1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_SCREEN_MODE 19
65 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
66 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *screen_modes = NULL;
200 static TreeInfo *screen_mode_current = NULL;
202 static TreeInfo *window_sizes = NULL;
203 static TreeInfo *window_size_current = NULL;
205 static TreeInfo *scaling_types = NULL;
206 static TreeInfo *scaling_type_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
242 } window_sizes_list[] =
247 { 100, "100 % (Default)" },
264 } scaling_types_list[] =
266 { SCALING_QUALITY_NEAREST, "None" },
267 { SCALING_QUALITY_LINEAR, "Linear" },
268 { SCALING_QUALITY_BEST, "Anisotropic" },
277 } game_speeds_list[] =
286 { 1000, "1/1s (Extremely Slow)" },
291 { 29, "1/35s (Original Supaplex)" },
293 { 20, "1/50s (Normal Speed)" },
294 { 14, "1/70s (Maximum Supaplex)" },
298 { 1, "1/1000s (Extremely Fast)" },
308 } scroll_delays_list[] =
310 { 0, "0 Tiles (No Scroll Delay)" },
313 { 3, "3 Tiles (Default)" },
318 { 8, "8 Tiles (Maximum Scroll Delay)"},
327 } snapshot_modes_list[] =
329 { STR_SNAPSHOT_MODE_OFF, "Off" },
330 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
331 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
332 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
365 } touch_controls_list[] =
367 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
368 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
392 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
393 (s) <= GAME_MODE_SETUP ? (s) : \
394 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
395 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
397 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
398 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
399 (i) <= INFO_MODE_LEVELSET ? (i) : \
402 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
403 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
404 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
405 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
406 SETUP_MODE_CHOOSE_ARTWORK : \
407 SETUP_MODE_CHOOSE_OTHER)
409 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
410 menu.draw_xoffset[GAME_MODE_INFO] : \
411 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
412 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
413 menu.draw_yoffset[GAME_MODE_INFO] : \
414 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
416 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
417 menu.draw_xoffset[GAME_MODE_SETUP] : \
418 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
419 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
420 menu.draw_yoffset[GAME_MODE_SETUP] : \
421 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
423 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
424 DRAW_XOFFSET_INFO(info_mode) : \
425 (s) == GAME_MODE_SETUP ? \
426 DRAW_XOFFSET_SETUP(setup_mode) : \
427 menu.draw_xoffset[DRAW_MODE(s)])
428 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
429 DRAW_YOFFSET_INFO(info_mode) : \
430 (s) == GAME_MODE_SETUP ? \
431 DRAW_YOFFSET_SETUP(setup_mode) : \
432 menu.draw_yoffset[DRAW_MODE(s)])
434 #define mSX (SX + DRAW_XOFFSET(game_status))
435 #define mSY (SY + DRAW_YOFFSET(game_status))
437 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
438 menu.list_size[game_status] : \
439 MAX_MENU_ENTRIES_ON_SCREEN)
441 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
442 NUM_MENU_ENTRIES_ON_SCREEN)
445 /* title display and control definitions */
447 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
448 2 * MAX_NUM_TITLE_MESSAGES)
450 #define NO_DIRECT_LEVEL_SELECT (-1)
453 static int num_title_screens = 0;
455 struct TitleControlInfo
464 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
466 /* main menu display and control definitions */
468 #define MAIN_CONTROL_NAME 0
469 #define MAIN_CONTROL_LEVELS 1
470 #define MAIN_CONTROL_SCORES 2
471 #define MAIN_CONTROL_EDITOR 3
472 #define MAIN_CONTROL_INFO 4
473 #define MAIN_CONTROL_GAME 5
474 #define MAIN_CONTROL_SETUP 6
475 #define MAIN_CONTROL_QUIT 7
476 #define MAIN_CONTROL_PREV_LEVEL 8
477 #define MAIN_CONTROL_NEXT_LEVEL 9
478 #define MAIN_CONTROL_FIRST_LEVEL 10
479 #define MAIN_CONTROL_LAST_LEVEL 11
480 #define MAIN_CONTROL_LEVEL_NUMBER 12
481 #define MAIN_CONTROL_LEVEL_INFO_1 13
482 #define MAIN_CONTROL_LEVEL_INFO_2 14
483 #define MAIN_CONTROL_LEVEL_NAME 15
484 #define MAIN_CONTROL_LEVEL_AUTHOR 16
485 #define MAIN_CONTROL_LEVEL_YEAR 17
486 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
487 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
488 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
489 #define MAIN_CONTROL_TITLE_1 21
490 #define MAIN_CONTROL_TITLE_2 22
491 #define MAIN_CONTROL_TITLE_3 23
493 static char str_main_text_name[10];
494 static char str_main_text_first_level[10];
495 static char str_main_text_last_level[10];
496 static char str_main_text_level_number[10];
498 static char *main_text_name = str_main_text_name;
499 static char *main_text_first_level = str_main_text_first_level;
500 static char *main_text_last_level = str_main_text_last_level;
501 static char *main_text_level_number = str_main_text_level_number;
502 static char *main_text_levels = "Levelset";
503 static char *main_text_scores = "Hall Of Fame";
504 static char *main_text_editor = "Level Creator";
505 static char *main_text_info = "Info Screen";
506 static char *main_text_game = "Start Game";
507 static char *main_text_setup = "Setup";
508 static char *main_text_quit = "Quit";
509 static char *main_text_level_name = level.name;
510 static char *main_text_level_author = level.author;
511 static char *main_text_level_year = NULL;
512 static char *main_text_level_imported_from = NULL;
513 static char *main_text_level_imported_by = NULL;
514 static char *main_text_level_tested_by = NULL;
516 struct MainControlInfo
520 struct MenuPosInfo *pos_button;
523 struct TextPosInfo *pos_text;
526 struct TextPosInfo *pos_input;
530 static struct MainControlInfo main_controls[] =
534 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
535 &menu.main.text.name, &main_text_name,
536 &menu.main.input.name, &setup.player_name,
540 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
541 &menu.main.text.levels, &main_text_levels,
546 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
547 &menu.main.text.scores, &main_text_scores,
552 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
553 &menu.main.text.editor, &main_text_editor,
558 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
559 &menu.main.text.info, &main_text_info,
564 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
565 &menu.main.text.game, &main_text_game,
570 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
571 &menu.main.text.setup, &main_text_setup,
576 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
577 &menu.main.text.quit, &main_text_quit,
581 /* (these two buttons are real gadgets) */
583 MAIN_CONTROL_PREV_LEVEL,
584 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
589 MAIN_CONTROL_NEXT_LEVEL,
590 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
596 MAIN_CONTROL_FIRST_LEVEL,
598 &menu.main.text.first_level, &main_text_first_level,
602 MAIN_CONTROL_LAST_LEVEL,
604 &menu.main.text.last_level, &main_text_last_level,
608 MAIN_CONTROL_LEVEL_NUMBER,
610 &menu.main.text.level_number, &main_text_level_number,
614 MAIN_CONTROL_LEVEL_INFO_1,
616 &menu.main.text.level_info_1, NULL,
620 MAIN_CONTROL_LEVEL_INFO_2,
622 &menu.main.text.level_info_2, NULL,
626 MAIN_CONTROL_LEVEL_NAME,
628 &menu.main.text.level_name, &main_text_level_name,
632 MAIN_CONTROL_LEVEL_AUTHOR,
634 &menu.main.text.level_author, &main_text_level_author,
638 MAIN_CONTROL_LEVEL_YEAR,
640 &menu.main.text.level_year, &main_text_level_year,
644 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
646 &menu.main.text.level_imported_from, &main_text_level_imported_from,
650 MAIN_CONTROL_LEVEL_IMPORTED_BY,
652 &menu.main.text.level_imported_by, &main_text_level_imported_by,
656 MAIN_CONTROL_LEVEL_TESTED_BY,
658 &menu.main.text.level_tested_by, &main_text_level_tested_by,
662 MAIN_CONTROL_TITLE_1,
664 &menu.main.text.title_1, &setup.internal.program_title,
668 MAIN_CONTROL_TITLE_2,
670 &menu.main.text.title_2, &setup.internal.program_copyright,
674 MAIN_CONTROL_TITLE_3,
676 &menu.main.text.title_3, &setup.internal.program_company,
689 static int getTitleScreenGraphic(int nr, boolean initial)
691 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
694 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
696 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
700 static int getTitleScreenGameMode(boolean initial)
702 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
706 static int getTitleMessageGameMode(boolean initial)
708 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
712 static int getTitleScreenBackground(boolean initial)
714 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
719 static int getTitleMessageBackground(int nr, boolean initial)
721 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
725 static int getTitleBackground(int nr, boolean initial, boolean is_image)
727 int base = (is_image ?
728 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
729 IMG_BACKGROUND_TITLESCREEN_1) :
730 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
731 IMG_BACKGROUND_TITLEMESSAGE_1));
732 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
733 IMG_BACKGROUND_TITLE);
734 int graphic_local = base + nr;
736 if (graphic_info[graphic_local].bitmap != NULL)
737 return graphic_local;
739 if (graphic_info[graphic_global].bitmap != NULL)
740 return graphic_global;
742 return IMG_UNDEFINED;
745 static int getTitleSound(struct TitleControlInfo *tci)
747 boolean is_image = tci->is_image;
748 int initial = tci->initial;
749 int nr = tci->local_nr;
750 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
751 int base = (is_image ?
752 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
753 SND_BACKGROUND_TITLESCREEN_1) :
754 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
755 SND_BACKGROUND_TITLEMESSAGE_1));
756 int sound_global = menu.sound[mode];
757 int sound_local = base + nr;
760 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
761 nr, initial, is_image,
762 sound_global, getSoundListEntry(sound_global)->filename,
763 sound_local, getSoundListEntry(sound_local)->filename);
766 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
769 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
772 return SND_UNDEFINED;
775 static int getTitleMusic(struct TitleControlInfo *tci)
777 boolean is_image = tci->is_image;
778 int initial = tci->initial;
779 int nr = tci->local_nr;
780 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
781 int base = (is_image ?
782 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
783 MUS_BACKGROUND_TITLESCREEN_1) :
784 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
785 MUS_BACKGROUND_TITLEMESSAGE_1));
786 int music_global = menu.music[mode];
787 int music_local = base + nr;
790 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
791 nr, initial, is_image,
792 music_global, getMusicListEntry(music_global)->filename,
793 music_local, getMusicListEntry(music_local)->filename);
796 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
799 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
802 return MUS_UNDEFINED;
805 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
807 boolean is_image = tci->is_image;
808 boolean initial = tci->initial;
809 boolean first = tci->first;
810 int nr = tci->local_nr;
811 struct TitleMessageInfo tmi;
812 struct TitleFadingInfo ti;
814 tmi = (is_image ? (initial ? (first ?
815 titlescreen_initial_first[nr] :
816 titlescreen_initial[nr])
818 titlescreen_first[nr] :
820 : (initial ? (first ?
821 titlemessage_initial_first[nr] :
822 titlemessage_initial[nr])
824 titlemessage_first[nr] :
827 ti.fade_mode = tmi.fade_mode;
828 ti.fade_delay = tmi.fade_delay;
829 ti.post_delay = tmi.post_delay;
830 ti.auto_delay = tmi.auto_delay;
835 static int compareTitleControlInfo(const void *object1, const void *object2)
837 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
838 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
841 if (tci1->initial != tci2->initial)
842 compare_result = (tci1->initial ? -1 : +1);
843 else if (tci1->sort_priority != tci2->sort_priority)
844 compare_result = tci1->sort_priority - tci2->sort_priority;
845 else if (tci1->is_image != tci2->is_image)
846 compare_result = (tci1->is_image ? -1 : +1);
848 compare_result = tci1->local_nr - tci2->local_nr;
850 return compare_result;
853 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
855 int nr, int sort_priority)
857 title_controls[num_title_screens].is_image = is_image;
858 title_controls[num_title_screens].initial = initial;
859 title_controls[num_title_screens].local_nr = nr;
860 title_controls[num_title_screens].sort_priority = sort_priority;
862 title_controls[num_title_screens].first = FALSE; /* will be set later */
867 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
871 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
873 int graphic = getTitleScreenGraphic(i, initial);
874 Bitmap *bitmap = graphic_info[graphic].bitmap;
875 int sort_priority = graphic_info[graphic].sort_priority;
878 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
881 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
883 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
884 char *filename = getLevelSetTitleMessageFilename(i, initial);
885 int sort_priority = tmi->sort_priority;
887 if (filename != NULL)
888 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
892 static void InitializeTitleControls(boolean show_title_initial)
894 num_title_screens = 0;
896 /* 1st step: initialize title screens for game start (only when starting) */
897 if (show_title_initial)
898 InitializeTitleControls_CheckTitleInfo(TRUE);
900 /* 2nd step: initialize title screens for current level set */
901 InitializeTitleControls_CheckTitleInfo(FALSE);
903 /* sort title screens according to sort_priority and title number */
904 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
905 compareTitleControlInfo);
907 /* mark first title screen */
908 title_controls[0].first = TRUE;
911 static boolean visibleMenuPos(struct MenuPosInfo *pos)
913 return (pos != NULL && pos->x != -1 && pos->y != -1);
916 static boolean visibleTextPos(struct TextPosInfo *pos)
918 return (pos != NULL && pos->x != -1 && pos->y != -1);
921 static void InitializeMainControls()
923 boolean local_team_mode = (!options.network && setup.team_mode);
926 /* set main control text values to dynamically determined values */
927 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
929 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
930 menu.main.text.first_level.size));
931 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
932 menu.main.text.last_level.size));
933 strcpy(main_text_level_number, int2str(level_nr,
934 menu.main.text.level_number.size));
936 main_text_level_year = leveldir_current->year;
937 main_text_level_imported_from = leveldir_current->imported_from;
938 main_text_level_imported_by = leveldir_current->imported_by;
939 main_text_level_tested_by = leveldir_current->tested_by;
941 /* set main control screen positions to dynamically determined values */
942 for (i = 0; main_controls[i].nr != -1; i++)
944 struct MainControlInfo *mci = &main_controls[i];
946 struct MenuPosInfo *pos_button = mci->pos_button;
947 struct TextPosInfo *pos_text = mci->pos_text;
948 struct TextPosInfo *pos_input = mci->pos_input;
949 char *text = (mci->text ? *mci->text : NULL);
950 char *input = (mci->input ? *mci->input : NULL);
951 int button_graphic = mci->button_graphic;
952 int font_text = (pos_text ? pos_text->font : -1);
953 int font_input = (pos_input ? pos_input->font : -1);
955 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
956 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
957 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
958 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
959 int text_chars = (text != NULL ? strlen(text) : 0);
960 int input_chars = (input != NULL ? strlen(input) : 0);
963 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
965 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
966 int text_width = font_text_width * text_chars;
967 int text_height = font_text_height;
968 int input_width = font_input_width * input_chars;
969 int input_height = font_input_height;
971 if (nr == MAIN_CONTROL_NAME)
973 menu.main.input.name.width = input_width;
974 menu.main.input.name.height = input_height;
977 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
979 pos_button->width = button_width;
980 pos_button->height = button_height;
983 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
985 /* calculate size for non-clickable text -- needed for text alignment */
986 boolean calculate_text_size = (pos_button == NULL && text != NULL);
988 if (pos_text->width == -1 || calculate_text_size)
989 pos_text->width = text_width;
990 if (pos_text->height == -1 || calculate_text_size)
991 pos_text->height = text_height;
993 if (visibleMenuPos(pos_button))
995 if (pos_text->x == -1)
996 pos_text->x = pos_button->x + pos_button->width;
997 if (pos_text->y == -1)
999 pos_button->y + (pos_button->height - pos_text->height) / 2;
1003 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1005 if (visibleTextPos(pos_text))
1007 if (pos_input->x == -1)
1008 pos_input->x = pos_text->x + pos_text->width;
1009 if (pos_input->y == -1)
1010 pos_input->y = pos_text->y;
1013 if (pos_input->width == -1)
1014 pos_input->width = input_width;
1015 if (pos_input->height == -1)
1016 pos_input->height = input_height;
1021 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1022 int graphic, boolean pressed)
1024 struct GraphicInfo *g = &graphic_info[graphic];
1027 int xoffset = (pressed ? g->pressed_xoffset : 0);
1028 int yoffset = (pressed ? g->pressed_yoffset : 0);
1030 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1032 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1033 g->width, g->height, dst_x, dst_y);
1036 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1037 boolean active_input,
1038 boolean pressed_button)
1042 for (i = 0; main_controls[i].nr != -1; i++)
1044 struct MainControlInfo *mci = &main_controls[i];
1046 if (mci->nr == nr || nr == -1)
1048 struct MenuPosInfo *pos_button = mci->pos_button;
1049 struct TextPosInfo *pos_text = mci->pos_text;
1050 struct TextPosInfo *pos_input = mci->pos_input;
1051 char *text = (mci->text ? *mci->text : NULL);
1052 char *input = (mci->input ? *mci->input : NULL);
1053 int button_graphic = mci->button_graphic;
1054 int font_text = (pos_text ? pos_text->font : -1);
1055 int font_input = (pos_input ? pos_input->font : -1);
1059 button_graphic = BUTTON_ACTIVE(button_graphic);
1060 font_text = FONT_ACTIVE(font_text);
1065 font_input = FONT_ACTIVE(font_input);
1068 if (visibleMenuPos(pos_button))
1070 struct MenuPosInfo *pos = pos_button;
1071 int x = mSX + pos->x;
1072 int y = mSY + pos->y;
1074 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1075 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1078 if (visibleTextPos(pos_text) && text != NULL)
1080 struct TextPosInfo *pos = pos_text;
1081 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1082 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1085 /* (check why/if this is needed) */
1086 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1088 DrawText(x, y, text, font_text);
1091 if (visibleTextPos(pos_input) && input != NULL)
1093 struct TextPosInfo *pos = pos_input;
1094 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1095 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1098 /* (check why/if this is needed) */
1099 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1101 DrawText(x, y, input, font_input);
