1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
65 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
66 #define SETUP_MODE_CHOOSE_RENDERING 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *window_sizes = NULL;
200 static TreeInfo *window_size_current = NULL;
202 static TreeInfo *scaling_types = NULL;
203 static TreeInfo *scaling_type_current = NULL;
205 static TreeInfo *rendering_modes = NULL;
206 static TreeInfo *rendering_mode_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
238 static unsigned int sync_frame_delay = 0;
239 static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY;
245 } window_sizes_list[] =
250 { 100, "100 % (Default)" },
267 } scaling_types_list[] =
269 { SCALING_QUALITY_NEAREST, "None" },
270 { SCALING_QUALITY_LINEAR, "Linear" },
271 { SCALING_QUALITY_BEST, "Anisotropic" },
280 } rendering_modes_list[] =
282 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
283 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
284 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
285 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
294 } game_speeds_list[] =
303 { 1000, "1/1s (Extremely Slow)" },
308 { 29, "1/35s (Original Supaplex)" },
310 { 20, "1/50s (Normal Speed)" },
311 { 14, "1/70s (Maximum Supaplex)" },
315 { 1, "1/1000s (Extremely Fast)" },
325 } scroll_delays_list[] =
327 { 0, "0 Tiles (No Scroll Delay)" },
330 { 3, "3 Tiles (Default)" },
335 { 8, "8 Tiles (Maximum Scroll Delay)"},
344 } snapshot_modes_list[] =
346 { STR_SNAPSHOT_MODE_OFF, "Off" },
347 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
348 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
349 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
382 } touch_controls_list[] =
384 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
385 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
409 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
410 (s) <= GAME_MODE_SETUP ? (s) : \
411 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
412 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
414 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
415 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
416 (i) <= INFO_MODE_LEVELSET ? (i) : \
419 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
420 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
421 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
422 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
423 SETUP_MODE_CHOOSE_ARTWORK : \
424 SETUP_MODE_CHOOSE_OTHER)
426 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
427 menu.draw_xoffset[GAME_MODE_INFO] : \
428 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
429 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
430 menu.draw_yoffset[GAME_MODE_INFO] : \
431 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
433 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
434 menu.draw_xoffset[GAME_MODE_SETUP] : \
435 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
436 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
437 menu.draw_yoffset[GAME_MODE_SETUP] : \
438 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
440 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
441 DRAW_XOFFSET_INFO(info_mode) : \
442 (s) == GAME_MODE_SETUP ? \
443 DRAW_XOFFSET_SETUP(setup_mode) : \
444 menu.draw_xoffset[DRAW_MODE(s)])
445 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
446 DRAW_YOFFSET_INFO(info_mode) : \
447 (s) == GAME_MODE_SETUP ? \
448 DRAW_YOFFSET_SETUP(setup_mode) : \
449 menu.draw_yoffset[DRAW_MODE(s)])
451 #define mSX (SX + DRAW_XOFFSET(game_status))
452 #define mSY (SY + DRAW_YOFFSET(game_status))
454 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
455 menu.list_size[game_status] : \
456 MAX_MENU_ENTRIES_ON_SCREEN)
458 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
459 NUM_MENU_ENTRIES_ON_SCREEN)
462 /* title display and control definitions */
464 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
465 2 * MAX_NUM_TITLE_MESSAGES)
467 #define NO_DIRECT_LEVEL_SELECT (-1)
470 static int num_title_screens = 0;
472 struct TitleControlInfo
481 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
483 /* main menu display and control definitions */
485 #define MAIN_CONTROL_NAME 0
486 #define MAIN_CONTROL_LEVELS 1
487 #define MAIN_CONTROL_SCORES 2
488 #define MAIN_CONTROL_EDITOR 3
489 #define MAIN_CONTROL_INFO 4
490 #define MAIN_CONTROL_GAME 5
491 #define MAIN_CONTROL_SETUP 6
492 #define MAIN_CONTROL_QUIT 7
493 #define MAIN_CONTROL_PREV_LEVEL 8
494 #define MAIN_CONTROL_NEXT_LEVEL 9
495 #define MAIN_CONTROL_FIRST_LEVEL 10
496 #define MAIN_CONTROL_LAST_LEVEL 11
497 #define MAIN_CONTROL_LEVEL_NUMBER 12
498 #define MAIN_CONTROL_LEVEL_INFO_1 13
499 #define MAIN_CONTROL_LEVEL_INFO_2 14
500 #define MAIN_CONTROL_LEVEL_NAME 15
501 #define MAIN_CONTROL_LEVEL_AUTHOR 16
502 #define MAIN_CONTROL_LEVEL_YEAR 17
503 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
504 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
505 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
506 #define MAIN_CONTROL_TITLE_1 21
507 #define MAIN_CONTROL_TITLE_2 22
508 #define MAIN_CONTROL_TITLE_3 23
510 static char str_main_text_name[10];
511 static char str_main_text_first_level[10];
512 static char str_main_text_last_level[10];
513 static char str_main_text_level_number[10];
515 static char *main_text_name = str_main_text_name;
516 static char *main_text_first_level = str_main_text_first_level;
517 static char *main_text_last_level = str_main_text_last_level;
518 static char *main_text_level_number = str_main_text_level_number;
519 static char *main_text_levels = "Levelset";
520 static char *main_text_scores = "Hall Of Fame";
521 static char *main_text_editor = "Level Creator";
522 static char *main_text_info = "Info Screen";
523 static char *main_text_game = "Start Game";
524 static char *main_text_setup = "Setup";
525 static char *main_text_quit = "Quit";
526 static char *main_text_level_name = level.name;
527 static char *main_text_level_author = level.author;
528 static char *main_text_level_year = NULL;
529 static char *main_text_level_imported_from = NULL;
530 static char *main_text_level_imported_by = NULL;
531 static char *main_text_level_tested_by = NULL;
533 struct MainControlInfo
537 struct MenuPosInfo *pos_button;
540 struct TextPosInfo *pos_text;
543 struct TextPosInfo *pos_input;
547 static struct MainControlInfo main_controls[] =
551 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
552 &menu.main.text.name, &main_text_name,
553 &menu.main.input.name, &setup.player_name,
557 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
558 &menu.main.text.levels, &main_text_levels,
563 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
564 &menu.main.text.scores, &main_text_scores,
569 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
570 &menu.main.text.editor, &main_text_editor,
575 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
576 &menu.main.text.info, &main_text_info,
581 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
582 &menu.main.text.game, &main_text_game,
587 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
588 &menu.main.text.setup, &main_text_setup,
593 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
594 &menu.main.text.quit, &main_text_quit,
598 /* (these two buttons are real gadgets) */
600 MAIN_CONTROL_PREV_LEVEL,
601 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
606 MAIN_CONTROL_NEXT_LEVEL,
607 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
613 MAIN_CONTROL_FIRST_LEVEL,
615 &menu.main.text.first_level, &main_text_first_level,
619 MAIN_CONTROL_LAST_LEVEL,
621 &menu.main.text.last_level, &main_text_last_level,
625 MAIN_CONTROL_LEVEL_NUMBER,
627 &menu.main.text.level_number, &main_text_level_number,
631 MAIN_CONTROL_LEVEL_INFO_1,
633 &menu.main.text.level_info_1, NULL,
637 MAIN_CONTROL_LEVEL_INFO_2,
639 &menu.main.text.level_info_2, NULL,
643 MAIN_CONTROL_LEVEL_NAME,
645 &menu.main.text.level_name, &main_text_level_name,
649 MAIN_CONTROL_LEVEL_AUTHOR,
651 &menu.main.text.level_author, &main_text_level_author,
655 MAIN_CONTROL_LEVEL_YEAR,
657 &menu.main.text.level_year, &main_text_level_year,
661 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
663 &menu.main.text.level_imported_from, &main_text_level_imported_from,
667 MAIN_CONTROL_LEVEL_IMPORTED_BY,
669 &menu.main.text.level_imported_by, &main_text_level_imported_by,
673 MAIN_CONTROL_LEVEL_TESTED_BY,
675 &menu.main.text.level_tested_by, &main_text_level_tested_by,
679 MAIN_CONTROL_TITLE_1,
681 &menu.main.text.title_1, &setup.internal.program_title,
685 MAIN_CONTROL_TITLE_2,
687 &menu.main.text.title_2, &setup.internal.program_copyright,
691 MAIN_CONTROL_TITLE_3,
693 &menu.main.text.title_3, &setup.internal.program_company,
706 static int getTitleScreenGraphic(int nr, boolean initial)
708 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
711 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
713 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
717 static int getTitleScreenGameMode(boolean initial)
719 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
723 static int getTitleMessageGameMode(boolean initial)
725 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
728 static int getTitleAnimMode(struct TitleControlInfo *tci)
730 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
732 return base + tci->local_nr;
736 static int getTitleScreenBackground(boolean initial)
738 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
743 static int getTitleMessageBackground(int nr, boolean initial)
745 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
749 static int getTitleBackground(int nr, boolean initial, boolean is_image)
751 int base = (is_image ?
752 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
753 IMG_BACKGROUND_TITLESCREEN_1) :
754 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
755 IMG_BACKGROUND_TITLEMESSAGE_1));
756 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
757 IMG_BACKGROUND_TITLE);
758 int graphic_local = base + nr;
760 if (graphic_info[graphic_local].bitmap != NULL)
761 return graphic_local;
763 if (graphic_info[graphic_global].bitmap != NULL)
764 return graphic_global;
766 return IMG_UNDEFINED;
769 static int getTitleSound(struct TitleControlInfo *tci)
771 boolean is_image = tci->is_image;
772 int initial = tci->initial;
773 int nr = tci->local_nr;
774 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
775 int base = (is_image ?
776 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
777 SND_BACKGROUND_TITLESCREEN_1) :
778 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
779 SND_BACKGROUND_TITLEMESSAGE_1));
780 int sound_global = menu.sound[mode];
781 int sound_local = base + nr;
784 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
785 nr, initial, is_image,
786 sound_global, getSoundListEntry(sound_global)->filename,
787 sound_local, getSoundListEntry(sound_local)->filename);
790 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
793 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
796 return SND_UNDEFINED;
799 static int getTitleMusic(struct TitleControlInfo *tci)
801 boolean is_image = tci->is_image;
802 int initial = tci->initial;
803 int nr = tci->local_nr;
804 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
805 int base = (is_image ?
806 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
807 MUS_BACKGROUND_TITLESCREEN_1) :
808 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
809 MUS_BACKGROUND_TITLEMESSAGE_1));
810 int music_global = menu.music[mode];
811 int music_local = base + nr;
814 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
815 nr, initial, is_image,
816 music_global, getMusicListEntry(music_global)->filename,
817 music_local, getMusicListEntry(music_local)->filename);
820 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
823 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
826 return MUS_UNDEFINED;
829 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
831 boolean is_image = tci->is_image;
832 boolean initial = tci->initial;
833 boolean first = tci->first;
834 int nr = tci->local_nr;
835 struct TitleMessageInfo tmi;
836 struct TitleFadingInfo ti;
838 tmi = (is_image ? (initial ? (first ?
839 titlescreen_initial_first[nr] :
840 titlescreen_initial[nr])
842 titlescreen_first[nr] :
844 : (initial ? (first ?
845 titlemessage_initial_first[nr] :
846 titlemessage_initial[nr])
848 titlemessage_first[nr] :
851 ti.fade_mode = tmi.fade_mode;
852 ti.fade_delay = tmi.fade_delay;
853 ti.post_delay = tmi.post_delay;
854 ti.auto_delay = tmi.auto_delay;
859 static int compareTitleControlInfo(const void *object1, const void *object2)
861 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
862 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
865 if (tci1->initial != tci2->initial)
866 compare_result = (tci1->initial ? -1 : +1);
867 else if (tci1->sort_priority != tci2->sort_priority)
868 compare_result = tci1->sort_priority - tci2->sort_priority;
869 else if (tci1->is_image != tci2->is_image)
870 compare_result = (tci1->is_image ? -1 : +1);
872 compare_result = tci1->local_nr - tci2->local_nr;
874 return compare_result;
877 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
879 int nr, int sort_priority)
881 title_controls[num_title_screens].is_image = is_image;
882 title_controls[num_title_screens].initial = initial;
883 title_controls[num_title_screens].local_nr = nr;
884 title_controls[num_title_screens].sort_priority = sort_priority;
886 title_controls[num_title_screens].first = FALSE; /* will be set later */
891 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
895 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
897 int graphic = getTitleScreenGraphic(i, initial);
898 Bitmap *bitmap = graphic_info[graphic].bitmap;
899 int sort_priority = graphic_info[graphic].sort_priority;
902 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
905 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
907 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
908 char *filename = getLevelSetTitleMessageFilename(i, initial);
909 int sort_priority = tmi->sort_priority;
911 if (filename != NULL)
912 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
916 static void InitializeTitleControls(boolean show_title_initial)
918 num_title_screens = 0;
920 /* 1st step: initialize title screens for game start (only when starting) */
921 if (show_title_initial)
922 InitializeTitleControls_CheckTitleInfo(TRUE);
924 /* 2nd step: initialize title screens for current level set */
925 InitializeTitleControls_CheckTitleInfo(FALSE);
927 /* sort title screens according to sort_priority and title number */
928 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
929 compareTitleControlInfo);
931 /* mark first title screen */
932 title_controls[0].first = TRUE;
935 static boolean visibleMenuPos(struct MenuPosInfo *pos)
937 return (pos != NULL && pos->x != -1 && pos->y != -1);
940 static boolean visibleTextPos(struct TextPosInfo *pos)
942 return (pos != NULL && pos->x != -1 && pos->y != -1);
945 static void InitializeMainControls()
947 boolean local_team_mode = (!options.network && setup.team_mode);
950 /* set main control text values to dynamically determined values */
951 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
953 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
954 menu.main.text.first_level.size));
955 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
956 menu.main.text.last_level.size));
957 strcpy(main_text_level_number, int2str(level_nr,
958 menu.main.text.level_number.size));
960 main_text_level_year = leveldir_current->year;
961 main_text_level_imported_from = leveldir_current->imported_from;
962 main_text_level_imported_by = leveldir_current->imported_by;
963 main_text_level_tested_by = leveldir_current->tested_by;
965 /* set main control screen positions to dynamically determined values */
966 for (i = 0; main_controls[i].nr != -1; i++)
968 struct MainControlInfo *mci = &main_controls[i];
970 struct MenuPosInfo *pos_button = mci->pos_button;
971 struct TextPosInfo *pos_text = mci->pos_text;
972 struct TextPosInfo *pos_input = mci->pos_input;
973 char *text = (mci->text ? *mci->text : NULL);
974 char *input = (mci->input ? *mci->input : NULL);
975 int button_graphic = mci->button_graphic;
976 int font_text = (pos_text ? pos_text->font : -1);
977 int font_input = (pos_input ? pos_input->font : -1);
979 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
980 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
981 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
982 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
983 int text_chars = (text != NULL ? strlen(text) : 0);
984 int input_chars = (input != NULL ? strlen(input) : 0);
987 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
989 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
990 int text_width = font_text_width * text_chars;
991 int text_height = font_text_height;
992 int input_width = font_input_width * input_chars;
993 int input_height = font_input_height;
995 if (nr == MAIN_CONTROL_NAME)
997 menu.main.input.name.width = input_width;
998 menu.main.input.name.height = input_height;
1001 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1003 pos_button->width = button_width;
1004 pos_button->height = button_height;
1007 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1009 /* calculate size for non-clickable text -- needed for text alignment */
1010 boolean calculate_text_size = (pos_button == NULL && text != NULL);
1012 if (pos_text->width == -1 || calculate_text_size)
1013 pos_text->width = text_width;
1014 if (pos_text->height == -1 || calculate_text_size)
1015 pos_text->height = text_height;
1017 if (visibleMenuPos(pos_button))
1019 if (pos_text->x == -1)
1020 pos_text->x = pos_button->x + pos_button->width;
1021 if (pos_text->y == -1)
1023 pos_button->y + (pos_button->height - pos_text->height) / 2;
1027 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1029 if (visibleTextPos(pos_text))
1031 if (pos_input->x == -1)
1032 pos_input->x = pos_text->x + pos_text->width;
1033 if (pos_input->y == -1)
1034 pos_input->y = pos_text->y;
1037 if (pos_input->width == -1)
1038 pos_input->width = input_width;
1039 if (pos_input->height == -1)
1040 pos_input->height = input_height;
1045 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1046 int graphic, boolean pressed)
1048 struct GraphicInfo *g = &graphic_info[graphic];
1051 int xoffset = (pressed ? g->pressed_xoffset : 0);
1052 int yoffset = (pressed ? g->pressed_yoffset : 0);
1054 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1056 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1057 g->width, g->height, dst_x, dst_y);
1060 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1061 boolean active_input,
1062 boolean pressed_button)
1066 for (i = 0; main_controls[i].nr != -1; i++)
1068 struct MainControlInfo *mci = &main_controls[i];
1070 if (mci->nr == nr || nr == -1)
1072 struct MenuPosInfo *pos_button = mci->pos_button;
1073 struct TextPosInfo *pos_text = mci->pos_text;
1074 struct TextPosInfo *pos_input = mci->pos_input;
1075 char *text = (mci->text ? *mci->text : NULL);
1076 char *input = (mci->input ? *mci->input : NULL);
1077 int button_graphic = mci->button_graphic;
1078 int font_text = (pos_text ? pos_text->font : -1);
1079 int font_input = (pos_input ? pos_input->font : -1);
1083 button_graphic = BUTTON_ACTIVE(button_graphic);
1084 font_text = FONT_ACTIVE(font_text);
1089 font_input = FONT_ACTIVE(font_input);
1092 if (visibleMenuPos(pos_button))
1094 struct MenuPosInfo *pos = pos_button;
1095 int x = mSX + pos->x;
1096 int y = mSY + pos->y;
1098 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1099 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1102 if (visibleTextPos(pos_text) && text != NULL)
1104 struct TextPosInfo *pos = pos_text;
1105 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1106 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1109 /* (check why/if this is needed) */
