1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens in the setup menu */
29 #define SETUP_MODE_MAIN 0
30 #define SETUP_MODE_GAME 1
31 #define SETUP_MODE_CHOOSE_GAME_SPEED 2
32 #define SETUP_MODE_EDITOR 3
33 #define SETUP_MODE_INPUT 4
34 #define SETUP_MODE_SHORTCUT_1 5
35 #define SETUP_MODE_SHORTCUT_2 6
36 #define SETUP_MODE_GRAPHICS 7
37 #define SETUP_MODE_CHOOSE_SCREEN_MODE 8
38 #define SETUP_MODE_SOUND 9
39 #define SETUP_MODE_ARTWORK 10
40 #define SETUP_MODE_CHOOSE_GRAPHICS 11
41 #define SETUP_MODE_CHOOSE_SOUNDS 12
42 #define SETUP_MODE_CHOOSE_MUSIC 13
44 #define MAX_SETUP_MODES 14
46 /* for input setup functions */
47 #define SETUPINPUT_SCREEN_POS_START 0
48 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
49 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
50 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
52 /* screens on the info screen */
53 #define INFO_MODE_MAIN 0
54 #define INFO_MODE_TITLE 1
55 #define INFO_MODE_ELEMENTS 2
56 #define INFO_MODE_MUSIC 3
57 #define INFO_MODE_CREDITS 4
58 #define INFO_MODE_PROGRAM 5
59 #define INFO_MODE_VERSION 6
60 #define INFO_MODE_LEVELSET 7
62 #define MAX_INFO_MODES 8
64 /* for various menu stuff */
65 #define MENU_SCREEN_START_XPOS 1
66 #define MENU_SCREEN_START_YPOS 2
67 #define MENU_SCREEN_VALUE_XPOS 14
68 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
69 #define MENU_TITLE1_YPOS 8
70 #define MENU_TITLE2_YPOS 46
71 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
72 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
73 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
74 MENU_SCREEN_START_XPOS)
75 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
77 /* buttons and scrollbars identifiers */
78 #define SCREEN_CTRL_ID_PREV_LEVEL 0
79 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
80 #define SCREEN_CTRL_ID_PREV_PLAYER 2
81 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
82 #define SCREEN_CTRL_ID_SCROLL_UP 4
83 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
84 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
86 #define NUM_SCREEN_GADGETS 7
88 #define NUM_SCREEN_MENUBUTTONS 4
89 #define NUM_SCREEN_SCROLLBUTTONS 2
90 #define NUM_SCREEN_SCROLLBARS 1
92 #define SCREEN_MASK_MAIN (1 << 0)
93 #define SCREEN_MASK_INPUT (1 << 1)
95 /* graphic position and size values for buttons and scrollbars */
96 #define SC_MENUBUTTON_XSIZE TILEX
97 #define SC_MENUBUTTON_YSIZE TILEY
99 #define SC_SCROLLBUTTON_XSIZE TILEX
100 #define SC_SCROLLBUTTON_YSIZE TILEY
102 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
104 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
105 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
106 SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
111 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
112 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
113 SC_SCROLLBUTTON_YSIZE)
115 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
116 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
117 SC_SCROLL_VERTICAL_YSIZE)
119 #define SC_BORDER_SIZE 14
121 /* other useful macro definitions */
122 #define BUTTON_GRAPHIC_ACTIVE(g) \
123 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
124 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
125 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
126 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
127 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
128 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
129 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
130 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
131 IMG_MENU_BUTTON_ACTIVE)
134 /* forward declarations of internal functions */
135 static void HandleScreenGadgets(struct GadgetInfo *);
136 static void HandleSetupScreen_Generic(int, int, int, int, int);
137 static void HandleSetupScreen_Input(int, int, int, int, int);
138 static void CustomizeKeyboard(int);
139 static void CalibrateJoystick(int);
140 static void execSetupGame(void);
141 static void execSetupGraphics(void);
142 static void execSetupArtwork(void);
143 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
145 static void DrawChooseLevel(void);
146 static void DrawInfoScreen(void);
147 static void DrawAndFadeInInfoScreen(int);
148 static void DrawSetupScreen(void);
150 static void DrawInfoScreenExt(int, int);
151 static void DrawInfoScreen_NotAvailable(char *, char *);
152 static void DrawInfoScreen_HelpAnim(int, int, boolean);
153 static void DrawInfoScreen_HelpText(int, int, int, int);
154 static void HandleInfoScreen_Main(int, int, int, int, int);
155 static void HandleInfoScreen_TitleScreen(int);
156 static void HandleInfoScreen_Elements(int);
157 static void HandleInfoScreen_Music(int);
158 static void HandleInfoScreen_Credits(int);
159 static void HandleInfoScreen_Program(int);
160 static void HandleInfoScreen_Version(int);
162 static void MapScreenMenuGadgets(int);
163 static void MapScreenTreeGadgets(TreeInfo *);
165 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
167 static int setup_mode = SETUP_MODE_MAIN;
168 static int info_mode = INFO_MODE_MAIN;
170 static TreeInfo *screen_modes = NULL;
171 static TreeInfo *screen_mode_current = NULL;
173 static TreeInfo *game_speeds = NULL;
174 static TreeInfo *game_speed_current = NULL;
180 } game_speeds_list[] =
189 { 1000, "1/1s (Extremely Slow)" },
194 { 29, "1/35s (Original Supaplex)" },
196 { 20, "1/50s (Normal Speed)" },
197 { 14, "1/70s (Maximum Supaplex)" },
201 { 1, "1/1000s (Extremely Fast)" },
207 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
208 (s) <= GAME_MODE_SETUP ? (s) : \
209 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
210 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
212 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
213 (i) <= INFO_MODE_LEVELSET ? (i) : \
216 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
217 menu.draw_xoffset[GAME_MODE_INFO] : \
218 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
219 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
220 menu.draw_yoffset[GAME_MODE_INFO] : \
221 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
223 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
224 DRAW_XOFFSET_INFO(info_mode) : \
225 menu.draw_xoffset[DRAW_MODE(s)])
226 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
227 DRAW_YOFFSET_INFO(info_mode) : \
228 menu.draw_yoffset[DRAW_MODE(s)])
230 #define mSX (SX + DRAW_XOFFSET(game_status))
231 #define mSY (SY + DRAW_YOFFSET(game_status))
233 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
234 menu.list_size[game_status] : \
235 MAX_MENU_ENTRIES_ON_SCREEN)
237 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
238 #define NUM_SCROLLBAR_BITMAPS 2
239 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
243 /* title display and control definitions */
245 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
246 2 * MAX_NUM_TITLE_MESSAGES)
248 static int num_title_screens = 0;
250 struct TitleControlInfo
258 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
261 /* main menu display and control definitions */
263 #define MAIN_CONTROL_NAME 0
264 #define MAIN_CONTROL_LEVELS 1
265 #define MAIN_CONTROL_SCORES 2
266 #define MAIN_CONTROL_EDITOR 3
267 #define MAIN_CONTROL_INFO 4
268 #define MAIN_CONTROL_GAME 5
269 #define MAIN_CONTROL_SETUP 6
270 #define MAIN_CONTROL_QUIT 7
271 #define MAIN_CONTROL_PREV_LEVEL 8
272 #define MAIN_CONTROL_NEXT_LEVEL 9
273 #define MAIN_CONTROL_CURRENT_LEVEL 10
274 #define MAIN_CONTROL_FIRST_LEVEL 11
275 #define MAIN_CONTROL_LAST_LEVEL 12
276 #define MAIN_CONTROL_LEVEL_INFO_1 13
277 #define MAIN_CONTROL_LEVEL_INFO_2 14
278 #define MAIN_CONTROL_TITLE_1 15
279 #define MAIN_CONTROL_TITLE_2 16
280 #define MAIN_CONTROL_TITLE_3 17
282 static char main_text_name[10];
283 static char main_text_current_level[10];
284 static char main_text_first_level[10];
285 static char main_text_last_level[10];
286 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
288 struct MainControlInfo
292 struct MenuPosInfo *pos_button;
295 struct TextPosInfo *pos_text;
299 struct MenuPosInfo *pos_input;
304 static struct MainControlInfo main_controls[] =
308 &menu.main.button.name, IMG_MENU_BUTTON,
309 &menu.main.text.name, main_text_name, FONT_MENU_1,
310 &menu.main.input.name, main_input_name, FONT_INPUT_1,
314 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
315 &menu.main.text.levels, "Levelset", FONT_MENU_1,
320 &menu.main.button.scores, IMG_MENU_BUTTON,
321 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
326 &menu.main.button.editor, IMG_MENU_BUTTON,
327 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
332 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
333 &menu.main.text.info, "Info Screen", FONT_MENU_1,
338 &menu.main.button.game, IMG_MENU_BUTTON,
339 &menu.main.text.game, "Start Game", FONT_MENU_1,
344 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
345 &menu.main.text.setup, "Setup", FONT_MENU_1,
350 &menu.main.button.quit, IMG_MENU_BUTTON,
351 &menu.main.text.quit, "Quit", FONT_MENU_1,
355 /* (these two buttons are real gadgets) */
357 MAIN_CONTROL_PREV_LEVEL,
358 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
363 MAIN_CONTROL_NEXT_LEVEL,
364 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
370 MAIN_CONTROL_CURRENT_LEVEL,
372 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
376 MAIN_CONTROL_FIRST_LEVEL,
378 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
382 MAIN_CONTROL_LAST_LEVEL,
384 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
388 MAIN_CONTROL_LEVEL_INFO_1,
390 &menu.main.text.level_info_1, NULL, -1,
394 MAIN_CONTROL_LEVEL_INFO_2,
396 &menu.main.text.level_info_2, NULL, -1,
400 MAIN_CONTROL_TITLE_1,
402 &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
406 MAIN_CONTROL_TITLE_2,
408 &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
412 MAIN_CONTROL_TITLE_3,
414 &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
427 static int getTitleScreenGraphic(int nr, boolean initial)
429 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
432 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
434 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
437 static int compareTitleControlInfo(const void *object1, const void *object2)
439 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
440 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
443 if (tci1->initial != tci2->initial)
444 compare_result = (tci1->initial ? -1 : +1);
445 else if (tci1->sort_priority != tci2->sort_priority)
446 compare_result = tci1->sort_priority - tci2->sort_priority;
448 compare_result = tci1->local_nr - tci2->local_nr;
450 return compare_result;
453 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
455 int nr, int sort_priority)
457 title_controls[num_title_screens].is_image = is_image;
458 title_controls[num_title_screens].initial = initial;
459 title_controls[num_title_screens].local_nr = nr;
460 title_controls[num_title_screens].sort_priority = sort_priority;
465 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
469 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
471 int graphic = getTitleScreenGraphic(i, initial);
472 Bitmap *bitmap = graphic_info[graphic].bitmap;
473 int sort_priority = graphic_info[graphic].sort_priority;
476 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
479 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
481 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
482 char *filename = getLevelSetTitleMessageFilename(i, initial);
483 int sort_priority = tmi->sort_priority;
485 if (filename != NULL)
486 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
490 static void InitializeTitleControls(boolean show_title_initial)
492 num_title_screens = 0;
494 if (show_title_initial)
495 InitializeTitleControls_CheckTitleInfo(TRUE);
497 InitializeTitleControls_CheckTitleInfo(FALSE);
499 /* sort title screens according to sort_priority and title number */
500 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
501 compareTitleControlInfo);
504 static void InitializeMainControls()
506 boolean local_team_mode = (!options.network && setup.team_mode);
509 /* set main control text values to dynamically determined values */
510 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
511 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
512 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
513 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
514 sprintf(main_input_name, "%s", setup.player_name);
516 /* set main control screen positions to dynamically determined values */
517 for (i = 0; main_controls[i].nr != -1; i++)
519 struct MainControlInfo *mci = &main_controls[i];
521 struct MenuPosInfo *pos_button = mci->pos_button;
522 struct TextPosInfo *pos_text = mci->pos_text;
523 struct MenuPosInfo *pos_input = mci->pos_input;
524 char *text = mci->text;
525 char *input = mci->input;
526 int button_graphic = mci->button_graphic;
527 int font_text = mci->font_text;
528 int font_input = mci->font_input;
530 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
531 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
532 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
533 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
534 int text_chars = (text != NULL ? strlen(text) : 0);
535 int input_chars = (input != NULL ? strlen(input) : 0);
538 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
540 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
541 int text_width = font_text_width * text_chars;
542 int text_height = font_text_height;
543 int input_width = font_input_width * input_chars;
544 int input_height = font_input_height;
546 if (nr == MAIN_CONTROL_NAME)
549 if (menu.main.input.name.x == -1)
550 menu.main.input.name.x = menu.main.text.name.x + text_width;
551 if (menu.main.input.name.y == -1)
552 menu.main.input.name.y = menu.main.text.name.y;
556 menu.main.input.name.width = input_width;
557 menu.main.input.name.height = input_height;
559 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
560 menu.main.input.name.height = font_input_height;
564 if (pos_button != NULL)
566 if (pos_button->width == 0)
567 pos_button->width = button_width;
568 if (pos_button->height == 0)
569 pos_button->height = button_height;
572 if (pos_text != NULL)
574 /* calculate width for non-clickable text -- needed for text alignment */
575 boolean calculate_text_width = (pos_button == NULL && text != NULL);
577 if (pos_text->x == -1 && pos_button != NULL)
578 pos_text->x = pos_button->x + pos_button->width;
579 if (pos_text->y == -1 && pos_button != NULL)
580 pos_text->y = pos_button->y;
582 if (pos_text->width == -1 || calculate_text_width)
583 pos_text->width = text_width;
584 if (pos_text->height == -1)
585 pos_text->height = text_height;
588 if (pos_input != NULL)
590 if (pos_input->x == -1 && pos_text != NULL)
591 pos_input->x = pos_text->x + pos_text->width;
592 if (pos_input->y == -1 && pos_text != NULL)
593 pos_input->y = pos_text->y;
595 if (pos_input->width == -1)
596 pos_input->width = input_width;
597 if (pos_input->height == -1)
598 pos_input->height = input_height;
603 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
604 boolean active_input)
608 for (i = 0; main_controls[i].nr != -1; i++)
610 struct MainControlInfo *mci = &main_controls[i];
612 if (mci->nr == nr || nr == -1)
614 struct MenuPosInfo *pos_button = mci->pos_button;
615 struct TextPosInfo *pos_text = mci->pos_text;
616 struct MenuPosInfo *pos_input = mci->pos_input;
617 char *text = mci->text;
618 char *input = mci->input;
619 int button_graphic = mci->button_graphic;
620 int font_text = mci->font_text;
621 int font_input = mci->font_input;
625 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
626 font_text = FONT_ACTIVE(font_text);
631 font_input = FONT_ACTIVE(font_input);
634 if (pos_button != NULL)
636 struct MenuPosInfo *pos = pos_button;
637 int x = mSX + pos->x;
638 int y = mSY + pos->y;
640 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
641 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
644 if (pos_text != NULL && text != NULL)
646 struct TextPosInfo *pos = pos_text;
647 int x = mSX + ALIGNED_MENU_XPOS(pos);
648 int y = mSY + ALIGNED_MENU_YPOS(pos);
650 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
651 DrawText(x, y, text, font_text);
654 if (pos_input != NULL && input != NULL)
656 struct MenuPosInfo *pos = pos_input;
657 int x = mSX + ALIGNED_MENU_XPOS(pos);
