen(text) * font_width;
4276 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4278 DrawText(sx, sy, text, font_nr);
4281 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4283 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4285 *pos = *mci->pos_input;
4287 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4289 TreeInfo *ti = player_name_current;
4290 int first_entry = ti->cl_first;
4291 int entry_pos = first_entry + ti->cl_cursor;
4292 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4293 int xpos = MENU_SCREEN_START_XPOS;
4294 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4296 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4297 type_name_nr = entry_pos;
4299 strcpy(name, type_name_node->name);
4303 pos->width = MAX_PLAYER_NAME_LEN * 32;
4307 type_name_nr = user.nr;
4309 strcpy(name, setup.player_name);
4312 strcpy(type_name_last, name);
4314 if (strEqual(name, EMPTY_PLAYER_NAME))
4317 *xpos = strlen(name);
4320 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4322 // change name of edited user in global list of user names
4323 setString(&global.user_names[type_name_nr], name);
4325 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4327 TreeInfo *node = type_name_node;
4329 // change name of edited user in local menu tree structure
4330 setString(&node->name, name);
4331 setString(&node->name_sorting, name);
4333 node->color = getPlayerNameColor(name);
4334 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4338 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4341 boolean reset_setup = strEqual(name, "");
4342 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4343 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4346 strcpy(name, type_name_last);
4348 if (strEqual(name, ""))
4349 strcpy(name, EMPTY_PLAYER_NAME);
4351 setTypeNameValues_Name(name, pos);
4353 // if player name not changed, no further action required
4354 if (strEqual(name, type_name_last))
4357 // redraw player name before (possibly) opening request dialogs
4358 drawTypeNameText(name, pos, FALSE);
4360 int last_user_nr = user.nr;
4362 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4364 // save setup of currently active user (may differ from edited user)
4367 // temporarily change active user to edited user
4368 user.nr = type_name_nr;
4371 Request("Use current setup values for the new player?", REQ_ASK))
4373 // use current setup values for new user, but create new player UUID
4374 setup.player_uuid = getStringCopy(getUUID());
4378 // load setup for existing user (or start with defaults for new user)
4383 char *setup_filename = getSetupFilename();
4384 boolean setup_exists = fileExists(setup_filename);
4386 // change name of edited user in setup structure
4387 strcpy(setup.player_name, name);
4389 // save setup of edited user
4392 // change name of edited user on score server
4393 ApiRenamePlayerAsThread();
4395 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4399 if (Request("Reset setup values for this player?", REQ_ASK))
4401 // remove setup config file
4402 unlink(setup_filename);
4404 // set player name to default player name
4407 // update player name used by name typing functions
4408 strcpy(name, setup.player_name);
4410 setTypeNameValues_Name(name, pos);
4413 else if (remove_user && type_name_nr != 0)
4415 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4417 char *user_dir = getUserGameDataDir();
4418 char *user_dir_removed =
4419 getStringCat3WithSeparator(user_dir, "REMOVED",
4420 getCurrentTimestamp(), ".");
4422 if (rename(user_dir, user_dir_removed) != 0)
4423 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4425 checked_free(user_dir_removed);
4428 else if (create_user && type_name_nr != 0 && !setup_exists)
4430 if (Request("Create empty level set for the new player?", REQ_ASK))
4432 char *levelset_subdir = getNewUserLevelSubdir();
4434 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4436 AddUserLevelSetToLevelInfo(levelset_subdir);
4438 LevelDirTree *leveldir_current_last = leveldir_current;
4440 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4443 // set level number of newly created level set to default value
4444 LoadLevelSetup_SeriesInfo();
4446 // set newly created level set as current level set for new user
4447 SaveLevelSetup_LastSeries();
4448 SaveLevelSetup_SeriesInfo();
4450 leveldir_current = leveldir_current_last;
4454 Request("Creating new level set failed!", REQ_CONFIRM);
4459 // restore currently active user
4460 user.nr = last_user_nr;
4462 // restore setup of currently active user
4465 // restore last level set of currently active user
4466 LoadLevelSetup_LastSeries();
4467 LoadLevelSetup_SeriesInfo();
4471 static void HandleTypeNameExt(boolean initialize, Key key)
4473 static struct TextPosInfo pos_name = { 0 };
4474 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4475 static int xpos = 0;
4476 struct TextPosInfo *pos = &pos_name;
4477 char key_char = getValidConfigValueChar(getCharFromKey(key));
4478 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4479 boolean active = TRUE;
4483 getTypeNameValues(name, pos, &xpos);
4485 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4486 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4488 StartTextInput(sx, sy, pos->width, pos->height);
4490 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4492 name[xpos] = key_char;
4497 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4503 else if (key == KSYM_Return || key == KSYM_Escape)
4505 boolean changed = (key == KSYM_Return);
4509 setTypeNameValues(name, pos, changed);
4514 drawTypeNameText(name, pos, active);
4518 SetGameStatus(game_status_last_screen);
4520 if (game_status == GAME_MODE_MAIN)
4521 InitializeMainControls();
4525 static void DrawTypeName(void)
4527 HandleTypeNameExt(TRUE, 0);
4530 void HandleTypeName(Key key)
4532 HandleTypeNameExt(FALSE, key);
4536 // ============================================================================
4537 // tree menu functions
4538 // ============================================================================
4540 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4542 if (game_status != GAME_MODE_SETUP ||
4543 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4546 int max_text_size = 0;
4549 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4550 max_text_size = MAX(max_text_size, strlen(node->name));
4552 int num_entries = numTreeInfoInGroup(ti);
4553 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4554 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4555 int text_width = max_text_size * getFontWidth(font_nr);
4556 int button_width = SC_MENUBUTTON_XSIZE;
4557 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4558 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4559 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4560 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4561 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4562 int align_xoffset = MAX(0, align_xoffset_raw);
4564 return align_xoffset;
4567 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4569 if (game_status != GAME_MODE_SETUP ||
4570 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4573 int num_entries = numTreeInfoInGroup(ti);
4574 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4575 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4576 int font_height = getFontHeight(font_nr);
4577 int text_height = font_height * num_page_entries;
4578 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4579 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4580 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4581 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4582 int align_yoffset = MAX(0, align_yoffset_raw);
4584 return align_yoffset;
4587 static void StartPlayingFromHallOfFame(void)
4589 level_nr = scores.next_level_nr;
4590 LoadLevel(level_nr);
4592 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4595 static void DrawChooseTree(TreeInfo **ti_ptr)
4597 int fade_mask = REDRAW_FIELD;
4598 boolean restart_music = (game_status != game_status_last_screen &&
4599 game_status_last_screen != GAME_MODE_SCOREINFO);
4601 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4602 game_status_last_screen == GAME_MODE_PLAYING);
4605 fade_mask = REDRAW_ALL;
4607 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4609 if (game_status == GAME_MODE_SETUP)
4613 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4615 StartPlayingFromHallOfFame();
4619 SetGameStatus(GAME_MODE_MAIN);
4629 FreeScreenGadgets();
4630 CreateScreenGadgets();
4633 FadeMenuSoundsAndMusic();
4637 // needed if different viewport properties defined for this screen
4638 ChangeViewportPropertiesIfNeeded();
4640 if (game_status == GAME_MODE_NAMES)
4641 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4642 else if (game_status == GAME_MODE_LEVELNR)
4643 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4644 else if (game_status == GAME_MODE_LEVELS)
4645 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4646 else if (game_status == GAME_MODE_SCORES)
4647 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4651 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4653 // map gadgets for high score screen
4654 if (game_status == GAME_MODE_SCORES)
4655 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4657 MapScreenTreeGadgets(*ti_ptr);
4659 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4661 DrawMaskedBorder(fade_mask);
4664 PlayMenuSoundsAndMusic();
4669 static int getChooseTreeFont(TreeInfo *node, boolean active)
4671 if (game_status == GAME_MODE_SCORES)
4672 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4674 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4677 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4679 int num_entries = numTreeInfoInGroup(ti);
4680 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4681 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4682 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4683 int first_entry = ti->cl_first;
4684 int entry_pos = first_entry + y;
4685 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4686 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4687 int font_nr = getChooseTreeFont(node, active);
4688 int font_xoffset = getFontDrawOffsetX(font_nr);
4689 int xpos = MENU_SCREEN_START_XPOS;
4690 int ypos = MENU_SCREEN_START_YPOS + y;
4691 int startdx = xpos * 32;
4692 int startdy = ypos * 32;
4693 int startx = amSX + startdx;
4694 int starty = amSY + startdy;
4695 int startx_text = startx + font_xoffset;
4696 int endx_text = amSX + screen_width;
4697 int max_text_size = endx_text - startx_text;
4698 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4699 char buffer[max_buffer_len + 1];
4701 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4703 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4704 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4705 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4706 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4707 int font_size_1 = getFontWidth(font_nr1);
4708 int font_size_3 = getFontWidth(font_nr3);
4709 int font_size_4 = getFontWidth(font_nr4);
4710 int text_size_1 = 4 * font_size_1;
4711 int text_size_4 = 5 * font_size_4;
4712 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4714 int dx3 = text_size_1;
4715 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4716 int num_dots = (dx4 - dx3) / font_size_3;
4717 int startx1 = startx + dx1;
4718 int startx3 = startx + dx3;
4719 int startx4 = startx + dx4;
4720 int pos = node->pos;
4721 char *pos_text = getHallOfFameRankText(pos, 3);
4724 // highlight all high score entries of the current player
4725 if (strEqual(scores.entry[pos].name, setup.player_name))
4726 font_nr2 = FONT_TEXT_2_ACTIVE;
4728 DrawText(startx1, starty, pos_text, font_nr1);
4730 for (i = 0; i < num_dots; i++)
4731 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4733 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4734 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4736 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4740 strncpy(buffer, node->name, max_buffer_len);
4741 buffer[max_buffer_len] = '\0';
4743 DrawText(startx, starty, buffer, font_nr);
4747 static void drawChooseTreeHeadExt(int type, char *title_string)
4749 int yoffset_sets = MENU_TITLE1_YPOS;
4750 int yoffset_setup = 16;
4751 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4752 type == TREE_TYPE_LEVEL_DIR ||
4753 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4755 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4758 static void drawChooseTreeHead(TreeInfo *ti)
4760 drawChooseTreeHeadExt(ti->type, ti->infotext);
4763 static void drawChooseTreeList(TreeInfo *ti)
4765 int first_entry = ti->cl_first;
4766 int num_entries = numTreeInfoInGroup(ti);
4767 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4770 clearMenuListArea();
4772 for (i = 0; i < num_page_entries; i++)
4774 TreeInfo *node, *node_first;
4775 int entry_pos = first_entry + i;
4777 node_first = getTreeInfoFirstGroupEntry(ti);
4778 node = getTreeInfoFromPos(node_first, entry_pos);
4780 drawChooseTreeText(ti, i, FALSE);
4782 if (node->parent_link)
4783 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4784 else if (node->level_group)
4785 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4787 initCursor(i, IMG_MENU_BUTTON);
4789 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4790 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4792 if (game_status == GAME_MODE_NAMES)
4793 drawChooseTreeEdit(i, FALSE);
4796 redraw_mask |= REDRAW_FIELD;
4799 static void drawChooseTreeInfo(TreeInfo *ti)
4801 int entry_pos = ti->cl_first + ti->cl_cursor;
4802 int last_redraw_mask = redraw_mask;
4803 int ypos = MENU_TITLE2_YPOS;
4804 int font_nr = FONT_TITLE_2;
4807 if (ti->type == TREE_TYPE_LEVEL_NR)
4808 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4810 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4811 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4812 scores.last_level_nr);
4814 if (ti->type != TREE_TYPE_LEVEL_DIR)
4817 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4818 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4820 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4822 if (node->parent_link)
4823 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4824 node->node_parent->name);
4825 else if (node->level_group)
4826 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4828 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4829 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4830 node->levels, (node->levels > 1 ? "levels" : "level"),
4833 // let BackToFront() redraw only what is needed
4834 redraw_mask = last_redraw_mask;
4835 for (x = 0; x < SCR_FIELDX; x++)
4836 MarkTileDirty(x, 1);
4839 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4841 drawChooseTreeCursor(ti->cl_cursor, active);
4842 drawChooseTreeText(ti, ti->cl_cursor, active);
4845 static void drawChooseTreeScreen(TreeInfo *ti)
4847 drawChooseTreeHead(ti);
4848 drawChooseTreeList(ti);
4849 drawChooseTreeInfo(ti);
4850 drawChooseTreeCursorAndText(ti, TRUE);
4852 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4854 // scroll bar and buttons may just have been added after reloading scores
4855 if (game_status == GAME_MODE_SCORES)
4856 MapScreenTreeGadgets(ti);
4859 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4861 int score_pos = scores.last_added;
4863 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4864 score_pos = scores.last_entry_nr;
4866 // set current tree entry to last added score entry
4867 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4869 // if that fails, set current tree entry to first entry (back link)
4870 if (*ti_ptr == NULL)
4871 *ti_ptr = score_entries->node_group;
4873 int num_entries = numTreeInfoInGroup(*ti_ptr);
4874 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4875 int pos_score = getPosFromTreeInfo(*ti_ptr);
4876 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4877 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4879 (*ti_ptr)->cl_first = pos_first;
4880 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4885 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4888 TreeInfo *ti = *ti_ptr;
4889 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4890 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4891 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4892 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4893 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4895 int y = (ti != NULL ? ti->cl_cursor : 0);
4896 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4897 int num_entries = numTreeInfoInGroup(ti);
4898 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4899 boolean position_set_by_scrollbar = (dx == 999);
4901 if (game_status == GAME_MODE_SCORES)
4903 if (server_scores.updated)
4905 // reload scores, using updated server score cache file
4906 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4908 server_scores.updated = FALSE;
4910 DrawHallOfFame_setScoreEntries();
4912 ti = setHallOfFameActiveEntry(ti_ptr);
4914 if (button != MB_MENU_INITIALIZE)
4915 drawChooseTreeScreen(ti);
4919 if (button == MB_MENU_INITIALIZE)
4921 int num_entries = numTreeInfoInGroup(ti);
4922 int entry_pos = getPosFromTreeInfo(ti);
4924 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4925 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4927 if (game_status == GAME_MODE_SCORES)
4929 ti = setHallOfFameActiveEntry(ti_ptr);
4931 else if (ti->cl_first == -1)
4933 // only on initialization
4934 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4935 ti->cl_cursor = entry_pos - ti->cl_first;
4938 else if (ti->cl_cursor >= num_page_entries ||
4939 (num_entries > num_page_entries &&
4940 num_entries - ti->cl_first < num_page_entries))
4942 // only after change of list size (by custom graphic configuration)
4943 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4944 ti->cl_cursor = entry_pos - ti->cl_first;
4947 if (position_set_by_scrollbar)
4950 drawChooseTreeScreen(ti);
4954 else if (button == MB_MENU_LEAVE)
4956 if (game_status != GAME_MODE_SCORES)
4959 PlaySound(SND_MENU_ITEM_SELECTING);
4961 if (ti->node_parent)
4963 *ti_ptr = ti->node_parent;
4964 DrawChooseTree(ti_ptr);
4966 else if (game_status == GAME_MODE_SETUP)
4968 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4969 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4970 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4971 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4973 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4974 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4975 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4976 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4977 execSetupGraphics();
4978 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4979 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4980 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4982 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4983 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4984 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4985 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4986 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4987 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4988 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4989 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4996 if (game_status == GAME_MODE_LEVELNR)
4998 int new_level_nr = atoi(level_number_current->identifier);
5000 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5003 SetGameStatus(GAME_MODE_MAIN);
5011 #if defined(PLATFORM_ANDROID)
5012 // directly continue when touching the screen after playing
5013 if ((mx || my) && scores.continue_on_return)
5015 // ignore touch events until released
5020 // any mouse click or cursor key stops leaving scores by "Return" key
5021 if ((mx || my || dx || dy) && scores.continue_on_return)
5023 scores.continue_on_return = FALSE;
5024 level_nr = scores.last_level_nr;
5025 LoadLevel(level_nr);
5028 if (mx || my) // mouse input
5030 x = (mx - amSX) / 32;
5031 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
5033 if (game_status == GAME_MODE_NAMES)
5034 drawChooseTreeEdit(ti->cl_cursor, FALSE);
5036 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
5038 // move cursor instead of scrolling when already at start/end of list
5039 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
5041 else if (dy == +1 * SCROLL_LINE &&
5042 ti->cl_first + num_page_entries == num_entries)
5045 // handle scrolling screen one line or page
5046 if (ti->cl_cursor + dy < 0 ||
5047 ti->cl_cursor + dy > num_page_entries - 1)
5049 boolean redraw = FALSE;
5051 if (ABS(dy) == SCROLL_PAGE)
5052 step = num_page_entries - 1;
5054 if (dy < 0 && ti->cl_first > 0)
5056 // scroll page/line up
5058 ti->cl_first -= step;
5059 if (ti->cl_first < 0)
5064 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
5066 // scroll page/line down
5068 ti->cl_first += step;
5069 if (ti->cl_first + num_page_entries > num_entries)
5070 ti->cl_first = MAX(0, num_entries - num_page_entries);
5076 drawChooseTreeScreen(ti);
5081 // handle moving cursor one line
5082 y = ti->cl_cursor + dy;
5085 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
5087 HandleHallOfFame_SelectLevel(1, dx);
5093 TreeInfo *node_first, *node_cursor;
5094 int entry_pos = ti->cl_first + y;
5096 node_first = getTreeInfoFirstGroupEntry(ti);
5097 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5099 if (node_cursor->node_group)
5103 PlaySound(SND_MENU_ITEM_SELECTING);
5105 node_cursor->cl_first = ti->cl_first;
5106 node_cursor->cl_cursor = ti->cl_cursor;
5108 *ti_ptr = node_cursor->node_group;
5109 DrawChooseTree(ti_ptr);
5114 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
5116 if (game_status != GAME_MODE_SCORES)
5119 PlaySound(SND_MENU_ITEM_SELECTING);
5121 *ti_ptr = ti->node_parent;
5122 DrawChooseTree(ti_ptr);
5127 if (!anyScrollbarGadgetActive() &&
5128 IN_VIS_MENU(x, y) &&
5129 mx < mx_right_border &&
5130 y >= 0 && y < num_page_entries)
5134 if (game_status == GAME_MODE_NAMES)
5136 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5137 drawChooseTreeEdit(y, TRUE);
5140 if (y != ti->cl_cursor)
5142 PlaySound(SND_MENU_ITEM_ACTIVATING);
5144 drawChooseTreeCursorAndText(ti, FALSE);
5148 drawChooseTreeCursorAndText(ti, TRUE);
5150 drawChooseTreeInfo(ti);
5154 if (game_status == GAME_MODE_SETUP)
5156 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5157 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5158 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5159 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5161 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5162 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5163 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5164 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5165 execSetupGraphics();
