1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SCREEN_MODE 18
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
65 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
66 #define SETUP_MODE_CHOOSE_GRAPHICS 21
67 #define SETUP_MODE_CHOOSE_SOUNDS 22
68 #define SETUP_MODE_CHOOSE_MUSIC 23
69 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 24
70 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 25
71 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 26
72 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 27
73 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 28
74 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 29
76 #define MAX_SETUP_MODES 30
78 /* for input setup functions */
79 #define SETUPINPUT_SCREEN_POS_START 0
80 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
81 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
82 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
84 /* for various menu stuff */
85 #define MENU_SCREEN_START_XPOS 1
86 #define MENU_SCREEN_START_YPOS 2
87 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
88 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
89 #define MENU_TITLE1_YPOS 8
90 #define MENU_TITLE2_YPOS 46
91 #define MENU_SCREEN_INFO_XSTART 16
92 #define MENU_SCREEN_INFO_YSTART1 100
93 #define MENU_SCREEN_INFO_YSTART2 128
94 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
95 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
96 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
97 MENU_SCREEN_INFO_YSTART2 - \
99 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
100 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MENU_SCREEN_INFO_YSIZE / \
101 MENU_SCREEN_INFO_YSTEP, \
102 MAX_INFO_ELEMENTS_ON_SCREEN)
103 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
104 #define MAX_MENU_TEXT_LENGTH_BIG 13
105 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
107 /* buttons and scrollbars identifiers */
108 #define SCREEN_CTRL_ID_PREV_LEVEL 0
109 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
110 #define SCREEN_CTRL_ID_PREV_PLAYER 2
111 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
112 #define SCREEN_CTRL_ID_SCROLL_UP 4
113 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
114 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
116 #define NUM_SCREEN_GADGETS 7
118 #define NUM_SCREEN_MENUBUTTONS 4
119 #define NUM_SCREEN_SCROLLBUTTONS 2
120 #define NUM_SCREEN_SCROLLBARS 1
122 #define SCREEN_MASK_MAIN (1 << 0)
123 #define SCREEN_MASK_INPUT (1 << 1)
125 /* graphic position and size values for buttons and scrollbars */
126 #define SC_MENUBUTTON_XSIZE TILEX
127 #define SC_MENUBUTTON_YSIZE TILEY
129 #define SC_SCROLLBUTTON_XSIZE TILEX
130 #define SC_SCROLLBUTTON_YSIZE TILEY
132 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
134 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
135 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
136 SC_SCROLLBUTTON_YSIZE)
138 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
139 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
141 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
142 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
143 SC_SCROLLBUTTON_YSIZE)
145 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
146 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
147 SC_SCROLL_VERTICAL_YSIZE)
149 #define SC_BORDER_SIZE 14
152 /* forward declarations of internal functions */
153 static void HandleScreenGadgets(struct GadgetInfo *);
154 static void HandleSetupScreen_Generic(int, int, int, int, int);
155 static void HandleSetupScreen_Input(int, int, int, int, int);
156 static void CustomizeKeyboard(int);
157 static void CalibrateJoystick(int);
158 static void execSetupGame(void);
159 static void execSetupGraphics(void);
160 static void execSetupSound(void);
161 static void execSetupTouch(void);
162 static void execSetupArtwork(void);
163 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
165 static void DrawChooseLevelSet(void);
166 static void DrawChooseLevelNr(void);
167 static void DrawInfoScreen(void);
168 static void DrawAndFadeInInfoScreen(int);
169 static void DrawSetupScreen(void);
171 static void DrawInfoScreenExt(int, int);
172 static void DrawInfoScreen_NotAvailable(char *, char *);
173 static void DrawInfoScreen_HelpAnim(int, int, boolean);
174 static void DrawInfoScreen_HelpText(int, int, int, int);
175 static void HandleInfoScreen_Main(int, int, int, int, int);
176 static void HandleInfoScreen_TitleScreen(int);
177 static void HandleInfoScreen_Elements(int);
178 static void HandleInfoScreen_Music(int);
179 static void HandleInfoScreen_Credits(int);
180 static void HandleInfoScreen_Program(int);
181 static void HandleInfoScreen_Version(int);
183 static void MapScreenMenuGadgets(int);
184 static void MapScreenGadgets(int);
185 static void MapScreenTreeGadgets(TreeInfo *);
187 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
189 static int info_mode = INFO_MODE_MAIN;
190 static int setup_mode = SETUP_MODE_MAIN;
192 static TreeInfo *screen_modes = NULL;
193 static TreeInfo *screen_mode_current = NULL;
195 static TreeInfo *window_sizes = NULL;
196 static TreeInfo *window_size_current = NULL;
198 static TreeInfo *scaling_types = NULL;
199 static TreeInfo *scaling_type_current = NULL;
201 static TreeInfo *scroll_delays = NULL;
202 static TreeInfo *scroll_delay_current = NULL;
204 static TreeInfo *game_speeds = NULL;
205 static TreeInfo *game_speed_current = NULL;
207 static TreeInfo *volumes_simple = NULL;
208 static TreeInfo *volume_simple_current = NULL;
210 static TreeInfo *volumes_loops = NULL;
211 static TreeInfo *volume_loops_current = NULL;
213 static TreeInfo *volumes_music = NULL;
214 static TreeInfo *volume_music_current = NULL;
216 static TreeInfo *touch_controls = NULL;
217 static TreeInfo *touch_control_current = NULL;
219 static TreeInfo *move_distances = NULL;
220 static TreeInfo *move_distance_current = NULL;
222 static TreeInfo *drop_distances = NULL;
223 static TreeInfo *drop_distance_current = NULL;
225 static TreeInfo *level_number = NULL;
226 static TreeInfo *level_number_current = NULL;
232 } window_sizes_list[] =
237 { 100, "100 % (Default)" },
254 } scaling_types_list[] =
256 { SCALING_QUALITY_NEAREST, "None" },
257 { SCALING_QUALITY_LINEAR, "Linear" },
258 { SCALING_QUALITY_BEST, "Anisotropic" },
267 } game_speeds_list[] =
276 { 1000, "1/1s (Extremely Slow)" },
281 { 29, "1/35s (Original Supaplex)" },
283 { 20, "1/50s (Normal Speed)" },
284 { 14, "1/70s (Maximum Supaplex)" },
288 { 1, "1/1000s (Extremely Fast)" },
298 } scroll_delays_list[] =
300 { 0, "0 Tiles (No Scroll Delay)" },
303 { 3, "3 Tiles (Default)" },
308 { 8, "8 Tiles (Maximum Scroll Delay)"},
338 } touch_controls_list[] =
340 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
341 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
365 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
366 (s) <= GAME_MODE_SETUP ? (s) : \
367 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
368 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
370 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
371 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
372 (i) <= INFO_MODE_LEVELSET ? (i) : \
375 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
376 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
377 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
378 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
379 SETUP_MODE_CHOOSE_ARTWORK : \
380 SETUP_MODE_CHOOSE_OTHER)
382 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
383 menu.draw_xoffset[GAME_MODE_INFO] : \
384 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
385 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
386 menu.draw_yoffset[GAME_MODE_INFO] : \
387 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
389 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
390 menu.draw_xoffset[GAME_MODE_SETUP] : \
391 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
392 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
393 menu.draw_yoffset[GAME_MODE_SETUP] : \
394 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
396 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
397 DRAW_XOFFSET_INFO(info_mode) : \
398 (s) == GAME_MODE_SETUP ? \
399 DRAW_XOFFSET_SETUP(setup_mode) : \
400 menu.draw_xoffset[DRAW_MODE(s)])
401 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
402 DRAW_YOFFSET_INFO(info_mode) : \
403 (s) == GAME_MODE_SETUP ? \
404 DRAW_YOFFSET_SETUP(setup_mode) : \
405 menu.draw_yoffset[DRAW_MODE(s)])
407 #define mSX (SX + DRAW_XOFFSET(game_status))
408 #define mSY (SY + DRAW_YOFFSET(game_status))
410 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
411 menu.list_size[game_status] : \
412 MAX_MENU_ENTRIES_ON_SCREEN)
414 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
415 NUM_MENU_ENTRIES_ON_SCREEN)
418 /* title display and control definitions */
420 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
421 2 * MAX_NUM_TITLE_MESSAGES)
423 #define NO_DIRECT_LEVEL_SELECT (-1)
426 static int num_title_screens = 0;
428 struct TitleControlInfo
436 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
438 /* main menu display and control definitions */
440 #define MAIN_CONTROL_NAME 0
441 #define MAIN_CONTROL_LEVELS 1
442 #define MAIN_CONTROL_SCORES 2
443 #define MAIN_CONTROL_EDITOR 3
444 #define MAIN_CONTROL_INFO 4
445 #define MAIN_CONTROL_GAME 5
446 #define MAIN_CONTROL_SETUP 6
447 #define MAIN_CONTROL_QUIT 7
448 #define MAIN_CONTROL_PREV_LEVEL 8
449 #define MAIN_CONTROL_NEXT_LEVEL 9
450 #define MAIN_CONTROL_FIRST_LEVEL 10
451 #define MAIN_CONTROL_LAST_LEVEL 11
452 #define MAIN_CONTROL_LEVEL_NUMBER 12
453 #define MAIN_CONTROL_LEVEL_INFO_1 13
454 #define MAIN_CONTROL_LEVEL_INFO_2 14
455 #define MAIN_CONTROL_LEVEL_NAME 15
456 #define MAIN_CONTROL_LEVEL_AUTHOR 16
457 #define MAIN_CONTROL_LEVEL_YEAR 17
458 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
459 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
460 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
461 #define MAIN_CONTROL_TITLE_1 21
462 #define MAIN_CONTROL_TITLE_2 22
463 #define MAIN_CONTROL_TITLE_3 23
465 static char str_main_text_name[10];
466 static char str_main_text_first_level[10];
467 static char str_main_text_last_level[10];
468 static char str_main_text_level_number[10];
470 static char *main_text_name = str_main_text_name;
471 static char *main_text_first_level = str_main_text_first_level;
472 static char *main_text_last_level = str_main_text_last_level;
473 static char *main_text_level_number = str_main_text_level_number;
474 static char *main_text_levels = "Levelset";
475 static char *main_text_scores = "Hall Of Fame";
476 static char *main_text_editor = "Level Creator";
477 static char *main_text_info = "Info Screen";
478 static char *main_text_game = "Start Game";
479 static char *main_text_setup = "Setup";
480 static char *main_text_quit = "Quit";
481 static char *main_text_level_name = level.name;
482 static char *main_text_level_author = level.author;
483 static char *main_text_level_year = NULL;
484 static char *main_text_level_imported_from = NULL;
485 static char *main_text_level_imported_by = NULL;
486 static char *main_text_level_tested_by = NULL;
487 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
488 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
489 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
491 struct MainControlInfo
495 struct MenuPosInfo *pos_button;
498 struct TextPosInfo *pos_text;
501 struct TextPosInfo *pos_input;
505 static struct MainControlInfo main_controls[] =
509 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
510 &menu.main.text.name, &main_text_name,
511 &menu.main.input.name, &setup.player_name,
515 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
516 &menu.main.text.levels, &main_text_levels,
521 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
522 &menu.main.text.scores, &main_text_scores,
527 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
528 &menu.main.text.editor, &main_text_editor,
533 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
534 &menu.main.text.info, &main_text_info,
539 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
540 &menu.main.text.game, &main_text_game,
545 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
546 &menu.main.text.setup, &main_text_setup,
551 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
552 &menu.main.text.quit, &main_text_quit,
556 /* (these two buttons are real gadgets) */
558 MAIN_CONTROL_PREV_LEVEL,
559 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
564 MAIN_CONTROL_NEXT_LEVEL,
565 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
571 MAIN_CONTROL_FIRST_LEVEL,
573 &menu.main.text.first_level, &main_text_first_level,
577 MAIN_CONTROL_LAST_LEVEL,
579 &menu.main.text.last_level, &main_text_last_level,
583 MAIN_CONTROL_LEVEL_NUMBER,
585 &menu.main.text.level_number, &main_text_level_number,
589 MAIN_CONTROL_LEVEL_INFO_1,
591 &menu.main.text.level_info_1, NULL,
595 MAIN_CONTROL_LEVEL_INFO_2,
597 &menu.main.text.level_info_2, NULL,
601 MAIN_CONTROL_LEVEL_NAME,
603 &menu.main.text.level_name, &main_text_level_name,
607 MAIN_CONTROL_LEVEL_AUTHOR,
609 &menu.main.text.level_author, &main_text_level_author,
613 MAIN_CONTROL_LEVEL_YEAR,
615 &menu.main.text.level_year, &main_text_level_year,
619 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
621 &menu.main.text.level_imported_from, &main_text_level_imported_from,
625 MAIN_CONTROL_LEVEL_IMPORTED_BY,
627 &menu.main.text.level_imported_by, &main_text_level_imported_by,
631 MAIN_CONTROL_LEVEL_TESTED_BY,
633 &menu.main.text.level_tested_by, &main_text_level_tested_by,
637 MAIN_CONTROL_TITLE_1,
639 &menu.main.text.title_1, &main_text_title_1,
643 MAIN_CONTROL_TITLE_2,
645 &menu.main.text.title_2, &main_text_title_2,
649 MAIN_CONTROL_TITLE_3,
651 &menu.main.text.title_3, &main_text_title_3,
664 static int getTitleScreenGraphic(int nr, boolean initial)
666 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
669 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
671 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
675 static int getTitleScreenGameMode(boolean initial)
677 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
681 static int getTitleMessageGameMode(boolean initial)
683 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
687 static int getTitleScreenBackground(boolean initial)
689 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
694 static int getTitleMessageBackground(int nr, boolean initial)
696 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
700 static int getTitleBackground(int nr, boolean initial, boolean is_image)
702 int base = (is_image ?
703 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
704 IMG_BACKGROUND_TITLESCREEN_1) :
705 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
706 IMG_BACKGROUND_TITLEMESSAGE_1));
707 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
708 IMG_BACKGROUND_TITLE);
709 int graphic_local = base + nr;
711 if (graphic_info[graphic_local].bitmap != NULL)
712 return graphic_local;
714 if (graphic_info[graphic_global].bitmap != NULL)
715 return graphic_global;
717 return IMG_UNDEFINED;
720 static int getTitleSound(struct TitleControlInfo *tci)
722 boolean is_image = tci->is_image;
723 int initial = tci->initial;
724 int nr = tci->local_nr;
725 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
726 int base = (is_image ?
727 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
728 SND_BACKGROUND_TITLESCREEN_1) :
729 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
730 SND_BACKGROUND_TITLEMESSAGE_1));
731 int sound_global = menu.sound[mode];
732 int sound_local = base + nr;
735 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
736 nr, initial, is_image,
737 sound_global, getSoundListEntry(sound_global)->filename,
738 sound_local, getSoundListEntry(sound_local)->filename);
741 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
744 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
747 return SND_UNDEFINED;
750 static int getTitleMusic(struct TitleControlInfo *tci)
752 boolean is_image = tci->is_image;
753 int initial = tci->initial;
754 int nr = tci->local_nr;
755 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
756 int base = (is_image ?
