1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* for various menu stuff */
49 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
50 #define MENU_SCREEN_START_YPOS 2
51 #define MENU_SCREEN_VALUE_XPOS 14
53 /* buttons and scrollbars identifiers */
54 #define SCREEN_CTRL_ID_SCROLL_UP 0
55 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
56 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
58 #define NUM_SCREEN_SCROLLBUTTONS 2
59 #define NUM_SCREEN_SCROLLBARS 1
60 #define NUM_SCREEN_GADGETS 3
62 /* forward declarations of internal functions */
63 static void HandleScreenGadgets(struct GadgetInfo *);
64 static void HandleSetupScreen_Generic(int, int, int, int, int);
65 static void HandleSetupScreen_Input(int, int, int, int, int);
66 static void CustomizeKeyboard(int);
67 static void CalibrateJoystick(int);
68 static void execSetupArtwork(void);
69 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
71 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
72 static int setup_mode = SETUP_MODE_MAIN;
74 #define mSX (SX + (game_status >= GAME_MODE_MAIN && \
75 game_status <= GAME_MODE_SETUP ? \
76 menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
77 #define mSY (SY + (game_status >= GAME_MODE_MAIN && \
78 game_status <= GAME_MODE_SETUP ? \
79 menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
81 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
82 menu.list_size[game_status] : \
83 MAX_MENU_ENTRIES_ON_SCREEN)
85 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
86 #define NUM_SCROLLBAR_BITMAPS 2
87 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
91 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
93 static int cursor_array[SCR_FIELDY];
98 cursor_array[ypos] = graphic;
100 graphic = cursor_array[ypos];
104 graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
105 graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
106 IMG_MENU_BUTTON_ACTIVE);
108 ypos += MENU_SCREEN_START_YPOS;
110 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
111 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
115 static void initCursor(int ypos, int graphic)
117 drawCursorExt(0, ypos, FC_BLUE, graphic);
120 static void drawCursor(int ypos, int color)
122 drawCursorExt(0, ypos, color, 0);
125 static void drawCursorXY(int xpos, int ypos, int graphic)
127 drawCursorExt(xpos, ypos, -1, graphic);
130 static void drawChooseTreeCursor(int ypos, int color)
132 int last_game_status = game_status; /* save current game status */
134 /* force LEVELS draw offset on artwork setup screen */
135 game_status = GAME_MODE_LEVELS;
137 drawCursorExt(0, ypos, color, 0);
139 game_status = last_game_status; /* restore current game status */
142 static void PlaySound_Menu_Start(int sound)
144 if (sound_info[sound].loop)
145 PlaySoundLoop(sound);
150 static void PlaySound_Menu_Continue(int sound)
152 if (sound_info[sound].loop)
153 PlaySoundLoop(sound);
158 int font1_width = getFontWidth(FONT_TITLE_1);
159 int font2_width = getFontWidth(FONT_TITLE_2);
160 int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * font1_width) / 2;
161 int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * font2_width) / 2;
163 DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1);
164 DrawText(x2, SY + 46, WINDOW_SUBTITLE_STRING, FONT_TITLE_2);
167 static void ToggleFullscreenIfNeeded()
169 if (setup.fullscreen != video.fullscreen_enabled)
171 /* save old door content */
172 BlitBitmap(backbuffer, bitmap_db_door,
173 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
175 /* toggle fullscreen */
176 ChangeVideoModeIfNeeded(setup.fullscreen);
177 setup.fullscreen = video.fullscreen_enabled;
179 /* redraw background to newly created backbuffer */
180 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
181 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
183 /* restore old door content */
184 BlitBitmap(bitmap_db_door, backbuffer,
185 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
187 redraw_mask = REDRAW_ALL;
193 static LevelDirTree *leveldir_last_valid = NULL;
194 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
195 int font_width = getFontWidth(FONT_MENU_1);
196 int name_width = font_width * strlen("Name:");
197 int level_width = font_width * strlen("Level:");
200 printf("::: CHECK A: '%s'\n", leveldir_current->graphics_path);
205 KeyboardAutoRepeatOn();
208 SetDrawDeactivationMask(REDRAW_NONE);
209 SetDrawBackgroundMask(REDRAW_FIELD);
211 audio.sound_deactivated = FALSE;
213 /* needed if last screen was the playing screen, invoked from level editor */
214 if (level_editor_test_game)
216 game_status = GAME_MODE_EDITOR;
221 /* needed if last screen was the editor screen */
222 UndrawSpecialEditorDoor();
224 /* needed if last screen was the setup screen and fullscreen state changed */
225 ToggleFullscreenIfNeeded();
227 printf("::: CHECK B.1: '%s'\n", leveldir_current->graphics_path);
230 /* leveldir_current may be invalid (level group, parent link) */
231 if (!validLevelSeries(leveldir_current))
232 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
234 /* store valid level series information */
235 leveldir_last_valid = leveldir_current;
238 printf("::: CHECK B.2: '%s'\n", leveldir_current->graphics_path);
240 /* needed if last screen (level choice) changed graphics, sounds or music */
241 ReloadCustomArtwork();
243 printf("::: CHECK C: '%s'\n", leveldir_current->graphics_path);
246 SetDrawtoField(DRAW_BACKBUFFER);
249 /* map gadgets for main menu screen */
253 /* leveldir_current may be invalid (level group, parent link) */
254 if (!validLevelSeries(leveldir_current))
255 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
257 /* store valid level series information */
258 leveldir_last_valid = leveldir_current;
261 /* level_nr may have been set to value over handicap with level editor */
262 if (setup.handicap && level_nr > leveldir_current->handicap_level)
263 level_nr = leveldir_current->handicap_level;
268 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
273 DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
274 DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
275 DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
276 DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
277 DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
278 DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
279 DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
280 DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
282 DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
283 DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
286 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
288 DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
289 leveldir_current->first_level, leveldir_current->last_level);
291 if (leveldir_current->readonly)
293 DrawTextF(mSX + level_width + 9 * 32 - 2,
294 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
295 DrawTextF(mSX + level_width + 9 * 32 - 2,
296 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
300 initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON));
302 drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
303 drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
305 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2);
309 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
312 if (TAPE_IS_EMPTY(tape))
314 DrawCompleteVideoDisplay();
316 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
323 static void gotoTopLevelDir()
325 /* move upwards to top level directory */
326 while (leveldir_current->node_parent)
328 printf("::: ---> '%s'\n", leveldir_current->graphics_path);
330 /* write a "path" into level tree for easy navigation to last level */
331 if (leveldir_current->node_parent->node_group->cl_first == -1)
333 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
334 int leveldir_pos = posTreeInfo(leveldir_current);
335 int num_page_entries;
336 int cl_first, cl_cursor;
338 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
339 num_page_entries = num_leveldirs;
341 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
343 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
344 cl_cursor = leveldir_pos - cl_first;
346 leveldir_current->node_parent->node_group->cl_first = cl_first;
347 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
350 leveldir_current = leveldir_current->node_parent;
352 printf("::: +++> '%s'\n", leveldir_current->graphics_path);
355 printf("::: ===> '%s'\n", leveldir_current->graphics_path);
358 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
360 static int choice = 0;
364 if (button == MB_MENU_INITIALIZE)
366 drawCursor(choice, FC_RED);
370 if (mx || my) /* mouse input */
373 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
375 else if (dx || dy) /* keyboard input */
377 if (dx && choice == 1)
378 x = (dx < 0 ? 10 : 14);
383 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
