1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // other screen text constants
127 #define STR_CHOOSE_TREE_EDIT "Edit"
128 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
129 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
131 // for input setup functions
132 #define SETUPINPUT_SCREEN_POS_START 0
133 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
134 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
135 #define SETUPINPUT_SCREEN_POS_END 13
137 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
138 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
140 #define MAX_SETUP_TEXT_INPUT_LEN 28
142 // for various menu stuff
143 #define MENU_SCREEN_START_XPOS 1
144 #define MENU_SCREEN_START_YPOS 2
145 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
146 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
147 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
148 #define MENU_TITLE1_YPOS 8
149 #define MENU_TITLE2_YPOS 46
150 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
151 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
152 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
153 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
154 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
155 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
156 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
160 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
161 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
162 MENU_INFO_FONT_TITLE))
163 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
164 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
165 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
166 MENU_SCREEN_INFO_YSTART2 - \
168 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
169 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
170 MENU_SCREEN_INFO_YSTEP)
171 #define NUM_INFO_ELEMENTS_FROM_CONF \
172 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
173 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
174 MAX_MENU_ENTRIES_ON_SCREEN)
175 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
176 MAX_INFO_ELEMENTS_ON_SCREEN), \
177 NUM_INFO_ELEMENTS_FROM_CONF)
178 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
179 #define MAX_MENU_TEXT_LENGTH_BIG 13
180 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
182 // screen gadget identifiers
183 #define SCREEN_CTRL_ID_PREV_LEVEL 0
184 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
185 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
186 #define SCREEN_CTRL_ID_LAST_LEVEL 3
187 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
188 #define SCREEN_CTRL_ID_PREV_PLAYER 5
189 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
190 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
191 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
192 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
193 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
194 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
195 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
196 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
197 #define SCREEN_CTRL_ID_SCROLL_UP 14
198 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
199 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
200 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
202 #define NUM_SCREEN_GADGETS 18
204 #define NUM_SCREEN_MENUBUTTONS 14
205 #define NUM_SCREEN_SCROLLBUTTONS 2
206 #define NUM_SCREEN_SCROLLBARS 1
207 #define NUM_SCREEN_TEXTINPUT 1
209 #define SCREEN_MASK_MAIN (1 << 0)
210 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
211 #define SCREEN_MASK_INPUT (1 << 2)
212 #define SCREEN_MASK_TOUCH (1 << 3)
213 #define SCREEN_MASK_TOUCH2 (1 << 4)
215 // graphic position and size values for buttons and scrollbars
216 #define SC_MENUBUTTON_XSIZE TILEX
217 #define SC_MENUBUTTON_YSIZE TILEY
219 #define SC_SCROLLBUTTON_XSIZE TILEX
220 #define SC_SCROLLBUTTON_YSIZE TILEY
222 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
224 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
225 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
226 SC_SCROLLBUTTON_YSIZE)
228 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
229 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
231 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
232 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
233 SC_SCROLLBUTTON_YSIZE)
235 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
236 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
237 SC_SCROLL_VERTICAL_YSIZE)
239 #define SC_BORDER_SIZE 14
242 // forward declarations of internal functions
243 static void HandleScreenGadgets(struct GadgetInfo *);
244 static void HandleSetupScreen_Generic(int, int, int, int, int);
245 static void HandleSetupScreen_Input(int, int, int, int, int);
246 static void CustomizeKeyboard(int);
247 static void ConfigureJoystick(int);
248 static void ConfigureVirtualButtons(void);
249 static void execSetupGame(void);
250 static void execSetupEngines(void);
251 static void execSetupGraphics(void);
252 static void execSetupSound(void);
253 static void execSetupTouch(void);
254 static void execSetupArtwork(void);
255 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
257 static void DrawChoosePlayerName(void);
258 static void DrawChooseLevelSet(void);
259 static void DrawChooseLevelNr(void);
260 static void DrawInfoScreen(void);
261 static void DrawSetupScreen(void);
262 static void DrawTypeName(void);
264 static void DrawInfoScreen_NotAvailable(char *, char *);
265 static void DrawInfoScreen_HelpAnim(int, int, boolean);
266 static void DrawInfoScreen_HelpText(int, int, int, int);
267 static void HandleInfoScreen_Main(int, int, int, int, int);
268 static void HandleInfoScreen_TitleScreen(int);
269 static void HandleInfoScreen_Elements(int);
270 static void HandleInfoScreen_Music(int);
271 static void HandleInfoScreen_Credits(int);
272 static void HandleInfoScreen_Program(int);
273 static void HandleInfoScreen_Version(int);
275 static void ModifyGameSpeedIfNeeded(void);
276 static void DisableVsyncIfNeeded(void);
278 static void MapScreenMenuGadgets(int);
279 static void UnmapScreenMenuGadgets(int);
280 static void MapScreenGadgets(int);
281 static void MapScreenTreeGadgets(TreeInfo *);
283 static void UpdateScreenMenuGadgets(int, boolean);
285 static boolean OfferUploadTapes(void);
286 static void execOfferUploadTapes(void);
288 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
290 static int info_mode = INFO_MODE_MAIN;
291 static int setup_mode = SETUP_MODE_MAIN;
293 static TreeInfo *window_sizes = NULL;
294 static TreeInfo *window_size_current = NULL;
296 static TreeInfo *scaling_types = NULL;
297 static TreeInfo *scaling_type_current = NULL;
299 static TreeInfo *rendering_modes = NULL;
300 static TreeInfo *rendering_mode_current = NULL;
302 static TreeInfo *vsync_modes = NULL;
303 static TreeInfo *vsync_mode_current = NULL;
305 static TreeInfo *scroll_delays = NULL;
306 static TreeInfo *scroll_delay_current = NULL;
308 static TreeInfo *snapshot_modes = NULL;
309 static TreeInfo *snapshot_mode_current = NULL;
311 static TreeInfo *game_speeds_normal = NULL;
312 static TreeInfo *game_speeds_extended = NULL;
313 static TreeInfo *game_speeds = NULL;
314 static TreeInfo *game_speed_current = NULL;
316 static TreeInfo *volumes_simple = NULL;
317 static TreeInfo *volume_simple_current = NULL;
319 static TreeInfo *volumes_loops = NULL;
320 static TreeInfo *volume_loops_current = NULL;
322 static TreeInfo *volumes_music = NULL;
323 static TreeInfo *volume_music_current = NULL;
325 static TreeInfo *touch_controls = NULL;
326 static TreeInfo *touch_control_current = NULL;
328 static TreeInfo *move_distances = NULL;
329 static TreeInfo *move_distance_current = NULL;
331 static TreeInfo *drop_distances = NULL;
332 static TreeInfo *drop_distance_current = NULL;
334 static TreeInfo *transparencies = NULL;
335 static TreeInfo *transparency_current = NULL;
337 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
338 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
340 static TreeInfo *player_name = NULL;
341 static TreeInfo *player_name_current = NULL;
343 static TreeInfo *level_number = NULL;
344 static TreeInfo *level_number_current = NULL;
346 static struct ValueTextInfo window_sizes_list[] =
351 { 100, "100 % (Default)" },
364 static struct StringValueTextInfo scaling_types_list[] =
366 { SCALING_QUALITY_NEAREST, "Off" },
367 { SCALING_QUALITY_LINEAR, "Linear" },
368 { SCALING_QUALITY_BEST, "Anisotropic" },
373 static struct StringValueTextInfo rendering_modes_list[] =
375 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
376 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
378 // this mode may work under certain conditions, but does not work on Windows
379 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
381 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
386 static struct StringValueTextInfo vsync_modes_list[] =
388 { STR_VSYNC_MODE_OFF, "Off" },
389 { STR_VSYNC_MODE_NORMAL, "Normal" },
390 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
395 static struct ValueTextInfo game_speeds_list_normal[] =
406 static struct ValueTextInfo game_speeds_list_extended[] =
408 { 1000, "1 fps (Extremely Slow)" },
413 { 29, "35 fps (Original Supaplex)" },
415 { 20, "50 fps (=== Normal Speed ===)" },
416 { 16, "60 fps (60 Hz VSync Speed)" },
417 { 14, "70 fps (Maximum Supaplex)" },
421 { 1, "1000 fps (Extremely Fast)" },
426 static struct ValueTextInfo *game_speeds_list;
428 static struct ValueTextInfo scroll_delays_list[] =
430 { 0, "0 Tiles (No Scroll Delay)" },
433 { 3, "3 Tiles (Default)" },
438 { 8, "8 Tiles (Maximum Scroll Delay)"},
443 static struct StringValueTextInfo snapshot_modes_list[] =
445 { STR_SNAPSHOT_MODE_OFF, "Off" },
446 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
447 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
448 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
453 static struct ValueTextInfo volumes_list[] =
473 static struct StringValueTextInfo touch_controls_list[] =
475 { TOUCH_CONTROL_OFF, "Off" },
476 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
477 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
478 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
483 static struct ValueTextInfo distances_list[] =
498 static struct ValueTextInfo transparencies_list[] =
500 { 0, "0 % (Opaque)" },
510 { 100, "100 % (Invisible)" },
515 static struct ValueTextInfo grid_sizes_list[] =
551 static int align_xoffset = 0;
552 static int align_yoffset = 0;
554 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
555 (s) <= GAME_MODE_SETUP ? (s) : \
556 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
558 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
559 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
561 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
562 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
563 (i) <= INFO_MODE_LEVELSET ? (i) : \
566 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
567 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
568 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
569 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
570 SETUP_MODE_CHOOSE_ARTWORK : \
571 SETUP_MODE_CHOOSE_OTHER)
573 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
574 menu.draw_xoffset[GAME_MODE_INFO] : \
575 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
576 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
577 menu.draw_yoffset[GAME_MODE_INFO] : \
578 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
579 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
580 menu.extra_spacing[GAME_MODE_INFO] : \
581 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
583 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
584 menu.draw_xoffset[GAME_MODE_SETUP] : \
585 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
586 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
587 menu.draw_yoffset[GAME_MODE_SETUP] : \
588 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
589 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
590 menu.extra_spacing[GAME_MODE_SETUP] : \
591 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
593 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
594 DRAW_XOFFSET_INFO(info_mode) : \
595 (s) == GAME_MODE_SETUP ? \
596 DRAW_XOFFSET_SETUP(setup_mode) : \
597 menu.draw_xoffset[DRAW_MODE(s)])
598 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
599 DRAW_YOFFSET_INFO(info_mode) : \
600 (s) == GAME_MODE_SETUP ? \
601 DRAW_YOFFSET_SETUP(setup_mode) : \
602 menu.draw_yoffset[DRAW_MODE(s)])
603 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
604 EXTRA_SPACING_INFO(info_mode) : \
605 (s) == GAME_MODE_SETUP ? \
606 EXTRA_SPACING_SETUP(setup_mode) : \
607 menu.extra_spacing[DRAW_MODE(s)])
609 #define mSX (SX + DRAW_XOFFSET(game_status))
610 #define mSY (SY + DRAW_YOFFSET(game_status))
612 #define amSX (mSX + align_xoffset)
613 #define amSY (mSY + align_yoffset)
615 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
616 menu.list_size[game_status] : \
617 MAX_MENU_ENTRIES_ON_SCREEN)
619 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
620 NUM_MENU_ENTRIES_ON_SCREEN)
623 // title display and control definitions
625 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
626 2 * MAX_NUM_TITLE_MESSAGES)
628 #define NO_DIRECT_LEVEL_SELECT (-1)
631 static int num_title_screens = 0;
633 struct TitleControlInfo
642 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
644 // main menu display and control definitions
646 #define MAIN_CONTROL_NAME 0
647 #define MAIN_CONTROL_LEVELS 1
648 #define MAIN_CONTROL_SCORES 2
649 #define MAIN_CONTROL_EDITOR 3
650 #define MAIN_CONTROL_INFO 4
651 #define MAIN_CONTROL_GAME 5
652 #define MAIN_CONTROL_SETUP 6
653 #define MAIN_CONTROL_QUIT 7
654 #define MAIN_CONTROL_PREV_LEVEL 8
655 #define MAIN_CONTROL_NEXT_LEVEL 9
656 #define MAIN_CONTROL_FIRST_LEVEL 10
657 #define MAIN_CONTROL_LAST_LEVEL 11
658 #define MAIN_CONTROL_LEVEL_NUMBER 12
659 #define MAIN_CONTROL_LEVEL_INFO_1 13
660 #define MAIN_CONTROL_LEVEL_INFO_2 14
661 #define MAIN_CONTROL_LEVEL_NAME 15
662 #define MAIN_CONTROL_LEVEL_AUTHOR 16
663 #define MAIN_CONTROL_LEVEL_YEAR 17
664 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
665 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
666 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
667 #define MAIN_CONTROL_TITLE_1 21
668 #define MAIN_CONTROL_TITLE_2 22
669 #define MAIN_CONTROL_TITLE_3 23
671 static char str_main_text_name[10];
672 static char str_main_text_first_level[10];
673 static char str_main_text_last_level[10];
674 static char str_main_text_level_number[10];
676 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
678 static char *main_text_name = str_main_text_name;
679 static char *main_text_first_level = str_main_text_first_level;
680 static char *main_text_last_level = str_main_text_last_level;
681 static char *main_text_level_number = str_main_text_level_number;
682 static char *main_text_levels = "Levelset";
683 static char *main_text_scores = "Hall Of Fame";
684 static char *main_text_editor = "Level Creator";
685 static char *main_text_info = "Info Screen";
686 static char *main_text_game = "Start Game";
687 static char *main_text_setup = "Setup";
688 static char *main_text_quit = "Quit";
689 static char *main_text_level_name = level.name;
690 static char *main_text_level_author = level.author;
691 static char *main_text_level_year = NULL;
692 static char *main_text_level_imported_from = NULL;
693 static char *main_text_level_imported_by = NULL;
694 static char *main_text_level_tested_by = NULL;
695 static char *main_text_title_1 = NULL;
696 static char *main_text_title_2 = NULL;
697 static char *main_text_title_3 = NULL;
699 extern char debug_xsn_mode[];
701 struct MainControlInfo
705 struct MenuPosInfo *pos_button;
708 struct TextPosInfo *pos_text;
711 struct TextPosInfo *pos_input;
715 static struct MainControlInfo main_controls[] =
719 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
720 &menu.main.text.name, &main_text_name,
721 &menu.main.input.name, &setup.player_name,
725 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
726 &menu.main.text.levels, &main_text_levels,
731 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
732 &menu.main.text.scores, &main_text_scores,
737 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
738 &menu.main.text.editor, &main_text_editor,
743 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
744 &menu.main.text.info, &main_text_info,
749 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
750 &menu.main.text.game, &main_text_game,
755 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
756 &menu.main.text.setup, &main_text_setup,
761 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
762 &menu.main.text.quit, &main_text_quit,
766 MAIN_CONTROL_PREV_LEVEL,
772 MAIN_CONTROL_NEXT_LEVEL,
778 MAIN_CONTROL_FIRST_LEVEL,
780 &menu.main.text.first_level, &main_text_first_level,
784 MAIN_CONTROL_LAST_LEVEL,
786 &menu.main.text.last_level, &main_text_last_level,
790 MAIN_CONTROL_LEVEL_NUMBER,
792 &menu.main.text.level_number, &main_text_level_number,
796 MAIN_CONTROL_LEVEL_INFO_1,
798 &menu.main.text.level_info_1, NULL,
802 MAIN_CONTROL_LEVEL_INFO_2,
804 &menu.main.text.level_info_2, NULL,
808 MAIN_CONTROL_LEVEL_NAME,
810 &menu.main.text.level_name, &main_text_level_name,
814 MAIN_CONTROL_LEVEL_AUTHOR,
816 &menu.main.text.level_author, &main_text_level_author,
820 MAIN_CONTROL_LEVEL_YEAR,
822 &menu.main.text.level_year, &main_text_level_year,
826 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
828 &menu.main.text.level_imported_from, &main_text_level_imported_from,
832 MAIN_CONTROL_LEVEL_IMPORTED_BY,
834 &menu.main.text.level_imported_by, &main_text_level_imported_by,
838 MAIN_CONTROL_LEVEL_TESTED_BY,
840 &menu.main.text.level_tested_by, &main_text_level_tested_by,
844 MAIN_CONTROL_TITLE_1,
846 &menu.main.text.title_1, &main_text_title_1,
850 MAIN_CONTROL_TITLE_2,
852 &menu.main.text.title_2, &main_text_title_2,
856 MAIN_CONTROL_TITLE_3,
858 &menu.main.text.title_3, &main_text_title_3,
871 static int getTitleScreenGraphic(int nr, boolean initial)
873 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
876 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
878 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
882 static int getTitleScreenGameMode(boolean initial)
884 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
888 static int getTitleMessageGameMode(boolean initial)
890 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
893 static int getTitleAnimMode(struct TitleControlInfo *tci)
895 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
897 return base + tci->local_nr;
901 static int getTitleScreenBackground(boolean initial)
903 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
908 static int getTitleMessageBackground(int nr, boolean initial)
910 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
914 static int getTitleBackground(int nr, boolean initial, boolean is_image)
916 int base = (is_image ?
917 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
918 IMG_BACKGROUND_TITLESCREEN_1) :
919 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
920 IMG_BACKGROUND_TITLEMESSAGE_1));
921 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
922 IMG_BACKGROUND_TITLE);
923 int graphic_local = base + nr;
925 if (graphic_info[graphic_local].bitmap != NULL)
926 return graphic_local;
928 if (graphic_info[graphic_global].bitmap != NULL)
929 return graphic_global;
931 return IMG_UNDEFINED;
934 static int getTitleSound(struct TitleControlInfo *tci)
936 boolean is_image = tci->is_image;
937 int initial = tci->initial;
938 int nr = tci->local_nr;
939 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
940 int base = (is_image ?
941 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
942 SND_BACKGROUND_TITLESCREEN_1) :
943 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
944 SND_BACKGROUND_TITLEMESSAGE_1));
945 int sound_global = menu.sound[mode];
946 int sound_local = base + nr;
949 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
950 nr, initial, is_image,
951 sound_global, getSoundListEntry(sound_global)->filename,
952 sound_local, getSoundListEntry(sound_local)->filename);
955 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
958 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
961 return SND_UNDEFINED;
964 static int getTitleMusic(struct TitleControlInfo *tci)
966 boolean is_image = tci->is_image;
967 int initial = tci->initial;
968 int nr = tci->local_nr;
969 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
970 int base = (is_image ?
971 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
972 MUS_BACKGROUND_TITLESCREEN_1) :
973 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
974 MUS_BACKGROUND_TITLEMESSAGE_1));
975 int music_global = menu.music[mode];
976 int music_local = base + nr;
979 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
980 nr, initial, is_image,
981 music_global, getMusicListEntry(music_global)->filename,
982 music_local, getMusicListEntry(music_local)->filename);
985 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
988 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
991 return MUS_UNDEFINED;
994 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
996 boolean is_image = tci->is_image;
997 boolean initial = tci->initial;
998 boolean first = tci->first;
999 int nr = tci->local_nr;
1000 struct TitleMessageInfo tmi;
1001 struct TitleFadingInfo ti;
1003 tmi = (is_image ? (initial ? (first ?
1004 titlescreen_initial_first[nr] :
1005 titlescreen_initial[nr])
1007 titlescreen_first[nr] :
1009 : (initial ? (first ?
