1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // other screen text constants
127 #define STR_CHOOSE_TREE_EDIT "Edit"
128 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
129 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
131 // for input setup functions
132 #define SETUPINPUT_SCREEN_POS_START 0
133 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
134 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
135 #define SETUPINPUT_SCREEN_POS_END 13
137 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
138 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
140 #define MAX_SETUP_TEXT_INPUT_LEN 28
142 // for various menu stuff
143 #define MENU_SCREEN_START_XPOS 1
144 #define MENU_SCREEN_START_YPOS 2
145 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
146 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
147 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
148 #define MENU_TITLE1_YPOS 8
149 #define MENU_TITLE2_YPOS 46
150 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
151 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
152 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
153 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
154 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
155 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
156 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
160 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
161 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
162 MENU_INFO_FONT_TITLE))
163 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
164 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
165 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
166 MENU_SCREEN_INFO_YSTART2 - \
168 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
169 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
170 MENU_SCREEN_INFO_YSTEP)
171 #define NUM_INFO_ELEMENTS_FROM_CONF \
172 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
173 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
174 MAX_MENU_ENTRIES_ON_SCREEN)
175 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
176 MAX_INFO_ELEMENTS_ON_SCREEN), \
177 NUM_INFO_ELEMENTS_FROM_CONF)
178 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
179 #define MAX_MENU_TEXT_LENGTH_BIG 13
180 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
182 // screen gadget identifiers
183 #define SCREEN_CTRL_ID_PREV_LEVEL 0
184 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
185 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
186 #define SCREEN_CTRL_ID_LAST_LEVEL 3
187 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
188 #define SCREEN_CTRL_ID_PREV_PLAYER 5
189 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
190 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
191 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
192 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
193 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
194 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
195 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
196 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
197 #define SCREEN_CTRL_ID_SCROLL_UP 14
198 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
199 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
200 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
202 #define NUM_SCREEN_GADGETS 18
204 #define NUM_SCREEN_MENUBUTTONS 14
205 #define NUM_SCREEN_SCROLLBUTTONS 2
206 #define NUM_SCREEN_SCROLLBARS 1
207 #define NUM_SCREEN_TEXTINPUT 1
209 #define SCREEN_MASK_MAIN (1 << 0)
210 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
211 #define SCREEN_MASK_INPUT (1 << 2)
212 #define SCREEN_MASK_TOUCH (1 << 3)
213 #define SCREEN_MASK_TOUCH2 (1 << 4)
215 // graphic position and size values for buttons and scrollbars
216 #define SC_MENUBUTTON_XSIZE TILEX
217 #define SC_MENUBUTTON_YSIZE TILEY
219 #define SC_SCROLLBUTTON_XSIZE TILEX
220 #define SC_SCROLLBUTTON_YSIZE TILEY
222 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
224 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
225 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
226 SC_SCROLLBUTTON_YSIZE)
228 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
229 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
231 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
232 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
233 SC_SCROLLBUTTON_YSIZE)
235 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
236 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
237 SC_SCROLL_VERTICAL_YSIZE)
239 #define SC_BORDER_SIZE 14
242 // forward declarations of internal functions
243 static void HandleScreenGadgets(struct GadgetInfo *);
244 static void HandleSetupScreen_Generic(int, int, int, int, int);
245 static void HandleSetupScreen_Input(int, int, int, int, int);
246 static void CustomizeKeyboard(int);
247 static void ConfigureJoystick(int);
248 static void ConfigureVirtualButtons(void);
249 static void execSetupGame(void);
250 static void execSetupEngines(void);
251 static void execSetupGraphics(void);
252 static void execSetupSound(void);
253 static void execSetupTouch(void);
254 static void execSetupArtwork(void);
255 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
257 static void DrawChoosePlayerName(void);
258 static void DrawChooseLevelSet(void);
259 static void DrawChooseLevelNr(void);
260 static void DrawInfoScreen(void);
261 static void DrawSetupScreen(void);
262 static void DrawTypeName(void);
264 static void DrawInfoScreen_NotAvailable(char *, char *);
265 static void DrawInfoScreen_HelpAnim(int, int, boolean);
266 static void DrawInfoScreen_HelpText(int, int, int, int);
267 static void HandleInfoScreen_Main(int, int, int, int, int);
268 static void HandleInfoScreen_TitleScreen(int);
269 static void HandleInfoScreen_Elements(int);
270 static void HandleInfoScreen_Music(int);
271 static void HandleInfoScreen_Credits(int);
272 static void HandleInfoScreen_Program(int);
273 static void HandleInfoScreen_Version(int);
275 static void ModifyGameSpeedIfNeeded(void);
276 static void DisableVsyncIfNeeded(void);
278 static void MapScreenMenuGadgets(int);
279 static void UnmapScreenMenuGadgets(int);
280 static void MapScreenGadgets(int);
281 static void MapScreenTreeGadgets(TreeInfo *);
283 static void UpdateScreenMenuGadgets(int, boolean);
285 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
287 static int info_mode = INFO_MODE_MAIN;
288 static int setup_mode = SETUP_MODE_MAIN;
290 static TreeInfo *window_sizes = NULL;
291 static TreeInfo *window_size_current = NULL;
293 static TreeInfo *scaling_types = NULL;
294 static TreeInfo *scaling_type_current = NULL;
296 static TreeInfo *rendering_modes = NULL;
297 static TreeInfo *rendering_mode_current = NULL;
299 static TreeInfo *vsync_modes = NULL;
300 static TreeInfo *vsync_mode_current = NULL;
302 static TreeInfo *scroll_delays = NULL;
303 static TreeInfo *scroll_delay_current = NULL;
305 static TreeInfo *snapshot_modes = NULL;
306 static TreeInfo *snapshot_mode_current = NULL;
308 static TreeInfo *game_speeds_normal = NULL;
309 static TreeInfo *game_speeds_extended = NULL;
310 static TreeInfo *game_speeds = NULL;
311 static TreeInfo *game_speed_current = NULL;
313 static TreeInfo *volumes_simple = NULL;
314 static TreeInfo *volume_simple_current = NULL;
316 static TreeInfo *volumes_loops = NULL;
317 static TreeInfo *volume_loops_current = NULL;
319 static TreeInfo *volumes_music = NULL;
320 static TreeInfo *volume_music_current = NULL;
322 static TreeInfo *touch_controls = NULL;
323 static TreeInfo *touch_control_current = NULL;
325 static TreeInfo *move_distances = NULL;
326 static TreeInfo *move_distance_current = NULL;
328 static TreeInfo *drop_distances = NULL;
329 static TreeInfo *drop_distance_current = NULL;
331 static TreeInfo *transparencies = NULL;
332 static TreeInfo *transparency_current = NULL;
334 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
335 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
337 static TreeInfo *player_name = NULL;
338 static TreeInfo *player_name_current = NULL;
340 static TreeInfo *level_number = NULL;
341 static TreeInfo *level_number_current = NULL;
343 static struct ValueTextInfo window_sizes_list[] =
348 { 100, "100 % (Default)" },
361 static struct StringValueTextInfo scaling_types_list[] =
363 { SCALING_QUALITY_NEAREST, "Off" },
364 { SCALING_QUALITY_LINEAR, "Linear" },
365 { SCALING_QUALITY_BEST, "Anisotropic" },
370 static struct StringValueTextInfo rendering_modes_list[] =
372 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
373 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
375 // this mode may work under certain conditions, but does not work on Windows
376 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
378 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
383 static struct StringValueTextInfo vsync_modes_list[] =
385 { STR_VSYNC_MODE_OFF, "Off" },
386 { STR_VSYNC_MODE_NORMAL, "Normal" },
387 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
392 static struct ValueTextInfo game_speeds_list_normal[] =
403 static struct ValueTextInfo game_speeds_list_extended[] =
405 { 1000, "1 fps (Extremely Slow)" },
410 { 29, "35 fps (Original Supaplex)" },
412 { 20, "50 fps (=== Normal Speed ===)" },
413 { 16, "60 fps (60 Hz VSync Speed)" },
414 { 14, "70 fps (Maximum Supaplex)" },
418 { 1, "1000 fps (Extremely Fast)" },
423 static struct ValueTextInfo *game_speeds_list;
425 static struct ValueTextInfo scroll_delays_list[] =
427 { 0, "0 Tiles (No Scroll Delay)" },
430 { 3, "3 Tiles (Default)" },
435 { 8, "8 Tiles (Maximum Scroll Delay)"},
440 static struct StringValueTextInfo snapshot_modes_list[] =
442 { STR_SNAPSHOT_MODE_OFF, "Off" },
443 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
444 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
445 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
450 static struct ValueTextInfo volumes_list[] =
470 static struct StringValueTextInfo touch_controls_list[] =
472 { TOUCH_CONTROL_OFF, "Off" },
473 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
474 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
475 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
480 static struct ValueTextInfo distances_list[] =
495 static struct ValueTextInfo transparencies_list[] =
497 { 0, "0 % (Opaque)" },
507 { 100, "100 % (Invisible)" },
512 static struct ValueTextInfo grid_sizes_list[] =
548 static int align_xoffset = 0;
549 static int align_yoffset = 0;
551 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
552 (s) <= GAME_MODE_SETUP ? (s) : \
553 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
555 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
556 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
558 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
559 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
560 (i) <= INFO_MODE_LEVELSET ? (i) : \
563 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
564 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
565 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
566 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
567 SETUP_MODE_CHOOSE_ARTWORK : \
568 SETUP_MODE_CHOOSE_OTHER)
570 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
571 menu.draw_xoffset[GAME_MODE_INFO] : \
572 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
573 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
574 menu.draw_yoffset[GAME_MODE_INFO] : \
575 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
576 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
577 menu.extra_spacing[GAME_MODE_INFO] : \
578 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
580 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
581 menu.draw_xoffset[GAME_MODE_SETUP] : \
582 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
583 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
584 menu.draw_yoffset[GAME_MODE_SETUP] : \
585 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
586 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
587 menu.extra_spacing[GAME_MODE_SETUP] : \
588 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
590 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
591 DRAW_XOFFSET_INFO(info_mode) : \
592 (s) == GAME_MODE_SETUP ? \
593 DRAW_XOFFSET_SETUP(setup_mode) : \
594 menu.draw_xoffset[DRAW_MODE(s)])
595 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
596 DRAW_YOFFSET_INFO(info_mode) : \
597 (s) == GAME_MODE_SETUP ? \
598 DRAW_YOFFSET_SETUP(setup_mode) : \
599 menu.draw_yoffset[DRAW_MODE(s)])
600 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
601 EXTRA_SPACING_INFO(info_mode) : \
602 (s) == GAME_MODE_SETUP ? \
603 EXTRA_SPACING_SETUP(setup_mode) : \
604 menu.extra_spacing[DRAW_MODE(s)])
606 #define mSX (SX + DRAW_XOFFSET(game_status))
607 #define mSY (SY + DRAW_YOFFSET(game_status))
609 #define amSX (mSX + align_xoffset)
610 #define amSY (mSY + align_yoffset)
612 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
613 menu.list_size[game_status] : \
614 MAX_MENU_ENTRIES_ON_SCREEN)
616 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
617 NUM_MENU_ENTRIES_ON_SCREEN)
620 // title display and control definitions
622 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
623 2 * MAX_NUM_TITLE_MESSAGES)
625 #define NO_DIRECT_LEVEL_SELECT (-1)
628 static int num_title_screens = 0;
630 struct TitleControlInfo
639 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
641 // main menu display and control definitions
643 #define MAIN_CONTROL_NAME 0
644 #define MAIN_CONTROL_LEVELS 1
645 #define MAIN_CONTROL_SCORES 2
646 #define MAIN_CONTROL_EDITOR 3
647 #define MAIN_CONTROL_INFO 4
648 #define MAIN_CONTROL_GAME 5
649 #define MAIN_CONTROL_SETUP 6
650 #define MAIN_CONTROL_QUIT 7
651 #define MAIN_CONTROL_PREV_LEVEL 8
652 #define MAIN_CONTROL_NEXT_LEVEL 9
653 #define MAIN_CONTROL_FIRST_LEVEL 10
654 #define MAIN_CONTROL_LAST_LEVEL 11
655 #define MAIN_CONTROL_LEVEL_NUMBER 12
656 #define MAIN_CONTROL_LEVEL_INFO_1 13
657 #define MAIN_CONTROL_LEVEL_INFO_2 14
658 #define MAIN_CONTROL_LEVEL_NAME 15
659 #define MAIN_CONTROL_LEVEL_AUTHOR 16
660 #define MAIN_CONTROL_LEVEL_YEAR 17
661 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
662 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
663 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
664 #define MAIN_CONTROL_TITLE_1 21
665 #define MAIN_CONTROL_TITLE_2 22
666 #define MAIN_CONTROL_TITLE_3 23
668 static char str_main_text_name[10];
669 static char str_main_text_first_level[10];
670 static char str_main_text_last_level[10];
671 static char str_main_text_level_number[10];
673 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
675 static char *main_text_name = str_main_text_name;
676 static char *main_text_first_level = str_main_text_first_level;
677 static char *main_text_last_level = str_main_text_last_level;
678 static char *main_text_level_number = str_main_text_level_number;
679 static char *main_text_levels = "Levelset";
680 static char *main_text_scores = "Hall Of Fame";
681 static char *main_text_editor = "Level Creator";
682 static char *main_text_info = "Info Screen";
683 static char *main_text_game = "Start Game";
684 static char *main_text_setup = "Setup";
685 static char *main_text_quit = "Quit";
686 static char *main_text_level_name = level.name;
687 static char *main_text_level_author = level.author;
688 static char *main_text_level_year = NULL;
689 static char *main_text_level_imported_from = NULL;
690 static char *main_text_level_imported_by = NULL;
691 static char *main_text_level_tested_by = NULL;
692 static char *main_text_title_1 = NULL;
693 static char *main_text_title_2 = NULL;
694 static char *main_text_title_3 = NULL;
696 extern char debug_xsn_mode[];
698 struct MainControlInfo
702 struct MenuPosInfo *pos_button;
705 struct TextPosInfo *pos_text;
708 struct TextPosInfo *pos_input;
712 static struct MainControlInfo main_controls[] =
716 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
717 &menu.main.text.name, &main_text_name,
718 &menu.main.input.name, &setup.player_name,
722 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
723 &menu.main.text.levels, &main_text_levels,
728 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
729 &menu.main.text.scores, &main_text_scores,
734 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
735 &menu.main.text.editor, &main_text_editor,
740 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
741 &menu.main.text.info, &main_text_info,
746 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
747 &menu.main.text.game, &main_text_game,
752 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
753 &menu.main.text.setup, &main_text_setup,
758 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
759 &menu.main.text.quit, &main_text_quit,
763 MAIN_CONTROL_PREV_LEVEL,
769 MAIN_CONTROL_NEXT_LEVEL,
775 MAIN_CONTROL_FIRST_LEVEL,
777 &menu.main.text.first_level, &main_text_first_level,
781 MAIN_CONTROL_LAST_LEVEL,
783 &menu.main.text.last_level, &main_text_last_level,
787 MAIN_CONTROL_LEVEL_NUMBER,
789 &menu.main.text.level_number, &main_text_level_number,
793 MAIN_CONTROL_LEVEL_INFO_1,
795 &menu.main.text.level_info_1, NULL,
799 MAIN_CONTROL_LEVEL_INFO_2,
801 &menu.main.text.level_info_2, NULL,
805 MAIN_CONTROL_LEVEL_NAME,
807 &menu.main.text.level_name, &main_text_level_name,
811 MAIN_CONTROL_LEVEL_AUTHOR,
813 &menu.main.text.level_author, &main_text_level_author,
817 MAIN_CONTROL_LEVEL_YEAR,
819 &menu.main.text.level_year, &main_text_level_year,
823 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
825 &menu.main.text.level_imported_from, &main_text_level_imported_from,
829 MAIN_CONTROL_LEVEL_IMPORTED_BY,
831 &menu.main.text.level_imported_by, &main_text_level_imported_by,
835 MAIN_CONTROL_LEVEL_TESTED_BY,
837 &menu.main.text.level_tested_by, &main_text_level_tested_by,
841 MAIN_CONTROL_TITLE_1,
843 &menu.main.text.title_1, &main_text_title_1,
847 MAIN_CONTROL_TITLE_2,
849 &menu.main.text.title_2, &main_text_title_2,
853 MAIN_CONTROL_TITLE_3,
855 &menu.main.text.title_3, &main_text_title_3,
868 static int getTitleScreenGraphic(int nr, boolean initial)
870 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
873 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
875 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
879 static int getTitleScreenGameMode(boolean initial)
881 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
885 static int getTitleMessageGameMode(boolean initial)
887 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
890 static int getTitleAnimMode(struct TitleControlInfo *tci)
892 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
894 return base + tci->local_nr;
898 static int getTitleScreenBackground(boolean initial)
900 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
905 static int getTitleMessageBackground(int nr, boolean initial)
907 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
911 static int getTitleBackground(int nr, boolean initial, boolean is_image)
913 int base = (is_image ?
914 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
915 IMG_BACKGROUND_TITLESCREEN_1) :
916 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
917 IMG_BACKGROUND_TITLEMESSAGE_1));
918 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
919 IMG_BACKGROUND_TITLE);
920 int graphic_local = base + nr;
922 if (graphic_info[graphic_local].bitmap != NULL)
923 return graphic_local;
925 if (graphic_info[graphic_global].bitmap != NULL)
926 return graphic_global;
928 return IMG_UNDEFINED;
931 static int getTitleSound(struct TitleControlInfo *tci)
933 boolean is_image = tci->is_image;
934 int initial = tci->initial;
935 int nr = tci->local_nr;
936 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
937 int base = (is_image ?
938 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
939 SND_BACKGROUND_TITLESCREEN_1) :
940 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
941 SND_BACKGROUND_TITLEMESSAGE_1));
942 int sound_global = menu.sound[mode];
943 int sound_local = base + nr;
946 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
947 nr, initial, is_image,
948 sound_global, getSoundListEntry(sound_global)->filename,
949 sound_local, getSoundListEntry(sound_local)->filename);
952 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
955 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
958 return SND_UNDEFINED;
961 static int getTitleMusic(struct TitleControlInfo *tci)
963 boolean is_image = tci->is_image;
964 int initial = tci->initial;
965 int nr = tci->local_nr;
966 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
967 int base = (is_image ?
968 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
969 MUS_BACKGROUND_TITLESCREEN_1) :
970 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
971 MUS_BACKGROUND_TITLEMESSAGE_1));
972 int music_global = menu.music[mode];
973 int music_local = base + nr;
976 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
977 nr, initial, is_image,
978 music_global, getMusicListEntry(music_global)->filename,
979 music_local, getMusicListEntry(music_local)->filename);
982 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
985 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
988 return MUS_UNDEFINED;
991 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
993 boolean is_image = tci->is_image;
994 boolean initial = tci->initial;
995 boolean first = tci->first;
996 int nr = tci->local_nr;
997 struct TitleMessageInfo tmi;
998 struct TitleFadingInfo ti;
1000 tmi = (is_image ? (initial ? (first ?
1001 titlescreen_initial_first[nr] :
1002 titlescreen_initial[nr])
1004 titlescreen_first[nr] :
1006 : (initial ? (first ?
