1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* for various menu stuff */
49 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
50 #define MENU_SCREEN_START_YPOS 2
51 #define MENU_SCREEN_VALUE_XPOS 14
53 /* buttons and scrollbars identifiers */
54 #define SCREEN_CTRL_ID_SCROLL_UP 0
55 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
56 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
58 #define NUM_SCREEN_SCROLLBUTTONS 2
59 #define NUM_SCREEN_SCROLLBARS 1
60 #define NUM_SCREEN_GADGETS 3
62 /* forward declarations of internal functions */
63 static void HandleScreenGadgets(struct GadgetInfo *);
64 static void HandleSetupScreen_Generic(int, int, int, int, int);
65 static void HandleSetupScreen_Input(int, int, int, int, int);
66 static void CustomizeKeyboard(int);
67 static void CalibrateJoystick(int);
68 static void execSetupArtwork(void);
69 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
71 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
72 static int setup_mode = SETUP_MODE_MAIN;
74 #define mSX (SX + (game_status >= GAME_MODE_MAIN && \
75 game_status <= GAME_MODE_SETUP ? \
76 menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
77 #define mSY (SY + (game_status >= GAME_MODE_MAIN && \
78 game_status <= GAME_MODE_SETUP ? \
79 menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
81 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
82 menu.list_size[game_status] : \
83 MAX_MENU_ENTRIES_ON_SCREEN)
85 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
86 #define NUM_SCROLLBAR_BITMAPS 2
87 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
91 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
93 static int cursor_array[SCR_FIELDY];
98 cursor_array[ypos] = graphic;
100 graphic = cursor_array[ypos];
104 graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
105 graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
106 IMG_MENU_BUTTON_ACTIVE);
108 ypos += MENU_SCREEN_START_YPOS;
110 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
111 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
115 static void initCursor(int ypos, int graphic)
117 drawCursorExt(0, ypos, FC_BLUE, graphic);
120 static void drawCursor(int ypos, int color)
122 drawCursorExt(0, ypos, color, 0);
125 static void drawCursorXY(int xpos, int ypos, int graphic)
127 drawCursorExt(xpos, ypos, -1, graphic);
130 static void PlaySound_Menu_Start(int sound)
132 if (sound_info[sound].loop)
133 PlaySoundLoop(sound);
138 static void PlaySound_Menu_Continue(int sound)
140 if (sound_info[sound].loop)
141 PlaySoundLoop(sound);
146 int font1_width = getFontWidth(FONT_TITLE_1);
147 int font2_width = getFontWidth(FONT_TITLE_2);
148 int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * font1_width) / 2;
149 int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * font2_width) / 2;
151 DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1);
152 DrawText(x2, SY + 46, WINDOW_SUBTITLE_STRING, FONT_TITLE_2);
155 static void ToggleFullscreenIfNeeded()
157 if (setup.fullscreen != video.fullscreen_enabled)
159 /* save old door content */
160 BlitBitmap(backbuffer, bitmap_db_door,
161 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
163 /* toggle fullscreen */
164 ChangeVideoModeIfNeeded(setup.fullscreen);
165 setup.fullscreen = video.fullscreen_enabled;
167 /* redraw background to newly created backbuffer */
168 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
169 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
171 /* restore old door content */
172 BlitBitmap(bitmap_db_door, backbuffer,
173 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
175 redraw_mask = REDRAW_ALL;
181 static LevelDirTree *leveldir_last_valid = NULL;
182 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
183 int font_width = getFontWidth(FONT_MENU_1);
184 int name_width = font_width * strlen("Name:");
185 int level_width = font_width * strlen("Level:");
191 KeyboardAutoRepeatOn();
194 SetDrawDeactivationMask(REDRAW_NONE);
195 SetDrawBackgroundMask(REDRAW_FIELD);
197 audio.sound_deactivated = FALSE;
199 /* needed if last screen was the playing screen, invoked from level editor */
200 if (level_editor_test_game)
202 game_status = GAME_MODE_EDITOR;
207 /* needed if last screen was the editor screen */
208 UndrawSpecialEditorDoor();
210 /* needed if last screen was the setup screen and fullscreen state changed */
211 ToggleFullscreenIfNeeded();
213 /* needed if last screen (level choice) changed graphics, sounds or music */
214 ReloadCustomArtwork();
217 SetDrawtoField(DRAW_BACKBUFFER);
220 /* map gadgets for main menu screen */
223 /* leveldir_current may be invalid (level group, parent link) */
224 if (!validLevelSeries(leveldir_current))
225 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
227 /* store valid level series information */
228 leveldir_last_valid = leveldir_current;
230 /* level_nr may have been set to value over handicap with level editor */
231 if (setup.handicap && level_nr > leveldir_current->handicap_level)
232 level_nr = leveldir_current->handicap_level;
237 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
242 DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
243 DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
244 DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
245 DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
246 DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
247 DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
248 DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
249 DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
251 DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
252 DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
255 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
257 DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
258 leveldir_current->first_level, leveldir_current->last_level);
260 if (leveldir_current->readonly)
262 DrawTextF(mSX + level_width + 9 * 32 - 2,
263 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
264 DrawTextF(mSX + level_width + 9 * 32 - 2,
265 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
269 initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON));
271 drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
272 drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
274 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2);
278 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
281 if (TAPE_IS_EMPTY(tape))
283 DrawCompleteVideoDisplay();
285 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
292 static void gotoTopLevelDir()
294 /* move upwards to top level directory */
295 while (leveldir_current->node_parent)
297 /* write a "path" into level tree for easy navigation to last level */
298 if (leveldir_current->node_parent->node_group->cl_first == -1)
300 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
301 int leveldir_pos = posTreeInfo(leveldir_current);
302 int num_page_entries;
303 int cl_first, cl_cursor;
305 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
306 num_page_entries = num_leveldirs;
308 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
310 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
311 cl_cursor = leveldir_pos - cl_first;
313 leveldir_current->node_parent->node_group->cl_first = cl_first;
314 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
317 leveldir_current = leveldir_current->node_parent;
321 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
323 static int choice = 0;
327 if (button == MB_MENU_INITIALIZE)
329 drawCursor(choice, FC_RED);
333 if (mx || my) /* mouse input */
336 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
338 else if (dx || dy) /* keyboard input */
340 if (dx && choice == 1)
341 x = (dx < 0 ? 10 : 14);
346 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
347 (x == 14 && level_nr < leveldir_current->last_level)) &&
350 static unsigned long level_delay = 0;
351 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
352 int new_level_nr, old_level_nr = level_nr;
354 new_level_nr = level_nr + (x == 10 ? -step : +step);
355 if (new_level_nr < leveldir_current->first_level)
356 new_level_nr = leveldir_current->first_level;
357 if (new_level_nr > leveldir_current->last_level)
358 new_level_nr = leveldir_current->last_level;
360 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
361 new_level_nr = leveldir_current->handicap_level;
363 if (old_level_nr == new_level_nr ||
364 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