1107 static void DrawCursorAndText_Main(int nr, boolean active_text,
1108 boolean pressed_button)
1110 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1114 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1115 boolean pressed_button)
1117 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1121 static struct MainControlInfo *getMainControlInfo(int nr)
1125 for (i = 0; main_controls[i].nr != -1; i++)
1126 if (main_controls[i].nr == nr)
1127 return &main_controls[i];
1132 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1137 int rect_x = ALIGNED_TEXT_XPOS(rect);
1138 int rect_y = ALIGNED_TEXT_YPOS(rect);
1140 return (x >= rect_x && x < rect_x + rect->width &&
1141 y >= rect_y && y < rect_y + rect->height);
1144 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1149 int rect_x = ALIGNED_TEXT_XPOS(rect);
1150 int rect_y = ALIGNED_TEXT_YPOS(rect);
1153 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1154 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1155 (x >= rect_x && x < rect_x + rect->width &&
1156 y >= rect_y && y < rect_y + rect->height));
1159 return (x >= rect_x && x < rect_x + rect->width &&
1160 y >= rect_y && y < rect_y + rect->height);
1163 static void AdjustScrollbar(int id, int items_max, int items_visible,
1166 struct GadgetInfo *gi = screen_gadget[id];
1168 if (item_position > items_max - items_visible)
1169 item_position = items_max - items_visible;
1171 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1172 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1173 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1176 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1178 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1182 static void clearMenuListArea()
1184 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1186 /* correct scrollbar position if placed outside menu (playfield) area */
1187 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1188 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1190 /* clear menu list area, but not title or scrollbar */
1191 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1192 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1195 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1197 static int cursor_array[MAX_LEV_FIELDY];
1198 int x = mSX + TILEX * xpos;
1199 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1204 cursor_array[ypos] = graphic;
1206 graphic = cursor_array[ypos];
1210 graphic = BUTTON_ACTIVE(graphic);
1212 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1213 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1216 static void initCursor(int ypos, int graphic)
1218 drawCursorExt(0, ypos, FALSE, graphic);
1221 static void drawCursor(int ypos, boolean active)
1223 drawCursorExt(0, ypos, active, -1);
1226 static void drawCursorXY(int xpos, int ypos, int graphic)
1228 drawCursorExt(xpos, ypos, FALSE, graphic);
1231 static void drawChooseTreeCursor(int ypos, boolean active)
1233 int last_game_status = game_status; /* save current game status */
1235 drawCursorExt(0, ypos, active, -1);
1237 game_status = last_game_status; /* restore current game status */
1242 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1243 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1244 setup.internal.program_copyright);
1247 void DrawTitleScreenImage(int nr, boolean initial)
1249 int graphic = getTitleScreenGraphic(nr, initial);
1250 Bitmap *bitmap = graphic_info[graphic].bitmap;
1251 int width = graphic_info[graphic].width;
1252 int height = graphic_info[graphic].height;
1253 int src_x = graphic_info[graphic].src_x;
1254 int src_y = graphic_info[graphic].src_y;
1260 if (width > WIN_XSIZE)
1262 /* image width too large for window => center image horizontally */
1263 src_x = (width - WIN_XSIZE) / 2;
1267 if (height > WIN_YSIZE)
1269 /* image height too large for window => center image vertically */
1270 src_y = (height - WIN_YSIZE) / 2;
1274 /* always display title screens centered */
1275 dst_x = (WIN_XSIZE - width) / 2;
1276 dst_y = (WIN_YSIZE - height) / 2;
1278 SetDrawBackgroundMask(REDRAW_ALL);
1279 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1281 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1283 if (DrawingOnBackground(dst_x, dst_y))
1284 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1286 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1288 redraw_mask = REDRAW_ALL;
1291 void DrawTitleScreenMessage(int nr, boolean initial)
1293 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1294 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1295 int last_game_status = game_status; /* save current game status */
1297 if (filename == NULL)
1300 /* force TITLE font on title message screen */
1301 game_status = getTitleMessageGameMode(initial);
1303 /* if chars *and* width set to "-1", automatically determine width */
1304 if (tmi->chars == -1 && tmi->width == -1)
1305 tmi->width = viewport.window[game_status].width;
1307 /* if lines *and* height set to "-1", automatically determine height */
1308 if (tmi->lines == -1 && tmi->height == -1)
1309 tmi->height = viewport.window[game_status].height;
1311 /* if chars set to "-1", automatically determine by text and font width */
1312 if (tmi->chars == -1)
1313 tmi->chars = tmi->width / getFontWidth(tmi->font);
1315 tmi->width = tmi->chars * getFontWidth(tmi->font);
1317 /* if lines set to "-1", automatically determine by text and font height */
1318 if (tmi->lines == -1)
1319 tmi->lines = tmi->height / getFontHeight(tmi->font);
1321 tmi->height = tmi->lines * getFontHeight(tmi->font);
1323 /* if x set to "-1", automatically determine by width and alignment */
1325 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1327 /* if y set to "-1", automatically determine by height and alignment */
1329 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1331 SetDrawBackgroundMask(REDRAW_ALL);
1332 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1334 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1336 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1337 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1338 tmi->autowrap, tmi->centered, tmi->parse_comments);
1340 game_status = last_game_status; /* restore current game status */
1343 void DrawTitleScreen()
1345 KeyboardAutoRepeatOff();
1347 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1352 boolean CheckTitleScreen(boolean levelset_has_changed)
1354 static boolean show_title_initial = TRUE;
1355 boolean show_titlescreen = FALSE;
1357 /* needed to be able to skip title screen, if no image or message defined */
1358 InitializeTitleControls(show_title_initial);
1360 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1361 show_titlescreen = TRUE;
1363 /* show initial title images and messages only once at program start */
1364 show_title_initial = FALSE;
1366 return (show_titlescreen && num_title_screens > 0);
1371 static LevelDirTree *leveldir_last_valid = NULL;
1372 boolean levelset_has_changed = FALSE;
1373 int fade_mask = REDRAW_FIELD;
1375 LimitScreenUpdates(FALSE);
1377 FadeSetLeaveScreen();
1379 /* do not fade out here -- function may continue and fade on editor screen */
1382 FadeSoundsAndMusic();
1384 KeyboardAutoRepeatOn();
1387 audio.sound_deactivated = FALSE;
1391 /* needed if last screen was the playing screen, invoked from level editor */
1392 if (level_editor_test_game)
1394 game_status = GAME_MODE_EDITOR;
1400 /* needed if last screen was the setup screen and fullscreen state changed */
1401 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1402 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1404 /* leveldir_current may be invalid (level group, parent link) */
1405 if (!validLevelSeries(leveldir_current))
1406 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1408 if (leveldir_current != leveldir_last_valid)
1409 levelset_has_changed = TRUE;
1411 /* store valid level series information */
1412 leveldir_last_valid = leveldir_current;
1414 init_last = init; /* switch to new busy animation */
1416 /* needed if last screen (level choice) changed graphics, sounds or music */
1417 ReloadCustomArtwork(0);
1419 /* needed if different viewport properties defined for menues */
1420 ChangeViewportPropertiesIfNeeded();
1422 if (redraw_mask & REDRAW_ALL)
1423 fade_mask = REDRAW_ALL;
1425 if (CheckIfGlobalBorderHasChanged())
1426 fade_mask = REDRAW_ALL;
1430 /* needed if last screen was the editor screen */
1431 UndrawSpecialEditorDoor();
1433 SetDrawtoField(DRAW_BACKBUFFER);
1435 if (CheckTitleScreen(levelset_has_changed))
1437 game_status_last_screen = GAME_MODE_MAIN;
1438 game_status = GAME_MODE_TITLE;
1445 /* level_nr may have been set to value over handicap with level editor */
1446 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1447 level_nr = leveldir_current->handicap_level;
1449 LoadLevel(level_nr);
1450 LoadScore(level_nr);
1452 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1453 SetDrawDeactivationMask(REDRAW_NONE);
1454 SetDrawBackgroundMask(REDRAW_FIELD);
1456 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1459 if (fade_mask == REDRAW_ALL)
1460 RedrawGlobalBorder();
1465 InitializeMainControls();
1467 DrawCursorAndText_Main(-1, FALSE, FALSE);
1468 DrawPreviewLevelInitial();
1470 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1473 if (TAPE_IS_EMPTY(tape))
1475 DrawCompleteVideoDisplay();
1480 /* create gadgets for main menu screen */
1481 FreeScreenGadgets();
1482 CreateScreenGadgets();
1484 /* map gadgets for main menu screen */
1486 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1488 /* copy actual game door content to door double buffer for OpenDoor() */
1489 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1490 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1492 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1494 DrawMaskedBorder(fade_mask);
1499 /* update screen area with special editor door */
1500 redraw_mask |= REDRAW_ALL;
1503 SetMouseCursor(CURSOR_DEFAULT);
1507 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1510 static void gotoTopLevelDir()
1512 /* move upwards until inside (but not above) top level directory */
1513 while (leveldir_current->node_parent &&
1514 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1516 /* write a "path" into level tree for easy navigation to last level */
1517 if (leveldir_current->node_parent->node_group->cl_first == -1)
1519 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1520 int leveldir_pos = posTreeInfo(leveldir_current);
1521 int num_page_entries;
1522 int cl_first, cl_cursor;
1524 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1525 num_page_entries = num_leveldirs;
1527 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1529 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1530 cl_cursor = leveldir_pos - cl_first;
1532 leveldir_current->node_parent->node_group->cl_first = cl_first;
1533 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1536 leveldir_current = leveldir_current->node_parent;
1540 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1542 static unsigned int title_delay = 0;
1543 static int title_screen_nr = 0;
1544 static int last_sound = -1, last_music = -1;
1545 boolean return_to_main_menu = FALSE;
1546 struct TitleControlInfo *tci;
1549 if (button == MB_MENU_INITIALIZE)
1552 title_screen_nr = 0;
1553 tci = &title_controls[title_screen_nr];
1555 last_sound = SND_UNDEFINED;
1556 last_music = MUS_UNDEFINED;
1558 if (num_title_screens != 0)
1560 FadeSetEnterScreen();
1562 /* use individual title fading instead of global "enter screen" fading */
1563 fading = getTitleFading(tci);
1566 if (game_status_last_screen == GAME_MODE_INFO)
1568 if (num_title_screens == 0)
1570 /* switch game mode from title screen mode back to info screen mode */
1571 game_status = GAME_MODE_INFO;
1573 DrawInfoScreen_NotAvailable("Title screen information:",
1574 "No title screen for this level set.");
1579 FadeSoundsAndMusic();
1581 FadeOut(REDRAW_ALL);
1584 /* only required to update logic for redrawing global border */
1587 /* title screens may have different window size */
1588 ChangeViewportPropertiesIfNeeded();
1591 DrawTitleScreenImage(tci->local_nr, tci->initial);
1593 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1595 sound = getTitleSound(tci);
1596 music = getTitleMusic(tci);
1598 if (sound != last_sound)
1599 PlayMenuSoundExt(sound);
1600 if (music != last_music)
1601 PlayMenuMusicExt(music);
1606 SetMouseCursor(CURSOR_NONE);
1610 DelayReached(&title_delay, 0); /* reset delay counter */
1615 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1616 button = MB_MENU_CHOICE;
1618 if (button == MB_MENU_LEAVE)
1620 return_to_main_menu = TRUE;
1622 else if (button == MB_MENU_CHOICE)
1624 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1626 game_status = GAME_MODE_INFO;
1627 info_mode = INFO_MODE_MAIN;
1635 tci = &title_controls[title_screen_nr];
1637 if (title_screen_nr < num_title_screens)
1639 sound = getTitleSound(tci);
1640 music = getTitleMusic(tci);
1642 if (sound == SND_UNDEFINED || sound != last_sound)
1644 if (music == MUS_UNDEFINED || music != last_music)
1647 fading = getTitleFading(tci);
1649 FadeOut(REDRAW_ALL);
1652 DrawTitleScreenImage(tci->local_nr, tci->initial);
1654 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1656 sound = getTitleSound(tci);
1657 music = getTitleMusic(tci);
1659 if (sound != last_sound)
1660 PlayMenuSoundExt(sound);
1661 if (music != last_music)
1662 PlayMenuMusicExt(music);
1669 DelayReached(&title_delay, 0); /* reset delay counter */
1673 FadeSoundsAndMusic();
1675 return_to_main_menu = TRUE;
1679 if (return_to_main_menu)
1681 SetMouseCursor(CURSOR_DEFAULT);
1683 /* force full menu screen redraw after displaying title screens */
1684 redraw_mask = REDRAW_ALL;
1686 if (game_status_last_screen == GAME_MODE_INFO)
1688 game_status = GAME_MODE_INFO;
1689 info_mode = INFO_MODE_MAIN;
1693 else /* default: return to main menu */
1695 game_status = GAME_MODE_MAIN;
1702 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1704 int old_level_nr = level_nr;
1707 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1708 new_level_nr = selected_level_nr;
1710 new_level_nr = old_level_nr + step * direction;
1712 if (new_level_nr < leveldir_current->first_level)
1713 new_level_nr = leveldir_current->first_level;
1714 if (new_level_nr > leveldir_current->last_level)
1715 new_level_nr = leveldir_current->last_level;
1717 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1719 /* skipping levels is only allowed when trying to skip single level */
1720 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1721 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1723 leveldir_current->handicap_level++;
1724 SaveLevelSetup_SeriesInfo();
1727 new_level_nr = leveldir_current->handicap_level;
1730 if (new_level_nr != old_level_nr)
1732 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1734 PlaySound(SND_MENU_ITEM_SELECTING);
1736 level_nr = new_level_nr;
1738 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1739 int2str(level_nr, menu.main.text.level_number.size),
1740 mci->pos_text->font);
1742 LoadLevel(level_nr);
1743 DrawPreviewLevelInitial();
1747 DrawCompleteVideoDisplay();
1749 /* needed because DrawPreviewLevelInitial() takes some time */
1751 /* SyncDisplay(); */
1755 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1757 static int choice = MAIN_CONTROL_GAME;
1758 static boolean button_pressed_last = FALSE;
1759 boolean button_pressed = FALSE;
1763 if (button == MB_MENU_INITIALIZE)
1765 DrawCursorAndText_Main(choice, TRUE, FALSE);
1770 if (mx || my) /* mouse input */
1774 for (i = 0; main_controls[i].nr != -1; i++)
1776 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1777 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1778 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1780 pos = main_controls[i].nr;
1786 // handle pressed/unpressed state for active/inactive menu buttons
1787 // (if pos != -1, "i" contains index position corresponding to "pos")
1789 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1790 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1791 button_pressed = TRUE;
1793 if (button_pressed != button_pressed_last)
1795 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1798 PlaySound(SND_MENU_BUTTON_PRESSING);
1800 PlaySound(SND_MENU_BUTTON_RELEASING);
1803 else if (dx || dy) /* keyboard input */
1805 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1806 choice == MAIN_CONTROL_SETUP))
1807 button = MB_MENU_CHOICE;
1812 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1814 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1816 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1818 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1820 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1822 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1824 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1828 CloseDoor(DOOR_CLOSE_2);
1830 game_status = GAME_MODE_LEVELNR;
1832 ChangeViewportPropertiesIfNeeded();
1834 DrawChooseLevelNr();
1836 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1842 PlaySound(SND_MENU_ITEM_ACTIVATING);
1844 DrawCursorAndText_Main(choice, FALSE, FALSE);
1845 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1852 PlaySound(SND_MENU_ITEM_SELECTING);
1854 if (pos == MAIN_CONTROL_NAME)
1856 game_status = GAME_MODE_PSEUDO_TYPENAME;
1858 HandleTypeName(strlen(setup.player_name), 0);
1860 else if (pos == MAIN_CONTROL_LEVELS)
1866 CloseDoor(DOOR_CLOSE_2);
1868 game_status = GAME_MODE_LEVELS;
1870 SaveLevelSetup_LastSeries();
1871 SaveLevelSetup_SeriesInfo();
1873 if (setup.internal.choose_from_top_leveldir)
1876 ChangeViewportPropertiesIfNeeded();
1878 DrawChooseLevelSet();
1881 else if (pos == MAIN_CONTROL_SCORES)
1885 CloseDoor(DOOR_CLOSE_2);
1887 game_status = GAME_MODE_SCORES;
1891 else if (pos == MAIN_CONTROL_EDITOR)
1893 if (leveldir_current->readonly &&
1894 !strEqual(setup.player_name, "Artsoft"))
1895 Request("This level is read only!", REQ_CONFIRM);
1899 CloseDoor(DOOR_CLOSE_2);
1901 game_status = GAME_MODE_EDITOR;
1903 FadeSetEnterScreen();
1907 else if (pos == MAIN_CONTROL_INFO)
1911 CloseDoor(DOOR_CLOSE_2);
1913 game_status = GAME_MODE_INFO;
1914 info_mode = INFO_MODE_MAIN;
1916 ChangeViewportPropertiesIfNeeded();
1920 else if (pos == MAIN_CONTROL_GAME)
1924 StartGameActions(options.network, setup.autorecord, level.random_seed);
1926 else if (pos == MAIN_CONTROL_SETUP)
1930 CloseDoor(DOOR_CLOSE_2);
1932 game_status = GAME_MODE_SETUP;
1933 setup_mode = SETUP_MODE_MAIN;
1935 ChangeViewportPropertiesIfNeeded();
1939 else if (pos == MAIN_CONTROL_QUIT)
1941 SaveLevelSetup_LastSeries();
1942 SaveLevelSetup_SeriesInfo();
1944 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1945 game_status = GAME_MODE_QUIT;
1950 button_pressed_last = button_pressed;
1954 /* ========================================================================= */
1955 /* info screen functions */
1956 /* ========================================================================= */
1958 static struct TokenInfo *info_info;
1959 static int num_info_info; /* number of info entries shown on screen */
1960 static int max_info_info; /* total number of info entries in list */
1962 static void execInfoTitleScreen()
1964 info_mode = INFO_MODE_TITLE;
1969 static void execInfoElements()
1971 info_mode = INFO_MODE_ELEMENTS;
1976 static void execInfoMusic()
1978 info_mode = INFO_MODE_MUSIC;
1983 static void execInfoCredits()
1985 info_mode = INFO_MODE_CREDITS;
1990 static void execInfoProgram()
1992 info_mode = INFO_MODE_PROGRAM;
1997 static void execInfoVersion()
1999 info_mode = INFO_MODE_VERSION;
2004 static void execInfoLevelSet()
2006 info_mode = INFO_MODE_LEVELSET;
2011 static void execExitInfo()
2013 game_status = GAME_MODE_MAIN;
2018 static struct TokenInfo info_info_main[] =