5166 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5167 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5168 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5170 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5171 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5172 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5173 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5174 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5175 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5176 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5177 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5186 TreeInfo *node_first, *node_cursor;
5187 int entry_pos = ti->cl_first + y;
5189 PlaySound(SND_MENU_ITEM_SELECTING);
5191 node_first = getTreeInfoFirstGroupEntry(ti);
5192 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5194 if (node_cursor->node_group)
5198 node_cursor->cl_first = ti->cl_first;
5199 node_cursor->cl_cursor = ti->cl_cursor;
5201 *ti_ptr = node_cursor->node_group;
5202 DrawChooseTree(ti_ptr);
5204 else if (node_cursor->parent_link)
5206 if (game_status != GAME_MODE_SCORES)
5209 *ti_ptr = node_cursor->node_parent;
5210 DrawChooseTree(ti_ptr);
5214 if (game_status != GAME_MODE_SCORES)
5217 node_cursor->cl_first = ti->cl_first;
5218 node_cursor->cl_cursor = ti->cl_cursor;
5220 *ti_ptr = node_cursor;
5222 if (ti->type == TREE_TYPE_LEVEL_DIR)
5224 LoadLevelSetup_SeriesInfo();
5226 SaveLevelSetup_LastSeries();
5227 SaveLevelSetup_SeriesInfo();
5231 if (game_status == GAME_MODE_SETUP)
5233 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5234 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5235 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5236 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5238 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5239 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5240 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5241 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5242 execSetupGraphics();
5243 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5244 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5245 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5247 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5248 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5249 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5250 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5251 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5252 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5253 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5254 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5261 if (game_status == GAME_MODE_LEVELNR)
5263 int new_level_nr = atoi(level_number_current->identifier);
5265 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5267 else if (game_status == GAME_MODE_LEVELS)
5269 // store level set if chosen from "last played level set" menu
5270 StoreLastPlayedLevels(leveldir_current);
5272 // store if level set chosen from "last played level set" menu
5273 SaveLevelSetup_LastSeries();
5275 else if (game_status == GAME_MODE_NAMES)
5277 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5279 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5286 // change active user to selected user
5287 user.nr = entry_pos;
5289 // save number of new active user
5292 // load setup of new active user
5295 // load last level set of new active user
5296 LoadLevelSetup_LastSeries();
5297 LoadLevelSetup_SeriesInfo();
5299 // update list of last played level sets
5300 UpdateLastPlayedLevels_TreeInfo();
5304 ToggleFullscreenIfNeeded();
5305 ChangeWindowScalingIfNeeded();
5307 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5308 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5309 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5311 else if (game_status == GAME_MODE_SCORES)
5313 if (scores.continue_playing && scores.continue_on_return)
5315 StartPlayingFromHallOfFame();
5319 else if (!scores.continue_on_return)
5321 SetGameStatus(GAME_MODE_SCOREINFO);
5323 DrawScoreInfo(node_cursor->pos);
5329 SetGameStatus(GAME_MODE_MAIN);
5337 if (game_status == GAME_MODE_SCORES)
5338 PlayMenuSoundIfLoop();
5341 void DrawChoosePlayerName(void)
5345 if (player_name != NULL)
5347 freeTreeInfo(player_name);
5352 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5354 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5355 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5358 ti->node_top = &player_name;
5359 ti->sort_priority = 10000 + value;
5360 ti->color = getPlayerNameColor(global.user_names[i]);
5362 snprintf(identifier, sizeof(identifier), "%d", value);
5363 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5365 setString(&ti->identifier, identifier);
5366 setString(&ti->name, name);
5367 setString(&ti->name_sorting, name);
5369 pushTreeInfo(&player_name, ti);
5372 // sort player entries by player number
5373 sortTreeInfo(&player_name);
5375 // set current player entry to selected player entry
5376 player_name_current =
5377 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5379 // if that fails, set current player name to first available name
5380 if (player_name_current == NULL)
5381 player_name_current = player_name;
5383 // set text size for main name input (also used on name selection screen)
5384 InitializeMainControls();
5386 DrawChooseTree(&player_name_current);
5389 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5391 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5394 void DrawChooseLevelSet(void)
5396 DrawChooseTree(&leveldir_current);
5399 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5401 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5404 void DrawChooseLevelNr(void)
5408 if (level_number != NULL)
5410 freeTreeInfo(level_number);
5412 level_number = NULL;
5415 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5417 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5418 char identifier[32], name[64];
5421 // temporarily load level info to get level name
5422 LoadLevelInfoOnly(i);
5424 ti->node_top = &level_number;
5425 ti->sort_priority = 10000 + value;
5426 ti->color = (level.no_level_file ? FC_BLUE :
5427 LevelStats_getSolved(i) ? FC_GREEN :
5428 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5430 snprintf(identifier, sizeof(identifier), "%d", value);
5431 snprintf(name, sizeof(name), "%03d: %s", value,
5432 (level.no_level_file ? "(no file)" : level.name));
5434 setString(&ti->identifier, identifier);
5435 setString(&ti->name, name);
5436 setString(&ti->name_sorting, name);
5438 pushTreeInfo(&level_number, ti);
5441 // sort level number values to start with lowest level number
5442 sortTreeInfo(&level_number);
5444 // set current level number to current level number
5445 level_number_current =
5446 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5448 // if that also fails, set current level number to first available level
5449 if (level_number_current == NULL)
5450 level_number_current = level_number;
5452 DrawChooseTree(&level_number_current);
5455 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5457 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5460 static void DrawHallOfFame_setScoreEntries(void)
5462 int max_empty_entries = 10; // at least show "top ten" list, if empty
5463 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5464 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5465 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5468 if (score_entries != NULL)
5470 freeTreeInfo(score_entries);
5472 score_entries = NULL;
5475 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5477 // do not add empty score entries if off-screen
5478 if (scores.entry[i].score == 0 &&
5479 scores.entry[i].time == 0 &&
5480 i >= min_score_entries)
5483 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5484 char identifier[32], name[64];
5487 ti->node_top = &score_entries;
5488 ti->sort_priority = 10000 + value;
5489 ti->color = FC_YELLOW;
5492 snprintf(identifier, sizeof(identifier), "%d", value);
5493 snprintf(name, sizeof(name), "%03d.", value + 1);
5495 setString(&ti->identifier, identifier);
5496 setString(&ti->name, name);
5497 setString(&ti->name_sorting, name);
5499 pushTreeInfo(&score_entries, ti);
5502 // sort score entries to start with highest score entry
5503 sortTreeInfo(&score_entries);
5505 // add top tree node to create back link to main menu
5506 score_entries = addTopTreeInfoNode(score_entries);
5508 // set current score entry to last added or highest score entry
5509 score_entry_current =
5510 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5512 // if that fails, set current score entry to first valid score entry
5513 if (score_entry_current == NULL)
5514 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5516 if (score_entries != NULL && scores.continue_playing)
5517 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5520 void DrawHallOfFame(int nr)
5522 scores.last_level_nr = nr;
5524 // (this is needed when called from GameEnd() after winning a game)
5525 KeyboardAutoRepeatOn();
5527 // (this is needed when called from GameEnd() after winning a game)
5528 SetDrawDeactivationMask(REDRAW_NONE);
5529 SetDrawBackgroundMask(REDRAW_FIELD);
5531 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5533 DrawHallOfFame_setScoreEntries();
5535 if (scores.last_added >= 0)
5536 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5538 FadeSetEnterScreen();
5540 DrawChooseTree(&score_entry_current);
5543 static char *getHallOfFameRankText(int nr, int size)
5545 static char rank_text[10];
5546 boolean forced = (scores.force_last_added && nr == scores.last_added);
5547 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5549 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5554 static char *getHallOfFameTimeText(int nr)
5556 static char score_text[10];
5557 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5558 int mm = (time_seconds / 60) % 60;
5559 int ss = (time_seconds % 60);
5561 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5566 static char *getHallOfFameScoreText(int nr, int size)
5568 if (!level.rate_time_over_score)
5569 return int2str(scores.entry[nr].score, size); // show normal score
5570 else if (level.use_step_counter)
5571 return int2str(scores.entry[nr].time, size); // show number of steps
5573 return getHallOfFameTimeText(nr); // show playing time
5576 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5578 static char tape_date[MAX_ISO_DATE_LEN + 1];
5581 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5582 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5583 return entry->tape_date;
5585 for (i = 0, j = 0; i < 8; i++, j++)
5587 tape_date[j] = entry->tape_basename[i];
5589 if (i == 3 || i == 5)
5590 tape_date[++j] = '-';
5593 tape_date[MAX_ISO_DATE_LEN] = '\0';
5598 static void HandleHallOfFame_SelectLevel(int step, int direction)
5600 int old_level_nr = scores.last_level_nr;
5601 int new_level_nr = old_level_nr + step * direction;
5603 if (new_level_nr < leveldir_current->first_level)
5604 new_level_nr = leveldir_current->first_level;
5605 if (new_level_nr > leveldir_current->last_level)
5606 new_level_nr = leveldir_current->last_level;
5608 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5609 new_level_nr = leveldir_current->handicap_level;
5611 if (new_level_nr != old_level_nr)
5613 PlaySound(SND_MENU_ITEM_SELECTING);
5615 scores.last_level_nr = level_nr = new_level_nr;
5616 scores.last_entry_nr = 0;
5618 LoadLevel(level_nr);
5619 LoadLocalAndServerScore(level_nr, TRUE);
5621 DrawHallOfFame_setScoreEntries();
5623 if (game_status == GAME_MODE_SCORES)
5625 // force remapping optional gadgets (especially scroll bar)
5626 UnmapScreenTreeGadgets();
5628 // redraw complete high score screen, as sub-title has changed
5631 // redraw level selection buttons (which have just been erased)
5632 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5634 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5638 DrawScoreInfo_Content(scores.last_entry_nr);
5641 SaveLevelSetup_SeriesInfo();
5645 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5647 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5650 static void DrawScoreInfo_Content(int entry_nr)
5652 struct ScoreEntry *entry = &scores.entry[entry_nr];
5653 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5654 char *tape_date = getHallOfFameTapeDateText(entry);
5655 int font_head = MENU_INFO_FONT_HEAD;
5656 int font_text = MENU_INFO_FONT_TEXT;
5657 int font_foot = MENU_INFO_FONT_FOOT;
5658 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5659 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5660 int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
5661 int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
5662 int xstep = getFontWidth(font_text);
5663 int ystep_para = getMenuTextStep(spacing_para, font_text);
5664 int ystep_line = getMenuTextStep(spacing_line, font_text);
5665 int xstart = mSX - SX + spacing_left;
5666 int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
5667 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5668 int xstart1 = xstart + xstep;
5669 int xstart2 = xstart + xstep * 12;
5670 int select_x = SX + xstart1;
5671 int select_y1, select_y2;
5673 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5674 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5675 int font_width = getFontWidth(font_text);
5676 int font_height = getFontHeight(font_text);
5677 int tape_date_width = getTextWidth(tape_date, font_text);
5678 int pad_left = xstart2;
5679 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5680 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5681 int max_lines_per_text = 5;
5686 // redraw level selection buttons (which have just been erased)
5687 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5689 drawChooseTreeHead(score_entries);
5690 drawChooseTreeInfo(score_entries);
5692 DrawTextF(xstart1, ystart, font_head, "Level Set");
5693 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5694 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5695 TRUE, FALSE, FALSE);
5696 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5698 DrawTextF(xstart1, ystart, font_head, "Level");
5699 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5700 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5701 TRUE, FALSE, FALSE);
5702 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5704 select_y1 = SY + ystart;
5705 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5707 DrawTextF(xstart1, ystart, font_head, "Rank");
5708 DrawTextF(xstart2, ystart, font_text, pos_text);
5709 ystart += ystep_line;
5711 DrawTextF(xstart1, ystart, font_head, "Player");
5712 DrawTextF(xstart2, ystart, font_text, entry->name);
5713 ystart += ystep_line;
5715 if (level.use_step_counter)
5717 DrawTextF(xstart1, ystart, font_head, "Steps");
5718 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5719 ystart += ystep_line;
5723 DrawTextF(xstart1, ystart, font_head, "Time");
5724 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5725 ystart += ystep_line;
5728 if (!level.rate_time_over_score || entry->score > 0)
5730 DrawTextF(xstart1, ystart, font_head, "Score");
5731 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5732 ystart += ystep_line;
5735 ystart += ystep_line;
5737 play_x = SX + xstart2 + tape_date_width + font_width;
5738 play_y = SY + ystart + (font_height - play_height) / 2;
5740 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5741 DrawTextF(xstart2, ystart, font_text, tape_date);
5742 ystart += ystep_line;
5744 DrawTextF(xstart1, ystart, font_head, "Platform");
5745 DrawTextF(xstart2, ystart, font_text, entry->platform);
5746 ystart += ystep_line;
5748 DrawTextF(xstart1, ystart, font_head, "Version");
5749 DrawTextF(xstart2, ystart, font_text, entry->version);
5750 ystart += ystep_line;
5752 DrawTextF(xstart1, ystart, font_head, "Country");
5753 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5754 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5755 TRUE, FALSE, FALSE);
5756 ystart += ystep_line;
5758 select_y2 = SY + ystart;
5760 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5762 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5763 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5766 static void DrawScoreInfo(int entry_nr)
5768 scores.last_entry_nr = entry_nr;
5769 score_info_tape_play = FALSE;
5773 FreeScreenGadgets();
5774 CreateScreenGadgets();
5776 FadeOut(REDRAW_FIELD);
5778 // needed if different viewport properties defined after playing score tape
5779 ChangeViewportPropertiesIfNeeded();
5781 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5782 SetDrawDeactivationMask(REDRAW_NONE);
5783 SetDrawBackgroundMask(REDRAW_FIELD);
5785 // needed if different background image defined after playing score tape
5786 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5787 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5789 // special compatibility handling for "Snake Bite" graphics set
5790 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5791 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5792 gfx.full_sxsize, gfx.full_sysize - 64);
5794 DrawScoreInfo_Content(entry_nr);
5796 // map gadgets for score info screen
5797 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5799 FadeIn(REDRAW_FIELD);
5802 static void HandleScoreInfo_SelectScore(int step, int direction)
5804 int old_entry_nr = scores.last_entry_nr;
5805 int new_entry_nr = old_entry_nr + step * direction;
5806 int num_nodes = numTreeInfoInGroup(score_entry_current);
5807 int num_entries = num_nodes - 1; // score nodes only, without back link
5809 if (new_entry_nr < 0)
5811 if (new_entry_nr > num_entries - 1)
5812 new_entry_nr = num_entries - 1;
5814 if (new_entry_nr != old_entry_nr)
5816 scores.last_entry_nr = new_entry_nr;
5818 DrawScoreInfo_Content(new_entry_nr);
5822 static void HandleScoreInfo_PlayTape(void)
5824 if (!PlayScoreTape(scores.last_entry_nr))
5826 DrawScoreInfo_Content(scores.last_entry_nr);
5828 FadeIn(REDRAW_FIELD);
5832 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5834 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5835 boolean button_is_valid = (mx >= 0 && my >= 0);
5836 boolean button_screen_clicked = (button_action && button_is_valid);
5838 if (server_scores.updated)
5840 // reload scores, using updated server score cache file
5841 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5843 server_scores.updated = FALSE;
5845 DrawHallOfFame_setScoreEntries();
5847 DrawScoreInfo_Content(scores.last_entry_nr);
5850 if (button_screen_clicked)
5852 PlaySound(SND_MENU_ITEM_SELECTING);
5854 SetGameStatus(GAME_MODE_SCORES);
5856 DrawHallOfFame(scores.last_level_nr);
5860 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5864 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5869 // ============================================================================
5870 // setup screen functions
5871 // ============================================================================
5873 static struct TokenInfo *setup_info;
5874 static int num_setup_info; // number of setup entries shown on screen
5875 static int max_setup_info; // total number of setup entries in list
5877 static char *window_size_text;
5878 static char *scaling_type_text;
5879 static char *rendering_mode_text;
5880 static char *vsync_mode_text;
5881 static char *scroll_delay_text;
5882 static char *snapshot_mode_text;
5883 static char *game_speed_text;
5884 static char *scores_type_text;
5885 static char *network_server_text;
5886 static char *graphics_set_name;
5887 static char *sounds_set_name;
5888 static char *music_set_name;
5889 static char *volume_simple_text;
5890 static char *volume_loops_text;
5891 static char *volume_music_text;
5892 static char *touch_controls_text;
5893 static char *move_distance_text;
5894 static char *drop_distance_text;
5895 static char *transparency_text;
5896 static char *grid_size_text[2][2];
5898 static void execSetupMain(void)
5900 setup_mode = SETUP_MODE_MAIN;
5905 static void execSetupGame_setScoresType(void)
5907 if (scores_types == NULL)
5911 for (i = 0; scores_types_list[i].value != NULL; i++)
5913 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5914 char identifier[32], name[32];
5915 char *value = scores_types_list[i].value;
5916 char *text = scores_types_list[i].text;
5918 ti->node_top = &scores_types;
5919 ti->sort_priority = i;
5921 sprintf(identifier, "%s", value);
5922 sprintf(name, "%s", text);
5924 setString(&ti->identifier, identifier);
5925 setString(&ti->name, name);
5926 setString(&ti->name_sorting, name);
5927 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5929 pushTreeInfo(&scores_types, ti);
5932 // sort scores type values to start with lowest scores type value
5933 sortTreeInfo(&scores_types);
5935 // set current scores type value to configured scores type value
5936 scores_type_current =
5937 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5939 // if that fails, set current scores type to reliable default value
5940 if (scores_type_current == NULL)
5941 scores_type_current =
5942 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5944 // if that also fails, set current scores type to first available value
5945 if (scores_type_current == NULL)
5946 scores_type_current = scores_types;
5949 setup.scores_in_highscore_list = scores_type_current->identifier;
5951 // needed for displaying scores type text instead of identifier
5952 scores_type_text = scores_type_current->name;
5955 static void execSetupGame_setGameSpeeds(boolean update_value)
5957 if (setup.game_speed_extended)
5959 game_speeds_list = game_speeds_list_extended;
5960 game_speeds = game_speeds_extended;
5964 game_speeds_list = game_speeds_list_normal;
5965 game_speeds = game_speeds_normal;
5968 if (game_speeds == NULL)
5972 for (i = 0; game_speeds_list[i].value != -1; i++)
5974 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5975 char identifier[32], name[32];
5976 int value = game_speeds_list[i].value;
5977 char *text = game_speeds_list[i].text;
5979 ti->node_top = &game_speeds;
5980 ti->sort_priority = 10000 - value;
5982 sprintf(identifier, "%d", value);
5983 sprintf(name, "%s", text);
5985 setString(&ti->identifier, identifier);
5986 setString(&ti->name, name);
5987 setString(&ti->name_sorting, name);
5988 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5990 pushTreeInfo(&game_speeds, ti);
5993 // sort game speed values to start with slowest game speed
5994 sortTreeInfo(&game_speeds);
5996 update_value = TRUE;
6001 // set current game speed to configured game speed value
6002 game_speed_current =
6003 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
6005 // if that fails, set current game speed to reliable default value
6006 if (game_speed_current == NULL)
6007 game_speed_current =
6008 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
6010 // if that also fails, set current game speed to first available speed
6011 if (game_speed_current == NULL)
6012 game_speed_current = game_speeds;
6014 if (setup.game_speed_extended)
6015 game_speeds_extended = game_speeds;
6017 game_speeds_normal = game_speeds;
6020 setup.game_frame_delay = atoi(game_speed_current->identifier);
6022 // needed for displaying game speed text instead of identifier
