1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
36 #define SETUP_MODE_SOUND 8
37 #define SETUP_MODE_ARTWORK 9
38 #define SETUP_MODE_CHOOSE_GRAPHICS 10
39 #define SETUP_MODE_CHOOSE_SOUNDS 11
40 #define SETUP_MODE_CHOOSE_MUSIC 12
42 #define MAX_SETUP_MODES 13
44 /* for input setup functions */
45 #define SETUPINPUT_SCREEN_POS_START 0
46 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
47 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
48 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
50 /* screens on the info screen */
51 #define INFO_MODE_MAIN 0
52 #define INFO_MODE_TITLE 1
53 #define INFO_MODE_ELEMENTS 2
54 #define INFO_MODE_MUSIC 3
55 #define INFO_MODE_CREDITS 4
56 #define INFO_MODE_PROGRAM 5
57 #define INFO_MODE_LEVELSET 6
59 #define MAX_INFO_MODES 7
61 /* for various menu stuff */
62 #define MENU_SCREEN_START_XPOS 1
63 #define MENU_SCREEN_START_YPOS 2
64 #define MENU_SCREEN_VALUE_XPOS 14
65 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
66 #define MENU_TITLE1_YPOS 8
67 #define MENU_TITLE2_YPOS 46
68 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
69 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
70 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
71 MENU_SCREEN_START_XPOS)
72 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
74 /* buttons and scrollbars identifiers */
75 #define SCREEN_CTRL_ID_PREV_LEVEL 0
76 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
77 #define SCREEN_CTRL_ID_PREV_PLAYER 2
78 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
79 #define SCREEN_CTRL_ID_SCROLL_UP 4
80 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
81 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
83 #define NUM_SCREEN_GADGETS 7
85 #define NUM_SCREEN_MENUBUTTONS 4
86 #define NUM_SCREEN_SCROLLBUTTONS 2
87 #define NUM_SCREEN_SCROLLBARS 1
89 #define SCREEN_MASK_MAIN (1 << 0)
90 #define SCREEN_MASK_INPUT (1 << 1)
92 /* graphic position and size values for buttons and scrollbars */
93 #define SC_MENUBUTTON_XSIZE TILEX
94 #define SC_MENUBUTTON_YSIZE TILEY
96 #define SC_SCROLLBUTTON_XSIZE TILEX
97 #define SC_SCROLLBUTTON_YSIZE TILEY
99 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
101 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
102 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
103 SC_SCROLLBUTTON_YSIZE)
105 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
106 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
110 SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
114 SC_SCROLL_VERTICAL_YSIZE)
116 #define SC_BORDER_SIZE 14
118 /* other useful macro definitions */
119 #define BUTTON_GRAPHIC_ACTIVE(g) \
120 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
121 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
122 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
123 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
124 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
125 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
126 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
127 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
128 IMG_MENU_BUTTON_ACTIVE)
131 /* forward declarations of internal functions */
132 static void HandleScreenGadgets(struct GadgetInfo *);
133 static void HandleSetupScreen_Generic(int, int, int, int, int);
134 static void HandleSetupScreen_Input(int, int, int, int, int);
135 static void CustomizeKeyboard(int);
136 static void CalibrateJoystick(int);
137 static void execSetupGraphics(void);
138 static void execSetupArtwork(void);
139 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
141 static void DrawChooseLevel(void);
142 static void DrawInfoScreen(void);
143 static void DrawAndFadeInInfoScreen(int);
144 static void DrawSetupScreen(void);
146 static void DrawInfoScreenExt(int, int);
147 static void DrawInfoScreen_NotAvailable(char *, char *);
148 static void DrawInfoScreen_HelpAnim(int, int, boolean);
149 static void DrawInfoScreen_HelpText(int, int, int, int);
150 static void HandleInfoScreen_Main(int, int, int, int, int);
151 static void HandleInfoScreen_TitleScreen(int);
152 static void HandleInfoScreen_Elements(int);
153 static void HandleInfoScreen_Music(int);
154 static void HandleInfoScreen_Credits(int);
155 static void HandleInfoScreen_Program(int);
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
161 static int setup_mode = SETUP_MODE_MAIN;
162 static int info_mode = INFO_MODE_MAIN;
164 static TreeInfo *screen_modes = NULL;
165 static TreeInfo *screen_mode_current = NULL;
167 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
168 (s) <= GAME_MODE_SETUP ? (s) : \
169 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
170 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
172 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
173 (i) <= INFO_MODE_LEVELSET ? (i) : \
176 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
177 menu.draw_xoffset[GAME_MODE_INFO] : \
178 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
179 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
180 menu.draw_yoffset[GAME_MODE_INFO] : \
181 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
183 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
184 DRAW_XOFFSET_INFO(info_mode) : \
185 menu.draw_xoffset[DRAW_MODE(s)])
186 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
187 DRAW_YOFFSET_INFO(info_mode) : \
188 menu.draw_yoffset[DRAW_MODE(s)])
190 #define mSX (SX + DRAW_XOFFSET(game_status))
191 #define mSY (SY + DRAW_YOFFSET(game_status))
193 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
194 menu.list_size[game_status] : \
195 MAX_MENU_ENTRIES_ON_SCREEN)
197 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
198 #define NUM_SCROLLBAR_BITMAPS 2
199 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
203 #define MAIN_CONTROL_NAME 0
204 #define MAIN_CONTROL_LEVELS 1
205 #define MAIN_CONTROL_SCORES 2
206 #define MAIN_CONTROL_EDITOR 3
207 #define MAIN_CONTROL_INFO 4
208 #define MAIN_CONTROL_GAME 5
209 #define MAIN_CONTROL_SETUP 6
210 #define MAIN_CONTROL_QUIT 7
211 #define MAIN_CONTROL_PREV_LEVEL 8
212 #define MAIN_CONTROL_NEXT_LEVEL 9
213 #define MAIN_CONTROL_CURRENT_LEVEL 10
214 #define MAIN_CONTROL_FIRST_LEVEL 11
215 #define MAIN_CONTROL_LAST_LEVEL 12
216 #define MAIN_CONTROL_LEVEL_INFO_1 13
217 #define MAIN_CONTROL_LEVEL_INFO_2 14
218 #define MAIN_CONTROL_TITLE_1 15
219 #define MAIN_CONTROL_TITLE_2 16
220 #define MAIN_CONTROL_TITLE_3 17
222 static char main_text_name[10];
223 static char main_text_current_level[10];
224 static char main_text_first_level[10];
225 static char main_text_last_level[10];
226 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
232 struct MenuPosInfo *pos_button;
235 struct MenuPosInfo *pos_text;
239 struct MenuPosInfo *pos_input;
247 &menu.main.button.name, IMG_MENU_BUTTON,
248 &menu.main.text.name, main_text_name, FONT_MENU_1,
249 &menu.main.input.name, main_input_name, FONT_INPUT_1,
253 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
254 &menu.main.text.levels, "Levelset", FONT_MENU_1,
259 &menu.main.button.scores, IMG_MENU_BUTTON,
260 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
265 &menu.main.button.editor, IMG_MENU_BUTTON,
266 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
271 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
272 &menu.main.text.info, "Info Screen", FONT_MENU_1,
277 &menu.main.button.game, IMG_MENU_BUTTON,
278 &menu.main.text.game, "Start Game", FONT_MENU_1,
283 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
284 &menu.main.text.setup, "Setup", FONT_MENU_1,
289 &menu.main.button.quit, IMG_MENU_BUTTON,
290 &menu.main.text.quit, "Quit", FONT_MENU_1,
295 MAIN_CONTROL_PREV_LEVEL,
296 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
301 MAIN_CONTROL_NEXT_LEVEL,
302 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
308 MAIN_CONTROL_CURRENT_LEVEL,
310 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
314 MAIN_CONTROL_FIRST_LEVEL,
316 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
320 MAIN_CONTROL_LAST_LEVEL,
322 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
326 MAIN_CONTROL_LEVEL_INFO_1,
328 &menu.main.text.level_info_1, NULL, -1,
332 MAIN_CONTROL_LEVEL_INFO_2,
334 &menu.main.text.level_info_2, NULL, -1,
338 MAIN_CONTROL_TITLE_1,
340 &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
344 MAIN_CONTROL_TITLE_2,
346 &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
350 MAIN_CONTROL_TITLE_3,
352 &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
365 static void InitializeMainControls()
367 boolean local_team_mode = (!options.network && setup.team_mode);
370 /* set main control text values to dynamically determined values */
371 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
372 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
373 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
374 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
375 sprintf(main_input_name, "%s", setup.player_name);
377 /* set main control screen positions to dynamically determined values */
378 for (i = 0; main_controls[i].nr != -1; i++)
380 int nr = main_controls[i].nr;
381 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
382 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
383 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
384 char *text = main_controls[i].text;
385 char *input = main_controls[i].input;
386 int button_graphic = main_controls[i].button_graphic;
387 int font_text = main_controls[i].font_text;
388 int font_input = main_controls[i].font_input;
390 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
391 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
392 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
393 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
394 int text_chars = (text != NULL ? strlen(text) : 0);
395 int input_chars = (input != NULL ? strlen(input) : 0);
398 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
400 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
401 int text_width = font_text_width * text_chars;
402 int text_height = font_text_height;
403 int input_width = font_input_width * input_chars;
404 int input_height = font_input_height;
406 if (nr == MAIN_CONTROL_NAME)
409 if (menu.main.input.name.x == -1)
410 menu.main.input.name.x = menu.main.text.name.x + text_width;
411 if (menu.main.input.name.y == -1)
412 menu.main.input.name.y = menu.main.text.name.y;
415 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
416 menu.main.input.name.height = font_input_height;
419 if (pos_button != NULL)
421 if (pos_button->width == 0)
422 pos_button->width = button_width;
423 if (pos_button->height == 0)
424 pos_button->height = button_height;
427 if (pos_text != NULL)
429 /* calculate width for non-clickable text -- needed for text alignment */
430 boolean calculate_text_width = (pos_button == NULL && text != NULL);
432 if (pos_text->x == -1 && pos_button != NULL)
433 pos_text->x = pos_button->x + pos_button->width;
434 if (pos_text->y == -1 && pos_button != NULL)
435 pos_text->y = pos_button->y;
437 if (pos_text->width == -1 || calculate_text_width)
438 pos_text->width = text_width;
439 if (pos_text->height == -1)
440 pos_text->height = text_height;
443 if (pos_input != NULL)
445 if (pos_input->x == -1 && pos_text != NULL)
446 pos_input->x = pos_text->x + pos_text->width;
447 if (pos_input->y == -1 && pos_text != NULL)
448 pos_input->y = pos_text->y;
450 if (pos_input->width == -1)
451 pos_input->width = input_width;
452 if (pos_input->height == -1)
453 pos_input->height = input_height;
458 static void DrawCursorAndText_Main(int pos, boolean active)
462 for (i = 0; main_controls[i].nr != -1; i++)
464 if (main_controls[i].nr == pos || pos == -1)
466 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
467 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
468 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
469 char *text = main_controls[i].text;
470 char *input = main_controls[i].input;
471 int button_graphic = main_controls[i].button_graphic;
472 int font_text = main_controls[i].font_text;
473 int font_input = main_controls[i].font_input;
477 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
478 font_text = FONT_ACTIVE(font_text);
481 if (pos_button != NULL)
483 int button_x = mSX + pos_button->x;
484 int button_y = mSY + pos_button->y;
486 DrawBackground(button_x,button_y, pos_button->width,pos_button->height);
487 DrawGraphicThruMaskExt(drawto, button_x, button_y, button_graphic, 0);
490 if (pos_text != NULL && text != NULL)
492 int text_x = mSX + ALIGNED_XPOS(pos_text->x, pos_text->width,
494 int text_y = mSY + pos_text->y;
496 DrawBackground(text_x, text_y, pos_text->width, pos_text->height);
497 DrawText(text_x, text_y, text, font_text);
500 if (pos_input != NULL && input != NULL)
502 int input_x = mSX + ALIGNED_XPOS(pos_input->x, pos_input->width,
504 int input_y = mSY + pos_input->y;
506 DrawBackground(input_x, input_y, pos_input->width, pos_input->height);
507 DrawText(input_x, input_y, input, font_input);
513 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
515 int rect_x = ALIGNED_XPOS(rect->x, rect->width, rect->align);
516 int rect_y = rect->y;
518 return (rect != NULL &&
519 x >= rect_x && x < rect_x + rect->width &&
520 y >= rect_y && y < rect_y + rect->height);
523 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
525 static int cursor_array[SCR_FIELDY];
526 int x = mSX + TILEX * xpos;
527 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
532 cursor_array[ypos] = graphic;
534 graphic = cursor_array[ypos];
538 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
540 DrawBackground(x, y, TILEX, TILEY);
