1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_EDITOR 2
48 #define SETUP_MODE_GRAPHICS 3
49 #define SETUP_MODE_SOUND 4
50 #define SETUP_MODE_ARTWORK 5
51 #define SETUP_MODE_INPUT 6
52 #define SETUP_MODE_TOUCH 7
53 #define SETUP_MODE_SHORTCUTS 8
54 #define SETUP_MODE_SHORTCUTS_1 9
55 #define SETUP_MODE_SHORTCUTS_2 10
56 #define SETUP_MODE_SHORTCUTS_3 11
57 #define SETUP_MODE_SHORTCUTS_4 12
58 #define SETUP_MODE_SHORTCUTS_5 13
60 // sub-screens on the setup screen (generic)
61 #define SETUP_MODE_CHOOSE_ARTWORK 14
62 #define SETUP_MODE_CHOOSE_OTHER 15
64 // sub-screens on the setup screen (specific)
65 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
70 #define SETUP_MODE_CHOOSE_RENDERING 21
71 #define SETUP_MODE_CHOOSE_VSYNC 22
72 #define SETUP_MODE_CHOOSE_GRAPHICS 23
73 #define SETUP_MODE_CHOOSE_SOUNDS 24
74 #define SETUP_MODE_CHOOSE_MUSIC 25
75 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 26
76 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 27
77 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 28
78 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 29
79 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 30
80 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_TRANSPARENCY 32
82 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 33
83 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 36
86 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 37
88 #define MAX_SETUP_MODES 38
90 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
92 // setup screen titles
93 #define STR_SETUP_MAIN "Setup"
94 #define STR_SETUP_GAME "Game & Menu"
95 #define STR_SETUP_EDITOR "Editor"
96 #define STR_SETUP_GRAPHICS "Graphics"
97 #define STR_SETUP_SOUND "Sound & Music"
98 #define STR_SETUP_ARTWORK "Custom Artwork"
99 #define STR_SETUP_INPUT "Input Devices"
100 #define STR_SETUP_TOUCH "Touch Controls"
101 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
102 #define STR_SETUP_EXIT "Exit"
103 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
105 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
106 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
107 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
108 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
109 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
110 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
111 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
112 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
113 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
114 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
115 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
116 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
117 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
118 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
119 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
120 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
124 // for input setup functions
125 #define SETUPINPUT_SCREEN_POS_START 0
126 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
127 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
128 #define SETUPINPUT_SCREEN_POS_END 13
130 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
131 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
133 #define MAX_SETUP_TEXT_INPUT_LEN 28
135 // for various menu stuff
136 #define MENU_SCREEN_START_XPOS 1
137 #define MENU_SCREEN_START_YPOS 2
138 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
139 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
140 #define MENU_TITLE1_YPOS 8
141 #define MENU_TITLE2_YPOS 46
142 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
143 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
144 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
145 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
146 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
147 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
148 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
152 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
153 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
154 MENU_INFO_FONT_TITLE))
155 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
156 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
157 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
158 MENU_SCREEN_INFO_YSTART2 - \
160 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
161 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
162 MENU_SCREEN_INFO_YSTEP)
163 #define NUM_INFO_ELEMENTS_FROM_CONF \
164 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
165 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
166 MAX_MENU_ENTRIES_ON_SCREEN)
167 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
168 MAX_INFO_ELEMENTS_ON_SCREEN), \
169 NUM_INFO_ELEMENTS_FROM_CONF)
170 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
171 #define MAX_MENU_TEXT_LENGTH_BIG 13
172 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
174 // screen gadget identifiers
175 #define SCREEN_CTRL_ID_PREV_LEVEL 0
176 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
177 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
178 #define SCREEN_CTRL_ID_LAST_LEVEL 3
179 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
180 #define SCREEN_CTRL_ID_PREV_PLAYER 5
181 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
182 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
183 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
184 #define SCREEN_CTRL_ID_SCROLL_UP 9
185 #define SCREEN_CTRL_ID_SCROLL_DOWN 10
186 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 11
187 #define SCREEN_CTRL_ID_NETWORK_SERVER 12
189 #define NUM_SCREEN_GADGETS 13
191 #define NUM_SCREEN_MENUBUTTONS 9
192 #define NUM_SCREEN_SCROLLBUTTONS 2
193 #define NUM_SCREEN_SCROLLBARS 1
194 #define NUM_SCREEN_TEXTINPUT 1
196 #define SCREEN_MASK_MAIN (1 << 0)
197 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
198 #define SCREEN_MASK_INPUT (1 << 2)
200 // graphic position and size values for buttons and scrollbars
201 #define SC_MENUBUTTON_XSIZE TILEX
202 #define SC_MENUBUTTON_YSIZE TILEY
204 #define SC_SCROLLBUTTON_XSIZE TILEX
205 #define SC_SCROLLBUTTON_YSIZE TILEY
207 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
209 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
210 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
211 SC_SCROLLBUTTON_YSIZE)
213 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
214 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
216 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
217 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
218 SC_SCROLLBUTTON_YSIZE)
220 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
221 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
222 SC_SCROLL_VERTICAL_YSIZE)
224 #define SC_BORDER_SIZE 14
227 // forward declarations of internal functions
228 static void HandleScreenGadgets(struct GadgetInfo *);
229 static void HandleSetupScreen_Generic(int, int, int, int, int);
230 static void HandleSetupScreen_Input(int, int, int, int, int);
231 static void CustomizeKeyboard(int);
232 static void ConfigureJoystick(int);
233 static void ConfigureVirtualButtons(void);
234 static void execSetupGame(void);
235 static void execSetupGraphics(void);
236 static void execSetupSound(void);
237 static void execSetupTouch(void);
238 static void execSetupArtwork(void);
239 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
241 static void DrawChooseLevelSet(void);
242 static void DrawChooseLevelNr(void);
243 static void DrawInfoScreen(void);
244 static void DrawSetupScreen(void);
246 static void DrawInfoScreen_NotAvailable(char *, char *);
247 static void DrawInfoScreen_HelpAnim(int, int, boolean);
248 static void DrawInfoScreen_HelpText(int, int, int, int);
249 static void HandleInfoScreen_Main(int, int, int, int, int);
250 static void HandleInfoScreen_TitleScreen(int);
251 static void HandleInfoScreen_Elements(int);
252 static void HandleInfoScreen_Music(int);
253 static void HandleInfoScreen_Credits(int);
254 static void HandleInfoScreen_Program(int);
255 static void HandleInfoScreen_Version(int);
257 static void ModifyGameSpeedIfNeeded(void);
258 static void DisableVsyncIfNeeded(void);
260 static void MapScreenMenuGadgets(int);
261 static void MapScreenGadgets(int);
262 static void MapScreenTreeGadgets(TreeInfo *);
264 static void UpdateScreenMenuGadgets(int, boolean);
266 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
268 static int info_mode = INFO_MODE_MAIN;
269 static int setup_mode = SETUP_MODE_MAIN;
271 static TreeInfo *window_sizes = NULL;
272 static TreeInfo *window_size_current = NULL;
274 static TreeInfo *scaling_types = NULL;
275 static TreeInfo *scaling_type_current = NULL;
277 static TreeInfo *rendering_modes = NULL;
278 static TreeInfo *rendering_mode_current = NULL;
280 static TreeInfo *vsync_modes = NULL;
281 static TreeInfo *vsync_mode_current = NULL;
283 static TreeInfo *scroll_delays = NULL;
284 static TreeInfo *scroll_delay_current = NULL;
286 static TreeInfo *snapshot_modes = NULL;
287 static TreeInfo *snapshot_mode_current = NULL;
289 static TreeInfo *game_speeds_normal = NULL;
290 static TreeInfo *game_speeds_extended = NULL;
291 static TreeInfo *game_speeds = NULL;
292 static TreeInfo *game_speed_current = NULL;
294 static TreeInfo *volumes_simple = NULL;
295 static TreeInfo *volume_simple_current = NULL;
297 static TreeInfo *volumes_loops = NULL;
298 static TreeInfo *volume_loops_current = NULL;
300 static TreeInfo *volumes_music = NULL;
301 static TreeInfo *volume_music_current = NULL;
303 static TreeInfo *touch_controls = NULL;
304 static TreeInfo *touch_control_current = NULL;
306 static TreeInfo *move_distances = NULL;
307 static TreeInfo *move_distance_current = NULL;
309 static TreeInfo *drop_distances = NULL;
310 static TreeInfo *drop_distance_current = NULL;
312 static TreeInfo *transparencies = NULL;
313 static TreeInfo *transparency_current = NULL;
315 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
316 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
318 static TreeInfo *level_number = NULL;
319 static TreeInfo *level_number_current = NULL;
321 static struct ValueTextInfo window_sizes_list[] =
326 { 100, "100 % (Default)" },
339 static struct StringValueTextInfo scaling_types_list[] =
341 { SCALING_QUALITY_NEAREST, "Off" },
342 { SCALING_QUALITY_LINEAR, "Linear" },
343 { SCALING_QUALITY_BEST, "Anisotropic" },
348 static struct StringValueTextInfo rendering_modes_list[] =
350 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
351 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
353 // this mode may work under certain conditions, but does not work on Windows
354 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
356 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
361 static struct StringValueTextInfo vsync_modes_list[] =
363 { STR_VSYNC_MODE_OFF, "Off" },
364 { STR_VSYNC_MODE_NORMAL, "Normal" },
365 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
370 static struct ValueTextInfo game_speeds_list_normal[] =
381 static struct ValueTextInfo game_speeds_list_extended[] =
383 { 1000, "1 fps (Extremely Slow)" },
388 { 29, "35 fps (Original Supaplex)" },
390 { 20, "50 fps (=== Normal Speed ===)" },
391 { 16, "60 fps (60 Hz VSync Speed)" },
392 { 14, "70 fps (Maximum Supaplex)" },
396 { 1, "1000 fps (Extremely Fast)" },
401 static struct ValueTextInfo *game_speeds_list;
403 static struct ValueTextInfo scroll_delays_list[] =
405 { 0, "0 Tiles (No Scroll Delay)" },
408 { 3, "3 Tiles (Default)" },
413 { 8, "8 Tiles (Maximum Scroll Delay)"},
418 static struct StringValueTextInfo snapshot_modes_list[] =
420 { STR_SNAPSHOT_MODE_OFF, "Off" },
421 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
422 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
423 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
428 static struct ValueTextInfo volumes_list[] =
448 static struct StringValueTextInfo touch_controls_list[] =
450 { TOUCH_CONTROL_OFF, "Off" },
451 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
452 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
453 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
458 static struct ValueTextInfo distances_list[] =
473 static struct ValueTextInfo transparencies_list[] =
475 { 0, "0 % (Opaque)" },
485 { 100, "100 % (Invisible)" },
490 static struct ValueTextInfo grid_sizes_list[] =
526 static int align_xoffset = 0;
527 static int align_yoffset = 0;
529 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
530 (s) <= GAME_MODE_SETUP ? (s) : \
531 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
532 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
534 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
535 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
536 (i) <= INFO_MODE_LEVELSET ? (i) : \
539 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
540 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
541 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
542 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
543 SETUP_MODE_CHOOSE_ARTWORK : \
544 SETUP_MODE_CHOOSE_OTHER)
546 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
547 menu.draw_xoffset[GAME_MODE_INFO] : \
548 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
549 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
550 menu.draw_yoffset[GAME_MODE_INFO] : \
551 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
552 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
553 menu.extra_spacing[GAME_MODE_INFO] : \
554 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
556 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
557 menu.draw_xoffset[GAME_MODE_SETUP] : \
558 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
559 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
560 menu.draw_yoffset[GAME_MODE_SETUP] : \
561 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
562 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
563 menu.extra_spacing[GAME_MODE_SETUP] : \
564 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
566 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
567 DRAW_XOFFSET_INFO(info_mode) : \
568 (s) == GAME_MODE_SETUP ? \
569 DRAW_XOFFSET_SETUP(setup_mode) : \
570 menu.draw_xoffset[DRAW_MODE(s)])
571 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
572 DRAW_YOFFSET_INFO(info_mode) : \
573 (s) == GAME_MODE_SETUP ? \
574 DRAW_YOFFSET_SETUP(setup_mode) : \
575 menu.draw_yoffset[DRAW_MODE(s)])
576 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
577 EXTRA_SPACING_INFO(info_mode) : \
578 (s) == GAME_MODE_SETUP ? \
579 EXTRA_SPACING_SETUP(setup_mode) : \
580 menu.extra_spacing[DRAW_MODE(s)])
582 #define mSX (SX + DRAW_XOFFSET(game_status))
583 #define mSY (SY + DRAW_YOFFSET(game_status))
585 #define amSX (mSX + align_xoffset)
586 #define amSY (mSY + align_yoffset)
588 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
589 menu.list_size[game_status] : \
590 MAX_MENU_ENTRIES_ON_SCREEN)
592 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
593 NUM_MENU_ENTRIES_ON_SCREEN)
596 // title display and control definitions
598 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
599 2 * MAX_NUM_TITLE_MESSAGES)
601 #define NO_DIRECT_LEVEL_SELECT (-1)
604 static int num_title_screens = 0;
606 struct TitleControlInfo
615 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
617 // main menu display and control definitions
619 #define MAIN_CONTROL_NAME 0
620 #define MAIN_CONTROL_LEVELS 1
621 #define MAIN_CONTROL_SCORES 2
622 #define MAIN_CONTROL_EDITOR 3
623 #define MAIN_CONTROL_INFO 4
624 #define MAIN_CONTROL_GAME 5
625 #define MAIN_CONTROL_SETUP 6
626 #define MAIN_CONTROL_QUIT 7
627 #define MAIN_CONTROL_PREV_LEVEL 8
628 #define MAIN_CONTROL_NEXT_LEVEL 9
629 #define MAIN_CONTROL_FIRST_LEVEL 10
630 #define MAIN_CONTROL_LAST_LEVEL 11
631 #define MAIN_CONTROL_LEVEL_NUMBER 12
632 #define MAIN_CONTROL_LEVEL_INFO_1 13
633 #define MAIN_CONTROL_LEVEL_INFO_2 14
634 #define MAIN_CONTROL_LEVEL_NAME 15
635 #define MAIN_CONTROL_LEVEL_AUTHOR 16
636 #define MAIN_CONTROL_LEVEL_YEAR 17
637 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
638 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
639 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
640 #define MAIN_CONTROL_TITLE_1 21
641 #define MAIN_CONTROL_TITLE_2 22
642 #define MAIN_CONTROL_TITLE_3 23
644 static char str_main_text_name[10];
645 static char str_main_text_first_level[10];
646 static char str_main_text_last_level[10];
647 static char str_main_text_level_number[10];
649 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
651 static char *main_text_name = str_main_text_name;
652 static char *main_text_first_level = str_main_text_first_level;
653 static char *main_text_last_level = str_main_text_last_level;
654 static char *main_text_level_number = str_main_text_level_number;
655 static char *main_text_levels = "Levelset";
656 static char *main_text_scores = "Hall Of Fame";
657 static char *main_text_editor = "Level Creator";
658 static char *main_text_info = "Info Screen";
659 static char *main_text_game = "Start Game";
660 static char *main_text_setup = "Setup";
661 static char *main_text_quit = "Quit";
662 static char *main_text_level_name = level.name;
663 static char *main_text_level_author = level.author;
664 static char *main_text_level_year = NULL;
665 static char *main_text_level_imported_from = NULL;
666 static char *main_text_level_imported_by = NULL;
667 static char *main_text_level_tested_by = NULL;
668 static char *main_text_title_1 = NULL;
669 static char *main_text_title_2 = NULL;
670 static char *main_text_title_3 = NULL;
672 struct MainControlInfo
676 struct MenuPosInfo *pos_button;
679 struct TextPosInfo *pos_text;
682 struct TextPosInfo *pos_input;
686 static struct MainControlInfo main_controls[] =
690 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
691 &menu.main.text.name, &main_text_name,
692 &menu.main.input.name, &setup.player_name,
696 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
697 &menu.main.text.levels, &main_text_levels,
702 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
703 &menu.main.text.scores, &main_text_scores,
708 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
709 &menu.main.text.editor, &main_text_editor,
714 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
715 &menu.main.text.info, &main_text_info,
720 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
721 &menu.main.text.game, &main_text_game,
726 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
727 &menu.main.text.setup, &main_text_setup,
732 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
733 &menu.main.text.quit, &main_text_quit,
737 MAIN_CONTROL_PREV_LEVEL,
743 MAIN_CONTROL_NEXT_LEVEL,
749 MAIN_CONTROL_FIRST_LEVEL,
751 &menu.main.text.first_level, &main_text_first_level,
755 MAIN_CONTROL_LAST_LEVEL,
757 &menu.main.text.last_level, &main_text_last_level,
761 MAIN_CONTROL_LEVEL_NUMBER,
763 &menu.main.text.level_number, &main_text_level_number,
767 MAIN_CONTROL_LEVEL_INFO_1,
769 &menu.main.text.level_info_1, NULL,
773 MAIN_CONTROL_LEVEL_INFO_2,
775 &menu.main.text.level_info_2, NULL,
779 MAIN_CONTROL_LEVEL_NAME,
781 &menu.main.text.level_name, &main_text_level_name,
785 MAIN_CONTROL_LEVEL_AUTHOR,
787 &menu.main.text.level_author, &main_text_level_author,
791 MAIN_CONTROL_LEVEL_YEAR,
793 &menu.main.text.level_year, &main_text_level_year,
797 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
799 &menu.main.text.level_imported_from, &main_text_level_imported_from,
803 MAIN_CONTROL_LEVEL_IMPORTED_BY,
805 &menu.main.text.level_imported_by, &main_text_level_imported_by,
809 MAIN_CONTROL_LEVEL_TESTED_BY,
811 &menu.main.text.level_tested_by, &main_text_level_tested_by,
815 MAIN_CONTROL_TITLE_1,
817 &menu.main.text.title_1, &main_text_title_1,
821 MAIN_CONTROL_TITLE_2,
823 &menu.main.text.title_2, &main_text_title_2,
827 MAIN_CONTROL_TITLE_3,
829 &menu.main.text.title_3, &main_text_title_3,
842 static int getTitleScreenGraphic(int nr, boolean initial)
844 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
847 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
849 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
853 static int getTitleScreenGameMode(boolean initial)
855 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
859 static int getTitleMessageGameMode(boolean initial)
861 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
864 static int getTitleAnimMode(struct TitleControlInfo *tci)
866 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
868 return base + tci->local_nr;
872 static int getTitleScreenBackground(boolean initial)
874 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
879 static int getTitleMessageBackground(int nr, boolean initial)
881 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
885 static int getTitleBackground(int nr, boolean initial, boolean is_image)
887 int base = (is_image ?
888 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
889 IMG_BACKGROUND_TITLESCREEN_1) :
890 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
891 IMG_BACKGROUND_TITLEMESSAGE_1));
892 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
893 IMG_BACKGROUND_TITLE);
894 int graphic_local = base + nr;
896 if (graphic_info[graphic_local].bitmap != NULL)
897 return graphic_local;
899 if (graphic_info[graphic_global].bitmap != NULL)
900 return graphic_global;
902 return IMG_UNDEFINED;
905 static int getTitleSound(struct TitleControlInfo *tci)
907 boolean is_image = tci->is_image;
908 int initial = tci->initial;
909 int nr = tci->local_nr;
910 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
911 int base = (is_image ?
912 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
913 SND_BACKGROUND_TITLESCREEN_1) :
914 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
915 SND_BACKGROUND_TITLEMESSAGE_1));
916 int sound_global = menu.sound[mode];
917 int sound_local = base + nr;
920 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
921 nr, initial, is_image,
922 sound_global, getSoundListEntry(sound_global)->filename,
923 sound_local, getSoundListEntry(sound_local)->filename);
926 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
929 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
932 return SND_UNDEFINED;
935 static int getTitleMusic(struct TitleControlInfo *tci)
937 boolean is_image = tci->is_image;
938 int initial = tci->initial;
939 int nr = tci->local_nr;
940 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
941 int base = (is_image ?
942 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
943 MUS_BACKGROUND_TITLESCREEN_1) :
944 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
945 MUS_BACKGROUND_TITLEMESSAGE_1));
946 int music_global = menu.music[mode];
947 int music_local = base + nr;
950 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
951 nr, initial, is_image,
952 music_global, getMusicListEntry(music_global)->filename,
953 music_local, getMusicListEntry(music_local)->filename);
956 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
959 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
962 return MUS_UNDEFINED;
965 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
967 boolean is_image = tci->is_image;
968 boolean initial = tci->initial;
969 boolean first = tci->first;
970 int nr = tci->local_nr;
971 struct TitleMessageInfo tmi;
972 struct TitleFadingInfo ti;
974 tmi = (is_image ? (initial ? (first ?
975 titlescreen_initial_first[nr] :
976 titlescreen_initial[nr])
978 titlescreen_first[nr] :
980 : (initial ? (first ?
