1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
65 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
66 #define SETUP_MODE_CHOOSE_RENDERING 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *window_sizes = NULL;
200 static TreeInfo *window_size_current = NULL;
202 static TreeInfo *scaling_types = NULL;
203 static TreeInfo *scaling_type_current = NULL;
205 static TreeInfo *rendering_modes = NULL;
206 static TreeInfo *rendering_mode_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
238 static unsigned int sync_frame_delay = 0;
239 static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY;
245 } window_sizes_list[] =
250 { 100, "100 % (Default)" },
267 } scaling_types_list[] =
269 { SCALING_QUALITY_NEAREST, "None" },
270 { SCALING_QUALITY_LINEAR, "Linear" },
271 { SCALING_QUALITY_BEST, "Anisotropic" },
280 } rendering_modes_list[] =
282 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
283 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
284 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
285 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
294 } game_speeds_list[] =
303 { 1000, "1/1s (Extremely Slow)" },
308 { 29, "1/35s (Original Supaplex)" },
310 { 20, "1/50s (Normal Speed)" },
311 { 14, "1/70s (Maximum Supaplex)" },
315 { 1, "1/1000s (Extremely Fast)" },
325 } scroll_delays_list[] =
327 { 0, "0 Tiles (No Scroll Delay)" },
330 { 3, "3 Tiles (Default)" },
335 { 8, "8 Tiles (Maximum Scroll Delay)"},
344 } snapshot_modes_list[] =
346 { STR_SNAPSHOT_MODE_OFF, "Off" },
347 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
348 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
349 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
382 } touch_controls_list[] =
384 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
385 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
409 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
410 (s) <= GAME_MODE_SETUP ? (s) : \
411 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
412 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
414 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
415 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
416 (i) <= INFO_MODE_LEVELSET ? (i) : \
419 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
420 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
421 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
422 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
423 SETUP_MODE_CHOOSE_ARTWORK : \
424 SETUP_MODE_CHOOSE_OTHER)
426 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
427 menu.draw_xoffset[GAME_MODE_INFO] : \
428 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
429 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
430 menu.draw_yoffset[GAME_MODE_INFO] : \
431 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
433 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
434 menu.draw_xoffset[GAME_MODE_SETUP] : \
435 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
436 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
437 menu.draw_yoffset[GAME_MODE_SETUP] : \
438 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
440 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
441 DRAW_XOFFSET_INFO(info_mode) : \
442 (s) == GAME_MODE_SETUP ? \
443 DRAW_XOFFSET_SETUP(setup_mode) : \
444 menu.draw_xoffset[DRAW_MODE(s)])
445 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
446 DRAW_YOFFSET_INFO(info_mode) : \
447 (s) == GAME_MODE_SETUP ? \
448 DRAW_YOFFSET_SETUP(setup_mode) : \
449 menu.draw_yoffset[DRAW_MODE(s)])
451 #define mSX (SX + DRAW_XOFFSET(game_status))
452 #define mSY (SY + DRAW_YOFFSET(game_status))
454 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
455 menu.list_size[game_status] : \
456 MAX_MENU_ENTRIES_ON_SCREEN)
458 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
459 NUM_MENU_ENTRIES_ON_SCREEN)
462 /* title display and control definitions */
464 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
465 2 * MAX_NUM_TITLE_MESSAGES)
467 #define NO_DIRECT_LEVEL_SELECT (-1)
470 static int num_title_screens = 0;
472 struct TitleControlInfo
481 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
483 /* main menu display and control definitions */
485 #define MAIN_CONTROL_NAME 0
486 #define MAIN_CONTROL_LEVELS 1
487 #define MAIN_CONTROL_SCORES 2
488 #define MAIN_CONTROL_EDITOR 3
489 #define MAIN_CONTROL_INFO 4
490 #define MAIN_CONTROL_GAME 5
491 #define MAIN_CONTROL_SETUP 6
492 #define MAIN_CONTROL_QUIT 7
493 #define MAIN_CONTROL_PREV_LEVEL 8
494 #define MAIN_CONTROL_NEXT_LEVEL 9
495 #define MAIN_CONTROL_FIRST_LEVEL 10
496 #define MAIN_CONTROL_LAST_LEVEL 11
497 #define MAIN_CONTROL_LEVEL_NUMBER 12
498 #define MAIN_CONTROL_LEVEL_INFO_1 13
499 #define MAIN_CONTROL_LEVEL_INFO_2 14
500 #define MAIN_CONTROL_LEVEL_NAME 15
501 #define MAIN_CONTROL_LEVEL_AUTHOR 16
502 #define MAIN_CONTROL_LEVEL_YEAR 17
503 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
504 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
505 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
506 #define MAIN_CONTROL_TITLE_1 21
507 #define MAIN_CONTROL_TITLE_2 22
508 #define MAIN_CONTROL_TITLE_3 23
510 static char str_main_text_name[10];
511 static char str_main_text_first_level[10];
512 static char str_main_text_last_level[10];
513 static char str_main_text_level_number[10];
515 static char *main_text_name = str_main_text_name;
516 static char *main_text_first_level = str_main_text_first_level;
517 static char *main_text_last_level = str_main_text_last_level;
518 static char *main_text_level_number = str_main_text_level_number;
519 static char *main_text_levels = "Levelset";
520 static char *main_text_scores = "Hall Of Fame";
521 static char *main_text_editor = "Level Creator";
522 static char *main_text_info = "Info Screen";
523 static char *main_text_game = "Start Game";
524 static char *main_text_setup = "Setup";
525 static char *main_text_quit = "Quit";
526 static char *main_text_level_name = level.name;
527 static char *main_text_level_author = level.author;
528 static char *main_text_level_year = NULL;
529 static char *main_text_level_imported_from = NULL;
530 static char *main_text_level_imported_by = NULL;
531 static char *main_text_level_tested_by = NULL;
533 struct MainControlInfo
537 struct MenuPosInfo *pos_button;
540 struct TextPosInfo *pos_text;
543 struct TextPosInfo *pos_input;
547 static struct MainControlInfo main_controls[] =
551 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
552 &menu.main.text.name, &main_text_name,
553 &menu.main.input.name, &setup.player_name,
557 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
558 &menu.main.text.levels, &main_text_levels,
563 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
564 &menu.main.text.scores, &main_text_scores,
569 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
570 &menu.main.text.editor, &main_text_editor,
575 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
576 &menu.main.text.info, &main_text_info,
581 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
582 &menu.main.text.game, &main_text_game,
587 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
588 &menu.main.text.setup, &main_text_setup,
593 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
594 &menu.main.text.quit, &main_text_quit,
598 /* (these two buttons are real gadgets) */
600 MAIN_CONTROL_PREV_LEVEL,
601 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
606 MAIN_CONTROL_NEXT_LEVEL,
607 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
613 MAIN_CONTROL_FIRST_LEVEL,
615 &menu.main.text.first_level, &main_text_first_level,
619 MAIN_CONTROL_LAST_LEVEL,
621 &menu.main.text.last_level, &main_text_last_level,
625 MAIN_CONTROL_LEVEL_NUMBER,
627 &menu.main.text.level_number, &main_text_level_number,
631 MAIN_CONTROL_LEVEL_INFO_1,
633 &menu.main.text.level_info_1, NULL,
637 MAIN_CONTROL_LEVEL_INFO_2,
639 &menu.main.text.level_info_2, NULL,
643 MAIN_CONTROL_LEVEL_NAME,
645 &menu.main.text.level_name, &main_text_level_name,
649 MAIN_CONTROL_LEVEL_AUTHOR,
651 &menu.main.text.level_author, &main_text_level_author,
655 MAIN_CONTROL_LEVEL_YEAR,
657 &menu.main.text.level_year, &main_text_level_year,
661 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
663 &menu.main.text.level_imported_from, &main_text_level_imported_from,
667 MAIN_CONTROL_LEVEL_IMPORTED_BY,
669 &menu.main.text.level_imported_by, &main_text_level_imported_by,
673 MAIN_CONTROL_LEVEL_TESTED_BY,
675 &menu.main.text.level_tested_by, &main_text_level_tested_by,
679 MAIN_CONTROL_TITLE_1,
681 &menu.main.text.title_1, &setup.internal.program_title,
685 MAIN_CONTROL_TITLE_2,
687 &menu.main.text.title_2, &setup.internal.program_copyright,
691 MAIN_CONTROL_TITLE_3,
693 &menu.main.text.title_3, &setup.internal.program_company,
706 static int getTitleScreenGraphic(int nr, boolean initial)
708 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
711 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
713 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
717 static int getTitleScreenGameMode(boolean initial)
719 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
723 static int getTitleMessageGameMode(boolean initial)
725 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
728 static int getTitleAnimMode(struct TitleControlInfo *tci)
730 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
732 return base + tci->local_nr;
736 static int getTitleScreenBackground(boolean initial)
738 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
743 static int getTitleMessageBackground(int nr, boolean initial)
745 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
749 static int getTitleBackground(int nr, boolean initial, boolean is_image)
751 int base = (is_image ?
752 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
753 IMG_BACKGROUND_TITLESCREEN_1) :
754 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
755 IMG_BACKGROUND_TITLEMESSAGE_1));
756 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
757 IMG_BACKGROUND_TITLE);
758 int graphic_local = base + nr;
760 if (graphic_info[graphic_local].bitmap != NULL)
761 return graphic_local;
763 if (graphic_info[graphic_global].bitmap != NULL)
764 return graphic_global;
766 return IMG_UNDEFINED;
769 static int getTitleSound(struct TitleControlInfo *tci)
771 boolean is_image = tci->is_image;
772 int initial = tci->initial;
773 int nr = tci->local_nr;
774 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
775 int base = (is_image ?
776 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
777 SND_BACKGROUND_TITLESCREEN_1) :
778 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
779 SND_BACKGROUND_TITLEMESSAGE_1));
780 int sound_global = menu.sound[mode];
781 int sound_local = base + nr;
784 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
785 nr, initial, is_image,
786 sound_global, getSoundListEntry(sound_global)->filename,
787 sound_local, getSoundListEntry(sound_local)->filename);
790 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
793 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
796 return SND_UNDEFINED;
799 static int getTitleMusic(struct TitleControlInfo *tci)
801 boolean is_image = tci->is_image;
802 int initial = tci->initial;
803 int nr = tci->local_nr;
804 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
805 int base = (is_image ?
806 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
807 MUS_BACKGROUND_TITLESCREEN_1) :
808 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
809 MUS_BACKGROUND_TITLEMESSAGE_1));
810 int music_global = menu.music[mode];
811 int music_local = base + nr;
814 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
815 nr, initial, is_image,
816 music_global, getMusicListEntry(music_global)->filename,
817 music_local, getMusicListEntry(music_local)->filename);
820 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
823 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
826 return MUS_UNDEFINED;
829 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
831 boolean is_image = tci->is_image;
832 boolean initial = tci->initial;
833 boolean first = tci->first;
834 int nr = tci->local_nr;
835 struct TitleMessageInfo tmi;
836 struct TitleFadingInfo ti;
838 tmi = (is_image ? (initial ? (first ?
839 titlescreen_initial_first[nr] :
840 titlescreen_initial[nr])
842 titlescreen_first[nr] :
844 : (initial ? (first ?
845 titlemessage_initial_first[nr] :
846 titlemessage_initial[nr])
848 titlemessage_first[nr] :
851 ti.fade_mode = tmi.fade_mode;
852 ti.fade_delay = tmi.fade_delay;
853 ti.post_delay = tmi.post_delay;
854 ti.auto_delay = tmi.auto_delay;
859 static int compareTitleControlInfo(const void *object1, const void *object2)
861 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
862 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
865 if (tci1->initial != tci2->initial)
866 compare_result = (tci1->initial ? -1 : +1);
867 else if (tci1->sort_priority != tci2->sort_priority)
868 compare_result = tci1->sort_priority - tci2->sort_priority;
869 else if (tci1->is_image != tci2->is_image)
870 compare_result = (tci1->is_image ? -1 : +1);
872 compare_result = tci1->local_nr - tci2->local_nr;
874 return compare_result;
877 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
879 int nr, int sort_priority)
881 title_controls[num_title_screens].is_image = is_image;
882 title_controls[num_title_screens].initial = initial;
883 title_controls[num_title_screens].local_nr = nr;
884 title_controls[num_title_screens].sort_priority = sort_priority;
886 title_controls[num_title_screens].first = FALSE; /* will be set later */
891 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
895 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
897 int graphic = getTitleScreenGraphic(i, initial);
898 Bitmap *bitmap = graphic_info[graphic].bitmap;
899 int sort_priority = graphic_info[graphic].sort_priority;
902 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
905 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
907 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
908 char *filename = getLevelSetTitleMessageFilename(i, initial);
909 int sort_priority = tmi->sort_priority;
911 if (filename != NULL)
912 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
916 static void InitializeTitleControls(boolean show_title_initial)
918 num_title_screens = 0;
920 /* 1st step: initialize title screens for game start (only when starting) */
921 if (show_title_initial)
922 InitializeTitleControls_CheckTitleInfo(TRUE);
924 /* 2nd step: initialize title screens for current level set */
925 InitializeTitleControls_CheckTitleInfo(FALSE);
927 /* sort title screens according to sort_priority and title number */
928 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
929 compareTitleControlInfo);
931 /* mark first title screen */
932 title_controls[0].first = TRUE;
935 static boolean visibleMenuPos(struct MenuPosInfo *pos)
937 return (pos != NULL && pos->x != -1 && pos->y != -1);
940 static boolean visibleTextPos(struct TextPosInfo *pos)
942 return (pos != NULL && pos->x != -1 && pos->y != -1);
945 static void InitializeMainControls()
947 boolean local_team_mode = (!options.network && setup.team_mode);
950 /* set main control text values to dynamically determined values */
951 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
953 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
954 menu.main.text.first_level.size));
955 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
956 menu.main.text.last_level.size));
957 strcpy(main_text_level_number, int2str(level_nr,
958 menu.main.text.level_number.size));
960 main_text_level_year = leveldir_current->year;
961 main_text_level_imported_from = leveldir_current->imported_from;
962 main_text_level_imported_by = leveldir_current->imported_by;
963 main_text_level_tested_by = leveldir_current->tested_by;
965 /* set main control screen positions to dynamically determined values */
966 for (i = 0; main_controls[i].nr != -1; i++)
968 struct MainControlInfo *mci = &main_controls[i];
970 struct MenuPosInfo *pos_button = mci->pos_button;
971 struct TextPosInfo *pos_text = mci->pos_text;
972 struct TextPosInfo *pos_input = mci->pos_input;
973 char *text = (mci->text ? *mci->text : NULL);
974 char *input = (mci->input ? *mci->input : NULL);
975 int button_graphic = mci->button_graphic;
976 int font_text = (pos_text ? pos_text->font : -1);
977 int font_input = (pos_input ? pos_input->font : -1);
979 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
980 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
981 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
982 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
983 int text_chars = (text != NULL ? strlen(text) : 0);
984 int input_chars = (input != NULL ? strlen(input) : 0);
987 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
989 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
990 int text_width = font_text_width * text_chars;
991 int text_height = font_text_height;
992 int input_width = font_input_width * input_chars;
993 int input_height = font_input_height;
995 if (nr == MAIN_CONTROL_NAME)
997 menu.main.input.name.width = input_width;
998 menu.main.input.name.height = input_height;
1001 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1003 pos_button->width = button_width;
1004 pos_button->height = button_height;
1007 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1009 /* calculate size for non-clickable text -- needed for text alignment */
1010 boolean calculate_text_size = (pos_button == NULL && text != NULL);
1012 if (pos_text->width == -1 || calculate_text_size)
1013 pos_text->width = text_width;
1014 if (pos_text->height == -1 || calculate_text_size)
1015 pos_text->height = text_height;
1017 if (visibleMenuPos(pos_button))
1019 if (pos_text->x == -1)
1020 pos_text->x = pos_button->x + pos_button->width;
1021 if (pos_text->y == -1)
1023 pos_button->y + (pos_button->height - pos_text->height) / 2;
1027 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1029 if (visibleTextPos(pos_text))
1031 if (pos_input->x == -1)
1032 pos_input->x = pos_text->x + pos_text->width;
1033 if (pos_input->y == -1)
1034 pos_input->y = pos_text->y;
1037 if (pos_input->width == -1)
1038 pos_input->width = input_width;
1039 if (pos_input->height == -1)
1040 pos_input->height = input_height;
1045 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1046 int graphic, boolean pressed)
1048 struct GraphicInfo *g = &graphic_info[graphic];
1051 int xoffset = (pressed ? g->pressed_xoffset : 0);
1052 int yoffset = (pressed ? g->pressed_yoffset : 0);
1054 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1056 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1057 g->width, g->height, dst_x, dst_y);
1060 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1061 boolean active_input,
1062 boolean pressed_button)
1066 for (i = 0; main_controls[i].nr != -1; i++)
1068 struct MainControlInfo *mci = &main_controls[i];
1070 if (mci->nr == nr || nr == -1)
1072 struct MenuPosInfo *pos_button = mci->pos_button;
1073 struct TextPosInfo *pos_text = mci->pos_text;
1074 struct TextPosInfo *pos_input = mci->pos_input;
1075 char *text = (mci->text ? *mci->text : NULL);
1076 char *input = (mci->input ? *mci->input : NULL);
1077 int button_graphic = mci->button_graphic;
1078 int font_text = (pos_text ? pos_text->font : -1);
1079 int font_input = (pos_input ? pos_input->font : -1);
1083 button_graphic = BUTTON_ACTIVE(button_graphic);
1084 font_text = FONT_ACTIVE(font_text);
1089 font_input = FONT_ACTIVE(font_input);
1092 if (visibleMenuPos(pos_button))
1094 struct MenuPosInfo *pos = pos_button;
1095 int x = mSX + pos->x;
1096 int y = mSY + pos->y;
1098 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1099 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1102 if (visibleTextPos(pos_text) && text != NULL)
1104 struct TextPosInfo *pos = pos_text;
1105 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1106 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1109 /* (check why/if this is needed) */
