1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* for various menu stuff */
49 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
50 #define MENU_SCREEN_START_YPOS 2
51 #define MENU_SCREEN_VALUE_XPOS 14
53 /* buttons and scrollbars identifiers */
54 #define SCREEN_CTRL_ID_SCROLL_UP 0
55 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
56 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
58 #define NUM_SCREEN_SCROLLBUTTONS 2
59 #define NUM_SCREEN_SCROLLBARS 1
60 #define NUM_SCREEN_GADGETS 3
62 /* forward declarations of internal functions */
63 static void HandleScreenGadgets(struct GadgetInfo *);
64 static void HandleSetupScreen_Generic(int, int, int, int, int);
65 static void HandleSetupScreen_Input(int, int, int, int, int);
66 static void CustomizeKeyboard(int);
67 static void CalibrateJoystick(int);
68 static void execSetupArtwork(void);
69 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
71 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
72 static int setup_mode = SETUP_MODE_MAIN;
74 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
75 static Bitmap *scrollbar_bitmap[4];
79 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
81 static int cursor_array[SCR_FIELDY];
86 cursor_array[ypos] = graphic;
88 graphic = cursor_array[ypos];
92 graphic = (graphic == IMG_ARROW_BLUE_LEFT ? IMG_ARROW_RED_LEFT :
93 graphic == IMG_ARROW_BLUE_RIGHT ? IMG_ARROW_RED_RIGHT :
96 ypos += MENU_SCREEN_START_YPOS;
98 DrawBackground(SX + xpos * 32, SY + ypos * 32, TILEX, TILEY);
99 DrawGraphicThruMask(xpos, ypos, graphic, 0);
102 static void initCursor(int ypos, int graphic)
104 drawCursorExt(0, ypos, FC_BLUE, graphic);
107 static void drawCursor(int ypos, int color)
109 drawCursorExt(0, ypos, color, 0);
112 static void drawCursorXY(int xpos, int ypos, int graphic)
114 drawCursorExt(xpos, ypos, -1, graphic);
117 void DrawTextStatic(int x, int y, char *text, int font_size, int font_type)
119 if (game_status == MAINMENU && gfx.menu_main_hide_static_text)
122 DrawText(x, y, text, font_size, font_type);
127 int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
128 int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * FONT2_XSIZE) / 2;
130 DrawTextStatic(x1, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
131 DrawTextStatic(x2, SY + 46, WINDOW_SUBTITLE_STRING, FS_SMALL, FC_RED);
134 static void ToggleFullscreenIfNeeded()
136 if (setup.fullscreen != video.fullscreen_enabled)
138 /* save old door content */
139 BlitBitmap(backbuffer, bitmap_db_door,
140 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
142 /* toggle fullscreen */
143 ChangeVideoModeIfNeeded(setup.fullscreen);
144 setup.fullscreen = video.fullscreen_enabled;
146 /* redraw background to newly created backbuffer */
147 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
148 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
150 /* restore old door content */
151 BlitBitmap(bitmap_db_door, backbuffer,
152 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
154 redraw_mask = REDRAW_ALL;
160 static LevelDirTree *leveldir_last_valid = NULL;
162 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
167 KeyboardAutoRepeatOn();
170 SetDrawDeactivationMask(REDRAW_NONE);
171 SetDrawBackgroundMask(REDRAW_FIELD);
173 audio.sound_deactivated = FALSE;
175 /* needed if last screen was the playing screen, invoked from level editor */
176 if (level_editor_test_game)
178 game_status = LEVELED;
183 /* needed if last screen was the editor screen */
184 UndrawSpecialEditorDoor();
186 /* needed if last screen was the setup screen and fullscreen state changed */
187 ToggleFullscreenIfNeeded();
189 /* needed if last screen (level choice) changed graphics, sounds or music */
190 ReloadCustomArtwork();
193 SetDrawtoField(DRAW_BACKBUFFER);
196 /* map gadgets for main menu screen */
199 /* leveldir_current may be invalid (level group, parent link) */
200 if (!validLevelSeries(leveldir_current))
201 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
203 /* store valid level series information */
204 leveldir_last_valid = leveldir_current;
206 /* level_nr may have been set to value over handicap with level editor */
207 if (setup.handicap && level_nr > leveldir_current->handicap_level)
208 level_nr = leveldir_current->handicap_level;
213 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
218 DrawTextStatic(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
219 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
220 DrawTextStatic(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
221 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
222 (leveldir_current->readonly ? FC_RED : FC_YELLOW));
223 DrawTextStatic(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
224 DrawTextStatic(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
225 DrawTextStatic(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
226 DrawTextStatic(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
227 DrawTextStatic(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
228 DrawTextStatic(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
230 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
232 DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
233 leveldir_current->first_level,
234 leveldir_current->last_level);
236 if (leveldir_current->readonly)
238 DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
239 DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
243 initCursor(i, (i == 1 || i == 6 ? IMG_ARROW_BLUE_RIGHT : IMG_BALL_BLUE));
246 DrawGraphic(10, 3, IMG_ARROW_BLUE_LEFT, 0);
247 DrawGraphic(14, 3, IMG_ARROW_BLUE_RIGHT, 0);
249 drawCursorXY(10, 1, IMG_ARROW_BLUE_LEFT);
250 drawCursorXY(14, 1, IMG_ARROW_BLUE_RIGHT);
253 DrawTextStatic(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
256 if (leveldir_current->name)
258 int len = strlen(leveldir_current->name);
259 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
260 int lypos = SY + 352;
262 DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
267 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
270 if (TAPE_IS_EMPTY(tape))
272 DrawCompleteVideoDisplay();
274 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
281 static void gotoTopLevelDir()
283 /* move upwards to top level directory */
284 while (leveldir_current->node_parent)
286 /* write a "path" into level tree for easy navigation to last level */
287 if (leveldir_current->node_parent->node_group->cl_first == -1)
289 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
290 int leveldir_pos = posTreeInfo(leveldir_current);
291 int num_page_entries;
292 int cl_first, cl_cursor;
294 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
295 num_page_entries = num_leveldirs;
297 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
299 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
300 cl_cursor = leveldir_pos - cl_first;
302 leveldir_current->node_parent->node_group->cl_first = cl_first;
303 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
306 leveldir_current = leveldir_current->node_parent;
310 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
312 static int choice = 0;
316 if (button == MB_MENU_INITIALIZE)
318 drawCursor(choice, FC_RED);
322 if (mx || my) /* mouse input */
325 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
327 else if (dx || dy) /* keyboard input */
329 if (dx && choice == 1)
330 x = (dx < 0 ? 10 : 14);
335 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
336 (x == 14 && level_nr < leveldir_current->last_level)) &&
339 static unsigned long level_delay = 0;
340 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
341 int new_level_nr, old_level_nr = level_nr;
342 int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
344 new_level_nr = level_nr + (x == 10 ? -step : +step);
345 if (new_level_nr < leveldir_current->first_level)
346 new_level_nr = leveldir_current->first_level;
347 if (new_level_nr > leveldir_current->last_level)
348 new_level_nr = leveldir_current->last_level;
350 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
351 new_level_nr = leveldir_current->handicap_level;
353 if (old_level_nr == new_level_nr ||
354 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
357 level_nr = new_level_nr;
359 DrawText(SX + 11 * 32, SY + 3 * 32, int2str(level_nr, 3),
363 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
367 DrawCompleteVideoDisplay();
369 /* needed because DrawMicroLevel() takes some time */
372 DelayReached(&level_delay, 0); /* reset delay counter */
374 else if (x == 0 && y >= 0 && y <= 7)
380 drawCursor(y, FC_RED);
381 drawCursor(choice, FC_BLUE);
389 game_status = TYPENAME;
390 HandleTypeName(strlen(setup.player_name), 0);
396 game_status = CHOOSELEVEL;
397 SaveLevelSetup_LastSeries();
398 SaveLevelSetup_SeriesInfo();
407 game_status = HALLOFFAME;
412 if (leveldir_current->readonly &&
413 strcmp(setup.player_name, "Artsoft") != 0)
414 Request("This level is read only !", REQ_CONFIRM);
415 game_status = LEVELED;
420 game_status = HELPSCREEN;
425 if (setup.autorecord)
426 TapeStartRecording();
