1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* for various menu stuff */
49 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
50 #define MENU_SCREEN_START_YPOS 2
51 #define MENU_SCREEN_VALUE_XPOS 14
53 /* buttons and scrollbars identifiers */
54 #define SCREEN_CTRL_ID_SCROLL_UP 0
55 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
56 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
58 #define NUM_SCREEN_SCROLLBUTTONS 2
59 #define NUM_SCREEN_SCROLLBARS 1
60 #define NUM_SCREEN_GADGETS 3
62 /* forward declarations of internal functions */
63 static void HandleScreenGadgets(struct GadgetInfo *);
64 static void HandleSetupScreen_Generic(int, int, int, int, int);
65 static void HandleSetupScreen_Input(int, int, int, int, int);
66 static void CustomizeKeyboard(int);
67 static void CalibrateJoystick(int);
68 static void execSetupArtwork(void);
69 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
71 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
72 static int setup_mode = SETUP_MODE_MAIN;
74 #define mSX (SX + (game_status >= GAME_MODE_MAIN && \
75 game_status <= GAME_MODE_SETUP ? \
76 menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
77 #define mSY (SY + (game_status >= GAME_MODE_MAIN && \
78 game_status <= GAME_MODE_SETUP ? \
79 menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
81 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
82 #define NUM_SCROLLBAR_BITMAPS 2
83 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
87 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
89 static int cursor_array[SCR_FIELDY];
94 cursor_array[ypos] = graphic;
96 graphic = cursor_array[ypos];
100 graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
101 graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
102 IMG_MENU_BUTTON_ACTIVE);
104 ypos += MENU_SCREEN_START_YPOS;
106 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
107 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
111 static void initCursor(int ypos, int graphic)
113 drawCursorExt(0, ypos, FC_BLUE, graphic);
116 static void drawCursor(int ypos, int color)
118 drawCursorExt(0, ypos, color, 0);
121 static void drawCursorXY(int xpos, int ypos, int graphic)
123 drawCursorExt(xpos, ypos, -1, graphic);
126 static void PlaySound_Menu_Start(int sound)
128 if (sound_info[sound].loop)
129 PlaySoundLoop(sound);
134 static void PlaySound_Menu_Continue(int sound)
136 if (sound_info[sound].loop)
137 PlaySoundLoop(sound);
142 int font1_width = getFontWidth(FONT_TITLE_1);
143 int font2_width = getFontWidth(FONT_TITLE_2);
144 int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * font1_width) / 2;
145 int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * font2_width) / 2;
147 DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1);
148 DrawText(x2, SY + 46, WINDOW_SUBTITLE_STRING, FONT_TITLE_2);
151 static void ToggleFullscreenIfNeeded()
153 if (setup.fullscreen != video.fullscreen_enabled)
155 /* save old door content */
156 BlitBitmap(backbuffer, bitmap_db_door,
157 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
159 /* toggle fullscreen */
160 ChangeVideoModeIfNeeded(setup.fullscreen);
161 setup.fullscreen = video.fullscreen_enabled;
163 /* redraw background to newly created backbuffer */
164 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
165 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
167 /* restore old door content */
168 BlitBitmap(bitmap_db_door, backbuffer,
169 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
171 redraw_mask = REDRAW_ALL;
177 static LevelDirTree *leveldir_last_valid = NULL;
178 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
179 int font_width = getFontWidth(FONT_MENU_1);
180 int name_width = font_width * strlen("Name:");
181 int level_width = font_width * strlen("Level:");
187 KeyboardAutoRepeatOn();
190 SetDrawDeactivationMask(REDRAW_NONE);
191 SetDrawBackgroundMask(REDRAW_FIELD);
193 audio.sound_deactivated = FALSE;
195 /* needed if last screen was the playing screen, invoked from level editor */
196 if (level_editor_test_game)
198 game_status = GAME_MODE_EDITOR;
203 /* needed if last screen was the editor screen */
204 UndrawSpecialEditorDoor();
206 /* needed if last screen was the setup screen and fullscreen state changed */
207 ToggleFullscreenIfNeeded();
209 /* needed if last screen (level choice) changed graphics, sounds or music */
210 ReloadCustomArtwork();
213 SetDrawtoField(DRAW_BACKBUFFER);
216 /* map gadgets for main menu screen */
219 /* leveldir_current may be invalid (level group, parent link) */
220 if (!validLevelSeries(leveldir_current))
221 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
223 /* store valid level series information */
224 leveldir_last_valid = leveldir_current;
226 /* level_nr may have been set to value over handicap with level editor */
227 if (setup.handicap && level_nr > leveldir_current->handicap_level)
228 level_nr = leveldir_current->handicap_level;
233 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
238 DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
239 DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
240 DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
241 DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
242 DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
243 DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
244 DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
245 DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
247 DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
248 DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
251 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
253 DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
254 leveldir_current->first_level, leveldir_current->last_level);
257 if (leveldir_current->readonly)
260 DrawTextF(mSX + level_width + 9*32 - 2,
261 mSY + 3*32 + 1 - 7, FONT_TEXT_3, "READ");
262 DrawTextF(mSX + level_width + 9*32 - 2,
263 mSY + 3*32 + 1 + 7, FONT_TEXT_3, "ONLY");
267 initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON));
269 drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
270 drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
272 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2);
276 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
279 if (TAPE_IS_EMPTY(tape))
281 DrawCompleteVideoDisplay();
283 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
290 static void gotoTopLevelDir()
292 /* move upwards to top level directory */
293 while (leveldir_current->node_parent)
295 /* write a "path" into level tree for easy navigation to last level */
296 if (leveldir_current->node_parent->node_group->cl_first == -1)
298 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
299 int leveldir_pos = posTreeInfo(leveldir_current);
300 int num_page_entries;
301 int cl_first, cl_cursor;
303 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
304 num_page_entries = num_leveldirs;
306 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
308 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
309 cl_cursor = leveldir_pos - cl_first;
311 leveldir_current->node_parent->node_group->cl_first = cl_first;
312 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
315 leveldir_current = leveldir_current->node_parent;
319 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
321 static int choice = 0;
325 if (button == MB_MENU_INITIALIZE)
327 drawCursor(choice, FC_RED);
331 if (mx || my) /* mouse input */
334 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
336 else if (dx || dy) /* keyboard input */
338 if (dx && choice == 1)
339 x = (dx < 0 ? 10 : 14);
344 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
345 (x == 14 && level_nr < leveldir_current->last_level)) &&
348 static unsigned long level_delay = 0;
349 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
350 int new_level_nr, old_level_nr = level_nr;
352 new_level_nr = level_nr + (x == 10 ? -step : +step);
353 if (new_level_nr < leveldir_current->first_level)
354 new_level_nr = leveldir_current->first_level;
355 if (new_level_nr > leveldir_current->last_level)
356 new_level_nr = leveldir_current->last_level;
358 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
359 new_level_nr = leveldir_current->handicap_level;
361 if (old_level_nr == new_level_nr ||
362 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
365 level_nr = new_level_nr;
367 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
370 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
