1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens in the setup menu */
29 #define SETUP_MODE_MAIN 0
30 #define SETUP_MODE_GAME 1
31 #define SETUP_MODE_CHOOSE_GAME_SPEED 2
32 #define SETUP_MODE_EDITOR 3
33 #define SETUP_MODE_INPUT 4
34 #define SETUP_MODE_SHORTCUT_1 5
35 #define SETUP_MODE_SHORTCUT_2 6
36 #define SETUP_MODE_GRAPHICS 7
37 #define SETUP_MODE_CHOOSE_SCREEN_MODE 8
38 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 9
39 #define SETUP_MODE_SOUND 10
40 #define SETUP_MODE_ARTWORK 11
41 #define SETUP_MODE_CHOOSE_GRAPHICS 12
42 #define SETUP_MODE_CHOOSE_SOUNDS 13
43 #define SETUP_MODE_CHOOSE_MUSIC 14
45 #define MAX_SETUP_MODES 15
47 /* for input setup functions */
48 #define SETUPINPUT_SCREEN_POS_START 0
49 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
50 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
51 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
53 /* screens on the info screen */
54 #define INFO_MODE_MAIN 0
55 #define INFO_MODE_TITLE 1
56 #define INFO_MODE_ELEMENTS 2
57 #define INFO_MODE_MUSIC 3
58 #define INFO_MODE_CREDITS 4
59 #define INFO_MODE_PROGRAM 5
60 #define INFO_MODE_VERSION 6
61 #define INFO_MODE_LEVELSET 7
63 #define MAX_INFO_MODES 8
65 /* for various menu stuff */
66 #define MENU_SCREEN_START_XPOS 1
67 #define MENU_SCREEN_START_YPOS 2
68 #define MENU_SCREEN_VALUE_XPOS 14
69 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
70 #define MENU_TITLE1_YPOS 8
71 #define MENU_TITLE2_YPOS 46
72 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
73 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
74 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
75 MENU_SCREEN_START_XPOS)
76 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
78 /* buttons and scrollbars identifiers */
79 #define SCREEN_CTRL_ID_PREV_LEVEL 0
80 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
81 #define SCREEN_CTRL_ID_PREV_PLAYER 2
82 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
83 #define SCREEN_CTRL_ID_SCROLL_UP 4
84 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
85 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
87 #define NUM_SCREEN_GADGETS 7
89 #define NUM_SCREEN_MENUBUTTONS 4
90 #define NUM_SCREEN_SCROLLBUTTONS 2
91 #define NUM_SCREEN_SCROLLBARS 1
93 #define SCREEN_MASK_MAIN (1 << 0)
94 #define SCREEN_MASK_INPUT (1 << 1)
96 /* graphic position and size values for buttons and scrollbars */
97 #define SC_MENUBUTTON_XSIZE TILEX
98 #define SC_MENUBUTTON_YSIZE TILEY
100 #define SC_SCROLLBUTTON_XSIZE TILEX
101 #define SC_SCROLLBUTTON_YSIZE TILEY
103 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
105 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
106 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
107 SC_SCROLLBUTTON_YSIZE)
109 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
110 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
114 SC_SCROLLBUTTON_YSIZE)
116 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
117 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
118 SC_SCROLL_VERTICAL_YSIZE)
120 #define SC_BORDER_SIZE 14
122 /* other useful macro definitions */
123 #define BUTTON_GRAPHIC_ACTIVE(g) \
124 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
125 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
126 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
127 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
128 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
129 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
130 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
131 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
132 IMG_MENU_BUTTON_ACTIVE)
135 /* forward declarations of internal functions */
136 static void HandleScreenGadgets(struct GadgetInfo *);
137 static void HandleSetupScreen_Generic(int, int, int, int, int);
138 static void HandleSetupScreen_Input(int, int, int, int, int);
139 static void CustomizeKeyboard(int);
140 static void CalibrateJoystick(int);
141 static void execSetupGame(void);
142 static void execSetupGraphics(void);
143 static void execSetupArtwork(void);
144 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
146 static void DrawChooseLevel(void);
147 static void DrawInfoScreen(void);
148 static void DrawAndFadeInInfoScreen(int);
149 static void DrawSetupScreen(void);
151 static void DrawInfoScreenExt(int, int);
152 static void DrawInfoScreen_NotAvailable(char *, char *);
153 static void DrawInfoScreen_HelpAnim(int, int, boolean);
154 static void DrawInfoScreen_HelpText(int, int, int, int);
155 static void HandleInfoScreen_Main(int, int, int, int, int);
156 static void HandleInfoScreen_TitleScreen(int);
157 static void HandleInfoScreen_Elements(int);
158 static void HandleInfoScreen_Music(int);
159 static void HandleInfoScreen_Credits(int);
160 static void HandleInfoScreen_Program(int);
161 static void HandleInfoScreen_Version(int);
163 static void MapScreenMenuGadgets(int);
164 static void MapScreenTreeGadgets(TreeInfo *);
166 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
168 static int setup_mode = SETUP_MODE_MAIN;
169 static int info_mode = INFO_MODE_MAIN;
171 static TreeInfo *screen_modes = NULL;
172 static TreeInfo *screen_mode_current = NULL;
174 static TreeInfo *scroll_delays = NULL;
175 static TreeInfo *scroll_delay_current = NULL;
177 static TreeInfo *game_speeds = NULL;
178 static TreeInfo *game_speed_current = NULL;
184 } game_speeds_list[] =
193 { 1000, "1/1s (Extremely Slow)" },
198 { 29, "1/35s (Original Supaplex)" },
200 { 20, "1/50s (Normal Speed)" },
201 { 14, "1/70s (Maximum Supaplex)" },
205 { 1, "1/1000s (Extremely Fast)" },
215 } scroll_delays_list[] =
217 { 0, "0 Tiles (No Scroll Delay)" },
220 { 3, "3 Tiles (Default)" },
225 { 8, "8 Tiles (Maximum Scroll Delay)"},
230 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
231 (s) <= GAME_MODE_SETUP ? (s) : \
232 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
233 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
235 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
236 (i) <= INFO_MODE_LEVELSET ? (i) : \
239 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
240 menu.draw_xoffset[GAME_MODE_INFO] : \
241 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
242 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
243 menu.draw_yoffset[GAME_MODE_INFO] : \
244 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
246 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
247 DRAW_XOFFSET_INFO(info_mode) : \
248 menu.draw_xoffset[DRAW_MODE(s)])
249 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
250 DRAW_YOFFSET_INFO(info_mode) : \
251 menu.draw_yoffset[DRAW_MODE(s)])
253 #define mSX (SX + DRAW_XOFFSET(game_status))
254 #define mSY (SY + DRAW_YOFFSET(game_status))
256 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
257 menu.list_size[game_status] : \
258 MAX_MENU_ENTRIES_ON_SCREEN)
260 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
261 #define NUM_SCROLLBAR_BITMAPS 2
262 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
266 /* title display and control definitions */
268 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
269 2 * MAX_NUM_TITLE_MESSAGES)
271 static int num_title_screens = 0;
273 struct TitleControlInfo
281 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
283 /* main menu display and control definitions */
285 #define MAIN_CONTROL_NAME 0
286 #define MAIN_CONTROL_LEVELS 1
287 #define MAIN_CONTROL_SCORES 2
288 #define MAIN_CONTROL_EDITOR 3
289 #define MAIN_CONTROL_INFO 4
290 #define MAIN_CONTROL_GAME 5
291 #define MAIN_CONTROL_SETUP 6
292 #define MAIN_CONTROL_QUIT 7
293 #define MAIN_CONTROL_PREV_LEVEL 8
294 #define MAIN_CONTROL_NEXT_LEVEL 9
295 #define MAIN_CONTROL_FIRST_LEVEL 10
296 #define MAIN_CONTROL_LAST_LEVEL 11
297 #define MAIN_CONTROL_LEVEL_NUMBER 12
298 #define MAIN_CONTROL_LEVEL_INFO_1 13
299 #define MAIN_CONTROL_LEVEL_INFO_2 14
300 #define MAIN_CONTROL_LEVEL_NAME 15
301 #define MAIN_CONTROL_LEVEL_AUTHOR 16
302 #define MAIN_CONTROL_LEVEL_YEAR 17
303 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
304 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
305 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
306 #define MAIN_CONTROL_TITLE_1 21
307 #define MAIN_CONTROL_TITLE_2 22
308 #define MAIN_CONTROL_TITLE_3 23
310 static char str_main_text_name[10];
311 static char str_main_text_first_level[10];
312 static char str_main_text_last_level[10];
313 static char str_main_text_level_number[10];
315 static char *main_text_name = str_main_text_name;
316 static char *main_text_first_level = str_main_text_first_level;
317 static char *main_text_last_level = str_main_text_last_level;
318 static char *main_text_level_number = str_main_text_level_number;
319 static char *main_text_levels = "Levelset";
320 static char *main_text_scores = "Hall Of Fame";
321 static char *main_text_editor = "Level Creator";
322 static char *main_text_info = "Info Screen";
323 static char *main_text_game = "Start Game";
324 static char *main_text_setup = "Setup";
325 static char *main_text_quit = "Quit";
326 static char *main_text_level_name = level.name;
327 static char *main_text_level_author = level.author;
328 static char *main_text_level_year = NULL;
329 static char *main_text_level_imported_from = NULL;
330 static char *main_text_level_imported_by = NULL;
331 static char *main_text_level_tested_by = NULL;
332 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
333 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
334 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
336 struct MainControlInfo
340 struct MenuPosInfo *pos_button;
343 struct TextPosInfo *pos_text;
346 struct TextPosInfo *pos_input;
350 static struct MainControlInfo main_controls[] =
354 &menu.main.button.name, IMG_MENU_BUTTON,
355 &menu.main.text.name, &main_text_name,
356 &menu.main.input.name, &setup.player_name,
360 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
361 &menu.main.text.levels, &main_text_levels,
366 &menu.main.button.scores, IMG_MENU_BUTTON,
367 &menu.main.text.scores, &main_text_scores,
372 &menu.main.button.editor, IMG_MENU_BUTTON,
373 &menu.main.text.editor, &main_text_editor,
378 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
379 &menu.main.text.info, &main_text_info,
384 &menu.main.button.game, IMG_MENU_BUTTON,
385 &menu.main.text.game, &main_text_game,
390 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
391 &menu.main.text.setup, &main_text_setup,
396 &menu.main.button.quit, IMG_MENU_BUTTON,
397 &menu.main.text.quit, &main_text_quit,
401 /* (these two buttons are real gadgets) */
403 MAIN_CONTROL_PREV_LEVEL,
404 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
409 MAIN_CONTROL_NEXT_LEVEL,
410 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
416 MAIN_CONTROL_FIRST_LEVEL,
418 &menu.main.text.first_level, &main_text_first_level,
422 MAIN_CONTROL_LAST_LEVEL,
424 &menu.main.text.last_level, &main_text_last_level,
428 MAIN_CONTROL_LEVEL_NUMBER,
430 &menu.main.text.level_number, &main_text_level_number,
434 MAIN_CONTROL_LEVEL_INFO_1,
436 &menu.main.text.level_info_1, NULL,
440 MAIN_CONTROL_LEVEL_INFO_2,
442 &menu.main.text.level_info_2, NULL,
446 MAIN_CONTROL_LEVEL_NAME,
448 &menu.main.text.level_name, &main_text_level_name,
452 MAIN_CONTROL_LEVEL_AUTHOR,
454 &menu.main.text.level_author, &main_text_level_author,
458 MAIN_CONTROL_LEVEL_YEAR,
460 &menu.main.text.level_year, &main_text_level_year,
464 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
466 &menu.main.text.level_imported_from, &main_text_level_imported_from,
470 MAIN_CONTROL_LEVEL_IMPORTED_BY,
472 &menu.main.text.level_imported_by, &main_text_level_imported_by,
476 MAIN_CONTROL_LEVEL_TESTED_BY,
478 &menu.main.text.level_tested_by, &main_text_level_tested_by,
482 MAIN_CONTROL_TITLE_1,
484 &menu.main.text.title_1, &main_text_title_1,
488 MAIN_CONTROL_TITLE_2,
490 &menu.main.text.title_2, &main_text_title_2,
494 MAIN_CONTROL_TITLE_3,
496 &menu.main.text.title_3, &main_text_title_3,
509 static int getTitleScreenGraphic(int nr, boolean initial)
511 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
514 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
516 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
520 static int getTitleScreenGameMode(boolean initial)
522 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
526 static int getTitleMessageGameMode(boolean initial)
528 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
532 static int getTitleScreenBackground(boolean initial)
534 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
539 static int getTitleMessageBackground(int nr, boolean initial)
541 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
545 static int getTitleBackground(int nr, boolean initial, boolean is_image)
547 int base = (is_image ?
548 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
549 IMG_BACKGROUND_TITLESCREEN_1) :
550 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
551 IMG_BACKGROUND_TITLEMESSAGE_1));
552 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
553 IMG_BACKGROUND_TITLE);
554 int graphic_local = base + nr;
556 if (graphic_info[graphic_local].bitmap != NULL)
557 return graphic_local;
559 if (graphic_info[graphic_global].bitmap != NULL)
560 return graphic_global;
562 return IMG_UNDEFINED;
565 static int getTitleSound(struct TitleControlInfo *tci)
567 boolean is_image = tci->is_image;
568 int initial = tci->initial;
569 int nr = tci->local_nr;
570 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
571 int base = (is_image ?
572 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
573 SND_BACKGROUND_TITLESCREEN_1) :
574 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
575 SND_BACKGROUND_TITLEMESSAGE_1));
576 int sound_global = menu.sound[mode];
577 int sound_local = base + nr;
580 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
581 nr, initial, is_image,
582 sound_global, getSoundListEntry(sound_global)->filename,
583 sound_local, getSoundListEntry(sound_local)->filename);
586 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
589 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
592 return SND_UNDEFINED;
595 static int getTitleMusic(struct TitleControlInfo *tci)
597 boolean is_image = tci->is_image;
598 int initial = tci->initial;
599 int nr = tci->local_nr;
600 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
601 int base = (is_image ?