658 int y = mSY + ALIGNED_MENU_YPOS(pos);
660 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
661 DrawText(x, y, input, font_input);
667 static void DrawCursorAndText_Main(int nr, boolean active_text)
669 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
673 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
675 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
679 static struct MainControlInfo *getMainControlInfo(int nr)
683 for (i = 0; main_controls[i].nr != -1; i++)
684 if (main_controls[i].nr == nr)
685 return &main_controls[i];
690 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
695 int rect_x = ALIGNED_MENU_XPOS(rect);
696 int rect_y = ALIGNED_MENU_YPOS(rect);
698 return (x >= rect_x && x < rect_x + rect->width &&
699 y >= rect_y && y < rect_y + rect->height);
702 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
707 int rect_x = ALIGNED_MENU_XPOS(rect);
708 int rect_y = ALIGNED_MENU_YPOS(rect);
710 return (x >= rect_x && x < rect_x + rect->width &&
711 y >= rect_y && y < rect_y + rect->height);
714 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
716 static int cursor_array[SCR_FIELDY];
717 int x = mSX + TILEX * xpos;
718 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
723 cursor_array[ypos] = graphic;
725 graphic = cursor_array[ypos];
729 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
731 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
732 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
735 static void initCursor(int ypos, int graphic)
737 drawCursorExt(0, ypos, FALSE, graphic);
740 static void drawCursor(int ypos, boolean active)
742 drawCursorExt(0, ypos, active, -1);
745 static void drawCursorXY(int xpos, int ypos, int graphic)
747 drawCursorExt(xpos, ypos, FALSE, graphic);
750 static void drawChooseTreeCursor(int ypos, boolean active)
752 int last_game_status = game_status; /* save current game status */
754 /* force LEVELS draw offset on artwork setup screen */
755 game_status = GAME_MODE_LEVELS;
757 drawCursorExt(0, ypos, active, -1);
759 game_status = last_game_status; /* restore current game status */
764 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
765 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
769 static int getPrevlevelButtonPos()
774 static int getCurrentLevelTextPos()
776 return (getPrevlevelButtonPos() + 1);
779 static int getNextLevelButtonPos()
781 return getPrevlevelButtonPos() + 3 + 1;
784 static int getLevelRangeTextPos()
786 return getNextLevelButtonPos() + 1;
790 int effectiveGameStatus()
792 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
793 return GAME_MODE_TITLE;
798 void DrawTitleScreenImage(int nr, boolean initial)
800 int graphic = getTitleScreenGraphic(nr, initial);
801 Bitmap *bitmap = graphic_info[graphic].bitmap;
803 int width = graphic_info[graphic].width;
804 int height = graphic_info[graphic].height;
805 int src_x = graphic_info[graphic].src_x;
806 int src_y = graphic_info[graphic].src_y;
808 int width = graphic_info[graphic].src_image_width;
809 int height = graphic_info[graphic].src_image_height;
810 int src_x = 0, src_y = 0;
817 if (width > WIN_XSIZE)
819 /* image width too large for window => center image horizontally */
820 src_x = (width - WIN_XSIZE) / 2;
824 if (height > WIN_YSIZE)
826 /* image height too large for window => center image vertically */
827 src_y = (height - WIN_YSIZE) / 2;
831 dst_x = (WIN_XSIZE - width) / 2;
832 dst_y = (WIN_YSIZE - height) / 2;
834 SetDrawBackgroundMask(REDRAW_ALL);
835 SetWindowBackgroundImage(IMG_BACKGROUND_TITLE);
837 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
839 if (DrawingOnBackground(dst_x, dst_y))
840 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
842 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
844 redraw_mask = REDRAW_ALL;
846 /* reset fading control values to default config settings */
847 title.fade_delay_final = title.fade_delay;
848 title.post_delay_final = title.post_delay;
849 title.auto_delay_final = title.auto_delay;
851 /* override default settings with image config settings, if defined */
852 if (graphic_info[graphic].fade_delay > -1)
853 title.fade_delay_final = graphic_info[graphic].fade_delay;
854 if (graphic_info[graphic].post_delay > -1)
855 title.post_delay_final = graphic_info[graphic].post_delay;
856 if (graphic_info[graphic].auto_delay > -1)
857 title.auto_delay_final = graphic_info[graphic].auto_delay;
860 void DrawTitleScreenMessage(int nr, boolean initial)
862 char *filename = getLevelSetTitleMessageFilename(nr, initial);
863 int font_nr = FONT_TEXT_1;
870 int max_chars_per_line;
871 int max_lines_per_screen;
872 int last_game_status = game_status; /* save current game status */
874 if (filename == NULL)
877 SetDrawBackgroundMask(REDRAW_ALL);
878 SetWindowBackgroundImage(IMG_BACKGROUND_MESSAGE);
880 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
882 /* force MESSAGE font on title message screen */
883 game_status = GAME_MODE_MESSAGE;
885 font_width = getFontWidth(font_nr);
886 font_height = getFontHeight(font_nr);
887 max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
888 max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
890 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
891 max_lines_per_screen, FALSE);
893 game_status = last_game_status; /* restore current game status */
896 void DrawTitleScreen()
898 KeyboardAutoRepeatOff();
901 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
904 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
909 boolean CheckTitleScreen(boolean levelset_has_changed)
911 static boolean show_title_initial = TRUE;
912 boolean show_titlescreen = FALSE;
914 /* needed to be able to skip title screen, if no image or message defined */
915 InitializeTitleControls(show_title_initial);
917 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
918 show_titlescreen = TRUE;
920 /* show initial title images and messages only once at program start */
921 show_title_initial = FALSE;
923 return (show_titlescreen && num_title_screens > 0);
926 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
928 static LevelDirTree *leveldir_last_valid = NULL;
929 boolean levelset_has_changed = FALSE;
931 boolean local_team_mode = (!options.network && setup.team_mode);
932 char *name_text = (local_team_mode ? "Team:" : "Name:");
933 int name_width, level_width;
940 FadeSoundsAndMusic();
942 KeyboardAutoRepeatOn();
945 SetDrawDeactivationMask(REDRAW_NONE);
946 SetDrawBackgroundMask(REDRAW_FIELD);
948 audio.sound_deactivated = FALSE;
952 /* needed if last screen was the playing screen, invoked from level editor */
953 if (level_editor_test_game)
955 game_status = GAME_MODE_EDITOR;
961 /* needed if last screen was the editor screen */
962 UndrawSpecialEditorDoor();
964 /* needed if last screen was the setup screen and fullscreen state changed */
965 ToggleFullscreenIfNeeded();
967 /* leveldir_current may be invalid (level group, parent link) */
968 if (!validLevelSeries(leveldir_current))
969 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
971 if (leveldir_current != leveldir_last_valid)
972 levelset_has_changed = TRUE;
974 /* store valid level series information */
975 leveldir_last_valid = leveldir_current;
977 /* needed if last screen (level choice) changed graphics, sounds or music */
978 ReloadCustomArtwork(0);
980 #if defined(TARGET_SDL)
981 SetDrawtoField(DRAW_BACKBUFFER);
985 if (CheckTitleScreen(levelset_has_changed))
987 game_status = GAME_MODE_TITLE;
996 if (setup.show_titlescreen &&
997 ((levelset_has_changed &&
998 (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
999 getLevelSetMessageFilename(1, FALSE) != NULL)) ||
1000 (show_title_initial &&
1001 (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
1002 getLevelSetMessageFilename(1, TRUE) != NULL))))
1004 game_status = GAME_MODE_TITLE;
1012 /* level_nr may have been set to value over handicap with level editor */
1013 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1014 level_nr = leveldir_current->handicap_level;
1016 LoadLevel(level_nr);
1018 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1022 InitializeMainControls();
1025 DrawCursorAndText_Main(-1, FALSE);
1027 for (i = 0; main_controls[i].nr != -1; i++)
1029 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
1030 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
1031 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
1032 char *text = main_controls[i].text;
1033 char *input = main_controls[i].input;
1034 int button_graphic = main_controls[i].button_graphic;
1035 int font_text = main_controls[i].font_text;
1036 int font_input = main_controls[i].font_input;
1038 if (pos_button != NULL)
1039 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
1042 if (pos_text != NULL && text != NULL)
1043 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
1045 if (pos_input != NULL && input != NULL)
1046 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
1054 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
1055 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
1056 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
1057 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
1058 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
1059 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
1060 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
1061 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
1063 /* calculated after (possible) reload of custom artwork */
1064 name_width = getTextWidth(name_text, FONT_MENU_1);
1065 level_width = 9 * 32;
1067 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
1070 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
1071 int2str(level_nr, 3), FONT_VALUE_1);
1074 int text_height = getFontHeight(FONT_TEXT_3);
1075 int xpos = getLevelRangeTextPos() * 32 + 8;
1076 int ypos2 = 3 * 32 + 16;
1077 int ypos1 = ypos2 - text_height;
1079 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
1080 "%03d", leveldir_current->first_level);
1081 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
1082 "%03d", leveldir_current->last_level);
1085 for (i = 0; i < 8; i++)
1086 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
1089 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
1092 DrawPreviewLevel(TRUE);
1094 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1097 if (TAPE_IS_EMPTY(tape))
1099 DrawCompleteVideoDisplay();
1104 /* create gadgets for main menu screen */
1105 FreeScreenGadgets();
1106 CreateScreenGadgets();
1108 /* map gadgets for main menu screen */
1110 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1112 DrawMaskedBorder(REDRAW_ALL);
1115 FadeIn(redraw_mask);
1119 SetMouseCursor(CURSOR_DEFAULT);
1123 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1126 void DrawAndFadeInMainMenu(int redraw_mask)
1128 DrawMainMenuExt(redraw_mask, TRUE);
1133 DrawMainMenuExt(REDRAW_ALL, FALSE);
1137 static void gotoTopLevelDir()
1139 /* move upwards to top level directory */
1140 while (leveldir_current->node_parent)
1142 /* write a "path" into level tree for easy navigation to last level */
1143 if (leveldir_current->node_parent->node_group->cl_first == -1)
1145 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1146 int leveldir_pos = posTreeInfo(leveldir_current);
1147 int num_page_entries;
1148 int cl_first, cl_cursor;
1150 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1151 num_page_entries = num_leveldirs;
1153 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1155 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1156 cl_cursor = leveldir_pos - cl_first;
1158 leveldir_current->node_parent->node_group->cl_first = cl_first;
1159 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1162 leveldir_current = leveldir_current->node_parent;
1168 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1170 static unsigned long title_delay = 0;
1171 static int title_screen_nr = 0;
1172 boolean return_to_main_menu = FALSE;
1173 boolean use_fading_main_menu = TRUE;
1175 boolean use_cross_fading = FALSE;
1177 boolean use_cross_fading = !show_title_initial; /* default */
1179 struct TitleControlInfo *tci;
1181 if (button == MB_MENU_INITIALIZE)
1183 int last_game_status = game_status; /* save current game status */
1186 title_screen_nr = 0;
1187 tci = &title_controls[title_screen_nr];
1190 /* determine number of title screens to display (images and messages) */
1191 InitializeTitleControls();
1194 if (game_status == GAME_MODE_INFO)
1196 if (num_title_screens == 0)
1198 DrawInfoScreen_NotAvailable("Title screen information:",
1199 "No title screen for this level set.");
1201 title.auto_delay_final = -1;
1206 FadeSoundsAndMusic();
1208 FadeOut(REDRAW_ALL);
1211 /* force TITLE music on title info screen */
1212 game_status = GAME_MODE_TITLE;
1217 game_status = last_game_status; /* restore current game status */
1221 DrawTitleScreenImage(tci->local_nr, tci->initial);
1225 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1227 title.fade_delay_final = title.fade_delay;
1228 title.post_delay_final = title.post_delay;
1229 title.auto_delay_final = -1;
1232 SetMouseCursor(CURSOR_NONE);
1236 DelayReached(&title_delay, 0); /* reset delay counter */
1241 if (title.auto_delay_final > -1 &&
1242 DelayReached(&title_delay, title.auto_delay_final))
1243 button = MB_MENU_CHOICE;
1245 if (button == MB_MENU_LEAVE)
1247 return_to_main_menu = TRUE;
1248 use_fading_main_menu = FALSE;
1250 else if (button == MB_MENU_CHOICE)
1254 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1256 FadeOut(REDRAW_FIELD);
1258 info_mode = INFO_MODE_MAIN;
1259 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1265 tci = &title_controls[title_screen_nr];
1269 graphic_info[getTitleScreenGraphic(tci->local_nr,
1270 tci->initial)].anim_mode;
1272 anim_mode = ANIM_FADE; /* ??? */
1274 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1275 anim_mode == ANIM_CROSSFADE ? TRUE :
1278 if (title_screen_nr < num_title_screens)
1280 if (!use_cross_fading)
1281 FadeOut(REDRAW_ALL);
1283 if (use_cross_fading)
1284 FadeCrossSaveBackbuffer();
1287 DrawTitleScreenImage(tci->local_nr, tci->initial);
1289 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1291 if (use_cross_fading)
1292 FadeCross(REDRAW_ALL);
1296 DelayReached(&title_delay, 0); /* reset delay counter */
1300 FadeSoundsAndMusic();
1302 FadeOut(REDRAW_ALL);
1304 return_to_main_menu = TRUE;
1308 if (return_to_main_menu)
1312 SetMouseCursor(CURSOR_DEFAULT);
1314 if (game_status == GAME_MODE_INFO)
1316 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1318 info_mode = INFO_MODE_MAIN;
1319 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1321 else /* default: return to main menu */
1323 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1325 game_status = GAME_MODE_MAIN;
1326 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1333 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1335 static unsigned long title_delay = 0;
1336 static int title_nr = 0;
1337 static boolean showing_message = FALSE;
1338 char *filename = getLevelSetMessageFilename();
1339 boolean return_to_main_menu = FALSE;
1340 boolean use_fading_main_menu = TRUE;
1341 boolean use_cross_fading = !show_title_initial; /* default */
1342 boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
1343 getLevelSetMessageFilename(1, FALSE) == NULL);
1345 if (button == MB_MENU_INITIALIZE)
1347 int last_game_status = game_status; /* save current game status */
1351 showing_message = FALSE;
1353 if (show_title_initial &&
1354 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
1355 getLevelSetMessageFilename(1, TRUE) == NULL)
1356 show_title_initial = FALSE;
1358 if (game_status == GAME_MODE_INFO)
1362 DrawInfoScreen_NotAvailable("Title screen information:",
1363 "No title screen for this level set.");
1365 title.auto_delay_final = -1;
1370 FadeSoundsAndMusic();
1372 FadeOut(REDRAW_ALL);
1375 /* force TITLE music on title info screen */
1376 game_status = GAME_MODE_TITLE;
1381 game_status = last_game_status; /* restore current game status */
1383 if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
1385 DrawTitleScreenImage(title_nr, show_title_initial);
1389 DrawTitleScreenMessage(filename);
1391 showing_message = TRUE;
1393 title.fade_delay_final = title.fade_delay;
1394 title.post_delay_final = title.post_delay;
1395 title.auto_delay_final = -1;
1400 DelayReached(&title_delay, 0); /* reset delay counter */
1405 if (title.auto_delay_final > -1 &&