374 DrawCompleteVideoDisplay();
376 /* needed because DrawMicroLevel() takes some time */
379 DelayReached(&level_delay, 0); /* reset delay counter */
381 else if (x == 0 && y >= 0 && y <= 7)
387 drawCursor(y, FC_RED);
388 drawCursor(choice, FC_BLUE);
396 game_status = GAME_MODE_PSEUDO_TYPENAME;
397 HandleTypeName(strlen(setup.player_name), 0);
403 game_status = GAME_MODE_LEVELS;
404 SaveLevelSetup_LastSeries();
405 SaveLevelSetup_SeriesInfo();
414 game_status = GAME_MODE_SCORES;
419 if (leveldir_current->readonly &&
420 strcmp(setup.player_name, "Artsoft") != 0)
421 Request("This level is read only !", REQ_CONFIRM);
422 game_status = GAME_MODE_EDITOR;
427 game_status = GAME_MODE_INFO;
432 if (setup.autorecord)
433 TapeStartRecording();
435 #if defined(PLATFORM_UNIX)
437 SendToServer_StartPlaying();
441 game_status = GAME_MODE_PLAYING;
448 game_status = GAME_MODE_SETUP;
449 setup_mode = SETUP_MODE_MAIN;
454 SaveLevelSetup_LastSeries();
455 SaveLevelSetup_SeriesInfo();
456 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
457 game_status = GAME_MODE_QUIT;
466 if (game_status == GAME_MODE_MAIN)
468 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
474 #define MAX_HELPSCREEN_ELS 10
478 static long helpscreen_state;
479 static int helpscreen_step[MAX_HELPSCREEN_ELS];
480 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
482 static int helpscreen_action[] =
484 IMG_PLAYER_1_MOVING_DOWN, 16,
485 IMG_PLAYER_1_MOVING_UP, 16,
486 IMG_PLAYER_1_MOVING_LEFT, 16,
487 IMG_PLAYER_1_MOVING_RIGHT, 16,
488 IMG_PLAYER_1_PUSHING_LEFT, 16,
489 IMG_PLAYER_1_PUSHING_RIGHT, 16, HA_NEXT,
491 IMG_SAND, -1, HA_NEXT,
493 IMG_EMPTY_SPACE, -1, HA_NEXT,
495 IMG_QUICKSAND_EMPTY, -1, HA_NEXT,
497 IMG_STEELWALL, -1, HA_NEXT,
499 IMG_WALL, -1, HA_NEXT,
501 IMG_EXPANDABLE_WALL_GROWING_LEFT, 20,
504 IMG_EXPANDABLE_WALL_GROWING_RIGHT, 20,
507 IMG_EXPANDABLE_WALL_GROWING_UP, 20,
510 IMG_EXPANDABLE_WALL_GROWING_DOWN, 20,
512 IMG_EMPTY_SPACE, 20, HA_NEXT,
514 IMG_INVISIBLE_WALL, -1, HA_NEXT,
516 IMG_WALL_CRUMBLED, -1, HA_NEXT,
518 IMG_FONT_GAME_INFO, -1, HA_NEXT,
520 IMG_EMERALD, -1, HA_NEXT,
522 IMG_DIAMOND, -1, HA_NEXT,
524 IMG_BD_DIAMOND, -1, HA_NEXT,
526 IMG_EMERALD_YELLOW, 50,
528 IMG_EMERALD_PURPLE, 50, HA_NEXT,
530 IMG_BD_ROCK, -1, HA_NEXT,
534 IMG_EMPTY_SPACE, 10, HA_NEXT,
538 IMG_EMERALD, 20, HA_NEXT,
540 IMG_WALL_EMERALD, 100,
542 IMG_EMERALD, 20, HA_NEXT,
544 IMG_WALL_DIAMOND, 100,
546 IMG_DIAMOND, 20, HA_NEXT,
548 IMG_WALL_BD_DIAMOND, 100,
550 IMG_BD_DIAMOND, 20, HA_NEXT,
552 IMG_WALL_EMERALD_YELLOW, 100,
554 IMG_EMERALD_YELLOW, 20,
555 IMG_WALL_EMERALD_RED, 100,
558 IMG_WALL_EMERALD_PURPLE, 100,
560 IMG_EMERALD_PURPLE, 20, HA_NEXT,
562 IMG_ACID, -1, HA_NEXT,
567 IMG_KEY_4, 50, HA_NEXT,
572 IMG_GATE_4, 50, HA_NEXT,
577 IMG_GATE_4_GRAY, 50, HA_NEXT,
579 IMG_DYNAMITE, -1, HA_NEXT,
581 IMG_DYNAMITE_ACTIVE, 96,
583 IMG_EMPTY_SPACE, 20, HA_NEXT,
585 IMG_DYNABOMB_ACTIVE, 100,
587 IMG_EMPTY_SPACE, 20, HA_NEXT,
589 IMG_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT,
591 IMG_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT,
593 IMG_DYNABOMB_INCREASE_POWER, -1, HA_NEXT,
595 IMG_SPACESHIP_RIGHT, 16,
596 IMG_SPACESHIP_UP, 16,
597 IMG_SPACESHIP_LEFT, 16,
598 IMG_SPACESHIP_DOWN, 16, HA_NEXT,
603 IMG_BUG_DOWN, 16, HA_NEXT,
605 IMG_BD_BUTTERFLY, -1, HA_NEXT,
607 IMG_BD_FIREFLY, -1, HA_NEXT,
609 IMG_PACMAN_RIGHT, 16,
612 IMG_PACMAN_DOWN, 16, HA_NEXT,
614 IMG_YAMYAM, -1, HA_NEXT,
616 IMG_DARK_YAMYAM, -1, HA_NEXT,
618 IMG_ROBOT, -1, HA_NEXT,
620 IMG_MOLE_MOVING_RIGHT, 16,
621 IMG_MOLE_MOVING_UP, 16,
622 IMG_MOLE_MOVING_LEFT, 16,
623 IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
625 IMG_PENGUIN_MOVING_RIGHT, 16,
626 IMG_PENGUIN_MOVING_UP, 16,
627 IMG_PENGUIN_MOVING_LEFT, 16,
628 IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
630 IMG_PIG_MOVING_RIGHT, 16,
631 IMG_PIG_MOVING_UP, 16,
632 IMG_PIG_MOVING_LEFT, 16,
633 IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
635 IMG_DRAGON_MOVING_RIGHT, 16,
636 IMG_DRAGON_MOVING_UP, 16,
637 IMG_DRAGON_MOVING_LEFT, 16,
638 IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
640 IMG_SATELLITE, -1, HA_NEXT,
643 IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT,
646 IMG_LAMP_ACTIVE, 50, HA_NEXT,
648 IMG_TIME_ORB_FULL, 50,
649 IMG_TIME_ORB_EMPTY, 50, HA_NEXT,
652 IMG_AMOEBA_GROWING, 6,
653 IMG_AMOEBA_WET, 20, HA_NEXT,
655 IMG_AMOEBA_DEAD, -1, HA_NEXT,
657 IMG_AMOEBA_WET, -1, HA_NEXT,
660 IMG_AMOEBA_GROWING, 6, HA_NEXT,
665 IMG_DIAMOND, 20, HA_NEXT,
667 IMG_GAME_OF_LIFE, -1, HA_NEXT,
669 IMG_BIOMAZE, -1, HA_NEXT,
671 IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
673 IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
675 IMG_EXIT_CLOSED, 200,
676 IMG_EXIT_OPENING, 16,
677 IMG_EXIT_OPEN, 100, HA_NEXT,
679 IMG_EXIT_OPEN, -1, HA_NEXT,
681 IMG_SOKOBAN_OBJECT, -1, HA_NEXT,
683 IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT,
685 IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT,
687 IMG_SPEED_PILL, -1, HA_NEXT,
691 static char *helpscreen_eltext[][2] =
693 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
694 {"Normal sand:", "You can dig through it"},
695 {"Empty field:", "You can walk through it"},
696 {"Quicksand: You cannot pass it,", "but rocks can fall through it"},
697 {"Massive Wall:", "Nothing can go through it"},
698 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
699 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
700 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
701 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
702 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
703 {"Emerald: You must collect enough of","them to finish a level"},
704 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
705 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
706 {"Colorful Gems:", "Seem to behave like Emeralds"},
707 {"Rock: Smashes several things;", "Can be moved by the player"},
708 {"Bomb: You can move it, but be", "careful when dropping it"},
709 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
710 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
711 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
712 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
713 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
714 {"Acid: Things that fall in are gone", "forever (including our hero)"},
715 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
716 {"Door: Can be opened by the key", "with the same color"},
717 {"Door: You have to find out the", "right color of the key for it"},
718 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
719 {"Dynamite: This one explodes after", "a few seconds"},
720 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
721 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
722 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
723 {"Dyna Bomb: Increases the power of", "explosion of dyna bombs"},
724 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
725 {"Bug: Moves at the right side", "of walls; don't touch it!"},
726 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
727 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
728 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
729 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
730 {"Cruncher (BD style):", "Eats almost everything"},
731 {"Robot: Tries to kill the player", ""},
732 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
733 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
734 {"The Pig: Harmless, but eats all", "gems it can get"},
735 {"The Dragon: Breathes fire,", "especially to some monsters"},
736 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
737 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
738 {"Light Bulb: All of them must be", "switched on to finish a level"},
739 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
740 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
741 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
742 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
743 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
744 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
745 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
746 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
747 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
748 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
749 {"Exit door: Opens if you have enough","emeralds to finish the level"},
750 {"Open exit door: Enter here to leave","the level and exit the actual game"},