757 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
758 MUS_BACKGROUND_TITLESCREEN_1) :
759 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
760 MUS_BACKGROUND_TITLEMESSAGE_1));
761 int music_global = menu.music[mode];
762 int music_local = base + nr;
765 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
766 nr, initial, is_image,
767 music_global, getMusicListEntry(music_global)->filename,
768 music_local, getMusicListEntry(music_local)->filename);
771 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
774 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
777 return MUS_UNDEFINED;
780 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
782 boolean is_image = tci->is_image;
783 int initial = tci->initial;
784 int nr = tci->local_nr;
785 struct TitleFadingInfo ti;
789 int graphic = getTitleScreenGraphic(nr, initial);
791 /* initialize fading control values to default title config settings */
792 ti = (initial ? title_initial_default : title_default);
794 /* override default settings with image config settings, if defined */
795 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
796 ti.fade_mode = graphic_info[graphic].fade_mode;
797 if (graphic_info[graphic].fade_delay > -1)
798 ti.fade_delay = graphic_info[graphic].fade_delay;
799 if (graphic_info[graphic].post_delay > -1)
800 ti.post_delay = graphic_info[graphic].post_delay;
801 if (graphic_info[graphic].auto_delay > -1)
802 ti.auto_delay = graphic_info[graphic].auto_delay;
808 ti.fade_mode = titlemessage_initial[nr].fade_mode;
809 ti.fade_delay = titlemessage_initial[nr].fade_delay;
810 ti.post_delay = titlemessage_initial[nr].post_delay;
811 ti.auto_delay = titlemessage_initial[nr].auto_delay;
815 ti.fade_mode = titlemessage[nr].fade_mode;
816 ti.fade_delay = titlemessage[nr].fade_delay;
817 ti.post_delay = titlemessage[nr].post_delay;
818 ti.auto_delay = titlemessage[nr].auto_delay;
825 static int compareTitleControlInfo(const void *object1, const void *object2)
827 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
828 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
831 if (tci1->initial != tci2->initial)
832 compare_result = (tci1->initial ? -1 : +1);
833 else if (tci1->sort_priority != tci2->sort_priority)
834 compare_result = tci1->sort_priority - tci2->sort_priority;
835 else if (tci1->is_image != tci2->is_image)
836 compare_result = (tci1->is_image ? -1 : +1);
838 compare_result = tci1->local_nr - tci2->local_nr;
840 return compare_result;
843 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
845 int nr, int sort_priority)
847 title_controls[num_title_screens].is_image = is_image;
848 title_controls[num_title_screens].initial = initial;
849 title_controls[num_title_screens].local_nr = nr;
850 title_controls[num_title_screens].sort_priority = sort_priority;
855 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
859 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
861 int graphic = getTitleScreenGraphic(i, initial);
862 Bitmap *bitmap = graphic_info[graphic].bitmap;
863 int sort_priority = graphic_info[graphic].sort_priority;
866 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
869 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
871 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
872 char *filename = getLevelSetTitleMessageFilename(i, initial);
873 int sort_priority = tmi->sort_priority;
875 if (filename != NULL)
876 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
880 static void InitializeTitleControls(boolean show_title_initial)
882 num_title_screens = 0;
884 /* 1st step: initialize title screens for game start (only when starting) */
885 if (show_title_initial)
886 InitializeTitleControls_CheckTitleInfo(TRUE);
888 /* 2nd step: initialize title screens for current level set */
889 InitializeTitleControls_CheckTitleInfo(FALSE);
891 /* sort title screens according to sort_priority and title number */
892 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
893 compareTitleControlInfo);
896 static boolean visibleMenuPos(struct MenuPosInfo *pos)
898 return (pos != NULL && pos->x != -1 && pos->y != -1);
901 static boolean visibleTextPos(struct TextPosInfo *pos)
903 return (pos != NULL && pos->x != -1 && pos->y != -1);
906 static void InitializeMainControls()
908 boolean local_team_mode = (!options.network && setup.team_mode);
911 /* set main control text values to dynamically determined values */
912 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
914 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
915 menu.main.text.first_level.size));
916 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
917 menu.main.text.last_level.size));
918 strcpy(main_text_level_number, int2str(level_nr,
919 menu.main.text.level_number.size));
921 main_text_level_year = leveldir_current->year;
922 main_text_level_imported_from = leveldir_current->imported_from;
923 main_text_level_imported_by = leveldir_current->imported_by;
924 main_text_level_tested_by = leveldir_current->tested_by;
926 /* set main control screen positions to dynamically determined values */
927 for (i = 0; main_controls[i].nr != -1; i++)
929 struct MainControlInfo *mci = &main_controls[i];
931 struct MenuPosInfo *pos_button = mci->pos_button;
932 struct TextPosInfo *pos_text = mci->pos_text;
933 struct TextPosInfo *pos_input = mci->pos_input;
934 char *text = (mci->text ? *mci->text : NULL);
935 char *input = (mci->input ? *mci->input : NULL);
936 int button_graphic = mci->button_graphic;
937 int font_text = (pos_text ? pos_text->font : -1);
938 int font_input = (pos_input ? pos_input->font : -1);
940 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
941 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
942 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
943 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
944 int text_chars = (text != NULL ? strlen(text) : 0);
945 int input_chars = (input != NULL ? strlen(input) : 0);
948 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
950 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
951 int text_width = font_text_width * text_chars;
952 int text_height = font_text_height;
953 int input_width = font_input_width * input_chars;
954 int input_height = font_input_height;
956 if (nr == MAIN_CONTROL_NAME)
958 menu.main.input.name.width = input_width;
959 menu.main.input.name.height = input_height;
962 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
964 pos_button->width = button_width;
965 pos_button->height = button_height;
968 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
970 /* calculate size for non-clickable text -- needed for text alignment */
971 boolean calculate_text_size = (pos_button == NULL && text != NULL);
973 if (pos_text->width == -1 || calculate_text_size)
974 pos_text->width = text_width;
975 if (pos_text->height == -1 || calculate_text_size)
976 pos_text->height = text_height;
978 if (visibleMenuPos(pos_button))
980 if (pos_text->x == -1)
981 pos_text->x = pos_button->x + pos_button->width;
982 if (pos_text->y == -1)
984 pos_button->y + (pos_button->height - pos_text->height) / 2;
988 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
990 if (visibleTextPos(pos_text))
992 if (pos_input->x == -1)
993 pos_input->x = pos_text->x + pos_text->width;
994 if (pos_input->y == -1)
995 pos_input->y = pos_text->y;
998 if (pos_input->width == -1)
999 pos_input->width = input_width;
1000 if (pos_input->height == -1)
1001 pos_input->height = input_height;
1006 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1007 boolean active_input)
1011 for (i = 0; main_controls[i].nr != -1; i++)
1013 struct MainControlInfo *mci = &main_controls[i];
1015 if (mci->nr == nr || nr == -1)
1017 struct MenuPosInfo *pos_button = mci->pos_button;
1018 struct TextPosInfo *pos_text = mci->pos_text;
1019 struct TextPosInfo *pos_input = mci->pos_input;
1020 char *text = (mci->text ? *mci->text : NULL);
1021 char *input = (mci->input ? *mci->input : NULL);
1022 int button_graphic = mci->button_graphic;
1023 int font_text = (pos_text ? pos_text->font : -1);
1024 int font_input = (pos_input ? pos_input->font : -1);
1028 button_graphic = BUTTON_ACTIVE(button_graphic);
1029 font_text = FONT_ACTIVE(font_text);
1034 font_input = FONT_ACTIVE(font_input);
1037 if (visibleMenuPos(pos_button))
1039 struct MenuPosInfo *pos = pos_button;
1040 int x = mSX + pos->x;
1041 int y = mSY + pos->y;
1043 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1044 DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
1047 if (visibleTextPos(pos_text) && text != NULL)
1049 struct TextPosInfo *pos = pos_text;
1050 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1051 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1054 /* (check why/if this is needed) */
1055 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1057 DrawText(x, y, text, font_text);
1060 if (visibleTextPos(pos_input) && input != NULL)
1062 struct TextPosInfo *pos = pos_input;
1063 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1064 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1067 /* (check why/if this is needed) */
1068 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1070 DrawText(x, y, input, font_input);
1076 static void DrawCursorAndText_Main(int nr, boolean active_text)
1078 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
1082 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
1084 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
1088 static struct MainControlInfo *getMainControlInfo(int nr)
1092 for (i = 0; main_controls[i].nr != -1; i++)
1093 if (main_controls[i].nr == nr)
1094 return &main_controls[i];
1099 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1104 int rect_x = ALIGNED_TEXT_XPOS(rect);
1105 int rect_y = ALIGNED_TEXT_YPOS(rect);
1107 return (x >= rect_x && x < rect_x + rect->width &&
1108 y >= rect_y && y < rect_y + rect->height);
1111 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1116 int rect_x = ALIGNED_TEXT_XPOS(rect);
1117 int rect_y = ALIGNED_TEXT_YPOS(rect);
1120 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1121 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1122 (x >= rect_x && x < rect_x + rect->width &&
1123 y >= rect_y && y < rect_y + rect->height));
1126 return (x >= rect_x && x < rect_x + rect->width &&
1127 y >= rect_y && y < rect_y + rect->height);
1130 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1132 static int cursor_array[MAX_LEV_FIELDY];
1133 int x = mSX + TILEX * xpos;
1134 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1139 cursor_array[ypos] = graphic;
1141 graphic = cursor_array[ypos];
1145 graphic = BUTTON_ACTIVE(graphic);
1147 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1148 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1151 static void initCursor(int ypos, int graphic)
1153 drawCursorExt(0, ypos, FALSE, graphic);
1156 static void drawCursor(int ypos, boolean active)
1158 drawCursorExt(0, ypos, active, -1);
1161 static void drawCursorXY(int xpos, int ypos, int graphic)
1163 drawCursorExt(xpos, ypos, FALSE, graphic);
1166 static void drawChooseTreeCursor(int ypos, boolean active)
1168 int last_game_status = game_status; /* save current game status */
1170 drawCursorExt(0, ypos, active, -1);
1172 game_status = last_game_status; /* restore current game status */
1177 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1178 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1181 int effectiveGameStatus()
1183 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1184 return GAME_MODE_TITLE;
1189 void DrawTitleScreenImage(int nr, boolean initial)
1191 int graphic = getTitleScreenGraphic(nr, initial);
1192 Bitmap *bitmap = graphic_info[graphic].bitmap;
1193 int width = graphic_info[graphic].width;
1194 int height = graphic_info[graphic].height;
1195 int src_x = graphic_info[graphic].src_x;
1196 int src_y = graphic_info[graphic].src_y;
1202 if (width > WIN_XSIZE)
1204 /* image width too large for window => center image horizontally */
1205 src_x = (width - WIN_XSIZE) / 2;
1209 if (height > WIN_YSIZE)
1211 /* image height too large for window => center image vertically */
1212 src_y = (height - WIN_YSIZE) / 2;
1216 /* always display title screens centered */
1217 dst_x = (WIN_XSIZE - width) / 2;
1218 dst_y = (WIN_YSIZE - height) / 2;
1220 SetDrawBackgroundMask(REDRAW_ALL);
1221 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1223 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1225 if (DrawingOnBackground(dst_x, dst_y))
1226 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1228 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1230 redraw_mask = REDRAW_ALL;
1233 void DrawTitleScreenMessage(int nr, boolean initial)
1235 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1236 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1237 int last_game_status = game_status; /* save current game status */
1239 if (filename == NULL)
1242 /* force TITLE font on title message screen */
1243 game_status = getTitleMessageGameMode(initial);
1245 /* if chars set to "-1", automatically determine by text and font width */
1246 if (tmi->chars == -1)
1247 tmi->chars = tmi->width / getFontWidth(tmi->font);
1249 tmi->width = tmi->chars * getFontWidth(tmi->font);
1251 /* if lines set to "-1", automatically determine by text and font height */
1252 if (tmi->lines == -1)
1253 tmi->lines = tmi->height / getFontHeight(tmi->font);
1255 tmi->height = tmi->lines * getFontHeight(tmi->font);
1257 SetDrawBackgroundMask(REDRAW_ALL);
1258 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1260 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1262 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1263 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1264 tmi->autowrap, tmi->centered, tmi->parse_comments);
1266 game_status = last_game_status; /* restore current game status */
1269 void DrawTitleScreen()
1271 KeyboardAutoRepeatOff();
1273 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1278 boolean CheckTitleScreen(boolean levelset_has_changed)
1280 static boolean show_title_initial = TRUE;
1281 boolean show_titlescreen = FALSE;
1283 /* needed to be able to skip title screen, if no image or message defined */
1284 InitializeTitleControls(show_title_initial);
1286 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1287 show_titlescreen = TRUE;
1289 /* show initial title images and messages only once at program start */
1290 show_title_initial = FALSE;
1292 return (show_titlescreen && num_title_screens > 0);
1295 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1297 static LevelDirTree *leveldir_last_valid = NULL;
1298 boolean levelset_has_changed = FALSE;
1300 LimitScreenUpdates(FALSE);
1302 FadeSetLeaveScreen();
1304 /* do not fade out here -- function may continue and fade on editor screen */
1307 FadeSoundsAndMusic();
1309 KeyboardAutoRepeatOn();
1312 audio.sound_deactivated = FALSE;
1316 /* needed if last screen was the playing screen, invoked from level editor */
1317 if (level_editor_test_game)
1319 game_status = GAME_MODE_EDITOR;
1325 /* needed if last screen was the setup screen and fullscreen state changed */
1326 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1327 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1329 /* leveldir_current may be invalid (level group, parent link) */
1330 if (!validLevelSeries(leveldir_current))
1331 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1333 if (leveldir_current != leveldir_last_valid)
1334 levelset_has_changed = TRUE;
1336 /* store valid level series information */
1337 leveldir_last_valid = leveldir_current;
1339 init_last = init; /* switch to new busy animation */
1341 /* needed if last screen (level choice) changed graphics, sounds or music */
1342 ReloadCustomArtwork(0);
1344 if (redraw_mask & REDRAW_ALL)
1345 fade_mask = REDRAW_ALL;
1349 /* needed if different viewport properties defined for menues */
1350 ChangeViewportPropertiesIfNeeded();
1352 /* needed if last screen was the editor screen */
1353 UndrawSpecialEditorDoor();
1355 SetDrawtoField(DRAW_BACKBUFFER);
1357 if (CheckTitleScreen(levelset_has_changed))
1359 game_status = GAME_MODE_TITLE;
1366 /* level_nr may have been set to value over handicap with level editor */
1367 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1368 level_nr = leveldir_current->handicap_level;
1370 LoadLevel(level_nr);
1371 LoadScore(level_nr);
1373 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1374 SetDrawDeactivationMask(REDRAW_NONE);
1375 SetDrawBackgroundMask(REDRAW_FIELD);
1377 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1379 if (fade_mask == REDRAW_ALL)
1384 InitializeMainControls();
1386 DrawCursorAndText_Main(-1, FALSE);
1387 DrawPreviewLevelInitial();
1389 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1392 if (TAPE_IS_EMPTY(tape))
1394 DrawCompleteVideoDisplay();
1399 /* create gadgets for main menu screen */
1400 FreeScreenGadgets();
1401 CreateScreenGadgets();
1403 /* map gadgets for main menu screen */
1405 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1407 /* copy actual game door content to door double buffer for OpenDoor() */
1408 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1410 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1412 DrawMaskedBorder(REDRAW_ALL);
1417 /* update screen area with special editor door */
1418 redraw_mask |= REDRAW_ALL;
1421 SetMouseCursor(CURSOR_DEFAULT);
1425 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1428 void DrawAndFadeInMainMenu(int fade_mask)
1430 DrawMainMenuExt(fade_mask, TRUE);
1435 DrawMainMenuExt(REDRAW_ALL, FALSE);
1438 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1439 static void gotoTopLevelDir()
1441 /* move upwards to top level directory */
1442 while (leveldir_current->node_parent)
1444 /* write a "path" into level tree for easy navigation to last level */
1445 if (leveldir_current->node_parent->node_group->cl_first == -1)
1447 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1448 int leveldir_pos = posTreeInfo(leveldir_current);
1449 int num_page_entries;
1450 int cl_first, cl_cursor;
1452 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1453 num_page_entries = num_leveldirs;
1455 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1457 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1458 cl_cursor = leveldir_pos - cl_first;
1460 leveldir_current->node_parent->node_group->cl_first = cl_first;
1461 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1464 leveldir_current = leveldir_current->node_parent;
1469 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1471 static unsigned int title_delay = 0;
1472 static int title_screen_nr = 0;
1473 static int last_sound = -1, last_music = -1;
1474 boolean return_to_main_menu = FALSE;
1475 boolean use_fading_main_menu = TRUE;
1476 struct TitleControlInfo *tci;
1477 struct TitleFadingInfo fading_default;
1478 struct TitleFadingInfo fading_last = fading;
1479 struct TitleFadingInfo fading_next;
1482 if (button == MB_MENU_INITIALIZE)
1485 title_screen_nr = 0;
1486 tci = &title_controls[title_screen_nr];
1488 last_sound = SND_UNDEFINED;
1489 last_music = MUS_UNDEFINED;
1491 if (game_status == GAME_MODE_INFO)
1493 if (num_title_screens == 0)
1495 DrawInfoScreen_NotAvailable("Title screen information:",
1496 "No title screen for this level set.");
1501 FadeSoundsAndMusic();
1503 FadeOut(REDRAW_ALL);
1507 DrawTitleScreenImage(tci->local_nr, tci->initial);
1509 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1511 fading_default = (tci->initial ? title_initial_default : title_default);
1513 fading = fading_next = getTitleFading(tci);
1515 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1516 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1518 fading.fade_mode = FADE_MODE_FADE;
1519 fading.fade_delay = fading_default.fade_delay;
1522 sound = getTitleSound(tci);
1523 music = getTitleMusic(tci);
1525 if (sound != last_sound)
1526 PlayMenuSoundExt(sound);
1527 if (music != last_music)
1528 PlayMenuMusicExt(music);
1533 SetMouseCursor(CURSOR_NONE);
1537 fading = fading_next;
1539 DelayReached(&title_delay, 0); /* reset delay counter */
1544 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1545 button = MB_MENU_CHOICE;
1547 if (button == MB_MENU_LEAVE)
1549 return_to_main_menu = TRUE;
1550 use_fading_main_menu = FALSE;
1552 else if (button == MB_MENU_CHOICE)
1554 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1556 FadeSetEnterScreen();
1558 info_mode = INFO_MODE_MAIN;
1559 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1565 tci = &title_controls[title_screen_nr];
1567 if (title_screen_nr < num_title_screens)