6023 game_speed_text = game_speed_current->name;
6026 static void execSetupGame_setScrollDelays(void)
6028 if (scroll_delays == NULL)
6032 for (i = 0; scroll_delays_list[i].value != -1; i++)
6034 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6035 char identifier[32], name[32];
6036 int value = scroll_delays_list[i].value;
6037 char *text = scroll_delays_list[i].text;
6039 ti->node_top = &scroll_delays;
6040 ti->sort_priority = value;
6042 sprintf(identifier, "%d", value);
6043 sprintf(name, "%s", text);
6045 setString(&ti->identifier, identifier);
6046 setString(&ti->name, name);
6047 setString(&ti->name_sorting, name);
6048 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
6050 pushTreeInfo(&scroll_delays, ti);
6053 // sort scroll delay values to start with lowest scroll delay value
6054 sortTreeInfo(&scroll_delays);
6056 // set current scroll delay value to configured scroll delay value
6057 scroll_delay_current =
6058 getTreeInfoFromIdentifier(scroll_delays, i_to_a(setup.scroll_delay_value));
6060 // if that fails, set current scroll delay to reliable default value
6061 if (scroll_delay_current == NULL)
6062 scroll_delay_current =
6063 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
6065 // if that also fails, set current scroll delay to first available value
6066 if (scroll_delay_current == NULL)
6067 scroll_delay_current = scroll_delays;
6070 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
6072 // needed for displaying scroll delay text instead of identifier
6073 scroll_delay_text = scroll_delay_current->name;
6076 static void execSetupGame_setSnapshotModes(void)
6078 if (snapshot_modes == NULL)
6082 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
6084 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6085 char identifier[32], name[32];
6086 char *value = snapshot_modes_list[i].value;
6087 char *text = snapshot_modes_list[i].text;
6089 ti->node_top = &snapshot_modes;
6090 ti->sort_priority = i;
6092 sprintf(identifier, "%s", value);
6093 sprintf(name, "%s", text);
6095 setString(&ti->identifier, identifier);
6096 setString(&ti->name, name);
6097 setString(&ti->name_sorting, name);
6098 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
6100 pushTreeInfo(&snapshot_modes, ti);
6103 // sort snapshot mode values to start with lowest snapshot mode value
6104 sortTreeInfo(&snapshot_modes);
6106 // set current snapshot mode value to configured snapshot mode value
6107 snapshot_mode_current =
6108 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
6110 // if that fails, set current snapshot mode to reliable default value
6111 if (snapshot_mode_current == NULL)
6112 snapshot_mode_current =
6113 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
6115 // if that also fails, set current snapshot mode to first available value
6116 if (snapshot_mode_current == NULL)
6117 snapshot_mode_current = snapshot_modes;
6120 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
6122 // needed for displaying snapshot mode text instead of identifier
6123 snapshot_mode_text = snapshot_mode_current->name;
6126 static void execSetupGame_setNetworkServerText(void)
6128 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6130 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
6134 strncpy(network_server_hostname, setup.network_server_hostname,
6135 MAX_SETUP_TEXT_INPUT_LEN);
6136 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
6139 // needed for displaying network server text instead of identifier
6140 network_server_text = network_server_hostname;
6143 static void execSetupGame(void)
6145 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
6147 execSetupGame_setGameSpeeds(FALSE);
6148 execSetupGame_setScoresType();
6149 execSetupGame_setScrollDelays();
6150 execSetupGame_setSnapshotModes();
6152 execSetupGame_setNetworkServerText();
6154 if (!setup.provide_uploading_tapes)
6155 setHideSetupEntry(execOfferUploadTapes);
6157 setup_mode = SETUP_MODE_GAME;
6161 // check if vsync needs to be disabled for this game speed to work
6162 if (check_vsync_mode)
6163 DisableVsyncIfNeeded();
6166 static void execSetupChooseScoresType(void)
6168 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6173 static void execSetupChooseGameSpeed(void)
6175 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6180 static void execSetupChooseScrollDelay(void)
6182 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6187 static void execSetupChooseSnapshotMode(void)
6189 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6194 static void execSetupEngines(void)
6196 setup_mode = SETUP_MODE_ENGINES;
6201 static void execSetupEditor(void)
6203 setup_mode = SETUP_MODE_EDITOR;
6208 static void execSetupGraphics_setWindowSizes(boolean update_list)
6210 if (window_sizes != NULL && update_list)
6212 freeTreeInfo(window_sizes);
6214 window_sizes = NULL;
6217 if (window_sizes == NULL)
6219 boolean current_window_size_found = FALSE;
6222 for (i = 0; window_sizes_list[i].value != -1; i++)
6224 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6225 char identifier[32], name[32];
6226 int value = window_sizes_list[i].value;
6227 char *text = window_sizes_list[i].text;
6229 ti->node_top = &window_sizes;
6230 ti->sort_priority = value;
6232 sprintf(identifier, "%d", value);
6233 sprintf(name, "%s", text);
6235 setString(&ti->identifier, identifier);
6236 setString(&ti->name, name);
6237 setString(&ti->name_sorting, name);
6238 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6240 pushTreeInfo(&window_sizes, ti);
6242 if (value == setup.window_scaling_percent)
6243 current_window_size_found = TRUE;
6246 if (!current_window_size_found)
6248 // add entry for non-preset window scaling value
6250 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6251 char identifier[32], name[32];
6252 int value = setup.window_scaling_percent;
6254 ti->node_top = &window_sizes;
6255 ti->sort_priority = value;
6257 sprintf(identifier, "%d", value);
6258 sprintf(name, "%d %% (Current)", value);
6260 setString(&ti->identifier, identifier);
6261 setString(&ti->name, name);
6262 setString(&ti->name_sorting, name);
6263 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6265 pushTreeInfo(&window_sizes, ti);
6268 // sort window size values to start with lowest window size value
6269 sortTreeInfo(&window_sizes);
6271 // set current window size value to configured window size value
6272 window_size_current =
6273 getTreeInfoFromIdentifier(window_sizes,
6274 i_to_a(setup.window_scaling_percent));
6276 // if that fails, set current window size to reliable default value
6277 if (window_size_current == NULL)
6278 window_size_current =
6279 getTreeInfoFromIdentifier(window_sizes,
6280 i_to_a(STD_WINDOW_SCALING_PERCENT));
6282 // if that also fails, set current window size to first available value
6283 if (window_size_current == NULL)
6284 window_size_current = window_sizes;
6287 setup.window_scaling_percent = atoi(window_size_current->identifier);
6289 // needed for displaying window size text instead of identifier
6290 window_size_text = window_size_current->name;
6293 static void execSetupGraphics_setScalingTypes(void)
6295 if (scaling_types == NULL)
6299 for (i = 0; scaling_types_list[i].value != NULL; i++)
6301 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6302 char identifier[32], name[32];
6303 char *value = scaling_types_list[i].value;
6304 char *text = scaling_types_list[i].text;
6306 ti->node_top = &scaling_types;
6307 ti->sort_priority = i;
6309 sprintf(identifier, "%s", value);
6310 sprintf(name, "%s", text);
6312 setString(&ti->identifier, identifier);
6313 setString(&ti->name, name);
6314 setString(&ti->name_sorting, name);
6315 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6317 pushTreeInfo(&scaling_types, ti);
6320 // sort scaling type values to start with lowest scaling type value
6321 sortTreeInfo(&scaling_types);
6323 // set current scaling type value to configured scaling type value
6324 scaling_type_current =
6325 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6327 // if that fails, set current scaling type to reliable default value
6328 if (scaling_type_current == NULL)
6329 scaling_type_current =
6330 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6332 // if that also fails, set current scaling type to first available value
6333 if (scaling_type_current == NULL)
6334 scaling_type_current = scaling_types;
6337 setup.window_scaling_quality = scaling_type_current->identifier;
6339 // needed for displaying scaling type text instead of identifier
6340 scaling_type_text = scaling_type_current->name;
6343 static void execSetupGraphics_setRenderingModes(void)
6345 if (rendering_modes == NULL)
6349 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6351 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6352 char identifier[32], name[32];
6353 char *value = rendering_modes_list[i].value;
6354 char *text = rendering_modes_list[i].text;
6356 ti->node_top = &rendering_modes;
6357 ti->sort_priority = i;
6359 sprintf(identifier, "%s", value);
6360 sprintf(name, "%s", text);
6362 setString(&ti->identifier, identifier);
6363 setString(&ti->name, name);
6364 setString(&ti->name_sorting, name);
6365 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6367 pushTreeInfo(&rendering_modes, ti);
6370 // sort rendering mode values to start with lowest rendering mode value
6371 sortTreeInfo(&rendering_modes);
6373 // set current rendering mode value to configured rendering mode value
6374 rendering_mode_current =
6375 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6377 // if that fails, set current rendering mode to reliable default value
6378 if (rendering_mode_current == NULL)
6379 rendering_mode_current =
6380 getTreeInfoFromIdentifier(rendering_modes,
6381 STR_SPECIAL_RENDERING_DEFAULT);
6383 // if that also fails, set current rendering mode to first available one
6384 if (rendering_mode_current == NULL)
6385 rendering_mode_current = rendering_modes;
6388 setup.screen_rendering_mode = rendering_mode_current->identifier;
6390 // needed for displaying rendering mode text instead of identifier
6391 rendering_mode_text = rendering_mode_current->name;
6394 static void execSetupGraphics_setVsyncModes(boolean update_value)
6396 if (vsync_modes == NULL)
6400 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6402 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6403 char identifier[32], name[32];
6404 char *value = vsync_modes_list[i].value;
6405 char *text = vsync_modes_list[i].text;
6407 ti->node_top = &vsync_modes;
6408 ti->sort_priority = i;
6410 sprintf(identifier, "%s", value);
6411 sprintf(name, "%s", text);
6413 setString(&ti->identifier, identifier);
6414 setString(&ti->name, name);
6415 setString(&ti->name_sorting, name);
6416 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6418 pushTreeInfo(&vsync_modes, ti);
6421 // sort vsync mode values to start with lowest vsync mode value
6422 sortTreeInfo(&vsync_modes);
6424 update_value = TRUE;
6429 // set current vsync mode value to configured vsync mode value
6430 vsync_mode_current =
6431 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6433 // if that fails, set current vsync mode to reliable default value
6434 if (vsync_mode_current == NULL)
6435 vsync_mode_current =
6436 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6438 // if that also fails, set current vsync mode to first available one
6439 if (vsync_mode_current == NULL)
6440 vsync_mode_current = vsync_modes;
6443 setup.vsync_mode = vsync_mode_current->identifier;
6445 // needed for displaying vsync mode text instead of identifier
6446 vsync_mode_text = vsync_mode_current->name;
6449 static void execSetupGraphics(void)
6451 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6453 // update "setup.window_scaling_percent" from list selection
6454 // (in this case, window scaling was changed on setup screen)
6455 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6456 execSetupGraphics_setWindowSizes(FALSE);
6458 // update "setup.vsync_mode" from list selection
6459 // (in this case, vsync mode was changed on setup screen)
6460 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6461 execSetupGraphics_setVsyncModes(FALSE);
6463 // update list selection from "setup.window_scaling_percent"
6464 // (window scaling may have changed by resizing the window)
6465 execSetupGraphics_setWindowSizes(TRUE);
6467 // update list selection from "setup.vsync_mode"
6468 // (vsync_mode may have changed by re-creating the renderer)
6469 execSetupGraphics_setVsyncModes(TRUE);
6471 execSetupGraphics_setScalingTypes();
6472 execSetupGraphics_setRenderingModes();
6474 setup_mode = SETUP_MODE_GRAPHICS;
6478 // check if game speed is high enough for 60 Hz vsync to work
6479 if (check_game_speed)
6480 ModifyGameSpeedIfNeeded();
6482 // window scaling may have changed at this point
6483 ChangeWindowScalingIfNeeded();
6485 // window scaling quality may have changed at this point
6486 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6487 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6489 // screen rendering mode may have changed at this point
6490 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6492 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6493 int video_vsync_mode = video.vsync_mode;
6495 // screen vsync mode may have changed at this point
6496 ChangeVsyncModeIfNeeded();
6498 // check if setting vsync mode to selected value failed
6499 if (setup_vsync_mode != video_vsync_mode &&
6500 setup_vsync_mode != video.vsync_mode)
6502 // changing vsync mode to selected value failed -- reset displayed value
6503 execSetupGraphics_setVsyncModes(TRUE);
6505 Request("Setting VSync failed!", REQ_CONFIRM);
6511 static void execSetupChooseWindowSize(void)
6513 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6518 static void execSetupChooseScalingType(void)
6520 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6525 static void execSetupChooseRenderingMode(void)
6527 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6532 static void execSetupChooseVsyncMode(void)
6534 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6539 static void execSetupChooseVolumeSimple(void)
6541 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6546 static void execSetupChooseVolumeLoops(void)
6548 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6553 static void execSetupChooseVolumeMusic(void)
6555 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6560 static void execSetupSound(void)
6562 if (volumes_simple == NULL)
6564 boolean current_volume_simple_found = FALSE;
6567 for (i = 0; volumes_list[i].value != -1; i++)
6569 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6570 char identifier[32], name[32];
6571 int value = volumes_list[i].value;
6572 char *text = volumes_list[i].text;
6574 ti->node_top = &volumes_simple;
6575 ti->sort_priority = value;
6577 sprintf(identifier, "%d", value);
6578 sprintf(name, "%s", text);
6580 setString(&ti->identifier, identifier);
6581 setString(&ti->name, name);
6582 setString(&ti->name_sorting, name);
6583 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6585 pushTreeInfo(&volumes_simple, ti);
6587 if (value == setup.volume_simple)
6588 current_volume_simple_found = TRUE;
6591 if (!current_volume_simple_found)
6593 // add entry for non-preset volume value
6595 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6596 char identifier[32], name[32];
6597 int value = setup.volume_simple;
6599 ti->node_top = &volumes_simple;
6600 ti->sort_priority = value;
6602 sprintf(identifier, "%d", value);
6603 sprintf(name, "%d %% (Current)", value);
6605 setString(&ti->identifier, identifier);
6606 setString(&ti->name, name);
6607 setString(&ti->name_sorting, name);
6608 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6610 pushTreeInfo(&volumes_simple, ti);
6613 // sort volume values to start with lowest volume value
6614 sortTreeInfo(&volumes_simple);
6616 // set current volume value to configured volume value
6617 volume_simple_current =
6618 getTreeInfoFromIdentifier(volumes_simple, i_to_a(setup.volume_simple));
6620 // if that fails, set current volume to reliable default value
6621 if (volume_simple_current == NULL)
6622 volume_simple_current =
6623 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6625 // if that also fails, set current volume to first available value
6626 if (volume_simple_current == NULL)
6627 volume_simple_current = volumes_simple;
6630 if (volumes_loops == NULL)
6632 boolean current_volume_loops_found = FALSE;
6635 for (i = 0; volumes_list[i].value != -1; i++)
6637 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6638 char identifier[32], name[32];
6639 int value = volumes_list[i].value;
6640 char *text = volumes_list[i].text;
6642 ti->node_top = &volumes_loops;
6643 ti->sort_priority = value;
6645 sprintf(identifier, "%d", value);
6646 sprintf(name, "%s", text);
6648 setString(&ti->identifier, identifier);
6649 setString(&ti->name, name);
6650 setString(&ti->name_sorting, name);
6651 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6653 pushTreeInfo(&volumes_loops, ti);
6655 if (value == setup.volume_loops)
6656 current_volume_loops_found = TRUE;
6659 if (!current_volume_loops_found)
6661 // add entry for non-preset volume value
6663 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6664 char identifier[32], name[32];
6665 int value = setup.volume_loops;
6667 ti->node_top = &volumes_loops;
6668 ti->sort_priority = value;
6670 sprintf(identifier, "%d", value);
6671 sprintf(name, "%d %% (Current)", value);
6673 setString(&ti->identifier, identifier);
6674 setString(&ti->name, name);
6675 setString(&ti->name_sorting, name);
6676 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6678 pushTreeInfo(&volumes_loops, ti);
6681 // sort volume values to start with lowest volume value
6682 sortTreeInfo(&volumes_loops);
6684 // set current volume value to configured volume value
6685 volume_loops_current =
6686 getTreeInfoFromIdentifier(volumes_loops, i_to_a(setup.volume_loops));
6688 // if that fails, set current volume to reliable default value
6689 if (volume_loops_current == NULL)
6690 volume_loops_current =
6691 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6693 // if that also fails, set current volume to first available value
6694 if (volume_loops_current == NULL)
6695 volume_loops_current = volumes_loops;
6698 if (volumes_music == NULL)
6700 boolean current_volume_music_found = FALSE;
6703 for (i = 0; volumes_list[i].value != -1; i++)
6705 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6706 char identifier[32], name[32];
6707 int value = volumes_list[i].value;
6708 char *text = volumes_list[i].text;
6710 ti->node_top = &volumes_music;
6711 ti->sort_priority = value;
6713 sprintf(identifier, "%d", value);
6714 sprintf(name, "%s", text);
6716 setString(&ti->identifier, identifier);
6717 setString(&ti->name, name);
6718 setString(&ti->name_sorting, name);
6719 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6721 pushTreeInfo(&volumes_music, ti);
6723 if (value == setup.volume_music)
6724 current_volume_music_found = TRUE;
6727 if (!current_volume_music_found)
6729 // add entry for non-preset volume value
6731 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6732 char identifier[32], name[32];
6733 int value = setup.volume_music;
6735 ti->node_top = &volumes_music;
6736 ti->sort_priority = value;
6738 sprintf(identifier, "%d", value);
6739 sprintf(name, "%d %% (Current)", value);
6741 setString(&ti->identifier, identifier);
6742 setString(&ti->name, name);
6743 setString(&ti->name_sorting, name);
6744 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6746 pushTreeInfo(&volumes_music, ti);
6749 // sort volume values to start with lowest volume value
6750 sortTreeInfo(&volumes_music);
6752 // set current volume value to configured volume value
6753 volume_music_current =
6754 getTreeInfoFromIdentifier(volumes_music, i_to_a(setup.volume_music));
6756 // if that fails, set current volume to reliable default value
6757 if (volume_music_current == NULL)
6758 volume_music_current =
6759 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6761 // if that also fails, set current volume to first available value
6762 if (volume_music_current == NULL)
6763 volume_music_current = volumes_music;
6766 setup.volume_simple = atoi(volume_simple_current->identifier);
6767 setup.volume_loops = atoi(volume_loops_current->identifier);
6768 setup.volume_music = atoi(volume_music_current->identifier);
6770 // needed for displaying volume text instead of identifier
6771 volume_simple_text = volume_simple_current->name;
6772 volume_loops_text = volume_loops_current->name;
6773 volume_music_text = volume_music_current->name;
6775 setup_mode = SETUP_MODE_SOUND;
6780 static void execSetupChooseTouchControls(void)
6782 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6787 static void execSetupChooseMoveDistance(void)
6789 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6794 static void execSetupChooseDropDistance(void)
6796 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6801 static void execSetupChooseTransparency(void)
6803 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6808 static void execSetupChooseGridXSize_0(void)
6810 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6815 static void execSetupChooseGridYSize_0(void)
6817 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6822 static void execSetupChooseGridXSize_1(void)
6824 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6829 static void execSetupChooseGridYSize_1(void)
6831 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6836 static void execSetupConfigureVirtualButtons(void)
6838 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6840 ConfigureVirtualButtons();
6842 setup_mode = SETUP_MODE_TOUCH;
6847 static void execSetupTouch(void)
6851 if (touch_controls == NULL)
6853 for (i = 0; touch_controls_list[i].value != NULL; i++)
6855 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6856 char identifier[32], name[32];
6857 char *value = touch_controls_list[i].value;
6858 char *text = touch_controls_list[i].text;
6860 ti->node_top = &touch_controls;
6861 ti->sort_priority = i;
6863 sprintf(identifier, "%s", value);
6864 sprintf(name, "%s", text);
6866 setString(&ti->identifier, identifier);
6867 setString(&ti->name, name);
6868 setString(&ti->name_sorting, name);
6869 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6871 pushTreeInfo(&touch_controls, ti);
6874 // sort touch control values to start with lowest touch control value
6875 sortTreeInfo(&touch_controls);
6877 // set current touch control value to configured touch control value
6878 touch_control_current =
6879 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6881 // if that fails, set current touch control to reliable default value
6882 if (touch_control_current == NULL)
6883 touch_control_current =
6884 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6886 // if that also fails, set current touch control to first available value
6887 if (touch_control_current == NULL)
6888 touch_control_current = touch_controls;
