1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN 0
30 #define INFO_MODE_TITLE 1
31 #define INFO_MODE_ELEMENTS 2
32 #define INFO_MODE_MUSIC 3
33 #define INFO_MODE_CREDITS 4
34 #define INFO_MODE_PROGRAM 5
35 #define INFO_MODE_VERSION 6
36 #define INFO_MODE_LEVELSET 7
38 #define MAX_INFO_MODES 8
40 /* screens on the setup screen */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_SHORTCUTS_1 7
49 #define SETUP_MODE_SHORTCUTS_2 8
51 /* sub-screens on the setup screen (generic) */
52 #define SETUP_MODE_CHOOSE_ARTWORK 9
53 #define SETUP_MODE_CHOOSE_OTHER 10
55 /* sub-screens on the setup screen (specific) */
56 #define SETUP_MODE_CHOOSE_GAME_SPEED 11
57 #define SETUP_MODE_CHOOSE_SCREEN_MODE 12
58 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 13
59 #define SETUP_MODE_CHOOSE_GRAPHICS 14
60 #define SETUP_MODE_CHOOSE_SOUNDS 15
61 #define SETUP_MODE_CHOOSE_MUSIC 16
63 #define MAX_SETUP_MODES 17
65 /* for input setup functions */
66 #define SETUPINPUT_SCREEN_POS_START 0
67 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
68 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
69 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
71 /* for various menu stuff */
72 #define MENU_SCREEN_START_XPOS 1
73 #define MENU_SCREEN_START_YPOS 2
74 #define MENU_SCREEN_VALUE_XPOS 14
75 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
76 #define MENU_TITLE1_YPOS 8
77 #define MENU_TITLE2_YPOS 46
78 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
79 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
80 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
81 MENU_SCREEN_START_XPOS)
82 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
84 /* buttons and scrollbars identifiers */
85 #define SCREEN_CTRL_ID_PREV_LEVEL 0
86 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
87 #define SCREEN_CTRL_ID_PREV_PLAYER 2
88 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
89 #define SCREEN_CTRL_ID_SCROLL_UP 4
90 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
91 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
93 #define NUM_SCREEN_GADGETS 7
95 #define NUM_SCREEN_MENUBUTTONS 4
96 #define NUM_SCREEN_SCROLLBUTTONS 2
97 #define NUM_SCREEN_SCROLLBARS 1
99 #define SCREEN_MASK_MAIN (1 << 0)
100 #define SCREEN_MASK_INPUT (1 << 1)
102 /* graphic position and size values for buttons and scrollbars */
103 #define SC_MENUBUTTON_XSIZE TILEX
104 #define SC_MENUBUTTON_YSIZE TILEY
106 #define SC_SCROLLBUTTON_XSIZE TILEX
107 #define SC_SCROLLBUTTON_YSIZE TILEY
109 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
111 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
112 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
113 SC_SCROLLBUTTON_YSIZE)
115 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
116 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
118 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
119 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
120 SC_SCROLLBUTTON_YSIZE)
122 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
123 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
124 SC_SCROLL_VERTICAL_YSIZE)
126 #define SC_BORDER_SIZE 14
129 /* forward declarations of internal functions */
130 static void HandleScreenGadgets(struct GadgetInfo *);
131 static void HandleSetupScreen_Generic(int, int, int, int, int);
132 static void HandleSetupScreen_Input(int, int, int, int, int);
133 static void CustomizeKeyboard(int);
134 static void CalibrateJoystick(int);
135 static void execSetupGame(void);
136 static void execSetupGraphics(void);
137 static void execSetupArtwork(void);
138 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
140 static void DrawChooseLevel(void);
141 static void DrawInfoScreen(void);
142 static void DrawAndFadeInInfoScreen(int);
143 static void DrawSetupScreen(void);
145 static void DrawInfoScreenExt(int, int);
146 static void DrawInfoScreen_NotAvailable(char *, char *);
147 static void DrawInfoScreen_HelpAnim(int, int, boolean);
148 static void DrawInfoScreen_HelpText(int, int, int, int);
149 static void HandleInfoScreen_Main(int, int, int, int, int);
150 static void HandleInfoScreen_TitleScreen(int);
151 static void HandleInfoScreen_Elements(int);
152 static void HandleInfoScreen_Music(int);
153 static void HandleInfoScreen_Credits(int);
154 static void HandleInfoScreen_Program(int);
155 static void HandleInfoScreen_Version(int);
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
162 static int info_mode = INFO_MODE_MAIN;
163 static int setup_mode = SETUP_MODE_MAIN;
165 static TreeInfo *screen_modes = NULL;
166 static TreeInfo *screen_mode_current = NULL;
168 static TreeInfo *scroll_delays = NULL;
169 static TreeInfo *scroll_delay_current = NULL;
171 static TreeInfo *game_speeds = NULL;
172 static TreeInfo *game_speed_current = NULL;
178 } game_speeds_list[] =
187 { 1000, "1/1s (Extremely Slow)" },
192 { 29, "1/35s (Original Supaplex)" },
194 { 20, "1/50s (Normal Speed)" },
195 { 14, "1/70s (Maximum Supaplex)" },
199 { 1, "1/1000s (Extremely Fast)" },
209 } scroll_delays_list[] =
211 { 0, "0 Tiles (No Scroll Delay)" },
214 { 3, "3 Tiles (Default)" },
219 { 8, "8 Tiles (Maximum Scroll Delay)"},
224 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
225 (s) <= GAME_MODE_SETUP ? (s) : \
226 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
227 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
229 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
230 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
231 (i) <= INFO_MODE_LEVELSET ? (i) : \
234 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
235 (i) <= SETUP_MODE_SHORTCUTS_2 ? (i) : \
236 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
237 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
238 SETUP_MODE_CHOOSE_ARTWORK : \
239 SETUP_MODE_CHOOSE_OTHER)
241 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
242 menu.draw_xoffset[GAME_MODE_INFO] : \
243 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
244 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
245 menu.draw_yoffset[GAME_MODE_INFO] : \
246 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
248 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
249 menu.draw_xoffset[GAME_MODE_SETUP] : \
250 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
251 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
252 menu.draw_yoffset[GAME_MODE_SETUP] : \
253 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
255 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
256 DRAW_XOFFSET_INFO(info_mode) : \
257 (s) == GAME_MODE_SETUP ? \
258 DRAW_XOFFSET_SETUP(setup_mode) : \
259 menu.draw_xoffset[DRAW_MODE(s)])
260 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
261 DRAW_YOFFSET_INFO(info_mode) : \
262 (s) == GAME_MODE_SETUP ? \
263 DRAW_YOFFSET_SETUP(setup_mode) : \
264 menu.draw_yoffset[DRAW_MODE(s)])
266 #define mSX (SX + DRAW_XOFFSET(game_status))
267 #define mSY (SY + DRAW_YOFFSET(game_status))
269 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
270 menu.list_size[game_status] : \
271 MAX_MENU_ENTRIES_ON_SCREEN)
273 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
274 #define NUM_SCROLLBAR_BITMAPS 2
275 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
279 /* title display and control definitions */
281 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
282 2 * MAX_NUM_TITLE_MESSAGES)
284 static int num_title_screens = 0;
286 struct TitleControlInfo
294 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
296 /* main menu display and control definitions */
298 #define MAIN_CONTROL_NAME 0
299 #define MAIN_CONTROL_LEVELS 1
300 #define MAIN_CONTROL_SCORES 2
301 #define MAIN_CONTROL_EDITOR 3
302 #define MAIN_CONTROL_INFO 4
303 #define MAIN_CONTROL_GAME 5
304 #define MAIN_CONTROL_SETUP 6
305 #define MAIN_CONTROL_QUIT 7
306 #define MAIN_CONTROL_PREV_LEVEL 8
307 #define MAIN_CONTROL_NEXT_LEVEL 9
308 #define MAIN_CONTROL_FIRST_LEVEL 10
309 #define MAIN_CONTROL_LAST_LEVEL 11
310 #define MAIN_CONTROL_LEVEL_NUMBER 12
311 #define MAIN_CONTROL_LEVEL_INFO_1 13
312 #define MAIN_CONTROL_LEVEL_INFO_2 14
313 #define MAIN_CONTROL_LEVEL_NAME 15
314 #define MAIN_CONTROL_LEVEL_AUTHOR 16
315 #define MAIN_CONTROL_LEVEL_YEAR 17
316 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
317 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
318 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
319 #define MAIN_CONTROL_TITLE_1 21
320 #define MAIN_CONTROL_TITLE_2 22
321 #define MAIN_CONTROL_TITLE_3 23
323 static char str_main_text_name[10];
324 static char str_main_text_first_level[10];
325 static char str_main_text_last_level[10];
326 static char str_main_text_level_number[10];
328 static char *main_text_name = str_main_text_name;
329 static char *main_text_first_level = str_main_text_first_level;
330 static char *main_text_last_level = str_main_text_last_level;
331 static char *main_text_level_number = str_main_text_level_number;
332 static char *main_text_levels = "Levelset";
333 static char *main_text_scores = "Hall Of Fame";
334 static char *main_text_editor = "Level Creator";
335 static char *main_text_info = "Info Screen";
336 static char *main_text_game = "Start Game";
337 static char *main_text_setup = "Setup";
338 static char *main_text_quit = "Quit";
339 static char *main_text_level_name = level.name;
340 static char *main_text_level_author = level.author;
341 static char *main_text_level_year = NULL;
342 static char *main_text_level_imported_from = NULL;
343 static char *main_text_level_imported_by = NULL;
344 static char *main_text_level_tested_by = NULL;
345 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
346 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
347 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
349 struct MainControlInfo
353 struct MenuPosInfo *pos_button;
356 struct TextPosInfo *pos_text;
359 struct TextPosInfo *pos_input;
363 static struct MainControlInfo main_controls[] =
367 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
368 &menu.main.text.name, &main_text_name,
369 &menu.main.input.name, &setup.player_name,
373 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
374 &menu.main.text.levels, &main_text_levels,
379 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
380 &menu.main.text.scores, &main_text_scores,
385 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
386 &menu.main.text.editor, &main_text_editor,
391 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
392 &menu.main.text.info, &main_text_info,
397 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
398 &menu.main.text.game, &main_text_game,
403 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
404 &menu.main.text.setup, &main_text_setup,
409 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
410 &menu.main.text.quit, &main_text_quit,
414 /* (these two buttons are real gadgets) */
416 MAIN_CONTROL_PREV_LEVEL,
417 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
422 MAIN_CONTROL_NEXT_LEVEL,
423 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
429 MAIN_CONTROL_FIRST_LEVEL,
431 &menu.main.text.first_level, &main_text_first_level,
435 MAIN_CONTROL_LAST_LEVEL,
437 &menu.main.text.last_level, &main_text_last_level,
441 MAIN_CONTROL_LEVEL_NUMBER,
443 &menu.main.text.level_number, &main_text_level_number,
447 MAIN_CONTROL_LEVEL_INFO_1,
449 &menu.main.text.level_info_1, NULL,
453 MAIN_CONTROL_LEVEL_INFO_2,
455 &menu.main.text.level_info_2, NULL,
459 MAIN_CONTROL_LEVEL_NAME,
461 &menu.main.text.level_name, &main_text_level_name,
465 MAIN_CONTROL_LEVEL_AUTHOR,
467 &menu.main.text.level_author, &main_text_level_author,
471 MAIN_CONTROL_LEVEL_YEAR,
473 &menu.main.text.level_year, &main_text_level_year,
477 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
479 &menu.main.text.level_imported_from, &main_text_level_imported_from,
483 MAIN_CONTROL_LEVEL_IMPORTED_BY,
485 &menu.main.text.level_imported_by, &main_text_level_imported_by,
489 MAIN_CONTROL_LEVEL_TESTED_BY,
491 &menu.main.text.level_tested_by, &main_text_level_tested_by,
495 MAIN_CONTROL_TITLE_1,
497 &menu.main.text.title_1, &main_text_title_1,
501 MAIN_CONTROL_TITLE_2,
503 &menu.main.text.title_2, &main_text_title_2,
507 MAIN_CONTROL_TITLE_3,
509 &menu.main.text.title_3, &main_text_title_3,
522 static int getTitleScreenGraphic(int nr, boolean initial)
524 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
527 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
529 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
533 static int getTitleScreenGameMode(boolean initial)
535 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
539 static int getTitleMessageGameMode(boolean initial)
541 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
545 static int getTitleScreenBackground(boolean initial)
547 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
552 static int getTitleMessageBackground(int nr, boolean initial)
554 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
558 static int getTitleBackground(int nr, boolean initial, boolean is_image)
560 int base = (is_image ?
561 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
562 IMG_BACKGROUND_TITLESCREEN_1) :
563 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
564 IMG_BACKGROUND_TITLEMESSAGE_1));
565 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
566 IMG_BACKGROUND_TITLE);
567 int graphic_local = base + nr;
569 if (graphic_info[graphic_local].bitmap != NULL)
570 return graphic_local;
572 if (graphic_info[graphic_global].bitmap != NULL)
573 return graphic_global;
575 return IMG_UNDEFINED;
578 static int getTitleSound(struct TitleControlInfo *tci)
580 boolean is_image = tci->is_image;
581 int initial = tci->initial;
582 int nr = tci->local_nr;
583 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
584 int base = (is_image ?
585 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
586 SND_BACKGROUND_TITLESCREEN_1) :
587 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
588 SND_BACKGROUND_TITLEMESSAGE_1));
589 int sound_global = menu.sound[mode];
590 int sound_local = base + nr;
593 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
594 nr, initial, is_image,
595 sound_global, getSoundListEntry(sound_global)->filename,
596 sound_local, getSoundListEntry(sound_local)->filename);
599 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
602 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
605 return SND_UNDEFINED;
608 static int getTitleMusic(struct TitleControlInfo *tci)
610 boolean is_image = tci->is_image;
611 int initial = tci->initial;
612 int nr = tci->local_nr;
613 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
614 int base = (is_image ?