751 {"Sokoban element: Object which must", "be pushed to an empty field"},
752 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
753 {"Sokoban element: Field with object", "which can be pushed away"},
754 {"Speed pill: Lets the player run", "twice as fast as normally"},
756 static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *));
758 static char *helpscreen_music[][3] =
760 { "Alchemy", "Ian Boddy", "Drive" },
761 { "The Chase", "Propaganda", "A Secret Wish" },
762 { "Network 23", "Tangerine Dream", "Exit" },
763 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
764 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
765 { "Voyager", "The Alan Parsons Project","Pyramid" },
766 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
768 static int num_helpscreen_music = 7;
769 static int helpscreen_musicpos;
772 void OLD_DrawHelpScreenElAction(int start)
776 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
778 while(helpscreen_action[j] != HA_END)
780 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
782 else if (i<start || helpscreen_delay[i-start])
784 if (i>=start && helpscreen_delay[i-start])
785 helpscreen_delay[i-start]--;
787 while(helpscreen_action[j] != HA_NEXT)
794 j += 3*helpscreen_step[i-start];
795 graphic = helpscreen_action[j++];
797 if (helpscreen_frame[i-start])
799 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
800 helpscreen_frame[i-start]--;
805 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
808 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
810 if (helpscreen_action[j] == HA_NEXT)
812 if (!helpscreen_frame[i-start])
813 helpscreen_step[i-start] = 0;
817 if (!helpscreen_frame[i-start])
818 helpscreen_step[i-start]++;
819 while(helpscreen_action[j] != HA_NEXT)
824 DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
836 void DrawHelpScreenElAction(int start)
839 int xstart = mSX + 16;
840 int ystart = mSY + 64 + 2 * 32;
841 int ystep = TILEY + 4;
847 while (helpscreen_action[j] != HA_END)
849 if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els)
853 while (helpscreen_action[j] != HA_NEXT)
862 j += 2 * helpscreen_step[i-start];
863 graphic = helpscreen_action[j++];
864 frame_count = helpscreen_action[j++];
865 if (frame_count == -1)
866 frame_count = 1000000;
868 if (helpscreen_frame[i-start] == 0)
871 helpscreen_frame[i-start] = frame_count - 1;
875 sync_frame = frame_count - helpscreen_frame[i-start];
876 helpscreen_frame[i-start]--;
879 if (helpscreen_action[j] == HA_NEXT)
881 if (!helpscreen_frame[i-start])
882 helpscreen_step[i-start] = 0;
886 if (!helpscreen_frame[i-start])
887 helpscreen_step[i-start]++;
888 while(helpscreen_action[j] != HA_NEXT)
893 frame = getGraphicAnimationFrame(graphic, sync_frame);
895 DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep,
910 void DrawHelpScreenElText(int start)
913 int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4;
914 int ybottom = SYSIZE - 20;
916 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
920 DrawTextFCentered(100, FONT_TEXT_1, "The game elements:");
922 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
925 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
926 helpscreen_eltext[i][0], FONT_TEXT_2);
927 DrawText(xstart, ystart + (i - start) * ystep + 16,
928 helpscreen_eltext[i][1], FONT_TEXT_2);
931 DrawTextFCentered(ybottom, FONT_TEXT_4,
932 "Press any key or button for next page");
935 void DrawHelpScreenMusicText(int num)
937 int ystart = 150, ystep = 30;
938 int ybottom = SYSIZE - 20;
944 DrawTextFCentered(100, FONT_TEXT_1, "The game background music loops:");
946 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
947 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3,
948 "\"%s\"", helpscreen_music[num][0]);
949 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
950 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3,
951 "%s", helpscreen_music[num][1]);
952 DrawTextFCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
953 DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3,
954 "\"%s\"", helpscreen_music[num][2]);
956 DrawTextFCentered(ybottom, FONT_TEXT_4,
957 "Press any key or button for next page");
960 PlaySoundLoop(background_loop[num]);
964 void DrawHelpScreenCreditsText()
966 int ystart = 150, ystep = 30;
967 int ybottom = SYSIZE - 20;
973 DrawTextFCentered(100, FONT_TEXT_1, "Credits:");
974 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
975 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
976 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
977 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
978 DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_2,
979 "...and many thanks to all contributors");
980 DrawTextFCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
982 DrawTextFCentered(ybottom, FONT_TEXT_4,
983 "Press any key or button for next page");
986 void DrawHelpScreenContactText()
988 int ystart = 150, ystep = 30;
989 int ybottom = SYSIZE - 20;
994 DrawTextFCentered(100, FONT_TEXT_1, "Program information:");
996 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2,
997 "This game is Freeware!");
998 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_2,
999 "If you like it, send e-mail to:");
1000 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_3,
1001 "info@artsoft.org");
1002 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_2,
1003 "or SnailMail to:");
1004 DrawTextFCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1006 DrawTextFCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1007 "Detmolder Strasse 189");
1008 DrawTextFCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1010 DrawTextFCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1013 DrawTextFCentered(ystart + 7 * ystep, FONT_TEXT_2,
1014 "If you have created new levels,");
1015 DrawTextFCentered(ystart + 8 * ystep, FONT_TEXT_2,
1016 "send them to me to include them!");
1017 DrawTextFCentered(ystart + 9 * ystep, FONT_TEXT_2,
1020 DrawTextFCentered(ybottom, FONT_TEXT_4,
1021 "Press any key or button for main menu");
1024 void DrawHelpScreen()
1029 CloseDoor(DOOR_CLOSE_2);
1031 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1032 helpscreen_step[i] = helpscreen_frame[i] = 0;
1033 helpscreen_musicpos = 0;
1034 helpscreen_state = 0;
1036 DrawHelpScreenElText(0);
1037 DrawHelpScreenElAction(0);
1043 PlaySoundLoop(SND_BACKGROUND_INFO);
1045 PlaySound_Menu_Start(SND_BACKGROUND_INFO);
1049 void HandleHelpScreen(int button)
1051 static unsigned long hs_delay = 0;
1052 int num_helpscreen_els_pages =
1053 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
1054 int button_released = !button;
1057 if (button_released)
1059 if (helpscreen_state < num_helpscreen_els_pages - 1)
1061 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1062 helpscreen_step[i] = helpscreen_frame[i] = 0;
1066 DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
1067 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1069 else if (helpscreen_state <
1070 num_helpscreen_els_pages + num_helpscreen_music - 1)
1073 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
1075 else if (helpscreen_state ==
1076 num_helpscreen_els_pages + num_helpscreen_music - 1)
1079 DrawHelpScreenCreditsText();
1081 else if (helpscreen_state ==
1082 num_helpscreen_els_pages + num_helpscreen_music)
1085 DrawHelpScreenContactText();
1091 game_status = GAME_MODE_MAIN;
1097 if (DelayReached(&hs_delay, GAME_FRAME_DELAY))
1099 if (helpscreen_state < num_helpscreen_els_pages)
1100 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1103 /* !!! workaround for playing "music" that is really a sound loop (and
1104 must therefore periodically be reactivated with the current sound
1107 PlaySoundLoop(SND_BACKGROUND_INFO);
1109 PlaySound_Menu_Continue(SND_BACKGROUND_INFO);
1118 void HandleTypeName(int newxpos, Key key)
1120 static int xpos = 0, ypos = 2;
1121 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1122 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1123 int startx = mSX + 32 + name_width;
1124 int starty = mSY + ypos * 32;
1130 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1131 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1136 if (((key >= KSYM_A && key <= KSYM_Z) ||
1137 (key >= KSYM_a && key <= KSYM_z)) &&
1138 xpos < MAX_PLAYER_NAME_LEN)
1142 if (key >= KSYM_A && key <= KSYM_Z)
1143 ascii = 'A' + (char)(key - KSYM_A);
1145 ascii = 'a' + (char)(key - KSYM_a);
1147 setup.player_name[xpos] = ascii;
1148 setup.player_name[xpos + 1] = 0;