1110 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1112 DrawText(x, y, text, font_text);
1115 if (visibleTextPos(pos_input) && input != NULL)
1117 struct TextPosInfo *pos = pos_input;
1118 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1119 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1122 /* (check why/if this is needed) */
1123 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1125 DrawText(x, y, input, font_input);
1131 static void DrawCursorAndText_Main(int nr, boolean active_text,
1132 boolean pressed_button)
1134 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1138 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1139 boolean pressed_button)
1141 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1145 static struct MainControlInfo *getMainControlInfo(int nr)
1149 for (i = 0; main_controls[i].nr != -1; i++)
1150 if (main_controls[i].nr == nr)
1151 return &main_controls[i];
1156 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1161 int rect_x = ALIGNED_TEXT_XPOS(rect);
1162 int rect_y = ALIGNED_TEXT_YPOS(rect);
1164 return (x >= rect_x && x < rect_x + rect->width &&
1165 y >= rect_y && y < rect_y + rect->height);
1168 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1173 int rect_x = ALIGNED_TEXT_XPOS(rect);
1174 int rect_y = ALIGNED_TEXT_YPOS(rect);
1177 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1178 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1179 (x >= rect_x && x < rect_x + rect->width &&
1180 y >= rect_y && y < rect_y + rect->height));
1183 return (x >= rect_x && x < rect_x + rect->width &&
1184 y >= rect_y && y < rect_y + rect->height);
1187 static void AdjustScrollbar(int id, int items_max, int items_visible,
1190 struct GadgetInfo *gi = screen_gadget[id];
1192 if (item_position > items_max - items_visible)
1193 item_position = items_max - items_visible;
1195 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1196 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1197 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1200 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1202 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1206 static void clearMenuListArea()
1208 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1210 /* correct scrollbar position if placed outside menu (playfield) area */
1211 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1212 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1214 /* clear menu list area, but not title or scrollbar */
1215 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1216 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1219 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1221 static int cursor_array[MAX_LEV_FIELDY];
1222 int x = mSX + TILEX * xpos;
1223 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1228 cursor_array[ypos] = graphic;
1230 graphic = cursor_array[ypos];
1234 graphic = BUTTON_ACTIVE(graphic);
1236 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1237 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1240 static void initCursor(int ypos, int graphic)
1242 drawCursorExt(0, ypos, FALSE, graphic);
1245 static void drawCursor(int ypos, boolean active)
1247 drawCursorExt(0, ypos, active, -1);
1250 static void drawCursorXY(int xpos, int ypos, int graphic)
1252 drawCursorExt(xpos, ypos, FALSE, graphic);
1255 static void drawChooseTreeCursor(int ypos, boolean active)
1257 drawCursorExt(0, ypos, active, -1);
1262 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1263 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1264 setup.internal.program_copyright);
1267 void DrawTitleScreenImage(int nr, boolean initial)
1269 int graphic = getTitleScreenGraphic(nr, initial);
1270 Bitmap *bitmap = graphic_info[graphic].bitmap;
1271 int width = graphic_info[graphic].width;
1272 int height = graphic_info[graphic].height;
1273 int src_x = graphic_info[graphic].src_x;
1274 int src_y = graphic_info[graphic].src_y;
1280 if (width > WIN_XSIZE)
1282 /* image width too large for window => center image horizontally */
1283 src_x = (width - WIN_XSIZE) / 2;
1287 if (height > WIN_YSIZE)
1289 /* image height too large for window => center image vertically */
1290 src_y = (height - WIN_YSIZE) / 2;
1294 /* always display title screens centered */
1295 dst_x = (WIN_XSIZE - width) / 2;
1296 dst_y = (WIN_YSIZE - height) / 2;
1298 SetDrawBackgroundMask(REDRAW_ALL);
1299 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1301 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1303 if (DrawingOnBackground(dst_x, dst_y))
1304 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1306 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1308 redraw_mask = REDRAW_ALL;
1311 void DrawTitleScreenMessage(int nr, boolean initial)
1313 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1314 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1316 if (filename == NULL)
1319 /* force TITLE font on title message screen */
1320 SetFontStatus(getTitleMessageGameMode(initial));
1322 /* if chars *and* width set to "-1", automatically determine width */
1323 if (tmi->chars == -1 && tmi->width == -1)
1324 tmi->width = viewport.window[game_status].width;
1326 /* if lines *and* height set to "-1", automatically determine height */
1327 if (tmi->lines == -1 && tmi->height == -1)
1328 tmi->height = viewport.window[game_status].height;
1330 /* if chars set to "-1", automatically determine by text and font width */
1331 if (tmi->chars == -1)
1332 tmi->chars = tmi->width / getFontWidth(tmi->font);
1334 tmi->width = tmi->chars * getFontWidth(tmi->font);
1336 /* if lines set to "-1", automatically determine by text and font height */
1337 if (tmi->lines == -1)
1338 tmi->lines = tmi->height / getFontHeight(tmi->font);
1340 tmi->height = tmi->lines * getFontHeight(tmi->font);
1342 /* if x set to "-1", automatically determine by width and alignment */
1344 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1346 /* if y set to "-1", automatically determine by height and alignment */
1348 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1350 SetDrawBackgroundMask(REDRAW_ALL);
1351 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1353 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1355 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1356 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1357 tmi->autowrap, tmi->centered, tmi->parse_comments);
1362 void DrawTitleScreen()
1364 KeyboardAutoRepeatOff();
1366 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1371 boolean CheckTitleScreen(boolean levelset_has_changed)
1373 static boolean show_title_initial = TRUE;
1374 boolean show_titlescreen = FALSE;
1376 /* needed to be able to skip title screen, if no image or message defined */
1377 InitializeTitleControls(show_title_initial);
1379 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1380 show_titlescreen = TRUE;
1382 /* show initial title images and messages only once at program start */
1383 show_title_initial = FALSE;
1385 return (show_titlescreen && num_title_screens > 0);
1390 static LevelDirTree *leveldir_last_valid = NULL;
1391 boolean levelset_has_changed = FALSE;
1392 int fade_mask = REDRAW_FIELD;
1394 LimitScreenUpdates(FALSE);
1396 FadeSetLeaveScreen();
1398 /* do not fade out here -- function may continue and fade on editor screen */
1401 FadeSoundsAndMusic();
1403 ExpireSoundLoops(FALSE);
1405 KeyboardAutoRepeatOn();
1408 audio.sound_deactivated = FALSE;
1412 /* needed if last screen was the playing screen, invoked from level editor */
1413 if (level_editor_test_game)
1415 CloseDoor(DOOR_CLOSE_ALL);
1417 SetGameStatus(GAME_MODE_EDITOR);
1424 /* needed if last screen was the setup screen and fullscreen state changed */
1425 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1426 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1428 /* leveldir_current may be invalid (level group, parent link) */
1429 if (!validLevelSeries(leveldir_current))
1430 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1432 if (leveldir_current != leveldir_last_valid)
1433 levelset_has_changed = TRUE;
1435 /* store valid level series information */
1436 leveldir_last_valid = leveldir_current;
1438 init_last = init; /* switch to new busy animation */
1440 /* needed if last screen (level choice) changed graphics, sounds or music */
1441 ReloadCustomArtwork(0);
1443 if (CheckTitleScreen(levelset_has_changed))
1445 game_status_last_screen = GAME_MODE_MAIN;
1447 SetGameStatus(GAME_MODE_TITLE);
1454 /* needed if different viewport properties defined for menues */
1455 ChangeViewportPropertiesIfNeeded();
1457 if (redraw_mask & REDRAW_ALL)
1458 fade_mask = REDRAW_ALL;
1460 if (CheckIfGlobalBorderHasChanged())
1461 fade_mask = REDRAW_ALL;
1465 SetDrawtoField(DRAW_BACKBUFFER);
1467 /* level_nr may have been set to value over handicap with level editor */
1468 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1469 level_nr = leveldir_current->handicap_level;
1471 LoadLevel(level_nr);
1472 LoadScore(level_nr);
1474 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1475 SetDrawDeactivationMask(REDRAW_NONE);
1476 SetDrawBackgroundMask(REDRAW_FIELD);
1478 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1481 if (fade_mask == REDRAW_ALL)
1482 RedrawGlobalBorder();
1487 InitializeMainControls();
1489 DrawCursorAndText_Main(-1, FALSE, FALSE);
1490 DrawPreviewLevelInitial();
1492 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1495 if (TAPE_IS_EMPTY(tape))
1497 DrawCompleteVideoDisplay();
1502 /* create gadgets for main menu screen */
1503 FreeScreenGadgets();
1504 CreateScreenGadgets();
1506 /* map gadgets for main menu screen */
1508 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1510 /* copy actual game door content to door double buffer for OpenDoor() */
1511 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1512 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1514 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1516 DrawMaskedBorder(fade_mask);
1521 /* update screen area with special editor door */
1522 redraw_mask |= REDRAW_ALL;
1525 SetMouseCursor(CURSOR_DEFAULT);
1529 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1532 static void gotoTopLevelDir()
1534 /* move upwards until inside (but not above) top level directory */
1535 while (leveldir_current->node_parent &&
1536 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1538 /* write a "path" into level tree for easy navigation to last level */
1539 if (leveldir_current->node_parent->node_group->cl_first == -1)
1541 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1542 int leveldir_pos = posTreeInfo(leveldir_current);
1543 int num_page_entries;
1544 int cl_first, cl_cursor;
1546 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1547 num_page_entries = num_leveldirs;
1549 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1551 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1552 cl_cursor = leveldir_pos - cl_first;
1554 leveldir_current->node_parent->node_group->cl_first = cl_first;
1555 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1558 leveldir_current = leveldir_current->node_parent;
1562 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1564 static unsigned int title_delay = 0;
1565 static int title_screen_nr = 0;
1566 static int last_sound = -1, last_music = -1;
1567 boolean return_to_main_menu = FALSE;
1568 struct TitleControlInfo *tci;
1571 if (button == MB_MENU_INITIALIZE)
1574 title_screen_nr = 0;
1575 tci = &title_controls[title_screen_nr];
1577 SetAnimStatus(getTitleAnimMode(tci));
1579 last_sound = SND_UNDEFINED;
1580 last_music = MUS_UNDEFINED;
1582 if (num_title_screens != 0)
1584 FadeSetEnterScreen();
1586 /* use individual title fading instead of global "enter screen" fading */
1587 fading = getTitleFading(tci);
1590 if (game_status_last_screen == GAME_MODE_INFO)
1592 if (num_title_screens == 0)
1594 /* switch game mode from title screen mode back to info screen mode */
1595 SetGameStatus(GAME_MODE_INFO);
1597 DrawInfoScreen_NotAvailable("Title screen information:",
1598 "No title screen for this level set.");
1602 FadeSoundsAndMusic();
1605 FadeOut(REDRAW_ALL);
1607 /* only required to update logic for redrawing global border */
1610 /* title screens may have different window size */
1611 ChangeViewportPropertiesIfNeeded();
1614 DrawTitleScreenImage(tci->local_nr, tci->initial);
1616 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1618 sound = getTitleSound(tci);
1619 music = getTitleMusic(tci);
1621 if (sound != last_sound)
1622 PlayMenuSoundExt(sound);
1623 if (music != last_music)
1624 PlayMenuMusicExt(music);
1629 SetMouseCursor(CURSOR_NONE);
1633 DelayReached(&title_delay, 0); /* reset delay counter */
1638 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1639 button = MB_MENU_CHOICE;
1641 if (button == MB_MENU_LEAVE)
1643 return_to_main_menu = TRUE;
1645 else if (button == MB_MENU_CHOICE)
1647 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1649 SetGameStatus(GAME_MODE_INFO);
1651 info_mode = INFO_MODE_MAIN;
1660 if (title_screen_nr < num_title_screens)
1662 tci = &title_controls[title_screen_nr];
1664 SetAnimStatus(getTitleAnimMode(tci));
1666 sound = getTitleSound(tci);
1667 music = getTitleMusic(tci);
1669 if (sound == SND_UNDEFINED || sound != last_sound)
1671 if (music == MUS_UNDEFINED || music != last_music)
1674 fading = getTitleFading(tci);
1676 FadeOut(REDRAW_ALL);
1679 DrawTitleScreenImage(tci->local_nr, tci->initial);
1681 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1683 sound = getTitleSound(tci);
1684 music = getTitleMusic(tci);
1686 if (sound != last_sound)
1687 PlayMenuSoundExt(sound);
1688 if (music != last_music)
1689 PlayMenuMusicExt(music);
1696 DelayReached(&title_delay, 0); /* reset delay counter */
1700 FadeSoundsAndMusic();
1702 return_to_main_menu = TRUE;
1706 if (return_to_main_menu)
1708 SetMouseCursor(CURSOR_DEFAULT);
1710 /* force full menu screen redraw after displaying title screens */
1711 redraw_mask = REDRAW_ALL;
1713 if (game_status_last_screen == GAME_MODE_INFO)
1715 SetGameStatus(GAME_MODE_INFO);
1717 info_mode = INFO_MODE_MAIN;
1721 else /* default: return to main menu */
1723 SetGameStatus(GAME_MODE_MAIN);
1730 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1732 int old_level_nr = level_nr;
1735 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1736 new_level_nr = selected_level_nr;
1738 new_level_nr = old_level_nr + step * direction;
1740 if (new_level_nr < leveldir_current->first_level)
1741 new_level_nr = leveldir_current->first_level;
1742 if (new_level_nr > leveldir_current->last_level)
1743 new_level_nr = leveldir_current->last_level;
1745 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1747 /* skipping levels is only allowed when trying to skip single level */
1748 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1749 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1751 leveldir_current->handicap_level++;
1752 SaveLevelSetup_SeriesInfo();
1755 new_level_nr = leveldir_current->handicap_level;
1758 if (new_level_nr != old_level_nr)
1760 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1762 PlaySound(SND_MENU_ITEM_SELECTING);
1764 level_nr = new_level_nr;
1766 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1767 int2str(level_nr, menu.main.text.level_number.size),
1768 mci->pos_text->font);
1770 LoadLevel(level_nr);
1771 DrawPreviewLevelInitial();
1775 DrawCompleteVideoDisplay();
1777 /* needed because DrawPreviewLevelInitial() takes some time */
1779 /* SyncDisplay(); */
1783 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1785 static int choice = MAIN_CONTROL_GAME;
1786 static boolean button_pressed_last = FALSE;
1787 boolean button_pressed = FALSE;
1791 if (button == MB_MENU_INITIALIZE)
1793 DrawCursorAndText_Main(choice, TRUE, FALSE);
1798 if (mx || my) /* mouse input */
1802 for (i = 0; main_controls[i].nr != -1; i++)
1804 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1805 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1806 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1808 pos = main_controls[i].nr;
1814 // handle pressed/unpressed state for active/inactive menu buttons
1815 // (if pos != -1, "i" contains index position corresponding to "pos")
1817 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1818 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1819 button_pressed = TRUE;
1821 if (button_pressed != button_pressed_last)
1823 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1826 PlaySound(SND_MENU_BUTTON_PRESSING);
1828 PlaySound(SND_MENU_BUTTON_RELEASING);
1831 else if (dx || dy) /* keyboard input */
1833 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1834 choice == MAIN_CONTROL_SETUP))
1835 button = MB_MENU_CHOICE;
1840 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1842 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1844 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1846 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1848 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1850 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1852 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1856 CloseDoor(DOOR_CLOSE_2);
1858 SetGameStatus(GAME_MODE_LEVELNR);
1860 ChangeViewportPropertiesIfNeeded();
1862 DrawChooseLevelNr();
1864 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1870 PlaySound(SND_MENU_ITEM_ACTIVATING);
1872 DrawCursorAndText_Main(choice, FALSE, FALSE);
1873 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1880 PlaySound(SND_MENU_ITEM_SELECTING);
1882 if (pos == MAIN_CONTROL_NAME)
1884 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1886 HandleTypeName(strlen(setup.player_name), 0);
1888 else if (pos == MAIN_CONTROL_LEVELS)
1894 CloseDoor(DOOR_CLOSE_2);
1896 SetGameStatus(GAME_MODE_LEVELS);
1898 SaveLevelSetup_LastSeries();
1899 SaveLevelSetup_SeriesInfo();
1901 if (setup.internal.choose_from_top_leveldir)
1904 ChangeViewportPropertiesIfNeeded();
1906 DrawChooseLevelSet();
1909 else if (pos == MAIN_CONTROL_SCORES)
1913 CloseDoor(DOOR_CLOSE_2);
1915 SetGameStatus(GAME_MODE_SCORES);
1919 else if (pos == MAIN_CONTROL_EDITOR)
1921 if (leveldir_current->readonly &&
1922 !strEqual(setup.player_name, "Artsoft"))
1923 Request("This level is read only!", REQ_CONFIRM);
1927 CloseDoor(DOOR_CLOSE_2);
1929 SetGameStatus(GAME_MODE_EDITOR);
1931 FadeSetEnterScreen();
1935 else if (pos == MAIN_CONTROL_INFO)
1939 CloseDoor(DOOR_CLOSE_2);
1941 SetGameStatus(GAME_MODE_INFO);
1943 info_mode = INFO_MODE_MAIN;
1945 ChangeViewportPropertiesIfNeeded();
1949 else if (pos == MAIN_CONTROL_GAME)
1953 StartGameActions(options.network, setup.autorecord, level.random_seed);
1955 else if (pos == MAIN_CONTROL_SETUP)
1959 CloseDoor(DOOR_CLOSE_2);
1961 SetGameStatus(GAME_MODE_SETUP);
1963 setup_mode = SETUP_MODE_MAIN;
1965 ChangeViewportPropertiesIfNeeded();
1969 else if (pos == MAIN_CONTROL_QUIT)
1971 SaveLevelSetup_LastSeries();
1972 SaveLevelSetup_SeriesInfo();
1974 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1975 SetGameStatus(GAME_MODE_QUIT);
1980 button_pressed_last = button_pressed;
1984 /* ========================================================================= */
1985 /* info screen functions */
1986 /* ========================================================================= */
1988 static struct TokenInfo *info_info;
1989 static int num_info_info; /* number of info entries shown on screen */
1990 static int max_info_info; /* total number of info entries in list */
1992 static void execInfoTitleScreen()
1994 info_mode = INFO_MODE_TITLE;
1999 static void execInfoElements()
2001 info_mode = INFO_MODE_ELEMENTS;
2006 static void execInfoMusic()
2008 info_mode = INFO_MODE_MUSIC;
2013 static void execInfoCredits()
2015 info_mode = INFO_MODE_CREDITS;
2020 static void execInfoProgram()
2022 info_mode = INFO_MODE_PROGRAM;
2027 static void execInfoVersion()
2029 info_mode = INFO_MODE_VERSION;
2034 static void execInfoLevelSet()
2036 info_mode = INFO_MODE_LEVELSET;