428 #if defined(PLATFORM_UNIX)
430 SendToServer_StartPlaying();
434 game_status = PLAYING;
442 setup_mode = SETUP_MODE_MAIN;
447 SaveLevelSetup_LastSeries();
448 SaveLevelSetup_SeriesInfo();
449 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
450 game_status = EXITGAME;
459 if (game_status == MAINMENU)
461 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
467 #define MAX_HELPSCREEN_ELS 10
471 static long helpscreen_state;
472 static int helpscreen_step[MAX_HELPSCREEN_ELS];
473 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
475 static int OLD_helpscreen_action[] =
477 GFX_SPIELER1_DOWN,4,2,
479 GFX_SPIELER1_LEFT,4,2,
480 GFX_SPIELER1_RIGHT,4,2,
481 GFX_SPIELER1_PUSH_LEFT,4,2,
482 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
483 GFX_ERDREICH,1,100, HA_NEXT,
484 GFX_LEERRAUM,1,100, HA_NEXT,
485 GFX_MORAST_LEER,1,100, HA_NEXT,
486 GFX_BETON,1,100, HA_NEXT,
487 GFX_MAUERWERK,1,100, HA_NEXT,
488 GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
489 GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
490 GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
491 GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
492 GFX_UNSICHTBAR,1,100, HA_NEXT,
493 GFX_FELSBODEN,1,100, HA_NEXT,
494 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
495 GFX_EDELSTEIN,2,5, HA_NEXT,
496 GFX_DIAMANT,2,5, HA_NEXT,
497 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
498 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
499 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
500 GFX_FELSBROCKEN,4,5, HA_NEXT,
501 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
502 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
503 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
504 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
505 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
506 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
507 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
508 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
509 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
510 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
511 GFX_GEBLUBBER,4,4, HA_NEXT,
512 GFX_SCHLUESSEL1,4,25, HA_NEXT,
513 GFX_PFORTE1,4,25, HA_NEXT,
514 GFX_PFORTE1X,4,25, HA_NEXT,
515 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
516 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
517 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
518 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
519 GFX_LEERRAUM,1,10, HA_NEXT,
520 GFX_DYNABOMB_NR,1,100, HA_NEXT,
521 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
522 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
523 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
524 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
525 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
526 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
527 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
528 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
529 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
530 GFX_BUTTERFLY,2,2, HA_NEXT,
531 GFX_FIREFLY,2,2, HA_NEXT,
532 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
533 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
534 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
535 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
536 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
537 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
538 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
539 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
540 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
541 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
545 GFX_MOLE_RIGHT,4,2, HA_NEXT,
546 GFX_PINGUIN_DOWN,4,2,
548 GFX_PINGUIN_LEFT,4,2,
549 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
550 GFX_SCHWEIN_DOWN,4,2,
552 GFX_SCHWEIN_LEFT,4,2,
553 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
557 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
558 GFX_SONDE_START,8,1, HA_NEXT,
559 GFX_ABLENK,4,1, HA_NEXT,
560 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
561 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
562 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
563 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
564 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
565 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
566 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
567 GFX_DIAMANT,1,10, HA_NEXT,
568 GFX_LIFE,1,100, HA_NEXT,
569 GFX_LIFE_ASYNC,1,100, HA_NEXT,
570 GFX_MAGIC_WALL_OFF,4,2, HA_NEXT,
571 GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT,
572 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
573 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
574 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
575 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
576 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
577 GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
578 GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
579 GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
580 GFX_SPEED_PILL,1,100, HA_NEXT,
585 static int helpscreen_action[] =
587 IMG_PLAYER1_MOVING_DOWN, 16,
588 IMG_PLAYER1_MOVING_UP, 16,
589 IMG_PLAYER1_MOVING_LEFT, 16,
590 IMG_PLAYER1_MOVING_RIGHT, 16,
591 IMG_PLAYER1_PUSHING_LEFT, 16,
592 IMG_PLAYER1_PUSHING_RIGHT, 16, HA_NEXT,
594 IMG_SAND, -1, HA_NEXT,
596 IMG_EMPTY_SPACE, -1, HA_NEXT,
598 IMG_QUICKSAND_EMPTY, -1, HA_NEXT,
600 IMG_STEELWALL, -1, HA_NEXT,
602 IMG_WALL, -1, HA_NEXT,
604 IMG_WALL_GROWING_ACTIVE_LEFT, 20,
607 IMG_WALL_GROWING_ACTIVE_RIGHT, 20,
610 IMG_WALL_GROWING_ACTIVE_UP, 20,
613 IMG_WALL_GROWING_ACTIVE_DOWN, 20,
615 IMG_EMPTY_SPACE, 20, HA_NEXT,
617 IMG_INVISIBLE_WALL, -1, HA_NEXT,
619 IMG_WALL_CRUMBLED, -1, HA_NEXT,
621 IMG_INFO_FONT_EM_1, 160,
622 IMG_INFO_FONT_EM_2, 160,
623 IMG_INFO_FONT_EM_3, 160,
624 IMG_INFO_FONT_EM_4, 160,
625 IMG_INFO_FONT_EM_5, 40, HA_NEXT,
627 IMG_EMERALD, -1, HA_NEXT,
629 IMG_DIAMOND, -1, HA_NEXT,
631 IMG_BD_DIAMOND, -1, HA_NEXT,
633 IMG_EMERALD_YELLOW, 50,
635 IMG_EMERALD_PURPLE, 50, HA_NEXT,
637 IMG_BD_ROCK, -1, HA_NEXT,
641 IMG_EMPTY_SPACE, 10, HA_NEXT,
645 IMG_EMERALD, 20, HA_NEXT,
647 IMG_WALL_EMERALD, 100,
649 IMG_EMERALD, 20, HA_NEXT,
651 IMG_WALL_DIAMOND, 100,
653 IMG_DIAMOND, 20, HA_NEXT,
655 IMG_WALL_BD_DIAMOND, 100,
657 IMG_BD_DIAMOND, 20, HA_NEXT,
659 IMG_WALL_EMERALD_YELLOW, 100,
661 IMG_EMERALD_YELLOW, 20,
662 IMG_WALL_EMERALD_RED, 100,
665 IMG_WALL_EMERALD_PURPLE, 100,
667 IMG_EMERALD_PURPLE, 20, HA_NEXT,
669 IMG_ACID, -1, HA_NEXT,
674 IMG_KEY4, 50, HA_NEXT,
679 IMG_GATE4, 50, HA_NEXT,
684 IMG_GATE4_GRAY, 50, HA_NEXT,
686 IMG_DYNAMITE, -1, HA_NEXT,
688 IMG_DYNAMITE_ACTIVE, 96,
690 IMG_EMPTY_SPACE, 20, HA_NEXT,
692 IMG_DYNABOMB_ACTIVE, 100,
694 IMG_EMPTY_SPACE, 20, HA_NEXT,
696 IMG_DYNABOMB_NR, -1, HA_NEXT,
698 IMG_DYNABOMB_SZ, -1, HA_NEXT,
700 IMG_SPACESHIP_RIGHT, 16,
701 IMG_SPACESHIP_UP, 16,
702 IMG_SPACESHIP_LEFT, 16,
703 IMG_SPACESHIP_DOWN, 16, HA_NEXT,
708 IMG_BUG_DOWN, 16, HA_NEXT,
710 IMG_BD_BUTTERFLY, -1, HA_NEXT,
712 IMG_BD_FIREFLY, -1, HA_NEXT,
714 IMG_PACMAN_RIGHT, 16,
717 IMG_PACMAN_DOWN, 16, HA_NEXT,
719 IMG_YAMYAM, -1, HA_NEXT,
721 IMG_DARK_YAMYAM, -1, HA_NEXT,
723 IMG_ROBOT, -1, HA_NEXT,
725 IMG_MOLE_MOVING_RIGHT, 16,
726 IMG_MOLE_MOVING_UP, 16,
727 IMG_MOLE_MOVING_LEFT, 16,
728 IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
730 IMG_PENGUIN_MOVING_RIGHT, 16,
731 IMG_PENGUIN_MOVING_UP, 16,
732 IMG_PENGUIN_MOVING_LEFT, 16,
733 IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
735 IMG_PIG_MOVING_RIGHT, 16,
736 IMG_PIG_MOVING_UP, 16,
737 IMG_PIG_MOVING_LEFT, 16,
738 IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
740 IMG_DRAGON_MOVING_RIGHT, 16,
741 IMG_DRAGON_MOVING_UP, 16,
742 IMG_DRAGON_MOVING_LEFT, 16,
743 IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
745 IMG_SATELLITE, -1, HA_NEXT,
748 IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT,
751 IMG_LAMP_ACTIVE, 50, HA_NEXT,
753 IMG_TIME_ORB_FULL, 50,
754 IMG_TIME_ORB_EMPTY, 50, HA_NEXT,
757 IMG_AMOEBA_CREATING, 6,
758 IMG_AMOEBA_WET, 20, HA_NEXT,
760 IMG_AMOEBA_DEAD, -1, HA_NEXT,
762 IMG_AMOEBA_WET, -1, HA_NEXT,
765 IMG_AMOEBA_CREATING, 6, HA_NEXT,
770 IMG_DIAMOND, 20, HA_NEXT,
772 IMG_GAMEOFLIFE, -1, HA_NEXT,
774 IMG_BIOMAZE, -1, HA_NEXT,
776 IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
778 IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
780 IMG_EXIT_CLOSED, 200,
781 IMG_EXIT_OPENING, 16,
782 IMG_EXIT_OPEN, 100, HA_NEXT,
784 IMG_EXIT_OPEN, -1, HA_NEXT,
786 IMG_SOKOBAN_OBJECT, -1, HA_NEXT,
788 IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT,
790 IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT,
792 IMG_SPEED_PILL, -1, HA_NEXT,
796 static char *helpscreen_eltext[][2] =
798 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
799 {"Normal sand:", "You can dig through it"},
800 {"Empty field:", "You can walk through it"},