1151 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1152 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1154 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1157 setup.player_name[xpos] = 0;
1159 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1161 else if (key == KSYM_Return && xpos > 0)
1163 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1164 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1167 game_status = GAME_MODE_MAIN;
1173 static void DrawChooseTree(TreeInfo **ti_ptr)
1176 CloseDoor(DOOR_CLOSE_2);
1180 HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
1181 MapChooseTreeGadgets(*ti_ptr);
1187 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1189 struct GadgetInfo *gi = screen_gadget[id];
1190 int items_max, items_visible, item_position;
1192 items_max = numTreeInfoInGroup(ti);
1193 items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1194 item_position = first_entry;
1196 if (item_position > items_max - items_visible)
1197 item_position = items_max - items_visible;
1199 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1200 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1203 static void drawChooseTreeList(int first_entry, int num_page_entries,
1207 char buffer[SCR_FIELDX * 2];
1208 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1209 int num_entries = numTreeInfoInGroup(ti);
1210 char *title_string = NULL;
1211 int xoffset_setup = 16;
1212 int yoffset_setup = 0;
1213 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1214 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1215 int last_game_status = game_status; /* save current game status */
1217 DrawBackground(SX, SY, SXSIZE - 32, SYSIZE);
1218 redraw_mask |= REDRAW_FIELD;
1221 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1222 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1223 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1224 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1226 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1228 /* force LEVELS font on artwork setup screen */
1229 game_status = GAME_MODE_LEVELS;
1231 for(i=0; i<num_page_entries; i++)
1233 TreeInfo *node, *node_first;
1234 int entry_pos = first_entry + i;
1235 int ypos = MENU_SCREEN_START_YPOS + i;
1237 node_first = getTreeInfoFirstGroupEntry(ti);
1238 node = getTreeInfoFromPos(node_first, entry_pos);
1240 strncpy(buffer, node->name , max_buffer_len);
1241 buffer[max_buffer_len] = '\0';
1243 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1245 if (node->parent_link)
1246 initCursor(i, IMG_MENU_BUTTON_LEFT);
1247 else if (node->level_group)
1248 initCursor(i, IMG_MENU_BUTTON_RIGHT);
1250 initCursor(i, IMG_MENU_BUTTON);
1253 if (first_entry > 0)
1257 DrawBackground(mSX, mSY + ypos * TILEY, TILEX, TILEY);
1258 DrawGraphicThruMaskExt(drawto, mSX, mSY + ypos * TILEY,
1259 IMG_MENU_BUTTON_UP, 0);
1262 if (first_entry + num_page_entries < num_entries)
1264 int ypos = MAX_MENU_ENTRIES_ON_SCREEN + 1;
1266 DrawBackground(mSX, mSY + ypos * TILEY, TILEX, TILEY);
1267 DrawGraphicThruMaskExt(drawto, mSX, mSY + ypos * TILEY,
1268 IMG_MENU_BUTTON_DOWN, 0);
1271 game_status = last_game_status; /* restore current game status */
1274 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1276 TreeInfo *node, *node_first;
1277 int x, last_redraw_mask = redraw_mask;
1279 if (ti->type != TREE_TYPE_LEVEL_DIR)
1282 node_first = getTreeInfoFirstGroupEntry(ti);
1283 node = getTreeInfoFromPos(node_first, entry_pos);
1285 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1287 if (node->parent_link)
1288 DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
1290 else if (node->level_group)
1291 DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
1293 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1294 DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
1295 node->levels, node->class_desc);
1297 /* let BackToFront() redraw only what is needed */
1298 redraw_mask = last_redraw_mask | REDRAW_TILES;
1299 for (x=0; x<SCR_FIELDX; x++)
1300 MarkTileDirty(x, 1);
1303 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1306 static unsigned long choose_delay = 0;
1307 TreeInfo *ti = *ti_ptr;
1309 int y = ti->cl_cursor;
1310 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1311 int num_entries = numTreeInfoInGroup(ti);
1312 int num_page_entries;
1314 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
1315 num_page_entries = num_entries;
1317 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1319 if (button == MB_MENU_INITIALIZE)
1321 int entry_pos = posTreeInfo(ti);
1323 if (ti->cl_first == -1)
1325 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1327 entry_pos - ti->cl_first;
1330 if (dx == 999) /* first entry is set by scrollbar position */
1333 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1336 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1337 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1338 drawCursor(ti->cl_cursor, FC_RED);
1341 else if (button == MB_MENU_LEAVE)
1343 if (ti->node_parent)
1345 *ti_ptr = ti->node_parent;
1346 DrawChooseTree(ti_ptr);
1348 else if (game_status == GAME_MODE_SETUP)
1354 game_status = GAME_MODE_MAIN;
1361 if (mx || my) /* mouse input */
1363 x = (mx - mSX) / 32;
1364 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1366 else if (dx || dy) /* keyboard input */
1369 y = ti->cl_cursor + dy;
1371 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1374 step = num_page_entries - 1;
1375 y = (dy < 0 ? -1 : num_page_entries);
1379 if (x == 0 && y == -1)
1381 if (ti->cl_first > 0 &&
1382 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1384 ti->cl_first -= step;
1385 if (ti->cl_first < 0)
1388 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1389 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1390 drawCursor(ti->cl_cursor, FC_RED);
1391 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1396 else if (x == 0 && y > num_page_entries - 1)
1398 if (ti->cl_first + num_page_entries < num_entries &&
1399 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1401 ti->cl_first += step;
1402 if (ti->cl_first + num_page_entries > num_entries)
1403 ti->cl_first = MAX(0, num_entries - num_page_entries);
1405 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1406 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1407 drawCursor(ti->cl_cursor, FC_RED);
1408 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1416 TreeInfo *node_first, *node_cursor;
1417 int entry_pos = ti->cl_first + y;
1419 node_first = getTreeInfoFirstGroupEntry(ti);
1420 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1422 if (node_cursor->node_group)
1424 node_cursor->cl_first = ti->cl_first;
1425 node_cursor->cl_cursor = ti->cl_cursor;
1426 *ti_ptr = node_cursor->node_group;
1427 DrawChooseTree(ti_ptr);
1431 else if (dx == -1 && ti->node_parent)
1433 *ti_ptr = ti->node_parent;
1434 DrawChooseTree(ti_ptr);
1438 if (x == 0 && y >= 0 && y < num_page_entries)
1442 if (y != ti->cl_cursor)
1444 drawCursor(y, FC_RED);
1445 drawCursor(ti->cl_cursor, FC_BLUE);
1446 drawChooseTreeInfo(ti->cl_first + y, ti);
1452 TreeInfo *node_first, *node_cursor;
1453 int entry_pos = ti->cl_first + y;
1455 node_first = getTreeInfoFirstGroupEntry(ti);
1456 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1458 if (node_cursor->node_group)
1460 node_cursor->cl_first = ti->cl_first;
1461 node_cursor->cl_cursor = ti->cl_cursor;
1462 *ti_ptr = node_cursor->node_group;
1463 DrawChooseTree(ti_ptr);
1465 else if (node_cursor->parent_link)
1467 *ti_ptr = node_cursor->node_parent;
1468 DrawChooseTree(ti_ptr);
1472 node_cursor->cl_first = ti->cl_first;
1473 node_cursor->cl_cursor = ti->cl_cursor;
1474 *ti_ptr = node_cursor;
1476 if (ti->type == TREE_TYPE_LEVEL_DIR)
1478 LoadLevelSetup_SeriesInfo();
1480 SaveLevelSetup_LastSeries();
1481 SaveLevelSetup_SeriesInfo();
1485 if (game_status == GAME_MODE_SETUP)
1491 game_status = GAME_MODE_MAIN;
1500 if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP)
1504 void DrawChooseLevel()
1506 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1508 DrawChooseTree(&leveldir_current);
1511 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1513 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1516 void DrawHallOfFame(int highlight_position)
1520 CloseDoor(DOOR_CLOSE_2);
1522 if (highlight_position < 0)
1523 LoadScore(level_nr);
1528 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1531 PlaySound(SND_BACKGROUND_SCORES);
1533 PlaySound_Menu_Start(SND_BACKGROUND_SCORES);