615 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
616 MUS_BACKGROUND_TITLESCREEN_1) :
617 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
618 MUS_BACKGROUND_TITLEMESSAGE_1));
619 int music_global = menu.music[mode];
620 int music_local = base + nr;
623 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
624 nr, initial, is_image,
625 music_global, getMusicListEntry(music_global)->filename,
626 music_local, getMusicListEntry(music_local)->filename);
629 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
632 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
635 return MUS_UNDEFINED;
638 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
640 boolean is_image = tci->is_image;
641 int initial = tci->initial;
642 int nr = tci->local_nr;
643 struct TitleFadingInfo ti;
647 int graphic = getTitleScreenGraphic(nr, initial);
649 /* initialize fading control values to default title config settings */
650 ti = (initial ? title_initial_default : title_default);
652 /* override default settings with image config settings, if defined */
653 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
654 ti.fade_mode = graphic_info[graphic].fade_mode;
655 if (graphic_info[graphic].fade_delay > -1)
656 ti.fade_delay = graphic_info[graphic].fade_delay;
657 if (graphic_info[graphic].post_delay > -1)
658 ti.post_delay = graphic_info[graphic].post_delay;
659 if (graphic_info[graphic].auto_delay > -1)
660 ti.auto_delay = graphic_info[graphic].auto_delay;
666 ti.fade_mode = titlemessage_initial[nr].fade_mode;
667 ti.fade_delay = titlemessage_initial[nr].fade_delay;
668 ti.post_delay = titlemessage_initial[nr].post_delay;
669 ti.auto_delay = titlemessage_initial[nr].auto_delay;
673 ti.fade_mode = titlemessage[nr].fade_mode;
674 ti.fade_delay = titlemessage[nr].fade_delay;
675 ti.post_delay = titlemessage[nr].post_delay;
676 ti.auto_delay = titlemessage[nr].auto_delay;
681 if (ti.anim_mode == ANIM_NONE)
682 ti.fade_delay = ti.post_delay = 0;
688 static int compareTitleControlInfo(const void *object1, const void *object2)
690 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
691 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
694 if (tci1->initial != tci2->initial)
695 compare_result = (tci1->initial ? -1 : +1);
696 else if (tci1->sort_priority != tci2->sort_priority)
697 compare_result = tci1->sort_priority - tci2->sort_priority;
698 else if (tci1->is_image != tci2->is_image)
699 compare_result = (tci1->is_image ? -1 : +1);
701 compare_result = tci1->local_nr - tci2->local_nr;
703 return compare_result;
706 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
708 int nr, int sort_priority)
710 title_controls[num_title_screens].is_image = is_image;
711 title_controls[num_title_screens].initial = initial;
712 title_controls[num_title_screens].local_nr = nr;
713 title_controls[num_title_screens].sort_priority = sort_priority;
718 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
722 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
724 int graphic = getTitleScreenGraphic(i, initial);
725 Bitmap *bitmap = graphic_info[graphic].bitmap;
726 int sort_priority = graphic_info[graphic].sort_priority;
729 /* skip images and messages (fonts!) when using forced custom graphics */
730 if (setup.override_level_graphics && !initial)
735 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
738 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
740 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
741 char *filename = getLevelSetTitleMessageFilename(i, initial);
742 int sort_priority = tmi->sort_priority;
745 /* skip images and messages (fonts!) when using forced custom graphics */
746 if (setup.override_level_graphics)
750 if (filename != NULL)
751 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
755 static void InitializeTitleControls(boolean show_title_initial)
757 num_title_screens = 0;
760 if (show_title_initial)
761 InitializeTitleControls_CheckTitleInfo(TRUE);
764 InitializeTitleControls_CheckTitleInfo(FALSE);
766 /* sort title screens according to sort_priority and title number */
767 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
768 compareTitleControlInfo);
771 static boolean visibleMenuPos(struct MenuPosInfo *pos)
773 return (pos != NULL && pos->x != -1 && pos->y != -1);
776 static boolean visibleTextPos(struct TextPosInfo *pos)
778 return (pos != NULL && pos->x != -1 && pos->y != -1);
781 static void InitializeMainControls()
783 boolean local_team_mode = (!options.network && setup.team_mode);
786 /* set main control text values to dynamically determined values */
787 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
789 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
790 menu.main.text.first_level.size));
791 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
792 menu.main.text.last_level.size));
793 strcpy(main_text_level_number, int2str(level_nr,
794 menu.main.text.level_number.size));
796 main_text_level_year = leveldir_current->year;
797 main_text_level_imported_from = leveldir_current->imported_from;
798 main_text_level_imported_by = leveldir_current->imported_by;
799 main_text_level_tested_by = leveldir_current->tested_by;
801 /* set main control screen positions to dynamically determined values */
802 for (i = 0; main_controls[i].nr != -1; i++)
804 struct MainControlInfo *mci = &main_controls[i];
806 struct MenuPosInfo *pos_button = mci->pos_button;
807 struct TextPosInfo *pos_text = mci->pos_text;
808 struct TextPosInfo *pos_input = mci->pos_input;
809 char *text = (mci->text ? *mci->text : NULL);
810 char *input = (mci->input ? *mci->input : NULL);
811 int button_graphic = mci->button_graphic;
813 int font_text = (pos_text ? pos_text->font : -1);
814 int font_input = (pos_input ? pos_input->font : -1);
816 int font_text = mci->font_text;
817 int font_input = mci->font_input;
820 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
821 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
822 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
823 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
824 int text_chars = (text != NULL ? strlen(text) : 0);
825 int input_chars = (input != NULL ? strlen(input) : 0);
828 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
830 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
831 int text_width = font_text_width * text_chars;
832 int text_height = font_text_height;
833 int input_width = font_input_width * input_chars;
834 int input_height = font_input_height;
836 if (nr == MAIN_CONTROL_NAME)
839 if (menu.main.input.name.x == -1)
840 menu.main.input.name.x = menu.main.text.name.x + text_width;
841 if (menu.main.input.name.y == -1)
842 menu.main.input.name.y = menu.main.text.name.y;
846 menu.main.input.name.width = input_width;
847 menu.main.input.name.height = input_height;
849 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
850 menu.main.input.name.height = font_input_height;
854 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
856 if (pos_button->width == 0)
857 pos_button->width = button_width;
858 if (pos_button->height == 0)
859 pos_button->height = button_height;
862 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
864 /* calculate width for non-clickable text -- needed for text alignment */
865 boolean calculate_text_width = (pos_button == NULL && text != NULL);
867 if (visibleMenuPos(pos_button))
869 if (pos_text->x == -1)
870 pos_text->x = pos_button->x + pos_button->width;
871 if (pos_text->y == -1)
872 pos_text->y = pos_button->y;
875 if (pos_text->width == -1 || calculate_text_width)
876 pos_text->width = text_width;
877 if (pos_text->height == -1)
878 pos_text->height = text_height;
881 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
883 if (visibleTextPos(pos_text))
885 if (pos_input->x == -1)
886 pos_input->x = pos_text->x + pos_text->width;
887 if (pos_input->y == -1)
888 pos_input->y = pos_text->y;
891 if (pos_input->width == -1)
892 pos_input->width = input_width;
893 if (pos_input->height == -1)
894 pos_input->height = input_height;
899 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
900 boolean active_input)
904 for (i = 0; main_controls[i].nr != -1; i++)
906 struct MainControlInfo *mci = &main_controls[i];
908 if (mci->nr == nr || nr == -1)
910 struct MenuPosInfo *pos_button = mci->pos_button;
911 struct TextPosInfo *pos_text = mci->pos_text;
912 struct TextPosInfo *pos_input = mci->pos_input;
913 char *text = (mci->text ? *mci->text : NULL);
914 char *input = (mci->input ? *mci->input : NULL);
915 int button_graphic = mci->button_graphic;
917 int font_text = (pos_text ? pos_text->font : -1);
918 int font_input = (pos_input ? pos_input->font : -1);
920 int font_text = mci->font_text;
921 int font_input = mci->font_input;
926 button_graphic = BUTTON_ACTIVE(button_graphic);
927 font_text = FONT_ACTIVE(font_text);
932 font_input = FONT_ACTIVE(font_input);
935 if (visibleMenuPos(pos_button))
937 struct MenuPosInfo *pos = pos_button;
938 int x = mSX + pos->x;
939 int y = mSY + pos->y;
941 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
942 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
945 if (visibleTextPos(pos_text) && text != NULL)
947 struct TextPosInfo *pos = pos_text;
948 int x = mSX + ALIGNED_TEXT_XPOS(pos);
949 int y = mSY + ALIGNED_TEXT_YPOS(pos);
952 /* (check why/if this is needed) */
953 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
955 DrawText(x, y, text, font_text);
958 if (visibleTextPos(pos_input) && input != NULL)
960 struct TextPosInfo *pos = pos_input;
961 int x = mSX + ALIGNED_TEXT_XPOS(pos);
962 int y = mSY + ALIGNED_TEXT_YPOS(pos);
965 /* (check why/if this is needed) */
966 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
968 DrawText(x, y, input, font_input);
974 static void DrawCursorAndText_Main(int nr, boolean active_text)
976 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
980 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
982 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
986 static struct MainControlInfo *getMainControlInfo(int nr)
990 for (i = 0; main_controls[i].nr != -1; i++)
991 if (main_controls[i].nr == nr)
992 return &main_controls[i];
997 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1002 int rect_x = ALIGNED_TEXT_XPOS(rect);
1003 int rect_y = ALIGNED_TEXT_YPOS(rect);
1005 return (x >= rect_x && x < rect_x + rect->width &&
1006 y >= rect_y && y < rect_y + rect->height);
1009 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1014 int rect_x = ALIGNED_TEXT_XPOS(rect);
1015 int rect_y = ALIGNED_TEXT_YPOS(rect);
1017 return (x >= rect_x && x < rect_x + rect->width &&
1018 y >= rect_y && y < rect_y + rect->height);
1021 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1023 static int cursor_array[SCR_FIELDY];
1024 int x = mSX + TILEX * xpos;
1025 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1030 cursor_array[ypos] = graphic;
1032 graphic = cursor_array[ypos];
1036 graphic = BUTTON_ACTIVE(graphic);
1038 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1039 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
1042 static void initCursor(int ypos, int graphic)
1044 drawCursorExt(0, ypos, FALSE, graphic);
1047 static void drawCursor(int ypos, boolean active)
1049 drawCursorExt(0, ypos, active, -1);
1052 static void drawCursorXY(int xpos, int ypos, int graphic)
1054 drawCursorExt(xpos, ypos, FALSE, graphic);
1057 static void drawChooseTreeCursor(int ypos, boolean active)
1059 int last_game_status = game_status; /* save current game status */
1062 /* force LEVELS draw offset on artwork setup screen */
1063 game_status = GAME_MODE_LEVELS;
1066 drawCursorExt(0, ypos, active, -1);
1068 game_status = last_game_status; /* restore current game status */
1073 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1074 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1078 static int getPrevlevelButtonPos()
1083 static int getCurrentLevelTextPos()
1085 return (getPrevlevelButtonPos() + 1);
1088 static int getNextLevelButtonPos()
1090 return getPrevlevelButtonPos() + 3 + 1;
1093 static int getLevelRangeTextPos()
1095 return getNextLevelButtonPos() + 1;
1099 int effectiveGameStatus()
1101 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1102 return GAME_MODE_TITLE;
1107 void DrawTitleScreenImage(int nr, boolean initial)
1109 int graphic = getTitleScreenGraphic(nr, initial);
1110 Bitmap *bitmap = graphic_info[graphic].bitmap;
1111 int width = graphic_info[graphic].width;
1112 int height = graphic_info[graphic].height;
1113 int src_x = graphic_info[graphic].src_x;
1114 int src_y = graphic_info[graphic].src_y;
1120 if (width > WIN_XSIZE)
1122 /* image width too large for window => center image horizontally */
1123 src_x = (width - WIN_XSIZE) / 2;
1127 if (height > WIN_YSIZE)
1129 /* image height too large for window => center image vertically */
1130 src_y = (height - WIN_YSIZE) / 2;
1134 /* always display title screens centered */
1135 dst_x = (WIN_XSIZE - width) / 2;
1136 dst_y = (WIN_YSIZE - height) / 2;
1138 SetDrawBackgroundMask(REDRAW_ALL);
1139 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1141 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1143 if (DrawingOnBackground(dst_x, dst_y))
1144 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1146 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1148 redraw_mask = REDRAW_ALL;
1151 void DrawTitleScreenMessage(int nr, boolean initial)
1153 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1154 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1155 int last_game_status = game_status; /* save current game status */
1157 if (filename == NULL)
1160 /* force TITLE font on title message screen */
1161 game_status = getTitleMessageGameMode(initial);
1163 /* if chars set to "-1", automatically determine by text and font width */
1164 if (tmi->chars == -1)
1165 tmi->chars = tmi->width / getFontWidth(tmi->font);
1167 tmi->width = tmi->chars * getFontWidth(tmi->font);
1169 /* if lines set to "-1", automatically determine by text and font height */
1170 if (tmi->lines == -1)
1171 tmi->lines = tmi->height / getFontHeight(tmi->font);
1173 tmi->height = tmi->lines * getFontHeight(tmi->font);
1175 SetDrawBackgroundMask(REDRAW_ALL);
1176 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1178 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1180 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1181 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
1182 tmi->autowrap, tmi->centered, tmi->parse_comments);
1184 game_status = last_game_status; /* restore current game status */
1187 void DrawTitleScreen()
1189 KeyboardAutoRepeatOff();
1192 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1195 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1200 boolean CheckTitleScreen(boolean levelset_has_changed)
1202 static boolean show_title_initial = TRUE;
1203 boolean show_titlescreen = FALSE;
1205 /* needed to be able to skip title screen, if no image or message defined */
1206 InitializeTitleControls(show_title_initial);
1208 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1209 show_titlescreen = TRUE;
1211 /* show initial title images and messages only once at program start */
1212 show_title_initial = FALSE;
1214 return (show_titlescreen && num_title_screens > 0);
1217 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1219 static LevelDirTree *leveldir_last_valid = NULL;
1220 boolean levelset_has_changed = FALSE;
1222 FadeSetLeaveScreen();
1224 /* do not fade out here -- function may continue and fade on editor screen */
1227 FadeSoundsAndMusic();
1229 KeyboardAutoRepeatOn();
1232 SetDrawDeactivationMask(REDRAW_NONE);
1233 SetDrawBackgroundMask(REDRAW_FIELD);
1235 audio.sound_deactivated = FALSE;
1239 /* needed if last screen was the playing screen, invoked from level editor */
1240 if (level_editor_test_game)
1242 game_status = GAME_MODE_EDITOR;
1248 /* needed if last screen was the setup screen and fullscreen state changed */
1249 ToggleFullscreenIfNeeded();
1251 /* leveldir_current may be invalid (level group, parent link) */
1252 if (!validLevelSeries(leveldir_current))
1253 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1255 if (leveldir_current != leveldir_last_valid)
1256 levelset_has_changed = TRUE;
1258 /* store valid level series information */
1259 leveldir_last_valid = leveldir_current;
1261 /* needed if last screen (level choice) changed graphics, sounds or music */
1262 ReloadCustomArtwork(0);
1264 if (redraw_mask & REDRAW_ALL)
1265 fade_mask = REDRAW_ALL;
1270 /* needed if last screen was the editor screen */
1271 UndrawSpecialEditorDoor();
1273 if (fade_mask == REDRAW_FIELD)
1278 #if defined(TARGET_SDL)
1279 SetDrawtoField(DRAW_BACKBUFFER);
1282 if (CheckTitleScreen(levelset_has_changed))
1284 game_status = GAME_MODE_TITLE;
1291 /* level_nr may have been set to value over handicap with level editor */
1292 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1293 level_nr = leveldir_current->handicap_level;
1295 LoadLevel(level_nr);
1297 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1300 if (fade_mask == REDRAW_ALL)
1302 // int door_state = GetDoorState();
1306 // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1312 InitializeMainControls();