6891 if (move_distances == NULL)
6893 for (i = 0; distances_list[i].value != -1; i++)
6895 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6896 char identifier[32], name[32];
6897 int value = distances_list[i].value;
6898 char *text = distances_list[i].text;
6900 ti->node_top = &move_distances;
6901 ti->sort_priority = value;
6903 sprintf(identifier, "%d", value);
6904 sprintf(name, "%s", text);
6906 setString(&ti->identifier, identifier);
6907 setString(&ti->name, name);
6908 setString(&ti->name_sorting, name);
6909 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6911 pushTreeInfo(&move_distances, ti);
6914 // sort distance values to start with lowest distance value
6915 sortTreeInfo(&move_distances);
6917 // set current distance value to configured distance value
6918 move_distance_current =
6919 getTreeInfoFromIdentifier(move_distances,
6920 i_to_a(setup.touch.move_distance));
6922 // if that fails, set current distance to reliable default value
6923 if (move_distance_current == NULL)
6924 move_distance_current =
6925 getTreeInfoFromIdentifier(move_distances,
6926 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6928 // if that also fails, set current distance to first available value
6929 if (move_distance_current == NULL)
6930 move_distance_current = move_distances;
6933 if (drop_distances == NULL)
6935 for (i = 0; distances_list[i].value != -1; i++)
6937 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6938 char identifier[32], name[32];
6939 int value = distances_list[i].value;
6940 char *text = distances_list[i].text;
6942 ti->node_top = &drop_distances;
6943 ti->sort_priority = value;
6945 sprintf(identifier, "%d", value);
6946 sprintf(name, "%s", text);
6948 setString(&ti->identifier, identifier);
6949 setString(&ti->name, name);
6950 setString(&ti->name_sorting, name);
6951 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6953 pushTreeInfo(&drop_distances, ti);
6956 // sort distance values to start with lowest distance value
6957 sortTreeInfo(&drop_distances);
6959 // set current distance value to configured distance value
6960 drop_distance_current =
6961 getTreeInfoFromIdentifier(drop_distances,
6962 i_to_a(setup.touch.drop_distance));
6964 // if that fails, set current distance to reliable default value
6965 if (drop_distance_current == NULL)
6966 drop_distance_current =
6967 getTreeInfoFromIdentifier(drop_distances,
6968 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6970 // if that also fails, set current distance to first available value
6971 if (drop_distance_current == NULL)
6972 drop_distance_current = drop_distances;
6975 if (transparencies == NULL)
6977 for (i = 0; transparencies_list[i].value != -1; i++)
6979 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6980 char identifier[32], name[32];
6981 int value = transparencies_list[i].value;
6982 char *text = transparencies_list[i].text;
6984 ti->node_top = &transparencies;
6985 ti->sort_priority = value;
6987 sprintf(identifier, "%d", value);
6988 sprintf(name, "%s", text);
6990 setString(&ti->identifier, identifier);
6991 setString(&ti->name, name);
6992 setString(&ti->name_sorting, name);
6993 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6995 pushTreeInfo(&transparencies, ti);
6998 // sort transparency values to start with lowest transparency value
6999 sortTreeInfo(&transparencies);
7001 // set current transparency value to configured transparency value
7002 transparency_current =
7003 getTreeInfoFromIdentifier(transparencies,
7004 i_to_a(setup.touch.transparency));
7006 // if that fails, set current transparency to reliable default value
7007 if (transparency_current == NULL)
7008 transparency_current =
7009 getTreeInfoFromIdentifier(transparencies,
7010 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
7012 // if that also fails, set current transparency to first available value
7013 if (transparency_current == NULL)
7014 transparency_current = transparencies;
7017 for (i = 0; i < 2; i++)
7019 for (j = 0; j < 2; j++)
7021 if (grid_sizes[i][j] == NULL)
7023 for (k = 0; grid_sizes_list[k].value != -1; k++)
7025 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7026 char identifier[32], name[32];
7027 int value = grid_sizes_list[k].value;
7028 char *text = grid_sizes_list[k].text;
7030 ti->node_top = &grid_sizes[i][j];
7031 ti->sort_priority = value;
7033 sprintf(identifier, "%d", value);
7034 sprintf(name, "%s", text);
7036 setString(&ti->identifier, identifier);
7037 setString(&ti->name, name);
7038 setString(&ti->name_sorting, name);
7039 setString(&ti->infotext,
7042 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
7043 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
7045 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
7046 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
7048 pushTreeInfo(&grid_sizes[i][j], ti);
7051 // sort grid size values to start with lowest grid size value
7052 sortTreeInfo(&grid_sizes[i][j]);
7054 // set current grid size value to configured grid size value
7055 grid_size_current[i][j] =
7056 getTreeInfoFromIdentifier(grid_sizes[i][j],
7058 setup.touch.grid_xsize[i] :
7059 setup.touch.grid_ysize[i]));
7061 // if that fails, set current grid size to reliable default value
7062 if (grid_size_current[i][j] == NULL)
7063 grid_size_current[i][j] =
7064 getTreeInfoFromIdentifier(grid_sizes[i][j],
7066 DEFAULT_GRID_XSIZE(i) :
7067 DEFAULT_GRID_YSIZE(i)));
7069 // if that also fails, set current grid size to first available value
7070 if (grid_size_current[i][j] == NULL)
7071 grid_size_current[i][j] = grid_sizes[i][j];
7076 setup.touch.control_type = touch_control_current->identifier;
7077 setup.touch.move_distance = atoi(move_distance_current->identifier);
7078 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
7079 setup.touch.transparency = atoi(transparency_current->identifier);
7081 for (i = 0; i < 2; i++)
7083 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
7084 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
7086 if (i == GRID_ACTIVE_NR())
7088 overlay.grid_xsize = setup.touch.grid_xsize[i];
7089 overlay.grid_ysize = setup.touch.grid_ysize[i];
7093 // needed for displaying value text instead of identifier
7094 touch_controls_text = touch_control_current->name;
7095 move_distance_text = move_distance_current->name;
7096 drop_distance_text = drop_distance_current->name;
7097 transparency_text = transparency_current->name;
7099 for (i = 0; i < 2; i++)
7100 for (j = 0; j < 2; j++)
7101 grid_size_text[i][j] = grid_size_current[i][j]->name;
7103 setup_mode = SETUP_MODE_TOUCH;
7108 static void execSetupArtwork(void)
7110 static ArtworkDirTree *gfx_last_valid = NULL;
7111 static ArtworkDirTree *snd_last_valid = NULL;
7112 static ArtworkDirTree *mus_last_valid = NULL;
7114 // current artwork directory may be invalid (level group, parent link)
7115 if (!validLevelSeries(artwork.gfx_current))
7116 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
7117 if (!validLevelSeries(artwork.snd_current))
7118 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
7119 if (!validLevelSeries(artwork.mus_current))
7120 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
7122 // store valid artwork directory information
7123 gfx_last_valid = artwork.gfx_current;
7124 snd_last_valid = artwork.snd_current;
7125 mus_last_valid = artwork.mus_current;
7128 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
7129 artwork.gfx_current->subdir,
7130 artwork.gfx_current->fullpath,
7131 artwork.gfx_current->basepath);
7134 setup.graphics_set = artwork.gfx_current->identifier;
7135 setup.sounds_set = artwork.snd_current->identifier;
7136 setup.music_set = artwork.mus_current->identifier;
7138 // needed if last screen (setup choice) changed graphics, sounds or music
7139 ReloadCustomArtwork(0);
7141 // needed for displaying artwork name instead of artwork identifier
7142 graphics_set_name = artwork.gfx_current->name;
7143 sounds_set_name = artwork.snd_current->name;
7144 music_set_name = artwork.mus_current->name;
7146 setup_mode = SETUP_MODE_ARTWORK;
7151 static void execSetupChooseGraphics(void)
7153 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7158 static void execSetupChooseSounds(void)
7160 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7165 static void execSetupChooseMusic(void)
7167 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7172 static void execSetupInput(void)
7174 setup_mode = SETUP_MODE_INPUT;
7179 static void execSetupShortcuts(void)
7181 setup_mode = SETUP_MODE_SHORTCUTS;
7186 static void execSetupShortcuts1(void)
7188 setup_mode = SETUP_MODE_SHORTCUTS_1;
7193 static void execSetupShortcuts2(void)
7195 setup_mode = SETUP_MODE_SHORTCUTS_2;
7200 static void execSetupShortcuts3(void)
7202 setup_mode = SETUP_MODE_SHORTCUTS_3;
7207 static void execSetupShortcuts4(void)
7209 setup_mode = SETUP_MODE_SHORTCUTS_4;
7214 static void execSetupShortcuts5(void)
7216 setup_mode = SETUP_MODE_SHORTCUTS_5;
7221 static void execExitSetup(void)
7223 SetGameStatus(GAME_MODE_MAIN);
7228 static void execSaveAndExitSetup(void)
7234 static void execGadgetNetworkServer(void)
7236 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7237 struct GadgetInfo *gi = screen_gadget[gadget_id];
7239 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7240 network_server_hostname[0] = '\0';
7242 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7246 ClickOnGadget(gi, MB_LEFTBUTTON);
7249 static void execOfferUploadTapes(void)
7254 static void ToggleNetworkModeIfNeeded(void)
7256 int font_title = FONT_TITLE_1;
7257 int font_foot = FC_BLUE;
7258 int ystart = mSY - SY + 16;
7259 int ybottom = mSY - SY + SYSIZE - 20;
7260 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7262 if (setup.network_mode == network.enabled)
7265 network.enabled = setup.network_mode;
7267 FadeOut(REDRAW_ALL);
7271 DrawTextSCentered(ystart, font_title, text);
7275 if (network.enabled)
7276 InitNetworkServer();
7278 DisconnectFromNetworkServer();
7280 DrawTextSCentered(ybottom, font_foot,
7281 "Press any key or button for setup menu");
7283 WaitForEventToContinue();
7288 static void ToggleGameSpeedsListIfNeeded(void)
7290 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7292 if (setup.game_speed_extended == using_game_speeds_extended)
7295 // try to match similar values when changing game speeds list
7296 if (setup.game_speed_extended)
7297 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7298 setup.game_frame_delay == 30 ? 29 :
7299 setup.game_frame_delay);
7301 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7302 setup.game_frame_delay == 16 ? 15 :
7303 setup.game_frame_delay >= 29 ? 30 :
7304 setup.game_frame_delay <= 10 ? 10 :
7305 setup.game_frame_delay);
7307 execSetupGame_setGameSpeeds(TRUE);
7312 static void ToggleUseApiServerIfNeeded(void)
7314 if (runtime.use_api_server == setup.use_api_server)
7317 runtime.use_api_server = setup.use_api_server;
7319 if (runtime.use_api_server)
7321 if (setup.has_remaining_tapes)
7322 setup.ask_for_uploading_tapes = TRUE;
7324 CheckApiServerTasks();
7328 static void ModifyGameSpeedIfNeeded(void)
7330 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7331 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7335 char *game_speed_text = "Fast";
7336 int game_speed_value = 15;
7338 if (setup.game_speed_extended)
7340 game_speed_text = "60 fps";
7341 game_speed_value = 16;
7344 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7346 // set game speed to existing list value that is fast enough for vsync
7347 setup.game_frame_delay = game_speed_value;
7349 execSetupGame_setGameSpeeds(TRUE);
7351 Request(message, REQ_CONFIRM);
7354 static void DisableVsyncIfNeeded(void)
7356 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7357 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7358 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7361 // disable vsync for the selected game speed to work
7362 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7364 execSetupGraphics_setVsyncModes(TRUE);
7366 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7372 void *related_value;
7373 } hide_related_entry_list[] =
7375 { &setup.network_server_hostname, execGadgetNetworkServer },
7376 { &setup.network_server_hostname, &network_server_text },
7378 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7379 { &setup.scores_in_highscore_list, &scores_type_text },
7381 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7382 { &setup.game_frame_delay, &game_speed_text },
7384 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7385 { &setup.scroll_delay_value, &scroll_delay_text },
7387 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7388 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7390 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7391 { &setup.window_scaling_percent, &window_size_text },
7393 { &setup.window_scaling_quality, execSetupChooseScalingType },
7394 { &setup.window_scaling_quality, &scaling_type_text },
7396 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7397 { &setup.screen_rendering_mode, &rendering_mode_text },
7399 { &setup.vsync_mode, execSetupChooseVsyncMode },
7400 { &setup.vsync_mode, &vsync_mode_text },
7402 { &setup.graphics_set, execSetupChooseGraphics },
7403 { &setup.graphics_set, &graphics_set_name },
7405 { &setup.sounds_set, execSetupChooseSounds },
7406 { &setup.sounds_set, &sounds_set_name },
7408 { &setup.music_set, execSetupChooseMusic },
7409 { &setup.music_set, &music_set_name },
7411 { &setup.volume_simple, execSetupChooseVolumeSimple },
7412 { &setup.volume_simple, &volume_simple_text },
7414 { &setup.volume_loops, execSetupChooseVolumeLoops },
7415 { &setup.volume_loops, &volume_loops_text },
7417 { &setup.volume_music, execSetupChooseVolumeMusic },
7418 { &setup.volume_music, &volume_music_text },
7420 { &setup.touch.control_type, execSetupChooseTouchControls },
7421 { &setup.touch.control_type, &touch_controls_text },
7423 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7424 { &setup.touch.move_distance, &move_distance_text },
7426 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7427 { &setup.touch.drop_distance, &drop_distance_text },
7429 { &setup.touch.transparency, execSetupChooseTransparency },
7430 { &setup.touch.transparency, &transparency_text },
7432 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7433 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7435 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7436 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7438 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7439 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7441 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7442 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7444 { &setup.internal.menu_game, execSetupGame },
7445 { &setup.internal.menu_engines, execSetupEngines },
7446 { &setup.internal.menu_editor, execSetupEditor },
7447 { &setup.internal.menu_graphics, execSetupGraphics },
7448 { &setup.internal.menu_sound, execSetupSound },
7449 { &setup.internal.menu_artwork, execSetupArtwork },
7450 { &setup.internal.menu_input, execSetupInput },
7451 { &setup.internal.menu_touch, execSetupTouch },
7452 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7453 { &setup.internal.menu_exit, execExitSetup },
7454 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7456 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7457 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7458 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7459 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7460 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7462 { &setup.internal.info_title, execInfoTitleScreen },
7463 { &setup.internal.info_elements, execInfoElements },
7464 { &setup.internal.info_music, execInfoMusic },
7465 { &setup.internal.info_credits, execInfoCredits },
7466 { &setup.internal.info_program, execInfoProgram },
7467 { &setup.internal.info_version, execInfoVersion },
7468 { &setup.internal.info_levelset, execInfoLevelSet },
7469 { &setup.internal.info_exit, execExitInfo },
7474 void setHideRelatedSetupEntries(void)
7478 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7479 if (hideSetupEntry(hide_related_entry_list[i].value))
7480 setHideSetupEntry(hide_related_entry_list[i].related_value);
7483 static struct TokenInfo setup_info_main[] =
7485 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7486 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7487 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7488 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7489 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7490 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7491 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7492 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7493 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7494 { TYPE_EMPTY, NULL, "" },
7495 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7496 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7501 static struct TokenInfo setup_info_game[] =
7503 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7504 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7505 { TYPE_PLAYER, &setup.network_player_nr, "Preferred Network Player:" },
7506 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7507 { TYPE_STRING, &network_server_text, "" },
7508 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7509 { TYPE_ENTER_LIST, execSetupChooseScoresType, "Scores in Highscore List:" },
7510 { TYPE_STRING, &scores_type_text, "" },
7511 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7512 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7513 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7514 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7515 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7516 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7517 { TYPE_SWITCH, &setup.increment_levels, "Increment Solved Levels:" },
7518 { TYPE_SWITCH, &setup.auto_play_next_level, "Auto-play Next Level:" },
7519 { TYPE_SWITCH, &setup.count_score_after_game, "Count Score After Game:" },
7520 { TYPE_SWITCH, &setup.show_scores_after_game, "Show Scores After Game:" },
7521 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7522 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7523 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7524 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7525 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7526 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7527 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7528 { TYPE_STRING, &game_speed_text, "" },
7529 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7531 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7532 { TYPE_STRING, &scroll_delay_text, "" },
7534 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode, "Game Engine Snapshot Mode:" },
7535 { TYPE_STRING, &snapshot_mode_text, "" },
7536 { TYPE_SWITCH, &setup.show_load_save_buttons, "Show Load/Save Buttons:" },
7537 { TYPE_SWITCH, &setup.show_undo_redo_buttons, "Show Undo/Redo Buttons:" },
7538 { TYPE_EMPTY, NULL, "" },
7539 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7544 static struct TokenInfo setup_info_engines[] =
7546 { TYPE_HEADLINE, NULL, "Boulder Dash" },
7547 { TYPE_SWITCH, &setup.bd_skip_uncovering, "Skip (un)covering screen:" },
7548 { TYPE_SWITCH, &setup.bd_skip_hatching, "Skip hatching player:" },
7549 { TYPE_SWITCH, &setup.bd_scroll_delay, "Scroll Delay:" },
7550 { TYPE_YES_NO_AUTO, &setup.bd_smooth_movements, "Smooth Element Movement:" },
7551 { TYPE_EMPTY, NULL, "" },
7552 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7553 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7554 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7555 { TYPE_SWITCH, &setup.prefer_lowpass_sounds, "Low-Pass Filter Sounds:" },
7556 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7557 { TYPE_EMPTY, NULL, "" },
7558 { TYPE_HEADLINE, NULL, "Supaplex" },
7559 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7560 { TYPE_EMPTY, NULL, "" },
7561 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7566 static struct TokenInfo setup_info_editor[] =
7569 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7570 { TYPE_SWITCH, &setup.editor.el_boulderdash_native, "Boulder Dash Native:" },
7571 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7572 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7573 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7574 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7575 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7576 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7577 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7578 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7579 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7581 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7582 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7584 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7586 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7587 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7588 { TYPE_EMPTY, NULL, "" },
7590 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7591 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7592 { TYPE_EMPTY, NULL, "" },
7594 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7595 { TYPE_EMPTY, NULL, "" },
7596 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7597 { TYPE_EMPTY, NULL, "" },
7598 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7603 static struct TokenInfo setup_info_graphics[] =
7605 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7606 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7607 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7608 { TYPE_STRING, &window_size_text, "" },
7609 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7610 { TYPE_STRING, &scaling_type_text, "" },
7611 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7612 { TYPE_STRING, &rendering_mode_text, "" },
7615 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7616 { TYPE_STRING, &scroll_delay_text, "" },
7618 #if !defined(PLATFORM_EMSCRIPTEN)
7619 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7620 { TYPE_STRING, &vsync_mode_text, "" },
7622 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7623 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7624 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7625 { TYPE_SWITCH, &setup.show_titlescreen, "Show Title Screens:" },
7626 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
7627 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7628 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7629 { TYPE_EMPTY, NULL, "" },
7630 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7635 static struct TokenInfo setup_info_sound[] =
7637 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7638 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7639 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7640 { TYPE_EMPTY, NULL, "" },