2020 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2021 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2022 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2023 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2024 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2025 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2026 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2027 { TYPE_EMPTY, NULL, "" },
2028 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2033 static int getMenuTextFont(int type)
2035 if (type & (TYPE_SWITCH |
2047 static struct TokenInfo *setup_info;
2048 static struct TokenInfo setup_info_input[];
2050 static struct TokenInfo *menu_info;
2052 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2053 int screen_pos, int menu_info_pos_raw,
2056 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2057 struct TokenInfo *ti = &token_info[pos];
2058 int xpos = MENU_SCREEN_START_XPOS;
2059 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2060 int font_nr = getMenuTextFont(ti->type);
2062 if (token_info == setup_info_input)
2063 font_nr = FONT_MENU_1;
2066 font_nr = FONT_ACTIVE(font_nr);
2068 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2070 if (ti->type & ~TYPE_SKIP_ENTRY)
2071 drawCursor(screen_pos, active);
2074 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2077 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2080 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2083 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2086 static char *screen_mode_text;
2087 static char *window_size_text;
2088 static char *scaling_type_text;
2090 static void drawSetupValue(int, int);
2092 static void drawMenuInfoList(int first_entry, int num_page_entries,
2093 int max_page_entries)
2097 if (first_entry + num_page_entries > max_page_entries)
2100 clearMenuListArea();
2102 for (i = 0; i < num_page_entries; i++)
2104 int menu_info_pos = first_entry + i;
2105 struct TokenInfo *si = &menu_info[menu_info_pos];
2106 void *value_ptr = si->value;
2108 /* set some entries to "unchangeable" according to other variables */
2109 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2110 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2111 (value_ptr == &setup.sound_music && !audio.music_available) ||
2112 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2113 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
2114 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2115 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2116 si->type |= TYPE_GHOSTED;
2118 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2119 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2120 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2121 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2122 else if (si->type & ~TYPE_SKIP_ENTRY)
2123 initCursor(i, IMG_MENU_BUTTON);
2125 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2127 if (si->type & TYPE_VALUE &&
2128 menu_info == setup_info)
2129 drawSetupValue(i, menu_info_pos);
2133 static void DrawInfoScreen_Main()
2135 int fade_mask = REDRAW_FIELD;
2138 if (redraw_mask & REDRAW_ALL)
2139 fade_mask = REDRAW_ALL;
2141 if (CheckIfGlobalBorderHasChanged())
2142 fade_mask = REDRAW_ALL;
2146 FreeScreenGadgets();
2147 CreateScreenGadgets();
2149 CloseDoor(DOOR_CLOSE_2);
2151 /* (needed after displaying title screens which disable auto repeat) */
2152 KeyboardAutoRepeatOn();
2154 FadeSetLeaveScreen();
2158 ChangeViewportPropertiesIfNeeded();
2160 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2164 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2166 info_info = info_info_main;
2168 // determine maximal number of info entries that can be displayed on screen
2170 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2173 // determine maximal number of info entries available for menu of info screen
2175 for (i = 0; info_info[i].type != 0; i++)
2178 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2180 MapScreenGadgets(max_info_info);
2186 // needed after returning from title screens with different window size
2187 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2190 DrawMaskedBorder(fade_mask);
2197 static void changeSetupValue(int, int, int);
2199 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2200 int mode, int num_page_entries, int max_page_entries)
2202 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2203 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2204 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2205 int *num_page_entries_last = num_page_entries_all_last[game_status];
2206 int *choice_store = choice_stores[game_status];
2207 int *first_entry_store = first_entry_stores[game_status];
2208 int choice = choice_store[mode]; /* starts with 0 */
2209 int first_entry = first_entry_store[mode]; /* starts with 0 */
2211 int y = choice - first_entry;
2213 boolean position_set_by_scrollbar = (dx == 999);
2214 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2217 if (button == MB_MENU_INITIALIZE)
2219 // check if number of menu page entries has changed (may happen by change
2220 // of custom artwork definition value for 'list_size' for this menu screen)
2221 // (in this case, the last menu position most probably has to be corrected)
2222 if (num_page_entries != num_page_entries_last[mode])
2224 choice_store[mode] = first_entry_store[mode] = 0;
2226 choice = first_entry = 0;
2229 num_page_entries_last[mode] = num_page_entries;
2232 /* advance to first valid menu entry */
2233 while (choice < num_page_entries &&
2234 menu_info[choice].type & TYPE_SKIP_ENTRY)
2237 if (position_set_by_scrollbar)
2238 first_entry = first_entry_store[mode] = dy;
2240 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2241 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2243 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2245 if (choice < first_entry)
2247 choice = first_entry;
2249 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2252 else if (choice > first_entry + num_page_entries - 1)
2254 choice = first_entry + num_page_entries - 1;
2256 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2260 choice_store[mode] = choice;
2262 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2266 else if (button == MB_MENU_LEAVE)
2268 PlaySound(SND_MENU_ITEM_SELECTING);
2270 for (i = 0; i < max_page_entries; i++)
2272 if (menu_info[i].type & TYPE_LEAVE_MENU)
2274 void (*menu_callback_function)(void) = menu_info[i].value;
2278 menu_callback_function();
2280 break; /* absolutely needed because function changes 'menu_info'! */
2287 if (mx || my) /* mouse input */
2289 x = (mx - mSX) / 32;
2290 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2292 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2294 /* move cursor instead of scrolling when already at start/end of list */
2295 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2297 else if (dy == +1 * SCROLL_LINE &&
2298 first_entry + num_page_entries == max_page_entries)
2301 /* handle scrolling screen one line or page */
2303 y + dy > num_page_entries - 1)
2305 boolean redraw = FALSE;
2307 if (ABS(dy) == SCROLL_PAGE)
2308 step = num_page_entries - 1;
2310 if (dy < 0 && first_entry > 0)
2312 /* scroll page/line up */
2314 first_entry -= step;
2315 if (first_entry < 0)
2320 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2322 /* scroll page/line down */
2324 first_entry += step;
2325 if (first_entry + num_page_entries > max_page_entries)
2326 first_entry = MAX(0, max_page_entries - num_page_entries);
2333 choice += first_entry - first_entry_store[mode];
2335 if (choice < first_entry)
2337 choice = first_entry;
2339 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2342 else if (choice > first_entry + num_page_entries - 1)
2344 choice = first_entry + num_page_entries - 1;
2346 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2349 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2353 if (choice < first_entry ||
2354 choice > first_entry + num_page_entries - 1)
2355 first_entry += SIGN(dy);
2358 first_entry_store[mode] = first_entry;
2359 choice_store[mode] = choice;
2361 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2363 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2365 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2366 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2374 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2376 if (menu_info[choice].type & menu_navigation_type ||
2377 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2378 menu_info[choice].type & TYPE_YES_NO_AUTO)
2379 button = MB_MENU_CHOICE;
2384 /* jump to next non-empty menu entry (up or down) */
2385 while (first_entry + y > 0 &&
2386 first_entry + y < max_page_entries - 1 &&
2387 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2390 if (!IN_VIS_MENU(x, y))
2392 choice += y - y_old;
2394 if (choice < first_entry)
2395 first_entry = choice;
2396 else if (choice > first_entry + num_page_entries - 1)
2397 first_entry = choice - num_page_entries + 1;
2399 if (first_entry >= 0 &&
2400 first_entry + num_page_entries <= max_page_entries)
2402 first_entry_store[mode] = first_entry;
2404 if (choice < first_entry)
2405 choice = first_entry;
2406 else if (choice > first_entry + num_page_entries - 1)
2407 choice = first_entry + num_page_entries - 1;
2409 choice_store[mode] = choice;
2411 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2413 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2415 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2416 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2423 if (!anyScrollbarGadgetActive() &&
2424 IN_VIS_MENU(x, y) &&
2425 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2426 y >= 0 && y < num_page_entries)
2430 if (first_entry + y != choice &&
2431 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2433 PlaySound(SND_MENU_ITEM_ACTIVATING);
2435 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2436 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2438 choice = choice_store[mode] = first_entry + y;
2441 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2443 PlaySound(SND_MENU_ITEM_SELECTING);
2445 /* when selecting key headline, execute function for key value change */
2446 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2447 menu_info[first_entry + y + 1].type & TYPE_KEY)
2450 /* when selecting string value, execute function for list selection */
2451 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2452 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2455 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2457 void (*menu_callback_function)(void) =
2458 menu_info[first_entry + y].value;
2460 FadeSetFromType(menu_info[first_entry + y].type);
2462 menu_callback_function();
2464 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2465 menu_info == setup_info)
2467 changeSetupValue(y, first_entry + y, dx);
2473 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2475 menu_info = info_info;
2477 HandleMenuScreen(mx, my, dx, dy, button,
2478 info_mode, num_info_info, max_info_info);
2481 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2483 int ystart1 = mSY - SY + 100;
2484 int ystart2 = mSY - SY + 150;
2485 int ybottom = mSY - SY + SYSIZE - 20;
2487 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2489 FadeOut(REDRAW_FIELD);
2494 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2495 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2497 DrawTextSCentered(ybottom, FONT_TEXT_4,
2498 "Press any key or button for info menu");
2500 FadeIn(REDRAW_FIELD);
2503 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2505 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2506 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2507 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2508 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2509 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2510 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2511 int ystep = MENU_SCREEN_INFO_YSTEP;
2512 int element, action, direction;
2520 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2521 infoscreen_step[i] = infoscreen_frame[i] = 0;
2526 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2528 DrawTextSCentered(ybottom, FONT_TEXT_4,
2529 "Press any key or button for next page");
2535 while (helpanim_info[j].element != HELPANIM_LIST_END)
2537 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2542 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2551 j += infoscreen_step[i - start];
2553 element = helpanim_info[j].element;
2554 action = helpanim_info[j].action;
2555 direction = helpanim_info[j].direction;
2558 element = EL_UNKNOWN;
2560 if (action != -1 && direction != -1)
2561 graphic = el_act_dir2img(element, action, direction);
2562 else if (action != -1)
2563 graphic = el_act2img(element, action);
2564 else if (direction != -1)
2565 graphic = el_dir2img(element, direction);
2567 graphic = el2img(element);
2569 delay = helpanim_info[j++].delay;
2574 if (infoscreen_frame[i - start] == 0)
2577 infoscreen_frame[i - start] = delay - 1;
2581 sync_frame = delay - infoscreen_frame[i - start];
2582 infoscreen_frame[i - start]--;
2585 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2587 if (!infoscreen_frame[i - start])
2588 infoscreen_step[i - start] = 0;
2592 if (!infoscreen_frame[i - start])
2593 infoscreen_step[i - start]++;
2594 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2600 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2602 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2603 graphic, sync_frame, USE_MASKING);
2606 DrawInfoScreen_HelpText(element, action, direction, i - start);
2611 redraw_mask |= REDRAW_FIELD;
2616 static char *getHelpText(int element, int action, int direction)
2618 char token[MAX_LINE_LEN];
2620 strcpy(token, element_info[element].token_name);
2623 strcat(token, element_action_info[action].suffix);
2625 if (direction != -1)
2626 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2628 return getHashEntry(helptext_info, token);
2631 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2633 int font_nr = FONT_INFO_ELEMENTS;
2634 int font_width = getFontWidth(font_nr);
2635 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2636 int sy = mSY + 65 + 2 * 32 + 1;
2637 int ystep = TILEY + 4;
2638 int pad_x = sx - SX;
2639 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2640 int max_lines_per_text = 2;
2643 if (action != -1 && direction != -1) /* element.action.direction */
2644 text = getHelpText(element, action, direction);
2646 if (text == NULL && action != -1) /* element.action */
2647 text = getHelpText(element, action, -1);
2649 if (text == NULL && direction != -1) /* element.direction */
2650 text = getHelpText(element, -1, direction);
2652 if (text == NULL) /* base element */
2653 text = getHelpText(element, -1, -1);
2655 if (text == NULL) /* not found */
2656 text = "No description available";
2658 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2659 sy += getFontHeight(font_nr) / 2;
2661 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2662 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2663 TRUE, FALSE, FALSE);
2666 void DrawInfoScreen_TitleScreen()
2668 game_status_last_screen = GAME_MODE_INFO;
2669 game_status = GAME_MODE_TITLE;
2674 void HandleInfoScreen_TitleScreen(int button)
2676 HandleTitleScreen(0, 0, 0, 0, button);
2679 void DrawInfoScreen_Elements()
2681 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2683 FadeOut(REDRAW_FIELD);
2688 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2690 FadeIn(REDRAW_FIELD);
2695 void HandleInfoScreen_Elements(int button)
2697 static unsigned int info_delay = 0;
2698 static int num_anims;
2699 static int num_pages;
2701 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2704 if (button == MB_MENU_INITIALIZE)
2706 boolean new_element = TRUE;
2710 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2712 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2714 else if (new_element)
2717 new_element = FALSE;
2721 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2725 if (button == MB_MENU_LEAVE)
2727 PlaySound(SND_MENU_ITEM_SELECTING);
2729 info_mode = INFO_MODE_MAIN;
2734 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2736 if (button != MB_MENU_INITIALIZE)
2738 PlaySound(SND_MENU_ITEM_SELECTING);
2743 if (page >= num_pages)
2745 FadeSoundsAndMusic();
2747 info_mode = INFO_MODE_MAIN;
2754 FadeSetNextScreen();
2756 if (button != MB_MENU_INITIALIZE)
2757 FadeOut(REDRAW_FIELD);
2759 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2761 if (button != MB_MENU_INITIALIZE)
2762 FadeIn(REDRAW_FIELD);
2766 if (DelayReached(&info_delay, GameFrameDelay))
2767 if (page < num_pages)
2768 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2770 PlayMenuSoundIfLoop();
2774 void DrawInfoScreen_Music()
2776 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2778 FadeOut(REDRAW_FIELD);
2785 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2787 FadeIn(REDRAW_FIELD);
2790 void HandleInfoScreen_Music(int button)
2792 static struct MusicFileInfo *list = NULL;
2793 int ystart1 = mSY - SY + 100;
2794 int ystart2 = mSY - SY + 150;
2795 int ybottom = mSY - SY + SYSIZE - 20;
2798 if (button == MB_MENU_INITIALIZE)
2800 list = music_file_info;
2804 FadeSoundsAndMusic();
2809 DrawTextSCentered(ystart1, FONT_TEXT_1,
2810 "No music info for this level set.");
2812 DrawTextSCentered(ybottom, FONT_TEXT_4,
2813 "Press any key or button for info menu");
2819 if (button == MB_MENU_LEAVE)
2821 PlaySound(SND_MENU_ITEM_SELECTING);
2823 FadeSoundsAndMusic();
2825 info_mode = INFO_MODE_MAIN;
2830 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2834 if (button != MB_MENU_INITIALIZE)
2836 PlaySound(SND_MENU_ITEM_SELECTING);
2844 FadeSoundsAndMusic();
2846 info_mode = INFO_MODE_MAIN;
2852 FadeSoundsAndMusic();
2854 if (list != music_file_info)
2855 FadeSetNextScreen();
2857 if (button != MB_MENU_INITIALIZE)
2858 FadeOut(REDRAW_FIELD);
2865 int sound = list->music;
2867 if (sound_info[sound].loop)
2868 PlaySoundLoop(sound);
2872 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2876 PlayMusic(list->music);
2878 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2881 if (!strEqual(list->title, UNKNOWN_NAME))
2883 if (!strEqual(list->title_header, UNKNOWN_NAME))
2884 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2886 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2889 if (!strEqual(list->artist, UNKNOWN_NAME))
2891 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2892 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2894 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2896 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2899 if (!strEqual(list->album, UNKNOWN_NAME))
2901 if (!strEqual(list->album_header, UNKNOWN_NAME))
2902 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2904 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2906 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2909 if (!strEqual(list->year, UNKNOWN_NAME))
2911 if (!strEqual(list->year_header, UNKNOWN_NAME))
2912 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2914 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2916 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2919 DrawTextSCentered(ybottom, FONT_TEXT_4,
2920 "Press any key or button for next page");
2922 if (button != MB_MENU_INITIALIZE)
2923 FadeIn(REDRAW_FIELD);
2926 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2927 PlaySoundLoop(list->music);
2930 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2932 int ystart1 = mSY - SY + 100;
2933 int ystart2 = mSY - SY + 150;
2934 int ybottom = mSY - SY + SYSIZE - 20;
2940 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2944 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2945 "Special thanks to");
2946 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2948 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2950 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2951 "\"Boulder Dash\"");