801 {"Quicksand: You cannot pass it,", "but rocks can fall through it"},
802 {"Massive Wall:", "Nothing can go through it"},
803 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
804 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
805 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
806 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
807 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
808 {"Emerald: You must collect enough of","them to finish a level"},
809 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
810 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
811 {"Colorful Gems:", "Seem to behave like Emeralds"},
812 {"Rock: Smashes several things;", "Can be moved by the player"},
813 {"Bomb: You can move it, but be", "careful when dropping it"},
814 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
815 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
816 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
817 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
818 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
819 {"Acid: Things that fall in are gone", "forever (including our hero)"},
820 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
821 {"Door: Can be opened by the key", "with the same color"},
822 {"Door: You have to find out the", "right color of the key for it"},
823 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
824 {"Dynamite: This one explodes after", "a few seconds"},
825 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
826 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
827 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
828 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
829 {"Bug: Moves at the right side", "of walls; don't touch it!"},
830 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
831 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
832 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
833 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
834 {"Cruncher (BD style):", "Eats almost everything"},
835 {"Robot: Tries to kill the player", ""},
836 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
837 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
838 {"The Pig: Harmless, but eats all", "gems it can get"},
839 {"The Dragon: Breathes fire,", "especially to some monsters"},
840 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
841 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
842 {"Light Bulb: All of them must be", "switched on to finish a level"},
843 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
844 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
845 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
846 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
847 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
848 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
849 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
850 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
851 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
852 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
853 {"Exit door: Opens if you have enough","emeralds to finish the level"},
854 {"Open exit door: Enter here to leave","the level and exit the actual game"},
855 {"Sokoban element: Object which must", "be pushed to an empty field"},
856 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
857 {"Sokoban element: Field with object", "which can be pushed away"},
858 {"Speed pill: Lets the player run", "twice as fast as normally"},
860 static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *));
862 static char *helpscreen_music[][3] =
864 { "Alchemy", "Ian Boddy", "Drive" },
865 { "The Chase", "Propaganda", "A Secret Wish" },
866 { "Network 23", "Tangerine Dream", "Exit" },
867 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
868 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
869 { "Voyager", "The Alan Parsons Project","Pyramid" },
870 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
872 static int num_helpscreen_music = 7;
873 static int helpscreen_musicpos;
876 void OLD_DrawHelpScreenElAction(int start)
880 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
882 while(helpscreen_action[j] != HA_END)
884 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
886 else if (i<start || helpscreen_delay[i-start])
888 if (i>=start && helpscreen_delay[i-start])
889 helpscreen_delay[i-start]--;
891 while(helpscreen_action[j] != HA_NEXT)
898 j += 3*helpscreen_step[i-start];
899 graphic = helpscreen_action[j++];
901 if (helpscreen_frame[i-start])
903 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
904 helpscreen_frame[i-start]--;
909 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
912 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
914 if (helpscreen_action[j] == HA_NEXT)
916 if (!helpscreen_frame[i-start])
917 helpscreen_step[i-start] = 0;
921 if (!helpscreen_frame[i-start])
922 helpscreen_step[i-start]++;
923 while(helpscreen_action[j] != HA_NEXT)
928 DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
940 void DrawHelpScreenElAction(int start)
943 int xstart = SX + 16;
944 int ystart = SY + 64 + 2 * 32;
945 int ystep = TILEY + 4;
951 while (helpscreen_action[j] != HA_END)
953 if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els)
957 while (helpscreen_action[j] != HA_NEXT)
966 j += 2 * helpscreen_step[i-start];
967 graphic = helpscreen_action[j++];
968 frame_count = helpscreen_action[j++];
969 if (frame_count == -1)
970 frame_count = 1000000;
972 if (helpscreen_frame[i-start] == 0)
975 helpscreen_frame[i-start] = frame_count - 1;
979 sync_frame = frame_count - helpscreen_frame[i-start];
980 helpscreen_frame[i-start]--;
983 if (helpscreen_action[j] == HA_NEXT)
985 if (!helpscreen_frame[i-start])
986 helpscreen_step[i-start] = 0;
990 if (!helpscreen_frame[i-start])
991 helpscreen_step[i-start]++;
992 while(helpscreen_action[j] != HA_NEXT)
997 frame = getGraphicAnimationFrame(graphic, sync_frame);
999 DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep,
1007 MarkTileDirty(0, i);
1008 MarkTileDirty(1, i);
1014 void DrawHelpScreenElText(int start)
1017 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
1018 int ybottom = SYSIZE - 20;
1020 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1024 DrawTextFCentered(100, FC_GREEN, "The game elements:");
1026 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
1029 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
1030 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
1031 DrawText(xstart, ystart + (i - start) * ystep + 16,
1032 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
1035 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
1038 void DrawHelpScreenMusicText(int num)
1040 int ystart = 150, ystep = 30;
1041 int ybottom = SYSIZE - 20;
1047 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
1049 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
1051 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
1052 helpscreen_music[num][0]);
1053 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
1055 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
1056 "%s", helpscreen_music[num][1]);
1057 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
1059 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
1060 helpscreen_music[num][2]);
1062 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
1065 PlaySoundLoop(background_loop[num]);
1069 void DrawHelpScreenCreditsText()
1071 int ystart = 150, ystep = 30;
1072 int ybottom = SYSIZE - 20;
1078 DrawTextFCentered(100, FC_GREEN,
1080 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
1081 "DOS port of the game:");
1082 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
1084 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
1085 "Additional toons:");
1086 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
1088 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
1089 "...and many thanks to all contributors");
1090 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
1093 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
1096 void DrawHelpScreenContactText()
1098 int ystart = 150, ystep = 30;
1099 int ybottom = SYSIZE - 20;
1104 DrawTextFCentered(100, FC_GREEN, "Program information:");
1106 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
1107 "This game is Freeware!");
1108 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
1109 "If you like it, send e-mail to:");
1110 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
1111 "info@artsoft.org");
1112 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
1113 "or SnailMail to:");
1114 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
1116 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
1117 "Detmolder Strasse 189");
1118 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
1120 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
1123 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
1124 "If you have created new levels,");
1125 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