1010 titlemessage_initial_first[nr] :
1011 titlemessage_initial[nr])
1013 titlemessage_first[nr] :
1014 titlemessage[nr])));
1016 ti.fade_mode = tmi.fade_mode;
1017 ti.fade_delay = tmi.fade_delay;
1018 ti.post_delay = tmi.post_delay;
1019 ti.auto_delay = tmi.auto_delay;
1020 ti.auto_delay_unit = tmi.auto_delay_unit;
1025 static int compareTitleControlInfo(const void *object1, const void *object2)
1027 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1028 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1031 if (tci1->initial != tci2->initial)
1032 compare_result = (tci1->initial ? -1 : +1);
1033 else if (tci1->sort_priority != tci2->sort_priority)
1034 compare_result = tci1->sort_priority - tci2->sort_priority;
1035 else if (tci1->is_image != tci2->is_image)
1036 compare_result = (tci1->is_image ? -1 : +1);
1038 compare_result = tci1->local_nr - tci2->local_nr;
1040 return compare_result;
1043 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1045 int nr, int sort_priority)
1047 title_controls[num_title_screens].is_image = is_image;
1048 title_controls[num_title_screens].initial = initial;
1049 title_controls[num_title_screens].local_nr = nr;
1050 title_controls[num_title_screens].sort_priority = sort_priority;
1052 title_controls[num_title_screens].first = FALSE; // will be set later
1054 num_title_screens++;
1057 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1061 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1063 int graphic = getTitleScreenGraphic(i, initial);
1064 Bitmap *bitmap = graphic_info[graphic].bitmap;
1065 int sort_priority = graphic_info[graphic].sort_priority;
1068 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1071 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1073 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1074 char *filename = getLevelSetTitleMessageFilename(i, initial);
1075 int sort_priority = tmi->sort_priority;
1077 if (filename != NULL)
1078 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1082 static void InitializeTitleControls(boolean show_title_initial)
1084 num_title_screens = 0;
1086 // 1st step: initialize title screens for game start (only when starting)
1087 if (show_title_initial)
1088 InitializeTitleControls_CheckTitleInfo(TRUE);
1090 // 2nd step: initialize title screens for current level set
1091 InitializeTitleControls_CheckTitleInfo(FALSE);
1093 // sort title screens according to sort_priority and title number
1094 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1095 compareTitleControlInfo);
1097 // mark first title screen
1098 title_controls[0].first = TRUE;
1101 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1103 return (pos != NULL && pos->x != -1 && pos->y != -1);
1106 static boolean visibleTextPos(struct TextPosInfo *pos)
1108 return (pos != NULL && pos->x != -1 && pos->y != -1);
1111 static void InitializeMainControls(void)
1113 boolean local_team_mode = (!network.enabled && setup.team_mode);
1116 // set main control text values to dynamically determined values
1117 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1119 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1120 menu.main.text.first_level.size));
1121 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1122 menu.main.text.last_level.size));
1123 strcpy(main_text_level_number, int2str(level_nr,
1124 menu.main.text.level_number.size));
1126 main_text_level_year = leveldir_current->year;
1127 main_text_level_imported_from = leveldir_current->imported_from;
1128 main_text_level_imported_by = leveldir_current->imported_by;
1129 main_text_level_tested_by = leveldir_current->tested_by;
1131 main_text_title_1 = getConfigProgramTitleString();
1132 main_text_title_2 = getConfigProgramCopyrightString();
1133 main_text_title_3 = getConfigProgramCompanyString();
1135 // set main control screen positions to dynamically determined values
1136 for (i = 0; main_controls[i].nr != -1; i++)
1138 struct MainControlInfo *mci = &main_controls[i];
1140 struct MenuPosInfo *pos_button = mci->pos_button;
1141 struct TextPosInfo *pos_text = mci->pos_text;
1142 struct TextPosInfo *pos_input = mci->pos_input;
1143 char *text = (mci->text ? *mci->text : NULL);
1144 char *input = (mci->input ? *mci->input : NULL);
1145 int button_graphic = mci->button_graphic;
1146 int font_text = (pos_text ? pos_text->font : -1);
1147 int font_input = (pos_input ? pos_input->font : -1);
1149 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1150 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1151 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1152 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1153 int text_chars = (text != NULL ? strlen(text) : 0);
1154 int input_chars = (input != NULL ? strlen(input) : 0);
1157 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1159 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1160 int text_width = font_text_width * text_chars;
1161 int text_height = font_text_height;
1162 int input_width = font_input_width * input_chars;
1163 int input_height = font_input_height;
1165 if (nr == MAIN_CONTROL_NAME)
1167 menu.main.input.name.width = input_width;
1168 menu.main.input.name.height = input_height;
1171 if (pos_button != NULL) // (x/y may be -1/-1 here)
1173 pos_button->width = button_width;
1174 pos_button->height = button_height;
1177 if (pos_text != NULL) // (x/y may be -1/-1 here)
1179 // calculate text size -- needed for text alignment
1180 boolean calculate_text_size = (text != NULL);
1182 if (pos_text->width == -1 || calculate_text_size)
1183 pos_text->width = text_width;
1184 if (pos_text->height == -1 || calculate_text_size)
1185 pos_text->height = text_height;
1187 if (visibleMenuPos(pos_button))
1189 if (pos_text->x == -1)
1190 pos_text->x = pos_button->x + pos_button->width;
1191 if (pos_text->y == -1)
1193 pos_button->y + (pos_button->height - pos_text->height) / 2;
1197 if (pos_input != NULL) // (x/y may be -1/-1 here)
1199 if (visibleTextPos(pos_text))
1201 if (pos_input->x == -1)
1202 pos_input->x = pos_text->x + pos_text->width;
1203 if (pos_input->y == -1)
1204 pos_input->y = pos_text->y;
1207 if (pos_input->width == -1)
1208 pos_input->width = input_width;
1209 if (pos_input->height == -1)
1210 pos_input->height = input_height;
1215 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1216 int graphic, boolean pressed)
1218 struct GraphicInfo *g = &graphic_info[graphic];
1221 int xoffset = (pressed ? g->pressed_xoffset : 0);
1222 int yoffset = (pressed ? g->pressed_yoffset : 0);
1224 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1226 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1227 g->width, g->height, dst_x, dst_y);
1230 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1231 boolean active_input,
1232 boolean pressed_button)
1236 for (i = 0; main_controls[i].nr != -1; i++)
1238 struct MainControlInfo *mci = &main_controls[i];
1240 if (mci->nr == nr || nr == -1)
1242 struct MenuPosInfo *pos_button = mci->pos_button;
1243 struct TextPosInfo *pos_text = mci->pos_text;
1244 struct TextPosInfo *pos_input = mci->pos_input;
1245 char *text = (mci->text ? *mci->text : NULL);
1246 char *input = (mci->input ? *mci->input : NULL);
1247 int button_graphic = mci->button_graphic;
1248 int font_text = (pos_text ? pos_text->font : -1);
1249 int font_input = (pos_input ? pos_input->font : -1);
1253 button_graphic = BUTTON_ACTIVE(button_graphic);
1254 font_text = FONT_ACTIVE(font_text);
1259 font_input = FONT_ACTIVE(font_input);
1262 if (visibleMenuPos(pos_button))
1264 struct MenuPosInfo *pos = pos_button;
1265 int x = mSX + pos->x;
1266 int y = mSY + pos->y;
1268 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1269 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1272 if (visibleTextPos(pos_text) && text != NULL)
1274 struct TextPosInfo *pos = pos_text;
1275 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1276 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1279 // (check why/if this is needed)
1280 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1282 DrawText(x, y, text, font_text);
1285 if (visibleTextPos(pos_input) && input != NULL)
1287 struct TextPosInfo *pos = pos_input;
1288 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1289 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1292 // (check why/if this is needed)
1293 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1295 DrawText(x, y, input, font_input);
1301 static void DrawCursorAndText_Main(int nr, boolean active_text,
1302 boolean pressed_button)
1304 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1308 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1309 boolean pressed_button)
1311 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1315 static struct MainControlInfo *getMainControlInfo(int nr)
1319 for (i = 0; main_controls[i].nr != -1; i++)
1320 if (main_controls[i].nr == nr)
1321 return &main_controls[i];
1326 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1331 int rect_x = ALIGNED_TEXT_XPOS(rect);
1332 int rect_y = ALIGNED_TEXT_YPOS(rect);
1334 return (x >= rect_x && x < rect_x + rect->width &&
1335 y >= rect_y && y < rect_y + rect->height);
1338 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1343 int rect_x = ALIGNED_TEXT_XPOS(rect);
1344 int rect_y = ALIGNED_TEXT_YPOS(rect);
1347 Debug("screens:insideTextPosRect",
1348 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1349 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1350 (x >= rect_x && x < rect_x + rect->width &&
1351 y >= rect_y && y < rect_y + rect->height));
1354 return (x >= rect_x && x < rect_x + rect->width &&
1355 y >= rect_y && y < rect_y + rect->height);
1358 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1360 int rect_width = preview->xsize * preview->tile_size;
1361 int rect_height = preview->ysize * preview->tile_size;
1362 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1363 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1365 return (x >= rect_x && x < rect_x + rect_width &&
1366 y >= rect_y && y < rect_y + rect_height);
1369 static void AdjustScrollbar(int id, int items_max, int items_visible,
1372 struct GadgetInfo *gi = screen_gadget[id];
1374 if (item_position > items_max - items_visible)
1375 item_position = items_max - items_visible;
1377 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1378 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1379 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1382 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1384 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1388 static void clearMenuListArea(void)
1390 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1392 // correct scrollbar position if placed outside menu (playfield) area
1393 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1394 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1396 // clear menu list area, but not title or scrollbar
1397 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1398 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1401 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1403 static int cursor_array[MAX_LEV_FIELDY];
1404 int x = amSX + TILEX * xpos;
1405 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1410 cursor_array[ypos] = graphic;
1412 graphic = cursor_array[ypos];
1416 graphic = BUTTON_ACTIVE(graphic);
1418 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1419 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1422 static void initCursor(int ypos, int graphic)
1424 drawCursorExt(0, ypos, FALSE, graphic);
1427 static void drawCursor(int ypos, boolean active)
1429 drawCursorExt(0, ypos, active, -1);
1432 static void drawCursorXY(int xpos, int ypos, int graphic)
1434 drawCursorExt(xpos, ypos, FALSE, graphic);
1437 static void drawChooseTreeCursor(int ypos, boolean active)
1439 drawCursorExt(0, ypos, active, -1);
1442 static int getChooseTreeEditFont(boolean active)
1444 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1447 static int getChooseTreeEditXPos(int pos)
1449 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1450 int xoffset = (has_scrollbar ? -1 : 0);
1451 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1452 int sx = amSX + xpos * TILEX;
1453 int font_nr = getChooseTreeEditFont(FALSE);
1454 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1456 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1459 static int getChooseTreeEditYPos(int ypos_raw)
1461 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1462 int sy = amSY + ypos * TILEY;
1467 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1469 int sx = getChooseTreeEditXPos(POS_LEFT);
1470 int sy = getChooseTreeEditYPos(ypos_raw);
1471 int font_nr = getChooseTreeEditFont(active);
1473 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1476 static void DrawHeadline(void)
1478 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1479 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1482 static void DrawTitleScreenImage(int nr, boolean initial)
1484 int graphic = getTitleScreenGraphic(nr, initial);
1485 Bitmap *bitmap = graphic_info[graphic].bitmap;
1486 int width = graphic_info[graphic].width;
1487 int height = graphic_info[graphic].height;
1488 int src_x = graphic_info[graphic].src_x;
1489 int src_y = graphic_info[graphic].src_y;
1495 if (width > WIN_XSIZE)
1497 // image width too large for window => center image horizontally
1498 src_x = (width - WIN_XSIZE) / 2;
1502 if (height > WIN_YSIZE)
1504 // image height too large for window => center image vertically
1505 src_y = (height - WIN_YSIZE) / 2;
1509 // always display title screens centered
1510 dst_x = (WIN_XSIZE - width) / 2;
1511 dst_y = (WIN_YSIZE - height) / 2;
1513 SetDrawBackgroundMask(REDRAW_ALL);
1514 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1516 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1518 if (DrawingOnBackground(dst_x, dst_y))
1519 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1521 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1523 redraw_mask = REDRAW_ALL;
1526 static void DrawTitleScreenMessage(int nr, boolean initial)
1528 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1529 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1531 if (filename == NULL)
1534 // force TITLE font on title message screen
1535 SetFontStatus(getTitleMessageGameMode(initial));
1537 // if chars *and* width set to "-1", automatically determine width
1538 if (tmi->chars == -1 && tmi->width == -1)
1539 tmi->width = viewport.window[game_status].width;
1541 // if lines *and* height set to "-1", automatically determine height
1542 if (tmi->lines == -1 && tmi->height == -1)
1543 tmi->height = viewport.window[game_status].height;
1545 // if chars set to "-1", automatically determine by text and font width
1546 if (tmi->chars == -1)
1547 tmi->chars = tmi->width / getFontWidth(tmi->font);
1549 tmi->width = tmi->chars * getFontWidth(tmi->font);
1551 // if lines set to "-1", automatically determine by text and font height
1552 if (tmi->lines == -1)
1553 tmi->lines = tmi->height / getFontHeight(tmi->font);
1555 tmi->height = tmi->lines * getFontHeight(tmi->font);
1557 // if x set to "-1", automatically determine by width and alignment
1559 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1561 // if y set to "-1", automatically determine by height and alignment
1563 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1565 SetDrawBackgroundMask(REDRAW_ALL);
1566 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1568 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1570 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1571 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1572 tmi->autowrap, tmi->centered, tmi->parse_comments);
1577 static void DrawTitleScreen(void)
1579 KeyboardAutoRepeatOff();
1581 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1584 static boolean CheckTitleScreen(boolean levelset_has_changed)
1586 static boolean show_title_initial = TRUE;
1587 boolean show_titlescreen = FALSE;
1589 // needed to be able to skip title screen, if no image or message defined
1590 InitializeTitleControls(show_title_initial);
1592 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1593 show_titlescreen = TRUE;
1595 // show initial title images and messages only once at program start
1596 show_title_initial = FALSE;
1598 return (show_titlescreen && num_title_screens > 0);
1601 void DrawMainMenu(void)
1603 static LevelDirTree *leveldir_last_valid = NULL;
1604 boolean levelset_has_changed = FALSE;
1605 int fade_mask = REDRAW_FIELD;
1607 LimitScreenUpdates(FALSE);
1609 FadeSetLeaveScreen();
1611 // do not fade out here -- function may continue and fade on editor screen
1614 FadeMenuSoundsAndMusic();
1616 ExpireSoundLoops(FALSE);
1618 KeyboardAutoRepeatOn();
1620 audio.sound_deactivated = FALSE;
1624 // needed if last screen was the playing screen, invoked from level editor
1625 if (level_editor_test_game)
1627 CloseDoor(DOOR_CLOSE_ALL);
1629 SetGameStatus(GAME_MODE_EDITOR);
1636 // leveldir_current may be invalid (level group, parent link, node copy)
1637 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1639 if (leveldir_current != leveldir_last_valid)
1641 UpdateLastPlayedLevels_TreeInfo();
1643 levelset_has_changed = TRUE;
1646 // store valid level series information
1647 leveldir_last_valid = leveldir_current;
1649 init_last = init; // switch to new busy animation
1651 // needed if last screen (level choice) changed graphics, sounds or music
1652 ReloadCustomArtwork(0);
1654 if (CheckTitleScreen(levelset_has_changed))
1656 SetGameStatus(GAME_MODE_TITLE);
1663 if (redraw_mask & REDRAW_ALL)
1664 fade_mask = REDRAW_ALL;
1667 fade_mask = REDRAW_ALL;
1671 // needed if different viewport properties defined for menues
1672 ChangeViewportPropertiesIfNeeded();
1674 SetDrawtoField(DRAW_TO_BACKBUFFER);
1676 // level_nr may have been set to value over handicap with level editor
1677 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1678 level_nr = leveldir_current->handicap_level;
1680 LoadLevel(level_nr);
1681 LoadScore(level_nr);
1683 SaveLevelSetup_SeriesInfo();
1685 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1686 SetDrawDeactivationMask(REDRAW_NONE);
1687 SetDrawBackgroundMask(REDRAW_FIELD);
1689 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1692 if (fade_mask == REDRAW_ALL)
1693 RedrawGlobalBorder();
1698 InitializeMainControls();
1700 DrawCursorAndText_Main(-1, FALSE, FALSE);
1701 DrawPreviewLevelInitial();
1702 DrawNetworkPlayers();
1704 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1707 if (TAPE_IS_EMPTY(tape))
1709 DrawCompleteVideoDisplay();
1711 PlayMenuSoundsAndMusic();
1713 // create gadgets for main menu screen
1714 FreeScreenGadgets();
1715 CreateScreenGadgets();
1717 // may be required if audio buttons shown on tape and changed in setup menu
1719 CreateGameButtons();
1721 // map gadgets for main menu screen
1723 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1724 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1726 // copy actual game door content to door double buffer for OpenDoor()
1727 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1728 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1730 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1732 DrawMaskedBorder(fade_mask);
1737 // update screen area with special editor door
1738 redraw_mask |= REDRAW_ALL;
1741 SetMouseCursor(CURSOR_DEFAULT);
1743 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1745 SyncEmscriptenFilesystem();
1748 static void gotoTopLevelDir(void)
1750 // move upwards until inside (but not above) top level directory
1751 while (leveldir_current->node_parent &&
1752 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1754 // write a "path" into level tree for easy navigation to last level
1755 if (leveldir_current->node_parent->node_group->cl_first == -1)
1757 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1758 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1759 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1760 int cl_first, cl_cursor;
1762 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1763 cl_cursor = leveldir_pos - cl_first;
1765 leveldir_current->node_parent->node_group->cl_first = cl_first;
1766 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1769 leveldir_current = leveldir_current->node_parent;
1773 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1775 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1777 return (use_frame_counter ? video.frame_counter : Counter());
1780 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1781 struct TitleFadingInfo *fi)
1783 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1786 static void ResetTitleAutoDelay(unsigned int *counter_var,
1787 struct TitleFadingInfo *fi)
1789 *counter_var = getAutoDelayCounter(fi);
1792 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1794 static unsigned int title_delay = 0;
1795 static int title_screen_nr = 0;
1796 static int last_sound = -1, last_music = -1;
1797 boolean return_to_main_menu = FALSE;
1798 struct TitleControlInfo *tci;
1801 if (button == MB_MENU_INITIALIZE)
1804 title_screen_nr = 0;
1805 tci = &title_controls[title_screen_nr];
1807 SetAnimStatus(getTitleAnimMode(tci));
1809 last_sound = SND_UNDEFINED;
1810 last_music = MUS_UNDEFINED;
1812 if (num_title_screens != 0)
1814 FadeSetEnterScreen();
1816 // use individual title fading instead of global "enter screen" fading
1817 fading = getTitleFading(tci);
1820 if (game_status_last_screen == GAME_MODE_INFO)
1822 if (num_title_screens == 0)
1824 // switch game mode from title screen mode back to info screen mode
1825 SetGameStatus(GAME_MODE_INFO);
1827 // store that last screen was info screen, not main menu screen
1828 game_status_last_screen = GAME_MODE_INFO;
1830 DrawInfoScreen_NotAvailable("Title screen information:",
1831 "No title screen for this level set.");
1836 FadeMenuSoundsAndMusic();
1838 FadeOut(REDRAW_ALL);
1840 // title screens may have different window size
1841 ChangeViewportPropertiesIfNeeded();
1843 // only required to update logic for redrawing global border
1847 DrawTitleScreenImage(tci->local_nr, tci->initial);
1849 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1851 sound = getTitleSound(tci);
1852 music = getTitleMusic(tci);
1854 if (sound != last_sound)
1855 PlayMenuSoundExt(sound);
1856 if (music != last_music)
1857 PlayMenuMusicExt(music);
1862 SetMouseCursor(CURSOR_NONE);
1866 ResetTitleAutoDelay(&title_delay, &fading);
1871 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1872 button = MB_MENU_CHOICE;
1874 if (button == MB_MENU_LEAVE)
1876 return_to_main_menu = TRUE;
1878 else if (button == MB_MENU_CHOICE)
1880 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1882 SetGameStatus(GAME_MODE_INFO);
1884 info_mode = INFO_MODE_MAIN;
1893 if (title_screen_nr < num_title_screens)
1895 tci = &title_controls[title_screen_nr];
1897 SetAnimStatus(getTitleAnimMode(tci));
1899 sound = getTitleSound(tci);
1900 music = getTitleMusic(tci);
1902 if (last_sound != SND_UNDEFINED && sound != last_sound)
1903 FadeSound(last_sound);
1904 if (last_music != MUS_UNDEFINED && music != last_music)
1907 fading = getTitleFading(tci);
1909 FadeOut(REDRAW_ALL);
1912 DrawTitleScreenImage(tci->local_nr, tci->initial);
1914 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1916 sound = getTitleSound(tci);
1917 music = getTitleMusic(tci);
1919 if (sound != last_sound)
1920 PlayMenuSoundExt(sound);
1921 if (music != last_music)
1922 PlayMenuMusicExt(music);
1929 ResetTitleAutoDelay(&title_delay, &fading);
1933 FadeMenuSoundsAndMusic();
1935 return_to_main_menu = TRUE;
1939 if (return_to_main_menu)
1941 SetMouseCursor(CURSOR_DEFAULT);
1943 // force full menu screen redraw after displaying title screens
1944 redraw_mask = REDRAW_ALL;
1946 if (game_status_last_screen == GAME_MODE_INFO)
1948 SetGameStatus(GAME_MODE_INFO);
1950 info_mode = INFO_MODE_MAIN;
1954 else // default: return to main menu
1956 SetGameStatus(GAME_MODE_MAIN);
1963 static void HandleMainMenu_ToggleTeamMode(void)
1965 setup.team_mode = !setup.team_mode;
1967 InitializeMainControls();
1968 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
1970 DrawPreviewPlayers();
1973 static void HandleMainMenu_SelectLevel(int step, int direction,
1974 int selected_level_nr)
1976 int old_level_nr = level_nr;
1979 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1980 new_level_nr = selected_level_nr;
1982 new_level_nr = old_level_nr + step * direction;
1984 if (new_level_nr < leveldir_current->first_level)
1985 new_level_nr = leveldir_current->first_level;
1986 if (new_level_nr > leveldir_current->last_level)
1987 new_level_nr = leveldir_current->last_level;
1989 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1991 // skipping levels is only allowed when trying to skip single level
1992 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1993 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1995 leveldir_current->handicap_level++;
1996 SaveLevelSetup_SeriesInfo();
1999 new_level_nr = leveldir_current->handicap_level;
2002 if (new_level_nr != old_level_nr)
2004 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2006 PlaySound(SND_MENU_ITEM_SELECTING);
2008 level_nr = new_level_nr;
2010 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2011 int2str(level_nr, menu.main.text.level_number.size),
2012 mci->pos_text->font);
2014 LoadLevel(level_nr);
2015 DrawPreviewLevelInitial();
2019 DrawCompleteVideoDisplay();
2021 SaveLevelSetup_SeriesInfo();
2023 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2025 // force redraw of playfield area (may be reset at this point)
2026 redraw_mask |= REDRAW_FIELD;
2030 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2032 static int choice = MAIN_CONTROL_GAME;
2033 static boolean button_pressed_last = FALSE;
2034 boolean button_pressed = FALSE;
2036 int i = 0; // needed to prevent compiler warning due to bad code below
2038 if (button == MB_MENU_INITIALIZE)
2040 DrawCursorAndText_Main(choice, TRUE, FALSE);
2045 if (mx || my) // mouse input
2049 for (i = 0; main_controls[i].nr != -1; i++)
2051 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2052 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2053 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2055 pos = main_controls[i].nr;
2061 // check if level preview was clicked
2062 if (insidePreviewRect(&preview, mx - SX, my - SY))
2063 pos = MAIN_CONTROL_GAME;
2065 // handle pressed/unpressed state for active/inactive menu buttons
2066 // (if pos != -1, "i" contains index position corresponding to "pos")
2068 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2069 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2070 button_pressed = TRUE;
2072 if (button_pressed != button_pressed_last)
2074 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2077 PlaySound(SND_MENU_BUTTON_PRESSING);
2079 PlaySound(SND_MENU_BUTTON_RELEASING);
2082 else if (dx || dy) // keyboard input
2084 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2085 choice == MAIN_CONTROL_SETUP))
2086 button = MB_MENU_CHOICE;
2091 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2093 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2095 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2097 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2099 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2101 CloseDoor(DOOR_CLOSE_2);
2103 SetGameStatus(GAME_MODE_LEVELNR);
2105 DrawChooseLevelNr();
2107 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2113 PlaySound(SND_MENU_ITEM_ACTIVATING);
2115 DrawCursorAndText_Main(choice, FALSE, FALSE);
2116 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2122 if (choice == MAIN_CONTROL_NAME)
2124 // special case: cursor left or right pressed -- toggle team mode
2125 HandleMainMenu_ToggleTeamMode();
2127 else if (choice != MAIN_CONTROL_INFO &&
2128 choice != MAIN_CONTROL_SETUP)
2130 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2136 PlaySound(SND_MENU_ITEM_SELECTING);
2138 if (pos == MAIN_CONTROL_NAME)
2141 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2143 // special case: menu text "name/team" clicked -- toggle team mode
2144 HandleMainMenu_ToggleTeamMode();
2148 if (setup.multiple_users)
2150 CloseDoor(DOOR_CLOSE_2);
2152 SetGameStatus(GAME_MODE_NAMES);
2154 DrawChoosePlayerName();
2158 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2164 else if (pos == MAIN_CONTROL_LEVELS)
2168 CloseDoor(DOOR_CLOSE_2);
2170 SetGameStatus(GAME_MODE_LEVELS);
2172 SaveLevelSetup_LastSeries();
2173 SaveLevelSetup_SeriesInfo();
2175 // restore level set if chosen from "last played level set" menu
2176 RestoreLastPlayedLevels(&leveldir_current);
2178 if (setup.internal.choose_from_top_leveldir)
2181 DrawChooseLevelSet();
2184 else if (pos == MAIN_CONTROL_SCORES)
2186 CloseDoor(DOOR_CLOSE_2);
2188 SetGameStatus(GAME_MODE_SCORES);
2190 DrawHallOfFame(level_nr);
2192 else if (pos == MAIN_CONTROL_EDITOR)
2194 if (leveldir_current->readonly &&
2195 setup.editor.show_read_only_warning)
2196 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2198 CloseDoor(DOOR_CLOSE_ALL);
2200 SetGameStatus(GAME_MODE_EDITOR);
2202 FadeSetEnterScreen();
2206 else if (pos == MAIN_CONTROL_INFO)
2208 CloseDoor(DOOR_CLOSE_2);
2210 SetGameStatus(GAME_MODE_INFO);
2212 info_mode = INFO_MODE_MAIN;
2216 else if (pos == MAIN_CONTROL_GAME)
2218 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2220 else if (pos == MAIN_CONTROL_SETUP)
2222 CloseDoor(DOOR_CLOSE_2);
2224 SetGameStatus(GAME_MODE_SETUP);
2226 setup_mode = SETUP_MODE_MAIN;
2230 else if (pos == MAIN_CONTROL_QUIT)
2232 SaveLevelSetup_LastSeries();
2233 SaveLevelSetup_SeriesInfo();
2235 #if defined(PLATFORM_EMSCRIPTEN)
2236 Request("Close the browser window to quit!", REQ_CONFIRM);
2238 if (!setup.ask_on_quit_program ||
2239 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2240 SetGameStatus(GAME_MODE_QUIT);
2246 button_pressed_last = button_pressed;
2250 // ============================================================================
2251 // info screen functions
2252 // ============================================================================
2254 static struct TokenInfo *info_info;
2255 static int num_info_info; // number of info entries shown on screen
2256 static int max_info_info; // total number of info entries in list
2258 static void execInfoTitleScreen(void)
2260 info_mode = INFO_MODE_TITLE;
2265 static void execInfoElements(void)
2267 info_mode = INFO_MODE_ELEMENTS;
2272 static void execInfoMusic(void)
2274 info_mode = INFO_MODE_MUSIC;
2279 static void execInfoCredits(void)
2281 info_mode = INFO_MODE_CREDITS;
2286 static void execInfoProgram(void)
2288 info_mode = INFO_MODE_PROGRAM;
2293 static void execInfoVersion(void)
2295 info_mode = INFO_MODE_VERSION;
2300 static void execInfoLevelSet(void)
2302 info_mode = INFO_MODE_LEVELSET;
2307 static void execExitInfo(void)
2309 SetGameStatus(GAME_MODE_MAIN);
2314 static struct TokenInfo info_info_main[] =
2316 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2317 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2318 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2319 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2320 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2321 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2322 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2323 { TYPE_EMPTY, NULL, "" },
2324 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2329 static int getMenuTextFont(int type)
2331 if (type & (TYPE_SWITCH |
2345 static struct TokenInfo *setup_info;
2346 static struct TokenInfo setup_info_input[];
2348 static struct TokenInfo *menu_info;
2350 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2351 int screen_pos, int menu_info_pos_raw,
2354 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2355 struct TokenInfo *ti = &token_info[pos];
2356 int xpos = MENU_SCREEN_START_XPOS;
2357 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2358 int font_nr = getMenuTextFont(ti->type);
2360 if (setup_mode == SETUP_MODE_INPUT)
2361 font_nr = FONT_MENU_1;
2364 font_nr = FONT_ACTIVE(font_nr);
2366 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2368 if (ti->type & ~TYPE_SKIP_ENTRY)
2369 drawCursor(screen_pos, active);
2372 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2375 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2378 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2381 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2384 static char *window_size_text;
2385 static char *scaling_type_text;
2386 static char *network_server_text;
2388 static void drawSetupValue(int, int);
2390 static void drawMenuInfoList(int first_entry, int num_page_entries,
2391 int max_page_entries)
2395 if (first_entry + num_page_entries > max_page_entries)
2398 clearMenuListArea();
2400 for (i = 0; i < num_page_entries; i++)
2402 int menu_info_pos = first_entry + i;
2403 struct TokenInfo *si = &menu_info[menu_info_pos];
2404 void *value_ptr = si->value;
2406 // set some entries to "unchangeable" according to other variables
2407 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2408 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2409 (value_ptr == &setup.sound_music && !audio.music_available) ||
2410 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2411 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2412 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2413 si->type |= TYPE_GHOSTED;
2415 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2416 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2417 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2418 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2419 else if (si->type & ~TYPE_SKIP_ENTRY)
2420 initCursor(i, IMG_MENU_BUTTON);
2422 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2424 if (si->type & TYPE_STRING)
2428 if (value_ptr == &network_server_text)
2429 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2431 if (gadget_id != -1)
2433 struct GadgetInfo *gi = screen_gadget[gadget_id];
2434 int xpos = MENU_SCREEN_START_XPOS;
2435 int ypos = MENU_SCREEN_START_YPOS + i;
2436 int x = mSX + xpos * 32;
2437 int y = mSY + ypos * 32;
2439 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2443 if (si->type & TYPE_VALUE &&
2444 menu_info == setup_info)
2445 drawSetupValue(i, menu_info_pos);
2449 static void DrawInfoScreen_Main(void)
2451 int fade_mask = REDRAW_FIELD;
2454 if (redraw_mask & REDRAW_ALL)
2455 fade_mask = REDRAW_ALL;
2458 fade_mask = REDRAW_ALL;
2461 FadeMenuSoundsAndMusic();
2463 FreeScreenGadgets();
2464 CreateScreenGadgets();
2466 // (needed after displaying title screens which disable auto repeat)
2467 KeyboardAutoRepeatOn();
2469 FadeSetLeaveScreen();
2473 // needed if different viewport properties defined for info screen
2474 ChangeViewportPropertiesIfNeeded();
2476 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2480 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2482 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2484 info_info = info_info_main;
2486 // determine maximal number of info entries that can be displayed on screen
2488 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2491 // determine maximal number of info entries available for menu of info screen
2493 for (i = 0; info_info[i].type != 0; i++)
2496 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2498 MapScreenGadgets(max_info_info);
2500 PlayMenuSoundsAndMusic();
2502 DrawMaskedBorder(fade_mask);
2507 static void changeSetupValue(int, int, int);
2509 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2510 int mode, int num_page_entries,
2511 int max_page_entries)
2513 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2514 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2515 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2516 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2517 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2518 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2519 int *num_page_entries_last = num_page_entries_all_last[game_status];
2520 int *choice_store = choice_stores[game_status];
2521 int *first_entry_store = first_entry_stores[game_status];
2522 int choice = choice_store[mode]; // starts with 0
2523 int first_entry = first_entry_store[mode]; // starts with 0
2525 int y = choice - first_entry;
2527 boolean position_set_by_scrollbar = (dx == 999);
2528 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2531 if (button == MB_MENU_INITIALIZE)
2533 // check if number of menu page entries has changed (may happen by change
2534 // of custom artwork definition value for 'list_size' for this menu screen)
2535 // (in this case, the last menu position most probably has to be corrected)
2536 if (num_page_entries != num_page_entries_last[mode])
2538 choice_store[mode] = first_entry_store[mode] = 0;
2540 choice = first_entry = 0;
2543 num_page_entries_last[mode] = num_page_entries;
2546 // advance to first valid menu entry
2547 while (choice < num_page_entries &&
2548 menu_info[choice].type & TYPE_SKIP_ENTRY)
2551 if (position_set_by_scrollbar)
2552 first_entry = first_entry_store[mode] = dy;
2554 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2555 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2557 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2559 if (choice < first_entry)
2561 choice = first_entry;
2563 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2566 else if (choice > first_entry + num_page_entries - 1)
2568 choice = first_entry + num_page_entries - 1;
2570 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2574 choice_store[mode] = choice;
2576 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2580 else if (button == MB_MENU_LEAVE)
2582 PlaySound(SND_MENU_ITEM_SELECTING);
2584 for (i = 0; i < max_page_entries; i++)
2586 if (menu_info[i].type & TYPE_LEAVE_MENU)
2588 void (*menu_callback_function)(void) = menu_info[i].value;
2592 menu_callback_function();
2594 break; // absolutely needed because function changes 'menu_info'!