384 (x == 14 && level_nr < leveldir_current->last_level)) &&
387 static unsigned long level_delay = 0;
388 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
389 int new_level_nr, old_level_nr = level_nr;
391 new_level_nr = level_nr + (x == 10 ? -step : +step);
392 if (new_level_nr < leveldir_current->first_level)
393 new_level_nr = leveldir_current->first_level;
394 if (new_level_nr > leveldir_current->last_level)
395 new_level_nr = leveldir_current->last_level;
397 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
398 new_level_nr = leveldir_current->handicap_level;
400 if (old_level_nr == new_level_nr ||
401 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
404 level_nr = new_level_nr;
406 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
409 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
413 DrawCompleteVideoDisplay();
415 /* needed because DrawMicroLevel() takes some time */
418 DelayReached(&level_delay, 0); /* reset delay counter */
420 else if (x == 0 && y >= 0 && y <= 7)
426 drawCursor(y, FC_RED);
427 drawCursor(choice, FC_BLUE);
435 game_status = GAME_MODE_PSEUDO_TYPENAME;
436 HandleTypeName(strlen(setup.player_name), 0);
442 game_status = GAME_MODE_LEVELS;
443 SaveLevelSetup_LastSeries();
444 SaveLevelSetup_SeriesInfo();
446 printf("::: CHECK C.1: '%s'\n", leveldir_current->graphics_path);
450 printf("::: CHECK C.2: '%s'\n", leveldir_current->graphics_path);
457 game_status = GAME_MODE_SCORES;
462 if (leveldir_current->readonly &&
463 strcmp(setup.player_name, "Artsoft") != 0)
464 Request("This level is read only !", REQ_CONFIRM);
465 game_status = GAME_MODE_EDITOR;
470 game_status = GAME_MODE_INFO;
475 if (setup.autorecord)
476 TapeStartRecording();
478 #if defined(PLATFORM_UNIX)
480 SendToServer_StartPlaying();
484 game_status = GAME_MODE_PLAYING;
491 game_status = GAME_MODE_SETUP;
492 setup_mode = SETUP_MODE_MAIN;
497 SaveLevelSetup_LastSeries();
498 SaveLevelSetup_SeriesInfo();
499 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
500 game_status = GAME_MODE_QUIT;
509 if (game_status == GAME_MODE_MAIN)
511 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
517 #define MAX_HELPSCREEN_ELS 10
521 static long helpscreen_state;
522 static int helpscreen_step[MAX_HELPSCREEN_ELS];
523 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
525 static int helpscreen_action[] =
527 IMG_PLAYER_1_MOVING_DOWN, 16,
528 IMG_PLAYER_1_MOVING_UP, 16,
529 IMG_PLAYER_1_MOVING_LEFT, 16,
530 IMG_PLAYER_1_MOVING_RIGHT, 16,
531 IMG_PLAYER_1_PUSHING_LEFT, 16,
532 IMG_PLAYER_1_PUSHING_RIGHT, 16, HA_NEXT,
534 IMG_SAND, -1, HA_NEXT,
536 IMG_EMPTY_SPACE, -1, HA_NEXT,
538 IMG_QUICKSAND_EMPTY, -1, HA_NEXT,
540 IMG_STEELWALL, -1, HA_NEXT,
542 IMG_WALL, -1, HA_NEXT,
544 IMG_EXPANDABLE_WALL_GROWING_LEFT, 20,
547 IMG_EXPANDABLE_WALL_GROWING_RIGHT, 20,
550 IMG_EXPANDABLE_WALL_GROWING_UP, 20,
553 IMG_EXPANDABLE_WALL_GROWING_DOWN, 20,
555 IMG_EMPTY_SPACE, 20, HA_NEXT,
557 IMG_INVISIBLE_WALL, -1, HA_NEXT,
559 IMG_WALL_SLIPPERY, -1, HA_NEXT,
561 IMG_FONT_GAME_INFO, -1, HA_NEXT,
563 IMG_EMERALD, -1, HA_NEXT,
565 IMG_DIAMOND, -1, HA_NEXT,
567 IMG_BD_DIAMOND, -1, HA_NEXT,
569 IMG_EMERALD_YELLOW, 50,
571 IMG_EMERALD_PURPLE, 50, HA_NEXT,
573 IMG_BD_ROCK, -1, HA_NEXT,
577 IMG_EMPTY_SPACE, 10, HA_NEXT,
581 IMG_EMERALD, 20, HA_NEXT,
583 IMG_WALL_EMERALD, 100,
585 IMG_EMERALD, 20, HA_NEXT,
587 IMG_WALL_DIAMOND, 100,
589 IMG_DIAMOND, 20, HA_NEXT,
591 IMG_WALL_BD_DIAMOND, 100,
593 IMG_BD_DIAMOND, 20, HA_NEXT,
595 IMG_WALL_EMERALD_YELLOW, 100,
597 IMG_EMERALD_YELLOW, 20,
598 IMG_WALL_EMERALD_RED, 100,
601 IMG_WALL_EMERALD_PURPLE, 100,
603 IMG_EMERALD_PURPLE, 20, HA_NEXT,
605 IMG_ACID, -1, HA_NEXT,
610 IMG_KEY_4, 50, HA_NEXT,
615 IMG_GATE_4, 50, HA_NEXT,
620 IMG_GATE_4_GRAY, 50, HA_NEXT,
622 IMG_DYNAMITE, -1, HA_NEXT,
624 IMG_DYNAMITE_ACTIVE, 96,
626 IMG_EMPTY_SPACE, 20, HA_NEXT,
628 IMG_DYNABOMB_ACTIVE, 100,
630 IMG_EMPTY_SPACE, 20, HA_NEXT,
632 IMG_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT,
634 IMG_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT,
636 IMG_DYNABOMB_INCREASE_POWER, -1, HA_NEXT,
638 IMG_SPACESHIP_RIGHT, 16,
639 IMG_SPACESHIP_UP, 16,
640 IMG_SPACESHIP_LEFT, 16,
641 IMG_SPACESHIP_DOWN, 16, HA_NEXT,
646 IMG_BUG_DOWN, 16, HA_NEXT,
648 IMG_BD_BUTTERFLY, -1, HA_NEXT,
650 IMG_BD_FIREFLY, -1, HA_NEXT,
652 IMG_PACMAN_RIGHT, 16,
655 IMG_PACMAN_DOWN, 16, HA_NEXT,
657 IMG_YAMYAM, -1, HA_NEXT,
659 IMG_DARK_YAMYAM, -1, HA_NEXT,
661 IMG_ROBOT, -1, HA_NEXT,
663 IMG_MOLE_MOVING_RIGHT, 16,
664 IMG_MOLE_MOVING_UP, 16,
665 IMG_MOLE_MOVING_LEFT, 16,
666 IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
668 IMG_PENGUIN_MOVING_RIGHT, 16,
669 IMG_PENGUIN_MOVING_UP, 16,
670 IMG_PENGUIN_MOVING_LEFT, 16,
671 IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
673 IMG_PIG_MOVING_RIGHT, 16,
674 IMG_PIG_MOVING_UP, 16,
675 IMG_PIG_MOVING_LEFT, 16,
676 IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
678 IMG_DRAGON_MOVING_RIGHT, 16,
679 IMG_DRAGON_MOVING_UP, 16,
680 IMG_DRAGON_MOVING_LEFT, 16,
681 IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
683 IMG_SATELLITE, -1, HA_NEXT,
686 IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT,
689 IMG_LAMP_ACTIVE, 50, HA_NEXT,
691 IMG_TIME_ORB_FULL, 50,
692 IMG_TIME_ORB_EMPTY, 50, HA_NEXT,
695 IMG_AMOEBA_GROWING, 6,
696 IMG_AMOEBA_WET, 20, HA_NEXT,
698 IMG_AMOEBA_DEAD, -1, HA_NEXT,
700 IMG_AMOEBA_WET, -1, HA_NEXT,
703 IMG_AMOEBA_GROWING, 6, HA_NEXT,
708 IMG_DIAMOND, 20, HA_NEXT,
710 IMG_GAME_OF_LIFE, -1, HA_NEXT,
712 IMG_BIOMAZE, -1, HA_NEXT,
714 IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
716 IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
718 IMG_EXIT_CLOSED, 200,
719 IMG_EXIT_OPENING, 16,
720 IMG_EXIT_OPEN, 100, HA_NEXT,
722 IMG_EXIT_OPEN, -1, HA_NEXT,
724 IMG_SOKOBAN_OBJECT, -1, HA_NEXT,
726 IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT,
728 IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT,
730 IMG_SPEED_PILL, -1, HA_NEXT,
734 static char *helpscreen_eltext[][2] =
736 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
737 {"Normal sand:", "You can dig through it"},
738 {"Empty field:", "You can walk through it"},
739 {"Quicksand: You cannot pass it,", "but rocks can fall through it"},
740 {"Massive Wall:", "Nothing can go through it"},
741 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
742 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
743 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
744 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
745 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
746 {"Emerald: You must collect enough of","them to finish a level"},
747 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
748 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
749 {"Colorful Gems:", "Seem to behave like Emeralds"},
750 {"Rock: Smashes several things;", "Can be moved by the player"},
751 {"Bomb: You can move it, but be", "careful when dropping it"},
752 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
753 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
754 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
755 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
756 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
757 {"Acid: Things that fall in are gone", "forever (including our hero)"},
758 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
759 {"Door: Can be opened by the key", "with the same color"},
760 {"Door: You have to find out the", "right color of the key for it"},
761 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
762 {"Dynamite: This one explodes after", "a few seconds"},
763 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
764 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
765 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
766 {"Dyna Bomb: Increases the power of", "explosion of dyna bombs"},
767 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
768 {"Bug: Moves at the right side", "of walls; don't touch it!"},
769 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
770 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
771 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
772 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
773 {"Cruncher (BD style):", "Eats almost everything"},
774 {"Robot: Tries to kill the player", ""},
775 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
776 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
777 {"The Pig: Harmless, but eats all", "gems it can get"},
778 {"The Dragon: Breathes fire,", "especially to some monsters"},
779 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
780 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
781 {"Light Bulb: All of them must be", "switched on to finish a level"},
782 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
783 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