1126 "send them to me to include them!");
1127 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
1130 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
1133 void DrawHelpScreen()
1138 CloseDoor(DOOR_CLOSE_2);
1140 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1141 helpscreen_step[i] = helpscreen_frame[i] = 0;
1142 helpscreen_musicpos = 0;
1143 helpscreen_state = 0;
1145 DrawHelpScreenElText(0);
1146 DrawHelpScreenElAction(0);
1150 PlaySoundLoop(SND_MENU_INFO_SCREEN);
1153 void HandleHelpScreen(int button)
1155 static unsigned long hs_delay = 0;
1156 int num_helpscreen_els_pages =
1157 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
1158 int button_released = !button;
1161 if (button_released)
1163 if (helpscreen_state < num_helpscreen_els_pages - 1)
1165 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1166 helpscreen_step[i] = helpscreen_frame[i] = 0;
1170 DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
1171 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1173 else if (helpscreen_state <
1174 num_helpscreen_els_pages + num_helpscreen_music - 1)
1177 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
1179 else if (helpscreen_state ==
1180 num_helpscreen_els_pages + num_helpscreen_music - 1)
1183 DrawHelpScreenCreditsText();
1185 else if (helpscreen_state ==
1186 num_helpscreen_els_pages + num_helpscreen_music)
1189 DrawHelpScreenContactText();
1195 game_status = MAINMENU;
1200 if (DelayReached(&hs_delay, GAME_FRAME_DELAY))
1202 if (helpscreen_state < num_helpscreen_els_pages)
1203 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1206 /* !!! workaround for playing "music" that is really a sound loop (and
1207 must therefore periodically be reactivated with the current sound
1209 PlaySoundLoop(SND_MENU_INFO_SCREEN);
1217 void HandleTypeName(int newxpos, Key key)
1219 static int xpos = 0, ypos = 2;
1224 DrawText(SX + 6 * 32, SY + ypos * 32, setup.player_name,
1226 drawCursorXY(xpos + 6, ypos - 2, IMG_BALL_RED);
1231 if (((key >= KSYM_A && key <= KSYM_Z) ||
1232 (key >= KSYM_a && key <= KSYM_z)) &&
1233 xpos < MAX_PLAYER_NAME_LEN)
1237 if (key >= KSYM_A && key <= KSYM_Z)
1238 ascii = 'A' + (char)(key - KSYM_A);
1240 ascii = 'a' + (char)(key - KSYM_a);
1242 setup.player_name[xpos] = ascii;
1243 setup.player_name[xpos + 1] = 0;
1246 DrawText(SX + 6 * 32, SY + ypos * 32, setup.player_name,
1248 drawCursorXY(xpos + 6, ypos - 2, IMG_BALL_RED);
1250 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1253 setup.player_name[xpos] = 0;
1255 DrawBackground(SX + (xpos + 6) * 32, SY + ypos * 32, 2 * TILEX, TILEY);
1256 drawCursorXY(xpos + 6, ypos - 2, IMG_BALL_RED);
1258 else if (key == KSYM_Return && xpos > 0)
1260 DrawText(SX + 6 * 32, SY + ypos * 32, setup.player_name, FS_BIG, FC_RED);
1261 DrawBackground(SX + (xpos + 6) * 32, SY + ypos * 32, TILEX, TILEY);
1264 game_status = MAINMENU;
1270 static void DrawChooseTree(TreeInfo **ti_ptr)
1273 CloseDoor(DOOR_CLOSE_2);
1277 HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
1278 MapChooseTreeGadgets(*ti_ptr);
1284 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1286 struct GadgetInfo *gi = screen_gadget[id];
1287 int items_max, items_visible, item_position;
1289 items_max = numTreeInfoInGroup(ti);
1290 items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1291 item_position = first_entry;
1293 if (item_position > items_max - items_visible)
1294 item_position = items_max - items_visible;
1296 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1297 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1300 static void drawChooseTreeList(int first_entry, int num_page_entries,
1304 char buffer[SCR_FIELDX * 2];
1305 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1306 int num_entries = numTreeInfoInGroup(ti);
1307 char *title_string = NULL;
1308 int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16);
1310 DrawBackground(SX, SY, SXSIZE - 32, SYSIZE);
1311 redraw_mask |= REDRAW_FIELD;
1314 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1315 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1316 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1317 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1319 DrawText(SX + offset, SY + offset, title_string, FS_BIG,
1320 (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW));
1322 for(i=0; i<num_page_entries; i++)
1324 TreeInfo *node, *node_first;
1325 int entry_pos = first_entry + i;
1326 int ypos = MENU_SCREEN_START_YPOS + i;
1328 node_first = getTreeInfoFirstGroupEntry(ti);
1329 node = getTreeInfoFromPos(node_first, entry_pos);
1331 strncpy(buffer, node->name , max_buffer_len);
1332 buffer[max_buffer_len] = '\0';
1334 DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
1336 if (node->parent_link)
1337 initCursor(i, IMG_ARROW_BLUE_LEFT);
1338 else if (node->level_group)
1339 initCursor(i, IMG_ARROW_BLUE_RIGHT);
1341 initCursor(i, IMG_BALL_BLUE);
1344 if (first_entry > 0)
1348 DrawBackground(SX, SY + ypos * 32, TILEX, TILEY);
1349 DrawGraphicThruMask(0, ypos, IMG_ARROW_BLUE_UP, 0);
1352 if (first_entry + num_page_entries < num_entries)
1354 int ypos = MAX_MENU_ENTRIES_ON_SCREEN + 1;
1356 DrawBackground(SX, SY + ypos * 32, TILEX, TILEY);
1357 DrawGraphicThruMask(0, ypos, IMG_ARROW_BLUE_DOWN, 0);
1361 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1363 TreeInfo *node, *node_first;
1364 int x, last_redraw_mask = redraw_mask;
1366 if (ti->type != TREE_TYPE_LEVEL_DIR)
1369 node_first = getTreeInfoFirstGroupEntry(ti);
1370 node = getTreeInfoFromPos(node_first, entry_pos);
1372 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1374 if (node->parent_link)
1375 DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
1376 else if (node->level_group)
1377 DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
1378 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1379 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
1380 node->levels, node->class_desc);
1382 /* let BackToFront() redraw only what is needed */
1383 redraw_mask = last_redraw_mask | REDRAW_TILES;
1384 for (x=0; x<SCR_FIELDX; x++)
1385 MarkTileDirty(x, 1);
1388 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1391 static unsigned long choose_delay = 0;
1392 TreeInfo *ti = *ti_ptr;
1394 int y = ti->cl_cursor;
1395 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1396 int num_entries = numTreeInfoInGroup(ti);
1397 int num_page_entries;
1399 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
1400 num_page_entries = num_entries;
1402 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1404 if (button == MB_MENU_INITIALIZE)
1406 int entry_pos = posTreeInfo(ti);
1408 if (ti->cl_first == -1)
1410 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1412 entry_pos - ti->cl_first;
1415 if (dx == 999) /* first entry is set by scrollbar position */
1418 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1421 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1422 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1423 drawCursor(ti->cl_cursor, FC_RED);
1426 else if (button == MB_MENU_LEAVE)
1428 if (ti->node_parent)
1430 *ti_ptr = ti->node_parent;
1431 DrawChooseTree(ti_ptr);
1433 else if (game_status == SETUP)
1439 game_status = MAINMENU;
1446 if (mx || my) /* mouse input */
1449 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1451 else if (dx || dy) /* keyboard input */
1454 y = ti->cl_cursor + dy;
1456 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1459 step = num_page_entries - 1;
1460 y = (dy < 0 ? -1 : num_page_entries);
1464 if (x == 0 && y == -1)
1466 if (ti->cl_first > 0 &&
1467 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1469 ti->cl_first -= step;
1470 if (ti->cl_first < 0)
1473 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1474 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1475 drawCursor(ti->cl_cursor, FC_RED);
1476 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1481 else if (x == 0 && y > num_page_entries - 1)
1483 if (ti->cl_first + num_page_entries < num_entries &&
1484 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1486 ti->cl_first += step;
1487 if (ti->cl_first + num_page_entries > num_entries)
1488 ti->cl_first = MAX(0, num_entries - num_page_entries);
1490 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1491 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1492 drawCursor(ti->cl_cursor, FC_RED);
1493 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1501 TreeInfo *node_first, *node_cursor;
1502 int entry_pos = ti->cl_first + y;
1504 node_first = getTreeInfoFirstGroupEntry(ti);
1505 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1507 if (node_cursor->node_group)
1509 node_cursor->cl_first = ti->cl_first;
1510 node_cursor->cl_cursor = ti->cl_cursor;
1511 *ti_ptr = node_cursor->node_group;
1512 DrawChooseTree(ti_ptr);
1516 else if (dx == -1 && ti->node_parent)
1518 *ti_ptr = ti->node_parent;
1519 DrawChooseTree(ti_ptr);
1523 if (x == 0 && y >= 0 && y < num_page_entries)
1527 if (y != ti->cl_cursor)
1529 drawCursor(y, FC_RED);