2601 if (mx || my) // mouse input
2603 x = (mx - mSX) / 32;
2604 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2606 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2608 // move cursor instead of scrolling when already at start/end of list
2609 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2611 else if (dy == +1 * SCROLL_LINE &&
2612 first_entry + num_page_entries == max_page_entries)
2615 // handle scrolling screen one line or page
2617 y + dy > num_page_entries - 1)
2619 boolean redraw = FALSE;
2621 if (ABS(dy) == SCROLL_PAGE)
2622 step = num_page_entries - 1;
2624 if (dy < 0 && first_entry > 0)
2626 // scroll page/line up
2628 first_entry -= step;
2629 if (first_entry < 0)
2634 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2636 // scroll page/line down
2638 first_entry += step;
2639 if (first_entry + num_page_entries > max_page_entries)
2640 first_entry = MAX(0, max_page_entries - num_page_entries);
2647 choice += first_entry - first_entry_store[mode];
2649 if (choice < first_entry)
2651 choice = first_entry;
2653 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2656 else if (choice > first_entry + num_page_entries - 1)
2658 choice = first_entry + num_page_entries - 1;
2660 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2663 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2667 if (choice < first_entry ||
2668 choice > first_entry + num_page_entries - 1)
2669 first_entry += SIGN(dy);
2672 first_entry_store[mode] = first_entry;
2673 choice_store[mode] = choice;
2675 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2677 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2679 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2680 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2688 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2690 if (menu_info[choice].type & menu_navigation_type ||
2691 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2692 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2693 menu_info[choice].type & TYPE_PLAYER)
2694 button = MB_MENU_CHOICE;
2699 // jump to next non-empty menu entry (up or down)
2700 while (first_entry + y > 0 &&
2701 first_entry + y < max_page_entries - 1 &&
2702 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2705 if (!IN_VIS_MENU(x, y))
2707 choice += y - y_old;
2709 if (choice < first_entry)
2710 first_entry = choice;
2711 else if (choice > first_entry + num_page_entries - 1)
2712 first_entry = choice - num_page_entries + 1;
2714 if (first_entry >= 0 &&
2715 first_entry + num_page_entries <= max_page_entries)
2717 first_entry_store[mode] = first_entry;
2719 if (choice < first_entry)
2720 choice = first_entry;
2721 else if (choice > first_entry + num_page_entries - 1)
2722 choice = first_entry + num_page_entries - 1;
2724 choice_store[mode] = choice;
2726 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2728 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2730 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2731 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2738 if (!anyScrollbarGadgetActive() &&
2739 IN_VIS_MENU(x, y) &&
2740 mx < mx_right_border &&
2741 y >= 0 && y < num_page_entries)
2745 if (first_entry + y != choice &&
2746 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2748 PlaySound(SND_MENU_ITEM_ACTIVATING);
2750 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2751 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2753 choice = choice_store[mode] = first_entry + y;
2757 PlaySound(SND_MENU_ITEM_SELECTING);
2759 for (i = 0; menu_info[i].type != 0; i++)
2761 if (menu_info[i].type & TYPE_LEAVE_MENU)
2763 void (*menu_callback_function)(void) = menu_info[i].value;
2767 menu_callback_function();
2769 // absolutely needed because function changes 'menu_info'!
2777 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2779 PlaySound(SND_MENU_ITEM_SELECTING);
2781 // when selecting key headline, execute function for key value change
2782 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2783 menu_info[first_entry + y + 1].type & TYPE_KEY)
2786 // when selecting string value, execute function for list selection
2787 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2788 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2791 // when selecting string value, execute function for text input gadget
2792 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2793 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2796 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2798 void (*menu_callback_function)(void) =
2799 menu_info[first_entry + y].value;
2801 FadeSetFromType(menu_info[first_entry + y].type);
2803 menu_callback_function();
2805 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2807 void (*gadget_callback_function)(void) =
2808 menu_info[first_entry + y].value;
2810 gadget_callback_function();
2812 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2813 menu_info == setup_info)
2815 changeSetupValue(y, first_entry + y, dx);
2821 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2823 menu_info = info_info;
2825 HandleMenuScreen(mx, my, dx, dy, button,
2826 info_mode, num_info_info, max_info_info);
2829 static int getMenuFontSpacing(int spacing_height, int font_nr)
2831 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2833 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2837 static int getMenuTextSpacing(int spacing_height, int font_nr)
2839 return (getMenuFontSpacing(spacing_height, font_nr) +
2840 EXTRA_SPACING(game_status));
2843 static int getMenuTextStep(int spacing_height, int font_nr)
2845 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2848 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2850 int font_title = MENU_INFO_FONT_TITLE;
2851 int font_error = FONT_TEXT_2;
2852 int font_foot = MENU_INFO_FONT_FOOT;
2853 int spacing_title = menu.headline1_spacing_info[info_mode];
2854 int ystep_title = getMenuTextStep(spacing_title, font_title);
2855 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2856 int ystart2 = ystart1 + ystep_title;
2857 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2859 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2861 FadeOut(REDRAW_FIELD);
2866 DrawTextSCentered(ystart1, font_title, text_title);
2867 DrawTextSCentered(ystart2, font_error, text_error);
2869 DrawTextSCentered(ybottom, font_foot,
2870 "Press any key or button for info menu");
2872 FadeIn(REDRAW_FIELD);
2875 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2877 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2878 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2879 int font_title = MENU_INFO_FONT_TITLE;
2880 int font_foot = MENU_INFO_FONT_FOOT;
2881 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2882 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2883 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2884 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2885 int ystep = MENU_SCREEN_INFO_YSTEP;
2886 int element, action, direction;
2894 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2895 infoscreen_step[i] = infoscreen_frame[i] = 0;
2900 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2902 DrawTextSCentered(ybottom, font_foot,
2903 "Press any key or button for next page");
2909 while (helpanim_info[j].element != HELPANIM_LIST_END)
2911 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2916 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2925 j += infoscreen_step[i - start];
2927 element = helpanim_info[j].element;
2928 action = helpanim_info[j].action;
2929 direction = helpanim_info[j].direction;
2932 element = EL_UNKNOWN;
2934 if (action != -1 && direction != -1)
2935 graphic = el_act_dir2img(element, action, direction);
2936 else if (action != -1)
2937 graphic = el_act2img(element, action);
2938 else if (direction != -1)
2939 graphic = el_dir2img(element, direction);
2941 graphic = el2img(element);
2943 delay = helpanim_info[j++].delay;
2948 if (infoscreen_frame[i - start] == 0)
2951 infoscreen_frame[i - start] = delay - 1;
2955 sync_frame = delay - infoscreen_frame[i - start];
2956 infoscreen_frame[i - start]--;
2959 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2961 if (!infoscreen_frame[i - start])
2962 infoscreen_step[i - start] = 0;
2966 if (!infoscreen_frame[i - start])
2967 infoscreen_step[i - start]++;
2968 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2974 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2976 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2977 graphic, sync_frame, USE_MASKING);
2980 DrawInfoScreen_HelpText(element, action, direction, i - start);
2985 redraw_mask |= REDRAW_FIELD;
2990 static char *getHelpText(int element, int action, int direction)
2992 char token[MAX_LINE_LEN];
2994 strcpy(token, element_info[element].token_name);
2997 strcat(token, element_action_info[action].suffix);
2999 if (direction != -1)
3000 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3002 return getHashEntry(helptext_info, token);
3005 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3007 int font_nr = FONT_INFO_ELEMENTS;
3008 int font_width = getFontWidth(font_nr);
3009 int font_height = getFontHeight(font_nr);
3010 int yoffset = (TILEX - 2 * font_height) / 2;
3011 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3012 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3013 int ystep = TILEY + 4;
3014 int pad_left = xstart - SX;
3015 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3016 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3017 int max_lines_per_text = 2;
3020 if (action != -1 && direction != -1) // element.action.direction
3021 text = getHelpText(element, action, direction);
3023 if (text == NULL && action != -1) // element.action
3024 text = getHelpText(element, action, -1);
3026 if (text == NULL && direction != -1) // element.direction
3027 text = getHelpText(element, -1, direction);
3029 if (text == NULL) // base element
3030 text = getHelpText(element, -1, -1);
3032 if (text == NULL) // not found
3033 text = "No description available";
3035 if (strlen(text) <= max_chars_per_line) // only one line of text
3036 ystart += getFontHeight(font_nr) / 2;
3038 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3039 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3040 TRUE, FALSE, FALSE);
3043 static void DrawInfoScreen_TitleScreen(void)
3045 SetGameStatus(GAME_MODE_TITLE);
3050 void HandleInfoScreen_TitleScreen(int button)
3052 HandleTitleScreen(0, 0, 0, 0, button);
3055 static void DrawInfoScreen_Elements(void)
3057 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3059 FadeOut(REDRAW_FIELD);
3064 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3066 FadeIn(REDRAW_FIELD);
3069 void HandleInfoScreen_Elements(int button)
3071 static unsigned int info_delay = 0;
3072 static int num_anims;
3073 static int num_pages;
3075 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3078 if (button == MB_MENU_INITIALIZE)
3080 boolean new_element = TRUE;
3084 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3086 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3088 else if (new_element)
3091 new_element = FALSE;
3095 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3099 if (button == MB_MENU_LEAVE)
3101 PlaySound(SND_MENU_ITEM_SELECTING);
3103 info_mode = INFO_MODE_MAIN;
3108 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3110 if (button != MB_MENU_INITIALIZE)
3112 PlaySound(SND_MENU_ITEM_SELECTING);
3117 if (page >= num_pages)
3119 FadeMenuSoundsAndMusic();
3121 info_mode = INFO_MODE_MAIN;
3128 FadeSetNextScreen();
3130 if (button != MB_MENU_INITIALIZE)
3131 FadeOut(REDRAW_FIELD);
3133 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3135 if (button != MB_MENU_INITIALIZE)
3136 FadeIn(REDRAW_FIELD);
3140 if (DelayReached(&info_delay, GameFrameDelay))
3141 if (page < num_pages)
3142 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3144 PlayMenuSoundIfLoop();
3148 static void DrawInfoScreen_Music(void)
3150 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3152 FadeOut(REDRAW_FIELD);
3159 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3161 FadeIn(REDRAW_FIELD);
3164 void HandleInfoScreen_Music(int button)
3166 static struct MusicFileInfo *list = NULL;
3167 int font_title = MENU_INFO_FONT_TITLE;
3168 int font_head = MENU_INFO_FONT_HEAD;
3169 int font_text = MENU_INFO_FONT_TEXT;
3170 int font_foot = MENU_INFO_FONT_FOOT;
3171 int spacing_title = menu.headline1_spacing_info[info_mode];
3172 int spacing_head = menu.headline2_spacing_info[info_mode];
3173 int ystep_title = getMenuTextStep(spacing_title, font_title);
3174 int ystep_head = getMenuTextStep(spacing_head, font_head);
3175 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3176 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3178 if (button == MB_MENU_INITIALIZE)
3180 list = music_file_info;
3184 FadeMenuSoundsAndMusic();
3189 DrawTextSCentered(ystart, font_title,
3190 "No music info for this level set.");
3192 DrawTextSCentered(ybottom, font_foot,
3193 "Press any key or button for info menu");
3199 if (button == MB_MENU_LEAVE)
3201 PlaySound(SND_MENU_ITEM_SELECTING);
3203 FadeMenuSoundsAndMusic();
3205 info_mode = INFO_MODE_MAIN;
3210 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3212 if (button != MB_MENU_INITIALIZE)
3214 PlaySound(SND_MENU_ITEM_SELECTING);
3222 FadeMenuSoundsAndMusic();
3224 info_mode = INFO_MODE_MAIN;
3230 FadeMenuSoundsAndMusic();
3232 if (list != music_file_info)
3233 FadeSetNextScreen();
3235 if (button != MB_MENU_INITIALIZE)
3236 FadeOut(REDRAW_FIELD);
3243 int sound = list->music;
3245 if (sound_info[sound].loop)
3246 PlaySoundLoop(sound);
3250 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3254 int music = list->music;
3256 if (music_info[music].loop)
3257 PlayMusicLoop(music);
3261 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3264 ystart += ystep_title;
3266 if (!strEqual(list->title, UNKNOWN_NAME))
3268 if (!strEqual(list->title_header, UNKNOWN_NAME))
3270 DrawTextSCentered(ystart, font_head, list->title_header);
3271 ystart += ystep_head;
3274 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3275 ystart += ystep_head;
3278 if (!strEqual(list->artist, UNKNOWN_NAME))
3280 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3281 DrawTextSCentered(ystart, font_head, list->artist_header);
3283 DrawTextSCentered(ystart, font_head, "by");
3285 ystart += ystep_head;
3287 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3288 ystart += ystep_head;
3291 if (!strEqual(list->album, UNKNOWN_NAME))
3293 if (!strEqual(list->album_header, UNKNOWN_NAME))
3294 DrawTextSCentered(ystart, font_head, list->album_header);
3296 DrawTextSCentered(ystart, font_head, "from the album");
3298 ystart += ystep_head;
3300 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3301 ystart += ystep_head;
3304 if (!strEqual(list->year, UNKNOWN_NAME))
3306 if (!strEqual(list->year_header, UNKNOWN_NAME))
3307 DrawTextSCentered(ystart, font_head, list->year_header);
3309 DrawTextSCentered(ystart, font_head, "from the year");
3311 ystart += ystep_head;
3313 DrawTextFCentered(ystart, font_text, "%s", list->year);
3314 ystart += ystep_head;
3317 DrawTextSCentered(ybottom, FONT_TEXT_4,
3318 "Press any key or button for next page");
3320 if (button != MB_MENU_INITIALIZE)
3321 FadeIn(REDRAW_FIELD);
3324 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3325 PlaySoundLoop(list->music);
3328 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3330 int font_title = MENU_INFO_FONT_TITLE;
3331 int font_head = MENU_INFO_FONT_HEAD;
3332 int font_text = MENU_INFO_FONT_TEXT;
3333 int font_foot = MENU_INFO_FONT_FOOT;
3334 int spacing_title = menu.headline1_spacing_info[info_mode];
3335 int spacing_head = menu.headline2_spacing_info[info_mode];
3336 int spacing_para = menu.paragraph_spacing_info[info_mode];
3337 int spacing_line = menu.line_spacing_info[info_mode];
3338 int ystep_title = getMenuTextStep(spacing_title, font_title);
3339 int ystep_head = getMenuTextStep(spacing_head, font_head);
3340 int ystep_para = getMenuTextStep(spacing_para, font_text);
3341 int ystep_line = getMenuTextStep(spacing_line, font_text);
3342 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3343 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3348 DrawTextSCentered(ystart, font_title, "Credits:");
3349 ystart += ystep_title;
3353 DrawTextSCentered(ystart, font_head,
3354 "Special thanks to");
3355 ystart += ystep_head;
3356 DrawTextSCentered(ystart, font_text,
3358 ystart += ystep_head;
3359 DrawTextSCentered(ystart, font_head,
3361 ystart += ystep_head;
3362 DrawTextSCentered(ystart, font_text,
3363 "\"Boulder Dash\"");
3364 ystart += ystep_head;
3365 DrawTextSCentered(ystart, font_head,
3367 ystart += ystep_head;
3368 DrawTextSCentered(ystart, font_text,
3370 ystart += ystep_head;
3371 DrawTextSCentered(ystart, font_head,
3373 ystart += ystep_head;
3374 DrawTextSCentered(ystart, font_text,
3375 "First Star Software");
3377 else if (screen_nr == 1)
3379 DrawTextSCentered(ystart, font_head,
3380 "Special thanks to");
3381 ystart += ystep_head;
3382 DrawTextSCentered(ystart, font_text,
3383 "Klaus Heinz & Volker Wertich");
3384 ystart += ystep_head;
3385 DrawTextSCentered(ystart, font_head,
3387 ystart += ystep_head;
3388 DrawTextSCentered(ystart, font_text,
3389 "\"Emerald Mine\"");
3390 ystart += ystep_head;
3391 DrawTextSCentered(ystart, font_head,
3393 ystart += ystep_head;
3394 DrawTextSCentered(ystart, font_text,
3396 ystart += ystep_head;
3397 DrawTextSCentered(ystart, font_head,
3399 ystart += ystep_head;
3400 DrawTextSCentered(ystart, font_text,
3403 else if (screen_nr == 2)
3405 DrawTextSCentered(ystart, font_head,
3406 "Special thanks to");
3407 ystart += ystep_head;
3408 DrawTextSCentered(ystart, font_text,
3409 "Michael Stopp & Philip Jespersen");
3410 ystart += ystep_head;
3411 DrawTextSCentered(ystart, font_head,
3413 ystart += ystep_head;
3414 DrawTextSCentered(ystart, font_text,
3416 ystart += ystep_head;
3417 DrawTextSCentered(ystart, font_head,
3419 ystart += ystep_head;
3420 DrawTextSCentered(ystart, font_text,
3422 ystart += ystep_head;
3423 DrawTextSCentered(ystart, font_head,
3425 ystart += ystep_head;
3426 DrawTextSCentered(ystart, font_text,
3427 "Digital Integration");
3429 else if (screen_nr == 3)
3431 DrawTextSCentered(ystart, font_head,
3432 "Special thanks to");
3433 ystart += ystep_head;
3434 DrawTextSCentered(ystart, font_text,
3435 "Hiroyuki Imabayashi");
3436 ystart += ystep_head;
3437 DrawTextSCentered(ystart, font_head,
3439 ystart += ystep_head;
3440 DrawTextSCentered(ystart, font_text,
3442 ystart += ystep_head;
3443 DrawTextSCentered(ystart, font_head,
3445 ystart += ystep_head;
3446 DrawTextSCentered(ystart, font_text,
3448 ystart += ystep_head;
3449 DrawTextSCentered(ystart, font_head,
3451 ystart += ystep_head;
3452 DrawTextSCentered(ystart, font_text,
3455 else if (screen_nr == 4)
3457 DrawTextSCentered(ystart, font_head,
3458 "Special thanks to");
3459 ystart += ystep_head;
3460 DrawTextSCentered(ystart, font_text,
3462 ystart += ystep_head;
3463 DrawTextSCentered(ystart, font_head,
3465 ystart += ystep_head;
3466 DrawTextSCentered(ystart, font_text,
3467 "J\xfcrgen Bonhagen");
3468 ystart += ystep_head;
3469 DrawTextSCentered(ystart, font_head,
3470 "for the continuous creation");
3471 ystart += ystep_line;
3472 DrawTextSCentered(ystart, font_head,
3473 "of outstanding level sets");
3475 else if (screen_nr == 5)
3477 DrawTextSCentered(ystart, font_head,
3479 ystart += ystep_head;
3480 DrawTextSCentered(ystart, font_text,
3482 ystart += ystep_head;
3483 DrawTextSCentered(ystart, font_head,
3484 "for ideas and inspiration by");
3485 ystart += ystep_head;
3486 DrawTextSCentered(ystart, font_text,
3488 ystart += ystep_para;
3490 DrawTextSCentered(ystart, font_head,
3492 ystart += ystep_head;
3493 DrawTextSCentered(ystart, font_text,
3495 ystart += ystep_head;
3496 DrawTextSCentered(ystart, font_head,
3497 "for ideas and inspiration by");
3498 ystart += ystep_head;
3499 DrawTextSCentered(ystart, font_text,
3502 else if (screen_nr == 6)
3504 DrawTextSCentered(ystart, font_head,
3506 ystart += ystep_head;
3507 DrawTextSCentered(ystart, font_text,
3509 ystart += ystep_head;
3510 DrawTextSCentered(ystart, font_head,
3511 "for the code base used for the");
3512 ystart += ystep_line;
3513 DrawTextSCentered(ystart, font_head,
3514 "native Emerald Mine engine");
3516 else if (screen_nr == 7)
3518 DrawTextSCentered(ystart, font_head,
3520 ystart += ystep_head;
3521 DrawTextSCentered(ystart, font_text,
3523 ystart += ystep_head;
3524 DrawTextSCentered(ystart, font_head,
3525 "for the initial DOS port");
3526 ystart += ystep_para;
3528 DrawTextSCentered(ystart, font_head,
3530 ystart += ystep_head;
3531 DrawTextSCentered(ystart, font_text,
3533 ystart += ystep_head;
3534 DrawTextSCentered(ystart, font_head,
3535 "for some additional toons");
3537 else if (screen_nr == 8)
3539 DrawTextSCentered(ystart, font_head,
3540 "And not to forget:");
3541 ystart += ystep_head;
3542 DrawTextSCentered(ystart, font_head,
3544 ystart += ystep_head;
3545 DrawTextSCentered(ystart, font_text,
3546 "All those who contributed");
3547 ystart += ystep_line;
3548 DrawTextSCentered(ystart, font_text,
3549 "levels to this game");
3550 ystart += ystep_line;
3551 DrawTextSCentered(ystart, font_text,
3555 DrawTextSCentered(ybottom, font_foot,
3556 "Press any key or button for next page");
3559 static void DrawInfoScreen_Credits(void)
3561 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3563 FadeMenuSoundsAndMusic();
3565 FadeOut(REDRAW_FIELD);
3567 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3569 FadeIn(REDRAW_FIELD);
3572 void HandleInfoScreen_Credits(int button)
3574 static int screen_nr = 0;
3575 int num_screens = 9;
3577 if (button == MB_MENU_INITIALIZE)
3581 // DrawInfoScreen_CreditsScreen(screen_nr);
3584 if (button == MB_MENU_LEAVE)
3586 PlaySound(SND_MENU_ITEM_SELECTING);
3588 info_mode = INFO_MODE_MAIN;
3593 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3595 if (button != MB_MENU_INITIALIZE)
3597 PlaySound(SND_MENU_ITEM_SELECTING);
3602 if (screen_nr >= num_screens)
3604 FadeMenuSoundsAndMusic();
3606 info_mode = INFO_MODE_MAIN;
3613 FadeSetNextScreen();
3615 if (button != MB_MENU_INITIALIZE)
3616 FadeOut(REDRAW_FIELD);
3618 DrawInfoScreen_CreditsScreen(screen_nr);
3620 if (button != MB_MENU_INITIALIZE)
3621 FadeIn(REDRAW_FIELD);
3625 PlayMenuSoundIfLoop();
3629 static void DrawInfoScreen_Program(void)
3631 int font_title = MENU_INFO_FONT_TITLE;
3632 int font_head = MENU_INFO_FONT_HEAD;
3633 int font_text = MENU_INFO_FONT_TEXT;
3634 int font_foot = MENU_INFO_FONT_FOOT;
3635 int spacing_title = menu.headline1_spacing_info[info_mode];
3636 int spacing_head = menu.headline2_spacing_info[info_mode];
3637 int spacing_para = menu.paragraph_spacing_info[info_mode];
3638 int spacing_line = menu.line_spacing_info[info_mode];
3639 int ystep_title = getMenuTextStep(spacing_title, font_title);
3640 int ystep_head = getMenuTextStep(spacing_head, font_head);
3641 int ystep_para = getMenuTextStep(spacing_para, font_text);
3642 int ystep_line = getMenuTextStep(spacing_line, font_text);
3643 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3644 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3646 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3648 FadeOut(REDRAW_FIELD);
3653 DrawTextSCentered(ystart, font_title, "Program Information:");
3654 ystart += ystep_title;
3656 DrawTextSCentered(ystart, font_head,
3657 "This game is Freeware!");
3658 ystart += ystep_head;
3659 DrawTextSCentered(ystart, font_head,
3660 "If you like it, send e-mail to:");
3661 ystart += ystep_head;
3662 DrawTextSCentered(ystart, font_text,
3663 setup.internal.program_email);
3664 ystart += ystep_para;
3666 DrawTextSCentered(ystart, font_head,
3667 "More information and levels:");
3668 ystart += ystep_head;
3669 DrawTextSCentered(ystart, font_text,
3670 setup.internal.program_website);
3671 ystart += ystep_para;
3673 DrawTextSCentered(ystart, font_head,
3674 "If you have created new levels,");
3675 ystart += ystep_line;
3676 DrawTextSCentered(ystart, font_head,
3677 "send them to me to include them!");
3678 ystart += ystep_head;
3679 DrawTextSCentered(ystart, font_head,
3682 DrawTextSCentered(ybottom, font_foot,
3683 "Press any key or button for info menu");
3685 FadeIn(REDRAW_FIELD);
3688 void HandleInfoScreen_Program(int button)
3690 if (button == MB_MENU_LEAVE)
3692 PlaySound(SND_MENU_ITEM_SELECTING);
3694 info_mode = INFO_MODE_MAIN;
3699 else if (button == MB_MENU_CHOICE)
3701 PlaySound(SND_MENU_ITEM_SELECTING);
3703 FadeMenuSoundsAndMusic();
3705 info_mode = INFO_MODE_MAIN;
3710 PlayMenuSoundIfLoop();
3714 static void DrawInfoScreen_Version(void)
3716 int font_title = MENU_INFO_FONT_TITLE;
3717 int font_head = MENU_INFO_FONT_HEAD;
3718 int font_text = MENU_INFO_FONT_TEXT;
3719 int font_foot = MENU_INFO_FONT_FOOT;
3720 int spacing_title = menu.headline1_spacing_info[info_mode];
3721 int spacing_head = menu.headline2_spacing_info[info_mode];
3722 int spacing_para = menu.paragraph_spacing_info[info_mode];
3723 int spacing_line = menu.line_spacing_info[info_mode];
3724 int xstep = getFontWidth(font_text);
3725 int ystep_title = getMenuTextStep(spacing_title, font_title);
3726 int ystep_head = getMenuTextStep(spacing_head, font_head);
3727 int ystep_para = getMenuTextStep(spacing_para, font_text);
3728 int ystep_line = getMenuTextStep(spacing_line, font_text);
3729 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3730 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3731 int xstart1 = mSX - SX + 2 * xstep;
3732 int xstart2 = mSX - SX + 18 * xstep;
3733 int xstart3 = mSX - SX + 28 * xstep;
3734 SDL_version sdl_version_compiled;
3735 const SDL_version *sdl_version_linked;
3736 int driver_name_len = 10;
3737 SDL_version sdl_version_linked_ext;
3738 const char *driver_name = NULL;
3740 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3742 FadeOut(REDRAW_FIELD);
3747 DrawTextSCentered(ystart, font_title, "Version Information:");
3748 ystart += ystep_title;
3750 DrawTextF(xstart1, ystart, font_head, "Name");
3751 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3752 ystart += ystep_line;
3754 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3756 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3757 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3758 ystart += ystep_line;
3760 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3761 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3762 ystart += ystep_line;
3766 DrawTextF(xstart1, ystart, font_head, "Version");
3767 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3768 ystart += ystep_line;
3771 DrawTextF(xstart1, ystart, font_head, "Platform");
3772 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3774 PLATFORM_XX_BIT_STRING);
3775 ystart += ystep_line;
3777 DrawTextF(xstart1, ystart, font_head, "Target");
3778 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3779 ystart += ystep_line;
3781 DrawTextF(xstart1, ystart, font_head, "Source date");
3782 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3783 ystart += ystep_line;
3785 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3786 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3787 ystart += ystep_para;
3789 DrawTextF(xstart1, ystart, font_head, "Library");
3790 DrawTextF(xstart2, ystart, font_head, "compiled");
3791 DrawTextF(xstart3, ystart, font_head, "linked");
3792 ystart += ystep_head;
3794 SDL_VERSION(&sdl_version_compiled);
3795 SDL_GetVersion(&sdl_version_linked_ext);
3796 sdl_version_linked = &sdl_version_linked_ext;
3798 DrawTextF(xstart1, ystart, font_text, "SDL");
3799 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3800 sdl_version_compiled.major,
3801 sdl_version_compiled.minor,
3802 sdl_version_compiled.patch);
3803 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3804 sdl_version_linked->major,
3805 sdl_version_linked->minor,
3806 sdl_version_linked->patch);
3807 ystart += ystep_line;
3809 SDL_IMAGE_VERSION(&sdl_version_compiled);
3810 sdl_version_linked = IMG_Linked_Version();
3812 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3813 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3814 sdl_version_compiled.major,
3815 sdl_version_compiled.minor,
3816 sdl_version_compiled.patch);
3817 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3818 sdl_version_linked->major,
3819 sdl_version_linked->minor,
3820 sdl_version_linked->patch);
3821 ystart += ystep_line;
3823 SDL_MIXER_VERSION(&sdl_version_compiled);
3824 sdl_version_linked = Mix_Linked_Version();
3826 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3827 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3828 sdl_version_compiled.major,
3829 sdl_version_compiled.minor,
3830 sdl_version_compiled.patch);
3831 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3832 sdl_version_linked->major,
3833 sdl_version_linked->minor,
3834 sdl_version_linked->patch);
3835 ystart += ystep_line;
3837 SDL_NET_VERSION(&sdl_version_compiled);
3838 sdl_version_linked = SDLNet_Linked_Version();
3840 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3841 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3842 sdl_version_compiled.major,
3843 sdl_version_compiled.minor,
3844 sdl_version_compiled.patch);
3845 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3846 sdl_version_linked->major,
3847 sdl_version_linked->minor,
3848 sdl_version_linked->patch);
3849 ystart += ystep_para;
3851 DrawTextF(xstart1, ystart, font_head, "Driver");
3852 DrawTextF(xstart2, ystart, font_head, "Requested");
3853 DrawTextF(xstart3, ystart, font_head, "Used");
3854 ystart += ystep_head;
3857 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3859 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3860 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3861 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3862 ystart += ystep_line;
3865 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3867 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3868 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3869 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3870 ystart += ystep_line;
3873 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3875 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3876 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3877 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3879 DrawTextSCentered(ybottom, font_foot,
3880 "Press any key or button for info menu");
3882 FadeIn(REDRAW_FIELD);
3885 void HandleInfoScreen_Version(int button)
3887 if (button == MB_MENU_LEAVE)
3889 PlaySound(SND_MENU_ITEM_SELECTING);
3891 info_mode = INFO_MODE_MAIN;
3896 else if (button == MB_MENU_CHOICE)
3898 PlaySound(SND_MENU_ITEM_SELECTING);
3900 FadeMenuSoundsAndMusic();
3902 info_mode = INFO_MODE_MAIN;
3907 PlayMenuSoundIfLoop();
3911 static void DrawInfoScreen_LevelSet(void)
3913 struct TitleMessageInfo *tmi = &readme;
3914 char *filename = getLevelSetInfoFilename();
3915 char *title = "Level Set Information:";
3916 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3917 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3919 if (filename == NULL)
3921 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3926 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3928 FadeOut(REDRAW_FIELD);
3933 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3935 // if x position set to "-1", automatically determine by playfield width
3937 tmi->x = SXSIZE / 2;
3939 // if y position set to "-1", use static default value
3943 // if width set to "-1", automatically determine by playfield width
3944 if (tmi->width == -1)
3945 tmi->width = SXSIZE - 2 * TILEX;
3947 // if height set to "-1", automatically determine by playfield height
3948 if (tmi->height == -1)