1110 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1112 DrawText(x, y, text, font_text);
1115 if (visibleTextPos(pos_input) && input != NULL)
1117 struct TextPosInfo *pos = pos_input;
1118 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1119 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1122 /* (check why/if this is needed) */
1123 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1125 DrawText(x, y, input, font_input);
1131 static void DrawCursorAndText_Main(int nr, boolean active_text,
1132 boolean pressed_button)
1134 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1138 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1139 boolean pressed_button)
1141 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1145 static struct MainControlInfo *getMainControlInfo(int nr)
1149 for (i = 0; main_controls[i].nr != -1; i++)
1150 if (main_controls[i].nr == nr)
1151 return &main_controls[i];
1156 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1161 int rect_x = ALIGNED_TEXT_XPOS(rect);
1162 int rect_y = ALIGNED_TEXT_YPOS(rect);
1164 return (x >= rect_x && x < rect_x + rect->width &&
1165 y >= rect_y && y < rect_y + rect->height);
1168 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1173 int rect_x = ALIGNED_TEXT_XPOS(rect);
1174 int rect_y = ALIGNED_TEXT_YPOS(rect);
1177 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1178 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1179 (x >= rect_x && x < rect_x + rect->width &&
1180 y >= rect_y && y < rect_y + rect->height));
1183 return (x >= rect_x && x < rect_x + rect->width &&
1184 y >= rect_y && y < rect_y + rect->height);
1187 static void AdjustScrollbar(int id, int items_max, int items_visible,
1190 struct GadgetInfo *gi = screen_gadget[id];
1192 if (item_position > items_max - items_visible)
1193 item_position = items_max - items_visible;
1195 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1196 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1197 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1200 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1202 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1206 static void clearMenuListArea()
1208 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1210 /* correct scrollbar position if placed outside menu (playfield) area */
1211 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1212 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1214 /* clear menu list area, but not title or scrollbar */
1215 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1216 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1219 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1221 static int cursor_array[MAX_LEV_FIELDY];
1222 int x = mSX + TILEX * xpos;
1223 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1228 cursor_array[ypos] = graphic;
1230 graphic = cursor_array[ypos];
1234 graphic = BUTTON_ACTIVE(graphic);
1236 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1237 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1240 static void initCursor(int ypos, int graphic)
1242 drawCursorExt(0, ypos, FALSE, graphic);
1245 static void drawCursor(int ypos, boolean active)
1247 drawCursorExt(0, ypos, active, -1);
1250 static void drawCursorXY(int xpos, int ypos, int graphic)
1252 drawCursorExt(xpos, ypos, FALSE, graphic);
1255 static void drawChooseTreeCursor(int ypos, boolean active)
1257 drawCursorExt(0, ypos, active, -1);
1262 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1263 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1264 setup.internal.program_copyright);
1267 void DrawTitleScreenImage(int nr, boolean initial)
1269 int graphic = getTitleScreenGraphic(nr, initial);
1270 Bitmap *bitmap = graphic_info[graphic].bitmap;
1271 int width = graphic_info[graphic].width;
1272 int height = graphic_info[graphic].height;
1273 int src_x = graphic_info[graphic].src_x;
1274 int src_y = graphic_info[graphic].src_y;
1280 if (width > WIN_XSIZE)
1282 /* image width too large for window => center image horizontally */
1283 src_x = (width - WIN_XSIZE) / 2;
1287 if (height > WIN_YSIZE)
1289 /* image height too large for window => center image vertically */
1290 src_y = (height - WIN_YSIZE) / 2;
1294 /* always display title screens centered */
1295 dst_x = (WIN_XSIZE - width) / 2;
1296 dst_y = (WIN_YSIZE - height) / 2;
1298 SetDrawBackgroundMask(REDRAW_ALL);
1299 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1301 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1303 if (DrawingOnBackground(dst_x, dst_y))
1304 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1306 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1308 redraw_mask = REDRAW_ALL;
1311 void DrawTitleScreenMessage(int nr, boolean initial)
1313 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1314 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1316 if (filename == NULL)
1319 /* force TITLE font on title message screen */
1320 SetFontStatus(getTitleMessageGameMode(initial));
1322 /* if chars *and* width set to "-1", automatically determine width */
1323 if (tmi->chars == -1 && tmi->width == -1)
1324 tmi->width = viewport.window[game_status].width;
1326 /* if lines *and* height set to "-1", automatically determine height */
1327 if (tmi->lines == -1 && tmi->height == -1)
1328 tmi->height = viewport.window[game_status].height;
1330 /* if chars set to "-1", automatically determine by text and font width */
1331 if (tmi->chars == -1)
1332 tmi->chars = tmi->width / getFontWidth(tmi->font);
1334 tmi->width = tmi->chars * getFontWidth(tmi->font);
1336 /* if lines set to "-1", automatically determine by text and font height */
1337 if (tmi->lines == -1)
1338 tmi->lines = tmi->height / getFontHeight(tmi->font);
1340 tmi->height = tmi->lines * getFontHeight(tmi->font);
1342 /* if x set to "-1", automatically determine by width and alignment */
1344 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1346 /* if y set to "-1", automatically determine by height and alignment */
1348 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1350 SetDrawBackgroundMask(REDRAW_ALL);
1351 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1353 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1355 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1356 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1357 tmi->autowrap, tmi->centered, tmi->parse_comments);
1362 void DrawTitleScreen()
1364 KeyboardAutoRepeatOff();
1366 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1371 boolean CheckTitleScreen(boolean levelset_has_changed)
1373 static boolean show_title_initial = TRUE;
1374 boolean show_titlescreen = FALSE;
1376 /* needed to be able to skip title screen, if no image or message defined */
1377 InitializeTitleControls(show_title_initial);
1379 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1380 show_titlescreen = TRUE;
1382 /* show initial title images and messages only once at program start */
1383 show_title_initial = FALSE;
1385 return (show_titlescreen && num_title_screens > 0);
1390 static LevelDirTree *leveldir_last_valid = NULL;
1391 boolean levelset_has_changed = FALSE;
1392 int fade_mask = REDRAW_FIELD;
1394 LimitScreenUpdates(FALSE);
1396 FadeSetLeaveScreen();
1398 /* do not fade out here -- function may continue and fade on editor screen */
1401 FadeSoundsAndMusic();
1403 ExpireSoundLoops(FALSE);
1405 KeyboardAutoRepeatOn();
1408 audio.sound_deactivated = FALSE;
1412 /* needed if last screen was the playing screen, invoked from level editor */
1413 if (level_editor_test_game)
1415 CloseDoor(DOOR_CLOSE_ALL);
1417 SetGameStatus(GAME_MODE_EDITOR);
1424 /* needed if last screen was the setup screen and fullscreen state changed */
1425 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1426 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1428 /* leveldir_current may be invalid (level group, parent link) */
1429 if (!validLevelSeries(leveldir_current))
1430 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1432 if (leveldir_current != leveldir_last_valid)
1433 levelset_has_changed = TRUE;
1435 /* store valid level series information */
1436 leveldir_last_valid = leveldir_current;
1438 init_last = init; /* switch to new busy animation */
1440 /* needed if last screen (level choice) changed graphics, sounds or music */
1441 ReloadCustomArtwork(0);
1443 if (CheckTitleScreen(levelset_has_changed))
1445 game_status_last_screen = GAME_MODE_MAIN;
1447 SetGameStatus(GAME_MODE_TITLE);
1454 /* needed if different viewport properties defined for menues */
1455 ChangeViewportPropertiesIfNeeded();
1457 if (redraw_mask & REDRAW_ALL)
1458 fade_mask = REDRAW_ALL;
1460 if (CheckIfGlobalBorderHasChanged())
1461 fade_mask = REDRAW_ALL;
1465 SetDrawtoField(DRAW_BACKBUFFER);
1467 /* level_nr may have been set to value over handicap with level editor */
1468 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1469 level_nr = leveldir_current->handicap_level;
1471 LoadLevel(level_nr);
1472 LoadScore(level_nr);
1474 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1475 SetDrawDeactivationMask(REDRAW_NONE);
1476 SetDrawBackgroundMask(REDRAW_FIELD);
1478 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1481 if (fade_mask == REDRAW_ALL)
1482 RedrawGlobalBorder();
1487 InitializeMainControls();
1489 DrawCursorAndText_Main(-1, FALSE, FALSE);
1490 DrawPreviewLevelInitial();
1492 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1495 if (TAPE_IS_EMPTY(tape))
1497 DrawCompleteVideoDisplay();
1502 /* create gadgets for main menu screen */
1503 FreeScreenGadgets();
1504 CreateScreenGadgets();
1506 /* map gadgets for main menu screen */
1508 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1510 /* copy actual game door content to door double buffer for OpenDoor() */
1511 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1512 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1514 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1516 DrawMaskedBorder(fade_mask);
1521 /* update screen area with special editor door */
1522 redraw_mask |= REDRAW_ALL;
1525 SetMouseCursor(CURSOR_DEFAULT);
1529 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1532 static void gotoTopLevelDir()
1534 /* move upwards until inside (but not above) top level directory */
1535 while (leveldir_current->node_parent &&
1536 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1538 /* write a "path" into level tree for easy navigation to last level */
1539 if (leveldir_current->node_parent->node_group->cl_first == -1)
1541 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1542 int leveldir_pos = posTreeInfo(leveldir_current);
1543 int num_page_entries;
1544 int cl_first, cl_cursor;
1546 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1547 num_page_entries = num_leveldirs;
1549 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1551 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1552 cl_cursor = leveldir_pos - cl_first;
1554 leveldir_current->node_parent->node_group->cl_first = cl_first;
1555 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1558 leveldir_current = leveldir_current->node_parent;
1562 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1564 static unsigned int title_delay = 0;
1565 static int title_screen_nr = 0;
1566 static int last_sound = -1, last_music = -1;
1567 boolean return_to_main_menu = FALSE;
1568 struct TitleControlInfo *tci;
1571 if (button == MB_MENU_INITIALIZE)
1574 title_screen_nr = 0;
1575 tci = &title_controls[title_screen_nr];
1577 SetAnimStatus(getTitleAnimMode(tci));
1579 last_sound = SND_UNDEFINED;
1580 last_music = MUS_UNDEFINED;
1582 if (num_title_screens != 0)
1584 FadeSetEnterScreen();
1586 /* use individual title fading instead of global "enter screen" fading */
1587 fading = getTitleFading(tci);
1590 if (game_status_last_screen == GAME_MODE_INFO)
1592 if (num_title_screens == 0)
1594 /* switch game mode from title screen mode back to info screen mode */
1595 SetGameStatus(GAME_MODE_INFO);
1597 DrawInfoScreen_NotAvailable("Title screen information:",
1598 "No title screen for this level set.");
1602 FadeSoundsAndMusic();
1605 FadeOut(REDRAW_ALL);
1607 /* only required to update logic for redrawing global border */
1610 /* title screens may have different window size */
1611 ChangeViewportPropertiesIfNeeded();
1614 DrawTitleScreenImage(tci->local_nr, tci->initial);
1616 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1618 sound = getTitleSound(tci);
1619 music = getTitleMusic(tci);
1621 if (sound != last_sound)
1622 PlayMenuSoundExt(sound);
1623 if (music != last_music)
1624 PlayMenuMusicExt(music);
1629 SetMouseCursor(CURSOR_NONE);
1633 DelayReached(&title_delay, 0); /* reset delay counter */
1638 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1639 button = MB_MENU_CHOICE;
1641 if (button == MB_MENU_LEAVE)
1643 return_to_main_menu = TRUE;
1645 else if (button == MB_MENU_CHOICE)
1647 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1649 SetGameStatus(GAME_MODE_INFO);
1651 info_mode = INFO_MODE_MAIN;
1660 if (title_screen_nr < num_title_screens)
1662 tci = &title_controls[title_screen_nr];
1664 SetAnimStatus(getTitleAnimMode(tci));
1666 sound = getTitleSound(tci);
1667 music = getTitleMusic(tci);
1669 if (sound == SND_UNDEFINED || sound != last_sound)
1671 if (music == MUS_UNDEFINED || music != last_music)
1674 fading = getTitleFading(tci);
1676 FadeOut(REDRAW_ALL);
1679 DrawTitleScreenImage(tci->local_nr, tci->initial);
1681 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1683 sound = getTitleSound(tci);
1684 music = getTitleMusic(tci);
1686 if (sound != last_sound)
1687 PlayMenuSoundExt(sound);
1688 if (music != last_music)
1689 PlayMenuMusicExt(music);
1696 DelayReached(&title_delay, 0); /* reset delay counter */
1700 FadeSoundsAndMusic();
1702 return_to_main_menu = TRUE;
1706 if (return_to_main_menu)
1708 SetMouseCursor(CURSOR_DEFAULT);
1710 /* force full menu screen redraw after displaying title screens */
1711 redraw_mask = REDRAW_ALL;
1713 if (game_status_last_screen == GAME_MODE_INFO)
1715 SetGameStatus(GAME_MODE_INFO);
1717 info_mode = INFO_MODE_MAIN;
1721 else /* default: return to main menu */
1723 SetGameStatus(GAME_MODE_MAIN);
1730 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1732 int old_level_nr = level_nr;
1735 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1736 new_level_nr = selected_level_nr;
1738 new_level_nr = old_level_nr + step * direction;
1740 if (new_level_nr < leveldir_current->first_level)
1741 new_level_nr = leveldir_current->first_level;
1742 if (new_level_nr > leveldir_current->last_level)
1743 new_level_nr = leveldir_current->last_level;
1745 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1747 /* skipping levels is only allowed when trying to skip single level */
1748 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1749 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1751 leveldir_current->handicap_level++;
1752 SaveLevelSetup_SeriesInfo();
1755 new_level_nr = leveldir_current->handicap_level;
1758 if (new_level_nr != old_level_nr)
1760 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1762 PlaySound(SND_MENU_ITEM_SELECTING);
1764 level_nr = new_level_nr;
1766 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1767 int2str(level_nr, menu.main.text.level_number.size),
1768 mci->pos_text->font);
1770 LoadLevel(level_nr);
1771 DrawPreviewLevelInitial();
1775 DrawCompleteVideoDisplay();
1777 /* needed because DrawPreviewLevelInitial() takes some time */
1779 /* SyncDisplay(); */
1783 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1785 static int choice = MAIN_CONTROL_GAME;
1786 static boolean button_pressed_last = FALSE;
1787 boolean button_pressed = FALSE;
1791 if (button == MB_MENU_INITIALIZE)
1793 DrawCursorAndText_Main(choice, TRUE, FALSE);
1798 if (mx || my) /* mouse input */
1802 for (i = 0; main_controls[i].nr != -1; i++)
1804 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1805 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1806 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1808 pos = main_controls[i].nr;
1814 // handle pressed/unpressed state for active/inactive menu buttons
1815 // (if pos != -1, "i" contains index position corresponding to "pos")
1817 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1818 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1819 button_pressed = TRUE;
1821 if (button_pressed != button_pressed_last)
1823 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1826 PlaySound(SND_MENU_BUTTON_PRESSING);
1828 PlaySound(SND_MENU_BUTTON_RELEASING);
1831 else if (dx || dy) /* keyboard input */
1833 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1834 choice == MAIN_CONTROL_SETUP))
1835 button = MB_MENU_CHOICE;
1840 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1842 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1844 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1846 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1848 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1850 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1852 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1856 CloseDoor(DOOR_CLOSE_2);
1858 SetGameStatus(GAME_MODE_LEVELNR);
1860 ChangeViewportPropertiesIfNeeded();
1862 DrawChooseLevelNr();
1864 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1870 PlaySound(SND_MENU_ITEM_ACTIVATING);
1872 DrawCursorAndText_Main(choice, FALSE, FALSE);
1873 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1880 PlaySound(SND_MENU_ITEM_SELECTING);
1882 if (pos == MAIN_CONTROL_NAME)
1884 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1886 HandleTypeName(strlen(setup.player_name), 0);
1888 else if (pos == MAIN_CONTROL_LEVELS)
1894 CloseDoor(DOOR_CLOSE_2);
1896 SetGameStatus(GAME_MODE_LEVELS);
1898 SaveLevelSetup_LastSeries();
1899 SaveLevelSetup_SeriesInfo();
1901 if (setup.internal.choose_from_top_leveldir)
1904 ChangeViewportPropertiesIfNeeded();
1906 DrawChooseLevelSet();
1909 else if (pos == MAIN_CONTROL_SCORES)
1913 CloseDoor(DOOR_CLOSE_2);
1915 SetGameStatus(GAME_MODE_SCORES);
1919 else if (pos == MAIN_CONTROL_EDITOR)
1921 if (leveldir_current->readonly &&
1922 !strEqual(setup.player_name, "Artsoft"))
1923 Request("This level is read only!", REQ_CONFIRM);
1927 CloseDoor(DOOR_CLOSE_2);
1929 SetGameStatus(GAME_MODE_EDITOR);
1931 FadeSetEnterScreen();
1935 else if (pos == MAIN_CONTROL_INFO)
1939 CloseDoor(DOOR_CLOSE_2);
1941 SetGameStatus(GAME_MODE_INFO);
1943 info_mode = INFO_MODE_MAIN;
1945 ChangeViewportPropertiesIfNeeded();
1949 else if (pos == MAIN_CONTROL_GAME)
1953 StartGameActions(options.network, setup.autorecord, level.random_seed);
1955 else if (pos == MAIN_CONTROL_SETUP)
1959 CloseDoor(DOOR_CLOSE_2);
1961 SetGameStatus(GAME_MODE_SETUP);
1963 setup_mode = SETUP_MODE_MAIN;
1965 ChangeViewportPropertiesIfNeeded();
1969 else if (pos == MAIN_CONTROL_QUIT)
1971 SaveLevelSetup_LastSeries();
1972 SaveLevelSetup_SeriesInfo();
1974 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1975 SetGameStatus(GAME_MODE_QUIT);
1980 button_pressed_last = button_pressed;
1984 /* ========================================================================= */
1985 /* info screen functions */
1986 /* ========================================================================= */
1988 static struct TokenInfo *info_info;
1989 static int num_info_info; /* number of info entries shown on screen */
1990 static int max_info_info; /* total number of info entries in list */
1992 static void execInfoTitleScreen()
1994 info_mode = INFO_MODE_TITLE;
1999 static void execInfoElements()
2001 info_mode = INFO_MODE_ELEMENTS;
2006 static void execInfoMusic()
2008 info_mode = INFO_MODE_MUSIC;
2013 static void execInfoCredits()
2015 info_mode = INFO_MODE_CREDITS;
2020 static void execInfoProgram()
2022 info_mode = INFO_MODE_PROGRAM;
2027 static void execInfoVersion()
2029 info_mode = INFO_MODE_VERSION;
2034 static void execInfoLevelSet()