602 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
603 MUS_BACKGROUND_TITLESCREEN_1) :
604 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
605 MUS_BACKGROUND_TITLEMESSAGE_1));
606 int music_global = menu.music[mode];
607 int music_local = base + nr;
610 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
611 nr, initial, is_image,
612 music_global, getMusicListEntry(music_global)->filename,
613 music_local, getMusicListEntry(music_local)->filename);
616 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
619 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
622 return MUS_UNDEFINED;
625 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
627 boolean is_image = tci->is_image;
628 int initial = tci->initial;
629 int nr = tci->local_nr;
630 struct TitleFadingInfo ti;
634 int graphic = getTitleScreenGraphic(nr, initial);
636 /* initialize fading control values to default title config settings */
637 ti = (initial ? title_initial_default : title_default);
639 /* override default settings with image config settings, if defined */
640 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
641 ti.fade_mode = graphic_info[graphic].fade_mode;
642 if (graphic_info[graphic].fade_delay > -1)
643 ti.fade_delay = graphic_info[graphic].fade_delay;
644 if (graphic_info[graphic].post_delay > -1)
645 ti.post_delay = graphic_info[graphic].post_delay;
646 if (graphic_info[graphic].auto_delay > -1)
647 ti.auto_delay = graphic_info[graphic].auto_delay;
653 ti.fade_mode = titlemessage_initial[nr].fade_mode;
654 ti.fade_delay = titlemessage_initial[nr].fade_delay;
655 ti.post_delay = titlemessage_initial[nr].post_delay;
656 ti.auto_delay = titlemessage_initial[nr].auto_delay;
660 ti.fade_mode = titlemessage[nr].fade_mode;
661 ti.fade_delay = titlemessage[nr].fade_delay;
662 ti.post_delay = titlemessage[nr].post_delay;
663 ti.auto_delay = titlemessage[nr].auto_delay;
668 if (ti.anim_mode == ANIM_NONE)
669 ti.fade_delay = ti.post_delay = 0;
675 static int compareTitleControlInfo(const void *object1, const void *object2)
677 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
678 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
681 if (tci1->initial != tci2->initial)
682 compare_result = (tci1->initial ? -1 : +1);
683 else if (tci1->sort_priority != tci2->sort_priority)
684 compare_result = tci1->sort_priority - tci2->sort_priority;
685 else if (tci1->is_image != tci2->is_image)
686 compare_result = (tci1->is_image ? -1 : +1);
688 compare_result = tci1->local_nr - tci2->local_nr;
690 return compare_result;
693 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
695 int nr, int sort_priority)
697 title_controls[num_title_screens].is_image = is_image;
698 title_controls[num_title_screens].initial = initial;
699 title_controls[num_title_screens].local_nr = nr;
700 title_controls[num_title_screens].sort_priority = sort_priority;
705 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
709 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
711 int graphic = getTitleScreenGraphic(i, initial);
712 Bitmap *bitmap = graphic_info[graphic].bitmap;
713 int sort_priority = graphic_info[graphic].sort_priority;
716 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
719 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
721 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
722 char *filename = getLevelSetTitleMessageFilename(i, initial);
723 int sort_priority = tmi->sort_priority;
725 if (filename != NULL)
726 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
730 static void InitializeTitleControls(boolean show_title_initial)
732 num_title_screens = 0;
734 if (show_title_initial)
735 InitializeTitleControls_CheckTitleInfo(TRUE);
737 InitializeTitleControls_CheckTitleInfo(FALSE);
739 /* sort title screens according to sort_priority and title number */
740 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
741 compareTitleControlInfo);
744 static boolean visibleMenuPos(struct MenuPosInfo *pos)
746 return (pos != NULL && pos->x != -1 && pos->y != -1);
749 static boolean visibleTextPos(struct TextPosInfo *pos)
751 return (pos != NULL && pos->x != -1 && pos->y != -1);
754 static void InitializeMainControls()
756 boolean local_team_mode = (!options.network && setup.team_mode);
759 /* set main control text values to dynamically determined values */
760 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
762 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
763 menu.main.text.first_level.size));
764 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
765 menu.main.text.last_level.size));
766 strcpy(main_text_level_number, int2str(level_nr,
767 menu.main.text.level_number.size));
769 main_text_level_year = leveldir_current->year;
770 main_text_level_imported_from = leveldir_current->imported_from;
771 main_text_level_imported_by = leveldir_current->imported_by;
772 main_text_level_tested_by = leveldir_current->tested_by;
774 /* set main control screen positions to dynamically determined values */
775 for (i = 0; main_controls[i].nr != -1; i++)
777 struct MainControlInfo *mci = &main_controls[i];
779 struct MenuPosInfo *pos_button = mci->pos_button;
780 struct TextPosInfo *pos_text = mci->pos_text;
781 struct TextPosInfo *pos_input = mci->pos_input;
782 char *text = (mci->text ? *mci->text : NULL);
783 char *input = (mci->input ? *mci->input : NULL);
784 int button_graphic = mci->button_graphic;
786 int font_text = (pos_text ? pos_text->font : -1);
787 int font_input = (pos_input ? pos_input->font : -1);
789 int font_text = mci->font_text;
790 int font_input = mci->font_input;
793 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
794 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
795 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
796 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
797 int text_chars = (text != NULL ? strlen(text) : 0);
798 int input_chars = (input != NULL ? strlen(input) : 0);
801 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
803 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
804 int text_width = font_text_width * text_chars;
805 int text_height = font_text_height;
806 int input_width = font_input_width * input_chars;
807 int input_height = font_input_height;
809 if (nr == MAIN_CONTROL_NAME)
812 if (menu.main.input.name.x == -1)
813 menu.main.input.name.x = menu.main.text.name.x + text_width;
814 if (menu.main.input.name.y == -1)
815 menu.main.input.name.y = menu.main.text.name.y;
819 menu.main.input.name.width = input_width;
820 menu.main.input.name.height = input_height;
822 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
823 menu.main.input.name.height = font_input_height;
827 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
829 if (pos_button->width == 0)
830 pos_button->width = button_width;
831 if (pos_button->height == 0)
832 pos_button->height = button_height;
835 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
837 /* calculate width for non-clickable text -- needed for text alignment */
838 boolean calculate_text_width = (pos_button == NULL && text != NULL);
840 if (visibleMenuPos(pos_button))
842 if (pos_text->x == -1)
843 pos_text->x = pos_button->x + pos_button->width;
844 if (pos_text->y == -1)
845 pos_text->y = pos_button->y;
848 if (pos_text->width == -1 || calculate_text_width)
849 pos_text->width = text_width;
850 if (pos_text->height == -1)
851 pos_text->height = text_height;
854 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
856 if (visibleTextPos(pos_text))
858 if (pos_input->x == -1)
859 pos_input->x = pos_text->x + pos_text->width;
860 if (pos_input->y == -1)
861 pos_input->y = pos_text->y;
864 if (pos_input->width == -1)
865 pos_input->width = input_width;
866 if (pos_input->height == -1)
867 pos_input->height = input_height;
872 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
873 boolean active_input)
877 for (i = 0; main_controls[i].nr != -1; i++)
879 struct MainControlInfo *mci = &main_controls[i];
881 if (mci->nr == nr || nr == -1)
883 struct MenuPosInfo *pos_button = mci->pos_button;
884 struct TextPosInfo *pos_text = mci->pos_text;
885 struct TextPosInfo *pos_input = mci->pos_input;
886 char *text = (mci->text ? *mci->text : NULL);
887 char *input = (mci->input ? *mci->input : NULL);
888 int button_graphic = mci->button_graphic;
890 int font_text = (pos_text ? pos_text->font : -1);
891 int font_input = (pos_input ? pos_input->font : -1);
893 int font_text = mci->font_text;
894 int font_input = mci->font_input;
899 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
900 font_text = FONT_ACTIVE(font_text);
905 font_input = FONT_ACTIVE(font_input);
908 if (visibleMenuPos(pos_button))
910 struct MenuPosInfo *pos = pos_button;
911 int x = mSX + pos->x;
912 int y = mSY + pos->y;
914 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
915 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
918 if (visibleTextPos(pos_text) && text != NULL)
920 struct TextPosInfo *pos = pos_text;
921 int x = mSX + ALIGNED_TEXT_XPOS(pos);
922 int y = mSY + ALIGNED_TEXT_YPOS(pos);
925 /* (check why/if this is needed) */
926 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
928 DrawText(x, y, text, font_text);
931 if (visibleTextPos(pos_input) && input != NULL)
933 struct TextPosInfo *pos = pos_input;
934 int x = mSX + ALIGNED_TEXT_XPOS(pos);
935 int y = mSY + ALIGNED_TEXT_YPOS(pos);
938 /* (check why/if this is needed) */
939 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
941 DrawText(x, y, input, font_input);
947 static void DrawCursorAndText_Main(int nr, boolean active_text)
949 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
953 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
955 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
959 static struct MainControlInfo *getMainControlInfo(int nr)
963 for (i = 0; main_controls[i].nr != -1; i++)
964 if (main_controls[i].nr == nr)
965 return &main_controls[i];
970 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
975 int rect_x = ALIGNED_TEXT_XPOS(rect);
976 int rect_y = ALIGNED_TEXT_YPOS(rect);
978 return (x >= rect_x && x < rect_x + rect->width &&
979 y >= rect_y && y < rect_y + rect->height);
982 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
987 int rect_x = ALIGNED_TEXT_XPOS(rect);
988 int rect_y = ALIGNED_TEXT_YPOS(rect);
990 return (x >= rect_x && x < rect_x + rect->width &&
991 y >= rect_y && y < rect_y + rect->height);
994 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
996 static int cursor_array[SCR_FIELDY];
997 int x = mSX + TILEX * xpos;
998 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1003 cursor_array[ypos] = graphic;
1005 graphic = cursor_array[ypos];
1009 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
1011 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1012 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
1015 static void initCursor(int ypos, int graphic)
1017 drawCursorExt(0, ypos, FALSE, graphic);
1020 static void drawCursor(int ypos, boolean active)
1022 drawCursorExt(0, ypos, active, -1);
1025 static void drawCursorXY(int xpos, int ypos, int graphic)
1027 drawCursorExt(xpos, ypos, FALSE, graphic);
1030 static void drawChooseTreeCursor(int ypos, boolean active)
1032 int last_game_status = game_status; /* save current game status */
1034 /* force LEVELS draw offset on artwork setup screen */
1035 game_status = GAME_MODE_LEVELS;
1037 drawCursorExt(0, ypos, active, -1);
1039 game_status = last_game_status; /* restore current game status */
1044 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1045 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1049 static int getPrevlevelButtonPos()
1054 static int getCurrentLevelTextPos()
1056 return (getPrevlevelButtonPos() + 1);
1059 static int getNextLevelButtonPos()
1061 return getPrevlevelButtonPos() + 3 + 1;
1064 static int getLevelRangeTextPos()
1066 return getNextLevelButtonPos() + 1;
1070 int effectiveGameStatus()
1072 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1073 return GAME_MODE_TITLE;
1078 void DrawTitleScreenImage(int nr, boolean initial)
1080 int graphic = getTitleScreenGraphic(nr, initial);
1081 Bitmap *bitmap = graphic_info[graphic].bitmap;
1083 int width = graphic_info[graphic].width;
1084 int height = graphic_info[graphic].height;
1085 int src_x = graphic_info[graphic].src_x;
1086 int src_y = graphic_info[graphic].src_y;
1088 int width = graphic_info[graphic].src_image_width;
1089 int height = graphic_info[graphic].src_image_height;
1090 int src_x = 0, src_y = 0;
1097 if (width > WIN_XSIZE)
1099 /* image width too large for window => center image horizontally */
1100 src_x = (width - WIN_XSIZE) / 2;
1104 if (height > WIN_YSIZE)
1106 /* image height too large for window => center image vertically */
1107 src_y = (height - WIN_YSIZE) / 2;
1111 /* always display title screens centered */
1112 dst_x = (WIN_XSIZE - width) / 2;
1113 dst_y = (WIN_YSIZE - height) / 2;
1115 SetDrawBackgroundMask(REDRAW_ALL);
1116 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1118 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1120 if (DrawingOnBackground(dst_x, dst_y))
1121 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1123 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1125 redraw_mask = REDRAW_ALL;
1127 /* reset fading control values to default config settings */
1131 title = getTitleFading(nr, initial, TRUE);
1136 title.fade_delay_final = title.fade_delay;
1137 title.post_delay_final = title.post_delay;
1138 title.auto_delay_final = title.auto_delay;
1140 /* override default settings with image config settings, if defined */
1141 if (graphic_info[graphic].anim_mode != ANIM_DEFAULT)
1142 title.anim_mode = graphic_info[graphic].anim_mode;
1143 if (graphic_info[graphic].fade_delay > -1)
1144 title.fade_delay = graphic_info[graphic].fade_delay;
1145 if (graphic_info[graphic].post_delay > -1)
1146 title.post_delay = graphic_info[graphic].post_delay;
1147 if (graphic_info[graphic].auto_delay > -1)
1148 title.auto_delay = graphic_info[graphic].auto_delay;
1152 void DrawTitleScreenMessage(int nr, boolean initial)
1154 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1155 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1157 int font_nr = FONT_TEXT_1;
1161 int pad_y = 32 + 14;
1164 int max_chars_per_line;
1165 int max_lines_per_screen;
1167 int last_game_status = game_status; /* save current game status */
1169 if (filename == NULL)
1172 /* force TITLE font on title message screen */
1173 game_status = getTitleMessageGameMode(initial);
1175 /* if chars set to "-1", automatically determine by text and font width */
1176 if (tmi->chars == -1)
1177 tmi->chars = tmi->width / getFontWidth(tmi->font);
1179 tmi->width = tmi->chars * getFontWidth(tmi->font);
1181 /* if lines set to "-1", automatically determine by text and font height */
1182 if (tmi->lines == -1)
1183 tmi->lines = tmi->height / getFontHeight(tmi->font);
1185 tmi->height = tmi->lines * getFontHeight(tmi->font);
1187 SetDrawBackgroundMask(REDRAW_ALL);
1188 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1190 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1193 font_width = getFontWidth(font_nr);
1194 font_height = getFontHeight(font_nr);
1195 max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
1196 max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
1200 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1201 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
1202 tmi->autowrap, tmi->centered, tmi->parse_comments);
1204 DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
1205 max_lines_per_screen, -1, tmi->autowrap, tmi->centered,
1206 tmi->parse_comments);
1209 game_status = last_game_status; /* restore current game status */
1212 void DrawTitleScreen()
1214 KeyboardAutoRepeatOff();
1217 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1220 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1225 boolean CheckTitleScreen(boolean levelset_has_changed)
1227 static boolean show_title_initial = TRUE;
1228 boolean show_titlescreen = FALSE;
1230 /* needed to be able to skip title screen, if no image or message defined */
1231 InitializeTitleControls(show_title_initial);
1233 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1234 show_titlescreen = TRUE;
1236 /* show initial title images and messages only once at program start */
1237 show_title_initial = FALSE;
1239 return (show_titlescreen && num_title_screens > 0);
1242 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
1244 static LevelDirTree *leveldir_last_valid = NULL;
1245 boolean levelset_has_changed = FALSE;
1247 boolean local_team_mode = (!options.network && setup.team_mode);
1248 char *name_text = (local_team_mode ? "Team:" : "Name:");
1249 int name_width, level_width;
1256 /* !!! CHANGE THIS !!! */
1257 title = title_default;
1261 printf("::: %d, %d\n", fading.anim_mode == ANIM_CROSSFADE,
1262 redraw_mask == REDRAW_ALL);
1265 FadeSetLeaveScreen();
1268 FadeOut(redraw_mask);
1272 FadeSoundsAndMusic();
1274 KeyboardAutoRepeatOn();
1277 SetDrawDeactivationMask(REDRAW_NONE);
1278 SetDrawBackgroundMask(REDRAW_FIELD);
1280 audio.sound_deactivated = FALSE;
1284 /* needed if last screen was the playing screen, invoked from level editor */
1285 if (level_editor_test_game)
1287 game_status = GAME_MODE_EDITOR;
1293 /* needed if last screen was the editor screen */
1294 UndrawSpecialEditorDoor();
1296 /* needed if last screen was the setup screen and fullscreen state changed */
1297 ToggleFullscreenIfNeeded();
1299 /* leveldir_current may be invalid (level group, parent link) */
1300 if (!validLevelSeries(leveldir_current))
1301 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1303 if (leveldir_current != leveldir_last_valid)