1406 DelayReached(&title_delay, title.auto_delay_final))
1407 button = MB_MENU_CHOICE;
1409 if (button == MB_MENU_LEAVE)
1411 return_to_main_menu = TRUE;
1412 use_fading_main_menu = FALSE;
1414 else if (button == MB_MENU_CHOICE)
1418 if (game_status == GAME_MODE_INFO && no_title_info)
1420 FadeOut(REDRAW_FIELD);
1422 info_mode = INFO_MODE_MAIN;
1423 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1430 if (show_title_initial &&
1431 (title_nr >= MAX_NUM_TITLE_IMAGES ||
1432 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1434 show_title_initial = FALSE;
1436 title_nr = 0; /* restart with title screens for current level set */
1439 anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
1441 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1442 anim_mode == ANIM_CROSSFADE ? TRUE :
1445 if (!use_cross_fading)
1446 FadeOut(REDRAW_ALL);
1448 if (title_nr < MAX_NUM_TITLE_IMAGES &&
1449 graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
1451 if (use_cross_fading)
1452 FadeCrossSaveBackbuffer();
1454 DrawTitleScreenImage(title_nr, show_title_initial);
1456 if (use_cross_fading)
1457 FadeCross(REDRAW_ALL);
1461 DelayReached(&title_delay, 0); /* reset delay counter */
1463 else if (!showing_message && filename != NULL)
1465 if (use_cross_fading)
1466 FadeCrossSaveBackbuffer();
1468 DrawTitleScreenMessage(filename);
1470 if (use_cross_fading)
1471 FadeCross(REDRAW_ALL);
1475 DelayReached(&title_delay, 0); /* reset delay counter */
1477 showing_message = TRUE;
1481 FadeSoundsAndMusic();
1483 FadeOut(REDRAW_ALL);
1485 return_to_main_menu = TRUE;
1489 if (return_to_main_menu)
1491 show_title_initial = FALSE;
1495 if (game_status == GAME_MODE_INFO)
1497 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1499 info_mode = INFO_MODE_MAIN;
1500 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1502 else /* default: return to main menu */
1504 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1506 game_status = GAME_MODE_MAIN;
1507 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1513 void HandleMainMenu_SelectLevel(int step, int direction)
1515 int old_level_nr = level_nr;
1518 new_level_nr = old_level_nr + step * direction;
1519 if (new_level_nr < leveldir_current->first_level)
1520 new_level_nr = leveldir_current->first_level;
1521 if (new_level_nr > leveldir_current->last_level)
1522 new_level_nr = leveldir_current->last_level;
1524 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1526 /* skipping levels is only allowed when trying to skip single level */
1527 if (setup.skip_levels && step == 1 &&
1528 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1530 leveldir_current->handicap_level++;
1531 SaveLevelSetup_SeriesInfo();
1534 new_level_nr = leveldir_current->handicap_level;
1537 if (new_level_nr != old_level_nr)
1539 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
1541 PlaySound(SND_MENU_ITEM_SELECTING);
1543 level_nr = new_level_nr;
1546 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1547 int2str(level_nr, 3), mci->font_text);
1549 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1552 LoadLevel(level_nr);
1553 DrawPreviewLevel(TRUE);
1557 DrawCompleteVideoDisplay();
1559 /* needed because DrawPreviewLevel() takes some time */
1567 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1569 static int choice = MAIN_CONTROL_GAME;
1573 if (button == MB_MENU_INITIALIZE)
1575 DrawCursorAndText_Main(choice, TRUE);
1580 if (mx || my) /* mouse input */
1584 for (i = 0; main_controls[i].nr != -1; i++)
1586 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1587 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1588 insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1590 pos = main_controls[i].nr;
1596 else if (dx || dy) /* keyboard input */
1598 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1599 choice == MAIN_CONTROL_SETUP))
1600 button = MB_MENU_CHOICE;
1605 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1607 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1609 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1615 PlaySound(SND_MENU_ITEM_ACTIVATING);
1617 DrawCursorAndText_Main(choice, FALSE);
1618 DrawCursorAndText_Main(pos, TRUE);
1625 PlaySound(SND_MENU_ITEM_SELECTING);
1627 if (pos == MAIN_CONTROL_NAME)
1629 game_status = GAME_MODE_PSEUDO_TYPENAME;
1631 HandleTypeName(strlen(setup.player_name), 0);
1633 else if (pos == MAIN_CONTROL_LEVELS)
1637 game_status = GAME_MODE_LEVELS;
1639 SaveLevelSetup_LastSeries();
1640 SaveLevelSetup_SeriesInfo();
1649 else if (pos == MAIN_CONTROL_SCORES)
1651 game_status = GAME_MODE_SCORES;
1655 else if (pos == MAIN_CONTROL_EDITOR)
1657 if (leveldir_current->readonly &&
1658 !strEqual(setup.player_name, "Artsoft"))
1659 Request("This level is read only !", REQ_CONFIRM);
1661 game_status = GAME_MODE_EDITOR;
1665 else if (pos == MAIN_CONTROL_INFO)
1667 game_status = GAME_MODE_INFO;
1668 info_mode = INFO_MODE_MAIN;
1672 else if (pos == MAIN_CONTROL_GAME)
1674 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1676 else if (pos == MAIN_CONTROL_SETUP)
1678 game_status = GAME_MODE_SETUP;
1679 setup_mode = SETUP_MODE_MAIN;
1683 else if (pos == MAIN_CONTROL_QUIT)
1685 SaveLevelSetup_LastSeries();
1686 SaveLevelSetup_SeriesInfo();
1688 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1689 game_status = GAME_MODE_QUIT;
1694 if (game_status == GAME_MODE_MAIN)
1696 DrawPreviewLevel(FALSE);
1703 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1705 static int choice = 5;
1709 if (button == MB_MENU_INITIALIZE)
1711 drawCursor(choice, TRUE);
1716 if (mx || my) /* mouse input */
1718 x = (mx - mSX) / 32;
1719 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1721 else if (dx || dy) /* keyboard input */
1723 if (dx && choice == 1)
1724 x = (dx < 0 ? 10 : 14);
1727 if (choice == 4 || choice == 6)
1728 button = MB_MENU_CHOICE;
1734 if (y == 1 && dx != 0 && button)
1736 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1738 else if (IN_VIS_FIELD(x, y) &&
1739 y >= 0 && y <= 7 && (y != 1 || x < 10))
1745 drawCursor(choice, FALSE);
1746 drawCursor(y, TRUE);
1755 game_status = GAME_MODE_PSEUDO_TYPENAME;
1756 HandleTypeName(strlen(setup.player_name), 0);
1762 game_status = GAME_MODE_LEVELS;
1763 SaveLevelSetup_LastSeries();
1764 SaveLevelSetup_SeriesInfo();
1775 game_status = GAME_MODE_SCORES;
1780 if (leveldir_current->readonly &&
1781 !strEqual(setup.player_name, "Artsoft"))
1782 Request("This level is read only !", REQ_CONFIRM);
1783 game_status = GAME_MODE_EDITOR;
1788 game_status = GAME_MODE_INFO;
1789 info_mode = INFO_MODE_MAIN;
1794 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1798 game_status = GAME_MODE_SETUP;
1799 setup_mode = SETUP_MODE_MAIN;
1805 SaveLevelSetup_LastSeries();
1806 SaveLevelSetup_SeriesInfo();
1808 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1809 game_status = GAME_MODE_QUIT;
1814 if (game_status == GAME_MODE_MAIN)
1816 DrawPreviewLevel(FALSE);
1824 /* ========================================================================= */
1825 /* info screen functions */
1826 /* ========================================================================= */
1828 static struct TokenInfo *info_info;
1829 static int num_info_info;
1831 static void execInfoTitleScreen()
1833 info_mode = INFO_MODE_TITLE;
1837 static void execInfoElements()
1839 info_mode = INFO_MODE_ELEMENTS;
1843 static void execInfoMusic()
1845 info_mode = INFO_MODE_MUSIC;
1849 static void execInfoCredits()
1851 info_mode = INFO_MODE_CREDITS;
1855 static void execInfoProgram()
1857 info_mode = INFO_MODE_PROGRAM;
1861 static void execInfoVersion()
1863 info_mode = INFO_MODE_VERSION;
1867 static void execInfoLevelSet()
1869 info_mode = INFO_MODE_LEVELSET;
1873 static void execExitInfo()
1875 game_status = GAME_MODE_MAIN;
1879 static struct TokenInfo info_info_main[] =
1881 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1882 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1883 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1884 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1885 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1886 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1887 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1888 { TYPE_EMPTY, NULL, "" },
1889 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1894 static void DrawCursorAndText_Info(int pos, boolean active)
1896 int xpos = MENU_SCREEN_START_XPOS;
1897 int ypos = MENU_SCREEN_START_YPOS + pos;
1898 int font_nr = FONT_MENU_1;
1901 font_nr = FONT_ACTIVE(font_nr);
1903 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1905 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1906 drawCursor(pos, active);
1909 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1914 CloseDoor(DOOR_CLOSE_2);
1918 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1920 info_info = info_info_main;
1923 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1926 int xpos = MENU_SCREEN_START_XPOS;
1927 int ypos = MENU_SCREEN_START_YPOS + i;
1928 int font_nr = FONT_MENU_1;
1931 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1932 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1933 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1934 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1935 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1936 initCursor(i, IMG_MENU_BUTTON);
1939 DrawCursorAndText_Info(i, FALSE);
1941 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1947 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1952 DrawMaskedBorder(REDRAW_ALL);
1955 FadeIn(redraw_mask);
1962 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1964 static int choice_store[MAX_INFO_MODES];
1965 int choice = choice_store[info_mode]; /* always starts with 0 */
1969 if (button == MB_MENU_INITIALIZE)
1971 /* advance to first valid menu entry */
1972 while (choice < num_info_info &&
1973 info_info[choice].type & TYPE_SKIP_ENTRY)
1975 choice_store[info_mode] = choice;
1978 DrawCursorAndText_Info(choice, TRUE);
1980 drawCursor(choice, TRUE);
1985 else if (button == MB_MENU_LEAVE)
1987 for (y = 0; y < num_info_info; y++)
1989 if (info_info[y].type & TYPE_LEAVE_MENU)
1991 void (*menu_callback_function)(void) = info_info[y].value;
1993 menu_callback_function();
1995 break; /* absolutely needed because function changes 'info_info'! */
2002 if (mx || my) /* mouse input */
2004 x = (mx - mSX) / 32;
2005 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2007 else if (dx || dy) /* keyboard input */
2011 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2013 if (info_info[choice].type & menu_navigation_type ||
2014 info_info[choice].type & TYPE_ENTER_SCREEN ||
2015 info_info[choice].type & TYPE_BOOLEAN_STYLE)
2016 button = MB_MENU_CHOICE;
2021 /* jump to next non-empty menu entry (up or down) */
2022 while (y > 0 && y < num_info_info - 1 &&
2023 info_info[y].type & TYPE_SKIP_ENTRY)
2027 if (IN_VIS_FIELD(x, y) &&
2028 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2034 PlaySound(SND_MENU_ITEM_ACTIVATING);
2037 DrawCursorAndText_Info(choice, FALSE);
2038 DrawCursorAndText_Info(y, TRUE);
2040 drawCursor(choice, FALSE);
2041 drawCursor(y, TRUE);
2044 choice = choice_store[info_mode] = y;
2047 else if (!(info_info[y].type & TYPE_GHOSTED))
2049 PlaySound(SND_MENU_ITEM_SELECTING);
2051 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2053 void (*menu_callback_function)(void) = info_info[choice].value;
2055 menu_callback_function();
2061 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2064 int ystart1 = mSY - SY + 100;
2065 int ystart2 = mSY - SY + 150;
2066 int ybottom = mSY - SY + SYSIZE - 20;
2070 int ybottom = SYSIZE - 20;
2073 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2075 FadeOut(REDRAW_FIELD);
2080 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2081 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2083 DrawTextSCentered(ybottom, FONT_TEXT_4,
2084 "Press any key or button for info menu");
2086 FadeIn(REDRAW_FIELD);
2089 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2091 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2092 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2093 int xstart = mSX + 16;
2094 int ystart1 = mSY - SY + 100;
2095 int ystart2 = mSY + 64 + 2 * 32;
2096 int ybottom = mSY - SY + SYSIZE - 20;
2097 int ystep = TILEY + 4;
2098 int element, action, direction;
2106 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2107 infoscreen_step[i] = infoscreen_frame[i] = 0;
2112 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2114 DrawTextSCentered(ybottom, FONT_TEXT_4,
2115 "Press any key or button for next page");
2121 while (helpanim_info[j].element != HELPANIM_LIST_END)
2123 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2128 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2137 j += infoscreen_step[i - start];
2139 element = helpanim_info[j].element;
2140 action = helpanim_info[j].action;
2141 direction = helpanim_info[j].direction;
2144 element = EL_UNKNOWN;
2146 if (action != -1 && direction != -1)
2147 graphic = el_act_dir2img(element, action, direction);
2148 else if (action != -1)
2149 graphic = el_act2img(element, action);
2150 else if (direction != -1)
2151 graphic = el_dir2img(element, direction);
2153 graphic = el2img(element);
2155 delay = helpanim_info[j++].delay;
2160 if (infoscreen_frame[i - start] == 0)
2163 infoscreen_frame[i - start] = delay - 1;
2167 sync_frame = delay - infoscreen_frame[i - start];
2168 infoscreen_frame[i - start]--;
2171 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2173 if (!infoscreen_frame[i - start])
2174 infoscreen_step[i - start] = 0;
2178 if (!infoscreen_frame[i - start])
2179 infoscreen_step[i - start]++;
2180 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2186 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2188 DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2189 graphic, sync_frame, USE_MASKING);
2192 DrawInfoScreen_HelpText(element, action, direction, i - start);
2197 redraw_mask |= REDRAW_FIELD;
2202 static char *getHelpText(int element, int action, int direction)
2204 char token[MAX_LINE_LEN];
2206 strcpy(token, element_info[element].token_name);
2209 strcat(token, element_action_info[action].suffix);
2211 if (direction != -1)
2212 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2214 return getHashEntry(helptext_info, token);
2217 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2220 int font_nr = FONT_INFO_ELEMENTS;
2222 int font_nr = FONT_LEVEL_NUMBER;
2224 int font_width = getFontWidth(font_nr);
2225 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2226 int sy = mSY + 65 + 2 * 32 + 1;
2227 int ystep = TILEY + 4;
2228 int pad_x = sx - SX;
2229 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2230 int max_lines_per_text = 2;
2233 if (action != -1 && direction != -1) /* element.action.direction */
2234 text = getHelpText(element, action, direction);
2236 if (text == NULL && action != -1) /* element.action */
2237 text = getHelpText(element, action, -1);
2239 if (text == NULL && direction != -1) /* element.direction */
2240 text = getHelpText(element, -1, direction);
2242 if (text == NULL) /* base element */
2243 text = getHelpText(element, -1, -1);
2245 if (text == NULL) /* not found */
2246 text = "No description available";
2248 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2249 sy += getFontHeight(font_nr) / 2;
2251 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
2252 max_chars_per_line, max_lines_per_text);
2255 void DrawInfoScreen_TitleScreen()
2260 void HandleInfoScreen_TitleScreen(int button)
2262 HandleTitleScreen(0, 0, 0, 0, button);
2265 void DrawInfoScreen_Elements()
2267 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2269 FadeOut(REDRAW_FIELD);
2274 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2276 FadeIn(REDRAW_FIELD);
2281 void HandleInfoScreen_Elements(int button)
2283 static unsigned long info_delay = 0;
2284 static int num_anims;
2285 static int num_pages;
2287 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2290 if (button == MB_MENU_INITIALIZE)
2292 boolean new_element = TRUE;
2296 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2298 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2300 else if (new_element)
2303 new_element = FALSE;
2307 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2311 if (button == MB_MENU_LEAVE)
2313 PlaySound(SND_MENU_ITEM_SELECTING);
2315 info_mode = INFO_MODE_MAIN;