1007 titlemessage_initial_first[nr] :
1008 titlemessage_initial[nr])
1010 titlemessage_first[nr] :
1011 titlemessage[nr])));
1013 ti.fade_mode = tmi.fade_mode;
1014 ti.fade_delay = tmi.fade_delay;
1015 ti.post_delay = tmi.post_delay;
1016 ti.auto_delay = tmi.auto_delay;
1017 ti.auto_delay_unit = tmi.auto_delay_unit;
1022 static int compareTitleControlInfo(const void *object1, const void *object2)
1024 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1025 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1028 if (tci1->initial != tci2->initial)
1029 compare_result = (tci1->initial ? -1 : +1);
1030 else if (tci1->sort_priority != tci2->sort_priority)
1031 compare_result = tci1->sort_priority - tci2->sort_priority;
1032 else if (tci1->is_image != tci2->is_image)
1033 compare_result = (tci1->is_image ? -1 : +1);
1035 compare_result = tci1->local_nr - tci2->local_nr;
1037 return compare_result;
1040 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1042 int nr, int sort_priority)
1044 title_controls[num_title_screens].is_image = is_image;
1045 title_controls[num_title_screens].initial = initial;
1046 title_controls[num_title_screens].local_nr = nr;
1047 title_controls[num_title_screens].sort_priority = sort_priority;
1049 title_controls[num_title_screens].first = FALSE; // will be set later
1051 num_title_screens++;
1054 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1058 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1060 int graphic = getTitleScreenGraphic(i, initial);
1061 Bitmap *bitmap = graphic_info[graphic].bitmap;
1062 int sort_priority = graphic_info[graphic].sort_priority;
1065 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1068 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1070 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1071 char *filename = getLevelSetTitleMessageFilename(i, initial);
1072 int sort_priority = tmi->sort_priority;
1074 if (filename != NULL)
1075 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1079 static void InitializeTitleControls(boolean show_title_initial)
1081 num_title_screens = 0;
1083 // 1st step: initialize title screens for game start (only when starting)
1084 if (show_title_initial)
1085 InitializeTitleControls_CheckTitleInfo(TRUE);
1087 // 2nd step: initialize title screens for current level set
1088 InitializeTitleControls_CheckTitleInfo(FALSE);
1090 // sort title screens according to sort_priority and title number
1091 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1092 compareTitleControlInfo);
1094 // mark first title screen
1095 title_controls[0].first = TRUE;
1098 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1100 return (pos != NULL && pos->x != -1 && pos->y != -1);
1103 static boolean visibleTextPos(struct TextPosInfo *pos)
1105 return (pos != NULL && pos->x != -1 && pos->y != -1);
1108 static void InitializeMainControls(void)
1110 boolean local_team_mode = (!network.enabled && setup.team_mode);
1113 // set main control text values to dynamically determined values
1114 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1116 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1117 menu.main.text.first_level.size));
1118 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1119 menu.main.text.last_level.size));
1120 strcpy(main_text_level_number, int2str(level_nr,
1121 menu.main.text.level_number.size));
1123 main_text_level_year = leveldir_current->year;
1124 main_text_level_imported_from = leveldir_current->imported_from;
1125 main_text_level_imported_by = leveldir_current->imported_by;
1126 main_text_level_tested_by = leveldir_current->tested_by;
1128 main_text_title_1 = getConfigProgramTitleString();
1129 main_text_title_2 = getConfigProgramCopyrightString();
1130 main_text_title_3 = getConfigProgramCompanyString();
1132 // set main control screen positions to dynamically determined values
1133 for (i = 0; main_controls[i].nr != -1; i++)
1135 struct MainControlInfo *mci = &main_controls[i];
1137 struct MenuPosInfo *pos_button = mci->pos_button;
1138 struct TextPosInfo *pos_text = mci->pos_text;
1139 struct TextPosInfo *pos_input = mci->pos_input;
1140 char *text = (mci->text ? *mci->text : NULL);
1141 char *input = (mci->input ? *mci->input : NULL);
1142 int button_graphic = mci->button_graphic;
1143 int font_text = (pos_text ? pos_text->font : -1);
1144 int font_input = (pos_input ? pos_input->font : -1);
1146 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1147 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1148 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1149 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1150 int text_chars = (text != NULL ? strlen(text) : 0);
1151 int input_chars = (input != NULL ? strlen(input) : 0);
1154 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1156 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1157 int text_width = font_text_width * text_chars;
1158 int text_height = font_text_height;
1159 int input_width = font_input_width * input_chars;
1160 int input_height = font_input_height;
1162 if (nr == MAIN_CONTROL_NAME)
1164 menu.main.input.name.width = input_width;
1165 menu.main.input.name.height = input_height;
1168 if (pos_button != NULL) // (x/y may be -1/-1 here)
1170 pos_button->width = button_width;
1171 pos_button->height = button_height;
1174 if (pos_text != NULL) // (x/y may be -1/-1 here)
1176 // calculate text size -- needed for text alignment
1177 boolean calculate_text_size = (text != NULL);
1179 if (pos_text->width == -1 || calculate_text_size)
1180 pos_text->width = text_width;
1181 if (pos_text->height == -1 || calculate_text_size)
1182 pos_text->height = text_height;
1184 if (visibleMenuPos(pos_button))
1186 if (pos_text->x == -1)
1187 pos_text->x = pos_button->x + pos_button->width;
1188 if (pos_text->y == -1)
1190 pos_button->y + (pos_button->height - pos_text->height) / 2;
1194 if (pos_input != NULL) // (x/y may be -1/-1 here)
1196 if (visibleTextPos(pos_text))
1198 if (pos_input->x == -1)
1199 pos_input->x = pos_text->x + pos_text->width;
1200 if (pos_input->y == -1)
1201 pos_input->y = pos_text->y;
1204 if (pos_input->width == -1)
1205 pos_input->width = input_width;
1206 if (pos_input->height == -1)
1207 pos_input->height = input_height;
1212 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1213 int graphic, boolean pressed)
1215 struct GraphicInfo *g = &graphic_info[graphic];
1218 int xoffset = (pressed ? g->pressed_xoffset : 0);
1219 int yoffset = (pressed ? g->pressed_yoffset : 0);
1221 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1223 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1224 g->width, g->height, dst_x, dst_y);
1227 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1228 boolean active_input,
1229 boolean pressed_button)
1233 for (i = 0; main_controls[i].nr != -1; i++)
1235 struct MainControlInfo *mci = &main_controls[i];
1237 if (mci->nr == nr || nr == -1)
1239 struct MenuPosInfo *pos_button = mci->pos_button;
1240 struct TextPosInfo *pos_text = mci->pos_text;
1241 struct TextPosInfo *pos_input = mci->pos_input;
1242 char *text = (mci->text ? *mci->text : NULL);
1243 char *input = (mci->input ? *mci->input : NULL);
1244 int button_graphic = mci->button_graphic;
1245 int font_text = (pos_text ? pos_text->font : -1);
1246 int font_input = (pos_input ? pos_input->font : -1);
1250 button_graphic = BUTTON_ACTIVE(button_graphic);
1251 font_text = FONT_ACTIVE(font_text);
1256 font_input = FONT_ACTIVE(font_input);
1259 if (visibleMenuPos(pos_button))
1261 struct MenuPosInfo *pos = pos_button;
1262 int x = mSX + pos->x;
1263 int y = mSY + pos->y;
1265 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1266 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1269 if (visibleTextPos(pos_text) && text != NULL)
1271 struct TextPosInfo *pos = pos_text;
1272 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1273 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1276 // (check why/if this is needed)
1277 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1279 DrawText(x, y, text, font_text);
1282 if (visibleTextPos(pos_input) && input != NULL)
1284 struct TextPosInfo *pos = pos_input;
1285 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1286 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1289 // (check why/if this is needed)
1290 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1292 DrawText(x, y, input, font_input);
1298 static void DrawCursorAndText_Main(int nr, boolean active_text,
1299 boolean pressed_button)
1301 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1305 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1306 boolean pressed_button)
1308 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1312 static struct MainControlInfo *getMainControlInfo(int nr)
1316 for (i = 0; main_controls[i].nr != -1; i++)
1317 if (main_controls[i].nr == nr)
1318 return &main_controls[i];
1323 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1328 int rect_x = ALIGNED_TEXT_XPOS(rect);
1329 int rect_y = ALIGNED_TEXT_YPOS(rect);
1331 return (x >= rect_x && x < rect_x + rect->width &&
1332 y >= rect_y && y < rect_y + rect->height);
1335 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1340 int rect_x = ALIGNED_TEXT_XPOS(rect);
1341 int rect_y = ALIGNED_TEXT_YPOS(rect);
1344 Debug("screens:insideTextPosRect",
1345 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1346 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1347 (x >= rect_x && x < rect_x + rect->width &&
1348 y >= rect_y && y < rect_y + rect->height));
1351 return (x >= rect_x && x < rect_x + rect->width &&
1352 y >= rect_y && y < rect_y + rect->height);
1355 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1357 int rect_width = preview->xsize * preview->tile_size;
1358 int rect_height = preview->ysize * preview->tile_size;
1359 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1360 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1362 return (x >= rect_x && x < rect_x + rect_width &&
1363 y >= rect_y && y < rect_y + rect_height);
1366 static void AdjustScrollbar(int id, int items_max, int items_visible,
1369 struct GadgetInfo *gi = screen_gadget[id];
1371 if (item_position > items_max - items_visible)
1372 item_position = items_max - items_visible;
1374 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1375 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1376 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1379 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1381 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1385 static void clearMenuListArea(void)
1387 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1389 // correct scrollbar position if placed outside menu (playfield) area
1390 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1391 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1393 // clear menu list area, but not title or scrollbar
1394 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1395 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1398 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1400 static int cursor_array[MAX_LEV_FIELDY];
1401 int x = amSX + TILEX * xpos;
1402 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1407 cursor_array[ypos] = graphic;
1409 graphic = cursor_array[ypos];
1413 graphic = BUTTON_ACTIVE(graphic);
1415 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1416 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1419 static void initCursor(int ypos, int graphic)
1421 drawCursorExt(0, ypos, FALSE, graphic);
1424 static void drawCursor(int ypos, boolean active)
1426 drawCursorExt(0, ypos, active, -1);
1429 static void drawCursorXY(int xpos, int ypos, int graphic)
1431 drawCursorExt(xpos, ypos, FALSE, graphic);
1434 static void drawChooseTreeCursor(int ypos, boolean active)
1436 drawCursorExt(0, ypos, active, -1);
1439 static int getChooseTreeEditFont(boolean active)
1441 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1444 static int getChooseTreeEditXPos(int pos)
1446 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1447 int xoffset = (has_scrollbar ? -1 : 0);
1448 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1449 int sx = amSX + xpos * TILEX;
1450 int font_nr = getChooseTreeEditFont(FALSE);
1451 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1453 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1456 static int getChooseTreeEditYPos(int ypos_raw)
1458 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1459 int sy = amSY + ypos * TILEY;
1464 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1466 int sx = getChooseTreeEditXPos(POS_LEFT);
1467 int sy = getChooseTreeEditYPos(ypos_raw);
1468 int font_nr = getChooseTreeEditFont(active);
1470 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1473 static void DrawHeadline(void)
1475 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1476 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1479 static void DrawTitleScreenImage(int nr, boolean initial)
1481 int graphic = getTitleScreenGraphic(nr, initial);
1482 Bitmap *bitmap = graphic_info[graphic].bitmap;
1483 int width = graphic_info[graphic].width;
1484 int height = graphic_info[graphic].height;
1485 int src_x = graphic_info[graphic].src_x;
1486 int src_y = graphic_info[graphic].src_y;
1492 if (width > WIN_XSIZE)
1494 // image width too large for window => center image horizontally
1495 src_x = (width - WIN_XSIZE) / 2;
1499 if (height > WIN_YSIZE)
1501 // image height too large for window => center image vertically
1502 src_y = (height - WIN_YSIZE) / 2;
1506 // always display title screens centered
1507 dst_x = (WIN_XSIZE - width) / 2;
1508 dst_y = (WIN_YSIZE - height) / 2;
1510 SetDrawBackgroundMask(REDRAW_ALL);
1511 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1513 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1515 if (DrawingOnBackground(dst_x, dst_y))
1516 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1518 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1520 redraw_mask = REDRAW_ALL;
1523 static void DrawTitleScreenMessage(int nr, boolean initial)
1525 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1526 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1528 if (filename == NULL)
1531 // force TITLE font on title message screen
1532 SetFontStatus(getTitleMessageGameMode(initial));
1534 // if chars *and* width set to "-1", automatically determine width
1535 if (tmi->chars == -1 && tmi->width == -1)
1536 tmi->width = viewport.window[game_status].width;
1538 // if lines *and* height set to "-1", automatically determine height
1539 if (tmi->lines == -1 && tmi->height == -1)
1540 tmi->height = viewport.window[game_status].height;
1542 // if chars set to "-1", automatically determine by text and font width
1543 if (tmi->chars == -1)
1544 tmi->chars = tmi->width / getFontWidth(tmi->font);
1546 tmi->width = tmi->chars * getFontWidth(tmi->font);
1548 // if lines set to "-1", automatically determine by text and font height
1549 if (tmi->lines == -1)
1550 tmi->lines = tmi->height / getFontHeight(tmi->font);
1552 tmi->height = tmi->lines * getFontHeight(tmi->font);
1554 // if x set to "-1", automatically determine by width and alignment
1556 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1558 // if y set to "-1", automatically determine by height and alignment
1560 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1562 SetDrawBackgroundMask(REDRAW_ALL);
1563 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1565 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1567 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1568 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1569 tmi->autowrap, tmi->centered, tmi->parse_comments);
1574 static void DrawTitleScreen(void)
1576 KeyboardAutoRepeatOff();
1578 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1581 static boolean CheckTitleScreen(boolean levelset_has_changed)
1583 static boolean show_title_initial = TRUE;
1584 boolean show_titlescreen = FALSE;
1586 // needed to be able to skip title screen, if no image or message defined
1587 InitializeTitleControls(show_title_initial);
1589 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1590 show_titlescreen = TRUE;
1592 // show initial title images and messages only once at program start
1593 show_title_initial = FALSE;
1595 return (show_titlescreen && num_title_screens > 0);
1598 void DrawMainMenu(void)
1600 static LevelDirTree *leveldir_last_valid = NULL;
1601 boolean levelset_has_changed = FALSE;
1602 int fade_mask = REDRAW_FIELD;
1604 LimitScreenUpdates(FALSE);
1606 FadeSetLeaveScreen();
1608 // do not fade out here -- function may continue and fade on editor screen
1611 FadeMenuSoundsAndMusic();
1613 ExpireSoundLoops(FALSE);
1615 KeyboardAutoRepeatOn();
1617 audio.sound_deactivated = FALSE;
1621 // needed if last screen was the playing screen, invoked from level editor
1622 if (level_editor_test_game)
1624 CloseDoor(DOOR_CLOSE_ALL);
1626 SetGameStatus(GAME_MODE_EDITOR);
1633 // leveldir_current may be invalid (level group, parent link)
1634 if (!validLevelSeries(leveldir_current))
1635 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1637 if (leveldir_current != leveldir_last_valid)
1639 UpdateLastPlayedLevels_TreeInfo();
1641 levelset_has_changed = TRUE;
1644 // store valid level series information
1645 leveldir_last_valid = leveldir_current;
1647 init_last = init; // switch to new busy animation
1649 // needed if last screen (level choice) changed graphics, sounds or music
1650 ReloadCustomArtwork(0);
1652 if (CheckTitleScreen(levelset_has_changed))
1654 SetGameStatus(GAME_MODE_TITLE);
1661 if (redraw_mask & REDRAW_ALL)
1662 fade_mask = REDRAW_ALL;
1665 fade_mask = REDRAW_ALL;
1669 // needed if different viewport properties defined for menues
1670 ChangeViewportPropertiesIfNeeded();
1672 SetDrawtoField(DRAW_TO_BACKBUFFER);
1674 // level_nr may have been set to value over handicap with level editor
1675 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1676 level_nr = leveldir_current->handicap_level;
1678 LoadLevel(level_nr);
1679 LoadScore(level_nr);
1681 SaveLevelSetup_SeriesInfo();
1683 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1684 SetDrawDeactivationMask(REDRAW_NONE);
1685 SetDrawBackgroundMask(REDRAW_FIELD);
1687 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1690 if (fade_mask == REDRAW_ALL)
1691 RedrawGlobalBorder();
1696 InitializeMainControls();
1698 DrawCursorAndText_Main(-1, FALSE, FALSE);
1699 DrawPreviewLevelInitial();
1700 DrawNetworkPlayers();
1702 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1705 if (TAPE_IS_EMPTY(tape))
1707 DrawCompleteVideoDisplay();
1709 PlayMenuSoundsAndMusic();
1711 // create gadgets for main menu screen
1712 FreeScreenGadgets();
1713 CreateScreenGadgets();
1715 // may be required if audio buttons shown on tape and changed in setup menu
1717 CreateGameButtons();
1719 // map gadgets for main menu screen
1721 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1722 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1724 // copy actual game door content to door double buffer for OpenDoor()
1725 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1726 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1728 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1730 DrawMaskedBorder(fade_mask);
1735 // update screen area with special editor door
1736 redraw_mask |= REDRAW_ALL;
1739 SetMouseCursor(CURSOR_DEFAULT);
1741 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1743 #if defined(PLATFORM_EMSCRIPTEN)
1746 FS.syncfs(function(err)
1754 static void gotoTopLevelDir(void)
1756 // move upwards until inside (but not above) top level directory
1757 while (leveldir_current->node_parent &&
1758 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1760 // write a "path" into level tree for easy navigation to last level
1761 if (leveldir_current->node_parent->node_group->cl_first == -1)
1763 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1764 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1765 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1766 int cl_first, cl_cursor;
1768 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1769 cl_cursor = leveldir_pos - cl_first;
1771 leveldir_current->node_parent->node_group->cl_first = cl_first;
1772 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1775 leveldir_current = leveldir_current->node_parent;
1779 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1781 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1783 return (use_frame_counter ? video.frame_counter : Counter());
1786 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1787 struct TitleFadingInfo *fi)
1789 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1792 static void ResetTitleAutoDelay(unsigned int *counter_var,
1793 struct TitleFadingInfo *fi)
1795 *counter_var = getAutoDelayCounter(fi);
1798 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1800 static unsigned int title_delay = 0;
1801 static int title_screen_nr = 0;
1802 static int last_sound = -1, last_music = -1;
1803 boolean return_to_main_menu = FALSE;
1804 struct TitleControlInfo *tci;
1807 if (button == MB_MENU_INITIALIZE)
1810 title_screen_nr = 0;
1811 tci = &title_controls[title_screen_nr];
1813 SetAnimStatus(getTitleAnimMode(tci));
1815 last_sound = SND_UNDEFINED;
1816 last_music = MUS_UNDEFINED;
1818 if (num_title_screens != 0)
1820 FadeSetEnterScreen();
1822 // use individual title fading instead of global "enter screen" fading
1823 fading = getTitleFading(tci);
1826 if (game_status_last_screen == GAME_MODE_INFO)
1828 if (num_title_screens == 0)
1830 // switch game mode from title screen mode back to info screen mode
1831 SetGameStatus(GAME_MODE_INFO);
1833 // store that last screen was info screen, not main menu screen
1834 game_status_last_screen = GAME_MODE_INFO;
1836 DrawInfoScreen_NotAvailable("Title screen information:",
1837 "No title screen for this level set.");
1842 FadeMenuSoundsAndMusic();
1844 FadeOut(REDRAW_ALL);
1846 // title screens may have different window size
1847 ChangeViewportPropertiesIfNeeded();
1849 // only required to update logic for redrawing global border
1853 DrawTitleScreenImage(tci->local_nr, tci->initial);
1855 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1857 sound = getTitleSound(tci);
1858 music = getTitleMusic(tci);
1860 if (sound != last_sound)
1861 PlayMenuSoundExt(sound);
1862 if (music != last_music)
1863 PlayMenuMusicExt(music);
1868 SetMouseCursor(CURSOR_NONE);
1872 ResetTitleAutoDelay(&title_delay, &fading);
1877 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1878 button = MB_MENU_CHOICE;
1880 if (button == MB_MENU_LEAVE)
1882 return_to_main_menu = TRUE;
1884 else if (button == MB_MENU_CHOICE)
1886 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1888 SetGameStatus(GAME_MODE_INFO);
1890 info_mode = INFO_MODE_MAIN;
1899 if (title_screen_nr < num_title_screens)
1901 tci = &title_controls[title_screen_nr];
1903 SetAnimStatus(getTitleAnimMode(tci));
1905 sound = getTitleSound(tci);
1906 music = getTitleMusic(tci);
1908 if (last_sound != SND_UNDEFINED && sound != last_sound)
1909 FadeSound(last_sound);
1910 if (last_music != MUS_UNDEFINED && music != last_music)
1913 fading = getTitleFading(tci);
1915 FadeOut(REDRAW_ALL);
1918 DrawTitleScreenImage(tci->local_nr, tci->initial);
1920 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1922 sound = getTitleSound(tci);
1923 music = getTitleMusic(tci);
1925 if (sound != last_sound)
1926 PlayMenuSoundExt(sound);
1927 if (music != last_music)
1928 PlayMenuMusicExt(music);
1935 ResetTitleAutoDelay(&title_delay, &fading);
1939 FadeMenuSoundsAndMusic();
1941 return_to_main_menu = TRUE;
1945 if (return_to_main_menu)
1947 SetMouseCursor(CURSOR_DEFAULT);
1949 // force full menu screen redraw after displaying title screens
1950 redraw_mask = REDRAW_ALL;
1952 if (game_status_last_screen == GAME_MODE_INFO)
1954 SetGameStatus(GAME_MODE_INFO);
1956 info_mode = INFO_MODE_MAIN;
1960 else // default: return to main menu
1962 SetGameStatus(GAME_MODE_MAIN);
1969 static void HandleMainMenu_SelectLevel(int step, int direction,
1970 int selected_level_nr)
1972 int old_level_nr = level_nr;
1975 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1976 new_level_nr = selected_level_nr;
1978 new_level_nr = old_level_nr + step * direction;
1980 if (new_level_nr < leveldir_current->first_level)
1981 new_level_nr = leveldir_current->first_level;
1982 if (new_level_nr > leveldir_current->last_level)
1983 new_level_nr = leveldir_current->last_level;
1985 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1987 // skipping levels is only allowed when trying to skip single level
1988 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1989 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1991 leveldir_current->handicap_level++;
1992 SaveLevelSetup_SeriesInfo();
1995 new_level_nr = leveldir_current->handicap_level;
1998 if (new_level_nr != old_level_nr)
2000 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2002 PlaySound(SND_MENU_ITEM_SELECTING);
2004 level_nr = new_level_nr;
2006 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2007 int2str(level_nr, menu.main.text.level_number.size),
2008 mci->pos_text->font);
2010 LoadLevel(level_nr);
2011 DrawPreviewLevelInitial();
2015 DrawCompleteVideoDisplay();
2017 SaveLevelSetup_SeriesInfo();
2019 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2021 // force redraw of playfield area (may be reset at this point)
2022 redraw_mask |= REDRAW_FIELD;
2026 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2028 static int choice = MAIN_CONTROL_GAME;
2029 static boolean button_pressed_last = FALSE;
2030 boolean button_pressed = FALSE;
2032 int i = 0; // needed to prevent compiler warning due to bad code below
2034 if (button == MB_MENU_INITIALIZE)
2036 DrawCursorAndText_Main(choice, TRUE, FALSE);
2041 if (mx || my) // mouse input
2045 for (i = 0; main_controls[i].nr != -1; i++)
2047 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2048 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2049 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2051 pos = main_controls[i].nr;
2057 // check if level preview was clicked
2058 if (insidePreviewRect(&preview, mx - SX, my - SY))
2059 pos = MAIN_CONTROL_GAME;
2061 // handle pressed/unpressed state for active/inactive menu buttons
2062 // (if pos != -1, "i" contains index position corresponding to "pos")
2064 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2065 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2066 button_pressed = TRUE;
2068 if (button_pressed != button_pressed_last)
2070 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2073 PlaySound(SND_MENU_BUTTON_PRESSING);
2075 PlaySound(SND_MENU_BUTTON_RELEASING);
2078 else if (dx || dy) // keyboard input
2080 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2081 choice == MAIN_CONTROL_SETUP))
2082 button = MB_MENU_CHOICE;
2087 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2089 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2091 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2093 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2095 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2097 CloseDoor(DOOR_CLOSE_2);
2099 SetGameStatus(GAME_MODE_LEVELNR);
2101 DrawChooseLevelNr();
2103 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2109 PlaySound(SND_MENU_ITEM_ACTIVATING);
2111 DrawCursorAndText_Main(choice, FALSE, FALSE);
2112 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2118 if (choice != MAIN_CONTROL_INFO &&
2119 choice != MAIN_CONTROL_SETUP)
2120 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2125 PlaySound(SND_MENU_ITEM_SELECTING);
2127 if (pos == MAIN_CONTROL_NAME)
2130 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2132 // special case: menu text "name/team" clicked -- toggle team mode
2133 setup.team_mode = !setup.team_mode;
2135 InitializeMainControls();
2136 DrawCursorAndText_Main(choice, TRUE, FALSE);
2138 DrawPreviewPlayers();
2142 if (setup.multiple_users)
2144 CloseDoor(DOOR_CLOSE_2);
2146 SetGameStatus(GAME_MODE_NAMES);
2148 DrawChoosePlayerName();
2152 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2158 else if (pos == MAIN_CONTROL_LEVELS)
2162 CloseDoor(DOOR_CLOSE_2);
2164 SetGameStatus(GAME_MODE_LEVELS);
2166 SaveLevelSetup_LastSeries();
2167 SaveLevelSetup_SeriesInfo();
2169 if (setup.internal.choose_from_top_leveldir)
2172 DrawChooseLevelSet();
2175 else if (pos == MAIN_CONTROL_SCORES)
2177 CloseDoor(DOOR_CLOSE_2);
2179 SetGameStatus(GAME_MODE_SCORES);
2181 DrawHallOfFame(level_nr, -1);
2183 else if (pos == MAIN_CONTROL_EDITOR)
2185 if (leveldir_current->readonly &&
2186 setup.editor.show_read_only_warning)
2187 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2189 CloseDoor(DOOR_CLOSE_ALL);
2191 SetGameStatus(GAME_MODE_EDITOR);
2193 FadeSetEnterScreen();
2197 else if (pos == MAIN_CONTROL_INFO)
2199 CloseDoor(DOOR_CLOSE_2);
2201 SetGameStatus(GAME_MODE_INFO);
2203 info_mode = INFO_MODE_MAIN;
2207 else if (pos == MAIN_CONTROL_GAME)
2209 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2211 else if (pos == MAIN_CONTROL_SETUP)
2213 CloseDoor(DOOR_CLOSE_2);
2215 SetGameStatus(GAME_MODE_SETUP);
2217 setup_mode = SETUP_MODE_MAIN;
2221 else if (pos == MAIN_CONTROL_QUIT)
2223 SaveLevelSetup_LastSeries();
2224 SaveLevelSetup_SeriesInfo();
2226 if (!setup.ask_on_quit_program ||
2227 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2228 SetGameStatus(GAME_MODE_QUIT);
2233 button_pressed_last = button_pressed;
2237 // ============================================================================
2238 // info screen functions
2239 // ============================================================================
2241 static struct TokenInfo *info_info;
2242 static int num_info_info; // number of info entries shown on screen
2243 static int max_info_info; // total number of info entries in list
2245 static void execInfoTitleScreen(void)
2247 info_mode = INFO_MODE_TITLE;
2252 static void execInfoElements(void)
2254 info_mode = INFO_MODE_ELEMENTS;
2259 static void execInfoMusic(void)
2261 info_mode = INFO_MODE_MUSIC;
2266 static void execInfoCredits(void)
2268 info_mode = INFO_MODE_CREDITS;
2273 static void execInfoProgram(void)
2275 info_mode = INFO_MODE_PROGRAM;
2280 static void execInfoVersion(void)
2282 info_mode = INFO_MODE_VERSION;
2287 static void execInfoLevelSet(void)
2289 info_mode = INFO_MODE_LEVELSET;
2294 static void execExitInfo(void)
2296 SetGameStatus(GAME_MODE_MAIN);
2301 static struct TokenInfo info_info_main[] =
2303 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2304 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2305 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2306 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2307 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2308 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2309 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2310 { TYPE_EMPTY, NULL, "" },
2311 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2316 static int getMenuTextFont(int type)
2318 if (type & (TYPE_SWITCH |
2332 static struct TokenInfo *setup_info;
2333 static struct TokenInfo setup_info_input[];
2335 static struct TokenInfo *menu_info;
2337 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2338 int screen_pos, int menu_info_pos_raw,
2341 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2342 struct TokenInfo *ti = &token_info[pos];
2343 int xpos = MENU_SCREEN_START_XPOS;
2344 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2345 int font_nr = getMenuTextFont(ti->type);
2347 if (setup_mode == SETUP_MODE_INPUT)
2348 font_nr = FONT_MENU_1;
2351 font_nr = FONT_ACTIVE(font_nr);
2353 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2355 if (ti->type & ~TYPE_SKIP_ENTRY)
2356 drawCursor(screen_pos, active);
2359 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2362 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2365 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2368 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2371 static char *window_size_text;
2372 static char *scaling_type_text;
2373 static char *network_server_text;
2375 static void drawSetupValue(int, int);
2377 static void drawMenuInfoList(int first_entry, int num_page_entries,
2378 int max_page_entries)
2382 if (first_entry + num_page_entries > max_page_entries)
2385 clearMenuListArea();
2387 for (i = 0; i < num_page_entries; i++)
2389 int menu_info_pos = first_entry + i;
2390 struct TokenInfo *si = &menu_info[menu_info_pos];
2391 void *value_ptr = si->value;
2393 // set some entries to "unchangeable" according to other variables
2394 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2395 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2396 (value_ptr == &setup.sound_music && !audio.music_available) ||
2397 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2398 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2399 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2400 si->type |= TYPE_GHOSTED;
2402 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2403 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2404 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2405 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2406 else if (si->type & ~TYPE_SKIP_ENTRY)
2407 initCursor(i, IMG_MENU_BUTTON);
2409 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2411 if (si->type & TYPE_STRING)
2415 if (value_ptr == &network_server_text)
2416 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2418 if (gadget_id != -1)
2420 struct GadgetInfo *gi = screen_gadget[gadget_id];
2421 int xpos = MENU_SCREEN_START_XPOS;
2422 int ypos = MENU_SCREEN_START_YPOS + i;
2423 int x = mSX + xpos * 32;
2424 int y = mSY + ypos * 32;
2426 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2430 if (si->type & TYPE_VALUE &&
2431 menu_info == setup_info)
2432 drawSetupValue(i, menu_info_pos);
2436 static void DrawInfoScreen_Main(void)
2438 int fade_mask = REDRAW_FIELD;
2441 if (redraw_mask & REDRAW_ALL)
2442 fade_mask = REDRAW_ALL;
2445 fade_mask = REDRAW_ALL;
2448 FadeMenuSoundsAndMusic();
2450 FreeScreenGadgets();
2451 CreateScreenGadgets();
2453 // (needed after displaying title screens which disable auto repeat)
2454 KeyboardAutoRepeatOn();
2456 FadeSetLeaveScreen();
2460 // needed if different viewport properties defined for info screen
2461 ChangeViewportPropertiesIfNeeded();
2463 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2467 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2469 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2471 info_info = info_info_main;
2473 // determine maximal number of info entries that can be displayed on screen
2475 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2478 // determine maximal number of info entries available for menu of info screen
2480 for (i = 0; info_info[i].type != 0; i++)
2483 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2485 MapScreenGadgets(max_info_info);
2487 PlayMenuSoundsAndMusic();
2489 DrawMaskedBorder(fade_mask);
2494 static void changeSetupValue(int, int, int);
2496 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2497 int mode, int num_page_entries,
2498 int max_page_entries)
2500 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2501 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2502 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2503 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2504 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2505 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2506 int *num_page_entries_last = num_page_entries_all_last[game_status];
2507 int *choice_store = choice_stores[game_status];
2508 int *first_entry_store = first_entry_stores[game_status];
2509 int choice = choice_store[mode]; // starts with 0
2510 int first_entry = first_entry_store[mode]; // starts with 0
2512 int y = choice - first_entry;
2514 boolean position_set_by_scrollbar = (dx == 999);
2515 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2518 if (button == MB_MENU_INITIALIZE)
2520 // check if number of menu page entries has changed (may happen by change
2521 // of custom artwork definition value for 'list_size' for this menu screen)
2522 // (in this case, the last menu position most probably has to be corrected)
2523 if (num_page_entries != num_page_entries_last[mode])
2525 choice_store[mode] = first_entry_store[mode] = 0;
2527 choice = first_entry = 0;
2530 num_page_entries_last[mode] = num_page_entries;
2533 // advance to first valid menu entry
2534 while (choice < num_page_entries &&
2535 menu_info[choice].type & TYPE_SKIP_ENTRY)
2538 if (position_set_by_scrollbar)
2539 first_entry = first_entry_store[mode] = dy;
2541 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2542 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2544 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2546 if (choice < first_entry)
2548 choice = first_entry;
2550 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2553 else if (choice > first_entry + num_page_entries - 1)
2555 choice = first_entry + num_page_entries - 1;
2557 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2561 choice_store[mode] = choice;
2563 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2567 else if (button == MB_MENU_LEAVE)
2569 PlaySound(SND_MENU_ITEM_SELECTING);
2571 for (i = 0; i < max_page_entries; i++)
2573 if (menu_info[i].type & TYPE_LEAVE_MENU)
2575 void (*menu_callback_function)(void) = menu_info[i].value;
2579 menu_callback_function();
2581 break; // absolutely needed because function changes 'menu_info'!
