1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
96 #define STR_INFO_MAIN "Info Screen"
97 #define STR_INFO_TITLE "Title Screen"
98 #define STR_INFO_ELEMENTS "Game Elements"
99 #define STR_INFO_MUSIC "Music Info"
100 #define STR_INFO_CREDITS "Credits"
101 #define STR_INFO_PROGRAM "Program Info"
102 #define STR_INFO_VERSION "Version Info"
103 #define STR_INFO_LEVELSET "Level Set Info"
104 #define STR_INFO_EXIT "Exit"
106 // setup screen titles
107 #define STR_SETUP_MAIN "Setup"
108 #define STR_SETUP_GAME "Game & Menu"
109 #define STR_SETUP_ENGINES "Game Engines"
110 #define STR_SETUP_EDITOR "Editor"
111 #define STR_SETUP_GRAPHICS "Graphics"
112 #define STR_SETUP_SOUND "Sound & Music"
113 #define STR_SETUP_ARTWORK "Custom Artwork"
114 #define STR_SETUP_INPUT "Input Devices"
115 #define STR_SETUP_TOUCH "Touch Controls"
116 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
117 #define STR_SETUP_EXIT "Exit"
118 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
120 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
121 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
122 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
123 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
124 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
125 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
126 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
127 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
128 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
129 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
130 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
131 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
132 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
133 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
134 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
135 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
136 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
137 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
138 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
140 // other screen text constants
141 #define STR_CHOOSE_TREE_EDIT "Edit"
142 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
143 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
145 #define TEXT_MAIN_MENU "Press any key or button for main menu"
146 #define TEXT_INFO_MENU "Press any key or button for info menu"
147 #define TEXT_NEXT_PAGE "Press any key or button for next page"
148 #define TEXT_NEXT_MENU (info_screens_from_main ? \
149 TEXT_MAIN_MENU : TEXT_INFO_MENU)
151 // for input setup functions
152 #define SETUPINPUT_SCREEN_POS_START 0
153 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
154 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
155 #define SETUPINPUT_SCREEN_POS_END 13
157 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
158 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
160 #define MAX_SETUP_TEXT_INPUT_LEN 28
162 // for various menu stuff
163 #define MENU_SCREEN_START_XPOS 1
164 #define MENU_SCREEN_START_YPOS 2
165 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
166 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
167 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
168 #define MENU_TITLE1_YPOS 8
169 #define MENU_TITLE2_YPOS 46
170 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
171 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
172 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
173 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
174 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
175 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
176 #define MENU_SCREEN_INFO_SPACE_MIDDLE (menu.middle_spacing_info[info_mode])
177 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
178 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
179 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
180 #define MENU_SCREEN_INFO_SPACE_LINE (menu.line_spacing_info[info_mode])
181 #define MENU_SCREEN_INFO_SPACE_EXTRA (menu.extra_spacing_info[info_mode])
182 #define MENU_SCREEN_INFO_TILE_SIZE_RAW (menu.tile_size_info[info_mode])
183 #define MENU_SCREEN_INFO_TILE_SIZE (MENU_SCREEN_INFO_TILE_SIZE_RAW > 0 ? \
184 MENU_SCREEN_INFO_TILE_SIZE_RAW : TILEY)
185 #define MENU_SCREEN_INFO_ENTRY_SIZE_RAW (menu.list_entry_size_info[info_mode])
186 #define MENU_SCREEN_INFO_ENTRY_SIZE (MAX(MENU_SCREEN_INFO_ENTRY_SIZE_RAW, \
187 MENU_SCREEN_INFO_TILE_SIZE))
188 #define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
189 #define MENU_SCREEN_INFO_YSTEP (MENU_SCREEN_INFO_ENTRY_SIZE + \
190 MENU_SCREEN_INFO_SPACE_EXTRA)
191 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
192 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
193 MENU_SCREEN_INFO_YSTART - TILEY / 2)
194 #define MAX_INFO_ELEMENTS_IN_ARRAY 128
195 #define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
196 #define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
197 MAX_INFO_ELEMENTS_ON_SCREEN)
198 #define STD_INFO_ELEMENTS_ON_SCREEN 10
199 #define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / MENU_SCREEN_INFO_YSTEP)
200 #define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
201 DYN_INFO_ELEMENTS_ON_SCREEN)
202 #define NUM_INFO_ELEMENTS_FROM_CONF \
203 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
204 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
205 DEFAULT_INFO_ELEMENTS)
206 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF, MAX_INFO_ELEMENTS)
207 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
208 #define MAX_MENU_TEXT_LENGTH_BIG 13
209 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
211 // screen gadget identifiers
212 #define SCREEN_CTRL_ID_PREV_LEVEL 0
213 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
214 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
215 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
216 #define SCREEN_CTRL_ID_PREV_SCORE 4
217 #define SCREEN_CTRL_ID_NEXT_SCORE 5
218 #define SCREEN_CTRL_ID_PLAY_TAPE 6
219 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
220 #define SCREEN_CTRL_ID_LAST_LEVEL 8
221 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
222 #define SCREEN_CTRL_ID_PREV_PLAYER 10
223 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
224 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
225 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
226 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
227 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
228 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
229 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
230 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
231 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
233 #define NUM_SCREEN_MENUBUTTONS 20
235 #define SCREEN_CTRL_ID_SCROLL_UP 20
236 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
237 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
238 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
240 #define NUM_SCREEN_GADGETS 24
242 #define NUM_SCREEN_SCROLLBUTTONS 2
243 #define NUM_SCREEN_SCROLLBARS 1
244 #define NUM_SCREEN_TEXTINPUT 1
246 #define SCREEN_MASK_MAIN (1 << 0)
247 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
248 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
249 #define SCREEN_MASK_INPUT (1 << 3)
250 #define SCREEN_MASK_TOUCH (1 << 4)
251 #define SCREEN_MASK_TOUCH2 (1 << 5)
252 #define SCREEN_MASK_SCORES (1 << 6)
253 #define SCREEN_MASK_SCORES_INFO (1 << 7)
255 // graphic position and size values for buttons and scrollbars
256 #define SC_MENUBUTTON_XSIZE TILEX
257 #define SC_MENUBUTTON_YSIZE TILEY
259 #define SC_SCROLLBUTTON_XSIZE TILEX
260 #define SC_SCROLLBUTTON_YSIZE TILEY
262 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
264 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
265 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
266 SC_SCROLLBUTTON_YSIZE)
268 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
269 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
271 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
272 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
273 SC_SCROLLBUTTON_YSIZE)
275 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
276 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
277 SC_SCROLL_VERTICAL_YSIZE)
279 #define SC_BORDER_SIZE 14
282 // forward declarations of internal functions
283 static void HandleScreenGadgets(struct GadgetInfo *);
284 static void HandleSetupScreen_Generic(int, int, int, int, int);
285 static void HandleSetupScreen_Input(int, int, int, int, int);
286 static void CustomizeKeyboard(int);
287 static void ConfigureJoystick(int);
288 static void ConfigureVirtualButtons(void);
289 static void execSetupGame(void);
290 static void execSetupEngines(void);
291 static void execSetupGraphics(void);
292 static void execSetupSound(void);
293 static void execSetupTouch(void);
294 static void execSetupArtwork(void);
295 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
297 static void DrawChoosePlayerName(void);
298 static void DrawChooseLevelSet(void);
299 static void DrawChooseLevelNr(void);
300 static void DrawScoreInfo(int);
301 static void DrawScoreInfo_Content(int);
302 static void DrawInfoScreen(void);
303 static void DrawSetupScreen(void);
304 static void DrawTypeName(void);
306 static void DrawInfoScreen_NotAvailable(char *, char *);
307 static void DrawInfoScreen_HelpAnim(int, int, boolean);
308 static void DrawInfoScreen_HelpText(int, int, int, int);
309 static void HandleInfoScreen_Main(int, int, int, int, int);
310 static void HandleInfoScreen_TitleScreen(int, int, int);
311 static void HandleInfoScreen_Elements(int, int, int);
312 static void HandleInfoScreen_Music(int, int, int);
313 static void HandleInfoScreen_Version(int);
314 static void HandleInfoScreen_Generic(int, int, int);
316 static void ModifyGameSpeedIfNeeded(void);
317 static void DisableVsyncIfNeeded(void);
319 static void RedrawScreenMenuGadgets(int);
320 static void MapScreenMenuGadgets(int);
321 static void UnmapScreenMenuGadgets(int);
322 static void MapScreenGadgets(int);
323 static void UnmapScreenGadgets(void);
324 static void MapScreenTreeGadgets(TreeInfo *);
325 static void UnmapScreenTreeGadgets(void);
327 static void UpdateScreenMenuGadgets(int, boolean);
328 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
329 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
331 static boolean OfferUploadTapes(void);
332 static void execOfferUploadTapes(void);
334 static void DrawHallOfFame_setScoreEntries(void);
335 static void HandleHallOfFame_SelectLevel(int, int);
336 static char *getHallOfFameRankText(int, int);
337 static char *getHallOfFameScoreText(int, int);
338 static char *getInfoScreenTitle_Generic(void);
339 static int getInfoScreenBackgroundImage_Generic(void);
340 static int getInfoScreenBackgroundSound_Generic(void);
341 static int getInfoScreenBackgroundMusic_Generic(void);
343 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
345 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
347 static int info_mode = INFO_MODE_MAIN;
348 static int setup_mode = SETUP_MODE_MAIN;
350 static boolean info_screens_from_main = FALSE;
352 static TreeInfo *window_sizes = NULL;
353 static TreeInfo *window_size_current = NULL;
355 static TreeInfo *scaling_types = NULL;
356 static TreeInfo *scaling_type_current = NULL;
358 static TreeInfo *rendering_modes = NULL;
359 static TreeInfo *rendering_mode_current = NULL;
361 static TreeInfo *vsync_modes = NULL;
362 static TreeInfo *vsync_mode_current = NULL;
364 static TreeInfo *scroll_delays = NULL;
365 static TreeInfo *scroll_delay_current = NULL;
367 static TreeInfo *snapshot_modes = NULL;
368 static TreeInfo *snapshot_mode_current = NULL;
370 static TreeInfo *scores_types = NULL;
371 static TreeInfo *scores_type_current = NULL;
373 static TreeInfo *game_speeds_normal = NULL;
374 static TreeInfo *game_speeds_extended = NULL;
375 static TreeInfo *game_speeds = NULL;
376 static TreeInfo *game_speed_current = NULL;
378 static TreeInfo *volumes_simple = NULL;
379 static TreeInfo *volume_simple_current = NULL;
381 static TreeInfo *volumes_loops = NULL;
382 static TreeInfo *volume_loops_current = NULL;
384 static TreeInfo *volumes_music = NULL;
385 static TreeInfo *volume_music_current = NULL;
387 static TreeInfo *touch_controls = NULL;
388 static TreeInfo *touch_control_current = NULL;
390 static TreeInfo *move_distances = NULL;
391 static TreeInfo *move_distance_current = NULL;
393 static TreeInfo *drop_distances = NULL;
394 static TreeInfo *drop_distance_current = NULL;
396 static TreeInfo *transparencies = NULL;
397 static TreeInfo *transparency_current = NULL;
399 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
400 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
402 static TreeInfo *player_name = NULL;
403 static TreeInfo *player_name_current = NULL;
405 static TreeInfo *level_number = NULL;
406 static TreeInfo *level_number_current = NULL;
408 static TreeInfo *score_entries = NULL;
409 static TreeInfo *score_entry_current = NULL;
411 static struct ValueTextInfo window_sizes_list[] =
416 { 100, "100 % (Default)" },
429 static struct StringValueTextInfo scaling_types_list[] =
431 { SCALING_QUALITY_NEAREST, "Off" },
432 { SCALING_QUALITY_LINEAR, "Linear" },
433 { SCALING_QUALITY_BEST, "Anisotropic" },
438 static struct StringValueTextInfo rendering_modes_list[] =
440 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
441 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
443 // this mode may work under certain conditions, but does not work on Windows
444 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
446 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
451 static struct StringValueTextInfo vsync_modes_list[] =
453 { STR_VSYNC_MODE_OFF, "Off" },
454 { STR_VSYNC_MODE_NORMAL, "Normal" },
455 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
460 static struct StringValueTextInfo scores_types_list[] =
462 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
463 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
464 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
469 static struct ValueTextInfo game_speeds_list_normal[] =
480 static struct ValueTextInfo game_speeds_list_extended[] =
482 { 1000, "1 fps (Extremely Slow)" },
487 { 29, "35 fps (Original Supaplex)" },
489 { 20, "50 fps (=== Normal Speed ===)" },
490 { 16, "60 fps (60 Hz VSync Speed)" },
491 { 14, "70 fps (Maximum Supaplex)" },
495 { 1, "1000 fps (Extremely Fast)" },
500 static struct ValueTextInfo *game_speeds_list;
502 static struct ValueTextInfo scroll_delays_list[] =
504 { 0, "0 Tiles (No Scroll Delay)" },
507 { 3, "3 Tiles (Default)" },
512 { 8, "8 Tiles (Maximum Scroll Delay)"},
517 static struct StringValueTextInfo snapshot_modes_list[] =
519 { STR_SNAPSHOT_MODE_OFF, "Off" },
520 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
521 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
522 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
527 static struct ValueTextInfo volumes_list[] =
547 static struct StringValueTextInfo touch_controls_list[] =
549 { TOUCH_CONTROL_OFF, "Off" },
550 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
551 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
552 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
557 static struct ValueTextInfo distances_list[] =
572 static struct ValueTextInfo transparencies_list[] =
574 { 0, "0 % (Opaque)" },
584 { 100, "100 % (Invisible)" },
589 static struct ValueTextInfo grid_sizes_list[] =
625 static int align_xoffset = 0;
626 static int align_yoffset = 0;
628 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
629 (s) <= GAME_MODE_SETUP ? (s) : \
630 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
632 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
633 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
635 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
636 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
637 (i) <= INFO_MODE_LEVELSET ? (i) : \
640 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
641 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
642 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
643 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
644 SETUP_MODE_CHOOSE_ARTWORK : \
645 SETUP_MODE_CHOOSE_OTHER)
647 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
648 menu.draw_xoffset[GAME_MODE_INFO] : \
649 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
650 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
651 menu.draw_yoffset[GAME_MODE_INFO] : \
652 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
653 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
654 menu.extra_spacing[GAME_MODE_INFO] : \
655 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
657 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
658 menu.draw_xoffset[GAME_MODE_SETUP] : \
659 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
660 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
661 menu.draw_yoffset[GAME_MODE_SETUP] : \
662 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
663 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
664 menu.extra_spacing[GAME_MODE_SETUP] : \
665 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
667 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
669 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
671 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_XOFFSET_INFO(info_mode) : \
672 (s) == GAME_MODE_SETUP ? DRAW_XOFFSET_SETUP(setup_mode) : \
673 menu.draw_xoffset[DRAW_MODE(s)])
675 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_YOFFSET_INFO(info_mode) : \
676 (s) == GAME_MODE_SETUP ? DRAW_YOFFSET_SETUP(setup_mode) : \
677 menu.draw_yoffset[DRAW_MODE(s)])
679 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? EXTRA_SPACING_INFO(info_mode) : \
680 (s) == GAME_MODE_SETUP ? EXTRA_SPACING_SETUP(setup_mode) : \
681 (s) == GAME_MODE_SCORES ? EXTRA_SPACING_SCORES(info_mode) : \
682 menu.extra_spacing[DRAW_MODE(s)])
684 #define mSX (SX + DRAW_XOFFSET(game_status))
685 #define mSY (SY + DRAW_YOFFSET(game_status))
687 #define amSX (mSX + align_xoffset)
688 #define amSY (mSY + align_yoffset)
690 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
691 menu.list_size[game_status] : \
692 MAX_MENU_ENTRIES_ON_SCREEN)
694 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, NUM_MENU_ENTRIES_ON_SCREEN)
697 // title display and control definitions
699 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + 2 * MAX_NUM_TITLE_MESSAGES)
701 #define NO_DIRECT_LEVEL_SELECT (-1)
704 static int num_title_screens = 0;
706 struct TitleControlInfo
715 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
718 // main menu display and control definitions
720 #define MAIN_CONTROL_NAME 0
721 #define MAIN_CONTROL_LEVELS 1
722 #define MAIN_CONTROL_SCORES 2
723 #define MAIN_CONTROL_EDITOR 3
724 #define MAIN_CONTROL_INFO 4
725 #define MAIN_CONTROL_GAME 5
726 #define MAIN_CONTROL_SETUP 6
727 #define MAIN_CONTROL_QUIT 7
728 #define MAIN_CONTROL_PREV_LEVEL 8
729 #define MAIN_CONTROL_NEXT_LEVEL 9
730 #define MAIN_CONTROL_FIRST_LEVEL 10
731 #define MAIN_CONTROL_LAST_LEVEL 11
732 #define MAIN_CONTROL_LEVEL_NUMBER 12
733 #define MAIN_CONTROL_LEVEL_INFO_1 13
734 #define MAIN_CONTROL_LEVEL_INFO_2 14
735 #define MAIN_CONTROL_LEVEL_NAME 15
736 #define MAIN_CONTROL_LEVEL_AUTHOR 16
737 #define MAIN_CONTROL_LEVEL_YEAR 17
738 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
739 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
740 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
741 #define MAIN_CONTROL_TITLE_1 21
742 #define MAIN_CONTROL_TITLE_2 22
743 #define MAIN_CONTROL_TITLE_3 23
745 static char str_main_text_name[10];
746 static char str_main_text_first_level[10];
747 static char str_main_text_last_level[10];
748 static char str_main_text_level_number[10];
750 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
752 static char *main_text_name = str_main_text_name;
753 static char *main_text_first_level = str_main_text_first_level;
754 static char *main_text_last_level = str_main_text_last_level;
755 static char *main_text_level_number = str_main_text_level_number;
756 static char *main_text_levels = "Levelset";
757 static char *main_text_scores = "Hall Of Fame";
758 static char *main_text_editor = "Level Creator";
759 static char *main_text_info = "Info Screen";
760 static char *main_text_game = "Start Game";
761 static char *main_text_setup = "Setup";
762 static char *main_text_quit = "Quit";
763 static char *main_text_level_name = level.name;
764 static char *main_text_level_author = level.author;
765 static char *main_text_level_year = NULL;
766 static char *main_text_level_imported_from = NULL;
767 static char *main_text_level_imported_by = NULL;
768 static char *main_text_level_tested_by = NULL;
769 static char *main_text_title_1 = NULL;
770 static char *main_text_title_2 = NULL;
771 static char *main_text_title_3 = NULL;
773 extern char debug_xsn_mode[];
775 struct MainControlInfo
779 struct MenuPosInfo *pos_button;
782 struct TextPosInfo *pos_text;
785 struct TextPosInfo *pos_input;
789 static struct MainControlInfo main_controls[] =
793 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
794 &menu.main.text.name, &main_text_name,
795 &menu.main.input.name, &setup.player_name,
799 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
800 &menu.main.text.levels, &main_text_levels,
805 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
806 &menu.main.text.scores, &main_text_scores,
811 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
812 &menu.main.text.editor, &main_text_editor,
817 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
818 &menu.main.text.info, &main_text_info,
823 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
824 &menu.main.text.game, &main_text_game,
829 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
830 &menu.main.text.setup, &main_text_setup,
835 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
836 &menu.main.text.quit, &main_text_quit,
840 MAIN_CONTROL_PREV_LEVEL,
846 MAIN_CONTROL_NEXT_LEVEL,
852 MAIN_CONTROL_FIRST_LEVEL,
854 &menu.main.text.first_level, &main_text_first_level,
858 MAIN_CONTROL_LAST_LEVEL,
860 &menu.main.text.last_level, &main_text_last_level,
864 MAIN_CONTROL_LEVEL_NUMBER,
866 &menu.main.text.level_number, &main_text_level_number,
870 MAIN_CONTROL_LEVEL_INFO_1,
872 &menu.main.text.level_info_1, NULL,
876 MAIN_CONTROL_LEVEL_INFO_2,
878 &menu.main.text.level_info_2, NULL,
882 MAIN_CONTROL_LEVEL_NAME,
884 &menu.main.text.level_name, &main_text_level_name,
888 MAIN_CONTROL_LEVEL_AUTHOR,
890 &menu.main.text.level_author, &main_text_level_author,
894 MAIN_CONTROL_LEVEL_YEAR,
896 &menu.main.text.level_year, &main_text_level_year,
900 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
902 &menu.main.text.level_imported_from, &main_text_level_imported_from,
906 MAIN_CONTROL_LEVEL_IMPORTED_BY,
908 &menu.main.text.level_imported_by, &main_text_level_imported_by,
912 MAIN_CONTROL_LEVEL_TESTED_BY,
914 &menu.main.text.level_tested_by, &main_text_level_tested_by,
918 MAIN_CONTROL_TITLE_1,
920 &menu.main.text.title_1, &main_text_title_1,
924 MAIN_CONTROL_TITLE_2,
926 &menu.main.text.title_2, &main_text_title_2,
930 MAIN_CONTROL_TITLE_3,
932 &menu.main.text.title_3, &main_text_title_3,
945 static boolean hasLevelSetInfo(void)
947 return (getLevelSetInfoFilename(0) != NULL);
950 static int getTitleScreenGraphic(int nr, boolean initial)
952 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
955 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
957 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
961 static int getTitleScreenGameMode(boolean initial)
963 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
967 static int getTitleMessageGameMode(boolean initial)
969 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
972 static int getTitleAnimMode(struct TitleControlInfo *tci)
974 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
976 return base + tci->local_nr;
980 static int getTitleScreenBackground(boolean initial)
982 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
987 static int getTitleMessageBackground(int nr, boolean initial)
989 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
993 static int getTitleBackground(int nr, boolean initial, boolean is_image)
995 int base = (is_image ?
996 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
997 IMG_BACKGROUND_TITLESCREEN_1) :
998 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
999 IMG_BACKGROUND_TITLEMESSAGE_1));
1000 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
1001 IMG_BACKGROUND_TITLE);
1002 int graphic_local = base + nr;
1004 if (graphic_info[graphic_local].bitmap != NULL)
1005 return graphic_local;
1007 if (graphic_info[graphic_global].bitmap != NULL)
1008 return graphic_global;
1010 return IMG_UNDEFINED;
1013 static int getTitleSound(struct TitleControlInfo *tci)
1015 boolean is_image = tci->is_image;
1016 int initial = tci->initial;
1017 int nr = tci->local_nr;
1018 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1019 int base = (is_image ?
1020 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1021 SND_BACKGROUND_TITLESCREEN_1) :
1022 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1023 SND_BACKGROUND_TITLEMESSAGE_1));
1024 int sound_global = menu.sound[mode];
1025 int sound_local = base + nr;
1028 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1029 nr, initial, is_image,
1030 sound_global, getSoundListEntry(sound_global)->filename,
1031 sound_local, getSoundListEntry(sound_local)->filename);
1034 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1037 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1038 return sound_global;
1040 return SND_UNDEFINED;
1043 static int getTitleMusic(struct TitleControlInfo *tci)
1045 boolean is_image = tci->is_image;
1046 int initial = tci->initial;
1047 int nr = tci->local_nr;
1048 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1049 int base = (is_image ?
1050 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1051 MUS_BACKGROUND_TITLESCREEN_1) :
1052 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1053 MUS_BACKGROUND_TITLEMESSAGE_1));
1054 int music_global = menu.music[mode];
1055 int music_local = base + nr;
1058 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1059 nr, initial, is_image,
1060 music_global, getMusicListEntry(music_global)->filename,
1061 music_local, getMusicListEntry(music_local)->filename);
1064 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1067 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1068 return music_global;
1070 return MUS_UNDEFINED;
1073 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1075 boolean is_image = tci->is_image;
1076 boolean initial = tci->initial;
1077 boolean first = tci->first;
1078 int nr = tci->local_nr;
1079 struct TitleMessageInfo tmi;
1080 struct TitleFadingInfo ti;
1082 tmi = (is_image ? (initial ? (first ?
1083 titlescreen_initial_first[nr] :
1084 titlescreen_initial[nr])
1086 titlescreen_first[nr] :
1088 : (initial ? (first ?
