1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
29 /* for DrawSetupScreen(), HandleSetupScreen() */
30 #define SETUP_SCREEN_POS_START 2
31 #define SETUP_SCREEN_POS_END 16
32 #define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2)
33 #define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
35 /* for HandleSetupInputScreen() */
36 #define SETUPINPUT_SCREEN_POS_START 2
37 #define SETUPINPUT_SCREEN_POS_END 15
38 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
39 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
41 /* for HandleChooseLevel() */
42 #define MAX_LEVEL_SERIES_ON_SCREEN 15
45 extern unsigned char get_ascii(KeySym);
50 int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
52 DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
53 DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
59 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
61 /* needed if last screen was the playing screen, invoked from level editor */
62 if (level_editor_test_game)
64 game_status = LEVELED;
69 /* needed if last screen was the level editor */
70 UnmapLevelEditorGadgets();
78 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
79 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
80 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
81 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
82 (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
83 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
84 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
85 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
86 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
87 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
88 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
90 DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
93 DrawGraphic(0, i, GFX_KUGEL_BLAU);
94 DrawGraphic(10, 3, GFX_PFEIL_L);
95 DrawGraphic(14, 3, GFX_PFEIL_R);
97 DrawTextF(15*32 + 6, 3*32 + 9, FC_RED, "%d", leveldir[leveldir_nr].levels);
99 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
102 if (leveldir[leveldir_nr].name)
104 int len = strlen(leveldir[leveldir_nr].name);
105 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
106 int lypos = SY + 352;
108 DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
113 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
116 if (TAPE_IS_EMPTY(tape))
118 DrawCompleteVideoDisplay();
120 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
123 XAutoRepeatOn(display);
126 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
128 static int choice = 3;
129 static int redraw = TRUE;
130 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
132 if (redraw || button == MB_MENU_INITIALIZE)
134 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
138 if (button == MB_MENU_INITIALIZE)
143 if (dx && choice == 4)
145 x = (dx < 0 ? 11 : 15);
162 if (!mx && !my && !dx && !dy)
168 if (y == 4 && ((x == 11 && level_nr > 0) ||
169 (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) &&
172 static unsigned long level_delay = 0;
173 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
174 int new_level_nr, old_level_nr = level_nr;
175 int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
177 new_level_nr = level_nr + (x == 11 ? -step : +step);
178 if (new_level_nr < 0)
180 if (new_level_nr > leveldir[leveldir_nr].levels - 1)
181 new_level_nr = leveldir[leveldir_nr].levels - 1;
183 if (old_level_nr == new_level_nr ||
184 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
187 level_nr = new_level_nr;
189 DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
190 int2str(level_nr, 3), FS_BIG, font_color);
191 DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
192 int2str(level_nr, 3), FS_BIG, font_color);
195 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS);
199 DrawCompleteVideoDisplay();
201 /* needed because DrawMicroLevel() takes some time */
203 XSync(display, FALSE);
204 DelayReached(&level_delay, 0); /* reset delay counter */
206 else if (x == 1 && y >= 3 && y <= 10)
212 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
213 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
221 game_status = TYPENAME;
222 HandleTypeName(strlen(setup.player_name), 0);
228 game_status = CHOOSELEVEL;
235 game_status = HALLOFFAME;
240 if (leveldir[leveldir_nr].readonly)
241 Request("This level is read only !", REQ_CONFIRM);
242 game_status = LEVELED;
247 game_status = HELPSCREEN;
252 if (setup.autorecord)
253 TapeStartRecording();
257 SendToServer_StartPlaying();
261 game_status = PLAYING;
273 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
274 game_status = EXITGAME;
284 if (game_status == MAINMENU)
288 #define MAX_HELPSCREEN_ELS 10
292 static long helpscreen_state;
293 static int helpscreen_step[MAX_HELPSCREEN_ELS];
294 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
295 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
296 static int helpscreen_action[] =
298 GFX_SPIELER1_DOWN,4,2,
300 GFX_SPIELER1_LEFT,4,2,
301 GFX_SPIELER1_RIGHT,4,2,
302 GFX_SPIELER1_PUSH_LEFT,4,2,
303 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
304 GFX_ERDREICH,1,100, HA_NEXT,
305 GFX_LEERRAUM,1,100, HA_NEXT,
306 GFX_MORAST_LEER,1,100, HA_NEXT,
307 GFX_BETON,1,100, HA_NEXT,
308 GFX_MAUERWERK,1,100, HA_NEXT,
309 GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
310 GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
311 GFX_UNSICHTBAR,1,100, HA_NEXT,
312 GFX_FELSBODEN,1,100, HA_NEXT,
313 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
314 GFX_EDELSTEIN,2,5, HA_NEXT,
315 GFX_DIAMANT,2,5, HA_NEXT,
316 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
317 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
318 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
319 GFX_FELSBROCKEN,4,5, HA_NEXT,
320 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
321 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
322 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
323 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
324 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
325 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
326 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
327 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