367 level_nr = new_level_nr;
369 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
372 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
376 DrawCompleteVideoDisplay();
378 /* needed because DrawMicroLevel() takes some time */
381 DelayReached(&level_delay, 0); /* reset delay counter */
383 else if (x == 0 && y >= 0 && y <= 7)
389 drawCursor(y, FC_RED);
390 drawCursor(choice, FC_BLUE);
398 game_status = GAME_MODE_PSEUDO_TYPENAME;
399 HandleTypeName(strlen(setup.player_name), 0);
405 game_status = GAME_MODE_LEVELS;
406 SaveLevelSetup_LastSeries();
407 SaveLevelSetup_SeriesInfo();
416 game_status = GAME_MODE_SCORES;
421 if (leveldir_current->readonly &&
422 strcmp(setup.player_name, "Artsoft") != 0)
423 Request("This level is read only !", REQ_CONFIRM);
424 game_status = GAME_MODE_EDITOR;
429 game_status = GAME_MODE_INFO;
434 if (setup.autorecord)
435 TapeStartRecording();
437 #if defined(PLATFORM_UNIX)
439 SendToServer_StartPlaying();
443 game_status = GAME_MODE_PLAYING;
450 game_status = GAME_MODE_SETUP;
451 setup_mode = SETUP_MODE_MAIN;
456 SaveLevelSetup_LastSeries();
457 SaveLevelSetup_SeriesInfo();
458 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
459 game_status = GAME_MODE_QUIT;
468 if (game_status == GAME_MODE_MAIN)
470 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
476 #define MAX_HELPSCREEN_ELS 10
480 static long helpscreen_state;
481 static int helpscreen_step[MAX_HELPSCREEN_ELS];
482 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
484 static int helpscreen_action[] =
486 IMG_PLAYER_1_MOVING_DOWN, 16,
487 IMG_PLAYER_1_MOVING_UP, 16,
488 IMG_PLAYER_1_MOVING_LEFT, 16,
489 IMG_PLAYER_1_MOVING_RIGHT, 16,
490 IMG_PLAYER_1_PUSHING_LEFT, 16,
491 IMG_PLAYER_1_PUSHING_RIGHT, 16, HA_NEXT,
493 IMG_SAND, -1, HA_NEXT,
495 IMG_EMPTY_SPACE, -1, HA_NEXT,
497 IMG_QUICKSAND_EMPTY, -1, HA_NEXT,
499 IMG_STEELWALL, -1, HA_NEXT,
501 IMG_WALL, -1, HA_NEXT,
503 IMG_EXPANDABLE_WALL_GROWING_LEFT, 20,
506 IMG_EXPANDABLE_WALL_GROWING_RIGHT, 20,
509 IMG_EXPANDABLE_WALL_GROWING_UP, 20,
512 IMG_EXPANDABLE_WALL_GROWING_DOWN, 20,
514 IMG_EMPTY_SPACE, 20, HA_NEXT,
516 IMG_INVISIBLE_WALL, -1, HA_NEXT,
518 IMG_WALL_CRUMBLED, -1, HA_NEXT,
520 IMG_FONT_GAME_INFO, -1, HA_NEXT,
522 IMG_EMERALD, -1, HA_NEXT,
524 IMG_DIAMOND, -1, HA_NEXT,
526 IMG_BD_DIAMOND, -1, HA_NEXT,
528 IMG_EMERALD_YELLOW, 50,
530 IMG_EMERALD_PURPLE, 50, HA_NEXT,
532 IMG_BD_ROCK, -1, HA_NEXT,
536 IMG_EMPTY_SPACE, 10, HA_NEXT,
540 IMG_EMERALD, 20, HA_NEXT,
542 IMG_WALL_EMERALD, 100,
544 IMG_EMERALD, 20, HA_NEXT,
546 IMG_WALL_DIAMOND, 100,
548 IMG_DIAMOND, 20, HA_NEXT,
550 IMG_WALL_BD_DIAMOND, 100,
552 IMG_BD_DIAMOND, 20, HA_NEXT,
554 IMG_WALL_EMERALD_YELLOW, 100,
556 IMG_EMERALD_YELLOW, 20,
557 IMG_WALL_EMERALD_RED, 100,
560 IMG_WALL_EMERALD_PURPLE, 100,
562 IMG_EMERALD_PURPLE, 20, HA_NEXT,
564 IMG_ACID, -1, HA_NEXT,
569 IMG_KEY_4, 50, HA_NEXT,
574 IMG_GATE_4, 50, HA_NEXT,
579 IMG_GATE_4_GRAY, 50, HA_NEXT,
581 IMG_DYNAMITE, -1, HA_NEXT,
583 IMG_DYNAMITE_ACTIVE, 96,
585 IMG_EMPTY_SPACE, 20, HA_NEXT,
587 IMG_DYNABOMB_ACTIVE, 100,
589 IMG_EMPTY_SPACE, 20, HA_NEXT,
591 IMG_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT,
593 IMG_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT,
595 IMG_DYNABOMB_INCREASE_POWER, -1, HA_NEXT,
597 IMG_SPACESHIP_RIGHT, 16,
598 IMG_SPACESHIP_UP, 16,
599 IMG_SPACESHIP_LEFT, 16,
600 IMG_SPACESHIP_DOWN, 16, HA_NEXT,
605 IMG_BUG_DOWN, 16, HA_NEXT,
607 IMG_BD_BUTTERFLY, -1, HA_NEXT,
609 IMG_BD_FIREFLY, -1, HA_NEXT,
611 IMG_PACMAN_RIGHT, 16,
614 IMG_PACMAN_DOWN, 16, HA_NEXT,
616 IMG_YAMYAM, -1, HA_NEXT,
618 IMG_DARK_YAMYAM, -1, HA_NEXT,
620 IMG_ROBOT, -1, HA_NEXT,
622 IMG_MOLE_MOVING_RIGHT, 16,
623 IMG_MOLE_MOVING_UP, 16,
624 IMG_MOLE_MOVING_LEFT, 16,
625 IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
627 IMG_PENGUIN_MOVING_RIGHT, 16,
628 IMG_PENGUIN_MOVING_UP, 16,
629 IMG_PENGUIN_MOVING_LEFT, 16,
630 IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
632 IMG_PIG_MOVING_RIGHT, 16,
633 IMG_PIG_MOVING_UP, 16,
634 IMG_PIG_MOVING_LEFT, 16,
635 IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
637 IMG_DRAGON_MOVING_RIGHT, 16,
638 IMG_DRAGON_MOVING_UP, 16,
639 IMG_DRAGON_MOVING_LEFT, 16,
640 IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
642 IMG_SATELLITE, -1, HA_NEXT,
645 IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT,
648 IMG_LAMP_ACTIVE, 50, HA_NEXT,
650 IMG_TIME_ORB_FULL, 50,
651 IMG_TIME_ORB_EMPTY, 50, HA_NEXT,
654 IMG_AMOEBA_GROWING, 6,
655 IMG_AMOEBA_WET, 20, HA_NEXT,
657 IMG_AMOEBA_DEAD, -1, HA_NEXT,
659 IMG_AMOEBA_WET, -1, HA_NEXT,
662 IMG_AMOEBA_GROWING, 6, HA_NEXT,
667 IMG_DIAMOND, 20, HA_NEXT,
669 IMG_GAME_OF_LIFE, -1, HA_NEXT,
671 IMG_BIOMAZE, -1, HA_NEXT,
673 IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
675 IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
677 IMG_EXIT_CLOSED, 200,
678 IMG_EXIT_OPENING, 16,
679 IMG_EXIT_OPEN, 100, HA_NEXT,
681 IMG_EXIT_OPEN, -1, HA_NEXT,
683 IMG_SOKOBAN_OBJECT, -1, HA_NEXT,
685 IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT,
687 IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT,
689 IMG_SPEED_PILL, -1, HA_NEXT,
693 static char *helpscreen_eltext[][2] =
695 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
696 {"Normal sand:", "You can dig through it"},
697 {"Empty field:", "You can walk through it"},
698 {"Quicksand: You cannot pass it,", "but rocks can fall through it"},
699 {"Massive Wall:", "Nothing can go through it"},
700 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
701 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
702 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
703 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
704 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
705 {"Emerald: You must collect enough of","them to finish a level"},
706 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
707 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
708 {"Colorful Gems:", "Seem to behave like Emeralds"},
709 {"Rock: Smashes several things;", "Can be moved by the player"},
710 {"Bomb: You can move it, but be", "careful when dropping it"},
711 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
712 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
713 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
714 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
715 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
716 {"Acid: Things that fall in are gone", "forever (including our hero)"},
717 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
718 {"Door: Can be opened by the key", "with the same color"},
719 {"Door: You have to find out the", "right color of the key for it"},
720 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
721 {"Dynamite: This one explodes after", "a few seconds"},
722 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
723 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
724 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
725 {"Dyna Bomb: Increases the power of", "explosion of dyna bombs"},
726 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
727 {"Bug: Moves at the right side", "of walls; don't touch it!"},
728 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
729 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
730 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
731 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
732 {"Cruncher (BD style):", "Eats almost everything"},
733 {"Robot: Tries to kill the player", ""},
734 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
735 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
736 {"The Pig: Harmless, but eats all", "gems it can get"},
737 {"The Dragon: Breathes fire,", "especially to some monsters"},
738 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
739 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
740 {"Light Bulb: All of them must be", "switched on to finish a level"},
741 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
742 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
743 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
744 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
745 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
746 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
747 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
748 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
749 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
750 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