1089 titlemessage_initial_first[nr] :
1090 titlemessage_initial[nr])
1092 titlemessage_first[nr] :
1093 titlemessage[nr])));
1095 ti.fade_mode = tmi.fade_mode;
1096 ti.fade_delay = tmi.fade_delay;
1097 ti.post_delay = tmi.post_delay;
1098 ti.auto_delay = tmi.auto_delay;
1099 ti.auto_delay_unit = tmi.auto_delay_unit;
1104 static int compareTitleControlInfo(const void *object1, const void *object2)
1106 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1107 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1110 if (tci1->initial != tci2->initial)
1111 compare_result = (tci1->initial ? -1 : +1);
1112 else if (tci1->sort_priority != tci2->sort_priority)
1113 compare_result = tci1->sort_priority - tci2->sort_priority;
1114 else if (tci1->is_image != tci2->is_image)
1115 compare_result = (tci1->is_image ? -1 : +1);
1117 compare_result = tci1->local_nr - tci2->local_nr;
1119 return compare_result;
1122 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1124 int nr, int sort_priority)
1126 title_controls[num_title_screens].is_image = is_image;
1127 title_controls[num_title_screens].initial = initial;
1128 title_controls[num_title_screens].local_nr = nr;
1129 title_controls[num_title_screens].sort_priority = sort_priority;
1131 title_controls[num_title_screens].first = FALSE; // will be set later
1133 num_title_screens++;
1136 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1140 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1142 int graphic = getTitleScreenGraphic(i, initial);
1143 Bitmap *bitmap = graphic_info[graphic].bitmap;
1144 int sort_priority = graphic_info[graphic].sort_priority;
1147 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1150 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1152 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1153 char *filename = getLevelSetTitleMessageFilename(i, initial);
1154 int sort_priority = tmi->sort_priority;
1156 if (filename != NULL)
1157 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1161 static void InitializeTitleControls(boolean show_title_initial)
1163 num_title_screens = 0;
1165 // 1st step: initialize title screens for game start (only when starting)
1166 if (show_title_initial)
1167 InitializeTitleControls_CheckTitleInfo(TRUE);
1169 // 2nd step: initialize title screens for current level set
1170 InitializeTitleControls_CheckTitleInfo(FALSE);
1172 // sort title screens according to sort_priority and title number
1173 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1174 compareTitleControlInfo);
1176 // mark first title screen
1177 title_controls[0].first = TRUE;
1180 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1182 return (pos != NULL && pos->x != -1 && pos->y != -1);
1185 static boolean visibleTextPos(struct TextPosInfo *pos)
1187 return (pos != NULL && pos->x != -1 && pos->y != -1);
1190 static void InitializeMainControls(void)
1192 boolean local_team_mode = (!network.enabled && setup.team_mode);
1195 // set main control text values to dynamically determined values
1196 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1198 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1199 menu.main.text.first_level.size));
1200 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1201 menu.main.text.last_level.size));
1202 strcpy(main_text_level_number, int2str(level_nr,
1203 menu.main.text.level_number.size));
1205 main_text_level_year = leveldir_current->year;
1206 main_text_level_imported_from = leveldir_current->imported_from;
1207 main_text_level_imported_by = leveldir_current->imported_by;
1208 main_text_level_tested_by = leveldir_current->tested_by;
1210 main_text_title_1 = getConfigProgramTitleString();
1211 main_text_title_2 = getConfigProgramCopyrightString();
1212 main_text_title_3 = getConfigProgramCompanyString();
1214 // set main control screen positions to dynamically determined values
1215 for (i = 0; main_controls[i].nr != -1; i++)
1217 struct MainControlInfo *mci = &main_controls[i];
1219 struct MenuPosInfo *pos_button = mci->pos_button;
1220 struct TextPosInfo *pos_text = mci->pos_text;
1221 struct TextPosInfo *pos_input = mci->pos_input;
1222 char *text = (mci->text ? *mci->text : NULL);
1223 char *input = (mci->input ? *mci->input : NULL);
1224 int button_graphic = mci->button_graphic;
1225 int font_text = (pos_text ? pos_text->font : -1);
1226 int font_input = (pos_input ? pos_input->font : -1);
1228 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1229 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1230 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1231 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1232 int text_chars = (text != NULL ? strlen(text) : 0);
1233 int input_chars = (input != NULL ? strlen(input) : 0);
1236 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1238 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1239 int text_width = font_text_width * text_chars;
1240 int text_height = font_text_height;
1241 int input_width = font_input_width * input_chars;
1242 int input_height = font_input_height;
1244 if (nr == MAIN_CONTROL_NAME)
1246 menu.main.input.name.width = input_width;
1247 menu.main.input.name.height = input_height;
1250 if (pos_button != NULL) // (x/y may be -1/-1 here)
1252 pos_button->width = button_width;
1253 pos_button->height = button_height;
1256 if (pos_text != NULL) // (x/y may be -1/-1 here)
1258 // calculate text size -- needed for text alignment
1259 boolean calculate_text_size = (text != NULL);
1261 if (pos_text->width == -1 || calculate_text_size)
1262 pos_text->width = text_width;
1263 if (pos_text->height == -1 || calculate_text_size)
1264 pos_text->height = text_height;
1266 if (visibleMenuPos(pos_button))
1268 if (pos_text->x == -1)
1269 pos_text->x = pos_button->x + pos_button->width;
1270 if (pos_text->y == -1)
1272 pos_button->y + (pos_button->height - pos_text->height) / 2;
1276 if (pos_input != NULL) // (x/y may be -1/-1 here)
1278 if (visibleTextPos(pos_text))
1280 if (pos_input->x == -1)
1281 pos_input->x = pos_text->x + pos_text->width;
1282 if (pos_input->y == -1)
1283 pos_input->y = pos_text->y;
1286 if (pos_input->width == -1)
1287 pos_input->width = input_width;
1288 if (pos_input->height == -1)
1289 pos_input->height = input_height;
1294 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1295 int graphic, boolean pressed)
1297 struct GraphicInfo *g = &graphic_info[graphic];
1300 int xoffset = (pressed ? g->pressed_xoffset : 0);
1301 int yoffset = (pressed ? g->pressed_yoffset : 0);
1303 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1305 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1306 g->width, g->height, dst_x, dst_y);
1309 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1310 boolean active_input,
1311 boolean pressed_button)
1315 for (i = 0; main_controls[i].nr != -1; i++)
1317 struct MainControlInfo *mci = &main_controls[i];
1319 if (mci->nr == nr || nr == -1)
1321 struct MenuPosInfo *pos_button = mci->pos_button;
1322 struct TextPosInfo *pos_text = mci->pos_text;
1323 struct TextPosInfo *pos_input = mci->pos_input;
1324 char *text = (mci->text ? *mci->text : NULL);
1325 char *input = (mci->input ? *mci->input : NULL);
1326 int button_graphic = mci->button_graphic;
1327 int font_text = (pos_text ? pos_text->font : -1);
1328 int font_input = (pos_input ? pos_input->font : -1);
1332 button_graphic = BUTTON_ACTIVE(button_graphic);
1333 font_text = FONT_ACTIVE(font_text);
1338 font_input = FONT_ACTIVE(font_input);
1341 if (visibleMenuPos(pos_button))
1343 struct MenuPosInfo *pos = pos_button;
1344 int x = mSX + pos->x;
1345 int y = mSY + pos->y;
1347 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1348 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1351 if (visibleTextPos(pos_text) && text != NULL)
1353 struct TextPosInfo *pos = pos_text;
1354 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1355 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1358 // (check why/if this is needed)
1359 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1361 DrawText(x, y, text, font_text);
1364 if (visibleTextPos(pos_input) && input != NULL)
1366 struct TextPosInfo *pos = pos_input;
1367 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1368 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1371 // (check why/if this is needed)
1372 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1374 DrawText(x, y, input, font_input);
1380 static void DrawCursorAndText_Main(int nr, boolean active_text,
1381 boolean pressed_button)
1383 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1387 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1388 boolean pressed_button)
1390 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1394 static struct MainControlInfo *getMainControlInfo(int nr)
1398 for (i = 0; main_controls[i].nr != -1; i++)
1399 if (main_controls[i].nr == nr)
1400 return &main_controls[i];
1405 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1410 int rect_x = ALIGNED_TEXT_XPOS(rect);
1411 int rect_y = ALIGNED_TEXT_YPOS(rect);
1413 return (x >= rect_x && x < rect_x + rect->width &&
1414 y >= rect_y && y < rect_y + rect->height);
1417 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1422 int rect_x = ALIGNED_TEXT_XPOS(rect);
1423 int rect_y = ALIGNED_TEXT_YPOS(rect);
1426 Debug("screens:insideTextPosRect",
1427 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1428 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1429 (x >= rect_x && x < rect_x + rect->width &&
1430 y >= rect_y && y < rect_y + rect->height));
1433 return (x >= rect_x && x < rect_x + rect->width &&
1434 y >= rect_y && y < rect_y + rect->height);
1437 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1439 int rect_width = preview->xsize * preview->tile_size;
1440 int rect_height = preview->ysize * preview->tile_size;
1441 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1442 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1444 return (x >= rect_x && x < rect_x + rect_width &&
1445 y >= rect_y && y < rect_y + rect_height);
1448 static void AdjustScrollbar(int id, int items_max, int items_visible,
1451 struct GadgetInfo *gi = screen_gadget[id];
1453 if (item_position > items_max - items_visible)
1454 item_position = items_max - items_visible;
1456 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1457 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1458 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1461 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1463 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1467 static void clearMenuListArea(void)
1469 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1471 // correct scrollbar position if placed outside menu (playfield) area
1472 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1473 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1475 // clear menu list area, but not title or scrollbar
1476 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1477 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1479 // special compatibility handling for "Snake Bite" graphics set
1480 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1481 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1482 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1485 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1487 static int cursor_array[MAX_LEV_FIELDY];
1488 int x = amSX + TILEX * xpos;
1489 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1494 cursor_array[ypos] = graphic;
1496 graphic = cursor_array[ypos];
1500 graphic = BUTTON_ACTIVE(graphic);
1502 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1503 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1506 static void initCursor(int ypos, int graphic)
1508 drawCursorExt(0, ypos, FALSE, graphic);
1511 static void drawCursor(int ypos, boolean active)
1513 drawCursorExt(0, ypos, active, -1);
1516 static void drawCursorXY(int xpos, int ypos, int graphic)
1518 drawCursorExt(xpos, ypos, FALSE, graphic);
1521 static void drawChooseTreeCursor(int ypos, boolean active)
1523 drawCursorExt(0, ypos, active, -1);
1526 static int getChooseTreeEditFont(boolean active)
1528 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1531 static int getChooseTreeEditXPos(int pos)
1533 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1534 int xoffset = (has_scrollbar ? -1 : 0);
1535 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1536 int sx = amSX + xpos * TILEX;
1537 int font_nr = getChooseTreeEditFont(FALSE);
1538 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1540 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1543 static int getChooseTreeEditYPos(int ypos_raw)
1545 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1546 int sy = amSY + ypos * TILEY;
1551 static int getChooseTreeEditXPosReal(int pos)
1553 int xpos = getChooseTreeEditXPos(pos);
1554 int font_nr = getChooseTreeEditFont(FALSE);
1555 int font_xoffset = getFontDrawOffsetX(font_nr);
1557 return xpos + font_xoffset;
1560 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1562 int sx = getChooseTreeEditXPos(POS_LEFT);
1563 int sy = getChooseTreeEditYPos(ypos_raw);
1564 int font_nr = getChooseTreeEditFont(active);
1566 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1569 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1570 int use_global_screens)
1572 char *info_text_title_1 = getInfoScreenTitle_Generic();
1573 char info_text_title_2[MAX_LINE_LEN + 1];
1575 if (num_screens > 1)
1577 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1581 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1582 int text_format_len = strlen(text_format) - strlen("%s");
1583 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1584 int max_name_len = max_text_len - text_format_len;
1585 char name_cut[max_name_len];
1586 char *name_full = (use_global_screens ? getProgramTitleString() :
1587 leveldir_current->name);
1589 snprintf(name_cut, max_name_len, "%s", name_full);
1590 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1593 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1594 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1597 static void DrawTitleScreenImage(int nr, boolean initial)
1599 int graphic = getTitleScreenGraphic(nr, initial);
1600 Bitmap *bitmap = graphic_info[graphic].bitmap;
1601 int draw_masked = graphic_info[graphic].draw_masked;
1602 int width = graphic_info[graphic].width;
1603 int height = graphic_info[graphic].height;
1604 int src_x = graphic_info[graphic].src_x;
1605 int src_y = graphic_info[graphic].src_y;
1611 if (width > WIN_XSIZE)
1613 // image width too large for window => center image horizontally
1614 src_x = (width - WIN_XSIZE) / 2;
1618 if (height > WIN_YSIZE)
1620 // image height too large for window => center image vertically
1621 src_y = (height - WIN_YSIZE) / 2;
1625 // always display title screens centered
1626 dst_x = (WIN_XSIZE - width) / 2;
1627 dst_y = (WIN_YSIZE - height) / 2;
1629 SetDrawBackgroundMask(REDRAW_ALL);
1630 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1632 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1634 if (DrawingOnBackground(dst_x, dst_y) && draw_masked)
1635 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1637 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1639 redraw_mask = REDRAW_ALL;
1642 static void DrawTitleScreenMessage(int nr, boolean initial)
1644 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1645 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1647 if (filename == NULL)
1650 // force TITLE font on title message screen
1651 SetFontStatus(getTitleMessageGameMode(initial));
1653 // if chars *and* width set to "-1", automatically determine width
1654 if (tmi->chars == -1 && tmi->width == -1)
1655 tmi->width = viewport.window[game_status].width;
1657 // if lines *and* height set to "-1", automatically determine height
1658 if (tmi->lines == -1 && tmi->height == -1)
1659 tmi->height = viewport.window[game_status].height;
1661 // if chars set to "-1", automatically determine by text and font width
1662 if (tmi->chars == -1)
1663 tmi->chars = tmi->width / getFontWidth(tmi->font);
1665 tmi->width = tmi->chars * getFontWidth(tmi->font);
1667 // if lines set to "-1", automatically determine by text and font height
1668 if (tmi->lines == -1)
1669 tmi->lines = tmi->height / getFontHeight(tmi->font);
1671 tmi->height = tmi->lines * getFontHeight(tmi->font);
1673 // if x set to "-1", automatically determine by width and alignment
1675 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1677 // if y set to "-1", automatically determine by height and alignment
1679 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1681 SetDrawBackgroundMask(REDRAW_ALL);
1682 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1684 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1686 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1687 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1688 tmi->autowrap, tmi->centered, tmi->parse_comments);
1693 static void DrawTitleScreen(void)
1695 KeyboardAutoRepeatOff();
1697 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1700 static boolean CheckTitleScreen(boolean levelset_has_changed)
1702 static boolean show_title_initial = TRUE;
1703 boolean show_titlescreen = FALSE;
1705 // needed to be able to skip title screen, if no image or message defined
1706 InitializeTitleControls(show_title_initial);
1708 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1709 show_titlescreen = TRUE;
1711 // show initial title images and messages only once at program start
1712 show_title_initial = FALSE;
1714 return (show_titlescreen && num_title_screens > 0);
1717 void DrawMainMenu(void)
1719 static LevelDirTree *leveldir_last_valid = NULL;
1720 boolean levelset_has_changed = FALSE;
1721 int fade_mask = REDRAW_FIELD;
1723 LimitScreenUpdates(FALSE);
1725 FadeSetLeaveScreen();
1727 // do not fade out here -- function may continue and fade on editor screen
1730 FadeMenuSoundsAndMusic();
1732 ExpireSoundLoops(FALSE);
1734 KeyboardAutoRepeatOn();
1736 audio.sound_deactivated = FALSE;
1740 // needed if last screen was the playing screen, invoked from level editor
1741 if (level_editor_test_game)
1743 CloseDoor(DOOR_CLOSE_ALL);
1745 SetGameStatus(GAME_MODE_EDITOR);
1752 // needed if last screen was the playing screen, invoked from hall of fame
1753 if (score_info_tape_play)
1755 CloseDoor(DOOR_CLOSE_ALL);
1757 SetGameStatus(GAME_MODE_SCOREINFO);
1759 DrawScoreInfo(scores.last_entry_nr);
1764 // reset flag to continue playing next level from hall of fame
1765 scores.continue_playing = FALSE;
1767 // leveldir_current may be invalid (level group, parent link, node copy)
1768 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1770 if (leveldir_current != leveldir_last_valid)
1772 // level setup config may have been loaded to "last played" tree node copy,
1773 // but "leveldir_current" now points to the "original" level set tree node,
1774 // in which case "handicap_level" may still default to the first level
1775 LoadLevelSetup_SeriesInfo();
1777 UpdateLastPlayedLevels_TreeInfo();
1779 levelset_has_changed = TRUE;
1782 // store valid level series information
1783 leveldir_last_valid = leveldir_current;
1785 // store first level of this level set for "level_nr" style animations
1786 SetAnimationFirstLevel(leveldir_current->first_level);
1788 // needed if last screen (level choice) changed graphics, sounds or music
1789 ReloadCustomArtwork(0);
1791 if (CheckTitleScreen(levelset_has_changed))
1793 SetGameStatus(GAME_MODE_TITLE);
1800 if (redraw_mask & REDRAW_ALL)
1801 fade_mask = REDRAW_ALL;
1804 fade_mask = REDRAW_ALL;
1808 // needed if different viewport properties defined for menues
1809 ChangeViewportPropertiesIfNeeded();
1811 SetDrawtoField(DRAW_TO_BACKBUFFER);
1813 // level_nr may have been set to value over handicap with level editor
1814 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1815 level_nr = leveldir_current->handicap_level;
1817 LoadLevel(level_nr);
1818 LoadScore(level_nr);
1820 SaveLevelSetup_SeriesInfo();
1822 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1823 SetDrawDeactivationMask(REDRAW_NONE);
1824 SetDrawBackgroundMask(REDRAW_FIELD);
1826 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1829 if (fade_mask == REDRAW_ALL)
1830 RedrawGlobalBorder();
1835 InitializeMainControls();
1837 DrawCursorAndText_Main(-1, FALSE, FALSE);
1838 DrawPreviewLevelInitial();
1839 DrawNetworkPlayers();
1841 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1844 if (TAPE_IS_EMPTY(tape))
1846 DrawCompleteVideoDisplay();
1848 PlayMenuSoundsAndMusic();
1850 // create gadgets for main menu screen
1851 FreeScreenGadgets();
1852 CreateScreenGadgets();
1854 // may be required if audio buttons shown on tape and changed in setup menu
1856 CreateGameButtons();
1858 // map gadgets for main menu screen
1860 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1861 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1862 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
1864 // copy actual game door content to door double buffer for OpenDoor()
1865 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1866 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1868 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1870 DrawMaskedBorder(fade_mask);
1875 // update screen area with special editor door
1876 redraw_mask |= REDRAW_ALL;
1879 SetMouseCursor(CURSOR_DEFAULT);
1881 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1883 SyncEmscriptenFilesystem();
1885 // needed once after program start or after user change
1886 CheckApiServerTasks();
1889 static void gotoTopLevelDir(void)
1891 // move upwards until inside (but not above) top level directory
1892 while (leveldir_current->node_parent &&
1893 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1895 // write a "path" into level tree for easy navigation to last level
1896 if (leveldir_current->node_parent->node_group->cl_first == -1)
1898 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1899 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1900 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1901 int cl_first, cl_cursor;
1903 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1904 cl_cursor = leveldir_pos - cl_first;
1906 leveldir_current->node_parent->node_group->cl_first = cl_first;
1907 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1910 leveldir_current = leveldir_current->node_parent;
1914 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1916 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1918 return (use_frame_counter ? video.frame_counter : Counter());
1921 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1922 struct TitleFadingInfo *fi)
1924 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1927 static void ResetTitleAutoDelay(unsigned int *counter_var,
1928 struct TitleFadingInfo *fi)
1930 *counter_var = getAutoDelayCounter(fi);
1933 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1935 static unsigned int title_delay = 0;
1936 static int title_screen_nr = 0;
1937 static int last_sound = -1, last_music = -1;
1938 boolean return_to_main_menu = FALSE;
1939 struct TitleControlInfo *tci;
1942 if (button == MB_MENU_INITIALIZE)
1945 title_screen_nr = 0;
1946 tci = &title_controls[title_screen_nr];
1948 SetAnimStatus(getTitleAnimMode(tci));
1950 last_sound = SND_UNDEFINED;
1951 last_music = MUS_UNDEFINED;
1953 if (num_title_screens != 0)
1955 FadeSetEnterScreen();
1957 // use individual title fading instead of global "enter screen" fading
1958 fading = getTitleFading(tci);
1961 if (game_status_last_screen == GAME_MODE_INFO)
1963 if (num_title_screens == 0)
1965 // switch game mode from title screen mode back to info screen mode
1966 SetGameStatus(GAME_MODE_INFO);
1968 // store that last screen was info screen, not main menu screen
1969 game_status_last_screen = GAME_MODE_INFO;
1971 DrawInfoScreen_NotAvailable("Title screen information:",
1972 "No title screen for this level set.");
1977 FadeMenuSoundsAndMusic();
1979 FadeOut(REDRAW_ALL);
1981 // title screens may have different window size
1982 ChangeViewportPropertiesIfNeeded();
1984 // only required to update logic for redrawing global border
1988 DrawTitleScreenImage(tci->local_nr, tci->initial);
1990 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1992 sound = getTitleSound(tci);
1993 music = getTitleMusic(tci);
1995 if (sound != last_sound)
1996 PlayMenuSoundExt(sound);
1997 if (music != last_music)
1998 PlayMenuMusicExt(music);
2003 SetMouseCursor(CURSOR_NONE);
2007 ResetTitleAutoDelay(&title_delay, &fading);
2012 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2013 button = MB_MENU_CHOICE;
2015 if (button == MB_MENU_LEAVE)
2017 return_to_main_menu = TRUE;
2019 else if (button == MB_MENU_CHOICE || dx)
2021 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2023 SetGameStatus(GAME_MODE_INFO);
2025 info_mode = INFO_MODE_MAIN;
2033 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2035 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2037 tci = &title_controls[title_screen_nr];
2039 SetAnimStatus(getTitleAnimMode(tci));
2041 sound = getTitleSound(tci);
2042 music = getTitleMusic(tci);
2044 if (last_sound != SND_UNDEFINED && sound != last_sound)
2045 FadeSound(last_sound);
2046 if (last_music != MUS_UNDEFINED && music != last_music)
2049 fading = getTitleFading(tci);
2051 FadeOut(REDRAW_ALL);
2054 DrawTitleScreenImage(tci->local_nr, tci->initial);
2056 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2058 sound = getTitleSound(tci);
2059 music = getTitleMusic(tci);
2061 if (sound != last_sound)
2062 PlayMenuSoundExt(sound);
2063 if (music != last_music)
2064 PlayMenuMusicExt(music);
2071 ResetTitleAutoDelay(&title_delay, &fading);
2075 FadeMenuSoundsAndMusic();
2077 return_to_main_menu = TRUE;
2081 if (return_to_main_menu)
2083 SetMouseCursor(CURSOR_DEFAULT);
2085 // force full menu screen redraw after displaying title screens
2086 redraw_mask = REDRAW_ALL;
2088 if (game_status_last_screen == GAME_MODE_INFO)
2090 SetGameStatus(GAME_MODE_INFO);
2092 info_mode = INFO_MODE_MAIN;
2096 else // default: return to main menu
2098 SetGameStatus(GAME_MODE_MAIN);
2105 static void HandleMainMenu_ToggleTeamMode(void)
2107 setup.team_mode = !setup.team_mode;
2109 InitializeMainControls();
2110 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2112 DrawPreviewPlayers();
2115 static void HandleMainMenu_SelectLevel(int step, int direction,
2116 int selected_level_nr)
2118 int old_level_nr = level_nr;
2121 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2122 new_level_nr = selected_level_nr;
2124 new_level_nr = old_level_nr + step * direction;
2126 if (new_level_nr < leveldir_current->first_level)
2127 new_level_nr = leveldir_current->first_level;
2128 if (new_level_nr > leveldir_current->last_level)
2129 new_level_nr = leveldir_current->last_level;
2131 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2133 // skipping levels is only allowed when trying to skip single level
2134 // (also, skipping BD style intermission levels is always possible)
2135 if (new_level_nr == old_level_nr + 1 &&
2136 (level.bd_intermission ||
2137 (setup.skip_levels && Request("Level still unsolved! Skip it anyway?", REQ_ASK))))
2139 leveldir_current->handicap_level++;
2140 SaveLevelSetup_SeriesInfo();
2143 new_level_nr = leveldir_current->handicap_level;
2146 if (new_level_nr != old_level_nr)
2148 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2150 PlaySound(SND_MENU_ITEM_SELECTING);
2152 level_nr = new_level_nr;
2154 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2155 int2str(level_nr, menu.main.text.level_number.size),
2156 mci->pos_text->font);
2158 LoadLevel(level_nr);
2159 DrawPreviewLevelInitial();
2163 DrawCompleteVideoDisplay();
2165 SaveLevelSetup_SeriesInfo();
2167 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2169 // force redraw of playfield area (may be reset at this point)
2170 redraw_mask |= REDRAW_FIELD;
2174 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2176 static int choice = MAIN_CONTROL_GAME;
2177 static boolean button_pressed_last = FALSE;
2178 boolean button_pressed = FALSE;
2180 int i = 0; // needed to prevent compiler warning due to bad code below
2182 if (button == MB_MENU_INITIALIZE)
2184 DrawCursorAndText_Main(choice, TRUE, FALSE);
2189 if (mx || my) // mouse input
2193 for (i = 0; main_controls[i].nr != -1; i++)
2195 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2196 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2197 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2199 pos = main_controls[i].nr;
2205 // check if level preview was clicked
2206 if (insidePreviewRect(&preview, mx - SX, my - SY))
2207 pos = MAIN_CONTROL_GAME;
2209 // handle pressed/unpressed state for active/inactive menu buttons
2210 // (if pos != -1, "i" contains index position corresponding to "pos")
2212 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2213 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2214 button_pressed = TRUE;
2216 if (button_pressed != button_pressed_last)
2218 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2221 PlaySound(SND_MENU_BUTTON_PRESSING);
2223 PlaySound(SND_MENU_BUTTON_RELEASING);
2226 else if (dx || dy) // keyboard input
2228 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2229 choice == MAIN_CONTROL_SETUP))
2230 button = MB_MENU_CHOICE;
2235 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2237 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2239 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2241 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2243 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2245 CloseDoor(DOOR_CLOSE_2);
2247 SetGameStatus(GAME_MODE_LEVELNR);
2249 DrawChooseLevelNr();
2251 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2257 PlaySound(SND_MENU_ITEM_ACTIVATING);
2259 DrawCursorAndText_Main(choice, FALSE, FALSE);
2260 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2266 if (choice == MAIN_CONTROL_NAME)
2268 // special case: cursor left or right pressed -- toggle team mode
2269 HandleMainMenu_ToggleTeamMode();
2271 else if (choice != MAIN_CONTROL_INFO &&
2272 choice != MAIN_CONTROL_SETUP)
2274 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2280 PlaySound(SND_MENU_ITEM_SELECTING);
2282 if (pos == MAIN_CONTROL_NAME)
2285 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2287 // special case: menu text "name/team" clicked -- toggle team mode
2288 HandleMainMenu_ToggleTeamMode();
2292 if (setup.multiple_users)
2294 CloseDoor(DOOR_CLOSE_2);
2296 SetGameStatus(GAME_MODE_NAMES);
2298 DrawChoosePlayerName();
2302 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2308 else if (pos == MAIN_CONTROL_LEVELS)
2312 CloseDoor(DOOR_CLOSE_2);
2314 SetGameStatus(GAME_MODE_LEVELS);
2316 SaveLevelSetup_LastSeries();
2317 SaveLevelSetup_SeriesInfo();
2319 // restore level set if chosen from "last played level set" menu
2320 RestoreLastPlayedLevels(&leveldir_current);
2322 if (setup.internal.choose_from_top_leveldir)
2325 DrawChooseLevelSet();
2328 else if (pos == MAIN_CONTROL_SCORES)
2330 CloseDoor(DOOR_CLOSE_2);
2332 SetGameStatus(GAME_MODE_SCORES);
2334 DrawHallOfFame(level_nr);
2336 else if (pos == MAIN_CONTROL_EDITOR)
2338 if (leveldir_current->readonly &&
2339 setup.editor.show_read_only_warning)
2340 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2342 CloseDoor(DOOR_CLOSE_ALL);
2344 SetGameStatus(GAME_MODE_EDITOR);
2346 FadeSetEnterScreen();
2350 else if (pos == MAIN_CONTROL_INFO)
2352 CloseDoor(DOOR_CLOSE_2);
2354 SetGameStatus(GAME_MODE_INFO);
2356 info_mode = INFO_MODE_MAIN;
2360 else if (pos == MAIN_CONTROL_GAME)
2362 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2364 else if (pos == MAIN_CONTROL_SETUP)
2366 CloseDoor(DOOR_CLOSE_2);
2368 SetGameStatus(GAME_MODE_SETUP);
2370 setup_mode = SETUP_MODE_MAIN;
2374 else if (pos == MAIN_CONTROL_QUIT)
2376 SaveLevelSetup_LastSeries();
2377 SaveLevelSetup_SeriesInfo();
2379 #if defined(PLATFORM_EMSCRIPTEN)
2380 Request("Close the browser window to quit!", REQ_CONFIRM);
2382 if (!setup.ask_on_quit_program ||
2383 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2384 SetGameStatus(GAME_MODE_QUIT);
2390 button_pressed_last = button_pressed;
2394 // ============================================================================
2395 // info screen functions
2396 // ============================================================================
2398 static struct TokenInfo *info_info;
2399 static int num_info_info; // number of info entries shown on screen
2400 static int max_info_info; // total number of info entries in list
2402 static void execInfoTitleScreen(void)
2404 info_mode = INFO_MODE_TITLE;
2409 static void execInfoElements(void)
2411 info_mode = INFO_MODE_ELEMENTS;
2416 static void execInfoMusic(void)
2418 info_mode = INFO_MODE_MUSIC;
2423 static void execInfoCredits(void)
2425 info_mode = INFO_MODE_CREDITS;
2430 static void execInfoProgram(void)
2432 info_mode = INFO_MODE_PROGRAM;
2437 static void execInfoVersion(void)
2439 info_mode = INFO_MODE_VERSION;
2444 static void execInfoLevelSet(void)
2446 info_mode = INFO_MODE_LEVELSET;
2451 static void execExitInfo(void)
2453 SetGameStatus(GAME_MODE_MAIN);
2458 static struct TokenInfo info_info_main[] =
2460 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2461 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2462 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2463 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2464 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2465 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2466 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2467 { TYPE_EMPTY, NULL, "" },
2468 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2473 static int getMenuTextFont(int type)
2475 if (type & (TYPE_SWITCH |
2489 static struct TokenInfo *setup_info;
2490 static struct TokenInfo setup_info_input[];
2492 static struct TokenInfo *menu_info;
2494 static void PlayInfoSound(void)
2496 int info_sound = getInfoScreenBackgroundSound_Generic();
2497 char *next_sound = getSoundInfoEntryFilename(info_sound);
2499 if (next_sound != NULL)
2500 PlayMenuSoundExt(info_sound);
2505 static void PlayInfoSoundIfLoop(void)
2507 int info_sound = getInfoScreenBackgroundSound_Generic();
2508 char *next_sound = getSoundInfoEntryFilename(info_sound);
2510 if (next_sound != NULL)
2511 PlayMenuSoundIfLoopExt(info_sound);
2513 PlayMenuSoundIfLoop();
2516 static void PlayInfoMusic(void)
2518 int info_music = getInfoScreenBackgroundMusic_Generic();
2519 char *curr_music = getCurrentlyPlayingMusicFilename();
2520 char *next_music = getMusicInfoEntryFilename(info_music);
2522 if (next_music != NULL)
2524 // play music if info screen music differs from current music
2525 if (!strEqual(curr_music, next_music))
2526 PlayMenuMusicExt(info_music);
2530 // only needed if info screen was directly invoked from main menu
2535 static void PlayInfoSoundsAndMusic(void)
2541 static void FadeInfoSounds(void)
2546 static void FadeInfoMusic(void)
2548 int info_music = getInfoScreenBackgroundMusic_Generic();
2549 char *curr_music = getCurrentlyPlayingMusicFilename();
2550 char *next_music = getMusicInfoEntryFilename(info_music);
2552 if (next_music != NULL)
2554 // fade music if info screen music differs from current music
2555 if (!strEqual(curr_music, next_music))
2560 static void FadeInfoSoundsAndMusic(void)
2566 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2567 int screen_pos, int menu_info_pos_raw,
2570 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2571 struct TokenInfo *ti = &token_info[pos];
2572 int xpos = MENU_SCREEN_START_XPOS;
2573 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2574 int font_nr = getMenuTextFont(ti->type);
2576 if (setup_mode == SETUP_MODE_INPUT)
2577 font_nr = FONT_MENU_1;
2580 font_nr = FONT_ACTIVE(font_nr);
2582 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2584 if (ti->type & ~TYPE_SKIP_ENTRY)
2585 drawCursor(screen_pos, active);
2588 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2591 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2594 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2597 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2600 static char *window_size_text;
2601 static char *scaling_type_text;
2602 static char *network_server_text;
2604 static void drawSetupValue(int, int);
2606 static void drawMenuInfoList(int first_entry, int num_page_entries,
2607 int max_page_entries)
2611 if (first_entry + num_page_entries > max_page_entries)
2614 clearMenuListArea();
2616 for (i = 0; i < num_page_entries; i++)
2618 int menu_info_pos = first_entry + i;
2619 struct TokenInfo *si = &menu_info[menu_info_pos];
2620 void *value_ptr = si->value;
2622 // set some entries to "unchangeable" according to other variables
2623 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2624 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2625 (value_ptr == &setup.sound_music && !audio.music_available) ||
2626 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2627 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2628 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2629 si->type |= TYPE_GHOSTED;
2631 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2632 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2633 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2634 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2635 else if (si->type & ~TYPE_SKIP_ENTRY)
2636 initCursor(i, IMG_MENU_BUTTON);
2638 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2640 if (si->type & TYPE_STRING)
2644 if (value_ptr == &network_server_text)
2645 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2647 if (gadget_id != -1)
2649 struct GadgetInfo *gi = screen_gadget[gadget_id];
2650 int xpos = MENU_SCREEN_START_XPOS;
2651 int ypos = MENU_SCREEN_START_YPOS + i;
2652 int x = mSX + xpos * 32;
2653 int y = mSY + ypos * 32;
2655 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2659 if (si->type & TYPE_VALUE &&
2660 menu_info == setup_info)
2661 drawSetupValue(i, menu_info_pos);
2665 static void DrawInfoScreen_Main(void)
2667 int fade_mask = REDRAW_FIELD;
2670 // (needed after displaying info sub-screens directly from main menu)
2671 if (info_screens_from_main)
2673 info_screens_from_main = FALSE;
2675 SetGameStatus(GAME_MODE_MAIN);
2682 if (redraw_mask & REDRAW_ALL)
2683 fade_mask = REDRAW_ALL;
2686 fade_mask = REDRAW_ALL;
2689 FadeMenuSoundsAndMusic();
2691 FreeScreenGadgets();
2692 CreateScreenGadgets();
2694 // (needed after displaying title screens which disable auto repeat)
2695 KeyboardAutoRepeatOn();
2697 FadeSetLeaveScreen();
2701 // needed if different viewport properties defined for info screen
2702 ChangeViewportPropertiesIfNeeded();
2704 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2708 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2710 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2712 info_info = info_info_main;
2714 // use modified info screen info without info screen entries marked as hidden
2715 info_info = getSetupInfoFinal(info_info);
2717 // determine maximal number of info entries that can be displayed on screen
2719 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2722 // determine maximal number of info entries available for menu of info screen
2724 for (i = 0; info_info[i].type != 0; i++)
2727 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2729 MapScreenGadgets(max_info_info);
2731 PlayMenuSoundsAndMusic();
2733 DrawMaskedBorder(fade_mask);
2738 static void changeSetupValue(int, int, int);
2740 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2741 int mode, int num_page_entries,
2742 int max_page_entries)
2744 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2745 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2746 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2747 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2748 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2749 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2750 int *num_page_entries_last = num_page_entries_all_last[game_status];
2751 int *choice_store = choice_stores[game_status];
2752 int *first_entry_store = first_entry_stores[game_status];
2753 int choice = choice_store[mode]; // starts with 0
2754 int first_entry = first_entry_store[mode]; // starts with 0
2756 int y = choice - first_entry;
2758 boolean position_set_by_scrollbar = (dx == 999);
2759 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2762 if (button == MB_MENU_INITIALIZE)
2764 // check if number of menu page entries has changed (may happen by change
2765 // of custom artwork definition value for 'list_size' for this menu screen)
2766 // (in this case, the last menu position most probably has to be corrected)
2767 if (num_page_entries != num_page_entries_last[mode])
2769 choice_store[mode] = first_entry_store[mode] = 0;
2771 choice = first_entry = 0;
2774 num_page_entries_last[mode] = num_page_entries;
2777 // advance to first valid menu entry
2778 while (choice < num_page_entries &&
2779 menu_info[choice].type & TYPE_SKIP_ENTRY)
2782 if (position_set_by_scrollbar)
2783 first_entry = first_entry_store[mode] = dy;
2785 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2786 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2788 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2790 if (choice < first_entry)
2792 choice = first_entry;
2794 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2797 else if (choice > first_entry + num_page_entries - 1)
2799 choice = first_entry + num_page_entries - 1;
2801 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2805 choice_store[mode] = choice;
2807 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2811 else if (button == MB_MENU_LEAVE)
2813 PlaySound(SND_MENU_ITEM_SELECTING);
2815 for (i = 0; i < max_page_entries; i++)
2817 if (menu_info[i].type & TYPE_LEAVE_MENU)
2819 void (*menu_callback_function)(void) = menu_info[i].value;
2823 menu_callback_function();
2825 break; // absolutely needed because function changes 'menu_info'!