2041 static void execExitInfo()
2043 SetGameStatus(GAME_MODE_MAIN);
2048 static struct TokenInfo info_info_main[] =
2050 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2051 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2052 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2053 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2054 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2055 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2056 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2057 { TYPE_EMPTY, NULL, "" },
2058 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2063 static int getMenuTextFont(int type)
2065 if (type & (TYPE_SWITCH |
2077 static struct TokenInfo *setup_info;
2078 static struct TokenInfo setup_info_input[];
2080 static struct TokenInfo *menu_info;
2082 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2083 int screen_pos, int menu_info_pos_raw,
2086 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2087 struct TokenInfo *ti = &token_info[pos];
2088 int xpos = MENU_SCREEN_START_XPOS;
2089 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2090 int font_nr = getMenuTextFont(ti->type);
2092 if (token_info == setup_info_input)
2093 font_nr = FONT_MENU_1;
2096 font_nr = FONT_ACTIVE(font_nr);
2098 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2100 if (ti->type & ~TYPE_SKIP_ENTRY)
2101 drawCursor(screen_pos, active);
2104 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2107 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2110 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2113 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2116 static char *window_size_text;
2117 static char *scaling_type_text;
2119 static void drawSetupValue(int, int);
2121 static void drawMenuInfoList(int first_entry, int num_page_entries,
2122 int max_page_entries)
2126 if (first_entry + num_page_entries > max_page_entries)
2129 clearMenuListArea();
2131 for (i = 0; i < num_page_entries; i++)
2133 int menu_info_pos = first_entry + i;
2134 struct TokenInfo *si = &menu_info[menu_info_pos];
2135 void *value_ptr = si->value;
2137 /* set some entries to "unchangeable" according to other variables */
2138 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2139 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2140 (value_ptr == &setup.sound_music && !audio.music_available) ||
2141 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2142 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2143 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2144 si->type |= TYPE_GHOSTED;
2146 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2147 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2148 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2149 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2150 else if (si->type & ~TYPE_SKIP_ENTRY)
2151 initCursor(i, IMG_MENU_BUTTON);
2153 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2155 if (si->type & TYPE_VALUE &&
2156 menu_info == setup_info)
2157 drawSetupValue(i, menu_info_pos);
2161 static void DrawInfoScreen_Main()
2163 int fade_mask = REDRAW_FIELD;
2166 if (redraw_mask & REDRAW_ALL)
2167 fade_mask = REDRAW_ALL;
2169 if (CheckIfGlobalBorderHasChanged())
2170 fade_mask = REDRAW_ALL;
2173 FadeSoundsAndMusic();
2175 FreeScreenGadgets();
2176 CreateScreenGadgets();
2178 /* (needed after displaying title screens which disable auto repeat) */
2179 KeyboardAutoRepeatOn();
2181 FadeSetLeaveScreen();
2185 ChangeViewportPropertiesIfNeeded();
2189 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2191 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2193 info_info = info_info_main;
2195 // determine maximal number of info entries that can be displayed on screen
2197 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2200 // determine maximal number of info entries available for menu of info screen
2202 for (i = 0; info_info[i].type != 0; i++)
2205 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2207 MapScreenGadgets(max_info_info);
2212 DrawMaskedBorder(fade_mask);
2219 static void changeSetupValue(int, int, int);
2221 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2222 int mode, int num_page_entries, int max_page_entries)
2224 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2225 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2226 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2227 int *num_page_entries_last = num_page_entries_all_last[game_status];
2228 int *choice_store = choice_stores[game_status];
2229 int *first_entry_store = first_entry_stores[game_status];
2230 int choice = choice_store[mode]; /* starts with 0 */
2231 int first_entry = first_entry_store[mode]; /* starts with 0 */
2233 int y = choice - first_entry;
2235 boolean position_set_by_scrollbar = (dx == 999);
2236 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2239 if (button == MB_MENU_INITIALIZE)
2241 // check if number of menu page entries has changed (may happen by change
2242 // of custom artwork definition value for 'list_size' for this menu screen)
2243 // (in this case, the last menu position most probably has to be corrected)
2244 if (num_page_entries != num_page_entries_last[mode])
2246 choice_store[mode] = first_entry_store[mode] = 0;
2248 choice = first_entry = 0;
2251 num_page_entries_last[mode] = num_page_entries;
2254 /* advance to first valid menu entry */
2255 while (choice < num_page_entries &&
2256 menu_info[choice].type & TYPE_SKIP_ENTRY)
2259 if (position_set_by_scrollbar)
2260 first_entry = first_entry_store[mode] = dy;
2262 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2263 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2265 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2267 if (choice < first_entry)
2269 choice = first_entry;
2271 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2274 else if (choice > first_entry + num_page_entries - 1)
2276 choice = first_entry + num_page_entries - 1;
2278 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2282 choice_store[mode] = choice;
2284 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2288 else if (button == MB_MENU_LEAVE)
2290 PlaySound(SND_MENU_ITEM_SELECTING);
2292 for (i = 0; i < max_page_entries; i++)
2294 if (menu_info[i].type & TYPE_LEAVE_MENU)
2296 void (*menu_callback_function)(void) = menu_info[i].value;
2300 menu_callback_function();
2302 break; /* absolutely needed because function changes 'menu_info'! */
2309 if (mx || my) /* mouse input */
2311 x = (mx - mSX) / 32;
2312 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2314 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2316 /* move cursor instead of scrolling when already at start/end of list */
2317 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2319 else if (dy == +1 * SCROLL_LINE &&
2320 first_entry + num_page_entries == max_page_entries)
2323 /* handle scrolling screen one line or page */
2325 y + dy > num_page_entries - 1)
2327 boolean redraw = FALSE;
2329 if (ABS(dy) == SCROLL_PAGE)
2330 step = num_page_entries - 1;
2332 if (dy < 0 && first_entry > 0)
2334 /* scroll page/line up */
2336 first_entry -= step;
2337 if (first_entry < 0)
2342 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2344 /* scroll page/line down */
2346 first_entry += step;
2347 if (first_entry + num_page_entries > max_page_entries)
2348 first_entry = MAX(0, max_page_entries - num_page_entries);
2355 choice += first_entry - first_entry_store[mode];
2357 if (choice < first_entry)
2359 choice = first_entry;
2361 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2364 else if (choice > first_entry + num_page_entries - 1)
2366 choice = first_entry + num_page_entries - 1;
2368 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2371 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2375 if (choice < first_entry ||
2376 choice > first_entry + num_page_entries - 1)
2377 first_entry += SIGN(dy);
2380 first_entry_store[mode] = first_entry;
2381 choice_store[mode] = choice;
2383 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2385 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2387 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2388 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2396 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2398 if (menu_info[choice].type & menu_navigation_type ||
2399 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2400 menu_info[choice].type & TYPE_YES_NO_AUTO)
2401 button = MB_MENU_CHOICE;
2406 /* jump to next non-empty menu entry (up or down) */
2407 while (first_entry + y > 0 &&
2408 first_entry + y < max_page_entries - 1 &&
2409 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2412 if (!IN_VIS_MENU(x, y))
2414 choice += y - y_old;
2416 if (choice < first_entry)
2417 first_entry = choice;
2418 else if (choice > first_entry + num_page_entries - 1)
2419 first_entry = choice - num_page_entries + 1;
2421 if (first_entry >= 0 &&
2422 first_entry + num_page_entries <= max_page_entries)
2424 first_entry_store[mode] = first_entry;
2426 if (choice < first_entry)
2427 choice = first_entry;
2428 else if (choice > first_entry + num_page_entries - 1)
2429 choice = first_entry + num_page_entries - 1;
2431 choice_store[mode] = choice;
2433 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2435 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2437 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2438 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2445 if (!anyScrollbarGadgetActive() &&
2446 IN_VIS_MENU(x, y) &&
2447 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2448 y >= 0 && y < num_page_entries)
2452 if (first_entry + y != choice &&
2453 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2455 PlaySound(SND_MENU_ITEM_ACTIVATING);
2457 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2458 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2460 choice = choice_store[mode] = first_entry + y;
2463 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2465 PlaySound(SND_MENU_ITEM_SELECTING);
2467 /* when selecting key headline, execute function for key value change */
2468 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2469 menu_info[first_entry + y + 1].type & TYPE_KEY)
2472 /* when selecting string value, execute function for list selection */
2473 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2474 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2477 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2479 void (*menu_callback_function)(void) =
2480 menu_info[first_entry + y].value;
2482 FadeSetFromType(menu_info[first_entry + y].type);
2484 menu_callback_function();
2486 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2487 menu_info == setup_info)
2489 changeSetupValue(y, first_entry + y, dx);
2495 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2497 menu_info = info_info;
2499 HandleMenuScreen(mx, my, dx, dy, button,
2500 info_mode, num_info_info, max_info_info);
2503 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2505 int ystart1 = mSY - SY + 100;
2506 int ystart2 = mSY - SY + 150;
2507 int ybottom = mSY - SY + SYSIZE - 20;
2509 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2511 FadeOut(REDRAW_FIELD);
2516 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2517 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2519 DrawTextSCentered(ybottom, FONT_TEXT_4,
2520 "Press any key or button for info menu");
2522 FadeIn(REDRAW_FIELD);
2525 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2527 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2528 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2529 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2530 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2531 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2532 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2533 int ystep = MENU_SCREEN_INFO_YSTEP;
2534 int element, action, direction;
2542 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2543 infoscreen_step[i] = infoscreen_frame[i] = 0;
2548 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2550 DrawTextSCentered(ybottom, FONT_TEXT_4,
2551 "Press any key or button for next page");
2557 while (helpanim_info[j].element != HELPANIM_LIST_END)
2559 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2564 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2573 j += infoscreen_step[i - start];
2575 element = helpanim_info[j].element;
2576 action = helpanim_info[j].action;
2577 direction = helpanim_info[j].direction;
2580 element = EL_UNKNOWN;
2582 if (action != -1 && direction != -1)
2583 graphic = el_act_dir2img(element, action, direction);
2584 else if (action != -1)
2585 graphic = el_act2img(element, action);
2586 else if (direction != -1)
2587 graphic = el_dir2img(element, direction);
2589 graphic = el2img(element);
2591 delay = helpanim_info[j++].delay;
2596 if (infoscreen_frame[i - start] == 0)
2599 infoscreen_frame[i - start] = delay - 1;
2603 sync_frame = delay - infoscreen_frame[i - start];
2604 infoscreen_frame[i - start]--;
2607 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2609 if (!infoscreen_frame[i - start])
2610 infoscreen_step[i - start] = 0;
2614 if (!infoscreen_frame[i - start])
2615 infoscreen_step[i - start]++;
2616 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2622 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2624 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2625 graphic, sync_frame, USE_MASKING);
2628 DrawInfoScreen_HelpText(element, action, direction, i - start);
2633 redraw_mask |= REDRAW_FIELD;
2638 static char *getHelpText(int element, int action, int direction)
2640 char token[MAX_LINE_LEN];
2642 strcpy(token, element_info[element].token_name);
2645 strcat(token, element_action_info[action].suffix);
2647 if (direction != -1)
2648 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2650 return getHashEntry(helptext_info, token);
2653 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2655 int font_nr = FONT_INFO_ELEMENTS;
2656 int font_width = getFontWidth(font_nr);
2657 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2658 int sy = mSY + 65 + 2 * 32 + 1;
2659 int ystep = TILEY + 4;
2660 int pad_x = sx - SX;
2661 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2662 int max_lines_per_text = 2;
2665 if (action != -1 && direction != -1) /* element.action.direction */
2666 text = getHelpText(element, action, direction);
2668 if (text == NULL && action != -1) /* element.action */
2669 text = getHelpText(element, action, -1);
2671 if (text == NULL && direction != -1) /* element.direction */
2672 text = getHelpText(element, -1, direction);
2674 if (text == NULL) /* base element */
2675 text = getHelpText(element, -1, -1);
2677 if (text == NULL) /* not found */
2678 text = "No description available";
2680 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2681 sy += getFontHeight(font_nr) / 2;
2683 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2684 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2685 TRUE, FALSE, FALSE);
2688 void DrawInfoScreen_TitleScreen()
2690 game_status_last_screen = GAME_MODE_INFO;
2692 SetGameStatus(GAME_MODE_TITLE);
2697 void HandleInfoScreen_TitleScreen(int button)
2699 HandleTitleScreen(0, 0, 0, 0, button);
2702 void DrawInfoScreen_Elements()
2704 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2706 FadeOut(REDRAW_FIELD);
2711 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2713 FadeIn(REDRAW_FIELD);
2718 void HandleInfoScreen_Elements(int button)
2720 static unsigned int info_delay = 0;
2721 static int num_anims;
2722 static int num_pages;
2724 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2727 if (button == MB_MENU_INITIALIZE)
2729 boolean new_element = TRUE;
2733 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2735 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2737 else if (new_element)
2740 new_element = FALSE;
2744 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2748 if (button == MB_MENU_LEAVE)
2750 PlaySound(SND_MENU_ITEM_SELECTING);
2752 info_mode = INFO_MODE_MAIN;
2757 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2759 if (button != MB_MENU_INITIALIZE)
2761 PlaySound(SND_MENU_ITEM_SELECTING);
2766 if (page >= num_pages)
2768 FadeSoundsAndMusic();
2770 info_mode = INFO_MODE_MAIN;
2777 FadeSetNextScreen();
2779 if (button != MB_MENU_INITIALIZE)
2780 FadeOut(REDRAW_FIELD);
2782 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2784 if (button != MB_MENU_INITIALIZE)
2785 FadeIn(REDRAW_FIELD);
2789 if (DelayReached(&info_delay, GameFrameDelay))
2790 if (page < num_pages)
2791 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2793 PlayMenuSoundIfLoop();
2797 void DrawInfoScreen_Music()
2799 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2801 FadeOut(REDRAW_FIELD);
2808 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2810 FadeIn(REDRAW_FIELD);
2813 void HandleInfoScreen_Music(int button)
2815 static struct MusicFileInfo *list = NULL;
2816 int ystart1 = mSY - SY + 100;
2817 int ystart2 = mSY - SY + 150;
2818 int ybottom = mSY - SY + SYSIZE - 20;
2821 if (button == MB_MENU_INITIALIZE)
2823 list = music_file_info;
2827 FadeSoundsAndMusic();
2832 DrawTextSCentered(ystart1, FONT_TEXT_1,
2833 "No music info for this level set.");
2835 DrawTextSCentered(ybottom, FONT_TEXT_4,
2836 "Press any key or button for info menu");
2842 if (button == MB_MENU_LEAVE)
2844 PlaySound(SND_MENU_ITEM_SELECTING);
2846 FadeSoundsAndMusic();
2848 info_mode = INFO_MODE_MAIN;
2853 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2857 if (button != MB_MENU_INITIALIZE)
2859 PlaySound(SND_MENU_ITEM_SELECTING);
2867 FadeSoundsAndMusic();
2869 info_mode = INFO_MODE_MAIN;
2875 FadeSoundsAndMusic();
2877 if (list != music_file_info)
2878 FadeSetNextScreen();
2880 if (button != MB_MENU_INITIALIZE)
2881 FadeOut(REDRAW_FIELD);
2888 int sound = list->music;
2890 if (sound_info[sound].loop)
2891 PlaySoundLoop(sound);
2895 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2899 PlayMusic(list->music);
2901 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2904 if (!strEqual(list->title, UNKNOWN_NAME))
2906 if (!strEqual(list->title_header, UNKNOWN_NAME))
2907 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2909 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2912 if (!strEqual(list->artist, UNKNOWN_NAME))
2914 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2915 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2917 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2919 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2922 if (!strEqual(list->album, UNKNOWN_NAME))
2924 if (!strEqual(list->album_header, UNKNOWN_NAME))
2925 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2927 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2929 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2932 if (!strEqual(list->year, UNKNOWN_NAME))
2934 if (!strEqual(list->year_header, UNKNOWN_NAME))
2935 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2937 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2939 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2942 DrawTextSCentered(ybottom, FONT_TEXT_4,
2943 "Press any key or button for next page");
2945 if (button != MB_MENU_INITIALIZE)
2946 FadeIn(REDRAW_FIELD);
2949 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2950 PlaySoundLoop(list->music);
2953 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2955 int ystart1 = mSY - SY + 100;
2956 int ystart2 = mSY - SY + 150;
2957 int ybottom = mSY - SY + SYSIZE - 20;
2963 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2967 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2968 "Special thanks to");
2969 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2971 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2973 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2974 "\"Boulder Dash\"");