981 titlemessage_initial_first[nr] :
982 titlemessage_initial[nr])
984 titlemessage_first[nr] :
987 ti.fade_mode = tmi.fade_mode;
988 ti.fade_delay = tmi.fade_delay;
989 ti.post_delay = tmi.post_delay;
990 ti.auto_delay = tmi.auto_delay;
995 static int compareTitleControlInfo(const void *object1, const void *object2)
997 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
998 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1001 if (tci1->initial != tci2->initial)
1002 compare_result = (tci1->initial ? -1 : +1);
1003 else if (tci1->sort_priority != tci2->sort_priority)
1004 compare_result = tci1->sort_priority - tci2->sort_priority;
1005 else if (tci1->is_image != tci2->is_image)
1006 compare_result = (tci1->is_image ? -1 : +1);
1008 compare_result = tci1->local_nr - tci2->local_nr;
1010 return compare_result;
1013 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1015 int nr, int sort_priority)
1017 title_controls[num_title_screens].is_image = is_image;
1018 title_controls[num_title_screens].initial = initial;
1019 title_controls[num_title_screens].local_nr = nr;
1020 title_controls[num_title_screens].sort_priority = sort_priority;
1022 title_controls[num_title_screens].first = FALSE; // will be set later
1024 num_title_screens++;
1027 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1031 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1033 int graphic = getTitleScreenGraphic(i, initial);
1034 Bitmap *bitmap = graphic_info[graphic].bitmap;
1035 int sort_priority = graphic_info[graphic].sort_priority;
1038 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1041 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1043 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1044 char *filename = getLevelSetTitleMessageFilename(i, initial);
1045 int sort_priority = tmi->sort_priority;
1047 if (filename != NULL)
1048 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1052 static void InitializeTitleControls(boolean show_title_initial)
1054 num_title_screens = 0;
1056 // 1st step: initialize title screens for game start (only when starting)
1057 if (show_title_initial)
1058 InitializeTitleControls_CheckTitleInfo(TRUE);
1060 // 2nd step: initialize title screens for current level set
1061 InitializeTitleControls_CheckTitleInfo(FALSE);
1063 // sort title screens according to sort_priority and title number
1064 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1065 compareTitleControlInfo);
1067 // mark first title screen
1068 title_controls[0].first = TRUE;
1071 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1073 return (pos != NULL && pos->x != -1 && pos->y != -1);
1076 static boolean visibleTextPos(struct TextPosInfo *pos)
1078 return (pos != NULL && pos->x != -1 && pos->y != -1);
1081 static void InitializeMainControls(void)
1083 boolean local_team_mode = (!network.enabled && setup.team_mode);
1086 // set main control text values to dynamically determined values
1087 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1089 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1090 menu.main.text.first_level.size));
1091 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1092 menu.main.text.last_level.size));
1093 strcpy(main_text_level_number, int2str(level_nr,
1094 menu.main.text.level_number.size));
1096 main_text_level_year = leveldir_current->year;
1097 main_text_level_imported_from = leveldir_current->imported_from;
1098 main_text_level_imported_by = leveldir_current->imported_by;
1099 main_text_level_tested_by = leveldir_current->tested_by;
1101 main_text_title_1 = getConfigProgramTitleString();
1102 main_text_title_2 = getConfigProgramCopyrightString();
1103 main_text_title_3 = getConfigProgramCompanyString();
1105 // set main control screen positions to dynamically determined values
1106 for (i = 0; main_controls[i].nr != -1; i++)
1108 struct MainControlInfo *mci = &main_controls[i];
1110 struct MenuPosInfo *pos_button = mci->pos_button;
1111 struct TextPosInfo *pos_text = mci->pos_text;
1112 struct TextPosInfo *pos_input = mci->pos_input;
1113 char *text = (mci->text ? *mci->text : NULL);
1114 char *input = (mci->input ? *mci->input : NULL);
1115 int button_graphic = mci->button_graphic;
1116 int font_text = (pos_text ? pos_text->font : -1);
1117 int font_input = (pos_input ? pos_input->font : -1);
1119 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1120 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1121 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1122 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1123 int text_chars = (text != NULL ? strlen(text) : 0);
1124 int input_chars = (input != NULL ? strlen(input) : 0);
1127 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1129 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1130 int text_width = font_text_width * text_chars;
1131 int text_height = font_text_height;
1132 int input_width = font_input_width * input_chars;
1133 int input_height = font_input_height;
1135 if (nr == MAIN_CONTROL_NAME)
1137 menu.main.input.name.width = input_width;
1138 menu.main.input.name.height = input_height;
1141 if (pos_button != NULL) // (x/y may be -1/-1 here)
1143 pos_button->width = button_width;
1144 pos_button->height = button_height;
1147 if (pos_text != NULL) // (x/y may be -1/-1 here)
1149 // calculate text size -- needed for text alignment
1150 boolean calculate_text_size = (text != NULL);
1152 if (pos_text->width == -1 || calculate_text_size)
1153 pos_text->width = text_width;
1154 if (pos_text->height == -1 || calculate_text_size)
1155 pos_text->height = text_height;
1157 if (visibleMenuPos(pos_button))
1159 if (pos_text->x == -1)
1160 pos_text->x = pos_button->x + pos_button->width;
1161 if (pos_text->y == -1)
1163 pos_button->y + (pos_button->height - pos_text->height) / 2;
1167 if (pos_input != NULL) // (x/y may be -1/-1 here)
1169 if (visibleTextPos(pos_text))
1171 if (pos_input->x == -1)
1172 pos_input->x = pos_text->x + pos_text->width;
1173 if (pos_input->y == -1)
1174 pos_input->y = pos_text->y;
1177 if (pos_input->width == -1)
1178 pos_input->width = input_width;
1179 if (pos_input->height == -1)
1180 pos_input->height = input_height;
1185 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1186 int graphic, boolean pressed)
1188 struct GraphicInfo *g = &graphic_info[graphic];
1191 int xoffset = (pressed ? g->pressed_xoffset : 0);
1192 int yoffset = (pressed ? g->pressed_yoffset : 0);
1194 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1196 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1197 g->width, g->height, dst_x, dst_y);
1200 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1201 boolean active_input,
1202 boolean pressed_button)
1206 for (i = 0; main_controls[i].nr != -1; i++)
1208 struct MainControlInfo *mci = &main_controls[i];
1210 if (mci->nr == nr || nr == -1)
1212 struct MenuPosInfo *pos_button = mci->pos_button;
1213 struct TextPosInfo *pos_text = mci->pos_text;
1214 struct TextPosInfo *pos_input = mci->pos_input;
1215 char *text = (mci->text ? *mci->text : NULL);
1216 char *input = (mci->input ? *mci->input : NULL);
1217 int button_graphic = mci->button_graphic;
1218 int font_text = (pos_text ? pos_text->font : -1);
1219 int font_input = (pos_input ? pos_input->font : -1);
1223 button_graphic = BUTTON_ACTIVE(button_graphic);
1224 font_text = FONT_ACTIVE(font_text);
1229 font_input = FONT_ACTIVE(font_input);
1232 if (visibleMenuPos(pos_button))
1234 struct MenuPosInfo *pos = pos_button;
1235 int x = mSX + pos->x;
1236 int y = mSY + pos->y;
1238 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1239 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1242 if (visibleTextPos(pos_text) && text != NULL)
1244 struct TextPosInfo *pos = pos_text;
1245 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1246 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1249 // (check why/if this is needed)
1250 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1252 DrawText(x, y, text, font_text);
1255 if (visibleTextPos(pos_input) && input != NULL)
1257 struct TextPosInfo *pos = pos_input;
1258 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1259 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1262 // (check why/if this is needed)
1263 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1265 DrawText(x, y, input, font_input);
1271 static void DrawCursorAndText_Main(int nr, boolean active_text,
1272 boolean pressed_button)
1274 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1278 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1279 boolean pressed_button)
1281 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1285 static struct MainControlInfo *getMainControlInfo(int nr)
1289 for (i = 0; main_controls[i].nr != -1; i++)
1290 if (main_controls[i].nr == nr)
1291 return &main_controls[i];
1296 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1301 int rect_x = ALIGNED_TEXT_XPOS(rect);
1302 int rect_y = ALIGNED_TEXT_YPOS(rect);
1304 return (x >= rect_x && x < rect_x + rect->width &&
1305 y >= rect_y && y < rect_y + rect->height);
1308 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1313 int rect_x = ALIGNED_TEXT_XPOS(rect);
1314 int rect_y = ALIGNED_TEXT_YPOS(rect);
1317 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1318 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1319 (x >= rect_x && x < rect_x + rect->width &&
1320 y >= rect_y && y < rect_y + rect->height));
1323 return (x >= rect_x && x < rect_x + rect->width &&
1324 y >= rect_y && y < rect_y + rect->height);
1327 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1329 int rect_width = preview->xsize * preview->tile_size;
1330 int rect_height = preview->ysize * preview->tile_size;
1331 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1332 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1334 return (x >= rect_x && x < rect_x + rect_width &&
1335 y >= rect_y && y < rect_y + rect_height);
1338 static void AdjustScrollbar(int id, int items_max, int items_visible,
1341 struct GadgetInfo *gi = screen_gadget[id];
1343 if (item_position > items_max - items_visible)
1344 item_position = items_max - items_visible;
1346 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1347 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1348 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1351 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1353 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1357 static void clearMenuListArea(void)
1359 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1361 // correct scrollbar position if placed outside menu (playfield) area
1362 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1363 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1365 // clear menu list area, but not title or scrollbar
1366 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1367 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1370 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1372 static int cursor_array[MAX_LEV_FIELDY];
1373 int x = amSX + TILEX * xpos;
1374 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1379 cursor_array[ypos] = graphic;
1381 graphic = cursor_array[ypos];
1385 graphic = BUTTON_ACTIVE(graphic);
1387 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1388 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1391 static void initCursor(int ypos, int graphic)
1393 drawCursorExt(0, ypos, FALSE, graphic);
1396 static void drawCursor(int ypos, boolean active)
1398 drawCursorExt(0, ypos, active, -1);
1401 static void drawCursorXY(int xpos, int ypos, int graphic)
1403 drawCursorExt(xpos, ypos, FALSE, graphic);
1406 static void drawChooseTreeCursor(int ypos, boolean active)
1408 drawCursorExt(0, ypos, active, -1);
1411 static void DrawHeadline(void)
1413 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1414 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1417 static void DrawTitleScreenImage(int nr, boolean initial)
1419 int graphic = getTitleScreenGraphic(nr, initial);
1420 Bitmap *bitmap = graphic_info[graphic].bitmap;
1421 int width = graphic_info[graphic].width;
1422 int height = graphic_info[graphic].height;
1423 int src_x = graphic_info[graphic].src_x;
1424 int src_y = graphic_info[graphic].src_y;
1430 if (width > WIN_XSIZE)
1432 // image width too large for window => center image horizontally
1433 src_x = (width - WIN_XSIZE) / 2;
1437 if (height > WIN_YSIZE)
1439 // image height too large for window => center image vertically
1440 src_y = (height - WIN_YSIZE) / 2;
1444 // always display title screens centered
1445 dst_x = (WIN_XSIZE - width) / 2;
1446 dst_y = (WIN_YSIZE - height) / 2;
1448 SetDrawBackgroundMask(REDRAW_ALL);
1449 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1451 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1453 if (DrawingOnBackground(dst_x, dst_y))
1454 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1456 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1458 redraw_mask = REDRAW_ALL;
1461 static void DrawTitleScreenMessage(int nr, boolean initial)
1463 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1464 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1466 if (filename == NULL)
1469 // force TITLE font on title message screen
1470 SetFontStatus(getTitleMessageGameMode(initial));
1472 // if chars *and* width set to "-1", automatically determine width
1473 if (tmi->chars == -1 && tmi->width == -1)
1474 tmi->width = viewport.window[game_status].width;
1476 // if lines *and* height set to "-1", automatically determine height
1477 if (tmi->lines == -1 && tmi->height == -1)
1478 tmi->height = viewport.window[game_status].height;
1480 // if chars set to "-1", automatically determine by text and font width
1481 if (tmi->chars == -1)
1482 tmi->chars = tmi->width / getFontWidth(tmi->font);
1484 tmi->width = tmi->chars * getFontWidth(tmi->font);
1486 // if lines set to "-1", automatically determine by text and font height
1487 if (tmi->lines == -1)
1488 tmi->lines = tmi->height / getFontHeight(tmi->font);
1490 tmi->height = tmi->lines * getFontHeight(tmi->font);
1492 // if x set to "-1", automatically determine by width and alignment
1494 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1496 // if y set to "-1", automatically determine by height and alignment
1498 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1500 SetDrawBackgroundMask(REDRAW_ALL);
1501 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1503 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1505 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1506 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1507 tmi->autowrap, tmi->centered, tmi->parse_comments);
1512 static void DrawTitleScreen(void)
1514 KeyboardAutoRepeatOff();
1516 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1519 static boolean CheckTitleScreen(boolean levelset_has_changed)
1521 static boolean show_title_initial = TRUE;
1522 boolean show_titlescreen = FALSE;
1524 // needed to be able to skip title screen, if no image or message defined
1525 InitializeTitleControls(show_title_initial);
1527 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1528 show_titlescreen = TRUE;
1530 // show initial title images and messages only once at program start
1531 show_title_initial = FALSE;
1533 return (show_titlescreen && num_title_screens > 0);
1536 void DrawMainMenu(void)
1538 static LevelDirTree *leveldir_last_valid = NULL;
1539 boolean levelset_has_changed = FALSE;
1540 int fade_mask = REDRAW_FIELD;
1542 LimitScreenUpdates(FALSE);
1544 FadeSetLeaveScreen();
1546 // do not fade out here -- function may continue and fade on editor screen
1549 FadeMenuSoundsAndMusic();
1551 ExpireSoundLoops(FALSE);
1553 KeyboardAutoRepeatOn();
1555 audio.sound_deactivated = FALSE;
1559 // needed if last screen was the playing screen, invoked from level editor
1560 if (level_editor_test_game)
1562 CloseDoor(DOOR_CLOSE_ALL);
1564 SetGameStatus(GAME_MODE_EDITOR);
1571 // needed if last screen was the setup screen and fullscreen state changed
1572 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1573 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1575 // leveldir_current may be invalid (level group, parent link)
1576 if (!validLevelSeries(leveldir_current))
1577 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1579 if (leveldir_current != leveldir_last_valid)
1580 levelset_has_changed = TRUE;
1582 // store valid level series information
1583 leveldir_last_valid = leveldir_current;
1585 init_last = init; // switch to new busy animation
1587 // needed if last screen (level choice) changed graphics, sounds or music
1588 ReloadCustomArtwork(0);
1590 if (CheckTitleScreen(levelset_has_changed))
1592 SetGameStatus(GAME_MODE_TITLE);
1599 if (redraw_mask & REDRAW_ALL)
1600 fade_mask = REDRAW_ALL;
1603 fade_mask = REDRAW_ALL;
1607 // needed if different viewport properties defined for menues
1608 ChangeViewportPropertiesIfNeeded();
1610 SetDrawtoField(DRAW_TO_BACKBUFFER);
1612 // level_nr may have been set to value over handicap with level editor
1613 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1614 level_nr = leveldir_current->handicap_level;
1616 LoadLevel(level_nr);
1617 LoadScore(level_nr);
1619 SaveLevelSetup_SeriesInfo();
1621 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1622 SetDrawDeactivationMask(REDRAW_NONE);
1623 SetDrawBackgroundMask(REDRAW_FIELD);
1625 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1628 if (fade_mask == REDRAW_ALL)
1629 RedrawGlobalBorder();
1634 InitializeMainControls();
1636 DrawCursorAndText_Main(-1, FALSE, FALSE);
1637 DrawPreviewLevelInitial();
1638 DrawNetworkPlayers();
1640 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1643 if (TAPE_IS_EMPTY(tape))
1645 DrawCompleteVideoDisplay();
1647 PlayMenuSoundsAndMusic();
1649 // create gadgets for main menu screen
1650 FreeScreenGadgets();
1651 CreateScreenGadgets();
1653 // may be required if audio buttons shown on tape and changed in setup menu
1655 CreateGameButtons();
1657 // map gadgets for main menu screen
1659 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1660 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1662 // copy actual game door content to door double buffer for OpenDoor()
1663 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1664 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1666 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1668 DrawMaskedBorder(fade_mask);
1673 // update screen area with special editor door
1674 redraw_mask |= REDRAW_ALL;
1677 SetMouseCursor(CURSOR_DEFAULT);
1679 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1682 static void gotoTopLevelDir(void)
1684 // move upwards until inside (but not above) top level directory
1685 while (leveldir_current->node_parent &&
1686 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1688 // write a "path" into level tree for easy navigation to last level
1689 if (leveldir_current->node_parent->node_group->cl_first == -1)
1691 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1692 int leveldir_pos = posTreeInfo(leveldir_current);
1693 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1694 int cl_first, cl_cursor;
1696 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1697 cl_cursor = leveldir_pos - cl_first;
1699 leveldir_current->node_parent->node_group->cl_first = cl_first;
1700 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1703 leveldir_current = leveldir_current->node_parent;
1707 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1709 static unsigned int title_delay = 0;
1710 static int title_screen_nr = 0;
1711 static int last_sound = -1, last_music = -1;
1712 boolean return_to_main_menu = FALSE;
1713 struct TitleControlInfo *tci;
1716 if (button == MB_MENU_INITIALIZE)
1719 title_screen_nr = 0;
1720 tci = &title_controls[title_screen_nr];
1722 SetAnimStatus(getTitleAnimMode(tci));
1724 last_sound = SND_UNDEFINED;
1725 last_music = MUS_UNDEFINED;
1727 if (num_title_screens != 0)
1729 FadeSetEnterScreen();
1731 // use individual title fading instead of global "enter screen" fading
1732 fading = getTitleFading(tci);
1735 if (game_status_last_screen == GAME_MODE_INFO)
1737 if (num_title_screens == 0)
1739 // switch game mode from title screen mode back to info screen mode
1740 SetGameStatus(GAME_MODE_INFO);
1742 // store that last screen was info screen, not main menu screen
1743 game_status_last_screen = GAME_MODE_INFO;
1745 DrawInfoScreen_NotAvailable("Title screen information:",
1746 "No title screen for this level set.");
1751 FadeMenuSoundsAndMusic();
1753 FadeOut(REDRAW_ALL);
1755 // title screens may have different window size
1756 ChangeViewportPropertiesIfNeeded();
1758 // only required to update logic for redrawing global border
1762 DrawTitleScreenImage(tci->local_nr, tci->initial);
1764 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1766 sound = getTitleSound(tci);
1767 music = getTitleMusic(tci);
1769 if (sound != last_sound)
1770 PlayMenuSoundExt(sound);
1771 if (music != last_music)
1772 PlayMenuMusicExt(music);
1777 SetMouseCursor(CURSOR_NONE);
1781 DelayReached(&title_delay, 0); // reset delay counter
1786 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1787 button = MB_MENU_CHOICE;
1789 if (button == MB_MENU_LEAVE)
1791 return_to_main_menu = TRUE;
1793 else if (button == MB_MENU_CHOICE)
1795 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1797 SetGameStatus(GAME_MODE_INFO);
1799 info_mode = INFO_MODE_MAIN;
1808 if (title_screen_nr < num_title_screens)
1810 tci = &title_controls[title_screen_nr];
1812 SetAnimStatus(getTitleAnimMode(tci));
1814 sound = getTitleSound(tci);
1815 music = getTitleMusic(tci);
1817 if (last_sound != SND_UNDEFINED && sound != last_sound)
1818 FadeSound(last_sound);
1819 if (last_music != MUS_UNDEFINED && music != last_music)
1822 fading = getTitleFading(tci);
1824 FadeOut(REDRAW_ALL);
1827 DrawTitleScreenImage(tci->local_nr, tci->initial);
1829 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1831 sound = getTitleSound(tci);
1832 music = getTitleMusic(tci);
1834 if (sound != last_sound)
1835 PlayMenuSoundExt(sound);
1836 if (music != last_music)
1837 PlayMenuMusicExt(music);
1844 DelayReached(&title_delay, 0); // reset delay counter
1848 FadeMenuSoundsAndMusic();
1850 return_to_main_menu = TRUE;
1854 if (return_to_main_menu)
1856 SetMouseCursor(CURSOR_DEFAULT);
1858 // force full menu screen redraw after displaying title screens
1859 redraw_mask = REDRAW_ALL;
1861 if (game_status_last_screen == GAME_MODE_INFO)
1863 SetGameStatus(GAME_MODE_INFO);
1865 info_mode = INFO_MODE_MAIN;
1869 else // default: return to main menu
1871 SetGameStatus(GAME_MODE_MAIN);
1878 static void HandleMainMenu_SelectLevel(int step, int direction,
1879 int selected_level_nr)
1881 int old_level_nr = level_nr;
1884 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1885 new_level_nr = selected_level_nr;
1887 new_level_nr = old_level_nr + step * direction;
1889 if (new_level_nr < leveldir_current->first_level)
1890 new_level_nr = leveldir_current->first_level;
1891 if (new_level_nr > leveldir_current->last_level)
1892 new_level_nr = leveldir_current->last_level;
1894 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1896 // skipping levels is only allowed when trying to skip single level
1897 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1898 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1900 leveldir_current->handicap_level++;
1901 SaveLevelSetup_SeriesInfo();
1904 new_level_nr = leveldir_current->handicap_level;
1907 if (new_level_nr != old_level_nr)
1909 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1911 PlaySound(SND_MENU_ITEM_SELECTING);
1913 level_nr = new_level_nr;
1915 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1916 int2str(level_nr, menu.main.text.level_number.size),
1917 mci->pos_text->font);
1919 LoadLevel(level_nr);
1920 DrawPreviewLevelInitial();
1924 DrawCompleteVideoDisplay();
1926 SaveLevelSetup_SeriesInfo();
1928 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1930 // force redraw of playfield area (may be reset at this point)
1931 redraw_mask |= REDRAW_FIELD;
1935 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1937 static int choice = MAIN_CONTROL_GAME;
1938 static boolean button_pressed_last = FALSE;
1939 boolean button_pressed = FALSE;
1941 int i = 0; // needed to prevent compiler warning due to bad code below
1943 if (button == MB_MENU_INITIALIZE)
1945 DrawCursorAndText_Main(choice, TRUE, FALSE);
1950 if (mx || my) // mouse input
1954 for (i = 0; main_controls[i].nr != -1; i++)
1956 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1957 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1958 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1960 pos = main_controls[i].nr;
1966 // check if level preview was clicked
1967 if (insidePreviewRect(&preview, mx - SX, my - SY))
1968 pos = MAIN_CONTROL_GAME;
1970 // handle pressed/unpressed state for active/inactive menu buttons
1971 // (if pos != -1, "i" contains index position corresponding to "pos")
1973 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1974 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1975 button_pressed = TRUE;
1977 if (button_pressed != button_pressed_last)
1979 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1982 PlaySound(SND_MENU_BUTTON_PRESSING);
1984 PlaySound(SND_MENU_BUTTON_RELEASING);
1987 else if (dx || dy) // keyboard input
1989 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1990 choice == MAIN_CONTROL_SETUP))
1991 button = MB_MENU_CHOICE;
1996 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1998 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2000 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2002 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2004 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2006 CloseDoor(DOOR_CLOSE_2);
2008 SetGameStatus(GAME_MODE_LEVELNR);
2010 DrawChooseLevelNr();
2012 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2018 PlaySound(SND_MENU_ITEM_ACTIVATING);
2020 DrawCursorAndText_Main(choice, FALSE, FALSE);
2021 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2027 if (choice != MAIN_CONTROL_INFO &&
2028 choice != MAIN_CONTROL_SETUP)
2029 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2034 PlaySound(SND_MENU_ITEM_SELECTING);
2036 if (pos == MAIN_CONTROL_NAME)
2039 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2041 // special case: menu text "name/team" clicked -- toggle team mode
2042 setup.team_mode = !setup.team_mode;
2044 InitializeMainControls();
2045 DrawCursorAndText_Main(choice, TRUE, FALSE);
2047 DrawPreviewPlayers();
2051 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2053 HandleTypeName(strlen(setup.player_name), 0);
2056 else if (pos == MAIN_CONTROL_LEVELS)
2060 CloseDoor(DOOR_CLOSE_2);
2062 SetGameStatus(GAME_MODE_LEVELS);
2064 SaveLevelSetup_LastSeries();
2065 SaveLevelSetup_SeriesInfo();
2067 if (setup.internal.choose_from_top_leveldir)
2070 DrawChooseLevelSet();
2073 else if (pos == MAIN_CONTROL_SCORES)
2075 CloseDoor(DOOR_CLOSE_2);
2077 SetGameStatus(GAME_MODE_SCORES);
2079 DrawHallOfFame(level_nr, -1);
2081 else if (pos == MAIN_CONTROL_EDITOR)
2083 if (leveldir_current->readonly &&
2084 !strEqual(setup.player_name, "Artsoft"))
2085 Request("This level is read only!", REQ_CONFIRM);
2087 CloseDoor(DOOR_CLOSE_2);
2089 SetGameStatus(GAME_MODE_EDITOR);
2091 FadeSetEnterScreen();
2095 else if (pos == MAIN_CONTROL_INFO)
2097 CloseDoor(DOOR_CLOSE_2);
2099 SetGameStatus(GAME_MODE_INFO);
2101 info_mode = INFO_MODE_MAIN;
2105 else if (pos == MAIN_CONTROL_GAME)
2107 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2109 else if (pos == MAIN_CONTROL_SETUP)
2111 CloseDoor(DOOR_CLOSE_2);
2113 SetGameStatus(GAME_MODE_SETUP);
2115 setup_mode = SETUP_MODE_MAIN;
2119 else if (pos == MAIN_CONTROL_QUIT)
2121 SaveLevelSetup_LastSeries();
2122 SaveLevelSetup_SeriesInfo();
2124 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2125 SetGameStatus(GAME_MODE_QUIT);
2130 button_pressed_last = button_pressed;
2134 // ============================================================================
2135 // info screen functions
2136 // ============================================================================
2138 static struct TokenInfo *info_info;
2139 static int num_info_info; // number of info entries shown on screen
2140 static int max_info_info; // total number of info entries in list
2142 static void execInfoTitleScreen(void)
2144 info_mode = INFO_MODE_TITLE;
2149 static void execInfoElements(void)
2151 info_mode = INFO_MODE_ELEMENTS;
2156 static void execInfoMusic(void)
2158 info_mode = INFO_MODE_MUSIC;
2163 static void execInfoCredits(void)
2165 info_mode = INFO_MODE_CREDITS;
2170 static void execInfoProgram(void)
2172 info_mode = INFO_MODE_PROGRAM;
2177 static void execInfoVersion(void)
2179 info_mode = INFO_MODE_VERSION;
2184 static void execInfoLevelSet(void)
2186 info_mode = INFO_MODE_LEVELSET;
2191 static void execExitInfo(void)
2193 SetGameStatus(GAME_MODE_MAIN);
2198 static struct TokenInfo info_info_main[] =
2200 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2201 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2202 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2203 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2204 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2205 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2206 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2207 { TYPE_EMPTY, NULL, "" },
2208 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2213 static int getMenuTextFont(int type)
2215 if (type & (TYPE_SWITCH |
2229 static struct TokenInfo *setup_info;
2230 static struct TokenInfo setup_info_input[];
2232 static struct TokenInfo *menu_info;
2234 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2235 int screen_pos, int menu_info_pos_raw,
2238 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2239 struct TokenInfo *ti = &token_info[pos];
2240 int xpos = MENU_SCREEN_START_XPOS;
2241 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2242 int font_nr = getMenuTextFont(ti->type);
2244 if (setup_mode == SETUP_MODE_INPUT)
2245 font_nr = FONT_MENU_1;
2248 font_nr = FONT_ACTIVE(font_nr);
2250 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2252 if (ti->type & ~TYPE_SKIP_ENTRY)
2253 drawCursor(screen_pos, active);
2256 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2259 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2262 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2265 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2268 static char *window_size_text;
2269 static char *scaling_type_text;
2270 static char *network_server_text;
2272 static void drawSetupValue(int, int);
2274 static void drawMenuInfoList(int first_entry, int num_page_entries,
2275 int max_page_entries)
2279 if (first_entry + num_page_entries > max_page_entries)
2282 clearMenuListArea();
2284 for (i = 0; i < num_page_entries; i++)
2286 int menu_info_pos = first_entry + i;
2287 struct TokenInfo *si = &menu_info[menu_info_pos];
2288 void *value_ptr = si->value;
2290 // set some entries to "unchangeable" according to other variables
2291 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2292 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2293 (value_ptr == &setup.sound_music && !audio.music_available) ||
2294 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2295 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2296 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2297 si->type |= TYPE_GHOSTED;
2299 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2300 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2301 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2302 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2303 else if (si->type & ~TYPE_SKIP_ENTRY)
2304 initCursor(i, IMG_MENU_BUTTON);
2306 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2308 if (si->type & TYPE_STRING)
2312 if (value_ptr == &network_server_text)
2313 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2315 if (gadget_id != -1)
2317 struct GadgetInfo *gi = screen_gadget[gadget_id];
2318 int xpos = MENU_SCREEN_START_XPOS;
2319 int ypos = MENU_SCREEN_START_YPOS + i;
2320 int x = mSX + xpos * 32;
2321 int y = mSY + ypos * 32;
2323 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2327 if (si->type & TYPE_VALUE &&
2328 menu_info == setup_info)
2329 drawSetupValue(i, menu_info_pos);
2333 static void DrawInfoScreen_Main(void)
2335 int fade_mask = REDRAW_FIELD;
2338 if (redraw_mask & REDRAW_ALL)
2339 fade_mask = REDRAW_ALL;
2342 fade_mask = REDRAW_ALL;
2345 FadeMenuSoundsAndMusic();
2347 FreeScreenGadgets();
2348 CreateScreenGadgets();
2350 // (needed after displaying title screens which disable auto repeat)
2351 KeyboardAutoRepeatOn();
2353 FadeSetLeaveScreen();
2357 // needed if different viewport properties defined for info screen
2358 ChangeViewportPropertiesIfNeeded();
2360 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2364 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2366 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2368 info_info = info_info_main;
2370 // determine maximal number of info entries that can be displayed on screen
2372 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2375 // determine maximal number of info entries available for menu of info screen
2377 for (i = 0; info_info[i].type != 0; i++)
2380 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2382 MapScreenGadgets(max_info_info);
2384 PlayMenuSoundsAndMusic();
2386 DrawMaskedBorder(fade_mask);
2391 static void changeSetupValue(int, int, int);
2393 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2394 int mode, int num_page_entries,
2395 int max_page_entries)
2397 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2398 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2399 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2400 int *num_page_entries_last = num_page_entries_all_last[game_status];
2401 int *choice_store = choice_stores[game_status];
2402 int *first_entry_store = first_entry_stores[game_status];
2403 int choice = choice_store[mode]; // starts with 0
2404 int first_entry = first_entry_store[mode]; // starts with 0
2406 int y = choice - first_entry;
2408 boolean position_set_by_scrollbar = (dx == 999);
2409 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2412 if (button == MB_MENU_INITIALIZE)
2414 // check if number of menu page entries has changed (may happen by change
2415 // of custom artwork definition value for 'list_size' for this menu screen)
2416 // (in this case, the last menu position most probably has to be corrected)
2417 if (num_page_entries != num_page_entries_last[mode])
2419 choice_store[mode] = first_entry_store[mode] = 0;
2421 choice = first_entry = 0;
2424 num_page_entries_last[mode] = num_page_entries;
2427 // advance to first valid menu entry
2428 while (choice < num_page_entries &&
2429 menu_info[choice].type & TYPE_SKIP_ENTRY)
2432 if (position_set_by_scrollbar)
2433 first_entry = first_entry_store[mode] = dy;
2435 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2436 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2438 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2440 if (choice < first_entry)
2442 choice = first_entry;
2444 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2447 else if (choice > first_entry + num_page_entries - 1)
2449 choice = first_entry + num_page_entries - 1;
2451 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2455 choice_store[mode] = choice;
2457 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2461 else if (button == MB_MENU_LEAVE)
2463 PlaySound(SND_MENU_ITEM_SELECTING);
2465 for (i = 0; i < max_page_entries; i++)
2467 if (menu_info[i].type & TYPE_LEAVE_MENU)
2469 void (*menu_callback_function)(void) = menu_info[i].value;
2473 menu_callback_function();
2475 break; // absolutely needed because function changes 'menu_info'!