328 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
329 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
330 GFX_GEBLUBBER,4,4, HA_NEXT,
331 GFX_SCHLUESSEL1,4,25, HA_NEXT,
332 GFX_PFORTE1,4,25, HA_NEXT,
333 GFX_PFORTE1X,4,25, HA_NEXT,
334 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
335 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
336 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
337 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
338 GFX_LEERRAUM,1,10, HA_NEXT,
339 GFX_DYNABOMB_NR,1,100, HA_NEXT,
340 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
341 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
342 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
343 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
344 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
345 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
346 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
347 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
348 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
349 GFX_BUTTERFLY,2,2, HA_NEXT,
350 GFX_FIREFLY,2,2, HA_NEXT,
351 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
352 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
353 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
354 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
355 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
356 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
357 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
358 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
359 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
360 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
361 GFX_MAULWURF_DOWN,4,2,
363 GFX_MAULWURF_LEFT,4,2,
364 GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
365 GFX_PINGUIN_DOWN,4,2,
367 GFX_PINGUIN_LEFT,4,2,
368 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
369 GFX_SCHWEIN_DOWN,4,2,
371 GFX_SCHWEIN_LEFT,4,2,
372 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
376 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
377 GFX_SONDE_START,8,1, HA_NEXT,
378 GFX_ABLENK,4,1, HA_NEXT,
379 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
380 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
381 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
382 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
383 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
384 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
385 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
386 GFX_DIAMANT,1,10, HA_NEXT,
387 GFX_LIFE,1,100, HA_NEXT,
388 GFX_LIFE_ASYNC,1,100, HA_NEXT,
389 GFX_SIEB_LEER,4,2, HA_NEXT,
390 GFX_SIEB2_LEER,4,2, HA_NEXT,
391 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
392 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
393 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
394 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
395 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
398 static char *helpscreen_eltext[][2] =
400 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
401 {"Normal sand:", "You can dig through it"},
402 {"Empty field:", "You can walk through it"},
403 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
404 {"Massive Wall:", "Nothing can go through it"},
405 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
406 {"Growing Wall: Grows to the left or", "right if there is an empty field"},
407 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
408 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
409 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
410 {"Emerald: You must collect enough of","them to finish a level"},
411 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
412 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
413 {"Colorful Gems:", "Seem to behave like Emeralds"},
414 {"Rock: Smashes several things;", "Can be moved by the player"},
415 {"Bomb: You can move it, but be", "careful when dropping it"},
416 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
417 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
418 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
419 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
420 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
421 {"Acid: Things that fall in are gone", "forever (including our hero)"},
422 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
423 {"Door: Can be opened by the key", "with the same color"},
424 {"Door: You have to find out the", "right color of the key for it"},
425 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
426 {"Dynamite: This one explodes after", "a few seconds"},
427 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
428 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
429 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
430 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
431 {"Bug: Moves at the right side", "of walls; don't touch it!"},
432 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
433 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
434 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
435 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
436 {"Cruncher (BD style):", "Eats almost everything"},
437 {"Robot: Tries to kill the player", ""},
438 {"The mole: You must guide him savely","to the exit; he will follow you"},
439 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
440 {"The Pig: Harmless, but eats all", "gems it can get"},
441 {"The Dragon: Breathes fire,", "especially to some monsters"},
442 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
443 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
444 {"Light Bulb: All of them must be", "switched on to finish a level"},
445 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
446 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
447 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
448 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
449 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
450 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
451 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
452 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