751 {"Exit door: Opens if you have enough","emeralds to finish the level"},
752 {"Open exit door: Enter here to leave","the level and exit the actual game"},
753 {"Sokoban element: Object which must", "be pushed to an empty field"},
754 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
755 {"Sokoban element: Field with object", "which can be pushed away"},
756 {"Speed pill: Lets the player run", "twice as fast as normally"},
758 static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *));
760 static char *helpscreen_music[][3] =
762 { "Alchemy", "Ian Boddy", "Drive" },
763 { "The Chase", "Propaganda", "A Secret Wish" },
764 { "Network 23", "Tangerine Dream", "Exit" },
765 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
766 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
767 { "Voyager", "The Alan Parsons Project","Pyramid" },
768 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
770 static int num_helpscreen_music = 7;
771 static int helpscreen_musicpos;
774 void OLD_DrawHelpScreenElAction(int start)
778 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
780 while(helpscreen_action[j] != HA_END)
782 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
784 else if (i<start || helpscreen_delay[i-start])
786 if (i>=start && helpscreen_delay[i-start])
787 helpscreen_delay[i-start]--;
789 while(helpscreen_action[j] != HA_NEXT)
796 j += 3*helpscreen_step[i-start];
797 graphic = helpscreen_action[j++];
799 if (helpscreen_frame[i-start])
801 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
802 helpscreen_frame[i-start]--;
807 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
810 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
812 if (helpscreen_action[j] == HA_NEXT)
814 if (!helpscreen_frame[i-start])
815 helpscreen_step[i-start] = 0;
819 if (!helpscreen_frame[i-start])
820 helpscreen_step[i-start]++;
821 while(helpscreen_action[j] != HA_NEXT)
826 DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
838 void DrawHelpScreenElAction(int start)
841 int xstart = mSX + 16;
842 int ystart = mSY + 64 + 2 * 32;
843 int ystep = TILEY + 4;
848 while (helpscreen_action[j] != HA_END)
850 if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els)
854 while (helpscreen_action[j] != HA_NEXT)
863 j += 2 * helpscreen_step[i-start];
864 graphic = helpscreen_action[j++];
865 frame_count = helpscreen_action[j++];
866 if (frame_count == -1)
867 frame_count = 1000000;
869 if (helpscreen_frame[i-start] == 0)
872 helpscreen_frame[i-start] = frame_count - 1;
876 sync_frame = frame_count - helpscreen_frame[i-start];
877 helpscreen_frame[i-start]--;
880 if (helpscreen_action[j] == HA_NEXT)
882 if (!helpscreen_frame[i-start])
883 helpscreen_step[i-start] = 0;
887 if (!helpscreen_frame[i-start])
888 helpscreen_step[i-start]++;
889 while(helpscreen_action[j] != HA_NEXT)
895 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
897 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
898 graphic, sync_frame, USE_MASKING);
900 frame = getGraphicAnimationFrame(graphic, sync_frame);
902 DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep,
918 void DrawHelpScreenElText(int start)
921 int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4;
922 int ybottom = SYSIZE - 20;
924 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
928 DrawTextFCentered(100, FONT_TEXT_1, "The game elements:");
930 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
933 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
934 helpscreen_eltext[i][0], FONT_TEXT_2);
935 DrawText(xstart, ystart + (i - start) * ystep + 16,
936 helpscreen_eltext[i][1], FONT_TEXT_2);
939 DrawTextFCentered(ybottom, FONT_TEXT_4,
940 "Press any key or button for next page");
943 void DrawHelpScreenMusicText(int num)
945 int ystart = 150, ystep = 30;
946 int ybottom = SYSIZE - 20;
952 DrawTextFCentered(100, FONT_TEXT_1, "The game background music loops:");
954 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
955 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3,
956 "\"%s\"", helpscreen_music[num][0]);
957 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
958 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3,
959 "%s", helpscreen_music[num][1]);
960 DrawTextFCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
961 DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3,
962 "\"%s\"", helpscreen_music[num][2]);
964 DrawTextFCentered(ybottom, FONT_TEXT_4,
965 "Press any key or button for next page");
968 PlaySoundLoop(background_loop[num]);
972 void DrawHelpScreenCreditsText()
974 int ystart = 150, ystep = 30;
975 int ybottom = SYSIZE - 20;
981 DrawTextFCentered(100, FONT_TEXT_1, "Credits:");
982 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
983 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
984 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
985 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
986 DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_2,
987 "...and many thanks to all contributors");
988 DrawTextFCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
990 DrawTextFCentered(ybottom, FONT_TEXT_4,
991 "Press any key or button for next page");
994 void DrawHelpScreenContactText()
996 int ystart = 150, ystep = 30;
997 int ybottom = SYSIZE - 20;
1002 DrawTextFCentered(100, FONT_TEXT_1, "Program information:");
1004 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2,
1005 "This game is Freeware!");
1006 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_2,
1007 "If you like it, send e-mail to:");
1008 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_3,
1009 "info@artsoft.org");
1010 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_2,
1011 "or SnailMail to:");
1012 DrawTextFCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1014 DrawTextFCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1015 "Detmolder Strasse 189");
1016 DrawTextFCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1018 DrawTextFCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1021 DrawTextFCentered(ystart + 7 * ystep, FONT_TEXT_2,
1022 "If you have created new levels,");
1023 DrawTextFCentered(ystart + 8 * ystep, FONT_TEXT_2,
1024 "send them to me to include them!");
1025 DrawTextFCentered(ystart + 9 * ystep, FONT_TEXT_2,
1028 DrawTextFCentered(ybottom, FONT_TEXT_4,
1029 "Press any key or button for main menu");
1032 void DrawHelpScreen()
1037 CloseDoor(DOOR_CLOSE_2);
1039 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1040 helpscreen_step[i] = helpscreen_frame[i] = 0;
1041 helpscreen_musicpos = 0;
1042 helpscreen_state = 0;
1044 DrawHelpScreenElText(0);
1045 DrawHelpScreenElAction(0);
1051 PlaySoundLoop(SND_BACKGROUND_INFO);
1053 PlaySound_Menu_Start(SND_BACKGROUND_INFO);
1057 void HandleHelpScreen(int button)
1059 static unsigned long hs_delay = 0;
1060 int num_helpscreen_els_pages =
1061 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
1062 int button_released = !button;
1065 if (button_released)
1067 if (helpscreen_state < num_helpscreen_els_pages - 1)
1069 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1070 helpscreen_step[i] = helpscreen_frame[i] = 0;
1074 DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
1075 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1077 else if (helpscreen_state <
1078 num_helpscreen_els_pages + num_helpscreen_music - 1)
1081 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
1083 else if (helpscreen_state ==
1084 num_helpscreen_els_pages + num_helpscreen_music - 1)
1087 DrawHelpScreenCreditsText();
1089 else if (helpscreen_state ==
1090 num_helpscreen_els_pages + num_helpscreen_music)
1093 DrawHelpScreenContactText();
1099 game_status = GAME_MODE_MAIN;
1105 if (DelayReached(&hs_delay, GAME_FRAME_DELAY))
1107 if (helpscreen_state < num_helpscreen_els_pages)
1108 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1111 /* !!! workaround for playing "music" that is really a sound loop (and
1112 must therefore periodically be reactivated with the current sound
1115 PlaySoundLoop(SND_BACKGROUND_INFO);
1117 PlaySound_Menu_Continue(SND_BACKGROUND_INFO);
1126 void HandleTypeName(int newxpos, Key key)
1128 static int xpos = 0, ypos = 2;
1129 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1130 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1131 int startx = mSX + 32 + name_width;
1132 int starty = mSY + ypos * 32;
1138 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1139 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1144 if (((key >= KSYM_A && key <= KSYM_Z) ||