2975 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2977 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2979 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2981 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2982 "First Star Software");
2984 else if (screen_nr == 1)
2986 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2987 "Special thanks to");
2988 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2989 "Klaus Heinz & Volker Wertich");
2990 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2992 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2993 "\"Emerald Mine\"");
2994 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2996 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2998 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3000 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3003 else if (screen_nr == 2)
3005 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3006 "Special thanks to");
3007 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3008 "Michael Stopp & Philip Jespersen");
3009 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3011 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3013 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3015 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3017 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3019 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3020 "Digital Integration");
3022 else if (screen_nr == 3)
3024 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3025 "Special thanks to");
3026 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3027 "Hiroyuki Imabayashi");
3028 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3030 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3032 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3034 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3036 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3038 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3041 else if (screen_nr == 4)
3043 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3044 "Special thanks to");
3045 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3047 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3049 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3050 "J\xfcrgen Bonhagen");
3051 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3052 "for the continuous creation");
3053 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3054 "of outstanding level sets");
3056 else if (screen_nr == 5)
3058 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3060 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3062 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3063 "for ideas and inspiration by");
3064 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3067 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3069 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3071 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3072 "for ideas and inspiration by");
3073 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3076 else if (screen_nr == 6)
3078 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3080 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3083 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3084 "for the code base used for the");
3085 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3086 "native Emerald Mine engine");
3088 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3089 "for the new Emerald Mine engine");
3092 else if (screen_nr == 7)
3094 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3096 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3098 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3099 "for the initial DOS port");
3101 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3103 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3105 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3106 "for some additional toons");
3108 else if (screen_nr == 8)
3110 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3111 "And not to forget:");
3112 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3114 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3115 "All those who contributed");
3116 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3117 "levels to this game");
3118 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3122 DrawTextSCentered(ybottom, FONT_TEXT_4,
3123 "Press any key or button for next page");
3126 void DrawInfoScreen_Credits()
3128 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3130 FadeSoundsAndMusic();
3132 FadeOut(REDRAW_FIELD);
3134 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3136 FadeIn(REDRAW_FIELD);
3139 void HandleInfoScreen_Credits(int button)
3141 static int screen_nr = 0;
3142 int num_screens = 9;
3144 if (button == MB_MENU_INITIALIZE)
3148 // DrawInfoScreen_CreditsScreen(screen_nr);
3151 if (button == MB_MENU_LEAVE)
3153 PlaySound(SND_MENU_ITEM_SELECTING);
3155 info_mode = INFO_MODE_MAIN;
3160 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3162 if (button != MB_MENU_INITIALIZE)
3164 PlaySound(SND_MENU_ITEM_SELECTING);
3169 if (screen_nr >= num_screens)
3171 FadeSoundsAndMusic();
3173 info_mode = INFO_MODE_MAIN;
3180 FadeSetNextScreen();
3182 if (button != MB_MENU_INITIALIZE)
3183 FadeOut(REDRAW_FIELD);
3185 DrawInfoScreen_CreditsScreen(screen_nr);
3187 if (button != MB_MENU_INITIALIZE)
3188 FadeIn(REDRAW_FIELD);
3192 PlayMenuSoundIfLoop();
3196 void DrawInfoScreen_Program()
3198 int ystart1 = mSY - SY + 100;
3199 int ystart2 = mSY - SY + 150;
3200 int ybottom = mSY - SY + SYSIZE - 20;
3203 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3205 FadeOut(REDRAW_FIELD);
3210 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3212 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3213 "This game is Freeware!");
3214 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3215 "If you like it, send e-mail to:");
3216 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3217 setup.internal.program_email);
3218 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3219 "More information and levels:");
3220 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3221 setup.internal.program_website);
3222 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3223 "If you have created new levels,");
3224 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3225 "send them to me to include them!");
3226 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3229 DrawTextSCentered(ybottom, FONT_TEXT_4,
3230 "Press any key or button for info menu");
3232 FadeIn(REDRAW_FIELD);
3235 void HandleInfoScreen_Program(int button)
3237 if (button == MB_MENU_LEAVE)
3239 PlaySound(SND_MENU_ITEM_SELECTING);
3241 info_mode = INFO_MODE_MAIN;
3246 else if (button == MB_MENU_CHOICE)
3248 PlaySound(SND_MENU_ITEM_SELECTING);
3250 FadeSoundsAndMusic();
3252 info_mode = INFO_MODE_MAIN;
3257 PlayMenuSoundIfLoop();
3261 void DrawInfoScreen_Version()
3263 int font_header = FONT_TEXT_3;
3264 int font_text = FONT_TEXT_2;
3265 int xstep = getFontWidth(font_text);
3266 int ystep = getFontHeight(font_text);
3267 int ystart1 = mSY - SY + 100;
3268 int ystart2 = mSY - SY + 150;
3269 int ybottom = mSY - SY + SYSIZE - 20;
3270 int xstart1 = mSX - SX + 2 * xstep;
3271 int xstart2 = mSX - SX + 18 * xstep;
3272 int xstart3 = mSX - SX + 28 * xstep;
3273 SDL_version sdl_version_compiled;
3274 const SDL_version *sdl_version_linked;
3275 int driver_name_len = 10;
3276 #if defined(TARGET_SDL2)
3277 SDL_version sdl_version_linked_ext;
3278 const char *driver_name = NULL;
3280 char driver_name[driver_name_len];
3283 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3285 FadeOut(REDRAW_FIELD);
3290 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3292 DrawTextF(xstart1, ystart2, font_header, "Name");
3293 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3296 DrawTextF(xstart1, ystart2, font_header, "Version");
3297 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3300 DrawTextF(xstart1, ystart2, font_header, "Platform");
3301 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3304 DrawTextF(xstart1, ystart2, font_header, "Target");
3305 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3308 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3309 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3311 ystart2 += 3 * ystep;
3312 DrawTextF(xstart1, ystart2, font_header, "Library");
3313 DrawTextF(xstart2, ystart2, font_header, "compiled");
3314 DrawTextF(xstart3, ystart2, font_header, "linked");
3316 SDL_VERSION(&sdl_version_compiled);
3317 #if defined(TARGET_SDL2)
3318 SDL_GetVersion(&sdl_version_linked_ext);
3319 sdl_version_linked = &sdl_version_linked_ext;
3321 sdl_version_linked = SDL_Linked_Version();
3324 ystart2 += 2 * ystep;
3325 DrawTextF(xstart1, ystart2, font_text, "SDL");
3326 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3327 sdl_version_compiled.major,
3328 sdl_version_compiled.minor,
3329 sdl_version_compiled.patch);
3330 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3331 sdl_version_linked->major,
3332 sdl_version_linked->minor,
3333 sdl_version_linked->patch);
3335 SDL_IMAGE_VERSION(&sdl_version_compiled);
3336 sdl_version_linked = IMG_Linked_Version();
3339 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3340 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3341 sdl_version_compiled.major,
3342 sdl_version_compiled.minor,
3343 sdl_version_compiled.patch);
3344 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3345 sdl_version_linked->major,
3346 sdl_version_linked->minor,
3347 sdl_version_linked->patch);
3349 SDL_MIXER_VERSION(&sdl_version_compiled);
3350 sdl_version_linked = Mix_Linked_Version();
3353 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3354 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3355 sdl_version_compiled.major,
3356 sdl_version_compiled.minor,
3357 sdl_version_compiled.patch);
3358 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3359 sdl_version_linked->major,
3360 sdl_version_linked->minor,
3361 sdl_version_linked->patch);
3363 SDL_NET_VERSION(&sdl_version_compiled);
3364 sdl_version_linked = SDLNet_Linked_Version();
3367 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3368 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3369 sdl_version_compiled.major,
3370 sdl_version_compiled.minor,
3371 sdl_version_compiled.patch);
3372 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3373 sdl_version_linked->major,
3374 sdl_version_linked->minor,
3375 sdl_version_linked->patch);
3377 ystart2 += 3 * ystep;
3378 DrawTextF(xstart1, ystart2, font_header, "Driver");
3379 DrawTextF(xstart2, ystart2, font_header, "Requested");
3380 DrawTextF(xstart3, ystart2, font_header, "Used");
3382 #if defined(TARGET_SDL2)
3383 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3385 SDL_VideoDriverName(driver_name, driver_name_len);
3388 ystart2 += 2 * ystep;
3389 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3390 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3391 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3393 #if defined(TARGET_SDL2)
3394 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3396 SDL_AudioDriverName(driver_name, driver_name_len);
3400 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3401 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3402 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3404 DrawTextSCentered(ybottom, FONT_TEXT_4,
3405 "Press any key or button for info menu");
3407 FadeIn(REDRAW_FIELD);
3410 void HandleInfoScreen_Version(int button)
3412 if (button == MB_MENU_LEAVE)
3414 PlaySound(SND_MENU_ITEM_SELECTING);
3416 info_mode = INFO_MODE_MAIN;
3421 else if (button == MB_MENU_CHOICE)
3423 PlaySound(SND_MENU_ITEM_SELECTING);
3425 FadeSoundsAndMusic();
3427 info_mode = INFO_MODE_MAIN;
3432 PlayMenuSoundIfLoop();
3436 void DrawInfoScreen_LevelSet()
3438 struct TitleMessageInfo *tmi = &readme;
3439 char *filename = getLevelSetInfoFilename();
3440 char *title = "Level Set Information:";
3441 int ystart1 = mSY - SY + 100;
3442 int ybottom = mSY - SY + SYSIZE - 20;
3444 if (filename == NULL)
3446 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3451 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3453 FadeOut(REDRAW_FIELD);
3458 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3460 /* if x position set to "-1", automatically determine by playfield width */
3462 tmi->x = SXSIZE / 2;
3464 /* if y position set to "-1", use static default value */
3468 /* if width set to "-1", automatically determine by playfield width */
3469 if (tmi->width == -1)
3470 tmi->width = SXSIZE - 2 * TILEX;
3472 /* if height set to "-1", automatically determine by playfield height */
3473 if (tmi->height == -1)
3474 tmi->height = SYSIZE - 20 - tmi->y - 10;
3476 /* if chars set to "-1", automatically determine by text and font width */
3477 if (tmi->chars == -1)
3478 tmi->chars = tmi->width / getFontWidth(tmi->font);
3480 tmi->width = tmi->chars * getFontWidth(tmi->font);
3482 /* if lines set to "-1", automatically determine by text and font height */
3483 if (tmi->lines == -1)
3484 tmi->lines = tmi->height / getFontHeight(tmi->font);
3486 tmi->height = tmi->lines * getFontHeight(tmi->font);
3488 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3489 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3490 tmi->autowrap, tmi->centered, tmi->parse_comments);
3492 DrawTextSCentered(ybottom, FONT_TEXT_4,
3493 "Press any key or button for info menu");
3495 FadeIn(REDRAW_FIELD);
3498 void HandleInfoScreen_LevelSet(int button)
3500 if (button == MB_MENU_LEAVE)
3502 PlaySound(SND_MENU_ITEM_SELECTING);
3504 info_mode = INFO_MODE_MAIN;
3509 else if (button == MB_MENU_CHOICE)
3511 PlaySound(SND_MENU_ITEM_SELECTING);
3513 FadeSoundsAndMusic();
3515 info_mode = INFO_MODE_MAIN;
3520 PlayMenuSoundIfLoop();
3524 static void DrawInfoScreen()
3526 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3528 if (info_mode == INFO_MODE_TITLE)
3529 DrawInfoScreen_TitleScreen();
3530 else if (info_mode == INFO_MODE_ELEMENTS)
3531 DrawInfoScreen_Elements();
3532 else if (info_mode == INFO_MODE_MUSIC)
3533 DrawInfoScreen_Music();
3534 else if (info_mode == INFO_MODE_CREDITS)
3535 DrawInfoScreen_Credits();
3536 else if (info_mode == INFO_MODE_PROGRAM)
3537 DrawInfoScreen_Program();
3538 else if (info_mode == INFO_MODE_VERSION)
3539 DrawInfoScreen_Version();
3540 else if (info_mode == INFO_MODE_LEVELSET)
3541 DrawInfoScreen_LevelSet();
3543 DrawInfoScreen_Main();
3545 if (info_mode != INFO_MODE_MAIN &&
3546 info_mode != INFO_MODE_TITLE &&
3547 info_mode != INFO_MODE_MUSIC)
3554 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3556 if (info_mode == INFO_MODE_TITLE)
3557 HandleInfoScreen_TitleScreen(button);
3558 else if (info_mode == INFO_MODE_ELEMENTS)
3559 HandleInfoScreen_Elements(button);
3560 else if (info_mode == INFO_MODE_MUSIC)
3561 HandleInfoScreen_Music(button);
3562 else if (info_mode == INFO_MODE_CREDITS)
3563 HandleInfoScreen_Credits(button);
3564 else if (info_mode == INFO_MODE_PROGRAM)
3565 HandleInfoScreen_Program(button);
3566 else if (info_mode == INFO_MODE_VERSION)
3567 HandleInfoScreen_Version(button);
3568 else if (info_mode == INFO_MODE_LEVELSET)
3569 HandleInfoScreen_LevelSet(button);
3571 HandleInfoScreen_Main(mx, my, dx, dy, button);
3575 /* ========================================================================= */
3576 /* type name functions */
3577 /* ========================================================================= */
3579 void HandleTypeName(int newxpos, Key key)
3581 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3582 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3583 struct TextPosInfo *pos = mci->pos_input;
3584 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3585 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3586 static int xpos = 0;
3587 int font_nr = pos->font;
3588 int font_active_nr = FONT_ACTIVE(font_nr);
3589 int font_width = getFontWidth(font_active_nr);
3590 char key_char = getValidConfigValueChar(getCharFromKey(key));
3591 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3592 boolean is_active = TRUE;
3594 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3598 strcpy(last_player_name, setup.player_name);
3602 #if defined(TARGET_SDL2)
3603 SDL_StartTextInput();
3606 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3608 setup.player_name[xpos] = key_char;
3609 setup.player_name[xpos + 1] = 0;
3613 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3617 setup.player_name[xpos] = 0;
3619 else if (key == KSYM_Return && xpos > 0)
3625 SetGameStatus(GAME_MODE_MAIN);
3627 else if (key == KSYM_Escape)
3629 strcpy(setup.player_name, last_player_name);
3633 SetGameStatus(GAME_MODE_MAIN);
3638 pos->width = (strlen(setup.player_name) + 1) * font_width;
3639 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3641 DrawText(startx, starty, setup.player_name, font_active_nr);
3642 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3646 pos->width = strlen(setup.player_name) * font_width;
3647 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3649 DrawText(startx, starty, setup.player_name, font_nr);
3651 #if defined(TARGET_SDL2)
3652 SDL_StopTextInput();
3658 /* ========================================================================= */
3659 /* tree menu functions */
3660 /* ========================================================================= */
3662 static void DrawChooseTree(TreeInfo **ti_ptr)
3664 int fade_mask = REDRAW_FIELD;
3666 if (CheckIfGlobalBorderHasChanged())
3667 fade_mask = REDRAW_ALL;
3669 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3671 SetGameStatus(GAME_MODE_MAIN);
3680 FreeScreenGadgets();
3681 CreateScreenGadgets();
3687 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3689 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3690 MapScreenTreeGadgets(*ti_ptr);
3692 DrawMaskedBorder(fade_mask);
3699 static void drawChooseTreeList(int first_entry, int num_page_entries,
3703 char *title_string = NULL;
3704 int yoffset_sets = MENU_TITLE1_YPOS;
3705 int yoffset_setup = 16;
3706 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3707 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3709 title_string = ti->infotext;
3711 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3713 clearMenuListArea();
3715 for (i = 0; i < num_page_entries; i++)
3717 TreeInfo *node, *node_first;
3718 int entry_pos = first_entry + i;
3719 int xpos = MENU_SCREEN_START_XPOS;
3720 int ypos = MENU_SCREEN_START_YPOS + i;
3721 int startx = mSX + xpos * 32;
3722 int starty = mSY + ypos * 32;
3723 int font_nr = FONT_TEXT_1;
3724 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3725 int startx_text = startx + font_xoffset;
3726 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3727 int text_size = startx_scrollbar - startx_text;
3728 int max_buffer_len = text_size / getFontWidth(font_nr);
3729 char buffer[max_buffer_len + 1];
3731 node_first = getTreeInfoFirstGroupEntry(ti);
3732 node = getTreeInfoFromPos(node_first, entry_pos);
3734 strncpy(buffer, node->name, max_buffer_len);
3735 buffer[max_buffer_len] = '\0';
3737 DrawText(startx, starty, buffer, font_nr + node->color);
3739 if (node->parent_link)
3740 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3741 else if (node->level_group)
3742 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3744 initCursor(i, IMG_MENU_BUTTON);
3747 redraw_mask |= REDRAW_FIELD;
3750 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3752 TreeInfo *node, *node_first;
3753 int x, last_redraw_mask = redraw_mask;
3754 int ypos = MENU_TITLE2_YPOS;
3755 int font_nr = FONT_TITLE_2;
3757 if (ti->type == TREE_TYPE_LEVEL_NR)
3758 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3760 if (ti->type != TREE_TYPE_LEVEL_DIR)
3763 node_first = getTreeInfoFirstGroupEntry(ti);
3764 node = getTreeInfoFromPos(node_first, entry_pos);
3766 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3768 if (node->parent_link)
3769 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3770 node->node_parent->name);
3771 else if (node->level_group)