2952 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2954 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2956 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2958 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2959 "First Star Software");
2961 else if (screen_nr == 1)
2963 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2964 "Special thanks to");
2965 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2966 "Klaus Heinz & Volker Wertich");
2967 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2969 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2970 "\"Emerald Mine\"");
2971 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2973 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2975 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2977 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2980 else if (screen_nr == 2)
2982 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2983 "Special thanks to");
2984 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2985 "Michael Stopp & Philip Jespersen");
2986 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2988 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2990 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2992 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2994 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2996 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2997 "Digital Integration");
2999 else if (screen_nr == 3)
3001 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3002 "Special thanks to");
3003 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3004 "Hiroyuki Imabayashi");
3005 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3007 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3009 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3011 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3013 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3015 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3018 else if (screen_nr == 4)
3020 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3021 "Special thanks to");
3022 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3024 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3026 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3027 "J\xfcrgen Bonhagen");
3028 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3029 "for the continuous creation");
3030 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3031 "of outstanding level sets");
3033 else if (screen_nr == 5)
3035 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3037 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3039 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3040 "for ideas and inspiration by");
3041 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3044 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3046 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3048 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3049 "for ideas and inspiration by");
3050 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3053 else if (screen_nr == 6)
3055 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3057 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3060 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3061 "for the code base used for the");
3062 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3063 "native Emerald Mine engine");
3065 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3066 "for the new Emerald Mine engine");
3069 else if (screen_nr == 7)
3071 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3073 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3075 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3076 "for the initial DOS port");
3078 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3080 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3082 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3083 "for some additional toons");
3085 else if (screen_nr == 8)
3087 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3088 "And not to forget:");
3089 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3091 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3092 "All those who contributed");
3093 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3094 "levels to this game");
3095 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3099 DrawTextSCentered(ybottom, FONT_TEXT_4,
3100 "Press any key or button for next page");
3103 void DrawInfoScreen_Credits()
3105 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3107 FadeSoundsAndMusic();
3109 FadeOut(REDRAW_FIELD);
3111 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3113 FadeIn(REDRAW_FIELD);
3116 void HandleInfoScreen_Credits(int button)
3118 static int screen_nr = 0;
3119 int num_screens = 9;
3121 if (button == MB_MENU_INITIALIZE)
3125 // DrawInfoScreen_CreditsScreen(screen_nr);
3128 if (button == MB_MENU_LEAVE)
3130 PlaySound(SND_MENU_ITEM_SELECTING);
3132 info_mode = INFO_MODE_MAIN;
3137 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3139 if (button != MB_MENU_INITIALIZE)
3141 PlaySound(SND_MENU_ITEM_SELECTING);
3146 if (screen_nr >= num_screens)
3148 FadeSoundsAndMusic();
3150 info_mode = INFO_MODE_MAIN;
3157 FadeSetNextScreen();
3159 if (button != MB_MENU_INITIALIZE)
3160 FadeOut(REDRAW_FIELD);
3162 DrawInfoScreen_CreditsScreen(screen_nr);
3164 if (button != MB_MENU_INITIALIZE)
3165 FadeIn(REDRAW_FIELD);
3169 PlayMenuSoundIfLoop();
3173 void DrawInfoScreen_Program()
3175 int ystart1 = mSY - SY + 100;
3176 int ystart2 = mSY - SY + 150;
3177 int ybottom = mSY - SY + SYSIZE - 20;
3180 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3182 FadeOut(REDRAW_FIELD);
3187 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3189 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3190 "This game is Freeware!");
3191 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3192 "If you like it, send e-mail to:");
3193 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3194 setup.internal.program_email);
3195 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3196 "More information and levels:");
3197 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3198 setup.internal.program_website);
3199 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3200 "If you have created new levels,");
3201 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3202 "send them to me to include them!");
3203 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3206 DrawTextSCentered(ybottom, FONT_TEXT_4,
3207 "Press any key or button for info menu");
3209 FadeIn(REDRAW_FIELD);
3212 void HandleInfoScreen_Program(int button)
3214 if (button == MB_MENU_LEAVE)
3216 PlaySound(SND_MENU_ITEM_SELECTING);
3218 info_mode = INFO_MODE_MAIN;
3223 else if (button == MB_MENU_CHOICE)
3225 PlaySound(SND_MENU_ITEM_SELECTING);
3227 FadeSoundsAndMusic();
3229 info_mode = INFO_MODE_MAIN;
3234 PlayMenuSoundIfLoop();
3238 void DrawInfoScreen_Version()
3240 int font_header = FONT_TEXT_3;
3241 int font_text = FONT_TEXT_2;
3242 int xstep = getFontWidth(font_text);
3243 int ystep = getFontHeight(font_text);
3244 int ystart1 = mSY - SY + 100;
3245 int ystart2 = mSY - SY + 150;
3246 int ybottom = mSY - SY + SYSIZE - 20;
3247 int xstart1 = mSX - SX + 2 * xstep;
3248 int xstart2 = mSX - SX + 18 * xstep;
3249 int xstart3 = mSX - SX + 28 * xstep;
3250 SDL_version sdl_version_compiled;
3251 const SDL_version *sdl_version_linked;
3252 int driver_name_len = 10;
3253 #if defined(TARGET_SDL2)
3254 SDL_version sdl_version_linked_ext;
3255 const char *driver_name = NULL;
3257 char driver_name[driver_name_len];
3260 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3262 FadeOut(REDRAW_FIELD);
3267 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3269 DrawTextF(xstart1, ystart2, font_header, "Name");
3270 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3273 DrawTextF(xstart1, ystart2, font_header, "Version");
3274 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3277 DrawTextF(xstart1, ystart2, font_header, "Platform");
3278 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3281 DrawTextF(xstart1, ystart2, font_header, "Target");
3282 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3285 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3286 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3288 ystart2 += 3 * ystep;
3289 DrawTextF(xstart1, ystart2, font_header, "Library");
3290 DrawTextF(xstart2, ystart2, font_header, "compiled");
3291 DrawTextF(xstart3, ystart2, font_header, "linked");
3293 SDL_VERSION(&sdl_version_compiled);
3294 #if defined(TARGET_SDL2)
3295 SDL_GetVersion(&sdl_version_linked_ext);
3296 sdl_version_linked = &sdl_version_linked_ext;
3298 sdl_version_linked = SDL_Linked_Version();
3301 ystart2 += 2 * ystep;
3302 DrawTextF(xstart1, ystart2, font_text, "SDL");
3303 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3304 sdl_version_compiled.major,
3305 sdl_version_compiled.minor,
3306 sdl_version_compiled.patch);
3307 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3308 sdl_version_linked->major,
3309 sdl_version_linked->minor,
3310 sdl_version_linked->patch);
3312 SDL_IMAGE_VERSION(&sdl_version_compiled);
3313 sdl_version_linked = IMG_Linked_Version();
3316 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3317 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3318 sdl_version_compiled.major,
3319 sdl_version_compiled.minor,
3320 sdl_version_compiled.patch);
3321 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3322 sdl_version_linked->major,
3323 sdl_version_linked->minor,
3324 sdl_version_linked->patch);
3326 SDL_MIXER_VERSION(&sdl_version_compiled);
3327 sdl_version_linked = Mix_Linked_Version();
3330 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3331 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3332 sdl_version_compiled.major,
3333 sdl_version_compiled.minor,
3334 sdl_version_compiled.patch);
3335 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3336 sdl_version_linked->major,
3337 sdl_version_linked->minor,
3338 sdl_version_linked->patch);
3340 SDL_NET_VERSION(&sdl_version_compiled);
3341 sdl_version_linked = SDLNet_Linked_Version();
3344 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3345 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3346 sdl_version_compiled.major,
3347 sdl_version_compiled.minor,
3348 sdl_version_compiled.patch);
3349 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3350 sdl_version_linked->major,
3351 sdl_version_linked->minor,
3352 sdl_version_linked->patch);
3354 ystart2 += 3 * ystep;
3355 DrawTextF(xstart1, ystart2, font_header, "Driver");
3356 DrawTextF(xstart2, ystart2, font_header, "Requested");
3357 DrawTextF(xstart3, ystart2, font_header, "Used");
3359 #if defined(TARGET_SDL2)
3360 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3362 SDL_VideoDriverName(driver_name, driver_name_len);
3365 ystart2 += 2 * ystep;
3366 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3367 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3368 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3370 #if defined(TARGET_SDL2)
3371 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3373 SDL_AudioDriverName(driver_name, driver_name_len);
3377 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3378 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3379 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3381 DrawTextSCentered(ybottom, FONT_TEXT_4,
3382 "Press any key or button for info menu");
3384 FadeIn(REDRAW_FIELD);
3387 void HandleInfoScreen_Version(int button)
3389 if (button == MB_MENU_LEAVE)
3391 PlaySound(SND_MENU_ITEM_SELECTING);
3393 info_mode = INFO_MODE_MAIN;
3398 else if (button == MB_MENU_CHOICE)
3400 PlaySound(SND_MENU_ITEM_SELECTING);
3402 FadeSoundsAndMusic();
3404 info_mode = INFO_MODE_MAIN;
3409 PlayMenuSoundIfLoop();
3413 void DrawInfoScreen_LevelSet()
3415 struct TitleMessageInfo *tmi = &readme;
3416 char *filename = getLevelSetInfoFilename();
3417 char *title = "Level Set Information:";
3418 int ystart1 = mSY - SY + 100;
3419 int ybottom = mSY - SY + SYSIZE - 20;
3421 if (filename == NULL)
3423 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3428 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3430 FadeOut(REDRAW_FIELD);
3435 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3437 /* if x position set to "-1", automatically determine by playfield width */
3439 tmi->x = SXSIZE / 2;
3441 /* if y position set to "-1", use static default value */
3445 /* if width set to "-1", automatically determine by playfield width */
3446 if (tmi->width == -1)
3447 tmi->width = SXSIZE - 2 * TILEX;
3449 /* if height set to "-1", automatically determine by playfield height */
3450 if (tmi->height == -1)
3451 tmi->height = SYSIZE - 20 - tmi->y - 10;
3453 /* if chars set to "-1", automatically determine by text and font width */
3454 if (tmi->chars == -1)
3455 tmi->chars = tmi->width / getFontWidth(tmi->font);
3457 tmi->width = tmi->chars * getFontWidth(tmi->font);
3459 /* if lines set to "-1", automatically determine by text and font height */
3460 if (tmi->lines == -1)
3461 tmi->lines = tmi->height / getFontHeight(tmi->font);
3463 tmi->height = tmi->lines * getFontHeight(tmi->font);
3465 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3466 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3467 tmi->autowrap, tmi->centered, tmi->parse_comments);
3469 DrawTextSCentered(ybottom, FONT_TEXT_4,
3470 "Press any key or button for info menu");
3472 FadeIn(REDRAW_FIELD);
3475 void HandleInfoScreen_LevelSet(int button)
3477 if (button == MB_MENU_LEAVE)
3479 PlaySound(SND_MENU_ITEM_SELECTING);
3481 info_mode = INFO_MODE_MAIN;
3486 else if (button == MB_MENU_CHOICE)
3488 PlaySound(SND_MENU_ITEM_SELECTING);
3490 FadeSoundsAndMusic();
3492 info_mode = INFO_MODE_MAIN;
3497 PlayMenuSoundIfLoop();
3501 static void DrawInfoScreen()
3503 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3505 if (info_mode == INFO_MODE_TITLE)
3506 DrawInfoScreen_TitleScreen();
3507 else if (info_mode == INFO_MODE_ELEMENTS)
3508 DrawInfoScreen_Elements();
3509 else if (info_mode == INFO_MODE_MUSIC)
3510 DrawInfoScreen_Music();
3511 else if (info_mode == INFO_MODE_CREDITS)
3512 DrawInfoScreen_Credits();
3513 else if (info_mode == INFO_MODE_PROGRAM)
3514 DrawInfoScreen_Program();
3515 else if (info_mode == INFO_MODE_VERSION)
3516 DrawInfoScreen_Version();
3517 else if (info_mode == INFO_MODE_LEVELSET)
3518 DrawInfoScreen_LevelSet();
3520 DrawInfoScreen_Main();
3522 if (info_mode != INFO_MODE_MAIN &&
3523 info_mode != INFO_MODE_TITLE &&
3524 info_mode != INFO_MODE_MUSIC)
3531 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3533 if (info_mode == INFO_MODE_TITLE)
3534 HandleInfoScreen_TitleScreen(button);
3535 else if (info_mode == INFO_MODE_ELEMENTS)
3536 HandleInfoScreen_Elements(button);
3537 else if (info_mode == INFO_MODE_MUSIC)
3538 HandleInfoScreen_Music(button);
3539 else if (info_mode == INFO_MODE_CREDITS)
3540 HandleInfoScreen_Credits(button);
3541 else if (info_mode == INFO_MODE_PROGRAM)
3542 HandleInfoScreen_Program(button);
3543 else if (info_mode == INFO_MODE_VERSION)
3544 HandleInfoScreen_Version(button);
3545 else if (info_mode == INFO_MODE_LEVELSET)
3546 HandleInfoScreen_LevelSet(button);
3548 HandleInfoScreen_Main(mx, my, dx, dy, button);
3552 /* ========================================================================= */
3553 /* type name functions */
3554 /* ========================================================================= */
3556 void HandleTypeName(int newxpos, Key key)
3558 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3559 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3560 struct TextPosInfo *pos = mci->pos_input;
3561 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3562 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3563 static int xpos = 0;
3564 int font_nr = pos->font;
3565 int font_active_nr = FONT_ACTIVE(font_nr);
3566 int font_width = getFontWidth(font_active_nr);
3567 char key_char = getValidConfigValueChar(getCharFromKey(key));
3568 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3569 boolean is_active = TRUE;
3571 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3575 strcpy(last_player_name, setup.player_name);
3579 #if defined(TARGET_SDL2)
3580 SDL_StartTextInput();
3583 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3585 setup.player_name[xpos] = key_char;
3586 setup.player_name[xpos + 1] = 0;
3590 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3594 setup.player_name[xpos] = 0;
3596 else if (key == KSYM_Return && xpos > 0)
3602 game_status = GAME_MODE_MAIN;
3604 else if (key == KSYM_Escape)
3606 strcpy(setup.player_name, last_player_name);
3610 game_status = GAME_MODE_MAIN;
3615 pos->width = (strlen(setup.player_name) + 1) * font_width;
3616 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3618 DrawText(startx, starty, setup.player_name, font_active_nr);
3619 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3623 pos->width = strlen(setup.player_name) * font_width;
3624 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3626 DrawText(startx, starty, setup.player_name, font_nr);
3628 #if defined(TARGET_SDL2)
3629 SDL_StopTextInput();
3635 /* ========================================================================= */
3636 /* tree menu functions */
3637 /* ========================================================================= */
3639 static void DrawChooseTree(TreeInfo **ti_ptr)
3641 int fade_mask = REDRAW_FIELD;
3643 if (CheckIfGlobalBorderHasChanged())
3644 fade_mask = REDRAW_ALL;
3646 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3648 game_status = GAME_MODE_MAIN;
3657 FreeScreenGadgets();
3658 CreateScreenGadgets();
3660 CloseDoor(DOOR_CLOSE_2);
3664 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3668 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3669 MapScreenTreeGadgets(*ti_ptr);
3671 DrawMaskedBorder(fade_mask);
3678 static void drawChooseTreeList(int first_entry, int num_page_entries,
3682 char *title_string = NULL;
3683 int yoffset_sets = MENU_TITLE1_YPOS;
3684 int yoffset_setup = 16;
3685 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3686 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3687 int last_game_status = game_status; /* save current game status */
3689 title_string = ti->infotext;
3691 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3693 clearMenuListArea();
3695 for (i = 0; i < num_page_entries; i++)
3697 TreeInfo *node, *node_first;
3698 int entry_pos = first_entry + i;
3699 int xpos = MENU_SCREEN_START_XPOS;
3700 int ypos = MENU_SCREEN_START_YPOS + i;
3701 int startx = mSX + xpos * 32;
3702 int starty = mSY + ypos * 32;
3703 int font_nr = FONT_TEXT_1;
3704 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3705 int startx_text = startx + font_xoffset;
3706 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3707 int text_size = startx_scrollbar - startx_text;
3708 int max_buffer_len = text_size / getFontWidth(font_nr);
3709 char buffer[max_buffer_len + 1];
3711 node_first = getTreeInfoFirstGroupEntry(ti);
3712 node = getTreeInfoFromPos(node_first, entry_pos);
3714 strncpy(buffer, node->name, max_buffer_len);
3715 buffer[max_buffer_len] = '\0';
3717 DrawText(startx, starty, buffer, font_nr + node->color);
3719 if (node->parent_link)
3720 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3721 else if (node->level_group)
3722 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3724 initCursor(i, IMG_MENU_BUTTON);
3727 game_status = last_game_status; /* restore current game status */
3729 redraw_mask |= REDRAW_FIELD;
3732 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3734 TreeInfo *node, *node_first;
3735 int x, last_redraw_mask = redraw_mask;
3736 int ypos = MENU_TITLE2_YPOS;
3737 int font_nr = FONT_TITLE_2;
3739 if (ti->type == TREE_TYPE_LEVEL_NR)
3740 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3742 if (ti->type != TREE_TYPE_LEVEL_DIR)
3745 node_first = getTreeInfoFirstGroupEntry(ti);