541 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
544 static void initCursor(int ypos, int graphic)
546 drawCursorExt(0, ypos, FALSE, graphic);
549 static void drawCursor(int ypos, boolean active)
551 drawCursorExt(0, ypos, active, -1);
554 static void drawCursorXY(int xpos, int ypos, int graphic)
556 drawCursorExt(xpos, ypos, FALSE, graphic);
559 static void drawChooseTreeCursor(int ypos, boolean active)
561 int last_game_status = game_status; /* save current game status */
563 /* force LEVELS draw offset on artwork setup screen */
564 game_status = GAME_MODE_LEVELS;
566 drawCursorExt(0, ypos, active, -1);
568 game_status = last_game_status; /* restore current game status */
573 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
574 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
578 static int getPrevlevelButtonPos()
583 static int getCurrentLevelTextPos()
585 return (getPrevlevelButtonPos() + 1);
588 static int getNextLevelButtonPos()
590 return getPrevlevelButtonPos() + 3 + 1;
593 static int getLevelRangeTextPos()
595 return getNextLevelButtonPos() + 1;
599 void DrawTitleScreenImage(int nr)
601 int graphic = IMG_TITLESCREEN_1 + nr;
602 Bitmap *bitmap = graphic_info[graphic].bitmap;
603 int width = graphic_info[graphic].src_image_width;
604 int height = graphic_info[graphic].src_image_height;
605 int src_x = 0, src_y = 0;
611 if (width > WIN_XSIZE)
613 /* image width too large for window => center image horizontally */
614 src_x = (width - WIN_XSIZE) / 2;
618 if (height > WIN_YSIZE)
620 /* image height too large for window => center image vertically */
621 src_y = (height - WIN_YSIZE) / 2;
625 dst_x = (WIN_XSIZE - width) / 2;
626 dst_y = (WIN_YSIZE - height) / 2;
628 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
630 if (DrawingOnBackground(dst_x, dst_y))
631 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
633 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
635 redraw_mask = REDRAW_ALL;
638 void DrawTitleScreen()
640 KeyboardAutoRepeatOff();
642 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
644 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
649 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
651 static LevelDirTree *leveldir_last_valid = NULL;
652 boolean levelset_has_changed = FALSE;
654 boolean local_team_mode = (!options.network && setup.team_mode);
655 char *name_text = (local_team_mode ? "Team:" : "Name:");
656 int name_width, level_width;
663 FadeSoundsAndMusic();
665 KeyboardAutoRepeatOn();
668 SetDrawDeactivationMask(REDRAW_NONE);
669 SetDrawBackgroundMask(REDRAW_FIELD);
671 audio.sound_deactivated = FALSE;
675 /* needed if last screen was the playing screen, invoked from level editor */
676 if (level_editor_test_game)
678 game_status = GAME_MODE_EDITOR;
684 /* needed if last screen was the editor screen */
685 UndrawSpecialEditorDoor();
687 /* needed if last screen was the setup screen and fullscreen state changed */
688 ToggleFullscreenIfNeeded();
690 /* leveldir_current may be invalid (level group, parent link) */
691 if (!validLevelSeries(leveldir_current))
692 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
694 if (leveldir_current != leveldir_last_valid)
695 levelset_has_changed = TRUE;
697 /* store valid level series information */
698 leveldir_last_valid = leveldir_current;
700 /* needed if last screen (level choice) changed graphics, sounds or music */
701 ReloadCustomArtwork(0);
704 SetDrawtoField(DRAW_BACKBUFFER);
707 if (setup.show_titlescreen &&
708 levelset_has_changed &&
709 graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
711 game_status = GAME_MODE_TITLE;
718 /* level_nr may have been set to value over handicap with level editor */
719 if (setup.handicap && level_nr > leveldir_current->handicap_level)
720 level_nr = leveldir_current->handicap_level;
724 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
728 InitializeMainControls();
731 DrawCursorAndText_Main(-1, FALSE);
733 for (i = 0; main_controls[i].nr != -1; i++)
735 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
736 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
737 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
738 char *text = main_controls[i].text;
739 char *input = main_controls[i].input;
740 int button_graphic = main_controls[i].button_graphic;
741 int font_text = main_controls[i].font_text;
742 int font_input = main_controls[i].font_input;
744 if (pos_button != NULL)
745 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
748 if (pos_text != NULL && text != NULL)
749 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
751 if (pos_input != NULL && input != NULL)
752 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
760 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
761 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
762 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
763 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
764 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
765 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
766 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
767 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
769 /* calculated after (possible) reload of custom artwork */
770 name_width = getTextWidth(name_text, FONT_MENU_1);
771 level_width = 9 * 32;
773 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
776 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
777 int2str(level_nr, 3), FONT_VALUE_1);
780 int text_height = getFontHeight(FONT_TEXT_3);
781 int xpos = getLevelRangeTextPos() * 32 + 8;
782 int ypos2 = 3 * 32 + 16;
783 int ypos1 = ypos2 - text_height;
785 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
786 "%03d", leveldir_current->first_level);
787 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
788 "%03d", leveldir_current->last_level);
791 for (i = 0; i < 8; i++)
792 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
795 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
798 DrawPreviewLevel(TRUE);
800 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
803 if (TAPE_IS_EMPTY(tape))
805 DrawCompleteVideoDisplay();
810 /* create gadgets for main menu screen */
812 CreateScreenGadgets();
814 /* map gadgets for main menu screen */
816 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
818 DrawMaskedBorder(REDRAW_ALL);
827 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
830 void DrawAndFadeInMainMenu(int redraw_mask)
832 DrawMainMenuExt(redraw_mask, TRUE);
837 DrawMainMenuExt(REDRAW_ALL, FALSE);
841 static void gotoTopLevelDir()
843 /* move upwards to top level directory */
844 while (leveldir_current->node_parent)
846 /* write a "path" into level tree for easy navigation to last level */
847 if (leveldir_current->node_parent->node_group->cl_first == -1)
849 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
850 int leveldir_pos = posTreeInfo(leveldir_current);
851 int num_page_entries;
852 int cl_first, cl_cursor;
854 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
855 num_page_entries = num_leveldirs;
857 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
859 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
860 cl_cursor = leveldir_pos - cl_first;
862 leveldir_current->node_parent->node_group->cl_first = cl_first;
863 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
866 leveldir_current = leveldir_current->node_parent;
871 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
873 static int title_nr = 0;
874 boolean return_to_main_menu = FALSE;
875 boolean use_fading_main_menu = TRUE;
876 boolean use_cross_fading = TRUE;
878 if (button == MB_MENU_INITIALIZE)
880 int last_game_status = game_status; /* save current game status */
883 if (game_status == GAME_MODE_INFO)
885 if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
887 DrawInfoScreen_NotAvailable("Title screen information:",
888 "No title screen for this level set.");
893 FadeSoundsAndMusic();
898 /* force TITLE music on title info screen */
899 game_status = GAME_MODE_TITLE;
904 game_status = last_game_status; /* restore current game status */
906 DrawTitleScreenImage(title_nr);
912 else if (button == MB_MENU_LEAVE)
914 return_to_main_menu = TRUE;
915 use_fading_main_menu = FALSE;
917 else if (button == MB_MENU_CHOICE)
919 if (game_status == GAME_MODE_INFO &&
920 graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
922 info_mode = INFO_MODE_MAIN;
930 if (!use_cross_fading)
933 if (title_nr < MAX_NUM_TITLE_SCREENS &&
934 graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
936 if (use_cross_fading)
937 FadeCrossSaveBackbuffer();
939 DrawTitleScreenImage(title_nr);
941 if (use_cross_fading)
942 FadeCross(REDRAW_ALL);
948 FadeSoundsAndMusic();
952 return_to_main_menu = TRUE;
956 if (return_to_main_menu)
960 if (game_status == GAME_MODE_INFO)
962 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
964 info_mode = INFO_MODE_MAIN;
965 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
967 else /* default: return to main menu */
969 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
971 game_status = GAME_MODE_MAIN;
972 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
977 void HandleMainMenu_SelectLevel(int step, int direction)
979 int old_level_nr = level_nr;
982 new_level_nr = old_level_nr + step * direction;
983 if (new_level_nr < leveldir_current->first_level)
984 new_level_nr = leveldir_current->first_level;
985 if (new_level_nr > leveldir_current->last_level)
986 new_level_nr = leveldir_current->last_level;
988 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
990 /* skipping levels is only allowed when trying to skip single level */
991 if (setup.skip_levels && step == 1 &&
992 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
994 leveldir_current->handicap_level++;
995 SaveLevelSetup_SeriesInfo();
998 new_level_nr = leveldir_current->handicap_level;
1001 if (new_level_nr != old_level_nr)
1003 level_nr = new_level_nr;
1005 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1007 LoadLevel(level_nr);
1008 DrawPreviewLevel(TRUE);
1012 DrawCompleteVideoDisplay();
1014 /* needed because DrawPreviewLevel() takes some time */
1022 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1024 static int choice = MAIN_CONTROL_GAME;
1028 if (button == MB_MENU_INITIALIZE)
1030 DrawCursorAndText_Main(choice, TRUE);
1035 if (mx || my) /* mouse input */
1039 for (i = 0; main_controls[i].nr != -1; i++)
1041 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1042 insideMenuPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1043 insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1045 pos = main_controls[i].nr;
1051 else if (dx || dy) /* keyboard input */
1053 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1054 choice == MAIN_CONTROL_SETUP))
1055 button = MB_MENU_CHOICE;
1060 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1062 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1064 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1070 DrawCursorAndText_Main(choice, FALSE);
1071 DrawCursorAndText_Main(pos, TRUE);
1078 if (pos == MAIN_CONTROL_NAME)
1080 game_status = GAME_MODE_PSEUDO_TYPENAME;
1082 HandleTypeName(strlen(setup.player_name), 0);
1084 else if (pos == MAIN_CONTROL_LEVELS)
1088 game_status = GAME_MODE_LEVELS;
1090 SaveLevelSetup_LastSeries();
1091 SaveLevelSetup_SeriesInfo();
1100 else if (pos == MAIN_CONTROL_SCORES)
1102 game_status = GAME_MODE_SCORES;
1106 else if (pos == MAIN_CONTROL_EDITOR)
1108 if (leveldir_current->readonly &&
1109 !strEqual(setup.player_name, "Artsoft"))
1110 Request("This level is read only !", REQ_CONFIRM);
1112 game_status = GAME_MODE_EDITOR;
1116 else if (pos == MAIN_CONTROL_INFO)
1118 game_status = GAME_MODE_INFO;
1119 info_mode = INFO_MODE_MAIN;
1123 else if (pos == MAIN_CONTROL_GAME)
1125 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1127 else if (pos == MAIN_CONTROL_SETUP)
1129 game_status = GAME_MODE_SETUP;
1130 setup_mode = SETUP_MODE_MAIN;
1134 else if (pos == MAIN_CONTROL_QUIT)
1136 SaveLevelSetup_LastSeries();
1137 SaveLevelSetup_SeriesInfo();
1139 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1140 game_status = GAME_MODE_QUIT;
1145 if (game_status == GAME_MODE_MAIN)
1147 DrawPreviewLevel(FALSE);
1154 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1156 static int choice = 5;
1160 if (button == MB_MENU_INITIALIZE)
1162 drawCursor(choice, TRUE);
1167 if (mx || my) /* mouse input */
1169 x = (mx - mSX) / 32;
1170 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1172 else if (dx || dy) /* keyboard input */
1174 if (dx && choice == 1)
1175 x = (dx < 0 ? 10 : 14);
1178 if (choice == 4 || choice == 6)
1179 button = MB_MENU_CHOICE;
1185 if (y == 1 && dx != 0 && button)
1187 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1189 else if (IN_VIS_FIELD(x, y) &&
1190 y >= 0 && y <= 7 && (y != 1 || x < 10))
1196 drawCursor(choice, FALSE);
1197 drawCursor(y, TRUE);
1206 game_status = GAME_MODE_PSEUDO_TYPENAME;
1207 HandleTypeName(strlen(setup.player_name), 0);
1213 game_status = GAME_MODE_LEVELS;
1214 SaveLevelSetup_LastSeries();
1215 SaveLevelSetup_SeriesInfo();
1226 game_status = GAME_MODE_SCORES;
1231 if (leveldir_current->readonly &&
1232 !strEqual(setup.player_name, "Artsoft"))
1233 Request("This level is read only !", REQ_CONFIRM);
1234 game_status = GAME_MODE_EDITOR;
1239 game_status = GAME_MODE_INFO;
1240 info_mode = INFO_MODE_MAIN;
1245 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1249 game_status = GAME_MODE_SETUP;
1250 setup_mode = SETUP_MODE_MAIN;
1256 SaveLevelSetup_LastSeries();
1257 SaveLevelSetup_SeriesInfo();
1259 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1260 game_status = GAME_MODE_QUIT;
1265 if (game_status == GAME_MODE_MAIN)