3772 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3774 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3775 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3776 node->levels, (node->levels > 1 ? "levels" : "level"),
3779 /* let BackToFront() redraw only what is needed */
3780 redraw_mask = last_redraw_mask;
3781 for (x = 0; x < SCR_FIELDX; x++)
3782 MarkTileDirty(x, 1);
3785 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3788 TreeInfo *ti = *ti_ptr;
3790 int y = ti->cl_cursor;
3791 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3792 int num_entries = numTreeInfoInGroup(ti);
3793 int num_page_entries;
3794 boolean position_set_by_scrollbar = (dx == 999);
3796 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3797 num_page_entries = num_entries;
3799 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3801 if (button == MB_MENU_INITIALIZE)
3803 int num_entries = numTreeInfoInGroup(ti);
3804 int entry_pos = posTreeInfo(ti);
3806 if (ti->cl_first == -1)
3808 /* only on initialization */
3809 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3810 ti->cl_cursor = entry_pos - ti->cl_first;
3812 else if (ti->cl_cursor >= num_page_entries ||
3813 (num_entries > num_page_entries &&
3814 num_entries - ti->cl_first < num_page_entries))
3816 /* only after change of list size (by custom graphic configuration) */
3817 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3818 ti->cl_cursor = entry_pos - ti->cl_first;
3821 if (position_set_by_scrollbar)
3824 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3827 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3828 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3829 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3833 else if (button == MB_MENU_LEAVE)
3837 PlaySound(SND_MENU_ITEM_SELECTING);
3839 if (ti->node_parent)
3841 *ti_ptr = ti->node_parent;
3842 DrawChooseTree(ti_ptr);
3844 else if (game_status == GAME_MODE_SETUP)
3846 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3847 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3848 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3850 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3851 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
3852 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
3853 execSetupGraphics();
3854 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3855 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3856 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3858 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3859 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3860 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3867 if (game_status == GAME_MODE_LEVELNR)
3869 int new_level_nr = atoi(level_number_current->identifier);
3871 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3874 SetGameStatus(GAME_MODE_MAIN);
3882 if (mx || my) /* mouse input */
3884 x = (mx - mSX) / 32;
3885 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3887 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3889 /* move cursor instead of scrolling when already at start/end of list */
3890 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3892 else if (dy == +1 * SCROLL_LINE &&
3893 ti->cl_first + num_page_entries == num_entries)
3896 /* handle scrolling screen one line or page */
3897 if (ti->cl_cursor + dy < 0 ||
3898 ti->cl_cursor + dy > num_page_entries - 1)
3900 boolean redraw = FALSE;
3902 if (ABS(dy) == SCROLL_PAGE)
3903 step = num_page_entries - 1;
3905 if (dy < 0 && ti->cl_first > 0)
3907 /* scroll page/line up */
3909 ti->cl_first -= step;
3910 if (ti->cl_first < 0)
3915 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3917 /* scroll page/line down */
3919 ti->cl_first += step;
3920 if (ti->cl_first + num_page_entries > num_entries)
3921 ti->cl_first = MAX(0, num_entries - num_page_entries);
3928 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3929 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3930 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3932 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3939 /* handle moving cursor one line */
3940 y = ti->cl_cursor + dy;
3945 TreeInfo *node_first, *node_cursor;
3946 int entry_pos = ti->cl_first + y;
3948 node_first = getTreeInfoFirstGroupEntry(ti);
3949 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3951 if (node_cursor->node_group)
3955 PlaySound(SND_MENU_ITEM_SELECTING);
3957 node_cursor->cl_first = ti->cl_first;
3958 node_cursor->cl_cursor = ti->cl_cursor;
3959 *ti_ptr = node_cursor->node_group;
3960 DrawChooseTree(ti_ptr);
3965 else if (dx == -1 && ti->node_parent)
3969 PlaySound(SND_MENU_ITEM_SELECTING);
3971 *ti_ptr = ti->node_parent;
3972 DrawChooseTree(ti_ptr);
3977 if (!anyScrollbarGadgetActive() &&
3978 IN_VIS_MENU(x, y) &&
3979 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3980 y >= 0 && y < num_page_entries)
3984 if (y != ti->cl_cursor)
3986 PlaySound(SND_MENU_ITEM_ACTIVATING);
3988 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3989 drawChooseTreeCursor(y, TRUE);
3990 drawChooseTreeInfo(ti->cl_first + y, ti);
3997 TreeInfo *node_first, *node_cursor;
3998 int entry_pos = ti->cl_first + y;
4000 PlaySound(SND_MENU_ITEM_SELECTING);
4002 node_first = getTreeInfoFirstGroupEntry(ti);
4003 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4005 if (node_cursor->node_group)
4009 node_cursor->cl_first = ti->cl_first;
4010 node_cursor->cl_cursor = ti->cl_cursor;
4011 *ti_ptr = node_cursor->node_group;
4012 DrawChooseTree(ti_ptr);
4014 else if (node_cursor->parent_link)
4018 *ti_ptr = node_cursor->node_parent;
4019 DrawChooseTree(ti_ptr);
4025 node_cursor->cl_first = ti->cl_first;
4026 node_cursor->cl_cursor = ti->cl_cursor;
4027 *ti_ptr = node_cursor;
4029 if (ti->type == TREE_TYPE_LEVEL_DIR)
4031 LoadLevelSetup_SeriesInfo();
4033 SaveLevelSetup_LastSeries();
4034 SaveLevelSetup_SeriesInfo();
4038 if (game_status == GAME_MODE_SETUP)
4040 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4041 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4042 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4044 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4045 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4046 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4047 execSetupGraphics();
4048 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4049 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4050 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4052 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4053 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4054 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4061 if (game_status == GAME_MODE_LEVELNR)
4063 int new_level_nr = atoi(level_number_current->identifier);
4065 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4068 SetGameStatus(GAME_MODE_MAIN);
4077 void DrawChooseLevelSet()
4079 FadeSoundsAndMusic();
4081 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4083 DrawChooseTree(&leveldir_current);
4089 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4091 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4094 void DrawChooseLevelNr()
4098 FadeSoundsAndMusic();
4100 if (level_number != NULL)
4102 freeTreeInfo(level_number);
4104 level_number = NULL;
4107 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4109 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4110 char identifier[32], name[32];
4113 /* temporarily load level info to get level name */
4114 LoadLevelInfoOnly(i);
4116 ti->node_top = &level_number;
4117 ti->sort_priority = 10000 + value;
4118 ti->color = (level.no_valid_file ? FC_BLUE :
4119 LevelStats_getSolved(i) ? FC_GREEN :
4120 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4122 sprintf(identifier, "%d", value);
4123 sprintf(name, "%03d: %s", value,
4124 (level.no_valid_file ? "(no file)" : level.name));
4126 setString(&ti->identifier, identifier);
4127 setString(&ti->name, name);
4128 setString(&ti->name_sorting, name);
4130 pushTreeInfo(&level_number, ti);
4133 /* sort level number values to start with lowest level number */
4134 sortTreeInfo(&level_number);
4136 /* set current level number to current level number */
4137 level_number_current =
4138 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4140 /* if that also fails, set current level number to first available level */
4141 if (level_number_current == NULL)
4142 level_number_current = level_number;
4144 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4146 DrawChooseTree(&level_number_current);
4152 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4154 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4157 void DrawHallOfFame(int highlight_position)
4159 int fade_mask = REDRAW_FIELD;
4161 /* needed if different viewport properties defined for scores */
4162 ChangeViewportPropertiesIfNeeded();
4164 if (CheckIfGlobalBorderHasChanged())
4165 fade_mask = REDRAW_ALL;
4168 FadeSoundsAndMusic();
4170 /* (this is needed when called from GameEnd() after winning a game) */
4171 KeyboardAutoRepeatOn();
4174 /* (this is needed when called from GameEnd() after winning a game) */
4175 SetDrawDeactivationMask(REDRAW_NONE);
4176 SetDrawBackgroundMask(REDRAW_FIELD);
4178 if (highlight_position < 0)
4179 LoadScore(level_nr);
4181 FadeSetEnterScreen();
4190 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4192 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4194 DrawMaskedBorder(fade_mask);
4199 static void drawHallOfFameList(int first_entry, int highlight_position)
4203 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4206 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4207 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4208 "HighScores of Level %d", level_nr);
4210 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4212 int entry = first_entry + i;
4213 boolean active = (entry == highlight_position);
4214 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4215 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4216 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4217 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4218 int dx1 = 3 * getFontWidth(font_nr1);
4219 int dx2 = dx1 + getFontWidth(font_nr1);
4220 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4221 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4222 int sy = mSY + 64 + i * 32;
4224 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4225 DrawText(mSX + dx1, sy, ".", font_nr1);
4227 for (j = 0; j < num_dots; j++)
4228 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4230 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4231 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4233 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4236 redraw_mask |= REDRAW_FIELD;
4239 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4241 static int first_entry = 0;
4242 static int highlight_position = 0;
4243 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4245 if (button == MB_MENU_INITIALIZE)
4248 highlight_position = mx;
4249 drawHallOfFameList(first_entry, highlight_position);
4254 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4255 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4259 if (first_entry > 0)
4261 first_entry -= step;
4262 if (first_entry < 0)
4265 drawHallOfFameList(first_entry, highlight_position);
4270 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4272 first_entry += step;
4273 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4274 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4276 drawHallOfFameList(first_entry, highlight_position);
4279 else if (button == MB_MENU_LEAVE)
4281 PlaySound(SND_MENU_ITEM_SELECTING);
4283 FadeSound(SND_BACKGROUND_SCORES);
4285 SetGameStatus(GAME_MODE_MAIN);
4289 else if (button == MB_MENU_CHOICE)
4291 PlaySound(SND_MENU_ITEM_SELECTING);
4293 FadeSound(SND_BACKGROUND_SCORES);
4295 SetGameStatus(GAME_MODE_MAIN);
4300 if (game_status == GAME_MODE_SCORES)
4301 PlayMenuSoundIfLoop();
4305 /* ========================================================================= */
4306 /* setup screen functions */
4307 /* ========================================================================= */
4309 static struct TokenInfo *setup_info;
4310 static int num_setup_info; /* number of setup entries shown on screen */
4311 static int max_setup_info; /* total number of setup entries in list */
4313 static char *window_size_text;
4314 static char *scaling_type_text;
4315 static char *rendering_mode_text;
4316 static char *scroll_delay_text;
4317 static char *snapshot_mode_text;
4318 static char *game_speed_text;
4319 static char *graphics_set_name;
4320 static char *sounds_set_name;
4321 static char *music_set_name;
4322 static char *volume_simple_text;
4323 static char *volume_loops_text;
4324 static char *volume_music_text;
4325 static char *touch_controls_text;
4326 static char *move_distance_text;
4327 static char *drop_distance_text;
4329 static void execSetupMain()
4331 setup_mode = SETUP_MODE_MAIN;
4336 static void execSetupGame_setGameSpeeds()
4338 if (game_speeds == NULL)
4342 for (i = 0; game_speeds_list[i].value != -1; i++)
4344 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4345 char identifier[32], name[32];
4346 int value = game_speeds_list[i].value;
4347 char *text = game_speeds_list[i].text;
4349 ti->node_top = &game_speeds;
4350 ti->sort_priority = 10000 - value;
4352 sprintf(identifier, "%d", value);
4353 sprintf(name, "%s", text);
4355 setString(&ti->identifier, identifier);
4356 setString(&ti->name, name);
4357 setString(&ti->name_sorting, name);
4358 setString(&ti->infotext, "Game Speed");
4360 pushTreeInfo(&game_speeds, ti);
4363 /* sort game speed values to start with slowest game speed */
4364 sortTreeInfo(&game_speeds);
4366 /* set current game speed to configured game speed value */
4367 game_speed_current =
4368 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4370 /* if that fails, set current game speed to reliable default value */
4371 if (game_speed_current == NULL)
4372 game_speed_current =
4373 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4375 /* if that also fails, set current game speed to first available speed */
4376 if (game_speed_current == NULL)
4377 game_speed_current = game_speeds;
4380 setup.game_frame_delay = atoi(game_speed_current->identifier);
4382 /* needed for displaying game speed text instead of identifier */
4383 game_speed_text = game_speed_current->name;
4386 static void execSetupGame_setScrollDelays()
4388 if (scroll_delays == NULL)
4392 for (i = 0; scroll_delays_list[i].value != -1; i++)
4394 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4395 char identifier[32], name[32];
4396 int value = scroll_delays_list[i].value;
4397 char *text = scroll_delays_list[i].text;
4399 ti->node_top = &scroll_delays;
4400 ti->sort_priority = value;
4402 sprintf(identifier, "%d", value);
4403 sprintf(name, "%s", text);
4405 setString(&ti->identifier, identifier);
4406 setString(&ti->name, name);
4407 setString(&ti->name_sorting, name);
4408 setString(&ti->infotext, "Scroll Delay");
4410 pushTreeInfo(&scroll_delays, ti);
4413 /* sort scroll delay values to start with lowest scroll delay value */
4414 sortTreeInfo(&scroll_delays);
4416 /* set current scroll delay value to configured scroll delay value */
4417 scroll_delay_current =
4418 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4420 /* if that fails, set current scroll delay to reliable default value */
4421 if (scroll_delay_current == NULL)
4422 scroll_delay_current =
4423 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4425 /* if that also fails, set current scroll delay to first available value */
4426 if (scroll_delay_current == NULL)
4427 scroll_delay_current = scroll_delays;
4430 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4432 /* needed for displaying scroll delay text instead of identifier */
4433 scroll_delay_text = scroll_delay_current->name;
4436 static void execSetupGame_setSnapshotModes()
4438 if (snapshot_modes == NULL)
4442 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4444 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4445 char identifier[32], name[32];
4446 char *value = snapshot_modes_list[i].value;
4447 char *text = snapshot_modes_list[i].text;
4449 ti->node_top = &snapshot_modes;
4450 ti->sort_priority = i;
4452 sprintf(identifier, "%s", value);
4453 sprintf(name, "%s", text);
4455 setString(&ti->identifier, identifier);
4456 setString(&ti->name, name);
4457 setString(&ti->name_sorting, name);
4458 setString(&ti->infotext, "Snapshot Mode");
4460 pushTreeInfo(&snapshot_modes, ti);
4463 /* sort snapshot mode values to start with lowest snapshot mode value */
4464 sortTreeInfo(&snapshot_modes);
4466 /* set current snapshot mode value to configured snapshot mode value */
4467 snapshot_mode_current =
4468 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4470 /* if that fails, set current snapshot mode to reliable default value */
4471 if (snapshot_mode_current == NULL)
4472 snapshot_mode_current =
4473 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4475 /* if that also fails, set current snapshot mode to first available value */
4476 if (snapshot_mode_current == NULL)
4477 snapshot_mode_current = snapshot_modes;
4480 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4482 /* needed for displaying snapshot mode text instead of identifier */
4483 snapshot_mode_text = snapshot_mode_current->name;
4486 static void execSetupGame()
4488 execSetupGame_setGameSpeeds();
4489 execSetupGame_setScrollDelays();
4490 execSetupGame_setSnapshotModes();
4492 setup_mode = SETUP_MODE_GAME;
4497 static void execSetupChooseGameSpeed()
4499 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4504 static void execSetupChooseScrollDelay()
4506 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4511 static void execSetupChooseSnapshotMode()
4513 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4518 static void execSetupEditor()
4520 setup_mode = SETUP_MODE_EDITOR;
4525 static void execSetupGraphics_setWindowSizes(boolean update_list)
4527 if (window_sizes != NULL && update_list)
4529 freeTreeInfo(window_sizes);
4531 window_sizes = NULL;
4534 if (window_sizes == NULL)
4536 boolean current_window_size_found = FALSE;
4539 for (i = 0; window_sizes_list[i].value != -1; i++)
4541 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4542 char identifier[32], name[32];
4543 int value = window_sizes_list[i].value;
4544 char *text = window_sizes_list[i].text;
4546 ti->node_top = &window_sizes;
4547 ti->sort_priority = value;
4549 sprintf(identifier, "%d", value);
4550 sprintf(name, "%s", text);
4552 setString(&ti->identifier, identifier);
4553 setString(&ti->name, name);
4554 setString(&ti->name_sorting, name);
4555 setString(&ti->infotext, "Window Scaling");
4557 pushTreeInfo(&window_sizes, ti);
4559 if (value == setup.window_scaling_percent)
4560 current_window_size_found = TRUE;
4563 if (!current_window_size_found)
4565 // add entry for non-preset window scaling value
4567 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4568 char identifier[32], name[32];
4569 int value = setup.window_scaling_percent;
4571 ti->node_top = &window_sizes;
4572 ti->sort_priority = value;
4574 sprintf(identifier, "%d", value);
4575 sprintf(name, "%d %% (Current)", value);
4577 setString(&ti->identifier, identifier);
4578 setString(&ti->name, name);
4579 setString(&ti->name_sorting, name);
4580 setString(&ti->infotext, "Window Scaling");
4582 pushTreeInfo(&window_sizes, ti);
4585 /* sort window size values to start with lowest window size value */
4586 sortTreeInfo(&window_sizes);
4588 /* set current window size value to configured window size value */
4589 window_size_current =
4590 getTreeInfoFromIdentifier(window_sizes,
4591 i_to_a(setup.window_scaling_percent));
4593 /* if that fails, set current window size to reliable default value */
4594 if (window_size_current == NULL)
4595 window_size_current =
4596 getTreeInfoFromIdentifier(window_sizes,
4597 i_to_a(STD_WINDOW_SCALING_PERCENT));