3746 node = getTreeInfoFromPos(node_first, entry_pos);
3748 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3750 if (node->parent_link)
3751 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3752 node->node_parent->name);
3753 else if (node->level_group)
3754 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3756 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3757 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3758 node->levels, (node->levels > 1 ? "levels" : "level"),
3761 /* let BackToFront() redraw only what is needed */
3762 redraw_mask = last_redraw_mask;
3763 for (x = 0; x < SCR_FIELDX; x++)
3764 MarkTileDirty(x, 1);
3767 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3770 TreeInfo *ti = *ti_ptr;
3772 int y = ti->cl_cursor;
3773 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3774 int num_entries = numTreeInfoInGroup(ti);
3775 int num_page_entries;
3776 int last_game_status = game_status; /* save current game status */
3777 boolean position_set_by_scrollbar = (dx == 999);
3779 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3780 num_page_entries = num_entries;
3782 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3784 game_status = last_game_status; /* restore current game status */
3786 if (button == MB_MENU_INITIALIZE)
3788 int num_entries = numTreeInfoInGroup(ti);
3789 int entry_pos = posTreeInfo(ti);
3791 if (ti->cl_first == -1)
3793 /* only on initialization */
3794 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3795 ti->cl_cursor = entry_pos - ti->cl_first;
3797 else if (ti->cl_cursor >= num_page_entries ||
3798 (num_entries > num_page_entries &&
3799 num_entries - ti->cl_first < num_page_entries))
3801 /* only after change of list size (by custom graphic configuration) */
3802 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3803 ti->cl_cursor = entry_pos - ti->cl_first;
3806 if (position_set_by_scrollbar)
3809 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3812 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3813 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3814 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3818 else if (button == MB_MENU_LEAVE)
3822 PlaySound(SND_MENU_ITEM_SELECTING);
3824 if (ti->node_parent)
3826 *ti_ptr = ti->node_parent;
3827 DrawChooseTree(ti_ptr);
3829 else if (game_status == GAME_MODE_SETUP)
3831 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3832 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3833 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3835 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3836 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3837 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3838 execSetupGraphics();
3839 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3840 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3841 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3843 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3844 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3845 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3852 if (game_status == GAME_MODE_LEVELNR)
3854 int new_level_nr = atoi(level_number_current->identifier);
3856 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3859 game_status = GAME_MODE_MAIN;
3867 if (mx || my) /* mouse input */
3869 int last_game_status = game_status; /* save current game status */
3871 x = (mx - mSX) / 32;
3872 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3874 game_status = last_game_status; /* restore current game status */
3876 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3878 /* move cursor instead of scrolling when already at start/end of list */
3879 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3881 else if (dy == +1 * SCROLL_LINE &&
3882 ti->cl_first + num_page_entries == num_entries)
3885 /* handle scrolling screen one line or page */
3886 if (ti->cl_cursor + dy < 0 ||
3887 ti->cl_cursor + dy > num_page_entries - 1)
3889 boolean redraw = FALSE;
3891 if (ABS(dy) == SCROLL_PAGE)
3892 step = num_page_entries - 1;
3894 if (dy < 0 && ti->cl_first > 0)
3896 /* scroll page/line up */
3898 ti->cl_first -= step;
3899 if (ti->cl_first < 0)
3904 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3906 /* scroll page/line down */
3908 ti->cl_first += step;
3909 if (ti->cl_first + num_page_entries > num_entries)
3910 ti->cl_first = MAX(0, num_entries - num_page_entries);
3917 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3918 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3919 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3921 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3928 /* handle moving cursor one line */
3929 y = ti->cl_cursor + dy;
3934 TreeInfo *node_first, *node_cursor;
3935 int entry_pos = ti->cl_first + y;
3937 node_first = getTreeInfoFirstGroupEntry(ti);
3938 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3940 if (node_cursor->node_group)
3944 PlaySound(SND_MENU_ITEM_SELECTING);
3946 node_cursor->cl_first = ti->cl_first;
3947 node_cursor->cl_cursor = ti->cl_cursor;
3948 *ti_ptr = node_cursor->node_group;
3949 DrawChooseTree(ti_ptr);
3954 else if (dx == -1 && ti->node_parent)
3958 PlaySound(SND_MENU_ITEM_SELECTING);
3960 *ti_ptr = ti->node_parent;
3961 DrawChooseTree(ti_ptr);
3966 if (!anyScrollbarGadgetActive() &&
3967 IN_VIS_MENU(x, y) &&
3968 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3969 y >= 0 && y < num_page_entries)
3973 if (y != ti->cl_cursor)
3975 PlaySound(SND_MENU_ITEM_ACTIVATING);
3977 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3978 drawChooseTreeCursor(y, TRUE);
3979 drawChooseTreeInfo(ti->cl_first + y, ti);
3986 TreeInfo *node_first, *node_cursor;
3987 int entry_pos = ti->cl_first + y;
3989 PlaySound(SND_MENU_ITEM_SELECTING);
3991 node_first = getTreeInfoFirstGroupEntry(ti);
3992 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3994 if (node_cursor->node_group)
3998 node_cursor->cl_first = ti->cl_first;
3999 node_cursor->cl_cursor = ti->cl_cursor;
4000 *ti_ptr = node_cursor->node_group;
4001 DrawChooseTree(ti_ptr);
4003 else if (node_cursor->parent_link)
4007 *ti_ptr = node_cursor->node_parent;
4008 DrawChooseTree(ti_ptr);
4014 node_cursor->cl_first = ti->cl_first;
4015 node_cursor->cl_cursor = ti->cl_cursor;
4016 *ti_ptr = node_cursor;
4018 if (ti->type == TREE_TYPE_LEVEL_DIR)
4020 LoadLevelSetup_SeriesInfo();
4022 SaveLevelSetup_LastSeries();
4023 SaveLevelSetup_SeriesInfo();
4027 if (game_status == GAME_MODE_SETUP)
4029 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4030 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4031 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4033 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
4034 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4035 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
4036 execSetupGraphics();
4037 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4038 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4039 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4041 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4042 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4043 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4050 if (game_status == GAME_MODE_LEVELNR)
4052 int new_level_nr = atoi(level_number_current->identifier);
4054 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4057 game_status = GAME_MODE_MAIN;
4066 void DrawChooseLevelSet()
4068 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4070 DrawChooseTree(&leveldir_current);
4076 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4078 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4081 void DrawChooseLevelNr()
4085 if (level_number != NULL)
4087 freeTreeInfo(level_number);
4089 level_number = NULL;
4092 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4094 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4095 char identifier[32], name[32];
4098 /* temporarily load level info to get level name */
4099 LoadLevelInfoOnly(i);
4101 ti->node_top = &level_number;
4102 ti->sort_priority = 10000 + value;
4103 ti->color = (level.no_valid_file ? FC_BLUE :
4104 LevelStats_getSolved(i) ? FC_GREEN :
4105 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4107 sprintf(identifier, "%d", value);
4108 sprintf(name, "%03d: %s", value,
4109 (level.no_valid_file ? "(no file)" : level.name));
4111 setString(&ti->identifier, identifier);
4112 setString(&ti->name, name);
4113 setString(&ti->name_sorting, name);
4115 pushTreeInfo(&level_number, ti);
4118 /* sort level number values to start with lowest level number */
4119 sortTreeInfo(&level_number);
4121 /* set current level number to current level number */
4122 level_number_current =
4123 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4125 /* if that also fails, set current level number to first available level */
4126 if (level_number_current == NULL)
4127 level_number_current = level_number;
4129 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4131 DrawChooseTree(&level_number_current);
4137 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4139 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4142 void DrawHallOfFame(int highlight_position)
4144 int fade_mask = REDRAW_FIELD;
4146 /* required before door position may be changed in next step */
4147 CloseDoor(DOOR_CLOSE_ALL);
4149 /* needed if different viewport properties defined for scores */
4150 ChangeViewportPropertiesIfNeeded();
4152 if (CheckIfGlobalBorderHasChanged())
4153 fade_mask = REDRAW_ALL;
4156 FadeSoundsAndMusic();
4158 /* (this is needed when called from GameEnd() after winning a game) */
4159 KeyboardAutoRepeatOn();
4162 /* (this is needed when called from GameEnd() after winning a game) */
4163 SetDrawDeactivationMask(REDRAW_NONE);
4164 SetDrawBackgroundMask(REDRAW_FIELD);
4166 if (highlight_position < 0)
4167 LoadScore(level_nr);
4169 FadeSetEnterScreen();
4178 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4180 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4182 DrawMaskedBorder(fade_mask);
4187 static void drawHallOfFameList(int first_entry, int highlight_position)
4191 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4194 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4195 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4196 "HighScores of Level %d", level_nr);
4198 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4200 int entry = first_entry + i;
4201 boolean active = (entry == highlight_position);
4202 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4203 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4204 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4205 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4206 int dx1 = 3 * getFontWidth(font_nr1);
4207 int dx2 = dx1 + getFontWidth(font_nr1);
4208 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4209 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4210 int sy = mSY + 64 + i * 32;
4212 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4213 DrawText(mSX + dx1, sy, ".", font_nr1);
4215 for (j = 0; j < num_dots; j++)
4216 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4218 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4219 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4221 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4224 redraw_mask |= REDRAW_FIELD;
4227 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4229 static int first_entry = 0;
4230 static int highlight_position = 0;
4231 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4233 if (button == MB_MENU_INITIALIZE)
4236 highlight_position = mx;
4237 drawHallOfFameList(first_entry, highlight_position);
4242 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4243 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4247 if (first_entry > 0)
4249 first_entry -= step;
4250 if (first_entry < 0)
4253 drawHallOfFameList(first_entry, highlight_position);
4258 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4260 first_entry += step;
4261 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4262 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4264 drawHallOfFameList(first_entry, highlight_position);
4267 else if (button == MB_MENU_LEAVE)
4269 PlaySound(SND_MENU_ITEM_SELECTING);
4271 FadeSound(SND_BACKGROUND_SCORES);
4273 game_status = GAME_MODE_MAIN;
4277 else if (button == MB_MENU_CHOICE)
4279 PlaySound(SND_MENU_ITEM_SELECTING);
4281 FadeSound(SND_BACKGROUND_SCORES);
4283 game_status = GAME_MODE_MAIN;
4288 if (game_status == GAME_MODE_SCORES)
4289 PlayMenuSoundIfLoop();
4293 /* ========================================================================= */
4294 /* setup screen functions */
4295 /* ========================================================================= */
4297 static struct TokenInfo *setup_info;
4298 static int num_setup_info; /* number of setup entries shown on screen */
4299 static int max_setup_info; /* total number of setup entries in list */
4301 static char *screen_mode_text;
4302 static char *window_size_text;
4303 static char *scaling_type_text;
4304 static char *scroll_delay_text;
4305 static char *snapshot_mode_text;
4306 static char *game_speed_text;
4307 static char *graphics_set_name;
4308 static char *sounds_set_name;
4309 static char *music_set_name;
4310 static char *volume_simple_text;
4311 static char *volume_loops_text;
4312 static char *volume_music_text;
4313 static char *touch_controls_text;
4314 static char *move_distance_text;
4315 static char *drop_distance_text;
4317 static void execSetupMain()
4319 setup_mode = SETUP_MODE_MAIN;
4324 static void execSetupGame_setGameSpeeds()
4326 if (game_speeds == NULL)
4330 for (i = 0; game_speeds_list[i].value != -1; i++)
4332 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4333 char identifier[32], name[32];
4334 int value = game_speeds_list[i].value;
4335 char *text = game_speeds_list[i].text;
4337 ti->node_top = &game_speeds;
4338 ti->sort_priority = 10000 - value;
4340 sprintf(identifier, "%d", value);
4341 sprintf(name, "%s", text);
4343 setString(&ti->identifier, identifier);
4344 setString(&ti->name, name);
4345 setString(&ti->name_sorting, name);
4346 setString(&ti->infotext, "Game Speed");
4348 pushTreeInfo(&game_speeds, ti);
4351 /* sort game speed values to start with slowest game speed */
4352 sortTreeInfo(&game_speeds);
4354 /* set current game speed to configured game speed value */
4355 game_speed_current =
4356 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4358 /* if that fails, set current game speed to reliable default value */
4359 if (game_speed_current == NULL)
4360 game_speed_current =
4361 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4363 /* if that also fails, set current game speed to first available speed */
4364 if (game_speed_current == NULL)
4365 game_speed_current = game_speeds;
4368 setup.game_frame_delay = atoi(game_speed_current->identifier);
4370 /* needed for displaying game speed text instead of identifier */
4371 game_speed_text = game_speed_current->name;
4374 static void execSetupGame_setScrollDelays()
4376 if (scroll_delays == NULL)
4380 for (i = 0; scroll_delays_list[i].value != -1; i++)
4382 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4383 char identifier[32], name[32];
4384 int value = scroll_delays_list[i].value;
4385 char *text = scroll_delays_list[i].text;
4387 ti->node_top = &scroll_delays;
4388 ti->sort_priority = value;
4390 sprintf(identifier, "%d", value);
4391 sprintf(name, "%s", text);
4393 setString(&ti->identifier, identifier);
4394 setString(&ti->name, name);
4395 setString(&ti->name_sorting, name);
4396 setString(&ti->infotext, "Scaling Type");
4398 pushTreeInfo(&scroll_delays, ti);
4401 /* sort scaling type values to start with lowest scaling type value */
4402 sortTreeInfo(&scroll_delays);
4404 /* set current scaling type value to configured scaling type value */
4405 scroll_delay_current =
4406 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4408 /* if that fails, set current scaling type to reliable default value */
4409 if (scroll_delay_current == NULL)
4410 scroll_delay_current =
4411 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4413 /* if that also fails, set current scaling type to first available value */
4414 if (scroll_delay_current == NULL)
4415 scroll_delay_current = scroll_delays;
4418 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4420 /* needed for displaying scaling type text instead of identifier */
4421 scroll_delay_text = scroll_delay_current->name;
4424 static void execSetupGame_setSnapshotModes()
4426 if (snapshot_modes == NULL)
4430 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4432 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4433 char identifier[32], name[32];
4434 char *value = snapshot_modes_list[i].value;
4435 char *text = snapshot_modes_list[i].text;
4437 ti->node_top = &snapshot_modes;
4438 ti->sort_priority = i;
4440 sprintf(identifier, "%s", value);
4441 sprintf(name, "%s", text);
4443 setString(&ti->identifier, identifier);
4444 setString(&ti->name, name);
4445 setString(&ti->name_sorting, name);
4446 setString(&ti->infotext, "Snapshot Mode");
4448 pushTreeInfo(&snapshot_modes, ti);
4451 /* sort snapshot mode values to start with lowest snapshot mode value */
4452 sortTreeInfo(&snapshot_modes);
4454 /* set current snapshot mode value to configured snapshot mode value */
4455 snapshot_mode_current =
4456 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4458 /* if that fails, set current snapshot mode to reliable default value */
4459 if (snapshot_mode_current == NULL)
4460 snapshot_mode_current =
4461 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4463 /* if that also fails, set current snapshot mode to first available value */
4464 if (snapshot_mode_current == NULL)
4465 snapshot_mode_current = snapshot_modes;
4468 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4470 /* needed for displaying snapshot mode text instead of identifier */
4471 snapshot_mode_text = snapshot_mode_current->name;
4474 static void execSetupGame()
4476 execSetupGame_setGameSpeeds();
4477 execSetupGame_setScrollDelays();
4478 execSetupGame_setSnapshotModes();
4480 setup_mode = SETUP_MODE_GAME;
4485 static void execSetupChooseGameSpeed()
4487 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4492 static void execSetupChooseScrollDelay()
4494 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4499 static void execSetupChooseSnapshotMode()
4501 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4506 static void execSetupEditor()
4508 setup_mode = SETUP_MODE_EDITOR;
4513 static void execSetupGraphics_setWindowSizes(boolean update_list)
4515 if (window_sizes != NULL && update_list)
4517 freeTreeInfo(window_sizes);
4519 window_sizes = NULL;
4522 if (window_sizes == NULL)
4524 boolean current_window_size_found = FALSE;
4527 for (i = 0; window_sizes_list[i].value != -1; i++)
4529 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4530 char identifier[32], name[32];
4531 int value = window_sizes_list[i].value;
4532 char *text = window_sizes_list[i].text;
4534 ti->node_top = &window_sizes;
4535 ti->sort_priority = value;
4537 sprintf(identifier, "%d", value);
4538 sprintf(name, "%s", text);
4540 setString(&ti->identifier, identifier);
4541 setString(&ti->name, name);
4542 setString(&ti->name_sorting, name);
4543 setString(&ti->infotext, "Window Scaling");
4545 pushTreeInfo(&window_sizes, ti);
4547 if (value == setup.window_scaling_percent)
4548 current_window_size_found = TRUE;
4551 if (!current_window_size_found)
4553 // add entry for non-preset window scaling value
4555 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4556 char identifier[32], name[32];
4557 int value = setup.window_scaling_percent;
4559 ti->node_top = &window_sizes;
4560 ti->sort_priority = value;
4562 sprintf(identifier, "%d", value);
4563 sprintf(name, "%d %% (Current)", value);
