1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
96 #define STR_INFO_MAIN "Info Screen"
97 #define STR_INFO_TITLE "Title Screen"
98 #define STR_INFO_ELEMENTS "Game Elements"
99 #define STR_INFO_MUSIC "Music Info"
100 #define STR_INFO_CREDITS "Credits"
101 #define STR_INFO_PROGRAM "Program Info"
102 #define STR_INFO_VERSION "Version Info"
103 #define STR_INFO_LEVELSET "Level Set Info"
104 #define STR_INFO_EXIT "Exit"
106 // setup screen titles
107 #define STR_SETUP_MAIN "Setup"
108 #define STR_SETUP_GAME "Game & Menu"
109 #define STR_SETUP_ENGINES "Game Engines"
110 #define STR_SETUP_EDITOR "Editor"
111 #define STR_SETUP_GRAPHICS "Graphics"
112 #define STR_SETUP_SOUND "Sound & Music"
113 #define STR_SETUP_ARTWORK "Custom Artwork"
114 #define STR_SETUP_INPUT "Input Devices"
115 #define STR_SETUP_TOUCH "Touch Controls"
116 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
117 #define STR_SETUP_EXIT "Exit"
118 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
120 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
121 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
122 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
123 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
124 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
125 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
126 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
127 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
128 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
129 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
130 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
131 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
132 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
133 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
134 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
135 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
136 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
137 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
138 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
140 // other screen text constants
141 #define STR_CHOOSE_TREE_EDIT "Edit"
142 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
143 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
145 #define TEXT_MAIN_MENU "Press any key or button for main menu"
146 #define TEXT_INFO_MENU "Press any key or button for info menu"
147 #define TEXT_NEXT_PAGE "Press any key or button for next page"
148 #define TEXT_NEXT_MENU (info_screens_from_main ? \
149 TEXT_MAIN_MENU : TEXT_INFO_MENU)
151 // for input setup functions
152 #define SETUPINPUT_SCREEN_POS_START 0
153 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
154 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
155 #define SETUPINPUT_SCREEN_POS_END 13
157 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
158 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
160 #define MAX_SETUP_TEXT_INPUT_LEN 28
162 // for various menu stuff
163 #define MENU_SCREEN_START_XPOS 1
164 #define MENU_SCREEN_START_YPOS 2
165 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
166 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
167 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
168 #define MENU_TITLE1_YPOS 8
169 #define MENU_TITLE2_YPOS 46
170 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
171 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
172 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
173 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
174 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
175 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
176 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
177 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
178 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
179 #define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
180 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
181 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
182 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
183 MENU_SCREEN_INFO_YSTART - \
185 #define MAX_INFO_ELEMENTS_IN_ARRAY 128
186 #define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
187 #define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
188 MAX_INFO_ELEMENTS_ON_SCREEN)
189 #define STD_INFO_ELEMENTS_ON_SCREEN 10
190 #define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
191 MENU_SCREEN_INFO_YSTEP)
192 #define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN,\
193 DYN_INFO_ELEMENTS_ON_SCREEN)
194 #define NUM_INFO_ELEMENTS_FROM_CONF \
195 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
196 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
197 DEFAULT_INFO_ELEMENTS)
198 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF,\
200 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
201 #define MAX_MENU_TEXT_LENGTH_BIG 13
202 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
204 // screen gadget identifiers
205 #define SCREEN_CTRL_ID_PREV_LEVEL 0
206 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
207 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
208 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
209 #define SCREEN_CTRL_ID_PREV_SCORE 4
210 #define SCREEN_CTRL_ID_NEXT_SCORE 5
211 #define SCREEN_CTRL_ID_PLAY_TAPE 6
212 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
213 #define SCREEN_CTRL_ID_LAST_LEVEL 8
214 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
215 #define SCREEN_CTRL_ID_PREV_PLAYER 10
216 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
217 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
218 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
219 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
220 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
221 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
222 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
223 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
224 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
226 #define NUM_SCREEN_MENUBUTTONS 20
228 #define SCREEN_CTRL_ID_SCROLL_UP 20
229 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
230 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
231 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
233 #define NUM_SCREEN_GADGETS 24
235 #define NUM_SCREEN_SCROLLBUTTONS 2
236 #define NUM_SCREEN_SCROLLBARS 1
237 #define NUM_SCREEN_TEXTINPUT 1
239 #define SCREEN_MASK_MAIN (1 << 0)
240 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
241 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
242 #define SCREEN_MASK_INPUT (1 << 3)
243 #define SCREEN_MASK_TOUCH (1 << 4)
244 #define SCREEN_MASK_TOUCH2 (1 << 5)
245 #define SCREEN_MASK_SCORES (1 << 6)
246 #define SCREEN_MASK_SCORES_INFO (1 << 7)
248 // graphic position and size values for buttons and scrollbars
249 #define SC_MENUBUTTON_XSIZE TILEX
250 #define SC_MENUBUTTON_YSIZE TILEY
252 #define SC_SCROLLBUTTON_XSIZE TILEX
253 #define SC_SCROLLBUTTON_YSIZE TILEY
255 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
257 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
258 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
259 SC_SCROLLBUTTON_YSIZE)
261 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
262 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
264 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
265 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
266 SC_SCROLLBUTTON_YSIZE)
268 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
269 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
270 SC_SCROLL_VERTICAL_YSIZE)
272 #define SC_BORDER_SIZE 14
275 // forward declarations of internal functions
276 static void HandleScreenGadgets(struct GadgetInfo *);
277 static void HandleSetupScreen_Generic(int, int, int, int, int);
278 static void HandleSetupScreen_Input(int, int, int, int, int);
279 static void CustomizeKeyboard(int);
280 static void ConfigureJoystick(int);
281 static void ConfigureVirtualButtons(void);
282 static void execSetupGame(void);
283 static void execSetupEngines(void);
284 static void execSetupGraphics(void);
285 static void execSetupSound(void);
286 static void execSetupTouch(void);
287 static void execSetupArtwork(void);
288 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
290 static void DrawChoosePlayerName(void);
291 static void DrawChooseLevelSet(void);
292 static void DrawChooseLevelNr(void);
293 static void DrawScoreInfo(int);
294 static void DrawScoreInfo_Content(int);
295 static void DrawInfoScreen(void);
296 static void DrawSetupScreen(void);
297 static void DrawTypeName(void);
299 static void DrawInfoScreen_NotAvailable(char *, char *);
300 static void DrawInfoScreen_HelpAnim(int, int, boolean);
301 static void DrawInfoScreen_HelpText(int, int, int, int);
302 static void HandleInfoScreen_Main(int, int, int, int, int);
303 static void HandleInfoScreen_TitleScreen(int, int, int);
304 static void HandleInfoScreen_Elements(int, int, int);
305 static void HandleInfoScreen_Music(int, int, int);
306 static void HandleInfoScreen_Version(int);
307 static void HandleInfoScreen_Generic(int, int, int);
309 static void ModifyGameSpeedIfNeeded(void);
310 static void DisableVsyncIfNeeded(void);
312 static void RedrawScreenMenuGadgets(int);
313 static void MapScreenMenuGadgets(int);
314 static void UnmapScreenMenuGadgets(int);
315 static void MapScreenGadgets(int);
316 static void UnmapScreenGadgets(void);
317 static void MapScreenTreeGadgets(TreeInfo *);
318 static void UnmapScreenTreeGadgets(void);
320 static void UpdateScreenMenuGadgets(int, boolean);
321 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
322 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
324 static boolean OfferUploadTapes(void);
325 static void execOfferUploadTapes(void);
327 static void DrawHallOfFame_setScoreEntries(void);
328 static void HandleHallOfFame_SelectLevel(int, int);
329 static char *getHallOfFameRankText(int, int);
330 static char *getHallOfFameScoreText(int, int);
331 static char *getInfoScreenTitle_Generic(void);
332 static int getInfoScreenBackgroundImage_Generic(void);
333 static int getInfoScreenBackgroundSound_Generic(void);
334 static int getInfoScreenBackgroundMusic_Generic(void);
336 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
338 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
340 static int info_mode = INFO_MODE_MAIN;
341 static int setup_mode = SETUP_MODE_MAIN;
343 static boolean info_screens_from_main = FALSE;
345 static TreeInfo *window_sizes = NULL;
346 static TreeInfo *window_size_current = NULL;
348 static TreeInfo *scaling_types = NULL;
349 static TreeInfo *scaling_type_current = NULL;
351 static TreeInfo *rendering_modes = NULL;
352 static TreeInfo *rendering_mode_current = NULL;
354 static TreeInfo *vsync_modes = NULL;
355 static TreeInfo *vsync_mode_current = NULL;
357 static TreeInfo *scroll_delays = NULL;
358 static TreeInfo *scroll_delay_current = NULL;
360 static TreeInfo *snapshot_modes = NULL;
361 static TreeInfo *snapshot_mode_current = NULL;
363 static TreeInfo *scores_types = NULL;
364 static TreeInfo *scores_type_current = NULL;
366 static TreeInfo *game_speeds_normal = NULL;
367 static TreeInfo *game_speeds_extended = NULL;
368 static TreeInfo *game_speeds = NULL;
369 static TreeInfo *game_speed_current = NULL;
371 static TreeInfo *volumes_simple = NULL;
372 static TreeInfo *volume_simple_current = NULL;
374 static TreeInfo *volumes_loops = NULL;
375 static TreeInfo *volume_loops_current = NULL;
377 static TreeInfo *volumes_music = NULL;
378 static TreeInfo *volume_music_current = NULL;
380 static TreeInfo *touch_controls = NULL;
381 static TreeInfo *touch_control_current = NULL;
383 static TreeInfo *move_distances = NULL;
384 static TreeInfo *move_distance_current = NULL;
386 static TreeInfo *drop_distances = NULL;
387 static TreeInfo *drop_distance_current = NULL;
389 static TreeInfo *transparencies = NULL;
390 static TreeInfo *transparency_current = NULL;
392 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
393 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
395 static TreeInfo *player_name = NULL;
396 static TreeInfo *player_name_current = NULL;
398 static TreeInfo *level_number = NULL;
399 static TreeInfo *level_number_current = NULL;
401 static TreeInfo *score_entries = NULL;
402 static TreeInfo *score_entry_current = NULL;
404 static struct ValueTextInfo window_sizes_list[] =
409 { 100, "100 % (Default)" },
422 static struct StringValueTextInfo scaling_types_list[] =
424 { SCALING_QUALITY_NEAREST, "Off" },
425 { SCALING_QUALITY_LINEAR, "Linear" },
426 { SCALING_QUALITY_BEST, "Anisotropic" },
431 static struct StringValueTextInfo rendering_modes_list[] =
433 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
434 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
436 // this mode may work under certain conditions, but does not work on Windows
437 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
439 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
444 static struct StringValueTextInfo vsync_modes_list[] =
446 { STR_VSYNC_MODE_OFF, "Off" },
447 { STR_VSYNC_MODE_NORMAL, "Normal" },
448 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
453 static struct StringValueTextInfo scores_types_list[] =
455 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
456 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
457 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
462 static struct ValueTextInfo game_speeds_list_normal[] =
473 static struct ValueTextInfo game_speeds_list_extended[] =
475 { 1000, "1 fps (Extremely Slow)" },
480 { 29, "35 fps (Original Supaplex)" },
482 { 20, "50 fps (=== Normal Speed ===)" },
483 { 16, "60 fps (60 Hz VSync Speed)" },
484 { 14, "70 fps (Maximum Supaplex)" },
488 { 1, "1000 fps (Extremely Fast)" },
493 static struct ValueTextInfo *game_speeds_list;
495 static struct ValueTextInfo scroll_delays_list[] =
497 { 0, "0 Tiles (No Scroll Delay)" },
500 { 3, "3 Tiles (Default)" },
505 { 8, "8 Tiles (Maximum Scroll Delay)"},
510 static struct StringValueTextInfo snapshot_modes_list[] =
512 { STR_SNAPSHOT_MODE_OFF, "Off" },
513 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
514 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
515 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
520 static struct ValueTextInfo volumes_list[] =
540 static struct StringValueTextInfo touch_controls_list[] =
542 { TOUCH_CONTROL_OFF, "Off" },
543 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
544 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
545 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
550 static struct ValueTextInfo distances_list[] =
565 static struct ValueTextInfo transparencies_list[] =
567 { 0, "0 % (Opaque)" },
577 { 100, "100 % (Invisible)" },
582 static struct ValueTextInfo grid_sizes_list[] =
618 static int align_xoffset = 0;
619 static int align_yoffset = 0;
621 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
622 (s) <= GAME_MODE_SETUP ? (s) : \
623 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
625 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
626 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
628 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
629 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
630 (i) <= INFO_MODE_LEVELSET ? (i) : \
633 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
634 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
635 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
636 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
637 SETUP_MODE_CHOOSE_ARTWORK : \
638 SETUP_MODE_CHOOSE_OTHER)
640 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
641 menu.draw_xoffset[GAME_MODE_INFO] : \
642 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
643 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
644 menu.draw_yoffset[GAME_MODE_INFO] : \
645 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
646 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
647 menu.extra_spacing[GAME_MODE_INFO] : \
648 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
650 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
651 menu.draw_xoffset[GAME_MODE_SETUP] : \
652 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
653 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
654 menu.draw_yoffset[GAME_MODE_SETUP] : \
655 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
656 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
657 menu.extra_spacing[GAME_MODE_SETUP] : \
658 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
660 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
662 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
664 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
665 DRAW_XOFFSET_INFO(info_mode) : \
666 (s) == GAME_MODE_SETUP ? \
667 DRAW_XOFFSET_SETUP(setup_mode) : \
668 menu.draw_xoffset[DRAW_MODE(s)])
669 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
670 DRAW_YOFFSET_INFO(info_mode) : \
671 (s) == GAME_MODE_SETUP ? \
672 DRAW_YOFFSET_SETUP(setup_mode) : \
673 menu.draw_yoffset[DRAW_MODE(s)])
674 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
675 EXTRA_SPACING_INFO(info_mode) : \
676 (s) == GAME_MODE_SETUP ? \
677 EXTRA_SPACING_SETUP(setup_mode) : \
678 (s) == GAME_MODE_SCORES ? \
679 EXTRA_SPACING_SCORES(info_mode) : \
680 menu.extra_spacing[DRAW_MODE(s)])
682 #define mSX (SX + DRAW_XOFFSET(game_status))
683 #define mSY (SY + DRAW_YOFFSET(game_status))
685 #define amSX (mSX + align_xoffset)
686 #define amSY (mSY + align_yoffset)
688 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
689 menu.list_size[game_status] : \
690 MAX_MENU_ENTRIES_ON_SCREEN)
692 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
693 NUM_MENU_ENTRIES_ON_SCREEN)
696 // title display and control definitions
698 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
699 2 * MAX_NUM_TITLE_MESSAGES)
701 #define NO_DIRECT_LEVEL_SELECT (-1)
704 static int num_title_screens = 0;
706 struct TitleControlInfo
715 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
718 // main menu display and control definitions
720 #define MAIN_CONTROL_NAME 0
721 #define MAIN_CONTROL_LEVELS 1
722 #define MAIN_CONTROL_SCORES 2
723 #define MAIN_CONTROL_EDITOR 3
724 #define MAIN_CONTROL_INFO 4
725 #define MAIN_CONTROL_GAME 5
726 #define MAIN_CONTROL_SETUP 6
727 #define MAIN_CONTROL_QUIT 7
728 #define MAIN_CONTROL_PREV_LEVEL 8
729 #define MAIN_CONTROL_NEXT_LEVEL 9
730 #define MAIN_CONTROL_FIRST_LEVEL 10
731 #define MAIN_CONTROL_LAST_LEVEL 11
732 #define MAIN_CONTROL_LEVEL_NUMBER 12
733 #define MAIN_CONTROL_LEVEL_INFO_1 13
734 #define MAIN_CONTROL_LEVEL_INFO_2 14
735 #define MAIN_CONTROL_LEVEL_NAME 15
736 #define MAIN_CONTROL_LEVEL_AUTHOR 16
737 #define MAIN_CONTROL_LEVEL_YEAR 17
738 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
739 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
740 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
741 #define MAIN_CONTROL_TITLE_1 21
742 #define MAIN_CONTROL_TITLE_2 22
743 #define MAIN_CONTROL_TITLE_3 23
745 static char str_main_text_name[10];
746 static char str_main_text_first_level[10];
747 static char str_main_text_last_level[10];
748 static char str_main_text_level_number[10];
750 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
752 static char *main_text_name = str_main_text_name;
753 static char *main_text_first_level = str_main_text_first_level;
754 static char *main_text_last_level = str_main_text_last_level;
755 static char *main_text_level_number = str_main_text_level_number;
756 static char *main_text_levels = "Levelset";
757 static char *main_text_scores = "Hall Of Fame";
758 static char *main_text_editor = "Level Creator";
759 static char *main_text_info = "Info Screen";
760 static char *main_text_game = "Start Game";
761 static char *main_text_setup = "Setup";
762 static char *main_text_quit = "Quit";
763 static char *main_text_level_name = level.name;
764 static char *main_text_level_author = level.author;
765 static char *main_text_level_year = NULL;
766 static char *main_text_level_imported_from = NULL;
767 static char *main_text_level_imported_by = NULL;
768 static char *main_text_level_tested_by = NULL;
769 static char *main_text_title_1 = NULL;
770 static char *main_text_title_2 = NULL;
771 static char *main_text_title_3 = NULL;
773 extern char debug_xsn_mode[];
775 struct MainControlInfo
779 struct MenuPosInfo *pos_button;
782 struct TextPosInfo *pos_text;
785 struct TextPosInfo *pos_input;
789 static struct MainControlInfo main_controls[] =
793 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
794 &menu.main.text.name, &main_text_name,
795 &menu.main.input.name, &setup.player_name,
799 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
800 &menu.main.text.levels, &main_text_levels,
805 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
806 &menu.main.text.scores, &main_text_scores,
811 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
812 &menu.main.text.editor, &main_text_editor,
817 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
818 &menu.main.text.info, &main_text_info,
823 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
824 &menu.main.text.game, &main_text_game,
829 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
830 &menu.main.text.setup, &main_text_setup,
835 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
836 &menu.main.text.quit, &main_text_quit,
840 MAIN_CONTROL_PREV_LEVEL,
846 MAIN_CONTROL_NEXT_LEVEL,
852 MAIN_CONTROL_FIRST_LEVEL,
854 &menu.main.text.first_level, &main_text_first_level,
858 MAIN_CONTROL_LAST_LEVEL,
860 &menu.main.text.last_level, &main_text_last_level,
864 MAIN_CONTROL_LEVEL_NUMBER,
866 &menu.main.text.level_number, &main_text_level_number,
870 MAIN_CONTROL_LEVEL_INFO_1,
872 &menu.main.text.level_info_1, NULL,
876 MAIN_CONTROL_LEVEL_INFO_2,
878 &menu.main.text.level_info_2, NULL,
882 MAIN_CONTROL_LEVEL_NAME,
884 &menu.main.text.level_name, &main_text_level_name,
888 MAIN_CONTROL_LEVEL_AUTHOR,
890 &menu.main.text.level_author, &main_text_level_author,
894 MAIN_CONTROL_LEVEL_YEAR,
896 &menu.main.text.level_year, &main_text_level_year,
900 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
902 &menu.main.text.level_imported_from, &main_text_level_imported_from,
906 MAIN_CONTROL_LEVEL_IMPORTED_BY,
908 &menu.main.text.level_imported_by, &main_text_level_imported_by,
912 MAIN_CONTROL_LEVEL_TESTED_BY,
914 &menu.main.text.level_tested_by, &main_text_level_tested_by,
918 MAIN_CONTROL_TITLE_1,
920 &menu.main.text.title_1, &main_text_title_1,
924 MAIN_CONTROL_TITLE_2,
926 &menu.main.text.title_2, &main_text_title_2,
930 MAIN_CONTROL_TITLE_3,
932 &menu.main.text.title_3, &main_text_title_3,
945 static boolean hasLevelSetInfo(void)
947 return (getLevelSetInfoFilename(0) != NULL);
950 static int getTitleScreenGraphic(int nr, boolean initial)
952 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
955 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
957 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
961 static int getTitleScreenGameMode(boolean initial)
963 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
967 static int getTitleMessageGameMode(boolean initial)
969 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
972 static int getTitleAnimMode(struct TitleControlInfo *tci)
974 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
976 return base + tci->local_nr;
980 static int getTitleScreenBackground(boolean initial)
982 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
987 static int getTitleMessageBackground(int nr, boolean initial)
989 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
993 static int getTitleBackground(int nr, boolean initial, boolean is_image)
995 int base = (is_image ?
996 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
997 IMG_BACKGROUND_TITLESCREEN_1) :
998 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
999 IMG_BACKGROUND_TITLEMESSAGE_1));
1000 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
1001 IMG_BACKGROUND_TITLE);
1002 int graphic_local = base + nr;
1004 if (graphic_info[graphic_local].bitmap != NULL)
1005 return graphic_local;
1007 if (graphic_info[graphic_global].bitmap != NULL)
1008 return graphic_global;
1010 return IMG_UNDEFINED;
1013 static int getTitleSound(struct TitleControlInfo *tci)
1015 boolean is_image = tci->is_image;
1016 int initial = tci->initial;
1017 int nr = tci->local_nr;
1018 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1019 int base = (is_image ?
1020 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1021 SND_BACKGROUND_TITLESCREEN_1) :
1022 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1023 SND_BACKGROUND_TITLEMESSAGE_1));
1024 int sound_global = menu.sound[mode];
1025 int sound_local = base + nr;
1028 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1029 nr, initial, is_image,
1030 sound_global, getSoundListEntry(sound_global)->filename,
1031 sound_local, getSoundListEntry(sound_local)->filename);
1034 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1037 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1038 return sound_global;
1040 return SND_UNDEFINED;
1043 static int getTitleMusic(struct TitleControlInfo *tci)
1045 boolean is_image = tci->is_image;
1046 int initial = tci->initial;
1047 int nr = tci->local_nr;
1048 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1049 int base = (is_image ?
1050 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1051 MUS_BACKGROUND_TITLESCREEN_1) :
1052 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1053 MUS_BACKGROUND_TITLEMESSAGE_1));
1054 int music_global = menu.music[mode];
1055 int music_local = base + nr;
1058 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1059 nr, initial, is_image,
1060 music_global, getMusicListEntry(music_global)->filename,
1061 music_local, getMusicListEntry(music_local)->filename);
1064 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1067 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1068 return music_global;
1070 return MUS_UNDEFINED;
1073 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1075 boolean is_image = tci->is_image;
1076 boolean initial = tci->initial;
1077 boolean first = tci->first;
1078 int nr = tci->local_nr;
1079 struct TitleMessageInfo tmi;
1080 struct TitleFadingInfo ti;
1082 tmi = (is_image ? (initial ? (first ?
1083 titlescreen_initial_first[nr] :
1084 titlescreen_initial[nr])
1086 titlescreen_first[nr] :
1088 : (initial ? (first ?