2832 if (mx || my) // mouse input
2834 x = (mx - mSX) / 32;
2835 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2837 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2839 // move cursor instead of scrolling when already at start/end of list
2840 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2842 else if (dy == +1 * SCROLL_LINE &&
2843 first_entry + num_page_entries == max_page_entries)
2846 // handle scrolling screen one line or page
2848 y + dy > num_page_entries - 1)
2850 boolean redraw = FALSE;
2852 if (ABS(dy) == SCROLL_PAGE)
2853 step = num_page_entries - 1;
2855 if (dy < 0 && first_entry > 0)
2857 // scroll page/line up
2859 first_entry -= step;
2860 if (first_entry < 0)
2865 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2867 // scroll page/line down
2869 first_entry += step;
2870 if (first_entry + num_page_entries > max_page_entries)
2871 first_entry = MAX(0, max_page_entries - num_page_entries);
2878 choice += first_entry - first_entry_store[mode];
2880 if (choice < first_entry)
2882 choice = first_entry;
2884 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2887 else if (choice > first_entry + num_page_entries - 1)
2889 choice = first_entry + num_page_entries - 1;
2891 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2894 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2898 if (choice < first_entry ||
2899 choice > first_entry + num_page_entries - 1)
2900 first_entry += SIGN(dy);
2903 first_entry_store[mode] = first_entry;
2904 choice_store[mode] = choice;
2906 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2908 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2910 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2911 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2919 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2921 if (menu_info[choice].type & menu_navigation_type ||
2922 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2923 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2924 menu_info[choice].type & TYPE_PLAYER)
2925 button = MB_MENU_CHOICE;
2930 // jump to next non-empty menu entry (up or down)
2931 while (first_entry + y > 0 &&
2932 first_entry + y < max_page_entries - 1 &&
2933 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2936 if (!IN_VIS_MENU(x, y))
2938 choice += y - y_old;
2940 if (choice < first_entry)
2941 first_entry = choice;
2942 else if (choice > first_entry + num_page_entries - 1)
2943 first_entry = choice - num_page_entries + 1;
2945 if (first_entry >= 0 &&
2946 first_entry + num_page_entries <= max_page_entries)
2948 first_entry_store[mode] = first_entry;
2950 if (choice < first_entry)
2951 choice = first_entry;
2952 else if (choice > first_entry + num_page_entries - 1)
2953 choice = first_entry + num_page_entries - 1;
2955 choice_store[mode] = choice;
2957 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2959 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2961 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2962 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2969 if (!anyScrollbarGadgetActive() &&
2970 IN_VIS_MENU(x, y) &&
2971 mx < mx_right_border &&
2972 y >= 0 && y < num_page_entries)
2976 if (first_entry + y != choice &&
2977 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2979 PlaySound(SND_MENU_ITEM_ACTIVATING);
2981 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2982 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2984 choice = choice_store[mode] = first_entry + y;
2988 PlaySound(SND_MENU_ITEM_SELECTING);
2990 for (i = 0; menu_info[i].type != 0; i++)
2992 if (menu_info[i].type & TYPE_LEAVE_MENU)
2994 void (*menu_callback_function)(void) = menu_info[i].value;
2998 menu_callback_function();
3000 // absolutely needed because function changes 'menu_info'!
3008 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
3010 PlaySound(SND_MENU_ITEM_SELECTING);
3012 // when selecting key headline, execute function for key value change
3013 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
3014 menu_info[first_entry + y + 1].type & TYPE_KEY)
3017 // when selecting string value, execute function for list selection
3018 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3019 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
3022 // when selecting string value, execute function for text input gadget
3023 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3024 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
3027 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
3029 void (*menu_callback_function)(void) =
3030 menu_info[first_entry + y].value;
3032 FadeSetFromType(menu_info[first_entry + y].type);
3034 menu_callback_function();
3036 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
3038 void (*gadget_callback_function)(void) =
3039 menu_info[first_entry + y].value;
3041 gadget_callback_function();
3043 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
3044 menu_info == setup_info)
3046 changeSetupValue(y, first_entry + y, dx);
3052 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
3054 menu_info = info_info;
3056 HandleMenuScreen(mx, my, dx, dy, button,
3057 info_mode, num_info_info, max_info_info);
3060 static int getMenuFontSpacing(int spacing_height, int font_nr)
3062 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
3064 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
3068 static int getMenuTextSpacing(int spacing_height, int font_nr)
3070 return (getMenuFontSpacing(spacing_height, font_nr) +
3071 EXTRA_SPACING(game_status));
3074 static int getMenuTextStep(int spacing_height, int font_nr)
3076 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
3079 static int getHeadlineSpacing(void)
3081 // special compatibility handling for "R'n'D jue 2022" game editions
3082 int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO];
3083 int spacing = (game_status == GAME_MODE_SCOREINFO ?
3084 menu.headline1_spacing[GAME_MODE_SCOREINFO] :
3085 menu.headline1_spacing_info[info_mode]);
3086 int font = MENU_INFO_FONT_TITLE;
3088 return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0);
3091 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
3093 int font_error = FONT_TEXT_2;
3094 int font_foot = MENU_INFO_FONT_FOOT;
3095 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3096 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3098 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3100 FadeOut(REDRAW_FIELD);
3104 DrawInfoScreen_Headline(0, 1, FALSE);
3106 DrawTextSCentered(ystart, font_error, text_error);
3107 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3109 FadeIn(REDRAW_FIELD);
3112 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3114 static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
3115 static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
3116 int font_foot = MENU_INFO_FONT_FOOT;
3117 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3118 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3119 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3120 int ystep = MENU_SCREEN_INFO_YSTEP;
3121 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3122 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3123 int yoffset = (row_height - tilesize) / 2;
3124 int element, action, direction;
3132 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3133 infoscreen_step[i] = infoscreen_frame[i] = 0;
3135 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3141 while (helpanim_info[j].element != HELPANIM_LIST_END)
3143 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3148 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3157 int ypos = i - start;
3158 int ystart_pos = ystart + ypos * ystep + yoffset;
3160 j += infoscreen_step[ypos];
3162 element = helpanim_info[j].element;
3163 action = helpanim_info[j].action;
3164 direction = helpanim_info[j].direction;
3167 element = EL_UNKNOWN;
3169 if (action != -1 && direction != -1)
3170 graphic = el_act_dir2img(element, action, direction);
3171 else if (action != -1)
3172 graphic = el_act2img(element, action);
3173 else if (direction != -1)
3174 graphic = el_dir2img(element, direction);
3176 graphic = el2img(element);
3178 delay = helpanim_info[j++].delay;
3183 if (infoscreen_frame[ypos] == 0)
3186 infoscreen_frame[ypos] = delay - 1;
3190 sync_frame = delay - infoscreen_frame[ypos];
3191 infoscreen_frame[ypos]--;
3194 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3196 if (!infoscreen_frame[ypos])
3197 infoscreen_step[ypos] = 0;
3201 if (!infoscreen_frame[ypos])
3202 infoscreen_step[ypos]++;
3203 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3209 ClearRectangleOnBackground(drawto, xstart, ystart_pos, tilesize, tilesize);
3210 DrawSizedGraphicAnimationExt(drawto, xstart, ystart_pos,
3211 graphic, sync_frame, tilesize, USE_MASKING);
3214 DrawInfoScreen_HelpText(element, action, direction, ypos);
3219 redraw_mask |= REDRAW_FIELD;
3224 static char *getHelpText(int element, int action, int direction)
3226 char token[MAX_LINE_LEN];
3228 strcpy(token, element_info[element].token_name);
3231 strcat(token, element_action_info[action].suffix);
3233 if (direction != -1)
3234 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3236 return getHashEntry(helptext_info, token);
3239 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3241 int font_nr = FONT_INFO_ELEMENTS;
3242 int font_width = getFontWidth(font_nr);
3243 int font_height = getFontHeight(font_nr);
3244 int line_spacing = MENU_SCREEN_INFO_SPACE_LINE;
3245 int left_spacing = MENU_SCREEN_INFO_SPACE_LEFT;
3246 int middle_spacing = MENU_SCREEN_INFO_SPACE_MIDDLE;
3247 int right_spacing = MENU_SCREEN_INFO_SPACE_RIGHT;
3248 int line_height = font_height + line_spacing;
3249 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3250 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3251 int xstart = mSX + left_spacing + tilesize + middle_spacing;
3252 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3253 int ystep = MENU_SCREEN_INFO_YSTEP;
3254 int pad_left = xstart - SX;
3255 int pad_right = right_spacing;
3256 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3257 int max_lines_per_text = (row_height + line_spacing) / line_height;
3259 boolean autowrap = TRUE;
3260 boolean centered = FALSE;
3261 boolean parse_comments = FALSE;
3263 if (action != -1 && direction != -1) // element.action.direction
3264 text = getHelpText(element, action, direction);
3266 if (text == NULL && action != -1) // element.action
3267 text = getHelpText(element, action, -1);
3269 if (text == NULL && direction != -1) // element.direction
3270 text = getHelpText(element, -1, direction);
3272 if (text == NULL) // base element
3273 text = getHelpText(element, -1, -1);
3275 if (text == NULL) // not found
3276 text = "No description available";
3278 DisableDrawingText();
3280 // first get number of text lines to calculate offset for centering text
3281 int num_lines_printed =
3282 DrawTextBuffer(0, 0, text, font_nr,
3283 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3284 autowrap, centered, parse_comments);
3286 EnableDrawingText();
3288 int size_lines_printed = num_lines_printed * line_height - line_spacing;
3289 int yoffset = (row_height - size_lines_printed) / 2;
3291 DrawTextBuffer(xstart, ystart + ypos * ystep + yoffset, text, font_nr,
3292 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3293 autowrap, centered, parse_comments);
3296 static void DrawInfoScreen_TitleScreen(void)
3298 SetGameStatus(GAME_MODE_TITLE);
3305 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3307 HandleTitleScreen(0, 0, dx, dy, button);
3310 static void DrawInfoScreen_Elements(void)
3312 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3315 FadeInfoSoundsAndMusic();
3317 FadeOut(REDRAW_FIELD);
3322 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3324 PlayInfoSoundsAndMusic();
3326 FadeIn(REDRAW_FIELD);
3329 void HandleInfoScreen_Elements(int dx, int dy, int button)
3331 static DelayCounter info_delay = { 0 };
3332 static int num_anims;
3333 static int num_pages;
3335 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3338 info_delay.value = GameFrameDelay;
3340 if (button == MB_MENU_INITIALIZE)
3342 boolean new_element = TRUE;
3346 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3348 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3350 else if (new_element)
3353 new_element = FALSE;
3357 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3361 if (button == MB_MENU_LEAVE)
3363 PlaySound(SND_MENU_ITEM_SELECTING);
3365 info_mode = INFO_MODE_MAIN;
3370 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3372 if (button != MB_MENU_INITIALIZE)
3374 PlaySound(SND_MENU_ITEM_SELECTING);
3376 page += (dx < 0 ? -1 : +1);
3379 if (page < 0 || page >= num_pages)
3381 FadeInfoSoundsAndMusic();
3383 info_mode = INFO_MODE_MAIN;
3389 if (button != MB_MENU_INITIALIZE)
3390 FadeSetNextScreen();
3392 if (button != MB_MENU_INITIALIZE)
3393 FadeOut(REDRAW_FIELD);
3397 DrawInfoScreen_Headline(page, num_pages, TRUE);
3398 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3400 if (button != MB_MENU_INITIALIZE)
3401 FadeIn(REDRAW_FIELD);
3405 if (DelayReached(&info_delay))
3406 if (page < num_pages)
3407 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3409 PlayInfoSoundIfLoop();
3413 static void DrawInfoScreen_Music(void)
3415 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3419 FadeOut(REDRAW_FIELD);
3423 DrawInfoScreen_Headline(0, 1, TRUE);
3427 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3429 FadeIn(REDRAW_FIELD);
3432 void HandleInfoScreen_Music(int dx, int dy, int button)
3434 static struct MusicFileInfo *list = NULL;
3435 static int num_screens = 0;
3436 static int screen_nr = 0;
3437 int font_title = MENU_INFO_FONT_TITLE;
3438 int font_head = MENU_INFO_FONT_HEAD;
3439 int font_text = MENU_INFO_FONT_TEXT;
3440 int font_foot = MENU_INFO_FONT_FOOT;
3441 int spacing_head = menu.headline2_spacing_info[info_mode];
3442 int ystep_head = getMenuTextStep(spacing_head, font_head);
3443 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3444 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3446 if (button == MB_MENU_INITIALIZE)
3448 struct MusicFileInfo *list_ptr = music_file_info;
3453 while (list_ptr != NULL)
3455 list_ptr = list_ptr->next;
3459 list = music_file_info;
3463 FadeMenuSoundsAndMusic();
3467 DrawInfoScreen_Headline(0, 1, TRUE);
3469 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3470 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3476 if (button == MB_MENU_LEAVE)
3478 PlaySound(SND_MENU_ITEM_SELECTING);
3480 FadeMenuSoundsAndMusic();
3482 info_mode = INFO_MODE_MAIN;
3487 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3489 if (button != MB_MENU_INITIALIZE)
3491 PlaySound(SND_MENU_ITEM_SELECTING);
3495 list = (dx < 0 ? list->prev : list->next);
3496 screen_nr += (dx < 0 ? -1 : +1);
3502 FadeMenuSoundsAndMusic();
3504 info_mode = INFO_MODE_MAIN;
3510 FadeMenuSoundsAndMusic();
3512 if (list != music_file_info)
3513 FadeSetNextScreen();
3515 if (button != MB_MENU_INITIALIZE)
3516 FadeOut(REDRAW_FIELD);
3520 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3524 int sound = list->music;
3526 if (IS_LOOP_SOUND(sound))
3527 PlaySoundLoop(sound);
3533 int music = list->music;
3535 if (IS_LOOP_MUSIC(music))
3536 PlayMusicLoop(music);
3541 if (!strEqual(list->title, UNKNOWN_NAME))
3543 if (!strEqual(list->title_header, UNKNOWN_NAME))
3544 DrawTextSCentered(ystart, font_head, list->title_header);
3546 DrawTextSCentered(ystart, font_head, "Track");
3548 ystart += ystep_head;
3550 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3551 ystart += ystep_head;
3554 if (!strEqual(list->artist, UNKNOWN_NAME))
3556 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3557 DrawTextSCentered(ystart, font_head, list->artist_header);
3559 DrawTextSCentered(ystart, font_head, "by");
3561 ystart += ystep_head;
3563 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3564 ystart += ystep_head;
3567 if (!strEqual(list->album, UNKNOWN_NAME))
3569 if (!strEqual(list->album_header, UNKNOWN_NAME))
3570 DrawTextSCentered(ystart, font_head, list->album_header);
3572 DrawTextSCentered(ystart, font_head, "from the album");
3574 ystart += ystep_head;
3576 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3577 ystart += ystep_head;
3580 if (!strEqual(list->year, UNKNOWN_NAME))
3582 if (!strEqual(list->year_header, UNKNOWN_NAME))
3583 DrawTextSCentered(ystart, font_head, list->year_header);
3585 DrawTextSCentered(ystart, font_head, "from the year");
3587 ystart += ystep_head;
3589 DrawTextFCentered(ystart, font_text, "%s", list->year);
3590 ystart += ystep_head;
3593 if (!strEqual(list->played, UNKNOWN_NAME))
3595 if (!strEqual(list->played_header, UNKNOWN_NAME))
3596 DrawTextSCentered(ystart, font_head, list->played_header);
3598 DrawTextSCentered(ystart, font_head, "played in");
3600 ystart += ystep_head;
3602 DrawTextFCentered(ystart, font_text, "%s", list->played);
3603 ystart += ystep_head;
3605 else if (!list->is_sound)
3607 int music_level_nr = -1;
3610 // check if this music is configured for a certain level
3611 for (i = leveldir_current->first_level;
3612 i <= leveldir_current->last_level; i++)
3614 // (special case: "list->music" may be negative for unconfigured music)
3615 if (levelset.music[i] != MUS_UNDEFINED &&
3616 levelset.music[i] == list->music)
3624 if (music_level_nr != -1)
3626 if (!strEqual(list->played_header, UNKNOWN_NAME))
3627 DrawTextSCentered(ystart, font_head, list->played_header);
3629 DrawTextSCentered(ystart, font_head, "played in");
3631 ystart += ystep_head;
3633 DrawTextFCentered(ystart, font_text, "level %03d", music_level_nr);
3634 ystart += ystep_head;
3638 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3640 if (button != MB_MENU_INITIALIZE)
3641 FadeIn(REDRAW_FIELD);
3644 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3645 PlaySoundLoop(list->music);
3648 static void DrawInfoScreen_Version(void)
3650 int font_head = MENU_INFO_FONT_HEAD;
3651 int font_text = MENU_INFO_FONT_TEXT;
3652 int font_foot = MENU_INFO_FONT_FOOT;
3653 int spacing_head = menu.headline2_spacing_info[info_mode];
3654 int spacing_para = menu.paragraph_spacing_info[info_mode];
3655 int spacing_line = menu.line_spacing_info[info_mode];
3656 int xstep = getFontWidth(font_text);
3657 int ystep_head = getMenuTextStep(spacing_head, font_head);
3658 int ystep_para = getMenuTextStep(spacing_para, font_text);
3659 int ystep_line = getMenuTextStep(spacing_line, font_text);
3660 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3661 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3662 int xstart1 = mSX - SX + 2 * xstep;
3663 int xstart2 = mSX - SX + 18 * xstep;
3664 int xstart3 = mSX - SX + 28 * xstep;
3665 SDL_version sdl_version_compiled;
3666 const SDL_version *sdl_version_linked;
3667 int driver_name_len = 10;
3668 SDL_version sdl_version_linked_ext;
3669 const char *driver_name = NULL;
3671 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3674 FadeInfoSoundsAndMusic();
3676 FadeOut(REDRAW_FIELD);
3680 DrawInfoScreen_Headline(0, 1, TRUE);
3682 DrawTextF(xstart1, ystart, font_head, "Name");
3683 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3684 ystart += ystep_line;
3686 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3688 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3689 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3690 ystart += ystep_line;
3692 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3693 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3694 ystart += ystep_line;
3698 DrawTextF(xstart1, ystart, font_head, "Version");
3699 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3700 ystart += ystep_line;
3703 DrawTextF(xstart1, ystart, font_head, "Platform");
3704 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3706 PLATFORM_XX_BIT_STRING);
3707 ystart += ystep_line;
3709 DrawTextF(xstart1, ystart, font_head, "Target");
3710 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3711 ystart += ystep_line;
3713 DrawTextF(xstart1, ystart, font_head, "Source date");
3714 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3715 ystart += ystep_line;
3717 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3718 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3719 ystart += ystep_para;
3721 DrawTextF(xstart1, ystart, font_head, "Library");
3722 DrawTextF(xstart2, ystart, font_head, "compiled");
3723 DrawTextF(xstart3, ystart, font_head, "linked");
3724 ystart += ystep_head;
3726 SDL_VERSION(&sdl_version_compiled);
3727 SDL_GetVersion(&sdl_version_linked_ext);
3728 sdl_version_linked = &sdl_version_linked_ext;
3730 DrawTextF(xstart1, ystart, font_text, "SDL");
3731 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3732 sdl_version_compiled.major,
3733 sdl_version_compiled.minor,
3734 sdl_version_compiled.patch);
3735 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3736 sdl_version_linked->major,
3737 sdl_version_linked->minor,
3738 sdl_version_linked->patch);
3739 ystart += ystep_line;
3741 SDL_IMAGE_VERSION(&sdl_version_compiled);
3742 sdl_version_linked = IMG_Linked_Version();
3744 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3745 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3746 sdl_version_compiled.major,
3747 sdl_version_compiled.minor,
3748 sdl_version_compiled.patch);
3749 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3750 sdl_version_linked->major,
3751 sdl_version_linked->minor,
3752 sdl_version_linked->patch);
3753 ystart += ystep_line;
3755 SDL_MIXER_VERSION(&sdl_version_compiled);
3756 sdl_version_linked = Mix_Linked_Version();
3758 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3759 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3760 sdl_version_compiled.major,
3761 sdl_version_compiled.minor,
3762 sdl_version_compiled.patch);
3763 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3764 sdl_version_linked->major,
3765 sdl_version_linked->minor,
3766 sdl_version_linked->patch);
3767 ystart += ystep_line;
3769 SDL_NET_VERSION(&sdl_version_compiled);
3770 sdl_version_linked = SDLNet_Linked_Version();
3772 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3773 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3774 sdl_version_compiled.major,
3775 sdl_version_compiled.minor,
3776 sdl_version_compiled.patch);
3777 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3778 sdl_version_linked->major,
3779 sdl_version_linked->minor,
3780 sdl_version_linked->patch);
3781 ystart += ystep_para;
3783 DrawTextF(xstart1, ystart, font_head, "Driver");
3784 DrawTextF(xstart2, ystart, font_head, "Requested");
3785 DrawTextF(xstart3, ystart, font_head, "Used");
3786 ystart += ystep_head;
3789 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3791 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3792 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3793 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3794 ystart += ystep_line;
3797 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3799 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3800 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3801 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3802 ystart += ystep_line;
3805 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3807 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3808 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3809 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3811 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3813 PlayInfoSoundsAndMusic();
3815 FadeIn(REDRAW_FIELD);
3818 void HandleInfoScreen_Version(int button)
3820 if (button == MB_MENU_LEAVE)
3822 PlaySound(SND_MENU_ITEM_SELECTING);
3824 info_mode = INFO_MODE_MAIN;
3829 else if (button == MB_MENU_CHOICE)
3831 PlaySound(SND_MENU_ITEM_SELECTING);
3833 FadeMenuSoundsAndMusic();
3835 info_mode = INFO_MODE_MAIN;
3840 PlayMenuSoundIfLoop();
3844 static char *getInfoScreenTitle_Generic(void)
3846 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
3847 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
3848 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
3849 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
3850 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
3851 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
3852 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
3853 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
3857 static int getInfoScreenBackgroundImage_Generic(void)
3859 return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
3860 info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
3861 info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3862 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3863 info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
3864 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3865 IMG_BACKGROUND_INFO);
3868 static int getInfoScreenBackgroundSound_Generic(void)
3870 return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
3871 info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
3872 info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
3873 info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
3874 info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
3875 SND_BACKGROUND_INFO);
3878 static int getInfoScreenBackgroundMusic_Generic(void)
3880 return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
3881 info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
3882 info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
3883 info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
3884 info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
3885 MUS_BACKGROUND_INFO);
3888 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3890 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3891 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3892 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3896 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3897 int use_global_screens)
3899 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3900 int font_text = MENU_INFO_FONT_TEXT;
3901 int font_foot = MENU_INFO_FONT_FOOT;
3902 int spacing_line = menu.line_spacing_info[info_mode];
3903 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3907 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3909 if (info_mode == INFO_MODE_CREDITS ||
3910 info_mode == INFO_MODE_PROGRAM)
3913 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
3914 int chars = width / getFontWidth(font_text);
3915 int lines = height / getFontHeight(font_text);
3916 int padx = (width - chars * getFontWidth(font_text)) / 2;
3917 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3918 int xstart = mSX + padx;
3919 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3920 boolean autowrap = FALSE;
3921 boolean centered = TRUE;
3922 boolean parse_comments = TRUE;
3924 DrawTextFile(xstart, ystart,
3925 filename, font_text, chars, -1, lines, line_spacing, -1,
3926 autowrap, centered, parse_comments);
3928 else if (info_mode == INFO_MODE_LEVELSET)
3930 struct TitleMessageInfo *tmi = &readme;
3932 // if x position set to "-1", automatically determine by playfield width
3934 tmi->x = SXSIZE / 2;
3936 // if y position set to "-1", use static default value
3938 tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3940 // if width set to "-1", automatically determine by playfield width
3941 if (tmi->width == -1)
3942 tmi->width = SXSIZE - 2 * TILEX;
3944 // if height set to "-1", automatically determine by playfield height
3945 if (tmi->height == -1)
3946 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3948 // if chars set to "-1", automatically determine by text and font width
3949 if (tmi->chars == -1)
3950 tmi->chars = tmi->width / getFontWidth(tmi->font);
3952 tmi->width = tmi->chars * getFontWidth(tmi->font);
3954 // if lines set to "-1", automatically determine by text and font height
3955 if (tmi->lines == -1)
3956 tmi->lines = tmi->height / getFontHeight(tmi->font);
3958 tmi->height = tmi->lines * getFontHeight(tmi->font);
3960 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3961 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3962 tmi->autowrap, tmi->centered, tmi->parse_comments);
3965 boolean last_screen = (screen_nr == num_screens - 1);
3966 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
3968 DrawTextSCentered(ybottom, font_foot, text_foot);
3971 static void DrawInfoScreen_Generic(void)
3973 SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
3976 FadeInfoSoundsAndMusic();
3978 FadeOut(REDRAW_FIELD);
3980 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
3982 PlayInfoSoundsAndMusic();
3984 FadeIn(REDRAW_FIELD);
3987 void HandleInfoScreen_Generic(int dx, int dy, int button)
3989 static char *text_no_info = "";
3990 static int num_screens = 0;
3991 static int screen_nr = 0;
3992 static boolean use_global_screens = FALSE;
3994 if (button == MB_MENU_INITIALIZE)
3999 if (info_mode == INFO_MODE_CREDITS)
4003 for (i = 0; i < 2; i++)
4005 use_global_screens = i; // check for "FALSE", then "TRUE"
4007 // determine number of (global or level set specific) credits screens
4008 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
4011 if (num_screens > 0)
4015 text_no_info = "No credits available.";
4017 else if (info_mode == INFO_MODE_PROGRAM)
4019 use_global_screens = TRUE;
4021 // determine number of program info screens
4022 while (getProgramInfoFilename(num_screens) != NULL)
4025 text_no_info = "No program info available.";
4027 else if (info_mode == INFO_MODE_LEVELSET)
4029 use_global_screens = FALSE;
4031 // determine number of levelset info screens
4032 while (getLevelSetInfoFilename(num_screens) != NULL)
4035 text_no_info = "No level set info available.";
4038 if (num_screens == 0)
4040 int font_title = MENU_INFO_FONT_TITLE;
4041 int font_foot = MENU_INFO_FONT_FOOT;
4042 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
4043 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4047 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
4049 DrawTextSCentered(ystart, font_title, text_no_info);
4050 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
4055 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4057 else if (button == MB_MENU_LEAVE)
4059 PlaySound(SND_MENU_ITEM_SELECTING);
4061 info_mode = INFO_MODE_MAIN;
4064 else if (button == MB_MENU_CHOICE || dx)
4066 PlaySound(SND_MENU_ITEM_SELECTING);
4068 screen_nr += (dx < 0 ? -1 : +1);
4070 if (screen_nr < 0 || screen_nr >= num_screens)
4072 FadeInfoSoundsAndMusic();
4074 info_mode = INFO_MODE_MAIN;
4079 FadeSetNextScreen();
4081 FadeOut(REDRAW_FIELD);
4083 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4085 FadeIn(REDRAW_FIELD);
4090 PlayInfoSoundIfLoop();
4094 static void DrawInfoScreen(void)
4096 if (info_mode == INFO_MODE_TITLE)
4097 DrawInfoScreen_TitleScreen();
4098 else if (info_mode == INFO_MODE_ELEMENTS)
4099 DrawInfoScreen_Elements();
4100 else if (info_mode == INFO_MODE_MUSIC)
4101 DrawInfoScreen_Music();
4102 else if (info_mode == INFO_MODE_CREDITS)
4103 DrawInfoScreen_Generic();
4104 else if (info_mode == INFO_MODE_PROGRAM)
4105 DrawInfoScreen_Generic();
4106 else if (info_mode == INFO_MODE_VERSION)
4107 DrawInfoScreen_Version();
4108 else if (info_mode == INFO_MODE_LEVELSET)
4109 DrawInfoScreen_Generic();
4111 DrawInfoScreen_Main();
4114 void DrawInfoScreen_FromMainMenu(int nr)
4116 int fade_mask = REDRAW_FIELD;
4118 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
4121 CloseDoor(DOOR_CLOSE_2);
4123 SetGameStatus(GAME_MODE_INFO);
4126 info_screens_from_main = TRUE;
4128 if (redraw_mask & REDRAW_ALL)
4129 fade_mask = REDRAW_ALL;
4132 fade_mask = REDRAW_ALL;
4135 FadeMenuSoundsAndMusic();
4137 FadeSetEnterScreen();
4141 FadeSkipNextFadeOut();
4143 // needed if different viewport properties defined for info screen
4144 ChangeViewportPropertiesIfNeeded();
4146 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
4151 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4153 if (info_mode == INFO_MODE_TITLE)
4154 HandleInfoScreen_TitleScreen(dx, dy, button);
4155 else if (info_mode == INFO_MODE_ELEMENTS)
4156 HandleInfoScreen_Elements(dx, dy, button);
4157 else if (info_mode == INFO_MODE_MUSIC)
4158 HandleInfoScreen_Music(dx, dy, button);
4159 else if (info_mode == INFO_MODE_CREDITS)
4160 HandleInfoScreen_Generic(dx, dy, button);
4161 else if (info_mode == INFO_MODE_PROGRAM)
4162 HandleInfoScreen_Generic(dx, dy, button);
4163 else if (info_mode == INFO_MODE_VERSION)
4164 HandleInfoScreen_Version(button);
4165 else if (info_mode == INFO_MODE_LEVELSET)
4166 HandleInfoScreen_Generic(dx, dy, button);
4168 HandleInfoScreen_Main(mx, my, dx, dy, button);
4172 // ============================================================================
4173 // type name functions
4174 // ============================================================================
4176 static TreeInfo *type_name_node = NULL;
4177 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4178 static int type_name_nr = 0;
4180 static int getPlayerNameColor(char *name)
4182 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4185 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4188 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4189 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4190 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4191 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4192 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4193 int font_width = getFontWidth(font_nr);
4194 int font_xoffset = getFontDrawOffsetX(font_nr);
4195 int font_yoffset = getFontDrawOffsetY(font_nr);
4196 int font_sx = sx + font_xoffset;
4197 int font_sy = sy + font_yoffset;
4199 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4201 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4203 pos->width = strlen(text) * font_width;
4204 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4206 DrawText(sx, sy, text, font_nr);
4209 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4211 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4213 *pos = *mci->pos_input;
4215 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4217 TreeInfo *ti = player_name_current;
4218 int first_entry = ti->cl_first;
4219 int entry_pos = first_entry + ti->cl_cursor;
4220 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4221 int xpos = MENU_SCREEN_START_XPOS;
4222 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4224 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4225 type_name_nr = entry_pos;
4227 strcpy(name, type_name_node->name);
4231 pos->width = MAX_PLAYER_NAME_LEN * 32;
4235 type_name_nr = user.nr;
4237 strcpy(name, setup.player_name);
4240 strcpy(type_name_last, name);
4242 if (strEqual(name, EMPTY_PLAYER_NAME))
4245 *xpos = strlen(name);
4248 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4250 // change name of edited user in global list of user names
4251 setString(&global.user_names[type_name_nr], name);
4253 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4255 TreeInfo *node = type_name_node;
4257 // change name of edited user in local menu tree structure
4258 setString(&node->name, name);
4259 setString(&node->name_sorting, name);
4261 node->color = getPlayerNameColor(name);
4262 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4266 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4269 boolean reset_setup = strEqual(name, "");
4270 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4271 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4274 strcpy(name, type_name_last);
4276 if (strEqual(name, ""))
4277 strcpy(name, EMPTY_PLAYER_NAME);
4279 setTypeNameValues_Name(name, pos);
4281 // if player name not changed, no further action required
4282 if (strEqual(name, type_name_last))
4285 // redraw player name before (possibly) opening request dialogs
4286 drawTypeNameText(name, pos, FALSE);
4288 int last_user_nr = user.nr;
4290 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4292 // save setup of currently active user (may differ from edited user)
4295 // temporarily change active user to edited user
4296 user.nr = type_name_nr;
4299 Request("Use current setup values for the new player?", REQ_ASK))
4301 // use current setup values for new user, but create new player UUID
4302 setup.player_uuid = getStringCopy(getUUID());
4306 // load setup for existing user (or start with defaults for new user)
4311 char *setup_filename = getSetupFilename();
4312 boolean setup_exists = fileExists(setup_filename);
4314 // change name of edited user in setup structure
4315 strcpy(setup.player_name, name);
4317 // save setup of edited user
4320 // change name of edited user on score server
4321 ApiRenamePlayerAsThread();
4323 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4327 if (Request("Reset setup values for this player?", REQ_ASK))
4329 // remove setup config file
4330 unlink(setup_filename);
4332 // set player name to default player name
4335 // update player name used by name typing functions
4336 strcpy(name, setup.player_name);
4338 setTypeNameValues_Name(name, pos);
4341 else if (remove_user && type_name_nr != 0)
4343 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4345 char *user_dir = getUserGameDataDir();
4346 char *user_dir_removed =
4347 getStringCat3WithSeparator(user_dir, "REMOVED",
4348 getCurrentTimestamp(), ".");
4350 if (rename(user_dir, user_dir_removed) != 0)
4351 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4353 checked_free(user_dir_removed);