2588 if (mx || my) // mouse input
2590 x = (mx - mSX) / 32;
2591 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2593 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2595 // move cursor instead of scrolling when already at start/end of list
2596 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2598 else if (dy == +1 * SCROLL_LINE &&
2599 first_entry + num_page_entries == max_page_entries)
2602 // handle scrolling screen one line or page
2604 y + dy > num_page_entries - 1)
2606 boolean redraw = FALSE;
2608 if (ABS(dy) == SCROLL_PAGE)
2609 step = num_page_entries - 1;
2611 if (dy < 0 && first_entry > 0)
2613 // scroll page/line up
2615 first_entry -= step;
2616 if (first_entry < 0)
2621 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2623 // scroll page/line down
2625 first_entry += step;
2626 if (first_entry + num_page_entries > max_page_entries)
2627 first_entry = MAX(0, max_page_entries - num_page_entries);
2634 choice += first_entry - first_entry_store[mode];
2636 if (choice < first_entry)
2638 choice = first_entry;
2640 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2643 else if (choice > first_entry + num_page_entries - 1)
2645 choice = first_entry + num_page_entries - 1;
2647 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2650 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2654 if (choice < first_entry ||
2655 choice > first_entry + num_page_entries - 1)
2656 first_entry += SIGN(dy);
2659 first_entry_store[mode] = first_entry;
2660 choice_store[mode] = choice;
2662 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2664 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2666 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2667 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2675 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2677 if (menu_info[choice].type & menu_navigation_type ||
2678 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2679 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2680 menu_info[choice].type & TYPE_PLAYER)
2681 button = MB_MENU_CHOICE;
2686 // jump to next non-empty menu entry (up or down)
2687 while (first_entry + y > 0 &&
2688 first_entry + y < max_page_entries - 1 &&
2689 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2692 if (!IN_VIS_MENU(x, y))
2694 choice += y - y_old;
2696 if (choice < first_entry)
2697 first_entry = choice;
2698 else if (choice > first_entry + num_page_entries - 1)
2699 first_entry = choice - num_page_entries + 1;
2701 if (first_entry >= 0 &&
2702 first_entry + num_page_entries <= max_page_entries)
2704 first_entry_store[mode] = first_entry;
2706 if (choice < first_entry)
2707 choice = first_entry;
2708 else if (choice > first_entry + num_page_entries - 1)
2709 choice = first_entry + num_page_entries - 1;
2711 choice_store[mode] = choice;
2713 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2715 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2717 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2718 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2725 if (!anyScrollbarGadgetActive() &&
2726 IN_VIS_MENU(x, y) &&
2727 mx < mx_right_border &&
2728 y >= 0 && y < num_page_entries)
2732 if (first_entry + y != choice &&
2733 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2735 PlaySound(SND_MENU_ITEM_ACTIVATING);
2737 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2738 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2740 choice = choice_store[mode] = first_entry + y;
2744 PlaySound(SND_MENU_ITEM_SELECTING);
2746 for (i = 0; menu_info[i].type != 0; i++)
2748 if (menu_info[i].type & TYPE_LEAVE_MENU)
2750 void (*menu_callback_function)(void) = menu_info[i].value;
2754 menu_callback_function();
2756 // absolutely needed because function changes 'menu_info'!
2764 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2766 PlaySound(SND_MENU_ITEM_SELECTING);
2768 // when selecting key headline, execute function for key value change
2769 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2770 menu_info[first_entry + y + 1].type & TYPE_KEY)
2773 // when selecting string value, execute function for list selection
2774 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2775 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2778 // when selecting string value, execute function for text input gadget
2779 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2780 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2783 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2785 void (*menu_callback_function)(void) =
2786 menu_info[first_entry + y].value;
2788 FadeSetFromType(menu_info[first_entry + y].type);
2790 menu_callback_function();
2792 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2794 void (*gadget_callback_function)(void) =
2795 menu_info[first_entry + y].value;
2797 gadget_callback_function();
2799 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2800 menu_info == setup_info)
2802 changeSetupValue(y, first_entry + y, dx);
2808 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2810 menu_info = info_info;
2812 HandleMenuScreen(mx, my, dx, dy, button,
2813 info_mode, num_info_info, max_info_info);
2816 static int getMenuFontSpacing(int spacing_height, int font_nr)
2818 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2820 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2824 static int getMenuTextSpacing(int spacing_height, int font_nr)
2826 return (getMenuFontSpacing(spacing_height, font_nr) +
2827 EXTRA_SPACING(game_status));
2830 static int getMenuTextStep(int spacing_height, int font_nr)
2832 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2835 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2837 int font_title = MENU_INFO_FONT_TITLE;
2838 int font_error = FONT_TEXT_2;
2839 int font_foot = MENU_INFO_FONT_FOOT;
2840 int spacing_title = menu.headline1_spacing_info[info_mode];
2841 int ystep_title = getMenuTextStep(spacing_title, font_title);
2842 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2843 int ystart2 = ystart1 + ystep_title;
2844 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2846 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2848 FadeOut(REDRAW_FIELD);
2853 DrawTextSCentered(ystart1, font_title, text_title);
2854 DrawTextSCentered(ystart2, font_error, text_error);
2856 DrawTextSCentered(ybottom, font_foot,
2857 "Press any key or button for info menu");
2859 FadeIn(REDRAW_FIELD);
2862 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2864 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2865 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2866 int font_title = MENU_INFO_FONT_TITLE;
2867 int font_foot = MENU_INFO_FONT_FOOT;
2868 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2869 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2870 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2871 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2872 int ystep = MENU_SCREEN_INFO_YSTEP;
2873 int element, action, direction;
2881 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2882 infoscreen_step[i] = infoscreen_frame[i] = 0;
2887 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2889 DrawTextSCentered(ybottom, font_foot,
2890 "Press any key or button for next page");
2896 while (helpanim_info[j].element != HELPANIM_LIST_END)
2898 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2903 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2912 j += infoscreen_step[i - start];
2914 element = helpanim_info[j].element;
2915 action = helpanim_info[j].action;
2916 direction = helpanim_info[j].direction;
2919 element = EL_UNKNOWN;
2921 if (action != -1 && direction != -1)
2922 graphic = el_act_dir2img(element, action, direction);
2923 else if (action != -1)
2924 graphic = el_act2img(element, action);
2925 else if (direction != -1)
2926 graphic = el_dir2img(element, direction);
2928 graphic = el2img(element);
2930 delay = helpanim_info[j++].delay;
2935 if (infoscreen_frame[i - start] == 0)
2938 infoscreen_frame[i - start] = delay - 1;
2942 sync_frame = delay - infoscreen_frame[i - start];
2943 infoscreen_frame[i - start]--;
2946 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2948 if (!infoscreen_frame[i - start])
2949 infoscreen_step[i - start] = 0;
2953 if (!infoscreen_frame[i - start])
2954 infoscreen_step[i - start]++;
2955 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2961 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2963 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2964 graphic, sync_frame, USE_MASKING);
2967 DrawInfoScreen_HelpText(element, action, direction, i - start);
2972 redraw_mask |= REDRAW_FIELD;
2977 static char *getHelpText(int element, int action, int direction)
2979 char token[MAX_LINE_LEN];
2981 strcpy(token, element_info[element].token_name);
2984 strcat(token, element_action_info[action].suffix);
2986 if (direction != -1)
2987 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2989 return getHashEntry(helptext_info, token);
2992 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2994 int font_nr = FONT_INFO_ELEMENTS;
2995 int font_width = getFontWidth(font_nr);
2996 int font_height = getFontHeight(font_nr);
2997 int yoffset = (TILEX - 2 * font_height) / 2;
2998 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2999 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3000 int ystep = TILEY + 4;
3001 int pad_left = xstart - SX;
3002 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3003 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3004 int max_lines_per_text = 2;
3007 if (action != -1 && direction != -1) // element.action.direction
3008 text = getHelpText(element, action, direction);
3010 if (text == NULL && action != -1) // element.action
3011 text = getHelpText(element, action, -1);
3013 if (text == NULL && direction != -1) // element.direction
3014 text = getHelpText(element, -1, direction);
3016 if (text == NULL) // base element
3017 text = getHelpText(element, -1, -1);
3019 if (text == NULL) // not found
3020 text = "No description available";
3022 if (strlen(text) <= max_chars_per_line) // only one line of text
3023 ystart += getFontHeight(font_nr) / 2;
3025 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3026 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3027 TRUE, FALSE, FALSE);
3030 static void DrawInfoScreen_TitleScreen(void)
3032 SetGameStatus(GAME_MODE_TITLE);
3037 void HandleInfoScreen_TitleScreen(int button)
3039 HandleTitleScreen(0, 0, 0, 0, button);
3042 static void DrawInfoScreen_Elements(void)
3044 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3046 FadeOut(REDRAW_FIELD);
3051 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3053 FadeIn(REDRAW_FIELD);
3056 void HandleInfoScreen_Elements(int button)
3058 static unsigned int info_delay = 0;
3059 static int num_anims;
3060 static int num_pages;
3062 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3065 if (button == MB_MENU_INITIALIZE)
3067 boolean new_element = TRUE;
3071 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3073 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3075 else if (new_element)
3078 new_element = FALSE;
3082 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3086 if (button == MB_MENU_LEAVE)
3088 PlaySound(SND_MENU_ITEM_SELECTING);
3090 info_mode = INFO_MODE_MAIN;
3095 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3097 if (button != MB_MENU_INITIALIZE)
3099 PlaySound(SND_MENU_ITEM_SELECTING);
3104 if (page >= num_pages)
3106 FadeMenuSoundsAndMusic();
3108 info_mode = INFO_MODE_MAIN;
3115 FadeSetNextScreen();
3117 if (button != MB_MENU_INITIALIZE)
3118 FadeOut(REDRAW_FIELD);
3120 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3122 if (button != MB_MENU_INITIALIZE)
3123 FadeIn(REDRAW_FIELD);
3127 if (DelayReached(&info_delay, GameFrameDelay))
3128 if (page < num_pages)
3129 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3131 PlayMenuSoundIfLoop();
3135 static void DrawInfoScreen_Music(void)
3137 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3139 FadeOut(REDRAW_FIELD);
3146 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3148 FadeIn(REDRAW_FIELD);
3151 void HandleInfoScreen_Music(int button)
3153 static struct MusicFileInfo *list = NULL;
3154 int font_title = MENU_INFO_FONT_TITLE;
3155 int font_head = MENU_INFO_FONT_HEAD;
3156 int font_text = MENU_INFO_FONT_TEXT;
3157 int font_foot = MENU_INFO_FONT_FOOT;
3158 int spacing_title = menu.headline1_spacing_info[info_mode];
3159 int spacing_head = menu.headline2_spacing_info[info_mode];
3160 int ystep_title = getMenuTextStep(spacing_title, font_title);
3161 int ystep_head = getMenuTextStep(spacing_head, font_head);
3162 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3163 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3165 if (button == MB_MENU_INITIALIZE)
3167 list = music_file_info;
3171 FadeMenuSoundsAndMusic();
3176 DrawTextSCentered(ystart, font_title,
3177 "No music info for this level set.");
3179 DrawTextSCentered(ybottom, font_foot,
3180 "Press any key or button for info menu");
3186 if (button == MB_MENU_LEAVE)
3188 PlaySound(SND_MENU_ITEM_SELECTING);
3190 FadeMenuSoundsAndMusic();
3192 info_mode = INFO_MODE_MAIN;
3197 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3199 if (button != MB_MENU_INITIALIZE)
3201 PlaySound(SND_MENU_ITEM_SELECTING);
3209 FadeMenuSoundsAndMusic();
3211 info_mode = INFO_MODE_MAIN;
3217 FadeMenuSoundsAndMusic();
3219 if (list != music_file_info)
3220 FadeSetNextScreen();
3222 if (button != MB_MENU_INITIALIZE)
3223 FadeOut(REDRAW_FIELD);
3230 int sound = list->music;
3232 if (sound_info[sound].loop)
3233 PlaySoundLoop(sound);
3237 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3241 int music = list->music;
3243 if (music_info[music].loop)
3244 PlayMusicLoop(music);
3248 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3251 ystart += ystep_title;
3253 if (!strEqual(list->title, UNKNOWN_NAME))
3255 if (!strEqual(list->title_header, UNKNOWN_NAME))
3257 DrawTextSCentered(ystart, font_head, list->title_header);
3258 ystart += ystep_head;
3261 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3262 ystart += ystep_head;
3265 if (!strEqual(list->artist, UNKNOWN_NAME))
3267 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3268 DrawTextSCentered(ystart, font_head, list->artist_header);
3270 DrawTextSCentered(ystart, font_head, "by");
3272 ystart += ystep_head;
3274 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3275 ystart += ystep_head;
3278 if (!strEqual(list->album, UNKNOWN_NAME))
3280 if (!strEqual(list->album_header, UNKNOWN_NAME))
3281 DrawTextSCentered(ystart, font_head, list->album_header);
3283 DrawTextSCentered(ystart, font_head, "from the album");
3285 ystart += ystep_head;
3287 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3288 ystart += ystep_head;
3291 if (!strEqual(list->year, UNKNOWN_NAME))
3293 if (!strEqual(list->year_header, UNKNOWN_NAME))
3294 DrawTextSCentered(ystart, font_head, list->year_header);
3296 DrawTextSCentered(ystart, font_head, "from the year");
3298 ystart += ystep_head;
3300 DrawTextFCentered(ystart, font_text, "%s", list->year);
3301 ystart += ystep_head;
3304 DrawTextSCentered(ybottom, FONT_TEXT_4,
3305 "Press any key or button for next page");
3307 if (button != MB_MENU_INITIALIZE)
3308 FadeIn(REDRAW_FIELD);
3311 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3312 PlaySoundLoop(list->music);
3315 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3317 int font_title = MENU_INFO_FONT_TITLE;
3318 int font_head = MENU_INFO_FONT_HEAD;
3319 int font_text = MENU_INFO_FONT_TEXT;
3320 int font_foot = MENU_INFO_FONT_FOOT;
3321 int spacing_title = menu.headline1_spacing_info[info_mode];
3322 int spacing_head = menu.headline2_spacing_info[info_mode];
3323 int spacing_para = menu.paragraph_spacing_info[info_mode];
3324 int spacing_line = menu.line_spacing_info[info_mode];
3325 int ystep_title = getMenuTextStep(spacing_title, font_title);
3326 int ystep_head = getMenuTextStep(spacing_head, font_head);
3327 int ystep_para = getMenuTextStep(spacing_para, font_text);
3328 int ystep_line = getMenuTextStep(spacing_line, font_text);
3329 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3330 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3335 DrawTextSCentered(ystart, font_title, "Credits:");
3336 ystart += ystep_title;
3340 DrawTextSCentered(ystart, font_head,
3341 "Special thanks to");
3342 ystart += ystep_head;
3343 DrawTextSCentered(ystart, font_text,
3345 ystart += ystep_head;
3346 DrawTextSCentered(ystart, font_head,
3348 ystart += ystep_head;
3349 DrawTextSCentered(ystart, font_text,
3350 "\"Boulder Dash\"");
3351 ystart += ystep_head;
3352 DrawTextSCentered(ystart, font_head,
3354 ystart += ystep_head;
3355 DrawTextSCentered(ystart, font_text,
3357 ystart += ystep_head;
3358 DrawTextSCentered(ystart, font_head,
3360 ystart += ystep_head;
3361 DrawTextSCentered(ystart, font_text,
3362 "First Star Software");
3364 else if (screen_nr == 1)
3366 DrawTextSCentered(ystart, font_head,
3367 "Special thanks to");
3368 ystart += ystep_head;
3369 DrawTextSCentered(ystart, font_text,
3370 "Klaus Heinz & Volker Wertich");
3371 ystart += ystep_head;
3372 DrawTextSCentered(ystart, font_head,
3374 ystart += ystep_head;
3375 DrawTextSCentered(ystart, font_text,
3376 "\"Emerald Mine\"");
3377 ystart += ystep_head;
3378 DrawTextSCentered(ystart, font_head,
3380 ystart += ystep_head;
3381 DrawTextSCentered(ystart, font_text,
3383 ystart += ystep_head;
3384 DrawTextSCentered(ystart, font_head,
3386 ystart += ystep_head;
3387 DrawTextSCentered(ystart, font_text,
3390 else if (screen_nr == 2)
3392 DrawTextSCentered(ystart, font_head,
3393 "Special thanks to");
3394 ystart += ystep_head;
3395 DrawTextSCentered(ystart, font_text,
3396 "Michael Stopp & Philip Jespersen");
3397 ystart += ystep_head;
3398 DrawTextSCentered(ystart, font_head,
3400 ystart += ystep_head;
3401 DrawTextSCentered(ystart, font_text,
3403 ystart += ystep_head;
3404 DrawTextSCentered(ystart, font_head,
3406 ystart += ystep_head;
3407 DrawTextSCentered(ystart, font_text,
3409 ystart += ystep_head;
3410 DrawTextSCentered(ystart, font_head,
3412 ystart += ystep_head;
3413 DrawTextSCentered(ystart, font_text,
3414 "Digital Integration");
3416 else if (screen_nr == 3)
3418 DrawTextSCentered(ystart, font_head,
3419 "Special thanks to");
3420 ystart += ystep_head;
3421 DrawTextSCentered(ystart, font_text,
3422 "Hiroyuki Imabayashi");
3423 ystart += ystep_head;
3424 DrawTextSCentered(ystart, font_head,
3426 ystart += ystep_head;
3427 DrawTextSCentered(ystart, font_text,
3429 ystart += ystep_head;
3430 DrawTextSCentered(ystart, font_head,
3432 ystart += ystep_head;
3433 DrawTextSCentered(ystart, font_text,
3435 ystart += ystep_head;
3436 DrawTextSCentered(ystart, font_head,
3438 ystart += ystep_head;
3439 DrawTextSCentered(ystart, font_text,
3442 else if (screen_nr == 4)
3444 DrawTextSCentered(ystart, font_head,
3445 "Special thanks to");
3446 ystart += ystep_head;
3447 DrawTextSCentered(ystart, font_text,
3449 ystart += ystep_head;
3450 DrawTextSCentered(ystart, font_head,
3452 ystart += ystep_head;
3453 DrawTextSCentered(ystart, font_text,
3454 "J\xfcrgen Bonhagen");
3455 ystart += ystep_head;
3456 DrawTextSCentered(ystart, font_head,
3457 "for the continuous creation");
3458 ystart += ystep_line;
3459 DrawTextSCentered(ystart, font_head,
3460 "of outstanding level sets");
3462 else if (screen_nr == 5)
3464 DrawTextSCentered(ystart, font_head,
3466 ystart += ystep_head;
3467 DrawTextSCentered(ystart, font_text,
3469 ystart += ystep_head;
3470 DrawTextSCentered(ystart, font_head,
3471 "for ideas and inspiration by");
3472 ystart += ystep_head;
3473 DrawTextSCentered(ystart, font_text,
3475 ystart += ystep_para;
3477 DrawTextSCentered(ystart, font_head,
3479 ystart += ystep_head;
3480 DrawTextSCentered(ystart, font_text,
3482 ystart += ystep_head;
3483 DrawTextSCentered(ystart, font_head,
3484 "for ideas and inspiration by");
3485 ystart += ystep_head;
3486 DrawTextSCentered(ystart, font_text,
3489 else if (screen_nr == 6)
3491 DrawTextSCentered(ystart, font_head,
3493 ystart += ystep_head;
3494 DrawTextSCentered(ystart, font_text,
3496 ystart += ystep_head;
3497 DrawTextSCentered(ystart, font_head,
3498 "for the code base used for the");
3499 ystart += ystep_line;
3500 DrawTextSCentered(ystart, font_head,
3501 "native Emerald Mine engine");
3503 else if (screen_nr == 7)
3505 DrawTextSCentered(ystart, font_head,
3507 ystart += ystep_head;
3508 DrawTextSCentered(ystart, font_text,
3510 ystart += ystep_head;
3511 DrawTextSCentered(ystart, font_head,
3512 "for the initial DOS port");
3513 ystart += ystep_para;
3515 DrawTextSCentered(ystart, font_head,
3517 ystart += ystep_head;
3518 DrawTextSCentered(ystart, font_text,
3520 ystart += ystep_head;
3521 DrawTextSCentered(ystart, font_head,
3522 "for some additional toons");
3524 else if (screen_nr == 8)
3526 DrawTextSCentered(ystart, font_head,
3527 "And not to forget:");
3528 ystart += ystep_head;
3529 DrawTextSCentered(ystart, font_head,
3531 ystart += ystep_head;
3532 DrawTextSCentered(ystart, font_text,
3533 "All those who contributed");
3534 ystart += ystep_line;
3535 DrawTextSCentered(ystart, font_text,
3536 "levels to this game");
3537 ystart += ystep_line;
3538 DrawTextSCentered(ystart, font_text,
3542 DrawTextSCentered(ybottom, font_foot,
3543 "Press any key or button for next page");
3546 static void DrawInfoScreen_Credits(void)
3548 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3550 FadeMenuSoundsAndMusic();
3552 FadeOut(REDRAW_FIELD);
3554 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3556 FadeIn(REDRAW_FIELD);
3559 void HandleInfoScreen_Credits(int button)
3561 static int screen_nr = 0;
3562 int num_screens = 9;
3564 if (button == MB_MENU_INITIALIZE)
3568 // DrawInfoScreen_CreditsScreen(screen_nr);
3571 if (button == MB_MENU_LEAVE)
3573 PlaySound(SND_MENU_ITEM_SELECTING);
3575 info_mode = INFO_MODE_MAIN;
3580 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3582 if (button != MB_MENU_INITIALIZE)
3584 PlaySound(SND_MENU_ITEM_SELECTING);
3589 if (screen_nr >= num_screens)
3591 FadeMenuSoundsAndMusic();
3593 info_mode = INFO_MODE_MAIN;
3600 FadeSetNextScreen();
3602 if (button != MB_MENU_INITIALIZE)
3603 FadeOut(REDRAW_FIELD);
3605 DrawInfoScreen_CreditsScreen(screen_nr);
3607 if (button != MB_MENU_INITIALIZE)
3608 FadeIn(REDRAW_FIELD);
3612 PlayMenuSoundIfLoop();
3616 static void DrawInfoScreen_Program(void)
3618 int font_title = MENU_INFO_FONT_TITLE;
3619 int font_head = MENU_INFO_FONT_HEAD;
3620 int font_text = MENU_INFO_FONT_TEXT;
3621 int font_foot = MENU_INFO_FONT_FOOT;
3622 int spacing_title = menu.headline1_spacing_info[info_mode];
3623 int spacing_head = menu.headline2_spacing_info[info_mode];
3624 int spacing_para = menu.paragraph_spacing_info[info_mode];
3625 int spacing_line = menu.line_spacing_info[info_mode];
3626 int ystep_title = getMenuTextStep(spacing_title, font_title);
3627 int ystep_head = getMenuTextStep(spacing_head, font_head);
3628 int ystep_para = getMenuTextStep(spacing_para, font_text);
3629 int ystep_line = getMenuTextStep(spacing_line, font_text);
3630 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3631 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3633 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3635 FadeOut(REDRAW_FIELD);
3640 DrawTextSCentered(ystart, font_title, "Program Information:");
3641 ystart += ystep_title;
3643 DrawTextSCentered(ystart, font_head,
3644 "This game is Freeware!");
3645 ystart += ystep_head;
3646 DrawTextSCentered(ystart, font_head,
3647 "If you like it, send e-mail to:");
3648 ystart += ystep_head;
3649 DrawTextSCentered(ystart, font_text,
3650 setup.internal.program_email);
3651 ystart += ystep_para;
3653 DrawTextSCentered(ystart, font_head,
3654 "More information and levels:");
3655 ystart += ystep_head;
3656 DrawTextSCentered(ystart, font_text,
3657 setup.internal.program_website);
3658 ystart += ystep_para;
3660 DrawTextSCentered(ystart, font_head,
3661 "If you have created new levels,");
3662 ystart += ystep_line;
3663 DrawTextSCentered(ystart, font_head,
3664 "send them to me to include them!");
3665 ystart += ystep_head;
3666 DrawTextSCentered(ystart, font_head,
3669 DrawTextSCentered(ybottom, font_foot,
3670 "Press any key or button for info menu");
3672 FadeIn(REDRAW_FIELD);
3675 void HandleInfoScreen_Program(int button)
3677 if (button == MB_MENU_LEAVE)
3679 PlaySound(SND_MENU_ITEM_SELECTING);
3681 info_mode = INFO_MODE_MAIN;
3686 else if (button == MB_MENU_CHOICE)
3688 PlaySound(SND_MENU_ITEM_SELECTING);
3690 FadeMenuSoundsAndMusic();
3692 info_mode = INFO_MODE_MAIN;
3697 PlayMenuSoundIfLoop();
3701 static void DrawInfoScreen_Version(void)
3703 int font_title = MENU_INFO_FONT_TITLE;
3704 int font_head = MENU_INFO_FONT_HEAD;
3705 int font_text = MENU_INFO_FONT_TEXT;
3706 int font_foot = MENU_INFO_FONT_FOOT;
3707 int spacing_title = menu.headline1_spacing_info[info_mode];
3708 int spacing_head = menu.headline2_spacing_info[info_mode];
3709 int spacing_para = menu.paragraph_spacing_info[info_mode];
3710 int spacing_line = menu.line_spacing_info[info_mode];
3711 int xstep = getFontWidth(font_text);
3712 int ystep_title = getMenuTextStep(spacing_title, font_title);
3713 int ystep_head = getMenuTextStep(spacing_head, font_head);
3714 int ystep_para = getMenuTextStep(spacing_para, font_text);
3715 int ystep_line = getMenuTextStep(spacing_line, font_text);
3716 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3717 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3718 int xstart1 = mSX - SX + 2 * xstep;
3719 int xstart2 = mSX - SX + 18 * xstep;
3720 int xstart3 = mSX - SX + 28 * xstep;
3721 SDL_version sdl_version_compiled;
3722 const SDL_version *sdl_version_linked;
3723 int driver_name_len = 10;
3724 SDL_version sdl_version_linked_ext;
3725 const char *driver_name = NULL;
3727 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3729 FadeOut(REDRAW_FIELD);
3734 DrawTextSCentered(ystart, font_title, "Version Information:");
3735 ystart += ystep_title;
3737 DrawTextF(xstart1, ystart, font_head, "Name");
3738 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3739 ystart += ystep_line;
3741 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3743 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3744 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3745 ystart += ystep_line;
3747 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3748 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3749 ystart += ystep_line;
3753 DrawTextF(xstart1, ystart, font_head, "Version");
3754 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3755 ystart += ystep_line;
3758 DrawTextF(xstart1, ystart, font_head, "Platform");
3759 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3761 PLATFORM_XX_BIT_STRING);
3762 ystart += ystep_line;
3764 DrawTextF(xstart1, ystart, font_head, "Target");
3765 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3766 ystart += ystep_line;
3768 DrawTextF(xstart1, ystart, font_head, "Source date");
3769 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3770 ystart += ystep_line;
3772 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3773 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3774 ystart += ystep_para;
3776 DrawTextF(xstart1, ystart, font_head, "Library");
3777 DrawTextF(xstart2, ystart, font_head, "compiled");
3778 DrawTextF(xstart3, ystart, font_head, "linked");
3779 ystart += ystep_head;
3781 SDL_VERSION(&sdl_version_compiled);
3782 SDL_GetVersion(&sdl_version_linked_ext);
3783 sdl_version_linked = &sdl_version_linked_ext;
3785 DrawTextF(xstart1, ystart, font_text, "SDL");
3786 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3787 sdl_version_compiled.major,
3788 sdl_version_compiled.minor,
3789 sdl_version_compiled.patch);
3790 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3791 sdl_version_linked->major,
3792 sdl_version_linked->minor,
3793 sdl_version_linked->patch);
3794 ystart += ystep_line;
3796 SDL_IMAGE_VERSION(&sdl_version_compiled);
3797 sdl_version_linked = IMG_Linked_Version();
3799 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3800 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3801 sdl_version_compiled.major,
3802 sdl_version_compiled.minor,
3803 sdl_version_compiled.patch);
3804 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3805 sdl_version_linked->major,
3806 sdl_version_linked->minor,
3807 sdl_version_linked->patch);
3808 ystart += ystep_line;
3810 SDL_MIXER_VERSION(&sdl_version_compiled);
3811 sdl_version_linked = Mix_Linked_Version();
3813 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3814 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3815 sdl_version_compiled.major,
3816 sdl_version_compiled.minor,
3817 sdl_version_compiled.patch);
3818 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3819 sdl_version_linked->major,
3820 sdl_version_linked->minor,
3821 sdl_version_linked->patch);
3822 ystart += ystep_line;
3824 SDL_NET_VERSION(&sdl_version_compiled);
3825 sdl_version_linked = SDLNet_Linked_Version();
3827 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3828 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3829 sdl_version_compiled.major,
3830 sdl_version_compiled.minor,
3831 sdl_version_compiled.patch);
3832 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3833 sdl_version_linked->major,
3834 sdl_version_linked->minor,
3835 sdl_version_linked->patch);
3836 ystart += ystep_para;
3838 DrawTextF(xstart1, ystart, font_head, "Driver");
3839 DrawTextF(xstart2, ystart, font_head, "Requested");
3840 DrawTextF(xstart3, ystart, font_head, "Used");
3841 ystart += ystep_head;
3844 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3846 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3847 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3848 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3849 ystart += ystep_line;
3852 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3854 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3855 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3856 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3857 ystart += ystep_line;
3860 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3862 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3863 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3864 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3866 DrawTextSCentered(ybottom, font_foot,
3867 "Press any key or button for info menu");
3869 FadeIn(REDRAW_FIELD);
3872 void HandleInfoScreen_Version(int button)