1569 sound = getTitleSound(tci);
1570 music = getTitleMusic(tci);
1572 if (sound == SND_UNDEFINED || sound != last_sound)
1574 if (music == MUS_UNDEFINED || music != last_music)
1577 FadeOut(REDRAW_ALL);
1580 DrawTitleScreenImage(tci->local_nr, tci->initial);
1582 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1584 fading_next = getTitleFading(tci);
1586 sound = getTitleSound(tci);
1587 music = getTitleMusic(tci);
1589 if (sound != last_sound)
1590 PlayMenuSoundExt(sound);
1591 if (music != last_music)
1592 PlayMenuMusicExt(music);
1597 /* last screen already faded out, next screen has no animation */
1598 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1599 fading_next.fade_mode == FADE_MODE_NONE)
1600 fading = fading_next;
1604 fading = fading_next;
1606 DelayReached(&title_delay, 0); /* reset delay counter */
1610 FadeSoundsAndMusic();
1612 return_to_main_menu = TRUE;
1616 if (return_to_main_menu)
1618 SetMouseCursor(CURSOR_DEFAULT);
1620 if (game_status == GAME_MODE_INFO)
1622 info_mode = INFO_MODE_MAIN;
1624 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1626 else /* default: return to main menu */
1628 game_status = GAME_MODE_MAIN;
1630 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1635 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1637 int old_level_nr = level_nr;
1640 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1641 new_level_nr = selected_level_nr;
1643 new_level_nr = old_level_nr + step * direction;
1645 if (new_level_nr < leveldir_current->first_level)
1646 new_level_nr = leveldir_current->first_level;
1647 if (new_level_nr > leveldir_current->last_level)
1648 new_level_nr = leveldir_current->last_level;
1650 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1652 /* skipping levels is only allowed when trying to skip single level */
1653 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1654 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1656 leveldir_current->handicap_level++;
1657 SaveLevelSetup_SeriesInfo();
1660 new_level_nr = leveldir_current->handicap_level;
1663 if (new_level_nr != old_level_nr)
1665 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1667 PlaySound(SND_MENU_ITEM_SELECTING);
1669 level_nr = new_level_nr;
1671 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1672 int2str(level_nr, menu.main.text.level_number.size),
1673 mci->pos_text->font);
1675 LoadLevel(level_nr);
1676 DrawPreviewLevelInitial();
1680 DrawCompleteVideoDisplay();
1682 /* needed because DrawPreviewLevelInitial() takes some time */
1684 /* SyncDisplay(); */
1688 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1690 static int choice = MAIN_CONTROL_GAME;
1694 if (button == MB_MENU_INITIALIZE)
1696 DrawCursorAndText_Main(choice, TRUE);
1701 if (mx || my) /* mouse input */
1705 for (i = 0; main_controls[i].nr != -1; i++)
1707 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1708 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1709 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1711 pos = main_controls[i].nr;
1717 else if (dx || dy) /* keyboard input */
1719 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1720 choice == MAIN_CONTROL_SETUP))
1721 button = MB_MENU_CHOICE;
1726 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1728 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1730 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1732 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1734 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1736 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1738 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1740 game_status = GAME_MODE_LEVELNR;
1742 ChangeViewportPropertiesIfNeeded();
1744 DrawChooseLevelNr();
1746 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1752 PlaySound(SND_MENU_ITEM_ACTIVATING);
1754 DrawCursorAndText_Main(choice, FALSE);
1755 DrawCursorAndText_Main(pos, TRUE);
1762 PlaySound(SND_MENU_ITEM_SELECTING);
1764 if (pos == MAIN_CONTROL_NAME)
1766 game_status = GAME_MODE_PSEUDO_TYPENAME;
1768 HandleTypeName(strlen(setup.player_name), 0);
1770 else if (pos == MAIN_CONTROL_LEVELS)
1774 game_status = GAME_MODE_LEVELS;
1776 SaveLevelSetup_LastSeries();
1777 SaveLevelSetup_SeriesInfo();
1779 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1783 ChangeViewportPropertiesIfNeeded();
1785 DrawChooseLevelSet();
1788 else if (pos == MAIN_CONTROL_SCORES)
1790 game_status = GAME_MODE_SCORES;
1792 ChangeViewportPropertiesIfNeeded();
1796 else if (pos == MAIN_CONTROL_EDITOR)
1798 if (leveldir_current->readonly &&
1799 !strEqual(setup.player_name, "Artsoft"))
1800 Request("This level is read only!", REQ_CONFIRM);
1802 CloseDoor(DOOR_CLOSE_2);
1804 game_status = GAME_MODE_EDITOR;
1806 FadeSetEnterScreen();
1810 else if (pos == MAIN_CONTROL_INFO)
1812 game_status = GAME_MODE_INFO;
1813 info_mode = INFO_MODE_MAIN;
1815 ChangeViewportPropertiesIfNeeded();
1819 else if (pos == MAIN_CONTROL_GAME)
1821 StartGameActions(options.network, setup.autorecord, level.random_seed);
1823 else if (pos == MAIN_CONTROL_SETUP)
1825 game_status = GAME_MODE_SETUP;
1826 setup_mode = SETUP_MODE_MAIN;
1828 ChangeViewportPropertiesIfNeeded();
1832 else if (pos == MAIN_CONTROL_QUIT)
1834 SaveLevelSetup_LastSeries();
1835 SaveLevelSetup_SeriesInfo();
1837 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1838 game_status = GAME_MODE_QUIT;
1845 /* ========================================================================= */
1846 /* info screen functions */
1847 /* ========================================================================= */
1849 static struct TokenInfo *info_info;
1850 static int num_info_info;
1852 static void execInfoTitleScreen()
1854 info_mode = INFO_MODE_TITLE;
1859 static void execInfoElements()
1861 info_mode = INFO_MODE_ELEMENTS;
1866 static void execInfoMusic()
1868 info_mode = INFO_MODE_MUSIC;
1873 static void execInfoCredits()
1875 info_mode = INFO_MODE_CREDITS;
1880 static void execInfoProgram()
1882 info_mode = INFO_MODE_PROGRAM;
1887 static void execInfoVersion()
1889 info_mode = INFO_MODE_VERSION;
1894 static void execInfoLevelSet()
1896 info_mode = INFO_MODE_LEVELSET;
1901 static void execExitInfo()
1903 game_status = GAME_MODE_MAIN;
1905 DrawMainMenuExt(REDRAW_FIELD, FALSE);
1908 static struct TokenInfo info_info_main[] =
1910 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1911 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1912 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1913 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1914 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1915 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1916 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1917 { TYPE_EMPTY, NULL, "" },
1918 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1923 static void DrawCursorAndText_Info(int pos, boolean active)
1925 int xpos = MENU_SCREEN_START_XPOS;
1926 int ypos = MENU_SCREEN_START_YPOS + pos;
1927 int font_nr = FONT_MENU_1;
1930 font_nr = FONT_ACTIVE(font_nr);
1932 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1934 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1935 drawCursor(pos, active);
1938 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
1943 CloseDoor(DOOR_CLOSE_2);
1945 /* (needed after displaying title screens which disable auto repeat) */
1946 KeyboardAutoRepeatOn();
1948 FadeSetLeaveScreen();
1952 if (fade_mask == REDRAW_ALL)
1956 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1961 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1963 info_info = info_info_main;
1966 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1968 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1969 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1970 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1971 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1972 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1973 initCursor(i, IMG_MENU_BUTTON);
1975 DrawCursorAndText_Info(i, FALSE);
1980 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1985 DrawMaskedBorder(fade_mask);
1992 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1994 static int choice_store[MAX_INFO_MODES];
1995 int choice = choice_store[info_mode]; /* always starts with 0 */
1999 if (button == MB_MENU_INITIALIZE)
2001 /* advance to first valid menu entry */
2002 while (choice < num_info_info &&
2003 info_info[choice].type & TYPE_SKIP_ENTRY)
2005 choice_store[info_mode] = choice;
2007 DrawCursorAndText_Info(choice, TRUE);
2011 else if (button == MB_MENU_LEAVE)
2013 for (y = 0; y < num_info_info; y++)
2015 if (info_info[y].type & TYPE_LEAVE_MENU)
2017 void (*menu_callback_function)(void) = info_info[y].value;
2021 menu_callback_function();
2023 break; /* absolutely needed because function changes 'info_info'! */
2030 if (mx || my) /* mouse input */
2032 x = (mx - mSX) / 32;
2033 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2035 else if (dx || dy) /* keyboard input */
2039 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2041 if (info_info[choice].type & menu_navigation_type ||
2042 info_info[choice].type & TYPE_ENTER_SCREEN ||
2043 info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2044 info_info[choice].type & TYPE_YES_NO_AUTO)
2045 button = MB_MENU_CHOICE;
2050 /* jump to next non-empty menu entry (up or down) */
2051 while (y > 0 && y < num_info_info - 1 &&
2052 info_info[y].type & TYPE_SKIP_ENTRY)
2056 if (IN_VIS_MENU(x, y) &&
2057 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2063 PlaySound(SND_MENU_ITEM_ACTIVATING);
2065 DrawCursorAndText_Info(choice, FALSE);
2066 DrawCursorAndText_Info(y, TRUE);
2068 choice = choice_store[info_mode] = y;
2071 else if (!(info_info[y].type & TYPE_GHOSTED))
2073 PlaySound(SND_MENU_ITEM_SELECTING);
2075 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2077 void (*menu_callback_function)(void) = info_info[choice].value;
2079 FadeSetFromType(info_info[y].type);
2081 menu_callback_function();
2087 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2089 int ystart1 = mSY - SY + 100;
2090 int ystart2 = mSY - SY + 150;
2091 int ybottom = mSY - SY + SYSIZE - 20;
2093 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2095 FadeOut(REDRAW_FIELD);
2100 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2101 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2103 DrawTextSCentered(ybottom, FONT_TEXT_4,
2104 "Press any key or button for info menu");
2106 FadeIn(REDRAW_FIELD);
2109 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2111 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2112 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2113 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2114 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2115 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2116 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2117 int ystep = MENU_SCREEN_INFO_YSTEP;
2118 int element, action, direction;
2126 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2127 infoscreen_step[i] = infoscreen_frame[i] = 0;
2132 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2134 DrawTextSCentered(ybottom, FONT_TEXT_4,
2135 "Press any key or button for next page");
2141 while (helpanim_info[j].element != HELPANIM_LIST_END)
2143 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2148 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2157 j += infoscreen_step[i - start];
2159 element = helpanim_info[j].element;
2160 action = helpanim_info[j].action;
2161 direction = helpanim_info[j].direction;
2164 element = EL_UNKNOWN;
2166 if (action != -1 && direction != -1)
2167 graphic = el_act_dir2img(element, action, direction);
2168 else if (action != -1)
2169 graphic = el_act2img(element, action);
2170 else if (direction != -1)
2171 graphic = el_dir2img(element, direction);
2173 graphic = el2img(element);
2175 delay = helpanim_info[j++].delay;
2180 if (infoscreen_frame[i - start] == 0)
2183 infoscreen_frame[i - start] = delay - 1;
2187 sync_frame = delay - infoscreen_frame[i - start];
2188 infoscreen_frame[i - start]--;
2191 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2193 if (!infoscreen_frame[i - start])
2194 infoscreen_step[i - start] = 0;
2198 if (!infoscreen_frame[i - start])
2199 infoscreen_step[i - start]++;
2200 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2206 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2208 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2209 graphic, sync_frame, USE_MASKING);
2212 DrawInfoScreen_HelpText(element, action, direction, i - start);
2217 redraw_mask |= REDRAW_FIELD;
2222 static char *getHelpText(int element, int action, int direction)
2224 char token[MAX_LINE_LEN];
2226 strcpy(token, element_info[element].token_name);
2229 strcat(token, element_action_info[action].suffix);
2231 if (direction != -1)
2232 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2234 return getHashEntry(helptext_info, token);
2237 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2239 int font_nr = FONT_INFO_ELEMENTS;
2240 int font_width = getFontWidth(font_nr);
2241 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2242 int sy = mSY + 65 + 2 * 32 + 1;
2243 int ystep = TILEY + 4;
2244 int pad_x = sx - SX;
2245 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2246 int max_lines_per_text = 2;
2249 if (action != -1 && direction != -1) /* element.action.direction */
2250 text = getHelpText(element, action, direction);
2252 if (text == NULL && action != -1) /* element.action */
2253 text = getHelpText(element, action, -1);
2255 if (text == NULL && direction != -1) /* element.direction */
2256 text = getHelpText(element, -1, direction);
2258 if (text == NULL) /* base element */
2259 text = getHelpText(element, -1, -1);
2261 if (text == NULL) /* not found */
2262 text = "No description available";
2264 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2265 sy += getFontHeight(font_nr) / 2;
2267 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2268 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2269 TRUE, FALSE, FALSE);
2272 void DrawInfoScreen_TitleScreen()
2277 void HandleInfoScreen_TitleScreen(int button)
2279 HandleTitleScreen(0, 0, 0, 0, button);
2282 void DrawInfoScreen_Elements()
2284 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2286 FadeOut(REDRAW_FIELD);
2291 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2293 FadeIn(REDRAW_FIELD);
2298 void HandleInfoScreen_Elements(int button)
2300 static unsigned int info_delay = 0;
2301 static int num_anims;
2302 static int num_pages;
2304 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2307 if (button == MB_MENU_INITIALIZE)
2309 boolean new_element = TRUE;
2313 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2315 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2317 else if (new_element)
2320 new_element = FALSE;
2324 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2328 if (button == MB_MENU_LEAVE)
2330 PlaySound(SND_MENU_ITEM_SELECTING);
2332 info_mode = INFO_MODE_MAIN;
2337 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2339 if (button != MB_MENU_INITIALIZE)
2341 PlaySound(SND_MENU_ITEM_SELECTING);
2346 if (page >= num_pages)
2348 FadeSoundsAndMusic();
2350 info_mode = INFO_MODE_MAIN;
2351 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2357 FadeSetNextScreen();
2359 if (button != MB_MENU_INITIALIZE)
2360 FadeOut(REDRAW_FIELD);
2362 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2364 if (button != MB_MENU_INITIALIZE)
2365 FadeIn(REDRAW_FIELD);
2369 if (DelayReached(&info_delay, GameFrameDelay))
2370 if (page < num_pages)
2371 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2373 PlayMenuSoundIfLoop();
2377 void DrawInfoScreen_Music()
2379 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2381 FadeOut(REDRAW_FIELD);
2388 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2390 FadeIn(REDRAW_FIELD);
2393 void HandleInfoScreen_Music(int button)
2395 static struct MusicFileInfo *list = NULL;
2396 int ystart1 = mSY - SY + 100;
2397 int ystart2 = mSY - SY + 150;
2398 int ybottom = mSY - SY + SYSIZE - 20;
2401 if (button == MB_MENU_INITIALIZE)
2403 list = music_file_info;
2407 FadeSoundsAndMusic();
2412 DrawTextSCentered(ystart1, FONT_TEXT_1,
2413 "No music info for this level set.");
2415 DrawTextSCentered(ybottom, FONT_TEXT_4,
2416 "Press any key or button for info menu");
2422 if (button == MB_MENU_LEAVE)
2424 PlaySound(SND_MENU_ITEM_SELECTING);
2426 FadeSoundsAndMusic();
2428 info_mode = INFO_MODE_MAIN;
2433 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2437 if (button != MB_MENU_INITIALIZE)
2439 PlaySound(SND_MENU_ITEM_SELECTING);
2447 FadeSoundsAndMusic();
2449 info_mode = INFO_MODE_MAIN;
2450 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2455 FadeSoundsAndMusic();
2457 if (list != music_file_info)
2458 FadeSetNextScreen();
2460 if (button != MB_MENU_INITIALIZE)
2461 FadeOut(REDRAW_FIELD);
2468 int sound = list->music;
2470 if (sound_info[sound].loop)
2471 PlaySoundLoop(sound);
2475 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2479 PlayMusic(list->music);
2481 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2484 if (!strEqual(list->title, UNKNOWN_NAME))
2486 if (!strEqual(list->title_header, UNKNOWN_NAME))
2487 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2489 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2492 if (!strEqual(list->artist, UNKNOWN_NAME))
2494 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2495 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2497 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2499 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2502 if (!strEqual(list->album, UNKNOWN_NAME))
2504 if (!strEqual(list->album_header, UNKNOWN_NAME))
2505 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2507 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2509 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2512 if (!strEqual(list->year, UNKNOWN_NAME))
2514 if (!strEqual(list->year_header, UNKNOWN_NAME))
2515 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2517 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2519 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2522 DrawTextSCentered(ybottom, FONT_TEXT_4,
2523 "Press any key or button for next page");
2525 if (button != MB_MENU_INITIALIZE)
2526 FadeIn(REDRAW_FIELD);
2529 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2530 PlaySoundLoop(list->music);
2533 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2535 int ystart1 = mSY - SY + 100;
2536 int ystart2 = mSY - SY + 150;
2537 int ybottom = mSY - SY + SYSIZE - 20;
2543 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2547 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2548 "Special thanks to");
2549 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2551 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2553 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2554 "\"Boulder Dash\"");
2555 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2557 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2559 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2561 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2562 "First Star Software");
2564 else if (screen_nr == 1)
2566 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2567 "Special thanks to");
2568 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2569 "Klaus Heinz & Volker Wertich");
2570 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2572 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2573 "\"Emerald Mine\"");
2574 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2576 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2578 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2580 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2583 else if (screen_nr == 2)
2585 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2586 "Special thanks to");
2587 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2588 "Michael Stopp & Philip Jespersen");
2589 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2591 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2593 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2595 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2597 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2599 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2600 "Digital Integration");
2602 else if (screen_nr == 3)
2604 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2605 "Special thanks to");
2606 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2607 "Hiroyuki Imabayashi");