1267 DrawPreviewLevel(FALSE);
1275 /* ========================================================================= */
1276 /* info screen functions */
1277 /* ========================================================================= */
1279 static struct TokenInfo *info_info;
1280 static int num_info_info;
1282 static void execInfoTitleScreen()
1284 info_mode = INFO_MODE_TITLE;
1288 static void execInfoElements()
1290 info_mode = INFO_MODE_ELEMENTS;
1294 static void execInfoMusic()
1296 info_mode = INFO_MODE_MUSIC;
1300 static void execInfoCredits()
1302 info_mode = INFO_MODE_CREDITS;
1306 static void execInfoProgram()
1308 info_mode = INFO_MODE_PROGRAM;
1312 static void execInfoLevelSet()
1314 info_mode = INFO_MODE_LEVELSET;
1318 static void execExitInfo()
1320 game_status = GAME_MODE_MAIN;
1324 static struct TokenInfo info_info_main[] =
1326 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1327 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1328 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1329 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1330 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1331 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1332 { TYPE_EMPTY, NULL, "" },
1333 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1338 static void DrawCursorAndText_Info(int pos, boolean active)
1340 int xpos = MENU_SCREEN_START_XPOS;
1341 int ypos = MENU_SCREEN_START_YPOS + pos;
1342 int font_nr = FONT_MENU_1;
1345 font_nr = FONT_ACTIVE(font_nr);
1347 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1349 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1350 drawCursor(pos, active);
1353 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1358 CloseDoor(DOOR_CLOSE_2);
1362 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1364 info_info = info_info_main;
1367 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1370 int xpos = MENU_SCREEN_START_XPOS;
1371 int ypos = MENU_SCREEN_START_YPOS + i;
1372 int font_nr = FONT_MENU_1;
1375 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1376 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1377 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1378 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1379 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1380 initCursor(i, IMG_MENU_BUTTON);
1383 DrawCursorAndText_Info(i, FALSE);
1385 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1391 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1396 DrawMaskedBorder(REDRAW_ALL);
1399 FadeIn(redraw_mask);
1406 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1408 static int choice_store[MAX_INFO_MODES];
1409 int choice = choice_store[info_mode]; /* always starts with 0 */
1413 if (button == MB_MENU_INITIALIZE)
1415 /* advance to first valid menu entry */
1416 while (choice < num_info_info &&
1417 info_info[choice].type & TYPE_SKIP_ENTRY)
1419 choice_store[info_mode] = choice;
1422 DrawCursorAndText_Info(choice, TRUE);
1424 drawCursor(choice, TRUE);
1429 else if (button == MB_MENU_LEAVE)
1431 for (y = 0; y < num_info_info; y++)
1433 if (info_info[y].type & TYPE_LEAVE_MENU)
1435 void (*menu_callback_function)(void) = info_info[y].value;
1437 menu_callback_function();
1439 break; /* absolutely needed because function changes 'info_info'! */
1446 if (mx || my) /* mouse input */
1448 x = (mx - mSX) / 32;
1449 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1451 else if (dx || dy) /* keyboard input */
1455 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1457 if (info_info[choice].type & menu_navigation_type ||
1458 info_info[choice].type & TYPE_ENTER_SCREEN ||
1459 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1460 button = MB_MENU_CHOICE;
1465 /* jump to next non-empty menu entry (up or down) */
1466 while (y > 0 && y < num_info_info - 1 &&
1467 info_info[y].type & TYPE_SKIP_ENTRY)
1471 if (IN_VIS_FIELD(x, y) &&
1472 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1479 DrawCursorAndText_Info(choice, FALSE);
1480 DrawCursorAndText_Info(y, TRUE);
1482 drawCursor(choice, FALSE);
1483 drawCursor(y, TRUE);
1486 choice = choice_store[info_mode] = y;
1489 else if (!(info_info[y].type & TYPE_GHOSTED))
1491 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1493 void (*menu_callback_function)(void) = info_info[choice].value;
1495 menu_callback_function();
1501 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1504 int ybottom = SYSIZE - 20;
1506 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1511 DrawTextSCentered(100, FONT_TEXT_1, text_title);
1513 DrawTextSCentered(ybottom, FONT_TEXT_4,
1514 "Press any key or button for info menu");
1516 DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
1519 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1521 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1522 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1523 int xstart = mSX + 16;
1524 int ystart = mSY + 64 + 2 * 32;
1525 int ystep = TILEY + 4;
1526 int element, action, direction;
1534 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1535 infoscreen_step[i] = infoscreen_frame[i] = 0;
1540 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1542 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1543 "Press any key or button for next page");
1549 while (helpanim_info[j].element != HELPANIM_LIST_END)
1551 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1556 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1565 j += infoscreen_step[i - start];
1567 element = helpanim_info[j].element;
1568 action = helpanim_info[j].action;
1569 direction = helpanim_info[j].direction;
1572 element = EL_UNKNOWN;
1574 if (action != -1 && direction != -1)
1575 graphic = el_act_dir2img(element, action, direction);
1576 else if (action != -1)
1577 graphic = el_act2img(element, action);
1578 else if (direction != -1)
1579 graphic = el_dir2img(element, direction);
1581 graphic = el2img(element);
1583 delay = helpanim_info[j++].delay;
1588 if (infoscreen_frame[i - start] == 0)
1591 infoscreen_frame[i - start] = delay - 1;
1595 sync_frame = delay - infoscreen_frame[i - start];
1596 infoscreen_frame[i - start]--;
1599 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1601 if (!infoscreen_frame[i - start])
1602 infoscreen_step[i - start] = 0;
1606 if (!infoscreen_frame[i - start])
1607 infoscreen_step[i - start]++;
1608 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1614 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1616 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1617 graphic, sync_frame, USE_MASKING);
1620 DrawInfoScreen_HelpText(element, action, direction, i - start);
1625 redraw_mask |= REDRAW_FIELD;
1630 static char *getHelpText(int element, int action, int direction)
1632 char token[MAX_LINE_LEN];
1634 strcpy(token, element_info[element].token_name);
1637 strcat(token, element_action_info[action].suffix);
1639 if (direction != -1)
1640 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1642 return getHashEntry(helptext_info, token);
1645 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1647 int font_nr = FONT_LEVEL_NUMBER;
1648 int font_width = getFontWidth(font_nr);
1649 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1650 int sy = mSY + 65 + 2 * 32 + 1;
1651 int ystep = TILEY + 4;
1652 int pad_x = sx - SX;
1653 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1654 int max_lines_per_text = 2;
1657 if (action != -1 && direction != -1) /* element.action.direction */
1658 text = getHelpText(element, action, direction);
1660 if (text == NULL && action != -1) /* element.action */
1661 text = getHelpText(element, action, -1);
1663 if (text == NULL && direction != -1) /* element.direction */
1664 text = getHelpText(element, -1, direction);
1666 if (text == NULL) /* base element */
1667 text = getHelpText(element, -1, -1);
1669 if (text == NULL) /* not found */
1670 text = "No description available";
1672 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1673 sy += getFontHeight(font_nr) / 2;
1675 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1676 max_chars_per_line, max_lines_per_text);
1679 void DrawInfoScreen_TitleScreen()
1684 void HandleInfoScreen_TitleScreen(int button)
1686 HandleTitleScreen(0, 0, 0, 0, button);
1689 void DrawInfoScreen_Elements()
1691 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1693 FadeOut(REDRAW_FIELD);
1698 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1700 FadeIn(REDRAW_FIELD);
1705 void HandleInfoScreen_Elements(int button)
1707 static unsigned long info_delay = 0;
1708 static int num_anims;
1709 static int num_pages;
1711 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1712 int button_released = !button;
1715 if (button == MB_MENU_INITIALIZE)
1717 boolean new_element = TRUE;
1720 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1722 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1724 else if (new_element)
1727 new_element = FALSE;
1731 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1734 else if (button == MB_MENU_LEAVE)
1736 info_mode = INFO_MODE_MAIN;
1742 if (button_released || button == MB_MENU_INITIALIZE)
1744 if (button != MB_MENU_INITIALIZE)
1747 if (page >= num_pages)
1749 FadeSoundsAndMusic();
1750 FadeOut(REDRAW_FIELD);
1752 info_mode = INFO_MODE_MAIN;
1753 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1758 if (button != MB_MENU_INITIALIZE)
1759 FadeCrossSaveBackbuffer();
1761 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1763 if (button != MB_MENU_INITIALIZE)
1764 FadeCross(REDRAW_FIELD);
1768 if (DelayReached(&info_delay, GameFrameDelay))
1769 if (page < num_pages)
1770 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1772 PlayMenuSoundIfLoop();
1776 void DrawInfoScreen_Music()
1778 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1780 FadeOut(REDRAW_FIELD);
1787 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1789 FadeIn(REDRAW_FIELD);
1792 void HandleInfoScreen_Music(int button)
1794 static struct MusicFileInfo *list = NULL;
1795 int ystart = 150, dy = 30;
1796 int ybottom = SYSIZE - 20;
1797 int button_released = !button;
1799 if (button == MB_MENU_INITIALIZE)
1801 list = music_file_info;
1805 FadeSoundsAndMusic();
1810 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1812 DrawTextSCentered(ybottom, FONT_TEXT_4,
1813 "Press any key or button for info menu");
1818 else if (button == MB_MENU_LEAVE)
1820 info_mode = INFO_MODE_MAIN;
1826 if (button_released || button == MB_MENU_INITIALIZE)
1830 if (button != MB_MENU_INITIALIZE)
1836 FadeSoundsAndMusic();
1837 FadeOut(REDRAW_FIELD);
1839 info_mode = INFO_MODE_MAIN;
1840 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1845 FadeSoundsAndMusic();
1847 if (button != MB_MENU_INITIALIZE)
1848 FadeCrossSaveBackbuffer();
1855 int sound = list->music;
1857 if (sound_info[sound].loop)
1858 PlaySoundLoop(sound);
1862 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1866 PlayMusic(list->music);
1868 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1871 if (!strEqual(list->title, UNKNOWN_NAME))
1873 if (!strEqual(list->title_header, UNKNOWN_NAME))
1874 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1876 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1879 if (!strEqual(list->artist, UNKNOWN_NAME))
1881 if (!strEqual(list->artist_header, UNKNOWN_NAME))
1882 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1884 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1886 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1889 if (!strEqual(list->album, UNKNOWN_NAME))
1891 if (!strEqual(list->album_header, UNKNOWN_NAME))
1892 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1894 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1896 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1899 if (!strEqual(list->year, UNKNOWN_NAME))
1901 if (!strEqual(list->year_header, UNKNOWN_NAME))
1902 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1904 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1906 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1909 DrawTextSCentered(ybottom, FONT_TEXT_4,
1910 "Press any key or button for next page");
1912 if (button != MB_MENU_INITIALIZE)
1913 FadeCross(REDRAW_FIELD);
1916 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1917 PlaySoundLoop(list->music);
1920 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
1922 int ystart = 150, ystep = 30;
1923 int ybottom = SYSIZE - 20;
1931 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1935 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1936 "Special thanks to");
1937 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1939 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1941 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1942 "\"Boulder Dash\"");
1943 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1945 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1947 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1949 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1950 "First Star Software");
1952 else if (screen_nr == 1)
1954 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1955 "Special thanks to");
1956 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1957 "Klaus Heinz & Volker Wertich");
1958 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1960 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1961 "\"Emerald Mine\"");
1962 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1964 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1966 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1968 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1971 else if (screen_nr == 2)