3874 if (button == MB_MENU_LEAVE)
3876 PlaySound(SND_MENU_ITEM_SELECTING);
3878 info_mode = INFO_MODE_MAIN;
3883 else if (button == MB_MENU_CHOICE)
3885 PlaySound(SND_MENU_ITEM_SELECTING);
3887 FadeMenuSoundsAndMusic();
3889 info_mode = INFO_MODE_MAIN;
3894 PlayMenuSoundIfLoop();
3898 static void DrawInfoScreen_LevelSet(void)
3900 struct TitleMessageInfo *tmi = &readme;
3901 char *filename = getLevelSetInfoFilename();
3902 char *title = "Level Set Information:";
3903 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3904 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3906 if (filename == NULL)
3908 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3913 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3915 FadeOut(REDRAW_FIELD);
3920 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3922 // if x position set to "-1", automatically determine by playfield width
3924 tmi->x = SXSIZE / 2;
3926 // if y position set to "-1", use static default value
3930 // if width set to "-1", automatically determine by playfield width
3931 if (tmi->width == -1)
3932 tmi->width = SXSIZE - 2 * TILEX;
3934 // if height set to "-1", automatically determine by playfield height
3935 if (tmi->height == -1)
3936 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3938 // if chars set to "-1", automatically determine by text and font width
3939 if (tmi->chars == -1)
3940 tmi->chars = tmi->width / getFontWidth(tmi->font);
3942 tmi->width = tmi->chars * getFontWidth(tmi->font);
3944 // if lines set to "-1", automatically determine by text and font height
3945 if (tmi->lines == -1)
3946 tmi->lines = tmi->height / getFontHeight(tmi->font);
3948 tmi->height = tmi->lines * getFontHeight(tmi->font);
3950 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3951 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3952 tmi->autowrap, tmi->centered, tmi->parse_comments);
3954 DrawTextSCentered(ybottom, FONT_TEXT_4,
3955 "Press any key or button for info menu");
3957 FadeIn(REDRAW_FIELD);
3960 static void HandleInfoScreen_LevelSet(int button)
3962 if (button == MB_MENU_LEAVE)
3964 PlaySound(SND_MENU_ITEM_SELECTING);
3966 info_mode = INFO_MODE_MAIN;
3971 else if (button == MB_MENU_CHOICE)
3973 PlaySound(SND_MENU_ITEM_SELECTING);
3975 FadeMenuSoundsAndMusic();
3977 info_mode = INFO_MODE_MAIN;
3982 PlayMenuSoundIfLoop();
3986 static void DrawInfoScreen(void)
3988 if (info_mode == INFO_MODE_TITLE)
3989 DrawInfoScreen_TitleScreen();
3990 else if (info_mode == INFO_MODE_ELEMENTS)
3991 DrawInfoScreen_Elements();
3992 else if (info_mode == INFO_MODE_MUSIC)
3993 DrawInfoScreen_Music();
3994 else if (info_mode == INFO_MODE_CREDITS)
3995 DrawInfoScreen_Credits();
3996 else if (info_mode == INFO_MODE_PROGRAM)
3997 DrawInfoScreen_Program();
3998 else if (info_mode == INFO_MODE_VERSION)
3999 DrawInfoScreen_Version();
4000 else if (info_mode == INFO_MODE_LEVELSET)
4001 DrawInfoScreen_LevelSet();
4003 DrawInfoScreen_Main();
4005 if (info_mode != INFO_MODE_MAIN &&
4006 info_mode != INFO_MODE_TITLE &&
4007 info_mode != INFO_MODE_MUSIC)
4008 PlayMenuSoundsAndMusic();
4011 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4013 if (info_mode == INFO_MODE_TITLE)
4014 HandleInfoScreen_TitleScreen(button);
4015 else if (info_mode == INFO_MODE_ELEMENTS)
4016 HandleInfoScreen_Elements(button);
4017 else if (info_mode == INFO_MODE_MUSIC)
4018 HandleInfoScreen_Music(button);
4019 else if (info_mode == INFO_MODE_CREDITS)
4020 HandleInfoScreen_Credits(button);
4021 else if (info_mode == INFO_MODE_PROGRAM)
4022 HandleInfoScreen_Program(button);
4023 else if (info_mode == INFO_MODE_VERSION)
4024 HandleInfoScreen_Version(button);
4025 else if (info_mode == INFO_MODE_LEVELSET)
4026 HandleInfoScreen_LevelSet(button);
4028 HandleInfoScreen_Main(mx, my, dx, dy, button);
4032 // ============================================================================
4033 // type name functions
4034 // ============================================================================
4036 static TreeInfo *type_name_node = NULL;
4037 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4038 static int type_name_nr = 0;
4040 static int getPlayerNameColor(char *name)
4042 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4045 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4048 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4049 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4050 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4051 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4052 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4053 int font_width = getFontWidth(font_nr);
4055 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4057 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4059 pos->width = strlen(text) * font_width;
4060 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4062 DrawText(sx, sy, text, font_nr);
4065 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4067 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4069 *pos = *mci->pos_input;
4071 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4073 TreeInfo *ti = player_name_current;
4074 int first_entry = ti->cl_first;
4075 int entry_pos = first_entry + ti->cl_cursor;
4076 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4077 int xpos = MENU_SCREEN_START_XPOS;
4078 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4080 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4081 type_name_nr = entry_pos;
4083 strcpy(name, type_name_node->name);
4087 pos->width = MAX_PLAYER_NAME_LEN * 32;
4091 type_name_nr = user.nr;
4093 strcpy(name, setup.player_name);
4096 strcpy(type_name_last, name);
4098 if (strEqual(name, EMPTY_PLAYER_NAME))
4101 *xpos = strlen(name);
4104 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4106 // change name of edited user in global list of user names
4107 setString(&global.user_names[type_name_nr], name);
4109 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4111 TreeInfo *node = type_name_node;
4113 // change name of edited user in local menu tree structure
4114 setString(&node->name, name);
4115 setString(&node->name_sorting, name);
4117 node->color = getPlayerNameColor(name);
4118 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4122 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4125 boolean reset_setup = strEqual(name, "");
4126 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4127 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4130 strcpy(name, type_name_last);
4132 if (strEqual(name, ""))
4133 strcpy(name, EMPTY_PLAYER_NAME);
4135 setTypeNameValues_Name(name, pos);
4137 // if player name not changed, no further action required
4138 if (strEqual(name, type_name_last))
4141 // redraw player name before (possibly) opening request dialogs
4142 drawTypeNameText(name, pos, FALSE);
4144 int last_user_nr = user.nr;
4146 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4148 // save setup of currently active user (may differ from edited user)
4151 // temporarily change active user to edited user
4152 user.nr = type_name_nr;
4154 // load setup of edited user (unless creating user with current setup)
4156 !Request("Use current setup values for the new player?", REQ_ASK))
4160 char *setup_filename = getSetupFilename();
4161 boolean setup_exists = fileExists(setup_filename);
4163 // change name of edited user in setup structure
4164 strcpy(setup.player_name, name);
4166 // save setup of edited user
4169 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4173 if (Request("Reset setup values for this player?", REQ_ASK))
4175 // remove setup config file
4176 unlink(setup_filename);
4178 // set player name to default player name
4181 // update player name used by name typing functions
4182 strcpy(name, setup.player_name);
4184 setTypeNameValues_Name(name, pos);
4187 else if (remove_user && type_name_nr != 0)
4189 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4191 char *user_dir = getUserGameDataDir();
4192 char *user_dir_removed =
4193 getStringCat3WithSeparator(user_dir, "REMOVED",
4194 getCurrentTimestamp(), ".");
4196 if (rename(user_dir, user_dir_removed) != 0)
4197 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4199 checked_free(user_dir_removed);
4202 else if (create_user && type_name_nr != 0 && !setup_exists)
4204 if (Request("Create empty level set for the new player?", REQ_ASK))
4206 char *levelset_subdir = getNewUserLevelSubdir();
4208 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4210 AddUserLevelSetToLevelInfo(levelset_subdir);
4212 LevelDirTree *leveldir_current_last = leveldir_current;
4214 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4217 // set level number of newly created level set to default value
4218 LoadLevelSetup_SeriesInfo();
4220 // set newly created level set as current level set for new user
4221 SaveLevelSetup_LastSeries();
4222 SaveLevelSetup_SeriesInfo();
4224 leveldir_current = leveldir_current_last;
4228 Request("Creating new level set failed!", REQ_CONFIRM);
4233 // restore currently active user
4234 user.nr = last_user_nr;
4236 // restore setup of currently active user
4239 // restore last level set of currently active user
4240 LoadLevelSetup_LastSeries();
4241 LoadLevelSetup_SeriesInfo();
4245 static void HandleTypeNameExt(boolean initialize, Key key)
4247 static struct TextPosInfo pos_name = { 0 };
4248 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4249 static int xpos = 0;
4250 struct TextPosInfo *pos = &pos_name;
4251 char key_char = getValidConfigValueChar(getCharFromKey(key));
4252 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4253 boolean active = TRUE;
4257 getTypeNameValues(name, pos, &xpos);
4259 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4260 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4262 StartTextInput(sx, sy, pos->width, pos->height);
4264 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4266 name[xpos] = key_char;
4271 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4277 else if (key == KSYM_Return || key == KSYM_Escape)
4279 boolean changed = (key == KSYM_Return);
4283 setTypeNameValues(name, pos, changed);
4288 drawTypeNameText(name, pos, active);
4292 SetGameStatus(game_status_last_screen);
4294 if (game_status == GAME_MODE_MAIN)
4295 InitializeMainControls();
4299 static void DrawTypeName(void)
4301 HandleTypeNameExt(TRUE, 0);
4304 void HandleTypeName(Key key)
4306 HandleTypeNameExt(FALSE, key);
4310 // ============================================================================
4311 // tree menu functions
4312 // ============================================================================
4314 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4316 if (game_status != GAME_MODE_SETUP ||
4317 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4320 int max_text_size = 0;
4323 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4324 max_text_size = MAX(max_text_size, strlen(node->name));
4326 int num_entries = numTreeInfoInGroup(ti);
4327 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4328 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4329 int text_width = max_text_size * getFontWidth(font_nr);
4330 int button_width = SC_MENUBUTTON_XSIZE;
4331 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4332 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4333 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4334 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4335 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4336 int align_xoffset = MAX(0, align_xoffset_raw);
4338 return align_xoffset;
4341 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4343 if (game_status != GAME_MODE_SETUP ||
4344 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4347 int num_entries = numTreeInfoInGroup(ti);
4348 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4349 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4350 int font_height = getFontHeight(font_nr);
4351 int text_height = font_height * num_page_entries;
4352 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4353 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4354 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4355 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4356 int align_yoffset = MAX(0, align_yoffset_raw);
4358 return align_yoffset;
4361 static void DrawChooseTree(TreeInfo **ti_ptr)
4363 int fade_mask = REDRAW_FIELD;
4366 fade_mask = REDRAW_ALL;
4368 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4370 if (game_status == GAME_MODE_SETUP)
4374 else // GAME_MODE_LEVELS
4376 SetGameStatus(GAME_MODE_MAIN);
4386 FreeScreenGadgets();
4387 CreateScreenGadgets();
4391 // needed if different viewport properties defined for choosing level (set)
4392 ChangeViewportPropertiesIfNeeded();
4394 if (game_status == GAME_MODE_NAMES)
4395 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4396 else if (game_status == GAME_MODE_LEVELNR)
4397 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4398 else if (game_status == GAME_MODE_LEVELS)
4399 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4403 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4405 MapScreenTreeGadgets(*ti_ptr);
4406 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4408 DrawMaskedBorder(fade_mask);
4413 static void drawChooseTreeText(int y, boolean active, TreeInfo *ti)
4415 int num_entries = numTreeInfoInGroup(ti);
4416 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4417 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4418 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4419 int first_entry = ti->cl_first;
4420 int entry_pos = first_entry + y;
4421 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4422 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4423 int font_color = MENU_CHOOSE_TREE_COLOR(node, active);
4424 int font_nr = MENU_CHOOSE_TREE_FONT(font_color);
4425 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4426 int xpos = MENU_SCREEN_START_XPOS;
4427 int ypos = MENU_SCREEN_START_YPOS + y;
4428 int startx = amSX + xpos * 32;
4429 int starty = amSY + ypos * 32;
4430 int startx_text = startx + font_xoffset;
4431 int endx_text = amSX + screen_width;
4432 int max_text_size = endx_text - startx_text;
4433 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4434 char buffer[max_buffer_len + 1];
4436 strncpy(buffer, node->name, max_buffer_len);
4437 buffer[max_buffer_len] = '\0';
4439 DrawText(startx, starty, buffer, font_nr);
4442 static void drawChooseTreeList(int first_entry, int num_page_entries,
4446 char *title_string = NULL;
4447 int yoffset_sets = MENU_TITLE1_YPOS;
4448 int yoffset_setup = 16;
4449 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4450 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4452 title_string = ti->infotext;
4454 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4456 clearMenuListArea();
4458 for (i = 0; i < num_page_entries; i++)
4460 TreeInfo *node, *node_first;
4461 int entry_pos = first_entry + i;
4463 node_first = getTreeInfoFirstGroupEntry(ti);
4464 node = getTreeInfoFromPos(node_first, entry_pos);
4466 drawChooseTreeText(i, FALSE, ti);
4468 if (node->parent_link)
4469 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4470 else if (node->level_group)
4471 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4473 initCursor(i, IMG_MENU_BUTTON);
4475 if (game_status == GAME_MODE_NAMES)
4476 drawChooseTreeEdit(i, FALSE);
4479 redraw_mask |= REDRAW_FIELD;
4482 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4484 TreeInfo *node, *node_first;
4485 int x, last_redraw_mask = redraw_mask;
4486 int ypos = MENU_TITLE2_YPOS;
4487 int font_nr = FONT_TITLE_2;
4489 if (ti->type == TREE_TYPE_LEVEL_NR)
4490 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4492 if (ti->type != TREE_TYPE_LEVEL_DIR)
4495 node_first = getTreeInfoFirstGroupEntry(ti);
4496 node = getTreeInfoFromPos(node_first, entry_pos);
4498 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4500 if (node->parent_link)
4501 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4502 node->node_parent->name);
4503 else if (node->level_group)
4504 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4506 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4507 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4508 node->levels, (node->levels > 1 ? "levels" : "level"),
4511 // let BackToFront() redraw only what is needed
4512 redraw_mask = last_redraw_mask;
4513 for (x = 0; x < SCR_FIELDX; x++)
4514 MarkTileDirty(x, 1);
4517 static void drawChooseTreeCursorAndText(int y, boolean active, TreeInfo *ti)
4519 drawChooseTreeCursor(y, active);
4520 drawChooseTreeText(y, active, ti);
4523 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4526 TreeInfo *ti = *ti_ptr;
4527 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4528 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4529 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4530 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4531 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4533 int y = ti->cl_cursor;
4534 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4535 int num_entries = numTreeInfoInGroup(ti);
4536 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4537 boolean position_set_by_scrollbar = (dx == 999);
4539 if (button == MB_MENU_INITIALIZE)
4541 int num_entries = numTreeInfoInGroup(ti);
4542 int entry_pos = getPosFromTreeInfo(ti);
4544 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4545 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4547 if (ti->cl_first == -1)
4549 // only on initialization
4550 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4551 ti->cl_cursor = entry_pos - ti->cl_first;
4553 else if (ti->cl_cursor >= num_page_entries ||
4554 (num_entries > num_page_entries &&
4555 num_entries - ti->cl_first < num_page_entries))
4557 // only after change of list size (by custom graphic configuration)
4558 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4559 ti->cl_cursor = entry_pos - ti->cl_first;
4562 if (position_set_by_scrollbar)
4565 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4568 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4569 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4570 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4574 else if (button == MB_MENU_LEAVE)
4578 PlaySound(SND_MENU_ITEM_SELECTING);
4580 if (ti->node_parent)
4582 *ti_ptr = ti->node_parent;
4583 DrawChooseTree(ti_ptr);
4585 else if (game_status == GAME_MODE_SETUP)
4587 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4588 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4589 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4591 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4592 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4593 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4594 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4595 execSetupGraphics();
4596 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4597 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4598 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4600 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4601 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4602 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4603 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4604 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4605 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4606 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4607 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4614 if (game_status == GAME_MODE_LEVELNR)
4616 int new_level_nr = atoi(level_number_current->identifier);
4618 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4621 SetGameStatus(GAME_MODE_MAIN);
4629 if (mx || my) // mouse input
4631 x = (mx - amSX) / 32;
4632 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4634 if (game_status == GAME_MODE_NAMES)
4635 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4637 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4639 // move cursor instead of scrolling when already at start/end of list
4640 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4642 else if (dy == +1 * SCROLL_LINE &&
4643 ti->cl_first + num_page_entries == num_entries)
4646 // handle scrolling screen one line or page
4647 if (ti->cl_cursor + dy < 0 ||
4648 ti->cl_cursor + dy > num_page_entries - 1)
4650 boolean redraw = FALSE;
4652 if (ABS(dy) == SCROLL_PAGE)
4653 step = num_page_entries - 1;
4655 if (dy < 0 && ti->cl_first > 0)
4657 // scroll page/line up
4659 ti->cl_first -= step;
4660 if (ti->cl_first < 0)
4665 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4667 // scroll page/line down
4669 ti->cl_first += step;
4670 if (ti->cl_first + num_page_entries > num_entries)
4671 ti->cl_first = MAX(0, num_entries - num_page_entries);
4678 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4679 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4680 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4682 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4689 // handle moving cursor one line
4690 y = ti->cl_cursor + dy;
4695 TreeInfo *node_first, *node_cursor;
4696 int entry_pos = ti->cl_first + y;
4698 node_first = getTreeInfoFirstGroupEntry(ti);
4699 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4701 if (node_cursor->node_group)
4705 PlaySound(SND_MENU_ITEM_SELECTING);
4707 node_cursor->cl_first = ti->cl_first;
4708 node_cursor->cl_cursor = ti->cl_cursor;
4709 *ti_ptr = node_cursor->node_group;
4710 DrawChooseTree(ti_ptr);
4715 else if (dx == -1 && ti->node_parent)
4719 PlaySound(SND_MENU_ITEM_SELECTING);
4721 *ti_ptr = ti->node_parent;
4722 DrawChooseTree(ti_ptr);
4727 if (!anyScrollbarGadgetActive() &&
4728 IN_VIS_MENU(x, y) &&
4729 mx < mx_right_border &&
4730 y >= 0 && y < num_page_entries)
4734 if (game_status == GAME_MODE_NAMES)
4736 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4737 drawChooseTreeEdit(y, TRUE);
4740 if (y != ti->cl_cursor)
4742 PlaySound(SND_MENU_ITEM_ACTIVATING);
4744 drawChooseTreeCursorAndText(ti->cl_cursor, FALSE, ti);
4745 drawChooseTreeCursorAndText(y, TRUE, ti);
4746 drawChooseTreeInfo(ti->cl_first + y, ti);
4752 if (game_status == GAME_MODE_SETUP)
4754 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4755 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4756 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4758 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4759 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4760 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4761 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4762 execSetupGraphics();
4763 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4764 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4765 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4767 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4768 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4769 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4770 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4771 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4772 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4773 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4774 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4783 TreeInfo *node_first, *node_cursor;
4784 int entry_pos = ti->cl_first + y;
4786 PlaySound(SND_MENU_ITEM_SELECTING);
4788 node_first = getTreeInfoFirstGroupEntry(ti);
4789 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4791 if (node_cursor->node_group)
4795 node_cursor->cl_first = ti->cl_first;
4796 node_cursor->cl_cursor = ti->cl_cursor;
4797 *ti_ptr = node_cursor->node_group;
4798 DrawChooseTree(ti_ptr);
4800 else if (node_cursor->parent_link)
4804 *ti_ptr = node_cursor->node_parent;
4805 DrawChooseTree(ti_ptr);
4811 node_cursor->cl_first = ti->cl_first;
4812 node_cursor->cl_cursor = ti->cl_cursor;
4813 *ti_ptr = node_cursor;
4815 if (ti->type == TREE_TYPE_LEVEL_DIR)
4817 LoadLevelSetup_SeriesInfo();
4819 SaveLevelSetup_LastSeries();
4820 SaveLevelSetup_SeriesInfo();
4824 if (game_status == GAME_MODE_SETUP)
4826 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4827 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4828 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4830 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4831 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4832 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4833 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4834 execSetupGraphics();
4835 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4836 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4837 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4839 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4840 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4841 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4842 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4843 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4844 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4845 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4846 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4853 if (game_status == GAME_MODE_LEVELNR)
4855 int new_level_nr = atoi(level_number_current->identifier);
4857 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4859 else if (game_status == GAME_MODE_NAMES)
4861 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4863 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
4870 // change active user to selected user
4871 user.nr = entry_pos;
4873 // save number of new active user
4876 // load setup of new active user
4879 // load last level set of new active user
4880 LoadLevelSetup_LastSeries();
4881 LoadLevelSetup_SeriesInfo();
4883 // update list of last played level sets
4884 UpdateLastPlayedLevels_TreeInfo();
4888 ToggleFullscreenIfNeeded();
4889 ChangeWindowScalingIfNeeded();
4891 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
4892 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
4893 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
4896 SetGameStatus(GAME_MODE_MAIN);
4905 void DrawChoosePlayerName(void)
4909 FadeMenuSoundsAndMusic();
4911 if (player_name != NULL)
4913 freeTreeInfo(player_name);
4918 for (i = 0; i < MAX_PLAYER_NAMES; i++)
4920 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
4921 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
4924 ti->node_top = &player_name;
4925 ti->sort_priority = 10000 + value;
4926 ti->color = getPlayerNameColor(global.user_names[i]);
4928 snprintf(identifier, sizeof(identifier), "%d", value);
4929 snprintf(name, sizeof(name), "%s", global.user_names[i]);
4931 setString(&ti->identifier, identifier);
4932 setString(&ti->name, name);
4933 setString(&ti->name_sorting, name);
4935 pushTreeInfo(&player_name, ti);
4938 // sort player entries by player number
4939 sortTreeInfo(&player_name);
4941 // set current player entry to selected player entry
4942 player_name_current =
4943 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
4945 // if that fails, set current player name to first available name
4946 if (player_name_current == NULL)
4947 player_name_current = player_name;
4949 DrawChooseTree(&player_name_current);
4951 PlayMenuSoundsAndMusic();
4954 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
4956 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
4959 void DrawChooseLevelSet(void)
4961 FadeMenuSoundsAndMusic();
4963 DrawChooseTree(&leveldir_current);
4965 PlayMenuSoundsAndMusic();
4968 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4970 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4973 void DrawChooseLevelNr(void)
4977 FadeMenuSoundsAndMusic();
4979 if (level_number != NULL)
4981 freeTreeInfo(level_number);
4983 level_number = NULL;
4986 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4988 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4989 char identifier[32], name[64];
4992 // temporarily load level info to get level name
4993 LoadLevelInfoOnly(i);
4995 ti->node_top = &level_number;
4996 ti->sort_priority = 10000 + value;
4997 ti->color = (level.no_level_file ? FC_BLUE :
4998 LevelStats_getSolved(i) ? FC_GREEN :
4999 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5001 snprintf(identifier, sizeof(identifier), "%d", value);
5002 snprintf(name, sizeof(name), "%03d: %s", value,
5003 (level.no_level_file ? "(no file)" : level.name));
5005 setString(&ti->identifier, identifier);
5006 setString(&ti->name, name);
5007 setString(&ti->name_sorting, name);
5009 pushTreeInfo(&level_number, ti);
5012 // sort level number values to start with lowest level number
5013 sortTreeInfo(&level_number);
5015 // set current level number to current level number
5016 level_number_current =
5017 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5019 // if that also fails, set current level number to first available level
5020 if (level_number_current == NULL)
5021 level_number_current = level_number;
5023 DrawChooseTree(&level_number_current);
5025 PlayMenuSoundsAndMusic();
5028 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5030 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5033 void DrawHallOfFame(int level_nr, int highlight_position)
5035 int fade_mask = REDRAW_FIELD;
5038 fade_mask = REDRAW_ALL;
5041 FadeMenuSoundsAndMusic();
5043 // (this is needed when called from GameEnd() after winning a game)
5044 KeyboardAutoRepeatOn();
5046 // (this is needed when called from GameEnd() after winning a game)
5047 SetDrawDeactivationMask(REDRAW_NONE);
5048 SetDrawBackgroundMask(REDRAW_FIELD);
5050 if (highlight_position < 0)
5051 LoadScore(level_nr);
5053 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5055 FadeSetEnterScreen();
5059 // needed if different viewport properties defined for scores
5060 ChangeViewportPropertiesIfNeeded();
5062 PlayMenuSoundsAndMusic();
5064 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5066 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
5068 DrawMaskedBorder(fade_mask);
5073 static void drawHallOfFameList(int level_nr, int first_entry,
5074 int highlight_position)
5078 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5081 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
5082 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
5083 "HighScores of Level %d", level_nr);
5085 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5087 int entry = first_entry + i;
5088 boolean active = (entry == highlight_position);
5089 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