1537 static void drawHallOfFameList(int first_entry, int highlight_position)
1541 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1544 DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
1545 DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
1547 for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
1549 int entry = first_entry + i;
1550 boolean active = (entry == highlight_position);
1551 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1552 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1553 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1554 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1555 int dx1 = 3 * getFontWidth(font_nr1);
1556 int dx2 = dx1 + getFontWidth(font_nr1);
1557 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1558 int sy = mSY + 64 + i * 32;
1560 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1561 DrawText(mSX + dx1, sy, ".", font_nr1);
1562 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1563 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1564 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1565 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1569 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1571 static int first_entry = 0;
1572 static int highlight_position = 0;
1573 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1574 int button_released = !button;
1576 if (button == MB_MENU_INITIALIZE)
1579 highlight_position = mx;
1580 drawHallOfFameList(first_entry, highlight_position);
1584 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1585 step = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1589 if (first_entry > 0)
1591 first_entry -= step;
1592 if (first_entry < 0)
1595 drawHallOfFameList(first_entry, highlight_position);
1601 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1603 first_entry += step;
1604 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1605 first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN);
1607 drawHallOfFameList(first_entry, highlight_position);
1612 if (button_released)
1614 FadeSound(SND_BACKGROUND_SCORES);
1615 game_status = GAME_MODE_MAIN;
1621 if (game_status == GAME_MODE_SCORES)
1625 PlaySound_Menu_Continue(SND_BACKGROUND_SCORES);
1631 /* ========================================================================= */
1632 /* setup screen functions */
1633 /* ========================================================================= */
1635 static struct TokenInfo *setup_info;
1636 static int num_setup_info;
1638 static char *graphics_set_name;
1639 static char *sounds_set_name;
1640 static char *music_set_name;
1642 static void execSetupMain()
1644 setup_mode = SETUP_MODE_MAIN;
1648 static void execSetupGame()
1650 setup_mode = SETUP_MODE_GAME;
1654 static void execSetupEditor()
1656 setup_mode = SETUP_MODE_EDITOR;
1660 static void execSetupGraphics()
1662 setup_mode = SETUP_MODE_GRAPHICS;
1666 static void execSetupSound()
1668 setup_mode = SETUP_MODE_SOUND;
1672 static void execSetupArtwork()
1674 /* needed if last screen (setup choice) changed graphics, sounds or music */
1675 ReloadCustomArtwork();
1677 setup.graphics_set = artwork.gfx_current->identifier;
1678 setup.sounds_set = artwork.snd_current->identifier;
1679 setup.music_set = artwork.mus_current->identifier;
1681 /* needed for displaying artwork name instead of artwork identifier */
1682 graphics_set_name = artwork.gfx_current->name;
1683 sounds_set_name = artwork.snd_current->name;
1684 music_set_name = artwork.mus_current->name;
1686 setup_mode = SETUP_MODE_ARTWORK;
1690 static void execSetupChooseGraphics()
1692 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1696 static void execSetupChooseSounds()
1698 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1702 static void execSetupChooseMusic()
1704 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1708 static void execSetupInput()
1710 setup_mode = SETUP_MODE_INPUT;
1714 static void execSetupShortcut()
1716 setup_mode = SETUP_MODE_SHORTCUT;
1720 static void execExitSetup()
1722 game_status = GAME_MODE_MAIN;
1726 static void execSaveAndExitSetup()
1732 static struct TokenInfo setup_info_main[] =
1734 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1735 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1736 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1737 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1738 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1739 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1740 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1741 { TYPE_EMPTY, NULL, "" },
1742 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1743 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1747 static struct TokenInfo setup_info_game[] =
1749 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1750 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1751 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1752 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1753 { TYPE_EMPTY, NULL, "" },
1754 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1758 static struct TokenInfo setup_info_editor[] =
1760 { TYPE_STRING, NULL, "Offer Special Elements:"},
1761 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1762 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1763 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1764 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1765 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1766 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1767 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1768 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1769 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1770 { TYPE_EMPTY, NULL, "" },
1771 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1775 static struct TokenInfo setup_info_graphics[] =
1777 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1778 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1779 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1781 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1782 { TYPE_SWITCH, &setup.fading, "Fading:" },
1784 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1785 { TYPE_SWITCH, &setup.toons, "Toons:" },
1786 { TYPE_EMPTY, NULL, "" },
1787 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1791 static struct TokenInfo setup_info_sound[] =
1793 { TYPE_SWITCH, &setup.sound, "Sound:", },
1794 { TYPE_EMPTY, NULL, "" },
1795 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1796 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1797 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1798 { TYPE_EMPTY, NULL, "" },
1799 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1803 static struct TokenInfo setup_info_artwork[] =
1805 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
1806 { TYPE_STRING, &graphics_set_name, "" },
1807 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
1808 { TYPE_STRING, &sounds_set_name, "" },
1809 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
1810 { TYPE_STRING, &music_set_name, "" },
1811 { TYPE_EMPTY, NULL, "" },
1812 { TYPE_STRING, NULL, "Override Level Artwork:"},
1813 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
1814 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
1815 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
1816 { TYPE_EMPTY, NULL, "" },
1817 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1821 static struct TokenInfo setup_info_shortcut[] =
1823 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
1824 { TYPE_KEY, &setup.shortcut.save_game, "" },
1825 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
1826 { TYPE_KEY, &setup.shortcut.load_game, "" },
1827 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
1828 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
1829 { TYPE_EMPTY, NULL, "" },
1830 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
1831 { TYPE_EMPTY, NULL, "" },
1832 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1836 static Key getSetupKey()
1838 Key key = KSYM_UNDEFINED;
1839 boolean got_key_event = FALSE;
1841 while (!got_key_event)
1843 if (PendingEvent()) /* got event */
1851 case EVENT_KEYPRESS:
1853 key = GetEventKey((KeyEvent *)&event, TRUE);
1855 /* press 'Escape' or 'Enter' to keep the existing key binding */
1856 if (key == KSYM_Escape || key == KSYM_Return)
1857 key = KSYM_UNDEFINED; /* keep old value */
1859 got_key_event = TRUE;
1863 case EVENT_KEYRELEASE:
1864 key_joystick_mapping = 0;