1314 DrawCursorAndText_Main(-1, FALSE);
1315 DrawPreviewLevel(TRUE);
1317 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1320 if (TAPE_IS_EMPTY(tape))
1322 DrawCompleteVideoDisplay();
1327 /* create gadgets for main menu screen */
1328 FreeScreenGadgets();
1329 CreateScreenGadgets();
1331 /* map gadgets for main menu screen */
1333 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1336 if (fade_mask == REDRAW_ALL)
1338 int door_state = GetDoorState();
1340 // RedrawBackground();
1342 OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1346 DrawMaskedBorder(REDRAW_ALL);
1352 /* update screen area with special editor door */
1353 redraw_mask |= REDRAW_ALL;
1357 SetMouseCursor(CURSOR_DEFAULT);
1361 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1364 void DrawAndFadeInMainMenu(int fade_mask)
1366 DrawMainMenuExt(fade_mask, TRUE);
1371 DrawMainMenuExt(REDRAW_ALL, FALSE);
1375 static void gotoTopLevelDir()
1377 /* move upwards to top level directory */
1378 while (leveldir_current->node_parent)
1380 /* write a "path" into level tree for easy navigation to last level */
1381 if (leveldir_current->node_parent->node_group->cl_first == -1)
1383 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1384 int leveldir_pos = posTreeInfo(leveldir_current);
1385 int num_page_entries;
1386 int cl_first, cl_cursor;
1388 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1389 num_page_entries = num_leveldirs;
1391 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1393 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1394 cl_cursor = leveldir_pos - cl_first;
1396 leveldir_current->node_parent->node_group->cl_first = cl_first;
1397 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1400 leveldir_current = leveldir_current->node_parent;
1405 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1407 static unsigned long title_delay = 0;
1408 static int title_screen_nr = 0;
1409 static int last_sound = -1, last_music = -1;
1410 boolean return_to_main_menu = FALSE;
1411 boolean use_fading_main_menu = TRUE;
1412 struct TitleControlInfo *tci;
1413 struct TitleFadingInfo fading_default;
1414 struct TitleFadingInfo fading_last = fading;
1415 struct TitleFadingInfo fading_next;
1418 if (button == MB_MENU_INITIALIZE)
1421 title_screen_nr = 0;
1422 tci = &title_controls[title_screen_nr];
1424 last_sound = SND_UNDEFINED;
1425 last_music = MUS_UNDEFINED;
1427 if (game_status == GAME_MODE_INFO)
1429 if (num_title_screens == 0)
1431 DrawInfoScreen_NotAvailable("Title screen information:",
1432 "No title screen for this level set.");
1437 FadeSoundsAndMusic();
1440 FadeOut(REDRAW_ALL);
1445 DrawTitleScreenImage(tci->local_nr, tci->initial);
1447 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1449 fading_default = (tci->initial ? title_initial_default : title_default);
1451 fading = fading_next = getTitleFading(tci);
1455 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1456 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1458 fading.fade_mode = FADE_MODE_FADE;
1459 fading.fade_delay = fading_default.fade_delay;
1462 if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1463 fading_next.fade_mode == FADE_MODE_CROSSFADE)
1464 fading.fade_mode = FADE_MODE_FADE;
1469 sound = getTitleSound(tci);
1470 music = getTitleMusic(tci);
1472 if (sound != last_sound)
1473 PlayMenuSoundExt(sound);
1474 if (music != last_music)
1475 PlayMenuMusicExt(music);
1481 SetMouseCursor(CURSOR_NONE);
1487 fading = fading_next;
1489 DelayReached(&title_delay, 0); /* reset delay counter */
1495 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1496 button = MB_MENU_CHOICE;
1498 if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1499 button = MB_MENU_CHOICE;
1502 if (button == MB_MENU_LEAVE)
1504 return_to_main_menu = TRUE;
1505 use_fading_main_menu = FALSE;
1507 else if (button == MB_MENU_CHOICE)
1509 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1512 FadeOut(REDRAW_FIELD);
1515 FadeSetEnterScreen();
1517 info_mode = INFO_MODE_MAIN;
1518 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1524 tci = &title_controls[title_screen_nr];
1526 if (title_screen_nr < num_title_screens)
1528 sound = getTitleSound(tci);
1529 music = getTitleMusic(tci);
1531 if (sound == SND_UNDEFINED || sound != last_sound)
1533 if (music == MUS_UNDEFINED || music != last_music)
1537 FadeOut(REDRAW_ALL);
1541 DrawTitleScreenImage(tci->local_nr, tci->initial);
1543 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1545 fading_next = getTitleFading(tci);
1548 sound = getTitleSound(tci);
1549 music = getTitleMusic(tci);
1551 if (sound != last_sound)
1552 PlayMenuSoundExt(sound);
1553 if (music != last_music)
1554 PlayMenuMusicExt(music);
1561 /* last screen already faded out, next screen has no animation */
1562 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1563 fading_next.fade_mode == FADE_MODE_NONE)
1564 fading = fading_next;
1566 /* last screen already faded out, next screen has no animation */
1567 if (fading.fade_mode != FADE_MODE_CROSSFADE &&
1568 fading_next.fade_mode == FADE_MODE_NONE)
1569 fading = fading_next;
1576 fading = fading_next;
1578 DelayReached(&title_delay, 0); /* reset delay counter */
1582 FadeSoundsAndMusic();
1584 return_to_main_menu = TRUE;
1588 if (return_to_main_menu)
1594 SetMouseCursor(CURSOR_DEFAULT);
1596 if (game_status == GAME_MODE_INFO)
1599 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1602 info_mode = INFO_MODE_MAIN;
1603 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1605 else /* default: return to main menu */
1608 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1611 game_status = GAME_MODE_MAIN;
1612 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1617 void HandleMainMenu_SelectLevel(int step, int direction)
1619 int old_level_nr = level_nr;
1622 new_level_nr = old_level_nr + step * direction;
1623 if (new_level_nr < leveldir_current->first_level)
1624 new_level_nr = leveldir_current->first_level;
1625 if (new_level_nr > leveldir_current->last_level)
1626 new_level_nr = leveldir_current->last_level;
1628 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1630 /* skipping levels is only allowed when trying to skip single level */
1631 if (setup.skip_levels && step == 1 &&
1632 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1634 leveldir_current->handicap_level++;
1635 SaveLevelSetup_SeriesInfo();
1638 new_level_nr = leveldir_current->handicap_level;
1641 if (new_level_nr != old_level_nr)
1643 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1645 PlaySound(SND_MENU_ITEM_SELECTING);
1647 level_nr = new_level_nr;
1649 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1650 int2str(level_nr, menu.main.text.level_number.size),
1651 mci->pos_text->font);
1653 LoadLevel(level_nr);
1654 DrawPreviewLevel(TRUE);
1658 DrawCompleteVideoDisplay();
1660 /* needed because DrawPreviewLevel() takes some time */
1666 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1668 static int choice = MAIN_CONTROL_GAME;
1672 if (button == MB_MENU_INITIALIZE)
1674 DrawCursorAndText_Main(choice, TRUE);
1679 if (mx || my) /* mouse input */
1683 for (i = 0; main_controls[i].nr != -1; i++)
1685 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1686 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1687 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1689 pos = main_controls[i].nr;
1695 else if (dx || dy) /* keyboard input */
1697 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1698 choice == MAIN_CONTROL_SETUP))
1699 button = MB_MENU_CHOICE;
1704 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1706 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1708 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1714 PlaySound(SND_MENU_ITEM_ACTIVATING);
1716 DrawCursorAndText_Main(choice, FALSE);
1717 DrawCursorAndText_Main(pos, TRUE);
1724 PlaySound(SND_MENU_ITEM_SELECTING);
1726 if (pos == MAIN_CONTROL_NAME)
1728 game_status = GAME_MODE_PSEUDO_TYPENAME;
1730 HandleTypeName(strlen(setup.player_name), 0);
1732 else if (pos == MAIN_CONTROL_LEVELS)
1736 game_status = GAME_MODE_LEVELS;
1738 SaveLevelSetup_LastSeries();
1739 SaveLevelSetup_SeriesInfo();
1748 else if (pos == MAIN_CONTROL_SCORES)
1750 game_status = GAME_MODE_SCORES;
1754 else if (pos == MAIN_CONTROL_EDITOR)
1756 if (leveldir_current->readonly &&
1757 !strEqual(setup.player_name, "Artsoft"))
1758 Request("This level is read only !", REQ_CONFIRM);
1760 game_status = GAME_MODE_EDITOR;
1762 FadeSetEnterScreen();
1766 else if (pos == MAIN_CONTROL_INFO)
1768 game_status = GAME_MODE_INFO;
1769 info_mode = INFO_MODE_MAIN;
1773 else if (pos == MAIN_CONTROL_GAME)
1775 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1777 else if (pos == MAIN_CONTROL_SETUP)
1779 game_status = GAME_MODE_SETUP;
1780 setup_mode = SETUP_MODE_MAIN;
1784 else if (pos == MAIN_CONTROL_QUIT)
1786 SaveLevelSetup_LastSeries();
1787 SaveLevelSetup_SeriesInfo();
1789 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1790 game_status = GAME_MODE_QUIT;
1795 if (game_status == GAME_MODE_MAIN)
1797 DrawPreviewLevel(FALSE);
1803 /* ========================================================================= */
1804 /* info screen functions */
1805 /* ========================================================================= */
1807 static struct TokenInfo *info_info;
1808 static int num_info_info;
1810 static void execInfoTitleScreen()
1812 info_mode = INFO_MODE_TITLE;
1817 static void execInfoElements()
1819 info_mode = INFO_MODE_ELEMENTS;
1824 static void execInfoMusic()
1826 info_mode = INFO_MODE_MUSIC;
1831 static void execInfoCredits()
1833 info_mode = INFO_MODE_CREDITS;
1838 static void execInfoProgram()
1840 info_mode = INFO_MODE_PROGRAM;
1845 static void execInfoVersion()
1847 info_mode = INFO_MODE_VERSION;
1852 static void execInfoLevelSet()
1854 info_mode = INFO_MODE_LEVELSET;
1859 static void execExitInfo()
1861 game_status = GAME_MODE_MAIN;
1863 DrawMainMenuExt(REDRAW_FIELD, FALSE);
1866 static struct TokenInfo info_info_main[] =
1868 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1869 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1870 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1871 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1872 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1873 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1874 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1875 { TYPE_EMPTY, NULL, "" },
1876 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1881 static void DrawCursorAndText_Info(int pos, boolean active)
1883 int xpos = MENU_SCREEN_START_XPOS;
1884 int ypos = MENU_SCREEN_START_YPOS + pos;
1885 int font_nr = FONT_MENU_1;
1888 font_nr = FONT_ACTIVE(font_nr);
1890 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1892 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1893 drawCursor(pos, active);
1896 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
1901 CloseDoor(DOOR_CLOSE_2);
1903 /* (needed after displaying title screens which disable auto repeat) */
1904 KeyboardAutoRepeatOn();
1906 FadeSetLeaveScreen();
1913 if (fade_mask == REDRAW_ALL)
1917 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1923 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1925 info_info = info_info_main;
1929 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1931 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1934 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1935 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1936 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1937 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1938 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1939 initCursor(i, IMG_MENU_BUTTON);
1941 DrawCursorAndText_Info(i, FALSE);
1946 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1951 DrawMaskedBorder(fade_mask);
1958 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1960 static int choice_store[MAX_INFO_MODES];
1961 int choice = choice_store[info_mode]; /* always starts with 0 */
1965 if (button == MB_MENU_INITIALIZE)
1967 /* advance to first valid menu entry */
1968 while (choice < num_info_info &&
1969 info_info[choice].type & TYPE_SKIP_ENTRY)
1971 choice_store[info_mode] = choice;
1973 DrawCursorAndText_Info(choice, TRUE);
1977 else if (button == MB_MENU_LEAVE)
1979 for (y = 0; y < num_info_info; y++)
1981 if (info_info[y].type & TYPE_LEAVE_MENU)
1983 void (*menu_callback_function)(void) = info_info[y].value;
1987 menu_callback_function();
1989 break; /* absolutely needed because function changes 'info_info'! */
1996 if (mx || my) /* mouse input */
1998 x = (mx - mSX) / 32;
1999 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2001 else if (dx || dy) /* keyboard input */
2005 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2007 if (info_info[choice].type & menu_navigation_type ||
2008 info_info[choice].type & TYPE_ENTER_SCREEN ||
2009 info_info[choice].type & TYPE_BOOLEAN_STYLE)
2010 button = MB_MENU_CHOICE;
2015 /* jump to next non-empty menu entry (up or down) */
2016 while (y > 0 && y < num_info_info - 1 &&
2017 info_info[y].type & TYPE_SKIP_ENTRY)
2021 if (IN_VIS_FIELD(x, y) &&
2022 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2028 PlaySound(SND_MENU_ITEM_ACTIVATING);
2030 DrawCursorAndText_Info(choice, FALSE);
2031 DrawCursorAndText_Info(y, TRUE);
2033 choice = choice_store[info_mode] = y;
2036 else if (!(info_info[y].type & TYPE_GHOSTED))
2038 PlaySound(SND_MENU_ITEM_SELECTING);
2040 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2042 void (*menu_callback_function)(void) = info_info[choice].value;
2044 FadeSetFromType(info_info[y].type);
2046 menu_callback_function();
2052 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2054 int ystart1 = mSY - SY + 100;
2055 int ystart2 = mSY - SY + 150;
2056 int ybottom = mSY - SY + SYSIZE - 20;
2058 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2060 FadeOut(REDRAW_FIELD);
2065 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2066 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2068 DrawTextSCentered(ybottom, FONT_TEXT_4,
2069 "Press any key or button for info menu");
2071 FadeIn(REDRAW_FIELD);
2074 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2076 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2077 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2078 int xstart = mSX + 16;
2079 int ystart1 = mSY - SY + 100;
2080 int ystart2 = mSY + 64 + 2 * 32;
2081 int ybottom = mSY - SY + SYSIZE - 20;
2082 int ystep = TILEY + 4;
2083 int element, action, direction;
2091 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2092 infoscreen_step[i] = infoscreen_frame[i] = 0;
2097 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2099 DrawTextSCentered(ybottom, FONT_TEXT_4,
2100 "Press any key or button for next page");
2106 while (helpanim_info[j].element != HELPANIM_LIST_END)
2108 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2113 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2122 j += infoscreen_step[i - start];
2124 element = helpanim_info[j].element;
2125 action = helpanim_info[j].action;
2126 direction = helpanim_info[j].direction;
2129 element = EL_UNKNOWN;
2131 if (action != -1 && direction != -1)
2132 graphic = el_act_dir2img(element, action, direction);
2133 else if (action != -1)
2134 graphic = el_act2img(element, action);
2135 else if (direction != -1)
2136 graphic = el_dir2img(element, direction);
2138 graphic = el2img(element);
2140 delay = helpanim_info[j++].delay;
2145 if (infoscreen_frame[i - start] == 0)
2148 infoscreen_frame[i - start] = delay - 1;
2152 sync_frame = delay - infoscreen_frame[i - start];
2153 infoscreen_frame[i - start]--;
2156 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2158 if (!infoscreen_frame[i - start])
2159 infoscreen_step[i - start] = 0;
2163 if (!infoscreen_frame[i - start])
2164 infoscreen_step[i - start]++;
2165 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2171 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2173 DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2174 graphic, sync_frame, USE_MASKING);
2177 DrawInfoScreen_HelpText(element, action, direction, i - start);
2182 redraw_mask |= REDRAW_FIELD;
2187 static char *getHelpText(int element, int action, int direction)
2189 char token[MAX_LINE_LEN];
2191 strcpy(token, element_info[element].token_name);
2194 strcat(token, element_action_info[action].suffix);
2196 if (direction != -1)
2197 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2199 return getHashEntry(helptext_info, token);
2202 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2204 int font_nr = FONT_INFO_ELEMENTS;
2205 int font_width = getFontWidth(font_nr);
2206 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2207 int sy = mSY + 65 + 2 * 32 + 1;
2208 int ystep = TILEY + 4;
2209 int pad_x = sx - SX;
2210 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2211 int max_lines_per_text = 2;
2214 if (action != -1 && direction != -1) /* element.action.direction */
2215 text = getHelpText(element, action, direction);
2217 if (text == NULL && action != -1) /* element.action */
2218 text = getHelpText(element, action, -1);
2220 if (text == NULL && direction != -1) /* element.direction */