5090 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
5091 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
5092 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
5093 int dxoff = getFontDrawOffsetX(font_nr1);
5094 int dx1 = 3 * getFontWidth(font_nr1);
5095 int dx2 = dx1 + getFontWidth(font_nr1);
5096 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
5097 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
5098 int sy = mSY + 64 + i * 32;
5100 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
5101 DrawText(mSX + dx1, sy, ".", font_nr1);
5103 for (j = 0; j < num_dots; j++)
5104 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
5106 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
5107 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
5109 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
5112 redraw_mask |= REDRAW_FIELD;
5115 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5117 static int level_nr = 0;
5118 static int first_entry = 0;
5119 static int highlight_position = 0;
5120 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5122 if (button == MB_MENU_INITIALIZE)
5125 highlight_position = my;
5127 first_entry = highlight_position - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
5129 if (first_entry < 0)
5131 else if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
5132 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5134 drawHallOfFameList(level_nr, first_entry, highlight_position);
5139 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
5140 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5144 if (first_entry > 0)
5146 first_entry -= step;
5147 if (first_entry < 0)
5150 drawHallOfFameList(level_nr, first_entry, highlight_position);
5155 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
5157 first_entry += step;
5158 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
5159 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5161 drawHallOfFameList(level_nr, first_entry, highlight_position);
5164 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5166 PlaySound(SND_MENU_ITEM_SELECTING);
5168 FadeSound(SND_BACKGROUND_SCORES);
5170 if (button == MB_MENU_CHOICE &&
5171 game_status_last_screen == GAME_MODE_PLAYING &&
5172 setup.auto_play_next_level && setup.increment_levels &&
5173 level_nr < leveldir_current->last_level &&
5176 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5180 SetGameStatus(GAME_MODE_MAIN);
5186 if (game_status == GAME_MODE_SCORES)
5187 PlayMenuSoundIfLoop();
5191 // ============================================================================
5192 // setup screen functions
5193 // ============================================================================
5195 static struct TokenInfo *setup_info;
5196 static int num_setup_info; // number of setup entries shown on screen
5197 static int max_setup_info; // total number of setup entries in list
5199 static char *window_size_text;
5200 static char *scaling_type_text;
5201 static char *rendering_mode_text;
5202 static char *vsync_mode_text;
5203 static char *scroll_delay_text;
5204 static char *snapshot_mode_text;
5205 static char *game_speed_text;
5206 static char *network_server_text;
5207 static char *graphics_set_name;
5208 static char *sounds_set_name;
5209 static char *music_set_name;
5210 static char *volume_simple_text;
5211 static char *volume_loops_text;
5212 static char *volume_music_text;
5213 static char *touch_controls_text;
5214 static char *move_distance_text;
5215 static char *drop_distance_text;
5216 static char *transparency_text;
5217 static char *grid_size_text[2][2];
5219 static void execSetupMain(void)
5221 setup_mode = SETUP_MODE_MAIN;
5226 static void execSetupGame_setGameSpeeds(boolean update_value)
5228 if (setup.game_speed_extended)
5230 game_speeds_list = game_speeds_list_extended;
5231 game_speeds = game_speeds_extended;
5235 game_speeds_list = game_speeds_list_normal;
5236 game_speeds = game_speeds_normal;
5239 if (game_speeds == NULL)
5243 for (i = 0; game_speeds_list[i].value != -1; i++)
5245 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5246 char identifier[32], name[32];
5247 int value = game_speeds_list[i].value;
5248 char *text = game_speeds_list[i].text;
5250 ti->node_top = &game_speeds;
5251 ti->sort_priority = 10000 - value;
5253 sprintf(identifier, "%d", value);
5254 sprintf(name, "%s", text);
5256 setString(&ti->identifier, identifier);
5257 setString(&ti->name, name);
5258 setString(&ti->name_sorting, name);
5259 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5261 pushTreeInfo(&game_speeds, ti);
5264 // sort game speed values to start with slowest game speed
5265 sortTreeInfo(&game_speeds);
5267 update_value = TRUE;
5272 // set current game speed to configured game speed value
5273 game_speed_current =
5274 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5276 // if that fails, set current game speed to reliable default value
5277 if (game_speed_current == NULL)
5278 game_speed_current =
5279 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5281 // if that also fails, set current game speed to first available speed
5282 if (game_speed_current == NULL)
5283 game_speed_current = game_speeds;
5285 if (setup.game_speed_extended)
5286 game_speeds_extended = game_speeds;
5288 game_speeds_normal = game_speeds;
5291 setup.game_frame_delay = atoi(game_speed_current->identifier);
5293 // needed for displaying game speed text instead of identifier
5294 game_speed_text = game_speed_current->name;
5297 static void execSetupGame_setScrollDelays(void)
5299 if (scroll_delays == NULL)
5303 for (i = 0; scroll_delays_list[i].value != -1; i++)
5305 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5306 char identifier[32], name[32];
5307 int value = scroll_delays_list[i].value;
5308 char *text = scroll_delays_list[i].text;
5310 ti->node_top = &scroll_delays;
5311 ti->sort_priority = value;
5313 sprintf(identifier, "%d", value);
5314 sprintf(name, "%s", text);
5316 setString(&ti->identifier, identifier);
5317 setString(&ti->name, name);
5318 setString(&ti->name_sorting, name);
5319 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5321 pushTreeInfo(&scroll_delays, ti);
5324 // sort scroll delay values to start with lowest scroll delay value
5325 sortTreeInfo(&scroll_delays);
5327 // set current scroll delay value to configured scroll delay value
5328 scroll_delay_current =
5329 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5331 // if that fails, set current scroll delay to reliable default value
5332 if (scroll_delay_current == NULL)
5333 scroll_delay_current =
5334 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5336 // if that also fails, set current scroll delay to first available value
5337 if (scroll_delay_current == NULL)
5338 scroll_delay_current = scroll_delays;
5341 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5343 // needed for displaying scroll delay text instead of identifier
5344 scroll_delay_text = scroll_delay_current->name;
5347 static void execSetupGame_setSnapshotModes(void)
5349 if (snapshot_modes == NULL)
5353 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5355 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5356 char identifier[32], name[32];
5357 char *value = snapshot_modes_list[i].value;
5358 char *text = snapshot_modes_list[i].text;
5360 ti->node_top = &snapshot_modes;
5361 ti->sort_priority = i;
5363 sprintf(identifier, "%s", value);
5364 sprintf(name, "%s", text);
5366 setString(&ti->identifier, identifier);
5367 setString(&ti->name, name);
5368 setString(&ti->name_sorting, name);
5369 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5371 pushTreeInfo(&snapshot_modes, ti);
5374 // sort snapshot mode values to start with lowest snapshot mode value
5375 sortTreeInfo(&snapshot_modes);
5377 // set current snapshot mode value to configured snapshot mode value
5378 snapshot_mode_current =
5379 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5381 // if that fails, set current snapshot mode to reliable default value
5382 if (snapshot_mode_current == NULL)
5383 snapshot_mode_current =
5384 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5386 // if that also fails, set current snapshot mode to first available value
5387 if (snapshot_mode_current == NULL)
5388 snapshot_mode_current = snapshot_modes;
5391 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5393 // needed for displaying snapshot mode text instead of identifier
5394 snapshot_mode_text = snapshot_mode_current->name;
5397 static void execSetupGame_setNetworkServerText(void)
5399 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5401 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5405 strncpy(network_server_hostname, setup.network_server_hostname,
5406 MAX_SETUP_TEXT_INPUT_LEN);
5407 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5410 // needed for displaying network server text instead of identifier
5411 network_server_text = network_server_hostname;
5414 static void execSetupGame(void)
5416 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5418 execSetupGame_setGameSpeeds(FALSE);
5419 execSetupGame_setScrollDelays();
5420 execSetupGame_setSnapshotModes();
5422 execSetupGame_setNetworkServerText();
5424 setup_mode = SETUP_MODE_GAME;
5428 // check if vsync needs to be disabled for this game speed to work
5429 if (check_vsync_mode)
5430 DisableVsyncIfNeeded();
5433 static void execSetupChooseGameSpeed(void)
5435 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5440 static void execSetupChooseScrollDelay(void)
5442 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5447 static void execSetupChooseSnapshotMode(void)
5449 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5454 static void execSetupEngines(void)
5456 setup_mode = SETUP_MODE_ENGINES;
5461 static void execSetupEditor(void)
5463 setup_mode = SETUP_MODE_EDITOR;
5468 static void execSetupGraphics_setWindowSizes(boolean update_list)
5470 if (window_sizes != NULL && update_list)
5472 freeTreeInfo(window_sizes);
5474 window_sizes = NULL;
5477 if (window_sizes == NULL)
5479 boolean current_window_size_found = FALSE;
5482 for (i = 0; window_sizes_list[i].value != -1; i++)
5484 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5485 char identifier[32], name[32];
5486 int value = window_sizes_list[i].value;
5487 char *text = window_sizes_list[i].text;
5489 ti->node_top = &window_sizes;
5490 ti->sort_priority = value;
5492 sprintf(identifier, "%d", value);
5493 sprintf(name, "%s", text);
5495 setString(&ti->identifier, identifier);
5496 setString(&ti->name, name);
5497 setString(&ti->name_sorting, name);
5498 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5500 pushTreeInfo(&window_sizes, ti);
5502 if (value == setup.window_scaling_percent)
5503 current_window_size_found = TRUE;
5506 if (!current_window_size_found)
5508 // add entry for non-preset window scaling value
5510 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5511 char identifier[32], name[32];
5512 int value = setup.window_scaling_percent;
5514 ti->node_top = &window_sizes;
5515 ti->sort_priority = value;
5517 sprintf(identifier, "%d", value);
5518 sprintf(name, "%d %% (Current)", value);
5520 setString(&ti->identifier, identifier);
5521 setString(&ti->name, name);
5522 setString(&ti->name_sorting, name);
5523 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5525 pushTreeInfo(&window_sizes, ti);
5528 // sort window size values to start with lowest window size value
5529 sortTreeInfo(&window_sizes);
5531 // set current window size value to configured window size value
5532 window_size_current =
5533 getTreeInfoFromIdentifier(window_sizes,
5534 i_to_a(setup.window_scaling_percent));
5536 // if that fails, set current window size to reliable default value
5537 if (window_size_current == NULL)
5538 window_size_current =
5539 getTreeInfoFromIdentifier(window_sizes,
5540 i_to_a(STD_WINDOW_SCALING_PERCENT));
5542 // if that also fails, set current window size to first available value
5543 if (window_size_current == NULL)
5544 window_size_current = window_sizes;
5547 setup.window_scaling_percent = atoi(window_size_current->identifier);
5549 // needed for displaying window size text instead of identifier
5550 window_size_text = window_size_current->name;
5553 static void execSetupGraphics_setScalingTypes(void)
5555 if (scaling_types == NULL)
5559 for (i = 0; scaling_types_list[i].value != NULL; i++)
5561 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5562 char identifier[32], name[32];
5563 char *value = scaling_types_list[i].value;
5564 char *text = scaling_types_list[i].text;
5566 ti->node_top = &scaling_types;
5567 ti->sort_priority = i;
5569 sprintf(identifier, "%s", value);
5570 sprintf(name, "%s", text);
5572 setString(&ti->identifier, identifier);
5573 setString(&ti->name, name);
5574 setString(&ti->name_sorting, name);
5575 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5577 pushTreeInfo(&scaling_types, ti);
5580 // sort scaling type values to start with lowest scaling type value
5581 sortTreeInfo(&scaling_types);
5583 // set current scaling type value to configured scaling type value
5584 scaling_type_current =
5585 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5587 // if that fails, set current scaling type to reliable default value
5588 if (scaling_type_current == NULL)
5589 scaling_type_current =
5590 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5592 // if that also fails, set current scaling type to first available value
5593 if (scaling_type_current == NULL)
5594 scaling_type_current = scaling_types;
5597 setup.window_scaling_quality = scaling_type_current->identifier;
5599 // needed for displaying scaling type text instead of identifier
5600 scaling_type_text = scaling_type_current->name;
5603 static void execSetupGraphics_setRenderingModes(void)
5605 if (rendering_modes == NULL)
5609 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5611 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5612 char identifier[32], name[32];
5613 char *value = rendering_modes_list[i].value;
5614 char *text = rendering_modes_list[i].text;
5616 ti->node_top = &rendering_modes;
5617 ti->sort_priority = i;
5619 sprintf(identifier, "%s", value);
5620 sprintf(name, "%s", text);
5622 setString(&ti->identifier, identifier);
5623 setString(&ti->name, name);
5624 setString(&ti->name_sorting, name);
5625 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5627 pushTreeInfo(&rendering_modes, ti);
5630 // sort rendering mode values to start with lowest rendering mode value
5631 sortTreeInfo(&rendering_modes);
5633 // set current rendering mode value to configured rendering mode value
5634 rendering_mode_current =
5635 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5637 // if that fails, set current rendering mode to reliable default value
5638 if (rendering_mode_current == NULL)
5639 rendering_mode_current =
5640 getTreeInfoFromIdentifier(rendering_modes,
5641 STR_SPECIAL_RENDERING_DEFAULT);
5643 // if that also fails, set current rendering mode to first available one
5644 if (rendering_mode_current == NULL)
5645 rendering_mode_current = rendering_modes;
5648 setup.screen_rendering_mode = rendering_mode_current->identifier;
5650 // needed for displaying rendering mode text instead of identifier
5651 rendering_mode_text = rendering_mode_current->name;
5654 static void execSetupGraphics_setVsyncModes(boolean update_value)
5656 if (vsync_modes == NULL)
5660 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5662 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5663 char identifier[32], name[32];
5664 char *value = vsync_modes_list[i].value;
5665 char *text = vsync_modes_list[i].text;
5667 ti->node_top = &vsync_modes;
5668 ti->sort_priority = i;
5670 sprintf(identifier, "%s", value);
5671 sprintf(name, "%s", text);
5673 setString(&ti->identifier, identifier);
5674 setString(&ti->name, name);
5675 setString(&ti->name_sorting, name);
5676 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5678 pushTreeInfo(&vsync_modes, ti);
5681 // sort vsync mode values to start with lowest vsync mode value
5682 sortTreeInfo(&vsync_modes);
5684 update_value = TRUE;
5689 // set current vsync mode value to configured vsync mode value
5690 vsync_mode_current =
5691 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5693 // if that fails, set current vsync mode to reliable default value
5694 if (vsync_mode_current == NULL)
5695 vsync_mode_current =
5696 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5698 // if that also fails, set current vsync mode to first available one
5699 if (vsync_mode_current == NULL)
5700 vsync_mode_current = vsync_modes;
5703 setup.vsync_mode = vsync_mode_current->identifier;
5705 // needed for displaying vsync mode text instead of identifier
5706 vsync_mode_text = vsync_mode_current->name;
5709 static void execSetupGraphics(void)
5711 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5713 // update "setup.window_scaling_percent" from list selection
5714 // (in this case, window scaling was changed on setup screen)
5715 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5716 execSetupGraphics_setWindowSizes(FALSE);
5718 // update "setup.vsync_mode" from list selection
5719 // (in this case, vsync mode was changed on setup screen)
5720 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5721 execSetupGraphics_setVsyncModes(FALSE);
5723 // update list selection from "setup.window_scaling_percent"
5724 // (window scaling may have changed by resizing the window)
5725 execSetupGraphics_setWindowSizes(TRUE);
5727 // update list selection from "setup.vsync_mode"
5728 // (vsync_mode may have changed by re-creating the renderer)
5729 execSetupGraphics_setVsyncModes(TRUE);
5731 execSetupGraphics_setScalingTypes();
5732 execSetupGraphics_setRenderingModes();
5734 setup_mode = SETUP_MODE_GRAPHICS;
5738 // check if game speed is high enough for 60 Hz vsync to work
5739 if (check_game_speed)
5740 ModifyGameSpeedIfNeeded();
5742 // window scaling may have changed at this point
5743 ChangeWindowScalingIfNeeded();
5745 // window scaling quality may have changed at this point
5746 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5747 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5749 // screen rendering mode may have changed at this point
5750 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5752 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5753 int video_vsync_mode = video.vsync_mode;
5755 // screen vsync mode may have changed at this point
5756 ChangeVsyncModeIfNeeded();
5758 // check if setting vsync mode to selected value failed
5759 if (setup_vsync_mode != video_vsync_mode &&
5760 setup_vsync_mode != video.vsync_mode)
5762 // changing vsync mode to selected value failed -- reset displayed value
5763 execSetupGraphics_setVsyncModes(TRUE);
5765 Request("Setting VSync failed!", REQ_CONFIRM);
5771 static void execSetupChooseWindowSize(void)
5773 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5778 static void execSetupChooseScalingType(void)
5780 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5785 static void execSetupChooseRenderingMode(void)
5787 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5792 static void execSetupChooseVsyncMode(void)
5794 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5799 static void execSetupChooseVolumeSimple(void)
5801 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5806 static void execSetupChooseVolumeLoops(void)
5808 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5813 static void execSetupChooseVolumeMusic(void)
5815 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5820 static void execSetupSound(void)
5822 if (volumes_simple == NULL)
5824 boolean current_volume_simple_found = FALSE;
5827 for (i = 0; volumes_list[i].value != -1; i++)
5829 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5830 char identifier[32], name[32];
5831 int value = volumes_list[i].value;
5832 char *text = volumes_list[i].text;
5834 ti->node_top = &volumes_simple;
5835 ti->sort_priority = value;
5837 sprintf(identifier, "%d", value);
5838 sprintf(name, "%s", text);
5840 setString(&ti->identifier, identifier);
5841 setString(&ti->name, name);
5842 setString(&ti->name_sorting, name);
5843 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5845 pushTreeInfo(&volumes_simple, ti);
5847 if (value == setup.volume_simple)
5848 current_volume_simple_found = TRUE;
5851 if (!current_volume_simple_found)
5853 // add entry for non-preset volume value
5855 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5856 char identifier[32], name[32];
5857 int value = setup.volume_simple;
5859 ti->node_top = &volumes_simple;
5860 ti->sort_priority = value;
5862 sprintf(identifier, "%d", value);
5863 sprintf(name, "%d %% (Current)", value);
5865 setString(&ti->identifier, identifier);
5866 setString(&ti->name, name);
5867 setString(&ti->name_sorting, name);
5868 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5870 pushTreeInfo(&volumes_simple, ti);
5873 // sort volume values to start with lowest volume value
5874 sortTreeInfo(&volumes_simple);
5876 // set current volume value to configured volume value
5877 volume_simple_current =
5878 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5880 // if that fails, set current volume to reliable default value
5881 if (volume_simple_current == NULL)
5882 volume_simple_current =
5883 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5885 // if that also fails, set current volume to first available value
5886 if (volume_simple_current == NULL)
5887 volume_simple_current = volumes_simple;
5890 if (volumes_loops == NULL)
5892 boolean current_volume_loops_found = FALSE;
5895 for (i = 0; volumes_list[i].value != -1; i++)
5897 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5898 char identifier[32], name[32];
5899 int value = volumes_list[i].value;
5900 char *text = volumes_list[i].text;
5902 ti->node_top = &volumes_loops;
5903 ti->sort_priority = value;
5905 sprintf(identifier, "%d", value);
5906 sprintf(name, "%s", text);
5908 setString(&ti->identifier, identifier);
5909 setString(&ti->name, name);
5910 setString(&ti->name_sorting, name);
5911 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5913 pushTreeInfo(&volumes_loops, ti);
5915 if (value == setup.volume_loops)
5916 current_volume_loops_found = TRUE;
5919 if (!current_volume_loops_found)
5921 // add entry for non-preset volume value
5923 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5924 char identifier[32], name[32];
5925 int value = setup.volume_loops;
5927 ti->node_top = &volumes_loops;
5928 ti->sort_priority = value;
5930 sprintf(identifier, "%d", value);
5931 sprintf(name, "%d %% (Current)", value);
5933 setString(&ti->identifier, identifier);
5934 setString(&ti->name, name);
5935 setString(&ti->name_sorting, name);
5936 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5938 pushTreeInfo(&volumes_loops, ti);
5941 // sort volume values to start with lowest volume value
5942 sortTreeInfo(&volumes_loops);
5944 // set current volume value to configured volume value
5945 volume_loops_current =
5946 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5948 // if that fails, set current volume to reliable default value
5949 if (volume_loops_current == NULL)
5950 volume_loops_current =
5951 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5953 // if that also fails, set current volume to first available value
5954 if (volume_loops_current == NULL)
5955 volume_loops_current = volumes_loops;
5958 if (volumes_music == NULL)
5960 boolean current_volume_music_found = FALSE;
5963 for (i = 0; volumes_list[i].value != -1; i++)
5965 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5966 char identifier[32], name[32];
5967 int value = volumes_list[i].value;
5968 char *text = volumes_list[i].text;
5970 ti->node_top = &volumes_music;
5971 ti->sort_priority = value;
5973 sprintf(identifier, "%d", value);
5974 sprintf(name, "%s", text);
5976 setString(&ti->identifier, identifier);
5977 setString(&ti->name, name);
5978 setString(&ti->name_sorting, name);
5979 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5981 pushTreeInfo(&volumes_music, ti);
5983 if (value == setup.volume_music)
5984 current_volume_music_found = TRUE;
5987 if (!current_volume_music_found)
5989 // add entry for non-preset volume value
5991 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5992 char identifier[32], name[32];
5993 int value = setup.volume_music;
5995 ti->node_top = &volumes_music;
5996 ti->sort_priority = value;
5998 sprintf(identifier, "%d", value);
5999 sprintf(name, "%d %% (Current)", value);
6001 setString(&ti->identifier, identifier);
6002 setString(&ti->name, name);
6003 setString(&ti->name_sorting, name);
6004 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6006 pushTreeInfo(&volumes_music, ti);
6009 // sort volume values to start with lowest volume value
6010 sortTreeInfo(&volumes_music);
6012 // set current volume value to configured volume value
6013 volume_music_current =
6014 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6016 // if that fails, set current volume to reliable default value
6017 if (volume_music_current == NULL)
6018 volume_music_current =
6019 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6021 // if that also fails, set current volume to first available value
6022 if (volume_music_current == NULL)
6023 volume_music_current = volumes_music;
6026 setup.volume_simple = atoi(volume_simple_current->identifier);
6027 setup.volume_loops = atoi(volume_loops_current->identifier);
6028 setup.volume_music = atoi(volume_music_current->identifier);
6030 // needed for displaying volume text instead of identifier
6031 volume_simple_text = volume_simple_current->name;
6032 volume_loops_text = volume_loops_current->name;
6033 volume_music_text = volume_music_current->name;
6035 setup_mode = SETUP_MODE_SOUND;
6040 static void execSetupChooseTouchControls(void)
6042 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6047 static void execSetupChooseMoveDistance(void)
6049 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6054 static void execSetupChooseDropDistance(void)
6056 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6061 static void execSetupChooseTransparency(void)
6063 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6068 static void execSetupChooseGridXSize_0(void)
6070 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6075 static void execSetupChooseGridYSize_0(void)
6077 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6082 static void execSetupChooseGridXSize_1(void)
6084 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6089 static void execSetupChooseGridYSize_1(void)
6091 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6096 static void execSetupConfigureVirtualButtons(void)
6098 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6100 ConfigureVirtualButtons();
6102 setup_mode = SETUP_MODE_TOUCH;
6107 static void execSetupTouch(void)
6111 if (touch_controls == NULL)
6113 for (i = 0; touch_controls_list[i].value != NULL; i++)
6115 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6116 char identifier[32], name[32];
6117 char *value = touch_controls_list[i].value;
6118 char *text = touch_controls_list[i].text;
6120 ti->node_top = &touch_controls;
6121 ti->sort_priority = i;
6123 sprintf(identifier, "%s", value);
6124 sprintf(name, "%s", text);
6126 setString(&ti->identifier, identifier);
6127 setString(&ti->name, name);
6128 setString(&ti->name_sorting, name);
6129 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6131 pushTreeInfo(&touch_controls, ti);
6134 // sort touch control values to start with lowest touch control value
6135 sortTreeInfo(&touch_controls);
6137 // set current touch control value to configured touch control value
6138 touch_control_current =
6139 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6141 // if that fails, set current touch control to reliable default value
6142 if (touch_control_current == NULL)
6143 touch_control_current =
6144 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6146 // if that also fails, set current touch control to first available value
6147 if (touch_control_current == NULL)
6148 touch_control_current = touch_controls;
6151 if (move_distances == NULL)
6153 for (i = 0; distances_list[i].value != -1; i++)
6155 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6156 char identifier[32], name[32];
6157 int value = distances_list[i].value;
6158 char *text = distances_list[i].text;
6160 ti->node_top = &move_distances;
6161 ti->sort_priority = value;
6163 sprintf(identifier, "%d", value);
6164 sprintf(name, "%s", text);
6166 setString(&ti->identifier, identifier);
6167 setString(&ti->name, name);
6168 setString(&ti->name_sorting, name);
6169 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6171 pushTreeInfo(&move_distances, ti);
6174 // sort distance values to start with lowest distance value
6175 sortTreeInfo(&move_distances);
6177 // set current distance value to configured distance value
6178 move_distance_current =
6179 getTreeInfoFromIdentifier(move_distances,
6180 i_to_a(setup.touch.move_distance));
6182 // if that fails, set current distance to reliable default value
6183 if (move_distance_current == NULL)
6184 move_distance_current =
6185 getTreeInfoFromIdentifier(move_distances,
6186 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6188 // if that also fails, set current distance to first available value
6189 if (move_distance_current == NULL)
6190 move_distance_current = move_distances;
6193 if (drop_distances == NULL)
6195 for (i = 0; distances_list[i].value != -1; i++)
6197 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6198 char identifier[32], name[32];
6199 int value = distances_list[i].value;
6200 char *text = distances_list[i].text;
6202 ti->node_top = &drop_distances;
6203 ti->sort_priority = value;
6205 sprintf(identifier, "%d", value);
6206 sprintf(name, "%s", text);
6208 setString(&ti->identifier, identifier);
6209 setString(&ti->name, name);
6210 setString(&ti->name_sorting, name);
6211 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6213 pushTreeInfo(&drop_distances, ti);
6216 // sort distance values to start with lowest distance value
6217 sortTreeInfo(&drop_distances);
6219 // set current distance value to configured distance value
6220 drop_distance_current =
6221 getTreeInfoFromIdentifier(drop_distances,
6222 i_to_a(setup.touch.drop_distance));
6224 // if that fails, set current distance to reliable default value
6225 if (drop_distance_current == NULL)