2320 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2322 if (button != MB_MENU_INITIALIZE)
2324 PlaySound(SND_MENU_ITEM_SELECTING);
2329 if (page >= num_pages)
2331 FadeSoundsAndMusic();
2332 FadeOut(REDRAW_FIELD);
2334 info_mode = INFO_MODE_MAIN;
2335 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2340 if (button != MB_MENU_INITIALIZE)
2341 FadeCrossSaveBackbuffer();
2343 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2345 if (button != MB_MENU_INITIALIZE)
2346 FadeCross(REDRAW_FIELD);
2350 if (DelayReached(&info_delay, GameFrameDelay))
2351 if (page < num_pages)
2352 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2354 PlayMenuSoundIfLoop();
2358 void DrawInfoScreen_Music()
2360 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2362 FadeOut(REDRAW_FIELD);
2369 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2371 FadeIn(REDRAW_FIELD);
2374 void HandleInfoScreen_Music(int button)
2376 static struct MusicFileInfo *list = NULL;
2377 int ystart1 = mSY - SY + 100;
2378 int ystart2 = mSY - SY + 150;
2379 int ybottom = mSY - SY + SYSIZE - 20;
2382 if (button == MB_MENU_INITIALIZE)
2384 list = music_file_info;
2388 FadeSoundsAndMusic();
2393 DrawTextSCentered(ystart1, FONT_TEXT_1,
2394 "No music info for this level set.");
2396 DrawTextSCentered(ybottom, FONT_TEXT_4,
2397 "Press any key or button for info menu");
2403 if (button == MB_MENU_LEAVE)
2405 PlaySound(SND_MENU_ITEM_SELECTING);
2407 FadeSoundsAndMusic();
2409 info_mode = INFO_MODE_MAIN;
2414 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2418 if (button != MB_MENU_INITIALIZE)
2420 PlaySound(SND_MENU_ITEM_SELECTING);
2428 FadeSoundsAndMusic();
2429 FadeOut(REDRAW_FIELD);
2431 info_mode = INFO_MODE_MAIN;
2432 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2437 FadeSoundsAndMusic();
2439 if (button != MB_MENU_INITIALIZE)
2440 FadeCrossSaveBackbuffer();
2447 int sound = list->music;
2449 if (sound_info[sound].loop)
2450 PlaySoundLoop(sound);
2454 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2458 PlayMusic(list->music);
2460 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2463 if (!strEqual(list->title, UNKNOWN_NAME))
2465 if (!strEqual(list->title_header, UNKNOWN_NAME))
2466 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2468 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2471 if (!strEqual(list->artist, UNKNOWN_NAME))
2473 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2474 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2476 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2478 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2481 if (!strEqual(list->album, UNKNOWN_NAME))
2483 if (!strEqual(list->album_header, UNKNOWN_NAME))
2484 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2486 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2488 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2491 if (!strEqual(list->year, UNKNOWN_NAME))
2493 if (!strEqual(list->year_header, UNKNOWN_NAME))
2494 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2496 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2498 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2501 DrawTextSCentered(ybottom, FONT_TEXT_4,
2502 "Press any key or button for next page");
2504 if (button != MB_MENU_INITIALIZE)
2505 FadeCross(REDRAW_FIELD);
2508 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2509 PlaySoundLoop(list->music);
2512 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2514 int ystart1 = mSY - SY + 100;
2515 int ystart2 = mSY - SY + 150;
2516 int ybottom = mSY - SY + SYSIZE - 20;
2525 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2529 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2530 "Special thanks to");
2531 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2533 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2535 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2536 "\"Boulder Dash\"");
2537 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2539 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2541 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2543 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2544 "First Star Software");
2546 else if (screen_nr == 1)
2548 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2549 "Special thanks to");
2550 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2551 "Klaus Heinz & Volker Wertich");
2552 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2554 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2555 "\"Emerald Mine\"");
2556 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2558 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2560 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2562 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2565 else if (screen_nr == 2)
2567 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2568 "Special thanks to");
2569 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2570 "Michael Stopp & Philip Jespersen");
2571 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2573 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2575 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2577 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2579 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2581 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2582 "Digital Integration");
2584 else if (screen_nr == 3)
2586 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2587 "Special thanks to");
2588 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2589 "Hiroyuki Imabayashi");
2590 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2592 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2594 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2596 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2598 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2600 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2603 else if (screen_nr == 4)
2605 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2606 "Special thanks to");
2607 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2609 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2611 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2612 "Jürgen Bonhagen");
2613 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2614 "for the continuous creation");
2615 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2616 "of outstanding level sets");
2618 else if (screen_nr == 5)
2620 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2622 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2624 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2625 "for ideas and inspiration by");
2626 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2629 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2631 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2633 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2634 "for ideas and inspiration by");
2635 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2638 else if (screen_nr == 6)
2640 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2642 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2644 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2645 "for the new Emerald Mine engine");
2647 else if (screen_nr == 7)
2649 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2651 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2653 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2654 "for the initial DOS port");
2656 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2658 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2660 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2661 "for some additional toons");
2663 else if (screen_nr == 8)
2665 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2666 "And not to forget:");
2667 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2669 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2670 "All those who contributed");
2671 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2672 "levels to this game");
2673 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2683 DrawTextSCentered(ybottom, FONT_TEXT_4,
2684 "Press any key or button for next page");
2689 void DrawInfoScreen_Credits()
2691 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2693 FadeSoundsAndMusic();
2695 FadeOut(REDRAW_FIELD);
2697 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2699 FadeIn(REDRAW_FIELD);
2702 void HandleInfoScreen_Credits(int button)
2704 static int screen_nr = 0;
2706 if (button == MB_MENU_INITIALIZE)
2710 DrawInfoScreen_CreditsScreen(screen_nr);
2712 else if (button == MB_MENU_LEAVE)
2714 PlaySound(SND_MENU_ITEM_SELECTING);
2716 info_mode = INFO_MODE_MAIN;
2721 else if (button == MB_MENU_CHOICE)
2723 boolean show_screen;
2725 PlaySound(SND_MENU_ITEM_SELECTING);
2729 FadeCrossSaveBackbuffer();
2731 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2735 FadeCross(REDRAW_FIELD);
2739 FadeSoundsAndMusic();
2740 FadeOut(REDRAW_FIELD);
2742 info_mode = INFO_MODE_MAIN;
2743 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2748 PlayMenuSoundIfLoop();
2752 void DrawInfoScreen_Program()
2754 int ystart1 = mSY - SY + 100;
2755 int ystart2 = mSY - SY + 150;
2756 int ybottom = mSY - SY + SYSIZE - 20;
2759 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2761 FadeOut(REDRAW_FIELD);
2766 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2768 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2769 "This game is Freeware!");
2770 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2771 "If you like it, send e-mail to:");
2772 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2773 PROGRAM_EMAIL_STRING);
2774 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2775 "or SnailMail to:");
2776 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2778 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2779 "Detmolder Strasse 189");
2780 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2782 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2784 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2785 "More information and levels:");
2786 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2787 PROGRAM_WEBSITE_STRING);
2788 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2789 "If you have created new levels,");
2790 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2791 "send them to me to include them!");
2792 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2795 DrawTextSCentered(ybottom, FONT_TEXT_4,
2796 "Press any key or button for info menu");
2798 FadeIn(REDRAW_FIELD);
2801 void HandleInfoScreen_Program(int button)
2803 if (button == MB_MENU_LEAVE)
2805 PlaySound(SND_MENU_ITEM_SELECTING);
2807 info_mode = INFO_MODE_MAIN;
2812 else if (button == MB_MENU_CHOICE)
2814 PlaySound(SND_MENU_ITEM_SELECTING);
2816 FadeSoundsAndMusic();
2817 FadeOut(REDRAW_FIELD);
2819 info_mode = INFO_MODE_MAIN;
2820 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2824 PlayMenuSoundIfLoop();
2828 void DrawInfoScreen_Version()
2830 int font_header = FONT_TEXT_3;
2831 int font_text = FONT_TEXT_2;
2832 int xstep = getFontWidth(font_text);
2833 int ystep = getFontHeight(font_text);
2834 int ystart1 = mSY - SY + 100;
2835 int ystart2 = mSY - SY + 150;
2836 int ybottom = mSY - SY + SYSIZE - 20;
2837 int xstart1 = mSX + 2 * xstep;
2838 int xstart2 = mSX + 18 * xstep;
2839 #if defined(TARGET_SDL)
2840 int xstart3 = mSX + 28 * xstep;
2841 SDL_version sdl_version_compiled;
2842 const SDL_version *sdl_version_linked;
2845 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2847 FadeOut(REDRAW_FIELD);
2852 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2854 DrawTextF(xstart1, ystart2, font_header, "Name");
2855 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2858 DrawTextF(xstart1, ystart2, font_header, "Version");
2859 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2862 DrawTextF(xstart1, ystart2, font_header, "Platform");
2863 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2866 DrawTextF(xstart1, ystart2, font_header, "Target");
2867 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2870 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2871 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2873 #if defined(TARGET_SDL)
2874 ystart2 += 3 * ystep;
2875 DrawTextF(xstart1, ystart2, font_header, "Library");
2876 DrawTextF(xstart2, ystart2, font_header, "compiled");
2877 DrawTextF(xstart3, ystart2, font_header, "linked");
2879 SDL_VERSION(&sdl_version_compiled);
2880 sdl_version_linked = SDL_Linked_Version();
2882 ystart2 += 2 * ystep;
2883 DrawTextF(xstart1, ystart2, font_text, "SDL");
2884 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2885 sdl_version_compiled.major,
2886 sdl_version_compiled.minor,
2887 sdl_version_compiled.patch);
2888 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2889 sdl_version_linked->major,
2890 sdl_version_linked->minor,
2891 sdl_version_linked->patch);
2893 SDL_IMAGE_VERSION(&sdl_version_compiled);
2894 sdl_version_linked = IMG_Linked_Version();
2897 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2898 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2899 sdl_version_compiled.major,
2900 sdl_version_compiled.minor,
2901 sdl_version_compiled.patch);
2902 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2903 sdl_version_linked->major,
2904 sdl_version_linked->minor,
2905 sdl_version_linked->patch);
2907 SDL_MIXER_VERSION(&sdl_version_compiled);
2908 sdl_version_linked = Mix_Linked_Version();
2911 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2912 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2913 sdl_version_compiled.major,
2914 sdl_version_compiled.minor,
2915 sdl_version_compiled.patch);
2916 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2917 sdl_version_linked->major,
2918 sdl_version_linked->minor,
2919 sdl_version_linked->patch);
2921 SDL_NET_VERSION(&sdl_version_compiled);
2922 sdl_version_linked = SDLNet_Linked_Version();
2925 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2926 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2927 sdl_version_compiled.major,
2928 sdl_version_compiled.minor,
2929 sdl_version_compiled.patch);
2930 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2931 sdl_version_linked->major,
2932 sdl_version_linked->minor,
2933 sdl_version_linked->patch);
2936 DrawTextSCentered(ybottom, FONT_TEXT_4,
2937 "Press any key or button for info menu");
2939 FadeIn(REDRAW_FIELD);
2942 void HandleInfoScreen_Version(int button)
2944 if (button == MB_MENU_LEAVE)
2946 PlaySound(SND_MENU_ITEM_SELECTING);
2948 info_mode = INFO_MODE_MAIN;
2953 else if (button == MB_MENU_CHOICE)
2955 PlaySound(SND_MENU_ITEM_SELECTING);
2957 FadeSoundsAndMusic();
2958 FadeOut(REDRAW_FIELD);
2960 info_mode = INFO_MODE_MAIN;
2961 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2965 PlayMenuSoundIfLoop();
2969 void DrawInfoScreen_LevelSet()
2971 int ystart1 = mSY - SY + 100;
2972 int ystart2 = mSY - SY + 150;
2973 int ybottom = mSY - SY + SYSIZE - 20;
2974 char *filename = getLevelSetInfoFilename();
2976 int font_nr = FONT_INFO_LEVELSET;
2978 int font_nr = FONT_LEVEL_NUMBER;
2980 int font_width = getFontWidth(font_nr);
2981 int font_height = getFontHeight(font_nr);
2984 int sx = mSX + pad_x;
2985 int sy = mSY + pad_y;
2986 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2987 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2989 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2991 FadeOut(REDRAW_FIELD);
2996 DrawTextSCentered(ystart1, FONT_TEXT_1, "Level Set Information:");
2998 DrawTextSCentered(ybottom, FONT_TEXT_4,
2999 "Press any key or button for info menu");
3001 if (filename != NULL)
3002 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
3003 max_lines_per_screen, TRUE);
3005 DrawTextSCentered(ystart2, FONT_TEXT_2,
3006 "No information for this level set.");
3008 FadeIn(REDRAW_FIELD);
3011 void HandleInfoScreen_LevelSet(int button)
3013 if (button == MB_MENU_LEAVE)
3015 PlaySound(SND_MENU_ITEM_SELECTING);
3017 info_mode = INFO_MODE_MAIN;
3022 else if (button == MB_MENU_CHOICE)
3024 PlaySound(SND_MENU_ITEM_SELECTING);
3026 FadeSoundsAndMusic();
3027 FadeOut(REDRAW_FIELD);
3029 info_mode = INFO_MODE_MAIN;
3030 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3034 PlayMenuSoundIfLoop();
3038 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
3040 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3042 if (info_mode == INFO_MODE_TITLE)