2221 text = getHelpText(element, -1, direction);
2223 if (text == NULL) /* base element */
2224 text = getHelpText(element, -1, -1);
2226 if (text == NULL) /* not found */
2227 text = "No description available";
2229 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2230 sy += getFontHeight(font_nr) / 2;
2232 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2233 max_chars_per_line, -1, max_lines_per_text, -1,
2234 TRUE, FALSE, FALSE);
2237 void DrawInfoScreen_TitleScreen()
2242 void HandleInfoScreen_TitleScreen(int button)
2244 HandleTitleScreen(0, 0, 0, 0, button);
2247 void DrawInfoScreen_Elements()
2249 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2251 FadeOut(REDRAW_FIELD);
2256 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2258 FadeIn(REDRAW_FIELD);
2263 void HandleInfoScreen_Elements(int button)
2265 static unsigned long info_delay = 0;
2266 static int num_anims;
2267 static int num_pages;
2269 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2272 if (button == MB_MENU_INITIALIZE)
2274 boolean new_element = TRUE;
2278 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2280 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2282 else if (new_element)
2285 new_element = FALSE;
2289 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2293 if (button == MB_MENU_LEAVE)
2295 PlaySound(SND_MENU_ITEM_SELECTING);
2297 info_mode = INFO_MODE_MAIN;
2302 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2304 if (button != MB_MENU_INITIALIZE)
2306 PlaySound(SND_MENU_ITEM_SELECTING);
2311 if (page >= num_pages)
2313 FadeSoundsAndMusic();
2315 info_mode = INFO_MODE_MAIN;
2316 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2323 FadeSetNextScreen();
2326 if (button != MB_MENU_INITIALIZE)
2327 FadeOut(REDRAW_FIELD);
2329 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2331 if (button != MB_MENU_INITIALIZE)
2332 FadeIn(REDRAW_FIELD);
2336 if (DelayReached(&info_delay, GameFrameDelay))
2337 if (page < num_pages)
2338 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2340 PlayMenuSoundIfLoop();
2344 void DrawInfoScreen_Music()
2346 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2349 FadeOut(REDRAW_FIELD);
2357 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2360 FadeIn(REDRAW_FIELD);
2364 void HandleInfoScreen_Music(int button)
2366 static struct MusicFileInfo *list = NULL;
2367 int ystart1 = mSY - SY + 100;
2368 int ystart2 = mSY - SY + 150;
2369 int ybottom = mSY - SY + SYSIZE - 20;
2372 if (button == MB_MENU_INITIALIZE)
2374 list = music_file_info;
2378 FadeSoundsAndMusic();
2383 DrawTextSCentered(ystart1, FONT_TEXT_1,
2384 "No music info for this level set.");
2386 DrawTextSCentered(ybottom, FONT_TEXT_4,
2387 "Press any key or button for info menu");
2393 if (button == MB_MENU_LEAVE)
2395 PlaySound(SND_MENU_ITEM_SELECTING);
2397 FadeSoundsAndMusic();
2399 info_mode = INFO_MODE_MAIN;
2404 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2408 if (button != MB_MENU_INITIALIZE)
2410 PlaySound(SND_MENU_ITEM_SELECTING);
2418 FadeSoundsAndMusic();
2420 info_mode = INFO_MODE_MAIN;
2421 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2426 FadeSoundsAndMusic();
2429 if (list != music_file_info)
2430 FadeSetNextScreen();
2433 if (button != MB_MENU_INITIALIZE)
2434 FadeOut(REDRAW_FIELD);
2441 int sound = list->music;
2443 if (sound_info[sound].loop)
2444 PlaySoundLoop(sound);
2448 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2452 PlayMusic(list->music);
2454 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2457 if (!strEqual(list->title, UNKNOWN_NAME))
2459 if (!strEqual(list->title_header, UNKNOWN_NAME))
2460 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2462 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2465 if (!strEqual(list->artist, UNKNOWN_NAME))
2467 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2468 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2470 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2472 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2475 if (!strEqual(list->album, UNKNOWN_NAME))
2477 if (!strEqual(list->album_header, UNKNOWN_NAME))
2478 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2480 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2482 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2485 if (!strEqual(list->year, UNKNOWN_NAME))
2487 if (!strEqual(list->year_header, UNKNOWN_NAME))
2488 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2490 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2492 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2495 DrawTextSCentered(ybottom, FONT_TEXT_4,
2496 "Press any key or button for next page");
2498 if (button != MB_MENU_INITIALIZE)
2499 FadeIn(REDRAW_FIELD);
2502 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2503 PlaySoundLoop(list->music);
2506 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2508 int ystart1 = mSY - SY + 100;
2509 int ystart2 = mSY - SY + 150;
2510 int ybottom = mSY - SY + SYSIZE - 20;
2516 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2520 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2521 "Special thanks to");
2522 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2524 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2526 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2527 "\"Boulder Dash\"");
2528 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2530 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2532 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2534 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2535 "First Star Software");
2537 else if (screen_nr == 1)
2539 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2540 "Special thanks to");
2541 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2542 "Klaus Heinz & Volker Wertich");
2543 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2545 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2546 "\"Emerald Mine\"");
2547 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2549 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2551 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2553 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2556 else if (screen_nr == 2)
2558 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2559 "Special thanks to");
2560 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2561 "Michael Stopp & Philip Jespersen");
2562 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2564 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2566 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2568 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2570 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2572 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2573 "Digital Integration");
2575 else if (screen_nr == 3)
2577 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2578 "Special thanks to");
2579 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2580 "Hiroyuki Imabayashi");
2581 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2583 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2585 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2587 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2589 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2591 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2594 else if (screen_nr == 4)
2596 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2597 "Special thanks to");
2598 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2600 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2602 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2603 "Jürgen Bonhagen");
2604 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2605 "for the continuous creation");
2606 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2607 "of outstanding level sets");
2609 else if (screen_nr == 5)
2611 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2613 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2615 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2616 "for ideas and inspiration by");
2617 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2620 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2622 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2624 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2625 "for ideas and inspiration by");
2626 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2629 else if (screen_nr == 6)
2631 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2633 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2635 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2636 "for the new Emerald Mine engine");
2638 else if (screen_nr == 7)
2640 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2642 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2644 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2645 "for the initial DOS port");
2647 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2649 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2651 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2652 "for some additional toons");
2654 else if (screen_nr == 8)
2656 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2657 "And not to forget:");
2658 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2660 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2661 "All those who contributed");
2662 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2663 "levels to this game");
2664 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2668 DrawTextSCentered(ybottom, FONT_TEXT_4,
2669 "Press any key or button for next page");
2672 void DrawInfoScreen_Credits()
2674 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2676 FadeSoundsAndMusic();
2679 FadeOut(REDRAW_FIELD);
2682 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2685 FadeIn(REDRAW_FIELD);
2689 void HandleInfoScreen_Credits(int button)
2691 static int screen_nr = 0;
2692 int num_screens = 9;
2694 if (button == MB_MENU_INITIALIZE)
2698 // DrawInfoScreen_CreditsScreen(screen_nr);
2701 if (button == MB_MENU_LEAVE)
2703 PlaySound(SND_MENU_ITEM_SELECTING);
2705 info_mode = INFO_MODE_MAIN;
2710 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2712 if (button != MB_MENU_INITIALIZE)
2714 PlaySound(SND_MENU_ITEM_SELECTING);
2719 if (screen_nr >= num_screens)
2721 FadeSoundsAndMusic();
2723 info_mode = INFO_MODE_MAIN;
2724 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2731 FadeSetNextScreen();
2734 if (button != MB_MENU_INITIALIZE)
2735 FadeOut(REDRAW_FIELD);
2737 DrawInfoScreen_CreditsScreen(screen_nr);
2739 if (button != MB_MENU_INITIALIZE)
2740 FadeIn(REDRAW_FIELD);
2744 PlayMenuSoundIfLoop();
2748 void DrawInfoScreen_Program()
2750 int ystart1 = mSY - SY + 100;
2751 int ystart2 = mSY - SY + 150;
2752 int ybottom = mSY - SY + SYSIZE - 20;
2755 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2758 FadeOut(REDRAW_FIELD);
2764 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2766 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2767 "This game is Freeware!");
2768 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2769 "If you like it, send e-mail to:");
2770 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2771 PROGRAM_EMAIL_STRING);
2772 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2773 "or SnailMail to:");
2774 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2776 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2777 "Detmolder Strasse 189");
2778 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2780 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2782 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2783 "More information and levels:");
2784 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2785 PROGRAM_WEBSITE_STRING);
2786 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2787 "If you have created new levels,");
2788 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2789 "send them to me to include them!");
2790 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2793 DrawTextSCentered(ybottom, FONT_TEXT_4,
2794 "Press any key or button for info menu");
2797 FadeIn(REDRAW_FIELD);
2801 void HandleInfoScreen_Program(int button)
2803 if (button == MB_MENU_LEAVE)
2805 PlaySound(SND_MENU_ITEM_SELECTING);
2807 info_mode = INFO_MODE_MAIN;
2812 else if (button == MB_MENU_CHOICE)
2814 PlaySound(SND_MENU_ITEM_SELECTING);
2816 FadeSoundsAndMusic();
2819 FadeOut(REDRAW_FIELD);
2822 info_mode = INFO_MODE_MAIN;
2823 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2827 PlayMenuSoundIfLoop();
2831 void DrawInfoScreen_Version()
2833 int font_header = FONT_TEXT_3;
2834 int font_text = FONT_TEXT_2;
2835 int xstep = getFontWidth(font_text);
2836 int ystep = getFontHeight(font_text);
2837 int ystart1 = mSY - SY + 100;
2838 int ystart2 = mSY - SY + 150;
2839 int ybottom = mSY - SY + SYSIZE - 20;
2840 int xstart1 = mSX + 2 * xstep;
2841 int xstart2 = mSX + 19 * xstep;
2842 #if defined(TARGET_SDL)
2843 int xstart3 = mSX + 29 * xstep;
2844 SDL_version sdl_version_compiled;
2845 const SDL_version *sdl_version_linked;
2846 int driver_name_len = 8;
2847 char driver_name[driver_name_len];
2850 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2853 FadeOut(REDRAW_FIELD);
2859 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2861 DrawTextF(xstart1, ystart2, font_header, "Name");
2862 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2865 DrawTextF(xstart1, ystart2, font_header, "Version");
2866 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2869 DrawTextF(xstart1, ystart2, font_header, "Platform");
2870 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2873 DrawTextF(xstart1, ystart2, font_header, "Target");
2874 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2877 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2878 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2880 #if defined(TARGET_SDL)
2881 ystart2 += 3 * ystep;
2882 DrawTextF(xstart1, ystart2, font_header, "Library");
2883 DrawTextF(xstart2, ystart2, font_header, "compiled");
2884 DrawTextF(xstart3, ystart2, font_header, "linked");
2886 SDL_VERSION(&sdl_version_compiled);
2887 sdl_version_linked = SDL_Linked_Version();
2889 ystart2 += 2 * ystep;
2890 DrawTextF(xstart1, ystart2, font_text, "SDL");
2891 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2892 sdl_version_compiled.major,
2893 sdl_version_compiled.minor,
2894 sdl_version_compiled.patch);
2895 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2896 sdl_version_linked->major,
2897 sdl_version_linked->minor,
2898 sdl_version_linked->patch);
2900 SDL_IMAGE_VERSION(&sdl_version_compiled);
2901 sdl_version_linked = IMG_Linked_Version();
2904 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2905 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2906 sdl_version_compiled.major,
2907 sdl_version_compiled.minor,
2908 sdl_version_compiled.patch);
2909 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2910 sdl_version_linked->major,
2911 sdl_version_linked->minor,
2912 sdl_version_linked->patch);
2914 SDL_MIXER_VERSION(&sdl_version_compiled);
2915 sdl_version_linked = Mix_Linked_Version();
2918 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2919 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2920 sdl_version_compiled.major,
2921 sdl_version_compiled.minor,
2922 sdl_version_compiled.patch);
2923 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2924 sdl_version_linked->major,
2925 sdl_version_linked->minor,
2926 sdl_version_linked->patch);
2928 SDL_NET_VERSION(&sdl_version_compiled);
2929 sdl_version_linked = SDLNet_Linked_Version();
2932 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2933 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2934 sdl_version_compiled.major,
2935 sdl_version_compiled.minor,
2936 sdl_version_compiled.patch);
2937 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2938 sdl_version_linked->major,
2939 sdl_version_linked->minor,
2940 sdl_version_linked->patch);
2942 ystart2 += 3 * ystep;
2943 DrawTextF(xstart1, ystart2, font_header, "Driver");
2944 DrawTextF(xstart2, ystart2, font_header, "Requested");
2945 DrawTextF(xstart3, ystart2, font_header, "Used");
2947 SDL_VideoDriverName(driver_name, driver_name_len);
2949 ystart2 += 2 * ystep;
2950 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
2951 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
2952 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2954 SDL_AudioDriverName(driver_name, driver_name_len);
2957 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
2958 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
2959 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2962 DrawTextSCentered(ybottom, FONT_TEXT_4,
2963 "Press any key or button for info menu");
2966 FadeIn(REDRAW_FIELD);
2970 void HandleInfoScreen_Version(int button)
2972 if (button == MB_MENU_LEAVE)
2974 PlaySound(SND_MENU_ITEM_SELECTING);
2976 info_mode = INFO_MODE_MAIN;
2981 else if (button == MB_MENU_CHOICE)
2983 PlaySound(SND_MENU_ITEM_SELECTING);
2985 FadeSoundsAndMusic();
2988 FadeOut(REDRAW_FIELD);
2991 info_mode = INFO_MODE_MAIN;
2992 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2996 PlayMenuSoundIfLoop();