1089 titlemessage_initial_first[nr] :
1090 titlemessage_initial[nr])
1092 titlemessage_first[nr] :
1093 titlemessage[nr])));
1095 ti.fade_mode = tmi.fade_mode;
1096 ti.fade_delay = tmi.fade_delay;
1097 ti.post_delay = tmi.post_delay;
1098 ti.auto_delay = tmi.auto_delay;
1099 ti.auto_delay_unit = tmi.auto_delay_unit;
1104 static int compareTitleControlInfo(const void *object1, const void *object2)
1106 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1107 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1110 if (tci1->initial != tci2->initial)
1111 compare_result = (tci1->initial ? -1 : +1);
1112 else if (tci1->sort_priority != tci2->sort_priority)
1113 compare_result = tci1->sort_priority - tci2->sort_priority;
1114 else if (tci1->is_image != tci2->is_image)
1115 compare_result = (tci1->is_image ? -1 : +1);
1117 compare_result = tci1->local_nr - tci2->local_nr;
1119 return compare_result;
1122 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1124 int nr, int sort_priority)
1126 title_controls[num_title_screens].is_image = is_image;
1127 title_controls[num_title_screens].initial = initial;
1128 title_controls[num_title_screens].local_nr = nr;
1129 title_controls[num_title_screens].sort_priority = sort_priority;
1131 title_controls[num_title_screens].first = FALSE; // will be set later
1133 num_title_screens++;
1136 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1140 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1142 int graphic = getTitleScreenGraphic(i, initial);
1143 Bitmap *bitmap = graphic_info[graphic].bitmap;
1144 int sort_priority = graphic_info[graphic].sort_priority;
1147 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1150 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1152 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1153 char *filename = getLevelSetTitleMessageFilename(i, initial);
1154 int sort_priority = tmi->sort_priority;
1156 if (filename != NULL)
1157 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1161 static void InitializeTitleControls(boolean show_title_initial)
1163 num_title_screens = 0;
1165 // 1st step: initialize title screens for game start (only when starting)
1166 if (show_title_initial)
1167 InitializeTitleControls_CheckTitleInfo(TRUE);
1169 // 2nd step: initialize title screens for current level set
1170 InitializeTitleControls_CheckTitleInfo(FALSE);
1172 // sort title screens according to sort_priority and title number
1173 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1174 compareTitleControlInfo);
1176 // mark first title screen
1177 title_controls[0].first = TRUE;
1180 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1182 return (pos != NULL && pos->x != -1 && pos->y != -1);
1185 static boolean visibleTextPos(struct TextPosInfo *pos)
1187 return (pos != NULL && pos->x != -1 && pos->y != -1);
1190 static void InitializeMainControls(void)
1192 boolean local_team_mode = (!network.enabled && setup.team_mode);
1195 // set main control text values to dynamically determined values
1196 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1198 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1199 menu.main.text.first_level.size));
1200 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1201 menu.main.text.last_level.size));
1202 strcpy(main_text_level_number, int2str(level_nr,
1203 menu.main.text.level_number.size));
1205 main_text_level_year = leveldir_current->year;
1206 main_text_level_imported_from = leveldir_current->imported_from;
1207 main_text_level_imported_by = leveldir_current->imported_by;
1208 main_text_level_tested_by = leveldir_current->tested_by;
1210 main_text_title_1 = getConfigProgramTitleString();
1211 main_text_title_2 = getConfigProgramCopyrightString();
1212 main_text_title_3 = getConfigProgramCompanyString();
1214 // set main control screen positions to dynamically determined values
1215 for (i = 0; main_controls[i].nr != -1; i++)
1217 struct MainControlInfo *mci = &main_controls[i];
1219 struct MenuPosInfo *pos_button = mci->pos_button;
1220 struct TextPosInfo *pos_text = mci->pos_text;
1221 struct TextPosInfo *pos_input = mci->pos_input;
1222 char *text = (mci->text ? *mci->text : NULL);
1223 char *input = (mci->input ? *mci->input : NULL);
1224 int button_graphic = mci->button_graphic;
1225 int font_text = (pos_text ? pos_text->font : -1);
1226 int font_input = (pos_input ? pos_input->font : -1);
1228 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1229 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1230 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1231 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1232 int text_chars = (text != NULL ? strlen(text) : 0);
1233 int input_chars = (input != NULL ? strlen(input) : 0);
1236 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1238 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1239 int text_width = font_text_width * text_chars;
1240 int text_height = font_text_height;
1241 int input_width = font_input_width * input_chars;
1242 int input_height = font_input_height;
1244 if (nr == MAIN_CONTROL_NAME)
1246 menu.main.input.name.width = input_width;
1247 menu.main.input.name.height = input_height;
1250 if (pos_button != NULL) // (x/y may be -1/-1 here)
1252 pos_button->width = button_width;
1253 pos_button->height = button_height;
1256 if (pos_text != NULL) // (x/y may be -1/-1 here)
1258 // calculate text size -- needed for text alignment
1259 boolean calculate_text_size = (text != NULL);
1261 if (pos_text->width == -1 || calculate_text_size)
1262 pos_text->width = text_width;
1263 if (pos_text->height == -1 || calculate_text_size)
1264 pos_text->height = text_height;
1266 if (visibleMenuPos(pos_button))
1268 if (pos_text->x == -1)
1269 pos_text->x = pos_button->x + pos_button->width;
1270 if (pos_text->y == -1)
1272 pos_button->y + (pos_button->height - pos_text->height) / 2;
1276 if (pos_input != NULL) // (x/y may be -1/-1 here)
1278 if (visibleTextPos(pos_text))
1280 if (pos_input->x == -1)
1281 pos_input->x = pos_text->x + pos_text->width;
1282 if (pos_input->y == -1)
1283 pos_input->y = pos_text->y;
1286 if (pos_input->width == -1)
1287 pos_input->width = input_width;
1288 if (pos_input->height == -1)
1289 pos_input->height = input_height;
1294 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1295 int graphic, boolean pressed)
1297 struct GraphicInfo *g = &graphic_info[graphic];
1300 int xoffset = (pressed ? g->pressed_xoffset : 0);
1301 int yoffset = (pressed ? g->pressed_yoffset : 0);
1303 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1305 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1306 g->width, g->height, dst_x, dst_y);
1309 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1310 boolean active_input,
1311 boolean pressed_button)
1315 for (i = 0; main_controls[i].nr != -1; i++)
1317 struct MainControlInfo *mci = &main_controls[i];
1319 if (mci->nr == nr || nr == -1)
1321 struct MenuPosInfo *pos_button = mci->pos_button;
1322 struct TextPosInfo *pos_text = mci->pos_text;
1323 struct TextPosInfo *pos_input = mci->pos_input;
1324 char *text = (mci->text ? *mci->text : NULL);
1325 char *input = (mci->input ? *mci->input : NULL);
1326 int button_graphic = mci->button_graphic;
1327 int font_text = (pos_text ? pos_text->font : -1);
1328 int font_input = (pos_input ? pos_input->font : -1);
1332 button_graphic = BUTTON_ACTIVE(button_graphic);
1333 font_text = FONT_ACTIVE(font_text);
1338 font_input = FONT_ACTIVE(font_input);
1341 if (visibleMenuPos(pos_button))
1343 struct MenuPosInfo *pos = pos_button;
1344 int x = mSX + pos->x;
1345 int y = mSY + pos->y;
1347 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1348 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1351 if (visibleTextPos(pos_text) && text != NULL)
1353 struct TextPosInfo *pos = pos_text;
1354 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1355 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1358 // (check why/if this is needed)
1359 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1361 DrawText(x, y, text, font_text);
1364 if (visibleTextPos(pos_input) && input != NULL)
1366 struct TextPosInfo *pos = pos_input;
1367 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1368 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1371 // (check why/if this is needed)
1372 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1374 DrawText(x, y, input, font_input);
1380 static void DrawCursorAndText_Main(int nr, boolean active_text,
1381 boolean pressed_button)
1383 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1387 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1388 boolean pressed_button)
1390 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1394 static struct MainControlInfo *getMainControlInfo(int nr)
1398 for (i = 0; main_controls[i].nr != -1; i++)
1399 if (main_controls[i].nr == nr)
1400 return &main_controls[i];
1405 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1410 int rect_x = ALIGNED_TEXT_XPOS(rect);
1411 int rect_y = ALIGNED_TEXT_YPOS(rect);
1413 return (x >= rect_x && x < rect_x + rect->width &&
1414 y >= rect_y && y < rect_y + rect->height);
1417 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1422 int rect_x = ALIGNED_TEXT_XPOS(rect);
1423 int rect_y = ALIGNED_TEXT_YPOS(rect);
1426 Debug("screens:insideTextPosRect",
1427 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1428 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1429 (x >= rect_x && x < rect_x + rect->width &&
1430 y >= rect_y && y < rect_y + rect->height));
1433 return (x >= rect_x && x < rect_x + rect->width &&
1434 y >= rect_y && y < rect_y + rect->height);
1437 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1439 int rect_width = preview->xsize * preview->tile_size;
1440 int rect_height = preview->ysize * preview->tile_size;
1441 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1442 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1444 return (x >= rect_x && x < rect_x + rect_width &&
1445 y >= rect_y && y < rect_y + rect_height);
1448 static void AdjustScrollbar(int id, int items_max, int items_visible,
1451 struct GadgetInfo *gi = screen_gadget[id];
1453 if (item_position > items_max - items_visible)
1454 item_position = items_max - items_visible;
1456 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1457 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1458 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1461 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1463 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1467 static void clearMenuListArea(void)
1469 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1471 // correct scrollbar position if placed outside menu (playfield) area
1472 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1473 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1475 // clear menu list area, but not title or scrollbar
1476 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1477 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1479 // special compatibility handling for "Snake Bite" graphics set
1480 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1481 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1482 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1485 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1487 static int cursor_array[MAX_LEV_FIELDY];
1488 int x = amSX + TILEX * xpos;
1489 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1494 cursor_array[ypos] = graphic;
1496 graphic = cursor_array[ypos];
1500 graphic = BUTTON_ACTIVE(graphic);
1502 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1503 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1506 static void initCursor(int ypos, int graphic)
1508 drawCursorExt(0, ypos, FALSE, graphic);
1511 static void drawCursor(int ypos, boolean active)
1513 drawCursorExt(0, ypos, active, -1);
1516 static void drawCursorXY(int xpos, int ypos, int graphic)
1518 drawCursorExt(xpos, ypos, FALSE, graphic);
1521 static void drawChooseTreeCursor(int ypos, boolean active)
1523 drawCursorExt(0, ypos, active, -1);
1526 static int getChooseTreeEditFont(boolean active)
1528 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1531 static int getChooseTreeEditXPos(int pos)
1533 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1534 int xoffset = (has_scrollbar ? -1 : 0);
1535 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1536 int sx = amSX + xpos * TILEX;
1537 int font_nr = getChooseTreeEditFont(FALSE);
1538 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1540 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1543 static int getChooseTreeEditYPos(int ypos_raw)
1545 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1546 int sy = amSY + ypos * TILEY;
1551 static int getChooseTreeEditXPosReal(int pos)
1553 int xpos = getChooseTreeEditXPos(pos);
1554 int font_nr = getChooseTreeEditFont(FALSE);
1555 int font_xoffset = getFontDrawOffsetX(font_nr);
1557 return xpos + font_xoffset;
1560 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1562 int sx = getChooseTreeEditXPos(POS_LEFT);
1563 int sy = getChooseTreeEditYPos(ypos_raw);
1564 int font_nr = getChooseTreeEditFont(active);
1566 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1569 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1570 int use_global_screens)
1572 char *info_text_title_1 = getInfoScreenTitle_Generic();
1573 char info_text_title_2[MAX_LINE_LEN + 1];
1575 if (num_screens > 1)
1577 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1581 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1582 int text_format_len = strlen(text_format) - strlen("%s");
1583 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1584 int max_name_len = max_text_len - text_format_len;
1585 char name_cut[max_name_len];
1586 char *name_full = (use_global_screens ? getProgramTitleString() :
1587 leveldir_current->name);
1589 snprintf(name_cut, max_name_len, "%s", name_full);
1590 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1593 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1594 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1597 static void DrawTitleScreenImage(int nr, boolean initial)
1599 int graphic = getTitleScreenGraphic(nr, initial);
1600 Bitmap *bitmap = graphic_info[graphic].bitmap;
1601 int draw_masked = graphic_info[graphic].draw_masked;
1602 int width = graphic_info[graphic].width;
1603 int height = graphic_info[graphic].height;
1604 int src_x = graphic_info[graphic].src_x;
1605 int src_y = graphic_info[graphic].src_y;
1611 if (width > WIN_XSIZE)
1613 // image width too large for window => center image horizontally
1614 src_x = (width - WIN_XSIZE) / 2;
1618 if (height > WIN_YSIZE)
1620 // image height too large for window => center image vertically
1621 src_y = (height - WIN_YSIZE) / 2;
1625 // always display title screens centered
1626 dst_x = (WIN_XSIZE - width) / 2;
1627 dst_y = (WIN_YSIZE - height) / 2;
1629 SetDrawBackgroundMask(REDRAW_ALL);
1630 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1632 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1634 if (DrawingOnBackground(dst_x, dst_y) && draw_masked)
1635 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1637 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1639 redraw_mask = REDRAW_ALL;
1642 static void DrawTitleScreenMessage(int nr, boolean initial)
1644 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1645 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1647 if (filename == NULL)
1650 // force TITLE font on title message screen
1651 SetFontStatus(getTitleMessageGameMode(initial));
1653 // if chars *and* width set to "-1", automatically determine width
1654 if (tmi->chars == -1 && tmi->width == -1)
1655 tmi->width = viewport.window[game_status].width;
1657 // if lines *and* height set to "-1", automatically determine height
1658 if (tmi->lines == -1 && tmi->height == -1)
1659 tmi->height = viewport.window[game_status].height;
1661 // if chars set to "-1", automatically determine by text and font width
1662 if (tmi->chars == -1)
1663 tmi->chars = tmi->width / getFontWidth(tmi->font);
1665 tmi->width = tmi->chars * getFontWidth(tmi->font);
1667 // if lines set to "-1", automatically determine by text and font height
1668 if (tmi->lines == -1)
1669 tmi->lines = tmi->height / getFontHeight(tmi->font);
1671 tmi->height = tmi->lines * getFontHeight(tmi->font);
1673 // if x set to "-1", automatically determine by width and alignment
1675 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1677 // if y set to "-1", automatically determine by height and alignment
1679 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1681 SetDrawBackgroundMask(REDRAW_ALL);
1682 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1684 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1686 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1687 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1688 tmi->autowrap, tmi->centered, tmi->parse_comments);
1693 static void DrawTitleScreen(void)
1695 KeyboardAutoRepeatOff();
1697 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1700 static boolean CheckTitleScreen(boolean levelset_has_changed)
1702 static boolean show_title_initial = TRUE;
1703 boolean show_titlescreen = FALSE;
1705 // needed to be able to skip title screen, if no image or message defined
1706 InitializeTitleControls(show_title_initial);
1708 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1709 show_titlescreen = TRUE;
1711 // show initial title images and messages only once at program start
1712 show_title_initial = FALSE;
1714 return (show_titlescreen && num_title_screens > 0);
1717 void DrawMainMenu(void)
1719 static LevelDirTree *leveldir_last_valid = NULL;
1720 boolean levelset_has_changed = FALSE;
1721 int fade_mask = REDRAW_FIELD;
1723 LimitScreenUpdates(FALSE);
1725 FadeSetLeaveScreen();
1727 // do not fade out here -- function may continue and fade on editor screen
1730 FadeMenuSoundsAndMusic();
1732 ExpireSoundLoops(FALSE);
1734 KeyboardAutoRepeatOn();
1736 audio.sound_deactivated = FALSE;
1740 // needed if last screen was the playing screen, invoked from level editor
1741 if (level_editor_test_game)
1743 CloseDoor(DOOR_CLOSE_ALL);
1745 SetGameStatus(GAME_MODE_EDITOR);
1752 // needed if last screen was the playing screen, invoked from hall of fame
1753 if (score_info_tape_play)
1755 CloseDoor(DOOR_CLOSE_ALL);
1757 SetGameStatus(GAME_MODE_SCOREINFO);
1759 DrawScoreInfo(scores.last_entry_nr);
1764 // reset flag to continue playing next level from hall of fame
1765 scores.continue_playing = FALSE;
1767 // leveldir_current may be invalid (level group, parent link, node copy)
1768 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1770 if (leveldir_current != leveldir_last_valid)
1772 // level setup config may have been loaded to "last played" tree node copy,
1773 // but "leveldir_current" now points to the "original" level set tree node,
1774 // in which case "handicap_level" may still default to the first level
1775 LoadLevelSetup_SeriesInfo();
1777 UpdateLastPlayedLevels_TreeInfo();
1779 levelset_has_changed = TRUE;
1782 // store valid level series information
1783 leveldir_last_valid = leveldir_current;
1785 // needed if last screen (level choice) changed graphics, sounds or music
1786 ReloadCustomArtwork(0);
1788 if (CheckTitleScreen(levelset_has_changed))
1790 SetGameStatus(GAME_MODE_TITLE);
1797 if (redraw_mask & REDRAW_ALL)
1798 fade_mask = REDRAW_ALL;
1801 fade_mask = REDRAW_ALL;
1805 // needed if different viewport properties defined for menues
1806 ChangeViewportPropertiesIfNeeded();
1808 SetDrawtoField(DRAW_TO_BACKBUFFER);
1810 // level_nr may have been set to value over handicap with level editor
1811 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1812 level_nr = leveldir_current->handicap_level;
1814 LoadLevel(level_nr);
1815 LoadScore(level_nr);
1817 SaveLevelSetup_SeriesInfo();
1819 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1820 SetDrawDeactivationMask(REDRAW_NONE);
1821 SetDrawBackgroundMask(REDRAW_FIELD);
1823 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1826 if (fade_mask == REDRAW_ALL)
1827 RedrawGlobalBorder();
1832 InitializeMainControls();
1834 DrawCursorAndText_Main(-1, FALSE, FALSE);
1835 DrawPreviewLevelInitial();
1836 DrawNetworkPlayers();
1838 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1841 if (TAPE_IS_EMPTY(tape))
1843 DrawCompleteVideoDisplay();
1845 PlayMenuSoundsAndMusic();
1847 // create gadgets for main menu screen
1848 FreeScreenGadgets();
1849 CreateScreenGadgets();
1851 // may be required if audio buttons shown on tape and changed in setup menu
1853 CreateGameButtons();
1855 // map gadgets for main menu screen
1857 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1858 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1859 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
1861 // copy actual game door content to door double buffer for OpenDoor()
1862 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1863 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1865 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1867 DrawMaskedBorder(fade_mask);
1872 // update screen area with special editor door
1873 redraw_mask |= REDRAW_ALL;
1876 SetMouseCursor(CURSOR_DEFAULT);
1878 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1880 SyncEmscriptenFilesystem();
1882 // needed once after program start or after user change
1883 CheckApiServerTasks();
1886 static void gotoTopLevelDir(void)
1888 // move upwards until inside (but not above) top level directory
1889 while (leveldir_current->node_parent &&
1890 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1892 // write a "path" into level tree for easy navigation to last level
1893 if (leveldir_current->node_parent->node_group->cl_first == -1)
1895 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1896 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1897 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1898 int cl_first, cl_cursor;
1900 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1901 cl_cursor = leveldir_pos - cl_first;
1903 leveldir_current->node_parent->node_group->cl_first = cl_first;
1904 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1907 leveldir_current = leveldir_current->node_parent;
1911 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1913 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1915 return (use_frame_counter ? video.frame_counter : Counter());
1918 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1919 struct TitleFadingInfo *fi)
1921 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1924 static void ResetTitleAutoDelay(unsigned int *counter_var,
1925 struct TitleFadingInfo *fi)
1927 *counter_var = getAutoDelayCounter(fi);
1930 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1932 static unsigned int title_delay = 0;
1933 static int title_screen_nr = 0;
1934 static int last_sound = -1, last_music = -1;
1935 boolean return_to_main_menu = FALSE;
1936 struct TitleControlInfo *tci;
1939 if (button == MB_MENU_INITIALIZE)
1942 title_screen_nr = 0;
1943 tci = &title_controls[title_screen_nr];
1945 SetAnimStatus(getTitleAnimMode(tci));
1947 last_sound = SND_UNDEFINED;
1948 last_music = MUS_UNDEFINED;
1950 if (num_title_screens != 0)
1952 FadeSetEnterScreen();
1954 // use individual title fading instead of global "enter screen" fading
1955 fading = getTitleFading(tci);
1958 if (game_status_last_screen == GAME_MODE_INFO)
1960 if (num_title_screens == 0)
1962 // switch game mode from title screen mode back to info screen mode
1963 SetGameStatus(GAME_MODE_INFO);
1965 // store that last screen was info screen, not main menu screen
1966 game_status_last_screen = GAME_MODE_INFO;
1968 DrawInfoScreen_NotAvailable("Title screen information:",
1969 "No title screen for this level set.");
1974 FadeMenuSoundsAndMusic();
1976 FadeOut(REDRAW_ALL);
1978 // title screens may have different window size
1979 ChangeViewportPropertiesIfNeeded();
1981 // only required to update logic for redrawing global border
1985 DrawTitleScreenImage(tci->local_nr, tci->initial);
1987 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1989 sound = getTitleSound(tci);
1990 music = getTitleMusic(tci);
1992 if (sound != last_sound)
1993 PlayMenuSoundExt(sound);
1994 if (music != last_music)
1995 PlayMenuMusicExt(music);
2000 SetMouseCursor(CURSOR_NONE);
2004 ResetTitleAutoDelay(&title_delay, &fading);
2009 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2010 button = MB_MENU_CHOICE;
2012 if (button == MB_MENU_LEAVE)
2014 return_to_main_menu = TRUE;
2016 else if (button == MB_MENU_CHOICE || dx)
2018 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2020 SetGameStatus(GAME_MODE_INFO);
2022 info_mode = INFO_MODE_MAIN;
2030 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2032 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2034 tci = &title_controls[title_screen_nr];
2036 SetAnimStatus(getTitleAnimMode(tci));
2038 sound = getTitleSound(tci);
2039 music = getTitleMusic(tci);
2041 if (last_sound != SND_UNDEFINED && sound != last_sound)
2042 FadeSound(last_sound);
2043 if (last_music != MUS_UNDEFINED && music != last_music)
2046 fading = getTitleFading(tci);
2048 FadeOut(REDRAW_ALL);
2051 DrawTitleScreenImage(tci->local_nr, tci->initial);
2053 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2055 sound = getTitleSound(tci);
2056 music = getTitleMusic(tci);
2058 if (sound != last_sound)
2059 PlayMenuSoundExt(sound);
2060 if (music != last_music)
2061 PlayMenuMusicExt(music);
2068 ResetTitleAutoDelay(&title_delay, &fading);
2072 FadeMenuSoundsAndMusic();
2074 return_to_main_menu = TRUE;
2078 if (return_to_main_menu)
2080 SetMouseCursor(CURSOR_DEFAULT);
2082 // force full menu screen redraw after displaying title screens
2083 redraw_mask = REDRAW_ALL;
2085 if (game_status_last_screen == GAME_MODE_INFO)
2087 SetGameStatus(GAME_MODE_INFO);
2089 info_mode = INFO_MODE_MAIN;
2093 else // default: return to main menu
2095 SetGameStatus(GAME_MODE_MAIN);
2102 static void HandleMainMenu_ToggleTeamMode(void)
2104 setup.team_mode = !setup.team_mode;
2106 InitializeMainControls();
2107 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2109 DrawPreviewPlayers();
2112 static void HandleMainMenu_SelectLevel(int step, int direction,
2113 int selected_level_nr)
2115 int old_level_nr = level_nr;
2118 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2119 new_level_nr = selected_level_nr;
2121 new_level_nr = old_level_nr + step * direction;
2123 if (new_level_nr < leveldir_current->first_level)
2124 new_level_nr = leveldir_current->first_level;
2125 if (new_level_nr > leveldir_current->last_level)
2126 new_level_nr = leveldir_current->last_level;
2128 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2130 // skipping levels is only allowed when trying to skip single level
2131 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2132 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2134 leveldir_current->handicap_level++;
2135 SaveLevelSetup_SeriesInfo();
2138 new_level_nr = leveldir_current->handicap_level;
2141 if (new_level_nr != old_level_nr)
2143 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2145 PlaySound(SND_MENU_ITEM_SELECTING);
2147 level_nr = new_level_nr;
2149 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2150 int2str(level_nr, menu.main.text.level_number.size),
2151 mci->pos_text->font);
2153 LoadLevel(level_nr);
2154 DrawPreviewLevelInitial();
2158 DrawCompleteVideoDisplay();
2160 SaveLevelSetup_SeriesInfo();
2162 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2164 // force redraw of playfield area (may be reset at this point)
2165 redraw_mask |= REDRAW_FIELD;
2169 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2171 static int choice = MAIN_CONTROL_GAME;
2172 static boolean button_pressed_last = FALSE;
2173 boolean button_pressed = FALSE;
2175 int i = 0; // needed to prevent compiler warning due to bad code below
2177 if (button == MB_MENU_INITIALIZE)
2179 DrawCursorAndText_Main(choice, TRUE, FALSE);
2184 if (mx || my) // mouse input
2188 for (i = 0; main_controls[i].nr != -1; i++)
2190 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2191 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2192 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2194 pos = main_controls[i].nr;
2200 // check if level preview was clicked
2201 if (insidePreviewRect(&preview, mx - SX, my - SY))
2202 pos = MAIN_CONTROL_GAME;
2204 // handle pressed/unpressed state for active/inactive menu buttons
2205 // (if pos != -1, "i" contains index position corresponding to "pos")
2207 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2208 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2209 button_pressed = TRUE;
2211 if (button_pressed != button_pressed_last)
2213 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2216 PlaySound(SND_MENU_BUTTON_PRESSING);
2218 PlaySound(SND_MENU_BUTTON_RELEASING);
2221 else if (dx || dy) // keyboard input
2223 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2224 choice == MAIN_CONTROL_SETUP))
2225 button = MB_MENU_CHOICE;
2230 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2232 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2234 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2236 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2238 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2240 CloseDoor(DOOR_CLOSE_2);
2242 SetGameStatus(GAME_MODE_LEVELNR);
2244 DrawChooseLevelNr();
2246 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2252 PlaySound(SND_MENU_ITEM_ACTIVATING);
2254 DrawCursorAndText_Main(choice, FALSE, FALSE);
2255 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2261 if (choice == MAIN_CONTROL_NAME)
2263 // special case: cursor left or right pressed -- toggle team mode
2264 HandleMainMenu_ToggleTeamMode();
2266 else if (choice != MAIN_CONTROL_INFO &&
2267 choice != MAIN_CONTROL_SETUP)
2269 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2275 PlaySound(SND_MENU_ITEM_SELECTING);
2277 if (pos == MAIN_CONTROL_NAME)
2280 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2282 // special case: menu text "name/team" clicked -- toggle team mode
2283 HandleMainMenu_ToggleTeamMode();
2287 if (setup.multiple_users)
2289 CloseDoor(DOOR_CLOSE_2);
2291 SetGameStatus(GAME_MODE_NAMES);
2293 DrawChoosePlayerName();
2297 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2303 else if (pos == MAIN_CONTROL_LEVELS)
2307 CloseDoor(DOOR_CLOSE_2);
2309 SetGameStatus(GAME_MODE_LEVELS);
2311 SaveLevelSetup_LastSeries();
2312 SaveLevelSetup_SeriesInfo();
2314 // restore level set if chosen from "last played level set" menu
2315 RestoreLastPlayedLevels(&leveldir_current);
2317 if (setup.internal.choose_from_top_leveldir)
2320 DrawChooseLevelSet();
2323 else if (pos == MAIN_CONTROL_SCORES)
2325 CloseDoor(DOOR_CLOSE_2);
2327 SetGameStatus(GAME_MODE_SCORES);
2329 DrawHallOfFame(level_nr);
2331 else if (pos == MAIN_CONTROL_EDITOR)
2333 if (leveldir_current->readonly &&
2334 setup.editor.show_read_only_warning)
2335 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2337 CloseDoor(DOOR_CLOSE_ALL);
2339 SetGameStatus(GAME_MODE_EDITOR);
2341 FadeSetEnterScreen();
2345 else if (pos == MAIN_CONTROL_INFO)
2347 CloseDoor(DOOR_CLOSE_2);
2349 SetGameStatus(GAME_MODE_INFO);
2351 info_mode = INFO_MODE_MAIN;
2355 else if (pos == MAIN_CONTROL_GAME)
2357 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2359 else if (pos == MAIN_CONTROL_SETUP)
2361 CloseDoor(DOOR_CLOSE_2);
2363 SetGameStatus(GAME_MODE_SETUP);
2365 setup_mode = SETUP_MODE_MAIN;
2369 else if (pos == MAIN_CONTROL_QUIT)
2371 SaveLevelSetup_LastSeries();
2372 SaveLevelSetup_SeriesInfo();
2374 #if defined(PLATFORM_EMSCRIPTEN)
2375 Request("Close the browser window to quit!", REQ_CONFIRM);
2377 if (!setup.ask_on_quit_program ||
2378 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2379 SetGameStatus(GAME_MODE_QUIT);
2385 button_pressed_last = button_pressed;
2389 // ============================================================================
2390 // info screen functions
2391 // ============================================================================
2393 static struct TokenInfo *info_info;
2394 static int num_info_info; // number of info entries shown on screen
2395 static int max_info_info; // total number of info entries in list
2397 static void execInfoTitleScreen(void)
2399 info_mode = INFO_MODE_TITLE;
2404 static void execInfoElements(void)
2406 info_mode = INFO_MODE_ELEMENTS;
2411 static void execInfoMusic(void)
2413 info_mode = INFO_MODE_MUSIC;
2418 static void execInfoCredits(void)
2420 info_mode = INFO_MODE_CREDITS;
2425 static void execInfoProgram(void)
2427 info_mode = INFO_MODE_PROGRAM;
2432 static void execInfoVersion(void)
2434 info_mode = INFO_MODE_VERSION;
2439 static void execInfoLevelSet(void)
2441 info_mode = INFO_MODE_LEVELSET;
2446 static void execExitInfo(void)
2448 SetGameStatus(GAME_MODE_MAIN);
2453 static struct TokenInfo info_info_main[] =
2455 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2456 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2457 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2458 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2459 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2460 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2461 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2462 { TYPE_EMPTY, NULL, "" },
2463 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2468 static int getMenuTextFont(int type)
2470 if (type & (TYPE_SWITCH |
2484 static struct TokenInfo *setup_info;
2485 static struct TokenInfo setup_info_input[];
2487 static struct TokenInfo *menu_info;
2489 static void PlayInfoSound(void)
2491 int info_sound = getInfoScreenBackgroundSound_Generic();
2492 char *next_sound = getSoundInfoEntryFilename(info_sound);
2494 if (next_sound != NULL)
2495 PlayMenuSoundExt(info_sound);
2500 static void PlayInfoSoundIfLoop(void)
2502 int info_sound = getInfoScreenBackgroundSound_Generic();
2503 char *next_sound = getSoundInfoEntryFilename(info_sound);
2505 if (next_sound != NULL)
2506 PlayMenuSoundIfLoopExt(info_sound);
2508 PlayMenuSoundIfLoop();
2511 static void PlayInfoMusic(void)
2513 int info_music = getInfoScreenBackgroundMusic_Generic();
2514 char *curr_music = getCurrentlyPlayingMusicFilename();
2515 char *next_music = getMusicInfoEntryFilename(info_music);
2517 if (next_music != NULL)
2519 // play music if info screen music differs from current music
2520 if (!strEqual(curr_music, next_music))
2521 PlayMenuMusicExt(info_music);
2525 // only needed if info screen was directly invoked from main menu
2530 static void PlayInfoSoundsAndMusic(void)
2536 static void FadeInfoSounds(void)
2541 static void FadeInfoMusic(void)
2543 int info_music = getInfoScreenBackgroundMusic_Generic();
2544 char *curr_music = getCurrentlyPlayingMusicFilename();
2545 char *next_music = getMusicInfoEntryFilename(info_music);
2547 if (next_music != NULL)
2549 // fade music if info screen music differs from current music
2550 if (!strEqual(curr_music, next_music))
2555 static void FadeInfoSoundsAndMusic(void)
2561 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2562 int screen_pos, int menu_info_pos_raw,
2565 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2566 struct TokenInfo *ti = &token_info[pos];
2567 int xpos = MENU_SCREEN_START_XPOS;
2568 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2569 int font_nr = getMenuTextFont(ti->type);
2571 if (setup_mode == SETUP_MODE_INPUT)
2572 font_nr = FONT_MENU_1;
2575 font_nr = FONT_ACTIVE(font_nr);
2577 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2579 if (ti->type & ~TYPE_SKIP_ENTRY)
2580 drawCursor(screen_pos, active);
2583 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2586 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2589 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2592 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2595 static char *window_size_text;
2596 static char *scaling_type_text;
2597 static char *network_server_text;
2599 static void drawSetupValue(int, int);
2601 static void drawMenuInfoList(int first_entry, int num_page_entries,
2602 int max_page_entries)
2606 if (first_entry + num_page_entries > max_page_entries)
2609 clearMenuListArea();
2611 for (i = 0; i < num_page_entries; i++)
2613 int menu_info_pos = first_entry + i;
2614 struct TokenInfo *si = &menu_info[menu_info_pos];
2615 void *value_ptr = si->value;
2617 // set some entries to "unchangeable" according to other variables
2618 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2619 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2620 (value_ptr == &setup.sound_music && !audio.music_available) ||
2621 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2622 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2623 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2624 si->type |= TYPE_GHOSTED;
2626 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2627 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2628 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2629 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2630 else if (si->type & ~TYPE_SKIP_ENTRY)
2631 initCursor(i, IMG_MENU_BUTTON);
2633 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2635 if (si->type & TYPE_STRING)
2639 if (value_ptr == &network_server_text)
2640 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2642 if (gadget_id != -1)
2644 struct GadgetInfo *gi = screen_gadget[gadget_id];
2645 int xpos = MENU_SCREEN_START_XPOS;
2646 int ypos = MENU_SCREEN_START_YPOS + i;
2647 int x = mSX + xpos * 32;
2648 int y = mSY + ypos * 32;
2650 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2654 if (si->type & TYPE_VALUE &&
2655 menu_info == setup_info)
2656 drawSetupValue(i, menu_info_pos);
2660 static void DrawInfoScreen_Main(void)
2662 int fade_mask = REDRAW_FIELD;
2665 // (needed after displaying info sub-screens directly from main menu)
2666 if (info_screens_from_main)
2668 info_screens_from_main = FALSE;
2670 SetGameStatus(GAME_MODE_MAIN);
2677 if (redraw_mask & REDRAW_ALL)
2678 fade_mask = REDRAW_ALL;
2681 fade_mask = REDRAW_ALL;
2684 FadeMenuSoundsAndMusic();
2686 FreeScreenGadgets();
2687 CreateScreenGadgets();
2689 // (needed after displaying title screens which disable auto repeat)
2690 KeyboardAutoRepeatOn();
2692 FadeSetLeaveScreen();
2696 // needed if different viewport properties defined for info screen
2697 ChangeViewportPropertiesIfNeeded();
2699 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2703 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2705 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2707 info_info = info_info_main;
2709 // use modified info screen info without info screen entries marked as hidden
2710 info_info = getSetupInfoFinal(info_info);
2712 // determine maximal number of info entries that can be displayed on screen
2714 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2717 // determine maximal number of info entries available for menu of info screen
2719 for (i = 0; info_info[i].type != 0; i++)
2722 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2724 MapScreenGadgets(max_info_info);
2726 PlayMenuSoundsAndMusic();
2728 DrawMaskedBorder(fade_mask);
2733 static void changeSetupValue(int, int, int);
2735 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2736 int mode, int num_page_entries,
2737 int max_page_entries)
2739 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2740 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2741 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2742 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2743 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2744 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2745 int *num_page_entries_last = num_page_entries_all_last[game_status];
2746 int *choice_store = choice_stores[game_status];
2747 int *first_entry_store = first_entry_stores[game_status];
2748 int choice = choice_store[mode]; // starts with 0
2749 int first_entry = first_entry_store[mode]; // starts with 0
2751 int y = choice - first_entry;
2753 boolean position_set_by_scrollbar = (dx == 999);
2754 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2757 if (button == MB_MENU_INITIALIZE)
2759 // check if number of menu page entries has changed (may happen by change
2760 // of custom artwork definition value for 'list_size' for this menu screen)
2761 // (in this case, the last menu position most probably has to be corrected)
2762 if (num_page_entries != num_page_entries_last[mode])
2764 choice_store[mode] = first_entry_store[mode] = 0;
2766 choice = first_entry = 0;
2769 num_page_entries_last[mode] = num_page_entries;
2772 // advance to first valid menu entry
2773 while (choice < num_page_entries &&
2774 menu_info[choice].type & TYPE_SKIP_ENTRY)
2777 if (position_set_by_scrollbar)
2778 first_entry = first_entry_store[mode] = dy;
2780 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2781 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2783 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2785 if (choice < first_entry)
2787 choice = first_entry;
2789 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2792 else if (choice > first_entry + num_page_entries - 1)
2794 choice = first_entry + num_page_entries - 1;
2796 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2800 choice_store[mode] = choice;
2802 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2806 else if (button == MB_MENU_LEAVE)
2808 PlaySound(SND_MENU_ITEM_SELECTING);
2810 for (i = 0; i < max_page_entries; i++)
2812 if (menu_info[i].type & TYPE_LEAVE_MENU)
2814 void (*menu_callback_function)(void) = menu_info[i].value;
2818 menu_callback_function();
2820 break; // absolutely needed because function changes 'menu_info'!