3043 DrawInfoScreen_TitleScreen();
3044 else if (info_mode == INFO_MODE_ELEMENTS)
3045 DrawInfoScreen_Elements();
3046 else if (info_mode == INFO_MODE_MUSIC)
3047 DrawInfoScreen_Music();
3048 else if (info_mode == INFO_MODE_CREDITS)
3049 DrawInfoScreen_Credits();
3050 else if (info_mode == INFO_MODE_PROGRAM)
3051 DrawInfoScreen_Program();
3052 else if (info_mode == INFO_MODE_VERSION)
3053 DrawInfoScreen_Version();
3054 else if (info_mode == INFO_MODE_LEVELSET)
3055 DrawInfoScreen_LevelSet();
3057 DrawInfoScreen_Main(redraw_mask, do_fading);
3059 if (info_mode != INFO_MODE_MAIN &&
3060 info_mode != INFO_MODE_TITLE &&
3061 info_mode != INFO_MODE_MUSIC)
3068 void DrawAndFadeInInfoScreen(int redraw_mask)
3070 DrawInfoScreenExt(redraw_mask, TRUE);
3073 void DrawInfoScreen()
3075 DrawInfoScreenExt(REDRAW_ALL, FALSE);
3078 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3080 if (info_mode == INFO_MODE_TITLE)
3081 HandleInfoScreen_TitleScreen(button);
3082 else if (info_mode == INFO_MODE_ELEMENTS)
3083 HandleInfoScreen_Elements(button);
3084 else if (info_mode == INFO_MODE_MUSIC)
3085 HandleInfoScreen_Music(button);
3086 else if (info_mode == INFO_MODE_CREDITS)
3087 HandleInfoScreen_Credits(button);
3088 else if (info_mode == INFO_MODE_PROGRAM)
3089 HandleInfoScreen_Program(button);
3090 else if (info_mode == INFO_MODE_VERSION)
3091 HandleInfoScreen_Version(button);
3092 else if (info_mode == INFO_MODE_LEVELSET)
3093 HandleInfoScreen_LevelSet(button);
3095 HandleInfoScreen_Main(mx, my, dx, dy, button);
3101 /* ========================================================================= */
3102 /* type name functions */
3103 /* ========================================================================= */
3105 void HandleTypeName(int newxpos, Key key)
3107 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3108 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3110 struct MenuPosInfo *pos = mci->pos_input;
3111 int startx = mSX + ALIGNED_MENU_XPOS(pos);
3112 int starty = mSY + ALIGNED_MENU_YPOS(pos);
3115 static int xpos = 0;
3117 static int xpos = 0, ypos = 2;
3119 int font_nr = mci->font_input;
3120 int font_active_nr = FONT_ACTIVE(font_nr);
3121 int font_width = getFontWidth(font_active_nr);
3124 int startx = mSX + mci->pos_input->x;
3125 int starty = mSY + mci->pos_input->y;
3128 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
3129 int startx = mSX + 32 + name_width;
3130 int starty = mSY + ypos * 32;
3132 char key_char = getValidConfigValueChar(getCharFromKey(key));
3133 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3134 boolean is_active = TRUE;
3136 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3140 strcpy(last_player_name, setup.player_name);
3145 /* add one character width for added cursor character */
3146 pos->width += font_width;
3147 startx = mSX + ALIGNED_MENU_XPOS(pos);
3149 DrawText(startx, starty, setup.player_name, font_active_nr);
3150 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3153 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3155 setup.player_name[xpos] = key_char;
3156 setup.player_name[xpos + 1] = 0;
3161 /* add one character width for added name text character */
3162 pos->width += font_width;
3163 startx = mSX + ALIGNED_MENU_XPOS(pos);
3165 DrawText(startx, starty, setup.player_name, font_active_nr);
3166 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3169 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3173 setup.player_name[xpos] = 0;
3176 /* remove one character width for removed name text character */
3177 pos->width -= font_width;
3178 startx = mSX + ALIGNED_MENU_XPOS(pos);
3180 DrawText(startx, starty, setup.player_name, font_active_nr);
3181 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
3184 else if (key == KSYM_Return && xpos > 0)
3187 /* remove one character width for removed cursor text character */
3188 pos->width -= font_width;
3189 startx = mSX + ALIGNED_MENU_XPOS(pos);
3191 DrawText(startx, starty, setup.player_name, font_nr);
3192 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
3199 game_status = GAME_MODE_MAIN;
3201 else if (key == KSYM_Escape)
3203 strcpy(setup.player_name, last_player_name);
3207 game_status = GAME_MODE_MAIN;
3212 pos->width = (strlen(setup.player_name) + 1) * font_width;
3213 startx = mSX + ALIGNED_MENU_XPOS(pos);
3215 DrawText(startx, starty, setup.player_name, font_active_nr);
3216 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3220 pos->width = strlen(setup.player_name) * font_width;
3221 startx = mSX + ALIGNED_MENU_XPOS(pos);
3223 DrawText(startx, starty, setup.player_name, font_nr);
3226 sprintf(main_input_name, "%s", setup.player_name);
3230 /* ========================================================================= */
3231 /* tree menu functions */
3232 /* ========================================================================= */
3234 static void DrawChooseTree(TreeInfo **ti_ptr)
3238 FreeScreenGadgets();
3239 CreateScreenGadgets();
3241 CloseDoor(DOOR_CLOSE_2);
3245 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3246 MapScreenTreeGadgets(*ti_ptr);
3252 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3254 struct GadgetInfo *gi = screen_gadget[id];
3255 int items_max, items_visible, item_position;
3257 items_max = numTreeInfoInGroup(ti);
3258 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3259 item_position = first_entry;
3261 if (item_position > items_max - items_visible)
3262 item_position = items_max - items_visible;
3264 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3265 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3266 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3269 static void drawChooseTreeList(int first_entry, int num_page_entries,
3273 char *title_string = NULL;
3274 int yoffset_sets = MENU_TITLE1_YPOS;
3275 int yoffset_setup = 16;
3276 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3278 int last_game_status = game_status; /* save current game status */
3280 title_string = ti->infotext;
3282 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3284 /* force LEVELS font on artwork setup screen */
3285 game_status = GAME_MODE_LEVELS;
3288 /* clear tree list area, but not title or scrollbar */
3289 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3290 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3291 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3293 /* clear tree list area, but not title or scrollbar */
3294 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3295 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3296 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3299 for (i = 0; i < num_page_entries; i++)
3301 TreeInfo *node, *node_first;
3302 int entry_pos = first_entry + i;
3303 int xpos = MENU_SCREEN_START_XPOS;
3304 int ypos = MENU_SCREEN_START_YPOS + i;
3305 int startx = mSX + xpos * 32;
3306 int starty = mSY + ypos * 32;
3307 int font_nr = FONT_TEXT_1;
3308 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3309 int startx_text = startx + font_xoffset;
3310 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3311 int text_size = startx_scrollbar - startx_text;
3312 int max_buffer_len = text_size / getFontWidth(font_nr);
3313 char buffer[max_buffer_len + 1];
3315 node_first = getTreeInfoFirstGroupEntry(ti);
3316 node = getTreeInfoFromPos(node_first, entry_pos);
3318 strncpy(buffer, node->name, max_buffer_len);
3319 buffer[max_buffer_len] = '\0';
3321 DrawText(startx, starty, buffer, font_nr + node->color);
3323 if (node->parent_link)
3324 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3325 else if (node->level_group)
3326 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3328 initCursor(i, IMG_MENU_BUTTON);
3331 game_status = last_game_status; /* restore current game status */
3333 redraw_mask |= REDRAW_FIELD;
3336 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3338 TreeInfo *node, *node_first;
3339 int x, last_redraw_mask = redraw_mask;
3340 int ypos = MENU_TITLE2_YPOS;
3341 int font_nr = FONT_TITLE_2;
3343 if (ti->type != TREE_TYPE_LEVEL_DIR)
3346 node_first = getTreeInfoFirstGroupEntry(ti);
3347 node = getTreeInfoFromPos(node_first, entry_pos);
3349 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3351 if (node->parent_link)
3352 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3354 else if (node->level_group)
3355 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3357 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3358 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3359 node->levels, node->class_desc);
3361 /* let BackToFront() redraw only what is needed */
3362 redraw_mask = last_redraw_mask | REDRAW_TILES;
3363 for (x = 0; x < SCR_FIELDX; x++)
3364 MarkTileDirty(x, 1);
3367 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3370 TreeInfo *ti = *ti_ptr;
3372 int y = ti->cl_cursor;
3373 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3374 int num_entries = numTreeInfoInGroup(ti);
3375 int num_page_entries;
3376 int last_game_status = game_status; /* save current game status */
3377 boolean position_set_by_scrollbar = (dx == 999);
3379 /* force LEVELS draw offset on choose level and artwork setup screen */
3380 game_status = GAME_MODE_LEVELS;
3382 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3383 num_page_entries = num_entries;
3385 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3387 game_status = last_game_status; /* restore current game status */
3389 if (button == MB_MENU_INITIALIZE)
3391 int num_entries = numTreeInfoInGroup(ti);
3392 int entry_pos = posTreeInfo(ti);
3394 if (ti->cl_first == -1)
3396 /* only on initialization */
3397 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3398 ti->cl_cursor = entry_pos - ti->cl_first;
3400 else if (ti->cl_cursor >= num_page_entries ||
3401 (num_entries > num_page_entries &&
3402 num_entries - ti->cl_first < num_page_entries))
3404 /* only after change of list size (by custom graphic configuration) */
3405 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3406 ti->cl_cursor = entry_pos - ti->cl_first;
3409 if (position_set_by_scrollbar)
3412 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3415 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3416 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3417 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3421 else if (button == MB_MENU_LEAVE)
3423 PlaySound(SND_MENU_ITEM_SELECTING);
3425 if (ti->node_parent)
3427 *ti_ptr = ti->node_parent;
3428 DrawChooseTree(ti_ptr);
3430 else if (game_status == GAME_MODE_SETUP)
3432 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3434 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3435 execSetupGraphics();
3441 game_status = GAME_MODE_MAIN;
3448 if (mx || my) /* mouse input */
3450 int last_game_status = game_status; /* save current game status */
3452 /* force LEVELS draw offset on artwork setup screen */
3453 game_status = GAME_MODE_LEVELS;
3455 x = (mx - mSX) / 32;
3456 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3458 game_status = last_game_status; /* restore current game status */
3460 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3462 /* move cursor instead of scrolling when already at start/end of list */
3463 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3465 else if (dy == +1 * SCROLL_LINE &&
3466 ti->cl_first + num_page_entries == num_entries)
3469 /* handle scrolling screen one line or page */
3470 if (ti->cl_cursor + dy < 0 ||
3471 ti->cl_cursor + dy > num_page_entries - 1)
3473 if (ABS(dy) == SCROLL_PAGE)
3474 step = num_page_entries - 1;
3476 if (dy < 0 && ti->cl_first > 0)
3478 /* scroll page/line up */
3480 ti->cl_first -= step;
3481 if (ti->cl_first < 0)
3484 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3485 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3486 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3488 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3491 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3493 /* scroll page/line down */
3495 ti->cl_first += step;
3496 if (ti->cl_first + num_page_entries > num_entries)
3497 ti->cl_first = MAX(0, num_entries - num_page_entries);
3499 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3500 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3501 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3503 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3510 /* handle moving cursor one line */
3511 y = ti->cl_cursor + dy;
3516 TreeInfo *node_first, *node_cursor;
3517 int entry_pos = ti->cl_first + y;
3519 node_first = getTreeInfoFirstGroupEntry(ti);
3520 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3522 if (node_cursor->node_group)
3524 PlaySound(SND_MENU_ITEM_SELECTING);
3526 node_cursor->cl_first = ti->cl_first;
3527 node_cursor->cl_cursor = ti->cl_cursor;
3528 *ti_ptr = node_cursor->node_group;
3529 DrawChooseTree(ti_ptr);
3534 else if (dx == -1 && ti->node_parent)
3536 PlaySound(SND_MENU_ITEM_SELECTING);
3538 *ti_ptr = ti->node_parent;
3539 DrawChooseTree(ti_ptr);
3544 if (!anyScrollbarGadgetActive() &&
3545 IN_VIS_FIELD(x, y) &&
3546 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3547 y >= 0 && y < num_page_entries)
3551 if (y != ti->cl_cursor)
3553 PlaySound(SND_MENU_ITEM_ACTIVATING);
3555 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3556 drawChooseTreeCursor(y, TRUE);
3557 drawChooseTreeInfo(ti->cl_first + y, ti);
3564 TreeInfo *node_first, *node_cursor;
3565 int entry_pos = ti->cl_first + y;
3567 PlaySound(SND_MENU_ITEM_SELECTING);
3569 node_first = getTreeInfoFirstGroupEntry(ti);
3570 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3572 if (node_cursor->node_group)
3574 node_cursor->cl_first = ti->cl_first;
3575 node_cursor->cl_cursor = ti->cl_cursor;
3576 *ti_ptr = node_cursor->node_group;
3577 DrawChooseTree(ti_ptr);
3579 else if (node_cursor->parent_link)
3581 *ti_ptr = node_cursor->node_parent;
3582 DrawChooseTree(ti_ptr);
3586 node_cursor->cl_first = ti->cl_first;
3587 node_cursor->cl_cursor = ti->cl_cursor;
3588 *ti_ptr = node_cursor;
3590 if (ti->type == TREE_TYPE_LEVEL_DIR)
3592 LoadLevelSetup_SeriesInfo();
3594 SaveLevelSetup_LastSeries();
3595 SaveLevelSetup_SeriesInfo();
3599 if (game_status == GAME_MODE_SETUP)
3601 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3603 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3604 execSetupGraphics();
3610 game_status = GAME_MODE_MAIN;
3618 void DrawChooseLevel()
3620 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3622 DrawChooseTree(&leveldir_current);
3628 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3630 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3635 void DrawHallOfFame(int highlight_position)
3638 FadeSoundsAndMusic();
3640 /* (this is needed when called from GameEnd() after winning a game) */
3641 KeyboardAutoRepeatOn();
3644 /* (this is needed when called from GameEnd() after winning a game) */
3645 SetDrawDeactivationMask(REDRAW_NONE);
3646 SetDrawBackgroundMask(REDRAW_FIELD);
3648 CloseDoor(DOOR_CLOSE_2);
3650 if (highlight_position < 0)
3651 LoadScore(level_nr);
3653 FadeOut(REDRAW_FIELD);
3660 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3662 FadeIn(REDRAW_FIELD);
3665 static void drawHallOfFameList(int first_entry, int highlight_position)
3669 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3672 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3673 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3674 "HighScores of Level %d", level_nr);
3676 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3678 int entry = first_entry + i;
3679 boolean active = (entry == highlight_position);
3680 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3681 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3682 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3683 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3684 int dx1 = 3 * getFontWidth(font_nr1);
3685 int dx2 = dx1 + getFontWidth(font_nr1);
3686 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3687 int sy = mSY + 64 + i * 32;
3689 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3690 DrawText(mSX + dx1, sy, ".", font_nr1);
3691 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3693 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3694 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3696 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3699 redraw_mask |= REDRAW_FIELD;