6226 drop_distance_current =
6227 getTreeInfoFromIdentifier(drop_distances,
6228 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6230 // if that also fails, set current distance to first available value
6231 if (drop_distance_current == NULL)
6232 drop_distance_current = drop_distances;
6235 if (transparencies == NULL)
6237 for (i = 0; transparencies_list[i].value != -1; i++)
6239 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6240 char identifier[32], name[32];
6241 int value = transparencies_list[i].value;
6242 char *text = transparencies_list[i].text;
6244 ti->node_top = &transparencies;
6245 ti->sort_priority = value;
6247 sprintf(identifier, "%d", value);
6248 sprintf(name, "%s", text);
6250 setString(&ti->identifier, identifier);
6251 setString(&ti->name, name);
6252 setString(&ti->name_sorting, name);
6253 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6255 pushTreeInfo(&transparencies, ti);
6258 // sort transparency values to start with lowest transparency value
6259 sortTreeInfo(&transparencies);
6261 // set current transparency value to configured transparency value
6262 transparency_current =
6263 getTreeInfoFromIdentifier(transparencies,
6264 i_to_a(setup.touch.transparency));
6266 // if that fails, set current transparency to reliable default value
6267 if (transparency_current == NULL)
6268 transparency_current =
6269 getTreeInfoFromIdentifier(transparencies,
6270 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6272 // if that also fails, set current transparency to first available value
6273 if (transparency_current == NULL)
6274 transparency_current = transparencies;
6277 for (i = 0; i < 2; i++)
6279 for (j = 0; j < 2; j++)
6281 if (grid_sizes[i][j] == NULL)
6283 for (k = 0; grid_sizes_list[k].value != -1; k++)
6285 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6286 char identifier[32], name[32];
6287 int value = grid_sizes_list[k].value;
6288 char *text = grid_sizes_list[k].text;
6290 ti->node_top = &grid_sizes[i][j];
6291 ti->sort_priority = value;
6293 sprintf(identifier, "%d", value);
6294 sprintf(name, "%s", text);
6296 setString(&ti->identifier, identifier);
6297 setString(&ti->name, name);
6298 setString(&ti->name_sorting, name);
6299 setString(&ti->infotext,
6302 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6303 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6305 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6306 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6308 pushTreeInfo(&grid_sizes[i][j], ti);
6311 // sort grid size values to start with lowest grid size value
6312 sortTreeInfo(&grid_sizes[i][j]);
6314 // set current grid size value to configured grid size value
6315 grid_size_current[i][j] =
6316 getTreeInfoFromIdentifier(grid_sizes[i][j],
6318 setup.touch.grid_xsize[i] :
6319 setup.touch.grid_ysize[i]));
6321 // if that fails, set current grid size to reliable default value
6322 if (grid_size_current[i][j] == NULL)
6323 grid_size_current[i][j] =
6324 getTreeInfoFromIdentifier(grid_sizes[i][j],
6326 DEFAULT_GRID_XSIZE(i) :
6327 DEFAULT_GRID_YSIZE(i)));
6329 // if that also fails, set current grid size to first available value
6330 if (grid_size_current[i][j] == NULL)
6331 grid_size_current[i][j] = grid_sizes[i][j];
6336 setup.touch.control_type = touch_control_current->identifier;
6337 setup.touch.move_distance = atoi(move_distance_current->identifier);
6338 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6339 setup.touch.transparency = atoi(transparency_current->identifier);
6341 for (i = 0; i < 2; i++)
6343 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6344 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6346 if (i == GRID_ACTIVE_NR())
6348 overlay.grid_xsize = setup.touch.grid_xsize[i];
6349 overlay.grid_ysize = setup.touch.grid_ysize[i];
6353 // needed for displaying value text instead of identifier
6354 touch_controls_text = touch_control_current->name;
6355 move_distance_text = move_distance_current->name;
6356 drop_distance_text = drop_distance_current->name;
6357 transparency_text = transparency_current->name;
6359 for (i = 0; i < 2; i++)
6360 for (j = 0; j < 2; j++)
6361 grid_size_text[i][j] = grid_size_current[i][j]->name;
6363 setup_mode = SETUP_MODE_TOUCH;
6368 static void execSetupArtwork(void)
6370 static ArtworkDirTree *gfx_last_valid = NULL;
6371 static ArtworkDirTree *snd_last_valid = NULL;
6372 static ArtworkDirTree *mus_last_valid = NULL;
6374 // current artwork directory may be invalid (level group, parent link)
6375 if (!validLevelSeries(artwork.gfx_current))
6376 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6377 if (!validLevelSeries(artwork.snd_current))
6378 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6379 if (!validLevelSeries(artwork.mus_current))
6380 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6382 // store valid artwork directory information
6383 gfx_last_valid = artwork.gfx_current;
6384 snd_last_valid = artwork.snd_current;
6385 mus_last_valid = artwork.mus_current;
6388 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6389 artwork.gfx_current->subdir,
6390 artwork.gfx_current->fullpath,
6391 artwork.gfx_current->basepath);
6394 setup.graphics_set = artwork.gfx_current->identifier;
6395 setup.sounds_set = artwork.snd_current->identifier;
6396 setup.music_set = artwork.mus_current->identifier;
6398 // needed if last screen (setup choice) changed graphics, sounds or music
6399 ReloadCustomArtwork(0);
6401 // needed for displaying artwork name instead of artwork identifier
6402 graphics_set_name = artwork.gfx_current->name;
6403 sounds_set_name = artwork.snd_current->name;
6404 music_set_name = artwork.mus_current->name;
6406 setup_mode = SETUP_MODE_ARTWORK;
6411 static void execSetupChooseGraphics(void)
6413 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6418 static void execSetupChooseSounds(void)
6420 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6425 static void execSetupChooseMusic(void)
6427 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6432 static void execSetupInput(void)
6434 setup_mode = SETUP_MODE_INPUT;
6439 static void execSetupShortcuts(void)
6441 setup_mode = SETUP_MODE_SHORTCUTS;
6446 static void execSetupShortcuts1(void)
6448 setup_mode = SETUP_MODE_SHORTCUTS_1;
6453 static void execSetupShortcuts2(void)
6455 setup_mode = SETUP_MODE_SHORTCUTS_2;
6460 static void execSetupShortcuts3(void)
6462 setup_mode = SETUP_MODE_SHORTCUTS_3;
6467 static void execSetupShortcuts4(void)
6469 setup_mode = SETUP_MODE_SHORTCUTS_4;
6474 static void execSetupShortcuts5(void)
6476 setup_mode = SETUP_MODE_SHORTCUTS_5;
6481 static void execExitSetup(void)
6483 SetGameStatus(GAME_MODE_MAIN);
6488 static void execSaveAndExitSetup(void)
6494 static void execGadgetNetworkServer(void)
6496 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6497 struct GadgetInfo *gi = screen_gadget[gadget_id];
6499 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6500 network_server_hostname[0] = '\0';
6502 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6506 ClickOnGadget(gi, MB_LEFTBUTTON);
6509 static void ToggleNetworkModeIfNeeded(void)
6511 int font_title = FONT_TITLE_1;
6512 int font_foot = FC_BLUE;
6513 int ystart = mSY - SY + 16;
6514 int ybottom = mSY - SY + SYSIZE - 20;
6515 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6517 if (setup.network_mode == network.enabled)
6520 network.enabled = setup.network_mode;
6522 FadeOut(REDRAW_ALL);
6526 DrawTextSCentered(ystart, font_title, text);
6530 if (network.enabled)
6531 InitNetworkServer();
6533 DisconnectFromNetworkServer();
6535 DrawTextSCentered(ybottom, font_foot,
6536 "Press any key or button for setup menu");
6538 WaitForEventToContinue();
6543 static void ToggleGameSpeedsListIfNeeded(void)
6545 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6547 if (setup.game_speed_extended == using_game_speeds_extended)
6550 // try to match similar values when changing game speeds list
6551 if (setup.game_speed_extended)
6552 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6553 setup.game_frame_delay == 30 ? 29 :
6554 setup.game_frame_delay);
6556 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6557 setup.game_frame_delay == 16 ? 15 :
6558 setup.game_frame_delay >= 29 ? 30 :
6559 setup.game_frame_delay <= 10 ? 10 :
6560 setup.game_frame_delay);
6562 execSetupGame_setGameSpeeds(TRUE);
6567 static void ModifyGameSpeedIfNeeded(void)
6569 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6570 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6574 char *game_speed_text = "Fast";
6575 int game_speed_value = 15;
6577 if (setup.game_speed_extended)
6579 game_speed_text = "60 fps";
6580 game_speed_value = 16;
6583 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6585 // set game speed to existing list value that is fast enough for vsync
6586 setup.game_frame_delay = game_speed_value;
6588 execSetupGame_setGameSpeeds(TRUE);
6590 Request(message, REQ_CONFIRM);
6593 static void DisableVsyncIfNeeded(void)
6595 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6596 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6597 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6600 // disable vsync for the selected game speed to work
6601 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6603 execSetupGraphics_setVsyncModes(TRUE);
6605 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6611 void *related_value;
6612 } hide_related_entry_list[] =
6614 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6615 { &setup.game_frame_delay, &game_speed_text },
6617 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6618 { &setup.scroll_delay_value, &scroll_delay_text },
6620 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6621 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6623 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6624 { &setup.window_scaling_percent, &window_size_text },
6626 { &setup.window_scaling_quality, execSetupChooseScalingType },
6627 { &setup.window_scaling_quality, &scaling_type_text },
6629 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6630 { &setup.screen_rendering_mode, &rendering_mode_text },
6632 { &setup.vsync_mode, execSetupChooseVsyncMode },
6633 { &setup.vsync_mode, &vsync_mode_text },
6635 { &setup.graphics_set, execSetupChooseGraphics },
6636 { &setup.graphics_set, &graphics_set_name },
6638 { &setup.sounds_set, execSetupChooseSounds },
6639 { &setup.sounds_set, &sounds_set_name },
6641 { &setup.music_set, execSetupChooseMusic },
6642 { &setup.music_set, &music_set_name },
6644 { &setup.volume_simple, execSetupChooseVolumeSimple },
6645 { &setup.volume_simple, &volume_simple_text },
6647 { &setup.volume_loops, execSetupChooseVolumeLoops },
6648 { &setup.volume_loops, &volume_loops_text },
6650 { &setup.volume_music, execSetupChooseVolumeMusic },
6651 { &setup.volume_music, &volume_music_text },
6653 { &setup.touch.control_type, execSetupChooseTouchControls },
6654 { &setup.touch.control_type, &touch_controls_text },
6656 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6657 { &setup.touch.move_distance, &move_distance_text },
6659 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6660 { &setup.touch.drop_distance, &drop_distance_text },
6662 { &setup.touch.transparency, execSetupChooseTransparency },
6663 { &setup.touch.transparency, &transparency_text },
6665 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6666 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6668 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6669 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6671 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6672 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6674 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6675 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6677 { &setup.internal.menu_game, execSetupGame },
6678 { &setup.internal.menu_engines, execSetupEngines },
6679 { &setup.internal.menu_editor, execSetupEditor },
6680 { &setup.internal.menu_graphics, execSetupGraphics },
6681 { &setup.internal.menu_sound, execSetupSound },
6682 { &setup.internal.menu_artwork, execSetupArtwork },
6683 { &setup.internal.menu_input, execSetupInput },
6684 { &setup.internal.menu_touch, execSetupTouch },
6685 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6686 { &setup.internal.menu_exit, execExitSetup },
6687 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6692 void setHideRelatedSetupEntries(void)
6696 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6697 if (hideSetupEntry(hide_related_entry_list[i].value))
6698 setHideSetupEntry(hide_related_entry_list[i].related_value);
6701 static struct TokenInfo setup_info_main[] =
6703 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6704 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6705 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6706 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6707 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6708 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6709 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6710 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6711 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6712 { TYPE_EMPTY, NULL, "" },
6713 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6714 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6719 static struct TokenInfo setup_info_game[] =
6721 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6722 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6723 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6724 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6725 { TYPE_STRING, &network_server_text, "" },
6726 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
6727 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6728 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6729 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6730 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6731 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6732 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6733 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
6734 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
6735 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6736 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
6737 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
6738 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6739 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6740 { TYPE_STRING, &game_speed_text, "" },
6741 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6743 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6744 { TYPE_STRING, &scroll_delay_text, "" },
6746 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6747 { TYPE_STRING, &snapshot_mode_text, "" },
6748 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6749 { TYPE_EMPTY, NULL, "" },
6750 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6755 static struct TokenInfo setup_info_engines[] =
6757 { TYPE_HEADLINE, NULL, "Emerald Mine" },
6758 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
6759 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6760 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6761 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
6762 { TYPE_EMPTY, NULL, "" },
6763 { TYPE_HEADLINE, NULL, "Supaplex" },
6764 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
6765 { TYPE_EMPTY, NULL, "" },
6766 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6771 static struct TokenInfo setup_info_editor[] =
6774 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6775 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6776 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6777 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6778 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6779 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6780 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6781 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6782 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6783 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6785 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6786 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6788 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6790 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6791 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6792 { TYPE_EMPTY, NULL, "" },
6794 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6795 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6796 { TYPE_EMPTY, NULL, "" },
6798 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6799 { TYPE_EMPTY, NULL, "" },
6800 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
6801 { TYPE_EMPTY, NULL, "" },
6802 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6807 static struct TokenInfo setup_info_graphics[] =
6809 #if !defined(PLATFORM_ANDROID)
6810 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6811 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6812 { TYPE_STRING, &window_size_text, "" },
6813 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6814 { TYPE_STRING, &scaling_type_text, "" },
6815 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6816 { TYPE_STRING, &rendering_mode_text, "" },
6819 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6820 { TYPE_STRING, &scroll_delay_text, "" },
6822 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6823 { TYPE_STRING, &vsync_mode_text, "" },
6824 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6825 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6826 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6827 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6828 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6829 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6830 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
6831 { TYPE_EMPTY, NULL, "" },
6832 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6837 static struct TokenInfo setup_info_sound[] =
6839 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6840 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6841 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6842 { TYPE_EMPTY, NULL, "" },
6843 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6844 { TYPE_STRING, &volume_simple_text, "" },
6845 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6846 { TYPE_STRING, &volume_loops_text, "" },
6847 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6848 { TYPE_STRING, &volume_music_text, "" },
6849 { TYPE_EMPTY, NULL, "" },
6850 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6855 static struct TokenInfo setup_info_artwork[] =
6857 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6858 { TYPE_STRING, &graphics_set_name, "" },
6859 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6860 { TYPE_STRING, &sounds_set_name, "" },
6861 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6862 { TYPE_STRING, &music_set_name, "" },
6863 { TYPE_EMPTY, NULL, "" },
6864 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6865 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6866 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6867 { TYPE_EMPTY, NULL, "" },
6868 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6873 static struct TokenInfo setup_info_input[] =
6875 { TYPE_SWITCH, NULL, "Player:" },
6876 { TYPE_SWITCH, NULL, "Device:" },
6877 { TYPE_SWITCH, NULL, "" },
6878 { TYPE_SKIPPABLE, NULL, "" },
6879 { TYPE_EMPTY, NULL, "" },
6880 { TYPE_EMPTY, NULL, "" },
6881 { TYPE_EMPTY, NULL, "" },
6882 { TYPE_EMPTY, NULL, "" },
6883 { TYPE_EMPTY, NULL, "" },
6884 { TYPE_EMPTY, NULL, "" },
6885 { TYPE_EMPTY, NULL, "" },
6886 { TYPE_EMPTY, NULL, "" },
6887 { TYPE_SKIPPABLE, NULL, "" },
6888 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6893 static struct TokenInfo setup_info_touch[] =
6895 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6896 { TYPE_STRING, &touch_controls_text, "" },
6897 { TYPE_EMPTY, NULL, "" },
6898 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6903 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6905 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6906 { TYPE_STRING, &touch_controls_text, "" },
6907 { TYPE_EMPTY, NULL, "" },
6908 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6909 { TYPE_STRING, &grid_size_text[0][0], "" },
6910 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6911 { TYPE_STRING, &grid_size_text[0][1], "" },
6912 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6913 { TYPE_STRING, &transparency_text, "" },
6914 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6915 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6916 { TYPE_EMPTY, NULL, "" },
6917 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6918 { TYPE_EMPTY, NULL, "" },
6919 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6924 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6926 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6927 { TYPE_STRING, &touch_controls_text, "" },
6928 { TYPE_EMPTY, NULL, "" },
6929 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6930 { TYPE_STRING, &grid_size_text[1][0], "" },
6931 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6932 { TYPE_STRING, &grid_size_text[1][1], "" },
6933 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6934 { TYPE_STRING, &transparency_text, "" },
6935 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6936 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6937 { TYPE_EMPTY, NULL, "" },
6938 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6939 { TYPE_EMPTY, NULL, "" },
6940 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6945 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6947 setup_info_touch_virtual_buttons_0,
6948 setup_info_touch_virtual_buttons_1
6951 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6953 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6954 { TYPE_STRING, &touch_controls_text, "" },
6955 { TYPE_EMPTY, NULL, "" },
6956 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6957 { TYPE_STRING, &move_distance_text, "" },
6958 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6959 { TYPE_STRING, &drop_distance_text, "" },
6960 { TYPE_EMPTY, NULL, "" },
6961 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6966 static struct TokenInfo setup_info_shortcuts[] =
6968 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6969 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6970 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6971 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6972 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6973 { TYPE_EMPTY, NULL, "" },
6974 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6979 static struct TokenInfo setup_info_shortcuts_1[] =
6981 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6982 { TYPE_KEY, &setup.shortcut.save_game, "" },
6983 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6984 { TYPE_KEY, &setup.shortcut.load_game, "" },
6985 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6986 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6987 { TYPE_EMPTY, NULL, "" },
6988 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6989 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6990 { TYPE_EMPTY, NULL, "" },
6991 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6996 static struct TokenInfo setup_info_shortcuts_2[] =
6998 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6999 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7000 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7001 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7002 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7003 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7004 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7005 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7006 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7007 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7008 { TYPE_EMPTY, NULL, "" },
7009 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7014 static struct TokenInfo setup_info_shortcuts_3[] =
7016 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7017 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7018 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7019 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7020 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7021 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7022 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7023 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7024 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7025 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7026 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7027 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7028 { TYPE_EMPTY, NULL, "" },
7029 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7034 static struct TokenInfo setup_info_shortcuts_4[] =
7036 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7037 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7038 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7039 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7040 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7041 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7042 { TYPE_EMPTY, NULL, "" },
7043 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7048 static struct TokenInfo setup_info_shortcuts_5[] =
7050 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7051 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7052 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7053 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7054 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7055 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7056 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7057 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7058 { TYPE_EMPTY, NULL, "" },
7059 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7064 static Key getSetupKey(void)
7066 Key key = KSYM_UNDEFINED;
7067 boolean got_key_event = FALSE;
7069 while (!got_key_event)
7073 if (NextValidEvent(&event))
7077 case EVENT_KEYPRESS:
7079 key = GetEventKey((KeyEvent *)&event, TRUE);
7081 // press 'Escape' or 'Enter' to keep the existing key binding
7082 if (key == KSYM_Escape || key == KSYM_Return)
7083 key = KSYM_UNDEFINED; // keep old value
7085 got_key_event = TRUE;
7089 case EVENT_KEYRELEASE:
7090 key_joystick_mapping = 0;
7094 HandleOtherEvents(&event);
7105 static int getSetupValueFont(int type, void *value)
7107 if (type & TYPE_GHOSTED)
7108 return FONT_OPTION_OFF;
7109 else if (type & TYPE_KEY)
7110 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7111 else if (type & TYPE_STRING)
7112 return FONT_VALUE_2;
7113 else if (type & TYPE_ECS_AGA)
7114 return FONT_VALUE_1;
7115 else if (type & TYPE_BOOLEAN_STYLE)
7116 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7117 else if (type & TYPE_YES_NO_AUTO)
7118 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7119 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7120 else if (type & TYPE_PLAYER)
7121 return FONT_VALUE_1;
7123 return FONT_VALUE_1;
7126 static int getSetupValueFontNarrow(int type, int font_nr)
7128 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7129 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7130 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7134 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7136 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7137 struct TokenInfo *si = &setup_info[si_pos];
7138 boolean font_draw_xoffset_modified = FALSE;
7139 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7140 int font_draw_xoffset_old = -1;
7141 int xoffset = (scrollbar_needed ? -1 : 0);
7142 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7143 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7144 int xpos = menu_screen_value_xpos;
7145 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7146 int startx = mSX + xpos * 32;
7147 int starty = mSY + ypos * 32;
7148 int type = si->type;
7149 void *value = si->value;
7150 char *value_string = getSetupValue(type, value);
7151 int font_nr_default = getSetupValueFont(type, value);
7152 int font_width_default = getFontWidth(font_nr_default);
7153 int font_nr = font_nr_default;
7156 if (value_string == NULL)
7159 if (type & TYPE_KEY)
7161 xpos = MENU_SCREEN_START_XPOS;
7163 if (type & TYPE_QUERY)
7164 value_string = "<press key>";
7166 else if (type & TYPE_STRING)
7168 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7170 xpos = MENU_SCREEN_START_XPOS;
7172 if (strlen(value_string) > max_value_len)
7173 value_string[max_value_len] = '\0';
7175 else if (type & TYPE_YES_NO_AUTO)
7177 xpos = menu_screen_value_xpos - 1;
7179 else if (type & TYPE_PLAYER)
7181 int displayed_player_nr = *(int *)value + 1;
7183 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7186 startx = mSX + xpos * 32;
7187 starty = mSY + ypos * 32;
7189 // special check if right-side setup values moved left due to scrollbar
7190 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7192 int max_menu_text_length = 26; // maximum text length for classic menu
7193 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7194 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7195 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7196 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7197 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7199 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7201 // when using narrow font, left-shifting text "auto" not needed
7202 if (type & TYPE_YES_NO_AUTO)
7206 startx = mSX + xpos * 32;
7208 font_nr = getSetupValueFontNarrow(type, font_nr);
7212 // downward compatibility correction for Juergen Bonhagen's menu settings
7213 if (setup_mode != SETUP_MODE_INPUT)
7215 int max_menu_text_length_big = (menu_screen_value_xpos -
7216 MENU_SCREEN_START_XPOS);
7217 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7218 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7219 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7220 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7221 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7222 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7223 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7224 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7225 boolean correct_font_draw_xoffset = FALSE;