2036 info_mode = INFO_MODE_LEVELSET;
2041 static void execExitInfo()
2043 SetGameStatus(GAME_MODE_MAIN);
2048 static struct TokenInfo info_info_main[] =
2050 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2051 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2052 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2053 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2054 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2055 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2056 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2057 { TYPE_EMPTY, NULL, "" },
2058 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2063 static int getMenuTextFont(int type)
2065 if (type & (TYPE_SWITCH |
2077 static struct TokenInfo *setup_info;
2078 static struct TokenInfo setup_info_input[];
2080 static struct TokenInfo *menu_info;
2082 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2083 int screen_pos, int menu_info_pos_raw,
2086 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2087 struct TokenInfo *ti = &token_info[pos];
2088 int xpos = MENU_SCREEN_START_XPOS;
2089 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2090 int font_nr = getMenuTextFont(ti->type);
2092 if (token_info == setup_info_input)
2093 font_nr = FONT_MENU_1;
2096 font_nr = FONT_ACTIVE(font_nr);
2098 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2100 if (ti->type & ~TYPE_SKIP_ENTRY)
2101 drawCursor(screen_pos, active);
2104 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2107 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2110 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2113 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2116 static char *window_size_text;
2117 static char *scaling_type_text;
2119 static void drawSetupValue(int, int);
2121 static void drawMenuInfoList(int first_entry, int num_page_entries,
2122 int max_page_entries)
2126 if (first_entry + num_page_entries > max_page_entries)
2129 clearMenuListArea();
2131 for (i = 0; i < num_page_entries; i++)
2133 int menu_info_pos = first_entry + i;
2134 struct TokenInfo *si = &menu_info[menu_info_pos];
2135 void *value_ptr = si->value;
2137 /* set some entries to "unchangeable" according to other variables */
2138 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2139 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2140 (value_ptr == &setup.sound_music && !audio.music_available) ||
2141 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2142 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2143 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2144 si->type |= TYPE_GHOSTED;
2146 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2147 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2148 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2149 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2150 else if (si->type & ~TYPE_SKIP_ENTRY)
2151 initCursor(i, IMG_MENU_BUTTON);
2153 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2155 if (si->type & TYPE_VALUE &&
2156 menu_info == setup_info)
2157 drawSetupValue(i, menu_info_pos);
2161 static void DrawInfoScreen_Main()
2163 int fade_mask = REDRAW_FIELD;
2166 if (redraw_mask & REDRAW_ALL)
2167 fade_mask = REDRAW_ALL;
2169 if (CheckIfGlobalBorderHasChanged())
2170 fade_mask = REDRAW_ALL;
2174 FreeScreenGadgets();
2175 CreateScreenGadgets();
2177 /* (needed after displaying title screens which disable auto repeat) */
2178 KeyboardAutoRepeatOn();
2180 FadeSetLeaveScreen();
2184 ChangeViewportPropertiesIfNeeded();
2188 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2190 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2192 info_info = info_info_main;
2194 // determine maximal number of info entries that can be displayed on screen
2196 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2199 // determine maximal number of info entries available for menu of info screen
2201 for (i = 0; info_info[i].type != 0; i++)
2204 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2206 MapScreenGadgets(max_info_info);
2211 DrawMaskedBorder(fade_mask);
2218 static void changeSetupValue(int, int, int);
2220 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2221 int mode, int num_page_entries, int max_page_entries)
2223 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2224 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2225 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2226 int *num_page_entries_last = num_page_entries_all_last[game_status];
2227 int *choice_store = choice_stores[game_status];
2228 int *first_entry_store = first_entry_stores[game_status];
2229 int choice = choice_store[mode]; /* starts with 0 */
2230 int first_entry = first_entry_store[mode]; /* starts with 0 */
2232 int y = choice - first_entry;
2234 boolean position_set_by_scrollbar = (dx == 999);
2235 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2238 if (button == MB_MENU_INITIALIZE)
2240 // check if number of menu page entries has changed (may happen by change
2241 // of custom artwork definition value for 'list_size' for this menu screen)
2242 // (in this case, the last menu position most probably has to be corrected)
2243 if (num_page_entries != num_page_entries_last[mode])
2245 choice_store[mode] = first_entry_store[mode] = 0;
2247 choice = first_entry = 0;
2250 num_page_entries_last[mode] = num_page_entries;
2253 /* advance to first valid menu entry */
2254 while (choice < num_page_entries &&
2255 menu_info[choice].type & TYPE_SKIP_ENTRY)
2258 if (position_set_by_scrollbar)
2259 first_entry = first_entry_store[mode] = dy;
2261 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2262 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2264 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2266 if (choice < first_entry)
2268 choice = first_entry;
2270 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2273 else if (choice > first_entry + num_page_entries - 1)
2275 choice = first_entry + num_page_entries - 1;
2277 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2281 choice_store[mode] = choice;
2283 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2287 else if (button == MB_MENU_LEAVE)
2289 PlaySound(SND_MENU_ITEM_SELECTING);
2291 for (i = 0; i < max_page_entries; i++)
2293 if (menu_info[i].type & TYPE_LEAVE_MENU)
2295 void (*menu_callback_function)(void) = menu_info[i].value;
2299 menu_callback_function();
2301 break; /* absolutely needed because function changes 'menu_info'! */
2308 if (mx || my) /* mouse input */
2310 x = (mx - mSX) / 32;
2311 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2313 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2315 /* move cursor instead of scrolling when already at start/end of list */
2316 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2318 else if (dy == +1 * SCROLL_LINE &&
2319 first_entry + num_page_entries == max_page_entries)
2322 /* handle scrolling screen one line or page */
2324 y + dy > num_page_entries - 1)
2326 boolean redraw = FALSE;
2328 if (ABS(dy) == SCROLL_PAGE)
2329 step = num_page_entries - 1;
2331 if (dy < 0 && first_entry > 0)
2333 /* scroll page/line up */
2335 first_entry -= step;
2336 if (first_entry < 0)
2341 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2343 /* scroll page/line down */
2345 first_entry += step;
2346 if (first_entry + num_page_entries > max_page_entries)
2347 first_entry = MAX(0, max_page_entries - num_page_entries);
2354 choice += first_entry - first_entry_store[mode];
2356 if (choice < first_entry)
2358 choice = first_entry;
2360 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2363 else if (choice > first_entry + num_page_entries - 1)
2365 choice = first_entry + num_page_entries - 1;
2367 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2370 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2374 if (choice < first_entry ||
2375 choice > first_entry + num_page_entries - 1)
2376 first_entry += SIGN(dy);
2379 first_entry_store[mode] = first_entry;
2380 choice_store[mode] = choice;
2382 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2384 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2386 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2387 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2395 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2397 if (menu_info[choice].type & menu_navigation_type ||
2398 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2399 menu_info[choice].type & TYPE_YES_NO_AUTO)
2400 button = MB_MENU_CHOICE;
2405 /* jump to next non-empty menu entry (up or down) */
2406 while (first_entry + y > 0 &&
2407 first_entry + y < max_page_entries - 1 &&
2408 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2411 if (!IN_VIS_MENU(x, y))
2413 choice += y - y_old;
2415 if (choice < first_entry)
2416 first_entry = choice;
2417 else if (choice > first_entry + num_page_entries - 1)
2418 first_entry = choice - num_page_entries + 1;
2420 if (first_entry >= 0 &&
2421 first_entry + num_page_entries <= max_page_entries)
2423 first_entry_store[mode] = first_entry;
2425 if (choice < first_entry)
2426 choice = first_entry;
2427 else if (choice > first_entry + num_page_entries - 1)
2428 choice = first_entry + num_page_entries - 1;
2430 choice_store[mode] = choice;
2432 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2434 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2436 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2437 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2444 if (!anyScrollbarGadgetActive() &&
2445 IN_VIS_MENU(x, y) &&
2446 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2447 y >= 0 && y < num_page_entries)
2451 if (first_entry + y != choice &&
2452 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2454 PlaySound(SND_MENU_ITEM_ACTIVATING);
2456 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2457 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2459 choice = choice_store[mode] = first_entry + y;
2462 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2464 PlaySound(SND_MENU_ITEM_SELECTING);
2466 /* when selecting key headline, execute function for key value change */
2467 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2468 menu_info[first_entry + y + 1].type & TYPE_KEY)
2471 /* when selecting string value, execute function for list selection */
2472 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2473 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2476 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2478 void (*menu_callback_function)(void) =
2479 menu_info[first_entry + y].value;
2481 FadeSetFromType(menu_info[first_entry + y].type);
2483 menu_callback_function();
2485 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2486 menu_info == setup_info)
2488 changeSetupValue(y, first_entry + y, dx);
2494 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2496 menu_info = info_info;
2498 HandleMenuScreen(mx, my, dx, dy, button,
2499 info_mode, num_info_info, max_info_info);
2502 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2504 int ystart1 = mSY - SY + 100;
2505 int ystart2 = mSY - SY + 150;
2506 int ybottom = mSY - SY + SYSIZE - 20;
2508 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2510 FadeOut(REDRAW_FIELD);
2515 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2516 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2518 DrawTextSCentered(ybottom, FONT_TEXT_4,
2519 "Press any key or button for info menu");
2521 FadeIn(REDRAW_FIELD);
2524 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2526 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2527 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2528 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2529 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2530 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2531 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2532 int ystep = MENU_SCREEN_INFO_YSTEP;
2533 int element, action, direction;
2541 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2542 infoscreen_step[i] = infoscreen_frame[i] = 0;
2547 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2549 DrawTextSCentered(ybottom, FONT_TEXT_4,
2550 "Press any key or button for next page");
2556 while (helpanim_info[j].element != HELPANIM_LIST_END)
2558 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2563 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2572 j += infoscreen_step[i - start];
2574 element = helpanim_info[j].element;
2575 action = helpanim_info[j].action;
2576 direction = helpanim_info[j].direction;
2579 element = EL_UNKNOWN;
2581 if (action != -1 && direction != -1)
2582 graphic = el_act_dir2img(element, action, direction);
2583 else if (action != -1)
2584 graphic = el_act2img(element, action);
2585 else if (direction != -1)
2586 graphic = el_dir2img(element, direction);
2588 graphic = el2img(element);
2590 delay = helpanim_info[j++].delay;
2595 if (infoscreen_frame[i - start] == 0)
2598 infoscreen_frame[i - start] = delay - 1;
2602 sync_frame = delay - infoscreen_frame[i - start];
2603 infoscreen_frame[i - start]--;
2606 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2608 if (!infoscreen_frame[i - start])
2609 infoscreen_step[i - start] = 0;
2613 if (!infoscreen_frame[i - start])
2614 infoscreen_step[i - start]++;
2615 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2621 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2623 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2624 graphic, sync_frame, USE_MASKING);
2627 DrawInfoScreen_HelpText(element, action, direction, i - start);
2632 redraw_mask |= REDRAW_FIELD;
2637 static char *getHelpText(int element, int action, int direction)
2639 char token[MAX_LINE_LEN];
2641 strcpy(token, element_info[element].token_name);
2644 strcat(token, element_action_info[action].suffix);
2646 if (direction != -1)
2647 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2649 return getHashEntry(helptext_info, token);
2652 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2654 int font_nr = FONT_INFO_ELEMENTS;
2655 int font_width = getFontWidth(font_nr);
2656 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2657 int sy = mSY + 65 + 2 * 32 + 1;
2658 int ystep = TILEY + 4;
2659 int pad_x = sx - SX;
2660 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2661 int max_lines_per_text = 2;
2664 if (action != -1 && direction != -1) /* element.action.direction */
2665 text = getHelpText(element, action, direction);
2667 if (text == NULL && action != -1) /* element.action */
2668 text = getHelpText(element, action, -1);
2670 if (text == NULL && direction != -1) /* element.direction */
2671 text = getHelpText(element, -1, direction);
2673 if (text == NULL) /* base element */
2674 text = getHelpText(element, -1, -1);
2676 if (text == NULL) /* not found */
2677 text = "No description available";
2679 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2680 sy += getFontHeight(font_nr) / 2;
2682 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2683 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2684 TRUE, FALSE, FALSE);
2687 void DrawInfoScreen_TitleScreen()
2689 game_status_last_screen = GAME_MODE_INFO;
2691 SetGameStatus(GAME_MODE_TITLE);
2696 void HandleInfoScreen_TitleScreen(int button)
2698 HandleTitleScreen(0, 0, 0, 0, button);
2701 void DrawInfoScreen_Elements()
2703 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2705 FadeOut(REDRAW_FIELD);
2710 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2712 FadeIn(REDRAW_FIELD);
2717 void HandleInfoScreen_Elements(int button)
2719 static unsigned int info_delay = 0;
2720 static int num_anims;
2721 static int num_pages;
2723 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2726 if (button == MB_MENU_INITIALIZE)
2728 boolean new_element = TRUE;
2732 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2734 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2736 else if (new_element)
2739 new_element = FALSE;
2743 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2747 if (button == MB_MENU_LEAVE)
2749 PlaySound(SND_MENU_ITEM_SELECTING);
2751 info_mode = INFO_MODE_MAIN;
2756 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2758 if (button != MB_MENU_INITIALIZE)
2760 PlaySound(SND_MENU_ITEM_SELECTING);
2765 if (page >= num_pages)
2767 FadeSoundsAndMusic();
2769 info_mode = INFO_MODE_MAIN;
2776 FadeSetNextScreen();
2778 if (button != MB_MENU_INITIALIZE)
2779 FadeOut(REDRAW_FIELD);
2781 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2783 if (button != MB_MENU_INITIALIZE)
2784 FadeIn(REDRAW_FIELD);
2788 if (DelayReached(&info_delay, GameFrameDelay))
2789 if (page < num_pages)
2790 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2792 PlayMenuSoundIfLoop();
2796 void DrawInfoScreen_Music()
2798 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2800 FadeOut(REDRAW_FIELD);
2807 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2809 FadeIn(REDRAW_FIELD);
2812 void HandleInfoScreen_Music(int button)
2814 static struct MusicFileInfo *list = NULL;
2815 int ystart1 = mSY - SY + 100;
2816 int ystart2 = mSY - SY + 150;
2817 int ybottom = mSY - SY + SYSIZE - 20;
2820 if (button == MB_MENU_INITIALIZE)
2822 list = music_file_info;
2826 FadeSoundsAndMusic();
2831 DrawTextSCentered(ystart1, FONT_TEXT_1,
2832 "No music info for this level set.");
2834 DrawTextSCentered(ybottom, FONT_TEXT_4,
2835 "Press any key or button for info menu");
2841 if (button == MB_MENU_LEAVE)
2843 PlaySound(SND_MENU_ITEM_SELECTING);
2845 FadeSoundsAndMusic();
2847 info_mode = INFO_MODE_MAIN;
2852 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2856 if (button != MB_MENU_INITIALIZE)
2858 PlaySound(SND_MENU_ITEM_SELECTING);
2866 FadeSoundsAndMusic();
2868 info_mode = INFO_MODE_MAIN;
2874 FadeSoundsAndMusic();
2876 if (list != music_file_info)
2877 FadeSetNextScreen();
2879 if (button != MB_MENU_INITIALIZE)
2880 FadeOut(REDRAW_FIELD);
2887 int sound = list->music;
2889 if (sound_info[sound].loop)
2890 PlaySoundLoop(sound);
2894 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2898 PlayMusic(list->music);
2900 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2903 if (!strEqual(list->title, UNKNOWN_NAME))
2905 if (!strEqual(list->title_header, UNKNOWN_NAME))
2906 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2908 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2911 if (!strEqual(list->artist, UNKNOWN_NAME))
2913 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2914 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2916 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2918 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2921 if (!strEqual(list->album, UNKNOWN_NAME))
2923 if (!strEqual(list->album_header, UNKNOWN_NAME))
2924 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2926 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2928 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2931 if (!strEqual(list->year, UNKNOWN_NAME))
2933 if (!strEqual(list->year_header, UNKNOWN_NAME))
2934 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2936 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2938 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2941 DrawTextSCentered(ybottom, FONT_TEXT_4,
2942 "Press any key or button for next page");
2944 if (button != MB_MENU_INITIALIZE)
2945 FadeIn(REDRAW_FIELD);
2948 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2949 PlaySoundLoop(list->music);
2952 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2954 int ystart1 = mSY - SY + 100;
2955 int ystart2 = mSY - SY + 150;
2956 int ybottom = mSY - SY + SYSIZE - 20;
2962 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2966 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2967 "Special thanks to");
2968 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2970 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2972 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2973 "\"Boulder Dash\"");