1304 levelset_has_changed = TRUE;
1306 /* store valid level series information */
1307 leveldir_last_valid = leveldir_current;
1309 /* needed if last screen (level choice) changed graphics, sounds or music */
1310 ReloadCustomArtwork(0);
1312 #if defined(TARGET_SDL)
1313 SetDrawtoField(DRAW_BACKBUFFER);
1317 if (levelset_has_changed)
1318 fading = title_default;
1322 if (CheckTitleScreen(levelset_has_changed))
1324 game_status = GAME_MODE_TITLE;
1333 if (setup.show_titlescreen &&
1334 ((levelset_has_changed &&
1335 (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
1336 getLevelSetMessageFilename(1, FALSE) != NULL)) ||
1337 (show_title_initial &&
1338 (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
1339 getLevelSetMessageFilename(1, TRUE) != NULL))))
1341 game_status = GAME_MODE_TITLE;
1349 /* level_nr may have been set to value over handicap with level editor */
1350 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1351 level_nr = leveldir_current->handicap_level;
1353 LoadLevel(level_nr);
1355 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1358 FadeOut(redraw_mask);
1362 if (redraw_mask == REDRAW_ALL)
1365 int door_state = GetDoorState();
1370 // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1374 OpenDoor(DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1376 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1385 InitializeMainControls();
1388 DrawCursorAndText_Main(-1, FALSE);
1390 for (i = 0; main_controls[i].nr != -1; i++)
1392 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
1393 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
1394 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
1395 char *text = main_controls[i].text;
1396 char *input = main_controls[i].input;
1397 int button_graphic = main_controls[i].button_graphic;
1398 int font_text = main_controls[i].font_text;
1399 int font_input = main_controls[i].font_input;
1401 if (pos_button != NULL)
1402 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
1405 if (pos_text != NULL && text != NULL)
1406 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
1408 if (pos_input != NULL && input != NULL)
1409 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
1417 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
1418 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
1419 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
1420 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
1421 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
1422 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
1423 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
1424 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
1426 /* calculated after (possible) reload of custom artwork */
1427 name_width = getTextWidth(name_text, FONT_MENU_1);
1428 level_width = 9 * 32;
1430 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
1433 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
1434 int2str(level_nr, 3), FONT_VALUE_1);
1437 int text_height = getFontHeight(FONT_TEXT_3);
1438 int xpos = getLevelRangeTextPos() * 32 + 8;
1439 int ypos2 = 3 * 32 + 16;
1440 int ypos1 = ypos2 - text_height;
1442 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
1443 "%03d", leveldir_current->first_level);
1444 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
1445 "%03d", leveldir_current->last_level);
1448 for (i = 0; i < 8; i++)
1449 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
1452 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
1455 DrawPreviewLevel(TRUE);
1457 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1460 if (TAPE_IS_EMPTY(tape))
1462 DrawCompleteVideoDisplay();
1467 /* create gadgets for main menu screen */
1468 FreeScreenGadgets();
1469 CreateScreenGadgets();
1472 BlitBitmap(drawto, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
1476 /* map gadgets for main menu screen */
1478 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1480 DrawMaskedBorder(REDRAW_ALL);
1483 if (redraw_mask == REDRAW_ALL)
1485 int door_state = GetDoorState();
1487 OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1493 game_status = GAME_MODE_PSEUDO_PREVIEW;
1495 DrawText(20, 400, "text_3.PREVIEW", FONT_TEXT_3);
1496 DrawText(20, 420, "text_4.PREVIEW", FONT_TEXT_4);
1498 game_status = GAME_MODE_MAIN;
1500 DrawText(20, 440, "text_3.MAIN", FONT_TEXT_3);
1501 DrawText(20, 460, "text_4.MAIN", FONT_TEXT_4);
1506 FadeIn(redraw_mask);
1511 else if (fading.anim_mode == ANIM_CROSSFADE)
1512 FadeCross(redraw_mask);
1514 FadeIn(redraw_mask);
1517 FadeIn(redraw_mask);
1526 fading = title_default;
1529 SetMouseCursor(CURSOR_DEFAULT);
1533 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1536 void DrawAndFadeInMainMenu(int redraw_mask)
1538 DrawMainMenuExt(redraw_mask, TRUE);
1543 DrawMainMenuExt(REDRAW_ALL, FALSE);
1547 static void gotoTopLevelDir()
1549 /* move upwards to top level directory */
1550 while (leveldir_current->node_parent)
1552 /* write a "path" into level tree for easy navigation to last level */
1553 if (leveldir_current->node_parent->node_group->cl_first == -1)
1555 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1556 int leveldir_pos = posTreeInfo(leveldir_current);
1557 int num_page_entries;
1558 int cl_first, cl_cursor;
1560 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1561 num_page_entries = num_leveldirs;
1563 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1565 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1566 cl_cursor = leveldir_pos - cl_first;
1568 leveldir_current->node_parent->node_group->cl_first = cl_first;
1569 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1572 leveldir_current = leveldir_current->node_parent;
1577 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1579 static unsigned long title_delay = 0;
1580 static int title_screen_nr = 0;
1581 static int last_sound = -1, last_music = -1;
1582 boolean return_to_main_menu = FALSE;
1583 boolean use_fading_main_menu = TRUE;
1586 boolean use_cross_fading = FALSE;
1588 boolean use_cross_fading = !show_title_initial; /* default */
1591 struct TitleControlInfo *tci;
1592 struct TitleFadingInfo fading_default;
1593 struct TitleFadingInfo fading_last = fading;
1594 struct TitleFadingInfo fading_next;
1597 if (button == MB_MENU_INITIALIZE)
1600 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1604 int last_game_status = game_status; /* save current game status */
1608 title_screen_nr = 0;
1609 tci = &title_controls[title_screen_nr];
1611 last_sound = SND_UNDEFINED;
1612 last_music = MUS_UNDEFINED;
1615 /* determine number of title screens to display (images and messages) */
1616 InitializeTitleControls();
1619 if (game_status == GAME_MODE_INFO)
1621 if (num_title_screens == 0)
1623 DrawInfoScreen_NotAvailable("Title screen information:",
1624 "No title screen for this level set.");
1627 /* use default settings for fading, but always disable auto delay */
1628 fading = title_default;
1629 fading.auto_delay = -1;
1635 FadeSoundsAndMusic();
1638 FadeOut(REDRAW_ALL);
1643 DrawTitleScreenImage(tci->local_nr, tci->initial);
1645 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1647 fading_default = (tci->initial ? title_initial_default : title_default);
1649 fading = fading_next = getTitleFading(tci);
1653 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1654 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1656 fading.fade_mode = FADE_MODE_FADE;
1657 fading.fade_delay = fading_default.fade_delay;
1660 if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1661 fading_next.fade_mode == FADE_MODE_CROSSFADE)
1662 fading.fade_mode = FADE_MODE_FADE;
1667 sound = getTitleSound(tci);
1668 music = getTitleMusic(tci);
1670 if (sound != last_sound)
1671 PlayMenuSoundExt(sound);
1672 if (music != last_music)
1673 PlayMenuMusicExt(music);
1679 SetMouseCursor(CURSOR_NONE);
1681 // printf("::: mode: %d, delay: %d\n", fading.fade_mode, fading.fade_delay);
1687 fading = fading_next;
1689 DelayReached(&title_delay, 0); /* reset delay counter */
1695 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1696 button = MB_MENU_CHOICE;
1698 if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1699 button = MB_MENU_CHOICE;
1702 if (button == MB_MENU_LEAVE)
1704 return_to_main_menu = TRUE;
1705 use_fading_main_menu = FALSE;
1707 else if (button == MB_MENU_CHOICE)
1710 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1713 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1716 FadeOut(REDRAW_FIELD);
1719 FadeSetEnterScreen();
1721 info_mode = INFO_MODE_MAIN;
1722 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1728 tci = &title_controls[title_screen_nr];
1730 if (title_screen_nr < num_title_screens)
1734 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1741 graphic_info[getTitleScreenGraphic(tci->local_nr,
1742 tci->initial)].anim_mode;
1744 anim_mode = ANIM_FADE; /* ??? */
1746 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1747 anim_mode == ANIM_CROSSFADE ? TRUE :
1751 sound = getTitleSound(tci);
1752 music = getTitleMusic(tci);
1754 if (sound == SND_UNDEFINED || sound != last_sound)
1756 if (music == MUS_UNDEFINED || music != last_music)
1760 FadeOut(REDRAW_ALL);
1764 DrawTitleScreenImage(tci->local_nr, tci->initial);
1766 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1768 fading_next = getTitleFading(tci);
1771 sound = getTitleSound(tci);
1772 music = getTitleMusic(tci);
1774 if (sound != last_sound)
1775 PlayMenuSoundExt(sound);
1776 if (music != last_music)
1777 PlayMenuMusicExt(music);
1784 printf("::: %d -> %d\n", fading.fade_mode, fading_next.fade_mode);
1788 /* last screen already faded out, next screen has no animation */
1789 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1790 fading_next.fade_mode == FADE_MODE_NONE)
1791 fading = fading_next;
1793 /* last screen already faded out, next screen has no animation */
1794 if (fading.fade_mode != FADE_MODE_CROSSFADE &&
1795 fading_next.fade_mode == FADE_MODE_NONE)
1796 fading = fading_next;
1803 fading = fading_next;
1805 DelayReached(&title_delay, 0); /* reset delay counter */
1809 FadeSoundsAndMusic();
1815 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1819 FadeOut(REDRAW_ALL);
1823 FadeOut(REDRAW_ALL);
1827 return_to_main_menu = TRUE;
1831 if (return_to_main_menu)
1837 SetMouseCursor(CURSOR_DEFAULT);
1839 if (game_status == GAME_MODE_INFO)
1842 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1845 info_mode = INFO_MODE_MAIN;
1846 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1848 else /* default: return to main menu */
1851 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1854 game_status = GAME_MODE_MAIN;
1855 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1860 void HandleMainMenu_SelectLevel(int step, int direction)
1862 int old_level_nr = level_nr;
1865 new_level_nr = old_level_nr + step * direction;
1866 if (new_level_nr < leveldir_current->first_level)
1867 new_level_nr = leveldir_current->first_level;
1868 if (new_level_nr > leveldir_current->last_level)
1869 new_level_nr = leveldir_current->last_level;
1871 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1873 /* skipping levels is only allowed when trying to skip single level */
1874 if (setup.skip_levels && step == 1 &&
1875 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1877 leveldir_current->handicap_level++;
1878 SaveLevelSetup_SeriesInfo();
1881 new_level_nr = leveldir_current->handicap_level;
1884 if (new_level_nr != old_level_nr)
1886 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1888 PlaySound(SND_MENU_ITEM_SELECTING);
1890 level_nr = new_level_nr;
1893 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1894 int2str(level_nr, menu.main.text.level_number.size),
1895 mci->pos_text->font);
1897 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1900 LoadLevel(level_nr);
1901 DrawPreviewLevel(TRUE);
1905 DrawCompleteVideoDisplay();
1907 /* needed because DrawPreviewLevel() takes some time */
1915 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1917 static int choice = MAIN_CONTROL_GAME;
1921 if (button == MB_MENU_INITIALIZE)
1923 DrawCursorAndText_Main(choice, TRUE);
1928 if (mx || my) /* mouse input */
1932 for (i = 0; main_controls[i].nr != -1; i++)
1934 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1935 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1936 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1938 pos = main_controls[i].nr;
1944 else if (dx || dy) /* keyboard input */
1946 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1947 choice == MAIN_CONTROL_SETUP))
1948 button = MB_MENU_CHOICE;
1953 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1955 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1957 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1963 PlaySound(SND_MENU_ITEM_ACTIVATING);
1965 DrawCursorAndText_Main(choice, FALSE);
1966 DrawCursorAndText_Main(pos, TRUE);
1973 PlaySound(SND_MENU_ITEM_SELECTING);
1975 if (pos == MAIN_CONTROL_NAME)
1977 game_status = GAME_MODE_PSEUDO_TYPENAME;
1979 HandleTypeName(strlen(setup.player_name), 0);
1981 else if (pos == MAIN_CONTROL_LEVELS)
1985 game_status = GAME_MODE_LEVELS;
1987 SaveLevelSetup_LastSeries();
1988 SaveLevelSetup_SeriesInfo();
1997 else if (pos == MAIN_CONTROL_SCORES)
1999 game_status = GAME_MODE_SCORES;
2003 else if (pos == MAIN_CONTROL_EDITOR)
2005 if (leveldir_current->readonly &&
2006 !strEqual(setup.player_name, "Artsoft"))
2007 Request("This level is read only !", REQ_CONFIRM);
2009 game_status = GAME_MODE_EDITOR;
2011 FadeSetEnterScreen();
2015 else if (pos == MAIN_CONTROL_INFO)
2017 game_status = GAME_MODE_INFO;
2018 info_mode = INFO_MODE_MAIN;
2021 fading = menu.navigation;
2026 else if (pos == MAIN_CONTROL_GAME)
2028 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
2030 else if (pos == MAIN_CONTROL_SETUP)
2032 game_status = GAME_MODE_SETUP;
2033 setup_mode = SETUP_MODE_MAIN;
2037 else if (pos == MAIN_CONTROL_QUIT)
2039 SaveLevelSetup_LastSeries();
2040 SaveLevelSetup_SeriesInfo();
2042 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
2043 game_status = GAME_MODE_QUIT;
2048 if (game_status == GAME_MODE_MAIN)
2050 DrawPreviewLevel(FALSE);
2057 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2059 static int choice = 5;
2063 if (button == MB_MENU_INITIALIZE)
2065 drawCursor(choice, TRUE);
2070 if (mx || my) /* mouse input */
2072 x = (mx - mSX) / 32;
2073 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2075 else if (dx || dy) /* keyboard input */
2077 if (dx && choice == 1)
2078 x = (dx < 0 ? 10 : 14);
2081 if (choice == 4 || choice == 6)
2082 button = MB_MENU_CHOICE;
2088 if (y == 1 && dx != 0 && button)
2090 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
2092 else if (IN_VIS_FIELD(x, y) &&
2093 y >= 0 && y <= 7 && (y != 1 || x < 10))
2099 drawCursor(choice, FALSE);
2100 drawCursor(y, TRUE);
2109 game_status = GAME_MODE_PSEUDO_TYPENAME;
2110 HandleTypeName(strlen(setup.player_name), 0);
2116 game_status = GAME_MODE_LEVELS;
2117 SaveLevelSetup_LastSeries();
2118 SaveLevelSetup_SeriesInfo();
2129 game_status = GAME_MODE_SCORES;
2134 if (leveldir_current->readonly &&
2135 !strEqual(setup.player_name, "Artsoft"))
2136 Request("This level is read only !", REQ_CONFIRM);
2137 game_status = GAME_MODE_EDITOR;
2142 game_status = GAME_MODE_INFO;
2143 info_mode = INFO_MODE_MAIN;
2148 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
2152 game_status = GAME_MODE_SETUP;
2153 setup_mode = SETUP_MODE_MAIN;
2159 SaveLevelSetup_LastSeries();
2160 SaveLevelSetup_SeriesInfo();
2162 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
2163 game_status = GAME_MODE_QUIT;
2168 if (game_status == GAME_MODE_MAIN)
2170 DrawPreviewLevel(FALSE);
2178 /* ========================================================================= */
2179 /* info screen functions */
2180 /* ========================================================================= */
2182 static struct TokenInfo *info_info;
2183 static int num_info_info;
2185 static void execInfoTitleScreen()
2188 FadeSetEnterScreen();
2191 info_mode = INFO_MODE_TITLE;
2195 static void execInfoElements()
2198 FadeSetEnterScreen();
2201 info_mode = INFO_MODE_ELEMENTS;
2205 static void execInfoMusic()
2208 FadeSetEnterScreen();
2211 info_mode = INFO_MODE_MUSIC;
2215 static void execInfoCredits()
2218 FadeSetEnterScreen();
2221 info_mode = INFO_MODE_CREDITS;
2225 static void execInfoProgram()
2228 FadeSetEnterScreen();
2231 info_mode = INFO_MODE_PROGRAM;
2235 static void execInfoVersion()
2238 FadeSetEnterScreen();
2241 info_mode = INFO_MODE_VERSION;
2245 static void execInfoLevelSet()
2248 FadeSetEnterScreen();
2251 info_mode = INFO_MODE_LEVELSET;
2255 static void execExitInfo()
2261 game_status = GAME_MODE_MAIN;
2263 DrawMainMenuExt(REDRAW_FIELD, FALSE);
2269 static struct TokenInfo info_info_main[] =
2271 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2272 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2273 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2274 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2275 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2276 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2277 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2278 { TYPE_EMPTY, NULL, "" },
2279 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2284 static void DrawCursorAndText_Info(int pos, boolean active)
2286 int xpos = MENU_SCREEN_START_XPOS;
2287 int ypos = MENU_SCREEN_START_YPOS + pos;
2288 int font_nr = FONT_MENU_1;
2291 font_nr = FONT_ACTIVE(font_nr);
2293 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
2295 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