1868 HandleOtherEvents(&event);
1876 /* don't eat all CPU time */
1883 static void drawSetupValue(int pos)
1885 int xpos = MENU_SCREEN_VALUE_XPOS;
1886 int ypos = MENU_SCREEN_START_YPOS + pos;
1887 int font_nr = FONT_VALUE_1;
1888 char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
1889 setup_info[pos].value);
1891 if (value_string == NULL)
1894 if (setup_info[pos].type & TYPE_KEY)
1898 if (setup_info[pos].type & TYPE_QUERY)
1900 value_string = "<press key>";
1901 font_nr = FONT_INPUT_1_ACTIVE;
1904 else if (setup_info[pos].type & TYPE_STRING)
1906 int max_value_len = (SCR_FIELDX - 2) * 2;
1909 font_nr = FONT_VALUE_2;
1911 if (strlen(value_string) > max_value_len)
1912 value_string[max_value_len] = '\0';
1914 else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
1915 !*(boolean *)(setup_info[pos].value))
1916 font_nr = FONT_OPTION_OFF;
1918 DrawText(mSX + xpos * 32, mSY + ypos * 32,
1919 (xpos == 3 ? " " : " "), font_nr);
1920 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
1923 static void changeSetupValue(int pos)
1925 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1927 *(boolean *)setup_info[pos].value ^= TRUE;
1929 else if (setup_info[pos].type & TYPE_KEY)
1933 setup_info[pos].type |= TYPE_QUERY;
1934 drawSetupValue(pos);
1935 setup_info[pos].type &= ~TYPE_QUERY;
1937 key = getSetupKey();
1938 if (key != KSYM_UNDEFINED)
1939 *(Key *)setup_info[pos].value = key;
1942 drawSetupValue(pos);
1945 static void DrawSetupScreen_Generic()
1947 char *title_string = NULL;
1951 CloseDoor(DOOR_CLOSE_2);
1955 if (setup_mode == SETUP_MODE_MAIN)
1957 setup_info = setup_info_main;
1958 title_string = "Setup";
1960 else if (setup_mode == SETUP_MODE_GAME)
1962 setup_info = setup_info_game;
1963 title_string = "Setup Game";
1965 else if (setup_mode == SETUP_MODE_EDITOR)
1967 setup_info = setup_info_editor;
1968 title_string = "Setup Editor";
1970 else if (setup_mode == SETUP_MODE_GRAPHICS)
1972 setup_info = setup_info_graphics;
1973 title_string = "Setup Graphics";
1975 else if (setup_mode == SETUP_MODE_SOUND)
1977 setup_info = setup_info_sound;
1978 title_string = "Setup Sound";
1980 else if (setup_mode == SETUP_MODE_ARTWORK)
1982 setup_info = setup_info_artwork;
1983 title_string = "Custom Artwork";
1985 else if (setup_mode == SETUP_MODE_SHORTCUT)
1987 setup_info = setup_info_shortcut;
1988 title_string = "Setup Shortcuts";
1991 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
1994 for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1996 void *value_ptr = setup_info[i].value;
1997 int ypos = MENU_SCREEN_START_YPOS + i;
1998 int font_nr = FONT_MENU_1;
2000 /* set some entries to "unchangeable" according to other variables */
2001 if ((value_ptr == &setup.sound && !audio.sound_available) ||
2002 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2003 (value_ptr == &setup.sound_music && !audio.music_available) ||
2004 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2005 setup_info[i].type |= TYPE_GHOSTED;
2007 if (setup_info[i].type & TYPE_STRING)
2008 font_nr = FONT_MENU_2;
2010 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2012 if (setup_info[i].type & TYPE_ENTER_MENU)
2013 initCursor(i, IMG_MENU_BUTTON_RIGHT);
2014 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2015 initCursor(i, IMG_MENU_BUTTON_LEFT);
2016 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2017 initCursor(i, IMG_MENU_BUTTON);
2019 if (setup_info[i].type & TYPE_VALUE)
2027 HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
2030 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2032 static int choice_store[MAX_SETUP_MODES];
2033 int choice = choice_store[setup_mode]; /* always starts with 0 */
2037 if (button == MB_MENU_INITIALIZE)
2039 /* advance to first valid menu entry */
2040 while (choice < num_setup_info &&
2041 (setup_info[choice].type & TYPE_SKIP_ENTRY))
2043 choice_store[setup_mode] = choice;
2045 drawCursor(choice, FC_RED);
2048 else if (button == MB_MENU_LEAVE)
2050 for (y=0; y<num_setup_info; y++)
2052 if (setup_info[y].type & TYPE_LEAVE_MENU)
2054 void (*menu_callback_function)(void) = setup_info[y].value;
2056 menu_callback_function();
2057 break; /* absolutely needed because function changes 'setup_info'! */
2064 if (mx || my) /* mouse input */
2066 x = (mx - mSX) / 32;
2067 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2069 else if (dx || dy) /* keyboard input */
2073 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2075 if ((setup_info[choice].type & menu_navigation_type) ||
2076 (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
2077 button = MB_MENU_CHOICE;
2082 /* jump to next non-empty menu entry (up or down) */
2083 while (y > 0 && y < num_setup_info - 1 &&
2084 (setup_info[y].type & TYPE_SKIP_ENTRY))
2088 if (x == 0 && y >= 0 && y < num_setup_info &&
2089 (setup_info[y].type & ~TYPE_SKIP_ENTRY))
2095 drawCursor(y, FC_RED);
2096 drawCursor(choice, FC_BLUE);
2097 choice = choice_store[setup_mode] = y;
2100 else if (!(setup_info[y].type & TYPE_GHOSTED))
2102 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2104 void (*menu_callback_function)(void) = setup_info[choice].value;
2106 menu_callback_function();
2110 if ((setup_info[y].type & TYPE_KEYTEXT) &&
2111 (setup_info[y + 1].type & TYPE_KEY))
2114 if (setup_info[y].type & TYPE_VALUE)
2115 changeSetupValue(y);
2122 if (game_status == GAME_MODE_SETUP)
2126 void DrawSetupScreen_Input()
2130 DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
2132 initCursor(0, IMG_MENU_BUTTON);
2133 initCursor(1, IMG_MENU_BUTTON);
2134 initCursor(2, IMG_MENU_BUTTON_RIGHT);
2135 initCursor(13, IMG_MENU_BUTTON_LEFT);
2137 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2138 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2140 DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
2141 DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
2142 DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
2145 DeactivateJoystickForCalibration();
2146 DrawTextFCentered(SYSIZE - 20, FONT_TEXT_4,
2147 "Joysticks deactivated on this screen");
2150 HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
2155 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2157 if (device_name == NULL)
2160 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2163 if (strlen(device_name) > 1)
2165 char c1 = device_name[strlen(device_name) - 1];
2166 char c2 = device_name[strlen(device_name) - 2];
2168 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2169 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2172 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2173 strlen(device_name));
2176 static void drawPlayerSetupInputInfo(int player_nr)
2179 static struct SetupKeyboardInfo custom_key;
2186 { &custom_key.left, "Joystick Left" },
2187 { &custom_key.right, "Joystick Right" },
2188 { &custom_key.up, "Joystick Up" },
2189 { &custom_key.down, "Joystick Down" },
2190 { &custom_key.snap, "Button 1" },
2191 { &custom_key.bomb, "Button 2" }
2193 static char *joystick_name[MAX_PLAYERS] =
2201 custom_key = setup.input[player_nr].key;
2203 DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
2205 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2206 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2208 DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2211 if (setup.input[player_nr].use_joystick)
2213 char *device_name = setup.input[player_nr].joy.device_name;
2215 DrawText(mSX+8*32, mSY+3*32,
2216 joystick_name[getJoystickNrFromDeviceName(device_name)],
2218 DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
2222 DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
2223 DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
2226 DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
2227 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2228 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2229 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2230 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2231 DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
2232 DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
2233 DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
2234 DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
2235 DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
2236 DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD);
2240 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2242 DrawText(mSX + 3*32, mSY + ypos*32,
2244 DrawText(mSX + 3*32, mSY + ypos*32,
2245 (setup.input[player_nr].use_joystick ?