2974 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2976 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2978 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2980 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2981 "First Star Software");
2983 else if (screen_nr == 1)
2985 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2986 "Special thanks to");
2987 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2988 "Klaus Heinz & Volker Wertich");
2989 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2991 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2992 "\"Emerald Mine\"");
2993 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2995 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2997 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2999 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3002 else if (screen_nr == 2)
3004 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3005 "Special thanks to");
3006 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3007 "Michael Stopp & Philip Jespersen");
3008 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3010 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3012 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3014 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3016 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3018 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3019 "Digital Integration");
3021 else if (screen_nr == 3)
3023 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3024 "Special thanks to");
3025 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3026 "Hiroyuki Imabayashi");
3027 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3029 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3031 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3033 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3035 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3037 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3040 else if (screen_nr == 4)
3042 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3043 "Special thanks to");
3044 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3046 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3048 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3049 "J\xfcrgen Bonhagen");
3050 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3051 "for the continuous creation");
3052 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3053 "of outstanding level sets");
3055 else if (screen_nr == 5)
3057 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3059 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3061 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3062 "for ideas and inspiration by");
3063 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3066 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3068 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3070 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3071 "for ideas and inspiration by");
3072 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3075 else if (screen_nr == 6)
3077 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3079 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3082 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3083 "for the code base used for the");
3084 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3085 "native Emerald Mine engine");
3087 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3088 "for the new Emerald Mine engine");
3091 else if (screen_nr == 7)
3093 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3095 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3097 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3098 "for the initial DOS port");
3100 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3102 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3104 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3105 "for some additional toons");
3107 else if (screen_nr == 8)
3109 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3110 "And not to forget:");
3111 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3113 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3114 "All those who contributed");
3115 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3116 "levels to this game");
3117 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3121 DrawTextSCentered(ybottom, FONT_TEXT_4,
3122 "Press any key or button for next page");
3125 void DrawInfoScreen_Credits()
3127 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3129 FadeSoundsAndMusic();
3131 FadeOut(REDRAW_FIELD);
3133 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3135 FadeIn(REDRAW_FIELD);
3138 void HandleInfoScreen_Credits(int button)
3140 static int screen_nr = 0;
3141 int num_screens = 9;
3143 if (button == MB_MENU_INITIALIZE)
3147 // DrawInfoScreen_CreditsScreen(screen_nr);
3150 if (button == MB_MENU_LEAVE)
3152 PlaySound(SND_MENU_ITEM_SELECTING);
3154 info_mode = INFO_MODE_MAIN;
3159 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3161 if (button != MB_MENU_INITIALIZE)
3163 PlaySound(SND_MENU_ITEM_SELECTING);
3168 if (screen_nr >= num_screens)
3170 FadeSoundsAndMusic();
3172 info_mode = INFO_MODE_MAIN;
3179 FadeSetNextScreen();
3181 if (button != MB_MENU_INITIALIZE)
3182 FadeOut(REDRAW_FIELD);
3184 DrawInfoScreen_CreditsScreen(screen_nr);
3186 if (button != MB_MENU_INITIALIZE)
3187 FadeIn(REDRAW_FIELD);
3191 PlayMenuSoundIfLoop();
3195 void DrawInfoScreen_Program()
3197 int ystart1 = mSY - SY + 100;
3198 int ystart2 = mSY - SY + 150;
3199 int ybottom = mSY - SY + SYSIZE - 20;
3202 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3204 FadeOut(REDRAW_FIELD);
3209 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3211 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3212 "This game is Freeware!");
3213 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3214 "If you like it, send e-mail to:");
3215 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3216 setup.internal.program_email);
3217 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3218 "More information and levels:");
3219 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3220 setup.internal.program_website);
3221 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3222 "If you have created new levels,");
3223 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3224 "send them to me to include them!");
3225 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3228 DrawTextSCentered(ybottom, FONT_TEXT_4,
3229 "Press any key or button for info menu");
3231 FadeIn(REDRAW_FIELD);
3234 void HandleInfoScreen_Program(int button)
3236 if (button == MB_MENU_LEAVE)
3238 PlaySound(SND_MENU_ITEM_SELECTING);
3240 info_mode = INFO_MODE_MAIN;
3245 else if (button == MB_MENU_CHOICE)
3247 PlaySound(SND_MENU_ITEM_SELECTING);
3249 FadeSoundsAndMusic();
3251 info_mode = INFO_MODE_MAIN;
3256 PlayMenuSoundIfLoop();
3260 void DrawInfoScreen_Version()
3262 int font_header = FONT_TEXT_3;
3263 int font_text = FONT_TEXT_2;
3264 int xstep = getFontWidth(font_text);
3265 int ystep = getFontHeight(font_text);
3266 int ystart1 = mSY - SY + 100;
3267 int ystart2 = mSY - SY + 150;
3268 int ybottom = mSY - SY + SYSIZE - 20;
3269 int xstart1 = mSX - SX + 2 * xstep;
3270 int xstart2 = mSX - SX + 18 * xstep;
3271 int xstart3 = mSX - SX + 28 * xstep;
3272 SDL_version sdl_version_compiled;
3273 const SDL_version *sdl_version_linked;
3274 int driver_name_len = 10;
3275 #if defined(TARGET_SDL2)
3276 SDL_version sdl_version_linked_ext;
3277 const char *driver_name = NULL;
3279 char driver_name[driver_name_len];
3282 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3284 FadeOut(REDRAW_FIELD);
3289 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3291 DrawTextF(xstart1, ystart2, font_header, "Name");
3292 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3295 DrawTextF(xstart1, ystart2, font_header, "Version");
3296 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3299 DrawTextF(xstart1, ystart2, font_header, "Platform");
3300 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3303 DrawTextF(xstart1, ystart2, font_header, "Target");
3304 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3307 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3308 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3310 ystart2 += 3 * ystep;
3311 DrawTextF(xstart1, ystart2, font_header, "Library");
3312 DrawTextF(xstart2, ystart2, font_header, "compiled");
3313 DrawTextF(xstart3, ystart2, font_header, "linked");
3315 SDL_VERSION(&sdl_version_compiled);
3316 #if defined(TARGET_SDL2)
3317 SDL_GetVersion(&sdl_version_linked_ext);
3318 sdl_version_linked = &sdl_version_linked_ext;
3320 sdl_version_linked = SDL_Linked_Version();
3323 ystart2 += 2 * ystep;
3324 DrawTextF(xstart1, ystart2, font_text, "SDL");
3325 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3326 sdl_version_compiled.major,
3327 sdl_version_compiled.minor,
3328 sdl_version_compiled.patch);
3329 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3330 sdl_version_linked->major,
3331 sdl_version_linked->minor,
3332 sdl_version_linked->patch);
3334 SDL_IMAGE_VERSION(&sdl_version_compiled);
3335 sdl_version_linked = IMG_Linked_Version();
3338 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3339 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3340 sdl_version_compiled.major,
3341 sdl_version_compiled.minor,
3342 sdl_version_compiled.patch);
3343 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3344 sdl_version_linked->major,
3345 sdl_version_linked->minor,
3346 sdl_version_linked->patch);
3348 SDL_MIXER_VERSION(&sdl_version_compiled);
3349 sdl_version_linked = Mix_Linked_Version();
3352 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3353 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3354 sdl_version_compiled.major,
3355 sdl_version_compiled.minor,
3356 sdl_version_compiled.patch);
3357 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3358 sdl_version_linked->major,
3359 sdl_version_linked->minor,
3360 sdl_version_linked->patch);
3362 SDL_NET_VERSION(&sdl_version_compiled);
3363 sdl_version_linked = SDLNet_Linked_Version();
3366 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3367 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3368 sdl_version_compiled.major,
3369 sdl_version_compiled.minor,
3370 sdl_version_compiled.patch);
3371 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3372 sdl_version_linked->major,
3373 sdl_version_linked->minor,
3374 sdl_version_linked->patch);
3376 ystart2 += 3 * ystep;
3377 DrawTextF(xstart1, ystart2, font_header, "Driver");
3378 DrawTextF(xstart2, ystart2, font_header, "Requested");
3379 DrawTextF(xstart3, ystart2, font_header, "Used");
3381 #if defined(TARGET_SDL2)
3382 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3384 SDL_VideoDriverName(driver_name, driver_name_len);
3387 ystart2 += 2 * ystep;
3388 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3389 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3390 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3392 #if defined(TARGET_SDL2)
3393 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3395 SDL_AudioDriverName(driver_name, driver_name_len);
3399 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3400 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3401 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3403 DrawTextSCentered(ybottom, FONT_TEXT_4,
3404 "Press any key or button for info menu");
3406 FadeIn(REDRAW_FIELD);
3409 void HandleInfoScreen_Version(int button)
3411 if (button == MB_MENU_LEAVE)
3413 PlaySound(SND_MENU_ITEM_SELECTING);
3415 info_mode = INFO_MODE_MAIN;
3420 else if (button == MB_MENU_CHOICE)
3422 PlaySound(SND_MENU_ITEM_SELECTING);
3424 FadeSoundsAndMusic();
3426 info_mode = INFO_MODE_MAIN;
3431 PlayMenuSoundIfLoop();
3435 void DrawInfoScreen_LevelSet()
3437 struct TitleMessageInfo *tmi = &readme;
3438 char *filename = getLevelSetInfoFilename();
3439 char *title = "Level Set Information:";
3440 int ystart1 = mSY - SY + 100;
3441 int ybottom = mSY - SY + SYSIZE - 20;
3443 if (filename == NULL)
3445 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3450 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3452 FadeOut(REDRAW_FIELD);
3457 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3459 /* if x position set to "-1", automatically determine by playfield width */
3461 tmi->x = SXSIZE / 2;
3463 /* if y position set to "-1", use static default value */
3467 /* if width set to "-1", automatically determine by playfield width */
3468 if (tmi->width == -1)
3469 tmi->width = SXSIZE - 2 * TILEX;
3471 /* if height set to "-1", automatically determine by playfield height */
3472 if (tmi->height == -1)
3473 tmi->height = SYSIZE - 20 - tmi->y - 10;
3475 /* if chars set to "-1", automatically determine by text and font width */
3476 if (tmi->chars == -1)
3477 tmi->chars = tmi->width / getFontWidth(tmi->font);
3479 tmi->width = tmi->chars * getFontWidth(tmi->font);
3481 /* if lines set to "-1", automatically determine by text and font height */
3482 if (tmi->lines == -1)
3483 tmi->lines = tmi->height / getFontHeight(tmi->font);
3485 tmi->height = tmi->lines * getFontHeight(tmi->font);
3487 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3488 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3489 tmi->autowrap, tmi->centered, tmi->parse_comments);
3491 DrawTextSCentered(ybottom, FONT_TEXT_4,
3492 "Press any key or button for info menu");
3494 FadeIn(REDRAW_FIELD);
3497 void HandleInfoScreen_LevelSet(int button)
3499 if (button == MB_MENU_LEAVE)
3501 PlaySound(SND_MENU_ITEM_SELECTING);
3503 info_mode = INFO_MODE_MAIN;
3508 else if (button == MB_MENU_CHOICE)
3510 PlaySound(SND_MENU_ITEM_SELECTING);
3512 FadeSoundsAndMusic();
3514 info_mode = INFO_MODE_MAIN;
3519 PlayMenuSoundIfLoop();
3523 static void DrawInfoScreen()
3525 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3527 if (info_mode == INFO_MODE_TITLE)
3528 DrawInfoScreen_TitleScreen();
3529 else if (info_mode == INFO_MODE_ELEMENTS)
3530 DrawInfoScreen_Elements();
3531 else if (info_mode == INFO_MODE_MUSIC)
3532 DrawInfoScreen_Music();
3533 else if (info_mode == INFO_MODE_CREDITS)
3534 DrawInfoScreen_Credits();
3535 else if (info_mode == INFO_MODE_PROGRAM)
3536 DrawInfoScreen_Program();
3537 else if (info_mode == INFO_MODE_VERSION)
3538 DrawInfoScreen_Version();
3539 else if (info_mode == INFO_MODE_LEVELSET)
3540 DrawInfoScreen_LevelSet();
3542 DrawInfoScreen_Main();
3544 if (info_mode != INFO_MODE_MAIN &&
3545 info_mode != INFO_MODE_TITLE &&
3546 info_mode != INFO_MODE_MUSIC)
3553 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3555 if (info_mode == INFO_MODE_TITLE)
3556 HandleInfoScreen_TitleScreen(button);
3557 else if (info_mode == INFO_MODE_ELEMENTS)
3558 HandleInfoScreen_Elements(button);
3559 else if (info_mode == INFO_MODE_MUSIC)
3560 HandleInfoScreen_Music(button);
3561 else if (info_mode == INFO_MODE_CREDITS)
3562 HandleInfoScreen_Credits(button);
3563 else if (info_mode == INFO_MODE_PROGRAM)
3564 HandleInfoScreen_Program(button);
3565 else if (info_mode == INFO_MODE_VERSION)
3566 HandleInfoScreen_Version(button);
3567 else if (info_mode == INFO_MODE_LEVELSET)
3568 HandleInfoScreen_LevelSet(button);
3570 HandleInfoScreen_Main(mx, my, dx, dy, button);
3574 /* ========================================================================= */
3575 /* type name functions */
3576 /* ========================================================================= */
3578 void HandleTypeName(int newxpos, Key key)
3580 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3581 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3582 struct TextPosInfo *pos = mci->pos_input;
3583 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3584 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3585 static int xpos = 0;
3586 int font_nr = pos->font;
3587 int font_active_nr = FONT_ACTIVE(font_nr);
3588 int font_width = getFontWidth(font_active_nr);
3589 char key_char = getValidConfigValueChar(getCharFromKey(key));
3590 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3591 boolean is_active = TRUE;
3593 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3597 strcpy(last_player_name, setup.player_name);
3601 #if defined(TARGET_SDL2)
3602 SDL_StartTextInput();
3605 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3607 setup.player_name[xpos] = key_char;
3608 setup.player_name[xpos + 1] = 0;
3612 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3616 setup.player_name[xpos] = 0;
3618 else if (key == KSYM_Return && xpos > 0)
3624 SetGameStatus(GAME_MODE_MAIN);
3626 else if (key == KSYM_Escape)
3628 strcpy(setup.player_name, last_player_name);
3632 SetGameStatus(GAME_MODE_MAIN);
3637 pos->width = (strlen(setup.player_name) + 1) * font_width;
3638 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3640 DrawText(startx, starty, setup.player_name, font_active_nr);
3641 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3645 pos->width = strlen(setup.player_name) * font_width;
3646 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3648 DrawText(startx, starty, setup.player_name, font_nr);
3650 #if defined(TARGET_SDL2)
3651 SDL_StopTextInput();
3657 /* ========================================================================= */
3658 /* tree menu functions */
3659 /* ========================================================================= */
3661 static void DrawChooseTree(TreeInfo **ti_ptr)
3663 int fade_mask = REDRAW_FIELD;
3665 if (CheckIfGlobalBorderHasChanged())
3666 fade_mask = REDRAW_ALL;
3668 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3670 SetGameStatus(GAME_MODE_MAIN);
3679 FreeScreenGadgets();
3680 CreateScreenGadgets();
3686 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3688 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3689 MapScreenTreeGadgets(*ti_ptr);
3691 DrawMaskedBorder(fade_mask);
3698 static void drawChooseTreeList(int first_entry, int num_page_entries,
3702 char *title_string = NULL;
3703 int yoffset_sets = MENU_TITLE1_YPOS;
3704 int yoffset_setup = 16;
3705 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3706 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3708 title_string = ti->infotext;
3710 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3712 clearMenuListArea();
3714 for (i = 0; i < num_page_entries; i++)
3716 TreeInfo *node, *node_first;
3717 int entry_pos = first_entry + i;
3718 int xpos = MENU_SCREEN_START_XPOS;
3719 int ypos = MENU_SCREEN_START_YPOS + i;
3720 int startx = mSX + xpos * 32;
3721 int starty = mSY + ypos * 32;
3722 int font_nr = FONT_TEXT_1;
3723 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3724 int startx_text = startx + font_xoffset;
3725 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3726 int text_size = startx_scrollbar - startx_text;
3727 int max_buffer_len = text_size / getFontWidth(font_nr);
3728 char buffer[max_buffer_len + 1];
3730 node_first = getTreeInfoFirstGroupEntry(ti);
3731 node = getTreeInfoFromPos(node_first, entry_pos);
3733 strncpy(buffer, node->name, max_buffer_len);
3734 buffer[max_buffer_len] = '\0';
3736 DrawText(startx, starty, buffer, font_nr + node->color);
3738 if (node->parent_link)
3739 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3740 else if (node->level_group)
3741 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3743 initCursor(i, IMG_MENU_BUTTON);
3746 redraw_mask |= REDRAW_FIELD;
3749 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3751 TreeInfo *node, *node_first;
3752 int x, last_redraw_mask = redraw_mask;
3753 int ypos = MENU_TITLE2_YPOS;
3754 int font_nr = FONT_TITLE_2;
3756 if (ti->type == TREE_TYPE_LEVEL_NR)
3757 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3759 if (ti->type != TREE_TYPE_LEVEL_DIR)
3762 node_first = getTreeInfoFirstGroupEntry(ti);
3763 node = getTreeInfoFromPos(node_first, entry_pos);
3765 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3767 if (node->parent_link)
3768 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3769 node->node_parent->name);