1973 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1974 "Special thanks to");
1975 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1976 "Michael Stopp & Philip Jespersen");
1977 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1979 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1981 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1983 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1985 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1987 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1988 "Digital Integration");
1990 else if (screen_nr == 3)
1992 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1993 "Special thanks to");
1994 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1995 "Hiroyuki Imabayashi");
1996 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1998 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2000 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2002 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2004 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2006 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2009 else if (screen_nr == 4)
2011 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2012 "Special thanks to");
2013 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2015 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2017 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2018 "Jürgen Bonhagen");
2019 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2020 "for the continuous creation");
2021 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2022 "of outstanding level sets");
2024 else if (screen_nr == 5)
2026 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2028 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2030 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2031 "for ideas and inspiration by");
2032 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2035 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2037 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
2039 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2040 "for ideas and inspiration by");
2041 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2044 else if (screen_nr == 6)
2046 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2048 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2050 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2051 "for the new Emerald Mine engine");
2053 else if (screen_nr == 7)
2055 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2057 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2059 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2060 "for the initial DOS port");
2062 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2064 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2066 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2067 "for some additional toons");
2069 else if (screen_nr == 8)
2071 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2072 "And not to forget:");
2073 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2075 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2076 "All those who contributed");
2077 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2078 "levels to this game");
2079 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
2089 DrawTextSCentered(ybottom, FONT_TEXT_4,
2090 "Press any key or button for next page");
2095 void DrawInfoScreen_Credits()
2097 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2099 FadeSoundsAndMusic();
2101 FadeOut(REDRAW_FIELD);
2103 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2105 FadeIn(REDRAW_FIELD);
2108 void HandleInfoScreen_Credits(int button)
2110 static int screen_nr = 0;
2112 if (button == MB_MENU_INITIALIZE)
2116 DrawInfoScreen_CreditsScreen(screen_nr);
2118 else if (button == MB_MENU_LEAVE)
2120 info_mode = INFO_MODE_MAIN;
2125 else if (button == MB_MENU_CHOICE)
2127 boolean show_screen;
2131 FadeCrossSaveBackbuffer();
2133 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2137 FadeCross(REDRAW_FIELD);
2141 FadeSoundsAndMusic();
2142 FadeOut(REDRAW_FIELD);
2144 info_mode = INFO_MODE_MAIN;
2145 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2150 PlayMenuSoundIfLoop();
2154 void DrawInfoScreen_Program()
2156 int ystart = 150, ystep = 30;
2157 int ybottom = SYSIZE - 20;
2159 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2161 FadeOut(REDRAW_FIELD);
2166 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
2168 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2169 "This game is Freeware!");
2170 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2171 "If you like it, send e-mail to:");
2172 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2173 PROGRAM_EMAIL_STRING);
2174 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
2175 "or SnailMail to:");
2176 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
2178 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
2179 "Detmolder Strasse 189");
2180 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
2182 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
2184 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2185 "More information and levels:");
2186 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2187 PROGRAM_WEBSITE_STRING);
2188 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
2189 "If you have created new levels,");
2190 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
2191 "send them to me to include them!");
2192 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
2195 DrawTextSCentered(ybottom, FONT_TEXT_4,
2196 "Press any key or button for info menu");
2198 FadeIn(REDRAW_FIELD);
2201 void HandleInfoScreen_Program(int button)
2203 int button_released = !button;
2205 if (button == MB_MENU_LEAVE)
2207 info_mode = INFO_MODE_MAIN;
2213 if (button_released)
2215 FadeSoundsAndMusic();
2216 FadeOut(REDRAW_FIELD);
2218 info_mode = INFO_MODE_MAIN;
2219 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2223 PlayMenuSoundIfLoop();
2227 void DrawInfoScreen_LevelSet()
2230 int ybottom = SYSIZE - 20;
2231 char *filename = getLevelSetInfoFilename();
2232 int font_nr = FONT_LEVEL_NUMBER;
2233 int font_width = getFontWidth(font_nr);
2234 int font_height = getFontHeight(font_nr);
2237 int sx = SX + pad_x;
2238 int sy = SY + pad_y;
2239 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2240 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2242 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2244 FadeOut(REDRAW_FIELD);
2249 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
2251 DrawTextSCentered(ybottom, FONT_TEXT_4,
2252 "Press any key or button for info menu");
2254 if (filename != NULL)
2255 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2256 max_lines_per_screen);
2258 DrawTextSCentered(ystart, FONT_TEXT_2,
2259 "No information for this level set.");
2261 FadeIn(REDRAW_FIELD);
2264 void HandleInfoScreen_LevelSet(int button)
2266 int button_released = !button;
2268 if (button == MB_MENU_LEAVE)
2270 info_mode = INFO_MODE_MAIN;
2276 if (button_released)
2278 FadeSoundsAndMusic();
2279 FadeOut(REDRAW_FIELD);
2281 info_mode = INFO_MODE_MAIN;
2282 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2286 PlayMenuSoundIfLoop();
2290 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2292 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2294 if (info_mode == INFO_MODE_TITLE)
2295 DrawInfoScreen_TitleScreen();
2296 else if (info_mode == INFO_MODE_ELEMENTS)
2297 DrawInfoScreen_Elements();
2298 else if (info_mode == INFO_MODE_MUSIC)
2299 DrawInfoScreen_Music();
2300 else if (info_mode == INFO_MODE_CREDITS)
2301 DrawInfoScreen_Credits();
2302 else if (info_mode == INFO_MODE_PROGRAM)
2303 DrawInfoScreen_Program();
2304 else if (info_mode == INFO_MODE_LEVELSET)
2305 DrawInfoScreen_LevelSet();
2307 DrawInfoScreen_Main(redraw_mask, do_fading);
2309 if (info_mode != INFO_MODE_MAIN &&
2310 info_mode != INFO_MODE_TITLE &&
2311 info_mode != INFO_MODE_MUSIC)
2318 void DrawAndFadeInInfoScreen(int redraw_mask)
2320 DrawInfoScreenExt(redraw_mask, TRUE);
2323 void DrawInfoScreen()
2325 DrawInfoScreenExt(REDRAW_ALL, FALSE);
2328 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
2330 if (info_mode == INFO_MODE_TITLE)
2331 HandleInfoScreen_TitleScreen(button);
2332 else if (info_mode == INFO_MODE_ELEMENTS)
2333 HandleInfoScreen_Elements(button);
2334 else if (info_mode == INFO_MODE_MUSIC)
2335 HandleInfoScreen_Music(button);
2336 else if (info_mode == INFO_MODE_CREDITS)
2337 HandleInfoScreen_Credits(button);
2338 else if (info_mode == INFO_MODE_PROGRAM)
2339 HandleInfoScreen_Program(button);
2340 else if (info_mode == INFO_MODE_LEVELSET)
2341 HandleInfoScreen_LevelSet(button);
2343 HandleInfoScreen_Main(mx, my, dx, dy, button);
2349 /* ========================================================================= */
2350 /* type name functions */
2351 /* ========================================================================= */
2353 void HandleTypeName(int newxpos, Key key)
2355 static int xpos = 0, ypos = 2;
2356 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
2357 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
2358 int startx = mSX + 32 + name_width;
2359 int starty = mSY + ypos * 32;
2365 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
2366 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
2371 if (((key >= KSYM_A && key <= KSYM_Z) ||
2372 (key >= KSYM_a && key <= KSYM_z)) &&
2373 xpos < MAX_PLAYER_NAME_LEN)
2377 if (key >= KSYM_A && key <= KSYM_Z)
2378 ascii = 'A' + (char)(key - KSYM_A);
2380 ascii = 'a' + (char)(key - KSYM_a);
2382 setup.player_name[xpos] = ascii;
2383 setup.player_name[xpos + 1] = 0;
2386 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
2387 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
2389 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
2392 setup.player_name[xpos] = 0;
2394 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
2396 else if (key == KSYM_Return && xpos > 0)
2398 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
2399 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
2402 game_status = GAME_MODE_MAIN;
2407 /* ========================================================================= */
2408 /* tree menu functions */
2409 /* ========================================================================= */
2411 static void DrawChooseTree(TreeInfo **ti_ptr)
2415 FreeScreenGadgets();
2416 CreateScreenGadgets();
2418 CloseDoor(DOOR_CLOSE_2);
2422 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
2423 MapScreenTreeGadgets(*ti_ptr);
2429 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
2431 struct GadgetInfo *gi = screen_gadget[id];
2432 int items_max, items_visible, item_position;
2434 items_max = numTreeInfoInGroup(ti);
2435 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
2436 item_position = first_entry;
2438 if (item_position > items_max - items_visible)
2439 item_position = items_max - items_visible;
2441 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2442 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2443 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2446 static void drawChooseTreeList(int first_entry, int num_page_entries,
2450 char *title_string = NULL;
2451 int yoffset_sets = MENU_TITLE1_YPOS;
2452 int yoffset_setup = 16;
2453 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
2455 int last_game_status = game_status; /* save current game status */
2457 title_string = ti->infotext;
2459 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
2461 /* force LEVELS font on artwork setup screen */
2462 game_status = GAME_MODE_LEVELS;
2464 /* clear tree list area, but not title or scrollbar */
2465 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2466 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2467 MAX_MENU_ENTRIES_ON_SCREEN * 32);
2469 for (i = 0; i < num_page_entries; i++)
2471 TreeInfo *node, *node_first;
2472 int entry_pos = first_entry + i;
2473 int xpos = MENU_SCREEN_START_XPOS;
2474 int ypos = MENU_SCREEN_START_YPOS + i;
2475 int startx = mSX + xpos * 32;
2476 int starty = mSY + ypos * 32;
2477 int font_nr = FONT_TEXT_1;
2478 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2479 int startx_text = startx + font_xoffset;
2480 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2481 int text_size = startx_scrollbar - startx_text;
2482 int max_buffer_len = text_size / getFontWidth(font_nr);
2483 char buffer[max_buffer_len + 1];
2485 node_first = getTreeInfoFirstGroupEntry(ti);
2486 node = getTreeInfoFromPos(node_first, entry_pos);
2488 strncpy(buffer, node->name, max_buffer_len);
2489 buffer[max_buffer_len] = '\0';
2491 DrawText(startx, starty, buffer, font_nr + node->color);
2493 if (node->parent_link)
2494 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2495 else if (node->level_group)
2496 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2498 initCursor(i, IMG_MENU_BUTTON);
2501 game_status = last_game_status; /* restore current game status */
2503 redraw_mask |= REDRAW_FIELD;
2506 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2508 TreeInfo *node, *node_first;
2509 int x, last_redraw_mask = redraw_mask;
2510 int ypos = MENU_TITLE2_YPOS;
2512 if (ti->type != TREE_TYPE_LEVEL_DIR)
2515 node_first = getTreeInfoFirstGroupEntry(ti);
2516 node = getTreeInfoFromPos(node_first, entry_pos);
2518 DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
2520 if (node->parent_link)
2521 DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
2523 else if (node->level_group)
2524 DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
2526 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2527 DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