7641 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7642 { TYPE_STRING, &volume_simple_text, "" },
7643 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7644 { TYPE_STRING, &volume_loops_text, "" },
7645 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7646 { TYPE_STRING, &volume_music_text, "" },
7647 { TYPE_EMPTY, NULL, "" },
7648 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7653 static struct TokenInfo setup_info_artwork[] =
7655 { TYPE_ENTER_LIST, execSetupChooseGraphics, "Custom Graphics:" },
7656 { TYPE_STRING, &graphics_set_name, "" },
7657 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7658 { TYPE_STRING, &sounds_set_name, "" },
7659 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7660 { TYPE_STRING, &music_set_name, "" },
7661 { TYPE_EMPTY, NULL, "" },
7662 { TYPE_YES_NO_AUTO, &setup.override_level_graphics,"Override Level Graphics:" },
7663 { TYPE_YES_NO_AUTO, &setup.override_level_sounds, "Override Level Sounds:" },
7664 { TYPE_YES_NO_AUTO, &setup.override_level_music, "Override Level Music:" },
7665 { TYPE_EMPTY, NULL, "" },
7666 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7671 static struct TokenInfo setup_info_input[] =
7673 { TYPE_SWITCH, NULL, "Player:" },
7674 { TYPE_SWITCH, NULL, "Device:" },
7675 { TYPE_SWITCH, NULL, "" },
7676 { TYPE_SKIPPABLE, NULL, "" },
7677 { TYPE_EMPTY, NULL, "" },
7678 { TYPE_EMPTY, NULL, "" },
7679 { TYPE_EMPTY, NULL, "" },
7680 { TYPE_EMPTY, NULL, "" },
7681 { TYPE_EMPTY, NULL, "" },
7682 { TYPE_EMPTY, NULL, "" },
7683 { TYPE_EMPTY, NULL, "" },
7684 { TYPE_EMPTY, NULL, "" },
7685 { TYPE_SKIPPABLE, NULL, "" },
7686 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7691 static struct TokenInfo setup_info_touch[] =
7693 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7694 { TYPE_STRING, &touch_controls_text, "" },
7695 { TYPE_EMPTY, NULL, "" },
7696 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7701 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7703 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7704 { TYPE_STRING, &touch_controls_text, "" },
7705 { TYPE_EMPTY, NULL, "" },
7706 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7707 { TYPE_STRING, &grid_size_text[0][0], "" },
7708 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7709 { TYPE_STRING, &grid_size_text[0][1], "" },
7710 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7711 { TYPE_STRING, &transparency_text, "" },
7712 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7713 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7714 { TYPE_EMPTY, NULL, "" },
7715 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7716 { TYPE_EMPTY, NULL, "" },
7717 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7722 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7724 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7725 { TYPE_STRING, &touch_controls_text, "" },
7726 { TYPE_EMPTY, NULL, "" },
7727 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7728 { TYPE_STRING, &grid_size_text[1][0], "" },
7729 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7730 { TYPE_STRING, &grid_size_text[1][1], "" },
7731 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7732 { TYPE_STRING, &transparency_text, "" },
7733 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7734 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7735 { TYPE_EMPTY, NULL, "" },
7736 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7737 { TYPE_EMPTY, NULL, "" },
7738 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7743 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7745 setup_info_touch_virtual_buttons_0,
7746 setup_info_touch_virtual_buttons_1
7749 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7751 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7752 { TYPE_STRING, &touch_controls_text, "" },
7753 { TYPE_EMPTY, NULL, "" },
7754 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7755 { TYPE_STRING, &move_distance_text, "" },
7756 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7757 { TYPE_STRING, &drop_distance_text, "" },
7758 { TYPE_EMPTY, NULL, "" },
7759 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7764 static struct TokenInfo setup_info_shortcuts[] =
7766 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7767 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7768 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7769 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7770 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7771 { TYPE_EMPTY, NULL, "" },
7772 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7777 static struct TokenInfo setup_info_shortcuts_1[] =
7779 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:" },
7780 { TYPE_KEY, &setup.shortcut.save_game, "" },
7781 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:" },
7782 { TYPE_KEY, &setup.shortcut.load_game, "" },
7783 { TYPE_KEYTEXT, NULL, "Restart Game:" },
7784 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7785 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:" },
7786 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7787 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:" },
7788 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7789 { TYPE_EMPTY, NULL, "" },
7790 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7791 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7792 { TYPE_EMPTY, NULL, "" },
7793 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7798 static struct TokenInfo setup_info_shortcuts_2[] =
7800 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:" },
7801 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7802 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:" },
7803 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7804 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:" },
7805 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7806 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:" },
7807 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7808 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:" },
7809 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7810 { TYPE_EMPTY, NULL, "" },
7811 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7816 static struct TokenInfo setup_info_shortcuts_3[] =
7818 { TYPE_KEYTEXT, NULL, "Eject Tape:" },
7819 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7820 { TYPE_KEYTEXT, NULL, "Warp / Single Step:" },
7821 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7822 { TYPE_KEYTEXT, NULL, "Stop Tape:" },
7823 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7824 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:" },
7825 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7826 { TYPE_KEYTEXT, NULL, "Record Tape:" },
7827 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7828 { TYPE_KEYTEXT, NULL, "Play Tape:" },
7829 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7830 { TYPE_EMPTY, NULL, "" },
7831 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7836 static struct TokenInfo setup_info_shortcuts_4[] =
7838 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):" },
7839 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7840 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):" },
7841 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7842 { TYPE_KEYTEXT, NULL, "Toggle Music:" },
7843 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7844 { TYPE_EMPTY, NULL, "" },
7845 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7850 static struct TokenInfo setup_info_shortcuts_5[] =
7852 { TYPE_KEYTEXT, NULL, "Snap Left:" },
7853 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7854 { TYPE_KEYTEXT, NULL, "Snap Right:" },
7855 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7856 { TYPE_KEYTEXT, NULL, "Snap Up:" },
7857 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7858 { TYPE_KEYTEXT, NULL, "Snap Down:" },
7859 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7860 { TYPE_EMPTY, NULL, "" },
7861 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7866 static Key getSetupKey(void)
7868 Key key = KSYM_UNDEFINED;
7869 boolean got_key_event = FALSE;
7871 while (!got_key_event)
7875 if (NextValidEvent(&event))
7879 case EVENT_KEYPRESS:
7881 key = GetEventKey((KeyEvent *)&event);
7883 // press 'Escape' or 'Enter' to keep the existing key binding
7884 if (key == KSYM_Escape || key == KSYM_Return)
7885 key = KSYM_UNDEFINED; // keep old value
7887 got_key_event = TRUE;
7891 case EVENT_KEYRELEASE:
7892 key_joystick_mapping = 0;
7896 HandleOtherEvents(&event);
7907 static int getSetupValueFont(int type, void *value)
7909 if (type & TYPE_GHOSTED)
7910 return FONT_OPTION_OFF;
7911 else if (type & TYPE_KEY)
7912 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7913 else if (type & TYPE_STRING)
7914 return FONT_VALUE_2;
7915 else if (type & TYPE_ECS_AGA)
7916 return FONT_VALUE_1;
7917 else if (type & TYPE_BOOLEAN_STYLE)
7918 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7919 else if (type & TYPE_YES_NO_AUTO)
7920 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7921 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7922 else if (type & TYPE_PLAYER)
7923 return FONT_VALUE_1;
7925 return FONT_VALUE_1;
7928 static int getSetupValueFontNarrow(int type, int font_nr)
7930 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7931 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7932 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7936 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7938 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7939 struct TokenInfo *si = &setup_info[si_pos];
7940 boolean font_draw_xoffset_modified = FALSE;
7941 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7942 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
7943 int mx_right_border = (scrollbar_needed ? mx_scrollbar : SX + SXSIZE);
7944 int font_draw_xoffset_old = -1;
7945 int xoffset = (scrollbar_needed ? 0 : 1);
7946 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7947 int xpos = menu_screen_value_xpos;
7948 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7949 int startx = mSX + xpos * 32;
7950 int starty = mSY + ypos * 32;
7951 int type = si->type;
7952 void *value = si->value;
7953 char *value_string = getSetupValue(type, value);
7954 int font_nr_default = getSetupValueFont(type, value);
7955 int font_width_default = getFontWidth(font_nr_default);
7956 int font_nr = font_nr_default;
7958 if (value_string == NULL)
7961 if (type & TYPE_KEY)
7963 xpos = MENU_SCREEN_START_XPOS;
7965 if (type & TYPE_QUERY)
7966 value_string = "<press key>";
7968 else if (type & TYPE_STRING)
7970 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7972 xpos = MENU_SCREEN_START_XPOS;
7974 if (strlen(value_string) > max_value_len)
7975 value_string[max_value_len] = '\0';
7977 else if (type & TYPE_PLAYER)
7979 int displayed_player_nr = *(int *)value + 1;
7981 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7984 startx = mSX + xpos * 32;
7985 starty = mSY + ypos * 32;
7987 // always use narrow font for setup values on right screen side
7988 if (xpos > MENU_SCREEN_START_XPOS)
7989 font_nr = getSetupValueFontNarrow(type, font_nr);
7991 // downward compatibility correction for Juergen Bonhagen's menu settings
7992 if (setup_mode != SETUP_MODE_INPUT)
7994 int max_menu_text_length_big = (menu_screen_value_xpos -
7995 MENU_SCREEN_START_XPOS);
7996 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7997 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7998 int font1_xoffset = getFontDrawOffsetX(font_nr);
7999 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
8000 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
8001 int text_font_nr = getMenuTextFont(FONT_MENU_2);
8002 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
8003 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
8004 boolean correct_font_draw_xoffset = FALSE;
8006 if (xpos == MENU_SCREEN_START_XPOS &&
8007 startx + font1_xoffset < text_startx + text_font_xoffset)
8008 correct_font_draw_xoffset = TRUE;
8010 if (xpos == menu_screen_value_xpos &&
8011 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
8012 correct_font_draw_xoffset = TRUE;
8014 // check if setup value would overlap with setup text when printed
8015 // (this can happen for extreme/wrong values for font draw offset)
8016 if (correct_font_draw_xoffset)
8018 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
8019 font_draw_xoffset_modified = TRUE;
8021 if (type & TYPE_KEY)
8022 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
8023 else if (!(type & TYPE_STRING))
8024 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
8025 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
8029 DrawBackground(startx, starty, mx_right_border - startx, getFontHeight(font_nr));
8030 DrawText(startx, starty, value_string, font_nr);
8032 if (type & TYPE_PLAYER)
8034 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
8035 int player_nr = *(int *)value;
8036 int xoff = font->draw_xoffset + getFontWidth(font_nr);
8037 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
8038 int startx2 = startx + xoff;
8039 int starty2 = starty + yoff;
8041 if (DrawingOnBackground(startx2, starty2))
8042 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
8044 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
8045 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8048 if (font_draw_xoffset_modified)
8049 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
8052 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
8054 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8055 struct TokenInfo *si = &setup_info[si_pos];
8057 if (si->type & TYPE_BOOLEAN_STYLE)
8059 *(boolean *)si->value ^= TRUE;
8061 else if (si->type & TYPE_YES_NO_AUTO)
8065 (*(int *)si->value == AUTO ? TRUE :
8066 *(int *)si->value == TRUE ? FALSE : AUTO) :
8067 (*(int *)si->value == TRUE ? AUTO :
8068 *(int *)si->value == AUTO ? FALSE : TRUE));
8070 else if (si->type & TYPE_KEY)
8074 si->type |= TYPE_QUERY;
8075 drawSetupValue(screen_pos, setup_info_pos_raw);
8076 si->type &= ~TYPE_QUERY;
8078 key = getSetupKey();
8079 if (key != KSYM_UNDEFINED)
8080 *(Key *)si->value = key;
8082 else if (si->type & TYPE_PLAYER)
8084 int player_nr = *(int *)si->value;
8089 player_nr = Request("Choose player", REQ_PLAYER) - 1;
8091 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
8094 drawSetupValue(screen_pos, setup_info_pos_raw);
8096 // fullscreen state may have changed at this point
8097 if (si->value == &setup.fullscreen)
8098 ToggleFullscreenIfNeeded();
8100 // network mode may have changed at this point
8101 if (si->value == &setup.network_mode)
8102 ToggleNetworkModeIfNeeded();
8104 // API server mode may have changed at this point
8105 if (si->value == &setup.use_api_server)
8106 ToggleUseApiServerIfNeeded();
8108 // game speed list may have changed at this point
8109 if (si->value == &setup.game_speed_extended)
8110 ToggleGameSpeedsListIfNeeded();
8113 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
8115 static struct TokenInfo *setup_info_final = NULL;
8120 // determine maximum list size of target list
8121 while (setup_info_orig[list_size++].type != 0);
8123 // free, allocate and clear memory for target list
8124 checked_free(setup_info_final);
8125 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
8127 // copy setup info list without setup entries marked as hidden
8128 for (i = 0; setup_info_orig[i].type != 0; i++)
8130 // skip setup entries configured to be hidden
8131 if (hideSetupEntry(setup_info_orig[i].value))
8134 // skip skippable setup entries if screen is lower than usual
8135 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8136 setup_info_orig[i].type == TYPE_SKIPPABLE)
8139 setup_info_final[list_pos++] = setup_info_orig[i];
8142 return setup_info_final;
8145 static void DrawSetupScreen_Generic(void)
8147 int fade_mask = REDRAW_FIELD;
8148 boolean redraw_all = FALSE;
8149 char *title_string = NULL;
8153 fade_mask = REDRAW_ALL;
8156 FadeMenuSoundsAndMusic();
8158 FreeScreenGadgets();
8159 CreateScreenGadgets();
8161 if (redraw_mask & REDRAW_ALL)
8166 // needed if different viewport properties defined for setup screen
8167 ChangeViewportPropertiesIfNeeded();
8169 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8173 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8175 if (setup_mode == SETUP_MODE_MAIN)
8177 setup_info = setup_info_main;
8178 title_string = STR_SETUP_MAIN;
8180 else if (setup_mode == SETUP_MODE_GAME)
8182 setup_info = setup_info_game;
8183 title_string = STR_SETUP_GAME;
8185 else if (setup_mode == SETUP_MODE_ENGINES)
8187 setup_info = setup_info_engines;
8188 title_string = STR_SETUP_ENGINES;
8190 else if (setup_mode == SETUP_MODE_EDITOR)
8192 setup_info = setup_info_editor;
8193 title_string = STR_SETUP_EDITOR;
8195 else if (setup_mode == SETUP_MODE_GRAPHICS)
8197 setup_info = setup_info_graphics;
8198 title_string = STR_SETUP_GRAPHICS;
8200 else if (setup_mode == SETUP_MODE_SOUND)
8202 setup_info = setup_info_sound;
8203 title_string = STR_SETUP_SOUND;
8205 else if (setup_mode == SETUP_MODE_ARTWORK)
8207 setup_info = setup_info_artwork;
8208 title_string = STR_SETUP_ARTWORK;
8210 else if (setup_mode == SETUP_MODE_TOUCH)
8212 setup_info = setup_info_touch;
8213 title_string = STR_SETUP_TOUCH;
8215 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8216 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8217 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8218 setup_info = setup_info_touch_wipe_gestures;
8220 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8222 setup_info = setup_info_shortcuts;
8223 title_string = STR_SETUP_SHORTCUTS;
8225 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8227 setup_info = setup_info_shortcuts_1;
8228 title_string = STR_SETUP_SHORTCUTS;
8230 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8232 setup_info = setup_info_shortcuts_2;
8233 title_string = STR_SETUP_SHORTCUTS;
8235 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8237 setup_info = setup_info_shortcuts_3;
8238 title_string = STR_SETUP_SHORTCUTS;
8240 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8242 setup_info = setup_info_shortcuts_4;
8243 title_string = STR_SETUP_SHORTCUTS;
8245 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8247 setup_info = setup_info_shortcuts_5;
8248 title_string = STR_SETUP_SHORTCUTS;
8251 // use modified setup info without setup entries marked as hidden
8252 setup_info = getSetupInfoFinal(setup_info);
8254 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8256 // determine maximal number of setup entries that can be displayed on screen
8258 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8261 // determine maximal number of setup entries available for this setup screen
8263 for (i = 0; setup_info[i].type != 0; i++)
8266 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8268 MapScreenGadgets(max_setup_info);
8271 redraw_mask = fade_mask = REDRAW_ALL;
8273 DrawMaskedBorder(fade_mask);
8278 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8280 menu_info = setup_info;
8282 HandleMenuScreen(mx, my, dx, dy, button,
8283 setup_mode, num_setup_info, max_setup_info);
8286 static void DrawSetupScreen_Input(void)
8290 FadeOut(REDRAW_FIELD);
8294 setup_info = getSetupInfoFinal(setup_info_input);
8296 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8298 for (i = 0; setup_info[i].type != 0; i++)
8300 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8301 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8302 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8303 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8304 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8305 initCursor(i, IMG_MENU_BUTTON);
8307 DrawCursorAndText_Setup(i, -1, FALSE);
8310 // create gadgets for setup input menu screen
8311 FreeScreenGadgets();
8312 CreateScreenGadgets();
8314 // map gadgets for setup input menu screen
8315 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8317 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8319 FadeIn(REDRAW_FIELD);
8322 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8324 if (device_name == NULL)
8327 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8330 if (strlen(device_name) > 1)
8332 char c1 = device_name[strlen(device_name) - 1];
8333 char c2 = device_name[strlen(device_name) - 2];
8335 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8336 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8339 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8340 strlen(device_name));
8343 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8346 static struct SetupKeyboardInfo custom_key;
8353 { &custom_key.left, "Axis/Pad Left" },
8354 { &custom_key.right, "Axis/Pad Right" },
8355 { &custom_key.up, "Axis/Pad Up" },
8356 { &custom_key.down, "Axis/Pad Down" },
8357 { &custom_key.snap, "Button 1/A/X" },
8358 { &custom_key.drop, "Button 2/B/Y" }
8360 static char *joystick_name[MAX_PLAYERS] =
8367 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8368 int font_nr_info = FONT_MENU_1;
8369 int font_nr_name = FONT_VALUE_OLD;
8370 int font_nr_on = FONT_VALUE_1;
8371 int font_nr_off = FONT_VALUE_OLD;
8374 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8376 font_nr_info = FONT_MENU_2;
8377 font_nr_on = FONT_VALUE_NARROW;
8378 font_nr_off = FONT_VALUE_OLD_NARROW;
8381 custom_key = setup.input[player_nr].key;
8383 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8384 FONT_INPUT_1_ACTIVE);
8386 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8388 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8389 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8391 if (setup.input[player_nr].use_joystick)
8393 char *device_name = setup.input[player_nr].joy.device_name;
8394 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8395 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8396 char *text = joystick_name[joystick_nr];
8397 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8399 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8400 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8404 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8405 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8408 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8409 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8413 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8414 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8415 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8416 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8418 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8419 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8420 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8421 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8422 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8423 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8425 for (i = 0; i < 6; i++)
8427 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8429 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8431 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8432 (setup.input[player_nr].use_joystick ?