2608 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2610 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2612 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2614 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2616 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2618 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2621 else if (screen_nr == 4)
2623 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2624 "Special thanks to");
2625 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2627 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2629 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2630 "J\xfcrgen Bonhagen");
2631 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2632 "for the continuous creation");
2633 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2634 "of outstanding level sets");
2636 else if (screen_nr == 5)
2638 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2640 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2642 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2643 "for ideas and inspiration by");
2644 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2647 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2649 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2651 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2652 "for ideas and inspiration by");
2653 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2656 else if (screen_nr == 6)
2658 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2660 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2663 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2664 "for the code base used for the");
2665 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2666 "native Emerald Mine engine");
2668 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2669 "for the new Emerald Mine engine");
2672 else if (screen_nr == 7)
2674 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2676 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2678 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2679 "for the initial DOS port");
2681 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2683 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2685 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2686 "for some additional toons");
2688 else if (screen_nr == 8)
2690 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2691 "And not to forget:");
2692 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2694 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2695 "All those who contributed");
2696 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2697 "levels to this game");
2698 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2702 DrawTextSCentered(ybottom, FONT_TEXT_4,
2703 "Press any key or button for next page");
2706 void DrawInfoScreen_Credits()
2708 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2710 FadeSoundsAndMusic();
2712 FadeOut(REDRAW_FIELD);
2714 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2716 FadeIn(REDRAW_FIELD);
2719 void HandleInfoScreen_Credits(int button)
2721 static int screen_nr = 0;
2722 int num_screens = 9;
2724 if (button == MB_MENU_INITIALIZE)
2728 // DrawInfoScreen_CreditsScreen(screen_nr);
2731 if (button == MB_MENU_LEAVE)
2733 PlaySound(SND_MENU_ITEM_SELECTING);
2735 info_mode = INFO_MODE_MAIN;
2740 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2742 if (button != MB_MENU_INITIALIZE)
2744 PlaySound(SND_MENU_ITEM_SELECTING);
2749 if (screen_nr >= num_screens)
2751 FadeSoundsAndMusic();
2753 info_mode = INFO_MODE_MAIN;
2754 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2760 FadeSetNextScreen();
2762 if (button != MB_MENU_INITIALIZE)
2763 FadeOut(REDRAW_FIELD);
2765 DrawInfoScreen_CreditsScreen(screen_nr);
2767 if (button != MB_MENU_INITIALIZE)
2768 FadeIn(REDRAW_FIELD);
2772 PlayMenuSoundIfLoop();
2776 void DrawInfoScreen_Program()
2778 int ystart1 = mSY - SY + 100;
2779 int ystart2 = mSY - SY + 150;
2780 int ybottom = mSY - SY + SYSIZE - 20;
2783 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2785 FadeOut(REDRAW_FIELD);
2790 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2792 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2793 "This game is Freeware!");
2794 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2795 "If you like it, send e-mail to:");
2796 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2797 PROGRAM_EMAIL_STRING);
2798 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2799 "More information and levels:");
2800 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2801 PROGRAM_WEBSITE_STRING);
2802 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2803 "If you have created new levels,");
2804 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
2805 "send them to me to include them!");
2806 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2809 DrawTextSCentered(ybottom, FONT_TEXT_4,
2810 "Press any key or button for info menu");
2812 FadeIn(REDRAW_FIELD);
2815 void HandleInfoScreen_Program(int button)
2817 if (button == MB_MENU_LEAVE)
2819 PlaySound(SND_MENU_ITEM_SELECTING);
2821 info_mode = INFO_MODE_MAIN;
2826 else if (button == MB_MENU_CHOICE)
2828 PlaySound(SND_MENU_ITEM_SELECTING);
2830 FadeSoundsAndMusic();
2832 info_mode = INFO_MODE_MAIN;
2833 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2837 PlayMenuSoundIfLoop();
2841 void DrawInfoScreen_Version()
2843 int font_header = FONT_TEXT_3;
2844 int font_text = FONT_TEXT_2;
2845 int xstep = getFontWidth(font_text);
2846 int ystep = getFontHeight(font_text);
2847 int ystart1 = mSY - SY + 100;
2848 int ystart2 = mSY - SY + 150;
2849 int ybottom = mSY - SY + SYSIZE - 20;
2850 int xstart1 = mSX - SX + 2 * xstep;
2851 int xstart2 = mSX - SX + 18 * xstep;
2852 int xstart3 = mSX - SX + 28 * xstep;
2853 SDL_version sdl_version_compiled;
2854 const SDL_version *sdl_version_linked;
2855 int driver_name_len = 10;
2856 #if defined(TARGET_SDL2)
2857 SDL_version sdl_version_linked_ext;
2858 const char *driver_name = NULL;
2860 char driver_name[driver_name_len];
2863 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2865 FadeOut(REDRAW_FIELD);
2870 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2872 DrawTextF(xstart1, ystart2, font_header, "Name");
2873 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2876 DrawTextF(xstart1, ystart2, font_header, "Version");
2877 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
2880 DrawTextF(xstart1, ystart2, font_header, "Platform");
2881 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2884 DrawTextF(xstart1, ystart2, font_header, "Target");
2885 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2888 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2889 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2891 ystart2 += 3 * ystep;
2892 DrawTextF(xstart1, ystart2, font_header, "Library");
2893 DrawTextF(xstart2, ystart2, font_header, "compiled");
2894 DrawTextF(xstart3, ystart2, font_header, "linked");
2896 SDL_VERSION(&sdl_version_compiled);
2897 #if defined(TARGET_SDL2)
2898 SDL_GetVersion(&sdl_version_linked_ext);
2899 sdl_version_linked = &sdl_version_linked_ext;
2901 sdl_version_linked = SDL_Linked_Version();
2904 ystart2 += 2 * ystep;
2905 DrawTextF(xstart1, ystart2, font_text, "SDL");
2906 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2907 sdl_version_compiled.major,
2908 sdl_version_compiled.minor,
2909 sdl_version_compiled.patch);
2910 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2911 sdl_version_linked->major,
2912 sdl_version_linked->minor,
2913 sdl_version_linked->patch);
2915 SDL_IMAGE_VERSION(&sdl_version_compiled);
2916 sdl_version_linked = IMG_Linked_Version();
2919 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2920 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2921 sdl_version_compiled.major,
2922 sdl_version_compiled.minor,
2923 sdl_version_compiled.patch);
2924 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2925 sdl_version_linked->major,
2926 sdl_version_linked->minor,
2927 sdl_version_linked->patch);
2929 SDL_MIXER_VERSION(&sdl_version_compiled);
2930 sdl_version_linked = Mix_Linked_Version();
2933 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2934 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2935 sdl_version_compiled.major,
2936 sdl_version_compiled.minor,
2937 sdl_version_compiled.patch);
2938 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2939 sdl_version_linked->major,
2940 sdl_version_linked->minor,
2941 sdl_version_linked->patch);
2943 SDL_NET_VERSION(&sdl_version_compiled);
2944 sdl_version_linked = SDLNet_Linked_Version();
2947 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2948 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2949 sdl_version_compiled.major,
2950 sdl_version_compiled.minor,
2951 sdl_version_compiled.patch);
2952 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2953 sdl_version_linked->major,
2954 sdl_version_linked->minor,
2955 sdl_version_linked->patch);
2957 ystart2 += 3 * ystep;
2958 DrawTextF(xstart1, ystart2, font_header, "Driver");
2959 DrawTextF(xstart2, ystart2, font_header, "Requested");
2960 DrawTextF(xstart3, ystart2, font_header, "Used");
2962 #if defined(TARGET_SDL2)
2963 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
2965 SDL_VideoDriverName(driver_name, driver_name_len);
2968 ystart2 += 2 * ystep;
2969 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
2970 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
2971 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2973 #if defined(TARGET_SDL2)
2974 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
2976 SDL_AudioDriverName(driver_name, driver_name_len);
2980 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
2981 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
2982 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2984 DrawTextSCentered(ybottom, FONT_TEXT_4,
2985 "Press any key or button for info menu");
2987 FadeIn(REDRAW_FIELD);
2990 void HandleInfoScreen_Version(int button)
2992 if (button == MB_MENU_LEAVE)
2994 PlaySound(SND_MENU_ITEM_SELECTING);
2996 info_mode = INFO_MODE_MAIN;
3001 else if (button == MB_MENU_CHOICE)
3003 PlaySound(SND_MENU_ITEM_SELECTING);
3005 FadeSoundsAndMusic();
3007 info_mode = INFO_MODE_MAIN;
3008 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3012 PlayMenuSoundIfLoop();
3016 void DrawInfoScreen_LevelSet()
3018 struct TitleMessageInfo *tmi = &readme;
3019 char *filename = getLevelSetInfoFilename();
3021 /* if chars set to "-1", automatically determine by text and font width */
3022 if (tmi->chars == -1)
3023 tmi->chars = tmi->width / getFontWidth(tmi->font);
3025 tmi->width = tmi->chars * getFontWidth(tmi->font);
3027 /* if lines set to "-1", automatically determine by text and font height */
3028 if (tmi->lines == -1)
3029 tmi->lines = tmi->height / getFontHeight(tmi->font);
3031 tmi->height = tmi->lines * getFontHeight(tmi->font);
3033 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3035 FadeOut(REDRAW_FIELD);
3040 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3042 if (filename != NULL)
3043 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3044 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3045 tmi->autowrap, tmi->centered, tmi->parse_comments);
3047 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3048 "No information for this level set.");
3050 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3051 "Press any key or button for info menu");
3053 FadeIn(REDRAW_FIELD);
3056 void HandleInfoScreen_LevelSet(int button)
3058 if (button == MB_MENU_LEAVE)
3060 PlaySound(SND_MENU_ITEM_SELECTING);
3062 info_mode = INFO_MODE_MAIN;
3067 else if (button == MB_MENU_CHOICE)
3069 PlaySound(SND_MENU_ITEM_SELECTING);
3071 FadeSoundsAndMusic();
3073 info_mode = INFO_MODE_MAIN;
3074 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3078 PlayMenuSoundIfLoop();
3082 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3084 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3086 if (info_mode == INFO_MODE_TITLE)
3087 DrawInfoScreen_TitleScreen();
3088 else if (info_mode == INFO_MODE_ELEMENTS)
3089 DrawInfoScreen_Elements();
3090 else if (info_mode == INFO_MODE_MUSIC)
3091 DrawInfoScreen_Music();
3092 else if (info_mode == INFO_MODE_CREDITS)
3093 DrawInfoScreen_Credits();
3094 else if (info_mode == INFO_MODE_PROGRAM)
3095 DrawInfoScreen_Program();
3096 else if (info_mode == INFO_MODE_VERSION)
3097 DrawInfoScreen_Version();
3098 else if (info_mode == INFO_MODE_LEVELSET)
3099 DrawInfoScreen_LevelSet();
3101 DrawInfoScreen_Main(fade_mask, do_fading);
3103 if (info_mode != INFO_MODE_MAIN &&
3104 info_mode != INFO_MODE_TITLE &&
3105 info_mode != INFO_MODE_MUSIC)
3112 void DrawAndFadeInInfoScreen(int fade_mask)
3114 DrawInfoScreenExt(fade_mask, TRUE);
3117 void DrawInfoScreen()
3119 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3122 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3124 if (info_mode == INFO_MODE_TITLE)
3125 HandleInfoScreen_TitleScreen(button);
3126 else if (info_mode == INFO_MODE_ELEMENTS)
3127 HandleInfoScreen_Elements(button);
3128 else if (info_mode == INFO_MODE_MUSIC)
3129 HandleInfoScreen_Music(button);
3130 else if (info_mode == INFO_MODE_CREDITS)
3131 HandleInfoScreen_Credits(button);
3132 else if (info_mode == INFO_MODE_PROGRAM)
3133 HandleInfoScreen_Program(button);
3134 else if (info_mode == INFO_MODE_VERSION)
3135 HandleInfoScreen_Version(button);
3136 else if (info_mode == INFO_MODE_LEVELSET)
3137 HandleInfoScreen_LevelSet(button);
3139 HandleInfoScreen_Main(mx, my, dx, dy, button);
3143 /* ========================================================================= */
3144 /* type name functions */
3145 /* ========================================================================= */
3147 void HandleTypeName(int newxpos, Key key)
3149 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3150 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3151 struct TextPosInfo *pos = mci->pos_input;
3152 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3153 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3154 static int xpos = 0;
3155 int font_nr = pos->font;
3156 int font_active_nr = FONT_ACTIVE(font_nr);
3157 int font_width = getFontWidth(font_active_nr);
3158 char key_char = getValidConfigValueChar(getCharFromKey(key));
3159 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3160 boolean is_active = TRUE;
3162 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3166 strcpy(last_player_name, setup.player_name);
3170 #if defined(TARGET_SDL2)
3171 SDL_StartTextInput();
3174 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3176 setup.player_name[xpos] = key_char;
3177 setup.player_name[xpos + 1] = 0;
3181 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3185 setup.player_name[xpos] = 0;
3187 else if (key == KSYM_Return && xpos > 0)
3193 game_status = GAME_MODE_MAIN;
3195 else if (key == KSYM_Escape)
3197 strcpy(setup.player_name, last_player_name);
3201 game_status = GAME_MODE_MAIN;
3206 pos->width = (strlen(setup.player_name) + 1) * font_width;
3207 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3209 DrawText(startx, starty, setup.player_name, font_active_nr);
3210 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3214 pos->width = strlen(setup.player_name) * font_width;
3215 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3217 DrawText(startx, starty, setup.player_name, font_nr);
3219 #if defined(TARGET_SDL2)
3220 SDL_StopTextInput();
3226 /* ========================================================================= */
3227 /* tree menu functions */
3228 /* ========================================================================= */
3230 static void DrawChooseTree(TreeInfo **ti_ptr)
3232 int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
3236 FreeScreenGadgets();
3237 CreateScreenGadgets();
3239 CloseDoor(DOOR_CLOSE_2);
3245 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3246 MapScreenTreeGadgets(*ti_ptr);
3253 static void AdjustScrollbar(int id, int items_max, int items_visible,
3256 struct GadgetInfo *gi = screen_gadget[id];
3258 if (item_position > items_max - items_visible)
3259 item_position = items_max - items_visible;
3261 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3262 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3263 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3266 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3268 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
3272 static void clearMenuListArea()
3274 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3276 /* correct scrollbar position if placed outside menu (playfield) area */
3277 if (scrollbar_xpos > mSX + SC_SCROLLBAR_XPOS)
3278 scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS;
3280 /* clear menu list area, but not title or scrollbar */
3281 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3282 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
3285 static void drawChooseTreeList(int first_entry, int num_page_entries,
3289 char *title_string = NULL;
3290 int yoffset_sets = MENU_TITLE1_YPOS;
3291 int yoffset_setup = 16;
3292 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3293 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3294 int last_game_status = game_status; /* save current game status */
3296 title_string = ti->infotext;
3298 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3300 clearMenuListArea();
3302 for (i = 0; i < num_page_entries; i++)
3304 TreeInfo *node, *node_first;
3305 int entry_pos = first_entry + i;
3306 int xpos = MENU_SCREEN_START_XPOS;
3307 int ypos = MENU_SCREEN_START_YPOS + i;
3308 int startx = mSX + xpos * 32;
3309 int starty = mSY + ypos * 32;
3310 int font_nr = FONT_TEXT_1;
3311 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3312 int startx_text = startx + font_xoffset;
3313 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3314 int text_size = startx_scrollbar - startx_text;
3315 int max_buffer_len = text_size / getFontWidth(font_nr);
3316 char buffer[max_buffer_len + 1];
3318 node_first = getTreeInfoFirstGroupEntry(ti);
3319 node = getTreeInfoFromPos(node_first, entry_pos);
3321 strncpy(buffer, node->name, max_buffer_len);
3322 buffer[max_buffer_len] = '\0';
3324 DrawText(startx, starty, buffer, font_nr + node->color);
3326 if (node->parent_link)
3327 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3328 else if (node->level_group)
3329 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3331 initCursor(i, IMG_MENU_BUTTON);
3334 game_status = last_game_status; /* restore current game status */
3336 redraw_mask |= REDRAW_FIELD;
3339 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3341 TreeInfo *node, *node_first;
3342 int x, last_redraw_mask = redraw_mask;
3343 int ypos = MENU_TITLE2_YPOS;
3344 int font_nr = FONT_TITLE_2;
3346 if (ti->type == TREE_TYPE_LEVEL_NR)
3347 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3349 if (ti->type != TREE_TYPE_LEVEL_DIR)
3352 node_first = getTreeInfoFirstGroupEntry(ti);
3353 node = getTreeInfoFromPos(node_first, entry_pos);
3355 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3357 if (node->parent_link)
3358 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3359 node->node_parent->name);
3360 else if (node->level_group)
3361 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3363 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3364 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3365 node->levels, (node->levels > 1 ? "levels" : "level"),
3368 /* let BackToFront() redraw only what is needed */
3369 redraw_mask = last_redraw_mask | REDRAW_TILES;
3370 for (x = 0; x < SCR_FIELDX; x++)
3371 MarkTileDirty(x, 1);
3374 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3377 TreeInfo *ti = *ti_ptr;
3379 int y = ti->cl_cursor;
3380 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3381 int num_entries = numTreeInfoInGroup(ti);
3382 int num_page_entries;
3383 int last_game_status = game_status; /* save current game status */
3384 boolean position_set_by_scrollbar = (dx == 999);
3386 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3387 num_page_entries = num_entries;
3389 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3391 game_status = last_game_status; /* restore current game status */
3393 if (button == MB_MENU_INITIALIZE)
3395 int num_entries = numTreeInfoInGroup(ti);
3396 int entry_pos = posTreeInfo(ti);
3398 if (ti->cl_first == -1)
3400 /* only on initialization */
3401 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3402 ti->cl_cursor = entry_pos - ti->cl_first;
3404 else if (ti->cl_cursor >= num_page_entries ||
3405 (num_entries > num_page_entries &&