2528 node->levels, node->class_desc);
2530 /* let BackToFront() redraw only what is needed */
2531 redraw_mask = last_redraw_mask | REDRAW_TILES;
2532 for (x = 0; x < SCR_FIELDX; x++)
2533 MarkTileDirty(x, 1);
2536 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2539 TreeInfo *ti = *ti_ptr;
2541 int y = ti->cl_cursor;
2542 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2543 int num_entries = numTreeInfoInGroup(ti);
2544 int num_page_entries;
2545 int last_game_status = game_status; /* save current game status */
2546 boolean position_set_by_scrollbar = (dx == 999);
2548 /* force LEVELS draw offset on choose level and artwork setup screen */
2549 game_status = GAME_MODE_LEVELS;
2551 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2552 num_page_entries = num_entries;
2554 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2556 game_status = last_game_status; /* restore current game status */
2558 if (button == MB_MENU_INITIALIZE)
2560 int num_entries = numTreeInfoInGroup(ti);
2561 int entry_pos = posTreeInfo(ti);
2563 if (ti->cl_first == -1)
2565 /* only on initialization */
2566 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2567 ti->cl_cursor = entry_pos - ti->cl_first;
2569 else if (ti->cl_cursor >= num_page_entries ||
2570 (num_entries > num_page_entries &&
2571 num_entries - ti->cl_first < num_page_entries))
2573 /* only after change of list size (by custom graphic configuration) */
2574 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2575 ti->cl_cursor = entry_pos - ti->cl_first;
2578 if (position_set_by_scrollbar)
2581 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2584 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2585 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2586 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2590 else if (button == MB_MENU_LEAVE)
2592 if (ti->node_parent)
2594 *ti_ptr = ti->node_parent;
2595 DrawChooseTree(ti_ptr);
2597 else if (game_status == GAME_MODE_SETUP)
2599 if (game_status == GAME_MODE_SETUP)
2601 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2602 execSetupGraphics();
2609 game_status = GAME_MODE_MAIN;
2616 if (mx || my) /* mouse input */
2618 int last_game_status = game_status; /* save current game status */
2620 /* force LEVELS draw offset on artwork setup screen */
2621 game_status = GAME_MODE_LEVELS;
2623 x = (mx - mSX) / 32;
2624 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2626 game_status = last_game_status; /* restore current game status */
2628 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2630 /* move cursor instead of scrolling when already at start/end of list */
2631 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2633 else if (dy == +1 * SCROLL_LINE &&
2634 ti->cl_first + num_page_entries == num_entries)
2637 /* handle scrolling screen one line or page */
2638 if (ti->cl_cursor + dy < 0 ||
2639 ti->cl_cursor + dy > num_page_entries - 1)
2641 if (ABS(dy) == SCROLL_PAGE)
2642 step = num_page_entries - 1;
2644 if (dy < 0 && ti->cl_first > 0)
2646 /* scroll page/line up */
2648 ti->cl_first -= step;
2649 if (ti->cl_first < 0)
2652 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2653 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2654 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2656 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2659 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2661 /* scroll page/line down */
2663 ti->cl_first += step;
2664 if (ti->cl_first + num_page_entries > num_entries)
2665 ti->cl_first = MAX(0, num_entries - num_page_entries);
2667 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2668 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2669 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2671 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2678 /* handle moving cursor one line */
2679 y = ti->cl_cursor + dy;
2684 TreeInfo *node_first, *node_cursor;
2685 int entry_pos = ti->cl_first + y;
2687 node_first = getTreeInfoFirstGroupEntry(ti);
2688 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2690 if (node_cursor->node_group)
2692 node_cursor->cl_first = ti->cl_first;
2693 node_cursor->cl_cursor = ti->cl_cursor;
2694 *ti_ptr = node_cursor->node_group;
2695 DrawChooseTree(ti_ptr);
2700 else if (dx == -1 && ti->node_parent)
2702 *ti_ptr = ti->node_parent;
2703 DrawChooseTree(ti_ptr);
2708 if (!anyScrollbarGadgetActive() &&
2709 IN_VIS_FIELD(x, y) &&
2710 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2711 y >= 0 && y < num_page_entries)
2715 if (y != ti->cl_cursor)
2717 drawChooseTreeCursor(ti->cl_cursor, FALSE);
2718 drawChooseTreeCursor(y, TRUE);
2719 drawChooseTreeInfo(ti->cl_first + y, ti);
2726 TreeInfo *node_first, *node_cursor;
2727 int entry_pos = ti->cl_first + y;
2729 node_first = getTreeInfoFirstGroupEntry(ti);
2730 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2732 if (node_cursor->node_group)
2734 node_cursor->cl_first = ti->cl_first;
2735 node_cursor->cl_cursor = ti->cl_cursor;
2736 *ti_ptr = node_cursor->node_group;
2737 DrawChooseTree(ti_ptr);
2739 else if (node_cursor->parent_link)
2741 *ti_ptr = node_cursor->node_parent;
2742 DrawChooseTree(ti_ptr);
2746 node_cursor->cl_first = ti->cl_first;
2747 node_cursor->cl_cursor = ti->cl_cursor;
2748 *ti_ptr = node_cursor;
2750 if (ti->type == TREE_TYPE_LEVEL_DIR)
2752 LoadLevelSetup_SeriesInfo();
2754 SaveLevelSetup_LastSeries();
2755 SaveLevelSetup_SeriesInfo();
2759 if (game_status == GAME_MODE_SETUP)
2761 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2762 execSetupGraphics();
2768 game_status = GAME_MODE_MAIN;
2776 void DrawChooseLevel()
2778 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
2780 DrawChooseTree(&leveldir_current);
2786 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
2788 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
2793 void DrawHallOfFame(int highlight_position)
2796 FadeSoundsAndMusic();
2797 CloseDoor(DOOR_CLOSE_2);
2799 if (highlight_position < 0)
2800 LoadScore(level_nr);
2802 FadeOut(REDRAW_FIELD);
2809 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
2811 FadeIn(REDRAW_FIELD);
2814 static void drawHallOfFameList(int first_entry, int highlight_position)
2818 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
2821 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
2822 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2823 "HighScores of Level %d", level_nr);
2825 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2827 int entry = first_entry + i;
2828 boolean active = (entry == highlight_position);
2829 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
2830 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
2831 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
2832 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
2833 int dx1 = 3 * getFontWidth(font_nr1);
2834 int dx2 = dx1 + getFontWidth(font_nr1);
2835 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
2836 int sy = mSY + 64 + i * 32;
2838 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
2839 DrawText(mSX + dx1, sy, ".", font_nr1);
2840 DrawText(mSX + dx2, sy, ".........................", font_nr3);
2842 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
2843 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
2845 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
2848 redraw_mask |= REDRAW_FIELD;
2851 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
2853 static int first_entry = 0;
2854 static int highlight_position = 0;
2855 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2857 if (button == MB_MENU_INITIALIZE)
2860 highlight_position = mx;
2861 drawHallOfFameList(first_entry, highlight_position);
2866 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
2867 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
2871 if (first_entry > 0)
2873 first_entry -= step;
2874 if (first_entry < 0)
2877 drawHallOfFameList(first_entry, highlight_position);
2882 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
2884 first_entry += step;
2885 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
2886 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
2888 drawHallOfFameList(first_entry, highlight_position);
2891 else if (button == MB_MENU_LEAVE)
2893 FadeSound(SND_BACKGROUND_SCORES);
2895 game_status = GAME_MODE_MAIN;
2899 else if (button == MB_MENU_CHOICE)
2901 FadeSound(SND_BACKGROUND_SCORES);
2902 FadeOut(REDRAW_FIELD);
2904 game_status = GAME_MODE_MAIN;
2906 DrawAndFadeInMainMenu(REDRAW_FIELD);
2909 if (game_status == GAME_MODE_SCORES)
2910 PlayMenuSoundIfLoop();
2916 /* ========================================================================= */
2917 /* setup screen functions */
2918 /* ========================================================================= */
2920 static struct TokenInfo *setup_info;
2921 static int num_setup_info;
2923 static char *screen_mode_text;
2924 static char *graphics_set_name;
2925 static char *sounds_set_name;
2926 static char *music_set_name;
2928 static void execSetupMain()
2930 setup_mode = SETUP_MODE_MAIN;
2934 static void execSetupGame()
2936 setup_mode = SETUP_MODE_GAME;
2940 static void execSetupEditor()
2942 setup_mode = SETUP_MODE_EDITOR;
2946 static void execSetupGraphics()
2948 if (video.fullscreen_available && screen_modes == NULL)
2952 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
2954 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
2955 char identifier[32], name[32];
2956 int x = video.fullscreen_modes[i].width;
2957 int y = video.fullscreen_modes[i].height;
2960 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
2962 ti->node_top = &screen_modes;
2963 ti->sort_priority = x * 10000 + y;
2965 sprintf(identifier, "%dx%d", x, y);
2966 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
2968 setString(&ti->identifier, identifier);
2969 setString(&ti->name, name);
2970 setString(&ti->name_sorting, name);
2971 setString(&ti->infotext, "Fullscreen Mode");
2973 pushTreeInfo(&screen_modes, ti);
2976 /* sort fullscreen modes to start with lowest available screen resolution */
2977 sortTreeInfo(&screen_modes);
2979 /* set current screen mode for fullscreen mode to configured setup value */
2980 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
2981 setup.fullscreen_mode);
2983 /* if that fails, set current screen mode to reliable default value */
2984 if (screen_mode_current == NULL)
2985 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
2986 DEFAULT_FULLSCREEN_MODE);
2988 /* if that also fails, set current screen mode to first available mode */
2989 if (screen_mode_current == NULL)
2990 screen_mode_current = screen_modes;
2992 if (screen_mode_current == NULL)
2993 video.fullscreen_available = FALSE;
2996 if (video.fullscreen_available)
2998 setup.fullscreen_mode = screen_mode_current->identifier;
3000 /* needed for displaying screen mode name instead of identifier */
3001 screen_mode_text = screen_mode_current->name;
3004 setup_mode = SETUP_MODE_GRAPHICS;
3008 static void execSetupChooseScreenMode()
3010 if (!video.fullscreen_available)
3013 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3017 static void execSetupSound()
3019 setup_mode = SETUP_MODE_SOUND;
3023 static void execSetupArtwork()
3025 setup.graphics_set = artwork.gfx_current->identifier;
3026 setup.sounds_set = artwork.snd_current->identifier;
3027 setup.music_set = artwork.mus_current->identifier;
3029 /* needed if last screen (setup choice) changed graphics, sounds or music */
3030 ReloadCustomArtwork(0);
3032 /* needed for displaying artwork name instead of artwork identifier */
3033 graphics_set_name = artwork.gfx_current->name;
3034 sounds_set_name = artwork.snd_current->name;
3035 music_set_name = artwork.mus_current->name;
3037 setup_mode = SETUP_MODE_ARTWORK;
3041 static void execSetupChooseGraphics()
3043 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3047 static void execSetupChooseSounds()
3049 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3053 static void execSetupChooseMusic()
3055 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3059 static void execSetupInput()
3061 setup_mode = SETUP_MODE_INPUT;
3065 static void execSetupShortcut1()
3067 setup_mode = SETUP_MODE_SHORTCUT_1;
3071 static void execSetupShortcut2()
3073 setup_mode = SETUP_MODE_SHORTCUT_2;
3077 static void execExitSetup()
3079 game_status = GAME_MODE_MAIN;
3083 static void execSaveAndExitSetup()
3089 static struct TokenInfo setup_info_main[] =
3091 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
3092 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
3093 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
3094 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
3095 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
3096 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
3097 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
3098 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
3099 { TYPE_EMPTY, NULL, "" },
3100 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
3101 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
3106 static struct TokenInfo setup_info_game[] =
3108 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
3109 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
3110 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
3111 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
3112 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
3113 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
3114 { TYPE_EMPTY, NULL, "" },
3115 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3120 static struct TokenInfo setup_info_editor[] =
3123 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