784 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
785 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
786 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
787 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
788 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
789 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
790 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
791 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
792 {"Exit door: Opens if you have enough","emeralds to finish the level"},
793 {"Open exit door: Enter here to leave","the level and exit the actual game"},
794 {"Sokoban element: Object which must", "be pushed to an empty field"},
795 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
796 {"Sokoban element: Field with object", "which can be pushed away"},
797 {"Speed pill: Lets the player run", "twice as fast as normally"},
799 static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *));
801 static char *helpscreen_music[][3] =
803 { "Alchemy", "Ian Boddy", "Drive" },
804 { "The Chase", "Propaganda", "A Secret Wish" },
805 { "Network 23", "Tangerine Dream", "Exit" },
806 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
807 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
808 { "Voyager", "The Alan Parsons Project","Pyramid" },
809 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
811 static int num_helpscreen_music = 7;
812 static int helpscreen_musicpos;
815 void OLD_DrawHelpScreenElAction(int start)
819 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
821 while(helpscreen_action[j] != HA_END)
823 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
825 else if (i<start || helpscreen_delay[i-start])
827 if (i>=start && helpscreen_delay[i-start])
828 helpscreen_delay[i-start]--;
830 while(helpscreen_action[j] != HA_NEXT)
837 j += 3*helpscreen_step[i-start];
838 graphic = helpscreen_action[j++];
840 if (helpscreen_frame[i-start])
842 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
843 helpscreen_frame[i-start]--;
848 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
851 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
853 if (helpscreen_action[j] == HA_NEXT)
855 if (!helpscreen_frame[i-start])
856 helpscreen_step[i-start] = 0;
860 if (!helpscreen_frame[i-start])
861 helpscreen_step[i-start]++;
862 while(helpscreen_action[j] != HA_NEXT)
867 DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
879 void DrawHelpScreenElAction(int start)
882 int xstart = mSX + 16;
883 int ystart = mSY + 64 + 2 * 32;
884 int ystep = TILEY + 4;
889 while (helpscreen_action[j] != HA_END)
891 if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els)
895 while (helpscreen_action[j] != HA_NEXT)
904 j += 2 * helpscreen_step[i-start];
905 graphic = helpscreen_action[j++];
906 frame_count = helpscreen_action[j++];
907 if (frame_count == -1)
908 frame_count = 1000000;
910 if (helpscreen_frame[i-start] == 0)
913 helpscreen_frame[i-start] = frame_count - 1;
917 sync_frame = frame_count - helpscreen_frame[i-start];
918 helpscreen_frame[i-start]--;
921 if (helpscreen_action[j] == HA_NEXT)
923 if (!helpscreen_frame[i-start])
924 helpscreen_step[i-start] = 0;
928 if (!helpscreen_frame[i-start])
929 helpscreen_step[i-start]++;
930 while(helpscreen_action[j] != HA_NEXT)
936 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
938 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
939 graphic, sync_frame, USE_MASKING);
941 frame = getGraphicAnimationFrame(graphic, sync_frame);
943 DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep,
951 redraw_mask |= REDRAW_FIELD;
963 void DrawHelpScreenElText(int start)
966 int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4;
967 int ybottom = SYSIZE - 20;
969 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
973 DrawTextFCentered(100, FONT_TEXT_1, "The game elements:");
975 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
978 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
979 helpscreen_eltext[i][0], FONT_TEXT_2);
980 DrawText(xstart, ystart + (i - start) * ystep + 16,
981 helpscreen_eltext[i][1], FONT_TEXT_2);
984 DrawTextFCentered(ybottom, FONT_TEXT_4,
985 "Press any key or button for next page");
988 void DrawHelpScreenMusicText(int num)
990 int ystart = 150, ystep = 30;
991 int ybottom = SYSIZE - 20;
997 DrawTextFCentered(100, FONT_TEXT_1, "The game background music loops:");
999 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
1000 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3,
1001 "\"%s\"", helpscreen_music[num][0]);
1002 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
1003 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3,
1004 "%s", helpscreen_music[num][1]);
1005 DrawTextFCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
1006 DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3,
1007 "\"%s\"", helpscreen_music[num][2]);
1009 DrawTextFCentered(ybottom, FONT_TEXT_4,
1010 "Press any key or button for next page");
1013 PlaySoundLoop(background_loop[num]);
1017 void DrawHelpScreenCreditsText()
1019 int ystart = 150, ystep = 30;
1020 int ybottom = SYSIZE - 20;
1026 DrawTextFCentered(100, FONT_TEXT_1, "Credits:");
1027 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
1028 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
1029 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
1030 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
1031 DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_2,
1032 "...and many thanks to all contributors");
1033 DrawTextFCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
1035 DrawTextFCentered(ybottom, FONT_TEXT_4,
1036 "Press any key or button for next page");
1039 void DrawHelpScreenContactText()
1041 int ystart = 150, ystep = 30;
1042 int ybottom = SYSIZE - 20;
1047 DrawTextFCentered(100, FONT_TEXT_1, "Program information:");
1049 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2,
1050 "This game is Freeware!");
1051 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_2,
1052 "If you like it, send e-mail to:");
1053 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_3,
1054 "info@artsoft.org");
1055 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_2,
1056 "or SnailMail to:");
1057 DrawTextFCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1059 DrawTextFCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1060 "Detmolder Strasse 189");
1061 DrawTextFCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1063 DrawTextFCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1066 DrawTextFCentered(ystart + 7 * ystep, FONT_TEXT_2,
1067 "If you have created new levels,");
1068 DrawTextFCentered(ystart + 8 * ystep, FONT_TEXT_2,
1069 "send them to me to include them!");
1070 DrawTextFCentered(ystart + 9 * ystep, FONT_TEXT_2,
1073 DrawTextFCentered(ybottom, FONT_TEXT_4,
1074 "Press any key or button for main menu");
1077 void DrawHelpScreen()
1082 CloseDoor(DOOR_CLOSE_2);
1084 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1085 helpscreen_step[i] = helpscreen_frame[i] = 0;
1086 helpscreen_musicpos = 0;
1087 helpscreen_state = 0;
1089 DrawHelpScreenElText(0);
1090 DrawHelpScreenElAction(0);
1096 PlaySoundLoop(SND_BACKGROUND_INFO);
1098 PlaySound_Menu_Start(SND_BACKGROUND_INFO);
1102 void HandleHelpScreen(int button)
1104 static unsigned long hs_delay = 0;
1105 int num_helpscreen_els_pages =
1106 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
1107 int button_released = !button;
1110 if (button_released)
1112 if (helpscreen_state < num_helpscreen_els_pages - 1)
1114 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1115 helpscreen_step[i] = helpscreen_frame[i] = 0;
1119 DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
1120 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1122 else if (helpscreen_state <
1123 num_helpscreen_els_pages + num_helpscreen_music - 1)
1126 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
1128 else if (helpscreen_state ==
1129 num_helpscreen_els_pages + num_helpscreen_music - 1)
1132 DrawHelpScreenCreditsText();
1134 else if (helpscreen_state ==
1135 num_helpscreen_els_pages + num_helpscreen_music)
1138 DrawHelpScreenContactText();
1144 game_status = GAME_MODE_MAIN;
1150 if (DelayReached(&hs_delay, GAME_FRAME_DELAY))
1152 if (helpscreen_state < num_helpscreen_els_pages)
1153 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1156 /* !!! workaround for playing "music" that is really a sound loop (and
1157 must therefore periodically be reactivated with the current sound
1160 PlaySoundLoop(SND_BACKGROUND_INFO);
1162 PlaySound_Menu_Continue(SND_BACKGROUND_INFO);
1171 void HandleTypeName(int newxpos, Key key)
1173 static int xpos = 0, ypos = 2;
1174 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1175 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1176 int startx = mSX + 32 + name_width;
1177 int starty = mSY + ypos * 32;