3000 void DrawInfoScreen_LevelSet()
3002 struct TitleMessageInfo *tmi = &readme;
3003 char *filename = getLevelSetInfoFilename();
3005 /* if chars set to "-1", automatically determine by text and font width */
3006 if (tmi->chars == -1)
3007 tmi->chars = tmi->width / getFontWidth(tmi->font);
3009 tmi->width = tmi->chars * getFontWidth(tmi->font);
3011 /* if lines set to "-1", automatically determine by text and font height */
3012 if (tmi->lines == -1)
3013 tmi->lines = tmi->height / getFontHeight(tmi->font);
3015 tmi->height = tmi->lines * getFontHeight(tmi->font);
3017 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3020 FadeOut(REDRAW_FIELD);
3026 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3028 if (filename != NULL)
3029 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3030 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
3031 tmi->autowrap, tmi->centered, tmi->parse_comments);
3033 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3034 "No information for this level set.");
3036 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3037 "Press any key or button for info menu");
3040 FadeIn(REDRAW_FIELD);
3044 void HandleInfoScreen_LevelSet(int button)
3046 if (button == MB_MENU_LEAVE)
3048 PlaySound(SND_MENU_ITEM_SELECTING);
3050 info_mode = INFO_MODE_MAIN;
3055 else if (button == MB_MENU_CHOICE)
3057 PlaySound(SND_MENU_ITEM_SELECTING);
3059 FadeSoundsAndMusic();
3062 FadeOut(REDRAW_FIELD);
3065 info_mode = INFO_MODE_MAIN;
3066 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3070 PlayMenuSoundIfLoop();
3074 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3076 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3078 if (info_mode == INFO_MODE_TITLE)
3079 DrawInfoScreen_TitleScreen();
3080 else if (info_mode == INFO_MODE_ELEMENTS)
3081 DrawInfoScreen_Elements();
3082 else if (info_mode == INFO_MODE_MUSIC)
3083 DrawInfoScreen_Music();
3084 else if (info_mode == INFO_MODE_CREDITS)
3085 DrawInfoScreen_Credits();
3086 else if (info_mode == INFO_MODE_PROGRAM)
3087 DrawInfoScreen_Program();
3088 else if (info_mode == INFO_MODE_VERSION)
3089 DrawInfoScreen_Version();
3090 else if (info_mode == INFO_MODE_LEVELSET)
3091 DrawInfoScreen_LevelSet();
3093 DrawInfoScreen_Main(fade_mask, do_fading);
3095 if (info_mode != INFO_MODE_MAIN &&
3096 info_mode != INFO_MODE_TITLE &&
3097 info_mode != INFO_MODE_MUSIC)
3104 void DrawAndFadeInInfoScreen(int fade_mask)
3106 DrawInfoScreenExt(fade_mask, TRUE);
3109 void DrawInfoScreen()
3111 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3114 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3116 if (info_mode == INFO_MODE_TITLE)
3117 HandleInfoScreen_TitleScreen(button);
3118 else if (info_mode == INFO_MODE_ELEMENTS)
3119 HandleInfoScreen_Elements(button);
3120 else if (info_mode == INFO_MODE_MUSIC)
3121 HandleInfoScreen_Music(button);
3122 else if (info_mode == INFO_MODE_CREDITS)
3123 HandleInfoScreen_Credits(button);
3124 else if (info_mode == INFO_MODE_PROGRAM)
3125 HandleInfoScreen_Program(button);
3126 else if (info_mode == INFO_MODE_VERSION)
3127 HandleInfoScreen_Version(button);
3128 else if (info_mode == INFO_MODE_LEVELSET)
3129 HandleInfoScreen_LevelSet(button);
3131 HandleInfoScreen_Main(mx, my, dx, dy, button);
3137 /* ========================================================================= */
3138 /* type name functions */
3139 /* ========================================================================= */
3141 void HandleTypeName(int newxpos, Key key)
3143 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3144 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3145 struct TextPosInfo *pos = mci->pos_input;
3146 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3147 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3148 static int xpos = 0;
3149 int font_nr = pos->font;
3150 int font_active_nr = FONT_ACTIVE(font_nr);
3151 int font_width = getFontWidth(font_active_nr);
3152 char key_char = getValidConfigValueChar(getCharFromKey(key));
3153 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3154 boolean is_active = TRUE;
3156 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3160 strcpy(last_player_name, setup.player_name);
3164 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3166 setup.player_name[xpos] = key_char;
3167 setup.player_name[xpos + 1] = 0;
3171 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3175 setup.player_name[xpos] = 0;
3177 else if (key == KSYM_Return && xpos > 0)
3183 game_status = GAME_MODE_MAIN;
3185 else if (key == KSYM_Escape)
3187 strcpy(setup.player_name, last_player_name);
3191 game_status = GAME_MODE_MAIN;
3196 pos->width = (strlen(setup.player_name) + 1) * font_width;
3197 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3199 DrawText(startx, starty, setup.player_name, font_active_nr);
3200 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3204 pos->width = strlen(setup.player_name) * font_width;
3205 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3207 DrawText(startx, starty, setup.player_name, font_nr);
3212 /* ========================================================================= */
3213 /* tree menu functions */
3214 /* ========================================================================= */
3216 static void DrawChooseTree(TreeInfo **ti_ptr)
3220 FreeScreenGadgets();
3221 CreateScreenGadgets();
3223 CloseDoor(DOOR_CLOSE_2);
3226 FadeOut(REDRAW_FIELD);
3231 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3232 MapScreenTreeGadgets(*ti_ptr);
3235 FadeIn(REDRAW_FIELD);
3241 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3243 struct GadgetInfo *gi = screen_gadget[id];
3244 int items_max, items_visible, item_position;
3246 items_max = numTreeInfoInGroup(ti);
3247 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3248 item_position = first_entry;
3250 if (item_position > items_max - items_visible)
3251 item_position = items_max - items_visible;
3253 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3254 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3255 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3258 static void drawChooseTreeList(int first_entry, int num_page_entries,
3262 char *title_string = NULL;
3263 int yoffset_sets = MENU_TITLE1_YPOS;
3264 int yoffset_setup = 16;
3265 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3267 int last_game_status = game_status; /* save current game status */
3269 title_string = ti->infotext;
3271 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3274 /* force LEVELS font on artwork setup screen */
3275 game_status = GAME_MODE_LEVELS;
3279 /* clear tree list area, but not title or scrollbar */
3280 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3281 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3282 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3284 /* clear tree list area, but not title or scrollbar */
3285 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3286 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3287 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3290 for (i = 0; i < num_page_entries; i++)
3292 TreeInfo *node, *node_first;
3293 int entry_pos = first_entry + i;
3294 int xpos = MENU_SCREEN_START_XPOS;
3295 int ypos = MENU_SCREEN_START_YPOS + i;
3296 int startx = mSX + xpos * 32;
3297 int starty = mSY + ypos * 32;
3298 int font_nr = FONT_TEXT_1;
3299 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3300 int startx_text = startx + font_xoffset;
3301 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3302 int text_size = startx_scrollbar - startx_text;
3303 int max_buffer_len = text_size / getFontWidth(font_nr);
3304 char buffer[max_buffer_len + 1];
3306 node_first = getTreeInfoFirstGroupEntry(ti);
3307 node = getTreeInfoFromPos(node_first, entry_pos);
3309 strncpy(buffer, node->name, max_buffer_len);
3310 buffer[max_buffer_len] = '\0';
3312 DrawText(startx, starty, buffer, font_nr + node->color);
3314 if (node->parent_link)
3315 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3316 else if (node->level_group)
3317 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3319 initCursor(i, IMG_MENU_BUTTON);
3322 game_status = last_game_status; /* restore current game status */
3324 redraw_mask |= REDRAW_FIELD;
3327 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3329 TreeInfo *node, *node_first;
3330 int x, last_redraw_mask = redraw_mask;
3331 int ypos = MENU_TITLE2_YPOS;
3332 int font_nr = FONT_TITLE_2;
3334 if (ti->type != TREE_TYPE_LEVEL_DIR)
3337 node_first = getTreeInfoFirstGroupEntry(ti);
3338 node = getTreeInfoFromPos(node_first, entry_pos);
3340 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3342 if (node->parent_link)
3343 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3345 else if (node->level_group)
3346 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3348 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3349 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3350 node->levels, node->class_desc);
3352 /* let BackToFront() redraw only what is needed */
3353 redraw_mask = last_redraw_mask | REDRAW_TILES;
3354 for (x = 0; x < SCR_FIELDX; x++)
3355 MarkTileDirty(x, 1);
3358 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3361 TreeInfo *ti = *ti_ptr;
3363 int y = ti->cl_cursor;
3364 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3365 int num_entries = numTreeInfoInGroup(ti);
3366 int num_page_entries;
3367 int last_game_status = game_status; /* save current game status */
3368 boolean position_set_by_scrollbar = (dx == 999);
3371 /* force LEVELS draw offset on choose level and artwork setup screen */
3372 game_status = GAME_MODE_LEVELS;
3375 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3376 num_page_entries = num_entries;
3378 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3380 game_status = last_game_status; /* restore current game status */
3382 if (button == MB_MENU_INITIALIZE)
3384 int num_entries = numTreeInfoInGroup(ti);
3385 int entry_pos = posTreeInfo(ti);
3387 if (ti->cl_first == -1)
3389 /* only on initialization */
3390 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3391 ti->cl_cursor = entry_pos - ti->cl_first;
3393 else if (ti->cl_cursor >= num_page_entries ||
3394 (num_entries > num_page_entries &&
3395 num_entries - ti->cl_first < num_page_entries))
3397 /* only after change of list size (by custom graphic configuration) */
3398 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3399 ti->cl_cursor = entry_pos - ti->cl_first;
3402 if (position_set_by_scrollbar)
3405 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3408 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3409 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3410 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3414 else if (button == MB_MENU_LEAVE)
3418 PlaySound(SND_MENU_ITEM_SELECTING);
3420 if (ti->node_parent)
3422 *ti_ptr = ti->node_parent;
3423 DrawChooseTree(ti_ptr);
3425 else if (game_status == GAME_MODE_SETUP)
3427 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3429 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3430 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3431 execSetupGraphics();
3437 game_status = GAME_MODE_MAIN;
3439 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3445 if (mx || my) /* mouse input */
3447 int last_game_status = game_status; /* save current game status */
3450 /* force LEVELS draw offset on artwork setup screen */
3451 game_status = GAME_MODE_LEVELS;
3454 x = (mx - mSX) / 32;
3455 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3457 game_status = last_game_status; /* restore current game status */
3459 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3461 /* move cursor instead of scrolling when already at start/end of list */
3462 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3464 else if (dy == +1 * SCROLL_LINE &&
3465 ti->cl_first + num_page_entries == num_entries)
3468 /* handle scrolling screen one line or page */
3469 if (ti->cl_cursor + dy < 0 ||
3470 ti->cl_cursor + dy > num_page_entries - 1)
3472 if (ABS(dy) == SCROLL_PAGE)
3473 step = num_page_entries - 1;
3475 if (dy < 0 && ti->cl_first > 0)
3477 /* scroll page/line up */
3479 ti->cl_first -= step;
3480 if (ti->cl_first < 0)
3483 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3484 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3485 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3487 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3490 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3492 /* scroll page/line down */
3494 ti->cl_first += step;
3495 if (ti->cl_first + num_page_entries > num_entries)
3496 ti->cl_first = MAX(0, num_entries - num_page_entries);
3498 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3499 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3500 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3502 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3509 /* handle moving cursor one line */
3510 y = ti->cl_cursor + dy;
3515 TreeInfo *node_first, *node_cursor;
3516 int entry_pos = ti->cl_first + y;
3518 node_first = getTreeInfoFirstGroupEntry(ti);
3519 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3521 if (node_cursor->node_group)
3525 PlaySound(SND_MENU_ITEM_SELECTING);
3527 node_cursor->cl_first = ti->cl_first;
3528 node_cursor->cl_cursor = ti->cl_cursor;
3529 *ti_ptr = node_cursor->node_group;
3530 DrawChooseTree(ti_ptr);
3535 else if (dx == -1 && ti->node_parent)
3539 PlaySound(SND_MENU_ITEM_SELECTING);
3541 *ti_ptr = ti->node_parent;
3542 DrawChooseTree(ti_ptr);
3547 if (!anyScrollbarGadgetActive() &&
3548 IN_VIS_FIELD(x, y) &&
3549 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3550 y >= 0 && y < num_page_entries)
3554 if (y != ti->cl_cursor)
3556 PlaySound(SND_MENU_ITEM_ACTIVATING);
3558 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3559 drawChooseTreeCursor(y, TRUE);
3560 drawChooseTreeInfo(ti->cl_first + y, ti);
3567 TreeInfo *node_first, *node_cursor;
3568 int entry_pos = ti->cl_first + y;
3570 PlaySound(SND_MENU_ITEM_SELECTING);
3572 node_first = getTreeInfoFirstGroupEntry(ti);
3573 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3575 if (node_cursor->node_group)
3579 node_cursor->cl_first = ti->cl_first;
3580 node_cursor->cl_cursor = ti->cl_cursor;
3581 *ti_ptr = node_cursor->node_group;
3582 DrawChooseTree(ti_ptr);
3584 else if (node_cursor->parent_link)
3588 *ti_ptr = node_cursor->node_parent;
3589 DrawChooseTree(ti_ptr);
3593 FadeSetEnterScreen();
3595 node_cursor->cl_first = ti->cl_first;
3596 node_cursor->cl_cursor = ti->cl_cursor;
3597 *ti_ptr = node_cursor;
3599 if (ti->type == TREE_TYPE_LEVEL_DIR)
3601 LoadLevelSetup_SeriesInfo();
3603 SaveLevelSetup_LastSeries();
3604 SaveLevelSetup_SeriesInfo();
3608 if (game_status == GAME_MODE_SETUP)
3610 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3612 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3613 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3614 execSetupGraphics();
3620 game_status = GAME_MODE_MAIN;
3628 void DrawChooseLevel()
3630 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3632 DrawChooseTree(&leveldir_current);
3638 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3640 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3645 void DrawHallOfFame(int highlight_position)
3648 FadeSoundsAndMusic();
3650 /* (this is needed when called from GameEnd() after winning a game) */
3651 KeyboardAutoRepeatOn();
3654 /* (this is needed when called from GameEnd() after winning a game) */
3655 SetDrawDeactivationMask(REDRAW_NONE);
3656 SetDrawBackgroundMask(REDRAW_FIELD);
3658 CloseDoor(DOOR_CLOSE_2);
3660 if (highlight_position < 0)
3661 LoadScore(level_nr);
3663 FadeSetEnterScreen();
3665 // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
3668 FadeOut(REDRAW_FIELD);
3676 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3679 FadeIn(REDRAW_FIELD);
3683 static void drawHallOfFameList(int first_entry, int highlight_position)
3687 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3690 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3691 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3692 "HighScores of Level %d", level_nr);
3694 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3696 int entry = first_entry + i;
3697 boolean active = (entry == highlight_position);
3698 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3699 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3700 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3701 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3702 int dx1 = 3 * getFontWidth(font_nr1);
3703 int dx2 = dx1 + getFontWidth(font_nr1);
3704 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3705 int sy = mSY + 64 + i * 32;
3707 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3708 DrawText(mSX + dx1, sy, ".", font_nr1);
3709 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3711 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3712 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3714 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3717 redraw_mask |= REDRAW_FIELD;
3720 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3722 static int first_entry = 0;
