1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
36 #define SETUP_MODE_SOUND 8
37 #define SETUP_MODE_ARTWORK 9
38 #define SETUP_MODE_CHOOSE_GRAPHICS 10
39 #define SETUP_MODE_CHOOSE_SOUNDS 11
40 #define SETUP_MODE_CHOOSE_MUSIC 12
42 #define MAX_SETUP_MODES 13
44 /* for input setup functions */
45 #define SETUPINPUT_SCREEN_POS_START 0
46 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
47 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
48 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
50 /* screens on the info screen */
51 #define INFO_MODE_MAIN 0
52 #define INFO_MODE_TITLE 1
53 #define INFO_MODE_ELEMENTS 2
54 #define INFO_MODE_MUSIC 3
55 #define INFO_MODE_CREDITS 4
56 #define INFO_MODE_PROGRAM 5
57 #define INFO_MODE_LEVELSET 6
59 #define MAX_INFO_MODES 7
61 /* for various menu stuff */
62 #define MENU_SCREEN_START_XPOS 1
63 #define MENU_SCREEN_START_YPOS 2
64 #define MENU_SCREEN_VALUE_XPOS 14
65 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
66 #define MENU_TITLE1_YPOS 8
67 #define MENU_TITLE2_YPOS 46
68 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
69 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
70 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
71 MENU_SCREEN_START_XPOS)
72 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
74 /* buttons and scrollbars identifiers */
75 #define SCREEN_CTRL_ID_PREV_LEVEL 0
76 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
77 #define SCREEN_CTRL_ID_PREV_PLAYER 2
78 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
79 #define SCREEN_CTRL_ID_SCROLL_UP 4
80 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
81 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
83 #define NUM_SCREEN_GADGETS 7
85 #define NUM_SCREEN_MENUBUTTONS 4
86 #define NUM_SCREEN_SCROLLBUTTONS 2
87 #define NUM_SCREEN_SCROLLBARS 1
89 #define SCREEN_MASK_MAIN (1 << 0)
90 #define SCREEN_MASK_INPUT (1 << 1)
92 /* graphic position and size values for buttons and scrollbars */
93 #define SC_MENUBUTTON_XSIZE TILEX
94 #define SC_MENUBUTTON_YSIZE TILEY
96 #define SC_SCROLLBUTTON_XSIZE TILEX
97 #define SC_SCROLLBUTTON_YSIZE TILEY
99 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
101 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
102 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
103 SC_SCROLLBUTTON_YSIZE)
105 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
106 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
110 SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
114 SC_SCROLL_VERTICAL_YSIZE)
116 #define SC_BORDER_SIZE 14
118 /* other useful macro definitions */
119 #define BUTTON_GRAPHIC_ACTIVE(g) \
120 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
121 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
122 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
123 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
124 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
125 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
126 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
127 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
128 IMG_MENU_BUTTON_ACTIVE)
131 /* forward declarations of internal functions */
132 static void HandleScreenGadgets(struct GadgetInfo *);
133 static void HandleSetupScreen_Generic(int, int, int, int, int);
134 static void HandleSetupScreen_Input(int, int, int, int, int);
135 static void CustomizeKeyboard(int);
136 static void CalibrateJoystick(int);
137 static void execSetupGraphics(void);
138 static void execSetupArtwork(void);
139 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
141 static void DrawChooseLevel(void);
142 static void DrawInfoScreen(void);
143 static void DrawAndFadeInInfoScreen(int);
144 static void DrawSetupScreen(void);
146 static void DrawInfoScreenExt(int, int);
147 static void DrawInfoScreen_NotAvailable(char *, char *);
148 static void DrawInfoScreen_HelpAnim(int, int, boolean);
149 static void DrawInfoScreen_HelpText(int, int, int, int);
150 static void HandleInfoScreen_Main(int, int, int, int, int);
151 static void HandleInfoScreen_TitleScreen(int);
152 static void HandleInfoScreen_Elements(int);
153 static void HandleInfoScreen_Music(int);
154 static void HandleInfoScreen_Credits(int);
155 static void HandleInfoScreen_Program(int);
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
161 static int setup_mode = SETUP_MODE_MAIN;
162 static int info_mode = INFO_MODE_MAIN;
164 static TreeInfo *screen_modes = NULL;
165 static TreeInfo *screen_mode_current = NULL;
167 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
168 (s) <= GAME_MODE_SETUP ? (s) : \
169 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
170 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
172 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
173 (i) <= INFO_MODE_LEVELSET ? (i) : \
176 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
177 menu.draw_xoffset[GAME_MODE_INFO] : \
178 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
179 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
180 menu.draw_yoffset[GAME_MODE_INFO] : \
181 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
183 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
184 DRAW_XOFFSET_INFO(info_mode) : \
185 menu.draw_xoffset[DRAW_MODE(s)])
186 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
187 DRAW_YOFFSET_INFO(info_mode) : \
188 menu.draw_yoffset[DRAW_MODE(s)])
190 #define mSX (SX + DRAW_XOFFSET(game_status))
191 #define mSY (SY + DRAW_YOFFSET(game_status))
193 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
194 menu.list_size[game_status] : \
195 MAX_MENU_ENTRIES_ON_SCREEN)
197 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
198 #define NUM_SCROLLBAR_BITMAPS 2
199 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
203 #define MAIN_CONTROL_NAME 0
204 #define MAIN_CONTROL_LEVELS 1
205 #define MAIN_CONTROL_SCORES 2
206 #define MAIN_CONTROL_EDITOR 3
207 #define MAIN_CONTROL_INFO 4
208 #define MAIN_CONTROL_GAME 5
209 #define MAIN_CONTROL_SETUP 6
210 #define MAIN_CONTROL_QUIT 7
211 #define MAIN_CONTROL_PREV_LEVEL 8
212 #define MAIN_CONTROL_NEXT_LEVEL 9
213 #define MAIN_CONTROL_CURRENT_LEVEL 10
214 #define MAIN_CONTROL_FIRST_LEVEL 11
215 #define MAIN_CONTROL_LAST_LEVEL 12
216 #define MAIN_CONTROL_LEVELSET_INFO 13
217 #define MAIN_CONTROL_LEVEL_INFO 14
219 static char main_text_name[10];
220 static char main_text_current_level[10];
221 static char main_text_first_level[10];
222 static char main_text_last_level[10];
223 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
229 struct Rect *pos_button;
232 struct Rect *pos_text;
236 struct Rect *pos_input;
244 &menu.main.button.name, IMG_MENU_BUTTON,
245 &menu.main.text.name, main_text_name, FONT_MENU_1,
246 &menu.main.input.name, main_input_name, FONT_INPUT_1,
250 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
251 &menu.main.text.levels, "Levelset", FONT_MENU_1,
256 &menu.main.button.scores, IMG_MENU_BUTTON,
257 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
262 &menu.main.button.editor, IMG_MENU_BUTTON,
263 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
268 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
269 &menu.main.text.info, "Info Screen", FONT_MENU_1,
274 &menu.main.button.game, IMG_MENU_BUTTON,
275 &menu.main.text.game, "Start Game", FONT_MENU_1,
280 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
281 &menu.main.text.setup, "Setup", FONT_MENU_1,
286 &menu.main.button.quit, IMG_MENU_BUTTON,
287 &menu.main.text.quit, "Quit", FONT_MENU_1,
292 MAIN_CONTROL_PREV_LEVEL,
293 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
298 MAIN_CONTROL_NEXT_LEVEL,
299 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
305 MAIN_CONTROL_CURRENT_LEVEL,
307 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
311 MAIN_CONTROL_FIRST_LEVEL,
313 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
317 MAIN_CONTROL_LAST_LEVEL,
319 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
323 MAIN_CONTROL_LEVELSET_INFO,
325 &menu.main.text.levelset_info, NULL, -1,
329 MAIN_CONTROL_LEVEL_INFO,
331 &menu.main.text.level_info, NULL, -1,
344 static void InitializeMainControls()
346 boolean local_team_mode = (!options.network && setup.team_mode);
349 /* set main control text values to dynamically determined values */
350 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
351 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
352 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
353 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
354 sprintf(main_input_name, "%s", setup.player_name);
356 /* set main control screen positions to dynamically determined values */
357 for (i = 0; main_controls[i].nr != -1; i++)
359 int nr = main_controls[i].nr;
360 struct Rect *pos_button = main_controls[i].pos_button;
361 struct Rect *pos_text = main_controls[i].pos_text;
362 struct Rect *pos_input = main_controls[i].pos_input;
363 char *text = main_controls[i].text;
364 char *input = main_controls[i].input;
365 int button_graphic = main_controls[i].button_graphic;
366 int font_text = main_controls[i].font_text;
367 int font_input = main_controls[i].font_input;
369 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
370 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
371 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
372 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
373 int text_chars = (text != NULL ? strlen(text) : 0);
374 int input_chars = (input != NULL ? strlen(input) : 0);
377 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
379 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
380 int text_width = font_text_width * text_chars;
381 int text_height = font_text_height;
382 int input_width = font_input_width * input_chars;
383 int input_height = font_input_height;
385 if (nr == MAIN_CONTROL_NAME)
388 if (menu.main.input.name.x == -1)
389 menu.main.input.name.x = menu.main.text.name.x + text_width;
390 if (menu.main.input.name.y == -1)
391 menu.main.input.name.y = menu.main.text.name.y;
394 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
395 menu.main.input.name.height = font_input_height;
398 if (pos_button != NULL)
400 if (pos_button->width == 0)
401 pos_button->width = button_width;
402 if (pos_button->height == 0)
403 pos_button->height = button_height;
406 if (pos_text != NULL)
408 if (pos_text->x == -1 && pos_button != NULL)
409 pos_text->x = pos_button->x + pos_button->width;
410 if (pos_text->y == -1 && pos_button != NULL)
411 pos_text->y = pos_button->y;
413 if (pos_text->width == -1)
414 pos_text->width = text_width;
415 if (pos_text->height == -1)
416 pos_text->height = text_height;
419 if (pos_input != NULL)
421 if (pos_input->x == -1 && pos_text != NULL)
422 pos_input->x = pos_text->x + pos_text->width;
423 if (pos_input->y == -1 && pos_text != NULL)
424 pos_input->y = pos_text->y;
426 if (pos_input->width == -1)
427 pos_input->width = input_width;
428 if (pos_input->height == -1)
429 pos_input->height = input_height;
434 static void DrawCursorAndText_Main(int pos, boolean active)
438 for (i = 0; main_controls[i].nr != -1; i++)
440 if (main_controls[i].nr == pos)
442 struct Rect *pos_button = main_controls[i].pos_button;
443 struct Rect *pos_text = main_controls[i].pos_text;
444 char *text = main_controls[i].text;
445 int font_text = main_controls[i].font_text;
446 int button_graphic = main_controls[i].button_graphic;
447 int button_x = mSX + pos_button->x;
448 int button_y = mSY + pos_button->y;
449 int text_x = mSX + pos_text->x;
450 int text_y = mSY + pos_text->y;
454 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
455 font_text = FONT_ACTIVE(font_text);
458 DrawBackground(button_x, button_y, pos_button->width, pos_button->height);
459 DrawGraphicThruMaskExt(drawto, button_x, button_y, button_graphic, 0);
461 DrawBackground(text_x, text_y, pos_text->width, pos_text->height);
462 DrawText(text_x, text_y, text, font_text);
469 static boolean insideRect(struct Rect *rect, int x, int y)
471 return (rect != NULL &&
472 x >= rect->x && x < rect->x + rect->width &&
473 y >= rect->y && y < rect->y + rect->height);
476 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
478 static int cursor_array[SCR_FIELDY];
479 int x = mSX + TILEX * xpos;
480 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
485 cursor_array[ypos] = graphic;
487 graphic = cursor_array[ypos];
491 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
493 DrawBackground(x, y, TILEX, TILEY);
494 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
497 static void initCursor(int ypos, int graphic)
499 drawCursorExt(0, ypos, FALSE, graphic);
502 static void drawCursor(int ypos, boolean active)
504 drawCursorExt(0, ypos, active, -1);
507 static void drawCursorXY(int xpos, int ypos, int graphic)
509 drawCursorExt(xpos, ypos, FALSE, graphic);
512 static void drawChooseTreeCursor(int ypos, boolean active)
514 int last_game_status = game_status; /* save current game status */
516 /* force LEVELS draw offset on artwork setup screen */
517 game_status = GAME_MODE_LEVELS;
519 drawCursorExt(0, ypos, active, 0);
521 game_status = last_game_status; /* restore current game status */
526 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
527 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
531 static int getPrevlevelButtonPos()
536 static int getCurrentLevelTextPos()
538 return (getPrevlevelButtonPos() + 1);
541 static int getNextLevelButtonPos()
543 return getPrevlevelButtonPos() + 3 + 1;
546 static int getLevelRangeTextPos()
548 return getNextLevelButtonPos() + 1;
552 void DrawTitleScreenImage(int nr)
554 int graphic = IMG_TITLESCREEN_1 + nr;
555 Bitmap *bitmap = graphic_info[graphic].bitmap;
556 int width = graphic_info[graphic].src_image_width;
557 int height = graphic_info[graphic].src_image_height;
558 int src_x = 0, src_y = 0;
564 if (width > WIN_XSIZE)
566 /* image width too large for window => center image horizontally */
567 src_x = (width - WIN_XSIZE) / 2;
571 if (height > WIN_YSIZE)
573 /* image height too large for window => center image vertically */
574 src_y = (height - WIN_YSIZE) / 2;
578 dst_x = (WIN_XSIZE - width) / 2;
579 dst_y = (WIN_YSIZE - height) / 2;