2827 if (mx || my) // mouse input
2829 x = (mx - mSX) / 32;
2830 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2832 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2834 // move cursor instead of scrolling when already at start/end of list
2835 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2837 else if (dy == +1 * SCROLL_LINE &&
2838 first_entry + num_page_entries == max_page_entries)
2841 // handle scrolling screen one line or page
2843 y + dy > num_page_entries - 1)
2845 boolean redraw = FALSE;
2847 if (ABS(dy) == SCROLL_PAGE)
2848 step = num_page_entries - 1;
2850 if (dy < 0 && first_entry > 0)
2852 // scroll page/line up
2854 first_entry -= step;
2855 if (first_entry < 0)
2860 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2862 // scroll page/line down
2864 first_entry += step;
2865 if (first_entry + num_page_entries > max_page_entries)
2866 first_entry = MAX(0, max_page_entries - num_page_entries);
2873 choice += first_entry - first_entry_store[mode];
2875 if (choice < first_entry)
2877 choice = first_entry;
2879 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2882 else if (choice > first_entry + num_page_entries - 1)
2884 choice = first_entry + num_page_entries - 1;
2886 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2889 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2893 if (choice < first_entry ||
2894 choice > first_entry + num_page_entries - 1)
2895 first_entry += SIGN(dy);
2898 first_entry_store[mode] = first_entry;
2899 choice_store[mode] = choice;
2901 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2903 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2905 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2906 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2914 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2916 if (menu_info[choice].type & menu_navigation_type ||
2917 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2918 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2919 menu_info[choice].type & TYPE_PLAYER)
2920 button = MB_MENU_CHOICE;
2925 // jump to next non-empty menu entry (up or down)
2926 while (first_entry + y > 0 &&
2927 first_entry + y < max_page_entries - 1 &&
2928 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2931 if (!IN_VIS_MENU(x, y))
2933 choice += y - y_old;
2935 if (choice < first_entry)
2936 first_entry = choice;
2937 else if (choice > first_entry + num_page_entries - 1)
2938 first_entry = choice - num_page_entries + 1;
2940 if (first_entry >= 0 &&
2941 first_entry + num_page_entries <= max_page_entries)
2943 first_entry_store[mode] = first_entry;
2945 if (choice < first_entry)
2946 choice = first_entry;
2947 else if (choice > first_entry + num_page_entries - 1)
2948 choice = first_entry + num_page_entries - 1;
2950 choice_store[mode] = choice;
2952 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2954 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2956 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2957 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2964 if (!anyScrollbarGadgetActive() &&
2965 IN_VIS_MENU(x, y) &&
2966 mx < mx_right_border &&
2967 y >= 0 && y < num_page_entries)
2971 if (first_entry + y != choice &&
2972 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2974 PlaySound(SND_MENU_ITEM_ACTIVATING);
2976 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2977 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2979 choice = choice_store[mode] = first_entry + y;
2983 PlaySound(SND_MENU_ITEM_SELECTING);
2985 for (i = 0; menu_info[i].type != 0; i++)
2987 if (menu_info[i].type & TYPE_LEAVE_MENU)
2989 void (*menu_callback_function)(void) = menu_info[i].value;
2993 menu_callback_function();
2995 // absolutely needed because function changes 'menu_info'!
3003 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
3005 PlaySound(SND_MENU_ITEM_SELECTING);
3007 // when selecting key headline, execute function for key value change
3008 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
3009 menu_info[first_entry + y + 1].type & TYPE_KEY)
3012 // when selecting string value, execute function for list selection
3013 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3014 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
3017 // when selecting string value, execute function for text input gadget
3018 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3019 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
3022 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
3024 void (*menu_callback_function)(void) =
3025 menu_info[first_entry + y].value;
3027 FadeSetFromType(menu_info[first_entry + y].type);
3029 menu_callback_function();
3031 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
3033 void (*gadget_callback_function)(void) =
3034 menu_info[first_entry + y].value;
3036 gadget_callback_function();
3038 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
3039 menu_info == setup_info)
3041 changeSetupValue(y, first_entry + y, dx);
3047 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
3049 menu_info = info_info;
3051 HandleMenuScreen(mx, my, dx, dy, button,
3052 info_mode, num_info_info, max_info_info);
3055 static int getMenuFontSpacing(int spacing_height, int font_nr)
3057 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
3059 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
3063 static int getMenuTextSpacing(int spacing_height, int font_nr)
3065 return (getMenuFontSpacing(spacing_height, font_nr) +
3066 EXTRA_SPACING(game_status));
3069 static int getMenuTextStep(int spacing_height, int font_nr)
3071 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
3074 static int getHeadlineSpacing(void)
3076 // special compatibility handling for "R'n'D jue 2022" game editions
3077 int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO];
3078 int spacing = (game_status == GAME_MODE_SCOREINFO ?
3079 menu.headline1_spacing[GAME_MODE_SCOREINFO] :
3080 menu.headline1_spacing_info[info_mode]);
3081 int font = MENU_INFO_FONT_TITLE;
3083 return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0);
3086 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
3088 int font_error = FONT_TEXT_2;
3089 int font_foot = MENU_INFO_FONT_FOOT;
3090 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3091 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3093 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3095 FadeOut(REDRAW_FIELD);
3099 DrawInfoScreen_Headline(0, 1, FALSE);
3101 DrawTextSCentered(ystart, font_error, text_error);
3102 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3104 FadeIn(REDRAW_FIELD);
3107 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3109 static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
3110 static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
3111 int font_foot = MENU_INFO_FONT_FOOT;
3112 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3113 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3114 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3115 int ystep = MENU_SCREEN_INFO_YSTEP;
3116 int element, action, direction;
3124 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3125 infoscreen_step[i] = infoscreen_frame[i] = 0;
3127 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3133 while (helpanim_info[j].element != HELPANIM_LIST_END)
3135 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3140 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3149 j += infoscreen_step[i - start];
3151 element = helpanim_info[j].element;
3152 action = helpanim_info[j].action;
3153 direction = helpanim_info[j].direction;
3156 element = EL_UNKNOWN;
3158 if (action != -1 && direction != -1)
3159 graphic = el_act_dir2img(element, action, direction);
3160 else if (action != -1)
3161 graphic = el_act2img(element, action);
3162 else if (direction != -1)
3163 graphic = el_dir2img(element, direction);
3165 graphic = el2img(element);
3167 delay = helpanim_info[j++].delay;
3172 if (infoscreen_frame[i - start] == 0)
3175 infoscreen_frame[i - start] = delay - 1;
3179 sync_frame = delay - infoscreen_frame[i - start];
3180 infoscreen_frame[i - start]--;
3183 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3185 if (!infoscreen_frame[i - start])
3186 infoscreen_step[i - start] = 0;
3190 if (!infoscreen_frame[i - start])
3191 infoscreen_step[i - start]++;
3192 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3198 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
3200 DrawFixedGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
3201 graphic, sync_frame, USE_MASKING);
3204 DrawInfoScreen_HelpText(element, action, direction, i - start);
3209 redraw_mask |= REDRAW_FIELD;
3214 static char *getHelpText(int element, int action, int direction)
3216 char token[MAX_LINE_LEN];
3218 strcpy(token, element_info[element].token_name);
3221 strcat(token, element_action_info[action].suffix);
3223 if (direction != -1)
3224 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3226 return getHashEntry(helptext_info, token);
3229 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3231 int font_nr = FONT_INFO_ELEMENTS;
3232 int font_width = getFontWidth(font_nr);
3233 int font_height = getFontHeight(font_nr);
3234 int yoffset = (TILEX - 2 * font_height) / 2;
3235 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3236 int ystart = mSY + MENU_SCREEN_INFO_YSTART + yoffset + getHeadlineSpacing();
3237 int ystep = TILEY + 4;
3238 int pad_left = xstart - SX;
3239 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3240 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3241 int max_lines_per_text = 2;
3244 if (action != -1 && direction != -1) // element.action.direction
3245 text = getHelpText(element, action, direction);
3247 if (text == NULL && action != -1) // element.action
3248 text = getHelpText(element, action, -1);
3250 if (text == NULL && direction != -1) // element.direction
3251 text = getHelpText(element, -1, direction);
3253 if (text == NULL) // base element
3254 text = getHelpText(element, -1, -1);
3256 if (text == NULL) // not found
3257 text = "No description available";
3259 if (strlen(text) <= max_chars_per_line) // only one line of text
3260 ystart += getFontHeight(font_nr) / 2;
3262 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3263 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3264 TRUE, FALSE, FALSE);
3267 static void DrawInfoScreen_TitleScreen(void)
3269 SetGameStatus(GAME_MODE_TITLE);
3276 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3278 HandleTitleScreen(0, 0, dx, dy, button);
3281 static void DrawInfoScreen_Elements(void)
3283 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3286 FadeInfoSoundsAndMusic();
3288 FadeOut(REDRAW_FIELD);
3293 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3295 PlayInfoSoundsAndMusic();
3297 FadeIn(REDRAW_FIELD);
3300 void HandleInfoScreen_Elements(int dx, int dy, int button)
3302 static DelayCounter info_delay = { 0 };
3303 static int num_anims;
3304 static int num_pages;
3306 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3309 info_delay.value = GameFrameDelay;
3311 if (button == MB_MENU_INITIALIZE)
3313 boolean new_element = TRUE;
3317 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3319 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3321 else if (new_element)
3324 new_element = FALSE;
3328 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3332 if (button == MB_MENU_LEAVE)
3334 PlaySound(SND_MENU_ITEM_SELECTING);
3336 info_mode = INFO_MODE_MAIN;
3341 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3343 if (button != MB_MENU_INITIALIZE)
3345 PlaySound(SND_MENU_ITEM_SELECTING);
3347 page += (dx < 0 ? -1 : +1);
3350 if (page < 0 || page >= num_pages)
3352 FadeInfoSoundsAndMusic();
3354 info_mode = INFO_MODE_MAIN;
3360 if (button != MB_MENU_INITIALIZE)
3361 FadeSetNextScreen();
3363 if (button != MB_MENU_INITIALIZE)
3364 FadeOut(REDRAW_FIELD);
3368 DrawInfoScreen_Headline(page, num_pages, TRUE);
3369 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3371 if (button != MB_MENU_INITIALIZE)
3372 FadeIn(REDRAW_FIELD);
3376 if (DelayReached(&info_delay))
3377 if (page < num_pages)
3378 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3380 PlayInfoSoundIfLoop();
3384 static void DrawInfoScreen_Music(void)
3386 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3390 FadeOut(REDRAW_FIELD);
3394 DrawInfoScreen_Headline(0, 1, TRUE);
3398 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3400 FadeIn(REDRAW_FIELD);
3403 void HandleInfoScreen_Music(int dx, int dy, int button)
3405 static struct MusicFileInfo *list = NULL;
3406 static int num_screens = 0;
3407 static int screen_nr = 0;
3408 int font_title = MENU_INFO_FONT_TITLE;
3409 int font_head = MENU_INFO_FONT_HEAD;
3410 int font_text = MENU_INFO_FONT_TEXT;
3411 int font_foot = MENU_INFO_FONT_FOOT;
3412 int spacing_head = menu.headline2_spacing_info[info_mode];
3413 int ystep_head = getMenuTextStep(spacing_head, font_head);
3414 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3415 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3417 if (button == MB_MENU_INITIALIZE)
3419 struct MusicFileInfo *list_ptr = music_file_info;
3424 while (list_ptr != NULL)
3426 list_ptr = list_ptr->next;
3430 list = music_file_info;
3434 FadeMenuSoundsAndMusic();
3438 DrawInfoScreen_Headline(0, 1, TRUE);
3440 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3441 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3447 if (button == MB_MENU_LEAVE)
3449 PlaySound(SND_MENU_ITEM_SELECTING);
3451 FadeMenuSoundsAndMusic();
3453 info_mode = INFO_MODE_MAIN;
3458 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3460 if (button != MB_MENU_INITIALIZE)
3462 PlaySound(SND_MENU_ITEM_SELECTING);
3466 list = (dx < 0 ? list->prev : list->next);
3467 screen_nr += (dx < 0 ? -1 : +1);
3473 FadeMenuSoundsAndMusic();
3475 info_mode = INFO_MODE_MAIN;
3481 FadeMenuSoundsAndMusic();
3483 if (list != music_file_info)
3484 FadeSetNextScreen();
3486 if (button != MB_MENU_INITIALIZE)
3487 FadeOut(REDRAW_FIELD);
3491 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3495 int sound = list->music;
3497 if (IS_LOOP_SOUND(sound))
3498 PlaySoundLoop(sound);
3504 int music = list->music;
3506 if (IS_LOOP_MUSIC(music))
3507 PlayMusicLoop(music);
3512 if (!strEqual(list->title, UNKNOWN_NAME))
3514 if (!strEqual(list->title_header, UNKNOWN_NAME))
3515 DrawTextSCentered(ystart, font_head, list->title_header);
3517 DrawTextSCentered(ystart, font_head, "Track");
3519 ystart += ystep_head;
3521 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3522 ystart += ystep_head;
3525 if (!strEqual(list->artist, UNKNOWN_NAME))
3527 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3528 DrawTextSCentered(ystart, font_head, list->artist_header);
3530 DrawTextSCentered(ystart, font_head, "by");
3532 ystart += ystep_head;
3534 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3535 ystart += ystep_head;
3538 if (!strEqual(list->album, UNKNOWN_NAME))
3540 if (!strEqual(list->album_header, UNKNOWN_NAME))
3541 DrawTextSCentered(ystart, font_head, list->album_header);
3543 DrawTextSCentered(ystart, font_head, "from the album");
3545 ystart += ystep_head;
3547 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3548 ystart += ystep_head;
3551 if (!strEqual(list->year, UNKNOWN_NAME))
3553 if (!strEqual(list->year_header, UNKNOWN_NAME))
3554 DrawTextSCentered(ystart, font_head, list->year_header);
3556 DrawTextSCentered(ystart, font_head, "from the year");
3558 ystart += ystep_head;
3560 DrawTextFCentered(ystart, font_text, "%s", list->year);
3561 ystart += ystep_head;
3564 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3566 if (button != MB_MENU_INITIALIZE)
3567 FadeIn(REDRAW_FIELD);
3570 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3571 PlaySoundLoop(list->music);
3574 static void DrawInfoScreen_Version(void)
3576 int font_head = MENU_INFO_FONT_HEAD;
3577 int font_text = MENU_INFO_FONT_TEXT;
3578 int font_foot = MENU_INFO_FONT_FOOT;
3579 int spacing_head = menu.headline2_spacing_info[info_mode];
3580 int spacing_para = menu.paragraph_spacing_info[info_mode];
3581 int spacing_line = menu.line_spacing_info[info_mode];
3582 int xstep = getFontWidth(font_text);
3583 int ystep_head = getMenuTextStep(spacing_head, font_head);
3584 int ystep_para = getMenuTextStep(spacing_para, font_text);
3585 int ystep_line = getMenuTextStep(spacing_line, font_text);
3586 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3587 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3588 int xstart1 = mSX - SX + 2 * xstep;
3589 int xstart2 = mSX - SX + 18 * xstep;
3590 int xstart3 = mSX - SX + 28 * xstep;
3591 SDL_version sdl_version_compiled;
3592 const SDL_version *sdl_version_linked;
3593 int driver_name_len = 10;
3594 SDL_version sdl_version_linked_ext;
3595 const char *driver_name = NULL;
3597 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3600 FadeInfoSoundsAndMusic();
3602 FadeOut(REDRAW_FIELD);
3606 DrawInfoScreen_Headline(0, 1, TRUE);
3608 DrawTextF(xstart1, ystart, font_head, "Name");
3609 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3610 ystart += ystep_line;
3612 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3614 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3615 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3616 ystart += ystep_line;
3618 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3619 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3620 ystart += ystep_line;
3624 DrawTextF(xstart1, ystart, font_head, "Version");
3625 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3626 ystart += ystep_line;
3629 DrawTextF(xstart1, ystart, font_head, "Platform");
3630 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3632 PLATFORM_XX_BIT_STRING);
3633 ystart += ystep_line;
3635 DrawTextF(xstart1, ystart, font_head, "Target");
3636 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3637 ystart += ystep_line;
3639 DrawTextF(xstart1, ystart, font_head, "Source date");
3640 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3641 ystart += ystep_line;
3643 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3644 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3645 ystart += ystep_para;
3647 DrawTextF(xstart1, ystart, font_head, "Library");
3648 DrawTextF(xstart2, ystart, font_head, "compiled");
3649 DrawTextF(xstart3, ystart, font_head, "linked");
3650 ystart += ystep_head;
3652 SDL_VERSION(&sdl_version_compiled);
3653 SDL_GetVersion(&sdl_version_linked_ext);
3654 sdl_version_linked = &sdl_version_linked_ext;
3656 DrawTextF(xstart1, ystart, font_text, "SDL");
3657 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3658 sdl_version_compiled.major,
3659 sdl_version_compiled.minor,
3660 sdl_version_compiled.patch);
3661 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3662 sdl_version_linked->major,
3663 sdl_version_linked->minor,
3664 sdl_version_linked->patch);
3665 ystart += ystep_line;
3667 SDL_IMAGE_VERSION(&sdl_version_compiled);
3668 sdl_version_linked = IMG_Linked_Version();
3670 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3671 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3672 sdl_version_compiled.major,
3673 sdl_version_compiled.minor,
3674 sdl_version_compiled.patch);
3675 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3676 sdl_version_linked->major,
3677 sdl_version_linked->minor,
3678 sdl_version_linked->patch);
3679 ystart += ystep_line;
3681 SDL_MIXER_VERSION(&sdl_version_compiled);
3682 sdl_version_linked = Mix_Linked_Version();
3684 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3685 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3686 sdl_version_compiled.major,
3687 sdl_version_compiled.minor,
3688 sdl_version_compiled.patch);
3689 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3690 sdl_version_linked->major,
3691 sdl_version_linked->minor,
3692 sdl_version_linked->patch);
3693 ystart += ystep_line;
3695 SDL_NET_VERSION(&sdl_version_compiled);
3696 sdl_version_linked = SDLNet_Linked_Version();
3698 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3699 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3700 sdl_version_compiled.major,
3701 sdl_version_compiled.minor,
3702 sdl_version_compiled.patch);
3703 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3704 sdl_version_linked->major,
3705 sdl_version_linked->minor,
3706 sdl_version_linked->patch);
3707 ystart += ystep_para;
3709 DrawTextF(xstart1, ystart, font_head, "Driver");
3710 DrawTextF(xstart2, ystart, font_head, "Requested");
3711 DrawTextF(xstart3, ystart, font_head, "Used");
3712 ystart += ystep_head;
3715 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3717 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3718 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3719 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3720 ystart += ystep_line;
3723 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3725 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3726 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3727 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3728 ystart += ystep_line;
3731 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3733 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3734 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3735 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3737 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3739 PlayInfoSoundsAndMusic();
3741 FadeIn(REDRAW_FIELD);
3744 void HandleInfoScreen_Version(int button)
3746 if (button == MB_MENU_LEAVE)
3748 PlaySound(SND_MENU_ITEM_SELECTING);
3750 info_mode = INFO_MODE_MAIN;
3755 else if (button == MB_MENU_CHOICE)
3757 PlaySound(SND_MENU_ITEM_SELECTING);
3759 FadeMenuSoundsAndMusic();
3761 info_mode = INFO_MODE_MAIN;
3766 PlayMenuSoundIfLoop();
3770 static char *getInfoScreenTitle_Generic(void)
3772 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
3773 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
3774 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
3775 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
3776 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
3777 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
3778 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
3779 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
3783 static int getInfoScreenBackgroundImage_Generic(void)
3785 return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
3786 info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
3787 info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3788 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3789 info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
3790 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3791 IMG_BACKGROUND_INFO);
3794 static int getInfoScreenBackgroundSound_Generic(void)
3796 return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
3797 info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
3798 info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
3799 info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
3800 info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
3801 SND_BACKGROUND_INFO);
3804 static int getInfoScreenBackgroundMusic_Generic(void)
3806 return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
3807 info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
3808 info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
3809 info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
3810 info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
3811 MUS_BACKGROUND_INFO);
3814 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3816 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3817 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3818 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3822 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3823 int use_global_screens)
3825 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3826 int font_text = MENU_INFO_FONT_TEXT;
3827 int font_foot = MENU_INFO_FONT_FOOT;
3828 int spacing_line = menu.line_spacing_info[info_mode];
3829 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3833 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3835 if (info_mode == INFO_MODE_CREDITS ||
3836 info_mode == INFO_MODE_PROGRAM)
3839 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
3840 int chars = width / getFontWidth(font_text);
3841 int lines = height / getFontHeight(font_text);
3842 int padx = (width - chars * getFontWidth(font_text)) / 2;
3843 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3844 int xstart = mSX + padx;
3845 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3846 boolean autowrap = FALSE;
3847 boolean centered = TRUE;
3848 boolean parse_comments = TRUE;
3850 DrawTextFile(xstart, ystart,
3851 filename, font_text, chars, -1, lines, line_spacing, -1,
3852 autowrap, centered, parse_comments);
3854 else if (info_mode == INFO_MODE_LEVELSET)
3856 struct TitleMessageInfo *tmi = &readme;
3858 // if x position set to "-1", automatically determine by playfield width
3860 tmi->x = SXSIZE / 2;
3862 // if y position set to "-1", use static default value
3864 tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3866 // if width set to "-1", automatically determine by playfield width
3867 if (tmi->width == -1)
3868 tmi->width = SXSIZE - 2 * TILEX;
3870 // if height set to "-1", automatically determine by playfield height
3871 if (tmi->height == -1)
3872 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3874 // if chars set to "-1", automatically determine by text and font width
3875 if (tmi->chars == -1)
3876 tmi->chars = tmi->width / getFontWidth(tmi->font);
3878 tmi->width = tmi->chars * getFontWidth(tmi->font);
3880 // if lines set to "-1", automatically determine by text and font height
3881 if (tmi->lines == -1)
3882 tmi->lines = tmi->height / getFontHeight(tmi->font);
3884 tmi->height = tmi->lines * getFontHeight(tmi->font);
3886 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3887 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3888 tmi->autowrap, tmi->centered, tmi->parse_comments);
3891 boolean last_screen = (screen_nr == num_screens - 1);
3892 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
3894 DrawTextSCentered(ybottom, font_foot, text_foot);
3897 static void DrawInfoScreen_Generic(void)
3899 SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
3902 FadeInfoSoundsAndMusic();
3904 FadeOut(REDRAW_FIELD);
3906 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
3908 PlayInfoSoundsAndMusic();
3910 FadeIn(REDRAW_FIELD);
3913 void HandleInfoScreen_Generic(int dx, int dy, int button)
3915 static char *text_no_info = "";
3916 static int num_screens = 0;
3917 static int screen_nr = 0;
3918 static boolean use_global_screens = FALSE;
3920 if (button == MB_MENU_INITIALIZE)
3925 if (info_mode == INFO_MODE_CREDITS)
3929 for (i = 0; i < 2; i++)
3931 use_global_screens = i; // check for "FALSE", then "TRUE"
3933 // determine number of (global or level set specific) credits screens
3934 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
3937 if (num_screens > 0)
3941 text_no_info = "No credits available.";
3943 else if (info_mode == INFO_MODE_PROGRAM)
3945 use_global_screens = TRUE;
3947 // determine number of program info screens
3948 while (getProgramInfoFilename(num_screens) != NULL)
3951 text_no_info = "No program info available.";
3953 else if (info_mode == INFO_MODE_LEVELSET)
3955 use_global_screens = FALSE;
3957 // determine number of levelset info screens
3958 while (getLevelSetInfoFilename(num_screens) != NULL)
3961 text_no_info = "No level set info available.";
3964 if (num_screens == 0)
3966 int font_title = MENU_INFO_FONT_TITLE;
3967 int font_foot = MENU_INFO_FONT_FOOT;
3968 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3969 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3973 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3975 DrawTextSCentered(ystart, font_title, text_no_info);
3976 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3981 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
3983 else if (button == MB_MENU_LEAVE)
3985 PlaySound(SND_MENU_ITEM_SELECTING);
3987 info_mode = INFO_MODE_MAIN;
3990 else if (button == MB_MENU_CHOICE || dx)
3992 PlaySound(SND_MENU_ITEM_SELECTING);
3994 screen_nr += (dx < 0 ? -1 : +1);
3996 if (screen_nr < 0 || screen_nr >= num_screens)
3998 FadeInfoSoundsAndMusic();
4000 info_mode = INFO_MODE_MAIN;
4005 FadeSetNextScreen();
4007 FadeOut(REDRAW_FIELD);
4009 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4011 FadeIn(REDRAW_FIELD);
4016 PlayInfoSoundIfLoop();
4020 static void DrawInfoScreen(void)
4022 if (info_mode == INFO_MODE_TITLE)
4023 DrawInfoScreen_TitleScreen();
4024 else if (info_mode == INFO_MODE_ELEMENTS)
4025 DrawInfoScreen_Elements();
4026 else if (info_mode == INFO_MODE_MUSIC)
4027 DrawInfoScreen_Music();
4028 else if (info_mode == INFO_MODE_CREDITS)
4029 DrawInfoScreen_Generic();
4030 else if (info_mode == INFO_MODE_PROGRAM)
4031 DrawInfoScreen_Generic();
4032 else if (info_mode == INFO_MODE_VERSION)
4033 DrawInfoScreen_Version();
4034 else if (info_mode == INFO_MODE_LEVELSET)
4035 DrawInfoScreen_Generic();
4037 DrawInfoScreen_Main();
4040 void DrawInfoScreen_FromMainMenu(int nr)
4042 int fade_mask = REDRAW_FIELD;
4044 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
4047 CloseDoor(DOOR_CLOSE_2);
4049 SetGameStatus(GAME_MODE_INFO);
4052 info_screens_from_main = TRUE;
4054 if (redraw_mask & REDRAW_ALL)
4055 fade_mask = REDRAW_ALL;
4058 fade_mask = REDRAW_ALL;
4061 FadeMenuSoundsAndMusic();
4063 FadeSetEnterScreen();
4067 FadeSkipNextFadeOut();
4069 // needed if different viewport properties defined for info screen
4070 ChangeViewportPropertiesIfNeeded();
4072 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
4077 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4079 if (info_mode == INFO_MODE_TITLE)
4080 HandleInfoScreen_TitleScreen(dx, dy, button);
4081 else if (info_mode == INFO_MODE_ELEMENTS)
4082 HandleInfoScreen_Elements(dx, dy, button);
4083 else if (info_mode == INFO_MODE_MUSIC)
4084 HandleInfoScreen_Music(dx, dy, button);
4085 else if (info_mode == INFO_MODE_CREDITS)
4086 HandleInfoScreen_Generic(dx, dy, button);
4087 else if (info_mode == INFO_MODE_PROGRAM)
4088 HandleInfoScreen_Generic(dx, dy, button);
4089 else if (info_mode == INFO_MODE_VERSION)
4090 HandleInfoScreen_Version(button);
4091 else if (info_mode == INFO_MODE_LEVELSET)
4092 HandleInfoScreen_Generic(dx, dy, button);
4094 HandleInfoScreen_Main(mx, my, dx, dy, button);
4098 // ============================================================================
4099 // type name functions
4100 // ============================================================================
4102 static TreeInfo *type_name_node = NULL;
4103 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4104 static int type_name_nr = 0;
4106 static int getPlayerNameColor(char *name)
4108 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4111 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4114 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4115 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4116 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4117 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4118 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4119 int font_width = getFontWidth(font_nr);
4120 int font_xoffset = getFontDrawOffsetX(font_nr);
4121 int font_yoffset = getFontDrawOffsetY(font_nr);
4122 int font_sx = sx + font_xoffset;
4123 int font_sy = sy + font_yoffset;
4125 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4127 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4129 pos->width = strlen(text) * font_width;
4130 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4132 DrawText(sx, sy, text, font_nr);
4135 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4137 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4139 *pos = *mci->pos_input;
4141 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4143 TreeInfo *ti = player_name_current;
4144 int first_entry = ti->cl_first;
4145 int entry_pos = first_entry + ti->cl_cursor;
4146 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4147 int xpos = MENU_SCREEN_START_XPOS;
4148 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4150 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4151 type_name_nr = entry_pos;
4153 strcpy(name, type_name_node->name);
4157 pos->width = MAX_PLAYER_NAME_LEN * 32;
4161 type_name_nr = user.nr;
4163 strcpy(name, setup.player_name);
4166 strcpy(type_name_last, name);
4168 if (strEqual(name, EMPTY_PLAYER_NAME))
4171 *xpos = strlen(name);
4174 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4176 // change name of edited user in global list of user names
4177 setString(&global.user_names[type_name_nr], name);
4179 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4181 TreeInfo *node = type_name_node;
4183 // change name of edited user in local menu tree structure
4184 setString(&node->name, name);
4185 setString(&node->name_sorting, name);
4187 node->color = getPlayerNameColor(name);
4188 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4192 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4195 boolean reset_setup = strEqual(name, "");
4196 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4197 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4200 strcpy(name, type_name_last);
4202 if (strEqual(name, ""))
4203 strcpy(name, EMPTY_PLAYER_NAME);
4205 setTypeNameValues_Name(name, pos);
4207 // if player name not changed, no further action required
4208 if (strEqual(name, type_name_last))
4211 // redraw player name before (possibly) opening request dialogs
4212 drawTypeNameText(name, pos, FALSE);
4214 int last_user_nr = user.nr;
4216 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4218 // save setup of currently active user (may differ from edited user)
4221 // temporarily change active user to edited user
4222 user.nr = type_name_nr;
4225 Request("Use current setup values for the new player?", REQ_ASK))
4227 // use current setup values for new user, but create new player UUID
4228 setup.player_uuid = getStringCopy(getUUID());
4232 // load setup for existing user (or start with defaults for new user)
4237 char *setup_filename = getSetupFilename();
4238 boolean setup_exists = fileExists(setup_filename);
4240 // change name of edited user in setup structure
4241 strcpy(setup.player_name, name);
4243 // save setup of edited user
4246 // change name of edited user on score server
4247 ApiRenamePlayerAsThread();
4249 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4253 if (Request("Reset setup values for this player?", REQ_ASK))
4255 // remove setup config file
4256 unlink(setup_filename);
4258 // set player name to default player name
4261 // update player name used by name typing functions
4262 strcpy(name, setup.player_name);
4264 setTypeNameValues_Name(name, pos);
4267 else if (remove_user && type_name_nr != 0)
4269 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4271 char *user_dir = getUserGameDataDir();
4272 char *user_dir_removed =
4273 getStringCat3WithSeparator(user_dir, "REMOVED",
4274 getCurrentTimestamp(), ".");
4276 if (rename(user_dir, user_dir_removed) != 0)
4277 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4279 checked_free(user_dir_removed);
4282 else if (create_user && type_name_nr != 0 && !setup_exists)
4284 if (Request("Create empty level set for the new player?", REQ_ASK))
4286 char *levelset_subdir = getNewUserLevelSubdir();
4288 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4290 AddUserLevelSetToLevelInfo(levelset_subdir);
4292 LevelDirTree *leveldir_current_last = leveldir_current;
4294 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4297 // set level number of newly created level set to default value
4298 LoadLevelSetup_SeriesInfo();
4300 // set newly created level set as current level set for new user
4301 SaveLevelSetup_LastSeries();
4302 SaveLevelSetup_SeriesInfo();
4304 leveldir_current = leveldir_current_last;
4308 Request("Creating new level set failed!", REQ_CONFIRM);
4313 // restore currently active user
4314 user.nr = last_user_nr;
4316 // restore setup of currently active user
4319 // restore last level set of currently active user
4320 LoadLevelSetup_LastSeries();
4321 LoadLevelSetup_SeriesInfo();
4325 static void HandleTypeNameExt(boolean initialize, Key key)
4327 static struct TextPosInfo pos_name = { 0 };
4328 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4329 static int xpos = 0;
4330 struct TextPosInfo *pos = &pos_name;
4331 char key_char = getValidConfigValueChar(getCharFromKey(key));
4332 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4333 boolean active = TRUE;