3770 else if (node->level_group)
3771 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3773 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3774 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3775 node->levels, (node->levels > 1 ? "levels" : "level"),
3778 /* let BackToFront() redraw only what is needed */
3779 redraw_mask = last_redraw_mask;
3780 for (x = 0; x < SCR_FIELDX; x++)
3781 MarkTileDirty(x, 1);
3784 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3787 TreeInfo *ti = *ti_ptr;
3789 int y = ti->cl_cursor;
3790 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3791 int num_entries = numTreeInfoInGroup(ti);
3792 int num_page_entries;
3793 boolean position_set_by_scrollbar = (dx == 999);
3795 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3796 num_page_entries = num_entries;
3798 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3800 if (button == MB_MENU_INITIALIZE)
3802 int num_entries = numTreeInfoInGroup(ti);
3803 int entry_pos = posTreeInfo(ti);
3805 if (ti->cl_first == -1)
3807 /* only on initialization */
3808 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3809 ti->cl_cursor = entry_pos - ti->cl_first;
3811 else if (ti->cl_cursor >= num_page_entries ||
3812 (num_entries > num_page_entries &&
3813 num_entries - ti->cl_first < num_page_entries))
3815 /* only after change of list size (by custom graphic configuration) */
3816 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3817 ti->cl_cursor = entry_pos - ti->cl_first;
3820 if (position_set_by_scrollbar)
3823 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3826 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3827 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3828 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3832 else if (button == MB_MENU_LEAVE)
3836 PlaySound(SND_MENU_ITEM_SELECTING);
3838 if (ti->node_parent)
3840 *ti_ptr = ti->node_parent;
3841 DrawChooseTree(ti_ptr);
3843 else if (game_status == GAME_MODE_SETUP)
3845 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3846 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3847 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3849 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3850 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
3851 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
3852 execSetupGraphics();
3853 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3854 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3855 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3857 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3858 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3859 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3866 if (game_status == GAME_MODE_LEVELNR)
3868 int new_level_nr = atoi(level_number_current->identifier);
3870 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3873 SetGameStatus(GAME_MODE_MAIN);
3881 if (mx || my) /* mouse input */
3883 x = (mx - mSX) / 32;
3884 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3886 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3888 /* move cursor instead of scrolling when already at start/end of list */
3889 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3891 else if (dy == +1 * SCROLL_LINE &&
3892 ti->cl_first + num_page_entries == num_entries)
3895 /* handle scrolling screen one line or page */
3896 if (ti->cl_cursor + dy < 0 ||
3897 ti->cl_cursor + dy > num_page_entries - 1)
3899 boolean redraw = FALSE;
3901 if (ABS(dy) == SCROLL_PAGE)
3902 step = num_page_entries - 1;
3904 if (dy < 0 && ti->cl_first > 0)
3906 /* scroll page/line up */
3908 ti->cl_first -= step;
3909 if (ti->cl_first < 0)
3914 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3916 /* scroll page/line down */
3918 ti->cl_first += step;
3919 if (ti->cl_first + num_page_entries > num_entries)
3920 ti->cl_first = MAX(0, num_entries - num_page_entries);
3927 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3928 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3929 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3931 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3938 /* handle moving cursor one line */
3939 y = ti->cl_cursor + dy;
3944 TreeInfo *node_first, *node_cursor;
3945 int entry_pos = ti->cl_first + y;
3947 node_first = getTreeInfoFirstGroupEntry(ti);
3948 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3950 if (node_cursor->node_group)
3954 PlaySound(SND_MENU_ITEM_SELECTING);
3956 node_cursor->cl_first = ti->cl_first;
3957 node_cursor->cl_cursor = ti->cl_cursor;
3958 *ti_ptr = node_cursor->node_group;
3959 DrawChooseTree(ti_ptr);
3964 else if (dx == -1 && ti->node_parent)
3968 PlaySound(SND_MENU_ITEM_SELECTING);
3970 *ti_ptr = ti->node_parent;
3971 DrawChooseTree(ti_ptr);
3976 if (!anyScrollbarGadgetActive() &&
3977 IN_VIS_MENU(x, y) &&
3978 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3979 y >= 0 && y < num_page_entries)
3983 if (y != ti->cl_cursor)
3985 PlaySound(SND_MENU_ITEM_ACTIVATING);
3987 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3988 drawChooseTreeCursor(y, TRUE);
3989 drawChooseTreeInfo(ti->cl_first + y, ti);
3996 TreeInfo *node_first, *node_cursor;
3997 int entry_pos = ti->cl_first + y;
3999 PlaySound(SND_MENU_ITEM_SELECTING);
4001 node_first = getTreeInfoFirstGroupEntry(ti);
4002 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4004 if (node_cursor->node_group)
4008 node_cursor->cl_first = ti->cl_first;
4009 node_cursor->cl_cursor = ti->cl_cursor;
4010 *ti_ptr = node_cursor->node_group;
4011 DrawChooseTree(ti_ptr);
4013 else if (node_cursor->parent_link)
4017 *ti_ptr = node_cursor->node_parent;
4018 DrawChooseTree(ti_ptr);
4024 node_cursor->cl_first = ti->cl_first;
4025 node_cursor->cl_cursor = ti->cl_cursor;
4026 *ti_ptr = node_cursor;
4028 if (ti->type == TREE_TYPE_LEVEL_DIR)
4030 LoadLevelSetup_SeriesInfo();
4032 SaveLevelSetup_LastSeries();
4033 SaveLevelSetup_SeriesInfo();
4037 if (game_status == GAME_MODE_SETUP)
4039 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4040 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4041 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4043 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4044 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4045 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4046 execSetupGraphics();
4047 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4048 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4049 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4051 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4052 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4053 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4060 if (game_status == GAME_MODE_LEVELNR)
4062 int new_level_nr = atoi(level_number_current->identifier);
4064 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4067 SetGameStatus(GAME_MODE_MAIN);
4076 void DrawChooseLevelSet()
4078 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4080 DrawChooseTree(&leveldir_current);
4086 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4088 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4091 void DrawChooseLevelNr()
4095 if (level_number != NULL)
4097 freeTreeInfo(level_number);
4099 level_number = NULL;
4102 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4104 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4105 char identifier[32], name[32];
4108 /* temporarily load level info to get level name */
4109 LoadLevelInfoOnly(i);
4111 ti->node_top = &level_number;
4112 ti->sort_priority = 10000 + value;
4113 ti->color = (level.no_valid_file ? FC_BLUE :
4114 LevelStats_getSolved(i) ? FC_GREEN :
4115 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4117 sprintf(identifier, "%d", value);
4118 sprintf(name, "%03d: %s", value,
4119 (level.no_valid_file ? "(no file)" : level.name));
4121 setString(&ti->identifier, identifier);
4122 setString(&ti->name, name);
4123 setString(&ti->name_sorting, name);
4125 pushTreeInfo(&level_number, ti);
4128 /* sort level number values to start with lowest level number */
4129 sortTreeInfo(&level_number);
4131 /* set current level number to current level number */
4132 level_number_current =
4133 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4135 /* if that also fails, set current level number to first available level */
4136 if (level_number_current == NULL)
4137 level_number_current = level_number;
4139 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4141 DrawChooseTree(&level_number_current);
4147 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4149 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4152 void DrawHallOfFame(int highlight_position)
4154 int fade_mask = REDRAW_FIELD;
4156 /* needed if different viewport properties defined for scores */
4157 ChangeViewportPropertiesIfNeeded();
4159 if (CheckIfGlobalBorderHasChanged())
4160 fade_mask = REDRAW_ALL;
4163 FadeSoundsAndMusic();
4165 /* (this is needed when called from GameEnd() after winning a game) */
4166 KeyboardAutoRepeatOn();
4169 /* (this is needed when called from GameEnd() after winning a game) */
4170 SetDrawDeactivationMask(REDRAW_NONE);
4171 SetDrawBackgroundMask(REDRAW_FIELD);
4173 if (highlight_position < 0)
4174 LoadScore(level_nr);
4176 FadeSetEnterScreen();
4185 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4187 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4189 DrawMaskedBorder(fade_mask);
4194 static void drawHallOfFameList(int first_entry, int highlight_position)
4198 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4201 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4202 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4203 "HighScores of Level %d", level_nr);
4205 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4207 int entry = first_entry + i;
4208 boolean active = (entry == highlight_position);
4209 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4210 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4211 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4212 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4213 int dx1 = 3 * getFontWidth(font_nr1);
4214 int dx2 = dx1 + getFontWidth(font_nr1);
4215 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4216 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4217 int sy = mSY + 64 + i * 32;
4219 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4220 DrawText(mSX + dx1, sy, ".", font_nr1);
4222 for (j = 0; j < num_dots; j++)
4223 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4225 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4226 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4228 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4231 redraw_mask |= REDRAW_FIELD;
4234 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4236 static int first_entry = 0;
4237 static int highlight_position = 0;
4238 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4240 if (button == MB_MENU_INITIALIZE)
4243 highlight_position = mx;
4244 drawHallOfFameList(first_entry, highlight_position);
4249 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4250 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4254 if (first_entry > 0)
4256 first_entry -= step;
4257 if (first_entry < 0)
4260 drawHallOfFameList(first_entry, highlight_position);
4265 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4267 first_entry += step;
4268 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4269 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4271 drawHallOfFameList(first_entry, highlight_position);
4274 else if (button == MB_MENU_LEAVE)
4276 PlaySound(SND_MENU_ITEM_SELECTING);
4278 FadeSound(SND_BACKGROUND_SCORES);
4280 SetGameStatus(GAME_MODE_MAIN);
4284 else if (button == MB_MENU_CHOICE)
4286 PlaySound(SND_MENU_ITEM_SELECTING);
4288 FadeSound(SND_BACKGROUND_SCORES);
4290 SetGameStatus(GAME_MODE_MAIN);
4295 if (game_status == GAME_MODE_SCORES)
4296 PlayMenuSoundIfLoop();
4300 /* ========================================================================= */
4301 /* setup screen functions */
4302 /* ========================================================================= */
4304 static struct TokenInfo *setup_info;
4305 static int num_setup_info; /* number of setup entries shown on screen */
4306 static int max_setup_info; /* total number of setup entries in list */
4308 static char *window_size_text;
4309 static char *scaling_type_text;
4310 static char *rendering_mode_text;
4311 static char *scroll_delay_text;
4312 static char *snapshot_mode_text;
4313 static char *game_speed_text;
4314 static char *graphics_set_name;
4315 static char *sounds_set_name;
4316 static char *music_set_name;
4317 static char *volume_simple_text;
4318 static char *volume_loops_text;
4319 static char *volume_music_text;
4320 static char *touch_controls_text;
4321 static char *move_distance_text;
4322 static char *drop_distance_text;
4324 static void execSetupMain()
4326 setup_mode = SETUP_MODE_MAIN;
4331 static void execSetupGame_setGameSpeeds()
4333 if (game_speeds == NULL)
4337 for (i = 0; game_speeds_list[i].value != -1; i++)
4339 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4340 char identifier[32], name[32];
4341 int value = game_speeds_list[i].value;
4342 char *text = game_speeds_list[i].text;
4344 ti->node_top = &game_speeds;
4345 ti->sort_priority = 10000 - value;
4347 sprintf(identifier, "%d", value);
4348 sprintf(name, "%s", text);
4350 setString(&ti->identifier, identifier);
4351 setString(&ti->name, name);
4352 setString(&ti->name_sorting, name);
4353 setString(&ti->infotext, "Game Speed");
4355 pushTreeInfo(&game_speeds, ti);
4358 /* sort game speed values to start with slowest game speed */
4359 sortTreeInfo(&game_speeds);
4361 /* set current game speed to configured game speed value */
4362 game_speed_current =
4363 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4365 /* if that fails, set current game speed to reliable default value */
4366 if (game_speed_current == NULL)
4367 game_speed_current =
4368 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4370 /* if that also fails, set current game speed to first available speed */
4371 if (game_speed_current == NULL)
4372 game_speed_current = game_speeds;
4375 setup.game_frame_delay = atoi(game_speed_current->identifier);
4377 /* needed for displaying game speed text instead of identifier */
4378 game_speed_text = game_speed_current->name;
4381 static void execSetupGame_setScrollDelays()
4383 if (scroll_delays == NULL)
4387 for (i = 0; scroll_delays_list[i].value != -1; i++)
4389 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4390 char identifier[32], name[32];
4391 int value = scroll_delays_list[i].value;
4392 char *text = scroll_delays_list[i].text;
4394 ti->node_top = &scroll_delays;
4395 ti->sort_priority = value;
4397 sprintf(identifier, "%d", value);
4398 sprintf(name, "%s", text);
4400 setString(&ti->identifier, identifier);
4401 setString(&ti->name, name);
4402 setString(&ti->name_sorting, name);
4403 setString(&ti->infotext, "Scroll Delay");
4405 pushTreeInfo(&scroll_delays, ti);
4408 /* sort scroll delay values to start with lowest scroll delay value */
4409 sortTreeInfo(&scroll_delays);
4411 /* set current scroll delay value to configured scroll delay value */
4412 scroll_delay_current =
4413 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4415 /* if that fails, set current scroll delay to reliable default value */
4416 if (scroll_delay_current == NULL)
4417 scroll_delay_current =
4418 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4420 /* if that also fails, set current scroll delay to first available value */
4421 if (scroll_delay_current == NULL)
4422 scroll_delay_current = scroll_delays;
4425 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4427 /* needed for displaying scroll delay text instead of identifier */
4428 scroll_delay_text = scroll_delay_current->name;
4431 static void execSetupGame_setSnapshotModes()
4433 if (snapshot_modes == NULL)
4437 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4439 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4440 char identifier[32], name[32];
4441 char *value = snapshot_modes_list[i].value;
4442 char *text = snapshot_modes_list[i].text;
4444 ti->node_top = &snapshot_modes;
4445 ti->sort_priority = i;
4447 sprintf(identifier, "%s", value);
4448 sprintf(name, "%s", text);
4450 setString(&ti->identifier, identifier);
4451 setString(&ti->name, name);
4452 setString(&ti->name_sorting, name);
4453 setString(&ti->infotext, "Snapshot Mode");
4455 pushTreeInfo(&snapshot_modes, ti);
4458 /* sort snapshot mode values to start with lowest snapshot mode value */
4459 sortTreeInfo(&snapshot_modes);
4461 /* set current snapshot mode value to configured snapshot mode value */
4462 snapshot_mode_current =
4463 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4465 /* if that fails, set current snapshot mode to reliable default value */
4466 if (snapshot_mode_current == NULL)
4467 snapshot_mode_current =
4468 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4470 /* if that also fails, set current snapshot mode to first available value */
4471 if (snapshot_mode_current == NULL)
4472 snapshot_mode_current = snapshot_modes;
4475 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4477 /* needed for displaying snapshot mode text instead of identifier */
4478 snapshot_mode_text = snapshot_mode_current->name;
4481 static void execSetupGame()
4483 execSetupGame_setGameSpeeds();
4484 execSetupGame_setScrollDelays();
4485 execSetupGame_setSnapshotModes();
4487 setup_mode = SETUP_MODE_GAME;
4492 static void execSetupChooseGameSpeed()
4494 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4499 static void execSetupChooseScrollDelay()
4501 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4506 static void execSetupChooseSnapshotMode()
4508 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4513 static void execSetupEditor()
4515 setup_mode = SETUP_MODE_EDITOR;
4520 static void execSetupGraphics_setWindowSizes(boolean update_list)
4522 if (window_sizes != NULL && update_list)
4524 freeTreeInfo(window_sizes);
4526 window_sizes = NULL;
4529 if (window_sizes == NULL)
4531 boolean current_window_size_found = FALSE;
4534 for (i = 0; window_sizes_list[i].value != -1; i++)
4536 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4537 char identifier[32], name[32];
4538 int value = window_sizes_list[i].value;
4539 char *text = window_sizes_list[i].text;
4541 ti->node_top = &window_sizes;
4542 ti->sort_priority = value;
4544 sprintf(identifier, "%d", value);
4545 sprintf(name, "%s", text);
4547 setString(&ti->identifier, identifier);
4548 setString(&ti->name, name);
4549 setString(&ti->name_sorting, name);
4550 setString(&ti->infotext, "Window Scaling");
4552 pushTreeInfo(&window_sizes, ti);
4554 if (value == setup.window_scaling_percent)
4555 current_window_size_found = TRUE;
4558 if (!current_window_size_found)
4560 // add entry for non-preset window scaling value
4562 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4563 char identifier[32], name[32];
4564 int value = setup.window_scaling_percent;
4566 ti->node_top = &window_sizes;
4567 ti->sort_priority = value;
4569 sprintf(identifier, "%d", value);
4570 sprintf(name, "%d %% (Current)", value);
4572 setString(&ti->identifier, identifier);
4573 setString(&ti->name, name);
4574 setString(&ti->name_sorting, name);
4575 setString(&ti->infotext, "Window Scaling");
4577 pushTreeInfo(&window_sizes, ti);
4580 /* sort window size values to start with lowest window size value */
4581 sortTreeInfo(&window_sizes);
4583 /* set current window size value to configured window size value */
4584 window_size_current =
4585 getTreeInfoFromIdentifier(window_sizes,
4586 i_to_a(setup.window_scaling_percent));
4588 /* if that fails, set current window size to reliable default value */
4589 if (window_size_current == NULL)
4590 window_size_current =
4591 getTreeInfoFromIdentifier(window_sizes,
4592 i_to_a(STD_WINDOW_SCALING_PERCENT));