581 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
583 if (DrawingOnBackground(dst_x, dst_y))
584 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
586 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
588 redraw_mask = REDRAW_ALL;
591 void DrawTitleScreen()
593 KeyboardAutoRepeatOff();
595 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
597 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
602 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
604 static LevelDirTree *leveldir_last_valid = NULL;
605 boolean levelset_has_changed = FALSE;
607 boolean local_team_mode = (!options.network && setup.team_mode);
608 char *name_text = (local_team_mode ? "Team:" : "Name:");
609 int name_width, level_width;
614 FadeSoundsAndMusic();
616 KeyboardAutoRepeatOn();
619 SetDrawDeactivationMask(REDRAW_NONE);
620 SetDrawBackgroundMask(REDRAW_FIELD);
622 audio.sound_deactivated = FALSE;
626 /* needed if last screen was the playing screen, invoked from level editor */
627 if (level_editor_test_game)
629 game_status = GAME_MODE_EDITOR;
635 /* needed if last screen was the editor screen */
636 UndrawSpecialEditorDoor();
638 /* needed if last screen was the setup screen and fullscreen state changed */
639 ToggleFullscreenIfNeeded();
641 /* leveldir_current may be invalid (level group, parent link) */
642 if (!validLevelSeries(leveldir_current))
643 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
645 if (leveldir_current != leveldir_last_valid)
646 levelset_has_changed = TRUE;
648 /* store valid level series information */
649 leveldir_last_valid = leveldir_current;
651 /* needed if last screen (level choice) changed graphics, sounds or music */
652 ReloadCustomArtwork(0);
655 SetDrawtoField(DRAW_BACKBUFFER);
658 if (setup.show_titlescreen &&
659 levelset_has_changed &&
660 graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
662 game_status = GAME_MODE_TITLE;
669 /* level_nr may have been set to value over handicap with level editor */
670 if (setup.handicap && level_nr > leveldir_current->handicap_level)
671 level_nr = leveldir_current->handicap_level;
675 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
681 InitializeMainControls();
683 for (i = 0; main_controls[i].nr != -1; i++)
685 struct Rect *pos_button = main_controls[i].pos_button;
686 struct Rect *pos_text = main_controls[i].pos_text;
687 struct Rect *pos_input = main_controls[i].pos_input;
688 char *text = main_controls[i].text;
689 char *input = main_controls[i].input;
690 int button_graphic = main_controls[i].button_graphic;
691 int font_text = main_controls[i].font_text;
692 int font_input = main_controls[i].font_input;
694 if (pos_button != NULL)
695 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
698 if (pos_text != NULL && text != NULL)
699 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
701 if (pos_input != NULL && input != NULL)
702 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
707 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
708 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
709 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
710 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
711 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
712 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
713 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
714 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
716 /* calculated after (possible) reload of custom artwork */
717 name_width = getTextWidth(name_text, FONT_MENU_1);
718 level_width = 9 * 32;
720 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
723 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
724 int2str(level_nr, 3), FONT_VALUE_1);
727 int text_height = getFontHeight(FONT_TEXT_3);
728 int xpos = getLevelRangeTextPos() * 32 + 8;
729 int ypos2 = 3 * 32 + 16;
730 int ypos1 = ypos2 - text_height;
732 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
733 "%03d", leveldir_current->first_level);
734 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
735 "%03d", leveldir_current->last_level);
738 for (i = 0; i < 8; i++)
739 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
743 DrawPreviewLevel(TRUE);
745 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
747 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
750 if (TAPE_IS_EMPTY(tape))
752 DrawCompleteVideoDisplay();
757 /* create gadgets for main menu screen */
759 CreateScreenGadgets();
761 /* map gadgets for main menu screen */
763 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
765 DrawMaskedBorder(REDRAW_ALL);
774 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
777 void DrawAndFadeInMainMenu(int redraw_mask)
779 DrawMainMenuExt(redraw_mask, TRUE);
784 DrawMainMenuExt(REDRAW_ALL, FALSE);
788 static void gotoTopLevelDir()
790 /* move upwards to top level directory */
791 while (leveldir_current->node_parent)
793 /* write a "path" into level tree for easy navigation to last level */
794 if (leveldir_current->node_parent->node_group->cl_first == -1)
796 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
797 int leveldir_pos = posTreeInfo(leveldir_current);
798 int num_page_entries;
799 int cl_first, cl_cursor;
801 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
802 num_page_entries = num_leveldirs;
804 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
806 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
807 cl_cursor = leveldir_pos - cl_first;
809 leveldir_current->node_parent->node_group->cl_first = cl_first;
810 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
813 leveldir_current = leveldir_current->node_parent;
818 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
820 static int title_nr = 0;
821 boolean return_to_main_menu = FALSE;
822 boolean use_fading_main_menu = TRUE;
823 boolean use_cross_fading = TRUE;
825 if (button == MB_MENU_INITIALIZE)
827 int last_game_status = game_status; /* save current game status */
830 if (game_status == GAME_MODE_INFO)
832 if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
834 DrawInfoScreen_NotAvailable("Title screen information:",
835 "No title screen for this level set.");
840 FadeSoundsAndMusic();
845 /* force TITLE music on title info screen */
846 game_status = GAME_MODE_TITLE;
851 game_status = last_game_status; /* restore current game status */
853 DrawTitleScreenImage(title_nr);
859 else if (button == MB_MENU_LEAVE)
861 return_to_main_menu = TRUE;
862 use_fading_main_menu = FALSE;
864 else if (button == MB_MENU_CHOICE)
866 if (game_status == GAME_MODE_INFO &&
867 graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
869 info_mode = INFO_MODE_MAIN;
877 if (!use_cross_fading)
880 if (title_nr < MAX_NUM_TITLE_SCREENS &&
881 graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
883 if (use_cross_fading)
884 FadeCrossSaveBackbuffer();
886 DrawTitleScreenImage(title_nr);
888 if (use_cross_fading)
889 FadeCross(REDRAW_ALL);
895 FadeSoundsAndMusic();
899 return_to_main_menu = TRUE;
903 if (return_to_main_menu)
907 if (game_status == GAME_MODE_INFO)
909 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
911 info_mode = INFO_MODE_MAIN;
912 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
914 else /* default: return to main menu */
916 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
918 game_status = GAME_MODE_MAIN;
919 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
924 void HandleMainMenu_SelectLevel(int step, int direction)
926 int old_level_nr = level_nr;
929 new_level_nr = old_level_nr + step * direction;
930 if (new_level_nr < leveldir_current->first_level)
931 new_level_nr = leveldir_current->first_level;
932 if (new_level_nr > leveldir_current->last_level)
933 new_level_nr = leveldir_current->last_level;
935 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
937 /* skipping levels is only allowed when trying to skip single level */
938 if (setup.skip_levels && step == 1 &&
939 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
941 leveldir_current->handicap_level++;
942 SaveLevelSetup_SeriesInfo();
945 new_level_nr = leveldir_current->handicap_level;
948 if (new_level_nr != old_level_nr)
950 level_nr = new_level_nr;
952 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
955 DrawPreviewLevel(TRUE);
959 DrawCompleteVideoDisplay();
961 /* needed because DrawPreviewLevel() takes some time */
969 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
971 static int choice = MAIN_CONTROL_GAME;
975 if (button == MB_MENU_INITIALIZE)
977 DrawCursorAndText_Main(choice, TRUE);
982 if (mx || my) /* mouse input */
986 for (i = 0; main_controls[i].nr != -1; i++)
988 if (insideRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
989 insideRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
990 insideRect(main_controls[i].pos_input, mx - mSX, my - mSY))
992 pos = main_controls[i].nr;
998 else if (dx || dy) /* keyboard input */
1000 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1001 choice == MAIN_CONTROL_SETUP))
1002 button = MB_MENU_CHOICE;
1007 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1009 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1011 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1017 DrawCursorAndText_Main(choice, FALSE);
1018 DrawCursorAndText_Main(pos, TRUE);
1025 if (pos == MAIN_CONTROL_NAME)
1027 game_status = GAME_MODE_PSEUDO_TYPENAME;
1029 HandleTypeName(strlen(setup.player_name), 0);
1031 else if (pos == MAIN_CONTROL_LEVELS)
1035 game_status = GAME_MODE_LEVELS;
1037 SaveLevelSetup_LastSeries();
1038 SaveLevelSetup_SeriesInfo();
1047 else if (pos == MAIN_CONTROL_SCORES)
1049 game_status = GAME_MODE_SCORES;
1053 else if (pos == MAIN_CONTROL_EDITOR)
1055 if (leveldir_current->readonly &&
1056 !strEqual(setup.player_name, "Artsoft"))
1057 Request("This level is read only !", REQ_CONFIRM);
1059 game_status = GAME_MODE_EDITOR;
1063 else if (pos == MAIN_CONTROL_INFO)
1065 game_status = GAME_MODE_INFO;
1066 info_mode = INFO_MODE_MAIN;
1070 else if (pos == MAIN_CONTROL_GAME)
1072 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1074 else if (pos == MAIN_CONTROL_SETUP)
1076 game_status = GAME_MODE_SETUP;
1077 setup_mode = SETUP_MODE_MAIN;
1081 else if (pos == MAIN_CONTROL_QUIT)
1083 SaveLevelSetup_LastSeries();
1084 SaveLevelSetup_SeriesInfo();
1086 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1087 game_status = GAME_MODE_QUIT;
1092 if (game_status == GAME_MODE_MAIN)
1094 DrawPreviewLevel(FALSE);
1101 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1103 static int choice = 5;
1107 if (button == MB_MENU_INITIALIZE)
1109 drawCursor(choice, TRUE);
1114 if (mx || my) /* mouse input */
1116 x = (mx - mSX) / 32;
1117 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1119 else if (dx || dy) /* keyboard input */
1121 if (dx && choice == 1)
1122 x = (dx < 0 ? 10 : 14);
1125 if (choice == 4 || choice == 6)
1126 button = MB_MENU_CHOICE;
1132 if (y == 1 && dx != 0 && button)
1134 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1136 else if (IN_VIS_FIELD(x, y) &&
1137 y >= 0 && y <= 7 && (y != 1 || x < 10))
1143 drawCursor(choice, FALSE);
1144 drawCursor(y, TRUE);
1153 game_status = GAME_MODE_PSEUDO_TYPENAME;
1154 HandleTypeName(strlen(setup.player_name), 0);
1160 game_status = GAME_MODE_LEVELS;
1161 SaveLevelSetup_LastSeries();
1162 SaveLevelSetup_SeriesInfo();
1173 game_status = GAME_MODE_SCORES;
1178 if (leveldir_current->readonly &&
1179 !strEqual(setup.player_name, "Artsoft"))
1180 Request("This level is read only !", REQ_CONFIRM);
1181 game_status = GAME_MODE_EDITOR;
1186 game_status = GAME_MODE_INFO;
1187 info_mode = INFO_MODE_MAIN;
1192 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1196 game_status = GAME_MODE_SETUP;
1197 setup_mode = SETUP_MODE_MAIN;
1203 SaveLevelSetup_LastSeries();
1204 SaveLevelSetup_SeriesInfo();
1206 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1207 game_status = GAME_MODE_QUIT;
1212 if (game_status == GAME_MODE_MAIN)
1214 DrawPreviewLevel(FALSE);
1222 /* ========================================================================= */
1223 /* info screen functions */
1224 /* ========================================================================= */
1226 static struct TokenInfo *info_info;
1227 static int num_info_info;
1229 static void execInfoTitleScreen()
1231 info_mode = INFO_MODE_TITLE;
1235 static void execInfoElements()
1237 info_mode = INFO_MODE_ELEMENTS;
1241 static void execInfoMusic()
1243 info_mode = INFO_MODE_MUSIC;
1247 static void execInfoCredits()
1249 info_mode = INFO_MODE_CREDITS;
1253 static void execInfoProgram()
1255 info_mode = INFO_MODE_PROGRAM;
1259 static void execInfoLevelSet()
1261 info_mode = INFO_MODE_LEVELSET;
1265 static void execExitInfo()
1267 game_status = GAME_MODE_MAIN;
1271 static struct TokenInfo info_info_main[] =
1273 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1274 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1275 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1276 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1277 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1278 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1279 { TYPE_EMPTY, NULL, "" },
1280 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1285 static void DrawCursorAndText_Info(int pos, boolean active)
1287 int xpos = MENU_SCREEN_START_XPOS;
1288 int ypos = MENU_SCREEN_START_YPOS + pos;
1289 int font_nr = FONT_MENU_1;
1292 font_nr = FONT_ACTIVE(font_nr);
1294 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1296 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1297 drawCursor(pos, active);
1300 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1305 CloseDoor(DOOR_CLOSE_2);
1309 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1311 info_info = info_info_main;
1314 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1317 int xpos = MENU_SCREEN_START_XPOS;
1318 int ypos = MENU_SCREEN_START_YPOS + i;
1319 int font_nr = FONT_MENU_1;
1322 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1323 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1324 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1325 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1326 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1327 initCursor(i, IMG_MENU_BUTTON);