2296 drawCursor(pos, active);
2299 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
2304 CloseDoor(DOOR_CLOSE_2);
2306 /* (needed after displaying title screens which disable auto repeat) */
2307 KeyboardAutoRepeatOn();
2309 FadeSetLeaveScreen();
2312 FadeOut(redraw_mask);
2316 if (redraw_mask == REDRAW_ALL)
2319 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2325 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2327 info_info = info_info_main;
2330 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2333 int xpos = MENU_SCREEN_START_XPOS;
2334 int ypos = MENU_SCREEN_START_YPOS + i;
2335 int font_nr = FONT_MENU_1;
2338 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2339 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2340 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2341 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2342 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2343 initCursor(i, IMG_MENU_BUTTON);
2346 DrawCursorAndText_Info(i, FALSE);
2348 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
2354 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2359 DrawMaskedBorder(redraw_mask);
2362 FadeIn(redraw_mask);
2367 else if (fading.anim_mode == ANIM_CROSSFADE)
2368 FadeCross(redraw_mask);
2370 FadeIn(redraw_mask);
2373 FadeIn(redraw_mask);
2382 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2384 static int choice_store[MAX_INFO_MODES];
2385 int choice = choice_store[info_mode]; /* always starts with 0 */
2389 if (button == MB_MENU_INITIALIZE)
2391 /* advance to first valid menu entry */
2392 while (choice < num_info_info &&
2393 info_info[choice].type & TYPE_SKIP_ENTRY)
2395 choice_store[info_mode] = choice;
2398 DrawCursorAndText_Info(choice, TRUE);
2400 drawCursor(choice, TRUE);
2405 else if (button == MB_MENU_LEAVE)
2407 for (y = 0; y < num_info_info; y++)
2409 if (info_info[y].type & TYPE_LEAVE_MENU)
2411 void (*menu_callback_function)(void) = info_info[y].value;
2415 menu_callback_function();
2417 break; /* absolutely needed because function changes 'info_info'! */
2424 if (mx || my) /* mouse input */
2426 x = (mx - mSX) / 32;
2427 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2429 else if (dx || dy) /* keyboard input */
2433 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2435 if (info_info[choice].type & menu_navigation_type ||
2436 info_info[choice].type & TYPE_ENTER_SCREEN ||
2437 info_info[choice].type & TYPE_BOOLEAN_STYLE)
2438 button = MB_MENU_CHOICE;
2443 /* jump to next non-empty menu entry (up or down) */
2444 while (y > 0 && y < num_info_info - 1 &&
2445 info_info[y].type & TYPE_SKIP_ENTRY)
2449 if (IN_VIS_FIELD(x, y) &&
2450 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2456 PlaySound(SND_MENU_ITEM_ACTIVATING);
2459 DrawCursorAndText_Info(choice, FALSE);
2460 DrawCursorAndText_Info(y, TRUE);
2462 drawCursor(choice, FALSE);
2463 drawCursor(y, TRUE);
2466 choice = choice_store[info_mode] = y;
2469 else if (!(info_info[y].type & TYPE_GHOSTED))
2471 PlaySound(SND_MENU_ITEM_SELECTING);
2473 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2475 void (*menu_callback_function)(void) = info_info[choice].value;
2477 FadeSetFromType(info_info[y].type);
2479 menu_callback_function();
2485 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2488 int ystart1 = mSY - SY + 100;
2489 int ystart2 = mSY - SY + 150;
2490 int ybottom = mSY - SY + SYSIZE - 20;
2494 int ybottom = SYSIZE - 20;
2497 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2500 FadeOut(REDRAW_FIELD);
2506 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2507 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2509 DrawTextSCentered(ybottom, FONT_TEXT_4,
2510 "Press any key or button for info menu");
2513 FadeIn(REDRAW_FIELD);
2517 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2519 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2520 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2521 int xstart = mSX + 16;
2522 int ystart1 = mSY - SY + 100;
2523 int ystart2 = mSY + 64 + 2 * 32;
2524 int ybottom = mSY - SY + SYSIZE - 20;
2525 int ystep = TILEY + 4;
2526 int element, action, direction;
2534 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2535 infoscreen_step[i] = infoscreen_frame[i] = 0;
2540 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2542 DrawTextSCentered(ybottom, FONT_TEXT_4,
2543 "Press any key or button for next page");
2549 while (helpanim_info[j].element != HELPANIM_LIST_END)
2551 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2556 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2565 j += infoscreen_step[i - start];
2567 element = helpanim_info[j].element;
2568 action = helpanim_info[j].action;
2569 direction = helpanim_info[j].direction;
2572 element = EL_UNKNOWN;
2574 if (action != -1 && direction != -1)
2575 graphic = el_act_dir2img(element, action, direction);
2576 else if (action != -1)
2577 graphic = el_act2img(element, action);
2578 else if (direction != -1)
2579 graphic = el_dir2img(element, direction);
2581 graphic = el2img(element);
2583 delay = helpanim_info[j++].delay;
2588 if (infoscreen_frame[i - start] == 0)
2591 infoscreen_frame[i - start] = delay - 1;
2595 sync_frame = delay - infoscreen_frame[i - start];
2596 infoscreen_frame[i - start]--;
2599 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2601 if (!infoscreen_frame[i - start])
2602 infoscreen_step[i - start] = 0;
2606 if (!infoscreen_frame[i - start])
2607 infoscreen_step[i - start]++;
2608 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2614 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2616 DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2617 graphic, sync_frame, USE_MASKING);
2620 DrawInfoScreen_HelpText(element, action, direction, i - start);
2625 redraw_mask |= REDRAW_FIELD;
2630 static char *getHelpText(int element, int action, int direction)
2632 char token[MAX_LINE_LEN];
2634 strcpy(token, element_info[element].token_name);
2637 strcat(token, element_action_info[action].suffix);
2639 if (direction != -1)
2640 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2642 return getHashEntry(helptext_info, token);
2645 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2648 int font_nr = FONT_INFO_ELEMENTS;
2650 int font_nr = FONT_LEVEL_NUMBER;
2652 int font_width = getFontWidth(font_nr);
2653 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2654 int sy = mSY + 65 + 2 * 32 + 1;
2655 int ystep = TILEY + 4;
2656 int pad_x = sx - SX;
2657 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2658 int max_lines_per_text = 2;
2661 if (action != -1 && direction != -1) /* element.action.direction */
2662 text = getHelpText(element, action, direction);
2664 if (text == NULL && action != -1) /* element.action */
2665 text = getHelpText(element, action, -1);
2667 if (text == NULL && direction != -1) /* element.direction */
2668 text = getHelpText(element, -1, direction);
2670 if (text == NULL) /* base element */
2671 text = getHelpText(element, -1, -1);
2673 if (text == NULL) /* not found */
2674 text = "No description available";
2676 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2677 sy += getFontHeight(font_nr) / 2;
2680 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2681 max_chars_per_line, -1, max_lines_per_text, -1,
2682 TRUE, FALSE, FALSE);
2684 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
2685 max_chars_per_line, max_lines_per_text);
2689 void DrawInfoScreen_TitleScreen()
2694 void HandleInfoScreen_TitleScreen(int button)
2696 HandleTitleScreen(0, 0, 0, 0, button);
2699 void DrawInfoScreen_Elements()
2701 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2704 FadeOut(REDRAW_FIELD);
2710 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2713 FadeIn(REDRAW_FIELD);
2719 void HandleInfoScreen_Elements(int button)
2721 static unsigned long info_delay = 0;
2722 static int num_anims;
2723 static int num_pages;
2725 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2728 if (button == MB_MENU_INITIALIZE)
2730 boolean new_element = TRUE;
2734 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2736 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2738 else if (new_element)
2741 new_element = FALSE;
2745 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2749 if (button == MB_MENU_LEAVE)
2751 PlaySound(SND_MENU_ITEM_SELECTING);
2753 info_mode = INFO_MODE_MAIN;
2758 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2760 if (button != MB_MENU_INITIALIZE)
2762 PlaySound(SND_MENU_ITEM_SELECTING);
2767 if (page >= num_pages)
2769 FadeSoundsAndMusic();
2772 FadeOut(REDRAW_FIELD);
2775 info_mode = INFO_MODE_MAIN;
2776 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2781 if (button != MB_MENU_INITIALIZE)
2782 FadeCrossSaveBackbuffer();
2784 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2786 if (button != MB_MENU_INITIALIZE)
2787 FadeCross(REDRAW_FIELD);
2791 if (DelayReached(&info_delay, GameFrameDelay))
2792 if (page < num_pages)
2793 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2795 PlayMenuSoundIfLoop();
2799 void DrawInfoScreen_Music()
2801 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2804 FadeOut(REDRAW_FIELD);
2812 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2815 FadeIn(REDRAW_FIELD);
2819 void HandleInfoScreen_Music(int button)
2821 static struct MusicFileInfo *list = NULL;
2822 int ystart1 = mSY - SY + 100;
2823 int ystart2 = mSY - SY + 150;
2824 int ybottom = mSY - SY + SYSIZE - 20;
2827 if (button == MB_MENU_INITIALIZE)
2829 list = music_file_info;
2833 FadeSoundsAndMusic();
2838 DrawTextSCentered(ystart1, FONT_TEXT_1,
2839 "No music info for this level set.");
2841 DrawTextSCentered(ybottom, FONT_TEXT_4,
2842 "Press any key or button for info menu");
2848 if (button == MB_MENU_LEAVE)
2850 PlaySound(SND_MENU_ITEM_SELECTING);
2852 FadeSoundsAndMusic();
2854 info_mode = INFO_MODE_MAIN;
2859 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2863 if (button != MB_MENU_INITIALIZE)
2865 PlaySound(SND_MENU_ITEM_SELECTING);
2873 FadeSoundsAndMusic();
2876 FadeOut(REDRAW_FIELD);
2879 info_mode = INFO_MODE_MAIN;
2880 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2885 FadeSoundsAndMusic();
2887 if (button != MB_MENU_INITIALIZE)
2888 FadeCrossSaveBackbuffer();
2895 int sound = list->music;
2897 if (sound_info[sound].loop)
2898 PlaySoundLoop(sound);
2902 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2906 PlayMusic(list->music);
2908 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2911 if (!strEqual(list->title, UNKNOWN_NAME))
2913 if (!strEqual(list->title_header, UNKNOWN_NAME))
2914 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2916 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2919 if (!strEqual(list->artist, UNKNOWN_NAME))
2921 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2922 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2924 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2926 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2929 if (!strEqual(list->album, UNKNOWN_NAME))
2931 if (!strEqual(list->album_header, UNKNOWN_NAME))
2932 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2934 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2936 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2939 if (!strEqual(list->year, UNKNOWN_NAME))
2941 if (!strEqual(list->year_header, UNKNOWN_NAME))
2942 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2944 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2946 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2949 DrawTextSCentered(ybottom, FONT_TEXT_4,
2950 "Press any key or button for next page");
2952 if (button != MB_MENU_INITIALIZE)
2953 FadeCross(REDRAW_FIELD);
2956 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2957 PlaySoundLoop(list->music);
2960 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2962 int ystart1 = mSY - SY + 100;
2963 int ystart2 = mSY - SY + 150;
2964 int ybottom = mSY - SY + SYSIZE - 20;
2973 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2977 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2978 "Special thanks to");
2979 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2981 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2983 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2984 "\"Boulder Dash\"");
2985 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2987 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2989 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2991 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2992 "First Star Software");
2994 else if (screen_nr == 1)
2996 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2997 "Special thanks to");
2998 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2999 "Klaus Heinz & Volker Wertich");
3000 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3002 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3003 "\"Emerald Mine\"");
3004 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3006 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3008 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3010 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3013 else if (screen_nr == 2)
3015 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3016 "Special thanks to");
3017 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3018 "Michael Stopp & Philip Jespersen");
3019 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3021 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3023 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3025 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3027 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3029 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3030 "Digital Integration");
3032 else if (screen_nr == 3)
3034 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3035 "Special thanks to");
3036 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3037 "Hiroyuki Imabayashi");
3038 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3040 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3042 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3044 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3046 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3048 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3051 else if (screen_nr == 4)
3053 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3054 "Special thanks to");
3055 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3057 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3059 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3060 "Jürgen Bonhagen");
3061 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3062 "for the continuous creation");
3063 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3064 "of outstanding level sets");
3066 else if (screen_nr == 5)
3068 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3070 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3072 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3073 "for ideas and inspiration by");
3074 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3077 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3079 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3081 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3082 "for ideas and inspiration by");
3083 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3086 else if (screen_nr == 6)
3088 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3090 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3092 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3093 "for the new Emerald Mine engine");
3095 else if (screen_nr == 7)
3097 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3099 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3101 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3102 "for the initial DOS port");
3104 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3106 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3108 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3109 "for some additional toons");
3111 else if (screen_nr == 8)
3113 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3114 "And not to forget:");
3115 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3117 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3118 "All those who contributed");
3119 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3120 "levels to this game");
3121 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3131 DrawTextSCentered(ybottom, FONT_TEXT_4,
3132 "Press any key or button for next page");
3137 void DrawInfoScreen_Credits()
3139 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3141 FadeSoundsAndMusic();
3144 FadeOut(REDRAW_FIELD);
3147 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3150 FadeIn(REDRAW_FIELD);
3154 void HandleInfoScreen_Credits(int button)
3156 static int screen_nr = 0;
3158 if (button == MB_MENU_INITIALIZE)
3162 DrawInfoScreen_CreditsScreen(screen_nr);
3164 else if (button == MB_MENU_LEAVE)
3166 PlaySound(SND_MENU_ITEM_SELECTING);
3168 info_mode = INFO_MODE_MAIN;
3173 else if (button == MB_MENU_CHOICE)
3175 boolean show_screen;
3177 PlaySound(SND_MENU_ITEM_SELECTING);
3181 FadeCrossSaveBackbuffer();
3183 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
3187 FadeCross(REDRAW_FIELD);
3191 FadeSoundsAndMusic();
3194 FadeOut(REDRAW_FIELD);
3197 info_mode = INFO_MODE_MAIN;
3198 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3203 PlayMenuSoundIfLoop();
3207 void DrawInfoScreen_Program()
3209 int ystart1 = mSY - SY + 100;
3210 int ystart2 = mSY - SY + 150;
3211 int ybottom = mSY - SY + SYSIZE - 20;
3214 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3217 FadeOut(REDRAW_FIELD);