2247 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2251 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2253 static int choice = 0;
2254 static int player_nr = 0;
2257 int pos_start = SETUPINPUT_SCREEN_POS_START;
2258 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2259 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2260 int pos_end = SETUPINPUT_SCREEN_POS_END;
2262 if (button == MB_MENU_INITIALIZE)
2264 drawPlayerSetupInputInfo(player_nr);
2265 drawCursor(choice, FC_RED);
2268 else if (button == MB_MENU_LEAVE)
2270 setup_mode = SETUP_MODE_MAIN;
2275 if (mx || my) /* mouse input */
2277 x = (mx - mSX) / 32;
2278 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2280 else if (dx || dy) /* keyboard input */
2282 if (dx && choice == 0)
2283 x = (dx < 0 ? 10 : 12);
2284 else if ((dx && choice == 1) ||
2285 (dx == +1 && choice == 2) ||
2286 (dx == -1 && choice == pos_end))
2287 button = MB_MENU_CHOICE;
2291 if (y >= pos_empty1 && y <= pos_empty2)
2292 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2295 if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
2297 static unsigned long delay = 0;
2299 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2302 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2304 drawPlayerSetupInputInfo(player_nr);
2306 else if (x == 0 && y >= pos_start && y <= pos_end &&
2307 !(y >= pos_empty1 && y <= pos_empty2))
2313 drawCursor(y, FC_RED);
2314 drawCursor(choice, FC_BLUE);
2322 char *device_name = setup.input[player_nr].joy.device_name;
2324 if (!setup.input[player_nr].use_joystick)
2326 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2328 setJoystickDeviceToNr(device_name, new_device_nr);
2329 setup.input[player_nr].use_joystick = TRUE;
2333 int device_nr = getJoystickNrFromDeviceName(device_name);
2334 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2336 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2337 setup.input[player_nr].use_joystick = FALSE;
2339 setJoystickDeviceToNr(device_name, new_device_nr);
2342 drawPlayerSetupInputInfo(player_nr);
2346 if (setup.input[player_nr].use_joystick)
2349 CalibrateJoystick(player_nr);
2352 CustomizeKeyboard(player_nr);
2354 else if (y == pos_end)
2358 setup_mode = SETUP_MODE_MAIN;
2368 if (game_status == GAME_MODE_SETUP)
2372 void CustomizeKeyboard(int player_nr)
2376 boolean finished = FALSE;
2377 static struct SetupKeyboardInfo custom_key;
2382 } customize_step[] =
2384 { &custom_key.left, "Move Left" },
2385 { &custom_key.right, "Move Right" },
2386 { &custom_key.up, "Move Up" },
2387 { &custom_key.down, "Move Down" },
2388 { &custom_key.snap, "Snap Field" },
2389 { &custom_key.bomb, "Place Bomb" }
2392 /* read existing key bindings from player setup */
2393 custom_key = setup.input[player_nr].key;
2396 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2402 DrawText(mSX, mSY + (2+2*step_nr)*32,
2403 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2404 DrawText(mSX, mSY + (2+2*step_nr+1)*32,
2405 "Key:", FONT_INPUT_1_ACTIVE);
2406 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2407 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2411 if (PendingEvent()) /* got event */
2419 case EVENT_KEYPRESS:
2421 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2423 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2429 /* all keys configured -- wait for "Escape" or "Return" key */
2433 /* press 'Enter' to keep the existing key binding */
2434 if (key == KSYM_Return)
2435 key = *customize_step[step_nr].key;
2437 /* check if key already used */
2438 for (i=0; i<step_nr; i++)
2439 if (*customize_step[i].key == key)
2444 /* got new key binding */
2445 *customize_step[step_nr].key = key;
2446 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2448 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2449 getKeyNameFromKey(key), FONT_VALUE_1);
2452 /* un-highlight last query */
2453 DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
2454 customize_step[step_nr-1].text, FONT_MENU_1);
2455 DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
2456 "Key:", FONT_MENU_1);
2458 /* press 'Enter' to leave */
2461 DrawText(mSX + 16, mSY + 15*32+16,
2462 "Press Enter", FONT_TITLE_1);
2466 /* query next key binding */
2467 DrawText(mSX, mSY+(2+2*step_nr)*32,
2468 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2469 DrawText(mSX, mSY+(2+2*step_nr+1)*32,
2470 "Key:", FONT_INPUT_1_ACTIVE);
2471 DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
2472 getKeyNameFromKey(*customize_step[step_nr].key),
2477 case EVENT_KEYRELEASE:
2478 key_joystick_mapping = 0;
2482 HandleOtherEvents(&event);
2490 /* don't eat all CPU time */
2494 /* write new key bindings back to player setup */
2495 setup.input[player_nr].key = custom_key;
2498 DrawSetupScreen_Input();
2501 static boolean CalibrateJoystickMain(int player_nr)
2503 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2504 int new_joystick_xright = JOYSTICK_XMIDDLE;
2505 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2506 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2507 int new_joystick_xmiddle, new_joystick_ymiddle;
2509 int joystick_fd = joystick.fd[player_nr];
2510 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2511 boolean check[3][3];
2512 int check_remaining = 3 * 3;
2517 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2520 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2525 for(y=0; y < 3; y++)
2527 for(x=0; x < 3; x++)
2529 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2530 check[x][y] = FALSE;
2534 DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
2535 DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
2536 DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
2537 DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
2538 DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
2539 DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
2540 DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
2542 joy_value = Joystick(player_nr);
2543 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2544 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2546 /* eventually uncalibrated center position (joystick could be uncentered) */
2547 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2550 new_joystick_xmiddle = joy_x;
2551 new_joystick_ymiddle = joy_y;
2553 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2556 while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2561 if (PendingEvent()) /* got event */
2569 case EVENT_KEYPRESS:
2570 switch(GetEventKey((KeyEvent *)&event, TRUE))
2573 if (check_remaining == 0)
2586 case EVENT_KEYRELEASE:
2587 key_joystick_mapping = 0;
2591 HandleOtherEvents(&event);
2596 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2599 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2600 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2601 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2602 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2604 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2605 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2606 setup.input[player_nr].joy.xright = new_joystick_xright;
2607 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2608 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2609 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2611 CheckJoystickData();
2613 joy_value = Joystick(player_nr);
2615 if (joy_value & JOY_BUTTON && check_remaining == 0)
2618 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2619 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2621 if (x != last_x || y != last_y)
2623 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
2624 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
2629 if (check_remaining > 0 && !check[x+1][y+1])
2631 check[x+1][y+1] = TRUE;
2637 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2638 setup.input[player_nr].joy.xleft,
2639 setup.input[player_nr].joy.xmiddle,
2640 setup.input[player_nr].joy.xright);
2641 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2642 setup.input[player_nr].joy.yupper,
2643 setup.input[player_nr].joy.ymiddle,
2644 setup.input[player_nr].joy.ylower);
2653 /* don't eat all CPU time */
2657 /* calibrated center position (joystick should now be centered) */
2658 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2661 new_joystick_xmiddle = joy_x;
2662 new_joystick_ymiddle = joy_y;
2666 DrawSetupScreen_Input();
2668 /* wait until the last pressed button was released */
2669 while (Joystick(player_nr) & JOY_BUTTON)
2671 if (PendingEvent()) /* got event */
2676 HandleOtherEvents(&event);
2685 void CalibrateJoystick(int player_nr)
2687 if (!CalibrateJoystickMain(player_nr))
2691 DrawText(mSX + 16, mSY + 6*32, " JOYSTICK NOT ", FONT_TITLE_1);
2692 DrawText(mSX, mSY + 7*32, " AVAILABLE ", FONT_TITLE_1);
2694 Delay(2000); /* show error message for two seconds */
2698 void DrawSetupScreen()
2700 DeactivateJoystick();
2702 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2704 if (setup_mode == SETUP_MODE_INPUT)