3406 num_entries - ti->cl_first < num_page_entries))
3408 /* only after change of list size (by custom graphic configuration) */
3409 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3410 ti->cl_cursor = entry_pos - ti->cl_first;
3413 if (position_set_by_scrollbar)
3416 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3419 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3420 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3421 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3425 else if (button == MB_MENU_LEAVE)
3429 PlaySound(SND_MENU_ITEM_SELECTING);
3431 if (ti->node_parent)
3433 *ti_ptr = ti->node_parent;
3434 DrawChooseTree(ti_ptr);
3436 else if (game_status == GAME_MODE_SETUP)
3438 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3439 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3441 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3442 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3443 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3444 execSetupGraphics();
3445 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3446 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3447 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3449 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3450 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3451 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3458 if (game_status == GAME_MODE_LEVELNR)
3460 int new_level_nr = atoi(level_number_current->identifier);
3462 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3465 game_status = GAME_MODE_MAIN;
3467 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3473 if (mx || my) /* mouse input */
3475 int last_game_status = game_status; /* save current game status */
3477 x = (mx - mSX) / 32;
3478 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3480 game_status = last_game_status; /* restore current game status */
3482 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3484 /* move cursor instead of scrolling when already at start/end of list */
3485 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3487 else if (dy == +1 * SCROLL_LINE &&
3488 ti->cl_first + num_page_entries == num_entries)
3491 /* handle scrolling screen one line or page */
3492 if (ti->cl_cursor + dy < 0 ||
3493 ti->cl_cursor + dy > num_page_entries - 1)
3495 boolean redraw = FALSE;
3497 if (ABS(dy) == SCROLL_PAGE)
3498 step = num_page_entries - 1;
3500 if (dy < 0 && ti->cl_first > 0)
3502 /* scroll page/line up */
3504 ti->cl_first -= step;
3505 if (ti->cl_first < 0)
3510 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3512 /* scroll page/line down */
3514 ti->cl_first += step;
3515 if (ti->cl_first + num_page_entries > num_entries)
3516 ti->cl_first = MAX(0, num_entries - num_page_entries);
3523 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3524 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3525 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3527 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3535 /* handle moving cursor one line */
3536 y = ti->cl_cursor + dy;
3541 TreeInfo *node_first, *node_cursor;
3542 int entry_pos = ti->cl_first + y;
3544 node_first = getTreeInfoFirstGroupEntry(ti);
3545 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3547 if (node_cursor->node_group)
3551 PlaySound(SND_MENU_ITEM_SELECTING);
3553 node_cursor->cl_first = ti->cl_first;
3554 node_cursor->cl_cursor = ti->cl_cursor;
3555 *ti_ptr = node_cursor->node_group;
3556 DrawChooseTree(ti_ptr);
3561 else if (dx == -1 && ti->node_parent)
3565 PlaySound(SND_MENU_ITEM_SELECTING);
3567 *ti_ptr = ti->node_parent;
3568 DrawChooseTree(ti_ptr);
3573 if (!anyScrollbarGadgetActive() &&
3574 IN_VIS_MENU(x, y) &&
3575 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3576 y >= 0 && y < num_page_entries)
3580 if (y != ti->cl_cursor)
3582 PlaySound(SND_MENU_ITEM_ACTIVATING);
3584 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3585 drawChooseTreeCursor(y, TRUE);
3586 drawChooseTreeInfo(ti->cl_first + y, ti);
3593 TreeInfo *node_first, *node_cursor;
3594 int entry_pos = ti->cl_first + y;
3596 PlaySound(SND_MENU_ITEM_SELECTING);
3598 node_first = getTreeInfoFirstGroupEntry(ti);
3599 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3601 if (node_cursor->node_group)
3605 node_cursor->cl_first = ti->cl_first;
3606 node_cursor->cl_cursor = ti->cl_cursor;
3607 *ti_ptr = node_cursor->node_group;
3608 DrawChooseTree(ti_ptr);
3610 else if (node_cursor->parent_link)
3614 *ti_ptr = node_cursor->node_parent;
3615 DrawChooseTree(ti_ptr);
3621 node_cursor->cl_first = ti->cl_first;
3622 node_cursor->cl_cursor = ti->cl_cursor;
3623 *ti_ptr = node_cursor;
3625 if (ti->type == TREE_TYPE_LEVEL_DIR)
3627 LoadLevelSetup_SeriesInfo();
3629 SaveLevelSetup_LastSeries();
3630 SaveLevelSetup_SeriesInfo();
3634 if (game_status == GAME_MODE_SETUP)
3636 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3637 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3639 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3640 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3641 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3642 execSetupGraphics();
3643 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3644 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3645 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3647 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3648 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3649 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3656 if (game_status == GAME_MODE_LEVELNR)
3658 int new_level_nr = atoi(level_number_current->identifier);
3660 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3663 game_status = GAME_MODE_MAIN;
3672 void DrawChooseLevelSet()
3674 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3676 DrawChooseTree(&leveldir_current);
3682 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
3684 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3687 void DrawChooseLevelNr()
3691 if (level_number != NULL)
3693 freeTreeInfo(level_number);
3695 level_number = NULL;
3698 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
3700 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
3701 char identifier[32], name[32];
3704 /* temporarily load level info to get level name */
3705 LoadLevelInfoOnly(i);
3707 ti->node_top = &level_number;
3708 ti->sort_priority = 10000 + value;
3709 ti->color = (level.no_valid_file ? FC_BLUE :
3710 LevelStats_getSolved(i) ? FC_GREEN :
3711 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
3713 sprintf(identifier, "%d", value);
3714 sprintf(name, "%03d: %s", value,
3715 (level.no_valid_file ? "(no file)" : level.name));
3717 setString(&ti->identifier, identifier);
3718 setString(&ti->name, name);
3719 setString(&ti->name_sorting, name);
3721 pushTreeInfo(&level_number, ti);
3724 /* sort level number values to start with lowest level number */
3725 sortTreeInfo(&level_number);
3727 /* set current level number to current level number */
3728 level_number_current =
3729 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
3731 /* if that also fails, set current level number to first available level */
3732 if (level_number_current == NULL)
3733 level_number_current = level_number;
3735 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3737 DrawChooseTree(&level_number_current);
3743 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
3745 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
3748 void DrawHallOfFame(int highlight_position)
3750 int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
3753 FadeSoundsAndMusic();
3755 /* (this is needed when called from GameEnd() after winning a game) */
3756 KeyboardAutoRepeatOn();
3759 /* (this is needed when called from GameEnd() after winning a game) */
3760 SetDrawDeactivationMask(REDRAW_NONE);
3761 SetDrawBackgroundMask(REDRAW_FIELD);
3763 CloseDoor(DOOR_CLOSE_2);
3765 if (highlight_position < 0)
3766 LoadScore(level_nr);
3768 FadeSetEnterScreen();
3777 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3782 static void drawHallOfFameList(int first_entry, int highlight_position)
3786 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3789 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3790 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3791 "HighScores of Level %d", level_nr);
3793 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3795 int entry = first_entry + i;
3796 boolean active = (entry == highlight_position);
3797 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3798 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3799 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3800 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3801 int dx1 = 3 * getFontWidth(font_nr1);
3802 int dx2 = dx1 + getFontWidth(font_nr1);
3803 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
3804 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
3805 int sy = mSY + 64 + i * 32;
3807 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3808 DrawText(mSX + dx1, sy, ".", font_nr1);
3810 for (j = 0; j < num_dots; j++)
3811 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
3813 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3814 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3816 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3819 redraw_mask |= REDRAW_FIELD;
3822 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3824 static int first_entry = 0;
3825 static int highlight_position = 0;
3826 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3828 if (button == MB_MENU_INITIALIZE)
3831 highlight_position = mx;
3832 drawHallOfFameList(first_entry, highlight_position);
3837 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3838 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3842 if (first_entry > 0)
3844 first_entry -= step;
3845 if (first_entry < 0)
3848 drawHallOfFameList(first_entry, highlight_position);
3853 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3855 first_entry += step;
3856 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3857 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3859 drawHallOfFameList(first_entry, highlight_position);
3862 else if (button == MB_MENU_LEAVE)
3864 PlaySound(SND_MENU_ITEM_SELECTING);
3866 FadeSound(SND_BACKGROUND_SCORES);
3868 game_status = GAME_MODE_MAIN;
3872 else if (button == MB_MENU_CHOICE)
3874 PlaySound(SND_MENU_ITEM_SELECTING);
3876 FadeSound(SND_BACKGROUND_SCORES);
3878 game_status = GAME_MODE_MAIN;
3880 DrawAndFadeInMainMenu(REDRAW_FIELD);
3883 if (game_status == GAME_MODE_SCORES)
3884 PlayMenuSoundIfLoop();
3888 /* ========================================================================= */
3889 /* setup screen functions */
3890 /* ========================================================================= */
3892 static struct TokenInfo *setup_info;
3893 static int num_setup_info; /* number of setup entries shown on screen */
3894 static int max_setup_info; /* total number of setup entries in list */
3896 static char *screen_mode_text;
3897 static char *window_size_text;
3898 static char *scaling_type_text;
3899 static char *scroll_delay_text;
3900 static char *game_speed_text;
3901 static char *graphics_set_name;
3902 static char *sounds_set_name;
3903 static char *music_set_name;
3904 static char *volume_simple_text;
3905 static char *volume_loops_text;
3906 static char *volume_music_text;
3907 static char *touch_controls_text;
3908 static char *move_distance_text;
3909 static char *drop_distance_text;
3911 static void execSetupMain()
3913 setup_mode = SETUP_MODE_MAIN;
3918 static void execSetupGame_setGameSpeeds()
3920 if (game_speeds == NULL)
3924 for (i = 0; game_speeds_list[i].value != -1; i++)
3926 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3927 char identifier[32], name[32];
3928 int value = game_speeds_list[i].value;
3929 char *text = game_speeds_list[i].text;
3931 ti->node_top = &game_speeds;
3932 ti->sort_priority = 10000 - value;
3934 sprintf(identifier, "%d", value);
3935 sprintf(name, "%s", text);
3937 setString(&ti->identifier, identifier);
3938 setString(&ti->name, name);
3939 setString(&ti->name_sorting, name);
3940 setString(&ti->infotext, "Game Speed");
3942 pushTreeInfo(&game_speeds, ti);
3945 /* sort game speed values to start with slowest game speed */
3946 sortTreeInfo(&game_speeds);
3948 /* set current game speed to configured game speed value */
3949 game_speed_current =
3950 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3952 /* if that fails, set current game speed to reliable default value */
3953 if (game_speed_current == NULL)
3954 game_speed_current =
3955 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3957 /* if that also fails, set current game speed to first available speed */
3958 if (game_speed_current == NULL)
3959 game_speed_current = game_speeds;
3962 setup.game_frame_delay = atoi(game_speed_current->identifier);
3964 /* needed for displaying game speed text instead of identifier */
3965 game_speed_text = game_speed_current->name;
3968 static void execSetupGame_setScrollDelays()
3970 if (scroll_delays == NULL)
3974 for (i = 0; scroll_delays_list[i].value != -1; i++)
3976 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3977 char identifier[32], name[32];
3978 int value = scroll_delays_list[i].value;
3979 char *text = scroll_delays_list[i].text;
3981 ti->node_top = &scroll_delays;
3982 ti->sort_priority = value;
3984 sprintf(identifier, "%d", value);
3985 sprintf(name, "%s", text);
3987 setString(&ti->identifier, identifier);
3988 setString(&ti->name, name);
3989 setString(&ti->name_sorting, name);
3990 setString(&ti->infotext, "Scaling Type");
3992 pushTreeInfo(&scroll_delays, ti);
3995 /* sort scaling type values to start with lowest scaling type value */
3996 sortTreeInfo(&scroll_delays);
3998 /* set current scaling type value to configured scaling type value */
3999 scroll_delay_current =
4000 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4002 /* if that fails, set current scaling type to reliable default value */
4003 if (scroll_delay_current == NULL)
4004 scroll_delay_current =
4005 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4007 /* if that also fails, set current scaling type to first available value */
4008 if (scroll_delay_current == NULL)
4009 scroll_delay_current = scroll_delays;
4012 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4014 /* needed for displaying scaling type text instead of identifier */
4015 scroll_delay_text = scroll_delay_current->name;
4018 static void execSetupGame()
4020 execSetupGame_setGameSpeeds();
4021 execSetupGame_setScrollDelays();
4023 setup_mode = SETUP_MODE_GAME;
4028 static void execSetupChooseGameSpeed()
4030 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4035 static void execSetupChooseScrollDelay()
4037 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4042 static void execSetupEditor()
4044 setup_mode = SETUP_MODE_EDITOR;
4049 static void execSetupGraphics_setWindowSizes(boolean update_list)
4051 if (window_sizes != NULL && update_list)
4053 freeTreeInfo(window_sizes);
4055 window_sizes = NULL;
4058 if (window_sizes == NULL)
4060 boolean current_window_size_found = FALSE;
4063 for (i = 0; window_sizes_list[i].value != -1; i++)
4065 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4066 char identifier[32], name[32];
4067 int value = window_sizes_list[i].value;
4068 char *text = window_sizes_list[i].text;
4070 ti->node_top = &window_sizes;
4071 ti->sort_priority = value;
4073 sprintf(identifier, "%d", value);
4074 sprintf(name, "%s", text);
4076 setString(&ti->identifier, identifier);
4077 setString(&ti->name, name);
4078 setString(&ti->name_sorting, name);
4079 setString(&ti->infotext, "Window Scaling");
4081 pushTreeInfo(&window_sizes, ti);
4083 if (value == setup.window_scaling_percent)
4084 current_window_size_found = TRUE;
4087 if (!current_window_size_found)
4089 // add entry for non-preset window scaling value
4091 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4092 char identifier[32], name[32];
4093 int value = setup.window_scaling_percent;
4095 ti->node_top = &window_sizes;
4096 ti->sort_priority = value;
4098 sprintf(identifier, "%d", value);
4099 sprintf(name, "%d %% (Current)", value);
4101 setString(&ti->identifier, identifier);
4102 setString(&ti->name, name);
4103 setString(&ti->name_sorting, name);
4104 setString(&ti->infotext, "Window Scaling");
4106 pushTreeInfo(&window_sizes, ti);
4109 /* sort window size values to start with lowest window size value */
4110 sortTreeInfo(&window_sizes);
4112 /* set current window size value to configured window size value */
4113 window_size_current =
4114 getTreeInfoFromIdentifier(window_sizes,
4115 i_to_a(setup.window_scaling_percent));
4117 /* if that fails, set current window size to reliable default value */
4118 if (window_size_current == NULL)
4119 window_size_current =
4120 getTreeInfoFromIdentifier(window_sizes,
4121 i_to_a(STD_WINDOW_SCALING_PERCENT));
4123 /* if that also fails, set current window size to first available value */
4124 if (window_size_current == NULL)
4125 window_size_current = window_sizes;
4128 setup.window_scaling_percent = atoi(window_size_current->identifier);
4130 /* needed for displaying window size text instead of identifier */
4131 window_size_text = window_size_current->name;
4134 static void execSetupGraphics_setScalingTypes()
4136 if (scaling_types == NULL)
4140 for (i = 0; scaling_types_list[i].value != NULL; i++)
4142 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4143 char identifier[32], name[32];
4144 char *value = scaling_types_list[i].value;
4145 char *text = scaling_types_list[i].text;
4147 ti->node_top = &scaling_types;
4148 ti->sort_priority = i;
4150 sprintf(identifier, "%s", value);
4151 sprintf(name, "%s", text);
4153 setString(&ti->identifier, identifier);
4154 setString(&ti->name, name);
4155 setString(&ti->name_sorting, name);
4156 setString(&ti->infotext, "Anti-Aliasing");
4158 pushTreeInfo(&scaling_types, ti);
4161 /* sort scaling type values to start with lowest scaling type value */
4162 sortTreeInfo(&scaling_types);
4164 /* set current scaling type value to configured scaling type value */
4165 scaling_type_current =
4166 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4168 /* if that fails, set current scaling type to reliable default value */
4169 if (scaling_type_current == NULL)
4170 scaling_type_current =
4171 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4173 /* if that also fails, set current scaling type to first available value */
4174 if (scaling_type_current == NULL)
4175 scaling_type_current = scaling_types;
4178 setup.window_scaling_quality = scaling_type_current->identifier;
4180 /* needed for displaying scaling type text instead of identifier */
4181 scaling_type_text = scaling_type_current->name;
4184 static void execSetupGraphics_setScreenModes()
4186 // if (screen_modes == NULL && video.fullscreen_available)
4187 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4191 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4193 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4194 char identifier[32], name[32];
4195 int x = video.fullscreen_modes[i].width;
4196 int y = video.fullscreen_modes[i].height;
4199 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4201 ti->node_top = &screen_modes;
4202 ti->sort_priority = x * 10000 + y;
4204 sprintf(identifier, "%dx%d", x, y);
4205 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4207 setString(&ti->identifier, identifier);
4208 setString(&ti->name, name);
4209 setString(&ti->name_sorting, name);
4210 setString(&ti->infotext, "Fullscreen Mode");
4212 pushTreeInfo(&screen_modes, ti);
4215 /* sort fullscreen modes to start with lowest available screen resolution */
4216 sortTreeInfo(&screen_modes);
4218 /* set current screen mode for fullscreen mode to configured setup value */
4219 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4220 setup.fullscreen_mode);
4222 /* if that fails, set current screen mode to reliable default value */
4223 if (screen_mode_current == NULL)
4224 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4225 DEFAULT_FULLSCREEN_MODE);
4227 /* if that also fails, set current screen mode to first available mode */
4228 if (screen_mode_current == NULL)
4229 screen_mode_current = screen_modes;
4231 if (screen_mode_current == NULL)
4232 video.fullscreen_available = FALSE;
4235 // if (video.fullscreen_available)
4236 if (screen_mode_current != NULL)
4238 setup.fullscreen_mode = screen_mode_current->identifier;
4240 /* needed for displaying screen mode name instead of identifier */
4241 screen_mode_text = screen_mode_current->name;