3702 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3704 static int first_entry = 0;
3705 static int highlight_position = 0;
3706 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3708 if (button == MB_MENU_INITIALIZE)
3711 highlight_position = mx;
3712 drawHallOfFameList(first_entry, highlight_position);
3717 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3718 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3722 if (first_entry > 0)
3724 first_entry -= step;
3725 if (first_entry < 0)
3728 drawHallOfFameList(first_entry, highlight_position);
3733 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3735 first_entry += step;
3736 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3737 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3739 drawHallOfFameList(first_entry, highlight_position);
3742 else if (button == MB_MENU_LEAVE)
3744 PlaySound(SND_MENU_ITEM_SELECTING);
3746 FadeSound(SND_BACKGROUND_SCORES);
3748 game_status = GAME_MODE_MAIN;
3752 else if (button == MB_MENU_CHOICE)
3754 PlaySound(SND_MENU_ITEM_SELECTING);
3756 FadeSound(SND_BACKGROUND_SCORES);
3757 FadeOut(REDRAW_FIELD);
3759 game_status = GAME_MODE_MAIN;
3761 DrawAndFadeInMainMenu(REDRAW_FIELD);
3764 if (game_status == GAME_MODE_SCORES)
3765 PlayMenuSoundIfLoop();
3771 /* ========================================================================= */
3772 /* setup screen functions */
3773 /* ========================================================================= */
3775 static struct TokenInfo *setup_info;
3776 static int num_setup_info;
3778 static char *screen_mode_text;
3779 static char *game_speed_text;
3780 static char *graphics_set_name;
3781 static char *sounds_set_name;
3782 static char *music_set_name;
3784 static void execSetupMain()
3786 setup_mode = SETUP_MODE_MAIN;
3790 static void execSetupGame()
3792 if (game_speeds == NULL)
3796 for (i = 0; game_speeds_list[i].value != -1; i++)
3798 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3799 char identifier[32], name[32];
3800 int value = game_speeds_list[i].value;
3801 char *text = game_speeds_list[i].text;
3803 ti->node_top = &game_speeds;
3804 ti->sort_priority = 10000 - value;
3806 sprintf(identifier, "%d", value);
3807 sprintf(name, "%s", text);
3809 setString(&ti->identifier, identifier);
3810 setString(&ti->name, name);
3811 setString(&ti->name_sorting, name);
3812 setString(&ti->infotext, "Game Speed");
3814 pushTreeInfo(&game_speeds, ti);
3817 /* sort game speed values to start with slowest game speed */
3818 sortTreeInfo(&game_speeds);
3820 /* set current game speed to configured game speed value */
3821 game_speed_current =
3822 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3824 /* if that fails, set current game speed to reliable default value */
3825 if (game_speed_current == NULL)
3826 game_speed_current =
3827 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3829 /* if that also fails, set current game speed to first available speed */
3830 if (game_speed_current == NULL)
3831 game_speed_current = game_speeds;
3834 setup.game_frame_delay = atoi(game_speed_current->identifier);
3836 /* needed for displaying game speed text instead of identifier */
3837 game_speed_text = game_speed_current->name;
3839 setup_mode = SETUP_MODE_GAME;
3843 static void execSetupChooseGameSpeed()
3845 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
3849 static void execSetupEditor()
3851 setup_mode = SETUP_MODE_EDITOR;
3855 static void execSetupGraphics()
3857 if (video.fullscreen_available && screen_modes == NULL)
3861 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3863 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3864 char identifier[32], name[32];
3865 int x = video.fullscreen_modes[i].width;
3866 int y = video.fullscreen_modes[i].height;
3869 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3871 ti->node_top = &screen_modes;
3872 ti->sort_priority = x * 10000 + y;
3874 sprintf(identifier, "%dx%d", x, y);
3875 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3877 setString(&ti->identifier, identifier);
3878 setString(&ti->name, name);
3879 setString(&ti->name_sorting, name);
3880 setString(&ti->infotext, "Fullscreen Mode");
3882 pushTreeInfo(&screen_modes, ti);
3885 /* sort fullscreen modes to start with lowest available screen resolution */
3886 sortTreeInfo(&screen_modes);
3888 /* set current screen mode for fullscreen mode to configured setup value */
3889 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3890 setup.fullscreen_mode);
3892 /* if that fails, set current screen mode to reliable default value */
3893 if (screen_mode_current == NULL)
3894 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3895 DEFAULT_FULLSCREEN_MODE);
3897 /* if that also fails, set current screen mode to first available mode */
3898 if (screen_mode_current == NULL)
3899 screen_mode_current = screen_modes;
3901 if (screen_mode_current == NULL)
3902 video.fullscreen_available = FALSE;
3905 if (video.fullscreen_available)
3907 setup.fullscreen_mode = screen_mode_current->identifier;
3909 /* needed for displaying screen mode name instead of identifier */
3910 screen_mode_text = screen_mode_current->name;
3913 setup_mode = SETUP_MODE_GRAPHICS;
3917 static void execSetupChooseScreenMode()
3919 if (!video.fullscreen_available)
3922 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3926 static void execSetupSound()
3928 setup_mode = SETUP_MODE_SOUND;
3932 static void execSetupArtwork()
3934 setup.graphics_set = artwork.gfx_current->identifier;
3935 setup.sounds_set = artwork.snd_current->identifier;
3936 setup.music_set = artwork.mus_current->identifier;
3938 /* needed if last screen (setup choice) changed graphics, sounds or music */
3939 ReloadCustomArtwork(0);
3941 /* needed for displaying artwork name instead of artwork identifier */
3942 graphics_set_name = artwork.gfx_current->name;
3943 sounds_set_name = artwork.snd_current->name;
3944 music_set_name = artwork.mus_current->name;
3946 setup_mode = SETUP_MODE_ARTWORK;
3950 static void execSetupChooseGraphics()
3952 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3956 static void execSetupChooseSounds()
3958 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3962 static void execSetupChooseMusic()
3964 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3968 static void execSetupInput()
3970 setup_mode = SETUP_MODE_INPUT;
3974 static void execSetupShortcut1()
3976 setup_mode = SETUP_MODE_SHORTCUT_1;
3980 static void execSetupShortcut2()
3982 setup_mode = SETUP_MODE_SHORTCUT_2;
3986 static void execExitSetup()
3988 game_status = GAME_MODE_MAIN;
3992 static void execSaveAndExitSetup()
3998 static struct TokenInfo setup_info_main[] =
4000 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4001 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4002 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4003 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4004 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4005 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4006 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
4007 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
4008 { TYPE_EMPTY, NULL, "" },
4009 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4010 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4015 static struct TokenInfo setup_info_game[] =
4017 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4018 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4019 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4020 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4021 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4022 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4023 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4024 { TYPE_STRING, &game_speed_text, "" },
4025 { TYPE_EMPTY, NULL, "" },
4026 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4031 static struct TokenInfo setup_info_editor[] =
4034 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4035 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4036 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4037 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4038 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4039 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4040 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4041 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4043 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4044 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4045 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4047 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4049 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4050 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4051 { TYPE_EMPTY, NULL, "" },
4053 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4054 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4055 { TYPE_EMPTY, NULL, "" },
4057 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4058 { TYPE_EMPTY, NULL, "" },
4059 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4064 static struct TokenInfo setup_info_graphics[] =
4066 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4067 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4068 { TYPE_STRING, &screen_mode_text, "" },
4069 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
4071 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4072 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
4074 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4075 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4076 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4077 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4078 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4079 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4080 { TYPE_EMPTY, NULL, "" },
4081 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4086 static struct TokenInfo setup_info_sound[] =
4088 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4089 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4090 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4091 { TYPE_EMPTY, NULL, "" },
4092 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4097 static struct TokenInfo setup_info_artwork[] =
4099 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4100 { TYPE_STRING, &graphics_set_name, "" },
4101 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4102 { TYPE_STRING, &sounds_set_name, "" },
4103 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4104 { TYPE_STRING, &music_set_name, "" },
4105 { TYPE_EMPTY, NULL, "" },
4107 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4108 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4109 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4111 { TYPE_STRING, NULL, "Override Level Artwork:"},
4112 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4113 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4114 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4116 { TYPE_EMPTY, NULL, "" },
4117 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4122 static struct TokenInfo setup_info_input[] =
4124 { TYPE_SWITCH, NULL, "Player:" },
4125 { TYPE_SWITCH, NULL, "Device:" },
4126 { TYPE_ENTER_MENU, NULL, "" },
4127 { TYPE_EMPTY, NULL, "" },
4128 { TYPE_EMPTY, NULL, "" },
4129 { TYPE_EMPTY, NULL, "" },
4130 { TYPE_EMPTY, NULL, "" },
4131 { TYPE_EMPTY, NULL, "" },
4132 { TYPE_EMPTY, NULL, "" },
4133 { TYPE_EMPTY, NULL, "" },
4134 { TYPE_EMPTY, NULL, "" },
4135 { TYPE_EMPTY, NULL, "" },
4136 { TYPE_EMPTY, NULL, "" },
4137 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4142 static struct TokenInfo setup_info_shortcut_1[] =
4144 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4145 { TYPE_KEY, &setup.shortcut.save_game, "" },
4146 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4147 { TYPE_KEY, &setup.shortcut.load_game, "" },
4148 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4149 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4150 { TYPE_EMPTY, NULL, "" },
4151 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4152 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4153 { TYPE_EMPTY, NULL, "" },
4154 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4159 static struct TokenInfo setup_info_shortcut_2[] =
4161 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4162 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4163 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4164 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4165 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4166 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4167 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4168 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4169 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4170 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4171 { TYPE_EMPTY, NULL, "" },
4172 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4177 static Key getSetupKey()
4179 Key key = KSYM_UNDEFINED;
4180 boolean got_key_event = FALSE;
4182 while (!got_key_event)
4184 if (PendingEvent()) /* got event */
4192 case EVENT_KEYPRESS:
4194 key = GetEventKey((KeyEvent *)&event, TRUE);
4196 /* press 'Escape' or 'Enter' to keep the existing key binding */
4197 if (key == KSYM_Escape || key == KSYM_Return)
4198 key = KSYM_UNDEFINED; /* keep old value */
4200 got_key_event = TRUE;
4204 case EVENT_KEYRELEASE:
4205 key_joystick_mapping = 0;
4209 HandleOtherEvents(&event);
4217 /* don't eat all CPU time */
4224 static int getSetupTextFont(int type)
4226 if (type & (TYPE_SWITCH |
4237 static int getSetupValueFont(int type, void *value)
4239 if (type & TYPE_KEY)
4240 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4241 else if (type & TYPE_STRING)
4242 return FONT_VALUE_2;
4243 else if (type & TYPE_ECS_AGA)
4244 return FONT_VALUE_1;
4245 else if (type & TYPE_BOOLEAN_STYLE)
4246 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4248 return FONT_VALUE_1;
4251 static void drawSetupValue(int pos)
4253 boolean font_draw_xoffset_modified = FALSE;
4254 int font_draw_xoffset_old = -1;
4255 int xpos = MENU_SCREEN_VALUE_XPOS;
4256 int ypos = MENU_SCREEN_START_YPOS + pos;
4257 int startx = mSX + xpos * 32;
4258 int starty = mSY + ypos * 32;
4259 int font_nr, font_width;
4260 int type = setup_info[pos].type;
4261 void *value = setup_info[pos].value;
4262 char *value_string = getSetupValue(type, value);
4265 if (value_string == NULL)
4268 if (type & TYPE_KEY)
4270 xpos = MENU_SCREEN_START_XPOS;
4272 if (type & TYPE_QUERY)
4274 value_string = "<press key>";
4277 else if (type & TYPE_STRING)
4279 int max_value_len = (SCR_FIELDX - 2) * 2;
4281 xpos = MENU_SCREEN_START_XPOS;
4283 if (strlen(value_string) > max_value_len)
4284 value_string[max_value_len] = '\0';
4287 startx = mSX + xpos * 32;
4288 starty = mSY + ypos * 32;
4289 font_nr = getSetupValueFont(type, value);
4290 font_width = getFontWidth(font_nr);
4292 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4293 if (setup_mode != SETUP_MODE_INPUT)
4295 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4296 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4297 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4298 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4299 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4300 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4301 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4302 boolean correct_font_draw_xoffset = FALSE;
4304 if (xpos == MENU_SCREEN_START_XPOS &&
4305 startx + font1_xoffset < text_startx + text_font_xoffset)
4306 correct_font_draw_xoffset = TRUE;
4308 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4309 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4310 correct_font_draw_xoffset = TRUE;
4312 /* check if setup value would overlap with setup text when printed */
4313 /* (this can happen for extreme/wrong values for font draw offset) */
4314 if (correct_font_draw_xoffset)
4316 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4317 font_draw_xoffset_modified = TRUE;
4319 if (type & TYPE_KEY)
4320 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4321 else if (!(type & TYPE_STRING))
4322 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4323 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4327 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4328 DrawText(startx + i * font_width, starty, " ", font_nr);