4337 getTypeNameValues(name, pos, &xpos);
4339 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4340 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4342 StartTextInput(sx, sy, pos->width, pos->height);
4344 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4346 name[xpos] = key_char;
4351 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4357 else if (key == KSYM_Return || key == KSYM_Escape)
4359 boolean changed = (key == KSYM_Return);
4363 setTypeNameValues(name, pos, changed);
4368 drawTypeNameText(name, pos, active);
4372 SetGameStatus(game_status_last_screen);
4374 if (game_status == GAME_MODE_MAIN)
4375 InitializeMainControls();
4379 static void DrawTypeName(void)
4381 HandleTypeNameExt(TRUE, 0);
4384 void HandleTypeName(Key key)
4386 HandleTypeNameExt(FALSE, key);
4390 // ============================================================================
4391 // tree menu functions
4392 // ============================================================================
4394 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4396 if (game_status != GAME_MODE_SETUP ||
4397 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4400 int max_text_size = 0;
4403 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4404 max_text_size = MAX(max_text_size, strlen(node->name));
4406 int num_entries = numTreeInfoInGroup(ti);
4407 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4408 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4409 int text_width = max_text_size * getFontWidth(font_nr);
4410 int button_width = SC_MENUBUTTON_XSIZE;
4411 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4412 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4413 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4414 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4415 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4416 int align_xoffset = MAX(0, align_xoffset_raw);
4418 return align_xoffset;
4421 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4423 if (game_status != GAME_MODE_SETUP ||
4424 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4427 int num_entries = numTreeInfoInGroup(ti);
4428 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4429 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4430 int font_height = getFontHeight(font_nr);
4431 int text_height = font_height * num_page_entries;
4432 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4433 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4434 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4435 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4436 int align_yoffset = MAX(0, align_yoffset_raw);
4438 return align_yoffset;
4441 static void StartPlayingFromHallOfFame(void)
4443 level_nr = scores.next_level_nr;
4444 LoadLevel(level_nr);
4446 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4449 static void DrawChooseTree(TreeInfo **ti_ptr)
4451 int fade_mask = REDRAW_FIELD;
4452 boolean restart_music = (game_status != game_status_last_screen &&
4453 game_status_last_screen != GAME_MODE_SCOREINFO);
4455 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4456 game_status_last_screen == GAME_MODE_PLAYING);
4459 fade_mask = REDRAW_ALL;
4461 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4463 if (game_status == GAME_MODE_SETUP)
4467 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4469 StartPlayingFromHallOfFame();
4473 SetGameStatus(GAME_MODE_MAIN);
4483 FreeScreenGadgets();
4484 CreateScreenGadgets();
4487 FadeMenuSoundsAndMusic();
4491 // needed if different viewport properties defined for this screen
4492 ChangeViewportPropertiesIfNeeded();
4494 if (game_status == GAME_MODE_NAMES)
4495 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4496 else if (game_status == GAME_MODE_LEVELNR)
4497 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4498 else if (game_status == GAME_MODE_LEVELS)
4499 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4500 else if (game_status == GAME_MODE_SCORES)
4501 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4505 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4507 // map gadgets for high score screen
4508 if (game_status == GAME_MODE_SCORES)
4509 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4511 MapScreenTreeGadgets(*ti_ptr);
4513 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4515 DrawMaskedBorder(fade_mask);
4518 PlayMenuSoundsAndMusic();
4523 static int getChooseTreeFont(TreeInfo *node, boolean active)
4525 if (game_status == GAME_MODE_SCORES)
4526 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4528 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4531 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4533 int num_entries = numTreeInfoInGroup(ti);
4534 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4535 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4536 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4537 int first_entry = ti->cl_first;
4538 int entry_pos = first_entry + y;
4539 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4540 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4541 int font_nr = getChooseTreeFont(node, active);
4542 int font_xoffset = getFontDrawOffsetX(font_nr);
4543 int xpos = MENU_SCREEN_START_XPOS;
4544 int ypos = MENU_SCREEN_START_YPOS + y;
4545 int startdx = xpos * 32;
4546 int startdy = ypos * 32;
4547 int startx = amSX + startdx;
4548 int starty = amSY + startdy;
4549 int startx_text = startx + font_xoffset;
4550 int endx_text = amSX + screen_width;
4551 int max_text_size = endx_text - startx_text;
4552 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4553 char buffer[max_buffer_len + 1];
4555 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4557 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4558 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4559 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4560 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4561 int font_size_1 = getFontWidth(font_nr1);
4562 int font_size_3 = getFontWidth(font_nr3);
4563 int font_size_4 = getFontWidth(font_nr4);
4564 int text_size_1 = 4 * font_size_1;
4565 int text_size_4 = 5 * font_size_4;
4566 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4568 int dx3 = text_size_1;
4569 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4570 int num_dots = (dx4 - dx3) / font_size_3;
4571 int startx1 = startx + dx1;
4572 int startx3 = startx + dx3;
4573 int startx4 = startx + dx4;
4574 int pos = node->pos;
4575 char *pos_text = getHallOfFameRankText(pos, 3);
4578 DrawText(startx1, starty, pos_text, font_nr1);
4580 for (i = 0; i < num_dots; i++)
4581 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4583 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4584 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4586 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4590 strncpy(buffer, node->name, max_buffer_len);
4591 buffer[max_buffer_len] = '\0';
4593 DrawText(startx, starty, buffer, font_nr);
4597 static void drawChooseTreeHeadExt(int type, char *title_string)
4599 int yoffset_sets = MENU_TITLE1_YPOS;
4600 int yoffset_setup = 16;
4601 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4602 type == TREE_TYPE_LEVEL_DIR ||
4603 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4605 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4608 static void drawChooseTreeHead(TreeInfo *ti)
4610 drawChooseTreeHeadExt(ti->type, ti->infotext);
4613 static void drawChooseTreeList(TreeInfo *ti)
4615 int first_entry = ti->cl_first;
4616 int num_entries = numTreeInfoInGroup(ti);
4617 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4620 clearMenuListArea();
4622 for (i = 0; i < num_page_entries; i++)
4624 TreeInfo *node, *node_first;
4625 int entry_pos = first_entry + i;
4627 node_first = getTreeInfoFirstGroupEntry(ti);
4628 node = getTreeInfoFromPos(node_first, entry_pos);
4630 drawChooseTreeText(ti, i, FALSE);
4632 if (node->parent_link)
4633 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4634 else if (node->level_group)
4635 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4637 initCursor(i, IMG_MENU_BUTTON);
4639 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4640 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4642 if (game_status == GAME_MODE_NAMES)
4643 drawChooseTreeEdit(i, FALSE);
4646 redraw_mask |= REDRAW_FIELD;
4649 static void drawChooseTreeInfo(TreeInfo *ti)
4651 int entry_pos = ti->cl_first + ti->cl_cursor;
4652 int last_redraw_mask = redraw_mask;
4653 int ypos = MENU_TITLE2_YPOS;
4654 int font_nr = FONT_TITLE_2;
4657 if (ti->type == TREE_TYPE_LEVEL_NR)
4658 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4660 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4661 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4662 scores.last_level_nr);
4664 if (ti->type != TREE_TYPE_LEVEL_DIR)
4667 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4668 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4670 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4672 if (node->parent_link)
4673 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4674 node->node_parent->name);
4675 else if (node->level_group)
4676 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4678 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4679 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4680 node->levels, (node->levels > 1 ? "levels" : "level"),
4683 // let BackToFront() redraw only what is needed
4684 redraw_mask = last_redraw_mask;
4685 for (x = 0; x < SCR_FIELDX; x++)
4686 MarkTileDirty(x, 1);
4689 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4691 drawChooseTreeCursor(ti->cl_cursor, active);
4692 drawChooseTreeText(ti, ti->cl_cursor, active);
4695 static void drawChooseTreeScreen(TreeInfo *ti)
4697 drawChooseTreeHead(ti);
4698 drawChooseTreeList(ti);
4699 drawChooseTreeInfo(ti);
4700 drawChooseTreeCursorAndText(ti, TRUE);
4702 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4704 // scroll bar and buttons may just have been added after reloading scores
4705 if (game_status == GAME_MODE_SCORES)
4706 MapScreenTreeGadgets(ti);
4709 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4711 int score_pos = scores.last_added;
4713 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4714 score_pos = scores.last_entry_nr;
4716 // set current tree entry to last added score entry
4717 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4719 // if that fails, set current tree entry to first entry (back link)
4720 if (*ti_ptr == NULL)
4721 *ti_ptr = score_entries->node_group;
4723 int num_entries = numTreeInfoInGroup(*ti_ptr);
4724 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4725 int pos_score = getPosFromTreeInfo(*ti_ptr);
4726 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4727 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4729 (*ti_ptr)->cl_first = pos_first;
4730 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4735 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4738 TreeInfo *ti = *ti_ptr;
4739 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4740 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4741 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4742 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4743 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4745 int y = (ti != NULL ? ti->cl_cursor : 0);
4746 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4747 int num_entries = numTreeInfoInGroup(ti);
4748 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4749 boolean position_set_by_scrollbar = (dx == 999);
4751 if (game_status == GAME_MODE_SCORES)
4753 if (server_scores.updated)
4755 // reload scores, using updated server score cache file
4756 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4758 server_scores.updated = FALSE;
4760 DrawHallOfFame_setScoreEntries();
4762 ti = setHallOfFameActiveEntry(ti_ptr);
4764 if (button != MB_MENU_INITIALIZE)
4765 drawChooseTreeScreen(ti);
4769 if (button == MB_MENU_INITIALIZE)
4771 int num_entries = numTreeInfoInGroup(ti);
4772 int entry_pos = getPosFromTreeInfo(ti);
4774 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4775 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4777 if (game_status == GAME_MODE_SCORES)
4779 ti = setHallOfFameActiveEntry(ti_ptr);
4781 else if (ti->cl_first == -1)
4783 // only on initialization
4784 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4785 ti->cl_cursor = entry_pos - ti->cl_first;
4788 else if (ti->cl_cursor >= num_page_entries ||
4789 (num_entries > num_page_entries &&
4790 num_entries - ti->cl_first < num_page_entries))
4792 // only after change of list size (by custom graphic configuration)
4793 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4794 ti->cl_cursor = entry_pos - ti->cl_first;
4797 if (position_set_by_scrollbar)
4800 drawChooseTreeScreen(ti);
4804 else if (button == MB_MENU_LEAVE)
4806 if (game_status != GAME_MODE_SCORES)
4809 PlaySound(SND_MENU_ITEM_SELECTING);
4811 if (ti->node_parent)
4813 *ti_ptr = ti->node_parent;
4814 DrawChooseTree(ti_ptr);
4816 else if (game_status == GAME_MODE_SETUP)
4818 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4819 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4820 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4821 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4823 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4824 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4825 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4826 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4827 execSetupGraphics();
4828 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4829 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4830 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4832 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4833 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4834 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4835 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4836 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4837 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4838 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4839 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4846 if (game_status == GAME_MODE_LEVELNR)
4848 int new_level_nr = atoi(level_number_current->identifier);
4850 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4853 SetGameStatus(GAME_MODE_MAIN);
4861 #if defined(PLATFORM_ANDROID)
4862 // directly continue when touching the screen after playing
4863 if ((mx || my) && scores.continue_on_return)
4865 // ignore touch events until released
4870 // any mouse click or cursor key stops leaving scores by "Return" key
4871 if ((mx || my || dx || dy) && scores.continue_on_return)
4873 scores.continue_on_return = FALSE;
4874 level_nr = scores.last_level_nr;
4875 LoadLevel(level_nr);
4878 if (mx || my) // mouse input
4880 x = (mx - amSX) / 32;
4881 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4883 if (game_status == GAME_MODE_NAMES)
4884 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4886 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4888 // move cursor instead of scrolling when already at start/end of list
4889 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4891 else if (dy == +1 * SCROLL_LINE &&
4892 ti->cl_first + num_page_entries == num_entries)
4895 // handle scrolling screen one line or page
4896 if (ti->cl_cursor + dy < 0 ||
4897 ti->cl_cursor + dy > num_page_entries - 1)
4899 boolean redraw = FALSE;
4901 if (ABS(dy) == SCROLL_PAGE)
4902 step = num_page_entries - 1;
4904 if (dy < 0 && ti->cl_first > 0)
4906 // scroll page/line up
4908 ti->cl_first -= step;
4909 if (ti->cl_first < 0)
4914 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4916 // scroll page/line down
4918 ti->cl_first += step;
4919 if (ti->cl_first + num_page_entries > num_entries)
4920 ti->cl_first = MAX(0, num_entries - num_page_entries);
4926 drawChooseTreeScreen(ti);
4931 // handle moving cursor one line
4932 y = ti->cl_cursor + dy;
4935 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4937 HandleHallOfFame_SelectLevel(1, dx);
4943 TreeInfo *node_first, *node_cursor;
4944 int entry_pos = ti->cl_first + y;
4946 node_first = getTreeInfoFirstGroupEntry(ti);
4947 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4949 if (node_cursor->node_group)
4953 PlaySound(SND_MENU_ITEM_SELECTING);
4955 node_cursor->cl_first = ti->cl_first;
4956 node_cursor->cl_cursor = ti->cl_cursor;
4958 *ti_ptr = node_cursor->node_group;
4959 DrawChooseTree(ti_ptr);
4964 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
4966 if (game_status != GAME_MODE_SCORES)
4969 PlaySound(SND_MENU_ITEM_SELECTING);
4971 *ti_ptr = ti->node_parent;
4972 DrawChooseTree(ti_ptr);
4977 if (!anyScrollbarGadgetActive() &&
4978 IN_VIS_MENU(x, y) &&
4979 mx < mx_right_border &&
4980 y >= 0 && y < num_page_entries)
4984 if (game_status == GAME_MODE_NAMES)
4986 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4987 drawChooseTreeEdit(y, TRUE);
4990 if (y != ti->cl_cursor)
4992 PlaySound(SND_MENU_ITEM_ACTIVATING);
4994 drawChooseTreeCursorAndText(ti, FALSE);
4998 drawChooseTreeCursorAndText(ti, TRUE);
5000 drawChooseTreeInfo(ti);
5004 if (game_status == GAME_MODE_SETUP)
5006 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5007 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5008 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5009 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5011 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5012 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5013 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5014 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5015 execSetupGraphics();
5016 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5017 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5018 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5020 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5021 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5022 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5023 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5024 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5025 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5026 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5027 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5036 TreeInfo *node_first, *node_cursor;
5037 int entry_pos = ti->cl_first + y;
5039 PlaySound(SND_MENU_ITEM_SELECTING);
5041 node_first = getTreeInfoFirstGroupEntry(ti);
5042 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5044 if (node_cursor->node_group)
5048 node_cursor->cl_first = ti->cl_first;
5049 node_cursor->cl_cursor = ti->cl_cursor;
5051 *ti_ptr = node_cursor->node_group;
5052 DrawChooseTree(ti_ptr);
5054 else if (node_cursor->parent_link)
5056 if (game_status != GAME_MODE_SCORES)
5059 *ti_ptr = node_cursor->node_parent;
5060 DrawChooseTree(ti_ptr);
5064 if (game_status != GAME_MODE_SCORES)
5067 node_cursor->cl_first = ti->cl_first;
5068 node_cursor->cl_cursor = ti->cl_cursor;
5070 *ti_ptr = node_cursor;
5072 if (ti->type == TREE_TYPE_LEVEL_DIR)
5074 LoadLevelSetup_SeriesInfo();
5076 SaveLevelSetup_LastSeries();
5077 SaveLevelSetup_SeriesInfo();
5081 if (game_status == GAME_MODE_SETUP)
5083 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5084 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5085 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5086 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5088 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5089 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5090 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5091 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5092 execSetupGraphics();
5093 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5094 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5095 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5097 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5098 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5099 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5100 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5101 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5102 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5103 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5104 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5111 if (game_status == GAME_MODE_LEVELNR)
5113 int new_level_nr = atoi(level_number_current->identifier);
5115 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5117 else if (game_status == GAME_MODE_LEVELS)
5119 // store level set if chosen from "last played level set" menu
5120 StoreLastPlayedLevels(leveldir_current);
5122 else if (game_status == GAME_MODE_NAMES)
5124 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5126 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5133 // change active user to selected user
5134 user.nr = entry_pos;
5136 // save number of new active user
5139 // load setup of new active user
5142 // load last level set of new active user
5143 LoadLevelSetup_LastSeries();
5144 LoadLevelSetup_SeriesInfo();
5146 // update list of last played level sets
5147 UpdateLastPlayedLevels_TreeInfo();
5151 ToggleFullscreenIfNeeded();
5152 ChangeWindowScalingIfNeeded();
5154 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5155 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5156 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5158 else if (game_status == GAME_MODE_SCORES)
5160 if (scores.continue_playing && scores.continue_on_return)
5162 StartPlayingFromHallOfFame();
5166 else if (!scores.continue_on_return)
5168 SetGameStatus(GAME_MODE_SCOREINFO);
5170 DrawScoreInfo(node_cursor->pos);
5176 SetGameStatus(GAME_MODE_MAIN);
5184 if (game_status == GAME_MODE_SCORES)
5185 PlayMenuSoundIfLoop();
5188 void DrawChoosePlayerName(void)
5192 if (player_name != NULL)
5194 freeTreeInfo(player_name);
5199 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5201 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5202 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5205 ti->node_top = &player_name;
5206 ti->sort_priority = 10000 + value;
5207 ti->color = getPlayerNameColor(global.user_names[i]);
5209 snprintf(identifier, sizeof(identifier), "%d", value);
5210 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5212 setString(&ti->identifier, identifier);
5213 setString(&ti->name, name);
5214 setString(&ti->name_sorting, name);
5216 pushTreeInfo(&player_name, ti);
5219 // sort player entries by player number
5220 sortTreeInfo(&player_name);
5222 // set current player entry to selected player entry
5223 player_name_current =
5224 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5226 // if that fails, set current player name to first available name
5227 if (player_name_current == NULL)
5228 player_name_current = player_name;
5230 // set text size for main name input (also used on name selection screen)
5231 InitializeMainControls();
5233 DrawChooseTree(&player_name_current);
5236 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5238 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5241 void DrawChooseLevelSet(void)
5243 DrawChooseTree(&leveldir_current);
5246 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5248 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5251 void DrawChooseLevelNr(void)
5255 if (level_number != NULL)
5257 freeTreeInfo(level_number);
5259 level_number = NULL;
5262 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5264 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5265 char identifier[32], name[64];
5268 // temporarily load level info to get level name
5269 LoadLevelInfoOnly(i);
5271 ti->node_top = &level_number;
5272 ti->sort_priority = 10000 + value;
5273 ti->color = (level.no_level_file ? FC_BLUE :
5274 LevelStats_getSolved(i) ? FC_GREEN :
5275 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5277 snprintf(identifier, sizeof(identifier), "%d", value);
5278 snprintf(name, sizeof(name), "%03d: %s", value,
5279 (level.no_level_file ? "(no file)" : level.name));
5281 setString(&ti->identifier, identifier);
5282 setString(&ti->name, name);
5283 setString(&ti->name_sorting, name);
5285 pushTreeInfo(&level_number, ti);
5288 // sort level number values to start with lowest level number
5289 sortTreeInfo(&level_number);
5291 // set current level number to current level number
5292 level_number_current =
5293 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5295 // if that also fails, set current level number to first available level
5296 if (level_number_current == NULL)
5297 level_number_current = level_number;
5299 DrawChooseTree(&level_number_current);
5302 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5304 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5307 static void DrawHallOfFame_setScoreEntries(void)
5309 int max_empty_entries = 10; // at least show "top ten" list, if empty
5310 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5311 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5312 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5315 if (score_entries != NULL)
5317 freeTreeInfo(score_entries);
5319 score_entries = NULL;
5322 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5324 // do not add empty score entries if off-screen
5325 if (scores.entry[i].score == 0 &&
5326 scores.entry[i].time == 0 &&
5327 i >= min_score_entries)
5330 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5331 char identifier[32], name[64];
5334 ti->node_top = &score_entries;
5335 ti->sort_priority = 10000 + value;
5336 ti->color = FC_YELLOW;
5339 snprintf(identifier, sizeof(identifier), "%d", value);
5340 snprintf(name, sizeof(name), "%03d.", value + 1);
5342 setString(&ti->identifier, identifier);
5343 setString(&ti->name, name);
5344 setString(&ti->name_sorting, name);
5346 pushTreeInfo(&score_entries, ti);
5349 // sort score entries to start with highest score entry
5350 sortTreeInfo(&score_entries);
5352 // add top tree node to create back link to main menu
5353 score_entries = addTopTreeInfoNode(score_entries);
5355 // set current score entry to last added or highest score entry
5356 score_entry_current =
5357 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5359 // if that fails, set current score entry to first valid score entry
5360 if (score_entry_current == NULL)
5361 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5363 if (score_entries != NULL && scores.continue_playing)
5364 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5367 void DrawHallOfFame(int nr)
5369 scores.last_level_nr = nr;
5371 // (this is needed when called from GameEnd() after winning a game)
5372 KeyboardAutoRepeatOn();
5374 // (this is needed when called from GameEnd() after winning a game)
5375 SetDrawDeactivationMask(REDRAW_NONE);
5376 SetDrawBackgroundMask(REDRAW_FIELD);
5378 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5380 DrawHallOfFame_setScoreEntries();
5382 if (scores.last_added >= 0)
5383 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5385 FadeSetEnterScreen();
5387 DrawChooseTree(&score_entry_current);
5390 static char *getHallOfFameRankText(int nr, int size)
5392 static char rank_text[10];
5393 boolean forced = (scores.force_last_added && nr == scores.last_added);
5394 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5396 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5401 static char *getHallOfFameTimeText(int nr)
5403 static char score_text[10];
5404 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5405 int mm = (time_seconds / 60) % 60;
5406 int ss = (time_seconds % 60);
5408 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5413 static char *getHallOfFameScoreText(int nr, int size)
5415 if (!level.rate_time_over_score)
5416 return int2str(scores.entry[nr].score, size); // show normal score
5417 else if (level.use_step_counter)
5418 return int2str(scores.entry[nr].time, size); // show number of steps
5420 return getHallOfFameTimeText(nr); // show playing time
5423 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5425 static char tape_date[MAX_ISO_DATE_LEN + 1];
5428 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5429 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5430 return entry->tape_date;
5432 for (i = 0, j = 0; i < 8; i++, j++)
5434 tape_date[j] = entry->tape_basename[i];
5436 if (i == 3 || i == 5)
5437 tape_date[++j] = '-';
5440 tape_date[MAX_ISO_DATE_LEN] = '\0';
5445 static void HandleHallOfFame_SelectLevel(int step, int direction)
5447 int old_level_nr = scores.last_level_nr;
5448 int new_level_nr = old_level_nr + step * direction;
5450 if (new_level_nr < leveldir_current->first_level)
5451 new_level_nr = leveldir_current->first_level;
5452 if (new_level_nr > leveldir_current->last_level)
5453 new_level_nr = leveldir_current->last_level;
5455 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5456 new_level_nr = leveldir_current->handicap_level;
5458 if (new_level_nr != old_level_nr)
5460 PlaySound(SND_MENU_ITEM_SELECTING);
5462 scores.last_level_nr = level_nr = new_level_nr;
5463 scores.last_entry_nr = 0;
5465 LoadLevel(level_nr);
5466 LoadLocalAndServerScore(level_nr, TRUE);
5468 DrawHallOfFame_setScoreEntries();
5470 if (game_status == GAME_MODE_SCORES)
5472 // force remapping optional gadgets (especially scroll bar)
5473 UnmapScreenTreeGadgets();
5475 // redraw complete high score screen, as sub-title has changed
5478 // redraw level selection buttons (which have just been erased)
5479 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5481 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5485 DrawScoreInfo_Content(scores.last_entry_nr);
5488 SaveLevelSetup_SeriesInfo();
5492 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5494 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5497 static void DrawScoreInfo_Content(int entry_nr)
5499 struct ScoreEntry *entry = &scores.entry[entry_nr];
5500 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5501 char *tape_date = getHallOfFameTapeDateText(entry);
5502 int font_head = MENU_INFO_FONT_HEAD;
5503 int font_text = MENU_INFO_FONT_TEXT;
5504 int font_foot = MENU_INFO_FONT_FOOT;
5505 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5506 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5507 int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
5508 int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
5509 int xstep = getFontWidth(font_text);
5510 int ystep_para = getMenuTextStep(spacing_para, font_text);
5511 int ystep_line = getMenuTextStep(spacing_line, font_text);
5512 int xstart = mSX - SX + spacing_left;
5513 int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
5514 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5515 int xstart1 = xstart + xstep;
5516 int xstart2 = xstart + xstep * 12;
5517 int select_x = SX + xstart1;
5518 int select_y1, select_y2;
5520 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5521 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5522 int font_width = getFontWidth(font_text);
5523 int font_height = getFontHeight(font_text);
5524 int tape_date_width = getTextWidth(tape_date, font_text);
5525 int pad_left = xstart2;
5526 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5527 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5528 int max_lines_per_text = 5;
5533 // redraw level selection buttons (which have just been erased)
5534 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5536 drawChooseTreeHead(score_entries);
5537 drawChooseTreeInfo(score_entries);
5539 DrawTextF(xstart1, ystart, font_head, "Level Set");
5540 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5541 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5542 TRUE, FALSE, FALSE);
5543 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5545 DrawTextF(xstart1, ystart, font_head, "Level");
5546 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5547 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5548 TRUE, FALSE, FALSE);
5549 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5551 select_y1 = SY + ystart;
5552 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5554 DrawTextF(xstart1, ystart, font_head, "Rank");
5555 DrawTextF(xstart2, ystart, font_text, pos_text);
5556 ystart += ystep_line;
5558 DrawTextF(xstart1, ystart, font_head, "Player");
5559 DrawTextF(xstart2, ystart, font_text, entry->name);
5560 ystart += ystep_line;
5562 if (level.use_step_counter)
5564 DrawTextF(xstart1, ystart, font_head, "Steps");
5565 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5566 ystart += ystep_line;
5570 DrawTextF(xstart1, ystart, font_head, "Time");
5571 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5572 ystart += ystep_line;
5575 if (!level.rate_time_over_score || entry->score > 0)
5577 DrawTextF(xstart1, ystart, font_head, "Score");
5578 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5579 ystart += ystep_line;
5582 ystart += ystep_line;
5584 play_x = SX + xstart2 + tape_date_width + font_width;
5585 play_y = SY + ystart + (font_height - play_height) / 2;
5587 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5588 DrawTextF(xstart2, ystart, font_text, tape_date);
5589 ystart += ystep_line;
5591 DrawTextF(xstart1, ystart, font_head, "Platform");
5592 DrawTextF(xstart2, ystart, font_text, entry->platform);
5593 ystart += ystep_line;
5595 DrawTextF(xstart1, ystart, font_head, "Version");
5596 DrawTextF(xstart2, ystart, font_text, entry->version);
5597 ystart += ystep_line;
5599 DrawTextF(xstart1, ystart, font_head, "Country");
5600 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5601 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5602 TRUE, FALSE, FALSE);
5603 ystart += ystep_line;
5605 select_y2 = SY + ystart;
5607 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5609 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5610 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5613 static void DrawScoreInfo(int entry_nr)
5615 scores.last_entry_nr = entry_nr;
5616 score_info_tape_play = FALSE;
5620 FreeScreenGadgets();
5621 CreateScreenGadgets();
5623 FadeOut(REDRAW_FIELD);
5625 // needed if different viewport properties defined after playing score tape
5626 ChangeViewportPropertiesIfNeeded();
5628 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5629 SetDrawDeactivationMask(REDRAW_NONE);
5630 SetDrawBackgroundMask(REDRAW_FIELD);
5632 // needed if different background image defined after playing score tape
5633 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5634 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5636 // special compatibility handling for "Snake Bite" graphics set
5637 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5638 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5639 gfx.full_sxsize, gfx.full_sysize - 64);
5641 DrawScoreInfo_Content(entry_nr);
5643 // map gadgets for score info screen
5644 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5646 FadeIn(REDRAW_FIELD);
5649 static void HandleScoreInfo_SelectScore(int step, int direction)
5651 int old_entry_nr = scores.last_entry_nr;
5652 int new_entry_nr = old_entry_nr + step * direction;
5653 int num_nodes = numTreeInfoInGroup(score_entry_current);
5654 int num_entries = num_nodes - 1; // score nodes only, without back link
5656 if (new_entry_nr < 0)
5658 if (new_entry_nr > num_entries - 1)
5659 new_entry_nr = num_entries - 1;
5661 if (new_entry_nr != old_entry_nr)
5663 scores.last_entry_nr = new_entry_nr;
5665 DrawScoreInfo_Content(new_entry_nr);
5669 static void HandleScoreInfo_PlayTape(void)
5671 if (!PlayScoreTape(scores.last_entry_nr))
5673 DrawScoreInfo_Content(scores.last_entry_nr);
5675 FadeIn(REDRAW_FIELD);
5679 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5681 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5682 boolean button_is_valid = (mx >= 0 && my >= 0);
5683 boolean button_screen_clicked = (button_action && button_is_valid);
5685 if (server_scores.updated)
5687 // reload scores, using updated server score cache file
5688 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5690 server_scores.updated = FALSE;
5692 DrawHallOfFame_setScoreEntries();
5694 DrawScoreInfo_Content(scores.last_entry_nr);
5697 if (button_screen_clicked)
5699 PlaySound(SND_MENU_ITEM_SELECTING);
5701 SetGameStatus(GAME_MODE_SCORES);
5703 DrawHallOfFame(scores.last_level_nr);
5707 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5711 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5716 // ============================================================================
5717 // setup screen functions
5718 // ============================================================================