2482 if (mx || my) // mouse input
2484 x = (mx - mSX) / 32;
2485 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2487 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2489 // move cursor instead of scrolling when already at start/end of list
2490 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2492 else if (dy == +1 * SCROLL_LINE &&
2493 first_entry + num_page_entries == max_page_entries)
2496 // handle scrolling screen one line or page
2498 y + dy > num_page_entries - 1)
2500 boolean redraw = FALSE;
2502 if (ABS(dy) == SCROLL_PAGE)
2503 step = num_page_entries - 1;
2505 if (dy < 0 && first_entry > 0)
2507 // scroll page/line up
2509 first_entry -= step;
2510 if (first_entry < 0)
2515 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2517 // scroll page/line down
2519 first_entry += step;
2520 if (first_entry + num_page_entries > max_page_entries)
2521 first_entry = MAX(0, max_page_entries - num_page_entries);
2528 choice += first_entry - first_entry_store[mode];
2530 if (choice < first_entry)
2532 choice = first_entry;
2534 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2537 else if (choice > first_entry + num_page_entries - 1)
2539 choice = first_entry + num_page_entries - 1;
2541 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2544 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2548 if (choice < first_entry ||
2549 choice > first_entry + num_page_entries - 1)
2550 first_entry += SIGN(dy);
2553 first_entry_store[mode] = first_entry;
2554 choice_store[mode] = choice;
2556 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2558 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2560 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2561 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2569 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2571 if (menu_info[choice].type & menu_navigation_type ||
2572 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2573 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2574 menu_info[choice].type & TYPE_PLAYER)
2575 button = MB_MENU_CHOICE;
2580 // jump to next non-empty menu entry (up or down)
2581 while (first_entry + y > 0 &&
2582 first_entry + y < max_page_entries - 1 &&
2583 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2586 if (!IN_VIS_MENU(x, y))
2588 choice += y - y_old;
2590 if (choice < first_entry)
2591 first_entry = choice;
2592 else if (choice > first_entry + num_page_entries - 1)
2593 first_entry = choice - num_page_entries + 1;
2595 if (first_entry >= 0 &&
2596 first_entry + num_page_entries <= max_page_entries)
2598 first_entry_store[mode] = first_entry;
2600 if (choice < first_entry)
2601 choice = first_entry;
2602 else if (choice > first_entry + num_page_entries - 1)
2603 choice = first_entry + num_page_entries - 1;
2605 choice_store[mode] = choice;
2607 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2609 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2611 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2612 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2619 if (!anyScrollbarGadgetActive() &&
2620 IN_VIS_MENU(x, y) &&
2621 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2622 y >= 0 && y < num_page_entries)
2626 if (first_entry + y != choice &&
2627 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2629 PlaySound(SND_MENU_ITEM_ACTIVATING);
2631 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2632 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2634 choice = choice_store[mode] = first_entry + y;
2638 PlaySound(SND_MENU_ITEM_SELECTING);
2640 for (i = 0; menu_info[i].type != 0; i++)
2642 if (menu_info[i].type & TYPE_LEAVE_MENU)
2644 void (*menu_callback_function)(void) = menu_info[i].value;
2648 menu_callback_function();
2650 // absolutely needed because function changes 'menu_info'!
2658 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2660 PlaySound(SND_MENU_ITEM_SELECTING);
2662 // when selecting key headline, execute function for key value change
2663 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2664 menu_info[first_entry + y + 1].type & TYPE_KEY)
2667 // when selecting string value, execute function for list selection
2668 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2669 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2672 // when selecting string value, execute function for text input gadget
2673 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2674 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2677 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2679 void (*menu_callback_function)(void) =
2680 menu_info[first_entry + y].value;
2682 FadeSetFromType(menu_info[first_entry + y].type);
2684 menu_callback_function();
2686 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2688 void (*gadget_callback_function)(void) =
2689 menu_info[first_entry + y].value;
2691 gadget_callback_function();
2693 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2694 menu_info == setup_info)
2696 changeSetupValue(y, first_entry + y, dx);
2702 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2704 menu_info = info_info;
2706 HandleMenuScreen(mx, my, dx, dy, button,
2707 info_mode, num_info_info, max_info_info);
2710 static int getMenuFontSpacing(int spacing_height, int font_nr)
2712 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2714 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2718 static int getMenuTextSpacing(int spacing_height, int font_nr)
2720 return (getMenuFontSpacing(spacing_height, font_nr) +
2721 EXTRA_SPACING(game_status));
2724 static int getMenuTextStep(int spacing_height, int font_nr)
2726 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2729 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2731 int font_title = MENU_INFO_FONT_TITLE;
2732 int font_error = FONT_TEXT_2;
2733 int font_foot = MENU_INFO_FONT_FOOT;
2734 int spacing_title = menu.headline1_spacing_info[info_mode];
2735 int ystep_title = getMenuTextStep(spacing_title, font_title);
2736 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2737 int ystart2 = ystart1 + ystep_title;
2738 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2740 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2742 FadeOut(REDRAW_FIELD);
2747 DrawTextSCentered(ystart1, font_title, text_title);
2748 DrawTextSCentered(ystart2, font_error, text_error);
2750 DrawTextSCentered(ybottom, font_foot,
2751 "Press any key or button for info menu");
2753 FadeIn(REDRAW_FIELD);
2756 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2758 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2759 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2760 int font_title = MENU_INFO_FONT_TITLE;
2761 int font_foot = MENU_INFO_FONT_FOOT;
2762 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2763 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2764 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2765 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2766 int ystep = MENU_SCREEN_INFO_YSTEP;
2767 int element, action, direction;
2775 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2776 infoscreen_step[i] = infoscreen_frame[i] = 0;
2781 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2783 DrawTextSCentered(ybottom, font_foot,
2784 "Press any key or button for next page");
2790 while (helpanim_info[j].element != HELPANIM_LIST_END)
2792 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2797 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2806 j += infoscreen_step[i - start];
2808 element = helpanim_info[j].element;
2809 action = helpanim_info[j].action;
2810 direction = helpanim_info[j].direction;
2813 element = EL_UNKNOWN;
2815 if (action != -1 && direction != -1)
2816 graphic = el_act_dir2img(element, action, direction);
2817 else if (action != -1)
2818 graphic = el_act2img(element, action);
2819 else if (direction != -1)
2820 graphic = el_dir2img(element, direction);
2822 graphic = el2img(element);
2824 delay = helpanim_info[j++].delay;
2829 if (infoscreen_frame[i - start] == 0)
2832 infoscreen_frame[i - start] = delay - 1;
2836 sync_frame = delay - infoscreen_frame[i - start];
2837 infoscreen_frame[i - start]--;
2840 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2842 if (!infoscreen_frame[i - start])
2843 infoscreen_step[i - start] = 0;
2847 if (!infoscreen_frame[i - start])
2848 infoscreen_step[i - start]++;
2849 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2855 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2857 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2858 graphic, sync_frame, USE_MASKING);
2861 DrawInfoScreen_HelpText(element, action, direction, i - start);
2866 redraw_mask |= REDRAW_FIELD;
2871 static char *getHelpText(int element, int action, int direction)
2873 char token[MAX_LINE_LEN];
2875 strcpy(token, element_info[element].token_name);
2878 strcat(token, element_action_info[action].suffix);
2880 if (direction != -1)
2881 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2883 return getHashEntry(helptext_info, token);
2886 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2888 int font_nr = FONT_INFO_ELEMENTS;
2889 int font_width = getFontWidth(font_nr);
2890 int font_height = getFontHeight(font_nr);
2891 int yoffset = (TILEX - 2 * font_height) / 2;
2892 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2893 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2894 int ystep = TILEY + 4;
2895 int pad_left = xstart - SX;
2896 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2897 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2898 int max_lines_per_text = 2;
2901 if (action != -1 && direction != -1) // element.action.direction
2902 text = getHelpText(element, action, direction);
2904 if (text == NULL && action != -1) // element.action
2905 text = getHelpText(element, action, -1);
2907 if (text == NULL && direction != -1) // element.direction
2908 text = getHelpText(element, -1, direction);
2910 if (text == NULL) // base element
2911 text = getHelpText(element, -1, -1);
2913 if (text == NULL) // not found
2914 text = "No description available";
2916 if (strlen(text) <= max_chars_per_line) // only one line of text
2917 ystart += getFontHeight(font_nr) / 2;
2919 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2920 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2921 TRUE, FALSE, FALSE);
2924 static void DrawInfoScreen_TitleScreen(void)
2926 SetGameStatus(GAME_MODE_TITLE);
2931 void HandleInfoScreen_TitleScreen(int button)
2933 HandleTitleScreen(0, 0, 0, 0, button);
2936 static void DrawInfoScreen_Elements(void)
2938 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2940 FadeOut(REDRAW_FIELD);
2945 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2947 FadeIn(REDRAW_FIELD);
2950 void HandleInfoScreen_Elements(int button)
2952 static unsigned int info_delay = 0;
2953 static int num_anims;
2954 static int num_pages;
2956 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2959 if (button == MB_MENU_INITIALIZE)
2961 boolean new_element = TRUE;
2965 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2967 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2969 else if (new_element)
2972 new_element = FALSE;
2976 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2980 if (button == MB_MENU_LEAVE)
2982 PlaySound(SND_MENU_ITEM_SELECTING);
2984 info_mode = INFO_MODE_MAIN;
2989 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2991 if (button != MB_MENU_INITIALIZE)
2993 PlaySound(SND_MENU_ITEM_SELECTING);
2998 if (page >= num_pages)
3000 FadeMenuSoundsAndMusic();
3002 info_mode = INFO_MODE_MAIN;
3009 FadeSetNextScreen();
3011 if (button != MB_MENU_INITIALIZE)
3012 FadeOut(REDRAW_FIELD);
3014 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3016 if (button != MB_MENU_INITIALIZE)
3017 FadeIn(REDRAW_FIELD);
3021 if (DelayReached(&info_delay, GameFrameDelay))
3022 if (page < num_pages)
3023 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3025 PlayMenuSoundIfLoop();
3029 static void DrawInfoScreen_Music(void)
3031 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3033 FadeOut(REDRAW_FIELD);
3040 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3042 FadeIn(REDRAW_FIELD);
3045 void HandleInfoScreen_Music(int button)
3047 static struct MusicFileInfo *list = NULL;
3048 int font_title = MENU_INFO_FONT_TITLE;
3049 int font_head = MENU_INFO_FONT_HEAD;
3050 int font_text = MENU_INFO_FONT_TEXT;
3051 int font_foot = MENU_INFO_FONT_FOOT;
3052 int spacing_title = menu.headline1_spacing_info[info_mode];
3053 int spacing_head = menu.headline2_spacing_info[info_mode];
3054 int ystep_title = getMenuTextStep(spacing_title, font_title);
3055 int ystep_head = getMenuTextStep(spacing_head, font_head);
3056 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3057 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3059 if (button == MB_MENU_INITIALIZE)
3061 list = music_file_info;
3065 FadeMenuSoundsAndMusic();
3070 DrawTextSCentered(ystart, font_title,
3071 "No music info for this level set.");
3073 DrawTextSCentered(ybottom, font_foot,
3074 "Press any key or button for info menu");
3080 if (button == MB_MENU_LEAVE)
3082 PlaySound(SND_MENU_ITEM_SELECTING);
3084 FadeMenuSoundsAndMusic();
3086 info_mode = INFO_MODE_MAIN;
3091 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3093 if (button != MB_MENU_INITIALIZE)
3095 PlaySound(SND_MENU_ITEM_SELECTING);
3103 FadeMenuSoundsAndMusic();
3105 info_mode = INFO_MODE_MAIN;
3111 FadeMenuSoundsAndMusic();
3113 if (list != music_file_info)
3114 FadeSetNextScreen();
3116 if (button != MB_MENU_INITIALIZE)
3117 FadeOut(REDRAW_FIELD);
3124 int sound = list->music;
3126 if (sound_info[sound].loop)
3127 PlaySoundLoop(sound);
3131 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3135 int music = list->music;
3137 if (music_info[music].loop)
3138 PlayMusicLoop(music);
3142 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3145 ystart += ystep_title;
3147 if (!strEqual(list->title, UNKNOWN_NAME))
3149 if (!strEqual(list->title_header, UNKNOWN_NAME))
3151 DrawTextSCentered(ystart, font_head, list->title_header);
3152 ystart += ystep_head;
3155 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3156 ystart += ystep_head;
3159 if (!strEqual(list->artist, UNKNOWN_NAME))
3161 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3162 DrawTextSCentered(ystart, font_head, list->artist_header);
3164 DrawTextSCentered(ystart, font_head, "by");
3166 ystart += ystep_head;
3168 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3169 ystart += ystep_head;
3172 if (!strEqual(list->album, UNKNOWN_NAME))
3174 if (!strEqual(list->album_header, UNKNOWN_NAME))
3175 DrawTextSCentered(ystart, font_head, list->album_header);
3177 DrawTextSCentered(ystart, font_head, "from the album");
3179 ystart += ystep_head;
3181 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3182 ystart += ystep_head;
3185 if (!strEqual(list->year, UNKNOWN_NAME))
3187 if (!strEqual(list->year_header, UNKNOWN_NAME))
3188 DrawTextSCentered(ystart, font_head, list->year_header);
3190 DrawTextSCentered(ystart, font_head, "from the year");
3192 ystart += ystep_head;
3194 DrawTextFCentered(ystart, font_text, "%s", list->year);
3195 ystart += ystep_head;
3198 DrawTextSCentered(ybottom, FONT_TEXT_4,
3199 "Press any key or button for next page");
3201 if (button != MB_MENU_INITIALIZE)
3202 FadeIn(REDRAW_FIELD);
3205 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3206 PlaySoundLoop(list->music);
3209 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3211 int font_title = MENU_INFO_FONT_TITLE;
3212 int font_head = MENU_INFO_FONT_HEAD;
3213 int font_text = MENU_INFO_FONT_TEXT;
3214 int font_foot = MENU_INFO_FONT_FOOT;
3215 int spacing_title = menu.headline1_spacing_info[info_mode];
3216 int spacing_head = menu.headline2_spacing_info[info_mode];
3217 int spacing_para = menu.paragraph_spacing_info[info_mode];
3218 int spacing_line = menu.line_spacing_info[info_mode];
3219 int ystep_title = getMenuTextStep(spacing_title, font_title);
3220 int ystep_head = getMenuTextStep(spacing_head, font_head);
3221 int ystep_para = getMenuTextStep(spacing_para, font_text);
3222 int ystep_line = getMenuTextStep(spacing_line, font_text);
3223 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3224 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3229 DrawTextSCentered(ystart, font_title, "Credits:");
3230 ystart += ystep_title;
3234 DrawTextSCentered(ystart, font_head,
3235 "Special thanks to");
3236 ystart += ystep_head;
3237 DrawTextSCentered(ystart, font_text,
3239 ystart += ystep_head;
3240 DrawTextSCentered(ystart, font_head,
3242 ystart += ystep_head;
3243 DrawTextSCentered(ystart, font_text,
3244 "\"Boulder Dash\"");
3245 ystart += ystep_head;
3246 DrawTextSCentered(ystart, font_head,
3248 ystart += ystep_head;
3249 DrawTextSCentered(ystart, font_text,
3251 ystart += ystep_head;
3252 DrawTextSCentered(ystart, font_head,
3254 ystart += ystep_head;
3255 DrawTextSCentered(ystart, font_text,
3256 "First Star Software");
3258 else if (screen_nr == 1)
3260 DrawTextSCentered(ystart, font_head,
3261 "Special thanks to");
3262 ystart += ystep_head;
3263 DrawTextSCentered(ystart, font_text,
3264 "Klaus Heinz & Volker Wertich");
3265 ystart += ystep_head;
3266 DrawTextSCentered(ystart, font_head,
3268 ystart += ystep_head;
3269 DrawTextSCentered(ystart, font_text,
3270 "\"Emerald Mine\"");
3271 ystart += ystep_head;
3272 DrawTextSCentered(ystart, font_head,
3274 ystart += ystep_head;
3275 DrawTextSCentered(ystart, font_text,
3277 ystart += ystep_head;
3278 DrawTextSCentered(ystart, font_head,
3280 ystart += ystep_head;
3281 DrawTextSCentered(ystart, font_text,
3284 else if (screen_nr == 2)
3286 DrawTextSCentered(ystart, font_head,
3287 "Special thanks to");
3288 ystart += ystep_head;
3289 DrawTextSCentered(ystart, font_text,
3290 "Michael Stopp & Philip Jespersen");
3291 ystart += ystep_head;
3292 DrawTextSCentered(ystart, font_head,
3294 ystart += ystep_head;
3295 DrawTextSCentered(ystart, font_text,
3297 ystart += ystep_head;
3298 DrawTextSCentered(ystart, font_head,
3300 ystart += ystep_head;
3301 DrawTextSCentered(ystart, font_text,
3303 ystart += ystep_head;
3304 DrawTextSCentered(ystart, font_head,
3306 ystart += ystep_head;
3307 DrawTextSCentered(ystart, font_text,
3308 "Digital Integration");
3310 else if (screen_nr == 3)
3312 DrawTextSCentered(ystart, font_head,
3313 "Special thanks to");
3314 ystart += ystep_head;
3315 DrawTextSCentered(ystart, font_text,
3316 "Hiroyuki Imabayashi");
3317 ystart += ystep_head;
3318 DrawTextSCentered(ystart, font_head,
3320 ystart += ystep_head;
3321 DrawTextSCentered(ystart, font_text,
3323 ystart += ystep_head;
3324 DrawTextSCentered(ystart, font_head,
3326 ystart += ystep_head;
3327 DrawTextSCentered(ystart, font_text,
3329 ystart += ystep_head;
3330 DrawTextSCentered(ystart, font_head,
3332 ystart += ystep_head;
3333 DrawTextSCentered(ystart, font_text,
3336 else if (screen_nr == 4)
3338 DrawTextSCentered(ystart, font_head,
3339 "Special thanks to");
3340 ystart += ystep_head;
3341 DrawTextSCentered(ystart, font_text,
3343 ystart += ystep_head;
3344 DrawTextSCentered(ystart, font_head,
3346 ystart += ystep_head;
3347 DrawTextSCentered(ystart, font_text,
3348 "J\xfcrgen Bonhagen");
3349 ystart += ystep_head;
3350 DrawTextSCentered(ystart, font_head,
3351 "for the continuous creation");
3352 ystart += ystep_line;
3353 DrawTextSCentered(ystart, font_head,
3354 "of outstanding level sets");
3356 else if (screen_nr == 5)
3358 DrawTextSCentered(ystart, font_head,
3360 ystart += ystep_head;
3361 DrawTextSCentered(ystart, font_text,
3363 ystart += ystep_head;
3364 DrawTextSCentered(ystart, font_head,
3365 "for ideas and inspiration by");
3366 ystart += ystep_head;
3367 DrawTextSCentered(ystart, font_text,
3369 ystart += ystep_para;
3371 DrawTextSCentered(ystart, font_head,
3373 ystart += ystep_head;
3374 DrawTextSCentered(ystart, font_text,
3376 ystart += ystep_head;
3377 DrawTextSCentered(ystart, font_head,
3378 "for ideas and inspiration by");
3379 ystart += ystep_head;
3380 DrawTextSCentered(ystart, font_text,
3383 else if (screen_nr == 6)
3385 DrawTextSCentered(ystart, font_head,
3387 ystart += ystep_head;
3388 DrawTextSCentered(ystart, font_text,
3390 ystart += ystep_head;
3391 DrawTextSCentered(ystart, font_head,
3392 "for the code base used for the");
3393 ystart += ystep_line;
3394 DrawTextSCentered(ystart, font_head,
3395 "native Emerald Mine engine");
3397 else if (screen_nr == 7)
3399 DrawTextSCentered(ystart, font_head,
3401 ystart += ystep_head;
3402 DrawTextSCentered(ystart, font_text,
3404 ystart += ystep_head;
3405 DrawTextSCentered(ystart, font_head,
3406 "for the initial DOS port");
3407 ystart += ystep_para;
3409 DrawTextSCentered(ystart, font_head,
3411 ystart += ystep_head;
3412 DrawTextSCentered(ystart, font_text,
3414 ystart += ystep_head;
3415 DrawTextSCentered(ystart, font_head,
3416 "for some additional toons");
3418 else if (screen_nr == 8)
3420 DrawTextSCentered(ystart, font_head,
3421 "And not to forget:");
3422 ystart += ystep_head;
3423 DrawTextSCentered(ystart, font_head,
3425 ystart += ystep_head;
3426 DrawTextSCentered(ystart, font_text,
3427 "All those who contributed");
3428 ystart += ystep_line;
3429 DrawTextSCentered(ystart, font_text,
3430 "levels to this game");
3431 ystart += ystep_line;
3432 DrawTextSCentered(ystart, font_text,
3436 DrawTextSCentered(ybottom, font_foot,
3437 "Press any key or button for next page");
3440 static void DrawInfoScreen_Credits(void)
3442 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3444 FadeMenuSoundsAndMusic();
3446 FadeOut(REDRAW_FIELD);
3448 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3450 FadeIn(REDRAW_FIELD);
3453 void HandleInfoScreen_Credits(int button)
3455 static int screen_nr = 0;
3456 int num_screens = 9;
3458 if (button == MB_MENU_INITIALIZE)
3462 // DrawInfoScreen_CreditsScreen(screen_nr);
3465 if (button == MB_MENU_LEAVE)
3467 PlaySound(SND_MENU_ITEM_SELECTING);
3469 info_mode = INFO_MODE_MAIN;
3474 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3476 if (button != MB_MENU_INITIALIZE)
3478 PlaySound(SND_MENU_ITEM_SELECTING);
3483 if (screen_nr >= num_screens)
3485 FadeMenuSoundsAndMusic();
3487 info_mode = INFO_MODE_MAIN;
3494 FadeSetNextScreen();
3496 if (button != MB_MENU_INITIALIZE)
3497 FadeOut(REDRAW_FIELD);
3499 DrawInfoScreen_CreditsScreen(screen_nr);
3501 if (button != MB_MENU_INITIALIZE)
3502 FadeIn(REDRAW_FIELD);
3506 PlayMenuSoundIfLoop();
3510 static void DrawInfoScreen_Program(void)
3512 int font_title = MENU_INFO_FONT_TITLE;
3513 int font_head = MENU_INFO_FONT_HEAD;
3514 int font_text = MENU_INFO_FONT_TEXT;
3515 int font_foot = MENU_INFO_FONT_FOOT;
3516 int spacing_title = menu.headline1_spacing_info[info_mode];
3517 int spacing_head = menu.headline2_spacing_info[info_mode];
3518 int spacing_para = menu.paragraph_spacing_info[info_mode];
3519 int spacing_line = menu.line_spacing_info[info_mode];
3520 int ystep_title = getMenuTextStep(spacing_title, font_title);
3521 int ystep_head = getMenuTextStep(spacing_head, font_head);
3522 int ystep_para = getMenuTextStep(spacing_para, font_text);
3523 int ystep_line = getMenuTextStep(spacing_line, font_text);
3524 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3525 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3527 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3529 FadeOut(REDRAW_FIELD);
3534 DrawTextSCentered(ystart, font_title, "Program Information:");
3535 ystart += ystep_title;
3537 DrawTextSCentered(ystart, font_head,
3538 "This game is Freeware!");
3539 ystart += ystep_head;
3540 DrawTextSCentered(ystart, font_head,
3541 "If you like it, send e-mail to:");
3542 ystart += ystep_head;
3543 DrawTextSCentered(ystart, font_text,
3544 setup.internal.program_email);
3545 ystart += ystep_para;
3547 DrawTextSCentered(ystart, font_head,
3548 "More information and levels:");
3549 ystart += ystep_head;
3550 DrawTextSCentered(ystart, font_text,
3551 setup.internal.program_website);
3552 ystart += ystep_para;
3554 DrawTextSCentered(ystart, font_head,
3555 "If you have created new levels,");
3556 ystart += ystep_line;
3557 DrawTextSCentered(ystart, font_head,
3558 "send them to me to include them!");
3559 ystart += ystep_head;
3560 DrawTextSCentered(ystart, font_head,
3563 DrawTextSCentered(ybottom, font_foot,
3564 "Press any key or button for info menu");
3566 FadeIn(REDRAW_FIELD);
3569 void HandleInfoScreen_Program(int button)
3571 if (button == MB_MENU_LEAVE)
3573 PlaySound(SND_MENU_ITEM_SELECTING);
3575 info_mode = INFO_MODE_MAIN;
3580 else if (button == MB_MENU_CHOICE)
3582 PlaySound(SND_MENU_ITEM_SELECTING);
3584 FadeMenuSoundsAndMusic();
3586 info_mode = INFO_MODE_MAIN;
3591 PlayMenuSoundIfLoop();
3595 static void DrawInfoScreen_Version(void)
3597 int font_title = MENU_INFO_FONT_TITLE;
3598 int font_head = MENU_INFO_FONT_HEAD;
3599 int font_text = MENU_INFO_FONT_TEXT;
3600 int font_foot = MENU_INFO_FONT_FOOT;
3601 int spacing_title = menu.headline1_spacing_info[info_mode];
3602 int spacing_head = menu.headline2_spacing_info[info_mode];
3603 int spacing_para = menu.paragraph_spacing_info[info_mode];
3604 int spacing_line = menu.line_spacing_info[info_mode];
3605 int xstep = getFontWidth(font_text);
3606 int ystep_title = getMenuTextStep(spacing_title, font_title);
3607 int ystep_head = getMenuTextStep(spacing_head, font_head);
3608 int ystep_para = getMenuTextStep(spacing_para, font_text);
3609 int ystep_line = getMenuTextStep(spacing_line, font_text);
3610 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3611 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3612 int xstart1 = mSX - SX + 2 * xstep;
3613 int xstart2 = mSX - SX + 18 * xstep;
3614 int xstart3 = mSX - SX + 28 * xstep;
3615 SDL_version sdl_version_compiled;
3616 const SDL_version *sdl_version_linked;
3617 int driver_name_len = 10;
3618 SDL_version sdl_version_linked_ext;
3619 const char *driver_name = NULL;
3621 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3623 FadeOut(REDRAW_FIELD);
3628 DrawTextSCentered(ystart, font_title, "Version Information:");
3629 ystart += ystep_title;
3631 DrawTextF(xstart1, ystart, font_head, "Name");
3632 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3633 ystart += ystep_line;
3635 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3637 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3638 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3639 ystart += ystep_line;
3641 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3642 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3643 ystart += ystep_line;
3647 DrawTextF(xstart1, ystart, font_head, "Version");
3648 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3649 ystart += ystep_line;
3652 DrawTextF(xstart1, ystart, font_head, "Platform");
3653 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3654 ystart += ystep_line;
3656 DrawTextF(xstart1, ystart, font_head, "Target");
3657 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3658 ystart += ystep_line;
3660 DrawTextF(xstart1, ystart, font_head, "Source date");
3661 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3662 ystart += ystep_para;
3664 DrawTextF(xstart1, ystart, font_head, "Library");
3665 DrawTextF(xstart2, ystart, font_head, "compiled");
3666 DrawTextF(xstart3, ystart, font_head, "linked");
3667 ystart += ystep_head;
3669 SDL_VERSION(&sdl_version_compiled);
3670 SDL_GetVersion(&sdl_version_linked_ext);
3671 sdl_version_linked = &sdl_version_linked_ext;
3673 DrawTextF(xstart1, ystart, font_text, "SDL");
3674 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3675 sdl_version_compiled.major,
3676 sdl_version_compiled.minor,
3677 sdl_version_compiled.patch);
3678 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3679 sdl_version_linked->major,
3680 sdl_version_linked->minor,
3681 sdl_version_linked->patch);
3682 ystart += ystep_line;
3684 SDL_IMAGE_VERSION(&sdl_version_compiled);
3685 sdl_version_linked = IMG_Linked_Version();
3687 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3688 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3689 sdl_version_compiled.major,