3949 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3951 // if chars set to "-1", automatically determine by text and font width
3952 if (tmi->chars == -1)
3953 tmi->chars = tmi->width / getFontWidth(tmi->font);
3955 tmi->width = tmi->chars * getFontWidth(tmi->font);
3957 // if lines set to "-1", automatically determine by text and font height
3958 if (tmi->lines == -1)
3959 tmi->lines = tmi->height / getFontHeight(tmi->font);
3961 tmi->height = tmi->lines * getFontHeight(tmi->font);
3963 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3964 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3965 tmi->autowrap, tmi->centered, tmi->parse_comments);
3967 DrawTextSCentered(ybottom, FONT_TEXT_4,
3968 "Press any key or button for info menu");
3970 FadeIn(REDRAW_FIELD);
3973 static void HandleInfoScreen_LevelSet(int button)
3975 if (button == MB_MENU_LEAVE)
3977 PlaySound(SND_MENU_ITEM_SELECTING);
3979 info_mode = INFO_MODE_MAIN;
3984 else if (button == MB_MENU_CHOICE)
3986 PlaySound(SND_MENU_ITEM_SELECTING);
3988 FadeMenuSoundsAndMusic();
3990 info_mode = INFO_MODE_MAIN;
3995 PlayMenuSoundIfLoop();
3999 static void DrawInfoScreen(void)
4001 if (info_mode == INFO_MODE_TITLE)
4002 DrawInfoScreen_TitleScreen();
4003 else if (info_mode == INFO_MODE_ELEMENTS)
4004 DrawInfoScreen_Elements();
4005 else if (info_mode == INFO_MODE_MUSIC)
4006 DrawInfoScreen_Music();
4007 else if (info_mode == INFO_MODE_CREDITS)
4008 DrawInfoScreen_Credits();
4009 else if (info_mode == INFO_MODE_PROGRAM)
4010 DrawInfoScreen_Program();
4011 else if (info_mode == INFO_MODE_VERSION)
4012 DrawInfoScreen_Version();
4013 else if (info_mode == INFO_MODE_LEVELSET)
4014 DrawInfoScreen_LevelSet();
4016 DrawInfoScreen_Main();
4018 if (info_mode != INFO_MODE_MAIN &&
4019 info_mode != INFO_MODE_TITLE &&
4020 info_mode != INFO_MODE_MUSIC)
4021 PlayMenuSoundsAndMusic();
4024 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4026 if (info_mode == INFO_MODE_TITLE)
4027 HandleInfoScreen_TitleScreen(button);
4028 else if (info_mode == INFO_MODE_ELEMENTS)
4029 HandleInfoScreen_Elements(button);
4030 else if (info_mode == INFO_MODE_MUSIC)
4031 HandleInfoScreen_Music(button);
4032 else if (info_mode == INFO_MODE_CREDITS)
4033 HandleInfoScreen_Credits(button);
4034 else if (info_mode == INFO_MODE_PROGRAM)
4035 HandleInfoScreen_Program(button);
4036 else if (info_mode == INFO_MODE_VERSION)
4037 HandleInfoScreen_Version(button);
4038 else if (info_mode == INFO_MODE_LEVELSET)
4039 HandleInfoScreen_LevelSet(button);
4041 HandleInfoScreen_Main(mx, my, dx, dy, button);
4045 // ============================================================================
4046 // change name functions
4047 // ============================================================================
4049 struct ApiRenamePlayerThreadData
4055 static void *CreateThreadData_ApiRenamePlayer(void)
4057 struct ApiRenamePlayerThreadData *data =
4058 checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
4060 data->player_name = getStringCopy(setup.player_name);
4061 data->player_uuid = getStringCopy(setup.player_uuid);
4066 static void FreeThreadData_ApiRenamePlayer(void *data_raw)
4068 struct ApiRenamePlayerThreadData *data = data_raw;
4070 checked_free(data->player_name);
4071 checked_free(data->player_uuid);
4075 static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request,
4078 struct ApiRenamePlayerThreadData *data = data_raw;
4079 char *player_name_raw = data->player_name;
4080 char *player_uuid_raw = data->player_uuid;
4082 request->hostname = setup.api_server_hostname;
4083 request->port = API_SERVER_PORT;
4084 request->method = API_SERVER_METHOD;
4085 request->uri = API_SERVER_URI_RENAME;
4087 char *player_name = getEscapedJSON(player_name_raw);
4088 char *player_uuid = getEscapedJSON(player_uuid_raw);
4090 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4093 " \"game_version\": \"%s\",\n"
4094 " \"game_platform\": \"%s\",\n"
4095 " \"name\": \"%s\",\n"
4096 " \"uuid\": \"%s\"\n"
4098 getPasswordJSON(setup.api_server_password),
4099 getProgramRealVersionString(),
4100 getProgramPlatformString(),
4104 checked_free(player_name);
4105 checked_free(player_uuid);
4107 ConvertHttpRequestBodyToServerEncoding(request);
4112 static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response,
4115 // nothing to do here
4118 #if defined(PLATFORM_EMSCRIPTEN)
4119 static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw,
4120 void *buffer, unsigned int size)
4122 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
4124 if (response != NULL)
4126 HandleResponse_ApiRenamePlayer(response, data_raw);
4128 checked_free(response);
4132 Error("server response too large to handle (%d bytes)", size);
4135 FreeThreadData_ApiRenamePlayer(data_raw);
4138 static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw,
4139 int code, const char *status)
4141 Error("server failed to handle request: %d %s", code, status);
4143 FreeThreadData_ApiRenamePlayer(data_raw);
4146 static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw,
4147 int bytes, int size)
4149 // nothing to do here
4152 static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4155 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4157 FreeThreadData_ApiRenamePlayer(data_raw);
4162 emscripten_async_wget2_data(request->uri,
4167 Emscripten_ApiRenamePlayer_Loaded,
4168 Emscripten_ApiRenamePlayer_Failed,
4169 Emscripten_ApiRenamePlayer_Progress);
4174 static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request,
4175 struct HttpResponse *response,
4178 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4181 if (!DoHttpRequest(request, response))
4183 Error("HTTP request failed: %s", GetHttpError());
4188 if (!HTTP_SUCCESS(response->status_code))
4190 Error("server failed to handle request: %d %s",
4191 response->status_code,
4192 response->status_text);
4197 HandleResponse_ApiRenamePlayer(response, data_raw);
4200 static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4201 struct HttpResponse *response,
4204 ApiRenamePlayer_HttpRequestExt(request, response, data_raw);
4206 FreeThreadData_ApiRenamePlayer(data_raw);
4210 static int ApiRenamePlayerThread(void *data_raw)
4212 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4213 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4215 #if defined(PLATFORM_EMSCRIPTEN)
4216 Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw);
4218 ApiRenamePlayer_HttpRequest(request, response, data_raw);
4221 checked_free(request);
4222 checked_free(response);
4227 static void ApiRenamePlayerAsThread(void)
4229 struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer();
4231 ExecuteAsThread(ApiRenamePlayerThread,
4232 "ApiRenamePlayer", data,
4233 "rename player on server");
4237 // ============================================================================
4238 // type name functions
4239 // ============================================================================
4241 static TreeInfo *type_name_node = NULL;
4242 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4243 static int type_name_nr = 0;
4245 static int getPlayerNameColor(char *name)
4247 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4250 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4253 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4254 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4255 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4256 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4257 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4258 int font_width = getFontWidth(font_nr);
4260 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4262 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4264 pos->width = strlen(text) * font_width;
4265 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4267 DrawText(sx, sy, text, font_nr);
4270 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4272 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4274 *pos = *mci->pos_input;
4276 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4278 TreeInfo *ti = player_name_current;
4279 int first_entry = ti->cl_first;
4280 int entry_pos = first_entry + ti->cl_cursor;
4281 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4282 int xpos = MENU_SCREEN_START_XPOS;
4283 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4285 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4286 type_name_nr = entry_pos;
4288 strcpy(name, type_name_node->name);
4292 pos->width = MAX_PLAYER_NAME_LEN * 32;
4296 type_name_nr = user.nr;
4298 strcpy(name, setup.player_name);
4301 strcpy(type_name_last, name);
4303 if (strEqual(name, EMPTY_PLAYER_NAME))
4306 *xpos = strlen(name);
4309 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4311 // change name of edited user in global list of user names
4312 setString(&global.user_names[type_name_nr], name);
4314 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4316 TreeInfo *node = type_name_node;
4318 // change name of edited user in local menu tree structure
4319 setString(&node->name, name);
4320 setString(&node->name_sorting, name);
4322 node->color = getPlayerNameColor(name);
4323 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4327 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4330 boolean reset_setup = strEqual(name, "");
4331 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4332 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4335 strcpy(name, type_name_last);
4337 if (strEqual(name, ""))
4338 strcpy(name, EMPTY_PLAYER_NAME);
4340 setTypeNameValues_Name(name, pos);
4342 // if player name not changed, no further action required
4343 if (strEqual(name, type_name_last))
4346 // redraw player name before (possibly) opening request dialogs
4347 drawTypeNameText(name, pos, FALSE);
4349 int last_user_nr = user.nr;
4351 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4353 // save setup of currently active user (may differ from edited user)
4356 // temporarily change active user to edited user
4357 user.nr = type_name_nr;
4360 Request("Use current setup values for the new player?", REQ_ASK))
4362 // use current setup values for new user, but create new player UUID
4363 setup.player_uuid = getStringCopy(getUUID());
4367 // load setup for existing user (or start with defaults for new user)
4372 char *setup_filename = getSetupFilename();
4373 boolean setup_exists = fileExists(setup_filename);
4375 // change name of edited user in setup structure
4376 strcpy(setup.player_name, name);
4378 // save setup of edited user
4381 // change name of edited user on score server
4382 ApiRenamePlayerAsThread();
4384 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4388 if (Request("Reset setup values for this player?", REQ_ASK))
4390 // remove setup config file
4391 unlink(setup_filename);
4393 // set player name to default player name
4396 // update player name used by name typing functions
4397 strcpy(name, setup.player_name);
4399 setTypeNameValues_Name(name, pos);
4402 else if (remove_user && type_name_nr != 0)
4404 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4406 char *user_dir = getUserGameDataDir();
4407 char *user_dir_removed =
4408 getStringCat3WithSeparator(user_dir, "REMOVED",
4409 getCurrentTimestamp(), ".");
4411 if (rename(user_dir, user_dir_removed) != 0)
4412 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4414 checked_free(user_dir_removed);
4417 else if (create_user && type_name_nr != 0 && !setup_exists)
4419 if (Request("Create empty level set for the new player?", REQ_ASK))
4421 char *levelset_subdir = getNewUserLevelSubdir();
4423 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4425 AddUserLevelSetToLevelInfo(levelset_subdir);
4427 LevelDirTree *leveldir_current_last = leveldir_current;
4429 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4432 // set level number of newly created level set to default value
4433 LoadLevelSetup_SeriesInfo();
4435 // set newly created level set as current level set for new user
4436 SaveLevelSetup_LastSeries();
4437 SaveLevelSetup_SeriesInfo();
4439 leveldir_current = leveldir_current_last;
4443 Request("Creating new level set failed!", REQ_CONFIRM);
4448 // restore currently active user
4449 user.nr = last_user_nr;
4451 // restore setup of currently active user
4454 // restore last level set of currently active user
4455 LoadLevelSetup_LastSeries();
4456 LoadLevelSetup_SeriesInfo();
4460 static void HandleTypeNameExt(boolean initialize, Key key)
4462 static struct TextPosInfo pos_name = { 0 };
4463 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4464 static int xpos = 0;
4465 struct TextPosInfo *pos = &pos_name;
4466 char key_char = getValidConfigValueChar(getCharFromKey(key));
4467 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4468 boolean active = TRUE;
4472 getTypeNameValues(name, pos, &xpos);
4474 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4475 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4477 StartTextInput(sx, sy, pos->width, pos->height);
4479 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4481 name[xpos] = key_char;
4486 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4492 else if (key == KSYM_Return || key == KSYM_Escape)
4494 boolean changed = (key == KSYM_Return);
4498 setTypeNameValues(name, pos, changed);
4503 drawTypeNameText(name, pos, active);
4507 SetGameStatus(game_status_last_screen);
4509 if (game_status == GAME_MODE_MAIN)
4510 InitializeMainControls();
4514 static void DrawTypeName(void)
4516 HandleTypeNameExt(TRUE, 0);
4519 void HandleTypeName(Key key)
4521 HandleTypeNameExt(FALSE, key);
4525 // ============================================================================
4526 // tree menu functions
4527 // ============================================================================
4529 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4531 if (game_status != GAME_MODE_SETUP ||
4532 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4535 int max_text_size = 0;
4538 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4539 max_text_size = MAX(max_text_size, strlen(node->name));
4541 int num_entries = numTreeInfoInGroup(ti);
4542 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4543 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4544 int text_width = max_text_size * getFontWidth(font_nr);
4545 int button_width = SC_MENUBUTTON_XSIZE;
4546 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4547 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4548 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4549 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4550 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4551 int align_xoffset = MAX(0, align_xoffset_raw);
4553 return align_xoffset;
4556 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4558 if (game_status != GAME_MODE_SETUP ||
4559 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4562 int num_entries = numTreeInfoInGroup(ti);
4563 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4564 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4565 int font_height = getFontHeight(font_nr);
4566 int text_height = font_height * num_page_entries;
4567 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4568 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4569 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4570 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4571 int align_yoffset = MAX(0, align_yoffset_raw);
4573 return align_yoffset;
4576 static void DrawChooseTree(TreeInfo **ti_ptr)
4578 int fade_mask = REDRAW_FIELD;
4581 fade_mask = REDRAW_ALL;
4583 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4585 if (game_status == GAME_MODE_SETUP)
4589 else // GAME_MODE_LEVELS
4591 SetGameStatus(GAME_MODE_MAIN);
4601 FreeScreenGadgets();
4602 CreateScreenGadgets();
4606 // needed if different viewport properties defined for choosing level (set)
4607 ChangeViewportPropertiesIfNeeded();
4609 if (game_status == GAME_MODE_NAMES)
4610 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4611 else if (game_status == GAME_MODE_LEVELNR)
4612 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4613 else if (game_status == GAME_MODE_LEVELS)
4614 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4618 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4620 MapScreenTreeGadgets(*ti_ptr);
4621 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4623 DrawMaskedBorder(fade_mask);
4628 static void drawChooseTreeText(int y, boolean active, TreeInfo *ti)
4630 int num_entries = numTreeInfoInGroup(ti);
4631 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4632 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4633 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4634 int first_entry = ti->cl_first;
4635 int entry_pos = first_entry + y;
4636 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4637 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4638 int font_color = MENU_CHOOSE_TREE_COLOR(node, active);
4639 int font_nr = MENU_CHOOSE_TREE_FONT(font_color);
4640 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4641 int xpos = MENU_SCREEN_START_XPOS;
4642 int ypos = MENU_SCREEN_START_YPOS + y;
4643 int startx = amSX + xpos * 32;
4644 int starty = amSY + ypos * 32;
4645 int startx_text = startx + font_xoffset;
4646 int endx_text = amSX + screen_width;
4647 int max_text_size = endx_text - startx_text;
4648 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4649 char buffer[max_buffer_len + 1];
4651 strncpy(buffer, node->name, max_buffer_len);
4652 buffer[max_buffer_len] = '\0';
4654 DrawText(startx, starty, buffer, font_nr);
4657 static void drawChooseTreeList(int first_entry, int num_page_entries,
4661 char *title_string = NULL;
4662 int yoffset_sets = MENU_TITLE1_YPOS;
4663 int yoffset_setup = 16;
4664 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4665 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4667 title_string = ti->infotext;
4669 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4671 clearMenuListArea();
4673 for (i = 0; i < num_page_entries; i++)
4675 TreeInfo *node, *node_first;
4676 int entry_pos = first_entry + i;
4678 node_first = getTreeInfoFirstGroupEntry(ti);
4679 node = getTreeInfoFromPos(node_first, entry_pos);
4681 drawChooseTreeText(i, FALSE, ti);
4683 if (node->parent_link)
4684 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4685 else if (node->level_group)
4686 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4688 initCursor(i, IMG_MENU_BUTTON);
4690 if (game_status == GAME_MODE_NAMES)
4691 drawChooseTreeEdit(i, FALSE);
4694 redraw_mask |= REDRAW_FIELD;
4697 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4699 TreeInfo *node, *node_first;
4700 int x, last_redraw_mask = redraw_mask;
4701 int ypos = MENU_TITLE2_YPOS;
4702 int font_nr = FONT_TITLE_2;
4704 if (ti->type == TREE_TYPE_LEVEL_NR)
4705 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4707 if (ti->type != TREE_TYPE_LEVEL_DIR)
4710 node_first = getTreeInfoFirstGroupEntry(ti);
4711 node = getTreeInfoFromPos(node_first, entry_pos);
4713 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4715 if (node->parent_link)
4716 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4717 node->node_parent->name);
4718 else if (node->level_group)
4719 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4721 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4722 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4723 node->levels, (node->levels > 1 ? "levels" : "level"),
4726 // let BackToFront() redraw only what is needed
4727 redraw_mask = last_redraw_mask;
4728 for (x = 0; x < SCR_FIELDX; x++)
4729 MarkTileDirty(x, 1);
4732 static void drawChooseTreeCursorAndText(int y, boolean active, TreeInfo *ti)
4734 drawChooseTreeCursor(y, active);
4735 drawChooseTreeText(y, active, ti);
4738 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4741 TreeInfo *ti = *ti_ptr;
4742 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4743 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4744 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4745 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4746 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4748 int y = ti->cl_cursor;
4749 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4750 int num_entries = numTreeInfoInGroup(ti);
4751 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4752 boolean position_set_by_scrollbar = (dx == 999);
4754 if (button == MB_MENU_INITIALIZE)
4756 int num_entries = numTreeInfoInGroup(ti);
4757 int entry_pos = getPosFromTreeInfo(ti);
4759 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4760 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4762 if (ti->cl_first == -1)
4764 // only on initialization
4765 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4766 ti->cl_cursor = entry_pos - ti->cl_first;
4768 else if (ti->cl_cursor >= num_page_entries ||
4769 (num_entries > num_page_entries &&
4770 num_entries - ti->cl_first < num_page_entries))
4772 // only after change of list size (by custom graphic configuration)
4773 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4774 ti->cl_cursor = entry_pos - ti->cl_first;
4777 if (position_set_by_scrollbar)
4780 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4783 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4784 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4785 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4789 else if (button == MB_MENU_LEAVE)
4793 PlaySound(SND_MENU_ITEM_SELECTING);
4795 if (ti->node_parent)
4797 *ti_ptr = ti->node_parent;
4798 DrawChooseTree(ti_ptr);
4800 else if (game_status == GAME_MODE_SETUP)
4802 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4803 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4804 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4806 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4807 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4808 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4809 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4810 execSetupGraphics();
4811 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4812 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4813 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4815 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4816 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4817 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4818 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4819 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4820 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4821 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4822 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4829 if (game_status == GAME_MODE_LEVELNR)
4831 int new_level_nr = atoi(level_number_current->identifier);
4833 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4836 SetGameStatus(GAME_MODE_MAIN);
4844 if (mx || my) // mouse input
4846 x = (mx - amSX) / 32;
4847 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4849 if (game_status == GAME_MODE_NAMES)
4850 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4852 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4854 // move cursor instead of scrolling when already at start/end of list
4855 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4857 else if (dy == +1 * SCROLL_LINE &&
4858 ti->cl_first + num_page_entries == num_entries)
4861 // handle scrolling screen one line or page
4862 if (ti->cl_cursor + dy < 0 ||
4863 ti->cl_cursor + dy > num_page_entries - 1)
4865 boolean redraw = FALSE;
4867 if (ABS(dy) == SCROLL_PAGE)
4868 step = num_page_entries - 1;
4870 if (dy < 0 && ti->cl_first > 0)
4872 // scroll page/line up
4874 ti->cl_first -= step;
4875 if (ti->cl_first < 0)
4880 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4882 // scroll page/line down
4884 ti->cl_first += step;
4885 if (ti->cl_first + num_page_entries > num_entries)
4886 ti->cl_first = MAX(0, num_entries - num_page_entries);
4893 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4894 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4895 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4897 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4904 // handle moving cursor one line
4905 y = ti->cl_cursor + dy;
4910 TreeInfo *node_first, *node_cursor;
4911 int entry_pos = ti->cl_first + y;
4913 node_first = getTreeInfoFirstGroupEntry(ti);
4914 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4916 if (node_cursor->node_group)
4920 PlaySound(SND_MENU_ITEM_SELECTING);
4922 node_cursor->cl_first = ti->cl_first;
4923 node_cursor->cl_cursor = ti->cl_cursor;
4924 *ti_ptr = node_cursor->node_group;
4925 DrawChooseTree(ti_ptr);
4930 else if (dx == -1 && ti->node_parent)
4934 PlaySound(SND_MENU_ITEM_SELECTING);
4936 *ti_ptr = ti->node_parent;
4937 DrawChooseTree(ti_ptr);
4942 if (!anyScrollbarGadgetActive() &&
4943 IN_VIS_MENU(x, y) &&
4944 mx < mx_right_border &&
4945 y >= 0 && y < num_page_entries)
4949 if (game_status == GAME_MODE_NAMES)
4951 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4952 drawChooseTreeEdit(y, TRUE);
4955 if (y != ti->cl_cursor)
4957 PlaySound(SND_MENU_ITEM_ACTIVATING);
4959 drawChooseTreeCursorAndText(ti->cl_cursor, FALSE, ti);
4960 drawChooseTreeCursorAndText(y, TRUE, ti);
4961 drawChooseTreeInfo(ti->cl_first + y, ti);
4967 if (game_status == GAME_MODE_SETUP)
4969 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4970 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4971 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4973 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4974 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4975 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4976 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4977 execSetupGraphics();
4978 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4979 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4980 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4982 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4983 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4984 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4985 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4986 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4987 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4988 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4989 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4998 TreeInfo *node_first, *node_cursor;
4999 int entry_pos = ti->cl_first + y;
5001 PlaySound(SND_MENU_ITEM_SELECTING);
5003 node_first = getTreeInfoFirstGroupEntry(ti);
5004 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5006 if (node_cursor->node_group)
5010 node_cursor->cl_first = ti->cl_first;
5011 node_cursor->cl_cursor = ti->cl_cursor;
5012 *ti_ptr = node_cursor->node_group;
5013 DrawChooseTree(ti_ptr);
5015 else if (node_cursor->parent_link)
5019 *ti_ptr = node_cursor->node_parent;
5020 DrawChooseTree(ti_ptr);
5026 node_cursor->cl_first = ti->cl_first;
5027 node_cursor->cl_cursor = ti->cl_cursor;
5028 *ti_ptr = node_cursor;
5030 if (ti->type == TREE_TYPE_LEVEL_DIR)
5032 LoadLevelSetup_SeriesInfo();
5034 SaveLevelSetup_LastSeries();
5035 SaveLevelSetup_SeriesInfo();
5039 if (game_status == GAME_MODE_SETUP)
5041 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5042 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5043 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5045 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5046 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5047 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5048 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5049 execSetupGraphics();
5050 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5051 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5052 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5054 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5055 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5056 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5057 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5058 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5059 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5060 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5061 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5068 if (game_status == GAME_MODE_LEVELNR)
5070 int new_level_nr = atoi(level_number_current->identifier);
5072 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5074 else if (game_status == GAME_MODE_LEVELS)
5076 // store level set if chosen from "last played level set" menu
5077 StoreLastPlayedLevels(leveldir_current);
5079 else if (game_status == GAME_MODE_NAMES)
5081 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5083 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5090 // change active user to selected user
5091 user.nr = entry_pos;
5093 // save number of new active user
5096 // load setup of new active user
5099 // load last level set of new active user
5100 LoadLevelSetup_LastSeries();
5101 LoadLevelSetup_SeriesInfo();
5103 // update list of last played level sets
5104 UpdateLastPlayedLevels_TreeInfo();
5108 ToggleFullscreenIfNeeded();
5109 ChangeWindowScalingIfNeeded();
5111 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5112 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5113 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5116 SetGameStatus(GAME_MODE_MAIN);
5125 void DrawChoosePlayerName(void)
5129 FadeMenuSoundsAndMusic();
5131 if (player_name != NULL)
5133 freeTreeInfo(player_name);
5138 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5140 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5141 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5144 ti->node_top = &player_name;
5145 ti->sort_priority = 10000 + value;
5146 ti->color = getPlayerNameColor(global.user_names[i]);
5148 snprintf(identifier, sizeof(identifier), "%d", value);
5149 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5151 setString(&ti->identifier, identifier);
5152 setString(&ti->name, name);
5153 setString(&ti->name_sorting, name);
5155 pushTreeInfo(&player_name, ti);
5158 // sort player entries by player number
5159 sortTreeInfo(&player_name);
5161 // set current player entry to selected player entry
5162 player_name_current =
5163 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5165 // if that fails, set current player name to first available name
5166 if (player_name_current == NULL)
5167 player_name_current = player_name;
5169 DrawChooseTree(&player_name_current);
5171 PlayMenuSoundsAndMusic();
5174 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5176 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5179 void DrawChooseLevelSet(void)
5181 FadeMenuSoundsAndMusic();
5183 DrawChooseTree(&leveldir_current);
5185 PlayMenuSoundsAndMusic();
5188 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5190 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5193 void DrawChooseLevelNr(void)
5197 FadeMenuSoundsAndMusic();
5199 if (level_number != NULL)
5201 freeTreeInfo(level_number);
5203 level_number = NULL;
5206 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5208 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5209 char identifier[32], name[64];
5212 // temporarily load level info to get level name
5213 LoadLevelInfoOnly(i);
5215 ti->node_top = &level_number;
5216 ti->sort_priority = 10000 + value;
5217 ti->color = (level.no_level_file ? FC_BLUE :
5218 LevelStats_getSolved(i) ? FC_GREEN :
5219 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5221 snprintf(identifier, sizeof(identifier), "%d", value);
5222 snprintf(name, sizeof(name), "%03d: %s", value,
5223 (level.no_level_file ? "(no file)" : level.name));
5225 setString(&ti->identifier, identifier);
5226 setString(&ti->name, name);