5720 static struct TokenInfo *setup_info;
5721 static int num_setup_info; // number of setup entries shown on screen
5722 static int max_setup_info; // total number of setup entries in list
5724 static char *window_size_text;
5725 static char *scaling_type_text;
5726 static char *rendering_mode_text;
5727 static char *vsync_mode_text;
5728 static char *scroll_delay_text;
5729 static char *snapshot_mode_text;
5730 static char *game_speed_text;
5731 static char *scores_type_text;
5732 static char *network_server_text;
5733 static char *graphics_set_name;
5734 static char *sounds_set_name;
5735 static char *music_set_name;
5736 static char *volume_simple_text;
5737 static char *volume_loops_text;
5738 static char *volume_music_text;
5739 static char *touch_controls_text;
5740 static char *move_distance_text;
5741 static char *drop_distance_text;
5742 static char *transparency_text;
5743 static char *grid_size_text[2][2];
5745 static void execSetupMain(void)
5747 setup_mode = SETUP_MODE_MAIN;
5752 static void execSetupGame_setScoresType(void)
5754 if (scores_types == NULL)
5758 for (i = 0; scores_types_list[i].value != NULL; i++)
5760 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5761 char identifier[32], name[32];
5762 char *value = scores_types_list[i].value;
5763 char *text = scores_types_list[i].text;
5765 ti->node_top = &scores_types;
5766 ti->sort_priority = i;
5768 sprintf(identifier, "%s", value);
5769 sprintf(name, "%s", text);
5771 setString(&ti->identifier, identifier);
5772 setString(&ti->name, name);
5773 setString(&ti->name_sorting, name);
5774 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5776 pushTreeInfo(&scores_types, ti);
5779 // sort scores type values to start with lowest scores type value
5780 sortTreeInfo(&scores_types);
5782 // set current scores type value to configured scores type value
5783 scores_type_current =
5784 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5786 // if that fails, set current scores type to reliable default value
5787 if (scores_type_current == NULL)
5788 scores_type_current =
5789 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5791 // if that also fails, set current scores type to first available value
5792 if (scores_type_current == NULL)
5793 scores_type_current = scores_types;
5796 setup.scores_in_highscore_list = scores_type_current->identifier;
5798 // needed for displaying scores type text instead of identifier
5799 scores_type_text = scores_type_current->name;
5802 static void execSetupGame_setGameSpeeds(boolean update_value)
5804 if (setup.game_speed_extended)
5806 game_speeds_list = game_speeds_list_extended;
5807 game_speeds = game_speeds_extended;
5811 game_speeds_list = game_speeds_list_normal;
5812 game_speeds = game_speeds_normal;
5815 if (game_speeds == NULL)
5819 for (i = 0; game_speeds_list[i].value != -1; i++)
5821 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5822 char identifier[32], name[32];
5823 int value = game_speeds_list[i].value;
5824 char *text = game_speeds_list[i].text;
5826 ti->node_top = &game_speeds;
5827 ti->sort_priority = 10000 - value;
5829 sprintf(identifier, "%d", value);
5830 sprintf(name, "%s", text);
5832 setString(&ti->identifier, identifier);
5833 setString(&ti->name, name);
5834 setString(&ti->name_sorting, name);
5835 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5837 pushTreeInfo(&game_speeds, ti);
5840 // sort game speed values to start with slowest game speed
5841 sortTreeInfo(&game_speeds);
5843 update_value = TRUE;
5848 // set current game speed to configured game speed value
5849 game_speed_current =
5850 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5852 // if that fails, set current game speed to reliable default value
5853 if (game_speed_current == NULL)
5854 game_speed_current =
5855 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5857 // if that also fails, set current game speed to first available speed
5858 if (game_speed_current == NULL)
5859 game_speed_current = game_speeds;
5861 if (setup.game_speed_extended)
5862 game_speeds_extended = game_speeds;
5864 game_speeds_normal = game_speeds;
5867 setup.game_frame_delay = atoi(game_speed_current->identifier);
5869 // needed for displaying game speed text instead of identifier
5870 game_speed_text = game_speed_current->name;
5873 static void execSetupGame_setScrollDelays(void)
5875 if (scroll_delays == NULL)
5879 for (i = 0; scroll_delays_list[i].value != -1; i++)
5881 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5882 char identifier[32], name[32];
5883 int value = scroll_delays_list[i].value;
5884 char *text = scroll_delays_list[i].text;
5886 ti->node_top = &scroll_delays;
5887 ti->sort_priority = value;
5889 sprintf(identifier, "%d", value);
5890 sprintf(name, "%s", text);
5892 setString(&ti->identifier, identifier);
5893 setString(&ti->name, name);
5894 setString(&ti->name_sorting, name);
5895 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5897 pushTreeInfo(&scroll_delays, ti);
5900 // sort scroll delay values to start with lowest scroll delay value
5901 sortTreeInfo(&scroll_delays);
5903 // set current scroll delay value to configured scroll delay value
5904 scroll_delay_current =
5905 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5907 // if that fails, set current scroll delay to reliable default value
5908 if (scroll_delay_current == NULL)
5909 scroll_delay_current =
5910 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5912 // if that also fails, set current scroll delay to first available value
5913 if (scroll_delay_current == NULL)
5914 scroll_delay_current = scroll_delays;
5917 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5919 // needed for displaying scroll delay text instead of identifier
5920 scroll_delay_text = scroll_delay_current->name;
5923 static void execSetupGame_setSnapshotModes(void)
5925 if (snapshot_modes == NULL)
5929 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5931 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5932 char identifier[32], name[32];
5933 char *value = snapshot_modes_list[i].value;
5934 char *text = snapshot_modes_list[i].text;
5936 ti->node_top = &snapshot_modes;
5937 ti->sort_priority = i;
5939 sprintf(identifier, "%s", value);
5940 sprintf(name, "%s", text);
5942 setString(&ti->identifier, identifier);
5943 setString(&ti->name, name);
5944 setString(&ti->name_sorting, name);
5945 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5947 pushTreeInfo(&snapshot_modes, ti);
5950 // sort snapshot mode values to start with lowest snapshot mode value
5951 sortTreeInfo(&snapshot_modes);
5953 // set current snapshot mode value to configured snapshot mode value
5954 snapshot_mode_current =
5955 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5957 // if that fails, set current snapshot mode to reliable default value
5958 if (snapshot_mode_current == NULL)
5959 snapshot_mode_current =
5960 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5962 // if that also fails, set current snapshot mode to first available value
5963 if (snapshot_mode_current == NULL)
5964 snapshot_mode_current = snapshot_modes;
5967 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5969 // needed for displaying snapshot mode text instead of identifier
5970 snapshot_mode_text = snapshot_mode_current->name;
5973 static void execSetupGame_setNetworkServerText(void)
5975 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5977 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5981 strncpy(network_server_hostname, setup.network_server_hostname,
5982 MAX_SETUP_TEXT_INPUT_LEN);
5983 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5986 // needed for displaying network server text instead of identifier
5987 network_server_text = network_server_hostname;
5990 static void execSetupGame(void)
5992 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5994 execSetupGame_setGameSpeeds(FALSE);
5995 execSetupGame_setScoresType();
5996 execSetupGame_setScrollDelays();
5997 execSetupGame_setSnapshotModes();
5999 execSetupGame_setNetworkServerText();
6001 if (!setup.provide_uploading_tapes)
6002 setHideSetupEntry(execOfferUploadTapes);
6004 setup_mode = SETUP_MODE_GAME;
6008 // check if vsync needs to be disabled for this game speed to work
6009 if (check_vsync_mode)
6010 DisableVsyncIfNeeded();
6013 static void execSetupChooseScoresType(void)
6015 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6020 static void execSetupChooseGameSpeed(void)
6022 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6027 static void execSetupChooseScrollDelay(void)
6029 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6034 static void execSetupChooseSnapshotMode(void)
6036 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6041 static void execSetupEngines(void)
6043 setup_mode = SETUP_MODE_ENGINES;
6048 static void execSetupEditor(void)
6050 setup_mode = SETUP_MODE_EDITOR;
6055 static void execSetupGraphics_setWindowSizes(boolean update_list)
6057 if (window_sizes != NULL && update_list)
6059 freeTreeInfo(window_sizes);
6061 window_sizes = NULL;
6064 if (window_sizes == NULL)
6066 boolean current_window_size_found = FALSE;
6069 for (i = 0; window_sizes_list[i].value != -1; i++)
6071 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6072 char identifier[32], name[32];
6073 int value = window_sizes_list[i].value;
6074 char *text = window_sizes_list[i].text;
6076 ti->node_top = &window_sizes;
6077 ti->sort_priority = value;
6079 sprintf(identifier, "%d", value);
6080 sprintf(name, "%s", text);
6082 setString(&ti->identifier, identifier);
6083 setString(&ti->name, name);
6084 setString(&ti->name_sorting, name);
6085 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6087 pushTreeInfo(&window_sizes, ti);
6089 if (value == setup.window_scaling_percent)
6090 current_window_size_found = TRUE;
6093 if (!current_window_size_found)
6095 // add entry for non-preset window scaling value
6097 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6098 char identifier[32], name[32];
6099 int value = setup.window_scaling_percent;
6101 ti->node_top = &window_sizes;
6102 ti->sort_priority = value;
6104 sprintf(identifier, "%d", value);
6105 sprintf(name, "%d %% (Current)", value);
6107 setString(&ti->identifier, identifier);
6108 setString(&ti->name, name);
6109 setString(&ti->name_sorting, name);
6110 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6112 pushTreeInfo(&window_sizes, ti);
6115 // sort window size values to start with lowest window size value
6116 sortTreeInfo(&window_sizes);
6118 // set current window size value to configured window size value
6119 window_size_current =
6120 getTreeInfoFromIdentifier(window_sizes,
6121 i_to_a(setup.window_scaling_percent));
6123 // if that fails, set current window size to reliable default value
6124 if (window_size_current == NULL)
6125 window_size_current =
6126 getTreeInfoFromIdentifier(window_sizes,
6127 i_to_a(STD_WINDOW_SCALING_PERCENT));
6129 // if that also fails, set current window size to first available value
6130 if (window_size_current == NULL)
6131 window_size_current = window_sizes;
6134 setup.window_scaling_percent = atoi(window_size_current->identifier);
6136 // needed for displaying window size text instead of identifier
6137 window_size_text = window_size_current->name;
6140 static void execSetupGraphics_setScalingTypes(void)
6142 if (scaling_types == NULL)
6146 for (i = 0; scaling_types_list[i].value != NULL; i++)
6148 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6149 char identifier[32], name[32];
6150 char *value = scaling_types_list[i].value;
6151 char *text = scaling_types_list[i].text;
6153 ti->node_top = &scaling_types;
6154 ti->sort_priority = i;
6156 sprintf(identifier, "%s", value);
6157 sprintf(name, "%s", text);
6159 setString(&ti->identifier, identifier);
6160 setString(&ti->name, name);
6161 setString(&ti->name_sorting, name);
6162 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6164 pushTreeInfo(&scaling_types, ti);
6167 // sort scaling type values to start with lowest scaling type value
6168 sortTreeInfo(&scaling_types);
6170 // set current scaling type value to configured scaling type value
6171 scaling_type_current =
6172 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6174 // if that fails, set current scaling type to reliable default value
6175 if (scaling_type_current == NULL)
6176 scaling_type_current =
6177 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6179 // if that also fails, set current scaling type to first available value
6180 if (scaling_type_current == NULL)
6181 scaling_type_current = scaling_types;
6184 setup.window_scaling_quality = scaling_type_current->identifier;
6186 // needed for displaying scaling type text instead of identifier
6187 scaling_type_text = scaling_type_current->name;
6190 static void execSetupGraphics_setRenderingModes(void)
6192 if (rendering_modes == NULL)
6196 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6198 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6199 char identifier[32], name[32];
6200 char *value = rendering_modes_list[i].value;
6201 char *text = rendering_modes_list[i].text;
6203 ti->node_top = &rendering_modes;
6204 ti->sort_priority = i;
6206 sprintf(identifier, "%s", value);
6207 sprintf(name, "%s", text);
6209 setString(&ti->identifier, identifier);
6210 setString(&ti->name, name);
6211 setString(&ti->name_sorting, name);
6212 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6214 pushTreeInfo(&rendering_modes, ti);
6217 // sort rendering mode values to start with lowest rendering mode value
6218 sortTreeInfo(&rendering_modes);
6220 // set current rendering mode value to configured rendering mode value
6221 rendering_mode_current =
6222 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6224 // if that fails, set current rendering mode to reliable default value
6225 if (rendering_mode_current == NULL)
6226 rendering_mode_current =
6227 getTreeInfoFromIdentifier(rendering_modes,
6228 STR_SPECIAL_RENDERING_DEFAULT);
6230 // if that also fails, set current rendering mode to first available one
6231 if (rendering_mode_current == NULL)
6232 rendering_mode_current = rendering_modes;
6235 setup.screen_rendering_mode = rendering_mode_current->identifier;
6237 // needed for displaying rendering mode text instead of identifier
6238 rendering_mode_text = rendering_mode_current->name;
6241 static void execSetupGraphics_setVsyncModes(boolean update_value)
6243 if (vsync_modes == NULL)
6247 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6249 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6250 char identifier[32], name[32];
6251 char *value = vsync_modes_list[i].value;
6252 char *text = vsync_modes_list[i].text;
6254 ti->node_top = &vsync_modes;
6255 ti->sort_priority = i;
6257 sprintf(identifier, "%s", value);
6258 sprintf(name, "%s", text);
6260 setString(&ti->identifier, identifier);
6261 setString(&ti->name, name);
6262 setString(&ti->name_sorting, name);
6263 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6265 pushTreeInfo(&vsync_modes, ti);
6268 // sort vsync mode values to start with lowest vsync mode value
6269 sortTreeInfo(&vsync_modes);
6271 update_value = TRUE;
6276 // set current vsync mode value to configured vsync mode value
6277 vsync_mode_current =
6278 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6280 // if that fails, set current vsync mode to reliable default value
6281 if (vsync_mode_current == NULL)
6282 vsync_mode_current =
6283 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6285 // if that also fails, set current vsync mode to first available one
6286 if (vsync_mode_current == NULL)
6287 vsync_mode_current = vsync_modes;
6290 setup.vsync_mode = vsync_mode_current->identifier;
6292 // needed for displaying vsync mode text instead of identifier
6293 vsync_mode_text = vsync_mode_current->name;
6296 static void execSetupGraphics(void)
6298 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6300 // update "setup.window_scaling_percent" from list selection
6301 // (in this case, window scaling was changed on setup screen)
6302 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6303 execSetupGraphics_setWindowSizes(FALSE);
6305 // update "setup.vsync_mode" from list selection
6306 // (in this case, vsync mode was changed on setup screen)
6307 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6308 execSetupGraphics_setVsyncModes(FALSE);
6310 // update list selection from "setup.window_scaling_percent"
6311 // (window scaling may have changed by resizing the window)
6312 execSetupGraphics_setWindowSizes(TRUE);
6314 // update list selection from "setup.vsync_mode"
6315 // (vsync_mode may have changed by re-creating the renderer)
6316 execSetupGraphics_setVsyncModes(TRUE);
6318 execSetupGraphics_setScalingTypes();
6319 execSetupGraphics_setRenderingModes();
6321 setup_mode = SETUP_MODE_GRAPHICS;
6325 // check if game speed is high enough for 60 Hz vsync to work
6326 if (check_game_speed)
6327 ModifyGameSpeedIfNeeded();
6329 // window scaling may have changed at this point
6330 ChangeWindowScalingIfNeeded();
6332 // window scaling quality may have changed at this point
6333 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6334 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6336 // screen rendering mode may have changed at this point
6337 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6339 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6340 int video_vsync_mode = video.vsync_mode;
6342 // screen vsync mode may have changed at this point
6343 ChangeVsyncModeIfNeeded();
6345 // check if setting vsync mode to selected value failed
6346 if (setup_vsync_mode != video_vsync_mode &&
6347 setup_vsync_mode != video.vsync_mode)
6349 // changing vsync mode to selected value failed -- reset displayed value
6350 execSetupGraphics_setVsyncModes(TRUE);
6352 Request("Setting VSync failed!", REQ_CONFIRM);
6358 static void execSetupChooseWindowSize(void)
6360 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6365 static void execSetupChooseScalingType(void)
6367 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6372 static void execSetupChooseRenderingMode(void)
6374 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6379 static void execSetupChooseVsyncMode(void)
6381 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6386 static void execSetupChooseVolumeSimple(void)
6388 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6393 static void execSetupChooseVolumeLoops(void)
6395 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6400 static void execSetupChooseVolumeMusic(void)
6402 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6407 static void execSetupSound(void)
6409 if (volumes_simple == NULL)
6411 boolean current_volume_simple_found = FALSE;
6414 for (i = 0; volumes_list[i].value != -1; i++)
6416 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6417 char identifier[32], name[32];
6418 int value = volumes_list[i].value;
6419 char *text = volumes_list[i].text;
6421 ti->node_top = &volumes_simple;
6422 ti->sort_priority = value;
6424 sprintf(identifier, "%d", value);
6425 sprintf(name, "%s", text);
6427 setString(&ti->identifier, identifier);
6428 setString(&ti->name, name);
6429 setString(&ti->name_sorting, name);
6430 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6432 pushTreeInfo(&volumes_simple, ti);
6434 if (value == setup.volume_simple)
6435 current_volume_simple_found = TRUE;
6438 if (!current_volume_simple_found)
6440 // add entry for non-preset volume value
6442 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6443 char identifier[32], name[32];
6444 int value = setup.volume_simple;
6446 ti->node_top = &volumes_simple;
6447 ti->sort_priority = value;
6449 sprintf(identifier, "%d", value);
6450 sprintf(name, "%d %% (Current)", value);
6452 setString(&ti->identifier, identifier);
6453 setString(&ti->name, name);
6454 setString(&ti->name_sorting, name);
6455 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6457 pushTreeInfo(&volumes_simple, ti);
6460 // sort volume values to start with lowest volume value
6461 sortTreeInfo(&volumes_simple);
6463 // set current volume value to configured volume value
6464 volume_simple_current =
6465 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6467 // if that fails, set current volume to reliable default value
6468 if (volume_simple_current == NULL)
6469 volume_simple_current =
6470 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6472 // if that also fails, set current volume to first available value
6473 if (volume_simple_current == NULL)
6474 volume_simple_current = volumes_simple;
6477 if (volumes_loops == NULL)
6479 boolean current_volume_loops_found = FALSE;
6482 for (i = 0; volumes_list[i].value != -1; i++)
6484 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6485 char identifier[32], name[32];
6486 int value = volumes_list[i].value;
6487 char *text = volumes_list[i].text;
6489 ti->node_top = &volumes_loops;
6490 ti->sort_priority = value;
6492 sprintf(identifier, "%d", value);
6493 sprintf(name, "%s", text);
6495 setString(&ti->identifier, identifier);
6496 setString(&ti->name, name);
6497 setString(&ti->name_sorting, name);
6498 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6500 pushTreeInfo(&volumes_loops, ti);
6502 if (value == setup.volume_loops)
6503 current_volume_loops_found = TRUE;
6506 if (!current_volume_loops_found)
6508 // add entry for non-preset volume value
6510 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6511 char identifier[32], name[32];
6512 int value = setup.volume_loops;
6514 ti->node_top = &volumes_loops;
6515 ti->sort_priority = value;
6517 sprintf(identifier, "%d", value);
6518 sprintf(name, "%d %% (Current)", value);
6520 setString(&ti->identifier, identifier);
6521 setString(&ti->name, name);
6522 setString(&ti->name_sorting, name);
6523 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6525 pushTreeInfo(&volumes_loops, ti);
6528 // sort volume values to start with lowest volume value
6529 sortTreeInfo(&volumes_loops);
6531 // set current volume value to configured volume value
6532 volume_loops_current =
6533 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6535 // if that fails, set current volume to reliable default value
6536 if (volume_loops_current == NULL)
6537 volume_loops_current =
6538 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6540 // if that also fails, set current volume to first available value
6541 if (volume_loops_current == NULL)
6542 volume_loops_current = volumes_loops;
6545 if (volumes_music == NULL)
6547 boolean current_volume_music_found = FALSE;
6550 for (i = 0; volumes_list[i].value != -1; i++)
6552 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6553 char identifier[32], name[32];
6554 int value = volumes_list[i].value;
6555 char *text = volumes_list[i].text;
6557 ti->node_top = &volumes_music;
6558 ti->sort_priority = value;
6560 sprintf(identifier, "%d", value);
6561 sprintf(name, "%s", text);
6563 setString(&ti->identifier, identifier);
6564 setString(&ti->name, name);
6565 setString(&ti->name_sorting, name);
6566 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6568 pushTreeInfo(&volumes_music, ti);
6570 if (value == setup.volume_music)
6571 current_volume_music_found = TRUE;
6574 if (!current_volume_music_found)
6576 // add entry for non-preset volume value
6578 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6579 char identifier[32], name[32];
6580 int value = setup.volume_music;
6582 ti->node_top = &volumes_music;
6583 ti->sort_priority = value;
6585 sprintf(identifier, "%d", value);
6586 sprintf(name, "%d %% (Current)", value);
6588 setString(&ti->identifier, identifier);
6589 setString(&ti->name, name);
6590 setString(&ti->name_sorting, name);
6591 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6593 pushTreeInfo(&volumes_music, ti);
6596 // sort volume values to start with lowest volume value
6597 sortTreeInfo(&volumes_music);
6599 // set current volume value to configured volume value
6600 volume_music_current =
6601 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6603 // if that fails, set current volume to reliable default value
6604 if (volume_music_current == NULL)
6605 volume_music_current =
6606 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6608 // if that also fails, set current volume to first available value
6609 if (volume_music_current == NULL)
6610 volume_music_current = volumes_music;
6613 setup.volume_simple = atoi(volume_simple_current->identifier);
6614 setup.volume_loops = atoi(volume_loops_current->identifier);
6615 setup.volume_music = atoi(volume_music_current->identifier);
6617 // needed for displaying volume text instead of identifier
6618 volume_simple_text = volume_simple_current->name;
6619 volume_loops_text = volume_loops_current->name;
6620 volume_music_text = volume_music_current->name;
6622 setup_mode = SETUP_MODE_SOUND;
6627 static void execSetupChooseTouchControls(void)
6629 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6634 static void execSetupChooseMoveDistance(void)
6636 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6641 static void execSetupChooseDropDistance(void)
6643 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6648 static void execSetupChooseTransparency(void)
6650 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6655 static void execSetupChooseGridXSize_0(void)
6657 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6662 static void execSetupChooseGridYSize_0(void)
6664 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6669 static void execSetupChooseGridXSize_1(void)
6671 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6676 static void execSetupChooseGridYSize_1(void)
6678 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6683 static void execSetupConfigureVirtualButtons(void)
6685 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6687 ConfigureVirtualButtons();
6689 setup_mode = SETUP_MODE_TOUCH;
6694 static void execSetupTouch(void)
6698 if (touch_controls == NULL)
6700 for (i = 0; touch_controls_list[i].value != NULL; i++)
6702 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6703 char identifier[32], name[32];
6704 char *value = touch_controls_list[i].value;
6705 char *text = touch_controls_list[i].text;
6707 ti->node_top = &touch_controls;
6708 ti->sort_priority = i;
6710 sprintf(identifier, "%s", value);
6711 sprintf(name, "%s", text);
6713 setString(&ti->identifier, identifier);
6714 setString(&ti->name, name);
6715 setString(&ti->name_sorting, name);
6716 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6718 pushTreeInfo(&touch_controls, ti);
6721 // sort touch control values to start with lowest touch control value
6722 sortTreeInfo(&touch_controls);
6724 // set current touch control value to configured touch control value
6725 touch_control_current =
6726 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6728 // if that fails, set current touch control to reliable default value
6729 if (touch_control_current == NULL)
6730 touch_control_current =
6731 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6733 // if that also fails, set current touch control to first available value
6734 if (touch_control_current == NULL)
6735 touch_control_current = touch_controls;
6738 if (move_distances == NULL)
6740 for (i = 0; distances_list[i].value != -1; i++)
6742 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6743 char identifier[32], name[32];
6744 int value = distances_list[i].value;
6745 char *text = distances_list[i].text;
6747 ti->node_top = &move_distances;
6748 ti->sort_priority = value;
6750 sprintf(identifier, "%d", value);
6751 sprintf(name, "%s", text);
6753 setString(&ti->identifier, identifier);
6754 setString(&ti->name, name);
6755 setString(&ti->name_sorting, name);
6756 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6758 pushTreeInfo(&move_distances, ti);
6761 // sort distance values to start with lowest distance value
6762 sortTreeInfo(&move_distances);
6764 // set current distance value to configured distance value
6765 move_distance_current =
6766 getTreeInfoFromIdentifier(move_distances,
6767 i_to_a(setup.touch.move_distance));
6769 // if that fails, set current distance to reliable default value
6770 if (move_distance_current == NULL)
6771 move_distance_current =
6772 getTreeInfoFromIdentifier(move_distances,
6773 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6775 // if that also fails, set current distance to first available value
6776 if (move_distance_current == NULL)
6777 move_distance_current = move_distances;
6780 if (drop_distances == NULL)
6782 for (i = 0; distances_list[i].value != -1; i++)
6784 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6785 char identifier[32], name[32];
6786 int value = distances_list[i].value;
6787 char *text = distances_list[i].text;
6789 ti->node_top = &drop_distances;
6790 ti->sort_priority = value;
6792 sprintf(identifier, "%d", value);
6793 sprintf(name, "%s", text);
6795 setString(&ti->identifier, identifier);
6796 setString(&ti->name, name);
6797 setString(&ti->name_sorting, name);
6798 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6800 pushTreeInfo(&drop_distances, ti);
6803 // sort distance values to start with lowest distance value
6804 sortTreeInfo(&drop_distances);
6806 // set current distance value to configured distance value
6807 drop_distance_current =
6808 getTreeInfoFromIdentifier(drop_distances,
6809 i_to_a(setup.touch.drop_distance));
6811 // if that fails, set current distance to reliable default value
6812 if (drop_distance_current == NULL)
6813 drop_distance_current =
6814 getTreeInfoFromIdentifier(drop_distances,
6815 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6817 // if that also fails, set current distance to first available value
6818 if (drop_distance_current == NULL)
6819 drop_distance_current = drop_distances;
6822 if (transparencies == NULL)
6824 for (i = 0; transparencies_list[i].value != -1; i++)
6826 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6827 char identifier[32], name[32];
6828 int value = transparencies_list[i].value;
6829 char *text = transparencies_list[i].text;
6831 ti->node_top = &transparencies;
6832 ti->sort_priority = value;
6834 sprintf(identifier, "%d", value);
6835 sprintf(name, "%s", text);
6837 setString(&ti->identifier, identifier);
6838 setString(&ti->name, name);
6839 setString(&ti->name_sorting, name);
6840 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6842 pushTreeInfo(&transparencies, ti);
6845 // sort transparency values to start with lowest transparency value
6846 sortTreeInfo(&transparencies);
6848 // set current transparency value to configured transparency value
6849 transparency_current =
6850 getTreeInfoFromIdentifier(transparencies,
6851 i_to_a(setup.touch.transparency));
6853 // if that fails, set current transparency to reliable default value
6854 if (transparency_current == NULL)
6855 transparency_current =
6856 getTreeInfoFromIdentifier(transparencies,
6857 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6859 // if that also fails, set current transparency to first available value
6860 if (transparency_current == NULL)
6861 transparency_current = transparencies;
6864 for (i = 0; i < 2; i++)
6866 for (j = 0; j < 2; j++)
6868 if (grid_sizes[i][j] == NULL)
6870 for (k = 0; grid_sizes_list[k].value != -1; k++)
6872 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6873 char identifier[32], name[32];
6874 int value = grid_sizes_list[k].value;
6875 char *text = grid_sizes_list[k].text;
6877 ti->node_top = &grid_sizes[i][j];
6878 ti->sort_priority = value;
6880 sprintf(identifier, "%d", value);
6881 sprintf(name, "%s", text);
6883 setString(&ti->identifier, identifier);
6884 setString(&ti->name, name);
6885 setString(&ti->name_sorting, name);
6886 setString(&ti->infotext,
6889 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6890 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6892 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6893 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6895 pushTreeInfo(&grid_sizes[i][j], ti);
6898 // sort grid size values to start with lowest grid size value
6899 sortTreeInfo(&grid_sizes[i][j]);
6901 // set current grid size value to configured grid size value
6902 grid_size_current[i][j] =
6903 getTreeInfoFromIdentifier(grid_sizes[i][j],
6905 setup.touch.grid_xsize[i] :
6906 setup.touch.grid_ysize[i]));
6908 // if that fails, set current grid size to reliable default value
6909 if (grid_size_current[i][j] == NULL)
6910 grid_size_current[i][j] =
6911 getTreeInfoFromIdentifier(grid_sizes[i][j],
6913 DEFAULT_GRID_XSIZE(i) :
6914 DEFAULT_GRID_YSIZE(i)));
6916 // if that also fails, set current grid size to first available value
6917 if (grid_size_current[i][j] == NULL)
6918 grid_size_current[i][j] = grid_sizes[i][j];
6923 setup.touch.control_type = touch_control_current->identifier;
6924 setup.touch.move_distance = atoi(move_distance_current->identifier);
6925 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6926 setup.touch.transparency = atoi(transparency_current->identifier);
6928 for (i = 0; i < 2; i++)
6930 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6931 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6933 if (i == GRID_ACTIVE_NR())
6935 overlay.grid_xsize = setup.touch.grid_xsize[i];
6936 overlay.grid_ysize = setup.touch.grid_ysize[i];
6940 // needed for displaying value text instead of identifier
6941 touch_controls_text = touch_control_current->name;
6942 move_distance_text = move_distance_current->name;
6943 drop_distance_text = drop_distance_current->name;
6944 transparency_text = transparency_current->name;
6946 for (i = 0; i < 2; i++)
6947 for (j = 0; j < 2; j++)
6948 grid_size_text[i][j] = grid_size_current[i][j]->name;
6950 setup_mode = SETUP_MODE_TOUCH;
6955 static void execSetupArtwork(void)
6957 static ArtworkDirTree *gfx_last_valid = NULL;
6958 static ArtworkDirTree *snd_last_valid = NULL;
6959 static ArtworkDirTree *mus_last_valid = NULL;
6961 // current artwork directory may be invalid (level group, parent link)
6962 if (!validLevelSeries(artwork.gfx_current))
6963 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6964 if (!validLevelSeries(artwork.snd_current))
6965 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6966 if (!validLevelSeries(artwork.mus_current))
6967 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6969 // store valid artwork directory information
6970 gfx_last_valid = artwork.gfx_current;
6971 snd_last_valid = artwork.snd_current;
6972 mus_last_valid = artwork.mus_current;
6975 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6976 artwork.gfx_current->subdir,
6977 artwork.gfx_current->fullpath,
6978 artwork.gfx_current->basepath);
6981 setup.graphics_set = artwork.gfx_current->identifier;
6982 setup.sounds_set = artwork.snd_current->identifier;
6983 setup.music_set = artwork.mus_current->identifier;
6985 // needed if last screen (setup choice) changed graphics, sounds or music
6986 ReloadCustomArtwork(0);
6988 // needed for displaying artwork name instead of artwork identifier
6989 graphics_set_name = artwork.gfx_current->name;
6990 sounds_set_name = artwork.snd_current->name;
6991 music_set_name = artwork.mus_current->name;
6993 setup_mode = SETUP_MODE_ARTWORK;
6998 static void execSetupChooseGraphics(void)
7000 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7005 static void execSetupChooseSounds(void)
7007 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7012 static void execSetupChooseMusic(void)
7014 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7019 static void execSetupInput(void)
7021 setup_mode = SETUP_MODE_INPUT;
7026 static void execSetupShortcuts(void)
7028 setup_mode = SETUP_MODE_SHORTCUTS;
7033 static void execSetupShortcuts1(void)
7035 setup_mode = SETUP_MODE_SHORTCUTS_1;
7040 static void execSetupShortcuts2(void)
7042 setup_mode = SETUP_MODE_SHORTCUTS_2;
7047 static void execSetupShortcuts3(void)
7049 setup_mode = SETUP_MODE_SHORTCUTS_3;
7054 static void execSetupShortcuts4(void)
7056 setup_mode = SETUP_MODE_SHORTCUTS_4;
7061 static void execSetupShortcuts5(void)
7063 setup_mode = SETUP_MODE_SHORTCUTS_5;
7068 static void execExitSetup(void)
7070 SetGameStatus(GAME_MODE_MAIN);
7075 static void execSaveAndExitSetup(void)
7081 static void execGadgetNetworkServer(void)
7083 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7084 struct GadgetInfo *gi = screen_gadget[gadget_id];
7086 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7087 network_server_hostname[0] = '\0';
7089 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7093 ClickOnGadget(gi, MB_LEFTBUTTON);