1530 drawCursor(ti->cl_cursor, FC_BLUE);
1531 drawChooseTreeInfo(ti->cl_first + y, ti);
1537 TreeInfo *node_first, *node_cursor;
1538 int entry_pos = ti->cl_first + y;
1540 node_first = getTreeInfoFirstGroupEntry(ti);
1541 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1543 if (node_cursor->node_group)
1545 node_cursor->cl_first = ti->cl_first;
1546 node_cursor->cl_cursor = ti->cl_cursor;
1547 *ti_ptr = node_cursor->node_group;
1548 DrawChooseTree(ti_ptr);
1550 else if (node_cursor->parent_link)
1552 *ti_ptr = node_cursor->node_parent;
1553 DrawChooseTree(ti_ptr);
1557 node_cursor->cl_first = ti->cl_first;
1558 node_cursor->cl_cursor = ti->cl_cursor;
1559 *ti_ptr = node_cursor;
1561 if (ti->type == TREE_TYPE_LEVEL_DIR)
1563 LoadLevelSetup_SeriesInfo();
1565 SaveLevelSetup_LastSeries();
1566 SaveLevelSetup_SeriesInfo();
1570 if (game_status == SETUP)
1576 game_status = MAINMENU;
1585 if (game_status == CHOOSELEVEL || game_status == SETUP)
1589 void DrawChooseLevel()
1591 SetMainBackgroundImage(IMG_BACKGROUND_LEVEL_SERIES);
1593 DrawChooseTree(&leveldir_current);
1596 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1598 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1601 void DrawHallOfFame(int highlight_position)
1605 CloseDoor(DOOR_CLOSE_2);
1607 if (highlight_position < 0)
1608 LoadScore(level_nr);
1612 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1613 PlaySound(SND_MENU_HALL_OF_FAME);
1616 static void drawHallOfFameList(int first_entry, int highlight_position)
1620 SetMainBackgroundImage(IMG_BACKGROUND_HALL_OF_FAME);
1623 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
1624 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
1626 for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
1628 int entry = first_entry + i;
1629 int color = (entry == highlight_position ? FC_RED : FC_GREEN);
1632 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
1633 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
1634 DrawText(SX + 12 * 32, SY + 64 + i * 32,
1635 int2str(highscore[i].Score, 5), FS_BIG, color);
1637 DrawText(SX, SY + 64 + i * 32, "..................................",
1638 FS_MEDIUM, FC_YELLOW);
1639 DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
1640 FS_MEDIUM, FC_YELLOW);
1641 DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
1642 DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
1643 int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
1648 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1650 static int first_entry = 0;
1651 static int highlight_position = 0;
1652 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1653 int button_released = !button;
1655 if (button == MB_MENU_INITIALIZE)
1658 highlight_position = mx;
1659 drawHallOfFameList(first_entry, highlight_position);
1663 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1664 step = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1668 if (first_entry > 0)
1670 first_entry -= step;
1671 if (first_entry < 0)
1674 drawHallOfFameList(first_entry, highlight_position);
1680 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1682 first_entry += step;
1683 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1684 first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN);
1686 drawHallOfFameList(first_entry, highlight_position);
1691 if (button_released)
1693 FadeSound(SND_MENU_HALL_OF_FAME);
1694 game_status = MAINMENU;
1700 if (game_status == HALLOFFAME)
1705 /* ========================================================================= */
1706 /* setup screen functions */
1707 /* ========================================================================= */
1709 static struct TokenInfo *setup_info;
1710 static int num_setup_info;
1712 static char *graphics_set_name;
1713 static char *sounds_set_name;
1714 static char *music_set_name;
1716 static void execSetupMain()
1718 setup_mode = SETUP_MODE_MAIN;
1722 static void execSetupGame()
1724 setup_mode = SETUP_MODE_GAME;
1728 static void execSetupEditor()
1730 setup_mode = SETUP_MODE_EDITOR;
1734 static void execSetupGraphics()
1736 setup_mode = SETUP_MODE_GRAPHICS;
1740 static void execSetupSound()
1742 setup_mode = SETUP_MODE_SOUND;
1746 static void execSetupArtwork()
1748 /* needed if last screen (setup choice) changed graphics, sounds or music */
1749 ReloadCustomArtwork();
1751 setup.graphics_set = artwork.gfx_current->identifier;
1752 setup.sounds_set = artwork.snd_current->identifier;
1753 setup.music_set = artwork.mus_current->identifier;
1755 /* needed for displaying artwork name instead of artwork identifier */
1756 graphics_set_name = artwork.gfx_current->name;
1757 sounds_set_name = artwork.snd_current->name;
1758 music_set_name = artwork.mus_current->name;
1760 setup_mode = SETUP_MODE_ARTWORK;
1764 static void execSetupChooseGraphics()
1766 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1770 static void execSetupChooseSounds()
1772 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1776 static void execSetupChooseMusic()
1778 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1782 static void execSetupInput()
1784 setup_mode = SETUP_MODE_INPUT;
1788 static void execSetupShortcut()
1790 setup_mode = SETUP_MODE_SHORTCUT;
1794 static void execExitSetup()
1796 game_status = MAINMENU;
1800 static void execSaveAndExitSetup()
1806 static struct TokenInfo setup_info_main[] =
1808 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1809 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1810 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1811 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1812 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1813 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1814 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1815 { TYPE_EMPTY, NULL, "" },
1816 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1817 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1821 static struct TokenInfo setup_info_game[] =
1823 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1824 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1825 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1826 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1827 { TYPE_EMPTY, NULL, "" },
1828 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1832 static struct TokenInfo setup_info_editor[] =
1834 { TYPE_STRING, NULL, "Offer Special Elements:"},
1835 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1836 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1837 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1838 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1839 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1840 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1841 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1842 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1843 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1844 { TYPE_EMPTY, NULL, "" },
1845 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1849 static struct TokenInfo setup_info_graphics[] =
1851 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1852 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1853 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1855 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1856 { TYPE_SWITCH, &setup.fading, "Fading:" },
1858 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1859 { TYPE_SWITCH, &setup.toons, "Toons:" },
1860 { TYPE_EMPTY, NULL, "" },
1861 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1865 static struct TokenInfo setup_info_sound[] =
1867 { TYPE_SWITCH, &setup.sound, "Sound:", },
1868 { TYPE_EMPTY, NULL, "" },
1869 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1870 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1871 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1872 { TYPE_EMPTY, NULL, "" },
1873 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1877 static struct TokenInfo setup_info_artwork[] =
1879 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
1880 { TYPE_STRING, &graphics_set_name, "" },
1881 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
1882 { TYPE_STRING, &sounds_set_name, "" },
1883 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
1884 { TYPE_STRING, &music_set_name, "" },
1885 { TYPE_EMPTY, NULL, "" },
1886 { TYPE_STRING, NULL, "Override Level Artwork:"},
1887 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
1888 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
1889 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
1890 { TYPE_EMPTY, NULL, "" },
1891 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1895 static struct TokenInfo setup_info_shortcut[] =
1897 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
1898 { TYPE_KEY, &setup.shortcut.save_game, "" },
1899 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
1900 { TYPE_KEY, &setup.shortcut.load_game, "" },
1901 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
1902 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