5227 setString(&ti->name_sorting, name);
5229 pushTreeInfo(&level_number, ti);
5232 // sort level number values to start with lowest level number
5233 sortTreeInfo(&level_number);
5235 // set current level number to current level number
5236 level_number_current =
5237 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5239 // if that also fails, set current level number to first available level
5240 if (level_number_current == NULL)
5241 level_number_current = level_number;
5243 DrawChooseTree(&level_number_current);
5245 PlayMenuSoundsAndMusic();
5248 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5250 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5253 void DrawHallOfFame(int level_nr)
5255 int fade_mask = REDRAW_FIELD;
5258 fade_mask = REDRAW_ALL;
5261 FadeMenuSoundsAndMusic();
5263 // (this is needed when called from GameEnd() after winning a game)
5264 KeyboardAutoRepeatOn();
5266 // (this is needed when called from GameEnd() after winning a game)
5267 SetDrawDeactivationMask(REDRAW_NONE);
5268 SetDrawBackgroundMask(REDRAW_FIELD);
5270 LoadLocalAndServerScore(level_nr, TRUE);
5272 if (scores.last_added >= 0)
5273 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5275 FadeSetEnterScreen();
5279 // needed if different viewport properties defined for scores
5280 ChangeViewportPropertiesIfNeeded();
5282 PlayMenuSoundsAndMusic();
5284 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5286 HandleHallOfFame(level_nr, 0, 0, 0, MB_MENU_INITIALIZE);
5288 DrawMaskedBorder(fade_mask);
5293 static int getHallOfFameFirstEntry(int first_entry, int step)
5296 first_entry = scores.last_added - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
5298 first_entry += step;
5300 if (first_entry < 0)
5302 else if (first_entry > MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN)
5303 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5308 static char *getHallOfFameScoreText(int nr)
5310 if (!level.rate_time_over_score)
5311 return int2str(scores.entry[nr].score, 5); // show normal score
5313 if (level.use_step_counter)
5314 return int2str(scores.entry[nr].time, 5); // show number of steps
5316 static char score_text[10];
5317 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5318 int mm = (time_seconds / 60) % 60;
5319 int ss = (time_seconds % 60);
5321 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5326 static void drawHallOfFameList(int level_nr, int first_entry)
5330 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5333 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
5334 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
5335 "HighScores of Level %d", level_nr);
5337 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5339 int entry = first_entry + i;
5340 boolean active = (entry == scores.last_added);
5341 boolean forced = (scores.force_last_added && active);
5342 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
5343 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
5344 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
5345 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
5346 int dxoff = getFontDrawOffsetX(font_nr1);
5347 int dx1 = 3 * getFontWidth(font_nr1);
5348 int dx2 = dx1 + getFontWidth(font_nr1);
5349 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
5350 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
5351 int sy = mSY + 64 + i * 32;
5352 char *pos_text = (forced ? "???" : int2str(entry + 1, 3));
5354 DrawText(mSX, sy, pos_text, font_nr1);
5355 DrawText(mSX + dx1, sy, ".", font_nr1);
5357 for (j = 0; j < num_dots; j++)
5358 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
5360 if (!strEqual(scores.entry[entry].name, EMPTY_PLAYER_NAME))
5361 DrawText(mSX + dx2, sy, scores.entry[entry].name, font_nr2);
5363 DrawText(mSX + dx3, sy, getHallOfFameScoreText(entry), font_nr4);
5366 redraw_mask |= REDRAW_FIELD;
5369 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5371 static int level_nr = 0;
5372 static int first_entry = 0;
5373 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5375 if (button == MB_MENU_INITIALIZE)
5379 if (server_scores.updated)
5381 // reload scores, using updated server score cache file
5382 LoadLocalAndServerScore(level_nr, FALSE);
5384 server_scores.updated = FALSE;
5387 first_entry = getHallOfFameFirstEntry(0, 0);
5389 drawHallOfFameList(level_nr, first_entry);
5394 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
5395 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5399 first_entry = getHallOfFameFirstEntry(first_entry, -step);
5401 drawHallOfFameList(level_nr, first_entry);
5405 first_entry = getHallOfFameFirstEntry(first_entry, step);
5407 drawHallOfFameList(level_nr, first_entry);
5409 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5411 PlaySound(SND_MENU_ITEM_SELECTING);
5413 FadeSound(SND_BACKGROUND_SCORES);
5415 if (button == MB_MENU_CHOICE &&
5416 game_status_last_screen == GAME_MODE_PLAYING &&
5417 setup.auto_play_next_level && setup.increment_levels &&
5418 level_nr < leveldir_current->last_level &&
5421 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5425 SetGameStatus(GAME_MODE_MAIN);
5430 else if (server_scores.updated)
5432 // reload scores, using updated server score cache file
5433 LoadLocalAndServerScore(level_nr, FALSE);
5435 server_scores.updated = FALSE;
5437 first_entry = getHallOfFameFirstEntry(0, 0);
5439 drawHallOfFameList(level_nr, first_entry);
5442 if (game_status == GAME_MODE_SCORES)
5443 PlayMenuSoundIfLoop();
5447 // ============================================================================
5448 // setup screen functions
5449 // ============================================================================
5451 static struct TokenInfo *setup_info;
5452 static int num_setup_info; // number of setup entries shown on screen
5453 static int max_setup_info; // total number of setup entries in list
5455 static char *window_size_text;
5456 static char *scaling_type_text;
5457 static char *rendering_mode_text;
5458 static char *vsync_mode_text;
5459 static char *scroll_delay_text;
5460 static char *snapshot_mode_text;
5461 static char *game_speed_text;
5462 static char *network_server_text;
5463 static char *graphics_set_name;
5464 static char *sounds_set_name;
5465 static char *music_set_name;
5466 static char *volume_simple_text;
5467 static char *volume_loops_text;
5468 static char *volume_music_text;
5469 static char *touch_controls_text;
5470 static char *move_distance_text;
5471 static char *drop_distance_text;
5472 static char *transparency_text;
5473 static char *grid_size_text[2][2];
5475 static void execSetupMain(void)
5477 setup_mode = SETUP_MODE_MAIN;
5482 static void execSetupGame_setGameSpeeds(boolean update_value)
5484 if (setup.game_speed_extended)
5486 game_speeds_list = game_speeds_list_extended;
5487 game_speeds = game_speeds_extended;
5491 game_speeds_list = game_speeds_list_normal;
5492 game_speeds = game_speeds_normal;
5495 if (game_speeds == NULL)
5499 for (i = 0; game_speeds_list[i].value != -1; i++)
5501 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5502 char identifier[32], name[32];
5503 int value = game_speeds_list[i].value;
5504 char *text = game_speeds_list[i].text;
5506 ti->node_top = &game_speeds;
5507 ti->sort_priority = 10000 - value;
5509 sprintf(identifier, "%d", value);
5510 sprintf(name, "%s", text);
5512 setString(&ti->identifier, identifier);
5513 setString(&ti->name, name);
5514 setString(&ti->name_sorting, name);
5515 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5517 pushTreeInfo(&game_speeds, ti);
5520 // sort game speed values to start with slowest game speed
5521 sortTreeInfo(&game_speeds);
5523 update_value = TRUE;
5528 // set current game speed to configured game speed value
5529 game_speed_current =
5530 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5532 // if that fails, set current game speed to reliable default value
5533 if (game_speed_current == NULL)
5534 game_speed_current =
5535 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5537 // if that also fails, set current game speed to first available speed
5538 if (game_speed_current == NULL)
5539 game_speed_current = game_speeds;
5541 if (setup.game_speed_extended)
5542 game_speeds_extended = game_speeds;
5544 game_speeds_normal = game_speeds;
5547 setup.game_frame_delay = atoi(game_speed_current->identifier);
5549 // needed for displaying game speed text instead of identifier
5550 game_speed_text = game_speed_current->name;
5553 static void execSetupGame_setScrollDelays(void)
5555 if (scroll_delays == NULL)
5559 for (i = 0; scroll_delays_list[i].value != -1; i++)
5561 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5562 char identifier[32], name[32];
5563 int value = scroll_delays_list[i].value;
5564 char *text = scroll_delays_list[i].text;
5566 ti->node_top = &scroll_delays;
5567 ti->sort_priority = value;
5569 sprintf(identifier, "%d", value);
5570 sprintf(name, "%s", text);
5572 setString(&ti->identifier, identifier);
5573 setString(&ti->name, name);
5574 setString(&ti->name_sorting, name);
5575 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5577 pushTreeInfo(&scroll_delays, ti);
5580 // sort scroll delay values to start with lowest scroll delay value
5581 sortTreeInfo(&scroll_delays);
5583 // set current scroll delay value to configured scroll delay value
5584 scroll_delay_current =
5585 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5587 // if that fails, set current scroll delay to reliable default value
5588 if (scroll_delay_current == NULL)
5589 scroll_delay_current =
5590 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5592 // if that also fails, set current scroll delay to first available value
5593 if (scroll_delay_current == NULL)
5594 scroll_delay_current = scroll_delays;
5597 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5599 // needed for displaying scroll delay text instead of identifier
5600 scroll_delay_text = scroll_delay_current->name;
5603 static void execSetupGame_setSnapshotModes(void)
5605 if (snapshot_modes == NULL)
5609 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5611 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5612 char identifier[32], name[32];
5613 char *value = snapshot_modes_list[i].value;
5614 char *text = snapshot_modes_list[i].text;
5616 ti->node_top = &snapshot_modes;
5617 ti->sort_priority = i;
5619 sprintf(identifier, "%s", value);
5620 sprintf(name, "%s", text);
5622 setString(&ti->identifier, identifier);
5623 setString(&ti->name, name);
5624 setString(&ti->name_sorting, name);
5625 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5627 pushTreeInfo(&snapshot_modes, ti);
5630 // sort snapshot mode values to start with lowest snapshot mode value
5631 sortTreeInfo(&snapshot_modes);
5633 // set current snapshot mode value to configured snapshot mode value
5634 snapshot_mode_current =
5635 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5637 // if that fails, set current snapshot mode to reliable default value
5638 if (snapshot_mode_current == NULL)
5639 snapshot_mode_current =
5640 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5642 // if that also fails, set current snapshot mode to first available value
5643 if (snapshot_mode_current == NULL)
5644 snapshot_mode_current = snapshot_modes;
5647 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5649 // needed for displaying snapshot mode text instead of identifier
5650 snapshot_mode_text = snapshot_mode_current->name;
5653 static void execSetupGame_setNetworkServerText(void)
5655 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5657 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5661 strncpy(network_server_hostname, setup.network_server_hostname,
5662 MAX_SETUP_TEXT_INPUT_LEN);
5663 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5666 // needed for displaying network server text instead of identifier
5667 network_server_text = network_server_hostname;
5670 static void execSetupGame(void)
5672 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5674 execSetupGame_setGameSpeeds(FALSE);
5675 execSetupGame_setScrollDelays();
5676 execSetupGame_setSnapshotModes();
5678 execSetupGame_setNetworkServerText();
5680 if (!setup.provide_uploading_tapes)
5681 setHideSetupEntry(execOfferUploadTapes);
5683 setup_mode = SETUP_MODE_GAME;
5687 // check if vsync needs to be disabled for this game speed to work
5688 if (check_vsync_mode)
5689 DisableVsyncIfNeeded();
5692 static void execSetupChooseGameSpeed(void)
5694 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5699 static void execSetupChooseScrollDelay(void)
5701 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5706 static void execSetupChooseSnapshotMode(void)
5708 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5713 static void execSetupEngines(void)
5715 setup_mode = SETUP_MODE_ENGINES;
5720 static void execSetupEditor(void)
5722 setup_mode = SETUP_MODE_EDITOR;
5727 static void execSetupGraphics_setWindowSizes(boolean update_list)
5729 if (window_sizes != NULL && update_list)
5731 freeTreeInfo(window_sizes);
5733 window_sizes = NULL;
5736 if (window_sizes == NULL)
5738 boolean current_window_size_found = FALSE;
5741 for (i = 0; window_sizes_list[i].value != -1; i++)
5743 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5744 char identifier[32], name[32];
5745 int value = window_sizes_list[i].value;
5746 char *text = window_sizes_list[i].text;
5748 ti->node_top = &window_sizes;
5749 ti->sort_priority = value;
5751 sprintf(identifier, "%d", value);
5752 sprintf(name, "%s", text);
5754 setString(&ti->identifier, identifier);
5755 setString(&ti->name, name);
5756 setString(&ti->name_sorting, name);
5757 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5759 pushTreeInfo(&window_sizes, ti);
5761 if (value == setup.window_scaling_percent)
5762 current_window_size_found = TRUE;
5765 if (!current_window_size_found)
5767 // add entry for non-preset window scaling value
5769 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5770 char identifier[32], name[32];
5771 int value = setup.window_scaling_percent;
5773 ti->node_top = &window_sizes;
5774 ti->sort_priority = value;
5776 sprintf(identifier, "%d", value);
5777 sprintf(name, "%d %% (Current)", value);
5779 setString(&ti->identifier, identifier);
5780 setString(&ti->name, name);
5781 setString(&ti->name_sorting, name);
5782 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5784 pushTreeInfo(&window_sizes, ti);
5787 // sort window size values to start with lowest window size value
5788 sortTreeInfo(&window_sizes);
5790 // set current window size value to configured window size value
5791 window_size_current =
5792 getTreeInfoFromIdentifier(window_sizes,
5793 i_to_a(setup.window_scaling_percent));
5795 // if that fails, set current window size to reliable default value
5796 if (window_size_current == NULL)
5797 window_size_current =
5798 getTreeInfoFromIdentifier(window_sizes,
5799 i_to_a(STD_WINDOW_SCALING_PERCENT));
5801 // if that also fails, set current window size to first available value
5802 if (window_size_current == NULL)
5803 window_size_current = window_sizes;
5806 setup.window_scaling_percent = atoi(window_size_current->identifier);
5808 // needed for displaying window size text instead of identifier
5809 window_size_text = window_size_current->name;
5812 static void execSetupGraphics_setScalingTypes(void)
5814 if (scaling_types == NULL)
5818 for (i = 0; scaling_types_list[i].value != NULL; i++)
5820 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5821 char identifier[32], name[32];
5822 char *value = scaling_types_list[i].value;
5823 char *text = scaling_types_list[i].text;
5825 ti->node_top = &scaling_types;
5826 ti->sort_priority = i;
5828 sprintf(identifier, "%s", value);
5829 sprintf(name, "%s", text);
5831 setString(&ti->identifier, identifier);
5832 setString(&ti->name, name);
5833 setString(&ti->name_sorting, name);
5834 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5836 pushTreeInfo(&scaling_types, ti);
5839 // sort scaling type values to start with lowest scaling type value
5840 sortTreeInfo(&scaling_types);
5842 // set current scaling type value to configured scaling type value
5843 scaling_type_current =
5844 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5846 // if that fails, set current scaling type to reliable default value
5847 if (scaling_type_current == NULL)
5848 scaling_type_current =
5849 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5851 // if that also fails, set current scaling type to first available value
5852 if (scaling_type_current == NULL)
5853 scaling_type_current = scaling_types;
5856 setup.window_scaling_quality = scaling_type_current->identifier;
5858 // needed for displaying scaling type text instead of identifier
5859 scaling_type_text = scaling_type_current->name;
5862 static void execSetupGraphics_setRenderingModes(void)
5864 if (rendering_modes == NULL)
5868 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5870 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5871 char identifier[32], name[32];
5872 char *value = rendering_modes_list[i].value;
5873 char *text = rendering_modes_list[i].text;
5875 ti->node_top = &rendering_modes;
5876 ti->sort_priority = i;
5878 sprintf(identifier, "%s", value);
5879 sprintf(name, "%s", text);
5881 setString(&ti->identifier, identifier);
5882 setString(&ti->name, name);
5883 setString(&ti->name_sorting, name);
5884 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5886 pushTreeInfo(&rendering_modes, ti);
5889 // sort rendering mode values to start with lowest rendering mode value
5890 sortTreeInfo(&rendering_modes);
5892 // set current rendering mode value to configured rendering mode value
5893 rendering_mode_current =
5894 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5896 // if that fails, set current rendering mode to reliable default value
5897 if (rendering_mode_current == NULL)
5898 rendering_mode_current =
5899 getTreeInfoFromIdentifier(rendering_modes,
5900 STR_SPECIAL_RENDERING_DEFAULT);
5902 // if that also fails, set current rendering mode to first available one
5903 if (rendering_mode_current == NULL)
5904 rendering_mode_current = rendering_modes;
5907 setup.screen_rendering_mode = rendering_mode_current->identifier;
5909 // needed for displaying rendering mode text instead of identifier
5910 rendering_mode_text = rendering_mode_current->name;
5913 static void execSetupGraphics_setVsyncModes(boolean update_value)
5915 if (vsync_modes == NULL)
5919 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5921 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5922 char identifier[32], name[32];
5923 char *value = vsync_modes_list[i].value;
5924 char *text = vsync_modes_list[i].text;
5926 ti->node_top = &vsync_modes;
5927 ti->sort_priority = i;
5929 sprintf(identifier, "%s", value);
5930 sprintf(name, "%s", text);
5932 setString(&ti->identifier, identifier);
5933 setString(&ti->name, name);
5934 setString(&ti->name_sorting, name);
5935 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5937 pushTreeInfo(&vsync_modes, ti);
5940 // sort vsync mode values to start with lowest vsync mode value
5941 sortTreeInfo(&vsync_modes);
5943 update_value = TRUE;
5948 // set current vsync mode value to configured vsync mode value
5949 vsync_mode_current =
5950 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5952 // if that fails, set current vsync mode to reliable default value
5953 if (vsync_mode_current == NULL)
5954 vsync_mode_current =
5955 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5957 // if that also fails, set current vsync mode to first available one
5958 if (vsync_mode_current == NULL)
5959 vsync_mode_current = vsync_modes;
5962 setup.vsync_mode = vsync_mode_current->identifier;
5964 // needed for displaying vsync mode text instead of identifier
5965 vsync_mode_text = vsync_mode_current->name;
5968 static void execSetupGraphics(void)
5970 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5972 // update "setup.window_scaling_percent" from list selection
5973 // (in this case, window scaling was changed on setup screen)
5974 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5975 execSetupGraphics_setWindowSizes(FALSE);
5977 // update "setup.vsync_mode" from list selection
5978 // (in this case, vsync mode was changed on setup screen)
5979 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5980 execSetupGraphics_setVsyncModes(FALSE);
5982 // update list selection from "setup.window_scaling_percent"
5983 // (window scaling may have changed by resizing the window)
5984 execSetupGraphics_setWindowSizes(TRUE);
5986 // update list selection from "setup.vsync_mode"
5987 // (vsync_mode may have changed by re-creating the renderer)
5988 execSetupGraphics_setVsyncModes(TRUE);
5990 execSetupGraphics_setScalingTypes();
5991 execSetupGraphics_setRenderingModes();
5993 setup_mode = SETUP_MODE_GRAPHICS;
5997 // check if game speed is high enough for 60 Hz vsync to work
5998 if (check_game_speed)
5999 ModifyGameSpeedIfNeeded();
6001 // window scaling may have changed at this point
6002 ChangeWindowScalingIfNeeded();
6004 // window scaling quality may have changed at this point
6005 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6006 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6008 // screen rendering mode may have changed at this point
6009 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6011 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6012 int video_vsync_mode = video.vsync_mode;
6014 // screen vsync mode may have changed at this point
6015 ChangeVsyncModeIfNeeded();
6017 // check if setting vsync mode to selected value failed
6018 if (setup_vsync_mode != video_vsync_mode &&
6019 setup_vsync_mode != video.vsync_mode)
6021 // changing vsync mode to selected value failed -- reset displayed value
6022 execSetupGraphics_setVsyncModes(TRUE);
6024 Request("Setting VSync failed!", REQ_CONFIRM);
6030 static void execSetupChooseWindowSize(void)
6032 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6037 static void execSetupChooseScalingType(void)
6039 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6044 static void execSetupChooseRenderingMode(void)
6046 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6051 static void execSetupChooseVsyncMode(void)
6053 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6058 static void execSetupChooseVolumeSimple(void)
6060 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6065 static void execSetupChooseVolumeLoops(void)
6067 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6072 static void execSetupChooseVolumeMusic(void)
6074 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6079 static void execSetupSound(void)
6081 if (volumes_simple == NULL)
6083 boolean current_volume_simple_found = FALSE;
6086 for (i = 0; volumes_list[i].value != -1; i++)
6088 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6089 char identifier[32], name[32];
6090 int value = volumes_list[i].value;
6091 char *text = volumes_list[i].text;
6093 ti->node_top = &volumes_simple;
6094 ti->sort_priority = value;
6096 sprintf(identifier, "%d", value);
6097 sprintf(name, "%s", text);
6099 setString(&ti->identifier, identifier);
6100 setString(&ti->name, name);
6101 setString(&ti->name_sorting, name);
6102 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6104 pushTreeInfo(&volumes_simple, ti);
6106 if (value == setup.volume_simple)
6107 current_volume_simple_found = TRUE;
6110 if (!current_volume_simple_found)
6112 // add entry for non-preset volume value
6114 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6115 char identifier[32], name[32];
6116 int value = setup.volume_simple;
6118 ti->node_top = &volumes_simple;
6119 ti->sort_priority = value;
6121 sprintf(identifier, "%d", value);
6122 sprintf(name, "%d %% (Current)", value);
6124 setString(&ti->identifier, identifier);
6125 setString(&ti->name, name);
6126 setString(&ti->name_sorting, name);
6127 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6129 pushTreeInfo(&volumes_simple, ti);
6132 // sort volume values to start with lowest volume value
6133 sortTreeInfo(&volumes_simple);
6135 // set current volume value to configured volume value
6136 volume_simple_current =
6137 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6139 // if that fails, set current volume to reliable default value
6140 if (volume_simple_current == NULL)
6141 volume_simple_current =
6142 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6144 // if that also fails, set current volume to first available value
6145 if (volume_simple_current == NULL)
6146 volume_simple_current = volumes_simple;
6149 if (volumes_loops == NULL)
6151 boolean current_volume_loops_found = FALSE;
6154 for (i = 0; volumes_list[i].value != -1; i++)
6156 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6157 char identifier[32], name[32];
6158 int value = volumes_list[i].value;
6159 char *text = volumes_list[i].text;
6161 ti->node_top = &volumes_loops;
6162 ti->sort_priority = value;
6164 sprintf(identifier, "%d", value);
6165 sprintf(name, "%s", text);
6167 setString(&ti->identifier, identifier);
6168 setString(&ti->name, name);
6169 setString(&ti->name_sorting, name);
6170 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6172 pushTreeInfo(&volumes_loops, ti);
6174 if (value == setup.volume_loops)
6175 current_volume_loops_found = TRUE;
6178 if (!current_volume_loops_found)
6180 // add entry for non-preset volume value
6182 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6183 char identifier[32], name[32];
6184 int value = setup.volume_loops;
6186 ti->node_top = &volumes_loops;
6187 ti->sort_priority = value;
6189 sprintf(identifier, "%d", value);
6190 sprintf(name, "%d %% (Current)", value);
6192 setString(&ti->identifier, identifier);
6193 setString(&ti->name, name);
6194 setString(&ti->name_sorting, name);
6195 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6197 pushTreeInfo(&volumes_loops, ti);
6200 // sort volume values to start with lowest volume value
6201 sortTreeInfo(&volumes_loops);
6203 // set current volume value to configured volume value
6204 volume_loops_current =
6205 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6207 // if that fails, set current volume to reliable default value
6208 if (volume_loops_current == NULL)
6209 volume_loops_current =
6210 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6212 // if that also fails, set current volume to first available value
6213 if (volume_loops_current == NULL)
6214 volume_loops_current = volumes_loops;
6217 if (volumes_music == NULL)
6219 boolean current_volume_music_found = FALSE;
6222 for (i = 0; volumes_list[i].value != -1; i++)
6224 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6225 char identifier[32], name[32];
6226 int value = volumes_list[i].value;
6227 char *text = volumes_list[i].text;
6229 ti->node_top = &volumes_music;
6230 ti->sort_priority = value;
6232 sprintf(identifier, "%d", value);
6233 sprintf(name, "%s", text);
6235 setString(&ti->identifier, identifier);
6236 setString(&ti->name, name);
6237 setString(&ti->name_sorting, name);
6238 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6240 pushTreeInfo(&volumes_music, ti);
6242 if (value == setup.volume_music)
6243 current_volume_music_found = TRUE;
6246 if (!current_volume_music_found)
6248 // add entry for non-preset volume value
6250 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6251 char identifier[32], name[32];
6252 int value = setup.volume_music;
6254 ti->node_top = &volumes_music;
6255 ti->sort_priority = value;
6257 sprintf(identifier, "%d", value);
6258 sprintf(name, "%d %% (Current)", value);
6260 setString(&ti->identifier, identifier);
6261 setString(&ti->name, name);
6262 setString(&ti->name_sorting, name);
6263 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6265 pushTreeInfo(&volumes_music, ti);
6268 // sort volume values to start with lowest volume value
6269 sortTreeInfo(&volumes_music);
6271 // set current volume value to configured volume value
6272 volume_music_current =
6273 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6275 // if that fails, set current volume to reliable default value
6276 if (volume_music_current == NULL)
6277 volume_music_current =
6278 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6280 // if that also fails, set current volume to first available value
6281 if (volume_music_current == NULL)
6282 volume_music_current = volumes_music;
6285 setup.volume_simple = atoi(volume_simple_current->identifier);
6286 setup.volume_loops = atoi(volume_loops_current->identifier);
6287 setup.volume_music = atoi(volume_music_current->identifier);
6289 // needed for displaying volume text instead of identifier
6290 volume_simple_text = volume_simple_current->name;
6291 volume_loops_text = volume_loops_current->name;
6292 volume_music_text = volume_music_current->name;
6294 setup_mode = SETUP_MODE_SOUND;
6299 static void execSetupChooseTouchControls(void)
6301 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6306 static void execSetupChooseMoveDistance(void)
6308 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6313 static void execSetupChooseDropDistance(void)
6315 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6320 static void execSetupChooseTransparency(void)
6322 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6327 static void execSetupChooseGridXSize_0(void)
6329 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6334 static void execSetupChooseGridYSize_0(void)
6336 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6341 static void execSetupChooseGridXSize_1(void)
6343 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6348 static void execSetupChooseGridYSize_1(void)
6350 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6355 static void execSetupConfigureVirtualButtons(void)
6357 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6359 ConfigureVirtualButtons();
6361 setup_mode = SETUP_MODE_TOUCH;
6366 static void execSetupTouch(void)
6370 if (touch_controls == NULL)
6372 for (i = 0; touch_controls_list[i].value != NULL; i++)
6374 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6375 char identifier[32], name[32];
6376 char *value = touch_controls_list[i].value;
6377 char *text = touch_controls_list[i].text;
6379 ti->node_top = &touch_controls;
6380 ti->sort_priority = i;
6382 sprintf(identifier, "%s", value);
6383 sprintf(name, "%s", text);
6385 setString(&ti->identifier, identifier);
6386 setString(&ti->name, name);
6387 setString(&ti->name_sorting, name);
6388 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6390 pushTreeInfo(&touch_controls, ti);
6393 // sort touch control values to start with lowest touch control value
6394 sortTreeInfo(&touch_controls);
6396 // set current touch control value to configured touch control value
6397 touch_control_current =
6398 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6400 // if that fails, set current touch control to reliable default value
6401 if (touch_control_current == NULL)
6402 touch_control_current =
6403 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6405 // if that also fails, set current touch control to first available value
6406 if (touch_control_current == NULL)
6407 touch_control_current = touch_controls;
6410 if (move_distances == NULL)
6412 for (i = 0; distances_list[i].value != -1; i++)
6414 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6415 char identifier[32], name[32];
6416 int value = distances_list[i].value;
6417 char *text = distances_list[i].text;
6419 ti->node_top = &move_distances;
6420 ti->sort_priority = value;
6422 sprintf(identifier, "%d", value);
6423 sprintf(name, "%s", text);
6425 setString(&ti->identifier, identifier);
6426 setString(&ti->name, name);
6427 setString(&ti->name_sorting, name);