7227 if (xpos == MENU_SCREEN_START_XPOS &&
7228 startx + font1_xoffset < text_startx + text_font_xoffset)
7229 correct_font_draw_xoffset = TRUE;
7231 if (xpos == menu_screen_value_xpos &&
7232 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7233 correct_font_draw_xoffset = TRUE;
7235 // check if setup value would overlap with setup text when printed
7236 // (this can happen for extreme/wrong values for font draw offset)
7237 if (correct_font_draw_xoffset)
7239 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7240 font_draw_xoffset_modified = TRUE;
7242 if (type & TYPE_KEY)
7243 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7244 else if (!(type & TYPE_STRING))
7245 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7246 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7250 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7251 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7253 DrawText(startx, starty, value_string, font_nr);
7255 if (type & TYPE_PLAYER)
7257 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7258 int player_nr = *(int *)value;
7259 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7260 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7261 int startx2 = startx + xoff;
7262 int starty2 = starty + yoff;
7264 if (DrawingOnBackground(startx2, starty2))
7265 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7267 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7268 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7271 if (font_draw_xoffset_modified)
7272 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7275 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7277 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7278 struct TokenInfo *si = &setup_info[si_pos];
7280 if (si->type & TYPE_BOOLEAN_STYLE)
7282 *(boolean *)si->value ^= TRUE;
7284 else if (si->type & TYPE_YES_NO_AUTO)
7288 (*(int *)si->value == AUTO ? TRUE :
7289 *(int *)si->value == TRUE ? FALSE : AUTO) :
7290 (*(int *)si->value == TRUE ? AUTO :
7291 *(int *)si->value == AUTO ? FALSE : TRUE));
7293 else if (si->type & TYPE_KEY)
7297 si->type |= TYPE_QUERY;
7298 drawSetupValue(screen_pos, setup_info_pos_raw);
7299 si->type &= ~TYPE_QUERY;
7301 key = getSetupKey();
7302 if (key != KSYM_UNDEFINED)
7303 *(Key *)si->value = key;
7305 else if (si->type & TYPE_PLAYER)
7307 int player_nr = *(int *)si->value;
7312 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7314 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7317 drawSetupValue(screen_pos, setup_info_pos_raw);
7319 // fullscreen state may have changed at this point
7320 if (si->value == &setup.fullscreen)
7321 ToggleFullscreenIfNeeded();
7323 // network mode may have changed at this point
7324 if (si->value == &setup.network_mode)
7325 ToggleNetworkModeIfNeeded();
7327 // game speed list may have changed at this point
7328 if (si->value == &setup.game_speed_extended)
7329 ToggleGameSpeedsListIfNeeded();
7332 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7334 static struct TokenInfo *setup_info_final = NULL;
7339 // determine maximum list size of target list
7340 while (setup_info_orig[list_size++].type != 0);
7342 // free, allocate and clear memory for target list
7343 checked_free(setup_info_final);
7344 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7346 // copy setup info list without setup entries marked as hidden
7347 for (i = 0; setup_info_orig[i].type != 0; i++)
7349 // skip setup entries configured to be hidden
7350 if (hideSetupEntry(setup_info_orig[i].value))
7353 // skip skippable setup entries if screen is lower than usual
7354 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7355 setup_info_orig[i].type == TYPE_SKIPPABLE)
7358 setup_info_final[list_pos++] = setup_info_orig[i];
7361 return setup_info_final;
7364 static void DrawSetupScreen_Generic(void)
7366 int fade_mask = REDRAW_FIELD;
7367 boolean redraw_all = FALSE;
7368 char *title_string = NULL;
7372 fade_mask = REDRAW_ALL;
7375 FadeMenuSoundsAndMusic();
7377 FreeScreenGadgets();
7378 CreateScreenGadgets();
7380 if (redraw_mask & REDRAW_ALL)
7385 // needed if different viewport properties defined for setup screen
7386 ChangeViewportPropertiesIfNeeded();
7388 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7392 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7394 if (setup_mode == SETUP_MODE_MAIN)
7396 setup_info = setup_info_main;
7397 title_string = STR_SETUP_MAIN;
7399 else if (setup_mode == SETUP_MODE_GAME)
7401 setup_info = setup_info_game;
7402 title_string = STR_SETUP_GAME;
7404 else if (setup_mode == SETUP_MODE_ENGINES)
7406 setup_info = setup_info_engines;
7407 title_string = STR_SETUP_ENGINES;
7409 else if (setup_mode == SETUP_MODE_EDITOR)
7411 setup_info = setup_info_editor;
7412 title_string = STR_SETUP_EDITOR;
7414 else if (setup_mode == SETUP_MODE_GRAPHICS)
7416 setup_info = setup_info_graphics;
7417 title_string = STR_SETUP_GRAPHICS;
7419 else if (setup_mode == SETUP_MODE_SOUND)
7421 setup_info = setup_info_sound;
7422 title_string = STR_SETUP_SOUND;
7424 else if (setup_mode == SETUP_MODE_ARTWORK)
7426 setup_info = setup_info_artwork;
7427 title_string = STR_SETUP_ARTWORK;
7429 else if (setup_mode == SETUP_MODE_TOUCH)
7431 setup_info = setup_info_touch;
7432 title_string = STR_SETUP_TOUCH;
7434 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7435 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7436 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7437 setup_info = setup_info_touch_wipe_gestures;
7439 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7441 setup_info = setup_info_shortcuts;
7442 title_string = STR_SETUP_SHORTCUTS;
7444 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7446 setup_info = setup_info_shortcuts_1;
7447 title_string = STR_SETUP_SHORTCUTS;
7449 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7451 setup_info = setup_info_shortcuts_2;
7452 title_string = STR_SETUP_SHORTCUTS;
7454 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7456 setup_info = setup_info_shortcuts_3;
7457 title_string = STR_SETUP_SHORTCUTS;
7459 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7461 setup_info = setup_info_shortcuts_4;
7462 title_string = STR_SETUP_SHORTCUTS;
7464 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7466 setup_info = setup_info_shortcuts_5;
7467 title_string = STR_SETUP_SHORTCUTS;
7470 // use modified setup info without setup entries marked as hidden
7471 setup_info = getSetupInfoFinal(setup_info);
7473 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7475 // determine maximal number of setup entries that can be displayed on screen
7477 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7480 // determine maximal number of setup entries available for this setup screen
7482 for (i = 0; setup_info[i].type != 0; i++)
7485 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7487 MapScreenGadgets(max_setup_info);
7490 redraw_mask = fade_mask = REDRAW_ALL;
7492 DrawMaskedBorder(fade_mask);
7497 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7499 menu_info = setup_info;
7501 HandleMenuScreen(mx, my, dx, dy, button,
7502 setup_mode, num_setup_info, max_setup_info);
7505 static void DrawSetupScreen_Input(void)
7509 FadeOut(REDRAW_FIELD);
7513 setup_info = getSetupInfoFinal(setup_info_input);
7515 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7517 for (i = 0; setup_info[i].type != 0; i++)
7519 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7520 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7521 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7522 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7523 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7524 initCursor(i, IMG_MENU_BUTTON);
7526 DrawCursorAndText_Setup(i, -1, FALSE);
7529 // create gadgets for setup input menu screen
7530 FreeScreenGadgets();
7531 CreateScreenGadgets();
7533 // map gadgets for setup input menu screen
7534 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7536 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7538 FadeIn(REDRAW_FIELD);
7541 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7543 if (device_name == NULL)
7546 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7549 if (strlen(device_name) > 1)
7551 char c1 = device_name[strlen(device_name) - 1];
7552 char c2 = device_name[strlen(device_name) - 2];
7554 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7555 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7558 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7559 strlen(device_name));
7562 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7565 static struct SetupKeyboardInfo custom_key;
7572 { &custom_key.left, "Axis/Pad Left" },
7573 { &custom_key.right, "Axis/Pad Right" },
7574 { &custom_key.up, "Axis/Pad Up" },
7575 { &custom_key.down, "Axis/Pad Down" },
7576 { &custom_key.snap, "Button 1/A/X" },
7577 { &custom_key.drop, "Button 2/B/Y" }
7579 static char *joystick_name[MAX_PLAYERS] =
7586 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7587 int font_nr_info = FONT_MENU_1;
7588 int font_nr_name = FONT_VALUE_OLD;
7589 int font_nr_on = FONT_VALUE_1;
7590 int font_nr_off = FONT_VALUE_OLD;
7593 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7595 font_nr_info = FONT_MENU_2;
7596 font_nr_on = FONT_VALUE_NARROW;
7597 font_nr_off = FONT_VALUE_OLD_NARROW;
7600 custom_key = setup.input[player_nr].key;
7602 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7603 FONT_INPUT_1_ACTIVE);
7605 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7607 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7608 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7610 if (setup.input[player_nr].use_joystick)
7612 char *device_name = setup.input[player_nr].joy.device_name;
7613 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7614 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7615 char *text = joystick_name[joystick_nr];
7616 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7618 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7619 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7623 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7624 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7627 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7628 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7632 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7633 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7634 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7635 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7637 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7638 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7639 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7640 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7641 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7642 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7644 for (i = 0; i < 6; i++)
7646 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7648 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7650 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7651 (setup.input[player_nr].use_joystick ?
7653 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7657 static int input_player_nr = 0;
7659 static void HandleSetupScreen_Input_Player(int step, int direction)
7661 int old_player_nr = input_player_nr;
7664 new_player_nr = old_player_nr + step * direction;
7665 if (new_player_nr < 0)
7667 if (new_player_nr > MAX_PLAYERS - 1)
7668 new_player_nr = MAX_PLAYERS - 1;
7670 if (new_player_nr != old_player_nr)
7672 input_player_nr = new_player_nr;
7674 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7678 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7680 static int choice = 0;
7683 int pos_start = SETUPINPUT_SCREEN_POS_START;
7684 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7685 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7686 int pos_end = SETUPINPUT_SCREEN_POS_END;
7688 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7692 for (i = 0; setup_info_input[i].type != 0; i++)
7694 // adjust menu structure according to skipped setup entries
7695 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7703 if (button == MB_MENU_INITIALIZE)
7705 // input setup menu may have changed size due to graphics configuration
7706 if (choice >= pos_empty1)
7709 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7711 DrawCursorAndText_Setup(choice, -1, TRUE);
7715 else if (button == MB_MENU_LEAVE)
7717 setup_mode = SETUP_MODE_MAIN;
7724 if (mx || my) // mouse input
7726 x = (mx - mSX) / 32;
7727 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7729 else if (dx || dy) // keyboard input
7731 if (dx && choice == 0)
7732 x = (dx < 0 ? 10 : 12);
7733 else if ((dx && choice == 1) ||
7734 (dx == -1 && choice == pos_end))
7735 button = MB_MENU_CHOICE;
7739 if (y >= pos_empty1 && y <= pos_empty2)
7740 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7743 if (y == 0 && dx != 0 && button)
7745 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7747 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7748 y >= pos_start && y <= pos_end &&
7749 !(y >= pos_empty1 && y <= pos_empty2))
7755 DrawCursorAndText_Setup(choice, -1, FALSE);
7756 DrawCursorAndText_Setup(y, -1, TRUE);
7758 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7767 char *device_name = setup.input[input_player_nr].joy.device_name;
7769 if (!setup.input[input_player_nr].use_joystick)
7771 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7773 setJoystickDeviceToNr(device_name, new_device_nr);
7774 setup.input[input_player_nr].use_joystick = TRUE;
7778 int device_nr = getJoystickNrFromDeviceName(device_name);
7779 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7781 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7782 setup.input[input_player_nr].use_joystick = FALSE;
7784 setJoystickDeviceToNr(device_name, new_device_nr);
7787 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7791 if (setup.input[input_player_nr].use_joystick)
7792 ConfigureJoystick(input_player_nr);
7794 CustomizeKeyboard(input_player_nr);
7796 else if (y == pos_end)
7802 setup_mode = SETUP_MODE_MAIN;
7809 static boolean CustomizeKeyboardMain(int player_nr)
7813 boolean finished = FALSE;
7814 static struct SetupKeyboardInfo custom_key;
7819 } customize_step[] =
7821 { &custom_key.left, "Move Left" },
7822 { &custom_key.right, "Move Right" },
7823 { &custom_key.up, "Move Up" },
7824 { &custom_key.down, "Move Down" },
7825 { &custom_key.snap, "Snap Field" },
7826 { &custom_key.drop, "Drop Element" }
7828 int font_nr_old = FONT_VALUE_OLD;
7829 int font_nr_new = FONT_VALUE_1;
7830 boolean success = FALSE;
7832 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7834 font_nr_old = FONT_VALUE_OLD_NARROW;
7835 font_nr_new = FONT_VALUE_NARROW;
7838 // read existing key bindings from player setup
7839 custom_key = setup.input[player_nr].key;
7842 FadeOut(REDRAW_FIELD);
7846 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7849 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7850 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7851 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7852 "Key:", FONT_INPUT_1_ACTIVE);
7853 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7854 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7856 FadeIn(REDRAW_FIELD);
7862 if (NextValidEvent(&event))
7866 case EVENT_KEYPRESS:
7868 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7870 // press 'Escape' to abort and keep the old key bindings
7871 if (key == KSYM_Escape)
7873 FadeSkipNextFadeIn();
7880 // press 'Enter' to keep the existing key binding
7881 if (key == KSYM_Return)
7882 key = *customize_step[step_nr].key;
7884 // check if key already used
7885 for (i = 0; i < step_nr; i++)
7886 if (*customize_step[i].key == key)
7891 // got new key binding
7892 *customize_step[step_nr].key = key;
7893 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7895 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7896 getKeyNameFromKey(key), font_nr_new);
7899 // un-highlight last query
7900 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7901 customize_step[step_nr - 1].text, FONT_MENU_1);
7902 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7903 "Key:", FONT_MENU_1);
7905 // all keys configured
7914 // query next key binding
7915 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7916 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7917 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7918 "Key:", FONT_INPUT_1_ACTIVE);
7919 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7920 getKeyNameFromKey(*customize_step[step_nr].key),
7925 case EVENT_KEYRELEASE:
7926 key_joystick_mapping = 0;
7930 HandleOtherEvents(&event);
7938 // write new key bindings back to player setup, if successfully finished
7940 setup.input[player_nr].key = custom_key;
7945 void CustomizeKeyboard(int player_nr)
7947 boolean success = CustomizeKeyboardMain(player_nr);
7951 int font_nr = FONT_TITLE_1;
7952 int font_height = getFontHeight(font_nr);
7953 int ypos1 = SYSIZE / 2 - font_height * 2;
7954 int ypos2 = SYSIZE / 2 - font_height * 1;
7955 unsigned int wait_frame_delay = 0;
7956 unsigned int wait_frame_delay_value = 2000;
7958 ResetDelayCounter(&wait_frame_delay);
7962 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7963 DrawTextSCentered(ypos2, font_nr, "configured!");
7965 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7971 DrawSetupScreen_Input();
7974 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7976 #define MARKER_BUTTON 1
7977 #define MARKER_AXIS_X 2
7978 #define MARKER_AXIS_Y 3
7980 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7982 static boolean bitmaps_initialized = FALSE;
7983 boolean screen_initialized = FALSE;
7984 static Bitmap *controller, *button, *axis_x, *axis_y;
7986 boolean success = TRUE;
7987 boolean done = FALSE, next = FALSE;
7989 int alpha = 200, alpha_step = -1;
7990 int alpha_ticks = 0;
7991 char mapping[4096], temp[256];
7992 int font_name = MENU_SETUP_FONT_TITLE;
7993 int font_info = MENU_SETUP_FONT_TEXT;
7994 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7995 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7996 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7997 int ystep_name = getMenuTextStep(spacing_name, font_name);
7998 int ystep_line = getMenuTextStep(spacing_line, font_info);
7999 int ystep_para = getMenuTextStep(spacing_para, font_info);
8007 int axis, button, hat, hat_value;
8010 *step, *prev_step, steps[] =
8012 { 356, 155, MARKER_BUTTON, "a", },
8013 { 396, 122, MARKER_BUTTON, "b", },
8014 { 320, 125, MARKER_BUTTON, "x", },
8015 { 358, 95, MARKER_BUTTON, "y", },
8016 { 162, 125, MARKER_BUTTON, "back", },
8017 { 216, 125, MARKER_BUTTON, "guide", },
8018 { 271, 125, MARKER_BUTTON, "start", },
8019 { 110, 200, MARKER_BUTTON, "dpleft", },
8020 { 146, 228, MARKER_BUTTON, "dpdown", },
8021 { 178, 200, MARKER_BUTTON, "dpright", },
8022 { 146, 172, MARKER_BUTTON, "dpup", },
8023 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8024 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8025 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8026 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8027 { 73, 141, MARKER_BUTTON, "leftstick", },
8028 { 282, 210, MARKER_BUTTON, "rightstick", },
8029 { 73, 141, MARKER_AXIS_X, "leftx", },
8030 { 73, 141, MARKER_AXIS_Y, "lefty", },
8031 { 282, 210, MARKER_AXIS_X, "rightx", },
8032 { 282, 210, MARKER_AXIS_Y, "righty", },
8035 unsigned int event_frame_delay = 0;
8036 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8038 ResetDelayCounter(&event_frame_delay);
8040 if (!bitmaps_initialized)
8042 controller = LoadCustomImage("joystick/controller.png");
8043 button = LoadCustomImage("joystick/button.png");
8044 axis_x = LoadCustomImage("joystick/axis_x.png");
8045 axis_y = LoadCustomImage("joystick/axis_y.png");
8047 bitmaps_initialized = TRUE;
8050 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8053 // print info about the joystick we are watching
8054 Debug("joystick", "watching joystick %d: (%s)",
8055 SDL_JoystickInstanceID(joystick), name);
8056 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8057 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8058 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8061 // initialize mapping with GUID and name
8062 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8064 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8065 temp, name, SDL_GetPlatform());
8067 // loop through all steps (buttons and axes), getting joystick events
8068 for (i = 0; i < SDL_arraysize(steps) && !done;)
8070 Bitmap *marker = button; // initialize with reliable default value
8073 strcpy(step->mapping, mapping);
8077 step->hat_value = -1;
8079 marker = (step->marker == MARKER_BUTTON ? button :
8080 step->marker == MARKER_AXIS_X ? axis_x :
8081 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8085 while (!done && !next)
8087 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8088 alpha_ticks = SDL_GetTicks();
8095 else if (alpha < 128)
8101 int controller_x = SX + (SXSIZE - controller->width) / 2;
8102 int controller_y = SY + ystep_line;
8104 int marker_x = controller_x + step->x;
8105 int marker_y = controller_y + step->y;
8107 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8108 int ystart2 = ystart1 + ystep_name + ystep_line;
8112 DrawTextSCentered(ystart1, font_name, name);
8114 DrawTextSCentered(ystart2, font_info,
8115 "Press buttons and move axes on");
8116 ystart2 += ystep_line;
8117 DrawTextSCentered(ystart2, font_info,
8118 "your controller when indicated.");
8119 ystart2 += ystep_line;
8120 DrawTextSCentered(ystart2, font_info,
8121 "(Your controller may look different.)");
8122 ystart2 += ystep_para;
8124 #if defined(PLATFORM_ANDROID)
8125 DrawTextSCentered(ystart2, font_info,
8126 "To correct a mistake,");
8127 ystart2 += ystep_line;
8128 DrawTextSCentered(ystart2, font_info,
8129 "press the 'back' button.");
8130 ystart2 += ystep_line;
8131 DrawTextSCentered(ystart2, font_info,
8132 "To skip a button or axis,");
8133 ystart2 += ystep_line;
8134 DrawTextSCentered(ystart2, font_info,
8135 "press the 'menu' button.");
8137 DrawTextSCentered(ystart2, font_info,
8138 "To correct a mistake,");
8139 ystart2 += ystep_line;
8140 DrawTextSCentered(ystart2, font_info,
8141 "press the 'backspace' key.");
8142 ystart2 += ystep_line;
8143 DrawTextSCentered(ystart2, font_info,
8144 "To skip a button or axis,");
8145 ystart2 += ystep_line;
8146 DrawTextSCentered(ystart2, font_info,
8147 "press the 'return' key.");
8148 ystart2 += ystep_line;
8149 DrawTextSCentered(ystart2, font_info,
8150 "To exit, press the 'escape' key.");
8153 BlitBitmapMasked(controller, drawto, 0, 0,
8154 controller->width, controller->height,
8155 controller_x, controller_y);
8157 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8158 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8160 BlitBitmapMasked(marker, drawto, 0, 0,
8161 marker->width, marker->height,
8162 marker_x, marker_y);
8164 if (!screen_initialized)
8165 FadeIn(REDRAW_FIELD);
8169 screen_initialized = TRUE;
8171 while (NextValidEvent(&event))
8175 case SDL_JOYAXISMOTION:
8176 if (event.jaxis.value > 20000 ||
8177 event.jaxis.value < -20000)
8179 for (j = 0; j < i; j++)
8180 if (steps[j].axis == event.jaxis.axis)
8185 if (step->marker != MARKER_AXIS_X &&
8186 step->marker != MARKER_AXIS_Y)
8189 step->axis = event.jaxis.axis;
8190 strcat(mapping, step->field);
8191 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8192 strcat(mapping, temp);
8200 case SDL_JOYHATMOTION:
8201 // ignore centering; we're probably just coming back
8202 // to the center from the previous item we set
8203 if (event.jhat.value == SDL_HAT_CENTERED)
8206 for (j = 0; j < i; j++)
8207 if (steps[j].hat == event.jhat.hat &&
8208 steps[j].hat_value == event.jhat.value)
8213 step->hat = event.jhat.hat;
8214 step->hat_value = event.jhat.value;
8215 strcat(mapping, step->field);
8216 snprintf(temp, sizeof(temp), ":h%u.%u,",
8217 event.jhat.hat, event.jhat.value );
8218 strcat(mapping, temp);
8225 case SDL_JOYBALLMOTION:
8228 case SDL_JOYBUTTONUP:
8229 for (j = 0; j < i; j++)
8230 if (steps[j].button == event.jbutton.button)
8235 step->button = event.jbutton.button;
8236 strcat(mapping, step->field);
8237 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8238 strcat(mapping, temp);
8245 case SDL_FINGERDOWN:
8246 case SDL_MOUSEBUTTONDOWN:
8254 if (event.key.keysym.sym == KSYM_BackSpace ||
8255 event.key.keysym.sym == KSYM_Back)
8267 prev_step = &steps[i - 1];
8268 strcpy(mapping, prev_step->mapping);
8275 if (event.key.keysym.sym == KSYM_space ||
8276 event.key.keysym.sym == KSYM_Return ||
8277 event.key.keysym.sym == KSYM_Menu)
8286 if (event.key.keysym.sym == KSYM_Escape)
8296 program.exit_function(0);
8303 // do not handle events for longer than standard frame delay period
8304 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8313 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8316 // activate mapping for this game
8317 SDL_GameControllerAddMapping(mapping);
8319 // save mapping to personal mappings
8320 SaveSetup_AddGameControllerMapping(mapping);
8323 // wait until the last pending event was removed from event queue
8324 while (NextValidEvent(&event));
8329 static int ConfigureJoystickMain(int player_nr)
8331 char *device_name = setup.input[player_nr].joy.device_name;
8332 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8333 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8334 int success = FALSE;
8337 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8338 return JOYSTICK_NOT_AVAILABLE;
8340 if (!joystick_active || !setup.input[player_nr].use_joystick)
8341 return JOYSTICK_NOT_AVAILABLE;
8344 FadeOut(REDRAW_FIELD);
8346 // close all joystick devices (potentially opened as game controllers)
8347 for (i = 0; i < SDL_NumJoysticks(); i++)
8348 SDLCloseJoystick(i);
8350 // open joystick device as plain joystick to configure as game controller
8351 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8353 // as the joystick was successfully opened before, this should not happen
8354 if (joystick == NULL)
8357 // create new game controller mapping (buttons and axes) for joystick device
8358 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8360 // close joystick (and maybe re-open as configured game controller later)
8361 SDL_JoystickClose(joystick);
8363 // re-open all joystick devices (potentially as game controllers)
8364 for (i = 0; i < SDL_NumJoysticks(); i++)
8367 // clear all joystick input actions for all joystick devices
8368 SDLClearJoystickState();
8370 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8373 void ConfigureJoystick(int player_nr)
8375 boolean state = ConfigureJoystickMain(player_nr);
8377 if (state != JOYSTICK_NOT_CONFIGURED)
8379 boolean success = (state == JOYSTICK_CONFIGURED);
8380 char message1[MAX_OUTPUT_LINESIZE + 1];
8381 char *message2 = (success ? "configured!" : "not available!");
8382 char *device_name = setup.input[player_nr].joy.device_name;
8383 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8384 int font_nr = FONT_TITLE_1;
8385 int font_height = getFontHeight(font_nr);
8386 int ypos1 = SYSIZE / 2 - font_height * 2;
8387 int ypos2 = SYSIZE / 2 - font_height * 1;
8388 unsigned int wait_frame_delay = 0;
8389 unsigned int wait_frame_delay_value = 2000;
8391 ResetDelayCounter(&wait_frame_delay);
8395 sprintf(message1, "Joystick %d", nr);
8397 DrawTextSCentered(ypos1, font_nr, message1);
8398 DrawTextSCentered(ypos2, font_nr, message2);
8400 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8406 DrawSetupScreen_Input();
8409 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8411 if (y < video.screen_height / 3)
8413 // remap touch gadgets to access upper part of the screen
8414 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8415 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8417 else if (y > 2 * video.screen_height / 3)
8419 // remap touch gadgets to access lower part of the screen
8420 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8421 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8425 static boolean ConfigureVirtualButtonsMain(void)
8427 static char *customize_step_text[] =
8436 char grid_button[] =
8438 CHAR_GRID_BUTTON_LEFT,
8439 CHAR_GRID_BUTTON_RIGHT,
8440 CHAR_GRID_BUTTON_UP,
8441 CHAR_GRID_BUTTON_DOWN,
8442 CHAR_GRID_BUTTON_SNAP,
8443 CHAR_GRID_BUTTON_DROP
8452 int font_nr = FONT_INPUT_1_ACTIVE;
8453 int font_height = getFontHeight(font_nr);
8454 int ypos1 = SYSIZE / 2 - font_height * 2;
8455 int ypos2 = SYSIZE / 2 - font_height * 1;
8456 boolean success = FALSE;
8457 boolean finished = FALSE;
8459 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8460 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8461 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8462 boolean set_grid_button = FALSE;
8463 int nr = GRID_ACTIVE_NR();
8466 for (x = 0; x < MAX_GRID_XSIZE; x++)
8467 for (y = 0; y < MAX_GRID_YSIZE; y++)
8468 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8470 overlay.grid_button_highlight = grid_button[step_nr];
8475 FadeOut(REDRAW_FIELD);
8479 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8480 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8481 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8483 FadeIn(REDRAW_FIELD);
8485 SetOverlayShowGrid(TRUE);
8487 // map gadgets for setup touch buttons menu screen
8488 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8494 while (NextValidEvent(&event))
8496 int action = ACTION_NONE;
8498 // ---------- handle events and set the resulting action ----------
8504 UserEvent *user = (UserEvent *)&event;
8505 int id = user->value1;
8507 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8508 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8509 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8510 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8515 case EVENT_KEYPRESS:
8517 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8519 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8520 key == KSYM_BackSpace ||
8521 key == KSYM_Back ? ACTION_BACK :
8522 key == KSYM_Return ||
8524 key == KSYM_space ? ACTION_NEXT :
8529 case EVENT_KEYRELEASE:
8530 key_joystick_mapping = 0;
8533 case EVENT_BUTTONPRESS:
8534 case EVENT_BUTTONRELEASE:
8536 ButtonEvent *button = (ButtonEvent *)&event;
8538 motion_status = FALSE;
8540 if (button->type == EVENT_BUTTONPRESS)
8541 button_status = button->button;
8543 button_status = MB_RELEASED;