4594 /* if that also fails, set current window size to first available value */
4595 if (window_size_current == NULL)
4596 window_size_current = window_sizes;
4599 setup.window_scaling_percent = atoi(window_size_current->identifier);
4601 /* needed for displaying window size text instead of identifier */
4602 window_size_text = window_size_current->name;
4605 static void execSetupGraphics_setScalingTypes()
4607 if (scaling_types == NULL)
4611 for (i = 0; scaling_types_list[i].value != NULL; i++)
4613 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4614 char identifier[32], name[32];
4615 char *value = scaling_types_list[i].value;
4616 char *text = scaling_types_list[i].text;
4618 ti->node_top = &scaling_types;
4619 ti->sort_priority = i;
4621 sprintf(identifier, "%s", value);
4622 sprintf(name, "%s", text);
4624 setString(&ti->identifier, identifier);
4625 setString(&ti->name, name);
4626 setString(&ti->name_sorting, name);
4627 setString(&ti->infotext, "Anti-Aliasing");
4629 pushTreeInfo(&scaling_types, ti);
4632 /* sort scaling type values to start with lowest scaling type value */
4633 sortTreeInfo(&scaling_types);
4635 /* set current scaling type value to configured scaling type value */
4636 scaling_type_current =
4637 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4639 /* if that fails, set current scaling type to reliable default value */
4640 if (scaling_type_current == NULL)
4641 scaling_type_current =
4642 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4644 /* if that also fails, set current scaling type to first available value */
4645 if (scaling_type_current == NULL)
4646 scaling_type_current = scaling_types;
4649 setup.window_scaling_quality = scaling_type_current->identifier;
4651 /* needed for displaying scaling type text instead of identifier */
4652 scaling_type_text = scaling_type_current->name;
4655 static void execSetupGraphics_setRenderingModes()
4657 if (rendering_modes == NULL)
4661 for (i = 0; rendering_modes_list[i].value != NULL; i++)
4663 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4664 char identifier[32], name[32];
4665 char *value = rendering_modes_list[i].value;
4666 char *text = rendering_modes_list[i].text;
4668 ti->node_top = &rendering_modes;
4669 ti->sort_priority = i;
4671 sprintf(identifier, "%s", value);
4672 sprintf(name, "%s", text);
4674 setString(&ti->identifier, identifier);
4675 setString(&ti->name, name);
4676 setString(&ti->name_sorting, name);
4677 setString(&ti->infotext, "Special Rendering");
4679 pushTreeInfo(&rendering_modes, ti);
4682 /* sort rendering mode values to start with lowest rendering mode value */
4683 sortTreeInfo(&rendering_modes);
4685 /* set current rendering mode value to configured rendering mode value */
4686 rendering_mode_current =
4687 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
4689 /* if that fails, set current rendering mode to reliable default value */
4690 if (rendering_mode_current == NULL)
4691 rendering_mode_current =
4692 getTreeInfoFromIdentifier(rendering_modes,
4693 STR_SPECIAL_RENDERING_DEFAULT);
4695 /* if that also fails, set current rendering mode to first available one */
4696 if (rendering_mode_current == NULL)
4697 rendering_mode_current = rendering_modes;
4700 setup.screen_rendering_mode = rendering_mode_current->identifier;
4702 /* needed for displaying rendering mode text instead of identifier */
4703 rendering_mode_text = rendering_mode_current->name;
4706 static void execSetupGraphics()
4708 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4710 // update "setup.window_scaling_percent" from list selection
4711 execSetupGraphics_setWindowSizes(FALSE);
4715 // update list selection from "setup.window_scaling_percent"
4716 execSetupGraphics_setWindowSizes(TRUE);
4719 execSetupGraphics_setScalingTypes();
4720 execSetupGraphics_setRenderingModes();
4722 setup_mode = SETUP_MODE_GRAPHICS;
4726 #if defined(TARGET_SDL2)
4727 // window scaling may have changed at this point
4728 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4730 // window scaling quality may have changed at this point
4731 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4732 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4734 // screen rendering mode may have changed at this point
4735 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
4739 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
4740 static void execSetupChooseWindowSize()
4742 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4747 static void execSetupChooseScalingType()
4749 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4754 static void execSetupChooseRenderingMode()
4756 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
4762 static void execSetupChooseVolumeSimple()
4764 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4769 static void execSetupChooseVolumeLoops()
4771 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4776 static void execSetupChooseVolumeMusic()
4778 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4783 static void execSetupSound()
4785 if (volumes_simple == NULL)
4787 boolean current_volume_simple_found = FALSE;
4790 for (i = 0; volumes_list[i].value != -1; i++)
4792 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4793 char identifier[32], name[32];
4794 int value = volumes_list[i].value;
4795 char *text = volumes_list[i].text;
4797 ti->node_top = &volumes_simple;
4798 ti->sort_priority = value;
4800 sprintf(identifier, "%d", value);
4801 sprintf(name, "%s", text);
4803 setString(&ti->identifier, identifier);
4804 setString(&ti->name, name);
4805 setString(&ti->name_sorting, name);
4806 setString(&ti->infotext, "Sound Volume");
4808 pushTreeInfo(&volumes_simple, ti);
4810 if (value == setup.volume_simple)
4811 current_volume_simple_found = TRUE;
4814 if (!current_volume_simple_found)
4816 // add entry for non-preset volume value
4818 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4819 char identifier[32], name[32];
4820 int value = setup.volume_simple;
4822 ti->node_top = &volumes_simple;
4823 ti->sort_priority = value;
4825 sprintf(identifier, "%d", value);
4826 sprintf(name, "%d %% (Current)", value);
4828 setString(&ti->identifier, identifier);
4829 setString(&ti->name, name);
4830 setString(&ti->name_sorting, name);
4831 setString(&ti->infotext, "Sound Volume");
4833 pushTreeInfo(&volumes_simple, ti);
4836 /* sort volume values to start with lowest volume value */
4837 sortTreeInfo(&volumes_simple);
4839 /* set current volume value to configured volume value */
4840 volume_simple_current =
4841 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4843 /* if that fails, set current volume to reliable default value */
4844 if (volume_simple_current == NULL)
4845 volume_simple_current =
4846 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4848 /* if that also fails, set current volume to first available value */
4849 if (volume_simple_current == NULL)
4850 volume_simple_current = volumes_simple;
4853 if (volumes_loops == NULL)
4855 boolean current_volume_loops_found = FALSE;
4858 for (i = 0; volumes_list[i].value != -1; i++)
4860 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4861 char identifier[32], name[32];
4862 int value = volumes_list[i].value;
4863 char *text = volumes_list[i].text;
4865 ti->node_top = &volumes_loops;
4866 ti->sort_priority = value;
4868 sprintf(identifier, "%d", value);
4869 sprintf(name, "%s", text);
4871 setString(&ti->identifier, identifier);
4872 setString(&ti->name, name);
4873 setString(&ti->name_sorting, name);
4874 setString(&ti->infotext, "Loops Volume");
4876 pushTreeInfo(&volumes_loops, ti);
4878 if (value == setup.volume_loops)
4879 current_volume_loops_found = TRUE;
4882 if (!current_volume_loops_found)
4884 // add entry for non-preset volume value
4886 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4887 char identifier[32], name[32];
4888 int value = setup.volume_loops;
4890 ti->node_top = &volumes_loops;
4891 ti->sort_priority = value;
4893 sprintf(identifier, "%d", value);
4894 sprintf(name, "%d %% (Current)", value);
4896 setString(&ti->identifier, identifier);
4897 setString(&ti->name, name);
4898 setString(&ti->name_sorting, name);
4899 setString(&ti->infotext, "Loops Volume");
4901 pushTreeInfo(&volumes_loops, ti);
4904 /* sort volume values to start with lowest volume value */
4905 sortTreeInfo(&volumes_loops);
4907 /* set current volume value to configured volume value */
4908 volume_loops_current =
4909 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4911 /* if that fails, set current volume to reliable default value */
4912 if (volume_loops_current == NULL)
4913 volume_loops_current =
4914 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4916 /* if that also fails, set current volume to first available value */
4917 if (volume_loops_current == NULL)
4918 volume_loops_current = volumes_loops;
4921 if (volumes_music == NULL)
4923 boolean current_volume_music_found = FALSE;
4926 for (i = 0; volumes_list[i].value != -1; i++)
4928 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4929 char identifier[32], name[32];
4930 int value = volumes_list[i].value;
4931 char *text = volumes_list[i].text;
4933 ti->node_top = &volumes_music;
4934 ti->sort_priority = value;
4936 sprintf(identifier, "%d", value);
4937 sprintf(name, "%s", text);
4939 setString(&ti->identifier, identifier);
4940 setString(&ti->name, name);
4941 setString(&ti->name_sorting, name);
4942 setString(&ti->infotext, "Music Volume");
4944 pushTreeInfo(&volumes_music, ti);
4946 if (value == setup.volume_music)
4947 current_volume_music_found = TRUE;
4950 if (!current_volume_music_found)
4952 // add entry for non-preset volume value
4954 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4955 char identifier[32], name[32];
4956 int value = setup.volume_music;
4958 ti->node_top = &volumes_music;
4959 ti->sort_priority = value;
4961 sprintf(identifier, "%d", value);
4962 sprintf(name, "%d %% (Current)", value);
4964 setString(&ti->identifier, identifier);
4965 setString(&ti->name, name);
4966 setString(&ti->name_sorting, name);
4967 setString(&ti->infotext, "Music Volume");
4969 pushTreeInfo(&volumes_music, ti);
4972 /* sort volume values to start with lowest volume value */
4973 sortTreeInfo(&volumes_music);
4975 /* set current volume value to configured volume value */
4976 volume_music_current =
4977 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4979 /* if that fails, set current volume to reliable default value */
4980 if (volume_music_current == NULL)
4981 volume_music_current =
4982 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4984 /* if that also fails, set current volume to first available value */
4985 if (volume_music_current == NULL)
4986 volume_music_current = volumes_music;
4989 setup.volume_simple = atoi(volume_simple_current->identifier);
4990 setup.volume_loops = atoi(volume_loops_current->identifier);
4991 setup.volume_music = atoi(volume_music_current->identifier);
4993 /* needed for displaying volume text instead of identifier */
4994 volume_simple_text = volume_simple_current->name;
4995 volume_loops_text = volume_loops_current->name;
4996 volume_music_text = volume_music_current->name;
4998 setup_mode = SETUP_MODE_SOUND;
5003 static void execSetupChooseTouchControls()
5005 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5010 static void execSetupChooseMoveDistance()
5012 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5017 static void execSetupChooseDropDistance()
5019 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5024 static void execSetupTouch()
5026 if (touch_controls == NULL)
5030 for (i = 0; touch_controls_list[i].value != NULL; i++)
5032 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5033 char identifier[32], name[32];
5034 char *value = touch_controls_list[i].value;
5035 char *text = touch_controls_list[i].text;
5037 ti->node_top = &touch_controls;
5038 ti->sort_priority = i;
5040 sprintf(identifier, "%s", value);
5041 sprintf(name, "%s", text);
5043 setString(&ti->identifier, identifier);
5044 setString(&ti->name, name);
5045 setString(&ti->name_sorting, name);
5046 setString(&ti->infotext, "Control Type");
5048 pushTreeInfo(&touch_controls, ti);
5051 /* sort touch control values to start with lowest touch control value */
5052 sortTreeInfo(&touch_controls);
5054 /* set current touch control value to configured touch control value */
5055 touch_control_current =
5056 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5058 /* if that fails, set current touch control to reliable default value */
5059 if (touch_control_current == NULL)
5060 touch_control_current =
5061 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5063 /* if that also fails, set current touch control to first available value */
5064 if (touch_control_current == NULL)
5065 touch_control_current = touch_controls;
5068 if (move_distances == NULL)
5072 for (i = 0; distances_list[i].value != -1; i++)
5074 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5075 char identifier[32], name[32];
5076 int value = distances_list[i].value;
5077 char *text = distances_list[i].text;
5079 ti->node_top = &move_distances;
5080 ti->sort_priority = value;
5082 sprintf(identifier, "%d", value);
5083 sprintf(name, "%s", text);
5085 setString(&ti->identifier, identifier);
5086 setString(&ti->name, name);
5087 setString(&ti->name_sorting, name);
5088 setString(&ti->infotext, "Move Distance");
5090 pushTreeInfo(&move_distances, ti);
5093 /* sort distance values to start with lowest distance value */
5094 sortTreeInfo(&move_distances);
5096 /* set current distance value to configured distance value */
5097 move_distance_current =
5098 getTreeInfoFromIdentifier(move_distances,
5099 i_to_a(setup.touch.move_distance));
5101 /* if that fails, set current distance to reliable default value */
5102 if (move_distance_current == NULL)
5103 move_distance_current =
5104 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5106 /* if that also fails, set current distance to first available value */
5107 if (move_distance_current == NULL)
5108 move_distance_current = move_distances;
5111 if (drop_distances == NULL)
5115 for (i = 0; distances_list[i].value != -1; i++)
5117 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5118 char identifier[32], name[32];
5119 int value = distances_list[i].value;
5120 char *text = distances_list[i].text;
5122 ti->node_top = &drop_distances;
5123 ti->sort_priority = value;
5125 sprintf(identifier, "%d", value);
5126 sprintf(name, "%s", text);
5128 setString(&ti->identifier, identifier);
5129 setString(&ti->name, name);
5130 setString(&ti->name_sorting, name);
5131 setString(&ti->infotext, "Drop Distance");
5133 pushTreeInfo(&drop_distances, ti);
5136 /* sort distance values to start with lowest distance value */
5137 sortTreeInfo(&drop_distances);
5139 /* set current distance value to configured distance value */
5140 drop_distance_current =
5141 getTreeInfoFromIdentifier(drop_distances,
5142 i_to_a(setup.touch.drop_distance));
5144 /* if that fails, set current distance to reliable default value */
5145 if (drop_distance_current == NULL)
5146 drop_distance_current =
5147 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5149 /* if that also fails, set current distance to first available value */
5150 if (drop_distance_current == NULL)
5151 drop_distance_current = drop_distances;
5154 setup.touch.control_type = touch_control_current->identifier;
5155 setup.touch.move_distance = atoi(move_distance_current->identifier);
5156 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5158 /* needed for displaying volume text instead of identifier */
5159 touch_controls_text = touch_control_current->name;
5160 move_distance_text = move_distance_current->name;
5161 drop_distance_text = drop_distance_current->name;
5163 setup_mode = SETUP_MODE_TOUCH;
5168 static void execSetupArtwork()
5171 printf("::: '%s', '%s', '%s'\n",
5172 artwork.gfx_current->subdir,
5173 artwork.gfx_current->fullpath,
5174 artwork.gfx_current->basepath);
5177 setup.graphics_set = artwork.gfx_current->identifier;
5178 setup.sounds_set = artwork.snd_current->identifier;
5179 setup.music_set = artwork.mus_current->identifier;
5181 /* needed if last screen (setup choice) changed graphics, sounds or music */
5182 ReloadCustomArtwork(0);
5184 /* needed for displaying artwork name instead of artwork identifier */
5185 graphics_set_name = artwork.gfx_current->name;
5186 sounds_set_name = artwork.snd_current->name;
5187 music_set_name = artwork.mus_current->name;
5189 setup_mode = SETUP_MODE_ARTWORK;
5194 static void execSetupChooseGraphics()
5196 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5201 static void execSetupChooseSounds()
5203 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5208 static void execSetupChooseMusic()
5210 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5215 #if !defined(PLATFORM_ANDROID)
5216 static void execSetupInput()
5218 setup_mode = SETUP_MODE_INPUT;
5224 static void execSetupShortcuts()
5226 setup_mode = SETUP_MODE_SHORTCUTS;
5231 static void execSetupShortcuts1()
5233 setup_mode = SETUP_MODE_SHORTCUTS_1;
5238 static void execSetupShortcuts2()
5240 setup_mode = SETUP_MODE_SHORTCUTS_2;
5245 static void execSetupShortcuts3()
5247 setup_mode = SETUP_MODE_SHORTCUTS_3;
5252 static void execSetupShortcuts4()
5254 setup_mode = SETUP_MODE_SHORTCUTS_4;
5259 static void execSetupShortcuts5()
5261 setup_mode = SETUP_MODE_SHORTCUTS_5;
5266 static void execExitSetup()
5268 SetGameStatus(GAME_MODE_MAIN);
5273 static void execSaveAndExitSetup()
5279 static struct TokenInfo setup_info_main[] =
5281 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5282 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5283 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5284 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5285 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5286 #if !defined(PLATFORM_ANDROID)
5287 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5288 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5290 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5292 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5293 { TYPE_EMPTY, NULL, "" },
5294 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5295 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5300 static struct TokenInfo setup_info_game[] =
5302 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5303 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5304 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5305 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5306 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5307 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5308 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5309 { TYPE_STRING, &game_speed_text, "" },
5311 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5312 { TYPE_STRING, &scroll_delay_text, "" },
5314 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5315 { TYPE_STRING, &snapshot_mode_text, "" },
5316 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5317 { TYPE_EMPTY, NULL, "" },
5318 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5323 static struct TokenInfo setup_info_editor[] =
5326 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5327 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5328 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5329 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5330 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5331 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5332 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5333 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5335 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5336 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5337 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5339 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5341 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5342 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5343 { TYPE_EMPTY, NULL, "" },