453 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
454 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
455 {"Exit door: Opens if you have enough","emeralds to finish the level"},
456 {"Open exit door: Enter here to leave","the level and exit the actual game"},
458 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
460 static char *helpscreen_music[][3] =
462 { "Alchemy", "Ian Boddy", "Drive" },
463 { "The Chase", "Propaganda", "A Secret Wish" },
464 { "Network 23", "Tangerine Dream", "Exit" },
465 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
466 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
467 { "Voyager", "The Alan Parsons Project","Pyramid" },
468 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
470 static int helpscreen_musicpos;
472 void DrawHelpScreenElAction(int start)
476 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
478 while(helpscreen_action[j] != HA_END)
480 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
482 else if (i<start || helpscreen_delay[i-start])
484 if (i>=start && helpscreen_delay[i-start])
485 helpscreen_delay[i-start]--;
487 while(helpscreen_action[j] != HA_NEXT)
494 j += 3*helpscreen_step[i-start];
495 graphic = helpscreen_action[j++];
497 if (helpscreen_frame[i-start])
499 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
500 helpscreen_frame[i-start]--;
505 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
508 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
510 if (helpscreen_action[j] == HA_NEXT)
512 if (!helpscreen_frame[i-start])
513 helpscreen_step[i-start] = 0;
517 if (!helpscreen_frame[i-start])
518 helpscreen_step[i-start]++;
519 while(helpscreen_action[j] != HA_NEXT)
524 DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
535 void DrawHelpScreenElText(int start)
538 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
539 int ybottom = SYSIZE - 20;
544 DrawTextFCentered(100, FC_GREEN, "The game elements:");
546 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
549 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
550 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
551 DrawText(xstart, ystart + (i - start) * ystep + 16,
552 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
555 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
558 void DrawHelpScreenMusicText(int num)
560 int ystart = 150, ystep = 30;
561 int ybottom = SYSIZE - 20;
567 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
569 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
571 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
572 helpscreen_music[num][0]);
573 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
575 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
576 "%s", helpscreen_music[num][1]);
577 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
579 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
580 helpscreen_music[num][2]);
582 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
584 PlaySoundLoop(background_loop[num]);
587 void DrawHelpScreenCreditsText()
589 int ystart = 150, ystep = 30;
590 int ybottom = SYSIZE - 20;
596 DrawTextFCentered(100, FC_GREEN,
598 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
599 "DOS/Windows port of the game:");
600 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
602 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
603 "Additional toons:");
604 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
606 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
607 "...and many thanks to all contributors");
608 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
611 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
614 void DrawHelpScreenContactText()
616 int ystart = 150, ystep = 30;
617 int ybottom = SYSIZE - 20;
622 DrawTextFCentered(100, FC_GREEN, "Program information:");
624 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
625 "This game is Freeware!");
626 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
627 "If you like it, send e-mail to:");
628 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
629 "aeglos@valinor.owl.de");
630 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
632 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
634 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
636 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
638 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
641 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
642 "If you have created new levels,");
643 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
644 "send them to me to include them!");
645 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
648 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
651 void DrawHelpScreen()
655 CloseDoor(DOOR_CLOSE_2);
657 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
658 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
659 helpscreen_musicpos = 0;
660 helpscreen_state = 0;
661 DrawHelpScreenElText(0);
662 DrawHelpScreenElAction(0);
666 PlaySoundLoop(SND_RHYTHMLOOP);
669 void HandleHelpScreen(int button)
671 static unsigned long hs_delay = 0;
672 int num_helpscreen_els_pages =
673 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
674 int button_released = !button;
679 if (helpscreen_state < num_helpscreen_els_pages - 1)
681 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
682 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
684 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
685 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
687 else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
690 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
692 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
695 DrawHelpScreenCreditsText();
697 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
700 DrawHelpScreenContactText();
706 game_status = MAINMENU;
711 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
713 if (helpscreen_state<num_helpscreen_els_pages)
714 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
722 void HandleTypeName(int newxpos, KeySym key)
724 static int xpos = 0, ypos = 2;
729 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
730 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