8434 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8438 static int input_player_nr = 0;
8440 static void HandleSetupScreen_Input_Player(int step, int direction)
8442 int old_player_nr = input_player_nr;
8445 new_player_nr = old_player_nr + step * direction;
8446 if (new_player_nr < 0)
8448 if (new_player_nr > MAX_PLAYERS - 1)
8449 new_player_nr = MAX_PLAYERS - 1;
8451 if (new_player_nr != old_player_nr)
8453 input_player_nr = new_player_nr;
8455 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8459 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8461 static int choice = 0;
8464 int pos_start = SETUPINPUT_SCREEN_POS_START;
8465 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8466 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8467 int pos_end = SETUPINPUT_SCREEN_POS_END;
8469 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8473 for (i = 0; setup_info_input[i].type != 0; i++)
8475 // adjust menu structure according to skipped setup entries
8476 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8484 if (button == MB_MENU_INITIALIZE)
8486 // input setup menu may have changed size due to graphics configuration
8487 if (choice >= pos_empty1)
8490 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8492 DrawCursorAndText_Setup(choice, -1, TRUE);
8496 else if (button == MB_MENU_LEAVE)
8498 setup_mode = SETUP_MODE_MAIN;
8505 if (mx || my) // mouse input
8507 x = (mx - mSX) / 32;
8508 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8510 else if (dx || dy) // keyboard input
8512 if (dx && choice == 0)
8513 x = (dx < 0 ? 10 : 12);
8514 else if ((dx && choice == 1) ||
8515 (dx == -1 && choice == pos_end))
8516 button = MB_MENU_CHOICE;
8520 if (y >= pos_empty1 && y <= pos_empty2)
8521 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8524 if (y == 0 && dx != 0 && button)
8526 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8528 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8529 y >= pos_start && y <= pos_end &&
8530 !(y >= pos_empty1 && y <= pos_empty2))
8536 DrawCursorAndText_Setup(choice, -1, FALSE);
8537 DrawCursorAndText_Setup(y, -1, TRUE);
8539 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8548 char *device_name = setup.input[input_player_nr].joy.device_name;
8550 if (!setup.input[input_player_nr].use_joystick)
8552 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8554 setJoystickDeviceToNr(device_name, new_device_nr);
8555 setup.input[input_player_nr].use_joystick = TRUE;
8559 int device_nr = getJoystickNrFromDeviceName(device_name);
8560 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8562 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8563 setup.input[input_player_nr].use_joystick = FALSE;
8565 setJoystickDeviceToNr(device_name, new_device_nr);
8568 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8572 if (setup.input[input_player_nr].use_joystick)
8573 ConfigureJoystick(input_player_nr);
8575 CustomizeKeyboard(input_player_nr);
8577 else if (y == pos_end)
8583 setup_mode = SETUP_MODE_MAIN;
8590 static boolean CustomizeKeyboardMain(int player_nr)
8594 boolean finished = FALSE;
8595 static struct SetupKeyboardInfo custom_key;
8600 } customize_step[] =
8602 { &custom_key.left, "Move Left" },
8603 { &custom_key.right, "Move Right" },
8604 { &custom_key.up, "Move Up" },
8605 { &custom_key.down, "Move Down" },
8606 { &custom_key.snap, "Snap Field" },
8607 { &custom_key.drop, "Drop Element" }
8609 int font_nr_old = FONT_VALUE_OLD;
8610 int font_nr_new = FONT_VALUE_1;
8611 boolean success = FALSE;
8613 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8615 font_nr_old = FONT_VALUE_OLD_NARROW;
8616 font_nr_new = FONT_VALUE_NARROW;
8619 // read existing key bindings from player setup
8620 custom_key = setup.input[player_nr].key;
8623 FadeOut(REDRAW_FIELD);
8627 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8630 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8631 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8632 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8633 "Key:", FONT_INPUT_1_ACTIVE);
8634 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8635 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8637 FadeIn(REDRAW_FIELD);
8642 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8644 // reset frame delay counter directly after updating screen
8645 ResetDelayCounter(&event_frame_delay);
8647 while (NextValidEvent(&event))
8651 case EVENT_KEYPRESS:
8653 Key key = GetEventKey((KeyEvent *)&event);
8655 // press 'Escape' to abort and keep the old key bindings
8656 if (key == KSYM_Escape)
8658 FadeSkipNextFadeIn();
8665 // press 'Enter' to keep the existing key binding
8666 if (key == KSYM_Return)
8667 key = *customize_step[step_nr].key;
8669 // check if key already used
8670 for (i = 0; i < step_nr; i++)
8671 if (*customize_step[i].key == key)
8676 // got new key binding
8677 *customize_step[step_nr].key = key;
8678 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8680 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8681 getKeyNameFromKey(key), font_nr_new);
8684 // un-highlight last query
8685 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8686 customize_step[step_nr - 1].text, FONT_MENU_1);
8687 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8688 "Key:", FONT_MENU_1);
8690 // all keys configured
8699 // query next key binding
8700 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8701 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8702 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8703 "Key:", FONT_INPUT_1_ACTIVE);
8704 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8705 getKeyNameFromKey(*customize_step[step_nr].key),
8710 case EVENT_KEYRELEASE:
8711 key_joystick_mapping = 0;
8715 HandleOtherEvents(&event);
8719 // do not handle events for longer than standard frame delay period
8720 if (DelayReached(&event_frame_delay))
8727 // write new key bindings back to player setup, if successfully finished
8729 setup.input[player_nr].key = custom_key;
8734 void CustomizeKeyboard(int player_nr)
8736 boolean success = CustomizeKeyboardMain(player_nr);
8740 int font_nr = FONT_TITLE_1;
8741 int font_height = getFontHeight(font_nr);
8742 int ypos1 = SYSIZE / 2 - font_height * 2;
8743 int ypos2 = SYSIZE / 2 - font_height * 1;
8744 DelayCounter wait_frame_delay = { 2000 };
8746 ResetDelayCounter(&wait_frame_delay);
8750 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8751 DrawTextSCentered(ypos2, font_nr, "configured!");
8753 while (!DelayReached(&wait_frame_delay))
8759 DrawSetupScreen_Input();
8762 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8764 #define MARKER_BUTTON 1
8765 #define MARKER_AXIS_X 2
8766 #define MARKER_AXIS_Y 3
8768 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8770 static boolean bitmaps_initialized = FALSE;
8771 boolean screen_initialized = FALSE;
8772 static Bitmap *controller, *button, *axis_x, *axis_y;
8774 boolean success = TRUE;
8775 boolean done = FALSE, next = FALSE;
8777 int alpha = 200, alpha_step = -1;
8778 int alpha_ticks = 0;
8779 char mapping[4096], temp[256];
8780 int font_name = MENU_SETUP_FONT_TITLE;
8781 int font_info = MENU_SETUP_FONT_TEXT;
8782 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8783 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8784 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8785 int ystep_name = getMenuTextStep(spacing_name, font_name);
8786 int ystep_line = getMenuTextStep(spacing_line, font_info);
8787 int ystep_para = getMenuTextStep(spacing_para, font_info);
8795 int axis, button, hat, hat_value;
8798 *step, *prev_step, steps[] =
8800 { 356, 155, MARKER_BUTTON, "a", },
8801 { 396, 122, MARKER_BUTTON, "b", },
8802 { 320, 125, MARKER_BUTTON, "x", },
8803 { 358, 95, MARKER_BUTTON, "y", },
8804 { 162, 125, MARKER_BUTTON, "back", },
8805 { 216, 125, MARKER_BUTTON, "guide", },
8806 { 271, 125, MARKER_BUTTON, "start", },
8807 { 110, 200, MARKER_BUTTON, "dpleft", },
8808 { 146, 228, MARKER_BUTTON, "dpdown", },
8809 { 178, 200, MARKER_BUTTON, "dpright", },
8810 { 146, 172, MARKER_BUTTON, "dpup", },
8811 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8812 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8813 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8814 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8815 { 73, 141, MARKER_BUTTON, "leftstick", },
8816 { 282, 210, MARKER_BUTTON, "rightstick", },
8817 { 73, 141, MARKER_AXIS_X, "leftx", },
8818 { 73, 141, MARKER_AXIS_Y, "lefty", },
8819 { 282, 210, MARKER_AXIS_X, "rightx", },
8820 { 282, 210, MARKER_AXIS_Y, "righty", },
8823 if (!bitmaps_initialized)
8825 controller = LoadCustomImage("joystick/controller.png");
8826 button = LoadCustomImage("joystick/button.png");
8827 axis_x = LoadCustomImage("joystick/axis_x.png");
8828 axis_y = LoadCustomImage("joystick/axis_y.png");
8830 bitmaps_initialized = TRUE;
8833 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8836 // print info about the joystick we are watching
8837 Debug("joystick", "watching joystick %d: (%s)",
8838 SDL_JoystickInstanceID(joystick), name);
8839 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8840 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8841 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8844 // initialize mapping with GUID and name
8845 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8847 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8848 temp, name, SDL_GetPlatform());
8850 // loop through all steps (buttons and axes), getting joystick events
8851 for (i = 0; i < SDL_arraysize(steps) && !done;)
8853 Bitmap *marker = button; // initialize with reliable default value
8856 strcpy(step->mapping, mapping);
8860 step->hat_value = -1;
8862 marker = (step->marker == MARKER_BUTTON ? button :
8863 step->marker == MARKER_AXIS_X ? axis_x :
8864 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8868 while (!done && !next)
8870 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8871 alpha_ticks = SDL_GetTicks();
8878 else if (alpha < 128)
8884 int controller_x = SX + (SXSIZE - controller->width) / 2;
8885 int controller_y = SY + ystep_line;
8887 int marker_x = controller_x + step->x;
8888 int marker_y = controller_y + step->y;
8890 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8891 int ystart2 = ystart1 + ystep_name + ystep_line;
8895 DrawTextSCentered(ystart1, font_name, name);
8897 DrawTextSCentered(ystart2, font_info,
8898 "Press buttons and move axes on");
8899 ystart2 += ystep_line;
8900 DrawTextSCentered(ystart2, font_info,
8901 "your controller when indicated.");
8902 ystart2 += ystep_line;
8903 DrawTextSCentered(ystart2, font_info,
8904 "(Your controller may look different.)");
8905 ystart2 += ystep_para;
8907 #if defined(PLATFORM_ANDROID)
8908 DrawTextSCentered(ystart2, font_info,
8909 "To correct a mistake,");
8910 ystart2 += ystep_line;
8911 DrawTextSCentered(ystart2, font_info,
8912 "press the 'back' button.");
8913 ystart2 += ystep_line;
8914 DrawTextSCentered(ystart2, font_info,
8915 "To skip a button or axis,");
8916 ystart2 += ystep_line;
8917 DrawTextSCentered(ystart2, font_info,
8918 "press the 'menu' button.");
8920 DrawTextSCentered(ystart2, font_info,
8921 "To correct a mistake,");
8922 ystart2 += ystep_line;
8923 DrawTextSCentered(ystart2, font_info,
8924 "press the 'backspace' key.");
8925 ystart2 += ystep_line;
8926 DrawTextSCentered(ystart2, font_info,
8927 "To skip a button or axis,");
8928 ystart2 += ystep_line;
8929 DrawTextSCentered(ystart2, font_info,
8930 "press the 'return' key.");
8931 ystart2 += ystep_line;
8932 DrawTextSCentered(ystart2, font_info,
8933 "To exit, press the 'escape' key.");
8936 BlitBitmapMasked(controller, drawto, 0, 0,
8937 controller->width, controller->height,
8938 controller_x, controller_y);
8940 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8941 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8943 BlitBitmapMasked(marker, drawto, 0, 0,
8944 marker->width, marker->height,
8945 marker_x, marker_y);
8947 if (!screen_initialized)
8948 FadeIn(REDRAW_FIELD);
8952 screen_initialized = TRUE;
8954 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8956 // reset frame delay counter directly after updating screen
8957 ResetDelayCounter(&event_frame_delay);
8959 while (NextValidEvent(&event))
8963 case SDL_JOYAXISMOTION:
8964 if (event.jaxis.value > 20000 ||
8965 event.jaxis.value < -20000)
8967 for (j = 0; j < i; j++)
8968 if (steps[j].axis == event.jaxis.axis)
8973 if (step->marker != MARKER_AXIS_X &&
8974 step->marker != MARKER_AXIS_Y)
8977 step->axis = event.jaxis.axis;
8978 strcat(mapping, step->field);
8979 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8980 strcat(mapping, temp);
8988 case SDL_JOYHATMOTION:
8989 // ignore centering; we're probably just coming back
8990 // to the center from the previous item we set
8991 if (event.jhat.value == SDL_HAT_CENTERED)
8994 for (j = 0; j < i; j++)
8995 if (steps[j].hat == event.jhat.hat &&
8996 steps[j].hat_value == event.jhat.value)
9001 step->hat = event.jhat.hat;
9002 step->hat_value = event.jhat.value;
9003 strcat(mapping, step->field);
9004 snprintf(temp, sizeof(temp), ":h%u.%u,",
9005 event.jhat.hat, event.jhat.value );
9006 strcat(mapping, temp);
9013 case SDL_JOYBALLMOTION:
9016 case SDL_JOYBUTTONUP:
9017 for (j = 0; j < i; j++)
9018 if (steps[j].button == event.jbutton.button)
9023 step->button = event.jbutton.button;
9024 strcat(mapping, step->field);
9025 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
9026 strcat(mapping, temp);
9033 case SDL_FINGERDOWN:
9034 case SDL_MOUSEBUTTONDOWN:
9042 if (event.key.keysym.sym == KSYM_BackSpace ||
9043 event.key.keysym.sym == KSYM_Back)
9055 prev_step = &steps[i - 1];
9056 strcpy(mapping, prev_step->mapping);
9063 if (event.key.keysym.sym == KSYM_space ||
9064 event.key.keysym.sym == KSYM_Return ||
9065 event.key.keysym.sym == KSYM_Menu)
9074 if (event.key.keysym.sym == KSYM_Escape)
9084 program.exit_function(0);
9091 // do not handle events for longer than standard frame delay period
9092 if (DelayReached(&event_frame_delay))
9101 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
9104 // activate mapping for this game
9105 SDL_GameControllerAddMapping(mapping);
9107 // save mapping to personal mappings
9108 SaveSetup_AddGameControllerMapping(mapping);
9111 // wait until the last pending event was removed from event queue
9112 while (NextValidEvent(&event));
9117 static int ConfigureJoystickMain(int player_nr)
9119 char *device_name = setup.input[player_nr].joy.device_name;
9120 int joystick_nr = getJoystickNrFromDeviceName(device_name);
9121 boolean joystick_active = CheckJoystickOpened(joystick_nr);
9122 int success = FALSE;
9125 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
9126 return JOYSTICK_NOT_AVAILABLE;
9128 if (!joystick_active || !setup.input[player_nr].use_joystick)
9129 return JOYSTICK_NOT_AVAILABLE;
9132 FadeOut(REDRAW_FIELD);
9134 // close all joystick devices (potentially opened as game controllers)
9135 for (i = 0; i < SDL_NumJoysticks(); i++)
9136 SDLCloseJoystick(i);
9138 // open joystick device as plain joystick to configure as game controller
9139 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9141 // as the joystick was successfully opened before, this should not happen
9142 if (joystick == NULL)
9145 // create new game controller mapping (buttons and axes) for joystick device
9146 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9148 // close joystick (and maybe re-open as configured game controller later)
9149 SDL_JoystickClose(joystick);
9151 // re-open all joystick devices (potentially as game controllers)
9152 for (i = 0; i < SDL_NumJoysticks(); i++)
9155 // clear all joystick input actions for all joystick devices
9156 SDLClearJoystickState();
9158 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9161 void ConfigureJoystick(int player_nr)
9163 boolean state = ConfigureJoystickMain(player_nr);
9165 if (state != JOYSTICK_NOT_CONFIGURED)
9167 boolean success = (state == JOYSTICK_CONFIGURED);
9168 char message1[MAX_OUTPUT_LINESIZE + 1];
9169 char *message2 = (success ? "configured!" : "not available!");
9170 char *device_name = setup.input[player_nr].joy.device_name;
9171 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9172 int font_nr = FONT_TITLE_1;
9173 int font_height = getFontHeight(font_nr);
9174 int ypos1 = SYSIZE / 2 - font_height * 2;
9175 int ypos2 = SYSIZE / 2 - font_height * 1;
9176 DelayCounter wait_frame_delay = { 2000 };
9178 ResetDelayCounter(&wait_frame_delay);
9182 sprintf(message1, "Joystick %d", nr);
9184 DrawTextSCentered(ypos1, font_nr, message1);
9185 DrawTextSCentered(ypos2, font_nr, message2);
9187 while (!DelayReached(&wait_frame_delay))
9193 DrawSetupScreen_Input();
9196 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9198 if (y < video.screen_height / 3)
9200 // remap touch gadgets to access upper part of the screen
9201 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9202 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9204 else if (y > 2 * video.screen_height / 3)
9206 // remap touch gadgets to access lower part of the screen
9207 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9208 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9212 static boolean ConfigureVirtualButtonsMain(void)
9214 static char *customize_step_text[] =
9223 char grid_button[] =
9225 CHAR_GRID_BUTTON_LEFT,
9226 CHAR_GRID_BUTTON_RIGHT,
9227 CHAR_GRID_BUTTON_UP,
9228 CHAR_GRID_BUTTON_DOWN,
9229 CHAR_GRID_BUTTON_SNAP,
9230 CHAR_GRID_BUTTON_DROP
9239 int font_nr = FONT_INPUT_1_ACTIVE;
9240 int font_height = getFontHeight(font_nr);
9241 int ypos1 = SYSIZE / 2 - font_height * 2;
9242 int ypos2 = SYSIZE / 2 - font_height * 1;
9243 boolean success = FALSE;
9244 boolean finished = FALSE;
9246 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9247 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9248 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9249 boolean set_grid_button = FALSE;
9250 int nr = GRID_ACTIVE_NR();
9253 for (x = 0; x < MAX_GRID_XSIZE; x++)
9254 for (y = 0; y < MAX_GRID_YSIZE; y++)
9255 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9257 overlay.grid_button_highlight = grid_button[step_nr];
9262 FadeOut(REDRAW_FIELD);
9266 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9267 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9268 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9270 FadeIn(REDRAW_FIELD);
9272 SetOverlayShowGrid(TRUE);
9274 // map gadgets for setup touch buttons menu screen
9275 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9281 while (NextValidEvent(&event))
9283 int action = ACTION_NONE;
9285 // ---------- handle events and set the resulting action ----------
9291 UserEvent *user = (UserEvent *)&event;
9292 int id = user->value1;
9294 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9295 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9296 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9297 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9302 case EVENT_KEYPRESS:
9304 Key key = GetEventKey((KeyEvent *)&event);
9306 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9307 key == KSYM_BackSpace ||
9308 key == KSYM_Back ? ACTION_BACK :
9309 key == KSYM_Return ||
9311 key == KSYM_space ? ACTION_NEXT :
9316 case EVENT_KEYRELEASE:
9317 key_joystick_mapping = 0;
9320 case EVENT_BUTTONPRESS:
9321 case EVENT_BUTTONRELEASE:
9323 ButtonEvent *button = (ButtonEvent *)&event;
9325 motion_status = FALSE;
9327 if (button->type == EVENT_BUTTONPRESS)
9328 button_status = button->button;
9330 button_status = MB_RELEASED;
9332 if (HandleGadgets(button->x, button->y, button_status))
9334 // do not handle this button event anymore
9338 button->x += video.screen_xoffset;
9339 button->y += video.screen_yoffset;
9341 x = button->x * overlay.grid_xsize / video.screen_width;
9342 y = button->y * overlay.grid_ysize / video.screen_height;
9344 if (button->type == EVENT_BUTTONPRESS)
9347 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9348 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9350 set_grid_button = TRUE;
9353 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9357 case EVENT_MOTIONNOTIFY:
9359 MotionEvent *motion = (MotionEvent *)&event;
9361 motion_status = TRUE;
9363 if (HandleGadgets(motion->x, motion->y, button_status))