3690 sdl_version_compiled.minor,
3691 sdl_version_compiled.patch);
3692 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3693 sdl_version_linked->major,
3694 sdl_version_linked->minor,
3695 sdl_version_linked->patch);
3696 ystart += ystep_line;
3698 SDL_MIXER_VERSION(&sdl_version_compiled);
3699 sdl_version_linked = Mix_Linked_Version();
3701 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3702 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3703 sdl_version_compiled.major,
3704 sdl_version_compiled.minor,
3705 sdl_version_compiled.patch);
3706 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3707 sdl_version_linked->major,
3708 sdl_version_linked->minor,
3709 sdl_version_linked->patch);
3710 ystart += ystep_line;
3712 SDL_NET_VERSION(&sdl_version_compiled);
3713 sdl_version_linked = SDLNet_Linked_Version();
3715 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3716 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3717 sdl_version_compiled.major,
3718 sdl_version_compiled.minor,
3719 sdl_version_compiled.patch);
3720 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3721 sdl_version_linked->major,
3722 sdl_version_linked->minor,
3723 sdl_version_linked->patch);
3724 ystart += ystep_para;
3726 DrawTextF(xstart1, ystart, font_head, "Driver");
3727 DrawTextF(xstart2, ystart, font_head, "Requested");
3728 DrawTextF(xstart3, ystart, font_head, "Used");
3729 ystart += ystep_head;
3731 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3733 DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3734 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3735 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3736 ystart += ystep_line;
3738 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3740 DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3741 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3742 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3744 DrawTextSCentered(ybottom, font_foot,
3745 "Press any key or button for info menu");
3747 FadeIn(REDRAW_FIELD);
3750 void HandleInfoScreen_Version(int button)
3752 if (button == MB_MENU_LEAVE)
3754 PlaySound(SND_MENU_ITEM_SELECTING);
3756 info_mode = INFO_MODE_MAIN;
3761 else if (button == MB_MENU_CHOICE)
3763 PlaySound(SND_MENU_ITEM_SELECTING);
3765 FadeMenuSoundsAndMusic();
3767 info_mode = INFO_MODE_MAIN;
3772 PlayMenuSoundIfLoop();
3776 static void DrawInfoScreen_LevelSet(void)
3778 struct TitleMessageInfo *tmi = &readme;
3779 char *filename = getLevelSetInfoFilename();
3780 char *title = "Level Set Information:";
3781 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3782 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3784 if (filename == NULL)
3786 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3791 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3793 FadeOut(REDRAW_FIELD);
3798 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3800 // if x position set to "-1", automatically determine by playfield width
3802 tmi->x = SXSIZE / 2;
3804 // if y position set to "-1", use static default value
3808 // if width set to "-1", automatically determine by playfield width
3809 if (tmi->width == -1)
3810 tmi->width = SXSIZE - 2 * TILEX;
3812 // if height set to "-1", automatically determine by playfield height
3813 if (tmi->height == -1)
3814 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3816 // if chars set to "-1", automatically determine by text and font width
3817 if (tmi->chars == -1)
3818 tmi->chars = tmi->width / getFontWidth(tmi->font);
3820 tmi->width = tmi->chars * getFontWidth(tmi->font);
3822 // if lines set to "-1", automatically determine by text and font height
3823 if (tmi->lines == -1)
3824 tmi->lines = tmi->height / getFontHeight(tmi->font);
3826 tmi->height = tmi->lines * getFontHeight(tmi->font);
3828 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3829 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3830 tmi->autowrap, tmi->centered, tmi->parse_comments);
3832 DrawTextSCentered(ybottom, FONT_TEXT_4,
3833 "Press any key or button for info menu");
3835 FadeIn(REDRAW_FIELD);
3838 static void HandleInfoScreen_LevelSet(int button)
3840 if (button == MB_MENU_LEAVE)
3842 PlaySound(SND_MENU_ITEM_SELECTING);
3844 info_mode = INFO_MODE_MAIN;
3849 else if (button == MB_MENU_CHOICE)
3851 PlaySound(SND_MENU_ITEM_SELECTING);
3853 FadeMenuSoundsAndMusic();
3855 info_mode = INFO_MODE_MAIN;
3860 PlayMenuSoundIfLoop();
3864 static void DrawInfoScreen(void)
3866 if (info_mode == INFO_MODE_TITLE)
3867 DrawInfoScreen_TitleScreen();
3868 else if (info_mode == INFO_MODE_ELEMENTS)
3869 DrawInfoScreen_Elements();
3870 else if (info_mode == INFO_MODE_MUSIC)
3871 DrawInfoScreen_Music();
3872 else if (info_mode == INFO_MODE_CREDITS)
3873 DrawInfoScreen_Credits();
3874 else if (info_mode == INFO_MODE_PROGRAM)
3875 DrawInfoScreen_Program();
3876 else if (info_mode == INFO_MODE_VERSION)
3877 DrawInfoScreen_Version();
3878 else if (info_mode == INFO_MODE_LEVELSET)
3879 DrawInfoScreen_LevelSet();
3881 DrawInfoScreen_Main();
3883 if (info_mode != INFO_MODE_MAIN &&
3884 info_mode != INFO_MODE_TITLE &&
3885 info_mode != INFO_MODE_MUSIC)
3886 PlayMenuSoundsAndMusic();
3889 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3891 if (info_mode == INFO_MODE_TITLE)
3892 HandleInfoScreen_TitleScreen(button);
3893 else if (info_mode == INFO_MODE_ELEMENTS)
3894 HandleInfoScreen_Elements(button);
3895 else if (info_mode == INFO_MODE_MUSIC)
3896 HandleInfoScreen_Music(button);
3897 else if (info_mode == INFO_MODE_CREDITS)
3898 HandleInfoScreen_Credits(button);
3899 else if (info_mode == INFO_MODE_PROGRAM)
3900 HandleInfoScreen_Program(button);
3901 else if (info_mode == INFO_MODE_VERSION)
3902 HandleInfoScreen_Version(button);
3903 else if (info_mode == INFO_MODE_LEVELSET)
3904 HandleInfoScreen_LevelSet(button);
3906 HandleInfoScreen_Main(mx, my, dx, dy, button);
3910 // ============================================================================
3911 // type name functions
3912 // ============================================================================
3914 void HandleTypeName(int newxpos, Key key)
3916 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3917 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3918 struct TextPosInfo *pos = mci->pos_input;
3919 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3920 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3921 static int xpos = 0;
3922 int font_nr = pos->font;
3923 int font_active_nr = FONT_ACTIVE(font_nr);
3924 int font_width = getFontWidth(font_active_nr);
3925 char key_char = getValidConfigValueChar(getCharFromKey(key));
3926 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3927 boolean is_active = TRUE;
3929 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3933 strcpy(last_player_name, setup.player_name);
3937 StartTextInput(startx, starty, pos->width, pos->height);
3939 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3941 setup.player_name[xpos] = key_char;
3942 setup.player_name[xpos + 1] = 0;
3946 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3950 setup.player_name[xpos] = 0;
3952 else if (key == KSYM_Return && xpos > 0)
3958 SetGameStatus(GAME_MODE_MAIN);
3960 else if (key == KSYM_Escape)
3962 strcpy(setup.player_name, last_player_name);
3966 SetGameStatus(GAME_MODE_MAIN);
3971 pos->width = (strlen(setup.player_name) + 1) * font_width;
3972 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3974 DrawText(startx, starty, setup.player_name, font_active_nr);
3975 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3979 pos->width = strlen(setup.player_name) * font_width;
3980 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3982 DrawText(startx, starty, setup.player_name, font_nr);
3989 // ============================================================================
3990 // tree menu functions
3991 // ============================================================================
3993 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
3995 if (game_status != GAME_MODE_SETUP ||
3996 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
3999 int max_text_size = 0;
4002 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4003 max_text_size = MAX(max_text_size, strlen(node->name));
4005 int num_entries = numTreeInfoInGroup(ti);
4006 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4007 int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
4008 int button_width = SC_MENUBUTTON_XSIZE;
4009 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4010 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4011 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4012 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4013 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4014 int align_xoffset = MAX(0, align_xoffset_raw);
4016 return align_xoffset;
4019 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4021 if (game_status != GAME_MODE_SETUP ||
4022 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4025 int num_entries = numTreeInfoInGroup(ti);
4026 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4027 int font_height = getFontHeight(FONT_TEXT_1);
4028 int text_height = font_height * num_page_entries;
4029 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4030 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4031 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4032 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4033 int align_yoffset = MAX(0, align_yoffset_raw);
4035 return align_yoffset;
4038 static void DrawChooseTree(TreeInfo **ti_ptr)
4040 int fade_mask = REDRAW_FIELD;
4043 fade_mask = REDRAW_ALL;
4045 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4047 SetGameStatus(GAME_MODE_MAIN);
4056 FreeScreenGadgets();
4057 CreateScreenGadgets();
4061 // needed if different viewport properties defined for choosing level (set)
4062 ChangeViewportPropertiesIfNeeded();
4064 if (game_status == GAME_MODE_LEVELNR)
4065 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4066 else if (game_status == GAME_MODE_LEVELS)
4067 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4071 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4073 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4074 MapScreenTreeGadgets(*ti_ptr);
4076 DrawMaskedBorder(fade_mask);
4081 static void drawChooseTreeList(int first_entry, int num_page_entries,
4084 int num_entries = numTreeInfoInGroup(ti);
4085 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4086 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4087 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4088 int font_nr = FONT_TEXT_1;
4089 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4091 char *title_string = NULL;
4092 int yoffset_sets = MENU_TITLE1_YPOS;
4093 int yoffset_setup = 16;
4094 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4095 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4097 title_string = ti->infotext;
4099 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4101 clearMenuListArea();
4103 for (i = 0; i < num_page_entries; i++)
4105 TreeInfo *node, *node_first;
4106 int entry_pos = first_entry + i;
4107 int xpos = MENU_SCREEN_START_XPOS;
4108 int ypos = MENU_SCREEN_START_YPOS + i;
4109 int startx = amSX + xpos * 32;
4110 int starty = amSY + ypos * 32;
4111 int startx_text = startx + font_xoffset;
4112 int endx_text = amSX + screen_width;
4113 int max_text_size = endx_text - startx_text;
4114 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4115 char buffer[max_buffer_len + 1];
4117 node_first = getTreeInfoFirstGroupEntry(ti);
4118 node = getTreeInfoFromPos(node_first, entry_pos);
4120 strncpy(buffer, node->name, max_buffer_len);
4121 buffer[max_buffer_len] = '\0';
4123 DrawText(startx, starty, buffer, font_nr + node->color);
4125 if (node->parent_link)
4126 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4127 else if (node->level_group)
4128 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4130 initCursor(i, IMG_MENU_BUTTON);
4133 redraw_mask |= REDRAW_FIELD;
4136 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4138 TreeInfo *node, *node_first;
4139 int x, last_redraw_mask = redraw_mask;
4140 int ypos = MENU_TITLE2_YPOS;
4141 int font_nr = FONT_TITLE_2;
4143 if (ti->type == TREE_TYPE_LEVEL_NR)
4144 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4146 if (ti->type != TREE_TYPE_LEVEL_DIR)
4149 node_first = getTreeInfoFirstGroupEntry(ti);
4150 node = getTreeInfoFromPos(node_first, entry_pos);
4152 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4154 if (node->parent_link)
4155 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4156 node->node_parent->name);
4157 else if (node->level_group)
4158 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4160 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4161 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4162 node->levels, (node->levels > 1 ? "levels" : "level"),
4165 // let BackToFront() redraw only what is needed
4166 redraw_mask = last_redraw_mask;
4167 for (x = 0; x < SCR_FIELDX; x++)
4168 MarkTileDirty(x, 1);
4171 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4174 TreeInfo *ti = *ti_ptr;
4176 int y = ti->cl_cursor;
4177 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4178 int num_entries = numTreeInfoInGroup(ti);
4179 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4180 boolean position_set_by_scrollbar = (dx == 999);
4182 if (button == MB_MENU_INITIALIZE)
4184 int num_entries = numTreeInfoInGroup(ti);
4185 int entry_pos = posTreeInfo(ti);
4187 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4188 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4190 if (ti->cl_first == -1)
4192 // only on initialization
4193 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4194 ti->cl_cursor = entry_pos - ti->cl_first;
4196 else if (ti->cl_cursor >= num_page_entries ||
4197 (num_entries > num_page_entries &&
4198 num_entries - ti->cl_first < num_page_entries))
4200 // only after change of list size (by custom graphic configuration)
4201 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4202 ti->cl_cursor = entry_pos - ti->cl_first;
4205 if (position_set_by_scrollbar)
4208 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4211 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4212 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4213 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4217 else if (button == MB_MENU_LEAVE)
4221 PlaySound(SND_MENU_ITEM_SELECTING);
4223 if (ti->node_parent)
4225 *ti_ptr = ti->node_parent;
4226 DrawChooseTree(ti_ptr);
4228 else if (game_status == GAME_MODE_SETUP)
4230 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4231 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4232 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4234 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4235 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4236 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4237 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4238 execSetupGraphics();
4239 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4240 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4241 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4243 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4244 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4245 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4246 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4247 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4248 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4249 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4250 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4257 if (game_status == GAME_MODE_LEVELNR)
4259 int new_level_nr = atoi(level_number_current->identifier);
4261 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4264 SetGameStatus(GAME_MODE_MAIN);
4272 if (mx || my) // mouse input
4274 x = (mx - amSX) / 32;
4275 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4277 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4279 // move cursor instead of scrolling when already at start/end of list
4280 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4282 else if (dy == +1 * SCROLL_LINE &&
4283 ti->cl_first + num_page_entries == num_entries)
4286 // handle scrolling screen one line or page
4287 if (ti->cl_cursor + dy < 0 ||
4288 ti->cl_cursor + dy > num_page_entries - 1)
4290 boolean redraw = FALSE;
4292 if (ABS(dy) == SCROLL_PAGE)
4293 step = num_page_entries - 1;
4295 if (dy < 0 && ti->cl_first > 0)
4297 // scroll page/line up
4299 ti->cl_first -= step;
4300 if (ti->cl_first < 0)
4305 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4307 // scroll page/line down
4309 ti->cl_first += step;
4310 if (ti->cl_first + num_page_entries > num_entries)
4311 ti->cl_first = MAX(0, num_entries - num_page_entries);
4318 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4319 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4320 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4322 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4329 // handle moving cursor one line
4330 y = ti->cl_cursor + dy;
4335 TreeInfo *node_first, *node_cursor;
4336 int entry_pos = ti->cl_first + y;
4338 node_first = getTreeInfoFirstGroupEntry(ti);
4339 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4341 if (node_cursor->node_group)
4345 PlaySound(SND_MENU_ITEM_SELECTING);
4347 node_cursor->cl_first = ti->cl_first;
4348 node_cursor->cl_cursor = ti->cl_cursor;
4349 *ti_ptr = node_cursor->node_group;
4350 DrawChooseTree(ti_ptr);
4355 else if (dx == -1 && ti->node_parent)
4359 PlaySound(SND_MENU_ITEM_SELECTING);
4361 *ti_ptr = ti->node_parent;
4362 DrawChooseTree(ti_ptr);
4367 if (!anyScrollbarGadgetActive() &&
4368 IN_VIS_MENU(x, y) &&
4369 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4370 y >= 0 && y < num_page_entries)
4374 if (y != ti->cl_cursor)
4376 PlaySound(SND_MENU_ITEM_ACTIVATING);
4378 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4379 drawChooseTreeCursor(y, TRUE);
4380 drawChooseTreeInfo(ti->cl_first + y, ti);
4386 if (game_status == GAME_MODE_SETUP)
4388 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4389 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4390 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4392 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4393 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4394 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4395 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4396 execSetupGraphics();
4397 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4398 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4399 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4401 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4402 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4403 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4404 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4405 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4406 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4407 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4408 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4417 TreeInfo *node_first, *node_cursor;
4418 int entry_pos = ti->cl_first + y;
4420 PlaySound(SND_MENU_ITEM_SELECTING);
4422 node_first = getTreeInfoFirstGroupEntry(ti);
4423 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4425 if (node_cursor->node_group)
4429 node_cursor->cl_first = ti->cl_first;
4430 node_cursor->cl_cursor = ti->cl_cursor;
4431 *ti_ptr = node_cursor->node_group;
4432 DrawChooseTree(ti_ptr);
4434 else if (node_cursor->parent_link)
4438 *ti_ptr = node_cursor->node_parent;
4439 DrawChooseTree(ti_ptr);
4445 node_cursor->cl_first = ti->cl_first;
4446 node_cursor->cl_cursor = ti->cl_cursor;
4447 *ti_ptr = node_cursor;
4449 if (ti->type == TREE_TYPE_LEVEL_DIR)
4451 LoadLevelSetup_SeriesInfo();
4453 SaveLevelSetup_LastSeries();
4454 SaveLevelSetup_SeriesInfo();
4458 if (game_status == GAME_MODE_SETUP)
4460 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4461 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4462 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4464 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4465 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4466 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4467 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4468 execSetupGraphics();
4469 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4470 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4471 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4473 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4474 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4475 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4476 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4477 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4478 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4479 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4480 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4487 if (game_status == GAME_MODE_LEVELNR)
4489 int new_level_nr = atoi(level_number_current->identifier);
4491 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4494 SetGameStatus(GAME_MODE_MAIN);
4503 void DrawChooseLevelSet(void)
4505 FadeMenuSoundsAndMusic();
4507 DrawChooseTree(&leveldir_current);
4509 PlayMenuSoundsAndMusic();
4512 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4514 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4517 void DrawChooseLevelNr(void)
4521 FadeMenuSoundsAndMusic();
4523 if (level_number != NULL)
4525 freeTreeInfo(level_number);
4527 level_number = NULL;
4530 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4532 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4533 char identifier[32], name[64];
4536 // temporarily load level info to get level name
4537 LoadLevelInfoOnly(i);
4539 ti->node_top = &level_number;
4540 ti->sort_priority = 10000 + value;
4541 ti->color = (level.no_level_file ? FC_BLUE :
4542 LevelStats_getSolved(i) ? FC_GREEN :
4543 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4545 snprintf(identifier, sizeof(identifier), "%d", value);
4546 snprintf(name, sizeof(name), "%03d: %s", value,
4547 (level.no_level_file ? "(no file)" : level.name));
4549 setString(&ti->identifier, identifier);
4550 setString(&ti->name, name);
4551 setString(&ti->name_sorting, name);
4553 pushTreeInfo(&level_number, ti);
4556 // sort level number values to start with lowest level number
4557 sortTreeInfo(&level_number);
4559 // set current level number to current level number
4560 level_number_current =
4561 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4563 // if that also fails, set current level number to first available level
4564 if (level_number_current == NULL)
4565 level_number_current = level_number;
4567 DrawChooseTree(&level_number_current);
4569 PlayMenuSoundsAndMusic();
4572 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4574 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4577 void DrawHallOfFame(int level_nr, int highlight_position)
4579 int fade_mask = REDRAW_FIELD;
4582 fade_mask = REDRAW_ALL;
4585 FadeMenuSoundsAndMusic();
4587 // (this is needed when called from GameEnd() after winning a game)
4588 KeyboardAutoRepeatOn();
4590 // (this is needed when called from GameEnd() after winning a game)
4591 SetDrawDeactivationMask(REDRAW_NONE);
4592 SetDrawBackgroundMask(REDRAW_FIELD);
4594 if (highlight_position < 0)
4595 LoadScore(level_nr);
4597 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4599 FadeSetEnterScreen();
4603 // needed if different viewport properties defined for scores
4604 ChangeViewportPropertiesIfNeeded();
4606 PlayMenuSoundsAndMusic();
4608 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4610 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4612 DrawMaskedBorder(fade_mask);
4617 static void drawHallOfFameList(int level_nr, int first_entry,
4618 int highlight_position)
4622 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4625 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4626 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4627 "HighScores of Level %d", level_nr);
4629 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4631 int entry = first_entry + i;
4632 boolean active = (entry == highlight_position);
4633 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4634 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4635 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4636 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4637 int dxoff = getFontDrawOffsetX(font_nr1);
4638 int dx1 = 3 * getFontWidth(font_nr1);
4639 int dx2 = dx1 + getFontWidth(font_nr1);
4640 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4641 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4642 int sy = mSY + 64 + i * 32;
4644 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4645 DrawText(mSX + dx1, sy, ".", font_nr1);
4647 for (j = 0; j < num_dots; j++)
4648 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4650 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4651 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4653 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4656 redraw_mask |= REDRAW_FIELD;
4659 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4661 static int level_nr = 0;
4662 static int first_entry = 0;
4663 static int highlight_position = 0;
4664 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4666 if (button == MB_MENU_INITIALIZE)
4670 highlight_position = my;
4672 drawHallOfFameList(level_nr, first_entry, highlight_position);
4677 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
4678 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4682 if (first_entry > 0)
4684 first_entry -= step;
4685 if (first_entry < 0)
4688 drawHallOfFameList(level_nr, first_entry, highlight_position);
4693 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4695 first_entry += step;
4696 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4697 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4699 drawHallOfFameList(level_nr, first_entry, highlight_position);
4702 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4704 PlaySound(SND_MENU_ITEM_SELECTING);
4706 FadeSound(SND_BACKGROUND_SCORES);
4708 if (button == MB_MENU_CHOICE &&
4709 game_status_last_screen == GAME_MODE_PLAYING &&
4710 setup.auto_play_next_level && setup.increment_levels &&
4711 level_nr < leveldir_current->last_level &&
4714 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4718 SetGameStatus(GAME_MODE_MAIN);
4724 if (game_status == GAME_MODE_SCORES)
4725 PlayMenuSoundIfLoop();
4729 // ============================================================================
4730 // setup screen functions
4731 // ============================================================================
4733 static struct TokenInfo *setup_info;
4734 static int num_setup_info; // number of setup entries shown on screen
4735 static int max_setup_info; // total number of setup entries in list
4737 static char *window_size_text;
4738 static char *scaling_type_text;
4739 static char *rendering_mode_text;
4740 static char *vsync_mode_text;
4741 static char *scroll_delay_text;
4742 static char *snapshot_mode_text;
4743 static char *game_speed_text;
4744 static char *network_server_text;
4745 static char *graphics_set_name;
4746 static char *sounds_set_name;
4747 static char *music_set_name;
4748 static char *volume_simple_text;
4749 static char *volume_loops_text;
4750 static char *volume_music_text;
4751 static char *touch_controls_text;
4752 static char *move_distance_text;
4753 static char *drop_distance_text;
4754 static char *transparency_text;
4755 static char *grid_size_text[2][2];
4757 static void execSetupMain(void)
4759 setup_mode = SETUP_MODE_MAIN;
4764 static void execSetupGame_setGameSpeeds(boolean update_value)
4766 if (setup.game_speed_extended)
4768 game_speeds_list = game_speeds_list_extended;
4769 game_speeds = game_speeds_extended;