4356 else if (create_user && type_name_nr != 0 && !setup_exists)
4358 if (Request("Create empty level set for the new player?", REQ_ASK))
4360 char *levelset_subdir = getNewUserLevelSubdir();
4362 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4364 AddUserLevelSetToLevelInfo(levelset_subdir);
4366 LevelDirTree *leveldir_current_last = leveldir_current;
4368 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4371 // set level number of newly created level set to default value
4372 LoadLevelSetup_SeriesInfo();
4374 // set newly created level set as current level set for new user
4375 SaveLevelSetup_LastSeries();
4376 SaveLevelSetup_SeriesInfo();
4378 leveldir_current = leveldir_current_last;
4382 Request("Creating new level set failed!", REQ_CONFIRM);
4387 // restore currently active user
4388 user.nr = last_user_nr;
4390 // restore setup of currently active user
4393 // restore last level set of currently active user
4394 LoadLevelSetup_LastSeries();
4395 LoadLevelSetup_SeriesInfo();
4399 static void HandleTypeNameExt(boolean initialize, Key key)
4401 static struct TextPosInfo pos_name = { 0 };
4402 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4403 static int xpos = 0;
4404 struct TextPosInfo *pos = &pos_name;
4405 char key_char = getValidConfigValueChar(getCharFromKey(key));
4406 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4407 boolean active = TRUE;
4411 getTypeNameValues(name, pos, &xpos);
4413 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4414 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4416 StartTextInput(sx, sy, pos->width, pos->height);
4418 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4420 name[xpos] = key_char;
4425 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4431 else if (key == KSYM_Return || key == KSYM_Escape)
4433 boolean changed = (key == KSYM_Return);
4437 setTypeNameValues(name, pos, changed);
4442 drawTypeNameText(name, pos, active);
4446 SetGameStatus(game_status_last_screen);
4448 if (game_status == GAME_MODE_MAIN)
4449 InitializeMainControls();
4453 static void DrawTypeName(void)
4455 HandleTypeNameExt(TRUE, 0);
4458 void HandleTypeName(Key key)
4460 HandleTypeNameExt(FALSE, key);
4464 // ============================================================================
4465 // tree menu functions
4466 // ============================================================================
4468 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4470 if (game_status != GAME_MODE_SETUP ||
4471 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4474 int max_text_size = 0;
4477 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4478 max_text_size = MAX(max_text_size, strlen(node->name));
4480 int num_entries = numTreeInfoInGroup(ti);
4481 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4482 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4483 int text_width = max_text_size * getFontWidth(font_nr);
4484 int button_width = SC_MENUBUTTON_XSIZE;
4485 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4486 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4487 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4488 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4489 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4490 int align_xoffset = MAX(0, align_xoffset_raw);
4492 return align_xoffset;
4495 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4497 if (game_status != GAME_MODE_SETUP ||
4498 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4501 int num_entries = numTreeInfoInGroup(ti);
4502 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4503 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4504 int font_height = getFontHeight(font_nr);
4505 int text_height = font_height * num_page_entries;
4506 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4507 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4508 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4509 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4510 int align_yoffset = MAX(0, align_yoffset_raw);
4512 return align_yoffset;
4515 static void StartPlayingFromHallOfFame(void)
4517 level_nr = scores.next_level_nr;
4518 LoadLevel(level_nr);
4520 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4523 static void DrawChooseTree(TreeInfo **ti_ptr)
4525 int fade_mask = REDRAW_FIELD;
4526 boolean restart_music = (game_status != game_status_last_screen &&
4527 game_status_last_screen != GAME_MODE_SCOREINFO);
4529 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4530 game_status_last_screen == GAME_MODE_PLAYING);
4533 fade_mask = REDRAW_ALL;
4535 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4537 if (game_status == GAME_MODE_SETUP)
4541 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4543 StartPlayingFromHallOfFame();
4547 SetGameStatus(GAME_MODE_MAIN);
4557 FreeScreenGadgets();
4558 CreateScreenGadgets();
4561 FadeMenuSoundsAndMusic();
4565 // needed if different viewport properties defined for this screen
4566 ChangeViewportPropertiesIfNeeded();
4568 if (game_status == GAME_MODE_NAMES)
4569 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4570 else if (game_status == GAME_MODE_LEVELNR)
4571 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4572 else if (game_status == GAME_MODE_LEVELS)
4573 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4574 else if (game_status == GAME_MODE_SCORES)
4575 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4579 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4581 // map gadgets for high score screen
4582 if (game_status == GAME_MODE_SCORES)
4583 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4585 MapScreenTreeGadgets(*ti_ptr);
4587 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4589 DrawMaskedBorder(fade_mask);
4592 PlayMenuSoundsAndMusic();
4597 static int getChooseTreeFont(TreeInfo *node, boolean active)
4599 if (game_status == GAME_MODE_SCORES)
4600 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4602 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4605 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4607 int num_entries = numTreeInfoInGroup(ti);
4608 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4609 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4610 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4611 int first_entry = ti->cl_first;
4612 int entry_pos = first_entry + y;
4613 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4614 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4615 int font_nr = getChooseTreeFont(node, active);
4616 int font_xoffset = getFontDrawOffsetX(font_nr);
4617 int xpos = MENU_SCREEN_START_XPOS;
4618 int ypos = MENU_SCREEN_START_YPOS + y;
4619 int startdx = xpos * 32;
4620 int startdy = ypos * 32;
4621 int startx = amSX + startdx;
4622 int starty = amSY + startdy;
4623 int startx_text = startx + font_xoffset;
4624 int endx_text = amSX + screen_width;
4625 int max_text_size = endx_text - startx_text;
4626 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4627 char buffer[max_buffer_len + 1];
4629 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4631 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4632 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4633 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4634 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4635 int font_size_1 = getFontWidth(font_nr1);
4636 int font_size_3 = getFontWidth(font_nr3);
4637 int font_size_4 = getFontWidth(font_nr4);
4638 int text_size_1 = 4 * font_size_1;
4639 int text_size_4 = 5 * font_size_4;
4640 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4642 int dx3 = text_size_1;
4643 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4644 int num_dots = (dx4 - dx3) / font_size_3;
4645 int startx1 = startx + dx1;
4646 int startx3 = startx + dx3;
4647 int startx4 = startx + dx4;
4648 int pos = node->pos;
4649 char *pos_text = getHallOfFameRankText(pos, 3);
4652 DrawText(startx1, starty, pos_text, font_nr1);
4654 for (i = 0; i < num_dots; i++)
4655 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4657 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4658 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4660 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4664 strncpy(buffer, node->name, max_buffer_len);
4665 buffer[max_buffer_len] = '\0';
4667 DrawText(startx, starty, buffer, font_nr);
4671 static void drawChooseTreeHeadExt(int type, char *title_string)
4673 int yoffset_sets = MENU_TITLE1_YPOS;
4674 int yoffset_setup = 16;
4675 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4676 type == TREE_TYPE_LEVEL_DIR ||
4677 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4679 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4682 static void drawChooseTreeHead(TreeInfo *ti)
4684 drawChooseTreeHeadExt(ti->type, ti->infotext);
4687 static void drawChooseTreeList(TreeInfo *ti)
4689 int first_entry = ti->cl_first;
4690 int num_entries = numTreeInfoInGroup(ti);
4691 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4694 clearMenuListArea();
4696 for (i = 0; i < num_page_entries; i++)
4698 TreeInfo *node, *node_first;
4699 int entry_pos = first_entry + i;
4701 node_first = getTreeInfoFirstGroupEntry(ti);
4702 node = getTreeInfoFromPos(node_first, entry_pos);
4704 drawChooseTreeText(ti, i, FALSE);
4706 if (node->parent_link)
4707 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4708 else if (node->level_group)
4709 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4711 initCursor(i, IMG_MENU_BUTTON);
4713 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4714 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4716 if (game_status == GAME_MODE_NAMES)
4717 drawChooseTreeEdit(i, FALSE);
4720 redraw_mask |= REDRAW_FIELD;
4723 static void drawChooseTreeInfo(TreeInfo *ti)
4725 int entry_pos = ti->cl_first + ti->cl_cursor;
4726 int last_redraw_mask = redraw_mask;
4727 int ypos = MENU_TITLE2_YPOS;
4728 int font_nr = FONT_TITLE_2;
4731 if (ti->type == TREE_TYPE_LEVEL_NR)
4732 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4734 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4735 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4736 scores.last_level_nr);
4738 if (ti->type != TREE_TYPE_LEVEL_DIR)
4741 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4742 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4744 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4746 if (node->parent_link)
4747 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4748 node->node_parent->name);
4749 else if (node->level_group)
4750 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4752 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4753 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4754 node->levels, (node->levels > 1 ? "levels" : "level"),
4757 // let BackToFront() redraw only what is needed
4758 redraw_mask = last_redraw_mask;
4759 for (x = 0; x < SCR_FIELDX; x++)
4760 MarkTileDirty(x, 1);
4763 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4765 drawChooseTreeCursor(ti->cl_cursor, active);
4766 drawChooseTreeText(ti, ti->cl_cursor, active);
4769 static void drawChooseTreeScreen(TreeInfo *ti)
4771 drawChooseTreeHead(ti);
4772 drawChooseTreeList(ti);
4773 drawChooseTreeInfo(ti);
4774 drawChooseTreeCursorAndText(ti, TRUE);
4776 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4778 // scroll bar and buttons may just have been added after reloading scores
4779 if (game_status == GAME_MODE_SCORES)
4780 MapScreenTreeGadgets(ti);
4783 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4785 int score_pos = scores.last_added;
4787 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4788 score_pos = scores.last_entry_nr;
4790 // set current tree entry to last added score entry
4791 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4793 // if that fails, set current tree entry to first entry (back link)
4794 if (*ti_ptr == NULL)
4795 *ti_ptr = score_entries->node_group;
4797 int num_entries = numTreeInfoInGroup(*ti_ptr);
4798 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4799 int pos_score = getPosFromTreeInfo(*ti_ptr);
4800 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4801 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4803 (*ti_ptr)->cl_first = pos_first;
4804 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4809 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4812 TreeInfo *ti = *ti_ptr;
4813 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4814 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4815 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4816 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4817 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4819 int y = (ti != NULL ? ti->cl_cursor : 0);
4820 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4821 int num_entries = numTreeInfoInGroup(ti);
4822 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4823 boolean position_set_by_scrollbar = (dx == 999);
4825 if (game_status == GAME_MODE_SCORES)
4827 if (server_scores.updated)
4829 // reload scores, using updated server score cache file
4830 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4832 server_scores.updated = FALSE;
4834 DrawHallOfFame_setScoreEntries();
4836 ti = setHallOfFameActiveEntry(ti_ptr);
4838 if (button != MB_MENU_INITIALIZE)
4839 drawChooseTreeScreen(ti);
4843 if (button == MB_MENU_INITIALIZE)
4845 int num_entries = numTreeInfoInGroup(ti);
4846 int entry_pos = getPosFromTreeInfo(ti);
4848 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4849 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4851 if (game_status == GAME_MODE_SCORES)
4853 ti = setHallOfFameActiveEntry(ti_ptr);
4855 else if (ti->cl_first == -1)
4857 // only on initialization
4858 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4859 ti->cl_cursor = entry_pos - ti->cl_first;
4862 else if (ti->cl_cursor >= num_page_entries ||
4863 (num_entries > num_page_entries &&
4864 num_entries - ti->cl_first < num_page_entries))
4866 // only after change of list size (by custom graphic configuration)
4867 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4868 ti->cl_cursor = entry_pos - ti->cl_first;
4871 if (position_set_by_scrollbar)
4874 drawChooseTreeScreen(ti);
4878 else if (button == MB_MENU_LEAVE)
4880 if (game_status != GAME_MODE_SCORES)
4883 PlaySound(SND_MENU_ITEM_SELECTING);
4885 if (ti->node_parent)
4887 *ti_ptr = ti->node_parent;
4888 DrawChooseTree(ti_ptr);
4890 else if (game_status == GAME_MODE_SETUP)
4892 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4893 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4894 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4895 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4897 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4898 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4899 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4900 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4901 execSetupGraphics();
4902 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4903 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4904 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4906 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4907 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4908 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4909 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4910 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4911 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4912 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4913 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4920 if (game_status == GAME_MODE_LEVELNR)
4922 int new_level_nr = atoi(level_number_current->identifier);
4924 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4927 SetGameStatus(GAME_MODE_MAIN);
4935 #if defined(PLATFORM_ANDROID)
4936 // directly continue when touching the screen after playing
4937 if ((mx || my) && scores.continue_on_return)
4939 // ignore touch events until released
4944 // any mouse click or cursor key stops leaving scores by "Return" key
4945 if ((mx || my || dx || dy) && scores.continue_on_return)
4947 scores.continue_on_return = FALSE;
4948 level_nr = scores.last_level_nr;
4949 LoadLevel(level_nr);
4952 if (mx || my) // mouse input
4954 x = (mx - amSX) / 32;
4955 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4957 if (game_status == GAME_MODE_NAMES)
4958 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4960 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4962 // move cursor instead of scrolling when already at start/end of list
4963 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4965 else if (dy == +1 * SCROLL_LINE &&
4966 ti->cl_first + num_page_entries == num_entries)
4969 // handle scrolling screen one line or page
4970 if (ti->cl_cursor + dy < 0 ||
4971 ti->cl_cursor + dy > num_page_entries - 1)
4973 boolean redraw = FALSE;
4975 if (ABS(dy) == SCROLL_PAGE)
4976 step = num_page_entries - 1;
4978 if (dy < 0 && ti->cl_first > 0)
4980 // scroll page/line up
4982 ti->cl_first -= step;
4983 if (ti->cl_first < 0)
4988 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4990 // scroll page/line down
4992 ti->cl_first += step;
4993 if (ti->cl_first + num_page_entries > num_entries)
4994 ti->cl_first = MAX(0, num_entries - num_page_entries);
5000 drawChooseTreeScreen(ti);
5005 // handle moving cursor one line
5006 y = ti->cl_cursor + dy;
5009 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
5011 HandleHallOfFame_SelectLevel(1, dx);
5017 TreeInfo *node_first, *node_cursor;
5018 int entry_pos = ti->cl_first + y;
5020 node_first = getTreeInfoFirstGroupEntry(ti);
5021 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5023 if (node_cursor->node_group)
5027 PlaySound(SND_MENU_ITEM_SELECTING);
5029 node_cursor->cl_first = ti->cl_first;
5030 node_cursor->cl_cursor = ti->cl_cursor;
5032 *ti_ptr = node_cursor->node_group;
5033 DrawChooseTree(ti_ptr);
5038 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
5040 if (game_status != GAME_MODE_SCORES)
5043 PlaySound(SND_MENU_ITEM_SELECTING);
5045 *ti_ptr = ti->node_parent;
5046 DrawChooseTree(ti_ptr);
5051 if (!anyScrollbarGadgetActive() &&
5052 IN_VIS_MENU(x, y) &&
5053 mx < mx_right_border &&
5054 y >= 0 && y < num_page_entries)
5058 if (game_status == GAME_MODE_NAMES)
5060 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5061 drawChooseTreeEdit(y, TRUE);
5064 if (y != ti->cl_cursor)
5066 PlaySound(SND_MENU_ITEM_ACTIVATING);
5068 drawChooseTreeCursorAndText(ti, FALSE);
5072 drawChooseTreeCursorAndText(ti, TRUE);
5074 drawChooseTreeInfo(ti);
5078 if (game_status == GAME_MODE_SETUP)
5080 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5081 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5082 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5083 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5085 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5086 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5087 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5088 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5089 execSetupGraphics();
5090 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5091 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5092 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5094 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5095 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5096 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5097 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5098 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5099 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5100 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5101 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5110 TreeInfo *node_first, *node_cursor;
5111 int entry_pos = ti->cl_first + y;
5113 PlaySound(SND_MENU_ITEM_SELECTING);
5115 node_first = getTreeInfoFirstGroupEntry(ti);
5116 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5118 if (node_cursor->node_group)
5122 node_cursor->cl_first = ti->cl_first;
5123 node_cursor->cl_cursor = ti->cl_cursor;
5125 *ti_ptr = node_cursor->node_group;
5126 DrawChooseTree(ti_ptr);
5128 else if (node_cursor->parent_link)
5130 if (game_status != GAME_MODE_SCORES)
5133 *ti_ptr = node_cursor->node_parent;
5134 DrawChooseTree(ti_ptr);
5138 if (game_status != GAME_MODE_SCORES)
5141 node_cursor->cl_first = ti->cl_first;
5142 node_cursor->cl_cursor = ti->cl_cursor;
5144 *ti_ptr = node_cursor;
5146 if (ti->type == TREE_TYPE_LEVEL_DIR)
5148 LoadLevelSetup_SeriesInfo();
5150 SaveLevelSetup_LastSeries();
5151 SaveLevelSetup_SeriesInfo();
5155 if (game_status == GAME_MODE_SETUP)
5157 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5158 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5159 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5160 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5162 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5163 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5164 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5165 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5166 execSetupGraphics();
5167 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5168 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5169 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5171 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5172 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5173 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5174 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5175 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5176 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5177 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5178 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5185 if (game_status == GAME_MODE_LEVELNR)
5187 int new_level_nr = atoi(level_number_current->identifier);
5189 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5191 else if (game_status == GAME_MODE_LEVELS)
5193 // store level set if chosen from "last played level set" menu
5194 StoreLastPlayedLevels(leveldir_current);
5196 // store if level set chosen from "last played level set" menu
5197 SaveLevelSetup_LastSeries();
5199 else if (game_status == GAME_MODE_NAMES)
5201 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5203 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5210 // change active user to selected user
5211 user.nr = entry_pos;
5213 // save number of new active user
5216 // load setup of new active user
5219 // load last level set of new active user
5220 LoadLevelSetup_LastSeries();
5221 LoadLevelSetup_SeriesInfo();
5223 // update list of last played level sets
5224 UpdateLastPlayedLevels_TreeInfo();
5228 ToggleFullscreenIfNeeded();
5229 ChangeWindowScalingIfNeeded();
5231 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5232 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5233 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5235 else if (game_status == GAME_MODE_SCORES)
5237 if (scores.continue_playing && scores.continue_on_return)
5239 StartPlayingFromHallOfFame();
5243 else if (!scores.continue_on_return)
5245 SetGameStatus(GAME_MODE_SCOREINFO);
5247 DrawScoreInfo(node_cursor->pos);
5253 SetGameStatus(GAME_MODE_MAIN);
5261 if (game_status == GAME_MODE_SCORES)
5262 PlayMenuSoundIfLoop();
5265 void DrawChoosePlayerName(void)
5269 if (player_name != NULL)
5271 freeTreeInfo(player_name);
5276 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5278 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5279 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5282 ti->node_top = &player_name;
5283 ti->sort_priority = 10000 + value;
5284 ti->color = getPlayerNameColor(global.user_names[i]);
5286 snprintf(identifier, sizeof(identifier), "%d", value);
5287 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5289 setString(&ti->identifier, identifier);
5290 setString(&ti->name, name);
5291 setString(&ti->name_sorting, name);
5293 pushTreeInfo(&player_name, ti);
5296 // sort player entries by player number
5297 sortTreeInfo(&player_name);
5299 // set current player entry to selected player entry
5300 player_name_current =
5301 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5303 // if that fails, set current player name to first available name
5304 if (player_name_current == NULL)
5305 player_name_current = player_name;
5307 // set text size for main name input (also used on name selection screen)
5308 InitializeMainControls();
5310 DrawChooseTree(&player_name_current);
5313 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5315 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5318 void DrawChooseLevelSet(void)
5320 DrawChooseTree(&leveldir_current);
5323 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5325 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5328 void DrawChooseLevelNr(void)
5332 if (level_number != NULL)
5334 freeTreeInfo(level_number);
5336 level_number = NULL;
5339 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5341 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5342 char identifier[32], name[64];
5345 // temporarily load level info to get level name
5346 LoadLevelInfoOnly(i);
5348 ti->node_top = &level_number;
5349 ti->sort_priority = 10000 + value;
5350 ti->color = (level.no_level_file ? FC_BLUE :
5351 LevelStats_getSolved(i) ? FC_GREEN :
5352 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5354 snprintf(identifier, sizeof(identifier), "%d", value);
5355 snprintf(name, sizeof(name), "%03d: %s", value,
5356 (level.no_level_file ? "(no file)" : level.name));
5358 setString(&ti->identifier, identifier);
5359 setString(&ti->name, name);
5360 setString(&ti->name_sorting, name);
5362 pushTreeInfo(&level_number, ti);
5365 // sort level number values to start with lowest level number
5366 sortTreeInfo(&level_number);
5368 // set current level number to current level number
5369 level_number_current =
5370 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5372 // if that also fails, set current level number to first available level
5373 if (level_number_current == NULL)
5374 level_number_current = level_number;
5376 DrawChooseTree(&level_number_current);
5379 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5381 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5384 static void DrawHallOfFame_setScoreEntries(void)
5386 int max_empty_entries = 10; // at least show "top ten" list, if empty
5387 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5388 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5389 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5392 if (score_entries != NULL)
5394 freeTreeInfo(score_entries);
5396 score_entries = NULL;
5399 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5401 // do not add empty score entries if off-screen
5402 if (scores.entry[i].score == 0 &&
5403 scores.entry[i].time == 0 &&
5404 i >= min_score_entries)
5407 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5408 char identifier[32], name[64];
5411 ti->node_top = &score_entries;
5412 ti->sort_priority = 10000 + value;
5413 ti->color = FC_YELLOW;
5416 snprintf(identifier, sizeof(identifier), "%d", value);
5417 snprintf(name, sizeof(name), "%03d.", value + 1);
5419 setString(&ti->identifier, identifier);
5420 setString(&ti->name, name);
5421 setString(&ti->name_sorting, name);
5423 pushTreeInfo(&score_entries, ti);
5426 // sort score entries to start with highest score entry
5427 sortTreeInfo(&score_entries);
5429 // add top tree node to create back link to main menu
5430 score_entries = addTopTreeInfoNode(score_entries);
5432 // set current score entry to last added or highest score entry
5433 score_entry_current =
5434 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5436 // if that fails, set current score entry to first valid score entry
5437 if (score_entry_current == NULL)
5438 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5440 if (score_entries != NULL && scores.continue_playing)
5441 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5444 void DrawHallOfFame(int nr)
5446 scores.last_level_nr = nr;
5448 // (this is needed when called from GameEnd() after winning a game)
5449 KeyboardAutoRepeatOn();
5451 // (this is needed when called from GameEnd() after winning a game)
5452 SetDrawDeactivationMask(REDRAW_NONE);
5453 SetDrawBackgroundMask(REDRAW_FIELD);
5455 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5457 DrawHallOfFame_setScoreEntries();
5459 if (scores.last_added >= 0)
5460 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5462 FadeSetEnterScreen();
5464 DrawChooseTree(&score_entry_current);
5467 static char *getHallOfFameRankText(int nr, int size)
5469 static char rank_text[10];
5470 boolean forced = (scores.force_last_added && nr == scores.last_added);
5471 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5473 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5478 static char *getHallOfFameTimeText(int nr)
5480 static char score_text[10];
5481 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5482 int mm = (time_seconds / 60) % 60;
5483 int ss = (time_seconds % 60);
5485 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5490 static char *getHallOfFameScoreText(int nr, int size)
5492 if (!level.rate_time_over_score)
5493 return int2str(scores.entry[nr].score, size); // show normal score
5494 else if (level.use_step_counter)
5495 return int2str(scores.entry[nr].time, size); // show number of steps
5497 return getHallOfFameTimeText(nr); // show playing time
5500 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5502 static char tape_date[MAX_ISO_DATE_LEN + 1];
5505 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5506 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5507 return entry->tape_date;
5509 for (i = 0, j = 0; i < 8; i++, j++)
5511 tape_date[j] = entry->tape_basename[i];
5513 if (i == 3 || i == 5)
5514 tape_date[++j] = '-';
5517 tape_date[MAX_ISO_DATE_LEN] = '\0';
5522 static void HandleHallOfFame_SelectLevel(int step, int direction)
5524 int old_level_nr = scores.last_level_nr;
5525 int new_level_nr = old_level_nr + step * direction;
5527 if (new_level_nr < leveldir_current->first_level)
5528 new_level_nr = leveldir_current->first_level;
5529 if (new_level_nr > leveldir_current->last_level)
5530 new_level_nr = leveldir_current->last_level;
5532 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5533 new_level_nr = leveldir_current->handicap_level;
5535 if (new_level_nr != old_level_nr)
5537 PlaySound(SND_MENU_ITEM_SELECTING);
5539 scores.last_level_nr = level_nr = new_level_nr;
5540 scores.last_entry_nr = 0;
5542 LoadLevel(level_nr);
5543 LoadLocalAndServerScore(level_nr, TRUE);
5545 DrawHallOfFame_setScoreEntries();
5547 if (game_status == GAME_MODE_SCORES)
5549 // force remapping optional gadgets (especially scroll bar)
5550 UnmapScreenTreeGadgets();
5552 // redraw complete high score screen, as sub-title has changed
5555 // redraw level selection buttons (which have just been erased)
5556 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5558 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5562 DrawScoreInfo_Content(scores.last_entry_nr);
5565 SaveLevelSetup_SeriesInfo();
5569 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5571 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5574 static void DrawScoreInfo_Content(int entry_nr)
5576 struct ScoreEntry *entry = &scores.entry[entry_nr];
5577 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5578 char *tape_date = getHallOfFameTapeDateText(entry);
5579 int font_head = MENU_INFO_FONT_HEAD;
5580 int font_text = MENU_INFO_FONT_TEXT;
5581 int font_foot = MENU_INFO_FONT_FOOT;
5582 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5583 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5584 int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
5585 int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
5586 int xstep = getFontWidth(font_text);
5587 int ystep_para = getMenuTextStep(spacing_para, font_text);
5588 int ystep_line = getMenuTextStep(spacing_line, font_text);
5589 int xstart = mSX - SX + spacing_left;
5590 int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
5591 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5592 int xstart1 = xstart + xstep;
5593 int xstart2 = xstart + xstep * 12;
5594 int select_x = SX + xstart1;
5595 int select_y1, select_y2;
5597 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5598 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5599 int font_width = getFontWidth(font_text);
5600 int font_height = getFontHeight(font_text);
5601 int tape_date_width = getTextWidth(tape_date, font_text);
5602 int pad_left = xstart2;
5603 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5604 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5605 int max_lines_per_text = 5;
5610 // redraw level selection buttons (which have just been erased)
5611 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5613 drawChooseTreeHead(score_entries);
5614 drawChooseTreeInfo(score_entries);
5616 DrawTextF(xstart1, ystart, font_head, "Level Set");
5617 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5618 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5619 TRUE, FALSE, FALSE);
5620 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5622 DrawTextF(xstart1, ystart, font_head, "Level");
5623 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5624 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5625 TRUE, FALSE, FALSE);
5626 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5628 select_y1 = SY + ystart;
5629 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5631 DrawTextF(xstart1, ystart, font_head, "Rank");
5632 DrawTextF(xstart2, ystart, font_text, pos_text);
5633 ystart += ystep_line;
5635 DrawTextF(xstart1, ystart, font_head, "Player");
5636 DrawTextF(xstart2, ystart, font_text, entry->name);
5637 ystart += ystep_line;
5639 if (level.use_step_counter)
5641 DrawTextF(xstart1, ystart, font_head, "Steps");
5642 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5643 ystart += ystep_line;
5647 DrawTextF(xstart1, ystart, font_head, "Time");
5648 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5649 ystart += ystep_line;
5652 if (!level.rate_time_over_score || entry->score > 0)
5654 DrawTextF(xstart1, ystart, font_head, "Score");
5655 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5656 ystart += ystep_line;
5659 ystart += ystep_line;
5661 play_x = SX + xstart2 + tape_date_width + font_width;
5662 play_y = SY + ystart + (font_height - play_height) / 2;
5664 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5665 DrawTextF(xstart2, ystart, font_text, tape_date);
5666 ystart += ystep_line;
5668 DrawTextF(xstart1, ystart, font_head, "Platform");
5669 DrawTextF(xstart2, ystart, font_text, entry->platform);
5670 ystart += ystep_line;
5672 DrawTextF(xstart1, ystart, font_head, "Version");
5673 DrawTextF(xstart2, ystart, font_text, entry->version);
5674 ystart += ystep_line;
5676 DrawTextF(xstart1, ystart, font_head, "Country");
5677 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5678 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5679 TRUE, FALSE, FALSE);
5680 ystart += ystep_line;
5682 select_y2 = SY + ystart;
5684 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5686 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5687 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5690 static void DrawScoreInfo(int entry_nr)
5692 scores.last_entry_nr = entry_nr;
5693 score_info_tape_play = FALSE;
5697 FreeScreenGadgets();
5698 CreateScreenGadgets();
5700 FadeOut(REDRAW_FIELD);
5702 // needed if different viewport properties defined after playing score tape
5703 ChangeViewportPropertiesIfNeeded();
5705 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5706 SetDrawDeactivationMask(REDRAW_NONE);
5707 SetDrawBackgroundMask(REDRAW_FIELD);
5709 // needed if different background image defined after playing score tape
5710 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5711 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5713 // special compatibility handling for "Snake Bite" graphics set
5714 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5715 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5716 gfx.full_sxsize, gfx.full_sysize - 64);
5718 DrawScoreInfo_Content(entry_nr);
5720 // map gadgets for score info screen
5721 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5723 FadeIn(REDRAW_FIELD);
5726 static void HandleScoreInfo_SelectScore(int step, int direction)
5728 int old_entry_nr = scores.last_entry_nr;
5729 int new_entry_nr = old_entry_nr + step * direction;
5730 int num_nodes = numTreeInfoInGroup(score_entry_current);
5731 int num_entries = num_nodes - 1; // score nodes only, without back link
5733 if (new_entry_nr < 0)
5735 if (new_entry_nr > num_entries - 1)
5736 new_entry_nr = num_entries - 1;
5738 if (new_entry_nr != old_entry_nr)
5740 scores.last_entry_nr = new_entry_nr;
5742 DrawScoreInfo_Content(new_entry_nr);
5746 static void HandleScoreInfo_PlayTape(void)
5748 if (!PlayScoreTape(scores.last_entry_nr))
5750 DrawScoreInfo_Content(scores.last_entry_nr);
5752 FadeIn(REDRAW_FIELD);
5756 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5758 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5759 boolean button_is_valid = (mx >= 0 && my >= 0);
5760 boolean button_screen_clicked = (button_action && button_is_valid);
5762 if (server_scores.updated)