3124 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
3125 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
3126 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
3127 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
3128 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
3129 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
3130 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
3132 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
3133 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
3135 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
3137 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3138 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
3139 { TYPE_EMPTY, NULL, "" },
3141 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
3142 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
3143 { TYPE_EMPTY, NULL, "" },
3145 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
3146 { TYPE_EMPTY, NULL, "" },
3147 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3152 static struct TokenInfo setup_info_graphics[] =
3154 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
3155 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
3156 { TYPE_STRING, &screen_mode_text, "" },
3157 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
3159 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
3160 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
3162 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
3163 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
3164 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
3165 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
3166 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
3167 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
3168 { TYPE_EMPTY, NULL, "" },
3169 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3174 static struct TokenInfo setup_info_sound[] =
3176 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
3177 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
3178 { TYPE_SWITCH, &setup.sound_music, "Music:" },
3179 { TYPE_EMPTY, NULL, "" },
3180 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3185 static struct TokenInfo setup_info_artwork[] =
3187 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
3188 { TYPE_STRING, &graphics_set_name, "" },
3189 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
3190 { TYPE_STRING, &sounds_set_name, "" },
3191 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
3192 { TYPE_STRING, &music_set_name, "" },
3193 { TYPE_EMPTY, NULL, "" },
3195 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
3196 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
3197 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
3199 { TYPE_STRING, NULL, "Override Level Artwork:"},
3200 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
3201 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
3202 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
3204 { TYPE_EMPTY, NULL, "" },
3205 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3210 static struct TokenInfo setup_info_input[] =
3212 { TYPE_SWITCH, NULL, "Player:" },
3213 { TYPE_SWITCH, NULL, "Device:" },
3214 { TYPE_ENTER_MENU, NULL, "" },
3215 { TYPE_EMPTY, NULL, "" },
3216 { TYPE_EMPTY, NULL, "" },
3217 { TYPE_EMPTY, NULL, "" },
3218 { TYPE_EMPTY, NULL, "" },
3219 { TYPE_EMPTY, NULL, "" },
3220 { TYPE_EMPTY, NULL, "" },
3221 { TYPE_EMPTY, NULL, "" },
3222 { TYPE_EMPTY, NULL, "" },
3223 { TYPE_EMPTY, NULL, "" },
3224 { TYPE_EMPTY, NULL, "" },
3225 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3230 static struct TokenInfo setup_info_shortcut_1[] =
3232 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
3233 { TYPE_KEY, &setup.shortcut.save_game, "" },
3234 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
3235 { TYPE_KEY, &setup.shortcut.load_game, "" },
3236 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
3237 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
3238 { TYPE_EMPTY, NULL, "" },
3239 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
3240 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
3241 { TYPE_EMPTY, NULL, "" },
3242 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3247 static struct TokenInfo setup_info_shortcut_2[] =
3249 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
3250 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
3251 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
3252 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
3253 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
3254 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
3255 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
3256 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
3257 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
3258 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
3259 { TYPE_EMPTY, NULL, "" },
3260 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3265 static Key getSetupKey()
3267 Key key = KSYM_UNDEFINED;
3268 boolean got_key_event = FALSE;
3270 while (!got_key_event)
3272 if (PendingEvent()) /* got event */
3280 case EVENT_KEYPRESS:
3282 key = GetEventKey((KeyEvent *)&event, TRUE);
3284 /* press 'Escape' or 'Enter' to keep the existing key binding */
3285 if (key == KSYM_Escape || key == KSYM_Return)
3286 key = KSYM_UNDEFINED; /* keep old value */
3288 got_key_event = TRUE;
3292 case EVENT_KEYRELEASE:
3293 key_joystick_mapping = 0;
3297 HandleOtherEvents(&event);
3305 /* don't eat all CPU time */
3312 static int getSetupTextFont(int type)
3314 if (type & (TYPE_SWITCH |
3325 static int getSetupValueFont(int type, void *value)
3327 if (type & TYPE_KEY)
3328 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
3329 else if (type & TYPE_STRING)
3330 return FONT_VALUE_2;
3331 else if (type & TYPE_ECS_AGA)
3332 return FONT_VALUE_1;
3333 else if (type & TYPE_BOOLEAN_STYLE)
3334 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
3336 return FONT_VALUE_1;
3339 static void drawSetupValue(int pos)
3341 boolean font_draw_xoffset_modified = FALSE;
3342 int font_draw_xoffset_old = -1;
3343 int xpos = MENU_SCREEN_VALUE_XPOS;
3344 int ypos = MENU_SCREEN_START_YPOS + pos;
3345 int startx = mSX + xpos * 32;
3346 int starty = mSY + ypos * 32;
3347 int font_nr, font_width;
3348 int type = setup_info[pos].type;
3349 void *value = setup_info[pos].value;
3350 char *value_string = getSetupValue(type, value);
3353 if (value_string == NULL)
3356 if (type & TYPE_KEY)
3358 xpos = MENU_SCREEN_START_XPOS;
3360 if (type & TYPE_QUERY)
3362 value_string = "<press key>";
3365 else if (type & TYPE_STRING)
3367 int max_value_len = (SCR_FIELDX - 2) * 2;
3369 xpos = MENU_SCREEN_START_XPOS;
3371 if (strlen(value_string) > max_value_len)
3372 value_string[max_value_len] = '\0';
3375 startx = mSX + xpos * 32;
3376 starty = mSY + ypos * 32;
3377 font_nr = getSetupValueFont(type, value);
3378 font_width = getFontWidth(font_nr);
3380 /* downward compatibility correction for Juergen Bonhagen's menu settings */
3381 if (setup_mode != SETUP_MODE_INPUT)
3383 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
3384 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3385 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
3386 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
3387 int text_font_nr = getSetupTextFont(FONT_MENU_2);
3388 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
3389 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
3390 boolean correct_font_draw_xoffset = FALSE;
3392 if (xpos == MENU_SCREEN_START_XPOS &&
3393 startx + font1_xoffset < text_startx + text_font_xoffset)
3394 correct_font_draw_xoffset = TRUE;
3396 if (xpos == MENU_SCREEN_VALUE_XPOS &&
3397 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
3398 correct_font_draw_xoffset = TRUE;
3400 /* check if setup value would overlap with setup text when printed */
3401 /* (this can happen for extreme/wrong values for font draw offset) */
3402 if (correct_font_draw_xoffset)
3404 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
3405 font_draw_xoffset_modified = TRUE;
3407 if (type & TYPE_KEY)
3408 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
3409 else if (!(type & TYPE_STRING))
3410 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
3411 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
3415 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
3416 DrawText(startx + i * font_width, starty, " ", font_nr);
3418 DrawText(startx, starty, value_string, font_nr);
3420 if (font_draw_xoffset_modified)
3421 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
3424 static void changeSetupValue(int pos)
3426 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
3428 *(boolean *)setup_info[pos].value ^= TRUE;
3430 else if (setup_info[pos].type & TYPE_KEY)
3434 setup_info[pos].type |= TYPE_QUERY;
3435 drawSetupValue(pos);
3436 setup_info[pos].type &= ~TYPE_QUERY;
3438 key = getSetupKey();
3439 if (key != KSYM_UNDEFINED)
3440 *(Key *)setup_info[pos].value = key;
3443 drawSetupValue(pos);
3446 static void DrawCursorAndText_Setup(int pos, boolean active)
3448 int xpos = MENU_SCREEN_START_XPOS;
3449 int ypos = MENU_SCREEN_START_YPOS + pos;
3450 int font_nr = getSetupTextFont(setup_info[pos].type);
3452 if (setup_info == setup_info_input)
3453 font_nr = FONT_MENU_1;
3456 font_nr = FONT_ACTIVE(font_nr);
3458 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
3460 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
3461 drawCursor(pos, active);
3464 static void DrawSetupScreen_Generic()
3466 char *title_string = NULL;
3470 CloseDoor(DOOR_CLOSE_2);
3474 if (setup_mode == SETUP_MODE_MAIN)
3476 setup_info = setup_info_main;
3477 title_string = "Setup";
3479 else if (setup_mode == SETUP_MODE_GAME)
3481 setup_info = setup_info_game;
3482 title_string = "Setup Game";
3484 else if (setup_mode == SETUP_MODE_EDITOR)
3486 setup_info = setup_info_editor;
3487 title_string = "Setup Editor";
3489 else if (setup_mode == SETUP_MODE_GRAPHICS)
3491 setup_info = setup_info_graphics;
3492 title_string = "Setup Graphics";
3494 else if (setup_mode == SETUP_MODE_SOUND)
3496 setup_info = setup_info_sound;
3497 title_string = "Setup Sound";
3499 else if (setup_mode == SETUP_MODE_ARTWORK)
3501 setup_info = setup_info_artwork;
3502 title_string = "Custom Artwork";
3504 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
3506 setup_info = setup_info_shortcut_1;
3507 title_string = "Setup Shortcuts";
3509 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
3511 setup_info = setup_info_shortcut_2;
3512 title_string = "Setup Shortcuts";
3515 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
3518 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3520 void *value_ptr = setup_info[i].value;
3523 int xpos = MENU_SCREEN_START_XPOS;
3524 int ypos = MENU_SCREEN_START_YPOS + i;
3528 /* set some entries to "unchangeable" according to other variables */
3529 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
3530 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
3531 (value_ptr == &setup.sound_music && !audio.music_available) ||
3532 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
3533 (value_ptr == &screen_mode_text && !video.fullscreen_available))
3534 setup_info[i].type |= TYPE_GHOSTED;
3536 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3537 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3538 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3539 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3540 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3541 initCursor(i, IMG_MENU_BUTTON);
3544 DrawCursorAndText_Setup(i, FALSE);
3546 font_nr = getSetupTextFont(setup_info[i].type);
3548 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
3551 if (setup_info[i].type & TYPE_VALUE)
3558 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3559 "Joysticks deactivated in setup menu");
3564 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
3567 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
3569 static int choice_store[MAX_SETUP_MODES];
3570 int choice = choice_store[setup_mode]; /* always starts with 0 */
3574 if (button == MB_MENU_INITIALIZE)
3576 /* advance to first valid menu entry */
3577 while (choice < num_setup_info &&
3578 setup_info[choice].type & TYPE_SKIP_ENTRY)
3580 choice_store[setup_mode] = choice;
3583 DrawCursorAndText_Setup(choice, TRUE);
3585 drawCursor(choice, TRUE);
3590 else if (button == MB_MENU_LEAVE)
3592 for (y = 0; y < num_setup_info; y++)
3594 if (setup_info[y].type & TYPE_LEAVE_MENU)
3596 void (*menu_callback_function)(void) = setup_info[y].value;
3598 menu_callback_function();
3600 break; /* absolutely needed because function changes 'setup_info'! */
3607 if (mx || my) /* mouse input */
3609 x = (mx - mSX) / 32;
3610 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3612 else if (dx || dy) /* keyboard input */
3616 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3618 if (setup_info[choice].type & menu_navigation_type ||
3619 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3620 button = MB_MENU_CHOICE;
3625 /* jump to next non-empty menu entry (up or down) */
3626 while (y > 0 && y < num_setup_info - 1 &&
3627 setup_info[y].type & TYPE_SKIP_ENTRY)
3631 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
3635 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3638 DrawCursorAndText_Setup(choice, FALSE);
3639 DrawCursorAndText_Setup(y, TRUE);
3641 drawCursor(choice, FALSE);
3642 drawCursor(y, TRUE);
3645 choice = choice_store[setup_mode] = y;
3648 else if (!(setup_info[y].type & TYPE_GHOSTED))
3650 /* when selecting key headline, execute function for key value change */
3651 if (setup_info[y].type & TYPE_KEYTEXT &&