4773 game_speeds_list = game_speeds_list_normal;
4774 game_speeds = game_speeds_normal;
4777 if (game_speeds == NULL)
4781 for (i = 0; game_speeds_list[i].value != -1; i++)
4783 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4784 char identifier[32], name[32];
4785 int value = game_speeds_list[i].value;
4786 char *text = game_speeds_list[i].text;
4788 ti->node_top = &game_speeds;
4789 ti->sort_priority = 10000 - value;
4791 sprintf(identifier, "%d", value);
4792 sprintf(name, "%s", text);
4794 setString(&ti->identifier, identifier);
4795 setString(&ti->name, name);
4796 setString(&ti->name_sorting, name);
4797 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4799 pushTreeInfo(&game_speeds, ti);
4802 // sort game speed values to start with slowest game speed
4803 sortTreeInfo(&game_speeds);
4805 update_value = TRUE;
4810 // set current game speed to configured game speed value
4811 game_speed_current =
4812 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4814 // if that fails, set current game speed to reliable default value
4815 if (game_speed_current == NULL)
4816 game_speed_current =
4817 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4819 // if that also fails, set current game speed to first available speed
4820 if (game_speed_current == NULL)
4821 game_speed_current = game_speeds;
4823 if (setup.game_speed_extended)
4824 game_speeds_extended = game_speeds;
4826 game_speeds_normal = game_speeds;
4829 setup.game_frame_delay = atoi(game_speed_current->identifier);
4831 // needed for displaying game speed text instead of identifier
4832 game_speed_text = game_speed_current->name;
4835 static void execSetupGame_setScrollDelays(void)
4837 if (scroll_delays == NULL)
4841 for (i = 0; scroll_delays_list[i].value != -1; i++)
4843 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4844 char identifier[32], name[32];
4845 int value = scroll_delays_list[i].value;
4846 char *text = scroll_delays_list[i].text;
4848 ti->node_top = &scroll_delays;
4849 ti->sort_priority = value;
4851 sprintf(identifier, "%d", value);
4852 sprintf(name, "%s", text);
4854 setString(&ti->identifier, identifier);
4855 setString(&ti->name, name);
4856 setString(&ti->name_sorting, name);
4857 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4859 pushTreeInfo(&scroll_delays, ti);
4862 // sort scroll delay values to start with lowest scroll delay value
4863 sortTreeInfo(&scroll_delays);
4865 // set current scroll delay value to configured scroll delay value
4866 scroll_delay_current =
4867 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4869 // if that fails, set current scroll delay to reliable default value
4870 if (scroll_delay_current == NULL)
4871 scroll_delay_current =
4872 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4874 // if that also fails, set current scroll delay to first available value
4875 if (scroll_delay_current == NULL)
4876 scroll_delay_current = scroll_delays;
4879 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4881 // needed for displaying scroll delay text instead of identifier
4882 scroll_delay_text = scroll_delay_current->name;
4885 static void execSetupGame_setSnapshotModes(void)
4887 if (snapshot_modes == NULL)
4891 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4893 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4894 char identifier[32], name[32];
4895 char *value = snapshot_modes_list[i].value;
4896 char *text = snapshot_modes_list[i].text;
4898 ti->node_top = &snapshot_modes;
4899 ti->sort_priority = i;
4901 sprintf(identifier, "%s", value);
4902 sprintf(name, "%s", text);
4904 setString(&ti->identifier, identifier);
4905 setString(&ti->name, name);
4906 setString(&ti->name_sorting, name);
4907 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4909 pushTreeInfo(&snapshot_modes, ti);
4912 // sort snapshot mode values to start with lowest snapshot mode value
4913 sortTreeInfo(&snapshot_modes);
4915 // set current snapshot mode value to configured snapshot mode value
4916 snapshot_mode_current =
4917 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4919 // if that fails, set current snapshot mode to reliable default value
4920 if (snapshot_mode_current == NULL)
4921 snapshot_mode_current =
4922 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4924 // if that also fails, set current snapshot mode to first available value
4925 if (snapshot_mode_current == NULL)
4926 snapshot_mode_current = snapshot_modes;
4929 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4931 // needed for displaying snapshot mode text instead of identifier
4932 snapshot_mode_text = snapshot_mode_current->name;
4935 static void execSetupGame_setNetworkServerText(void)
4937 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
4939 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
4943 strncpy(network_server_hostname, setup.network_server_hostname,
4944 MAX_SETUP_TEXT_INPUT_LEN);
4945 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
4948 // needed for displaying network server text instead of identifier
4949 network_server_text = network_server_hostname;
4952 static void execSetupGame(void)
4954 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
4956 execSetupGame_setGameSpeeds(FALSE);
4957 execSetupGame_setScrollDelays();
4958 execSetupGame_setSnapshotModes();
4960 execSetupGame_setNetworkServerText();
4962 setup_mode = SETUP_MODE_GAME;
4966 // check if vsync needs to be disabled for this game speed to work
4967 if (check_vsync_mode)
4968 DisableVsyncIfNeeded();
4971 static void execSetupChooseGameSpeed(void)
4973 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4978 static void execSetupChooseScrollDelay(void)
4980 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4985 static void execSetupChooseSnapshotMode(void)
4987 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4992 static void execSetupEditor(void)
4994 setup_mode = SETUP_MODE_EDITOR;
4999 static void execSetupGraphics_setWindowSizes(boolean update_list)
5001 if (window_sizes != NULL && update_list)
5003 freeTreeInfo(window_sizes);
5005 window_sizes = NULL;
5008 if (window_sizes == NULL)
5010 boolean current_window_size_found = FALSE;
5013 for (i = 0; window_sizes_list[i].value != -1; i++)
5015 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5016 char identifier[32], name[32];
5017 int value = window_sizes_list[i].value;
5018 char *text = window_sizes_list[i].text;
5020 ti->node_top = &window_sizes;
5021 ti->sort_priority = value;
5023 sprintf(identifier, "%d", value);
5024 sprintf(name, "%s", text);
5026 setString(&ti->identifier, identifier);
5027 setString(&ti->name, name);
5028 setString(&ti->name_sorting, name);
5029 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5031 pushTreeInfo(&window_sizes, ti);
5033 if (value == setup.window_scaling_percent)
5034 current_window_size_found = TRUE;
5037 if (!current_window_size_found)
5039 // add entry for non-preset window scaling value
5041 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5042 char identifier[32], name[32];
5043 int value = setup.window_scaling_percent;
5045 ti->node_top = &window_sizes;
5046 ti->sort_priority = value;
5048 sprintf(identifier, "%d", value);
5049 sprintf(name, "%d %% (Current)", value);
5051 setString(&ti->identifier, identifier);
5052 setString(&ti->name, name);
5053 setString(&ti->name_sorting, name);
5054 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5056 pushTreeInfo(&window_sizes, ti);
5059 // sort window size values to start with lowest window size value
5060 sortTreeInfo(&window_sizes);
5062 // set current window size value to configured window size value
5063 window_size_current =
5064 getTreeInfoFromIdentifier(window_sizes,
5065 i_to_a(setup.window_scaling_percent));
5067 // if that fails, set current window size to reliable default value
5068 if (window_size_current == NULL)
5069 window_size_current =
5070 getTreeInfoFromIdentifier(window_sizes,
5071 i_to_a(STD_WINDOW_SCALING_PERCENT));
5073 // if that also fails, set current window size to first available value
5074 if (window_size_current == NULL)
5075 window_size_current = window_sizes;
5078 setup.window_scaling_percent = atoi(window_size_current->identifier);
5080 // needed for displaying window size text instead of identifier
5081 window_size_text = window_size_current->name;
5084 static void execSetupGraphics_setScalingTypes(void)
5086 if (scaling_types == NULL)
5090 for (i = 0; scaling_types_list[i].value != NULL; i++)
5092 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5093 char identifier[32], name[32];
5094 char *value = scaling_types_list[i].value;
5095 char *text = scaling_types_list[i].text;
5097 ti->node_top = &scaling_types;
5098 ti->sort_priority = i;
5100 sprintf(identifier, "%s", value);
5101 sprintf(name, "%s", text);
5103 setString(&ti->identifier, identifier);
5104 setString(&ti->name, name);
5105 setString(&ti->name_sorting, name);
5106 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5108 pushTreeInfo(&scaling_types, ti);
5111 // sort scaling type values to start with lowest scaling type value
5112 sortTreeInfo(&scaling_types);
5114 // set current scaling type value to configured scaling type value
5115 scaling_type_current =
5116 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5118 // if that fails, set current scaling type to reliable default value
5119 if (scaling_type_current == NULL)
5120 scaling_type_current =
5121 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5123 // if that also fails, set current scaling type to first available value
5124 if (scaling_type_current == NULL)
5125 scaling_type_current = scaling_types;
5128 setup.window_scaling_quality = scaling_type_current->identifier;
5130 // needed for displaying scaling type text instead of identifier
5131 scaling_type_text = scaling_type_current->name;
5134 static void execSetupGraphics_setRenderingModes(void)
5136 if (rendering_modes == NULL)
5140 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5142 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5143 char identifier[32], name[32];
5144 char *value = rendering_modes_list[i].value;
5145 char *text = rendering_modes_list[i].text;
5147 ti->node_top = &rendering_modes;
5148 ti->sort_priority = i;
5150 sprintf(identifier, "%s", value);
5151 sprintf(name, "%s", text);
5153 setString(&ti->identifier, identifier);
5154 setString(&ti->name, name);
5155 setString(&ti->name_sorting, name);
5156 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5158 pushTreeInfo(&rendering_modes, ti);
5161 // sort rendering mode values to start with lowest rendering mode value
5162 sortTreeInfo(&rendering_modes);
5164 // set current rendering mode value to configured rendering mode value
5165 rendering_mode_current =
5166 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5168 // if that fails, set current rendering mode to reliable default value
5169 if (rendering_mode_current == NULL)
5170 rendering_mode_current =
5171 getTreeInfoFromIdentifier(rendering_modes,
5172 STR_SPECIAL_RENDERING_DEFAULT);
5174 // if that also fails, set current rendering mode to first available one
5175 if (rendering_mode_current == NULL)
5176 rendering_mode_current = rendering_modes;
5179 setup.screen_rendering_mode = rendering_mode_current->identifier;
5181 // needed for displaying rendering mode text instead of identifier
5182 rendering_mode_text = rendering_mode_current->name;
5185 static void execSetupGraphics_setVsyncModes(boolean update_value)
5187 if (vsync_modes == NULL)
5191 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5193 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5194 char identifier[32], name[32];
5195 char *value = vsync_modes_list[i].value;
5196 char *text = vsync_modes_list[i].text;
5198 ti->node_top = &vsync_modes;
5199 ti->sort_priority = i;
5201 sprintf(identifier, "%s", value);
5202 sprintf(name, "%s", text);
5204 setString(&ti->identifier, identifier);
5205 setString(&ti->name, name);
5206 setString(&ti->name_sorting, name);
5207 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5209 pushTreeInfo(&vsync_modes, ti);
5212 // sort vsync mode values to start with lowest vsync mode value
5213 sortTreeInfo(&vsync_modes);
5215 update_value = TRUE;
5220 // set current vsync mode value to configured vsync mode value
5221 vsync_mode_current =
5222 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5224 // if that fails, set current vsync mode to reliable default value
5225 if (vsync_mode_current == NULL)
5226 vsync_mode_current =
5227 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5229 // if that also fails, set current vsync mode to first available one
5230 if (vsync_mode_current == NULL)
5231 vsync_mode_current = vsync_modes;
5234 setup.vsync_mode = vsync_mode_current->identifier;
5236 // needed for displaying vsync mode text instead of identifier
5237 vsync_mode_text = vsync_mode_current->name;
5240 static void execSetupGraphics(void)
5242 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5244 // update "setup.window_scaling_percent" from list selection
5245 // (in this case, window scaling was changed on setup screen)
5246 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5247 execSetupGraphics_setWindowSizes(FALSE);
5249 // update list selection from "setup.window_scaling_percent"
5250 // (window scaling may have changed by resizing the window)
5251 execSetupGraphics_setWindowSizes(TRUE);
5253 execSetupGraphics_setScalingTypes();
5254 execSetupGraphics_setRenderingModes();
5255 execSetupGraphics_setVsyncModes(FALSE);
5257 setup_mode = SETUP_MODE_GRAPHICS;
5261 // check if game speed is high enough for 60 Hz vsync to work
5262 if (check_game_speed)
5263 ModifyGameSpeedIfNeeded();
5265 // window scaling may have changed at this point
5266 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5268 // window scaling quality may have changed at this point
5269 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5270 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5272 // screen rendering mode may have changed at this point
5273 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5275 // screen vsync mode may have changed at this point
5276 SDLSetScreenVsyncMode(setup.vsync_mode);
5279 static void execSetupChooseWindowSize(void)
5281 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5286 static void execSetupChooseScalingType(void)
5288 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5293 static void execSetupChooseRenderingMode(void)
5295 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5300 static void execSetupChooseVsyncMode(void)
5302 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5307 static void execSetupChooseVolumeSimple(void)
5309 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5314 static void execSetupChooseVolumeLoops(void)
5316 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5321 static void execSetupChooseVolumeMusic(void)
5323 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5328 static void execSetupSound(void)
5330 if (volumes_simple == NULL)
5332 boolean current_volume_simple_found = FALSE;
5335 for (i = 0; volumes_list[i].value != -1; i++)
5337 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5338 char identifier[32], name[32];
5339 int value = volumes_list[i].value;
5340 char *text = volumes_list[i].text;
5342 ti->node_top = &volumes_simple;
5343 ti->sort_priority = value;
5345 sprintf(identifier, "%d", value);
5346 sprintf(name, "%s", text);
5348 setString(&ti->identifier, identifier);
5349 setString(&ti->name, name);
5350 setString(&ti->name_sorting, name);
5351 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5353 pushTreeInfo(&volumes_simple, ti);
5355 if (value == setup.volume_simple)
5356 current_volume_simple_found = TRUE;
5359 if (!current_volume_simple_found)
5361 // add entry for non-preset volume value
5363 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5364 char identifier[32], name[32];
5365 int value = setup.volume_simple;
5367 ti->node_top = &volumes_simple;
5368 ti->sort_priority = value;
5370 sprintf(identifier, "%d", value);
5371 sprintf(name, "%d %% (Current)", value);
5373 setString(&ti->identifier, identifier);
5374 setString(&ti->name, name);
5375 setString(&ti->name_sorting, name);
5376 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5378 pushTreeInfo(&volumes_simple, ti);
5381 // sort volume values to start with lowest volume value
5382 sortTreeInfo(&volumes_simple);
5384 // set current volume value to configured volume value
5385 volume_simple_current =
5386 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5388 // if that fails, set current volume to reliable default value
5389 if (volume_simple_current == NULL)
5390 volume_simple_current =
5391 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5393 // if that also fails, set current volume to first available value
5394 if (volume_simple_current == NULL)
5395 volume_simple_current = volumes_simple;
5398 if (volumes_loops == NULL)
5400 boolean current_volume_loops_found = FALSE;
5403 for (i = 0; volumes_list[i].value != -1; i++)
5405 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5406 char identifier[32], name[32];
5407 int value = volumes_list[i].value;
5408 char *text = volumes_list[i].text;
5410 ti->node_top = &volumes_loops;
5411 ti->sort_priority = value;
5413 sprintf(identifier, "%d", value);
5414 sprintf(name, "%s", text);
5416 setString(&ti->identifier, identifier);
5417 setString(&ti->name, name);
5418 setString(&ti->name_sorting, name);
5419 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5421 pushTreeInfo(&volumes_loops, ti);
5423 if (value == setup.volume_loops)
5424 current_volume_loops_found = TRUE;
5427 if (!current_volume_loops_found)
5429 // add entry for non-preset volume value
5431 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5432 char identifier[32], name[32];
5433 int value = setup.volume_loops;
5435 ti->node_top = &volumes_loops;
5436 ti->sort_priority = value;
5438 sprintf(identifier, "%d", value);
5439 sprintf(name, "%d %% (Current)", value);
5441 setString(&ti->identifier, identifier);
5442 setString(&ti->name, name);
5443 setString(&ti->name_sorting, name);
5444 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5446 pushTreeInfo(&volumes_loops, ti);
5449 // sort volume values to start with lowest volume value
5450 sortTreeInfo(&volumes_loops);
5452 // set current volume value to configured volume value
5453 volume_loops_current =
5454 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5456 // if that fails, set current volume to reliable default value
5457 if (volume_loops_current == NULL)
5458 volume_loops_current =
5459 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5461 // if that also fails, set current volume to first available value
5462 if (volume_loops_current == NULL)
5463 volume_loops_current = volumes_loops;
5466 if (volumes_music == NULL)
5468 boolean current_volume_music_found = FALSE;
5471 for (i = 0; volumes_list[i].value != -1; i++)
5473 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5474 char identifier[32], name[32];
5475 int value = volumes_list[i].value;
5476 char *text = volumes_list[i].text;
5478 ti->node_top = &volumes_music;
5479 ti->sort_priority = value;
5481 sprintf(identifier, "%d", value);
5482 sprintf(name, "%s", text);
5484 setString(&ti->identifier, identifier);
5485 setString(&ti->name, name);
5486 setString(&ti->name_sorting, name);
5487 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5489 pushTreeInfo(&volumes_music, ti);
5491 if (value == setup.volume_music)
5492 current_volume_music_found = TRUE;
5495 if (!current_volume_music_found)
5497 // add entry for non-preset volume value
5499 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5500 char identifier[32], name[32];
5501 int value = setup.volume_music;
5503 ti->node_top = &volumes_music;
5504 ti->sort_priority = value;
5506 sprintf(identifier, "%d", value);
5507 sprintf(name, "%d %% (Current)", value);
5509 setString(&ti->identifier, identifier);
5510 setString(&ti->name, name);
5511 setString(&ti->name_sorting, name);
5512 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5514 pushTreeInfo(&volumes_music, ti);
5517 // sort volume values to start with lowest volume value
5518 sortTreeInfo(&volumes_music);
5520 // set current volume value to configured volume value
5521 volume_music_current =
5522 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5524 // if that fails, set current volume to reliable default value
5525 if (volume_music_current == NULL)
5526 volume_music_current =
5527 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5529 // if that also fails, set current volume to first available value
5530 if (volume_music_current == NULL)
5531 volume_music_current = volumes_music;
5534 setup.volume_simple = atoi(volume_simple_current->identifier);
5535 setup.volume_loops = atoi(volume_loops_current->identifier);
5536 setup.volume_music = atoi(volume_music_current->identifier);
5538 // needed for displaying volume text instead of identifier
5539 volume_simple_text = volume_simple_current->name;
5540 volume_loops_text = volume_loops_current->name;
5541 volume_music_text = volume_music_current->name;
5543 setup_mode = SETUP_MODE_SOUND;
5548 static void execSetupChooseTouchControls(void)
5550 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5555 static void execSetupChooseMoveDistance(void)
5557 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5562 static void execSetupChooseDropDistance(void)
5564 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5569 static void execSetupChooseTransparency(void)
5571 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5576 static void execSetupChooseGridXSize_0(void)
5578 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5583 static void execSetupChooseGridYSize_0(void)
5585 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5590 static void execSetupChooseGridXSize_1(void)
5592 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5597 static void execSetupChooseGridYSize_1(void)
5599 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5604 static void execSetupConfigureVirtualButtons(void)
5606 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5608 ConfigureVirtualButtons();
5610 setup_mode = SETUP_MODE_TOUCH;
5615 static void execSetupTouch(void)
5619 if (touch_controls == NULL)
5621 for (i = 0; touch_controls_list[i].value != NULL; i++)
5623 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5624 char identifier[32], name[32];
5625 char *value = touch_controls_list[i].value;
5626 char *text = touch_controls_list[i].text;
5628 ti->node_top = &touch_controls;
5629 ti->sort_priority = i;
5631 sprintf(identifier, "%s", value);
5632 sprintf(name, "%s", text);
5634 setString(&ti->identifier, identifier);
5635 setString(&ti->name, name);
5636 setString(&ti->name_sorting, name);
5637 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5639 pushTreeInfo(&touch_controls, ti);
5642 // sort touch control values to start with lowest touch control value
5643 sortTreeInfo(&touch_controls);
5645 // set current touch control value to configured touch control value
5646 touch_control_current =
5647 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5649 // if that fails, set current touch control to reliable default value
5650 if (touch_control_current == NULL)
5651 touch_control_current =
5652 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5654 // if that also fails, set current touch control to first available value
5655 if (touch_control_current == NULL)
5656 touch_control_current = touch_controls;
5659 if (move_distances == NULL)
5661 for (i = 0; distances_list[i].value != -1; i++)
5663 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5664 char identifier[32], name[32];
5665 int value = distances_list[i].value;
5666 char *text = distances_list[i].text;
5668 ti->node_top = &move_distances;
5669 ti->sort_priority = value;
5671 sprintf(identifier, "%d", value);
5672 sprintf(name, "%s", text);
5674 setString(&ti->identifier, identifier);
5675 setString(&ti->name, name);
5676 setString(&ti->name_sorting, name);
5677 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5679 pushTreeInfo(&move_distances, ti);
5682 // sort distance values to start with lowest distance value
5683 sortTreeInfo(&move_distances);
5685 // set current distance value to configured distance value
5686 move_distance_current =
5687 getTreeInfoFromIdentifier(move_distances,
5688 i_to_a(setup.touch.move_distance));
5690 // if that fails, set current distance to reliable default value
5691 if (move_distance_current == NULL)
5692 move_distance_current =
5693 getTreeInfoFromIdentifier(move_distances,
5694 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5696 // if that also fails, set current distance to first available value
5697 if (move_distance_current == NULL)
5698 move_distance_current = move_distances;
5701 if (drop_distances == NULL)
5703 for (i = 0; distances_list[i].value != -1; i++)
5705 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5706 char identifier[32], name[32];
5707 int value = distances_list[i].value;
5708 char *text = distances_list[i].text;
5710 ti->node_top = &drop_distances;
5711 ti->sort_priority = value;
5713 sprintf(identifier, "%d", value);
5714 sprintf(name, "%s", text);
5716 setString(&ti->identifier, identifier);
5717 setString(&ti->name, name);
5718 setString(&ti->name_sorting, name);
5719 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5721 pushTreeInfo(&drop_distances, ti);
5724 // sort distance values to start with lowest distance value
5725 sortTreeInfo(&drop_distances);
5727 // set current distance value to configured distance value
5728 drop_distance_current =
5729 getTreeInfoFromIdentifier(drop_distances,
5730 i_to_a(setup.touch.drop_distance));
5732 // if that fails, set current distance to reliable default value
5733 if (drop_distance_current == NULL)
5734 drop_distance_current =
5735 getTreeInfoFromIdentifier(drop_distances,
5736 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5738 // if that also fails, set current distance to first available value
5739 if (drop_distance_current == NULL)
5740 drop_distance_current = drop_distances;
5743 if (transparencies == NULL)
5745 for (i = 0; transparencies_list[i].value != -1; i++)
5747 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5748 char identifier[32], name[32];
5749 int value = transparencies_list[i].value;
5750 char *text = transparencies_list[i].text;
5752 ti->node_top = &transparencies;
5753 ti->sort_priority = value;
5755 sprintf(identifier, "%d", value);
5756 sprintf(name, "%s", text);
5758 setString(&ti->identifier, identifier);
5759 setString(&ti->name, name);
5760 setString(&ti->name_sorting, name);
5761 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5763 pushTreeInfo(&transparencies, ti);
5766 // sort transparency values to start with lowest transparency value
5767 sortTreeInfo(&transparencies);
5769 // set current transparency value to configured transparency value
5770 transparency_current =
5771 getTreeInfoFromIdentifier(transparencies,
5772 i_to_a(setup.touch.transparency));
5774 // if that fails, set current transparency to reliable default value
5775 if (transparency_current == NULL)
5776 transparency_current =
5777 getTreeInfoFromIdentifier(transparencies,
5778 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5780 // if that also fails, set current transparency to first available value
5781 if (transparency_current == NULL)
5782 transparency_current = transparencies;
5785 for (i = 0; i < 2; i++)
5787 for (j = 0; j < 2; j++)
5789 if (grid_sizes[i][j] == NULL)
5791 for (k = 0; grid_sizes_list[k].value != -1; k++)
5793 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5794 char identifier[32], name[32];
5795 int value = grid_sizes_list[k].value;
5796 char *text = grid_sizes_list[k].text;
5798 ti->node_top = &grid_sizes[i][j];
5799 ti->sort_priority = value;
5801 sprintf(identifier, "%d", value);
5802 sprintf(name, "%s", text);
5804 setString(&ti->identifier, identifier);
5805 setString(&ti->name, name);
5806 setString(&ti->name_sorting, name);