1183 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1184 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1189 if (((key >= KSYM_A && key <= KSYM_Z) ||
1190 (key >= KSYM_a && key <= KSYM_z)) &&
1191 xpos < MAX_PLAYER_NAME_LEN)
1195 if (key >= KSYM_A && key <= KSYM_Z)
1196 ascii = 'A' + (char)(key - KSYM_A);
1198 ascii = 'a' + (char)(key - KSYM_a);
1200 setup.player_name[xpos] = ascii;
1201 setup.player_name[xpos + 1] = 0;
1204 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1205 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1207 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1210 setup.player_name[xpos] = 0;
1212 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1214 else if (key == KSYM_Return && xpos > 0)
1216 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1217 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1220 game_status = GAME_MODE_MAIN;
1226 static void DrawChooseTree(TreeInfo **ti_ptr)
1230 FreeScreenGadgets();
1231 CreateScreenGadgets();
1233 CloseDoor(DOOR_CLOSE_2);
1237 HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
1238 MapChooseTreeGadgets(*ti_ptr);
1244 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1246 struct GadgetInfo *gi = screen_gadget[id];
1247 int items_max, items_visible, item_position;
1249 items_max = numTreeInfoInGroup(ti);
1250 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1251 item_position = first_entry;
1253 if (item_position > items_max - items_visible)
1254 item_position = items_max - items_visible;
1256 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1257 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1258 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1261 static void drawChooseTreeList(int first_entry, int num_page_entries,
1265 char buffer[SCR_FIELDX * 2];
1266 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1267 char *title_string = NULL;
1268 int xoffset_setup = 16;
1269 int yoffset_setup = 16;
1270 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1271 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1272 int last_game_status = game_status; /* save current game status */
1274 DrawBackground(SX, SY, SXSIZE - 32, SYSIZE);
1275 redraw_mask |= REDRAW_FIELD;
1278 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1279 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1280 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1281 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1283 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1285 /* force LEVELS font on artwork setup screen */
1286 game_status = GAME_MODE_LEVELS;
1288 for(i=0; i<num_page_entries; i++)
1290 TreeInfo *node, *node_first;
1291 int entry_pos = first_entry + i;
1292 int ypos = MENU_SCREEN_START_YPOS + i;
1294 node_first = getTreeInfoFirstGroupEntry(ti);
1295 node = getTreeInfoFromPos(node_first, entry_pos);
1297 strncpy(buffer, node->name , max_buffer_len);
1298 buffer[max_buffer_len] = '\0';
1300 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1302 if (node->parent_link)
1303 initCursor(i, IMG_MENU_BUTTON_LEFT);
1304 else if (node->level_group)
1305 initCursor(i, IMG_MENU_BUTTON_RIGHT);
1307 initCursor(i, IMG_MENU_BUTTON);
1310 game_status = last_game_status; /* restore current game status */
1313 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1315 TreeInfo *node, *node_first;
1316 int x, last_redraw_mask = redraw_mask;
1318 if (ti->type != TREE_TYPE_LEVEL_DIR)
1321 node_first = getTreeInfoFirstGroupEntry(ti);
1322 node = getTreeInfoFromPos(node_first, entry_pos);
1324 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1326 if (node->parent_link)
1327 DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
1329 else if (node->level_group)
1330 DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
1332 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1333 DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
1334 node->levels, node->class_desc);
1336 /* let BackToFront() redraw only what is needed */
1337 redraw_mask = last_redraw_mask | REDRAW_TILES;
1338 for (x=0; x<SCR_FIELDX; x++)
1339 MarkTileDirty(x, 1);
1342 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1345 TreeInfo *ti = *ti_ptr;
1347 int y = ti->cl_cursor;
1348 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1349 int num_entries = numTreeInfoInGroup(ti);
1350 int num_page_entries;
1351 int last_game_status = game_status; /* save current game status */
1353 /* force LEVELS draw offset on choose level and artwork setup screen */
1354 game_status = GAME_MODE_LEVELS;
1356 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
1357 num_page_entries = num_entries;
1359 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1361 game_status = last_game_status; /* restore current game status */
1363 if (button == MB_MENU_INITIALIZE)
1365 int num_entries = numTreeInfoInGroup(ti);
1366 int entry_pos = posTreeInfo(ti);
1368 if (ti->cl_first == -1)
1370 /* only on initialization */
1371 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1372 ti->cl_cursor = entry_pos - ti->cl_first;
1374 else if (ti->cl_cursor >= num_page_entries ||
1375 (num_entries > num_page_entries &&
1376 num_entries - ti->cl_first < num_page_entries))
1378 /* only after change of list size (by custom graphic configuration) */
1379 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1380 ti->cl_cursor = entry_pos - ti->cl_first;
1383 if (dx == 999) /* first entry is set by scrollbar position */
1386 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1389 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1390 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1391 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1395 else if (button == MB_MENU_LEAVE)
1397 if (ti->node_parent)
1399 *ti_ptr = ti->node_parent;
1400 DrawChooseTree(ti_ptr);
1402 else if (game_status == GAME_MODE_SETUP)
1408 game_status = GAME_MODE_MAIN;
1415 if (mx || my) /* mouse input */
1417 int last_game_status = game_status; /* save current game status */
1419 /* force LEVELS draw offset on artwork setup screen */
1420 game_status = GAME_MODE_LEVELS;
1422 x = (mx - mSX) / 32;
1423 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1425 game_status = last_game_status; /* restore current game status */
1427 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
1429 /* move cursor instead of scrolling when already at start/end of list */
1430 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
1432 else if (dy == +1 * SCROLL_LINE &&
1433 ti->cl_first + num_page_entries == num_entries)
1436 /* handle scrolling screen one line or page */
1437 if (ti->cl_cursor + dy < 0 ||
1438 ti->cl_cursor + dy > num_page_entries - 1)
1440 if (ABS(dy) == SCROLL_PAGE)
1441 step = num_page_entries - 1;
1443 if (dy < 0 && ti->cl_first > 0)
1445 /* scroll page/line up */
1447 ti->cl_first -= step;
1448 if (ti->cl_first < 0)
1451 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1452 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1453 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1454 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1457 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
1459 /* scroll page/line down */
1461 ti->cl_first += step;
1462 if (ti->cl_first + num_page_entries > num_entries)
1463 ti->cl_first = MAX(0, num_entries - num_page_entries);
1465 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1466 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1467 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1468 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1475 /* handle moving cursor one line */
1476 y = ti->cl_cursor + dy;
1481 TreeInfo *node_first, *node_cursor;
1482 int entry_pos = ti->cl_first + y;
1484 node_first = getTreeInfoFirstGroupEntry(ti);
1485 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1487 if (node_cursor->node_group)
1489 node_cursor->cl_first = ti->cl_first;
1490 node_cursor->cl_cursor = ti->cl_cursor;
1491 *ti_ptr = node_cursor->node_group;
1492 DrawChooseTree(ti_ptr);
1497 else if (dx == -1 && ti->node_parent)
1499 *ti_ptr = ti->node_parent;
1500 DrawChooseTree(ti_ptr);
1505 if (x == 0 && y >= 0 && y < num_page_entries)
1509 if (y != ti->cl_cursor)
1511 drawChooseTreeCursor(y, FC_RED);
1512 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
1513 drawChooseTreeInfo(ti->cl_first + y, ti);
1519 TreeInfo *node_first, *node_cursor;
1520 int entry_pos = ti->cl_first + y;
1522 node_first = getTreeInfoFirstGroupEntry(ti);
1523 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1525 if (node_cursor->node_group)
1527 node_cursor->cl_first = ti->cl_first;
1528 node_cursor->cl_cursor = ti->cl_cursor;
1529 *ti_ptr = node_cursor->node_group;
1530 DrawChooseTree(ti_ptr);
1532 else if (node_cursor->parent_link)
1534 *ti_ptr = node_cursor->node_parent;
1535 DrawChooseTree(ti_ptr);
1539 node_cursor->cl_first = ti->cl_first;
1540 node_cursor->cl_cursor = ti->cl_cursor;