734 if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) &&
735 xpos < MAX_NAMELEN - 1)
739 if (key >= XK_A && key <= XK_Z)
740 ascii = 'A' + (char)(key - XK_A);
742 ascii = 'a' + (char)(key - XK_a);
744 setup.player_name[xpos] = ascii;
745 setup.player_name[xpos + 1] = 0;
747 DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
748 setup.player_name, FS_BIG, FC_YELLOW);
749 DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
750 setup.player_name, FS_BIG, FC_YELLOW);
751 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
753 else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
756 setup.player_name[xpos] = 0;
757 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
758 DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
760 else if (key == XK_Return && xpos > 0)
762 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
763 DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
766 game_status = MAINMENU;
772 void DrawChooseLevel()
774 CloseDoor(DOOR_CLOSE_2);
778 HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
781 static void drawChooseLevelList(int first_entry, int num_page_entries)
784 char buffer[SCR_FIELDX];
787 DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
789 for(i=0; i<num_page_entries; i++)
791 strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1);
792 buffer[SCR_FIELDX - 1] = '\0';
793 DrawText(SX + 32, SY + (i + 2) * 32, buffer, FS_BIG, FC_YELLOW);
794 DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
798 DrawGraphic(0, 1, GFX_PFEIL_O);
800 if (first_entry + num_page_entries < num_leveldirs)
801 DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
804 static void drawChooseLevelInfo(int leveldir_nr)
806 XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
807 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
808 leveldir[leveldir_nr].levels,
809 leveldir[leveldir_nr].readonly ? "readonly" : "writable");
812 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
814 static int choice = 3;
815 static int first_entry = 0;
816 static unsigned long choose_delay = 0;
817 static int redraw = TRUE;
818 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
819 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
820 int num_page_entries;
822 if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
823 num_page_entries = num_leveldirs;
825 num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
827 if (button == MB_MENU_INITIALIZE)
830 choice = leveldir_nr + 3 - first_entry;
832 if (choice > num_page_entries + 2)
834 choice = num_page_entries + 2;
835 first_entry = num_leveldirs - num_page_entries;
838 drawChooseLevelList(first_entry, num_page_entries);
839 drawChooseLevelInfo(leveldir_nr);
844 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
848 if (button == MB_MENU_INITIALIZE)
862 if (x == 1 && y == 2)
864 if (first_entry > 0 &&
865 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
874 drawChooseLevelList(first_entry, num_page_entries);
875 drawChooseLevelInfo(first_entry);
876 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
880 else if (x == 1 && y > num_page_entries + 2)
882 if (first_entry + num_page_entries < num_leveldirs &&
883 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
889 if (first_entry + num_page_entries > num_leveldirs)
890 first_entry = num_leveldirs - num_page_entries;
892 drawChooseLevelList(first_entry, num_page_entries);
893 drawChooseLevelInfo(first_entry + num_page_entries - 1);
894 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
899 if (!mx && !my && !dx && !dy)
905 if (x == 1 && y >= 3 && y <= num_page_entries + 2)
911 DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
912 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
913 drawChooseLevelInfo(first_entry + y - 3);
919 leveldir_nr = first_entry + y - 3;
921 getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
926 game_status = MAINMENU;
934 if (game_status == CHOOSELEVEL)
938 void DrawHallOfFame(int highlight_position)
942 CloseDoor(DOOR_CLOSE_2);
944 if (highlight_position < 0)
949 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
950 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
952 for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
954 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
955 (i == highlight_position ? FC_RED : FC_GREEN));
956 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
957 (i == highlight_position ? FC_RED : FC_GREEN));
958 DrawText(SX + 12 * 32, SY + 64 + i * 32,
959 int2str(highscore[i].Score, 5), FS_BIG,
960 (i == highlight_position ? FC_RED : FC_GREEN));
965 PlaySound(SND_HALLOFFAME);
968 void HandleHallOfFame(int button)
970 int button_released = !button;
974 FadeSound(SND_HALLOFFAME);
975 game_status = MAINMENU;
983 void DrawSetupScreen()
992 { &setup.sound, "Sound:", },
993 { &setup.sound_loops, " Sound Loops:" },
994 { &setup.sound_music, " Game Music:" },
995 { &setup.toons, "Toons:" },
996 { &setup.double_buffering, "Buffered gfx:" },
997 { &setup.scroll_delay, "Scroll Delay:" },
998 { &setup.soft_scrolling, "Soft Scroll.:" },
999 { &setup.fading, "Fading:" },
1000 { &setup.quick_doors, "Quick Doors:" },
1001 { &setup.autorecord, "Auto-Record:" },
1002 { &setup.team_mode, "Team-Mode:" },
1003 { NULL, "Input Devices" },
1006 { NULL, "Save and exit" }
1009 CloseDoor(DOOR_CLOSE_2);
1011 DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
1013 for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
1015 int base = i - SETUP_SCREEN_POS_START;
1017 if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
1019 DrawGraphic(0,i,GFX_KUGEL_BLAU);
1020 DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
1023 if (setup_info[base].value)
1025 int setting_value = *setup_info[base].value;
1027 DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
1028 FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
1034 HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
1037 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
1039 static int choice = 3;
1040 static int redraw = TRUE;
1041 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1042 int pos_start = SETUP_SCREEN_POS_START + 1;
1043 int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
1044 int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