5807 setString(&ti->infotext,
5810 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5811 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5813 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5814 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5816 pushTreeInfo(&grid_sizes[i][j], ti);
5819 // sort grid size values to start with lowest grid size value
5820 sortTreeInfo(&grid_sizes[i][j]);
5822 // set current grid size value to configured grid size value
5823 grid_size_current[i][j] =
5824 getTreeInfoFromIdentifier(grid_sizes[i][j],
5826 setup.touch.grid_xsize[i] :
5827 setup.touch.grid_ysize[i]));
5829 // if that fails, set current grid size to reliable default value
5830 if (grid_size_current[i][j] == NULL)
5831 grid_size_current[i][j] =
5832 getTreeInfoFromIdentifier(grid_sizes[i][j],
5834 DEFAULT_GRID_XSIZE(i) :
5835 DEFAULT_GRID_YSIZE(i)));
5837 // if that also fails, set current grid size to first available value
5838 if (grid_size_current[i][j] == NULL)
5839 grid_size_current[i][j] = grid_sizes[i][j];
5844 setup.touch.control_type = touch_control_current->identifier;
5845 setup.touch.move_distance = atoi(move_distance_current->identifier);
5846 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5847 setup.touch.transparency = atoi(transparency_current->identifier);
5849 for (i = 0; i < 2; i++)
5851 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5852 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5854 if (i == GRID_ACTIVE_NR())
5856 overlay.grid_xsize = setup.touch.grid_xsize[i];
5857 overlay.grid_ysize = setup.touch.grid_ysize[i];
5861 // needed for displaying value text instead of identifier
5862 touch_controls_text = touch_control_current->name;
5863 move_distance_text = move_distance_current->name;
5864 drop_distance_text = drop_distance_current->name;
5865 transparency_text = transparency_current->name;
5867 for (i = 0; i < 2; i++)
5868 for (j = 0; j < 2; j++)
5869 grid_size_text[i][j] = grid_size_current[i][j]->name;
5871 setup_mode = SETUP_MODE_TOUCH;
5876 static void execSetupArtwork(void)
5879 printf("::: '%s', '%s', '%s'\n",
5880 artwork.gfx_current->subdir,
5881 artwork.gfx_current->fullpath,
5882 artwork.gfx_current->basepath);
5885 setup.graphics_set = artwork.gfx_current->identifier;
5886 setup.sounds_set = artwork.snd_current->identifier;
5887 setup.music_set = artwork.mus_current->identifier;
5889 // needed if last screen (setup choice) changed graphics, sounds or music
5890 ReloadCustomArtwork(0);
5892 // needed for displaying artwork name instead of artwork identifier
5893 graphics_set_name = artwork.gfx_current->name;
5894 sounds_set_name = artwork.snd_current->name;
5895 music_set_name = artwork.mus_current->name;
5897 setup_mode = SETUP_MODE_ARTWORK;
5902 static void execSetupChooseGraphics(void)
5904 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5909 static void execSetupChooseSounds(void)
5911 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5916 static void execSetupChooseMusic(void)
5918 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5923 static void execSetupInput(void)
5925 setup_mode = SETUP_MODE_INPUT;
5930 static void execSetupShortcuts(void)
5932 setup_mode = SETUP_MODE_SHORTCUTS;
5937 static void execSetupShortcuts1(void)
5939 setup_mode = SETUP_MODE_SHORTCUTS_1;
5944 static void execSetupShortcuts2(void)
5946 setup_mode = SETUP_MODE_SHORTCUTS_2;
5951 static void execSetupShortcuts3(void)
5953 setup_mode = SETUP_MODE_SHORTCUTS_3;
5958 static void execSetupShortcuts4(void)
5960 setup_mode = SETUP_MODE_SHORTCUTS_4;
5965 static void execSetupShortcuts5(void)
5967 setup_mode = SETUP_MODE_SHORTCUTS_5;
5972 static void execExitSetup(void)
5974 SetGameStatus(GAME_MODE_MAIN);
5979 static void execSaveAndExitSetup(void)
5985 static void execGadgetNetworkServer(void)
5987 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
5988 struct GadgetInfo *gi = screen_gadget[gadget_id];
5990 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5991 network_server_hostname[0] = '\0';
5993 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
5997 ClickOnGadget(gi, MB_LEFTBUTTON);
6000 static void ToggleNetworkModeIfNeeded(void)
6002 int font_title = FONT_TITLE_1;
6003 int font_foot = FC_BLUE;
6004 int ystart = mSY - SY + 16;
6005 int ybottom = mSY - SY + SYSIZE - 20;
6006 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6008 if (setup.network_mode == network.enabled)
6011 network.enabled = setup.network_mode;
6013 FadeOut(REDRAW_ALL);
6017 DrawTextSCentered(ystart, font_title, text);
6021 if (network.enabled)
6022 InitNetworkServer();
6024 DisconnectFromNetworkServer();
6026 DrawTextSCentered(ybottom, font_foot,
6027 "Press any key or button for setup menu");
6029 WaitForEventToContinue();
6034 static void ToggleGameSpeedsListIfNeeded(void)
6036 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6038 if (setup.game_speed_extended == using_game_speeds_extended)
6041 // try to match similar values when changing game speeds list
6042 if (setup.game_speed_extended)
6043 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6044 setup.game_frame_delay == 30 ? 29 :
6045 setup.game_frame_delay);
6047 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6048 setup.game_frame_delay == 16 ? 15 :
6049 setup.game_frame_delay >= 29 ? 30 :
6050 setup.game_frame_delay <= 10 ? 10 :
6051 setup.game_frame_delay);
6053 execSetupGame_setGameSpeeds(TRUE);
6058 static void ModifyGameSpeedIfNeeded(void)
6060 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6061 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6065 char *game_speed_text = "Fast";
6066 int game_speed_value = 15;
6068 if (setup.game_speed_extended)
6070 game_speed_text = "60 fps";
6071 game_speed_value = 16;
6074 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6076 // set game speed to existing list value that is fast enough for vsync
6077 setup.game_frame_delay = game_speed_value;
6079 execSetupGame_setGameSpeeds(TRUE);
6081 Request(message, REQ_CONFIRM);
6084 static void DisableVsyncIfNeeded(void)
6086 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6087 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6088 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6091 // disable vsync for the selected game speed to work
6092 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6094 execSetupGraphics_setVsyncModes(TRUE);
6096 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6102 void *related_value;
6103 } hide_related_entry_list[] =
6105 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6106 { &setup.game_frame_delay, &game_speed_text },
6108 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6109 { &setup.scroll_delay_value, &scroll_delay_text },
6111 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6112 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6114 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6115 { &setup.window_scaling_percent, &window_size_text },
6117 { &setup.window_scaling_quality, execSetupChooseScalingType },
6118 { &setup.window_scaling_quality, &scaling_type_text },
6120 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6121 { &setup.screen_rendering_mode, &rendering_mode_text },
6123 { &setup.vsync_mode, execSetupChooseVsyncMode },
6124 { &setup.vsync_mode, &vsync_mode_text },
6126 { &setup.graphics_set, execSetupChooseGraphics },
6127 { &setup.graphics_set, &graphics_set_name },
6129 { &setup.sounds_set, execSetupChooseSounds },
6130 { &setup.sounds_set, &sounds_set_name },
6132 { &setup.music_set, execSetupChooseMusic },
6133 { &setup.music_set, &music_set_name },
6135 { &setup.volume_simple, execSetupChooseVolumeSimple },
6136 { &setup.volume_simple, &volume_simple_text },
6138 { &setup.volume_loops, execSetupChooseVolumeLoops },
6139 { &setup.volume_loops, &volume_loops_text },
6141 { &setup.volume_music, execSetupChooseVolumeMusic },
6142 { &setup.volume_music, &volume_music_text },
6144 { &setup.touch.control_type, execSetupChooseTouchControls },
6145 { &setup.touch.control_type, &touch_controls_text },
6147 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6148 { &setup.touch.move_distance, &move_distance_text },
6150 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6151 { &setup.touch.drop_distance, &drop_distance_text },
6153 { &setup.touch.transparency, execSetupChooseTransparency },
6154 { &setup.touch.transparency, &transparency_text },
6156 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6157 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6159 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6160 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6162 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6163 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6165 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6166 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6168 { &setup.internal.menu_game, execSetupGame },
6169 { &setup.internal.menu_editor, execSetupEditor },
6170 { &setup.internal.menu_graphics, execSetupGraphics },
6171 { &setup.internal.menu_sound, execSetupSound },
6172 { &setup.internal.menu_artwork, execSetupArtwork },
6173 { &setup.internal.menu_input, execSetupInput },
6174 { &setup.internal.menu_touch, execSetupTouch },
6175 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6176 { &setup.internal.menu_exit, execExitSetup },
6177 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6182 void setHideRelatedSetupEntries(void)
6186 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6187 if (hideSetupEntry(hide_related_entry_list[i].value))
6188 setHideSetupEntry(hide_related_entry_list[i].related_value);
6191 static struct TokenInfo setup_info_main[] =
6193 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6194 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6195 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6196 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6197 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6198 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6199 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6200 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6201 { TYPE_EMPTY, NULL, "" },
6202 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6203 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6208 static struct TokenInfo setup_info_game[] =
6210 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6211 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6212 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6213 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6214 { TYPE_STRING, &network_server_text, "" },
6215 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6216 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6217 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6218 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6219 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6220 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6221 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
6222 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6223 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6224 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6225 { TYPE_STRING, &game_speed_text, "" },
6226 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6228 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6229 { TYPE_STRING, &scroll_delay_text, "" },
6231 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6232 { TYPE_STRING, &snapshot_mode_text, "" },
6233 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6234 { TYPE_EMPTY, NULL, "" },
6235 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6240 static struct TokenInfo setup_info_editor[] =
6243 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6244 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6245 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6246 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6247 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6248 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6249 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6250 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6251 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6252 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6254 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6255 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6257 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6259 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6260 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6261 { TYPE_EMPTY, NULL, "" },
6263 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6264 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6265 { TYPE_EMPTY, NULL, "" },
6267 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6268 { TYPE_EMPTY, NULL, "" },
6269 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6274 static struct TokenInfo setup_info_graphics[] =
6276 #if !defined(PLATFORM_ANDROID)
6277 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6278 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6279 { TYPE_STRING, &window_size_text, "" },
6280 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6281 { TYPE_STRING, &scaling_type_text, "" },
6282 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6283 { TYPE_STRING, &rendering_mode_text, "" },
6286 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6287 { TYPE_STRING, &scroll_delay_text, "" },
6289 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6290 { TYPE_STRING, &vsync_mode_text, "" },
6291 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6292 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6293 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6294 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6295 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6296 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
6297 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
6298 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6299 { TYPE_EMPTY, NULL, "" },
6300 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6305 static struct TokenInfo setup_info_sound[] =
6307 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6308 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6309 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6310 { TYPE_EMPTY, NULL, "" },
6311 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6312 { TYPE_STRING, &volume_simple_text, "" },
6313 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6314 { TYPE_STRING, &volume_loops_text, "" },
6315 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6316 { TYPE_STRING, &volume_music_text, "" },
6317 { TYPE_EMPTY, NULL, "" },
6318 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6323 static struct TokenInfo setup_info_artwork[] =
6325 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6326 { TYPE_STRING, &graphics_set_name, "" },
6327 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6328 { TYPE_STRING, &sounds_set_name, "" },
6329 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6330 { TYPE_STRING, &music_set_name, "" },
6331 { TYPE_EMPTY, NULL, "" },
6332 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6333 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6334 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6335 { TYPE_EMPTY, NULL, "" },
6336 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6341 static struct TokenInfo setup_info_input[] =
6343 { TYPE_SWITCH, NULL, "Player:" },
6344 { TYPE_SWITCH, NULL, "Device:" },
6345 { TYPE_SWITCH, NULL, "" },
6346 { TYPE_SKIPPABLE, NULL, "" },
6347 { TYPE_EMPTY, NULL, "" },
6348 { TYPE_EMPTY, NULL, "" },
6349 { TYPE_EMPTY, NULL, "" },
6350 { TYPE_EMPTY, NULL, "" },
6351 { TYPE_EMPTY, NULL, "" },
6352 { TYPE_EMPTY, NULL, "" },
6353 { TYPE_EMPTY, NULL, "" },
6354 { TYPE_EMPTY, NULL, "" },
6355 { TYPE_SKIPPABLE, NULL, "" },
6356 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6361 static struct TokenInfo setup_info_touch[] =
6363 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6364 { TYPE_STRING, &touch_controls_text, "" },
6365 { TYPE_EMPTY, NULL, "" },
6366 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6371 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6373 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6374 { TYPE_STRING, &touch_controls_text, "" },
6375 { TYPE_EMPTY, NULL, "" },
6376 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6377 { TYPE_STRING, &grid_size_text[0][0], "" },
6378 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6379 { TYPE_STRING, &grid_size_text[0][1], "" },
6380 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6381 { TYPE_STRING, &transparency_text, "" },
6382 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6383 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6384 { TYPE_EMPTY, NULL, "" },
6385 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6386 { TYPE_EMPTY, NULL, "" },
6387 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6392 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6394 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6395 { TYPE_STRING, &touch_controls_text, "" },
6396 { TYPE_EMPTY, NULL, "" },
6397 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6398 { TYPE_STRING, &grid_size_text[1][0], "" },
6399 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6400 { TYPE_STRING, &grid_size_text[1][1], "" },
6401 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6402 { TYPE_STRING, &transparency_text, "" },
6403 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6404 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6405 { TYPE_EMPTY, NULL, "" },
6406 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6407 { TYPE_EMPTY, NULL, "" },
6408 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6413 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6415 setup_info_touch_virtual_buttons_0,
6416 setup_info_touch_virtual_buttons_1
6419 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6421 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6422 { TYPE_STRING, &touch_controls_text, "" },
6423 { TYPE_EMPTY, NULL, "" },
6424 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6425 { TYPE_STRING, &move_distance_text, "" },
6426 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6427 { TYPE_STRING, &drop_distance_text, "" },
6428 { TYPE_EMPTY, NULL, "" },
6429 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6434 static struct TokenInfo setup_info_shortcuts[] =
6436 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6437 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6438 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6439 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6440 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6441 { TYPE_EMPTY, NULL, "" },
6442 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6447 static struct TokenInfo setup_info_shortcuts_1[] =
6449 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6450 { TYPE_KEY, &setup.shortcut.save_game, "" },
6451 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6452 { TYPE_KEY, &setup.shortcut.load_game, "" },
6453 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6454 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6455 { TYPE_EMPTY, NULL, "" },
6456 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6457 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6458 { TYPE_EMPTY, NULL, "" },
6459 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6464 static struct TokenInfo setup_info_shortcuts_2[] =
6466 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6467 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6468 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6469 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6470 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6471 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6472 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6473 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6474 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6475 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6476 { TYPE_EMPTY, NULL, "" },
6477 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6482 static struct TokenInfo setup_info_shortcuts_3[] =
6484 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6485 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6486 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6487 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6488 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6489 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6490 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6491 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6492 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6493 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6494 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6495 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6496 { TYPE_EMPTY, NULL, "" },
6497 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6502 static struct TokenInfo setup_info_shortcuts_4[] =
6504 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6505 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6506 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6507 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6508 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6509 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6510 { TYPE_EMPTY, NULL, "" },
6511 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6516 static struct TokenInfo setup_info_shortcuts_5[] =
6518 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6519 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6520 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6521 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6522 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6523 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6524 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6525 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6526 { TYPE_EMPTY, NULL, "" },
6527 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6532 static Key getSetupKey(void)
6534 Key key = KSYM_UNDEFINED;
6535 boolean got_key_event = FALSE;
6537 while (!got_key_event)
6541 if (NextValidEvent(&event))
6545 case EVENT_KEYPRESS:
6547 key = GetEventKey((KeyEvent *)&event, TRUE);
6549 // press 'Escape' or 'Enter' to keep the existing key binding
6550 if (key == KSYM_Escape || key == KSYM_Return)
6551 key = KSYM_UNDEFINED; // keep old value
6553 got_key_event = TRUE;
6557 case EVENT_KEYRELEASE:
6558 key_joystick_mapping = 0;
6562 HandleOtherEvents(&event);
6573 static int getSetupValueFont(int type, void *value)
6575 if (type & TYPE_GHOSTED)
6576 return FONT_OPTION_OFF;
6577 else if (type & TYPE_KEY)
6578 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6579 else if (type & TYPE_STRING)
6580 return FONT_VALUE_2;
6581 else if (type & TYPE_ECS_AGA)
6582 return FONT_VALUE_1;
6583 else if (type & TYPE_BOOLEAN_STYLE)
6584 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6585 else if (type & TYPE_YES_NO_AUTO)
6586 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6587 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6588 else if (type & TYPE_PLAYER)
6589 return FONT_VALUE_1;
6591 return FONT_VALUE_1;
6594 static int getSetupValueFontNarrow(int type, int font_nr)
6596 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6597 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6598 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6602 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6604 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6605 struct TokenInfo *si = &setup_info[si_pos];
6606 boolean font_draw_xoffset_modified = FALSE;
6607 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6608 int font_draw_xoffset_old = -1;
6609 int xoffset = (scrollbar_needed ? -1 : 0);
6610 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6611 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6612 int xpos = menu_screen_value_xpos;
6613 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6614 int startx = mSX + xpos * 32;
6615 int starty = mSY + ypos * 32;
6616 int type = si->type;
6617 void *value = si->value;
6618 char *value_string = getSetupValue(type, value);
6619 int font_nr_default = getSetupValueFont(type, value);
6620 int font_width_default = getFontWidth(font_nr_default);
6621 int font_nr = font_nr_default;
6624 if (value_string == NULL)
6627 if (type & TYPE_KEY)
6629 xpos = MENU_SCREEN_START_XPOS;
6631 if (type & TYPE_QUERY)
6632 value_string = "<press key>";
6634 else if (type & TYPE_STRING)
6636 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6638 xpos = MENU_SCREEN_START_XPOS;
6640 if (strlen(value_string) > max_value_len)
6641 value_string[max_value_len] = '\0';
6643 else if (type & TYPE_YES_NO_AUTO)
6645 xpos = menu_screen_value_xpos - 1;
6647 else if (type & TYPE_PLAYER)
6649 int displayed_player_nr = *(int *)value + 1;
6651 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6654 startx = mSX + xpos * 32;
6655 starty = mSY + ypos * 32;
6657 // special check if right-side setup values moved left due to scrollbar
6658 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6660 int max_menu_text_length = 26; // maximum text length for classic menu
6661 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6662 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6663 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6664 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6665 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6667 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6670 startx = mSX + xpos * 32;
6672 font_nr = getSetupValueFontNarrow(type, font_nr);
6676 // downward compatibility correction for Juergen Bonhagen's menu settings
6677 if (setup_mode != SETUP_MODE_INPUT)
6679 int max_menu_text_length_big = (menu_screen_value_xpos -
6680 MENU_SCREEN_START_XPOS);
6681 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6682 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
6683 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6684 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6685 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6686 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6687 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6688 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6689 boolean correct_font_draw_xoffset = FALSE;
6691 if (xpos == MENU_SCREEN_START_XPOS &&
6692 startx + font1_xoffset < text_startx + text_font_xoffset)
6693 correct_font_draw_xoffset = TRUE;
6695 if (xpos == menu_screen_value_xpos &&
6696 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6697 correct_font_draw_xoffset = TRUE;
6699 // check if setup value would overlap with setup text when printed
6700 // (this can happen for extreme/wrong values for font draw offset)
6701 if (correct_font_draw_xoffset)
6703 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6704 font_draw_xoffset_modified = TRUE;
6706 if (type & TYPE_KEY)
6707 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6708 else if (!(type & TYPE_STRING))
6709 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6710 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6714 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6715 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6717 DrawText(startx, starty, value_string, font_nr);
6719 if (type & TYPE_PLAYER)
6721 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6722 int player_nr = *(int *)value;
6723 int xoff = font->draw_xoffset + getFontWidth(font_nr);
6724 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6725 int startx2 = startx + xoff;
6726 int starty2 = starty + yoff;
6728 if (DrawingOnBackground(startx2, starty2))
6729 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6731 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6732 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6735 if (font_draw_xoffset_modified)