3223 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3225 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3226 "This game is Freeware!");
3227 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3228 "If you like it, send e-mail to:");
3229 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3230 PROGRAM_EMAIL_STRING);
3231 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3232 "or SnailMail to:");
3233 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
3235 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
3236 "Detmolder Strasse 189");
3237 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
3239 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
3241 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3242 "More information and levels:");
3243 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3244 PROGRAM_WEBSITE_STRING);
3245 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3246 "If you have created new levels,");
3247 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
3248 "send them to me to include them!");
3249 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
3252 DrawTextSCentered(ybottom, FONT_TEXT_4,
3253 "Press any key or button for info menu");
3256 FadeIn(REDRAW_FIELD);
3260 void HandleInfoScreen_Program(int button)
3262 if (button == MB_MENU_LEAVE)
3264 PlaySound(SND_MENU_ITEM_SELECTING);
3266 info_mode = INFO_MODE_MAIN;
3271 else if (button == MB_MENU_CHOICE)
3273 PlaySound(SND_MENU_ITEM_SELECTING);
3275 FadeSoundsAndMusic();
3278 FadeOut(REDRAW_FIELD);
3281 info_mode = INFO_MODE_MAIN;
3282 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3286 PlayMenuSoundIfLoop();
3290 void DrawInfoScreen_Version()
3292 int font_header = FONT_TEXT_3;
3293 int font_text = FONT_TEXT_2;
3294 int xstep = getFontWidth(font_text);
3295 int ystep = getFontHeight(font_text);
3296 int ystart1 = mSY - SY + 100;
3297 int ystart2 = mSY - SY + 150;
3298 int ybottom = mSY - SY + SYSIZE - 20;
3299 int xstart1 = mSX + 2 * xstep;
3300 int xstart2 = mSX + 19 * xstep;
3301 #if defined(TARGET_SDL)
3302 int xstart3 = mSX + 29 * xstep;
3303 SDL_version sdl_version_compiled;
3304 const SDL_version *sdl_version_linked;
3305 int driver_name_len = 8;
3306 char driver_name[driver_name_len];
3309 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3312 FadeOut(REDRAW_FIELD);
3318 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3320 DrawTextF(xstart1, ystart2, font_header, "Name");
3321 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
3324 DrawTextF(xstart1, ystart2, font_header, "Version");
3325 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
3328 DrawTextF(xstart1, ystart2, font_header, "Platform");
3329 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3332 DrawTextF(xstart1, ystart2, font_header, "Target");
3333 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3336 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3337 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3339 #if defined(TARGET_SDL)
3340 ystart2 += 3 * ystep;
3341 DrawTextF(xstart1, ystart2, font_header, "Library");
3342 DrawTextF(xstart2, ystart2, font_header, "compiled");
3343 DrawTextF(xstart3, ystart2, font_header, "linked");
3345 SDL_VERSION(&sdl_version_compiled);
3346 sdl_version_linked = SDL_Linked_Version();
3348 ystart2 += 2 * ystep;
3349 DrawTextF(xstart1, ystart2, font_text, "SDL");
3350 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3351 sdl_version_compiled.major,
3352 sdl_version_compiled.minor,
3353 sdl_version_compiled.patch);
3354 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3355 sdl_version_linked->major,
3356 sdl_version_linked->minor,
3357 sdl_version_linked->patch);
3359 SDL_IMAGE_VERSION(&sdl_version_compiled);
3360 sdl_version_linked = IMG_Linked_Version();
3363 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3364 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3365 sdl_version_compiled.major,
3366 sdl_version_compiled.minor,
3367 sdl_version_compiled.patch);
3368 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3369 sdl_version_linked->major,
3370 sdl_version_linked->minor,
3371 sdl_version_linked->patch);
3373 SDL_MIXER_VERSION(&sdl_version_compiled);
3374 sdl_version_linked = Mix_Linked_Version();
3377 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3378 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3379 sdl_version_compiled.major,
3380 sdl_version_compiled.minor,
3381 sdl_version_compiled.patch);
3382 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3383 sdl_version_linked->major,
3384 sdl_version_linked->minor,
3385 sdl_version_linked->patch);
3387 SDL_NET_VERSION(&sdl_version_compiled);
3388 sdl_version_linked = SDLNet_Linked_Version();
3391 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3392 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3393 sdl_version_compiled.major,
3394 sdl_version_compiled.minor,
3395 sdl_version_compiled.patch);
3396 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3397 sdl_version_linked->major,
3398 sdl_version_linked->minor,
3399 sdl_version_linked->patch);
3401 ystart2 += 3 * ystep;
3402 DrawTextF(xstart1, ystart2, font_header, "Driver");
3403 DrawTextF(xstart2, ystart2, font_header, "Requested");
3404 DrawTextF(xstart3, ystart2, font_header, "Used");
3406 SDL_VideoDriverName(driver_name, driver_name_len);
3408 ystart2 += 2 * ystep;
3409 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3410 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3411 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3413 SDL_AudioDriverName(driver_name, driver_name_len);
3416 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3417 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3418 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3421 DrawTextSCentered(ybottom, FONT_TEXT_4,
3422 "Press any key or button for info menu");
3425 FadeIn(REDRAW_FIELD);
3429 void HandleInfoScreen_Version(int button)
3431 if (button == MB_MENU_LEAVE)
3433 PlaySound(SND_MENU_ITEM_SELECTING);
3435 info_mode = INFO_MODE_MAIN;
3440 else if (button == MB_MENU_CHOICE)
3442 PlaySound(SND_MENU_ITEM_SELECTING);
3444 FadeSoundsAndMusic();
3447 FadeOut(REDRAW_FIELD);
3450 info_mode = INFO_MODE_MAIN;
3451 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3455 PlayMenuSoundIfLoop();
3459 void DrawInfoScreen_LevelSet()
3461 struct TitleMessageInfo *tmi = &readme;
3462 char *filename = getLevelSetInfoFilename();
3464 /* if chars set to "-1", automatically determine by text and font width */
3465 if (tmi->chars == -1)
3466 tmi->chars = tmi->width / getFontWidth(tmi->font);
3468 tmi->width = tmi->chars * getFontWidth(tmi->font);
3470 /* if lines set to "-1", automatically determine by text and font height */
3471 if (tmi->lines == -1)
3472 tmi->lines = tmi->height / getFontHeight(tmi->font);
3474 tmi->height = tmi->lines * getFontHeight(tmi->font);
3476 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3479 FadeOut(REDRAW_FIELD);
3485 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3487 if (filename != NULL)
3488 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3489 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
3490 tmi->autowrap, tmi->centered, tmi->parse_comments);
3492 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3493 "No information for this level set.");
3495 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3496 "Press any key or button for info menu");
3499 FadeIn(REDRAW_FIELD);
3503 void HandleInfoScreen_LevelSet(int button)
3505 if (button == MB_MENU_LEAVE)
3507 PlaySound(SND_MENU_ITEM_SELECTING);
3509 info_mode = INFO_MODE_MAIN;
3514 else if (button == MB_MENU_CHOICE)
3516 PlaySound(SND_MENU_ITEM_SELECTING);
3518 FadeSoundsAndMusic();
3521 FadeOut(REDRAW_FIELD);
3524 info_mode = INFO_MODE_MAIN;
3525 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3529 PlayMenuSoundIfLoop();
3533 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
3535 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3537 if (info_mode == INFO_MODE_TITLE)
3538 DrawInfoScreen_TitleScreen();
3539 else if (info_mode == INFO_MODE_ELEMENTS)
3540 DrawInfoScreen_Elements();
3541 else if (info_mode == INFO_MODE_MUSIC)
3542 DrawInfoScreen_Music();
3543 else if (info_mode == INFO_MODE_CREDITS)
3544 DrawInfoScreen_Credits();
3545 else if (info_mode == INFO_MODE_PROGRAM)
3546 DrawInfoScreen_Program();
3547 else if (info_mode == INFO_MODE_VERSION)
3548 DrawInfoScreen_Version();
3549 else if (info_mode == INFO_MODE_LEVELSET)
3550 DrawInfoScreen_LevelSet();
3552 DrawInfoScreen_Main(redraw_mask, do_fading);
3554 if (info_mode != INFO_MODE_MAIN &&
3555 info_mode != INFO_MODE_TITLE &&
3556 info_mode != INFO_MODE_MUSIC)
3563 void DrawAndFadeInInfoScreen(int redraw_mask)
3565 DrawInfoScreenExt(redraw_mask, TRUE);
3568 void DrawInfoScreen()
3570 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3573 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3575 if (info_mode == INFO_MODE_TITLE)
3576 HandleInfoScreen_TitleScreen(button);
3577 else if (info_mode == INFO_MODE_ELEMENTS)
3578 HandleInfoScreen_Elements(button);
3579 else if (info_mode == INFO_MODE_MUSIC)
3580 HandleInfoScreen_Music(button);
3581 else if (info_mode == INFO_MODE_CREDITS)
3582 HandleInfoScreen_Credits(button);
3583 else if (info_mode == INFO_MODE_PROGRAM)
3584 HandleInfoScreen_Program(button);
3585 else if (info_mode == INFO_MODE_VERSION)
3586 HandleInfoScreen_Version(button);
3587 else if (info_mode == INFO_MODE_LEVELSET)
3588 HandleInfoScreen_LevelSet(button);
3590 HandleInfoScreen_Main(mx, my, dx, dy, button);
3596 /* ========================================================================= */
3597 /* type name functions */
3598 /* ========================================================================= */
3600 void HandleTypeName(int newxpos, Key key)
3602 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3603 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3605 struct TextPosInfo *pos = mci->pos_input;
3606 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3607 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3610 static int xpos = 0;
3612 static int xpos = 0, ypos = 2;
3614 int font_nr = pos->font;
3615 int font_active_nr = FONT_ACTIVE(font_nr);
3616 int font_width = getFontWidth(font_active_nr);
3619 int startx = mSX + mci->pos_input->x;
3620 int starty = mSY + mci->pos_input->y;
3623 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
3624 int startx = mSX + 32 + name_width;
3625 int starty = mSY + ypos * 32;
3627 char key_char = getValidConfigValueChar(getCharFromKey(key));
3628 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3629 boolean is_active = TRUE;
3631 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3635 strcpy(last_player_name, setup.player_name);
3640 /* add one character width for added cursor character */
3641 pos->width += font_width;
3642 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3644 DrawText(startx, starty, setup.player_name, font_active_nr);
3645 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3648 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3650 setup.player_name[xpos] = key_char;
3651 setup.player_name[xpos + 1] = 0;
3656 /* add one character width for added name text character */
3657 pos->width += font_width;
3658 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3660 DrawText(startx, starty, setup.player_name, font_active_nr);
3661 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3664 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3668 setup.player_name[xpos] = 0;
3671 /* remove one character width for removed name text character */
3672 pos->width -= font_width;
3673 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3675 DrawText(startx, starty, setup.player_name, font_active_nr);
3676 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
3679 else if (key == KSYM_Return && xpos > 0)
3682 /* remove one character width for removed cursor text character */
3683 pos->width -= font_width;
3684 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3686 DrawText(startx, starty, setup.player_name, font_nr);
3687 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
3694 game_status = GAME_MODE_MAIN;
3696 else if (key == KSYM_Escape)
3698 strcpy(setup.player_name, last_player_name);
3702 game_status = GAME_MODE_MAIN;
3707 pos->width = (strlen(setup.player_name) + 1) * font_width;
3708 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3710 DrawText(startx, starty, setup.player_name, font_active_nr);
3711 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3715 pos->width = strlen(setup.player_name) * font_width;
3716 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3718 DrawText(startx, starty, setup.player_name, font_nr);
3723 /* ========================================================================= */
3724 /* tree menu functions */
3725 /* ========================================================================= */
3727 static void DrawChooseTree(TreeInfo **ti_ptr)
3731 FreeScreenGadgets();
3732 CreateScreenGadgets();
3734 CloseDoor(DOOR_CLOSE_2);
3737 FadeOut(REDRAW_FIELD);
3742 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3743 MapScreenTreeGadgets(*ti_ptr);
3746 FadeIn(REDRAW_FIELD);
3752 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3754 struct GadgetInfo *gi = screen_gadget[id];
3755 int items_max, items_visible, item_position;
3757 items_max = numTreeInfoInGroup(ti);
3758 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3759 item_position = first_entry;
3761 if (item_position > items_max - items_visible)
3762 item_position = items_max - items_visible;
3764 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3765 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3766 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3769 static void drawChooseTreeList(int first_entry, int num_page_entries,
3773 char *title_string = NULL;
3774 int yoffset_sets = MENU_TITLE1_YPOS;
3775 int yoffset_setup = 16;
3776 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3778 int last_game_status = game_status; /* save current game status */
3780 title_string = ti->infotext;
3782 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3784 /* force LEVELS font on artwork setup screen */
3785 game_status = GAME_MODE_LEVELS;
3788 /* clear tree list area, but not title or scrollbar */
3789 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3790 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3791 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3793 /* clear tree list area, but not title or scrollbar */
3794 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3795 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3796 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3799 for (i = 0; i < num_page_entries; i++)
3801 TreeInfo *node, *node_first;
3802 int entry_pos = first_entry + i;
3803 int xpos = MENU_SCREEN_START_XPOS;
3804 int ypos = MENU_SCREEN_START_YPOS + i;
3805 int startx = mSX + xpos * 32;
3806 int starty = mSY + ypos * 32;
3807 int font_nr = FONT_TEXT_1;
3808 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3809 int startx_text = startx + font_xoffset;
3810 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3811 int text_size = startx_scrollbar - startx_text;
3812 int max_buffer_len = text_size / getFontWidth(font_nr);
3813 char buffer[max_buffer_len + 1];
3815 node_first = getTreeInfoFirstGroupEntry(ti);
3816 node = getTreeInfoFromPos(node_first, entry_pos);
3818 strncpy(buffer, node->name, max_buffer_len);
3819 buffer[max_buffer_len] = '\0';
3821 DrawText(startx, starty, buffer, font_nr + node->color);
3823 if (node->parent_link)
3824 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3825 else if (node->level_group)
3826 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3828 initCursor(i, IMG_MENU_BUTTON);
3831 game_status = last_game_status; /* restore current game status */
3833 redraw_mask |= REDRAW_FIELD;
3836 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3838 TreeInfo *node, *node_first;
3839 int x, last_redraw_mask = redraw_mask;
3840 int ypos = MENU_TITLE2_YPOS;
3841 int font_nr = FONT_TITLE_2;
3843 if (ti->type != TREE_TYPE_LEVEL_DIR)
3846 node_first = getTreeInfoFirstGroupEntry(ti);
3847 node = getTreeInfoFromPos(node_first, entry_pos);
3849 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3851 if (node->parent_link)
3852 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3854 else if (node->level_group)
3855 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3857 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3858 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3859 node->levels, node->class_desc);
3861 /* let BackToFront() redraw only what is needed */
3862 redraw_mask = last_redraw_mask | REDRAW_TILES;
3863 for (x = 0; x < SCR_FIELDX; x++)
3864 MarkTileDirty(x, 1);
3867 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3870 TreeInfo *ti = *ti_ptr;
3872 int y = ti->cl_cursor;
3873 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3874 int num_entries = numTreeInfoInGroup(ti);
3875 int num_page_entries;
3876 int last_game_status = game_status; /* save current game status */
3877 boolean position_set_by_scrollbar = (dx == 999);
3879 /* force LEVELS draw offset on choose level and artwork setup screen */
3880 game_status = GAME_MODE_LEVELS;
3882 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3883 num_page_entries = num_entries;
3885 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3887 game_status = last_game_status; /* restore current game status */
3889 if (button == MB_MENU_INITIALIZE)
3891 int num_entries = numTreeInfoInGroup(ti);