1145 (key >= KSYM_a && key <= KSYM_z)) &&
1146 xpos < MAX_PLAYER_NAME_LEN)
1150 if (key >= KSYM_A && key <= KSYM_Z)
1151 ascii = 'A' + (char)(key - KSYM_A);
1153 ascii = 'a' + (char)(key - KSYM_a);
1155 setup.player_name[xpos] = ascii;
1156 setup.player_name[xpos + 1] = 0;
1159 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1160 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1162 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1165 setup.player_name[xpos] = 0;
1167 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1169 else if (key == KSYM_Return && xpos > 0)
1171 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1172 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1175 game_status = GAME_MODE_MAIN;
1181 static void DrawChooseTree(TreeInfo **ti_ptr)
1184 CloseDoor(DOOR_CLOSE_2);
1188 HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
1189 MapChooseTreeGadgets(*ti_ptr);
1195 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1197 struct GadgetInfo *gi = screen_gadget[id];
1198 int items_max, items_visible, item_position;
1200 items_max = numTreeInfoInGroup(ti);
1201 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1202 item_position = first_entry;
1204 if (item_position > items_max - items_visible)
1205 item_position = items_max - items_visible;
1207 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1208 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1211 static void drawChooseTreeList(int first_entry, int num_page_entries,
1215 char buffer[SCR_FIELDX * 2];
1216 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1217 char *title_string = NULL;
1218 int xoffset_setup = 16;
1219 int yoffset_setup = 16;
1220 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1221 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1222 int last_game_status = game_status; /* save current game status */
1224 DrawBackground(SX, SY, SXSIZE - 32, SYSIZE);
1225 redraw_mask |= REDRAW_FIELD;
1228 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1229 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1230 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1231 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1233 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1235 /* force LEVELS font on artwork setup screen */
1236 game_status = GAME_MODE_LEVELS;
1238 for(i=0; i<num_page_entries; i++)
1240 TreeInfo *node, *node_first;
1241 int entry_pos = first_entry + i;
1242 int ypos = MENU_SCREEN_START_YPOS + i;
1244 node_first = getTreeInfoFirstGroupEntry(ti);
1245 node = getTreeInfoFromPos(node_first, entry_pos);
1247 strncpy(buffer, node->name , max_buffer_len);
1248 buffer[max_buffer_len] = '\0';
1250 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1252 if (node->parent_link)
1253 initCursor(i, IMG_MENU_BUTTON_LEFT);
1254 else if (node->level_group)
1255 initCursor(i, IMG_MENU_BUTTON_RIGHT);
1257 initCursor(i, IMG_MENU_BUTTON);
1260 game_status = last_game_status; /* restore current game status */
1263 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1265 TreeInfo *node, *node_first;
1266 int x, last_redraw_mask = redraw_mask;
1268 if (ti->type != TREE_TYPE_LEVEL_DIR)
1271 node_first = getTreeInfoFirstGroupEntry(ti);
1272 node = getTreeInfoFromPos(node_first, entry_pos);
1274 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1276 if (node->parent_link)
1277 DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
1279 else if (node->level_group)
1280 DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
1282 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1283 DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
1284 node->levels, node->class_desc);
1286 /* let BackToFront() redraw only what is needed */
1287 redraw_mask = last_redraw_mask | REDRAW_TILES;
1288 for (x=0; x<SCR_FIELDX; x++)
1289 MarkTileDirty(x, 1);
1292 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1295 TreeInfo *ti = *ti_ptr;
1297 int y = ti->cl_cursor;
1298 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1299 int num_entries = numTreeInfoInGroup(ti);
1300 int num_page_entries;
1302 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
1303 num_page_entries = num_entries;
1305 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1307 if (button == MB_MENU_INITIALIZE)
1309 int entry_pos = posTreeInfo(ti);
1311 if (ti->cl_first == -1)
1313 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1315 entry_pos - ti->cl_first;
1318 if (dx == 999) /* first entry is set by scrollbar position */
1321 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1324 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1325 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1326 drawCursor(ti->cl_cursor, FC_RED);
1329 else if (button == MB_MENU_LEAVE)
1331 if (ti->node_parent)
1333 *ti_ptr = ti->node_parent;
1334 DrawChooseTree(ti_ptr);
1336 else if (game_status == GAME_MODE_SETUP)
1342 game_status = GAME_MODE_MAIN;
1349 if (mx || my) /* mouse input */
1351 x = (mx - mSX) / 32;
1352 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1354 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
1356 /* move cursor instead of scrolling when already at start/end of list */
1357 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
1359 else if (dy == +1 * SCROLL_LINE &&
1360 ti->cl_first + num_page_entries == num_entries)
1363 /* handle scrolling screen one line or page */
1364 if (ti->cl_cursor + dy < 0 ||
1365 ti->cl_cursor + dy > num_page_entries - 1)
1367 if (ABS(dy) == SCROLL_PAGE)
1368 step = num_page_entries - 1;
1370 if (dy < 0 && ti->cl_first > 0)
1372 /* scroll page/line up */
1374 ti->cl_first -= step;
1375 if (ti->cl_first < 0)
1378 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1379 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1380 drawCursor(ti->cl_cursor, FC_RED);
1381 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1384 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
1386 /* scroll page/line down */
1388 ti->cl_first += step;
1389 if (ti->cl_first + num_page_entries > num_entries)
1390 ti->cl_first = MAX(0, num_entries - num_page_entries);
1392 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1393 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1394 drawCursor(ti->cl_cursor, FC_RED);
1395 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1402 /* handle moving cursor one line */
1403 y = ti->cl_cursor + dy;
1408 TreeInfo *node_first, *node_cursor;
1409 int entry_pos = ti->cl_first + y;
1411 node_first = getTreeInfoFirstGroupEntry(ti);
1412 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1414 if (node_cursor->node_group)
1416 node_cursor->cl_first = ti->cl_first;
1417 node_cursor->cl_cursor = ti->cl_cursor;
1418 *ti_ptr = node_cursor->node_group;
1419 DrawChooseTree(ti_ptr);
1423 else if (dx == -1 && ti->node_parent)
1425 *ti_ptr = ti->node_parent;
1426 DrawChooseTree(ti_ptr);
1430 if (x == 0 && y >= 0 && y < num_page_entries)
1434 if (y != ti->cl_cursor)
1436 drawCursor(y, FC_RED);
1437 drawCursor(ti->cl_cursor, FC_BLUE);
1438 drawChooseTreeInfo(ti->cl_first + y, ti);
1444 TreeInfo *node_first, *node_cursor;
1445 int entry_pos = ti->cl_first + y;
1447 node_first = getTreeInfoFirstGroupEntry(ti);
1448 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1450 if (node_cursor->node_group)
1452 node_cursor->cl_first = ti->cl_first;
1453 node_cursor->cl_cursor = ti->cl_cursor;
1454 *ti_ptr = node_cursor->node_group;
1455 DrawChooseTree(ti_ptr);
1457 else if (node_cursor->parent_link)
1459 *ti_ptr = node_cursor->node_parent;
1460 DrawChooseTree(ti_ptr);
1464 node_cursor->cl_first = ti->cl_first;
1465 node_cursor->cl_cursor = ti->cl_cursor;
1466 *ti_ptr = node_cursor;
1468 if (ti->type == TREE_TYPE_LEVEL_DIR)
1470 LoadLevelSetup_SeriesInfo();
1472 SaveLevelSetup_LastSeries();
1473 SaveLevelSetup_SeriesInfo();
1477 if (game_status == GAME_MODE_SETUP)
1483 game_status = GAME_MODE_MAIN;
1492 if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP)
1496 void DrawChooseLevel()
1498 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1500 DrawChooseTree(&leveldir_current);
1503 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1505 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1508 void DrawHallOfFame(int highlight_position)
1512 CloseDoor(DOOR_CLOSE_2);
1514 if (highlight_position < 0)
1515 LoadScore(level_nr);
1520 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1523 PlaySound(SND_BACKGROUND_SCORES);