3723 static int highlight_position = 0;
3724 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3726 if (button == MB_MENU_INITIALIZE)
3729 highlight_position = mx;
3730 drawHallOfFameList(first_entry, highlight_position);
3735 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3736 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3740 if (first_entry > 0)
3742 first_entry -= step;
3743 if (first_entry < 0)
3746 drawHallOfFameList(first_entry, highlight_position);
3751 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3753 first_entry += step;
3754 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3755 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3757 drawHallOfFameList(first_entry, highlight_position);
3760 else if (button == MB_MENU_LEAVE)
3762 PlaySound(SND_MENU_ITEM_SELECTING);
3764 FadeSound(SND_BACKGROUND_SCORES);
3766 game_status = GAME_MODE_MAIN;
3770 else if (button == MB_MENU_CHOICE)
3772 PlaySound(SND_MENU_ITEM_SELECTING);
3774 FadeSound(SND_BACKGROUND_SCORES);
3777 FadeOut(REDRAW_FIELD);
3780 game_status = GAME_MODE_MAIN;
3782 DrawAndFadeInMainMenu(REDRAW_FIELD);
3785 if (game_status == GAME_MODE_SCORES)
3786 PlayMenuSoundIfLoop();
3792 /* ========================================================================= */
3793 /* setup screen functions */
3794 /* ========================================================================= */
3796 static struct TokenInfo *setup_info;
3797 static int num_setup_info;
3799 static char *screen_mode_text;
3800 static char *scroll_delay_text;
3801 static char *game_speed_text;
3802 static char *graphics_set_name;
3803 static char *sounds_set_name;
3804 static char *music_set_name;
3806 static void execSetupMain()
3808 setup_mode = SETUP_MODE_MAIN;
3813 static void execSetupGame()
3815 if (game_speeds == NULL)
3819 for (i = 0; game_speeds_list[i].value != -1; i++)
3821 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3822 char identifier[32], name[32];
3823 int value = game_speeds_list[i].value;
3824 char *text = game_speeds_list[i].text;
3826 ti->node_top = &game_speeds;
3827 ti->sort_priority = 10000 - value;
3829 sprintf(identifier, "%d", value);
3830 sprintf(name, "%s", text);
3832 setString(&ti->identifier, identifier);
3833 setString(&ti->name, name);
3834 setString(&ti->name_sorting, name);
3835 setString(&ti->infotext, "Game Speed");
3837 pushTreeInfo(&game_speeds, ti);
3840 /* sort game speed values to start with slowest game speed */
3841 sortTreeInfo(&game_speeds);
3843 /* set current game speed to configured game speed value */
3844 game_speed_current =
3845 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3847 /* if that fails, set current game speed to reliable default value */
3848 if (game_speed_current == NULL)
3849 game_speed_current =
3850 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3852 /* if that also fails, set current game speed to first available speed */
3853 if (game_speed_current == NULL)
3854 game_speed_current = game_speeds;
3857 setup.game_frame_delay = atoi(game_speed_current->identifier);
3859 /* needed for displaying game speed text instead of identifier */
3860 game_speed_text = game_speed_current->name;
3862 setup_mode = SETUP_MODE_GAME;
3867 static void execSetupChooseGameSpeed()
3869 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
3874 static void execSetupEditor()
3876 setup_mode = SETUP_MODE_EDITOR;
3881 static void execSetupGraphics()
3883 if (video.fullscreen_available && screen_modes == NULL)
3887 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3889 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3890 char identifier[32], name[32];
3891 int x = video.fullscreen_modes[i].width;
3892 int y = video.fullscreen_modes[i].height;
3895 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3897 ti->node_top = &screen_modes;
3898 ti->sort_priority = x * 10000 + y;
3900 sprintf(identifier, "%dx%d", x, y);
3901 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3903 setString(&ti->identifier, identifier);
3904 setString(&ti->name, name);
3905 setString(&ti->name_sorting, name);
3906 setString(&ti->infotext, "Fullscreen Mode");
3908 pushTreeInfo(&screen_modes, ti);
3911 /* sort fullscreen modes to start with lowest available screen resolution */
3912 sortTreeInfo(&screen_modes);
3914 /* set current screen mode for fullscreen mode to configured setup value */
3915 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3916 setup.fullscreen_mode);
3918 /* if that fails, set current screen mode to reliable default value */
3919 if (screen_mode_current == NULL)
3920 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3921 DEFAULT_FULLSCREEN_MODE);
3923 /* if that also fails, set current screen mode to first available mode */
3924 if (screen_mode_current == NULL)
3925 screen_mode_current = screen_modes;
3927 if (screen_mode_current == NULL)
3928 video.fullscreen_available = FALSE;
3931 if (video.fullscreen_available)
3933 setup.fullscreen_mode = screen_mode_current->identifier;
3935 /* needed for displaying screen mode name instead of identifier */
3936 screen_mode_text = screen_mode_current->name;
3940 if (scroll_delays == NULL)
3944 for (i = 0; scroll_delays_list[i].value != -1; i++)
3946 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3947 char identifier[32], name[32];
3948 int value = scroll_delays_list[i].value;
3949 char *text = scroll_delays_list[i].text;
3951 ti->node_top = &scroll_delays;
3952 ti->sort_priority = value;
3954 sprintf(identifier, "%d", value);
3955 sprintf(name, "%s", text);
3957 setString(&ti->identifier, identifier);
3958 setString(&ti->name, name);
3959 setString(&ti->name_sorting, name);
3960 setString(&ti->infotext, "Scroll Delay");
3962 pushTreeInfo(&scroll_delays, ti);
3965 /* sort scroll delay values to start with lowest scroll delay value */
3966 sortTreeInfo(&scroll_delays);
3968 /* set current scroll delay value to configured scroll delay value */
3969 scroll_delay_current =
3970 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
3972 /* if that fails, set current scroll delay to reliable default value */
3973 if (scroll_delay_current == NULL)
3974 scroll_delay_current =
3975 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
3977 /* if that also fails, set current scroll delay to first available value */
3978 if (scroll_delay_current == NULL)
3979 scroll_delay_current = scroll_delays;
3982 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
3984 /* needed for displaying scroll delay text instead of identifier */
3985 scroll_delay_text = scroll_delay_current->name;
3988 setup_mode = SETUP_MODE_GRAPHICS;
3992 static void execSetupChooseScreenMode()
3994 if (!video.fullscreen_available)
3997 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4002 static void execSetupChooseScrollDelay()
4004 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4009 static void execSetupSound()
4011 setup_mode = SETUP_MODE_SOUND;
4016 static void execSetupArtwork()
4018 setup.graphics_set = artwork.gfx_current->identifier;
4019 setup.sounds_set = artwork.snd_current->identifier;
4020 setup.music_set = artwork.mus_current->identifier;
4022 /* needed if last screen (setup choice) changed graphics, sounds or music */
4023 ReloadCustomArtwork(0);
4025 /* needed for displaying artwork name instead of artwork identifier */
4026 graphics_set_name = artwork.gfx_current->name;
4027 sounds_set_name = artwork.snd_current->name;
4028 music_set_name = artwork.mus_current->name;
4030 setup_mode = SETUP_MODE_ARTWORK;
4035 static void execSetupChooseGraphics()
4037 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4042 static void execSetupChooseSounds()
4044 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4049 static void execSetupChooseMusic()
4051 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4056 static void execSetupInput()
4058 setup_mode = SETUP_MODE_INPUT;
4063 static void execSetupShortcuts1()
4065 setup_mode = SETUP_MODE_SHORTCUTS_1;
4070 static void execSetupShortcuts2()
4072 setup_mode = SETUP_MODE_SHORTCUTS_2;
4077 static void execExitSetup()
4079 game_status = GAME_MODE_MAIN;
4081 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4084 static void execSaveAndExitSetup()
4090 static struct TokenInfo setup_info_main[] =
4092 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4093 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4094 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4095 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4096 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4097 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4098 { TYPE_ENTER_MENU, execSetupShortcuts1, "Key Shortcuts 1" },
4099 { TYPE_ENTER_MENU, execSetupShortcuts2, "Key Shortcuts 2" },
4100 { TYPE_EMPTY, NULL, "" },
4101 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4102 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4107 static struct TokenInfo setup_info_game[] =
4109 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4110 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4111 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4112 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4113 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4114 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4115 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4116 { TYPE_STRING, &game_speed_text, "" },
4117 { TYPE_EMPTY, NULL, "" },
4118 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4123 static struct TokenInfo setup_info_editor[] =
4126 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4127 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4128 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4129 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4130 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4131 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4132 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4133 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4135 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4136 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4137 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4139 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4141 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4142 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4143 { TYPE_EMPTY, NULL, "" },
4145 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4146 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4147 { TYPE_EMPTY, NULL, "" },
4149 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4150 { TYPE_EMPTY, NULL, "" },
4151 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4156 static struct TokenInfo setup_info_graphics[] =
4158 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4159 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4160 { TYPE_STRING, &screen_mode_text, "" },
4162 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
4164 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
4165 { TYPE_STRING, &scroll_delay_text, "" },
4167 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4169 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4170 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4171 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4172 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4173 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4174 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4175 { TYPE_EMPTY, NULL, "" },
4176 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4181 static struct TokenInfo setup_info_sound[] =
4183 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4184 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4185 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4186 { TYPE_EMPTY, NULL, "" },
4187 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4192 static struct TokenInfo setup_info_artwork[] =
4194 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4195 { TYPE_STRING, &graphics_set_name, "" },
4196 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4197 { TYPE_STRING, &sounds_set_name, "" },
4198 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4199 { TYPE_STRING, &music_set_name, "" },
4200 { TYPE_EMPTY, NULL, "" },
4202 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4203 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4204 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4206 { TYPE_STRING, NULL, "Override Level Artwork:"},
4207 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4208 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4209 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4211 { TYPE_EMPTY, NULL, "" },
4212 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4217 static struct TokenInfo setup_info_input[] =
4219 { TYPE_SWITCH, NULL, "Player:" },
4220 { TYPE_SWITCH, NULL, "Device:" },
4221 { TYPE_ENTER_MENU, NULL, "" },
4222 { TYPE_EMPTY, NULL, "" },
4223 { TYPE_EMPTY, NULL, "" },
4224 { TYPE_EMPTY, NULL, "" },
4225 { TYPE_EMPTY, NULL, "" },
4226 { TYPE_EMPTY, NULL, "" },
4227 { TYPE_EMPTY, NULL, "" },
4228 { TYPE_EMPTY, NULL, "" },
4229 { TYPE_EMPTY, NULL, "" },
4230 { TYPE_EMPTY, NULL, "" },
4231 { TYPE_EMPTY, NULL, "" },
4232 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4237 static struct TokenInfo setup_info_shortcuts_1[] =
4239 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4240 { TYPE_KEY, &setup.shortcut.save_game, "" },
4241 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4242 { TYPE_KEY, &setup.shortcut.load_game, "" },
4243 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4244 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4245 { TYPE_EMPTY, NULL, "" },
4246 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4247 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4248 { TYPE_EMPTY, NULL, "" },
4249 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4254 static struct TokenInfo setup_info_shortcuts_2[] =
4256 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4257 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4258 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4259 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4260 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4261 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4262 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4263 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4264 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4265 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4266 { TYPE_EMPTY, NULL, "" },
4267 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4272 static Key getSetupKey()
4274 Key key = KSYM_UNDEFINED;
4275 boolean got_key_event = FALSE;
4277 while (!got_key_event)
4279 if (PendingEvent()) /* got event */
4287 case EVENT_KEYPRESS:
4289 key = GetEventKey((KeyEvent *)&event, TRUE);
4291 /* press 'Escape' or 'Enter' to keep the existing key binding */
4292 if (key == KSYM_Escape || key == KSYM_Return)
4293 key = KSYM_UNDEFINED; /* keep old value */
4295 got_key_event = TRUE;
4299 case EVENT_KEYRELEASE:
4300 key_joystick_mapping = 0;
4304 HandleOtherEvents(&event);
4312 /* don't eat all CPU time */
4319 static int getSetupTextFont(int type)
4321 if (type & (TYPE_SWITCH |
4332 static int getSetupValueFont(int type, void *value)
4334 if (type & TYPE_KEY)
4335 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4336 else if (type & TYPE_STRING)
4337 return FONT_VALUE_2;
4338 else if (type & TYPE_ECS_AGA)
4339 return FONT_VALUE_1;
4340 else if (type & TYPE_BOOLEAN_STYLE)
4341 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4343 return FONT_VALUE_1;
4346 static void drawSetupValue(int pos)
4348 boolean font_draw_xoffset_modified = FALSE;
4349 int font_draw_xoffset_old = -1;
4350 int xpos = MENU_SCREEN_VALUE_XPOS;
4351 int ypos = MENU_SCREEN_START_YPOS + pos;
4352 int startx = mSX + xpos * 32;
4353 int starty = mSY + ypos * 32;
4354 int font_nr, font_width;
4355 int type = setup_info[pos].type;
4356 void *value = setup_info[pos].value;
4357 char *value_string = getSetupValue(type, value);
4360 if (value_string == NULL)
4363 if (type & TYPE_KEY)
4365 xpos = MENU_SCREEN_START_XPOS;
4367 if (type & TYPE_QUERY)
4369 value_string = "<press key>";
4372 else if (type & TYPE_STRING)
4374 int max_value_len = (SCR_FIELDX - 2) * 2;
4376 xpos = MENU_SCREEN_START_XPOS;
4378 if (strlen(value_string) > max_value_len)
4379 value_string[max_value_len] = '\0';
4382 startx = mSX + xpos * 32;
4383 starty = mSY + ypos * 32;
4384 font_nr = getSetupValueFont(type, value);
4385 font_width = getFontWidth(font_nr);
4387 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4388 if (setup_mode != SETUP_MODE_INPUT)
4390 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4391 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4392 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4393 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4394 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4395 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4396 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4397 boolean correct_font_draw_xoffset = FALSE;
4399 if (xpos == MENU_SCREEN_START_XPOS &&