8545 if (HandleGadgets(button->x, button->y, button_status))
8547 // do not handle this button event anymore
8551 button->x += video.screen_xoffset;
8552 button->y += video.screen_yoffset;
8554 x = button->x * overlay.grid_xsize / video.screen_width;
8555 y = button->y * overlay.grid_ysize / video.screen_height;
8557 if (button->type == EVENT_BUTTONPRESS)
8560 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8561 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8563 set_grid_button = TRUE;
8566 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8570 case EVENT_MOTIONNOTIFY:
8572 MotionEvent *motion = (MotionEvent *)&event;
8574 motion_status = TRUE;
8576 if (HandleGadgets(motion->x, motion->y, button_status))
8578 // do not handle this button event anymore
8582 motion->x += video.screen_xoffset;
8583 motion->y += video.screen_yoffset;
8585 x = motion->x * overlay.grid_xsize / video.screen_width;
8586 y = motion->y * overlay.grid_ysize / video.screen_height;
8588 set_grid_button = TRUE;
8590 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8594 case SDL_WINDOWEVENT:
8595 HandleWindowEvent((WindowEvent *) &event);
8597 // check if device has been rotated
8598 if (nr != GRID_ACTIVE_NR())
8600 nr = GRID_ACTIVE_NR();
8602 for (x = 0; x < MAX_GRID_XSIZE; x++)
8603 for (y = 0; y < MAX_GRID_YSIZE; y++)
8604 grid_button_old[x][y] = grid_button_tmp[x][y] =
8605 overlay.grid_button[x][y];
8610 case SDL_APP_WILLENTERBACKGROUND:
8611 case SDL_APP_DIDENTERBACKGROUND:
8612 case SDL_APP_WILLENTERFOREGROUND:
8613 case SDL_APP_DIDENTERFOREGROUND:
8614 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8618 HandleOtherEvents(&event);
8622 // ---------- perform action set by handling events ----------
8624 if (action == ACTION_ESCAPE)
8626 // abort and restore the old key bindings
8628 for (x = 0; x < MAX_GRID_XSIZE; x++)
8629 for (y = 0; y < MAX_GRID_YSIZE; y++)
8630 overlay.grid_button[x][y] = grid_button_old[x][y];
8632 FadeSkipNextFadeIn();
8636 else if (action == ACTION_BACK)
8638 // keep the configured key bindings and go to previous page
8644 FadeSkipNextFadeIn();
8649 else if (action == ACTION_NEXT)
8651 // keep the configured key bindings and go to next page
8655 // all virtual buttons configured
8663 if (action != ACTION_NONE && !finished)
8665 for (x = 0; x < MAX_GRID_XSIZE; x++)
8666 for (y = 0; y < MAX_GRID_YSIZE; y++)
8667 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8669 overlay.grid_button_highlight = grid_button[step_nr];
8671 // configure next virtual button
8675 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8676 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8677 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8680 if (set_grid_button)
8682 overlay.grid_button[x][y] =
8683 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8684 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8685 grid_button_tmp[x][y]);
8687 set_grid_button = FALSE;
8694 for (x = 0; x < MAX_GRID_XSIZE; x++)
8695 for (y = 0; y < MAX_GRID_YSIZE; y++)
8696 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8698 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8700 SetOverlayShowGrid(FALSE);
8705 void ConfigureVirtualButtons(void)
8707 boolean success = ConfigureVirtualButtonsMain();
8709 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8710 SCREEN_MASK_TOUCH2);
8714 int font_nr = FONT_TITLE_1;
8715 int font_height = getFontHeight(font_nr);
8716 int ypos1 = SYSIZE / 2 - font_height * 2;
8717 int ypos2 = SYSIZE / 2 - font_height * 1;
8718 unsigned int wait_frame_delay = 0;
8719 unsigned int wait_frame_delay_value = 2000;
8721 ResetDelayCounter(&wait_frame_delay);
8725 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8726 DrawTextSCentered(ypos2, font_nr, "configured!");
8728 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8735 void DrawSetupScreen(void)
8740 if (setup_mode == SETUP_MODE_INPUT)
8741 DrawSetupScreen_Input();
8742 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8743 DrawChooseTree(&game_speed_current);
8744 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8745 DrawChooseTree(&scroll_delay_current);
8746 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8747 DrawChooseTree(&snapshot_mode_current);
8748 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8749 DrawChooseTree(&window_size_current);
8750 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8751 DrawChooseTree(&scaling_type_current);
8752 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8753 DrawChooseTree(&rendering_mode_current);
8754 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8755 DrawChooseTree(&vsync_mode_current);
8756 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8757 DrawChooseTree(&artwork.gfx_current);
8758 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8759 DrawChooseTree(&artwork.snd_current);
8760 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8761 DrawChooseTree(&artwork.mus_current);
8762 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8763 DrawChooseTree(&volume_simple_current);
8764 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8765 DrawChooseTree(&volume_loops_current);
8766 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8767 DrawChooseTree(&volume_music_current);
8768 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8769 DrawChooseTree(&touch_control_current);
8770 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8771 DrawChooseTree(&move_distance_current);
8772 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8773 DrawChooseTree(&drop_distance_current);
8774 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8775 DrawChooseTree(&transparency_current);
8776 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8777 DrawChooseTree(&grid_size_current[0][0]);
8778 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8779 DrawChooseTree(&grid_size_current[0][1]);
8780 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8781 DrawChooseTree(&grid_size_current[1][0]);
8782 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8783 DrawChooseTree(&grid_size_current[1][1]);
8785 DrawSetupScreen_Generic();
8787 PlayMenuSoundsAndMusic();
8790 void RedrawSetupScreenAfterFullscreenToggle(void)
8792 if (setup_mode == SETUP_MODE_GRAPHICS ||
8793 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8795 // update list selection from "setup.window_scaling_percent"
8796 execSetupGraphics_setWindowSizes(TRUE);
8802 void RedrawSetupScreenAfterScreenRotation(int nr)
8806 if (setup_mode == SETUP_MODE_TOUCH)
8808 // update virtual button settings (depending on screen orientation)
8811 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8813 // save already configured virtual buttons
8814 for (x = 0; x < MAX_GRID_XSIZE; x++)
8815 for (y = 0; y < MAX_GRID_YSIZE; y++)
8816 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8820 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8822 if (setup_mode == SETUP_MODE_INPUT)
8823 HandleSetupScreen_Input(mx, my, dx, dy, button);
8824 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8825 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8826 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8827 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8828 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8829 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8830 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8831 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8832 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8833 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8834 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8835 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8836 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8837 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8838 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8839 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8840 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8841 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8842 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8843 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8844 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8845 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8846 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8847 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8848 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8849 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8850 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8851 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8852 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8853 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8854 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8855 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8856 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8857 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8858 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8859 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8860 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8861 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8862 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8863 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8864 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8865 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8867 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8870 void HandleGameActions(void)
8872 if (setup.ask_on_game_over)
8875 if (game.restart_game_message != NULL)
8877 RequestRestartGame(game.restart_game_message);
8882 if (game_status != GAME_MODE_PLAYING)
8885 GameActions(); // main game loop
8887 if (tape.auto_play && !tape.playing)
8888 AutoPlayTapes(); // continue automatically playing next tape
8892 // ---------- new screen button stuff --------------------------------------
8896 int gfx_unpressed, gfx_pressed;
8897 struct MenuPosInfo *pos;
8898 boolean *check_value;
8901 unsigned int event_mask;
8902 boolean is_touch_button;
8904 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8907 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8908 &menu.main.button.prev_level, NULL,
8909 SCREEN_CTRL_ID_PREV_LEVEL,
8911 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8912 FALSE, "previous level"
8915 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8916 &menu.main.button.next_level, NULL,
8917 SCREEN_CTRL_ID_NEXT_LEVEL,
8919 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8923 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8924 &menu.main.button.first_level, NULL,
8925 SCREEN_CTRL_ID_FIRST_LEVEL,
8928 FALSE, "first level"
8931 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8932 &menu.main.button.last_level, NULL,
8933 SCREEN_CTRL_ID_LAST_LEVEL,
8939 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8940 &menu.main.button.level_number, NULL,
8941 SCREEN_CTRL_ID_LEVEL_NUMBER,
8944 FALSE, "level number"
8947 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8948 &menu.setup.button.prev_player, NULL,
8949 SCREEN_CTRL_ID_PREV_PLAYER,
8951 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8952 FALSE, "previous player"
8955 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8956 &menu.setup.button.next_player, NULL,
8957 SCREEN_CTRL_ID_NEXT_PLAYER,
8959 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8960 FALSE, "next player"
8963 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8964 &menu.main.button.insert_solution, NULL,
8965 SCREEN_CTRL_ID_INSERT_SOLUTION,
8966 SCREEN_MASK_MAIN_HAS_SOLUTION,
8968 FALSE, "insert solution tape"
8971 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8972 &menu.main.button.play_solution, NULL,
8973 SCREEN_CTRL_ID_PLAY_SOLUTION,
8974 SCREEN_MASK_MAIN_HAS_SOLUTION,
8976 FALSE, "play solution tape"
8979 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
8980 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
8981 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
8983 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
8984 FALSE, "switch ECS/AGA chipset"
8987 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
8988 &menu.setup.button.touch_back, NULL,
8989 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
8992 TRUE, "previous page"
8995 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
8996 &menu.setup.button.touch_next, NULL,
8997 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9003 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9004 &menu.setup.button.touch_back2, NULL,
9005 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9008 TRUE, "previous page"
9011 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9012 &menu.setup.button.touch_next2, NULL,
9013 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9022 int gfx_unpressed, gfx_pressed;
9026 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9029 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9030 -1, -1, // these values are not constant, but can change at runtime
9031 SCREEN_CTRL_ID_SCROLL_UP,
9035 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9036 -1, -1, // these values are not constant, but can change at runtime
9037 SCREEN_CTRL_ID_SCROLL_DOWN,
9044 int gfx_unpressed, gfx_pressed;
9050 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9053 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9054 -1, -1, // these values are not constant, but can change at runtime
9055 -1, -1, // these values are not constant, but can change at runtime
9056 GD_TYPE_SCROLLBAR_VERTICAL,
9057 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9058 "scroll level series vertically"
9070 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9073 IMG_SETUP_INPUT_TEXT,
9074 SCREEN_CTRL_ID_NETWORK_SERVER,
9075 -1, -1, // these values are not constant, but can change at runtime
9076 MAX_SETUP_TEXT_INPUT_LEN,
9077 network_server_hostname,
9078 "Network Server Hostname / IP"
9082 static void CreateScreenMenubuttons(void)
9084 struct GadgetInfo *gi;
9085 unsigned int event_mask;
9088 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9090 struct MenuPosInfo *pos = menubutton_info[i].pos;
9091 boolean is_touch_button = menubutton_info[i].is_touch_button;
9092 boolean is_check_button = menubutton_info[i].check_value != NULL;
9093 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9094 int gfx_unpressed, gfx_pressed;
9095 int x, y, width, height;
9096 int gd_x1, gd_x2, gd_y1, gd_y2;
9097 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9098 int id = menubutton_info[i].gadget_id;
9099 int type = GD_TYPE_NORMAL_BUTTON;
9100 boolean checked = FALSE;
9102 event_mask = menubutton_info[i].event_mask;
9104 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9105 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9107 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9108 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9110 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9111 gfx_pressed = menubutton_info[i].gfx_pressed;
9112 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9113 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9114 gd_x1 = graphic_info[gfx_unpressed].src_x;
9115 gd_y1 = graphic_info[gfx_unpressed].src_y;
9116 gd_x2 = graphic_info[gfx_pressed].src_x;
9117 gd_y2 = graphic_info[gfx_pressed].src_y;
9123 if (is_touch_button)
9125 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9126 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9129 if (is_check_button)
9131 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9132 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9133 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9134 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9136 type = GD_TYPE_CHECK_BUTTON;
9137 checked = *menubutton_info[i].check_value;
9140 gi = CreateGadget(GDI_CUSTOM_ID, id,
9141 GDI_CUSTOM_TYPE_ID, i,
9142 GDI_IMAGE_ID, gfx_unpressed,
9143 GDI_INFO_TEXT, menubutton_info[i].infotext,
9149 GDI_STATE, GD_BUTTON_UNPRESSED,
9150 GDI_CHECKED, checked,
9151 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9152 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9153 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9154 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9155 GDI_DIRECT_DRAW, FALSE,
9156 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9157 GDI_EVENT_MASK, event_mask,
9158 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9162 Fail("cannot create gadget");
9164 screen_gadget[id] = gi;
9168 static void CreateScreenScrollbuttons(void)
9170 struct GadgetInfo *gi;
9171 unsigned int event_mask;
9174 // these values are not constant, but can change at runtime
9175 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9176 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9177 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9178 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9180 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9182 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9183 int gfx_unpressed, gfx_pressed;
9184 int x, y, width, height;
9185 int gd_x1, gd_x2, gd_y1, gd_y2;
9186 int id = scrollbutton_info[i].gadget_id;
9188 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9190 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9191 y = mSY + scrollbutton_info[i].y;
9192 width = SC_SCROLLBUTTON_XSIZE;
9193 height = SC_SCROLLBUTTON_YSIZE;
9195 // correct scrollbar position if placed outside menu (playfield) area
9196 if (x > SX + SC_SCROLL_UP_XPOS)
9197 x = SX + SC_SCROLL_UP_XPOS;
9199 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9200 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9201 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9203 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9204 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9205 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9206 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9207 gd_x1 = graphic_info[gfx_unpressed].src_x;
9208 gd_y1 = graphic_info[gfx_unpressed].src_y;
9209 gd_x2 = graphic_info[gfx_pressed].src_x;
9210 gd_y2 = graphic_info[gfx_pressed].src_y;
9212 gi = CreateGadget(GDI_CUSTOM_ID, id,
9213 GDI_CUSTOM_TYPE_ID, i,
9214 GDI_IMAGE_ID, gfx_unpressed,
9215 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9220 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9221 GDI_STATE, GD_BUTTON_UNPRESSED,
9222 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9223 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9224 GDI_DIRECT_DRAW, FALSE,
9225 GDI_EVENT_MASK, event_mask,
9226 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9230 Fail("cannot create gadget");
9232 screen_gadget[id] = gi;
9236 static void CreateScreenScrollbars(void)
9240 // these values are not constant, but can change at runtime
9241 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9242 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9243 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9244 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9246 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9248 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9249 int gfx_unpressed, gfx_pressed;
9250 int x, y, width, height;
9251 int gd_x1, gd_x2, gd_y1, gd_y2;
9252 struct GadgetInfo *gi;
9253 int items_max, items_visible, item_position;
9254 unsigned int event_mask;
9255 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9256 int id = scrollbar_info[i].gadget_id;
9258 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9260 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9261 y = mSY + scrollbar_info[i].y;
9262 width = scrollbar_info[i].width;
9263 height = scrollbar_info[i].height;
9265 // correct scrollbar position if placed outside menu (playfield) area
9266 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9267 x = SX + SC_SCROLL_VERTICAL_XPOS;
9269 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9270 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9272 items_max = num_page_entries;
9273 items_visible = num_page_entries;
9276 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9277 gfx_pressed = scrollbar_info[i].gfx_pressed;
9278 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9279 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9280 gd_x1 = graphic_info[gfx_unpressed].src_x;
9281 gd_y1 = graphic_info[gfx_unpressed].src_y;
9282 gd_x2 = graphic_info[gfx_pressed].src_x;
9283 gd_y2 = graphic_info[gfx_pressed].src_y;
9285 gi = CreateGadget(GDI_CUSTOM_ID, id,
9286 GDI_CUSTOM_TYPE_ID, i,
9287 GDI_IMAGE_ID, gfx_unpressed,
9288 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9293 GDI_TYPE, scrollbar_info[i].type,
9294 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9295 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9296 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9297 GDI_WHEEL_AREA_X, SX,
9298 GDI_WHEEL_AREA_Y, SY,
9299 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9300 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9301 GDI_STATE, GD_BUTTON_UNPRESSED,
9302 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9303 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9304 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9305 GDI_DIRECT_DRAW, FALSE,
9306 GDI_EVENT_MASK, event_mask,
9307 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9311 Fail("cannot create gadget");
9313 screen_gadget[id] = gi;
9317 static void CreateScreenTextInputGadgets(void)
9321 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9323 int graphic = textinput_info[i].graphic;
9324 struct GraphicInfo *gd = &graphic_info[graphic];
9325 int gd_x1 = gd->src_x;
9326 int gd_y1 = gd->src_y;
9327 int gd_x2 = gd->src_x + gd->active_xoffset;
9328 int gd_y2 = gd->src_y + gd->active_yoffset;
9329 struct GadgetInfo *gi;
9330 unsigned int event_mask;
9331 int id = textinput_info[i].gadget_id;
9332 int x = textinput_info[i].x;
9333 int y = textinput_info[i].y;
9335 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9337 gi = CreateGadget(GDI_CUSTOM_ID, id,
9338 GDI_CUSTOM_TYPE_ID, i,
9339 GDI_INFO_TEXT, textinput_info[i].infotext,
9342 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9343 GDI_TEXT_VALUE, textinput_info[i].value,
9344 GDI_TEXT_SIZE, textinput_info[i].size,
9345 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9346 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9347 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9348 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9349 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9350 GDI_DESIGN_WIDTH, gd->width,
9351 GDI_EVENT_MASK, event_mask,
9352 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9353 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9357 Fail("cannot create gadget");
9359 screen_gadget[id] = gi;
9363 void CreateScreenGadgets(void)
9365 CreateScreenMenubuttons();
9367 CreateScreenScrollbuttons();
9368 CreateScreenScrollbars();
9370 CreateScreenTextInputGadgets();
9373 void FreeScreenGadgets(void)
9377 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9378 FreeGadget(screen_gadget[i]);
9381 static void MapScreenMenuGadgets(int screen_mask)
9385 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9386 if (screen_mask & menubutton_info[i].screen_mask)
9387 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9390 static void UnmapScreenMenuGadgets(int screen_mask)
9394 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9396 if (screen_mask & menubutton_info[i].screen_mask)
9398 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9400 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9401 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9402 screen_gadget[menubutton_info[i].gadget_id]->y,
9403 screen_gadget[menubutton_info[i].gadget_id]->width,
9404 screen_gadget[menubutton_info[i].gadget_id]->height);
9409 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9412 MapScreenMenuGadgets(screen_mask);
9414 UnmapScreenMenuGadgets(screen_mask);
9417 static void MapScreenGadgets(int num_entries)
9421 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9424 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9425 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9427 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9428 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9431 static void MapScreenTreeGadgets(TreeInfo *ti)
9433 MapScreenGadgets(numTreeInfoInGroup(ti));
9436 static void HandleScreenGadgets(struct GadgetInfo *gi)
9438 int id = gi->custom_id;
9439 int button = gi->event.button;
9440 int step = (button == MB_LEFTBUTTON ? 1 :
9441 button == MB_MIDDLEBUTTON ? 5 :
9442 button == MB_RIGHTBUTTON ? 10 : 1);
9446 case SCREEN_CTRL_ID_PREV_LEVEL:
9447 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9450 case SCREEN_CTRL_ID_NEXT_LEVEL:
9451 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9454 case SCREEN_CTRL_ID_FIRST_LEVEL:
9455 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9458 case SCREEN_CTRL_ID_LAST_LEVEL:
9459 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9462 case SCREEN_CTRL_ID_LEVEL_NUMBER:
9463 CloseDoor(DOOR_CLOSE_2);
9464 SetGameStatus(GAME_MODE_LEVELNR);
9465 DrawChooseLevelNr();
9468 case SCREEN_CTRL_ID_PREV_PLAYER:
9469 HandleSetupScreen_Input_Player(step, -1);
9472 case SCREEN_CTRL_ID_NEXT_PLAYER:
9473 HandleSetupScreen_Input_Player(step, +1);
9476 case SCREEN_CTRL_ID_INSERT_SOLUTION:
9477 InsertSolutionTape();
9480 case SCREEN_CTRL_ID_PLAY_SOLUTION:
9484 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9485 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9489 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9490 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9491 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9492 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9493 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9496 case SCREEN_CTRL_ID_SCROLL_UP:
9497 if (game_status == GAME_MODE_NAMES)
9498 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9499 else if (game_status == GAME_MODE_LEVELS)
9500 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9501 else if (game_status == GAME_MODE_LEVELNR)
9502 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9503 else if (game_status == GAME_MODE_SETUP)
9504 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9505 else if (game_status == GAME_MODE_INFO)
9506 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9509 case SCREEN_CTRL_ID_SCROLL_DOWN:
9510 if (game_status == GAME_MODE_NAMES)
9511 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9512 else if (game_status == GAME_MODE_LEVELS)
9513 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9514 else if (game_status == GAME_MODE_LEVELNR)
9515 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9516 else if (game_status == GAME_MODE_SETUP)
9517 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9518 else if (game_status == GAME_MODE_INFO)
9519 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9522 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9523 if (game_status == GAME_MODE_NAMES)
9524 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9525 else if (game_status == GAME_MODE_LEVELS)
9526 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9527 else if (game_status == GAME_MODE_LEVELNR)
9528 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9529 else if (game_status == GAME_MODE_SETUP)
9530 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9531 else if (game_status == GAME_MODE_INFO)
9532 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9535 case SCREEN_CTRL_ID_NETWORK_SERVER:
9537 if (!strEqual(gi->textinput.value, ""))
9539 setString(&setup.network_server_hostname, gi->textinput.value);
9541 network.server_host = setup.network_server_hostname;
9545 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9547 network.server_host = NULL;
9550 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9551 network.server_host = NULL;
9553 execSetupGame_setNetworkServerText();
9565 void DumpScreenIdentifiers(void)
9569 Print("Active screen elements on current screen:\n");
9571 for (i = 0; main_controls[i].nr != -1; i++)
9573 struct MainControlInfo *mci = &main_controls[i];
9575 if (mci->button_graphic != -1)
9577 char *token = getTokenFromImageID(mci->button_graphic);
9579 Print("- '%s'\n", token);
9586 boolean DoScreenAction(int image_id)
9590 if (game_status != GAME_MODE_MAIN)
9593 for (i = 0; main_controls[i].nr != -1; i++)
9595 struct MainControlInfo *mci = &main_controls[i];
9596 struct MenuPosInfo *pos = mci->pos_button;
9598 if (mci->button_graphic == image_id)
9600 int x = mSX + pos->x;
9601 int y = mSY + pos->y;
9603 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9612 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9614 // get tree info node of newly added level or artwork set
9615 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9616 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9618 if (tree_node_new == NULL) // should not happen
9621 // if request dialog is active, do nothing
9622 if (game.request_active)
9625 if (game_status == GAME_MODE_MAIN &&
9626 tree_type == TREE_TYPE_LEVEL_DIR)
9628 // when adding new level set in main menu, select it as current level set
9630 // change current level set to newly added level set from zip file
9631 leveldir_current = tree_node_new;
9633 // change current level number to first level of newly added level set
9634 level_nr = leveldir_current->first_level;
9636 // redraw screen to reflect changed level set
9639 // save this level set and level number as last selected level set
9640 SaveLevelSetup_LastSeries();
9641 SaveLevelSetup_SeriesInfo();
9643 else if (game_status == GAME_MODE_LEVELS &&
9644 tree_type == TREE_TYPE_LEVEL_DIR)
9646 // when adding new level set in level set menu, set cursor and update screen
9648 leveldir_current = tree_node_new;
9650 DrawChooseTree(&leveldir_current);
9652 else if (game_status == GAME_MODE_SETUP)
9654 // when adding new artwork set in setup menu, set cursor and update screen
9656 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9657 tree_type == TREE_TYPE_GRAPHICS_DIR)
9659 artwork.gfx_current = tree_node_new;
9661 DrawChooseTree(&artwork.gfx_current);
9663 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9664 tree_type == TREE_TYPE_SOUNDS_DIR)
9666 artwork.snd_current = tree_node_new;
9668 DrawChooseTree(&artwork.snd_current);
9670 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9671 tree_type == TREE_TYPE_MUSIC_DIR)
9673 artwork.mus_current = tree_node_new;
9675 DrawChooseTree(&artwork.mus_current);