5345 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5346 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5347 { TYPE_EMPTY, NULL, "" },
5349 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5350 { TYPE_EMPTY, NULL, "" },
5351 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5356 static struct TokenInfo setup_info_graphics[] =
5358 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5359 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5360 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5361 { TYPE_STRING, &window_size_text, "" },
5362 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5363 { TYPE_STRING, &scaling_type_text, "" },
5364 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
5365 { TYPE_STRING, &rendering_mode_text, "" },
5368 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5369 { TYPE_STRING, &scroll_delay_text, "" },
5371 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5372 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5373 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5374 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5375 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5376 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5377 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5378 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5379 { TYPE_EMPTY, NULL, "" },
5380 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5385 static struct TokenInfo setup_info_sound[] =
5387 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5388 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5389 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5390 { TYPE_EMPTY, NULL, "" },
5391 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5392 { TYPE_STRING, &volume_simple_text, "" },
5393 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5394 { TYPE_STRING, &volume_loops_text, "" },
5395 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5396 { TYPE_STRING, &volume_music_text, "" },
5397 { TYPE_EMPTY, NULL, "" },
5398 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5403 static struct TokenInfo setup_info_artwork[] =
5405 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5406 { TYPE_STRING, &graphics_set_name, "" },
5407 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5408 { TYPE_STRING, &sounds_set_name, "" },
5409 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5410 { TYPE_STRING, &music_set_name, "" },
5411 { TYPE_EMPTY, NULL, "" },
5412 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5413 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5414 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5415 { TYPE_EMPTY, NULL, "" },
5416 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5421 static struct TokenInfo setup_info_input[] =
5423 { TYPE_SWITCH, NULL, "Player:" },
5424 { TYPE_SWITCH, NULL, "Device:" },
5425 { TYPE_ENTER_MENU, NULL, "" },
5426 { TYPE_EMPTY, NULL, "" },
5427 { TYPE_EMPTY, NULL, "" },
5428 { TYPE_EMPTY, NULL, "" },
5429 { TYPE_EMPTY, NULL, "" },
5430 { TYPE_EMPTY, NULL, "" },
5431 { TYPE_EMPTY, NULL, "" },
5432 { TYPE_EMPTY, NULL, "" },
5433 { TYPE_EMPTY, NULL, "" },
5434 { TYPE_EMPTY, NULL, "" },
5435 { TYPE_EMPTY, NULL, "" },
5436 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5441 static struct TokenInfo setup_info_touch[] =
5443 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5444 { TYPE_STRING, &touch_controls_text, "" },
5445 { TYPE_EMPTY, NULL, "" },
5446 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5447 { TYPE_STRING, &move_distance_text, "" },
5448 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5449 { TYPE_STRING, &drop_distance_text, "" },
5450 { TYPE_EMPTY, NULL, "" },
5451 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5456 static struct TokenInfo setup_info_shortcuts[] =
5458 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5459 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5460 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5461 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5462 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5463 { TYPE_EMPTY, NULL, "" },
5464 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5469 static struct TokenInfo setup_info_shortcuts_1[] =
5471 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5472 { TYPE_KEY, &setup.shortcut.save_game, "" },
5473 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5474 { TYPE_KEY, &setup.shortcut.load_game, "" },
5475 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5476 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5477 { TYPE_EMPTY, NULL, "" },
5478 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5479 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5480 { TYPE_EMPTY, NULL, "" },
5481 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5486 static struct TokenInfo setup_info_shortcuts_2[] =
5488 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5489 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5490 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5491 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5492 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5493 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5494 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5495 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5496 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5497 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5498 { TYPE_EMPTY, NULL, "" },
5499 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5504 static struct TokenInfo setup_info_shortcuts_3[] =
5506 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5507 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5508 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5509 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5510 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5511 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5512 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5513 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5514 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5515 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5516 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5517 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5518 { TYPE_EMPTY, NULL, "" },
5519 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5524 static struct TokenInfo setup_info_shortcuts_4[] =
5526 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5527 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5528 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5529 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5530 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5531 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5532 { TYPE_EMPTY, NULL, "" },
5533 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5538 static struct TokenInfo setup_info_shortcuts_5[] =
5540 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5541 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5542 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5543 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5544 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5545 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5546 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5547 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5548 { TYPE_EMPTY, NULL, "" },
5549 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5554 static Key getSetupKey()
5556 Key key = KSYM_UNDEFINED;
5557 boolean got_key_event = FALSE;
5559 while (!got_key_event)
5561 if (PendingEvent()) /* got event */
5569 case EVENT_KEYPRESS:
5571 key = GetEventKey((KeyEvent *)&event, TRUE);
5573 /* press 'Escape' or 'Enter' to keep the existing key binding */
5574 if (key == KSYM_Escape || key == KSYM_Return)
5575 key = KSYM_UNDEFINED; /* keep old value */
5577 got_key_event = TRUE;
5581 case EVENT_KEYRELEASE:
5582 key_joystick_mapping = 0;
5586 HandleOtherEvents(&event);
5594 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
5600 static int getSetupValueFont(int type, void *value)
5602 if (type & TYPE_KEY)
5603 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5604 else if (type & TYPE_STRING)
5605 return FONT_VALUE_2;
5606 else if (type & TYPE_ECS_AGA)
5607 return FONT_VALUE_1;
5608 else if (type & TYPE_BOOLEAN_STYLE)
5609 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5610 else if (type & TYPE_YES_NO_AUTO)
5611 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5612 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5614 return FONT_VALUE_1;
5617 static int getSetupValueFontNarrow(int type, int font_nr)
5619 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
5620 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
5621 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
5625 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5627 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5628 struct TokenInfo *si = &setup_info[si_pos];
5629 boolean font_draw_xoffset_modified = FALSE;
5630 boolean scrollbar_needed = (num_setup_info < max_setup_info);
5631 int font_draw_xoffset_old = -1;
5632 int xoffset = (scrollbar_needed ? -1 : 0);
5633 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5634 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5635 int xpos = menu_screen_value_xpos;
5636 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5637 int startx = mSX + xpos * 32;
5638 int starty = mSY + ypos * 32;
5639 int font_nr, font_width;
5640 int type = si->type;
5641 void *value = si->value;
5642 char *value_string = getSetupValue(type, value);
5645 if (value_string == NULL)
5648 if (type & TYPE_KEY)
5650 xpos = MENU_SCREEN_START_XPOS;
5652 if (type & TYPE_QUERY)
5653 value_string = "<press key>";
5655 else if (type & TYPE_STRING)
5657 int max_value_len = (SCR_FIELDX - 2) * 2;
5659 xpos = MENU_SCREEN_START_XPOS;
5661 if (strlen(value_string) > max_value_len)
5662 value_string[max_value_len] = '\0';
5664 else if (type & TYPE_YES_NO_AUTO)
5666 xpos = menu_screen_value_xpos - 1;
5669 startx = mSX + xpos * 32;
5670 starty = mSY + ypos * 32;
5671 font_nr = getSetupValueFont(type, value);
5672 font_width = getFontWidth(font_nr);
5674 // special check if right-side setup values moved left due to scrollbar
5675 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
5677 int max_menu_text_length = 26; // maximum text length for classic menu
5678 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5679 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5680 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5681 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5682 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
5684 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
5687 startx = mSX + xpos * 32;
5689 font_nr = getSetupValueFontNarrow(type, font_nr);
5690 font_width = getFontWidth(font_nr);
5694 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5695 if (setup_mode != SETUP_MODE_INPUT)
5697 int max_menu_text_length_big = (menu_screen_value_xpos -
5698 MENU_SCREEN_START_XPOS);
5699 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5700 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5701 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5702 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5703 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5704 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5705 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5706 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5707 boolean correct_font_draw_xoffset = FALSE;
5709 if (xpos == MENU_SCREEN_START_XPOS &&
5710 startx + font1_xoffset < text_startx + text_font_xoffset)
5711 correct_font_draw_xoffset = TRUE;
5713 if (xpos == menu_screen_value_xpos &&
5714 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5715 correct_font_draw_xoffset = TRUE;
5717 /* check if setup value would overlap with setup text when printed */
5718 /* (this can happen for extreme/wrong values for font draw offset) */
5719 if (correct_font_draw_xoffset)
5721 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5722 font_draw_xoffset_modified = TRUE;
5724 if (type & TYPE_KEY)
5725 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5726 else if (!(type & TYPE_STRING))
5727 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5728 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5732 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5733 DrawText(startx + i * font_width, starty, " ", font_nr);
5735 DrawText(startx, starty, value_string, font_nr);
5737 if (font_draw_xoffset_modified)
5738 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5741 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5743 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5744 struct TokenInfo *si = &setup_info[si_pos];
5746 if (si->type & TYPE_BOOLEAN_STYLE)
5748 *(boolean *)si->value ^= TRUE;
5750 else if (si->type & TYPE_YES_NO_AUTO)
5754 (*(int *)si->value == AUTO ? TRUE :
5755 *(int *)si->value == TRUE ? FALSE : AUTO) :
5756 (*(int *)si->value == TRUE ? AUTO :
5757 *(int *)si->value == AUTO ? FALSE : TRUE));
5759 else if (si->type & TYPE_KEY)
5763 si->type |= TYPE_QUERY;
5764 drawSetupValue(screen_pos, setup_info_pos_raw);
5765 si->type &= ~TYPE_QUERY;
5767 key = getSetupKey();
5768 if (key != KSYM_UNDEFINED)
5769 *(Key *)si->value = key;
5772 drawSetupValue(screen_pos, setup_info_pos_raw);
5774 // fullscreen state may have changed at this point
5775 if (si->value == &setup.fullscreen)
5776 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5779 static void DrawSetupScreen_Generic()
5781 int fade_mask = REDRAW_FIELD;
5782 boolean redraw_all = FALSE;
5783 char *title_string = NULL;
5786 if (CheckIfGlobalBorderHasChanged())
5787 fade_mask = REDRAW_ALL;
5791 FreeScreenGadgets();
5792 CreateScreenGadgets();
5794 if (redraw_mask & REDRAW_ALL)
5801 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5803 if (setup_mode == SETUP_MODE_MAIN)
5805 setup_info = setup_info_main;
5806 title_string = "Setup";
5808 else if (setup_mode == SETUP_MODE_GAME)
5810 setup_info = setup_info_game;
5811 title_string = "Setup Game";
5813 else if (setup_mode == SETUP_MODE_EDITOR)
5815 setup_info = setup_info_editor;
5816 title_string = "Setup Editor";
5818 else if (setup_mode == SETUP_MODE_GRAPHICS)
5820 setup_info = setup_info_graphics;
5821 title_string = "Setup Graphics";
5823 else if (setup_mode == SETUP_MODE_SOUND)
5825 setup_info = setup_info_sound;
5826 title_string = "Setup Sound";
5828 else if (setup_mode == SETUP_MODE_ARTWORK)
5830 setup_info = setup_info_artwork;
5831 title_string = "Custom Artwork";
5833 else if (setup_mode == SETUP_MODE_TOUCH)
5835 setup_info = setup_info_touch;
5836 title_string = "Setup Touch Ctrls";
5838 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5840 setup_info = setup_info_shortcuts;
5841 title_string = "Setup Shortcuts";
5843 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5845 setup_info = setup_info_shortcuts_1;
5846 title_string = "Setup Shortcuts";
5848 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5850 setup_info = setup_info_shortcuts_2;
5851 title_string = "Setup Shortcuts";
5853 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5855 setup_info = setup_info_shortcuts_3;
5856 title_string = "Setup Shortcuts";
5858 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5860 setup_info = setup_info_shortcuts_4;
5861 title_string = "Setup Shortcuts";
5863 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5865 setup_info = setup_info_shortcuts_5;
5866 title_string = "Setup Shortcuts";
5869 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5871 // determine maximal number of setup entries that can be displayed on screen
5873 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5876 // determine maximal number of setup entries available for this setup screen
5878 for (i = 0; setup_info[i].type != 0; i++)
5881 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5883 MapScreenGadgets(max_setup_info);
5886 redraw_mask = fade_mask = REDRAW_ALL;
5888 DrawMaskedBorder(fade_mask);
5895 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5897 menu_info = setup_info;
5899 HandleMenuScreen(mx, my, dx, dy, button,
5900 setup_mode, num_setup_info, max_setup_info);
5903 void DrawSetupScreen_Input()
5907 FadeOut(REDRAW_FIELD);
5911 setup_info = setup_info_input;
5913 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5915 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5916 "Joysticks deactivated on this screen");
5918 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5920 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5921 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5922 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5923 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5924 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5925 initCursor(i, IMG_MENU_BUTTON);
5927 DrawCursorAndText_Setup(i, -1, FALSE);
5930 /* create gadgets for setup input menu screen */
5931 FreeScreenGadgets();
5932 CreateScreenGadgets();
5934 /* map gadgets for setup input menu screen */
5935 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5937 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5939 FadeIn(REDRAW_FIELD);
5944 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5946 if (device_name == NULL)
5949 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5952 if (strlen(device_name) > 1)
5954 char c1 = device_name[strlen(device_name) - 1];
5955 char c2 = device_name[strlen(device_name) - 2];
5957 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5958 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5961 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5962 strlen(device_name));
5965 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5968 static struct SetupKeyboardInfo custom_key;
5975 { &custom_key.left, "Joystick Left" },
5976 { &custom_key.right, "Joystick Right" },
5977 { &custom_key.up, "Joystick Up" },
5978 { &custom_key.down, "Joystick Down" },
5979 { &custom_key.snap, "Button 1" },
5980 { &custom_key.drop, "Button 2" }
5982 static char *joystick_name[MAX_PLAYERS] =
5989 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5993 custom_key = setup.input[player_nr].key;
5995 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5996 FONT_INPUT_1_ACTIVE);
5998 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6000 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6001 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6003 if (setup.input[player_nr].use_joystick)
6005 char *device_name = setup.input[player_nr].joy.device_name;
6006 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
6007 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
6009 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6010 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
6014 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
6015 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6018 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6020 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6021 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6022 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6023 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6025 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6026 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6027 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6028 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6029 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6030 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6032 for (i = 0; i < 6; i++)
6034 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6036 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6038 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6039 (setup.input[player_nr].use_joystick ?