6428 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6430 pushTreeInfo(&move_distances, ti);
6433 // sort distance values to start with lowest distance value
6434 sortTreeInfo(&move_distances);
6436 // set current distance value to configured distance value
6437 move_distance_current =
6438 getTreeInfoFromIdentifier(move_distances,
6439 i_to_a(setup.touch.move_distance));
6441 // if that fails, set current distance to reliable default value
6442 if (move_distance_current == NULL)
6443 move_distance_current =
6444 getTreeInfoFromIdentifier(move_distances,
6445 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6447 // if that also fails, set current distance to first available value
6448 if (move_distance_current == NULL)
6449 move_distance_current = move_distances;
6452 if (drop_distances == NULL)
6454 for (i = 0; distances_list[i].value != -1; i++)
6456 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6457 char identifier[32], name[32];
6458 int value = distances_list[i].value;
6459 char *text = distances_list[i].text;
6461 ti->node_top = &drop_distances;
6462 ti->sort_priority = value;
6464 sprintf(identifier, "%d", value);
6465 sprintf(name, "%s", text);
6467 setString(&ti->identifier, identifier);
6468 setString(&ti->name, name);
6469 setString(&ti->name_sorting, name);
6470 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6472 pushTreeInfo(&drop_distances, ti);
6475 // sort distance values to start with lowest distance value
6476 sortTreeInfo(&drop_distances);
6478 // set current distance value to configured distance value
6479 drop_distance_current =
6480 getTreeInfoFromIdentifier(drop_distances,
6481 i_to_a(setup.touch.drop_distance));
6483 // if that fails, set current distance to reliable default value
6484 if (drop_distance_current == NULL)
6485 drop_distance_current =
6486 getTreeInfoFromIdentifier(drop_distances,
6487 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6489 // if that also fails, set current distance to first available value
6490 if (drop_distance_current == NULL)
6491 drop_distance_current = drop_distances;
6494 if (transparencies == NULL)
6496 for (i = 0; transparencies_list[i].value != -1; i++)
6498 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6499 char identifier[32], name[32];
6500 int value = transparencies_list[i].value;
6501 char *text = transparencies_list[i].text;
6503 ti->node_top = &transparencies;
6504 ti->sort_priority = value;
6506 sprintf(identifier, "%d", value);
6507 sprintf(name, "%s", text);
6509 setString(&ti->identifier, identifier);
6510 setString(&ti->name, name);
6511 setString(&ti->name_sorting, name);
6512 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6514 pushTreeInfo(&transparencies, ti);
6517 // sort transparency values to start with lowest transparency value
6518 sortTreeInfo(&transparencies);
6520 // set current transparency value to configured transparency value
6521 transparency_current =
6522 getTreeInfoFromIdentifier(transparencies,
6523 i_to_a(setup.touch.transparency));
6525 // if that fails, set current transparency to reliable default value
6526 if (transparency_current == NULL)
6527 transparency_current =
6528 getTreeInfoFromIdentifier(transparencies,
6529 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6531 // if that also fails, set current transparency to first available value
6532 if (transparency_current == NULL)
6533 transparency_current = transparencies;
6536 for (i = 0; i < 2; i++)
6538 for (j = 0; j < 2; j++)
6540 if (grid_sizes[i][j] == NULL)
6542 for (k = 0; grid_sizes_list[k].value != -1; k++)
6544 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6545 char identifier[32], name[32];
6546 int value = grid_sizes_list[k].value;
6547 char *text = grid_sizes_list[k].text;
6549 ti->node_top = &grid_sizes[i][j];
6550 ti->sort_priority = value;
6552 sprintf(identifier, "%d", value);
6553 sprintf(name, "%s", text);
6555 setString(&ti->identifier, identifier);
6556 setString(&ti->name, name);
6557 setString(&ti->name_sorting, name);
6558 setString(&ti->infotext,
6561 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6562 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6564 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6565 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6567 pushTreeInfo(&grid_sizes[i][j], ti);
6570 // sort grid size values to start with lowest grid size value
6571 sortTreeInfo(&grid_sizes[i][j]);
6573 // set current grid size value to configured grid size value
6574 grid_size_current[i][j] =
6575 getTreeInfoFromIdentifier(grid_sizes[i][j],
6577 setup.touch.grid_xsize[i] :
6578 setup.touch.grid_ysize[i]));
6580 // if that fails, set current grid size to reliable default value
6581 if (grid_size_current[i][j] == NULL)
6582 grid_size_current[i][j] =
6583 getTreeInfoFromIdentifier(grid_sizes[i][j],
6585 DEFAULT_GRID_XSIZE(i) :
6586 DEFAULT_GRID_YSIZE(i)));
6588 // if that also fails, set current grid size to first available value
6589 if (grid_size_current[i][j] == NULL)
6590 grid_size_current[i][j] = grid_sizes[i][j];
6595 setup.touch.control_type = touch_control_current->identifier;
6596 setup.touch.move_distance = atoi(move_distance_current->identifier);
6597 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6598 setup.touch.transparency = atoi(transparency_current->identifier);
6600 for (i = 0; i < 2; i++)
6602 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6603 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6605 if (i == GRID_ACTIVE_NR())
6607 overlay.grid_xsize = setup.touch.grid_xsize[i];
6608 overlay.grid_ysize = setup.touch.grid_ysize[i];
6612 // needed for displaying value text instead of identifier
6613 touch_controls_text = touch_control_current->name;
6614 move_distance_text = move_distance_current->name;
6615 drop_distance_text = drop_distance_current->name;
6616 transparency_text = transparency_current->name;
6618 for (i = 0; i < 2; i++)
6619 for (j = 0; j < 2; j++)
6620 grid_size_text[i][j] = grid_size_current[i][j]->name;
6622 setup_mode = SETUP_MODE_TOUCH;
6627 static void execSetupArtwork(void)
6629 static ArtworkDirTree *gfx_last_valid = NULL;
6630 static ArtworkDirTree *snd_last_valid = NULL;
6631 static ArtworkDirTree *mus_last_valid = NULL;
6633 // current artwork directory may be invalid (level group, parent link)
6634 if (!validLevelSeries(artwork.gfx_current))
6635 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6636 if (!validLevelSeries(artwork.snd_current))
6637 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6638 if (!validLevelSeries(artwork.mus_current))
6639 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6641 // store valid artwork directory information
6642 gfx_last_valid = artwork.gfx_current;
6643 snd_last_valid = artwork.snd_current;
6644 mus_last_valid = artwork.mus_current;
6647 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6648 artwork.gfx_current->subdir,
6649 artwork.gfx_current->fullpath,
6650 artwork.gfx_current->basepath);
6653 setup.graphics_set = artwork.gfx_current->identifier;
6654 setup.sounds_set = artwork.snd_current->identifier;
6655 setup.music_set = artwork.mus_current->identifier;
6657 // needed if last screen (setup choice) changed graphics, sounds or music
6658 ReloadCustomArtwork(0);
6660 // needed for displaying artwork name instead of artwork identifier
6661 graphics_set_name = artwork.gfx_current->name;
6662 sounds_set_name = artwork.snd_current->name;
6663 music_set_name = artwork.mus_current->name;
6665 setup_mode = SETUP_MODE_ARTWORK;
6670 static void execSetupChooseGraphics(void)
6672 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6677 static void execSetupChooseSounds(void)
6679 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6684 static void execSetupChooseMusic(void)
6686 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6691 static void execSetupInput(void)
6693 setup_mode = SETUP_MODE_INPUT;
6698 static void execSetupShortcuts(void)
6700 setup_mode = SETUP_MODE_SHORTCUTS;
6705 static void execSetupShortcuts1(void)
6707 setup_mode = SETUP_MODE_SHORTCUTS_1;
6712 static void execSetupShortcuts2(void)
6714 setup_mode = SETUP_MODE_SHORTCUTS_2;
6719 static void execSetupShortcuts3(void)
6721 setup_mode = SETUP_MODE_SHORTCUTS_3;
6726 static void execSetupShortcuts4(void)
6728 setup_mode = SETUP_MODE_SHORTCUTS_4;
6733 static void execSetupShortcuts5(void)
6735 setup_mode = SETUP_MODE_SHORTCUTS_5;
6740 static void execExitSetup(void)
6742 SetGameStatus(GAME_MODE_MAIN);
6747 static void execSaveAndExitSetup(void)
6753 static void execGadgetNetworkServer(void)
6755 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6756 struct GadgetInfo *gi = screen_gadget[gadget_id];
6758 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6759 network_server_hostname[0] = '\0';
6761 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6765 ClickOnGadget(gi, MB_LEFTBUTTON);
6768 static void execOfferUploadTapes(void)
6773 static void ToggleNetworkModeIfNeeded(void)
6775 int font_title = FONT_TITLE_1;
6776 int font_foot = FC_BLUE;
6777 int ystart = mSY - SY + 16;
6778 int ybottom = mSY - SY + SYSIZE - 20;
6779 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6781 if (setup.network_mode == network.enabled)
6784 network.enabled = setup.network_mode;
6786 FadeOut(REDRAW_ALL);
6790 DrawTextSCentered(ystart, font_title, text);
6794 if (network.enabled)
6795 InitNetworkServer();
6797 DisconnectFromNetworkServer();
6799 DrawTextSCentered(ybottom, font_foot,
6800 "Press any key or button for setup menu");
6802 WaitForEventToContinue();
6807 static void ToggleGameSpeedsListIfNeeded(void)
6809 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6811 if (setup.game_speed_extended == using_game_speeds_extended)
6814 // try to match similar values when changing game speeds list
6815 if (setup.game_speed_extended)
6816 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6817 setup.game_frame_delay == 30 ? 29 :
6818 setup.game_frame_delay);
6820 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6821 setup.game_frame_delay == 16 ? 15 :
6822 setup.game_frame_delay >= 29 ? 30 :
6823 setup.game_frame_delay <= 10 ? 10 :
6824 setup.game_frame_delay);
6826 execSetupGame_setGameSpeeds(TRUE);
6831 static void ModifyGameSpeedIfNeeded(void)
6833 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6834 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6838 char *game_speed_text = "Fast";
6839 int game_speed_value = 15;
6841 if (setup.game_speed_extended)
6843 game_speed_text = "60 fps";
6844 game_speed_value = 16;
6847 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6849 // set game speed to existing list value that is fast enough for vsync
6850 setup.game_frame_delay = game_speed_value;
6852 execSetupGame_setGameSpeeds(TRUE);
6854 Request(message, REQ_CONFIRM);
6857 static void DisableVsyncIfNeeded(void)
6859 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6860 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6861 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6864 // disable vsync for the selected game speed to work
6865 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6867 execSetupGraphics_setVsyncModes(TRUE);
6869 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6875 void *related_value;
6876 } hide_related_entry_list[] =
6878 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6879 { &setup.game_frame_delay, &game_speed_text },
6881 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6882 { &setup.scroll_delay_value, &scroll_delay_text },
6884 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6885 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6887 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6888 { &setup.window_scaling_percent, &window_size_text },
6890 { &setup.window_scaling_quality, execSetupChooseScalingType },
6891 { &setup.window_scaling_quality, &scaling_type_text },
6893 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6894 { &setup.screen_rendering_mode, &rendering_mode_text },
6896 { &setup.vsync_mode, execSetupChooseVsyncMode },
6897 { &setup.vsync_mode, &vsync_mode_text },
6899 { &setup.graphics_set, execSetupChooseGraphics },
6900 { &setup.graphics_set, &graphics_set_name },
6902 { &setup.sounds_set, execSetupChooseSounds },
6903 { &setup.sounds_set, &sounds_set_name },
6905 { &setup.music_set, execSetupChooseMusic },
6906 { &setup.music_set, &music_set_name },
6908 { &setup.volume_simple, execSetupChooseVolumeSimple },
6909 { &setup.volume_simple, &volume_simple_text },
6911 { &setup.volume_loops, execSetupChooseVolumeLoops },
6912 { &setup.volume_loops, &volume_loops_text },
6914 { &setup.volume_music, execSetupChooseVolumeMusic },
6915 { &setup.volume_music, &volume_music_text },
6917 { &setup.touch.control_type, execSetupChooseTouchControls },
6918 { &setup.touch.control_type, &touch_controls_text },
6920 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6921 { &setup.touch.move_distance, &move_distance_text },
6923 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6924 { &setup.touch.drop_distance, &drop_distance_text },
6926 { &setup.touch.transparency, execSetupChooseTransparency },
6927 { &setup.touch.transparency, &transparency_text },
6929 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6930 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6932 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6933 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6935 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6936 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6938 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6939 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6941 { &setup.internal.menu_game, execSetupGame },
6942 { &setup.internal.menu_engines, execSetupEngines },
6943 { &setup.internal.menu_editor, execSetupEditor },
6944 { &setup.internal.menu_graphics, execSetupGraphics },
6945 { &setup.internal.menu_sound, execSetupSound },
6946 { &setup.internal.menu_artwork, execSetupArtwork },
6947 { &setup.internal.menu_input, execSetupInput },
6948 { &setup.internal.menu_touch, execSetupTouch },
6949 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6950 { &setup.internal.menu_exit, execExitSetup },
6951 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6956 void setHideRelatedSetupEntries(void)
6960 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6961 if (hideSetupEntry(hide_related_entry_list[i].value))
6962 setHideSetupEntry(hide_related_entry_list[i].related_value);
6965 static struct TokenInfo setup_info_main[] =
6967 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6968 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6969 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6970 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6971 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6972 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6973 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6974 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6975 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6976 { TYPE_EMPTY, NULL, "" },
6977 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6978 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6983 static struct TokenInfo setup_info_game[] =
6985 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6986 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6987 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6988 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6989 { TYPE_STRING, &network_server_text, "" },
6990 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
6991 { TYPE_SWITCH, &setup.only_show_local_scores, "Only Show Local Scores:" },
6992 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload All Tapes to Server" },
6993 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
6994 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6995 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6996 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6997 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6998 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6999 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7000 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7001 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7002 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7003 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7004 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7005 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
7006 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7007 { TYPE_STRING, &game_speed_text, "" },
7008 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7010 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7011 { TYPE_STRING, &scroll_delay_text, "" },
7013 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7014 { TYPE_STRING, &snapshot_mode_text, "" },
7015 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7016 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7017 { TYPE_EMPTY, NULL, "" },
7018 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7023 static struct TokenInfo setup_info_engines[] =
7025 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7026 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7027 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7028 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7029 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7030 { TYPE_EMPTY, NULL, "" },
7031 { TYPE_HEADLINE, NULL, "Supaplex" },
7032 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7033 { TYPE_EMPTY, NULL, "" },
7034 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7039 static struct TokenInfo setup_info_editor[] =
7042 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7043 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7044 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7045 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7046 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7047 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7048 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7049 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7050 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7051 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7053 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7054 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7056 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7058 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7059 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7060 { TYPE_EMPTY, NULL, "" },
7062 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7063 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7064 { TYPE_EMPTY, NULL, "" },
7066 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7067 { TYPE_EMPTY, NULL, "" },
7068 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7069 { TYPE_EMPTY, NULL, "" },
7070 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7075 static struct TokenInfo setup_info_graphics[] =
7077 #if !defined(PLATFORM_ANDROID)
7078 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7079 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7080 { TYPE_STRING, &window_size_text, "" },
7081 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7082 { TYPE_STRING, &scaling_type_text, "" },
7083 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7084 { TYPE_STRING, &rendering_mode_text, "" },
7087 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7088 { TYPE_STRING, &scroll_delay_text, "" },
7090 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7091 { TYPE_STRING, &vsync_mode_text, "" },
7092 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7093 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7094 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7095 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7096 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7097 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7098 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7099 { TYPE_EMPTY, NULL, "" },
7100 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7105 static struct TokenInfo setup_info_sound[] =
7107 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7108 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7109 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7110 { TYPE_EMPTY, NULL, "" },
7111 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7112 { TYPE_STRING, &volume_simple_text, "" },
7113 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7114 { TYPE_STRING, &volume_loops_text, "" },
7115 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7116 { TYPE_STRING, &volume_music_text, "" },
7117 { TYPE_EMPTY, NULL, "" },
7118 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7123 static struct TokenInfo setup_info_artwork[] =
7125 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7126 { TYPE_STRING, &graphics_set_name, "" },
7127 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7128 { TYPE_STRING, &sounds_set_name, "" },
7129 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7130 { TYPE_STRING, &music_set_name, "" },
7131 { TYPE_EMPTY, NULL, "" },
7132 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7133 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7134 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7135 { TYPE_EMPTY, NULL, "" },
7136 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7141 static struct TokenInfo setup_info_input[] =
7143 { TYPE_SWITCH, NULL, "Player:" },
7144 { TYPE_SWITCH, NULL, "Device:" },
7145 { TYPE_SWITCH, NULL, "" },
7146 { TYPE_SKIPPABLE, NULL, "" },
7147 { TYPE_EMPTY, NULL, "" },
7148 { TYPE_EMPTY, NULL, "" },
7149 { TYPE_EMPTY, NULL, "" },
7150 { TYPE_EMPTY, NULL, "" },
7151 { TYPE_EMPTY, NULL, "" },
7152 { TYPE_EMPTY, NULL, "" },
7153 { TYPE_EMPTY, NULL, "" },
7154 { TYPE_EMPTY, NULL, "" },
7155 { TYPE_SKIPPABLE, NULL, "" },
7156 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7161 static struct TokenInfo setup_info_touch[] =
7163 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7164 { TYPE_STRING, &touch_controls_text, "" },
7165 { TYPE_EMPTY, NULL, "" },
7166 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7171 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7173 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7174 { TYPE_STRING, &touch_controls_text, "" },
7175 { TYPE_EMPTY, NULL, "" },
7176 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7177 { TYPE_STRING, &grid_size_text[0][0], "" },
7178 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7179 { TYPE_STRING, &grid_size_text[0][1], "" },
7180 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7181 { TYPE_STRING, &transparency_text, "" },
7182 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7183 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7184 { TYPE_EMPTY, NULL, "" },
7185 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7186 { TYPE_EMPTY, NULL, "" },
7187 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7192 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7194 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7195 { TYPE_STRING, &touch_controls_text, "" },
7196 { TYPE_EMPTY, NULL, "" },
7197 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7198 { TYPE_STRING, &grid_size_text[1][0], "" },
7199 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7200 { TYPE_STRING, &grid_size_text[1][1], "" },
7201 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7202 { TYPE_STRING, &transparency_text, "" },
7203 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7204 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7205 { TYPE_EMPTY, NULL, "" },
7206 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7207 { TYPE_EMPTY, NULL, "" },
7208 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7213 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7215 setup_info_touch_virtual_buttons_0,
7216 setup_info_touch_virtual_buttons_1
7219 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7221 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7222 { TYPE_STRING, &touch_controls_text, "" },
7223 { TYPE_EMPTY, NULL, "" },
7224 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7225 { TYPE_STRING, &move_distance_text, "" },
7226 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7227 { TYPE_STRING, &drop_distance_text, "" },
7228 { TYPE_EMPTY, NULL, "" },
7229 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7234 static struct TokenInfo setup_info_shortcuts[] =
7236 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7237 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7238 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7239 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7240 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7241 { TYPE_EMPTY, NULL, "" },
7242 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7247 static struct TokenInfo setup_info_shortcuts_1[] =
7249 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7250 { TYPE_KEY, &setup.shortcut.save_game, "" },
7251 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7252 { TYPE_KEY, &setup.shortcut.load_game, "" },
7253 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7254 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7255 { TYPE_EMPTY, NULL, "" },
7256 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7257 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7258 { TYPE_EMPTY, NULL, "" },
7259 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7264 static struct TokenInfo setup_info_shortcuts_2[] =
7266 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7267 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7268 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7269 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7270 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7271 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7272 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7273 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7274 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7275 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7276 { TYPE_EMPTY, NULL, "" },
7277 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7282 static struct TokenInfo setup_info_shortcuts_3[] =
7284 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7285 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7286 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7287 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7288 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7289 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7290 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7291 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7292 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7293 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7294 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7295 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7296 { TYPE_EMPTY, NULL, "" },
7297 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7302 static struct TokenInfo setup_info_shortcuts_4[] =
7304 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7305 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7306 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7307 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7308 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7309 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7310 { TYPE_EMPTY, NULL, "" },
7311 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7316 static struct TokenInfo setup_info_shortcuts_5[] =
7318 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7319 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7320 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7321 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7322 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7323 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7324 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7325 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7326 { TYPE_EMPTY, NULL, "" },
7327 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7332 static Key getSetupKey(void)
7334 Key key = KSYM_UNDEFINED;
7335 boolean got_key_event = FALSE;
7337 while (!got_key_event)
7341 if (NextValidEvent(&event))
7345 case EVENT_KEYPRESS:
7347 key = GetEventKey((KeyEvent *)&event, TRUE);
7349 // press 'Escape' or 'Enter' to keep the existing key binding
7350 if (key == KSYM_Escape || key == KSYM_Return)
7351 key = KSYM_UNDEFINED; // keep old value
7353 got_key_event = TRUE;
7357 case EVENT_KEYRELEASE:
7358 key_joystick_mapping = 0;
7362 HandleOtherEvents(&event);
7373 static int getSetupValueFont(int type, void *value)
7375 if (type & TYPE_GHOSTED)
7376 return FONT_OPTION_OFF;
7377 else if (type & TYPE_KEY)
7378 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7379 else if (type & TYPE_STRING)
7380 return FONT_VALUE_2;
7381 else if (type & TYPE_ECS_AGA)
7382 return FONT_VALUE_1;
7383 else if (type & TYPE_BOOLEAN_STYLE)
7384 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7385 else if (type & TYPE_YES_NO_AUTO)
7386 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7387 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7388 else if (type & TYPE_PLAYER)
7389 return FONT_VALUE_1;
7391 return FONT_VALUE_1;
7394 static int getSetupValueFontNarrow(int type, int font_nr)
7396 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7397 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7398 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7402 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7404 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7405 struct TokenInfo *si = &setup_info[si_pos];
7406 boolean font_draw_xoffset_modified = FALSE;
7407 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7408 int font_draw_xoffset_old = -1;
7409 int xoffset = (scrollbar_needed ? -1 : 0);
7410 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7411 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7412 int xpos = menu_screen_value_xpos;
7413 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7414 int startx = mSX + xpos * 32;
7415 int starty = mSY + ypos * 32;
7416 int type = si->type;
7417 void *value = si->value;
7418 char *value_string = getSetupValue(type, value);
7419 int font_nr_default = getSetupValueFont(type, value);
7420 int font_width_default = getFontWidth(font_nr_default);
7421 int font_nr = font_nr_default;
7424 if (value_string == NULL)
7427 if (type & TYPE_KEY)
7429 xpos = MENU_SCREEN_START_XPOS;
7431 if (type & TYPE_QUERY)
7432 value_string = "<press key>";
7434 else if (type & TYPE_STRING)
7436 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7438 xpos = MENU_SCREEN_START_XPOS;
7440 if (strlen(value_string) > max_value_len)
7441 value_string[max_value_len] = '\0';
7443 else if (type & TYPE_YES_NO_AUTO)
7445 xpos = menu_screen_value_xpos - 1;
7447 else if (type & TYPE_PLAYER)
7449 int displayed_player_nr = *(int *)value + 1;
7451 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7454 startx = mSX + xpos * 32;
7455 starty = mSY + ypos * 32;
7457 // special check if right-side setup values moved left due to scrollbar
7458 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7460 int max_menu_text_length = 26; // maximum text length for classic menu
7461 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7462 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7463 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7464 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7465 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7467 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7469 // when using narrow font, left-shifting text "auto" not needed
7470 if (type & TYPE_YES_NO_AUTO)