1525 PlaySound_Menu_Start(SND_BACKGROUND_SCORES);
1529 static void drawHallOfFameList(int first_entry, int highlight_position)
1533 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1536 DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
1537 DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
1539 for(i=0; i<NUM_MENU_ENTRIES_ON_SCREEN; i++)
1541 int entry = first_entry + i;
1542 boolean active = (entry == highlight_position);
1543 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1544 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1545 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1546 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1547 int dx1 = 3 * getFontWidth(font_nr1);
1548 int dx2 = dx1 + getFontWidth(font_nr1);
1549 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1550 int sy = mSY + 64 + i * 32;
1552 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1553 DrawText(mSX + dx1, sy, ".", font_nr1);
1554 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1555 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1556 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1557 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1561 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1563 static int first_entry = 0;
1564 static int highlight_position = 0;
1565 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1566 int button_released = !button;
1568 if (button == MB_MENU_INITIALIZE)
1571 highlight_position = mx;
1572 drawHallOfFameList(first_entry, highlight_position);
1576 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
1577 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
1581 if (first_entry > 0)
1583 first_entry -= step;
1584 if (first_entry < 0)
1587 drawHallOfFameList(first_entry, highlight_position);
1593 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1595 first_entry += step;
1596 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1597 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
1599 drawHallOfFameList(first_entry, highlight_position);
1604 if (button_released)
1606 FadeSound(SND_BACKGROUND_SCORES);
1607 game_status = GAME_MODE_MAIN;
1613 if (game_status == GAME_MODE_SCORES)
1617 PlaySound_Menu_Continue(SND_BACKGROUND_SCORES);
1623 /* ========================================================================= */
1624 /* setup screen functions */
1625 /* ========================================================================= */
1627 static struct TokenInfo *setup_info;
1628 static int num_setup_info;
1630 static char *graphics_set_name;
1631 static char *sounds_set_name;
1632 static char *music_set_name;
1634 static void execSetupMain()
1636 setup_mode = SETUP_MODE_MAIN;
1640 static void execSetupGame()
1642 setup_mode = SETUP_MODE_GAME;
1646 static void execSetupEditor()
1648 setup_mode = SETUP_MODE_EDITOR;
1652 static void execSetupGraphics()
1654 setup_mode = SETUP_MODE_GRAPHICS;
1658 static void execSetupSound()
1660 setup_mode = SETUP_MODE_SOUND;
1664 static void execSetupArtwork()
1666 /* needed if last screen (setup choice) changed graphics, sounds or music */
1667 ReloadCustomArtwork();
1669 setup.graphics_set = artwork.gfx_current->identifier;
1670 setup.sounds_set = artwork.snd_current->identifier;
1671 setup.music_set = artwork.mus_current->identifier;
1673 /* needed for displaying artwork name instead of artwork identifier */
1674 graphics_set_name = artwork.gfx_current->name;
1675 sounds_set_name = artwork.snd_current->name;
1676 music_set_name = artwork.mus_current->name;
1678 setup_mode = SETUP_MODE_ARTWORK;
1682 static void execSetupChooseGraphics()
1684 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1688 static void execSetupChooseSounds()
1690 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1694 static void execSetupChooseMusic()
1696 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1700 static void execSetupInput()
1702 setup_mode = SETUP_MODE_INPUT;
1706 static void execSetupShortcut()
1708 setup_mode = SETUP_MODE_SHORTCUT;
1712 static void execExitSetup()
1714 game_status = GAME_MODE_MAIN;
1718 static void execSaveAndExitSetup()
1724 static struct TokenInfo setup_info_main[] =
1726 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1727 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1728 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1729 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1730 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1731 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1732 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1733 { TYPE_EMPTY, NULL, "" },
1734 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1735 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1739 static struct TokenInfo setup_info_game[] =
1741 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1742 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1743 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1744 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1745 { TYPE_EMPTY, NULL, "" },
1746 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1750 static struct TokenInfo setup_info_editor[] =
1752 { TYPE_STRING, NULL, "Offer Special Elements:"},
1753 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1754 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1755 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1756 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1757 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1758 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1759 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1760 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1761 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1762 { TYPE_EMPTY, NULL, "" },
1763 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1767 static struct TokenInfo setup_info_graphics[] =
1769 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1770 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1771 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1773 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1774 { TYPE_SWITCH, &setup.fading, "Fading:" },
1776 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1777 { TYPE_SWITCH, &setup.toons, "Toons:" },
1778 { TYPE_EMPTY, NULL, "" },
1779 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1783 static struct TokenInfo setup_info_sound[] =
1785 { TYPE_SWITCH, &setup.sound, "Sound:", },
1786 { TYPE_EMPTY, NULL, "" },
1787 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1788 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1789 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1790 { TYPE_EMPTY, NULL, "" },
1791 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1795 static struct TokenInfo setup_info_artwork[] =
1797 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
1798 { TYPE_STRING, &graphics_set_name, "" },
1799 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
1800 { TYPE_STRING, &sounds_set_name, "" },
1801 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
1802 { TYPE_STRING, &music_set_name, "" },
1803 { TYPE_EMPTY, NULL, "" },
1804 { TYPE_STRING, NULL, "Override Level Artwork:"},
1805 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
1806 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
1807 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
1808 { TYPE_EMPTY, NULL, "" },
1809 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1813 static struct TokenInfo setup_info_shortcut[] =
1815 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
1816 { TYPE_KEY, &setup.shortcut.save_game, "" },
1817 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
1818 { TYPE_KEY, &setup.shortcut.load_game, "" },
1819 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
1820 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
1821 { TYPE_EMPTY, NULL, "" },
1822 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
1823 { TYPE_EMPTY, NULL, "" },
1824 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1828 static Key getSetupKey()
1830 Key key = KSYM_UNDEFINED;
1831 boolean got_key_event = FALSE;
1833 while (!got_key_event)
1835 if (PendingEvent()) /* got event */
1843 case EVENT_KEYPRESS:
1845 key = GetEventKey((KeyEvent *)&event, TRUE);
1847 /* press 'Escape' or 'Enter' to keep the existing key binding */
1848 if (key == KSYM_Escape || key == KSYM_Return)
1849 key = KSYM_UNDEFINED; /* keep old value */
1851 got_key_event = TRUE;
1855 case EVENT_KEYRELEASE:
1856 key_joystick_mapping = 0;