3652 setup_info[y + 1].type & TYPE_KEY)
3655 /* when selecting string value, execute function for list selection */
3656 if (setup_info[y].type & TYPE_STRING && y > 0 &&
3657 setup_info[y - 1].type & TYPE_ENTER_LIST)
3660 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
3662 void (*menu_callback_function)(void) = setup_info[y].value;
3664 menu_callback_function();
3668 if (setup_info[y].type & TYPE_VALUE)
3669 changeSetupValue(y);
3675 void DrawSetupScreen_Input()
3684 setup_info = setup_info_input;
3687 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3690 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3692 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3693 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3694 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3695 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3696 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3697 initCursor(i, IMG_MENU_BUTTON);
3699 DrawCursorAndText_Setup(i, FALSE);
3702 initCursor(0, IMG_MENU_BUTTON);
3703 initCursor(1, IMG_MENU_BUTTON);
3704 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3705 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3707 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3708 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3709 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3713 DeactivateJoystickForCalibration();
3716 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3717 "Joysticks deactivated on this screen");
3720 /* create gadgets for setup input menu screen */
3721 FreeScreenGadgets();
3722 CreateScreenGadgets();
3724 /* map gadgets for setup input menu screen */
3725 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
3727 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
3732 static void setJoystickDeviceToNr(char *device_name, int device_nr)
3734 if (device_name == NULL)
3737 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
3740 if (strlen(device_name) > 1)
3742 char c1 = device_name[strlen(device_name) - 1];
3743 char c2 = device_name[strlen(device_name) - 2];
3745 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
3746 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
3749 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
3750 strlen(device_name));
3753 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
3756 static struct SetupKeyboardInfo custom_key;
3763 { &custom_key.left, "Joystick Left" },
3764 { &custom_key.right, "Joystick Right" },
3765 { &custom_key.up, "Joystick Up" },
3766 { &custom_key.down, "Joystick Down" },
3767 { &custom_key.snap, "Button 1" },
3768 { &custom_key.drop, "Button 2" }
3770 static char *joystick_name[MAX_PLAYERS] =
3777 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
3781 custom_key = setup.input[player_nr].key;
3783 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
3784 FONT_INPUT_1_ACTIVE);
3786 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3788 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3789 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
3791 if (setup.input[player_nr].use_joystick)
3793 char *device_name = setup.input[player_nr].joy.device_name;
3794 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
3795 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
3797 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
3798 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
3802 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
3803 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
3806 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
3808 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
3809 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
3810 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
3811 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
3813 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
3814 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
3815 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
3816 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
3817 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
3818 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
3820 for (i = 0; i < 6; i++)
3822 int ypos = 6 + i + (i > 3 ? i-3 : 0);
3824 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3826 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3827 (setup.input[player_nr].use_joystick ?
3829 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
3833 static int input_player_nr = 0;
3835 void HandleSetupScreen_Input_Player(int step, int direction)
3837 int old_player_nr = input_player_nr;
3840 new_player_nr = old_player_nr + step * direction;
3841 if (new_player_nr < 0)
3843 if (new_player_nr > MAX_PLAYERS - 1)
3844 new_player_nr = MAX_PLAYERS - 1;
3846 if (new_player_nr != old_player_nr)
3848 input_player_nr = new_player_nr;
3850 drawPlayerSetupInputInfo(input_player_nr, FALSE);
3854 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
3856 static int choice = 0;
3859 int pos_start = SETUPINPUT_SCREEN_POS_START;
3860 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
3861 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
3862 int pos_end = SETUPINPUT_SCREEN_POS_END;
3864 if (button == MB_MENU_INITIALIZE)
3866 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
3869 DrawCursorAndText_Setup(choice, TRUE);
3871 drawCursor(choice, TRUE);
3876 else if (button == MB_MENU_LEAVE)
3878 setup_mode = SETUP_MODE_MAIN;
3885 if (mx || my) /* mouse input */
3887 x = (mx - mSX) / 32;
3888 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3890 else if (dx || dy) /* keyboard input */
3892 if (dx && choice == 0)
3893 x = (dx < 0 ? 10 : 12);
3894 else if ((dx && choice == 1) ||
3895 (dx == +1 && choice == 2) ||
3896 (dx == -1 && choice == pos_end))
3897 button = MB_MENU_CHOICE;
3901 if (y >= pos_empty1 && y <= pos_empty2)
3902 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
3905 if (y == 0 && dx != 0 && button)
3907 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
3909 else if (IN_VIS_FIELD(x, y) &&
3910 y >= pos_start && y <= pos_end &&
3911 !(y >= pos_empty1 && y <= pos_empty2))
3918 DrawCursorAndText_Setup(choice, FALSE);
3919 DrawCursorAndText_Setup(y, TRUE);
3921 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
3923 drawCursor(choice, FALSE);
3924 drawCursor(y, TRUE);
3934 char *device_name = setup.input[input_player_nr].joy.device_name;
3936 if (!setup.input[input_player_nr].use_joystick)
3938 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
3940 setJoystickDeviceToNr(device_name, new_device_nr);
3941 setup.input[input_player_nr].use_joystick = TRUE;
3945 int device_nr = getJoystickNrFromDeviceName(device_name);
3946 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
3948 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
3949 setup.input[input_player_nr].use_joystick = FALSE;
3951 setJoystickDeviceToNr(device_name, new_device_nr);
3954 drawPlayerSetupInputInfo(input_player_nr, FALSE);
3958 if (setup.input[input_player_nr].use_joystick)
3961 CalibrateJoystick(input_player_nr);
3964 CustomizeKeyboard(input_player_nr);
3966 else if (y == pos_end)
3970 setup_mode = SETUP_MODE_MAIN;
3977 void CustomizeKeyboard(int player_nr)
3981 boolean finished = FALSE;
3982 static struct SetupKeyboardInfo custom_key;
3987 } customize_step[] =
3989 { &custom_key.left, "Move Left" },
3990 { &custom_key.right, "Move Right" },
3991 { &custom_key.up, "Move Up" },
3992 { &custom_key.down, "Move Down" },
3993 { &custom_key.snap, "Snap Field" },
3994 { &custom_key.drop, "Drop Element" }
3997 /* read existing key bindings from player setup */
3998 custom_key = setup.input[player_nr].key;
4002 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4008 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4009 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4010 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4011 "Key:", FONT_INPUT_1_ACTIVE);
4012 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4013 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4017 if (PendingEvent()) /* got event */
4025 case EVENT_KEYPRESS:
4027 Key key = GetEventKey((KeyEvent *)&event, FALSE);
4029 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4035 /* all keys configured -- wait for "Escape" or "Return" key */
4039 /* press 'Enter' to keep the existing key binding */
4040 if (key == KSYM_Return)
4041 key = *customize_step[step_nr].key;
4043 /* check if key already used */
4044 for (i = 0; i < step_nr; i++)
4045 if (*customize_step[i].key == key)
4050 /* got new key binding */
4051 *customize_step[step_nr].key = key;
4052 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4054 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4055 getKeyNameFromKey(key), FONT_VALUE_1);
4058 /* un-highlight last query */
4059 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4060 customize_step[step_nr - 1].text, FONT_MENU_1);
4061 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4062 "Key:", FONT_MENU_1);
4064 /* press 'Enter' to leave */
4067 DrawText(mSX + 16, mSY + 15 * 32 + 16,
4068 "Press Enter", FONT_TITLE_1);
4072 /* query next key binding */
4073 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4074 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4075 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4076 "Key:", FONT_INPUT_1_ACTIVE);
4077 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4078 getKeyNameFromKey(*customize_step[step_nr].key),
4083 case EVENT_KEYRELEASE:
4084 key_joystick_mapping = 0;
4088 HandleOtherEvents(&event);
4096 /* don't eat all CPU time */
4100 /* write new key bindings back to player setup */
4101 setup.input[player_nr].key = custom_key;
4104 DrawSetupScreen_Input();
4107 static boolean CalibrateJoystickMain(int player_nr)
4109 int new_joystick_xleft = JOYSTICK_XMIDDLE;
4110 int new_joystick_xright = JOYSTICK_XMIDDLE;
4111 int new_joystick_yupper = JOYSTICK_YMIDDLE;
4112 int new_joystick_ylower = JOYSTICK_YMIDDLE;
4113 int new_joystick_xmiddle, new_joystick_ymiddle;
4115 int joystick_fd = joystick.fd[player_nr];
4116 int x, y, last_x, last_y, xpos = 8, ypos = 3;
4117 boolean check[3][3];
4118 int check_remaining = 3 * 3;
4123 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
4126 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
4131 for (y = 0; y < 3; y++)
4133 for (x = 0; x < 3; x++)
4135 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
4136 check[x][y] = FALSE;
4140 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
4141 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
4142 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
4143 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
4144 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
4145 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
4146 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
4148 joy_value = Joystick(player_nr);
4149 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4150 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4152 /* eventually uncalibrated center position (joystick could be uncentered) */
4153 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4156 new_joystick_xmiddle = joy_x;
4157 new_joystick_ymiddle = joy_y;
4159 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
4162 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
4167 if (PendingEvent()) /* got event */
4175 case EVENT_KEYPRESS:
4176 switch(GetEventKey((KeyEvent *)&event, TRUE))
4179 if (check_remaining == 0)
4192 case EVENT_KEYRELEASE:
4193 key_joystick_mapping = 0;
4197 HandleOtherEvents(&event);
4202 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4205 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
4206 new_joystick_xright = MAX(new_joystick_xright, joy_x);
4207 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
4208 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
4210 setup.input[player_nr].joy.xleft = new_joystick_xleft;
4211 setup.input[player_nr].joy.yupper = new_joystick_yupper;
4212 setup.input[player_nr].joy.xright = new_joystick_xright;
4213 setup.input[player_nr].joy.ylower = new_joystick_ylower;
4214 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
4215 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
4217 CheckJoystickData();
4219 joy_value = Joystick(player_nr);
4221 if (joy_value & JOY_BUTTON && check_remaining == 0)
4224 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4225 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4227 if (x != last_x || y != last_y)
4229 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
4230 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
4235 if (check_remaining > 0 && !check[x+1][y+1])
4237 check[x+1][y+1] = TRUE;
4243 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
4244 setup.input[player_nr].joy.xleft,
4245 setup.input[player_nr].joy.xmiddle,
4246 setup.input[player_nr].joy.xright);
4247 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
4248 setup.input[player_nr].joy.yupper,
4249 setup.input[player_nr].joy.ymiddle,
4250 setup.input[player_nr].joy.ylower);
4259 /* don't eat all CPU time */
4263 /* calibrated center position (joystick should now be centered) */
4264 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4267 new_joystick_xmiddle = joy_x;
4268 new_joystick_ymiddle = joy_y;
4273 DrawSetupScreen_Input();
4276 /* wait until the last pressed button was released */
4277 while (Joystick(player_nr) & JOY_BUTTON)
4279 if (PendingEvent()) /* got event */
4284 HandleOtherEvents(&event);
4293 void CalibrateJoystick(int player_nr)
4295 if (!CalibrateJoystickMain(player_nr))
4297 char *device_name = setup.input[player_nr].joy.device_name;