4565 setString(&ti->identifier, identifier);
4566 setString(&ti->name, name);
4567 setString(&ti->name_sorting, name);
4568 setString(&ti->infotext, "Window Scaling");
4570 pushTreeInfo(&window_sizes, ti);
4573 /* sort window size values to start with lowest window size value */
4574 sortTreeInfo(&window_sizes);
4576 /* set current window size value to configured window size value */
4577 window_size_current =
4578 getTreeInfoFromIdentifier(window_sizes,
4579 i_to_a(setup.window_scaling_percent));
4581 /* if that fails, set current window size to reliable default value */
4582 if (window_size_current == NULL)
4583 window_size_current =
4584 getTreeInfoFromIdentifier(window_sizes,
4585 i_to_a(STD_WINDOW_SCALING_PERCENT));
4587 /* if that also fails, set current window size to first available value */
4588 if (window_size_current == NULL)
4589 window_size_current = window_sizes;
4592 setup.window_scaling_percent = atoi(window_size_current->identifier);
4594 /* needed for displaying window size text instead of identifier */
4595 window_size_text = window_size_current->name;
4598 static void execSetupGraphics_setScalingTypes()
4600 if (scaling_types == NULL)
4604 for (i = 0; scaling_types_list[i].value != NULL; i++)
4606 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4607 char identifier[32], name[32];
4608 char *value = scaling_types_list[i].value;
4609 char *text = scaling_types_list[i].text;
4611 ti->node_top = &scaling_types;
4612 ti->sort_priority = i;
4614 sprintf(identifier, "%s", value);
4615 sprintf(name, "%s", text);
4617 setString(&ti->identifier, identifier);
4618 setString(&ti->name, name);
4619 setString(&ti->name_sorting, name);
4620 setString(&ti->infotext, "Anti-Aliasing");
4622 pushTreeInfo(&scaling_types, ti);
4625 /* sort scaling type values to start with lowest scaling type value */
4626 sortTreeInfo(&scaling_types);
4628 /* set current scaling type value to configured scaling type value */
4629 scaling_type_current =
4630 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4632 /* if that fails, set current scaling type to reliable default value */
4633 if (scaling_type_current == NULL)
4634 scaling_type_current =
4635 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4637 /* if that also fails, set current scaling type to first available value */
4638 if (scaling_type_current == NULL)
4639 scaling_type_current = scaling_types;
4642 setup.window_scaling_quality = scaling_type_current->identifier;
4644 /* needed for displaying scaling type text instead of identifier */
4645 scaling_type_text = scaling_type_current->name;
4648 static void execSetupGraphics_setScreenModes()
4650 // if (screen_modes == NULL && video.fullscreen_available)
4651 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4655 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4657 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4658 char identifier[32], name[32];
4659 int x = video.fullscreen_modes[i].width;
4660 int y = video.fullscreen_modes[i].height;
4663 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4665 ti->node_top = &screen_modes;
4666 ti->sort_priority = x * 10000 + y;
4668 sprintf(identifier, "%dx%d", x, y);
4669 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4671 setString(&ti->identifier, identifier);
4672 setString(&ti->name, name);
4673 setString(&ti->name_sorting, name);
4674 setString(&ti->infotext, "Fullscreen Mode");
4676 pushTreeInfo(&screen_modes, ti);
4679 /* sort fullscreen modes to start with lowest available screen resolution */
4680 sortTreeInfo(&screen_modes);
4682 /* set current screen mode for fullscreen mode to configured setup value */
4683 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4684 setup.fullscreen_mode);
4686 /* if that fails, set current screen mode to reliable default value */
4687 if (screen_mode_current == NULL)
4688 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4689 DEFAULT_FULLSCREEN_MODE);
4691 /* if that also fails, set current screen mode to first available mode */
4692 if (screen_mode_current == NULL)
4693 screen_mode_current = screen_modes;
4695 if (screen_mode_current == NULL)
4696 video.fullscreen_available = FALSE;
4699 // if (video.fullscreen_available)
4700 if (screen_mode_current != NULL)
4702 setup.fullscreen_mode = screen_mode_current->identifier;
4704 /* needed for displaying screen mode name instead of identifier */
4705 screen_mode_text = screen_mode_current->name;
4709 static void execSetupGraphics()
4711 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4713 // update "setup.window_scaling_percent" from list selection
4714 execSetupGraphics_setWindowSizes(FALSE);
4718 // update list selection from "setup.window_scaling_percent"
4719 execSetupGraphics_setWindowSizes(TRUE);
4722 execSetupGraphics_setScalingTypes();
4723 execSetupGraphics_setScreenModes();
4725 setup_mode = SETUP_MODE_GRAPHICS;
4729 #if defined(TARGET_SDL2)
4730 // window scaling may have changed at this point
4731 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4733 // window scaling quality may have changed at this point
4734 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4735 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4739 #if !defined(PLATFORM_ANDROID)
4740 #if defined(TARGET_SDL2)
4741 static void execSetupChooseWindowSize()
4743 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4748 static void execSetupChooseScalingType()
4750 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4755 static void execSetupChooseScreenMode()
4757 if (!video.fullscreen_available)
4760 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4767 static void execSetupChooseVolumeSimple()
4769 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4774 static void execSetupChooseVolumeLoops()
4776 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4781 static void execSetupChooseVolumeMusic()
4783 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4788 static void execSetupSound()
4790 if (volumes_simple == NULL)
4792 boolean current_volume_simple_found = FALSE;
4795 for (i = 0; volumes_list[i].value != -1; i++)
4797 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4798 char identifier[32], name[32];
4799 int value = volumes_list[i].value;
4800 char *text = volumes_list[i].text;
4802 ti->node_top = &volumes_simple;
4803 ti->sort_priority = value;
4805 sprintf(identifier, "%d", value);
4806 sprintf(name, "%s", text);
4808 setString(&ti->identifier, identifier);
4809 setString(&ti->name, name);
4810 setString(&ti->name_sorting, name);
4811 setString(&ti->infotext, "Sound Volume");
4813 pushTreeInfo(&volumes_simple, ti);
4815 if (value == setup.volume_simple)
4816 current_volume_simple_found = TRUE;
4819 if (!current_volume_simple_found)
4821 // add entry for non-preset volume value
4823 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4824 char identifier[32], name[32];
4825 int value = setup.volume_simple;
4827 ti->node_top = &volumes_simple;
4828 ti->sort_priority = value;
4830 sprintf(identifier, "%d", value);
4831 sprintf(name, "%d %% (Current)", value);
4833 setString(&ti->identifier, identifier);
4834 setString(&ti->name, name);
4835 setString(&ti->name_sorting, name);
4836 setString(&ti->infotext, "Sound Volume");
4838 pushTreeInfo(&volumes_simple, ti);
4841 /* sort volume values to start with lowest volume value */
4842 sortTreeInfo(&volumes_simple);
4844 /* set current volume value to configured volume value */
4845 volume_simple_current =
4846 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4848 /* if that fails, set current volume to reliable default value */
4849 if (volume_simple_current == NULL)
4850 volume_simple_current =
4851 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4853 /* if that also fails, set current volume to first available value */
4854 if (volume_simple_current == NULL)
4855 volume_simple_current = volumes_simple;
4858 if (volumes_loops == NULL)
4860 boolean current_volume_loops_found = FALSE;
4863 for (i = 0; volumes_list[i].value != -1; i++)
4865 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4866 char identifier[32], name[32];
4867 int value = volumes_list[i].value;
4868 char *text = volumes_list[i].text;
4870 ti->node_top = &volumes_loops;
4871 ti->sort_priority = value;
4873 sprintf(identifier, "%d", value);
4874 sprintf(name, "%s", text);
4876 setString(&ti->identifier, identifier);
4877 setString(&ti->name, name);
4878 setString(&ti->name_sorting, name);
4879 setString(&ti->infotext, "Loops Volume");
4881 pushTreeInfo(&volumes_loops, ti);
4883 if (value == setup.volume_loops)
4884 current_volume_loops_found = TRUE;
4887 if (!current_volume_loops_found)
4889 // add entry for non-preset volume value
4891 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4892 char identifier[32], name[32];
4893 int value = setup.volume_loops;
4895 ti->node_top = &volumes_loops;
4896 ti->sort_priority = value;
4898 sprintf(identifier, "%d", value);
4899 sprintf(name, "%d %% (Current)", value);
4901 setString(&ti->identifier, identifier);
4902 setString(&ti->name, name);
4903 setString(&ti->name_sorting, name);
4904 setString(&ti->infotext, "Loops Volume");
4906 pushTreeInfo(&volumes_loops, ti);
4909 /* sort volume values to start with lowest volume value */
4910 sortTreeInfo(&volumes_loops);
4912 /* set current volume value to configured volume value */
4913 volume_loops_current =
4914 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4916 /* if that fails, set current volume to reliable default value */
4917 if (volume_loops_current == NULL)
4918 volume_loops_current =
4919 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4921 /* if that also fails, set current volume to first available value */
4922 if (volume_loops_current == NULL)
4923 volume_loops_current = volumes_loops;
4926 if (volumes_music == NULL)
4928 boolean current_volume_music_found = FALSE;
4931 for (i = 0; volumes_list[i].value != -1; i++)
4933 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4934 char identifier[32], name[32];
4935 int value = volumes_list[i].value;
4936 char *text = volumes_list[i].text;
4938 ti->node_top = &volumes_music;
4939 ti->sort_priority = value;
4941 sprintf(identifier, "%d", value);
4942 sprintf(name, "%s", text);
4944 setString(&ti->identifier, identifier);
4945 setString(&ti->name, name);
4946 setString(&ti->name_sorting, name);
4947 setString(&ti->infotext, "Music Volume");
4949 pushTreeInfo(&volumes_music, ti);
4951 if (value == setup.volume_music)
4952 current_volume_music_found = TRUE;
4955 if (!current_volume_music_found)
4957 // add entry for non-preset volume value
4959 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4960 char identifier[32], name[32];
4961 int value = setup.volume_music;
4963 ti->node_top = &volumes_music;
4964 ti->sort_priority = value;
4966 sprintf(identifier, "%d", value);
4967 sprintf(name, "%d %% (Current)", value);
4969 setString(&ti->identifier, identifier);
4970 setString(&ti->name, name);
4971 setString(&ti->name_sorting, name);
4972 setString(&ti->infotext, "Music Volume");
4974 pushTreeInfo(&volumes_music, ti);
4977 /* sort volume values to start with lowest volume value */
4978 sortTreeInfo(&volumes_music);
4980 /* set current volume value to configured volume value */
4981 volume_music_current =
4982 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4984 /* if that fails, set current volume to reliable default value */
4985 if (volume_music_current == NULL)
4986 volume_music_current =
4987 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4989 /* if that also fails, set current volume to first available value */
4990 if (volume_music_current == NULL)
4991 volume_music_current = volumes_music;
4994 setup.volume_simple = atoi(volume_simple_current->identifier);
4995 setup.volume_loops = atoi(volume_loops_current->identifier);
4996 setup.volume_music = atoi(volume_music_current->identifier);
4998 /* needed for displaying volume text instead of identifier */
4999 volume_simple_text = volume_simple_current->name;
5000 volume_loops_text = volume_loops_current->name;
5001 volume_music_text = volume_music_current->name;
5003 setup_mode = SETUP_MODE_SOUND;
5008 static void execSetupChooseTouchControls()
5010 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5015 static void execSetupChooseMoveDistance()
5017 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5022 static void execSetupChooseDropDistance()
5024 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5029 static void execSetupTouch()
5031 if (touch_controls == NULL)
5035 for (i = 0; touch_controls_list[i].value != NULL; i++)
5037 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5038 char identifier[32], name[32];
5039 char *value = touch_controls_list[i].value;
5040 char *text = touch_controls_list[i].text;
5042 ti->node_top = &touch_controls;
5043 ti->sort_priority = i;
5045 sprintf(identifier, "%s", value);
5046 sprintf(name, "%s", text);
5048 setString(&ti->identifier, identifier);
5049 setString(&ti->name, name);
5050 setString(&ti->name_sorting, name);
5051 setString(&ti->infotext, "Control Type");
5053 pushTreeInfo(&touch_controls, ti);
5056 /* sort touch control values to start with lowest touch control value */
5057 sortTreeInfo(&touch_controls);
5059 /* set current touch control value to configured touch control value */
5060 touch_control_current =
5061 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5063 /* if that fails, set current touch control to reliable default value */
5064 if (touch_control_current == NULL)
5065 touch_control_current =
5066 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5068 /* if that also fails, set current touch control to first available value */
5069 if (touch_control_current == NULL)
5070 touch_control_current = touch_controls;
5073 if (move_distances == NULL)
5077 for (i = 0; distances_list[i].value != -1; i++)
5079 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5080 char identifier[32], name[32];
5081 int value = distances_list[i].value;
5082 char *text = distances_list[i].text;
5084 ti->node_top = &move_distances;
5085 ti->sort_priority = value;
5087 sprintf(identifier, "%d", value);
5088 sprintf(name, "%s", text);
5090 setString(&ti->identifier, identifier);
5091 setString(&ti->name, name);
5092 setString(&ti->name_sorting, name);
5093 setString(&ti->infotext, "Move Distance");
5095 pushTreeInfo(&move_distances, ti);
5098 /* sort distance values to start with lowest distance value */
5099 sortTreeInfo(&move_distances);
5101 /* set current distance value to configured distance value */
5102 move_distance_current =
5103 getTreeInfoFromIdentifier(move_distances,
5104 i_to_a(setup.touch.move_distance));
5106 /* if that fails, set current distance to reliable default value */
5107 if (move_distance_current == NULL)
5108 move_distance_current =
5109 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5111 /* if that also fails, set current distance to first available value */
5112 if (move_distance_current == NULL)
5113 move_distance_current = move_distances;
5116 if (drop_distances == NULL)
5120 for (i = 0; distances_list[i].value != -1; i++)
5122 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5123 char identifier[32], name[32];
5124 int value = distances_list[i].value;
5125 char *text = distances_list[i].text;
5127 ti->node_top = &drop_distances;
5128 ti->sort_priority = value;
5130 sprintf(identifier, "%d", value);
5131 sprintf(name, "%s", text);
5133 setString(&ti->identifier, identifier);
5134 setString(&ti->name, name);
5135 setString(&ti->name_sorting, name);
5136 setString(&ti->infotext, "Drop Distance");
5138 pushTreeInfo(&drop_distances, ti);
5141 /* sort distance values to start with lowest distance value */
5142 sortTreeInfo(&drop_distances);
5144 /* set current distance value to configured distance value */
5145 drop_distance_current =
5146 getTreeInfoFromIdentifier(drop_distances,
5147 i_to_a(setup.touch.drop_distance));
5149 /* if that fails, set current distance to reliable default value */
5150 if (drop_distance_current == NULL)
5151 drop_distance_current =
5152 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5154 /* if that also fails, set current distance to first available value */
5155 if (drop_distance_current == NULL)
5156 drop_distance_current = drop_distances;
5159 setup.touch.control_type = touch_control_current->identifier;
5160 setup.touch.move_distance = atoi(move_distance_current->identifier);
5161 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5163 /* needed for displaying volume text instead of identifier */
5164 touch_controls_text = touch_control_current->name;
5165 move_distance_text = move_distance_current->name;
5166 drop_distance_text = drop_distance_current->name;
5168 setup_mode = SETUP_MODE_TOUCH;
5173 static void execSetupArtwork()
5176 printf("::: '%s', '%s', '%s'\n",
5177 artwork.gfx_current->subdir,
5178 artwork.gfx_current->fullpath,
5179 artwork.gfx_current->basepath);
5182 setup.graphics_set = artwork.gfx_current->identifier;
5183 setup.sounds_set = artwork.snd_current->identifier;
5184 setup.music_set = artwork.mus_current->identifier;
5186 /* needed if last screen (setup choice) changed graphics, sounds or music */
5187 ReloadCustomArtwork(0);
5189 /* needed for displaying artwork name instead of artwork identifier */
5190 graphics_set_name = artwork.gfx_current->name;
5191 sounds_set_name = artwork.snd_current->name;
5192 music_set_name = artwork.mus_current->name;
5194 setup_mode = SETUP_MODE_ARTWORK;
5199 static void execSetupChooseGraphics()
5201 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5206 static void execSetupChooseSounds()
5208 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5213 static void execSetupChooseMusic()
5215 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5220 #if !defined(PLATFORM_ANDROID)
5221 static void execSetupInput()
5223 setup_mode = SETUP_MODE_INPUT;
5229 static void execSetupShortcuts()
5231 setup_mode = SETUP_MODE_SHORTCUTS;
5236 static void execSetupShortcuts1()
5238 setup_mode = SETUP_MODE_SHORTCUTS_1;
5243 static void execSetupShortcuts2()
5245 setup_mode = SETUP_MODE_SHORTCUTS_2;
5250 static void execSetupShortcuts3()
5252 setup_mode = SETUP_MODE_SHORTCUTS_3;
5257 static void execSetupShortcuts4()
5259 setup_mode = SETUP_MODE_SHORTCUTS_4;
5264 static void execSetupShortcuts5()
5266 setup_mode = SETUP_MODE_SHORTCUTS_5;
5271 static void execExitSetup()
5273 game_status = GAME_MODE_MAIN;
5278 static void execSaveAndExitSetup()
5284 static struct TokenInfo setup_info_main[] =
5286 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5287 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5288 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5289 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5290 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5291 #if !defined(PLATFORM_ANDROID)
5292 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5293 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5295 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5297 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5298 { TYPE_EMPTY, NULL, "" },
5299 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5300 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5305 static struct TokenInfo setup_info_game[] =
5307 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5308 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5309 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5310 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5311 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5312 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5313 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5314 { TYPE_STRING, &game_speed_text, "" },
5316 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5317 { TYPE_STRING, &scroll_delay_text, "" },
5319 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5320 { TYPE_STRING, &snapshot_mode_text, "" },