9365 // do not handle this button event anymore
9369 motion->x += video.screen_xoffset;
9370 motion->y += video.screen_yoffset;
9372 x = motion->x * overlay.grid_xsize / video.screen_width;
9373 y = motion->y * overlay.grid_ysize / video.screen_height;
9375 set_grid_button = TRUE;
9377 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9381 case SDL_WINDOWEVENT:
9382 HandleWindowEvent((WindowEvent *) &event);
9384 // check if device has been rotated
9385 if (nr != GRID_ACTIVE_NR())
9387 nr = GRID_ACTIVE_NR();
9389 for (x = 0; x < MAX_GRID_XSIZE; x++)
9390 for (y = 0; y < MAX_GRID_YSIZE; y++)
9391 grid_button_old[x][y] = grid_button_tmp[x][y] =
9392 overlay.grid_button[x][y];
9397 case SDL_APP_WILLENTERBACKGROUND:
9398 case SDL_APP_DIDENTERBACKGROUND:
9399 case SDL_APP_WILLENTERFOREGROUND:
9400 case SDL_APP_DIDENTERFOREGROUND:
9401 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9405 HandleOtherEvents(&event);
9409 // ---------- perform action set by handling events ----------
9411 if (action == ACTION_ESCAPE)
9413 // abort and restore the old key bindings
9415 for (x = 0; x < MAX_GRID_XSIZE; x++)
9416 for (y = 0; y < MAX_GRID_YSIZE; y++)
9417 overlay.grid_button[x][y] = grid_button_old[x][y];
9419 FadeSkipNextFadeIn();
9423 else if (action == ACTION_BACK)
9425 // keep the configured key bindings and go to previous page
9431 FadeSkipNextFadeIn();
9436 else if (action == ACTION_NEXT)
9438 // keep the configured key bindings and go to next page
9442 // all virtual buttons configured
9450 if (action != ACTION_NONE && !finished)
9452 for (x = 0; x < MAX_GRID_XSIZE; x++)
9453 for (y = 0; y < MAX_GRID_YSIZE; y++)
9454 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9456 overlay.grid_button_highlight = grid_button[step_nr];
9458 // configure next virtual button
9462 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9463 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9464 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9467 if (set_grid_button)
9469 overlay.grid_button[x][y] =
9470 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9471 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9472 grid_button_tmp[x][y]);
9474 set_grid_button = FALSE;
9481 for (x = 0; x < MAX_GRID_XSIZE; x++)
9482 for (y = 0; y < MAX_GRID_YSIZE; y++)
9483 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9485 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9487 SetOverlayShowGrid(FALSE);
9492 void ConfigureVirtualButtons(void)
9494 boolean success = ConfigureVirtualButtonsMain();
9496 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9497 SCREEN_MASK_TOUCH2);
9501 int font_nr = FONT_TITLE_1;
9502 int font_height = getFontHeight(font_nr);
9503 int ypos1 = SYSIZE / 2 - font_height * 2;
9504 int ypos2 = SYSIZE / 2 - font_height * 1;
9505 DelayCounter wait_frame_delay = { 2000 };
9507 ResetDelayCounter(&wait_frame_delay);
9511 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9512 DrawTextSCentered(ypos2, font_nr, "configured!");
9514 while (!DelayReached(&wait_frame_delay))
9521 void DrawSetupScreen(void)
9526 if (setup_mode == SETUP_MODE_INPUT)
9527 DrawSetupScreen_Input();
9528 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9529 DrawChooseTree(&scores_type_current);
9530 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9531 DrawChooseTree(&game_speed_current);
9532 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9533 DrawChooseTree(&scroll_delay_current);
9534 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9535 DrawChooseTree(&snapshot_mode_current);
9536 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9537 DrawChooseTree(&window_size_current);
9538 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9539 DrawChooseTree(&scaling_type_current);
9540 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9541 DrawChooseTree(&rendering_mode_current);
9542 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9543 DrawChooseTree(&vsync_mode_current);
9544 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9545 DrawChooseTree(&artwork.gfx_current);
9546 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9547 DrawChooseTree(&artwork.snd_current);
9548 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9549 DrawChooseTree(&artwork.mus_current);
9550 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9551 DrawChooseTree(&volume_simple_current);
9552 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9553 DrawChooseTree(&volume_loops_current);
9554 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9555 DrawChooseTree(&volume_music_current);
9556 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9557 DrawChooseTree(&touch_control_current);
9558 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9559 DrawChooseTree(&move_distance_current);
9560 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9561 DrawChooseTree(&drop_distance_current);
9562 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9563 DrawChooseTree(&transparency_current);
9564 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9565 DrawChooseTree(&grid_size_current[0][0]);
9566 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9567 DrawChooseTree(&grid_size_current[0][1]);
9568 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9569 DrawChooseTree(&grid_size_current[1][0]);
9570 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9571 DrawChooseTree(&grid_size_current[1][1]);
9573 DrawSetupScreen_Generic();
9575 PlayMenuSoundsAndMusic();
9578 void RedrawSetupScreenAfterFullscreenToggle(void)
9580 if (setup_mode == SETUP_MODE_GRAPHICS ||
9581 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9583 // update list selection from "setup.window_scaling_percent"
9584 execSetupGraphics_setWindowSizes(TRUE);
9590 void RedrawSetupScreenAfterScreenRotation(int nr)
9594 if (setup_mode == SETUP_MODE_TOUCH)
9596 // update virtual button settings (depending on screen orientation)
9599 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9601 // save already configured virtual buttons
9602 for (x = 0; x < MAX_GRID_XSIZE; x++)
9603 for (y = 0; y < MAX_GRID_YSIZE; y++)
9604 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9608 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9610 if (setup_mode == SETUP_MODE_INPUT)
9611 HandleSetupScreen_Input(mx, my, dx, dy, button);
9612 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9613 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9614 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9615 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9616 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9617 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9618 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9619 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9620 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9621 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9622 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9623 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9624 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9625 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9626 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9627 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9628 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9629 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9630 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9631 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9632 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9633 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9634 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9635 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9636 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9637 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9638 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9639 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9640 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9641 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9642 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9643 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9644 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9645 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9646 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9647 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9648 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9649 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9650 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9651 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9652 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9653 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9654 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9655 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9657 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9660 void HandleGameActions(void)
9662 if (CheckRestartGame())
9665 if (game_status != GAME_MODE_PLAYING)
9668 GameActions(); // main game loop
9670 if (tape.auto_play && !tape.playing)
9671 AutoPlayTapesContinue(); // continue automatically playing next tape
9675 // ---------- new screen button stuff --------------------------------------
9679 int gfx_unpressed, gfx_pressed, gfx_active;
9680 struct MenuPosInfo *pos;
9681 boolean *check_value;
9684 unsigned int event_mask;
9685 boolean is_touch_button;
9687 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9690 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1,
9691 &menu.main.button.prev_level, NULL,
9692 SCREEN_CTRL_ID_PREV_LEVEL,
9694 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9695 FALSE, "previous level"
9698 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1,
9699 &menu.main.button.next_level, NULL,
9700 SCREEN_CTRL_ID_NEXT_LEVEL,
9702 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9706 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1,
9707 &menu.scores.button.prev_level, NULL,
9708 SCREEN_CTRL_ID_PREV_LEVEL2,
9709 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9710 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9711 FALSE, "previous level"
9714 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1,
9715 &menu.scores.button.next_level, NULL,
9716 SCREEN_CTRL_ID_NEXT_LEVEL2,
9717 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9718 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9722 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1,
9723 &menu.scores.button.prev_score, NULL,
9724 SCREEN_CTRL_ID_PREV_SCORE,
9725 SCREEN_MASK_SCORES_INFO,
9726 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9727 FALSE, "previous score"
9730 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1,
9731 &menu.scores.button.next_score, NULL,
9732 SCREEN_CTRL_ID_NEXT_SCORE,
9733 SCREEN_MASK_SCORES_INFO,
9734 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9738 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1,
9739 &menu.scores.button.play_tape, NULL,
9740 SCREEN_CTRL_ID_PLAY_TAPE,
9741 SCREEN_MASK_SCORES_INFO,
9746 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1,
9747 &menu.main.button.first_level, NULL,
9748 SCREEN_CTRL_ID_FIRST_LEVEL,
9751 FALSE, "first level"
9754 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1,
9755 &menu.main.button.last_level, NULL,
9756 SCREEN_CTRL_ID_LAST_LEVEL,
9762 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1,
9763 &menu.main.button.level_number, NULL,
9764 SCREEN_CTRL_ID_LEVEL_NUMBER,
9767 FALSE, "level number"
9770 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1,
9771 &menu.setup.button.prev_player, NULL,
9772 SCREEN_CTRL_ID_PREV_PLAYER,
9774 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9775 FALSE, "previous player"
9778 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1,
9779 &menu.setup.button.next_player, NULL,
9780 SCREEN_CTRL_ID_NEXT_PLAYER,
9782 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9783 FALSE, "next player"
9786 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1,
9787 &menu.main.button.insert_solution, NULL,
9788 SCREEN_CTRL_ID_INSERT_SOLUTION,
9789 SCREEN_MASK_MAIN_HAS_SOLUTION,
9791 FALSE, "insert solution tape"
9794 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1,
9795 &menu.main.button.play_solution, NULL,
9796 SCREEN_CTRL_ID_PLAY_SOLUTION,
9797 SCREEN_MASK_MAIN_HAS_SOLUTION,
9799 FALSE, "play solution tape"
9802 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
9803 IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
9804 &menu.main.button.levelset_info, NULL,
9805 SCREEN_CTRL_ID_LEVELSET_INFO,
9806 SCREEN_MASK_MAIN_HAS_SET_INFO,
9808 FALSE, "show level set info"
9811 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1,
9812 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9813 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9815 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9816 FALSE, "switch ECS/AGA chipset"
9819 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,
9820 &menu.setup.button.touch_back, NULL,
9821 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9824 TRUE, "previous page"
9827 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1,
9828 &menu.setup.button.touch_next, NULL,
9829 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9835 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1,
9836 &menu.setup.button.touch_back2, NULL,
9837 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9840 TRUE, "previous page"
9843 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1,
9844 &menu.setup.button.touch_next2, NULL,
9845 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9854 int gfx_unpressed, gfx_pressed;
9858 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9861 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9862 -1, -1, // these values are not constant, but can change at runtime
9863 SCREEN_CTRL_ID_SCROLL_UP,
9867 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9868 -1, -1, // these values are not constant, but can change at runtime
9869 SCREEN_CTRL_ID_SCROLL_DOWN,
9876 int gfx_unpressed, gfx_pressed;
9882 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9885 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9886 -1, -1, // these values are not constant, but can change at runtime
9887 -1, -1, // these values are not constant, but can change at runtime
9888 GD_TYPE_SCROLLBAR_VERTICAL,
9889 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9890 "scroll level series vertically"
9902 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9905 IMG_SETUP_INPUT_TEXT,
9906 SCREEN_CTRL_ID_NETWORK_SERVER,
9907 -1, -1, // these values are not constant, but can change at runtime
9908 MAX_SETUP_TEXT_INPUT_LEN,
9909 network_server_hostname,
9910 "Network Server Hostname / IP"
9914 static void CreateScreenMenubuttons(void)
9916 struct GadgetInfo *gi;
9917 unsigned int event_mask;
9920 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9922 struct MenuPosInfo *pos = menubutton_info[i].pos;
9923 int screen_mask = menubutton_info[i].screen_mask;
9924 boolean is_touch_button = menubutton_info[i].is_touch_button;
9925 boolean is_check_button = menubutton_info[i].check_value != NULL;
9926 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9927 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9928 menubutton_info[i].gfx_unpressed);
9929 boolean has_gfx_active = (menubutton_info[i].gfx_active != -1);
9930 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9931 Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt;
9932 int gfx_unpressed, gfx_pressed;
9933 int gfx_unpressed_alt, gfx_pressed_alt;
9934 int x, y, width, height;
9935 int gd_x1, gd_x2, gd_y1, gd_y2;
9936 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9937 int id = menubutton_info[i].gadget_id;
9938 int type = GD_TYPE_NORMAL_BUTTON;
9939 boolean checked = FALSE;
9941 // do not use touch buttons if overlay touch buttons are disabled
9942 if (is_touch_button && !setup.touch.overlay_buttons)
9945 event_mask = menubutton_info[i].event_mask;
9947 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9948 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9950 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9951 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9953 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9954 gfx_pressed = menubutton_info[i].gfx_pressed;
9955 gfx_unpressed_alt = gfx_unpressed;
9956 gfx_pressed_alt = gfx_pressed;
9960 gfx_unpressed_alt = menubutton_info[i].gfx_active;
9962 type = GD_TYPE_CHECK_BUTTON_2;
9964 if (menubutton_info[i].check_value != NULL)
9965 checked = *menubutton_info[i].check_value;
9968 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9969 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9970 gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap;
9971 gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap;
9973 gd_x1 = graphic_info[gfx_unpressed].src_x;
9974 gd_y1 = graphic_info[gfx_unpressed].src_y;
9975 gd_x2 = graphic_info[gfx_pressed].src_x;
9976 gd_y2 = graphic_info[gfx_pressed].src_y;
9978 gd_x1a = graphic_info[gfx_unpressed_alt].src_x;
9979 gd_y1a = graphic_info[gfx_unpressed_alt].src_y;
9980 gd_x2a = graphic_info[gfx_pressed_alt].src_x;
9981 gd_y2a = graphic_info[gfx_pressed_alt].src_y;
9983 if (has_gfx_pressed)
9985 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9986 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9989 if (is_check_button)
9991 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9992 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9993 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9994 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9996 type = GD_TYPE_CHECK_BUTTON;
9998 if (menubutton_info[i].check_value != NULL)
9999 checked = *menubutton_info[i].check_value;
10002 if (is_score_button)
10004 // if x/y set to -1, dynamically place buttons next to title text
10005 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
10007 // special compatibility handling for "Snake Bite" graphics set
10008 if (strPrefix(leveldir_current->identifier, "snake_bite"))
10009 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
10011 // use "SX" here to center buttons (ignore horizontal draw offset)
10013 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
10014 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
10015 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
10016 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
10018 // use "mSY" here to place buttons (respect vertical draw offset)
10020 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
10021 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
10024 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
10026 if (pos->x == -1 && pos->y == -1)
10028 // use "SX" here to place button (ignore draw offsets)
10029 x = SX + SXSIZE - 2 * TILESIZE;
10030 y = SY + SYSIZE - 2 * TILESIZE;
10032 // special compatibility handling for "BD2K3" graphics set
10033 if (strPrefix(leveldir_current->identifier, "BD2K3"))
10034 x = SX + TILESIZE + MINI_TILESIZE;
10036 // special compatibility handling for "jue0" graphics set
10037 if (strPrefix(artwork.gfx_current_identifier, "jue0"))
10039 x = SX + SXSIZE - 4 * TILESIZE;
10040 y = SY + SYSIZE - 3 * TILESIZE;
10045 gi = CreateGadget(GDI_CUSTOM_ID, id,
10046 GDI_CUSTOM_TYPE_ID, i,
10047 GDI_IMAGE_ID, gfx_unpressed,
10048 GDI_INFO_TEXT, menubutton_info[i].infotext,
10052 GDI_HEIGHT, height,
10054 GDI_STATE, GD_BUTTON_UNPRESSED,
10055 GDI_CHECKED, checked,
10056 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10057 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10058 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a,
10059 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a,
10060 GDI_DIRECT_DRAW, FALSE,
10061 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
10062 GDI_EVENT_MASK, event_mask,
10063 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10067 Fail("cannot create gadget");
10069 screen_gadget[id] = gi;
10073 static void CreateScreenScrollbuttons(void)
10075 struct GadgetInfo *gi;
10076 unsigned int event_mask;
10079 // these values are not constant, but can change at runtime
10080 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
10081 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