4599 /* if that also fails, set current window size to first available value */
4600 if (window_size_current == NULL)
4601 window_size_current = window_sizes;
4604 setup.window_scaling_percent = atoi(window_size_current->identifier);
4606 /* needed for displaying window size text instead of identifier */
4607 window_size_text = window_size_current->name;
4610 static void execSetupGraphics_setScalingTypes()
4612 if (scaling_types == NULL)
4616 for (i = 0; scaling_types_list[i].value != NULL; i++)
4618 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4619 char identifier[32], name[32];
4620 char *value = scaling_types_list[i].value;
4621 char *text = scaling_types_list[i].text;
4623 ti->node_top = &scaling_types;
4624 ti->sort_priority = i;
4626 sprintf(identifier, "%s", value);
4627 sprintf(name, "%s", text);
4629 setString(&ti->identifier, identifier);
4630 setString(&ti->name, name);
4631 setString(&ti->name_sorting, name);
4632 setString(&ti->infotext, "Anti-Aliasing");
4634 pushTreeInfo(&scaling_types, ti);
4637 /* sort scaling type values to start with lowest scaling type value */
4638 sortTreeInfo(&scaling_types);
4640 /* set current scaling type value to configured scaling type value */
4641 scaling_type_current =
4642 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4644 /* if that fails, set current scaling type to reliable default value */
4645 if (scaling_type_current == NULL)
4646 scaling_type_current =
4647 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4649 /* if that also fails, set current scaling type to first available value */
4650 if (scaling_type_current == NULL)
4651 scaling_type_current = scaling_types;
4654 setup.window_scaling_quality = scaling_type_current->identifier;
4656 /* needed for displaying scaling type text instead of identifier */
4657 scaling_type_text = scaling_type_current->name;
4660 static void execSetupGraphics_setRenderingModes()
4662 if (rendering_modes == NULL)
4666 for (i = 0; rendering_modes_list[i].value != NULL; i++)
4668 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4669 char identifier[32], name[32];
4670 char *value = rendering_modes_list[i].value;
4671 char *text = rendering_modes_list[i].text;
4673 ti->node_top = &rendering_modes;
4674 ti->sort_priority = i;
4676 sprintf(identifier, "%s", value);
4677 sprintf(name, "%s", text);
4679 setString(&ti->identifier, identifier);
4680 setString(&ti->name, name);
4681 setString(&ti->name_sorting, name);
4682 setString(&ti->infotext, "Special Rendering");
4684 pushTreeInfo(&rendering_modes, ti);
4687 /* sort rendering mode values to start with lowest rendering mode value */
4688 sortTreeInfo(&rendering_modes);
4690 /* set current rendering mode value to configured rendering mode value */
4691 rendering_mode_current =
4692 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
4694 /* if that fails, set current rendering mode to reliable default value */
4695 if (rendering_mode_current == NULL)
4696 rendering_mode_current =
4697 getTreeInfoFromIdentifier(rendering_modes,
4698 STR_SPECIAL_RENDERING_DEFAULT);
4700 /* if that also fails, set current rendering mode to first available one */
4701 if (rendering_mode_current == NULL)
4702 rendering_mode_current = rendering_modes;
4705 setup.screen_rendering_mode = rendering_mode_current->identifier;
4707 /* needed for displaying rendering mode text instead of identifier */
4708 rendering_mode_text = rendering_mode_current->name;
4711 static void execSetupGraphics()
4713 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4715 // update "setup.window_scaling_percent" from list selection
4716 execSetupGraphics_setWindowSizes(FALSE);
4720 // update list selection from "setup.window_scaling_percent"
4721 execSetupGraphics_setWindowSizes(TRUE);
4724 execSetupGraphics_setScalingTypes();
4725 execSetupGraphics_setRenderingModes();
4727 setup_mode = SETUP_MODE_GRAPHICS;
4731 #if defined(TARGET_SDL2)
4732 // window scaling may have changed at this point
4733 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4735 // window scaling quality may have changed at this point
4736 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4737 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4739 // screen rendering mode may have changed at this point
4740 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
4744 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
4745 static void execSetupChooseWindowSize()
4747 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4752 static void execSetupChooseScalingType()
4754 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4759 static void execSetupChooseRenderingMode()
4761 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
4767 static void execSetupChooseVolumeSimple()
4769 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4774 static void execSetupChooseVolumeLoops()
4776 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4781 static void execSetupChooseVolumeMusic()
4783 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4788 static void execSetupSound()
4790 if (volumes_simple == NULL)
4792 boolean current_volume_simple_found = FALSE;
4795 for (i = 0; volumes_list[i].value != -1; i++)
4797 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4798 char identifier[32], name[32];
4799 int value = volumes_list[i].value;
4800 char *text = volumes_list[i].text;
4802 ti->node_top = &volumes_simple;
4803 ti->sort_priority = value;
4805 sprintf(identifier, "%d", value);
4806 sprintf(name, "%s", text);
4808 setString(&ti->identifier, identifier);
4809 setString(&ti->name, name);
4810 setString(&ti->name_sorting, name);
4811 setString(&ti->infotext, "Sound Volume");
4813 pushTreeInfo(&volumes_simple, ti);
4815 if (value == setup.volume_simple)
4816 current_volume_simple_found = TRUE;
4819 if (!current_volume_simple_found)
4821 // add entry for non-preset volume value
4823 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4824 char identifier[32], name[32];
4825 int value = setup.volume_simple;
4827 ti->node_top = &volumes_simple;
4828 ti->sort_priority = value;
4830 sprintf(identifier, "%d", value);
4831 sprintf(name, "%d %% (Current)", value);
4833 setString(&ti->identifier, identifier);
4834 setString(&ti->name, name);
4835 setString(&ti->name_sorting, name);
4836 setString(&ti->infotext, "Sound Volume");
4838 pushTreeInfo(&volumes_simple, ti);
4841 /* sort volume values to start with lowest volume value */
4842 sortTreeInfo(&volumes_simple);
4844 /* set current volume value to configured volume value */
4845 volume_simple_current =
4846 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4848 /* if that fails, set current volume to reliable default value */
4849 if (volume_simple_current == NULL)
4850 volume_simple_current =
4851 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4853 /* if that also fails, set current volume to first available value */
4854 if (volume_simple_current == NULL)
4855 volume_simple_current = volumes_simple;
4858 if (volumes_loops == NULL)
4860 boolean current_volume_loops_found = FALSE;
4863 for (i = 0; volumes_list[i].value != -1; i++)
4865 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4866 char identifier[32], name[32];
4867 int value = volumes_list[i].value;
4868 char *text = volumes_list[i].text;
4870 ti->node_top = &volumes_loops;
4871 ti->sort_priority = value;
4873 sprintf(identifier, "%d", value);
4874 sprintf(name, "%s", text);
4876 setString(&ti->identifier, identifier);
4877 setString(&ti->name, name);
4878 setString(&ti->name_sorting, name);
4879 setString(&ti->infotext, "Loops Volume");
4881 pushTreeInfo(&volumes_loops, ti);
4883 if (value == setup.volume_loops)
4884 current_volume_loops_found = TRUE;
4887 if (!current_volume_loops_found)
4889 // add entry for non-preset volume value
4891 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4892 char identifier[32], name[32];
4893 int value = setup.volume_loops;
4895 ti->node_top = &volumes_loops;
4896 ti->sort_priority = value;
4898 sprintf(identifier, "%d", value);
4899 sprintf(name, "%d %% (Current)", value);
4901 setString(&ti->identifier, identifier);
4902 setString(&ti->name, name);
4903 setString(&ti->name_sorting, name);
4904 setString(&ti->infotext, "Loops Volume");
4906 pushTreeInfo(&volumes_loops, ti);
4909 /* sort volume values to start with lowest volume value */
4910 sortTreeInfo(&volumes_loops);
4912 /* set current volume value to configured volume value */
4913 volume_loops_current =
4914 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4916 /* if that fails, set current volume to reliable default value */
4917 if (volume_loops_current == NULL)
4918 volume_loops_current =
4919 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4921 /* if that also fails, set current volume to first available value */
4922 if (volume_loops_current == NULL)
4923 volume_loops_current = volumes_loops;
4926 if (volumes_music == NULL)
4928 boolean current_volume_music_found = FALSE;
4931 for (i = 0; volumes_list[i].value != -1; i++)
4933 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4934 char identifier[32], name[32];
4935 int value = volumes_list[i].value;
4936 char *text = volumes_list[i].text;
4938 ti->node_top = &volumes_music;
4939 ti->sort_priority = value;
4941 sprintf(identifier, "%d", value);
4942 sprintf(name, "%s", text);
4944 setString(&ti->identifier, identifier);
4945 setString(&ti->name, name);
4946 setString(&ti->name_sorting, name);
4947 setString(&ti->infotext, "Music Volume");
4949 pushTreeInfo(&volumes_music, ti);
4951 if (value == setup.volume_music)
4952 current_volume_music_found = TRUE;
4955 if (!current_volume_music_found)
4957 // add entry for non-preset volume value
4959 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4960 char identifier[32], name[32];
4961 int value = setup.volume_music;
4963 ti->node_top = &volumes_music;
4964 ti->sort_priority = value;
4966 sprintf(identifier, "%d", value);
4967 sprintf(name, "%d %% (Current)", value);
4969 setString(&ti->identifier, identifier);
4970 setString(&ti->name, name);
4971 setString(&ti->name_sorting, name);
4972 setString(&ti->infotext, "Music Volume");
4974 pushTreeInfo(&volumes_music, ti);
4977 /* sort volume values to start with lowest volume value */
4978 sortTreeInfo(&volumes_music);
4980 /* set current volume value to configured volume value */
4981 volume_music_current =
4982 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4984 /* if that fails, set current volume to reliable default value */
4985 if (volume_music_current == NULL)
4986 volume_music_current =
4987 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4989 /* if that also fails, set current volume to first available value */
4990 if (volume_music_current == NULL)
4991 volume_music_current = volumes_music;
4994 setup.volume_simple = atoi(volume_simple_current->identifier);
4995 setup.volume_loops = atoi(volume_loops_current->identifier);
4996 setup.volume_music = atoi(volume_music_current->identifier);
4998 /* needed for displaying volume text instead of identifier */
4999 volume_simple_text = volume_simple_current->name;
5000 volume_loops_text = volume_loops_current->name;
5001 volume_music_text = volume_music_current->name;
5003 setup_mode = SETUP_MODE_SOUND;
5008 static void execSetupChooseTouchControls()
5010 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5015 static void execSetupChooseMoveDistance()
5017 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5022 static void execSetupChooseDropDistance()
5024 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5029 static void execSetupTouch()
5031 if (touch_controls == NULL)
5035 for (i = 0; touch_controls_list[i].value != NULL; i++)
5037 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5038 char identifier[32], name[32];
5039 char *value = touch_controls_list[i].value;
5040 char *text = touch_controls_list[i].text;
5042 ti->node_top = &touch_controls;
5043 ti->sort_priority = i;
5045 sprintf(identifier, "%s", value);
5046 sprintf(name, "%s", text);
5048 setString(&ti->identifier, identifier);
5049 setString(&ti->name, name);
5050 setString(&ti->name_sorting, name);
5051 setString(&ti->infotext, "Control Type");
5053 pushTreeInfo(&touch_controls, ti);
5056 /* sort touch control values to start with lowest touch control value */
5057 sortTreeInfo(&touch_controls);
5059 /* set current touch control value to configured touch control value */
5060 touch_control_current =
5061 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5063 /* if that fails, set current touch control to reliable default value */
5064 if (touch_control_current == NULL)
5065 touch_control_current =
5066 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5068 /* if that also fails, set current touch control to first available value */
5069 if (touch_control_current == NULL)
5070 touch_control_current = touch_controls;
5073 if (move_distances == NULL)
5077 for (i = 0; distances_list[i].value != -1; i++)
5079 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5080 char identifier[32], name[32];
5081 int value = distances_list[i].value;
5082 char *text = distances_list[i].text;
5084 ti->node_top = &move_distances;
5085 ti->sort_priority = value;
5087 sprintf(identifier, "%d", value);
5088 sprintf(name, "%s", text);
5090 setString(&ti->identifier, identifier);
5091 setString(&ti->name, name);
5092 setString(&ti->name_sorting, name);
5093 setString(&ti->infotext, "Move Distance");
5095 pushTreeInfo(&move_distances, ti);
5098 /* sort distance values to start with lowest distance value */
5099 sortTreeInfo(&move_distances);
5101 /* set current distance value to configured distance value */
5102 move_distance_current =
5103 getTreeInfoFromIdentifier(move_distances,
5104 i_to_a(setup.touch.move_distance));
5106 /* if that fails, set current distance to reliable default value */
5107 if (move_distance_current == NULL)
5108 move_distance_current =
5109 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5111 /* if that also fails, set current distance to first available value */
5112 if (move_distance_current == NULL)
5113 move_distance_current = move_distances;
5116 if (drop_distances == NULL)
5120 for (i = 0; distances_list[i].value != -1; i++)
5122 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5123 char identifier[32], name[32];
5124 int value = distances_list[i].value;
5125 char *text = distances_list[i].text;
5127 ti->node_top = &drop_distances;
5128 ti->sort_priority = value;
5130 sprintf(identifier, "%d", value);
5131 sprintf(name, "%s", text);
5133 setString(&ti->identifier, identifier);
5134 setString(&ti->name, name);
5135 setString(&ti->name_sorting, name);
5136 setString(&ti->infotext, "Drop Distance");
5138 pushTreeInfo(&drop_distances, ti);
5141 /* sort distance values to start with lowest distance value */
5142 sortTreeInfo(&drop_distances);
5144 /* set current distance value to configured distance value */
5145 drop_distance_current =
5146 getTreeInfoFromIdentifier(drop_distances,
5147 i_to_a(setup.touch.drop_distance));
5149 /* if that fails, set current distance to reliable default value */
5150 if (drop_distance_current == NULL)
5151 drop_distance_current =
5152 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5154 /* if that also fails, set current distance to first available value */
5155 if (drop_distance_current == NULL)
5156 drop_distance_current = drop_distances;
5159 setup.touch.control_type = touch_control_current->identifier;
5160 setup.touch.move_distance = atoi(move_distance_current->identifier);
5161 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5163 /* needed for displaying volume text instead of identifier */
5164 touch_controls_text = touch_control_current->name;
5165 move_distance_text = move_distance_current->name;
5166 drop_distance_text = drop_distance_current->name;
5168 setup_mode = SETUP_MODE_TOUCH;
5173 static void execSetupArtwork()
5176 printf("::: '%s', '%s', '%s'\n",
5177 artwork.gfx_current->subdir,
5178 artwork.gfx_current->fullpath,
5179 artwork.gfx_current->basepath);
5182 setup.graphics_set = artwork.gfx_current->identifier;
5183 setup.sounds_set = artwork.snd_current->identifier;
5184 setup.music_set = artwork.mus_current->identifier;
5186 /* needed if last screen (setup choice) changed graphics, sounds or music */
5187 ReloadCustomArtwork(0);
5189 /* needed for displaying artwork name instead of artwork identifier */
5190 graphics_set_name = artwork.gfx_current->name;
5191 sounds_set_name = artwork.snd_current->name;
5192 music_set_name = artwork.mus_current->name;
5194 setup_mode = SETUP_MODE_ARTWORK;
5199 static void execSetupChooseGraphics()
5201 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5206 static void execSetupChooseSounds()
5208 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5213 static void execSetupChooseMusic()
5215 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5220 #if !defined(PLATFORM_ANDROID)
5221 static void execSetupInput()
5223 setup_mode = SETUP_MODE_INPUT;
5229 static void execSetupShortcuts()
5231 setup_mode = SETUP_MODE_SHORTCUTS;
5236 static void execSetupShortcuts1()
5238 setup_mode = SETUP_MODE_SHORTCUTS_1;
5243 static void execSetupShortcuts2()
5245 setup_mode = SETUP_MODE_SHORTCUTS_2;
5250 static void execSetupShortcuts3()
5252 setup_mode = SETUP_MODE_SHORTCUTS_3;
5257 static void execSetupShortcuts4()
5259 setup_mode = SETUP_MODE_SHORTCUTS_4;
5264 static void execSetupShortcuts5()
5266 setup_mode = SETUP_MODE_SHORTCUTS_5;
5271 static void execExitSetup()
5273 SetGameStatus(GAME_MODE_MAIN);
5278 static void execSaveAndExitSetup()
5284 static struct TokenInfo setup_info_main[] =
5286 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5287 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5288 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5289 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5290 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5291 #if !defined(PLATFORM_ANDROID)
5292 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5293 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5295 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5297 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5298 { TYPE_EMPTY, NULL, "" },
5299 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5300 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5305 static struct TokenInfo setup_info_game[] =
5307 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5308 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5309 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5310 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5311 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5312 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5313 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5314 { TYPE_STRING, &game_speed_text, "" },
5316 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5317 { TYPE_STRING, &scroll_delay_text, "" },
5319 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5320 { TYPE_STRING, &snapshot_mode_text, "" },
5321 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5322 { TYPE_EMPTY, NULL, "" },
5323 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5328 static struct TokenInfo setup_info_editor[] =
5331 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5332 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5333 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5334 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5335 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5336 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5337 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5338 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5340 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5341 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5342 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5344 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5346 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5347 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5348 { TYPE_EMPTY, NULL, "" },