1330 DrawCursorAndText_Info(i, FALSE);
1332 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1338 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1343 DrawMaskedBorder(REDRAW_ALL);
1346 FadeIn(redraw_mask);
1353 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1355 static int choice_store[MAX_INFO_MODES];
1356 int choice = choice_store[info_mode]; /* always starts with 0 */
1360 if (button == MB_MENU_INITIALIZE)
1362 /* advance to first valid menu entry */
1363 while (choice < num_info_info &&
1364 info_info[choice].type & TYPE_SKIP_ENTRY)
1366 choice_store[info_mode] = choice;
1369 DrawCursorAndText_Info(choice, TRUE);
1371 drawCursor(choice, TRUE);
1376 else if (button == MB_MENU_LEAVE)
1378 for (y = 0; y < num_info_info; y++)
1380 if (info_info[y].type & TYPE_LEAVE_MENU)
1382 void (*menu_callback_function)(void) = info_info[y].value;
1384 menu_callback_function();
1386 break; /* absolutely needed because function changes 'info_info'! */
1393 if (mx || my) /* mouse input */
1395 x = (mx - mSX) / 32;
1396 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1398 else if (dx || dy) /* keyboard input */
1402 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1404 if (info_info[choice].type & menu_navigation_type ||
1405 info_info[choice].type & TYPE_ENTER_SCREEN ||
1406 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1407 button = MB_MENU_CHOICE;
1412 /* jump to next non-empty menu entry (up or down) */
1413 while (y > 0 && y < num_info_info - 1 &&
1414 info_info[y].type & TYPE_SKIP_ENTRY)
1418 if (IN_VIS_FIELD(x, y) &&
1419 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1426 DrawCursorAndText_Info(choice, FALSE);
1427 DrawCursorAndText_Info(y, TRUE);
1429 drawCursor(choice, FALSE);
1430 drawCursor(y, TRUE);
1433 choice = choice_store[info_mode] = y;
1436 else if (!(info_info[y].type & TYPE_GHOSTED))
1438 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1440 void (*menu_callback_function)(void) = info_info[choice].value;
1442 menu_callback_function();
1448 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1451 int ybottom = SYSIZE - 20;
1453 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1458 DrawTextSCentered(100, FONT_TEXT_1, text_title);
1460 DrawTextSCentered(ybottom, FONT_TEXT_4,
1461 "Press any key or button for info menu");
1463 DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
1466 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1468 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1469 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1470 int xstart = mSX + 16;
1471 int ystart = mSY + 64 + 2 * 32;
1472 int ystep = TILEY + 4;
1473 int element, action, direction;
1481 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1482 infoscreen_step[i] = infoscreen_frame[i] = 0;
1487 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1489 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1490 "Press any key or button for next page");
1496 while (helpanim_info[j].element != HELPANIM_LIST_END)
1498 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1503 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1512 j += infoscreen_step[i - start];
1514 element = helpanim_info[j].element;
1515 action = helpanim_info[j].action;
1516 direction = helpanim_info[j].direction;
1519 element = EL_UNKNOWN;
1521 if (action != -1 && direction != -1)
1522 graphic = el_act_dir2img(element, action, direction);
1523 else if (action != -1)
1524 graphic = el_act2img(element, action);
1525 else if (direction != -1)
1526 graphic = el_dir2img(element, direction);
1528 graphic = el2img(element);
1530 delay = helpanim_info[j++].delay;
1535 if (infoscreen_frame[i - start] == 0)
1538 infoscreen_frame[i - start] = delay - 1;
1542 sync_frame = delay - infoscreen_frame[i - start];
1543 infoscreen_frame[i - start]--;
1546 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1548 if (!infoscreen_frame[i - start])
1549 infoscreen_step[i - start] = 0;
1553 if (!infoscreen_frame[i - start])
1554 infoscreen_step[i - start]++;
1555 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1561 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1563 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1564 graphic, sync_frame, USE_MASKING);
1567 DrawInfoScreen_HelpText(element, action, direction, i - start);
1572 redraw_mask |= REDRAW_FIELD;
1577 static char *getHelpText(int element, int action, int direction)
1579 char token[MAX_LINE_LEN];
1581 strcpy(token, element_info[element].token_name);
1584 strcat(token, element_action_info[action].suffix);
1586 if (direction != -1)
1587 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1589 return getHashEntry(helptext_info, token);
1592 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1594 int font_nr = FONT_LEVEL_NUMBER;
1595 int font_width = getFontWidth(font_nr);
1596 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1597 int sy = mSY + 65 + 2 * 32 + 1;
1598 int ystep = TILEY + 4;
1599 int pad_x = sx - SX;
1600 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1601 int max_lines_per_text = 2;
1604 if (action != -1 && direction != -1) /* element.action.direction */
1605 text = getHelpText(element, action, direction);
1607 if (text == NULL && action != -1) /* element.action */
1608 text = getHelpText(element, action, -1);
1610 if (text == NULL && direction != -1) /* element.direction */
1611 text = getHelpText(element, -1, direction);
1613 if (text == NULL) /* base element */
1614 text = getHelpText(element, -1, -1);
1616 if (text == NULL) /* not found */
1617 text = "No description available";
1619 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1620 sy += getFontHeight(font_nr) / 2;
1622 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1623 max_chars_per_line, max_lines_per_text);
1626 void DrawInfoScreen_TitleScreen()
1631 void HandleInfoScreen_TitleScreen(int button)
1633 HandleTitleScreen(0, 0, 0, 0, button);
1636 void DrawInfoScreen_Elements()
1638 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1640 FadeOut(REDRAW_FIELD);
1645 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1647 FadeIn(REDRAW_FIELD);
1652 void HandleInfoScreen_Elements(int button)
1654 static unsigned long info_delay = 0;
1655 static int num_anims;
1656 static int num_pages;
1658 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1659 int button_released = !button;
1662 if (button == MB_MENU_INITIALIZE)
1664 boolean new_element = TRUE;
1667 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1669 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1671 else if (new_element)
1674 new_element = FALSE;
1678 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1681 else if (button == MB_MENU_LEAVE)
1683 info_mode = INFO_MODE_MAIN;
1689 if (button_released || button == MB_MENU_INITIALIZE)
1691 if (button != MB_MENU_INITIALIZE)
1694 if (page >= num_pages)
1696 FadeSoundsAndMusic();
1697 FadeOut(REDRAW_FIELD);
1699 info_mode = INFO_MODE_MAIN;
1700 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1705 if (button != MB_MENU_INITIALIZE)
1706 FadeCrossSaveBackbuffer();
1708 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1710 if (button != MB_MENU_INITIALIZE)
1711 FadeCross(REDRAW_FIELD);
1715 if (DelayReached(&info_delay, GameFrameDelay))
1716 if (page < num_pages)
1717 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1719 PlayMenuSoundIfLoop();
1723 void DrawInfoScreen_Music()
1725 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1727 FadeOut(REDRAW_FIELD);
1734 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1736 FadeIn(REDRAW_FIELD);
1739 void HandleInfoScreen_Music(int button)
1741 static struct MusicFileInfo *list = NULL;
1742 int ystart = 150, dy = 30;
1743 int ybottom = SYSIZE - 20;
1744 int button_released = !button;
1746 if (button == MB_MENU_INITIALIZE)
1748 list = music_file_info;
1752 FadeSoundsAndMusic();
1757 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1759 DrawTextSCentered(ybottom, FONT_TEXT_4,
1760 "Press any key or button for info menu");
1765 else if (button == MB_MENU_LEAVE)
1767 info_mode = INFO_MODE_MAIN;
1773 if (button_released || button == MB_MENU_INITIALIZE)
1777 if (button != MB_MENU_INITIALIZE)
1783 FadeSoundsAndMusic();
1784 FadeOut(REDRAW_FIELD);
1786 info_mode = INFO_MODE_MAIN;
1787 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1792 FadeSoundsAndMusic();
1794 if (button != MB_MENU_INITIALIZE)
1795 FadeCrossSaveBackbuffer();
1802 int sound = list->music;
1804 if (sound_info[sound].loop)
1805 PlaySoundLoop(sound);
1809 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1813 PlayMusic(list->music);
1815 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1818 if (!strEqual(list->title, UNKNOWN_NAME))
1820 if (!strEqual(list->title_header, UNKNOWN_NAME))
1821 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1823 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1826 if (!strEqual(list->artist, UNKNOWN_NAME))
1828 if (!strEqual(list->artist_header, UNKNOWN_NAME))
1829 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1831 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1833 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1836 if (!strEqual(list->album, UNKNOWN_NAME))
1838 if (!strEqual(list->album_header, UNKNOWN_NAME))
1839 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1841 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1843 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1846 if (!strEqual(list->year, UNKNOWN_NAME))
1848 if (!strEqual(list->year_header, UNKNOWN_NAME))
1849 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1851 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1853 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1856 DrawTextSCentered(ybottom, FONT_TEXT_4,
1857 "Press any key or button for next page");
1859 if (button != MB_MENU_INITIALIZE)
1860 FadeCross(REDRAW_FIELD);
1863 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1864 PlaySoundLoop(list->music);
1867 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
1869 int ystart = 150, ystep = 30;
1870 int ybottom = SYSIZE - 20;
1878 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1882 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1883 "Special thanks to");
1884 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1886 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1888 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1889 "\"Boulder Dash\"");
1890 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1892 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1894 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1896 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1897 "First Star Software");
1899 else if (screen_nr == 1)
1901 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1902 "Special thanks to");
1903 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1904 "Klaus Heinz & Volker Wertich");
1905 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1907 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1908 "\"Emerald Mine\"");
1909 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1911 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1913 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1915 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1918 else if (screen_nr == 2)
1920 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1921 "Special thanks to");
1922 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1923 "Michael Stopp & Philip Jespersen");
1924 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1926 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1928 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1930 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1932 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1934 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1935 "Digital Integration");
1937 else if (screen_nr == 3)
1939 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1940 "Special thanks to");
1941 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1942 "Hiroyuki Imabayashi");
1943 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1945 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1947 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1949 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1951 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1953 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1956 else if (screen_nr == 4)
1958 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1959 "Special thanks to");
1960 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1962 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1964 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1965 "Jürgen Bonhagen");
1966 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1967 "for the continuous creation");
1968 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1969 "of outstanding level sets");
1971 else if (screen_nr == 5)
1973 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1975 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1977 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1978 "for ideas and inspiration by");
1979 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1982 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1984 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
1986 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1987 "for ideas and inspiration by");
1988 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
1991 else if (screen_nr == 6)
1993 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1995 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1997 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1998 "for the new Emerald Mine engine");
2000 else if (screen_nr == 7)
2002 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2004 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2006 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2007 "for the initial DOS port");
2009 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2011 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2013 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2014 "for some additional toons");