1045 int pos_end = SETUP_SCREEN_POS_END + 1;
1047 if (button == MB_MENU_INITIALIZE)
1052 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1056 if (button == MB_MENU_INITIALIZE)
1069 if (y >= pos_empty1 && y <= pos_empty2)
1070 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1074 else if (y > pos_end)
1078 if (!mx && !my && !dx && !dy)
1084 if (x==1 && y >= pos_start && y <= pos_end &&
1085 !(y >= pos_empty1 && y <= pos_empty2))
1091 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1092 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1100 if (y==3 && sound_status==SOUND_AVAILABLE)
1104 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1105 DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1106 DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1107 setup.sound_loops = FALSE;
1108 setup.sound_music = FALSE;
1111 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1112 setup.sound = !setup.sound;
1114 else if (y==4 && sound_loops_allowed)
1116 if (setup.sound_loops)
1117 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1120 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1121 DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1124 setup.sound_loops = !setup.sound_loops;
1126 else if (y==5 && sound_loops_allowed)
1128 if (setup.sound_music)
1129 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1132 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1133 DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1136 setup.sound_music = !setup.sound_music;
1141 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1143 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1144 setup.toons = !setup.toons;
1149 if (setup.double_buffering)
1150 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1152 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1153 setup.double_buffering = !setup.double_buffering;
1154 setup.direct_draw = !setup.double_buffering;
1156 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1157 setup.double_buffering = TRUE;
1158 setup.direct_draw = !setup.double_buffering;
1163 if (setup.scroll_delay)
1164 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1166 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1167 setup.scroll_delay = !setup.scroll_delay;
1171 if (setup.soft_scrolling)
1172 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1174 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1175 setup.soft_scrolling = !setup.soft_scrolling;
1180 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1182 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1183 setup.fading = !setup.fading;
1187 if (setup.quick_doors)
1188 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1190 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1191 setup.quick_doors = !setup.quick_doors;
1195 if (setup.autorecord)
1196 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1198 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1199 setup.autorecord = !setup.autorecord;
1203 if (setup.team_mode)
1204 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1206 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1207 setup.team_mode = !setup.team_mode;
1211 game_status = SETUPINPUT;
1212 DrawSetupInputScreen();
1215 else if (y==pos_end-1 || y==pos_end)
1226 save_joystick_data(JOYSTICK_FILENAME);
1232 game_status = MAINMENU;
1240 if (game_status==SETUP)
1244 void DrawSetupInputScreen()
1247 DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1249 DrawGraphic(0, 2, GFX_KUGEL_BLAU);
1250 DrawGraphic(0, 3, GFX_KUGEL_BLAU);
1251 DrawGraphic(0, 4, GFX_KUGEL_BLAU);
1252 DrawGraphic(0, 15, GFX_KUGEL_BLAU);
1253 DrawGraphic(10, 2, GFX_PFEIL_L);
1254 DrawGraphic(12, 2, GFX_PFEIL_R);
1256 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1257 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1258 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1260 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1261 "Joysticks deactivated on this screen");
1263 HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
1268 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1270 if (device_name == NULL)
1273 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1276 if (strlen(device_name) > 1)
1278 char c1 = device_name[strlen(device_name) - 1];
1279 char c2 = device_name[strlen(device_name) - 2];
1281 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1282 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1285 strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
1288 static void drawPlayerSetupInputInfo(int player_nr)
1291 static struct SetupKeyboardInfo custom_key;
1298 { &custom_key.left, "Joystick Left" },
1299 { &custom_key.right, "Joystick Right" },
1300 { &custom_key.up, "Joystick Up" },
1301 { &custom_key.down, "Joystick Down" },
1302 { &custom_key.snap, "Button 1" },
1303 { &custom_key.bomb, "Button 2" }
1305 static char *joystick_name[MAX_PLAYERS] =
1313 custom_key = setup.input[player_nr].key;
1315 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1316 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1318 if (setup.input[player_nr].use_joystick)
1320 char *device_name = setup.input[player_nr].joy.device_name;
1322 DrawText(SX+8*32, SY+3*32,
1323 joystick_name[getJoystickNrFromDeviceName(device_name)],
1325 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1329 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1330 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1333 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1334 DrawGraphic(1, 6, GFX_PFEIL_L);
1335 DrawGraphic(1, 7, GFX_PFEIL_R);
1336 DrawGraphic(1, 8, GFX_PFEIL_O);
1337 DrawGraphic(1, 9, GFX_PFEIL_U);
1338 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1339 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1340 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1341 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1342 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1343 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1347 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1349 DrawText(SX + 3*32, SY + ypos*32,
1350 " ", FS_BIG, FC_YELLOW);
1351 DrawText(SX + 3*32, SY + ypos*32,
1352 (setup.input[player_nr].use_joystick ?