5350 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5351 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5352 { TYPE_EMPTY, NULL, "" },
5354 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5355 { TYPE_EMPTY, NULL, "" },
5356 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5361 static struct TokenInfo setup_info_graphics[] =
5363 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5364 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5365 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5366 { TYPE_STRING, &window_size_text, "" },
5367 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5368 { TYPE_STRING, &scaling_type_text, "" },
5369 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
5370 { TYPE_STRING, &rendering_mode_text, "" },
5373 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5374 { TYPE_STRING, &scroll_delay_text, "" },
5376 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5377 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5378 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5379 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5380 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5381 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5382 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5383 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5384 { TYPE_EMPTY, NULL, "" },
5385 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5390 static struct TokenInfo setup_info_sound[] =
5392 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5393 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5394 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5395 { TYPE_EMPTY, NULL, "" },
5396 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5397 { TYPE_STRING, &volume_simple_text, "" },
5398 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5399 { TYPE_STRING, &volume_loops_text, "" },
5400 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5401 { TYPE_STRING, &volume_music_text, "" },
5402 { TYPE_EMPTY, NULL, "" },
5403 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5408 static struct TokenInfo setup_info_artwork[] =
5410 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5411 { TYPE_STRING, &graphics_set_name, "" },
5412 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5413 { TYPE_STRING, &sounds_set_name, "" },
5414 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5415 { TYPE_STRING, &music_set_name, "" },
5416 { TYPE_EMPTY, NULL, "" },
5417 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5418 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5419 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5420 { TYPE_EMPTY, NULL, "" },
5421 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5426 static struct TokenInfo setup_info_input[] =
5428 { TYPE_SWITCH, NULL, "Player:" },
5429 { TYPE_SWITCH, NULL, "Device:" },
5430 { TYPE_ENTER_MENU, NULL, "" },
5431 { TYPE_EMPTY, NULL, "" },
5432 { TYPE_EMPTY, NULL, "" },
5433 { TYPE_EMPTY, NULL, "" },
5434 { TYPE_EMPTY, NULL, "" },
5435 { TYPE_EMPTY, NULL, "" },
5436 { TYPE_EMPTY, NULL, "" },
5437 { TYPE_EMPTY, NULL, "" },
5438 { TYPE_EMPTY, NULL, "" },
5439 { TYPE_EMPTY, NULL, "" },
5440 { TYPE_EMPTY, NULL, "" },
5441 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5446 static struct TokenInfo setup_info_touch[] =
5448 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5449 { TYPE_STRING, &touch_controls_text, "" },
5450 { TYPE_EMPTY, NULL, "" },
5451 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5452 { TYPE_STRING, &move_distance_text, "" },
5453 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5454 { TYPE_STRING, &drop_distance_text, "" },
5455 { TYPE_EMPTY, NULL, "" },
5456 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5461 static struct TokenInfo setup_info_shortcuts[] =
5463 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5464 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5465 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5466 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5467 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5468 { TYPE_EMPTY, NULL, "" },
5469 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5474 static struct TokenInfo setup_info_shortcuts_1[] =
5476 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5477 { TYPE_KEY, &setup.shortcut.save_game, "" },
5478 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5479 { TYPE_KEY, &setup.shortcut.load_game, "" },
5480 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5481 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5482 { TYPE_EMPTY, NULL, "" },
5483 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5484 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5485 { TYPE_EMPTY, NULL, "" },
5486 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5491 static struct TokenInfo setup_info_shortcuts_2[] =
5493 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5494 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5495 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5496 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5497 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5498 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5499 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5500 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5501 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5502 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5503 { TYPE_EMPTY, NULL, "" },
5504 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5509 static struct TokenInfo setup_info_shortcuts_3[] =
5511 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5512 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5513 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5514 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5515 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5516 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5517 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5518 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5519 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5520 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5521 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5522 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5523 { TYPE_EMPTY, NULL, "" },
5524 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5529 static struct TokenInfo setup_info_shortcuts_4[] =
5531 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5532 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5533 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5534 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5535 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5536 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5537 { TYPE_EMPTY, NULL, "" },
5538 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5543 static struct TokenInfo setup_info_shortcuts_5[] =
5545 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5546 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5547 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5548 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5549 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5550 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5551 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5552 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5553 { TYPE_EMPTY, NULL, "" },
5554 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5559 static Key getSetupKey()
5561 Key key = KSYM_UNDEFINED;
5562 boolean got_key_event = FALSE;
5564 while (!got_key_event)
5566 if (PendingEvent()) /* got event */
5574 case EVENT_KEYPRESS:
5576 key = GetEventKey((KeyEvent *)&event, TRUE);
5578 /* press 'Escape' or 'Enter' to keep the existing key binding */
5579 if (key == KSYM_Escape || key == KSYM_Return)
5580 key = KSYM_UNDEFINED; /* keep old value */
5582 got_key_event = TRUE;
5586 case EVENT_KEYRELEASE:
5587 key_joystick_mapping = 0;
5591 HandleOtherEvents(&event);
5599 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
5605 static int getSetupValueFont(int type, void *value)
5607 if (type & TYPE_KEY)
5608 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5609 else if (type & TYPE_STRING)
5610 return FONT_VALUE_2;
5611 else if (type & TYPE_ECS_AGA)
5612 return FONT_VALUE_1;
5613 else if (type & TYPE_BOOLEAN_STYLE)
5614 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5615 else if (type & TYPE_YES_NO_AUTO)
5616 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5617 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5619 return FONT_VALUE_1;
5622 static int getSetupValueFontNarrow(int type, int font_nr)
5624 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
5625 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
5626 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
5630 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5632 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5633 struct TokenInfo *si = &setup_info[si_pos];
5634 boolean font_draw_xoffset_modified = FALSE;
5635 boolean scrollbar_needed = (num_setup_info < max_setup_info);
5636 int font_draw_xoffset_old = -1;
5637 int xoffset = (scrollbar_needed ? -1 : 0);
5638 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5639 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5640 int xpos = menu_screen_value_xpos;
5641 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5642 int startx = mSX + xpos * 32;
5643 int starty = mSY + ypos * 32;
5644 int font_nr, font_width;
5645 int type = si->type;
5646 void *value = si->value;
5647 char *value_string = getSetupValue(type, value);
5650 if (value_string == NULL)
5653 if (type & TYPE_KEY)
5655 xpos = MENU_SCREEN_START_XPOS;
5657 if (type & TYPE_QUERY)
5658 value_string = "<press key>";
5660 else if (type & TYPE_STRING)
5662 int max_value_len = (SCR_FIELDX - 2) * 2;
5664 xpos = MENU_SCREEN_START_XPOS;
5666 if (strlen(value_string) > max_value_len)
5667 value_string[max_value_len] = '\0';
5669 else if (type & TYPE_YES_NO_AUTO)
5671 xpos = menu_screen_value_xpos - 1;
5674 startx = mSX + xpos * 32;
5675 starty = mSY + ypos * 32;
5676 font_nr = getSetupValueFont(type, value);
5677 font_width = getFontWidth(font_nr);
5679 // special check if right-side setup values moved left due to scrollbar
5680 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
5682 int max_menu_text_length = 26; // maximum text length for classic menu
5683 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5684 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5685 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5686 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5687 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
5689 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
5692 startx = mSX + xpos * 32;
5694 font_nr = getSetupValueFontNarrow(type, font_nr);
5695 font_width = getFontWidth(font_nr);
5699 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5700 if (setup_mode != SETUP_MODE_INPUT)
5702 int max_menu_text_length_big = (menu_screen_value_xpos -
5703 MENU_SCREEN_START_XPOS);
5704 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5705 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5706 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5707 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5708 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5709 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5710 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5711 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5712 boolean correct_font_draw_xoffset = FALSE;
5714 if (xpos == MENU_SCREEN_START_XPOS &&
5715 startx + font1_xoffset < text_startx + text_font_xoffset)
5716 correct_font_draw_xoffset = TRUE;
5718 if (xpos == menu_screen_value_xpos &&
5719 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5720 correct_font_draw_xoffset = TRUE;
5722 /* check if setup value would overlap with setup text when printed */
5723 /* (this can happen for extreme/wrong values for font draw offset) */
5724 if (correct_font_draw_xoffset)
5726 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5727 font_draw_xoffset_modified = TRUE;
5729 if (type & TYPE_KEY)
5730 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5731 else if (!(type & TYPE_STRING))
5732 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5733 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5737 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5738 DrawText(startx + i * font_width, starty, " ", font_nr);
5740 DrawText(startx, starty, value_string, font_nr);
5742 if (font_draw_xoffset_modified)
5743 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5746 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5748 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5749 struct TokenInfo *si = &setup_info[si_pos];
5751 if (si->type & TYPE_BOOLEAN_STYLE)
5753 *(boolean *)si->value ^= TRUE;
5755 else if (si->type & TYPE_YES_NO_AUTO)
5759 (*(int *)si->value == AUTO ? TRUE :
5760 *(int *)si->value == TRUE ? FALSE : AUTO) :
5761 (*(int *)si->value == TRUE ? AUTO :
5762 *(int *)si->value == AUTO ? FALSE : TRUE));
5764 else if (si->type & TYPE_KEY)
5768 si->type |= TYPE_QUERY;
5769 drawSetupValue(screen_pos, setup_info_pos_raw);
5770 si->type &= ~TYPE_QUERY;
5772 key = getSetupKey();
5773 if (key != KSYM_UNDEFINED)
5774 *(Key *)si->value = key;
5777 drawSetupValue(screen_pos, setup_info_pos_raw);
5779 // fullscreen state may have changed at this point
5780 if (si->value == &setup.fullscreen)
5781 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5784 static void DrawSetupScreen_Generic()
5786 int fade_mask = REDRAW_FIELD;
5787 boolean redraw_all = FALSE;
5788 char *title_string = NULL;
5791 if (CheckIfGlobalBorderHasChanged())
5792 fade_mask = REDRAW_ALL;
5795 FadeSoundsAndMusic();
5797 FreeScreenGadgets();
5798 CreateScreenGadgets();
5800 if (redraw_mask & REDRAW_ALL)
5807 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5809 if (setup_mode == SETUP_MODE_MAIN)
5811 setup_info = setup_info_main;
5812 title_string = "Setup";
5814 else if (setup_mode == SETUP_MODE_GAME)
5816 setup_info = setup_info_game;
5817 title_string = "Setup Game";
5819 else if (setup_mode == SETUP_MODE_EDITOR)
5821 setup_info = setup_info_editor;
5822 title_string = "Setup Editor";
5824 else if (setup_mode == SETUP_MODE_GRAPHICS)
5826 setup_info = setup_info_graphics;
5827 title_string = "Setup Graphics";
5829 else if (setup_mode == SETUP_MODE_SOUND)
5831 setup_info = setup_info_sound;
5832 title_string = "Setup Sound";
5834 else if (setup_mode == SETUP_MODE_ARTWORK)
5836 setup_info = setup_info_artwork;
5837 title_string = "Custom Artwork";
5839 else if (setup_mode == SETUP_MODE_TOUCH)
5841 setup_info = setup_info_touch;
5842 title_string = "Setup Touch Ctrls";
5844 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5846 setup_info = setup_info_shortcuts;
5847 title_string = "Setup Shortcuts";
5849 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5851 setup_info = setup_info_shortcuts_1;
5852 title_string = "Setup Shortcuts";
5854 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5856 setup_info = setup_info_shortcuts_2;
5857 title_string = "Setup Shortcuts";
5859 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5861 setup_info = setup_info_shortcuts_3;
5862 title_string = "Setup Shortcuts";
5864 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5866 setup_info = setup_info_shortcuts_4;
5867 title_string = "Setup Shortcuts";
5869 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5871 setup_info = setup_info_shortcuts_5;
5872 title_string = "Setup Shortcuts";
5875 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5877 // determine maximal number of setup entries that can be displayed on screen
5879 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5882 // determine maximal number of setup entries available for this setup screen
5884 for (i = 0; setup_info[i].type != 0; i++)
5887 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5889 MapScreenGadgets(max_setup_info);
5892 redraw_mask = fade_mask = REDRAW_ALL;
5894 DrawMaskedBorder(fade_mask);
5901 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5903 menu_info = setup_info;
5905 HandleMenuScreen(mx, my, dx, dy, button,
5906 setup_mode, num_setup_info, max_setup_info);
5909 void DrawSetupScreen_Input()
5913 FadeOut(REDRAW_FIELD);
5917 setup_info = setup_info_input;
5919 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5921 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5922 "Joysticks deactivated on this screen");
5924 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5926 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5927 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5928 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5929 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5930 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5931 initCursor(i, IMG_MENU_BUTTON);
5933 DrawCursorAndText_Setup(i, -1, FALSE);
5936 /* create gadgets for setup input menu screen */
5937 FreeScreenGadgets();
5938 CreateScreenGadgets();
5940 /* map gadgets for setup input menu screen */
5941 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5943 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5945 FadeIn(REDRAW_FIELD);
5950 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5952 if (device_name == NULL)
5955 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5958 if (strlen(device_name) > 1)
5960 char c1 = device_name[strlen(device_name) - 1];
5961 char c2 = device_name[strlen(device_name) - 2];
5963 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5964 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5967 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5968 strlen(device_name));
5971 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5974 static struct SetupKeyboardInfo custom_key;
5981 { &custom_key.left, "Joystick Left" },
5982 { &custom_key.right, "Joystick Right" },
5983 { &custom_key.up, "Joystick Up" },
5984 { &custom_key.down, "Joystick Down" },
5985 { &custom_key.snap, "Button 1" },
5986 { &custom_key.drop, "Button 2" }
5988 static char *joystick_name[MAX_PLAYERS] =
5995 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5999 custom_key = setup.input[player_nr].key;
6001 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
6002 FONT_INPUT_1_ACTIVE);
6004 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6006 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6007 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6009 if (setup.input[player_nr].use_joystick)
6011 char *device_name = setup.input[player_nr].joy.device_name;
6012 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
6013 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
6015 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6016 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
6020 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
6021 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6024 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6026 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6027 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6028 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6029 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6031 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6032 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6033 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6034 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6035 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6036 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6038 for (i = 0; i < 6; i++)
6040 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6042 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6044 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6045 (setup.input[player_nr].use_joystick ?