2016 else if (screen_nr == 8)
2018 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2019 "And not to forget:");
2020 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2022 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2023 "All those who contributed");
2024 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2025 "levels to this game");
2026 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
2036 DrawTextSCentered(ybottom, FONT_TEXT_4,
2037 "Press any key or button for next page");
2042 void DrawInfoScreen_Credits()
2044 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2046 FadeSoundsAndMusic();
2048 FadeOut(REDRAW_FIELD);
2050 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2052 FadeIn(REDRAW_FIELD);
2055 void HandleInfoScreen_Credits(int button)
2057 static int screen_nr = 0;
2059 if (button == MB_MENU_INITIALIZE)
2063 DrawInfoScreen_CreditsScreen(screen_nr);
2065 else if (button == MB_MENU_LEAVE)
2067 info_mode = INFO_MODE_MAIN;
2072 else if (button == MB_MENU_CHOICE)
2074 boolean show_screen;
2078 FadeCrossSaveBackbuffer();
2080 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2084 FadeCross(REDRAW_FIELD);
2088 FadeSoundsAndMusic();
2089 FadeOut(REDRAW_FIELD);
2091 info_mode = INFO_MODE_MAIN;
2092 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2097 PlayMenuSoundIfLoop();
2101 void DrawInfoScreen_Program()
2103 int ystart = 150, ystep = 30;
2104 int ybottom = SYSIZE - 20;
2106 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2108 FadeOut(REDRAW_FIELD);
2113 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
2115 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2116 "This game is Freeware!");
2117 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2118 "If you like it, send e-mail to:");
2119 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2120 PROGRAM_EMAIL_STRING);
2121 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
2122 "or SnailMail to:");
2123 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
2125 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
2126 "Detmolder Strasse 189");
2127 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
2129 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
2131 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2132 "More information and levels:");
2133 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2134 PROGRAM_WEBSITE_STRING);
2135 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
2136 "If you have created new levels,");
2137 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
2138 "send them to me to include them!");
2139 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
2142 DrawTextSCentered(ybottom, FONT_TEXT_4,
2143 "Press any key or button for info menu");
2145 FadeIn(REDRAW_FIELD);
2148 void HandleInfoScreen_Program(int button)
2150 int button_released = !button;
2152 if (button == MB_MENU_LEAVE)
2154 info_mode = INFO_MODE_MAIN;
2160 if (button_released)
2162 FadeSoundsAndMusic();
2163 FadeOut(REDRAW_FIELD);
2165 info_mode = INFO_MODE_MAIN;
2166 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2170 PlayMenuSoundIfLoop();
2174 void DrawInfoScreen_LevelSet()
2177 int ybottom = SYSIZE - 20;
2178 char *filename = getLevelSetInfoFilename();
2179 int font_nr = FONT_LEVEL_NUMBER;
2180 int font_width = getFontWidth(font_nr);
2181 int font_height = getFontHeight(font_nr);
2184 int sx = SX + pad_x;
2185 int sy = SY + pad_y;
2186 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2187 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2189 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2191 FadeOut(REDRAW_FIELD);
2196 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
2198 DrawTextSCentered(ybottom, FONT_TEXT_4,
2199 "Press any key or button for info menu");
2201 if (filename != NULL)
2202 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2203 max_lines_per_screen);
2205 DrawTextSCentered(ystart, FONT_TEXT_2,
2206 "No information for this level set.");
2208 FadeIn(REDRAW_FIELD);
2211 void HandleInfoScreen_LevelSet(int button)
2213 int button_released = !button;
2215 if (button == MB_MENU_LEAVE)
2217 info_mode = INFO_MODE_MAIN;
2223 if (button_released)
2225 FadeSoundsAndMusic();
2226 FadeOut(REDRAW_FIELD);
2228 info_mode = INFO_MODE_MAIN;
2229 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2233 PlayMenuSoundIfLoop();
2237 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2239 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2241 if (info_mode == INFO_MODE_TITLE)
2242 DrawInfoScreen_TitleScreen();
2243 else if (info_mode == INFO_MODE_ELEMENTS)
2244 DrawInfoScreen_Elements();
2245 else if (info_mode == INFO_MODE_MUSIC)
2246 DrawInfoScreen_Music();
2247 else if (info_mode == INFO_MODE_CREDITS)
2248 DrawInfoScreen_Credits();
2249 else if (info_mode == INFO_MODE_PROGRAM)
2250 DrawInfoScreen_Program();
2251 else if (info_mode == INFO_MODE_LEVELSET)
2252 DrawInfoScreen_LevelSet();
2254 DrawInfoScreen_Main(redraw_mask, do_fading);
2256 if (info_mode != INFO_MODE_MAIN &&
2257 info_mode != INFO_MODE_TITLE &&
2258 info_mode != INFO_MODE_MUSIC)
2265 void DrawAndFadeInInfoScreen(int redraw_mask)
2267 DrawInfoScreenExt(redraw_mask, TRUE);
2270 void DrawInfoScreen()
2272 DrawInfoScreenExt(REDRAW_ALL, FALSE);
2275 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
2277 if (info_mode == INFO_MODE_TITLE)
2278 HandleInfoScreen_TitleScreen(button);
2279 else if (info_mode == INFO_MODE_ELEMENTS)
2280 HandleInfoScreen_Elements(button);
2281 else if (info_mode == INFO_MODE_MUSIC)
2282 HandleInfoScreen_Music(button);
2283 else if (info_mode == INFO_MODE_CREDITS)
2284 HandleInfoScreen_Credits(button);
2285 else if (info_mode == INFO_MODE_PROGRAM)
2286 HandleInfoScreen_Program(button);
2287 else if (info_mode == INFO_MODE_LEVELSET)
2288 HandleInfoScreen_LevelSet(button);
2290 HandleInfoScreen_Main(mx, my, dx, dy, button);
2296 /* ========================================================================= */
2297 /* type name functions */
2298 /* ========================================================================= */
2300 void HandleTypeName(int newxpos, Key key)
2302 static int xpos = 0, ypos = 2;
2303 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
2304 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
2305 int startx = mSX + 32 + name_width;
2306 int starty = mSY + ypos * 32;
2312 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
2313 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
2318 if (((key >= KSYM_A && key <= KSYM_Z) ||
2319 (key >= KSYM_a && key <= KSYM_z)) &&
2320 xpos < MAX_PLAYER_NAME_LEN)
2324 if (key >= KSYM_A && key <= KSYM_Z)
2325 ascii = 'A' + (char)(key - KSYM_A);
2327 ascii = 'a' + (char)(key - KSYM_a);
2329 setup.player_name[xpos] = ascii;
2330 setup.player_name[xpos + 1] = 0;
2333 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
2334 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
2336 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
2339 setup.player_name[xpos] = 0;
2341 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
2343 else if (key == KSYM_Return && xpos > 0)
2345 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
2346 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
2349 game_status = GAME_MODE_MAIN;
2354 /* ========================================================================= */
2355 /* tree menu functions */
2356 /* ========================================================================= */
2358 static void DrawChooseTree(TreeInfo **ti_ptr)
2362 FreeScreenGadgets();
2363 CreateScreenGadgets();
2365 CloseDoor(DOOR_CLOSE_2);
2369 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
2370 MapScreenTreeGadgets(*ti_ptr);
2376 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
2378 struct GadgetInfo *gi = screen_gadget[id];
2379 int items_max, items_visible, item_position;
2381 items_max = numTreeInfoInGroup(ti);
2382 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
2383 item_position = first_entry;
2385 if (item_position > items_max - items_visible)
2386 item_position = items_max - items_visible;
2388 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2389 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2390 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2393 static void drawChooseTreeList(int first_entry, int num_page_entries,
2397 char *title_string = NULL;
2398 int yoffset_sets = MENU_TITLE1_YPOS;
2399 int yoffset_setup = 16;
2400 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
2402 int last_game_status = game_status; /* save current game status */
2404 title_string = ti->infotext;
2406 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
2408 /* force LEVELS font on artwork setup screen */
2409 game_status = GAME_MODE_LEVELS;
2411 /* clear tree list area, but not title or scrollbar */
2412 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2413 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2414 MAX_MENU_ENTRIES_ON_SCREEN * 32);
2416 for (i = 0; i < num_page_entries; i++)
2418 TreeInfo *node, *node_first;
2419 int entry_pos = first_entry + i;
2420 int xpos = MENU_SCREEN_START_XPOS;
2421 int ypos = MENU_SCREEN_START_YPOS + i;
2422 int startx = mSX + xpos * 32;
2423 int starty = mSY + ypos * 32;
2424 int font_nr = FONT_TEXT_1;
2425 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2426 int startx_text = startx + font_xoffset;
2427 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2428 int text_size = startx_scrollbar - startx_text;
2429 int max_buffer_len = text_size / getFontWidth(font_nr);
2430 char buffer[max_buffer_len + 1];
2432 node_first = getTreeInfoFirstGroupEntry(ti);
2433 node = getTreeInfoFromPos(node_first, entry_pos);
2435 strncpy(buffer, node->name, max_buffer_len);
2436 buffer[max_buffer_len] = '\0';
2438 DrawText(startx, starty, buffer, font_nr + node->color);
2440 if (node->parent_link)
2441 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2442 else if (node->level_group)
2443 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2445 initCursor(i, IMG_MENU_BUTTON);
2448 game_status = last_game_status; /* restore current game status */
2450 redraw_mask |= REDRAW_FIELD;
2453 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2455 TreeInfo *node, *node_first;
2456 int x, last_redraw_mask = redraw_mask;
2457 int ypos = MENU_TITLE2_YPOS;
2459 if (ti->type != TREE_TYPE_LEVEL_DIR)
2462 node_first = getTreeInfoFirstGroupEntry(ti);
2463 node = getTreeInfoFromPos(node_first, entry_pos);
2465 DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
2467 if (node->parent_link)
2468 DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
2470 else if (node->level_group)
2471 DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
2473 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2474 DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
2475 node->levels, node->class_desc);
2477 /* let BackToFront() redraw only what is needed */
2478 redraw_mask = last_redraw_mask | REDRAW_TILES;
2479 for (x = 0; x < SCR_FIELDX; x++)
2480 MarkTileDirty(x, 1);
2483 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2486 TreeInfo *ti = *ti_ptr;
2488 int y = ti->cl_cursor;
2489 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2490 int num_entries = numTreeInfoInGroup(ti);
2491 int num_page_entries;
2492 int last_game_status = game_status; /* save current game status */
2493 boolean position_set_by_scrollbar = (dx == 999);
2495 /* force LEVELS draw offset on choose level and artwork setup screen */
2496 game_status = GAME_MODE_LEVELS;
2498 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2499 num_page_entries = num_entries;
2501 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2503 game_status = last_game_status; /* restore current game status */
2505 if (button == MB_MENU_INITIALIZE)
2507 int num_entries = numTreeInfoInGroup(ti);
2508 int entry_pos = posTreeInfo(ti);
2510 if (ti->cl_first == -1)
2512 /* only on initialization */
2513 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2514 ti->cl_cursor = entry_pos - ti->cl_first;
2516 else if (ti->cl_cursor >= num_page_entries ||
2517 (num_entries > num_page_entries &&
2518 num_entries - ti->cl_first < num_page_entries))
2520 /* only after change of list size (by custom graphic configuration) */
2521 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2522 ti->cl_cursor = entry_pos - ti->cl_first;
2525 if (position_set_by_scrollbar)
2528 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2531 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2532 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2533 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2537 else if (button == MB_MENU_LEAVE)
2539 if (ti->node_parent)
2541 *ti_ptr = ti->node_parent;
2542 DrawChooseTree(ti_ptr);
2544 else if (game_status == GAME_MODE_SETUP)
2546 if (game_status == GAME_MODE_SETUP)
2548 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2549 execSetupGraphics();
2556 game_status = GAME_MODE_MAIN;
2563 if (mx || my) /* mouse input */
2565 int last_game_status = game_status; /* save current game status */
2567 /* force LEVELS draw offset on artwork setup screen */
2568 game_status = GAME_MODE_LEVELS;
2570 x = (mx - mSX) / 32;
2571 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2573 game_status = last_game_status; /* restore current game status */
2575 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2577 /* move cursor instead of scrolling when already at start/end of list */
2578 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2580 else if (dy == +1 * SCROLL_LINE &&
2581 ti->cl_first + num_page_entries == num_entries)
2584 /* handle scrolling screen one line or page */
2585 if (ti->cl_cursor + dy < 0 ||
2586 ti->cl_cursor + dy > num_page_entries - 1)
2588 if (ABS(dy) == SCROLL_PAGE)
2589 step = num_page_entries - 1;
2591 if (dy < 0 && ti->cl_first > 0)
2593 /* scroll page/line up */
2595 ti->cl_first -= step;
2596 if (ti->cl_first < 0)
2599 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2600 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2601 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2602 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2605 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2607 /* scroll page/line down */