5764 // reload scores, using updated server score cache file
5765 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5767 server_scores.updated = FALSE;
5769 DrawHallOfFame_setScoreEntries();
5771 DrawScoreInfo_Content(scores.last_entry_nr);
5774 if (button_screen_clicked)
5776 PlaySound(SND_MENU_ITEM_SELECTING);
5778 SetGameStatus(GAME_MODE_SCORES);
5780 DrawHallOfFame(scores.last_level_nr);
5784 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5788 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5793 // ============================================================================
5794 // setup screen functions
5795 // ============================================================================
5797 static struct TokenInfo *setup_info;
5798 static int num_setup_info; // number of setup entries shown on screen
5799 static int max_setup_info; // total number of setup entries in list
5801 static char *window_size_text;
5802 static char *scaling_type_text;
5803 static char *rendering_mode_text;
5804 static char *vsync_mode_text;
5805 static char *scroll_delay_text;
5806 static char *snapshot_mode_text;
5807 static char *game_speed_text;
5808 static char *scores_type_text;
5809 static char *network_server_text;
5810 static char *graphics_set_name;
5811 static char *sounds_set_name;
5812 static char *music_set_name;
5813 static char *volume_simple_text;
5814 static char *volume_loops_text;
5815 static char *volume_music_text;
5816 static char *touch_controls_text;
5817 static char *move_distance_text;
5818 static char *drop_distance_text;
5819 static char *transparency_text;
5820 static char *grid_size_text[2][2];
5822 static void execSetupMain(void)
5824 setup_mode = SETUP_MODE_MAIN;
5829 static void execSetupGame_setScoresType(void)
5831 if (scores_types == NULL)
5835 for (i = 0; scores_types_list[i].value != NULL; i++)
5837 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5838 char identifier[32], name[32];
5839 char *value = scores_types_list[i].value;
5840 char *text = scores_types_list[i].text;
5842 ti->node_top = &scores_types;
5843 ti->sort_priority = i;
5845 sprintf(identifier, "%s", value);
5846 sprintf(name, "%s", text);
5848 setString(&ti->identifier, identifier);
5849 setString(&ti->name, name);
5850 setString(&ti->name_sorting, name);
5851 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5853 pushTreeInfo(&scores_types, ti);
5856 // sort scores type values to start with lowest scores type value
5857 sortTreeInfo(&scores_types);
5859 // set current scores type value to configured scores type value
5860 scores_type_current =
5861 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5863 // if that fails, set current scores type to reliable default value
5864 if (scores_type_current == NULL)
5865 scores_type_current =
5866 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5868 // if that also fails, set current scores type to first available value
5869 if (scores_type_current == NULL)
5870 scores_type_current = scores_types;
5873 setup.scores_in_highscore_list = scores_type_current->identifier;
5875 // needed for displaying scores type text instead of identifier
5876 scores_type_text = scores_type_current->name;
5879 static void execSetupGame_setGameSpeeds(boolean update_value)
5881 if (setup.game_speed_extended)
5883 game_speeds_list = game_speeds_list_extended;
5884 game_speeds = game_speeds_extended;
5888 game_speeds_list = game_speeds_list_normal;
5889 game_speeds = game_speeds_normal;
5892 if (game_speeds == NULL)
5896 for (i = 0; game_speeds_list[i].value != -1; i++)
5898 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5899 char identifier[32], name[32];
5900 int value = game_speeds_list[i].value;
5901 char *text = game_speeds_list[i].text;
5903 ti->node_top = &game_speeds;
5904 ti->sort_priority = 10000 - value;
5906 sprintf(identifier, "%d", value);
5907 sprintf(name, "%s", text);
5909 setString(&ti->identifier, identifier);
5910 setString(&ti->name, name);
5911 setString(&ti->name_sorting, name);
5912 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5914 pushTreeInfo(&game_speeds, ti);
5917 // sort game speed values to start with slowest game speed
5918 sortTreeInfo(&game_speeds);
5920 update_value = TRUE;
5925 // set current game speed to configured game speed value
5926 game_speed_current =
5927 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5929 // if that fails, set current game speed to reliable default value
5930 if (game_speed_current == NULL)
5931 game_speed_current =
5932 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5934 // if that also fails, set current game speed to first available speed
5935 if (game_speed_current == NULL)
5936 game_speed_current = game_speeds;
5938 if (setup.game_speed_extended)
5939 game_speeds_extended = game_speeds;
5941 game_speeds_normal = game_speeds;
5944 setup.game_frame_delay = atoi(game_speed_current->identifier);
5946 // needed for displaying game speed text instead of identifier
5947 game_speed_text = game_speed_current->name;
5950 static void execSetupGame_setScrollDelays(void)
5952 if (scroll_delays == NULL)
5956 for (i = 0; scroll_delays_list[i].value != -1; i++)
5958 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5959 char identifier[32], name[32];
5960 int value = scroll_delays_list[i].value;
5961 char *text = scroll_delays_list[i].text;
5963 ti->node_top = &scroll_delays;
5964 ti->sort_priority = value;
5966 sprintf(identifier, "%d", value);
5967 sprintf(name, "%s", text);
5969 setString(&ti->identifier, identifier);
5970 setString(&ti->name, name);
5971 setString(&ti->name_sorting, name);
5972 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5974 pushTreeInfo(&scroll_delays, ti);
5977 // sort scroll delay values to start with lowest scroll delay value
5978 sortTreeInfo(&scroll_delays);
5980 // set current scroll delay value to configured scroll delay value
5981 scroll_delay_current =
5982 getTreeInfoFromIdentifier(scroll_delays, i_to_a(setup.scroll_delay_value));
5984 // if that fails, set current scroll delay to reliable default value
5985 if (scroll_delay_current == NULL)
5986 scroll_delay_current =
5987 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5989 // if that also fails, set current scroll delay to first available value
5990 if (scroll_delay_current == NULL)
5991 scroll_delay_current = scroll_delays;
5994 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5996 // needed for displaying scroll delay text instead of identifier
5997 scroll_delay_text = scroll_delay_current->name;
6000 static void execSetupGame_setSnapshotModes(void)
6002 if (snapshot_modes == NULL)
6006 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
6008 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6009 char identifier[32], name[32];
6010 char *value = snapshot_modes_list[i].value;
6011 char *text = snapshot_modes_list[i].text;
6013 ti->node_top = &snapshot_modes;
6014 ti->sort_priority = i;
6016 sprintf(identifier, "%s", value);
6017 sprintf(name, "%s", text);
6019 setString(&ti->identifier, identifier);
6020 setString(&ti->name, name);
6021 setString(&ti->name_sorting, name);
6022 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
6024 pushTreeInfo(&snapshot_modes, ti);
6027 // sort snapshot mode values to start with lowest snapshot mode value
6028 sortTreeInfo(&snapshot_modes);
6030 // set current snapshot mode value to configured snapshot mode value
6031 snapshot_mode_current =
6032 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
6034 // if that fails, set current snapshot mode to reliable default value
6035 if (snapshot_mode_current == NULL)
6036 snapshot_mode_current =
6037 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
6039 // if that also fails, set current snapshot mode to first available value
6040 if (snapshot_mode_current == NULL)
6041 snapshot_mode_current = snapshot_modes;
6044 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
6046 // needed for displaying snapshot mode text instead of identifier
6047 snapshot_mode_text = snapshot_mode_current->name;
6050 static void execSetupGame_setNetworkServerText(void)
6052 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6054 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
6058 strncpy(network_server_hostname, setup.network_server_hostname,
6059 MAX_SETUP_TEXT_INPUT_LEN);
6060 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
6063 // needed for displaying network server text instead of identifier
6064 network_server_text = network_server_hostname;
6067 static void execSetupGame(void)
6069 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
6071 execSetupGame_setGameSpeeds(FALSE);
6072 execSetupGame_setScoresType();
6073 execSetupGame_setScrollDelays();
6074 execSetupGame_setSnapshotModes();
6076 execSetupGame_setNetworkServerText();
6078 if (!setup.provide_uploading_tapes)
6079 setHideSetupEntry(execOfferUploadTapes);
6081 setup_mode = SETUP_MODE_GAME;
6085 // check if vsync needs to be disabled for this game speed to work
6086 if (check_vsync_mode)
6087 DisableVsyncIfNeeded();
6090 static void execSetupChooseScoresType(void)
6092 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6097 static void execSetupChooseGameSpeed(void)
6099 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6104 static void execSetupChooseScrollDelay(void)
6106 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6111 static void execSetupChooseSnapshotMode(void)
6113 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6118 static void execSetupEngines(void)
6120 setup_mode = SETUP_MODE_ENGINES;
6125 static void execSetupEditor(void)
6127 setup_mode = SETUP_MODE_EDITOR;
6132 static void execSetupGraphics_setWindowSizes(boolean update_list)
6134 if (window_sizes != NULL && update_list)
6136 freeTreeInfo(window_sizes);
6138 window_sizes = NULL;
6141 if (window_sizes == NULL)
6143 boolean current_window_size_found = FALSE;
6146 for (i = 0; window_sizes_list[i].value != -1; i++)
6148 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6149 char identifier[32], name[32];
6150 int value = window_sizes_list[i].value;
6151 char *text = window_sizes_list[i].text;
6153 ti->node_top = &window_sizes;
6154 ti->sort_priority = value;
6156 sprintf(identifier, "%d", value);
6157 sprintf(name, "%s", text);
6159 setString(&ti->identifier, identifier);
6160 setString(&ti->name, name);
6161 setString(&ti->name_sorting, name);
6162 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6164 pushTreeInfo(&window_sizes, ti);
6166 if (value == setup.window_scaling_percent)
6167 current_window_size_found = TRUE;
6170 if (!current_window_size_found)
6172 // add entry for non-preset window scaling value
6174 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6175 char identifier[32], name[32];
6176 int value = setup.window_scaling_percent;
6178 ti->node_top = &window_sizes;
6179 ti->sort_priority = value;
6181 sprintf(identifier, "%d", value);
6182 sprintf(name, "%d %% (Current)", value);
6184 setString(&ti->identifier, identifier);
6185 setString(&ti->name, name);
6186 setString(&ti->name_sorting, name);
6187 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6189 pushTreeInfo(&window_sizes, ti);
6192 // sort window size values to start with lowest window size value
6193 sortTreeInfo(&window_sizes);
6195 // set current window size value to configured window size value
6196 window_size_current =
6197 getTreeInfoFromIdentifier(window_sizes,
6198 i_to_a(setup.window_scaling_percent));
6200 // if that fails, set current window size to reliable default value
6201 if (window_size_current == NULL)
6202 window_size_current =
6203 getTreeInfoFromIdentifier(window_sizes,
6204 i_to_a(STD_WINDOW_SCALING_PERCENT));
6206 // if that also fails, set current window size to first available value
6207 if (window_size_current == NULL)
6208 window_size_current = window_sizes;
6211 setup.window_scaling_percent = atoi(window_size_current->identifier);
6213 // needed for displaying window size text instead of identifier
6214 window_size_text = window_size_current->name;
6217 static void execSetupGraphics_setScalingTypes(void)
6219 if (scaling_types == NULL)
6223 for (i = 0; scaling_types_list[i].value != NULL; i++)
6225 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6226 char identifier[32], name[32];
6227 char *value = scaling_types_list[i].value;
6228 char *text = scaling_types_list[i].text;
6230 ti->node_top = &scaling_types;
6231 ti->sort_priority = i;
6233 sprintf(identifier, "%s", value);
6234 sprintf(name, "%s", text);
6236 setString(&ti->identifier, identifier);
6237 setString(&ti->name, name);
6238 setString(&ti->name_sorting, name);
6239 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6241 pushTreeInfo(&scaling_types, ti);
6244 // sort scaling type values to start with lowest scaling type value
6245 sortTreeInfo(&scaling_types);
6247 // set current scaling type value to configured scaling type value
6248 scaling_type_current =
6249 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6251 // if that fails, set current scaling type to reliable default value
6252 if (scaling_type_current == NULL)
6253 scaling_type_current =
6254 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6256 // if that also fails, set current scaling type to first available value
6257 if (scaling_type_current == NULL)
6258 scaling_type_current = scaling_types;
6261 setup.window_scaling_quality = scaling_type_current->identifier;
6263 // needed for displaying scaling type text instead of identifier
6264 scaling_type_text = scaling_type_current->name;
6267 static void execSetupGraphics_setRenderingModes(void)
6269 if (rendering_modes == NULL)
6273 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6275 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6276 char identifier[32], name[32];
6277 char *value = rendering_modes_list[i].value;
6278 char *text = rendering_modes_list[i].text;
6280 ti->node_top = &rendering_modes;
6281 ti->sort_priority = i;
6283 sprintf(identifier, "%s", value);
6284 sprintf(name, "%s", text);
6286 setString(&ti->identifier, identifier);
6287 setString(&ti->name, name);
6288 setString(&ti->name_sorting, name);
6289 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6291 pushTreeInfo(&rendering_modes, ti);
6294 // sort rendering mode values to start with lowest rendering mode value
6295 sortTreeInfo(&rendering_modes);
6297 // set current rendering mode value to configured rendering mode value
6298 rendering_mode_current =
6299 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6301 // if that fails, set current rendering mode to reliable default value
6302 if (rendering_mode_current == NULL)
6303 rendering_mode_current =
6304 getTreeInfoFromIdentifier(rendering_modes,
6305 STR_SPECIAL_RENDERING_DEFAULT);
6307 // if that also fails, set current rendering mode to first available one
6308 if (rendering_mode_current == NULL)
6309 rendering_mode_current = rendering_modes;
6312 setup.screen_rendering_mode = rendering_mode_current->identifier;
6314 // needed for displaying rendering mode text instead of identifier
6315 rendering_mode_text = rendering_mode_current->name;
6318 static void execSetupGraphics_setVsyncModes(boolean update_value)
6320 if (vsync_modes == NULL)
6324 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6326 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6327 char identifier[32], name[32];
6328 char *value = vsync_modes_list[i].value;
6329 char *text = vsync_modes_list[i].text;
6331 ti->node_top = &vsync_modes;
6332 ti->sort_priority = i;
6334 sprintf(identifier, "%s", value);
6335 sprintf(name, "%s", text);
6337 setString(&ti->identifier, identifier);
6338 setString(&ti->name, name);
6339 setString(&ti->name_sorting, name);
6340 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6342 pushTreeInfo(&vsync_modes, ti);
6345 // sort vsync mode values to start with lowest vsync mode value
6346 sortTreeInfo(&vsync_modes);
6348 update_value = TRUE;
6353 // set current vsync mode value to configured vsync mode value
6354 vsync_mode_current =
6355 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6357 // if that fails, set current vsync mode to reliable default value
6358 if (vsync_mode_current == NULL)
6359 vsync_mode_current =
6360 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6362 // if that also fails, set current vsync mode to first available one
6363 if (vsync_mode_current == NULL)
6364 vsync_mode_current = vsync_modes;
6367 setup.vsync_mode = vsync_mode_current->identifier;
6369 // needed for displaying vsync mode text instead of identifier
6370 vsync_mode_text = vsync_mode_current->name;
6373 static void execSetupGraphics(void)
6375 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6377 // update "setup.window_scaling_percent" from list selection
6378 // (in this case, window scaling was changed on setup screen)
6379 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6380 execSetupGraphics_setWindowSizes(FALSE);
6382 // update "setup.vsync_mode" from list selection
6383 // (in this case, vsync mode was changed on setup screen)
6384 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6385 execSetupGraphics_setVsyncModes(FALSE);
6387 // update list selection from "setup.window_scaling_percent"
6388 // (window scaling may have changed by resizing the window)
6389 execSetupGraphics_setWindowSizes(TRUE);
6391 // update list selection from "setup.vsync_mode"
6392 // (vsync_mode may have changed by re-creating the renderer)
6393 execSetupGraphics_setVsyncModes(TRUE);
6395 execSetupGraphics_setScalingTypes();
6396 execSetupGraphics_setRenderingModes();
6398 setup_mode = SETUP_MODE_GRAPHICS;
6402 // check if game speed is high enough for 60 Hz vsync to work
6403 if (check_game_speed)
6404 ModifyGameSpeedIfNeeded();
6406 // window scaling may have changed at this point
6407 ChangeWindowScalingIfNeeded();
6409 // window scaling quality may have changed at this point
6410 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6411 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6413 // screen rendering mode may have changed at this point
6414 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6416 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6417 int video_vsync_mode = video.vsync_mode;
6419 // screen vsync mode may have changed at this point
6420 ChangeVsyncModeIfNeeded();
6422 // check if setting vsync mode to selected value failed
6423 if (setup_vsync_mode != video_vsync_mode &&
6424 setup_vsync_mode != video.vsync_mode)
6426 // changing vsync mode to selected value failed -- reset displayed value
6427 execSetupGraphics_setVsyncModes(TRUE);
6429 Request("Setting VSync failed!", REQ_CONFIRM);
6435 static void execSetupChooseWindowSize(void)
6437 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6442 static void execSetupChooseScalingType(void)
6444 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6449 static void execSetupChooseRenderingMode(void)
6451 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6456 static void execSetupChooseVsyncMode(void)
6458 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6463 static void execSetupChooseVolumeSimple(void)
6465 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6470 static void execSetupChooseVolumeLoops(void)
6472 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6477 static void execSetupChooseVolumeMusic(void)
6479 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6484 static void execSetupSound(void)
6486 if (volumes_simple == NULL)
6488 boolean current_volume_simple_found = FALSE;
6491 for (i = 0; volumes_list[i].value != -1; i++)
6493 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6494 char identifier[32], name[32];
6495 int value = volumes_list[i].value;
6496 char *text = volumes_list[i].text;
6498 ti->node_top = &volumes_simple;
6499 ti->sort_priority = value;
6501 sprintf(identifier, "%d", value);
6502 sprintf(name, "%s", text);
6504 setString(&ti->identifier, identifier);
6505 setString(&ti->name, name);
6506 setString(&ti->name_sorting, name);
6507 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6509 pushTreeInfo(&volumes_simple, ti);
6511 if (value == setup.volume_simple)
6512 current_volume_simple_found = TRUE;
6515 if (!current_volume_simple_found)
6517 // add entry for non-preset volume value
6519 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6520 char identifier[32], name[32];
6521 int value = setup.volume_simple;
6523 ti->node_top = &volumes_simple;
6524 ti->sort_priority = value;
6526 sprintf(identifier, "%d", value);
6527 sprintf(name, "%d %% (Current)", value);
6529 setString(&ti->identifier, identifier);
6530 setString(&ti->name, name);
6531 setString(&ti->name_sorting, name);
6532 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6534 pushTreeInfo(&volumes_simple, ti);
6537 // sort volume values to start with lowest volume value
6538 sortTreeInfo(&volumes_simple);
6540 // set current volume value to configured volume value
6541 volume_simple_current =
6542 getTreeInfoFromIdentifier(volumes_simple, i_to_a(setup.volume_simple));
6544 // if that fails, set current volume to reliable default value
6545 if (volume_simple_current == NULL)
6546 volume_simple_current =
6547 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6549 // if that also fails, set current volume to first available value
6550 if (volume_simple_current == NULL)
6551 volume_simple_current = volumes_simple;
6554 if (volumes_loops == NULL)
6556 boolean current_volume_loops_found = FALSE;
6559 for (i = 0; volumes_list[i].value != -1; i++)
6561 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6562 char identifier[32], name[32];
6563 int value = volumes_list[i].value;
6564 char *text = volumes_list[i].text;
6566 ti->node_top = &volumes_loops;
6567 ti->sort_priority = value;
6569 sprintf(identifier, "%d", value);
6570 sprintf(name, "%s", text);
6572 setString(&ti->identifier, identifier);
6573 setString(&ti->name, name);
6574 setString(&ti->name_sorting, name);
6575 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6577 pushTreeInfo(&volumes_loops, ti);
6579 if (value == setup.volume_loops)
6580 current_volume_loops_found = TRUE;
6583 if (!current_volume_loops_found)
6585 // add entry for non-preset volume value
6587 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6588 char identifier[32], name[32];
6589 int value = setup.volume_loops;
6591 ti->node_top = &volumes_loops;
6592 ti->sort_priority = value;
6594 sprintf(identifier, "%d", value);
6595 sprintf(name, "%d %% (Current)", value);
6597 setString(&ti->identifier, identifier);
6598 setString(&ti->name, name);
6599 setString(&ti->name_sorting, name);
6600 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6602 pushTreeInfo(&volumes_loops, ti);
6605 // sort volume values to start with lowest volume value
6606 sortTreeInfo(&volumes_loops);
6608 // set current volume value to configured volume value
6609 volume_loops_current =
6610 getTreeInfoFromIdentifier(volumes_loops, i_to_a(setup.volume_loops));
6612 // if that fails, set current volume to reliable default value
6613 if (volume_loops_current == NULL)
6614 volume_loops_current =
6615 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6617 // if that also fails, set current volume to first available value
6618 if (volume_loops_current == NULL)
6619 volume_loops_current = volumes_loops;
6622 if (volumes_music == NULL)
6624 boolean current_volume_music_found = FALSE;
6627 for (i = 0; volumes_list[i].value != -1; i++)
6629 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6630 char identifier[32], name[32];
6631 int value = volumes_list[i].value;
6632 char *text = volumes_list[i].text;
6634 ti->node_top = &volumes_music;
6635 ti->sort_priority = value;
6637 sprintf(identifier, "%d", value);
6638 sprintf(name, "%s", text);
6640 setString(&ti->identifier, identifier);
6641 setString(&ti->name, name);
6642 setString(&ti->name_sorting, name);
6643 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6645 pushTreeInfo(&volumes_music, ti);
6647 if (value == setup.volume_music)
6648 current_volume_music_found = TRUE;
6651 if (!current_volume_music_found)
6653 // add entry for non-preset volume value
6655 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6656 char identifier[32], name[32];
6657 int value = setup.volume_music;
6659 ti->node_top = &volumes_music;
6660 ti->sort_priority = value;
6662 sprintf(identifier, "%d", value);
6663 sprintf(name, "%d %% (Current)", value);
6665 setString(&ti->identifier, identifier);
6666 setString(&ti->name, name);
6667 setString(&ti->name_sorting, name);
6668 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6670 pushTreeInfo(&volumes_music, ti);
6673 // sort volume values to start with lowest volume value
6674 sortTreeInfo(&volumes_music);
6676 // set current volume value to configured volume value
6677 volume_music_current =
6678 getTreeInfoFromIdentifier(volumes_music, i_to_a(setup.volume_music));
6680 // if that fails, set current volume to reliable default value
6681 if (volume_music_current == NULL)
6682 volume_music_current =
6683 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6685 // if that also fails, set current volume to first available value
6686 if (volume_music_current == NULL)
6687 volume_music_current = volumes_music;
6690 setup.volume_simple = atoi(volume_simple_current->identifier);
6691 setup.volume_loops = atoi(volume_loops_current->identifier);
6692 setup.volume_music = atoi(volume_music_current->identifier);
6694 // needed for displaying volume text instead of identifier
6695 volume_simple_text = volume_simple_current->name;
6696 volume_loops_text = volume_loops_current->name;
6697 volume_music_text = volume_music_current->name;
6699 setup_mode = SETUP_MODE_SOUND;
6704 static void execSetupChooseTouchControls(void)
6706 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6711 static void execSetupChooseMoveDistance(void)
6713 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6718 static void execSetupChooseDropDistance(void)
6720 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6725 static void execSetupChooseTransparency(void)
6727 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6732 static void execSetupChooseGridXSize_0(void)
6734 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6739 static void execSetupChooseGridYSize_0(void)
6741 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6746 static void execSetupChooseGridXSize_1(void)
6748 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6753 static void execSetupChooseGridYSize_1(void)
6755 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6760 static void execSetupConfigureVirtualButtons(void)
6762 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6764 ConfigureVirtualButtons();
6766 setup_mode = SETUP_MODE_TOUCH;
6771 static void execSetupTouch(void)
6775 if (touch_controls == NULL)
6777 for (i = 0; touch_controls_list[i].value != NULL; i++)
6779 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6780 char identifier[32], name[32];
6781 char *value = touch_controls_list[i].value;
6782 char *text = touch_controls_list[i].text;
6784 ti->node_top = &touch_controls;
6785 ti->sort_priority = i;
6787 sprintf(identifier, "%s", value);
6788 sprintf(name, "%s", text);
6790 setString(&ti->identifier, identifier);
6791 setString(&ti->name, name);
6792 setString(&ti->name_sorting, name);
6793 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6795 pushTreeInfo(&touch_controls, ti);
6798 // sort touch control values to start with lowest touch control value
6799 sortTreeInfo(&touch_controls);
6801 // set current touch control value to configured touch control value
6802 touch_control_current =
6803 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6805 // if that fails, set current touch control to reliable default value
6806 if (touch_control_current == NULL)
6807 touch_control_current =
6808 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6810 // if that also fails, set current touch control to first available value
6811 if (touch_control_current == NULL)
6812 touch_control_current = touch_controls;
6815 if (move_distances == NULL)
6817 for (i = 0; distances_list[i].value != -1; i++)
6819 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6820 char identifier[32], name[32];
6821 int value = distances_list[i].value;
6822 char *text = distances_list[i].text;
6824 ti->node_top = &move_distances;
6825 ti->sort_priority = value;
6827 sprintf(identifier, "%d", value);
6828 sprintf(name, "%s", text);
6830 setString(&ti->identifier, identifier);
6831 setString(&ti->name, name);
6832 setString(&ti->name_sorting, name);
6833 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6835 pushTreeInfo(&move_distances, ti);
6838 // sort distance values to start with lowest distance value
6839 sortTreeInfo(&move_distances);
6841 // set current distance value to configured distance value
6842 move_distance_current =
6843 getTreeInfoFromIdentifier(move_distances,
6844 i_to_a(setup.touch.move_distance));
6846 // if that fails, set current distance to reliable default value
6847 if (move_distance_current == NULL)
6848 move_distance_current =
6849 getTreeInfoFromIdentifier(move_distances,
6850 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6852 // if that also fails, set current distance to first available value
6853 if (move_distance_current == NULL)
6854 move_distance_current = move_distances;
6857 if (drop_distances == NULL)
6859 for (i = 0; distances_list[i].value != -1; i++)
6861 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6862 char identifier[32], name[32];
6863 int value = distances_list[i].value;
6864 char *text = distances_list[i].text;
6866 ti->node_top = &drop_distances;
6867 ti->sort_priority = value;
6869 sprintf(identifier, "%d", value);
6870 sprintf(name, "%s", text);
6872 setString(&ti->identifier, identifier);
6873 setString(&ti->name, name);
6874 setString(&ti->name_sorting, name);
6875 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6877 pushTreeInfo(&drop_distances, ti);
6880 // sort distance values to start with lowest distance value
6881 sortTreeInfo(&drop_distances);
6883 // set current distance value to configured distance value
6884 drop_distance_current =
6885 getTreeInfoFromIdentifier(drop_distances,
6886 i_to_a(setup.touch.drop_distance));
6888 // if that fails, set current distance to reliable default value
6889 if (drop_distance_current == NULL)
6890 drop_distance_current =
6891 getTreeInfoFromIdentifier(drop_distances,
6892 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6894 // if that also fails, set current distance to first available value
6895 if (drop_distance_current == NULL)
6896 drop_distance_current = drop_distances;
6899 if (transparencies == NULL)
6901 for (i = 0; transparencies_list[i].value != -1; i++)
6903 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6904 char identifier[32], name[32];
6905 int value = transparencies_list[i].value;
6906 char *text = transparencies_list[i].text;
6908 ti->node_top = &transparencies;
6909 ti->sort_priority = value;
6911 sprintf(identifier, "%d", value);
6912 sprintf(name, "%s", text);
6914 setString(&ti->identifier, identifier);
6915 setString(&ti->name, name);
6916 setString(&ti->name_sorting, name);
6917 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6919 pushTreeInfo(&transparencies, ti);
6922 // sort transparency values to start with lowest transparency value
6923 sortTreeInfo(&transparencies);
6925 // set current transparency value to configured transparency value
6926 transparency_current =
6927 getTreeInfoFromIdentifier(transparencies,
6928 i_to_a(setup.touch.transparency));
6930 // if that fails, set current transparency to reliable default value
6931 if (transparency_current == NULL)
6932 transparency_current =
6933 getTreeInfoFromIdentifier(transparencies,
6934 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6936 // if that also fails, set current transparency to first available value
6937 if (transparency_current == NULL)
6938 transparency_current = transparencies;
6941 for (i = 0; i < 2; i++)
6943 for (j = 0; j < 2; j++)
6945 if (grid_sizes[i][j] == NULL)
6947 for (k = 0; grid_sizes_list[k].value != -1; k++)
6949 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6950 char identifier[32], name[32];
6951 int value = grid_sizes_list[k].value;
6952 char *text = grid_sizes_list[k].text;
6954 ti->node_top = &grid_sizes[i][j];
6955 ti->sort_priority = value;
6957 sprintf(identifier, "%d", value);
6958 sprintf(name, "%s", text);
6960 setString(&ti->identifier, identifier);
6961 setString(&ti->name, name);
6962 setString(&ti->name_sorting, name);
6963 setString(&ti->infotext,
6966 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6967 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6969 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6970 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6972 pushTreeInfo(&grid_sizes[i][j], ti);
6975 // sort grid size values to start with lowest grid size value
6976 sortTreeInfo(&grid_sizes[i][j]);
6978 // set current grid size value to configured grid size value
6979 grid_size_current[i][j] =
6980 getTreeInfoFromIdentifier(grid_sizes[i][j],
6982 setup.touch.grid_xsize[i] :
6983 setup.touch.grid_ysize[i]));
6985 // if that fails, set current grid size to reliable default value
6986 if (grid_size_current[i][j] == NULL)
6987 grid_size_current[i][j] =
6988 getTreeInfoFromIdentifier(grid_sizes[i][j],
6990 DEFAULT_GRID_XSIZE(i) :
6991 DEFAULT_GRID_YSIZE(i)));
6993 // if that also fails, set current grid size to first available value
6994 if (grid_size_current[i][j] == NULL)
6995 grid_size_current[i][j] = grid_sizes[i][j];
7000 setup.touch.control_type = touch_control_current->identifier;
7001 setup.touch.move_distance = atoi(move_distance_current->identifier);
7002 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
7003 setup.touch.transparency = atoi(transparency_current->identifier);
7005 for (i = 0; i < 2; i++)
7007 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
7008 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
7010 if (i == GRID_ACTIVE_NR())
7012 overlay.grid_xsize = setup.touch.grid_xsize[i];
7013 overlay.grid_ysize = setup.touch.grid_ysize[i];
7017 // needed for displaying value text instead of identifier
7018 touch_controls_text = touch_control_current->name;
7019 move_distance_text = move_distance_current->name;
7020 drop_distance_text = drop_distance_current->name;
7021 transparency_text = transparency_current->name;
7023 for (i = 0; i < 2; i++)
7024 for (j = 0; j < 2; j++)
7025 grid_size_text[i][j] = grid_size_current[i][j]->name;
7027 setup_mode = SETUP_MODE_TOUCH;
7032 static void execSetupArtwork(void)
7034 static ArtworkDirTree *gfx_last_valid = NULL;
7035 static ArtworkDirTree *snd_last_valid = NULL;
7036 static ArtworkDirTree *mus_last_valid = NULL;
7038 // current artwork directory may be invalid (level group, parent link)
7039 if (!validLevelSeries(artwork.gfx_current))
7040 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
7041 if (!validLevelSeries(artwork.snd_current))
7042 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
7043 if (!validLevelSeries(artwork.mus_current))
7044 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
7046 // store valid artwork directory information
7047 gfx_last_valid = artwork.gfx_current;
7048 snd_last_valid = artwork.snd_current;
7049 mus_last_valid = artwork.mus_current;
7052 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
7053 artwork.gfx_current->subdir,
7054 artwork.gfx_current->fullpath,
7055 artwork.gfx_current->basepath);
7058 setup.graphics_set = artwork.gfx_current->identifier;
7059 setup.sounds_set = artwork.snd_current->identifier;
7060 setup.music_set = artwork.mus_current->identifier;
7062 // needed if last screen (setup choice) changed graphics, sounds or music
7063 ReloadCustomArtwork(0);
7065 // needed for displaying artwork name instead of artwork identifier
7066 graphics_set_name = artwork.gfx_current->name;
7067 sounds_set_name = artwork.snd_current->name;
7068 music_set_name = artwork.mus_current->name;
7070 setup_mode = SETUP_MODE_ARTWORK;
7075 static void execSetupChooseGraphics(void)
7077 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7082 static void execSetupChooseSounds(void)
7084 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7089 static void execSetupChooseMusic(void)
7091 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7096 static void execSetupInput(void)
7098 setup_mode = SETUP_MODE_INPUT;
7103 static void execSetupShortcuts(void)
7105 setup_mode = SETUP_MODE_SHORTCUTS;
7110 static void execSetupShortcuts1(void)
7112 setup_mode = SETUP_MODE_SHORTCUTS_1;
7117 static void execSetupShortcuts2(void)
7119 setup_mode = SETUP_MODE_SHORTCUTS_2;
7124 static void execSetupShortcuts3(void)
7126 setup_mode = SETUP_MODE_SHORTCUTS_3;
7131 static void execSetupShortcuts4(void)
7133 setup_mode = SETUP_MODE_SHORTCUTS_4;
7138 static void execSetupShortcuts5(void)
7140 setup_mode = SETUP_MODE_SHORTCUTS_5;
7145 static void execExitSetup(void)
7147 SetGameStatus(GAME_MODE_MAIN);
7152 static void execSaveAndExitSetup(void)
7158 static void execGadgetNetworkServer(void)
7160 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7161 struct GadgetInfo *gi = screen_gadget[gadget_id];
7163 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7164 network_server_hostname[0] = '\0';
7166 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7170 ClickOnGadget(gi, MB_LEFTBUTTON);