4330 DrawText(startx, starty, value_string, font_nr);
4332 if (font_draw_xoffset_modified)
4333 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4336 static void changeSetupValue(int pos)
4338 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4340 *(boolean *)setup_info[pos].value ^= TRUE;
4342 else if (setup_info[pos].type & TYPE_KEY)
4346 setup_info[pos].type |= TYPE_QUERY;
4347 drawSetupValue(pos);
4348 setup_info[pos].type &= ~TYPE_QUERY;
4350 key = getSetupKey();
4351 if (key != KSYM_UNDEFINED)
4352 *(Key *)setup_info[pos].value = key;
4355 drawSetupValue(pos);
4358 static void DrawCursorAndText_Setup(int pos, boolean active)
4360 int xpos = MENU_SCREEN_START_XPOS;
4361 int ypos = MENU_SCREEN_START_YPOS + pos;
4362 int font_nr = getSetupTextFont(setup_info[pos].type);
4364 if (setup_info == setup_info_input)
4365 font_nr = FONT_MENU_1;
4368 font_nr = FONT_ACTIVE(font_nr);
4370 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4372 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4373 drawCursor(pos, active);
4376 static void DrawSetupScreen_Generic()
4378 char *title_string = NULL;
4382 CloseDoor(DOOR_CLOSE_2);
4386 if (setup_mode == SETUP_MODE_MAIN)
4388 setup_info = setup_info_main;
4389 title_string = "Setup";
4391 else if (setup_mode == SETUP_MODE_GAME)
4393 setup_info = setup_info_game;
4394 title_string = "Setup Game";
4396 else if (setup_mode == SETUP_MODE_EDITOR)
4398 setup_info = setup_info_editor;
4399 title_string = "Setup Editor";
4401 else if (setup_mode == SETUP_MODE_GRAPHICS)
4403 setup_info = setup_info_graphics;
4404 title_string = "Setup Graphics";
4406 else if (setup_mode == SETUP_MODE_SOUND)
4408 setup_info = setup_info_sound;
4409 title_string = "Setup Sound";
4411 else if (setup_mode == SETUP_MODE_ARTWORK)
4413 setup_info = setup_info_artwork;
4414 title_string = "Custom Artwork";
4416 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
4418 setup_info = setup_info_shortcut_1;
4419 title_string = "Setup Shortcuts";
4421 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
4423 setup_info = setup_info_shortcut_2;
4424 title_string = "Setup Shortcuts";
4427 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4430 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4432 void *value_ptr = setup_info[i].value;
4435 int xpos = MENU_SCREEN_START_XPOS;
4436 int ypos = MENU_SCREEN_START_YPOS + i;
4440 /* set some entries to "unchangeable" according to other variables */
4441 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4442 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
4443 (value_ptr == &setup.sound_music && !audio.music_available) ||
4444 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
4445 (value_ptr == &screen_mode_text && !video.fullscreen_available))
4446 setup_info[i].type |= TYPE_GHOSTED;
4448 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4449 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4450 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4451 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4452 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4453 initCursor(i, IMG_MENU_BUTTON);
4456 DrawCursorAndText_Setup(i, FALSE);
4458 font_nr = getSetupTextFont(setup_info[i].type);
4460 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
4463 if (setup_info[i].type & TYPE_VALUE)
4470 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4471 "Joysticks deactivated in setup menu");
4476 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4479 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4481 static int choice_store[MAX_SETUP_MODES];
4482 int choice = choice_store[setup_mode]; /* always starts with 0 */
4486 if (button == MB_MENU_INITIALIZE)
4488 /* advance to first valid menu entry */
4489 while (choice < num_setup_info &&
4490 setup_info[choice].type & TYPE_SKIP_ENTRY)
4492 choice_store[setup_mode] = choice;
4495 DrawCursorAndText_Setup(choice, TRUE);
4497 drawCursor(choice, TRUE);
4502 else if (button == MB_MENU_LEAVE)
4504 PlaySound(SND_MENU_ITEM_SELECTING);
4506 for (y = 0; y < num_setup_info; y++)
4508 if (setup_info[y].type & TYPE_LEAVE_MENU)
4510 void (*menu_callback_function)(void) = setup_info[y].value;
4512 menu_callback_function();
4514 break; /* absolutely needed because function changes 'setup_info'! */
4521 if (mx || my) /* mouse input */
4523 x = (mx - mSX) / 32;
4524 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4526 else if (dx || dy) /* keyboard input */
4530 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4532 if (setup_info[choice].type & menu_navigation_type ||
4533 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4534 button = MB_MENU_CHOICE;
4539 /* jump to next non-empty menu entry (up or down) */
4540 while (y > 0 && y < num_setup_info - 1 &&
4541 setup_info[y].type & TYPE_SKIP_ENTRY)
4545 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4549 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4551 PlaySound(SND_MENU_ITEM_ACTIVATING);
4554 DrawCursorAndText_Setup(choice, FALSE);
4555 DrawCursorAndText_Setup(y, TRUE);
4557 drawCursor(choice, FALSE);
4558 drawCursor(y, TRUE);
4561 choice = choice_store[setup_mode] = y;
4564 else if (!(setup_info[y].type & TYPE_GHOSTED))
4566 PlaySound(SND_MENU_ITEM_SELECTING);
4568 /* when selecting key headline, execute function for key value change */
4569 if (setup_info[y].type & TYPE_KEYTEXT &&
4570 setup_info[y + 1].type & TYPE_KEY)
4573 /* when selecting string value, execute function for list selection */
4574 if (setup_info[y].type & TYPE_STRING && y > 0 &&
4575 setup_info[y - 1].type & TYPE_ENTER_LIST)
4578 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4580 void (*menu_callback_function)(void) = setup_info[y].value;
4582 menu_callback_function();
4586 if (setup_info[y].type & TYPE_VALUE)
4587 changeSetupValue(y);
4593 void DrawSetupScreen_Input()
4602 setup_info = setup_info_input;
4605 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4608 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4610 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4611 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4612 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4613 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4614 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4615 initCursor(i, IMG_MENU_BUTTON);
4617 DrawCursorAndText_Setup(i, FALSE);
4620 initCursor(0, IMG_MENU_BUTTON);
4621 initCursor(1, IMG_MENU_BUTTON);
4622 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
4623 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
4625 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
4626 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
4627 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
4631 DeactivateJoystickForCalibration();
4634 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4635 "Joysticks deactivated on this screen");
4638 /* create gadgets for setup input menu screen */
4639 FreeScreenGadgets();
4640 CreateScreenGadgets();
4642 /* map gadgets for setup input menu screen */
4643 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4645 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4650 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4652 if (device_name == NULL)
4655 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4658 if (strlen(device_name) > 1)
4660 char c1 = device_name[strlen(device_name) - 1];
4661 char c2 = device_name[strlen(device_name) - 2];
4663 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4664 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4667 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4668 strlen(device_name));
4671 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4674 static struct SetupKeyboardInfo custom_key;
4681 { &custom_key.left, "Joystick Left" },
4682 { &custom_key.right, "Joystick Right" },
4683 { &custom_key.up, "Joystick Up" },
4684 { &custom_key.down, "Joystick Down" },
4685 { &custom_key.snap, "Button 1" },
4686 { &custom_key.drop, "Button 2" }
4688 static char *joystick_name[MAX_PLAYERS] =
4695 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4699 custom_key = setup.input[player_nr].key;
4701 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4702 FONT_INPUT_1_ACTIVE);
4704 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4706 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4707 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4709 if (setup.input[player_nr].use_joystick)
4711 char *device_name = setup.input[player_nr].joy.device_name;
4712 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4713 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4715 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4716 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4720 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4721 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4724 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4726 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4727 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4728 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4729 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4731 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
4732 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
4733 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
4734 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
4735 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4736 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4738 for (i = 0; i < 6; i++)
4740 int ypos = 6 + i + (i > 3 ? i-3 : 0);
4742 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4744 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4745 (setup.input[player_nr].use_joystick ?
4747 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4751 static int input_player_nr = 0;
4753 void HandleSetupScreen_Input_Player(int step, int direction)
4755 int old_player_nr = input_player_nr;
4758 new_player_nr = old_player_nr + step * direction;
4759 if (new_player_nr < 0)
4761 if (new_player_nr > MAX_PLAYERS - 1)
4762 new_player_nr = MAX_PLAYERS - 1;
4764 if (new_player_nr != old_player_nr)
4766 input_player_nr = new_player_nr;
4768 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4772 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4774 static int choice = 0;
4777 int pos_start = SETUPINPUT_SCREEN_POS_START;
4778 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4779 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4780 int pos_end = SETUPINPUT_SCREEN_POS_END;
4782 if (button == MB_MENU_INITIALIZE)
4784 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4787 DrawCursorAndText_Setup(choice, TRUE);
4789 drawCursor(choice, TRUE);
4794 else if (button == MB_MENU_LEAVE)
4796 setup_mode = SETUP_MODE_MAIN;
4803 if (mx || my) /* mouse input */
4805 x = (mx - mSX) / 32;
4806 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4808 else if (dx || dy) /* keyboard input */
4810 if (dx && choice == 0)
4811 x = (dx < 0 ? 10 : 12);
4812 else if ((dx && choice == 1) ||
4813 (dx == +1 && choice == 2) ||
4814 (dx == -1 && choice == pos_end))
4815 button = MB_MENU_CHOICE;
4819 if (y >= pos_empty1 && y <= pos_empty2)
4820 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4823 if (y == 0 && dx != 0 && button)
4825 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4827 else if (IN_VIS_FIELD(x, y) &&
4828 y >= pos_start && y <= pos_end &&
4829 !(y >= pos_empty1 && y <= pos_empty2))
4836 DrawCursorAndText_Setup(choice, FALSE);
4837 DrawCursorAndText_Setup(y, TRUE);
4839 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4841 drawCursor(choice, FALSE);
4842 drawCursor(y, TRUE);
4852 char *device_name = setup.input[input_player_nr].joy.device_name;
4854 if (!setup.input[input_player_nr].use_joystick)
4856 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4858 setJoystickDeviceToNr(device_name, new_device_nr);
4859 setup.input[input_player_nr].use_joystick = TRUE;
4863 int device_nr = getJoystickNrFromDeviceName(device_name);
4864 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4866 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4867 setup.input[input_player_nr].use_joystick = FALSE;
4869 setJoystickDeviceToNr(device_name, new_device_nr);
4872 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4876 if (setup.input[input_player_nr].use_joystick)
4879 CalibrateJoystick(input_player_nr);
4882 CustomizeKeyboard(input_player_nr);
4884 else if (y == pos_end)
4888 setup_mode = SETUP_MODE_MAIN;
4895 void CustomizeKeyboard(int player_nr)
4899 boolean finished = FALSE;
4900 static struct SetupKeyboardInfo custom_key;
4905 } customize_step[] =
4907 { &custom_key.left, "Move Left" },
4908 { &custom_key.right, "Move Right" },
4909 { &custom_key.up, "Move Up" },
4910 { &custom_key.down, "Move Down" },
4911 { &custom_key.snap, "Snap Field" },
4912 { &custom_key.drop, "Drop Element" }
4915 /* read existing key bindings from player setup */
4916 custom_key = setup.input[player_nr].key;
4920 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4926 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4927 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4928 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4929 "Key:", FONT_INPUT_1_ACTIVE);
4930 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4931 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4935 if (PendingEvent()) /* got event */
4943 case EVENT_KEYPRESS:
4945 Key key = GetEventKey((KeyEvent *)&event, FALSE);
4947 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4953 /* all keys configured -- wait for "Escape" or "Return" key */
4957 /* press 'Enter' to keep the existing key binding */
4958 if (key == KSYM_Return)
4959 key = *customize_step[step_nr].key;
4961 /* check if key already used */
4962 for (i = 0; i < step_nr; i++)
4963 if (*customize_step[i].key == key)
4968 /* got new key binding */
4969 *customize_step[step_nr].key = key;
4970 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4972 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4973 getKeyNameFromKey(key), FONT_VALUE_1);
4976 /* un-highlight last query */
4977 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4978 customize_step[step_nr - 1].text, FONT_MENU_1);
4979 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4980 "Key:", FONT_MENU_1);
4982 /* press 'Enter' to leave */
4985 DrawText(mSX + 16, mSY + 15 * 32 + 16,
4986 "Press Enter", FONT_TITLE_1);
4990 /* query next key binding */
4991 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4992 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4993 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4994 "Key:", FONT_INPUT_1_ACTIVE);
4995 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4996 getKeyNameFromKey(*customize_step[step_nr].key),
5001 case EVENT_KEYRELEASE:
5002 key_joystick_mapping = 0;
5006 HandleOtherEvents(&event);
5014 /* don't eat all CPU time */
5018 /* write new key bindings back to player setup */
5019 setup.input[player_nr].key = custom_key;
5022 DrawSetupScreen_Input();
5025 static boolean CalibrateJoystickMain(int player_nr)
5027 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5028 int new_joystick_xright = JOYSTICK_XMIDDLE;
5029 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5030 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5031 int new_joystick_xmiddle, new_joystick_ymiddle;
5033 int joystick_fd = joystick.fd[player_nr];
5034 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5035 boolean check[3][3];
5036 int check_remaining = 3 * 3;
5041 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5044 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5049 for (y = 0; y < 3; y++)
5051 for (x = 0; x < 3; x++)
5053 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5054 check[x][y] = FALSE;
5058 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5059 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5060 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5061 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5062 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5063 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5064 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5066 joy_value = Joystick(player_nr);
5067 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5068 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5070 /* eventually uncalibrated center position (joystick could be uncentered) */