2609 ti->cl_first += step;
2610 if (ti->cl_first + num_page_entries > num_entries)
2611 ti->cl_first = MAX(0, num_entries - num_page_entries);
2613 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2614 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2615 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2616 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2623 /* handle moving cursor one line */
2624 y = ti->cl_cursor + dy;
2629 TreeInfo *node_first, *node_cursor;
2630 int entry_pos = ti->cl_first + y;
2632 node_first = getTreeInfoFirstGroupEntry(ti);
2633 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2635 if (node_cursor->node_group)
2637 node_cursor->cl_first = ti->cl_first;
2638 node_cursor->cl_cursor = ti->cl_cursor;
2639 *ti_ptr = node_cursor->node_group;
2640 DrawChooseTree(ti_ptr);
2645 else if (dx == -1 && ti->node_parent)
2647 *ti_ptr = ti->node_parent;
2648 DrawChooseTree(ti_ptr);
2653 if (!anyScrollbarGadgetActive() &&
2654 IN_VIS_FIELD(x, y) &&
2655 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2656 y >= 0 && y < num_page_entries)
2660 if (y != ti->cl_cursor)
2662 drawChooseTreeCursor(y, FC_RED);
2663 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
2664 drawChooseTreeInfo(ti->cl_first + y, ti);
2670 TreeInfo *node_first, *node_cursor;
2671 int entry_pos = ti->cl_first + y;
2673 node_first = getTreeInfoFirstGroupEntry(ti);
2674 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2676 if (node_cursor->node_group)
2678 node_cursor->cl_first = ti->cl_first;
2679 node_cursor->cl_cursor = ti->cl_cursor;
2680 *ti_ptr = node_cursor->node_group;
2681 DrawChooseTree(ti_ptr);
2683 else if (node_cursor->parent_link)
2685 *ti_ptr = node_cursor->node_parent;
2686 DrawChooseTree(ti_ptr);
2690 node_cursor->cl_first = ti->cl_first;
2691 node_cursor->cl_cursor = ti->cl_cursor;
2692 *ti_ptr = node_cursor;
2694 if (ti->type == TREE_TYPE_LEVEL_DIR)
2696 LoadLevelSetup_SeriesInfo();
2698 SaveLevelSetup_LastSeries();
2699 SaveLevelSetup_SeriesInfo();
2703 if (game_status == GAME_MODE_SETUP)
2705 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2706 execSetupGraphics();
2712 game_status = GAME_MODE_MAIN;
2720 void DrawChooseLevel()
2722 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
2724 DrawChooseTree(&leveldir_current);
2730 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
2732 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
2737 void DrawHallOfFame(int highlight_position)
2740 FadeSoundsAndMusic();
2741 CloseDoor(DOOR_CLOSE_2);
2743 if (highlight_position < 0)
2744 LoadScore(level_nr);
2746 FadeOut(REDRAW_FIELD);
2753 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
2755 FadeIn(REDRAW_FIELD);
2758 static void drawHallOfFameList(int first_entry, int highlight_position)
2762 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
2765 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
2766 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2767 "HighScores of Level %d", level_nr);
2769 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2771 int entry = first_entry + i;
2772 boolean active = (entry == highlight_position);
2773 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
2774 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
2775 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
2776 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
2777 int dx1 = 3 * getFontWidth(font_nr1);
2778 int dx2 = dx1 + getFontWidth(font_nr1);
2779 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
2780 int sy = mSY + 64 + i * 32;
2782 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
2783 DrawText(mSX + dx1, sy, ".", font_nr1);
2784 DrawText(mSX + dx2, sy, ".........................", font_nr3);
2786 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
2787 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
2789 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
2792 redraw_mask |= REDRAW_FIELD;
2795 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
2797 static int first_entry = 0;
2798 static int highlight_position = 0;
2799 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2801 if (button == MB_MENU_INITIALIZE)
2804 highlight_position = mx;
2805 drawHallOfFameList(first_entry, highlight_position);
2810 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
2811 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
2815 if (first_entry > 0)
2817 first_entry -= step;
2818 if (first_entry < 0)
2821 drawHallOfFameList(first_entry, highlight_position);
2826 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
2828 first_entry += step;
2829 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
2830 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
2832 drawHallOfFameList(first_entry, highlight_position);
2835 else if (button == MB_MENU_LEAVE)
2837 FadeSound(SND_BACKGROUND_SCORES);
2839 game_status = GAME_MODE_MAIN;
2843 else if (button == MB_MENU_CHOICE)
2845 FadeSound(SND_BACKGROUND_SCORES);
2846 FadeOut(REDRAW_FIELD);
2848 game_status = GAME_MODE_MAIN;
2850 DrawAndFadeInMainMenu(REDRAW_FIELD);
2853 if (game_status == GAME_MODE_SCORES)
2854 PlayMenuSoundIfLoop();
2860 /* ========================================================================= */
2861 /* setup screen functions */
2862 /* ========================================================================= */
2864 static struct TokenInfo *setup_info;
2865 static int num_setup_info;
2867 static char *screen_mode_text;
2868 static char *graphics_set_name;
2869 static char *sounds_set_name;
2870 static char *music_set_name;
2872 static void execSetupMain()
2874 setup_mode = SETUP_MODE_MAIN;
2878 static void execSetupGame()
2880 setup_mode = SETUP_MODE_GAME;
2884 static void execSetupEditor()
2886 setup_mode = SETUP_MODE_EDITOR;
2890 static void execSetupGraphics()
2892 if (video.fullscreen_available && screen_modes == NULL)
2896 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
2898 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
2899 char identifier[32], name[32];
2900 int x = video.fullscreen_modes[i].width;
2901 int y = video.fullscreen_modes[i].height;
2904 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
2906 ti->node_top = &screen_modes;
2907 ti->sort_priority = x * 10000 + y;
2909 sprintf(identifier, "%dx%d", x, y);
2910 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
2912 setString(&ti->identifier, identifier);
2913 setString(&ti->name, name);
2914 setString(&ti->name_sorting, name);
2915 setString(&ti->infotext, "Fullscreen Mode");
2917 pushTreeInfo(&screen_modes, ti);
2920 /* sort fullscreen modes to start with lowest available screen resolution */
2921 sortTreeInfo(&screen_modes);
2923 /* set current screen mode for fullscreen mode to configured setup value */
2924 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
2925 setup.fullscreen_mode);
2927 /* if that fails, set current screen mode to reliable default value */
2928 if (screen_mode_current == NULL)
2929 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
2930 DEFAULT_FULLSCREEN_MODE);
2932 /* if that also fails, set current screen mode to first available mode */
2933 if (screen_mode_current == NULL)
2934 screen_mode_current = screen_modes;
2936 if (screen_mode_current == NULL)
2937 video.fullscreen_available = FALSE;
2940 if (video.fullscreen_available)
2942 setup.fullscreen_mode = screen_mode_current->identifier;
2944 /* needed for displaying screen mode name instead of identifier */
2945 screen_mode_text = screen_mode_current->name;
2948 setup_mode = SETUP_MODE_GRAPHICS;
2952 static void execSetupChooseScreenMode()
2954 if (!video.fullscreen_available)
2957 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
2961 static void execSetupSound()
2963 setup_mode = SETUP_MODE_SOUND;
2967 static void execSetupArtwork()
2969 setup.graphics_set = artwork.gfx_current->identifier;
2970 setup.sounds_set = artwork.snd_current->identifier;
2971 setup.music_set = artwork.mus_current->identifier;
2973 /* needed if last screen (setup choice) changed graphics, sounds or music */
2974 ReloadCustomArtwork(0);
2976 /* needed for displaying artwork name instead of artwork identifier */
2977 graphics_set_name = artwork.gfx_current->name;
2978 sounds_set_name = artwork.snd_current->name;
2979 music_set_name = artwork.mus_current->name;
2981 setup_mode = SETUP_MODE_ARTWORK;
2985 static void execSetupChooseGraphics()
2987 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
2991 static void execSetupChooseSounds()
2993 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
2997 static void execSetupChooseMusic()
2999 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3003 static void execSetupInput()
3005 setup_mode = SETUP_MODE_INPUT;
3009 static void execSetupShortcut1()
3011 setup_mode = SETUP_MODE_SHORTCUT_1;
3015 static void execSetupShortcut2()
3017 setup_mode = SETUP_MODE_SHORTCUT_2;
3021 static void execExitSetup()
3023 game_status = GAME_MODE_MAIN;
3027 static void execSaveAndExitSetup()
3033 static struct TokenInfo setup_info_main[] =
3035 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
3036 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
3037 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
3038 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
3039 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
3040 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
3041 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
3042 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
3043 { TYPE_EMPTY, NULL, "" },
3044 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
3045 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
3050 static struct TokenInfo setup_info_game[] =
3052 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
3053 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
3054 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
3055 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
3056 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
3057 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
3058 { TYPE_EMPTY, NULL, "" },
3059 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3064 static struct TokenInfo setup_info_editor[] =
3067 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
3068 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
3069 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
3070 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
3071 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
3072 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
3073 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
3074 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
3076 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
3077 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
3079 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
3081 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3082 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
3083 { TYPE_EMPTY, NULL, "" },
3085 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
3086 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
3087 { TYPE_EMPTY, NULL, "" },
3089 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
3090 { TYPE_EMPTY, NULL, "" },
3091 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3096 static struct TokenInfo setup_info_graphics[] =
3098 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
3099 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
3100 { TYPE_STRING, &screen_mode_text, "" },
3101 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
3103 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
3104 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
3106 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
3107 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
3108 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
3109 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
3110 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
3111 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
3112 { TYPE_EMPTY, NULL, "" },
3113 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3118 static struct TokenInfo setup_info_sound[] =
3120 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
3121 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
3122 { TYPE_SWITCH, &setup.sound_music, "Music:" },
3123 { TYPE_EMPTY, NULL, "" },
3124 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3129 static struct TokenInfo setup_info_artwork[] =
3131 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
3132 { TYPE_STRING, &graphics_set_name, "" },
3133 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
3134 { TYPE_STRING, &sounds_set_name, "" },
3135 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
3136 { TYPE_STRING, &music_set_name, "" },
3137 { TYPE_EMPTY, NULL, "" },
3139 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
3140 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
3141 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
3143 { TYPE_STRING, NULL, "Override Level Artwork:"},
3144 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
3145 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
3146 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
3148 { TYPE_EMPTY, NULL, "" },
3149 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3154 static struct TokenInfo setup_info_input[] =
3156 { TYPE_SWITCH, NULL, "Player:" },
3157 { TYPE_SWITCH, NULL, "Device:" },
3158 { TYPE_ENTER_MENU, NULL, "" },
3159 { TYPE_EMPTY, NULL, "" },
3160 { TYPE_EMPTY, NULL, "" },
3161 { TYPE_EMPTY, NULL, "" },
3162 { TYPE_EMPTY, NULL, "" },
3163 { TYPE_EMPTY, NULL, "" },
3164 { TYPE_EMPTY, NULL, "" },
3165 { TYPE_EMPTY, NULL, "" },
3166 { TYPE_EMPTY, NULL, "" },
3167 { TYPE_EMPTY, NULL, "" },
3168 { TYPE_EMPTY, NULL, "" },
3169 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3174 static struct TokenInfo setup_info_shortcut_1[] =
3176 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
3177 { TYPE_KEY, &setup.shortcut.save_game, "" },
3178 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
3179 { TYPE_KEY, &setup.shortcut.load_game, "" },
3180 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