1903 { TYPE_EMPTY, NULL, "" },
1904 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
1905 { TYPE_EMPTY, NULL, "" },
1906 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1910 static Key getSetupKey()
1912 Key key = KSYM_UNDEFINED;
1913 boolean got_key_event = FALSE;
1915 while (!got_key_event)
1917 if (PendingEvent()) /* got event */
1925 case EVENT_KEYPRESS:
1927 key = GetEventKey((KeyEvent *)&event, TRUE);
1929 /* press 'Escape' or 'Enter' to keep the existing key binding */
1930 if (key == KSYM_Escape || key == KSYM_Return)
1931 key = KSYM_UNDEFINED; /* keep old value */
1933 got_key_event = TRUE;
1937 case EVENT_KEYRELEASE:
1938 key_joystick_mapping = 0;
1942 HandleOtherEvents(&event);
1950 /* don't eat all CPU time */
1957 static void drawSetupValue(int pos)
1959 int xpos = MENU_SCREEN_VALUE_XPOS;
1960 int ypos = MENU_SCREEN_START_YPOS + pos;
1961 int font_size = FS_BIG;
1962 int font_color = FC_YELLOW;
1963 char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
1964 setup_info[pos].value);
1966 if (value_string == NULL)
1969 if (setup_info[pos].type & TYPE_KEY)
1973 if (setup_info[pos].type & TYPE_QUERY)
1975 value_string = "<press key>";
1976 font_color = FC_RED;
1979 else if (setup_info[pos].type & TYPE_STRING)
1981 int max_value_len = (SCR_FIELDX - 2) * 2;
1984 font_size = FS_MEDIUM;
1986 if (strlen(value_string) > max_value_len)
1987 value_string[max_value_len] = '\0';
1989 else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
1990 !*(boolean *)(setup_info[pos].value))
1991 font_color = FC_BLUE;
1993 DrawText(SX + xpos * 32, SY + ypos * 32,
1994 (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW);
1995 DrawText(SX + xpos * 32, SY + ypos * 32, value_string, font_size,font_color);
1998 static void changeSetupValue(int pos)
2000 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2002 *(boolean *)setup_info[pos].value ^= TRUE;
2004 else if (setup_info[pos].type & TYPE_KEY)
2008 setup_info[pos].type |= TYPE_QUERY;
2009 drawSetupValue(pos);
2010 setup_info[pos].type &= ~TYPE_QUERY;
2012 key = getSetupKey();
2013 if (key != KSYM_UNDEFINED)
2014 *(Key *)setup_info[pos].value = key;
2017 drawSetupValue(pos);
2020 static void DrawSetupScreen_Generic()
2022 char *title_string = NULL;
2026 CloseDoor(DOOR_CLOSE_2);
2030 if (setup_mode == SETUP_MODE_MAIN)
2032 setup_info = setup_info_main;
2033 title_string = "Setup";
2035 else if (setup_mode == SETUP_MODE_GAME)
2037 setup_info = setup_info_game;
2038 title_string = "Setup Game";
2040 else if (setup_mode == SETUP_MODE_EDITOR)
2042 setup_info = setup_info_editor;
2043 title_string = "Setup Editor";
2045 else if (setup_mode == SETUP_MODE_GRAPHICS)
2047 setup_info = setup_info_graphics;
2048 title_string = "Setup Graphics";
2050 else if (setup_mode == SETUP_MODE_SOUND)
2052 setup_info = setup_info_sound;
2053 title_string = "Setup Sound";
2055 else if (setup_mode == SETUP_MODE_ARTWORK)
2057 setup_info = setup_info_artwork;
2058 title_string = "Custom Artwork";
2060 else if (setup_mode == SETUP_MODE_SHORTCUT)
2062 setup_info = setup_info_shortcut;
2063 title_string = "Setup Shortcuts";
2066 DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW);
2069 for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
2071 void *value_ptr = setup_info[i].value;
2072 int ypos = MENU_SCREEN_START_YPOS + i;
2073 int font_size = FS_BIG;
2075 /* set some entries to "unchangeable" according to other variables */
2076 if ((value_ptr == &setup.sound && !audio.sound_available) ||
2077 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2078 (value_ptr == &setup.sound_music && !audio.music_available) ||
2079 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2080 setup_info[i].type |= TYPE_GHOSTED;
2082 if (setup_info[i].type & TYPE_STRING)
2083 font_size = FS_MEDIUM;
2085 DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
2087 if (setup_info[i].type & TYPE_ENTER_MENU)
2088 initCursor(i, IMG_ARROW_BLUE_RIGHT);
2089 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2090 initCursor(i, IMG_ARROW_BLUE_LEFT);
2091 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2092 initCursor(i, IMG_BALL_BLUE);
2094 if (setup_info[i].type & TYPE_VALUE)
2102 HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
2105 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2107 static int choice_store[MAX_SETUP_MODES];
2108 int choice = choice_store[setup_mode]; /* always starts with 0 */
2112 if (button == MB_MENU_INITIALIZE)
2114 /* advance to first valid menu entry */
2115 while (choice < num_setup_info &&
2116 (setup_info[choice].type & TYPE_SKIP_ENTRY))
2118 choice_store[setup_mode] = choice;
2120 drawCursor(choice, FC_RED);
2123 else if (button == MB_MENU_LEAVE)
2125 for (y=0; y<num_setup_info; y++)
2127 if (setup_info[y].type & TYPE_LEAVE_MENU)
2129 void (*menu_callback_function)(void) = setup_info[y].value;
2131 menu_callback_function();
2132 break; /* absolutely needed because function changes 'setup_info'! */
2139 if (mx || my) /* mouse input */
2142 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
2144 else if (dx || dy) /* keyboard input */
2148 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2150 if ((setup_info[choice].type & menu_navigation_type) ||
2151 (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
2152 button = MB_MENU_CHOICE;
2157 /* jump to next non-empty menu entry (up or down) */
2158 while (y > 0 && y < num_setup_info - 1 &&
2159 (setup_info[y].type & TYPE_SKIP_ENTRY))
2163 if (x == 0 && y >= 0 && y < num_setup_info &&
2164 (setup_info[y].type & ~TYPE_SKIP_ENTRY))
2170 drawCursor(y, FC_RED);
2171 drawCursor(choice, FC_BLUE);
2172 choice = choice_store[setup_mode] = y;
2175 else if (!(setup_info[y].type & TYPE_GHOSTED))
2177 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2179 void (*menu_callback_function)(void) = setup_info[choice].value;
2181 menu_callback_function();
2185 if ((setup_info[y].type & TYPE_KEYTEXT) &&
2186 (setup_info[y + 1].type & TYPE_KEY))
2189 if (setup_info[y].type & TYPE_VALUE)
2190 changeSetupValue(y);
2197 if (game_status == SETUP)
2201 void DrawSetupScreen_Input()
2205 DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
2207 initCursor(0, IMG_BALL_BLUE);
2208 initCursor(1, IMG_BALL_BLUE);
2209 initCursor(2, IMG_ARROW_BLUE_RIGHT);
2210 initCursor(13, IMG_ARROW_BLUE_LEFT);
2212 drawCursorXY(10, 0, IMG_ARROW_BLUE_LEFT);
2213 drawCursorXY(12, 0, IMG_ARROW_BLUE_RIGHT);
2215 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
2216 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
2217 DrawText(SX+32, SY+15*32, "Back", FS_BIG, FC_GREEN);
2220 DeactivateJoystickForCalibration();
2221 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
2222 "Joysticks deactivated on this screen");
2225 HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
2230 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2232 if (device_name == NULL)
2235 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2238 if (strlen(device_name) > 1)
2240 char c1 = device_name[strlen(device_name) - 1];
2241 char c2 = device_name[strlen(device_name) - 2];
2243 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2244 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2247 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2248 strlen(device_name));
2251 static void drawPlayerSetupInputInfo(int player_nr)
2254 static struct SetupKeyboardInfo custom_key;
2261 { &custom_key.left, "Joystick Left" },
2262 { &custom_key.right, "Joystick Right" },
2263 { &custom_key.up, "Joystick Up" },
2264 { &custom_key.down, "Joystick Down" },
2265 { &custom_key.snap, "Button 1" },
2266 { &custom_key.bomb, "Button 2" }
2268 static char *joystick_name[MAX_PLAYERS] =
2276 custom_key = setup.input[player_nr].key;
2278 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
2279 DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER1, player_nr), 0);
2281 if (setup.input[player_nr].use_joystick)
2283 char *device_name = setup.input[player_nr].joy.device_name;
2285 DrawText(SX+8*32, SY+3*32,
2286 joystick_name[getJoystickNrFromDeviceName(device_name)],
2288 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
2292 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
2293 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
2296 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
2297 drawCursorXY(1, 4, IMG_ARROW_BLUE_LEFT);
2298 drawCursorXY(1, 5, IMG_ARROW_BLUE_RIGHT);
2299 drawCursorXY(1, 6, IMG_ARROW_BLUE_UP);
2300 drawCursorXY(1, 7, IMG_ARROW_BLUE_DOWN);
2301 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
2302 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
2303 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
2304 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
2305 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
2306 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
2310 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2312 DrawText(SX + 3*32, SY + ypos*32,
2313 " ", FS_BIG, FC_YELLOW);
2314 DrawText(SX + 3*32, SY + ypos*32,
2315 (setup.input[player_nr].use_joystick ?