7173 static void execOfferUploadTapes(void)
7178 static void ToggleNetworkModeIfNeeded(void)
7180 int font_title = FONT_TITLE_1;
7181 int font_foot = FC_BLUE;
7182 int ystart = mSY - SY + 16;
7183 int ybottom = mSY - SY + SYSIZE - 20;
7184 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7186 if (setup.network_mode == network.enabled)
7189 network.enabled = setup.network_mode;
7191 FadeOut(REDRAW_ALL);
7195 DrawTextSCentered(ystart, font_title, text);
7199 if (network.enabled)
7200 InitNetworkServer();
7202 DisconnectFromNetworkServer();
7204 DrawTextSCentered(ybottom, font_foot,
7205 "Press any key or button for setup menu");
7207 WaitForEventToContinue();
7212 static void ToggleGameSpeedsListIfNeeded(void)
7214 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7216 if (setup.game_speed_extended == using_game_speeds_extended)
7219 // try to match similar values when changing game speeds list
7220 if (setup.game_speed_extended)
7221 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7222 setup.game_frame_delay == 30 ? 29 :
7223 setup.game_frame_delay);
7225 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7226 setup.game_frame_delay == 16 ? 15 :
7227 setup.game_frame_delay >= 29 ? 30 :
7228 setup.game_frame_delay <= 10 ? 10 :
7229 setup.game_frame_delay);
7231 execSetupGame_setGameSpeeds(TRUE);
7236 static void ToggleUseApiServerIfNeeded(void)
7238 if (runtime.use_api_server == setup.use_api_server)
7241 runtime.use_api_server = setup.use_api_server;
7243 if (runtime.use_api_server)
7245 if (setup.has_remaining_tapes)
7246 setup.ask_for_uploading_tapes = TRUE;
7248 CheckApiServerTasks();
7252 static void ModifyGameSpeedIfNeeded(void)
7254 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7255 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7259 char *game_speed_text = "Fast";
7260 int game_speed_value = 15;
7262 if (setup.game_speed_extended)
7264 game_speed_text = "60 fps";
7265 game_speed_value = 16;
7268 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7270 // set game speed to existing list value that is fast enough for vsync
7271 setup.game_frame_delay = game_speed_value;
7273 execSetupGame_setGameSpeeds(TRUE);
7275 Request(message, REQ_CONFIRM);
7278 static void DisableVsyncIfNeeded(void)
7280 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7281 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7282 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7285 // disable vsync for the selected game speed to work
7286 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7288 execSetupGraphics_setVsyncModes(TRUE);
7290 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7296 void *related_value;
7297 } hide_related_entry_list[] =
7299 { &setup.network_server_hostname, execGadgetNetworkServer },
7300 { &setup.network_server_hostname, &network_server_text },
7302 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7303 { &setup.scores_in_highscore_list, &scores_type_text },
7305 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7306 { &setup.game_frame_delay, &game_speed_text },
7308 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7309 { &setup.scroll_delay_value, &scroll_delay_text },
7311 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7312 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7314 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7315 { &setup.window_scaling_percent, &window_size_text },
7317 { &setup.window_scaling_quality, execSetupChooseScalingType },
7318 { &setup.window_scaling_quality, &scaling_type_text },
7320 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7321 { &setup.screen_rendering_mode, &rendering_mode_text },
7323 { &setup.vsync_mode, execSetupChooseVsyncMode },
7324 { &setup.vsync_mode, &vsync_mode_text },
7326 { &setup.graphics_set, execSetupChooseGraphics },
7327 { &setup.graphics_set, &graphics_set_name },
7329 { &setup.sounds_set, execSetupChooseSounds },
7330 { &setup.sounds_set, &sounds_set_name },
7332 { &setup.music_set, execSetupChooseMusic },
7333 { &setup.music_set, &music_set_name },
7335 { &setup.volume_simple, execSetupChooseVolumeSimple },
7336 { &setup.volume_simple, &volume_simple_text },
7338 { &setup.volume_loops, execSetupChooseVolumeLoops },
7339 { &setup.volume_loops, &volume_loops_text },
7341 { &setup.volume_music, execSetupChooseVolumeMusic },
7342 { &setup.volume_music, &volume_music_text },
7344 { &setup.touch.control_type, execSetupChooseTouchControls },
7345 { &setup.touch.control_type, &touch_controls_text },
7347 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7348 { &setup.touch.move_distance, &move_distance_text },
7350 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7351 { &setup.touch.drop_distance, &drop_distance_text },
7353 { &setup.touch.transparency, execSetupChooseTransparency },
7354 { &setup.touch.transparency, &transparency_text },
7356 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7357 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7359 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7360 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7362 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7363 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7365 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7366 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7368 { &setup.internal.menu_game, execSetupGame },
7369 { &setup.internal.menu_engines, execSetupEngines },
7370 { &setup.internal.menu_editor, execSetupEditor },
7371 { &setup.internal.menu_graphics, execSetupGraphics },
7372 { &setup.internal.menu_sound, execSetupSound },
7373 { &setup.internal.menu_artwork, execSetupArtwork },
7374 { &setup.internal.menu_input, execSetupInput },
7375 { &setup.internal.menu_touch, execSetupTouch },
7376 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7377 { &setup.internal.menu_exit, execExitSetup },
7378 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7380 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7381 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7382 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7383 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7384 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7386 { &setup.internal.info_title, execInfoTitleScreen },
7387 { &setup.internal.info_elements, execInfoElements },
7388 { &setup.internal.info_music, execInfoMusic },
7389 { &setup.internal.info_credits, execInfoCredits },
7390 { &setup.internal.info_program, execInfoProgram },
7391 { &setup.internal.info_version, execInfoVersion },
7392 { &setup.internal.info_levelset, execInfoLevelSet },
7393 { &setup.internal.info_exit, execExitInfo },
7398 void setHideRelatedSetupEntries(void)
7402 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7403 if (hideSetupEntry(hide_related_entry_list[i].value))
7404 setHideSetupEntry(hide_related_entry_list[i].related_value);
7407 static struct TokenInfo setup_info_main[] =
7409 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7410 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7411 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7412 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7413 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7414 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7415 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7416 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7417 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7418 { TYPE_EMPTY, NULL, "" },
7419 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7420 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7425 static struct TokenInfo setup_info_game[] =
7427 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7428 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7429 { TYPE_PLAYER, &setup.network_player_nr, "Preferred Network Player:" },
7430 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7431 { TYPE_STRING, &network_server_text, "" },
7432 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7433 { TYPE_ENTER_LIST, execSetupChooseScoresType, "Scores in Highscore List:" },
7434 { TYPE_STRING, &scores_type_text, "" },
7435 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7436 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7437 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7438 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7439 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7440 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7441 { TYPE_SWITCH, &setup.increment_levels, "Increment Solved Levels:" },
7442 { TYPE_SWITCH, &setup.auto_play_next_level, "Auto-play Next Level:" },
7443 { TYPE_SWITCH, &setup.count_score_after_game, "Count Score After Game:" },
7444 { TYPE_SWITCH, &setup.show_scores_after_game, "Show Scores After Game:" },
7445 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7446 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7447 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7448 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7449 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7450 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7451 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7452 { TYPE_STRING, &game_speed_text, "" },
7453 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7455 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7456 { TYPE_STRING, &scroll_delay_text, "" },
7458 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode, "Game Engine Snapshot Mode:" },
7459 { TYPE_STRING, &snapshot_mode_text, "" },
7460 { TYPE_SWITCH, &setup.show_load_save_buttons, "Show Load/Save Buttons:" },
7461 { TYPE_SWITCH, &setup.show_undo_redo_buttons, "Show Undo/Redo Buttons:" },
7462 { TYPE_EMPTY, NULL, "" },
7463 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7468 static struct TokenInfo setup_info_engines[] =
7470 { TYPE_HEADLINE, NULL, "Boulder Dash" },
7471 { TYPE_SWITCH, &setup.bd_skip_uncovering, "Skip (un)covering screen:" },
7472 { TYPE_SWITCH, &setup.bd_skip_hatching, "Skip hatching player:" },
7473 { TYPE_SWITCH, &setup.bd_scroll_delay, "Scroll Delay:" },
7474 { TYPE_YES_NO_AUTO, &setup.bd_smooth_movements, "Smooth Element Movement:" },
7475 { TYPE_EMPTY, NULL, "" },
7476 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7477 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7478 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7479 { TYPE_SWITCH, &setup.prefer_lowpass_sounds, "Low-Pass Filter Sounds:" },
7480 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7481 { TYPE_EMPTY, NULL, "" },
7482 { TYPE_HEADLINE, NULL, "Supaplex" },
7483 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7484 { TYPE_EMPTY, NULL, "" },
7485 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7490 static struct TokenInfo setup_info_editor[] =
7493 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7494 { TYPE_SWITCH, &setup.editor.el_boulderdash_native, "Boulder Dash Native:" },
7495 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7496 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7497 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7498 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7499 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7500 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7501 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7502 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7503 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7505 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7506 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7508 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7510 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7511 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7512 { TYPE_EMPTY, NULL, "" },
7514 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7515 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7516 { TYPE_EMPTY, NULL, "" },
7518 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7519 { TYPE_EMPTY, NULL, "" },
7520 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7521 { TYPE_EMPTY, NULL, "" },
7522 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7527 static struct TokenInfo setup_info_graphics[] =
7529 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7530 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7531 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7532 { TYPE_STRING, &window_size_text, "" },
7533 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7534 { TYPE_STRING, &scaling_type_text, "" },
7535 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7536 { TYPE_STRING, &rendering_mode_text, "" },
7539 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7540 { TYPE_STRING, &scroll_delay_text, "" },
7542 #if !defined(PLATFORM_EMSCRIPTEN)
7543 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7544 { TYPE_STRING, &vsync_mode_text, "" },
7546 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7547 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7548 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7549 { TYPE_SWITCH, &setup.show_titlescreen, "Show Title Screens:" },
7550 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
7551 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7552 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7553 { TYPE_EMPTY, NULL, "" },
7554 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7559 static struct TokenInfo setup_info_sound[] =
7561 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7562 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7563 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7564 { TYPE_EMPTY, NULL, "" },
7565 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7566 { TYPE_STRING, &volume_simple_text, "" },
7567 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7568 { TYPE_STRING, &volume_loops_text, "" },
7569 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7570 { TYPE_STRING, &volume_music_text, "" },
7571 { TYPE_EMPTY, NULL, "" },
7572 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7577 static struct TokenInfo setup_info_artwork[] =
7579 { TYPE_ENTER_LIST, execSetupChooseGraphics, "Custom Graphics:" },
7580 { TYPE_STRING, &graphics_set_name, "" },
7581 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7582 { TYPE_STRING, &sounds_set_name, "" },
7583 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7584 { TYPE_STRING, &music_set_name, "" },
7585 { TYPE_EMPTY, NULL, "" },
7586 { TYPE_YES_NO_AUTO, &setup.override_level_graphics,"Override Level Graphics:" },
7587 { TYPE_YES_NO_AUTO, &setup.override_level_sounds, "Override Level Sounds:" },
7588 { TYPE_YES_NO_AUTO, &setup.override_level_music, "Override Level Music:" },
7589 { TYPE_EMPTY, NULL, "" },
7590 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7595 static struct TokenInfo setup_info_input[] =
7597 { TYPE_SWITCH, NULL, "Player:" },
7598 { TYPE_SWITCH, NULL, "Device:" },
7599 { TYPE_SWITCH, NULL, "" },
7600 { TYPE_SKIPPABLE, NULL, "" },
7601 { TYPE_EMPTY, NULL, "" },
7602 { TYPE_EMPTY, NULL, "" },
7603 { TYPE_EMPTY, NULL, "" },
7604 { TYPE_EMPTY, NULL, "" },
7605 { TYPE_EMPTY, NULL, "" },
7606 { TYPE_EMPTY, NULL, "" },
7607 { TYPE_EMPTY, NULL, "" },
7608 { TYPE_EMPTY, NULL, "" },
7609 { TYPE_SKIPPABLE, NULL, "" },
7610 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7615 static struct TokenInfo setup_info_touch[] =
7617 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7618 { TYPE_STRING, &touch_controls_text, "" },
7619 { TYPE_EMPTY, NULL, "" },
7620 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7625 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7627 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7628 { TYPE_STRING, &touch_controls_text, "" },
7629 { TYPE_EMPTY, NULL, "" },
7630 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7631 { TYPE_STRING, &grid_size_text[0][0], "" },
7632 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7633 { TYPE_STRING, &grid_size_text[0][1], "" },
7634 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7635 { TYPE_STRING, &transparency_text, "" },
7636 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7637 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7638 { TYPE_EMPTY, NULL, "" },
7639 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7640 { TYPE_EMPTY, NULL, "" },
7641 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7646 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7648 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7649 { TYPE_STRING, &touch_controls_text, "" },
7650 { TYPE_EMPTY, NULL, "" },
7651 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7652 { TYPE_STRING, &grid_size_text[1][0], "" },
7653 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7654 { TYPE_STRING, &grid_size_text[1][1], "" },
7655 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7656 { TYPE_STRING, &transparency_text, "" },
7657 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7658 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7659 { TYPE_EMPTY, NULL, "" },
7660 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7661 { TYPE_EMPTY, NULL, "" },
7662 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7667 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7669 setup_info_touch_virtual_buttons_0,
7670 setup_info_touch_virtual_buttons_1
7673 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7675 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7676 { TYPE_STRING, &touch_controls_text, "" },
7677 { TYPE_EMPTY, NULL, "" },
7678 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7679 { TYPE_STRING, &move_distance_text, "" },
7680 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7681 { TYPE_STRING, &drop_distance_text, "" },
7682 { TYPE_EMPTY, NULL, "" },
7683 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7688 static struct TokenInfo setup_info_shortcuts[] =
7690 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7691 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7692 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7693 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7694 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7695 { TYPE_EMPTY, NULL, "" },
7696 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7701 static struct TokenInfo setup_info_shortcuts_1[] =
7703 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:" },
7704 { TYPE_KEY, &setup.shortcut.save_game, "" },
7705 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:" },
7706 { TYPE_KEY, &setup.shortcut.load_game, "" },
7707 { TYPE_KEYTEXT, NULL, "Restart Game:" },
7708 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7709 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:" },
7710 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7711 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:" },
7712 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7713 { TYPE_EMPTY, NULL, "" },
7714 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7715 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7716 { TYPE_EMPTY, NULL, "" },
7717 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7722 static struct TokenInfo setup_info_shortcuts_2[] =
7724 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:" },
7725 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7726 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:" },
7727 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7728 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:" },
7729 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7730 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:" },
7731 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7732 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:" },
7733 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7734 { TYPE_EMPTY, NULL, "" },
7735 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7740 static struct TokenInfo setup_info_shortcuts_3[] =
7742 { TYPE_KEYTEXT, NULL, "Eject Tape:" },
7743 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7744 { TYPE_KEYTEXT, NULL, "Warp / Single Step:" },
7745 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7746 { TYPE_KEYTEXT, NULL, "Stop Tape:" },
7747 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7748 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:" },
7749 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7750 { TYPE_KEYTEXT, NULL, "Record Tape:" },
7751 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7752 { TYPE_KEYTEXT, NULL, "Play Tape:" },
7753 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7754 { TYPE_EMPTY, NULL, "" },
7755 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7760 static struct TokenInfo setup_info_shortcuts_4[] =
7762 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):" },
7763 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7764 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):" },
7765 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7766 { TYPE_KEYTEXT, NULL, "Toggle Music:" },
7767 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7768 { TYPE_EMPTY, NULL, "" },
7769 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7774 static struct TokenInfo setup_info_shortcuts_5[] =
7776 { TYPE_KEYTEXT, NULL, "Snap Left:" },
7777 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7778 { TYPE_KEYTEXT, NULL, "Snap Right:" },
7779 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7780 { TYPE_KEYTEXT, NULL, "Snap Up:" },
7781 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7782 { TYPE_KEYTEXT, NULL, "Snap Down:" },
7783 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7784 { TYPE_EMPTY, NULL, "" },
7785 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7790 static Key getSetupKey(void)
7792 Key key = KSYM_UNDEFINED;
7793 boolean got_key_event = FALSE;
7795 while (!got_key_event)
7799 if (NextValidEvent(&event))
7803 case EVENT_KEYPRESS:
7805 key = GetEventKey((KeyEvent *)&event);
7807 // press 'Escape' or 'Enter' to keep the existing key binding
7808 if (key == KSYM_Escape || key == KSYM_Return)
7809 key = KSYM_UNDEFINED; // keep old value
7811 got_key_event = TRUE;
7815 case EVENT_KEYRELEASE:
7816 key_joystick_mapping = 0;
7820 HandleOtherEvents(&event);
7831 static int getSetupValueFont(int type, void *value)
7833 if (type & TYPE_GHOSTED)
7834 return FONT_OPTION_OFF;
7835 else if (type & TYPE_KEY)
7836 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7837 else if (type & TYPE_STRING)
7838 return FONT_VALUE_2;
7839 else if (type & TYPE_ECS_AGA)
7840 return FONT_VALUE_1;
7841 else if (type & TYPE_BOOLEAN_STYLE)
7842 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7843 else if (type & TYPE_YES_NO_AUTO)
7844 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7845 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7846 else if (type & TYPE_PLAYER)
7847 return FONT_VALUE_1;
7849 return FONT_VALUE_1;
7852 static int getSetupValueFontNarrow(int type, int font_nr)
7854 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7855 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7856 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7860 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7862 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7863 struct TokenInfo *si = &setup_info[si_pos];
7864 boolean font_draw_xoffset_modified = FALSE;
7865 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7866 int font_draw_xoffset_old = -1;
7867 int xoffset = (scrollbar_needed ? -1 : 0);
7868 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7869 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7870 int xpos = menu_screen_value_xpos;
7871 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7872 int startx = mSX + xpos * 32;
7873 int starty = mSY + ypos * 32;
7874 int type = si->type;
7875 void *value = si->value;
7876 char *value_string = getSetupValue(type, value);
7877 int font_nr_default = getSetupValueFont(type, value);
7878 int font_width_default = getFontWidth(font_nr_default);
7879 int font_nr = font_nr_default;
7882 if (value_string == NULL)
7885 if (type & TYPE_KEY)
7887 xpos = MENU_SCREEN_START_XPOS;
7889 if (type & TYPE_QUERY)
7890 value_string = "<press key>";
7892 else if (type & TYPE_STRING)
7894 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7896 xpos = MENU_SCREEN_START_XPOS;
7898 if (strlen(value_string) > max_value_len)
7899 value_string[max_value_len] = '\0';
7901 else if (type & TYPE_YES_NO_AUTO)
7903 xpos = menu_screen_value_xpos - 1;
7905 else if (type & TYPE_PLAYER)
7907 int displayed_player_nr = *(int *)value + 1;
7909 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7912 startx = mSX + xpos * 32;
7913 starty = mSY + ypos * 32;
7915 // special check if right-side setup values moved left due to scrollbar
7916 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7918 int max_menu_text_length = 26; // maximum text length for classic menu
7919 int font_xoffset = getFontDrawOffsetX(font_nr);
7920 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7921 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7922 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7923 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7925 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7927 // when using narrow font, left-shifting text "auto" not needed
7928 if (type & TYPE_YES_NO_AUTO)
7932 startx = mSX + xpos * 32;
7934 font_nr = getSetupValueFontNarrow(type, font_nr);
7938 // downward compatibility correction for Juergen Bonhagen's menu settings
7939 if (setup_mode != SETUP_MODE_INPUT)
7941 int max_menu_text_length_big = (menu_screen_value_xpos -
7942 MENU_SCREEN_START_XPOS);
7943 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7944 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7945 int font1_xoffset = getFontDrawOffsetX(font_nr);
7946 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7947 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7948 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7949 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7950 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7951 boolean correct_font_draw_xoffset = FALSE;
7953 if (xpos == MENU_SCREEN_START_XPOS &&
7954 startx + font1_xoffset < text_startx + text_font_xoffset)
7955 correct_font_draw_xoffset = TRUE;
7957 if (xpos == menu_screen_value_xpos &&
7958 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7959 correct_font_draw_xoffset = TRUE;
7961 // check if setup value would overlap with setup text when printed
7962 // (this can happen for extreme/wrong values for font draw offset)
7963 if (correct_font_draw_xoffset)
7965 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7966 font_draw_xoffset_modified = TRUE;
7968 if (type & TYPE_KEY)
7969 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7970 else if (!(type & TYPE_STRING))
7971 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7972 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7976 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7977 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7979 DrawText(startx, starty, value_string, font_nr);
7981 if (type & TYPE_PLAYER)
7983 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7984 int player_nr = *(int *)value;
7985 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7986 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7987 int startx2 = startx + xoff;
7988 int starty2 = starty + yoff;
7990 if (DrawingOnBackground(startx2, starty2))
7991 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7993 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7994 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7997 if (font_draw_xoffset_modified)
7998 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
8001 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
8003 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8004 struct TokenInfo *si = &setup_info[si_pos];
8006 if (si->type & TYPE_BOOLEAN_STYLE)
8008 *(boolean *)si->value ^= TRUE;
8010 else if (si->type & TYPE_YES_NO_AUTO)
8014 (*(int *)si->value == AUTO ? TRUE :
8015 *(int *)si->value == TRUE ? FALSE : AUTO) :
8016 (*(int *)si->value == TRUE ? AUTO :
8017 *(int *)si->value == AUTO ? FALSE : TRUE));
8019 else if (si->type & TYPE_KEY)
8023 si->type |= TYPE_QUERY;
8024 drawSetupValue(screen_pos, setup_info_pos_raw);
8025 si->type &= ~TYPE_QUERY;
8027 key = getSetupKey();
8028 if (key != KSYM_UNDEFINED)
8029 *(Key *)si->value = key;
8031 else if (si->type & TYPE_PLAYER)
8033 int player_nr = *(int *)si->value;
8038 player_nr = Request("Choose player", REQ_PLAYER) - 1;
8040 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
8043 drawSetupValue(screen_pos, setup_info_pos_raw);
8045 // fullscreen state may have changed at this point
8046 if (si->value == &setup.fullscreen)
8047 ToggleFullscreenIfNeeded();
8049 // network mode may have changed at this point
8050 if (si->value == &setup.network_mode)
8051 ToggleNetworkModeIfNeeded();
8053 // API server mode may have changed at this point
8054 if (si->value == &setup.use_api_server)
8055 ToggleUseApiServerIfNeeded();
8057 // game speed list may have changed at this point
8058 if (si->value == &setup.game_speed_extended)
8059 ToggleGameSpeedsListIfNeeded();
8062 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
8064 static struct TokenInfo *setup_info_final = NULL;
8069 // determine maximum list size of target list
8070 while (setup_info_orig[list_size++].type != 0);
8072 // free, allocate and clear memory for target list
8073 checked_free(setup_info_final);
8074 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
8076 // copy setup info list without setup entries marked as hidden
8077 for (i = 0; setup_info_orig[i].type != 0; i++)
8079 // skip setup entries configured to be hidden
8080 if (hideSetupEntry(setup_info_orig[i].value))
8083 // skip skippable setup entries if screen is lower than usual
8084 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8085 setup_info_orig[i].type == TYPE_SKIPPABLE)
8088 setup_info_final[list_pos++] = setup_info_orig[i];
8091 return setup_info_final;
8094 static void DrawSetupScreen_Generic(void)
8096 int fade_mask = REDRAW_FIELD;
8097 boolean redraw_all = FALSE;
8098 char *title_string = NULL;
8102 fade_mask = REDRAW_ALL;
8105 FadeMenuSoundsAndMusic();
8107 FreeScreenGadgets();
8108 CreateScreenGadgets();
8110 if (redraw_mask & REDRAW_ALL)
8115 // needed if different viewport properties defined for setup screen
8116 ChangeViewportPropertiesIfNeeded();
8118 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8122 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8124 if (setup_mode == SETUP_MODE_MAIN)
8126 setup_info = setup_info_main;
8127 title_string = STR_SETUP_MAIN;
8129 else if (setup_mode == SETUP_MODE_GAME)
8131 setup_info = setup_info_game;
8132 title_string = STR_SETUP_GAME;
8134 else if (setup_mode == SETUP_MODE_ENGINES)
8136 setup_info = setup_info_engines;
8137 title_string = STR_SETUP_ENGINES;
8139 else if (setup_mode == SETUP_MODE_EDITOR)
8141 setup_info = setup_info_editor;
8142 title_string = STR_SETUP_EDITOR;
8144 else if (setup_mode == SETUP_MODE_GRAPHICS)
8146 setup_info = setup_info_graphics;
8147 title_string = STR_SETUP_GRAPHICS;
8149 else if (setup_mode == SETUP_MODE_SOUND)
8151 setup_info = setup_info_sound;
8152 title_string = STR_SETUP_SOUND;
8154 else if (setup_mode == SETUP_MODE_ARTWORK)
8156 setup_info = setup_info_artwork;
8157 title_string = STR_SETUP_ARTWORK;
8159 else if (setup_mode == SETUP_MODE_TOUCH)
8161 setup_info = setup_info_touch;
8162 title_string = STR_SETUP_TOUCH;
8164 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8165 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8166 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8167 setup_info = setup_info_touch_wipe_gestures;
8169 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8171 setup_info = setup_info_shortcuts;
8172 title_string = STR_SETUP_SHORTCUTS;
8174 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8176 setup_info = setup_info_shortcuts_1;
8177 title_string = STR_SETUP_SHORTCUTS;
8179 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8181 setup_info = setup_info_shortcuts_2;
8182 title_string = STR_SETUP_SHORTCUTS;
8184 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8186 setup_info = setup_info_shortcuts_3;
8187 title_string = STR_SETUP_SHORTCUTS;
8189 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8191 setup_info = setup_info_shortcuts_4;
8192 title_string = STR_SETUP_SHORTCUTS;
8194 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8196 setup_info = setup_info_shortcuts_5;
8197 title_string = STR_SETUP_SHORTCUTS;
8200 // use modified setup info without setup entries marked as hidden
8201 setup_info = getSetupInfoFinal(setup_info);
8203 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8205 // determine maximal number of setup entries that can be displayed on screen
8207 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8210 // determine maximal number of setup entries available for this setup screen
8212 for (i = 0; setup_info[i].type != 0; i++)
8215 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8217 MapScreenGadgets(max_setup_info);
8220 redraw_mask = fade_mask = REDRAW_ALL;
8222 DrawMaskedBorder(fade_mask);
8227 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8229 menu_info = setup_info;
8231 HandleMenuScreen(mx, my, dx, dy, button,
8232 setup_mode, num_setup_info, max_setup_info);
8235 static void DrawSetupScreen_Input(void)
8239 FadeOut(REDRAW_FIELD);
8243 setup_info = getSetupInfoFinal(setup_info_input);
8245 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8247 for (i = 0; setup_info[i].type != 0; i++)
8249 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8250 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8251 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8252 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8253 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8254 initCursor(i, IMG_MENU_BUTTON);
8256 DrawCursorAndText_Setup(i, -1, FALSE);
8259 // create gadgets for setup input menu screen
8260 FreeScreenGadgets();
8261 CreateScreenGadgets();
8263 // map gadgets for setup input menu screen
8264 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8266 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8268 FadeIn(REDRAW_FIELD);
8271 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8273 if (device_name == NULL)
8276 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8279 if (strlen(device_name) > 1)
8281 char c1 = device_name[strlen(device_name) - 1];
8282 char c2 = device_name[strlen(device_name) - 2];
8284 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8285 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8288 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8289 strlen(device_name));
8292 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8295 static struct SetupKeyboardInfo custom_key;
8302 { &custom_key.left, "Axis/Pad Left" },
8303 { &custom_key.right, "Axis/Pad Right" },
8304 { &custom_key.up, "Axis/Pad Up" },
8305 { &custom_key.down, "Axis/Pad Down" },
8306 { &custom_key.snap, "Button 1/A/X" },
8307 { &custom_key.drop, "Button 2/B/Y" }
8309 static char *joystick_name[MAX_PLAYERS] =
8316 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8317 int font_nr_info = FONT_MENU_1;
8318 int font_nr_name = FONT_VALUE_OLD;
8319 int font_nr_on = FONT_VALUE_1;
8320 int font_nr_off = FONT_VALUE_OLD;
8323 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8325 font_nr_info = FONT_MENU_2;
8326 font_nr_on = FONT_VALUE_NARROW;
8327 font_nr_off = FONT_VALUE_OLD_NARROW;
8330 custom_key = setup.input[player_nr].key;
8332 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8333 FONT_INPUT_1_ACTIVE);
8335 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8337 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8338 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8340 if (setup.input[player_nr].use_joystick)
8342 char *device_name = setup.input[player_nr].joy.device_name;
8343 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8344 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8345 char *text = joystick_name[joystick_nr];
8346 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8348 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8349 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8353 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8354 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8357 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8358 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8362 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8363 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8364 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8365 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8367 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8368 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8369 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8370 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8371 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8372 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8374 for (i = 0; i < 6; i++)
8376 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8378 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8380 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8381 (setup.input[player_nr].use_joystick ?