3181 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
3182 { TYPE_EMPTY, NULL, "" },
3183 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
3184 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
3185 { TYPE_EMPTY, NULL, "" },
3186 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3191 static struct TokenInfo setup_info_shortcut_2[] =
3193 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
3194 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
3195 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
3196 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
3197 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
3198 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
3199 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
3200 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
3201 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
3202 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
3203 { TYPE_EMPTY, NULL, "" },
3204 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3209 static Key getSetupKey()
3211 Key key = KSYM_UNDEFINED;
3212 boolean got_key_event = FALSE;
3214 while (!got_key_event)
3216 if (PendingEvent()) /* got event */
3224 case EVENT_KEYPRESS:
3226 key = GetEventKey((KeyEvent *)&event, TRUE);
3228 /* press 'Escape' or 'Enter' to keep the existing key binding */
3229 if (key == KSYM_Escape || key == KSYM_Return)
3230 key = KSYM_UNDEFINED; /* keep old value */
3232 got_key_event = TRUE;
3236 case EVENT_KEYRELEASE:
3237 key_joystick_mapping = 0;
3241 HandleOtherEvents(&event);
3249 /* don't eat all CPU time */
3256 static int getSetupTextFont(int type)
3258 if (type & (TYPE_SWITCH |
3269 static int getSetupValueFont(int type, void *value)
3271 if (type & TYPE_KEY)
3272 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
3273 else if (type & TYPE_STRING)
3274 return FONT_VALUE_2;
3275 else if (type & TYPE_ECS_AGA)
3276 return FONT_VALUE_1;
3277 else if (type & TYPE_BOOLEAN_STYLE)
3278 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
3280 return FONT_VALUE_1;
3283 static void drawSetupValue(int pos)
3285 boolean font_draw_xoffset_modified = FALSE;
3286 int font_draw_xoffset_old = -1;
3287 int xpos = MENU_SCREEN_VALUE_XPOS;
3288 int ypos = MENU_SCREEN_START_YPOS + pos;
3289 int startx = mSX + xpos * 32;
3290 int starty = mSY + ypos * 32;
3291 int font_nr, font_width;
3292 int type = setup_info[pos].type;
3293 void *value = setup_info[pos].value;
3294 char *value_string = getSetupValue(type, value);
3297 if (value_string == NULL)
3300 if (type & TYPE_KEY)
3302 xpos = MENU_SCREEN_START_XPOS;
3304 if (type & TYPE_QUERY)
3306 value_string = "<press key>";
3309 else if (type & TYPE_STRING)
3311 int max_value_len = (SCR_FIELDX - 2) * 2;
3313 xpos = MENU_SCREEN_START_XPOS;
3315 if (strlen(value_string) > max_value_len)
3316 value_string[max_value_len] = '\0';
3319 startx = mSX + xpos * 32;
3320 starty = mSY + ypos * 32;
3321 font_nr = getSetupValueFont(type, value);
3322 font_width = getFontWidth(font_nr);
3324 /* downward compatibility correction for Juergen Bonhagen's menu settings */
3325 if (setup_mode != SETUP_MODE_INPUT)
3327 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
3328 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3329 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
3330 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
3331 int text_font_nr = getSetupTextFont(FONT_MENU_2);
3332 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
3333 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
3334 boolean correct_font_draw_xoffset = FALSE;
3336 if (xpos == MENU_SCREEN_START_XPOS &&
3337 startx + font1_xoffset < text_startx + text_font_xoffset)
3338 correct_font_draw_xoffset = TRUE;
3340 if (xpos == MENU_SCREEN_VALUE_XPOS &&
3341 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
3342 correct_font_draw_xoffset = TRUE;
3344 /* check if setup value would overlap with setup text when printed */
3345 /* (this can happen for extreme/wrong values for font draw offset) */
3346 if (correct_font_draw_xoffset)
3348 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
3349 font_draw_xoffset_modified = TRUE;
3351 if (type & TYPE_KEY)
3352 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
3353 else if (!(type & TYPE_STRING))
3354 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
3355 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
3359 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
3360 DrawText(startx + i * font_width, starty, " ", font_nr);
3362 DrawText(startx, starty, value_string, font_nr);
3364 if (font_draw_xoffset_modified)
3365 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
3368 static void changeSetupValue(int pos)
3370 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
3372 *(boolean *)setup_info[pos].value ^= TRUE;
3374 else if (setup_info[pos].type & TYPE_KEY)
3378 setup_info[pos].type |= TYPE_QUERY;
3379 drawSetupValue(pos);
3380 setup_info[pos].type &= ~TYPE_QUERY;
3382 key = getSetupKey();
3383 if (key != KSYM_UNDEFINED)
3384 *(Key *)setup_info[pos].value = key;
3387 drawSetupValue(pos);
3390 static void DrawCursorAndText_Setup(int pos, boolean active)
3392 int xpos = MENU_SCREEN_START_XPOS;
3393 int ypos = MENU_SCREEN_START_YPOS + pos;
3394 int font_nr = getSetupTextFont(setup_info[pos].type);
3396 if (setup_info == setup_info_input)
3397 font_nr = FONT_MENU_1;
3400 font_nr = FONT_ACTIVE(font_nr);
3402 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
3404 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
3405 drawCursor(pos, active);
3408 static void DrawSetupScreen_Generic()
3410 char *title_string = NULL;
3414 CloseDoor(DOOR_CLOSE_2);
3418 if (setup_mode == SETUP_MODE_MAIN)
3420 setup_info = setup_info_main;
3421 title_string = "Setup";
3423 else if (setup_mode == SETUP_MODE_GAME)
3425 setup_info = setup_info_game;
3426 title_string = "Setup Game";
3428 else if (setup_mode == SETUP_MODE_EDITOR)
3430 setup_info = setup_info_editor;
3431 title_string = "Setup Editor";
3433 else if (setup_mode == SETUP_MODE_GRAPHICS)
3435 setup_info = setup_info_graphics;
3436 title_string = "Setup Graphics";
3438 else if (setup_mode == SETUP_MODE_SOUND)
3440 setup_info = setup_info_sound;
3441 title_string = "Setup Sound";
3443 else if (setup_mode == SETUP_MODE_ARTWORK)
3445 setup_info = setup_info_artwork;
3446 title_string = "Custom Artwork";
3448 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
3450 setup_info = setup_info_shortcut_1;
3451 title_string = "Setup Shortcuts";
3453 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
3455 setup_info = setup_info_shortcut_2;
3456 title_string = "Setup Shortcuts";
3459 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
3462 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3464 void *value_ptr = setup_info[i].value;
3467 int xpos = MENU_SCREEN_START_XPOS;
3468 int ypos = MENU_SCREEN_START_YPOS + i;
3472 /* set some entries to "unchangeable" according to other variables */
3473 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
3474 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
3475 (value_ptr == &setup.sound_music && !audio.music_available) ||
3476 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
3477 (value_ptr == &screen_mode_text && !video.fullscreen_available))
3478 setup_info[i].type |= TYPE_GHOSTED;
3480 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3481 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3482 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3483 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3484 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3485 initCursor(i, IMG_MENU_BUTTON);
3488 DrawCursorAndText_Setup(i, FALSE);
3490 font_nr = getSetupTextFont(setup_info[i].type);
3492 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
3495 if (setup_info[i].type & TYPE_VALUE)
3502 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3503 "Joysticks deactivated in setup menu");
3508 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
3511 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
3513 static int choice_store[MAX_SETUP_MODES];
3514 int choice = choice_store[setup_mode]; /* always starts with 0 */
3518 if (button == MB_MENU_INITIALIZE)
3520 /* advance to first valid menu entry */
3521 while (choice < num_setup_info &&
3522 setup_info[choice].type & TYPE_SKIP_ENTRY)
3524 choice_store[setup_mode] = choice;
3527 DrawCursorAndText_Setup(choice, TRUE);
3529 drawCursor(choice, TRUE);
3534 else if (button == MB_MENU_LEAVE)
3536 for (y = 0; y < num_setup_info; y++)
3538 if (setup_info[y].type & TYPE_LEAVE_MENU)
3540 void (*menu_callback_function)(void) = setup_info[y].value;
3542 menu_callback_function();
3544 break; /* absolutely needed because function changes 'setup_info'! */
3551 if (mx || my) /* mouse input */
3553 x = (mx - mSX) / 32;
3554 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3556 else if (dx || dy) /* keyboard input */
3560 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3562 if (setup_info[choice].type & menu_navigation_type ||
3563 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3564 button = MB_MENU_CHOICE;
3569 /* jump to next non-empty menu entry (up or down) */
3570 while (y > 0 && y < num_setup_info - 1 &&
3571 setup_info[y].type & TYPE_SKIP_ENTRY)
3575 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
3579 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3582 DrawCursorAndText_Setup(choice, FALSE);
3583 DrawCursorAndText_Setup(y, TRUE);
3585 drawCursor(choice, FALSE);
3586 drawCursor(y, TRUE);
3589 choice = choice_store[setup_mode] = y;
3592 else if (!(setup_info[y].type & TYPE_GHOSTED))
3594 /* when selecting key headline, execute function for key value change */
3595 if (setup_info[y].type & TYPE_KEYTEXT &&
3596 setup_info[y + 1].type & TYPE_KEY)
3599 /* when selecting string value, execute function for list selection */
3600 if (setup_info[y].type & TYPE_STRING && y > 0 &&
3601 setup_info[y - 1].type & TYPE_ENTER_LIST)
3604 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
3606 void (*menu_callback_function)(void) = setup_info[y].value;
3608 menu_callback_function();
3612 if (setup_info[y].type & TYPE_VALUE)
3613 changeSetupValue(y);
3619 void DrawSetupScreen_Input()
3628 setup_info = setup_info_input;
3631 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3634 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3636 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3637 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3638 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3639 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3640 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3641 initCursor(i, IMG_MENU_BUTTON);
3643 DrawCursorAndText_Setup(i, FALSE);
3646 initCursor(0, IMG_MENU_BUTTON);
3647 initCursor(1, IMG_MENU_BUTTON);
3648 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3649 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3651 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3652 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3653 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3657 DeactivateJoystickForCalibration();
3660 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3661 "Joysticks deactivated on this screen");
3664 /* create gadgets for setup input menu screen */
3665 FreeScreenGadgets();
3666 CreateScreenGadgets();
3668 /* map gadgets for setup input menu screen */
3669 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
3671 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
3676 static void setJoystickDeviceToNr(char *device_name, int device_nr)
3678 if (device_name == NULL)
3681 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
3684 if (strlen(device_name) > 1)
3686 char c1 = device_name[strlen(device_name) - 1];
3687 char c2 = device_name[strlen(device_name) - 2];
3689 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
3690 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
3693 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
3694 strlen(device_name));
3697 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
3700 static struct SetupKeyboardInfo custom_key;
3707 { &custom_key.left, "Joystick Left" },
3708 { &custom_key.right, "Joystick Right" },
3709 { &custom_key.up, "Joystick Up" },
3710 { &custom_key.down, "Joystick Down" },
3711 { &custom_key.snap, "Button 1" },
3712 { &custom_key.drop, "Button 2" }
3714 static char *joystick_name[MAX_PLAYERS] =
3721 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
3725 custom_key = setup.input[player_nr].key;
3727 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
3728 FONT_INPUT_1_ACTIVE);
3730 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3732 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3733 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
3735 if (setup.input[player_nr].use_joystick)
3737 char *device_name = setup.input[player_nr].joy.device_name;
3738 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
3739 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
3741 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
3742 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
3746 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
3747 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
3750 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
3752 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
3753 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
3754 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
3755 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
3757 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
3758 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
3759 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
3760 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
3761 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
3762 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
3764 for (i = 0; i < 6; i++)
3766 int ypos = 6 + i + (i > 3 ? i-3 : 0);
3768 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3770 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3771 (setup.input[player_nr].use_joystick ?