10082 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
10083 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
10085 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10087 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10088 int gfx_unpressed, gfx_pressed;
10089 int x, y, width, height;
10090 int gd_x1, gd_x2, gd_y1, gd_y2;
10091 int id = scrollbutton_info[i].gadget_id;
10093 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
10095 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
10096 y = mSY + scrollbutton_info[i].y;
10097 width = SC_SCROLLBUTTON_XSIZE;
10098 height = SC_SCROLLBUTTON_YSIZE;
10100 // correct scrollbar position if placed outside menu (playfield) area
10101 if (x > SX + SC_SCROLL_UP_XPOS)
10102 x = SX + SC_SCROLL_UP_XPOS;
10104 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
10105 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
10106 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
10108 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
10109 gfx_pressed = scrollbutton_info[i].gfx_pressed;
10110 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10111 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10112 gd_x1 = graphic_info[gfx_unpressed].src_x;
10113 gd_y1 = graphic_info[gfx_unpressed].src_y;
10114 gd_x2 = graphic_info[gfx_pressed].src_x;
10115 gd_y2 = graphic_info[gfx_pressed].src_y;
10117 gi = CreateGadget(GDI_CUSTOM_ID, id,
10118 GDI_CUSTOM_TYPE_ID, i,
10119 GDI_IMAGE_ID, gfx_unpressed,
10120 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
10124 GDI_HEIGHT, height,
10125 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
10126 GDI_STATE, GD_BUTTON_UNPRESSED,
10127 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10128 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10129 GDI_DIRECT_DRAW, FALSE,
10130 GDI_EVENT_MASK, event_mask,
10131 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10135 Fail("cannot create gadget");
10137 screen_gadget[id] = gi;
10141 static void CreateScreenScrollbars(void)
10145 // these values are not constant, but can change at runtime
10146 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10147 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10148 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10149 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10151 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10153 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10154 int gfx_unpressed, gfx_pressed;
10155 int x, y, width, height;
10156 int gd_x1, gd_x2, gd_y1, gd_y2;
10157 struct GadgetInfo *gi;
10158 int items_max, items_visible, item_position;
10159 unsigned int event_mask;
10160 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10161 int id = scrollbar_info[i].gadget_id;
10163 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10165 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10166 y = mSY + scrollbar_info[i].y;
10167 width = scrollbar_info[i].width;
10168 height = scrollbar_info[i].height;
10170 // correct scrollbar position if placed outside menu (playfield) area
10171 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10172 x = SX + SC_SCROLL_VERTICAL_XPOS;
10174 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10175 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10177 items_max = num_page_entries;
10178 items_visible = num_page_entries;
10181 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10182 gfx_pressed = scrollbar_info[i].gfx_pressed;
10183 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10184 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10185 gd_x1 = graphic_info[gfx_unpressed].src_x;
10186 gd_y1 = graphic_info[gfx_unpressed].src_y;
10187 gd_x2 = graphic_info[gfx_pressed].src_x;
10188 gd_y2 = graphic_info[gfx_pressed].src_y;
10190 gi = CreateGadget(GDI_CUSTOM_ID, id,
10191 GDI_CUSTOM_TYPE_ID, i,
10192 GDI_IMAGE_ID, gfx_unpressed,
10193 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10197 GDI_HEIGHT, height,
10198 GDI_TYPE, scrollbar_info[i].type,
10199 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10200 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10201 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10202 GDI_WHEEL_AREA_X, SX,
10203 GDI_WHEEL_AREA_Y, SY,
10204 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10205 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10206 GDI_STATE, GD_BUTTON_UNPRESSED,
10207 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10208 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10209 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10210 GDI_DIRECT_DRAW, FALSE,
10211 GDI_EVENT_MASK, event_mask,
10212 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10216 Fail("cannot create gadget");
10218 screen_gadget[id] = gi;
10222 static void CreateScreenTextInputGadgets(void)
10226 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10228 int graphic = textinput_info[i].graphic;
10229 struct GraphicInfo *gd = &graphic_info[graphic];
10230 int gd_x1 = gd->src_x;
10231 int gd_y1 = gd->src_y;
10232 int gd_x2 = gd->src_x + gd->active_xoffset;
10233 int gd_y2 = gd->src_y + gd->active_yoffset;
10234 struct GadgetInfo *gi;
10235 unsigned int event_mask;
10236 int id = textinput_info[i].gadget_id;
10237 int x = textinput_info[i].x;
10238 int y = textinput_info[i].y;
10240 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10242 gi = CreateGadget(GDI_CUSTOM_ID, id,
10243 GDI_CUSTOM_TYPE_ID, i,
10244 GDI_INFO_TEXT, textinput_info[i].infotext,
10247 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10248 GDI_TEXT_VALUE, textinput_info[i].value,
10249 GDI_TEXT_SIZE, textinput_info[i].size,
10250 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10251 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10252 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10253 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10254 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10255 GDI_DESIGN_WIDTH, gd->width,
10256 GDI_EVENT_MASK, event_mask,
10257 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10258 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10262 Fail("cannot create gadget");
10264 screen_gadget[id] = gi;
10268 void CreateScreenGadgets(void)
10270 CreateScreenMenubuttons();
10272 CreateScreenScrollbuttons();
10273 CreateScreenScrollbars();
10275 CreateScreenTextInputGadgets();
10278 void FreeScreenGadgets(void)
10282 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10283 FreeGadget(screen_gadget[i]);
10286 static void RedrawScreenMenuGadgets(int screen_mask)
10290 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10291 if (screen_mask & menubutton_info[i].screen_mask)
10292 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10295 static void MapScreenMenuGadgets(int screen_mask)
10299 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10300 if (screen_mask & menubutton_info[i].screen_mask)
10301 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10304 static void UnmapScreenMenuGadgets(int screen_mask)
10308 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10310 if (screen_mask & menubutton_info[i].screen_mask)
10312 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10314 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10315 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10316 screen_gadget[menubutton_info[i].gadget_id]->y,
10317 screen_gadget[menubutton_info[i].gadget_id]->width,
10318 screen_gadget[menubutton_info[i].gadget_id]->height);
10323 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10326 MapScreenMenuGadgets(screen_mask);
10328 UnmapScreenMenuGadgets(screen_mask);
10331 static void MapScreenGadgets(int num_entries)
10335 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10338 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10339 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10341 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10342 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10345 static void UnmapScreenGadgets(void)
10349 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10350 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10352 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10353 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10356 static void MapScreenTreeGadgets(TreeInfo *ti)
10358 MapScreenGadgets(numTreeInfoInGroup(ti));
10361 static void UnmapScreenTreeGadgets(void)
10363 UnmapScreenGadgets();
10366 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10368 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10369 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10370 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10371 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10373 if (pos_1->x == -1 && pos_1->y == -1)
10374 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10376 if (pos_2->x == -1 && pos_2->y == -1)
10377 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10380 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10382 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10383 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10385 // set gadget position dynamically, pre-defined or off-screen
10386 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10387 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10389 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10390 MapGadget(gi); // (needed if deactivated on last score page)
10393 static void HandleScreenGadgets(struct GadgetInfo *gi)
10395 int id = gi->custom_id;
10396 int button = gi->event.button;
10397 int step = (button == MB_LEFTBUTTON ? 1 :
10398 button == MB_MIDDLEBUTTON ? 5 :
10399 button == MB_RIGHTBUTTON ? 10 : 1);
10403 case SCREEN_CTRL_ID_PREV_LEVEL:
10404 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10407 case SCREEN_CTRL_ID_NEXT_LEVEL:
10408 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10411 case SCREEN_CTRL_ID_PREV_LEVEL2:
10412 HandleHallOfFame_SelectLevel(step, -1);
10415 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10416 HandleHallOfFame_SelectLevel(step, +1);
10419 case SCREEN_CTRL_ID_PREV_SCORE:
10420 HandleScoreInfo_SelectScore(step, -1);
10423 case SCREEN_CTRL_ID_NEXT_SCORE:
10424 HandleScoreInfo_SelectScore(step, +1);
10427 case SCREEN_CTRL_ID_PLAY_TAPE:
10428 HandleScoreInfo_PlayTape();
10431 case SCREEN_CTRL_ID_FIRST_LEVEL:
10432 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10435 case SCREEN_CTRL_ID_LAST_LEVEL:
10436 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10439 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10440 CloseDoor(DOOR_CLOSE_2);
10441 SetGameStatus(GAME_MODE_LEVELNR);
10442 DrawChooseLevelNr();
10445 case SCREEN_CTRL_ID_PREV_PLAYER:
10446 HandleSetupScreen_Input_Player(step, -1);
10449 case SCREEN_CTRL_ID_NEXT_PLAYER:
10450 HandleSetupScreen_Input_Player(step, +1);
10453 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10454 InsertSolutionTape();
10457 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10458 PlaySolutionTape();
10461 case SCREEN_CTRL_ID_LEVELSET_INFO:
10462 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10465 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10466 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10470 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10471 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10472 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10473 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10474 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10477 case SCREEN_CTRL_ID_SCROLL_UP:
10478 if (game_status == GAME_MODE_NAMES)
10479 HandleChoosePlayerName(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10480 else if (game_status == GAME_MODE_LEVELS)
10481 HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10482 else if (game_status == GAME_MODE_LEVELNR)
10483 HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10484 else if (game_status == GAME_MODE_SETUP)
10485 HandleSetupScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10486 else if (game_status == GAME_MODE_INFO)
10487 HandleInfoScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10488 else if (game_status == GAME_MODE_SCORES)
10489 HandleHallOfFame(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10492 case SCREEN_CTRL_ID_SCROLL_DOWN:
10493 if (game_status == GAME_MODE_NAMES)
10494 HandleChoosePlayerName(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10495 else if (game_status == GAME_MODE_LEVELS)
10496 HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10497 else if (game_status == GAME_MODE_LEVELNR)
10498 HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10499 else if (game_status == GAME_MODE_SETUP)
10500 HandleSetupScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10501 else if (game_status == GAME_MODE_INFO)
10502 HandleInfoScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10503 else if (game_status == GAME_MODE_SCORES)
10504 HandleHallOfFame(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10507 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10508 if (game_status == GAME_MODE_NAMES)
10509 HandleChoosePlayerName(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10510 else if (game_status == GAME_MODE_LEVELS)
10511 HandleChooseLevelSet(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10512 else if (game_status == GAME_MODE_LEVELNR)
10513 HandleChooseLevelNr(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10514 else if (game_status == GAME_MODE_SETUP)
10515 HandleSetupScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10516 else if (game_status == GAME_MODE_INFO)
10517 HandleInfoScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10518 else if (game_status == GAME_MODE_SCORES)
10519 HandleHallOfFame(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10522 case SCREEN_CTRL_ID_NETWORK_SERVER:
10524 if (!strEqual(gi->textinput.value, ""))
10526 setString(&setup.network_server_hostname, gi->textinput.value);
10528 network.server_host = setup.network_server_hostname;
10532 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10534 network.server_host = NULL;
10537 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10538 network.server_host = NULL;
10540 execSetupGame_setNetworkServerText();
10552 void HandleScreenGadgetKeys(Key key)
10554 if (key == setup.shortcut.tape_play || key == KSYM_Return)
10555 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10558 void DumpScreenIdentifiers(void)
10562 Print("Active screen elements on current screen:\n");
10564 for (i = 0; main_controls[i].nr != -1; i++)
10566 struct MainControlInfo *mci = &main_controls[i];
10568 if (mci->button_graphic != -1)
10570 char *token = getTokenFromImageID(mci->button_graphic);
10572 Print("- '%s'\n", token);
10579 boolean DoScreenAction(int image_id)
10583 if (game_status != GAME_MODE_MAIN)
10586 for (i = 0; main_controls[i].nr != -1; i++)
10588 struct MainControlInfo *mci = &main_controls[i];
10589 struct MenuPosInfo *pos = mci->pos_button;
10591 if (mci->button_graphic == image_id)
10593 int x = mSX + pos->x;
10594 int y = mSY + pos->y;
10596 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10605 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10607 // get tree info node of newly added level or artwork set
10608 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10609 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10611 if (tree_node_new == NULL) // should not happen
10614 // if request dialog is active, do nothing
10615 if (game.request_active)
10618 if (game_status == GAME_MODE_MAIN &&
10619 tree_type == TREE_TYPE_LEVEL_DIR)
10621 // when adding new level set in main menu, select it as current level set
10623 // change current level set to newly added level set from zip file
10624 leveldir_current = tree_node_new;
10626 // change current level number to first level of newly added level set
10627 level_nr = leveldir_current->first_level;
10629 // redraw screen to reflect changed level set
10632 // save this level set and level number as last selected level set
10633 SaveLevelSetup_LastSeries();
10634 SaveLevelSetup_SeriesInfo();
10636 else if (game_status == GAME_MODE_LEVELS &&
10637 tree_type == TREE_TYPE_LEVEL_DIR)
10639 // when adding new level set in level set menu, set cursor and update screen
10641 leveldir_current = tree_node_new;
10643 DrawChooseTree(&leveldir_current);
10645 else if (game_status == GAME_MODE_SETUP)
10647 // when adding new artwork set in setup menu, set cursor and update screen
10649 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10650 tree_type == TREE_TYPE_GRAPHICS_DIR)
10652 artwork.gfx_current = tree_node_new;
10654 DrawChooseTree(&artwork.gfx_current);
10656 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10657 tree_type == TREE_TYPE_SOUNDS_DIR)
10659 artwork.snd_current = tree_node_new;
10661 DrawChooseTree(&artwork.snd_current);
10663 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10664 tree_type == TREE_TYPE_MUSIC_DIR)
10666 artwork.mus_current = tree_node_new;
10668 DrawChooseTree(&artwork.mus_current);
10673 static int UploadTapes(void)
10675 SetGameStatus(GAME_MODE_LOADING);
10677 FadeSetEnterScreen();
10678 FadeOut(REDRAW_ALL);
10680 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10682 FadeIn(REDRAW_ALL);
10684 DrawInitTextHead("Uploading tapes");
10686 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10687 global.autoplay_leveldir = "ALL";
10688 global.autoplay_all = TRUE;
10690 int num_tapes_uploaded = AutoPlayTapes();
10692 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10693 global.autoplay_leveldir = NULL;
10694 global.autoplay_all = FALSE;
10696 SetGameStatus(GAME_MODE_MAIN);
10700 return num_tapes_uploaded;
10703 static boolean OfferUploadTapes(void)
10705 if (!Request(setup.has_remaining_tapes ?
10706 "Upload missing tapes to the high score server now?" :
10707 "Upload all your tapes to the high score server now?", REQ_ASK))
10710 // when uploading tapes, make sure that high score server is enabled
10711 runtime.use_api_server = setup.use_api_server = TRUE;
10713 int num_tapes_uploaded = UploadTapes();
10716 if (num_tapes_uploaded < 0)
10718 num_tapes_uploaded = -num_tapes_uploaded - 1;
10720 if (num_tapes_uploaded == 0)
10721 sprintf(message, "Upload failed! No tapes uploaded!");
10722 else if (num_tapes_uploaded == 1)
10723 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10725 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10726 num_tapes_uploaded);
10728 Request(message, REQ_CONFIRM);
10730 // if uploading tapes failed, add tape upload entry to setup menu
10731 setup.provide_uploading_tapes = TRUE;
10732 setup.has_remaining_tapes = TRUE;
10734 SaveSetup_ServerSetup();
10739 if (num_tapes_uploaded == 0)
10740 sprintf(message, "No tapes uploaded!");
10741 else if (num_tapes_uploaded == 1)
10742 sprintf(message, "1 tape uploaded!");
10744 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10746 Request(message, REQ_CONFIRM);
10748 if (num_tapes_uploaded > 0)
10749 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10751 // after all tapes have been uploaded, remove entry from setup menu
10752 setup.provide_uploading_tapes = FALSE;
10753 setup.has_remaining_tapes = FALSE;
10755 SaveSetup_ServerSetup();
10760 static void CheckUploadTapes(void)
10762 if (!setup.ask_for_uploading_tapes)
10765 // after asking for uploading tapes, do not ask again
10766 setup.ask_for_uploading_tapes = FALSE;
10767 setup.ask_for_remaining_tapes = FALSE;
10769 if (directoryExists(getTapeDir(NULL)))
10771 boolean tapes_uploaded = OfferUploadTapes();
10773 if (!tapes_uploaded)
10775 Request(setup.has_remaining_tapes ?
10776 "You can upload missing tapes from the setup menu later!" :
10777 "You can upload your tapes from the setup menu later!",
10783 // if tapes directory does not exist yet, never offer uploading all tapes
10784 setup.provide_uploading_tapes = FALSE;
10787 SaveSetup_ServerSetup();
10790 static void UpgradePlayerUUID(void)
10792 ApiResetUUIDAsThread(getUUID());
10795 static void CheckUpgradePlayerUUID(void)
10797 if (setup.player_version > 1)
10800 UpgradePlayerUUID();
10803 void CheckApiServerTasks(void)
10805 // check if the player's UUID has to be upgraded
10806 CheckUpgradePlayerUUID();
10808 // check if there are any tapes to be uploaded
10809 CheckUploadTapes();