4298 int nr = getJoystickNrFromDeviceName(device_name) + 1;
4299 int xpos = mSX - SX;
4300 int ypos = mSY - SY;
4304 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
4305 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
4308 Delay(2000); /* show error message for a short time */
4314 DrawSetupScreen_Input();
4318 void DrawSetupScreen()
4320 DeactivateJoystick();
4322 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
4324 if (setup_mode == SETUP_MODE_INPUT)
4325 DrawSetupScreen_Input();
4326 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4327 DrawChooseTree(&screen_mode_current);
4328 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4329 DrawChooseTree(&artwork.gfx_current);
4330 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4331 DrawChooseTree(&artwork.snd_current);
4332 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4333 DrawChooseTree(&artwork.mus_current);
4335 DrawSetupScreen_Generic();
4341 void RedrawSetupScreenAfterFullscreenToggle()
4343 if (setup_mode == SETUP_MODE_GRAPHICS)
4347 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
4349 if (setup_mode == SETUP_MODE_INPUT)
4350 HandleSetupScreen_Input(mx, my, dx, dy, button);
4351 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4352 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
4353 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4354 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
4355 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4356 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
4357 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4358 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
4360 HandleSetupScreen_Generic(mx, my, dx, dy, button);
4365 void HandleGameActions()
4367 if (game_status != GAME_MODE_PLAYING)
4370 GameActions(); /* main game loop */
4372 if (tape.auto_play && !tape.playing)
4373 AutoPlayTape(); /* continue automatically playing next tape */
4377 /* ---------- new screen button stuff -------------------------------------- */
4379 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
4384 case SCREEN_CTRL_ID_PREV_LEVEL:
4385 *x = mSX + menu.main.button.prev_level.x;
4386 *y = mSY + menu.main.button.prev_level.y;
4389 case SCREEN_CTRL_ID_NEXT_LEVEL:
4390 *x = mSX + menu.main.button.next_level.x;
4391 *y = mSY + menu.main.button.next_level.y;
4394 case SCREEN_CTRL_ID_PREV_LEVEL:
4395 *x = mSX + TILEX * getPrevlevelButtonPos();
4396 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4399 case SCREEN_CTRL_ID_NEXT_LEVEL:
4400 *x = mSX + TILEX * getNextLevelButtonPos();
4401 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4405 case SCREEN_CTRL_ID_PREV_PLAYER:
4406 *x = mSX + TILEX * 10;
4407 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4410 case SCREEN_CTRL_ID_NEXT_PLAYER:
4411 *x = mSX + TILEX * 12;
4412 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4416 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
4422 int gfx_unpressed, gfx_pressed;
4423 void (*get_gadget_position)(int *, int *, int);
4427 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
4430 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
4431 getScreenMenuButtonPos,
4432 SCREEN_CTRL_ID_PREV_LEVEL,
4437 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
4438 getScreenMenuButtonPos,
4439 SCREEN_CTRL_ID_NEXT_LEVEL,
4444 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
4445 getScreenMenuButtonPos,
4446 SCREEN_CTRL_ID_PREV_PLAYER,
4451 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
4452 getScreenMenuButtonPos,
4453 SCREEN_CTRL_ID_NEXT_PLAYER,
4461 int gfx_unpressed, gfx_pressed;
4465 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
4468 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
4469 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
4470 SCREEN_CTRL_ID_SCROLL_UP,
4474 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
4475 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
4476 SCREEN_CTRL_ID_SCROLL_DOWN,
4483 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4484 Bitmap **gfx_unpressed, **gfx_pressed;
4486 int gfx_unpressed, gfx_pressed;
4493 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
4496 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4497 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
4499 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
4501 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
4502 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
4503 GD_TYPE_SCROLLBAR_VERTICAL,
4504 SCREEN_CTRL_ID_SCROLL_VERTICAL,
4505 "scroll level series vertically"
4509 static void CreateScreenMenubuttons()
4511 struct GadgetInfo *gi;
4512 unsigned long event_mask;
4515 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4517 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4518 int gfx_unpressed, gfx_pressed;
4519 int x, y, width, height;
4520 int gd_x1, gd_x2, gd_y1, gd_y2;
4521 int id = menubutton_info[i].gadget_id;
4523 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4525 menubutton_info[i].get_gadget_position(&x, &y, id);
4527 width = SC_MENUBUTTON_XSIZE;
4528 height = SC_MENUBUTTON_YSIZE;
4530 gfx_unpressed = menubutton_info[i].gfx_unpressed;
4531 gfx_pressed = menubutton_info[i].gfx_pressed;
4532 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4533 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4534 gd_x1 = graphic_info[gfx_unpressed].src_x;
4535 gd_y1 = graphic_info[gfx_unpressed].src_y;
4536 gd_x2 = graphic_info[gfx_pressed].src_x;
4537 gd_y2 = graphic_info[gfx_pressed].src_y;
4539 gi = CreateGadget(GDI_CUSTOM_ID, id,
4540 GDI_CUSTOM_TYPE_ID, i,
4541 GDI_INFO_TEXT, menubutton_info[i].infotext,
4546 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4547 GDI_STATE, GD_BUTTON_UNPRESSED,
4548 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4549 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4550 GDI_DIRECT_DRAW, FALSE,
4551 GDI_EVENT_MASK, event_mask,
4552 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4556 Error(ERR_EXIT, "cannot create gadget");
4558 screen_gadget[id] = gi;
4562 static void CreateScreenScrollbuttons()
4564 struct GadgetInfo *gi;
4565 unsigned long event_mask;
4568 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4570 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4571 int gfx_unpressed, gfx_pressed;
4572 int x, y, width, height;
4573 int gd_x1, gd_x2, gd_y1, gd_y2;
4574 int id = scrollbutton_info[i].gadget_id;
4576 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4578 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
4579 y = mSY + scrollbutton_info[i].y;
4580 width = SC_SCROLLBUTTON_XSIZE;
4581 height = SC_SCROLLBUTTON_YSIZE;
4583 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
4584 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
4585 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
4587 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
4588 gfx_pressed = scrollbutton_info[i].gfx_pressed;
4589 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4590 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4591 gd_x1 = graphic_info[gfx_unpressed].src_x;
4592 gd_y1 = graphic_info[gfx_unpressed].src_y;
4593 gd_x2 = graphic_info[gfx_pressed].src_x;
4594 gd_y2 = graphic_info[gfx_pressed].src_y;
4596 gi = CreateGadget(GDI_CUSTOM_ID, id,
4597 GDI_CUSTOM_TYPE_ID, i,
4598 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
4603 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4604 GDI_STATE, GD_BUTTON_UNPRESSED,
4605 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4606 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4607 GDI_DIRECT_DRAW, FALSE,
4608 GDI_EVENT_MASK, event_mask,
4609 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4613 Error(ERR_EXIT, "cannot create gadget");
4615 screen_gadget[id] = gi;
4619 static void CreateScreenScrollbars()
4623 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4625 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4626 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4627 int gfx_unpressed, gfx_pressed;
4629 int x, y, width, height;
4630 int gd_x1, gd_x2, gd_y1, gd_y2;
4631 struct GadgetInfo *gi;
4632 int items_max, items_visible, item_position;
4633 unsigned long event_mask;
4634 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4635 int id = scrollbar_info[i].gadget_id;
4637 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
4639 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
4640 y = mSY + scrollbar_info[i].y;
4641 width = scrollbar_info[i].width;
4642 height = scrollbar_info[i].height;
4644 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
4645 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
4647 items_max = num_page_entries;
4648 items_visible = num_page_entries;
4651 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4652 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
4653 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
4659 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
4660 gfx_pressed = scrollbar_info[i].gfx_pressed;
4661 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4662 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4663 gd_x1 = graphic_info[gfx_unpressed].src_x;
4664 gd_y1 = graphic_info[gfx_unpressed].src_y;
4665 gd_x2 = graphic_info[gfx_pressed].src_x;
4666 gd_y2 = graphic_info[gfx_pressed].src_y;
4669 gi = CreateGadget(GDI_CUSTOM_ID, id,
4670 GDI_CUSTOM_TYPE_ID, i,
4671 GDI_INFO_TEXT, scrollbar_info[i].infotext,
4676 GDI_TYPE, scrollbar_info[i].type,
4677 GDI_SCROLLBAR_ITEMS_MAX, items_max,
4678 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
4679 GDI_SCROLLBAR_ITEM_POSITION, item_position,
4681 GDI_WHEEL_AREA_X, SX,
4682 GDI_WHEEL_AREA_Y, SY,
4683 GDI_WHEEL_AREA_WIDTH, SXSIZE,
4684 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
4686 GDI_WHEEL_AREA_X, 0,
4687 GDI_WHEEL_AREA_Y, 0,
4688 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
4689 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
4691 GDI_STATE, GD_BUTTON_UNPRESSED,
4692 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4693 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4694 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
4695 GDI_DIRECT_DRAW, FALSE,
4696 GDI_EVENT_MASK, event_mask,
4697 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4701 Error(ERR_EXIT, "cannot create gadget");
4703 screen_gadget[id] = gi;
4707 void CreateScreenGadgets()
4709 int last_game_status = game_status; /* save current game status */
4711 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4714 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4716 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
4718 /* copy pointers to clip mask and GC */
4719 scrollbar_bitmap[i]->clip_mask =
4720 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
4721 scrollbar_bitmap[i]->stored_clip_gc =
4722 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
4724 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
4725 scrollbar_bitmap[i],
4726 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
4727 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
4728 TILEX, TILEY, 0, 0);
4732 CreateScreenMenubuttons();
4734 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
4735 game_status = GAME_MODE_LEVELS;
4737 CreateScreenScrollbuttons();
4738 CreateScreenScrollbars();
4740 game_status = last_game_status; /* restore current game status */
4743 void FreeScreenGadgets()
4747 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4748 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4750 /* prevent freeing clip mask and GC twice */
4751 scrollbar_bitmap[i]->clip_mask = None;
4752 scrollbar_bitmap[i]->stored_clip_gc = None;
4754 FreeBitmap(scrollbar_bitmap[i]);
4758 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
4759 FreeGadget(screen_gadget[i]);
4762 void MapScreenMenuGadgets(int screen_mask)
4766 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4767 if (screen_mask & menubutton_info[i].screen_mask)
4768 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
4771 void MapScreenTreeGadgets(TreeInfo *ti)
4773 int num_entries = numTreeInfoInGroup(ti);
4776 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4779 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4780 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
4782 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4783 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
4786 static void HandleScreenGadgets(struct GadgetInfo *gi)
4788 int id = gi->custom_id;
4789 int button = gi->event.button;
4790 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4794 case SCREEN_CTRL_ID_PREV_LEVEL:
4795 HandleMainMenu_SelectLevel(step, -1);
4798 case SCREEN_CTRL_ID_NEXT_LEVEL:
4799 HandleMainMenu_SelectLevel(step, +1);
4802 case SCREEN_CTRL_ID_PREV_PLAYER:
4803 HandleSetupScreen_Input_Player(step, -1);
4806 case SCREEN_CTRL_ID_NEXT_PLAYER:
4807 HandleSetupScreen_Input_Player(step, +1);
4810 case SCREEN_CTRL_ID_SCROLL_UP:
4811 if (game_status == GAME_MODE_LEVELS)
4812 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4813 else if (game_status == GAME_MODE_SETUP)
4814 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4817 case SCREEN_CTRL_ID_SCROLL_DOWN:
4818 if (game_status == GAME_MODE_LEVELS)
4819 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4820 else if (game_status == GAME_MODE_SETUP)
4821 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4824 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
4825 if (game_status == GAME_MODE_LEVELS)
4826 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
4827 else if (game_status == GAME_MODE_SETUP)
4828 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);