3892 int entry_pos = posTreeInfo(ti);
3894 if (ti->cl_first == -1)
3896 /* only on initialization */
3897 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3898 ti->cl_cursor = entry_pos - ti->cl_first;
3900 else if (ti->cl_cursor >= num_page_entries ||
3901 (num_entries > num_page_entries &&
3902 num_entries - ti->cl_first < num_page_entries))
3904 /* only after change of list size (by custom graphic configuration) */
3905 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3906 ti->cl_cursor = entry_pos - ti->cl_first;
3909 if (position_set_by_scrollbar)
3912 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3915 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3916 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3917 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3921 else if (button == MB_MENU_LEAVE)
3925 PlaySound(SND_MENU_ITEM_SELECTING);
3927 if (ti->node_parent)
3929 *ti_ptr = ti->node_parent;
3930 DrawChooseTree(ti_ptr);
3932 else if (game_status == GAME_MODE_SETUP)
3934 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3936 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3937 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3938 execSetupGraphics();
3944 game_status = GAME_MODE_MAIN;
3946 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3955 if (mx || my) /* mouse input */
3957 int last_game_status = game_status; /* save current game status */
3959 /* force LEVELS draw offset on artwork setup screen */
3960 game_status = GAME_MODE_LEVELS;
3962 x = (mx - mSX) / 32;
3963 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3965 game_status = last_game_status; /* restore current game status */
3967 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3969 /* move cursor instead of scrolling when already at start/end of list */
3970 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3972 else if (dy == +1 * SCROLL_LINE &&
3973 ti->cl_first + num_page_entries == num_entries)
3976 /* handle scrolling screen one line or page */
3977 if (ti->cl_cursor + dy < 0 ||
3978 ti->cl_cursor + dy > num_page_entries - 1)
3980 if (ABS(dy) == SCROLL_PAGE)
3981 step = num_page_entries - 1;
3983 if (dy < 0 && ti->cl_first > 0)
3985 /* scroll page/line up */
3987 ti->cl_first -= step;
3988 if (ti->cl_first < 0)
3991 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3992 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3993 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3995 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3998 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4000 /* scroll page/line down */
4002 ti->cl_first += step;
4003 if (ti->cl_first + num_page_entries > num_entries)
4004 ti->cl_first = MAX(0, num_entries - num_page_entries);
4006 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4007 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4008 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4010 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4017 /* handle moving cursor one line */
4018 y = ti->cl_cursor + dy;
4023 TreeInfo *node_first, *node_cursor;
4024 int entry_pos = ti->cl_first + y;
4026 node_first = getTreeInfoFirstGroupEntry(ti);
4027 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4029 if (node_cursor->node_group)
4033 PlaySound(SND_MENU_ITEM_SELECTING);
4035 node_cursor->cl_first = ti->cl_first;
4036 node_cursor->cl_cursor = ti->cl_cursor;
4037 *ti_ptr = node_cursor->node_group;
4038 DrawChooseTree(ti_ptr);
4043 else if (dx == -1 && ti->node_parent)
4047 PlaySound(SND_MENU_ITEM_SELECTING);
4049 *ti_ptr = ti->node_parent;
4050 DrawChooseTree(ti_ptr);
4055 if (!anyScrollbarGadgetActive() &&
4056 IN_VIS_FIELD(x, y) &&
4057 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4058 y >= 0 && y < num_page_entries)
4062 if (y != ti->cl_cursor)
4064 PlaySound(SND_MENU_ITEM_ACTIVATING);
4066 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4067 drawChooseTreeCursor(y, TRUE);
4068 drawChooseTreeInfo(ti->cl_first + y, ti);
4075 TreeInfo *node_first, *node_cursor;
4076 int entry_pos = ti->cl_first + y;
4078 PlaySound(SND_MENU_ITEM_SELECTING);
4080 node_first = getTreeInfoFirstGroupEntry(ti);
4081 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4083 if (node_cursor->node_group)
4087 node_cursor->cl_first = ti->cl_first;
4088 node_cursor->cl_cursor = ti->cl_cursor;
4089 *ti_ptr = node_cursor->node_group;
4090 DrawChooseTree(ti_ptr);
4092 else if (node_cursor->parent_link)
4096 *ti_ptr = node_cursor->node_parent;
4097 DrawChooseTree(ti_ptr);
4101 FadeSetEnterScreen();
4103 node_cursor->cl_first = ti->cl_first;
4104 node_cursor->cl_cursor = ti->cl_cursor;
4105 *ti_ptr = node_cursor;
4107 if (ti->type == TREE_TYPE_LEVEL_DIR)
4109 LoadLevelSetup_SeriesInfo();
4111 SaveLevelSetup_LastSeries();
4112 SaveLevelSetup_SeriesInfo();
4116 if (game_status == GAME_MODE_SETUP)
4118 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
4120 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
4121 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
4122 execSetupGraphics();
4128 game_status = GAME_MODE_MAIN;
4136 void DrawChooseLevel()
4138 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4140 DrawChooseTree(&leveldir_current);
4146 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
4148 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4153 void DrawHallOfFame(int highlight_position)
4156 FadeSoundsAndMusic();
4158 /* (this is needed when called from GameEnd() after winning a game) */
4159 KeyboardAutoRepeatOn();
4162 /* (this is needed when called from GameEnd() after winning a game) */
4163 SetDrawDeactivationMask(REDRAW_NONE);
4164 SetDrawBackgroundMask(REDRAW_FIELD);
4166 CloseDoor(DOOR_CLOSE_2);
4168 if (highlight_position < 0)
4169 LoadScore(level_nr);
4171 FadeSetEnterScreen();
4173 // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
4176 FadeOut(REDRAW_FIELD);
4184 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4187 FadeIn(REDRAW_FIELD);
4191 static void drawHallOfFameList(int first_entry, int highlight_position)
4195 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4198 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4199 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4200 "HighScores of Level %d", level_nr);
4202 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4204 int entry = first_entry + i;
4205 boolean active = (entry == highlight_position);
4206 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4207 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4208 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4209 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4210 int dx1 = 3 * getFontWidth(font_nr1);
4211 int dx2 = dx1 + getFontWidth(font_nr1);
4212 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
4213 int sy = mSY + 64 + i * 32;
4215 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4216 DrawText(mSX + dx1, sy, ".", font_nr1);
4217 DrawText(mSX + dx2, sy, ".........................", font_nr3);
4219 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4220 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4222 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4225 redraw_mask |= REDRAW_FIELD;
4228 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4230 static int first_entry = 0;
4231 static int highlight_position = 0;
4232 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4234 if (button == MB_MENU_INITIALIZE)
4237 highlight_position = mx;
4238 drawHallOfFameList(first_entry, highlight_position);
4243 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4244 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4248 if (first_entry > 0)
4250 first_entry -= step;
4251 if (first_entry < 0)
4254 drawHallOfFameList(first_entry, highlight_position);
4259 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4261 first_entry += step;
4262 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4263 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4265 drawHallOfFameList(first_entry, highlight_position);
4268 else if (button == MB_MENU_LEAVE)
4270 PlaySound(SND_MENU_ITEM_SELECTING);
4272 FadeSound(SND_BACKGROUND_SCORES);
4274 game_status = GAME_MODE_MAIN;
4278 else if (button == MB_MENU_CHOICE)
4280 PlaySound(SND_MENU_ITEM_SELECTING);
4282 FadeSound(SND_BACKGROUND_SCORES);
4285 FadeOut(REDRAW_FIELD);
4288 game_status = GAME_MODE_MAIN;
4290 DrawAndFadeInMainMenu(REDRAW_FIELD);
4293 if (game_status == GAME_MODE_SCORES)
4294 PlayMenuSoundIfLoop();
4300 /* ========================================================================= */
4301 /* setup screen functions */
4302 /* ========================================================================= */
4304 static struct TokenInfo *setup_info;
4305 static int num_setup_info;
4307 static char *screen_mode_text;
4308 static char *scroll_delay_text;
4309 static char *game_speed_text;
4310 static char *graphics_set_name;
4311 static char *sounds_set_name;
4312 static char *music_set_name;
4314 static void execSetupMain()
4320 setup_mode = SETUP_MODE_MAIN;
4324 static void execSetupGame()
4330 if (game_speeds == NULL)
4334 for (i = 0; game_speeds_list[i].value != -1; i++)
4336 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4337 char identifier[32], name[32];
4338 int value = game_speeds_list[i].value;
4339 char *text = game_speeds_list[i].text;
4341 ti->node_top = &game_speeds;
4342 ti->sort_priority = 10000 - value;
4344 sprintf(identifier, "%d", value);
4345 sprintf(name, "%s", text);
4347 setString(&ti->identifier, identifier);
4348 setString(&ti->name, name);
4349 setString(&ti->name_sorting, name);
4350 setString(&ti->infotext, "Game Speed");
4352 pushTreeInfo(&game_speeds, ti);
4355 /* sort game speed values to start with slowest game speed */
4356 sortTreeInfo(&game_speeds);
4358 /* set current game speed to configured game speed value */
4359 game_speed_current =
4360 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4362 /* if that fails, set current game speed to reliable default value */
4363 if (game_speed_current == NULL)
4364 game_speed_current =
4365 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4367 /* if that also fails, set current game speed to first available speed */
4368 if (game_speed_current == NULL)
4369 game_speed_current = game_speeds;
4372 setup.game_frame_delay = atoi(game_speed_current->identifier);
4374 /* needed for displaying game speed text instead of identifier */
4375 game_speed_text = game_speed_current->name;
4377 setup_mode = SETUP_MODE_GAME;
4381 static void execSetupChooseGameSpeed()
4387 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4391 static void execSetupEditor()
4397 setup_mode = SETUP_MODE_EDITOR;
4401 static void execSetupGraphics()
4407 if (video.fullscreen_available && screen_modes == NULL)
4411 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4413 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4414 char identifier[32], name[32];
4415 int x = video.fullscreen_modes[i].width;
4416 int y = video.fullscreen_modes[i].height;
4419 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4421 ti->node_top = &screen_modes;
4422 ti->sort_priority = x * 10000 + y;
4424 sprintf(identifier, "%dx%d", x, y);
4425 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4427 setString(&ti->identifier, identifier);
4428 setString(&ti->name, name);
4429 setString(&ti->name_sorting, name);
4430 setString(&ti->infotext, "Fullscreen Mode");
4432 pushTreeInfo(&screen_modes, ti);
4435 /* sort fullscreen modes to start with lowest available screen resolution */
4436 sortTreeInfo(&screen_modes);
4438 /* set current screen mode for fullscreen mode to configured setup value */
4439 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4440 setup.fullscreen_mode);
4442 /* if that fails, set current screen mode to reliable default value */
4443 if (screen_mode_current == NULL)
4444 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4445 DEFAULT_FULLSCREEN_MODE);
4447 /* if that also fails, set current screen mode to first available mode */
4448 if (screen_mode_current == NULL)
4449 screen_mode_current = screen_modes;
4451 if (screen_mode_current == NULL)
4452 video.fullscreen_available = FALSE;
4455 if (video.fullscreen_available)
4457 setup.fullscreen_mode = screen_mode_current->identifier;
4459 /* needed for displaying screen mode name instead of identifier */
4460 screen_mode_text = screen_mode_current->name;
4464 if (scroll_delays == NULL)
4468 for (i = 0; scroll_delays_list[i].value != -1; i++)
4470 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4471 char identifier[32], name[32];
4472 int value = scroll_delays_list[i].value;
4473 char *text = scroll_delays_list[i].text;
4475 ti->node_top = &scroll_delays;
4476 ti->sort_priority = value;
4478 sprintf(identifier, "%d", value);
4479 sprintf(name, "%s", text);
4481 setString(&ti->identifier, identifier);
4482 setString(&ti->name, name);
4483 setString(&ti->name_sorting, name);
4484 setString(&ti->infotext, "Scroll Delay");
4486 pushTreeInfo(&scroll_delays, ti);
4489 /* sort scroll delay values to start with lowest scroll delay value */
4490 sortTreeInfo(&scroll_delays);
4492 /* set current scroll delay value to configured scroll delay value */
4493 scroll_delay_current =
4494 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4496 /* if that fails, set current scroll delay to reliable default value */
4497 if (scroll_delay_current == NULL)
4498 scroll_delay_current =
4499 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4501 /* if that also fails, set current scroll delay to first available value */
4502 if (scroll_delay_current == NULL)
4503 scroll_delay_current = scroll_delays;
4506 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4508 /* needed for displaying scroll delay text instead of identifier */
4509 scroll_delay_text = scroll_delay_current->name;
4512 setup_mode = SETUP_MODE_GRAPHICS;
4516 static void execSetupChooseScreenMode()
4522 if (!video.fullscreen_available)
4525 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4529 static void execSetupChooseScrollDelay()
4535 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4539 static void execSetupSound()
4545 setup_mode = SETUP_MODE_SOUND;
4549 static void execSetupArtwork()
4555 setup.graphics_set = artwork.gfx_current->identifier;
4556 setup.sounds_set = artwork.snd_current->identifier;
4557 setup.music_set = artwork.mus_current->identifier;
4559 /* needed if last screen (setup choice) changed graphics, sounds or music */
4560 ReloadCustomArtwork(0);
4562 /* needed for displaying artwork name instead of artwork identifier */
4563 graphics_set_name = artwork.gfx_current->name;
4564 sounds_set_name = artwork.snd_current->name;
4565 music_set_name = artwork.mus_current->name;
4567 setup_mode = SETUP_MODE_ARTWORK;
4571 static void execSetupChooseGraphics()
4577 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4581 static void execSetupChooseSounds()
4587 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4591 static void execSetupChooseMusic()
4597 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4601 static void execSetupInput()
4607 setup_mode = SETUP_MODE_INPUT;
4611 static void execSetupShortcut1()
4617 setup_mode = SETUP_MODE_SHORTCUT_1;
4621 static void execSetupShortcut2()
4627 setup_mode = SETUP_MODE_SHORTCUT_2;
4631 static void execExitSetup()
4637 game_status = GAME_MODE_MAIN;
4639 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4645 static void execSaveAndExitSetup()
4651 static struct TokenInfo setup_info_main[] =
4653 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4654 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4655 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4656 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4657 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4658 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4659 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
4660 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
4661 { TYPE_EMPTY, NULL, "" },
4662 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4663 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4668 static struct TokenInfo setup_info_game[] =
4670 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4671 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4672 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4673 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4674 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4675 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4676 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4677 { TYPE_STRING, &game_speed_text, "" },
4678 { TYPE_EMPTY, NULL, "" },
4679 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4684 static struct TokenInfo setup_info_editor[] =
4687 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4688 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4689 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4690 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4691 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4692 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4693 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4694 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4696 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4697 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4698 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4700 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4702 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4703 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4704 { TYPE_EMPTY, NULL, "" },
4706 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4707 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4708 { TYPE_EMPTY, NULL, "" },