4245 static void execSetupGraphics()
4247 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4249 // update "setup.window_scaling_percent" from list selection
4250 execSetupGraphics_setWindowSizes(FALSE);
4254 // update list selection from "setup.window_scaling_percent"
4255 execSetupGraphics_setWindowSizes(TRUE);
4258 execSetupGraphics_setScalingTypes();
4259 execSetupGraphics_setScreenModes();
4261 setup_mode = SETUP_MODE_GRAPHICS;
4265 #if defined(TARGET_SDL2)
4266 // window scaling may have changed at this point
4267 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4269 // window scaling quality may have changed at this point
4270 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4271 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4275 #if !defined(PLATFORM_ANDROID)
4276 #if defined(TARGET_SDL2)
4277 static void execSetupChooseWindowSize()
4279 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4284 static void execSetupChooseScalingType()
4286 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4291 static void execSetupChooseScreenMode()
4293 if (!video.fullscreen_available)
4296 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4303 static void execSetupChooseVolumeSimple()
4305 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4310 static void execSetupChooseVolumeLoops()
4312 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4317 static void execSetupChooseVolumeMusic()
4319 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4324 static void execSetupSound()
4326 if (volumes_simple == NULL)
4330 for (i = 0; volumes_list[i].value != -1; i++)
4332 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4333 char identifier[32], name[32];
4334 int value = volumes_list[i].value;
4335 char *text = volumes_list[i].text;
4337 ti->node_top = &volumes_simple;
4338 ti->sort_priority = value;
4340 sprintf(identifier, "%d", value);
4341 sprintf(name, "%s", text);
4343 setString(&ti->identifier, identifier);
4344 setString(&ti->name, name);
4345 setString(&ti->name_sorting, name);
4346 setString(&ti->infotext, "Sound Volume");
4348 pushTreeInfo(&volumes_simple, ti);
4351 /* sort volume values to start with lowest volume value */
4352 sortTreeInfo(&volumes_simple);
4354 /* set current volume value to configured volume value */
4355 volume_simple_current =
4356 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4358 /* if that fails, set current volume to reliable default value */
4359 if (volume_simple_current == NULL)
4360 volume_simple_current =
4361 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4363 /* if that also fails, set current volume to first available value */
4364 if (volume_simple_current == NULL)
4365 volume_simple_current = volumes_simple;
4368 if (volumes_loops == NULL)
4372 for (i = 0; volumes_list[i].value != -1; i++)
4374 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4375 char identifier[32], name[32];
4376 int value = volumes_list[i].value;
4377 char *text = volumes_list[i].text;
4379 ti->node_top = &volumes_loops;
4380 ti->sort_priority = value;
4382 sprintf(identifier, "%d", value);
4383 sprintf(name, "%s", text);
4385 setString(&ti->identifier, identifier);
4386 setString(&ti->name, name);
4387 setString(&ti->name_sorting, name);
4388 setString(&ti->infotext, "Loops Volume");
4390 pushTreeInfo(&volumes_loops, ti);
4393 /* sort volume values to start with lowest volume value */
4394 sortTreeInfo(&volumes_loops);
4396 /* set current volume value to configured volume value */
4397 volume_loops_current =
4398 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4400 /* if that fails, set current volume to reliable default value */
4401 if (volume_loops_current == NULL)
4402 volume_loops_current =
4403 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4405 /* if that also fails, set current volume to first available value */
4406 if (volume_loops_current == NULL)
4407 volume_loops_current = volumes_loops;
4410 if (volumes_music == NULL)
4414 for (i = 0; volumes_list[i].value != -1; i++)
4416 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4417 char identifier[32], name[32];
4418 int value = volumes_list[i].value;
4419 char *text = volumes_list[i].text;
4421 ti->node_top = &volumes_music;
4422 ti->sort_priority = value;
4424 sprintf(identifier, "%d", value);
4425 sprintf(name, "%s", text);
4427 setString(&ti->identifier, identifier);
4428 setString(&ti->name, name);
4429 setString(&ti->name_sorting, name);
4430 setString(&ti->infotext, "Music Volume");
4432 pushTreeInfo(&volumes_music, ti);
4435 /* sort volume values to start with lowest volume value */
4436 sortTreeInfo(&volumes_music);
4438 /* set current volume value to configured volume value */
4439 volume_music_current =
4440 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4442 /* if that fails, set current volume to reliable default value */
4443 if (volume_music_current == NULL)
4444 volume_music_current =
4445 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4447 /* if that also fails, set current volume to first available value */
4448 if (volume_music_current == NULL)
4449 volume_music_current = volumes_music;
4452 setup.volume_simple = atoi(volume_simple_current->identifier);
4453 setup.volume_loops = atoi(volume_loops_current->identifier);
4454 setup.volume_music = atoi(volume_music_current->identifier);
4456 /* needed for displaying volume text instead of identifier */
4457 volume_simple_text = volume_simple_current->name;
4458 volume_loops_text = volume_loops_current->name;
4459 volume_music_text = volume_music_current->name;
4461 setup_mode = SETUP_MODE_SOUND;
4466 static void execSetupChooseTouchControls()
4468 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
4473 static void execSetupChooseMoveDistance()
4475 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
4480 static void execSetupChooseDropDistance()
4482 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
4487 static void execSetupTouch()
4489 if (touch_controls == NULL)
4493 for (i = 0; touch_controls_list[i].value != NULL; i++)
4495 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4496 char identifier[32], name[32];
4497 char *value = touch_controls_list[i].value;
4498 char *text = touch_controls_list[i].text;
4500 ti->node_top = &touch_controls;
4501 ti->sort_priority = i;
4503 sprintf(identifier, "%s", value);
4504 sprintf(name, "%s", text);
4506 setString(&ti->identifier, identifier);
4507 setString(&ti->name, name);
4508 setString(&ti->name_sorting, name);
4509 setString(&ti->infotext, "Control Type");
4511 pushTreeInfo(&touch_controls, ti);
4514 /* sort touch control values to start with lowest touch control value */
4515 sortTreeInfo(&touch_controls);
4517 /* set current touch control value to configured touch control value */
4518 touch_control_current =
4519 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
4521 /* if that fails, set current touch control to reliable default value */
4522 if (touch_control_current == NULL)
4523 touch_control_current =
4524 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
4526 /* if that also fails, set current touch control to first available value */
4527 if (touch_control_current == NULL)
4528 touch_control_current = touch_controls;
4531 if (move_distances == NULL)
4535 for (i = 0; distances_list[i].value != -1; i++)
4537 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4538 char identifier[32], name[32];
4539 int value = distances_list[i].value;
4540 char *text = distances_list[i].text;
4542 ti->node_top = &move_distances;
4543 ti->sort_priority = value;
4545 sprintf(identifier, "%d", value);
4546 sprintf(name, "%s", text);
4548 setString(&ti->identifier, identifier);
4549 setString(&ti->name, name);
4550 setString(&ti->name_sorting, name);
4551 setString(&ti->infotext, "Move Distance");
4553 pushTreeInfo(&move_distances, ti);
4556 /* sort distance values to start with lowest distance value */
4557 sortTreeInfo(&move_distances);
4559 /* set current distance value to configured distance value */
4560 move_distance_current =
4561 getTreeInfoFromIdentifier(move_distances,
4562 i_to_a(setup.touch.move_distance));
4564 /* if that fails, set current distance to reliable default value */
4565 if (move_distance_current == NULL)
4566 move_distance_current =
4567 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
4569 /* if that also fails, set current distance to first available value */
4570 if (move_distance_current == NULL)
4571 move_distance_current = move_distances;
4574 if (drop_distances == NULL)
4578 for (i = 0; distances_list[i].value != -1; i++)
4580 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4581 char identifier[32], name[32];
4582 int value = distances_list[i].value;
4583 char *text = distances_list[i].text;
4585 ti->node_top = &drop_distances;
4586 ti->sort_priority = value;
4588 sprintf(identifier, "%d", value);
4589 sprintf(name, "%s", text);
4591 setString(&ti->identifier, identifier);
4592 setString(&ti->name, name);
4593 setString(&ti->name_sorting, name);
4594 setString(&ti->infotext, "Drop Distance");
4596 pushTreeInfo(&drop_distances, ti);
4599 /* sort distance values to start with lowest distance value */
4600 sortTreeInfo(&drop_distances);
4602 /* set current distance value to configured distance value */
4603 drop_distance_current =
4604 getTreeInfoFromIdentifier(drop_distances,
4605 i_to_a(setup.touch.drop_distance));
4607 /* if that fails, set current distance to reliable default value */
4608 if (drop_distance_current == NULL)
4609 drop_distance_current =
4610 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
4612 /* if that also fails, set current distance to first available value */
4613 if (drop_distance_current == NULL)
4614 drop_distance_current = drop_distances;
4617 setup.touch.control_type = touch_control_current->identifier;
4618 setup.touch.move_distance = atoi(move_distance_current->identifier);
4619 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
4621 /* needed for displaying volume text instead of identifier */
4622 touch_controls_text = touch_control_current->name;
4623 move_distance_text = move_distance_current->name;
4624 drop_distance_text = drop_distance_current->name;
4626 setup_mode = SETUP_MODE_TOUCH;
4631 static void execSetupArtwork()
4634 printf("::: '%s', '%s', '%s'\n",
4635 artwork.gfx_current->subdir,
4636 artwork.gfx_current->fullpath,
4637 artwork.gfx_current->basepath);
4640 setup.graphics_set = artwork.gfx_current->identifier;
4641 setup.sounds_set = artwork.snd_current->identifier;
4642 setup.music_set = artwork.mus_current->identifier;
4644 /* needed if last screen (setup choice) changed graphics, sounds or music */
4645 ReloadCustomArtwork(0);
4647 /* needed for displaying artwork name instead of artwork identifier */
4648 graphics_set_name = artwork.gfx_current->name;
4649 sounds_set_name = artwork.snd_current->name;
4650 music_set_name = artwork.mus_current->name;
4652 setup_mode = SETUP_MODE_ARTWORK;
4657 static void execSetupChooseGraphics()
4659 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4664 static void execSetupChooseSounds()
4666 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4671 static void execSetupChooseMusic()
4673 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4678 #if !defined(PLATFORM_ANDROID)
4679 static void execSetupInput()
4681 setup_mode = SETUP_MODE_INPUT;
4687 static void execSetupShortcuts()
4689 setup_mode = SETUP_MODE_SHORTCUTS;
4694 static void execSetupShortcuts1()
4696 setup_mode = SETUP_MODE_SHORTCUTS_1;
4701 static void execSetupShortcuts2()
4703 setup_mode = SETUP_MODE_SHORTCUTS_2;
4708 static void execSetupShortcuts3()
4710 setup_mode = SETUP_MODE_SHORTCUTS_3;
4715 static void execSetupShortcuts4()
4717 setup_mode = SETUP_MODE_SHORTCUTS_4;
4722 static void execSetupShortcuts5()
4724 setup_mode = SETUP_MODE_SHORTCUTS_5;
4729 static void execExitSetup()
4731 game_status = GAME_MODE_MAIN;
4733 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4736 static void execSaveAndExitSetup()
4742 static struct TokenInfo setup_info_main[] =
4744 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4745 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4746 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4747 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4748 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4749 #if !defined(PLATFORM_ANDROID)
4750 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4751 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
4753 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
4755 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
4756 { TYPE_EMPTY, NULL, "" },
4757 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4758 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4763 static struct TokenInfo setup_info_game[] =
4765 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4766 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4767 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4768 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4769 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4770 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4771 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4772 { TYPE_STRING, &game_speed_text, "" },
4774 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
4775 { TYPE_STRING, &scroll_delay_text, "" },
4777 { TYPE_EMPTY, NULL, "" },
4778 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4783 static struct TokenInfo setup_info_editor[] =
4786 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4787 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4788 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4789 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4790 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4791 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4792 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4793 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4795 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4796 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4797 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4799 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4801 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4802 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4803 { TYPE_EMPTY, NULL, "" },
4805 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4806 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4807 { TYPE_EMPTY, NULL, "" },
4809 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4810 { TYPE_EMPTY, NULL, "" },
4811 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4816 static struct TokenInfo setup_info_graphics[] =
4818 #if !defined(PLATFORM_ANDROID)
4819 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4820 #if defined(TARGET_SDL2)
4821 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
4822 { TYPE_STRING, &window_size_text, "" },
4823 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
4824 { TYPE_STRING, &scaling_type_text, "" },
4826 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4827 { TYPE_STRING, &screen_mode_text, "" },
4831 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
4832 { TYPE_STRING, &scroll_delay_text, "" },
4834 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4835 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4836 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4837 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4838 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4839 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4840 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
4841 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
4842 { TYPE_EMPTY, NULL, "" },
4843 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4848 static struct TokenInfo setup_info_sound[] =
4850 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4851 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4852 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4853 { TYPE_EMPTY, NULL, "" },
4854 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
4855 { TYPE_STRING, &volume_simple_text, "" },
4856 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
4857 { TYPE_STRING, &volume_loops_text, "" },
4858 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
4859 { TYPE_STRING, &volume_music_text, "" },
4860 { TYPE_EMPTY, NULL, "" },
4861 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4866 static struct TokenInfo setup_info_artwork[] =
4868 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4869 { TYPE_STRING, &graphics_set_name, "" },
4870 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4871 { TYPE_STRING, &sounds_set_name, "" },
4872 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4873 { TYPE_STRING, &music_set_name, "" },
4874 { TYPE_EMPTY, NULL, "" },
4875 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
4876 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
4877 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
4878 { TYPE_EMPTY, NULL, "" },
4879 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4884 static struct TokenInfo setup_info_input[] =
4886 { TYPE_SWITCH, NULL, "Player:" },
4887 { TYPE_SWITCH, NULL, "Device:" },
4888 { TYPE_ENTER_MENU, NULL, "" },
4889 { TYPE_EMPTY, NULL, "" },
4890 { TYPE_EMPTY, NULL, "" },
4891 { TYPE_EMPTY, NULL, "" },
4892 { TYPE_EMPTY, NULL, "" },
4893 { TYPE_EMPTY, NULL, "" },
4894 { TYPE_EMPTY, NULL, "" },
4895 { TYPE_EMPTY, NULL, "" },
4896 { TYPE_EMPTY, NULL, "" },
4897 { TYPE_EMPTY, NULL, "" },
4898 { TYPE_EMPTY, NULL, "" },
4899 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4904 static struct TokenInfo setup_info_touch[] =
4906 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
4907 { TYPE_STRING, &touch_controls_text, "" },
4908 { TYPE_EMPTY, NULL, "" },
4909 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
4910 { TYPE_STRING, &move_distance_text, "" },
4911 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
4912 { TYPE_STRING, &drop_distance_text, "" },
4913 { TYPE_EMPTY, NULL, "" },
4914 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4919 static struct TokenInfo setup_info_shortcuts[] =
4921 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
4922 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
4923 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
4924 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
4925 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
4926 { TYPE_EMPTY, NULL, "" },
4927 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4932 static struct TokenInfo setup_info_shortcuts_1[] =
4934 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4935 { TYPE_KEY, &setup.shortcut.save_game, "" },
4936 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4937 { TYPE_KEY, &setup.shortcut.load_game, "" },
4938 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4939 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4940 { TYPE_EMPTY, NULL, "" },
4941 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4942 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4943 { TYPE_EMPTY, NULL, "" },
4944 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4949 static struct TokenInfo setup_info_shortcuts_2[] =
4951 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4952 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4953 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4954 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4955 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4956 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4957 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4958 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4959 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4960 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4961 { TYPE_EMPTY, NULL, "" },
4962 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4967 static struct TokenInfo setup_info_shortcuts_3[] =
4969 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
4970 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
4971 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
4972 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
4973 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
4974 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
4975 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
4976 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
4977 { TYPE_KEYTEXT, NULL, "Record Tape:", },
4978 { TYPE_KEY, &setup.shortcut.tape_record, "" },
4979 { TYPE_KEYTEXT, NULL, "Play Tape:", },
4980 { TYPE_KEY, &setup.shortcut.tape_play, "" },