2705 DrawSetupScreen_Input();
2706 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2707 DrawChooseTree(&artwork.gfx_current);
2708 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2709 DrawChooseTree(&artwork.snd_current);
2710 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2711 DrawChooseTree(&artwork.mus_current);
2713 DrawSetupScreen_Generic();
2716 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2718 if (setup_mode == SETUP_MODE_INPUT)
2719 HandleSetupScreen_Input(mx, my, dx, dy, button);
2720 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2721 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2722 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2723 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2724 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2725 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2727 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2730 void HandleGameActions()
2732 if (game_status != GAME_MODE_PLAYING)
2735 if (local_player->LevelSolved)
2738 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2746 if (tape.auto_play && !tape.playing)
2747 AutoPlayTape(); /* continue automatically playing next tape */
2751 /* ---------- new screen button stuff -------------------------------------- */
2753 /* graphic position and size values for buttons and scrollbars */
2754 #define SC_SCROLLBUTTON_XSIZE 32
2755 #define SC_SCROLLBUTTON_YSIZE 32
2757 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2758 #define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
2759 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2760 #define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
2761 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2762 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
2763 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2764 #define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
2766 #define SC_BORDER_SIZE 14
2770 int gfx_unpressed, gfx_pressed;
2774 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2777 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
2778 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2779 SCREEN_CTRL_ID_SCROLL_UP,
2783 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
2784 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2785 SCREEN_CTRL_ID_SCROLL_DOWN,
2792 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2793 Bitmap **gfx_unpressed, **gfx_pressed;
2795 int gfx_unpressed, gfx_pressed;
2802 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2805 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2806 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
2808 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
2810 SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
2811 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2812 GD_TYPE_SCROLLBAR_VERTICAL,
2813 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2814 "scroll level series vertically"
2818 static void CreateScreenScrollbuttons()
2820 struct GadgetInfo *gi;
2821 unsigned long event_mask;
2824 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2826 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2827 int gfx_unpressed, gfx_pressed;
2828 int x, y, width, height;
2829 int gd_x1, gd_x2, gd_y1, gd_y2;
2830 int id = scrollbutton_info[i].gadget_id;
2832 x = scrollbutton_info[i].x;
2833 y = scrollbutton_info[i].y;
2835 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2839 width = SC_SCROLLBUTTON_XSIZE;
2840 height = SC_SCROLLBUTTON_YSIZE;
2842 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
2843 gfx_pressed = scrollbutton_info[i].gfx_pressed;
2844 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2845 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2846 gd_x1 = graphic_info[gfx_unpressed].src_x;
2847 gd_y1 = graphic_info[gfx_unpressed].src_y;
2848 gd_x2 = graphic_info[gfx_pressed].src_x;
2849 gd_y2 = graphic_info[gfx_pressed].src_y;
2851 gi = CreateGadget(GDI_CUSTOM_ID, id,
2852 GDI_CUSTOM_TYPE_ID, i,
2853 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2858 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2859 GDI_STATE, GD_BUTTON_UNPRESSED,
2860 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2861 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2862 GDI_EVENT_MASK, event_mask,
2863 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2867 Error(ERR_EXIT, "cannot create gadget");
2869 screen_gadget[id] = gi;
2873 static void CreateScreenScrollbars()
2877 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2879 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2880 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2881 int gfx_unpressed, gfx_pressed;
2883 int gd_x1, gd_x2, gd_y1, gd_y2;
2884 struct GadgetInfo *gi;
2885 int items_max, items_visible, item_position;
2886 unsigned long event_mask;
2887 int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2888 int id = scrollbar_info[i].gadget_id;
2890 items_max = num_page_entries;
2891 items_visible = num_page_entries;
2894 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2896 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2897 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
2898 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
2904 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
2905 gfx_pressed = scrollbar_info[i].gfx_pressed;
2906 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2907 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2908 gd_x1 = graphic_info[gfx_unpressed].src_x;
2909 gd_y1 = graphic_info[gfx_unpressed].src_y;
2910 gd_x2 = graphic_info[gfx_pressed].src_x;
2911 gd_y2 = graphic_info[gfx_pressed].src_y;
2914 gi = CreateGadget(GDI_CUSTOM_ID, id,
2915 GDI_CUSTOM_TYPE_ID, i,
2916 GDI_INFO_TEXT, scrollbar_info[i].infotext,
2917 GDI_X, scrollbar_info[i].x,
2918 GDI_Y, scrollbar_info[i].y,
2919 GDI_WIDTH, scrollbar_info[i].width,
2920 GDI_HEIGHT, scrollbar_info[i].height,
2921 GDI_TYPE, scrollbar_info[i].type,
2922 GDI_SCROLLBAR_ITEMS_MAX, items_max,
2923 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2924 GDI_SCROLLBAR_ITEM_POSITION, item_position,
2925 GDI_STATE, GD_BUTTON_UNPRESSED,
2926 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2927 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2928 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
2929 GDI_EVENT_MASK, event_mask,
2930 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2934 Error(ERR_EXIT, "cannot create gadget");
2936 screen_gadget[id] = gi;
2940 void CreateScreenGadgets()
2942 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2945 for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
2947 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
2949 /* copy pointers to clip mask and GC */
2950 scrollbar_bitmap[i]->clip_mask =
2951 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
2952 scrollbar_bitmap[i]->stored_clip_gc =
2953 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
2955 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
2956 scrollbar_bitmap[i],
2957 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
2958 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
2959 TILEX, TILEY, 0, 0);
2963 CreateScreenScrollbuttons();
2964 CreateScreenScrollbars();
2967 void FreeScreenGadgets()
2971 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2972 for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
2974 /* prevent freeing clip mask and GC twice */
2975 scrollbar_bitmap[i]->clip_mask = None;
2976 scrollbar_bitmap[i]->stored_clip_gc = None;
2978 FreeBitmap(scrollbar_bitmap[i]);
2982 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2983 FreeGadget(screen_gadget[i]);
2986 void MapChooseTreeGadgets(TreeInfo *ti)
2988 int num_entries = numTreeInfoInGroup(ti);
2991 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
2994 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2995 MapGadget(screen_gadget[i]);
2998 void UnmapChooseTreeGadgets()
3002 for (i=0; i<NUM_SCREEN_GADGETS; i++)
3003 UnmapGadget(screen_gadget[i]);
3006 static void HandleScreenGadgets(struct GadgetInfo *gi)
3008 int id = gi->custom_id;
3010 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3015 case SCREEN_CTRL_ID_SCROLL_UP:
3016 if (game_status == GAME_MODE_LEVELS)
3017 HandleChooseLevel(mSX,mSY + 32, 0,0, MB_MENU_MARK);
3018 else if (game_status == GAME_MODE_SETUP)
3019 HandleSetupScreen(mSX,mSY + 32, 0,0, MB_MENU_MARK);
3022 case SCREEN_CTRL_ID_SCROLL_DOWN:
3023 if (game_status == GAME_MODE_LEVELS)
3024 HandleChooseLevel(mSX,mSY + SYSIZE - 32, 0,0, MB_MENU_MARK);
3025 else if (game_status == GAME_MODE_SETUP)
3026 HandleSetupScreen(mSX,mSY + SYSIZE - 32, 0,0, MB_MENU_MARK);
3029 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3030 if (game_status == GAME_MODE_LEVELS)
3031 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3032 else if (game_status == GAME_MODE_SETUP)
3033 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);