7474 startx = mSX + xpos * 32;
7476 font_nr = getSetupValueFontNarrow(type, font_nr);
7480 // downward compatibility correction for Juergen Bonhagen's menu settings
7481 if (setup_mode != SETUP_MODE_INPUT)
7483 int max_menu_text_length_big = (menu_screen_value_xpos -
7484 MENU_SCREEN_START_XPOS);
7485 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7486 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7487 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7488 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7489 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7490 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7491 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7492 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7493 boolean correct_font_draw_xoffset = FALSE;
7495 if (xpos == MENU_SCREEN_START_XPOS &&
7496 startx + font1_xoffset < text_startx + text_font_xoffset)
7497 correct_font_draw_xoffset = TRUE;
7499 if (xpos == menu_screen_value_xpos &&
7500 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7501 correct_font_draw_xoffset = TRUE;
7503 // check if setup value would overlap with setup text when printed
7504 // (this can happen for extreme/wrong values for font draw offset)
7505 if (correct_font_draw_xoffset)
7507 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7508 font_draw_xoffset_modified = TRUE;
7510 if (type & TYPE_KEY)
7511 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7512 else if (!(type & TYPE_STRING))
7513 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7514 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7518 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7519 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7521 DrawText(startx, starty, value_string, font_nr);
7523 if (type & TYPE_PLAYER)
7525 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7526 int player_nr = *(int *)value;
7527 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7528 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7529 int startx2 = startx + xoff;
7530 int starty2 = starty + yoff;
7532 if (DrawingOnBackground(startx2, starty2))
7533 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7535 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7536 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7539 if (font_draw_xoffset_modified)
7540 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7543 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7545 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7546 struct TokenInfo *si = &setup_info[si_pos];
7548 if (si->type & TYPE_BOOLEAN_STYLE)
7550 *(boolean *)si->value ^= TRUE;
7552 else if (si->type & TYPE_YES_NO_AUTO)
7556 (*(int *)si->value == AUTO ? TRUE :
7557 *(int *)si->value == TRUE ? FALSE : AUTO) :
7558 (*(int *)si->value == TRUE ? AUTO :
7559 *(int *)si->value == AUTO ? FALSE : TRUE));
7561 else if (si->type & TYPE_KEY)
7565 si->type |= TYPE_QUERY;
7566 drawSetupValue(screen_pos, setup_info_pos_raw);
7567 si->type &= ~TYPE_QUERY;
7569 key = getSetupKey();
7570 if (key != KSYM_UNDEFINED)
7571 *(Key *)si->value = key;
7573 else if (si->type & TYPE_PLAYER)
7575 int player_nr = *(int *)si->value;
7580 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7582 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7585 drawSetupValue(screen_pos, setup_info_pos_raw);
7587 // fullscreen state may have changed at this point
7588 if (si->value == &setup.fullscreen)
7589 ToggleFullscreenIfNeeded();
7591 // network mode may have changed at this point
7592 if (si->value == &setup.network_mode)
7593 ToggleNetworkModeIfNeeded();
7595 // API server mode may have changed at this point
7596 if (si->value == &setup.use_api_server)
7597 runtime.use_api_server = setup.use_api_server;
7599 // game speed list may have changed at this point
7600 if (si->value == &setup.game_speed_extended)
7601 ToggleGameSpeedsListIfNeeded();
7604 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7606 static struct TokenInfo *setup_info_final = NULL;
7611 // determine maximum list size of target list
7612 while (setup_info_orig[list_size++].type != 0);
7614 // free, allocate and clear memory for target list
7615 checked_free(setup_info_final);
7616 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7618 // copy setup info list without setup entries marked as hidden
7619 for (i = 0; setup_info_orig[i].type != 0; i++)
7621 // skip setup entries configured to be hidden
7622 if (hideSetupEntry(setup_info_orig[i].value))
7625 // skip skippable setup entries if screen is lower than usual
7626 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7627 setup_info_orig[i].type == TYPE_SKIPPABLE)
7630 setup_info_final[list_pos++] = setup_info_orig[i];
7633 return setup_info_final;
7636 static void DrawSetupScreen_Generic(void)
7638 int fade_mask = REDRAW_FIELD;
7639 boolean redraw_all = FALSE;
7640 char *title_string = NULL;
7644 fade_mask = REDRAW_ALL;
7647 FadeMenuSoundsAndMusic();
7649 FreeScreenGadgets();
7650 CreateScreenGadgets();
7652 if (redraw_mask & REDRAW_ALL)
7657 // needed if different viewport properties defined for setup screen
7658 ChangeViewportPropertiesIfNeeded();
7660 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7664 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7666 if (setup_mode == SETUP_MODE_MAIN)
7668 setup_info = setup_info_main;
7669 title_string = STR_SETUP_MAIN;
7671 else if (setup_mode == SETUP_MODE_GAME)
7673 setup_info = setup_info_game;
7674 title_string = STR_SETUP_GAME;
7676 else if (setup_mode == SETUP_MODE_ENGINES)
7678 setup_info = setup_info_engines;
7679 title_string = STR_SETUP_ENGINES;
7681 else if (setup_mode == SETUP_MODE_EDITOR)
7683 setup_info = setup_info_editor;
7684 title_string = STR_SETUP_EDITOR;
7686 else if (setup_mode == SETUP_MODE_GRAPHICS)
7688 setup_info = setup_info_graphics;
7689 title_string = STR_SETUP_GRAPHICS;
7691 else if (setup_mode == SETUP_MODE_SOUND)
7693 setup_info = setup_info_sound;
7694 title_string = STR_SETUP_SOUND;
7696 else if (setup_mode == SETUP_MODE_ARTWORK)
7698 setup_info = setup_info_artwork;
7699 title_string = STR_SETUP_ARTWORK;
7701 else if (setup_mode == SETUP_MODE_TOUCH)
7703 setup_info = setup_info_touch;
7704 title_string = STR_SETUP_TOUCH;
7706 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7707 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7708 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7709 setup_info = setup_info_touch_wipe_gestures;
7711 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7713 setup_info = setup_info_shortcuts;
7714 title_string = STR_SETUP_SHORTCUTS;
7716 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7718 setup_info = setup_info_shortcuts_1;
7719 title_string = STR_SETUP_SHORTCUTS;
7721 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7723 setup_info = setup_info_shortcuts_2;
7724 title_string = STR_SETUP_SHORTCUTS;
7726 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7728 setup_info = setup_info_shortcuts_3;
7729 title_string = STR_SETUP_SHORTCUTS;
7731 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7733 setup_info = setup_info_shortcuts_4;
7734 title_string = STR_SETUP_SHORTCUTS;
7736 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7738 setup_info = setup_info_shortcuts_5;
7739 title_string = STR_SETUP_SHORTCUTS;
7742 // use modified setup info without setup entries marked as hidden
7743 setup_info = getSetupInfoFinal(setup_info);
7745 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7747 // determine maximal number of setup entries that can be displayed on screen
7749 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7752 // determine maximal number of setup entries available for this setup screen
7754 for (i = 0; setup_info[i].type != 0; i++)
7757 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7759 MapScreenGadgets(max_setup_info);
7762 redraw_mask = fade_mask = REDRAW_ALL;
7764 DrawMaskedBorder(fade_mask);
7769 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7771 menu_info = setup_info;
7773 HandleMenuScreen(mx, my, dx, dy, button,
7774 setup_mode, num_setup_info, max_setup_info);
7777 static void DrawSetupScreen_Input(void)
7781 FadeOut(REDRAW_FIELD);
7785 setup_info = getSetupInfoFinal(setup_info_input);
7787 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7789 for (i = 0; setup_info[i].type != 0; i++)
7791 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7792 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7793 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7794 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7795 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7796 initCursor(i, IMG_MENU_BUTTON);
7798 DrawCursorAndText_Setup(i, -1, FALSE);
7801 // create gadgets for setup input menu screen
7802 FreeScreenGadgets();
7803 CreateScreenGadgets();
7805 // map gadgets for setup input menu screen
7806 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7808 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7810 FadeIn(REDRAW_FIELD);
7813 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7815 if (device_name == NULL)
7818 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7821 if (strlen(device_name) > 1)
7823 char c1 = device_name[strlen(device_name) - 1];
7824 char c2 = device_name[strlen(device_name) - 2];
7826 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7827 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7830 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7831 strlen(device_name));
7834 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7837 static struct SetupKeyboardInfo custom_key;
7844 { &custom_key.left, "Axis/Pad Left" },
7845 { &custom_key.right, "Axis/Pad Right" },
7846 { &custom_key.up, "Axis/Pad Up" },
7847 { &custom_key.down, "Axis/Pad Down" },
7848 { &custom_key.snap, "Button 1/A/X" },
7849 { &custom_key.drop, "Button 2/B/Y" }
7851 static char *joystick_name[MAX_PLAYERS] =
7858 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7859 int font_nr_info = FONT_MENU_1;
7860 int font_nr_name = FONT_VALUE_OLD;
7861 int font_nr_on = FONT_VALUE_1;
7862 int font_nr_off = FONT_VALUE_OLD;
7865 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7867 font_nr_info = FONT_MENU_2;
7868 font_nr_on = FONT_VALUE_NARROW;
7869 font_nr_off = FONT_VALUE_OLD_NARROW;
7872 custom_key = setup.input[player_nr].key;
7874 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7875 FONT_INPUT_1_ACTIVE);
7877 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7879 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7880 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7882 if (setup.input[player_nr].use_joystick)
7884 char *device_name = setup.input[player_nr].joy.device_name;
7885 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7886 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7887 char *text = joystick_name[joystick_nr];
7888 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7890 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7891 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7895 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7896 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7899 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7900 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7904 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7905 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7906 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7907 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7909 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7910 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7911 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7912 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7913 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7914 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7916 for (i = 0; i < 6; i++)
7918 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7920 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7922 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7923 (setup.input[player_nr].use_joystick ?
7925 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7929 static int input_player_nr = 0;
7931 static void HandleSetupScreen_Input_Player(int step, int direction)
7933 int old_player_nr = input_player_nr;
7936 new_player_nr = old_player_nr + step * direction;
7937 if (new_player_nr < 0)
7939 if (new_player_nr > MAX_PLAYERS - 1)
7940 new_player_nr = MAX_PLAYERS - 1;
7942 if (new_player_nr != old_player_nr)
7944 input_player_nr = new_player_nr;
7946 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7950 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7952 static int choice = 0;
7955 int pos_start = SETUPINPUT_SCREEN_POS_START;
7956 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7957 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7958 int pos_end = SETUPINPUT_SCREEN_POS_END;
7960 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7964 for (i = 0; setup_info_input[i].type != 0; i++)
7966 // adjust menu structure according to skipped setup entries
7967 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7975 if (button == MB_MENU_INITIALIZE)
7977 // input setup menu may have changed size due to graphics configuration
7978 if (choice >= pos_empty1)
7981 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7983 DrawCursorAndText_Setup(choice, -1, TRUE);
7987 else if (button == MB_MENU_LEAVE)
7989 setup_mode = SETUP_MODE_MAIN;
7996 if (mx || my) // mouse input
7998 x = (mx - mSX) / 32;
7999 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8001 else if (dx || dy) // keyboard input
8003 if (dx && choice == 0)
8004 x = (dx < 0 ? 10 : 12);
8005 else if ((dx && choice == 1) ||
8006 (dx == -1 && choice == pos_end))
8007 button = MB_MENU_CHOICE;
8011 if (y >= pos_empty1 && y <= pos_empty2)
8012 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8015 if (y == 0 && dx != 0 && button)
8017 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8019 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8020 y >= pos_start && y <= pos_end &&
8021 !(y >= pos_empty1 && y <= pos_empty2))
8027 DrawCursorAndText_Setup(choice, -1, FALSE);
8028 DrawCursorAndText_Setup(y, -1, TRUE);
8030 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8039 char *device_name = setup.input[input_player_nr].joy.device_name;
8041 if (!setup.input[input_player_nr].use_joystick)
8043 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8045 setJoystickDeviceToNr(device_name, new_device_nr);
8046 setup.input[input_player_nr].use_joystick = TRUE;
8050 int device_nr = getJoystickNrFromDeviceName(device_name);
8051 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8053 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8054 setup.input[input_player_nr].use_joystick = FALSE;
8056 setJoystickDeviceToNr(device_name, new_device_nr);
8059 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8063 if (setup.input[input_player_nr].use_joystick)
8064 ConfigureJoystick(input_player_nr);
8066 CustomizeKeyboard(input_player_nr);
8068 else if (y == pos_end)
8074 setup_mode = SETUP_MODE_MAIN;
8081 static boolean CustomizeKeyboardMain(int player_nr)
8085 boolean finished = FALSE;
8086 static struct SetupKeyboardInfo custom_key;
8091 } customize_step[] =
8093 { &custom_key.left, "Move Left" },
8094 { &custom_key.right, "Move Right" },
8095 { &custom_key.up, "Move Up" },
8096 { &custom_key.down, "Move Down" },
8097 { &custom_key.snap, "Snap Field" },
8098 { &custom_key.drop, "Drop Element" }
8100 int font_nr_old = FONT_VALUE_OLD;
8101 int font_nr_new = FONT_VALUE_1;
8102 boolean success = FALSE;
8104 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8106 font_nr_old = FONT_VALUE_OLD_NARROW;
8107 font_nr_new = FONT_VALUE_NARROW;
8110 // read existing key bindings from player setup
8111 custom_key = setup.input[player_nr].key;
8114 FadeOut(REDRAW_FIELD);
8118 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8121 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8122 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8123 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8124 "Key:", FONT_INPUT_1_ACTIVE);
8125 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8126 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8128 FadeIn(REDRAW_FIELD);
8134 if (NextValidEvent(&event))
8138 case EVENT_KEYPRESS:
8140 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8142 // press 'Escape' to abort and keep the old key bindings
8143 if (key == KSYM_Escape)
8145 FadeSkipNextFadeIn();
8152 // press 'Enter' to keep the existing key binding
8153 if (key == KSYM_Return)
8154 key = *customize_step[step_nr].key;
8156 // check if key already used
8157 for (i = 0; i < step_nr; i++)
8158 if (*customize_step[i].key == key)
8163 // got new key binding
8164 *customize_step[step_nr].key = key;
8165 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8167 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8168 getKeyNameFromKey(key), font_nr_new);
8171 // un-highlight last query
8172 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8173 customize_step[step_nr - 1].text, FONT_MENU_1);
8174 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8175 "Key:", FONT_MENU_1);
8177 // all keys configured
8186 // query next key binding
8187 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8188 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8189 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8190 "Key:", FONT_INPUT_1_ACTIVE);
8191 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8192 getKeyNameFromKey(*customize_step[step_nr].key),
8197 case EVENT_KEYRELEASE:
8198 key_joystick_mapping = 0;
8202 HandleOtherEvents(&event);
8210 // write new key bindings back to player setup, if successfully finished
8212 setup.input[player_nr].key = custom_key;
8217 void CustomizeKeyboard(int player_nr)
8219 boolean success = CustomizeKeyboardMain(player_nr);
8223 int font_nr = FONT_TITLE_1;
8224 int font_height = getFontHeight(font_nr);
8225 int ypos1 = SYSIZE / 2 - font_height * 2;
8226 int ypos2 = SYSIZE / 2 - font_height * 1;
8227 unsigned int wait_frame_delay = 0;
8228 unsigned int wait_frame_delay_value = 2000;
8230 ResetDelayCounter(&wait_frame_delay);
8234 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8235 DrawTextSCentered(ypos2, font_nr, "configured!");
8237 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8243 DrawSetupScreen_Input();
8246 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8248 #define MARKER_BUTTON 1
8249 #define MARKER_AXIS_X 2
8250 #define MARKER_AXIS_Y 3
8252 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8254 static boolean bitmaps_initialized = FALSE;
8255 boolean screen_initialized = FALSE;
8256 static Bitmap *controller, *button, *axis_x, *axis_y;
8258 boolean success = TRUE;
8259 boolean done = FALSE, next = FALSE;
8261 int alpha = 200, alpha_step = -1;
8262 int alpha_ticks = 0;
8263 char mapping[4096], temp[256];
8264 int font_name = MENU_SETUP_FONT_TITLE;
8265 int font_info = MENU_SETUP_FONT_TEXT;
8266 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8267 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8268 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8269 int ystep_name = getMenuTextStep(spacing_name, font_name);
8270 int ystep_line = getMenuTextStep(spacing_line, font_info);
8271 int ystep_para = getMenuTextStep(spacing_para, font_info);
8279 int axis, button, hat, hat_value;
8282 *step, *prev_step, steps[] =
8284 { 356, 155, MARKER_BUTTON, "a", },
8285 { 396, 122, MARKER_BUTTON, "b", },
8286 { 320, 125, MARKER_BUTTON, "x", },
8287 { 358, 95, MARKER_BUTTON, "y", },
8288 { 162, 125, MARKER_BUTTON, "back", },
8289 { 216, 125, MARKER_BUTTON, "guide", },
8290 { 271, 125, MARKER_BUTTON, "start", },
8291 { 110, 200, MARKER_BUTTON, "dpleft", },
8292 { 146, 228, MARKER_BUTTON, "dpdown", },
8293 { 178, 200, MARKER_BUTTON, "dpright", },
8294 { 146, 172, MARKER_BUTTON, "dpup", },
8295 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8296 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8297 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8298 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8299 { 73, 141, MARKER_BUTTON, "leftstick", },
8300 { 282, 210, MARKER_BUTTON, "rightstick", },
8301 { 73, 141, MARKER_AXIS_X, "leftx", },
8302 { 73, 141, MARKER_AXIS_Y, "lefty", },
8303 { 282, 210, MARKER_AXIS_X, "rightx", },
8304 { 282, 210, MARKER_AXIS_Y, "righty", },
8307 unsigned int event_frame_delay = 0;
8308 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8310 ResetDelayCounter(&event_frame_delay);
8312 if (!bitmaps_initialized)
8314 controller = LoadCustomImage("joystick/controller.png");
8315 button = LoadCustomImage("joystick/button.png");
8316 axis_x = LoadCustomImage("joystick/axis_x.png");
8317 axis_y = LoadCustomImage("joystick/axis_y.png");
8319 bitmaps_initialized = TRUE;
8322 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8325 // print info about the joystick we are watching
8326 Debug("joystick", "watching joystick %d: (%s)",
8327 SDL_JoystickInstanceID(joystick), name);
8328 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8329 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8330 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8333 // initialize mapping with GUID and name
8334 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8336 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8337 temp, name, SDL_GetPlatform());
8339 // loop through all steps (buttons and axes), getting joystick events
8340 for (i = 0; i < SDL_arraysize(steps) && !done;)
8342 Bitmap *marker = button; // initialize with reliable default value
8345 strcpy(step->mapping, mapping);
8349 step->hat_value = -1;
8351 marker = (step->marker == MARKER_BUTTON ? button :
8352 step->marker == MARKER_AXIS_X ? axis_x :
8353 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8357 while (!done && !next)
8359 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8360 alpha_ticks = SDL_GetTicks();
8367 else if (alpha < 128)
8373 int controller_x = SX + (SXSIZE - controller->width) / 2;
8374 int controller_y = SY + ystep_line;
8376 int marker_x = controller_x + step->x;
8377 int marker_y = controller_y + step->y;
8379 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8380 int ystart2 = ystart1 + ystep_name + ystep_line;
8384 DrawTextSCentered(ystart1, font_name, name);
8386 DrawTextSCentered(ystart2, font_info,
8387 "Press buttons and move axes on");
8388 ystart2 += ystep_line;
8389 DrawTextSCentered(ystart2, font_info,
8390 "your controller when indicated.");
8391 ystart2 += ystep_line;
8392 DrawTextSCentered(ystart2, font_info,
8393 "(Your controller may look different.)");
8394 ystart2 += ystep_para;
8396 #if defined(PLATFORM_ANDROID)
8397 DrawTextSCentered(ystart2, font_info,
8398 "To correct a mistake,");
8399 ystart2 += ystep_line;
8400 DrawTextSCentered(ystart2, font_info,
8401 "press the 'back' button.");
8402 ystart2 += ystep_line;
8403 DrawTextSCentered(ystart2, font_info,
8404 "To skip a button or axis,");
8405 ystart2 += ystep_line;
8406 DrawTextSCentered(ystart2, font_info,
8407 "press the 'menu' button.");
8409 DrawTextSCentered(ystart2, font_info,
8410 "To correct a mistake,");
8411 ystart2 += ystep_line;
8412 DrawTextSCentered(ystart2, font_info,
8413 "press the 'backspace' key.");
8414 ystart2 += ystep_line;
8415 DrawTextSCentered(ystart2, font_info,
8416 "To skip a button or axis,");
8417 ystart2 += ystep_line;
8418 DrawTextSCentered(ystart2, font_info,
8419 "press the 'return' key.");
8420 ystart2 += ystep_line;
8421 DrawTextSCentered(ystart2, font_info,
8422 "To exit, press the 'escape' key.");
8425 BlitBitmapMasked(controller, drawto, 0, 0,
8426 controller->width, controller->height,
8427 controller_x, controller_y);
8429 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8430 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8432 BlitBitmapMasked(marker, drawto, 0, 0,
8433 marker->width, marker->height,
8434 marker_x, marker_y);
8436 if (!screen_initialized)
8437 FadeIn(REDRAW_FIELD);
8441 screen_initialized = TRUE;
8443 while (NextValidEvent(&event))
8447 case SDL_JOYAXISMOTION:
8448 if (event.jaxis.value > 20000 ||
8449 event.jaxis.value < -20000)
8451 for (j = 0; j < i; j++)
8452 if (steps[j].axis == event.jaxis.axis)
8457 if (step->marker != MARKER_AXIS_X &&
8458 step->marker != MARKER_AXIS_Y)
8461 step->axis = event.jaxis.axis;
8462 strcat(mapping, step->field);
8463 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8464 strcat(mapping, temp);
8472 case SDL_JOYHATMOTION:
8473 // ignore centering; we're probably just coming back
8474 // to the center from the previous item we set
8475 if (event.jhat.value == SDL_HAT_CENTERED)
8478 for (j = 0; j < i; j++)
8479 if (steps[j].hat == event.jhat.hat &&
8480 steps[j].hat_value == event.jhat.value)
8485 step->hat = event.jhat.hat;
8486 step->hat_value = event.jhat.value;
8487 strcat(mapping, step->field);
8488 snprintf(temp, sizeof(temp), ":h%u.%u,",
8489 event.jhat.hat, event.jhat.value );
8490 strcat(mapping, temp);
8497 case SDL_JOYBALLMOTION:
8500 case SDL_JOYBUTTONUP:
8501 for (j = 0; j < i; j++)
8502 if (steps[j].button == event.jbutton.button)
8507 step->button = event.jbutton.button;
8508 strcat(mapping, step->field);
8509 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8510 strcat(mapping, temp);
8517 case SDL_FINGERDOWN:
8518 case SDL_MOUSEBUTTONDOWN:
8526 if (event.key.keysym.sym == KSYM_BackSpace ||
8527 event.key.keysym.sym == KSYM_Back)
8539 prev_step = &steps[i - 1];
8540 strcpy(mapping, prev_step->mapping);
8547 if (event.key.keysym.sym == KSYM_space ||
8548 event.key.keysym.sym == KSYM_Return ||
8549 event.key.keysym.sym == KSYM_Menu)
8558 if (event.key.keysym.sym == KSYM_Escape)
8568 program.exit_function(0);
8575 // do not handle events for longer than standard frame delay period
8576 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8585 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8588 // activate mapping for this game
8589 SDL_GameControllerAddMapping(mapping);
8591 // save mapping to personal mappings
8592 SaveSetup_AddGameControllerMapping(mapping);
8595 // wait until the last pending event was removed from event queue
8596 while (NextValidEvent(&event));
8601 static int ConfigureJoystickMain(int player_nr)
8603 char *device_name = setup.input[player_nr].joy.device_name;
8604 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8605 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8606 int success = FALSE;
8609 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8610 return JOYSTICK_NOT_AVAILABLE;
8612 if (!joystick_active || !setup.input[player_nr].use_joystick)
8613 return JOYSTICK_NOT_AVAILABLE;
8616 FadeOut(REDRAW_FIELD);
8618 // close all joystick devices (potentially opened as game controllers)
8619 for (i = 0; i < SDL_NumJoysticks(); i++)
8620 SDLCloseJoystick(i);
8622 // open joystick device as plain joystick to configure as game controller
8623 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8625 // as the joystick was successfully opened before, this should not happen
8626 if (joystick == NULL)
8629 // create new game controller mapping (buttons and axes) for joystick device
8630 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8632 // close joystick (and maybe re-open as configured game controller later)
8633 SDL_JoystickClose(joystick);
8635 // re-open all joystick devices (potentially as game controllers)
8636 for (i = 0; i < SDL_NumJoysticks(); i++)
8639 // clear all joystick input actions for all joystick devices
8640 SDLClearJoystickState();
8642 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8645 void ConfigureJoystick(int player_nr)
8647 boolean state = ConfigureJoystickMain(player_nr);
8649 if (state != JOYSTICK_NOT_CONFIGURED)
8651 boolean success = (state == JOYSTICK_CONFIGURED);
8652 char message1[MAX_OUTPUT_LINESIZE + 1];
8653 char *message2 = (success ? "configured!" : "not available!");
8654 char *device_name = setup.input[player_nr].joy.device_name;
8655 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8656 int font_nr = FONT_TITLE_1;
8657 int font_height = getFontHeight(font_nr);
8658 int ypos1 = SYSIZE / 2 - font_height * 2;
8659 int ypos2 = SYSIZE / 2 - font_height * 1;
8660 unsigned int wait_frame_delay = 0;
8661 unsigned int wait_frame_delay_value = 2000;
8663 ResetDelayCounter(&wait_frame_delay);
8667 sprintf(message1, "Joystick %d", nr);
8669 DrawTextSCentered(ypos1, font_nr, message1);
8670 DrawTextSCentered(ypos2, font_nr, message2);
8672 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8678 DrawSetupScreen_Input();
8681 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8683 if (y < video.screen_height / 3)
8685 // remap touch gadgets to access upper part of the screen
8686 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8687 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8689 else if (y > 2 * video.screen_height / 3)
8691 // remap touch gadgets to access lower part of the screen
8692 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8693 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8697 static boolean ConfigureVirtualButtonsMain(void)
8699 static char *customize_step_text[] =
8708 char grid_button[] =
8710 CHAR_GRID_BUTTON_LEFT,
8711 CHAR_GRID_BUTTON_RIGHT,
8712 CHAR_GRID_BUTTON_UP,
8713 CHAR_GRID_BUTTON_DOWN,
8714 CHAR_GRID_BUTTON_SNAP,
8715 CHAR_GRID_BUTTON_DROP
8724 int font_nr = FONT_INPUT_1_ACTIVE;
8725 int font_height = getFontHeight(font_nr);
8726 int ypos1 = SYSIZE / 2 - font_height * 2;
8727 int ypos2 = SYSIZE / 2 - font_height * 1;
8728 boolean success = FALSE;
8729 boolean finished = FALSE;
8731 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8732 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8733 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8734 boolean set_grid_button = FALSE;
8735 int nr = GRID_ACTIVE_NR();
8738 for (x = 0; x < MAX_GRID_XSIZE; x++)
8739 for (y = 0; y < MAX_GRID_YSIZE; y++)
8740 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8742 overlay.grid_button_highlight = grid_button[step_nr];
8747 FadeOut(REDRAW_FIELD);
8751 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8752 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8753 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8755 FadeIn(REDRAW_FIELD);
8757 SetOverlayShowGrid(TRUE);
8759 // map gadgets for setup touch buttons menu screen
8760 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8766 while (NextValidEvent(&event))
8768 int action = ACTION_NONE;
8770 // ---------- handle events and set the resulting action ----------
8776 UserEvent *user = (UserEvent *)&event;
8777 int id = user->value1;
8779 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8780 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8781 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8782 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8787 case EVENT_KEYPRESS:
8789 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8791 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8792 key == KSYM_BackSpace ||
8793 key == KSYM_Back ? ACTION_BACK :
8794 key == KSYM_Return ||
8796 key == KSYM_space ? ACTION_NEXT :
8801 case EVENT_KEYRELEASE:
8802 key_joystick_mapping = 0;
8805 case EVENT_BUTTONPRESS:
8806 case EVENT_BUTTONRELEASE:
8808 ButtonEvent *button = (ButtonEvent *)&event;
8810 motion_status = FALSE;
8812 if (button->type == EVENT_BUTTONPRESS)
8813 button_status = button->button;
8815 button_status = MB_RELEASED;
8817 if (HandleGadgets(button->x, button->y, button_status))
8819 // do not handle this button event anymore
8823 button->x += video.screen_xoffset;
8824 button->y += video.screen_yoffset;
8826 x = button->x * overlay.grid_xsize / video.screen_width;