7096 static void execOfferUploadTapes(void)
7101 static void ToggleNetworkModeIfNeeded(void)
7103 int font_title = FONT_TITLE_1;
7104 int font_foot = FC_BLUE;
7105 int ystart = mSY - SY + 16;
7106 int ybottom = mSY - SY + SYSIZE - 20;
7107 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7109 if (setup.network_mode == network.enabled)
7112 network.enabled = setup.network_mode;
7114 FadeOut(REDRAW_ALL);
7118 DrawTextSCentered(ystart, font_title, text);
7122 if (network.enabled)
7123 InitNetworkServer();
7125 DisconnectFromNetworkServer();
7127 DrawTextSCentered(ybottom, font_foot,
7128 "Press any key or button for setup menu");
7130 WaitForEventToContinue();
7135 static void ToggleGameSpeedsListIfNeeded(void)
7137 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7139 if (setup.game_speed_extended == using_game_speeds_extended)
7142 // try to match similar values when changing game speeds list
7143 if (setup.game_speed_extended)
7144 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7145 setup.game_frame_delay == 30 ? 29 :
7146 setup.game_frame_delay);
7148 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7149 setup.game_frame_delay == 16 ? 15 :
7150 setup.game_frame_delay >= 29 ? 30 :
7151 setup.game_frame_delay <= 10 ? 10 :
7152 setup.game_frame_delay);
7154 execSetupGame_setGameSpeeds(TRUE);
7159 static void ToggleUseApiServerIfNeeded(void)
7161 if (runtime.use_api_server == setup.use_api_server)
7164 runtime.use_api_server = setup.use_api_server;
7166 if (runtime.use_api_server)
7168 if (setup.has_remaining_tapes)
7169 setup.ask_for_uploading_tapes = TRUE;
7171 CheckApiServerTasks();
7175 static void ModifyGameSpeedIfNeeded(void)
7177 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7178 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7182 char *game_speed_text = "Fast";
7183 int game_speed_value = 15;
7185 if (setup.game_speed_extended)
7187 game_speed_text = "60 fps";
7188 game_speed_value = 16;
7191 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7193 // set game speed to existing list value that is fast enough for vsync
7194 setup.game_frame_delay = game_speed_value;
7196 execSetupGame_setGameSpeeds(TRUE);
7198 Request(message, REQ_CONFIRM);
7201 static void DisableVsyncIfNeeded(void)
7203 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7204 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7205 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7208 // disable vsync for the selected game speed to work
7209 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7211 execSetupGraphics_setVsyncModes(TRUE);
7213 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7219 void *related_value;
7220 } hide_related_entry_list[] =
7222 { &setup.network_server_hostname, execGadgetNetworkServer },
7223 { &setup.network_server_hostname, &network_server_text },
7225 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7226 { &setup.scores_in_highscore_list, &scores_type_text },
7228 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7229 { &setup.game_frame_delay, &game_speed_text },
7231 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7232 { &setup.scroll_delay_value, &scroll_delay_text },
7234 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7235 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7237 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7238 { &setup.window_scaling_percent, &window_size_text },
7240 { &setup.window_scaling_quality, execSetupChooseScalingType },
7241 { &setup.window_scaling_quality, &scaling_type_text },
7243 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7244 { &setup.screen_rendering_mode, &rendering_mode_text },
7246 { &setup.vsync_mode, execSetupChooseVsyncMode },
7247 { &setup.vsync_mode, &vsync_mode_text },
7249 { &setup.graphics_set, execSetupChooseGraphics },
7250 { &setup.graphics_set, &graphics_set_name },
7252 { &setup.sounds_set, execSetupChooseSounds },
7253 { &setup.sounds_set, &sounds_set_name },
7255 { &setup.music_set, execSetupChooseMusic },
7256 { &setup.music_set, &music_set_name },
7258 { &setup.volume_simple, execSetupChooseVolumeSimple },
7259 { &setup.volume_simple, &volume_simple_text },
7261 { &setup.volume_loops, execSetupChooseVolumeLoops },
7262 { &setup.volume_loops, &volume_loops_text },
7264 { &setup.volume_music, execSetupChooseVolumeMusic },
7265 { &setup.volume_music, &volume_music_text },
7267 { &setup.touch.control_type, execSetupChooseTouchControls },
7268 { &setup.touch.control_type, &touch_controls_text },
7270 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7271 { &setup.touch.move_distance, &move_distance_text },
7273 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7274 { &setup.touch.drop_distance, &drop_distance_text },
7276 { &setup.touch.transparency, execSetupChooseTransparency },
7277 { &setup.touch.transparency, &transparency_text },
7279 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7280 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7282 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7283 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7285 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7286 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7288 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7289 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7291 { &setup.internal.menu_game, execSetupGame },
7292 { &setup.internal.menu_engines, execSetupEngines },
7293 { &setup.internal.menu_editor, execSetupEditor },
7294 { &setup.internal.menu_graphics, execSetupGraphics },
7295 { &setup.internal.menu_sound, execSetupSound },
7296 { &setup.internal.menu_artwork, execSetupArtwork },
7297 { &setup.internal.menu_input, execSetupInput },
7298 { &setup.internal.menu_touch, execSetupTouch },
7299 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7300 { &setup.internal.menu_exit, execExitSetup },
7301 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7303 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7304 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7305 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7306 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7307 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7309 { &setup.internal.info_title, execInfoTitleScreen },
7310 { &setup.internal.info_elements, execInfoElements },
7311 { &setup.internal.info_music, execInfoMusic },
7312 { &setup.internal.info_credits, execInfoCredits },
7313 { &setup.internal.info_program, execInfoProgram },
7314 { &setup.internal.info_version, execInfoVersion },
7315 { &setup.internal.info_levelset, execInfoLevelSet },
7316 { &setup.internal.info_exit, execExitInfo },
7321 void setHideRelatedSetupEntries(void)
7325 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7326 if (hideSetupEntry(hide_related_entry_list[i].value))
7327 setHideSetupEntry(hide_related_entry_list[i].related_value);
7330 static struct TokenInfo setup_info_main[] =
7332 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7333 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7334 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7335 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7336 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7337 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7338 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7339 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7340 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7341 { TYPE_EMPTY, NULL, "" },
7342 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7343 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7348 static struct TokenInfo setup_info_game[] =
7350 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7351 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7352 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7353 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7354 { TYPE_STRING, &network_server_text, "" },
7355 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7356 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7357 { TYPE_STRING, &scores_type_text, "" },
7358 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7359 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7360 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7361 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7362 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7363 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7364 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7365 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7366 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7367 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7368 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7369 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7370 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7371 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7372 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7373 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7374 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7375 { TYPE_STRING, &game_speed_text, "" },
7376 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7378 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7379 { TYPE_STRING, &scroll_delay_text, "" },
7381 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7382 { TYPE_STRING, &snapshot_mode_text, "" },
7383 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7384 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7385 { TYPE_EMPTY, NULL, "" },
7386 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7391 static struct TokenInfo setup_info_engines[] =
7393 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7394 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7395 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7396 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7397 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7398 { TYPE_EMPTY, NULL, "" },
7399 { TYPE_HEADLINE, NULL, "Supaplex" },
7400 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7401 { TYPE_EMPTY, NULL, "" },
7402 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7407 static struct TokenInfo setup_info_editor[] =
7410 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7411 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7412 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7413 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7414 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7415 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7416 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7417 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7418 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7419 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7421 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7422 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7424 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7426 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7427 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7428 { TYPE_EMPTY, NULL, "" },
7430 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7431 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7432 { TYPE_EMPTY, NULL, "" },
7434 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7435 { TYPE_EMPTY, NULL, "" },
7436 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7437 { TYPE_EMPTY, NULL, "" },
7438 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7443 static struct TokenInfo setup_info_graphics[] =
7445 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7446 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7447 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7448 { TYPE_STRING, &window_size_text, "" },
7449 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7450 { TYPE_STRING, &scaling_type_text, "" },
7451 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7452 { TYPE_STRING, &rendering_mode_text, "" },
7455 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7456 { TYPE_STRING, &scroll_delay_text, "" },
7458 #if !defined(PLATFORM_EMSCRIPTEN)
7459 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7460 { TYPE_STRING, &vsync_mode_text, "" },
7462 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7463 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7464 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7465 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7466 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7467 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7468 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7469 { TYPE_EMPTY, NULL, "" },
7470 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7475 static struct TokenInfo setup_info_sound[] =
7477 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7478 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7479 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7480 { TYPE_EMPTY, NULL, "" },
7481 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7482 { TYPE_STRING, &volume_simple_text, "" },
7483 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7484 { TYPE_STRING, &volume_loops_text, "" },
7485 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7486 { TYPE_STRING, &volume_music_text, "" },
7487 { TYPE_EMPTY, NULL, "" },
7488 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7493 static struct TokenInfo setup_info_artwork[] =
7495 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7496 { TYPE_STRING, &graphics_set_name, "" },
7497 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7498 { TYPE_STRING, &sounds_set_name, "" },
7499 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7500 { TYPE_STRING, &music_set_name, "" },
7501 { TYPE_EMPTY, NULL, "" },
7502 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7503 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7504 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7505 { TYPE_EMPTY, NULL, "" },
7506 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7511 static struct TokenInfo setup_info_input[] =
7513 { TYPE_SWITCH, NULL, "Player:" },
7514 { TYPE_SWITCH, NULL, "Device:" },
7515 { TYPE_SWITCH, NULL, "" },
7516 { TYPE_SKIPPABLE, NULL, "" },
7517 { TYPE_EMPTY, NULL, "" },
7518 { TYPE_EMPTY, NULL, "" },
7519 { TYPE_EMPTY, NULL, "" },
7520 { TYPE_EMPTY, NULL, "" },
7521 { TYPE_EMPTY, NULL, "" },
7522 { TYPE_EMPTY, NULL, "" },
7523 { TYPE_EMPTY, NULL, "" },
7524 { TYPE_EMPTY, NULL, "" },
7525 { TYPE_SKIPPABLE, NULL, "" },
7526 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7531 static struct TokenInfo setup_info_touch[] =
7533 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7534 { TYPE_STRING, &touch_controls_text, "" },
7535 { TYPE_EMPTY, NULL, "" },
7536 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7541 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7543 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7544 { TYPE_STRING, &touch_controls_text, "" },
7545 { TYPE_EMPTY, NULL, "" },
7546 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7547 { TYPE_STRING, &grid_size_text[0][0], "" },
7548 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7549 { TYPE_STRING, &grid_size_text[0][1], "" },
7550 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7551 { TYPE_STRING, &transparency_text, "" },
7552 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7553 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7554 { TYPE_EMPTY, NULL, "" },
7555 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7556 { TYPE_EMPTY, NULL, "" },
7557 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7562 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7564 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7565 { TYPE_STRING, &touch_controls_text, "" },
7566 { TYPE_EMPTY, NULL, "" },
7567 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7568 { TYPE_STRING, &grid_size_text[1][0], "" },
7569 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7570 { TYPE_STRING, &grid_size_text[1][1], "" },
7571 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7572 { TYPE_STRING, &transparency_text, "" },
7573 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7574 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7575 { TYPE_EMPTY, NULL, "" },
7576 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7577 { TYPE_EMPTY, NULL, "" },
7578 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7583 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7585 setup_info_touch_virtual_buttons_0,
7586 setup_info_touch_virtual_buttons_1
7589 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7591 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7592 { TYPE_STRING, &touch_controls_text, "" },
7593 { TYPE_EMPTY, NULL, "" },
7594 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7595 { TYPE_STRING, &move_distance_text, "" },
7596 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7597 { TYPE_STRING, &drop_distance_text, "" },
7598 { TYPE_EMPTY, NULL, "" },
7599 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7604 static struct TokenInfo setup_info_shortcuts[] =
7606 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7607 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7608 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7609 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7610 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7611 { TYPE_EMPTY, NULL, "" },
7612 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7617 static struct TokenInfo setup_info_shortcuts_1[] =
7619 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7620 { TYPE_KEY, &setup.shortcut.save_game, "" },
7621 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7622 { TYPE_KEY, &setup.shortcut.load_game, "" },
7623 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7624 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7625 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7626 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7627 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7628 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7629 { TYPE_EMPTY, NULL, "" },
7630 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7631 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7632 { TYPE_EMPTY, NULL, "" },
7633 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7638 static struct TokenInfo setup_info_shortcuts_2[] =
7640 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7641 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7642 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7643 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7644 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7645 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7646 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7647 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7648 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7649 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7650 { TYPE_EMPTY, NULL, "" },
7651 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7656 static struct TokenInfo setup_info_shortcuts_3[] =
7658 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7659 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7660 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7661 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7662 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7663 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7664 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7665 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7666 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7667 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7668 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7669 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7670 { TYPE_EMPTY, NULL, "" },
7671 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7676 static struct TokenInfo setup_info_shortcuts_4[] =
7678 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7679 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7680 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7681 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7682 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7683 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7684 { TYPE_EMPTY, NULL, "" },
7685 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7690 static struct TokenInfo setup_info_shortcuts_5[] =
7692 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7693 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7694 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7695 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7696 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7697 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7698 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7699 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7700 { TYPE_EMPTY, NULL, "" },
7701 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7706 static Key getSetupKey(void)
7708 Key key = KSYM_UNDEFINED;
7709 boolean got_key_event = FALSE;
7711 while (!got_key_event)
7715 if (NextValidEvent(&event))
7719 case EVENT_KEYPRESS:
7721 key = GetEventKey((KeyEvent *)&event);
7723 // press 'Escape' or 'Enter' to keep the existing key binding
7724 if (key == KSYM_Escape || key == KSYM_Return)
7725 key = KSYM_UNDEFINED; // keep old value
7727 got_key_event = TRUE;
7731 case EVENT_KEYRELEASE:
7732 key_joystick_mapping = 0;
7736 HandleOtherEvents(&event);
7747 static int getSetupValueFont(int type, void *value)
7749 if (type & TYPE_GHOSTED)
7750 return FONT_OPTION_OFF;
7751 else if (type & TYPE_KEY)
7752 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7753 else if (type & TYPE_STRING)
7754 return FONT_VALUE_2;
7755 else if (type & TYPE_ECS_AGA)
7756 return FONT_VALUE_1;
7757 else if (type & TYPE_BOOLEAN_STYLE)
7758 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7759 else if (type & TYPE_YES_NO_AUTO)
7760 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7761 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7762 else if (type & TYPE_PLAYER)
7763 return FONT_VALUE_1;
7765 return FONT_VALUE_1;
7768 static int getSetupValueFontNarrow(int type, int font_nr)
7770 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7771 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7772 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7776 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7778 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7779 struct TokenInfo *si = &setup_info[si_pos];
7780 boolean font_draw_xoffset_modified = FALSE;
7781 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7782 int font_draw_xoffset_old = -1;
7783 int xoffset = (scrollbar_needed ? -1 : 0);
7784 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7785 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7786 int xpos = menu_screen_value_xpos;
7787 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7788 int startx = mSX + xpos * 32;
7789 int starty = mSY + ypos * 32;
7790 int type = si->type;
7791 void *value = si->value;
7792 char *value_string = getSetupValue(type, value);
7793 int font_nr_default = getSetupValueFont(type, value);
7794 int font_width_default = getFontWidth(font_nr_default);
7795 int font_nr = font_nr_default;
7798 if (value_string == NULL)
7801 if (type & TYPE_KEY)
7803 xpos = MENU_SCREEN_START_XPOS;
7805 if (type & TYPE_QUERY)
7806 value_string = "<press key>";
7808 else if (type & TYPE_STRING)
7810 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7812 xpos = MENU_SCREEN_START_XPOS;
7814 if (strlen(value_string) > max_value_len)
7815 value_string[max_value_len] = '\0';
7817 else if (type & TYPE_YES_NO_AUTO)
7819 xpos = menu_screen_value_xpos - 1;
7821 else if (type & TYPE_PLAYER)
7823 int displayed_player_nr = *(int *)value + 1;
7825 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7828 startx = mSX + xpos * 32;
7829 starty = mSY + ypos * 32;
7831 // special check if right-side setup values moved left due to scrollbar
7832 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7834 int max_menu_text_length = 26; // maximum text length for classic menu
7835 int font_xoffset = getFontDrawOffsetX(font_nr);
7836 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7837 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7838 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7839 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7841 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7843 // when using narrow font, left-shifting text "auto" not needed
7844 if (type & TYPE_YES_NO_AUTO)
7848 startx = mSX + xpos * 32;
7850 font_nr = getSetupValueFontNarrow(type, font_nr);
7854 // downward compatibility correction for Juergen Bonhagen's menu settings
7855 if (setup_mode != SETUP_MODE_INPUT)
7857 int max_menu_text_length_big = (menu_screen_value_xpos -
7858 MENU_SCREEN_START_XPOS);
7859 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7860 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7861 int font1_xoffset = getFontDrawOffsetX(font_nr);
7862 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7863 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7864 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7865 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7866 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7867 boolean correct_font_draw_xoffset = FALSE;
7869 if (xpos == MENU_SCREEN_START_XPOS &&
7870 startx + font1_xoffset < text_startx + text_font_xoffset)
7871 correct_font_draw_xoffset = TRUE;
7873 if (xpos == menu_screen_value_xpos &&
7874 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7875 correct_font_draw_xoffset = TRUE;
7877 // check if setup value would overlap with setup text when printed
7878 // (this can happen for extreme/wrong values for font draw offset)
7879 if (correct_font_draw_xoffset)
7881 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7882 font_draw_xoffset_modified = TRUE;
7884 if (type & TYPE_KEY)
7885 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7886 else if (!(type & TYPE_STRING))
7887 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7888 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7892 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7893 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7895 DrawText(startx, starty, value_string, font_nr);
7897 if (type & TYPE_PLAYER)
7899 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7900 int player_nr = *(int *)value;
7901 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7902 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7903 int startx2 = startx + xoff;
7904 int starty2 = starty + yoff;
7906 if (DrawingOnBackground(startx2, starty2))
7907 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7909 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7910 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7913 if (font_draw_xoffset_modified)
7914 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7917 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7919 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7920 struct TokenInfo *si = &setup_info[si_pos];
7922 if (si->type & TYPE_BOOLEAN_STYLE)
7924 *(boolean *)si->value ^= TRUE;
7926 else if (si->type & TYPE_YES_NO_AUTO)
7930 (*(int *)si->value == AUTO ? TRUE :
7931 *(int *)si->value == TRUE ? FALSE : AUTO) :
7932 (*(int *)si->value == TRUE ? AUTO :
7933 *(int *)si->value == AUTO ? FALSE : TRUE));
7935 else if (si->type & TYPE_KEY)
7939 si->type |= TYPE_QUERY;
7940 drawSetupValue(screen_pos, setup_info_pos_raw);
7941 si->type &= ~TYPE_QUERY;
7943 key = getSetupKey();
7944 if (key != KSYM_UNDEFINED)
7945 *(Key *)si->value = key;
7947 else if (si->type & TYPE_PLAYER)
7949 int player_nr = *(int *)si->value;
7954 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7956 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7959 drawSetupValue(screen_pos, setup_info_pos_raw);
7961 // fullscreen state may have changed at this point
7962 if (si->value == &setup.fullscreen)
7963 ToggleFullscreenIfNeeded();
7965 // network mode may have changed at this point
7966 if (si->value == &setup.network_mode)
7967 ToggleNetworkModeIfNeeded();
7969 // API server mode may have changed at this point
7970 if (si->value == &setup.use_api_server)
7971 ToggleUseApiServerIfNeeded();
7973 // game speed list may have changed at this point
7974 if (si->value == &setup.game_speed_extended)
7975 ToggleGameSpeedsListIfNeeded();
7978 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7980 static struct TokenInfo *setup_info_final = NULL;
7985 // determine maximum list size of target list
7986 while (setup_info_orig[list_size++].type != 0);
7988 // free, allocate and clear memory for target list
7989 checked_free(setup_info_final);
7990 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7992 // copy setup info list without setup entries marked as hidden
7993 for (i = 0; setup_info_orig[i].type != 0; i++)
7995 // skip setup entries configured to be hidden
7996 if (hideSetupEntry(setup_info_orig[i].value))
7999 // skip skippable setup entries if screen is lower than usual
8000 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8001 setup_info_orig[i].type == TYPE_SKIPPABLE)
8004 setup_info_final[list_pos++] = setup_info_orig[i];
8007 return setup_info_final;
8010 static void DrawSetupScreen_Generic(void)
8012 int fade_mask = REDRAW_FIELD;
8013 boolean redraw_all = FALSE;
8014 char *title_string = NULL;
8018 fade_mask = REDRAW_ALL;
8021 FadeMenuSoundsAndMusic();
8023 FreeScreenGadgets();
8024 CreateScreenGadgets();
8026 if (redraw_mask & REDRAW_ALL)
8031 // needed if different viewport properties defined for setup screen
8032 ChangeViewportPropertiesIfNeeded();
8034 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8038 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8040 if (setup_mode == SETUP_MODE_MAIN)
8042 setup_info = setup_info_main;
8043 title_string = STR_SETUP_MAIN;
8045 else if (setup_mode == SETUP_MODE_GAME)
8047 setup_info = setup_info_game;
8048 title_string = STR_SETUP_GAME;
8050 else if (setup_mode == SETUP_MODE_ENGINES)
8052 setup_info = setup_info_engines;
8053 title_string = STR_SETUP_ENGINES;
8055 else if (setup_mode == SETUP_MODE_EDITOR)
8057 setup_info = setup_info_editor;
8058 title_string = STR_SETUP_EDITOR;
8060 else if (setup_mode == SETUP_MODE_GRAPHICS)
8062 setup_info = setup_info_graphics;
8063 title_string = STR_SETUP_GRAPHICS;
8065 else if (setup_mode == SETUP_MODE_SOUND)
8067 setup_info = setup_info_sound;
8068 title_string = STR_SETUP_SOUND;
8070 else if (setup_mode == SETUP_MODE_ARTWORK)
8072 setup_info = setup_info_artwork;
8073 title_string = STR_SETUP_ARTWORK;
8075 else if (setup_mode == SETUP_MODE_TOUCH)
8077 setup_info = setup_info_touch;
8078 title_string = STR_SETUP_TOUCH;
8080 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8081 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8082 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8083 setup_info = setup_info_touch_wipe_gestures;
8085 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8087 setup_info = setup_info_shortcuts;
8088 title_string = STR_SETUP_SHORTCUTS;
8090 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8092 setup_info = setup_info_shortcuts_1;
8093 title_string = STR_SETUP_SHORTCUTS;
8095 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8097 setup_info = setup_info_shortcuts_2;
8098 title_string = STR_SETUP_SHORTCUTS;
8100 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8102 setup_info = setup_info_shortcuts_3;
8103 title_string = STR_SETUP_SHORTCUTS;
8105 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8107 setup_info = setup_info_shortcuts_4;
8108 title_string = STR_SETUP_SHORTCUTS;
8110 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8112 setup_info = setup_info_shortcuts_5;
8113 title_string = STR_SETUP_SHORTCUTS;
8116 // use modified setup info without setup entries marked as hidden
8117 setup_info = getSetupInfoFinal(setup_info);
8119 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8121 // determine maximal number of setup entries that can be displayed on screen
8123 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8126 // determine maximal number of setup entries available for this setup screen
8128 for (i = 0; setup_info[i].type != 0; i++)
8131 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8133 MapScreenGadgets(max_setup_info);
8136 redraw_mask = fade_mask = REDRAW_ALL;
8138 DrawMaskedBorder(fade_mask);
8143 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8145 menu_info = setup_info;
8147 HandleMenuScreen(mx, my, dx, dy, button,
8148 setup_mode, num_setup_info, max_setup_info);
8151 static void DrawSetupScreen_Input(void)
8155 FadeOut(REDRAW_FIELD);
8159 setup_info = getSetupInfoFinal(setup_info_input);
8161 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8163 for (i = 0; setup_info[i].type != 0; i++)
8165 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8166 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8167 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8168 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8169 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8170 initCursor(i, IMG_MENU_BUTTON);
8172 DrawCursorAndText_Setup(i, -1, FALSE);
8175 // create gadgets for setup input menu screen
8176 FreeScreenGadgets();
8177 CreateScreenGadgets();
8179 // map gadgets for setup input menu screen
8180 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8182 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8184 FadeIn(REDRAW_FIELD);
8187 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8189 if (device_name == NULL)
8192 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8195 if (strlen(device_name) > 1)
8197 char c1 = device_name[strlen(device_name) - 1];
8198 char c2 = device_name[strlen(device_name) - 2];
8200 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8201 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8204 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8205 strlen(device_name));
8208 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8211 static struct SetupKeyboardInfo custom_key;
8218 { &custom_key.left, "Axis/Pad Left" },
8219 { &custom_key.right, "Axis/Pad Right" },
8220 { &custom_key.up, "Axis/Pad Up" },
8221 { &custom_key.down, "Axis/Pad Down" },
8222 { &custom_key.snap, "Button 1/A/X" },
8223 { &custom_key.drop, "Button 2/B/Y" }
8225 static char *joystick_name[MAX_PLAYERS] =
8232 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8233 int font_nr_info = FONT_MENU_1;
8234 int font_nr_name = FONT_VALUE_OLD;
8235 int font_nr_on = FONT_VALUE_1;
8236 int font_nr_off = FONT_VALUE_OLD;
8239 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8241 font_nr_info = FONT_MENU_2;
8242 font_nr_on = FONT_VALUE_NARROW;
8243 font_nr_off = FONT_VALUE_OLD_NARROW;
8246 custom_key = setup.input[player_nr].key;
8248 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8249 FONT_INPUT_1_ACTIVE);
8251 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8253 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8254 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8256 if (setup.input[player_nr].use_joystick)
8258 char *device_name = setup.input[player_nr].joy.device_name;
8259 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8260 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8261 char *text = joystick_name[joystick_nr];
8262 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8264 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8265 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8269 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8270 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8273 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8274 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8278 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8279 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8280 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8281 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8283 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8284 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8285 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8286 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8287 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8288 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8290 for (i = 0; i < 6; i++)
8292 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8294 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8296 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8297 (setup.input[player_nr].use_joystick ?