4981 { TYPE_EMPTY, NULL, "" },
4982 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4987 static struct TokenInfo setup_info_shortcuts_4[] =
4989 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
4990 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
4991 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
4992 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
4993 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
4994 { TYPE_KEY, &setup.shortcut.sound_music, "" },
4995 { TYPE_EMPTY, NULL, "" },
4996 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5001 static struct TokenInfo setup_info_shortcuts_5[] =
5003 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5004 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5005 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5006 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5007 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5008 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5009 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5010 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5011 { TYPE_EMPTY, NULL, "" },
5012 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5017 static Key getSetupKey()
5019 Key key = KSYM_UNDEFINED;
5020 boolean got_key_event = FALSE;
5022 while (!got_key_event)
5024 if (PendingEvent()) /* got event */
5032 case EVENT_KEYPRESS:
5034 key = GetEventKey((KeyEvent *)&event, TRUE);
5036 /* press 'Escape' or 'Enter' to keep the existing key binding */
5037 if (key == KSYM_Escape || key == KSYM_Return)
5038 key = KSYM_UNDEFINED; /* keep old value */
5040 got_key_event = TRUE;
5044 case EVENT_KEYRELEASE:
5045 key_joystick_mapping = 0;
5049 HandleOtherEvents(&event);
5057 /* don't eat all CPU time */
5064 static int getSetupTextFont(int type)
5066 if (type & (TYPE_SWITCH |
5078 static int getSetupValueFont(int type, void *value)
5080 if (type & TYPE_KEY)
5081 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5082 else if (type & TYPE_STRING)
5083 return FONT_VALUE_2;
5084 else if (type & TYPE_ECS_AGA)
5085 return FONT_VALUE_1;
5086 else if (type & TYPE_BOOLEAN_STYLE)
5087 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5088 else if (type & TYPE_YES_NO_AUTO)
5089 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5090 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5092 return FONT_VALUE_1;
5095 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5097 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5098 struct TokenInfo *si = &setup_info[si_pos];
5099 boolean font_draw_xoffset_modified = FALSE;
5100 int font_draw_xoffset_old = -1;
5101 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5102 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5103 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5104 int xpos = menu_screen_value_xpos;
5105 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5106 int startx = mSX + xpos * 32;
5107 int starty = mSY + ypos * 32;
5108 int font_nr, font_width;
5109 int type = si->type;
5110 void *value = si->value;
5111 char *value_string = getSetupValue(type, value);
5114 if (value_string == NULL)
5117 if (type & TYPE_KEY)
5119 xpos = MENU_SCREEN_START_XPOS;
5121 if (type & TYPE_QUERY)
5122 value_string = "<press key>";
5124 else if (type & TYPE_STRING)
5126 int max_value_len = (SCR_FIELDX - 2) * 2;
5128 xpos = MENU_SCREEN_START_XPOS;
5130 if (strlen(value_string) > max_value_len)
5131 value_string[max_value_len] = '\0';
5133 else if (type & TYPE_YES_NO_AUTO)
5135 xpos = menu_screen_value_xpos - 1;
5138 startx = mSX + xpos * 32;
5139 starty = mSY + ypos * 32;
5140 font_nr = getSetupValueFont(type, value);
5141 font_width = getFontWidth(font_nr);
5143 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5144 if (setup_mode != SETUP_MODE_INPUT)
5146 int max_menu_text_length_big = (menu_screen_value_xpos -
5147 MENU_SCREEN_START_XPOS);
5148 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5149 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5150 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5151 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5152 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5153 int text_font_nr = getSetupTextFont(FONT_MENU_2);
5154 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5155 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5156 boolean correct_font_draw_xoffset = FALSE;
5158 if (xpos == MENU_SCREEN_START_XPOS &&
5159 startx + font1_xoffset < text_startx + text_font_xoffset)
5160 correct_font_draw_xoffset = TRUE;
5162 if (xpos == menu_screen_value_xpos &&
5163 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5164 correct_font_draw_xoffset = TRUE;
5166 /* check if setup value would overlap with setup text when printed */
5167 /* (this can happen for extreme/wrong values for font draw offset) */
5168 if (correct_font_draw_xoffset)
5170 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5171 font_draw_xoffset_modified = TRUE;
5173 if (type & TYPE_KEY)
5174 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5175 else if (!(type & TYPE_STRING))
5176 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5177 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5181 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5182 DrawText(startx + i * font_width, starty, " ", font_nr);
5184 DrawText(startx, starty, value_string, font_nr);
5186 if (font_draw_xoffset_modified)
5187 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5190 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5192 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5193 struct TokenInfo *si = &setup_info[si_pos];
5195 if (si->type & TYPE_BOOLEAN_STYLE)
5197 *(boolean *)si->value ^= TRUE;
5199 else if (si->type & TYPE_YES_NO_AUTO)
5203 (*(int *)si->value == AUTO ? TRUE :
5204 *(int *)si->value == TRUE ? FALSE : AUTO) :
5205 (*(int *)si->value == TRUE ? AUTO :
5206 *(int *)si->value == AUTO ? FALSE : TRUE));
5208 else if (si->type & TYPE_KEY)
5212 si->type |= TYPE_QUERY;
5213 drawSetupValue(screen_pos, setup_info_pos_raw);
5214 si->type &= ~TYPE_QUERY;
5216 key = getSetupKey();
5217 if (key != KSYM_UNDEFINED)
5218 *(Key *)si->value = key;
5221 drawSetupValue(screen_pos, setup_info_pos_raw);
5223 // fullscreen state may have changed at this point
5224 if (si->value == &setup.fullscreen)
5225 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5228 static void DrawCursorAndText_Setup(int screen_pos, int setup_info_pos_raw,
5231 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5232 struct TokenInfo *si = &setup_info[si_pos];
5233 int xpos = MENU_SCREEN_START_XPOS;
5234 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5235 int font_nr = getSetupTextFont(si->type);
5237 if (setup_info == setup_info_input)
5238 font_nr = FONT_MENU_1;
5241 font_nr = FONT_ACTIVE(font_nr);
5243 DrawText(mSX + xpos * 32, mSY + ypos * 32, si->text, font_nr);
5245 if (si->type & ~TYPE_SKIP_ENTRY)
5246 drawCursor(screen_pos, active);
5249 static void drawSetupInfoList(struct TokenInfo *setup_info,
5250 int first_entry, int num_page_entries)
5254 if (num_page_entries > NUM_MENU_ENTRIES_ON_SCREEN)
5255 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5257 if (num_page_entries > max_setup_info)
5258 num_page_entries = max_setup_info;
5260 if (first_entry + num_page_entries > max_setup_info)
5263 clearMenuListArea();
5265 for (i = 0; i < num_page_entries; i++)
5267 int setup_info_pos = first_entry + i;
5268 struct TokenInfo *si = &setup_info[setup_info_pos];
5269 void *value_ptr = si->value;
5271 /* set some entries to "unchangeable" according to other variables */
5272 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5273 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
5274 (value_ptr == &setup.sound_music && !audio.music_available) ||
5275 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
5276 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
5277 (value_ptr == &window_size_text && !video.window_scaling_available) ||
5278 (value_ptr == &scaling_type_text && !video.window_scaling_available))
5279 si->type |= TYPE_GHOSTED;
5281 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5282 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5283 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5284 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5285 else if (si->type & ~TYPE_SKIP_ENTRY)
5286 initCursor(i, IMG_MENU_BUTTON);
5288 DrawCursorAndText_Setup(i, setup_info_pos, FALSE);
5290 if (si->type & TYPE_VALUE)
5291 drawSetupValue(i, setup_info_pos);
5295 static void DrawSetupScreen_Generic()
5297 int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
5298 boolean redraw_all = FALSE;
5299 char *title_string = NULL;
5304 FreeScreenGadgets();
5305 CreateScreenGadgets();
5307 CloseDoor(DOOR_CLOSE_2);
5309 if (redraw_mask & REDRAW_ALL)
5316 if (setup_mode == SETUP_MODE_MAIN)
5318 setup_info = setup_info_main;
5319 title_string = "Setup";
5321 else if (setup_mode == SETUP_MODE_GAME)
5323 setup_info = setup_info_game;
5324 title_string = "Setup Game";
5326 else if (setup_mode == SETUP_MODE_EDITOR)
5328 setup_info = setup_info_editor;
5329 title_string = "Setup Editor";
5331 else if (setup_mode == SETUP_MODE_GRAPHICS)
5333 setup_info = setup_info_graphics;
5334 title_string = "Setup Graphics";
5336 else if (setup_mode == SETUP_MODE_SOUND)
5338 setup_info = setup_info_sound;
5339 title_string = "Setup Sound";
5341 else if (setup_mode == SETUP_MODE_ARTWORK)
5343 setup_info = setup_info_artwork;
5344 title_string = "Custom Artwork";
5346 else if (setup_mode == SETUP_MODE_TOUCH)
5348 setup_info = setup_info_touch;
5349 title_string = "Setup Touch Ctrls";
5351 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5353 setup_info = setup_info_shortcuts;
5354 title_string = "Setup Shortcuts";
5356 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5358 setup_info = setup_info_shortcuts_1;
5359 title_string = "Setup Shortcuts";
5361 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5363 setup_info = setup_info_shortcuts_2;
5364 title_string = "Setup Shortcuts";
5366 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5368 setup_info = setup_info_shortcuts_3;
5369 title_string = "Setup Shortcuts";
5371 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5373 setup_info = setup_info_shortcuts_4;
5374 title_string = "Setup Shortcuts";
5376 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5378 setup_info = setup_info_shortcuts_5;
5379 title_string = "Setup Shortcuts";
5382 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5384 // determine maximal number of setup entries that can be displayed on screen
5386 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5389 // determine maximal number of setup entries available for this setup screen
5391 for (i = 0; setup_info[i].type != 0; i++)
5394 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5396 MapScreenGadgets(max_setup_info);
5399 redraw_mask = fade_mask = REDRAW_ALL;
5406 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5408 static int choice_store[MAX_SETUP_MODES];
5409 static int first_entry_store[MAX_SETUP_MODES];
5410 int choice = choice_store[setup_mode]; /* starts with 0 */
5411 int first_entry = first_entry_store[setup_mode]; /* starts with 0 */
5413 int y = choice - first_entry;
5415 boolean position_set_by_scrollbar = (dx == 999);
5416 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5417 int num_page_entries;
5419 num_page_entries = MIN(max_setup_info, NUM_MENU_ENTRIES_ON_SCREEN);
5421 if (button == MB_MENU_INITIALIZE)
5423 /* advance to first valid menu entry */
5424 while (choice < num_setup_info &&
5425 setup_info[choice].type & TYPE_SKIP_ENTRY)
5428 if (position_set_by_scrollbar)
5429 first_entry = first_entry_store[setup_mode] = dy;
5431 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5432 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5434 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5436 if (choice < first_entry)
5438 choice = first_entry;
5440 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5443 else if (choice > first_entry + num_page_entries - 1)
5445 choice = first_entry + num_page_entries - 1;
5447 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5451 choice_store[setup_mode] = choice;
5453 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5457 else if (button == MB_MENU_LEAVE)
5461 PlaySound(SND_MENU_ITEM_SELECTING);
5463 for (i = 0; setup_info[i].type != 0; i++)
5465 if (setup_info[i].type & TYPE_LEAVE_MENU)
5467 void (*menu_callback_function)(void) = setup_info[i].value;
5471 menu_callback_function();
5473 break; /* absolutely needed because function changes 'setup_info'! */
5480 if (mx || my) /* mouse input */
5482 x = (mx - mSX) / 32;
5483 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5485 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
5487 /* move cursor instead of scrolling when already at start/end of list */
5488 if (dy == -1 * SCROLL_LINE && first_entry == 0)
5490 else if (dy == +1 * SCROLL_LINE &&
5491 first_entry + num_page_entries == max_setup_info)
5494 /* handle scrolling screen one line or page */
5496 y + dy > num_page_entries - 1)
5498 boolean redraw = FALSE;
5500 if (ABS(dy) == SCROLL_PAGE)
5501 step = num_page_entries - 1;
5503 if (dy < 0 && first_entry > 0)
5505 /* scroll page/line up */
5507 first_entry -= step;
5508 if (first_entry < 0)
5513 else if (dy > 0 && first_entry + num_page_entries < max_setup_info)
5515 /* scroll page/line down */
5517 first_entry += step;
5518 if (first_entry + num_page_entries > max_setup_info)
5519 first_entry = MAX(0, max_setup_info - num_page_entries);
5526 choice += first_entry - first_entry_store[setup_mode];
5528 if (choice < first_entry)
5530 choice = first_entry;
5532 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5535 else if (choice > first_entry + num_page_entries - 1)
5537 choice = first_entry + num_page_entries - 1;
5539 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5542 else if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5546 if (choice < first_entry ||
5547 choice > first_entry + num_page_entries - 1)
5548 first_entry += SIGN(dy);
5551 first_entry_store[setup_mode] = first_entry;
5552 choice_store[setup_mode] = choice;
5554 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5556 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5558 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5559 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5567 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
5569 if (setup_info[choice].type & menu_navigation_type ||
5570 setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
5571 setup_info[choice].type & TYPE_YES_NO_AUTO)
5572 button = MB_MENU_CHOICE;
5577 /* jump to next non-empty menu entry (up or down) */
5578 while (first_entry + y > 0 &&
5579 first_entry + y < max_setup_info - 1 &&
5580 setup_info[first_entry + y].type & TYPE_SKIP_ENTRY)
5583 if (!IN_VIS_MENU(x, y))
5585 choice += y - y_old;
5587 if (choice < first_entry)
5588 first_entry = choice;
5589 else if (choice > first_entry + num_page_entries - 1)
5590 first_entry = choice - num_page_entries + 1;
5592 if (first_entry >= 0 &&
5593 first_entry + num_page_entries <= max_setup_info)
5595 first_entry_store[setup_mode] = first_entry;
5597 if (choice < first_entry)
5598 choice = first_entry;
5599 else if (choice > first_entry + num_page_entries - 1)
5600 choice = first_entry + num_page_entries - 1;
5602 choice_store[setup_mode] = choice;
5604 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5606 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5608 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5609 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5616 if (!anyScrollbarGadgetActive() &&
5617 IN_VIS_MENU(x, y) &&
5618 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
5619 y >= 0 && y < num_page_entries)
5623 if (first_entry + y != choice &&
5624 setup_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
5626 PlaySound(SND_MENU_ITEM_ACTIVATING);
5628 DrawCursorAndText_Setup(choice - first_entry, choice, FALSE);
5629 DrawCursorAndText_Setup(y, first_entry + y, TRUE);
5631 choice = choice_store[setup_mode] = first_entry + y;
5634 else if (!(setup_info[first_entry + y].type & TYPE_GHOSTED))
5636 PlaySound(SND_MENU_ITEM_SELECTING);
5638 /* when selecting key headline, execute function for key value change */
5639 if (setup_info[first_entry + y].type & TYPE_KEYTEXT &&
5640 setup_info[first_entry + y + 1].type & TYPE_KEY)
5643 /* when selecting string value, execute function for list selection */
5644 if (setup_info[first_entry + y].type & TYPE_STRING && y > 0 &&
5645 setup_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
5648 if (setup_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
5650 void (*menu_callback_function)(void) =
5651 setup_info[first_entry + y].value;
5653 FadeSetFromType(setup_info[first_entry + y].type);
5655 menu_callback_function();
5659 if (setup_info[first_entry + y].type & TYPE_VALUE)
5660 changeSetupValue(y, first_entry + y, dx);
5666 void DrawSetupScreen_Input()
5670 FadeOut(REDRAW_FIELD);
5674 setup_info = setup_info_input;
5676 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5678 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5679 "Joysticks deactivated on this screen");
5681 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5683 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5684 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5685 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5686 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5687 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5688 initCursor(i, IMG_MENU_BUTTON);
5690 DrawCursorAndText_Setup(i, -1, FALSE);
5693 /* create gadgets for setup input menu screen */
5694 FreeScreenGadgets();
5695 CreateScreenGadgets();
5697 /* map gadgets for setup input menu screen */
5698 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5700 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5702 FadeIn(REDRAW_FIELD);
5707 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5709 if (device_name == NULL)
5712 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5715 if (strlen(device_name) > 1)
5717 char c1 = device_name[strlen(device_name) - 1];
5718 char c2 = device_name[strlen(device_name) - 2];
5720 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5721 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5724 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5725 strlen(device_name));
5728 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5731 static struct SetupKeyboardInfo custom_key;
5738 { &custom_key.left, "Joystick Left" },
5739 { &custom_key.right, "Joystick Right" },
5740 { &custom_key.up, "Joystick Up" },
5741 { &custom_key.down, "Joystick Down" },
5742 { &custom_key.snap, "Button 1" },
5743 { &custom_key.drop, "Button 2" }
5745 static char *joystick_name[MAX_PLAYERS] =
5752 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5756 custom_key = setup.input[player_nr].key;
5758 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5759 FONT_INPUT_1_ACTIVE);
5761 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5763 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5764 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5766 if (setup.input[player_nr].use_joystick)
5768 char *device_name = setup.input[player_nr].joy.device_name;
5769 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5770 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5772 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5773 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5777 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5778 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5781 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5783 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5784 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5785 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5786 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5788 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5789 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5790 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5791 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5792 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5793 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5795 for (i = 0; i < 6; i++)
5797 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5799 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5801 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5802 (setup.input[player_nr].use_joystick ?