2317 getKeyNameFromKey(*custom[i].key)),
2322 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2324 static int choice = 0;
2325 static int player_nr = 0;
2328 int pos_start = SETUPINPUT_SCREEN_POS_START;
2329 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2330 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2331 int pos_end = SETUPINPUT_SCREEN_POS_END;
2333 if (button == MB_MENU_INITIALIZE)
2335 drawPlayerSetupInputInfo(player_nr);
2336 drawCursor(choice, FC_RED);
2339 else if (button == MB_MENU_LEAVE)
2341 setup_mode = SETUP_MODE_MAIN;
2346 if (mx || my) /* mouse input */
2349 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
2351 else if (dx || dy) /* keyboard input */
2353 if (dx && choice == 0)
2354 x = (dx < 0 ? 10 : 12);
2355 else if ((dx && choice == 1) ||
2356 (dx == +1 && choice == 2) ||
2357 (dx == -1 && choice == pos_end))
2358 button = MB_MENU_CHOICE;
2362 if (y >= pos_empty1 && y <= pos_empty2)
2363 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2366 if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
2368 static unsigned long delay = 0;
2370 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2373 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2375 drawPlayerSetupInputInfo(player_nr);
2377 else if (x == 0 && y >= pos_start && y <= pos_end &&
2378 !(y >= pos_empty1 && y <= pos_empty2))
2384 drawCursor(y, FC_RED);
2385 drawCursor(choice, FC_BLUE);
2393 char *device_name = setup.input[player_nr].joy.device_name;
2395 if (!setup.input[player_nr].use_joystick)
2397 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2399 setJoystickDeviceToNr(device_name, new_device_nr);
2400 setup.input[player_nr].use_joystick = TRUE;
2404 int device_nr = getJoystickNrFromDeviceName(device_name);
2405 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2407 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2408 setup.input[player_nr].use_joystick = FALSE;
2410 setJoystickDeviceToNr(device_name, new_device_nr);
2413 drawPlayerSetupInputInfo(player_nr);
2417 if (setup.input[player_nr].use_joystick)
2420 CalibrateJoystick(player_nr);
2423 CustomizeKeyboard(player_nr);
2425 else if (y == pos_end)
2429 setup_mode = SETUP_MODE_MAIN;
2439 if (game_status == SETUP)
2443 void CustomizeKeyboard(int player_nr)
2447 boolean finished = FALSE;
2448 static struct SetupKeyboardInfo custom_key;
2453 } customize_step[] =
2455 { &custom_key.left, "Move Left" },
2456 { &custom_key.right, "Move Right" },
2457 { &custom_key.up, "Move Up" },
2458 { &custom_key.down, "Move Down" },
2459 { &custom_key.snap, "Snap Field" },
2460 { &custom_key.bomb, "Place Bomb" }
2463 /* read existing key bindings from player setup */
2464 custom_key = setup.input[player_nr].key;
2467 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
2473 DrawText(SX, SY + (2+2*step_nr)*32,
2474 customize_step[step_nr].text, FS_BIG, FC_RED);
2475 DrawText(SX, SY + (2+2*step_nr+1)*32,
2476 "Key:", FS_BIG, FC_RED);
2477 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2478 getKeyNameFromKey(*customize_step[step_nr].key),
2483 if (PendingEvent()) /* got event */
2491 case EVENT_KEYPRESS:
2493 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2495 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2501 /* all keys configured -- wait for "Escape" or "Return" key */
2505 /* press 'Enter' to keep the existing key binding */
2506 if (key == KSYM_Return)
2507 key = *customize_step[step_nr].key;
2509 /* check if key already used */
2510 for (i=0; i<step_nr; i++)
2511 if (*customize_step[i].key == key)
2516 /* got new key binding */
2517 *customize_step[step_nr].key = key;
2518 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2519 " ", FS_BIG, FC_YELLOW);
2520 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2521 getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
2524 /* un-highlight last query */
2525 DrawText(SX, SY+(2+2*(step_nr-1))*32,
2526 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
2527 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
2528 "Key:", FS_BIG, FC_GREEN);
2530 /* press 'Enter' to leave */
2533 DrawText(SX + 16, SY + 15*32+16,
2534 "Press Enter", FS_BIG, FC_YELLOW);
2538 /* query next key binding */
2539 DrawText(SX, SY+(2+2*step_nr)*32,
2540 customize_step[step_nr].text, FS_BIG, FC_RED);
2541 DrawText(SX, SY+(2+2*step_nr+1)*32,
2542 "Key:", FS_BIG, FC_RED);
2543 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
2544 getKeyNameFromKey(*customize_step[step_nr].key),
2549 case EVENT_KEYRELEASE:
2550 key_joystick_mapping = 0;
2554 HandleOtherEvents(&event);
2562 /* don't eat all CPU time */
2566 /* write new key bindings back to player setup */
2567 setup.input[player_nr].key = custom_key;
2570 DrawSetupScreen_Input();
2573 static boolean CalibrateJoystickMain(int player_nr)
2575 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2576 int new_joystick_xright = JOYSTICK_XMIDDLE;
2577 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2578 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2579 int new_joystick_xmiddle, new_joystick_ymiddle;
2581 int joystick_fd = joystick.fd[player_nr];
2582 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2583 boolean check[3][3];
2584 int check_remaining = 3 * 3;
2589 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2592 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2601 check[x][y] = FALSE;
2602 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_BALL_BLUE, 0);
2606 DrawText(SX, SY + 6 * 32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
2607 DrawText(SX, SY + 7 * 32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
2608 DrawText(SX + 16, SY + 9 * 32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
2609 DrawText(SX, SY + 10 * 32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
2610 DrawText(SX, SY + 11 * 32, " CENTER JOYSTICK ", FS_BIG, FC_YELLOW);
2611 DrawText(SX, SY + 12 * 32, " AND ", FS_BIG, FC_YELLOW);
2612 DrawText(SX, SY + 13 * 32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
2614 joy_value = Joystick(player_nr);
2615 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2616 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2618 /* eventually uncalibrated center position (joystick could be uncentered) */
2619 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2622 new_joystick_xmiddle = joy_x;
2623 new_joystick_ymiddle = joy_y;
2625 DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_RED, 0);
2628 while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2633 if (PendingEvent()) /* got event */
2641 case EVENT_KEYPRESS:
2642 switch(GetEventKey((KeyEvent *)&event, TRUE))
2645 if (check_remaining == 0)
2658 case EVENT_KEYRELEASE:
2659 key_joystick_mapping = 0;
2663 HandleOtherEvents(&event);
2668 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2671 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2672 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2673 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2674 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2676 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2677 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2678 setup.input[player_nr].joy.xright = new_joystick_xright;
2679 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2680 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2681 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2683 CheckJoystickData();
2685 joy_value = Joystick(player_nr);
2687 if (joy_value & JOY_BUTTON && check_remaining == 0)
2690 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2691 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2693 if (x != last_x || y != last_y)
2695 DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_YELLOW, 0);
2696 DrawGraphic(xpos + x, ypos + y, IMG_BALL_RED, 0);
2701 if (check_remaining > 0 && !check[x+1][y+1])
2703 check[x+1][y+1] = TRUE;
2709 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2710 setup.input[player_nr].joy.xleft,
2711 setup.input[player_nr].joy.xmiddle,
2712 setup.input[player_nr].joy.xright);
2713 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2714 setup.input[player_nr].joy.yupper,
2715 setup.input[player_nr].joy.ymiddle,
2716 setup.input[player_nr].joy.ylower);
2725 /* don't eat all CPU time */
2729 /* calibrated center position (joystick should now be centered) */
2730 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2733 new_joystick_xmiddle = joy_x;
2734 new_joystick_ymiddle = joy_y;
2738 DrawSetupScreen_Input();
2740 /* wait until the last pressed button was released */
2741 while (Joystick(player_nr) & JOY_BUTTON)
2743 if (PendingEvent()) /* got event */
2748 HandleOtherEvents(&event);
2757 void CalibrateJoystick(int player_nr)
2759 if (!CalibrateJoystickMain(player_nr))
2763 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