4400 startx + font1_xoffset < text_startx + text_font_xoffset)
4401 correct_font_draw_xoffset = TRUE;
4403 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4404 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4405 correct_font_draw_xoffset = TRUE;
4407 /* check if setup value would overlap with setup text when printed */
4408 /* (this can happen for extreme/wrong values for font draw offset) */
4409 if (correct_font_draw_xoffset)
4411 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4412 font_draw_xoffset_modified = TRUE;
4414 if (type & TYPE_KEY)
4415 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4416 else if (!(type & TYPE_STRING))
4417 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4418 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4422 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4423 DrawText(startx + i * font_width, starty, " ", font_nr);
4425 DrawText(startx, starty, value_string, font_nr);
4427 if (font_draw_xoffset_modified)
4428 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4431 static void changeSetupValue(int pos)
4433 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4435 *(boolean *)setup_info[pos].value ^= TRUE;
4437 else if (setup_info[pos].type & TYPE_KEY)
4441 setup_info[pos].type |= TYPE_QUERY;
4442 drawSetupValue(pos);
4443 setup_info[pos].type &= ~TYPE_QUERY;
4445 key = getSetupKey();
4446 if (key != KSYM_UNDEFINED)
4447 *(Key *)setup_info[pos].value = key;
4450 drawSetupValue(pos);
4453 static void DrawCursorAndText_Setup(int pos, boolean active)
4455 int xpos = MENU_SCREEN_START_XPOS;
4456 int ypos = MENU_SCREEN_START_YPOS + pos;
4457 int font_nr = getSetupTextFont(setup_info[pos].type);
4459 if (setup_info == setup_info_input)
4460 font_nr = FONT_MENU_1;
4463 font_nr = FONT_ACTIVE(font_nr);
4465 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4467 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4468 drawCursor(pos, active);
4471 static void DrawSetupScreen_Generic()
4473 boolean redraw_all = FALSE;
4474 char *title_string = NULL;
4478 CloseDoor(DOOR_CLOSE_2);
4480 if (redraw_mask & REDRAW_ALL)
4484 printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
4485 redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
4486 int2str(0, redraw_mask)));
4490 /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
4491 FadeOut(redraw_mask);
4493 FadeOut(REDRAW_FIELD);
4498 if (setup_mode == SETUP_MODE_MAIN)
4500 setup_info = setup_info_main;
4501 title_string = "Setup";
4503 else if (setup_mode == SETUP_MODE_GAME)
4505 setup_info = setup_info_game;
4506 title_string = "Setup Game";
4508 else if (setup_mode == SETUP_MODE_EDITOR)
4510 setup_info = setup_info_editor;
4511 title_string = "Setup Editor";
4513 else if (setup_mode == SETUP_MODE_GRAPHICS)
4515 setup_info = setup_info_graphics;
4516 title_string = "Setup Graphics";
4518 else if (setup_mode == SETUP_MODE_SOUND)
4520 setup_info = setup_info_sound;
4521 title_string = "Setup Sound";
4523 else if (setup_mode == SETUP_MODE_ARTWORK)
4525 setup_info = setup_info_artwork;
4526 title_string = "Custom Artwork";
4528 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
4530 setup_info = setup_info_shortcuts_1;
4531 title_string = "Setup Shortcuts";
4533 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
4535 setup_info = setup_info_shortcuts_2;
4536 title_string = "Setup Shortcuts";
4539 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4543 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
4545 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4548 void *value_ptr = setup_info[i].value;
4550 /* set some entries to "unchangeable" according to other variables */
4551 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4552 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
4553 (value_ptr == &setup.sound_music && !audio.music_available) ||
4554 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
4555 (value_ptr == &screen_mode_text && !video.fullscreen_available))
4556 setup_info[i].type |= TYPE_GHOSTED;
4558 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4559 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4560 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4561 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4562 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4563 initCursor(i, IMG_MENU_BUTTON);
4565 DrawCursorAndText_Setup(i, FALSE);
4567 if (setup_info[i].type & TYPE_VALUE)
4574 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4575 "Joysticks deactivated in setup menu");
4579 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4583 redraw_mask = REDRAW_ALL;
4586 FadeIn(redraw_mask);
4588 FadeIn(REDRAW_FIELD);
4593 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4597 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4599 static int choice_store[MAX_SETUP_MODES];
4600 int choice = choice_store[setup_mode]; /* always starts with 0 */
4604 if (button == MB_MENU_INITIALIZE)
4606 /* advance to first valid menu entry */
4607 while (choice < num_setup_info &&
4608 setup_info[choice].type & TYPE_SKIP_ENTRY)
4610 choice_store[setup_mode] = choice;
4612 DrawCursorAndText_Setup(choice, TRUE);
4616 else if (button == MB_MENU_LEAVE)
4618 PlaySound(SND_MENU_ITEM_SELECTING);
4620 for (y = 0; y < num_setup_info; y++)
4622 if (setup_info[y].type & TYPE_LEAVE_MENU)
4624 void (*menu_callback_function)(void) = setup_info[y].value;
4628 menu_callback_function();
4630 break; /* absolutely needed because function changes 'setup_info'! */
4637 if (mx || my) /* mouse input */
4639 x = (mx - mSX) / 32;
4640 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4642 else if (dx || dy) /* keyboard input */
4646 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4648 if (setup_info[choice].type & menu_navigation_type ||
4649 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4650 button = MB_MENU_CHOICE;
4655 /* jump to next non-empty menu entry (up or down) */
4656 while (y > 0 && y < num_setup_info - 1 &&
4657 setup_info[y].type & TYPE_SKIP_ENTRY)
4661 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4665 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4667 PlaySound(SND_MENU_ITEM_ACTIVATING);
4669 DrawCursorAndText_Setup(choice, FALSE);
4670 DrawCursorAndText_Setup(y, TRUE);
4672 choice = choice_store[setup_mode] = y;
4675 else if (!(setup_info[y].type & TYPE_GHOSTED))
4677 PlaySound(SND_MENU_ITEM_SELECTING);
4679 /* when selecting key headline, execute function for key value change */
4680 if (setup_info[y].type & TYPE_KEYTEXT &&
4681 setup_info[y + 1].type & TYPE_KEY)
4684 /* when selecting string value, execute function for list selection */
4685 if (setup_info[y].type & TYPE_STRING && y > 0 &&
4686 setup_info[y - 1].type & TYPE_ENTER_LIST)
4689 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4691 void (*menu_callback_function)(void) = setup_info[y].value;
4693 FadeSetFromType(setup_info[y].type);
4695 menu_callback_function();
4699 if (setup_info[y].type & TYPE_VALUE)
4700 changeSetupValue(y);
4706 void DrawSetupScreen_Input()
4711 FadeOut(REDRAW_FIELD);
4717 setup_info = setup_info_input;
4720 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4724 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
4725 "Joysticks deactivated on this screen");
4727 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4728 "Joysticks deactivated on this screen");
4733 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
4735 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4738 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4739 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4740 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4741 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4742 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4743 initCursor(i, IMG_MENU_BUTTON);
4745 DrawCursorAndText_Setup(i, FALSE);
4749 DeactivateJoystickForCalibration();
4754 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
4755 "Joysticks deactivated on this screen");
4757 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4758 "Joysticks deactivated on this screen");
4762 /* create gadgets for setup input menu screen */
4763 FreeScreenGadgets();
4764 CreateScreenGadgets();
4766 /* map gadgets for setup input menu screen */
4767 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4769 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4772 FadeIn(REDRAW_FIELD);
4778 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4780 if (device_name == NULL)
4783 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4786 if (strlen(device_name) > 1)
4788 char c1 = device_name[strlen(device_name) - 1];
4789 char c2 = device_name[strlen(device_name) - 2];
4791 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4792 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4795 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4796 strlen(device_name));
4799 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4802 static struct SetupKeyboardInfo custom_key;
4809 { &custom_key.left, "Joystick Left" },
4810 { &custom_key.right, "Joystick Right" },
4811 { &custom_key.up, "Joystick Up" },
4812 { &custom_key.down, "Joystick Down" },
4813 { &custom_key.snap, "Button 1" },
4814 { &custom_key.drop, "Button 2" }
4816 static char *joystick_name[MAX_PLAYERS] =
4823 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4827 custom_key = setup.input[player_nr].key;
4829 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4830 FONT_INPUT_1_ACTIVE);
4832 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4834 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4835 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4837 if (setup.input[player_nr].use_joystick)
4839 char *device_name = setup.input[player_nr].joy.device_name;
4840 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4841 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4843 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4844 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4848 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4849 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4852 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4854 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4855 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4856 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4857 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4859 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
4860 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
4861 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
4862 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
4863 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4864 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4866 for (i = 0; i < 6; i++)
4868 int ypos = 6 + i + (i > 3 ? i-3 : 0);
4870 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4872 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4873 (setup.input[player_nr].use_joystick ?
4875 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4879 static int input_player_nr = 0;
4881 void HandleSetupScreen_Input_Player(int step, int direction)
4883 int old_player_nr = input_player_nr;
4886 new_player_nr = old_player_nr + step * direction;
4887 if (new_player_nr < 0)
4889 if (new_player_nr > MAX_PLAYERS - 1)
4890 new_player_nr = MAX_PLAYERS - 1;
4892 if (new_player_nr != old_player_nr)
4894 input_player_nr = new_player_nr;
4896 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4900 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4902 static int choice = 0;
4905 int pos_start = SETUPINPUT_SCREEN_POS_START;
4906 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4907 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4908 int pos_end = SETUPINPUT_SCREEN_POS_END;
4910 if (button == MB_MENU_INITIALIZE)
4912 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4914 DrawCursorAndText_Setup(choice, TRUE);
4918 else if (button == MB_MENU_LEAVE)
4920 setup_mode = SETUP_MODE_MAIN;
4927 if (mx || my) /* mouse input */
4929 x = (mx - mSX) / 32;
4930 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4932 else if (dx || dy) /* keyboard input */
4934 if (dx && choice == 0)
4935 x = (dx < 0 ? 10 : 12);
4936 else if ((dx && choice == 1) ||
4937 (dx == +1 && choice == 2) ||
4938 (dx == -1 && choice == pos_end))
4939 button = MB_MENU_CHOICE;
4943 if (y >= pos_empty1 && y <= pos_empty2)
4944 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4947 if (y == 0 && dx != 0 && button)
4949 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4951 else if (IN_VIS_FIELD(x, y) &&
4952 y >= pos_start && y <= pos_end &&
4953 !(y >= pos_empty1 && y <= pos_empty2))
4959 DrawCursorAndText_Setup(choice, FALSE);
4960 DrawCursorAndText_Setup(y, TRUE);
4962 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4971 char *device_name = setup.input[input_player_nr].joy.device_name;
4973 if (!setup.input[input_player_nr].use_joystick)
4975 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4977 setJoystickDeviceToNr(device_name, new_device_nr);
4978 setup.input[input_player_nr].use_joystick = TRUE;
4982 int device_nr = getJoystickNrFromDeviceName(device_name);
4983 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4985 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4986 setup.input[input_player_nr].use_joystick = FALSE;
4988 setJoystickDeviceToNr(device_name, new_device_nr);
4991 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4995 if (setup.input[input_player_nr].use_joystick)
4998 CalibrateJoystick(input_player_nr);
5001 CustomizeKeyboard(input_player_nr);
5003 else if (y == pos_end)
5009 setup_mode = SETUP_MODE_MAIN;
5016 void CustomizeKeyboard(int player_nr)
5020 boolean finished = FALSE;
5021 static struct SetupKeyboardInfo custom_key;
5026 } customize_step[] =
5028 { &custom_key.left, "Move Left" },
5029 { &custom_key.right, "Move Right" },
5030 { &custom_key.up, "Move Up" },
5031 { &custom_key.down, "Move Down" },
5032 { &custom_key.snap, "Snap Field" },
5033 { &custom_key.drop, "Drop Element" }
5036 /* read existing key bindings from player setup */
5037 custom_key = setup.input[player_nr].key;
5040 FadeOut(REDRAW_FIELD);
5044 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5052 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5053 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5054 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5055 "Key:", FONT_INPUT_1_ACTIVE);
5056 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5057 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5060 FadeIn(REDRAW_FIELD);
5067 if (PendingEvent()) /* got event */
5075 case EVENT_KEYPRESS:
5077 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5079 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5081 if (key == KSYM_Escape)
5082 FadeSkipNextFadeIn();
5088 /* all keys configured -- wait for "Escape" or "Return" key */
5092 /* press 'Enter' to keep the existing key binding */
5093 if (key == KSYM_Return)
5094 key = *customize_step[step_nr].key;
5096 /* check if key already used */
5097 for (i = 0; i < step_nr; i++)
5098 if (*customize_step[i].key == key)
5103 /* got new key binding */
5104 *customize_step[step_nr].key = key;
5105 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5107 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5108 getKeyNameFromKey(key), FONT_VALUE_1);
5111 /* un-highlight last query */
5112 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5113 customize_step[step_nr - 1].text, FONT_MENU_1);
5114 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5115 "Key:", FONT_MENU_1);
5117 /* press 'Enter' to leave */
5120 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5121 "Press Enter", FONT_TITLE_1);
5125 /* query next key binding */
5126 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5127 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5128 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5129 "Key:", FONT_INPUT_1_ACTIVE);
5130 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5131 getKeyNameFromKey(*customize_step[step_nr].key),
5136 case EVENT_KEYRELEASE:
5137 key_joystick_mapping = 0;
5141 HandleOtherEvents(&event);
5149 /* don't eat all CPU time */
5153 /* write new key bindings back to player setup */
5154 setup.input[player_nr].key = custom_key;
5157 DrawSetupScreen_Input();
5160 static boolean CalibrateJoystickMain(int player_nr)
5162 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5163 int new_joystick_xright = JOYSTICK_XMIDDLE;
5164 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5165 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5166 int new_joystick_xmiddle, new_joystick_ymiddle;
5168 int joystick_fd = joystick.fd[player_nr];
5169 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5170 boolean check[3][3];
5171 int check_remaining = 3 * 3;
5176 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5179 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5183 FadeOut(REDRAW_FIELD);
5187 for (y = 0; y < 3; y++)
5189 for (x = 0; x < 3; x++)
5191 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5192 check[x][y] = FALSE;