1541 *ti_ptr = node_cursor;
1543 if (ti->type == TREE_TYPE_LEVEL_DIR)
1545 LoadLevelSetup_SeriesInfo();
1547 SaveLevelSetup_LastSeries();
1548 SaveLevelSetup_SeriesInfo();
1552 if (game_status == GAME_MODE_SETUP)
1558 game_status = GAME_MODE_MAIN;
1567 if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP)
1571 void DrawChooseLevel()
1573 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1575 DrawChooseTree(&leveldir_current);
1578 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1580 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1583 void DrawHallOfFame(int highlight_position)
1587 CloseDoor(DOOR_CLOSE_2);
1589 if (highlight_position < 0)
1590 LoadScore(level_nr);
1595 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1598 PlaySound(SND_BACKGROUND_SCORES);
1600 PlaySound_Menu_Start(SND_BACKGROUND_SCORES);
1604 static void drawHallOfFameList(int first_entry, int highlight_position)
1608 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1611 DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
1612 DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
1614 for(i=0; i<NUM_MENU_ENTRIES_ON_SCREEN; i++)
1616 int entry = first_entry + i;
1617 boolean active = (entry == highlight_position);
1618 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1619 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1620 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1621 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1622 int dx1 = 3 * getFontWidth(font_nr1);
1623 int dx2 = dx1 + getFontWidth(font_nr1);
1624 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1625 int sy = mSY + 64 + i * 32;
1627 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1628 DrawText(mSX + dx1, sy, ".", font_nr1);
1629 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1630 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1631 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1632 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1636 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1638 static int first_entry = 0;
1639 static int highlight_position = 0;
1640 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1641 int button_released = !button;
1643 if (button == MB_MENU_INITIALIZE)
1646 highlight_position = mx;
1647 drawHallOfFameList(first_entry, highlight_position);
1652 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
1653 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
1657 if (first_entry > 0)
1659 first_entry -= step;
1660 if (first_entry < 0)
1663 drawHallOfFameList(first_entry, highlight_position);
1670 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1672 first_entry += step;
1673 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1674 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
1676 drawHallOfFameList(first_entry, highlight_position);
1682 if (button_released)
1684 FadeSound(SND_BACKGROUND_SCORES);
1685 game_status = GAME_MODE_MAIN;
1691 if (game_status == GAME_MODE_SCORES)
1695 PlaySound_Menu_Continue(SND_BACKGROUND_SCORES);
1701 /* ========================================================================= */
1702 /* setup screen functions */
1703 /* ========================================================================= */
1705 static struct TokenInfo *setup_info;
1706 static int num_setup_info;
1708 static char *graphics_set_name;
1709 static char *sounds_set_name;
1710 static char *music_set_name;
1712 static void execSetupMain()
1714 setup_mode = SETUP_MODE_MAIN;
1718 static void execSetupGame()
1720 setup_mode = SETUP_MODE_GAME;
1724 static void execSetupEditor()
1726 setup_mode = SETUP_MODE_EDITOR;
1730 static void execSetupGraphics()
1732 setup_mode = SETUP_MODE_GRAPHICS;
1736 static void execSetupSound()
1738 setup_mode = SETUP_MODE_SOUND;
1742 static void execSetupArtwork()
1744 setup.graphics_set = artwork.gfx_current->identifier;
1745 setup.sounds_set = artwork.snd_current->identifier;
1746 setup.music_set = artwork.mus_current->identifier;
1748 /* needed if last screen (setup choice) changed graphics, sounds or music */
1749 ReloadCustomArtwork();
1751 /* needed for displaying artwork name instead of artwork identifier */
1752 graphics_set_name = artwork.gfx_current->name;
1753 sounds_set_name = artwork.snd_current->name;
1754 music_set_name = artwork.mus_current->name;
1756 setup_mode = SETUP_MODE_ARTWORK;
1760 static void execSetupChooseGraphics()
1762 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1766 static void execSetupChooseSounds()
1768 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1772 static void execSetupChooseMusic()
1774 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1778 static void execSetupInput()
1780 setup_mode = SETUP_MODE_INPUT;
1784 static void execSetupShortcut()
1786 setup_mode = SETUP_MODE_SHORTCUT;
1790 static void execExitSetup()
1792 game_status = GAME_MODE_MAIN;
1796 static void execSaveAndExitSetup()
1802 static struct TokenInfo setup_info_main[] =
1804 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1805 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1806 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1807 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1808 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1809 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1810 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1811 { TYPE_EMPTY, NULL, "" },
1812 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1813 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1817 static struct TokenInfo setup_info_game[] =
1819 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1820 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1821 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1822 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1823 { TYPE_EMPTY, NULL, "" },
1824 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1828 static struct TokenInfo setup_info_editor[] =
1830 { TYPE_STRING, NULL, "Offer Special Elements:"},
1831 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1832 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1833 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1834 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1835 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1836 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1837 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1838 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1839 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1840 { TYPE_EMPTY, NULL, "" },
1841 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1845 static struct TokenInfo setup_info_graphics[] =
1847 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1848 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1849 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1851 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1852 { TYPE_SWITCH, &setup.fading, "Fading:" },
1854 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1855 { TYPE_SWITCH, &setup.toons, "Toons:" },
1856 { TYPE_EMPTY, NULL, "" },
1857 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1861 static struct TokenInfo setup_info_sound[] =
1863 { TYPE_SWITCH, &setup.sound, "Sound:", },
1864 { TYPE_EMPTY, NULL, "" },
1865 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1866 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1867 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1868 { TYPE_EMPTY, NULL, "" },
1869 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1873 static struct TokenInfo setup_info_artwork[] =
1875 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
1876 { TYPE_STRING, &graphics_set_name, "" },
1877 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
1878 { TYPE_STRING, &sounds_set_name, "" },
1879 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
1880 { TYPE_STRING, &music_set_name, "" },
1881 { TYPE_EMPTY, NULL, "" },
1882 { TYPE_STRING, NULL, "Override Level Artwork:"},
1883 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
1884 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
1885 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
1886 { TYPE_EMPTY, NULL, "" },
1887 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1891 static struct TokenInfo setup_info_shortcut[] =
1893 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
1894 { TYPE_KEY, &setup.shortcut.save_game, "" },
1895 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
1896 { TYPE_KEY, &setup.shortcut.load_game, "" },
1897 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
1898 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
1899 { TYPE_EMPTY, NULL, "" },
1900 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
1901 { TYPE_EMPTY, NULL, "" },
1902 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1906 static Key getSetupKey()
1908 Key key = KSYM_UNDEFINED;
1909 boolean got_key_event = FALSE;