5321 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5322 { TYPE_EMPTY, NULL, "" },
5323 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5328 static struct TokenInfo setup_info_editor[] =
5331 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5332 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5333 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5334 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5335 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5336 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5337 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5338 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5340 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5341 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5342 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5344 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5346 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5347 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5348 { TYPE_EMPTY, NULL, "" },
5350 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5351 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5352 { TYPE_EMPTY, NULL, "" },
5354 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5355 { TYPE_EMPTY, NULL, "" },
5356 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5361 static struct TokenInfo setup_info_graphics[] =
5363 #if !defined(PLATFORM_ANDROID)
5364 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5365 #if defined(TARGET_SDL2)
5366 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5367 { TYPE_STRING, &window_size_text, "" },
5368 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5369 { TYPE_STRING, &scaling_type_text, "" },
5371 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
5372 { TYPE_STRING, &screen_mode_text, "" },
5376 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5377 { TYPE_STRING, &scroll_delay_text, "" },
5379 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5380 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5381 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5382 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5383 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
5384 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5385 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5386 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5387 { TYPE_EMPTY, NULL, "" },
5388 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5393 static struct TokenInfo setup_info_sound[] =
5395 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5396 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5397 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5398 { TYPE_EMPTY, NULL, "" },
5399 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5400 { TYPE_STRING, &volume_simple_text, "" },
5401 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5402 { TYPE_STRING, &volume_loops_text, "" },
5403 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5404 { TYPE_STRING, &volume_music_text, "" },
5405 { TYPE_EMPTY, NULL, "" },
5406 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5411 static struct TokenInfo setup_info_artwork[] =
5413 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5414 { TYPE_STRING, &graphics_set_name, "" },
5415 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5416 { TYPE_STRING, &sounds_set_name, "" },
5417 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5418 { TYPE_STRING, &music_set_name, "" },
5419 { TYPE_EMPTY, NULL, "" },
5420 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5421 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5422 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5423 { TYPE_EMPTY, NULL, "" },
5424 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5429 static struct TokenInfo setup_info_input[] =
5431 { TYPE_SWITCH, NULL, "Player:" },
5432 { TYPE_SWITCH, NULL, "Device:" },
5433 { TYPE_ENTER_MENU, NULL, "" },
5434 { TYPE_EMPTY, NULL, "" },
5435 { TYPE_EMPTY, NULL, "" },
5436 { TYPE_EMPTY, NULL, "" },
5437 { TYPE_EMPTY, NULL, "" },
5438 { TYPE_EMPTY, NULL, "" },
5439 { TYPE_EMPTY, NULL, "" },
5440 { TYPE_EMPTY, NULL, "" },
5441 { TYPE_EMPTY, NULL, "" },
5442 { TYPE_EMPTY, NULL, "" },
5443 { TYPE_EMPTY, NULL, "" },
5444 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5449 static struct TokenInfo setup_info_touch[] =
5451 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5452 { TYPE_STRING, &touch_controls_text, "" },
5453 { TYPE_EMPTY, NULL, "" },
5454 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5455 { TYPE_STRING, &move_distance_text, "" },
5456 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5457 { TYPE_STRING, &drop_distance_text, "" },
5458 { TYPE_EMPTY, NULL, "" },
5459 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5464 static struct TokenInfo setup_info_shortcuts[] =
5466 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5467 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5468 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5469 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5470 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5471 { TYPE_EMPTY, NULL, "" },
5472 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5477 static struct TokenInfo setup_info_shortcuts_1[] =
5479 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5480 { TYPE_KEY, &setup.shortcut.save_game, "" },
5481 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5482 { TYPE_KEY, &setup.shortcut.load_game, "" },
5483 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5484 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5485 { TYPE_EMPTY, NULL, "" },
5486 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5487 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5488 { TYPE_EMPTY, NULL, "" },
5489 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5494 static struct TokenInfo setup_info_shortcuts_2[] =
5496 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5497 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5498 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5499 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5500 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5501 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5502 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5503 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5504 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5505 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5506 { TYPE_EMPTY, NULL, "" },
5507 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5512 static struct TokenInfo setup_info_shortcuts_3[] =
5514 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5515 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5516 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5517 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5518 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5519 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5520 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5521 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5522 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5523 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5524 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5525 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5526 { TYPE_EMPTY, NULL, "" },
5527 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5532 static struct TokenInfo setup_info_shortcuts_4[] =
5534 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5535 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5536 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5537 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5538 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5539 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5540 { TYPE_EMPTY, NULL, "" },
5541 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5546 static struct TokenInfo setup_info_shortcuts_5[] =
5548 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5549 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5550 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5551 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5552 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5553 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5554 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5555 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5556 { TYPE_EMPTY, NULL, "" },
5557 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5562 static Key getSetupKey()
5564 Key key = KSYM_UNDEFINED;
5565 boolean got_key_event = FALSE;
5567 while (!got_key_event)
5569 if (PendingEvent()) /* got event */
5577 case EVENT_KEYPRESS:
5579 key = GetEventKey((KeyEvent *)&event, TRUE);
5581 /* press 'Escape' or 'Enter' to keep the existing key binding */
5582 if (key == KSYM_Escape || key == KSYM_Return)
5583 key = KSYM_UNDEFINED; /* keep old value */
5585 got_key_event = TRUE;
5589 case EVENT_KEYRELEASE:
5590 key_joystick_mapping = 0;
5594 HandleOtherEvents(&event);
5602 /* don't eat all CPU time */
5609 static int getSetupValueFont(int type, void *value)
5611 if (type & TYPE_KEY)
5612 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5613 else if (type & TYPE_STRING)
5614 return FONT_VALUE_2;
5615 else if (type & TYPE_ECS_AGA)
5616 return FONT_VALUE_1;
5617 else if (type & TYPE_BOOLEAN_STYLE)
5618 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5619 else if (type & TYPE_YES_NO_AUTO)
5620 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5621 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5623 return FONT_VALUE_1;
5626 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5628 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5629 struct TokenInfo *si = &setup_info[si_pos];
5630 boolean font_draw_xoffset_modified = FALSE;
5631 int font_draw_xoffset_old = -1;
5632 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5633 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5634 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5635 int xpos = menu_screen_value_xpos;
5636 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5637 int startx = mSX + xpos * 32;
5638 int starty = mSY + ypos * 32;
5639 int font_nr, font_width;
5640 int type = si->type;
5641 void *value = si->value;
5642 char *value_string = getSetupValue(type, value);
5645 if (value_string == NULL)
5648 if (type & TYPE_KEY)
5650 xpos = MENU_SCREEN_START_XPOS;
5652 if (type & TYPE_QUERY)
5653 value_string = "<press key>";
5655 else if (type & TYPE_STRING)
5657 int max_value_len = (SCR_FIELDX - 2) * 2;
5659 xpos = MENU_SCREEN_START_XPOS;
5661 if (strlen(value_string) > max_value_len)
5662 value_string[max_value_len] = '\0';
5664 else if (type & TYPE_YES_NO_AUTO)
5666 xpos = menu_screen_value_xpos - 1;
5669 startx = mSX + xpos * 32;
5670 starty = mSY + ypos * 32;
5671 font_nr = getSetupValueFont(type, value);
5672 font_width = getFontWidth(font_nr);
5674 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5675 if (setup_mode != SETUP_MODE_INPUT)
5677 int max_menu_text_length_big = (menu_screen_value_xpos -
5678 MENU_SCREEN_START_XPOS);
5679 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5680 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5681 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5682 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5683 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5684 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5685 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5686 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5687 boolean correct_font_draw_xoffset = FALSE;
5689 if (xpos == MENU_SCREEN_START_XPOS &&
5690 startx + font1_xoffset < text_startx + text_font_xoffset)
5691 correct_font_draw_xoffset = TRUE;
5693 if (xpos == menu_screen_value_xpos &&
5694 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5695 correct_font_draw_xoffset = TRUE;
5697 /* check if setup value would overlap with setup text when printed */
5698 /* (this can happen for extreme/wrong values for font draw offset) */
5699 if (correct_font_draw_xoffset)
5701 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5702 font_draw_xoffset_modified = TRUE;
5704 if (type & TYPE_KEY)
5705 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5706 else if (!(type & TYPE_STRING))
5707 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5708 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5712 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5713 DrawText(startx + i * font_width, starty, " ", font_nr);
5715 DrawText(startx, starty, value_string, font_nr);
5717 if (font_draw_xoffset_modified)
5718 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5721 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5723 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5724 struct TokenInfo *si = &setup_info[si_pos];
5726 if (si->type & TYPE_BOOLEAN_STYLE)
5728 *(boolean *)si->value ^= TRUE;
5730 else if (si->type & TYPE_YES_NO_AUTO)
5734 (*(int *)si->value == AUTO ? TRUE :
5735 *(int *)si->value == TRUE ? FALSE : AUTO) :
5736 (*(int *)si->value == TRUE ? AUTO :
5737 *(int *)si->value == AUTO ? FALSE : TRUE));
5739 else if (si->type & TYPE_KEY)
5743 si->type |= TYPE_QUERY;
5744 drawSetupValue(screen_pos, setup_info_pos_raw);
5745 si->type &= ~TYPE_QUERY;
5747 key = getSetupKey();
5748 if (key != KSYM_UNDEFINED)
5749 *(Key *)si->value = key;
5752 drawSetupValue(screen_pos, setup_info_pos_raw);
5754 // fullscreen state may have changed at this point
5755 if (si->value == &setup.fullscreen)
5756 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5759 static void DrawSetupScreen_Generic()
5761 int fade_mask = REDRAW_FIELD;
5762 boolean redraw_all = FALSE;
5763 char *title_string = NULL;
5766 if (CheckIfGlobalBorderHasChanged())
5767 fade_mask = REDRAW_ALL;
5771 FreeScreenGadgets();
5772 CreateScreenGadgets();
5774 CloseDoor(DOOR_CLOSE_2);
5776 if (redraw_mask & REDRAW_ALL)
5781 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5785 if (setup_mode == SETUP_MODE_MAIN)
5787 setup_info = setup_info_main;
5788 title_string = "Setup";
5790 else if (setup_mode == SETUP_MODE_GAME)
5792 setup_info = setup_info_game;
5793 title_string = "Setup Game";
5795 else if (setup_mode == SETUP_MODE_EDITOR)
5797 setup_info = setup_info_editor;
5798 title_string = "Setup Editor";
5800 else if (setup_mode == SETUP_MODE_GRAPHICS)
5802 setup_info = setup_info_graphics;
5803 title_string = "Setup Graphics";
5805 else if (setup_mode == SETUP_MODE_SOUND)
5807 setup_info = setup_info_sound;
5808 title_string = "Setup Sound";
5810 else if (setup_mode == SETUP_MODE_ARTWORK)
5812 setup_info = setup_info_artwork;
5813 title_string = "Custom Artwork";
5815 else if (setup_mode == SETUP_MODE_TOUCH)
5817 setup_info = setup_info_touch;
5818 title_string = "Setup Touch Ctrls";
5820 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5822 setup_info = setup_info_shortcuts;
5823 title_string = "Setup Shortcuts";
5825 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5827 setup_info = setup_info_shortcuts_1;
5828 title_string = "Setup Shortcuts";
5830 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5832 setup_info = setup_info_shortcuts_2;
5833 title_string = "Setup Shortcuts";
5835 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5837 setup_info = setup_info_shortcuts_3;
5838 title_string = "Setup Shortcuts";
5840 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5842 setup_info = setup_info_shortcuts_4;
5843 title_string = "Setup Shortcuts";
5845 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5847 setup_info = setup_info_shortcuts_5;
5848 title_string = "Setup Shortcuts";
5851 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5853 // determine maximal number of setup entries that can be displayed on screen
5855 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5858 // determine maximal number of setup entries available for this setup screen
5860 for (i = 0; setup_info[i].type != 0; i++)
5863 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5865 MapScreenGadgets(max_setup_info);
5868 redraw_mask = fade_mask = REDRAW_ALL;
5870 DrawMaskedBorder(fade_mask);
5877 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5879 menu_info = setup_info;
5881 HandleMenuScreen(mx, my, dx, dy, button,
5882 setup_mode, num_setup_info, max_setup_info);
5885 void DrawSetupScreen_Input()
5889 FadeOut(REDRAW_FIELD);
5893 setup_info = setup_info_input;
5895 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5897 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5898 "Joysticks deactivated on this screen");
5900 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5902 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5903 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5904 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5905 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5906 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5907 initCursor(i, IMG_MENU_BUTTON);
5909 DrawCursorAndText_Setup(i, -1, FALSE);
5912 /* create gadgets for setup input menu screen */
5913 FreeScreenGadgets();
5914 CreateScreenGadgets();
5916 /* map gadgets for setup input menu screen */
5917 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5919 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5921 FadeIn(REDRAW_FIELD);
5926 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5928 if (device_name == NULL)
5931 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5934 if (strlen(device_name) > 1)
5936 char c1 = device_name[strlen(device_name) - 1];
5937 char c2 = device_name[strlen(device_name) - 2];
5939 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5940 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5943 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5944 strlen(device_name));
5947 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5950 static struct SetupKeyboardInfo custom_key;
5957 { &custom_key.left, "Joystick Left" },
5958 { &custom_key.right, "Joystick Right" },
5959 { &custom_key.up, "Joystick Up" },
5960 { &custom_key.down, "Joystick Down" },
5961 { &custom_key.snap, "Button 1" },
5962 { &custom_key.drop, "Button 2" }
5964 static char *joystick_name[MAX_PLAYERS] =
5971 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5975 custom_key = setup.input[player_nr].key;
5977 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5978 FONT_INPUT_1_ACTIVE);
5980 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5982 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5983 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5985 if (setup.input[player_nr].use_joystick)
5987 char *device_name = setup.input[player_nr].joy.device_name;
5988 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5989 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5991 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5992 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5996 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5997 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6000 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6002 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6003 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6004 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6005 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6007 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6008 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6009 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6010 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6011 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6012 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6014 for (i = 0; i < 6; i++)
6016 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6018 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6020 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6021 (setup.input[player_nr].use_joystick ?