2764 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
2766 Delay(2000); /* show error message for two seconds */
2770 void DrawSetupScreen()
2772 DeactivateJoystick();
2774 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2776 if (setup_mode == SETUP_MODE_INPUT)
2777 DrawSetupScreen_Input();
2778 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2779 DrawChooseTree(&artwork.gfx_current);
2780 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2781 DrawChooseTree(&artwork.snd_current);
2782 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2783 DrawChooseTree(&artwork.mus_current);
2785 DrawSetupScreen_Generic();
2788 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2790 if (setup_mode == SETUP_MODE_INPUT)
2791 HandleSetupScreen_Input(mx, my, dx, dy, button);
2792 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2793 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2794 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2795 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2796 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2797 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2799 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2802 void HandleGameActions()
2804 if (game_status != PLAYING)
2807 if (local_player->LevelSolved)
2810 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2818 /* ---------- new screen button stuff -------------------------------------- */
2820 /* graphic position and size values for buttons and scrollbars */
2821 #define SC_SCROLLBUTTON_XSIZE 32
2822 #define SC_SCROLLBUTTON_YSIZE 32
2824 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2825 #define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
2826 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2827 #define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
2828 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2829 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
2830 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2831 #define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
2833 #define SC_BORDER_SIZE 14
2837 int gfx_unpressed, gfx_pressed;
2841 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2844 IMG_ARROW_BLUE_UP, IMG_ARROW_RED_UP,
2845 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2846 SCREEN_CTRL_ID_SCROLL_UP,
2850 IMG_ARROW_BLUE_DOWN, IMG_ARROW_RED_DOWN,
2851 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2852 SCREEN_CTRL_ID_SCROLL_DOWN,
2859 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2860 Bitmap **gfx_unpressed, **gfx_pressed;
2862 int gfx_unpressed, gfx_pressed;
2869 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2872 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2873 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
2875 IMG_SCROLLBAR_BLUE, IMG_SCROLLBAR_RED,
2877 SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
2878 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2879 GD_TYPE_SCROLLBAR_VERTICAL,
2880 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2881 "scroll level series vertically"
2885 static void CreateScreenScrollbuttons()
2887 struct GadgetInfo *gi;
2888 unsigned long event_mask;
2891 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2893 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2894 int gfx_unpressed, gfx_pressed;
2895 int x, y, width, height;
2896 int gd_x1, gd_x2, gd_y1, gd_y2;
2897 int id = scrollbutton_info[i].gadget_id;
2899 x = scrollbutton_info[i].x;
2900 y = scrollbutton_info[i].y;
2902 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2906 width = SC_SCROLLBUTTON_XSIZE;
2907 height = SC_SCROLLBUTTON_YSIZE;
2909 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
2910 gfx_pressed = scrollbutton_info[i].gfx_pressed;
2911 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2912 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2913 gd_x1 = graphic_info[gfx_unpressed].src_x;
2914 gd_y1 = graphic_info[gfx_unpressed].src_y;
2915 gd_x2 = graphic_info[gfx_pressed].src_x;
2916 gd_y2 = graphic_info[gfx_pressed].src_y;
2918 gi = CreateGadget(GDI_CUSTOM_ID, id,
2919 GDI_CUSTOM_TYPE_ID, i,
2920 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2925 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2926 GDI_STATE, GD_BUTTON_UNPRESSED,
2927 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2928 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2929 GDI_EVENT_MASK, event_mask,
2930 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2934 Error(ERR_EXIT, "cannot create gadget");
2936 screen_gadget[id] = gi;
2940 static void CreateScreenScrollbars()
2944 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2946 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2947 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2948 int gfx_unpressed, gfx_pressed;
2950 int gd_x1, gd_x2, gd_y1, gd_y2;
2951 struct GadgetInfo *gi;
2952 int items_max, items_visible, item_position;
2953 unsigned long event_mask;
2954 int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2955 int id = scrollbar_info[i].gadget_id;
2957 items_max = num_page_entries;
2958 items_visible = num_page_entries;
2961 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2963 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2964 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
2965 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
2971 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
2972 gfx_pressed = scrollbar_info[i].gfx_pressed;
2973 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2974 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2975 gd_x1 = graphic_info[gfx_unpressed].src_x;
2976 gd_y1 = graphic_info[gfx_unpressed].src_y;
2977 gd_x2 = graphic_info[gfx_pressed].src_x;
2978 gd_y2 = graphic_info[gfx_pressed].src_y;
2981 gi = CreateGadget(GDI_CUSTOM_ID, id,
2982 GDI_CUSTOM_TYPE_ID, i,
2983 GDI_INFO_TEXT, scrollbar_info[i].infotext,
2984 GDI_X, scrollbar_info[i].x,
2985 GDI_Y, scrollbar_info[i].y,
2986 GDI_WIDTH, scrollbar_info[i].width,
2987 GDI_HEIGHT, scrollbar_info[i].height,
2988 GDI_TYPE, scrollbar_info[i].type,
2989 GDI_SCROLLBAR_ITEMS_MAX, items_max,
2990 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2991 GDI_SCROLLBAR_ITEM_POSITION, item_position,
2992 GDI_STATE, GD_BUTTON_UNPRESSED,
2993 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2994 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2995 GDI_BORDER_SIZE, SC_BORDER_SIZE,
2996 GDI_EVENT_MASK, event_mask,
2997 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3001 Error(ERR_EXIT, "cannot create gadget");
3003 screen_gadget[id] = gi;
3007 void CreateScreenGadgets()
3009 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3014 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3016 /* copy pointers to clip mask and GC */
3017 scrollbar_bitmap[i]->clip_mask =
3018 graphic_info[IMG_SCROLLBAR_BLUE + i].clip_mask;
3019 scrollbar_bitmap[i]->stored_clip_gc =
3020 graphic_info[IMG_SCROLLBAR_BLUE + i].clip_gc;
3022 BlitBitmap(graphic_info[IMG_SCROLLBAR_BLUE + i].bitmap,
3023 scrollbar_bitmap[i],
3024 graphic_info[IMG_SCROLLBAR_BLUE + i].src_x,
3025 graphic_info[IMG_SCROLLBAR_BLUE + i].src_y,
3026 TILEX, TILEY, 0, 0);
3030 CreateScreenScrollbuttons();
3031 CreateScreenScrollbars();
3034 void FreeScreenGadgets()
3038 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3041 /* prevent freeing clip mask and GC twice */
3042 scrollbar_bitmap[i]->clip_mask = None;
3043 scrollbar_bitmap[i]->stored_clip_gc = None;
3045 FreeBitmap(scrollbar_bitmap[i]);
3049 for (i=0; i<NUM_SCREEN_GADGETS; i++)
3050 FreeGadget(screen_gadget[i]);
3053 void MapChooseTreeGadgets(TreeInfo *ti)
3055 int num_entries = numTreeInfoInGroup(ti);
3058 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
3061 for (i=0; i<NUM_SCREEN_GADGETS; i++)
3062 MapGadget(screen_gadget[i]);
3065 void UnmapChooseTreeGadgets()
3069 for (i=0; i<NUM_SCREEN_GADGETS; i++)
3070 UnmapGadget(screen_gadget[i]);
3073 static void HandleScreenGadgets(struct GadgetInfo *gi)
3075 int id = gi->custom_id;
3077 if (game_status != CHOOSELEVEL && game_status != SETUP)
3082 case SCREEN_CTRL_ID_SCROLL_UP:
3083 if (game_status == CHOOSELEVEL)
3084 HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
3085 else if (game_status == SETUP)
3086 HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK);
3089 case SCREEN_CTRL_ID_SCROLL_DOWN:
3090 if (game_status == CHOOSELEVEL)
3091 HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
3092 else if (game_status == SETUP)
3093 HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
3096 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3097 if (game_status == CHOOSELEVEL)
3098 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3099 else if (game_status == SETUP)
3100 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);