1911 while (!got_key_event)
1913 if (PendingEvent()) /* got event */
1921 case EVENT_KEYPRESS:
1923 key = GetEventKey((KeyEvent *)&event, TRUE);
1925 /* press 'Escape' or 'Enter' to keep the existing key binding */
1926 if (key == KSYM_Escape || key == KSYM_Return)
1927 key = KSYM_UNDEFINED; /* keep old value */
1929 got_key_event = TRUE;
1933 case EVENT_KEYRELEASE:
1934 key_joystick_mapping = 0;
1938 HandleOtherEvents(&event);
1946 /* don't eat all CPU time */
1953 static void drawSetupValue(int pos)
1955 int xpos = MENU_SCREEN_VALUE_XPOS;
1956 int ypos = MENU_SCREEN_START_YPOS + pos;
1957 int font_nr = FONT_VALUE_1;
1958 char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
1959 setup_info[pos].value);
1961 if (value_string == NULL)
1964 if (setup_info[pos].type & TYPE_KEY)
1968 if (setup_info[pos].type & TYPE_QUERY)
1970 value_string = "<press key>";
1971 font_nr = FONT_INPUT_1_ACTIVE;
1974 else if (setup_info[pos].type & TYPE_STRING)
1976 int max_value_len = (SCR_FIELDX - 2) * 2;
1979 font_nr = FONT_VALUE_2;
1981 if (strlen(value_string) > max_value_len)
1982 value_string[max_value_len] = '\0';
1984 else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1986 font_nr = (*(boolean *)(setup_info[pos].value) ? FONT_OPTION_ON :
1990 DrawText(mSX + xpos * 32, mSY + ypos * 32,
1991 (xpos == 3 ? " " : " "), font_nr);
1992 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
1995 static void changeSetupValue(int pos)
1997 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1999 *(boolean *)setup_info[pos].value ^= TRUE;
2001 else if (setup_info[pos].type & TYPE_KEY)
2005 setup_info[pos].type |= TYPE_QUERY;
2006 drawSetupValue(pos);
2007 setup_info[pos].type &= ~TYPE_QUERY;
2009 key = getSetupKey();
2010 if (key != KSYM_UNDEFINED)
2011 *(Key *)setup_info[pos].value = key;
2014 drawSetupValue(pos);
2017 static void DrawSetupScreen_Generic()
2019 char *title_string = NULL;
2023 CloseDoor(DOOR_CLOSE_2);
2027 if (setup_mode == SETUP_MODE_MAIN)
2029 setup_info = setup_info_main;
2030 title_string = "Setup";
2032 else if (setup_mode == SETUP_MODE_GAME)
2034 setup_info = setup_info_game;
2035 title_string = "Setup Game";
2037 else if (setup_mode == SETUP_MODE_EDITOR)
2039 setup_info = setup_info_editor;
2040 title_string = "Setup Editor";
2042 else if (setup_mode == SETUP_MODE_GRAPHICS)
2044 setup_info = setup_info_graphics;
2045 title_string = "Setup Graphics";
2047 else if (setup_mode == SETUP_MODE_SOUND)
2049 setup_info = setup_info_sound;
2050 title_string = "Setup Sound";
2052 else if (setup_mode == SETUP_MODE_ARTWORK)
2054 setup_info = setup_info_artwork;
2055 title_string = "Custom Artwork";
2057 else if (setup_mode == SETUP_MODE_SHORTCUT)
2059 setup_info = setup_info_shortcut;
2060 title_string = "Setup Shortcuts";
2063 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
2066 for(i=0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2068 void *value_ptr = setup_info[i].value;
2069 int ypos = MENU_SCREEN_START_YPOS + i;
2070 int font_nr = FONT_MENU_1;
2072 /* set some entries to "unchangeable" according to other variables */
2073 if ((value_ptr == &setup.sound && !audio.sound_available) ||
2074 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2075 (value_ptr == &setup.sound_music && !audio.music_available) ||
2076 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2077 setup_info[i].type |= TYPE_GHOSTED;
2079 if (setup_info[i].type & TYPE_STRING)
2080 font_nr = FONT_MENU_2;
2082 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2084 if (setup_info[i].type & TYPE_ENTER_MENU)
2085 initCursor(i, IMG_MENU_BUTTON_RIGHT);
2086 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2087 initCursor(i, IMG_MENU_BUTTON_LEFT);
2088 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2089 initCursor(i, IMG_MENU_BUTTON);
2091 if (setup_info[i].type & TYPE_VALUE)
2099 HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
2102 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2104 static int choice_store[MAX_SETUP_MODES];
2105 int choice = choice_store[setup_mode]; /* always starts with 0 */
2109 if (button == MB_MENU_INITIALIZE)
2111 /* advance to first valid menu entry */
2112 while (choice < num_setup_info &&
2113 (setup_info[choice].type & TYPE_SKIP_ENTRY))
2115 choice_store[setup_mode] = choice;
2117 drawCursor(choice, FC_RED);
2120 else if (button == MB_MENU_LEAVE)
2122 for (y=0; y<num_setup_info; y++)
2124 if (setup_info[y].type & TYPE_LEAVE_MENU)
2126 void (*menu_callback_function)(void) = setup_info[y].value;
2128 menu_callback_function();
2129 break; /* absolutely needed because function changes 'setup_info'! */
2136 if (mx || my) /* mouse input */
2138 x = (mx - mSX) / 32;
2139 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2141 else if (dx || dy) /* keyboard input */
2145 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2147 if ((setup_info[choice].type & menu_navigation_type) ||
2148 (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
2149 button = MB_MENU_CHOICE;
2154 /* jump to next non-empty menu entry (up or down) */
2155 while (y > 0 && y < num_setup_info - 1 &&
2156 (setup_info[y].type & TYPE_SKIP_ENTRY))
2160 if (x == 0 && y >= 0 && y < num_setup_info &&
2161 (setup_info[y].type & ~TYPE_SKIP_ENTRY))
2167 drawCursor(y, FC_RED);
2168 drawCursor(choice, FC_BLUE);
2169 choice = choice_store[setup_mode] = y;
2172 else if (!(setup_info[y].type & TYPE_GHOSTED))
2174 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2176 void (*menu_callback_function)(void) = setup_info[choice].value;
2178 menu_callback_function();
2182 if ((setup_info[y].type & TYPE_KEYTEXT) &&
2183 (setup_info[y + 1].type & TYPE_KEY))
2186 if (setup_info[y].type & TYPE_VALUE)
2187 changeSetupValue(y);
2194 if (game_status == GAME_MODE_SETUP)
2198 void DrawSetupScreen_Input()
2202 DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
2204 initCursor(0, IMG_MENU_BUTTON);
2205 initCursor(1, IMG_MENU_BUTTON);
2206 initCursor(2, IMG_MENU_BUTTON_RIGHT);
2207 initCursor(13, IMG_MENU_BUTTON_LEFT);
2209 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2210 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2212 DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
2213 DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
2214 DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
2217 DeactivateJoystickForCalibration();
2218 DrawTextFCentered(SYSIZE - 20, FONT_TEXT_4,
2219 "Joysticks deactivated on this screen");
2222 HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
2227 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2229 if (device_name == NULL)
2232 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2235 if (strlen(device_name) > 1)
2237 char c1 = device_name[strlen(device_name) - 1];
2238 char c2 = device_name[strlen(device_name) - 2];
2240 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2241 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2244 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2245 strlen(device_name));
2248 static void drawPlayerSetupInputInfo(int player_nr)
2251 static struct SetupKeyboardInfo custom_key;
2258 { &custom_key.left, "Joystick Left" },
2259 { &custom_key.right, "Joystick Right" },
2260 { &custom_key.up, "Joystick Up" },
2261 { &custom_key.down, "Joystick Down" },
2262 { &custom_key.snap, "Button 1" },
2263 { &custom_key.bomb, "Button 2" }
2265 static char *joystick_name[MAX_PLAYERS] =
2273 custom_key = setup.input[player_nr].key;
2275 DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
2277 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2278 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2280 DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2283 if (setup.input[player_nr].use_joystick)
2285 char *device_name = setup.input[player_nr].joy.device_name;
2287 DrawText(mSX+8*32, mSY+3*32,
2288 joystick_name[getJoystickNrFromDeviceName(device_name)],
2290 DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
2294 DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
2295 DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
2298 DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
2299 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2300 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2301 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2302 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2303 DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
2304 DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
2305 DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
2306 DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
2307 DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
2308 DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD);
2312 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2314 DrawText(mSX + 3*32, mSY + ypos*32,
2316 DrawText(mSX + 3*32, mSY + ypos*32,
2317 (setup.input[player_nr].use_joystick ?