1860 HandleOtherEvents(&event);
1868 /* don't eat all CPU time */
1875 static void drawSetupValue(int pos)
1877 int xpos = MENU_SCREEN_VALUE_XPOS;
1878 int ypos = MENU_SCREEN_START_YPOS + pos;
1879 int font_nr = FONT_VALUE_1;
1880 char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
1881 setup_info[pos].value);
1883 if (value_string == NULL)
1886 if (setup_info[pos].type & TYPE_KEY)
1890 if (setup_info[pos].type & TYPE_QUERY)
1892 value_string = "<press key>";
1893 font_nr = FONT_INPUT_1_ACTIVE;
1896 else if (setup_info[pos].type & TYPE_STRING)
1898 int max_value_len = (SCR_FIELDX - 2) * 2;
1901 font_nr = FONT_VALUE_2;
1903 if (strlen(value_string) > max_value_len)
1904 value_string[max_value_len] = '\0';
1906 else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1908 font_nr = (*(boolean *)(setup_info[pos].value) ? FONT_OPTION_ON :
1912 DrawText(mSX + xpos * 32, mSY + ypos * 32,
1913 (xpos == 3 ? " " : " "), font_nr);
1914 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
1917 static void changeSetupValue(int pos)
1919 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1921 *(boolean *)setup_info[pos].value ^= TRUE;
1923 else if (setup_info[pos].type & TYPE_KEY)
1927 setup_info[pos].type |= TYPE_QUERY;
1928 drawSetupValue(pos);
1929 setup_info[pos].type &= ~TYPE_QUERY;
1931 key = getSetupKey();
1932 if (key != KSYM_UNDEFINED)
1933 *(Key *)setup_info[pos].value = key;
1936 drawSetupValue(pos);
1939 static void DrawSetupScreen_Generic()
1941 char *title_string = NULL;
1945 CloseDoor(DOOR_CLOSE_2);
1949 if (setup_mode == SETUP_MODE_MAIN)
1951 setup_info = setup_info_main;
1952 title_string = "Setup";
1954 else if (setup_mode == SETUP_MODE_GAME)
1956 setup_info = setup_info_game;
1957 title_string = "Setup Game";
1959 else if (setup_mode == SETUP_MODE_EDITOR)
1961 setup_info = setup_info_editor;
1962 title_string = "Setup Editor";
1964 else if (setup_mode == SETUP_MODE_GRAPHICS)
1966 setup_info = setup_info_graphics;
1967 title_string = "Setup Graphics";
1969 else if (setup_mode == SETUP_MODE_SOUND)
1971 setup_info = setup_info_sound;
1972 title_string = "Setup Sound";
1974 else if (setup_mode == SETUP_MODE_ARTWORK)
1976 setup_info = setup_info_artwork;
1977 title_string = "Custom Artwork";
1979 else if (setup_mode == SETUP_MODE_SHORTCUT)
1981 setup_info = setup_info_shortcut;
1982 title_string = "Setup Shortcuts";
1985 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
1988 for(i=0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1990 void *value_ptr = setup_info[i].value;
1991 int ypos = MENU_SCREEN_START_YPOS + i;
1992 int font_nr = FONT_MENU_1;
1994 /* set some entries to "unchangeable" according to other variables */
1995 if ((value_ptr == &setup.sound && !audio.sound_available) ||
1996 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
1997 (value_ptr == &setup.sound_music && !audio.music_available) ||
1998 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
1999 setup_info[i].type |= TYPE_GHOSTED;
2001 if (setup_info[i].type & TYPE_STRING)
2002 font_nr = FONT_MENU_2;
2004 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2006 if (setup_info[i].type & TYPE_ENTER_MENU)
2007 initCursor(i, IMG_MENU_BUTTON_RIGHT);
2008 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2009 initCursor(i, IMG_MENU_BUTTON_LEFT);
2010 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2011 initCursor(i, IMG_MENU_BUTTON);
2013 if (setup_info[i].type & TYPE_VALUE)
2021 HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
2024 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2026 static int choice_store[MAX_SETUP_MODES];
2027 int choice = choice_store[setup_mode]; /* always starts with 0 */
2031 if (button == MB_MENU_INITIALIZE)
2033 /* advance to first valid menu entry */
2034 while (choice < num_setup_info &&
2035 (setup_info[choice].type & TYPE_SKIP_ENTRY))
2037 choice_store[setup_mode] = choice;
2039 drawCursor(choice, FC_RED);
2042 else if (button == MB_MENU_LEAVE)
2044 for (y=0; y<num_setup_info; y++)
2046 if (setup_info[y].type & TYPE_LEAVE_MENU)
2048 void (*menu_callback_function)(void) = setup_info[y].value;
2050 menu_callback_function();
2051 break; /* absolutely needed because function changes 'setup_info'! */
2058 if (mx || my) /* mouse input */
2060 x = (mx - mSX) / 32;
2061 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2063 else if (dx || dy) /* keyboard input */
2067 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2069 if ((setup_info[choice].type & menu_navigation_type) ||
2070 (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
2071 button = MB_MENU_CHOICE;
2076 /* jump to next non-empty menu entry (up or down) */
2077 while (y > 0 && y < num_setup_info - 1 &&
2078 (setup_info[y].type & TYPE_SKIP_ENTRY))
2082 if (x == 0 && y >= 0 && y < num_setup_info &&
2083 (setup_info[y].type & ~TYPE_SKIP_ENTRY))
2089 drawCursor(y, FC_RED);
2090 drawCursor(choice, FC_BLUE);
2091 choice = choice_store[setup_mode] = y;
2094 else if (!(setup_info[y].type & TYPE_GHOSTED))
2096 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2098 void (*menu_callback_function)(void) = setup_info[choice].value;
2100 menu_callback_function();
2104 if ((setup_info[y].type & TYPE_KEYTEXT) &&
2105 (setup_info[y + 1].type & TYPE_KEY))
2108 if (setup_info[y].type & TYPE_VALUE)
2109 changeSetupValue(y);
2116 if (game_status == GAME_MODE_SETUP)
2120 void DrawSetupScreen_Input()
2124 DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
2126 initCursor(0, IMG_MENU_BUTTON);
2127 initCursor(1, IMG_MENU_BUTTON);
2128 initCursor(2, IMG_MENU_BUTTON_RIGHT);
2129 initCursor(13, IMG_MENU_BUTTON_LEFT);
2131 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2132 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2134 DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
2135 DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
2136 DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
2139 DeactivateJoystickForCalibration();
2140 DrawTextFCentered(SYSIZE - 20, FONT_TEXT_4,
2141 "Joysticks deactivated on this screen");
2144 HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
2149 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2151 if (device_name == NULL)
2154 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2157 if (strlen(device_name) > 1)
2159 char c1 = device_name[strlen(device_name) - 1];
2160 char c2 = device_name[strlen(device_name) - 2];
2162 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2163 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2166 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2167 strlen(device_name));
2170 static void drawPlayerSetupInputInfo(int player_nr)
2173 static struct SetupKeyboardInfo custom_key;
2180 { &custom_key.left, "Joystick Left" },
2181 { &custom_key.right, "Joystick Right" },
2182 { &custom_key.up, "Joystick Up" },
2183 { &custom_key.down, "Joystick Down" },
2184 { &custom_key.snap, "Button 1" },
2185 { &custom_key.bomb, "Button 2" }
2187 static char *joystick_name[MAX_PLAYERS] =
2195 custom_key = setup.input[player_nr].key;
2197 DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
2199 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2200 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2202 DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2205 if (setup.input[player_nr].use_joystick)
2207 char *device_name = setup.input[player_nr].joy.device_name;
2209 DrawText(mSX+8*32, mSY+3*32,
2210 joystick_name[getJoystickNrFromDeviceName(device_name)],
2212 DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
2216 DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
2217 DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
2220 DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
2221 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2222 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2223 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2224 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2225 DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
2226 DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
2227 DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
2228 DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
2229 DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
2230 DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD);
2234 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2236 DrawText(mSX + 3*32, mSY + ypos*32,
2238 DrawText(mSX + 3*32, mSY + ypos*32,
2239 (setup.input[player_nr].use_joystick ?