6047 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6051 static int input_player_nr = 0;
6053 void HandleSetupScreen_Input_Player(int step, int direction)
6055 int old_player_nr = input_player_nr;
6058 new_player_nr = old_player_nr + step * direction;
6059 if (new_player_nr < 0)
6061 if (new_player_nr > MAX_PLAYERS - 1)
6062 new_player_nr = MAX_PLAYERS - 1;
6064 if (new_player_nr != old_player_nr)
6066 input_player_nr = new_player_nr;
6068 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6072 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6074 static int choice = 0;
6077 int pos_start = SETUPINPUT_SCREEN_POS_START;
6078 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6079 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6080 int pos_end = SETUPINPUT_SCREEN_POS_END;
6082 if (button == MB_MENU_INITIALIZE)
6084 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6086 DrawCursorAndText_Setup(choice, -1, TRUE);
6090 else if (button == MB_MENU_LEAVE)
6092 setup_mode = SETUP_MODE_MAIN;
6099 if (mx || my) /* mouse input */
6101 x = (mx - mSX) / 32;
6102 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6104 else if (dx || dy) /* keyboard input */
6106 if (dx && choice == 0)
6107 x = (dx < 0 ? 10 : 12);
6108 else if ((dx && choice == 1) ||
6109 (dx == +1 && choice == 2) ||
6110 (dx == -1 && choice == pos_end))
6111 button = MB_MENU_CHOICE;
6115 if (y >= pos_empty1 && y <= pos_empty2)
6116 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6119 if (y == 0 && dx != 0 && button)
6121 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6123 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6124 y >= pos_start && y <= pos_end &&
6125 !(y >= pos_empty1 && y <= pos_empty2))
6131 DrawCursorAndText_Setup(choice, -1, FALSE);
6132 DrawCursorAndText_Setup(y, -1, TRUE);
6134 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6143 char *device_name = setup.input[input_player_nr].joy.device_name;
6145 if (!setup.input[input_player_nr].use_joystick)
6147 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6149 setJoystickDeviceToNr(device_name, new_device_nr);
6150 setup.input[input_player_nr].use_joystick = TRUE;
6154 int device_nr = getJoystickNrFromDeviceName(device_name);
6155 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6157 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6158 setup.input[input_player_nr].use_joystick = FALSE;
6160 setJoystickDeviceToNr(device_name, new_device_nr);
6163 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6167 if (setup.input[input_player_nr].use_joystick)
6170 CalibrateJoystick(input_player_nr);
6173 CustomizeKeyboard(input_player_nr);
6175 else if (y == pos_end)
6181 setup_mode = SETUP_MODE_MAIN;
6188 void CustomizeKeyboard(int player_nr)
6192 boolean finished = FALSE;
6193 static struct SetupKeyboardInfo custom_key;
6198 } customize_step[] =
6200 { &custom_key.left, "Move Left" },
6201 { &custom_key.right, "Move Right" },
6202 { &custom_key.up, "Move Up" },
6203 { &custom_key.down, "Move Down" },
6204 { &custom_key.snap, "Snap Field" },
6205 { &custom_key.drop, "Drop Element" }
6208 /* read existing key bindings from player setup */
6209 custom_key = setup.input[player_nr].key;
6212 FadeOut(REDRAW_FIELD);
6216 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6219 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6220 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6221 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6222 "Key:", FONT_INPUT_1_ACTIVE);
6223 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6224 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6226 FadeIn(REDRAW_FIELD);
6232 if (PendingEvent()) /* got event */
6240 case EVENT_KEYPRESS:
6242 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6244 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6246 if (key == KSYM_Escape)
6247 FadeSkipNextFadeIn();
6253 /* all keys configured -- wait for "Escape" or "Return" key */
6257 /* press 'Enter' to keep the existing key binding */
6258 if (key == KSYM_Return)
6259 key = *customize_step[step_nr].key;
6261 /* check if key already used */
6262 for (i = 0; i < step_nr; i++)
6263 if (*customize_step[i].key == key)
6268 /* got new key binding */
6269 *customize_step[step_nr].key = key;
6270 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6272 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6273 getKeyNameFromKey(key), FONT_VALUE_1);
6276 /* un-highlight last query */
6277 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6278 customize_step[step_nr - 1].text, FONT_MENU_1);
6279 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6280 "Key:", FONT_MENU_1);
6282 /* press 'Enter' to leave */
6285 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6286 "Press Enter", FONT_TITLE_1);
6290 /* query next key binding */
6291 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6292 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6293 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6294 "Key:", FONT_INPUT_1_ACTIVE);
6295 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6296 getKeyNameFromKey(*customize_step[step_nr].key),
6301 case EVENT_KEYRELEASE:
6302 key_joystick_mapping = 0;
6306 HandleOtherEvents(&event);
6314 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6317 /* write new key bindings back to player setup */
6318 setup.input[player_nr].key = custom_key;
6321 DrawSetupScreen_Input();
6324 static boolean CalibrateJoystickMain(int player_nr)
6326 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6327 int new_joystick_xright = JOYSTICK_XMIDDLE;
6328 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6329 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6330 int new_joystick_xmiddle, new_joystick_ymiddle;
6332 int joystick_fd = joystick.fd[player_nr];
6333 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6334 boolean check[3][3];
6335 int check_remaining = 3 * 3;
6340 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6343 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6347 FadeOut(REDRAW_FIELD);
6351 for (y = 0; y < 3; y++)
6353 for (x = 0; x < 3; x++)
6355 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6356 check[x][y] = FALSE;
6360 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6361 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6362 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6363 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6364 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6365 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6366 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6368 joy_value = Joystick(player_nr);
6369 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6370 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6372 /* eventually uncalibrated center position (joystick could be uncentered) */
6373 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6376 new_joystick_xmiddle = joy_x;
6377 new_joystick_ymiddle = joy_y;
6379 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6381 FadeIn(REDRAW_FIELD);
6383 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6388 if (PendingEvent()) /* got event */
6396 case EVENT_KEYPRESS:
6397 switch (GetEventKey((KeyEvent *)&event, TRUE))
6400 if (check_remaining == 0)
6405 FadeSkipNextFadeIn();
6414 case EVENT_KEYRELEASE:
6415 key_joystick_mapping = 0;
6419 HandleOtherEvents(&event);
6424 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6427 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6428 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6429 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6430 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6432 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6433 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6434 setup.input[player_nr].joy.xright = new_joystick_xright;
6435 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6436 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6437 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6439 CheckJoystickData();
6441 joy_value = Joystick(player_nr);
6443 if (joy_value & JOY_BUTTON && check_remaining == 0)
6446 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6447 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6449 if (x != last_x || y != last_y)
6451 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6452 IMG_MENU_CALIBRATE_YELLOW, 0);
6453 DrawFixedGraphic(xpos + x, ypos + y,
6454 IMG_MENU_CALIBRATE_RED, 0);
6459 if (check_remaining > 0 && !check[x+1][y+1])
6461 check[x+1][y+1] = TRUE;
6469 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6472 /* calibrated center position (joystick should now be centered) */
6473 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6476 new_joystick_xmiddle = joy_x;
6477 new_joystick_ymiddle = joy_y;
6481 /* wait until the last pressed button was released */
6482 while (Joystick(player_nr) & JOY_BUTTON)
6484 if (PendingEvent()) /* got event */
6489 HandleOtherEvents(&event);
6491 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6498 void CalibrateJoystick(int player_nr)
6500 if (!CalibrateJoystickMain(player_nr))
6502 char *device_name = setup.input[player_nr].joy.device_name;
6503 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6504 int xpos = mSX - SX;
6505 int ypos = mSY - SY;
6509 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6510 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6513 Delay(2000); /* show error message for a short time */
6518 DrawSetupScreen_Input();
6521 void DrawSetupScreen()
6523 DeactivateJoystick();
6525 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6527 if (setup_mode == SETUP_MODE_INPUT)
6528 DrawSetupScreen_Input();
6529 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6530 DrawChooseTree(&game_speed_current);
6531 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6532 DrawChooseTree(&scroll_delay_current);
6533 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6534 DrawChooseTree(&snapshot_mode_current);
6535 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6536 DrawChooseTree(&window_size_current);
6537 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6538 DrawChooseTree(&scaling_type_current);
6539 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6540 DrawChooseTree(&rendering_mode_current);
6541 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6542 DrawChooseTree(&artwork.gfx_current);
6543 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6544 DrawChooseTree(&artwork.snd_current);
6545 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6546 DrawChooseTree(&artwork.mus_current);
6547 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6548 DrawChooseTree(&volume_simple_current);
6549 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6550 DrawChooseTree(&volume_loops_current);
6551 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6552 DrawChooseTree(&volume_music_current);
6553 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6554 DrawChooseTree(&touch_control_current);
6555 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6556 DrawChooseTree(&move_distance_current);
6557 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6558 DrawChooseTree(&drop_distance_current);
6560 DrawSetupScreen_Generic();
6566 void RedrawSetupScreenAfterFullscreenToggle()
6568 if (setup_mode == SETUP_MODE_GRAPHICS ||
6569 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6571 // update list selection from "setup.window_scaling_percent"
6572 execSetupGraphics_setWindowSizes(TRUE);
6578 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6580 if (setup_mode == SETUP_MODE_INPUT)
6581 HandleSetupScreen_Input(mx, my, dx, dy, button);
6582 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6583 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6584 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6585 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6586 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6587 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6588 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6589 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6590 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6591 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6592 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6593 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
6594 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6595 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6596 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6597 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6598 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6599 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6600 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6601 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6602 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6603 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6604 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6605 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6606 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6607 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6608 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6609 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6610 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6611 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6613 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6616 void HandleGameActions()
6618 if (game_status != GAME_MODE_PLAYING)
6621 GameActions(); /* main game loop */
6623 if (tape.auto_play && !tape.playing)
6624 AutoPlayTape(); /* continue automatically playing next tape */
6628 /* ---------- new screen button stuff -------------------------------------- */
6630 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6634 case SCREEN_CTRL_ID_PREV_LEVEL:
6635 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6636 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6639 case SCREEN_CTRL_ID_NEXT_LEVEL:
6640 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6641 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6644 case SCREEN_CTRL_ID_PREV_PLAYER:
6645 *x = mSX + TILEX * 10;
6646 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6649 case SCREEN_CTRL_ID_NEXT_PLAYER:
6650 *x = mSX + TILEX * 12;
6651 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6655 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6661 int gfx_unpressed, gfx_pressed;
6662 void (*get_gadget_position)(int *, int *, int);
6666 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6669 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6670 getScreenMenuButtonPos,
6671 SCREEN_CTRL_ID_PREV_LEVEL,
6676 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6677 getScreenMenuButtonPos,
6678 SCREEN_CTRL_ID_NEXT_LEVEL,
6683 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6684 getScreenMenuButtonPos,
6685 SCREEN_CTRL_ID_PREV_PLAYER,
6690 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6691 getScreenMenuButtonPos,
6692 SCREEN_CTRL_ID_NEXT_PLAYER,
6700 int gfx_unpressed, gfx_pressed;
6704 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6707 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6708 -1, -1, /* these values are not constant, but can change at runtime */
6709 SCREEN_CTRL_ID_SCROLL_UP,
6713 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6714 -1, -1, /* these values are not constant, but can change at runtime */
6715 SCREEN_CTRL_ID_SCROLL_DOWN,
6722 int gfx_unpressed, gfx_pressed;
6728 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6731 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6732 -1, -1, /* these values are not constant, but can change at runtime */
6733 -1, -1, /* these values are not constant, but can change at runtime */
6734 GD_TYPE_SCROLLBAR_VERTICAL,
6735 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6736 "scroll level series vertically"
6740 static void CreateScreenMenubuttons()
6742 struct GadgetInfo *gi;
6743 unsigned int event_mask;
6746 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6748 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6749 int gfx_unpressed, gfx_pressed;
6750 int x, y, width, height;
6751 int gd_x1, gd_x2, gd_y1, gd_y2;
6752 int id = menubutton_info[i].gadget_id;
6754 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6756 menubutton_info[i].get_gadget_position(&x, &y, id);
6758 width = SC_MENUBUTTON_XSIZE;
6759 height = SC_MENUBUTTON_YSIZE;
6761 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6762 gfx_pressed = menubutton_info[i].gfx_pressed;
6763 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6764 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6765 gd_x1 = graphic_info[gfx_unpressed].src_x;
6766 gd_y1 = graphic_info[gfx_unpressed].src_y;
6767 gd_x2 = graphic_info[gfx_pressed].src_x;
6768 gd_y2 = graphic_info[gfx_pressed].src_y;
6770 gi = CreateGadget(GDI_CUSTOM_ID, id,
6771 GDI_CUSTOM_TYPE_ID, i,
6772 GDI_INFO_TEXT, menubutton_info[i].infotext,
6777 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6778 GDI_STATE, GD_BUTTON_UNPRESSED,
6779 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6780 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6781 GDI_DIRECT_DRAW, FALSE,
6782 GDI_EVENT_MASK, event_mask,
6783 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6787 Error(ERR_EXIT, "cannot create gadget");
6789 screen_gadget[id] = gi;
6793 static void CreateScreenScrollbuttons()
6795 struct GadgetInfo *gi;
6796 unsigned int event_mask;
6799 /* these values are not constant, but can change at runtime */
6800 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6801 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6802 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6803 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6805 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6807 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6808 int gfx_unpressed, gfx_pressed;
6809 int x, y, width, height;
6810 int gd_x1, gd_x2, gd_y1, gd_y2;
6811 int id = scrollbutton_info[i].gadget_id;
6813 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6815 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6816 y = mSY + scrollbutton_info[i].y;
6817 width = SC_SCROLLBUTTON_XSIZE;
6818 height = SC_SCROLLBUTTON_YSIZE;
6820 /* correct scrollbar position if placed outside menu (playfield) area */
6821 if (x > SX + SC_SCROLL_UP_XPOS)
6822 x = SX + SC_SCROLL_UP_XPOS;
6824 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6825 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6826 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6828 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6829 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6830 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6831 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6832 gd_x1 = graphic_info[gfx_unpressed].src_x;
6833 gd_y1 = graphic_info[gfx_unpressed].src_y;
6834 gd_x2 = graphic_info[gfx_pressed].src_x;
6835 gd_y2 = graphic_info[gfx_pressed].src_y;
6837 gi = CreateGadget(GDI_CUSTOM_ID, id,
6838 GDI_CUSTOM_TYPE_ID, i,
6839 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6844 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6845 GDI_STATE, GD_BUTTON_UNPRESSED,
6846 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6847 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6848 GDI_DIRECT_DRAW, FALSE,
6849 GDI_EVENT_MASK, event_mask,
6850 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6854 Error(ERR_EXIT, "cannot create gadget");
6856 screen_gadget[id] = gi;
6860 static void CreateScreenScrollbars()
6864 /* these values are not constant, but can change at runtime */
6865 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6866 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6867 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6868 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6870 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6872 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6873 int gfx_unpressed, gfx_pressed;
6874 int x, y, width, height;
6875 int gd_x1, gd_x2, gd_y1, gd_y2;
6876 struct GadgetInfo *gi;
6877 int items_max, items_visible, item_position;
6878 unsigned int event_mask;
6879 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6880 int id = scrollbar_info[i].gadget_id;
6882 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6884 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6885 y = mSY + scrollbar_info[i].y;
6886 width = scrollbar_info[i].width;
6887 height = scrollbar_info[i].height;
6889 /* correct scrollbar position if placed outside menu (playfield) area */
6890 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6891 x = SX + SC_SCROLL_VERTICAL_XPOS;
6893 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6894 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6896 items_max = num_page_entries;
6897 items_visible = num_page_entries;
6900 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6901 gfx_pressed = scrollbar_info[i].gfx_pressed;
6902 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6903 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6904 gd_x1 = graphic_info[gfx_unpressed].src_x;
6905 gd_y1 = graphic_info[gfx_unpressed].src_y;
6906 gd_x2 = graphic_info[gfx_pressed].src_x;
6907 gd_y2 = graphic_info[gfx_pressed].src_y;
6909 gi = CreateGadget(GDI_CUSTOM_ID, id,
6910 GDI_CUSTOM_TYPE_ID, i,
6911 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6916 GDI_TYPE, scrollbar_info[i].type,
6917 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6918 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6919 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6920 GDI_WHEEL_AREA_X, SX,
6921 GDI_WHEEL_AREA_Y, SY,
6922 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6923 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6924 GDI_STATE, GD_BUTTON_UNPRESSED,
6925 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6926 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6927 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6928 GDI_DIRECT_DRAW, FALSE,
6929 GDI_EVENT_MASK, event_mask,
6930 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6934 Error(ERR_EXIT, "cannot create gadget");
6936 screen_gadget[id] = gi;
6940 void CreateScreenGadgets()
6942 CreateScreenMenubuttons();
6944 CreateScreenScrollbuttons();
6945 CreateScreenScrollbars();
6948 void FreeScreenGadgets()
6952 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6953 FreeGadget(screen_gadget[i]);
6956 void MapScreenMenuGadgets(int screen_mask)
6960 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6961 if (screen_mask & menubutton_info[i].screen_mask)
6962 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6965 void MapScreenGadgets(int num_entries)
6969 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6972 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6973 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6975 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6976 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6979 void MapScreenTreeGadgets(TreeInfo *ti)
6981 MapScreenGadgets(numTreeInfoInGroup(ti));
6984 static void HandleScreenGadgets(struct GadgetInfo *gi)
6986 int id = gi->custom_id;
6987 int button = gi->event.button;
6988 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6992 case SCREEN_CTRL_ID_PREV_LEVEL:
6993 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6996 case SCREEN_CTRL_ID_NEXT_LEVEL:
6997 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
7000 case SCREEN_CTRL_ID_PREV_PLAYER:
7001 HandleSetupScreen_Input_Player(step, -1);
7004 case SCREEN_CTRL_ID_NEXT_PLAYER:
7005 HandleSetupScreen_Input_Player(step, +1);
7008 case SCREEN_CTRL_ID_SCROLL_UP:
7009 if (game_status == GAME_MODE_LEVELS)
7010 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7011 else if (game_status == GAME_MODE_LEVELNR)
7012 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7013 else if (game_status == GAME_MODE_SETUP)
7014 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7015 else if (game_status == GAME_MODE_INFO)
7016 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7019 case SCREEN_CTRL_ID_SCROLL_DOWN:
7020 if (game_status == GAME_MODE_LEVELS)
7021 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7022 else if (game_status == GAME_MODE_LEVELNR)
7023 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7024 else if (game_status == GAME_MODE_SETUP)
7025 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7026 else if (game_status == GAME_MODE_INFO)
7027 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7030 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7031 if (game_status == GAME_MODE_LEVELS)
7032 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7033 else if (game_status == GAME_MODE_LEVELNR)
7034 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7035 else if (game_status == GAME_MODE_SETUP)
7036 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7037 else if (game_status == GAME_MODE_INFO)
7038 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);