2319 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2323 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2325 static int choice = 0;
2326 static int player_nr = 0;
2329 int pos_start = SETUPINPUT_SCREEN_POS_START;
2330 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2331 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2332 int pos_end = SETUPINPUT_SCREEN_POS_END;
2334 if (button == MB_MENU_INITIALIZE)
2336 drawPlayerSetupInputInfo(player_nr);
2337 drawCursor(choice, FC_RED);
2340 else if (button == MB_MENU_LEAVE)
2342 setup_mode = SETUP_MODE_MAIN;
2347 if (mx || my) /* mouse input */
2349 x = (mx - mSX) / 32;
2350 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2352 else if (dx || dy) /* keyboard input */
2354 if (dx && choice == 0)
2355 x = (dx < 0 ? 10 : 12);
2356 else if ((dx && choice == 1) ||
2357 (dx == +1 && choice == 2) ||
2358 (dx == -1 && choice == pos_end))
2359 button = MB_MENU_CHOICE;
2363 if (y >= pos_empty1 && y <= pos_empty2)
2364 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2367 if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
2369 static unsigned long delay = 0;
2371 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2374 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2376 drawPlayerSetupInputInfo(player_nr);
2378 else if (x == 0 && y >= pos_start && y <= pos_end &&
2379 !(y >= pos_empty1 && y <= pos_empty2))
2385 drawCursor(y, FC_RED);
2386 drawCursor(choice, FC_BLUE);
2394 char *device_name = setup.input[player_nr].joy.device_name;
2396 if (!setup.input[player_nr].use_joystick)
2398 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2400 setJoystickDeviceToNr(device_name, new_device_nr);
2401 setup.input[player_nr].use_joystick = TRUE;
2405 int device_nr = getJoystickNrFromDeviceName(device_name);
2406 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2408 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2409 setup.input[player_nr].use_joystick = FALSE;
2411 setJoystickDeviceToNr(device_name, new_device_nr);
2414 drawPlayerSetupInputInfo(player_nr);
2418 if (setup.input[player_nr].use_joystick)
2421 CalibrateJoystick(player_nr);
2424 CustomizeKeyboard(player_nr);
2426 else if (y == pos_end)
2430 setup_mode = SETUP_MODE_MAIN;
2440 if (game_status == GAME_MODE_SETUP)
2444 void CustomizeKeyboard(int player_nr)
2448 boolean finished = FALSE;
2449 static struct SetupKeyboardInfo custom_key;
2454 } customize_step[] =
2456 { &custom_key.left, "Move Left" },
2457 { &custom_key.right, "Move Right" },
2458 { &custom_key.up, "Move Up" },
2459 { &custom_key.down, "Move Down" },
2460 { &custom_key.snap, "Snap Field" },
2461 { &custom_key.bomb, "Place Bomb" }
2464 /* read existing key bindings from player setup */
2465 custom_key = setup.input[player_nr].key;
2468 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2474 DrawText(mSX, mSY + (2+2*step_nr)*32,
2475 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2476 DrawText(mSX, mSY + (2+2*step_nr+1)*32,
2477 "Key:", FONT_INPUT_1_ACTIVE);
2478 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2479 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2483 if (PendingEvent()) /* got event */
2491 case EVENT_KEYPRESS:
2493 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2495 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2501 /* all keys configured -- wait for "Escape" or "Return" key */
2505 /* press 'Enter' to keep the existing key binding */
2506 if (key == KSYM_Return)
2507 key = *customize_step[step_nr].key;
2509 /* check if key already used */
2510 for (i=0; i<step_nr; i++)
2511 if (*customize_step[i].key == key)
2516 /* got new key binding */
2517 *customize_step[step_nr].key = key;
2518 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2520 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2521 getKeyNameFromKey(key), FONT_VALUE_1);
2524 /* un-highlight last query */
2525 DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
2526 customize_step[step_nr-1].text, FONT_MENU_1);
2527 DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
2528 "Key:", FONT_MENU_1);
2530 /* press 'Enter' to leave */
2533 DrawText(mSX + 16, mSY + 15*32+16,
2534 "Press Enter", FONT_TITLE_1);
2538 /* query next key binding */
2539 DrawText(mSX, mSY+(2+2*step_nr)*32,
2540 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2541 DrawText(mSX, mSY+(2+2*step_nr+1)*32,
2542 "Key:", FONT_INPUT_1_ACTIVE);
2543 DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
2544 getKeyNameFromKey(*customize_step[step_nr].key),
2549 case EVENT_KEYRELEASE:
2550 key_joystick_mapping = 0;
2554 HandleOtherEvents(&event);
2562 /* don't eat all CPU time */
2566 /* write new key bindings back to player setup */
2567 setup.input[player_nr].key = custom_key;
2570 DrawSetupScreen_Input();
2573 static boolean CalibrateJoystickMain(int player_nr)
2575 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2576 int new_joystick_xright = JOYSTICK_XMIDDLE;
2577 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2578 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2579 int new_joystick_xmiddle, new_joystick_ymiddle;
2581 int joystick_fd = joystick.fd[player_nr];
2582 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2583 boolean check[3][3];
2584 int check_remaining = 3 * 3;
2589 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2592 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2597 for(y=0; y < 3; y++)
2599 for(x=0; x < 3; x++)
2601 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2602 check[x][y] = FALSE;
2606 DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
2607 DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
2608 DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
2609 DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
2610 DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
2611 DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
2612 DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
2614 joy_value = Joystick(player_nr);
2615 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2616 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2618 /* eventually uncalibrated center position (joystick could be uncentered) */
2619 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2622 new_joystick_xmiddle = joy_x;
2623 new_joystick_ymiddle = joy_y;
2625 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2628 while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2633 if (PendingEvent()) /* got event */
2641 case EVENT_KEYPRESS:
2642 switch(GetEventKey((KeyEvent *)&event, TRUE))
2645 if (check_remaining == 0)
2658 case EVENT_KEYRELEASE:
2659 key_joystick_mapping = 0;
2663 HandleOtherEvents(&event);
2668 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2671 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2672 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2673 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2674 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2676 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2677 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2678 setup.input[player_nr].joy.xright = new_joystick_xright;
2679 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2680 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2681 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2683 CheckJoystickData();
2685 joy_value = Joystick(player_nr);
2687 if (joy_value & JOY_BUTTON && check_remaining == 0)
2690 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2691 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2693 if (x != last_x || y != last_y)
2695 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
2696 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
2701 if (check_remaining > 0 && !check[x+1][y+1])
2703 check[x+1][y+1] = TRUE;
2709 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2710 setup.input[player_nr].joy.xleft,
2711 setup.input[player_nr].joy.xmiddle,
2712 setup.input[player_nr].joy.xright);
2713 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2714 setup.input[player_nr].joy.yupper,
2715 setup.input[player_nr].joy.ymiddle,
2716 setup.input[player_nr].joy.ylower);
2725 /* don't eat all CPU time */
2729 /* calibrated center position (joystick should now be centered) */
2730 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2733 new_joystick_xmiddle = joy_x;
2734 new_joystick_ymiddle = joy_y;
2738 DrawSetupScreen_Input();
2740 /* wait until the last pressed button was released */
2741 while (Joystick(player_nr) & JOY_BUTTON)
2743 if (PendingEvent()) /* got event */
2748 HandleOtherEvents(&event);
2757 void CalibrateJoystick(int player_nr)
2759 if (!CalibrateJoystickMain(player_nr))
2763 DrawText(mSX + 16, mSY + 6*32, " JOYSTICK NOT ", FONT_TITLE_1);
2764 DrawText(mSX, mSY + 7*32, " AVAILABLE ", FONT_TITLE_1);
2766 Delay(2000); /* show error message for two seconds */
2770 void DrawSetupScreen()
2772 DeactivateJoystick();
2774 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2776 if (setup_mode == SETUP_MODE_INPUT)
2777 DrawSetupScreen_Input();
2778 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2779 DrawChooseTree(&artwork.gfx_current);
2780 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2781 DrawChooseTree(&artwork.snd_current);
2782 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2783 DrawChooseTree(&artwork.mus_current);