2241 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2245 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2247 static int choice = 0;
2248 static int player_nr = 0;
2251 int pos_start = SETUPINPUT_SCREEN_POS_START;
2252 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2253 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2254 int pos_end = SETUPINPUT_SCREEN_POS_END;
2256 if (button == MB_MENU_INITIALIZE)
2258 drawPlayerSetupInputInfo(player_nr);
2259 drawCursor(choice, FC_RED);
2262 else if (button == MB_MENU_LEAVE)
2264 setup_mode = SETUP_MODE_MAIN;
2269 if (mx || my) /* mouse input */
2271 x = (mx - mSX) / 32;
2272 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2274 else if (dx || dy) /* keyboard input */
2276 if (dx && choice == 0)
2277 x = (dx < 0 ? 10 : 12);
2278 else if ((dx && choice == 1) ||
2279 (dx == +1 && choice == 2) ||
2280 (dx == -1 && choice == pos_end))
2281 button = MB_MENU_CHOICE;
2285 if (y >= pos_empty1 && y <= pos_empty2)
2286 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2289 if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
2291 static unsigned long delay = 0;
2293 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2296 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2298 drawPlayerSetupInputInfo(player_nr);
2300 else if (x == 0 && y >= pos_start && y <= pos_end &&
2301 !(y >= pos_empty1 && y <= pos_empty2))
2307 drawCursor(y, FC_RED);
2308 drawCursor(choice, FC_BLUE);
2316 char *device_name = setup.input[player_nr].joy.device_name;
2318 if (!setup.input[player_nr].use_joystick)
2320 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2322 setJoystickDeviceToNr(device_name, new_device_nr);
2323 setup.input[player_nr].use_joystick = TRUE;
2327 int device_nr = getJoystickNrFromDeviceName(device_name);
2328 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2330 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2331 setup.input[player_nr].use_joystick = FALSE;
2333 setJoystickDeviceToNr(device_name, new_device_nr);
2336 drawPlayerSetupInputInfo(player_nr);
2340 if (setup.input[player_nr].use_joystick)
2343 CalibrateJoystick(player_nr);
2346 CustomizeKeyboard(player_nr);
2348 else if (y == pos_end)
2352 setup_mode = SETUP_MODE_MAIN;
2362 if (game_status == GAME_MODE_SETUP)
2366 void CustomizeKeyboard(int player_nr)
2370 boolean finished = FALSE;
2371 static struct SetupKeyboardInfo custom_key;
2376 } customize_step[] =
2378 { &custom_key.left, "Move Left" },
2379 { &custom_key.right, "Move Right" },
2380 { &custom_key.up, "Move Up" },
2381 { &custom_key.down, "Move Down" },
2382 { &custom_key.snap, "Snap Field" },
2383 { &custom_key.bomb, "Place Bomb" }
2386 /* read existing key bindings from player setup */
2387 custom_key = setup.input[player_nr].key;
2390 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2396 DrawText(mSX, mSY + (2+2*step_nr)*32,
2397 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2398 DrawText(mSX, mSY + (2+2*step_nr+1)*32,
2399 "Key:", FONT_INPUT_1_ACTIVE);
2400 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2401 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2405 if (PendingEvent()) /* got event */
2413 case EVENT_KEYPRESS:
2415 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2417 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2423 /* all keys configured -- wait for "Escape" or "Return" key */
2427 /* press 'Enter' to keep the existing key binding */
2428 if (key == KSYM_Return)
2429 key = *customize_step[step_nr].key;
2431 /* check if key already used */
2432 for (i=0; i<step_nr; i++)
2433 if (*customize_step[i].key == key)
2438 /* got new key binding */
2439 *customize_step[step_nr].key = key;
2440 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2442 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2443 getKeyNameFromKey(key), FONT_VALUE_1);
2446 /* un-highlight last query */
2447 DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
2448 customize_step[step_nr-1].text, FONT_MENU_1);
2449 DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
2450 "Key:", FONT_MENU_1);
2452 /* press 'Enter' to leave */
2455 DrawText(mSX + 16, mSY + 15*32+16,
2456 "Press Enter", FONT_TITLE_1);
2460 /* query next key binding */
2461 DrawText(mSX, mSY+(2+2*step_nr)*32,
2462 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2463 DrawText(mSX, mSY+(2+2*step_nr+1)*32,
2464 "Key:", FONT_INPUT_1_ACTIVE);
2465 DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
2466 getKeyNameFromKey(*customize_step[step_nr].key),
2471 case EVENT_KEYRELEASE:
2472 key_joystick_mapping = 0;
2476 HandleOtherEvents(&event);
2484 /* don't eat all CPU time */
2488 /* write new key bindings back to player setup */
2489 setup.input[player_nr].key = custom_key;
2492 DrawSetupScreen_Input();
2495 static boolean CalibrateJoystickMain(int player_nr)
2497 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2498 int new_joystick_xright = JOYSTICK_XMIDDLE;
2499 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2500 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2501 int new_joystick_xmiddle, new_joystick_ymiddle;
2503 int joystick_fd = joystick.fd[player_nr];
2504 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2505 boolean check[3][3];
2506 int check_remaining = 3 * 3;
2511 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2514 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2519 for(y=0; y < 3; y++)
2521 for(x=0; x < 3; x++)
2523 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2524 check[x][y] = FALSE;
2528 DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
2529 DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
2530 DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
2531 DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
2532 DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
2533 DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
2534 DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
2536 joy_value = Joystick(player_nr);
2537 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2538 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2540 /* eventually uncalibrated center position (joystick could be uncentered) */
2541 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2544 new_joystick_xmiddle = joy_x;
2545 new_joystick_ymiddle = joy_y;
2547 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2550 while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2555 if (PendingEvent()) /* got event */
2563 case EVENT_KEYPRESS:
2564 switch(GetEventKey((KeyEvent *)&event, TRUE))
2567 if (check_remaining == 0)
2580 case EVENT_KEYRELEASE:
2581 key_joystick_mapping = 0;
2585 HandleOtherEvents(&event);
2590 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2593 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2594 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2595 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2596 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2598 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2599 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2600 setup.input[player_nr].joy.xright = new_joystick_xright;
2601 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2602 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2603 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2605 CheckJoystickData();
2607 joy_value = Joystick(player_nr);
2609 if (joy_value & JOY_BUTTON && check_remaining == 0)
2612 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2613 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2615 if (x != last_x || y != last_y)
2617 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
2618 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
2623 if (check_remaining > 0 && !check[x+1][y+1])
2625 check[x+1][y+1] = TRUE;
2631 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2632 setup.input[player_nr].joy.xleft,
2633 setup.input[player_nr].joy.xmiddle,
2634 setup.input[player_nr].joy.xright);
2635 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2636 setup.input[player_nr].joy.yupper,
2637 setup.input[player_nr].joy.ymiddle,
2638 setup.input[player_nr].joy.ylower);
2647 /* don't eat all CPU time */
2651 /* calibrated center position (joystick should now be centered) */
2652 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2655 new_joystick_xmiddle = joy_x;
2656 new_joystick_ymiddle = joy_y;
2660 DrawSetupScreen_Input();
2662 /* wait until the last pressed button was released */
2663 while (Joystick(player_nr) & JOY_BUTTON)
2665 if (PendingEvent()) /* got event */
2670 HandleOtherEvents(&event);
2679 void CalibrateJoystick(int player_nr)
2681 if (!CalibrateJoystickMain(player_nr))
2685 DrawText(mSX + 16, mSY + 6*32, " JOYSTICK NOT ", FONT_TITLE_1);
2686 DrawText(mSX, mSY + 7*32, " AVAILABLE ", FONT_TITLE_1);
2688 Delay(2000); /* show error message for two seconds */
2692 void DrawSetupScreen()
2694 DeactivateJoystick();
2696 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2698 if (setup_mode == SETUP_MODE_INPUT)