3773 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
3777 static int input_player_nr = 0;
3779 void HandleSetupScreen_Input_Player(int step, int direction)
3781 int old_player_nr = input_player_nr;
3784 new_player_nr = old_player_nr + step * direction;
3785 if (new_player_nr < 0)
3787 if (new_player_nr > MAX_PLAYERS - 1)
3788 new_player_nr = MAX_PLAYERS - 1;
3790 if (new_player_nr != old_player_nr)
3792 input_player_nr = new_player_nr;
3794 drawPlayerSetupInputInfo(input_player_nr, FALSE);
3798 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
3800 static int choice = 0;
3803 int pos_start = SETUPINPUT_SCREEN_POS_START;
3804 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
3805 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
3806 int pos_end = SETUPINPUT_SCREEN_POS_END;
3808 if (button == MB_MENU_INITIALIZE)
3810 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
3813 DrawCursorAndText_Setup(choice, TRUE);
3815 drawCursor(choice, TRUE);
3820 else if (button == MB_MENU_LEAVE)
3822 setup_mode = SETUP_MODE_MAIN;
3829 if (mx || my) /* mouse input */
3831 x = (mx - mSX) / 32;
3832 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3834 else if (dx || dy) /* keyboard input */
3836 if (dx && choice == 0)
3837 x = (dx < 0 ? 10 : 12);
3838 else if ((dx && choice == 1) ||
3839 (dx == +1 && choice == 2) ||
3840 (dx == -1 && choice == pos_end))
3841 button = MB_MENU_CHOICE;
3845 if (y >= pos_empty1 && y <= pos_empty2)
3846 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
3849 if (y == 0 && dx != 0 && button)
3851 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
3853 else if (IN_VIS_FIELD(x, y) &&
3854 y >= pos_start && y <= pos_end &&
3855 !(y >= pos_empty1 && y <= pos_empty2))
3862 DrawCursorAndText_Setup(choice, FALSE);
3863 DrawCursorAndText_Setup(y, TRUE);
3865 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
3867 drawCursor(choice, FALSE);
3868 drawCursor(y, TRUE);
3878 char *device_name = setup.input[input_player_nr].joy.device_name;
3880 if (!setup.input[input_player_nr].use_joystick)
3882 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
3884 setJoystickDeviceToNr(device_name, new_device_nr);
3885 setup.input[input_player_nr].use_joystick = TRUE;
3889 int device_nr = getJoystickNrFromDeviceName(device_name);
3890 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
3892 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
3893 setup.input[input_player_nr].use_joystick = FALSE;
3895 setJoystickDeviceToNr(device_name, new_device_nr);
3898 drawPlayerSetupInputInfo(input_player_nr, FALSE);
3902 if (setup.input[input_player_nr].use_joystick)
3905 CalibrateJoystick(input_player_nr);
3908 CustomizeKeyboard(input_player_nr);
3910 else if (y == pos_end)
3914 setup_mode = SETUP_MODE_MAIN;
3921 void CustomizeKeyboard(int player_nr)
3925 boolean finished = FALSE;
3926 static struct SetupKeyboardInfo custom_key;
3931 } customize_step[] =
3933 { &custom_key.left, "Move Left" },
3934 { &custom_key.right, "Move Right" },
3935 { &custom_key.up, "Move Up" },
3936 { &custom_key.down, "Move Down" },
3937 { &custom_key.snap, "Snap Field" },
3938 { &custom_key.drop, "Drop Element" }
3941 /* read existing key bindings from player setup */
3942 custom_key = setup.input[player_nr].key;
3946 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
3952 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
3953 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
3954 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
3955 "Key:", FONT_INPUT_1_ACTIVE);
3956 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3957 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
3961 if (PendingEvent()) /* got event */
3969 case EVENT_KEYPRESS:
3971 Key key = GetEventKey((KeyEvent *)&event, FALSE);
3973 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
3979 /* all keys configured -- wait for "Escape" or "Return" key */
3983 /* press 'Enter' to keep the existing key binding */
3984 if (key == KSYM_Return)
3985 key = *customize_step[step_nr].key;
3987 /* check if key already used */
3988 for (i = 0; i < step_nr; i++)
3989 if (*customize_step[i].key == key)
3994 /* got new key binding */
3995 *customize_step[step_nr].key = key;
3996 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3998 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3999 getKeyNameFromKey(key), FONT_VALUE_1);
4002 /* un-highlight last query */
4003 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4004 customize_step[step_nr - 1].text, FONT_MENU_1);
4005 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4006 "Key:", FONT_MENU_1);
4008 /* press 'Enter' to leave */
4011 DrawText(mSX + 16, mSY + 15 * 32 + 16,
4012 "Press Enter", FONT_TITLE_1);
4016 /* query next key binding */
4017 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4018 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4019 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4020 "Key:", FONT_INPUT_1_ACTIVE);
4021 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4022 getKeyNameFromKey(*customize_step[step_nr].key),
4027 case EVENT_KEYRELEASE:
4028 key_joystick_mapping = 0;
4032 HandleOtherEvents(&event);
4040 /* don't eat all CPU time */
4044 /* write new key bindings back to player setup */
4045 setup.input[player_nr].key = custom_key;
4048 DrawSetupScreen_Input();
4051 static boolean CalibrateJoystickMain(int player_nr)
4053 int new_joystick_xleft = JOYSTICK_XMIDDLE;
4054 int new_joystick_xright = JOYSTICK_XMIDDLE;
4055 int new_joystick_yupper = JOYSTICK_YMIDDLE;
4056 int new_joystick_ylower = JOYSTICK_YMIDDLE;
4057 int new_joystick_xmiddle, new_joystick_ymiddle;
4059 int joystick_fd = joystick.fd[player_nr];
4060 int x, y, last_x, last_y, xpos = 8, ypos = 3;
4061 boolean check[3][3];
4062 int check_remaining = 3 * 3;
4067 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
4070 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
4075 for (y = 0; y < 3; y++)
4077 for (x = 0; x < 3; x++)
4079 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
4080 check[x][y] = FALSE;
4084 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
4085 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
4086 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
4087 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
4088 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
4089 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
4090 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
4092 joy_value = Joystick(player_nr);
4093 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4094 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4096 /* eventually uncalibrated center position (joystick could be uncentered) */
4097 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4100 new_joystick_xmiddle = joy_x;
4101 new_joystick_ymiddle = joy_y;
4103 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
4106 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
4111 if (PendingEvent()) /* got event */
4119 case EVENT_KEYPRESS:
4120 switch(GetEventKey((KeyEvent *)&event, TRUE))
4123 if (check_remaining == 0)
4136 case EVENT_KEYRELEASE:
4137 key_joystick_mapping = 0;
4141 HandleOtherEvents(&event);
4146 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4149 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
4150 new_joystick_xright = MAX(new_joystick_xright, joy_x);
4151 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
4152 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
4154 setup.input[player_nr].joy.xleft = new_joystick_xleft;
4155 setup.input[player_nr].joy.yupper = new_joystick_yupper;
4156 setup.input[player_nr].joy.xright = new_joystick_xright;
4157 setup.input[player_nr].joy.ylower = new_joystick_ylower;
4158 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
4159 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
4161 CheckJoystickData();
4163 joy_value = Joystick(player_nr);
4165 if (joy_value & JOY_BUTTON && check_remaining == 0)
4168 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4169 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4171 if (x != last_x || y != last_y)
4173 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
4174 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
4179 if (check_remaining > 0 && !check[x+1][y+1])
4181 check[x+1][y+1] = TRUE;
4187 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
4188 setup.input[player_nr].joy.xleft,
4189 setup.input[player_nr].joy.xmiddle,
4190 setup.input[player_nr].joy.xright);
4191 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
4192 setup.input[player_nr].joy.yupper,
4193 setup.input[player_nr].joy.ymiddle,
4194 setup.input[player_nr].joy.ylower);
4203 /* don't eat all CPU time */
4207 /* calibrated center position (joystick should now be centered) */
4208 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4211 new_joystick_xmiddle = joy_x;
4212 new_joystick_ymiddle = joy_y;
4217 DrawSetupScreen_Input();
4220 /* wait until the last pressed button was released */
4221 while (Joystick(player_nr) & JOY_BUTTON)
4223 if (PendingEvent()) /* got event */
4228 HandleOtherEvents(&event);
4237 void CalibrateJoystick(int player_nr)
4239 if (!CalibrateJoystickMain(player_nr))
4241 char *device_name = setup.input[player_nr].joy.device_name;
4242 int nr = getJoystickNrFromDeviceName(device_name) + 1;
4243 int xpos = mSX - SX;
4244 int ypos = mSY - SY;
4248 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
4249 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
4252 Delay(2000); /* show error message for a short time */
4258 DrawSetupScreen_Input();
4262 void DrawSetupScreen()
4264 DeactivateJoystick();
4266 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
4268 if (setup_mode == SETUP_MODE_INPUT)
4269 DrawSetupScreen_Input();
4270 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4271 DrawChooseTree(&screen_mode_current);
4272 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4273 DrawChooseTree(&artwork.gfx_current);
4274 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4275 DrawChooseTree(&artwork.snd_current);
4276 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4277 DrawChooseTree(&artwork.mus_current);
4279 DrawSetupScreen_Generic();
4285 void RedrawSetupScreenAfterFullscreenToggle()
4287 if (setup_mode == SETUP_MODE_GRAPHICS)
4291 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
4293 if (setup_mode == SETUP_MODE_INPUT)
4294 HandleSetupScreen_Input(mx, my, dx, dy, button);
4295 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4296 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
4297 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4298 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
4299 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4300 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
4301 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4302 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
4304 HandleSetupScreen_Generic(mx, my, dx, dy, button);
4309 void HandleGameActions()
4311 if (game_status != GAME_MODE_PLAYING)
4314 GameActions(); /* main game loop */
4316 if (tape.auto_play && !tape.playing)
4317 AutoPlayTape(); /* continue automatically playing next tape */
4321 /* ---------- new screen button stuff -------------------------------------- */
4323 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
4328 case SCREEN_CTRL_ID_PREV_LEVEL:
4329 *x = mSX + menu.main.button.prev_level.x;
4330 *y = mSY + menu.main.button.prev_level.y;
4333 case SCREEN_CTRL_ID_NEXT_LEVEL:
4334 *x = mSX + menu.main.button.next_level.x;
4335 *y = mSY + menu.main.button.next_level.y;
4338 case SCREEN_CTRL_ID_PREV_LEVEL:
4339 *x = mSX + TILEX * getPrevlevelButtonPos();
4340 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4343 case SCREEN_CTRL_ID_NEXT_LEVEL:
4344 *x = mSX + TILEX * getNextLevelButtonPos();
4345 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4349 case SCREEN_CTRL_ID_PREV_PLAYER:
4350 *x = mSX + TILEX * 10;
4351 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4354 case SCREEN_CTRL_ID_NEXT_PLAYER:
4355 *x = mSX + TILEX * 12;
4356 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4360 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
4366 int gfx_unpressed, gfx_pressed;
4367 void (*get_gadget_position)(int *, int *, int);
4371 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
4374 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
4375 getScreenMenuButtonPos,
4376 SCREEN_CTRL_ID_PREV_LEVEL,
4381 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
4382 getScreenMenuButtonPos,
4383 SCREEN_CTRL_ID_NEXT_LEVEL,
4388 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
4389 getScreenMenuButtonPos,
4390 SCREEN_CTRL_ID_PREV_PLAYER,
4395 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
4396 getScreenMenuButtonPos,
4397 SCREEN_CTRL_ID_NEXT_PLAYER,
4405 int gfx_unpressed, gfx_pressed;
4409 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
4412 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
4413 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
4414 SCREEN_CTRL_ID_SCROLL_UP,
4418 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
4419 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
4420 SCREEN_CTRL_ID_SCROLL_DOWN,
4427 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4428 Bitmap **gfx_unpressed, **gfx_pressed;
4430 int gfx_unpressed, gfx_pressed;
4437 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
4440 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4441 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
4443 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
4445 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
4446 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
4447 GD_TYPE_SCROLLBAR_VERTICAL,
4448 SCREEN_CTRL_ID_SCROLL_VERTICAL,
4449 "scroll level series vertically"
4453 static void CreateScreenMenubuttons()
4455 struct GadgetInfo *gi;
4456 unsigned long event_mask;
4459 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4461 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4462 int gfx_unpressed, gfx_pressed;
4463 int x, y, width, height;
4464 int gd_x1, gd_x2, gd_y1, gd_y2;
4465 int id = menubutton_info[i].gadget_id;
4467 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4469 menubutton_info[i].get_gadget_position(&x, &y, id);
4471 width = SC_MENUBUTTON_XSIZE;
4472 height = SC_MENUBUTTON_YSIZE;
4474 gfx_unpressed = menubutton_info[i].gfx_unpressed;
4475 gfx_pressed = menubutton_info[i].gfx_pressed;
4476 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4477 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4478 gd_x1 = graphic_info[gfx_unpressed].src_x;
4479 gd_y1 = graphic_info[gfx_unpressed].src_y;
4480 gd_x2 = graphic_info[gfx_pressed].src_x;
4481 gd_y2 = graphic_info[gfx_pressed].src_y;
4483 gi = CreateGadget(GDI_CUSTOM_ID, id,
4484 GDI_CUSTOM_TYPE_ID, i,
4485 GDI_INFO_TEXT, menubutton_info[i].infotext,
4490 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4491 GDI_STATE, GD_BUTTON_UNPRESSED,
4492 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4493 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4494 GDI_DIRECT_DRAW, FALSE,
4495 GDI_EVENT_MASK, event_mask,
4496 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4500 Error(ERR_EXIT, "cannot create gadget");
4502 screen_gadget[id] = gi;
4506 static void CreateScreenScrollbuttons()
4508 struct GadgetInfo *gi;
4509 unsigned long event_mask;
4512 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4514 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4515 int gfx_unpressed, gfx_pressed;
4516 int x, y, width, height;
4517 int gd_x1, gd_x2, gd_y1, gd_y2;
4518 int id = scrollbutton_info[i].gadget_id;
4520 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4522 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
4523 y = mSY + scrollbutton_info[i].y;
4524 width = SC_SCROLLBUTTON_XSIZE;
4525 height = SC_SCROLLBUTTON_YSIZE;
4527 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
4528 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
4529 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
4531 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
4532 gfx_pressed = scrollbutton_info[i].gfx_pressed;
4533 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4534 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4535 gd_x1 = graphic_info[gfx_unpressed].src_x;
4536 gd_y1 = graphic_info[gfx_unpressed].src_y;
4537 gd_x2 = graphic_info[gfx_pressed].src_x;
4538 gd_y2 = graphic_info[gfx_pressed].src_y;
4540 gi = CreateGadget(GDI_CUSTOM_ID, id,
4541 GDI_CUSTOM_TYPE_ID, i,
4542 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
4547 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4548 GDI_STATE, GD_BUTTON_UNPRESSED,
4549 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4550 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4551 GDI_DIRECT_DRAW, FALSE,
4552 GDI_EVENT_MASK, event_mask,
4553 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4557 Error(ERR_EXIT, "cannot create gadget");
4559 screen_gadget[id] = gi;
4563 static void CreateScreenScrollbars()
4567 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4569 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4570 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4571 int gfx_unpressed, gfx_pressed;
4573 int x, y, width, height;
4574 int gd_x1, gd_x2, gd_y1, gd_y2;
4575 struct GadgetInfo *gi;
4576 int items_max, items_visible, item_position;
4577 unsigned long event_mask;
4578 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4579 int id = scrollbar_info[i].gadget_id;
4581 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
4583 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
4584 y = mSY + scrollbar_info[i].y;
4585 width = scrollbar_info[i].width;
4586 height = scrollbar_info[i].height;
4588 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
4589 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
4591 items_max = num_page_entries;
4592 items_visible = num_page_entries;
4595 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4596 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
4597 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
4603 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
4604 gfx_pressed = scrollbar_info[i].gfx_pressed;
4605 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4606 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4607 gd_x1 = graphic_info[gfx_unpressed].src_x;
4608 gd_y1 = graphic_info[gfx_unpressed].src_y;
4609 gd_x2 = graphic_info[gfx_pressed].src_x;
4610 gd_y2 = graphic_info[gfx_pressed].src_y;
4613 gi = CreateGadget(GDI_CUSTOM_ID, id,
4614 GDI_CUSTOM_TYPE_ID, i,
4615 GDI_INFO_TEXT, scrollbar_info[i].infotext,
4620 GDI_TYPE, scrollbar_info[i].type,
4621 GDI_SCROLLBAR_ITEMS_MAX, items_max,
4622 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
4623 GDI_SCROLLBAR_ITEM_POSITION, item_position,
4624 GDI_WHEEL_AREA_X, 0,
4625 GDI_WHEEL_AREA_Y, 0,
4626 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
4627 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
4628 GDI_STATE, GD_BUTTON_UNPRESSED,
4629 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4630 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4631 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
4632 GDI_DIRECT_DRAW, FALSE,
4633 GDI_EVENT_MASK, event_mask,
4634 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4638 Error(ERR_EXIT, "cannot create gadget");
4640 screen_gadget[id] = gi;
4644 void CreateScreenGadgets()
4646 int last_game_status = game_status; /* save current game status */
4648 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4651 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4653 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
4655 /* copy pointers to clip mask and GC */
4656 scrollbar_bitmap[i]->clip_mask =
4657 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
4658 scrollbar_bitmap[i]->stored_clip_gc =
4659 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
4661 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
4662 scrollbar_bitmap[i],
4663 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
4664 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
4665 TILEX, TILEY, 0, 0);
4669 CreateScreenMenubuttons();
4671 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
4672 game_status = GAME_MODE_LEVELS;
4674 CreateScreenScrollbuttons();
4675 CreateScreenScrollbars();
4677 game_status = last_game_status; /* restore current game status */
4680 void FreeScreenGadgets()
4684 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4685 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4687 /* prevent freeing clip mask and GC twice */
4688 scrollbar_bitmap[i]->clip_mask = None;
4689 scrollbar_bitmap[i]->stored_clip_gc = None;
4691 FreeBitmap(scrollbar_bitmap[i]);
4695 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
4696 FreeGadget(screen_gadget[i]);
4699 void MapScreenMenuGadgets(int screen_mask)
4703 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4704 if (screen_mask & menubutton_info[i].screen_mask)
4705 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
4708 void MapScreenTreeGadgets(TreeInfo *ti)
4710 int num_entries = numTreeInfoInGroup(ti);
4713 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4716 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4717 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
4719 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4720 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
4723 static void HandleScreenGadgets(struct GadgetInfo *gi)
4725 int id = gi->custom_id;
4726 int button = gi->event.button;
4727 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4731 case SCREEN_CTRL_ID_PREV_LEVEL:
4732 HandleMainMenu_SelectLevel(step, -1);
4735 case SCREEN_CTRL_ID_NEXT_LEVEL:
4736 HandleMainMenu_SelectLevel(step, +1);
4739 case SCREEN_CTRL_ID_PREV_PLAYER:
4740 HandleSetupScreen_Input_Player(step, -1);
4743 case SCREEN_CTRL_ID_NEXT_PLAYER:
4744 HandleSetupScreen_Input_Player(step, +1);
4747 case SCREEN_CTRL_ID_SCROLL_UP:
4748 if (game_status == GAME_MODE_LEVELS)
4749 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4750 else if (game_status == GAME_MODE_SETUP)
4751 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4754 case SCREEN_CTRL_ID_SCROLL_DOWN:
4755 if (game_status == GAME_MODE_LEVELS)
4756 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4757 else if (game_status == GAME_MODE_SETUP)
4758 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4761 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
4762 if (game_status == GAME_MODE_LEVELS)
4763 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
4764 else if (game_status == GAME_MODE_SETUP)
4765 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);