2785 DrawSetupScreen_Generic();
2788 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2790 if (setup_mode == SETUP_MODE_INPUT)
2791 HandleSetupScreen_Input(mx, my, dx, dy, button);
2792 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2793 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2794 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2795 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2796 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2797 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2799 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2802 void HandleGameActions()
2804 if (game_status != GAME_MODE_PLAYING)
2807 if (local_player->LevelSolved)
2810 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2818 if (tape.auto_play && !tape.playing)
2819 AutoPlayTape(); /* continue automatically playing next tape */
2823 /* ---------- new screen button stuff -------------------------------------- */
2825 /* graphic position and size values for buttons and scrollbars */
2826 #define SC_SCROLLBUTTON_XSIZE TILEX
2827 #define SC_SCROLLBUTTON_YSIZE TILEY
2829 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2830 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
2831 SC_SCROLLBUTTON_YSIZE)
2832 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2833 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
2834 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2835 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
2836 SC_SCROLLBUTTON_YSIZE)
2837 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2838 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
2839 SC_SCROLL_VERTICAL_YSIZE)
2841 #define SC_BORDER_SIZE 14
2845 int gfx_unpressed, gfx_pressed;
2849 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2852 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
2853 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2854 SCREEN_CTRL_ID_SCROLL_UP,
2858 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
2859 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2860 SCREEN_CTRL_ID_SCROLL_DOWN,
2867 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2868 Bitmap **gfx_unpressed, **gfx_pressed;
2870 int gfx_unpressed, gfx_pressed;
2877 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2880 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2881 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
2883 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
2885 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
2886 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2887 GD_TYPE_SCROLLBAR_VERTICAL,
2888 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2889 "scroll level series vertically"
2893 static void CreateScreenScrollbuttons()
2895 struct GadgetInfo *gi;
2896 unsigned long event_mask;
2899 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2901 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2902 int gfx_unpressed, gfx_pressed;
2903 int x, y, width, height;
2904 int gd_x1, gd_x2, gd_y1, gd_y2;
2905 int id = scrollbutton_info[i].gadget_id;
2907 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2909 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
2910 y = mSY + scrollbutton_info[i].y;
2911 width = SC_SCROLLBUTTON_XSIZE;
2912 height = SC_SCROLLBUTTON_YSIZE;
2914 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
2915 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
2916 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
2918 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
2919 gfx_pressed = scrollbutton_info[i].gfx_pressed;
2920 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2921 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2922 gd_x1 = graphic_info[gfx_unpressed].src_x;
2923 gd_y1 = graphic_info[gfx_unpressed].src_y;
2924 gd_x2 = graphic_info[gfx_pressed].src_x;
2925 gd_y2 = graphic_info[gfx_pressed].src_y;
2927 gi = CreateGadget(GDI_CUSTOM_ID, id,
2928 GDI_CUSTOM_TYPE_ID, i,
2929 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2934 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2935 GDI_STATE, GD_BUTTON_UNPRESSED,
2936 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2937 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2938 GDI_EVENT_MASK, event_mask,
2939 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2943 Error(ERR_EXIT, "cannot create gadget");
2945 screen_gadget[id] = gi;
2949 static void CreateScreenScrollbars()
2953 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2955 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2956 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2957 int gfx_unpressed, gfx_pressed;
2959 int x, y, width, height;
2960 int gd_x1, gd_x2, gd_y1, gd_y2;
2961 struct GadgetInfo *gi;
2962 int items_max, items_visible, item_position;
2963 unsigned long event_mask;
2964 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2965 int id = scrollbar_info[i].gadget_id;
2967 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2969 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
2970 y = mSY + scrollbar_info[i].y;
2971 width = scrollbar_info[i].width;
2972 height = scrollbar_info[i].height;
2974 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
2975 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
2977 items_max = num_page_entries;
2978 items_visible = num_page_entries;
2981 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2982 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
2983 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
2989 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
2990 gfx_pressed = scrollbar_info[i].gfx_pressed;
2991 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2992 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2993 gd_x1 = graphic_info[gfx_unpressed].src_x;
2994 gd_y1 = graphic_info[gfx_unpressed].src_y;
2995 gd_x2 = graphic_info[gfx_pressed].src_x;
2996 gd_y2 = graphic_info[gfx_pressed].src_y;
2999 gi = CreateGadget(GDI_CUSTOM_ID, id,
3000 GDI_CUSTOM_TYPE_ID, i,
3001 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3006 GDI_TYPE, scrollbar_info[i].type,
3007 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3008 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3009 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3010 GDI_STATE, GD_BUTTON_UNPRESSED,
3011 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3012 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3013 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3014 GDI_EVENT_MASK, event_mask,
3015 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3019 Error(ERR_EXIT, "cannot create gadget");
3021 screen_gadget[id] = gi;
3025 void CreateScreenGadgets()
3027 int last_game_status = game_status; /* save current game status */
3029 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3032 for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
3034 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3036 /* copy pointers to clip mask and GC */
3037 scrollbar_bitmap[i]->clip_mask =
3038 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
3039 scrollbar_bitmap[i]->stored_clip_gc =
3040 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
3042 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
3043 scrollbar_bitmap[i],
3044 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
3045 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
3046 TILEX, TILEY, 0, 0);
3050 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
3051 game_status = GAME_MODE_LEVELS;
3053 CreateScreenScrollbuttons();
3054 CreateScreenScrollbars();
3056 game_status = last_game_status; /* restore current game status */
3059 void FreeScreenGadgets()
3063 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3064 for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
3066 /* prevent freeing clip mask and GC twice */
3067 scrollbar_bitmap[i]->clip_mask = None;
3068 scrollbar_bitmap[i]->stored_clip_gc = None;
3070 FreeBitmap(scrollbar_bitmap[i]);
3074 for (i=0; i<NUM_SCREEN_GADGETS; i++)
3075 FreeGadget(screen_gadget[i]);
3078 void MapChooseTreeGadgets(TreeInfo *ti)
3080 int num_entries = numTreeInfoInGroup(ti);
3083 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3086 for (i=0; i<NUM_SCREEN_GADGETS; i++)
3087 MapGadget(screen_gadget[i]);
3090 void UnmapChooseTreeGadgets()
3094 for (i=0; i<NUM_SCREEN_GADGETS; i++)
3095 UnmapGadget(screen_gadget[i]);
3098 static void HandleScreenGadgets(struct GadgetInfo *gi)
3100 int id = gi->custom_id;
3102 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3107 case SCREEN_CTRL_ID_SCROLL_UP:
3108 if (game_status == GAME_MODE_LEVELS)
3109 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3110 else if (game_status == GAME_MODE_SETUP)
3111 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3114 case SCREEN_CTRL_ID_SCROLL_DOWN:
3115 if (game_status == GAME_MODE_LEVELS)
3116 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3117 else if (game_status == GAME_MODE_SETUP)
3118 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3121 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3122 if (game_status == GAME_MODE_LEVELS)
3123 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3124 else if (game_status == GAME_MODE_SETUP)
3125 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);