6041 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6045 static int input_player_nr = 0;
6047 void HandleSetupScreen_Input_Player(int step, int direction)
6049 int old_player_nr = input_player_nr;
6052 new_player_nr = old_player_nr + step * direction;
6053 if (new_player_nr < 0)
6055 if (new_player_nr > MAX_PLAYERS - 1)
6056 new_player_nr = MAX_PLAYERS - 1;
6058 if (new_player_nr != old_player_nr)
6060 input_player_nr = new_player_nr;
6062 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6066 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6068 static int choice = 0;
6071 int pos_start = SETUPINPUT_SCREEN_POS_START;
6072 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6073 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6074 int pos_end = SETUPINPUT_SCREEN_POS_END;
6076 if (button == MB_MENU_INITIALIZE)
6078 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6080 DrawCursorAndText_Setup(choice, -1, TRUE);
6084 else if (button == MB_MENU_LEAVE)
6086 setup_mode = SETUP_MODE_MAIN;
6093 if (mx || my) /* mouse input */
6095 x = (mx - mSX) / 32;
6096 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6098 else if (dx || dy) /* keyboard input */
6100 if (dx && choice == 0)
6101 x = (dx < 0 ? 10 : 12);
6102 else if ((dx && choice == 1) ||
6103 (dx == +1 && choice == 2) ||
6104 (dx == -1 && choice == pos_end))
6105 button = MB_MENU_CHOICE;
6109 if (y >= pos_empty1 && y <= pos_empty2)
6110 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6113 if (y == 0 && dx != 0 && button)
6115 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6117 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6118 y >= pos_start && y <= pos_end &&
6119 !(y >= pos_empty1 && y <= pos_empty2))
6125 DrawCursorAndText_Setup(choice, -1, FALSE);
6126 DrawCursorAndText_Setup(y, -1, TRUE);
6128 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6137 char *device_name = setup.input[input_player_nr].joy.device_name;
6139 if (!setup.input[input_player_nr].use_joystick)
6141 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6143 setJoystickDeviceToNr(device_name, new_device_nr);
6144 setup.input[input_player_nr].use_joystick = TRUE;
6148 int device_nr = getJoystickNrFromDeviceName(device_name);
6149 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6151 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6152 setup.input[input_player_nr].use_joystick = FALSE;
6154 setJoystickDeviceToNr(device_name, new_device_nr);
6157 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6161 if (setup.input[input_player_nr].use_joystick)
6164 CalibrateJoystick(input_player_nr);
6167 CustomizeKeyboard(input_player_nr);
6169 else if (y == pos_end)
6175 setup_mode = SETUP_MODE_MAIN;
6182 void CustomizeKeyboard(int player_nr)
6186 boolean finished = FALSE;
6187 static struct SetupKeyboardInfo custom_key;
6192 } customize_step[] =
6194 { &custom_key.left, "Move Left" },
6195 { &custom_key.right, "Move Right" },
6196 { &custom_key.up, "Move Up" },
6197 { &custom_key.down, "Move Down" },
6198 { &custom_key.snap, "Snap Field" },
6199 { &custom_key.drop, "Drop Element" }
6202 /* read existing key bindings from player setup */
6203 custom_key = setup.input[player_nr].key;
6206 FadeOut(REDRAW_FIELD);
6210 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6213 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6214 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6215 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6216 "Key:", FONT_INPUT_1_ACTIVE);
6217 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6218 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6220 FadeIn(REDRAW_FIELD);
6226 if (PendingEvent()) /* got event */
6234 case EVENT_KEYPRESS:
6236 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6238 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6240 if (key == KSYM_Escape)
6241 FadeSkipNextFadeIn();
6247 /* all keys configured -- wait for "Escape" or "Return" key */
6251 /* press 'Enter' to keep the existing key binding */
6252 if (key == KSYM_Return)
6253 key = *customize_step[step_nr].key;
6255 /* check if key already used */
6256 for (i = 0; i < step_nr; i++)
6257 if (*customize_step[i].key == key)
6262 /* got new key binding */
6263 *customize_step[step_nr].key = key;
6264 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6266 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6267 getKeyNameFromKey(key), FONT_VALUE_1);
6270 /* un-highlight last query */
6271 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6272 customize_step[step_nr - 1].text, FONT_MENU_1);
6273 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6274 "Key:", FONT_MENU_1);
6276 /* press 'Enter' to leave */
6279 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6280 "Press Enter", FONT_TITLE_1);
6284 /* query next key binding */
6285 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6286 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6287 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6288 "Key:", FONT_INPUT_1_ACTIVE);
6289 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6290 getKeyNameFromKey(*customize_step[step_nr].key),
6295 case EVENT_KEYRELEASE:
6296 key_joystick_mapping = 0;
6300 HandleOtherEvents(&event);
6308 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6311 /* write new key bindings back to player setup */
6312 setup.input[player_nr].key = custom_key;
6315 DrawSetupScreen_Input();
6318 static boolean CalibrateJoystickMain(int player_nr)
6320 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6321 int new_joystick_xright = JOYSTICK_XMIDDLE;
6322 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6323 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6324 int new_joystick_xmiddle, new_joystick_ymiddle;
6326 int joystick_fd = joystick.fd[player_nr];
6327 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6328 boolean check[3][3];
6329 int check_remaining = 3 * 3;
6334 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6337 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6341 FadeOut(REDRAW_FIELD);
6345 for (y = 0; y < 3; y++)
6347 for (x = 0; x < 3; x++)
6349 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6350 check[x][y] = FALSE;
6354 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6355 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6356 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6357 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6358 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6359 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6360 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6362 joy_value = Joystick(player_nr);
6363 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6364 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6366 /* eventually uncalibrated center position (joystick could be uncentered) */
6367 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6370 new_joystick_xmiddle = joy_x;
6371 new_joystick_ymiddle = joy_y;
6373 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6375 FadeIn(REDRAW_FIELD);
6377 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6382 if (PendingEvent()) /* got event */
6390 case EVENT_KEYPRESS:
6391 switch (GetEventKey((KeyEvent *)&event, TRUE))
6394 if (check_remaining == 0)
6399 FadeSkipNextFadeIn();
6408 case EVENT_KEYRELEASE:
6409 key_joystick_mapping = 0;
6413 HandleOtherEvents(&event);
6418 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6421 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6422 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6423 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6424 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6426 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6427 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6428 setup.input[player_nr].joy.xright = new_joystick_xright;
6429 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6430 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6431 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6433 CheckJoystickData();
6435 joy_value = Joystick(player_nr);
6437 if (joy_value & JOY_BUTTON && check_remaining == 0)
6440 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6441 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6443 if (x != last_x || y != last_y)
6445 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6446 IMG_MENU_CALIBRATE_YELLOW, 0);
6447 DrawFixedGraphic(xpos + x, ypos + y,
6448 IMG_MENU_CALIBRATE_RED, 0);
6453 if (check_remaining > 0 && !check[x+1][y+1])
6455 check[x+1][y+1] = TRUE;
6463 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6466 /* calibrated center position (joystick should now be centered) */
6467 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6470 new_joystick_xmiddle = joy_x;
6471 new_joystick_ymiddle = joy_y;
6475 /* wait until the last pressed button was released */
6476 while (Joystick(player_nr) & JOY_BUTTON)
6478 if (PendingEvent()) /* got event */
6483 HandleOtherEvents(&event);
6485 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6492 void CalibrateJoystick(int player_nr)
6494 if (!CalibrateJoystickMain(player_nr))
6496 char *device_name = setup.input[player_nr].joy.device_name;
6497 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6498 int xpos = mSX - SX;
6499 int ypos = mSY - SY;
6503 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6504 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6507 Delay(2000); /* show error message for a short time */
6512 DrawSetupScreen_Input();
6515 void DrawSetupScreen()
6517 DeactivateJoystick();
6519 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6521 if (setup_mode == SETUP_MODE_INPUT)
6522 DrawSetupScreen_Input();
6523 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6524 DrawChooseTree(&game_speed_current);
6525 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6526 DrawChooseTree(&scroll_delay_current);
6527 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6528 DrawChooseTree(&snapshot_mode_current);
6529 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6530 DrawChooseTree(&window_size_current);
6531 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6532 DrawChooseTree(&scaling_type_current);
6533 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6534 DrawChooseTree(&rendering_mode_current);
6535 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6536 DrawChooseTree(&artwork.gfx_current);
6537 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6538 DrawChooseTree(&artwork.snd_current);
6539 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6540 DrawChooseTree(&artwork.mus_current);
6541 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6542 DrawChooseTree(&volume_simple_current);
6543 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6544 DrawChooseTree(&volume_loops_current);
6545 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6546 DrawChooseTree(&volume_music_current);
6547 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6548 DrawChooseTree(&touch_control_current);
6549 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6550 DrawChooseTree(&move_distance_current);
6551 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6552 DrawChooseTree(&drop_distance_current);
6554 DrawSetupScreen_Generic();
6560 void RedrawSetupScreenAfterFullscreenToggle()
6562 if (setup_mode == SETUP_MODE_GRAPHICS ||
6563 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6565 // update list selection from "setup.window_scaling_percent"
6566 execSetupGraphics_setWindowSizes(TRUE);
6572 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6574 if (setup_mode == SETUP_MODE_INPUT)
6575 HandleSetupScreen_Input(mx, my, dx, dy, button);
6576 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6577 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6578 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6579 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6580 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6581 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6582 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6583 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6584 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6585 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6586 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6587 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
6588 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6589 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6590 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6591 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6592 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6593 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6594 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6595 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6596 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6597 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6598 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6599 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6600 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6601 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6602 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6603 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6604 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6605 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6607 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6610 void HandleGameActions()
6612 if (game_status != GAME_MODE_PLAYING)
6615 GameActions(); /* main game loop */
6617 if (tape.auto_play && !tape.playing)
6618 AutoPlayTape(); /* continue automatically playing next tape */
6622 /* ---------- new screen button stuff -------------------------------------- */
6624 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6628 case SCREEN_CTRL_ID_PREV_LEVEL:
6629 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6630 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6633 case SCREEN_CTRL_ID_NEXT_LEVEL:
6634 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6635 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6638 case SCREEN_CTRL_ID_PREV_PLAYER:
6639 *x = mSX + TILEX * 10;
6640 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6643 case SCREEN_CTRL_ID_NEXT_PLAYER:
6644 *x = mSX + TILEX * 12;
6645 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6649 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6655 int gfx_unpressed, gfx_pressed;
6656 void (*get_gadget_position)(int *, int *, int);
6660 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6663 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6664 getScreenMenuButtonPos,
6665 SCREEN_CTRL_ID_PREV_LEVEL,
6670 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6671 getScreenMenuButtonPos,
6672 SCREEN_CTRL_ID_NEXT_LEVEL,
6677 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6678 getScreenMenuButtonPos,
6679 SCREEN_CTRL_ID_PREV_PLAYER,
6684 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6685 getScreenMenuButtonPos,
6686 SCREEN_CTRL_ID_NEXT_PLAYER,
6694 int gfx_unpressed, gfx_pressed;
6698 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6701 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6702 -1, -1, /* these values are not constant, but can change at runtime */
6703 SCREEN_CTRL_ID_SCROLL_UP,
6707 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6708 -1, -1, /* these values are not constant, but can change at runtime */
6709 SCREEN_CTRL_ID_SCROLL_DOWN,
6716 int gfx_unpressed, gfx_pressed;
6722 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6725 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6726 -1, -1, /* these values are not constant, but can change at runtime */
6727 -1, -1, /* these values are not constant, but can change at runtime */
6728 GD_TYPE_SCROLLBAR_VERTICAL,
6729 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6730 "scroll level series vertically"
6734 static void CreateScreenMenubuttons()
6736 struct GadgetInfo *gi;
6737 unsigned int event_mask;
6740 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6742 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6743 int gfx_unpressed, gfx_pressed;
6744 int x, y, width, height;
6745 int gd_x1, gd_x2, gd_y1, gd_y2;
6746 int id = menubutton_info[i].gadget_id;
6748 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6750 menubutton_info[i].get_gadget_position(&x, &y, id);
6752 width = SC_MENUBUTTON_XSIZE;
6753 height = SC_MENUBUTTON_YSIZE;
6755 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6756 gfx_pressed = menubutton_info[i].gfx_pressed;
6757 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6758 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6759 gd_x1 = graphic_info[gfx_unpressed].src_x;
6760 gd_y1 = graphic_info[gfx_unpressed].src_y;
6761 gd_x2 = graphic_info[gfx_pressed].src_x;
6762 gd_y2 = graphic_info[gfx_pressed].src_y;
6764 gi = CreateGadget(GDI_CUSTOM_ID, id,
6765 GDI_CUSTOM_TYPE_ID, i,
6766 GDI_INFO_TEXT, menubutton_info[i].infotext,
6771 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6772 GDI_STATE, GD_BUTTON_UNPRESSED,
6773 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6774 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6775 GDI_DIRECT_DRAW, FALSE,
6776 GDI_EVENT_MASK, event_mask,
6777 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6781 Error(ERR_EXIT, "cannot create gadget");
6783 screen_gadget[id] = gi;
6787 static void CreateScreenScrollbuttons()
6789 struct GadgetInfo *gi;
6790 unsigned int event_mask;
6793 /* these values are not constant, but can change at runtime */
6794 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6795 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6796 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6797 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6799 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6801 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6802 int gfx_unpressed, gfx_pressed;
6803 int x, y, width, height;
6804 int gd_x1, gd_x2, gd_y1, gd_y2;
6805 int id = scrollbutton_info[i].gadget_id;
6807 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6809 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6810 y = mSY + scrollbutton_info[i].y;
6811 width = SC_SCROLLBUTTON_XSIZE;
6812 height = SC_SCROLLBUTTON_YSIZE;
6814 /* correct scrollbar position if placed outside menu (playfield) area */
6815 if (x > SX + SC_SCROLL_UP_XPOS)
6816 x = SX + SC_SCROLL_UP_XPOS;
6818 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6819 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6820 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6822 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6823 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6824 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6825 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6826 gd_x1 = graphic_info[gfx_unpressed].src_x;
6827 gd_y1 = graphic_info[gfx_unpressed].src_y;
6828 gd_x2 = graphic_info[gfx_pressed].src_x;
6829 gd_y2 = graphic_info[gfx_pressed].src_y;
6831 gi = CreateGadget(GDI_CUSTOM_ID, id,
6832 GDI_CUSTOM_TYPE_ID, i,
6833 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6838 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6839 GDI_STATE, GD_BUTTON_UNPRESSED,
6840 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6841 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6842 GDI_DIRECT_DRAW, FALSE,
6843 GDI_EVENT_MASK, event_mask,
6844 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6848 Error(ERR_EXIT, "cannot create gadget");
6850 screen_gadget[id] = gi;
6854 static void CreateScreenScrollbars()
6858 /* these values are not constant, but can change at runtime */
6859 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6860 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6861 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6862 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6864 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6866 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6867 int gfx_unpressed, gfx_pressed;
6868 int x, y, width, height;
6869 int gd_x1, gd_x2, gd_y1, gd_y2;
6870 struct GadgetInfo *gi;
6871 int items_max, items_visible, item_position;
6872 unsigned int event_mask;
6873 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6874 int id = scrollbar_info[i].gadget_id;
6876 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6878 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6879 y = mSY + scrollbar_info[i].y;
6880 width = scrollbar_info[i].width;
6881 height = scrollbar_info[i].height;
6883 /* correct scrollbar position if placed outside menu (playfield) area */
6884 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6885 x = SX + SC_SCROLL_VERTICAL_XPOS;
6887 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6888 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6890 items_max = num_page_entries;
6891 items_visible = num_page_entries;
6894 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6895 gfx_pressed = scrollbar_info[i].gfx_pressed;
6896 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6897 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6898 gd_x1 = graphic_info[gfx_unpressed].src_x;
6899 gd_y1 = graphic_info[gfx_unpressed].src_y;
6900 gd_x2 = graphic_info[gfx_pressed].src_x;
6901 gd_y2 = graphic_info[gfx_pressed].src_y;
6903 gi = CreateGadget(GDI_CUSTOM_ID, id,
6904 GDI_CUSTOM_TYPE_ID, i,
6905 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6910 GDI_TYPE, scrollbar_info[i].type,
6911 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6912 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6913 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6914 GDI_WHEEL_AREA_X, SX,
6915 GDI_WHEEL_AREA_Y, SY,
6916 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6917 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6918 GDI_STATE, GD_BUTTON_UNPRESSED,
6919 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6920 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6921 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6922 GDI_DIRECT_DRAW, FALSE,
6923 GDI_EVENT_MASK, event_mask,
6924 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6928 Error(ERR_EXIT, "cannot create gadget");
6930 screen_gadget[id] = gi;
6934 void CreateScreenGadgets()
6936 CreateScreenMenubuttons();
6938 CreateScreenScrollbuttons();
6939 CreateScreenScrollbars();
6942 void FreeScreenGadgets()
6946 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6947 FreeGadget(screen_gadget[i]);
6950 void MapScreenMenuGadgets(int screen_mask)
6954 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6955 if (screen_mask & menubutton_info[i].screen_mask)
6956 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6959 void MapScreenGadgets(int num_entries)
6963 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6966 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6967 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6969 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6970 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6973 void MapScreenTreeGadgets(TreeInfo *ti)
6975 MapScreenGadgets(numTreeInfoInGroup(ti));
6978 static void HandleScreenGadgets(struct GadgetInfo *gi)
6980 int id = gi->custom_id;
6981 int button = gi->event.button;
6982 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6986 case SCREEN_CTRL_ID_PREV_LEVEL:
6987 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6990 case SCREEN_CTRL_ID_NEXT_LEVEL:
6991 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6994 case SCREEN_CTRL_ID_PREV_PLAYER:
6995 HandleSetupScreen_Input_Player(step, -1);
6998 case SCREEN_CTRL_ID_NEXT_PLAYER:
6999 HandleSetupScreen_Input_Player(step, +1);
7002 case SCREEN_CTRL_ID_SCROLL_UP:
7003 if (game_status == GAME_MODE_LEVELS)
7004 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7005 else if (game_status == GAME_MODE_LEVELNR)
7006 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7007 else if (game_status == GAME_MODE_SETUP)
7008 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7009 else if (game_status == GAME_MODE_INFO)
7010 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7013 case SCREEN_CTRL_ID_SCROLL_DOWN:
7014 if (game_status == GAME_MODE_LEVELS)
7015 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7016 else if (game_status == GAME_MODE_LEVELNR)
7017 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7018 else if (game_status == GAME_MODE_SETUP)
7019 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7020 else if (game_status == GAME_MODE_INFO)
7021 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7024 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7025 if (game_status == GAME_MODE_LEVELS)
7026 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7027 else if (game_status == GAME_MODE_LEVELNR)
7028 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7029 else if (game_status == GAME_MODE_SETUP)
7030 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7031 else if (game_status == GAME_MODE_INFO)
7032 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);