5071 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5074 new_joystick_xmiddle = joy_x;
5075 new_joystick_ymiddle = joy_y;
5077 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5080 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5085 if (PendingEvent()) /* got event */
5093 case EVENT_KEYPRESS:
5094 switch (GetEventKey((KeyEvent *)&event, TRUE))
5097 if (check_remaining == 0)
5110 case EVENT_KEYRELEASE:
5111 key_joystick_mapping = 0;
5115 HandleOtherEvents(&event);
5120 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5123 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5124 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5125 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5126 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5128 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5129 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5130 setup.input[player_nr].joy.xright = new_joystick_xright;
5131 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5132 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5133 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5135 CheckJoystickData();
5137 joy_value = Joystick(player_nr);
5139 if (joy_value & JOY_BUTTON && check_remaining == 0)
5142 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5143 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5145 if (x != last_x || y != last_y)
5147 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5148 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
5153 if (check_remaining > 0 && !check[x+1][y+1])
5155 check[x+1][y+1] = TRUE;
5161 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5162 setup.input[player_nr].joy.xleft,
5163 setup.input[player_nr].joy.xmiddle,
5164 setup.input[player_nr].joy.xright);
5165 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5166 setup.input[player_nr].joy.yupper,
5167 setup.input[player_nr].joy.ymiddle,
5168 setup.input[player_nr].joy.ylower);
5177 /* don't eat all CPU time */
5181 /* calibrated center position (joystick should now be centered) */
5182 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5185 new_joystick_xmiddle = joy_x;
5186 new_joystick_ymiddle = joy_y;
5191 DrawSetupScreen_Input();
5194 /* wait until the last pressed button was released */
5195 while (Joystick(player_nr) & JOY_BUTTON)
5197 if (PendingEvent()) /* got event */
5202 HandleOtherEvents(&event);
5211 void CalibrateJoystick(int player_nr)
5213 if (!CalibrateJoystickMain(player_nr))
5215 char *device_name = setup.input[player_nr].joy.device_name;
5216 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5217 int xpos = mSX - SX;
5218 int ypos = mSY - SY;
5222 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5223 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5226 Delay(2000); /* show error message for a short time */
5232 DrawSetupScreen_Input();
5236 void DrawSetupScreen()
5238 DeactivateJoystick();
5240 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5242 if (setup_mode == SETUP_MODE_INPUT)
5243 DrawSetupScreen_Input();
5244 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5245 DrawChooseTree(&game_speed_current);
5246 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5247 DrawChooseTree(&screen_mode_current);
5248 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5249 DrawChooseTree(&artwork.gfx_current);
5250 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5251 DrawChooseTree(&artwork.snd_current);
5252 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5253 DrawChooseTree(&artwork.mus_current);
5255 DrawSetupScreen_Generic();
5261 void RedrawSetupScreenAfterFullscreenToggle()
5263 if (setup_mode == SETUP_MODE_GRAPHICS)
5267 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5269 if (setup_mode == SETUP_MODE_INPUT)
5270 HandleSetupScreen_Input(mx, my, dx, dy, button);
5271 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5272 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5273 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5274 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5275 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5276 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5277 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5278 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5279 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5280 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5282 HandleSetupScreen_Generic(mx, my, dx, dy, button);
5287 void HandleGameActions()
5289 if (game_status != GAME_MODE_PLAYING)
5292 GameActions(); /* main game loop */
5294 if (tape.auto_play && !tape.playing)
5295 AutoPlayTape(); /* continue automatically playing next tape */
5299 /* ---------- new screen button stuff -------------------------------------- */
5301 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5306 case SCREEN_CTRL_ID_PREV_LEVEL:
5307 *x = mSX + menu.main.button.prev_level.x;
5308 *y = mSY + menu.main.button.prev_level.y;
5311 case SCREEN_CTRL_ID_NEXT_LEVEL:
5312 *x = mSX + menu.main.button.next_level.x;
5313 *y = mSY + menu.main.button.next_level.y;
5316 case SCREEN_CTRL_ID_PREV_LEVEL:
5317 *x = mSX + TILEX * getPrevlevelButtonPos();
5318 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5321 case SCREEN_CTRL_ID_NEXT_LEVEL:
5322 *x = mSX + TILEX * getNextLevelButtonPos();
5323 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5327 case SCREEN_CTRL_ID_PREV_PLAYER:
5328 *x = mSX + TILEX * 10;
5329 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5332 case SCREEN_CTRL_ID_NEXT_PLAYER:
5333 *x = mSX + TILEX * 12;
5334 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5338 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5344 int gfx_unpressed, gfx_pressed;
5345 void (*get_gadget_position)(int *, int *, int);
5349 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5352 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5353 getScreenMenuButtonPos,
5354 SCREEN_CTRL_ID_PREV_LEVEL,
5359 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5360 getScreenMenuButtonPos,
5361 SCREEN_CTRL_ID_NEXT_LEVEL,
5366 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5367 getScreenMenuButtonPos,
5368 SCREEN_CTRL_ID_PREV_PLAYER,
5373 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5374 getScreenMenuButtonPos,
5375 SCREEN_CTRL_ID_NEXT_PLAYER,
5383 int gfx_unpressed, gfx_pressed;
5387 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5390 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5391 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5392 SCREEN_CTRL_ID_SCROLL_UP,
5396 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5397 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5398 SCREEN_CTRL_ID_SCROLL_DOWN,
5405 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5406 Bitmap **gfx_unpressed, **gfx_pressed;
5408 int gfx_unpressed, gfx_pressed;
5415 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5418 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5419 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5421 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5423 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5424 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5425 GD_TYPE_SCROLLBAR_VERTICAL,
5426 SCREEN_CTRL_ID_SCROLL_VERTICAL,
5427 "scroll level series vertically"
5431 static void CreateScreenMenubuttons()
5433 struct GadgetInfo *gi;
5434 unsigned long event_mask;
5437 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5439 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5440 int gfx_unpressed, gfx_pressed;
5441 int x, y, width, height;
5442 int gd_x1, gd_x2, gd_y1, gd_y2;
5443 int id = menubutton_info[i].gadget_id;
5445 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5447 menubutton_info[i].get_gadget_position(&x, &y, id);
5449 width = SC_MENUBUTTON_XSIZE;
5450 height = SC_MENUBUTTON_YSIZE;
5452 gfx_unpressed = menubutton_info[i].gfx_unpressed;
5453 gfx_pressed = menubutton_info[i].gfx_pressed;
5454 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5455 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5456 gd_x1 = graphic_info[gfx_unpressed].src_x;
5457 gd_y1 = graphic_info[gfx_unpressed].src_y;
5458 gd_x2 = graphic_info[gfx_pressed].src_x;
5459 gd_y2 = graphic_info[gfx_pressed].src_y;
5461 gi = CreateGadget(GDI_CUSTOM_ID, id,
5462 GDI_CUSTOM_TYPE_ID, i,
5463 GDI_INFO_TEXT, menubutton_info[i].infotext,
5468 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5469 GDI_STATE, GD_BUTTON_UNPRESSED,
5470 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5471 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5472 GDI_DIRECT_DRAW, FALSE,
5473 GDI_EVENT_MASK, event_mask,
5474 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5478 Error(ERR_EXIT, "cannot create gadget");
5480 screen_gadget[id] = gi;
5484 static void CreateScreenScrollbuttons()
5486 struct GadgetInfo *gi;
5487 unsigned long event_mask;
5490 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5492 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5493 int gfx_unpressed, gfx_pressed;
5494 int x, y, width, height;
5495 int gd_x1, gd_x2, gd_y1, gd_y2;
5496 int id = scrollbutton_info[i].gadget_id;
5498 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5500 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5501 y = mSY + scrollbutton_info[i].y;
5502 width = SC_SCROLLBUTTON_XSIZE;
5503 height = SC_SCROLLBUTTON_YSIZE;
5505 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5506 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5507 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5509 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5510 gfx_pressed = scrollbutton_info[i].gfx_pressed;
5511 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5512 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5513 gd_x1 = graphic_info[gfx_unpressed].src_x;
5514 gd_y1 = graphic_info[gfx_unpressed].src_y;
5515 gd_x2 = graphic_info[gfx_pressed].src_x;
5516 gd_y2 = graphic_info[gfx_pressed].src_y;
5518 gi = CreateGadget(GDI_CUSTOM_ID, id,
5519 GDI_CUSTOM_TYPE_ID, i,
5520 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5525 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5526 GDI_STATE, GD_BUTTON_UNPRESSED,
5527 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5528 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5529 GDI_DIRECT_DRAW, FALSE,
5530 GDI_EVENT_MASK, event_mask,
5531 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5535 Error(ERR_EXIT, "cannot create gadget");
5537 screen_gadget[id] = gi;
5541 static void CreateScreenScrollbars()
5545 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5547 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5548 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5549 int gfx_unpressed, gfx_pressed;
5551 int x, y, width, height;
5552 int gd_x1, gd_x2, gd_y1, gd_y2;
5553 struct GadgetInfo *gi;
5554 int items_max, items_visible, item_position;
5555 unsigned long event_mask;
5556 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5557 int id = scrollbar_info[i].gadget_id;
5559 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5561 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5562 y = mSY + scrollbar_info[i].y;
5563 width = scrollbar_info[i].width;
5564 height = scrollbar_info[i].height;
5566 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5567 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5569 items_max = num_page_entries;
5570 items_visible = num_page_entries;
5573 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5574 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5575 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
5581 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5582 gfx_pressed = scrollbar_info[i].gfx_pressed;
5583 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5584 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5585 gd_x1 = graphic_info[gfx_unpressed].src_x;
5586 gd_y1 = graphic_info[gfx_unpressed].src_y;
5587 gd_x2 = graphic_info[gfx_pressed].src_x;
5588 gd_y2 = graphic_info[gfx_pressed].src_y;
5591 gi = CreateGadget(GDI_CUSTOM_ID, id,
5592 GDI_CUSTOM_TYPE_ID, i,
5593 GDI_INFO_TEXT, scrollbar_info[i].infotext,
5598 GDI_TYPE, scrollbar_info[i].type,
5599 GDI_SCROLLBAR_ITEMS_MAX, items_max,
5600 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5601 GDI_SCROLLBAR_ITEM_POSITION, item_position,
5603 GDI_WHEEL_AREA_X, SX,
5604 GDI_WHEEL_AREA_Y, SY,
5605 GDI_WHEEL_AREA_WIDTH, SXSIZE,
5606 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5608 GDI_WHEEL_AREA_X, 0,
5609 GDI_WHEEL_AREA_Y, 0,
5610 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5611 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5613 GDI_STATE, GD_BUTTON_UNPRESSED,
5614 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5615 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5616 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5617 GDI_DIRECT_DRAW, FALSE,
5618 GDI_EVENT_MASK, event_mask,
5619 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5623 Error(ERR_EXIT, "cannot create gadget");
5625 screen_gadget[id] = gi;
5629 void CreateScreenGadgets()
5631 int last_game_status = game_status; /* save current game status */
5633 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5636 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5638 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5640 /* copy pointers to clip mask and GC */
5641 scrollbar_bitmap[i]->clip_mask =
5642 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5643 scrollbar_bitmap[i]->stored_clip_gc =
5644 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5646 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5647 scrollbar_bitmap[i],
5648 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5649 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5650 TILEX, TILEY, 0, 0);
5654 CreateScreenMenubuttons();
5656 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5657 game_status = GAME_MODE_LEVELS;
5659 CreateScreenScrollbuttons();
5660 CreateScreenScrollbars();
5662 game_status = last_game_status; /* restore current game status */
5665 void FreeScreenGadgets()
5669 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5670 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5672 /* prevent freeing clip mask and GC twice */
5673 scrollbar_bitmap[i]->clip_mask = None;
5674 scrollbar_bitmap[i]->stored_clip_gc = None;
5676 FreeBitmap(scrollbar_bitmap[i]);
5680 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5681 FreeGadget(screen_gadget[i]);
5684 void MapScreenMenuGadgets(int screen_mask)
5688 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5689 if (screen_mask & menubutton_info[i].screen_mask)
5690 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5693 void MapScreenTreeGadgets(TreeInfo *ti)
5695 int num_entries = numTreeInfoInGroup(ti);
5698 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5701 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5702 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5704 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5705 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5708 static void HandleScreenGadgets(struct GadgetInfo *gi)
5710 int id = gi->custom_id;
5711 int button = gi->event.button;
5712 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5716 case SCREEN_CTRL_ID_PREV_LEVEL:
5717 HandleMainMenu_SelectLevel(step, -1);
5720 case SCREEN_CTRL_ID_NEXT_LEVEL:
5721 HandleMainMenu_SelectLevel(step, +1);
5724 case SCREEN_CTRL_ID_PREV_PLAYER:
5725 HandleSetupScreen_Input_Player(step, -1);
5728 case SCREEN_CTRL_ID_NEXT_PLAYER:
5729 HandleSetupScreen_Input_Player(step, +1);
5732 case SCREEN_CTRL_ID_SCROLL_UP:
5733 if (game_status == GAME_MODE_LEVELS)
5734 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5735 else if (game_status == GAME_MODE_SETUP)
5736 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5739 case SCREEN_CTRL_ID_SCROLL_DOWN:
5740 if (game_status == GAME_MODE_LEVELS)
5741 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5742 else if (game_status == GAME_MODE_SETUP)
5743 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5746 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5747 if (game_status == GAME_MODE_LEVELS)
5748 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5749 else if (game_status == GAME_MODE_SETUP)
5750 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);