2699 DrawSetupScreen_Input();
2700 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2701 DrawChooseTree(&artwork.gfx_current);
2702 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2703 DrawChooseTree(&artwork.snd_current);
2704 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2705 DrawChooseTree(&artwork.mus_current);
2707 DrawSetupScreen_Generic();
2710 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2712 if (setup_mode == SETUP_MODE_INPUT)
2713 HandleSetupScreen_Input(mx, my, dx, dy, button);
2714 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2715 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2716 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2717 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2718 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2719 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2721 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2724 void HandleGameActions()
2726 if (game_status != GAME_MODE_PLAYING)
2729 if (local_player->LevelSolved)
2732 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2740 if (tape.auto_play && !tape.playing)
2741 AutoPlayTape(); /* continue automatically playing next tape */
2745 /* ---------- new screen button stuff -------------------------------------- */
2747 /* graphic position and size values for buttons and scrollbars */
2748 #define SC_SCROLLBUTTON_XSIZE TILEX
2749 #define SC_SCROLLBUTTON_YSIZE TILEY
2751 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2752 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
2753 SC_SCROLLBUTTON_YSIZE)
2754 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2755 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
2756 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2757 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
2758 SC_SCROLLBUTTON_YSIZE)
2759 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2760 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
2761 SC_SCROLL_VERTICAL_YSIZE)
2763 #define SC_BORDER_SIZE 14
2767 int gfx_unpressed, gfx_pressed;
2771 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2774 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
2775 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2776 SCREEN_CTRL_ID_SCROLL_UP,
2780 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
2781 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2782 SCREEN_CTRL_ID_SCROLL_DOWN,
2789 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2790 Bitmap **gfx_unpressed, **gfx_pressed;
2792 int gfx_unpressed, gfx_pressed;
2799 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2802 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2803 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
2805 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
2807 SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
2808 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2809 GD_TYPE_SCROLLBAR_VERTICAL,
2810 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2811 "scroll level series vertically"
2815 static void CreateScreenScrollbuttons()
2817 struct GadgetInfo *gi;
2818 unsigned long event_mask;
2821 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2823 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2824 int gfx_unpressed, gfx_pressed;
2825 int x, y, width, height;
2826 int gd_x1, gd_x2, gd_y1, gd_y2;
2827 int id = scrollbutton_info[i].gadget_id;
2829 x = scrollbutton_info[i].x;
2830 y = scrollbutton_info[i].y;
2832 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2836 width = SC_SCROLLBUTTON_XSIZE;
2837 height = SC_SCROLLBUTTON_YSIZE;
2839 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
2840 gfx_pressed = scrollbutton_info[i].gfx_pressed;
2841 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2842 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2843 gd_x1 = graphic_info[gfx_unpressed].src_x;
2844 gd_y1 = graphic_info[gfx_unpressed].src_y;
2845 gd_x2 = graphic_info[gfx_pressed].src_x;
2846 gd_y2 = graphic_info[gfx_pressed].src_y;
2848 gi = CreateGadget(GDI_CUSTOM_ID, id,
2849 GDI_CUSTOM_TYPE_ID, i,
2850 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2855 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2856 GDI_STATE, GD_BUTTON_UNPRESSED,
2857 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2858 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2859 GDI_EVENT_MASK, event_mask,
2860 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2864 Error(ERR_EXIT, "cannot create gadget");
2866 screen_gadget[id] = gi;
2870 static void CreateScreenScrollbars()
2874 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2876 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2877 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2878 int gfx_unpressed, gfx_pressed;
2880 int gd_x1, gd_x2, gd_y1, gd_y2;
2881 struct GadgetInfo *gi;
2882 int items_max, items_visible, item_position;
2883 unsigned long event_mask;
2884 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2885 int id = scrollbar_info[i].gadget_id;
2887 items_max = num_page_entries;
2888 items_visible = num_page_entries;
2891 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2893 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2894 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
2895 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
2901 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
2902 gfx_pressed = scrollbar_info[i].gfx_pressed;
2903 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2904 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2905 gd_x1 = graphic_info[gfx_unpressed].src_x;
2906 gd_y1 = graphic_info[gfx_unpressed].src_y;
2907 gd_x2 = graphic_info[gfx_pressed].src_x;
2908 gd_y2 = graphic_info[gfx_pressed].src_y;
2911 gi = CreateGadget(GDI_CUSTOM_ID, id,
2912 GDI_CUSTOM_TYPE_ID, i,
2913 GDI_INFO_TEXT, scrollbar_info[i].infotext,
2914 GDI_X, scrollbar_info[i].x,
2915 GDI_Y, scrollbar_info[i].y,
2916 GDI_WIDTH, scrollbar_info[i].width,
2917 GDI_HEIGHT, scrollbar_info[i].height,
2918 GDI_TYPE, scrollbar_info[i].type,
2919 GDI_SCROLLBAR_ITEMS_MAX, items_max,
2920 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2921 GDI_SCROLLBAR_ITEM_POSITION, item_position,
2922 GDI_STATE, GD_BUTTON_UNPRESSED,
2923 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2924 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2925 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
2926 GDI_EVENT_MASK, event_mask,
2927 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2931 Error(ERR_EXIT, "cannot create gadget");
2933 screen_gadget[id] = gi;
2937 void CreateScreenGadgets()
2939 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2942 for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
2944 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
2946 /* copy pointers to clip mask and GC */
2947 scrollbar_bitmap[i]->clip_mask =
2948 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
2949 scrollbar_bitmap[i]->stored_clip_gc =
2950 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
2952 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
2953 scrollbar_bitmap[i],
2954 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
2955 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
2956 TILEX, TILEY, 0, 0);
2960 CreateScreenScrollbuttons();
2961 CreateScreenScrollbars();
2964 void FreeScreenGadgets()
2968 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2969 for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
2971 /* prevent freeing clip mask and GC twice */
2972 scrollbar_bitmap[i]->clip_mask = None;
2973 scrollbar_bitmap[i]->stored_clip_gc = None;
2975 FreeBitmap(scrollbar_bitmap[i]);
2979 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2980 FreeGadget(screen_gadget[i]);
2983 void MapChooseTreeGadgets(TreeInfo *ti)
2985 int num_entries = numTreeInfoInGroup(ti);
2988 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2991 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2992 MapGadget(screen_gadget[i]);
2995 void UnmapChooseTreeGadgets()
2999 for (i=0; i<NUM_SCREEN_GADGETS; i++)
3000 UnmapGadget(screen_gadget[i]);
3003 static void HandleScreenGadgets(struct GadgetInfo *gi)
3005 int id = gi->custom_id;
3007 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3012 case SCREEN_CTRL_ID_SCROLL_UP:
3013 if (game_status == GAME_MODE_LEVELS)
3014 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3015 else if (game_status == GAME_MODE_SETUP)
3016 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3019 case SCREEN_CTRL_ID_SCROLL_DOWN:
3020 if (game_status == GAME_MODE_LEVELS)
3021 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3022 else if (game_status == GAME_MODE_SETUP)
3023 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3026 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3027 if (game_status == GAME_MODE_LEVELS)
3028 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3029 else if (game_status == GAME_MODE_SETUP)
3030 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);