4710 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4711 { TYPE_EMPTY, NULL, "" },
4712 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4717 static struct TokenInfo setup_info_graphics[] =
4719 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4720 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4721 { TYPE_STRING, &screen_mode_text, "" },
4723 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
4725 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
4726 { TYPE_STRING, &scroll_delay_text, "" },
4728 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4729 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
4731 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4732 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4733 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4734 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4735 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4736 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4737 { TYPE_EMPTY, NULL, "" },
4738 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4743 static struct TokenInfo setup_info_sound[] =
4745 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4746 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4747 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4748 { TYPE_EMPTY, NULL, "" },
4749 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4754 static struct TokenInfo setup_info_artwork[] =
4756 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4757 { TYPE_STRING, &graphics_set_name, "" },
4758 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4759 { TYPE_STRING, &sounds_set_name, "" },
4760 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4761 { TYPE_STRING, &music_set_name, "" },
4762 { TYPE_EMPTY, NULL, "" },
4764 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4765 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4766 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4768 { TYPE_STRING, NULL, "Override Level Artwork:"},
4769 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4770 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4771 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4773 { TYPE_EMPTY, NULL, "" },
4774 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4779 static struct TokenInfo setup_info_input[] =
4781 { TYPE_SWITCH, NULL, "Player:" },
4782 { TYPE_SWITCH, NULL, "Device:" },
4783 { TYPE_ENTER_MENU, NULL, "" },
4784 { TYPE_EMPTY, NULL, "" },
4785 { TYPE_EMPTY, NULL, "" },
4786 { TYPE_EMPTY, NULL, "" },
4787 { TYPE_EMPTY, NULL, "" },
4788 { TYPE_EMPTY, NULL, "" },
4789 { TYPE_EMPTY, NULL, "" },
4790 { TYPE_EMPTY, NULL, "" },
4791 { TYPE_EMPTY, NULL, "" },
4792 { TYPE_EMPTY, NULL, "" },
4793 { TYPE_EMPTY, NULL, "" },
4794 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4799 static struct TokenInfo setup_info_shortcut_1[] =
4801 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4802 { TYPE_KEY, &setup.shortcut.save_game, "" },
4803 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4804 { TYPE_KEY, &setup.shortcut.load_game, "" },
4805 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4806 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4807 { TYPE_EMPTY, NULL, "" },
4808 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4809 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4810 { TYPE_EMPTY, NULL, "" },
4811 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4816 static struct TokenInfo setup_info_shortcut_2[] =
4818 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4819 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4820 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4821 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4822 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4823 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4824 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4825 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4826 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4827 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4828 { TYPE_EMPTY, NULL, "" },
4829 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4834 static Key getSetupKey()
4836 Key key = KSYM_UNDEFINED;
4837 boolean got_key_event = FALSE;
4839 while (!got_key_event)
4841 if (PendingEvent()) /* got event */
4849 case EVENT_KEYPRESS:
4851 key = GetEventKey((KeyEvent *)&event, TRUE);
4853 /* press 'Escape' or 'Enter' to keep the existing key binding */
4854 if (key == KSYM_Escape || key == KSYM_Return)
4855 key = KSYM_UNDEFINED; /* keep old value */
4857 got_key_event = TRUE;
4861 case EVENT_KEYRELEASE:
4862 key_joystick_mapping = 0;
4866 HandleOtherEvents(&event);
4874 /* don't eat all CPU time */
4881 static int getSetupTextFont(int type)
4883 if (type & (TYPE_SWITCH |
4894 static int getSetupValueFont(int type, void *value)
4896 if (type & TYPE_KEY)
4897 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4898 else if (type & TYPE_STRING)
4899 return FONT_VALUE_2;
4900 else if (type & TYPE_ECS_AGA)
4901 return FONT_VALUE_1;
4902 else if (type & TYPE_BOOLEAN_STYLE)
4903 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4905 return FONT_VALUE_1;
4908 static void drawSetupValue(int pos)
4910 boolean font_draw_xoffset_modified = FALSE;
4911 int font_draw_xoffset_old = -1;
4912 int xpos = MENU_SCREEN_VALUE_XPOS;
4913 int ypos = MENU_SCREEN_START_YPOS + pos;
4914 int startx = mSX + xpos * 32;
4915 int starty = mSY + ypos * 32;
4916 int font_nr, font_width;
4917 int type = setup_info[pos].type;
4918 void *value = setup_info[pos].value;
4919 char *value_string = getSetupValue(type, value);
4922 if (value_string == NULL)
4925 if (type & TYPE_KEY)
4927 xpos = MENU_SCREEN_START_XPOS;
4929 if (type & TYPE_QUERY)
4931 value_string = "<press key>";
4934 else if (type & TYPE_STRING)
4936 int max_value_len = (SCR_FIELDX - 2) * 2;
4938 xpos = MENU_SCREEN_START_XPOS;
4940 if (strlen(value_string) > max_value_len)
4941 value_string[max_value_len] = '\0';
4944 startx = mSX + xpos * 32;
4945 starty = mSY + ypos * 32;
4946 font_nr = getSetupValueFont(type, value);
4947 font_width = getFontWidth(font_nr);
4949 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4950 if (setup_mode != SETUP_MODE_INPUT)
4952 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4953 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4954 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4955 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4956 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4957 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4958 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4959 boolean correct_font_draw_xoffset = FALSE;
4961 if (xpos == MENU_SCREEN_START_XPOS &&
4962 startx + font1_xoffset < text_startx + text_font_xoffset)
4963 correct_font_draw_xoffset = TRUE;
4965 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4966 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4967 correct_font_draw_xoffset = TRUE;
4969 /* check if setup value would overlap with setup text when printed */
4970 /* (this can happen for extreme/wrong values for font draw offset) */
4971 if (correct_font_draw_xoffset)
4973 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4974 font_draw_xoffset_modified = TRUE;
4976 if (type & TYPE_KEY)
4977 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4978 else if (!(type & TYPE_STRING))
4979 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4980 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4984 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4985 DrawText(startx + i * font_width, starty, " ", font_nr);
4987 DrawText(startx, starty, value_string, font_nr);
4989 if (font_draw_xoffset_modified)
4990 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4993 static void changeSetupValue(int pos)
4995 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4997 *(boolean *)setup_info[pos].value ^= TRUE;
4999 else if (setup_info[pos].type & TYPE_KEY)
5003 setup_info[pos].type |= TYPE_QUERY;
5004 drawSetupValue(pos);
5005 setup_info[pos].type &= ~TYPE_QUERY;
5007 key = getSetupKey();
5008 if (key != KSYM_UNDEFINED)
5009 *(Key *)setup_info[pos].value = key;
5012 drawSetupValue(pos);
5015 static void DrawCursorAndText_Setup(int pos, boolean active)
5017 int xpos = MENU_SCREEN_START_XPOS;
5018 int ypos = MENU_SCREEN_START_YPOS + pos;
5019 int font_nr = getSetupTextFont(setup_info[pos].type);
5021 if (setup_info == setup_info_input)
5022 font_nr = FONT_MENU_1;
5025 font_nr = FONT_ACTIVE(font_nr);
5027 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
5029 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
5030 drawCursor(pos, active);
5033 static void DrawSetupScreen_Generic()
5035 char *title_string = NULL;
5039 CloseDoor(DOOR_CLOSE_2);
5042 FadeOut(REDRAW_FIELD);
5047 if (setup_mode == SETUP_MODE_MAIN)
5049 setup_info = setup_info_main;
5050 title_string = "Setup";
5052 else if (setup_mode == SETUP_MODE_GAME)
5054 setup_info = setup_info_game;
5055 title_string = "Setup Game";
5057 else if (setup_mode == SETUP_MODE_EDITOR)
5059 setup_info = setup_info_editor;
5060 title_string = "Setup Editor";
5062 else if (setup_mode == SETUP_MODE_GRAPHICS)
5064 setup_info = setup_info_graphics;
5065 title_string = "Setup Graphics";
5067 else if (setup_mode == SETUP_MODE_SOUND)
5069 setup_info = setup_info_sound;
5070 title_string = "Setup Sound";
5072 else if (setup_mode == SETUP_MODE_ARTWORK)
5074 setup_info = setup_info_artwork;
5075 title_string = "Custom Artwork";
5077 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
5079 setup_info = setup_info_shortcut_1;
5080 title_string = "Setup Shortcuts";
5082 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
5084 setup_info = setup_info_shortcut_2;
5085 title_string = "Setup Shortcuts";
5088 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5091 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5093 void *value_ptr = setup_info[i].value;
5096 int xpos = MENU_SCREEN_START_XPOS;
5097 int ypos = MENU_SCREEN_START_YPOS + i;
5101 /* set some entries to "unchangeable" according to other variables */
5102 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5103 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
5104 (value_ptr == &setup.sound_music && !audio.music_available) ||
5105 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
5106 (value_ptr == &screen_mode_text && !video.fullscreen_available))
5107 setup_info[i].type |= TYPE_GHOSTED;
5109 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5110 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5111 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5112 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5113 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5114 initCursor(i, IMG_MENU_BUTTON);
5117 DrawCursorAndText_Setup(i, FALSE);
5119 font_nr = getSetupTextFont(setup_info[i].type);
5121 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
5124 if (setup_info[i].type & TYPE_VALUE)
5131 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5132 "Joysticks deactivated in setup menu");
5136 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5140 FadeIn(REDRAW_FIELD);
5145 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5149 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5151 static int choice_store[MAX_SETUP_MODES];
5152 int choice = choice_store[setup_mode]; /* always starts with 0 */
5156 if (button == MB_MENU_INITIALIZE)
5158 /* advance to first valid menu entry */
5159 while (choice < num_setup_info &&
5160 setup_info[choice].type & TYPE_SKIP_ENTRY)
5162 choice_store[setup_mode] = choice;
5165 DrawCursorAndText_Setup(choice, TRUE);
5167 drawCursor(choice, TRUE);
5172 else if (button == MB_MENU_LEAVE)
5174 PlaySound(SND_MENU_ITEM_SELECTING);
5176 for (y = 0; y < num_setup_info; y++)
5178 if (setup_info[y].type & TYPE_LEAVE_MENU)
5180 void (*menu_callback_function)(void) = setup_info[y].value;
5184 menu_callback_function();
5186 break; /* absolutely needed because function changes 'setup_info'! */
5193 if (mx || my) /* mouse input */
5195 x = (mx - mSX) / 32;
5196 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5198 else if (dx || dy) /* keyboard input */
5202 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
5204 if (setup_info[choice].type & menu_navigation_type ||
5205 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
5206 button = MB_MENU_CHOICE;
5211 /* jump to next non-empty menu entry (up or down) */
5212 while (y > 0 && y < num_setup_info - 1 &&
5213 setup_info[y].type & TYPE_SKIP_ENTRY)
5217 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
5221 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
5223 PlaySound(SND_MENU_ITEM_ACTIVATING);
5226 DrawCursorAndText_Setup(choice, FALSE);
5227 DrawCursorAndText_Setup(y, TRUE);
5229 drawCursor(choice, FALSE);
5230 drawCursor(y, TRUE);
5233 choice = choice_store[setup_mode] = y;
5236 else if (!(setup_info[y].type & TYPE_GHOSTED))
5238 PlaySound(SND_MENU_ITEM_SELECTING);
5240 /* when selecting key headline, execute function for key value change */
5241 if (setup_info[y].type & TYPE_KEYTEXT &&
5242 setup_info[y + 1].type & TYPE_KEY)
5245 /* when selecting string value, execute function for list selection */
5246 if (setup_info[y].type & TYPE_STRING && y > 0 &&
5247 setup_info[y - 1].type & TYPE_ENTER_LIST)
5250 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
5252 void (*menu_callback_function)(void) = setup_info[y].value;
5254 FadeSetFromType(setup_info[y].type);
5256 menu_callback_function();
5260 if (setup_info[y].type & TYPE_VALUE)
5261 changeSetupValue(y);
5267 void DrawSetupScreen_Input()
5274 FadeOut(REDRAW_FIELD);
5280 setup_info = setup_info_input;
5283 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5286 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5288 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5289 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5290 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5291 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5292 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5293 initCursor(i, IMG_MENU_BUTTON);
5295 DrawCursorAndText_Setup(i, FALSE);
5298 initCursor(0, IMG_MENU_BUTTON);
5299 initCursor(1, IMG_MENU_BUTTON);
5300 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
5301 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
5303 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
5304 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
5305 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
5309 DeactivateJoystickForCalibration();
5312 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5313 "Joysticks deactivated on this screen");
5316 /* create gadgets for setup input menu screen */
5317 FreeScreenGadgets();
5318 CreateScreenGadgets();
5320 /* map gadgets for setup input menu screen */
5321 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5323 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5326 FadeIn(REDRAW_FIELD);
5332 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5334 if (device_name == NULL)
5337 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5340 if (strlen(device_name) > 1)
5342 char c1 = device_name[strlen(device_name) - 1];
5343 char c2 = device_name[strlen(device_name) - 2];
5345 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5346 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5349 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5350 strlen(device_name));
5353 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5356 static struct SetupKeyboardInfo custom_key;
5363 { &custom_key.left, "Joystick Left" },
5364 { &custom_key.right, "Joystick Right" },
5365 { &custom_key.up, "Joystick Up" },
5366 { &custom_key.down, "Joystick Down" },
5367 { &custom_key.snap, "Button 1" },
5368 { &custom_key.drop, "Button 2" }
5370 static char *joystick_name[MAX_PLAYERS] =
5377 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5381 custom_key = setup.input[player_nr].key;
5383 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5384 FONT_INPUT_1_ACTIVE);
5386 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5388 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5389 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5391 if (setup.input[player_nr].use_joystick)
5393 char *device_name = setup.input[player_nr].joy.device_name;
5394 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5395 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5397 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5398 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5402 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5403 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5406 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5408 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5409 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5410 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5411 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5413 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5414 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5415 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5416 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5417 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5418 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5420 for (i = 0; i < 6; i++)
5422 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5424 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5426 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5427 (setup.input[player_nr].use_joystick ?