8299 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8303 static int input_player_nr = 0;
8305 static void HandleSetupScreen_Input_Player(int step, int direction)
8307 int old_player_nr = input_player_nr;
8310 new_player_nr = old_player_nr + step * direction;
8311 if (new_player_nr < 0)
8313 if (new_player_nr > MAX_PLAYERS - 1)
8314 new_player_nr = MAX_PLAYERS - 1;
8316 if (new_player_nr != old_player_nr)
8318 input_player_nr = new_player_nr;
8320 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8324 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8326 static int choice = 0;
8329 int pos_start = SETUPINPUT_SCREEN_POS_START;
8330 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8331 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8332 int pos_end = SETUPINPUT_SCREEN_POS_END;
8334 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8338 for (i = 0; setup_info_input[i].type != 0; i++)
8340 // adjust menu structure according to skipped setup entries
8341 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8349 if (button == MB_MENU_INITIALIZE)
8351 // input setup menu may have changed size due to graphics configuration
8352 if (choice >= pos_empty1)
8355 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8357 DrawCursorAndText_Setup(choice, -1, TRUE);
8361 else if (button == MB_MENU_LEAVE)
8363 setup_mode = SETUP_MODE_MAIN;
8370 if (mx || my) // mouse input
8372 x = (mx - mSX) / 32;
8373 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8375 else if (dx || dy) // keyboard input
8377 if (dx && choice == 0)
8378 x = (dx < 0 ? 10 : 12);
8379 else if ((dx && choice == 1) ||
8380 (dx == -1 && choice == pos_end))
8381 button = MB_MENU_CHOICE;
8385 if (y >= pos_empty1 && y <= pos_empty2)
8386 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8389 if (y == 0 && dx != 0 && button)
8391 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8393 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8394 y >= pos_start && y <= pos_end &&
8395 !(y >= pos_empty1 && y <= pos_empty2))
8401 DrawCursorAndText_Setup(choice, -1, FALSE);
8402 DrawCursorAndText_Setup(y, -1, TRUE);
8404 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8413 char *device_name = setup.input[input_player_nr].joy.device_name;
8415 if (!setup.input[input_player_nr].use_joystick)
8417 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8419 setJoystickDeviceToNr(device_name, new_device_nr);
8420 setup.input[input_player_nr].use_joystick = TRUE;
8424 int device_nr = getJoystickNrFromDeviceName(device_name);
8425 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8427 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8428 setup.input[input_player_nr].use_joystick = FALSE;
8430 setJoystickDeviceToNr(device_name, new_device_nr);
8433 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8437 if (setup.input[input_player_nr].use_joystick)
8438 ConfigureJoystick(input_player_nr);
8440 CustomizeKeyboard(input_player_nr);
8442 else if (y == pos_end)
8448 setup_mode = SETUP_MODE_MAIN;
8455 static boolean CustomizeKeyboardMain(int player_nr)
8459 boolean finished = FALSE;
8460 static struct SetupKeyboardInfo custom_key;
8465 } customize_step[] =
8467 { &custom_key.left, "Move Left" },
8468 { &custom_key.right, "Move Right" },
8469 { &custom_key.up, "Move Up" },
8470 { &custom_key.down, "Move Down" },
8471 { &custom_key.snap, "Snap Field" },
8472 { &custom_key.drop, "Drop Element" }
8474 int font_nr_old = FONT_VALUE_OLD;
8475 int font_nr_new = FONT_VALUE_1;
8476 boolean success = FALSE;
8478 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8480 font_nr_old = FONT_VALUE_OLD_NARROW;
8481 font_nr_new = FONT_VALUE_NARROW;
8484 // read existing key bindings from player setup
8485 custom_key = setup.input[player_nr].key;
8488 FadeOut(REDRAW_FIELD);
8492 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8495 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8496 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8497 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8498 "Key:", FONT_INPUT_1_ACTIVE);
8499 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8500 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8502 FadeIn(REDRAW_FIELD);
8507 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8509 // reset frame delay counter directly after updating screen
8510 ResetDelayCounter(&event_frame_delay);
8512 while (NextValidEvent(&event))
8516 case EVENT_KEYPRESS:
8518 Key key = GetEventKey((KeyEvent *)&event);
8520 // press 'Escape' to abort and keep the old key bindings
8521 if (key == KSYM_Escape)
8523 FadeSkipNextFadeIn();
8530 // press 'Enter' to keep the existing key binding
8531 if (key == KSYM_Return)
8532 key = *customize_step[step_nr].key;
8534 // check if key already used
8535 for (i = 0; i < step_nr; i++)
8536 if (*customize_step[i].key == key)
8541 // got new key binding
8542 *customize_step[step_nr].key = key;
8543 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8545 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8546 getKeyNameFromKey(key), font_nr_new);
8549 // un-highlight last query
8550 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8551 customize_step[step_nr - 1].text, FONT_MENU_1);
8552 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8553 "Key:", FONT_MENU_1);
8555 // all keys configured
8564 // query next key binding
8565 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8566 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8567 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8568 "Key:", FONT_INPUT_1_ACTIVE);
8569 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8570 getKeyNameFromKey(*customize_step[step_nr].key),
8575 case EVENT_KEYRELEASE:
8576 key_joystick_mapping = 0;
8580 HandleOtherEvents(&event);
8584 // do not handle events for longer than standard frame delay period
8585 if (DelayReached(&event_frame_delay))
8592 // write new key bindings back to player setup, if successfully finished
8594 setup.input[player_nr].key = custom_key;
8599 void CustomizeKeyboard(int player_nr)
8601 boolean success = CustomizeKeyboardMain(player_nr);
8605 int font_nr = FONT_TITLE_1;
8606 int font_height = getFontHeight(font_nr);
8607 int ypos1 = SYSIZE / 2 - font_height * 2;
8608 int ypos2 = SYSIZE / 2 - font_height * 1;
8609 DelayCounter wait_frame_delay = { 2000 };
8611 ResetDelayCounter(&wait_frame_delay);
8615 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8616 DrawTextSCentered(ypos2, font_nr, "configured!");
8618 while (!DelayReached(&wait_frame_delay))
8624 DrawSetupScreen_Input();
8627 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8629 #define MARKER_BUTTON 1
8630 #define MARKER_AXIS_X 2
8631 #define MARKER_AXIS_Y 3
8633 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8635 static boolean bitmaps_initialized = FALSE;
8636 boolean screen_initialized = FALSE;
8637 static Bitmap *controller, *button, *axis_x, *axis_y;
8639 boolean success = TRUE;
8640 boolean done = FALSE, next = FALSE;
8642 int alpha = 200, alpha_step = -1;
8643 int alpha_ticks = 0;
8644 char mapping[4096], temp[256];
8645 int font_name = MENU_SETUP_FONT_TITLE;
8646 int font_info = MENU_SETUP_FONT_TEXT;
8647 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8648 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8649 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8650 int ystep_name = getMenuTextStep(spacing_name, font_name);
8651 int ystep_line = getMenuTextStep(spacing_line, font_info);
8652 int ystep_para = getMenuTextStep(spacing_para, font_info);
8660 int axis, button, hat, hat_value;
8663 *step, *prev_step, steps[] =
8665 { 356, 155, MARKER_BUTTON, "a", },
8666 { 396, 122, MARKER_BUTTON, "b", },
8667 { 320, 125, MARKER_BUTTON, "x", },
8668 { 358, 95, MARKER_BUTTON, "y", },
8669 { 162, 125, MARKER_BUTTON, "back", },
8670 { 216, 125, MARKER_BUTTON, "guide", },
8671 { 271, 125, MARKER_BUTTON, "start", },
8672 { 110, 200, MARKER_BUTTON, "dpleft", },
8673 { 146, 228, MARKER_BUTTON, "dpdown", },
8674 { 178, 200, MARKER_BUTTON, "dpright", },
8675 { 146, 172, MARKER_BUTTON, "dpup", },
8676 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8677 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8678 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8679 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8680 { 73, 141, MARKER_BUTTON, "leftstick", },
8681 { 282, 210, MARKER_BUTTON, "rightstick", },
8682 { 73, 141, MARKER_AXIS_X, "leftx", },
8683 { 73, 141, MARKER_AXIS_Y, "lefty", },
8684 { 282, 210, MARKER_AXIS_X, "rightx", },
8685 { 282, 210, MARKER_AXIS_Y, "righty", },
8688 if (!bitmaps_initialized)
8690 controller = LoadCustomImage("joystick/controller.png");
8691 button = LoadCustomImage("joystick/button.png");
8692 axis_x = LoadCustomImage("joystick/axis_x.png");
8693 axis_y = LoadCustomImage("joystick/axis_y.png");
8695 bitmaps_initialized = TRUE;
8698 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8701 // print info about the joystick we are watching
8702 Debug("joystick", "watching joystick %d: (%s)",
8703 SDL_JoystickInstanceID(joystick), name);
8704 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8705 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8706 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8709 // initialize mapping with GUID and name
8710 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8712 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8713 temp, name, SDL_GetPlatform());
8715 // loop through all steps (buttons and axes), getting joystick events
8716 for (i = 0; i < SDL_arraysize(steps) && !done;)
8718 Bitmap *marker = button; // initialize with reliable default value
8721 strcpy(step->mapping, mapping);
8725 step->hat_value = -1;
8727 marker = (step->marker == MARKER_BUTTON ? button :
8728 step->marker == MARKER_AXIS_X ? axis_x :
8729 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8733 while (!done && !next)
8735 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8736 alpha_ticks = SDL_GetTicks();
8743 else if (alpha < 128)
8749 int controller_x = SX + (SXSIZE - controller->width) / 2;
8750 int controller_y = SY + ystep_line;
8752 int marker_x = controller_x + step->x;
8753 int marker_y = controller_y + step->y;
8755 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8756 int ystart2 = ystart1 + ystep_name + ystep_line;
8760 DrawTextSCentered(ystart1, font_name, name);
8762 DrawTextSCentered(ystart2, font_info,
8763 "Press buttons and move axes on");
8764 ystart2 += ystep_line;
8765 DrawTextSCentered(ystart2, font_info,
8766 "your controller when indicated.");
8767 ystart2 += ystep_line;
8768 DrawTextSCentered(ystart2, font_info,
8769 "(Your controller may look different.)");
8770 ystart2 += ystep_para;
8772 #if defined(PLATFORM_ANDROID)
8773 DrawTextSCentered(ystart2, font_info,
8774 "To correct a mistake,");
8775 ystart2 += ystep_line;
8776 DrawTextSCentered(ystart2, font_info,
8777 "press the 'back' button.");
8778 ystart2 += ystep_line;
8779 DrawTextSCentered(ystart2, font_info,
8780 "To skip a button or axis,");
8781 ystart2 += ystep_line;
8782 DrawTextSCentered(ystart2, font_info,
8783 "press the 'menu' button.");
8785 DrawTextSCentered(ystart2, font_info,
8786 "To correct a mistake,");
8787 ystart2 += ystep_line;
8788 DrawTextSCentered(ystart2, font_info,
8789 "press the 'backspace' key.");
8790 ystart2 += ystep_line;
8791 DrawTextSCentered(ystart2, font_info,
8792 "To skip a button or axis,");
8793 ystart2 += ystep_line;
8794 DrawTextSCentered(ystart2, font_info,
8795 "press the 'return' key.");
8796 ystart2 += ystep_line;
8797 DrawTextSCentered(ystart2, font_info,
8798 "To exit, press the 'escape' key.");
8801 BlitBitmapMasked(controller, drawto, 0, 0,
8802 controller->width, controller->height,
8803 controller_x, controller_y);
8805 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8806 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8808 BlitBitmapMasked(marker, drawto, 0, 0,
8809 marker->width, marker->height,
8810 marker_x, marker_y);
8812 if (!screen_initialized)
8813 FadeIn(REDRAW_FIELD);
8817 screen_initialized = TRUE;
8819 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8821 // reset frame delay counter directly after updating screen
8822 ResetDelayCounter(&event_frame_delay);
8824 while (NextValidEvent(&event))
8828 case SDL_JOYAXISMOTION:
8829 if (event.jaxis.value > 20000 ||
8830 event.jaxis.value < -20000)
8832 for (j = 0; j < i; j++)
8833 if (steps[j].axis == event.jaxis.axis)
8838 if (step->marker != MARKER_AXIS_X &&
8839 step->marker != MARKER_AXIS_Y)
8842 step->axis = event.jaxis.axis;
8843 strcat(mapping, step->field);
8844 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8845 strcat(mapping, temp);
8853 case SDL_JOYHATMOTION:
8854 // ignore centering; we're probably just coming back
8855 // to the center from the previous item we set
8856 if (event.jhat.value == SDL_HAT_CENTERED)
8859 for (j = 0; j < i; j++)
8860 if (steps[j].hat == event.jhat.hat &&
8861 steps[j].hat_value == event.jhat.value)
8866 step->hat = event.jhat.hat;
8867 step->hat_value = event.jhat.value;
8868 strcat(mapping, step->field);
8869 snprintf(temp, sizeof(temp), ":h%u.%u,",
8870 event.jhat.hat, event.jhat.value );
8871 strcat(mapping, temp);
8878 case SDL_JOYBALLMOTION:
8881 case SDL_JOYBUTTONUP:
8882 for (j = 0; j < i; j++)
8883 if (steps[j].button == event.jbutton.button)
8888 step->button = event.jbutton.button;
8889 strcat(mapping, step->field);
8890 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8891 strcat(mapping, temp);
8898 case SDL_FINGERDOWN:
8899 case SDL_MOUSEBUTTONDOWN:
8907 if (event.key.keysym.sym == KSYM_BackSpace ||
8908 event.key.keysym.sym == KSYM_Back)
8920 prev_step = &steps[i - 1];
8921 strcpy(mapping, prev_step->mapping);
8928 if (event.key.keysym.sym == KSYM_space ||
8929 event.key.keysym.sym == KSYM_Return ||
8930 event.key.keysym.sym == KSYM_Menu)
8939 if (event.key.keysym.sym == KSYM_Escape)
8949 program.exit_function(0);
8956 // do not handle events for longer than standard frame delay period
8957 if (DelayReached(&event_frame_delay))
8966 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8969 // activate mapping for this game
8970 SDL_GameControllerAddMapping(mapping);
8972 // save mapping to personal mappings
8973 SaveSetup_AddGameControllerMapping(mapping);
8976 // wait until the last pending event was removed from event queue
8977 while (NextValidEvent(&event));
8982 static int ConfigureJoystickMain(int player_nr)
8984 char *device_name = setup.input[player_nr].joy.device_name;
8985 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8986 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8987 int success = FALSE;
8990 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8991 return JOYSTICK_NOT_AVAILABLE;
8993 if (!joystick_active || !setup.input[player_nr].use_joystick)
8994 return JOYSTICK_NOT_AVAILABLE;
8997 FadeOut(REDRAW_FIELD);
8999 // close all joystick devices (potentially opened as game controllers)
9000 for (i = 0; i < SDL_NumJoysticks(); i++)
9001 SDLCloseJoystick(i);
9003 // open joystick device as plain joystick to configure as game controller
9004 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9006 // as the joystick was successfully opened before, this should not happen
9007 if (joystick == NULL)
9010 // create new game controller mapping (buttons and axes) for joystick device
9011 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9013 // close joystick (and maybe re-open as configured game controller later)
9014 SDL_JoystickClose(joystick);
9016 // re-open all joystick devices (potentially as game controllers)
9017 for (i = 0; i < SDL_NumJoysticks(); i++)
9020 // clear all joystick input actions for all joystick devices
9021 SDLClearJoystickState();
9023 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9026 void ConfigureJoystick(int player_nr)
9028 boolean state = ConfigureJoystickMain(player_nr);
9030 if (state != JOYSTICK_NOT_CONFIGURED)
9032 boolean success = (state == JOYSTICK_CONFIGURED);
9033 char message1[MAX_OUTPUT_LINESIZE + 1];
9034 char *message2 = (success ? "configured!" : "not available!");
9035 char *device_name = setup.input[player_nr].joy.device_name;
9036 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9037 int font_nr = FONT_TITLE_1;
9038 int font_height = getFontHeight(font_nr);
9039 int ypos1 = SYSIZE / 2 - font_height * 2;
9040 int ypos2 = SYSIZE / 2 - font_height * 1;
9041 DelayCounter wait_frame_delay = { 2000 };
9043 ResetDelayCounter(&wait_frame_delay);
9047 sprintf(message1, "Joystick %d", nr);
9049 DrawTextSCentered(ypos1, font_nr, message1);
9050 DrawTextSCentered(ypos2, font_nr, message2);
9052 while (!DelayReached(&wait_frame_delay))
9058 DrawSetupScreen_Input();
9061 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9063 if (y < video.screen_height / 3)
9065 // remap touch gadgets to access upper part of the screen
9066 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9067 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9069 else if (y > 2 * video.screen_height / 3)
9071 // remap touch gadgets to access lower part of the screen
9072 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9073 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9077 static boolean ConfigureVirtualButtonsMain(void)
9079 static char *customize_step_text[] =
9088 char grid_button[] =
9090 CHAR_GRID_BUTTON_LEFT,
9091 CHAR_GRID_BUTTON_RIGHT,
9092 CHAR_GRID_BUTTON_UP,
9093 CHAR_GRID_BUTTON_DOWN,
9094 CHAR_GRID_BUTTON_SNAP,
9095 CHAR_GRID_BUTTON_DROP
9104 int font_nr = FONT_INPUT_1_ACTIVE;
9105 int font_height = getFontHeight(font_nr);
9106 int ypos1 = SYSIZE / 2 - font_height * 2;
9107 int ypos2 = SYSIZE / 2 - font_height * 1;
9108 boolean success = FALSE;
9109 boolean finished = FALSE;
9111 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9112 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9113 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9114 boolean set_grid_button = FALSE;
9115 int nr = GRID_ACTIVE_NR();
9118 for (x = 0; x < MAX_GRID_XSIZE; x++)
9119 for (y = 0; y < MAX_GRID_YSIZE; y++)
9120 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9122 overlay.grid_button_highlight = grid_button[step_nr];
9127 FadeOut(REDRAW_FIELD);
9131 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9132 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9133 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9135 FadeIn(REDRAW_FIELD);
9137 SetOverlayShowGrid(TRUE);
9139 // map gadgets for setup touch buttons menu screen
9140 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9146 while (NextValidEvent(&event))
9148 int action = ACTION_NONE;
9150 // ---------- handle events and set the resulting action ----------
9156 UserEvent *user = (UserEvent *)&event;
9157 int id = user->value1;
9159 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9160 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9161 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9162 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9167 case EVENT_KEYPRESS:
9169 Key key = GetEventKey((KeyEvent *)&event);
9171 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9172 key == KSYM_BackSpace ||
9173 key == KSYM_Back ? ACTION_BACK :
9174 key == KSYM_Return ||
9176 key == KSYM_space ? ACTION_NEXT :
9181 case EVENT_KEYRELEASE:
9182 key_joystick_mapping = 0;
9185 case EVENT_BUTTONPRESS:
9186 case EVENT_BUTTONRELEASE:
9188 ButtonEvent *button = (ButtonEvent *)&event;
9190 motion_status = FALSE;
9192 if (button->type == EVENT_BUTTONPRESS)
9193 button_status = button->button;
9195 button_status = MB_RELEASED;
9197 if (HandleGadgets(button->x, button->y, button_status))
9199 // do not handle this button event anymore
9203 button->x += video.screen_xoffset;
9204 button->y += video.screen_yoffset;
9206 x = button->x * overlay.grid_xsize / video.screen_width;
9207 y = button->y * overlay.grid_ysize / video.screen_height;
9209 if (button->type == EVENT_BUTTONPRESS)
9212 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9213 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9215 set_grid_button = TRUE;
9218 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9222 case EVENT_MOTIONNOTIFY:
9224 MotionEvent *motion = (MotionEvent *)&event;
9226 motion_status = TRUE;
9228 if (HandleGadgets(motion->x, motion->y, button_status))
9230 // do not handle this button event anymore
9234 motion->x += video.screen_xoffset;
9235 motion->y += video.screen_yoffset;
9237 x = motion->x * overlay.grid_xsize / video.screen_width;
9238 y = motion->y * overlay.grid_ysize / video.screen_height;
9240 set_grid_button = TRUE;
9242 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9246 case SDL_WINDOWEVENT:
9247 HandleWindowEvent((WindowEvent *) &event);
9249 // check if device has been rotated
9250 if (nr != GRID_ACTIVE_NR())
9252 nr = GRID_ACTIVE_NR();
9254 for (x = 0; x < MAX_GRID_XSIZE; x++)
9255 for (y = 0; y < MAX_GRID_YSIZE; y++)
9256 grid_button_old[x][y] = grid_button_tmp[x][y] =
9257 overlay.grid_button[x][y];
9262 case SDL_APP_WILLENTERBACKGROUND:
9263 case SDL_APP_DIDENTERBACKGROUND:
9264 case SDL_APP_WILLENTERFOREGROUND:
9265 case SDL_APP_DIDENTERFOREGROUND:
9266 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9270 HandleOtherEvents(&event);
9274 // ---------- perform action set by handling events ----------
9276 if (action == ACTION_ESCAPE)
9278 // abort and restore the old key bindings
9280 for (x = 0; x < MAX_GRID_XSIZE; x++)
9281 for (y = 0; y < MAX_GRID_YSIZE; y++)
9282 overlay.grid_button[x][y] = grid_button_old[x][y];
9284 FadeSkipNextFadeIn();
9288 else if (action == ACTION_BACK)
9290 // keep the configured key bindings and go to previous page
9296 FadeSkipNextFadeIn();
9301 else if (action == ACTION_NEXT)
9303 // keep the configured key bindings and go to next page
9307 // all virtual buttons configured
9315 if (action != ACTION_NONE && !finished)
9317 for (x = 0; x < MAX_GRID_XSIZE; x++)
9318 for (y = 0; y < MAX_GRID_YSIZE; y++)
9319 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9321 overlay.grid_button_highlight = grid_button[step_nr];
9323 // configure next virtual button
9327 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9328 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9329 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9332 if (set_grid_button)
9334 overlay.grid_button[x][y] =
9335 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9336 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9337 grid_button_tmp[x][y]);
9339 set_grid_button = FALSE;
9346 for (x = 0; x < MAX_GRID_XSIZE; x++)
9347 for (y = 0; y < MAX_GRID_YSIZE; y++)
9348 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9350 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9352 SetOverlayShowGrid(FALSE);
9357 void ConfigureVirtualButtons(void)
9359 boolean success = ConfigureVirtualButtonsMain();
9361 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9362 SCREEN_MASK_TOUCH2);
9366 int font_nr = FONT_TITLE_1;
9367 int font_height = getFontHeight(font_nr);
9368 int ypos1 = SYSIZE / 2 - font_height * 2;
9369 int ypos2 = SYSIZE / 2 - font_height * 1;
9370 DelayCounter wait_frame_delay = { 2000 };
9372 ResetDelayCounter(&wait_frame_delay);
9376 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9377 DrawTextSCentered(ypos2, font_nr, "configured!");
9379 while (!DelayReached(&wait_frame_delay))
9386 void DrawSetupScreen(void)
9391 if (setup_mode == SETUP_MODE_INPUT)
9392 DrawSetupScreen_Input();
9393 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9394 DrawChooseTree(&scores_type_current);
9395 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9396 DrawChooseTree(&game_speed_current);
9397 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9398 DrawChooseTree(&scroll_delay_current);
9399 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9400 DrawChooseTree(&snapshot_mode_current);
9401 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9402 DrawChooseTree(&window_size_current);
9403 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9404 DrawChooseTree(&scaling_type_current);
9405 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9406 DrawChooseTree(&rendering_mode_current);
9407 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9408 DrawChooseTree(&vsync_mode_current);
9409 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9410 DrawChooseTree(&artwork.gfx_current);
9411 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9412 DrawChooseTree(&artwork.snd_current);
9413 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9414 DrawChooseTree(&artwork.mus_current);
9415 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9416 DrawChooseTree(&volume_simple_current);
9417 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9418 DrawChooseTree(&volume_loops_current);
9419 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9420 DrawChooseTree(&volume_music_current);
9421 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9422 DrawChooseTree(&touch_control_current);
9423 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9424 DrawChooseTree(&move_distance_current);
9425 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9426 DrawChooseTree(&drop_distance_current);
9427 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9428 DrawChooseTree(&transparency_current);
9429 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9430 DrawChooseTree(&grid_size_current[0][0]);
9431 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9432 DrawChooseTree(&grid_size_current[0][1]);
9433 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9434 DrawChooseTree(&grid_size_current[1][0]);
9435 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9436 DrawChooseTree(&grid_size_current[1][1]);
9438 DrawSetupScreen_Generic();
9440 PlayMenuSoundsAndMusic();
9443 void RedrawSetupScreenAfterFullscreenToggle(void)
9445 if (setup_mode == SETUP_MODE_GRAPHICS ||
9446 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9448 // update list selection from "setup.window_scaling_percent"
9449 execSetupGraphics_setWindowSizes(TRUE);
9455 void RedrawSetupScreenAfterScreenRotation(int nr)
9459 if (setup_mode == SETUP_MODE_TOUCH)
9461 // update virtual button settings (depending on screen orientation)
9464 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9466 // save already configured virtual buttons
9467 for (x = 0; x < MAX_GRID_XSIZE; x++)
9468 for (y = 0; y < MAX_GRID_YSIZE; y++)
9469 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9473 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9475 if (setup_mode == SETUP_MODE_INPUT)
9476 HandleSetupScreen_Input(mx, my, dx, dy, button);
9477 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9478 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9479 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9480 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9481 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9482 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9483 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9484 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9485 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9486 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9487 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9488 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9489 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9490 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9491 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9492 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9493 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9494 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9495 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9496 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9497 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9498 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9499 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9500 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9501 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9502 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9503 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9504 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9505 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9506 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9507 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9508 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9509 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9510 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9511 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9512 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9513 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9514 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9515 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9516 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9517 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9518 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9519 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9520 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9522 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9525 void HandleGameActions(void)
9527 if (setup.ask_on_game_over)
9530 if (game.restart_game_message != NULL)
9532 RequestRestartGame(game.restart_game_message);
9537 if (game_status != GAME_MODE_PLAYING)
9540 GameActions(); // main game loop
9542 if (tape.auto_play && !tape.playing)
9543 AutoPlayTapesContinue(); // continue automatically playing next tape
9547 // ---------- new screen button stuff --------------------------------------
9551 int gfx_unpressed, gfx_pressed, gfx_active;
9552 struct MenuPosInfo *pos;
9553 boolean *check_value;
9556 unsigned int event_mask;
9557 boolean is_touch_button;
9559 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9562 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1,
9563 &menu.main.button.prev_level, NULL,
9564 SCREEN_CTRL_ID_PREV_LEVEL,
9566 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9567 FALSE, "previous level"
9570 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1,
9571 &menu.main.button.next_level, NULL,
9572 SCREEN_CTRL_ID_NEXT_LEVEL,