8383 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8387 static int input_player_nr = 0;
8389 static void HandleSetupScreen_Input_Player(int step, int direction)
8391 int old_player_nr = input_player_nr;
8394 new_player_nr = old_player_nr + step * direction;
8395 if (new_player_nr < 0)
8397 if (new_player_nr > MAX_PLAYERS - 1)
8398 new_player_nr = MAX_PLAYERS - 1;
8400 if (new_player_nr != old_player_nr)
8402 input_player_nr = new_player_nr;
8404 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8408 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8410 static int choice = 0;
8413 int pos_start = SETUPINPUT_SCREEN_POS_START;
8414 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8415 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8416 int pos_end = SETUPINPUT_SCREEN_POS_END;
8418 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8422 for (i = 0; setup_info_input[i].type != 0; i++)
8424 // adjust menu structure according to skipped setup entries
8425 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8433 if (button == MB_MENU_INITIALIZE)
8435 // input setup menu may have changed size due to graphics configuration
8436 if (choice >= pos_empty1)
8439 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8441 DrawCursorAndText_Setup(choice, -1, TRUE);
8445 else if (button == MB_MENU_LEAVE)
8447 setup_mode = SETUP_MODE_MAIN;
8454 if (mx || my) // mouse input
8456 x = (mx - mSX) / 32;
8457 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8459 else if (dx || dy) // keyboard input
8461 if (dx && choice == 0)
8462 x = (dx < 0 ? 10 : 12);
8463 else if ((dx && choice == 1) ||
8464 (dx == -1 && choice == pos_end))
8465 button = MB_MENU_CHOICE;
8469 if (y >= pos_empty1 && y <= pos_empty2)
8470 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8473 if (y == 0 && dx != 0 && button)
8475 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8477 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8478 y >= pos_start && y <= pos_end &&
8479 !(y >= pos_empty1 && y <= pos_empty2))
8485 DrawCursorAndText_Setup(choice, -1, FALSE);
8486 DrawCursorAndText_Setup(y, -1, TRUE);
8488 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8497 char *device_name = setup.input[input_player_nr].joy.device_name;
8499 if (!setup.input[input_player_nr].use_joystick)
8501 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8503 setJoystickDeviceToNr(device_name, new_device_nr);
8504 setup.input[input_player_nr].use_joystick = TRUE;
8508 int device_nr = getJoystickNrFromDeviceName(device_name);
8509 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8511 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8512 setup.input[input_player_nr].use_joystick = FALSE;
8514 setJoystickDeviceToNr(device_name, new_device_nr);
8517 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8521 if (setup.input[input_player_nr].use_joystick)
8522 ConfigureJoystick(input_player_nr);
8524 CustomizeKeyboard(input_player_nr);
8526 else if (y == pos_end)
8532 setup_mode = SETUP_MODE_MAIN;
8539 static boolean CustomizeKeyboardMain(int player_nr)
8543 boolean finished = FALSE;
8544 static struct SetupKeyboardInfo custom_key;
8549 } customize_step[] =
8551 { &custom_key.left, "Move Left" },
8552 { &custom_key.right, "Move Right" },
8553 { &custom_key.up, "Move Up" },
8554 { &custom_key.down, "Move Down" },
8555 { &custom_key.snap, "Snap Field" },
8556 { &custom_key.drop, "Drop Element" }
8558 int font_nr_old = FONT_VALUE_OLD;
8559 int font_nr_new = FONT_VALUE_1;
8560 boolean success = FALSE;
8562 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8564 font_nr_old = FONT_VALUE_OLD_NARROW;
8565 font_nr_new = FONT_VALUE_NARROW;
8568 // read existing key bindings from player setup
8569 custom_key = setup.input[player_nr].key;
8572 FadeOut(REDRAW_FIELD);
8576 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8579 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8580 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8581 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8582 "Key:", FONT_INPUT_1_ACTIVE);
8583 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8584 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8586 FadeIn(REDRAW_FIELD);
8591 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8593 // reset frame delay counter directly after updating screen
8594 ResetDelayCounter(&event_frame_delay);
8596 while (NextValidEvent(&event))
8600 case EVENT_KEYPRESS:
8602 Key key = GetEventKey((KeyEvent *)&event);
8604 // press 'Escape' to abort and keep the old key bindings
8605 if (key == KSYM_Escape)
8607 FadeSkipNextFadeIn();
8614 // press 'Enter' to keep the existing key binding
8615 if (key == KSYM_Return)
8616 key = *customize_step[step_nr].key;
8618 // check if key already used
8619 for (i = 0; i < step_nr; i++)
8620 if (*customize_step[i].key == key)
8625 // got new key binding
8626 *customize_step[step_nr].key = key;
8627 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8629 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8630 getKeyNameFromKey(key), font_nr_new);
8633 // un-highlight last query
8634 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8635 customize_step[step_nr - 1].text, FONT_MENU_1);
8636 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8637 "Key:", FONT_MENU_1);
8639 // all keys configured
8648 // query next key binding
8649 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8650 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8651 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8652 "Key:", FONT_INPUT_1_ACTIVE);
8653 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8654 getKeyNameFromKey(*customize_step[step_nr].key),
8659 case EVENT_KEYRELEASE:
8660 key_joystick_mapping = 0;
8664 HandleOtherEvents(&event);
8668 // do not handle events for longer than standard frame delay period
8669 if (DelayReached(&event_frame_delay))
8676 // write new key bindings back to player setup, if successfully finished
8678 setup.input[player_nr].key = custom_key;
8683 void CustomizeKeyboard(int player_nr)
8685 boolean success = CustomizeKeyboardMain(player_nr);
8689 int font_nr = FONT_TITLE_1;
8690 int font_height = getFontHeight(font_nr);
8691 int ypos1 = SYSIZE / 2 - font_height * 2;
8692 int ypos2 = SYSIZE / 2 - font_height * 1;
8693 DelayCounter wait_frame_delay = { 2000 };
8695 ResetDelayCounter(&wait_frame_delay);
8699 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8700 DrawTextSCentered(ypos2, font_nr, "configured!");
8702 while (!DelayReached(&wait_frame_delay))
8708 DrawSetupScreen_Input();
8711 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8713 #define MARKER_BUTTON 1
8714 #define MARKER_AXIS_X 2
8715 #define MARKER_AXIS_Y 3
8717 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8719 static boolean bitmaps_initialized = FALSE;
8720 boolean screen_initialized = FALSE;
8721 static Bitmap *controller, *button, *axis_x, *axis_y;
8723 boolean success = TRUE;
8724 boolean done = FALSE, next = FALSE;
8726 int alpha = 200, alpha_step = -1;
8727 int alpha_ticks = 0;
8728 char mapping[4096], temp[256];
8729 int font_name = MENU_SETUP_FONT_TITLE;
8730 int font_info = MENU_SETUP_FONT_TEXT;
8731 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8732 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8733 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8734 int ystep_name = getMenuTextStep(spacing_name, font_name);
8735 int ystep_line = getMenuTextStep(spacing_line, font_info);
8736 int ystep_para = getMenuTextStep(spacing_para, font_info);
8744 int axis, button, hat, hat_value;
8747 *step, *prev_step, steps[] =
8749 { 356, 155, MARKER_BUTTON, "a", },
8750 { 396, 122, MARKER_BUTTON, "b", },
8751 { 320, 125, MARKER_BUTTON, "x", },
8752 { 358, 95, MARKER_BUTTON, "y", },
8753 { 162, 125, MARKER_BUTTON, "back", },
8754 { 216, 125, MARKER_BUTTON, "guide", },
8755 { 271, 125, MARKER_BUTTON, "start", },
8756 { 110, 200, MARKER_BUTTON, "dpleft", },
8757 { 146, 228, MARKER_BUTTON, "dpdown", },
8758 { 178, 200, MARKER_BUTTON, "dpright", },
8759 { 146, 172, MARKER_BUTTON, "dpup", },
8760 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8761 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8762 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8763 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8764 { 73, 141, MARKER_BUTTON, "leftstick", },
8765 { 282, 210, MARKER_BUTTON, "rightstick", },
8766 { 73, 141, MARKER_AXIS_X, "leftx", },
8767 { 73, 141, MARKER_AXIS_Y, "lefty", },
8768 { 282, 210, MARKER_AXIS_X, "rightx", },
8769 { 282, 210, MARKER_AXIS_Y, "righty", },
8772 if (!bitmaps_initialized)
8774 controller = LoadCustomImage("joystick/controller.png");
8775 button = LoadCustomImage("joystick/button.png");
8776 axis_x = LoadCustomImage("joystick/axis_x.png");
8777 axis_y = LoadCustomImage("joystick/axis_y.png");
8779 bitmaps_initialized = TRUE;
8782 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8785 // print info about the joystick we are watching
8786 Debug("joystick", "watching joystick %d: (%s)",
8787 SDL_JoystickInstanceID(joystick), name);
8788 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8789 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8790 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8793 // initialize mapping with GUID and name
8794 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8796 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8797 temp, name, SDL_GetPlatform());
8799 // loop through all steps (buttons and axes), getting joystick events
8800 for (i = 0; i < SDL_arraysize(steps) && !done;)
8802 Bitmap *marker = button; // initialize with reliable default value
8805 strcpy(step->mapping, mapping);
8809 step->hat_value = -1;
8811 marker = (step->marker == MARKER_BUTTON ? button :
8812 step->marker == MARKER_AXIS_X ? axis_x :
8813 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8817 while (!done && !next)
8819 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8820 alpha_ticks = SDL_GetTicks();
8827 else if (alpha < 128)
8833 int controller_x = SX + (SXSIZE - controller->width) / 2;
8834 int controller_y = SY + ystep_line;
8836 int marker_x = controller_x + step->x;
8837 int marker_y = controller_y + step->y;
8839 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8840 int ystart2 = ystart1 + ystep_name + ystep_line;
8844 DrawTextSCentered(ystart1, font_name, name);
8846 DrawTextSCentered(ystart2, font_info,
8847 "Press buttons and move axes on");
8848 ystart2 += ystep_line;
8849 DrawTextSCentered(ystart2, font_info,
8850 "your controller when indicated.");
8851 ystart2 += ystep_line;
8852 DrawTextSCentered(ystart2, font_info,
8853 "(Your controller may look different.)");
8854 ystart2 += ystep_para;
8856 #if defined(PLATFORM_ANDROID)
8857 DrawTextSCentered(ystart2, font_info,
8858 "To correct a mistake,");
8859 ystart2 += ystep_line;
8860 DrawTextSCentered(ystart2, font_info,
8861 "press the 'back' button.");
8862 ystart2 += ystep_line;
8863 DrawTextSCentered(ystart2, font_info,
8864 "To skip a button or axis,");
8865 ystart2 += ystep_line;
8866 DrawTextSCentered(ystart2, font_info,
8867 "press the 'menu' button.");
8869 DrawTextSCentered(ystart2, font_info,
8870 "To correct a mistake,");
8871 ystart2 += ystep_line;
8872 DrawTextSCentered(ystart2, font_info,
8873 "press the 'backspace' key.");
8874 ystart2 += ystep_line;
8875 DrawTextSCentered(ystart2, font_info,
8876 "To skip a button or axis,");
8877 ystart2 += ystep_line;
8878 DrawTextSCentered(ystart2, font_info,
8879 "press the 'return' key.");
8880 ystart2 += ystep_line;
8881 DrawTextSCentered(ystart2, font_info,
8882 "To exit, press the 'escape' key.");
8885 BlitBitmapMasked(controller, drawto, 0, 0,
8886 controller->width, controller->height,
8887 controller_x, controller_y);
8889 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8890 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8892 BlitBitmapMasked(marker, drawto, 0, 0,
8893 marker->width, marker->height,
8894 marker_x, marker_y);
8896 if (!screen_initialized)
8897 FadeIn(REDRAW_FIELD);
8901 screen_initialized = TRUE;
8903 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8905 // reset frame delay counter directly after updating screen
8906 ResetDelayCounter(&event_frame_delay);
8908 while (NextValidEvent(&event))
8912 case SDL_JOYAXISMOTION:
8913 if (event.jaxis.value > 20000 ||
8914 event.jaxis.value < -20000)
8916 for (j = 0; j < i; j++)
8917 if (steps[j].axis == event.jaxis.axis)
8922 if (step->marker != MARKER_AXIS_X &&
8923 step->marker != MARKER_AXIS_Y)
8926 step->axis = event.jaxis.axis;
8927 strcat(mapping, step->field);
8928 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8929 strcat(mapping, temp);
8937 case SDL_JOYHATMOTION:
8938 // ignore centering; we're probably just coming back
8939 // to the center from the previous item we set
8940 if (event.jhat.value == SDL_HAT_CENTERED)
8943 for (j = 0; j < i; j++)
8944 if (steps[j].hat == event.jhat.hat &&
8945 steps[j].hat_value == event.jhat.value)
8950 step->hat = event.jhat.hat;
8951 step->hat_value = event.jhat.value;
8952 strcat(mapping, step->field);
8953 snprintf(temp, sizeof(temp), ":h%u.%u,",
8954 event.jhat.hat, event.jhat.value );
8955 strcat(mapping, temp);
8962 case SDL_JOYBALLMOTION:
8965 case SDL_JOYBUTTONUP:
8966 for (j = 0; j < i; j++)
8967 if (steps[j].button == event.jbutton.button)
8972 step->button = event.jbutton.button;
8973 strcat(mapping, step->field);
8974 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8975 strcat(mapping, temp);
8982 case SDL_FINGERDOWN:
8983 case SDL_MOUSEBUTTONDOWN:
8991 if (event.key.keysym.sym == KSYM_BackSpace ||
8992 event.key.keysym.sym == KSYM_Back)
9004 prev_step = &steps[i - 1];
9005 strcpy(mapping, prev_step->mapping);
9012 if (event.key.keysym.sym == KSYM_space ||
9013 event.key.keysym.sym == KSYM_Return ||
9014 event.key.keysym.sym == KSYM_Menu)
9023 if (event.key.keysym.sym == KSYM_Escape)
9033 program.exit_function(0);
9040 // do not handle events for longer than standard frame delay period
9041 if (DelayReached(&event_frame_delay))
9050 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
9053 // activate mapping for this game
9054 SDL_GameControllerAddMapping(mapping);
9056 // save mapping to personal mappings
9057 SaveSetup_AddGameControllerMapping(mapping);
9060 // wait until the last pending event was removed from event queue
9061 while (NextValidEvent(&event));
9066 static int ConfigureJoystickMain(int player_nr)
9068 char *device_name = setup.input[player_nr].joy.device_name;
9069 int joystick_nr = getJoystickNrFromDeviceName(device_name);
9070 boolean joystick_active = CheckJoystickOpened(joystick_nr);
9071 int success = FALSE;
9074 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
9075 return JOYSTICK_NOT_AVAILABLE;
9077 if (!joystick_active || !setup.input[player_nr].use_joystick)
9078 return JOYSTICK_NOT_AVAILABLE;
9081 FadeOut(REDRAW_FIELD);
9083 // close all joystick devices (potentially opened as game controllers)
9084 for (i = 0; i < SDL_NumJoysticks(); i++)
9085 SDLCloseJoystick(i);
9087 // open joystick device as plain joystick to configure as game controller
9088 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9090 // as the joystick was successfully opened before, this should not happen
9091 if (joystick == NULL)
9094 // create new game controller mapping (buttons and axes) for joystick device
9095 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9097 // close joystick (and maybe re-open as configured game controller later)
9098 SDL_JoystickClose(joystick);
9100 // re-open all joystick devices (potentially as game controllers)
9101 for (i = 0; i < SDL_NumJoysticks(); i++)
9104 // clear all joystick input actions for all joystick devices
9105 SDLClearJoystickState();
9107 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9110 void ConfigureJoystick(int player_nr)
9112 boolean state = ConfigureJoystickMain(player_nr);
9114 if (state != JOYSTICK_NOT_CONFIGURED)
9116 boolean success = (state == JOYSTICK_CONFIGURED);
9117 char message1[MAX_OUTPUT_LINESIZE + 1];
9118 char *message2 = (success ? "configured!" : "not available!");
9119 char *device_name = setup.input[player_nr].joy.device_name;
9120 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9121 int font_nr = FONT_TITLE_1;
9122 int font_height = getFontHeight(font_nr);
9123 int ypos1 = SYSIZE / 2 - font_height * 2;
9124 int ypos2 = SYSIZE / 2 - font_height * 1;
9125 DelayCounter wait_frame_delay = { 2000 };
9127 ResetDelayCounter(&wait_frame_delay);
9131 sprintf(message1, "Joystick %d", nr);
9133 DrawTextSCentered(ypos1, font_nr, message1);
9134 DrawTextSCentered(ypos2, font_nr, message2);
9136 while (!DelayReached(&wait_frame_delay))
9142 DrawSetupScreen_Input();
9145 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9147 if (y < video.screen_height / 3)
9149 // remap touch gadgets to access upper part of the screen
9150 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9151 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9153 else if (y > 2 * video.screen_height / 3)
9155 // remap touch gadgets to access lower part of the screen
9156 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9157 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9161 static boolean ConfigureVirtualButtonsMain(void)
9163 static char *customize_step_text[] =
9172 char grid_button[] =
9174 CHAR_GRID_BUTTON_LEFT,
9175 CHAR_GRID_BUTTON_RIGHT,
9176 CHAR_GRID_BUTTON_UP,
9177 CHAR_GRID_BUTTON_DOWN,
9178 CHAR_GRID_BUTTON_SNAP,
9179 CHAR_GRID_BUTTON_DROP
9188 int font_nr = FONT_INPUT_1_ACTIVE;
9189 int font_height = getFontHeight(font_nr);
9190 int ypos1 = SYSIZE / 2 - font_height * 2;
9191 int ypos2 = SYSIZE / 2 - font_height * 1;
9192 boolean success = FALSE;
9193 boolean finished = FALSE;
9195 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9196 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9197 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9198 boolean set_grid_button = FALSE;
9199 int nr = GRID_ACTIVE_NR();
9202 for (x = 0; x < MAX_GRID_XSIZE; x++)
9203 for (y = 0; y < MAX_GRID_YSIZE; y++)
9204 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9206 overlay.grid_button_highlight = grid_button[step_nr];
9211 FadeOut(REDRAW_FIELD);
9215 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9216 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9217 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9219 FadeIn(REDRAW_FIELD);
9221 SetOverlayShowGrid(TRUE);
9223 // map gadgets for setup touch buttons menu screen
9224 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9230 while (NextValidEvent(&event))
9232 int action = ACTION_NONE;
9234 // ---------- handle events and set the resulting action ----------
9240 UserEvent *user = (UserEvent *)&event;
9241 int id = user->value1;
9243 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9244 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9245 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9246 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9251 case EVENT_KEYPRESS:
9253 Key key = GetEventKey((KeyEvent *)&event);
9255 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9256 key == KSYM_BackSpace ||
9257 key == KSYM_Back ? ACTION_BACK :
9258 key == KSYM_Return ||
9260 key == KSYM_space ? ACTION_NEXT :
9265 case EVENT_KEYRELEASE:
9266 key_joystick_mapping = 0;
9269 case EVENT_BUTTONPRESS:
9270 case EVENT_BUTTONRELEASE:
9272 ButtonEvent *button = (ButtonEvent *)&event;
9274 motion_status = FALSE;
9276 if (button->type == EVENT_BUTTONPRESS)
9277 button_status = button->button;
9279 button_status = MB_RELEASED;
9281 if (HandleGadgets(button->x, button->y, button_status))
9283 // do not handle this button event anymore
9287 button->x += video.screen_xoffset;
9288 button->y += video.screen_yoffset;
9290 x = button->x * overlay.grid_xsize / video.screen_width;
9291 y = button->y * overlay.grid_ysize / video.screen_height;
9293 if (button->type == EVENT_BUTTONPRESS)
9296 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9297 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9299 set_grid_button = TRUE;
9302 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9306 case EVENT_MOTIONNOTIFY:
9308 MotionEvent *motion = (MotionEvent *)&event;
9310 motion_status = TRUE;
9312 if (HandleGadgets(motion->x, motion->y, button_status))
9314 // do not handle this button event anymore
9318 motion->x += video.screen_xoffset;
9319 motion->y += video.screen_yoffset;
9321 x = motion->x * overlay.grid_xsize / video.screen_width;
9322 y = motion->y * overlay.grid_ysize / video.screen_height;
9324 set_grid_button = TRUE;
9326 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9330 case SDL_WINDOWEVENT:
9331 HandleWindowEvent((WindowEvent *) &event);
9333 // check if device has been rotated
9334 if (nr != GRID_ACTIVE_NR())
9336 nr = GRID_ACTIVE_NR();
9338 for (x = 0; x < MAX_GRID_XSIZE; x++)
9339 for (y = 0; y < MAX_GRID_YSIZE; y++)
9340 grid_button_old[x][y] = grid_button_tmp[x][y] =
9341 overlay.grid_button[x][y];
9346 case SDL_APP_WILLENTERBACKGROUND:
9347 case SDL_APP_DIDENTERBACKGROUND:
9348 case SDL_APP_WILLENTERFOREGROUND:
9349 case SDL_APP_DIDENTERFOREGROUND:
9350 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9354 HandleOtherEvents(&event);
9358 // ---------- perform action set by handling events ----------
9360 if (action == ACTION_ESCAPE)
9362 // abort and restore the old key bindings
9364 for (x = 0; x < MAX_GRID_XSIZE; x++)
9365 for (y = 0; y < MAX_GRID_YSIZE; y++)
9366 overlay.grid_button[x][y] = grid_button_old[x][y];
9368 FadeSkipNextFadeIn();
9372 else if (action == ACTION_BACK)
9374 // keep the configured key bindings and go to previous page
9380 FadeSkipNextFadeIn();
9385 else if (action == ACTION_NEXT)
9387 // keep the configured key bindings and go to next page
9391 // all virtual buttons configured
9399 if (action != ACTION_NONE && !finished)
9401 for (x = 0; x < MAX_GRID_XSIZE; x++)
9402 for (y = 0; y < MAX_GRID_YSIZE; y++)
9403 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9405 overlay.grid_button_highlight = grid_button[step_nr];
9407 // configure next virtual button
9411 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9412 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9413 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9416 if (set_grid_button)
9418 overlay.grid_button[x][y] =
9419 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9420 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9421 grid_button_tmp[x][y]);
9423 set_grid_button = FALSE;
9430 for (x = 0; x < MAX_GRID_XSIZE; x++)
9431 for (y = 0; y < MAX_GRID_YSIZE; y++)
9432 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9434 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9436 SetOverlayShowGrid(FALSE);
9441 void ConfigureVirtualButtons(void)
9443 boolean success = ConfigureVirtualButtonsMain();
9445 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9446 SCREEN_MASK_TOUCH2);
9450 int font_nr = FONT_TITLE_1;
9451 int font_height = getFontHeight(font_nr);
9452 int ypos1 = SYSIZE / 2 - font_height * 2;
9453 int ypos2 = SYSIZE / 2 - font_height * 1;
9454 DelayCounter wait_frame_delay = { 2000 };
9456 ResetDelayCounter(&wait_frame_delay);
9460 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9461 DrawTextSCentered(ypos2, font_nr, "configured!");
9463 while (!DelayReached(&wait_frame_delay))
9470 void DrawSetupScreen(void)
9475 if (setup_mode == SETUP_MODE_INPUT)
9476 DrawSetupScreen_Input();
9477 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9478 DrawChooseTree(&scores_type_current);
9479 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9480 DrawChooseTree(&game_speed_current);
9481 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9482 DrawChooseTree(&scroll_delay_current);
9483 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9484 DrawChooseTree(&snapshot_mode_current);
9485 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9486 DrawChooseTree(&window_size_current);
9487 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9488 DrawChooseTree(&scaling_type_current);
9489 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9490 DrawChooseTree(&rendering_mode_current);
9491 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9492 DrawChooseTree(&vsync_mode_current);
9493 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9494 DrawChooseTree(&artwork.gfx_current);
9495 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9496 DrawChooseTree(&artwork.snd_current);
9497 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9498 DrawChooseTree(&artwork.mus_current);
9499 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9500 DrawChooseTree(&volume_simple_current);
9501 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9502 DrawChooseTree(&volume_loops_current);
9503 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9504 DrawChooseTree(&volume_music_current);
9505 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9506 DrawChooseTree(&touch_control_current);
9507 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9508 DrawChooseTree(&move_distance_current);
9509 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9510 DrawChooseTree(&drop_distance_current);
9511 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9512 DrawChooseTree(&transparency_current);
9513 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9514 DrawChooseTree(&grid_size_current[0][0]);
9515 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9516 DrawChooseTree(&grid_size_current[0][1]);
9517 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9518 DrawChooseTree(&grid_size_current[1][0]);
9519 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9520 DrawChooseTree(&grid_size_current[1][1]);
9522 DrawSetupScreen_Generic();
9524 PlayMenuSoundsAndMusic();
9527 void RedrawSetupScreenAfterFullscreenToggle(void)
9529 if (setup_mode == SETUP_MODE_GRAPHICS ||
9530 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9532 // update list selection from "setup.window_scaling_percent"
9533 execSetupGraphics_setWindowSizes(TRUE);
9539 void RedrawSetupScreenAfterScreenRotation(int nr)
9543 if (setup_mode == SETUP_MODE_TOUCH)
9545 // update virtual button settings (depending on screen orientation)
9548 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9550 // save already configured virtual buttons
9551 for (x = 0; x < MAX_GRID_XSIZE; x++)
9552 for (y = 0; y < MAX_GRID_YSIZE; y++)
9553 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9557 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9559 if (setup_mode == SETUP_MODE_INPUT)
9560 HandleSetupScreen_Input(mx, my, dx, dy, button);
9561 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9562 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9563 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9564 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9565 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9566 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9567 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9568 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9569 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9570 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9571 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9572 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9573 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9574 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9575 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9576 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9577 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9578 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9579 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9580 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9581 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9582 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9583 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9584 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9585 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9586 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9587 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9588 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9589 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9590 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9591 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9592 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9593 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9594 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9595 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9596 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9597 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9598 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9599 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9600 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9601 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9602 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9603 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9604 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9606 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9609 void HandleGameActions(void)
9611 if (CheckRestartGame())
9614 if (game_status != GAME_MODE_PLAYING)
9617 GameActions(); // main game loop
9619 if (tape.auto_play && !tape.playing)
9620 AutoPlayTapesContinue(); // continue automatically playing next tape
9624 // ---------- new screen button stuff --------------------------------------
9628 int gfx_unpressed, gfx_pressed, gfx_active;
9629 struct MenuPosInfo *pos;
9630 boolean *check_value;
9633 unsigned int event_mask;
9634 boolean is_touch_button;
9636 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9639 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1,
9640 &menu.main.button.prev_level, NULL,
9641 SCREEN_CTRL_ID_PREV_LEVEL,
9643 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9644 FALSE, "previous level"
9647 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1,
9648 &menu.main.button.next_level, NULL,
9649 SCREEN_CTRL_ID_NEXT_LEVEL,
9651 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9655 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1,
9656 &menu.scores.button.prev_level, NULL,
9657 SCREEN_CTRL_ID_PREV_LEVEL2,
9658 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9659 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9660 FALSE, "previous level"