1354 getKeyNameFromKeySym(*custom[i].keysym)),
1359 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1361 static int choice = 3;
1362 static int player_nr = 0;
1363 static int redraw = TRUE;
1364 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1365 int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
1366 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1367 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1368 int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
1370 if (button == MB_MENU_INITIALIZE)
1372 drawPlayerSetupInputInfo(player_nr);
1378 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1382 if (button == MB_MENU_INITIALIZE)
1387 if (dx && choice == 3)
1389 x = (dx < 0 ? 11 : 13);
1392 else if (dx && choice == 4)
1394 button = MB_MENU_CHOICE;
1406 if (y >= pos_empty1 && y <= pos_empty2)
1407 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1411 else if (y > pos_end)
1415 if (!mx && !my && !dx && !dy)
1421 if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1423 static unsigned long delay = 0;
1425 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1428 player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1430 drawPlayerSetupInputInfo(player_nr);
1432 else if (x==1 && y >= pos_start && y <= pos_end &&
1433 !(y >= pos_empty1 && y <= pos_empty2))
1439 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
1440 DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
1448 char *device_name = setup.input[player_nr].joy.device_name;
1450 if (!setup.input[player_nr].use_joystick)
1452 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1454 setJoystickDeviceToNr(device_name, new_device_nr);
1455 setup.input[player_nr].use_joystick = TRUE;
1459 int device_nr = getJoystickNrFromDeviceName(device_name);
1460 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1462 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1463 setup.input[player_nr].use_joystick = FALSE;
1465 setJoystickDeviceToNr(device_name, new_device_nr);
1475 int one_joystick_nr = (dx >= 0 ? 0 : 1);
1476 int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1478 if (setup.input[player_nr].use_joystick)
1480 if (setup.input[player_nr].joystick_nr == one_joystick_nr)
1481 setup.input[player_nr].joystick_nr = the_other_joystick_nr;
1483 setup.input[player_nr].use_joystick = FALSE;
1487 setup.input[player_nr].use_joystick = TRUE;
1488 setup.input[player_nr].joystick_nr = one_joystick_nr;
1492 drawPlayerSetupInputInfo(player_nr);
1496 if (setup.input[player_nr].use_joystick)
1499 game_status = CALIBRATION;
1500 CalibrateJoystick(player_nr);
1501 game_status = SETUPINPUT;
1504 CustomizeKeyboard(player_nr);
1508 else if (y == pos_end)
1512 game_status = SETUP;
1522 if (game_status == SETUPINPUT)
1526 void CustomizeKeyboard(int player_nr)
1530 boolean finished = FALSE;
1531 static struct SetupKeyboardInfo custom_key;
1536 } customize_step[] =
1538 { &custom_key.left, "Move Left" },
1539 { &custom_key.right, "Move Right" },
1540 { &custom_key.up, "Move Up" },
1541 { &custom_key.down, "Move Down" },
1542 { &custom_key.snap, "Snap Field" },
1543 { &custom_key.bomb, "Place Bomb" }
1546 /* read existing key bindings from player setup */
1547 custom_key = setup.input[player_nr].key;
1550 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1556 DrawText(SX, SY + (2+2*step_nr)*32,
1557 customize_step[step_nr].text, FS_BIG, FC_RED);
1558 DrawText(SX, SY + (2+2*step_nr+1)*32,
1559 "Key:", FS_BIG, FC_RED);
1560 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1561 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1566 if (XPending(display)) /* got event from X server */
1570 XNextEvent(display, &event);
1576 KeySym key = XLookupKeysym((XKeyEvent *)&event,
1577 ((XKeyEvent *)&event)->state);
1579 if (key == XK_Escape || (key == XK_Return && step_nr == 6))
1585 /* press 'Enter' to keep the existing key binding */
1586 if (key == XK_Return || step_nr == 6)
1587 key = *customize_step[step_nr].keysym;
1589 /* check if key already used */
1590 for (i=0; i<step_nr; i++)
1591 if (*customize_step[i].keysym == key)
1596 /* got new key binding */
1597 *customize_step[step_nr].keysym = key;
1598 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1599 " ", FS_BIG, FC_YELLOW);
1600 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1601 getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
1604 /* un-highlight last query */
1605 DrawText(SX, SY+(2+2*(step_nr-1))*32,
1606 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1607 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1608 "Key:", FS_BIG, FC_GREEN);
1610 /* press 'Enter' to leave */
1613 DrawText(SX + 16, SY + 15*32+16,
1614 "Press Enter", FS_BIG, FC_YELLOW);
1618 /* query next key binding */
1619 DrawText(SX, SY+(2+2*step_nr)*32,
1620 customize_step[step_nr].text, FS_BIG, FC_RED);
1621 DrawText(SX, SY+(2+2*step_nr+1)*32,
1622 "Key:", FS_BIG, FC_RED);
1623 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
1624 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1630 key_joystick_mapping = 0;
1634 HandleOtherEvents(&event);
1642 /* don't eat all CPU time */
1646 /* write new key bindings back to player setup */
1647 setup.input[player_nr].key = custom_key;
1650 DrawSetupInputScreen();
1653 void CalibrateJoystick(int player_nr)
1656 struct joystick joy_ctrl;
1658 struct joystick_control
1667 int new_joystick_xleft = 128, new_joystick_xright = 128;
1668 int new_joystick_yupper = 128, new_joystick_ylower = 128;
1669 int new_joystick_xmiddle, new_joystick_ymiddle;
1671 int calibration_step = 1;
1674 int joystick_fd = stored_player[player_nr].joystick_fd;