8827 y = button->y * overlay.grid_ysize / video.screen_height;
8829 if (button->type == EVENT_BUTTONPRESS)
8832 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8833 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8835 set_grid_button = TRUE;
8838 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8842 case EVENT_MOTIONNOTIFY:
8844 MotionEvent *motion = (MotionEvent *)&event;
8846 motion_status = TRUE;
8848 if (HandleGadgets(motion->x, motion->y, button_status))
8850 // do not handle this button event anymore
8854 motion->x += video.screen_xoffset;
8855 motion->y += video.screen_yoffset;
8857 x = motion->x * overlay.grid_xsize / video.screen_width;
8858 y = motion->y * overlay.grid_ysize / video.screen_height;
8860 set_grid_button = TRUE;
8862 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8866 case SDL_WINDOWEVENT:
8867 HandleWindowEvent((WindowEvent *) &event);
8869 // check if device has been rotated
8870 if (nr != GRID_ACTIVE_NR())
8872 nr = GRID_ACTIVE_NR();
8874 for (x = 0; x < MAX_GRID_XSIZE; x++)
8875 for (y = 0; y < MAX_GRID_YSIZE; y++)
8876 grid_button_old[x][y] = grid_button_tmp[x][y] =
8877 overlay.grid_button[x][y];
8882 case SDL_APP_WILLENTERBACKGROUND:
8883 case SDL_APP_DIDENTERBACKGROUND:
8884 case SDL_APP_WILLENTERFOREGROUND:
8885 case SDL_APP_DIDENTERFOREGROUND:
8886 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8890 HandleOtherEvents(&event);
8894 // ---------- perform action set by handling events ----------
8896 if (action == ACTION_ESCAPE)
8898 // abort and restore the old key bindings
8900 for (x = 0; x < MAX_GRID_XSIZE; x++)
8901 for (y = 0; y < MAX_GRID_YSIZE; y++)
8902 overlay.grid_button[x][y] = grid_button_old[x][y];
8904 FadeSkipNextFadeIn();
8908 else if (action == ACTION_BACK)
8910 // keep the configured key bindings and go to previous page
8916 FadeSkipNextFadeIn();
8921 else if (action == ACTION_NEXT)
8923 // keep the configured key bindings and go to next page
8927 // all virtual buttons configured
8935 if (action != ACTION_NONE && !finished)
8937 for (x = 0; x < MAX_GRID_XSIZE; x++)
8938 for (y = 0; y < MAX_GRID_YSIZE; y++)
8939 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8941 overlay.grid_button_highlight = grid_button[step_nr];
8943 // configure next virtual button
8947 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8948 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8949 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8952 if (set_grid_button)
8954 overlay.grid_button[x][y] =
8955 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8956 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8957 grid_button_tmp[x][y]);
8959 set_grid_button = FALSE;
8966 for (x = 0; x < MAX_GRID_XSIZE; x++)
8967 for (y = 0; y < MAX_GRID_YSIZE; y++)
8968 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8970 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8972 SetOverlayShowGrid(FALSE);
8977 void ConfigureVirtualButtons(void)
8979 boolean success = ConfigureVirtualButtonsMain();
8981 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8982 SCREEN_MASK_TOUCH2);
8986 int font_nr = FONT_TITLE_1;
8987 int font_height = getFontHeight(font_nr);
8988 int ypos1 = SYSIZE / 2 - font_height * 2;
8989 int ypos2 = SYSIZE / 2 - font_height * 1;
8990 unsigned int wait_frame_delay = 0;
8991 unsigned int wait_frame_delay_value = 2000;
8993 ResetDelayCounter(&wait_frame_delay);
8997 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8998 DrawTextSCentered(ypos2, font_nr, "configured!");
9000 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9007 void DrawSetupScreen(void)
9012 if (setup_mode == SETUP_MODE_INPUT)
9013 DrawSetupScreen_Input();
9014 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9015 DrawChooseTree(&game_speed_current);
9016 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9017 DrawChooseTree(&scroll_delay_current);
9018 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9019 DrawChooseTree(&snapshot_mode_current);
9020 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9021 DrawChooseTree(&window_size_current);
9022 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9023 DrawChooseTree(&scaling_type_current);
9024 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9025 DrawChooseTree(&rendering_mode_current);
9026 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9027 DrawChooseTree(&vsync_mode_current);
9028 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9029 DrawChooseTree(&artwork.gfx_current);
9030 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9031 DrawChooseTree(&artwork.snd_current);
9032 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9033 DrawChooseTree(&artwork.mus_current);
9034 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9035 DrawChooseTree(&volume_simple_current);
9036 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9037 DrawChooseTree(&volume_loops_current);
9038 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9039 DrawChooseTree(&volume_music_current);
9040 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9041 DrawChooseTree(&touch_control_current);
9042 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9043 DrawChooseTree(&move_distance_current);
9044 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9045 DrawChooseTree(&drop_distance_current);
9046 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9047 DrawChooseTree(&transparency_current);
9048 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9049 DrawChooseTree(&grid_size_current[0][0]);
9050 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9051 DrawChooseTree(&grid_size_current[0][1]);
9052 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9053 DrawChooseTree(&grid_size_current[1][0]);
9054 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9055 DrawChooseTree(&grid_size_current[1][1]);
9057 DrawSetupScreen_Generic();
9059 PlayMenuSoundsAndMusic();
9062 void RedrawSetupScreenAfterFullscreenToggle(void)
9064 if (setup_mode == SETUP_MODE_GRAPHICS ||
9065 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9067 // update list selection from "setup.window_scaling_percent"
9068 execSetupGraphics_setWindowSizes(TRUE);
9074 void RedrawSetupScreenAfterScreenRotation(int nr)
9078 if (setup_mode == SETUP_MODE_TOUCH)
9080 // update virtual button settings (depending on screen orientation)
9083 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9085 // save already configured virtual buttons
9086 for (x = 0; x < MAX_GRID_XSIZE; x++)
9087 for (y = 0; y < MAX_GRID_YSIZE; y++)
9088 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9092 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9094 if (setup_mode == SETUP_MODE_INPUT)
9095 HandleSetupScreen_Input(mx, my, dx, dy, button);
9096 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9097 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9098 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9099 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9100 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9101 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9102 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9103 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9104 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9105 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9106 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9107 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9108 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9109 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9110 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9111 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9112 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9113 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9114 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9115 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9116 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9117 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9118 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9119 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9120 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9121 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9122 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9123 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9124 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9125 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9126 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9127 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9128 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9129 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9130 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9131 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9132 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9133 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9134 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9135 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9136 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9137 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9139 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9142 void HandleGameActions(void)
9144 if (setup.ask_on_game_over)
9147 if (game.restart_game_message != NULL)
9149 RequestRestartGame(game.restart_game_message);
9154 if (game_status != GAME_MODE_PLAYING)
9157 GameActions(); // main game loop
9159 if (tape.auto_play && !tape.playing)
9160 AutoPlayTapesContinue(); // continue automatically playing next tape
9164 // ---------- new screen button stuff --------------------------------------
9168 int gfx_unpressed, gfx_pressed;
9169 struct MenuPosInfo *pos;
9170 boolean *check_value;
9173 unsigned int event_mask;
9174 boolean is_touch_button;
9176 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9179 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9180 &menu.main.button.prev_level, NULL,
9181 SCREEN_CTRL_ID_PREV_LEVEL,
9183 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9184 FALSE, "previous level"
9187 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9188 &menu.main.button.next_level, NULL,
9189 SCREEN_CTRL_ID_NEXT_LEVEL,
9191 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9195 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9196 &menu.main.button.first_level, NULL,
9197 SCREEN_CTRL_ID_FIRST_LEVEL,
9200 FALSE, "first level"
9203 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9204 &menu.main.button.last_level, NULL,
9205 SCREEN_CTRL_ID_LAST_LEVEL,
9211 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9212 &menu.main.button.level_number, NULL,
9213 SCREEN_CTRL_ID_LEVEL_NUMBER,
9216 FALSE, "level number"
9219 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9220 &menu.setup.button.prev_player, NULL,
9221 SCREEN_CTRL_ID_PREV_PLAYER,
9223 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9224 FALSE, "previous player"
9227 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9228 &menu.setup.button.next_player, NULL,
9229 SCREEN_CTRL_ID_NEXT_PLAYER,
9231 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9232 FALSE, "next player"
9235 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9236 &menu.main.button.insert_solution, NULL,
9237 SCREEN_CTRL_ID_INSERT_SOLUTION,
9238 SCREEN_MASK_MAIN_HAS_SOLUTION,
9240 FALSE, "insert solution tape"
9243 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9244 &menu.main.button.play_solution, NULL,
9245 SCREEN_CTRL_ID_PLAY_SOLUTION,
9246 SCREEN_MASK_MAIN_HAS_SOLUTION,
9248 FALSE, "play solution tape"
9251 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9252 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9253 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9255 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9256 FALSE, "switch ECS/AGA chipset"
9259 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9260 &menu.setup.button.touch_back, NULL,
9261 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9264 TRUE, "previous page"
9267 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9268 &menu.setup.button.touch_next, NULL,
9269 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9275 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9276 &menu.setup.button.touch_back2, NULL,
9277 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9280 TRUE, "previous page"
9283 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9284 &menu.setup.button.touch_next2, NULL,
9285 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9294 int gfx_unpressed, gfx_pressed;
9298 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9301 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9302 -1, -1, // these values are not constant, but can change at runtime
9303 SCREEN_CTRL_ID_SCROLL_UP,
9307 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9308 -1, -1, // these values are not constant, but can change at runtime
9309 SCREEN_CTRL_ID_SCROLL_DOWN,
9316 int gfx_unpressed, gfx_pressed;
9322 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9325 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9326 -1, -1, // these values are not constant, but can change at runtime
9327 -1, -1, // these values are not constant, but can change at runtime
9328 GD_TYPE_SCROLLBAR_VERTICAL,
9329 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9330 "scroll level series vertically"
9342 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9345 IMG_SETUP_INPUT_TEXT,
9346 SCREEN_CTRL_ID_NETWORK_SERVER,
9347 -1, -1, // these values are not constant, but can change at runtime
9348 MAX_SETUP_TEXT_INPUT_LEN,
9349 network_server_hostname,
9350 "Network Server Hostname / IP"
9354 static void CreateScreenMenubuttons(void)
9356 struct GadgetInfo *gi;
9357 unsigned int event_mask;
9360 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9362 struct MenuPosInfo *pos = menubutton_info[i].pos;
9363 boolean is_touch_button = menubutton_info[i].is_touch_button;
9364 boolean is_check_button = menubutton_info[i].check_value != NULL;
9365 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9366 int gfx_unpressed, gfx_pressed;
9367 int x, y, width, height;
9368 int gd_x1, gd_x2, gd_y1, gd_y2;
9369 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9370 int id = menubutton_info[i].gadget_id;
9371 int type = GD_TYPE_NORMAL_BUTTON;
9372 boolean checked = FALSE;
9374 event_mask = menubutton_info[i].event_mask;
9376 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9377 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9379 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9380 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9382 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9383 gfx_pressed = menubutton_info[i].gfx_pressed;
9384 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9385 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9386 gd_x1 = graphic_info[gfx_unpressed].src_x;
9387 gd_y1 = graphic_info[gfx_unpressed].src_y;
9388 gd_x2 = graphic_info[gfx_pressed].src_x;
9389 gd_y2 = graphic_info[gfx_pressed].src_y;
9395 if (is_touch_button)
9397 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9398 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9401 if (is_check_button)
9403 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9404 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9405 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9406 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9408 type = GD_TYPE_CHECK_BUTTON;
9409 checked = *menubutton_info[i].check_value;
9412 gi = CreateGadget(GDI_CUSTOM_ID, id,
9413 GDI_CUSTOM_TYPE_ID, i,
9414 GDI_IMAGE_ID, gfx_unpressed,
9415 GDI_INFO_TEXT, menubutton_info[i].infotext,
9421 GDI_STATE, GD_BUTTON_UNPRESSED,
9422 GDI_CHECKED, checked,
9423 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9424 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9425 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9426 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9427 GDI_DIRECT_DRAW, FALSE,
9428 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9429 GDI_EVENT_MASK, event_mask,
9430 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9434 Fail("cannot create gadget");
9436 screen_gadget[id] = gi;
9440 static void CreateScreenScrollbuttons(void)
9442 struct GadgetInfo *gi;
9443 unsigned int event_mask;
9446 // these values are not constant, but can change at runtime
9447 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9448 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9449 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9450 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9452 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9454 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9455 int gfx_unpressed, gfx_pressed;
9456 int x, y, width, height;
9457 int gd_x1, gd_x2, gd_y1, gd_y2;
9458 int id = scrollbutton_info[i].gadget_id;
9460 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9462 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9463 y = mSY + scrollbutton_info[i].y;
9464 width = SC_SCROLLBUTTON_XSIZE;
9465 height = SC_SCROLLBUTTON_YSIZE;
9467 // correct scrollbar position if placed outside menu (playfield) area
9468 if (x > SX + SC_SCROLL_UP_XPOS)
9469 x = SX + SC_SCROLL_UP_XPOS;
9471 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9472 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9473 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9475 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9476 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9477 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9478 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9479 gd_x1 = graphic_info[gfx_unpressed].src_x;
9480 gd_y1 = graphic_info[gfx_unpressed].src_y;
9481 gd_x2 = graphic_info[gfx_pressed].src_x;
9482 gd_y2 = graphic_info[gfx_pressed].src_y;
9484 gi = CreateGadget(GDI_CUSTOM_ID, id,
9485 GDI_CUSTOM_TYPE_ID, i,
9486 GDI_IMAGE_ID, gfx_unpressed,
9487 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9492 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9493 GDI_STATE, GD_BUTTON_UNPRESSED,
9494 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9495 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9496 GDI_DIRECT_DRAW, FALSE,
9497 GDI_EVENT_MASK, event_mask,
9498 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9502 Fail("cannot create gadget");
9504 screen_gadget[id] = gi;
9508 static void CreateScreenScrollbars(void)
9512 // these values are not constant, but can change at runtime
9513 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9514 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9515 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9516 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9518 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9520 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9521 int gfx_unpressed, gfx_pressed;
9522 int x, y, width, height;
9523 int gd_x1, gd_x2, gd_y1, gd_y2;
9524 struct GadgetInfo *gi;
9525 int items_max, items_visible, item_position;
9526 unsigned int event_mask;
9527 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9528 int id = scrollbar_info[i].gadget_id;
9530 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9532 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9533 y = mSY + scrollbar_info[i].y;
9534 width = scrollbar_info[i].width;
9535 height = scrollbar_info[i].height;
9537 // correct scrollbar position if placed outside menu (playfield) area
9538 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9539 x = SX + SC_SCROLL_VERTICAL_XPOS;
9541 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9542 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9544 items_max = num_page_entries;
9545 items_visible = num_page_entries;
9548 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9549 gfx_pressed = scrollbar_info[i].gfx_pressed;
9550 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9551 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9552 gd_x1 = graphic_info[gfx_unpressed].src_x;
9553 gd_y1 = graphic_info[gfx_unpressed].src_y;
9554 gd_x2 = graphic_info[gfx_pressed].src_x;
9555 gd_y2 = graphic_info[gfx_pressed].src_y;
9557 gi = CreateGadget(GDI_CUSTOM_ID, id,
9558 GDI_CUSTOM_TYPE_ID, i,
9559 GDI_IMAGE_ID, gfx_unpressed,
9560 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9565 GDI_TYPE, scrollbar_info[i].type,
9566 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9567 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9568 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9569 GDI_WHEEL_AREA_X, SX,
9570 GDI_WHEEL_AREA_Y, SY,
9571 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9572 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9573 GDI_STATE, GD_BUTTON_UNPRESSED,
9574 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9575 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9576 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9577 GDI_DIRECT_DRAW, FALSE,
9578 GDI_EVENT_MASK, event_mask,
9579 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9583 Fail("cannot create gadget");
9585 screen_gadget[id] = gi;
9589 static void CreateScreenTextInputGadgets(void)
9593 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9595 int graphic = textinput_info[i].graphic;
9596 struct GraphicInfo *gd = &graphic_info[graphic];
9597 int gd_x1 = gd->src_x;
9598 int gd_y1 = gd->src_y;
9599 int gd_x2 = gd->src_x + gd->active_xoffset;
9600 int gd_y2 = gd->src_y + gd->active_yoffset;
9601 struct GadgetInfo *gi;
9602 unsigned int event_mask;
9603 int id = textinput_info[i].gadget_id;
9604 int x = textinput_info[i].x;
9605 int y = textinput_info[i].y;
9607 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9609 gi = CreateGadget(GDI_CUSTOM_ID, id,
9610 GDI_CUSTOM_TYPE_ID, i,
9611 GDI_INFO_TEXT, textinput_info[i].infotext,
9614 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9615 GDI_TEXT_VALUE, textinput_info[i].value,
9616 GDI_TEXT_SIZE, textinput_info[i].size,
9617 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9618 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9619 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9620 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9621 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9622 GDI_DESIGN_WIDTH, gd->width,
9623 GDI_EVENT_MASK, event_mask,
9624 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9625 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9629 Fail("cannot create gadget");
9631 screen_gadget[id] = gi;
9635 void CreateScreenGadgets(void)
9637 CreateScreenMenubuttons();
9639 CreateScreenScrollbuttons();
9640 CreateScreenScrollbars();
9642 CreateScreenTextInputGadgets();
9645 void FreeScreenGadgets(void)
9649 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9650 FreeGadget(screen_gadget[i]);
9653 static void MapScreenMenuGadgets(int screen_mask)
9657 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9658 if (screen_mask & menubutton_info[i].screen_mask)
9659 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9662 static void UnmapScreenMenuGadgets(int screen_mask)
9666 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9668 if (screen_mask & menubutton_info[i].screen_mask)
9670 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9672 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9673 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9674 screen_gadget[menubutton_info[i].gadget_id]->y,
9675 screen_gadget[menubutton_info[i].gadget_id]->width,
9676 screen_gadget[menubutton_info[i].gadget_id]->height);
9681 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9684 MapScreenMenuGadgets(screen_mask);
9686 UnmapScreenMenuGadgets(screen_mask);
9689 static void MapScreenGadgets(int num_entries)
9693 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9696 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9697 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9699 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9700 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9703 static void MapScreenTreeGadgets(TreeInfo *ti)
9705 MapScreenGadgets(numTreeInfoInGroup(ti));
9708 static void HandleScreenGadgets(struct GadgetInfo *gi)
9710 int id = gi->custom_id;
9711 int button = gi->event.button;
9712 int step = (button == MB_LEFTBUTTON ? 1 :
9713 button == MB_MIDDLEBUTTON ? 5 :
9714 button == MB_RIGHTBUTTON ? 10 : 1);
9718 case SCREEN_CTRL_ID_PREV_LEVEL:
9719 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9722 case SCREEN_CTRL_ID_NEXT_LEVEL:
9723 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9726 case SCREEN_CTRL_ID_FIRST_LEVEL:
9727 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9730 case SCREEN_CTRL_ID_LAST_LEVEL:
9731 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9734 case SCREEN_CTRL_ID_LEVEL_NUMBER:
9735 CloseDoor(DOOR_CLOSE_2);
9736 SetGameStatus(GAME_MODE_LEVELNR);
9737 DrawChooseLevelNr();
9740 case SCREEN_CTRL_ID_PREV_PLAYER:
9741 HandleSetupScreen_Input_Player(step, -1);
9744 case SCREEN_CTRL_ID_NEXT_PLAYER:
9745 HandleSetupScreen_Input_Player(step, +1);
9748 case SCREEN_CTRL_ID_INSERT_SOLUTION:
9749 InsertSolutionTape();
9752 case SCREEN_CTRL_ID_PLAY_SOLUTION:
9756 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9757 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9761 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9762 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9763 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9764 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9765 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9768 case SCREEN_CTRL_ID_SCROLL_UP:
9769 if (game_status == GAME_MODE_NAMES)
9770 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9771 else if (game_status == GAME_MODE_LEVELS)
9772 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9773 else if (game_status == GAME_MODE_LEVELNR)
9774 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9775 else if (game_status == GAME_MODE_SETUP)
9776 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9777 else if (game_status == GAME_MODE_INFO)
9778 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9781 case SCREEN_CTRL_ID_SCROLL_DOWN:
9782 if (game_status == GAME_MODE_NAMES)
9783 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9784 else if (game_status == GAME_MODE_LEVELS)
9785 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9786 else if (game_status == GAME_MODE_LEVELNR)
9787 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9788 else if (game_status == GAME_MODE_SETUP)
9789 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9790 else if (game_status == GAME_MODE_INFO)
9791 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9794 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9795 if (game_status == GAME_MODE_NAMES)
9796 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9797 else if (game_status == GAME_MODE_LEVELS)
9798 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9799 else if (game_status == GAME_MODE_LEVELNR)
9800 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9801 else if (game_status == GAME_MODE_SETUP)
9802 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9803 else if (game_status == GAME_MODE_INFO)
9804 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9807 case SCREEN_CTRL_ID_NETWORK_SERVER:
9809 if (!strEqual(gi->textinput.value, ""))
9811 setString(&setup.network_server_hostname, gi->textinput.value);
9813 network.server_host = setup.network_server_hostname;
9817 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9819 network.server_host = NULL;
9822 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9823 network.server_host = NULL;
9825 execSetupGame_setNetworkServerText();
9837 void DumpScreenIdentifiers(void)
9841 Print("Active screen elements on current screen:\n");
9843 for (i = 0; main_controls[i].nr != -1; i++)
9845 struct MainControlInfo *mci = &main_controls[i];
9847 if (mci->button_graphic != -1)
9849 char *token = getTokenFromImageID(mci->button_graphic);
9851 Print("- '%s'\n", token);
9858 boolean DoScreenAction(int image_id)
9862 if (game_status != GAME_MODE_MAIN)
9865 for (i = 0; main_controls[i].nr != -1; i++)
9867 struct MainControlInfo *mci = &main_controls[i];
9868 struct MenuPosInfo *pos = mci->pos_button;
9870 if (mci->button_graphic == image_id)
9872 int x = mSX + pos->x;
9873 int y = mSY + pos->y;
9875 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9884 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9886 // get tree info node of newly added level or artwork set
9887 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9888 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9890 if (tree_node_new == NULL) // should not happen
9893 // if request dialog is active, do nothing
9894 if (game.request_active)
9897 if (game_status == GAME_MODE_MAIN &&
9898 tree_type == TREE_TYPE_LEVEL_DIR)
9900 // when adding new level set in main menu, select it as current level set
9902 // change current level set to newly added level set from zip file
9903 leveldir_current = tree_node_new;
9905 // change current level number to first level of newly added level set
9906 level_nr = leveldir_current->first_level;
9908 // redraw screen to reflect changed level set
9911 // save this level set and level number as last selected level set
9912 SaveLevelSetup_LastSeries();
9913 SaveLevelSetup_SeriesInfo();
9915 else if (game_status == GAME_MODE_LEVELS &&
9916 tree_type == TREE_TYPE_LEVEL_DIR)
9918 // when adding new level set in level set menu, set cursor and update screen
9920 leveldir_current = tree_node_new;
9922 DrawChooseTree(&leveldir_current);
9924 else if (game_status == GAME_MODE_SETUP)
9926 // when adding new artwork set in setup menu, set cursor and update screen
9928 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9929 tree_type == TREE_TYPE_GRAPHICS_DIR)
9931 artwork.gfx_current = tree_node_new;
9933 DrawChooseTree(&artwork.gfx_current);
9935 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9936 tree_type == TREE_TYPE_SOUNDS_DIR)
9938 artwork.snd_current = tree_node_new;
9940 DrawChooseTree(&artwork.snd_current);
9942 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9943 tree_type == TREE_TYPE_MUSIC_DIR)
9945 artwork.mus_current = tree_node_new;
9947 DrawChooseTree(&artwork.mus_current);
9952 static int UploadTapes(void)
9954 SetGameStatus(GAME_MODE_LOADING);
9956 FadeSetEnterScreen();
9957 FadeOut(REDRAW_ALL);
9959 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
9963 DrawInitTextHead("Uploading tapes");
9965 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
9966 global.autoplay_leveldir = "ALL";
9967 global.autoplay_all = TRUE;
9969 int num_tapes_uploaded = AutoPlayTapes();
9971 global.autoplay_mode = AUTOPLAY_MODE_NONE;
9972 global.autoplay_leveldir = NULL;
9973 global.autoplay_all = FALSE;
9975 SetGameStatus(GAME_MODE_MAIN);
9979 return num_tapes_uploaded;
9982 static boolean OfferUploadTapes(void)
9984 if (!Request("Upload all your tapes to the high score server now?", REQ_ASK))
9987 int num_tapes_uploaded = UploadTapes();
9990 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
9992 Request(message, REQ_CONFIRM);
9994 // after all tapes have been uploaded, remove entry from setup menu
9995 setup.provide_uploading_tapes = FALSE;
9999 return (num_tapes_uploaded > 0);
10002 void CheckUploadTapes(void)
10004 if (!setup.ask_for_uploading_tapes)
10007 if (directoryExists(getTapeDir(NULL)))
10009 boolean tapes_uploaded = OfferUploadTapes();
10011 if (!tapes_uploaded)
10012 Request("You can upload your tapes from the setup menu later!",
10017 // if tapes directory does not exist yet, never offer uploading all tapes
10018 setup.provide_uploading_tapes = FALSE;
10021 // after asking for uploading all tapes once, do not ask again
10022 setup.ask_for_uploading_tapes = FALSE;