9663 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1,
9664 &menu.scores.button.next_level, NULL,
9665 SCREEN_CTRL_ID_NEXT_LEVEL2,
9666 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9667 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9671 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1,
9672 &menu.scores.button.prev_score, NULL,
9673 SCREEN_CTRL_ID_PREV_SCORE,
9674 SCREEN_MASK_SCORES_INFO,
9675 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9676 FALSE, "previous score"
9679 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1,
9680 &menu.scores.button.next_score, NULL,
9681 SCREEN_CTRL_ID_NEXT_SCORE,
9682 SCREEN_MASK_SCORES_INFO,
9683 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9687 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1,
9688 &menu.scores.button.play_tape, NULL,
9689 SCREEN_CTRL_ID_PLAY_TAPE,
9690 SCREEN_MASK_SCORES_INFO,
9695 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1,
9696 &menu.main.button.first_level, NULL,
9697 SCREEN_CTRL_ID_FIRST_LEVEL,
9700 FALSE, "first level"
9703 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1,
9704 &menu.main.button.last_level, NULL,
9705 SCREEN_CTRL_ID_LAST_LEVEL,
9711 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1,
9712 &menu.main.button.level_number, NULL,
9713 SCREEN_CTRL_ID_LEVEL_NUMBER,
9716 FALSE, "level number"
9719 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1,
9720 &menu.setup.button.prev_player, NULL,
9721 SCREEN_CTRL_ID_PREV_PLAYER,
9723 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9724 FALSE, "previous player"
9727 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1,
9728 &menu.setup.button.next_player, NULL,
9729 SCREEN_CTRL_ID_NEXT_PLAYER,
9731 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9732 FALSE, "next player"
9735 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1,
9736 &menu.main.button.insert_solution, NULL,
9737 SCREEN_CTRL_ID_INSERT_SOLUTION,
9738 SCREEN_MASK_MAIN_HAS_SOLUTION,
9740 FALSE, "insert solution tape"
9743 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1,
9744 &menu.main.button.play_solution, NULL,
9745 SCREEN_CTRL_ID_PLAY_SOLUTION,
9746 SCREEN_MASK_MAIN_HAS_SOLUTION,
9748 FALSE, "play solution tape"
9751 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
9752 IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
9753 &menu.main.button.levelset_info, NULL,
9754 SCREEN_CTRL_ID_LEVELSET_INFO,
9755 SCREEN_MASK_MAIN_HAS_SET_INFO,
9757 FALSE, "show level set info"
9760 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1,
9761 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9762 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9764 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9765 FALSE, "switch ECS/AGA chipset"
9768 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,
9769 &menu.setup.button.touch_back, NULL,
9770 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9773 TRUE, "previous page"
9776 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1,
9777 &menu.setup.button.touch_next, NULL,
9778 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9784 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1,
9785 &menu.setup.button.touch_back2, NULL,
9786 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9789 TRUE, "previous page"
9792 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1,
9793 &menu.setup.button.touch_next2, NULL,
9794 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9803 int gfx_unpressed, gfx_pressed;
9807 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9810 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9811 -1, -1, // these values are not constant, but can change at runtime
9812 SCREEN_CTRL_ID_SCROLL_UP,
9816 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9817 -1, -1, // these values are not constant, but can change at runtime
9818 SCREEN_CTRL_ID_SCROLL_DOWN,
9825 int gfx_unpressed, gfx_pressed;
9831 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9834 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9835 -1, -1, // these values are not constant, but can change at runtime
9836 -1, -1, // these values are not constant, but can change at runtime
9837 GD_TYPE_SCROLLBAR_VERTICAL,
9838 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9839 "scroll level series vertically"
9851 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9854 IMG_SETUP_INPUT_TEXT,
9855 SCREEN_CTRL_ID_NETWORK_SERVER,
9856 -1, -1, // these values are not constant, but can change at runtime
9857 MAX_SETUP_TEXT_INPUT_LEN,
9858 network_server_hostname,
9859 "Network Server Hostname / IP"
9863 static void CreateScreenMenubuttons(void)
9865 struct GadgetInfo *gi;
9866 unsigned int event_mask;
9869 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9871 struct MenuPosInfo *pos = menubutton_info[i].pos;
9872 int screen_mask = menubutton_info[i].screen_mask;
9873 boolean is_touch_button = menubutton_info[i].is_touch_button;
9874 boolean is_check_button = menubutton_info[i].check_value != NULL;
9875 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9876 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9877 menubutton_info[i].gfx_unpressed);
9878 boolean has_gfx_active = (menubutton_info[i].gfx_active != -1);
9879 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9880 Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt;
9881 int gfx_unpressed, gfx_pressed;
9882 int gfx_unpressed_alt, gfx_pressed_alt;
9883 int x, y, width, height;
9884 int gd_x1, gd_x2, gd_y1, gd_y2;
9885 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9886 int id = menubutton_info[i].gadget_id;
9887 int type = GD_TYPE_NORMAL_BUTTON;
9888 boolean checked = FALSE;
9890 // do not use touch buttons if overlay touch buttons are disabled
9891 if (is_touch_button && !setup.touch.overlay_buttons)
9894 event_mask = menubutton_info[i].event_mask;
9896 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9897 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9899 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9900 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9902 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9903 gfx_pressed = menubutton_info[i].gfx_pressed;
9904 gfx_unpressed_alt = gfx_unpressed;
9905 gfx_pressed_alt = gfx_pressed;
9909 gfx_unpressed_alt = menubutton_info[i].gfx_active;
9911 type = GD_TYPE_CHECK_BUTTON_2;
9913 if (menubutton_info[i].check_value != NULL)
9914 checked = *menubutton_info[i].check_value;
9917 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9918 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9919 gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap;
9920 gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap;
9922 gd_x1 = graphic_info[gfx_unpressed].src_x;
9923 gd_y1 = graphic_info[gfx_unpressed].src_y;
9924 gd_x2 = graphic_info[gfx_pressed].src_x;
9925 gd_y2 = graphic_info[gfx_pressed].src_y;
9927 gd_x1a = graphic_info[gfx_unpressed_alt].src_x;
9928 gd_y1a = graphic_info[gfx_unpressed_alt].src_y;
9929 gd_x2a = graphic_info[gfx_pressed_alt].src_x;
9930 gd_y2a = graphic_info[gfx_pressed_alt].src_y;
9932 if (has_gfx_pressed)
9934 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9935 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9938 if (is_check_button)
9940 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9941 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9942 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9943 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9945 type = GD_TYPE_CHECK_BUTTON;
9947 if (menubutton_info[i].check_value != NULL)
9948 checked = *menubutton_info[i].check_value;
9951 if (is_score_button)
9953 // if x/y set to -1, dynamically place buttons next to title text
9954 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9956 // special compatibility handling for "Snake Bite" graphics set
9957 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9958 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9960 // use "SX" here to center buttons (ignore horizontal draw offset)
9962 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9963 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9964 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9965 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9967 // use "mSY" here to place buttons (respect vertical draw offset)
9969 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9970 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9973 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
9975 if (pos->x == -1 && pos->y == -1)
9977 // use "SX" here to place button (ignore draw offsets)
9978 x = SX + SXSIZE - 2 * TILESIZE;
9979 y = SY + SYSIZE - 2 * TILESIZE;
9981 // special compatibility handling for "BD2K3" graphics set
9982 if (strPrefix(leveldir_current->identifier, "BD2K3"))
9983 x = SX + TILESIZE + MINI_TILESIZE;
9985 // special compatibility handling for "jue0" graphics set
9986 if (strPrefix(artwork.gfx_current_identifier, "jue0"))
9988 x = SX + SXSIZE - 4 * TILESIZE;
9989 y = SY + SYSIZE - 3 * TILESIZE;
9994 gi = CreateGadget(GDI_CUSTOM_ID, id,
9995 GDI_CUSTOM_TYPE_ID, i,
9996 GDI_IMAGE_ID, gfx_unpressed,
9997 GDI_INFO_TEXT, menubutton_info[i].infotext,
10001 GDI_HEIGHT, height,
10003 GDI_STATE, GD_BUTTON_UNPRESSED,
10004 GDI_CHECKED, checked,
10005 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10006 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10007 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a,
10008 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a,
10009 GDI_DIRECT_DRAW, FALSE,
10010 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
10011 GDI_EVENT_MASK, event_mask,
10012 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10016 Fail("cannot create gadget");
10018 screen_gadget[id] = gi;
10022 static void CreateScreenScrollbuttons(void)
10024 struct GadgetInfo *gi;
10025 unsigned int event_mask;
10028 // these values are not constant, but can change at runtime
10029 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
10030 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
10031 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
10032 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
10034 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10036 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10037 int gfx_unpressed, gfx_pressed;
10038 int x, y, width, height;
10039 int gd_x1, gd_x2, gd_y1, gd_y2;
10040 int id = scrollbutton_info[i].gadget_id;
10042 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
10044 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
10045 y = mSY + scrollbutton_info[i].y;
10046 width = SC_SCROLLBUTTON_XSIZE;
10047 height = SC_SCROLLBUTTON_YSIZE;
10049 // correct scrollbar position if placed outside menu (playfield) area
10050 if (x > SX + SC_SCROLL_UP_XPOS)
10051 x = SX + SC_SCROLL_UP_XPOS;
10053 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
10054 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
10055 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
10057 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
10058 gfx_pressed = scrollbutton_info[i].gfx_pressed;
10059 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10060 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10061 gd_x1 = graphic_info[gfx_unpressed].src_x;
10062 gd_y1 = graphic_info[gfx_unpressed].src_y;
10063 gd_x2 = graphic_info[gfx_pressed].src_x;
10064 gd_y2 = graphic_info[gfx_pressed].src_y;
10066 gi = CreateGadget(GDI_CUSTOM_ID, id,
10067 GDI_CUSTOM_TYPE_ID, i,
10068 GDI_IMAGE_ID, gfx_unpressed,
10069 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
10073 GDI_HEIGHT, height,
10074 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
10075 GDI_STATE, GD_BUTTON_UNPRESSED,
10076 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10077 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10078 GDI_DIRECT_DRAW, FALSE,
10079 GDI_EVENT_MASK, event_mask,
10080 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10084 Fail("cannot create gadget");
10086 screen_gadget[id] = gi;
10090 static void CreateScreenScrollbars(void)
10094 // these values are not constant, but can change at runtime
10095 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10096 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10097 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10098 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10100 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10102 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10103 int gfx_unpressed, gfx_pressed;
10104 int x, y, width, height;
10105 int gd_x1, gd_x2, gd_y1, gd_y2;
10106 struct GadgetInfo *gi;
10107 int items_max, items_visible, item_position;
10108 unsigned int event_mask;
10109 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10110 int id = scrollbar_info[i].gadget_id;
10112 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10114 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10115 y = mSY + scrollbar_info[i].y;
10116 width = scrollbar_info[i].width;
10117 height = scrollbar_info[i].height;
10119 // correct scrollbar position if placed outside menu (playfield) area
10120 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10121 x = SX + SC_SCROLL_VERTICAL_XPOS;
10123 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10124 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10126 items_max = num_page_entries;
10127 items_visible = num_page_entries;
10130 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10131 gfx_pressed = scrollbar_info[i].gfx_pressed;
10132 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10133 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10134 gd_x1 = graphic_info[gfx_unpressed].src_x;
10135 gd_y1 = graphic_info[gfx_unpressed].src_y;
10136 gd_x2 = graphic_info[gfx_pressed].src_x;
10137 gd_y2 = graphic_info[gfx_pressed].src_y;
10139 gi = CreateGadget(GDI_CUSTOM_ID, id,
10140 GDI_CUSTOM_TYPE_ID, i,
10141 GDI_IMAGE_ID, gfx_unpressed,
10142 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10146 GDI_HEIGHT, height,
10147 GDI_TYPE, scrollbar_info[i].type,
10148 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10149 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10150 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10151 GDI_WHEEL_AREA_X, SX,
10152 GDI_WHEEL_AREA_Y, SY,
10153 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10154 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10155 GDI_STATE, GD_BUTTON_UNPRESSED,
10156 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10157 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10158 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10159 GDI_DIRECT_DRAW, FALSE,
10160 GDI_EVENT_MASK, event_mask,
10161 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10165 Fail("cannot create gadget");
10167 screen_gadget[id] = gi;
10171 static void CreateScreenTextInputGadgets(void)
10175 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10177 int graphic = textinput_info[i].graphic;
10178 struct GraphicInfo *gd = &graphic_info[graphic];
10179 int gd_x1 = gd->src_x;
10180 int gd_y1 = gd->src_y;
10181 int gd_x2 = gd->src_x + gd->active_xoffset;
10182 int gd_y2 = gd->src_y + gd->active_yoffset;
10183 struct GadgetInfo *gi;
10184 unsigned int event_mask;
10185 int id = textinput_info[i].gadget_id;
10186 int x = textinput_info[i].x;
10187 int y = textinput_info[i].y;
10189 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10191 gi = CreateGadget(GDI_CUSTOM_ID, id,
10192 GDI_CUSTOM_TYPE_ID, i,
10193 GDI_INFO_TEXT, textinput_info[i].infotext,
10196 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10197 GDI_TEXT_VALUE, textinput_info[i].value,
10198 GDI_TEXT_SIZE, textinput_info[i].size,
10199 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10200 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10201 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10202 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10203 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10204 GDI_DESIGN_WIDTH, gd->width,
10205 GDI_EVENT_MASK, event_mask,
10206 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10207 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10211 Fail("cannot create gadget");
10213 screen_gadget[id] = gi;
10217 void CreateScreenGadgets(void)
10219 CreateScreenMenubuttons();
10221 CreateScreenScrollbuttons();
10222 CreateScreenScrollbars();
10224 CreateScreenTextInputGadgets();
10227 void FreeScreenGadgets(void)
10231 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10232 FreeGadget(screen_gadget[i]);
10235 static void RedrawScreenMenuGadgets(int screen_mask)
10239 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10240 if (screen_mask & menubutton_info[i].screen_mask)
10241 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10244 static void MapScreenMenuGadgets(int screen_mask)
10248 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10249 if (screen_mask & menubutton_info[i].screen_mask)
10250 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10253 static void UnmapScreenMenuGadgets(int screen_mask)
10257 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10259 if (screen_mask & menubutton_info[i].screen_mask)
10261 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10263 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10264 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10265 screen_gadget[menubutton_info[i].gadget_id]->y,
10266 screen_gadget[menubutton_info[i].gadget_id]->width,
10267 screen_gadget[menubutton_info[i].gadget_id]->height);
10272 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10275 MapScreenMenuGadgets(screen_mask);
10277 UnmapScreenMenuGadgets(screen_mask);
10280 static void MapScreenGadgets(int num_entries)
10284 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10287 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10288 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10290 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10291 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10294 static void UnmapScreenGadgets(void)
10298 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10299 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10301 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10302 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10305 static void MapScreenTreeGadgets(TreeInfo *ti)
10307 MapScreenGadgets(numTreeInfoInGroup(ti));
10310 static void UnmapScreenTreeGadgets(void)
10312 UnmapScreenGadgets();
10315 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10317 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10318 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10319 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10320 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10322 if (pos_1->x == -1 && pos_1->y == -1)
10323 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10325 if (pos_2->x == -1 && pos_2->y == -1)
10326 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10329 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10331 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10332 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10334 // set gadget position dynamically, pre-defined or off-screen
10335 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10336 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10338 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10339 MapGadget(gi); // (needed if deactivated on last score page)
10342 static void HandleScreenGadgets(struct GadgetInfo *gi)
10344 int id = gi->custom_id;
10345 int button = gi->event.button;
10346 int step = (button == MB_LEFTBUTTON ? 1 :
10347 button == MB_MIDDLEBUTTON ? 5 :
10348 button == MB_RIGHTBUTTON ? 10 : 1);
10352 case SCREEN_CTRL_ID_PREV_LEVEL:
10353 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10356 case SCREEN_CTRL_ID_NEXT_LEVEL:
10357 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10360 case SCREEN_CTRL_ID_PREV_LEVEL2:
10361 HandleHallOfFame_SelectLevel(step, -1);
10364 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10365 HandleHallOfFame_SelectLevel(step, +1);
10368 case SCREEN_CTRL_ID_PREV_SCORE:
10369 HandleScoreInfo_SelectScore(step, -1);
10372 case SCREEN_CTRL_ID_NEXT_SCORE:
10373 HandleScoreInfo_SelectScore(step, +1);
10376 case SCREEN_CTRL_ID_PLAY_TAPE:
10377 HandleScoreInfo_PlayTape();
10380 case SCREEN_CTRL_ID_FIRST_LEVEL:
10381 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10384 case SCREEN_CTRL_ID_LAST_LEVEL:
10385 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10388 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10389 CloseDoor(DOOR_CLOSE_2);
10390 SetGameStatus(GAME_MODE_LEVELNR);
10391 DrawChooseLevelNr();
10394 case SCREEN_CTRL_ID_PREV_PLAYER:
10395 HandleSetupScreen_Input_Player(step, -1);
10398 case SCREEN_CTRL_ID_NEXT_PLAYER:
10399 HandleSetupScreen_Input_Player(step, +1);
10402 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10403 InsertSolutionTape();
10406 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10407 PlaySolutionTape();
10410 case SCREEN_CTRL_ID_LEVELSET_INFO:
10411 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10414 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10415 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10419 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10420 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10421 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10422 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10423 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10426 case SCREEN_CTRL_ID_SCROLL_UP:
10427 if (game_status == GAME_MODE_NAMES)
10428 HandleChoosePlayerName(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10429 else if (game_status == GAME_MODE_LEVELS)
10430 HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10431 else if (game_status == GAME_MODE_LEVELNR)
10432 HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10433 else if (game_status == GAME_MODE_SETUP)
10434 HandleSetupScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10435 else if (game_status == GAME_MODE_INFO)
10436 HandleInfoScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10437 else if (game_status == GAME_MODE_SCORES)
10438 HandleHallOfFame(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10441 case SCREEN_CTRL_ID_SCROLL_DOWN:
10442 if (game_status == GAME_MODE_NAMES)
10443 HandleChoosePlayerName(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10444 else if (game_status == GAME_MODE_LEVELS)
10445 HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10446 else if (game_status == GAME_MODE_LEVELNR)
10447 HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10448 else if (game_status == GAME_MODE_SETUP)
10449 HandleSetupScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10450 else if (game_status == GAME_MODE_INFO)
10451 HandleInfoScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10452 else if (game_status == GAME_MODE_SCORES)
10453 HandleHallOfFame(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10456 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10457 if (game_status == GAME_MODE_NAMES)
10458 HandleChoosePlayerName(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10459 else if (game_status == GAME_MODE_LEVELS)
10460 HandleChooseLevelSet(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10461 else if (game_status == GAME_MODE_LEVELNR)
10462 HandleChooseLevelNr(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10463 else if (game_status == GAME_MODE_SETUP)
10464 HandleSetupScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10465 else if (game_status == GAME_MODE_INFO)
10466 HandleInfoScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10467 else if (game_status == GAME_MODE_SCORES)
10468 HandleHallOfFame(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10471 case SCREEN_CTRL_ID_NETWORK_SERVER:
10473 if (!strEqual(gi->textinput.value, ""))
10475 setString(&setup.network_server_hostname, gi->textinput.value);
10477 network.server_host = setup.network_server_hostname;
10481 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10483 network.server_host = NULL;
10486 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10487 network.server_host = NULL;
10489 execSetupGame_setNetworkServerText();
10501 void HandleScreenGadgetKeys(Key key)
10503 if (key == setup.shortcut.tape_play)
10504 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10507 void DumpScreenIdentifiers(void)
10511 Print("Active screen elements on current screen:\n");
10513 for (i = 0; main_controls[i].nr != -1; i++)
10515 struct MainControlInfo *mci = &main_controls[i];
10517 if (mci->button_graphic != -1)
10519 char *token = getTokenFromImageID(mci->button_graphic);
10521 Print("- '%s'\n", token);
10528 boolean DoScreenAction(int image_id)
10532 if (game_status != GAME_MODE_MAIN)
10535 for (i = 0; main_controls[i].nr != -1; i++)
10537 struct MainControlInfo *mci = &main_controls[i];
10538 struct MenuPosInfo *pos = mci->pos_button;
10540 if (mci->button_graphic == image_id)
10542 int x = mSX + pos->x;
10543 int y = mSY + pos->y;
10545 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10554 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10556 // get tree info node of newly added level or artwork set
10557 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10558 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10560 if (tree_node_new == NULL) // should not happen
10563 // if request dialog is active, do nothing
10564 if (game.request_active)
10567 if (game_status == GAME_MODE_MAIN &&
10568 tree_type == TREE_TYPE_LEVEL_DIR)
10570 // when adding new level set in main menu, select it as current level set
10572 // change current level set to newly added level set from zip file
10573 leveldir_current = tree_node_new;
10575 // change current level number to first level of newly added level set
10576 level_nr = leveldir_current->first_level;
10578 // redraw screen to reflect changed level set
10581 // save this level set and level number as last selected level set
10582 SaveLevelSetup_LastSeries();
10583 SaveLevelSetup_SeriesInfo();
10585 else if (game_status == GAME_MODE_LEVELS &&
10586 tree_type == TREE_TYPE_LEVEL_DIR)
10588 // when adding new level set in level set menu, set cursor and update screen
10590 leveldir_current = tree_node_new;
10592 DrawChooseTree(&leveldir_current);
10594 else if (game_status == GAME_MODE_SETUP)
10596 // when adding new artwork set in setup menu, set cursor and update screen
10598 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10599 tree_type == TREE_TYPE_GRAPHICS_DIR)
10601 artwork.gfx_current = tree_node_new;
10603 DrawChooseTree(&artwork.gfx_current);
10605 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10606 tree_type == TREE_TYPE_SOUNDS_DIR)
10608 artwork.snd_current = tree_node_new;
10610 DrawChooseTree(&artwork.snd_current);
10612 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10613 tree_type == TREE_TYPE_MUSIC_DIR)
10615 artwork.mus_current = tree_node_new;
10617 DrawChooseTree(&artwork.mus_current);
10622 static int UploadTapes(void)
10624 SetGameStatus(GAME_MODE_LOADING);
10626 FadeSetEnterScreen();
10627 FadeOut(REDRAW_ALL);
10629 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10631 FadeIn(REDRAW_ALL);
10633 DrawInitTextHead("Uploading tapes");
10635 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10636 global.autoplay_leveldir = "ALL";
10637 global.autoplay_all = TRUE;
10639 int num_tapes_uploaded = AutoPlayTapes();
10641 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10642 global.autoplay_leveldir = NULL;
10643 global.autoplay_all = FALSE;
10645 SetGameStatus(GAME_MODE_MAIN);
10649 return num_tapes_uploaded;
10652 static boolean OfferUploadTapes(void)
10654 if (!Request(setup.has_remaining_tapes ?
10655 "Upload missing tapes to the high score server now?" :
10656 "Upload all your tapes to the high score server now?", REQ_ASK))
10659 // when uploading tapes, make sure that high score server is enabled
10660 runtime.use_api_server = setup.use_api_server = TRUE;
10662 int num_tapes_uploaded = UploadTapes();
10665 if (num_tapes_uploaded < 0)
10667 num_tapes_uploaded = -num_tapes_uploaded - 1;
10669 if (num_tapes_uploaded == 0)
10670 sprintf(message, "Upload failed! No tapes uploaded!");
10671 else if (num_tapes_uploaded == 1)
10672 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10674 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10675 num_tapes_uploaded);
10677 Request(message, REQ_CONFIRM);
10679 // if uploading tapes failed, add tape upload entry to setup menu
10680 setup.provide_uploading_tapes = TRUE;
10681 setup.has_remaining_tapes = TRUE;
10683 SaveSetup_ServerSetup();
10688 if (num_tapes_uploaded == 0)
10689 sprintf(message, "No tapes uploaded!");
10690 else if (num_tapes_uploaded == 1)
10691 sprintf(message, "1 tape uploaded!");
10693 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10695 Request(message, REQ_CONFIRM);
10697 if (num_tapes_uploaded > 0)
10698 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10700 // after all tapes have been uploaded, remove entry from setup menu
10701 setup.provide_uploading_tapes = FALSE;
10702 setup.has_remaining_tapes = FALSE;
10704 SaveSetup_ServerSetup();
10709 static void CheckUploadTapes(void)
10711 if (!setup.ask_for_uploading_tapes)
10714 // after asking for uploading tapes, do not ask again
10715 setup.ask_for_uploading_tapes = FALSE;
10716 setup.ask_for_remaining_tapes = FALSE;
10718 if (directoryExists(getTapeDir(NULL)))
10720 boolean tapes_uploaded = OfferUploadTapes();
10722 if (!tapes_uploaded)
10724 Request(setup.has_remaining_tapes ?
10725 "You can upload missing tapes from the setup menu later!" :
10726 "You can upload your tapes from the setup menu later!",
10732 // if tapes directory does not exist yet, never offer uploading all tapes
10733 setup.provide_uploading_tapes = FALSE;
10736 SaveSetup_ServerSetup();
10739 static void UpgradePlayerUUID(void)
10741 ApiResetUUIDAsThread(getUUID());
10744 static void CheckUpgradePlayerUUID(void)
10746 if (setup.player_version > 1)
10749 UpgradePlayerUUID();
10752 void CheckApiServerTasks(void)
10754 // check if the player's UUID has to be upgraded
10755 CheckUpgradePlayerUUID();
10757 // check if there are any tapes to be uploaded
10758 CheckUploadTapes();