1675 int x, y, last_x, last_y, xpos = 8, ypos = 3;
1676 boolean check[3][3];
1677 int check_remaining;
1681 if (joystick_status == JOYSTICK_OFF ||
1683 !setup.input[player_nr].use_joystick)
1689 DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
1690 DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
1691 DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
1692 DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
1693 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1694 check_remaining = 3 * 3;
1696 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
1697 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
1698 DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW);
1699 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
1700 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1701 check_remaining = 0;
1708 check[x][y] = FALSE;
1709 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1713 joy_value = Joystick(player_nr);
1714 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1715 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
1716 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1721 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1723 joy_ctrl.buttons = 0;
1726 while(Joystick(player_nr) & JOY_BUTTON);
1732 if (XPending(display)) /* got event from X server */
1736 XNextEvent(display, &event);
1741 switch(XLookupKeysym((XKeyEvent *)&event,
1742 ((XKeyEvent *)&event)->state))
1745 if (check_remaining == 0)
1759 key_joystick_mapping = 0;
1763 HandleOtherEvents(&event);
1769 if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1771 joystick_status = JOYSTICK_OFF;
1775 new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
1776 new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1777 new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1778 new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1780 new_joystick_xmiddle =
1781 new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1782 new_joystick_ymiddle =
1783 new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1785 setup.input[player_nr].joy.xleft = new_joystick_xleft;
1786 setup.input[player_nr].joy.yupper = new_joystick_yupper;
1787 setup.input[player_nr].joy.xright = new_joystick_xright;
1788 setup.input[player_nr].joy.ylower = new_joystick_ylower;
1789 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1790 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1792 CheckJoystickData();
1795 joy_value = Joystick(player_nr);
1797 if (joy_value & JOY_BUTTON && check_remaining == 0)
1802 if (calibration_step == 1)
1807 else if (calibrate_joystick(joystick_fd) != 0)
1809 joystick_status = JOYSTICK_OFF;
1813 if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
1818 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
1819 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
1821 if (calibration_step == 2)
1822 DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW);
1824 DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
1826 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
1827 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1831 while(Joystick(player_nr) & JOY_BUTTON)
1837 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1838 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
1840 if (x != last_x || y != last_y)
1843 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
1845 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
1847 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
1852 if (check_remaining > 0 && !check[x+1][y+1])
1854 check[x+1][y+1] = TRUE;
1859 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
1860 setup.input[player_nr].joy.xleft,
1861 setup.input[player_nr].joy.xmiddle,
1862 setup.input[player_nr].joy.xright);
1863 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
1864 setup.input[player_nr].joy.yupper,
1865 setup.input[player_nr].joy.ymiddle,
1866 setup.input[player_nr].joy.ylower);
1874 /* don't eat all CPU time */
1880 DrawSetupInputScreen();
1881 while(Joystick(player_nr) & JOY_BUTTON);
1887 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
1888 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
1891 DrawSetupInputScreen();
1898 void CalibrateJoystick_OLD()
1901 struct joystick joy_ctrl;
1903 struct joystick_control
1915 int joystick_nr = setup.input[0].joystick_nr;
1916 int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1917 int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1919 if (joystick_status == JOYSTICK_OFF)
1924 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1925 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1926 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1930 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1932 joy_ctrl.buttons = 0;
1934 while(Joystick() & JOY_BUTTON);
1936 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1938 while(!joy_ctrl.buttons)
1941 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1943 joystick_status=JOYSTICK_OFF;
1949 new_joystick_xleft = joy_ctrl.x;
1950 new_joystick_yupper = joy_ctrl.y;
1953 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1954 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1955 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1959 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1961 joy_ctrl.buttons = 0;
1963 while(Joystick() & JOY_BUTTON);
1965 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1967 while(!joy_ctrl.buttons)
1970 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1972 joystick_status=JOYSTICK_OFF;
1978 new_joystick_xright = joy_ctrl.x;
1979 new_joystick_ylower = joy_ctrl.y;