6023 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6027 static int input_player_nr = 0;
6029 void HandleSetupScreen_Input_Player(int step, int direction)
6031 int old_player_nr = input_player_nr;
6034 new_player_nr = old_player_nr + step * direction;
6035 if (new_player_nr < 0)
6037 if (new_player_nr > MAX_PLAYERS - 1)
6038 new_player_nr = MAX_PLAYERS - 1;
6040 if (new_player_nr != old_player_nr)
6042 input_player_nr = new_player_nr;
6044 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6048 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6050 static int choice = 0;
6053 int pos_start = SETUPINPUT_SCREEN_POS_START;
6054 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6055 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6056 int pos_end = SETUPINPUT_SCREEN_POS_END;
6058 if (button == MB_MENU_INITIALIZE)
6060 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6062 DrawCursorAndText_Setup(choice, -1, TRUE);
6066 else if (button == MB_MENU_LEAVE)
6068 setup_mode = SETUP_MODE_MAIN;
6075 if (mx || my) /* mouse input */
6077 x = (mx - mSX) / 32;
6078 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6080 else if (dx || dy) /* keyboard input */
6082 if (dx && choice == 0)
6083 x = (dx < 0 ? 10 : 12);
6084 else if ((dx && choice == 1) ||
6085 (dx == +1 && choice == 2) ||
6086 (dx == -1 && choice == pos_end))
6087 button = MB_MENU_CHOICE;
6091 if (y >= pos_empty1 && y <= pos_empty2)
6092 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6095 if (y == 0 && dx != 0 && button)
6097 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6099 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6100 y >= pos_start && y <= pos_end &&
6101 !(y >= pos_empty1 && y <= pos_empty2))
6107 DrawCursorAndText_Setup(choice, -1, FALSE);
6108 DrawCursorAndText_Setup(y, -1, TRUE);
6110 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6119 char *device_name = setup.input[input_player_nr].joy.device_name;
6121 if (!setup.input[input_player_nr].use_joystick)
6123 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6125 setJoystickDeviceToNr(device_name, new_device_nr);
6126 setup.input[input_player_nr].use_joystick = TRUE;
6130 int device_nr = getJoystickNrFromDeviceName(device_name);
6131 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6133 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6134 setup.input[input_player_nr].use_joystick = FALSE;
6136 setJoystickDeviceToNr(device_name, new_device_nr);
6139 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6143 if (setup.input[input_player_nr].use_joystick)
6146 CalibrateJoystick(input_player_nr);
6149 CustomizeKeyboard(input_player_nr);
6151 else if (y == pos_end)
6157 setup_mode = SETUP_MODE_MAIN;
6164 void CustomizeKeyboard(int player_nr)
6168 boolean finished = FALSE;
6169 static struct SetupKeyboardInfo custom_key;
6174 } customize_step[] =
6176 { &custom_key.left, "Move Left" },
6177 { &custom_key.right, "Move Right" },
6178 { &custom_key.up, "Move Up" },
6179 { &custom_key.down, "Move Down" },
6180 { &custom_key.snap, "Snap Field" },
6181 { &custom_key.drop, "Drop Element" }
6184 /* read existing key bindings from player setup */
6185 custom_key = setup.input[player_nr].key;
6188 FadeOut(REDRAW_FIELD);
6192 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6195 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6196 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6197 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6198 "Key:", FONT_INPUT_1_ACTIVE);
6199 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6200 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6202 FadeIn(REDRAW_FIELD);
6208 if (PendingEvent()) /* got event */
6216 case EVENT_KEYPRESS:
6218 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6220 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6222 if (key == KSYM_Escape)
6223 FadeSkipNextFadeIn();
6229 /* all keys configured -- wait for "Escape" or "Return" key */
6233 /* press 'Enter' to keep the existing key binding */
6234 if (key == KSYM_Return)
6235 key = *customize_step[step_nr].key;
6237 /* check if key already used */
6238 for (i = 0; i < step_nr; i++)
6239 if (*customize_step[i].key == key)
6244 /* got new key binding */
6245 *customize_step[step_nr].key = key;
6246 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6248 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6249 getKeyNameFromKey(key), FONT_VALUE_1);
6252 /* un-highlight last query */
6253 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6254 customize_step[step_nr - 1].text, FONT_MENU_1);
6255 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6256 "Key:", FONT_MENU_1);
6258 /* press 'Enter' to leave */
6261 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6262 "Press Enter", FONT_TITLE_1);
6266 /* query next key binding */
6267 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6268 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6269 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6270 "Key:", FONT_INPUT_1_ACTIVE);
6271 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6272 getKeyNameFromKey(*customize_step[step_nr].key),
6277 case EVENT_KEYRELEASE:
6278 key_joystick_mapping = 0;
6282 HandleOtherEvents(&event);
6290 /* don't eat all CPU time */
6294 /* write new key bindings back to player setup */
6295 setup.input[player_nr].key = custom_key;
6298 DrawSetupScreen_Input();
6301 static boolean CalibrateJoystickMain(int player_nr)
6303 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6304 int new_joystick_xright = JOYSTICK_XMIDDLE;
6305 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6306 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6307 int new_joystick_xmiddle, new_joystick_ymiddle;
6309 int joystick_fd = joystick.fd[player_nr];
6310 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6311 boolean check[3][3];
6312 int check_remaining = 3 * 3;
6317 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6320 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6324 FadeOut(REDRAW_FIELD);
6328 for (y = 0; y < 3; y++)
6330 for (x = 0; x < 3; x++)
6332 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6333 check[x][y] = FALSE;
6337 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6338 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6339 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6340 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6341 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6342 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6343 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6345 joy_value = Joystick(player_nr);
6346 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6347 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6349 /* eventually uncalibrated center position (joystick could be uncentered) */
6350 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6353 new_joystick_xmiddle = joy_x;
6354 new_joystick_ymiddle = joy_y;
6356 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6358 FadeIn(REDRAW_FIELD);
6360 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6365 if (PendingEvent()) /* got event */
6373 case EVENT_KEYPRESS:
6374 switch (GetEventKey((KeyEvent *)&event, TRUE))
6377 if (check_remaining == 0)
6382 FadeSkipNextFadeIn();
6391 case EVENT_KEYRELEASE:
6392 key_joystick_mapping = 0;
6396 HandleOtherEvents(&event);
6401 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6404 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6405 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6406 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6407 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6409 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6410 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6411 setup.input[player_nr].joy.xright = new_joystick_xright;
6412 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6413 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6414 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6416 CheckJoystickData();
6418 joy_value = Joystick(player_nr);
6420 if (joy_value & JOY_BUTTON && check_remaining == 0)
6423 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6424 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6426 if (x != last_x || y != last_y)
6428 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6429 IMG_MENU_CALIBRATE_YELLOW, 0);
6430 DrawFixedGraphic(xpos + x, ypos + y,
6431 IMG_MENU_CALIBRATE_RED, 0);
6436 if (check_remaining > 0 && !check[x+1][y+1])
6438 check[x+1][y+1] = TRUE;
6446 /* don't eat all CPU time */
6450 /* calibrated center position (joystick should now be centered) */
6451 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6454 new_joystick_xmiddle = joy_x;
6455 new_joystick_ymiddle = joy_y;
6459 /* wait until the last pressed button was released */
6460 while (Joystick(player_nr) & JOY_BUTTON)
6462 if (PendingEvent()) /* got event */
6467 HandleOtherEvents(&event);
6476 void CalibrateJoystick(int player_nr)
6478 if (!CalibrateJoystickMain(player_nr))
6480 char *device_name = setup.input[player_nr].joy.device_name;
6481 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6482 int xpos = mSX - SX;
6483 int ypos = mSY - SY;
6487 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6488 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6491 Delay(2000); /* show error message for a short time */
6496 DrawSetupScreen_Input();
6499 void DrawSetupScreen()
6501 DeactivateJoystick();
6503 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6505 if (setup_mode == SETUP_MODE_INPUT)
6506 DrawSetupScreen_Input();
6507 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6508 DrawChooseTree(&game_speed_current);
6509 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6510 DrawChooseTree(&scroll_delay_current);
6511 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6512 DrawChooseTree(&snapshot_mode_current);
6513 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6514 DrawChooseTree(&screen_mode_current);
6515 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6516 DrawChooseTree(&window_size_current);
6517 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6518 DrawChooseTree(&scaling_type_current);
6519 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6520 DrawChooseTree(&artwork.gfx_current);
6521 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6522 DrawChooseTree(&artwork.snd_current);
6523 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6524 DrawChooseTree(&artwork.mus_current);
6525 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6526 DrawChooseTree(&volume_simple_current);
6527 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6528 DrawChooseTree(&volume_loops_current);
6529 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6530 DrawChooseTree(&volume_music_current);
6531 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6532 DrawChooseTree(&touch_control_current);
6533 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6534 DrawChooseTree(&move_distance_current);
6535 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6536 DrawChooseTree(&drop_distance_current);
6538 DrawSetupScreen_Generic();
6544 void RedrawSetupScreenAfterFullscreenToggle()
6546 if (setup_mode == SETUP_MODE_GRAPHICS ||
6547 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6549 // update list selection from "setup.window_scaling_percent"
6550 execSetupGraphics_setWindowSizes(TRUE);
6556 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6558 if (setup_mode == SETUP_MODE_INPUT)
6559 HandleSetupScreen_Input(mx, my, dx, dy, button);
6560 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6561 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6562 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6563 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6564 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6565 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6566 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6567 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6568 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6569 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6570 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6571 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6572 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6573 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6574 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6575 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6576 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6577 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6578 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6579 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6580 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6581 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6582 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6583 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6584 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6585 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6586 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6587 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6588 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6589 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6591 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6594 void HandleGameActions()
6596 if (game_status != GAME_MODE_PLAYING)
6599 GameActions(); /* main game loop */
6601 if (tape.auto_play && !tape.playing)
6602 AutoPlayTape(); /* continue automatically playing next tape */
6606 /* ---------- new screen button stuff -------------------------------------- */
6608 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6612 case SCREEN_CTRL_ID_PREV_LEVEL:
6613 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6614 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6617 case SCREEN_CTRL_ID_NEXT_LEVEL:
6618 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6619 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6622 case SCREEN_CTRL_ID_PREV_PLAYER:
6623 *x = mSX + TILEX * 10;
6624 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6627 case SCREEN_CTRL_ID_NEXT_PLAYER:
6628 *x = mSX + TILEX * 12;
6629 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6633 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6639 int gfx_unpressed, gfx_pressed;
6640 void (*get_gadget_position)(int *, int *, int);
6644 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6647 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6648 getScreenMenuButtonPos,
6649 SCREEN_CTRL_ID_PREV_LEVEL,
6654 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6655 getScreenMenuButtonPos,
6656 SCREEN_CTRL_ID_NEXT_LEVEL,
6661 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6662 getScreenMenuButtonPos,
6663 SCREEN_CTRL_ID_PREV_PLAYER,
6668 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6669 getScreenMenuButtonPos,
6670 SCREEN_CTRL_ID_NEXT_PLAYER,
6678 int gfx_unpressed, gfx_pressed;
6682 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6685 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6686 -1, -1, /* these values are not constant, but can change at runtime */
6687 SCREEN_CTRL_ID_SCROLL_UP,
6691 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6692 -1, -1, /* these values are not constant, but can change at runtime */
6693 SCREEN_CTRL_ID_SCROLL_DOWN,
6700 int gfx_unpressed, gfx_pressed;
6706 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6709 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6710 -1, -1, /* these values are not constant, but can change at runtime */
6711 -1, -1, /* these values are not constant, but can change at runtime */
6712 GD_TYPE_SCROLLBAR_VERTICAL,
6713 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6714 "scroll level series vertically"
6718 static void CreateScreenMenubuttons()
6720 struct GadgetInfo *gi;
6721 unsigned int event_mask;
6724 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6726 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6727 int gfx_unpressed, gfx_pressed;
6728 int x, y, width, height;
6729 int gd_x1, gd_x2, gd_y1, gd_y2;
6730 int id = menubutton_info[i].gadget_id;
6732 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6734 menubutton_info[i].get_gadget_position(&x, &y, id);
6736 width = SC_MENUBUTTON_XSIZE;
6737 height = SC_MENUBUTTON_YSIZE;
6739 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6740 gfx_pressed = menubutton_info[i].gfx_pressed;
6741 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6742 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6743 gd_x1 = graphic_info[gfx_unpressed].src_x;
6744 gd_y1 = graphic_info[gfx_unpressed].src_y;
6745 gd_x2 = graphic_info[gfx_pressed].src_x;
6746 gd_y2 = graphic_info[gfx_pressed].src_y;
6748 gi = CreateGadget(GDI_CUSTOM_ID, id,
6749 GDI_CUSTOM_TYPE_ID, i,
6750 GDI_INFO_TEXT, menubutton_info[i].infotext,
6755 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6756 GDI_STATE, GD_BUTTON_UNPRESSED,
6757 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6758 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6759 GDI_DIRECT_DRAW, FALSE,
6760 GDI_EVENT_MASK, event_mask,
6761 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6765 Error(ERR_EXIT, "cannot create gadget");
6767 screen_gadget[id] = gi;
6771 static void CreateScreenScrollbuttons()
6773 struct GadgetInfo *gi;
6774 unsigned int event_mask;
6777 /* these values are not constant, but can change at runtime */
6778 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6779 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6780 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6781 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6783 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6785 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6786 int gfx_unpressed, gfx_pressed;
6787 int x, y, width, height;
6788 int gd_x1, gd_x2, gd_y1, gd_y2;
6789 int id = scrollbutton_info[i].gadget_id;
6791 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6793 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6794 y = mSY + scrollbutton_info[i].y;
6795 width = SC_SCROLLBUTTON_XSIZE;
6796 height = SC_SCROLLBUTTON_YSIZE;
6798 /* correct scrollbar position if placed outside menu (playfield) area */
6799 if (x > SX + SC_SCROLL_UP_XPOS)
6800 x = SX + SC_SCROLL_UP_XPOS;
6802 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6803 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6804 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6806 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6807 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6808 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6809 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6810 gd_x1 = graphic_info[gfx_unpressed].src_x;
6811 gd_y1 = graphic_info[gfx_unpressed].src_y;
6812 gd_x2 = graphic_info[gfx_pressed].src_x;
6813 gd_y2 = graphic_info[gfx_pressed].src_y;
6815 gi = CreateGadget(GDI_CUSTOM_ID, id,
6816 GDI_CUSTOM_TYPE_ID, i,
6817 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6822 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6823 GDI_STATE, GD_BUTTON_UNPRESSED,
6824 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6825 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6826 GDI_DIRECT_DRAW, FALSE,
6827 GDI_EVENT_MASK, event_mask,
6828 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6832 Error(ERR_EXIT, "cannot create gadget");
6834 screen_gadget[id] = gi;
6838 static void CreateScreenScrollbars()
6842 /* these values are not constant, but can change at runtime */
6843 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6844 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6845 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6846 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6848 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6850 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6851 int gfx_unpressed, gfx_pressed;
6852 int x, y, width, height;
6853 int gd_x1, gd_x2, gd_y1, gd_y2;
6854 struct GadgetInfo *gi;
6855 int items_max, items_visible, item_position;
6856 unsigned int event_mask;
6857 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6858 int id = scrollbar_info[i].gadget_id;
6860 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6862 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6863 y = mSY + scrollbar_info[i].y;
6864 width = scrollbar_info[i].width;
6865 height = scrollbar_info[i].height;
6867 /* correct scrollbar position if placed outside menu (playfield) area */
6868 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6869 x = SX + SC_SCROLL_VERTICAL_XPOS;
6871 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6872 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6874 items_max = num_page_entries;
6875 items_visible = num_page_entries;
6878 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6879 gfx_pressed = scrollbar_info[i].gfx_pressed;
6880 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6881 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6882 gd_x1 = graphic_info[gfx_unpressed].src_x;
6883 gd_y1 = graphic_info[gfx_unpressed].src_y;
6884 gd_x2 = graphic_info[gfx_pressed].src_x;
6885 gd_y2 = graphic_info[gfx_pressed].src_y;
6887 gi = CreateGadget(GDI_CUSTOM_ID, id,
6888 GDI_CUSTOM_TYPE_ID, i,
6889 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6894 GDI_TYPE, scrollbar_info[i].type,
6895 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6896 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6897 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6898 GDI_WHEEL_AREA_X, SX,
6899 GDI_WHEEL_AREA_Y, SY,
6900 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6901 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6902 GDI_STATE, GD_BUTTON_UNPRESSED,
6903 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6904 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6905 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6906 GDI_DIRECT_DRAW, FALSE,
6907 GDI_EVENT_MASK, event_mask,
6908 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6912 Error(ERR_EXIT, "cannot create gadget");
6914 screen_gadget[id] = gi;
6918 void CreateScreenGadgets()
6920 int last_game_status = game_status; /* save current game status */
6922 CreateScreenMenubuttons();
6924 CreateScreenScrollbuttons();
6925 CreateScreenScrollbars();
6927 game_status = last_game_status; /* restore current game status */
6930 void FreeScreenGadgets()
6934 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6935 FreeGadget(screen_gadget[i]);
6938 void MapScreenMenuGadgets(int screen_mask)
6942 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6943 if (screen_mask & menubutton_info[i].screen_mask)
6944 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6947 void MapScreenGadgets(int num_entries)
6951 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6954 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6955 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6957 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6958 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6961 void MapScreenTreeGadgets(TreeInfo *ti)
6963 MapScreenGadgets(numTreeInfoInGroup(ti));
6966 static void HandleScreenGadgets(struct GadgetInfo *gi)
6968 int id = gi->custom_id;
6969 int button = gi->event.button;
6970 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6974 case SCREEN_CTRL_ID_PREV_LEVEL:
6975 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6978 case SCREEN_CTRL_ID_NEXT_LEVEL:
6979 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6982 case SCREEN_CTRL_ID_PREV_PLAYER:
6983 HandleSetupScreen_Input_Player(step, -1);
6986 case SCREEN_CTRL_ID_NEXT_PLAYER:
6987 HandleSetupScreen_Input_Player(step, +1);
6990 case SCREEN_CTRL_ID_SCROLL_UP:
6991 if (game_status == GAME_MODE_LEVELS)
6992 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6993 else if (game_status == GAME_MODE_LEVELNR)
6994 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6995 else if (game_status == GAME_MODE_SETUP)
6996 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6997 else if (game_status == GAME_MODE_INFO)
6998 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7001 case SCREEN_CTRL_ID_SCROLL_DOWN:
7002 if (game_status == GAME_MODE_LEVELS)
7003 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7004 else if (game_status == GAME_MODE_LEVELNR)
7005 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7006 else if (game_status == GAME_MODE_SETUP)
7007 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7008 else if (game_status == GAME_MODE_INFO)
7009 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7012 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7013 if (game_status == GAME_MODE_LEVELS)
7014 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7015 else if (game_status == GAME_MODE_LEVELNR)
7016 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7017 else if (game_status == GAME_MODE_SETUP)
7018 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7019 else if (game_status == GAME_MODE_INFO)
7020 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);