6736 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6739 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6741 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6742 struct TokenInfo *si = &setup_info[si_pos];
6744 if (si->type & TYPE_BOOLEAN_STYLE)
6746 *(boolean *)si->value ^= TRUE;
6748 else if (si->type & TYPE_YES_NO_AUTO)
6752 (*(int *)si->value == AUTO ? TRUE :
6753 *(int *)si->value == TRUE ? FALSE : AUTO) :
6754 (*(int *)si->value == TRUE ? AUTO :
6755 *(int *)si->value == AUTO ? FALSE : TRUE));
6757 else if (si->type & TYPE_KEY)
6761 si->type |= TYPE_QUERY;
6762 drawSetupValue(screen_pos, setup_info_pos_raw);
6763 si->type &= ~TYPE_QUERY;
6765 key = getSetupKey();
6766 if (key != KSYM_UNDEFINED)
6767 *(Key *)si->value = key;
6769 else if (si->type & TYPE_PLAYER)
6771 int player_nr = *(int *)si->value;
6776 player_nr = Request("Choose player", REQ_PLAYER) - 1;
6778 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6781 drawSetupValue(screen_pos, setup_info_pos_raw);
6783 // fullscreen state may have changed at this point
6784 if (si->value == &setup.fullscreen)
6785 ToggleFullscreenOrChangeWindowScalingIfNeeded();
6787 // network mode may have changed at this point
6788 if (si->value == &setup.network_mode)
6789 ToggleNetworkModeIfNeeded();
6791 // game speed list may have changed at this point
6792 if (si->value == &setup.game_speed_extended)
6793 ToggleGameSpeedsListIfNeeded();
6796 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6798 static struct TokenInfo *setup_info_final = NULL;
6803 // determine maximum list size of target list
6804 while (setup_info_orig[list_size++].type != 0);
6806 // free, allocate and clear memory for target list
6807 checked_free(setup_info_final);
6808 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6810 // copy setup info list without setup entries marked as hidden
6811 for (i = 0; setup_info_orig[i].type != 0; i++)
6813 // skip setup entries configured to be hidden
6814 if (hideSetupEntry(setup_info_orig[i].value))
6817 // skip skippable setup entries if screen is lower than usual
6818 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6819 setup_info_orig[i].type == TYPE_SKIPPABLE)
6822 setup_info_final[list_pos++] = setup_info_orig[i];
6825 return setup_info_final;
6828 static void DrawSetupScreen_Generic(void)
6830 int fade_mask = REDRAW_FIELD;
6831 boolean redraw_all = FALSE;
6832 char *title_string = NULL;
6836 fade_mask = REDRAW_ALL;
6839 FadeMenuSoundsAndMusic();
6841 FreeScreenGadgets();
6842 CreateScreenGadgets();
6844 if (redraw_mask & REDRAW_ALL)
6849 // needed if different viewport properties defined for setup screen
6850 ChangeViewportPropertiesIfNeeded();
6852 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6856 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6858 if (setup_mode == SETUP_MODE_MAIN)
6860 setup_info = setup_info_main;
6861 title_string = STR_SETUP_MAIN;
6863 else if (setup_mode == SETUP_MODE_GAME)
6865 setup_info = setup_info_game;
6866 title_string = STR_SETUP_GAME;
6868 else if (setup_mode == SETUP_MODE_EDITOR)
6870 setup_info = setup_info_editor;
6871 title_string = STR_SETUP_EDITOR;
6873 else if (setup_mode == SETUP_MODE_GRAPHICS)
6875 setup_info = setup_info_graphics;
6876 title_string = STR_SETUP_GRAPHICS;
6878 else if (setup_mode == SETUP_MODE_SOUND)
6880 setup_info = setup_info_sound;
6881 title_string = STR_SETUP_SOUND;
6883 else if (setup_mode == SETUP_MODE_ARTWORK)
6885 setup_info = setup_info_artwork;
6886 title_string = STR_SETUP_ARTWORK;
6888 else if (setup_mode == SETUP_MODE_TOUCH)
6890 setup_info = setup_info_touch;
6891 title_string = STR_SETUP_TOUCH;
6893 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6894 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6895 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6896 setup_info = setup_info_touch_wipe_gestures;
6898 else if (setup_mode == SETUP_MODE_SHORTCUTS)
6900 setup_info = setup_info_shortcuts;
6901 title_string = STR_SETUP_SHORTCUTS;
6903 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6905 setup_info = setup_info_shortcuts_1;
6906 title_string = STR_SETUP_SHORTCUTS;
6908 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6910 setup_info = setup_info_shortcuts_2;
6911 title_string = STR_SETUP_SHORTCUTS;
6913 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6915 setup_info = setup_info_shortcuts_3;
6916 title_string = STR_SETUP_SHORTCUTS;
6918 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6920 setup_info = setup_info_shortcuts_4;
6921 title_string = STR_SETUP_SHORTCUTS;
6923 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6925 setup_info = setup_info_shortcuts_5;
6926 title_string = STR_SETUP_SHORTCUTS;
6929 // use modified setup info without setup entries marked as hidden
6930 setup_info = getSetupInfoFinal(setup_info);
6932 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6934 // determine maximal number of setup entries that can be displayed on screen
6936 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6939 // determine maximal number of setup entries available for this setup screen
6941 for (i = 0; setup_info[i].type != 0; i++)
6944 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6946 MapScreenGadgets(max_setup_info);
6949 redraw_mask = fade_mask = REDRAW_ALL;
6951 DrawMaskedBorder(fade_mask);
6956 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6958 menu_info = setup_info;
6960 HandleMenuScreen(mx, my, dx, dy, button,
6961 setup_mode, num_setup_info, max_setup_info);
6964 static void DrawSetupScreen_Input(void)
6968 FadeOut(REDRAW_FIELD);
6972 setup_info = getSetupInfoFinal(setup_info_input);
6974 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6976 for (i = 0; setup_info[i].type != 0; i++)
6978 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6979 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6980 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6981 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6982 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6983 initCursor(i, IMG_MENU_BUTTON);
6985 DrawCursorAndText_Setup(i, -1, FALSE);
6988 // create gadgets for setup input menu screen
6989 FreeScreenGadgets();
6990 CreateScreenGadgets();
6992 // map gadgets for setup input menu screen
6993 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6995 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6997 FadeIn(REDRAW_FIELD);
7000 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7002 if (device_name == NULL)
7005 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7008 if (strlen(device_name) > 1)
7010 char c1 = device_name[strlen(device_name) - 1];
7011 char c2 = device_name[strlen(device_name) - 2];
7013 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7014 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7017 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7018 strlen(device_name));
7021 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7024 static struct SetupKeyboardInfo custom_key;
7031 { &custom_key.left, "Axis/Pad Left" },
7032 { &custom_key.right, "Axis/Pad Right" },
7033 { &custom_key.up, "Axis/Pad Up" },
7034 { &custom_key.down, "Axis/Pad Down" },
7035 { &custom_key.snap, "Button 1/A/X" },
7036 { &custom_key.drop, "Button 2/B/Y" }
7038 static char *joystick_name[MAX_PLAYERS] =
7045 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7046 int font_nr_info = FONT_MENU_1;
7047 int font_nr_name = FONT_VALUE_OLD;
7048 int font_nr_on = FONT_VALUE_1;
7049 int font_nr_off = FONT_VALUE_OLD;
7052 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7054 font_nr_info = FONT_MENU_2;
7055 font_nr_on = FONT_VALUE_NARROW;
7056 font_nr_off = FONT_VALUE_OLD_NARROW;
7059 custom_key = setup.input[player_nr].key;
7061 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7062 FONT_INPUT_1_ACTIVE);
7064 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7066 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7067 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7069 if (setup.input[player_nr].use_joystick)
7071 char *device_name = setup.input[player_nr].joy.device_name;
7072 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7073 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7074 char *text = joystick_name[joystick_nr];
7075 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7077 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7078 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7082 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7083 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7086 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7087 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7091 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7092 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7093 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7094 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7096 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7097 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7098 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7099 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7100 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7101 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7103 for (i = 0; i < 6; i++)
7105 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7107 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7109 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7110 (setup.input[player_nr].use_joystick ?
7112 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7116 static int input_player_nr = 0;
7118 static void HandleSetupScreen_Input_Player(int step, int direction)
7120 int old_player_nr = input_player_nr;
7123 new_player_nr = old_player_nr + step * direction;
7124 if (new_player_nr < 0)
7126 if (new_player_nr > MAX_PLAYERS - 1)
7127 new_player_nr = MAX_PLAYERS - 1;
7129 if (new_player_nr != old_player_nr)
7131 input_player_nr = new_player_nr;
7133 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7137 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7139 static int choice = 0;
7142 int pos_start = SETUPINPUT_SCREEN_POS_START;
7143 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7144 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7145 int pos_end = SETUPINPUT_SCREEN_POS_END;
7147 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7151 for (i = 0; setup_info_input[i].type != 0; i++)
7153 // adjust menu structure according to skipped setup entries
7154 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7162 if (button == MB_MENU_INITIALIZE)
7164 // input setup menu may have changed size due to graphics configuration
7165 if (choice >= pos_empty1)
7168 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7170 DrawCursorAndText_Setup(choice, -1, TRUE);
7174 else if (button == MB_MENU_LEAVE)
7176 setup_mode = SETUP_MODE_MAIN;
7183 if (mx || my) // mouse input
7185 x = (mx - mSX) / 32;
7186 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7188 else if (dx || dy) // keyboard input
7190 if (dx && choice == 0)
7191 x = (dx < 0 ? 10 : 12);
7192 else if ((dx && choice == 1) ||
7193 (dx == -1 && choice == pos_end))
7194 button = MB_MENU_CHOICE;
7198 if (y >= pos_empty1 && y <= pos_empty2)
7199 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7202 if (y == 0 && dx != 0 && button)
7204 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7206 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7207 y >= pos_start && y <= pos_end &&
7208 !(y >= pos_empty1 && y <= pos_empty2))
7214 DrawCursorAndText_Setup(choice, -1, FALSE);
7215 DrawCursorAndText_Setup(y, -1, TRUE);
7217 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7226 char *device_name = setup.input[input_player_nr].joy.device_name;
7228 if (!setup.input[input_player_nr].use_joystick)
7230 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7232 setJoystickDeviceToNr(device_name, new_device_nr);
7233 setup.input[input_player_nr].use_joystick = TRUE;
7237 int device_nr = getJoystickNrFromDeviceName(device_name);
7238 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7240 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7241 setup.input[input_player_nr].use_joystick = FALSE;
7243 setJoystickDeviceToNr(device_name, new_device_nr);
7246 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7250 if (setup.input[input_player_nr].use_joystick)
7251 ConfigureJoystick(input_player_nr);
7253 CustomizeKeyboard(input_player_nr);
7255 else if (y == pos_end)
7261 setup_mode = SETUP_MODE_MAIN;
7268 static boolean CustomizeKeyboardMain(int player_nr)
7272 boolean finished = FALSE;
7273 static struct SetupKeyboardInfo custom_key;
7278 } customize_step[] =
7280 { &custom_key.left, "Move Left" },
7281 { &custom_key.right, "Move Right" },
7282 { &custom_key.up, "Move Up" },
7283 { &custom_key.down, "Move Down" },
7284 { &custom_key.snap, "Snap Field" },
7285 { &custom_key.drop, "Drop Element" }
7287 int font_nr_old = FONT_VALUE_OLD;
7288 int font_nr_new = FONT_VALUE_1;
7289 boolean success = FALSE;
7291 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7293 font_nr_old = FONT_VALUE_OLD_NARROW;
7294 font_nr_new = FONT_VALUE_NARROW;
7297 // read existing key bindings from player setup
7298 custom_key = setup.input[player_nr].key;
7301 FadeOut(REDRAW_FIELD);
7305 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7308 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7309 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7310 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7311 "Key:", FONT_INPUT_1_ACTIVE);
7312 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7313 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7315 FadeIn(REDRAW_FIELD);
7321 if (NextValidEvent(&event))
7325 case EVENT_KEYPRESS:
7327 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7329 // press 'Escape' to abort and keep the old key bindings
7330 if (key == KSYM_Escape)
7332 FadeSkipNextFadeIn();
7339 // press 'Enter' to keep the existing key binding
7340 if (key == KSYM_Return)
7341 key = *customize_step[step_nr].key;
7343 // check if key already used
7344 for (i = 0; i < step_nr; i++)
7345 if (*customize_step[i].key == key)
7350 // got new key binding
7351 *customize_step[step_nr].key = key;
7352 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7354 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7355 getKeyNameFromKey(key), font_nr_new);
7358 // un-highlight last query
7359 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7360 customize_step[step_nr - 1].text, FONT_MENU_1);
7361 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7362 "Key:", FONT_MENU_1);
7364 // all keys configured
7373 // query next key binding
7374 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7375 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7376 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7377 "Key:", FONT_INPUT_1_ACTIVE);
7378 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7379 getKeyNameFromKey(*customize_step[step_nr].key),
7384 case EVENT_KEYRELEASE:
7385 key_joystick_mapping = 0;
7389 HandleOtherEvents(&event);
7397 // write new key bindings back to player setup, if successfully finished
7399 setup.input[player_nr].key = custom_key;
7404 void CustomizeKeyboard(int player_nr)
7406 boolean success = CustomizeKeyboardMain(player_nr);
7410 int font_nr = FONT_TITLE_1;
7411 int font_height = getFontHeight(font_nr);
7412 int ypos1 = SYSIZE / 2 - font_height * 2;
7413 int ypos2 = SYSIZE / 2 - font_height * 1;
7414 unsigned int wait_frame_delay = 0;
7415 unsigned int wait_frame_delay_value = 2000;
7417 ResetDelayCounter(&wait_frame_delay);
7421 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7422 DrawTextSCentered(ypos2, font_nr, "configured!");
7424 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7430 DrawSetupScreen_Input();
7433 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7435 #define MARKER_BUTTON 1
7436 #define MARKER_AXIS_X 2
7437 #define MARKER_AXIS_Y 3
7439 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7441 static boolean bitmaps_initialized = FALSE;
7442 boolean screen_initialized = FALSE;
7443 static Bitmap *controller, *button, *axis_x, *axis_y;
7445 boolean success = TRUE;
7446 boolean done = FALSE, next = FALSE;
7448 int alpha = 200, alpha_step = -1;
7449 int alpha_ticks = 0;
7450 char mapping[4096], temp[4096];
7451 int font_name = MENU_SETUP_FONT_TITLE;
7452 int font_info = MENU_SETUP_FONT_TEXT;
7453 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7454 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7455 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7456 int ystep_name = getMenuTextStep(spacing_name, font_name);
7457 int ystep_line = getMenuTextStep(spacing_line, font_info);
7458 int ystep_para = getMenuTextStep(spacing_para, font_info);
7466 int axis, button, hat, hat_value;
7469 *step, *prev_step, steps[] =
7471 { 356, 155, MARKER_BUTTON, "a", },
7472 { 396, 122, MARKER_BUTTON, "b", },
7473 { 320, 125, MARKER_BUTTON, "x", },
7474 { 358, 95, MARKER_BUTTON, "y", },
7475 { 162, 125, MARKER_BUTTON, "back", },
7476 { 216, 125, MARKER_BUTTON, "guide", },
7477 { 271, 125, MARKER_BUTTON, "start", },
7478 { 110, 200, MARKER_BUTTON, "dpleft", },
7479 { 146, 228, MARKER_BUTTON, "dpdown", },
7480 { 178, 200, MARKER_BUTTON, "dpright", },
7481 { 146, 172, MARKER_BUTTON, "dpup", },
7482 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7483 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7484 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7485 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7486 { 73, 141, MARKER_BUTTON, "leftstick", },
7487 { 282, 210, MARKER_BUTTON, "rightstick", },
7488 { 73, 141, MARKER_AXIS_X, "leftx", },
7489 { 73, 141, MARKER_AXIS_Y, "lefty", },
7490 { 282, 210, MARKER_AXIS_X, "rightx", },
7491 { 282, 210, MARKER_AXIS_Y, "righty", },
7494 unsigned int event_frame_delay = 0;
7495 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7497 ResetDelayCounter(&event_frame_delay);
7499 if (!bitmaps_initialized)
7501 controller = LoadCustomImage("joystick/controller.png");
7502 button = LoadCustomImage("joystick/button.png");
7503 axis_x = LoadCustomImage("joystick/axis_x.png");
7504 axis_y = LoadCustomImage("joystick/axis_y.png");
7506 bitmaps_initialized = TRUE;
7509 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7512 // print info about the joystick we are watching
7513 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7514 SDL_JoystickInstanceID(joystick), name);
7515 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7516 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7517 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7520 // initialize mapping with GUID and name
7521 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7523 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7524 temp, name, SDL_GetPlatform());
7526 // loop through all steps (buttons and axes), getting joystick events
7527 for (i = 0; i < SDL_arraysize(steps) && !done;)
7529 Bitmap *marker = button; // initialize with reliable default value
7532 strcpy(step->mapping, mapping);
7536 step->hat_value = -1;
7538 marker = (step->marker == MARKER_BUTTON ? button :
7539 step->marker == MARKER_AXIS_X ? axis_x :
7540 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7544 while (!done && !next)
7546 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7547 alpha_ticks = SDL_GetTicks();
7554 else if (alpha < 128)
7560 int controller_x = SX + (SXSIZE - controller->width) / 2;
7561 int controller_y = SY + ystep_line;
7563 int marker_x = controller_x + step->x;
7564 int marker_y = controller_y + step->y;
7566 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7567 int ystart2 = ystart1 + ystep_name + ystep_line;
7571 DrawTextSCentered(ystart1, font_name, name);
7573 DrawTextSCentered(ystart2, font_info,
7574 "Press buttons and move axes on");
7575 ystart2 += ystep_line;
7576 DrawTextSCentered(ystart2, font_info,
7577 "your controller when indicated.");
7578 ystart2 += ystep_line;
7579 DrawTextSCentered(ystart2, font_info,
7580 "(Your controller may look different.)");
7581 ystart2 += ystep_para;
7583 #if defined(PLATFORM_ANDROID)
7584 DrawTextSCentered(ystart2, font_info,
7585 "To correct a mistake,");
7586 ystart2 += ystep_line;
7587 DrawTextSCentered(ystart2, font_info,
7588 "press the 'back' button.");
7589 ystart2 += ystep_line;
7590 DrawTextSCentered(ystart2, font_info,
7591 "To skip a button or axis,");
7592 ystart2 += ystep_line;
7593 DrawTextSCentered(ystart2, font_info,
7594 "press the 'menu' button.");
7596 DrawTextSCentered(ystart2, font_info,
7597 "To correct a mistake,");
7598 ystart2 += ystep_line;
7599 DrawTextSCentered(ystart2, font_info,
7600 "press the 'backspace' key.");
7601 ystart2 += ystep_line;
7602 DrawTextSCentered(ystart2, font_info,
7603 "To skip a button or axis,");
7604 ystart2 += ystep_line;
7605 DrawTextSCentered(ystart2, font_info,
7606 "press the 'return' key.");
7607 ystart2 += ystep_line;
7608 DrawTextSCentered(ystart2, font_info,
7609 "To exit, press the 'escape' key.");
7612 BlitBitmapMasked(controller, drawto, 0, 0,
7613 controller->width, controller->height,
7614 controller_x, controller_y);
7616 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7617 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7619 BlitBitmapMasked(marker, drawto, 0, 0,
7620 marker->width, marker->height,
7621 marker_x, marker_y);
7623 if (!screen_initialized)
7624 FadeIn(REDRAW_FIELD);
7628 screen_initialized = TRUE;
7630 while (NextValidEvent(&event))
7634 case SDL_JOYAXISMOTION:
7635 if (event.jaxis.value > 20000 ||
7636 event.jaxis.value < -20000)
7638 for (j = 0; j < i; j++)
7639 if (steps[j].axis == event.jaxis.axis)
7644 if (step->marker != MARKER_AXIS_X &&
7645 step->marker != MARKER_AXIS_Y)
7648 step->axis = event.jaxis.axis;
7649 strcat(mapping, step->field);
7650 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7651 strcat(mapping, temp);
7659 case SDL_JOYHATMOTION:
7660 // ignore centering; we're probably just coming back
7661 // to the center from the previous item we set
7662 if (event.jhat.value == SDL_HAT_CENTERED)
7665 for (j = 0; j < i; j++)
7666 if (steps[j].hat == event.jhat.hat &&
7667 steps[j].hat_value == event.jhat.value)
7672 step->hat = event.jhat.hat;
7673 step->hat_value = event.jhat.value;
7674 strcat(mapping, step->field);
7675 snprintf(temp, sizeof(temp), ":h%u.%u,",
7676 event.jhat.hat, event.jhat.value );
7677 strcat(mapping, temp);
7684 case SDL_JOYBALLMOTION:
7687 case SDL_JOYBUTTONUP:
7688 for (j = 0; j < i; j++)
7689 if (steps[j].button == event.jbutton.button)
7694 step->button = event.jbutton.button;
7695 strcat(mapping, step->field);
7696 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7697 strcat(mapping, temp);
7704 case SDL_FINGERDOWN:
7705 case SDL_MOUSEBUTTONDOWN:
7713 if (event.key.keysym.sym == KSYM_BackSpace ||
7714 event.key.keysym.sym == KSYM_Back)
7726 prev_step = &steps[i - 1];
7727 strcpy(mapping, prev_step->mapping);
7734 if (event.key.keysym.sym == KSYM_space ||
7735 event.key.keysym.sym == KSYM_Return ||
7736 event.key.keysym.sym == KSYM_Menu)
7745 if (event.key.keysym.sym == KSYM_Escape)
7755 program.exit_function(0);
7762 // do not handle events for longer than standard frame delay period
7763 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7772 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7775 // activate mapping for this game
7776 SDL_GameControllerAddMapping(mapping);
7778 // save mapping to personal mappings
7779 SaveSetup_AddGameControllerMapping(mapping);
7782 // wait until the last pending event was removed from event queue
7783 while (NextValidEvent(&event));
7788 static int ConfigureJoystickMain(int player_nr)
7790 char *device_name = setup.input[player_nr].joy.device_name;
7791 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7792 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7793 int success = FALSE;
7796 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7797 return JOYSTICK_NOT_AVAILABLE;
7799 if (!joystick_active || !setup.input[player_nr].use_joystick)
7800 return JOYSTICK_NOT_AVAILABLE;
7803 FadeOut(REDRAW_FIELD);
7805 // close all joystick devices (potentially opened as game controllers)
7806 for (i = 0; i < SDL_NumJoysticks(); i++)
7807 SDLCloseJoystick(i);
7809 // open joystick device as plain joystick to configure as game controller
7810 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7812 // as the joystick was successfully opened before, this should not happen
7813 if (joystick == NULL)
7816 // create new game controller mapping (buttons and axes) for joystick device
7817 success = ConfigureJoystickMapButtonsAndAxes(joystick);
7819 // close joystick (and maybe re-open as configured game controller later)
7820 SDL_JoystickClose(joystick);
7822 // re-open all joystick devices (potentially as game controllers)
7823 for (i = 0; i < SDL_NumJoysticks(); i++)
7826 // clear all joystick input actions for all joystick devices
7827 SDLClearJoystickState();
7829 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7832 void ConfigureJoystick(int player_nr)
7834 boolean state = ConfigureJoystickMain(player_nr);
7836 if (state != JOYSTICK_NOT_CONFIGURED)
7838 boolean success = (state == JOYSTICK_CONFIGURED);
7839 char message1[MAX_OUTPUT_LINESIZE + 1];
7840 char *message2 = (success ? "configured!" : "not available!");
7841 char *device_name = setup.input[player_nr].joy.device_name;
7842 int nr = getJoystickNrFromDeviceName(device_name) + 1;
7843 int font_nr = FONT_TITLE_1;
7844 int font_height = getFontHeight(font_nr);
7845 int ypos1 = SYSIZE / 2 - font_height * 2;
7846 int ypos2 = SYSIZE / 2 - font_height * 1;
7847 unsigned int wait_frame_delay = 0;
7848 unsigned int wait_frame_delay_value = 2000;
7850 ResetDelayCounter(&wait_frame_delay);
7854 sprintf(message1, "Joystick %d", nr);
7856 DrawTextSCentered(ypos1, font_nr, message1);
7857 DrawTextSCentered(ypos2, font_nr, message2);
7859 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7865 DrawSetupScreen_Input();
7868 static boolean ConfigureVirtualButtonsMain(void)
7870 static char *customize_step_text[] =
7879 char grid_button[] =
7881 CHAR_GRID_BUTTON_LEFT,
7882 CHAR_GRID_BUTTON_RIGHT,
7883 CHAR_GRID_BUTTON_UP,
7884 CHAR_GRID_BUTTON_DOWN,
7885 CHAR_GRID_BUTTON_SNAP,
7886 CHAR_GRID_BUTTON_DROP
7888 int font_nr = FONT_INPUT_1_ACTIVE;
7889 int font_height = getFontHeight(font_nr);
7890 int ypos1 = SYSIZE / 2 - font_height * 2;
7891 int ypos2 = SYSIZE / 2 - font_height * 1;
7892 boolean success = FALSE;
7893 boolean finished = FALSE;
7895 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7896 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7897 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7898 boolean set_grid_button = FALSE;
7899 int nr = GRID_ACTIVE_NR();
7902 for (x = 0; x < MAX_GRID_XSIZE; x++)
7903 for (y = 0; y < MAX_GRID_YSIZE; y++)
7904 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7906 overlay.grid_button_highlight = grid_button[step_nr];
7909 FadeOut(REDRAW_FIELD);
7913 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7914 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7915 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7917 FadeIn(REDRAW_FIELD);
7919 SetOverlayShowGrid(TRUE);
7925 while (NextValidEvent(&event))
7929 case EVENT_KEYPRESS:
7931 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7933 // press 'Escape' to abort and keep the old key bindings
7934 if (key == KSYM_Escape)
7936 for (x = 0; x < MAX_GRID_XSIZE; x++)
7937 for (y = 0; y < MAX_GRID_YSIZE; y++)
7938 overlay.grid_button[x][y] = grid_button_old[x][y];
7940 FadeSkipNextFadeIn();
7947 // press 'Enter' to keep the existing key binding
7948 if (key == KSYM_Return ||
7954 else if (key == KSYM_BackSpace ||
7959 FadeSkipNextFadeIn();
7973 // all virtual buttons configured
7982 for (x = 0; x < MAX_GRID_XSIZE; x++)
7983 for (y = 0; y < MAX_GRID_YSIZE; y++)
7984 grid_button_tmp[x][y] = overlay.grid_button[x][y];
7986 overlay.grid_button_highlight = grid_button[step_nr];
7988 // query next virtual button