5429 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5433 static int input_player_nr = 0;
5435 void HandleSetupScreen_Input_Player(int step, int direction)
5437 int old_player_nr = input_player_nr;
5440 new_player_nr = old_player_nr + step * direction;
5441 if (new_player_nr < 0)
5443 if (new_player_nr > MAX_PLAYERS - 1)
5444 new_player_nr = MAX_PLAYERS - 1;
5446 if (new_player_nr != old_player_nr)
5448 input_player_nr = new_player_nr;
5450 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5454 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5456 static int choice = 0;
5459 int pos_start = SETUPINPUT_SCREEN_POS_START;
5460 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5461 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5462 int pos_end = SETUPINPUT_SCREEN_POS_END;
5464 if (button == MB_MENU_INITIALIZE)
5466 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5469 DrawCursorAndText_Setup(choice, TRUE);
5471 drawCursor(choice, TRUE);
5476 else if (button == MB_MENU_LEAVE)
5478 setup_mode = SETUP_MODE_MAIN;
5485 if (mx || my) /* mouse input */
5487 x = (mx - mSX) / 32;
5488 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5490 else if (dx || dy) /* keyboard input */
5492 if (dx && choice == 0)
5493 x = (dx < 0 ? 10 : 12);
5494 else if ((dx && choice == 1) ||
5495 (dx == +1 && choice == 2) ||
5496 (dx == -1 && choice == pos_end))
5497 button = MB_MENU_CHOICE;
5501 if (y >= pos_empty1 && y <= pos_empty2)
5502 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5505 if (y == 0 && dx != 0 && button)
5507 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5509 else if (IN_VIS_FIELD(x, y) &&
5510 y >= pos_start && y <= pos_end &&
5511 !(y >= pos_empty1 && y <= pos_empty2))
5518 DrawCursorAndText_Setup(choice, FALSE);
5519 DrawCursorAndText_Setup(y, TRUE);
5521 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5523 drawCursor(choice, FALSE);
5524 drawCursor(y, TRUE);
5534 char *device_name = setup.input[input_player_nr].joy.device_name;
5536 if (!setup.input[input_player_nr].use_joystick)
5538 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5540 setJoystickDeviceToNr(device_name, new_device_nr);
5541 setup.input[input_player_nr].use_joystick = TRUE;
5545 int device_nr = getJoystickNrFromDeviceName(device_name);
5546 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5548 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5549 setup.input[input_player_nr].use_joystick = FALSE;
5551 setJoystickDeviceToNr(device_name, new_device_nr);
5554 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5558 if (setup.input[input_player_nr].use_joystick)
5561 CalibrateJoystick(input_player_nr);
5564 CustomizeKeyboard(input_player_nr);
5566 else if (y == pos_end)
5572 setup_mode = SETUP_MODE_MAIN;
5579 void CustomizeKeyboard(int player_nr)
5583 boolean finished = FALSE;
5584 static struct SetupKeyboardInfo custom_key;
5589 } customize_step[] =
5591 { &custom_key.left, "Move Left" },
5592 { &custom_key.right, "Move Right" },
5593 { &custom_key.up, "Move Up" },
5594 { &custom_key.down, "Move Down" },
5595 { &custom_key.snap, "Snap Field" },
5596 { &custom_key.drop, "Drop Element" }
5599 /* read existing key bindings from player setup */
5600 custom_key = setup.input[player_nr].key;
5603 FadeOut(REDRAW_FIELD);
5607 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5615 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5616 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5617 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5618 "Key:", FONT_INPUT_1_ACTIVE);
5619 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5620 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5623 FadeIn(REDRAW_FIELD);
5630 if (PendingEvent()) /* got event */
5638 case EVENT_KEYPRESS:
5640 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5642 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5644 if (key == KSYM_Escape)
5645 FadeSkipNextFadeIn();
5651 /* all keys configured -- wait for "Escape" or "Return" key */
5655 /* press 'Enter' to keep the existing key binding */
5656 if (key == KSYM_Return)
5657 key = *customize_step[step_nr].key;
5659 /* check if key already used */
5660 for (i = 0; i < step_nr; i++)
5661 if (*customize_step[i].key == key)
5666 /* got new key binding */
5667 *customize_step[step_nr].key = key;
5668 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5670 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5671 getKeyNameFromKey(key), FONT_VALUE_1);
5674 /* un-highlight last query */
5675 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5676 customize_step[step_nr - 1].text, FONT_MENU_1);
5677 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5678 "Key:", FONT_MENU_1);
5680 /* press 'Enter' to leave */
5683 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5684 "Press Enter", FONT_TITLE_1);
5688 /* query next key binding */
5689 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5690 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5691 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5692 "Key:", FONT_INPUT_1_ACTIVE);
5693 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5694 getKeyNameFromKey(*customize_step[step_nr].key),
5699 case EVENT_KEYRELEASE:
5700 key_joystick_mapping = 0;
5704 HandleOtherEvents(&event);
5712 /* don't eat all CPU time */
5716 /* write new key bindings back to player setup */
5717 setup.input[player_nr].key = custom_key;
5720 DrawSetupScreen_Input();
5723 static boolean CalibrateJoystickMain(int player_nr)
5725 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5726 int new_joystick_xright = JOYSTICK_XMIDDLE;
5727 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5728 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5729 int new_joystick_xmiddle, new_joystick_ymiddle;
5731 int joystick_fd = joystick.fd[player_nr];
5732 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5733 boolean check[3][3];
5734 int check_remaining = 3 * 3;
5739 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5742 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5746 FadeOut(REDRAW_FIELD);
5750 for (y = 0; y < 3; y++)
5752 for (x = 0; x < 3; x++)
5754 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5755 check[x][y] = FALSE;
5759 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5760 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5761 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5762 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5763 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5764 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5765 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5767 joy_value = Joystick(player_nr);
5768 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5769 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5771 /* eventually uncalibrated center position (joystick could be uncentered) */
5772 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5775 new_joystick_xmiddle = joy_x;
5776 new_joystick_ymiddle = joy_y;
5778 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5781 FadeIn(REDRAW_FIELD);
5786 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5791 if (PendingEvent()) /* got event */
5799 case EVENT_KEYPRESS:
5800 switch (GetEventKey((KeyEvent *)&event, TRUE))
5803 if (check_remaining == 0)
5808 FadeSkipNextFadeIn();
5817 case EVENT_KEYRELEASE:
5818 key_joystick_mapping = 0;
5822 HandleOtherEvents(&event);
5827 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5830 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5831 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5832 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5833 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5835 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5836 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5837 setup.input[player_nr].joy.xright = new_joystick_xright;
5838 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5839 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5840 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5842 CheckJoystickData();
5844 joy_value = Joystick(player_nr);
5846 if (joy_value & JOY_BUTTON && check_remaining == 0)
5849 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5850 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5852 if (x != last_x || y != last_y)
5854 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5855 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
5860 if (check_remaining > 0 && !check[x+1][y+1])
5862 check[x+1][y+1] = TRUE;
5868 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5869 setup.input[player_nr].joy.xleft,
5870 setup.input[player_nr].joy.xmiddle,
5871 setup.input[player_nr].joy.xright);
5872 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5873 setup.input[player_nr].joy.yupper,
5874 setup.input[player_nr].joy.ymiddle,
5875 setup.input[player_nr].joy.ylower);
5884 /* don't eat all CPU time */
5888 /* calibrated center position (joystick should now be centered) */
5889 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5892 new_joystick_xmiddle = joy_x;
5893 new_joystick_ymiddle = joy_y;
5898 DrawSetupScreen_Input();
5901 /* wait until the last pressed button was released */
5902 while (Joystick(player_nr) & JOY_BUTTON)
5904 if (PendingEvent()) /* got event */
5909 HandleOtherEvents(&event);
5918 void CalibrateJoystick(int player_nr)
5920 if (!CalibrateJoystickMain(player_nr))
5922 char *device_name = setup.input[player_nr].joy.device_name;
5923 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5924 int xpos = mSX - SX;
5925 int ypos = mSY - SY;
5929 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5930 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5933 Delay(2000); /* show error message for a short time */
5939 DrawSetupScreen_Input();
5943 void DrawSetupScreen()
5945 DeactivateJoystick();
5947 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5949 if (setup_mode == SETUP_MODE_INPUT)
5950 DrawSetupScreen_Input();
5951 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5952 DrawChooseTree(&game_speed_current);
5953 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5954 DrawChooseTree(&screen_mode_current);
5955 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5956 DrawChooseTree(&scroll_delay_current);
5957 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5958 DrawChooseTree(&artwork.gfx_current);
5959 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5960 DrawChooseTree(&artwork.snd_current);
5961 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5962 DrawChooseTree(&artwork.mus_current);
5964 DrawSetupScreen_Generic();
5970 void RedrawSetupScreenAfterFullscreenToggle()
5972 if (setup_mode == SETUP_MODE_GRAPHICS)
5976 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5978 if (setup_mode == SETUP_MODE_INPUT)
5979 HandleSetupScreen_Input(mx, my, dx, dy, button);
5980 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5981 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5982 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5983 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5984 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5985 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
5986 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5987 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5988 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5989 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5990 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5991 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5993 HandleSetupScreen_Generic(mx, my, dx, dy, button);
5998 void HandleGameActions()
6000 if (game_status != GAME_MODE_PLAYING)
6003 GameActions(); /* main game loop */
6005 if (tape.auto_play && !tape.playing)
6006 AutoPlayTape(); /* continue automatically playing next tape */
6010 /* ---------- new screen button stuff -------------------------------------- */
6012 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6017 case SCREEN_CTRL_ID_PREV_LEVEL:
6018 *x = mSX + menu.main.button.prev_level.x;
6019 *y = mSY + menu.main.button.prev_level.y;
6022 case SCREEN_CTRL_ID_NEXT_LEVEL:
6023 *x = mSX + menu.main.button.next_level.x;
6024 *y = mSY + menu.main.button.next_level.y;
6027 case SCREEN_CTRL_ID_PREV_LEVEL:
6028 *x = mSX + TILEX * getPrevlevelButtonPos();
6029 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6032 case SCREEN_CTRL_ID_NEXT_LEVEL:
6033 *x = mSX + TILEX * getNextLevelButtonPos();
6034 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6038 case SCREEN_CTRL_ID_PREV_PLAYER:
6039 *x = mSX + TILEX * 10;
6040 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6043 case SCREEN_CTRL_ID_NEXT_PLAYER:
6044 *x = mSX + TILEX * 12;
6045 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6049 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6055 int gfx_unpressed, gfx_pressed;
6056 void (*get_gadget_position)(int *, int *, int);
6060 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6063 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6064 getScreenMenuButtonPos,
6065 SCREEN_CTRL_ID_PREV_LEVEL,
6070 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6071 getScreenMenuButtonPos,
6072 SCREEN_CTRL_ID_NEXT_LEVEL,
6077 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6078 getScreenMenuButtonPos,
6079 SCREEN_CTRL_ID_PREV_PLAYER,
6084 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6085 getScreenMenuButtonPos,
6086 SCREEN_CTRL_ID_NEXT_PLAYER,
6094 int gfx_unpressed, gfx_pressed;
6098 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6101 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6102 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
6103 SCREEN_CTRL_ID_SCROLL_UP,
6107 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6108 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
6109 SCREEN_CTRL_ID_SCROLL_DOWN,
6116 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6117 Bitmap **gfx_unpressed, **gfx_pressed;
6119 int gfx_unpressed, gfx_pressed;
6126 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6129 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6130 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
6132 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6134 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
6135 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
6136 GD_TYPE_SCROLLBAR_VERTICAL,
6137 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6138 "scroll level series vertically"
6142 static void CreateScreenMenubuttons()
6144 struct GadgetInfo *gi;
6145 unsigned long event_mask;
6148 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6150 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6151 int gfx_unpressed, gfx_pressed;
6152 int x, y, width, height;
6153 int gd_x1, gd_x2, gd_y1, gd_y2;
6154 int id = menubutton_info[i].gadget_id;
6156 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6158 menubutton_info[i].get_gadget_position(&x, &y, id);
6160 width = SC_MENUBUTTON_XSIZE;
6161 height = SC_MENUBUTTON_YSIZE;
6163 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6164 gfx_pressed = menubutton_info[i].gfx_pressed;
6165 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6166 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6167 gd_x1 = graphic_info[gfx_unpressed].src_x;
6168 gd_y1 = graphic_info[gfx_unpressed].src_y;
6169 gd_x2 = graphic_info[gfx_pressed].src_x;
6170 gd_y2 = graphic_info[gfx_pressed].src_y;
6172 gi = CreateGadget(GDI_CUSTOM_ID, id,
6173 GDI_CUSTOM_TYPE_ID, i,
6174 GDI_INFO_TEXT, menubutton_info[i].infotext,
6179 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6180 GDI_STATE, GD_BUTTON_UNPRESSED,
6181 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6182 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6183 GDI_DIRECT_DRAW, FALSE,
6184 GDI_EVENT_MASK, event_mask,
6185 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6189 Error(ERR_EXIT, "cannot create gadget");
6191 screen_gadget[id] = gi;
6195 static void CreateScreenScrollbuttons()
6197 struct GadgetInfo *gi;
6198 unsigned long event_mask;
6201 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6203 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6204 int gfx_unpressed, gfx_pressed;
6205 int x, y, width, height;
6206 int gd_x1, gd_x2, gd_y1, gd_y2;
6207 int id = scrollbutton_info[i].gadget_id;
6209 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6211 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6212 y = mSY + scrollbutton_info[i].y;
6213 width = SC_SCROLLBUTTON_XSIZE;
6214 height = SC_SCROLLBUTTON_YSIZE;
6216 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6217 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6218 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6220 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6221 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6222 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6223 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6224 gd_x1 = graphic_info[gfx_unpressed].src_x;
6225 gd_y1 = graphic_info[gfx_unpressed].src_y;
6226 gd_x2 = graphic_info[gfx_pressed].src_x;
6227 gd_y2 = graphic_info[gfx_pressed].src_y;
6229 gi = CreateGadget(GDI_CUSTOM_ID, id,
6230 GDI_CUSTOM_TYPE_ID, i,
6231 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6236 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6237 GDI_STATE, GD_BUTTON_UNPRESSED,
6238 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6239 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6240 GDI_DIRECT_DRAW, FALSE,
6241 GDI_EVENT_MASK, event_mask,
6242 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6246 Error(ERR_EXIT, "cannot create gadget");
6248 screen_gadget[id] = gi;
6252 static void CreateScreenScrollbars()
6256 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6258 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6259 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6260 int gfx_unpressed, gfx_pressed;
6262 int x, y, width, height;
6263 int gd_x1, gd_x2, gd_y1, gd_y2;
6264 struct GadgetInfo *gi;
6265 int items_max, items_visible, item_position;
6266 unsigned long event_mask;
6267 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6268 int id = scrollbar_info[i].gadget_id;
6270 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6272 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6273 y = mSY + scrollbar_info[i].y;
6274 width = scrollbar_info[i].width;
6275 height = scrollbar_info[i].height;
6277 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6278 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6280 items_max = num_page_entries;
6281 items_visible = num_page_entries;
6284 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6285 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
6286 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
6292 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6293 gfx_pressed = scrollbar_info[i].gfx_pressed;
6294 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6295 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6296 gd_x1 = graphic_info[gfx_unpressed].src_x;
6297 gd_y1 = graphic_info[gfx_unpressed].src_y;
6298 gd_x2 = graphic_info[gfx_pressed].src_x;
6299 gd_y2 = graphic_info[gfx_pressed].src_y;
6302 gi = CreateGadget(GDI_CUSTOM_ID, id,
6303 GDI_CUSTOM_TYPE_ID, i,
6304 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6309 GDI_TYPE, scrollbar_info[i].type,
6310 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6311 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6312 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6314 GDI_WHEEL_AREA_X, SX,
6315 GDI_WHEEL_AREA_Y, SY,
6316 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6317 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6319 GDI_WHEEL_AREA_X, 0,
6320 GDI_WHEEL_AREA_Y, 0,
6321 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
6322 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
6324 GDI_STATE, GD_BUTTON_UNPRESSED,
6325 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6326 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6327 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6328 GDI_DIRECT_DRAW, FALSE,
6329 GDI_EVENT_MASK, event_mask,
6330 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6334 Error(ERR_EXIT, "cannot create gadget");
6336 screen_gadget[id] = gi;
6340 void CreateScreenGadgets()
6342 int last_game_status = game_status; /* save current game status */
6344 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6347 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6349 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
6351 /* copy pointers to clip mask and GC */
6352 scrollbar_bitmap[i]->clip_mask =
6353 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
6354 scrollbar_bitmap[i]->stored_clip_gc =
6355 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
6357 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
6358 scrollbar_bitmap[i],
6359 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
6360 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
6361 TILEX, TILEY, 0, 0);
6365 CreateScreenMenubuttons();
6367 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
6368 game_status = GAME_MODE_LEVELS;
6370 CreateScreenScrollbuttons();
6371 CreateScreenScrollbars();
6373 game_status = last_game_status; /* restore current game status */
6376 void FreeScreenGadgets()
6380 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6381 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6383 /* prevent freeing clip mask and GC twice */
6384 scrollbar_bitmap[i]->clip_mask = None;
6385 scrollbar_bitmap[i]->stored_clip_gc = None;
6387 FreeBitmap(scrollbar_bitmap[i]);
6391 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6392 FreeGadget(screen_gadget[i]);
6395 void MapScreenMenuGadgets(int screen_mask)
6399 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6400 if (screen_mask & menubutton_info[i].screen_mask)
6401 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6404 void MapScreenTreeGadgets(TreeInfo *ti)
6406 int num_entries = numTreeInfoInGroup(ti);
6409 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6412 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6413 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6415 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6416 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6419 static void HandleScreenGadgets(struct GadgetInfo *gi)
6421 int id = gi->custom_id;
6422 int button = gi->event.button;
6423 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6427 case SCREEN_CTRL_ID_PREV_LEVEL:
6428 HandleMainMenu_SelectLevel(step, -1);
6431 case SCREEN_CTRL_ID_NEXT_LEVEL:
6432 HandleMainMenu_SelectLevel(step, +1);
6435 case SCREEN_CTRL_ID_PREV_PLAYER:
6436 HandleSetupScreen_Input_Player(step, -1);
6439 case SCREEN_CTRL_ID_NEXT_PLAYER:
6440 HandleSetupScreen_Input_Player(step, +1);
6443 case SCREEN_CTRL_ID_SCROLL_UP:
6444 if (game_status == GAME_MODE_LEVELS)
6445 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6446 else if (game_status == GAME_MODE_SETUP)
6447 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6450 case SCREEN_CTRL_ID_SCROLL_DOWN:
6451 if (game_status == GAME_MODE_LEVELS)
6452 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6453 else if (game_status == GAME_MODE_SETUP)
6454 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6457 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6458 if (game_status == GAME_MODE_LEVELS)
6459 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6460 else if (game_status == GAME_MODE_SETUP)
6461 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);