9574 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9578 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1,
9579 &menu.scores.button.prev_level, NULL,
9580 SCREEN_CTRL_ID_PREV_LEVEL2,
9581 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9582 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9583 FALSE, "previous level"
9586 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1,
9587 &menu.scores.button.next_level, NULL,
9588 SCREEN_CTRL_ID_NEXT_LEVEL2,
9589 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9590 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9594 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1,
9595 &menu.scores.button.prev_score, NULL,
9596 SCREEN_CTRL_ID_PREV_SCORE,
9597 SCREEN_MASK_SCORES_INFO,
9598 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9599 FALSE, "previous score"
9602 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1,
9603 &menu.scores.button.next_score, NULL,
9604 SCREEN_CTRL_ID_NEXT_SCORE,
9605 SCREEN_MASK_SCORES_INFO,
9606 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9610 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1,
9611 &menu.scores.button.play_tape, NULL,
9612 SCREEN_CTRL_ID_PLAY_TAPE,
9613 SCREEN_MASK_SCORES_INFO,
9618 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1,
9619 &menu.main.button.first_level, NULL,
9620 SCREEN_CTRL_ID_FIRST_LEVEL,
9623 FALSE, "first level"
9626 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1,
9627 &menu.main.button.last_level, NULL,
9628 SCREEN_CTRL_ID_LAST_LEVEL,
9634 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1,
9635 &menu.main.button.level_number, NULL,
9636 SCREEN_CTRL_ID_LEVEL_NUMBER,
9639 FALSE, "level number"
9642 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1,
9643 &menu.setup.button.prev_player, NULL,
9644 SCREEN_CTRL_ID_PREV_PLAYER,
9646 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9647 FALSE, "previous player"
9650 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1,
9651 &menu.setup.button.next_player, NULL,
9652 SCREEN_CTRL_ID_NEXT_PLAYER,
9654 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9655 FALSE, "next player"
9658 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1,
9659 &menu.main.button.insert_solution, NULL,
9660 SCREEN_CTRL_ID_INSERT_SOLUTION,
9661 SCREEN_MASK_MAIN_HAS_SOLUTION,
9663 FALSE, "insert solution tape"
9666 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1,
9667 &menu.main.button.play_solution, NULL,
9668 SCREEN_CTRL_ID_PLAY_SOLUTION,
9669 SCREEN_MASK_MAIN_HAS_SOLUTION,
9671 FALSE, "play solution tape"
9674 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
9675 IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
9676 &menu.main.button.levelset_info, NULL,
9677 SCREEN_CTRL_ID_LEVELSET_INFO,
9678 SCREEN_MASK_MAIN_HAS_SET_INFO,
9680 FALSE, "show level set info"
9683 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1,
9684 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9685 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9687 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9688 FALSE, "switch ECS/AGA chipset"
9691 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,
9692 &menu.setup.button.touch_back, NULL,
9693 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9696 TRUE, "previous page"
9699 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1,
9700 &menu.setup.button.touch_next, NULL,
9701 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9707 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1,
9708 &menu.setup.button.touch_back2, NULL,
9709 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9712 TRUE, "previous page"
9715 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1,
9716 &menu.setup.button.touch_next2, NULL,
9717 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9726 int gfx_unpressed, gfx_pressed;
9730 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9733 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9734 -1, -1, // these values are not constant, but can change at runtime
9735 SCREEN_CTRL_ID_SCROLL_UP,
9739 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9740 -1, -1, // these values are not constant, but can change at runtime
9741 SCREEN_CTRL_ID_SCROLL_DOWN,
9748 int gfx_unpressed, gfx_pressed;
9754 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9757 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9758 -1, -1, // these values are not constant, but can change at runtime
9759 -1, -1, // these values are not constant, but can change at runtime
9760 GD_TYPE_SCROLLBAR_VERTICAL,
9761 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9762 "scroll level series vertically"
9774 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9777 IMG_SETUP_INPUT_TEXT,
9778 SCREEN_CTRL_ID_NETWORK_SERVER,
9779 -1, -1, // these values are not constant, but can change at runtime
9780 MAX_SETUP_TEXT_INPUT_LEN,
9781 network_server_hostname,
9782 "Network Server Hostname / IP"
9786 static void CreateScreenMenubuttons(void)
9788 struct GadgetInfo *gi;
9789 unsigned int event_mask;
9792 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9794 struct MenuPosInfo *pos = menubutton_info[i].pos;
9795 int screen_mask = menubutton_info[i].screen_mask;
9796 boolean is_touch_button = menubutton_info[i].is_touch_button;
9797 boolean is_check_button = menubutton_info[i].check_value != NULL;
9798 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9799 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9800 menubutton_info[i].gfx_unpressed);
9801 boolean has_gfx_active = (menubutton_info[i].gfx_active != -1);
9802 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9803 Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt;
9804 int gfx_unpressed, gfx_pressed;
9805 int gfx_unpressed_alt, gfx_pressed_alt;
9806 int x, y, width, height;
9807 int gd_x1, gd_x2, gd_y1, gd_y2;
9808 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9809 int id = menubutton_info[i].gadget_id;
9810 int type = GD_TYPE_NORMAL_BUTTON;
9811 boolean checked = FALSE;
9813 // do not use touch buttons if overlay touch buttons are disabled
9814 if (is_touch_button && !setup.touch.overlay_buttons)
9817 event_mask = menubutton_info[i].event_mask;
9819 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9820 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9822 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9823 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9825 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9826 gfx_pressed = menubutton_info[i].gfx_pressed;
9827 gfx_unpressed_alt = gfx_unpressed;
9828 gfx_pressed_alt = gfx_pressed;
9832 gfx_unpressed_alt = menubutton_info[i].gfx_active;
9834 type = GD_TYPE_CHECK_BUTTON_2;
9836 if (menubutton_info[i].check_value != NULL)
9837 checked = *menubutton_info[i].check_value;
9840 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9841 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9842 gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap;
9843 gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap;
9845 gd_x1 = graphic_info[gfx_unpressed].src_x;
9846 gd_y1 = graphic_info[gfx_unpressed].src_y;
9847 gd_x2 = graphic_info[gfx_pressed].src_x;
9848 gd_y2 = graphic_info[gfx_pressed].src_y;
9850 gd_x1a = graphic_info[gfx_unpressed_alt].src_x;
9851 gd_y1a = graphic_info[gfx_unpressed_alt].src_y;
9852 gd_x2a = graphic_info[gfx_pressed_alt].src_x;
9853 gd_y2a = graphic_info[gfx_pressed_alt].src_y;
9855 if (has_gfx_pressed)
9857 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9858 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9861 if (is_check_button)
9863 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9864 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9865 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9866 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9868 type = GD_TYPE_CHECK_BUTTON;
9870 if (menubutton_info[i].check_value != NULL)
9871 checked = *menubutton_info[i].check_value;
9874 if (is_score_button)
9876 // if x/y set to -1, dynamically place buttons next to title text
9877 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9879 // special compatibility handling for "Snake Bite" graphics set
9880 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9881 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9883 // use "SX" here to center buttons (ignore horizontal draw offset)
9885 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9886 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9887 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9888 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9890 // use "mSY" here to place buttons (respect vertical draw offset)
9892 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9893 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9896 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
9898 if (pos->x == -1 && pos->y == -1)
9900 // use "SX" here to place button (ignore draw offsets)
9901 x = SX + SXSIZE - 2 * TILESIZE;
9902 y = SY + SYSIZE - 2 * TILESIZE;
9904 // special compatibility handling for "BD2K3" graphics set
9905 if (strPrefix(leveldir_current->identifier, "BD2K3"))
9906 x = SX + TILESIZE + MINI_TILESIZE;
9908 // special compatibility handling for "jue0" graphics set
9909 if (strPrefix(artwork.gfx_current_identifier, "jue0"))
9911 x = SX + SXSIZE - 4 * TILESIZE;
9912 y = SY + SYSIZE - 3 * TILESIZE;
9917 gi = CreateGadget(GDI_CUSTOM_ID, id,
9918 GDI_CUSTOM_TYPE_ID, i,
9919 GDI_IMAGE_ID, gfx_unpressed,
9920 GDI_INFO_TEXT, menubutton_info[i].infotext,
9926 GDI_STATE, GD_BUTTON_UNPRESSED,
9927 GDI_CHECKED, checked,
9928 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9929 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9930 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a,
9931 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a,
9932 GDI_DIRECT_DRAW, FALSE,
9933 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9934 GDI_EVENT_MASK, event_mask,
9935 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9939 Fail("cannot create gadget");
9941 screen_gadget[id] = gi;
9945 static void CreateScreenScrollbuttons(void)
9947 struct GadgetInfo *gi;
9948 unsigned int event_mask;
9951 // these values are not constant, but can change at runtime
9952 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9953 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9954 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9955 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9957 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9959 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9960 int gfx_unpressed, gfx_pressed;
9961 int x, y, width, height;
9962 int gd_x1, gd_x2, gd_y1, gd_y2;
9963 int id = scrollbutton_info[i].gadget_id;
9965 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9967 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9968 y = mSY + scrollbutton_info[i].y;
9969 width = SC_SCROLLBUTTON_XSIZE;
9970 height = SC_SCROLLBUTTON_YSIZE;
9972 // correct scrollbar position if placed outside menu (playfield) area
9973 if (x > SX + SC_SCROLL_UP_XPOS)
9974 x = SX + SC_SCROLL_UP_XPOS;
9976 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9977 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9978 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9980 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9981 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9982 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9983 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9984 gd_x1 = graphic_info[gfx_unpressed].src_x;
9985 gd_y1 = graphic_info[gfx_unpressed].src_y;
9986 gd_x2 = graphic_info[gfx_pressed].src_x;
9987 gd_y2 = graphic_info[gfx_pressed].src_y;
9989 gi = CreateGadget(GDI_CUSTOM_ID, id,
9990 GDI_CUSTOM_TYPE_ID, i,
9991 GDI_IMAGE_ID, gfx_unpressed,
9992 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9997 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9998 GDI_STATE, GD_BUTTON_UNPRESSED,
9999 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10000 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10001 GDI_DIRECT_DRAW, FALSE,
10002 GDI_EVENT_MASK, event_mask,
10003 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10007 Fail("cannot create gadget");
10009 screen_gadget[id] = gi;
10013 static void CreateScreenScrollbars(void)
10017 // these values are not constant, but can change at runtime
10018 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10019 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10020 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10021 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10023 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10025 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10026 int gfx_unpressed, gfx_pressed;
10027 int x, y, width, height;
10028 int gd_x1, gd_x2, gd_y1, gd_y2;
10029 struct GadgetInfo *gi;
10030 int items_max, items_visible, item_position;
10031 unsigned int event_mask;
10032 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10033 int id = scrollbar_info[i].gadget_id;
10035 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10037 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10038 y = mSY + scrollbar_info[i].y;
10039 width = scrollbar_info[i].width;
10040 height = scrollbar_info[i].height;
10042 // correct scrollbar position if placed outside menu (playfield) area
10043 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10044 x = SX + SC_SCROLL_VERTICAL_XPOS;
10046 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10047 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10049 items_max = num_page_entries;
10050 items_visible = num_page_entries;
10053 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10054 gfx_pressed = scrollbar_info[i].gfx_pressed;
10055 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10056 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10057 gd_x1 = graphic_info[gfx_unpressed].src_x;
10058 gd_y1 = graphic_info[gfx_unpressed].src_y;
10059 gd_x2 = graphic_info[gfx_pressed].src_x;
10060 gd_y2 = graphic_info[gfx_pressed].src_y;
10062 gi = CreateGadget(GDI_CUSTOM_ID, id,
10063 GDI_CUSTOM_TYPE_ID, i,
10064 GDI_IMAGE_ID, gfx_unpressed,
10065 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10069 GDI_HEIGHT, height,
10070 GDI_TYPE, scrollbar_info[i].type,
10071 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10072 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10073 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10074 GDI_WHEEL_AREA_X, SX,
10075 GDI_WHEEL_AREA_Y, SY,
10076 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10077 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10078 GDI_STATE, GD_BUTTON_UNPRESSED,
10079 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10080 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10081 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10082 GDI_DIRECT_DRAW, FALSE,
10083 GDI_EVENT_MASK, event_mask,
10084 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10088 Fail("cannot create gadget");
10090 screen_gadget[id] = gi;
10094 static void CreateScreenTextInputGadgets(void)
10098 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10100 int graphic = textinput_info[i].graphic;
10101 struct GraphicInfo *gd = &graphic_info[graphic];
10102 int gd_x1 = gd->src_x;
10103 int gd_y1 = gd->src_y;
10104 int gd_x2 = gd->src_x + gd->active_xoffset;
10105 int gd_y2 = gd->src_y + gd->active_yoffset;
10106 struct GadgetInfo *gi;
10107 unsigned int event_mask;
10108 int id = textinput_info[i].gadget_id;
10109 int x = textinput_info[i].x;
10110 int y = textinput_info[i].y;
10112 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10114 gi = CreateGadget(GDI_CUSTOM_ID, id,
10115 GDI_CUSTOM_TYPE_ID, i,
10116 GDI_INFO_TEXT, textinput_info[i].infotext,
10119 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10120 GDI_TEXT_VALUE, textinput_info[i].value,
10121 GDI_TEXT_SIZE, textinput_info[i].size,
10122 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10123 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10124 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10125 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10126 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10127 GDI_DESIGN_WIDTH, gd->width,
10128 GDI_EVENT_MASK, event_mask,
10129 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10130 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10134 Fail("cannot create gadget");
10136 screen_gadget[id] = gi;
10140 void CreateScreenGadgets(void)
10142 CreateScreenMenubuttons();
10144 CreateScreenScrollbuttons();
10145 CreateScreenScrollbars();
10147 CreateScreenTextInputGadgets();
10150 void FreeScreenGadgets(void)
10154 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10155 FreeGadget(screen_gadget[i]);
10158 static void RedrawScreenMenuGadgets(int screen_mask)
10162 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10163 if (screen_mask & menubutton_info[i].screen_mask)
10164 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10167 static void MapScreenMenuGadgets(int screen_mask)
10171 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10172 if (screen_mask & menubutton_info[i].screen_mask)
10173 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10176 static void UnmapScreenMenuGadgets(int screen_mask)
10180 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10182 if (screen_mask & menubutton_info[i].screen_mask)
10184 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10186 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10187 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10188 screen_gadget[menubutton_info[i].gadget_id]->y,
10189 screen_gadget[menubutton_info[i].gadget_id]->width,
10190 screen_gadget[menubutton_info[i].gadget_id]->height);
10195 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10198 MapScreenMenuGadgets(screen_mask);
10200 UnmapScreenMenuGadgets(screen_mask);
10203 static void MapScreenGadgets(int num_entries)
10207 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10210 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10211 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10213 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10214 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10217 static void UnmapScreenGadgets()
10221 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10222 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10224 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10225 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10228 static void MapScreenTreeGadgets(TreeInfo *ti)
10230 MapScreenGadgets(numTreeInfoInGroup(ti));
10233 static void UnmapScreenTreeGadgets(void)
10235 UnmapScreenGadgets();
10238 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10240 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10241 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10242 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10243 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10245 if (pos_1->x == -1 && pos_1->y == -1)
10246 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10248 if (pos_2->x == -1 && pos_2->y == -1)
10249 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10252 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10254 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10255 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10257 // set gadget position dynamically, pre-defined or off-screen
10258 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10259 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10261 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10262 MapGadget(gi); // (needed if deactivated on last score page)
10265 static void HandleScreenGadgets(struct GadgetInfo *gi)
10267 int id = gi->custom_id;
10268 int button = gi->event.button;
10269 int step = (button == MB_LEFTBUTTON ? 1 :
10270 button == MB_MIDDLEBUTTON ? 5 :
10271 button == MB_RIGHTBUTTON ? 10 : 1);
10275 case SCREEN_CTRL_ID_PREV_LEVEL:
10276 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10279 case SCREEN_CTRL_ID_NEXT_LEVEL:
10280 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10283 case SCREEN_CTRL_ID_PREV_LEVEL2:
10284 HandleHallOfFame_SelectLevel(step, -1);
10287 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10288 HandleHallOfFame_SelectLevel(step, +1);
10291 case SCREEN_CTRL_ID_PREV_SCORE:
10292 HandleScoreInfo_SelectScore(step, -1);
10295 case SCREEN_CTRL_ID_NEXT_SCORE:
10296 HandleScoreInfo_SelectScore(step, +1);
10299 case SCREEN_CTRL_ID_PLAY_TAPE:
10300 HandleScoreInfo_PlayTape();
10303 case SCREEN_CTRL_ID_FIRST_LEVEL:
10304 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10307 case SCREEN_CTRL_ID_LAST_LEVEL:
10308 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10311 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10312 CloseDoor(DOOR_CLOSE_2);
10313 SetGameStatus(GAME_MODE_LEVELNR);
10314 DrawChooseLevelNr();
10317 case SCREEN_CTRL_ID_PREV_PLAYER:
10318 HandleSetupScreen_Input_Player(step, -1);
10321 case SCREEN_CTRL_ID_NEXT_PLAYER:
10322 HandleSetupScreen_Input_Player(step, +1);
10325 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10326 InsertSolutionTape();
10329 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10330 PlaySolutionTape();
10333 case SCREEN_CTRL_ID_LEVELSET_INFO:
10334 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10337 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10338 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10342 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10343 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10344 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10345 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10346 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10349 case SCREEN_CTRL_ID_SCROLL_UP:
10350 if (game_status == GAME_MODE_NAMES)
10351 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10352 else if (game_status == GAME_MODE_LEVELS)
10353 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10354 else if (game_status == GAME_MODE_LEVELNR)
10355 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10356 else if (game_status == GAME_MODE_SETUP)
10357 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10358 else if (game_status == GAME_MODE_INFO)
10359 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10360 else if (game_status == GAME_MODE_SCORES)
10361 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10364 case SCREEN_CTRL_ID_SCROLL_DOWN:
10365 if (game_status == GAME_MODE_NAMES)
10366 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10367 else if (game_status == GAME_MODE_LEVELS)
10368 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10369 else if (game_status == GAME_MODE_LEVELNR)
10370 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10371 else if (game_status == GAME_MODE_SETUP)
10372 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10373 else if (game_status == GAME_MODE_INFO)
10374 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10375 else if (game_status == GAME_MODE_SCORES)
10376 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10379 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10380 if (game_status == GAME_MODE_NAMES)
10381 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10382 else if (game_status == GAME_MODE_LEVELS)
10383 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10384 else if (game_status == GAME_MODE_LEVELNR)
10385 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10386 else if (game_status == GAME_MODE_SETUP)
10387 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10388 else if (game_status == GAME_MODE_INFO)
10389 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10390 else if (game_status == GAME_MODE_SCORES)
10391 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10394 case SCREEN_CTRL_ID_NETWORK_SERVER:
10396 if (!strEqual(gi->textinput.value, ""))
10398 setString(&setup.network_server_hostname, gi->textinput.value);
10400 network.server_host = setup.network_server_hostname;
10404 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10406 network.server_host = NULL;
10409 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10410 network.server_host = NULL;
10412 execSetupGame_setNetworkServerText();
10424 void HandleScreenGadgetKeys(Key key)
10426 if (key == setup.shortcut.tape_play)
10427 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10430 void DumpScreenIdentifiers(void)
10434 Print("Active screen elements on current screen:\n");
10436 for (i = 0; main_controls[i].nr != -1; i++)
10438 struct MainControlInfo *mci = &main_controls[i];
10440 if (mci->button_graphic != -1)
10442 char *token = getTokenFromImageID(mci->button_graphic);
10444 Print("- '%s'\n", token);
10451 boolean DoScreenAction(int image_id)
10455 if (game_status != GAME_MODE_MAIN)
10458 for (i = 0; main_controls[i].nr != -1; i++)
10460 struct MainControlInfo *mci = &main_controls[i];
10461 struct MenuPosInfo *pos = mci->pos_button;
10463 if (mci->button_graphic == image_id)
10465 int x = mSX + pos->x;
10466 int y = mSY + pos->y;
10468 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10477 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10479 // get tree info node of newly added level or artwork set
10480 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10481 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10483 if (tree_node_new == NULL) // should not happen
10486 // if request dialog is active, do nothing
10487 if (game.request_active)
10490 if (game_status == GAME_MODE_MAIN &&
10491 tree_type == TREE_TYPE_LEVEL_DIR)
10493 // when adding new level set in main menu, select it as current level set
10495 // change current level set to newly added level set from zip file
10496 leveldir_current = tree_node_new;
10498 // change current level number to first level of newly added level set
10499 level_nr = leveldir_current->first_level;
10501 // redraw screen to reflect changed level set
10504 // save this level set and level number as last selected level set
10505 SaveLevelSetup_LastSeries();
10506 SaveLevelSetup_SeriesInfo();
10508 else if (game_status == GAME_MODE_LEVELS &&
10509 tree_type == TREE_TYPE_LEVEL_DIR)
10511 // when adding new level set in level set menu, set cursor and update screen
10513 leveldir_current = tree_node_new;
10515 DrawChooseTree(&leveldir_current);
10517 else if (game_status == GAME_MODE_SETUP)
10519 // when adding new artwork set in setup menu, set cursor and update screen
10521 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10522 tree_type == TREE_TYPE_GRAPHICS_DIR)
10524 artwork.gfx_current = tree_node_new;
10526 DrawChooseTree(&artwork.gfx_current);
10528 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10529 tree_type == TREE_TYPE_SOUNDS_DIR)
10531 artwork.snd_current = tree_node_new;
10533 DrawChooseTree(&artwork.snd_current);
10535 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10536 tree_type == TREE_TYPE_MUSIC_DIR)
10538 artwork.mus_current = tree_node_new;
10540 DrawChooseTree(&artwork.mus_current);
10545 static int UploadTapes(void)
10547 SetGameStatus(GAME_MODE_LOADING);
10549 FadeSetEnterScreen();
10550 FadeOut(REDRAW_ALL);
10552 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10554 FadeIn(REDRAW_ALL);
10556 DrawInitTextHead("Uploading tapes");
10558 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10559 global.autoplay_leveldir = "ALL";
10560 global.autoplay_all = TRUE;
10562 int num_tapes_uploaded = AutoPlayTapes();
10564 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10565 global.autoplay_leveldir = NULL;
10566 global.autoplay_all = FALSE;
10568 SetGameStatus(GAME_MODE_MAIN);
10572 return num_tapes_uploaded;
10575 static boolean OfferUploadTapes(void)
10577 if (!Request(setup.has_remaining_tapes ?
10578 "Upload missing tapes to the high score server now?" :
10579 "Upload all your tapes to the high score server now?", REQ_ASK))
10582 // when uploading tapes, make sure that high score server is enabled
10583 runtime.use_api_server = setup.use_api_server = TRUE;
10585 int num_tapes_uploaded = UploadTapes();
10588 if (num_tapes_uploaded < 0)
10590 num_tapes_uploaded = -num_tapes_uploaded - 1;
10592 if (num_tapes_uploaded == 0)
10593 sprintf(message, "Upload failed! No tapes uploaded!");
10594 else if (num_tapes_uploaded == 1)
10595 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10597 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10598 num_tapes_uploaded);
10600 Request(message, REQ_CONFIRM);
10602 // if uploading tapes failed, add tape upload entry to setup menu
10603 setup.provide_uploading_tapes = TRUE;
10604 setup.has_remaining_tapes = TRUE;
10606 SaveSetup_ServerSetup();
10611 if (num_tapes_uploaded == 0)
10612 sprintf(message, "No tapes uploaded!");
10613 else if (num_tapes_uploaded == 1)
10614 sprintf(message, "1 tape uploaded!");
10616 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10618 Request(message, REQ_CONFIRM);
10620 if (num_tapes_uploaded > 0)
10621 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10623 // after all tapes have been uploaded, remove entry from setup menu
10624 setup.provide_uploading_tapes = FALSE;
10625 setup.has_remaining_tapes = FALSE;
10627 SaveSetup_ServerSetup();
10632 static void CheckUploadTapes(void)
10634 if (!setup.ask_for_uploading_tapes)
10637 // after asking for uploading tapes, do not ask again
10638 setup.ask_for_uploading_tapes = FALSE;
10639 setup.ask_for_remaining_tapes = FALSE;
10641 if (directoryExists(getTapeDir(NULL)))
10643 boolean tapes_uploaded = OfferUploadTapes();
10645 if (!tapes_uploaded)
10647 Request(setup.has_remaining_tapes ?
10648 "You can upload missing tapes from the setup menu later!" :
10649 "You can upload your tapes from the setup menu later!",
10655 // if tapes directory does not exist yet, never offer uploading all tapes
10656 setup.provide_uploading_tapes = FALSE;
10659 SaveSetup_ServerSetup();
10662 static void UpgradePlayerUUID(void)
10664 ApiResetUUIDAsThread(getUUID());
10667 static void CheckUpgradePlayerUUID(void)
10669 if (setup.player_version > 1)
10672 UpgradePlayerUUID();
10675 void CheckApiServerTasks(void)
10677 // check if the player's UUID has to be upgraded
10678 CheckUpgradePlayerUUID();
10680 // check if there are any tapes to be uploaded
10681 CheckUploadTapes();