7992 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7993 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7994 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7998 case EVENT_KEYRELEASE:
7999 key_joystick_mapping = 0;
8002 case EVENT_BUTTONPRESS:
8003 case EVENT_BUTTONRELEASE:
8005 ButtonEvent *button = (ButtonEvent *)&event;
8007 button->x += video.screen_xoffset;
8008 button->y += video.screen_yoffset;
8010 x = button->x * overlay.grid_xsize / video.screen_width;
8011 y = button->y * overlay.grid_ysize / video.screen_height;
8013 if (button->type == EVENT_BUTTONPRESS)
8015 button_status = button->button;
8018 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8019 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8021 set_grid_button = TRUE;
8025 button_status = MB_RELEASED;
8030 case EVENT_MOTIONNOTIFY:
8032 MotionEvent *motion = (MotionEvent *)&event;
8034 motion->x += video.screen_xoffset;
8035 motion->y += video.screen_yoffset;
8037 x = motion->x * overlay.grid_xsize / video.screen_width;
8038 y = motion->y * overlay.grid_ysize / video.screen_height;
8040 set_grid_button = TRUE;
8044 case SDL_WINDOWEVENT:
8045 HandleWindowEvent((WindowEvent *) &event);
8047 // check if device has been rotated
8048 if (nr != GRID_ACTIVE_NR())
8050 nr = GRID_ACTIVE_NR();
8052 for (x = 0; x < MAX_GRID_XSIZE; x++)
8053 for (y = 0; y < MAX_GRID_YSIZE; y++)
8054 grid_button_old[x][y] = grid_button_tmp[x][y] =
8055 overlay.grid_button[x][y];
8060 case SDL_APP_WILLENTERBACKGROUND:
8061 case SDL_APP_DIDENTERBACKGROUND:
8062 case SDL_APP_WILLENTERFOREGROUND:
8063 case SDL_APP_DIDENTERFOREGROUND:
8064 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8068 HandleOtherEvents(&event);
8072 if (set_grid_button)
8074 overlay.grid_button[x][y] =
8075 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8076 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8077 grid_button_tmp[x][y]);
8079 set_grid_button = FALSE;
8086 for (x = 0; x < MAX_GRID_XSIZE; x++)
8087 for (y = 0; y < MAX_GRID_YSIZE; y++)
8088 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8090 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8092 SetOverlayShowGrid(FALSE);
8097 void ConfigureVirtualButtons(void)
8099 boolean success = ConfigureVirtualButtonsMain();
8103 int font_nr = FONT_TITLE_1;
8104 int font_height = getFontHeight(font_nr);
8105 int ypos1 = SYSIZE / 2 - font_height * 2;
8106 int ypos2 = SYSIZE / 2 - font_height * 1;
8107 unsigned int wait_frame_delay = 0;
8108 unsigned int wait_frame_delay_value = 2000;
8110 ResetDelayCounter(&wait_frame_delay);
8114 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8115 DrawTextSCentered(ypos2, font_nr, "configured!");
8117 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8124 void DrawSetupScreen(void)
8129 if (setup_mode == SETUP_MODE_INPUT)
8130 DrawSetupScreen_Input();
8131 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8132 DrawChooseTree(&game_speed_current);
8133 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8134 DrawChooseTree(&scroll_delay_current);
8135 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8136 DrawChooseTree(&snapshot_mode_current);
8137 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8138 DrawChooseTree(&window_size_current);
8139 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8140 DrawChooseTree(&scaling_type_current);
8141 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8142 DrawChooseTree(&rendering_mode_current);
8143 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8144 DrawChooseTree(&vsync_mode_current);
8145 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8146 DrawChooseTree(&artwork.gfx_current);
8147 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8148 DrawChooseTree(&artwork.snd_current);
8149 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8150 DrawChooseTree(&artwork.mus_current);
8151 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8152 DrawChooseTree(&volume_simple_current);
8153 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8154 DrawChooseTree(&volume_loops_current);
8155 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8156 DrawChooseTree(&volume_music_current);
8157 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8158 DrawChooseTree(&touch_control_current);
8159 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8160 DrawChooseTree(&move_distance_current);
8161 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8162 DrawChooseTree(&drop_distance_current);
8163 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8164 DrawChooseTree(&transparency_current);
8165 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8166 DrawChooseTree(&grid_size_current[0][0]);
8167 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8168 DrawChooseTree(&grid_size_current[0][1]);
8169 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8170 DrawChooseTree(&grid_size_current[1][0]);
8171 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8172 DrawChooseTree(&grid_size_current[1][1]);
8174 DrawSetupScreen_Generic();
8176 PlayMenuSoundsAndMusic();
8179 void RedrawSetupScreenAfterFullscreenToggle(void)
8181 if (setup_mode == SETUP_MODE_GRAPHICS ||
8182 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8184 // update list selection from "setup.window_scaling_percent"
8185 execSetupGraphics_setWindowSizes(TRUE);
8191 void RedrawSetupScreenAfterScreenRotation(int nr)
8195 if (setup_mode == SETUP_MODE_TOUCH)
8197 // update virtual button settings (depending on screen orientation)
8200 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8202 // save already configured virtual buttons
8203 for (x = 0; x < MAX_GRID_XSIZE; x++)
8204 for (y = 0; y < MAX_GRID_YSIZE; y++)
8205 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8209 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8211 if (setup_mode == SETUP_MODE_INPUT)
8212 HandleSetupScreen_Input(mx, my, dx, dy, button);
8213 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8214 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8215 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8216 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8217 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8218 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8219 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8220 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8221 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8222 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8223 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8224 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8225 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8226 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8227 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8228 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8229 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8230 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8231 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8232 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8233 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8234 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8235 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8236 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8237 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8238 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8239 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8240 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8241 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8242 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8243 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8244 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8245 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8246 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8247 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8248 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8249 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8250 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8251 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8252 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8253 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8254 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8256 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8259 void HandleGameActions(void)
8261 if (setup.ask_on_game_over)
8264 if (game.restart_game_message != NULL)
8266 RequestRestartGame(game.restart_game_message);
8271 if (game_status != GAME_MODE_PLAYING)
8274 GameActions(); // main game loop
8276 if (tape.auto_play && !tape.playing)
8277 AutoPlayTape(); // continue automatically playing next tape
8281 // ---------- new screen button stuff --------------------------------------
8283 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
8287 case SCREEN_CTRL_ID_PREV_LEVEL:
8288 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
8289 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
8292 case SCREEN_CTRL_ID_NEXT_LEVEL:
8293 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
8294 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
8297 case SCREEN_CTRL_ID_FIRST_LEVEL:
8298 *x = mSX + GDI_ACTIVE_POS(menu.main.button.first_level.x);
8299 *y = mSY + GDI_ACTIVE_POS(menu.main.button.first_level.y);
8302 case SCREEN_CTRL_ID_LAST_LEVEL:
8303 *x = mSX + GDI_ACTIVE_POS(menu.main.button.last_level.x);
8304 *y = mSY + GDI_ACTIVE_POS(menu.main.button.last_level.y);
8307 case SCREEN_CTRL_ID_LEVEL_NUMBER:
8308 *x = mSX + GDI_ACTIVE_POS(menu.main.button.level_number.x);
8309 *y = mSY + GDI_ACTIVE_POS(menu.main.button.level_number.y);
8312 case SCREEN_CTRL_ID_PREV_PLAYER:
8313 *x = mSX + TILEX * 10;
8314 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8317 case SCREEN_CTRL_ID_NEXT_PLAYER:
8318 *x = mSX + TILEX * 12;
8319 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8322 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8323 *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
8324 *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
8327 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8328 *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
8329 *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
8333 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
8339 int gfx_unpressed, gfx_pressed;
8340 void (*get_gadget_position)(int *, int *, int);
8343 unsigned int event_mask;
8345 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8348 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8349 getScreenMenuButtonPos,
8350 SCREEN_CTRL_ID_PREV_LEVEL,
8352 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8356 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8357 getScreenMenuButtonPos,
8358 SCREEN_CTRL_ID_NEXT_LEVEL,
8360 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8364 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8365 getScreenMenuButtonPos,
8366 SCREEN_CTRL_ID_FIRST_LEVEL,
8372 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8373 getScreenMenuButtonPos,
8374 SCREEN_CTRL_ID_LAST_LEVEL,
8380 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8381 getScreenMenuButtonPos,
8382 SCREEN_CTRL_ID_LEVEL_NUMBER,
8388 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8389 getScreenMenuButtonPos,
8390 SCREEN_CTRL_ID_PREV_PLAYER,
8392 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8396 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8397 getScreenMenuButtonPos,
8398 SCREEN_CTRL_ID_NEXT_PLAYER,
8400 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8404 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8405 getScreenMenuButtonPos,
8406 SCREEN_CTRL_ID_INSERT_SOLUTION,
8407 SCREEN_MASK_MAIN_HAS_SOLUTION,
8409 "insert solution tape"
8412 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8413 getScreenMenuButtonPos,
8414 SCREEN_CTRL_ID_PLAY_SOLUTION,
8415 SCREEN_MASK_MAIN_HAS_SOLUTION,
8417 "play solution tape"
8423 int gfx_unpressed, gfx_pressed;
8427 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8430 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8431 -1, -1, // these values are not constant, but can change at runtime
8432 SCREEN_CTRL_ID_SCROLL_UP,
8436 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8437 -1, -1, // these values are not constant, but can change at runtime
8438 SCREEN_CTRL_ID_SCROLL_DOWN,
8445 int gfx_unpressed, gfx_pressed;
8451 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8454 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8455 -1, -1, // these values are not constant, but can change at runtime
8456 -1, -1, // these values are not constant, but can change at runtime
8457 GD_TYPE_SCROLLBAR_VERTICAL,
8458 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8459 "scroll level series vertically"
8471 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8474 IMG_SETUP_INPUT_TEXT,
8475 SCREEN_CTRL_ID_NETWORK_SERVER,
8476 -1, -1, // these values are not constant, but can change at runtime
8477 MAX_SETUP_TEXT_INPUT_LEN,
8478 network_server_hostname,
8479 "Network Server Hostname / IP"
8483 static void CreateScreenMenubuttons(void)
8485 struct GadgetInfo *gi;
8486 unsigned int event_mask;
8489 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8491 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8492 int gfx_unpressed, gfx_pressed;
8493 int x, y, width, height;
8494 int gd_x1, gd_x2, gd_y1, gd_y2;
8495 int id = menubutton_info[i].gadget_id;
8497 event_mask = menubutton_info[i].event_mask;
8499 menubutton_info[i].get_gadget_position(&x, &y, id);
8501 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8502 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8504 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8505 gfx_pressed = menubutton_info[i].gfx_pressed;
8506 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8507 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8508 gd_x1 = graphic_info[gfx_unpressed].src_x;
8509 gd_y1 = graphic_info[gfx_unpressed].src_y;
8510 gd_x2 = graphic_info[gfx_pressed].src_x;
8511 gd_y2 = graphic_info[gfx_pressed].src_y;
8513 gi = CreateGadget(GDI_CUSTOM_ID, id,
8514 GDI_CUSTOM_TYPE_ID, i,
8515 GDI_IMAGE_ID, gfx_unpressed,
8516 GDI_INFO_TEXT, menubutton_info[i].infotext,
8521 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8522 GDI_STATE, GD_BUTTON_UNPRESSED,
8523 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8524 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8525 GDI_DIRECT_DRAW, FALSE,
8526 GDI_EVENT_MASK, event_mask,
8527 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8531 Error(ERR_EXIT, "cannot create gadget");
8533 screen_gadget[id] = gi;
8537 static void CreateScreenScrollbuttons(void)
8539 struct GadgetInfo *gi;
8540 unsigned int event_mask;
8543 // these values are not constant, but can change at runtime
8544 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8545 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8546 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8547 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8549 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8551 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8552 int gfx_unpressed, gfx_pressed;
8553 int x, y, width, height;
8554 int gd_x1, gd_x2, gd_y1, gd_y2;
8555 int id = scrollbutton_info[i].gadget_id;
8557 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8559 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8560 y = mSY + scrollbutton_info[i].y;
8561 width = SC_SCROLLBUTTON_XSIZE;
8562 height = SC_SCROLLBUTTON_YSIZE;
8564 // correct scrollbar position if placed outside menu (playfield) area
8565 if (x > SX + SC_SCROLL_UP_XPOS)
8566 x = SX + SC_SCROLL_UP_XPOS;
8568 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8569 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8570 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8572 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8573 gfx_pressed = scrollbutton_info[i].gfx_pressed;
8574 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8575 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8576 gd_x1 = graphic_info[gfx_unpressed].src_x;
8577 gd_y1 = graphic_info[gfx_unpressed].src_y;
8578 gd_x2 = graphic_info[gfx_pressed].src_x;
8579 gd_y2 = graphic_info[gfx_pressed].src_y;
8581 gi = CreateGadget(GDI_CUSTOM_ID, id,
8582 GDI_CUSTOM_TYPE_ID, i,
8583 GDI_IMAGE_ID, gfx_unpressed,
8584 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8589 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8590 GDI_STATE, GD_BUTTON_UNPRESSED,
8591 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8592 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8593 GDI_DIRECT_DRAW, FALSE,
8594 GDI_EVENT_MASK, event_mask,
8595 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8599 Error(ERR_EXIT, "cannot create gadget");
8601 screen_gadget[id] = gi;
8605 static void CreateScreenScrollbars(void)
8609 // these values are not constant, but can change at runtime
8610 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8611 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8612 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
8613 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8615 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8617 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8618 int gfx_unpressed, gfx_pressed;
8619 int x, y, width, height;
8620 int gd_x1, gd_x2, gd_y1, gd_y2;
8621 struct GadgetInfo *gi;
8622 int items_max, items_visible, item_position;
8623 unsigned int event_mask;
8624 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8625 int id = scrollbar_info[i].gadget_id;
8627 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8629 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8630 y = mSY + scrollbar_info[i].y;
8631 width = scrollbar_info[i].width;
8632 height = scrollbar_info[i].height;
8634 // correct scrollbar position if placed outside menu (playfield) area
8635 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8636 x = SX + SC_SCROLL_VERTICAL_XPOS;
8638 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8639 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8641 items_max = num_page_entries;
8642 items_visible = num_page_entries;
8645 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8646 gfx_pressed = scrollbar_info[i].gfx_pressed;
8647 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8648 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8649 gd_x1 = graphic_info[gfx_unpressed].src_x;
8650 gd_y1 = graphic_info[gfx_unpressed].src_y;
8651 gd_x2 = graphic_info[gfx_pressed].src_x;
8652 gd_y2 = graphic_info[gfx_pressed].src_y;
8654 gi = CreateGadget(GDI_CUSTOM_ID, id,
8655 GDI_CUSTOM_TYPE_ID, i,
8656 GDI_IMAGE_ID, gfx_unpressed,
8657 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8662 GDI_TYPE, scrollbar_info[i].type,
8663 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8664 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8665 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8666 GDI_WHEEL_AREA_X, SX,
8667 GDI_WHEEL_AREA_Y, SY,
8668 GDI_WHEEL_AREA_WIDTH, SXSIZE,
8669 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8670 GDI_STATE, GD_BUTTON_UNPRESSED,
8671 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8672 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8673 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8674 GDI_DIRECT_DRAW, FALSE,
8675 GDI_EVENT_MASK, event_mask,
8676 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8680 Error(ERR_EXIT, "cannot create gadget");
8682 screen_gadget[id] = gi;
8686 static void CreateScreenTextInputGadgets(void)
8690 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8692 int graphic = textinput_info[i].graphic;
8693 struct GraphicInfo *gd = &graphic_info[graphic];
8694 int gd_x1 = gd->src_x;
8695 int gd_y1 = gd->src_y;
8696 int gd_x2 = gd->src_x + gd->active_xoffset;
8697 int gd_y2 = gd->src_y + gd->active_yoffset;
8698 struct GadgetInfo *gi;
8699 unsigned int event_mask;
8700 int id = textinput_info[i].gadget_id;
8701 int x = textinput_info[i].x;
8702 int y = textinput_info[i].y;
8704 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8706 gi = CreateGadget(GDI_CUSTOM_ID, id,
8707 GDI_CUSTOM_TYPE_ID, i,
8708 GDI_INFO_TEXT, textinput_info[i].infotext,
8711 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8712 GDI_TEXT_VALUE, textinput_info[i].value,
8713 GDI_TEXT_SIZE, textinput_info[i].size,
8714 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
8715 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
8716 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8717 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8718 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8719 GDI_DESIGN_WIDTH, gd->width,
8720 GDI_EVENT_MASK, event_mask,
8721 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8722 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
8726 Error(ERR_EXIT, "cannot create gadget");
8728 screen_gadget[id] = gi;
8732 void CreateScreenGadgets(void)
8734 CreateScreenMenubuttons();
8736 CreateScreenScrollbuttons();
8737 CreateScreenScrollbars();
8739 CreateScreenTextInputGadgets();
8742 void FreeScreenGadgets(void)
8746 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8747 FreeGadget(screen_gadget[i]);
8750 void MapScreenMenuGadgets(int screen_mask)
8754 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8755 if (screen_mask & menubutton_info[i].screen_mask)
8756 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8759 static void UnmapScreenMenuGadgets(int screen_mask)
8763 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8765 if (screen_mask & menubutton_info[i].screen_mask)
8767 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8769 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8770 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8771 screen_gadget[menubutton_info[i].gadget_id]->y,
8772 screen_gadget[menubutton_info[i].gadget_id]->width,
8773 screen_gadget[menubutton_info[i].gadget_id]->height);
8778 void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8781 MapScreenMenuGadgets(screen_mask);
8783 UnmapScreenMenuGadgets(screen_mask);
8786 void MapScreenGadgets(int num_entries)
8790 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8793 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8794 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8796 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8797 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8800 void MapScreenTreeGadgets(TreeInfo *ti)
8802 MapScreenGadgets(numTreeInfoInGroup(ti));
8805 static void HandleScreenGadgets(struct GadgetInfo *gi)
8807 int id = gi->custom_id;
8808 int button = gi->event.button;
8809 int step = (button == MB_LEFTBUTTON ? 1 :
8810 button == MB_MIDDLEBUTTON ? 5 :
8811 button == MB_RIGHTBUTTON ? 10 : 1);
8815 case SCREEN_CTRL_ID_PREV_LEVEL:
8816 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8819 case SCREEN_CTRL_ID_NEXT_LEVEL:
8820 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8823 case SCREEN_CTRL_ID_FIRST_LEVEL:
8824 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
8827 case SCREEN_CTRL_ID_LAST_LEVEL:
8828 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
8831 case SCREEN_CTRL_ID_LEVEL_NUMBER:
8832 CloseDoor(DOOR_CLOSE_2);
8833 SetGameStatus(GAME_MODE_LEVELNR);
8834 DrawChooseLevelNr();
8837 case SCREEN_CTRL_ID_PREV_PLAYER:
8838 HandleSetupScreen_Input_Player(step, -1);
8841 case SCREEN_CTRL_ID_NEXT_PLAYER:
8842 HandleSetupScreen_Input_Player(step, +1);
8845 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8846 InsertSolutionTape();
8849 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8853 case SCREEN_CTRL_ID_SCROLL_UP:
8854 if (game_status == GAME_MODE_LEVELS)
8855 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8856 else if (game_status == GAME_MODE_LEVELNR)
8857 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8858 else if (game_status == GAME_MODE_SETUP)
8859 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8860 else if (game_status == GAME_MODE_INFO)
8861 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8864 case SCREEN_CTRL_ID_SCROLL_DOWN:
8865 if (game_status == GAME_MODE_LEVELS)
8866 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8867 else if (game_status == GAME_MODE_LEVELNR)
8868 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8869 else if (game_status == GAME_MODE_SETUP)
8870 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8871 else if (game_status == GAME_MODE_INFO)
8872 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8875 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
8876 if (game_status == GAME_MODE_LEVELS)
8877 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8878 else if (game_status == GAME_MODE_LEVELNR)
8879 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8880 else if (game_status == GAME_MODE_SETUP)
8881 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8882 else if (game_status == GAME_MODE_INFO)
8883 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8886 case SCREEN_CTRL_ID_NETWORK_SERVER:
8888 if (!strEqual(gi->textinput.value, ""))
8890 setString(&setup.network_server_hostname, gi->textinput.value);
8892 network.server_host = setup.network_server_hostname;
8896 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
8898 network.server_host = NULL;
8901 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
8902 network.server_host = NULL;
8904 execSetupGame_setNetworkServerText();
8916 void DumpScreenIdentifiers(void)
8920 Print("Active screen elements on current screen:\n");
8922 for (i = 0; main_controls[i].nr != -1; i++)
8924 struct MainControlInfo *mci = &main_controls[i];
8926 if (mci->button_graphic != -1)
8928 char *token = getTokenFromImageID(mci->button_graphic);
8930 Print("- '%s'\n", token);
8937 boolean DoScreenAction(int image_id)
8941 if (game_status != GAME_MODE_MAIN)
8944 for (i = 0; main_controls[i].nr != -1; i++)
8946 struct MainControlInfo *mci = &main_controls[i];
8947 struct MenuPosInfo *pos = mci->pos_button;
8949 if (mci->button_graphic == image_id)
8951 int x = mSX + pos->x;
8952 int y = mSY + pos->y;
8954 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
8963 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
8965 // get tree info node of newly added level or artwork set
8966 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
8967 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
8969 if (tree_node_new == NULL) // should not happen
8972 // if request dialog is active, do nothing
8973 if (game.request_active)
8976 if (game_status == GAME_MODE_MAIN &&
8977 tree_type == TREE_TYPE_LEVEL_DIR)
8979 // when adding new level set in main menu, select it as current level set
8981 // change current level set to newly added level set from zip file
8982 leveldir_current = tree_node_new;
8984 // change current level number to first level of newly added level set
8985 level_nr = leveldir_current->first_level;
8987 // redraw screen to reflect changed level set
8990 // save this level set and level number as last selected level set
8991 SaveLevelSetup_LastSeries();
8992 SaveLevelSetup_SeriesInfo();
8994 else if (game_status == GAME_MODE_LEVELS &&
8995 tree_type == TREE_TYPE_LEVEL_DIR)
8997 // when adding new level set in level set menu, set cursor and update screen
8999 leveldir_current = tree_node_new;
9001 DrawChooseTree(&leveldir_current);
9003 else if (game_status == GAME_MODE_SETUP)
9005 // when adding new artwork set in setup menu, set cursor and update screen
9007 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9008 tree_type == TREE_TYPE_GRAPHICS_DIR)
9010 artwork.gfx_current = tree_node_new;
9012 DrawChooseTree(&artwork.gfx_current);
9014 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9015 tree_type == TREE_TYPE_SOUNDS_DIR)
9017 artwork.snd_current = tree_node_new;
9019 DrawChooseTree(&artwork.snd_current);
9021 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9022 tree_type == TREE_TYPE_MUSIC_DIR)
9024 artwork.mus_current = tree_node_new;
9026 DrawChooseTree(&artwork.mus_current);