5804 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5808 static int input_player_nr = 0;
5810 void HandleSetupScreen_Input_Player(int step, int direction)
5812 int old_player_nr = input_player_nr;
5815 new_player_nr = old_player_nr + step * direction;
5816 if (new_player_nr < 0)
5818 if (new_player_nr > MAX_PLAYERS - 1)
5819 new_player_nr = MAX_PLAYERS - 1;
5821 if (new_player_nr != old_player_nr)
5823 input_player_nr = new_player_nr;
5825 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5829 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5831 static int choice = 0;
5834 int pos_start = SETUPINPUT_SCREEN_POS_START;
5835 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5836 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5837 int pos_end = SETUPINPUT_SCREEN_POS_END;
5839 if (button == MB_MENU_INITIALIZE)
5841 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5843 DrawCursorAndText_Setup(choice, -1, TRUE);
5847 else if (button == MB_MENU_LEAVE)
5849 setup_mode = SETUP_MODE_MAIN;
5856 if (mx || my) /* mouse input */
5858 x = (mx - mSX) / 32;
5859 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5861 else if (dx || dy) /* keyboard input */
5863 if (dx && choice == 0)
5864 x = (dx < 0 ? 10 : 12);
5865 else if ((dx && choice == 1) ||
5866 (dx == +1 && choice == 2) ||
5867 (dx == -1 && choice == pos_end))
5868 button = MB_MENU_CHOICE;
5872 if (y >= pos_empty1 && y <= pos_empty2)
5873 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5876 if (y == 0 && dx != 0 && button)
5878 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5880 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
5881 y >= pos_start && y <= pos_end &&
5882 !(y >= pos_empty1 && y <= pos_empty2))
5888 DrawCursorAndText_Setup(choice, -1, FALSE);
5889 DrawCursorAndText_Setup(y, -1, TRUE);
5891 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5900 char *device_name = setup.input[input_player_nr].joy.device_name;
5902 if (!setup.input[input_player_nr].use_joystick)
5904 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5906 setJoystickDeviceToNr(device_name, new_device_nr);
5907 setup.input[input_player_nr].use_joystick = TRUE;
5911 int device_nr = getJoystickNrFromDeviceName(device_name);
5912 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5914 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5915 setup.input[input_player_nr].use_joystick = FALSE;
5917 setJoystickDeviceToNr(device_name, new_device_nr);
5920 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5924 if (setup.input[input_player_nr].use_joystick)
5927 CalibrateJoystick(input_player_nr);
5930 CustomizeKeyboard(input_player_nr);
5932 else if (y == pos_end)
5938 setup_mode = SETUP_MODE_MAIN;
5945 void CustomizeKeyboard(int player_nr)
5949 boolean finished = FALSE;
5950 static struct SetupKeyboardInfo custom_key;
5955 } customize_step[] =
5957 { &custom_key.left, "Move Left" },
5958 { &custom_key.right, "Move Right" },
5959 { &custom_key.up, "Move Up" },
5960 { &custom_key.down, "Move Down" },
5961 { &custom_key.snap, "Snap Field" },
5962 { &custom_key.drop, "Drop Element" }
5965 /* read existing key bindings from player setup */
5966 custom_key = setup.input[player_nr].key;
5969 FadeOut(REDRAW_FIELD);
5973 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5976 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5977 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5978 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5979 "Key:", FONT_INPUT_1_ACTIVE);
5980 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5981 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5983 FadeIn(REDRAW_FIELD);
5989 if (PendingEvent()) /* got event */
5997 case EVENT_KEYPRESS:
5999 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6001 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6003 if (key == KSYM_Escape)
6004 FadeSkipNextFadeIn();
6010 /* all keys configured -- wait for "Escape" or "Return" key */
6014 /* press 'Enter' to keep the existing key binding */
6015 if (key == KSYM_Return)
6016 key = *customize_step[step_nr].key;
6018 /* check if key already used */
6019 for (i = 0; i < step_nr; i++)
6020 if (*customize_step[i].key == key)
6025 /* got new key binding */
6026 *customize_step[step_nr].key = key;
6027 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6029 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6030 getKeyNameFromKey(key), FONT_VALUE_1);
6033 /* un-highlight last query */
6034 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6035 customize_step[step_nr - 1].text, FONT_MENU_1);
6036 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6037 "Key:", FONT_MENU_1);
6039 /* press 'Enter' to leave */
6042 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6043 "Press Enter", FONT_TITLE_1);
6047 /* query next key binding */
6048 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6049 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6050 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6051 "Key:", FONT_INPUT_1_ACTIVE);
6052 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6053 getKeyNameFromKey(*customize_step[step_nr].key),
6058 case EVENT_KEYRELEASE:
6059 key_joystick_mapping = 0;
6063 HandleOtherEvents(&event);
6071 /* don't eat all CPU time */
6075 /* write new key bindings back to player setup */
6076 setup.input[player_nr].key = custom_key;
6079 DrawSetupScreen_Input();
6082 static boolean CalibrateJoystickMain(int player_nr)
6084 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6085 int new_joystick_xright = JOYSTICK_XMIDDLE;
6086 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6087 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6088 int new_joystick_xmiddle, new_joystick_ymiddle;
6090 int joystick_fd = joystick.fd[player_nr];
6091 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6092 boolean check[3][3];
6093 int check_remaining = 3 * 3;
6098 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6101 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6105 FadeOut(REDRAW_FIELD);
6109 for (y = 0; y < 3; y++)
6111 for (x = 0; x < 3; x++)
6113 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6114 check[x][y] = FALSE;
6118 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6119 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6120 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6121 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6122 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6123 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6124 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6126 joy_value = Joystick(player_nr);
6127 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6128 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6130 /* eventually uncalibrated center position (joystick could be uncentered) */
6131 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6134 new_joystick_xmiddle = joy_x;
6135 new_joystick_ymiddle = joy_y;
6137 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6139 FadeIn(REDRAW_FIELD);
6141 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6146 if (PendingEvent()) /* got event */
6154 case EVENT_KEYPRESS:
6155 switch (GetEventKey((KeyEvent *)&event, TRUE))
6158 if (check_remaining == 0)
6163 FadeSkipNextFadeIn();
6172 case EVENT_KEYRELEASE:
6173 key_joystick_mapping = 0;
6177 HandleOtherEvents(&event);
6182 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6185 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6186 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6187 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6188 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6190 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6191 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6192 setup.input[player_nr].joy.xright = new_joystick_xright;
6193 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6194 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6195 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6197 CheckJoystickData();
6199 joy_value = Joystick(player_nr);
6201 if (joy_value & JOY_BUTTON && check_remaining == 0)
6204 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6205 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6207 if (x != last_x || y != last_y)
6209 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6210 IMG_MENU_CALIBRATE_YELLOW, 0);
6211 DrawFixedGraphic(xpos + x, ypos + y,
6212 IMG_MENU_CALIBRATE_RED, 0);
6217 if (check_remaining > 0 && !check[x+1][y+1])
6219 check[x+1][y+1] = TRUE;
6227 /* don't eat all CPU time */
6231 /* calibrated center position (joystick should now be centered) */
6232 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6235 new_joystick_xmiddle = joy_x;
6236 new_joystick_ymiddle = joy_y;
6240 /* wait until the last pressed button was released */
6241 while (Joystick(player_nr) & JOY_BUTTON)
6243 if (PendingEvent()) /* got event */
6248 HandleOtherEvents(&event);
6257 void CalibrateJoystick(int player_nr)
6259 if (!CalibrateJoystickMain(player_nr))
6261 char *device_name = setup.input[player_nr].joy.device_name;
6262 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6263 int xpos = mSX - SX;
6264 int ypos = mSY - SY;
6268 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6269 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6272 Delay(2000); /* show error message for a short time */
6277 DrawSetupScreen_Input();
6280 void DrawSetupScreen()
6282 DeactivateJoystick();
6284 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6286 if (setup_mode == SETUP_MODE_INPUT)
6287 DrawSetupScreen_Input();
6288 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6289 DrawChooseTree(&game_speed_current);
6290 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6291 DrawChooseTree(&scroll_delay_current);
6292 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6293 DrawChooseTree(&screen_mode_current);
6294 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6295 DrawChooseTree(&window_size_current);
6296 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6297 DrawChooseTree(&scaling_type_current);
6298 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6299 DrawChooseTree(&artwork.gfx_current);
6300 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6301 DrawChooseTree(&artwork.snd_current);
6302 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6303 DrawChooseTree(&artwork.mus_current);
6304 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6305 DrawChooseTree(&volume_simple_current);
6306 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6307 DrawChooseTree(&volume_loops_current);
6308 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6309 DrawChooseTree(&volume_music_current);
6310 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6311 DrawChooseTree(&touch_control_current);
6312 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6313 DrawChooseTree(&move_distance_current);
6314 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6315 DrawChooseTree(&drop_distance_current);
6317 DrawSetupScreen_Generic();
6323 void RedrawSetupScreenAfterFullscreenToggle()
6325 if (setup_mode == SETUP_MODE_GRAPHICS ||
6326 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6328 // update list selection from "setup.window_scaling_percent"
6329 execSetupGraphics_setWindowSizes(TRUE);
6335 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6337 if (setup_mode == SETUP_MODE_INPUT)
6338 HandleSetupScreen_Input(mx, my, dx, dy, button);
6339 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6340 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6341 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6342 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6343 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6344 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6345 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6346 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6347 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6348 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6349 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6350 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6351 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6352 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6353 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6354 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6355 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6356 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6357 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6358 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6359 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6360 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6361 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6362 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6363 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6364 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6365 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6366 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6368 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6371 void HandleGameActions()
6373 if (game_status != GAME_MODE_PLAYING)
6376 GameActions(); /* main game loop */
6378 if (tape.auto_play && !tape.playing)
6379 AutoPlayTape(); /* continue automatically playing next tape */
6383 /* ---------- new screen button stuff -------------------------------------- */
6385 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6389 case SCREEN_CTRL_ID_PREV_LEVEL:
6390 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6391 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6394 case SCREEN_CTRL_ID_NEXT_LEVEL:
6395 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6396 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6399 case SCREEN_CTRL_ID_PREV_PLAYER:
6400 *x = mSX + TILEX * 10;
6401 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6404 case SCREEN_CTRL_ID_NEXT_PLAYER:
6405 *x = mSX + TILEX * 12;
6406 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6410 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6416 int gfx_unpressed, gfx_pressed;
6417 void (*get_gadget_position)(int *, int *, int);
6421 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6424 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6425 getScreenMenuButtonPos,
6426 SCREEN_CTRL_ID_PREV_LEVEL,
6431 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6432 getScreenMenuButtonPos,
6433 SCREEN_CTRL_ID_NEXT_LEVEL,
6438 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6439 getScreenMenuButtonPos,
6440 SCREEN_CTRL_ID_PREV_PLAYER,
6445 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6446 getScreenMenuButtonPos,
6447 SCREEN_CTRL_ID_NEXT_PLAYER,
6455 int gfx_unpressed, gfx_pressed;
6459 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6462 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6463 -1, -1, /* these values are not constant, but can change at runtime */
6464 SCREEN_CTRL_ID_SCROLL_UP,
6468 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6469 -1, -1, /* these values are not constant, but can change at runtime */
6470 SCREEN_CTRL_ID_SCROLL_DOWN,
6477 int gfx_unpressed, gfx_pressed;
6483 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6486 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6487 -1, -1, /* these values are not constant, but can change at runtime */
6488 -1, -1, /* these values are not constant, but can change at runtime */
6489 GD_TYPE_SCROLLBAR_VERTICAL,
6490 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6491 "scroll level series vertically"
6495 static void CreateScreenMenubuttons()
6497 struct GadgetInfo *gi;
6498 unsigned int event_mask;
6501 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6503 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6504 int gfx_unpressed, gfx_pressed;
6505 int x, y, width, height;
6506 int gd_x1, gd_x2, gd_y1, gd_y2;
6507 int id = menubutton_info[i].gadget_id;
6509 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6511 menubutton_info[i].get_gadget_position(&x, &y, id);
6513 width = SC_MENUBUTTON_XSIZE;
6514 height = SC_MENUBUTTON_YSIZE;
6516 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6517 gfx_pressed = menubutton_info[i].gfx_pressed;
6518 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6519 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6520 gd_x1 = graphic_info[gfx_unpressed].src_x;
6521 gd_y1 = graphic_info[gfx_unpressed].src_y;
6522 gd_x2 = graphic_info[gfx_pressed].src_x;
6523 gd_y2 = graphic_info[gfx_pressed].src_y;
6525 gi = CreateGadget(GDI_CUSTOM_ID, id,
6526 GDI_CUSTOM_TYPE_ID, i,
6527 GDI_INFO_TEXT, menubutton_info[i].infotext,
6532 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6533 GDI_STATE, GD_BUTTON_UNPRESSED,
6534 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6535 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6536 GDI_DIRECT_DRAW, FALSE,
6537 GDI_EVENT_MASK, event_mask,
6538 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6542 Error(ERR_EXIT, "cannot create gadget");
6544 screen_gadget[id] = gi;
6548 static void CreateScreenScrollbuttons()
6550 struct GadgetInfo *gi;
6551 unsigned int event_mask;
6554 /* these values are not constant, but can change at runtime */
6555 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6556 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6557 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6558 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6560 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6562 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6563 int gfx_unpressed, gfx_pressed;
6564 int x, y, width, height;
6565 int gd_x1, gd_x2, gd_y1, gd_y2;
6566 int id = scrollbutton_info[i].gadget_id;
6568 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6570 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6571 y = mSY + scrollbutton_info[i].y;
6572 width = SC_SCROLLBUTTON_XSIZE;
6573 height = SC_SCROLLBUTTON_YSIZE;
6575 /* correct scrollbar position if placed outside menu (playfield) area */
6576 if (x > SX + SC_SCROLL_UP_XPOS)
6577 x = SX + SC_SCROLL_UP_XPOS;
6579 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6580 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6581 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6583 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6584 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6585 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6586 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6587 gd_x1 = graphic_info[gfx_unpressed].src_x;
6588 gd_y1 = graphic_info[gfx_unpressed].src_y;
6589 gd_x2 = graphic_info[gfx_pressed].src_x;
6590 gd_y2 = graphic_info[gfx_pressed].src_y;
6592 gi = CreateGadget(GDI_CUSTOM_ID, id,
6593 GDI_CUSTOM_TYPE_ID, i,
6594 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6599 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6600 GDI_STATE, GD_BUTTON_UNPRESSED,
6601 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6602 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6603 GDI_DIRECT_DRAW, FALSE,
6604 GDI_EVENT_MASK, event_mask,
6605 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6609 Error(ERR_EXIT, "cannot create gadget");
6611 screen_gadget[id] = gi;
6615 static void CreateScreenScrollbars()
6619 /* these values are not constant, but can change at runtime */
6620 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6621 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6622 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6623 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6625 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6627 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6628 int gfx_unpressed, gfx_pressed;
6629 int x, y, width, height;
6630 int gd_x1, gd_x2, gd_y1, gd_y2;
6631 struct GadgetInfo *gi;
6632 int items_max, items_visible, item_position;
6633 unsigned int event_mask;
6634 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6635 int id = scrollbar_info[i].gadget_id;
6637 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6639 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6640 y = mSY + scrollbar_info[i].y;
6641 width = scrollbar_info[i].width;
6642 height = scrollbar_info[i].height;
6644 /* correct scrollbar position if placed outside menu (playfield) area */
6645 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6646 x = SX + SC_SCROLL_VERTICAL_XPOS;
6648 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6649 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6651 items_max = num_page_entries;
6652 items_visible = num_page_entries;
6655 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6656 gfx_pressed = scrollbar_info[i].gfx_pressed;
6657 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6658 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6659 gd_x1 = graphic_info[gfx_unpressed].src_x;
6660 gd_y1 = graphic_info[gfx_unpressed].src_y;
6661 gd_x2 = graphic_info[gfx_pressed].src_x;
6662 gd_y2 = graphic_info[gfx_pressed].src_y;
6664 gi = CreateGadget(GDI_CUSTOM_ID, id,
6665 GDI_CUSTOM_TYPE_ID, i,
6666 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6671 GDI_TYPE, scrollbar_info[i].type,
6672 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6673 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6674 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6675 GDI_WHEEL_AREA_X, SX,
6676 GDI_WHEEL_AREA_Y, SY,
6677 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6678 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6679 GDI_STATE, GD_BUTTON_UNPRESSED,
6680 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6681 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6682 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6683 GDI_DIRECT_DRAW, FALSE,
6684 GDI_EVENT_MASK, event_mask,
6685 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6689 Error(ERR_EXIT, "cannot create gadget");
6691 screen_gadget[id] = gi;
6695 void CreateScreenGadgets()
6697 int last_game_status = game_status; /* save current game status */
6699 CreateScreenMenubuttons();
6701 CreateScreenScrollbuttons();
6702 CreateScreenScrollbars();
6704 game_status = last_game_status; /* restore current game status */
6707 void FreeScreenGadgets()
6711 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6712 FreeGadget(screen_gadget[i]);
6715 void MapScreenMenuGadgets(int screen_mask)
6719 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6720 if (screen_mask & menubutton_info[i].screen_mask)
6721 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6724 void MapScreenGadgets(int num_entries)
6728 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6731 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6732 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6734 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6735 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6738 void MapScreenTreeGadgets(TreeInfo *ti)
6740 MapScreenGadgets(numTreeInfoInGroup(ti));
6743 static void HandleScreenGadgets(struct GadgetInfo *gi)
6745 int id = gi->custom_id;
6746 int button = gi->event.button;
6747 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6751 case SCREEN_CTRL_ID_PREV_LEVEL:
6752 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6755 case SCREEN_CTRL_ID_NEXT_LEVEL:
6756 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6759 case SCREEN_CTRL_ID_PREV_PLAYER:
6760 HandleSetupScreen_Input_Player(step, -1);
6763 case SCREEN_CTRL_ID_NEXT_PLAYER:
6764 HandleSetupScreen_Input_Player(step, +1);
6767 case SCREEN_CTRL_ID_SCROLL_UP:
6768 if (game_status == GAME_MODE_LEVELS)
6769 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6770 else if (game_status == GAME_MODE_LEVELNR)
6771 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6772 else if (game_status == GAME_MODE_SETUP)
6773 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6776 case SCREEN_CTRL_ID_SCROLL_DOWN:
6777 if (game_status == GAME_MODE_LEVELS)
6778 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6779 else if (game_status == GAME_MODE_LEVELNR)
6780 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6781 else if (game_status == GAME_MODE_SETUP)
6782 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6785 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6786 if (game_status == GAME_MODE_LEVELS)
6787 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6788 else if (game_status == GAME_MODE_LEVELNR)
6789 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6790 else if (game_status == GAME_MODE_SETUP)
6791 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);