5196 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5197 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5198 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5199 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5200 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5201 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5202 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5204 joy_value = Joystick(player_nr);
5205 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5206 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5208 /* eventually uncalibrated center position (joystick could be uncentered) */
5209 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5212 new_joystick_xmiddle = joy_x;
5213 new_joystick_ymiddle = joy_y;
5215 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5217 FadeIn(REDRAW_FIELD);
5219 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5224 if (PendingEvent()) /* got event */
5232 case EVENT_KEYPRESS:
5233 switch (GetEventKey((KeyEvent *)&event, TRUE))
5236 if (check_remaining == 0)
5241 FadeSkipNextFadeIn();
5250 case EVENT_KEYRELEASE:
5251 key_joystick_mapping = 0;
5255 HandleOtherEvents(&event);
5260 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5263 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5264 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5265 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5266 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5268 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5269 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5270 setup.input[player_nr].joy.xright = new_joystick_xright;
5271 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5272 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5273 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5275 CheckJoystickData();
5277 joy_value = Joystick(player_nr);
5279 if (joy_value & JOY_BUTTON && check_remaining == 0)
5282 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5283 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5285 if (x != last_x || y != last_y)
5287 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5288 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
5293 if (check_remaining > 0 && !check[x+1][y+1])
5295 check[x+1][y+1] = TRUE;
5301 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5302 setup.input[player_nr].joy.xleft,
5303 setup.input[player_nr].joy.xmiddle,
5304 setup.input[player_nr].joy.xright);
5305 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5306 setup.input[player_nr].joy.yupper,
5307 setup.input[player_nr].joy.ymiddle,
5308 setup.input[player_nr].joy.ylower);
5317 /* don't eat all CPU time */
5321 /* calibrated center position (joystick should now be centered) */
5322 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5325 new_joystick_xmiddle = joy_x;
5326 new_joystick_ymiddle = joy_y;
5331 DrawSetupScreen_Input();
5334 /* wait until the last pressed button was released */
5335 while (Joystick(player_nr) & JOY_BUTTON)
5337 if (PendingEvent()) /* got event */
5342 HandleOtherEvents(&event);
5351 void CalibrateJoystick(int player_nr)
5353 if (!CalibrateJoystickMain(player_nr))
5355 char *device_name = setup.input[player_nr].joy.device_name;
5356 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5357 int xpos = mSX - SX;
5358 int ypos = mSY - SY;
5362 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5363 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5366 Delay(2000); /* show error message for a short time */
5372 DrawSetupScreen_Input();
5376 void DrawSetupScreen()
5378 DeactivateJoystick();
5380 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5382 if (setup_mode == SETUP_MODE_INPUT)
5383 DrawSetupScreen_Input();
5384 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5385 DrawChooseTree(&game_speed_current);
5386 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5387 DrawChooseTree(&screen_mode_current);
5388 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5389 DrawChooseTree(&scroll_delay_current);
5390 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5391 DrawChooseTree(&artwork.gfx_current);
5392 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5393 DrawChooseTree(&artwork.snd_current);
5394 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5395 DrawChooseTree(&artwork.mus_current);
5397 DrawSetupScreen_Generic();
5403 void RedrawSetupScreenAfterFullscreenToggle()
5405 if (setup_mode == SETUP_MODE_GRAPHICS)
5409 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5411 if (setup_mode == SETUP_MODE_INPUT)
5412 HandleSetupScreen_Input(mx, my, dx, dy, button);
5413 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5414 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5415 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5416 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5417 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5418 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
5419 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5420 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5421 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5422 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5423 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5424 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5426 HandleSetupScreen_Generic(mx, my, dx, dy, button);
5431 void HandleGameActions()
5433 if (game_status != GAME_MODE_PLAYING)
5436 GameActions(); /* main game loop */
5438 if (tape.auto_play && !tape.playing)
5439 AutoPlayTape(); /* continue automatically playing next tape */
5443 /* ---------- new screen button stuff -------------------------------------- */
5445 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5450 case SCREEN_CTRL_ID_PREV_LEVEL:
5451 *x = mSX + menu.main.button.prev_level.x;
5452 *y = mSY + menu.main.button.prev_level.y;
5455 case SCREEN_CTRL_ID_NEXT_LEVEL:
5456 *x = mSX + menu.main.button.next_level.x;
5457 *y = mSY + menu.main.button.next_level.y;
5460 case SCREEN_CTRL_ID_PREV_LEVEL:
5461 *x = mSX + TILEX * getPrevlevelButtonPos();
5462 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5465 case SCREEN_CTRL_ID_NEXT_LEVEL:
5466 *x = mSX + TILEX * getNextLevelButtonPos();
5467 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5471 case SCREEN_CTRL_ID_PREV_PLAYER:
5472 *x = mSX + TILEX * 10;
5473 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5476 case SCREEN_CTRL_ID_NEXT_PLAYER:
5477 *x = mSX + TILEX * 12;
5478 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5482 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5488 int gfx_unpressed, gfx_pressed;
5489 void (*get_gadget_position)(int *, int *, int);
5493 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5496 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5497 getScreenMenuButtonPos,
5498 SCREEN_CTRL_ID_PREV_LEVEL,
5503 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5504 getScreenMenuButtonPos,
5505 SCREEN_CTRL_ID_NEXT_LEVEL,
5510 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5511 getScreenMenuButtonPos,
5512 SCREEN_CTRL_ID_PREV_PLAYER,
5517 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5518 getScreenMenuButtonPos,
5519 SCREEN_CTRL_ID_NEXT_PLAYER,
5527 int gfx_unpressed, gfx_pressed;
5531 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5534 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5535 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5536 SCREEN_CTRL_ID_SCROLL_UP,
5540 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5541 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5542 SCREEN_CTRL_ID_SCROLL_DOWN,
5549 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5550 Bitmap **gfx_unpressed, **gfx_pressed;
5552 int gfx_unpressed, gfx_pressed;
5559 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5562 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5563 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5565 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5567 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5568 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5569 GD_TYPE_SCROLLBAR_VERTICAL,
5570 SCREEN_CTRL_ID_SCROLL_VERTICAL,
5571 "scroll level series vertically"
5575 static void CreateScreenMenubuttons()
5577 struct GadgetInfo *gi;
5578 unsigned long event_mask;
5581 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5583 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5584 int gfx_unpressed, gfx_pressed;
5585 int x, y, width, height;
5586 int gd_x1, gd_x2, gd_y1, gd_y2;
5587 int id = menubutton_info[i].gadget_id;
5589 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5591 menubutton_info[i].get_gadget_position(&x, &y, id);
5593 width = SC_MENUBUTTON_XSIZE;
5594 height = SC_MENUBUTTON_YSIZE;
5596 gfx_unpressed = menubutton_info[i].gfx_unpressed;
5597 gfx_pressed = menubutton_info[i].gfx_pressed;
5598 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5599 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5600 gd_x1 = graphic_info[gfx_unpressed].src_x;
5601 gd_y1 = graphic_info[gfx_unpressed].src_y;
5602 gd_x2 = graphic_info[gfx_pressed].src_x;
5603 gd_y2 = graphic_info[gfx_pressed].src_y;
5605 gi = CreateGadget(GDI_CUSTOM_ID, id,
5606 GDI_CUSTOM_TYPE_ID, i,
5607 GDI_INFO_TEXT, menubutton_info[i].infotext,
5612 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5613 GDI_STATE, GD_BUTTON_UNPRESSED,
5614 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5615 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5616 GDI_DIRECT_DRAW, FALSE,
5617 GDI_EVENT_MASK, event_mask,
5618 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5622 Error(ERR_EXIT, "cannot create gadget");
5624 screen_gadget[id] = gi;
5628 static void CreateScreenScrollbuttons()
5630 struct GadgetInfo *gi;
5631 unsigned long event_mask;
5634 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5636 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5637 int gfx_unpressed, gfx_pressed;
5638 int x, y, width, height;
5639 int gd_x1, gd_x2, gd_y1, gd_y2;
5640 int id = scrollbutton_info[i].gadget_id;
5642 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5644 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5645 y = mSY + scrollbutton_info[i].y;
5646 width = SC_SCROLLBUTTON_XSIZE;
5647 height = SC_SCROLLBUTTON_YSIZE;
5649 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5650 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5651 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5653 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5654 gfx_pressed = scrollbutton_info[i].gfx_pressed;
5655 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5656 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5657 gd_x1 = graphic_info[gfx_unpressed].src_x;
5658 gd_y1 = graphic_info[gfx_unpressed].src_y;
5659 gd_x2 = graphic_info[gfx_pressed].src_x;
5660 gd_y2 = graphic_info[gfx_pressed].src_y;
5662 gi = CreateGadget(GDI_CUSTOM_ID, id,
5663 GDI_CUSTOM_TYPE_ID, i,
5664 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5669 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5670 GDI_STATE, GD_BUTTON_UNPRESSED,
5671 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5672 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5673 GDI_DIRECT_DRAW, FALSE,
5674 GDI_EVENT_MASK, event_mask,
5675 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5679 Error(ERR_EXIT, "cannot create gadget");
5681 screen_gadget[id] = gi;
5685 static void CreateScreenScrollbars()
5689 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5691 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5692 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5693 int gfx_unpressed, gfx_pressed;
5695 int x, y, width, height;
5696 int gd_x1, gd_x2, gd_y1, gd_y2;
5697 struct GadgetInfo *gi;
5698 int items_max, items_visible, item_position;
5699 unsigned long event_mask;
5700 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5701 int id = scrollbar_info[i].gadget_id;
5703 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5705 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5706 y = mSY + scrollbar_info[i].y;
5707 width = scrollbar_info[i].width;
5708 height = scrollbar_info[i].height;
5710 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5711 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5713 items_max = num_page_entries;
5714 items_visible = num_page_entries;
5717 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5718 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5719 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
5725 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5726 gfx_pressed = scrollbar_info[i].gfx_pressed;
5727 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5728 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5729 gd_x1 = graphic_info[gfx_unpressed].src_x;
5730 gd_y1 = graphic_info[gfx_unpressed].src_y;
5731 gd_x2 = graphic_info[gfx_pressed].src_x;
5732 gd_y2 = graphic_info[gfx_pressed].src_y;
5735 gi = CreateGadget(GDI_CUSTOM_ID, id,
5736 GDI_CUSTOM_TYPE_ID, i,
5737 GDI_INFO_TEXT, scrollbar_info[i].infotext,
5742 GDI_TYPE, scrollbar_info[i].type,
5743 GDI_SCROLLBAR_ITEMS_MAX, items_max,
5744 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5745 GDI_SCROLLBAR_ITEM_POSITION, item_position,
5747 GDI_WHEEL_AREA_X, SX,
5748 GDI_WHEEL_AREA_Y, SY,
5749 GDI_WHEEL_AREA_WIDTH, SXSIZE,
5750 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5752 GDI_WHEEL_AREA_X, 0,
5753 GDI_WHEEL_AREA_Y, 0,
5754 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5755 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5757 GDI_STATE, GD_BUTTON_UNPRESSED,
5758 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5759 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5760 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5761 GDI_DIRECT_DRAW, FALSE,
5762 GDI_EVENT_MASK, event_mask,
5763 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5767 Error(ERR_EXIT, "cannot create gadget");
5769 screen_gadget[id] = gi;
5773 void CreateScreenGadgets()
5775 int last_game_status = game_status; /* save current game status */
5777 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5780 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5782 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5784 /* copy pointers to clip mask and GC */
5785 scrollbar_bitmap[i]->clip_mask =
5786 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5787 scrollbar_bitmap[i]->stored_clip_gc =
5788 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5790 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5791 scrollbar_bitmap[i],
5792 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5793 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5794 TILEX, TILEY, 0, 0);
5798 CreateScreenMenubuttons();
5801 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5802 game_status = GAME_MODE_LEVELS;
5805 CreateScreenScrollbuttons();
5806 CreateScreenScrollbars();
5808 game_status = last_game_status; /* restore current game status */
5811 void FreeScreenGadgets()
5815 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5816 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5818 /* prevent freeing clip mask and GC twice */
5819 scrollbar_bitmap[i]->clip_mask = None;
5820 scrollbar_bitmap[i]->stored_clip_gc = None;
5822 FreeBitmap(scrollbar_bitmap[i]);
5826 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5827 FreeGadget(screen_gadget[i]);
5830 void MapScreenMenuGadgets(int screen_mask)
5834 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5835 if (screen_mask & menubutton_info[i].screen_mask)
5836 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5839 void MapScreenTreeGadgets(TreeInfo *ti)
5841 int num_entries = numTreeInfoInGroup(ti);
5844 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5847 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5848 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5850 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5851 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5854 static void HandleScreenGadgets(struct GadgetInfo *gi)
5856 int id = gi->custom_id;
5857 int button = gi->event.button;
5858 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5862 case SCREEN_CTRL_ID_PREV_LEVEL:
5863 HandleMainMenu_SelectLevel(step, -1);
5866 case SCREEN_CTRL_ID_NEXT_LEVEL:
5867 HandleMainMenu_SelectLevel(step, +1);
5870 case SCREEN_CTRL_ID_PREV_PLAYER:
5871 HandleSetupScreen_Input_Player(step, -1);
5874 case SCREEN_CTRL_ID_NEXT_PLAYER:
5875 HandleSetupScreen_Input_Player(step, +1);
5878 case SCREEN_CTRL_ID_SCROLL_UP:
5879 if (game_status == GAME_MODE_LEVELS)
5880 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5881 else if (game_status == GAME_MODE_SETUP)
5882 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5885 case SCREEN_CTRL_ID_SCROLL_DOWN:
5886 if (game_status == GAME_MODE_LEVELS)
5887 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5888 else if (game_status == GAME_MODE_SETUP)
5889 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5892 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5893 if (game_status == GAME_MODE_LEVELS)
5894 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5895 else if (game_status == GAME_MODE_SETUP)
5896 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);