1982 DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1983 DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1987 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1989 joy_ctrl.buttons = 0;
1991 while(Joystick() & JOY_BUTTON);
1993 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1995 while(!joy_ctrl.buttons)
1998 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
2000 joystick_status=JOYSTICK_OFF;
2006 new_joystick_xmiddle = joy_ctrl.x;
2007 new_joystick_ymiddle = joy_ctrl.y;
2009 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2010 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2011 setup.input[player_nr].joy.xright = new_joystick_xright;
2012 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2013 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2014 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2016 CheckJoystickData();
2019 while(Joystick() & JOY_BUTTON);
2027 joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
2032 DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
2033 DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
2034 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2037 for(clear_keybuf();!keypressed(););
2038 install_joystick(JOY_TYPE_2PADS);
2041 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
2042 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
2043 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2046 for(clear_keybuf();!keypressed(););
2047 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
2050 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
2051 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
2052 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2055 for(clear_keybuf();!keypressed(););
2056 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
2063 DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
2064 DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
2074 void HandleGameActions()
2076 if (game_status != PLAYING)
2079 if (local_player->LevelSolved)
2082 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2090 void HandleVideoButtons(int mx, int my, int button)
2092 if (game_status != MAINMENU && game_status != PLAYING)
2095 switch(CheckVideoButtons(mx,my,button))
2097 case BUTTON_VIDEO_EJECT:
2099 if (TAPE_IS_EMPTY(tape))
2102 if (TAPE_IS_EMPTY(tape))
2103 Request("No tape for this level !",REQ_CONFIRM);
2108 SaveTape(tape.level_nr);
2111 DrawCompleteVideoDisplay();
2114 case BUTTON_VIDEO_STOP:
2118 case BUTTON_VIDEO_PAUSE:
2122 case BUTTON_VIDEO_REC:
2123 if (TAPE_IS_STOPPED(tape))
2125 TapeStartRecording();
2128 if (options.network)
2129 SendToServer_StartPlaying();
2133 game_status = PLAYING;
2137 else if (tape.pausing)
2139 if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */
2141 tape.pos[tape.counter].delay = tape.delay_played;
2142 tape.playing = FALSE;
2143 tape.recording = TRUE;
2144 tape.changed = TRUE;
2146 DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
2153 case BUTTON_VIDEO_PLAY:
2154 if (TAPE_IS_EMPTY(tape))
2157 if (TAPE_IS_STOPPED(tape))
2161 game_status = PLAYING;
2164 else if (tape.playing)
2166 if (tape.pausing) /* PAUSE -> PLAY */
2168 else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
2170 tape.fast_forward = TRUE;
2171 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
2173 else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
2175 tape.pause_before_death = TRUE;
2176 DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY);
2178 else /* -> NORMAL PLAY */
2180 tape.fast_forward = FALSE;
2181 tape.pause_before_death = FALSE;
2182 DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0);
2194 void HandleSoundButtons(int mx, int my, int button)
2196 if (game_status != PLAYING)
2199 switch(CheckSoundButtons(mx,my,button))
2201 case BUTTON_SOUND_MUSIC:
2202 if (setup.sound_music)
2204 setup.sound_music = FALSE;
2205 FadeSound(background_loop[level_nr % num_bg_loops]);
2206 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2208 else if (sound_loops_allowed)
2210 setup.sound = setup.sound_music = TRUE;
2211 PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
2212 DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
2215 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2218 case BUTTON_SOUND_LOOPS:
2219 if (setup.sound_loops)
2221 setup.sound_loops = FALSE;
2222 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2224 else if (sound_loops_allowed)
2226 setup.sound = setup.sound_loops = TRUE;
2227 DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
2230 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2233 case BUTTON_SOUND_SIMPLE:
2234 if (setup.sound_simple)
2236 setup.sound_simple = FALSE;
2237 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2239 else if (sound_status==SOUND_AVAILABLE)
2241 setup.sound = setup.sound_simple = TRUE;
2242 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
2245 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2255 void HandleGameButtons(int mx, int my, int button)
2257 if (game_status != PLAYING)
2260 switch(CheckGameButtons(mx,my,button))
2262 case BUTTON_GAME_STOP:
2265 CloseDoor(DOOR_CLOSE_1);
2266 game_status = MAINMENU;
2271 if (Request("Do you really want to quit the game ?",
2272 REQ_ASK | REQ_STAY_CLOSED))
2275 if (options.network)
2276 SendToServer_StopPlaying();
2280 game_status = MAINMENU;
2285 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
2288 case BUTTON_GAME_PAUSE:
2289 if (options.network)
2293 SendToServer_ContinuePlaying();
2295 SendToServer_PausePlaying();
2302 case BUTTON_GAME_PLAY:
2306 if (options.network)
2307 SendToServer_ContinuePlaying();
2311 tape.pausing = FALSE;
2312 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);